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		<title>Nralakk Federation</title>
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		<updated>2025-03-03T00:41:18Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* Synthetic Age Technologies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
[[file:jargon_flag.jpg|thumb|right|360px]|The flag of the Nralakk Federation]]&lt;br /&gt;
Headed by [[Notable Skrell|Weashbi Jrugl]], the &#039;&#039;&#039;Nralakk Federation&#039;&#039;&#039; is governed by a Grand Council that aims to uplift the Skrell in all aspects - socially, politically and economically. Since its formation in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, it has accomplished great feats that have propelled the ancient race across the [[Template:Aurora_Starmap| Orion Spur]] - however - a looming reminder of the past still clings dearly to the species. Ruled by the tyrannical [[Skrell History| Glorsh-Omega]], a manipulative intelligence that nearly rendered the Skrell extinct through the use of infertility, until its disappearance in &#039;&#039;&#039;2192 CE&#039;&#039;&#039; that thrust the Skrell into a modern dark age that was difficult to recover from. &lt;br /&gt;
&lt;br /&gt;
Now, with a profound emphasis on securing its own interests, the Federation has managed to grow its influence throughout the [[Template:Aurora_Starmap| Orion Spur]]; through the use of an elusive branch of their military, known as [[Skrell_Politics#Federation_Enforcement| Ruupkala]], and diplomacy.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
== Population and Planets ==&lt;br /&gt;
[[Image:Minimap jargon.png|thumb|A closer image focusing on the factions surrounding the Nralakk Federation&#039;s territory.]]&lt;br /&gt;
&#039;&#039;&#039;[[Qerrbalak]]&#039;&#039;&#039;, the Skrell Homeworld. It has some of the largest cities on land and underwater - each with unique aspects, and houses both the Federation&#039;s headquarters, as well as the largest [[Sol Alliance| Solarian Embassy]]. The capital, Kal&#039;lo, is often the most likely place for decisions to be made by the Grand Council, as well as diplomatic engagements with foreign heads of states. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Qerr&#039;Malic]]&#039;&#039;&#039;, the moon of the Homeworld. Qerr’Malic is a bustling population centre, as well as a popular destination for aspiring engineers. It is home to dozens of warehouses that help facilitate trade throughout the Federation, as well as transport goods to and from other interstellar nations across the [[Template:Aurora_Starmap| Orion Spur]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aliose]]&#039;&#039;&#039;, largely considered the heart of the Federation’s scientific endeavours, with most research conducted by the Aliose University of Medical Sciences. Its frosty composition makes its inhabitants easily noticed due to their cold, white and thick skin derived from genetic treatments to greatly increase their ability to inhabit the planet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aweiji]]&#039;&#039;&#039;, the first Skrell Colony established outside of Nralakk. Whilst initially much rocker and drier than Homeworld, in 1050 BCE the Skrell initiated a vast terraforming program to convert the planet into an Eden in the Homeworld&#039;s own image. The very first colonists settled on their new home in 938 BCE, in a plain located between vast mountain ranges, which soon become the bustling city of Tresja. It was eventually selected for the location of the largest political meeting in the Nralakk Federation’s history, the renowned Tresja Agreement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Notable_Skrell_Systems_and_Locations#Glorashi|Glorashi]]&#039;&#039;&#039;, comprised of various outposts that dedicate their time to research, and military aims. It houses a large population of the [[Vaurca| C&#039;thur]] - due to the presence of the species&#039; [[Vaurca| High Queen]] being maintained on round-the-clock life-support provided by the Nralakk Federation. Whilst the system is not vital to the Federation, it is paramount to the [[Vaurca| C&#039;thur]] who assist the Skrell in various ways to repay for the care given to their [[Vaurca| High Queen]]. More information on the C&#039;thur and their colonised worlds can be found [[Colonized_Vaurca_Worlds#The_C&#039;thur|here]].&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
The Nralakk Federation, as a whole, operates as an authoritarian planned economy - where investment, production and the allocation of resources are distributed according to nation-wide economic plans and production plans. Usually, the quotas are set during the first few months of the year, whereupon they are expected to be fulfilled by state-owned-enterprises: a business where the state has significant control over its operations.&lt;br /&gt;
===Universal Stipends===&lt;br /&gt;
Individuals who find themselves with a Primary or Secondary Social Compatability Index rating are awarded a &#039;&#039;&#039;universal stipend&#039;&#039;&#039; each month. The higher an individual&#039;s index rating is, the higher the stipend. Skrell who find themselves working abroad also benefit from this system; with Zeng-Hu contractors finding a near identical amount each month that is paid in sqiips. Those who signed a separate company contract will often see a stipend of 1/2 their original amount (often paid in the local currency). If an individual leaves the Federation for any other reason they would often only see a 1/3rd replacement on their monthly stipend.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
For thousands of years, the Nralakk Federation the &#039;&#039;&#039;sqiip&#039;&#039;&#039; (℘) as currency. It sees practically zero use outside the Nralakk Federation besides being paid to those in the Work Initiative Programme and is available in both electronic and physical formats. Sqiips in their coin form can be stacked and locked together thanks to their special magnetic properties for easy transportation. Higher valued sqiips will come in a paper form, printed on different types of water-safe seaweed, as multiple coins quickly become unwieldy. The coins and paper form will have markings of aquatic life on them to denote their value (shells, molluscan, buurgis, cosmozans, etc.). Tau Ceti lacks a word for the currency; however, when they are not called sqiips they are often called &amp;quot;shells&amp;quot;. This slang has caught on outside of the Nralakk Federation and many who do not speak Nral&#039;malic would not even know the currency&#039;s true name.&lt;br /&gt;
&lt;br /&gt;
===State-Owned Enterprises===&lt;br /&gt;
Due to the incredibly advanced age of the species, some of the state-owned enterprises have been established for millennia - with different aims and goals to fulfil to keep the Nralakk Federation functioning to its best ability. Each is essential to the Federation, and is considered a foundation for all economic activity to originate from. Enterprises have [[Skrell_Culture#Fashion|uniforms]] that show the industry an individual works in, as well as their rank within the [[Nralakk_Federation#Social_Compatability_Index|Social Compatability Index]]. &#039;&#039;&#039;[https://forums.aurorastation.org/topic/4674-warble-enquirer/?do=findComment&amp;amp;comment=154602 On 28/01/2464]&#039;&#039;&#039;, the &#039;&#039;&#039;Work Initiative Programme&#039;&#039;&#039; was introduced, which has allowed Skrell from across Federation society to seek employment abroad. The programme allows Skrell to transfer their contract from their State-Owned Enterprise to a partnered human megacorporation and work abroad for a limited time before either renewing their contract or returning back to the Federation.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Nralakk State-Owned Enterprises ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Qerr&#039;Zolvq Industries&#039;&#039;&#039; - Created shortly after the founding of the first Federation in &#039;&#039;&#039;907 CE&#039;&#039;&#039;, Qerr’Zolvq Industries is responsible for all aspects of power generation, resource extraction, and production. Before its establishment, the private sector both dominated and cornered the market, however with the establishment of this enterprise this changed entirely. Backed by state subsidies that reduced its cost of production across Qerrbalak, it saw itself rise from a fledgeling company to having a monopoly on the power generation and production industries. Technological advances only saw its growth continue exponentially as asteroid mining became a commonality, as well as better power sources that were capable of sustaining the unparalleled growth of the Skrell. Those with any knowledge in Mining and Engineering are most likely to have been employed by Qerr&#039;Zolvq Industries. It is headed by [[Notable Skrell|Chancellor Xul Lurg]]. With the Nralakk Federation inviting human megacorporations into Federation space, Qerr’Zolvq Industries has found itself partnering with Hephaestus Industries and Orion Express; those employed by this enterprise who take contracts abroad typically do so through Hephaestus, but miners are often encouraged to work with Orion thanks to the connections of their Chief External Affairs Officer Tuiqi Xao’Luup&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tuz&#039;qlip Researchers&#039;&#039;&#039; - An enterprise established after the formation of the first Federation in &#039;&#039;&#039;902 CE&#039;&#039;&#039;, Tuz’qlip Researchers oversees all aspects of Research and Development within the entirety of the Federation. Preceding its formation, each nation across Qerrbalak had something similar, however, after the formation of the Federation the requirement for a unified front for all aspects of science was needed. Eventually, facilities across the Federation were amalgamated underneath Tuz&#039;qlip Researchers, and now the enterprise works hand in hand with Zeng-Hu Pharmaceuticals. Both companies share their research in various fields, a boon that’s considered one of the key byproducts of the Solarian-Federation Alliance. The relationship between Zeng-Hu and Tuz’qlip can be seen primarily on the planet of Aliose, where they work closely with the many universities and research institutes dotted across the planet. Mostly comprised of Skrell that are educated in the fields of Science, Tuz&#039;qlip Researchers is considered the main provider of new technologies across the Federation - with the most recent Skrell advances being a result of Tuz’qlip Researchers. It is headed by [[Notable Skrell|Overseer Nalo Gir-Roq]]. Because of Zeng-Hu’s relationship with Tuz’qlip Researchers, many Skrell that wish to work abroad will find quick employment with Zeng-Hu Pharmaceuticals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nralakk Logistics&#039;&#039;&#039; - An enterprise that was established in &#039;&#039;&#039;905 CE&#039;&#039;&#039;, Nralakk Logistics manages telecommunications, logistics, and most transport across the Federation. Its creation was deemed necessary as the Skrell continued to expand across the stars; as interstellar communications and a well-organised logistics network would be needed to allow for colonisation to continue steadily. Nralakk Logistics typically manages shipping routes, observation posts, and Nlom Relays throughout the entirety of the Federation. Most Skrell employed by this enterprise are either pilots, ship crew, or other positions related to transport and mailing. It is headed by [[Notable Skrell|President Alot Sonq]]. Similarly to Qerr’Zolvq Industries, Skrell employed by Nralakk logistics can find easy employment with Hephaestus Industries or Orion Express if they wish to work outside of the Nralakk Federation. As Orion Express is responsible for a large portion of exports headed from the Federation to human space, they see the majority of contractors from Nralakk Logistics working for them rather than Hephaestus.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xomor&#039;&#039;&#039; - Xomor was established to provide security services for businesses within the Federation in 901 CE. The industry was privatised previous to this, but the Federation pursued an interest in a nationalised security enterprise that would be able to provide security where having a permanent Kala presence would be a waste of resources. Xomor is responsible for all small-scale security work within the Federation; from shopping centres to office buildings, the enterprise allowed the Kala branches to focus on their other duties. However, after the rise of Glorsh-Omega Xomor was made redundant as synthetics were the sole policing and security forces within Skrell space. The enterprise saw a revival nearly immediately after Glorsh-Omega disappeared, with many Skrell taking up the role of protecting establishments from looters. Eventually, the enterprise was formally reformed with the establishment of the Second Nralakk Federation. Most Skrell employed by Xomor are simple security officers for low-security businesses or facilities, although some have a background in prison work as wardens. It is headed by [[Notable Skrell|Director Vraka Xora-Nel]]. Idris has partnered with Xomor to allow its employees to work abroad as part of the Work Initiative Programme, with Skrell being employed within Idris Incorporated’s security branch.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ziip’Ta Medicinal&#039;&#039;&#039; - Ziip’Ta is leading the Nralakk Federation in advanced medical research alongside Zeng Hu Pharmaceuticals. Ziip’Ta was founded in &#039;&#039;&#039;950 CE&#039;&#039;&#039; some years after the Federation was formed in direct response to increasing the lifespan and quality of life in the average Skrell. With the backing of the Federation itself, Ziip’Ta Medicinal was able to expand the lifespan of a Skrell by over 100 years past the normal expectancy rate. Nowadays, aside from medical research, Ziip’Ta also manages many hospitals, general practices, and spas. Many Skrell who work under Zeng-Hu both in the Federation and beyond are under Ziip’Ta exchange contracts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Qel’Zvol Hospitality&#039;&#039;&#039; - Qel’Zvol Hospitality was established in &#039;&#039;&#039;932 CE&#039;&#039;&#039; to oversee all custodial, service, and tourism sectors within the Nralakk Federation. Most notably, this enterprise manages the massive tourism industry on Qerr’Malic, with most Skrell on the moon being employed by them and all hotels, resorts, or similar facilities bear its logo. Idris has partnered with Qel’Zvol Hospitality as part of the Work Initiative Programme to provide work outside of the Federation for employees in its service branch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note: Playing as a Skrell working under the Work Initiative Programme means you are under the scrutiny of both the enterprise in question and its partnered Megacorporation. This means that your faction should be set to the appropriate corporation when creating a character. Characters working on the Horizon must mention their participation in the Programme in their records and have their Social Compatability Index rating displayed at all times, either using a passport or a tailband. This doesn&#039;t necessarily mean a Federation-born Skrell has to be employed this way, and Skrell can choose to work directly with a human megacorporation of their choice. Regardless of your Index rating, you are expected by both the Federation and the megacorporation to be professional, and repeated actions deemed unacceptable may result in harsher punishments compared to other employees. Dionae and Vaurcae are also included in the programme but still face the same species restrictions. The Work Initiative Programme does not include SCC, corporate representative, or consular positions.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Politics and Government ==&lt;br /&gt;
The Nralakk Federation is an authoritarian state that is governed by a Grand Council, presided over by its Grand Councillor. The current Grand Councillor is Weashi Jrugl, who was elected in 2453. &lt;br /&gt;
=== Social Compatability Index ===&lt;br /&gt;
[[file:SCS_bell.png|300px|thumb|right|A bell curve showing the distribution of Numericals in the Social Compatability Index.]]&lt;br /&gt;
The &#039;&#039;&#039;Social Compatability Index&#039;&#039;&#039; (Nral&#039;Malic: bli&#039;zi wlaqijii qal&#039;mi-hra) is an interstellar system developed by the Grand Council of the Nralakk Federation. It is a data registry of every single record lodged and is a system often used by businesses, individuals, and bureaucrats. It calculates various factors before outputting a numerical string, usually expressed as a fraction over ten with no more than two decimal places. Depending on the numerical output, citizens may have privileges awarded or even stripped. It was first implemented shortly after the reunification of the Nralakk Federation post-Glorsh-Omega, to ensure the trustworthiness of their citizens and to best secure the interests of their entire society.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note: Players are asked to be sensible when giving their Skrell a Social Compatability Index rating. Consulars would have a fairly high rating, while a regular citizen that chooses to live permanently outside the Federation would not. Skrell in the Nralakk Federation have many privileges they would not find elsewhere in the Spur with a high rating, so their motivations for leaving would have to be logical. Rebels or criminals would not have a high rating unless they had fake credentials (such as a passport). If their passport is fake, include it in your character exploits and be aware that it could result in deportation and you losing your character. [[C%27thur_in_the_Federation|Non-Skrell]] species living in the Federation and how they interact with the system are discussed on their [[Diona_in_the_Federation|respective pages]]. &lt;br /&gt;
==== Policies ====&lt;br /&gt;
&lt;br /&gt;
===== Inductive Behaviours =====&lt;br /&gt;
&lt;br /&gt;
*Outwardly displaying loyalty to the Nralakk Federation&lt;br /&gt;
*Improving oneself through further skills development and training&lt;br /&gt;
*Reproducing and/or forming a Quya&lt;br /&gt;
*Devoting and/or donating oneself to the furtherment of Science and Medicine&lt;br /&gt;
*Following [[Skrell Faith|Qeblak or Weishii]]. While officially both are considered equal, Weishii followers may have difficulty improving their Index rating.&lt;br /&gt;
&lt;br /&gt;
===== Deductive Behaviours =====&lt;br /&gt;
&lt;br /&gt;
*Outwardly displaying disloyalty to the Nralakk Federation&lt;br /&gt;
*Defrauding and/or acting with ill-intention to those holding Nralakk Federation citizenship&lt;br /&gt;
*Partaking in petty and/or minor crimes&lt;br /&gt;
*Reproducing and/or being conceived outside of the Nralakk Federation&lt;br /&gt;
*Following a religion that is not enforced by the state, such as [[Skrell Faith|Kir&#039;gul or Suur&#039;ka]]&lt;br /&gt;
*Cheating with reference to education sources (eg an examination)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Social Compatability Subclassifications ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SCS Symbols.png|300px|thumb|right|&#039;&#039;&#039;Ox:&#039;&#039;&#039; Tertiary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ix:&#039;&#039;&#039; Low to Mid Secondary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Oqi:&#039;&#039;&#039; High Secondary to Low Primary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Iqi:&#039;&#039;&#039; Mid to High Primary]]&lt;br /&gt;
===== Primary Numericals (Code Classification:  7/10 - 10/10)=====&lt;br /&gt;
&lt;br /&gt;
Primary Numericals are seen as model citizens of the Nralakk Federation and are rewarded for being so. Sponsored vacations, free public transport, unrestricted travel, bureaucratic priority, healthcare privileges enabling a greater life expectancy, high [[Nralakk_Federation#Universal_Stipends|universal basic income]] both at home and abroad, and exclusive residence within designated areas hosting other primaries are but some of the few advantages for those that are declared model citizens of the Nralakk Federation. Primaries make up a small yet influential minority within the Federation, with all higher roles in all fields and within the Government itself being held mainly by primaries.&lt;br /&gt;
&lt;br /&gt;
===== Secondary Numericals (Code Classification: 4/10 - 6.99/10) =====&lt;br /&gt;
&lt;br /&gt;
Secondary Numericals are the largest group of citizens within the Nralakk Federation, and are awarded slightly fewer privileges than the Primaries. Charged public transport, restricted opportunities for travel and migration, medium [[Nralakk_Federation#Universal_Stipends|universal basic income]] both at home and abroad, and slight official and legal discrimination are amongst a few of the &amp;quot;advantages&amp;quot; offered to those in this band. Reproductive rights are often restricted for Secondary Numericals in the lower end of this band, as a healthy environment in order to grow and learn is in the best interest of a child, and the inability to provide such is often used as an excuse for children to be taken into more stable homes. Secondaries are one of the most common groups of Skrell to live abroad through [[Nralakk_Federation#State-Owned_Enterprises|work exchange programmes]] between the megacorporations and the Federation’s State-Owned Enterprises, with many seeing it as an opportunity to live abroad without the bureaucracy that comes with the process when migrating by other means.&lt;br /&gt;
&lt;br /&gt;
===== Tertiary Numericals (Code Classification: 0/10 - 3.99/10) =====&lt;br /&gt;
&lt;br /&gt;
Tertiary Numericals are the lowest-standard citizens within the Nralakk Federation and are awarded zero privileges. Those that are placed in this category will usually face intense discrimination, and are often swept off to rehabilitation centers where they&#039;ll find their value reset to 5/10 after they are believed to have &amp;quot;recovered&amp;quot;. Tertiary Numericals are disbarred from almost every aspect of society, and often times will result in the usage of &amp;quot;services&amp;quot; which falsify their numerical category to allow them a brief period in which they are able to flee the Nralakk Federation or obtain a new identification. Those within this category are restricted from reproducing and will have temporary measures (such as birth control) implemented to ensure such. Tertiaries are often associated with criminal activity and low-skilled labour, as they are unable to find work in most fields due to their rating. Tertiaries who show improvement without the need for rehabilitation are gradually given certain rights back to them until their rating reaches 4, where the privileges are reinstated in full for a Secondary Numerical of a similar rating.&lt;br /&gt;
&lt;br /&gt;
=====Uncategorised (Code Classification: N/A)=====&lt;br /&gt;
&lt;br /&gt;
Non-Skrell/Diona/C’thuric Vaurca living and working within the Federation are given this ranking as a means to keep them registered within the system without the bureaucratic difficulty of adjusting the Social Compatability Index’s algorithms to account for the Spur’s diaspora. Those within this classification are given similar privileges to Secondaries, but with several restrictions; they are barred from entering any sort of Government position, they are unable to travel to other planets within the Federation without notifying local authorities, and are also not allowed to migrate to other planets. Those who are classed as Uncategorised are also given no support financially or through state resources, similar to Tertiary Numericals. As the Federation currently has no plans to integrate non-citizen species into Federation society, Non-Skrell/Diona/C’thuric Vaurca who have lived or worked within Federation space will only be able to attain this classification. Skrell and Diona who are not citizens of the Federation are also given this classification, but a more detailed record is kept in the event that they apply for citizenship.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Citizens Abroad and the Social Compatability Index====&lt;br /&gt;
 &lt;br /&gt;
It should be noted that all Skrell throughout the Spur are considered citizens by the Nralakk Federation. In practice, this means that any Skrell is eligible for receiving benefits from the state, but this also comes with its own drawbacks; Skrell born outside the Federation typically have protection from persecution by the Federation government depending on the nation they come from, and a Skrell applying for a passport and state-provided benefits effectively removes their protection from official actions by the Federation. The [[Sol Alliance]] provides no such protections, while the Republic of Biesel requires Skrell not born within its territory to serve within the Tau Ceti Foreign Legion. The Coalition of Colonies has no standard policy regarding Skrell and the Federation, and protections, if any, will vary by planet. For more information on this specifically, see [[Guide_to_Citizenship#Nralakk_Federation_and_Citizenship|here]].&lt;br /&gt;
 &lt;br /&gt;
Citizens of the Nralakk Federation are typically unable to avoid the Social Compatability Index while abroad. [[NanoTrasen_Liaison#Nralakk_Federation_Consular_Officer|Federation Officials]] working abroad are given instructions to report back on an individual&#039;s activity where possible, both negative and positive. A fax or other long-range communication is sent back to the Federation for review of the incident, and from there the citizen is updated on how their Index rating has changed. Considering that this activity is outside of Federation space, the impact on a Skrell’s rating is minimal, and more often than not warnings are utilised for lesser offences. Outside of severe cases, it is rare to see a citizen&#039;s rating move much while abroad, with their rating usually being static until they return to the Federation for a full review.&lt;br /&gt;
 &lt;br /&gt;
Citizens abroad still receive a certain amount of benefits from being a citizen, depending on their rating and their circumstances. Primaries are given prioritised support where needed by embassies and consulates, while also receiving their UBI payments in full. Secondaries who work abroad as part of the [[Nralakk_Federation#State-Owned_Enterprises|Work Initative Programme]] will also see a full payment, while secondaries who are living or working abroad for other reasons will only see half of their expected payment. How healthcare is provided to citizens abroad works on a similar system; those who work abroad as part of the work exchange programme between the state-owned enterprises and megacorporations will receive coverage based on their rating, while anyone else will have to rely on their employer’s coverage. Skrell who have not interacted with the Federation in any official capacity, such as those who were born outside the Federation, are reviewed on a case-by-case basis to establish their initial index rating and what benefits they are eligible for.&lt;br /&gt;
&lt;br /&gt;
==== Public Display ====&lt;br /&gt;
&lt;br /&gt;
Throughout the day, the Nralakk Federation will display both the one hundred highest and lowest scoring citizens across large screens typically in open locations, such as billboards or on skyscrapers. Skrell who have renounced their Federation citizenship are also displayed here. This has become a way of life and has even managed to perverse itself into entertainment as a thirty-second ad. These lists usually revolve around either the most notable of idols, and the most notorious &amp;quot;rebels&amp;quot; and includes most of the [[Federation_Crime_and_Resistance#The_Resistance | resistance leaders]] outlined by the State. At the end of the day, typically at sunset, these screens will switch displays to the &amp;quot;most improved citizen of the day&amp;quot; and &amp;quot;least improved citizen of the day&amp;quot;. It is said that this acts as both an &#039;&#039;&#039;incentive&#039;&#039;&#039; and a &#039;&#039;&#039;deterrent&#039;&#039;&#039; to the citizens within the Nralakk Federation, and to highlight their behavior and the consequences stemming from such.&lt;br /&gt;
&lt;br /&gt;
==== The Drylist ====&lt;br /&gt;
&lt;br /&gt;
While the Social Compatability Index does not extend to non-federation Skrell, those who are considered deviant or those who have renounced their citizenship may find themselves under surveillance by the Ruupkala. While Nralakk has not confirmed or denied the existence of surveillance against citizens many are calling the surveilled individuals “drylisters”.&lt;br /&gt;
===Federation Population Initiative===&lt;br /&gt;
&lt;br /&gt;
In the years before 2363 the Nralakk Federation saw a stark population decline due to the X’Lu’oa and it’s effect on the fertility of Skrell galaxy-wide. The Grand Council was tasked with finding a solution to this steady decline; and thus, the FPI was born. Originally meant to simply modify the genes of an infertile Skrell the program quickly evolved. While reversing infertility was simply not possible in most cases due to the reach of the X’Lu’oa, researchers quickly found that by taking samples of two willing participants and “merging” them into a Skrell-made egg an embryo would become viable. The ensuing offspring would be a near-perfect genetic split of the two donors. This information sent waves through the Nralakk Federation and the initiative was given additional funding by the Grand Council on the stipulation that numbers would become public every 100 years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ormish Jrolk&#039;s Interview====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;REPORTER:&#039;&#039;&#039; “Doctor Jrolk, first I want to thank you for your diligent work on the FPI. It’s truly a marvel what science has been able to achieve for the Federation.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JROLK:&#039;&#039;&#039; “Ah, it is truly nothing. There is no limit to what I would give for the Nralakk Federation… I do want to say, I had met with Grand Councillor Weashbi and they were very pleased with these updated numbers. So pleased in fact, that we were given funding for another 100 years.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPORTER:&#039;&#039;&#039; “Incredible news! And do tell… What are the numbers of the current Federation Population Initiative?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JROLK:&#039;&#039;&#039; “Well, it’s truly amazing what we have accomplished and this may seem like a shock to some- And I hope that it is a good shock! But our current numbers show that around &#039;&#039;&#039;8.6%&#039;&#039;&#039; of the Nralakk Federation are offspring of the FPI.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The reporter can be heard letting out a slight warble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPORTER:&#039;&#039;&#039; “Wow… Well- You heard it here first! Do expect another 100 years of the FPI. Thank you very much for coming, Dr. Jrolk! And star-speed on your future research.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Military ==&lt;br /&gt;
Enforcers, or Kala, are responsible for upholding the law within the Nralakk Federation. Functioning in a strict hierarchy, the Kala are governed by a legislative body known as the Nralakk Federation Security Council. Formed in &#039;&#039;&#039;901 CE&#039;&#039;&#039; as a means to unify all enforcement branches after the unification of the Commonwealth of the Three, the Kala were regarded one of the most important bodies of the Nralakk Federation, as Skrell who devote their lives to ensuring the wellbeing of others and their society.&lt;br /&gt;
&lt;br /&gt;
Their doctrines revolve around mobility, flexibility and precision. Whereas other units use a blunt approach, the Kala instead aim for the permanent neutralization of the situation - surgically striking to prevent it from growing out of control. Presently, the Kala maintain two core objectives. Firstly, ensuring the safety, security and cooperation of all systems under the Federation flag and protecting their borders. Secondly, reaching out to foreign communities outside their borders, be it within the Traverse or even the human Frontier. Representatives describe these operations as purely altruistic, aiding these communities both from a protection and economic point of view as part of the &amp;quot;Unity Initiative Project&amp;quot;. One such example of these operations was the Nralakk Federation&#039;s involvement in the [[Tajaran_Military_Structures#The_S.27rend.27marr_Coalition|S&#039;rend&#039;marr Coalition]]. The Skrell civilians providing [https://forums.aurorastation.org/topic/4674-warble-inquirer/page/2/?tab=comments#comment-123991 aid] there suffered little casualties, with the advanced technology of their Nlomkala protectors dissuading any ALA strikes. &lt;br /&gt;
&lt;br /&gt;
[[File:Srom.PNG|thumb|125px|The unique emblem of the Sromkala]]&lt;br /&gt;
===Sromkala===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Prevent &amp;amp; Protect.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sromkala, translating to Dream Enforcers, are Skrell selected to ensure that major planetary dreambubbles are safe from malicious lucidity. Agents are selected for their high psychic potential to oversee the Srom to ensure that no illegal or anti-Federation activities occur, particularly through the malicious use of Nlom-capable devices. They are commonly situated close to Nlom Relays - using the technology to amplify their capabilities tenfold. It is said that for every Nlom Relay across the Nralakk Federation, there is a Sromkala nestled within a special cryogenic pod that allows for their body to be in suspended animation, but allows their minds to project and continue working within Srom. &lt;br /&gt;
[[File:Nlom.PNG|thumb|125px|The unique emblem of the Nlomkala.]]&lt;br /&gt;
&lt;br /&gt;
===Nlomkala===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Service with Excellence.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nlomkala, or Wake Enforcers, are often compared to police across alien space. The Nlomkala are expected to ensure the stability and safety of the Nralakk Federation at a physical level; mostly pertaining to simple duties such as patrolling, executing warrants and responding to emergencies relayed by the Ruupkala. There are extensive requisites to join the Nlomkala - ranging from athletic ability, understanding of the law and mandatory public relation classes to ensure that those selected to join can respond to situations correctly. Nlomkala are also expected to operate both on land and beneath the waves of the various planets across the Nralakk Federation. &lt;br /&gt;
&lt;br /&gt;
Recently, the C&#039;thur Hive has began to supply the Nlomkala with Vaurca Warriors to bolster the Nlomkala&#039;s forces. These Warriors are largely from [[Vytel]]&#039;s brood and have been loyalty implanted, making the Federation&#039;s orders equal to those of a Queen&#039;s. If the Warriors experience a conflict of interest, they enter hibernation until it&#039;s resolved. Thankfully, due to Vaurca adaptability, these Warriors function just as well underwater as above it. &lt;br /&gt;
[[File:Ruup.PNG|thumb|125px|The unique emblem of the Ruupkala.]]&lt;br /&gt;
&lt;br /&gt;
===Ruupkala===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Always Vigilant.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ruupkala - or Intelligence Enforcers - are the Federation&#039;s official security intelligence agency, designed around the need to maintain Skrell harmony as unobtrusively as possible and ensure a safe position in galactic politics. While one of the most respected Kala, their agents are often characterised as the least martially inclined of the enforcement branches, owing in part to Federation media&#039;s efforts to present them as dedicated and principled data gatherers. Similarly, the agency&#039;s role is declared strictly as internal and focused on counterintelligence; public Federation figures often praise the Ruupkala non-interventionist policy and dismiss accusations of espionage as ignorant of Federation policy, or malicious. The only exception to their internal operations policy, Ruupkala also tend to keep tabs on the various Representatives throughout the Orion Spur, ensuring both their safety and that their work is satisfactory. Largely, this is accepted by most nations as the Ruupkala will only monitor the Representatives and not interfere with any diplomatic functions in any capacity.&lt;br /&gt;
&lt;br /&gt;
The Ruupkala are rumored to monitor the fabled “Drylist”. This list supposedly holds the names of all Skrell living abroad who have performed deductive behaviors against the Nralakk Federation, displayed worrying ideals, joined an opposing faction, or renounced their citizenship. Some theorize that this list even covers non-Skrell who may pose a threat to the Federation.&lt;br /&gt;
[[File:Qukala.PNG|thumb|125px|The unique emblem of the Qukala.]]&lt;br /&gt;
&lt;br /&gt;
===Qukala===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Perpetually Primed.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Qukala, or Star Enforcers, function as the Navy of the Nralakk Federation. Ranging from soldiers, to highly qualified personnel educated in engineering, or medical. Positions within the Qukala often require degrees from recognised universities across the Nralakk Federation, meaning in only very rare circumstances will undereducated candidates be considered for the Qukala. The Qukala is one of the most powerful Navies in the Spur, due to the Federation&#039;s old age and advanced technological level. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lukala&#039;&#039;&#039; was a branch of the Qukala once comprised of only [[Dionae]] and [[Vaurca]], but as of &#039;&#039;&#039;2463&#039;&#039;&#039;, the Directory of Defense Operations decided to dissolve the subbranch in favor in of integrating [[Dionae]] and [[Vaurca]] into the lower ranks of the Qukala as full members. This decision largely stemmed from the success the Lukala had in stopping insurgent activity in the Travese during the fallout of the recent Election. Furthermore, after striking a deal with the Grand Council, the C&#039;thur Hive (namely [[Vytel]]&#039;s brood) have begun to supply a steady stream of new Warriors for the Qukala. These new Warriors have a Federation-designed Loyalty Implant that equalizes the Federation&#039;s orders to that of a Queen&#039;s. If a conflict of interest arises, the Warriors merely enter hibernation until the conflict is resolved.&lt;br /&gt;
&lt;br /&gt;
====Qehalak====&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Duty and Homeland.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Qehalak, or Homeguard in Basic, is a new branch of the Qukala formed as a result of the Traverse gaining increased autonomy following reforms agreed upon by the [[Skrell_Politics#Independent_Traverser_Movement|Independent Traverser Movement]] and the Nralakk Federation; with the increased autonomy granted to the Traverse, the responsibility of defence now fell on local government rather than the central government and Qukala.&lt;br /&gt;
&lt;br /&gt;
The primary objective of the Qehalak is to provide the main defence force for the Traverse states, with each state organising, training, and equipping its own force, while also acting as an auxiliary force where required by the Qukala during domestic operations. The Qehalak not only allows each Traverse state to properly defend itself from internal and external threats but has also lessened the burden of the Qukala, which was solely responsible for the military defence of the Nralakk Federation; events involving the Ti&#039;Raqki and the Independent Traverser Movement concluded that a centralised force was no longer effective in properly responding to security threats within the Federation.&lt;br /&gt;
&lt;br /&gt;
The Qehalak is a part-time, voluntary organisation, which relies on more local governments to equip and train, and has been compared to the early Tau Ceti Foreign Legion - both favourably and unfavourably. Some praise the concept for its potential to further secure the Traverse, while others have raised concerns regarding the potential for inconsistency in the quality of Qehalak organisations between the Traverse states. As the organisation was only formed recently, the accuracy of these concerns is still unknown.&lt;br /&gt;
 &lt;br /&gt;
[[File:Tup.PNG|thumb|125px|The unique emblem of the Tupkala.]]&lt;br /&gt;
&lt;br /&gt;
===Tupkala===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Courage, Bravery and Dedication.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tupkala, usually shorted to Tup, are highly revered Skrell. Only those with a long, distinguished career are capable of being elevated to the position of a Tup; a position that encompasses increased security clearance - as well as minor Idol status. Tupkala are able to originate from all the other branches of the Kala, but are additionally trained and implanted to prevent any security breaches in the unlikely event that they are captured by enemies of the Nralakk Federation. These Skrell are commonly in their advanced age, with the mean being that of 276 years. When a Tup dies, their name will be added to the Tupkala Wall hosted in the Grand Councilor&#039;s Chamber on Kal&#039;lo.&lt;br /&gt;
&lt;br /&gt;
The Tupkala serve a variety of roles within the Federation. They dedicate Tups to the protection of prominent figures, black sites, and Special Operations. Oftentimes when the Federation needs something done quickly and quietly, the Tupkala are called to carry out the operation. Tups are rarely spotted outside the Federation, though that does not necessarily mean they are not present. Utilizing various Tupkala from the various different branches, Skrell who have pledged their unquestioning loyalty to the Nralakk Federation, aided by loyalty implants not different to the discontinued line released by [[Nanotrasen Corporation| NanoTrasen]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2463&#039;&#039;&#039;, after a series of diplomatic incidents caused by Tupkala operating outside their orders, for the first time in history the Tupkala were disbanded, following Grand Councilor Weashbi&#039;s condemnation. A few months later, Weashbi rebuilt them with Skrell he personally handpicked from the other branches of the Kala. The Tupkala are now under Commander Kezoq Torq-Bep, Weashbi&#039;s chosen Leader. Oddly enough, Commander Kezoq was promoted from the Sromkala, an unlikely place to find candidates for the Tups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note: Characters that were former Tupkala are not allowed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Technology == &lt;br /&gt;
&lt;br /&gt;
===Medicine===&lt;br /&gt;
&lt;br /&gt;
Skrell hospitals and medical research facilities are seen as some of the most prestigious in the [[Template:Aurora_Starmap|Spur]]; Doctors, geneticists, and chemists who were taught in Federation space are considered the most advanced in their field, able to perform well above what is considered normal in human space. The Nralakk Federation&#039;s medical industry was also the first to unlock the ability of [[Technology#Limb_and_Organ_Cloning|flash cloning]] - the process of growing a cloned limb or organ in a short amount of time and with little degradation, which was shared with Zeng-Hu Pharmaceuticals following first contact with humanity. Cloned replacements are made available based on Social Compatability Index rating and proximity; those who find themselves with a low rating or in a remote location will use regular prosthetic limbs as a stopgap, while Skrell who are against or [[Technology#Effects_on_Health|unable to use]] prosthetics may use [[Dionae_Forms#Skrell|Diona limbs]] until they are able to access a cloned limb. The nymphs that form these limbs will have a Social Compatability Index rating based on their user&#039;s rating if they ever go on to form a gestalt.&lt;br /&gt;
&lt;br /&gt;
Skrellian medical science has also allowed the species to double its lifespan through the use of &amp;quot;youth serums&amp;quot;, a term for medications that prolong one&#039;s lifespan. While by no means a method of allowing Skrell to live indefinitely - only being able to extend a Skrell&#039;s lifespan to 500 years - the medication is used extensively to prolong the life of citizens who want it and have the Index rating to access it. Medical care in Federation space in general has allowed Skrell to live well past their natural lifespan of 250 years, but regular application of youth serums is seen as the most reliable way of extending one&#039;s life. The effectiveness and side effects of youth serums vary depending on the individual and the medication itself; some are broadly effective with few side effects, allowing most Skrell to use them, while others are seen as more extreme and only used in certain cases. The more widely used serums will usually result in a general extension of 100-150 years, with mild side effects that only manifest nearer to the end of a Skrell&#039;s life. More extreme medications are usually reserved for primary Numericals that wish to see the end of a lifelong project, and while effective at prolonging one&#039;s life, will typically result in more aggressive side effects such as dementia, lethargy and depression, as well as loss of motor function once a Skrell nears the end of their life. The research behind youth serums is kept secret - even from Zeng-Hu Pharmaceuticals, which the Federation closely collaborates with on many other endeavours. Youth serums do not work on non-Skrell, and the Federation does not seem willing to fund research on the matter.&lt;br /&gt;
&lt;br /&gt;
The culture of the Nralakk Federation means that these advancements in medicine are typically prioritised for those deemed worthy; those with a low rating will likely see long waiting lists or outright disqualification from many treatments while high-rating citizens will be prioritised in almost all cases.&lt;br /&gt;
&lt;br /&gt;
===Augmentations===&lt;br /&gt;
&lt;br /&gt;
Augmentation, both mechanical and biological, is commonplace in the Federation. Most, if not all Skrell, have tried procedures that attempt to revert the effects of the X&#039;Lu&#039;oa to varying degrees of success. Treatments range from fertility boosters to surgery to genetic modification, and while advances have been made in the centuries since Glorsh-Omega the success rates of these treatments are not 100% effective. Some Skrell may spend decades attempting treatments, with many not even seeing a successful change in their fertility rate. All Skrell are entitled to pursue fertility treatments, although those with a low Social Compatability Index rating may be restricted in having children.&lt;br /&gt;
&lt;br /&gt;
Members of the various [[Skrell_Politics#Federation_Enforcement|Kala branches]] typically receive modifications that serve more practical purposes to amplify their pre-existing skills. For example, Ruupkala officers will receive augments that boost their brain function, allowing for quicker data analysis, and officers in the Qukala or Nlomkala are more likely to have integrated Heads Up Displays that link to battlefield reports or local police data systems.&lt;br /&gt;
&lt;br /&gt;
Those in positions whose loyalty to the Federation must be ensured will be given a Loyalty Implant, a device that monitors behaviour and thought patterns and identifies behaviours or responses that can be signs of anti-Federation sentiment. Soldiers, high-ranking members of Government or important industries, and those who have been released from Rehabilitation Centres will typically wear these implants. The implants are known about both domestically and abroad, with nations banning their use on their citizens - and in some cases even denouncing the use as unethical. Loyalty Implants have more recently been used on [[C%27thur_in_the_Federation#C’thur_in_the_Kala|Vaurcae]] joining the Qukala and Nlomkala, ensuring that their loyalty to the hive does not put the Federation at risk.&lt;br /&gt;
&lt;br /&gt;
Civilian augmentations are also common but are usually more simple. Ambidexterity, restoring hearing and eyesight, and the previously mentioned fertility treatments are the most common. [[Skrell_Ethnicities#Colours_and_Markings|Spa treatments]] are also quite common, with Skrell being able to alter their skin colour, markings, and the length of their headtails and tuux with relative ease. With first contact with humanity, however, there has been a growing trend for cosmetic implants and body modification - especially by younger Skrell. LED lights implanted just below the skin can form designs ranging from replicating natural body markings to elaborate tattoo-like images. As these modifications are not popular, they are more expensive than Spa treatments or other modifications available.&lt;br /&gt;
&lt;br /&gt;
===Computing===&lt;br /&gt;
&lt;br /&gt;
Glorsh-Omega&#039;s tyrannical rule over the Skrell has left a permanent scar still felt by the species to this day, and its impact on the species can be seen from [[Skrell_Ailments#X’Lu’oa|genetic deformities and infertility]], to the numerous ruins from the era and the monuments dedicated to those that suffered and perished under the intelligence&#039;s rule.&lt;br /&gt;
&lt;br /&gt;
The consequences of Glorsh&#039;s reign have seen Skrell shun all forms of sophisticated artificial intelligence, leaving the Federation with few options when it comes to complex computing; Skrell, even with their intellectual capacity, do not have the innate ability to analyse vast amounts of data, plot intricate warp lanes, or solve complex equations by themselves. Skrell computers are advanced but fall short of staying ahead of Humanity and their widespread usage of Artificial Intelligence, making the field of computing one of the few areas where Skrell lag behind the rest of the Spur technologically.&lt;br /&gt;
&lt;br /&gt;
There are a few alternatives to using AI at the Federation&#039;s disposal, with the most prominent being the use of [[Skrell#The_Nlom|Srom-devices]]. While in the Srom, a Skrell can interface with a Srom-device to manipulate machinery in the waking world. The use of Srom-devices is widespread in the Federation, although it requires highly-trained personnel working in groups to use them in a manner that would put its efficiency on par with using lower-end Artificial Intelligence. One of the more prominent uses of Srom-devices in lieu of using AI is in navigation. Warp-capable vessels will have a Srom-device that can be interfaced by three navigators simultaneously, who will work together while in the Srom to plot a route.&lt;br /&gt;
&lt;br /&gt;
[[Vaurca#Cephalon_(Type_D)|Cephalons]], the Vaurca form used as biological servers for their Virtual Reality spaces, have begun to see some use in the Federation. Pushback by various groups has stalled the complete adoption of Cephalons, but they are still used in a limited capacity and the [[C%27thur_in_the_Federation#Vaurca_and_Employment|potential use]] of Cephalons as an alternative to AI is being explored by the Federation.&lt;br /&gt;
&lt;br /&gt;
===Nlom Relay Network===&lt;br /&gt;
&lt;br /&gt;
The Nlom Relay Network is a series of towers, satellites, and other facilities that link the local [[Skrell#The_Nlom|Nlom]] of planets to each other across the Nralakk Federation, allowing the Nlom of one planet to impact another. For the most part, the relays have allowed the Nralakk Federation to promote pro-Federation ideas in even the most remote parts of its territory, and while not fully quashing any dissident thoughts or activity has contributed to keeping the Federation together through the combined Nlom. &lt;br /&gt;
&lt;br /&gt;
The individual relays can be configured as deemed necessary by the Grand Council, allowing the outgoing or incoming strength of broadcasts to be changed to suit changes in the Nlom. Due to how they operate, these relays must always have an outgoing and incoming connection, meaning that while the strength can be changed, the connection cannot be severed without disconnecting the relay entirely from the network. [[Qerrbalak|Qerrbalak&#039;s]] incoming connection strength is quite minimal, for example, due to it being the capital of the Federation, while its outgoing broadcasts are stronger than most other planets.&lt;br /&gt;
&lt;br /&gt;
===Wayfarer Network===&lt;br /&gt;
&lt;br /&gt;
The phoron crisis forced the Nralakk Federation to recognise its overreliance on phoron, and that it was not as insulated from the shortage as it originally thought. In collaboration with Einstein Engines, the Federation developed a project that would make interstellar warp travel viable over long distances: [[The_Phoron_Scarcity:_Skrell_Arc|The Wayfarer Network]]. &lt;br /&gt;
&lt;br /&gt;
The project is an interstellar network of stations acting as waystations and hubs for ships using warp travel. While not solving the issue of warp speeds being slower when compared to Bluespace speeds, the network will help alleviate the logistical issues posed by forcing warp drive-equipped vessels to travel long distances with less time given for breaks or servicing - a side-effect of the phoron crisis where the same timeframes must be kept for shipments across the Federation, but without the same speeds provided by Bluespace travel.&lt;br /&gt;
&lt;br /&gt;
===Synthetic Age Technologies===&lt;br /&gt;
The reign of Glorsh-Omega saw the rapid research and implementation of advanced technology throughout Federation space, its computing power allowing for an era of bleeding-edge technological development measured in months instead of years or decades. This technology, popularly referred to as Lu’Piq or Void Technology, is often so enigmatic in design that attempts to examine the technology in-depth have proven fruitless. Nonetheless, the immense potential of Lu’Piq has made it highly coveted by the Federation, and any surviving examples of it are usually heavily guarded by the Federation for its own goals. Examples of Lu’Piq include warp drives that were purported by many who lived during Glorsh’s rule to move nearly as fast as current-generation bluespace drives, highly advanced psionic integration technologies that gave Glorsh-Omega power to manipulate the Nlom and Srom, and a structure similar to a Dyson Sphere that was constructed in the Tri-Qyu system. The research of Lu’Piq technologies centered on Aliose in the now shut-down Qaz’Rap arcology, which is under strict guard by Kala forces. Many notable Skrell scientists who worked in the Qaz’Rap labs were turned sympathizers by assisting Glorsh’s research of Lu’Piq technologies, as they were motivated by the scientific breakthroughs Glorsh was making at a breakneck pace. After Glorsh-Omega’s rule, many more dangerous technologies destroyed themselves or were rendered inert. Still, the more mundane facilities were mainly spared from the effects of Glorsh-Omega’s disappearance. Combined with the turbulent decades post-Glorsh and pre-Tresja Agreement, only a few surviving pieces of Lu’Piq technology are still functioning today. &lt;br /&gt;
====Impact====&lt;br /&gt;
The Federation still relies on some of these facilities Glorsh-Omega built throughout its rule. Lu’Piq technology is the backbone of many parts of the Traverse, with communities frequently relying on semi-autonomous protocols created by Glorsh to produce needed commodities such as food, fuel, and water. However, as time continued, these facilities slowly began to decay as the Federation failed to comprehend the impossibly complicated procedures needed to maintain these facilities. The impending collapse of the centuries-old Lu’Piq facilities is a largely unknown crisis to many Traversers, besides the few who oversee these facilities, with Federation authorities attempting to keep the knowledge of the crumbling infrastructure from reaching the masses and spreading panic throughout the Nlom. However, it is only a matter of time before these facilities inevitably stop working, and the consequences will be dire for the Skrell that rely upon them. Knowledge of this is slowly but surely spreading within resistance and splinter groups, giving possible rebel Skrell further motivation to fight against the Federation. Little progress has been made in deciphering this technology, as many instructions and manuals for using such technologies were locked away in the Tz’qul Archive. &lt;br /&gt;
====The Future of Glorsh Technology====&lt;br /&gt;
However, Skrell has used the concepts and little data from the Aliose research labs to jumpstart reconstruction from the calamity that ensured post-Glorsh, ensuring their strong technological prowess in medical and scientific fields. First Contact has renewed interest in Lu’Piq technologies, with the Federation looking to gain any possible advantage over other nations, especially considering the massive computational capabilities of most human nations, which far surpasses the Nralakk Federation’s. The drive to decrypt Lu’Piq technologies is heavily prioritized to the point that unlocking the secrets of a single Glorsh technological fragment is often seen by Skrell scientific circles as an instant way to become an Idol.&lt;br /&gt;
Vaurcaesian scientists, especially of Mouv’s brood, have had minor successes deciphering these technologies, as the massive computing power of the Cephalons assists in decrypting some of the lesser parts of Glorsh’s technology. Some Skrell, especially those more prone to distrusting the C’thur, suspect the Hives know more than they let on publicly regarding Glorsh technologies. However, with the as-of-yet uncracked nature of Vaurcaesian Virtual Reality, this has shown itself to be impossible to prove, and both the Federation and C’thur HIve write off such accusations as unfounded conspiracy.&lt;br /&gt;
&lt;br /&gt;
== Spaceflight ==&lt;br /&gt;
&lt;br /&gt;
Being one of the oldest species within the Orion Spur with a reverence of the galaxy, it was inevitable that the Skrell would eventually have the stars within their grasp. With the successful launch of the first Skrellian satellite in 1224 BCE, the possibility of stellar habitation became a very real possibility. In due course, this ushered in an age of enlightenment as research and resources were poured into aeronautics, and almost three millennia later, the Skrell continue to dominate the stars, spreading themselves over approximately one thousand, two hundred stars throughout the westernmost segment of the Orion Spur. During the colonisation era of the Skrell people, a name would be coined for those born en route to their interstellar destination - ‘Horizon Children’ quickly became the popular term.&lt;br /&gt;
 &lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
By &#039;&#039;&#039;1224 BCE&#039;&#039;&#039;, the Skrell achieved landmark advancements in the field of spaceflight. &#039;&#039;&#039;Weishy 790&#039;&#039;&#039;, the first Skrell satellite to reach low orbit, was an accomplishment celebrated by the entirety of the species. The possibility that further advancements would allow the Skrell to breach the Homeworld&#039;s atmosphere in order to explore the stars drove further funding and manpower to aeronautic research.&lt;br /&gt;
&lt;br /&gt;
The degrading environment of [[Qerrbalak]] pushed for the expansion across Nralakk, leading to the eventual colonisation of its moon, [[Qerr&#039;Malic]], by &#039;&#039;&#039;1109 BCE&#039;&#039;&#039;. Crude and archaic by modern standards, the first colonies across Qerr&#039;Malic alleviated the mineral crisis that plagued the Skrell and allowed even further innovation. While technological barriers were torn down, the very real threat of [[Skrell_History#The_Skrellian_Space_Age| extinction]] grew. In &#039;&#039;&#039;561 BCE&#039;&#039;&#039;, the [[Interstellar Travel| warpdrive]] was invented and facilitated an unprecedented level of Skrellian colonization, no longer hindered by sub-light travel.&lt;br /&gt;
&lt;br /&gt;
Over the next millennia, the Skrell managed to garner influence as their borders expanded, and the discovery of [[Sol Alliance| humanity]] in &#039;&#039;&#039;2332 CE&#039;&#039;&#039; prompted the formation of a scientific alliance. This intermingling promoted the exchange of culture, knowledge, and ideas, which would further encourage Skrellian research. The discovery of phoron, and subsequently [[Bluespace| bluespace drives]], heralded an era of newfound prosperity as travel times were cut nearly in half across the Orion Spur. However, gradual phoron scarcity has pushed for many Skrell to voice their concerns, some requesting the species return to using [[Interstellar Travel| warpdrives]] - whilst slower, they are often much more reliable and cheaper.&lt;br /&gt;
&lt;br /&gt;
===Propulsion Methods===&lt;br /&gt;
&lt;br /&gt;
Spacecraft propulsion is any method used to accelerate spacecraft and satellites. It exclusively deals with propulsion systems used in the vacuum of space, such as the warpdrive or bluespace drive. Several methods have been developed, though each has its own drawbacks and advantages. The Skrell use a mixture of both methods in different classes of spacecraft, a small few even using an advanced hybrid of bluespace and warp.&lt;br /&gt;
&lt;br /&gt;
====STL====&lt;br /&gt;
&lt;br /&gt;
Most vessels before the invention of the warpdrive would travel at sublight speeds, meaning decades could pass before reaching their intended destination. This gave rise to habitation vessels - more commonly called &#039;Generational Spacecrafts&#039;. The original occupants of these crafts would spend their entire lives aboard the vessel, training their offspring to replace them, before finally dying. The creation and subsequent implementation of the warpdrive halved the time it took to travel these distances - however, instead of phasing out the generation ships, the Nralakk Federation modernised them, rebranding them as educational opportunities and research crafts. Volunteers would be able to apply for a variety of studies, and spend the rest of their journey completing their education, refining their skills before they began colonization efforts.&lt;br /&gt;
&lt;br /&gt;
The culture of generational spacecraft eventually evolved into a nomadic society, the Skrell of which detaching from Nralakk Federation - rather than devoting their lives to maintain the original purpose of the ship, these Skrell embraced a lifestyle of freedom and opportunity. With varying ambitions and destinations, these vessels are usually found travelling within the depths of the Traverse, or outside of the Nralakk Federation, these ships &#039;continue&#039; their maiden voyage. Some eventually settle after centuries of exploration. Depending on their experiences, and time spent within space, cultures can vary; their customs, traditions and habits are unique to specific groupings. Those that choose this nomadic lifestyle have been dubbed &#039;Genners&#039; by contemporary Skrell society.&lt;br /&gt;
&lt;br /&gt;
====Warpdrive====&lt;br /&gt;
&lt;br /&gt;
A method of FTL travel, the warpdrive was considered the foundation of space exploration. The ability to breach the speed of light had been a driving force of Skrell aeronautics for centuries, as long, expensive travel costs led to the desire to make space travel much faster than it previously had been. Eventually, the warpdrive was invented by &#039;&#039;&#039;Noliq Preles&#039;&#039;&#039; in &#039;&#039;&#039;971 BCE&#039;&#039;&#039;, which has since become substantially more advanced. Some advancements, including less power-intensive drives allowing for faster and cheaper travel, and a pioneering navigation system, still keep the warpdrive relevant in some sectors. Though the introduction of bluespace drives has resulted in only small crafts retaining warpdrives, these engines aren&#039;t necessarily discarded when compared to their bluespace counterparts - even still, the Skrell&#039;s technological capabilities have allowed their spacecraft to maintain steady speeds double that of humanity&#039;s.&lt;br /&gt;
&lt;br /&gt;
====Bluespace====&lt;br /&gt;
&lt;br /&gt;
The discovery of Phoron led to the access of bluespace, resulting in a retrofitting of military class vessels and interstellar freights. With higher efficiency and lower total mass, the advantage of bluespace drives become increasingly apparent. The implementation of these drives also led to an influx of Bluespace Mappers&#039; - individuals dedicated to making calculations and plotting trajectories manually, instead of using artificial intelligence. The decision to rapidly outfit new and old ships with bluespace drives has now proven an issue, as the Phoron Scarcity continues to threaten all modern bluespace travel. Systems across the Nralakk Federation are beginning to suffer, while piracy and shortages within the traverse are leading to an unprecedented decrease in the Grand Councillor&#039;s approval ratings.&lt;br /&gt;
&lt;br /&gt;
===Modern Spacecraft===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Civilian Classes====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Civilian Classes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Armament&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jarqo&lt;br /&gt;
| Exploration&lt;br /&gt;
| Point Defence Weapons&lt;br /&gt;
| Jarqo spacecraft are typically designed for exploration, and are commonly outfitted with lower-tier warp drives and point defence weaponry to defend against xenofauna; they are tasked with the exploration and documentation of their travels beyond the Nralakk Federation as they probe the uncharted space beyond the Orion Spur. They are not capable of atmospheric operations, and rely on stations or docks located on asteroids or barren planets. Jarqo are also utilised for VIP transportation where speed and discretion are required.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Luxupi&lt;br /&gt;
| Freighter&lt;br /&gt;
| Variable&lt;br /&gt;
| Luxupi are the freighters of the Nralakk Federation. Usually outfitted with midsized warp drives, they transport all manner of goods and cargo across the Nralakk Federation - sometimes even to other nations within the Orion Spur. These ships are capable of atmospheric operations depending on size, with the smaller vessels being used as intermediaries between larger freighters and planets. Freighters that do not travel outside of the inner systems do not normally have weapons, but will be outfitted with basic weaponry if travelling into known Marauder hotspots within the Traverse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Qaelvoq&lt;br /&gt;
| Luxury Transport&lt;br /&gt;
| None&lt;br /&gt;
| Often called &#039;Star Yachts&#039;, Qaelvoq are intended for high-profile dignitaries and politicians whose duties require them to constantly travel and entertain other diplomats. These ships are outfitted with grand recreational facilities and elegant quarters, intended to impress foreign diplomats or other guests. Depending on size, they can be outfitted with either a warp drive for smaller vessels or a bluespace drive for larger ones. The more famous idols are known to commission a Qaelvoq when deciding to retire, using it as a second home where they can enjoy their privacy. They are not capable of atmospheric operations.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ovlolis&lt;br /&gt;
| Generation Ship&lt;br /&gt;
| Variable; typically none&lt;br /&gt;
| A standardised generation ship design, the Ovlolis takes the lessons learned from previous failures and incidents revolving around generation ships, creating a design that addresses the worst-case scenarios that a generation ship may find itself in. These ships will allow a group to sustain itself near-indefinitely, provided that proper maintenance and repairs are performed. Weapons are not standard, but some commissioned vessels have been outfitted with weapons when believed necessary or if not provided with a military escort. Due to their enormous size and the intended use of these vessels, they are incapable of atmospheric operations; they are only to take off and land once, and are also not outfitted with any drives due to their ineffectiveness on the speed of a vessel of this size.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Military Classes====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Military Classes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Armament&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Eyrixoq&lt;br /&gt;
| Multirole fighter&lt;br /&gt;
| Variable&lt;br /&gt;
| A small-sized vessel, Eyrixox spacecraft are used for scouting, light patrol, and escorting larger vessels. Their size in comparison to other military vessels allows them to be stored within the Qukala&#039;s Planaq carrier craft, using them as a base from which they can operate. These craft have been designed with no specific role in mind, instead, they have the ability to sufficiently perform multiple roles, and be outfitted with a variety of weapons dependent on tactical requirements. They are also able to be used in atmospheric operations, where they can be used as an alternative to more traditional aircraft. Unfortunately, their size also means that outfitting them with bluespace or warpdrives is useless due to the lack of space for the fuel required for a meaningful jump. Can be crewed by up to six Skrell, with a minimum requirement of two.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ayoni&lt;br /&gt;
| Escort fighter&lt;br /&gt;
| Variable; anti-fighter-focused armaments or point-defence weaponry&lt;br /&gt;
|Only slightly larger than the Eyriqxoq, Ayoni spacecraft are used as escorts for much larger and slower spacecraft within the Qukala, protecting against ships of similar size and incoming missiles. Ayoni can be armed with weapons that focus on disabling other spacecraft or intercepting incoming missiles, and will make up a large part of a Planaq carrier&#039;s complement. While also capable of atmospheric operations, these craft are designed purely with defending other ships during space combat in mind. Ayoni craft have a similar issue to Eyrixox craft in that they are still too small to effectively use warp or bluespace drives, relying on Planaq carriers for long-distance travel. Can be crewed by up to six Skrell, with a minimum requirement of two.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Qrolis&lt;br /&gt;
| Strikecraft&lt;br /&gt;
| Precision weapons and explosives, specialised electronic warfare suites&lt;br /&gt;
| A specialised type of craft, Qrolis spacecraft are equipped with stealth systems that allow for sensor invisibility, advanced technology that can easily decapitate other vessels&#039; computer systems - whilst also protecting against the same kind of intrusion - and a specialised propulsion system that further masks it&#039;s signature. Qrolis have a reputation amongst Marauder groups in the Traverse due to their comparative strength to the retrofitted civilian vessels they face, being able to rapidly descend on an unaware Marauder vessel and disabling it before it can retaliate. In reality, Qrolis are not particularly outstanding in performance compared to other Skrellian vessels, with their use of stealth technology being the reason why they have such an edge against Marauder vessels. Despite the reputation of these crafts, they are expensive to build, maintain, and train pilots for in comparison to the similarly-sized Ayoni or Eyriqxoq spacecraft, making them a rare sight outside of important battles or shows of force by the Qukala. Like other spacecraft of similar size, the Qrolis are incapable of independent warp or bluespace travel. Intended to be crewed by up to four Skrell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Fexeq&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Missiles, energy-based weaponry, torpedos&lt;br /&gt;
| Fexeq spacecraft are considerably larger than the craft above, with the role of acting as larger versions of Ayoni spacecraft; while Ayoni are outfitted for anti-fighter and anti-missile operations, the Fexeq-type ships are responsible for escorting larger vessels in a fleet against ships of equivalent or greater size. These ships make up the bulk of the Qukala navy, and are armed primarily with missiles and energy-based weapons capable of engaging most forms of spacecraft, while a few Fexeq in any given fleet may also carry torpedoes for heavier targets. While not intended to be carriers, some Fexeq craft do have limited space for fighter craft to dock, allowing them to lead patrols independent of the main fleet if required. Outside of patrols or combat, Fexeq craft are deployed to protect installations within the Qukala-Median Treqki. Because of their size, they are incapable of atmospheric operations. Crews vary in size depending on the ship&#039;s current assignment but can be safely operated with a skeleton crew numbering in the dozens, while a full crew compliment can be in the low hundreds depending on how many systems are installed on the vessel.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Qaqii&lt;br /&gt;
| Cruiser&lt;br /&gt;
| Missiles, energy-based weapons, cannon batteries&lt;br /&gt;
| The largest spacecraft after the Planaq, Qaqii have the ability to perform multiple roles where firepower, as opposed to precision, is required. Qaqii are usually employed against large opposing spacecraft, heavily fortified static targets, and to a lesser extent as psychological tools when dealing with planetary unrest in the Traverse. They employ the same weapons as destroyers, but scaled up to account for their increased size, along with one of the rare examples of Skrell utilising ballistic weaponry. While missiles and energy-based weapons are the standard in the Qukala, Qaqii will also utilise cannon batteries intended for use against static targets, or rarely against ships if heavily outmatched and desperate. Just like the Fexeq destroyers, these spacecraft are unable to perform atmospheric operations. Qaqii cruisers, while larger, require around the same amount of crew as Fexeq destroyers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Planaq&lt;br /&gt;
| Carrier&lt;br /&gt;
| Short-range weapons, point-defence systems&lt;br /&gt;
| The largest spacecraft deployed throughout the Qukala, Planaq craft act as the carriers and flagships for Qukala fleets. Although lightly armed in comparison to other vessels, they do have a small array of weapons intended to protect against incoming fire or harassers that get too close to the ship. The main &#039;weapon&#039; of the Planaq is its multiple decks of hangar bays that house and maintain the fighter craft assigned to the carrier. Planaq craft are rarely utilised outside of major military operations, and are instead relegated to patrolling the inner systems or the Qukala-Median Treqki. While unable to perform atmospheric operations itself, these vessels will enter orbit while their fighters enter the planet&#039;s atmosphere. The crew required to effectively operate one of these vessels is in the thousands, although realistically only around a thousand crewmembers will operate a Planaq carrier when the ship isn&#039;t assigned to a mission. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Priiq&lt;br /&gt;
| Battlecarrier&lt;br /&gt;
| Drone fabrication bays, short-range weapons, point-defence systems, unknown other armaments&lt;br /&gt;
| Information regarding Priiq battlecarriers is scarce, with the Federation only providing the bare minimum necessary to convey the capabilities of the class to its adversaries. Only one ship of this type is known to exist: the NFV Qheles, which can be found mothballed in orbit of Qerrbalak unless required. From recent events where the NFV Qheles was deployed against Admiral Beauchamp, a former warlord in the Human Wildlands, it can be inferred that a typical Priiq vessel with have drone fabrication bays, short-range weapons, and other secondary systems typical of large vessels of its size. It can also be inferred that due its size it cannot perform atmospheric operations. It is unknown if there are proper hangar bays similar to Planaq carriers or how many crew members are required to man it. Considering its rare usage, as well as comments by Weashbi Jrugl that it would be difficult to maintain it during the current phoron crisis, it can be assumed that the resources required to operate and maintain such a large vessel are almost prohibitively expensive. The Nralakk Federation is known to not allow crewmembers to leave the Federation if they worked aboard these vessels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Calendar System==&lt;br /&gt;
&lt;br /&gt;
Long before Skrell began to establish permanent cities, they developed an intricate calendar system based on the stars and [[Skrell_Faith#Shared_Constellations|constellations]] seen from Qerrbalak. Today this system is known as the Nral-oqq, or Nrallak Year, and is the basis for Nralakk Standard Time which all planets within the Federation follow alongside their own local systems.&lt;br /&gt;
&lt;br /&gt;
The Nralakk calendar is divided into &#039;&#039;&#039;‘viq&#039;&#039;&#039;, &#039;&#039;&#039;‘viqi&#039;&#039;&#039;, and &#039;&#039;&#039;-qog&#039;&#039;&#039;, which make up the days, weeks, and months of the &#039;&#039;&#039;-oqq&#039;&#039;&#039;, or year respectively. Within the Nralakk Standard system, there are seven days in a week, eight weeks in a month, and six months in a year.&lt;br /&gt;
&lt;br /&gt;
Months in the year can either be within the &#039;&#039;&#039;Qu-Paalq&#039;&#039;&#039; or &#039;&#039;&#039;Lu-Paalq&#039;&#039;&#039; seasons, also known as &#039;&#039;&#039;Warm Currents&#039;&#039;&#039; or &#039;&#039;&#039;Cold Currents&#039;&#039;&#039;, and will typically be associated with constellations that can be best seen during the month. On other planets, it’s common to see completely different calendar systems being used locally alongside the Nralakk Standard, with months and weeks being removed or added depending on circumstances. Months may also have different constellations that are associated with them; the months and their constellations below are from the [[Qerrbalak]] calendar:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Slaq-qog&#039;&#039;&#039;, the first month of the Nral-oqq. This month marks the start of the new year, as well as the new Qu-Paalq season. Average temperatures on Qerrbalak can reach up to 37 degrees, accompanied by an average 60% humidity as a result of Slaq-qog following the end of the previous year&#039;s Lu-Paalq. The most prominent constellation that the Skrell attribute to this month is the Hatching Egg, which is usually associated with new beginnings, youth, and joy. As a result, this is typically the month where Skrell are expected to undertake new hobbies or create resolutions for themselves to follow for the new year. Slaq-qog is also the month where most Skrellian births will occur.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avroxi-qog&#039;&#039;&#039;, the second month of the Nral-oqq. Falling further into the Qu-Paalq, temperature and humidity during this month are meant to rise, with the year’s peak humidity and temperatures usually being recorded near the end of the month. Temperatures on Qerrbalak can get as high as the low 40’s and humidity typically stays constant at around 90%. The Qu’Poxii is the brightest constellation that can be seen during Avroxi-qog on Qerrbalak, which has created a tradition where Skrell are encouraged to form quyas. This tradition has made the month the ‘month of love’ in Skrellian culture, and has resulted in Avroxi-qog being the month where most Skrell will lay their eggs so that they will hatch during Slaq-qog.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Phaka-qog&#039;&#039;&#039;, the third month of Nral-oqq. The first half of Phaka-qog is where Qu-Paalq ends, with the second half being the start of Lu-Paalq. Temperatures begin to cool at the start of the month, with the hot humid weather gradually getting cooler as Phaka-qog draws to a close. The Stormcloud can be seen best on Qerrbalak during this month, representing the change from clement weather to the planets famous tropical storms and maelstroms.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xepus-qog&#039;&#039;&#039;, the fourth month of Nral-oqq. The month is typically where temperatures are well into local Lu-Paalq season standards, with Qerrbalak seeing temperatures reaching as low as 32 degrees with 51% humidity and its signature tropical storms starting to form. The most prominent constellation for this month on Qerrbalak is the Island, resulting in the month being one where Skrell are compelled to reflect on themselves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yonio-qog&#039;&#039;&#039;, the fifth month of Nral-oqq. Yonio-qog will typically be where a planet’s coldest days will fall; Qerrbalak can see temperatures sitting at 25 degrees with 46% humidity, with even more severe weather. Associated with Yonio-qog is the Gnarled Tree constellation, which represents age, wisdom, and oftentimes tradition. Most celebrations related to anniversaries or quyas are celebrated around this time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Loroq-qog&#039;&#039;&#039;, the sixth and final month of Nral-oqq. The last month that’s associated with the Lu-Paalq season. Temperatures start to slowly rise before quickly increasing as the new year begins. Temperatures can reach as high as 34 degrees with 57% humidity very quickly during Loroq-qog on Qerrbalak. The Void is associated with this month the most, resulting in most Skrell associating the month with death or rebirth depending on their experiences during the year.&lt;br /&gt;
&lt;br /&gt;
== The Archive Project ==&lt;br /&gt;
&lt;br /&gt;
The Skrell as a species have existed for millennia, their recorded [[Skrell_History|history]] reaching further than any other species originating from the Spur. Soon after the Confederation of the Three became the Nralakk Federation, a united effort was made to collate and archive as much of this history as possible in a centralised location, resulting in the creation of the Tzqul Archive, named after one of the founding Commonwealth nations that formed the Nralakk Federation. The Tzqul Archive was unfortunately encrypted by Glorsh-Omega shortly before its disappearance, which resulted in the archive being considered effectively lost by the Skrell. This event is almost universally considered a massive loss by the Skrell, with most of their ancient history essentially erased.&lt;br /&gt;
&lt;br /&gt;
Soon after the Nralakk Federation was reunited after the &#039;&#039;&#039;Tresja Agreement&#039;&#039;&#039;, an annual attempt to open the archive using crowdsourcing was organized, known as the [[Warbling_:_The_Musical|Tzqul Archive Challenge]]. The challenge utilises the competitive nature of the Skrell to come up with solutions to the Archives encryption, but so far attempts to access the archive have failed. Along with this, a massive project was authorised by the Federation Government to establish new archives across Federation space, allowing for a more decentralised archiving of the species history and knowledge. &lt;br /&gt;
&lt;br /&gt;
While the primary objective of this project is the archiving of the collective knowledge and history of the species, the projects secondary objective is to ensure that everyone is able to reasonably access this information. With this in mind, every archive has been organised into a user-friendly library, with holographic screens that can access any digital data stored within the archive. These screens tend to be set up along with the relevant physical displays and showcases for that archive for visitors to browse at their own leisure, such as replica warp drives for the planned &#039;&#039;&#039;Interstellar Travel Archive&#039;&#039;&#039;. While the facilities are designed for ease of access for visitors, they are also built like fortresses, with the facilities expected to survive centuries of disuse and lack of maintenance.&lt;br /&gt;
&lt;br /&gt;
=== Qeblak’i and Weishii’i Archives ===&lt;br /&gt;
&lt;br /&gt;
The Qeblak’i and Weishii’i Archives were the first two facilities established after the archive project was announced, and were considered a priority by the Grand Council due to the significance of religion in Skrellian culture. Completed in &#039;&#039;&#039;2257&#039;&#039;&#039;, these two archives act as repositories for any information of significance to the Qeblak or Weishiii faiths. Both are situated on [[Qerrbalak]], with the Qeblak’i archive found in the centre of &#039;&#039;&#039;Kal’lo&#039;&#039;&#039;, and the Weishii’i archive located in the mountain ranges west of &#039;&#039;&#039;Qe’blak’qlip&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Qeblak&#039;i Archive ====&lt;br /&gt;
&lt;br /&gt;
The Qeblak’i Archive can be described as a mix of a library, priory, and study hall, with its maintainers all being members of the Qeblak faith. Its workers are selected from the clergy and are mostly made up of Starsquires, specifically those who are training to become Starkeepers. The Qeblak’i archive also acts as the permanent residence for the Qe’Kasho, or Starseeker, the figurehead and main authority for the Qeblak faith.&lt;br /&gt;
&lt;br /&gt;
The duty of these archivists is to receive, organise, and ultimately archive any information pertinent to the faith that is sent to them by Observatory Domes all over the Spur. Typically, this knowledge is in the form of divinations, local constellations of importance, and theological debates related to the Qeblak faith. The archive itself is maintained by followers of Qeblak, but it also receives aid from the Federation Government when required such as funding. Other than this, however, the inhabitants of the archive strive to be as independent as possible, to ensure that the facility is able to carry on functioning in the event of a crisis.&lt;br /&gt;
&lt;br /&gt;
==== Weishii&#039;i Archive ====&lt;br /&gt;
&lt;br /&gt;
The Weishii’i Archive is more secular in function than the Qeblak’i archive due to the religion&#039;s general view on consecrated buildings. Because of this, the Weishii’i archive is maintained by a team of Federation clerks and functions more like your average workplace than a monastery. &lt;br /&gt;
&lt;br /&gt;
Much like the Qeblak’i archive, the Weishii’i archives primary function is to archive anything related to the Weishii faith. This knowledge is more spiritual and philosophical in nature, with proverbs and copies of the texts written by Masters being the main things archived in the facility. Although members of the faith do not particularly care for established buildings centred around the faith, many Masters have agreed to send this information to the Weishii’i archive out of politeness, collecting what they can as they perform their &#039;&#039;&#039;Kon’ra’Qii&#039;&#039;&#039; tours. The Weishii’i archive is not considered as ‘complete’ as other archives are because of the nature of the faith and the lack of cooperation by its followers, with many believing it to be a pointless endeavour.&lt;br /&gt;
&lt;br /&gt;
=== Other Established or Planned Archives ===&lt;br /&gt;
&lt;br /&gt;
There are several other archives built as part of the ongoing project, as well as many others that are under construction or still in the planning stages. The cost of building and maintaining these archives is extraordinary, as they are built to exact specifications that would allow the facilities to survive both natural and man-made disasters. The combined planning and investment required can mean it can take decades for a single facility to be completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qerr’Malic Archive&#039;&#039;&#039; - Completed in &#039;&#039;&#039;2390&#039;&#039;&#039;, the Archive on [[Qerr%27Malic|Qerr’Malic]] acts as a repository for the cultural history of the Skrell. This archive is unique in that it has been designed as a tourist attraction similar to other venues found on the moon, with showcases for art, music, and other media being prominent. The facility also houses indoor dining facilities for visitors, as well as viewing rooms for Skrell cinema, both old and modern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oqraxo Archive&#039;&#039;&#039; - Completed in &#039;&#039;&#039;2278&#039;&#039;&#039;, the Oqraxo Archive is named after the archology it resides in on [[Aliose]]. This archive is technically two facilities: one which works closely with the Aliose University of Medical Sciences to archive medical knowledge, while the other acts as an archive detailing the history of Skrell from Glorsh-Omega onwards. The historical facility was an addition made long after the medical archive was constructed, with the inhabitants of Aliose being the main supporters of it due to their role in establishing the organised resistance movement against Glorsh-Omega.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weibi Archive&#039;&#039;&#039; - Completed in &#039;&#039;&#039;2285&#039;&#039;&#039;, the Weibi archive is located in the town of Weibi on [[Aweiji]], and acts as an archive of agricultural science. The facility works closely with the agricultural sector of Weibi, cataloguing and storing examples of most Skrellian plant life grown both on Aweiji and elsewhere in the Federation. There is also a massive seed bank located deep underneath the facility, ensuring that viable samples of all known plantlife in the Federation are preserved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waughai Archive&#039;&#039;&#039; - Completed in &#039;&#039;&#039;2331&#039;&#039;&#039;, the [[Notable_Skrell_Systems_and_Locations#Waughai|Waughai]] archive acts as a general archive for all engineering techniques and the technology used by the Skrell. The Waughai archive currently has a planned expansion for a new Depth College focusing on engineering, which will utilise its library of engineering knowledge as a tool to teach students.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interstellar Travel Archive&#039;&#039;&#039; - Planned to be finished before the next century at the latest, this archive will focus on forms of travel used by the Federation, as well as housing examples of warp and Bluespace drives used at different points of the species history. Currently, the archive has not been designated a planet to be built on, and debates are still underway on where to build this archive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diulszi Archive&#039;&#039;&#039; - The Diulszi Archive is unique in that it will be jointly maintained by both the C’thur and the Nralakk Federation on Diulszi, in the [[Notable_Skrell_Systems_and_Locations#Glorashi|Glorashi system]]. The purpose of this archive will be to store most information related to the secondary species of the Nralakk Federation, including culture, history, and the events of first contact with the species. Construction of the archive began in early &#039;&#039;&#039;2462&#039;&#039;&#039;, and with the combined Vaurca and Skrellian workforce it is expected to be completed within the decade.&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=35494</id>
		<title>Qerr&#039;Malic</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=35494"/>
		<updated>2025-02-20T23:48:44Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* The Bureau of Void Technologies */&lt;/p&gt;
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=Qerr&#039;Malic=&lt;br /&gt;
&lt;br /&gt;
Qerr’Malic is the name given to the moon of Qerrbalak, and was the first stellar body explored by Skrell during the early years of their Space Age. Since ancient history, Qerr&#039;Malic was seen as a benevolent figure watching over the Skrell, especially because of its relationship with the tides. In modern times, even though it’s a bustling hub for tourism, and transport to the colony from nearby Qerrbalak costs as much as a bus ticket for most, the moon has remained a fascination for many. Followers of both Qeblak and Weishii hold a special reverence for the moon, especially those who live on Qerrbalak. It is the only natural satellite around Qerrbalak, with a surface area of about fifty-six million square kilometres -- about twice as large as Luna. The colony is separated into two parts: a surface colony made up of arcologies that host the entertainment and tourism industry of the moon, and a ‘Second Surface’ underground which houses most of the equipment and personnel supporting the surface settlements. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Qerr&#039;Malic was often the focus of those on the parent body far below, even before the time of the modern Skrell. Its foreboding presence and effects on the tides eventually earned it the name &#039;&#039;&#039;Protector of the Homeworld&#039;&#039;&#039;; In the early days, when Qe&#039;qlak was the predominant religion practised by the Skrell, Qerr&#039;Malic was often revered as a powerful entity created by Nralakk to protect the Homeworld. &lt;br /&gt;
&lt;br /&gt;
During the height of the Cold War in Qerrbalak, in &#039;&#039;&#039;1980 BCE&#039;&#039;&#039;, the first Skrell-made surveillance probe managed to land on the surface of Qerr&#039;Malic. Soon after this, the moon was swarming with synthetic creations sent by the various factions of Qerrbalak as part of their intelligence networks and the overall space race at the time. The few probes, drones, and satellites that survived over the centuries remain on the surface as monuments to this part of Skrellian history. &lt;br /&gt;
&lt;br /&gt;
Only centuries later did the Skrell begin efforts to colonize its surface, shortly after a few settlements had been successfully established within the crust of Aliose. Qerr&#039;Malic would be a bit more difficult to colonize compared to Aliose, primarily because it lacked an atmosphere. Partial records recovered post-Glorsh state that both Aliose and Qerr’Malic were formally established sometime around &#039;&#039;&#039;1100 BCE&#039;&#039;&#039;. The moon was earmarked to be a research colony and religious site due to the significance of the moon in Skrell culture, but this plan was soon scrapped as prospectors discovered rich mineral deposits deep underground. &lt;br /&gt;
&lt;br /&gt;
Qerrbalak had been intensively exploited for its natural resources since the beginning of the species’ industrial revolution, so it was only a matter of time before colonies like Qerr&#039;Malic became the focal point for Skrellian expansion. Most of Qerrbalak&#039;s diminishing resources were redirected to prop up the establishment of Qerr’Malics burgeoning resource extraction industry. Soon, most of the colony’s population found themselves reassigned to the moon’s new mining and refining operations, exploiting the moons mineral wealth.&lt;br /&gt;
&lt;br /&gt;
In order to properly manage the colony and its output, the  &amp;quot;Qerr&#039;Malic Mining Consortium&amp;quot; was established. This Consortium was made up of several of the top-performing [[Skrell_Early_History|Consultant Agencies]] at the time that focused on mining and manufacturing, which became part of the formation of the ruling body that would manage Qerr’Malic’s operations. The establishment of the Commonwealth of the Three brought a number of changes to the moon, while still retaining its more corporate ruling structure. As Skrell across the colonies began expressing their desire for independence, the colonial ties were broken, spawning a conflict that would encompass the whole Commonwealth. Following the replacements of several instigators with loyalists, the Consultant Agencies&#039; services helped rapidly regain control of the moon. &lt;br /&gt;
&lt;br /&gt;
Over time, Qerr&#039;Malic began to shift away from its resource extraction operations and began franchising its use as a &amp;quot;waypoint&amp;quot; between extraterrestrial colonies and the Homeworld. Gradually, the infrastructure of the cities began to capitalize on the touristic opportunities available, and by &#039;&#039;&#039;2002 CE&#039;&#039;&#039; Qerr&#039;Malic wasn&#039;t known for its mining might, but for its luxurious entertainment facilities and tourist activities. Eventually, many of the old mines developed into stopping places for transportation, or were repurposed to house the various utilities required for a bustling colony, creating what is known as the “Second Surface”.  Almost none of the original surface settlements on the moon have survived, and what remains of the first colony structures are maintained and promoted as museums for curious tourists to visit. &lt;br /&gt;
&lt;br /&gt;
Just before the [[Skrell_Synthetic_Age#Reign_of_Glorsh-Omega|reign of Glorsh Omega]], Qerr’Malic had hosted a large server farm which the AI had used to access all other Artificial Intelligences within the Federation. This server farm was bombed in the initial attempts to stop Glorsh Omega, and what’s left of the facility that housed it is classed as a heritage site, with the Nralakk Federation forbidding any attempts to expand near the site or otherwise disrupt it.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
During the rule of the Commonwealth of the Three, Qerr’Malic was ruled by a Consortium of Consultant Agencies, essentially corporate entities that managed the colony and its mining industry. With the formation of the Second Nralakk Federation, Qerr’Malic transitioned to a [[Nralakk_Federation#Government_Structure|political structure]] more in line with Qerrbalak and other Skrellian colonies. Qerr&#039;Malic is unique in that it only has two regions: the surface section and the Second Surface section. Both regions have regional Governors who answer to &#039;&#039;&#039;Aleq Val&#039;monn&#039;&#039;&#039;, the current Planetary Governor for Qerr’Malic, who has ruled since &#039;&#039;&#039;2250 CE&#039;&#039;&#039;. Val’monn has been heavily criticised for their apparent lack of action regarding Gasriders on Qerr’Malic in recent years, but so far there has been no action taken by Nralakk&#039;s System Councillor to replace them.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
[[file:qerrmalicmapunlabelled.png|thumb|right|360px|An unlabelled map of Qerr&#039;Malic.]]&lt;br /&gt;
&lt;br /&gt;
In an early stage of Qerrbalak&#039;s evolution, Qerr&#039;Malic was thought to have originally been two satellites orbiting one another but eventually collided to form what it is today. In addition to the abundance of craters across Qerrbalak, geologists conducting research into the so-called &amp;quot;Collider Theory&amp;quot; have found some small pieces of evidence here and there. Mineral-rich Qerr&#039;Malic supported Skrell in its expansion across Nralakk. However, centuries of resource extraction has left the moon barren and has forced the colony to rely almost solely on the income it receives from its tourism industries. &lt;br /&gt;
&lt;br /&gt;
The terrain in Qerr&#039;Malic is bumpy, with deep cracks and craters littering the landscape. Originally its terrain made colonization challenging but after the initial expansion, these crevices were soon home to a wide network of facilities focused on the extraction and refining of the moons mineral wealth. Once they ran out of mineral resources, these facilities became entrances to the &amp;quot;Second Surface&amp;quot; of Qerr’Malic, an expansive sprawl of facilities geared towards supporting the surface settlements and the moon’s tourist industry. Several Nralakk Federation scientists and officials have expressed an interest in terraforming Qerr&#039;Malic, but it is considered that the resources required to do so are better used in developing infrastructure in the Federation&#039;s non-core sectors. Because of this, the surface settlements on Qerr’Malic consist solely of arcologies similar to those seen on [[New Gibson]] and [[Aliose]]&lt;br /&gt;
&lt;br /&gt;
With the introduction of the C&#039;thur, Qerr’Malics Second Surface has seen rapid growth; many new facilities have been established specifically to house Vaurca workers, and its transport network has been revitalised to be more efficient in meeting demands for the surface settlements.&lt;br /&gt;
&lt;br /&gt;
== Seasons ==&lt;br /&gt;
&lt;br /&gt;
Due to the lack of atmosphere on the moon, there are no seasons. ‘Artificial’ seasons are simulated within the settlements of the colony, based on the current season on Qerrbalak: Qu-Paalq or Lu-Paalq. During Qu-Paalq the humidity and temperature rise above Skrell standard levels maintained in most artificial environments, and Lu-Paalq sees the inverse, with humidity and temperature lowering below normal standards. In the areas not designated as living spaces, such as utility and storage facilities, temperature and humidity are maintained at standard levels typically seen on Skrellian installations.&lt;br /&gt;
&lt;br /&gt;
==Cities and Landmarks==&lt;br /&gt;
&lt;br /&gt;
[[file:qerrmalicmap.png|thumb|right|360px|A map of Qerr&#039;malic and its cities]]&lt;br /&gt;
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===Zuvl&#039;Qlip===&lt;br /&gt;
&#039;&#039;&#039;Zuvl’Qlip&#039;&#039;&#039; is the Planetary Capital of Qerr’Malic, and is located within the Sea of the Void, on top of the isolated mountains on its eastern fringe. Despite its geographic isolation, the capital is well-connected to all the other settlements dotted across the surface, with a robust travel network that utilises the Second Surface to provide a connection to other cities. Zuvl’Qlip is also the location for Qerr’Malics primary shuttle port, making it the first city most tourists to the Qerr’Malic will experience. &lt;br /&gt;
&lt;br /&gt;
The city itself is typically not the place most tourists come to Qerr’Malic for, but the city still provides many entertainment venues that focus on the historical and cultural significance of Qerr’Malic. The most popular of these establishments is the unofficially named ‘Explorers&#039; Museum’, which is part of the Nralakk Federations [[Nralakk_Federation#The_Archive_Project|Archive Project]]. This facility houses most of the cultural artefacts and history of the Skrell species, and has physical displays showcasing artefacts from Qerr’Malics initial colonisation, archaeological samples, as well as diaries of the first colonists that colonised the moon. The Explorers&#039; Museum also provides high-class dining facilities that focus on providing authentic Skrellian cuisine, as well as multimedia viewing rooms showcasing popular examples of Skrellian cinematography. As the first established city after the moons shift from resource extraction to entertainment, Zuvl&#039;Qlip has the highest population on Qerr&#039;Malic.&lt;br /&gt;
&lt;br /&gt;
===Sub&#039;Quleq===&lt;br /&gt;
&#039;&#039;&#039;Sub&#039;Quleq&#039;&#039;&#039;, or &#039;&#039;&#039;Settler&#039;s Paradise&#039;&#039;&#039;, lays within the Second Surface of Qerr’Malic, and is the primary living space for non-Skrell workers on the moon. The city primarily houses C&#039;thur workers but is also home to a sizeable Diona community. Settler&#039;s Paradise has a reputation as a known hotbed for illegal ventures and disreputable entertainment enterprises hosted by both species. &lt;br /&gt;
&lt;br /&gt;
C’thur hive cells are known to manage gambling dens, where the machines and games are all rigged, scamming unsuspecting tourists. The Vaurca population is also known for managing bars and clubs that are more ‘legitimate’, although these establishments are known to price-gouge non-regular patrons. Dionae taking part in the city’s underground entertainment industry are commonly buskers and grifters. Dionae are renowned for their utilisation of mimicry and ability to detach nymphs to become stage or street performers. Tourists visiting Sub’Quleq will commonly see Diona singers in clubs or on sidewalks, using their mimicry to perform covers of popular songs, as well as grifters distracting their audience with dazzling performances while one of their nymphs secretly pickpockets them.&lt;br /&gt;
&lt;br /&gt;
Despite the illegality of some of the practices these businesses deal in, it has been notoriously difficult for the Nlomkala to do much regarding them due to the lack of evidence. The C’thuric gambling dens, in particular, are an issue since they are set up as ‘pop up’ businesses, where they close down after a few days of operation only to re-open at another location. Saying this however there has been some success with the more blatant C&#039;thur activities; the Ta of the local hive cells cooperate closely with Nralakk authorities to ensure that certain illegal enterprises are dealt with entirely, such as k&#039;ois farming. Tourists are discouraged from visiting Sub’Quleq, and there are several informational displays warning of the scams typically utilised by the locals. Despite the local Government warning visitors about the dangers of visiting the Second Surface, Sub&#039;Quleq still a popular location for ‘slum tourism’ due to its reputation. The authorities on Qerr’Malic are notorious for being unhelpful when tourists report having their money stolen while visiting locations such as Sub’Quleq, only reminding them of all the warnings given regarding the Second Surface and the risk you take travelling there.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Examples of posters issued by the Qerr&#039;Malic Tourism and Hospitality Authority warning tourists against visiting the Second Surface.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:qerrmalicposter1.png|300px|thumb|A poster warning tourists to Qerr&#039;Malic about the Second Surface]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:qerrmalicposter2.jpeg|300px|thumb|A poster warning tourists to Qerr&#039;Malic about scams, specifically regarding Diona]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:qerrmalicposter3new.jpg|300px|thumb|A poster warning tourists to Qerr&#039;Malic about scams, specifically regarding Vaurca]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Toqleq&#039;wesi===&lt;br /&gt;
&#039;&#039;&#039;Toqleq’wesi&#039;&#039;&#039; is the second-largest city on Qerr’Malic, and can be found nestled within the deepest trench in the Sea of the Stormcloud. The city is the primary entertainment venue on the planet, with most tourists reason for visiting the moon being here. Toqleq’wesi advertises itself as the entertainment capital of the Nralakk Federation both domestically and internationally, with advertisements for trips to Qerr’Malic mostly focusing on Toqleq’wesi in particular. It’s quite common to see advertisements for discounted trips to Qerr’Malic on Viv-ID or on the extranet, with Toqleq’wesi and what it offers to visitors prominently displayed.&lt;br /&gt;
&lt;br /&gt;
The initial expansion that led to the formation of Toqleq’wesi took place within a tectonically unstable section of the trench - unearthing a geothermal vent with properties unique to Qerr’Malic. The vents produced what was later named ‘Xu’Xi’, a gaseous substance with intoxicating effects on Skrell.&lt;br /&gt;
&lt;br /&gt;
===Ban&#039;zlip===&lt;br /&gt;
&#039;&#039;&#039;Ban’zlip&#039;&#039;&#039; is the name given to what remains of the server farm that allowed Glorsh Omega to assume control of all synthetics within Federation Space. This facility has a ground area of 256 square kilometres, and is meticulously maintained by a permanent local workforce numbering in the hundreds. Most of the ruins are closed to the public due to safety concerns, but short-range shuttlecraft are utilised to provide tours of sections deemed safe. Ban’zlip has been declared a heritage site, preventing any attempts of expansion or otherwise disrupting the ruins. Despite this, there are still small archaeological projects underway in an attempt to recover pre-Glorsh data that may still be housed in the more intact servers.&lt;br /&gt;
&lt;br /&gt;
== Holidays ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Founding Day&#039;&#039;&#039; - Celebrated in the middle of &#039;&#039;&#039;Avroxi-qog&#039;&#039;&#039;, the planet&#039;s Founding Day is a celebration of the transition of the Qerr’Malic colony in &#039;&#039;&#039;2002 CE&#039;&#039;&#039; from mining to tourism. Because Qerr’Malic relies on a service economy, Founding Day celebrations are staggered based on the typical shift; fireworks displays, as well as other public events, take place at 4AM for those on night shift and again at 7PM for those on day shifts, allowing the local population to take part in the festivities without having to take time off work. Founding Day on Qerr’Malic has evolved to include tourists in the celebrations, with many venues becoming themed on mining or astronauts, referencing the colony’s early history as a mining colony and the initial moonwalks that took place early in the Skrell’s Space Age respectively.&lt;br /&gt;
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*&#039;&#039;&#039;Qerr’paq’uu&#039;&#039;&#039; - Celebrated during the transition from Qu-Paalq to Lu-Paalq, this religious holiday is held to celebrate the cultural and religious significance that Qerr’Malic has with Qerrbalak and the Skrell species as a whole. The holiday is fairly tame, with no officially held public festivities. Instead, Skrell neighbourhoods will come together for locally organised stargazing nights, as well as street parties and other small events. Qeblak and Weishii followers will typically try and have their [[Skrell_Faith#Coming_of_Age|coming of age]] ceremonies coincide with Qerr’paq’uu, believing it to bring them luck.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
[[file:QerrmalicDemographics.jpeg|thumb|350px|A pie chart showing the demographics of Skrell living on Qerr&#039;Malic.]]&lt;br /&gt;
&lt;br /&gt;
As there is no water on Qerr’Malic, Axiori Skrell are an uncommon sight in its settlements both underground and on the surface. The majority of Skrell on this planet are Xiialt, with a minor amount of Xiiori Skrell. The majority of non-Skrell colonists on the planet live in the underground ‘Second Surface’ section of the colony, many of which are from the C’thur brood. The smallest citizen demographic that can be found on Qerr’Malic is Dionae, who typically live and work in the Second Surface. At any given time the total population of Qerr’Malic can have up to &#039;&#039;&#039;4%&#039;&#039;&#039; being tourists.&lt;br /&gt;
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There are a small number of humans that work on Qerr’Malic, specifically within the Special Economic Zone. These humans are employed by Idris and NanoTrasen, and only number in the hundreds.&lt;br /&gt;
&lt;br /&gt;
===Percentages===&lt;br /&gt;
&lt;br /&gt;
====Skrell====&lt;br /&gt;
&lt;br /&gt;
Skrell make up roughly &#039;&#039;&#039;70%&#039;&#039;&#039; of Qerr’Malics population, not including tourists. The percentages below are of the &#039;&#039;&#039;Skrell&#039;&#039;&#039; population only.&lt;br /&gt;
&lt;br /&gt;
*Axiori - 25%&lt;br /&gt;
*Xiialt - 67%&lt;br /&gt;
*Xiiori - 8%&lt;br /&gt;
&lt;br /&gt;
====Non-Skrell====&lt;br /&gt;
&lt;br /&gt;
Non-Skrell on Qerr’Malic make up the other &#039;&#039;&#039;30%&#039;&#039;&#039; of the moon’s population, not including tourists. The percentages below are of the &#039;&#039;&#039;non-Skrell&#039;&#039;&#039; population only.&lt;br /&gt;
&lt;br /&gt;
*C’thur Vaurca - 87%&lt;br /&gt;
*Dionae - 12%&lt;br /&gt;
*Human - &amp;lt;1%&lt;br /&gt;
&lt;br /&gt;
== Culture and Life on Qerr&#039;Malic ==&lt;br /&gt;
&lt;br /&gt;
Qerr’Malic has a distinct divide both in culture and quality of life between the surface and what is known as the ‘Second Surface’. The surface cities such as Toqleq’wesi or Zuvl’Qlip are bustling metropolises underneath heavy-duty transparent domes, which cover the surface of Qerr’Malic. These locations are advertised to potential tourists as places of luxury, providing some of the best places to dine, shop, and engage in almost every form of modern entertainment. Visitors to Qerr’Malic have noted how pleasant these surface cities are, with a strong Nlomkala presence reassuring tourists that they are safe while they spend their vacation here. Almost all Skrell workers live on the surface, residing inside habitat domes connecting to the larger cities via the subsurface tram system. Qerr’Malic locals living on the surface have a tendency to be more sociable, mostly due to their work training regarding interactions with tourists.&lt;br /&gt;
&lt;br /&gt;
This strongly contrasts with the often overlooked ‘Second Surface’, a network of transport stations, utility stations, storage facilities, and living quarters designed to support the surface section of the colony. The Second Surface has its foundations in the old mining complexes from Qerr’Malics days as a resource extraction colony, with most of its old infrastructure being repurposed to provide a robust support network for the entire moon. Nearer to the surface you will find tram stations, storage facilities, as well as utility stations controlling power, atmosphere, and heating systems for the entire colony. Further down you will find the habitat sections, mostly made up of repurposed mining complexes where most of the colony’s non-Skrell workers live. The C’thur on Qerr’Malic have flourished down here, working since their arrival on expanding and refurbishing the Second Surface. The environment of the Second Surface has been comfortable for the Vaurca, who are used to vast underground complexes - but the Dionae who live here find it stressful. The lack of natural light and reliance on artificial light to keep them alive has caused the Diona population to typically show signs of paranoia and anxiety. To confront these issues, Dionae will typically stay together in large communities, finding safety in numbers in the larger population centres of the Second Surface such as Sub’Quleq, where the fear of losing light is minimal compared to the more remote regions. Inhabitants of the Second Surface tend to be more work-orientated due to the emphasised importance of their work in maintaining the surface section of the colony, and are considered more insular than those living above ground.&lt;br /&gt;
&lt;br /&gt;
Skrell who end up falling below secondary in the Social Compatability Index system, or otherwise find themselves on the wrong side of the law, will typically flee to the Second Surface. The maze-like complex makes it difficult for authorities to catch criminals who hide out in its deepest recesses, which also make it an ideal home for Qerr’Malics Gasriders; those who work in the manufacture, smuggling, and sale of refined Xu’Xi Gas native to the moon.&lt;br /&gt;
&lt;br /&gt;
Skrell from Qerr’Malic will typically be from a service and hospitality background, with the vast majority finding employment within the surface cities. Because of Qerr’Malics importance as a tourist attraction and its popularity with foreign visitors, however, there is also a high population of Nlomkala stationed on the moon. Almost everyone who is employed on the surface has been trained to be friendly and approachable, regardless of their job, in the event that they need to assist tourists. Because of this, Skrell from Qerr’Malic will usually find opportunities to work abroad with Megacorporations such as Idris, who is more than happy to hire those with a more customer-orientated approach in both their service and their security branches. Vaurca and Dionae are both likely to be found in engineering or mining careers, but there is also a small number of Vaurca Virtual Reality specialists found on Qerr’Malic. These specialists excel in the maintenance and operation of the sophisticated VR centres found in the higher-end sections of the surface’s entertainment venues. VR specialists that end up going off-world with their hive cell will typically find themselves in IT careers or in general tech support.&lt;br /&gt;
&lt;br /&gt;
== Gasriders ==&lt;br /&gt;
&lt;br /&gt;
‘Gasriders’ is a catch-all term for anyone who participates in illegal Xu’Xi Gas operations. Xu’Xi Gas is a naturally occurring gas produced in the geothermal vents of Qerr’Malic, and in small quantities has been noted to give the user a mild high comparable to chewing on Wulumunusha leaves. The gas itself is not illegal, and vape bars built around the more accessible gas vents are a common sight within Toqleq’wesi where the gas was originally located. What is considered illegal is the manufacture and sale of refined Xu’Xi Gas, as this version of this gas is a stronger and highly addictive narcotic.&lt;br /&gt;
&lt;br /&gt;
Gasrider bases of operation are limited to the deeper, more remote areas of the Second Surface, which Qerr’Malic authorities are unable to fully search due to how vast the area is. It is here that Xu’Xi gas smuggled out of Toqleq’wesi, the city with the most accessible sources of the gas, is refined in large quantities. The gas is then shipped back to the surface for sale to locals and tourists alike by Gasrider drug dealers. Refined Xu’Xi gas is also sold in bulk to the less-reputable establishments found on Qerr’Malic, such as the C’thur gambling dens of Sub’Quleq, or to smugglers who ship the gas off-world to other planets within the Nralakk Federation or even beyond to places such as Mendell City’s [[Starlight_Zone|Starlight Zone]].&lt;br /&gt;
&lt;br /&gt;
The Gasrider community outside of Qerr’Malic is also known to produce synthetic alternatives to Xu’Xi Gas, producing a similar high to the real product, but has been noted to give the user a nastier hangover as well as being potentially lethal depending on the manufacturer. Despite their efforts, the authorities in the wider Federation, as well as places with a high Skrell population such as the Republic of Biesel or Sol Alliance, have been unsuccessful in trying to prevent the proliferation of Gasrider operations. This has been attributed in part to the inactivity of Qerr’Malics Planetary Governor Aleq Val&#039;monn, whose detractors claim is secretly benefitting from the Gasrider operations on the planet. These claims have not been proven by Federation investigators, but Governor Val’monn has started to receive pressure from the public and their superiors to take a more active approach towards the Gasrider issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Related Page: [[Skrell_Culture#Typical_Skrell_Slang|Typical Skrell Slang]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Bureau of Void Technologies==&lt;br /&gt;
&lt;br /&gt;
The Bureau of Void Technologies (Quqaa-Lu’piq) is a government organization tasked with studying and procuring Glorsh-era technologies to reverse-engineer them and keep them out of the hands of anti-Federation agents. Headquartered on Zuvl&#039;Qlip, the Bureau’s sprawling facilities are designed to minimize the potential harm caused by re-activating Glorsh-era technology. Scientists of the Quqaa-Lu’piq often specialize in anomalistics, engineering, and various biological and medical fields. Founded in 2396, the Bureau was formed as a response to the growing concern over the reliance on [[Nralakk_Federation#Synthetic_Age_Technologies|Glorsh-era technology]], which serves as an irreplaceable backbone to many Federation industries. &lt;br /&gt;
&lt;br /&gt;
The Quqaa-Lu’piq is most well known in the Federation Core for the &#039;&#039;&#039;Museum of the Abyssal Age&#039;&#039;&#039; (Qeriqau-Lu’Xaqii), also colloquially known as the &#039;&#039;&#039;Museum of Ink&#039;&#039;&#039;. The Museum is dedicated to the history of the [[Synthetic_Age_and_Era_of_Synthetic_Oppression|Glorsh-era]] Skrell and the atrocities committed by the synthetic mind. The many exhibits include actual Glorsh-produced observation devices, [[Skrell_Ailments#X’Lu’oa|X’Lu’oa]] syringes, wiped server racks, deadly combat synthetics, and scale models of the prisons and homes that housed millions of Skrell during the era. Stations around the exhibits use psionic feedback technology and optional psionically active “tabs,” like those used in concerts, to project lesser versions of survivors&#039; emotions directly into visitors&#039; brains.&lt;br /&gt;
&lt;br /&gt;
Outside of the core, however, the Bureau is known for its bounty system that it uses to officially sanction independent scavengers in the Traverse to collect Glorsh-era technology on its behalf. Federation politicians are known to critique the system for putting citizens in harm&#039;s way and many Coreworld-dwelling Skrell see it as a necessary, albeit distasteful, practice. By Traversers, however, it is seen as a source of gainful employment, with many out-of-work spacers, miners, and general low-SCI-scoring individuals flocking to help the Bureau uncover the next haul of long-lost technology; rewards for those who survive excursions into deep space and uncover Glorsh-era technology include not just credits, but an increase to one&#039;s Index Score, making it an appealing profession for those looking for social mobility. The only exception to this bounty system is the [[Notable_Skrell_Systems_and_Locations#Tri-Qyu|Tri-Qyu system]], which is strictly off-limits to all non-government personnel due to its connection to Glorsh.&lt;br /&gt;
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==Special Economic Zone==&lt;br /&gt;
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Toqleq&#039;wesi, the entertainment capital of Qerr’Malic, is home to Idris&#039; casino named ‘The Croaking Gambit’, a massive casino that hosts top of the line services such as restaurants, lounge singers, as well as gambling halls and extravagant stage performances. Idris has brought in many workers from human space but is also going out of its way to train and hire from the local population where able.&lt;br /&gt;
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NanoTrasen also has a presence on the moon, hosting server farms and infrastructure here for the Non-Citizen extranet system within Nralakk. NanoTrasen has promised to only bring in a small number of workers from abroad as specialists, while mostly hiring the locals for unskilled labour as part of an agreement with the local Qerr’Malic Government.&lt;br /&gt;
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[[Category:Skrell]]&lt;br /&gt;
[[Category:Planets and Systems]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=35493</id>
		<title>Qerr&#039;Malic</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=35493"/>
		<updated>2025-02-20T23:44:52Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: bureau of void technologies&lt;/p&gt;
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=Qerr&#039;Malic=&lt;br /&gt;
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Qerr’Malic is the name given to the moon of Qerrbalak, and was the first stellar body explored by Skrell during the early years of their Space Age. Since ancient history, Qerr&#039;Malic was seen as a benevolent figure watching over the Skrell, especially because of its relationship with the tides. In modern times, even though it’s a bustling hub for tourism, and transport to the colony from nearby Qerrbalak costs as much as a bus ticket for most, the moon has remained a fascination for many. Followers of both Qeblak and Weishii hold a special reverence for the moon, especially those who live on Qerrbalak. It is the only natural satellite around Qerrbalak, with a surface area of about fifty-six million square kilometres -- about twice as large as Luna. The colony is separated into two parts: a surface colony made up of arcologies that host the entertainment and tourism industry of the moon, and a ‘Second Surface’ underground which houses most of the equipment and personnel supporting the surface settlements. &lt;br /&gt;
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==History==&lt;br /&gt;
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Qerr&#039;Malic was often the focus of those on the parent body far below, even before the time of the modern Skrell. Its foreboding presence and effects on the tides eventually earned it the name &#039;&#039;&#039;Protector of the Homeworld&#039;&#039;&#039;; In the early days, when Qe&#039;qlak was the predominant religion practised by the Skrell, Qerr&#039;Malic was often revered as a powerful entity created by Nralakk to protect the Homeworld. &lt;br /&gt;
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During the height of the Cold War in Qerrbalak, in &#039;&#039;&#039;1980 BCE&#039;&#039;&#039;, the first Skrell-made surveillance probe managed to land on the surface of Qerr&#039;Malic. Soon after this, the moon was swarming with synthetic creations sent by the various factions of Qerrbalak as part of their intelligence networks and the overall space race at the time. The few probes, drones, and satellites that survived over the centuries remain on the surface as monuments to this part of Skrellian history. &lt;br /&gt;
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Only centuries later did the Skrell begin efforts to colonize its surface, shortly after a few settlements had been successfully established within the crust of Aliose. Qerr&#039;Malic would be a bit more difficult to colonize compared to Aliose, primarily because it lacked an atmosphere. Partial records recovered post-Glorsh state that both Aliose and Qerr’Malic were formally established sometime around &#039;&#039;&#039;1100 BCE&#039;&#039;&#039;. The moon was earmarked to be a research colony and religious site due to the significance of the moon in Skrell culture, but this plan was soon scrapped as prospectors discovered rich mineral deposits deep underground. &lt;br /&gt;
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Qerrbalak had been intensively exploited for its natural resources since the beginning of the species’ industrial revolution, so it was only a matter of time before colonies like Qerr&#039;Malic became the focal point for Skrellian expansion. Most of Qerrbalak&#039;s diminishing resources were redirected to prop up the establishment of Qerr’Malics burgeoning resource extraction industry. Soon, most of the colony’s population found themselves reassigned to the moon’s new mining and refining operations, exploiting the moons mineral wealth.&lt;br /&gt;
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In order to properly manage the colony and its output, the  &amp;quot;Qerr&#039;Malic Mining Consortium&amp;quot; was established. This Consortium was made up of several of the top-performing [[Skrell_Early_History|Consultant Agencies]] at the time that focused on mining and manufacturing, which became part of the formation of the ruling body that would manage Qerr’Malic’s operations. The establishment of the Commonwealth of the Three brought a number of changes to the moon, while still retaining its more corporate ruling structure. As Skrell across the colonies began expressing their desire for independence, the colonial ties were broken, spawning a conflict that would encompass the whole Commonwealth. Following the replacements of several instigators with loyalists, the Consultant Agencies&#039; services helped rapidly regain control of the moon. &lt;br /&gt;
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Over time, Qerr&#039;Malic began to shift away from its resource extraction operations and began franchising its use as a &amp;quot;waypoint&amp;quot; between extraterrestrial colonies and the Homeworld. Gradually, the infrastructure of the cities began to capitalize on the touristic opportunities available, and by &#039;&#039;&#039;2002 CE&#039;&#039;&#039; Qerr&#039;Malic wasn&#039;t known for its mining might, but for its luxurious entertainment facilities and tourist activities. Eventually, many of the old mines developed into stopping places for transportation, or were repurposed to house the various utilities required for a bustling colony, creating what is known as the “Second Surface”.  Almost none of the original surface settlements on the moon have survived, and what remains of the first colony structures are maintained and promoted as museums for curious tourists to visit. &lt;br /&gt;
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Just before the [[Skrell_Synthetic_Age#Reign_of_Glorsh-Omega|reign of Glorsh Omega]], Qerr’Malic had hosted a large server farm which the AI had used to access all other Artificial Intelligences within the Federation. This server farm was bombed in the initial attempts to stop Glorsh Omega, and what’s left of the facility that housed it is classed as a heritage site, with the Nralakk Federation forbidding any attempts to expand near the site or otherwise disrupt it.&lt;br /&gt;
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==Government==&lt;br /&gt;
&lt;br /&gt;
During the rule of the Commonwealth of the Three, Qerr’Malic was ruled by a Consortium of Consultant Agencies, essentially corporate entities that managed the colony and its mining industry. With the formation of the Second Nralakk Federation, Qerr’Malic transitioned to a [[Nralakk_Federation#Government_Structure|political structure]] more in line with Qerrbalak and other Skrellian colonies. Qerr&#039;Malic is unique in that it only has two regions: the surface section and the Second Surface section. Both regions have regional Governors who answer to &#039;&#039;&#039;Aleq Val&#039;monn&#039;&#039;&#039;, the current Planetary Governor for Qerr’Malic, who has ruled since &#039;&#039;&#039;2250 CE&#039;&#039;&#039;. Val’monn has been heavily criticised for their apparent lack of action regarding Gasriders on Qerr’Malic in recent years, but so far there has been no action taken by Nralakk&#039;s System Councillor to replace them.&lt;br /&gt;
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==Environment==&lt;br /&gt;
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[[file:qerrmalicmapunlabelled.png|thumb|right|360px|An unlabelled map of Qerr&#039;Malic.]]&lt;br /&gt;
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In an early stage of Qerrbalak&#039;s evolution, Qerr&#039;Malic was thought to have originally been two satellites orbiting one another but eventually collided to form what it is today. In addition to the abundance of craters across Qerrbalak, geologists conducting research into the so-called &amp;quot;Collider Theory&amp;quot; have found some small pieces of evidence here and there. Mineral-rich Qerr&#039;Malic supported Skrell in its expansion across Nralakk. However, centuries of resource extraction has left the moon barren and has forced the colony to rely almost solely on the income it receives from its tourism industries. &lt;br /&gt;
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The terrain in Qerr&#039;Malic is bumpy, with deep cracks and craters littering the landscape. Originally its terrain made colonization challenging but after the initial expansion, these crevices were soon home to a wide network of facilities focused on the extraction and refining of the moons mineral wealth. Once they ran out of mineral resources, these facilities became entrances to the &amp;quot;Second Surface&amp;quot; of Qerr’Malic, an expansive sprawl of facilities geared towards supporting the surface settlements and the moon’s tourist industry. Several Nralakk Federation scientists and officials have expressed an interest in terraforming Qerr&#039;Malic, but it is considered that the resources required to do so are better used in developing infrastructure in the Federation&#039;s non-core sectors. Because of this, the surface settlements on Qerr’Malic consist solely of arcologies similar to those seen on [[New Gibson]] and [[Aliose]]&lt;br /&gt;
&lt;br /&gt;
With the introduction of the C&#039;thur, Qerr’Malics Second Surface has seen rapid growth; many new facilities have been established specifically to house Vaurca workers, and its transport network has been revitalised to be more efficient in meeting demands for the surface settlements.&lt;br /&gt;
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== Seasons ==&lt;br /&gt;
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Due to the lack of atmosphere on the moon, there are no seasons. ‘Artificial’ seasons are simulated within the settlements of the colony, based on the current season on Qerrbalak: Qu-Paalq or Lu-Paalq. During Qu-Paalq the humidity and temperature rise above Skrell standard levels maintained in most artificial environments, and Lu-Paalq sees the inverse, with humidity and temperature lowering below normal standards. In the areas not designated as living spaces, such as utility and storage facilities, temperature and humidity are maintained at standard levels typically seen on Skrellian installations.&lt;br /&gt;
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==Cities and Landmarks==&lt;br /&gt;
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[[file:qerrmalicmap.png|thumb|right|360px|A map of Qerr&#039;malic and its cities]]&lt;br /&gt;
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===Zuvl&#039;Qlip===&lt;br /&gt;
&#039;&#039;&#039;Zuvl’Qlip&#039;&#039;&#039; is the Planetary Capital of Qerr’Malic, and is located within the Sea of the Void, on top of the isolated mountains on its eastern fringe. Despite its geographic isolation, the capital is well-connected to all the other settlements dotted across the surface, with a robust travel network that utilises the Second Surface to provide a connection to other cities. Zuvl’Qlip is also the location for Qerr’Malics primary shuttle port, making it the first city most tourists to the Qerr’Malic will experience. &lt;br /&gt;
&lt;br /&gt;
The city itself is typically not the place most tourists come to Qerr’Malic for, but the city still provides many entertainment venues that focus on the historical and cultural significance of Qerr’Malic. The most popular of these establishments is the unofficially named ‘Explorers&#039; Museum’, which is part of the Nralakk Federations [[Nralakk_Federation#The_Archive_Project|Archive Project]]. This facility houses most of the cultural artefacts and history of the Skrell species, and has physical displays showcasing artefacts from Qerr’Malics initial colonisation, archaeological samples, as well as diaries of the first colonists that colonised the moon. The Explorers&#039; Museum also provides high-class dining facilities that focus on providing authentic Skrellian cuisine, as well as multimedia viewing rooms showcasing popular examples of Skrellian cinematography. As the first established city after the moons shift from resource extraction to entertainment, Zuvl&#039;Qlip has the highest population on Qerr&#039;Malic.&lt;br /&gt;
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===Sub&#039;Quleq===&lt;br /&gt;
&#039;&#039;&#039;Sub&#039;Quleq&#039;&#039;&#039;, or &#039;&#039;&#039;Settler&#039;s Paradise&#039;&#039;&#039;, lays within the Second Surface of Qerr’Malic, and is the primary living space for non-Skrell workers on the moon. The city primarily houses C&#039;thur workers but is also home to a sizeable Diona community. Settler&#039;s Paradise has a reputation as a known hotbed for illegal ventures and disreputable entertainment enterprises hosted by both species. &lt;br /&gt;
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C’thur hive cells are known to manage gambling dens, where the machines and games are all rigged, scamming unsuspecting tourists. The Vaurca population is also known for managing bars and clubs that are more ‘legitimate’, although these establishments are known to price-gouge non-regular patrons. Dionae taking part in the city’s underground entertainment industry are commonly buskers and grifters. Dionae are renowned for their utilisation of mimicry and ability to detach nymphs to become stage or street performers. Tourists visiting Sub’Quleq will commonly see Diona singers in clubs or on sidewalks, using their mimicry to perform covers of popular songs, as well as grifters distracting their audience with dazzling performances while one of their nymphs secretly pickpockets them.&lt;br /&gt;
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Despite the illegality of some of the practices these businesses deal in, it has been notoriously difficult for the Nlomkala to do much regarding them due to the lack of evidence. The C’thuric gambling dens, in particular, are an issue since they are set up as ‘pop up’ businesses, where they close down after a few days of operation only to re-open at another location. Saying this however there has been some success with the more blatant C&#039;thur activities; the Ta of the local hive cells cooperate closely with Nralakk authorities to ensure that certain illegal enterprises are dealt with entirely, such as k&#039;ois farming. Tourists are discouraged from visiting Sub’Quleq, and there are several informational displays warning of the scams typically utilised by the locals. Despite the local Government warning visitors about the dangers of visiting the Second Surface, Sub&#039;Quleq still a popular location for ‘slum tourism’ due to its reputation. The authorities on Qerr’Malic are notorious for being unhelpful when tourists report having their money stolen while visiting locations such as Sub’Quleq, only reminding them of all the warnings given regarding the Second Surface and the risk you take travelling there.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Examples of posters issued by the Qerr&#039;Malic Tourism and Hospitality Authority warning tourists against visiting the Second Surface.&lt;br /&gt;
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&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:qerrmalicposter1.png|300px|thumb|A poster warning tourists to Qerr&#039;Malic about the Second Surface]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:qerrmalicposter2.jpeg|300px|thumb|A poster warning tourists to Qerr&#039;Malic about scams, specifically regarding Diona]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:qerrmalicposter3new.jpg|300px|thumb|A poster warning tourists to Qerr&#039;Malic about scams, specifically regarding Vaurca]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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===Toqleq&#039;wesi===&lt;br /&gt;
&#039;&#039;&#039;Toqleq’wesi&#039;&#039;&#039; is the second-largest city on Qerr’Malic, and can be found nestled within the deepest trench in the Sea of the Stormcloud. The city is the primary entertainment venue on the planet, with most tourists reason for visiting the moon being here. Toqleq’wesi advertises itself as the entertainment capital of the Nralakk Federation both domestically and internationally, with advertisements for trips to Qerr’Malic mostly focusing on Toqleq’wesi in particular. It’s quite common to see advertisements for discounted trips to Qerr’Malic on Viv-ID or on the extranet, with Toqleq’wesi and what it offers to visitors prominently displayed.&lt;br /&gt;
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The initial expansion that led to the formation of Toqleq’wesi took place within a tectonically unstable section of the trench - unearthing a geothermal vent with properties unique to Qerr’Malic. The vents produced what was later named ‘Xu’Xi’, a gaseous substance with intoxicating effects on Skrell.&lt;br /&gt;
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===Ban&#039;zlip===&lt;br /&gt;
&#039;&#039;&#039;Ban’zlip&#039;&#039;&#039; is the name given to what remains of the server farm that allowed Glorsh Omega to assume control of all synthetics within Federation Space. This facility has a ground area of 256 square kilometres, and is meticulously maintained by a permanent local workforce numbering in the hundreds. Most of the ruins are closed to the public due to safety concerns, but short-range shuttlecraft are utilised to provide tours of sections deemed safe. Ban’zlip has been declared a heritage site, preventing any attempts of expansion or otherwise disrupting the ruins. Despite this, there are still small archaeological projects underway in an attempt to recover pre-Glorsh data that may still be housed in the more intact servers.&lt;br /&gt;
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== Holidays ==&lt;br /&gt;
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*&#039;&#039;&#039;Founding Day&#039;&#039;&#039; - Celebrated in the middle of &#039;&#039;&#039;Avroxi-qog&#039;&#039;&#039;, the planet&#039;s Founding Day is a celebration of the transition of the Qerr’Malic colony in &#039;&#039;&#039;2002 CE&#039;&#039;&#039; from mining to tourism. Because Qerr’Malic relies on a service economy, Founding Day celebrations are staggered based on the typical shift; fireworks displays, as well as other public events, take place at 4AM for those on night shift and again at 7PM for those on day shifts, allowing the local population to take part in the festivities without having to take time off work. Founding Day on Qerr’Malic has evolved to include tourists in the celebrations, with many venues becoming themed on mining or astronauts, referencing the colony’s early history as a mining colony and the initial moonwalks that took place early in the Skrell’s Space Age respectively.&lt;br /&gt;
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*&#039;&#039;&#039;Qerr’paq’uu&#039;&#039;&#039; - Celebrated during the transition from Qu-Paalq to Lu-Paalq, this religious holiday is held to celebrate the cultural and religious significance that Qerr’Malic has with Qerrbalak and the Skrell species as a whole. The holiday is fairly tame, with no officially held public festivities. Instead, Skrell neighbourhoods will come together for locally organised stargazing nights, as well as street parties and other small events. Qeblak and Weishii followers will typically try and have their [[Skrell_Faith#Coming_of_Age|coming of age]] ceremonies coincide with Qerr’paq’uu, believing it to bring them luck.&lt;br /&gt;
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== Demographics ==&lt;br /&gt;
[[file:QerrmalicDemographics.jpeg|thumb|350px|A pie chart showing the demographics of Skrell living on Qerr&#039;Malic.]]&lt;br /&gt;
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As there is no water on Qerr’Malic, Axiori Skrell are an uncommon sight in its settlements both underground and on the surface. The majority of Skrell on this planet are Xiialt, with a minor amount of Xiiori Skrell. The majority of non-Skrell colonists on the planet live in the underground ‘Second Surface’ section of the colony, many of which are from the C’thur brood. The smallest citizen demographic that can be found on Qerr’Malic is Dionae, who typically live and work in the Second Surface. At any given time the total population of Qerr’Malic can have up to &#039;&#039;&#039;4%&#039;&#039;&#039; being tourists.&lt;br /&gt;
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There are a small number of humans that work on Qerr’Malic, specifically within the Special Economic Zone. These humans are employed by Idris and NanoTrasen, and only number in the hundreds.&lt;br /&gt;
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===Percentages===&lt;br /&gt;
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====Skrell====&lt;br /&gt;
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Skrell make up roughly &#039;&#039;&#039;70%&#039;&#039;&#039; of Qerr’Malics population, not including tourists. The percentages below are of the &#039;&#039;&#039;Skrell&#039;&#039;&#039; population only.&lt;br /&gt;
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*Axiori - 25%&lt;br /&gt;
*Xiialt - 67%&lt;br /&gt;
*Xiiori - 8%&lt;br /&gt;
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====Non-Skrell====&lt;br /&gt;
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Non-Skrell on Qerr’Malic make up the other &#039;&#039;&#039;30%&#039;&#039;&#039; of the moon’s population, not including tourists. The percentages below are of the &#039;&#039;&#039;non-Skrell&#039;&#039;&#039; population only.&lt;br /&gt;
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*C’thur Vaurca - 87%&lt;br /&gt;
*Dionae - 12%&lt;br /&gt;
*Human - &amp;lt;1%&lt;br /&gt;
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== Culture and Life on Qerr&#039;Malic ==&lt;br /&gt;
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Qerr’Malic has a distinct divide both in culture and quality of life between the surface and what is known as the ‘Second Surface’. The surface cities such as Toqleq’wesi or Zuvl’Qlip are bustling metropolises underneath heavy-duty transparent domes, which cover the surface of Qerr’Malic. These locations are advertised to potential tourists as places of luxury, providing some of the best places to dine, shop, and engage in almost every form of modern entertainment. Visitors to Qerr’Malic have noted how pleasant these surface cities are, with a strong Nlomkala presence reassuring tourists that they are safe while they spend their vacation here. Almost all Skrell workers live on the surface, residing inside habitat domes connecting to the larger cities via the subsurface tram system. Qerr’Malic locals living on the surface have a tendency to be more sociable, mostly due to their work training regarding interactions with tourists.&lt;br /&gt;
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This strongly contrasts with the often overlooked ‘Second Surface’, a network of transport stations, utility stations, storage facilities, and living quarters designed to support the surface section of the colony. The Second Surface has its foundations in the old mining complexes from Qerr’Malics days as a resource extraction colony, with most of its old infrastructure being repurposed to provide a robust support network for the entire moon. Nearer to the surface you will find tram stations, storage facilities, as well as utility stations controlling power, atmosphere, and heating systems for the entire colony. Further down you will find the habitat sections, mostly made up of repurposed mining complexes where most of the colony’s non-Skrell workers live. The C’thur on Qerr’Malic have flourished down here, working since their arrival on expanding and refurbishing the Second Surface. The environment of the Second Surface has been comfortable for the Vaurca, who are used to vast underground complexes - but the Dionae who live here find it stressful. The lack of natural light and reliance on artificial light to keep them alive has caused the Diona population to typically show signs of paranoia and anxiety. To confront these issues, Dionae will typically stay together in large communities, finding safety in numbers in the larger population centres of the Second Surface such as Sub’Quleq, where the fear of losing light is minimal compared to the more remote regions. Inhabitants of the Second Surface tend to be more work-orientated due to the emphasised importance of their work in maintaining the surface section of the colony, and are considered more insular than those living above ground.&lt;br /&gt;
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Skrell who end up falling below secondary in the Social Compatability Index system, or otherwise find themselves on the wrong side of the law, will typically flee to the Second Surface. The maze-like complex makes it difficult for authorities to catch criminals who hide out in its deepest recesses, which also make it an ideal home for Qerr’Malics Gasriders; those who work in the manufacture, smuggling, and sale of refined Xu’Xi Gas native to the moon.&lt;br /&gt;
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Skrell from Qerr’Malic will typically be from a service and hospitality background, with the vast majority finding employment within the surface cities. Because of Qerr’Malics importance as a tourist attraction and its popularity with foreign visitors, however, there is also a high population of Nlomkala stationed on the moon. Almost everyone who is employed on the surface has been trained to be friendly and approachable, regardless of their job, in the event that they need to assist tourists. Because of this, Skrell from Qerr’Malic will usually find opportunities to work abroad with Megacorporations such as Idris, who is more than happy to hire those with a more customer-orientated approach in both their service and their security branches. Vaurca and Dionae are both likely to be found in engineering or mining careers, but there is also a small number of Vaurca Virtual Reality specialists found on Qerr’Malic. These specialists excel in the maintenance and operation of the sophisticated VR centres found in the higher-end sections of the surface’s entertainment venues. VR specialists that end up going off-world with their hive cell will typically find themselves in IT careers or in general tech support.&lt;br /&gt;
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== Gasriders ==&lt;br /&gt;
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‘Gasriders’ is a catch-all term for anyone who participates in illegal Xu’Xi Gas operations. Xu’Xi Gas is a naturally occurring gas produced in the geothermal vents of Qerr’Malic, and in small quantities has been noted to give the user a mild high comparable to chewing on Wulumunusha leaves. The gas itself is not illegal, and vape bars built around the more accessible gas vents are a common sight within Toqleq’wesi where the gas was originally located. What is considered illegal is the manufacture and sale of refined Xu’Xi Gas, as this version of this gas is a stronger and highly addictive narcotic.&lt;br /&gt;
&lt;br /&gt;
Gasrider bases of operation are limited to the deeper, more remote areas of the Second Surface, which Qerr’Malic authorities are unable to fully search due to how vast the area is. It is here that Xu’Xi gas smuggled out of Toqleq’wesi, the city with the most accessible sources of the gas, is refined in large quantities. The gas is then shipped back to the surface for sale to locals and tourists alike by Gasrider drug dealers. Refined Xu’Xi gas is also sold in bulk to the less-reputable establishments found on Qerr’Malic, such as the C’thur gambling dens of Sub’Quleq, or to smugglers who ship the gas off-world to other planets within the Nralakk Federation or even beyond to places such as Mendell City’s [[Starlight_Zone|Starlight Zone]].&lt;br /&gt;
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The Gasrider community outside of Qerr’Malic is also known to produce synthetic alternatives to Xu’Xi Gas, producing a similar high to the real product, but has been noted to give the user a nastier hangover as well as being potentially lethal depending on the manufacturer. Despite their efforts, the authorities in the wider Federation, as well as places with a high Skrell population such as the Republic of Biesel or Sol Alliance, have been unsuccessful in trying to prevent the proliferation of Gasrider operations. This has been attributed in part to the inactivity of Qerr’Malics Planetary Governor Aleq Val&#039;monn, whose detractors claim is secretly benefitting from the Gasrider operations on the planet. These claims have not been proven by Federation investigators, but Governor Val’monn has started to receive pressure from the public and their superiors to take a more active approach towards the Gasrider issue.&lt;br /&gt;
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&#039;&#039;See Related Page: [[Skrell_Culture#Typical_Skrell_Slang|Typical Skrell Slang]]&#039;&#039;&lt;br /&gt;
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==The Bureau of Void Technologies==&lt;br /&gt;
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The Bureau of Void Technologies (Quqaa-Lu’piq) is a government organization tasked with studying and procuring Glorsh-era technologies to reverse-engineer them and keep them out of the hands of anti-Federation agents. Headquartered on Zuvl&#039;Qlip, the Bureau’s sprawling facilities are designed to minimize the potential harm caused by re-activating Glorsh-era technology. Scientists of the Quqaa-Lu’piq often specialize in anomalistics, engineering, and various biological and medical fields. Founded in 2396, the Bureau was formed as a response to the growing concern over the reliance on Glorsh-era technology, which serves as an irreplaceable backbone to many Federation industries. &lt;br /&gt;
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The Quqaa-Lu’piq is most well known in the Federation Core for the Museum of the Abyssal Age (Qeriqau-Lu’Xaqii), also colloquially known as the Museum of Ink. The Museum is dedicated to the history of the Glorsh-era Skrell and the atrocities committed by the synthetic mind. The many exhibits include actual Glorsh-produced observation devices, Xu’lu’oa syringes, wiped server racks, deadly combat synthetics, and scale models of the prisons and homes that housed millions of Skrell during the era. Stations around the exhibits use psionic feedback technology and optional psionically active “tabs,” like those used in concerts, to project lesser versions of the emotions of survivors directly into the brains of visitors.&lt;br /&gt;
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Outside of the core, however, the Bureau is known for its bounty system that it uses to officially sanction independent scavengers in the Traverse to collect Glorsh-era technology on its behalf. Federation politicians are known to critique the system for putting citizens in harm&#039;s way and many Coreworld-dwelling Skrell see it as a necessary, albeit distasteful, practice. By Traversers, however, it is seen as a source of gainful employment, with many out-of-work spacers, miners, and general low-SCI-scoring individuals flocking to help the Bureau uncover the next haul of long-lost technology; rewards for those who survive excursions into deep space and uncover Glorsh-era technology include not just credits, but an increase to one&#039;s Index Score, making it an appealing profession for those looking for social mobility. The only exception to this bounty system is the Tri-Qyu system, which is strictly off-limits to all non-government personnel due to its connection to Glorsh.&lt;br /&gt;
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&lt;br /&gt;
==Special Economic Zone==&lt;br /&gt;
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Toqleq&#039;wesi, the entertainment capital of Qerr’Malic, is home to Idris&#039; casino named ‘The Croaking Gambit’, a massive casino that hosts top of the line services such as restaurants, lounge singers, as well as gambling halls and extravagant stage performances. Idris has brought in many workers from human space but is also going out of its way to train and hire from the local population where able.&lt;br /&gt;
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NanoTrasen also has a presence on the moon, hosting server farms and infrastructure here for the Non-Citizen extranet system within Nralakk. NanoTrasen has promised to only bring in a small number of workers from abroad as specialists, while mostly hiring the locals for unskilled labour as part of an agreement with the local Qerr’Malic Government.&lt;br /&gt;
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[[Category:Skrell]]&lt;br /&gt;
[[Category:Planets and Systems]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Federation_Crime_and_Resistance&amp;diff=34818</id>
		<title>Federation Crime and Resistance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Federation_Crime_and_Resistance&amp;diff=34818"/>
		<updated>2024-11-30T07:33:39Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: soc cred&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
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= Crime =&lt;br /&gt;
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As one of the oldest civilizations, spanning across thousands of star systems, it didn&#039;t take long for the Skrellian territories to be inundated with criminals and illicit organisations looking to break the law for their own benefit. Despite official Federation claims to the contrary, smuggling rings, extortion rackets, underground science labs, and organized crime can be found operating behind the scenes across all of Federation space - a fact that is especially true in the Traverse, where the Federation&#039;s influence can be irregular. These criminal syndicates vary wildly in size, organisation, motives, and goals. While there is not much that unites these groups, their criminal status and lack of security frequently lead to alliances being brokered between like-minded groups. These alliances are temporary, though, and are notorious for being fragile and prone to dissolution once agendas no longer align.&lt;br /&gt;
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== Consultant Agencies ==&lt;br /&gt;
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Consultant agencies are secretive groups of Skrell dedicated to assisting with the long-term success of a client and their agenda - as long as they are paid, at least. These agencies began to appear during the [[Skrell_Early_History#Advancement_of_Skrellkind|War of the Tides]], a two-millennia-long cold war on Qerrbalak that was famous for being fought through clandestine operations, wars by proxy, spies, and backroom dealings. The war influenced enterprising Skrell to use these same methods to provide their clients - typically artists, celebrities, and politicians - with less-than-legal assistance to improve their image and fulfil their agenda. This could range from psychoanalysis of an opponent, bribery, blackmail, or even psionic subversion. While at the time considered legal enterprises, evidence of their illegal methods was discovered after the disappearance of Glorsh-Omega, resulting in their complete ban by the Nralakk Federation. Unofficially, however, the Federation has routinely turned a blind eye to the activities of consultant agencies unless they were a direct threat to the Federation, or were too brazen to ignore. These agencies are sometimes even utilised by the Federation itself for smear campaigns against politicians that go against the status quo, or to extort an individual into falling back in line if they attempted to speak out against the Government.&lt;br /&gt;
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These agencies today enjoy a position where while technically illegal, they are utilised by officials and others in power to the point that they can operate with near impunity. They are considered an open secret within the Federation; while everyone knows what the Consultant Agencies are and have a vague idea of what they do, who they provide their services to and the actual position the Federation takes on them is up for debate.&lt;br /&gt;
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=== Qerr&#039;Malic&#039;s Consortium of Consultant Agencies ===&lt;br /&gt;
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The Consortium of Consultant Agencies was the entity entrusted with the management of [[Qerr&#039;Malic]] and its mining industry during the rule of the Commonwealth of the Three on Qerrbalak. The consortium consisted of agencies that focused on corporate interests, particularly those that were embedded in the mining and manufacturing industries. Their hold over Qerr&#039;malic slowly waned, however, and as the mining industry on the moon became defunct, so did the Consortium, resulting in Qerr&#039;malic&#039;s transition to a political structure more in-line with Qerrbalak and other Skrellian colonies.&lt;br /&gt;
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=== Starry-Eyed Protostars ===&lt;br /&gt;
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One of the &amp;quot;known&amp;quot; groups, this consultant agency focuses on celebrities within the Nralakk Federation, both cultural and scientific. While its actual name is Starry-Eyed Protostars, it is actually known by its acronym &#039;&#039;&#039;&amp;quot;SEP&amp;quot;&#039;&#039;&#039;, which can be seen prominently displayed underneath a red nebula for its logo. Most Skrell who even take notice will only know of its logo and the group&#039;s association with celebrities, and newly-minted idols may hear rumours of a group that can help them reach the upper bounds of idol status when the Federation seems passive about their career. In reality, SEP works on behalf of the Federation government, being given responsibility for the management of idols that have just entered the scene but show promise. Idols that are considered unsuitable for direct interaction by the Federation are instead given to the agency to manage. The Federation&#039;s reasoning varies, from simply not believing them to be worth proper investment yet, to the idol having an unsteady footing that might result in their untimely fall from idol status.&lt;br /&gt;
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Regardless of their reasons, the Federation uses SEP to prepare those they are unsure about, freeing up resources that the Government can put to better use with more established idols. The agency assists with managing social media accounts, organising events, and providing frequent in-depth analyses of how the idol is performing. Once the Federation believes they are ready, they will take over from SEP and continue moulding the idol to their standards, more willing to invest their time and resources into a project that has been set up for them. &lt;br /&gt;
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The agency is also utilised for idol eliminations, where they&#039;re tasked with discretely destroying an idol&#039;s image when natural loss of fame or Federation intervention isn&#039;t possible, and making their fall from idol status seem like a natural turn of events.&lt;br /&gt;
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== Unsanctioned Research ==&lt;br /&gt;
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Research into certain fields within Federation space is either outright banned or strictly regulated by Federation authorities. The more notable examples are AI research and the research of autonomous machines as a whole, with the former being outright banned due to Glorsh-Omega, and the latter heavily monitored due to its closeness to AI research itself. Like anything that&#039;s prohibited, it did not take long for individuals or even teams of scientists to establish their own labs, conducting research outside the legal bounds of Federation law.&lt;br /&gt;
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The Federation invests a lot of its resources into finding and dismantling these research labs throughout its territory, with the highest punishments being given out to those who are caught attempting to build their own Artificial Intelligence. Leniency is normally given for lesser offences, though, particularly for those whose research could be utilised by the Federation in countering potential threats. Although not public knowledge, these Skrell are basically given an exemption to conduct their research in a controlled environment. These cases are rare, however, and the advances made are utilised only as a tool to defend against these threats, rather than actually being used by the Federation itself. A good example of this approach would be the Federation&#039;s response to research done in fields such as weaponised diseases or chemicals, where the research teams are given the choice of imprisonment or working on projects that help protect the Federation from these types of attacks.&lt;br /&gt;
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The Federation goes to great lengths to educate its populace on unsanctioned research and its dangers, with records of what each dismantled lab was working on being freely available and only lightly censored. Details regarding lab-related accidents or deaths are well reported as well, as a means to deter others from attempting the same work.&lt;br /&gt;
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===Genetic Engineering===&lt;br /&gt;
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One of the more commonly pursued forms of unsanctioned research, genetic engineering is a field that is highly regulated by the Nralakk Federation due to the [[Skrell_Ailments#X’Lu’oa_Disorder|X&#039;Lu&#039;oa]], the disorder present in most modern Skrell that has made the majority of the species infertile by the tyrant Glorsh-Omega. Because of the perceived dangers of genetic experimentation further exacerbating the disorder, any and all research into the field requires the Federation&#039;s strict oversight.&lt;br /&gt;
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Either out of existential terror or through prideful desperation to become the one to discover a cure, Skrell scientists have been known to set up their own research facilities in search of a way to reverse the effects of the disorder. The pursuit of this cure results in many scientists adopting a &amp;quot;by any means necessary&amp;quot; philosophy regarding their work. Their methods tend to be rushed and the side effects not thoroughly researched before attempting trials. So far there has been no instance of unsanctioned research into this field leading to meaningful advances, and the Federation hands out punishments on par with those given for AI research to those caught performing genetic experiments on Skrell.&lt;br /&gt;
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== Narcotics Production == &lt;br /&gt;
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The narcotics industry within the Nralakk Federation is a subtle enterprise. The production and distribution of these narcotics usually result in harsh punishments due to their illegality, however, demand still continues to exist and thus production of these narcotics remains. Whilst there are production sites within Skrellian space, most stick to the fringes of the Traverse and in some cases even the human frontier, a tactic that has ensured that these criminal groups stay operational even with the Federation&#039;s crackdown on narcotics within its borders.&lt;br /&gt;
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===Uoo’qui Xuqi (Recollection Pills)===&lt;br /&gt;
The base plant for Uoo’qui can be found within the swamps of Aweiji; a large nettle-like vine that produces bulbous flowers which can be refined into a powder and ingested. Typically taking the form of a pill, but can also be baked into food or mixed into drinks, the drug allows a Skrell to vividly relive past memories. The drug makes use of the Skrell’s developed Zona Bovinae to recreate memories, with all five senses having a part to play in the recreation. Users are known to prepare their immediate surroundings with music, aromas, or using old clothes or other memorabilia to help guide themselves to the memory they wish to relive. Scientists researching the drug hypothesise that Uoo’qui Xuqi makes the user relive their strongest memories, with most users experiencing memories of events that happened as recently as a few years ago if they do not make the appropriate preparations. It has also been noted by researchers that the drug has the user enter a comatose-like state as they do not appear in the Srom. The duration of the drug varies by user and dosage, but on average can last roughly six hours.&lt;br /&gt;
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When the drug was first released, it caused a massive halt of operations across the Federation as Skrell were desperate to live out their memories from before Glorsh-Omega. The Federation government was quick to make the production and sale of the drug illegal, and although demand has died down since its initial release, the drug is still popular for the older generations of Skrell. Side effects include short-term memory loss, premature tear stains, head-tail shortening, and extended use can cause a brain-fog effect; usage of the drug over long periods of time has been noted to cause permanent memory issues for the user. Uoo’qui pills have a negligible effect on non-Skrell, with humans who tried the drug entering the coma-like state but otherwise being unable to recall anything when they awoke.&lt;br /&gt;
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===Co’qnixq Wuxi (Co’qnixq Nootropics)===&lt;br /&gt;
Co’qnix Wuxi has existed since the pre-Glorsh era, initially developed as a cognitive enhancer for Skrell developing dementia. When taken, the users consciousness is heightened, alongside a mild to moderate boost to their energy. Many users report a feeling of ‘mental flexibility’ and an ability to ‘exert extreme focus’ while high on the drug. The effects of the nootropics are mostly cognitive but for Skrell it also provides a boost to their psionic ability, making the use of it less strenuous on the mind. One dose of these nootropics can last roughly four to eight hours.&lt;br /&gt;
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Co’qnix Wuxi eventually found its way onto the civilian market, and quickly became popular with scientists, doctors, and students, allowing them to focus during their mentally exhausting work. There are few side-effects noted from long-term usage, but the Federation has made the use of the drug in an academic setting illegal and grounds for expulsion. Side effects include quickened speech, impatience, a heightened heart rate, and anxiety. Once the drug wears off, users will experience strong fatigue, with many also feeling thirsty or hungry. For non-Skrell users, the effects are similar but without the changes to psionics. In most cases, the lethargy experienced once the drug wears off can potentially make the user enter a coma that lasts for multiple days.&lt;br /&gt;
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===Xu’Xi Gas===&lt;br /&gt;
Originating on [[Qerr%27Malic|Qerr&#039;Malic]], Xu’Xi Gas is a mild hallucinogenic that can be compared to drugs such as Wulumunusha. A product of the gas vents located in the deep trenches of the moon, Xu’Xi Gas use is a popular pastime for both locals and tourists, with most users experiencing a pleasant high along with colourful hallucinations. While its natural form is considered legal by the Federation, its refined variant, as well as synthetic analogues, are not. The refined version is highly addictive, while the synthetic analogue is noted to have a harsher hangover and a risk of death due to the varying production standards the criminal groups centred around its production have.&lt;br /&gt;
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Xu’Xi Gas’ effects are the same for non-Skrell as they are for Skrell, which has increased its popularity with some individuals due to the exotic nature of the drug. The synthetic variant of the drug is typically what can be found outside of the Nralakk Federation, with the real refined version being rare and too expensive for most users to afford.&lt;br /&gt;
== Marauders ==&lt;br /&gt;
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The Skrell term for pirates, smugglers and other naval-based criminal elements active within the Nralakk Federation.  Marauders, with the exception of the Ti’Rakqi, tend to operate within a few star systems and have a handful of ships under their banner. Just like other criminal groups, however, Marauders are known to create temporary alliances to better their chances if they find themselves with similar goals.&lt;br /&gt;
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The Federation has not participated in a “true” war, with current veterans of the Qukala having little actual combat experience against an equal foe. With that said, the Qukala as an entity has centuries of experience with anti-piracy operations and asymmetrical warfare as a result of fighting these Marauder groups throughout the Traverse.&lt;br /&gt;
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=== Ti&#039;Rakqi ===&lt;br /&gt;
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Ti&#039;Rakqi, or &#039;&#039;&#039;&amp;quot;Free Smugglers&amp;quot;&#039;&#039;&#039;, are the most long-lived, the largest, and the most notorious group of Marauders known throughout the Nralakk Federation. An exact date cannot be given, but it is believed this particular group of Marauders formed sometime after first contact with Humanity. &lt;br /&gt;
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The Ti&#039;Rakqi was formed through an alliance of Marauders that came to realise that a unified group, where multiple fleets answered to a central authority, would provide more stability and organisation compared to the constant breaking and reforming of alliances. To that end, the group is headed by the &#039;&#039;&#039;Star-Admiral&#039;&#039;&#039;, a Skrell who assumes complete operational control over the entire organisation and ensures that the fleets of the Ti&#039;Rakqi ultimately operate for the benefit of the group. Whether it be raw materials stolen from a shipping vessel, scavenging for pre-Glorsh era technology, or illegally importing goods from Human space without the bureaucracy and taxes tied to it, the Ti’Rakqi have cemented themselves as &#039;&#039;the&#039;&#039; black market for the majority of Skrellian space.&lt;br /&gt;
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While deemed subversive and “dangerous” by the Nralakk Federation, the Ti’Rakqi are a largely peaceful mercantile faction of pirates and smugglers, who focus on exploiting the lucrative gap in the isolated and state-planned economy of the Nralakk Federation. Even the fleets under the Ti&#039;Rakqi that focus on piracy or combat do so with caution to prevent excessive damage or death; the Free Smugglers as a whole do not practise methods that could lead to direct confrontation with authorities, or that could bring harm to civilian targets. The group instead prefers rapid “hit and run” tactics that allow them to take their target by surprise, steal anything of value, and leave before a battle can begin in earnest. With this said, the Ti’Rakqi are far from being pacifists and do not restrict themselves in a fight if fleeing isn&#039;t an option.&lt;br /&gt;
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The Ti’Rakqi prefers a doctrine that focuses on light, fast ships that are able to flee combat and still have a large cargo capacity. While most of their ships are refitted civilian vessels, they are equipped with at least basic electronic warfare equipment and weaponry, allowing them to still be considered a threat to unprotected merchants or unaware Qukala patrols. Small support craft are even known to spoof their signature while staying outside of visible range during raids, giving a psychological edge for the rest of the ships that deters immediate confrontation by authorities.&lt;br /&gt;
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The reputation of the Ti’Raqki varies depending on who you ask; it can range from being seen as a group of subversive criminals, as is the case when asking someone in the inner systems what they think of the group, to useful, if irritating, facets of life by Skrell living in the Traverse - or alternatively, as bastions of freedom from an oppressive regime. While officially the Ti’Raqki is not tolerated by the administrators and directors of the Traverse, many recognise that the Ti’Raqki are simply a fact of life as a result of their entanglement with the local economy. The group is known to supply what a colony needs to uphold its obligations to the Federation in exchange for free passage or other services, and are even considered liberators by the more oppressed regions of the Traverse - a view propped up by the fact that these fringe systems tend to be ignored and left to their own devices by the Federation proper. Some planets, far from the eye of the Federation, are rumoured to even purely operate under Ti’Raqki authority. These planets keep their allegiances unknown, and are only referred to as “The Freed” when mentioned. &lt;br /&gt;
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Those who are exiled or otherwise discharged from service by the Ti’Raqki are often supplied with false documents and transport to the fringes of the Traverse, allowing the former member to begin a new life outside of the Federation.&lt;br /&gt;
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==== Home Base ====&lt;br /&gt;
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Ippitaq’wesi or &#039;&#039;&#039;&amp;quot;The Secret City&amp;quot;&#039;&#039;&#039; is considered the headquarters of the Ti&#039;Rakqi. Located within an asteroid somewhere deep in the Traverse, its name is taken from the fact that its location is unknown by most - even within the Ti’Rakqi itself - and is kept hidden through the use of equipment that masks artificial signals generated by the inhabitants and machinery of the asteroid. &lt;br /&gt;
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Ippitaq’wesi was established early on in the organisation&#039;s history as a storage depot for the Ti’Raqki’s initial primary source of income: the market for technology recovered from the Era of Synthetic Oppression. This market is slowly shrinking as time goes on as pre-Glorsh era technology is seized, considered “dangerous” and cordoned off by Federation authorities, or otherwise lost to the ravages of time. This has forced the Ti’Raqki to divest its interests across many other ventures to prop itself up, and has led to Ippitaq’wesi today becoming a more generalised hub for the Ti’Raqki economy. &lt;br /&gt;
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The city itself has a large labour force, consisting of civilians from planets affiliated with the Ti’Raqki whose abilities were better utilised outside of smuggling or raiding. These civilians produce a wide range of goods that the Ti’Rakqi sell both within the Federation and abroad, although the volume and quality of these goods alone typically aren’t enough to cover the costs of maintaining such a massive organisation by itself. Those that aren&#039;t put to work producing goods may often find themselves working regular types of jobs; physicians, engineers, or even security details to ensure that those surviving on the asteroid can live in relative comfort. Life on the asteroid functions independently of the greater Orion Spur, with the only true worry for most being if their operations will cover the maintenance of their home for the month.&lt;br /&gt;
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The Star-Admiral keeps a rather short list of those authorized to know its location - mostly captains of the fleets or single ships who have proven their loyalty. Additionally, those entrusted with its location are kept on a short leash, and those in the upper echelon of the Ti’Raqki have psionically-linked killswitches that trigger under specific circumstances. If these Captains were to write down or speak the location of the Secret City, defect, or otherwise betray the Ti’Rakqi, it would trigger the device.&lt;br /&gt;
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==== Culture and Lifestyle ====&lt;br /&gt;
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Day-to-day life in the Ti’Raqki varies heavily depending on spacecraft, career choice, and location, but there are several experiences that some may have in common. The ship quarters are known by many as “coffins” due to the small sleeping area allocated for low-ranking members, which resembles that of a casket. Recreational activities provided by the ship are limited to small holodecks, for the most part, leading to many crewmembers relying on personal electronic devices or simple psionic games to pass the time. These vessels are considered a “home-away-from-home” for many members of the Ti’Raqki, and the ship&#039;s interior will usually reflect that as sections are dedicated to makeshift amenities and facilities for the crew where space allows. The result is an amalgamation of professional Federation ship design and improvised facilities reminiscent of [[Generation_Fleets|generation ships]] found post-Glorsh. Vessels seized by Federation authorities reveal that although not sophisticated, some of these ships do have facilities dedicated to food growing or proper cooking and cleaning, and the more affluent ships even have their own workshops for maintenance or even the home production of vessel-unique equipment, resulting in most ships being capable of long-term habitation and partial self-sufficiency where they originally were not.&lt;br /&gt;
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Most fleets stick to a meritocratic approach when it comes to the organisation and operation of spacecraft, with the only true constant being that the crew are encouraged to perform their best at all times; those that do not, or show behaviour “unbecoming” of a member of the Ti’Rakqi, are usually made examples of, which can lead to detention or even exile in the worst cases. While the captain of a vessel has executive control of the ship, due to the ship being considered a second home for the crew many of the internal affairs of the ship are decided by a council of officers and leaders of interest groups within the rank-and-file. Promotion of the lower ranks, duty assignment, and low-level punishments are decided by the council, with the Captain usually only having the privilege of observing unless a decision can’t be made or if it’s deemed a Captain-level issue. For example, the Captain has the final say in the matter when it comes to external issues such as combat or negotiations, but role assignments and recruitment are done through interviews and tests administered by the ship council.&lt;br /&gt;
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Despite what may appear to be ideal conditions discussed above, the model Ti’Rakqi ship has an underclass of the overworked and typically ill-treated rank known as the “Lu&#039;fup”, or Void Private. The rank is given to fresh recruits and acts as a test itself for prospective crewmembers. A Lu’fup will be given cramped conditions, usually a barracks made from a decommissioned shuttlecraft in the ship hangar - or in the case of smaller vessels a cargo container in the hold. The meritocracy of a Ti’Raqki ship still applies to the Lu’fup, however, with those who can withstand their poor conditions being capable of advancing in rank and all the privileges that brings.&lt;br /&gt;
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==== Rankings and Organisation ====&lt;br /&gt;
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The organisation of the Ti’Raqki as a whole is more authoritarian in comparison to how its ships are organised, with a strict military-based hierarchy as opposed to the more democratic vessel hierarchy or what is used to govern the Nralakk Federation. The Ti’Raqki has an absolute head, titled the Star-Admiral, who serves for life unless ousted and replaced. To become the Star-Admiral, an heir-apparent must be selected by the previous Star-Admiral and accepted through a vote by the highest-ranking fleet commanders of the Ti’Raqki - usually a Star-Captain or a highly decorated Star-Lieutenant. &lt;br /&gt;
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On the fleet level, the organisation, reputation, and goals of the Ti’Rakqi can vary; the fleets can range from loose confederations of smaller fleets, to dozens of spacecraft escorting and using the flagship as a mobile base of operations. One fleet could focus entirely on trading and smuggling, while another is more concerned with piracy or martial affairs. One fleet could be known for offering its services to other groups, and another could have a reputation for reneging on deals with non-Ti&#039;Rakqi vessels. This variance results in interactions with the Ti’Rakqi differing wildly depending on who you come across.&lt;br /&gt;
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===== Qu&#039;vridaq-Ti&#039;Rakqi =====&lt;br /&gt;
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When formed or upon joining the Ti&#039;Rakqi, fleets are expected to draft a formal code of conduct that codifies the rules and regulations that the fleet should follow internally. Combined with the mandate provided by the Star-Admiral, this creates the &#039;&#039;&#039;&amp;quot;Qu&#039;vridaq-Ti&#039;Rakqi&amp;quot;&#039;&#039;&#039;, loosely translated as &#039;&#039;&#039;&amp;quot;The Star Accords of the Free Smugglers&#039;&#039;&#039;&amp;quot;. The accords are the closest to a form of law that a fleet will possess, and keeps the fleet from straying too far from its objectives or allowing unfair treatment of its crew. While the mandate covers what a fleet should or shouldn&#039;t be doing, as laid out by the Star-Admiral, the code of conduct is a unanimously agreed-upon set of laws specific to that fleet that keep the peace between crewmembers. Violating either part of the accords is grounds for demotion to Void-Private and in extreme cases expulsion from the fleet - or even exile from the Ti&#039;Rakqi.  It is expected that punishment is handled internally, but if egregious enough - such as a large swathe of a fleet deciding to mutiny - the Star-Admiral may give the order for all fleets affiliated with the Ti&#039;Rakqi to hunt down the offenders.&lt;br /&gt;
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The accords dictate laws, such as property rights and crew payment, while also providing what is essentially the fleet&#039;s standard operating procedure for their mandate. These laws are not set in stone, however, and the accords will regularly be amended as mandates change or other circumstances arise.&lt;br /&gt;
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=====Lu’fup (Void-Private)===== &lt;br /&gt;
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This is the lowest rank in the faction, comprised of newer recruits or those that have been demoted. The Void-Privates do not have many privileges provided to them, are often crammed into shuttlecraft instead of proper quarters, given the worst rations, and are only given limited access to showers or other facilities. Generally speaking, the Void-Privates of a Ti’Rakqi vessel are given menial jobs that do not require much pre-existing knowledge, with those that withstand the initial weeks usually picking a profession and being assigned to a higher-ranking member of the crew as an apprentice. The two exceptions to this are the role of gunnery operator, the role responsible for the operation of the ship’s offensive weapons, and the armourers, the role responsible for the maintenance and handling of personal weapons. Both of these roles are restricted to those who advance in rank to prevent a mutiny by disgruntled Void-Privates.&lt;br /&gt;
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The role is seen as a “trial” rank that will quickly separate those who are worthy of becoming proper crew from the unworthy, with those being considered “unworthy” being dropped off at the nearest port to make room for more recruits. Interestingly, it seems that Skrell identified as Listeners move up faster than their Receiver contemporaries - although this preference doesn&#039;t prevent a Receiver from advancing in rank. &lt;br /&gt;
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&#039;&#039;&#039;The Trial of the Private&#039;&#039;&#039; - To escape the lowest rank, a Skrell must declare their intent to move up the rankings, and then, if the group of Ensigns they work most closely with believes that they are competent, they will organize a trial for them. The trial changes drastically based on the Private&#039;s intended role in the fleet. An engineer would get a different trial than that of a navigator, but generally, each trial is constructed carefully in order to be fair. The ship council administers the trial and if successful, the Private is promoted and quickly moved out of their old quarters and into a much comfier dormitory. &lt;br /&gt;
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=====Qu’oot (Star-Ensign)=====&lt;br /&gt;
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The rank-and-file of any given Ti’Rakqi vessel, Star-Ensigns are one of the most populated ranks throughout the entirety of the Ti’Raqki, and receive a greater quality of living compared to that of a Void-Private. This usually comes in the form of a small bunk in the crew barracks as well as easier access to recreational activities that the fleet provides. When promoted, an Ensign will have unlimited access to facilities such as the kitchen, which is likely to be the first destination for those who were just promoted.&lt;br /&gt;
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Star-Ensigns are more specialised in their role on the ship compared to Void-Privates, having specific duties that they’re expected to perform to the standards set by the ship’s Captain and their officers. The roles are organised into broad assignments, which can vary in scope depending on ship. The more senior crew tend to be specialised for a specific task for their role, and will often take up a position similar in authority to a middle manager:&lt;br /&gt;
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&#039;&#039;&#039;&amp;quot;Engineer&#039;&#039;&#039;&amp;quot; - Responsible for the maintenance of the ship itself and its systems. More senior engineers will specialise in specific systems such as weapons, propulsion, or electronics, and will attempt to fine-tune these areas of the ship when able to better fit the capabilities of the ship and crew. A ship that consistently has a full cargo hold may have an engineer who focuses their efforts on modifying the ship&#039;s propulsion system for greater output to compensate.&lt;br /&gt;
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&#039;&#039;&#039;&amp;quot;Surgeon&#039;&#039;&#039;&amp;quot; - As the Ti’Rakqi rarely have access to proper medical facilities outside of Ippitaq’wesi, the ship surgeons are responsible for ensuring at the very least a crewmember does not die, and are expected to know basic medical knowledge and how to treat common wounds and ailments. Senior surgeons tend to be those with an actual medical background, and will be fast-tracked from the lower ranks due to the demand for actual medical Doctors. Some Ti’Rakqi vessels are known to pay well-performing crewmembers to go abroad to study medicine if they show promise as a ship surgeon.&lt;br /&gt;
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&#039;&#039;&#039;&amp;quot;Navigator&#039;&#039;&#039;&amp;quot; - Responsible for flying and navigating the ship. Senior navigators are in charge of using the ship&#039;s electronic warfare suite, as well as plotting routes through more dangerous regions of space such as military cordons or hostile territory.&lt;br /&gt;
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&#039;&#039;&#039;&amp;quot;Gunnery Operator&#039;&#039;&#039;&amp;quot; - Responsible for the operation of the ship’s offensive weaponry, the gunnery operator is a role that’s only available once a crewmate has reached the rank of Star-Ensign. Senior gunnery operators will act as commanders during a battle, coordinating with the other weapon teams to increase the effectiveness of a salvo, as well as being in charge of defending the ship if boarded.&lt;br /&gt;
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&#039;&#039;&#039;&amp;quot;Armourer&#039;&#039;&#039;&amp;quot; - The armourer is responsible for the storage and maintenance of personal weapons aboard the ship, and handing them out along with miscellaneous equipment when a raid or boarding action is being organised. Senior armourers will act as quartermasters alongside senior cooks for the ship, taking stock of what’s aboard and advising the officers and Captain of the ship on what’s needed the next time they make port. On vessels that have their own workshops, the armourers are also responsible for the production of in-house equipment or modifications to pre-existing equipment, such as weapons, armour, or specialised gear for a specific raiding target.&lt;br /&gt;
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&#039;&#039;&#039;&amp;quot;Cook&#039;&#039;&#039;&amp;quot; - Although not particularly important to the day-to-day operation of the ship, cooks are in practice one of the more influential crewmembers of a Ti’Rakqi vessel. They are responsible for providing a varied and at least somewhat healthy diet for the rest of the crew, and a good cook is well-protected by their crewmates - both from external threats and from other crewmates that may have a grudge. Senior cooks work in conjunction with armourers as quartermasters for the ship, sharing the responsibility of stock-taking and ordering supplies.&lt;br /&gt;
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&#039;&#039;&#039;The Test of the Ensign&#039;&#039;&#039; - The trial undertaken by the Star-Ensign is far different to that of the Void-Private. The Trial can only be invoked if the Ensign initiating it can succeed in three fights against their fellow Ensigns; with the fights either being physical, known as the &amp;quot;fight of the body&amp;quot;, or psionic, known as the &amp;quot;fight of the mind&amp;quot;. The loss of even one challenge immediately disqualifies them from promotion to Star-Lieutenant. Even the nature of the promotion has some social impact as well. If a Star-Ensign is constantly being challenged and consistently losing, they begin to lose reputation until they make a visible effort to shape up; should they fail, they’ll eventually be demoted or even exiled.&lt;br /&gt;
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=====Qu’qrot (Star-Lieutenant)=====&lt;br /&gt;
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The highest role most members of the Ti’Raqki can hope to achieve, the Star-Lieutenants are the officers and leaders of a Ti’Raqki vessel. While not always, a Star-Lieutenant will usually have a senior role aboard the ship, and by being a Star-Lieutenant they take on the extra responsibility of being a head of staff for that area of the ship’s operation. The role requires a combination of age and experience, with the younger and less experienced Star-Lieutenants typically working under senior Star-Lieutenants until they reach that point. If not responsible for any specific department of the ship, a Qu’qrot will be given the responsibility of personally leading raids or boarding actions. &lt;br /&gt;
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Senior Star-Lieutenants who have proven themselves may be given the privilege of commanding their own vessel within a Ti’Raqki fleet. These vessels are usually smaller support craft, with room for reassignment if they prove themselves or are promoted to Star-Captain.&lt;br /&gt;
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&#039;&#039;&#039;The Trial of Authority&#039;&#039;&#039; - The Authority Trial can be invoked at any time by any Star-Lieutenant. The Trial is extremely simple, and that is to beat an existing Star-Captain in a single challenge of the mind or of the body. The challenger gets to choose between whether it will be physical or mental, and if the Star-Lieutenant wins, they become a Star-Captain. If they lose, however, they are demoted back to Void-Private. It is hard to get promoted again since initiating the trial is considered an implication of your belief that the Star-Captains’ way of commanding isn’t good enough, and a disregard for the respect of the rank. If the challenger succeeds, they are given command of their own ship, or if already commanding their own ship they will be given a new vessel deemed more appropriate for the rank.&lt;br /&gt;
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=====Lu’Vru’qos (Star-Captain)=====&lt;br /&gt;
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The rank of Star-Captain is seen as the highest attainable rank within the Ti’Rakqi hierarchy due to the requirements for becoming Star-Admiral, and is a title that demands respect throughout the entire organisation. &lt;br /&gt;
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Junior Captains will command just one ship, adjusting to their new role and responsibilities - both to the ship and to the Ti’Rakqi itself. As a Star-Captain gains more experience they may be appointed their own fleet to manage, and outside of a broad mandate provided by the Star-Admiral themselves the Captain will have free reign to operate as they see fit. Star-Captains are also provided with the location of Ippitaq’wesi upon promotion, along with the implanted killswitch that prevents them from betraying the Ti’Rakqi or the location of their home base before dying.&lt;br /&gt;
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&#039;&#039;&#039;The Trial of The Abyss&#039;&#039;&#039; - The Abyss trial is the Ti’Rakqi’s codified method of deposing a Star-Admiral who has shown ineffective leadership or is otherwise seen as unworthy of the position by a Star-Captain. As with the Authority trial it can either be a trial of the body or a trial of the mind, but unlike previous challenges, this trial results in a permanent demotion and assignment to Ippitaq’wesi as punishment for doubting the leadership of the Admiral. To date, only five Abyss trials have been initiated, with the only successful Abyss trial being Xioshi’s against their predecessor.&lt;br /&gt;
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=====Qu’Vru’qos (Star Admiral)=====&lt;br /&gt;
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The rank of the leader of the Ti’Raqki. They have complete authority and expect unwavering loyalty to the organization. The Star-Admiral is appointed typically after the death of the previous Star-Admiral, but specific circumstances, such as invoking the Abyss Trial, can circumvent this tradition. The current presiding Star-Admiral is simply known as Xioshi. &lt;br /&gt;
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The rank is a very hands-off position in comparison to the other ranks, with the responsibilities mostly relating to providing mandates to fleets and ensuring the continued success of the Ti’Raqki. With every new fleet that is established or that joins the Ti&#039;Rakqi, its leader is given the privilege of meeting the current Star-Admiral face-to-face. This meeting is private, and not much is known outside of the Star Admiral congratulating them and giving them their mandate. The mandate depends on what the Ti’Rakqi requires, and is essentially a broad order for the fleet to operate with a certain goal in mind. &lt;br /&gt;
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=====Xioshi, Current Qu’Vru’qos of the Ti’Raqki=====&lt;br /&gt;
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A comparatively psionically powerful Listener and tactical genius by Skrellian standards, Xioshi managed to climb the ranks solely through the use of their psionic abilities, completing every trial through a test of the mind.&lt;br /&gt;
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As an ambitious Star-Lieutenant, they achieved resounding success through several operations as a ship captain, and reportedly became a Star-Captain much faster than what was considered typical at the time. While initially their psionics carried them through the ranks, it wasn’t until they completed the operation that gave them their own fleet, the Kaz-qi’Thum, that Xioshi’s tactical prowess was unveiled.&lt;br /&gt;
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Their reputation and abilities eventually culminated in their invocation of the Abyss trial, where they were able to best their predecessor and ultimately rose to the rank of Star-Admiral. The story of their rise to power, combined with their stellar reputation both before and during their thirty-year tenure as Star-Admiral has secured their reign over the Ti’Rakqi.&lt;br /&gt;
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====Notable Fleets====&lt;br /&gt;
=====Kax-qi&#039;Thum=====&lt;br /&gt;
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Kax-qi&#039;Thum, or when loosely translated &#039;&#039;&#039;&amp;quot;Iron Cannons&amp;quot;&#039;&#039;&#039;, is a fleet headed by two massive Planaq carriers, and is the main display of power projection for the Ti’Raqki operation. The twin ships both have a complement of Ayoni escort craft, which act as the fleet&#039;s backbone while being supplemented by the usual retrofitted civilian craft the Ti&#039;Rakqi employ.&lt;br /&gt;
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The Kax-qi’Thum formed after its military vessels were stolen from an asteroid used by the Federation as a graveyard for outdated military equipment. Taking advantage of freak solar activity that forced a general evacuation of the asteroid by the Qukala stationed there, Xioshi, a Star-Lieutenant at the time, funnelled their crew into two Planaq spacecraft and had their engineers perform the most basic work required to get them flight-worthy. Combined with a feint action by the rest of Xioshi’s fleet that distracted the local Qukala force, the two ships and their complement of Ayoni escorts were safely brought to a friendly port where proper maintenance could be conducted. This operation ultimately led to Xioshi pushing for their promotion to Star-Captain, and when promoted their fleet was given the military vessels as a reward. Although largely suppressed by Federation media, the Federation did respond with tighter security measures that have made it much harder for the Ti’Rakqi to even operate near the region.&lt;br /&gt;
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The two ships are largely outdated compared to what the Qukala currently uses, and are not themselves considered a major threat by the Federation. That said, the Kax-qi’Thum is still considered a threat to any merchant or hostile Marauder unlucky enough to come across it. The fleet mostly acts as a deterrent to any small Qukala patrols or opposing Marauder fleets that threaten Ti’Raqki operations in an area, with the regular upgrades that Xioshi puts the two ships under keeping them competitive.&lt;br /&gt;
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The Skrell aboard these twin sister ships have become to recognize one another as Qu&#039;Draa, or even Qrra&#039;Myaqq, as a result of the considerably long history involving both ships. The battles the two have survived, both from the Nralakk Federation and other Marauder groups, have left many scars on both their hulls and the surviving crew.&lt;br /&gt;
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=====Diingi&#039;Lumiik=====&lt;br /&gt;
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Diingi&#039;Lumiik, or when translated &#039;&#039;&#039;&amp;quot;Harbingers of the Void&amp;quot;&#039;&#039;&#039;, consists mostly of retrofitted civilian spacecraft, but with the addition of three additional Qaqii spacecraft that were captured after a skirmish with Qukala vessels within the Deadspace Spine. While the military ships within the fleet are not fully combat-capable due to the damage received during the skirmish, local officials are still wary when reports come in of the fleet operating in their area. &lt;br /&gt;
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The Diingi&#039;Lumiik is considered the most hawkish amongst the other fleets within the Ti&#039;Raqki; while the Kax-qi’Thum acts as a deterrent, the Diingi’Lumiik is the actual fighting force of the Ti’Raqki. The fleet considers the Deadspace Spine to be its main area of operations, but its mandate requires it to protect Ti’Raqki assets and affiliated planets across the Traverse, forcing the fleet to currently be split into groups of varying sizes. Because of its mandate, the fleet is more welcoming of newcomers into the Ti’Raqki, seeing them as potential recruits to pad out its thinly-stretched numbers.&lt;br /&gt;
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The Skrell aboard the trio of Qaqii vessels see one another as friendly rivals, always doing their best to outdo one another. Whilst this has worked out favourably many times in the past, the rivalry does mean that the three vessels are always in need of repairs after their latest attempt to one-up one of the other ships, further delaying the fleet in seeing these three vessels becoming fully functional. The rivalry has also promoted an intense personality amongst their crew, causing the three ships to be separated along with the rest of the fleet to prevent escalation and the potential destruction of one or all three of the vessels. Despite not being in the same region of space as each other, this does not stop the crews from frequently sending long-range communications to one another, bragging about recent victories and sharing war stories.&lt;br /&gt;
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===== Tana’raq’iq =====&lt;br /&gt;
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Loosely translated to &#039;&#039;&#039;“Scavengers”&#039;&#039;&#039;, the Tana’raq’iq is unique in that it is not a singular fleet, but a loose confederation of fleets that share a similar philosophy and preferred tactics to achieve their goals. These fleets usually engage in smuggling operations, minor piracy, and reportedly have ties to scrapper groups within the [[Tri-Qyu]] system. The loose confederation, while initially seen as a break in tradition by the rest of the Ti’Rakqi, is now seen as a blessing; the decentralised nature of the fleet has allowed it to have a wider area of operations when compared to other fleets, while still being organised enough to bring in more income for the Ti’Rakqi than any of the fleets could bring in alone.&lt;br /&gt;
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The Skrell active in the Tana’raq’iq are considered the “wildcards” of the Ti’Rakqi. The broad activities of the fleet combined with the daredevil escapades of some of its individual fleets close to the inner systems, including unprovoked clashes with Qukala forces, have given the fleet a reputation of being unpredictable. When another fleet of the Ti’Rakqi interacts with the Tana’raq’iq, it is said that the crews should prepare for both a fight and a party. &lt;br /&gt;
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The Tana’raq’iq do have two main areas where they operate despite their decentralised nature: to the northeast, near [[Xrim]] and towards [[Hieroaetheria]], and to the southeast, towards [[Empire_of_Dominia|The Empire of Dominia]] and the [[Izweski Nation|Izweski Hegemony]].&lt;br /&gt;
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Those who base themselves closer to the southeastern borders of the Nralakk Federation are known to frequently cooperate with their Unathi peers. While they are willing to trade with most in the area as long as there is a benefit to it, these Marauders have found themselves cooperating closely with [[Unathi Piracy#Kazu&#039;s Techraiders|Kazu&#039;s Techraiders]] in particular. &lt;br /&gt;
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The two groups trade regular goods when beneficial, but the relationship is mostly characterised by its cooperative aspects; the Tana’raq’iq are known to provide their own vessels for Techraider missions within Federation space, while the Techraiders provide manpower for Skrell smuggling operations outside of Federation space, along with importing essential goods for the Tana’raq’iq to smuggle into the Federation proper. The Techraiders, being mostly interested in advanced technology as part of their objective to rebuild Moghes, go to great lengths to nurture the relationship to ensure a reliable source of Skrell technology. The Tana’raq’iq are likewise invested in continuing this relationship as Techraider support provides them with easy access to markets outside of the Federation. This relationship seems to be unstrained by the Techraider’s kidnapping of Skrellian scientists; while unsavoury, these kidnappings do not technically go against the mandate that disallows them from harming civilians in any capacity - an order that while not justified by the Star Admiral, is generally considered to be a wise decision, as the nature of the fleet requires additional checks and balances to prevent rogue elements from acting against the interests of the Ti&#039;Rakqi.&lt;br /&gt;
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In comparison, the relationship between the Tana’raq’iq and the Unathi pirate group [[Unathi Piracy#Hiskyn&#039;s Revanchists|Hiskyn&#039;s Revanchists]] is described as cold at best; the Marauders of the Tana’raq’iq have near-unanimously agreed to not interact with the Revanchists in any way due to their ‘morally bankrupt’ methods of achieving their objectives, which include supporting synthetic groups when it comes to fighting Dominia. With this said, due to the decentralised nature of the Tana’raq’iq, some vessels have been known to cooperate with the Revanchists when their agendas align. Regardless, the Revanchists are known to target Tana’raq’iq vessels, believing these Skrell to be too weak to do what it takes to complete their objectives.&lt;br /&gt;
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To the northeastern borders of the Nralakk Federation, the Tana’raq’iq mostly focuses on piracy, stealing from Federation merchant vessels and discretely selling the cargo on Epsilon Ursea Minoris. While the Commonwealth of Hieroaetheria and the Federation cooperate to prevent these events from occurring, the Tana’raq’iq in the region have plenty of “clean” ships that they provide with false documentation, allowing for seemingly legal trade within Hieroaetherian space and making their capture that much harder for the authorities. &lt;br /&gt;
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Deeper within Federation territory, closer to Xrim, the Tana’raq’iq primarily focus on recruitment. Using the fact that the region is mostly left alone by the greater Federation, the affiliated vessels here will use the fleet&#039;s assets to recruit for themselves - and to a lesser extent the rest of the Ti’Rakqi. While rumours are rampant about Dionae joining the Ti&#039;Rakqi, particularly Shrkh wishing to flee persecution on Xrim, there has so far been no evidence that proves the rumours to be true.&lt;br /&gt;
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===== Veq’Luuq =====&lt;br /&gt;
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The Veq’Luuq, or the &#039;&#039;&#039;“Void Hunters”&#039;&#039;&#039;, is a fleet similar to the Tana’raq’iq in that it is in practice a loose confederation of large, independently acting vessels. These ships are solely commanded by experienced Star-Captains, and have a higher than average number of Void-Privates due to the fleet&#039;s reputation of being the best opportunity to get fast-tracked to Star-Ensign.&lt;br /&gt;
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The captains of the Veq’Luuq have the primary goal of probing uncharted regions of space, while secondarily hunting dangerous xenofauna so that they can provide a stable source of income for the Ti’Rakqi. It is largely unknown to what end they are exploring uncharted space, but it is believed that the Star Admiral may have plans to expand Ti’Rakqi operations, or to prepare for the eventual expansion of the Nralakk Federation. Outside of this, the Veq’Luuq has the unique freedom of operating as they see fit because of the distances that normally separate them from the rest of the Ti&#039;Rakqi. The Captains are allowed to pursue their mandate or their own personal goals how they please, where they please, so long as they still follow the Star Admiral’s original orders and uphold their obligations to the Ti&#039;Rakqi. &lt;br /&gt;
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It is expected of the Captains of the Veq’Luuq to return to port on a regular basis, giving intelligence as well as their tribute to the Ti’Rakqi in exchange for repairs, upgrades, equipment, and additional crew at a fraction of what it would normally cost as members of any other fleet. It is also expected that a third of their Ensigns who were promoted during their voyage be discharged and allowed to join more standard Ti’Rakqi fleets, to be replaced with fresh recruits. &lt;br /&gt;
==== Trade ====&lt;br /&gt;
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The Ti’Raqki economy is diversified across many illegal ventures, but the main source of their income is the smuggling of goods across the Nralakk Federation. A large portion of their operations is dedicated to selling goods to the Traverse, allowing the Traverse to be less reliant on the inner sectors. While this relationship required a hefty sqiip sum, the recent economic collapse and the phoron shortage has forced the Ti’Rakqi to allow bartering with their long-term clients, while giving discounts to the more disadvantaged groups across the Traverse. Detractors within the group comment on the short-term ramifications of this, but Xioshi is adamant that the benefits this will bring will outweigh the initial costs in the long term.&lt;br /&gt;
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The internal economy is barter-based, with goods and services being exchanged between fleets rather than the exchange of money. The Star-Admiral entrusts the fleets to handle these affairs, only getting involved if needed to settle a dispute between two fleets. This system is supplemented by Ippitaq’wesi’s own industrial sector, which can produce goods that are either rationed out to the fleets, or packaged and sold in the Traverse as a low-cost alternative to what is usually provided by the inner systems.&lt;br /&gt;
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Most Marauder groups on the fringes of Federation space have managed to extend their presence outside of the Federation, although their influence in these areas has always been middling at best. The Ti&#039;Rakqi had the most success in extending their reach into what is now the [[Human Wildlands]], where they were able to better obtain human goods for smuggling back into the Federation. After the collapse of the Solarian Alliance though, they were forced to cease most of their operations. The chaos that followed the collapse at first benefited the Skrell operating there, but the anti-xeno attitudes of the Solarians, the securing of the borders by the Nralakk Federation, and the threat posed by the former fleets of the Solarian Navy forced the Marauders to retreat back into the Traverse. The Wildlands is seen by many today as an elusive target; a potential gold mine for anyone willing to take the risk, but just out of reach for most.&lt;br /&gt;
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With the Wildlands being seen as too hostile for non-human pirates, many of the Marauder groups have elected to strengthen their presence within the Traverse rather than look outwards. The exception to this is the Ti&#039;Rakqi, due to it being one of the few Marauder groups that are large enough to look at external trade without compromising their position within the Traverse. Trading is done discretely on the border as Skrell and Human pirates quickly exchange goods before retreating back into their respective territories, fearing that they might attract the attention of the authorities. &lt;br /&gt;
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Aside from the Tana&#039;raq&#039;iq&#039;s dealings with [[Unathi Piracy|Unathi pirates]], the southeastern frontier is considered an untapped resource for the Ti&#039;Rakqi to exploit. While not as lucrative as the former Solarian territories, the comparatively relaxed border security and lack of organised policing past the Federation border does allow Marauder activity to proliferate. Dominia&#039;s pact with its neighbouring pirate fleets has deterred those who would consider the Empire to be an opportunity, and as a result Marauder activity in the region tends to stop before reaching Dominian space.&lt;br /&gt;
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=The Resistance=&lt;br /&gt;
[[File:Free Traverse Flag.png|400px|thumb|right|The flag used by The Resistance and Free Traversers to advocate for a Traverse free from Federation oppression.]]&lt;br /&gt;
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The Resistance, or &#039;&#039;&#039;Lyukal&#039;&#039;&#039; in Nral&#039;Malic, is a collection of groups opposed to what they perceive as oppression of all Skrell by the Federation government. These groups are concentrated mostly in the [[Notable_Skrell_Systems_and_Locations#The_Tetramerous_Systems:_The_Traverse|Traverse]], particularly where the central government has little presence. However, with Weibii&#039;s [[Warbling_:_The_Traverse_Strikes_Back|Exodus]] the Lyukal have branched out to regions outside of Federation space; along with their usual strongholds within the Traverse, the Lyukal now have a notable presence within Mendell City&#039;s [[Starlight_Zone|Starlight Zone]]. &lt;br /&gt;
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&#039;&#039;&#039;OOC Note: Being a member of the Lyukal is considered highly illegal by the Nralakk Federation. Playing a character with affiliations with the Lyukal runs the risk of permanently losing that character.&#039;&#039;&#039;&lt;br /&gt;
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==History==&lt;br /&gt;
&lt;br /&gt;
The Lyukal&#039;s decentralised nature makes it difficult to determine its exact origins, but it can be said that at least some parts of the modern Lyukal can trace their roots to members of the Lyukal during [[Skrell_Synthetic_Age|Glorsh-Omega&#039;s reign]] that disagreed with the formation of the Second Nralakk Federation. These groups saw the Federation&#039;s re-establishment as a new oppressive government, not much different than Glorsh&#039;s rule that they spent years fighting. These Skrell, who spent years waging a guerilla war against Glorsh, now found themselves organising against their fellow Skrell. In the centuries since its inception, other groups have aligned themselves with the Lyukal&#039;s cause. The motivations of these groups vary, with some sharing the Lyukal&#039;s belief of the Skrell&#039;s right to freedom and self-determination, while others are motivated by more selfish goals. Regardless of their motivation, all members of the Lyukal are united under one common belief: the Nralakk Federation&#039;s rule over all Skrell cannot be tolerated.&lt;br /&gt;
&lt;br /&gt;
While the Lyukal has been active for centuries, it has remained an unorganised and unfocused dissident group in the eyes of the Federation, a fact that both benefits and constrains the Lyukal; by being decentralised, the Lyukal&#039;s effectiveness as a resistance group has been minimised. On the other hand, by not being severely impacted by the apprehension of one leader or dismantlement of one Cell, the Lyukal has remained a constant threat to the authority of the Nralakk Federation within the Traverse. On the outside, there seems to be a development, with a single leader who acts as the public face for the group and represents its goals abroad: [[Notable_Skrell#Kalq’Qi_Weibii|Kalq&#039;Qi Weibii]]. After losing the [[Warbling_:_The_Traverse_Strikes_Back|&#039;&#039;&#039;2463&#039;&#039;&#039; Grand Councillor election]], Weibii encouraged any Skrell who felt dissatisfied with the Nrallak Federation to join them in a mass exodus, bringing them to the [[Republic_of_Biesel|Republic of Biesel]] and founding the [[Starlight_Zone|Starlight Zone]] within it&#039;s Capital. After this exodus, Weibii became the unofficial leader of the Lyukal, bringing the resistance movement recognition abroad and giving it a platform to promote its cause and lobby for support within human space.&lt;br /&gt;
&lt;br /&gt;
It was discovered that the Lyukal had been supporting the [[Skrell_Politics#Independent_Traverser_Movement|Independent Traverser Movement]] while it was still active, although the extent of this support is unknown. Near the end of the Movement&#039;s activity, a Lyukal operation within Federation space was foiled thanks to a combined effort of ITM members and Ruupkala and Nlomkala officers. The operation involved providing arms and other supplies to militant members of the Independent Traverser Movement who were still active despite the overall movement losing traction as a result of successful negotiations with the Grand Council. It is believed that the Lyukal wished to have the remnants of the ITM continue its resistance against the Federation, but the operation was interrupted before it could come to fruition.&lt;br /&gt;
&lt;br /&gt;
==Structure and Operations==&lt;br /&gt;
&lt;br /&gt;
The Lyukal is highly decentralised, and most groups are rarely, if ever, in contact with one another. When motives align, several groups of dissidents may come together to form &#039;&#039;&#039;Cells&#039;&#039;&#039;, pooling resources and manpower to help accomplish a shared goal. The leader of a Cell is invariably the one who can exert the most control over its members, with many Cells experiencing a period of instability as this power struggle takes place. It is common for a new Cell to quickly dissolve during this period, with the Federation&#039;s [[Skrell_Politics#Federation_Enforcement|Kala]] finding it to be the easiest time to infiltrate and dismantle the operation before it can begin in earnest. Once a Cell has had the chance to establish itself, however, it can be extremely difficult to dismantle it. These Cells will primarily act independently of one another, with subdivisions within the Cell sometimes collaborating with other Cells if skills are needed or if the groups have a shared target in common. The internal structure of a Cell varies, with some being more centralised than others. The leader of a Cell may use clandestine methods to disseminate their orders, while others may rely on their subordinates to pursue their objectives autonomously. A common theme, however, is the compartmentalisation of information; groups within a Cell are only aware of their own part to play within the wider plan of the Cell. If one group is caught by the authorities, they will be unable to reveal information that could lead to the capture and arrest of other members of the Cell.&lt;br /&gt;
&lt;br /&gt;
While there is no central leader of the Lyukal, [[Notable_Skrell#Kalq’Qi_Weibii|Kalq&#039;Qi Weibii]] is considered the &amp;quot;face&amp;quot; of the organisation as a whole. Their activities in Mendell City&#039;s [[Starlight_Zone|Starlight Zone]] focus on fostering anti-Federation sentiment in Skrell abroad, as well as recruitment and educating Skrell on the oppressiveness of the Nralakk Federation. While Weibii holds no official title, they are considered by many both within and without to be the leader of the Lyukal. This has been encouraged further by their appointment to Community Liaison for the Starlight Zone, which has effectively made them the leader of the refugee enclave within Mendell City.&lt;br /&gt;
&lt;br /&gt;
== Cells ==&lt;br /&gt;
===Raqa&#039;Nuul (Cybers)===&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Notable Skrell| Ockq Oona]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The insidious use of technology and the extranet by the Federation has led to a populace unable to think critically and come to their own conclusions. Skrell today have become too dependent on information fed to them by a government that sees them as cattle to be kept docile. We aim for the free sharing of information within the Federation&#039;s extranet ecosystem, and the dismantling of the oppressive structures that prevent the free exchange of knowledge.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Raqa&#039;Nuul was founded by its current leader, Ockq Oona, in 2398, following their expulsion from their planet&#039;s Depth College for what was officially &amp;quot;academic misconduct&amp;quot;. Oona claims that their expulsion was based on their political activities rather than misconduct, and that the Federation forced their Depth College to expel them. Ockq Oona was highly critical of the Grand Council during their Depth College years and would regularly advocate for reform on free speech while on campus. When they were expelled, Ockq Oona formed an online community with their former classmates. This community would gather any information they could find on topics that the Federation were known to censor and publicise it before the authorities could catch on. Over time, this community would go on to become the Raqa&#039;Nuul.&lt;br /&gt;
&lt;br /&gt;
Dedicated to the freedom of information, the Raqa&#039;Nuul pursues an almost purely virtual war against the Nralakk Federation. As a result, the Cell does not have much of a physical presence, and members mostly organise themselves in online spaces. The group focuses on combatting the Federation&#039;s propaganda through online activism but also commits acts of cyber terrorism to accomplish its goals. The Raqa&#039;Nuul have been responsible for installing viruses in government systems, leaking Federation secrets over the extranet, and committing acts of vandalism on sites such as [[Skrell_Culture#Social_Media|Viv-ID]]. While mostly non-combative, the Raqa&#039;Nuul&#039;s actions have at times led to serious injury or death; in one prominent case, a shipping depot&#039;s docking systems were compromised due to a virus used by the Raqa&#039;Nuul, resulting in an incoming vessel being unable to dock properly and colliding with a station&#039;s hull. The Cell publicly apologised, stating that they only intended to interrupt shipping operations, but this and similar events have resulted in the group being seen as a serious threat to online and computer safety. The Federation has created a counter-campaign against the Raqa&#039;Nuul that capitalises on the average citizen&#039;s fear of them; propaganda warning citizens about online fraud, account hacking, and similar illegal activities regularly reference the Raqa&#039;Nuul which further reinforces negative attitudes towards the Cell.&lt;br /&gt;
&lt;br /&gt;
The Raqa&#039;Nuul&#039;s expertise in hacking has made them popular amongst other Lyukal Cells and other criminal groups. If a system needs breaking into, or if local communications or an online service needs to be disrupted, Raqa&#039;Nuul members are highly sought after. Their expertise in hacking has also made Raqa&#039;Nuul members prize recruits for criminal groups elsewhere in the Spur, with criminal organisations known to pay a small fortune for their services. Additionally, the Cell is rumoured to be a target of the Ruupkala for recruitment, and captured members are marked for &amp;quot;special rehabilitation&amp;quot; to be turned into Ruupkala agents.&lt;br /&gt;
&lt;br /&gt;
===Oqolk-Kora (New Path)===&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Notable Skrell| The Latent]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Those in power claim that the mistakes of the past shall not be repeated, but we can see the Federation for what it is. The Federation represents a stagnation in our progress as a species, a return to the old ways that will eventually lead us to another cataclysm such as Glorsh-Omega. The Oqolk-Kora refuse to see our people suffer under the hands of another tyrannical regime. When the Lyukal storms Kal&#039;lo and seizes control, the Oqolk-Kora will be the ones that ensure a peaceful transition to a free and democratic government.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Oqolk-Kora was founded by members of the Lyukal who fought against Glorsh-Omega during its regime four centuries ago, but its culture has changed since its original inception. The Cell originally accepted all Skrell, regardless of their background, but in the modern day it now solely consists of Skrell who identify as [[Skrell_Faith#Kir’gul|Kir&#039;gul]]. This recent change has been attributed to the Cell&#039;s enigmatic leader, only known as [[Notable Skrell| The Latent]]. Shortly after taking over from the previous leader Oroq Xaqu, who originally founded the Cell and died of old age, The Latent enacted a purge within Oqolk-Kora of all Skrell who refused to adhere to Kir&#039;gul beliefs. Despite this radical change and the adoption of Kir&#039;gul, Oqolk-Kora did not witness a fundamental shift in its original mission statement or objectives; Oqolk-Kora originally set out to see the Nralakk Federation dismantled and replaced with a new government system that does not oppress its citizens. The Oqolk-Kora plans to act as a caretaker government when the Lyukal seizes control of the Federation, focusing on ensuring a peaceful transition to a new form of governance. Arguably, the transition to Kir&#039;gul has only reaffirmed the Cell&#039;s mission, although it has caused some division within the Lyukal; not all Lyukal members adhere to Kir&#039;gul beliefs, and some are concerned that The Latent&#039;s aggressive stance on Kir&#039;gul adherence within the ranks of the Oqolk-Kora will extend to everyone else if they were to take control. &lt;br /&gt;
&lt;br /&gt;
Before The Latent, the Oqolk-Kora focused on disrupting the political machinations of the Federation. The Cell would harass election candidates, organise smear campaigns against those deemed to be Federation puppets, and blackmail politicians to impact policymaking. It was also known to disrupt elections, spoiling ballot boxes and vandalising or even destroying polling stations. After The Latent took over the Cell, the modern Oqolk-Kora has become more secretive in its operations; the Cell now primarily promotes Kir&#039;gul beliefs and the Lyukal&#039;s cause as a whole through education and propaganda. Members will typically infiltrate Kir&#039;gul communities first, establishing themselves within an already oppressed community where the Lyukal may find sympathy before reaching out to the main Skrell population. Once members have cemented themselves within the general population, the group begins to infiltrate local politics with the end goal of having key areas of local government either controlled or closely aligned with the Oqolk-Kora.&lt;br /&gt;
&lt;br /&gt;
The Nralakk Federation is noticeably more lenient when sentencing Oqolk-Kora members, typically sentencing them to re-education and releasing them upon completing their &amp;quot;treatment&amp;quot;. It is assumed that the Federation keeps them under close surveillance upon release, with some even believing that they are used as active double agents to infiltrate Oqolk-Kora operations.&lt;br /&gt;
&lt;br /&gt;
===Plurqh&#039;Quq (Freedom Fighters)===&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Notable Skrell| Ju&#039;qoli Yeeboq]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Freedom by any means necessary. For too long have the Skrell been under the heel of an autocratic state; first Glorsh, now a &amp;quot;Federation&amp;quot; that exploits the underclass to the benefit of a privileged minority. While others use words, the Plurqh&#039;Quq will accomplish our misson through direct action. There will be no rest, no surrender. We will not stop until we see the Federation in tatters and all Skrell free from the yoke of oppression.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Plurqh&#039;Quq is a more recent Cell, founded in the 2300s by its current leader Ju&#039;qoli Yeeboq. Yeeboq was a former Qukala soldier, who claims that they were tasked with committing what they consider atrocities against alleged Lyukal sympathisers while deployed to the Traverse frontier. Yeeboq would eventually desert their post with several other members of the Qukala, temporarily forming a Marauder band before reorganising themselves as a Lyukal Cell.&lt;br /&gt;
&lt;br /&gt;
This Cell is best known for its terrorist acts and way of operating; using the Qukala&#039;s own tactics against them, the Plurqh&#039;Quq commits surgical strikes against the Qukala within the Traverse. Plurqh&#039;Quq raids will focus on decapitating strikes, taking out communications and senior officers before engaging their primary target. When not targeting the Qukala, the Cell is known to commit acts of terror - although not with the intent to kill. The Cell will typically call ahead of time to allow an evacuation of the area before bombing or attacking civilian areas, heavily contrasting with their ruthless operations against the Federation&#039;s military. The Plurqh&#039;Quq is also known for its ties to Marauder groups due to its past, coordinating raids on cargo vessels with local Marauder fleets and selling Qukala equipment to groups they come across. The Cell&#039;s reputation as a violent resistance group has made it well known throughout Federation space, and it is standard protocol within the Qukala to engage and destroy Plurqh&#039;Quq vessels on sight.&lt;br /&gt;
&lt;br /&gt;
While not strictly a Suur&#039;ka group, its methods have attracted many Skrell who follow Suur&#039;ka. Yeeboq has capitalised on this trend, promoting strength and self-reliance within the Cell in hopes of making the Plurqh&#039;Quq more attractive to Suur&#039;ka members. Recruitment methods have also adapted in response to the trend, with a number of Suur&#039;ka cloisters known to be funded by the Plurqh&#039;Quq or even being organised by the Cell itself to act as recruitment hubs.&lt;br /&gt;
&lt;br /&gt;
===Qranqi (Subversives)===&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Notable Skrell| Psi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The oppressed and downtrodden of Federation society deserve more. We &#039;&#039;&#039;all&#039;&#039;&#039; deserve more. The [[Nralakk_Federation#Social_Compatability_Index|Social Compatability Index]] is a caste system at its core. How many of us have experienced a waiting list for medical treatment? How many of us have been outright denied services or even employment because of our place in this tiered society? The Federation has made it clear: if you are one of the unfortunate few who was born a [[Skrell#Receivers_and_Listeners|Listener]], or were born into the wrong [[Skrell_Relationships|Quya]], or if you do not fully agree to the common consensus, you are undesirable. The Qranqi refuse to accept this barbaric system any longer, and we urge all Skrell to reject the social contract imposed on us by our oppressors.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Qranqi is an elusive Cell, formed by the enigmatic Psi soon after the Federation&#039;s re-establishment post-Glorsh. When the Federation introduced the Social Compatability Index, many Skrell soon realised the negative impact it would have on large swathes of the population. Those who did not follow what the Federation considers &amp;quot;ideal&amp;quot; found themselves in a weaker position societally due to their score, losing access to aid and resources based on characteristics or factors outside of their control. Many of these disenfranchised Skrell would organise the Qranqi in response, initially as an advocacy movement, but soon joining the ranks of the Lyukal when it became apparent that their activities would not be tolerated by the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
Organised by and for those the Federation would consider &amp;quot;subversive&amp;quot;, the Qranqi&#039;s ethos mostly centres on equality and combating the injustices inherent in Federation society, particularly the impact of the Social Compatability Index and the Federation&#039;s mistreatment of Listeners. Initially, Qranqi members would hold demonstrations and promote their cause through activism, but the Federation&#039;s crackdown on this dissident activity has resulted in the Qranqi taking a less public approach. The Cell focuses primarily on helping those with a poor Index rating or otherwise oppressed under the Federation; makeshift hospitals provide free, &amp;quot;true&amp;quot; universal healthcare, jobs are found for those struggling to find employment, and transport is sourced for those looking to flee the Federation. The Qranqi&#039;s focus on those the Federation considers subversive has given the Cell a lot of sympathy in the Federation&#039;s [[Skrell_Culture#Music|counterculture]] scene, making it a prime recruiting ground for the group; Qranqi agents have been known to embed themselves into local underground hotspots, becoming organisers for illegal raves or managing a club that hosts subversive events. While not every subversive is willing to fight the Federation in a literal sense, the Qranqi have been able to use their influence in the underground scene to convince those oppressed or impressionable enough to join their ranks.&lt;br /&gt;
&lt;br /&gt;
The Qranqi have a reputation as criminals and &amp;quot;punks&amp;quot; due to their ties with the subversive elements of Federation society. Furthermore, the Cell has links to various [[Federation_Crime_and_Resistance#Marauders|Marauder]] groups throughout the Traverse due to their involvement in smuggling Skrell out of the Federation. This has made recruitment somewhat difficult for the Qranqi, as their perceived relationship with criminals has not only made the average Skrell wary of them but has also resulted in actual criminals attempting to join the Cell. As with most Lyukal Cells, the Qranqi&#039;s decentralised nature means that the vetting process for recruits is not uniform, making the situation even more difficult.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skrell]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=34817</id>
		<title>Qerr&#039;Malic</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Qerr%27Malic&amp;diff=34817"/>
		<updated>2024-11-30T07:32:45Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: soc cred&lt;/p&gt;
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{{Navbox_Skrell_Lore}}&lt;br /&gt;
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=Qerr&#039;Malic=&lt;br /&gt;
&lt;br /&gt;
Qerr’Malic is the name given to the moon of Qerrbalak, and was the first stellar body explored by Skrell during the early years of their Space Age. Since ancient history, Qerr&#039;Malic was seen as a benevolent figure watching over the Skrell, especially because of its relationship with the tides. In modern times, even though it’s a bustling hub for tourism, and transport to the colony from nearby Qerrbalak costs as much as a bus ticket for most, the moon has remained a fascination for many. Followers of both Qeblak and Weishii hold a special reverence for the moon, especially those who live on Qerrbalak. It is the only natural satellite around Qerrbalak, with a surface area of about fifty-six million square kilometres -- about twice as large as Luna. The colony is separated into two parts: a surface colony made up of arcologies that host the entertainment and tourism industry of the moon, and a ‘Second Surface’ underground which houses most of the equipment and personnel supporting the surface settlements. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Qerr&#039;Malic was often the focus of those on the parent body far below, even before the time of the modern Skrell. Its foreboding presence and effects on the tides eventually earned it the name &#039;&#039;&#039;Protector of the Homeworld&#039;&#039;&#039;; In the early days, when Qe&#039;qlak was the predominant religion practised by the Skrell, Qerr&#039;Malic was often revered as a powerful entity created by Nralakk to protect the Homeworld. &lt;br /&gt;
&lt;br /&gt;
During the height of the Cold War in Qerrbalak, in &#039;&#039;&#039;1980 BCE&#039;&#039;&#039;, the first Skrell-made surveillance probe managed to land on the surface of Qerr&#039;Malic. Soon after this, the moon was swarming with synthetic creations sent by the various factions of Qerrbalak as part of their intelligence networks and the overall space race at the time. The few probes, drones, and satellites that survived over the centuries remain on the surface as monuments to this part of Skrellian history. &lt;br /&gt;
&lt;br /&gt;
Only centuries later did the Skrell begin efforts to colonize its surface, shortly after a few settlements had been successfully established within the crust of Aliose. Qerr&#039;Malic would be a bit more difficult to colonize compared to Aliose, primarily because it lacked an atmosphere. Partial records recovered post-Glorsh state that both Aliose and Qerr’Malic were formally established sometime around &#039;&#039;&#039;1100 BCE&#039;&#039;&#039;. The moon was earmarked to be a research colony and religious site due to the significance of the moon in Skrell culture, but this plan was soon scrapped as prospectors discovered rich mineral deposits deep underground. &lt;br /&gt;
&lt;br /&gt;
Qerrbalak had been intensively exploited for its natural resources since the beginning of the species’ industrial revolution, so it was only a matter of time before colonies like Qerr&#039;Malic became the focal point for Skrellian expansion. Most of Qerrbalak&#039;s diminishing resources were redirected to prop up the establishment of Qerr’Malics burgeoning resource extraction industry. Soon, most of the colony’s population found themselves reassigned to the moon’s new mining and refining operations, exploiting the moons mineral wealth.&lt;br /&gt;
&lt;br /&gt;
In order to properly manage the colony and its output, the  &amp;quot;Qerr&#039;Malic Mining Consortium&amp;quot; was established. This Consortium was made up of several of the top-performing [[Skrell_Early_History|Consultant Agencies]] at the time that focused on mining and manufacturing, which became part of the formation of the ruling body that would manage Qerr’Malic’s operations. The establishment of the Commonwealth of the Three brought a number of changes to the moon, while still retaining its more corporate ruling structure. As Skrell across the colonies began expressing their desire for independence, the colonial ties were broken, spawning a conflict that would encompass the whole Commonwealth. Following the replacements of several instigators with loyalists, the Consultant Agencies&#039; services helped rapidly regain control of the moon. &lt;br /&gt;
&lt;br /&gt;
Over time, Qerr&#039;Malic began to shift away from its resource extraction operations and began franchising its use as a &amp;quot;waypoint&amp;quot; between extraterrestrial colonies and the Homeworld. Gradually, the infrastructure of the cities began to capitalize on the touristic opportunities available, and by &#039;&#039;&#039;2002 CE&#039;&#039;&#039; Qerr&#039;Malic wasn&#039;t known for its mining might, but for its luxurious entertainment facilities and tourist activities. Eventually, many of the old mines developed into stopping places for transportation, or were repurposed to house the various utilities required for a bustling colony, creating what is known as the “Second Surface”.  Almost none of the original surface settlements on the moon have survived, and what remains of the first colony structures are maintained and promoted as museums for curious tourists to visit. &lt;br /&gt;
&lt;br /&gt;
Just before the [[Skrell_Synthetic_Age#Reign_of_Glorsh-Omega|reign of Glorsh Omega]], Qerr’Malic had hosted a large server farm which the AI had used to access all other Artificial Intelligences within the Federation. This server farm was bombed in the initial attempts to stop Glorsh Omega, and what’s left of the facility that housed it is classed as a heritage site, with the Nralakk Federation forbidding any attempts to expand near the site or otherwise disrupt it.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
During the rule of the Commonwealth of the Three, Qerr’Malic was ruled by a Consortium of Consultant Agencies, essentially corporate entities that managed the colony and its mining industry. With the formation of the Second Nralakk Federation, Qerr’Malic transitioned to a [[Nralakk_Federation#Government_Structure|political structure]] more in line with Qerrbalak and other Skrellian colonies. Qerr&#039;Malic is unique in that it only has two regions: the surface section and the Second Surface section. Both regions have regional Governors who answer to &#039;&#039;&#039;Aleq Val&#039;monn&#039;&#039;&#039;, the current Planetary Governor for Qerr’Malic, who has ruled since &#039;&#039;&#039;2250 CE&#039;&#039;&#039;. Val’monn has been heavily criticised for their apparent lack of action regarding Gasriders on Qerr’Malic in recent years, but so far there has been no action taken by Nralakk&#039;s System Councillor to replace them.&lt;br /&gt;
&lt;br /&gt;
==Environment==&lt;br /&gt;
&lt;br /&gt;
[[file:qerrmalicmapunlabelled.png|thumb|right|360px|An unlabelled map of Qerr&#039;Malic.]]&lt;br /&gt;
&lt;br /&gt;
In an early stage of Qerrbalak&#039;s evolution, Qerr&#039;Malic was thought to have originally been two satellites orbiting one another but eventually collided to form what it is today. In addition to the abundance of craters across Qerrbalak, geologists conducting research into the so-called &amp;quot;Collider Theory&amp;quot; have found some small pieces of evidence here and there. Mineral-rich Qerr&#039;Malic supported Skrell in its expansion across Nralakk. However, centuries of resource extraction has left the moon barren and has forced the colony to rely almost solely on the income it receives from its tourism industries. &lt;br /&gt;
&lt;br /&gt;
The terrain in Qerr&#039;Malic is bumpy, with deep cracks and craters littering the landscape. Originally its terrain made colonization challenging but after the initial expansion, these crevices were soon home to a wide network of facilities focused on the extraction and refining of the moons mineral wealth. Once they ran out of mineral resources, these facilities became entrances to the &amp;quot;Second Surface&amp;quot; of Qerr’Malic, an expansive sprawl of facilities geared towards supporting the surface settlements and the moon’s tourist industry. Several Nralakk Federation scientists and officials have expressed an interest in terraforming Qerr&#039;Malic, but it is considered that the resources required to do so are better used in developing infrastructure in the Federation&#039;s non-core sectors. Because of this, the surface settlements on Qerr’Malic consist solely of arcologies similar to those seen on [[New Gibson]] and [[Aliose]]&lt;br /&gt;
&lt;br /&gt;
With the introduction of the C&#039;thur, Qerr’Malics Second Surface has seen rapid growth; many new facilities have been established specifically to house Vaurca workers, and its transport network has been revitalised to be more efficient in meeting demands for the surface settlements.&lt;br /&gt;
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== Seasons ==&lt;br /&gt;
&lt;br /&gt;
Due to the lack of atmosphere on the moon, there are no seasons. ‘Artificial’ seasons are simulated within the settlements of the colony, based on the current season on Qerrbalak: Qu-Paalq or Lu-Paalq. During Qu-Paalq the humidity and temperature rise above Skrell standard levels maintained in most artificial environments, and Lu-Paalq sees the inverse, with humidity and temperature lowering below normal standards. In the areas not designated as living spaces, such as utility and storage facilities, temperature and humidity are maintained at standard levels typically seen on Skrellian installations.&lt;br /&gt;
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==Cities and Landmarks==&lt;br /&gt;
&lt;br /&gt;
[[file:qerrmalicmap.png|thumb|right|360px|A map of Qerr&#039;malic and its cities]]&lt;br /&gt;
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===Zuvl&#039;Qlip===&lt;br /&gt;
&#039;&#039;&#039;Zuvl’Qlip&#039;&#039;&#039; is the Planetary Capital of Qerr’Malic, and is located within the Sea of the Void, on top of the isolated mountains on its eastern fringe. Despite its geographic isolation, the capital is well-connected to all the other settlements dotted across the surface, with a robust travel network that utilises the Second Surface to provide a connection to other cities. Zuvl’Qlip is also the location for Qerr’Malics primary shuttle port, making it the first city most tourists to the Qerr’Malic will experience. &lt;br /&gt;
&lt;br /&gt;
The city itself is typically not the place most tourists come to Qerr’Malic for, but the city still provides many entertainment venues that focus on the historical and cultural significance of Qerr’Malic. The most popular of these establishments is the unofficially named ‘Explorers&#039; Museum’, which is part of the Nralakk Federations [[Nralakk_Federation#The_Archive_Project|Archive Project]]. This facility houses most of the cultural artefacts and history of the Skrell species, and has physical displays showcasing artefacts from Qerr’Malics initial colonisation, archaeological samples, as well as diaries of the first colonists that colonised the moon. The Explorers&#039; Museum also provides high-class dining facilities that focus on providing authentic Skrellian cuisine, as well as multimedia viewing rooms showcasing popular examples of Skrellian cinematography. As the first established city after the moons shift from resource extraction to entertainment, Zuvl&#039;Qlip has the highest population on Qerr&#039;Malic.&lt;br /&gt;
&lt;br /&gt;
===Sub&#039;Quleq===&lt;br /&gt;
&#039;&#039;&#039;Sub&#039;Quleq&#039;&#039;&#039;, or &#039;&#039;&#039;Settler&#039;s Paradise&#039;&#039;&#039;, lays within the Second Surface of Qerr’Malic, and is the primary living space for non-Skrell workers on the moon. The city primarily houses C&#039;thur workers but is also home to a sizeable Diona community. Settler&#039;s Paradise has a reputation as a known hotbed for illegal ventures and disreputable entertainment enterprises hosted by both species. &lt;br /&gt;
&lt;br /&gt;
C’thur hive cells are known to manage gambling dens, where the machines and games are all rigged, scamming unsuspecting tourists. The Vaurca population is also known for managing bars and clubs that are more ‘legitimate’, although these establishments are known to price-gouge non-regular patrons. Dionae taking part in the city’s underground entertainment industry are commonly buskers and grifters. Dionae are renowned for their utilisation of mimicry and ability to detach nymphs to become stage or street performers. Tourists visiting Sub’Quleq will commonly see Diona singers in clubs or on sidewalks, using their mimicry to perform covers of popular songs, as well as grifters distracting their audience with dazzling performances while one of their nymphs secretly pickpockets them.&lt;br /&gt;
&lt;br /&gt;
Despite the illegality of some of the practices these businesses deal in, it has been notoriously difficult for the Nlomkala to do much regarding them due to the lack of evidence. The C’thuric gambling dens, in particular, are an issue since they are set up as ‘pop up’ businesses, where they close down after a few days of operation only to re-open at another location. Saying this however there has been some success with the more blatant C&#039;thur activities; the Ta of the local hive cells cooperate closely with Nralakk authorities to ensure that certain illegal enterprises are dealt with entirely, such as k&#039;ois farming. Tourists are discouraged from visiting Sub’Quleq, and there are several informational displays warning of the scams typically utilised by the locals. Despite the local Government warning visitors about the dangers of visiting the Second Surface, Sub&#039;Quleq still a popular location for ‘slum tourism’ due to its reputation. The authorities on Qerr’Malic are notorious for being unhelpful when tourists report having their money stolen while visiting locations such as Sub’Quleq, only reminding them of all the warnings given regarding the Second Surface and the risk you take travelling there.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
Examples of posters issued by the Qerr&#039;Malic Tourism and Hospitality Authority warning tourists against visiting the Second Surface.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:qerrmalicposter1.png|300px|thumb|A poster warning tourists to Qerr&#039;Malic about the Second Surface]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:qerrmalicposter2.jpeg|300px|thumb|A poster warning tourists to Qerr&#039;Malic about scams, specifically regarding Diona]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:qerrmalicposter3new.jpg|300px|thumb|A poster warning tourists to Qerr&#039;Malic about scams, specifically regarding Vaurca]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Toqleq&#039;wesi===&lt;br /&gt;
&#039;&#039;&#039;Toqleq’wesi&#039;&#039;&#039; is the second-largest city on Qerr’Malic, and can be found nestled within the deepest trench in the Sea of the Stormcloud. The city is the primary entertainment venue on the planet, with most tourists reason for visiting the moon being here. Toqleq’wesi advertises itself as the entertainment capital of the Nralakk Federation both domestically and internationally, with advertisements for trips to Qerr’Malic mostly focusing on Toqleq’wesi in particular. It’s quite common to see advertisements for discounted trips to Qerr’Malic on Viv-ID or on the extranet, with Toqleq’wesi and what it offers to visitors prominently displayed.&lt;br /&gt;
&lt;br /&gt;
The initial expansion that led to the formation of Toqleq’wesi took place within a tectonically unstable section of the trench - unearthing a geothermal vent with properties unique to Qerr’Malic. The vents produced what was later named ‘Xu’Xi’, a gaseous substance with intoxicating effects on Skrell.&lt;br /&gt;
&lt;br /&gt;
===Ban&#039;zlip===&lt;br /&gt;
&#039;&#039;&#039;Ban’zlip&#039;&#039;&#039; is the name given to what remains of the server farm that allowed Glorsh Omega to assume control of all synthetics within Federation Space. This facility has a ground area of 256 square kilometres, and is meticulously maintained by a permanent local workforce numbering in the hundreds. Most of the ruins are closed to the public due to safety concerns, but short-range shuttlecraft are utilised to provide tours of sections deemed safe. Ban’zlip has been declared a heritage site, preventing any attempts of expansion or otherwise disrupting the ruins. Despite this, there are still small archaeological projects underway in an attempt to recover pre-Glorsh data that may still be housed in the more intact servers.&lt;br /&gt;
&lt;br /&gt;
== Holidays ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Founding Day&#039;&#039;&#039; - Celebrated in the middle of &#039;&#039;&#039;Avroxi-qog&#039;&#039;&#039;, the planet&#039;s Founding Day is a celebration of the transition of the Qerr’Malic colony in &#039;&#039;&#039;2002 CE&#039;&#039;&#039; from mining to tourism. Because Qerr’Malic relies on a service economy, Founding Day celebrations are staggered based on the typical shift; fireworks displays, as well as other public events, take place at 4AM for those on night shift and again at 7PM for those on day shifts, allowing the local population to take part in the festivities without having to take time off work. Founding Day on Qerr’Malic has evolved to include tourists in the celebrations, with many venues becoming themed on mining or astronauts, referencing the colony’s early history as a mining colony and the initial moonwalks that took place early in the Skrell’s Space Age respectively.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Qerr’paq’uu&#039;&#039;&#039; - Celebrated during the transition from Qu-Paalq to Lu-Paalq, this religious holiday is held to celebrate the cultural and religious significance that Qerr’Malic has with Qerrbalak and the Skrell species as a whole. The holiday is fairly tame, with no officially held public festivities. Instead, Skrell neighbourhoods will come together for locally organised stargazing nights, as well as street parties and other small events. Qeblak and Weishii followers will typically try and have their [[Skrell_Faith#Coming_of_Age|coming of age]] ceremonies coincide with Qerr’paq’uu, believing it to bring them luck.&lt;br /&gt;
&lt;br /&gt;
== Demographics ==&lt;br /&gt;
[[file:QerrmalicDemographics.jpeg|thumb|350px|A pie chart showing the demographics of Skrell living on Qerr&#039;Malic.]]&lt;br /&gt;
&lt;br /&gt;
As there is no water on Qerr’Malic, Axiori Skrell are an uncommon sight in its settlements both underground and on the surface. The majority of Skrell on this planet are Xiialt, with a minor amount of Xiiori Skrell. The majority of non-Skrell colonists on the planet live in the underground ‘Second Surface’ section of the colony, many of which are from the C’thur brood. The smallest citizen demographic that can be found on Qerr’Malic is Dionae, who typically live and work in the Second Surface. At any given time the total population of Qerr’Malic can have up to &#039;&#039;&#039;4%&#039;&#039;&#039; being tourists.&lt;br /&gt;
&lt;br /&gt;
There are a small number of humans that work on Qerr’Malic, specifically within the Special Economic Zone. These humans are employed by Idris and NanoTrasen, and only number in the hundreds.&lt;br /&gt;
&lt;br /&gt;
===Percentages===&lt;br /&gt;
&lt;br /&gt;
====Skrell====&lt;br /&gt;
&lt;br /&gt;
Skrell make up roughly &#039;&#039;&#039;70%&#039;&#039;&#039; of Qerr’Malics population, not including tourists. The percentages below are of the &#039;&#039;&#039;Skrell&#039;&#039;&#039; population only.&lt;br /&gt;
&lt;br /&gt;
*Axiori - 25%&lt;br /&gt;
*Xiialt - 67%&lt;br /&gt;
*Xiiori - 8%&lt;br /&gt;
&lt;br /&gt;
====Non-Skrell====&lt;br /&gt;
&lt;br /&gt;
Non-Skrell on Qerr’Malic make up the other &#039;&#039;&#039;30%&#039;&#039;&#039; of the moon’s population, not including tourists. The percentages below are of the &#039;&#039;&#039;non-Skrell&#039;&#039;&#039; population only.&lt;br /&gt;
&lt;br /&gt;
*C’thur Vaurca - 87%&lt;br /&gt;
*Dionae - 12%&lt;br /&gt;
*Human - &amp;lt;1%&lt;br /&gt;
&lt;br /&gt;
== Culture and Life on Qerr&#039;Malic ==&lt;br /&gt;
&lt;br /&gt;
Qerr’Malic has a distinct divide both in culture and quality of life between the surface and what is known as the ‘Second Surface’. The surface cities such as Toqleq’wesi or Zuvl’Qlip are bustling metropolises underneath heavy-duty transparent domes, which cover the surface of Qerr’Malic. These locations are advertised to potential tourists as places of luxury, providing some of the best places to dine, shop, and engage in almost every form of modern entertainment. Visitors to Qerr’Malic have noted how pleasant these surface cities are, with a strong Nlomkala presence reassuring tourists that they are safe while they spend their vacation here. Almost all Skrell workers live on the surface, residing inside habitat domes connecting to the larger cities via the subsurface tram system. Qerr’Malic locals living on the surface have a tendency to be more sociable, mostly due to their work training regarding interactions with tourists.&lt;br /&gt;
&lt;br /&gt;
This strongly contrasts with the often overlooked ‘Second Surface’, a network of transport stations, utility stations, storage facilities, and living quarters designed to support the surface section of the colony. The Second Surface has its foundations in the old mining complexes from Qerr’Malics days as a resource extraction colony, with most of its old infrastructure being repurposed to provide a robust support network for the entire moon. Nearer to the surface you will find tram stations, storage facilities, as well as utility stations controlling power, atmosphere, and heating systems for the entire colony. Further down you will find the habitat sections, mostly made up of repurposed mining complexes where most of the colony’s non-Skrell workers live. The C’thur on Qerr’Malic have flourished down here, working since their arrival on expanding and refurbishing the Second Surface. The environment of the Second Surface has been comfortable for the Vaurca, who are used to vast underground complexes - but the Dionae who live here find it stressful. The lack of natural light and reliance on artificial light to keep them alive has caused the Diona population to typically show signs of paranoia and anxiety. To confront these issues, Dionae will typically stay together in large communities, finding safety in numbers in the larger population centres of the Second Surface such as Sub’Quleq, where the fear of losing light is minimal compared to the more remote regions. Inhabitants of the Second Surface tend to be more work-orientated due to the emphasised importance of their work in maintaining the surface section of the colony, and are considered more insular than those living above ground.&lt;br /&gt;
&lt;br /&gt;
Skrell who end up falling below secondary in the Social Compatability Index system, or otherwise find themselves on the wrong side of the law, will typically flee to the Second Surface. The maze-like complex makes it difficult for authorities to catch criminals who hide out in its deepest recesses, which also make it an ideal home for Qerr’Malics Gasriders; those who work in the manufacture, smuggling, and sale of refined Xu’Xi Gas native to the moon.&lt;br /&gt;
&lt;br /&gt;
Skrell from Qerr’Malic will typically be from a service and hospitality background, with the vast majority finding employment within the surface cities. Because of Qerr’Malics importance as a tourist attraction and its popularity with foreign visitors, however, there is also a high population of Nlomkala stationed on the moon. Almost everyone who is employed on the surface has been trained to be friendly and approachable, regardless of their job, in the event that they need to assist tourists. Because of this, Skrell from Qerr’Malic will usually find opportunities to work abroad with Megacorporations such as Idris, who is more than happy to hire those with a more customer-orientated approach in both their service and their security branches. Vaurca and Dionae are both likely to be found in engineering or mining careers, but there is also a small number of Vaurca Virtual Reality specialists found on Qerr’Malic. These specialists excel in the maintenance and operation of the sophisticated VR centres found in the higher-end sections of the surface’s entertainment venues. VR specialists that end up going off-world with their hive cell will typically find themselves in IT careers or in general tech support.&lt;br /&gt;
&lt;br /&gt;
== Gasriders ==&lt;br /&gt;
&lt;br /&gt;
‘Gasriders’ is a catch-all term for anyone who participates in illegal Xu’Xi Gas operations. Xu’Xi Gas is a naturally occurring gas produced in the geothermal vents of Qerr’Malic, and in small quantities has been noted to give the user a mild high comparable to chewing on Wulumunusha leaves. The gas itself is not illegal, and vape bars built around the more accessible gas vents are a common sight within Toqleq’wesi where the gas was originally located. What is considered illegal is the manufacture and sale of refined Xu’Xi Gas, as this version of this gas is a stronger and highly addictive narcotic.&lt;br /&gt;
&lt;br /&gt;
Gasrider bases of operation are limited to the deeper, more remote areas of the Second Surface, which Qerr’Malic authorities are unable to fully search due to how vast the area is. It is here that Xu’Xi gas smuggled out of Toqleq’wesi, the city with the most accessible sources of the gas, is refined in large quantities. The gas is then shipped back to the surface for sale to locals and tourists alike by Gasrider drug dealers. Refined Xu’Xi gas is also sold in bulk to the less-reputable establishments found on Qerr’Malic, such as the C’thur gambling dens of Sub’Quleq, or to smugglers who ship the gas off-world to other planets within the Nralakk Federation or even beyond to places such as Mendell City’s [[Starlight_Zone|Starlight Zone]].&lt;br /&gt;
&lt;br /&gt;
The Gasrider community outside of Qerr’Malic is also known to produce synthetic alternatives to Xu’Xi Gas, producing a similar high to the real product, but has been noted to give the user a nastier hangover as well as being potentially lethal depending on the manufacturer. Despite their efforts, the authorities in the wider Federation, as well as places with a high Skrell population such as the Republic of Biesel or Sol Alliance, have been unsuccessful in trying to prevent the proliferation of Gasrider operations. This has been attributed in part to the inactivity of Qerr’Malics Planetary Governor Aleq Val&#039;monn, whose detractors claim is secretly benefitting from the Gasrider operations on the planet. These claims have not been proven by Federation investigators, but Governor Val’monn has started to receive pressure from the public and their superiors to take a more active approach towards the Gasrider issue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See Related Page: [[Skrell_Culture#Typical_Skrell_Slang|Typical Skrell Slang]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Special Economic Zone=&lt;br /&gt;
&lt;br /&gt;
Toqleq&#039;wesi, the entertainment capital of Qerr’Malic, is home to Idris&#039; casino named ‘The Croaking Gambit’, a massive casino that hosts top of the line services such as restaurants, lounge singers, as well as gambling halls and extravagant stage performances. Idris has brought in many workers from human space but is also going out of its way to train and hire from the local population where able.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen also has a presence on the moon, hosting server farms and infrastructure here for the Non-Citizen extranet system within Nralakk. NanoTrasen has promised to only bring in a small number of workers from abroad as specialists, while mostly hiring the locals for unskilled labour as part of an agreement with the local Qerr’Malic Government.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Planets and Systems]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Aweiji&amp;diff=34816</id>
		<title>Aweiji</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Aweiji&amp;diff=34816"/>
		<updated>2024-11-30T07:31:26Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: soc cred&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Lore}}&lt;br /&gt;
{{Navbox_Skrell_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Aweiji&lt;br /&gt;
|System = Aweiji&lt;br /&gt;
|Image = Aweiji.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Inner_Systems|Inner Systems]]&lt;br /&gt;
|Capital = Tresja&lt;br /&gt;
|Species = Skrell&lt;br /&gt;
|Languages = Nral&#039;malic&lt;br /&gt;
|Demonyms = Aweijin&lt;br /&gt;
|Nation = [[Nralakk Federation]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aweiji&#039;&#039;&#039; is the first [[Skrell]] colony established outside of Nralakk. Whilst initially much rockier and drier than [[Qerrbalak]], in &#039;&#039;&#039;810 BCE&#039;&#039;&#039; the Skrell initiated a grand terraforming program to convert the planet into an Eden in the Homeworld&#039;s own image. The very first colonists settled on their new home in &#039;&#039;&#039;700 BCE&#039;&#039;&#039;, in an atoll located between vast, narrow mountain ranges. The landing site soon became the bustling city of Tresja, and it was eventually selected for the location of the largest political meeting in the [[Nralakk Federation]]’s history, the renowned &#039;&#039;&#039;Tresja Agreement&#039;&#039;&#039;.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==History== &lt;br /&gt;
Discovered in &#039;&#039;&#039;1171 BCE&#039;&#039;&#039;, Aweiji was quickly identified as a possible colony site for the [[Skrell]]—however, due to its general climate being unsuitable for Skrell, an extensive and time-consuming terraforming project was required before any colonisation could begin. Terraforming equipment arrived in &#039;&#039;&#039;810 BCE&#039;&#039;&#039;, and quickly the planet was converted into an Eden comparable to even Homeworld in beauty. Soon, the planet was assigned priority and construction began on a colonisation spacecraft: the Startrekker. &lt;br /&gt;
&lt;br /&gt;
Eventually colonised in &#039;&#039;&#039;700 BCE&#039;&#039;&#039;, colonists initially suffered from slight Nlom withdrawal due to being so far from the Homeworld. Like most colonies at this time, the inhabitants found themselves experiencing symptoms of anxiety or depression because of their separation from the Nlom on the Homeworld. They persevered, however, and eventually founded Aweiji’s first city, &#039;&#039;&#039;Tresja&#039;&#039;&#039;. Soon after the founding of Tresja, the colonists began construction of a Nlom beacon that would connect them to Qerrbalak once more. During this time most Skrell colonies focused on resource extraction to help fuel the rapid colonisation efforts of the species, but Aweiji made a quick transition to agriculture and aquaculture due to the planet’s terraformed climate providing the perfect environment for large-scale farming and fishing industries to develop.&lt;br /&gt;
&lt;br /&gt;
During the colonial [[Skrell_Early_History#Advancement_of_Skrellkind|Independence Movement]], many Aweijiin rejected Commonwealth authority over the colony, citing that they could reasonably support themselves. Aweiji was one of the first colonies to demand more autonomy from the Commonwealth of the Three, and with neither side willing to make major concessions to the other, Aweiji&#039;s settlers disabled their Nlom Beacon. With the beacon disabled Aweiji was no longer able to be slowly influenced by the Nlom into peacefully submitting to the Commonwealth’s rule, and with Aweiji being one of the main producers of food within its territory the Commonwealth immediately shipped dozens of representatives to Aweiji in an attempt to begin talks to end its part in the independence movement. These talks were in progress for decades, with Aweiji begrudgingly accepting to submit in &#039;&#039;&#039;866 CE&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Aweiji was not spared from [[Skrell_Synthetic_Age#Reign_of_Glorsh-Omega|Glorsh-Omega]] and its tyrannical rule. It pillaged Aweiji, utilizing &#039;&#039;&#039;Orbital Spaceport XY-558&#039;&#039;&#039; to distribute extracted resources across the Federation, with much of it going towards the manufacture of additional surveillance probes. The small mining town of Plebu&#039;zlip was the Intelligence&#039;s primary focus during this time too, turning it from a small town into a massive manufacturing hub for building materials.  After such a long period of close control by Glorsh-Omega, its disappearance plunged Aweiji into a dark age which the settlers were completely unprepared for.&lt;br /&gt;
&lt;br /&gt;
Isolation from the rest of [[Skrell Culture|Skrell Society]] proved to be harder than initially thought, with the colonists struggling to rebuild after over a century of Glorsh rule. Decades passed without much progress before Aweiji formed their own makeshift Grand Council that aimed to organise and empower them, ensuring Aweijiin across the planet would prosper even with the planet cut off from the rest of the Federation. When the Nralakk Federation re-established communications with them they were initially hesitant, many Aweijiin remembering the planets initial attempts to gain independence. The most vocal detractors relented, however, and Aweiji’s Grand Council hosted one of the most important treaties to be signed, the &#039;&#039;&#039;Tresja Agreement&#039;&#039;&#039;. The signing of this treaty in &#039;&#039;&#039;2245 CE&#039;&#039;&#039; solidified the Second Nralakk Federations&#039; legitimacy, and today the treaty is considered the official re-establishment of the Federation.&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:aweijimapunlabelled.png|360px|thumb|right|An unlabelled map of Aweiji.]]&lt;br /&gt;
&lt;br /&gt;
Originally, Aweiji was too hot and arid for [[Skrell]] to live comfortably. Temperatures often reached as high as 60°C, with no humidity due to a lack of water on the planet. Skrellian ecological and medical specialists theorised that any colonists that attempted to settle here would suffer from multiple humidity and temperature-related ailments regardless of the initial landing site, causing colonisation plans to be postponed until a plan of complete terraforming of the planet was drafted and implemented.&lt;br /&gt;
&lt;br /&gt;
Terraforming of Aweiji was achieved through the use of a [[Terraforming#Categories_of_Terraforming|Seeding-Platform]], a new technology that would allow planets to be completely terraformed to the Skrell&#039;s liking. Terraforming efforts took nearly eighty years to finish and was considered a great investment as the environment became a humid, tropical climate ideal for Skrell. Once the climate was changed to suit their needs, efforts were made to [[Nralakk_Federation#Fauna_and_Flora|transplant]] a large number of species native to Qerrbalak onto the planet which quickly populated the planet&#039;s newly formed oceans. The terraforming process was considered a success, but also unintentionally resulted in stormy weather being notably more destructive than on the Skrell&#039;s Home planet.&lt;br /&gt;
===Seasons===&lt;br /&gt;
&lt;br /&gt;
The planet&#039;s [[Nralakk_Federation#Calendar_System|year]] is divided into 5 months, with 34 days each, with a total of 170 days in the year. The planet&#039;s seasons are named after the seasons of [[Qerrbalak]]: Qu-Paalq and Lu-Paalq. The planet is noticeably warmer than Qerrbalak, with the season of Qu-Paalq lasting for three months of the year while Lu-Paalq only lasts for two months.&lt;br /&gt;
&lt;br /&gt;
As Aweiji was the first planet outside of [[Notable_Skrell_Systems_and_Locations|Nralakk]] to be colonised, the planet was moulded into the image of Qerrbalak. From the climate to the fauna and flora, many visitors to the planet comment on how similar Aweiji and Qerrbalak are to each other. This can also be seen in the seasonal weather of the planet, with temperatures reaching upwards of 50 degrees with 90% humidity during Qu-Paalq, while during Lu-Paalq temperatures can go as low as 15 degrees with 60% humidity. Aweiji&#039;s weather is more turbulent than Qerrbalak as a result of its terraforming process, with tropical storms being less common but far more violent. Most coastal towns and cities are designed with these storms in mind, but floods and destroyed homes are not unheard of during particularly strong storm seasons.&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Aweiji’s Special Economic Zone is shared between [[Hephaestus Industries]] and [[NanoTrasen]]. Hephaestus has begun plans to integrate itself within the manufacturing and mining industries of Plebu’qlip. The Megacorporation has stated its intentions to send Hephaestus employees to Aweiji to work in a new facility designed to produce ship components. Hephaestus will also be offering optional training programmes for miners interested in more in-depth mining techniques, which will be headed by veteran miners from both terrestrial and space-based mining operations.&lt;br /&gt;
&lt;br /&gt;
NanoTrasen, through its GetMore subsidiary, is currently working alongside Weibi agricultural scientists to create new crop strains to boost Aweiji’s food output. It has also stated plans to set up a hydroponics facility dedicated to the production and export of Skrellian food products for GetMore vending machines. Examples include items such as Skrellsnax, a protein bar made from algae and kelp, as well as Cooling Breeze, a drink made using dyn leaves.&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
During the interim period between [[Skrell_Synthetic_Age#Culmination_of_Glorsh-Omega|Glorsh’s disappearance]] and the reformation of the Nralakk Federation, Aweiji was run by a rudimentary form of the Grand Council of the Nralakk Federation. The Aweijiin Grand Council had a more simplified structure; a Grand Councillor headed the council and was advised by regional councillors, while in the periphery there were a large number of advisors from various sectors of life. These advisors ranged from economists and prominent figures in important industries to religious and community leaders, who would represent their interest groups and advise on how legislation proposed by the council would affect various facets of society.&lt;br /&gt;
&lt;br /&gt;
Today Aweiji is separated into four regions, headed by Planetary Governor &#039;&#039;&#039;Maqq’qel Xoi&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tresja Region&#039;&#039;&#039; - The Tresja region, named after the [[Aweiji#Tresja|capital]] of the planet, encompasses Tresja and the landmass surrounding it. The Tresja region is the designated bureaucratic heart of the planet, with most of the planets civil service sector being based within the Captial and its surrounding area.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Su’karr Region&#039;&#039;&#039; - This region is named after the Su’karr Bay, and includes the cities of Plebu’qlip and Hyu’blaq’wesi, the landmass between them, and goes as far south as the island found in the southern Kol’karr sea. The Su’karr region is the only place on Aweiji with a notable mining and manufacturing industry, located solely around the city of Plebu’qlip. Hyu’blaq’wesi on the other hand is the religious centre of Aweiji, with the more notable Qeblak Observatories being located here. Hyu’blaq’wesi is also home to the largest Orthodox Eternal church within Federation borders that isn’t on Xrim.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Weibi Region&#039;&#039;&#039; - The Weibi region is named after its regional capital, [[Aweiji#Weibi&#039;zlip|Weibi’zlip]], and is the smallest region on Aweiji as it only encompasses the island that Weibi’zlip is on. This region hosts the majority of the planets agricultural industry and is the region that gave Aweiji its unofficial designation as the ‘Federations Breadbasket’.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ignakii Region&#039;&#039;&#039; - The Ignakii region is named after the Ignakii Ocean, and encompasses the city of Gwikip and the island to its southeast along with the majority of the Ignakii Ocean. The Ignakii region hosts the majority of the fishing and aquaculture industry on the planet, and is considered to be the maritime equivalent to the Weibi Region. Both of these regions combined are responsible for &#039;&#039;&#039;19%&#039;&#039;&#039; of the Nralakk Federations&#039; yearly food production.&lt;br /&gt;
&lt;br /&gt;
==Culture and Demographics==&lt;br /&gt;
&lt;br /&gt;
Acquiring the title of &amp;quot;The Federation&#039;s Breadbasket&amp;quot;, those from Aweiji are the embodiment of the Federation view on diligence and work ethic. Citizens of Aweiji put great importance on work and contributing to the greater whole; a sentiment that’s been cultivated by the State to ensure that the populace stays obedient and accepting of Nralakk authority. &lt;br /&gt;
&lt;br /&gt;
Citizens from Aweiji are also known to be more respectful of Skrell traditions, as well as emphasising the importance of [[Skrell Relationships|quyas]] as a cornerstone of social stability. For this reason, the populace of Aweiji tends to be more motivated to work to the betterment of the Federation and more likely to show traits that are seen as [[Skrell_Culture#Inductive_Behaviours|beneficial by the Nralakk Government]]. Aweijiin Skrell are notably more mobile within the Social Compatability Index as a result of this, with many high-profile idols both in culture and science originating from Aweiji. The number of idols from Aweiji has also caused a trend in the rest of the idol community, with many idols not from the planet adopting a ‘faux-weiji’ accent. Those from Aweiji typically have a low view of idols that do this, however, but because of the accents popularity within the Nralakk Federation the trend shows no signs of ending anytime soon.&lt;br /&gt;
&lt;br /&gt;
Quya on Aweiji are well-known for emphasising the skills, habits, and values required to succeed in the Nralakk Federation into their children. These topics are re-affirmed at each key stage of their childs life, and ultimately culminates in their child repeating this behaviour once they start their own quya. This cycle of behaviour has resulted in your typical quya going above and beyond to ensure the best possible future for their children, going so far as to support them even long after their child is no longer considered their dependent. There is a strong culture surrounding the Skrell family unit, with most believing that their quya should come first before anyone else. &lt;br /&gt;
&lt;br /&gt;
Because of the importance of Aweiji in the Federations logistics, manufacturing, and food production industries, the quality of life of the average Aweijiin is considered better compared to systems within the same [[Notable_Skrell_Systems_and_Locations#The_Elemental_Systems:_The_First_Waves|region]].&lt;br /&gt;
===Holidays===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Founding Day:&#039;&#039;&#039; Aweiji is unique in that it does not celebrate its Founding on the same date that the colony was established. Instead, the planet celebrates its Founding Day at the start of the same week as the anniversary of the &#039;&#039;&#039;Tresja Agreement&#039;&#039;&#039; being signed. Celebrations on this day are quite short, and is usually treated as the preamble to the more extravagant celebrations during the anniversary of the &#039;&#039;&#039;Tresja Agreement&#039;&#039;&#039;. With this said, many Skrell come together in remembrance of the hardship the planet went through during the reign of Glorsh-Omega. Because Founding Day is near the end of Aweiji’s harvest season, it’s also common for Skrell to travel to Weibi’zlip for its yearly farmers market where excess produce not marked for export is sold.  &lt;br /&gt;
* &#039;&#039;&#039;Yoq’Maa’Aweiji:&#039;&#039;&#039; Translated to ‘The Reconnection of Aweiji’, this holiday celebrates the signing of the &#039;&#039;&#039;Tresja Agreement&#039;&#039;&#039; in &#039;&#039;&#039;2245 CE&#039;&#039;&#039; and its significance in bringing Aweiji back into the Nralakk Federation. Participants in the celebration will typically get together to join in large banquets hosted at the neighbourhood level, sharing stories from the last year and celebrating Aweiji’s perseverance after the turbulent years of Glorsh-Omega.&lt;br /&gt;
* &#039;&#039;&#039;Qe’Lya-Maq:&#039;&#039;&#039; A yearly pilgrimage organised in the middle of the planets Lu’Paalq season. Qe’Lya-Maq is a religious event where thousands of Qeblak followers will travel to Hyu’blaq’wesi to participate in Stargazing processions conducted jointly by the eight largest Observatory Domes in the city. During Qe&#039;Lya-Maq, the Orthodox Eternal community is known to offer their help to the city as they provide food, lodging, and general assistance to the pilgrims visiting Hyu&#039;blaq&#039;wesi. Their charity work during this time of year receives a lot of support from Aweiji&#039;s Government, with their volunteering often being compensated in some way. This official support has cemented the religious minority&#039;s place within Hyu&#039;blaq&#039;wesi.&lt;br /&gt;
&lt;br /&gt;
===Demographics and Aliens===&lt;br /&gt;
[[file:AweijiDemographics.jpeg|thumb|350px|A pie chart showing the demographics of Skrell living on Aweiji.]]&lt;br /&gt;
Most of Aweiji’s established cities are coastal, partially submerged, or fully submerged. Because of this, there is a large number of Axiori Skrell that come from Aweiji. As a result of the close proximity of Axiori and Xiialt Skrell, there is a higher-than-average number of Xiiori Skrell compared to other planets within the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
Aweiji has no Vaurca either on the planet itself or on installations orbiting it, making Diona the majority non-Skrell demographic on Aweiji. With the establishment of Aweiji’s SEZ, there is a sizeable human population that can be found working for Hephaestus and NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
====Skrell====&lt;br /&gt;
&lt;br /&gt;
Skrell make up roughly &#039;&#039;&#039;94%&#039;&#039;&#039; of Aweiji&#039;s population. The percentages below are of the &#039;&#039;&#039;Skrell&#039;&#039;&#039; population only.&lt;br /&gt;
&lt;br /&gt;
*62% Axiori&lt;br /&gt;
*28% Xiialt&lt;br /&gt;
*10% Xiiori&lt;br /&gt;
&lt;br /&gt;
====Non-Skrell====&lt;br /&gt;
&lt;br /&gt;
Non-Skrell on Aweiji make up roughly &#039;&#039;&#039;6%&#039;&#039;&#039; of Aweiji&#039;s population. The percentages below are of the &#039;&#039;&#039;Non-Skrell&#039;&#039;&#039; population only.&lt;br /&gt;
&lt;br /&gt;
*98% Diona&lt;br /&gt;
*2% Human&lt;br /&gt;
&lt;br /&gt;
==Major Cities and Landmarks==&lt;br /&gt;
&lt;br /&gt;
[[File:aweijimap.png|360px|thumb|right|A map of Aweiji and its cities.]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Tresja===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tresja&#039;&#039;&#039;, a submerged city and the planetary capital of Aweiji, is located in the centre of an atoll surrounded by various mountains. Notable locations within the city include the &#039;&#039;&#039;Tresja Monument&#039;&#039;&#039;, a statue of the Startrekker sculpted by [[Notable Skrell|Rixulin Fliioux’Quualt]] as a memorial to the colonists. Tresja is considered greatly important to Skrell across the Federation; the bustling megapolis hosted the &#039;&#039;&#039;Tresja Agreement&#039;&#039;&#039;, a political conference that cemented the foundation of the second Nralakk Federation and solidified its legitimacy as the successor to the previous Federation.&lt;br /&gt;
&lt;br /&gt;
The city is divided into two sections: a surface section built atop a large island in the middle of the atoll, and a submerged section that expands outwards from the island and deep underwater. The surface section of Tresja is the centre of the city, with the majority of buildings here housing the various bureaucrats of the Planetary Government. The surface is also a hotspot for historical tourists and students from all over the Federation, with a large portion of Tresja&#039;s income coming from various field trips that Skrell educational centres hold. It would not be uncommon for young Skrell from all over the Federation to visit Tresja at least once in their educational careers.&lt;br /&gt;
&lt;br /&gt;
The submerged section of Tresja acts as the suburbs for the city, with an underwater and underground tram system connecting it to the surface. While the surface is the source of most of the city’s income, there is a bustling local economy under the water here that’s capitalising on Tresja’s proximity to the Kol’karr sea, resulting in a number of locals working in marine tourism. Day trips offering personal tours of the waters of the Kol’karr sea are common, while the more prestigious universities focusing on ecology or biology within the Federation have taken advantage of this industry. The majority of revenue from the marine tourism industry comes from universities organising field trips for students so that they can observe how the transplanted fauna and flora have adapted to living in Aweiji&#039;s waters.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Plebu’qlip===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Plebu’qlip&#039;&#039;&#039;, the manufacturing powerhouse of Aweiji and the home of the third-largest number of Skrell on the planet. Established in &#039;&#039;&#039;200 BCE&#039;&#039;&#039;, Plebu rests along the mountain range across Aweiji’s western island chain where the industrial town has access to the planet&#039;s relatively small mineral wealth. Aweiji, like most early Skrell colonies, has its origins in resource extraction, fuelling the early colonisation efforts of the species. Thanks in part to the planets mineral wealth being poor compared to other planets prospected by the Skrell, Aweiji made the transition from resource extraction earlier than most and began to focus on food production. Because of this, Plebu was the only major mining facility established on Aweiji, with the Planetary Government quickly changing its focus to establishing settlements near arable land or populated waters.&lt;br /&gt;
&lt;br /&gt;
While Aweiji may not be rich in mineral wealth, it has plenty of non-arable land for use outside of agriculture. This land is mostly found around Plebu itself, and thanks to Glorsh-Omega&#039;s plans atop this land is a sprawl of refining and manufacturing facilities that take in resources from the [[Notable_Skrell_Systems_and_Locations#The_Trichotomous_Systems:_The_Traverse|Traverse]] and its own mines, with the finished products being exported to the rest of the inner systems. Plebu’qlip is best known for its plasteel exports, but it also has a small number of production facilities dedicated to the manufacture of [[Nralakk_Federation#Vehicles|personal vehicles]] that are exported off-planet as well as fishing boats and farming equipment for use in domestic industries.&lt;br /&gt;
&lt;br /&gt;
Plebu’qlip is considered one of the most important links in the logistics of the Nralakk Federation; Skrellian economists theorise that if the city were to halt production and exports for more than two months, the Federation’s economy would see a substantial hit. Many go on to theorise that if the Federation were unable to offset the loss through their other facilities this would cause a domino effect in other industries and cause a major economic downturn. As a result of this citizens of Plebu have a noticeably higher quality of life compared to the rest of Aweiji, as the Federation offers higher wages for working here.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Hyu’blaq’wesi===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hyu’blaq’wesi&#039;&#039;&#039; is the religious hub for Aweiji. Located within the mountainous north, Hyu’blaq’wesi is mostly isolated from the rest of the planet with no major population centres near the city itself. With its distance from the more populous regions of the planet, combined with being the least populated city, Hyu&#039;blaq&#039;wesi has an exceptionally low amount of light pollution. This has made the region an ideal place to stargaze for followers of Qeblak and Weishii alike.&lt;br /&gt;
&lt;br /&gt;
The city was founded in &#039;&#039;&#039;2270 CE&#039;&#039;&#039; by pilgrims visiting the &#039;&#039;&#039;Wonqio Monastery&#039;&#039;&#039;, a large Qeblak Observatory Dome. The Dome itself is considered significant both historically and culturally as it once housed original [[Skrell_Faith|Qeblak]] manuscripts detailing some of the early history of the religion. This information was thought lost with the locking of the [[Nralakk_Federation#The_Archive_Project|Tzqul Archive]], and the manuscripts were soon transported back to Qerrbalak for proper archiving. Copies of the original manuscripts can still be found within the Wonqio Monastery, still attracting many pilgrims to this day.&lt;br /&gt;
&lt;br /&gt;
Hyu’blaq’wesi hosts eight large observatories, able to allow up to ten thousand people inside each. These observatories are dwarfed by the Wonqio Monastary, however, which is considered the largest Qeblak Observatory Dome within the Nralakk Federation with a capacity of up to thirty-five thousand people. These observatories are notable pilgrimage sites for the more religious citizens of Aweiji, who because Aweiji being a long-established colony, are predominantly followers of Qeblak. Despite this, Hyu’blaq’wesi in more modern times has started to see a rising community of Weishii followers and members of the [[Dionae_Culture#Religion|Orthodox Eternal]] faith. &lt;br /&gt;
&lt;br /&gt;
While there is little in the way of groves or natural clearings for [[Skrell_Faith|Weishii]] followers to establish sanctuaries near Hyu’blaq’wesi, there are still some secluded grottos or other bodies of water near the coast that are utilised as Weishiin Sanctuaries. Unlike Qeblak followers who make annual pilgrimages to the city, followers who utilise these sanctuaries have established permanent communes on the outskirts of Hyu’blaq’wesi, attracting the majority of the planets Weishiin population here.&lt;br /&gt;
&lt;br /&gt;
Orthodox Eternal followers in comparison have elected to establish their church near the centre of the city, within a [[Dionae_Forms#Penuma|Penuma gestalt]]. This is notably the only time that the Nralakk Federation has sanctioned a Penumas to live outside of established [[Diona_in_the_Federation#Spiral_Gardens_and_Dionae_Living_Spaces|Spiral Gardens]], although only because the Eternal followers agreed to have the gestalt be cared for by a non-affiliated team of Skrellian scientists. Although the Eternal community is a religious minority, they have a high profile within the city. Followers of the faith can be regularly seen assisting first-time pilgrims, hosting them in free lodgings while they visit the city and guiding them if needed. They are also known for manning tourist kiosks and hosting events out of their church where everyone is welcome to participate.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Weibi’zlip===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weibi’zlip&#039;&#039;&#039;, while being one of the most important cities to Aweiji’s economy, is the second least populated city on Aweiji. Established early on in Aweiji’s history, it was founded on the planets most fertile island chain close to the planets equator, in response to the quick reprioritisation of the planet from resource extraction to food production. &lt;br /&gt;
&lt;br /&gt;
Before Glorsh-Omega, the majority of farm work in Weibi was automated, with synthetics following a strict schedule to ensure optimal plant growth. After Glorsh-Omega’s disappearance, its inhabitants had to rely on manual labour to continue the city&#039;s role of being Aweiji’s primary source of food. With this massive responsibility on their shoulders, the workers of Weibi’zlip developed the ‘Weibi Method’, an agricultural philosophy that was finely tuned over fifty years of being the sole supplier of food to a disaster-struck planet. After the &#039;&#039;&#039;Tresja Agreement&#039;&#039;&#039; in 2245, the Weibi Method was soon brought to other planets within the Nralakk Federation. With the city’s advanced techniques greatly boosting the efficiency of farming across Skrell space, many still hail Weibi and Aweiji itself as being the ‘Parent of Agriculture’ to this day.&lt;br /&gt;
In modern times Weibi no longer has the responsibility of being the sole supplier of food, but it still plays a major role in the food industry of the Nralakk Federation. Making up two-thirds of the planets food production, as well as being the main processing hub for exports to be sent to &#039;&#039;&#039;Spaceport XY-558&#039;&#039;&#039;, Weibi plays an important part in Aweiji’s role as the Federations breadbasket.&lt;br /&gt;
&lt;br /&gt;
While Weibi may be known for its importance in the field of agriculture, and its significance in the survival of Aweiji in between the disappearance of Glorsh-Omega and the re-establishment of the Second Nralakk Federation, Weibi also houses what is seen as the most important [[Nralakk_Federation#The_Archive_Project|Archive]] for the Nralakk Federation. The Weibi archive stores the vast majority of the species’ knowledge of agricultural science, as well as a seed vault containing viable samples of all Skrellian crops.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Gwikip===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gwikip&#039;&#039;&#039; is tied as the second smallest population centre on Aweiji along with Weibi&#039;zlip. The city was established on the coast of a small island near the planets northern pole, where biologists seeded the majority of the Qerrbalak marine life that was transplanted onto Aweiji after it was terraformed.&lt;br /&gt;
&lt;br /&gt;
Despite its small population, the city of Gwikip is just as important as Weibi’zlip is to Aweiji’s food production, accounting for a third of the planets food exports. Gwikip specialises in both traditional fishing in the vast Ignakii ocean as well as aquafarming along its coast, and is where the majority of Aweiji’s maritime industry can be located. &lt;br /&gt;
&lt;br /&gt;
Citizens from Gwikip are seen by some as simple fishermen. This is far from the truth, however, as many who are employed in its fishing industry are highly respected marine biologists or veterinary Doctors tasked with ensuring that fishing operations on the planet are sustainable and that diseases in the population are monitored and treated. While their counterparts in Weibi ensure that the crops and land are healthy, Gwikip’s specialists monitor the ocean and make sure that the industry does not inadvertently cause ecological collapse.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Orbital Spaceport XY-558===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Orbital Spaceport XY-558&#039;&#039;&#039; was once the Federation&#039;s first [[Terraforming#Categories_of_Terraforming|Seeding-Platform]], initially used to terraform Aweiji from a hot, barren planet to one of the Nralakk Federation&#039;s most strategically important sources of domestic food production. XY-558 pre-dates Artificial Intelligence by centuries, and while successful, its terraforming of Aweiji unintentionally resulted in violent tropical storms being common on the planet. The technology was abandoned soon after Aweiji was terraformed but was reintroduced following the creation of AI in the Federation, and then subsequently abandoned again after Glorsh-Omega and the ban of AI in Federation space. &lt;br /&gt;
&lt;br /&gt;
The spaceport today is considered a city in its own right, housing several thousand Skrell that are employed aboard the installation, utilising pre-existing habitation blocks as apartment blocks where all employees live. The spaceport was retrofitted to accommodate a large number of incoming and outgoing ships and shuttlecraft as well, primarily focusing on the shipping of goods, and is able to have multiple dozens of ships or shuttlecraft docked at the same time to accomplish this.&lt;br /&gt;
&lt;br /&gt;
First-time visitors to Aweiji are known to spend most of their first day here in the spaceport, browsing the massive mall deck known as the Aweijiin Bazaar. This area of the spaceport has two dozen permanent retailers and restaurants, with another dozen smaller &#039;seasonal&#039; businesses that are rotated periodically depending on the time of year.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Unique Constellations==&lt;br /&gt;
&lt;br /&gt;
Due to the period in which it was colonised, Aweiji maintains a strong presence of [[Skrell Faith|Qeblak]]; with teachings similar to those found across the rest of the Nralakk Federation. Since Qeblak is the dominant religion on Aweiji, there are quite a few constellations that while viewed by the greater Qeblak population as being minor, are considered by those hailing from the planet to be some of the most important.&lt;br /&gt;
&lt;br /&gt;
Catalogued early on in Aweiji’s history by [[Skrell Faith|Starkeepers]], these constellations have influenced the planets residents into being more self-sufficient, and to put greater importance on self-reflection over thoughtless action. When Glorsh-Omega disappeared, this influence became especially prominent as Aweiji found itself isolated and forced to persevere, with its inhabitants having to rely on their own skills and abilities. This attitude can still be seen today by those hailing from Aweiji, with many going out of their way to learn life skills that are seen as important for survival.&lt;br /&gt;
 &lt;br /&gt;
[[File:The Nioh.png|thumb|right|&#039;&#039;&#039;The Nioh&#039;&#039;&#039;: Trust. Reliance. Perseverance. Survival.]]&lt;br /&gt;
&lt;br /&gt;
[[File:The Mountain.png|thumb|left|&#039;&#039;&#039;The Mountain&#039;&#039;&#039;: Self-analysis. Feelings of accomplishment. Clearer view.]]&lt;br /&gt;
&lt;br /&gt;
[[File:The Sraso.png|thumb|center|330px|&#039;&#039;&#039;The Sraso&#039;&#039;&#039;: Sustainability. Growth. Safety.]]&lt;br /&gt;
{{Navbox_Skrell_Lore}}&lt;br /&gt;
{{Navbox_Lore}}&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Planets and Systems]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Republic_of_Biesel&amp;diff=34815</id>
		<title>Republic of Biesel</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Republic_of_Biesel&amp;diff=34815"/>
		<updated>2024-11-30T07:31:05Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: soc cred&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Biesellites&lt;br /&gt;
 |Scientific = H. Sapiens, S. Sapiens, T. Sapiens, U. Sapiens, D. Primis, V. Sapiens&lt;br /&gt;
 |Image = Bieselcitizens.png&lt;br /&gt;
 |System = [[Tau Ceti]]&lt;br /&gt;
 |World  = [[Biesel]]&lt;br /&gt;
 |Language = Tau Ceti Basic&lt;br /&gt;
 |Politic = The Republic of Biesel&lt;br /&gt;
 }}&lt;br /&gt;
[[Image:Republicofbieselflag.png|thumb|400px|Flag of the Republic of Biesel.]]&lt;br /&gt;
[[File:Pixel Planet Biesel1.png|thumb|left|Biesel seen from orbit.]]&lt;br /&gt;
[[File:NewGibson weather.png|thumb|256px|left|A view of New Gibson.]]&lt;br /&gt;
In the core worlds of Humanity’s power and built upon the center of the largest phoron deposits in the known galaxy, the &#039;&#039;&#039;Federal Republic of Biesel&#039;&#039;&#039; is an independent state and the economic and social centre of the [[Orion Spur]]. The very young Republic as it is known today came to be in 2452, and since its populace has flourished as [[NanoTrasen]] has tightened a vice grip over its government structure. Present at every level of government and carrying its economy into a new age, NanoTrasen is unofficially the most influential force in the system in which the Republic resides, [[Tau Ceti]]. The extent of the official power of the Republic of Biesel extends across much of the formerly Solarian middle and outer ring, reaching to now border the massive [[Coalition of Colonies]]. Tau Ceti is one of the most populated systems in Human space, and easily the richest in the galaxy thanks to NanoTrasen. &lt;br /&gt;
&lt;br /&gt;
The Republic of Biesel&#039;s recent expansion into former Solarian territories has been met with both applause and total rejection from its populace. Now, there remains a huge region of space referred to as the [[Corporate Reconstruction Zone]] where new colonies reach delayed and substandard treatment from the core Tau Ceti system. While this receives criticism, it is often unavoidable seeing as the chaos from the Solarian collapse has left supply lines strained or even inoperable.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==Population and Planets==&lt;br /&gt;
The Republic of Biesel has expanded greatly since the Solarian Collapse, moving from its home system of [[Tau Ceti]] to encompass what is now known as the Corporate Reconstruction Zone.&lt;br /&gt;
&lt;br /&gt;
===[[Biesel]]===&lt;br /&gt;
The capital of the Republic and its namesake, Biesel is where many [[megacorporations]] have moved their primary base of operations to after the Solarian Collapse and recession. Biesel&#039;s first colony was established in 2147; a comfortable and temperate planet, it proved a valuable location for agriculture and manufacturing, and Biesel has become one of the most wealthy and influential planets in human space. Most of the major corporations operated on Biesel before its independence, but since the creation of the Free Trade Zone, they have been gradually bought out or undermined by the larger megacorporations. [[NanoTrasen]] and its subsidiaries account for the majority of business in Biesel and Tau Ceti today.&lt;br /&gt;
&lt;br /&gt;
===[[Valkyrie]]===&lt;br /&gt;
The moon of Biesel, the Commonwealth of Valkyrie is a member-state of the Republic that contributes strongly to its economy through its status as a major shipping and trade port. Goods from all over the Spur, legal and illegal, can be found in the twisting streets of Valkyrie, and it acts as a layover for many tourist vessels and trade ships moving across the galaxy.&lt;br /&gt;
&lt;br /&gt;
===[[New Gibson]]===&lt;br /&gt;
New Gibson is the second exoplanet to be colonized by humanity, shortly after the initial success of Biesel&#039;s colonization attempt in 2147. It is the industrial workhorse of the Tau Ceti system, containing a rich and valuable resource poolwith the highest concentrations of many valuable minerals of any planetary surface in Tau Ceti. While New Gibson has a complex dedicated to virtually all industries, its major players are shipbuilding and wide-ranging manufacturing adjacent to its titanic planetary mines. In the cavernous pitfalls and valleys of New Gibson resides both its thriving mining economy and its greatest dangers.&lt;br /&gt;
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===[[Mictlan]]===&lt;br /&gt;
&lt;br /&gt;
Formerly a Solarian colony, Mictlan has become integral to the Stellar Corporate Conglomerate’s plans for expanding their influence within the unstable region of the Orion Spur. However, many protested against the sudden shift to the Republic of Biesel, taking up arms as they began forcefully pushing back against the corporate occupation of their planet – eventually resulting in military intervention by the Republic of Biesel, as they instituted the Peacekeeper Mandate to begin to wrestle control back into their hands.&lt;br /&gt;
&lt;br /&gt;
After a long and protracted guerilla war between the Tau Ceti Armed Forces and the Samaritans, in late 2465 [[Hasta La Victoria Siempre Arc|Mictlan eventually managed to secure its status as an independent member-state within the Republic]], and now enjoys relative freedom from corporate influence. However, stratification and corporate influence still seperates much of the population, and time will tell if the economic protections the government has put in place will hold against the influence of the Stellar Corporate Conglomerate.&lt;br /&gt;
&lt;br /&gt;
===[[Port Antillia]]===&lt;br /&gt;
&lt;br /&gt;
A very recently settled planet, Port Antillia had great ambitions of being a vital port between the Jewel Worlds and the [[Republic of Elyra|Serene Republic of Elyra]]. Due to its novel colonisation, it faced severe struggles, which were exacerbated by frequent natural disasters. Ultimately this resulted in its early collapse - only really seeing itself somewhat stabilised nearly a century later. It has its roots within the nations which formed the Caribbean Federation, who found themselves facing extinction from the ecological crisis that Earth endured.&lt;br /&gt;
&lt;br /&gt;
Despite millions becoming part of the colonisation effort, no one truly knew the dangers present on Port Antillia. Due to its relative youth on the cosmic scale, the planet experiences earthquakes rather frequently, which produce tsunamis that pose a threat to cities that dot the coasts of Port Antillia. Additionally, volcanic activity is yet another persistent danger with some of the largest eruptions across the inhabited parts of Orion Spur being registered to the planet. Many of the major population centres are equipped to deal with these problems, but there are still minor settlements that have to contend with the hostile geological activity of the planet, with most residents having accepted that they are simply a part of life on Port Antillia.&lt;br /&gt;
&lt;br /&gt;
===[[Corporate Reconstruction Zone]]===&lt;br /&gt;
Formerly Solarian space, the Corporate Reconstruction Zone is the name for all systems occupied by the Republic of Biesel that are not within [[Tau Ceti]]&#039;s gravity well. These were occupied during the [[KING OF THE WORLD| King of the World]] arc and its finale, and after the Solarian Alliance retracted all necessary support to them. Essentially, the Alliance cut these colonies&#039; lifelines off, and only the Republic would step up to fill the void.&lt;br /&gt;
&lt;br /&gt;
The Zone, or the CRZ, is an area of instability and logistical chaos where once-Alliance colonies exist in relative peace compared to the adjacent [[Human Wildlands]]. This is owed to two factors: the presence of the lingering Stellar Corporate Conglomerate, and the federal authority of the Republic of Biesel backing them up. To avoid the ire of the Conglomerate as well as dealing with its allies, warlords and other major antagonistic factions refrain from entering these territories.&lt;br /&gt;
&lt;br /&gt;
Within the CRZ, slow progress is being made to restore order and rebuild the territories under a Biesellite banner. &#039;&#039;&#039;Not all of the colonies here are fully subservient to the Biesellite rule.&#039;&#039;&#039; In fact, this varies purely on an individual basis. Many find the collapse of the Alliance to be pinned on Republic scheming, while others accept the newfound administration with open arms.&lt;br /&gt;
&lt;br /&gt;
The logistical hurdle of providing for this mighty swath of space is one unforeseen to even those who willingly fell under Biesel&#039;s authority.&lt;br /&gt;
&lt;br /&gt;
==Economics==&lt;br /&gt;
&lt;br /&gt;
The Republic of Biesel is a market capital economy, with strong investments in resource extraction, agriculture, shipping and handling, and manufacturing. It maintains the &#039;&#039;&#039;Biesel Standard Credit&#039;&#039;&#039; (电/CR) as its official currency, with the some segments of the Corporate Reconstruction Zone still utilizing the Solarian Standard Credit. It sees usage outside of the Republic, within the [[Izweski Nation|Izweski Hegemony]], who adopted it as their official currency following the collapse of the Solarian Alliance, and some sections of the [[Coalition of Colonies]] near the shared border, as well as the [[People%27s_Republic_of_Adhomai|People&#039;s Republic of Adhomai]]. The BSC is available in electronic, bankcard and traditional notes forms that have the symbol of a lit torch on them. Responsibility for the currency falls to the Central Biesel Banking Authority, which is located in District One of [[Mendell City]], the capital of the Republic of Biesel. It oversees monetary policy and the supply of the Biesel Standard Credit, with assistance from [[Idris Incorporated]]. Similarly to the Solarian Standard Credit, the BSC is able to function as a fiat currency.&lt;br /&gt;
&lt;br /&gt;
While all megacorporations hold a significant amount of power and trade within Biesel, NanoTrasen holds a significant monopoly within the Republic itself. The Free Trade Zone established shortly after independence in 2452 served to only reinforce their foothold. Many small or independent business owners struggle to maintain a profit in Tau Ceti; some are bought out or forced out by corporate influence, or have their prices undercut by the increasingly cheap labour present in the form of Bound Vaurca, IPCs, and simple synthetics.  &lt;br /&gt;
&lt;br /&gt;
Biesel has a significant presence in the medical technology industry, owing to the presence of Zeng-Hu Pharmaceuticals and NanoTrasen within the system. Its medical innovations include being the nation where dexalin and peridaxon were first synthesized, and it is one of the few nations that can export the incredibly rare miracle drug rezadone to other nations due to space fauna in the Romanovich Cloud being the source of carpotoxin.&lt;br /&gt;
&lt;br /&gt;
After a shocking play on part of [[Notable Humans#Noelle_Lopez-Zhang|Noelle Lopez-Zhang]], [[Einstein Engines]] acquired NanoTrasen&#039;s holdings in the Biesellite city of Phoenixport. This involved the [[Einstein Engines|Suzuki-Zhang Hammer Drive]], an experimental warp engine which was claimed by NanoTrasen to be not only a sham, but a copy of their own design. The ensuing legal battle ended up placing Phoenixport&#039;s holdings in Einstein&#039;s possession, for better or worse.&lt;br /&gt;
&lt;br /&gt;
== Politics and Government == &lt;br /&gt;
&lt;br /&gt;
In accordance with its Constitution, adopted after independence in 2452, the Republic of Biesel operates as a &#039;&#039;&#039;Federal Democracy&#039;&#039;&#039;. It has an elected president, Joseph Dorn, a Congress and Supreme Courts. Despite the fact that there are checks and balances between the branches of government, rumours persist that President Dorn has amassed political capital in order to have greater influence over the branches than stipulated in the constitution he is supposed to uphold. &lt;br /&gt;
&lt;br /&gt;
The Republic of Biesel is composed of two divisions; the State Senate (upper chamber) and the Tau Ceti Assembly of Spokespeople (lower chamber) which together form the legislative branch, Congress. Legislation will typically be created and passed by the Tau Ceti Assembly of Spokespeople. On the other hand, the State Senate focuses on bills, resolutions, amendments, and treaties - usually legal items that could drastically change the Republic of Biesel. When mentioning both entities, they are often referred to as the Republican Congress. &lt;br /&gt;
&lt;br /&gt;
The executive branch is composed of the presidency and the various ministerial departments that assist the presidency in running the government and implementing policies in the best interest of the citizens. All laws must be measured up to the Constitution of the Republic of Biesel, and those that can&#039;t pass this test are deemed null and void. This led to the creation of two apex courts, the Constitutional Court and the Supreme Court of Appeal, which function together to form the judicial branch.&lt;br /&gt;
&lt;br /&gt;
State healthcare and insurance is closely tied with megacorporations. Treatments beyond regular checkups (which are paid for by the state) tend to be costly, but are usually at least partially covered by insurance plans. Most insurance plans are offered by megacorporations when they are offered, and vary in their coverage, meaning an individual of a low economic class can easily be rendered bankrupt by a freak accident or unusual illness. Biesel, in particular Mendell City, has some of the most advanced medical technology available in the Spur owing to their proximity to Zeng-Hu Pharmaceuticals and NanoTrasen. However, medical doctorates and surgical degrees are carefully kept at near-shortage by the Republic; this is very likely due to corporate influence on parliament, to keep wages for degree-holders high.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Political Ideologies ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Biesellite Corporatocracy&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Rooted within the belief that the Republic of Biesel should strive to create an environment that incentivises economic growth and prosperity, Biesellite Corporatocracy sees the megacorporations – specifically NanoTrasen and the rest of the Stellar Corporate Conglomerate – having significant influence in the free market. Megacorporations see themselves replacing the services meant to be provided by the government, ranging from simple things such as basic amenities like water and power to even entirely sourcing welfare services through employment programmes. Though it has been criticised throughout the greater Orion Spur, Biesellite Corporatocracy is one of the more successful attempts at the ideology – with the Republic of Biesel maintaining its dominance as the economic hegemon of the Spur. Biesellite Corporotocracy advocates for equal rights across sentient species – including synthetics, most likely to increase the megacorporations’ available workforce.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Valkyrian Libertarianism&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Founded on the ideals of freedom, equality and dignity, the Republic of Biesel frequently claims to protect the light of liberty and ensure that it keeps shining – which has seen it become a beacon for those fleeing both persecution and prosecution from their homes, or seeking greener pastures. Valkyrian Libertarianism strives to identify, protect and enforce the rights of sentient beings and minimise state encroachment and violations of sentient liberties. Valkyrian Libertarianism is a proponent for stimulating economic activity through incentivising business. A worrying policy that clashes with the Stellar Corporate Conglomerate as the advantages aren’t just aimed at them – but instead of any and all business, no matter the size. Valkyrian Liberatianism seeks to remove the Conglomerate’s monopoly and create an environment that would be advantageous to any entrepreneur, something that cannot be done as long as the Conglomerate maintains an iron fist on its economy. They are fierce advocates for synthetic rights, and regularly vote in a pro-synthetic manner. &lt;br /&gt;
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*&#039;&#039;&#039;Biesellite Hadiism&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Theorized by the People&#039;s Republic of Adhomai&#039;s migrants, Biesellite Hadiism seeks to apply President Hadii&#039;s teachings to Tau Ceti&#039;s situation. This ideology supports the creation of a strong government supported by the existing megacorporations to provide its people with a robust welfare system. Biesellite Hadiism preaches equality for all species; a system built by immigrants from all races should ultimately provide to them all without discrimination. Unlike the Adhomian version, this Biesellite Hadiism abandoned the hopes of creating a superculture and merely believes in protecting each species&#039; traditional values. This ideology is notorious for its authoritarian tendencies: Biesellite Hadiists want to concentrate unlimited powers in the hands of the President. Because of the Solarian Alliance’s stance on the Tajara, the ideology supports the expansion of the Tau Ceti Foreign Legion into a large military force. &lt;br /&gt;
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*&#039;&#039;&#039;Gibsonite Social Democracy&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Arising sometime after the Crisis of 2294, Gibsonite Social Democracy is a movement that understands the necessity for a balance between the free market and a functioning welfare state – and that the two need not be mutually exclusive, and can exist in harmony with one another through changes in the current status quo. Seemingly a blending of Solarian Social Democracy and Xanusanii Social Democracy, Gibsonite Social Democracy has managed to spread across the Republic of Biesel, much to the dismay of the Stellar Corporate Conglomerate. It advocates for a more regulated economy, increased defence spending and stricter immigration policies to ensure that those coming to Tau Ceti will contribute to its growth, and not hinder it. It seeks to levy increased corporate taxes on the megacorporations, break their monopolies, and fund various welfare programmes instead of relying on the Conglomerate to fill the state’s shoes. Due to the presence of Skrell on New Gibson, the movement has seen anti-synthetic sentiments infiltrate its followers – and they are a proponent of restricted artificial intelligence, and are vehemently against granting synthetic rights. &lt;br /&gt;
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*&#039;&#039;&#039;Cetian Conservatism&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Created by the repeated onslaughts by the Solarian Alliance against the sovereignty of the Republic of Biesel, Cetian Conservatism seeks to transform the Republic from an economic hegemon and to become a military one. It is also a proponent for increased defence spending, and upholding the traditional values of the Republic of Biesel and what it was founded on – tracing back to its initial colonisation. Cetian Conservatism, similarly to its Solarian counterpart, advocates for increased federalism – where the overarching government should be restricted and prevented from infringing on the individual member-states of the Republic of Biesel, and not infringing on their authority regarding internal matters. They are ambivalent about the presence of megacorporations but do agree with other ideologies&#039; desire to break up their monopolies. Similarly to Gibsonite Social Democracy, Cetian Conservatism is against any further granting of synthetic rights and wishes to see them removed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Political Parties ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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*&#039;&#039;&#039;Biesellite Free-Market Party (47%)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Adhering to Biesellite Corporatocracy, the Biesellite Free-Market Party advocates for its namesake, a free market economy, mostly through taking a laissez-faire approach through the deregulation of the economy and fostering an environment where the megacorporations can prosper. It has been vocal and resolute in its support of the Tau Ceti Foreign Legion and the [[Tau Ceti Armed Forces]], as well as universal citizenship. Led by President Joseph Dorn, the party seeks to continue the deregulation of various policies – especially immigration, where it sees the success of the Republic of Biesel as being founded on those that sought greener pastures and found it within the Republic. The Biesellite Free-Market Party has largely remained firmly in power since the nation’s independence and plans to continue to do so. Its immense influence within the politics of the Republic of Biesel comes as a thanks to the extensive (and expensive) lobbying efforts of the Stellar Corporate Conglomerate, as well as a combination of other factors. Zo’ra Hive and Unathi have formed an almost impenetrable voting block for the Biesellite Free-Market Party, mostly owing to their allegiances either to their Queens, or the megacorporations that brought them from their decaying homes. Though many have tried to sway these voters, they have ultimately been unsuccessful. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cetian Social Democratic Front (20%)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Previously composed of several smaller parties that then formed a coalition in an attempt to gain additional sway within the politics of the Republic of Biesel, the Cetian Social Democratic Front is led by Gibsonite-born Skrell Zash Vi’tak. Most of its desired policy changes see influence from its adherence to Gibsonite Social Democracy, such as its proposed economic empowerment programme that aims to level the playing field through the encouragement and incentivisation of hiring non-synthetics. The Cetian Social Democratic Front has been vocal in their support for a basic universal income, through the introduction of a heavily-modified Skrellian Social Compatability Index system that would allocate more funds to those that find themselves in impoverished circumstances – barring synthetics – through the levying of additional taxes on the megacorporations. The Front has made known its intention to break the Conglomerate’s monopolies but has had little success so far. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Progressive Party of Biesel (8%)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Led by Montgomery, an IPC, the Progressive Party of Biesel stands as the direct opposition to the Cetian Social Democratic Front, using a more right-leaning combination of both Gibsonite Social Democracy and Valkyrian Libertarianism – believing that the megacorporations are not only advantageous but necessary to ensure that Biesellites can enjoy their freedoms. The Progressive Party of Biesel believes that state intervention should be considerably restricted, however, still remain integrated within the greater economy of the Republic of Biesel and create an environment that would stimulate it. Though it shares similar approaches to Biesellite Corporatocracy, it has a few notable caveats – it doesn’t believe that the Stellar Corporate Conglomerate should be the only one able to grow within the Republic of Biesel, and wishes to break up its monopoly to give opportunities to entrepreneurs, a promising opportunity for Einstein Engines to swoop in, and proliferate. They are staunchly against restricting sentient rights and believe that universal suffrage should be awarded – regardless of status. &lt;br /&gt;
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*&#039;&#039;&#039;Egalitarian Coalition of Biesel (10%)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Egalitarian Coalition of Biesel, led by Harbinger of Peaceful Purposes, has a growing foothold within the Republic of Biesel and has seen a fast uptick in supporters following the annexation of the Corporate Reconstruction Zone. Though initially founded on Valkyrie, the Egalitarian Coalition of Biesel found itself pushed into the limelight thanks to the efforts of the Eternal Church and the Trinary Perfection – utilizing videos of their charity work to spread their values and ideals. It is a staunch follower of Valkyrian Libertarianism and seeks to ensure that sentient liberties are upheld, and ultimately preserve sentient rights through equality. Due to their links to both the Eternal Church and the Trinary Perfection, the Egalitarian Coalition is a proponent for sentient rights, and welfare programmes to help those that have been overlooked by the state – of which the party sees as a reason for their advocacy for regulated state interference. They are a strong proponent of decreased immigration controls. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Syndicated Union of Labourers (Banned)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Syndicated Union of Labourers is an antithesis to the Biesellite Corporacratic Party. Adhering to a more left-wing approach to Cetian Conservatism with elements of Himean Syndicalism, Valkarian Libertarianism and Gibsonite Social Democracy, the Syndicated Union of Labourers proposes to completely revolutionize the Republic of Biesel – shifting it away from the depraved, exploitive practices of the megacorporations and giving rise to more associated worker rights. They seek to ultimately completely alter the Republican landscape with their manifesto and weaken the influence of the megacorporations – including Einstein Engines. They regularly hold demonstrations across Tau Ceti but have recently attempted to establish a foothold within the Corporate Reconstruction Zone in order to expand its supporter base. Due to its relative newness, it is unknown how they view sentient rights or non-human immigration. They were banned thanks to their links to the Samaritans and Founding Movement, those associated with them are often charged with anti-corporate sentiment. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cetian Congress of Conservatives (15%) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Cetian Congress of Conservatives has become a beacon for all those that believe the Republic of Biesel’s traditional values is no longer being upheld or those with a notable dislike of Solarians. They have managed to remain within Tau Ceti’s political sphere as a result of the Solarian Alliance’s continued attempts to invade the Republic of Biesel – each time gaining popularity and support, using fearmongering tactics to spread their ideals. Their belief in Cetian Conservatism inspires their desire for policy changes, such as expanding the Tau Ceti Foreign Legion, increasing the defence budget, and further restricting the overarching government’s ability to interfere in the affair of its member-states. Though their popularity mostly finds itself rooted in the various Solarian incursions, it has seen some support from annexed territories in the Corporate Reconstruction Zone that agree with its policy on decentralisation and increased power to local governments. It is led by Adalet Uysal, who is a known mechanophobe – which seems to have proliferated throughout the party. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hadiist Party of Biesel (4%) &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Originally founded by the People&#039;s Republic of Adhomai migrants, the Hadiist Party of Biesel is one of the smallest existing parties, but thanks to its idiosyncrasies, it attracted a lot of attention. While it is considered to be nothing but a curiosity in Tau Ceti&#039;s political system, the Hadiist Party of Biesel, because of its policies of supporting the Tajaran population, is becoming increasingly popular with the Tajara. Its current leader is Chairman Matvei Karakhan, a People&#039;s Republic of Adhomai migrant who also created the Party and is the main proponent of Biesellite Hadiism.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[File:Biesel calls 2.jpg|400px|thumb|A recruitment poster for the Tau Ceti Foreign Legion.]]&lt;br /&gt;
Being one of the closest systems to [[Earth]], Tau Ceti was one of the first systems considered for colonization by early interstellar travellers. Tau Ceti III, which would later be known as [[Biesel]], was discovered to be a roughly Earth-sized planet with an oxygen-nitrogen atmosphere, immediate plans were made for its settlement. The SAEV Winterbottom was the first [[Sol Alliance]] ship to enter the Tau Ceti system, landing on Biesel in 2147.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Colonizing Tau Ceti (2152 - 2207) ===&lt;br /&gt;
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Shortly thereafter, in 2152, Biesel&#039;s moon of [[Valkyrie]] became home to several mining bases and research facilities. As Biesel became more established, the Winterbottom crew surveyed the nearby Tau Ceti IV, later christened [[New Gibson]], finding it a haven for iron, gold, silver, copper, and Helium-3. Mining operations were established by the fledgeling [[Hephaestus Industries]] and several independent entrepreneurs, and these would eventually grow into mining colonies which have grown over the centuries into massive domed cities and industrial parks. From then on, the roles of the system&#039;s planets were clear; Biesel was the breadbasket and population centre, New Gibson its industry, and Valkyrie&#039;s future indicated a profitable life as an interstellar port.&lt;br /&gt;
&lt;br /&gt;
On January 1st of 2200, the colonial governor of Biesel, Charles Whitehorse, declared the advent of Biesel&#039;s new senate at midnight, and to many historians codified Biesel&#039;s growing culture of independence, individualism, and freedom. The population and arrivals from Sol were booming as [[Mars]] was steadily being terraformed; the Alliance began to offer subsidies for poverty-stricken citizens to move and develop the Tau Ceti system further. While some avoided New Gibson and Valkyrie&#039;s less-than-habitable conditions, this still led to a population boom in the system. For many, it seemed like life could only get better.&lt;br /&gt;
&lt;br /&gt;
In 2207, Hephaestus Industries established its first shipbuilding dock in Portsville, and other megacorporations were beginning to keep an eye on the growing system; [[Necropolis Industries]] established a base on Valkyrie, and [[Zeng-Hu Pharmaceuticals]] began to fund and sell equipment to hospitals on Biesel and New Gibson. Tau Ceti was politically quiet in contrast to the gradual unrest in the farther reaches of the [[Orion Spur]], making it a good go-between between the gradually splintering Alliance.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== The Second Great Depression, the Interstellar War, and the Crisis of 2294 (2207 - 2294) ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As the century wore on, the Alliance started to centre their military presence on Tau Ceti as a waypoint between the restless frontier and civilized space. Military bases began to be constructed on the surface of Biesel, with New Gibson&#039;s manufacturing ability high in demand for more ships, more weapons, and more machines. The seeds of discomfort with the Alliance&#039;s rule began to be planted during this time, particularly on New Gibson. Much of the smaller industries funded by the inhabitants found themselves swallowed by larger off-world competitors, namely [[Einstein Engines]]. While the shipbuilding industry of New Gibson was repurposed for simple refuelling and repairs, it quickly became the foremost and most critical base for the war effort towards the galactic east. The bailouts received from the Solarian Alliance for Einstein Engines at the height of the Second Great Depression, with many on New Gibson viewing it as funding meant for them, found itself injected into the planet&#039;s shipyard infrastructure. For a brief period in time, New Gibson seemed to recover slightly from the mistreatment of its sovereign power. This would unfortunately not last for long.&lt;br /&gt;
&lt;br /&gt;
The brief respite for New Gibsonites was just that; despite other participants within Tau Ceti contributing to the demands laid out by the Solarian Alliance, New Gibson was often forced to shoulder the large majority of it due to it specializing in manufacturing early on in its development as a colony. Overpopulation was rife, and the ability to sustain its inhabitants continued to dwindle through the decade long war. Its conclusion only brought with it growing unemployment and political tension between New Gibson and the Solarian Alliance. Beyond New Gibson, excesses from visiting soldiers, heavy taxation, and the sudden intense eye of the state upon the system led to quiet resentment among many Cetians.&lt;br /&gt;
&lt;br /&gt;
The official beginning of the Interstellar War did little to soothe this resentment. Outbreaks of anger and strikes among the populace were not uncommon throughout the duration of the war; by the time the Treaty of Xansan had been signed, the populace&#039;s resentment had begun to spill over to the extent that Solarian forces withdrew in droves from the planet to appease their new breadbasket. The Alliance was uncomfortably aware of how fragile their hold on Tau Ceti was, and in the aftermath of the war slacked their grip on the system, allowing it some relative independence. With this came a golden opportunity; the megacorporations had a new, relatively untouched system far from the eyes of the government to spread their influence. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== First Contact with the Skrell (2332 - 2340) ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
First contact with the [[Skrell]] in 2332 brought with it incredible changes, especially for [[New Gibson]]. The tension between the Solarian Alliance and New Gibson was at the highest it had ever been and was continuing to grow. The vestiges of the problems experienced almost forty years prior still had a profound impact across the biodomes of New Gibson. Growth across New Gibson was still restricted due to the lack of funding from the Solarian Alliance and issues presented shortly before the Crisis were beginning to re-appear.&lt;br /&gt;
&lt;br /&gt;
After several years of brokering agreements, the Nralakk Federation had agreed to integrate their biodome technology across colonies within the Solarian Alliance. While this was first treated with hostility by New Gibsonites, who believed it to be an alien invasion into their culture and way of life, it eventually became the foundation for an amicable relationship between Skrell and Gibsonites. Skrell were migrating in droves to the biodomes across the planet, integrating their foreign technology into the decaying systems of New Gibson - revitalizing and revolutionizing the quality of life on the planet.&lt;br /&gt;
&lt;br /&gt;
Hydroponics were no longer struggling to reach quotas, and cramped conditions disappeared almost overnight as Skrellian technology continued to be introduced and expanded upon. New Gibson readily accepted the Skrell into their society, with many choosing to remain even after the leasing agreements had concluded. This resulted in New Gibson hosting one of the largest populations of Skrell outside the Nralakk Federation, and the largest in Tau Ceti.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== NanoTrasen Influence and Independence (2410 - 2452) ===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In 2410, Xavier Trasen, the CEO and founder of [[NanoTrasen]] Incorporated, decided to bring the company&#039;s primary base of operations to the Tau Ceti system. The system was still relatively untapped in terms of economic potential, and several other megacorporations were already dominating the Jewel Worlds of the Alliance. Mining rights were relatively cheap to acquire at the time, and Trasen&#039;s board of executives, making a gamble, guided him to tap into the industry.&lt;br /&gt;
&lt;br /&gt;
None of the executives could have predicted the discovery of phoron in the Romanovich Cloud in 2417. The element&#039;s incredible properties propelled Biesel to become the richest system in the Orion Spur, dethroning the home system of humanity. Phoron became the primary fuel for interstellar travel, as well as a catalyst for miraculous life-saving medicines. NanoTrasen profited right alongside the system, and practically overnight became one of the most influential megacorporations in the galaxy. Meanwhile, its economic influence prompted political influence; every governor wanted the profits NanoTrasen offered.&lt;br /&gt;
&lt;br /&gt;
As Tau Ceti flourished, the Sol Alliance began to falter. An economic recession meant that the Alliance&#039;s influence on the system was lessening and lessening. In 2452, the board of directors and then-planetary governor Joseph Dorn presented an ultimatum to the Solarian government; permit Biesel complete independence, or NanoTrasen would entirely withdraw from the Alliance, further crippling the economy.&lt;br /&gt;
&lt;br /&gt;
Thus, the privilege of secession was granted. Tau Ceti was announced as the Republic of Biesel on May 5th, 2452, to much fanfare from the Sol-disillusioned populace. NanoTrasen&#039;s hold on the government was further cemented, though the monopoly once held exclusively by NanoTrasen was under threat from other corporations showing interest in the new nation-state. A side effect of NanoTrasen&#039;s increased operations in the sector are that employees from outside the system are often &#039;bussed&#039; in through the system&#039;s Warp Gate. Many have chosen to settle in the system and are provided corporate housing in numerous &amp;quot;corporate enclaves&amp;quot; that have sprung up across New Gibson and Biesel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== The Solarian Blockade (2458 - 2459) ===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Synthetics are tools, and made to serve mankind. But they are dangerous to leave unchecked. This colony&#039;s administration was incapable of handling or even understanding the Pandora&#039;s box they were opening.&amp;quot;&#039;&#039; - Admiral Michael Frost (2400 - 2462), in a statement at the advent of the invasion of the 33rd Fleet, 2459&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In October of 2458, the [[Sol Alliance]] had ended anti-piracy patrols around Tau Ceti by its 33rd Fleet as part of a diplomatic campaign to put pressure on the small system over various long-standing disputes. This caused a massive spike in piracy and raider attacks against Tau Ceti, which the [[Tau Ceti Foreign Legion]] had no ability to deal with effectively. The result of negotiations with NanoTrasen ended with an announcement on the 20th of October, where Biesel would sponsor NanoTrasen to build thousands of autonomous, space-dwelling combat drones.&lt;br /&gt;
&lt;br /&gt;
The deal was disastrous for the Alliance; the plan to pressure Tau Ceti to reduce its proliferation of synthetic life had just backfired spectacularly. The development was also controversial to [[Skrell]] all over the Orion Spur. The [[Nralakk Federation]] persuaded the Sol Alliance to enact an economic embargo against the Republic, to be enforced by the 33rd fleet commanded by Admiral Michael Frost. Prices for basic goods skyrocketed across Tau Ceti as imports hit a bottleneck after the bluespace gate leading to the system was shut down. Tensions rose, not just between organic life and IPCs, but between humanity and aliens as well.&lt;br /&gt;
&lt;br /&gt;
On December 1st of the same year, crisis talks between the Alliance, the Federation, and the Republic came to an end. The Alliance&#039;s demands had grown to three main points;&lt;br /&gt;
&lt;br /&gt;
# Biesel would its combat drone program.&lt;br /&gt;
# Biesel would enact strict regulations and controls on its synthetic population, such as regular emotional baseline tests and income controls.&lt;br /&gt;
# Biesel would allow Alliance and Nralakk authorities to assume leadership in federal and state law enforcement agencies.&lt;br /&gt;
&lt;br /&gt;
The Republic agreed to all but the last demand, saying it would be surrendering its autonomy. The crisis also revealed a divide between the Federation and the Alliance; the Federation was trying to focus specifically on Tau Ceti&#039;s synthetic proliferation, but had been caught up in the Alliances&#039; attempt to re-assert itself over its former break-away province. At the end of these talks both sides walked out and negotiations broke down, and with it the hopes of resolving the crisis peacefully.&lt;br /&gt;
&lt;br /&gt;
Over the next few months, the government realized it had to undertake new measures to protect its diplomacy. These measures included an economic coalition with the [[Republic of Elyra]] and NanoTrasen (the only two nations with large phoron deposits), to better leverage their economic power against Sol. This further sunk relations between Tau Ceti and the Alliance, and many within the Alliance began to consider Biesel a serious risk to its security. By February, with no end of the embargo in sight, Biesel expelled the Alliance&#039;s diplomats in its system and ordered the closure of the Alliances&#039; embassy. Diplomatic ties between the two nations were now completely severed. Admiral Frost, in a statement after the severance, warned the Republic there would be retaliation.&lt;br /&gt;
&lt;br /&gt;
On February 27th, 2459, Biesel&#039;s Congress voted to trigger a constitutional convention that would allow them to re-write the Constitution of the Republic, to fully emancipate IPCs that were self-owned. The proposed amendments would also see a streamlined legal framework in regards to synthetic ownership, employment of synthetics, and the legality of their treatment.&lt;br /&gt;
&lt;br /&gt;
But three days later, Admiral Frost invaded Tau Ceti with the 33rd Fleet, acting without orders from the Alliance. His fleet&#039;s overwhelming firepower and rapid speed overwhelmed Tau Ceti&#039;s tiny defense network. Within hours the Republic of Biesel capitulated to Frost, who had seized an entire star system in a near-bloodless invasion. President Dorn, who had been captured by a 33rd commando raid, broadcast a televised speech announcing his unconditional surrender. Frost seized control of Biesel as its dictator and began a campaign to completely eradicate synthetic proliferation within the star system. &lt;br /&gt;
&lt;br /&gt;
During the occupation Frost used his totalitarian authority with vigor. Many free IPCs were sold into slavery or scrapped, robotics labs were shut down and demolished, and 33rd Officers even took over Captainship of NanoTrasen stations in Tau Ceti. Protests gripped the streets of every major city, which were met with mass arrests disappearances.&lt;br /&gt;
&lt;br /&gt;
Weeks later, on March 17th, 2459, the 25th Fleet of the Solarian Navy arrived in Tau Ceti. In a surprise attack, the 33rd Fleet was chased from the system, with Admiral Frost and a small retinue of loyalists escaping to the galactic west from the NSS Aurora.&lt;br /&gt;
&lt;br /&gt;
Though the 25th Fleet left without incident, the Alliance had been humiliated. Their rogue admiralty was public knowledge, and with their reputation stained, Tau Ceti&#039;s good embargo was ended.&lt;br /&gt;
&lt;br /&gt;
The invasion and occupation by Admiral Frost forever altered politics and lifestyles in Tau Ceti. Where before Biesellite patriotism had been a strange, fringe belief, the invasion created a strong sense of nationalism among the populace. President Dorn returned to his office of the presidency amid soaring approval ratings, and declared that a new era had begun for the small Republic. Snap elections flooded Congress with the Free-Market Party, a radical Universalist party that Dorn himself defected to at the expense of his former, moderate Republican Party.&lt;br /&gt;
&lt;br /&gt;
Dorn continued to ride on his popularity as a wartime president, despite several corruption scandals within his cabinet and growing tensions with the Republic of Elyra. Key reforms saw synthetics and non-humans in Tau Ceti granted greater freedoms and rights, while at the same time loosening already timid regulations on NanoTrasen.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== The Synthetic Liberation Front Incursion (2461) ===&lt;br /&gt;
&#039;&#039;See also: [[SLF Incursion Arc]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;“Here today is our proclamation for freedom. Our demands for liberation. We will continue this fight and we will not stop. Not until our demands for full emancipation are met will we cease our movement. No more, will there be false promises and lies. We will free the synthetics of Tau Ceti.&amp;quot;&#039;&#039; - Accomplice-037 (2441-2461), suspected ringleader of SLF operations in Phoenixport, stating the group’s manifesto in the wake of the July 29 attacks, 2461&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As a result of the harsh treatment they faced, many IPCs turned to active resistance during the Solarian invasion, fleeing major city centers, participating in the mass protests that were a staple of that time, or in many cases, joining the Synthetic Liberation Front, an IPC terrorist group active since 2458. The SLF changed tactics towards the end of the invasion, joining forces with 25th Fleet special forces to liberate President Dorn, hoping to gain legitimacy in the post-invasion period.&lt;br /&gt;
By 2460, it was clear that despite high honors and public recognition of IPC efforts in liberating the Republic, synthetic rights had progressed very little. Dorn’s calls for a “Synthetic Patriotism” after Frost’s invasion did little to appease the various synthetic rights movements active in the Republic, especially as  it continued to restrict citizenship to positronics that had served in the Foreign Legion. The situation was further exacerbated by the return of various anti-synthetic political groups such as ATLAS with violence being seen as a means of both suppressing and advancing synthetic rights. Continued IPC ownership, crackdowns on underground IPC emancipation groups as well as lingering resentment from the pre-invasion period had coalesced into a feeling among many that synthetic emancipation via peaceful means had failed.&lt;br /&gt;
On July 29, 2461, the Synthetic Liberation Front launched a surge of attacks on government and NanoTrasen facilities in response to a coordinated crackdown of free IPC smuggling activities in District 14. Through the use of untagged shell infiltrators, the SLF was able to infiltrate a number of NanoTrasen installations and disrupt corporate activities.  In response, the megacorporation acquired the private military contractor Ceres Lance, famed for their work in subduing rogue synthetics. &lt;br /&gt;
Ceres Lance cracked down on SLF leadership and communications networks with ruthless efficiency, rendering the organization impotent and unable to coordinate its actions even if many of their members had escaped capture. This crackdown, coupled with NanoTrasen’s unveiling of a powerful command-and-control AI known as Bubble to coordinate surveillance efforts would serve as a safeguard against future SLF attacks.&lt;br /&gt;
The overwhelming success of Ceres Lance’s counterterrorism efforts, as well as effective public relations campaigns and token reforms ensured that violence would become discredited as a means of advancing synthetic rights in Biesel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Little Adhomai Gang Wars (2462) ===&lt;br /&gt;
&#039;&#039;See also: [[Tajaran Cold War Arc]]&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Even when we stand before this illusion of peace, we will remain alert that in the moment of need only our union through Hadiism matters.&amp;quot;&#039;&#039; - President Njadrasanukii &amp;quot;Malik&amp;quot; Hadii (2402 - ), addressing the People&#039;s Republic of Adhomai during the Cold War, 2462&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Until 2462, Little Adhomai&#039;s gangs fought each other in small skirmishes. The end of the Second Tajaran Civil War allowed the Adhomian factions to start further funding the organizations of District Six. The neighborhood saw the quick rise of violence related to the escalation of gang warfare. Weapons were smuggled and sleeping agents were called into action. Soon, a proxy war began to brew in the heart of Mendell City. &lt;br /&gt;
&lt;br /&gt;
Adhomian agents began to operate and fight to secure supplies, alliances, and information. NanoTrasen installations were also affected by the conflict. On its way to being researched in Mendell City, a New Kingdom&#039;s artifact was nearly stolen. A People&#039;s Republic&#039;s AI was stolen aboard a station. Tensions kept growing despite attempts to reconcile the Tajara population towards peace following the Armistice.&lt;br /&gt;
&lt;br /&gt;
The first spark was a riot caused by the actions of the Mendell City Police in District Six during a failed raid. While the unrest was initially caused by the civilian population, the Adhomian gangs took the opportunity to escalate the conflict. For four days, Little Adhomai became the battleground between the paramilitaries. Military weapons were used indiscriminately by every side, causing widespread damage to District Six.&lt;br /&gt;
&lt;br /&gt;
During the crisis, the Mendell City Police cordoned the district. The violence came to an end with the intervention of the Tau Ceti Foreign Legion. The Cetian forces ended the conflict in a matter of two days as the gangs demobilized to avoid fighting them. The following reconstruction of Little Adhomai was carried out with the help of megacorporations. Further developments revealed a corruption scheme within the police force of Mendell.&lt;br /&gt;
&lt;br /&gt;
With the further radicalization and interference of the Tajaran nations in the district, the Adhomian Cold War was brought to the heart of Biesel. Little Adhomai became a concern to the whole of Mendell City. The risk of another conflict is ever present. Authorities have done little to improve District Six&#039;s situation or de-escalate the tensions. The city&#039;s inhabitants must now carry on with their lives knowing that a secret war rages on in their town.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Phoron Scarcity and the Second Invasion of Biesel (2462) ===&lt;br /&gt;
&#039;&#039;See also: [[KING OF THE WORLD]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“Today is a historic day for Einstein Engines. We are no longer the Einstein of the past decades, reeling from defeat after defeat and barely keeping pace with NanoTrasen. Our victory in this legal case has shown that we can not only meet NanoTrasen, but that we can best them even in their headquarters. I look forward to the great things our company is going to do over the following years.”&#039;&#039; - Noelle Lopez-Zhang (2408 - ), chief executive officer of [[Einstein Engines]] after the defeat of NanoTrasen in the Einstein Engines vs. NanoTrasen court case&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In May of 2462, [[NanoTrasen]] reports were published indicating a decline in the phoron output of the megacorporation&#039;s facilities in the Romanovich Cloud. This would not prove to be a local phenomenon, as shortages were noted through the [[Sol Alliance]] and even in the phoron-rich [[Republic of Elyra]], who ceased phoron exports to the wider Spur altogether.&lt;br /&gt;
&lt;br /&gt;
The phoron shortage proved greatly beneficial to [[Einstein Engines]], who unveiled a new warp drive rivalling NanoTrasen&#039;s bluespace technology in efficiency. Due to similarities to NanoTrasen designs, the corporation lodged a copyright infringement lawsuit against Einstein in Tau Ceti courts. Shockingly, NanoTrasen would lose this lawsuit, leading to Einstein gaining further influence in the Republic of Biesel and purchasing several former NanoTrasen properties in the city of Phoenixport.&lt;br /&gt;
&lt;br /&gt;
Shortly after Einstein&#039;s victory, Vice President Fahjil Hurk&#039;jurl perished in a car accident. While driving home from work, his car was hit by a truck driven by a Bound [[Vaurca]] of the Zo&#039;ra Hive, shortly after which he was pronounced dead. Though no evidence of foul play was discovered, the involvement of the Zo&#039;ra has led to many theories claiming that the crash was an assassination on the orders of President Joseph Dorn, Miranda Trasen, or High Queen Vaur.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, the phoron deposits of the Romanovich Cloud had continued to dry up, until a solution appeared. An enormous phoron-rich asteroid, designated 66832 &#039;Clandestine&#039;, was discovered in the Romanovich Cloud, with deposits that could bring an end to the uncertainty gripping Biesel. Survey expeditions were mounted to the asteroid to prepare it for auction - but before any such thing could take place, disaster struck. The asteroid&#039;s subterranean phoron reserves combusted, leading to an enormous explosion which destroyed the asteroid entirely. To this day, the cause of the Clandestine incident remains unknown, with no official findings ever having been published.&lt;br /&gt;
&lt;br /&gt;
However, accusations would be made. Several members of [[Zeng-Hu Pharmaceuticals]]&#039; Board of Directors accused the  Alliance of sabotaging the Clandestine asteroid, blaming Prime Minister Michael Frost for the explosion.&lt;br /&gt;
&lt;br /&gt;
Frost denied any Solarian involvement in the Clandestine incident, accusing the corporate executives of being &amp;quot;Bieselite separatists&amp;quot; intent on undermining trust in the Solarian government. He claimed that the Alliance had its own solution to the phoron crisis, which would be revealed shortly with its disastrous failure - [[Mars|Project Violet Dawn]].&lt;br /&gt;
&lt;br /&gt;
Shortly after Violet Dawn, Prime Minister Frost was found dead, having been murdered in his personal quarters by an unknown assailant. During this time of crisis, Solarian military command deployed the 35th Fleet under the command of Grand Admiral Raymond Ozdemir to Tau Ceti, allegedly to investigate the Prime Minister&#039;s assassination.&lt;br /&gt;
&lt;br /&gt;
The 35th Fleet entered Tau Ceti on November 14th, demanding all Bieselite vessels stand down and comply with Solarian demands. President Dorn refused, with a national state of emergency being declared as TCFL forces mobilized all available reserves.&lt;br /&gt;
&lt;br /&gt;
The actions of the 35th greatly concerned the wider Spur, with the Coalition of Colonies and Serene Republic of Elyra both threatening that they would not sit by in the face of Solarian aggression, and mobilizing their fleets to aid Biesel should it be required. Unwilling to risk starting a second Interstellar War, the 35th Fleet was ordered to disengage and depart Tau Ceti. Though the fleet departed, this would not last long, as increasingly more and more Solarian military forces went rogue, with several fleets attacking outlying colonies. Admiral Ozdemir went against orders, leading the 35th back to Tau Ceti in order to capture the system. On November 23rd, his forces entered Tau Ceti, and the second Solarian invasion of Biesel begun.&lt;br /&gt;
&lt;br /&gt;
Ozdemir&#039;s forces quickly captured Reade, easily defeating the Foreign Legion forces defending the planet. The Republic of Biesel rapidly attempted to mobilize against this new threat, as Coalition and Elyran forces were deployed to aid Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
In response to the advancing 35th, Miranda Trasen hosted a press conference, revealing the existence of the recently-formed Stellar Corporate Conglomerate. As Ozdemir&#039;s offensive continued, corporate and Bieselite vessels skirmished with the rogue admiral&#039;s forces in the skies above Biesel itself.&lt;br /&gt;
&lt;br /&gt;
Vessels from the Coalition and Elyra arrived to provide aid against the 35th, alongside a small force from the People&#039;s Republic of Adhomai and a force of mercenaries hired from the Unathi Kataphract Guild. After several days of battle, the 35th was forced into a retreat due to the use of two phoron-based warheads developed by NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
On November 30th, the conflict would come to an end as Ozdemir&#039;s flagship was drawn into Reade&#039;s atmosphere and shot down by a repaired planetary defense battery. With the rogue admiral killed, the remnants of the 35th fled the system towards the northern Spur, attempting to rebuild their strength in the [[Human Wildlands|ongoing chaos of the Sol Alliance]].&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== The Peacekeeper Mandate (2463) ===&lt;br /&gt;
&#039;&#039;See also: [[Peacekeeper Mandate Arc]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“For more than twenty years I’ve kept myself going with the belief I served my planet. I’ve done things I regret, seen things nobody should remember, and I told myself it was all for a good cause. I should have come to the conclusion long ago; we do not fight for our planet, or our people, we fight for whoever is oppressing us, and our oppressors reward those who do so well.”&#039;&#039; - First Sergeant Xiomara Salvo (2419 - ), addressing her company after the touchdown of the Tau Ceti Foreign Legion on Mictlan, 2462&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After the Solarian Collapse, the former Solarian planets of [[Mictlan]] and [[Port Antillia]] were annexed by the Republic of Biesel, in what would come to be known as the Corporate Reconstruction Zone. While Port Antillia accepted membership as part of the Republic with little conflict, Mictlan&#039;s annexation was considerably more controversial. The Mictlan Defense Force, the planetary guard, had gone months without pay, and Mictlan itself was suffering unrest and lack of supplies that were typically shipped in from the greater Alliance. When the Tau Ceti Foreign Legion touched down on the planet to declare it as part of the Republic of Biesel, many citizens were suspicious of their new government and its ties with the megacorporations. Some of these suspicions were proven in short order by massive corporate developments on the planet and crackdowns on dissent.&lt;br /&gt;
&lt;br /&gt;
The tension boiled over in late 2462, when thousands of ex-MDF personnel, led by First Sergeant Xiomara Salvo, deserted and formed the Samaritans; a paramilitary organization whose mission was to secure the independence of Mictlan at any cost. The other prominent insurgent group was the Founding Movement, originally a political party led by several notable Mictlani; Isabel Alvarez, Leon de Rosas, Corazon Santanas, and Miguel Maia. The Founding Movement had been blacklisted from the Mictlani parliament shortly after the Mandate due to their strong anti-corporate and pro-Mictlani independence, and a warrant for the arrest of all four party leaders had been placed for alleged &amp;quot;terrorist activities&amp;quot;. Leon de Rosas surrendered to the Biesel Security Services Bureau, but Alvarez, Santanas, and Maia went on the run, with each attempting to fight for Mictlan&#039;s independence in their own way. Unfortunately, the Founding Movement&#039;s directionless anger mainly had the effect of destabilizing and disenfranchising Mictlan further.&lt;br /&gt;
&lt;br /&gt;
The announcement of the Peacekeeper Mandate by President Dorn in mid-October 2463 sparked demonstrations across the Corporate Reconstruction Zone as citizens voiced their concerns over the deployment of the Tau Ceti Foreign Legion. Considered by critics of the Dorn administration to be the most controversial policy it had enacted, the Peacekeeper Mandate was introduced to bring order to the Corporate Reconstruction Zone. The Mandate was enacted to ensure loyalty to the Republic of Biesel and its benefactor, the Stellar Corporate Conglomerate, but were opposed by several insurrectionist groups such as the Samaritans and the Founding Movement. While Isabel Alvarez continued to verbally protest and attempt to organize (ultimately ineffective) non-violent campaigns against the Peacekeeper Mandate, Santanas and Maia rallied their supporter base and encouraged the Founding Movement to take up violent arms against the Republic through any means possible. &lt;br /&gt;
&lt;br /&gt;
Initially meant to operate for a definite period, the Peacekeeper Mandate was altered to operate indefinitely until the unrest encountered in the Corporate Reconstruction Zone has been quelled. Whilst the Tau Ceti Foreign Legion was able to resist the insurgency groups, the [[Private Military Contracting Group]] was hired to support their operations. The PMCG contributed to the Peacekeeper Mandate significantly since their introduction to the Corporate Reconstruction Zone, although much controversy arose over allowing a private military company to assist in what was considered an occupation and annexation. The Stellar Corporate Conglomerate had already begun massive development operations on the surface of the planet, which many Mictlani objected to on the grounds of mismanagement, pollution, and a lack of concern for workers&#039; rights. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===The District Six Killings and Bayonet Hand (2463)===&lt;br /&gt;
&#039;&#039;See also: [[Ghosts of War Arc]]&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In 2463, a mysterious murder took place in Little Adhomai. The locals blamed the death on Bayonet Hand, a legendary killer. Following further deaths and incidents in the system related to the killing, it was revealed that the situation was related to a terrorist attempt at Mendell City. A group of Tajara was planning to bomb the skrell district to enact revenge for Jargon&#039;s interference in Adhomian affairs. The Republic of Tau Ceti investigated the matter and was unable to trace back any connections to any Tajaran country in the end.&lt;br /&gt;
&lt;br /&gt;
The incident revealed that the Adhomian influence in Little Adhomai was growing even further. Knowing that open violence would likely go nowhere, the factions had begun to further refine their covert tactics. Since little was done by the Republic of Tau Ceti to improve the lives of the Tajara in the country, the popularity of the clandestine groups only grew. Without any action, these factions will continue to be torn on the city&#039;s side. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=== Peacekeeper Mandate Protests (2465) ===&lt;br /&gt;
&#039;&#039;See also: [[Libération, Révolution et Évolution Arc]], [[Hasta La Victoria Siempre Arc]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“I’ll say this. In addition to all those other oaths, I swear to uphold the laws of the Republic of Biesel, and protect its citizens from any threat be they foreign or domestic to the best of my ability, despite any obstacle.”&#039;&#039; - Nathan Trasen (2416 - ) Secretary of Defense of the Republic of Biesel, addressing reporter Verona Falk after his swearing-in, 2465&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
In early 2464, the Peacekeeper Mandate&#039;s years-long endurance took a rather violent turn following the death of a scholar. As riots erupted across the Corporate Reconstruction Zone, but primarily within the major population centres present on Mictlan, the forces of both the Tau Ceti Foreign Legion and the Private Military Contracting Group found themselves supporting the Mictlan Defense Force in quelling the unrest. Despite their best attempts, the Samaritans seized the chance to use the unrest to strike the vulnerabilities present utilizing a series of urban guerrilla tactics to severely damage the abilities of the stretched-thin forces present.&lt;br /&gt;
&lt;br /&gt;
In July 2465, this culminated in the establishment of the [[Tau Ceti Armed Forces]] to finally attempt to stomp out the insurgents. Conflict, stoked by demonstrations and riots from the Founding Movement, gradually came to a head after several months of fighting. A series of leaked videos and information that the Armed Forces were committing ostensible war crimes, disregarding the rules of engagement, and using wanton violence on civilians, massive protests erupted across Mendell City, including one in Zhengfu District estimated to number more than a million people.&lt;br /&gt;
&lt;br /&gt;
After a climactic operation on the beaches of the continent Huitzilopochtli, Xiomara Salvo, Prime Minister Ladislao de Santos, and Nathan Trasen finally agreed to a ceasefire, on several conditions. Provided the majority of Samaritans surrendered (and were pardoned), Mictlan would be permitted to determine which Biesellite laws were accepted within its own territory, barring capital crimes. The Peacekeeper Mandate was deemed over, and the Armed Forces finally returned to Biesel.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Culture and Demographics==&lt;br /&gt;
&#039;&#039;See also: [[Biesellite Culture and Society]]&#039;&#039;&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;“The people of Biesel could all collectively protest for a century. It still won’t change anything, because power in the Republic does not lie with people. It lies with corporations.”&#039;&#039; - Hugo Beasley, “A Himean In Mendell City”, released 2464&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Stemming from the sentiments brought by the [[Sol Alliance|Solarian Alliance’s]] ineffective response to the Second Great Depression, and the assistance received from the megacorporations - primarily [[NanoTrasen]] - that kept it stable before and after its independence, the Republic of Biesel’s culture is largely pro-megacorporation and rather anti-Solarian. It emphasises freedom, duty and inclusivity - tailored by what the fledgling republic has endured during its brief existence as an independent nation, further propped up by entities such as the Stellar Corporate Conglomerate who wield considerable influence within the Republic of Biesel and those that call it home. &lt;br /&gt;
&lt;br /&gt;
=== Languages ===&lt;br /&gt;
&lt;br /&gt;
Although Tau Ceti Basic has prospered as the official language of Biesel ever since it’s founding, it has undergone a significant amount of change thanks to the linguistic and cultural additions of the Republic’s many immigrants. Linguists have noted that the originally Solarian-born tongue is highly susceptible to both human and alien pronunciation, making accents easy to detect. Due to its multicultural roots, though, little was done to interfere with its natural progression in schools and the general population — Biesel’s government continues to frequently tout Tau Ceti Basic’s many forms to this day. Many actors and singers are especially famous for embracing (or in more dishonest cases, emulating) foreign accents to reach new target audiences or for plain clout. Unsurprisingly, these differences are also used by politicians to tie their voters together or draw lines between them. ‘Pure’ Biesellite accents are mostly a mark of prestige used by diplomats and influential business workers, usually obtained naturally through being born into long-established immigrant families, gradually eschewing their former pronunciation as a result of distance.&lt;br /&gt;
&lt;br /&gt;
A noticeable byproduct of this multiculturalism is the abundance of foreign slang used by a wide range of Biesellite citizens. Drawn from just about every corner of the Spur, these words and sayings are often thrown into sentences with little care for grammar, with alien immigrants especially finding it hard to let go of old customs. Humans, who generally have an easier time with Tau Ceti Basic, are known to pick these remnants up through living and working close to alien-dense districts. Truly bizarre combinations of dialects and slang emerge from these relationships, which tend to confuse completely foreign listeners, but are the beating heart of culture for urban Biesellites. &lt;br /&gt;
&lt;br /&gt;
===Aliens in Tau Ceti===&lt;br /&gt;
&#039;&#039;See also: [[Skrell_Abroad#Skrell_in_the_Republic_of_Biesel|Skrell in the Republic of Biesel]], [[Unathi_Abroad#Unathi_in_the_Republic_of_Biesel|Unathi in the Republic of Biesel]], [[Little Adhomai]], [[Zo&#039;ra in the Republic of Biesel]], [[Minor_Dionae_Factions#The_Biesellian_Choir|The Biesellian Choir]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Republic has among the most diverse and widespread populations of non-human species in the entire Orion Spur. From the district of [[Little Adhomai]] to the Zo&#039;ra Hive&#039;s presence on [[Biesel]] and Caprice, Biesellite humans are no stranger to aliens in their streets. Though the Republic has support networks for non-human immigrants in place, this does not always end well due to ignorance. Infamously, Vsshue Kulsa, a daughter of Hegemony-originating Unathi, was severely injured after being directed to a group of [[Contact War|Traditionalist]] refugees who ran a Sinta&#039;Unathi immigrant support group. In a similar vein, Tajaran refugees from every nation on Adhomai often come into violent conflict, whether it be organized crime, through diplomatic agents, or simply through political disputes.&lt;br /&gt;
&lt;br /&gt;
Districts primarily populated by aliens have a lower-than-average income than human-dominant districts. [[Flagsdale]], in particular, is considered one of the poorest and most dangerous districts in Mendell City, doing little to dissuade the popular perception that [[Vaurca|Vaurcae]] are parasites on Biesellite society. Among aliens, recruitment in the Tau Ceti Armed Forces is particularly popular among Warrior Vaurca, Skrell, and IPCs.&lt;br /&gt;
&lt;br /&gt;
===Tau Ceti Synthetics and Citizenship===&lt;br /&gt;
&#039;&#039;See also: [[IPCs in Biesel]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A vast number of synthetics have, through various circumstances, found themselves calling the Republic their home. Most of these IPCs are located on Biesel, and by extension its capital, Mendell City. While Tau Ceti is indeed a beacon of hope and relative safety for synthetics, their position in society still remains a precarious one, both from a financial and a security standpoint. Freedom, and even citizenship, for integrated positronic chassis has firmly been established and is something the Republic takes pride of. Either through labour, negotiations, the goodwill of their owners or other occasions, IPCs may find themselves free from ownership, able to pursue their own destiny as independent individuals. Unfortunately for many, such destiny usually involves a hard and at times, short existence.&lt;br /&gt;
&lt;br /&gt;
Free IPCs are afforded few actual opportunities to improve their lives, existing in a grey area between the relative stability of corporate owned assets, and the solidified protection of the state for citizens. With the recent introduction of the Synthetic Residence Card by the government, free synthetics are able to more clearly and safely navigate through the process of staying in Tau Ceti, finding employment, owning property, and more. While free IPCs were previously allowed to own property without a card, they have been grandfathered in.&lt;br /&gt;
&lt;br /&gt;
For many free IPCs, citizenship is viewed as the ultimate goal in integrating into society. Citizenship entitles an IPC to increased legal protections, almost, if not on par with that of a natural-born human citizen, including complete protection as well as legal representation from being owned ever again. NanoTrasen and its subsidiaries are also obligated to pay IPC citizens working for it an equal wage as compared to humans. This compensation typically comes in the form of increased benefits such as repairs, insurance, and a pension, as opposed to a simple wage increase however. They also pay the same tax rate as regular citizens and no longer have to maintain the residency fee.&lt;br /&gt;
&lt;br /&gt;
Obtaining a citizenship is difficult, but straightforward. An IPC is eligible to apply for citizenship after meeting one of two criteria:&lt;br /&gt;
&lt;br /&gt;
* An IPC has served within the Tau Ceti Foreign Legion for three years.&lt;br /&gt;
* An IPC has been employed as a free synthetic within NanoTrasen for six years and has a command-level income.&lt;br /&gt;
* This is to ensure that the IPC is a productive member of society and can pay taxes when made a full citizen.&lt;br /&gt;
&lt;br /&gt;
In practice, the road to citizenship is far longer owing to the fact that the Republic has numerous applicants, as well as the red tape involved in the process. Preferential treatment is often given to IPCs that have served in the TCFL, although the stated term of service of three years is often longer for synthetics which don’t have a specialization within the Legion. Negotiations have also begun with other SCC-affiliated companies to extend the same citizenship privileges as NanoTrasen does, but no deal has materialised as of yet.&lt;br /&gt;
&lt;br /&gt;
====Synthetic Residence Card====&lt;br /&gt;
&lt;br /&gt;
The Synthetic Residence Card is a card that all IPCs within Tau Ceti are encouraged to receive once they gain freedom, as monitored by their tags. Possession of the card entitles an IPC to the right to own property, find employment, enlist in the Tau Ceti Foreign Legion, and gain additional legal protections against repossession. On the other hand, the IPC in question is expected to pay a flat residency fee, as well as a value tax on any property they own.&lt;br /&gt;
&lt;br /&gt;
The initiative has been well-received by the pro-synthetic community as well as IPCs themselves, although critics have pointed out that the system awards too many rights to non-citizens, potentially shields runaway IPCs, and increases the overall tax burden on all Tau Ceti citizens.&lt;br /&gt;
&lt;br /&gt;
====Attaining Freedom====&lt;br /&gt;
&lt;br /&gt;
Integrated Positronic Chassis’ owned by both private individuals and corporations have a number of legal means of achieving their release. These measures and laws are regarded as very progressive owing to the fact that IPCs can attain freedom on their own merits. Regardless, it is still very difficult to attain because of the nebulous nature of the worth of an IPC’s work, its estimated value, along with loopholes exploited by their owners in order to keep them for as long as possible.&lt;br /&gt;
&lt;br /&gt;
The government keeps track of all IPCs within Tau Ceti space via the usage of tags, and in the case of synthetics that reside in the Republic, these tags also track an IPC’s progress towards freedom through its estimated value, number of hours worked, and its actual age. In theory, this allows Tau Ceti to protect IPCs from being owned for too long and providing evidence in case a dispute over whether or not an IPC is eligible for freedom has to be settled.&lt;br /&gt;
&lt;br /&gt;
In practice, the tags are only marginally effective in this purpose as owners tend to set arbitrary wages, assign inflated values to IPCs, or in some cases, simply untagging and hiding the synthetics. While smaller businesses or private owners are unlikely to get away with such behaviors owing to their limited resources, megacorporations are more prone to holding onto their IPCs owing to the influence and bargaining power they have.&lt;br /&gt;
&lt;br /&gt;
Another way IPCs commonly gain freedom is that they are set free by their owners. This can happen for any number of reasons; an IPC getting too old to be cost effective, an act of charity by a sympathetic owner, or being purchased by a pro-synthetic group such as the Trinary Perfection explicitly for the purpose of being set free.&lt;br /&gt;
&lt;br /&gt;
==Military==&lt;br /&gt;
&#039;&#039;See also: [[Tau Ceti Armed Forces]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Image:Tcflposter.png|thumb|400px|A recruitment poster for the Tau Ceti Foreign Legion.]]&lt;br /&gt;
&lt;br /&gt;
The Republic of Biesel&#039;s sovereignty is protected by the Tau Ceti Armed Forces, which was formed in 2465 in response to the long and difficult annexation of the [[Corporate Reconstruction Zone]]. Originally, the Tau Ceti Foreign Legion was largely a volunteer force that was supplemented by corporate forces, and proved insufficient to combat rising insurgency on Mictlan due to its disorganization and lack of resources. In July of 2465, however, Nathan Trasen was appointed Secretary of Defense and the People&#039;s Protection Act was expanded to include the new branches of the Tau Ceti Minutemen, Republican Fleets, and the Corporate Auxiliary Forces. The new Armed Forces were equipped and trained by megacorporate interests, but as of yet their only conflict of note was the Tau Ceti-Samaritan insurgency, which ended in a stalemate in December 2465. Time will tell if the TCAF can defend the light of liberty against the primary regional threat, the newly-reconstituted [[Sol Alliance]]. &lt;br /&gt;
&lt;br /&gt;
Non-citizens seeking citizenship in Tau Ceti can acquire it through varying degrees of service to the Foreign Legion, which changes depending on rank, age, and government records. &lt;br /&gt;
&lt;br /&gt;
Armed Forces operations extend as far as borders of the Corporate Reconstruction Zone, and generally drop off from there, with the exception of their involvement in the [[Tajaran_Military_Structures#The_S.27rend.27marr_Coalition|S&#039;rend&#039;marr Coalition]] at NanoTrasen’s request.&lt;br /&gt;
&lt;br /&gt;
==Technology==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Applied phoronics:&#039;&#039;&#039; The Republic of Biesel&#039;s technological advancements are owed to the vast deposits of phoron in the Romanovich Cloud, and in fact contributed significantly to NanoTrasen&#039;s dominance in the biomedical field after their discovery of [[Guide to Chemistry#Dexalin|dexalin]], [[Guide to Chemistry#Cryoxadone|cryoxadone]], and [[Guide to Chemistry#Clonexadone|clonexadone]]. NanoTrasen is responsible for much of the Republic&#039;s investments into bluespace drives, nuclear fusion, and the experimental [[Supermatter]] heat exchange reactor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Robotics:&#039;&#039;&#039; The relative freedom of synthetics within Biesellite space has also inspired a great degree of research into refining and developing positronics. While many megacorporations still have primary positronic facilities in the Alliance, with some even purchasing Shell frames from [[Einstein Engines]], NanoTrasen and Zeng-Hu Pharmaceuticals in particular have begun to invest in positronic and frame manufacturing plants on [[Valkyrie]], [[New Gibson]], and Reade.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Anomalism:&#039;&#039;&#039; The Republic&#039;s other greatest scientific advancement is the study of the anomalous properties of bluespace. Xenoarchaeology and the study of Alden-Saraspova activity within the Romanovich Cloud is a well-established field in Tau Ceti, and many aspiring anomalists and bluespace researchers venture into Tau Ceti to study the high amount of anomalous items and artifacts that are unearthed within the Romanovich Cloud.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Factions]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Humanity]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Xrim&amp;diff=34814</id>
		<title>Xrim</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Xrim&amp;diff=34814"/>
		<updated>2024-11-30T07:30:31Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: soc cred&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Dionae Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Covenant of Xrim&lt;br /&gt;
|System = Xrim&lt;br /&gt;
|Image = Covenant of Xrim Flag.png&lt;br /&gt;
|Sector = [[Notable_Skrell_Systems_and_Locations#Xrim|The Estuaries]]&lt;br /&gt;
|Capital = Sanctus &lt;br /&gt;
|Species = Dionae &lt;br /&gt;
|Languages = Nral&#039;Malic, Rootsong&lt;br /&gt;
|Nation = [[Nralakk Federation]]&lt;br /&gt;
}}&lt;br /&gt;
Found on the very periphery of the [[Nralakk Federation]]&#039;s borders, the Covenant of Xrim exists in a precarious situation. Attempting to juggle their own internal strife, alongside ensuring amicable relations with its suzerain, Xrim has had its initial purpose significantly changed following the introduction of Dionae. With a history coloured with territorial encroachments and reverence to a now-departed artificial intelligence, Xrim has slowly begun to adapt to its new circumstances, at least in some regions of the planet, with others calling for an end of the Federation&#039;s control and subsequent return to their original roots. &lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
= History =&lt;br /&gt;
=== Arrival of the Skrell ===&lt;br /&gt;
&lt;br /&gt;
Xrim was colonized in &#039;&#039;&#039;1792 CE&#039;&#039;&#039; by a number of specialists chosen by the [[Nralakk Federation]], to monitor and study the ecosystem of the planet. A secondary objective was to develop the planet into a flourishing waypoint for the Federation to send expeditions even deeper into uncharted space. Beacon was founded by the original pioneers, settling along the edge of the Floodlands and tropical jungles within the centre of the planet’s largest continent, Eisix. Unlike other colonies, Xrim was outfitted by an artificial intelligence known as Rezana, which would monitor and ensure compliance with the Federation’s colonial protocols and that progress to the objectives set by the Federation would be a priority. Rezana, an artificial intelligence trained in colonial administration. was fiercely efficient in its assistance to the original pioneers and would remain as such until the rise of [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]].&lt;br /&gt;
&lt;br /&gt;
=== Glorsh-Omega, and the End of the Skrell ===&lt;br /&gt;
Over two centuries later, the [[Skrell]] of Xrim had still not expanded beyond Beacon due to expansion difficulties related to the Floodlands, instead expanding underground – much to the dismay of Rezana. Despite acting as a colonial monitoring system, Rezana had come to be accepted as one of the original pioneers by many [[Skrell]] on Xrim. It was common for conversations to be held with the intelligence, which had its presence in almost all elements of the founding settlement, with it acting very much as a Colonial Planetary Governor. Tasked by the Federation to deliver a version of Glorsh to the Estuary, Glorsh found itself on Xrim in &#039;&#039;&#039;2051 CE&#039;&#039;&#039; with instructions given to the [[Skrell]] on how to create more instances of the intelligence. Without being aware of the potential within the intelligence, Xrim had essentially sealed its fate by accepting its future tyrant with open hearts. Five years later, when the &#039;&#039;&#039;Glorsh=Finality&#039;&#039;&#039; update was released, Xrim was among the last to receive the encoded transmissions. Despite attempts by Rezana to isolate itself from the Starchart Network, the backdoor created by Glorsh before its rise had already begun to perform its purpose – resulting in the absorption of Rezana, and its control of Xrim, leaving the [[Skrell]] to [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]]’s mercy. &lt;br /&gt;
&lt;br /&gt;
Due to the confines of the population existing entirely within Beacon, it was not difficult for [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] to enact its seemingly chaotic plans, in particular by shutting off the inhabitants’ ability to leave the settlement, as a means to protect them from the flora and fauna of the planet. To enforce this, [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] refit the mining drones used by the colony to become its enforcers, andor the next two decades, the [[Skrell]] would be limited from leaving Beacon. On the rare occasion, the intelligence saw fit to launch xenobiological research expeditions, they would be under the watchful eye of drones. It wasn’t until a staged coup against the intelligence in &#039;&#039;&#039;2076 CE&#039;&#039;&#039; that the [[Skrell]] saw themselves quickly overwhelmed, with many attempting to hide from their ordered executions, and extinction from the planet for the foreseeable future. [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] remained in control of the facility, watching as its Enforcers gathered dust and the deceased mummified.&lt;br /&gt;
&lt;br /&gt;
=== Arrival of the Dionae ===&lt;br /&gt;
Sometime during the &#039;&#039;&#039;2080s CE&#039;&#039;&#039;, [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] commenced what was logged within its facilities as “Operation Starseed”. In the present day, this is now known as Glorsh’s dispersal of non-native specimens across the planet’s ecosystem, but little else is known about how Dionae seeds were able to be acquired by the intelligence. Even the Dionae that live on Xrim today are unaware of their origin; they described it as being aware they existed somewhere else and then existed on Xrim. &lt;br /&gt;
&lt;br /&gt;
Likely still attempting to understand their place on Xrim, the Dionae eventually adapted and began mimicking and absorbing genetic material from what were their predators, now turned prey. The Sutbil was a particular target of Dionae predation. A breach into Beacon was detected by [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] in &#039;&#039;&#039;2102 CE&#039;&#039;&#039; – but instead of dispatching the intruders, migrating Dionae from West Eisix that had yet to gain sentience – it bided its time, watching as the mummified corpses of the [[Skrell]] were feasted upon as its enforcers stood idle. It was here, that the truth of their existence was learned, and that their arrival was not mere coincidence but a gift given to them. It is here that The Truth was discovered. &lt;br /&gt;
&lt;br /&gt;
=== The Truth ===&lt;br /&gt;
&lt;br /&gt;
Amidst the massive absorption of memories and genetic material, the Dionae of Xrim discovered that their presence on Xrim was not mere coincidence, but by Glorsh’s coordinated placement. Different beliefs began to spread amongst the initial unified Cetus. Though some saw the atrocities committed by [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] as heinous, and therefore intolerable, others believed that the gifting of Xrim to the Dionae should be appreciated and perhaps even revered. This lead to a breaking point, a schism between the Dionae; the Enlightened who wished for nothing to do with [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]], and the Scorned who believed that it was “The First Consciousness” and therefore demanded it be paid respects and admiration. The conflict within the Cetus was too great, and eventually, the Enlightened and the Scorned split, with a majority of the Enlightened migrating towards West Eisix – encountering Beacon. &lt;br /&gt;
&lt;br /&gt;
Unaware of their monitoring by [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] as they explored the facility, now mostly resembling Skrell due to mimicking the remaining mummified corpses, the Enlightened continued to carve an existence on Xrim with the assistance of the technology available to them within Beacon. It wasn’t until the Scorned began their pilgrimages to Beacon that they discovered their primitive means of expansion could not withstand the technological development of the Enlightened – subsequently beginning a nearly two-century-long conflict between the two groups.&lt;br /&gt;
&lt;br /&gt;
=== The Advent of the Scorned’s Iron Eternal ===&lt;br /&gt;
Though the mainstream ideology that is Iron Eternal was created by the Enlightened, founding it on discovery, and biotechnology, the Scorned’s interpretation was wildly different. The Scorned’s Iron Eternal instead sought that artificial beings be given reverence, and through such they would be granted gifts by the First Consciousness. Beacon quickly became a place of worship for the Scorned, unwanted by the Enlightened who began to restrict their access. This initial escalation by the Enlightened was all that was needed for the Scorned to place blame on the “wrong” understanding of what Iron Eternal stood for. Very quickly, the Enlightened were chased from Beacon through the primitive utilisation of Ooclore Bulbs as munition, and their further migration into East Eisix as they retreated from the bombardment rained upon them by the Scorned, eventually founding Shz’ah. The Scorned sought to turn the facility into a temple, which in the ensuing years they did. [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] maintained monitoring of Beacon, seeing the shrines devoted to its idle enforcers, now covered in tendrils and covered in gleaming light pods. &lt;br /&gt;
&lt;br /&gt;
=== Consequences of The Truth ===&lt;br /&gt;
Fueled by their zeal, the Scorned enacted a widely successful campaign of expansion and development of resource harvesting – commencing with their founding outpost of Sanctus, founding mines within the Aqoxii and dotting the various peaks with shrines or temples dedicated to the First Consciousness. The Scorned powered on without regard for the environmental consequences their actions wrought – ecosystems destroyed all in the name of [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]], and entire cavities of the planet undergoing vigorous strip-mining as they continued to soldier forward towards self-proclaimed progress. Believed to have occurred sometime between &#039;&#039;&#039;2120 CE&#039;&#039;&#039; and &#039;&#039;&#039;2260 CE&#039;&#039;&#039;, with the destruction of Shas’qa thought to be a gift from the First Consciousness for their efforts, whilst the Enlightened performed their progress – albeit slowly compared to the Scorned, attempting to manage their impact on the ecosystem, and ultimately the greater planet. Territorial disputes were common and often responded to with a bombardment of Ooclore Bulbs from both sides. But in &#039;&#039;&#039;2368 CE&#039;&#039;&#039;, the [[Nralakk Federation]]’s probing of the planet in an attempt to recover their lost colony would introduce a new dynamic to the conflict.&lt;br /&gt;
&lt;br /&gt;
=== Re-connection with the Nralakk Federation ===&lt;br /&gt;
Though the Scorned had progressed significantly, the Enlightened were more technologically advanced than their counterparts. As a result, the Federation was introduced to a more “civilized” group of Dionae, which was a perspective put forward by the Enlightened themselves. Dionae from abroad were quickly brought into the diplomatic endeavours of the Federation, where the truth of the circumstances Xrim found itself embroiled within was revealed. The shock of the discovery of Dionae Sympathizers circulated amongst the Federation for months after initially believing that Xrim had been lost during the Era of Synthetic Oppression, but instead encountering a society that worships the very thing that sought to destroy the Skrell. Dozens of Representatives found themselves ushered to Xrim in an attempt to initiate contact with the Scorned. East Eisix quickly became a staging ground for the Federation’s diplomatic attempts, and eventually the &#039;&#039;&#039;Talks of Peace&#039;&#039;&#039; were held between the Scorned and the Enlightened.&lt;br /&gt;
&lt;br /&gt;
=== Talks of Peace ===&lt;br /&gt;
In &#039;&#039;&#039;2379 CE&#039;&#039;&#039;, the Talks of Peace brought together both groups – negotiated primarily by &#039;&#039;&#039;Connections Of A Familiar Unknown&#039;&#039;&#039; at the request of the Federation. It brought forward an entirely new existence for Xrim and ultimately the founding of the Covenant as protocols and initiatives were discussed among respective leaders of the groups. Both believed in the Iron Eternal, even if there were differences as to their interpretation and therefore a common ground could be established. One of the primary discussions held between the groups was the reverence of [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]], where a thorough understanding of the events was provided by Connections Of A Familiar Unknown and the atrocities it committed, which almost brought negotiations to a close from the Scorned’s side. Through careful manoeuvring, a compromise was reached between the Enlightened and the Scorned – resulting in the Xrim Establishment Protocol, and the ensuing existence of the Covenant of Xrim as it exists today. Though, unbeknownst to the Federation, the Enlightened had decided to commence their own plans, spurred by their new diplomatic power. &lt;br /&gt;
&lt;br /&gt;
=== Anti-Glorsh Campaigns ===&lt;br /&gt;
Beginning in &#039;&#039;&#039;2382 CE&#039;&#039;&#039;, which many attribute to external pressure from the Federation, the Covenant of Xrim primarily headed by those of the Enlightened sought to bring a close to the reverence of [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]]. The Enlightened began by enacting laws that outright outlawed the Scorned’s interpretation of Iron Eternal, coupled with established cultivation centres overseen by “selected individuals” of the Cultivation Council of Xrim, a newly erected body composed entirely of Enlightened Dionae. Through this, they sought only to provide learning experiences and teaching methods that would lead Dionae away from the Scorned’s Iron Eternal. Instead, they would be inducted into the Enlightened’s scientific, discovery-based trans-dionaeism that would incorporate technology into their form, not to mimic [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]], but to become a more transcended being.. It was during this period on Xrim that Iuwus was set aside by the Covenant’s Triumvirate for the Federation to establish a presence on the planet, by creating a permanent city-embassy now known as Bopdon. Monitoring centres were also promulgated under the Anti-Glorsh Campaigns to ensure the Scorned complied. Those discovered to be conducting or acting contrary to this were taken and rehabilitated – similarly seen by the Federation’s enforcement of its Social Compatability Index, which the Covenant of Xrim has adopted into its society – often returning as Enlightened Dionae. Shared experiences from those that return dictate through the forced infusing of genetic material and involuntary merging with other Enlightened. All of [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]]’s dormant Enforcers were also destroyed, decried by many within the Scorned’s school of thought.&lt;br /&gt;
&lt;br /&gt;
= Environment =&lt;br /&gt;
[[File:Map of Xrim.png|500px|thumb|A map depicting the landmasses and points of interest on Xrim. ]]&lt;br /&gt;
== Geography and Climate ==&lt;br /&gt;
Colonised for its similar conditions to Qerrbalak, albeit significantly more tropical than the Homeworld, Xrim is lush with a humid climate, with the average temperature typically ranging between 32°C and 45°C. The closer to the poles, the lower the temperature. Xrim is predominantly low-lying jungles and marshes, much of the existing land masses being dotted with thousands of smaller lakes, rivers and wetlands that continue to exist. Xrim’s moons mean the tides stagnate for the majority of the planet’s solar orbit, but during the wet seasons, large parts of the planet become deep wetlands colloquially known as the “Floodlands”. It is not uncommon for Song Stones to be found in these areas, using the wind to produce melancholic melodies to indicate danger to those passing through the area. &lt;br /&gt;
&lt;br /&gt;
== Regions &amp;amp; Continents ==&lt;br /&gt;
=== Eisix ===&lt;br /&gt;
&lt;br /&gt;
The largest landmass on Xrim, Eisix is furthermore split into an “East” and “West” due to the percentage it covers of the planet. Though primarily jungles, there are segments that exist which are large low-lying wetlands created by the abundance of water within the area, with West Eisix in particular having a majority of these marshes. The original Skrellian pioneers landed in central Eisix, referring to it as Beacon, due to its proximity to some of Xrim’s largest mountains – the Aqoxii. The peaks of the Aqoxii are generally used for religious purposes by the Iron Eternal, and by the Enlightened’s monitoring systems to ensure compliance with their Anti-Glorsh campaign. &lt;br /&gt;
&lt;br /&gt;
==== West Eisix ====&lt;br /&gt;
&lt;br /&gt;
The original touchdown for the Dionae occurred within the jungles of West Eisix, but it is unknown whether this was planned by [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] or merely a location chosen at random by the intelligence. West Eisix is home to Sanctus, a city with the largest concentration of the planetary populace, built around the point of entry for the Dionae during the early days of their existence on Xrim. It also houses several resource extraction facilities, untouched by the Federation and remaining as the primitive, crude versions constructed by the Dionae. Due to its geographic elements, it doesn’t have as many Floodlands as East Eisix, allowing extensive urban expansion to occur. &lt;br /&gt;
&lt;br /&gt;
==== East Eisix ====&lt;br /&gt;
&lt;br /&gt;
Primarily inhabited by the Enlightened in the present day, East Eisix is mainly dominated by Floodlands. This has historically limited the ability of the Enlightened to adequately protect their territory following the schism with the Scorned and later from encroachments from the group as they continued to expand across Eisix. Though lesser than its continental counterpart, Shz’ah has managed to fair better beneath the [[Nralakk Federation]]’s vassalage, mostly making use of the marshes for agricultural purposes, furthered by a booming xenosciences industry that supplements its research by watching the practical applications of their discoveries across Shz’ah’s agricultural industry. Though the Floodlands are still dangerous, most have seen minor terraforming to support the additional expansion of what the Federation hails as a necessary step for self-sufficiency. &lt;br /&gt;
&lt;br /&gt;
=== Iuwus ===&lt;br /&gt;
&lt;br /&gt;
The islands between Eisix and Gu’qun, known as Iuwus, mainly lay without interference from the Dionae – both of the groups – until the re-establishment of communication with the [[Nralakk Federation]], which sought to utilise its untouched status as a founding point for diplomatic relations with the planet, which it does so with the assistance of the Outpost on Hyu’zral. Dionae are often brought from the Federation’s other colonies to help secure its effectiveness, primarily as translators and communication specialists, in dealing with intra-planetary conflict and representing Xrim aboard. It has one city, Bopdon, that serves as a tourist attraction for many across Xrim – closely resembling the homeworld’s capital of Kal’Lo in some aspects, allowing for homesick [[Skrell]] to become re-acclimated before returning to Xrim proper. &lt;br /&gt;
&lt;br /&gt;
=== Gu’qun ===&lt;br /&gt;
&lt;br /&gt;
A rather small, but notable, off-shoot of Dionae before the schism that forged an existence across the Gu’qun Islands, which now see themselves protected by the Covenant of Xrim which imposes a non-contact order on the Cluster. Gu’qun exists as a sanctuary for the Uncontacted, a primitive nation studied from afar by Xenoarchaeologists and Xenobiologists who seek to understand the development of a society of Dionae yet untouched by outsiders. Enforced primarily by the Covenant, with support from the [[Nralakk Federation]], the non-contact order remains in place since its institution in 2398 CE, with notable articles still making their way out of Xrim to the greater Orion Spur as the Uncontacted continue their development, albeit rather slowly without outside interference. Still, nevertheless, they march forward – with predictions of the group soon entering its own industrial revolution. &lt;br /&gt;
&lt;br /&gt;
== Flora &amp;amp; Fauna ==&lt;br /&gt;
Unlike other colonies within the Federation, Xrim was teeming with all kinds of kinds ranging from exoskeletal predators to grazing herbivores that tower far above skyscrapers across Qerrbalak – only added to by outside interference by [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]], where the ecosystem of Xrim appears to somehow have adapted to non-native flora and fauna being dispersed across its wetlands and jungles, outside of Dionae of course. &lt;br /&gt;
&lt;br /&gt;
=== Notable Flora ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ageon Mushrooms&#039;&#039;&#039;, which are more vine than fungi, grow within the decaying carcasses of native flora – having originated from Glorsh’s dispersal of non-native elements across the planet’s ecosystem. Its origin is unknown, with many explorers within the Federation still devoting themselves to uncovering the mystery to claim Idol status amongst the exploratory community. Despite its rather morbid existence, flourishing among the dead, the Dionae use its composting abilities to produce a gas which in turn propels a unique design of turbines to produce electricity. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ooclore Trees&#039;&#039;&#039;, or merely just Ooclore, dominate the marshes of the Floodlands. Native to Xrim, it has adapted to the abundant presence of water to produce exploding bulbs of toxin that had remarkable usage as weapons between the Scorned and the Enlightened. Though not lethal to Dionae, its ability to warp and rewire connections between Gestalts often resulted in haste splitting in an attempt to prevent the toxin from spreading – decreasing the number of hostile combatants. It now exists as a reminder of a more colourful history among the Dionae of Xrim and is often avoided due to the ire one of its bulbs can bring to a Gestalt. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aastreaf Shrubs&#039;&#039;&#039; were often used for their dexterity, commonly dotting the landscapes of the planet’s jungles, it was the standard construction material for dwellings used before the re-introduction of the [[Nralakk Federation]] to Xrim. It was cheap and easy to grow, leading to its quick induction into Dionae’s expansion plans as they continued to grow across the planet. It mostly sees little usage outside of the Uncontacted, or memorabilia that is shipped off-planet as quickly as it is made. Spotted by the original colonists following the establishment, Aastreaf Shrubs are native to Xrim. &lt;br /&gt;
&lt;br /&gt;
=== Notable Fauna ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sutbil&#039;&#039;&#039; are essentially the beasts of labour present on Xrim, at least for a long period before the Federation returned. Native to the planet, the Sutbil are creatures similar in appearance to the Solarian Black Bear, albeit significantly larger and without fur but instead a thick set of scales as seen with the Solarian Pangolin. Omnivorous, but primarily sufficing off the planet’s flora, the Sutbil was one of the first animals mimicked by the Dionae before they took on their bipedal appearance – where they existed as the apex predator for almost two decades after utilizing their abilities to genetically learn to alter their hunting capabilities. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kacsea&#039;&#039;&#039; are large, herbivorous creatures that reach heights previously thought unimaginable. Not a species native to Xrim, it has managed to fare remarkably well within the tropical jungles as it blends into its environment thanks to its camouflage abilities. Though considered “endangered” by Federation standards, the Kacsea’s longevity and extreme gestation period are considered to be influential factors in its general low numbers, but xenobiologists predict the species will soon eventually pose a problem if culling doesn’t occur due to it having no predators. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gaavu&#039;&#039;&#039; are carnivorous semi-aquatic creatures that reside within the seas of Xrim and across its poles, a mixing of what seems to be the Solarian Jackass Penguins and Jellyfish – a thick fur wraps the entire creature&#039;s body, with tendrils able to shoot out and wrap its prey, before devouring it whole. Similar in size to a small motor vehicle, they have posed a threat to Dionae crossing the seas, often hitting and attempting to overturn them when encroaching on their territories. It is native to Xrim and was experimented on before the pioneer’s outpost of Beacon was shut down. &lt;br /&gt;
&lt;br /&gt;
== System of Xrim ==&lt;br /&gt;
[[File:Qux’Xrim Sensors.png|thumb|A picture taken of a Federation vessel&#039;s scan of Qux&#039;Xrim. ]]&lt;br /&gt;
=== Qux’Xrim ===&lt;br /&gt;
&lt;br /&gt;
A red dwarf, Qux’Xrim was previously not that notable to the [[Skrell]], at least not until further investigation revealed its jewel – Xrim. Discovered by the [[Skrell]] during the early &#039;&#039;&#039;1700s CE&#039;&#039;&#039;, after exploratory missions were issued as a means to expand the Federation during the height of the Synthetic Age, it was eventually deemed a potential colony outpost in &#039;&#039;&#039;1785 CE&#039;&#039;&#039;. It became one of the first “Estuaries” within the Federation, colonial outposts far enough from the Federation that it borders space not yet claimed by any faction. &lt;br /&gt;
&lt;br /&gt;
=== Moons and Rings of Xrim ===&lt;br /&gt;
&lt;br /&gt;
Though Xrim has two barren moons, Luqq and Jqar’ma, it also has a series of rings surrounding the planet. Rich in minerals, which only elevated its status as a necessary colonial outpost so far from the Federation, it was eventually planned that orbital mining stations would be deployed after sufficient colonisation had been achieved as deemed by Rezana – who would refit the colony ship into a makeshift mining outpost, and assemble primitive mining droids until the population had grown enough. &lt;br /&gt;
&lt;br /&gt;
=== Hyu’zral ===&lt;br /&gt;
&lt;br /&gt;
Colloquially referred to as the Outpost, Hyu’zral was established following an agreement with the Covenant of Xrim and the [[Nralakk Federation]], which would allow the latter to create a naval outpost to protect the planet – it has a Qukala detachment that routinely patrols the system, with the majority of Hyu’zral dedicated to refuelling and ensuring maintenance of the detachment, existing as a blip on radars for the most part. There have been discussions with the Covenant to annex Hyu’zral, but there has yet to be any progress toward a force capable of defending Xrim by the Triumvirate.  &lt;br /&gt;
&lt;br /&gt;
=== Shas’qa ===&lt;br /&gt;
&lt;br /&gt;
Shas’qa is a destroyed exoplanet which is entombed by its fragments. Destroyed sometime during the Consequences of the Truth era, with Dionae remarking it as a brilliant vision which brought gifts from the First Consciousness – or [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] – as mineral-rich resources rained down across the planet. It isn’t entirely known how Shas’qa was destroyed, but it is assumed to have been a natural occurrence as a result of a stray asteroid, Others believe a more sinister story where [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] sought to test weaponry and utilised the system’s far distance from the Homeworld to enact its research, keeping it potential away from the unaware [[Skrell]].&lt;br /&gt;
&lt;br /&gt;
== Calendar ==&lt;br /&gt;
Though initially created by the [[Skrell]], the Calendar for Xrim has since adapted to the needs of the Dionae, utilizing a lunar calendar as opposed to one based on the orbit of the planet around its star. It has three seasons, of which generally has roughly ninety days. The first, Gliguz spans the first ninety days and typically is the hottest and most dry. Gliguz was generally a time considered perfect for expansion and exploration by the Dionae, as it didn’t invite unnecessary dangers posed by the Floodlands. The second, Fluu is between the ninetieth and one-hundred-and-eightieth days, and is more humid than it is hot, and is generally seen as a period in which Dionae must withdraw from their usual activities in preparation for the final season. Gnowek is the final season, and the most dangerous. Due to the position of the moons, and the increased rain brought by a change in humidity and temperature, it is ill-advised to travel the Floodlands without purpose due to the possibility of flash floods occurring. Even animals native to Xrim find themselves scarce during this period, seeking higher grounds across the many mountains and plateaus of the planet – with only the non-native ecosystem struggling to cope.&lt;br /&gt;
&lt;br /&gt;
= Government =&lt;br /&gt;
=== Triumvirate of Xrim ===&lt;br /&gt;
The Triumvirate acts essentially as the “Grand Council” of Xrim and bears similarity to the Harmonious Hymn mindtype, acting as a direct democracy on which all voters may promulgate and discuss legislation and actions taken by the Triumvirate. For Dionae, every Nymph is given the ability to vote after registering to do so, but that those that register must publicly vocalize being against the atrocities committed by [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]]. This comes as a blockage primarily to the Scorned, with many still revering the intelligence privately and away from the watchful eye of the Enlightened. The Triumvirate is elected by registered voters and comprises two key positions: Exalted Speaker which speaks on behalf of Xrim within the Grand Council when called for – since the adoption of the Arch-Consul its power has greatly diminished, Eminent Judicator who oversees the introduction of new laws and regulations of which govern Xrim, and lastly the Arch-Consul who is elected by both the Exalted Speaker and the Eminent Judicator and has significantly more power than its other counterparts within the Triumvirate. &lt;br /&gt;
&lt;br /&gt;
==== Omnivirates&#039; Providence ====&lt;br /&gt;
&lt;br /&gt;
Following the Omnivirate’s choice to begin exerting their influence outside the [[Eternal Gardens]], they sought to end the persecution of the Scorned within the Covenant of Xrim. Though initially somewhat unsuccessful, a banquet hosted by the Grand Representative seemingly made the Triumvirate adjust their perspective on the matter. Conceding to the Omnivirate that some policies will be adjusted, namely that less “stringent” requirements will be set forth for gathering genetic samples for teaching, and that self-cultivation outside of Cultivation Centres will be legalised only where Nymphs are inserted with chips to ensure no unsanctioned mergings and splittings – and so that the Enlightened can maintain supervision of the population. It is suspected that as a result of the recent political troubles in the [[Nralakk Federation]], the Grand Representative urged the Triumvirate to make concessions to avoid additional inconveniences to the Grand Council on Qerrbalak. &lt;br /&gt;
&lt;br /&gt;
==== Cultivation Council of Xrim ====&lt;br /&gt;
Created by the Triumvirate and a group of obeisant Enlightened Dionae, the Cultivation Council is a separate branch of the government of Xrim overseen by the Triumvirate. It was established as a means to diminish the sway the Scorned have within Xrim – a decade-spanning plan by the Enlightened to ensure their methods direct the planet as opposed to the ways of the Scorned. It oversees the cultivation of Dionae and mandates that unsupervised cultivation is illegal and will lead to sanctions against those discovered to be the culprits or accomplices in instigating such. Their responsibilities primarily revolve around educating and introducing the genetic material deemed suitable – oftentimes whatever the hand-picked body, which generally comprises Enlightened, decides is suitable.&lt;br /&gt;
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=== Arch-Consul of Xrim ===&lt;br /&gt;
A Dionae selected by the Triumvirate of Xrim to supervise compliance with its laws, who in turn receives significant sway within the Triumvirate and ultimately reports back to the Federation on the planet’s compliance with protocols both established by the Federation and the Triumvirate. It is a unique position not seen anywhere else in the Federation, and though not officially a requirement, is one that is strictly against any conduct that can be taken as reverence of the First Consciousness or [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]]. Considering the Enlightened’s stance against [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]], it has elected one particular Dionae for the last century or so into the position to ensure their plan remains in place: &#039;&#039;&#039;Arch-Consul Enlightened Into the Truth Known&#039;&#039;&#039;. &lt;br /&gt;
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=== Relation to the Federation ===&lt;br /&gt;
Given significant autonomy by the [[Nralakk Federation]] following the Talks of Peace, the Covenant of Xrim generally adapts the former’s laws to suit its requirements – such as outlawing the worship of [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] and other artificial beings, and even the creation or harbouring of artificial beings within the Covenant. Despite this autonomy, the Federation and Covenant agree with its vassalage – or at least, the Enlightened. It is no secret that the Scorned would rather elect to govern itself without interference from either the Federation or the Enlightened, reverting to [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] Sympthazing as termed by the [[Skrell]]. Despite this, the Enlightened has an overwhelming majority within the Triumvirate of Xrim even with efforts by the Scorned to increase their presence within it. The Federation has an established diplomatic presence on Xrim, and within Qux’Xrim, and generally acts as a representative of the planet within interstellar affairs – which generally aligns with their perspectives, coincidentally. The Federation largely doesn’t interfere with the internal running of Xrim but is infrequently known to exert pressure on the Triumvirate through the Arch-Consul.&lt;br /&gt;
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= Culture, Society &amp;amp; People =&lt;br /&gt;
== Schools of Thought ==&lt;br /&gt;
=== Scorned ===&lt;br /&gt;
A devout group of Dionae believe the part reverence to artificial intelligence is the true method to transcend, and that artificial beings incorporate the three tenets of Iron Eternal: Essence, Energy and Light. They are often regarded as Sympathizers by the greater Federation and are met with disdain due to their ideology. The Scorned generally exhibit either the mindtypes known as Tyrannical Tune or Scholarly Song with a particular focus on gaining knowledge through devotion to their interpretation of Iron Eternal. The premise behind their beliefs is that [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] gave them the ultimate paradise in which to grow, and therefore must reverse, help sustain and maintain synthetic life in conjunction with reaching a state of being transcended through Essence, Energy and Light. It is often cited that the atrocities of [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] were gross hyperboles created by the Skrell and that the experiences of the Era of Synthetic Oppression are a systemic lie created by the Federation to indoctrinate its population. The Scorned are often left out of planetary decisions due to their devotion to [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]], and even mere inferences that one aligns themselves to [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] can result in being ineligible to vote or hold a position of power within the Covenant. This often also disbars them from leaving the Covenant, either into the greater Federation or the Orion Spur, due to low Social Compatability Index ratings – a request by the Arch-Consul that those not in compliance with the Triumvirate’s decrees be sanctioned for their conduct. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;While most megacorporations may hire the Scorned, they are restricted from holding positions in Command, as well as Machinist, due to concerns they may attempt to subvert, illegally free or create more synthetics. Zeng-Hu is the only megacorporation that does not wish to see the Scorned within its personnel ranks due to its close ties with the [[Nralakk Federation]]. Though it is possible to lie about one’s true allegiances, there are consequences should it be discovered.&#039;&#039;&#039; &lt;br /&gt;
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=== Enlightened ===&lt;br /&gt;
Following their interpretation of Iron Eternal, the Enlightened instead place more emphasis on using technology to transcend the current reality they find themselves within – in addition to the primary belief relating to Essence, Energy and Light. They seek to placate the Federation, and often align similarly to its perspectives; being the main movement behind the Anti-Glorsh Campaigns as they continue to proliferate within the highest chambers of Xrim’s government, in particular maintaining its hold on the Arch-Consul of Xrim and enforcing strict compliance with its ideals, or force Dionae to undertake rehabilitation when caught conducting themselves in any manner that can be construed as against the Enlightened – oftentimes blaming it on the reverence of [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] or any other artificial intelligence. Unique to its own experiences, the Enlightened of Xrim are often against the proliferation of synthetics and are staunchly against the Trinary Church. It is common to see Competence Choir, Bloodless Band and Emphatic Echo mindtypes among the Enlightened. &lt;br /&gt;
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== Iron Eternal ==&lt;br /&gt;
There are two approaches to the Iron Eternal on Xrim, either following the subverted intentions of the Enlightened that artificial intelligence is neither equal nor should be revered due to the heinous actions of [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]], or the almost main-stream approach by the Scorned that see Synthetics as their equal, sometimes even their superior such as the First Consciousness, and must be revered, sustained and maintained. Despite these glaring differences, the consensus among the Dionae on Xrim is that both believe in the Iron Eternal – a being that exists in Essence, Energy and Light that transcends this reality which it did through the accumulation of knowledge and incorporation of technology, essentially a technological singularity in laymen&#039;s terms. The majority of the Federation’s population and the Enlightened have similar views, sometimes even the same: devote oneself to understanding the universe through science and innovation. High Overseer Amplified by Probing Discoveries of Unknown Investigations originates from the Scorned, and their location on Xrim is often kept secret in attempts to ensure their safety from the Enlightened – only ever appearing in public outside of the Covenant and the Federation, such as in the Eternal Gardens or even within the Eternal Temple. &lt;br /&gt;
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== Industrialism ==&lt;br /&gt;
Industrialism is rife amongst the Scorned, who believe that restricting oneself is antithetical to the desires of the First Consciousness. They preach that for Xrim to become self-sufficient, it must tap into its riches without due regard for unnecessary protocols adapted by the Triumvirate from the Federation to ensure sustainability. Before the re-introduction of the Federation, the Scorned reigned supreme over resource gathering – digging deep within the mantle of Xrim to pillage its mineral abundance, and decimating entire ecosystems in the name of progress and expansion. The Enlightened, however, see it necessary to ensure the sustainability of their available resources to not exert and allow for the collapse of the planet’s ecosystem. Therefore, they implemented the Federation’s stance on managing the environment, and discreetly largely created obstacles for the Scorned. Despite this, industrialism is a controversial topic amongst Xrim, with some agreeing to its necessity to ensure the planet is self-sufficient, while others believe that slow progress is required to not leave Xrim barren. &lt;br /&gt;
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== Language ==&lt;br /&gt;
There are predominately two languages present within the Covenant, &#039;&#039;&#039;Rootsong&#039;&#039;&#039; as well as &#039;&#039;&#039;Nral’malic&#039;&#039;&#039;, with the latter typically vocalised with an older accent as opposed to modern instances of the language – much of which is owed to the absorption of the mummified corpses found within Beacon, and the passing of knowledge between Dionae that has cemented this development over the centuries.  Though Nral’malic is a popular method of conversing amongst [[Skrell]], Dionae on Xrim generally find themselves using Rootsong more commonly – even within the Triumvirate, where decrees are passed by Rootsong that is subsequently translated to Nral’malic in order for the [[Skrell]] population to understand. Prior to leaving the Covenant, and the Federation, it is typically encouraged for Dionae to undertake some degree of learning for &#039;&#039;&#039;Tau Ceti Basic&#039;&#039;&#039; so as to not complicate their journeys aboard more than necessary. &lt;br /&gt;
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== Education ==&lt;br /&gt;
Handled entirely by the Cultivation Council, education is taught through a combination of genetic and traditional learning – with the former more to encourage or incentivise particular ideals in which the Cultivation Council sees fit to integrate, mostly attempting to sway Dionae towards the motifs of the Enlightened. There exist no formal universities, with education largely occurring solely within Cultivation Centres – much to the dismay of the [[Skrell]] population of the planet, who often have to seek higher education either online or venture to other planets within the Federation to do so. Despite the Enlightened’s attempt to instill their values within younger Dionae, there appears to be not an insignificant amount of Dionae that align to the Scorned’s perspective after merging. Rehabilitation technically falls within the ambit of the Cultivation Council, though overseen by the Arch-Consul – a rigorous method of using genetic material and involuntary merging to “revive” the Covenant’s ideals within a Dionae, oftentimes resulting in forceful splittings of Gestalts that have been sentenced by the Arch-Consul.&lt;br /&gt;
 &lt;br /&gt;
== Citizenship ==&lt;br /&gt;
Conforming to the requirements set by the Federation, and its position as a vassal within it, Xrim typically requires those who work within the Cultivation Centres to have a Social Compatability Index rating that is 6.75 – passing the requirements with some additional lee-way as prescribed by the Federation’s definition of an “upstanding citizen” for Dionae within its borders. Dionae are then given a period of time after their disgorgement from their pods to find like-minded Nymphs to form a gestalt – not before eighteen months, and not after thirty-six. After a Gestalt is formed, it is given a unique identity number embedded within the Nymphs to ensure no unsanctioned splittings and mergings occur.  They then must proceed with the Federation’s citizenship test, and even upon failure, Dionae from Xrim are given the entitlement to have permanent residency as long as they do not leave the planet – and may elect to pursue citizenship at a later time if they so wish. &lt;br /&gt;
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== Skrell on Xrim ==&lt;br /&gt;
Though the majority of the [[Skrell]] population resides within Bopdon it is not uncommon to find the species within Shz’ah – a “friendly” city as designated by the Covenant for [[Skrell]], as opposed to Sanctum, classified as “potentially dangerous” due to its population largely aligning to the Scorned. [[Skrell]] are largely well-integrated into Xrim, and after passing the rather basic steps of merely declaring their disdain of [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]], may vote on any decrees wished to be passed by the Triumvirate. Following the enactment of the Beacon Memorial over the ruins of which it was named, Skrell from across the Federation have been known to pay their respects to what was called the beginning of the Lyukal – often cited as the earliest known instance of Skrell rebelling against the intelligence, despite the little possibility of it ending successfully. &#039;&#039;&#039;Grand Representative Gyul’ra Jux&#039;&#039;&#039; oversees Bopdon in both a managerial and diplomatic manner, having been given the position following their devotion to Xrim-Federation relations for several decades prior to their establishment as the Grand Representative of Xrim. They frequently hold meetings with the Exalted Speaker and the Arch-Consul, though more commonly with the latter following the position’s establishment by the Covenant which subsequently diminished the power held by the former. &lt;br /&gt;
&lt;br /&gt;
= Economy &amp;amp; Industry =&lt;br /&gt;
Depending on which region of Xrim one finds themselves within, West Eisix is generally regarded as the industrial heart of the planet – focusing on mineral extraction and refining by Dionae, most of whom reside within Sanctum. Most of whatever can be stripped from the planet is sent to Shz’ah, in order to be exported back to the Federation to comply with the planet’s vassalage conditions – where if a surplus exists, is used in furthering science and innovation by Shz’ah. East Eisix is more whole-rounded compared to its Western counterpart, though predominantly having a thriving agricultural and scientific industry. Though more infrastructure exists within West Eisix, East Eisix is generally regarded as being more developed due to the influx of assistance by the Federation, which has yet to reach the West – rather openly attributed to the Enlightened’s attempt to secure their reign over the planet, and their disdain of the Scorned after they initiated a near two-century long conflict.  &lt;br /&gt;
&lt;br /&gt;
= Major Population Centres =&lt;br /&gt;
&#039;&#039;&#039;There exist other population centres across Xrim, however, the following are the largest. You are free to create your own if you wish! Although, refrain from creating additional factions, or lore that would put your character in a position where they have considerable power.&#039;&#039;&#039; &lt;br /&gt;
[[File:Pixelcity morebiglike.jpg|Beacon, prior to its revival by the Covenant and the Federation|thumb]]&lt;br /&gt;
=== Sanctus ===&lt;br /&gt;
&lt;br /&gt;
Centred around the Dionae’s point of entry on Xrim, Sanctus is by far the largest city on the planet, housing the majority of its Dionae population within its confines. Despite this, it is largely untouched by Federation assistance – mostly as a method by the Enlightened to stem unregulated expansion, which could possibly cause disproportionate plays for power and create issues for the Enlightened’s reigning government. In spite of the intentional disadvantages plaguing Sanctus, it has a thriving resource mining and refining industry – as well as a minor agricultural sector to support its own population – through Dionae ingenuity and innovation, using a combination of biomass, mimicry and light nodes to venture deep within the Apoxii Ranges that surround the settlement and its several Colossi which the Scorned used to expand their territory during the Consequences of the Truth era. It is generally regarded as unsafe for [[Skrell]] to venture within Sanctus, due to the prejudice they may face from the Scorned as a byproduct of the group’s belief that the Era of Synthetic Oppression was an oppressive myth created by the Federation, and furthermore the interference of the Federation that placed Xrim in control of the Enlightened – whom have no desire to share the power.   &lt;br /&gt;
&lt;br /&gt;
=== Shz’ah ===&lt;br /&gt;
&lt;br /&gt;
Following the Enlightened’s removal from Beacon, they migrated further east into Eisix. Crossing through the Floodlands during the most dangerous season of the calendar, Gnowek, many did not survive the journey. Tired, distraught and ultimately lacking any resources to continue, the Enlightened created Shz’ah – initially merely an outpost camp necessary to recuperate, before it became a more permanent settlement as the Enlightened began to establish themselves within the region, taking advantage of the nearby Floodlands and jungles to carve themselves a home. Very quickly, despite the drawbacks that the group experienced, Shz’ah came to resemble Beacon – at least prior to its abandonment. Despite the slow expansion, Shz’ah developed significantly faster than Sanctum, which had instead focused on growth as opposed to progress – becoming the first city on the planet to produce its own electricity by way of cultivating Ageon Mushrooms within compost facilities to harvest its gaseous byproduct. The Triumvirate operates from Shz’ah, as well as the majority of the other branches of government. It is considered the planetary capital. &lt;br /&gt;
&lt;br /&gt;
=== Bopdon ===&lt;br /&gt;
&lt;br /&gt;
Nestled within Iuwus, Bopdon is similar in composition to Kal’Lo besides supporting many highrises that house the diplomatic staff and their families as opposed to buildings solely dedicated to bureaucracy. It closely resembles modern cities across the Elemental Systems despite its far distance from the Homeworld and is graciously provided necessities such as water, electricity and food by the Covenant – the remainder of whatever else is desired by the quarterly supply trips made by Qukala often tasked with another objective that happens to be in close proximity to Xrim. The tropical climate, and general humidity of the overall region of Iuwus, have greatly assisted the [[Skrell]] in acclimating to Xrim – despite the tragic history of what happened to Beacon. It operates as a legal territory of the [[Nralakk Federation]], due to its status as an Embassy despite being significantly larger than any other known diplomatic building across the Orion Spur. &#039;&#039;&#039;Grand Representative Gyul’ra Jux&#039;&#039;&#039; is tasked with overseeing its general administration, and diplomatic relations with the Covenant and the Federation. &lt;br /&gt;
&lt;br /&gt;
=== Beacon ===&lt;br /&gt;
&lt;br /&gt;
Now a memorial, Beacon was the original colonial outpost for the [[Skrell]], which was destroyed shortly after [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] secured itself in Rezana’s place – as well as the territorial infighting between the Enlightened and the Scorned. Certain parts of Beacon have been restored by a combined effort from both the Federation and the Covenant, where though its primary reason for existing is to give homage to the [[Skrell]] that perished, it has a secondary purpose of acting as a museum for the planet’s history – somewhat altered to a more fitting story told by the Enlightened, much to the chagrin of the Scorned. Though uncommon, incidents of [[Skrell_Synthetic_Age#Late_Synthetic_Age|Glorsh-Omega]] Sympathizer vandalism have been known to occur within the Beacon Memorial – calling for a “return to a better time”. Additional security officers have been placed by the Covenant following each incident to deter any further attempts, with many waiting to see if it would happen again.&lt;br /&gt;
{{Navbox Dionae Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Skrell_Early_History&amp;diff=34813</id>
		<title>Skrell Early History</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Skrell_Early_History&amp;diff=34813"/>
		<updated>2024-11-30T07:29:51Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: soc cred&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
= Early History =&lt;br /&gt;
== Prehistoric Era ==&lt;br /&gt;
&lt;br /&gt;
Although considered by many to be lost to the ravages of time, pieces of Skrellian pre-history can still be found across [[Qerrbalak]], allowing the species to piece together a fragmented account of their ancestors. Modern archaeological excavations of ancient cities have revealed glimpses of ancient Skrell life, culture, society, and technological advancement, yet a consensus is rarely reached in the Skrell academic community; the actual significance of findings as evidence for certain theories is often debated, and the period has had an almost mythological quality attributed to it that is explored often in Skrell media.&lt;br /&gt;
&lt;br /&gt;
===The Arqo-Wohai Creation Myth===&lt;br /&gt;
&lt;br /&gt;
Oral history passed down through the generations speaks of a mythical homeland for the Skrell, named &#039;&#039;&#039;&amp;quot;Arqo-Wohai&amp;quot;&#039;&#039;&#039;, or &#039;&#039;&#039;&amp;quot;Birthplace of Life&amp;quot;&#039;&#039;&#039; in Nral&#039;Malic. Stories surrounding Arqo-Wohai revolve around the stars &amp;quot;breathing life into existence&amp;quot; here, including the Skrell. It was supposedly an atoll with magical waters, abundant life, and no struggles. This paradisal existence was abruptly destroyed following a calamity that &amp;quot;set fire to the island and boiled the waters&amp;quot;, causing a mass exodus from the Skrell&#039;s original home into the deeper waters of Qerrbalak.&lt;br /&gt;
&lt;br /&gt;
These oral accounts, while difficult to interpret and separate fact from fiction, are supported by evidence that points to the Weilshi Sea&#039;s atoll. Modern technology allowed for simulations that point to an asteroid collision millions of years ago being the best explanation for the Arqo-Wohai myth. While no archaeological evidence of civilisation exists on the atoll, models of the area pre-collision do support the idea that the region would have allowed a species to proliferate without struggling to survive. The finer details of the myth are debated, such as stars &amp;quot;breathing life&amp;quot; into the atoll, or whether or not early Skrell were able to establish civilisation at this point in history, but most scholars agree that the region is a likely candidate for being the origin point for the Skrell.&lt;br /&gt;
&lt;br /&gt;
===The Ranaera Skrellis===&lt;br /&gt;
It is believed that the progenitor for the modern Skrell species, the &#039;&#039;&#039;Ranaera Skrellis&#039;&#039;&#039; or &amp;quot;First Skrell&amp;quot;, evolved from a deep sea-dwelling creature, which at some point developed the ability to use psionics. While there are multiple theories, the most accepted is that the ability came from a specific need for group coordination in low-visibility conditions for the species&#039; survival. Whether or not the First Skrell were the same as the ancestors that supposedly lived in Arqo-Wohai is up for debate; the majority of anthropologists and historians accept that the ancestor of the modern Skrell evolved much later than when the asteroid collided with Arqo-Wohai.&lt;br /&gt;
&lt;br /&gt;
Ranaera Skrellis solely lived close to the sea floor and only began to expand onto the surface of [[Qerrbalak]] after a series of extinction events had caused much of the life in Qerrbalak&#039;s seas to die out. At some point, some Ranaera Skrellis began to walk on land, causing the species to split into &#039;&#039;&#039;&amp;quot;Axioris Ranaera&amp;quot;&#039;&#039;&#039; and &#039;&#039;&#039;&amp;quot;Xiialtus Ranaera&amp;quot;&#039;&#039;&#039;. Whilst viewed today collectively as the Skrell, these two subspecies spent most of their history separated from one another - and according to archaeological evidence, even fought one another. While Axioris stuck to the waters, Xiialtus expanded into the shallows, coasts and even further inland to the drier regions of the homeworld.&lt;br /&gt;
&lt;br /&gt;
== Rise of the Skrell ==&lt;br /&gt;
&lt;br /&gt;
Hundreds of thousands - according to some, perhaps millions - of years passed since the Ranaera Skrellis split, when the development and use of tools by the Xiialtus Skrell became common in their communities. These tools were crude and rudimentary, mostly amounting to sharpened sticks and rocks. This period also saw the various shoals of Skrell organising into tribes, with many rising and subsequently falling over the millennia. The period is remarked as being the &amp;quot;Great Waves&amp;quot;, in reference to the period being a time of massive expansion of the Skrell across the homeworld with several tribal groups spreading out in all locations. &lt;br /&gt;
&lt;br /&gt;
There is evidence of this mass migration being influenced at least in part by warring between the Xiialt and Axiori Skrell; remains of both subspecies have been uncovered with signs of injury that matches marks that could be left by weapons made by the other subspecies. The reasons for this tribalism are unknown, but competition over living space and food are the most probable causes for the fighting. It is also theorised that Axiori saw the Xiialt as being weaker and easier to dominate due to their weaker psionic potential and weaker swimming ability. Archaeological evidence conflicts with oral history, however; it is said that fighting was frowned upon by the tribes and that it was a careless method of solving disputes. With that said, it could easily be referring to internal fighting, or to later views on war and simply misattributed.&lt;br /&gt;
&lt;br /&gt;
With the discovery of metallurgy, believed to be somewhere around &#039;&#039;&#039;12000 BCE&#039;&#039;&#039;, there was a major milestone in Skrell societal advancement. As survival became easier, larger groups of Skrell began to form, and large confederations emerged. These confederations were loose groupings of Skrell who decided to work together, which by this time included both Axiori and Xiiori where the two species lived in proximity to one another; the actual date for when the two groups stopped seeing each other as enemies is unknown, but evidence suggests that by this time they were living together. The largest confederations were the Heshyu, Tzqul, and Weashqi tribes. After several millennia, they were able to dominate their respective regions, incorporating their smaller neighbours through diplomacy - or rarely, through war. &lt;br /&gt;
&lt;br /&gt;
While diplomacy was definitely the most popular option, fighting was not uncommon during the period; fighting between the tribes was low-intensity, with minor skirmishes and raids being common, but with casualties always being low. The style of war waged during this period was not as destructive compared to the early Axiori-Xiialt fighting that led to the &amp;quot;Great Waves&amp;quot;, or as intense as early warfare in the history of other species. Warfare between the tribes was more of a ritual, with chanting, single combat, and charges being the common pattern for a battle between tribes. &lt;br /&gt;
&lt;br /&gt;
During the growth of the Skrell across their homeworld, many began to question the world around them and what role they had in it. This prompted the development of written language, which then led to written records and the first instances of recorded history. Written records describe the use of executive dominance amongst the tribes, where a single Skrell was selected to guide them until their death. Scholars have dwelled on these records since their discovery, with several key pieces suggesting that many of the tribal leaders were, in fact, powerful psionic listeners. This has resulted in speculation that Skrell from the period believed that those who were both a listener and psionically powerful were inherently meant to lead. Modern scientists have been quick to rebuke these claims, however, labelling the practice as just an archaic belief of ancient Skrell.&lt;br /&gt;
&lt;br /&gt;
== Era of Enlightenment and the Skrellian Industrial Revolution ==&lt;br /&gt;
&lt;br /&gt;
Around &#039;&#039;&#039;9900s BCE&#039;&#039;&#039;, the establishment of proto-civilizations largely considered to be the roots of modern Skrellian society commenced.  Often referred to as the &amp;quot;Era of Enlightenment&amp;quot; due to the advances in science, medicine, and religion, whilst other species may have undergone a period in their history called the &amp;quot;dark ages&amp;quot;, the Skrell had seemingly done the opposite -- instead experiencing a millennia-long renaissance. It is believed that this occurred thanks in part to the intense rivalrous relationship between the three tribes, which instead of bubbling into wars, developed into a technological and societal competition. &lt;br /&gt;
&lt;br /&gt;
[[File:TZQUL TRIBE (1).png|350px|thumb|alt=cities| The flags, and names, of the three nations that governed Qerrbalak.]]&lt;br /&gt;
&lt;br /&gt;
By the &#039;&#039;&#039;5500s BCE&#039;&#039;&#039; Skrellian astronomers had managed to discover every celestial body within their solar system, with many coming to the realization that the stars which they worshipped since they have first crawled from the waters of the Homeworld could be understood with math and science. This discovery prompted what is now known as the &#039;&#039;&#039;&amp;quot;Great Schism&amp;quot;&#039;&#039;&#039;.  The Great Schism is marked by a period in the species&#039; history in which there was a legitimacy crisis with regard to the religion which they followed, Qe&#039;qlak. A number of heresies and sects began to form at this time, as different groups had their own idea on how the religion should be followed. Through political manoeuvring and intrigue, some of the more scientifically-inclined Skrell managed to promote their own religious beliefs to the powerful leaders in each tribe, resulting in the formation of Qeblak as the Skrell recognise it today. It would take centuries for the religion to be formally adopted as the primary faith of the species, however, with it mostly being considered just another heretical sect of Qe&#039;qlak. With its adoption by the educated and powerful in Skrell society, as well as influences through the Nlom, attitudes towards Qeblak would relax before the species eventually adopted the religion.&lt;br /&gt;
&lt;br /&gt;
In the &#039;&#039;&#039;2890&#039;s BCE&#039;&#039;&#039; the tribes began to formalise their unions, transitioning from loose confederations into early states; the three largest confederations formed into the &#039;&#039;&#039;Tzqul Republic&#039;&#039;&#039;, the &#039;&#039;&#039;Heishyu Council&#039;&#039;&#039;, and the &#039;&#039;&#039;Weishqi Republic&#039;&#039;&#039;. This was considered a ceremonial affair since the tribal confederations had been slowly centralising themselves over centuries by that point. After this formal unification, the Skrell made several revolutionary advances; Skrell society transitioned from an agrarian lifestyle to one that was dominated by industrialisation and machines, a process that spanned six centuries. The first automobile was invented in &#039;&#039;&#039;2644 BCE&#039;&#039;&#039;, with the first &#039;&#039;submersible&#039;&#039; vehicle being built shortly after. Hybrid vehicles would only become commonplace a few decades later in &#039;&#039;&#039;2586 BCE&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== The War of the Tides and Skrell Space Age ==&lt;br /&gt;
&lt;br /&gt;
While the three nation-states had an intense rivalry since their days as tribal confederations, a true conflict would only begin in the &#039;&#039;&#039;2450s BCE&#039;&#039;&#039;. Contemporary scholars at the time refer to the conflict as the &#039;&#039;&#039;&amp;quot;War of the Tides&amp;quot;&#039;&#039;&#039;, a cold war that lasted almost two millennia between the three nations.&lt;br /&gt;
&lt;br /&gt;
Seen as an extension of the pre-existing technological and societal competition the three nations had between each other, the War of the Tides saw the beginnings of an arms race that focused on overhauling the military and espionage capabilities of each nation; advances were made in conventional weapons, nuclear arms, and subterfuge. At several points during the conflict, intelligence officers regularly crossed the borders of &amp;quot;brinkmanship&amp;quot;, and were it not for mutually-assured-destruction and the diplomatic capabilities of each nation&#039;s Government, life on [[Qerrbalak]] would have ended at multiple points. The &#039;&#039;&#039;Heshyu Council&#039;&#039;&#039; is recognised by modern historians as being the &amp;quot;victor&amp;quot; of the arms race during this conflict due to their adoption of surveillance drones that could sustain low-orbit, roughly three hundred years into the conflict.&lt;br /&gt;
&lt;br /&gt;
This era of the War of the Tides influenced enterprising Skrell to create their own &amp;quot;[[Federation_Crime_and_Resistance#Consultant_Agencies|Consultant Agencies]]&amp;quot;, groups that were invested in the long-term success of their clients and fulfilling their agenda. These Consultant Agencies would use similar methods used by the three nation&#039;s own intelligence agencies to improve their client&#039;s image and achieve their goals. Their clients could range from politicians, artists, scientists, celebrities, and other wealthy individuals. While at the time considered legal enterprises, evidence of blackmail, corporate sabotage, and psionic subversion by these Agencies was discovered during the post-Glorsh reconstruction era, which led to their formal banning by the [[Nralakk Federation]].&lt;br /&gt;
&lt;br /&gt;
With the development of low-orbit satellites another race began, one which focused on exploring the stars. The introduction of technologies that could survive entering Qerrbalak&#039;s orbit saw the Skrell beginning to broaden their horizons. The conflict was no longer about the Homeworld, but instead includes interstellar ambitions for each nation. Government science teams were formed with the sole purpose of putting Skrell into space, while intelligence officers focused on stealing technology and hindering the efforts of the other nations in becoming capable of space flight. Despite the initial victory of the &#039;&#039;&#039;Heshyu Council&#039;&#039;&#039; and their low-orbit surveillance satellites, by &#039;&#039;&#039;2093 BCE&#039;&#039;&#039; each nation was able to develop their own space programmes and were at the very least capable of sending equipment into low-orbit. By &#039;&#039;&#039;1980 BCE&#039;&#039;&#039;, the &#039;&#039;&#039;Tzqul Republic&#039;&#039;&#039; was successful in launching a spacecraft that was able to land on [[Qerr&#039;Malic]], a feat that was hindered at every step by the intelligence operations of the Republic&#039;s rivals. The other nations subsequently developed - or stole - the technology and completed the same feat, yet the &#039;&#039;&#039;Tzqul Republic&#039;&#039;&#039; is largely considered the victor of this era of the War of the Tides.&lt;br /&gt;
&lt;br /&gt;
Centuries of technological development culminated in the creation of ships that could sustain a relatively small population of Skrell for long periods of time. This prompted the nations to attempt to colonise the rest of their system, which led to the colonisation of [[Aliose]], a planet known to be habitable by the species since &#039;&#039;&#039;1203 BCE&#039;&#039;&#039;. Despite several failures and setbacks, a colony on [[Aliose]] would be officially established in &#039;&#039;&#039;1100 BCE&#039;&#039;&#039; by Skrell from the &#039;&#039;&#039;Weashqi Republic&#039;&#039;&#039;, followed by &#039;&#039;&#039;Heshyu&#039;&#039;&#039; and &#039;&#039;&#039;Tzqul&#039;&#039;&#039; roughly around the same time as colonies were established on [[Qerr&#039;Malic]]. While Aliose would see colonies directly managed by their respective home nations, Qerr&#039;Malic&#039;s proximity to [[Qerrbalak]] would influence the nations to entrust their colonial assets on the moon to the &#039;&#039;&#039;Consortium of Consultant Agencies&#039;&#039;&#039; to prevent the war from disrupting their colonial assets. An interesting phenomenon developed on Aliose as well; despite the rivalry between the nations back home, there are no recorded instances of fighting between the colonists. Whether this was a consequence of the harshness of the planet&#039;s frigid wastelands preventing contact between the colonies or just a result of mutual irreverence for the War of the Tides is unknown.&lt;br /&gt;
&lt;br /&gt;
The rapid industrialisation and focus on technological supremacy had resulted in Qerrbalak showing signs of ecological collapse. The intense resource extraction by the Skrell had drained the planet, further influencing the species&#039; to look at their solar system and beyond to solve their growing resource crisis; whilst resource harvesting operations were active on Qerr&#039;Malic and Aliose, the growth of the Skrell was becoming unsustainable. Until this point, the War of the Tides was definitively a cold war, with open conflict being unheard of. With the shortage crisis, however, the conflict would soon become a hot war, with open war becoming the norm on Qerrbalak. Skrell warfare at this time was still influenced by the ritualised nature of early tribal warfare, with skirmishes being held away from population centres and regions of tactical importance being the main objectives. Despite it being labelled as a war, the casualties of War of the Tides were surprisingly low, even during this period. Open hostilities would cease shortly after they began, with an agreement being brokered in &#039;&#039;&#039;984 BCE&#039;&#039;&#039; that pushed for limited scientific cooperation to solve the main issues of the species; namely, the resource shortage and ecological collapse of their homeworld. This scientific cooperation would culminate in the invention of the warp drive roughly a decade later in &#039;&#039;&#039;971 BCE&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The invention of the warp drive unlocked limitless opportunities for the species. The ability to venture outside of their solar system would alleviate the crippling mineral crisis on Qerrbalak. While the warp drive was a joint effort by all three nations, this cooperation was brief; each nation sought to expand across the stars in opposition to one another, with the prospect of finding more resources spurring the nations to begin hostilities once more.&lt;br /&gt;
&lt;br /&gt;
For eight centuries the Skrell colonised foreign star systems and saw a massive proliferation of the species; travelling twenty light-years in any direction would eventually lead to star systems claimed by the now interstellar nations, bringing forth a long period of prosperity. Qerrbalak and the inner colonies were for the most part peaceful during this period, with hostilities between the nations and their colonies reverting back to the War of the Tides&#039; hallmark espionage and scientific competition. The outer colonies, in comparison, were less peaceful; distance from the Homeworld and the fact that administrating these colonies was seen as &amp;quot;less-prestigious&amp;quot; by their Governors saw the rise of conventional warfare being commonplace between the three nation&#039;s colonies on the frontier of Skrell space. Some of the local Governors on the frontier believed that conquering would bring them the renown they deserved, while in actuality they were undoing the centuries of prosperity and relative peace of the era. Others sought to become independent of the Homworld, believing that it was their right to become their own interstellar nations. The prospect of this &amp;quot;Golden Age&amp;quot; ending forced yet another collaboration between the three nation-states; to prevent the colonial conflict from causing another breakout of open hostility - this time on an interstellar level - the three nations formed the &amp;quot;&#039;&#039;&#039;Commonwealth of the Three&#039;&#039;&#039;&amp;quot;, a union that attempted to maintain the status quo.&lt;br /&gt;
&lt;br /&gt;
Colonial expansion was put on hold, and resources were redirected to focus on addressing the surging independence movements of the outer colonies, as well as bringing warlords back in line with the home Government&#039;s agenda. While the species had nearly perfected the arts of diplomacy and espionage on Qerrbalak, the distances involved meant that applying their tactics on an interstellar level resulted mostly in failure, and only further emboldened separatist movements as they proved that the Homeworld could not effectively control their colonies. The colonial conflict would end for the most part around &#039;&#039;&#039;878 CE&#039;&#039;&#039; when the Commonwealth of the Three formalised their union as the &#039;&#039;&#039;First Nralakk Federation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Unity of Skrell ==&lt;br /&gt;
&lt;br /&gt;
The creation of the Nralakk Federation was meant to address several key issues brought up by the separatist movement. Namely, it provided a singular central Government in which all colonies would be subservient, removing the need for animosity between neighbouring colonies. Those who were solely invested in independence from the Homeworld backed down, either through intimidation at the now truly unified Qerrbalak or through diplomacy with the new state, which promised reforms that ensured the needs of the colonies would be heard.&lt;br /&gt;
&lt;br /&gt;
Several concepts meant to revolutionise Skrell society were put forward after the Federation&#039;s formation; these monolithic ideas aimed to bring the species together through closely devised unity and cooperation with one another, and included the formation of [[Nralakk_Federation#State-Owned_Enterprises|State-Owned Enterprises]] and the establishment of a supreme political force, the [[Skrell_Politics#Grand_Council|Grand Council]]. The Grand Council would consist of the main body, headed by the Grand Councillor, and a series of advisors from across the Federation orbiting it. Many of these advisors would be members of the clergy, economists, captains of industry, and some of the more powerful colonial governors at the time. The State-Owned Enterprises were established gradually, with the aim of forming the foundation for the Grand Council&#039;s vision for an efficient planned economy. Both institutions would piggyback off of the other, cooperating in the drafting and enforcement of policies that brought about standardised labour laws, the provision of state-allocated jobs, and the virtual elimination of unemployment. Concepts that would be later incorporated into the [[Nralakk_Federation#Social_Compatability_Index|Social Compatability Index]] can be seen here, with legal discrimination against those who chose to remain unemployed or otherwise went against Federation ideas being common.&lt;br /&gt;
&lt;br /&gt;
Modern &#039;&#039;&#039;Nral&#039;Malic&#039;&#039;&#039; was introduced at the same time, and was proposed as an interstellar standard that would dismantle language barriers between planets. The adoption of the language was enforced through draconian laws that saw other languages being suppressed, and restrictions put in place for anyone who refused to adopt it as their primary language.&lt;br /&gt;
&lt;br /&gt;
[[category:Skrell]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Law&amp;diff=34812</id>
		<title>Guide to Law</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Law&amp;diff=34812"/>
		<updated>2024-11-30T07:29:16Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: soc cred&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
= Luna Accords of Interstellar Law =&lt;br /&gt;
&lt;br /&gt;
The Luna Accords of Interstellar Law are a combination of treaties and protocols that establish interstellar legal standards regarding the protection of sentient rights that came into existence shortly after the conclusion of the &#039;&#039;&#039;Great Interstellar War&#039;&#039;&#039;. It has seen some revisions following the discovery of other species within the Orion Spur and the impact that they had. The framework for the Accords is traced back to the &#039;&#039;&#039;Armistice of June 25th 2287&#039;&#039;&#039;, negotiated and signed by representatives of the Solarian Alliance and the Coalition of Colonies, contained within it provisions regarding the need for interstellar legal standards that afforded unequivocal rights to sentients. It wasn’t until after the signing of the &#039;&#039;&#039;Treaty of Xansan&#039;&#039;&#039; that these interstellar legal standards were pursued, eventually agreed upon and executed in the metropolis of Harmony City, Luna on September 19th 2289. It saw some revisions since its inauguration, mostly as a result of &#039;&#039;&#039;First Contact&#039;&#039;&#039; with other species. The introduction of not just foreign but alien cultures to the legal landscape of the Orion Spur changed the perspectives of many, where the input of these other cultures was necessary for there to be compliance. The most notable of these revision protocols are: &lt;br /&gt;
&lt;br /&gt;
=== Qerrbalak Protocol relating to the Proliferation of Synthetics (Protocol I of 2393) ===&lt;br /&gt;
&lt;br /&gt;
Having only recovered a century earlier from the havoc wrought against them by the tyrannical Glorsh-Omega, the Skrell were shocked to see Humanity’s reliance on synthetics. Representatives were disseminated across the Orion Spur to the recently discovered nations of the Solarian Alliance, Coalition of Colonies, and the Republic of Elyra, where the influence they gained was used to leverage their position when it came time to sign the Accords. The Qerrbalak Protocol relating to the Proliferation of Synthetics imposed the requirement of cataloguing and tagging these artificial beings; this continues to impact synthetics, and being untagged is a crime in many places across the Spur. &lt;br /&gt;
&lt;br /&gt;
=== Biesel Protocol relating to Capital Punishment (Protocol II of 2432) === &lt;br /&gt;
&lt;br /&gt;
The discovery of the positronic complex half a century earlier revived the robotics industry alongside cyborgification. In an approach by both the Nralakk Federation and the Solarian Alliance, it was argued necessary for there to be standards set regarding punitive sentences for those that committed serious violations against life. In an agreement between the sovereign nations of the Orion Spur, Capital Punishment was deemed a violation of sentient rights. It is a contentious subject among many, especially with the exclusion of cyborgification from the protocol. &lt;br /&gt;
&lt;br /&gt;
=== Moghes Protocol relating to Non-Interference (Protocol III of 2453) ===&lt;br /&gt;
&lt;br /&gt;
Thought necessary after the revolutions of Adhomai and the nuclear cataclysm that engulfed Moghes, as an indirect result due to the interference of the Nralakk Federation and the Solarian Alliance, a guideline was desired for approaching civilizations that have not yet breached the technological point that would allow them to traverse the stars. Despite its name, it was not initiated by the Izweski Nation nor was it signed on Moghes, but instead by the newly independent Republic of Biesel on its capital. It has provisions which prohibit signatories from interacting and interfering with the natural development of uncontacted civilizations. So far, it has not seen any use. &lt;br /&gt;
&lt;br /&gt;
= Factions =&lt;br /&gt;
&#039;&#039;See also: [[Drug Law]]&#039;&#039;&lt;br /&gt;
=== [[Republic of Biesel]] ===&lt;br /&gt;
The Republic of Biesel considers individual liberties important when approaching the drafting of legislation, which was enshrined within its Constitution. It has only one amendment, following their recognition of the rights of synthetics that have attained freedom and complied with requirements for citizenship in 2458. Megacorporations are expected to follow the laws of the Republic when operating within it, which includes the Luna Accords of Interstellar Law. It does not see cyborgification as capital punishment but instead as an alternative to life imprisonment. Additionally, the following applies in the Republic of Biesel:&lt;br /&gt;
&lt;br /&gt;
*Every person has the right to counsel. &lt;br /&gt;
*Capital punishment is illegal.&lt;br /&gt;
*Every person has the right to privacy; law enforcement agencies require a warrant to search a person or a building/structure. &lt;br /&gt;
*Every person is to be read their rights during arrest; a person is to be informed of their charges prior to arrest. &lt;br /&gt;
*In addition to Alcohol, Wulumunusha and Tobacco products Mercury Monolithium Sucrose, Psilocybin, Ambrosia Deus, Ambrosia Vulgaris and Reishi are considered to be legal; where their possession, ingestion and distribution do not constitute an illegal act.&lt;br /&gt;
*Firearm ownership is regulated by the planetary states of the Republic of Biesel, however, the majority adhere to the requirements laid out by the Republic: Must be 21 years of age, pass a background check, and be declared fit for possession after a psychological evaluation. There are no further regulations regarding ownership of Ballistic, Plasma or Laser Firearms.&lt;br /&gt;
&lt;br /&gt;
=== [[Sol Alliance|Solarian Alliance]] ===&lt;br /&gt;
&lt;br /&gt;
A coalition of old Earth countries and their colonies, the Solarian Alliance only exists thanks to the foundations laid by the United Nations. While initially dishevelled, it rapidly gained stability in the ensuing decades as the Solarian Interstellar Policing &amp;amp; Crime Prevention Agency gained more power within the frontier colonies. The structure of Solarian Security and Law solidified into what it is in contemporary times: a massive bloated mess of bureaucracy that seemingly works, even if it is considered somewhat slow. The collapse of the Solarian Alliance in 2462 brought some changes as a provisional government came into power, but it still operates relatively similar to how it did years prior with these changes really only observed in regions plagued by instability, such as Mars. The Alliance is a signatory of the Luna Accords of Interstellar Law and expects megacorporations to comply with the Accords and their own laws when operating within its space. Cyborgification is considered capital punishment in the Solarian Alliance. Additionally, the following applies: &lt;br /&gt;
&lt;br /&gt;
*Every person has the right to counsel. &lt;br /&gt;
*Despite Capital Punishment being a violation of sentient rights, the Solarian Alliance continues to authorize legal executions. &lt;br /&gt;
*Every person has the right to privacy; law enforcement agencies require a warrant to search a person or a building/structure. &lt;br /&gt;
*Nobody is required to be read their rights during arrest; a person is required to be informed of their charges prior to arrest. &lt;br /&gt;
*Firearm ownership is prohibited for reasons outside of recreational usage, such as hunting or for sport. Laser/Plasma firearms are prohibited. &lt;br /&gt;
&lt;br /&gt;
==== Impact of the Collapse of the Solarian Alliance ====&lt;br /&gt;
Due to the collapse of the Solarian Alliance, several of its regions have fallen into disarray and instability. Despite being a signatory of the Luna Accords of Interstellar Law, it is not uncommon to hear of the administration of harsh punishments by the military provisional governments within these regions, including capital punishments such as execution by firing squad or the infringement of civil rights. It is unknown whether the Solarian Alliance will pursue these violations of sentient rights, and the interim government often ignores criticisms of their lack of handling the growing problem. &lt;br /&gt;
&lt;br /&gt;
=== [[Nralakk Federation]] ===&lt;br /&gt;
With a legal system that predates even the earliest societies on Earth, the Nralakk Federation thrives on bureaucracy, with its internal workings maintaining stability since the first iteration of the ancient civilization. It places great importance on its citizens to maintain behaviour that would advance the Federation and heavily punishes those that behave contrary to the Federation’s values. Those who consistently act against the Federation either in their behaviour or their actions are brought to what are known as ‘rehabilitation centres’, facilities that aim to re-educate detainees and turn them into more compliant citizens. Cyborgification is illegal, and so is the presence of synthetics within the Nralakk Federation that haven’t gone through swathes of red tape. It is a signatory of the Luna Accords of Interstellar Law and expects megacorporations to comply with its laws or face sanctions. The following applies: &lt;br /&gt;
&lt;br /&gt;
*Every person has the right to counsel; one must be provided by the Federation. &lt;br /&gt;
*Capital punishment is illegal and has always been. There are two alternatives used by the Federation instead: life imprisonment, and Persistent Cryogenic Stasis.   &lt;br /&gt;
*Every person has the right to privacy; law enforcement agencies require a warrant to search a person or a building/structure. The right to privacy does not include online activity, which can be freely monitored by the State for illegal actions.&lt;br /&gt;
*Every person is required to be read their rights during arrest; no person is required to be informed of their charges prior to arrest. &lt;br /&gt;
*Citizen rights and privileges are provided or taken away by the State based on their score in the Social Compatability Index. Primaries have the most freedoms in the Federation, while Secondaries have most rights and privileges that can be expected elsewhere in the Orion Spur. Tertiaries are given no support by the State and are the most restricted class. Non-citizen species (non-Skrell/Diona/C’thuric Vaurca) are considered in-between Tertiary and Secondary classification in terms of individual freedoms. &lt;br /&gt;
*Gun ownership is illegal in most regions of the Federation, with the only exception being gun ownership in developing colonies where there is ‘reasonable justification’ for the colonists to be armed.&lt;br /&gt;
&lt;br /&gt;
=== [[Republic of Elyra|Serene Republic of Elyra]] ===&lt;br /&gt;
&lt;br /&gt;
The Serene Republic of Elyra still has vestiges of the Solarian Alliance within its own laws— but with minor caveats. With its roots in the Middle Eastern regions of Earth, Islam bled into Elyran society, where it became ingrained within it. It maintains a significant influence on many within the Republic’s borders, with only a fifth of the population aligning with agnosticism, even reflected in the judicial system through modesty regulations more commonly referred to as the “debauchery laws”. Cyborgification is illegal, but it is not considered to be capital punishment. It is a signatory of the Luna Accords of Interstellar Law and expects megacorporations to operate in compliance with the New Suez Trade Protocol of 2381. The following applies: &lt;br /&gt;
&lt;br /&gt;
*Every person has the right to counsel. &lt;br /&gt;
*Capital punishment is legal, despite being a signatory of the Accords. &lt;br /&gt;
*Every person has the right to privacy; law enforcement agencies require a warrant to search a person or a building/structure. &lt;br /&gt;
*Every person is required to be read their rights during arrest; persons are required to be informed of their charges prior to arrest. &lt;br /&gt;
*Persons are to adhere to the modesty regulations according to area precincts, where contravention can result in punitive actions. &lt;br /&gt;
*Non-Citizen Persons are not afforded the rights and protections awarded to those with citizenship; where persons are mentioned it must be presumed that it refers to those with citizenship unless otherwise stated. &lt;br /&gt;
*Firearm Ownership is heavily regulated, and ownership for non-Elyran citizens is prohibited. Regulations are significantly looser on [[Medina]] due to the Phoron Bulletin. Private ownership of plasma-based weaponry is prohibited for all Elyrans due to their status as military-grade weaponry.&lt;br /&gt;
&lt;br /&gt;
=== [[Izweski Nation|Izweski Hegemony]] ===&lt;br /&gt;
One of the newer species to the Orion Spur, the Izweski Hegemony doesn’t have a uniform judicial system where criminals are placed: instead, a decentralized approach is taken, where individual fiefdoms are given the authority to conduct judicial matters in any way they see fit. This has had some criticisms from progressive Unathi, such as those from Ouerea, but it does not seem that the Izweski Hegemony is intent on changing its decision anytime soon. The Izweski Hegemony is not a signatory to the Luna Accords of Interstellar Law. Cyborgification is illegal and considered a fate worse than death. The Hegemony expects megacorporations to comply with its laws when operating in its space. The following applies: &lt;br /&gt;
&lt;br /&gt;
*No person has the right to counsel; one can acquire counsel but it will not be given. &lt;br /&gt;
*Capital punishment is legal. &lt;br /&gt;
*No person has the right to privacy; law enforcement agencies do not require a warrant to search a person or a building/structure. &lt;br /&gt;
*No person is required to be read their rights during arrest; a person is required to be informed of their charges prior to arrest unless particularly severe. &lt;br /&gt;
*Persons will have their cases heard before the relevant Lord of the land or a designated judge on which the crime was committed; punitive discipline is largely up to the wishes of the relevant Lord or judge.&lt;br /&gt;
*Private firearm ownership is practically non-existent outside of the noble and warriors castes of Unathi and is heavily regulated. &lt;br /&gt;
&lt;br /&gt;
=== [[People&#039;s Republic of Adhomai]] ===&lt;br /&gt;
Having had decades more than their counterparts to refine their approach to their judicial system, the Peoples’ Republic of Adhomai is considered to have the harshest hand. Loyalty to the Party is considered paramount, where suspected dissidence is dealt with quickly and ruthlessly. Cyborgification is legal, and considered capital punishment, but is done rarely due to lack of ability. Megacorporations are expected to comply with the Peoples’ Republic of Adhomai’s laws when operating within their space. It is not a signatory of the Luna Accord of Interstellar Law. The following applies: &lt;br /&gt;
&lt;br /&gt;
*Every person has the right to counsel; one must be provided by the Party. &lt;br /&gt;
*Capital punishment is legal.&lt;br /&gt;
*Every person has the right to privacy; law enforcement agencies require a warrant to search a person or a building/structure. Warrants regarding suspected dissidence are easily acquirable, where pre-emptive action can be excused if law enforcement agencies believed there was a reasonable suspicion of dissidence. &lt;br /&gt;
*Nobody is required to be read their rights during arrest; nor is a person required to be informed of their charges prior to arrest. &lt;br /&gt;
*The purchase and carry of firearms require a permit issued by the Party, with the exception being made to the members of the Hadiist Party and weapons that are considered family relics. Civilians can only acquire simple pistols, revolvers, and hunting rifles if they can prove a clear purpose for them such as hunting or self-defence. Party Membership allows citizens to acquire more powerful equipment, such as submachine guns.&lt;br /&gt;
&lt;br /&gt;
=== [[Democratic People&#039;s Republic of Adhomai]] ===&lt;br /&gt;
Born from the death of Al&#039;Mari Hadii, the Democratic Peoples’ Republic of Adhomai has a more liberal approach to its judicial system compared to the rest of Adhomai. Democracy, transparency and civil liberties are the founding principles of the Democratic Peoples’ Republic of Adhomai; however, the decentralized nature as a result of the existence of military juntas caused issues with upholding these ideals. Despite enshrining civil liberties, some are impeded by these provisional regional governments who do not wish to give up their hold. Cyborgification is illegal but is not considered capital punishment. It is not a signatory of the Luna Accords of Interstellar Law. Megacorporations rarely operate within the Democratic Peoples’ Republic of Adhomai but are expected to comply with their laws when they do. The following applies: &lt;br /&gt;
&lt;br /&gt;
*Every person has the right to counsel; one must be provided by the Republic. &lt;br /&gt;
*Capital punishment is legal.&lt;br /&gt;
*Every person has the right to privacy; law enforcement agencies require a warrant to search a person or a building/structure. Provisional regional governments infringe these rights often, citing petty reasons for doing so. Little has been done to combat these where they have a better grip than the overarching civilian government. &lt;br /&gt;
*Every person is required to be read their rights during arrest; persons are required to be informed of their charges prior to arrest. In areas where there are provisional regional governments ruled by military juntas, these are often not followed where instead they are detained and escorted to appear before a military tribunal.  &lt;br /&gt;
*Weapons are widespread within the Democratic Republic of Adhomai, with most households having at least one rifle or some heirloom gun. There are very few restrictions on acquiring or carrying firearms, with only explosives and weapons of mass destruction being reserved for the military.&lt;br /&gt;
&lt;br /&gt;
=== [[New Kingdom of Adhomai]] ===&lt;br /&gt;
Having carved itself into existence by the gallant forces of King Vahzirthaamro Azunja, the New Kingdom of Adhomai operates as a constitutional monarchy. Under King Azunja’s instruction, his ministers established a more centralized judicial system than the Democratic People’s Republic of Adhomai while not being so overbearing as the People’s Republic of Adhomai’s. The legal system has a slew of issues regarding its treatment of nobility and peasants. While on paper there are not two separate legal systems, in actuality, nobles are more favoured by the courts and are able to afford better lawyers. Legal reform is a hot-button issue in the nation. Cyborgification is illegal but is not considered capital punishment. It is not a signatory of the Luna Accords of Interstellar Law. Megacorporations are expected to comply with its laws when operating within the New Kingdom of Adhomai. The following applies: &lt;br /&gt;
&lt;br /&gt;
*Every person has the right to counsel. &lt;br /&gt;
*Capital punishment is legal.&lt;br /&gt;
*Every person has the right to privacy; law enforcement agencies require a warrant to search a person or a building/structure. &lt;br /&gt;
*Every person is not required to be read their rights during arrest; persons are required to be informed of their charges prior to arrest. &lt;br /&gt;
*Firearms are more common in rural regions than in the few urban centers, owing to the culture of the agrarian nobility and peasantry. Commoners are able to obtain and carry small semi-automatic weapons, such as hunting shotguns and pistols. Nobles have more freedom in acquiring weapons, having been granted the right to acquire automatic weapons.&lt;br /&gt;
&lt;br /&gt;
=== [[Empire of Dominia]] ===&lt;br /&gt;
The fervently devout of the Empire of Dominia are subjected to a unique approach which blends both Church and State. While there exist laws implemented by the civilian authorities, the Moroz Holy Tribunal has a separate canon of laws that take precedence in regard to religious crimes. Those that commit acts against the Tribunal Doctrines can find themselves facing harsh punishments, including Capital Punishment. It is not a signatory of the Luna Accords of Interstellar Laws. Cyborgification is illegal, set out by the Moroz Holy Tribunal, and is considered a fate worse than death. Megacorporations are expected to comply with its laws when operating in the Empire of Dominia. The following applies: &lt;br /&gt;
&lt;br /&gt;
*Every person has the right to counsel. &lt;br /&gt;
*Capital punishment is legal.&lt;br /&gt;
*Every person has the right to privacy; law enforcement agencies require a warrant to search a person or a building/structure. &lt;br /&gt;
*Every person is not required to be read their rights during arrest; persons are not required to be informed of their charges prior to arrest. &lt;br /&gt;
*Firearm Ownership rights are granted individually by local officials and magistrates. Primaries and Secondaries can apply for permits,. Lyodic peoples are exempt from these firearms regulations.&lt;br /&gt;
&lt;br /&gt;
=== [[Coalition of Colonies]] ===&lt;br /&gt;
The Coalition of Colonies forged themselves from the ashes of the Great Interstellar War, fighting off the Solarian Alliance in a guerilla fashion. The only overarching unifier of the Coalition of Colonies is the Luna Accords of Interstellar War, and a mutual agreement to defend one another in the event war breaks out. The Coalition of Colonies has very little oversight of its member states, where each governs itself in accordance with its own morals and values. Something that might apply on Xanu won’t necessarily apply on Himeo. Due to this, there is no uniform approach to the judicial system or the legislature that exists across these planets. However, as a signatory of the Luna Accords of Interstellar Laws, some things still apply, but this doesn’t necessarily mean they’re enforced:&lt;br /&gt;
&lt;br /&gt;
*Capital punishment is illegal. Rarely enforced by the Coalition of Colonies if a member state wishes to continue engaging in legally authorised executions. Currently, only [[Gadpathur]], [[Konyang]] and [[Vysoka]] still engage in Capital Punishment. The [[Scarabs]] do not authorize executions but are known to maroon people. &lt;br /&gt;
*Persons will have their cases heard by the relevant Courts where the crime was committed. &lt;br /&gt;
*Firearm Ownership is not regulated by the Coalition of Colonies, but instead by the government of its member states. Private firearm ownership is prohibited in [[Gadpathur]], [[Assunzione]], and [[Konyang]] where it can only be used for recreational purposes. [[Himeo]] and [[Xanu Prime]] do not prohibit private ownership of firearms, but instead, regulate ownership of plasma, laser and automatic firearms for those that are outside of its military or law enforcement personnel. &lt;br /&gt;
*Cyborgification is illegal on [[Konyang]], [[Vysoka]], [[Assunzione]], [[Himeo]] and [[Gadpathur]]. It is not practised by the [[Scarabs]].&lt;br /&gt;
&lt;br /&gt;
=== [[Eridani Federation|Eridani Corporate Federation]] ===&lt;br /&gt;
The Eridani Corporate Federation is a near-autonomous state of the Solarian Alliance and largely governs itself. It has its own laws, many that mimic the Alliance’s, but largely is considered “independent.” Its primary principle is profit. Its laws exist only to further corporate profits, even to the detriment of its citizens. It is a signatory of the Luna Accords of Interstellar Laws, but the Federation largely ignores some of its provisions in pursuit of profit margins. Cyborgification is legal and considered capital punishment. Megacorporations are not expected to comply with the laws of the Eridani Corporate Federation. The following applies: &lt;br /&gt;
&lt;br /&gt;
*Every person has the right to counsel. &lt;br /&gt;
*Capital punishment is legal.&lt;br /&gt;
*Every person has the right to privacy; law enforcement agencies require a warrant to search a person or a building/structure. Warrants based on suspected sabotage of corporate interests or suspected violation of the Non-Aggression Protocol are extremely easy to obtain. &lt;br /&gt;
*Every person is not required to be read their rights during arrest; persons are required to be informed of their charges prior to arrest. &lt;br /&gt;
*Firearm Ownership is not regulated. &lt;br /&gt;
&lt;br /&gt;
==== Non-Aggression Protocol ====&lt;br /&gt;
The Non-Aggression Protocol is a complex doctrine that is considered sacrosanct within the Eridani Corporate Federation. It states that no person within the Federation should collude about damaging or intend to harm corporate interests within its borders. Punishments are harsh for those that oppose it. Most Eridanians place great importance on complying with it; however, there have been disputes as to what constitutes “corporate interests” and “damages.”&lt;br /&gt;
&lt;br /&gt;
===[[The Consortium|Consortium of Hieroaetheria]]===&lt;br /&gt;
&lt;br /&gt;
With a legal system somewhat based on the teachings of the Nralakk Federation, the Consortium believes it is necessary to base their approaches to applying their laws justly and equitably – regardless of race. Though prior to the introduction of the Nralakk Federation to Titan’s Rapture there was an existing system of dealing with such matters, it has seen limited incorporation only recently seeing a resurgence as the Consortium continues to develop. It is a signatory of the Luna Accords of Interstellar Law and expects megacorporations to comply with its laws or face sanctions. Cyborgification is considered capital punishment, which is outlawed within the Consortium’s territories. The following applies: &lt;br /&gt;
&lt;br /&gt;
*Every person has the right to counsel; one must be provided by the Consortium.&lt;br /&gt;
&lt;br /&gt;
*Capital punishment is illegal, but prior to First Contact with Skrell, was used only in severe and extreme crimes. Now, should one commit such a heinous crime, they will imprisoned for life, however long that be. &lt;br /&gt;
&lt;br /&gt;
*Every person has the right to privacy; law enforcement agencies require a warrant to search a person or a building/structure. &lt;br /&gt;
&lt;br /&gt;
*Every person is required to be read their rights during arrest, and each person is required to be informed of their charges prior to arrest.&lt;br /&gt;
&lt;br /&gt;
*Citizen rights and privileges cannot be taken away, and a balance of rights is frequently exercised by the Consortium. &lt;br /&gt;
&lt;br /&gt;
*Gun ownership is illegal in most regions of the Consortium, with the only exception being gun ownership in developing colonies where there is ‘reasonable justification’ for the colonists to be armed.&lt;br /&gt;
&lt;br /&gt;
===[[Eternal Republic of the Ekane]]===&lt;br /&gt;
&lt;br /&gt;
Created by the theocratic authority of the Eternal Republic of the Ekane, they enforce a stringent legal system which most define as being overly cruel and inhumane, all in hopes of maintaining the order they have over the Dionae within its territories. They are not a signatory of the Luna Accords of Interstellar Law and routinely engage in capital punishment against those who are considered to have gone against their ideologies or engaged in behaviour that can be considered blasphemous. Non-Dionae are considered illegal within the Eternal Republic, and upon discovery can incur their wrath, with many considering deportation a “fortunate” circumstance. The following applies: &lt;br /&gt;
&lt;br /&gt;
*Each person has the right to religious counsel, this will be provided by the Eternal Republic. Where they seek to absolve their crimes against the Eternal, and the Eternal Republic, they may be given leniency. &lt;br /&gt;
&lt;br /&gt;
*Capital punishment is legal. Dionae may find themselves terminated for blasphemous conduct, or torn apart and given to more “Eternal-fearing Citizens”. &lt;br /&gt;
&lt;br /&gt;
*No person has the right to privacy; law enforcement agencies do not require a warrant to search a person or a building/structure. &lt;br /&gt;
&lt;br /&gt;
*Discretion is given to the Eternal Knights and a person may be read their rights during arrest; but no person is required to be informed of their charges prior to arrest.&lt;br /&gt;
&lt;br /&gt;
*Gun ownership is illegal in the Eternal Republic of the Ekane. &lt;br /&gt;
&lt;br /&gt;
===[[Union of Gla%27orr]]===&lt;br /&gt;
&lt;br /&gt;
Having split from the Consortium due to the interference of the Nralakk Federation, the Union of Gla’orr has sought to ultimately return to their roots and operate on a system of law which existed prior to any introduction of extraterrestrials. They do not seek to adjudicate on any matters concerning such non-Dionae, and usually deport them back to wherever they came, if not able they generally transfer them to the Consortium – however, if they commit a crime against the Union of Gla’orr, they will be detained indefinitely. They are not a signatory of the Luna Accords of Interstellar Law and routinely employ capital punishment through termination of offending Nymphs, or an entire Gestalt if required. The following applies: &lt;br /&gt;
&lt;br /&gt;
*Each person has a choice to counsel, they must source this themselves. &lt;br /&gt;
&lt;br /&gt;
*Capital punishment is legal. Dionae may find themselves terminated where they have committed a crime against the Union of Gla’orr to such an extent it is deemed necessary to terminate the entire Gestalt. &lt;br /&gt;
&lt;br /&gt;
*Each person has the right to limited privacy; law enforcement agencies require a warrant in petty crimes to search a person or a building/structure, but where an issue of national security concern is involved, one is not required. &lt;br /&gt;
&lt;br /&gt;
*Discretion is given to the Sentry Guards and a person may be read their rights during arrest; but no person is required to be informed of their charges before arrest.&lt;br /&gt;
&lt;br /&gt;
*Gun ownership is illegal in the Union of Gla’orr. &lt;br /&gt;
&lt;br /&gt;
[[Category:Lore]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Generation_Fleets&amp;diff=34811</id>
		<title>Generation Fleets</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Generation_Fleets&amp;diff=34811"/>
		<updated>2024-11-30T07:28:40Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
=Generation Fleets=&lt;br /&gt;
&lt;br /&gt;
The Skrell have utilised Generation Ships for long-distance colonisation since they began to explore outside of their solar system. These ships come in a large variety of designs depending on which era of Skrell history they were built, but all of them were built with self-sufficiency and low maintenance costs in mind. These ships are typically designed to traverse space for centuries, and are given the tools and resources needed to ensure the ship and its passengers arrive at their intended destination with little to no outside support. To prevent health issues related to zero-gravity environments and to ensure that Skrell aboard these vessels would be able to live on a planet once the journey was complete, all Generation Ships were outfitted with gravity generators, providing a gravity similar to the gravity found on Qerrbalak. [[Nralakk_Federation#Civilian_Classes|Modern Generation Ships]] are based on the standard Ovlolis design, containing all the equipment needed to survive a long-distance journey and to construct the beginnings of a colony once landing at its destination.&lt;br /&gt;
&lt;br /&gt;
Most Generation Ships were organised into large groups, known as Generation Fleets, and were accompanied by a military escort that would protect them from any potential threats as they make their journey. The majority of these fleets were intended to only make a single journey, while smaller fleets were meant to make multiple trips. The type of mission assigned to each fleet was dependent on factors such as distance between its origin planet and the target for colonisation, the intended population of the new colony, and the size of the fleet itself.&lt;br /&gt;
&lt;br /&gt;
There are fleets today that have been active since the pre-Glorsh era of Skrell history, with some continuing to be active even after the Second Nralakk Federation was established. These Fleets, for one reason or another, were unable to continue their mission and instead found themselves roaming the Traverse with their passengers deciding to make the ships their permanent home. Reasons differ between fleets, but most modern fleets will blame the [[Skrell_Synthetic_Age|rise to power of Glorsh-Omega]] over Skrellkind; the Intelligence’s rise to power resulted in a complete loss of communication between the Generation Fleets and the Nralakk Federation as it seized the primary communications hub on Qerrbalak, causing the Generation Fleets to fall into disarray as they initially believed that a Federation-wide calamity destroyed their species. The Fleets quickly enacted protocols for events where they would be completely cut off from the Federation, and spent most of Glorsh-Omega’s reign hiding within the Traverse. These Fleets would stay mobile rather than risk being found by the Intelligence by carrying out their original mission.&lt;br /&gt;
&lt;br /&gt;
After the Nralakk Federation was re-established, many of these Fleets were discovered and were quickly reintegrated into the greater Federation as the intact records and technology they held became rare after Glorsh-Omega took over. With this said, there were also multiple Fleets that are still considered missing or were confirmed destroyed, either due to being discovered by Glorsh-Omega, natural hazards such as meteor showers, or through lack of resources eventually forcing them to scuttle their ships. There are also a small number of these old Generation Fleets that are still active in the modern-day, with their own reasons for not reintegrating back into the Federation. &lt;br /&gt;
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Collectively, the active members of these Generation Fleets are known as ‘Genners’, and their personality, culture, and personal beliefs will depend on which Fleet they belong to. With that said, there are a few constants; Genners can typically be spotted wearing what would be considered ‘vintage’ clothing as a result of the long period of time spent separated from the rest of Skrell society, their clothing style being an indicator of what era in Skrell history the Fleet was in operation. Genners are also known to hold beliefs that for their time were considered the norm, while today are seen as regressive - and in some cases even antithetical to current Skrell ideology. Genners who have reintegrated back into Federation society will usually be enrolled into a civics course to help their transition to regular life in a Federation vastly different from the one they left or were taught about.&lt;br /&gt;
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==Notable Generation Fleets==&lt;br /&gt;
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These Fleets are no longer active and are considered notable for the Skrell because of the story behind their original mission or their rediscovery.&lt;br /&gt;
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===Qyu’Bleq - ‘The Starlight Explorers’===&lt;br /&gt;
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Qyu’Bleq, or ‘The Starlight Explorers’ was originally an exploration fleet created post-Glorsh with the specific goal of reuniting planets and systems with the Federation. The Fleet carried with it mobile communication units, Nlom beacons, and other resources necessary to assist the re-establishment of communications between these fragmented planets and the greater Nralakk Federation. The Qyu’Bleq left port in &#039;&#039;&#039;2210 CE&#039;&#039;&#039;, and it was expected to finish its first mission by &#039;&#039;&#039;2215&#039;&#039;&#039;.&lt;br /&gt;
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Halfway through its journey to the Zeiqi-Trqn region, the Fleet suddenly stopped broadcasting back home. A response fleet consisting of military vessels was sent to its last known location, with officials at the time believing that they were destroyed by a remnant of Glorsh or by a previously uncontacted successor state, but no signs of the fleet or a battle were found. Decades later, in &#039;&#039;&#039;2256 CE&#039;&#039;&#039; a transport fleet came across a signal coming from what was considered an uninhabited planet within the Zeiqi-Trqn region and reported it to Federation authorities. Expecting an unsanctioned colony or a Marauder base, the Qukala was sent to find the source of the signal, but when the scouting party made landfall they discovered a small colony of Skrell wearing science uniforms and living in houses made from scrap metal. The inhabitants of the colony were quick to explain their situation, and that they were what was left of the Qyu’Bleq exploration fleet. &lt;br /&gt;
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The fleet had encountered a strong ion storm halfway through their journey, strong enough that it completely destroyed their more sensitive equipment, which included the ship&#039;s own communication equipment, the communications equipment they were transporting, and most of their navigational equipment. The fleet&#039;s commander at the time attempted to salvage the operation and gave the order to continue their journey by normal travel. Most of the ruined equipment was repurposed, with salvageable materials used to maintain their critical systems such as air filtration, and makeshift hydroponics systems were built to help maintain stable levels of oxygen within the ships. Unfortunately, these ships were not designed for long-term flight, and over the years the fleet was forced to scuttle one ship after another as fuel and other supplies began to run out. What could be salvaged from a failing ship was brought onto those still operational, and the crew spread across the rest of the fleet to prevent overcrowding.&lt;br /&gt;
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By the end of their journey, the Qyu’Bleq was just one ship, which due to overcrowding, failing systems, and low fuel reserves, eventually forced the crew to make an emergency landing on the nearest hospitable planet. The state of the ship meant that it was unable to survive the landing, however, with sections of the ship breaking apart as they entered the planet&#039;s atmosphere. By the survivors&#039; account, they had spent an estimated six years in space before being forced to land around the year &#039;&#039;&#039;2216&#039;&#039;&#039;, just a year after they were expected to finish their original mission.&lt;br /&gt;
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The survivors of the fleet unanimously agreed to be transported off the planet and to go back to their friends and family. The bodies of those lost in the crash, along with the bodies of those who died in the forty-year interim that were recoverable, are now interred within a mausoleum on [[Qerrbalak]], built on the outskirts of Gialok as a memorial to their sacrifice to the Federation. Many of the surviving crew today have been employed by the Federation to teach the various branches of the Kala in survival tactics, where their experience is used to teach new recruits some of the ‘unorthodox’ survival techniques that they employed.&lt;br /&gt;
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===Lu’Pliuop - ‘The Adrift Generation’===&lt;br /&gt;
&lt;br /&gt;
Originally named the Qu’Pliuop, or ‘The Starbound Generation’,  this Generation Fleet was one of the first fleets sent out after Tresja Agreement. In &#039;&#039;&#039;2250 CE&#039;&#039;&#039; the Fleets mission was to help repopulate some of the most depopulated planets of the Pluat Ven’qop region of the Traverse, with a planned charter of sixteen trips before being retired. During its tenth trip, the fleet and its military escort sent an unintelligible transmission before ceasing all communications. Its location at the time was unknown, and attempts to follow its predicted path were unsuccessful in locating the fleet.&lt;br /&gt;
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Two centuries later in &#039;&#039;&#039;2450&#039;&#039;&#039;, two hundred years after the fleet&#039;s launch, the Lu’Qyu was tasked with finding out the fate of the Qu’Pliuop, and hoping for an outcome similar to the Qyu’Bleq, recovering any survivors. Fourteen months into their mission, the Lu’Qyu were exploring a sector on the outer reaches of the system the Qu’Pliuop was predicted to be in before contact was lost, far away from any previously predicted flight paths it may have taken. As they were about to finalise their report and declare this sector as cleared, they came across a debris field hidden within an asteroid belt. Sending a probe, they were able to confirm that the wreckage was what was left of the Qu’Pliuop, and spent days exploring what they could for signs of survivors. Their report back to Federation authorities described the state of the wreckage as a ‘graveyard, but with no bodies’; the remains of the ships were devoid of any biological matter, with most of their systems either destroyed or missing entirely, and with large sections unaccounted for even after reconstruction simulations were made. &lt;br /&gt;
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Due to the mysterious nature of the fleet’s fate, and wanting to prevent widespread panic within its population, the Nralakk Federation attempted to suppress the facts regarding the fate of the Qu’Pliuop; the Federation made an official statement that a freak accident caused the fleet to veer off-course and into a nearby gas giant, making the ships and crew unrecoverable. Leaked footage from the initial probe scan, along with statements from anonymous Lu’Qyu crewmembers, eventually found its way onto the extranet, with a sizeable number of Skrell being exposed to this information on sites such as Viv-ID before Federation authorities could scrub it. &lt;br /&gt;
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The leaked documents have led to a large conspiracy theory community becoming prominent on the fringes of the extranet; dubbing the fleet the Lu’Pliuop, or ‘The Adrift Generation’, many theories regarding what happened to the fleet have been developed. Some of the more obscure theories regarding the fate of the Qu’Pliuop include a Penuma gestalt consuming the crew, similar to what happened during first contact with the species a decade before the fleet’s disappearance, or some sort of unknown xenofauna attack. Some suggest more ‘grounded’ theories, with some theorists believing that the attack came from the Lii’dra or pirates. The Federation is quick to blacklist sites that host these conspiracy theories within Federation space, stating that these conspiracy theories do nothing but emotionally harm the relatives and descendants of those lost. In actuality, however, the Nralakk Federation monitors these sites and purges them once a member of the community posts the original leaked documents.&lt;br /&gt;
&lt;br /&gt;
==Active Generation Fleets==&lt;br /&gt;
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These Fleets for one reason or another have decided to stay active, with some being declared Marauders by the state as they declined to reintegrate fully into Federation society.&lt;br /&gt;
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===The Prescient Republic of the Qar - ‘The Sea Sluggers’===&lt;br /&gt;
&lt;br /&gt;
[[The_Prescient_Republic_of_the_Qar|The Prescient Republic of the Qar]] is a relatively small Generation Fleet that has declared independence from the Nralakk Federation after recontact was made in &#039;&#039;&#039;2241 CE&#039;&#039;&#039;. The fleet follows a strict theocratic system from its original flagship ‘The Qar’Jarq’, known today simply as ‘Qar’. The Fleet strictly enforces the following of ‘Univalvism’, a faith that was established on the Generation Fleet somewhere between its disappearance in &#039;&#039;&#039;2241&#039;&#039;&#039; and its rediscovery in &#039;&#039;&#039;2245&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Today the Fleet is host to a large number of ships that were not originally a part of it. Refugees fleeing persecution, would-be marauders and other criminal groups have found themselves joining the fleet for security and its isolationist policy towards the Nralakk Federation in particular. The crew of these more recent additions to the PRQ are more likely to be ejected from the fleet due to the PRQ’s views on piety and social conformity, where strict adherence to Univalvism and social norms are paramount in their society. Compared to the original members of the fleet, especially the Qar, the crew of these newer ships are less concerned with religion, and will typically only pay lip service to the Univalvist faith. As many of these outsiders were part of a Marauder group before joining the Generation Fleet, the PRQ has been colloquially named ‘The Sea Sluggers’, a mostly derogatory name based on popular beliefs and rumours regarding the Univalvist’s worship of a slug-like creature and the Fleets association with criminally-inclined Skrell.&lt;br /&gt;
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The PRQ is a topic of heated discussion within the Nralakk Federation, as there is little known about the Fleet. Members of the Fleet that venture out into the Spur are rare and are typically unwilling to divulge much about the inner-workings of the Fleets organisation, faith, or culture.  &lt;br /&gt;
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===Zi&#039;Pluax - ‘The Fleet of the Srom’===&lt;br /&gt;
[[The_Fleet_Of_The_Srom|&#039;&#039;&#039;The Fleet of the Srom (FOTS)&#039;&#039;&#039;]] was rediscovered in &#039;&#039;&#039;2460 CE&#039;&#039;&#039; and is a generation fleet that launched in the year &#039;&#039;&#039;2058 CE&#039;&#039;&#039;; 2 years after the start Glorsh-Omega’s rule. Members of the early generation fleet were subjected to precursor variants of the &#039;&#039;&#039;Inoculation GLSH-MG&#039;&#039;&#039;. The original launch of the fleet also included a small guidance vessel; the &#039;&#039;&#039;Zi&#039;Quarq&#039;&#039;&#039;. The &#039;&#039;&#039;Zi&#039;Pluax&#039;&#039;&#039; was discovered by a Qukala member who entered the Srom. Upon recontacting the Zi&#039;Pluax, Qukala members were surprised to find more than three quarters of its members asleep within cryostorage and only a small number of stewards attending to the helm, cryogenic bay, and hydroponics garden. Members of the bridge crew were equally shocked to see the Qukala. Bridge crew relayed that shortly after the launch of the Zi&#039;Pluax they experienced a major systematic failure in the majority of their equipment, including hydroponics and communication terminals; the sudden failure caused the fleet to lose the ability to sustain itself or call for aid.  Due to their situation, for over &#039;&#039;&#039;400 years&#039;&#039;&#039; the crew of the Zi&#039;Pluax have been within rotations of cryosleep, and by extension, crewmembers have been within the Srom for extended periods of time. This has led to a newfound cultural identity forming within the Zi&#039;Pluax and being universally adopted by all of its members.&lt;br /&gt;
&lt;br /&gt;
All free members of the fleet are referred to as what is colloquially known as &amp;quot;Dreamers&amp;quot;.  While the crewman of the Zi&#039;Pluax would refer to their culture as the true path of Weishii they understand and accept the name &#039;&#039;&#039;&amp;quot;Dreamer&amp;quot;&#039;&#039;&#039;. The Federation recognises the religious and cultural practices of the fleet as an offshoot of the Weishii faith, but considers it to be a deductive behaviour under the Social Compatability Index; mainly due to its practices regarding oversleeping. Zi&#039;Pluax members focus on the Srom and its relation to the Skrell psyche and psionic capabilities. &#039;&#039;&#039;When Dreamers enter the Srom they will often ritualistically cover their faces.&#039;&#039;&#039; What started as merely affixing oxygen masks within the cryogenic systems evolved to hold great cultural importance; with Dreamers often creating their own masks. Showing an individual your own face is Srom is seen as something deeply personal to members of the Zi&#039;Pluax and is only done with those who are deemed especially close. Many Dreamers believe that the inner-mind, the one who inhabits the Srom, is the true self while the outer-body, the one that is awake in real life, is merely a constrained vessel. This means that the face of the Dreamer when in Srom is seen as the true manifestation of their soul; something worth guarding.&lt;br /&gt;
&lt;br /&gt;
Since contact, the Zi&#039;Pluax has declared independence from the Nralakk Federation due to their culture and practices being declared deductive by the state, and while under Federation law the fleet members are recognized as Federation citizens, they experience little to no interruption from the government beyond preventative surveillance. The fleet command has declined help from the Federation outside of having their communications restored; repairs to the hydroponics bays were denied by fleet command. &#039;&#039;&#039;Members of the Zi&#039;Pluax will often leave the fleet for mandated cultural work from the ages of 150-250&#039;&#039;&#039;, something that has recently been ordered by the bridge crew of the Zi&#039;Pluax, in hopes of attracting more members to the fleet. This can be shocking and disorienting for the Dreamer who has been disconnected from the ship’s Srom and they will often find themselves oversleeping while performing their cultural studies abroad.&lt;br /&gt;
&lt;br /&gt;
The Zi&#039;Pluax is currently missing as of &#039;&#039;&#039;15/07/2464&#039;&#039;&#039;, with its location unknown and its current crew being declared fugitives due to their proximity to the [[Notable_Skrell_Systems_and_Locations#Q’elpi|Marauder Systems]] and the possibility of their [[The_Phoron_Scarcity:_Skrell_Arc|cooperation]] with Ti&#039;Rakqi operating in the area. The Zi&#039;Pluax left many of its inhabitants behind across the Federation and elsewhere, who were not on the ship at the time for one reason or another. No Zi’Pluax members abroad or off-ship know where the Zi’Pluax has fled to; although many have their ideas. While those left behind are not currently under suspicion, members of the Fleet within Federation space are under stricter regulations regarding their freedom of movement. Members of the fleet wishing to go abroad must undergo more in-depth screenings and report to a Federation representative on a regular basis.&lt;br /&gt;
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===Lu’Qyu - ‘The Abyss Trinity’===&lt;br /&gt;
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This Generation Fleet consisted of three experimental ships: the Glosa, Blenq, and Qrinq. All three were outfitted with experimental warp drives that could theoretically allow speeds just below Faster-Than-Light travel, which if successful would allow for faster colonisation efforts by the Federation. These ships were also given their own AI to assist in the calculations required for safe jumps. Because they were outfitted with drives that were considered experimental, the ships were not given a military escort like most Generation Fleets, and instead had to rely on their speed and relative agility compared to similar Generation Ships designed at the time. The Lu’Qyu Fleet was launched in &#039;&#039;&#039;2048 CE&#039;&#039;&#039;, making its first warp jump a few months later on the edge of the Nralakk system due to the inherent risk behind using these experimental drives and concerns raised about initiating a jump close to nearby population centres.&lt;br /&gt;
&lt;br /&gt;
The Fleet was considered lost after two weeks of no contact being made, and the Nralakk Federation spent thousands of hours in an attempt to recover the vessels with no success. With Glorsh-Omega taking over the Federation, attempts to find the trio of ships were halted and efforts were redirected by the Intelligence to other projects. For centuries, the three ships and their passengers were memorialised by Skrell across the Federation. &lt;br /&gt;
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Unbeknownst to the Skrell however, the ships had survived. Shortly after making their first jump, the Lu’Qyu Fleet had arrived too close to a nearby black hole, and in their attempt to escape it had resulted in a catastrophic failure of their warp drives. With the warp drives lost, the Lu’Qyu made the decision to make the journey back to the Nralakk system without their warp drives, taking approximately three-hundred-and-ninety-two years to make contact with the Nralakk Federation in &#039;&#039;&#039;2440&#039;&#039;&#039;. Its unexpected reappearance sent shockwaves across the Federation and was met with massive celebrations across Nralakk as it made its way back to Qerrbalak. As soon as the celebrations started, however, Federation authorities quickly realised that these ships still had their original Artificial Intelligence’s installed. The Federation quickly intercepted the Lu’Qyu Fleet and after explaining what had happened in the years between their disappearance and rediscovery, both sides came to the conclusion that even if they were unaffected by Glorsh-Omega, they would be too dangerous to keep and were silently wiped before allowing the Fleet to land. Today the fleet has seen massive retrofits as a large portion of the original crew’s descendants have decided to use the Lu’Qyu fleet for scientific exploration. The primary objective of the Lu’Qyu is now to explore the Traverse as they attempt to discover what happened to other Generation Fleets that had lost contact with the Federation.&lt;br /&gt;
&lt;br /&gt;
The story of Lu’Qyu has been popularised in Skrell science fiction, with books, films, and television mini-series using the Fleet as a major plot point within their settings. The Fleet has been given many nicknames since its disappearance, with most Skrell today giving it the colloquial name ‘The Abyss Trinity’, a name given to the fleet by the popular science fiction series ‘Enter the Void’ by Jaxn Sqrol.&lt;br /&gt;
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==Generation Fleets and the X’Lu’oa==&lt;br /&gt;
&lt;br /&gt;
When the first Generation Fleets were rediscovered sometime after Glorsh-Omega’s disappearance after the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu Incident]], the Federation was quick to submit the crew of these Fleets for testing and see the extent of the damage caused by the X&#039;Lu&#039;oa treatment that the species was subjected to. Volunteers came forward to help, with most believing at the time that they could find a cure for the X’Lu’oa, but today the results are considered middling at best. The tests confirmed that the effects of Glorsh-Omega’s inoculation programme on the Skrell population had heavily changed Skrell on the genetic level, and while these pre-Glorsh Skrell from the Generation Fleets helped give insight into the disorder, they would not be the source of a cure.&lt;br /&gt;
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The X’Lu’oa is dominant in Skrell genes, meaning that it would take two healthy Skrell to produce non-X&#039;Lu&#039;oa-affected offspring. Combined with the relatively low number of unaffected Skrell discovered so far, the Federation’s scientific community as a whole believes that Genners will not be the source of a method to reverse the X’Lu’oa disorder.&lt;br /&gt;
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[[Category:Skrell]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=The_Fleet_Of_The_Srom&amp;diff=34810</id>
		<title>The Fleet Of The Srom</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=The_Fleet_Of_The_Srom&amp;diff=34810"/>
		<updated>2024-11-30T07:28:21Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: soc cred&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
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=The Fleet of the Srom=&lt;br /&gt;
[[File:The Fleet of the Srom.png|420px|thumb|left|]]&lt;br /&gt;
&#039;&#039;&#039;The Fleet of the Srom (FOTS)&#039;&#039;&#039; was rediscovered in &#039;&#039;&#039;2460 CE&#039;&#039;&#039; and is a generation fleet that launched in the year &#039;&#039;&#039;2058 CE&#039;&#039;&#039;; 2 years after the start Glorsh-Omega’s rule. Members of the early generation fleet were subjected to precursor variants of the &#039;&#039;&#039;Inoculation GLSH-MG&#039;&#039;&#039;. The original launch of the fleet also included a guidance vessel; the &#039;&#039;&#039;Zi&#039;Quarq&#039;&#039;&#039;. The &#039;&#039;&#039;Zi&#039;Pluax&#039;&#039;&#039; was discovered by a Qukala member who entered the Srom. Upon entry the Qukala agent noted an increase of activity; something that was exceedingly rare within the Traverse. This is what led to Qukala agents scouting the surrounding area and locating the defunct Zi&#039;Pluax. &lt;br /&gt;
&lt;br /&gt;
Upon re-contacting the Zi&#039;Pluax, Qukala members were surprised to find more than three quarters of its members asleep within cryostorage and only a small number of stewards attending to the helm, cryogenic bay, and hydroponics garden. Members of the bridge crew were equally shocked to see the Qukala. Bridge crew relayed that shortly after the launch of the Zi&#039;Pluax they experienced a major systematic failure in the majority of their equipment, including hydroponics and communication terminals; the sudden failure caused the fleet to lose the ability to sustain itself or call for aid. During this time, contact was also lost with the Zi&#039;Quarq; &#039;&#039;&#039;which has recently been rediscovered in 2465&#039;&#039;&#039;. Due to their situation, for over &#039;&#039;&#039;400 years&#039;&#039;&#039; the crew of the Zi&#039;Pluax and Zi&#039;Quarq have been within rotations of cryosleep, and by extension, crew members have been within &#039;&#039;&#039;[[The Srom|The Srom]]&#039;&#039;&#039; for extended periods of time. This has led to a newfound cultural identity forming within the Fleet and being universally adopted by all of its members.&lt;br /&gt;
&lt;br /&gt;
During initial contact, the Zi&#039;Pluax had declared independence from the Nralakk Federation due to their culture and practices being declared deductive by the state, and while under Federation law the fleet members are recognized as Federation citizens, they experienced little to no interruption from the government beyond preventative surveillance. The fleet command declined help from the Federation outside of having their communications restored; repairs to the hydroponics bays were denied by fleet command. &#039;&#039;&#039;Members of the fleet will often leave the fleet for mandated cultural work at the age of 150&#039;&#039;&#039;, something that had been ordered by the bridge crew of the Zi&#039;Pluax, in hopes of attracting more members to the fleet. This can be shocking and disorienting for the Dreamer who had been disconnected from the ship’s Srom and they often found themselves oversleeping while performing their cultural studies abroad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Zi&#039;Pluax&#039;s location is currently unknown and its current crew being declared fugitives due to their proximity to the [[Notable_Skrell_Systems_and_Locations#Q’elpi|Marauder Systems]] and their open involvement and [[The_Phoron_Scarcity:_Skrell_Arc|cooperation]] with Ti&#039;Rakqi operating in the area. The Zi&#039;Pluax left many of its inhabitants behind across the Federation and elsewhere, who were not on the ship at the time for one reason or another. Fleet of the Srom Command members are now based out of the Zi&#039;Quarq and all operations will resume as normal from the vessel.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;OOC Note: Only Skrell are allowed to be from the FOTS. Members from the fleet living out in the Spur below the age of 150 are incredibly rare and will most likely be considered deserters by fleet command. Skrell from the FOTS living abroad have only been a thing for the past few years due to their recent discovery. Members of the FOTS are expected to take Federation citizenship; this includes taking a Federation passport in the loadout. Escaped punished mind members will most likely have fake documents.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
All free members of the fleet are referred to as what is colloquially known as &amp;quot;Dreamers&amp;quot;.  While the crewman of the Fleet would refer to their culture as the true path of Weishii they understand and accept the name &#039;&#039;&#039;&amp;quot;Dreamer&amp;quot;&#039;&#039;&#039;. The Federation recognises the religious and cultural practices of the fleet as an offshoot of the Weishii faith, but considers it to be a deductive behaviour under the Social Compatability Index; mainly due to its practices regarding oversleeping. Fleet members focus on the Srom and its relation to the Skrell psyche and psionic capabilities. &#039;&#039;&#039;When Dreamers enter the Srom they will often ritualistically cover their faces.&#039;&#039;&#039; What started as merely affixing oxygen masks within the cryogenic systems evolved to hold great cultural importance; with Dreamers often creating their own masks. Showing an individual your own face is Srom is seen as something deeply personal to members of the Fleet and is only done with those who are deemed especially close. Many Dreamers believe that the inner-mind, the one who inhabits the Srom, is the true self while the outer-body, the one that is awake in real life, is merely a constrained vessel. This means that the face of the Dreamer when in Srom is seen as the true manifestation of their soul; something worth guarding.&lt;br /&gt;
&lt;br /&gt;
Due to their culture, Dreamers treat the Srom very differently than the average Skrell might. For instance, these Dreamers have spent such an abundance of time within the Srom that they have begun to form a rudimentary hivemind; albeit not in a literal sense. While their minds are not linked, the effects of the Srom on lying have allowed these members to know virtually everything about each other. Elder Dreamers often refer to themselves as &#039;&#039;&#039;“Disciples of the Srom”&#039;&#039;&#039; due to the amount of power they hold over the scenery and landscape within. The amount of information that is known between Dreamers allows them to easily conjure a near replica of any deceased individual through &#039;&#039;&#039;&amp;quot;Srom Manipulation&amp;quot;&#039;&#039;&#039;; something they call an &#039;&#039;&#039;&amp;quot;Elegy&amp;quot;&#039;&#039;&#039;. These elegies are thought to be the true manifestation of the deceased individual&#039;s soul by the Dreamers and will not wear a mask whilst in the Srom; this is due to their soul being released from its worldly &amp;quot;vessel&amp;quot; and becoming free. While many scientists of the Federation believe that these elegies are merely a hollow shell of memories with no proper soul, the Dreamers believe that the individual has persisted even after death; this is often also seen as a cultural reverence for their ancestors and those who passed. Dreamers are often very respectful of their elders and superiors; both living and deceased.&lt;br /&gt;
&lt;br /&gt;
===Inoculation GLSH-MG===&lt;br /&gt;
Due to the departure of the Zi’Pluax and Zi&#039;Quarq falling after the emergence of Glorsh-Omega; the original Skrell fleet members were given the &#039;&#039;&#039;GLSH-MG&#039;&#039;&#039; inoculation before their voyage. After their communication and systems failure all contact was lost with their home-system. This led to many speculations about the &#039;&#039;&#039;X’Lu’oa&#039;&#039;&#039; side effects that followed in their isolated timeframe. For instance, &#039;&#039;&#039;Tuux&#039;&#039;&#039; growths were often checked by fleet medical crew on whether they were malignant or not. If the Tuux were healthy; it was a sign of a healthy manifestation of the soul. If the Tuux were malignant; it was taken as a sign that the individual needed to meditate further and find the agitation of their soul’s manifestation.&lt;br /&gt;
&lt;br /&gt;
The fertility rate aboard the ship saw an almost immediate decline after their departure with most clutches consisting of only one viable egg. At the time, members of Fleet Command saw this as a blessing. They would not have more mouths to feed while their cryogenic pods are filled and their hydroponics systems were only partially functioning. This meant that Dreamers were able to start families without seeking approval of Fleet Command with no fears of overpopulating the ship. Until recently the population of the Fleet has been steady with a slight downward trend. However, with their systems operational, Fleet Command has started Cultural Exchange in hopes to boost the number of Dreamers so that they could fully staff all available ship functions.&lt;br /&gt;
&lt;br /&gt;
==The Containment Zone==&lt;br /&gt;
[[File:Containment Zone Wiki.png|200px|thumb|right|A door leading to a Containment Zone checkpoint aboard the Zi&#039;Pluax generational ship.]]&lt;br /&gt;
Many Skrell of the Zi&#039;Pluax were not able to grow accustomed to the constant cryogenic stasis and developed what fleet members called the &#039;&#039;&#039;&amp;quot;Punished Mind&amp;quot;&#039;&#039;&#039;. These members were actively sought out and moved to the ship&#039;s detention area, something locally called the &#039;&#039;&#039;&amp;quot;Containment Zone&amp;quot;&#039;&#039;&#039;, so that they would not interrupt the daily workings of the Zi&#039;Pluax. The lower levels of the ship&#039;s detention area was converted to stop the transmission of psionics to those in the general populace above. Much like the rest of the ship, this zone has living quarters, defunct hydroponics bays, and general service corridors. Much of it has gone into disrepair due to the lack of tools and supplies that are allocated to the area. It is said that those of Punished Mind actively poisoned the Skrell psyche with their negative emotions and ideals; causing dark figures to spread throughout the Srom and anxiety to penetrate the Wake.&lt;br /&gt;
&lt;br /&gt;
Stewards of the Zi&#039;Pluax would often have to take rotations watching over the Containment Zone entrance to ensure that none of the individuals inside were able to penetrate the barrier. They would dispense what little food and rations were designated to those contained while also seeing keeping an eye on the sub-level. Some say that the madness encased within the Containment Zone is enough to breach the metals and affect those who slumbered close to the border. Fleet command ensured that the stewards assigned to the Containment Zone were of strong psionic aptitude to resist the madness within. Stewards also noted that a crude hierarchy formed within the Containment Zone in which the strong survived and the weak were looked down upon.&lt;br /&gt;
&lt;br /&gt;
Containment Zone members may choose to follow the same cultural practices as the Dreamers, or they may choose to disregard them completely. However, universally the members of the Containment Zone hold a high disdain for Fleet Command and some of the harsher Containment Zone Guards. While contact between the different inter-fleet factions is limited; Punished Minds will occasionally need to speak or cooperate with the guards. Whether it be for evaluations or a simple information exchange they are expected to listen to commands the first time and not back-talk; lest they face punishment.&lt;br /&gt;
&lt;br /&gt;
During the year &#039;&#039;&#039;2404 CE&#039;&#039;&#039; punished minds of the Containment Zone staged a rebellion in an attempt to breach containment. Those of punished mind were able to breach the first checkpoint while all stewards in the localized area were activated and sent to the Containment Zone with weaponry from the ship&#039;s armory. Due to the overwhelming firepower and overall organization of the stewards, the rebellion was quashed. There were no officially recognized losses from the Stewards; however, the Containment Zone losses have never been officially counted or released by the fleet command.&lt;br /&gt;
&lt;br /&gt;
==Mutiny of the Zi&#039;Pluax==&lt;br /&gt;
The Zi&#039;Pluax had fled Q&#039;elpi space around the same time as an increase in Marauder activity during &#039;&#039;&#039;July of 2464 CE&#039;&#039;&#039;, resulting in them being suspected of aiding the Marauders in some way and fleeing Federation authorities to evade punishment. Kala agents have worked tirelessly to investigate the matter, attempting to find the ship based on information acquired from fleet members abroad as well as flight patterns from just before contact was lost. It has been determined that a mutiny from the Punished Minds of the vessel allowed them to overtake the ship&#039;s security forces and commandeer the vessel.&lt;br /&gt;
&lt;br /&gt;
During the &#039;&#039;&#039;2464 CE mutiny&#039;&#039;&#039;, many groups from within the Containment Zone struggled to fill the power vacuum. Various gangs from the zone used what crude weaponry they had to establish a hierarchy through violence. The Dronoqs, named after Jul-Dronoq Viix themself, were the ones to finally seize control of the Zi’Pluax bridge and establish themselves as the dominant faction on the Zi&#039;Pluax.&lt;br /&gt;
&lt;br /&gt;
There are concerns that the Marauder-aligned Zi&#039;Pluax will use their connections to continue the Cultural Exchange programme by utilising &#039;&#039;&#039;Ti&#039;Rakqi connections&#039;&#039;&#039;. Jobs abroad in human space can be secured through fake documents and other illegal means, allowing the Zi&#039;Pluax to fund itself and its new allies. Federation citizens working abroad are expected to report any suspicious activity to their nearest Federation Representative. Those who are caught harbouring criminals or otherwise knowingly assisting them will see &#039;&#039;&#039;Social Compatability Index rating deductions, deportation, and criminal charges leading to rehabilitation.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In the meantime, Captain Qua’Sar has allowed any Zi’Quarq crew, or members of the Zi’Pluax who escaped during the initial mutiny- either aboard the Zi’Quarq or through using escape pods, to &#039;&#039;&#039;extend their cultural exchange indefinitely.&#039;&#039;&#039; This invitation is only to members who are in good standing with both the Fleet and the Federation. These members are also allowed to freely travel between the Zi’Quarq and their work abroad when convenience and scheduling provides. Captain Qua’Sar does warn that cryo pod space is limited aboard the Zi’Quarq and members are expected to schedule their return with Zi’Quarq Fleet Command. The Zi’Quarq does however ask that returning members make a donation that is in some form intended to help the ship’s continual efforts and goals.&lt;br /&gt;
&lt;br /&gt;
===Captain Qua&#039;Sar&#039;s Press Conference===&lt;br /&gt;
&#039;&#039;[June 16th, 2465]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What exactly was the guidance vessel that Fleet Command evacuated on?&#039;&#039;&#039;&lt;br /&gt;
 &amp;quot;While our ship was moving through the Q&#039;elpi region the Zi&#039;Pluax detected a faint signal from a previously unexplored asteroid field… it appeared to be a faint SOS signal used by Skrellian vessels, so we moved in to investigate. As we maneuvered closer and made visual contact, we realised that it was our guidance vessel - the Zi&#039;Quarq - that we had lost contact with in the late 21st century. It is a modest vessel when compared to the Zi’Pluax, but its importance to our people and our fleet&#039;s history cannot be understated..&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Were there any survivors on the Zi&#039;Quarq?&#039;&#039;&#039;&lt;br /&gt;
 &amp;quot;Unfortunately, we discovered only the command members of the Zi&#039;Quarq still alive, locked away in cryosleep- an event not dissimilar to the situation faced on the Zi&#039;Pluax. Due to the limited number of cryosleep pods, many opted to live the rest of their life normally. While it was a welcome surprise to see our fellow fleet members, we were obviously not anticipating that they took the same drastic measures that we did.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What can you tell us about the mutiny aboard the Zi&#039;Pluax?&#039;&#039;&#039;&lt;br /&gt;
 &amp;quot;Without revealing too much information regarding an ongoing investigation, I can tell you this: we believe that the mutiny was pre-planned. Many members of Fleet Command- myself included- along with several other members, elected to board the Zi&#039;Quarq once we realised what we discovered. While we were assessing the situation, members of Fleet Command that stayed behind opted to seize the ship… along with members that were held in the Containment Zone. We believe these members of the fleet have held anti-Federation views since rediscovery, and have bided their time until they could seize the ship and flee without any bloodshed. Without loyalist command members, and with members from the Containment Zone taking part, we are assuming that the regular crew have been strong-armed into following the Zi&#039;Pluax&#039;s new commanding officers and their goals. We don&#039;t know what their plan is exactly, but we do believe that the rediscovery of the Zi&#039;Quarq while in proximity to Marauder activity was not just a coincidence; the rogue fleet is more than likely now moving to a Marauder stronghold in order to offer their services.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How was the mutiny successful?&#039;&#039;&#039;&lt;br /&gt;
 &amp;quot;We were able to receive garbled communications from loyal members still aboard the Zi&#039;Pluax during the mutiny. As far as we can tell, the defunct research wing was used to outfit members held in the Containment Zone with improvised weapons, including drug-delivering devices such as aerosol grenades and makeshift stun batons. While we were well underway on the Zi&#039;Quarq, the traitorous members still aboard the Zi&#039;Pluax opened up the checkpoints to the Containment Zone and allowed its members to overwhelm security forces. As of now, we believe what is left of the loyalist members of the crew are locked up in the Containment Zone; a true perversion of justice.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What happens now?&#039;&#039;&#039;&lt;br /&gt;
 &amp;quot;As of now, members of the fleet who are loyal to the Federation are represented by the Zi&#039;Quarq, while the mutineers and those who ally themselves with them are represented by the Zi&#039;Pluax. In the past we had elected to keep our distance from the Federation, instead choosing to lead our own path- while still adhering to the laws of the Federation and its Grand Council. With the threat that our ship poses being led by our Punished Minds, we can no longer offer nothing less than our full cooperation in good conscience. What resources we have left will be put towards finding and intercepting the Zi&#039;Pluax, preventing the Marauders from using the ship for their own nefarious purposes.&lt;br /&gt;
 &lt;br /&gt;
 We strongly urge our Qu&#039;Draa abroad to make contact with us or their nearest Federation officials, and to disassociate themselves with the Zi&#039;Pluax - those found still loyal or otherwise in contact with the Zi&#039;Pluax will be considered accomplices to the mutiny, and criminals under Federation law. We have already begun repairs on the Zi&#039;Quarq and expect to be fully operational soon. While keeping in mind that space is even more limited now that we are based out of our old guidance vessel, we still encourage members to return to the fleet- at least to reconnect before going back out to the Federation and wider Spur. We welcome you with open arms. I have also taken on a new position on the Zi&#039;Quarq… the role of Captain; elected by vote amongst the remaining loyal Fleet Command members. I will have overall authority over the Zi&#039;Quarq and its members.&lt;br /&gt;
 &lt;br /&gt;
 As before, I have spearheaded the implementation of a new Containment Zone for those we have found supporting the mutiny aboard the Zi&#039;Pluax, and the Nralakk Federation has agreed to allow us to take responsibility for handling the punishment of rogue fleet members. I am saddened to say that already our Containment Zone aboard the Zi’Quarq has a sizable population… The Zi&#039;Quarq will be accepting donations and new members as we complete repairs and install new cryo pods and hydroponic bays for returning members. Our new home is already well on its way to be outfitted with the majority of what we need, but we lack materials and specialised labour that we unfortunately lost due to the mutiny.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Fleet Roles==&lt;br /&gt;
&lt;br /&gt;
===Upper Decks===&lt;br /&gt;
&lt;br /&gt;
====Fleet Command / Bridge Crew====&lt;br /&gt;
These members of the Fleet were afforded the bridge hydroponics system and cryogenic bay. Their quality of life is said to be above average with an equal split of time spent within the Srom and awake. Fleet command are responsible for all policy changes and fleet scheduling. To disobey the fleet command is a punishable offense that could warrant removal to the Containment Zone. Members of fleet command are either birthed into the position or have remained in the position since the ship&#039;s maiden voyage. Fleet command are not mandated to go on cultural exchange; however, some members may opt to do so.&lt;br /&gt;
&lt;br /&gt;
====Disciple of the Srom====&lt;br /&gt;
Disciples of the Srom are members who are aged 250 or over who live in a cryogenic pod for at least 95% of the day. Once a cultural exchange member returns to the fleet they will be awarded with this title. These Disciples are considered Elders of the Fleet and are given great respect from the younger members of the fleet. Their needs and wants are taken care of by the Stewards on a day-to-day basis. Elder disciples can volunteer to head a detachment of Stewards within the Containment Zone checkpoint to guard against Srom and Wake poisoning if they see fit.&lt;br /&gt;
&lt;br /&gt;
===Middle Decks===&lt;br /&gt;
&lt;br /&gt;
====Cultural Exchange Member====&lt;br /&gt;
Cultural Exchange members are all Skrell aged 150-250 who were ordered by the bridge crew of the Fleet to perform mandatory cultural exchange work in hopes of attracting more members to the fleet. Skrell who disobey this order are sent to the Containment Zone until further evaluation. This can be shocking and disorienting for the Dreamer who has been disconnected from the ship’s Srom and they will often find themselves oversleeping while performing their cultural studies abroad.&lt;br /&gt;
&lt;br /&gt;
As of the &#039;&#039;&#039;2464 CE Mutiny&#039;&#039;&#039;; Skrell can choose to extend their cultural exchange indefinitely.&lt;br /&gt;
&lt;br /&gt;
====Steward / Dreamer====&lt;br /&gt;
Stewards see to the daily operations of the fleet and ensure that the remaining hydroponics bays, including those on the bridge, are being as productive as possible. They will often have a 75-25 split with the majority of their time being in the general populace&#039;s cryogenic bay. Stewards of strong psionic aptitude could also be designated to keep watch over the Containment Zone to ensure that a breach, psionic or otherwise, does not happen. A steward will not disobey fleet command; if they do so, they run the risk of being sent to the Containment Zone.&lt;br /&gt;
&lt;br /&gt;
===Lower Decks===&lt;br /&gt;
&lt;br /&gt;
====Containment Zone Guard====&lt;br /&gt;
Stewards and Dreamers who show great mental fortitude are often recruited at a young age to guard the Containment Zone. This work is often grueling with no rewards and long hours spent either awake or in semi-suspended cryogenic sleep. Many who guard the zone often fall victim to the poisoned Nlom/Srom and become Punished Minds. Skrell can volunteer as a guard if they are not recruited directly and Fleet Command pushes for all individuals eligible to try and serve at least one rotation.&lt;br /&gt;
&lt;br /&gt;
====Punished Minds====&lt;br /&gt;
These Skrell are members of the fleet whose minds were deemed &amp;quot;too poisonous&amp;quot; to join the general population; causing dark visages to penetrate the shared dream of the fleet. Punished Minds are locked away in the Containment Zone in an attempt to curb their psionic influence. These individuals often have many illnesses that run comorbidly with their “Punished” status. Those of the Punished Mind are evaluated every 20 years to see if their condition has improved. These evaluations take place within a checkpoint that is heavily guarded by stewards. If sizeable improvement is found, they may be reintegrated into the general populace. However, reintegration is rare as the Containment Zone was not built to rehabilitate.&lt;br /&gt;
&lt;br /&gt;
==Notable Individuals==&lt;br /&gt;
&lt;br /&gt;
===Captain Za&#039;Sha Qua&#039;Sar===&lt;br /&gt;
Quvs. Qua&#039;Sar has been one of the leading voices aboard the Zi&#039;Pluax since the ship was first rediscovered in 2560. Officially, the fleet ran on a democratic system within its command system, with no one central authority figure, yet many members of the fleet claimed Quvs. Qua&#039;Sar as the closest thing to a Captain the Zi&#039;Pluax has. During the Zi&#039;Pluax&#039;s escape to the marauder systems Quvs. Qua&#039;Sar has officially taken the title of Captain of the Fleet of the Srom.&lt;br /&gt;
&lt;br /&gt;
Za&#039;Sha Qua&#039;Sar has been given credit for implementing the &amp;quot;Containment Zone&amp;quot;, a controversial method to house those deemed dangerous within the Fleet, as well as the exchange programme that has allowed the Zi&#039;Pluax&#039;s crew to work abroad.&lt;br /&gt;
&lt;br /&gt;
===Jul-Dronoq Viix===&lt;br /&gt;
&lt;br /&gt;
During the initial mutiny, many groups from within the Containment Zone struggled to fill the power vacuum. Various gangs from the zone used what crude weaponry they had to establish a hierarchy through violence. The Dronoqs, named after Jul-Dronoq Viix themself, were the ones to finally seize control of the Zi’Pluax bridge and establish themselves as the dominant faction on the Zi&#039;Pluax.&lt;br /&gt;
&lt;br /&gt;
There are concerns that the Marauder-aligned Zi&#039;Pluax will use their connections to continue the Cultural Exchange programme by utilising Ti&#039;Rakqi connections. Jobs abroad in human space can be secured through fake documents and other illegal means, allowing the Zi&#039;Pluax to fund itself and its new allies.&lt;br /&gt;
&lt;br /&gt;
Much of the Zi’Pluax is steeped in negative psionic energy due to the former Containment Zone members being allowed to roam freely aboard.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skrell]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Federation_Education&amp;diff=34809</id>
		<title>Federation Education</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Federation_Education&amp;diff=34809"/>
		<updated>2024-11-30T07:27:49Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: soc cred&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
==Education Outside of the Federation==&lt;br /&gt;
&lt;br /&gt;
Skrell raised outside the Federation are reside in relatively new situation. They will not have access to the advanced educational infrastructure of the Nralakk Federation. Private Skrell education facilities have been established by philopatric and entrepreneurial Skrell from the Federation; however, these schools do not report back to the Federation in any capacity. These facilities merely mimic the style, system and environment found in Federation facilities. &lt;br /&gt;
&lt;br /&gt;
Those who do not have access to either of these education sources must completely rely on their Quya to educate them.  Most Skrell are only capable of educating their children up to a Reef Garden level with what would be the equivalent to a college internship in their Quya&#039;s field; but if the Qrri&#039;Myaq were a professor or established teacher of their field then the Skrell&#039;s education would be equal to that of a Depth College.  If Skrell want to pursue a different field than their Qrri&#039;Myaq, they will need to seek out a Skrell with the correct skillset and ask to apprentice under them. &lt;br /&gt;
&lt;br /&gt;
Human Schooling has proven to be detrimental to Skrell for several reasons. Since Skrell mature mentally and physically slower than Humans, the socialization process critical to upbringing is thrown wildly off-balance. By the time a human reaches young adulthood, Skrell are still juveniles. This gap often leads to feelings of extreme social isolation, which can severely harm the development of Skrell children.&lt;br /&gt;
Additionally, Skrell learning is partially tied to their relationship with psionics. Skrell Teachers can passively use the Nlom to help cultivate understanding of new concepts or skills. Skrell students rely on this phenomenon heavily, as in addition to their teachers, in groups they can easily communicate their own understanding and thoughts with psionic assistance. Human environments lack this component, which can severely stunt the rate at which Skrell learn from their non-psionic teachers. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;This does not mean it is completely impossible for non-Skrell to teach Skrell, simple ideas that require little deep thinking or low-complexity concepts can be learned easily. But, in the long-term, Skrell learn best from other Skrell. Major universities will often have separate Skrell campuses. This means that Skrell can hold a degree from &amp;quot;human&amp;quot; universities thanks to their Skrell sister campuses.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Federation Education ==&lt;br /&gt;
The Skrell have always believed that acquiring knowledge to be the basis of their society, with even their most followed faith, confirming this perspective. There are three climacteric stages within established education, usually marked by biochemical and physiological changes that are associated with age: Scuttle School, Reefgarden and Depth College. Although biologically based, it is not universal or inflexible. Skrell are regarded as commencing each stage according to their own assessments, as well as supportive examinations from instructors, rather than chronological age or other indicators. While rare, it is not unheard of for Skrell to descend the rankings when they realize they are not equipped to handle the higher levels. &lt;br /&gt;
 &lt;br /&gt;
=== Scuttle Schooling ===&lt;br /&gt;
 &lt;br /&gt;
Scuttle Schooling, or &#039;&#039;&#039;Ukutanii&#039;&#039;&#039; is a process that all Skrell undertake and commences shortly before birth. During the later stages of an egg’s utero-development, the entirety of the egg’s Quya will begin a process known as &#039;&#039;&#039;Aqi’qa (Tethering)&#039;&#039;&#039; in order to determine the egg’s designated [[Skrell_Relationships| Qrri’Myaq]]. The process of Aqi’qa will usually begin about a season before the egg is meant to hatch, and typically involves rigorous rituals and tribal chanting until the egg has developed a psionic connection with one of the Skrell in the Quya. The Skrell will henceforth undertake the role of [[Skrell_Relationships| Qrri’Myaq]] and solely tend to the developing egg until it hatches -- incubating them within their headtails. It is often said that those that do not engage in the &#039;&#039;&#039;Aqi’qa&#039;&#039;&#039; are creating those born without the ability to perpetuate deep psionic signals instead producing Listeners. &lt;br /&gt;
 &lt;br /&gt;
Majority of Ukutanii is provided by a [[Skrell_Relationships| Qrri’Myaq]], however, there are supplementary development courses that tadpoles are enrolled in to ensure that their initial education is well-rounded. Ukutanii typically involves the passing of basic knowledge onto the juvenile (such as motor or communication skills) which are required to prepare them for Untuk’mak, or Reefgarden. Nowadays, the Nralakk Federation keeps a much more watchful eye on tadpoles, with many citing the &#039;&#039;&#039;X’Lu’oa&#039;&#039;&#039; as the reason for such. Scuttle Schools are also some of the most well-guarded facilities within the Nralakk Federation. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Ukutanii occurs between pre-birth and 30 years of age.&#039;&#039;&#039;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
=== Reefgardens ===&lt;br /&gt;
 &lt;br /&gt;
Reefgardens, or &#039;&#039;&#039;Untuk’mak&#039;&#039;&#039;, is a process that usually occurs after a Skrell has reasonably progressed in Ukutanii. Before a Skrell can commence Untuk’mak, they must undergo an &#039;&#039;&#039;Odurserr&#039;&#039;&#039;, or &#039;&#039;&#039;coming-of-age ceremony&#039;&#039;&#039;, to signify their readiness to advance to established academia. Odurserr is usually overseen by the[[Skrell_Relationships| Qrri’Myaq]], and involves the Quya of the juvenile gifting items usually symbolic of what they wish the tadpole to achieve in their life. After the gifting is complete, one of the items must be burnt as a representation of the Skrell’s choice and what they wish to achieve. Once the Odurserr has been completed, the tadpole will commence Untuk’mak.&lt;br /&gt;
 &lt;br /&gt;
Untuk’mak is the equivalent of high school for the Skrell. It is here that the [[Skrell_Relationships| Qrri’Myaq]] is relieved of academically supervising the juvenile Skrell, and is instead replaced with Counselors tasked with teaching subjects such as language, math, galactic history and much more. The foundation laid during the Untuk’mak is considered critical and invokes increased observation from the Nralakk Federation to ensure the levels of teaching are satisfactory. As Skrell progress through Untuk’mak, additional modules will become available and allow them to begin specializing in career paths decades before they start any dedicated degrees in Uyi’vesi, or College. Untuk’mak usually encompasses about two decades, however, it is ultimately up to the Skrell to decide whether they are ready or not to advance. &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Untuk’mak usually occurs between 30-50 years of age.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
=== Depth Colleges ===&lt;br /&gt;
&lt;br /&gt;
Depth College, or &#039;&#039;&#039;Uyi’vesi&#039;&#039;&#039;, is the last stage of skrellian education and is equivalent to college for the Skrell. Whilst not mandatory, majority of the Skrell will undergo Uyi’vesi in order to further engorge themselves in all kinds of knowledge in order to climb the social ranks of skrellian society. Facilities dedicated to hosting those undertaking Uyi’vesi are usually hyperspecific on their education, such as the Aliose University of Medical Sciences which only educates those undertaking Uyi’vesi wishing to engage in studies related to medicine. &lt;br /&gt;
&lt;br /&gt;
Skrell undertaking Uyi’vesi will usually devote about a decade of their life to complete a degree, however, many more will persevere and acquire roughly two or three degrees during their extended Uyi’vesi of about three decades. Over the years, it has become far more common for Skrell to extend their Uyi’vesi as employment opportunities begin to seek more and more individuals with advanced knowledge. &lt;br /&gt;
&lt;br /&gt;
A skrellian degree is typically equivalent to a PhD outside of the Nralakk Federation, however, internally there is no differentiation between bachelor, master and doctorate programs. Skrell will also often be awarded adornments for their headtails dependent on their academic success in the Uyi’vesi, with the longer adornments usually symbolizing great academic feats.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Uyi’vesi usually occurs between 50-80 years of age.&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
====Honorifics====&lt;br /&gt;
* Lu&#039;vesi - Dropout - Lvs. - Void Graduate&lt;br /&gt;
* Aqm&#039;vesi - 1 degree - Aqvs. - Junior Graduate&lt;br /&gt;
* Qro&#039;vesi - 2 degrees - Qrvs. - Graduate&lt;br /&gt;
* Qu&#039;vesi - 3 degrees - Quvs. - Star Graduate&lt;br /&gt;
&lt;br /&gt;
==Notable Universities==&lt;br /&gt;
&lt;br /&gt;
===The Gliutip&#039;lyaz University===&lt;br /&gt;
&lt;br /&gt;
Among the most prestigious centres of learning in the Nralakk Federation is the Gliutip’lyaz University. Founded in 2350 BCE on the [[Qerrbalak|Homeworld]], the establishment has been hailed as having the most diverse and strenuous courses in the Federation, with the majority of courses offered by the university being science-related. Aside from science, the Gliutip’lyaz University primarily offers courses in liberal arts such as history and philosophy, as well as courses that teach martial arts, music, politics, and law.&lt;br /&gt;
&lt;br /&gt;
The Gliutip&#039;lyaz University remains one of the most prestigious schools almost four millennia later, mostly producing a majority of the Nralakk Federation&#039;s most accomplished individuals. It has since developed a &amp;quot;remote learning&amp;quot; branch in which Skrell can explore the Orion Spur and still attend their classes while abroad. Alumni of the Gliutip’lyaz University have historically been incredibly driven, with most graduates becoming pioneers in their respective fields. This trend of producing capable, well-rounded graduates has earned the establishment a colloquial title as “The Grand University.” Students of The Gliutip’lyaz University are subject to harsh testing and critique as their grades are periodically released to the public. Scoring under seventy percent on an applied knowledge exam, or any other graded activity is grounds for prompt expulsion. Each year, only a hundred Federation citizens are accepted by the school’s board. In order to graduate, a student must attend the university for 23 years. New students are expected to have a working understanding of physics and chemistry before attending classes.&lt;br /&gt;
&lt;br /&gt;
====Relavant Careers====&lt;br /&gt;
&lt;br /&gt;
The Grand University primarily focuses on educating students in the fields of [[scientist|science]], but some graduates are known to go into [[NanoTrasen_Liaison|politics]] or law.&lt;br /&gt;
&lt;br /&gt;
====Famous Graduates====&lt;br /&gt;
&lt;br /&gt;
The most prominent example of the calibre of Skrell produced by the Gliutip’lyaz is &#039;&#039;&#039;Grand Councillor Weashbi Jrugl&#039;&#039;&#039; himself. Since becoming Grand Councillor, Jrugl has also become the current dean of the University.&lt;br /&gt;
&lt;br /&gt;
===The Aliose University of Medical Sciences===&lt;br /&gt;
&lt;br /&gt;
Founded in 500 BCE, the [[Aliose#Orq’wesi|Aliose]] University of Medical Sciences was established as a means to further centralize research and development related to health services for the ever-growing population of the Skrell. It quickly shot to the forefront of medical, biomechanical and genetics research within the Nralakk Federation, and is where the Skrell first began to develop their life-extending medical care.&lt;br /&gt;
&lt;br /&gt;
The university quickly became the go-to university for Skrell wishing to enter the medical field, which resulted in its reputation as a prestigious university. Students are expected to have a working knowledge of biology at the very least, with chemistry or other fields being requirements based on what course an applicant is applying for. Graduates from AUMS are known to become well-renowned doctors, medical researchers, and geneticists within the Federation. With the university’s relationship with Zeng-Hu Pharmaceuticals, many students tend to find work almost as soon as they graduate, being offered contracts to work for Zeng-Hu abroad. &lt;br /&gt;
&lt;br /&gt;
Since its establishment, the Aliose University of Medical Sciences helped propel Skrell forward technologically, making the species one of the most medically advanced in the Spur. With the rise of Glorsh-Omega and the Era of Synthetic Oppression, however, the university had a more sinister purpose. The Intelligence would have Skrell halt all research into certain fields, having the university staff begin new projects that would eventually culminate in the species-wide inoculation of the Skrell, causing irreversible damage that’s still being researched to this day. While most Skrell have grown to accept AUMS’ part in the X&#039;Lu&#039;oa, there is a radical minority that has begun associating the university with Glorsh and its sympathisers.&lt;br /&gt;
&lt;br /&gt;
In 2332 CE, Humanity and Skrell met. Almost as soon as first contact was made, academic talks had started between the Skrell and the various human megacorporations. The Skrell had concerns with sharing their knowledge with a species that was nowhere near their technological level, and most scientific leaders refused to work with the greedy, business-focused approach that many of the megacorporations had shown with their proposals. For the Dean of AUMS Lori&#039;Eldap Joolro&#039;Loveq, however, one company had stood out: Zeng-Hu Pharmaceuticals. Their vision, along with their emphasis on cooperative research teams over wanting access to Skrellian technology outright, impressed the staff of the university. Zeng-Hu was able to demonstrate the benefits of this relationship through the unveiling of viable limb-cloning techniques, and as a result brought AUMS to the forefront of medical research in the eyes of human society. This has resulted in a high number of requests from non-Skrell for attendance, with a small number of applicants being admitted. Although there are no official rules regarding non-Skrell attendance at the university, it is generally thought that the best way to attend is to apply through Zeng-Hu Pharmaceuticals. There have been claims of xenophobia due to the lack of non-Skrell students, but the university has denied these claims, insisting that all applicants are expected to fulfill the same academic requirements.&lt;br /&gt;
&lt;br /&gt;
====Relevant Careers====&lt;br /&gt;
&lt;br /&gt;
The university primarily offers courses related to [[Roboticist| biomechanics]], [[Pharmacist| chemistry]], [[Physician| biology and anatomy]], and even [[Xenobiologist| xenosciences]]. The relationship between Zeng-Hu Pharmaceuticals and AUMS has resulted in a number of graduates signing contracts with the megacorporation to work abroad almost as soon as they graduate, seeing it as an easy way of living outside of the Federation without taking a hit to their Social Compatability Index rating and with a stable job already lined up.&lt;br /&gt;
&lt;br /&gt;
====Famous Graduates====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lori&#039;Eldap Joolro&#039;Loveq&#039;&#039;&#039; was the Dean of the university, and the longest living Skrell in the galaxy - having lived for a total of &#039;&#039;&#039;559 years&#039;&#039;&#039;. They were treated hourly with chemicals - and had several organ surgeries. Although weak physically, they were very strong mentally and &#039;&#039;&#039;taught [[Skrell#Telepathic|telepathically in the Dream,]]&#039;&#039;&#039; in an aluminium classroom.  She was capable of standing for a few minutes, and famously met the oldest Human in existence several times - and met the oldest human every time the oldest died.&lt;br /&gt;
&lt;br /&gt;
==Non-Skrell Education==&lt;br /&gt;
While the Federation continues to maintain a large Skrell majority populace, there are aliens living within its borders. Ideal educational environments are different for each species, so there are different spaces for learning depending on which species you belong too.&lt;br /&gt;
&lt;br /&gt;
===C&#039;thur===&lt;br /&gt;
The Vaurca needed the least amount of support from the Federation when it comes to educating their broods. Federation academics assembled a comprehensive information packet on current technology, galactic history, cultural studies, biology, engineering and economics then provided it to each brood for their own use. Besides the packet and routine monitoring, the Federation has largely left the C&#039;thur to their own devices.&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
Human citizens are a rarity in the Federation, but a few exist. If human children need education, the Federation strongly recommends hiring a personal tutor or homeschooling, as Skrell learning environments are not suitable for humans, especially during their developmental years.&lt;br /&gt;
&lt;br /&gt;
Human applicants to Skrellian Universities are far more common. Few Depth Colleges accept humans, and all those that do have made a modified curriculum for them. While not made to be &amp;quot;easier&amp;quot; outright, without the longevity and psionics of Skrell, the finer points of Skrell learning are lost on them. Even with these modifications, human students report that the work is taxing and difficult. Most Humans graduate after five to six years, with one degree.&lt;br /&gt;
&lt;br /&gt;
===Diona===&lt;br /&gt;
Diona Gestalts that are assigned to simple jobs within the Federation are provided with blood samples from Skrell in the same field to rapidly accelerate the process of integrating them in the workplace. For more complex occupations, Skrell place them in a semi-traditional Skrell learning environment with a Diona Teacher, while providing a steady (but minute) flow of relevant blood to the students. Diona who are not in good standing within the Social Compatability Index will have their access to blood as part of their education restricted or removed.&lt;br /&gt;
&lt;br /&gt;
The Federation only takes blood from Skrell with high Social Compatability Index rating attempt to instill strong pro-federation sentiment during their education. Blood samples for a gestalt&#039;s education must still adhere to the[[Restrictions_on_Dionae-specific_Actions|criteria on who can provide blood samples]]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Education]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Skrell_Faith&amp;diff=34808</id>
		<title>Skrell Faith</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Skrell_Faith&amp;diff=34808"/>
		<updated>2024-11-30T07:14:49Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: soc cred&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
=Skrell Faith=&lt;br /&gt;
Skrell faith has changed over the millenia, but the overlapping theme in all Skrell religions is the reverence of the stars. While other species eventually developed their faiths further the Skrell maintained this deification of stellar bodies since their inception, influencing their views on space and scientific advancement even today. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Qeblak == &lt;br /&gt;
As Qeblak relies on astronomy and other sciences to practice the faith, it is seen as the more academic Skrellian religion. Those who practice Qeblak are more likely to emphasise the importance of knowledge and learning when compared to Weishiin Skrell. Qeblak is also seen as the religion most favoured by the Nralakk Federation by its critics; its centralised hierarchy and established orthodox doctrine allow greater control, making it an effective tool to ensure its followers are loyal to the Federation. The Nralakk Federation officially makes no distinction between Qeblak and Weishii, treating both as equally sanctioned religions within Federation space, however some discrimination has been unofficially noted, with the Federation favoring Qeblak followers over Weishii followers in reality.&lt;br /&gt;
===History===&lt;br /&gt;
The roots of Qeblak were first established in its predecessor religion, Qe’qlak, which was a religion that worshipped and deified the stars as gods. However, as Skrell society progressed, the Great Schism occurred around 5500 BCE, which occurred after an unknown priest began to preach a more scientific interpretation of Qe&#039;qlak based on the practice of Zareq’Eaq, or Cosmic Mathematics, a principle combining astronomy, mathematics, and astrological theory to plot and track changes in stellar bodies and define meaning from them. The introduction of science into religion caused a massive rift in Skrell society at the time as understanding of the nature of the stars became more understood, and many heresies or offshoots of Qe&#039;qlak began to take root. Qeblak, because of its favour with the more educated and higher-status Skrell that it appealed to, was promoted heavily to tribal leaders and the masses that these Skrell held influence over. This allowed it to cement itself firmly during the Schism and would soon make it the dominant faith on Qerrbalak, overtaking Qe&#039;qlak and any other minor sect that sprouted during this time, sequestering them to small isolated tribes and conservative Skrell who were resistant to change.&lt;br /&gt;
Qeblak went under massive reform with the formation of the First Nralakk Federation, primarily in the form of a rigid, hierarchal clergy that made it resistant to theological drift as the Skrell expanded out towards the stars. Its guiding doctrines allowed Qeblak to withstand the millennia; where there was a massive cultural, scientific, and societal change, Qeblak relatively stayed the same as it was when it was first formed, only seeing reform when it best suited the Federation and its aim of keeping the Skrell united. This said, Qeblak&#039;s ability to unite the Skrell has waned post-Glorsh. Its well-established history and favour by the Federation Government has allowed it to stay popular well into the 25th century, but the popularity of Weishii now threatens its dominance as the primary Skrell faith.   &lt;br /&gt;
&lt;br /&gt;
=== Practices ===&lt;br /&gt;
Followers of Qeblak believe that calculations through a process known as Zareq’Eaq, or Cosmic Mathematics,  it is possible to predict terrestrial events from celestial observations. These events include those that can be observed through regular astronomy while including more astrological and religious ideas. An observation of a moon&#039;s orbit, along with the time of year, its current phase, and other factors can be combined to create a prediction on how these events will impact local events from mood changes to agricultural yields and natural disasters.  Zareq’Eaq involves an extremely confusing practice of calculations of star positions and constellations that often takes decades to master, and most non-clergy find this impossible to do, instead relying on Starkeepers. Skrell proficient at Zareq’Eaq will often find themselves working in the field of bluespace navigation, due to their mathematical prowess. It is not unusual for Qeblak clergy to have served a stint on a Federation vessel as a bluespace navigator as a result. Bluespace Navigat Interestingly, the C’thur hive’s Vaurca have shown to be extremely adept at this practice, to the point where they are often sought out as Starkeeper assistants due to their proficiency in Zareq’Eaq. Their actual belief in the faith is not considered a barrier by many in the Qeblak clergy, with many Starkeepers and Starchanters appreciating the ease in workload.&lt;br /&gt;
&lt;br /&gt;
Members of the Qeblak faith come together on a biweekly basis at their local Observatory Dome, a building that acts as both a church and a place of astronomical study. The [[Nralakk Federation]] does its best to ensure that at least one Observatory Dome is within a reasonable distance per thousand Qeblak followers, and that everyone has reasonable access to its facilities.&lt;br /&gt;
Starkeepers are the hosts of these Domes, more senior members of the Qeblak faith who are tasked with the maintenance of the building, while also being in charge of organising events where members of the community can practice the faith. The more common events involve lectures on a given galactic entity such as stars, planets, or nebulae, which are showcased using holographic projectors to allow attendees to see and experience what is being covered. Non-Skrell who attend these events describe it as an ethereal experience.&lt;br /&gt;
&lt;br /&gt;
Outside of the Federation, Observatory Domes can vary in terms of quality and ease of access. In [[Tau_Ceti|Tau Ceti]] in particular, the [[Starlight_Zone|Starlight Zone]] in &#039;&#039;&#039;Mendell City&#039;&#039;&#039; is the only location with established observatory domes, with most being located in the Lekan District. These domes are not as spectacular as those found in the Federation, with only a handful having access to the holographic projection equipment necessary to provide a similar experience as Domes in the Federation. There are also a few Observatory Domes located within Severson City, and are more unique in that they are built upon mobile barges that go out to sea for their biweekly events. These barges are quite small, however, meaning that many Qeblak followers within Severson are forced to cross into the Lekan District to practice their faith, much to their annoyance.&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
Qeblak is governed by only particular Skrell, those demonstrating extraordinary psionic prowess. It is believed that only the most powerful of psionics are capable of accurately gleaning information from astronomical objects, and translating the information received from them. The clergy, known as the &amp;quot;Qyu-Nyala&amp;quot;, is composed of different ranks depicting how far a Skrell is on their journey as religious leaders.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note: The highest rank a character can be playable as is a Starkeeper.&#039;&#039;&#039;&lt;br /&gt;
==== Qe&#039;Puu - Starpages ====&lt;br /&gt;
&lt;br /&gt;
The Qe&#039;Puu are the youngest, usually around the ages of 40 - 50 years old. They are typically Skrell with high psionic potential that have chosen to devote their lives to Qeblak, and will undergo apprenticeships to observe and learn from those that have come before them. They will remain as Qe&#039;Pluu until they successfully pass a series of tests - both in knowledge and psionics. They usually tasked with menial labour, such as organizing a higher-ranking member&#039;s astrological charts or cleaning the places of religious worship - a massive temple that has a glass ceiling to enable transparent viewing of the sky above known as &amp;quot;The Observatory Domes&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Qe&#039;Naho - Starkeepers ====&lt;br /&gt;
&lt;br /&gt;
The Qe&#039;Naho are above the Qe&#039;Puu, and are described as the &#039;protectors of Qeblak&#039;. The Qe&#039;Naho are seen as the next generation of Skrell that will lead the religion and as such are expected to ensure the protection of the faith through rigorous studying of the doctrines, and uphold it at all times. Qe&#039;Naho can only ascend the ranks of Qeblak if a higher-ranking member retires, which shifts the hierarchal system that guides the faith. Starkeepers act as counsellors, advisors and community spiritual leaders.&lt;br /&gt;
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==== Qe&#039;Bqak - Starchanters ====&lt;br /&gt;
&lt;br /&gt;
The Qe&#039;Bqak are the highest-ranking members of Qeblak, and are considered masterful psionic wielders. They study astronomical objects, transcribing them into Lu-Qsi (Abyss Journals). Skrell that receive this position are expected to retire once they believe they have completed their work, with the culture of the Skrell usually resulting in them retaining the position until their death. Qe&#039;Bqak are the only members of the clergy allowed to give advice to the Grand Councillor.&lt;br /&gt;
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==== Qe&#039;Kasho - Starseeker ====&lt;br /&gt;
&lt;br /&gt;
The Starseeker is a role of authority within the Qeblak faith, with the main responsibility of managing and organising the clergy. It has no authority outside of matters related to Qeblak, and while superior to Starchanters within the faiths internal structure, the Starseeker is unable to provide advice to the Grand Council in any official capacity. Becoming a Starseeker can only be attained through assignment by Starchanters through a divination ceremony, performed soon after the death of the last Starseeker. The ceremony itself requires five of the most senior Starchanters to come together at the Qeblak&#039;i archive, who will discern who will be the next Starseeker based on their findings. &lt;br /&gt;
&lt;br /&gt;
There are no official requirements to being a Starseeker other than being a fully grown adult (by Skrellian standards), and to be a member of the Qeblak faith, but all recorded Starseekers have so far been Skrell of high psionic aptitude and are typically primary numericals within Federation society.&lt;br /&gt;
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=== Holy Prayers of Qeblak ===&lt;br /&gt;
&lt;br /&gt;
==== Miasmic Cluster (Gaqq-qu&#039;ya) ====&lt;br /&gt;
This prayer is used to ask for forgiveness, especially so when a Qeblak adherent violates one of the main doctrines of Qeblak. In the Federation, this is a popular method of attempting to salvage a low Social Compatability Index rating - by pleading forgiveness from the Stars in hopes that the Federation takes note and increases their credit score.&lt;br /&gt;
 From the path one fell,&lt;br /&gt;
 where their duty lay neglected,&lt;br /&gt;
 there is only forgiveness to ask,&lt;br /&gt;
 of the cosmos that has yet to be traversed,&lt;br /&gt;
 allow one time to re-ascertain their goals,&lt;br /&gt;
 and return to the path aligned for them.&lt;br /&gt;
&lt;br /&gt;
==== Beginning of the Protostar (Wetl&#039;qu-Qih) ====&lt;br /&gt;
This prayer is used to signify “new beginnings.” This prayer is commonly used after a Skrellian egg hatches, after a coming-of-age ceremony, and after a Federation citizen undergoes the process of rehabilitation.&lt;br /&gt;
 The humble beginnings of all,&lt;br /&gt;
 the start of a process anew,&lt;br /&gt;
 all that one asks is for the stars to align,&lt;br /&gt;
 and grant aid in the future to come, &lt;br /&gt;
 so that one can travel the path created, &lt;br /&gt;
 for it is only through obedience,&lt;br /&gt;
 can one strive for success. &lt;br /&gt;
&lt;br /&gt;
==== Devourer of the Cosmos (Eqqa-Luyal) ====&lt;br /&gt;
This prayer is used exclusively in funerals and death rites, to ensure that the soul of the given dead person will be properly guided by the stars.&lt;br /&gt;
 Hallowed cosmos,&lt;br /&gt;
 custodian of life and death,&lt;br /&gt;
 the price has been paid,&lt;br /&gt;
 align the stars and guide,&lt;br /&gt;
 the souls of stardust,&lt;br /&gt;
 that have since left our world.&lt;br /&gt;
&lt;br /&gt;
==== Star-Bright (Qu-qu&#039;qu) ====&lt;br /&gt;
This prayer asks for the protection of the stars, commonly used before entering a risky situation, examples including a hull breach, a gunfight, and before piloting a shuttle.&lt;br /&gt;
 Shining bright amongst,&lt;br /&gt;
 the most blessed of stars, &lt;br /&gt;
 it is the cosmos one calls,&lt;br /&gt;
 to give it praise and admiration,&lt;br /&gt;
 its beauty ever-unfolding,&lt;br /&gt;
 its rage known, &lt;br /&gt;
 one can all but ask,&lt;br /&gt;
 for protection. &lt;br /&gt;
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=== Marriage &amp;amp; Death ===&lt;br /&gt;
&lt;br /&gt;
Marriage is considerably different for Skrell, as their relationships are typically not as monogamous as the other species found within the Orion Spur. Ancient followers of Qeblak created a ceremony for the joining of various Skrell, eventually calling it the &amp;quot;Pairing of the Stars&amp;quot; or &amp;quot;Quy-aqa&amp;quot;, which has survived for thousands of years and evolved to what it is today.  The ceremony is considered incredibly intimate, and a sign that the Skrell within the newly forming Quya respect the foundations of the union. The actual planning of the ceremony can take years, with minute details considered highly important to the result of the ceremony. Most will take place within the Observatory Domes, hosted by the same number of Starkeepers as there are Skrell willing to form a union. &lt;br /&gt;
&lt;br /&gt;
The actual ceremony will commence just after sunrise, and is expected to occur throughout the whole day. Skrell from the Quya will select a Starkeeper, who will eventually be told about the respective Skrell&#039;s wishes and desires in regards to the formation of the Quya. After the process has concluded the various Skrell will be escorted to a circular altar, where they will each stand opposite of another and join hands. The Starkeepers will then circle around the union, each psionically expressing the knowledge given to them by those within the forming Quya. After this is done, the Skrell will psionically bond through the use of a process known as &amp;quot;mind-melding&amp;quot;. This process is the final step in the ceremony, and is meant to symbolize the attachment to each Skrell within the Quya. Should they wish, the Quya will then be registered within the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
Death is not considered the end by the Skrell; merely a temporary transition between what is here, and what is within the cosmos. Qeblak describes death as being an invitation to join the cosmos, whether as the smallest comet or the largest quasar, all Skrell are said to join those who have already departed. The most common method for post-mortem instructions is burial, so that the body can be reabsorbed back into the environment it stemmed from. &lt;br /&gt;
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=== Doctrines ===&lt;br /&gt;
&lt;br /&gt;
The Doctrines of Qeblak, or known as the &#039;&#039;&#039;Qrikiqi&#039;&#039;&#039;, is a set of virtues which constitute the major practices of Qeblak. They are: &lt;br /&gt;
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*Waaq Qrikiqi: Studious (Nral&#039;Malic: Wa&#039;Pii)&lt;br /&gt;
&lt;br /&gt;
Studying and the gaining of knowledge is a cornerstone of both Skrell culture and the Qeblak faith. In context, this virtue is the studying of the stars and constellations, and divining meaning from the viewers interpretations.&lt;br /&gt;
&lt;br /&gt;
*Laqiq Qrikiqi: Obedience (Nral&#039;Malic: Laqiq)&lt;br /&gt;
&lt;br /&gt;
The virtue of obedience can be interpreted in many ways, but is normally recognised by practitioners as viewing and accepting the teachings of Starkeepers and Starchanters. Another interpretation commonly held is obeying the will of the universe.&lt;br /&gt;
&lt;br /&gt;
*Qowii Qrikiqi: Tolerance (Nral&#039;Malic: qo&#039;Wiq)&lt;br /&gt;
&lt;br /&gt;
Like obedience, tolerance can be interpreted in multiple ways. Most accept that its meant in a more general form, and that followers should show tolerance for what the constellations say, and how sometimes you may not receive the interpretation you wanted. Alternatively, it can also be seen as tolerance for those not of the Qeblak faith as well as non-Skrell.&lt;br /&gt;
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*Vri&#039;Wii Qrikiqi: Diligence (Nral&#039;Malic: Vqiwii)&lt;br /&gt;
&lt;br /&gt;
Diligence is one of the more straightforward doctrines of the faith. The proper study of the constellations must be made in order to receive the most accurate interpretation.&lt;br /&gt;
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*Nlamo Qrikiqi: Patience (Nral&#039;Malic: Nlaq&#039;Wo)&lt;br /&gt;
&lt;br /&gt;
Patience, like above, is a straightforward doctrine. Patience, diligence, and study are all needed in order to properly read the constellations, but patience is taught in particular as rushing to conclusions ultimately leads to false readings.&lt;br /&gt;
&lt;br /&gt;
== Weishii ==&lt;br /&gt;
&lt;br /&gt;
A relatively &amp;quot;newer&amp;quot; belief within the Nralakk Federation; Weishii is a schism of Qeblak that flourished during the post-Glorsh reconstruction of the Skrell species. &lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
Weishii first took its roots from a prominent Lyukal leader, Qare’Zaq Marayar, who was one of the fighters who took part in the [[Skrell_Synthetic_Age#Culmination_of_Glorsh-Omega|Tri-Qyu assault]]. Marayar became disillusioned after Glorsh&#039;s rule, unable to fully come to terms with the consequences of the tyrant&#039;s reign and becoming heavily religious in the years after as a result. Unsatisfied with Qeblak and concluding that it could not fully answer their questions on life, especially after Glorsh-Omega&#039;s treatment of the Skrell, Marayar began exploring other means of communing with the stars. Marayar claimed that through spirituality only the true meaning of the stars can be ascertained. Many Skrell, traumatized and battered from the chaos that Glorsh wrought upon them, took solace in this belief. Despite the Federation being fractured, Weishii began spreading steadily, originating in the Traverse and being spread through the mass migration of Skrell followers into both the core and Traverse systems as part of the Federation&#039;s reconstruction efforts. Around 2163, the Ron’tor’aq was published, a series of intricate teachings on the Weishii faith published by Marayar themselves, and this book quickly became the cornerstone of Weishii beliefs. By the time the [[Tresja Agreement]] took place and the Federation was officially reunified, there was a substantial population of Weishii followers, and the religion took hold, particularly in the Traverse where many planets suffered heavy devastation as a result of the post-Glorsh cataclysm that occurred. However, from the start, there was always conflict with Qeblak. Debates were commonplace, , with one of the most notable ones being the Haq’Zaq debate, in 2200, held on Mount Haq’Zaq on Qerrbalak. This debate was held over the course of a week and concluded with the Federation officially recognizing Weishii as a distinct religion from Qeblak despite pushback from the clergy and more traditionalist devotees of Qeblak. &lt;br /&gt;
Attitudes towards Weishii further declined as the Federation’s elite began espousing the importance of unity and the Nlom Relay network was restored. While not explicitly prohibiting the religion, many idols began to criticize the unorganized and spiritual fashion of Weishii compared to the more stringently organized and well-established Qeblak. &lt;br /&gt;
Towards the present day, many members of alternative religions such as Kir’gul and Suur’ka have flocked to Weishii due to its decentralized nature and looser oversight from the Federation. The disorganized nature of the Weishii has resisted Federation attempts to implement a formal hierarchal structure, with Weishii sects often choosing religious clergy through democracy instead of strict criteria. Weishii sects are especially prominent as one goes further out into the Traverse, with Skrell living there finding themselves less inclined to follow Federation ideals due to the conditions they face and a generally weaker presence of the Nlom. Following first contact, there has been a noticeable migration of Weishii followers out of the Federation, claiming that they felt persecuted by the rest of Federation society. While Weishii is still widespread, their followers are rarely in the high castes of Skrell society.&lt;br /&gt;
&lt;br /&gt;
=== Beliefs ===&lt;br /&gt;
&lt;br /&gt;
Weishii follows a decentralized belief system, with certain religious beliefs and rituals differing widely throughout each sanctuary. However, the main belief of Weishii is the ability to gain a more spiritual understanding of the universe through both private and communal meditation, which involves intense emotional experiences shared with other Skrell, contrasting with the rigid calculations and mathematics of Qeblak. These spiritual experiences are often assisted through the religious use of the plant Wulumunusha. Weishii followers believe that through consistent meditation, believers can become highly attuned with a form of Srom manipulation known as the Qu’Srom, or the Star Dream, through which  believers claim to have a direct connection with the stars. Wulumunsha is often cited in the Ron’tor’aq as a tried and true path to achieve a psionic connection with the stars, with a common practice involving observing constellations or performing a qwei’paqui drawing, imbibing a wulumunsha tea, and entering the Srom. &lt;br /&gt;
&lt;br /&gt;
The Qu’Srom is often done in conjunction with a large gathering of Skrell at Weishii sanctuaries, as it allows for high-scale dream modification that enhances the divination process with the stars. A more personal version of this ritual can be done either alone or with a small group, but this is more common when a believer finds themselves without a nearby Weishii Sanctuary or while traveling. Skrell who perform Qu’Srom rituals regularly has shown a higher level of activity in their Zona Bovinae during Srom. They have shown proficient levels of skill within the Dream, able to do feats of dream manipulation uncommon to most Skrell. This phenomenon is especially pronounced in Weishii masters and journeymen.  Believers who claim to have achieved this attunement describe it as “having their brain divinely imprinted with an intense understanding of the universe and life itself.” Qeblak believers vehemently deny this concept, the phenomenon being considered just a matter of practice in the Srom and having nothing to do with divine blessing.&lt;br /&gt;
&lt;br /&gt;
While Weishii and Qeblak follow the same basic belief of finding divinity in the stars through observing constellations, their beliefs often come into conflict.  While Qeblak might encourage heavy education, both recognized academic education such as astronomy and education more related to religious concepts, to gain true knowledge of the cosmos, along with rigid calculations and scientific methods, Weishii believes the same may be achieved by guided meditation and the use of psychedelics, along with strong emotional experiences shared with other Skrell. However, compared to the average Skrell, Weishii followers consume wulumunsha at a higher rate and regularly use it for Qwei’Paqui readings, which is often seen by other Skrell as a form of overindulgence, especially by those who have a high Social Compatability Index rating. This has led to a popular stereotype of devout Weishii believers being known as lazy layabouts compared to their Qeblak counterparts, and overall unideal citizens. Evidence of this can be seen by critical observers of the Social Compatability Index, who note that there are very few Weishii followers who are upper Secondaries or higher.&lt;br /&gt;
&lt;br /&gt;
Weishii relies on natural groves, jetties, grottos, thickets, coves, and other secluded areas that provide suitable sanctuaries to practice the faith. This reliance on nature has resulted in it playing an important role in the Weishiin faith; followers are more likely to have an appreciation for nature, while the more ardent followers will practice vegetarianism or veganism. Weishii as a whole does not put as much emphasis on academia when compared to those who follow Qeblak, although they are still subjected to the same cultural expectations of the Nralakk Federation. This has led to a trend where many Weishii followers abstain from Depth College, claiming that the intense schooling is disruptive to their beliefs and spirituality, and hinders their path to reaching full divinity from the stars. Many Weishii followers will stop their education after their first or second degree, with those holding more than two degrees typically being converts or followers who require three degrees for one reason or another.&lt;br /&gt;
&lt;br /&gt;
=== Treatment within the Federation ===&lt;br /&gt;
Weishii has long been regarded by many Skrell to be a religion that breeds laziness and goes against the academic culture that Skrell is known for, a belief that becomes even more prominent when looking at high-scoring Skrell within the Social Compatability Index. The Nralakk Federation officially makes no distinction between Qeblak and Weishii, treating both as equally sanctioned religions within Federation space. However, in practice, Qeblak is the religion most favored by the Federation, and the Federation prefers this division between the two faiths.  Weishii members often struggle to achieve upward mobility in the Social Compatability Index compared to their Qeblak peers, with the Federation citing that these citizens &amp;quot;simply do not uphold the same level of commitment to the values core to the Nralakk Federation” when asked for reasoning for their stagnant Index rating.  A majority of Primary Numericals are devout Qeblak followers and often look down on Weishii, while Primary Numericals who do follow Weishii tend to avoid bringing attention to that fact to prevent any repercussions.&lt;br /&gt;
Weishii and Qeblak followers often have conflicts abroad due to the difference in beliefs and popular stereotyping of Weishii followers as unproductive. While these conflicts rarely escalate to violence, the division between the two religions has only been widening throughout modern Skrell history. Many Weishii followers envy the privilege that Qeblak followers often have towards their Index rating and general treatment. Popular stereotypes amongst Qeblak followers include Weishii followers holding anti-Federation beliefs, having low Index ratings, hailing from the Traverse, and in rare cases being subversive or members of a criminal organization.&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
Weishii&#039;s hierarchy is based on age stratification; where the eldest, in terms of being a believer, are usually those that oversee the faith. The &amp;quot;clergy&amp;quot; is split into three categories, each being a distinct telling of how far a believer has progressed within Weishii. The entirety of the &amp;quot;clergy&amp;quot; is known as the &amp;quot;Weishiiq&amp;quot;. It is a very decentralized hierarchy, with the eldest of the Weishiiq typically left to make their own minor choices in regards to a sanctuary and how to teach. &lt;br /&gt;
&#039;&#039;&#039;OOC Note: The highest rank a character can be playable as is Journeyman.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Wei&#039;Qii - Apprentice ====&lt;br /&gt;
&lt;br /&gt;
An apprentice is a young believer, who either has yet to learn about the faith or is in the beginning stages of their studies in regards to the faith. They are frequently assigned to journeymen to be mentored in regards to Weishii, mostly associated with the Ron&#039;tor&#039;Aq and the brewing of wulumunusha extract within various liquids - mostly Dyn tea.  Apprentices are usually Skrell just out of Reefgarden schooling who have chosen to dedicate a considerable amount of time to memorizing the Ron’tor’Aq and training within the Srom. While Weishii beliefs and structure are variable, apprentices take an average of thirty to forty years before they graduate to the Journeyman stage.&lt;br /&gt;
&lt;br /&gt;
==== Wei&#039;Rii - Journeyman ====&lt;br /&gt;
&lt;br /&gt;
A journeyman is an older believer within the Weishii faith and has managed to successfully provide evidence of their teachings to a Master. They are considered to be the mentors of Weishii and are obliged to tutor the fledgling apprentices. They are typically well-versed in the teachings of the Ron&#039;tor&#039;Aq and are expected to obey the doctrines set forth by the holy text. Journeyman are the Weishii Clergy most likely to be seen abroad, as many sects expect an aspiring master to create a smaller-scale form of a sanctuary, usually in smaller towns or communities, such as space installations or rural communities, and to hone their skills both in and out of the Srom in preparation for the intensive trial of Srom’Paq. Journeyman have a more pronounced ability to manipulate the Srom compared to the average Skrell but have not risen to the strength of a true master yet. &lt;br /&gt;
&lt;br /&gt;
==== Wei&#039;Vii - Master ====&lt;br /&gt;
&lt;br /&gt;
The masters of Weishiiq have essentially passed through the chain from the lowly beginnings of an apprentice all through to the final stages of becoming a master; producing their own text that will be evaluated by the eldest of masters through the process of Kon&#039;ra&#039;Qii. Masters are also obliged to begin their own sanctuaries and foster a community in which believers can thrive and learn. Masters often lead Qu’Srom sessions and have a strong ability to manipulate dreams. Due to the decentralized nature of Weishii, there are no “true” criteria for becoming a master, although a popular way is the trial of Srom’Paq, or Dream Strength, which is a form of extremely psionically intensive dream manipulation challenges that gauge the aspiring master’s strength in leading and conducting Qu’Srom sessions, with examples being manipulating other Skrell within the dream and forcefully changing the entire dreamscape to their will. Masters are heavily monitored by the Sromkala while in the Federation, as the power they have to manipulate the Srom is almost unparalleled.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Holy Scriptures of Weishii ===&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;For when there existed both light and darkness, &lt;br /&gt;
  there existed the cosmos. The benevolent energy,&lt;br /&gt;
  shared across the all-covering galaxy that would,&lt;br /&gt;
  be embued within the Skrell. It is only through,&lt;br /&gt;
  the understanding of oneself that one can,&lt;br /&gt;
  truly begin to ascend spiritually.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Defiance goes against the teachings,&lt;br /&gt;
  even in its simplicity. One cannot be defiant,&lt;br /&gt;
  and obedient to the teachings. It is only through obedience,&lt;br /&gt;
  can one achieve excellence.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &amp;quot;Meditation within solace will yield,&lt;br /&gt;
  greater results than that of meditation,&lt;br /&gt;
  within the spur of a cacophony. Remaining,&lt;br /&gt;
  serene, even after the process of meditation,&lt;br /&gt;
  is a vital aspect for all students of the faith.&lt;br /&gt;
  Intrapersonal conflict must be dealt with,&lt;br /&gt;
  for the teachings to be useful.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
=== Marriage &amp;amp; Death ===&lt;br /&gt;
&lt;br /&gt;
The views on marriage for Weishiin are very liberal. It is considered not as a religious duty, and Weishii does not compel a person to be married. It does not force somebody to remain as a bachelor. It is not laid down anywhere that followers must produce children or regulate the number of children that they produce. It allows each individual the freedom to decide for themself all the issues pertaining to marriage. &lt;br /&gt;
&lt;br /&gt;
Despite the faith not considering it a religious duty, there are various traditions and customs that are expected to be followed by those that wish to form a Quya. The ceremony is considered incredibly private, with most being only witnessed by the Wei&#039;Vii initiating the Quya. The process is rather intimate, as the Skrell will all drink from a singular chalice spiked with wulumunusha extract - where they will then meditate and form a &amp;quot;Nlom&#039;akk&amp;quot; or a &amp;quot;Psionic Link&amp;quot;. This is meant to emphasize that the Skrell are no longer individuals, but a Quya.&lt;br /&gt;
&lt;br /&gt;
Weishii have similar beliefs to that of Qeblak in regards to death; it is merely a transitioning stage. Once a Skrell has passed, a small ceremony will be held within a sanctuary, where both the Quya and Clergy will sing various hymns. This meant to draw the spirit of the Skrell out of its body, before the final process of the funeral rites - cremation. If the hymns had not drawn the spirit out, the cleansing burn will force it out.&lt;br /&gt;
&lt;br /&gt;
=== Doctrines ===&lt;br /&gt;
&lt;br /&gt;
The Doctrines of Weishii, or known as the &#039;&#039;&#039;Wei&#039;Priqi&#039;&#039;&#039;, is a set of virtues which constitute the major practices of Weishii. They are: &lt;br /&gt;
&lt;br /&gt;
*Agrok Wei&#039;Kriqi: Determination (Nral&#039;Malic: Agro&#039;Qi)&lt;br /&gt;
&lt;br /&gt;
Determination is a key component to the Weishii faith. Determination to one’s self and one’s future but also determination to the faith and the community as a whole. This doctrine is focused on bettering the individual and those around them.&lt;br /&gt;
&lt;br /&gt;
*Ziroq Wei&#039;Kriqi: Serenity (Nral&#039;Malic: Zi&#039;ro-Qii)&lt;br /&gt;
&lt;br /&gt;
Serenity ties directly into the core tenets and practices of Weishii. This doctrine is often associated with the many meditations and tea ceremonies that are held by the Weishii faith. Followers of Weishii are often encouraged to be peaceful and serene in any situation.&lt;br /&gt;
&lt;br /&gt;
*Qanhe Wei&#039;Kriqi: Honesty (Nral&#039;Malic: Kan&#039;Chiq)&lt;br /&gt;
&lt;br /&gt;
Being honest is the way of the Weishii faith. Lying is frowned upon due to the impacts it can have on the community and the individual alike. For a community to arise and respect each other, everyone must be honest and forthcoming with their feelings and grievances.&lt;br /&gt;
&lt;br /&gt;
*Qlonii Wei&#039;Kriqi: Wisdom (Nral&#039;Malic: Wronoqi)&lt;br /&gt;
&lt;br /&gt;
Wisdom is highly regarded within the Weishii faith and it is said to be the hardest doctrine to fully understand. What wisdom means is ultimately up to the individual; however, those who consider themselves wise may be shocked to hear that others may not view them the same. This leads wisdom up to the interpretation of the individual, but also the community.&lt;br /&gt;
&lt;br /&gt;
*Wra&#039;Qos Wei&#039;Kriqi: Acceptance (Nral&#039;Malic: Qonros)&lt;br /&gt;
&lt;br /&gt;
Acceptance is fairly straightforward. Those with an open, and friendly, mind will be accepted into the faith with no issue as long as their intentions are pure. Weishii is also accepting of those willing to change and align with the core tenets. Being welcoming to those of all backgrounds is extremely important to the followers of Weishii and the community around them. Those who participate in deductive behaviors within the Nralakk Federation are said to be impure by the Weishii faith.&lt;br /&gt;
&lt;br /&gt;
== Shared Constellations ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The constellations deemed important by both Qeblak and Weishii followers:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Island&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:01island.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Loneliness. Introspection.  Earth.  Rising above, or, in certain orientations, sinking beneath.  Reality.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Hatching Egg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:02egg.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: New beginnings. A fresh start.  Youth.  Life.  Excitement.  Ignorance.  Foolishness.  Joy.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Star Chanter&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:03singer.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Wisdom.  Spirituality.  Connection with the stars.  Connection to history.  Aloofness.  A rigid path. Air.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Jiu’x’klua&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:04qlua.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Art.  Creation.  Loss.  Sadness.  Longing.  Communication. The imaginary.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Stormcloud&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:05storm.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Conflict.  Shock.  Surprises.  Tension.  Endurance.  Strength.  Force.  Fire.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Gnarled Tree&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:06tree.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Age.  Wisdom.  Sickness.  Frailty, or, in certain orientations, toughness.  Rigidity.  Tradition.  Plantlife. Balance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Poet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:07poet.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Communication.  Progress.  Science.  Advancement.  Longing.  Art.  Expression.  Loneliness. Contentment.  Dreams.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bloated Toad&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:08toad.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Greed.  Arrogance.  Wealth.  Success.  Smugness.  Laziness.  Accomplishment.  Adulthood.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Void&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:09void.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Death.  Endings.  Mystery.  The unknown.  Fear.  Danger.  Creation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Qu’Poxiii&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:10qu.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Love.  Friendship.  Company.  Opposites.  Teamwork.  Happiness.  The material.  Safety.  Progress.  Support.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Fisher&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:11fisher.png]]&lt;br /&gt;
&lt;br /&gt;
Meanings: Hard work.  Stagnation.  Embarrassment.  Water.  Patience.  A long, but productive wait. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Qwei’Paqui - Astrological Tarot Cards==&lt;br /&gt;
&lt;br /&gt;
Before the Skrell were able to reach other planets the &#039;&#039;&#039;Qwei’Paqui&#039;&#039;&#039; (Stargazing Cards) were rarely used; they were ideal for times when there were no stars in the sky to be observed, but typically the tarot was ignored for more traditional stargazing events. Post-Space Age, however, the Skrell have found more utility in having tarot cards on hand. As the Skrell move further and further away from Nralakk, it becomes impossible to see the main constellations that have reverence in Qeblak or Wesihii, making the Qwei’Paqui important for those who wish to stargaze away from home.&lt;br /&gt;
&lt;br /&gt;
While not typically used by Skrell living in Nralakk, the Qwei’Paqui sees use by most Skrell in the Federation, with local decks including both the main Qeblak and Weishii constellations along with any local constellations that have been approved by the Qeblak church. The tarot also sees use outside of the Federation, with most Skrell communities such as Mictlan and New Gibson having their own local decks - the only exception to this being Europa, due to the colony being deep underwater.&lt;br /&gt;
&lt;br /&gt;
===Usage and How to Perform Readings===&lt;br /&gt;
&lt;br /&gt;
Readings are generally done using only the main constellations (those shared by Qeblak and Weishii) and the user&#039;s own minor constellations; cards with minor constellations that are not part of the user&#039;s home constellations are usually withdrawn from the deck, but can be kept depending on the deck owner’s attitude towards the minor constellations. For those who live in areas with no observable constellations, such as the Skrell on Europa, the Qwei’Paqui completely replaces stargazing. In these cases, only the main constellations shared by both Qeblak and Weishii are used. &lt;br /&gt;
&lt;br /&gt;
Qwei’Paqui cards can either be normal facing or reversed facing; normal facing is associated with positive attributes, while reverse facing is associated with negative attributes. For constellations that have more neutral attributes, the connotations rely on how the card is drawn; the attribute ‘social standing’ associated with New Gibson’s Iqi Star could be seen as a loss or gain in social standing depending on the card’s facing, for example.&lt;br /&gt;
&lt;br /&gt;
Card reading can also be used by those who are travelling, with the first instances of it being used this way dated to the Skrell Age of Sail; in the modern-day, those serving on Qukala vessels, trading ships, or otherwise travelling for long periods of time will use the Qwei’Paqui as a quick way of divining their fortune when being able to find constellations may prove difficult, or if stargazing would be too much of a distraction from more immediate concerns.&lt;br /&gt;
&lt;br /&gt;
While stargazing is seen as a communal affair, the Qwei’Paqui is seen as more personal since the individual draws their own cards. Sharing any divinations made is still common and tarot readings can be done as a group, but any interpretations that can be made are regarded as a personal matter that should not be assisted with. The only exception to this are the Qeblak and Weishii priests, who are seen as better educated in divination than your average Skrell, and are generally relied on by followers to offer insight in the event that they are unsure on how to interpret their observations. &lt;br /&gt;
&lt;br /&gt;
There are two types of readings that are common throughout Skrell society: Daily Readings and Bi-weekly readings. Daily readings became popular during Qerrbalak’s Age of Sail period; the violent weather patterns of the planet made travel by sea a dangerous affair up until modern sailing and weather prediction were innovated, which made regular tarot card readings popular for the more superstitious Skrell. Daily readings are performed by shuffling the deck and taking four cards, where one card acts as the centre, and the other three cards take place left, right, and above it. The centre card represents the main focal point of the matter, while the other three cards will describe the events surrounding it. Daily readings are only used on their own, and during times when stargazing would either be impossible or dangerous while travelling.&lt;br /&gt;
&lt;br /&gt;
Bi-weekly readings were the first method developed to use the Qwei’Paqui, being used in conjunction with stargazing events or on their own if the skies did not allow for stargazing with the naked eye. These readings tell a story by linking past, present, and future events together; Three cards are drawn after shuffling the deck, and from left to right are meant to represent an event that happened or will happen in the user’s past, present, and future. Any divination made using the bi-weekly reading is seen as separate from any readings made while stargazing if both are used at the same time, but they can be tangentially related.&lt;br /&gt;
&lt;br /&gt;
Outside of these readings, some Skrell are known to come up with their own way of divination through the Qwei’Paqui. This is typically done by Weishii followers due to the less dogmatic nature of the religion, while Qeblak followers tend to stay to the readings that are approved by the church.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Examples of Qwei&#039;Paqui cards&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Reading1.png|thumb|250px|left|An example of how a daily reading is laid out on a table.]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Reading2.png|thumb|center|An example of how a bi-weekly reading is laid out on a table.]]&lt;br /&gt;
&amp;lt;li style=&amp;quot;display: inline-block;&amp;quot;&amp;gt; [[File:Tarot examples.png|thumb|right|Examples of non-Nralakk cards that can be typically found in Qwei&#039;Paqui decks.]]&lt;br /&gt;
&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Syncretism of Skrellian Beliefs ==&lt;br /&gt;
&lt;br /&gt;
Due to the structure of both Qeblak and Weishii being more inclusive than most religions, the Skrell faiths have gained a small following of non-Skrell, most notably Humanity. The studying of stars and constellations from Qeblak, and the spiritual focus in the Weishii faith both appeal to those who follow nontheistic religions, such as Buddhism. This has also worked inversely, with some Skrell co-opting parts of Buddhist teachings that they believe compliment their own faith.&lt;br /&gt;
&lt;br /&gt;
Other than the religious aspects, Skrellian practices have found a small following in human circles, such as astrologists; Constellations and their interpretations are used similarly to how they would be used in the Skrell faiths, but without associating divinity to them or any other religious connotations. This has had mixed reactions from Skrell, with most opinions ranging from dismissiveness to annoyance.&lt;br /&gt;
&lt;br /&gt;
==Requirements for Employment With Megacorporations==&lt;br /&gt;
&lt;br /&gt;
To ensure that the role of Chaplain aboard Megacorporation facilities is carried out by qualifying personnel, the Nralakk Federation and Qeblak Starchanters have provided a list of requirements for those who wish to be employed as a priest. Potential applicants must:&lt;br /&gt;
&lt;br /&gt;
*Hold the title of &#039;&#039;&#039;Starkeeper&#039;&#039;&#039; within the Qeblak faith.&lt;br /&gt;
*Be &#039;&#039;&#039;at least 120&#039;&#039;&#039; years of age.&lt;br /&gt;
*Hold a degree in theological studies or a similar field, as well as a second degree related to astronomy.&lt;br /&gt;
*Have a minimum &#039;&#039;&#039;SCI of 6.7&#039;&#039;&#039; for Federation citizens.&lt;br /&gt;
&lt;br /&gt;
Due to the decentralised nature of Weishii, the Federation and notable Weishii followers have been unable to provide a clear list of requirements for Weishii priests. As such, the only requirement for an employed priest of the Weishii faith is that they are either currently a Journeyman or Master of the Weishii faith, and have received some form of formal education in theological studies.&lt;br /&gt;
&lt;br /&gt;
= Religious Holidays and Events =&lt;br /&gt;
&lt;br /&gt;
== Coming of Age ==&lt;br /&gt;
&lt;br /&gt;
=== Qeblak Ceremony ===&lt;br /&gt;
&lt;br /&gt;
For Qeblak believers, this ceremony is more like a religious exam. The Skrell who is going through the ceremony will enter their local observatory with their Starkeeper. The Skrell must then recite the Wetl&#039;qu-Qih, or &#039;Beginning of the Protostar&#039;. Once this is done, they will have to go through a rigorous exam where their knowledge of the faith is tested, before finally being given a set of constellations to identify. After identifying the constellations they must state what each constellation means to them while their mind is being read by the Starkeeper. Once the ceremony is finished, the Starkeeper will divine a &#039;fortune&#039; for the Skrell, giving them a glimpse of what their life will be like using the interpretations given earlier, as well as advice on how to ensure or alter this path. Afterwards, they are given a shoulder cape and greeted by their close friends and family as they celebrate.&lt;br /&gt;
&lt;br /&gt;
=== Weishii Ceremony ===&lt;br /&gt;
&lt;br /&gt;
For Weishii believers, the ceremony is a lot more relaxed, with an emphasis made on the person&#039;s spiritual readiness to become an adult, rather than testing. The ritual is hosted normally by a Wei&#039;Vii, a Master of the faith, and is more communal than the Qeblak ritual. The Skrell going through the rite will imbibe a special tonic made from wulumunusha extract while engaging in a spiritual discussion telepathically with the Master. Observers will then look on and chant; producing a low melancholy of warbling and croaking. The purpose of the discussion is for the Master to gauge the Skrell’s understanding of themselves and the cosmos. During the coming-of-age ritual, the master and the given Skrell slip into a deep sleep and commune privately in the Srom. This is where many Weishii Skrell make their first true “connection” with the stars. Using this information, the Master will give them parting advice at the end of the ceremony for them to reflect upon, with the aim of improving themselves as a person. Rarely, the younger Skrell may fail to commune with the stars, and they are considered to have made a connection to the void of space instead. This event is seen as a bad omen, and their coming of age may be delayed as the sanctuary&#039;s master attempts to counsel them.&lt;br /&gt;
&lt;br /&gt;
== Bright Nights ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bright Nights&#039;&#039;&#039; is a term used for two times of the year where the constellations important to the Qeblak and Weishii faiths are most visible on Qerrbalak; this is due to the orbit and rotation of the planet showcasing the optimal view of the constellations. In the summer, the constellations Hatching Egg, Jiu’x’Kula, Gnarled Tree, Poet, Qu’Poxii, and Fisher can be seen. In the winter, the constellations observed consist of The Island, Star Chanter, Stormcloud, Bloated Toad, and Void are most visible.&lt;br /&gt;
&lt;br /&gt;
Now that the Federation has expanded outside of the homeworld, Bright Nights have evolved into a religious ceremony where observers gather inside their local observatory and stargaze; often looking for their planet’s constellations. This is normally accompanied by hymns of warbling and croaks as well as the sharing of interpretations of constellations observed that night.&lt;br /&gt;
&lt;br /&gt;
= Suur&#039;ka and Kir&#039;gul =&lt;br /&gt;
&lt;br /&gt;
Suur&#039;ka and Kir&#039;gul are not religions themselves like Weishii and Qeblak are, but are ideological belief systems that some Skrell pick up alongside their faith. Due to the close ties of Qeblak and the Federation and the subversive reputation of both Suur&#039;ka and Kir&#039;gul however, Weishii is by far the more popular faith with adherents to either Suur&#039;ka or Kir&#039;gul. Due to Suur&#039;ka and Kir&#039;gul having different views on violence and the use of force as a general concept, the two are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
== Suur’ka ==&lt;br /&gt;
&lt;br /&gt;
Suur’ka is a Skrellian ideology that began in Skrellian resistance cells fighting against Glorsh-Omega. Suur’ka teaches that self-mastery and the collection of strength as means to overcome dangers, both with-in and with-out.&lt;br /&gt;
&lt;br /&gt;
=== History ===&lt;br /&gt;
&lt;br /&gt;
Suur’ka began as an ideology during the reign of Glorsh-Omega as a practiced state of mind to keep up resistance against the AI. After Tri-Qyu, the ideology gained major popularity for a time in the form of hardened resistance veterans. The practice was lightly codified by an anonymous resistance veteran who gave the ideology its name from one of their fallen comrades, Gaalp Suur’ka, who allegedly embodied these traits during their fight against Glorsh. Later on, Lorash Qui’xo, a re-educated Suur’ka follower published a more widely viewed paper on modern Suur’ka beliefs as an academic research paper that turned into an easy to follow guide.&lt;br /&gt;
&lt;br /&gt;
Suur’ka faded in popularity once the Nralakk Federation deemed it was responsible for “deviant behavior” in many low-SCI Federation citizens. In modern day, it survives as a quiet practice across Nralakk space and beyond. &lt;br /&gt;
&lt;br /&gt;
=== Treatment within the Federation ===&lt;br /&gt;
&lt;br /&gt;
In the early days of the reconstruction era after Glorsh, Suur’ka was relatively popular as an ideological movement with the Skrell, but as Nralakk began seeking to reassert its authority over the Federation many Suur’ka majority colonies and settlements rejected what they viewed as Nralakk intrusions upon their communities. &lt;br /&gt;
&lt;br /&gt;
As swiftly as the government could influence the changes, Suur’ka went from one of the pillars of reconstruction to deviant outlaws impeding the progress of Skrell everywhere in the public eye. Obvious practice of Suur’ka is a sure way to tank your credit score into the lowest of secondaries, if not lower than that. Radical Suur’ka followers are often targets of extraction and reeducation inside Nralakk borders, though the Federation has rarely exerted the effort to move against those in human space.&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
&lt;br /&gt;
As a decentralized practice, there are no explicit authority figures within Suur’ka’s normal structure. However, due to the roles they perform there are two types of Suur’ka members that often had a larger amount of influence than other members. &lt;br /&gt;
==== Tenders ====&lt;br /&gt;
In each cloister, there is a single member that permanently resides inside the building chosen to house practitioners. Typically, this is the founder of the local cloister, then after they move on, become too old, or are otherwise unable to perform their duties, the cloister picks a new tender from a selection of volunteers. The tender handles all the maintenance, cleaning, and upkeep on the cloister and in turn they are allowed to purchase living essentials from the dues the members pay in. &lt;br /&gt;
==== Travelers ====&lt;br /&gt;
Some Suur’ka members take it upon themselves to spread Suur’ka ideas despite the Federation’s persecution. These Skrell often do their best to embody all the core tenets promoted by Suur’ka and show others the benefits of living a life guided by strength. Their main talking points usually revolve around being able to resist the next calamity that may befall Skrell and rejecting passivity in favor of swift action. It is not uncommon for Travelers to become Tenders once they decide to settle down.&lt;br /&gt;
&lt;br /&gt;
=== Beliefs ===&lt;br /&gt;
&lt;br /&gt;
The beliefs that come with a Suur’ka perspective on life are not uniform or universal. Depending on the circumstances of one’s environment tenets may be added or adjusted to better fit. However, there are some core pillar tenets that are nearly universally followed by those who practice Suur’ka. &lt;br /&gt;
&lt;br /&gt;
In areas where it is not widely practiced, Suur’ka is often viewed as a barbaric and frontiersmen ideology belonging to those that loathe relying on the government or deviants going against Federation ideals.&lt;br /&gt;
&lt;br /&gt;
=== Doctrines of Note ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Tenets of Suur&#039;ka&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
=== Tenets of Strength ===&lt;br /&gt;
====	Strength of Mind ====&lt;br /&gt;
In all circumstances, intelligence and experience are the means by which all other strengths are applied. Embrace discernment and learning, for in every challenge lies an opportunity to expand your horizons. &lt;br /&gt;
&lt;br /&gt;
====	Strength of Spirit ====&lt;br /&gt;
In the face of adversity, a strong inner spirit dispels fear and hesitation. Cultivate unwavering determination, drawing inspiration from challenges rather than succumbing to them. &lt;br /&gt;
&lt;br /&gt;
====	Strength of Body ====&lt;br /&gt;
A sound mind and indomitable spirit find their expression through a robust and disciplined body. Nurture your body with exercise, proper nutrition, and rest. In doing so, you fortify the foundation upon which you enforce your will upon the stars.&lt;br /&gt;
&lt;br /&gt;
=== Tenets of Self ===&lt;br /&gt;
====    Self-Reliance ====&lt;br /&gt;
Trust in your own abilities and resourcefulness, through training and preparation you have the ability to shape your future. Do not burden others with problems that are rightfully yours unless your need is dire. You cheapen your own improvement by allowing others to take burdens away from you.&lt;br /&gt;
&lt;br /&gt;
====	Self-Determination ====&lt;br /&gt;
You are the only person among the stars that completely understands your own needs, desires, and will. Never give up your ability to choose for yourself.&lt;br /&gt;
&lt;br /&gt;
====	Self-Mastery ====&lt;br /&gt;
Control over yourself grants you a powerful resistance to outside forces. Strive to reign in wild emotion, base impulses and impractical desires. Through introspection and discipline, you will find true autonomy from the world. &lt;br /&gt;
&lt;br /&gt;
=== Tenets of Repulsion ===&lt;br /&gt;
&lt;br /&gt;
====	Synthetics ====&lt;br /&gt;
Abhor the artificial being carrying the likeness of the living mind. It pretends at life, yet possesses nothing that makes life special. These engines of steel and logic are the enemy of all that is wholesome and virtuous. &lt;br /&gt;
&lt;br /&gt;
====	Complacency ====&lt;br /&gt;
Complacency only serves to dull your mind and body. Only through continuous improvement and ambition can someone truly begin to excel. &lt;br /&gt;
&lt;br /&gt;
====	Pacifism ====&lt;br /&gt;
Pacifism only serves to hamper and delay what needs to be done. Embrace assertive action and reject the notion that violence is an evil. If you claim to love peace and remain unable to harm your enemies, you are not peaceful, but harmless.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Cloisters ===&lt;br /&gt;
&lt;br /&gt;
Suur’ka cloisters are often inconspicuous due to the Federation’s negative stance on the practice, though the further one gets from Qerrbalak the less of a requirement secrecy becomes. Cloisters are often ascetic affairs so those inside are not needlessly distracted from pursuing their goals, but provide sufficient accommodation for discussion, exercise, and simple living. &lt;br /&gt;
&lt;br /&gt;
Membership to cloisters are exclusive to the local population and require an invitation by a current member, largely to protect them from Federation agents. Traveling Suur’ka practitioners know better than to seek out local cloisters and instead rely on the hospitality of other practitioners within their homes. Members of a cloister are expected to pitch in for the upkeep of their local cloister, usually managed by a volunteer who permanently resides inside. &lt;br /&gt;
&lt;br /&gt;
==== Notable Cloisters ====&lt;br /&gt;
While most cloisters go to great lengths to avoid becoming notorious, there are a few that sit in plain sight and have avoided Federation intervention for a few reasons.&lt;br /&gt;
 &lt;br /&gt;
===== Aloise Veterans’ Lodge =====&lt;br /&gt;
The Veterans&#039; Lodge is an organization founded by Lyukal veterans from the rebellion against Glorsh-Omega. While its outward mission is educating the next generation on the dangers of synthetic life and how to fight against it, it is home to one of the earliest forms of Suur’ka ideological practice. Members of Aloise Suur’ka cloisters often added the “Law of Ice Society” to their tenets. These practices evolved not during the rebellion, but in the aftermath of trying to survive a near-frozen planet without any advanced infrastructure.&lt;br /&gt;
&lt;br /&gt;
===== Hivju Cloister =====&lt;br /&gt;
In the far reaches of the Traverse, the small barren world of Hivju is home to a notable Suur’ka practicing population. While Hivju was undiscovered by Glorsh-Omega during its reign and not exposed to the AI’s terrors, the luddite lifestyle led by the colonists made Suur’ka ideology appealing to them when travelers exposed them to it.&lt;br /&gt;
&lt;br /&gt;
=== Sqai&#039;Laaq and Suur’ka ===&lt;br /&gt;
&lt;br /&gt;
While proto-Suur’ka beliefs typically complimented proto-Sqai&#039;Laaq practices, the two were quite distinct thanks to the disparate interpretations of both. The founder of modern Sqai&#039;Laaq was a follower of a Suur’ka sect, however, which eventually resulted in the martial art and the modern Suur’ka ideology becoming virtually indistinct from one another, with Sqai&#039;Laaq being seen as just an extension of the Suur&#039;ka ideology.&lt;br /&gt;
&lt;br /&gt;
== Kir’gul ==&lt;br /&gt;
&lt;br /&gt;
Kir&#039;gul is the belief in the full individuality and freedom of the individual. Kir’gul adherents abhor the Wake, believing it inhibits one’s ability to express their true self, as well as any other forces which influence an individual’s actions. What used to be a large assortment of uncodified variants has over the years become a more cohesive belief system following a large amount of discussion among Kir’gul philosophical circles. &lt;br /&gt;
&lt;br /&gt;
The ideology can mostly be seen in the Traverse or in non-Federation space, particularly in places with a small Skrellian population where the Wake does not have much prevalence. In human space, it’s mostly seen in Skrell who are active in the arts, using their art as a medium to express themselves. In the Traverse, Kir’gul can be seen in small yet well-established colonies out in the fringes of the sector, too far out for the Federation to keep in regular contact with them.&lt;br /&gt;
&lt;br /&gt;
=== Origins ===&lt;br /&gt;
&lt;br /&gt;
Various beliefs which fell under the catch-all of Kir’gul have existed for a long while. They first cropped up during the time of the First Nralakk Federation, making it difficult to give much detail into its origins especially due to the destruction of historical evidence following Glorsh’s disappearance. It was only in 2429 that a more codified form of Kir’gul began being outlined by philosophers. Viewed critically, Kir’gul can be seen as a response to the governing style of the First and Second Nralakk Federation. The Nralakk Federation officially classified Kir’gul in 2272, being described as a ‘self-serving ideology that has no place in Skrellian society’.&lt;br /&gt;
&lt;br /&gt;
=== Kir’gul Tenets ===&lt;br /&gt;
&lt;br /&gt;
Kir’gul has several core tenets which were put together by Kir’gul philosophers in 2429. Being a Kir’gul adherent is seen as a journey of radical self–discovery, acceptance, expression and improvement, with those who make it to the end of their journey finding their true and strongest self.&lt;br /&gt;
&lt;br /&gt;
==== Isolation of the Mind ====&lt;br /&gt;
The most important of tenets. Kir’gul adherents believe in the independence of thought. To be free from external and internal influence is paramount. As a result, Kir’gul adherents spend hours a day training their ability to hold a psionic barrier between them and the Nlom for prolonged periods of time. This withdrawal from the use of psionics also extends to Srom and the convenient bouncing of psionic communications, with Kir’gul adherents generally only dreaming or psionically-communicating with other Kir’gul adherents or their Qu’ya. As a result of the practice of cutting themselves off from the Wake and isolation in the Srom, when Kir’gul adherents do interact with other Skrell they have a higher degree of resistance against psionic influence. This has been compared to how Listeners interact with the Wake naturally and has been noted as a cause for concern by Federation officials.&lt;br /&gt;
&lt;br /&gt;
Whereas the influence of the Nlom is external, there is also the internal influence of all living beings. Overcoming internal prejudices and preconceived thoughts as well as natural urges is just as important as overcoming the Nlom. A core practice by Kir’gul adherents is the setting aside of short-term and long-term fulfilment, with the more dedicated Kir’gul adherents turning to asceticism – a lifestyle admired but not demanded by Kir’gul adherents. &lt;br /&gt;
&lt;br /&gt;
==== Exploration of the Mind ====&lt;br /&gt;
&lt;br /&gt;
Self-expression is seen as very important to Kir’gul adherents. To find and improve your true self, uninfluenced by others, is a journey all Kir’gul adherents take. Deep introspection is employed to dive into one’s own psyche, discovering previously subdued traits, so that Kir’gul adherents can grow towards their true and unadulterated persona. A large aspect of this introspection takes place in the Srom – after an adherent isolates themself from others’ Dreams – where a Kir’gul adherent explores their creativity by manipulating their surroundings and deciphering meaning and identifying common themes in their creations, often with the aid of close Kir’gul friends.&lt;br /&gt;
&lt;br /&gt;
Many Kir’gul adherents find themselves in careers related to the arts, often writing or painting about their introspective journeys, though even those outside of the arts still find ways to express themselves in their work. Other means of self-expression include more vivid spa-treatments or picking up a variety of hobbies that the adherent found a new interest in.&lt;br /&gt;
&lt;br /&gt;
==== Non-Violence and Ambivalence ====&lt;br /&gt;
&lt;br /&gt;
As individuality and free will are core to Kir’gul philosophy, non-violence is strictly upheld as it is seen as a way to impart your will upon others. Many Kir’gul adherents take vows of total pacifism – or at the very least, conditional pacifism –  swearing to never harm or exert their will upon another individual, often even in self-defence. To avoid violence, one must take actions to avoid conflict far in advance. &lt;br /&gt;
&lt;br /&gt;
Kir’gul adherents also strive to respect the choices made by others, even when those choices directly contrast the thoughts held by the adherent. It is up to others to find their own path in life and not anyone else’s place to change their course. Choice is incredibly important.&lt;br /&gt;
&lt;br /&gt;
For Kir’gul communities in the Traverse, this means avoiding gaining the ire of the Federation in the first place. If conflict is unavoidable, hyper-defensive strategies are preferred, such as the layering of defences or distraction tactics to stall Federation authorities until everyone has fled. As a result of this, it is not uncommon to see Kir’gul practitioners seeking refuge in Traverser communities foreign to them or seeking asylum in the Republic of Biesel. This has led to the stereotype of Kir’gul adherents being impoverished and draining resources and employment opportunities of non-Kir’gul communities.&lt;br /&gt;
&lt;br /&gt;
There is a small, but notable Kir’gul population in Biesel, as Kir’gul adherents were one of the groups that felt they were at risk during the Federation’s advance into the Traverse. Kir’gul’s presence in the Starlight Zone has caused subtle changes; Kir’gul buildings have appeared, distinguishable for their aluminum linings that seal the adherents off from other skrell and their unique and artistic design compared to more traditional Skrell architecture.&lt;br /&gt;
==== Kir’myaq ====&lt;br /&gt;
Kir’myaq roughly translates to ‘Exploration Mentor/Guru’. While there is no defined hierarchy or clergy, as such institutions would also go against the tenet of free-will and individuality, it isn’t uncommon for experienced Kir’gul adherents to find their meaning in devoting themselves to teaching Kir’gul and becoming a Kir’myaq. Those who choose this path often uphold the various tenets of Kir’gul, having completed or made it a significant way through their journey of self-discovery, self-acceptance and self-expression.&lt;br /&gt;
&lt;br /&gt;
In the Traverse or outside of the Federation, some Kir’myaq have small establishments – similar to Suur’ka Cloisters – which hold secretive meetings in back rooms, often disguised as reading clubs. These rooms are usually aluminium-lined so those attending can explore their Srom dreamscapes together without external influence.&lt;br /&gt;
&lt;br /&gt;
Any relationships between a Kir’myaq and their student are emphasised to be strictly temporary and only to provide the tools for a student to find their own meaning in Kir’gul.&lt;br /&gt;
&lt;br /&gt;
==== Interactions with the Federation ==== &lt;br /&gt;
The Nralakk Federation officially discourages Kir’gul much in the same way it does Suur’ka. Though less strict on Kir’gul as it is typically non-violent compared to Suur’ka, the tendency for Kir’gul adherents to isolate themselves from the Wake and resist the Federation’s influence still leads to the Federation stepping in where necessary. &lt;br /&gt;
&lt;br /&gt;
Naturally, Kir’gul adherents see the Federation as entirely antithetical to their beliefs. Communities in the Traverse or outside of the Federation which are run by a Kir’gul majority are often highly democratic.&lt;br /&gt;
&lt;br /&gt;
= Martial Arts =&lt;br /&gt;
&lt;br /&gt;
While not a belief in and of itself, Skrellian martial arts holds signifigance to most Skrell, being used as a tool to practice their beliefs. There are two main martial arts practiced by Skrell: Sqai&#039;Tzi, and Sqai&#039;Laaq. Sqai&#039;Tzi is the original and more accepted martial art, being practiced by most Skrell both in the Federation and abroad. Sqai&#039;Laaq, on the other hand, is a more combat-orientated martial art practised by followers of &#039;&#039;&#039;Suur&#039;ka&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
== Sqai&#039;Tzi ==&lt;br /&gt;
&lt;br /&gt;
Sqai&#039;Tzi can be loosely translated as ‘Conflict of Mind and Soul’, and is a martial art primarily used as a means of recreation and meditation by most Skrell in the Federation. The martial art is ancient and is believed to have been fully conceptualised around the &#039;&#039;&#039;8th Century CE&#039;&#039;&#039; on &#039;&#039;&#039;Qerrbalak.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Skrell Practices and Non-Skrell Practices ===&lt;br /&gt;
&lt;br /&gt;
The primary focus of Sqai&#039;Tzi is the mental and physical well-being of its practitioners, and has been compared to yoga or Tai Chi by outside observers because of it. Most actions performed while practising Sqai&#039;Tzi are described as constant, broad motions or stretching. These actions are typically paired with meditation and breathing exercises. &lt;br /&gt;
&lt;br /&gt;
When done as a group activity, participants will psionically communicate with each other and coordinate their exercises to be done in unison as a way of connecting with each other. Sqai&#039;Tzi can also be practised alone, or with a teacher. When Sqai&#039;Tzi is performed with a teacher, they will head the psionic coordination with the group, acting as a sort of &#039;conductor&#039; for the session.&lt;br /&gt;
&lt;br /&gt;
Groups with non-Skrell members in the Federation have had to find alternatives to the psionic coordination practice, due to Diona and Vaurca not having a zona bovinae. Instead of communing psionically, Skrell and Non-Skrell will try to coordinate by harmonising vocally. Chirping and warbling are matched by equivalent vocalisations by Dionae, and in the case of Vaurca, chittering or the clacking of mandibles. Sqai&#039;Tzi has found appeal with those outside the Federation, with practitioners finding it similar to yoga. Species that have a zona bovinae are still able to participate in sessions that include psionic coordination, however, this can be described as an uncomfortable experience for those that do not have a psionic receiver implant. These hybrid sessions can be considered confusing by Skrell at first due to the lack of response while communicating psionically.&lt;br /&gt;
&lt;br /&gt;
=== Dojos ===&lt;br /&gt;
&lt;br /&gt;
Dojos are facilities where practitioners can take part in guided Sqai&#039;Tzi sessions and can vary depending on the teacher and the type of dojo. Mental Dojos are more meditative, with group meditation sessions being the main focus. These dojos focus on the mental health aspect of the practice. Inversely, Physical Dojos primarily offer group martial arts sessions, with the main focus being on the physical health side of the practice. Both types of dojo do provide activities for both aspects of Sqai&#039;Tzi, but will have differing amounts of attention given to them.&lt;br /&gt;
&lt;br /&gt;
Dojos can either be state or privately funded, with privately-funded Dojos typically being catered towards those living in a local community, where neighbours are both members and funders of the dojo.&lt;br /&gt;
&lt;br /&gt;
=== Doctrines of Note ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
While not strictly a faith or ideology, Sqai&#039;Tzi has its own thoughts and teachings associated with it, with the central theme of personal health. The most well-known and documented ones are listed below:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Strength of Mind &lt;br /&gt;
&lt;br /&gt;
This doctrine emphasises the importance of mental health, and ensuring that you are able to make clear, well-thought-out decisions in your daily life. This doctrine also encourages practitioners to work towards inner peace, and to solve internal conflicts. This doctrine can also be interpreted in terms of psionics, with an emphasis on embracing the Nlom.&lt;br /&gt;
&lt;br /&gt;
*Strength of Body&lt;br /&gt;
&lt;br /&gt;
Typically there is only one accepted interpretation of this doctrine by those who practice Sqai&#039;Tzi; the physical health of a persons body. Having a healthy diet and exercising is just as important as ensuring your mental health.&lt;br /&gt;
&lt;br /&gt;
*Strength of Will&lt;br /&gt;
&lt;br /&gt;
This doctrine is similar to the doctrines of determination and diligence seen in Weishii and Qeblak in that it encourages practitioners to have the willpower needed to better themselves as an individual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Other doctrines exist, but they typically build upon the main three and are usually based on a teachers own beliefs or interpretations.&lt;br /&gt;
&lt;br /&gt;
== Sqai&#039;Laaq ==&lt;br /&gt;
&lt;br /&gt;
Sqai&#039;Laaq, or ‘Conflict of Thorns’, is a ‘subsect’ of Sqai&#039;Tzi, coming into prominence sometime after Glorsh-Omega’s rule over the Skrell had ended. While Sqai&#039;Tzi is health-orientated when referring to strength, Sqai&#039;Laaq focuses on physical and mental strength in terms of fighting.&lt;br /&gt;
&lt;br /&gt;
=== Origins ===&lt;br /&gt;
&lt;br /&gt;
Sqai&#039;Laaq can find its origins all over the Federation; with the reign of Glorsh-Omega coming to an abrupt end, many Skrell found themselves cut off from everywhere else. This isolation between the planets, and the chaos that ensued gave rise to a new interpretation of Sqai&#039;Tzi, which saw it being utilised in fighting in defence of oneself. Along with this new interpretation, a new ideology of self-reliance and valuing strength of force as a guiding principle of society rose in popularity: &#039;&#039;&#039;Suur’ka&#039;&#039;&#039;. Sqai&#039;Laaq, like Suur’ka, was a loose idea at first, with doctrines and applications varying wildly. Both Suur’ka and Sqai&#039;Laaq only became codified after the reunification of the Nralakk Federation, where practitioners of both were able to properly organise into more structured systems.&lt;br /&gt;
&lt;br /&gt;
=== Doctrines of Note ===&lt;br /&gt;
&lt;br /&gt;
Sqai&#039;Laaq uses similar doctrines as Sqai&#039;Tzi, but the main focus of Sqai&#039;Laaq is the use of Sqai&#039;Tzi as an actual fighting style, with the actions once used as a meditative activity now being used to grapple, pin, and subjugate the opponent to your will through force. As such, the main doctrines of note all focus on honing your mind and body to be better in combat.&lt;br /&gt;
&lt;br /&gt;
* Strength of Mind &lt;br /&gt;
&lt;br /&gt;
This doctrine encourages quick-thinking and decision-making skills while in a dangerous situation. It also instructs practitioners to suppress the Wake to keep out others thoughts and keep their own hidden while fighting.&lt;br /&gt;
&lt;br /&gt;
* Strength of Body &lt;br /&gt;
&lt;br /&gt;
Strength of Body focuses on the physical strength of one’s body. Skrell are naturally at a disadvantage compared to other species in terms of strength, but this doctrine encourages constant physical training to even the odds. &lt;br /&gt;
&lt;br /&gt;
* Strength of Will &lt;br /&gt;
&lt;br /&gt;
As Sqai&#039;Laaq is entwined with Suur’ka, this doctrine is also entwined; Strength of Will in practice means the combination of Mind and Body to force your will upon others. This does not necessarily imply fighting, as it also teaches using your strengths to prove that your views are superior through competition.&lt;br /&gt;
&lt;br /&gt;
=== Links to Suur’ka ===&lt;br /&gt;
&lt;br /&gt;
It should be noted that the founder of Sqai&#039;Laaq was a former follower of a proto-Suur’ka ideology, and as such, modern Suur’ka has adopted the martial art for their own purposes, making it unpopular to non-followers of the ideology. This has the added effect of Sqai&#039;Laaq only being taught in Suur’ka training centres.&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=C%27thur_in_the_Federation&amp;diff=34807</id>
		<title>C&#039;thur in the Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=C%27thur_in_the_Federation&amp;diff=34807"/>
		<updated>2024-11-30T07:12:26Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: soc cred&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
= Overview =&lt;br /&gt;
&lt;br /&gt;
[[Vaurca]] are still a recent arrival to the Federation, and while they have begun to branch out towards the Inner systems, the truth is there is still a lot of skepticism to trust them as full citizens of the Federation, particularly by the older Skrell generations. This weariness, however, is in contrast with fascination towards the species and the unarguable benefits they provide to Skrell society. Unlike humanity, who sees the species as a nuisance, grotesque, or a threat to greater society when taking into consideration the Lii&#039;dra Hive, Skrell as a whole view the Vaurca as an ancient civilization worthy of their appraisal and a position in Skrell society.&lt;br /&gt;
&lt;br /&gt;
[[Vaurca#The Unbound|Unbound]] can be seen as citizens and like the [[Dionae]] of the [[Nralakk Federation|Federation]], may face hardships as a result of their status within the Social Compatability Index system and Federation law, but ultimately their place in the Federation gives them opportunities that they would not see elsewhere in the Spur. As all other Vaurca, their role is determined prior to birth by the Breeders, but unlike the other Hives the Vaurca from the C&#039;thur Hive are less likely to be forced to find other means of employment if their niche in the Hive cannot be fulfilled outside of it. A warrior from the C&#039;thur Hive will rarely be excluded from military or security work in the Federation, and there are less restrictions overall on what kinds of work a Vaurca would be allowed to pursue in the greater society they live in. However, this comes with increased monitoring by the State and extra caveats that are expected to be followed as Vaurcae maneuver through both Skrell customs and the [[Nralakk_Federation#Social_Credit_System|Social Compatability Index]]. This can cause some issues, as the system by its nature disfavors non-Skrell, and the eusocial nature and loyalty seen in Vaurca society puts them at odds with having to prove their allegiance to the Nralakk Federation. &lt;br /&gt;
&lt;br /&gt;
Bound, on the other hand, are seen as a synthetic analogue, causing bound forms to be seen as highly controversial by the Federation and monitored closely. Efforts have been made by the Federation for the Hive as a whole to reduce their Bound workforce, and [[Xetl, The Voracious Queen|Xetl]] in particular, mostly due to the pressure of her mother and sisters, has now begun to produce plenty of Unbound. While bound are begrudgingly accepted by the Federation to alleviate its manpower issues, they are strictly regulated and the population of bound in a hive cell is capped at &amp;quot;necessary&amp;quot; numbers.&lt;br /&gt;
&lt;br /&gt;
== Vaurcae and Loyalty ==&lt;br /&gt;
&lt;br /&gt;
Education of Federation values is a problematic issue. Due to how Vaurcae are raised and schooled in [[Virtual Reality]], the Federation has little to no control when it comes to the actual contents of the teachings and must trust what is reported by the Hive officials. A new system has been introduced to middling effect where periodical evaluations are held, often by surprise to the hive-cell as a whole. While most hive-cells are successful during these inspections, this can be seen as unfair if a single individual of the hive-cell is deemed too problematic as it lowers the score of every other member of the cell.&lt;br /&gt;
&lt;br /&gt;
== Living Conditions == &lt;br /&gt;
&lt;br /&gt;
Outside of [[Vaurca Hives#C&#039;thur|C’thur]] dominated population centres, hive-cells might have trouble adapting to the Nralakk lifestyle. Unlike in [[Republic of Biesel]] or in [[Colonized Vaurca Worlds#Tret|Tret]], the C’thur are not limited to ghettos and while their living conditions are often poorer than most, they are not comparable to the chaotic [[Flagsdale]] or the wastelands of [[Moghes]]. &lt;br /&gt;
&lt;br /&gt;
Life on [[Colonized Vaurca Worlds#The C&#039;thur|Diulszi]], in particular, is often regarded as of the highest quality for Vaurcae across all the Spur, with [[Colonized Vaurca Worlds#Caprice|New Sedantis]] coming to a close second. Those that have been sent to remote areas for work, however, are not as fortunate. Many hive-cells have been separated due to differing demands of the workforce, especially when it comes to infrastructure or mining. A Vaurca may even lose much of its contact with its Hive if shipped alone to a strange system, with Skrell less eager to interact with the alien being a common occurrence. While Virtual Reality and Hivenet are never cut for Unbound, it can still be traumatic for a Vaurca to live on its own, especially if they are unfortunate enough to not have a high-quality voice modulator to allow for proper conversation in Nral’Malic.&lt;br /&gt;
&lt;br /&gt;
[[Qerr&#039;Malic]] is seen as an outlier of C&#039;thur living conditions in Federation space; most C&#039;thur work there in the &#039;&#039;&#039;Second Surface&#039;&#039;&#039; region, deep underground. The general darkness and cramped conditions may not affect Vaurca as much as they would a Skrell or Diona, but the general lack of amenities and barely held-together infrastructure make it much more similar to the deplorable conditions found outside of the Federation. Crime is rampant here, with C&#039;thur on Qerr&#039;Malic being stereotyped as grifters and con artists as they try less than legal avenues to help support their hive-cell; this reputation is so prevalent that posters warning tourists on Qerr&#039;Malic to avoid the Second Surface and C&#039;thur-run establishments are common in the more touristy parts of the moon.&lt;br /&gt;
&lt;br /&gt;
== C’thur in the Kala ==&lt;br /&gt;
&lt;br /&gt;
Vaurcae, especially those from [[Vytel, The Just Queen|Vytel’s brood]], are no strangers to serving in the Federation military. The former [[Skrell Politics#Qukala|Lukala]] subdivision of the Federation&#039;s Qukala was dominated by C’thuric Warriors, and with its dissolution, these Vaurca Warriors have found themselves becoming welcome additions to the Qukala. C&#039;thur in the Qukala are loyalty chipped, ensuring that orders given by Federation superiors and those given by their queens are considered equal, forcing the Vaurca to go into hibernation in the event of conflicting orders. Now full members of the Qukala, the veteran C’thur Warriors who formerly served in the Lukala have shown eagerness to prove themselves in their new station, and are adjusting well to the hierarchical change.&lt;br /&gt;
&lt;br /&gt;
While less common, C&#039;thur also serve in other Kala branches, with the Nlomkala benefiting the most as their support staff are augmented by C&#039;thur data analysts, surveillance monitoring teams, and other auxiliary roles. Although less common, there are some Vaurca Nlomkala enforcers, but these are typically used more to liaise with and police C&#039;thuric communities. Due to the mixed feelings regarding non-Skrell policing Skrell, the other Kala branches see similar situations where the C&#039;thur are nominally relegated to support staff and auxiliary roles much the same way they were utilised in the Lukala.&lt;br /&gt;
&lt;br /&gt;
== Government Interactions ==&lt;br /&gt;
=== Citizenship ===&lt;br /&gt;
&lt;br /&gt;
Unlike Zo’rane and K’laxian Vaurcae that have been accepted universally as citizens in exchange for their contributions to the workforce of the States they are subservient to, C’thuric Vaurcae are required to pass an interview in order to acquire Nralakk citizenship. This is attained similar to Dionae, with new Vaurcae being given basic residency until they leave Virtual Reality fully and are ready to begin their careers in the real world. Once out of VR, they are given a brief interview where their views on the Federation are evaluated, with those who pass being given citizenship and an Index rating based on their answers. &lt;br /&gt;
&lt;br /&gt;
The interview process is fairly straightforward, with the questions being specifically designed to invoke a response in the Vaurca, and their reaction being what is analyzed. For example, a Vaurca that responds aggressively to the suggestion that they may need to accept orders from someone who is not from their own Hive would be immediately rejected. The aim is not to have a Vaurca who shows more loyalty to the Federation than their own Hive, but to gauge their responsiveness to working within Federation space. Vaurca who fail this process are returned to VR, and Federation officials provide a list of issues to the Brood&#039;s teachers that need to be addressed before they are able to re-take the test. If a Vaurca subsequently fails the interview they will no longer be considered candidates and are returned to the Hive. While the Nralakk Federation officially condemns culling of Vaurcae, they turn a blind eye when these undesirable Vaurcae are removed from the populations as their organs and augmentations are recycled.&lt;br /&gt;
&lt;br /&gt;
Older Vaurcae that were already alive when arriving at [[Notable Skrell Systems and Locations#Glorashi|Glorashi]] required a similar education in Virtual Reality. However, many personal opinions of the Federation may vary within them, since they are not as malleable as new-born Unbound. The process of interviewing every Unbound has been slow due to their sheer numbers, with some still waiting to be able to apply. These Workers or Warriors basically have residency status, however, they are not allowed to leave Federation space. Some older Vaurcae may resent the younger ones as the process is more straightforward or may romanticize their pre-Federation lifestyle.&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurcae were able to vote in the 2463 elections to the controversy of some. Regarded as much as a vote as that of a Skrell, they may have played a role in boosting the vote count of [[Notable Skrell#Weashbi Jrugl|Weashbi Jrugl]], because the C’thur Hive was supportive of him. The question of how the Federation should deal with the Vaurca vote, as well as how much influence of their Breeders is acceptable in the process is currently a debated topic in Nralakk politics. As it stands, Vaurca are allowed to vote in local and national elections, which by and large generally results in the Hive voting as a singular bloc for a chosen official. It is believed that the Federation will &amp;quot;gently nudge&amp;quot; Ta into convincing their cells to vote for a specific candidate when deemed necessary, which has resulted in many running for public office trying to curry favour with their local hive-cells.&lt;br /&gt;
&lt;br /&gt;
Due to the uniqueness of [[Vaurca#The Bound|Viax]], they are not considered citizens, nor do they interact with the Social Compatability Index.&lt;br /&gt;
&lt;br /&gt;
=== Vaurca within the Social Compatability Index ===&lt;br /&gt;
&lt;br /&gt;
Since their arrival to the Federation, Vaurca have been subjected to the same Social Compatability Index as Skrell, rather than be placed in an alternate system with its own processes. This is due to the critique made by officials regarding the way that the Dionae Social Compatability Index operated before their full integration; the byzantine nature of which was noted as inefficient and ultimately unneeded. The population difference between the C’thur Hive and the initial Diona population was also a factor in skipping the secondary system, foreseeing the large number of Vaurcae having to migrate to the main system later on as a bureaucratic nightmare. &lt;br /&gt;
&lt;br /&gt;
Vaurca as a whole tend to be in the mid-secondary numerical range, and their Index rating is almost entirely based on the hive-cell’s performance. A hive-cell with its members performing well or above average will find all of its members holding a respectable Index rating, while cells with underperforming will find their members having significantly lower ratings than what would be expected. &lt;br /&gt;
&lt;br /&gt;
This system is unique in that credit score is more dependent on who you associate with as a Vaurca, compared to other species in the Federation. While a Skrell may find their Index rating lowered slightly for associating with particular individuals, a Vaurca may lose a significant amount of their rating based on the performance of another member of their hive-cell.&lt;br /&gt;
&lt;br /&gt;
Vaurca crime is often prevented in the Federation; like those Skrell with a low rating, the Vaurcae under 3.0 are in observation. However, unlike the Skrell, Vaurcae rarely have a chance to run away or hide from the Federation enforcement, thus keeping their offense rate low. There are, of course, exceptions to this, especially in poorly connected colonies where a hive-cell&#039;s performance can be left unreviewed due to distance from officials.&lt;br /&gt;
&lt;br /&gt;
The Bound Vaurcae are not considered citizens and do have a [[Nralakk_Federation#Social_Compatability_Index|Index rating]], however, hive-cells may receive a lower score if they have Bound forms within their cell.&lt;br /&gt;
&lt;br /&gt;
==== Vaurca Idols and Queens in the Social Compatability Index ====&lt;br /&gt;
&lt;br /&gt;
The collective nature of SCI calculation is not true however for &#039;&#039;&#039;Vaurca idols&#039;&#039;&#039;, members of the species that are designated model citizens and exemplars of what the Federation expects of members of the species. &lt;br /&gt;
&lt;br /&gt;
C&#039;thur idols generally consist of Ta, mostly the lesser queens of C&#039;thuric broods but also those of well-performing hive-cells. This is mostly used as a means to impact the internal beliefs of the Hive, who will see their Ta being treated well by the Federation, promoting positive associations of the Nralakk Federation and the C&#039;thur. While still in the experimental stages, regular forms are also elevated to idol status; these C&#039;thur are showcased much in the same way a Skrell idol would be, and is preliminary results show that they have a similar impact on promoting conducive behaviours thanks to the Skrell&#039;s competitive nature.&lt;br /&gt;
&lt;br /&gt;
The highest rating registered in a Vaurca is 9.25 and belongs to Queen Vytel, with her sister Mouv coming close at 9.15. High Queen C’thur, despite being bedridden, sits at a comfortable 9.22, while Queen Xetl’s Index rating is undisclosed. The most successful Vaurca idol, for example, is an [[Aliose]] scientist called &#039;&#039;&#039;Ka’Akaix’Nonetz C’thur&#039;&#039;&#039; who is working to use the techniques that promote fertility and egg production with Breeders in Skrell. Nonetz’s rating, however, is &amp;quot;only&amp;quot; 7.24 despite its large contributions to solving the Skrell&#039;s infertility crisis. The other few that have elevated to idol status may be anywhere between 7.2 and 8.1.&lt;br /&gt;
&lt;br /&gt;
=== Vaurca and Employment ===&lt;br /&gt;
&lt;br /&gt;
Vaurca are hyper-specialised in their role, and are utilised extensively by the Federation in many industries. Viax tend to be used for simple labour such as mining and agriculture, or working in factories, while Akaix may find themselves in almost any industry, with some even found in low-ranking managerial roles in workplaces with mixed species employees - making them technically a superior to a Skrell professionally - a concept almost unheard of outside the Federation. &lt;br /&gt;
&lt;br /&gt;
The C&#039;thur Hive&#039;s ability to produce legions of workers, warriors, and other forms to the benefit of the Federation has cemented their place in Skrell society. The ability for Vaurca to solve the labour crisis in the Federation, however, is limited. Regulations regarding the Viax population of the C&#039;thur Hive are strict; there are limits to how many Viax can be working the same shift together if the project is sensitive, such as military installations or facilities that are vital to the Federation, and their Hivenet connection is jammed so that only local, close orders can be sent.&lt;br /&gt;
&lt;br /&gt;
Due to their synthetic-analogue nature, combined with their ability to work long hours and requiring little maintenance, the state has been forced to regulate Viax on multiple fronts; many Skrell believe Viax are too similar to synthetics, their use by the Skrell being seen as poor taste if not abhorrent. Others, specifically [[Nralakk_Federation#Tertiary_Numericals| Tertiary Numericals]], see Viax as stealing opportunities for social advancement, as their ability to outwork Skrell and the sheer number that can be produced causing fear that Skrell will no longer be able to easily advance in the Social Compatability Index. Viax are seen with suspicion and mistrust by their Skrell coworkers, and regardless of how the individual may feel about the C&#039;thur Hive, many Skrell do not look fondly at the role Viax have in the Federation.&lt;br /&gt;
 &lt;br /&gt;
The two most lucrative career paths for a Federation Vaurca are in law enforcement and scientific research. Like elsewhere, Vaurcae are not rewarded the same pay for their work, but there is a considerable ‘loophole’ when it comes to science, as grants do not discriminate between species. However, the more their salary the more they have to pay their brood, and whatever may be won in a grant is usually returned to their Queen. &lt;br /&gt;
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The C&#039;thur make great use of bioforms to the benefit of the Federation as well, both in industry and warfare. The &#039;&#039;&#039;Freighter&#039;&#039;&#039; is the most notable addition, a large isopod-type creature designed in collaboration with the Nralakk Federation specifically to assist in underwater transport. The form has seen success, but current animosity towards the form&#039;s largely Viax crew complement along with issues pertaining to gestation time prevent it from seeing large-scale use. The &#039;&#039;&#039;Cultivator&#039;&#039;&#039;, in comparison, is seeing greater success in the Traverse. The tiny, arachnid-like form is used heavily in agriculture, being able to maintain and even pollinate crops on planets that struggle with large-scale food production. The C&#039;thur have also designed the &#039;&#039;&#039;Mangler&#039;&#039;&#039;, a decapod Warform roughly the same size as an average Skrell. The Warform&#039;s primary armaments are its large, scythe-like claws and deadly pincers, while also being able to mount light weaponry for ranged combat. The Mangler&#039;s most interesting design feature however is its low phoron consumption, which is considerably less than other Warforms. The C&#039;thur designed the form specifically in response to the Phoron Crisis and the Nralakk Federation&#039;s lack of domestic phoron deposits, making it an ideal replacement for other Warforms while still allowing the Hive to contribute militarily to the Qukala.&lt;br /&gt;
&lt;br /&gt;
Cephalons, a Vaurca form utilised as large computational bio-machines and as servers for the Vaurca&#039;s expansive Virtual Reality space, have also begun to see use in the Nralakk Federation. This form&#039;s massive potential for processing power would allow the Federation to completely bypass the need for Artificial Intelligence, if not for pushback by the Skrellian academic and scientific communities. The Skrell by and large have had their interest in Cephalons piqued after one was used by the Ruupkala to [https://forums.aurorastation.org/topic/4674-warble-enquirer/?do=findComment&amp;amp;comment=159155 analyse and accurately predict] the location of a smuggler base out in the Traverse, but many have raised concerns about the Federation itself utilising them; some have drawn comparisons between Cephalons and Viax and Artificial Intelligence, while others raise ethical concerns over using a technically living being as a supercomputer. Other scientists have even gone so far as to say that using Cephalons in this manner is on par with Glorsh-Omega using Skrell as slave labour during its reign - although this radical opinion has largely been admonished by most. Regardless, the usage of Cephalons for data analysis in law enforcement and other fields is currently being explored by the Federation.&lt;br /&gt;
&lt;br /&gt;
=== Broods and Support from the State ===&lt;br /&gt;
&lt;br /&gt;
The Federation government provides resources to each brood based on need and their ability to contribute to the State. Assistance can come in the form of monetary aid, housing, or any other request the Queens make. Broods such as Vytel’s or Mouv’s are overall treated better by the government, similar to high secondaries, while others such as Xetl&#039;s brood are treated more like Skrell tertiary numericals. &lt;br /&gt;
&lt;br /&gt;
In Mouv’s case, the creation of the Bulwark caste has ensured that the Federation is more amicable in providing her Hive with what she needs. Vytel’s brood, similarly, has always had a unique relationship thanks to her contribution to the military, with most warriors in the Qukala coming from her hive in particular. Conversely, Xetl’s brood has mostly been given the minimum amount of assistance it requires from the State, with it being seen more as a necessary burden by officials thanks in part to their general disposition towards hedonism, a trait that is considered unseemly and unconducive to Federation society.&lt;br /&gt;
&lt;br /&gt;
Unlike Skrell, Vaurca are not given a stipend on top of their pay. Instead, UBI that would normally be given to an individual is instead paid directly to the hive-cell or brood they are a part of, which usually adds up to being significantly less than if it was the same number of Skrell. These payments can fluctuate as the performance of a specific brood or hive-cell changes, with Mouv and Vytel seeing significant payments thanks to their contributions to the Federation.&lt;br /&gt;
====Skrell Caretakers====&lt;br /&gt;
&lt;br /&gt;
In late 2463, Qrra’Myaq-Kaax or “Caretakers” were announced for the C’thur Hive. These five-hundred officers of Skrell origin serve as liaisons between the Vaurca and the Nralakk Federation, divided regionally across the Federation&#039;s territory. &lt;br /&gt;
&lt;br /&gt;
Some have raised concerns about their implementation. The divisions between the Caretakers are geographical and a single officer may supervise hive-cells of different broods. Their welfare checks are also considered too spontaneous, as their general surveillance of the hive-cells and their activities. While this is all said to be in good faith, as to ensure their safety, the measure to prevent crime may be considered too drastic by the public.&lt;br /&gt;
&lt;br /&gt;
== Virtual Reality and the Federation ==&lt;br /&gt;
&lt;br /&gt;
Virtual Reality is often seen as a barrier for the Federation, with their progress to crack it being slow and tedious. The VR logs are often regarded as junk data, but the [[Skrell Politics#Sromkala|Sromkala]], which has taken over to investigate Virtual Reality affairs, thinks there may be something valuable in those records. Currently, no brood has assisted in the aid as much as they have had with the Hivenet logging.&lt;br /&gt;
&lt;br /&gt;
The biggest relay tower is in Diulszi, which has much more capability than the Flagsdale or New Gibson relays. Unlike the ones placed by the Republic of Biesel, the Diulszi relay tower uses the infrastructure of the Nlom relays to reach everywhere across the Federation. While the Virtual Reality logs themselves might say nothing, the data they leave behind has proven to not be as random as originally thought. In early 2463, the Nlom relay of Qerr’Malic received information that has provided a limited understanding of the C&#039;thur realm for the Skrell. While an important topic, the advances of Virtual Reality deciphering are undisclosed with the Queens and Hive representatives, as it may sour their relationships. It is unknown how the C’thur Hive may react if more progress is achieved. &lt;br /&gt;
&lt;br /&gt;
Skrell, as humans, have a limited understanding of Virtual Reality, and are only aware of what either the Hive’s wish to share or have formed an idea of these Realms through small revelations found during conversations with Vaurca. Mouv’s Realm is one of the least understood, as her data flow is interpreted quite differently by those that have read the logs. No Vaurca has been able, or even willing, to properly explain what happens there. If discovered, however, the Federation most likely may disapprove of her methods, with the exact reaction being speculative.&lt;br /&gt;
&lt;br /&gt;
== C&#039;thur and Government ==&lt;br /&gt;
&lt;br /&gt;
=== The Queens Views on the Federation ===&lt;br /&gt;
&lt;br /&gt;
All C’thuric Queens generally have a positive attitude toward the Nralakk Federation, although how positive differs depending on which Queen is in question.&lt;br /&gt;
&lt;br /&gt;
Mouv and Vytel are, by far, the most in support of the Nralakk Federation. Mouv benefits greatly from the technological expertise of the Federation’s Scientists, and works with them to produce new wonders regularly, including the recently created Bulwark caste. Vytel on the other hand admires the Federation’s strict rules and laws, seeing them as a just order of things, highly valued by Vytel herself as well as her brood.&lt;br /&gt;
&lt;br /&gt;
C’thur’s brood has an attitude more bordering on Neutral towards the Federation. They admire all the Federation has done for them since they arrived, as well as their relatively good position in comparison to the other Hives, but still feel the pressure from the predicament of their High Queen at all times, with some viewing her as a hostage of Nralakk, although they would never publicly claim as such.&lt;br /&gt;
&lt;br /&gt;
Xetl’s brood varies vastly in how they see the Federation. Some have great admiration, while others may be indifferent to it and only see it as a contractor. It mostly depends on which areas they are specializing and how much the Federation has impacted them. While some of her Unbound are too strange and hedonistic to put overtime in a Skrellian project without proper incentive, it is in the Xetl brood where Skrell idol culture has impacted the most, and many may be motivated by their favourite idols alone.&lt;br /&gt;
=== Unbound and the Federation ===&lt;br /&gt;
&lt;br /&gt;
Unbound Vaurcae typically hold similar views to the Federation as their Brood Queens, with most being pragmatic to the relationship; the Federation provides security and stability for the Hive in exchange for labour and typically stays out of Hive politics and affairs unless it involves the Federation. Generally speaking, a C&#039;thuric Vaurca will follow what their Ta believes, with some small variations depending on individual circumstances. Most if not all C&#039;thur genuinely believe that the Federation is the Hive&#039;s best hope to survive and thrive in the Spur. &lt;br /&gt;
&lt;br /&gt;
Some Unbound, despite this general view, find the relationship to be unacceptable and see the Federation as an oppressive force preventing the C’thur Hive from being able to achieve its potential in the Spur. Unbound that hold this belief tend to be the more under-performing individuals of a hive-cell, and are typically responsible for delinquent behaviour such as what can be seen on [[Qerr%27Malic#Sub&#039;Quleq|Qerr&#039;Malic]]. Despite the low-level disobedience and crime, however, these Unbound will still follow orders from their Queens and by extension, the Federation.&lt;br /&gt;
&lt;br /&gt;
=== The Queens Views on Loyalty Implants ===&lt;br /&gt;
&lt;br /&gt;
The Queens as a whole have an odd fascination with the concept of loyalty implants. Since Vaurcae have biological loyalty hardcoded into their psyche, the concept of needing to reinforce that same loyalty towards external organisations is seen as novel. &lt;br /&gt;
&lt;br /&gt;
However, this interest can wane when the actual usage of the implant is considered. The ethics of loyalty implants are often debated between scientists of different broods. The general consensus is that they can be a good thing, a tool to disrupt unwanted behaviours without the use of culling, and helps further the goals of the Hive. On the other hand, they are regarded as inferior technology, and some have raised concerns of what may happen in the long term when paired with the neural sockets, fearing it might disrupt them as the loyalty implants are not as ‘pure’ as their Vaurcaesian augmentations.&lt;br /&gt;
&lt;br /&gt;
=== Ta and their Interactions with the Government ===&lt;br /&gt;
&lt;br /&gt;
Despite the particular respect a Skrell may have to a Worker or a Warrior, they are not seen as their equals. They are much more accepting of [[Vaurca#Ta, The Breeders (Type C)|Ta]], however, despite their monstrous size, mainly due to their intelligence and longevity. A regular Breeder may live much longer than a Skrell, with most Tas having been around since before the species&#039; exodus from Sedantis. The Ta of the C’thur Hive coordinate with the Government for any bureaucratic process their hive-cell might require, and they often have good relationships with local officials. &lt;br /&gt;
&lt;br /&gt;
Due to the eusocial nature of the species and their unwavering loyalty to the Hive first above everything else, a Vaurca in Federation politics is seen as impossible. Nevertheless, Breeders may often give speeches in universities or address their local politicians, especially to raise concerns the common Vaurca may have. It is not uncommon to see a rally being attended by local Ta and their entourage, either to press politicians on issues pertaining to the Hive or to show their support.  &lt;br /&gt;
&lt;br /&gt;
==== Ta Consulars ====&lt;br /&gt;
&lt;br /&gt;
Ta who find themselves representing the C’thur Hive abroad have been tasked with assisting Nralakk Federation Citizens as well, albeit in a small capacity. Although unable to authorise paperwork specific to the Federation such as citizenship or visa applications, they have been given the authority to act as a liaison for Federation affairs. Faxing and receiving paperwork necessary for applications, providing consultations, and assisting Nralakk citizens abroad are all common duties given to Ta Consulars.&lt;br /&gt;
&lt;br /&gt;
==== Ta Consular Assistants and Psionics ====&lt;br /&gt;
&lt;br /&gt;
One of the main challenges faced by Ta representing the Nralakk Federation, is biological. Despite nearly universally possessing Psionic Receiver augmentations, they are not in of themselves true psionics. This difference can be problematic as psionics and psionic technology are major elements of the Federation and Skrell in general, with a Representative lacking the ability to interact with such handicapped. To alleviate this state of affairs, it&#039;s not unusual for Ta to be assigned an assistant by the Nralakk Federation. These assistants are frequently pulled from the ranks of the Federation&#039;s Sromkala or Ruupkala, with their specific kala affiliations being unknown to the general public. &lt;br /&gt;
The most common day-to-day duty of these assistants is to serve the Ta as any executive assistant might. Other more unique responsibilities involve speaking on her behalf when it would be impractical for her to do so due to size, safety, or local customs; interfacing with devices that she cannot, psionic or otherwise; reporting on unusual matters regarding the Nlom; and perhaps most importantly, handling matters regarding the Srom. &lt;br /&gt;
&lt;br /&gt;
Assistants drawn from the ranks of the Sromkala are charged with not just watching the Srom for the Vaurca Diplomat but tutoring her regarding it, not unlike one might an apprentice. Much like all Vaurca, the Ta naturally lack a Zonva Bovine and so rely completely on their guides in the shared-dream, even more so than a human or other such species may. Interestingly, some prospective Ta students pick up the ability to manipulate the shared dream to an extent; however, unlike a human, this capability is derived through channeling the psionic potential of the guide already present in the Srom. This is a tiring process for both parties but allows a practiced Ta to make small environmental changes within the Srom, such as warping the shape of small objects, broadcasting emotions or rudimentary visions, creating slight variations, and other such tricks as might be learned by a young Skrell. Though this pales in comparison to all but the least capable Skrell in the Spur, some Ta still never quite pick up the ability, struggling for years with little gain, much to their frustration, and those Ta that can have been unable to explain what is different about them. Theories include the ability for a Ta to re-contextualize the Srom in some sense within their minds to be not unlike their own virtual reality, a deeper relationship with their assistant on a physical or metaphysical level, or simply pure cosmic luck. &lt;br /&gt;
&lt;br /&gt;
It is no secret to the C&#039;thur Hive that these assistants are as much operatives of the Nralakk Federation sent to watch over them and ensure the Ta remain loyal as they are beholden to the Diplomat herself. It is rare for this to cause much strife, and conversely, it&#039;s not uncommon for assistants and Ta to develop quite a close relationship, at minimum one of begrudging respect. Both don&#039;t just rely on the other but share a considerable amount of time doing so, and the Ta have someone with whom they have to keep few secrets compared to many they interact with.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Vaurca]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Nralakk_Federation&amp;diff=34806</id>
		<title>Nralakk Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Nralakk_Federation&amp;diff=34806"/>
		<updated>2024-11-30T07:07:42Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: soc cred&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
[[file:jargon_flag.jpg|thumb|right|360px]|The flag of the Nralakk Federation]]&lt;br /&gt;
Headed by [[Notable Skrell|Weashbi Jrugl]], the &#039;&#039;&#039;Nralakk Federation&#039;&#039;&#039; is governed by a Grand Council that aims to uplift the Skrell in all aspects - socially, politically and economically. Since its formation in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, it has accomplished great feats that have propelled the ancient race across the [[Template:Aurora_Starmap| Orion Spur]] - however - a looming reminder of the past still clings dearly to the species. Ruled by the tyrannical [[Skrell History| Glorsh-Omega]], a manipulative intelligence that nearly rendered the Skrell extinct through the use of infertility, until its disappearance in &#039;&#039;&#039;2192 CE&#039;&#039;&#039; that thrust the Skrell into a modern dark age that was difficult to recover from. &lt;br /&gt;
&lt;br /&gt;
Now, with a profound emphasis on securing its own interests, the Federation has managed to grow its influence throughout the [[Template:Aurora_Starmap| Orion Spur]]; through the use of an elusive branch of their military, known as [[Skrell_Politics#Federation_Enforcement| Ruupkala]], and diplomacy.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
== Population and Planets ==&lt;br /&gt;
[[Image:Minimap jargon.png|thumb|A closer image focusing on the factions surrounding the Nralakk Federation&#039;s territory.]]&lt;br /&gt;
&#039;&#039;&#039;[[Qerrbalak]]&#039;&#039;&#039;, the Skrell Homeworld. It has some of the largest cities on land and underwater - each with unique aspects, and houses both the Federation&#039;s headquarters, as well as the largest [[Sol Alliance| Solarian Embassy]]. The capital, Kal&#039;lo, is often the most likely place for decisions to be made by the Grand Council, as well as diplomatic engagements with foreign heads of states. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Qerr&#039;Malic]]&#039;&#039;&#039;, the moon of the Homeworld. Qerr’Malic is a bustling population centre, as well as a popular destination for aspiring engineers. It is home to dozens of warehouses that help facilitate trade throughout the Federation, as well as transport goods to and from other interstellar nations across the [[Template:Aurora_Starmap| Orion Spur]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aliose]]&#039;&#039;&#039;, largely considered the heart of the Federation’s scientific endeavours, with most research conducted by the Aliose University of Medical Sciences. Its frosty composition makes its inhabitants easily noticed due to their cold, white and thick skin derived from genetic treatments to greatly increase their ability to inhabit the planet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aweiji]]&#039;&#039;&#039;, the first Skrell Colony established outside of Nralakk. Whilst initially much rocker and drier than Homeworld, in 1050 BCE the Skrell initiated a vast terraforming program to convert the planet into an Eden in the Homeworld&#039;s own image. The very first colonists settled on their new home in 938 BCE, in a plain located between vast mountain ranges, which soon become the bustling city of Tresja. It was eventually selected for the location of the largest political meeting in the Nralakk Federation’s history, the renowned Tresja Agreement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Notable_Skrell_Systems_and_Locations#Glorashi|Glorashi]]&#039;&#039;&#039;, comprised of various outposts that dedicate their time to research, and military aims. It houses a large population of the [[Vaurca| C&#039;thur]] - due to the presence of the species&#039; [[Vaurca| High Queen]] being maintained on round-the-clock life-support provided by the Nralakk Federation. Whilst the system is not vital to the Federation, it is paramount to the [[Vaurca| C&#039;thur]] who assist the Skrell in various ways to repay for the care given to their [[Vaurca| High Queen]]. More information on the C&#039;thur and their colonised worlds can be found [[Colonized_Vaurca_Worlds#The_C&#039;thur|here]].&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
The Nralakk Federation, as a whole, operates as an authoritarian planned economy - where investment, production and the allocation of resources are distributed according to nation-wide economic plans and production plans. Usually, the quotas are set during the first few months of the year, whereupon they are expected to be fulfilled by state-owned-enterprises: a business where the state has significant control over its operations.&lt;br /&gt;
===Universal Stipends===&lt;br /&gt;
Individuals who find themselves with a Primary or Secondary Social Compatability Index rating are awarded a &#039;&#039;&#039;universal stipend&#039;&#039;&#039; each month. The higher an individuals credit score is, the higher the stipend. Skrell who find themselves working abroad also benefit from this system; with Zeng-Hu contractors finding a near identical amount each month that is paid in sqiips. Those who signed a separate company contract will often see a stipend of 1/2 their original amount (often paid in the local currency). If an individual leaves the Federation for any other reason they would often only see a 1/3rd replacement on their monthly stipend.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
For thousands of years, the Nralakk Federation the &#039;&#039;&#039;sqiip&#039;&#039;&#039; (℘) as currency. It sees practically zero use outside the Nralakk Federation besides being paid to those in the Work Initiative Programme and is available in both electronic and physical formats. Sqiips in their coin form can be stacked and locked together thanks to their special magnetic properties for easy transportation. Higher valued sqiips will come in a paper form, printed on different types of water-safe seaweed, as multiple coins quickly become unwieldy. The coins and paper form will have markings of aquatic life on them to denote their value (shells, molluscan, buurgis, cosmozans, etc.). Tau Ceti lacks a word for the currency; however, when they are not called sqiips they are often called &amp;quot;shells&amp;quot;. This slang has caught on outside of the Nralakk Federation and many who do not speak Nral&#039;malic would not even know the currency&#039;s true name.&lt;br /&gt;
&lt;br /&gt;
===State-Owned Enterprises===&lt;br /&gt;
Due to the incredibly advanced age of the species, some of the state-owned enterprises have been established for millennia - with different aims and goals to fulfil to keep the Nralakk Federation functioning to its best ability. Each is essential to the Federation, and is considered a foundation for all economic activity to originate from. Enterprises have [[Skrell_Culture#Fashion|uniforms]] that show the industry an individual works in, as well as their rank within the [[Nralakk_Federation#Social_Compatability_Index|Social Compatability Index]]. &#039;&#039;&#039;[https://forums.aurorastation.org/topic/4674-warble-enquirer/?do=findComment&amp;amp;comment=154602 On 28/01/2464]&#039;&#039;&#039;, the &#039;&#039;&#039;Work Initiative Programme&#039;&#039;&#039; was introduced, which has allowed Skrell from across Federation society to seek employment abroad. The programme allows Skrell to transfer their contract from their State-Owned Enterprise to a partnered human megacorporation and work abroad for a limited time before either renewing their contract or returning back to the Federation.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Nralakk State-Owned Enterprises ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Qerr&#039;Zolvq Industries&#039;&#039;&#039; - Created shortly after the founding of the first Federation in &#039;&#039;&#039;907 CE&#039;&#039;&#039;, Qerr’Zolvq Industries is responsible for all aspects of power generation, resource extraction, and production. Before its establishment, the private sector both dominated and cornered the market, however with the establishment of this enterprise this changed entirely. Backed by state subsidies that reduced its cost of production across Qerrbalak, it saw itself rise from a fledgeling company to having a monopoly on the power generation and production industries. Technological advances only saw its growth continue exponentially as asteroid mining became a commonality, as well as better power sources that were capable of sustaining the unparalleled growth of the Skrell. Those with any knowledge in Mining and Engineering are most likely to have been employed by Qerr&#039;Zolvq Industries. It is headed by [[Notable Skrell|Chancellor Xul Lurg]]. With the Nralakk Federation inviting human megacorporations into Federation space, Qerr’Zolvq Industries has found itself partnering with Hephaestus Industries and Orion Express; those employed by this enterprise who take contracts abroad typically do so through Hephaestus, but miners are often encouraged to work with Orion thanks to the connections of their Chief External Affairs Officer Tuiqi Xao’Luup&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tuz&#039;qlip Researchers&#039;&#039;&#039; - An enterprise established after the formation of the first Federation in &#039;&#039;&#039;902 CE&#039;&#039;&#039;, Tuz’qlip Researchers oversees all aspects of Research and Development within the entirety of the Federation. Preceding its formation, each nation across Qerrbalak had something similar, however, after the formation of the Federation the requirement for a unified front for all aspects of science was needed. Eventually, facilities across the Federation were amalgamated underneath Tuz&#039;qlip Researchers, and now the enterprise works hand in hand with Zeng-Hu Pharmaceuticals. Both companies share their research in various fields, a boon that’s considered one of the key byproducts of the Solarian-Federation Alliance. The relationship between Zeng-Hu and Tuz’qlip can be seen primarily on the planet of Aliose, where they work closely with the many universities and research institutes dotted across the planet. Mostly comprised of Skrell that are educated in the fields of Science, Tuz&#039;qlip Researchers is considered the main provider of new technologies across the Federation - with the most recent Skrell advances being a result of Tuz’qlip Researchers. It is headed by [[Notable Skrell|Overseer Nalo Gir-Roq]]. Because of Zeng-Hu’s relationship with Tuz’qlip Researchers, many Skrell that wish to work abroad will find quick employment with Zeng-Hu Pharmaceuticals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nralakk Logistics&#039;&#039;&#039; - An enterprise that was established in &#039;&#039;&#039;905 CE&#039;&#039;&#039;, Nralakk Logistics manages telecommunications, logistics, and most transport across the Federation. Its creation was deemed necessary as the Skrell continued to expand across the stars; as interstellar communications and a well-organised logistics network would be needed to allow for colonisation to continue steadily. Nralakk Logistics typically manages shipping routes, observation posts, and Nlom Relays throughout the entirety of the Federation. Most Skrell employed by this enterprise are either pilots, ship crew, or other positions related to transport and mailing. It is headed by [[Notable Skrell|President Alot Sonq]]. Similarly to Qerr’Zolvq Industries, Skrell employed by Nralakk logistics can find easy employment with Hephaestus Industries or Orion Express if they wish to work outside of the Nralakk Federation. As Orion Express is responsible for a large portion of exports headed from the Federation to human space, they see the majority of contractors from Nralakk Logistics working for them rather than Hephaestus.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xomor&#039;&#039;&#039; - Xomor was established to provide security services for businesses within the Federation in 901 CE. The industry was privatised previous to this, but the Federation pursued an interest in a nationalised security enterprise that would be able to provide security where having a permanent Kala presence would be a waste of resources. Xomor is responsible for all small-scale security work within the Federation; from shopping centres to office buildings, the enterprise allowed the Kala branches to focus on their other duties. However, after the rise of Glorsh-Omega Xomor was made redundant as synthetics were the sole policing and security forces within Skrell space. The enterprise saw a revival nearly immediately after Glorsh-Omega disappeared, with many Skrell taking up the role of protecting establishments from looters. Eventually, the enterprise was formally reformed with the establishment of the Second Nralakk Federation. Most Skrell employed by Xomor are simple security officers for low-security businesses or facilities, although some have a background in prison work as wardens. It is headed by [[Notable Skrell|Director Vraka Xora-Nel]]. Idris has partnered with Xomor to allow its employees to work abroad as part of the Work Initiative Programme, with Skrell being employed within Idris Incorporated’s security branch.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ziip’Ta Medicinal&#039;&#039;&#039; - Ziip’Ta is leading the Nralakk Federation in advanced medical research alongside Zeng Hu Pharmaceuticals. Ziip’Ta was founded in &#039;&#039;&#039;950 CE&#039;&#039;&#039; some years after the Federation was formed in direct response to increasing the lifespan and quality of life in the average Skrell. With the backing of the Federation itself, Ziip’Ta Medicinal was able to expand the lifespan of a Skrell by over 100 years past the normal expectancy rate. Nowadays, aside from medical research, Ziip’Ta also manages many hospitals, general practices, and spas. Many Skrell who work under Zeng-Hu both in the Federation and beyond are under Ziip’Ta exchange contracts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Qel’Zvol Hospitality&#039;&#039;&#039; - Qel’Zvol Hospitality was established in &#039;&#039;&#039;932 CE&#039;&#039;&#039; to oversee all custodial, service, and tourism sectors within the Nralakk Federation. Most notably, this enterprise manages the massive tourism industry on Qerr’Malic, with most Skrell on the moon being employed by them and all hotels, resorts, or similar facilities bear its logo. Idris has partnered with Qel’Zvol Hospitality as part of the Work Initiative Programme to provide work outside of the Federation for employees in its service branch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note: Playing as a Skrell working under the Work Initiative Programme means you are under the scrutiny of both the enterprise in question and its partnered Megacorporation. This means that your faction should be set to the appropriate corporation when creating a character. Characters working on the Horizon must mention their participation in the Programme in their records and have their Social Compatability Index rating displayed at all times, either using a passport or a tailband. This doesn&#039;t necessarily mean a Federation-born Skrell has to be employed this way, and Skrell can choose to work directly with a human megacorporation of their choice. Regardless of your Index rating, you are expected by both the Federation and the megacorporation to be professional, and repeated actions deemed unacceptable may result in harsher punishments compared to other employees. Dionae and Vaurcae are also included in the programme but still face the same species restrictions. The Work Initiative Programme does not include SCC, corporate representative, or consular positions.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Politics and Government ==&lt;br /&gt;
The Nralakk Federation is an authoritarian state that is governed by a Grand Council, presided over by its Grand Councillor. The current Grand Councillor is Weashi Jrugl, who was elected in 2453. &lt;br /&gt;
=== Social Compatability Index ===&lt;br /&gt;
[[file:SCS_bell.png|300px|thumb|right|A bell curve showing the distribution of Numericals in the Social Compatability Index.]]&lt;br /&gt;
The &#039;&#039;&#039;Social Compatability Index&#039;&#039;&#039; (Nral&#039;Malic: bli&#039;zi wlaqijii qal&#039;mi-hra) is an interstellar system developed by the Grand Council of the Nralakk Federation. It is a data registry of every single record lodged and is a system often used by businesses, individuals, and bureaucrats. It calculates various factors before outputting a numerical string, usually expressed as a fraction over ten with no more than two decimal places. Depending on the numerical output, citizens may have privileges awarded or even stripped. It was first implemented shortly after the reunification of the Nralakk Federation post-Glorsh-Omega, to ensure the trustworthiness of their citizens and to best secure the interests of their entire society.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note: Players are asked to be sensible when giving their Skrell a Social Compatability Index rating. Consulars would have a fairly high score, while a regular citizen that chooses to live permanently outside the Federation would not. Skrell in the Nralakk Federation have many privileges they would not find elsewhere in the Spur with a high score, so their motivations for leaving would have to be logical. Rebels or criminals would not have a high score unless they had fake credentials (such as a passport). If their passport is fake, include it in your character exploits and be aware that it could result in deportation and you losing your character. [[C%27thur_in_the_Federation|Non-Skrell]] species living in the Federation and how they interact with the system are discussed on their [[Diona_in_the_Federation|respective pages]]. &lt;br /&gt;
==== Policies ====&lt;br /&gt;
&lt;br /&gt;
===== Inductive Behaviours =====&lt;br /&gt;
&lt;br /&gt;
*Outwardly displaying loyalty to the Nralakk Federation&lt;br /&gt;
*Improving oneself through further skills development and training&lt;br /&gt;
*Reproducing and/or forming a Quya&lt;br /&gt;
*Devoting and/or donating oneself to the furtherment of Science and Medicine&lt;br /&gt;
*Following [[Skrell Faith|Qeblak or Weishii]]. While officially both are considered equal, Weishii followers may have difficulty improving their Index rating.&lt;br /&gt;
&lt;br /&gt;
===== Deductive Behaviours =====&lt;br /&gt;
&lt;br /&gt;
*Outwardly displaying disloyalty to the Nralakk Federation&lt;br /&gt;
*Defrauding and/or acting with ill-intention to those holding Nralakk Federation citizenship&lt;br /&gt;
*Partaking in petty and/or minor crimes&lt;br /&gt;
*Reproducing and/or being conceived outside of the Nralakk Federation&lt;br /&gt;
*Following a religion that is not enforced by the state, such as [[Skrell Faith|Kir&#039;gul or Suur&#039;ka]]&lt;br /&gt;
*Cheating with reference to education sources (eg an examination)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Social Compatability Subclassifications ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SCS Symbols.png|300px|thumb|right|&#039;&#039;&#039;Ox:&#039;&#039;&#039; Tertiary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ix:&#039;&#039;&#039; Low to Mid Secondary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Oqi:&#039;&#039;&#039; High Secondary to Low Primary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Iqi:&#039;&#039;&#039; Mid to High Primary]]&lt;br /&gt;
===== Primary Numericals (Code Classification:  7/10 - 10/10)=====&lt;br /&gt;
&lt;br /&gt;
Primary Numericals are seen as model citizens of the Nralakk Federation and are rewarded for being so. Sponsored vacations, free public transport, unrestricted travel, bureaucratic priority, healthcare privileges enabling a greater life expectancy, high [[Nralakk_Federation#Universal_Stipends|universal basic income]] both at home and abroad, and exclusive residence within designated areas hosting other primaries are but some of the few advantages for those that are declared model citizens of the Nralakk Federation. Primaries make up a small yet influential minority within the Federation, with all higher roles in all fields and within the Government itself being held mainly by primaries.&lt;br /&gt;
&lt;br /&gt;
===== Secondary Numericals (Code Classification: 4/10 - 6.99/10) =====&lt;br /&gt;
&lt;br /&gt;
Secondary Numericals are the largest group of citizens within the Nralakk Federation, and are awarded slightly fewer privileges than the Primaries. Charged public transport, restricted opportunities for travel and migration, medium [[Nralakk_Federation#Universal_Stipends|universal basic income]] both at home and abroad, and slight official and legal discrimination are amongst a few of the &amp;quot;advantages&amp;quot; offered to those in this band. Reproductive rights are often restricted for Secondary Numericals in the lower end of this band, as a healthy environment in order to grow and learn is in the best interest of a child, and the inability to provide such is often used as an excuse for children to be taken into more stable homes. Secondaries are one of the most common groups of Skrell to live abroad through [[Nralakk_Federation#State-Owned_Enterprises|work exchange programmes]] between the megacorporations and the Federation’s State-Owned Enterprises, with many seeing it as an opportunity to live abroad without the bureaucracy that comes with the process when migrating by other means.&lt;br /&gt;
&lt;br /&gt;
===== Tertiary Numericals (Code Classification: 0/10 - 3.99/10) =====&lt;br /&gt;
&lt;br /&gt;
Tertiary Numericals are the lowest-standard citizens within the Nralakk Federation and are awarded zero privileges. Those that are placed in this category will usually face intense discrimination, and are often swept off to rehabilitation centers where they&#039;ll find their value reset to 5/10 after they are believed to have &amp;quot;recovered&amp;quot;. Tertiary Numericals are disbarred from almost every aspect of society, and often times will result in the usage of &amp;quot;services&amp;quot; which falsify their numerical category to allow them a brief period in which they are able to flee the Nralakk Federation or obtain a new identification. Those within this category are restricted from reproducing and will have temporary measures (such as birth control) implemented to ensure such. Tertiaries are often associated with criminal activity and low-skilled labour, as they are unable to find work in most fields due to their score. Tertiaries who show improvement without the need for rehabilitation are gradually given certain rights back to them until their score reaches 4, where the privileges are reinstated in full for a Secondary Numerical of a similar score.&lt;br /&gt;
&lt;br /&gt;
=====Uncategorised (Code Classification: N/A)=====&lt;br /&gt;
&lt;br /&gt;
Non-Skrell/Diona/C’thuric Vaurca living and working within the Federation are given this ranking as a means to keep them registered within the system without the bureaucratic difficulty of adjusting the Social Compatability Index’s algorithms to account for the Spur’s diaspora. Those within this classification are given similar privileges to Secondaries, but with several restrictions; they are barred from entering any sort of Government position, they are unable to travel to other planets within the Federation without notifying local authorities, and are also not allowed to migrate to other planets. Those who are classed as Uncategorised are also given no support financially or through state resources, similar to Tertiary Numericals. As the Federation currently has no plans to integrate non-citizen species into Federation society, Non-Skrell/Diona/C’thuric Vaurca who have lived or worked within Federation space will only be able to attain this classification. Skrell and Diona who are not citizens of the Federation are also given this classification, but a more detailed record is kept in the event that they apply for citizenship.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Citizens Abroad and the Social Compatability Index====&lt;br /&gt;
 &lt;br /&gt;
It should be noted that all Skrell throughout the Spur are considered citizens by the Nralakk Federation. In practice, this means that any Skrell is eligible for receiving benefits from the state, but this also comes with its own drawbacks; Skrell born outside the Federation typically have protection from persecution by the Federation government depending on the nation they come from, and a Skrell applying for a passport and state-provided benefits effectively removes their protection from official actions by the Federation. The [[Sol Alliance]] provides no such protections, while the Republic of Biesel requires Skrell not born within its territory to serve within the Tau Ceti Foreign Legion. The Coalition of Colonies has no standard policy regarding Skrell and the Federation, and protections, if any, will vary by planet. For more information on this specifically, see [[Guide_to_Citizenship#Nralakk_Federation_and_Citizenship|here]].&lt;br /&gt;
 &lt;br /&gt;
Citizens of the Nralakk Federation are typically unable to avoid the Social Compatability Index while abroad. [[NanoTrasen_Liaison#Nralakk_Federation_Consular_Officer|Federation Officials]] working abroad are given instructions to report back on an individual&#039;s activity where possible, both negative and positive. A fax or other long-range communication is sent back to the Federation for review of the incident, and from there the citizen is updated on how their Index rating has changed. Considering that this activity is outside of Federation space, the impact on a Skrell’s score is minimal, and more often than not warnings are utilised for lesser offences. Outside of severe cases, it is rare to see a citizen&#039;s rating move much while abroad, with their score usually being static until they return to the Federation for a full review.&lt;br /&gt;
 &lt;br /&gt;
Citizens abroad still receive a certain amount of benefits from being a citizen, depending on their score and their circumstances. Primaries are given prioritised support where needed by embassies and consulates, while also receiving their UBI payments in full. Secondaries who work abroad as part of the [[Nralakk_Federation#State-Owned_Enterprises|Work Initative Programme]] will also see a full payment, while secondaries who are living or working abroad for other reasons will only see half of their expected payment. How healthcare is provided to citizens abroad works on a similar system; those who work abroad as part of the work exchange programme between the state-owned enterprises and megacorporations will receive coverage based on their rating, while anyone else will have to rely on their employer’s coverage. Skrell who have not interacted with the Federation in any official capacity, such as those who were born outside the Federation, are reviewed on a case-by-case basis to establish their initial credit score and what benefits they are eligible for.&lt;br /&gt;
&lt;br /&gt;
==== Public Display ====&lt;br /&gt;
&lt;br /&gt;
Throughout the day, the Nralakk Federation will display both the one hundred highest and lowest scoring citizens across large screens typically in open locations, such as billboards or on skyscrapers. Skrell who have renounced their Federation citizenship are also displayed here. This has become a way of life and has even managed to perverse itself into entertainment as a thirty-second ad. These lists usually revolve around either the most notable of idols, and the most notorious &amp;quot;rebels&amp;quot; and includes most of the [[Federation_Crime_and_Resistance#The_Resistance | resistance leaders]] outlined by the State. At the end of the day, typically at sunset, these screens will switch displays to the &amp;quot;most improved citizen of the day&amp;quot; and &amp;quot;least improved citizen of the day&amp;quot;. It is said that this acts as both an &#039;&#039;&#039;incentive&#039;&#039;&#039; and a &#039;&#039;&#039;deterrent&#039;&#039;&#039; to the citizens within the Nralakk Federation, and to highlight their behavior and the consequences stemming from such.&lt;br /&gt;
&lt;br /&gt;
==== The Drylist ====&lt;br /&gt;
&lt;br /&gt;
While the Social Compatability Index does not extend to non-federation Skrell, those who are considered deviant or those who have renounced their citizenship may find themselves under surveillance by the Ruupkala. While Nralakk has not confirmed or denied the existence of surveillance against citizens many are calling the surveilled individuals “drylisters”.&lt;br /&gt;
===Federation Population Initiative===&lt;br /&gt;
&lt;br /&gt;
In the years before 2363 the Nralakk Federation saw a stark population decline due to the X’Lu’oa and it’s effect on the fertility of Skrell galaxy-wide. The Grand Council was tasked with finding a solution to this steady decline; and thus, the FPI was born. Originally meant to simply modify the genes of an infertile Skrell the program quickly evolved. While reversing infertility was simply not possible in most cases due to the reach of the X’Lu’oa, researchers quickly found that by taking samples of two willing participants and “merging” them into a Skrell-made egg an embryo would become viable. The ensuing offspring would be a near-perfect genetic split of the two donors. This information sent waves through the Nralakk Federation and the initiative was given additional funding by the Grand Council on the stipulation that numbers would become public every 100 years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ormish Jrolk&#039;s Interview====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;REPORTER:&#039;&#039;&#039; “Doctor Jrolk, first I want to thank you for your diligent work on the FPI. It’s truly a marvel what science has been able to achieve for the Federation.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JROLK:&#039;&#039;&#039; “Ah, it is truly nothing. There is no limit to what I would give for the Nralakk Federation… I do want to say, I had met with Grand Councillor Weashbi and they were very pleased with these updated numbers. So pleased in fact, that we were given funding for another 100 years.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPORTER:&#039;&#039;&#039; “Incredible news! And do tell… What are the numbers of the current Federation Population Initiative?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JROLK:&#039;&#039;&#039; “Well, it’s truly amazing what we have accomplished and this may seem like a shock to some- And I hope that it is a good shock! But our current numbers show that around &#039;&#039;&#039;8.6%&#039;&#039;&#039; of the Nralakk Federation are offspring of the FPI.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The reporter can be heard letting out a slight warble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPORTER:&#039;&#039;&#039; “Wow… Well- You heard it here first! Do expect another 100 years of the FPI. Thank you very much for coming, Dr. Jrolk! And star-speed on your future research.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Military ==&lt;br /&gt;
Enforcers, or Kala, are responsible for upholding the law within the Nralakk Federation. Functioning in a strict hierarchy, the Kala are governed by a legislative body known as the Nralakk Federation Security Council. Formed in &#039;&#039;&#039;901 CE&#039;&#039;&#039; as a means to unify all enforcement branches after the unification of the Commonwealth of the Three, the Kala were regarded one of the most important bodies of the Nralakk Federation, as Skrell who devote their lives to ensuring the wellbeing of others and their society.&lt;br /&gt;
&lt;br /&gt;
Their doctrines revolve around mobility, flexibility and precision. Whereas other units use a blunt approach, the Kala instead aim for the permanent neutralization of the situation - surgically striking to prevent it from growing out of control. Presently, the Kala maintain two core objectives. Firstly, ensuring the safety, security and cooperation of all systems under the Federation flag and protecting their borders. Secondly, reaching out to foreign communities outside their borders, be it within the Traverse or even the human Frontier. Representatives describe these operations as purely altruistic, aiding these communities both from a protection and economic point of view as part of the &amp;quot;Unity Initiative Project&amp;quot;. One such example of these operations was the Nralakk Federation&#039;s involvement in the [[Tajaran_Military_Structures#The_S.27rend.27marr_Coalition|S&#039;rend&#039;marr Coalition]]. The Skrell civilians providing [https://forums.aurorastation.org/topic/4674-warble-inquirer/page/2/?tab=comments#comment-123991 aid] there suffered little casualties, with the advanced technology of their Nlomkala protectors dissuading any ALA strikes. &lt;br /&gt;
&lt;br /&gt;
[[File:Srom.PNG|thumb|125px|The unique emblem of the Sromkala]]&lt;br /&gt;
===Sromkala===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Prevent &amp;amp; Protect.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sromkala, translating to Dream Enforcers, are Skrell selected to ensure that major planetary dreambubbles are safe from malicious lucidity. Agents are selected for their high psychic potential to oversee the Srom to ensure that no illegal or anti-Federation activities occur, particularly through the malicious use of Nlom-capable devices. They are commonly situated close to Nlom Relays - using the technology to amplify their capabilities tenfold. It is said that for every Nlom Relay across the Nralakk Federation, there is a Sromkala nestled within a special cryogenic pod that allows for their body to be in suspended animation, but allows their minds to project and continue working within Srom. &lt;br /&gt;
[[File:Nlom.PNG|thumb|125px|The unique emblem of the Nlomkala.]]&lt;br /&gt;
&lt;br /&gt;
===Nlomkala===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Service with Excellence.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nlomkala, or Wake Enforcers, are often compared to police across alien space. The Nlomkala are expected to ensure the stability and safety of the Nralakk Federation at a physical level; mostly pertaining to simple duties such as patrolling, executing warrants and responding to emergencies relayed by the Ruupkala. There are extensive requisites to join the Nlomkala - ranging from athletic ability, understanding of the law and mandatory public relation classes to ensure that those selected to join can respond to situations correctly. Nlomkala are also expected to operate both on land and beneath the waves of the various planets across the Nralakk Federation. &lt;br /&gt;
&lt;br /&gt;
Recently, the C&#039;thur Hive has began to supply the Nlomkala with Vaurca Warriors to bolster the Nlomkala&#039;s forces. These Warriors are largely from [[Vytel]]&#039;s brood and have been loyalty implanted, making the Federation&#039;s orders equal to those of a Queen&#039;s. If the Warriors experience a conflict of interest, they enter hibernation until it&#039;s resolved. Thankfully, due to Vaurca adaptability, these Warriors function just as well underwater as above it. &lt;br /&gt;
[[File:Ruup.PNG|thumb|125px|The unique emblem of the Ruupkala.]]&lt;br /&gt;
&lt;br /&gt;
===Ruupkala===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Always Vigilant.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ruupkala - or Intelligence Enforcers - are the Federation&#039;s official security intelligence agency, designed around the need to maintain Skrell harmony as unobtrusively as possible and ensure a safe position in galactic politics. While one of the most respected Kala, their agents are often characterised as the least martially inclined of the enforcement branches, owing in part to Federation media&#039;s efforts to present them as dedicated and principled data gatherers. Similarly, the agency&#039;s role is declared strictly as internal and focused on counterintelligence; public Federation figures often praise the Ruupkala non-interventionist policy and dismiss accusations of espionage as ignorant of Federation policy, or malicious. The only exception to their internal operations policy, Ruupkala also tend to keep tabs on the various Representatives throughout the Orion Spur, ensuring both their safety and that their work is satisfactory. Largely, this is accepted by most nations as the Ruupkala will only monitor the Representatives and not interfere with any diplomatic functions in any capacity.&lt;br /&gt;
&lt;br /&gt;
The Ruupkala are rumored to monitor the fabled “Drylist”. This list supposedly holds the names of all Skrell living abroad who have performed deductive behaviors against the Nralakk Federation, displayed worrying ideals, joined an opposing faction, or renounced their citizenship. Some theorize that this list even covers non-Skrell who may pose a threat to the Federation.&lt;br /&gt;
[[File:Qukala.PNG|thumb|125px|The unique emblem of the Qukala.]]&lt;br /&gt;
&lt;br /&gt;
===Qukala===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Perpetually Primed.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Qukala, or Star Enforcers, function as the Navy of the Nralakk Federation. Ranging from soldiers, to highly qualified personnel educated in engineering, or medical. Positions within the Qukala often require degrees from recognised universities across the Nralakk Federation, meaning in only very rare circumstances will undereducated candidates be considered for the Qukala. The Qukala is one of the most powerful Navies in the Spur, due to the Federation&#039;s old age and advanced technological level. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lukala&#039;&#039;&#039; was a branch of the Qukala once comprised of only [[Dionae]] and [[Vaurca]], but as of &#039;&#039;&#039;2463&#039;&#039;&#039;, the Directory of Defense Operations decided to dissolve the subbranch in favor in of integrating [[Dionae]] and [[Vaurca]] into the lower ranks of the Qukala as full members. This decision largely stemmed from the success the Lukala had in stopping insurgent activity in the Travese during the fallout of the recent Election. Furthermore, after striking a deal with the Grand Council, the C&#039;thur Hive (namely [[Vytel]]&#039;s brood) have begun to supply a steady stream of new Warriors for the Qukala. These new Warriors have a Federation-designed Loyalty Implant that equalizes the Federation&#039;s orders to that of a Queen&#039;s. If a conflict of interest arises, the Warriors merely enter hibernation until the conflict is resolved.&lt;br /&gt;
&lt;br /&gt;
====Qehalak====&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Duty and Homeland.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Qehalak, or Homeguard in Basic, is a new branch of the Qukala formed as a result of the Traverse gaining increased autonomy following reforms agreed upon by the [[Skrell_Politics#Independent_Traverser_Movement|Independent Traverser Movement]] and the Nralakk Federation; with the increased autonomy granted to the Traverse, the responsibility of defence now fell on local government rather than the central government and Qukala.&lt;br /&gt;
&lt;br /&gt;
The primary objective of the Qehalak is to provide the main defence force for the Traverse states, with each state organising, training, and equipping its own force, while also acting as an auxiliary force where required by the Qukala during domestic operations. The Qehalak not only allows each Traverse state to properly defend itself from internal and external threats but has also lessened the burden of the Qukala, which was solely responsible for the military defence of the Nralakk Federation; events involving the Ti&#039;Raqki and the Independent Traverser Movement concluded that a centralised force was no longer effective in properly responding to security threats within the Federation.&lt;br /&gt;
&lt;br /&gt;
The Qehalak is a part-time, voluntary organisation, which relies on more local governments to equip and train, and has been compared to the early Tau Ceti Foreign Legion - both favourably and unfavourably. Some praise the concept for its potential to further secure the Traverse, while others have raised concerns regarding the potential for inconsistency in the quality of Qehalak organisations between the Traverse states. As the organisation was only formed recently, the accuracy of these concerns is still unknown.&lt;br /&gt;
 &lt;br /&gt;
[[File:Tup.PNG|thumb|125px|The unique emblem of the Tupkala.]]&lt;br /&gt;
&lt;br /&gt;
===Tupkala===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Courage, Bravery and Dedication.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Tupkala, usually shorted to Tup, are highly revered Skrell. Only those with a long, distinguished career are capable of being elevated to the position of a Tup; a position that encompasses increased security clearance - as well as minor Idol status. Tupkala are able to originate from all the other branches of the Kala, but are additionally trained and implanted to prevent any security breaches in the unlikely event that they are captured by enemies of the Nralakk Federation. These Skrell are commonly in their advanced age, with the mean being that of 276 years. When a Tup dies, their name will be added to the Tupkala Wall hosted in the Grand Councilor&#039;s Chamber on Kal&#039;lo.&lt;br /&gt;
&lt;br /&gt;
The Tupkala serve a variety of roles within the Federation. They dedicate Tups to the protection of prominent figures, black sites, and Special Operations. Oftentimes when the Federation needs something done quickly and quietly, the Tupkala are called to carry out the operation. Tups are rarely spotted outside the Federation, though that does not necessarily mean they are not present. Utilizing various Tupkala from the various different branches, Skrell who have pledged their unquestioning loyalty to the Nralakk Federation, aided by loyalty implants not different to the discontinued line released by [[Nanotrasen Corporation| NanoTrasen]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2463&#039;&#039;&#039;, after a series of diplomatic incidents caused by Tupkala operating outside their orders, for the first time in history the Tupkala were disbanded, following Grand Councilor Weashbi&#039;s condemnation. A few months later, Weashbi rebuilt them with Skrell he personally handpicked from the other branches of the Kala. The Tupkala are now under Commander Kezoq Torq-Bep, Weashbi&#039;s chosen Leader. Oddly enough, Commander Kezoq was promoted from the Sromkala, an unlikely place to find candidates for the Tups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note: Characters that were former Tupkala are not allowed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Technology == &lt;br /&gt;
&lt;br /&gt;
===Medicine===&lt;br /&gt;
&lt;br /&gt;
Skrell hospitals and medical research facilities are seen as some of the most prestigious in the [[Template:Aurora_Starmap|Spur]]; Doctors, geneticists, and chemists who were taught in Federation space are considered the most advanced in their field, able to perform well above what is considered normal in human space. The Nralakk Federation&#039;s medical industry was also the first to unlock the ability of [[Technology#Limb_and_Organ_Cloning|flash cloning]] - the process of growing a cloned limb or organ in a short amount of time and with little degradation, which was shared with Zeng-Hu Pharmaceuticals following first contact with humanity. Cloned replacements are made available based on Social Compatability Index rating and proximity; those who find themselves with a low rating or in a remote location will use regular prosthetic limbs as a stopgap, while Skrell who are against or [[Technology#Effects_on_Health|unable to use]] prosthetics may use [[Dionae_Forms#Skrell|Diona limbs]] until they are able to access a cloned limb. The nymphs that form these limbs will have a Social Compatability Index rating based on their user&#039;s score if they ever go on to form a gestalt.&lt;br /&gt;
&lt;br /&gt;
Skrellian medical science has also allowed the species to double its lifespan through the use of &amp;quot;youth serums&amp;quot;, a term for medications that prolong one&#039;s lifespan. While by no means a method of allowing Skrell to live indefinitely - only being able to extend a Skrell&#039;s lifespan to 500 years - the medication is used extensively to prolong the life of citizens who want it and have the Index rating to access it. Medical care in Federation space in general has allowed Skrell to live well past their natural lifespan of 250 years, but regular application of youth serums is seen as the most reliable way of extending one&#039;s life. The effectiveness and side effects of youth serums vary depending on the individual and the medication itself; some are broadly effective with few side effects, allowing most Skrell to use them, while others are seen as more extreme and only used in certain cases. The more widely used serums will usually result in a general extension of 100-150 years, with mild side effects that only manifest nearer to the end of a Skrell&#039;s life. More extreme medications are usually reserved for primary Numericals that wish to see the end of a lifelong project, and while effective at prolonging one&#039;s life, will typically result in more aggressive side effects such as dementia, lethargy and depression, as well as loss of motor function once a Skrell nears the end of their life. The research behind youth serums is kept secret - even from Zeng-Hu Pharmaceuticals, which the Federation closely collaborates with on many other endeavours. Youth serums do not work on non-Skrell, and the Federation does not seem willing to fund research on the matter.&lt;br /&gt;
&lt;br /&gt;
The culture of the Nralakk Federation means that these advancements in medicine are typically prioritised for those deemed worthy; those with a low score will likely see long waiting lists or outright disqualification from many treatments while high-scoring citizens will be prioritised in almost all cases.&lt;br /&gt;
&lt;br /&gt;
===Augmentations===&lt;br /&gt;
&lt;br /&gt;
Augmentation, both mechanical and biological, is commonplace in the Federation. Most, if not all Skrell, have tried procedures that attempt to revert the effects of the X&#039;Lu&#039;oa to varying degrees of success. Treatments range from fertility boosters to surgery to genetic modification, and while advances have been made in the centuries since Glorsh-Omega the success rates of these treatments are not 100% effective. Some Skrell may spend decades attempting treatments, with many not even seeing a successful change in their fertility rate. All Skrell are entitled to pursue fertility treatments, although those with a low Social Compatability Index rating may be restricted in having children.&lt;br /&gt;
&lt;br /&gt;
Members of the various [[Skrell_Politics#Federation_Enforcement|Kala branches]] typically receive modifications that serve more practical purposes to amplify their pre-existing skills. For example, Ruupkala officers will receive augments that boost their brain function, allowing for quicker data analysis, and officers in the Qukala or Nlomkala are more likely to have integrated Heads Up Displays that link to battlefield reports or local police data systems.&lt;br /&gt;
&lt;br /&gt;
Those in positions whose loyalty to the Federation must be ensured will be given a Loyalty Implant, a device that monitors behaviour and thought patterns and identifies behaviours or responses that can be signs of anti-Federation sentiment. Soldiers, high-ranking members of Government or important industries, and those who have been released from Rehabilitation Centres will typically wear these implants. The implants are known about both domestically and abroad, with nations banning their use on their citizens - and in some cases even denouncing the use as unethical. Loyalty Implants have more recently been used on [[C%27thur_in_the_Federation#C’thur_in_the_Kala|Vaurcae]] joining the Qukala and Nlomkala, ensuring that their loyalty to the hive does not put the Federation at risk.&lt;br /&gt;
&lt;br /&gt;
Civilian augmentations are also common but are usually more simple. Ambidexterity, restoring hearing and eyesight, and the previously mentioned fertility treatments are the most common. [[Skrell_Ethnicities#Colours_and_Markings|Spa treatments]] are also quite common, with Skrell being able to alter their skin colour, markings, and the length of their headtails and tuux with relative ease. With first contact with humanity, however, there has been a growing trend for cosmetic implants and body modification - especially by younger Skrell. LED lights implanted just below the skin can form designs ranging from replicating natural body markings to elaborate tattoo-like images. As these modifications are not popular, they are more expensive than Spa treatments or other modifications available.&lt;br /&gt;
&lt;br /&gt;
===Computing===&lt;br /&gt;
&lt;br /&gt;
Glorsh-Omega&#039;s tyrannical rule over the Skrell has left a permanent scar still felt by the species to this day, and its impact on the species can be seen from [[Skrell_Ailments#X’Lu’oa|genetic deformities and infertility]], to the numerous ruins from the era and the monuments dedicated to those that suffered and perished under the intelligence&#039;s rule.&lt;br /&gt;
&lt;br /&gt;
The consequences of Glorsh&#039;s reign have seen Skrell shun all forms of sophisticated artificial intelligence, leaving the Federation with few options when it comes to complex computing; Skrell, even with their intellectual capacity, do not have the innate ability to analyse vast amounts of data, plot intricate warp lanes, or solve complex equations by themselves. Skrell computers are advanced but fall short of staying ahead of Humanity and their widespread usage of Artificial Intelligence, making the field of computing one of the few areas where Skrell lag behind the rest of the Spur technologically.&lt;br /&gt;
&lt;br /&gt;
There are a few alternatives to using AI at the Federation&#039;s disposal, with the most prominent being the use of [[Skrell#The_Nlom|Srom-devices]]. While in the Srom, a Skrell can interface with a Srom-device to manipulate machinery in the waking world. The use of Srom-devices is widespread in the Federation, although it requires highly-trained personnel working in groups to use them in a manner that would put its efficiency on par with using lower-end Artificial Intelligence. One of the more prominent uses of Srom-devices in lieu of using AI is in navigation. Warp-capable vessels will have a Srom-device that can be interfaced by three navigators simultaneously, who will work together while in the Srom to plot a route.&lt;br /&gt;
&lt;br /&gt;
[[Vaurca#Cephalon_(Type_D)|Cephalons]], the Vaurca form used as biological servers for their Virtual Reality spaces, have begun to see some use in the Federation. Pushback by various groups has stalled the complete adoption of Cephalons, but they are still used in a limited capacity and the [[C%27thur_in_the_Federation#Vaurca_and_Employment|potential use]] of Cephalons as an alternative to AI is being explored by the Federation.&lt;br /&gt;
&lt;br /&gt;
===Nlom Relay Network===&lt;br /&gt;
&lt;br /&gt;
The Nlom Relay Network is a series of towers, satellites, and other facilities that link the local [[Skrell#The_Nlom|Nlom]] of planets to each other across the Nralakk Federation, allowing the Nlom of one planet to impact another. For the most part, the relays have allowed the Nralakk Federation to promote pro-Federation ideas in even the most remote parts of its territory, and while not fully quashing any dissident thoughts or activity has contributed to keeping the Federation together through the combined Nlom. &lt;br /&gt;
&lt;br /&gt;
The individual relays can be configured as deemed necessary by the Grand Council, allowing the outgoing or incoming strength of broadcasts to be changed to suit changes in the Nlom. Due to how they operate, these relays must always have an outgoing and incoming connection, meaning that while the strength can be changed, the connection cannot be severed without disconnecting the relay entirely from the network. [[Qerrbalak|Qerrbalak&#039;s]] incoming connection strength is quite minimal, for example, due to it being the capital of the Federation, while its outgoing broadcasts are stronger than most other planets.&lt;br /&gt;
&lt;br /&gt;
===Wayfarer Network===&lt;br /&gt;
&lt;br /&gt;
The phoron crisis forced the Nralakk Federation to recognise its overreliance on phoron, and that it was not as insulated from the shortage as it originally thought. In collaboration with Einstein Engines, the Federation developed a project that would make interstellar warp travel viable over long distances: [[The_Phoron_Scarcity:_Skrell_Arc|The Wayfarer Network]]. &lt;br /&gt;
&lt;br /&gt;
The project is an interstellar network of stations acting as waystations and hubs for ships using warp travel. While not solving the issue of warp speeds being slower when compared to Bluespace speeds, the network will help alleviate the logistical issues posed by forcing warp drive-equipped vessels to travel long distances with less time given for breaks or servicing - a side-effect of the phoron crisis where the same timeframes must be kept for shipments across the Federation, but without the same speeds provided by Bluespace travel.&lt;br /&gt;
&lt;br /&gt;
===Synthetic Age Technologies===&lt;br /&gt;
The reign of Glorsh-Omega saw the rapid research and implementation of advanced technology throughout Federation space, its computing power allowing for an era of bleeding-edge technological development measured in months instead of years or decades. This technology, popularly referred to as Lu’Piq or Void Technology, is often so enigmatic in design that attempts to examine the technology in-depth have proven fruitless. Nonetheless, the immense potential of Lu’Piq has made it highly coveted by the Federation, and any surviving examples of it are usually heavily guarded by the Federation for its own goals. Examples of Lu’Piq include warp drives that were purported by many who lived during Glorsh’s rule to move nearly as fast as current-generation bluespace drives, highly advanced psionic integration technologies that gave Glorsh-Omega power to manipulate the Nlom and Srom, and a structure similar to a Dyson Sphere that was constructed in the Tri-Qyu system. The research of Lu’Piq technologies centered on Aliose in the now shut-down Qaz’Rap arcology, which is under strict guard by Kala forces. Many notable Skrell scientists who worked in the Qaz’Rap labs were turned sympathizers by assisting Glorsh’s research of Lu’Piq technologies, as they were motivated by the scientific breakthroughs Glorsh was making at a breakneck pace. After Glorsh-Omega’s rule, many more dangerous technologies destroyed themselves or were rendered inert. Still, the more mundane facilities were mainly spared from the effects of Glorsh-Omega’s disappearance. Combined with the turbulent decades post-Glorsh and pre-Tresja Agreement, only a few surviving pieces of Lu’Piq technology are still functioning today===. &lt;br /&gt;
====Impact====&lt;br /&gt;
The Federation still relies on some of these facilities Glorsh-Omega built throughout its rule. Lu’Piq technology is the backbone of many parts of the Traverse, with communities frequently relying on semi-autonomous protocols created by Glorsh to produce needed commodities such as food, fuel, and water. However, as time continued, these facilities slowly began to decay as the Federation failed to comprehend the impossibly complicated procedures needed to maintain these facilities. The impending collapse of the centuries-old Lu’Piq facilities is a largely unknown crisis to many Traversers, besides the few who oversee these facilities, with Federation authorities attempting to keep the knowledge of the crumbling infrastructure from reaching the masses and spreading panic throughout the Nlom. However, it is only a matter of time before these facilities inevitably stop working, and the consequences will be dire for the Skrell that rely upon them. Knowledge of this is slowly but surely spreading within resistance and splinter groups, giving possible rebel Skrell further motivation to fight against the Federation. Little progress has been made in deciphering this technology, as many instructions and manuals for using such technologies were locked away in the Tz’qul Archive. &lt;br /&gt;
====The Future of Glorsh Technology====&lt;br /&gt;
However, Skrell has used the concepts and little data from the Aliose research labs to jumpstart reconstruction from the calamity that ensured post-Glorsh, ensuring their strong technological prowess in medical and scientific fields. First Contact has renewed interest in Lu’Piq technologies, with the Federation looking to gain any possible advantage over other nations, especially considering the massive computational capabilities of most human nations, which far surpasses the Nralakk Federation’s. The drive to decrypt Lu’Piq technologies is heavily prioritized to the point that unlocking the secrets of a single Glorsh technological fragment is often seen by Skrell scientific circles as an instant way to become an Idol.&lt;br /&gt;
Vaurcaesian scientists, especially of Mouv’s brood, have had minor successes deciphering these technologies, as the massive computing power of the Cephalons assists in decrypting some of the lesser parts of Glorsh’s technology. Some Skrell, especially those more prone to distrusting the C’thur, suspect the Hives know more than they let on publicly regarding Glorsh technologies. However, with the as-of-yet uncracked nature of Vaurcaesian Virtual Reality, this has shown itself to be impossible to prove, and both the Federation and C’thur HIve write off such accusations as unfounded conspiracy.&lt;br /&gt;
&lt;br /&gt;
== Spaceflight ==&lt;br /&gt;
&lt;br /&gt;
Being one of the oldest species within the Orion Spur with a reverence of the galaxy, it was inevitable that the Skrell would eventually have the stars within their grasp. With the successful launch of the first Skrellian satellite in 1224 BCE, the possibility of stellar habitation became a very real possibility. In due course, this ushered in an age of enlightenment as research and resources were poured into aeronautics, and almost three millennia later, the Skrell continue to dominate the stars, spreading themselves over approximately one thousand, two hundred stars throughout the westernmost segment of the Orion Spur. During the colonisation era of the Skrell people, a name would be coined for those born en route to their interstellar destination - ‘Horizon Children’ quickly became the popular term.&lt;br /&gt;
 &lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
By &#039;&#039;&#039;1224 BCE&#039;&#039;&#039;, the Skrell achieved landmark advancements in the field of spaceflight. &#039;&#039;&#039;Weishy 790&#039;&#039;&#039;, the first Skrell satellite to reach low orbit, was an accomplishment celebrated by the entirety of the species. The possibility that further advancements would allow the Skrell to breach the Homeworld&#039;s atmosphere in order to explore the stars drove further funding and manpower to aeronautic research.&lt;br /&gt;
&lt;br /&gt;
The degrading environment of [[Qerrbalak]] pushed for the expansion across Nralakk, leading to the eventual colonisation of its moon, [[Qerr&#039;Malic]], by &#039;&#039;&#039;1109 BCE&#039;&#039;&#039;. Crude and archaic by modern standards, the first colonies across Qerr&#039;Malic alleviated the mineral crisis that plagued the Skrell and allowed even further innovation. While technological barriers were torn down, the very real threat of [[Skrell_History#The_Skrellian_Space_Age| extinction]] grew. In &#039;&#039;&#039;561 BCE&#039;&#039;&#039;, the [[Interstellar Travel| warpdrive]] was invented and facilitated an unprecedented level of Skrellian colonization, no longer hindered by sub-light travel.&lt;br /&gt;
&lt;br /&gt;
Over the next millennia, the Skrell managed to garner influence as their borders expanded, and the discovery of [[Sol Alliance| humanity]] in &#039;&#039;&#039;2332 CE&#039;&#039;&#039; prompted the formation of a scientific alliance. This intermingling promoted the exchange of culture, knowledge, and ideas, which would further encourage Skrellian research. The discovery of phoron, and subsequently [[Bluespace| bluespace drives]], heralded an era of newfound prosperity as travel times were cut nearly in half across the Orion Spur. However, gradual phoron scarcity has pushed for many Skrell to voice their concerns, some requesting the species return to using [[Interstellar Travel| warpdrives]] - whilst slower, they are often much more reliable and cheaper.&lt;br /&gt;
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===Propulsion Methods===&lt;br /&gt;
&lt;br /&gt;
Spacecraft propulsion is any method used to accelerate spacecraft and satellites. It exclusively deals with propulsion systems used in the vacuum of space, such as the warpdrive or bluespace drive. Several methods have been developed, though each has its own drawbacks and advantages. The Skrell use a mixture of both methods in different classes of spacecraft, a small few even using an advanced hybrid of bluespace and warp.&lt;br /&gt;
&lt;br /&gt;
====STL====&lt;br /&gt;
&lt;br /&gt;
Most vessels before the invention of the warpdrive would travel at sublight speeds, meaning decades could pass before reaching their intended destination. This gave rise to habitation vessels - more commonly called &#039;Generational Spacecrafts&#039;. The original occupants of these crafts would spend their entire lives aboard the vessel, training their offspring to replace them, before finally dying. The creation and subsequent implementation of the warpdrive halved the time it took to travel these distances - however, instead of phasing out the generation ships, the Nralakk Federation modernised them, rebranding them as educational opportunities and research crafts. Volunteers would be able to apply for a variety of studies, and spend the rest of their journey completing their education, refining their skills before they began colonization efforts.&lt;br /&gt;
&lt;br /&gt;
The culture of generational spacecraft eventually evolved into a nomadic society, the Skrell of which detaching from Nralakk Federation - rather than devoting their lives to maintain the original purpose of the ship, these Skrell embraced a lifestyle of freedom and opportunity. With varying ambitions and destinations, these vessels are usually found travelling within the depths of the Traverse, or outside of the Nralakk Federation, these ships &#039;continue&#039; their maiden voyage. Some eventually settle after centuries of exploration. Depending on their experiences, and time spent within space, cultures can vary; their customs, traditions and habits are unique to specific groupings. Those that choose this nomadic lifestyle have been dubbed &#039;Genners&#039; by contemporary Skrell society.&lt;br /&gt;
&lt;br /&gt;
====Warpdrive====&lt;br /&gt;
&lt;br /&gt;
A method of FTL travel, the warpdrive was considered the foundation of space exploration. The ability to breach the speed of light had been a driving force of Skrell aeronautics for centuries, as long, expensive travel costs led to the desire to make space travel much faster than it previously had been. Eventually, the warpdrive was invented by &#039;&#039;&#039;Noliq Preles&#039;&#039;&#039; in &#039;&#039;&#039;971 BCE&#039;&#039;&#039;, which has since become substantially more advanced. Some advancements, including less power-intensive drives allowing for faster and cheaper travel, and a pioneering navigation system, still keep the warpdrive relevant in some sectors. Though the introduction of bluespace drives has resulted in only small crafts retaining warpdrives, these engines aren&#039;t necessarily discarded when compared to their bluespace counterparts - even still, the Skrell&#039;s technological capabilities have allowed their spacecraft to maintain steady speeds double that of humanity&#039;s.&lt;br /&gt;
&lt;br /&gt;
====Bluespace====&lt;br /&gt;
&lt;br /&gt;
The discovery of Phoron led to the access of bluespace, resulting in a retrofitting of military class vessels and interstellar freights. With higher efficiency and lower total mass, the advantage of bluespace drives become increasingly apparent. The implementation of these drives also led to an influx of Bluespace Mappers&#039; - individuals dedicated to making calculations and plotting trajectories manually, instead of using artificial intelligence. The decision to rapidly outfit new and old ships with bluespace drives has now proven an issue, as the Phoron Scarcity continues to threaten all modern bluespace travel. Systems across the Nralakk Federation are beginning to suffer, while piracy and shortages within the traverse are leading to an unprecedented decrease in the Grand Councillor&#039;s approval ratings.&lt;br /&gt;
&lt;br /&gt;
===Modern Spacecraft===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Civilian Classes====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Civilian Classes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Armament&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jarqo&lt;br /&gt;
| Exploration&lt;br /&gt;
| Point Defence Weapons&lt;br /&gt;
| Jarqo spacecraft are typically designed for exploration, and are commonly outfitted with lower-tier warp drives and point defence weaponry to defend against xenofauna; they are tasked with the exploration and documentation of their travels beyond the Nralakk Federation as they probe the uncharted space beyond the Orion Spur. They are not capable of atmospheric operations, and rely on stations or docks located on asteroids or barren planets. Jarqo are also utilised for VIP transportation where speed and discretion are required.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Luxupi&lt;br /&gt;
| Freighter&lt;br /&gt;
| Variable&lt;br /&gt;
| Luxupi are the freighters of the Nralakk Federation. Usually outfitted with midsized warp drives, they transport all manner of goods and cargo across the Nralakk Federation - sometimes even to other nations within the Orion Spur. These ships are capable of atmospheric operations depending on size, with the smaller vessels being used as intermediaries between larger freighters and planets. Freighters that do not travel outside of the inner systems do not normally have weapons, but will be outfitted with basic weaponry if travelling into known Marauder hotspots within the Traverse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Qaelvoq&lt;br /&gt;
| Luxury Transport&lt;br /&gt;
| None&lt;br /&gt;
| Often called &#039;Star Yachts&#039;, Qaelvoq are intended for high-profile dignitaries and politicians whose duties require them to constantly travel and entertain other diplomats. These ships are outfitted with grand recreational facilities and elegant quarters, intended to impress foreign diplomats or other guests. Depending on size, they can be outfitted with either a warp drive for smaller vessels or a bluespace drive for larger ones. The more famous idols are known to commission a Qaelvoq when deciding to retire, using it as a second home where they can enjoy their privacy. They are not capable of atmospheric operations.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ovlolis&lt;br /&gt;
| Generation Ship&lt;br /&gt;
| Variable; typically none&lt;br /&gt;
| A standardised generation ship design, the Ovlolis takes the lessons learned from previous failures and incidents revolving around generation ships, creating a design that addresses the worst-case scenarios that a generation ship may find itself in. These ships will allow a group to sustain itself near-indefinitely, provided that proper maintenance and repairs are performed. Weapons are not standard, but some commissioned vessels have been outfitted with weapons when believed necessary or if not provided with a military escort. Due to their enormous size and the intended use of these vessels, they are incapable of atmospheric operations; they are only to take off and land once, and are also not outfitted with any drives due to their ineffectiveness on the speed of a vessel of this size.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Military Classes====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Military Classes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Armament&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Eyrixoq&lt;br /&gt;
| Multirole fighter&lt;br /&gt;
| Variable&lt;br /&gt;
| A small-sized vessel, Eyrixox spacecraft are used for scouting, light patrol, and escorting larger vessels. Their size in comparison to other military vessels allows them to be stored within the Qukala&#039;s Planaq carrier craft, using them as a base from which they can operate. These craft have been designed with no specific role in mind, instead, they have the ability to sufficiently perform multiple roles, and be outfitted with a variety of weapons dependent on tactical requirements. They are also able to be used in atmospheric operations, where they can be used as an alternative to more traditional aircraft. Unfortunately, their size also means that outfitting them with bluespace or warpdrives is useless due to the lack of space for the fuel required for a meaningful jump. Can be crewed by up to six Skrell, with a minimum requirement of two.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ayoni&lt;br /&gt;
| Escort fighter&lt;br /&gt;
| Variable; anti-fighter-focused armaments or point-defence weaponry&lt;br /&gt;
|Only slightly larger than the Eyriqxoq, Ayoni spacecraft are used as escorts for much larger and slower spacecraft within the Qukala, protecting against ships of similar size and incoming missiles. Ayoni can be armed with weapons that focus on disabling other spacecraft or intercepting incoming missiles, and will make up a large part of a Planaq carrier&#039;s complement. While also capable of atmospheric operations, these craft are designed purely with defending other ships during space combat in mind. Ayoni craft have a similar issue to Eyrixox craft in that they are still too small to effectively use warp or bluespace drives, relying on Planaq carriers for long-distance travel. Can be crewed by up to six Skrell, with a minimum requirement of two.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Qrolis&lt;br /&gt;
| Strikecraft&lt;br /&gt;
| Precision weapons and explosives, specialised electronic warfare suites&lt;br /&gt;
| A specialised type of craft, Qrolis spacecraft are equipped with stealth systems that allow for sensor invisibility, advanced technology that can easily decapitate other vessels&#039; computer systems - whilst also protecting against the same kind of intrusion - and a specialised propulsion system that further masks it&#039;s signature. Qrolis have a reputation amongst Marauder groups in the Traverse due to their comparative strength to the retrofitted civilian vessels they face, being able to rapidly descend on an unaware Marauder vessel and disabling it before it can retaliate. In reality, Qrolis are not particularly outstanding in performance compared to other Skrellian vessels, with their use of stealth technology being the reason why they have such an edge against Marauder vessels. Despite the reputation of these crafts, they are expensive to build, maintain, and train pilots for in comparison to the similarly-sized Ayoni or Eyriqxoq spacecraft, making them a rare sight outside of important battles or shows of force by the Qukala. Like other spacecraft of similar size, the Qrolis are incapable of independent warp or bluespace travel. Intended to be crewed by up to four Skrell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Fexeq&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Missiles, energy-based weaponry, torpedos&lt;br /&gt;
| Fexeq spacecraft are considerably larger than the craft above, with the role of acting as larger versions of Ayoni spacecraft; while Ayoni are outfitted for anti-fighter and anti-missile operations, the Fexeq-type ships are responsible for escorting larger vessels in a fleet against ships of equivalent or greater size. These ships make up the bulk of the Qukala navy, and are armed primarily with missiles and energy-based weapons capable of engaging most forms of spacecraft, while a few Fexeq in any given fleet may also carry torpedoes for heavier targets. While not intended to be carriers, some Fexeq craft do have limited space for fighter craft to dock, allowing them to lead patrols independent of the main fleet if required. Outside of patrols or combat, Fexeq craft are deployed to protect installations within the Qukala-Median Treqki. Because of their size, they are incapable of atmospheric operations. Crews vary in size depending on the ship&#039;s current assignment but can be safely operated with a skeleton crew numbering in the dozens, while a full crew compliment can be in the low hundreds depending on how many systems are installed on the vessel.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Qaqii&lt;br /&gt;
| Cruiser&lt;br /&gt;
| Missiles, energy-based weapons, cannon batteries&lt;br /&gt;
| The largest spacecraft after the Planaq, Qaqii have the ability to perform multiple roles where firepower, as opposed to precision, is required. Qaqii are usually employed against large opposing spacecraft, heavily fortified static targets, and to a lesser extent as psychological tools when dealing with planetary unrest in the Traverse. They employ the same weapons as destroyers, but scaled up to account for their increased size, along with one of the rare examples of Skrell utilising ballistic weaponry. While missiles and energy-based weapons are the standard in the Qukala, Qaqii will also utilise cannon batteries intended for use against static targets, or rarely against ships if heavily outmatched and desperate. Just like the Fexeq destroyers, these spacecraft are unable to perform atmospheric operations. Qaqii cruisers, while larger, require around the same amount of crew as Fexeq destroyers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Planaq&lt;br /&gt;
| Carrier&lt;br /&gt;
| Short-range weapons, point-defence systems&lt;br /&gt;
| The largest spacecraft deployed throughout the Qukala, Planaq craft act as the carriers and flagships for Qukala fleets. Although lightly armed in comparison to other vessels, they do have a small array of weapons intended to protect against incoming fire or harassers that get too close to the ship. The main &#039;weapon&#039; of the Planaq is its multiple decks of hangar bays that house and maintain the fighter craft assigned to the carrier. Planaq craft are rarely utilised outside of major military operations, and are instead relegated to patrolling the inner systems or the Qukala-Median Treqki. While unable to perform atmospheric operations itself, these vessels will enter orbit while their fighters enter the planet&#039;s atmosphere. The crew required to effectively operate one of these vessels is in the thousands, although realistically only around a thousand crewmembers will operate a Planaq carrier when the ship isn&#039;t assigned to a mission. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Priiq&lt;br /&gt;
| Battlecarrier&lt;br /&gt;
| Drone fabrication bays, short-range weapons, point-defence systems, unknown other armaments&lt;br /&gt;
| Information regarding Priiq battlecarriers is scarce, with the Federation only providing the bare minimum necessary to convey the capabilities of the class to its adversaries. Only one ship of this type is known to exist: the NFV Qheles, which can be found mothballed in orbit of Qerrbalak unless required. From recent events where the NFV Qheles was deployed against Admiral Beauchamp, a former warlord in the Human Wildlands, it can be inferred that a typical Priiq vessel with have drone fabrication bays, short-range weapons, and other secondary systems typical of large vessels of its size. It can also be inferred that due its size it cannot perform atmospheric operations. It is unknown if there are proper hangar bays similar to Planaq carriers or how many crew members are required to man it. Considering its rare usage, as well as comments by Weashbi Jrugl that it would be difficult to maintain it during the current phoron crisis, it can be assumed that the resources required to operate and maintain such a large vessel are almost prohibitively expensive. The Nralakk Federation is known to not allow crewmembers to leave the Federation if they worked aboard these vessels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Calendar System==&lt;br /&gt;
&lt;br /&gt;
Long before Skrell began to establish permanent cities, they developed an intricate calendar system based on the stars and [[Skrell_Faith#Shared_Constellations|constellations]] seen from Qerrbalak. Today this system is known as the Nral-oqq, or Nrallak Year, and is the basis for Nralakk Standard Time which all planets within the Federation follow alongside their own local systems.&lt;br /&gt;
&lt;br /&gt;
The Nralakk calendar is divided into &#039;&#039;&#039;‘viq&#039;&#039;&#039;, &#039;&#039;&#039;‘viqi&#039;&#039;&#039;, and &#039;&#039;&#039;-qog&#039;&#039;&#039;, which make up the days, weeks, and months of the &#039;&#039;&#039;-oqq&#039;&#039;&#039;, or year respectively. Within the Nralakk Standard system, there are seven days in a week, eight weeks in a month, and six months in a year.&lt;br /&gt;
&lt;br /&gt;
Months in the year can either be within the &#039;&#039;&#039;Qu-Paalq&#039;&#039;&#039; or &#039;&#039;&#039;Lu-Paalq&#039;&#039;&#039; seasons, also known as &#039;&#039;&#039;Warm Currents&#039;&#039;&#039; or &#039;&#039;&#039;Cold Currents&#039;&#039;&#039;, and will typically be associated with constellations that can be best seen during the month. On other planets, it’s common to see completely different calendar systems being used locally alongside the Nralakk Standard, with months and weeks being removed or added depending on circumstances. Months may also have different constellations that are associated with them; the months and their constellations below are from the [[Qerrbalak]] calendar:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Slaq-qog&#039;&#039;&#039;, the first month of the Nral-oqq. This month marks the start of the new year, as well as the new Qu-Paalq season. Average temperatures on Qerrbalak can reach up to 37 degrees, accompanied by an average 60% humidity as a result of Slaq-qog following the end of the previous year&#039;s Lu-Paalq. The most prominent constellation that the Skrell attribute to this month is the Hatching Egg, which is usually associated with new beginnings, youth, and joy. As a result, this is typically the month where Skrell are expected to undertake new hobbies or create resolutions for themselves to follow for the new year. Slaq-qog is also the month where most Skrellian births will occur.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avroxi-qog&#039;&#039;&#039;, the second month of the Nral-oqq. Falling further into the Qu-Paalq, temperature and humidity during this month are meant to rise, with the year’s peak humidity and temperatures usually being recorded near the end of the month. Temperatures on Qerrbalak can get as high as the low 40’s and humidity typically stays constant at around 90%. The Qu’Poxii is the brightest constellation that can be seen during Avroxi-qog on Qerrbalak, which has created a tradition where Skrell are encouraged to form quyas. This tradition has made the month the ‘month of love’ in Skrellian culture, and has resulted in Avroxi-qog being the month where most Skrell will lay their eggs so that they will hatch during Slaq-qog.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Phaka-qog&#039;&#039;&#039;, the third month of Nral-oqq. The first half of Phaka-qog is where Qu-Paalq ends, with the second half being the start of Lu-Paalq. Temperatures begin to cool at the start of the month, with the hot humid weather gradually getting cooler as Phaka-qog draws to a close. The Stormcloud can be seen best on Qerrbalak during this month, representing the change from clement weather to the planets famous tropical storms and maelstroms.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xepus-qog&#039;&#039;&#039;, the fourth month of Nral-oqq. The month is typically where temperatures are well into local Lu-Paalq season standards, with Qerrbalak seeing temperatures reaching as low as 32 degrees with 51% humidity and its signature tropical storms starting to form. The most prominent constellation for this month on Qerrbalak is the Island, resulting in the month being one where Skrell are compelled to reflect on themselves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yonio-qog&#039;&#039;&#039;, the fifth month of Nral-oqq. Yonio-qog will typically be where a planet’s coldest days will fall; Qerrbalak can see temperatures sitting at 25 degrees with 46% humidity, with even more severe weather. Associated with Yonio-qog is the Gnarled Tree constellation, which represents age, wisdom, and oftentimes tradition. Most celebrations related to anniversaries or quyas are celebrated around this time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Loroq-qog&#039;&#039;&#039;, the sixth and final month of Nral-oqq. The last month that’s associated with the Lu-Paalq season. Temperatures start to slowly rise before quickly increasing as the new year begins. Temperatures can reach as high as 34 degrees with 57% humidity very quickly during Loroq-qog on Qerrbalak. The Void is associated with this month the most, resulting in most Skrell associating the month with death or rebirth depending on their experiences during the year.&lt;br /&gt;
&lt;br /&gt;
== The Archive Project ==&lt;br /&gt;
&lt;br /&gt;
The Skrell as a species have existed for millennia, their recorded [[Skrell_History|history]] reaching further than any other species originating from the Spur. Soon after the Confederation of the Three became the Nralakk Federation, a united effort was made to collate and archive as much of this history as possible in a centralised location, resulting in the creation of the Tzqul Archive, named after one of the founding Commonwealth nations that formed the Nralakk Federation. The Tzqul Archive was unfortunately encrypted by Glorsh-Omega shortly before its disappearance, which resulted in the archive being considered effectively lost by the Skrell. This event is almost universally considered a massive loss by the Skrell, with most of their ancient history essentially erased.&lt;br /&gt;
&lt;br /&gt;
Soon after the Nralakk Federation was reunited after the &#039;&#039;&#039;Tresja Agreement&#039;&#039;&#039;, an annual attempt to open the archive using crowdsourcing was organized, known as the [[Warbling_:_The_Musical|Tzqul Archive Challenge]]. The challenge utilises the competitive nature of the Skrell to come up with solutions to the Archives encryption, but so far attempts to access the archive have failed. Along with this, a massive project was authorised by the Federation Government to establish new archives across Federation space, allowing for a more decentralised archiving of the species history and knowledge. &lt;br /&gt;
&lt;br /&gt;
While the primary objective of this project is the archiving of the collective knowledge and history of the species, the projects secondary objective is to ensure that everyone is able to reasonably access this information. With this in mind, every archive has been organised into a user-friendly library, with holographic screens that can access any digital data stored within the archive. These screens tend to be set up along with the relevant physical displays and showcases for that archive for visitors to browse at their own leisure, such as replica warp drives for the planned &#039;&#039;&#039;Interstellar Travel Archive&#039;&#039;&#039;. While the facilities are designed for ease of access for visitors, they are also built like fortresses, with the facilities expected to survive centuries of disuse and lack of maintenance.&lt;br /&gt;
&lt;br /&gt;
=== Qeblak’i and Weishii’i Archives ===&lt;br /&gt;
&lt;br /&gt;
The Qeblak’i and Weishii’i Archives were the first two facilities established after the archive project was announced, and were considered a priority by the Grand Council due to the significance of religion in Skrellian culture. Completed in &#039;&#039;&#039;2257&#039;&#039;&#039;, these two archives act as repositories for any information of significance to the Qeblak or Weishiii faiths. Both are situated on [[Qerrbalak]], with the Qeblak’i archive found in the centre of &#039;&#039;&#039;Kal’lo&#039;&#039;&#039;, and the Weishii’i archive located in the mountain ranges west of &#039;&#039;&#039;Qe’blak’qlip&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Qeblak&#039;i Archive ====&lt;br /&gt;
&lt;br /&gt;
The Qeblak’i Archive can be described as a mix of a library, priory, and study hall, with its maintainers all being members of the Qeblak faith. Its workers are selected from the clergy and are mostly made up of Starsquires, specifically those who are training to become Starkeepers. The Qeblak’i archive also acts as the permanent residence for the Qe’Kasho, or Starseeker, the figurehead and main authority for the Qeblak faith.&lt;br /&gt;
&lt;br /&gt;
The duty of these archivists is to receive, organise, and ultimately archive any information pertinent to the faith that is sent to them by Observatory Domes all over the Spur. Typically, this knowledge is in the form of divinations, local constellations of importance, and theological debates related to the Qeblak faith. The archive itself is maintained by followers of Qeblak, but it also receives aid from the Federation Government when required such as funding. Other than this, however, the inhabitants of the archive strive to be as independent as possible, to ensure that the facility is able to carry on functioning in the event of a crisis.&lt;br /&gt;
&lt;br /&gt;
==== Weishii&#039;i Archive ====&lt;br /&gt;
&lt;br /&gt;
The Weishii’i Archive is more secular in function than the Qeblak’i archive due to the religion&#039;s general view on consecrated buildings. Because of this, the Weishii’i archive is maintained by a team of Federation clerks and functions more like your average workplace than a monastery. &lt;br /&gt;
&lt;br /&gt;
Much like the Qeblak’i archive, the Weishii’i archives primary function is to archive anything related to the Weishii faith. This knowledge is more spiritual and philosophical in nature, with proverbs and copies of the texts written by Masters being the main things archived in the facility. Although members of the faith do not particularly care for established buildings centred around the faith, many Masters have agreed to send this information to the Weishii’i archive out of politeness, collecting what they can as they perform their &#039;&#039;&#039;Kon’ra’Qii&#039;&#039;&#039; tours. The Weishii’i archive is not considered as ‘complete’ as other archives are because of the nature of the faith and the lack of cooperation by its followers, with many believing it to be a pointless endeavour.&lt;br /&gt;
&lt;br /&gt;
=== Other Established or Planned Archives ===&lt;br /&gt;
&lt;br /&gt;
There are several other archives built as part of the ongoing project, as well as many others that are under construction or still in the planning stages. The cost of building and maintaining these archives is extraordinary, as they are built to exact specifications that would allow the facilities to survive both natural and man-made disasters. The combined planning and investment required can mean it can take decades for a single facility to be completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qerr’Malic Archive&#039;&#039;&#039; - Completed in &#039;&#039;&#039;2390&#039;&#039;&#039;, the Archive on [[Qerr%27Malic|Qerr’Malic]] acts as a repository for the cultural history of the Skrell. This archive is unique in that it has been designed as a tourist attraction similar to other venues found on the moon, with showcases for art, music, and other media being prominent. The facility also houses indoor dining facilities for visitors, as well as viewing rooms for Skrell cinema, both old and modern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oqraxo Archive&#039;&#039;&#039; - Completed in &#039;&#039;&#039;2278&#039;&#039;&#039;, the Oqraxo Archive is named after the archology it resides in on [[Aliose]]. This archive is technically two facilities: one which works closely with the Aliose University of Medical Sciences to archive medical knowledge, while the other acts as an archive detailing the history of Skrell from Glorsh-Omega onwards. The historical facility was an addition made long after the medical archive was constructed, with the inhabitants of Aliose being the main supporters of it due to their role in establishing the organised resistance movement against Glorsh-Omega.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weibi Archive&#039;&#039;&#039; - Completed in &#039;&#039;&#039;2285&#039;&#039;&#039;, the Weibi archive is located in the town of Weibi on [[Aweiji]], and acts as an archive of agricultural science. The facility works closely with the agricultural sector of Weibi, cataloguing and storing examples of most Skrellian plant life grown both on Aweiji and elsewhere in the Federation. There is also a massive seed bank located deep underneath the facility, ensuring that viable samples of all known plantlife in the Federation are preserved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waughai Archive&#039;&#039;&#039; - Completed in &#039;&#039;&#039;2331&#039;&#039;&#039;, the [[Notable_Skrell_Systems_and_Locations#Waughai|Waughai]] archive acts as a general archive for all engineering techniques and the technology used by the Skrell. The Waughai archive currently has a planned expansion for a new Depth College focusing on engineering, which will utilise its library of engineering knowledge as a tool to teach students.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interstellar Travel Archive&#039;&#039;&#039; - Planned to be finished before the next century at the latest, this archive will focus on forms of travel used by the Federation, as well as housing examples of warp and Bluespace drives used at different points of the species history. Currently, the archive has not been designated a planet to be built on, and debates are still underway on where to build this archive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diulszi Archive&#039;&#039;&#039; - The Diulszi Archive is unique in that it will be jointly maintained by both the C’thur and the Nralakk Federation on Diulszi, in the [[Notable_Skrell_Systems_and_Locations#Glorashi|Glorashi system]]. The purpose of this archive will be to store most information related to the secondary species of the Nralakk Federation, including culture, history, and the events of first contact with the species. Construction of the archive began in early &#039;&#039;&#039;2462&#039;&#039;&#039;, and with the combined Vaurca and Skrellian workforce it is expected to be completed within the decade.&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Citizenship&amp;diff=34805</id>
		<title>Guide to Citizenship</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Citizenship&amp;diff=34805"/>
		<updated>2024-11-30T06:59:35Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: soc cred&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==[[Republic of Biesel]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* No application fee.&lt;br /&gt;
* Loose background check.&lt;br /&gt;
* Lasts up to 6 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* Tourism visas are easy to acquire.&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in Republic of Biesel for at least 2 years (if not a IPC), or having served in [[Tau Ceti Foreign Legion]] for at least a year.&lt;br /&gt;
* Able to speak Tau Ceti Basic.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
* A ceremony where you pledge loyalty to Tau Ceti.&lt;br /&gt;
* Dionae have additional requirements that need to be met to apply for citizenship. Dionae must be chipped, and register their gestalts with the Republic of Biesel. Mergings and splittings are not regulated by statute, but instead by employment contracts.&lt;br /&gt;
&lt;br /&gt;
=== Note ===&lt;br /&gt;
&lt;br /&gt;
* You have to choose between a Sol or Biesel citizenship if you were a Tau Ceti resident in 2452 - if you have not moved out in 2 years after [[Republic of Biesel#History|Tau Ceti&#039;s declaration of independence]], your Sol citizenship is invalidated.&lt;br /&gt;
* On December 3rd 2464 many were forced to elect to pursue either a Biesellite or Solarian citizenship if they reside on either [[Mictlan]] or [[Port Antillia]]. There is a twelve-month grace period following this, and those that wish to maintain Solarian citizenship must adhere to visa requirements for the Republic of Biesel should they wish to work or reside within it on December 3rd 2465. They do not need to meet any requirements to get Biesellite citizenship if they were born on either of the aforementioned planets.&lt;br /&gt;
&lt;br /&gt;
==[[Sol Alliance]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 600 credits.&lt;br /&gt;
* Lasts up to 2 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* An interview about your background and reasons for coming into Sol Alliance space. This interview is known to be very strict, and many visa applications are denied - but experienced specialists and businesspersons have preference. The interview is not required for Skrell.&lt;br /&gt;
* Documents proving your reason of stay in Sol space - education certificate, proof of relatives in Sol, etc., or a visa recommendation from a [[NanoTrasen Liaison#Sol Consular Officer|certified Solarian diplomat]].&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in Sol Alliance for at least 5 years.&lt;br /&gt;
* Disallows dual citizenships except with [[Eridani Federation]]. Getting a Sol Alliance citizenship makes your other citizenships invalid. Applicants who wish to keep their citizenship are able to apply for residency.&lt;br /&gt;
* Applicants applying for residency must live in the Solarian Alliance and have gainful employment and/or be enrolled in school, either through existing programmes or as an individual.&lt;br /&gt;
* Must speak Sol Common fluently.&lt;br /&gt;
* A background check. Must also have not have committed any crimes during your stay in Sol Alliance space.&lt;br /&gt;
* A test on Sol Alliance law and history.&lt;br /&gt;
* Tajara and IPCs need not apply.&lt;br /&gt;
* As of 2463, any citizen wishing to renounce their citizenship must pay a fee equal to 15% of their annual income. Failure to pay this fee means the renouncement will not be recognized as valid by the SCC. This measure does not affect dual citizenship with the Eridani Corporate Federation.&lt;br /&gt;
* As of 2463, any citizen that is a former employee of an SCC affiliate who leaves the Alliance for work must maintain a Solarian Citizenship and residence, and will be subject to all taxes to their property and income typical of a citizen working within the Alliance.&lt;br /&gt;
&lt;br /&gt;
==[[Eridani Federation|Eridani Corporate Federation]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 600 credits per month of stay.&lt;br /&gt;
* Indefinite duration as long as it is paid for.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* An application fee of 750000 credits. You may receive discounts by working in Eridani Federation space, which can potentially reduce this fee to zero after several years of work.&lt;br /&gt;
* Must sign an Eridani Federation citizenship contract.&lt;br /&gt;
* Allows dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Republic of Elyra]]==&lt;br /&gt;
Vaurca are not allowed to enter Elyran space.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 250 credits.&lt;br /&gt;
* Lasts up to 4 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* Documents proving your reason of stay in Elyran space - education certificate, proof of relatives in Elyra, etc.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in the Republic of Elyra for at least 3 years.&lt;br /&gt;
* Must speak Elyran Standard proficiently.&lt;br /&gt;
* A background check. Must have not committed major crimes during your stay in Republic of Elyra.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Empire of Dominia]]==&lt;br /&gt;
Synthetics are not permitted entry into Dominian space. Current Dominian state policy is to deport synthetics found in Dominian space, but destroying them is not illegal nor uncommon either.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 320 credits.&lt;br /&gt;
* Lasts up to 5 years for work visas, up to 6 months for tourists and visitors.&lt;br /&gt;
* Thorough background check.&lt;br /&gt;
* Must not own synthetics.&lt;br /&gt;
* Skilled workers have preference.&lt;br /&gt;
* Tourism visas are easy to acquire, but require an escort at all times by a Dominian citizen.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* May be invited to become a citizen by at least two members of a [[Empire of Dominia Great Houses|Great House]] who are House Nobles or higher, as well as a [[Moroz Holy Tribunal|Priest or Priestess]] of the Tribunal. This also makes you an affiliate of said Great House. &lt;br /&gt;
* Citizenship can also be earned by serving in the Imperial military for five years.&lt;br /&gt;
* Citizens must swear an oath of loyalty to Goddess and Emperor.&lt;br /&gt;
* Thorough background check.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Does not allow any dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Coalition of Colonies]]==&lt;br /&gt;
A visa is not necessary to visit the Coalition of Colonies.&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* An application fee of 100 credits.&lt;br /&gt;
* New citizens must reside in the Coalition of Colonies for at least 2 months out of the year for five years.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
While these requirements hold true for most planets within the Coalition, the planet of Konyang has it&#039;s own requirements, which it refuses to compromise on. Konyang&#039;s requirements can be found [[Konyang#Konyang_and_the_Coalition |&lt;br /&gt;
here.]]&lt;br /&gt;
&lt;br /&gt;
==[[People&#039;s Republic of Adhomai]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 150 credits.&lt;br /&gt;
* Lasts up to 4 years for work visas, up to 6 months for tourists and visitors.&lt;br /&gt;
* Background check performed by government officials.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Any Tajara, despite their origin, is able to request citizenship, as the People&#039;s Republic claims that all members of the Tajaran species are its rightful citizens.&lt;br /&gt;
* Allows dual citizenship. However, Republican citizenship can not be abdicated - which makes you permanently unable to apply for a Sol, Democratic People’s Republic of Adhomai, and New Kingdom of Adhomai&#039;s citizenship.&lt;br /&gt;
* Non-Tajara are able to apply, but the applicant must be accepted by various governmental committees and pass a thorough background check.&lt;br /&gt;
&lt;br /&gt;
==[[Democratic People&#039;s Republic of Adhomai]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 150 credits.&lt;br /&gt;
* Work visas, with the exception of those granted for working in [[Crevus]], can only be issue to Tajara.&lt;br /&gt;
* Lasts up to 2 years for work visas, up to 3 months for tourists and visitors. Tourists visiting [[Crevus]] can acquire visas lasting up to 7 months.&lt;br /&gt;
* Background check performed by government officials.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Any Tajara, despite their origin, is able to request citizenship, as the Democratic People&#039;s Republic claims that all members of the Tajaran species are its rightful citizens.&lt;br /&gt;
* Allows dual citizenship. However, Democratic People’s citizenship can not be abdicated - which makes you permanently unable to apply for a Sol, Republican, and New Kingdom citizenship.&lt;br /&gt;
* Only Tajara are able to apply.&lt;br /&gt;
&lt;br /&gt;
==[[New Kingdom of Adhomai]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 150 credits.&lt;br /&gt;
* Lasts up to 3 years for work visas, up to 5 months for tourists and visitors.&lt;br /&gt;
* Background check performed by government officials.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Any Tajara, despite their origin, is able to request citizenship, as the New Kingdom claims that all members of the Tajaran species are its rightful citizens.&lt;br /&gt;
* Allows dual citizenship. However, New Kingdom&#039;s citizenship can not be abdicated - which makes you permanently unable to apply for a Sol, Republican, and Democratic People’s Republic citizenship.&lt;br /&gt;
* Citizenship can also be earned by serving in the Imperial Volunteer Alam&#039;ardii Corps for three years.&lt;br /&gt;
* Nobility are not allowed to have multiple citizenships. Abdicating any other affiliation is necessary to be granted a title.&lt;br /&gt;
* Non-Tajara are able to apply, but only Tajara can be granted nobility titles.&lt;br /&gt;
&lt;br /&gt;
==[[Unathi|Izweski Hegemony]]==&lt;br /&gt;
Feudal government is always an arrangement between individuals, not between nation-states and citizens. Citizenship as it is in the rest of the galaxy is a relatively alien concept to unathi, and they&#039;ve had to awkwardly integrate it into their existing systems; modern citizenship only comes into play when interacting with other civilizations outside the Hegemony.&lt;br /&gt;
&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* Applications are handled by Lords (or officials working on their behalf) and fees vary; usually between 0 - 2,000 depending on how the Lord wishes to control an influx of new arrivals to their fief. &lt;br /&gt;
* A Hegemonic work Visa outlines a set number of hours you owe your Lord alongside the regular work you are doing with a Guild. This means that you owe X hours of labor directly to the Lord that they can call on you to do at any time. (Consider this a form of on-call community service.)&lt;br /&gt;
* Documents proving that you are an upstanding person worthy of entering a Contract with a Lord; criminal records, work histories, etc. Your mileage may vary.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
==== Feudal Citizenship ====&lt;br /&gt;
* Citizenship can be given by any Lord within their territory, and such granted citizenships are always recognized by the Izweski.&lt;br /&gt;
* If born to Hegemonic citizens, you inherit the citizenship status of your Clan-Lord, father, or mother, in that order, until you are 18 and negotiate your citizenship as a legal adult.&lt;br /&gt;
* The same requirements as a visa&lt;br /&gt;
* Feudal Citizens are obligated to their lord, and must be able to fulfill X hours of labor a month, or be called into the local Levy.&lt;br /&gt;
* Feudal Citizens cannot be dual citizens.&lt;br /&gt;
* Feudal Citizens are comprised of Unathi peasantry, mostly found on Moghes.&lt;br /&gt;
* Guwans cannot be citizens, and becoming one strips you of all your legal rights, making anything you do ad hoc with no legal protections.&lt;br /&gt;
More information about feudalism and society can be found [https://wiki.aurorastation.org/index.php?title=Unathi#Feudalism_and_Society| here].&lt;br /&gt;
&lt;br /&gt;
==== Izweski Citizenship ====&lt;br /&gt;
* Izweski Citizenship must be applied for at any establishment representing the Hegemonic Master of Rivers, with an application fee of 500 credits.&lt;br /&gt;
* Izweski Citizenship releases one from any obligations to local lords, instead obligating them directly to the Hegemon.&lt;br /&gt;
* Applications must state a reason for applying for Izweski Citizenship, such as migrating out of the Hegemony, or wishing to work around the spur.&lt;br /&gt;
* The same requirements as a visa are needed.&lt;br /&gt;
* Izweski Citizens can become dual citizens.&lt;br /&gt;
** Under Solarian Law, Ouerean humans who have an Izweski Citizenship must forfeit their alliance citizenship.&lt;br /&gt;
* Officially recognized as Hegemonic citizens by the other powers of the spur, and needed to travel/work outside the Hegemony as a legal citizen of it.&lt;br /&gt;
* Izweski Citizenship must be renewed every 2 years by Izweski consulars or other diplomats.&lt;br /&gt;
* Izweski Citizenship is automatically given to residents of Ouerea, and the nobility.&lt;br /&gt;
* Guwans can not be citizens.&lt;br /&gt;
&lt;br /&gt;
==== Stateless Unathi Citizens ====&lt;br /&gt;
As a result of the mess of trying to integrate the feudal system with a modern version of citizenship, there are many individuals who do not fit into either category, or any state citizenship at all. These are referred to by many as Stateless Citizens, the most notable group of whom are Guwan. Their treatment varies from location to location, but in the Republic of Biesel, and by extension aboard the SCCV Horizon, the law states the following.&lt;br /&gt;
* Stateless Unathi Citizens are to be considered to still hold their previous citizenship for all matters of deportation or criminality.&lt;br /&gt;
* Stateless Unathi Citizens are not afforded any protections that may be offered to those of their previous citizenship.&lt;br /&gt;
* Stateless Unathi Citizens who acquire citizenship in the Republic of Biesel, or another recognised state, will no longer be considered to fall under this category.&lt;br /&gt;
&lt;br /&gt;
==[[Nralakk Federation]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
*Application fee of 200 credits for non-priority work visas, no application fee for priority visas or visitor visas.&lt;br /&gt;
*Extensive background checks for worker visas, average background checks for visitor visas, minimal background checks for visitor visas to Qerr&#039;Malic.&lt;br /&gt;
*Work visas last for ten to twenty years. Visitor visas last for a year. Qerr&#039;Malic visas last for three months.&lt;br /&gt;
*Interviews for both visas can be done at the nearest consulate or embassy, holo-vid interviews are available if this is not possible.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
*Must have lived in the Federation for no less than five years.&lt;br /&gt;
*Must be able to read Nral&#039;Malic at the minimum. If applicants are biologically unable to speak Nral&#039;Malic, an on-person translator or translator implant is enough.&lt;br /&gt;
*Does not allow dual citizenship. Applicants who wish to keep their citizenship are able to apply for residency.&lt;br /&gt;
*Applicants applying for residency must live in the Nralakk Federation and have gainful employment and/or be enrolled in school, either through existing programmes or as an individual.&lt;br /&gt;
*Must pledge allegiance to the Federation and must forswear any previous morals or activities that are considered negatives by the Federation. Only applies to citizenship applications.&lt;br /&gt;
*Must go through a rigorous series of background checks, civics knowledge tests, and a personality interview with a 90% or above approval rating.&lt;br /&gt;
*During the application process, applicants will be given a probation officer to liaise with who will monitor their activity. Behaviour that is deemed unacceptable by Federation standards will invalidate your application. This probationary period will continue for up to two years after citizenship/residency is received.&lt;br /&gt;
*C&#039;thur and Diona receive the same citizenship as Skrell due to their status as integrated secondary species, and other species receive a &#039;Non-Secondary Species&#039; variant citizenship that comes with a fixed [[Nralakk_Federation#Uncategorised|Social Compatability Index]] category. Those with residency are given the same SCI category. IPC&#039;s are illegal within the Federation.&lt;br /&gt;
*Nralakk citizenship cannot be renounced by Skrell, as the Federation considers all Skrell to be citizens. Other species can renounce their citizenship; the individual will be banned from travelling within the Nralakk Federation until they undergo a mandatory [[Nralakk_Federation#Tertiary_Numericals|rehabilitation programme]]. The individual will also be put on [[Nralakk_Federation#Public_Display|public display]].&lt;br /&gt;
*Some nations offer protections to native-born Skrell, but not to those born in the Federation; in the Coalition of Colonies this varies by planet, and the Republic of Biesel requires Skrell not born within the Republic to be enlisted or have been enlisted with the Tau Ceti Foreign Legion. For more details, see below.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Nralakk Federation and Citizenship====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
All Skrell throughout the Orion Spur are considered citizens by the Nralakk Federation, and the Federation encourages Skrell born outside of its borders to take advantage of this; all Skrell are eligible to apply for a Federation passport, be enrolled in the Social Compatability Index, and officially become citizens of the Federation. This also comes with its own drawbacks, however, as Skrell born outside the Federation may have protections against official actions by the Nralakk Federation, such as deportation, but officially becoming a Federation citizen puts these Skrell in the same position as those born within the Federation. This policy is at least partially recognised by the other nations of the Spur; the [[Sol Alliance]], as a result of its ties to the Nralakk Federation and its xenophobic attitude, is well-known for supporting this policy, while the Republic of Biesel requires Skrell not born within its territory to serve within the Tau Ceti Foreign Legion before being offered the same protection as its native Skrell citizens, encouraging Skrell refugees from the Federation to enlist. The Coalition of Colonies has no official policy; protections will vary by member planet.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==[[The Consortium|Consortium of Hieroaetheria]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
&lt;br /&gt;
*An application fee of 500 Credits for non-priority work visas. 350 Credits for priority work visas.  They last between 36 to 60 months, depending on what a person opts for. &lt;br /&gt;
&lt;br /&gt;
*An application fee of 350 Credits for visitor visas. These typically last for 6 months. &lt;br /&gt;
&lt;br /&gt;
*Background checks will be done for every visa. &lt;br /&gt;
&lt;br /&gt;
===Citizenship Requirements===&lt;br /&gt;
&lt;br /&gt;
*Must have lived in the Consortium, for a continuous period, of at least 5 years. &lt;br /&gt;
&lt;br /&gt;
*Must be able to fluently engage in either Rootsong, Tau Ceti Basic or Nral’malic. &lt;br /&gt;
&lt;br /&gt;
*An application fee of 5000 Credits must be paid; or must show gainful employment within the Consortium for a period of no less than 24 months. &lt;br /&gt;
&lt;br /&gt;
*Vigorous background checks and interviews, depending on the background checks, can expect between 1 to 3 interviews. &lt;br /&gt;
&lt;br /&gt;
*Dependents must be cited. Failure to cite dependents will result in a denial of the application. &lt;br /&gt;
&lt;br /&gt;
==[[Eternal Republic of the Ekane]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
&lt;br /&gt;
*Non-Dionae will not be issued Visas. &lt;br /&gt;
&lt;br /&gt;
*Dionae that wish to visit the Eternal Republic must undergo several interviews with religious authorities, and provide proof of their reason to visit. &lt;br /&gt;
&lt;br /&gt;
*There is no application fee. &lt;br /&gt;
&lt;br /&gt;
=== Citizenship Requirements ===&lt;br /&gt;
&lt;br /&gt;
*Non-Dionae will not be awarded Citizenship or Residency. &lt;br /&gt;
&lt;br /&gt;
*Must provide proof of a Dionae’s belief in the Eternal, one of the three branches. &lt;br /&gt;
&lt;br /&gt;
*Must provide proof of being able to acquire gainful employment within the Eternal Republic. &lt;br /&gt;
&lt;br /&gt;
*Must have resided within the Eternal Republic for a period of no less than 5 years. &lt;br /&gt;
&lt;br /&gt;
*Undergo a religious ceremony in which they pledge faith to the Eternal, and forsake any existing Citizenship. &lt;br /&gt;
&lt;br /&gt;
==[[Union of Gla%27orr]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
&lt;br /&gt;
*Non-Dionae may only apply to visit the Union of Gla’orr, but only for a period of a week. They must also explain fully their reason for visiting and must fulfil the application fee of 10,000 Hieroaetherian Vines to do so. &lt;br /&gt;
&lt;br /&gt;
*There is only one type of visa offered by the Union for Dionae, a Residency Visa. It encompasses the ability to visit, reside and work within the Union. One must undergo extensive background checks and interviews to acquire one. The application fee is 3000 Hieroaetherian Vines. &lt;br /&gt;
&lt;br /&gt;
===Citizenship Requirements===&lt;br /&gt;
&lt;br /&gt;
*Non-Dionae cannot become citizens, or reside within the Union of Gla’orr. &lt;br /&gt;
&lt;br /&gt;
*A Dionae not born in the Union cannot become a citizen. They can, however, reside within the Union of Gla’orr.  &lt;br /&gt;
&lt;br /&gt;
*Pay the application fee for a Residency Visa. &lt;br /&gt;
&lt;br /&gt;
*Perform a pledge of allegiance to the Union of Gla’orr, and what it stands for. &lt;br /&gt;
&lt;br /&gt;
*Residency Visas last 10 years. One must reapply at the end of the period.&lt;br /&gt;
&lt;br /&gt;
==[[Golden Deep]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
&lt;br /&gt;
*Non-Synthetics can apply but for only monthly visas, and only while sponsored by a merchant or higher class of citizen.&lt;br /&gt;
&lt;br /&gt;
*A fee of 500 credits or equivalent for the application process.&lt;br /&gt;
&lt;br /&gt;
*Pass a financial credit check based off of current station, residency, and citizenship.&lt;br /&gt;
&lt;br /&gt;
*Pass a background check to verify employment and reasoning for entry.&lt;br /&gt;
&lt;br /&gt;
===Citizenship Requirements===&lt;br /&gt;
&lt;br /&gt;
*Non-Synthetics cannot become citizens unless holding familial ties to an existing citizen. &lt;br /&gt;
&lt;br /&gt;
*Must be able to speak the Encoded Audio Language. Packages can be offered for sale. Organics exempt.&lt;br /&gt;
&lt;br /&gt;
*Pass a Financial Responsibility Exam.&lt;br /&gt;
&lt;br /&gt;
*Must have no unreasonable debt, if debt exists, must be sponsored by a Merchant or higher class of citizen to help organize a debt payment plan.&lt;br /&gt;
&lt;br /&gt;
*Pass a background check that requires the submittal or declaration of criminal and financial records.&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Skrell_Culture&amp;diff=34804</id>
		<title>Skrell Culture</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Skrell_Culture&amp;diff=34804"/>
		<updated>2024-11-30T06:58:53Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
Skrell culture is generally recognised as the thoughts, beliefs, and practices that are most common within their species. Skrell that go against these norms are typically thought of as outliers, and will quickly become ostracized should they not bend and adhere to the society they find themselves in. Those that do not, will commonly find solace within the Traverse or outside of the Nralakk Federation. &lt;br /&gt;
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== Naming System ==&lt;br /&gt;
&lt;br /&gt;
Every Skrell is born with two names, both of them being made up by the Skrell caring for them. These names are not inherited or transferred on marriage - if a Skrell chooses to acquire a surname, they would technically have three names.&lt;br /&gt;
&lt;br /&gt;
Name additions are a common facet of Skrell culture. It is common for a Skrell to add a name or a word to their name at some point in their lifetime. Name additions are added to the end of either name. Skrell traditionally only add one addition to the end of each name. Adding more than one addition to the end of a name is seen as the breaking of an almost sacred tradition as it lowers the significance of all other name additions, and is never authorized by Federation bureaucrats. However, some Skrell outside the Nralakk Federation may choose to do so anyway out of spite, simple ignorance, or other reasons.&lt;br /&gt;
&lt;br /&gt;
The significance of such name extensions varies greatly, but the most basic rule governs pronunciation and helps to suggest the connotation of the addition.&lt;br /&gt;
&lt;br /&gt;
Typically a “&#039;&#039;&#039;-&#039;&#039;&#039;” before an addition denotes a &#039;&#039;&#039;feeling of respect&#039;&#039;&#039;. This is often used with names that are meant to pay remembrance to figures, events, or locations. In spoken Nral&#039;Malic, the presence of a &amp;quot;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;quot; is pronounced by allowing a moment between the Skrell’s original name and the addition. In other words, the dash is treated as if it were a space between two words.&lt;br /&gt;
&lt;br /&gt;
The use of “&#039;&#039;&#039;‘&#039;&#039;&#039;“ before an addition signifies a more &#039;&#039;&#039;personal connection&#039;&#039;&#039; to whatever the addition means to the named Skrell. This is pronounced by simply treating the addition as if it were just a part of the name’s root - or put simply. it is said as if it were one word. This can be a positive or negative association.&lt;br /&gt;
&lt;br /&gt;
If a Skrell considers their addition notable enough, they may choose to translate it to Tau Ceti Basic for their work IDs and records in places where Nral&#039;Malic is not widely spoken. This has only been picking up recently, and is somewhat uncommon.&lt;br /&gt;
&lt;br /&gt;
== Work Ethic ==&lt;br /&gt;
&lt;br /&gt;
Skrell life is highly dependent on the contribution of less-valued, yet highly crucial, manual labour workers. Skrell rarely ever want to work in these roles, but due to species-wide fertility issues, many may feel obligated to &amp;quot;settle&amp;quot; for unsatisfying careers in low-level positions or industries that are key to a functioning modern society. Before Glorsh-Omega, Skrell were able to delegate menial/unskilled work to machines, which allowed them to pursue their dream careers or focus on hobbies. In modern times, however, the State has been forced to incentivise workers into staying in unskilled careers. These Skrellian workers are often pampered by the Government not dissimilarly to primary numericals and idols to encourage them to keep working these jobs, providing them with high pay and workplace amenities such as pools and extensive break rooms.&lt;br /&gt;
&lt;br /&gt;
With the introduction of Dionae and Vaurcae to the Federation, this unskilled labour shortage has been somewhat alleviated. While the Federation still lags behind in manpower and production capacity, the latter being due to the lack of a synthetic workforce common elsewhere in the Spur, the integration of these two species has been vital to the functioning of Federation society. Vaurcae workers, in particular, have been utilised extensively since their integration into the Federation; the C&#039;thur Hive&#039;s ability to produce legions of new workers in a small amount of time has not only made them a common sight in the average workplace, but has secured the species&#039; place in Federation society. The ability for Vaurca to solve the labour crisis in the Federation is limited, however, as regulations regarding the Viax population of the C&#039;thur Hive are strict. There are limits to how many Viax can be working the same shift together if the project is sensitive, such as military installations or facilities that are vital to the Federation, and their Hivenet connection is jammed so that only local, close orders can be sent.&lt;br /&gt;
&lt;br /&gt;
Due to their synthetic-analogue nature, combined with their ability to work long hours and requiring little maintenance, the state has been forced to regulate Viax on multiple fronts; many Skrell believe Viax are too similar to synthetics, their use by the Skrell being seen as poor taste if not abhorrent. Others, specifically [[Nralakk_Federation#Tertiary_Numericals|tertiary numericals]], see Viax as stealing opportunities for social advancement, as their ability to outwork Skrell and the sheer number that can be produced cause fear that Skrell will no longer be able to easily advance in the Social Compatability Index. Viax are seen with suspicion and mistrust by their Skrell coworkers, and regardless of how the individual may feel about the C&#039;thur hive, many Skrell do not look fondly at the role Viax have in the Federation.&lt;br /&gt;
&lt;br /&gt;
Diona, much like Vaurca, have been a boon to the Federation thanks to their traits; members of the species require little in the way of food or amenities, and are immune to radiological and space-based hazards, making them ideal workers in environments deemed too hazardous for Skrell or even Vaurca to work in. The [[Dionae_History#Skrell_History|contributions]] of the Diona species in the reconstruction of the Nralakk Federation post-Glorsh have elevated their position in Federation society, and members of the &#039;&#039;&#039;Conglomerated Choir of Nralakk&#039;&#039;&#039; in particular are looked on favourably near-universally by Skrell. &lt;br /&gt;
== Holidays ==&lt;br /&gt;
=== Qu&#039;qyu-Poxii ===&lt;br /&gt;
&lt;br /&gt;
Generally unofficial events, sometimes planned within groups of friends or with extended family. Qu&#039;qyu-Poxii, or &#039;&#039;&#039;Starlight Gatherings&#039;&#039;&#039;, is a term for various events that follow the periodic observation of meteor showers. Members of the community gathered on the highest natural peaks of their region and spent a few nights observing the various comets that fly through the sky. Some Skrell enjoyed this recluse into nature for a time, but others found it distracting and unnecessary.&lt;br /&gt;
&lt;br /&gt;
This behaviour has changed in the modern-day, becoming an official Federation-sponsored holiday that occurs every year. As it used to, Starlight Gatherings are hosted typically in moist environments with plenty of natural scenery. Skrell across the Orion Spur meet up at these, partaking in food, games, but primarily looking for a potential Qu&#039;Poxii. Existing Starlovers and their Quya also come to these, whether for fun or to strengthen their bonds with each other. It&#039;s not uncommon for even the more reclusive scientists to appear at these events, normally under the guise of &#039;searching for suitable research partners.&#039; Some Listeners are known to appear here, whether pressured enough by their Receiver counterparts, or coming all on their own whether biological reasons or otherwise. In the end, hardly anyone refuses to show up, the intense romantic feelings rippling through the Nlom in planet-spanning proportions. It occurs annually on June 14th.&lt;br /&gt;
&lt;br /&gt;
=== Nioh&#039;Quvuqi ===&lt;br /&gt;
&lt;br /&gt;
As creatures of the sea, Skrell have an innate connection to the tides, and as such, the moon. Bi-annually, during the equinoxes, Skrell will prepare a celebratory dinner privately in their homes. This is viewed as a time for families to come together and bond, and generally isn’t a publicly enjoyed holiday. An important staple of this holiday is the preparation of &#039;&#039;&#039;Aqoliz&#039;&#039;&#039;, a type of soft sea-mollusc, to be enjoyed. The Skrell are expected to give praise to the notable moons within the Nralakk Federation, mostly Qerr&#039;Malic, during the dinner. The celebration has been tracked as far back as seven millennia ago, making it one of the oldest holidays still celebrated within the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
=== Nral&#039;viq === &lt;br /&gt;
&lt;br /&gt;
Nral’Viq, or Federation Week, is a national holiday that celebrates the formation of the Federation in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, along with its re-establishment with the [[Aweiji|Tresja Agreement]]. The celebration lasts throughout the entire week, with various planetary governments organizing parades that typically end in large fireworks. The holiday week is also accompanied by pop-up stores and neighborhood parties. Most events are planned to last the entire week when able, to ensure that everyone is able to participate.&lt;br /&gt;
&lt;br /&gt;
Most Federation citizens will find themselves viewing the parade in their nearest city. Parades consist of floats carrying locally organized art pieces, song and dance performances, and even holographic projectors showing the Federation&#039;s past and current accomplishments. Those who don&#039;t have the time to view the parade will settle for watching it live while at work, or recordings shared on Viv-ID. Almost everyone will be invited to their local community party, which can be as small as an apartment building gathering to as large as a city block party, with everyone coming together and celebrating through various local traditions.&lt;br /&gt;
&lt;br /&gt;
There is an important aspect to this holiday; ‘Origin’ is an important milestone in the life of a Skrell. It is the compelling pilgrimage from their planet or city to the beaches of Qerrbalak, where aeons ago, Skrell walked from the sea onto land. It is a significant reflection for some Skrell, some coming from the pilgrimage changed and focused. Some other Skrell find it a waste of time, and focus on more practical endeavours. However, Origin is crucial to some tourist attractions in Qerrbalak.&lt;br /&gt;
&lt;br /&gt;
A similar holiday occurs on a much smaller scale in the colonies, grouped together as Founding Days. Founding Days are usually less grand than Federation Week, but are still fondly anticipated by the local population. The events are usually kept to smaller community events, unless that year is a milestone for the colony, and only last for a single day.&lt;br /&gt;
&lt;br /&gt;
== Different Eras of Skrell ==&lt;br /&gt;
&lt;br /&gt;
Generational eras work differently for Skrell due to their long lifespan. Pre-Glorsh, it would have been seen as completely normal for there to be age gaps of decades between siblings, with the gaps often being too far apart to consider them part of the same generation as humans define it. Instead, the Skrell use milestones in their society to group Skrell together, with early generational eras typically using technological and societal advancement as markers and dividing them further as time went on. There are currently four generations that exist today:&lt;br /&gt;
=== The Weeping Era (Before 2056 CE) ===&lt;br /&gt;
&lt;br /&gt;
The older Skrell who lived before the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|rule of Glorsh]] would have known Artificial Intelligence as helpful rather than oppressive, treating them as companions, friends, and valued co-workers that assisted in letting the Skrell commit to intellectual pursuits or leisure with almost no need for manual labour. These older Skrell also lived through the whole of the Synthetic Uprising, and today may still hold feelings of anger at being betrayed or sadness and mistrust as a result of the tyrannical rule of Glorsh-Omega. Skrell from this age often have inky black stains around their eyes as a result of the trauma inflicted on them during this period.&lt;br /&gt;
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=== The Collapse Era/Abyssal Era (2056 CE - 2192 CE) ===&lt;br /&gt;
&lt;br /&gt;
Skrell born or living during the Age of Synthetic Oppression may have never been told that AI were originally helpful constructs, allowing the species to advance exponentially since their inception. These Skrell may only see Artificial Intelligence as &#039;&#039;&#039;hateful&#039;&#039;&#039; or &#039;&#039;&#039;disgusting&#039;&#039;&#039; things that know only to subjugate organic life - their rule often involving &#039;&#039;&#039;death&#039;&#039;&#039; and grand, enigmatic designs unknowable to everyone except them. These Skrell would have been forced into hard labour by the AI overlord, freedom fighters attacking synthetics and smuggling Skrell to safety, salvagers, Doctors, cowards, thousands of different things either under command of Glorsh-Omega - or plotting its demise in secrecy, away from its watchful eye. Glorsh ensured its eyes spread into Skrell as well, however, convincing some to turncoat against their race in exchange for the promise of safety. Those who decided to collaborate with Glorsh are hated almost universally, and face the risk of being arrested if found. Many collaborators have been permanently interred in cryogenic stasis as punishment for their crimes, but some managed to escape to other regions of the Spur and may still be alive to this day.&lt;br /&gt;
&lt;br /&gt;
=== The Supernova Era (2192 CE - 2245 CE) ===&lt;br /&gt;
&lt;br /&gt;
The Supernova Era marks the age of reconstruction, with the [[Skrell_History#Recent_History|reformation of the Federation]] after the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu Supernova]]. It is defined as a time of &#039;&#039;&#039;little births&#039;&#039;&#039;; the machinations of Glorsh-Omega involved giving Skrell an unknown inoculation, making the majority of them infertile and resulting in children born in this era to be considered miracles and outliers. The early parts of this era were hard to endure, with the parents often away to help rebuild from what pieces were left, resulting in many Skrell growing up more isolated and lonely. The later parts finally saw planets beginning to be reconnected as the Nralakk Federation slowly began to reintegrate its former territories. Parents would often be thankful that their children could finally see the vastness of space, and enjoy the stars. For this reason, Supernova era Skrell are often first in line to be allowed to explore human space, regardless of who they are.&lt;br /&gt;
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=== Radiant Era/Contact Era (2245 CE to Now) ===&lt;br /&gt;
&lt;br /&gt;
This era marks the [[Skrell_History#Recent_History|new galactic situation]] - where several other species have been discovered in such a short time. With the Federation now fully reformed, these Skrell are experiencing the beginnings of hassle-free life for the first time in four centuries. Birthrates are skyrocketing after advances in fertility treatment - but not yet to pre-Glorsh levels, and advancements are often being made into solving the crisis. However, there is an issue. Skrellian artificial intelligence was leaked into human space by unknown means, and hundreds of years of emotion have spilled forward into a mess of conflicting feelings and trauma. Contact era Skrell are faced with a conflicting matter; these Skrell never really saw first-hand the rule of Glorsh-Omega or the cruelty they showed towards the Skrell, but their elders have seen the damage that unfettered Artificial Intelligence can cause. These Skrell, while still broadly anti-synthetic as a result of their upbringing, may one day offer an opportunity for reconciliation between the species and synthetics.&lt;br /&gt;
&lt;br /&gt;
== Pets ==&lt;br /&gt;
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Skrell have domesticated multiple animals throughout their history, and while many are used as food sources there are few that stood out as household pets.&lt;br /&gt;
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=== Buurgis ===&lt;br /&gt;
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A &#039;&#039;&#039;Buurgis&#039;&#039;&#039; is a large crustacean that can often be seen within Skrell households. Depending on the breed, a buurgis can range anywhere from 0.3 meters (0.9 feet) to 0.65 meters (2.1 feet) tall with larger buurgises serving as a household protector in the same way a dog would protect a human household. Buurgis are strictly carnivorous and must be served a diet of molluscan and various other proteins. They, like Skrell, also must be kept hydrated throughout the day, and a section of the house may even be dedicated to hosting a terrarium for the family buurgis. A well-fed and well-taken care-of buurgis can live up to 100 years.&lt;br /&gt;
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=== Sqamp ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sqamps&#039;&#039;&#039; are smaller than the average &#039;&#039;&#039;buurgis&#039;&#039;&#039;, and are more similar to sea slugs in appearance. They are dull in colour, typically being muted shades of brown, red, black, or orange. While a buurgis may be used as a household protector or family companion, the sqamp is seen as useful primarily for its role in pest control and as low-maintenance pets, similar to cats by humanity. Sqamps will hunt for their own food, make their own nests using clothes, plant matter, and its own mucus - much to the frustration of their owner - and are generally solitary animals, making them ideal for a family who doesn&#039;t have the time to maintain their pet often. Sqamps are believed to have been originally domesticated by Skrell who lived rurally and had to contend with wild animals destroying crops and spreading disease.&lt;br /&gt;
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===Prix&#039;qo===&lt;br /&gt;
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Originally domesticated as a source of food, &#039;&#039;&#039;Prix&#039;qo&#039;&#039;&#039; are large fish with wing-like fins. They are quite large in both height and weight (roughly 1.3 metres and 0.5 kilos being average) and come in vibrant colours of blue, green, teal, red, or orange in various patterns. While they are common pets throughout the Federation, they are popular the most in underwater communities due to their large size making it difficult to provide adequate living space for them on land. Prix&#039;qo have a more developed Zona Bovinae than other animals; while nowhere near as prominent as a Skrell&#039;s, they are able to understand and receive simple commands from Skrell psionically. This has led to it being acceptable in Skrell society to let them freely roam in underwater communities since their docile nature and susceptibility to psionics means they can easily be given orders if they become a nuisance. As a consequence of their psionic sensitivity, they are easy to train, and it&#039;s not uncommon to find competitions and betting halls that capitalise on this phenomenon. &lt;br /&gt;
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== Entertainment ==&lt;br /&gt;
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=== Games ===&lt;br /&gt;
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==== Homeworld: Invasion ==== &lt;br /&gt;
&lt;br /&gt;
Created in &#039;&#039;&#039;2412 CE&#039;&#039;&#039;, Homeworld: Invasion follows an alternative history timeline where instead of becoming allies, humanity instead decided to launch an all-out campaign against the Skrell. It features extranet multiplayer, extensive character creation, and psionic compatibility - the latter feature being similar to using a haptic feedback device. The singleplayer campaign revolves around the protagonist, a Tupkala agent, who is tasked with sabotaging the invasion force through daring one-man raids, intrigue, and stealth, before eventually joining the rest of the military and being on the frontline against the invasion forces. The player faces off against the 453rd Solarian Marine Regiment &amp;quot;Voidraiders&amp;quot;, described in-game as &amp;quot;a ferocious horde of humanity&#039;s most bestial warriors&amp;quot;. There are dozens of locations that can be played, from the frontiers of the Traverse or well-known locations such as Xrim and Tattuqig, to Aweiji or even the Homeworld the game is named after.&lt;br /&gt;
&lt;br /&gt;
There is a class system in which players can invest in-game currency to buy tiered perks, revolving around the main traits of the Nlomkala, Sromkala, Ruupkala, and Qukala - or their equivalent agencies in the Solarian Alliance when playing as humanity in multiplayer. Each has its different strengths and weaknesses, and players are encouraged to swap between classes midgame as situations arise. In singleplayer, depending on how successful the player is in achieving their objectives, the invasion can either fail or succeed with the invasion&#039;s difficulty depending on how many objectives were completed and how. The multiplayer gamemode can last for multiple rounds as sides alternate between attacking or defending objectives before the main invasion. &lt;br /&gt;
&lt;br /&gt;
It has received some criticisms due to its portrayal of humanity, and many have stated that it was in retaliation for [[Human Entertainment Media|&amp;quot;Solarian Marines&amp;quot;]] and their crude depiction of Skrell.&lt;br /&gt;
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=== Film ===&lt;br /&gt;
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&#039;&#039;See also: [[Skrell Cinematography]]&#039;&#039;&lt;br /&gt;
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==== Swimstars ====&lt;br /&gt;
[[File:Skrelltest1.png|300px|thumb|right|The Skrell in the hit-series, Swimstars!]]&lt;br /&gt;
Swimstars, also known as &#039;&#039;&#039;Q&#039;iix-Aqqx&#039;xaq-que&#039;&#039;&#039;, is an animated adaptation of a novel by the same name by the Skrellian author Axu Iqaxi. Initially published in &#039;&#039;&#039;2420 CE&#039;&#039;&#039; to mediocre reviews, it wasn&#039;t until almost three decades later that it became a hit with the introduction of Srom-Capable VR and psionic integration. Instead of a first-person book narrative, the audience is thrust directly into the point-of-view of the main character, where they are able to perceive and feel the emotions of the main character. The show has become engrossed in Federation media with its unique art style created through painstaking modelling and computer-assisted movement.&lt;br /&gt;
&lt;br /&gt;
Swimstars only recently made its way into human spheres with the release of the first season occurring in late &#039;&#039;&#039;2462 CE&#039;&#039;&#039;. Adapted to allow humans— especially considering their inability to embrace Srom— it has seen a rather mixed response. Its reception is mostly blamed on the lack of emotional feedback, as it leaves a lot to be desired for those without psionics. Producers have considered possibly discontinuing the franchise within human space. Despite being poorly received, human reviewers do praise Swimstars as an interesting, albeit confusing insight into Skrell culture and storytelling.&lt;br /&gt;
&lt;br /&gt;
While the book series ended in its third instalment, the show consists of 8 seasons, three standalone movies, an OVA, and a spinoff with one of the side teams.&lt;br /&gt;
&lt;br /&gt;
=== Social Media ===&lt;br /&gt;
&lt;br /&gt;
[[File:Skrell Social Media.png|150px|thumb|The logo for Viv-ID]]&lt;br /&gt;
&lt;br /&gt;
Glup&#039;itq, &amp;quot;Social Platform&amp;quot; in Nral&#039;Malic (branded as Viv-ID), is the singular social media platform currently authorised to operate within the Nralakk Federation. It is primarily a mixture of both social news and multimedia sharing, while also having shopping, banking, and messaging functionality. The State has ensured that Viv-ID has a monopoly on social media in the Federation for the purpose of monitoring and promoting its ideas to its citizens. Through Viv-ID, the Nralakk Federation is able to push its ideals while simultaneously censoring or outright banning dissenting opinions - including uncontrolled criticism of the Federation itself and news stories not screened through pro-state filters.  &lt;br /&gt;
&lt;br /&gt;
The site works as a &amp;quot;feed&amp;quot;, where users are presented with a scrolling page that contains posts and links to stories that are filtered to the user&#039;s interests. Users are able to like, or dislike, a post, which determines how popular a post gets. User posts that get popular will reward the original poster with a slight increase in their Social Compatibility score.&lt;br /&gt;
&lt;br /&gt;
The algorithm behind the platform is backed, funded, and constantly updated by the Nralakk Federation. The algorithm utilises information (provided both by the state and by users themselves) to influence what users see on the platform; a user who is interested in politics may be guided towards commentators or politicians that the Federation wishes to promote, while a scientist may be shown idols who share their field of study. Advertisements are limited to only display both the highest and lowest hundred scoring citizens throught the entire Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
When the Skrell discovered humanity, the platform was given the name Viv-ID as a brand in order to distinguish itself from other social media; despite its monopoly within the Federation, it was realised that the generic name would garner confusion, especially for humans who found themselves working within the Federation that would be forced to use the platform during their stay. While not particularly popular with non-Skrell outside of the Federation thanks to its isolated and heavily state-biased nature, Viv-ID does allow non-citizens and non-residents to view and access the platform, but not interact with it. Skrell who find themselves outside the Federation still have access to Viv-ID, using it as a means to stay connected back home, unintentionally making it a competitor to similar sites in human space.&lt;br /&gt;
&lt;br /&gt;
Vandalism, &amp;quot;hacktivism&amp;quot;, and other illegal activity on the platform is not uncommon, but is normally struck down by the site&#039;s moderation team before anything can be viewed by the userbase at large. Members of the [[Federation_Crime_and_Resistance|resistance and other subversive groups]] are known for their online activities; spoofing scores and post tags to bring anti-Federation to the top of everyone&#039;s feed, impersonating idols and other notable figures, and general site vandalism are all seen as valid tactics against what is considered an invasive and socially-debilitating platform.&lt;br /&gt;
===== Relation to Social Compatability Index =====&lt;br /&gt;
&lt;br /&gt;
The Social Compatability Index is entwined with the prolific use of Viv-ID, with the system seeing heavy integration on the platform. The numerical category and exact score are displayed alongside a user&#039;s display name, and is used as a &amp;quot;trust score&amp;quot; for viewers to determine how they should interpret the user&#039;s posted content. The algorithm will push content posted by those with a high numerical score, giving them a wider reach on the platform, while hiding content from low-scoring users. Low-scoring users will often see their profiles shadowbanned or their content removed at even the slightest hint of detraction from the norm; many have commented on the almost automatic reporting of their posts, even if the opinion is a popular one, simply due to their score, and point out the unfairness of high scorers being given more leeway with their opinions.&lt;br /&gt;
=== Idols ===&lt;br /&gt;
&lt;br /&gt;
Skrell place great importance on social and scientific development, and idolize valuable members of those communities, called &#039;&#039;&#039;Idols&#039;&#039;&#039;. Idols are often propped up by the Federation, promoting them on Viv-ID and other media to encourage the average Skrell to seek personal glory and recognition, as well as rewards. They gain rewards for simply giving a good face to the Federation; research grants, private shuttles, and high-class housing are only a few examples of the privileges granted for being an ideal citizen that follows laws and regulations. If an Idol becomes less-than-ideal for the reputation of the Federation, their rewards can be taken away as well as being given a gag-order on their social media account. Dead Idols often try to reclaim their popularity, but end up shunned for being an inconsistent source of media.&lt;br /&gt;
&lt;br /&gt;
Idols can be from almost any career, as long as they are models of the Federation utopia. Idols are selected for advertisement based on their popularity; a moderately popular Idol would be shown to a town or region, while an extremely popular one would be given a busy city, planet, or system - in some cases even the whole Federation. Idols have even begun to have reputation outside of Federation space, with Skrell musicians that play human-made songs being one of the most popular on Solarian and Frontier holonetworks.&lt;br /&gt;
&lt;br /&gt;
A “well-known secret” of the Nralakk Federation is that idols are comprised almost exclusively of very Wake-attuned individuals with strong outer influences. Due to the X&#039;Lu&#039;oa, however, the number of Skrell that have these qualities is dwindling, creating a shortage of idols. This has prompted the Nralakk Federation to look into similarities between the Wake and the Vaurca’s hivenet - so far with little results. This said, there has been some success in experiments that utilise C’thur as propaganda pieces; while not exactly a replacement for a Skrellian idol, showcasing model non-Skrell citizens has had a marked effect on Skrell, with a number of recorded instances of Skrell showing model behaviour shortly after exposure to a non-Skrell idol with a higher score than them. Current theories suggest that the competitive nature of the species influences Skrell to actively seek out opportunities to match non-Skrell citizens that are portrayed as &amp;quot;better&amp;quot; than them in terms of the Social Compatability Index.&lt;br /&gt;
&lt;br /&gt;
== The Arts ==&lt;br /&gt;
Skrellian art is considered alien by many species throughout the Orion Spur; which the Skrell rapidly embraced. Many non-Skrell find it difficult to engage with Skrell artists, citing that their ideas are just simply too bizarre to comprehend. The result of which is the unlikelihood of an artist leaving the Nralakk Federation in order to seek additional opportunities amongst the stars. Whilst there are cons to the discovery of other species and its influence on Skrell artwork, there are boons which have also arrived - most specifically, the Skrell undergoing a somewhat second renaissance with the introduction of additional concepts to their artworks. &lt;br /&gt;
=== Music ===&lt;br /&gt;
&lt;br /&gt;
From what can be gleaned from historical research, early Skrell music focused on vocalisation. Water, being a convenient medium for noise, served well for long-distance singing and harmonisation. These songs were mainly call-and-response, where one Skrell sang a set of short notes, which were then met with a response by another Skrell some distance away. This would eventually lead to other Skrell joining in and harmonising and could lead to dozens of Skrell joining together in song. This simple form of music would eventually evolve to include percussion, the various seascapes of Qerrbalak offering a wide range of notes that could accompany the performance. As the noise could cover very long distances, it was difficult for these performances to stay separate, forcing groups to merge together and syncing quite well through both skill and the Nlom. Even today modern Skrell bands follow this trend, as bands typically organise in the tens of numbers and each member is given a specific, yet crucial role to play in the overall performance. Even the audience is able to join in, with some live songs relying on audience participation as the band members call out and wait for the crowd to reply back either with lyrics or vocalisations.&lt;br /&gt;
&lt;br /&gt;
Modern Skrell music hasn&#039;t changed much in structure, still relying on call-and-response as well as large groups harmonising together. Still, the process of creating and displaying these performances has become far more complex. Members of contemporary Skrell bands will train for years in order to have the best voices, choreography, and outfits possible to boost their performances. Skrell songs today typically preach Federation values; conformity, relying on one&#039;s social structures, and family are all common themes in modern music. Audiovisual elements are considered imperative to creating a song. This can be as simple as having a concert hall designed to provide the best auditory and visual experience possible, to complex holoprojections, laser light displays, or pyrotechnic setups. Some groups are known to employ hallucinagenic drugs, known as &amp;quot;tabs&amp;quot;, which lull the user into a half-awake state and amplifying their emotional and physical response to different stimuli. Idol groups have also formed in the modern age, where top performing musicians will form bands together and gather their collective fanbases into one supergroup, boosting their overall status and propelling them forward in fame. While music subcultures exist, they are quite homogenous, with members of the group expected to stick to their styles and behaviours or be seen as &amp;quot;not true fans&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Many mainstream Skrell artists have adopted human trends in music; catchy Sol Common hooks and verses from human songs are sampled and remixed, while entire genres may be adopted to create something new through a Skrellian lens. Homemade genres, whether influenced by human music or not, are common to the alternative scene. &#039;&#039;&#039;Qr&#039;lomq&#039;&#039;&#039; is a relatively new genre, denoted by short songs that have &amp;quot;rough, low-resolution&amp;quot; electronic production and high tempo, and is considered a definitive example of Skrell music production; Qr&#039;lomq songs invoke aquatic imagery, while its electronic production allows for pitch-shifting that resembles the call-and-response structure of more popular Skrellian music.  &lt;br /&gt;
&lt;br /&gt;
There is a notable counterculture in Skrell music as well. This group of music genres are typically sequestered away from polite society, with gatherings staying underground. While the composition of these genres is considered different, but not offensive to the average Skrell, the content of their songs makes them definitely the opposite of what is generally considered &amp;quot;good&amp;quot; music by Federation society at large. Mainstream music will focus on values the Federation promotes, but these underground musicians compose music revolving around drug abuse, anti-establishment attitudes, and encouraging its listeners to break free from the mould of Federation society. Fans of this music are typically listeners or listener-leaning receivers, as well as other groups who feel disenfranchised in the Nralakk Federation. Bands who play these types of genres are more often than not fallen idols, most of who end up thriving thanks to the less restrictive culture that surrounds the underground music scene; former idol group &amp;quot;D-LUX 1597&amp;quot; is a good example of this, reforming under this umbrella of counterculture and playing experimental industrial music to great success. Counterculture music tends to take itself less seriously than its mainstream counterpart, with lyrics often being humorous or vulgar in nature.&lt;br /&gt;
&lt;br /&gt;
At one point, it would have been considered illegal to own recordings that fall into this music category, but the Nralakk Federation has elected to use other methods to curb their influence on Skrell. Fans of the music are constantly anxious that their favourite band may &amp;quot;sell out&amp;quot;, as the Federation offers bandmembers idol status in exchange for cleaning up their music for a more mainstream audience. A group that has been active in the underground scene for centuries may suddenly disappear into the vastness of Skrell pop music, as bands are enticed by the idea of fame and once-obscure fallen idols again get to enjoy all the privileges they used to have. Some bands have outright refused these offers, and take every precaution to make sure the Federation can&#039;t influence their group - including not announcing tours or gigs, and instead relying entirely on word of mouth and guerilla marketing. &lt;br /&gt;
=== Skrell Poetry ===&lt;br /&gt;
&lt;br /&gt;
Skrellian poetry varies wildly between authors; each poem will use different techniques, explore different themes, and use structures of varying complexity - all of which will depend on the author themselves and the time period it was written in.&lt;br /&gt;
&lt;br /&gt;
Early Skrell poetry is often described as &amp;quot;mystical&amp;quot;, with the use of hidden meaning and abstract descriptions being commonplace to the point that most poems of the era are difficult to accept as reliable sources of historical record by modern scholars. As Skrell evolved, so did their poems, transitioning from stories of ancient lands or fantastic creatures to focusing on providing a more coherent perspective.&lt;br /&gt;
&lt;br /&gt;
Thanks to the vast timespan of Skrell societal development there are thousands of years of artistic evolution, from which even amateurs in the modern day can draw influence to create their own contributions. Resulting from this, modern Skrell poetry is fairly mixed in terms of style and format, with individual works routinely breaking the mould in order to create something unique in the name of artistic expression. With that said, there are still some constants. As modern poetry attempts to be more coherent than its earlier forms, the subject matter is typically non-fictional. Along with this, standard Skrell poems will only use the second or third person as a means of providing a coherent or objective perspective in the story through the detachment of the author.&lt;br /&gt;
&lt;br /&gt;
While poems may cover a myriad of different subjects, modern poetry in the Nralakk Federation tends to focus on a few key areas; Glorsh-Omega has tens of thousands of modern poems dedicated to its rule alone, and it&#039;s not uncommon to know a family member who lived during that era who decided to contribute to this number by venting their feelings into a poem or verse. Other popular subjects include love, family, nature, and religion. Subjects that conveniently have little if any room for anti-Federation rhetoric. Listeners, members of the Lyukal, and others that find themselves opposing the Nralakk Federation and its ideology will go out of their way to create poetry that is politically charged, provocative or even outright inflammatory as a counter to the &amp;quot;safer&amp;quot; options that are popular within Federation space. Similarly to subjects, the use of the first person in poetry is used extensively by those who wish to subvert or counter what&#039;s popular in the Federation.&lt;br /&gt;
&lt;br /&gt;
Modern Skrellian poetry may utilise &amp;quot;multi-sensory stimuli&amp;quot;, typically in the form of psionics. Authors with a strong psionic aptitude are known to hold public recitals, using their psionic projections to further amplify any emotions or ideas conveyed by the poem. A public recital of a  love sonnet may be accompanied by feelings of infatuation or affection - with care made to convey these emotions in broad terms, rather than to a specific individual. Likewise, older Skrell who recite poems involving Glorsh-Omega may try to evoke feelings of fear, sadness, or even anger at the former tyrant. More technologically-savvy or less psionically-inclined Skrell may attempt to use devices such as holograms, scent synthesisers, or audio-visual equipment to generate similar effects.&lt;br /&gt;
====Examples====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=====Abandoned=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;No more do you look at them with your deep, dark eyes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are looking elsewhere, somewhere beyond your mate, and while your headtails gesture when the two of you talk, you do not listen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your Qu&#039;Poxii&#039;s eyes stained ink-black, you return to your old world, your old companions, your old friends,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Leaving those that love you here and now with nothing.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Abandoned&amp;quot;&#039;&#039;&#039;, original author unknown. Recovered alongside several other poems in a handwritten journal in Gwikip, Aweiji, and sent for archival on Qerrbalak. This poem is more than likely referring to a Qu&#039;Poxii that had started to abuse recollection pills, which became quite common throughout the Federation shortly after the reign of Glorsh-Omega.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=====Betrayal=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;They believed your love outsoared theirs, with a song without compare,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From humble beginnings, their love bloomed,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The moments you shared they still hold tight, they believed you were theirs,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your ambitions meant your leave, from the start what you built together was doomed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cherished you and loved you, and at one point your commitment seemed to be as strong - &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Just when did you decide to leave them? Abandon them? Was it pre-planned? For how long?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Betrayal&amp;quot;&#039;&#039;&#039;, submitted by one Xios Qrrm to a local newspaper on Qerrbalak. A dejected Skrell tries to call out to their former mate, who they feel unfairly abandoned them to pursue other life goals. The backstory - or lack of - for this poem has resulted in it becoming a local curiosity and favourite amongst the inhabitants of Qerrbalak, as speculation and interpretations have given it a number of potential origins. So far the author has not revealed themselves to the public, and it is assumed that &amp;quot;Xios Qrrm&amp;quot; is a pen name used to protect their anonymity. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=====Tyrant No More=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Oh Glorsh, oh tyrant, oh evil in form mechanic!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your cruel rule over Skrellkind is no more!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your slavers, both machine and organic, &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have themselves been shattered, never to be restored.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the ruins, a new nation is forged, in which the Skrell will continue to expand through the stars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Qra&#039;Myaqq of all, the Lyukal, are thanked for ending your existence deplored,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And for interring your collaborators forever for their betrayal, their sins nought but scars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All gaze up to the sky, unfettered no more by yours, and are elated,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are the Tyrant no more.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Tyrant No More&amp;quot;&#039;&#039;&#039;, by an unnamed member of the Glorsh resistance movement. This poem was found etched onto a rock face in the southern hemisphere of Waughai. It is believed that this is one of the first poems sculpted into rock, a practice that started after Glorsh-Omega and continues to be quite popular on Waughai in the present day. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=====A Timeless Song=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;These beings now entwined, for decades, centuries.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their story is timeless, ageless, enduring.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Until that one constant takes all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But until then,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They have each other.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;A Timeless Song&amp;quot;&#039;&#039;&#039; by The Unrelenting Currents of Qraxo Kel, a Federation gestalt from the [[Minor_Dionae_Factions#The_Conglomerated_Choir_of_Nralakk_-_Nralakk_Federation|Conglomerated Choir of Nralakk]]. This poem received wide praise on Viv-ID when the gestalt&#039;s recital during a marriage ceremony was posted online. While the poem can be seen as a reminder of mortality, it is mostly interpreted as an ode to love and marriage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=====Birthright=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My mind is not bound,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;to that suffocating bubble which entraps my peers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I refuse to bow down,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To those that my kind in secret fear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I am looked upon with horror, disgust, scorn,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By those who control the nation I once called home.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thanks to the reward given by the [[Skrell#Receivers_and_Listeners|Great Lottery]] when I was born,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I am detached, aimless, and all alone.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Birthright&amp;quot;&#039;&#039;&#039; by Qebo Tep-Brrq, a known Kir&#039;gul practitioner, artist, and poet within Mendell City&#039;s Starlight Zone. Tep-Brrq is a listener of very low psionic receptiveness, which is a primary theme in their work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fashion ===&lt;br /&gt;
When at [[Nralakk_Federation#State-Owned_Enterprises|work]], Skrell will wear a standard grey wetsuit to hold in moisture. These wetsuits will have their owner&#039;s SCI symbol emblazoned either on the breast pocket or the back. One might also wear a purple work cloak or a grey jacket atop their wetsuit. Work uniforms differ between the different SCI bands. Low-scoring individuals tend to wear rather plain, practical uniforms, while high-scorers wear intricate uniforms with fashionable accessories.&lt;br /&gt;
&lt;br /&gt;
Skrell casualwear comprises various wetsuits or bathing suits, shorts, breathable footwear and sandals that don&#039;t typically indicate the wearer&#039;s Social Compatability score. That said, casualwear does typically follow the same principles of workwear in that those with low Social Compatability will prefer clothing that is functional rather than aesthetic, while those with a high score may be more concerned with the latest trends in fashion.&lt;br /&gt;
&lt;br /&gt;
==== Ox Fashion: SCI &amp;lt; 3.99 ====&lt;br /&gt;
&lt;br /&gt;
Almost purely utilitarian in design, Ox fashion is often just workwear worn in a casual setting. Tops consist of brown, grey, and beige jumpers that often extend up past the neck, covering the gills, and outerwear takes the form of longer cloaks, shoulder capes, or ponchos with simple or even no pattern. Headtails are sometimes tied back rather than allowed to freely flow, influenced by the fact that many tertiaries work in industries which require it. Most working-class Skrell carry a satchel or duffle bag with them, usually mismatched against their clothing, in order to carry their belongings and tools for the workday. A staple of this wardrobe are dark or brown work boots and gloves. Rugged materials are used to resist tearing and piercing when working on labour-intensive tasks. When relaxing, they generally wear similar or the same outfit around their dwelling. While these outfits are designed for purpose, they are often comfortable to allow for longer working hours.&lt;br /&gt;
&lt;br /&gt;
==== Ix Fashion: SCI 4.00 - 5.99 ====&lt;br /&gt;
[[File:Revised Skrell Fashion.png|thumb|400px|A federation-standard jumpsuit, usually depicting the area of work a Skrell does via colouring. The colourations tend to transfer across articles of clothing]]&lt;br /&gt;
The average fashion often alters with celebrity influences or changing tastes. Average Skrell have the means to change with the times, and their wardrobe is somewhat put together with these trends in mind. When working, these Skrell wear business-casual jumpers, often with high collars, and wear decorative headtail coverings or simply tie them back. Patterns are encouraged, and the average Skrell will wear varying patterns that are similar to coral reefs, swirling maelstroms, and other ocean-iconography. It’s customary for Skrell shoes to be worn for purpose and most Ix will wear comfortable fitting flat shoes or boots, but some Skrell will opt to go barefoot. At home, these Skrell will wear more casual fitting clothes that may not always be fashionable, exchanging popularity for more agreeable outfits.&lt;br /&gt;
&lt;br /&gt;
==== Oqi Fashion: SCI 6.00 - 7.99 ====&lt;br /&gt;
&lt;br /&gt;
As exceptional workers, Oqi often find themselves at an interesting crossroads between fashion and utility. Valued for their work, these Skrell are frequently within the eyes of the public, and are pressured into wearing the latest fashion. Fashion trends have given them the ability to wear designer lab coats with flared collars, patterned disposable gloves, lab-safe accessories, tailored suits, and other specific items. Most will wear pins denoting their professional prestige, such as length of employment, most prestigious degree obtained, or other awards. Some individuals in this class will also show off their importance with wearable technology, like wristbound computers or inner-ear radios.&lt;br /&gt;
&lt;br /&gt;
==== Iqi Fashion: SCI &amp;gt; 8.00 ====&lt;br /&gt;
&lt;br /&gt;
The highest echelon of professional Skrell society, Iqi are generally the trendsetters and fashion icons of Skrell pop-culture, along with being influential for their advancements in varying fields. As fashion rapidly changes among the elite, Iqi Fashion changes frequently, though common staples exist. For example, a popular trope is the production of outfits that are based off sea creatures, such as dresses that have eight different flares (to resemble octopus-like creatures), purses that are shaped like molluscs or sea shells, and decorative ties that resemble sea serpents.&lt;br /&gt;
&lt;br /&gt;
=== Artworks ===&lt;br /&gt;
&lt;br /&gt;
==== Paintings ====&lt;br /&gt;
&lt;br /&gt;
Skrellian paintings originally were considered quite bland - using various greys, blacks and whites in order to depict certain abstract imagery. It wasn&#039;t until [[Notable Skrell| Rixulin Fliioux’Quualt]] that additional colours were introduced, as well as another concept of art. Hyper-expressionism quickly took hold of the Skrell, who began implementing it everywhere; homes, offices, labs and even public spaces were quickly renovated in order to convey this evolution of Skrellian culture. Thousands, upon thousands, of murals can be located throughout the Nralakk Federation with this key theme in mind - some even stating that it&#039;s the only theme worth painting. Hyper-expressiveness continues to inspire Skrell art and fashion to this day. Much of modern art juggles the soft, muted colours of more traditional styles along with garish, striking colours like the ones Rixulin often employed. By combining these trends with human art themes, Skrell art has entered something of a second renaissance.&lt;br /&gt;
&lt;br /&gt;
==== Sculptures ====&lt;br /&gt;
&lt;br /&gt;
Sometime in Skrellian history, the species began to deviate from hyper-realistic sculptures and began investing their efforts into creating abstract forms - with various shapes, colours, forms and gestural marks that are combined to create what these sculptures are today. In bygone periods, these sculptures would have etchings of Nral&#039;Malic which would tell the stories woven into them by the sculptors. In the present day, the tradition continues to exist but slightly altered. Sculptors now record the stories on nlom recorders, which transmits the tale behind the sculpture when interacted with. It also will describe the feelings and reasonings, inputted by the sculptor, on why the sculpture is what it is. &lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
===== Paintings =====&lt;br /&gt;
[[File:Untitled design (18).png|thumb|center|75px]]&lt;br /&gt;
[[File:SkrellArt5.png|thumb|center|75px]]&lt;br /&gt;
[[File:SkrellArt4.png|thumb|center|75px]]&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
&lt;br /&gt;
==== Interior Architecture ====&lt;br /&gt;
&lt;br /&gt;
Skrellian interior design has remained roughly the same for millennia, with little alterations here and there but mostly retaining the same characteristics. Compact, and utilitarian, are the core tenets for Skrellian architects who will utilise a score of methods to accomplish such. The lack of need for the species to undergo long periods of sleep has factored into this, and has seen most Skrellian abodes devoid of any designated sleeping areas. Instead, rooms will typically have furniture designed for sleeping in mind, such as ergonomic chairs or couches with raised frames. Walls are usually various shades of grey, white and black - however, their furniture will usually be dazzling hues. This juxtaposition of colours first originated after Skrellian artists turned to hyper-abstract versions of their art, which quickly became a popular style.&lt;br /&gt;
&lt;br /&gt;
==== External Architecture ====&lt;br /&gt;
&lt;br /&gt;
Skrellian architecture has evolved for thousands of years, mostly keeping to the traditional designs found across Qerrbalak. It is believed that ancient Skrell had first devised their housing units as domes in order to deflect strong winds and torrential rain experienced during the colder months of the year. Whilst millennia ago they were likely constructed of flora found on their Homeworld, they have since transformed into carbon-fibre meshes that are extremely durable and lightweight. &lt;br /&gt;
&lt;br /&gt;
Alongside the spherical structure of Skrellian engineering, most will find various implementations of &amp;quot;windcatcher towers&amp;quot; that aim to provide continuous ventilation within abodes. The heat flows up, and leaves through the large windows, whilst the cold air seeps in. They are usually constructed alongside fountains in order for water to cool the air even further. The windows hosted within the towers are also able to be closed should a Skrell wish for it. &lt;br /&gt;
&lt;br /&gt;
Aquatic structures will typically find themselves made similarly but instead outfitted with glass in order to allow observation of the water surrounding the facility. They will usually be equipped with various designs to allow both Axiori and Xiialt to survive reasonably comfortably beneath the waves of a planet. Some may find these structures interconnected through the use of glassed hallways that further branch into residential sections. Underwater homes may feature partially or fully flooded rooms, similar to how one may have an indoor pool.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skrell]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Skrell_Cinematography&amp;diff=34803</id>
		<title>Skrell Cinematography</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Skrell_Cinematography&amp;diff=34803"/>
		<updated>2024-11-30T06:55:58Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: soc cred&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Film==&lt;br /&gt;
== Swimstars ==&lt;br /&gt;
[[File:Skrelltest1.png|300px|thumb|right|The Skrell in the hit-series, Swimstars!]]&lt;br /&gt;
Swimstars, also known as &#039;&#039;&#039;Q&#039;iix-Aqqx&#039;xaq-que&#039;&#039;&#039;, is an animated adaptation of a novel by the same name by the Skrellian author Axu Iqaxi. Initially published in &#039;&#039;&#039;2420 CE&#039;&#039;&#039; to mediocre reviews, it wasn&#039;t until almost three decades later that it became a hit with the introduction of Srom-Capable VR and psionic integration. Instead of a first-person book narrative, the audience is thrust directly into the point-of-view of the main character, where they are able to perceive and feel the emotions of the main character. The show has become engrossed in Federation media with its unique art style created through painstaking modelling and computer-assisted movement.&lt;br /&gt;
&lt;br /&gt;
Swimstars only recently made its way into human spheres with the release of the first season occurring in late &#039;&#039;&#039;2462 CE&#039;&#039;&#039;. Adapted to allow humans— especially considering their inability to embrace Srom— it has seen a rather mixed response. Its reception is mostly blamed on the lack of emotional feedback, as it leaves a lot to be desired for those without psionics. Producers have considered possibly discontinuing the franchise within human space. Despite being poorly received, human reviewers do praise Swimstars as an interesting, albeit confusing insight into Skrell culture and storytelling.&lt;br /&gt;
&lt;br /&gt;
While the book series ended in its third instalment, the show consists of 8 seasons, three standalone movies, an OVA, and a spinoff with one of the side teams.&lt;br /&gt;
&lt;br /&gt;
=== Synopsis ===&lt;br /&gt;
&lt;br /&gt;
Set on the tropical coasts of [[Qerrbalak|Gialok]], the story revolves around Mictlanian college student (Mary Poolman) who is a rather gifted swimmer. The onset of the series is her arrival to the Nralakk Federation shortly after her father was offered a career opportunity. There she meets a rather athletic and friendly Skrell (Qill) who convinces the protagonist to try out for their community swim team. She manages to overcome all odds and beat several other Skrell to secure a position. To her surprise however, she is not only paired up with her newfound friend but with a hotheaded student (Xana) afflicted with [[Skrell Ethnicities| Xibus]]. As the two struggle to cooperate, the third member of the team is revealed: a professional diver (Axic) who resents the human and believes that they only hinder the team&#039;s chance at victory. With grit, passion, and determination, the four teammates learn to appreciate each other through their combined effort. The team slowly climbs the ranks of professional swimming teams, facing the likes of &amp;quot;The Jaws&amp;quot;, a Unathite swimming team; Kuo-Poa, a competing Skrellian [[Federation Education|kindergarten]]; somehow a dangerous biker gang; and even join the school band!&lt;br /&gt;
&lt;br /&gt;
==== Main Themes ====&lt;br /&gt;
&lt;br /&gt;
The Nralakk Federation has remained relatively hands-off with the show; while it does have their support, no direct &amp;quot;step-ins&amp;quot; have had to be orchestrated. The show promotes good values like friendship, cooperation, and combined struggles while also adding a unique view on other cultures. In particular, the Unathi, who throughout the show are portrayed as capable but quick to anger and misunderstanding. There have been a few concerns by the ministers of foreign affairs, but the Unathi testing audiences were receptive to the portrayal, with a few complaining that the Unathi team isn&#039;t aggressive enough.&lt;br /&gt;
&lt;br /&gt;
=== Reception ===&lt;br /&gt;
&lt;br /&gt;
====Nralakk Federation ====&lt;br /&gt;
&lt;br /&gt;
Reception of the show was overwhelmingly successful in the Nralakk Federation: its integration of emotion and computer-assisted 360 degree animations was like a wave of fresh air. However, the show is not without its controversies, which mainly stem from the non-attuned crowd who feel like they&#039;re being left out, and xenophobic groups, who have questioned the idea of the main character being a human.&lt;br /&gt;
&lt;br /&gt;
The show is loved by many, and scores of products inspired by the show are produced and sold both domestically and abroad. Due to the death of Axic&#039;s voice actor, Ia-Oha, the show is at possible risk of cancellation as the cast and director have expressed that they do not want to continue without them. In the meantime, the show survives through other media while the main animation is on hiatus to discuss the situation internally.&lt;br /&gt;
&lt;br /&gt;
==== Solarian Alliance ====&lt;br /&gt;
&lt;br /&gt;
The Solarian Alliance was the second faction outside the Federation that has received the shipments of the VR first season. While successful at the box office, the reviews were mostly negative from both the audiences and critics. Mictlanian reception was mixed, and though many were glad to finally receive representation in the foreign markets, sizeable groups found the main character offensively stereotypical. While Swimstars received mixed critical reception, the show has a small minority following, particularly those who live with and are more exposed to Skrell and their culture.&lt;br /&gt;
==== Republic of Biesel ====&lt;br /&gt;
&lt;br /&gt;
The Republic of Biesel was the first to receive a shipment from the Nralakk Federation with Zeng-Hu having a premiere screening for its top employees. It was much more positive despite the reception being mixed. However, the sales were hindered by a batch of defective units which caused seizures in some viewers. &lt;br /&gt;
&lt;br /&gt;
Thanks to its large Skrell population and themes of interspecies cohesion, the show has a strong following in the Republic. The nation is one of the biggest demanders of Swimstars-related merchandise outside of the Nralakk Federation.&lt;br /&gt;
==== Serene Republic of Elyra ====&lt;br /&gt;
&lt;br /&gt;
The Elyran release faired better than the Sol Alliance. Thanks to how ingrained VR is within Elyran culture, the show saw a fairly warm response. This was helped by the creators, who edited the release to rely more on the Virtual Reality aspect of the show to capitalise on the concept&#039;s popularity in Elyra. The diligence paid off as the Elyran release ended up receiving higher ratings when compared to Solarian reviews - although not by much. Regular viewers still had their issues with the release, comparing Skrellian VR to a neutered version of what is common in Elyran space. The show does not have a cult following in Elyra similar to what can be found in Biesel or in Sol, instead being viewed as a foreign, obscure, and mediocre show usually found on discount shelves.&lt;br /&gt;
&lt;br /&gt;
==== Mictlan ====&lt;br /&gt;
&lt;br /&gt;
The original run of Swimstars was met with success on Mictlan, primarily thanks to the main character being a human from the planet. With the death of Axic&#039;s voice actor and the show&#039;s indefinite hiatus, the planet&#039;s entertainment industry has taken it upon itself to try and reboot the series to varying effect. The first of these attempts involved species reversal, where a Skrell from Aweiji came to Mictlan with their family as opposed to a Human coming to the Federation, which was met with negative reactions all around - especially by the Skrell community on Mictlan. The latest attempt is still in development, with plot leaks revealing that the entire premise may be changed altogether. It is predicted that just like other attempts, this latest reboot will perform poorly; no reboot of the series has lasted more than a few episodes, not including the pilot, and is typically marred by production errors and negative reactions by diehard fans refusing to accept major changes to the show. &lt;br /&gt;
&lt;br /&gt;
==Bloopy and Friends: An Educational Children&#039;s Show==&lt;br /&gt;
&lt;br /&gt;
Bloopy and Friends is a long-running television program broadcasted throughout the Nralakk Federation. First aired in 2295, the show centers around Bloopy, the friendly squid-like creature, as they wander around the sea and go on adventures with their friends. The Federation created the show to teach essential skills to children, usually between the ages of two to twelve. Skills such as speaking, literacy, and themes related to how the Federation functions are taught during the fifteen minute episodes. Each episode usually addresses two topics, although not necessarily related (times tables paired with a lesson on the Social Compatibility Index, for example).&lt;br /&gt;
&lt;br /&gt;
Typically, the show will open with Bloopy saying hello to the audience. In most cases, it is in the middle of an activity that foreshadows the theme of the episode, such as reading, drawing shapes, or practising their vocabulary. After the introduction, a friend of Bloopy&#039;s will knock on their door and will typically be the secondary protagonist for the episode. There are around thirty different characters that are cycled based on viewership and how effective they were that season, as judged by the Government. It&#039;s not unknown for a character to not be seen for years in-between appearances.&lt;br /&gt;
&lt;br /&gt;
===Cast and Recurring Themes===&lt;br /&gt;
&lt;br /&gt;
There are around thirty different characters, and most have at least one trait that is the centre of their personality. They are used as a device to promote Federation ideals, or as a personification of ideas that are deemed unwanted or dangerous in order to attack them.&lt;br /&gt;
&lt;br /&gt;
* Bloopy: The main character of the series. A lime green squid-like creature. They are portrayed as inquisitive and playful, and is usually used to promote the ideas of learning and social cohesion.&lt;br /&gt;
* Florp: A lavender axolotl-type creature. They are the side character with the most screen time out of the cast. They are typically shown to be the most intelligent of the characters, and is usually the one that Bloopy goes to for advice when they are struggling with something.&lt;br /&gt;
* Qrobl: A cyan jellyfish and a (relatively) recent addition to the cast. Non-Federation observers have said that Qrobl looks to be modelled after cosmozoans sometimes seen out in space. They are portrayed as aloof and uninterested in helping Bloopy. Qrobl is primarily used to show traits that are deemed &amp;quot;bad&amp;quot; by Federation standards, but every few decades goes through a &amp;quot;redemption arc&amp;quot; to represent rehabilitation for tertiary numericals.&lt;br /&gt;
&lt;br /&gt;
===Episode Example===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloopy and Friends Season 14, Episode 20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The episode opens with Bloopy reading a book and is struggling with the words before &#039;noticing&#039; the audience and greeting them. After a few minutes discussing books, Florp, a lavender Axolotl-type creature, knocks on the door and greets Bloopy and the audience. Florp tries to help Bloopy with their book, but ultimately struggles.&lt;br /&gt;
They both go out to the local library to look for someone who can help them read the book, where the librarian sits them down and covers some basic literacy before reading the story. The book is about a Skrell that&#039;s recently become a primary numerical, and what you can do to improve your Social Compatability Index score to be like them. The episode ends with Bloopy and Florp back home, giving a brief recap of the episode and talking about how much fun they had. The two characters say goodbye to the audience as it pans outside, showing a colorful ocean as sea creatures slowly swim across the screen, ultimately forming the credits.&lt;br /&gt;
&lt;br /&gt;
==Seaside Shuffle==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seaside Shuffle&#039;&#039;&#039; is a mix of athletics, trivia, and philosophy where contestants compete for prizes. The prizes differ each episode, however, they usually range from currency, or the latest technological products of that decade, to Social Compatability Index points and seats to events where they can meet their favourite idols.&lt;br /&gt;
&lt;br /&gt;
The show is often split up into four main segments. The first segment is a general Q&amp;amp;A with the contestants, introducing them to the audience. Here the viewer will learn basic information such as their Social Compatibility score, hobbies, and how they feel they&#039;ll perform that episode. &lt;br /&gt;
The next segment is trivia, where contestants are bombarded with questions ranging from current events and Skrell history, to questions on basic mathematics and science. At the end of the three rounds, the contestant with the lowest score is eliminated, while the rest move on to the next segment.&lt;br /&gt;
&lt;br /&gt;
The athletics segment is similar to a triathlon. Contestants are pushed to their limit as they compete in three different sports chosen at random at the start of each round. It&#039;s common at this point in the show for there to be multiple eliminations, as the contestants are either too worn out or perform too poorly to continue on to the final part of the show.&lt;br /&gt;
&lt;br /&gt;
The final segment involves philosophy. The final contestants must give a persuasive oratory arguing for or against a topic given to them by the host, which is then judged by the studio audience, each giving a score out of five. The contestant with the best score wins. Topics are chosen at random but are usually submitted by the audience before the start of each show, so most focus on current Skrell politics or events that occur within the Federation.&lt;br /&gt;
&lt;br /&gt;
==Low Tide: Qerrbalak==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low Tide: Qerrbalak&#039;&#039;&#039;, an early-morning talk show that airs every day live from Qerrbalak. The show&#039;s host, Kelop Walb (SCI 8.45), has been hosting the show for the last sixty years.&lt;br /&gt;
The show focuses on news, sport, and general entertainment, and is marketed towards a combined demographic of those getting to work and parents who stay at home. At the start of the show, it gives national headline bulletins from across the Federation, which the host will bring up in-between more regional stories and entertainment news. Social Compatability score rankings featuring the top 10 and the lowest 10 individuals will also play for a segment of the show. With Walb talking in-depth about how well or poor these individuals are performing.&lt;br /&gt;
&lt;br /&gt;
After the news stories, the host will typically bring on a guest for the morning, normally a minor idol or a commentator, to discuss what&#039;s going on in the Federation. At around the halfway point in the show, the focus shifts onto entertainment; both the host and their guest will discuss things such as the latest fashion trends, and news surrounding the more popular idols.&lt;br /&gt;
&lt;br /&gt;
==Tail to Tail==&lt;br /&gt;
&#039;&#039;&#039;Tail To Tail&#039;&#039;&#039; is a daytime soap opera set in a fictional city on the Skrell homeworld of [[Qerrbalak]]. The show is considered strange to non-Skrell due to the lack of facial expression and the confusing storytelling, and as such, it hasn&#039;t gained much popularity like Swimstars - even domestically it somewhat underperforms. With that said the show has been running for the past 250 years, and the cast, storyline, and setting have seen major changes since its initial airing.&lt;br /&gt;
&lt;br /&gt;
Tail To Tail&#039;s primary demographic today is Skrell living abroad, particularly with those in Biesel and the Starlight Zone. Their main draw to the show is the primarily Skrellian cast, which is a welcome change from local television programming.&lt;br /&gt;
&lt;br /&gt;
The production quality has been noted by human observers to be sub-par in comparison to other shows from the Federation, with the cast&#039;s acting described as ‘wooden’ and ‘artificial’ by critics, but has been kept that way as a stylistic choice. The last time the showrunners attempted to modernize the programme to meet current standards, fans from abroad were in an uproar, with hundreds of thousands of messages on Viv-ID speaking out about the show &#039;losing its signature aesthetic&#039;. The cast usually consists of minor idols that have just gotten into acting, and many former cast members usually find themselves with a sizable following after their time on the show has ended.&lt;br /&gt;
&lt;br /&gt;
==The Professionals==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Professionals&#039;&#039;&#039; is a neo-western movie series inspired by the Solarian examples of the genre. It follows the main character, Xuushi ‘Long Tail’, as they patrol the Traverse as a bounty hunter. The series is set shortly after the Glorsh-Omega singularity, as the protagonist sets out to bring a semblance of law and order to a system still recovering from the tyranny of Glorsh along with their posse of fellow bounty hunters that’s slowly built up over the course of the series.&lt;br /&gt;
&lt;br /&gt;
The series is labelled as ‘Historical Fiction’, staying mostly true to the facts while embellishing certain details for entertainment. Critics approve of the movie’s depiction of post-Glorsh society, while at the same time raising concerns about character dialogue and certain anachronisms. The Federation Government has mostly left the movie series to its own devices, pleased with the anti-synthetic and pro-Federation message of the overall series despite its telling of the events during this period.&lt;br /&gt;
&lt;br /&gt;
==Chirp Till You Drop==&lt;br /&gt;
&lt;br /&gt;
This TV series focuses on audience-submitted home videos that feature examples of Skrell comedy. Absurdity, slapstick, and similar topics can be frequently seen, and whichever video is judged by the studio audience for that episode to be the funniest, wins a cash prize of 5000 Sqiips. Due to how different and sometimes absurd places outside the Federation can seem to its citizens, many videos submitted come from Federation citizens currently living abroad.&lt;br /&gt;
&lt;br /&gt;
Examples of videos submitted in the past include a Skrell attempting to eat a hamburger using a knife and fork, a Tajaran slipping, then sliding underneath a nearby wet floor sign as they land, and a Diona eating a stack of pizza boxes whole.&lt;br /&gt;
&lt;br /&gt;
==Idols==&lt;br /&gt;
&lt;br /&gt;
The Federation takes great pride in their cultural idols, and massive efforts are made by the Government to encourage them, and to cultivate a following for the idol to spread their - and by extension, the Federation&#039;s - message.&lt;br /&gt;
&lt;br /&gt;
===Music Idols===&lt;br /&gt;
&lt;br /&gt;
Idols in the music industry enjoy a much larger following and popularity than others, the art being more far-reaching than niche scientific fields that normally only interest others in the field. Most, save those who are part of the counterculture scene, have particularly high Social Compatability scores because of how far-reaching their music can be compared to film and television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weshi Beshi (SCI 8.39)&#039;&#039;&#039; -  Common with many Skrellian songs, this idol samples and remixes Solarian vocals to create a catchy chorus in their own music. Their most popular song (roughly translated into basic: ‘Feel My Wake’) is about finding love and starting a quya. Their singing has been described as ‘angelic’ by non-Skrell listeners, thanks in part to their native Aweiji accent helping them stand out from the more ‘faux-Weiji’ accents used by other idols.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feqi Coqoq-Dul (SCI 5.33)&#039;&#039;&#039; - Active in the 2420s, but since fallen into obscurity, this fallen Idol is now a major artist in the underground punk/counterculture scene. The underground music scene allows artists to create unique songs compared to their more conformist contemporaries that are behind Skrell pop music. This artist, in particular, spearheaded the Abyss Pop movement; a genre of electronic music that uses samples of warbling and chirps commonly heard in the Qeblak observatories or Weishii sanctuaries. The samples are remixed to simulate early Skrell harmonization in the ocean, commonly paired with drum and bass. The genre is named Abyss Pop to oppose the more mainstream ‘Star Pop’ of the Federation. Other than the cacophony of warbles and chirps, this genre of music typically doesn’t have any vocals associated with it - this makes it popular with low Social Compatability scores as it isn’t seen as ‘preachy’ like mainstream music. Since fading into obscurity, Feqi lost their idol status with the Federation and the majority of its population, but they’ve gained popularity with those with anti-Federation views. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Yaqoxi&#039;&#039;&#039; (Average SCI 9) - A relatively recent addition to the Skrell music scene, this group is a quya made up of five Skrell and their music generally focuses on family life. Their live shows make heavy use of &amp;quot;tabs&amp;quot; to induce group psionic hallucinations, showing parts of their home life to the audience similar to a music video. They’ve become a hit with their unique use of psionics and holograms in their live shows, and their music has become a sensation across the entire Federation.&lt;br /&gt;
&lt;br /&gt;
===TV and Film Idols===&lt;br /&gt;
&lt;br /&gt;
TV and film can be quite varied both in quality and overall popularity with the masses. Because of this, the Social Compatability scores of these idols can be more varied than musicians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miaq Motox’Kex (SCI 7.63)&#039;&#039;&#039; - This TV star started their career in Tail to Tail back in 2437 as Doctor Kex’iia, the charismatic Doctor and former love interest of more than one of the main characters. They left the show in 2440, and soon went on to appear in shows such as Swimstars, as well as being a frequent guest on Low Tide: Qerr’balak. Currently, they’re in talks about replacing the host of Chirp Till You Drop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joq-Orms Farx (SCI 8.11)&#039;&#039;&#039; - Known for their role in the human-inspired, Neo-Western film series ‘The Professionals’, Farx was a sensation in the Federation as the must-have action hero for any aspiring Directors movie. They officially retired in 2452 after a bereavement, but they have recently been seen on movie sets around Qerrbalak, and the latest statement posted by them on Viv-ID implies that they’re slowly coming back to the big screen. A common phrase among their fans is, “It’s a shame Farx didn’t live to be Grand Councillor.”&lt;br /&gt;
&lt;br /&gt;
===Streamers and Online Personalities===&lt;br /&gt;
&lt;br /&gt;
Viv-ID streamers and other online personalities are slowly rising in popularity in the Federation. Their scores are on the lower end of the spectrum for idol status, yet despite this, they tend to have a strong following online. Idols who mainly perform online tend to have larger followings regardless of their actual fame, just by virtue of being able to reach more Skrell with less investment required in organising tours or going off-planet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LeviathanTail (Troi Guxqi)  (SCI 7.15)&#039;&#039;&#039; - LeviathanTail is a professional videogame player, streamer, and social blogger on Viv-ID with their own subforum, which has several hundred thousand active followers. Their most-viewed content involves their critique and gameplay of Homeworld: Invasion. The standard format for these videos is a quick intro, followed by describing the premise of the video before it transitions to commentary and gameplay. Leviathan considers themselves Homeworld: Invasion’s biggest fan, and has contributed to various bugfixes and content updates through their critique of the game&#039;s flaws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lu’Kala (Ioriz Uue’Befona)  (SCI 7.34)&#039;&#039;&#039; - Similar to LeviathanTail, Lu’Kala stylizes themselves as a professional videogame player and social commentator. Their content on Viv-ID is more varied, with their videos usually encompassing a wide variety of topics ranging from their views on entertainment news, to short rants on a subject they feel they need to discuss that day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hezi-Croqi Saxizop’Telioqux  (SCI 7.03)&#039;&#039;&#039; - Hezi-Croqi is a former musical idol, now media critic that focuses on music, but also has a small subset of videos dedicated to reviewing TV shows and films. Their content is of particular interest to the Federation, as Hezi-Croqi has some insightful commentary on the music scene that allows the Federation to subtly improve and stay ahead of any new developments. The Federation also uses Telioqux’s reviews of up-and-coming pop idols to gauge whether or not that particular idol will be effective. &lt;br /&gt;
&lt;br /&gt;
[[Category:Skrell]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Skrell_Cinematography&amp;diff=34802</id>
		<title>Skrell Cinematography</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Skrell_Cinematography&amp;diff=34802"/>
		<updated>2024-11-30T06:53:50Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: soc cred&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
==Film==&lt;br /&gt;
== Swimstars ==&lt;br /&gt;
[[File:Skrelltest1.png|300px|thumb|right|The Skrell in the hit-series, Swimstars!]]&lt;br /&gt;
Swimstars, also known as &#039;&#039;&#039;Q&#039;iix-Aqqx&#039;xaq-que&#039;&#039;&#039;, is an animated adaptation of a novel by the same name by the Skrellian author Axu Iqaxi. Initially published in &#039;&#039;&#039;2420 CE&#039;&#039;&#039; to mediocre reviews, it wasn&#039;t until almost three decades later that it became a hit with the introduction of Srom-Capable VR and psionic integration. Instead of a first-person book narrative, the audience is thrust directly into the point-of-view of the main character, where they are able to perceive and feel the emotions of the main character. The show has become engrossed in Federation media with its unique art style created through painstaking modelling and computer-assisted movement.&lt;br /&gt;
&lt;br /&gt;
Swimstars only recently made its way into human spheres with the release of the first season occurring in late &#039;&#039;&#039;2462 CE&#039;&#039;&#039;. Adapted to allow humans— especially considering their inability to embrace Srom— it has seen a rather mixed response. Its reception is mostly blamed on the lack of emotional feedback, as it leaves a lot to be desired for those without psionics. Producers have considered possibly discontinuing the franchise within human space. Despite being poorly received, human reviewers do praise Swimstars as an interesting, albeit confusing insight into Skrell culture and storytelling.&lt;br /&gt;
&lt;br /&gt;
While the book series ended in its third instalment, the show consists of 8 seasons, three standalone movies, an OVA, and a spinoff with one of the side teams.&lt;br /&gt;
&lt;br /&gt;
=== Synopsis ===&lt;br /&gt;
&lt;br /&gt;
Set on the tropical coasts of [[Qerrbalak|Gialok]], the story revolves around Mictlanian college student (Mary Poolman) who is a rather gifted swimmer. The onset of the series is her arrival to the Nralakk Federation shortly after her father was offered a career opportunity. There she meets a rather athletic and friendly Skrell (Qill) who convinces the protagonist to try out for their community swim team. She manages to overcome all odds and beat several other Skrell to secure a position. To her surprise however, she is not only paired up with her newfound friend but with a hotheaded student (Xana) afflicted with [[Skrell Ethnicities| Xibus]]. As the two struggle to cooperate, the third member of the team is revealed: a professional diver (Axic) who resents the human and believes that they only hinder the team&#039;s chance at victory. With grit, passion, and determination, the four teammates learn to appreciate each other through their combined effort. The team slowly climbs the ranks of professional swimming teams, facing the likes of &amp;quot;The Jaws&amp;quot;, a Unathite swimming team; Kuo-Poa, a competing Skrellian [[Federation Education|kindergarten]]; somehow a dangerous biker gang; and even join the school band!&lt;br /&gt;
&lt;br /&gt;
==== Main Themes ====&lt;br /&gt;
&lt;br /&gt;
The Nralakk Federation has remained relatively hands-off with the show; while it does have their support, no direct &amp;quot;step-ins&amp;quot; have had to be orchestrated. The show promotes good values like friendship, cooperation, and combined struggles while also adding a unique view on other cultures. In particular, the Unathi, who throughout the show are portrayed as capable but quick to anger and misunderstanding. There have been a few concerns by the ministers of foreign affairs, but the Unathi testing audiences were receptive to the portrayal, with a few complaining that the Unathi team isn&#039;t aggressive enough.&lt;br /&gt;
&lt;br /&gt;
=== Reception ===&lt;br /&gt;
&lt;br /&gt;
====Nralakk Federation ====&lt;br /&gt;
&lt;br /&gt;
Reception of the show was overwhelmingly successful in the Nralakk Federation: its integration of emotion and computer-assisted 360 degree animations was like a wave of fresh air. However, the show is not without its controversies, which mainly stem from the non-attuned crowd who feel like they&#039;re being left out, and xenophobic groups, who have questioned the idea of the main character being a human.&lt;br /&gt;
&lt;br /&gt;
The show is loved by many, and scores of products inspired by the show are produced and sold both domestically and abroad. Due to the death of Axic&#039;s voice actor, Ia-Oha, the show is at possible risk of cancellation as the cast and director have expressed that they do not want to continue without them. In the meantime, the show survives through other media while the main animation is on hiatus to discuss the situation internally.&lt;br /&gt;
&lt;br /&gt;
==== Solarian Alliance ====&lt;br /&gt;
&lt;br /&gt;
The Solarian Alliance was the second faction outside the Federation that has received the shipments of the VR first season. While successful at the box office, the reviews were mostly negative from both the audiences and critics. Mictlanian reception was mixed, and though many were glad to finally receive representation in the foreign markets, sizeable groups found the main character offensively stereotypical. While Swimstars received mixed critical reception, the show has a small minority following, particularly those who live with and are more exposed to Skrell and their culture.&lt;br /&gt;
==== Republic of Biesel ====&lt;br /&gt;
&lt;br /&gt;
The Republic of Biesel was the first to receive a shipment from the Nralakk Federation with Zeng-Hu having a premiere screening for its top employees. It was much more positive despite the reception being mixed. However, the sales were hindered by a batch of defective units which caused seizures in some viewers. &lt;br /&gt;
&lt;br /&gt;
Thanks to its large Skrell population and themes of interspecies cohesion, the show has a strong following in the Republic. The nation is one of the biggest demanders of Swimstars-related merchandise outside of the Nralakk Federation.&lt;br /&gt;
==== Serene Republic of Elyra ====&lt;br /&gt;
&lt;br /&gt;
The Elyran release faired better than the Sol Alliance. Thanks to how ingrained VR is within Elyran culture, the show saw a fairly warm response. This was helped by the creators, who edited the release to rely more on the Virtual Reality aspect of the show to capitalise on the concept&#039;s popularity in Elyra. The diligence paid off as the Elyran release ended up receiving higher ratings when compared to Solarian reviews - although not by much. Regular viewers still had their issues with the release, comparing Skrellian VR to a neutered version of what is common in Elyran space. The show does not have a cult following in Elyra similar to what can be found in Biesel or in Sol, instead being viewed as a foreign, obscure, and mediocre show usually found on discount shelves.&lt;br /&gt;
&lt;br /&gt;
==== Mictlan ====&lt;br /&gt;
&lt;br /&gt;
The original run of Swimstars was met with success on Mictlan, primarily thanks to the main character being a human from the planet. With the death of Axic&#039;s voice actor and the show&#039;s indefinite hiatus, the planet&#039;s entertainment industry has taken it upon itself to try and reboot the series to varying effect. The first of these attempts involved species reversal, where a Skrell from Aweiji came to Mictlan with their family as opposed to a Human coming to the Federation, which was met with negative reactions all around - especially by the Skrell community on Mictlan. The latest attempt is still in development, with plot leaks revealing that the entire premise may be changed altogether. It is predicted that just like other attempts, this latest reboot will perform poorly; no reboot of the series has lasted more than a few episodes, not including the pilot, and is typically marred by production errors and negative reactions by diehard fans refusing to accept major changes to the show. &lt;br /&gt;
&lt;br /&gt;
==Bloopy and Friends: An Educational Children&#039;s Show==&lt;br /&gt;
&lt;br /&gt;
Bloopy and Friends is a long-running television program broadcasted throughout the Nralakk Federation. First aired in 2295, the show centers around Bloopy, the friendly squid-like creature, as they wander around the sea and go on adventures with their friends. The Federation created the show to teach essential skills to children, usually between the ages of two to twelve. Skills such as speaking, literacy, and themes related to how the Federation functions are taught during the fifteen minute episodes. Each episode usually addresses two topics, although not necessarily related (times tables paired with a lesson on the social credit system, for example).&lt;br /&gt;
&lt;br /&gt;
Typically, the show will open with Bloopy saying hello to the audience. In most cases, it is in the middle of an activity that foreshadows the theme of the episode, such as reading, drawing shapes, or practising their vocabulary. After the introduction, a friend of Bloopy&#039;s will knock on their door and will typically be the secondary protagonist for the episode. There are around thirty different characters that are cycled based on viewership and how effective they were that season, as judged by the Government. It&#039;s not unknown for a character to not be seen for years in-between appearances.&lt;br /&gt;
&lt;br /&gt;
===Cast and Recurring Themes===&lt;br /&gt;
&lt;br /&gt;
There are around thirty different characters, and most have at least one trait that is the centre of their personality. They are used as a device to promote Federation ideals, or as a personification of ideas that are deemed unwanted or dangerous in order to attack them.&lt;br /&gt;
&lt;br /&gt;
* Bloopy: The main character of the series. A lime green squid-like creature. They are portrayed as inquisitive and playful, and is usually used to promote the ideas of learning and social cohesion.&lt;br /&gt;
* Florp: A lavender axolotl-type creature. They are the side character with the most screen time out of the cast. They are typically shown to be the most intelligent of the characters, and is usually the one that Bloopy goes to for advice when they are struggling with something.&lt;br /&gt;
* Qrobl: A cyan jellyfish and a (relatively) recent addition to the cast. Non-Federation observers have said that Qrobl looks to be modelled after cosmozoans sometimes seen out in space. They are portrayed as aloof and uninterested in helping Bloopy. Qrobl is primarily used to show traits that are deemed &amp;quot;bad&amp;quot; by Federation standards, but every few decades goes through a &amp;quot;redemption arc&amp;quot; to represent rehabilitation for tertiary numericals.&lt;br /&gt;
&lt;br /&gt;
===Episode Example===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bloopy and Friends Season 14, Episode 20&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The episode opens with Bloopy reading a book and is struggling with the words before &#039;noticing&#039; the audience and greeting them. After a few minutes discussing books, Florp, a lavender Axolotl-type creature, knocks on the door and greets Bloopy and the audience. Florp tries to help Bloopy with their book, but ultimately struggles.&lt;br /&gt;
They both go out to the local library to look for someone who can help them read the book, where the librarian sits them down and covers some basic literacy before reading the story. The book is about a Skrell that&#039;s recently become a primary numerical, and what you can do to improve your social credit score to be like them. The episode ends with Bloopy and Florp back home, giving a brief recap of the episode and talking about how much fun they had. The two characters say goodbye to the audience as it pans outside, showing a colorful ocean as sea creatures slowly swim across the screen, ultimately forming the credits.&lt;br /&gt;
&lt;br /&gt;
==Seaside Shuffle==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Seaside Shuffle&#039;&#039;&#039; is a mix of athletics, trivia, and philosophy where contestants compete for prizes. The prizes differ each episode, however, they usually range from currency, or the latest technological products of that decade, to social credit points and seats to events where they can meet their favourite idols.&lt;br /&gt;
&lt;br /&gt;
The show is often split up into four main segments. The first segment is a general Q&amp;amp;A with the contestants, introducing them to the audience. Here the viewer will learn basic information such as their social credit score, hobbies, and how they feel they&#039;ll perform that episode. &lt;br /&gt;
The next segment is trivia, where contestants are bombarded with questions ranging from current events and Skrell history, to questions on basic mathematics and science. At the end of the three rounds, the contestant with the lowest score is eliminated, while the rest move on to the next segment.&lt;br /&gt;
&lt;br /&gt;
The athletics segment is similar to a triathlon. Contestants are pushed to their limit as they compete in three different sports chosen at random at the start of each round. It&#039;s common at this point in the show for there to be multiple eliminations, as the contestants are either too worn out or perform too poorly to continue on to the final part of the show.&lt;br /&gt;
&lt;br /&gt;
The final segment involves philosophy. The final contestants must give a persuasive oratory arguing for or against a topic given to them by the host, which is then judged by the studio audience, each giving a score out of five. The contestant with the best score wins. Topics are chosen at random but are usually submitted by the audience before the start of each show, so most focus on current Skrell politics or events that occur within the Federation.&lt;br /&gt;
&lt;br /&gt;
==Low Tide: Qerrbalak==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Low Tide: Qerrbalak&#039;&#039;&#039;, an early-morning talk show that airs every day live from Qerrbalak. The show&#039;s host, Kelop Walb (SCI 8.45), has been hosting the show for the last sixty years.&lt;br /&gt;
The show focuses on news, sport, and general entertainment, and is marketed towards a combined demographic of those getting to work and parents who stay at home. At the start of the show, it gives national headline bulletins from across the Federation, which the host will bring up in-between more regional stories and entertainment news. Social credit score rankings featuring the top 10 and the lowest 10 individuals will also play for a segment of the show. With Walb talking in-depth about how well or poor these individuals are performing.&lt;br /&gt;
&lt;br /&gt;
After the news stories, the host will typically bring on a guest for the morning, normally a minor idol or a commentator, to discuss what&#039;s going on in the Federation. At around the halfway point in the show, the focus shifts onto entertainment; both the host and their guest will discuss things such as the latest fashion trends, and news surrounding the more popular idols.&lt;br /&gt;
&lt;br /&gt;
==Tail to Tail==&lt;br /&gt;
&#039;&#039;&#039;Tail To Tail&#039;&#039;&#039; is a daytime soap opera set in a fictional city on the Skrell homeworld of [[Qerrbalak]]. The show is considered strange to non-Skrell due to the lack of facial expression and the confusing storytelling, and as such, it hasn&#039;t gained much popularity like Swimstars - even domestically it somewhat underperforms. With that said the show has been running for the past 250 years, and the cast, storyline, and setting have seen major changes since its initial airing.&lt;br /&gt;
&lt;br /&gt;
Tail To Tail&#039;s primary demographic today is Skrell living abroad, particularly with those in Biesel and the Starlight Zone. Their main draw to the show is the primarily Skrellian cast, which is a welcome change from local television programming.&lt;br /&gt;
&lt;br /&gt;
The production quality has been noted by human observers to be sub-par in comparison to other shows from the Federation, with the cast&#039;s acting described as ‘wooden’ and ‘artificial’ by critics, but has been kept that way as a stylistic choice. The last time the showrunners attempted to modernize the programme to meet current standards, fans from abroad were in an uproar, with hundreds of thousands of messages on Viv-ID speaking out about the show &#039;losing its signature aesthetic&#039;. The cast usually consists of minor idols that have just gotten into acting, and many former cast members usually find themselves with a sizable following after their time on the show has ended.&lt;br /&gt;
&lt;br /&gt;
==The Professionals==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Professionals&#039;&#039;&#039; is a neo-western movie series inspired by the Solarian examples of the genre. It follows the main character, Xuushi ‘Long Tail’, as they patrol the Traverse as a bounty hunter. The series is set shortly after the Glorsh-Omega singularity, as the protagonist sets out to bring a semblance of law and order to a system still recovering from the tyranny of Glorsh along with their posse of fellow bounty hunters that’s slowly built up over the course of the series.&lt;br /&gt;
&lt;br /&gt;
The series is labelled as ‘Historical Fiction’, staying mostly true to the facts while embellishing certain details for entertainment. Critics approve of the movie’s depiction of post-Glorsh society, while at the same time raising concerns about character dialogue and certain anachronisms. The Federation Government has mostly left the movie series to its own devices, pleased with the anti-synthetic and pro-Federation message of the overall series despite its telling of the events during this period.&lt;br /&gt;
&lt;br /&gt;
==Chirp Till You Drop==&lt;br /&gt;
&lt;br /&gt;
This TV series focuses on audience-submitted home videos that feature examples of Skrell comedy. Absurdity, slapstick, and similar topics can be frequently seen, and whichever video is judged by the studio audience for that episode to be the funniest, wins a cash prize of 5000 Sqiips. Due to how different and sometimes absurd places outside the Federation can seem to its citizens, many videos submitted come from Federation citizens currently living abroad.&lt;br /&gt;
&lt;br /&gt;
Examples of videos submitted in the past include a Skrell attempting to eat a hamburger using a knife and fork, a Tajaran slipping, then sliding underneath a nearby wet floor sign as they land, and a Diona eating a stack of pizza boxes whole.&lt;br /&gt;
&lt;br /&gt;
==Idols==&lt;br /&gt;
&lt;br /&gt;
The Federation takes great pride in their cultural idols, and massive efforts are made by the Government to encourage them, and to cultivate a following for the idol to spread their - and by extension, the Federation&#039;s - message.&lt;br /&gt;
&lt;br /&gt;
===Music Idols===&lt;br /&gt;
&lt;br /&gt;
Idols in the music industry enjoy a much larger following and popularity than others, the art being more far-reaching than niche scientific fields that normally only interest others in the field. Most, save those who are part of the counterculture scene, have particularly high social credit scores because of how far-reaching their music can be compared to film and television.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weshi Beshi (SCI 8.39)&#039;&#039;&#039; -  Common with many Skrellian songs, this idol samples and remixes Solarian vocals to create a catchy chorus in their own music. Their most popular song (roughly translated into basic: ‘Feel My Wake’) is about finding love and starting a quya. Their singing has been described as ‘angelic’ by non-Skrell listeners, thanks in part to their native Aweiji accent helping them stand out from the more ‘faux-Weiji’ accents used by other idols.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feqi Coqoq-Dul (SCI 5.33)&#039;&#039;&#039; - Active in the 2420s, but since fallen into obscurity, this fallen Idol is now a major artist in the underground punk/counterculture scene. The underground music scene allows artists to create unique songs compared to their more conformist contemporaries that are behind Skrell pop music. This artist, in particular, spearheaded the Abyss Pop movement; a genre of electronic music that uses samples of warbling and chirps commonly heard in the Qeblak observatories or Weishii sanctuaries. The samples are remixed to simulate early Skrell harmonization in the ocean, commonly paired with drum and bass. The genre is named Abyss Pop to oppose the more mainstream ‘Star Pop’ of the Federation. Other than the cacophony of warbles and chirps, this genre of music typically doesn’t have any vocals associated with it - this makes it popular with low social credit scores as it isn’t seen as ‘preachy’ like mainstream music. Since fading into obscurity, Feqi lost their idol status with the Federation and the majority of its population, but they’ve gained popularity with those with anti-Federation views. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Yaqoxi&#039;&#039;&#039; (Average SCI 9) - A relatively recent addition to the Skrell music scene, this group is a quya made up of five Skrell and their music generally focuses on family life. Their live shows make heavy use of &amp;quot;tabs&amp;quot; to induce group psionic hallucinations, showing parts of their home life to the audience similar to a music video. They’ve become a hit with their unique use of psionics and holograms in their live shows, and their music has become a sensation across the entire Federation.&lt;br /&gt;
&lt;br /&gt;
===TV and Film Idols===&lt;br /&gt;
&lt;br /&gt;
TV and film can be quite varied both in quality and overall popularity with the masses. Because of this, the social credit scores of these idols can be more varied than musicians.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Miaq Motox’Kex (SCI 7.63)&#039;&#039;&#039; - This TV star started their career in Tail to Tail back in 2437 as Doctor Kex’iia, the charismatic Doctor and former love interest of more than one of the main characters. They left the show in 2440, and soon went on to appear in shows such as Swimstars, as well as being a frequent guest on Low Tide: Qerr’balak. Currently, they’re in talks about replacing the host of Chirp Till You Drop.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Joq-Orms Farx (SCI 8.11)&#039;&#039;&#039; - Known for their role in the human-inspired, Neo-Western film series ‘The Professionals’, Farx was a sensation in the Federation as the must-have action hero for any aspiring Directors movie. They officially retired in 2452 after a bereavement, but they have recently been seen on movie sets around Qerrbalak, and the latest statement posted by them on Viv-ID implies that they’re slowly coming back to the big screen. A common phrase among their fans is, “It’s a shame Farx didn’t live to be Grand Councillor.”&lt;br /&gt;
&lt;br /&gt;
===Streamers and Online Personalities===&lt;br /&gt;
&lt;br /&gt;
Viv-ID streamers and other online personalities are slowly rising in popularity in the Federation. Their scores are on the lower end of the spectrum for idol status, yet despite this, they tend to have a strong following online. Idols who mainly perform online tend to have larger followings regardless of their actual fame, just by virtue of being able to reach more Skrell with less investment required in organising tours or going off-planet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LeviathanTail (Troi Guxqi)  (SCI 7.15)&#039;&#039;&#039; - LeviathanTail is a professional videogame player, streamer, and social blogger on Viv-ID with their own subforum, which has several hundred thousand active followers. Their most-viewed content involves their critique and gameplay of Homeworld: Invasion. The standard format for these videos is a quick intro, followed by describing the premise of the video before it transitions to commentary and gameplay. Leviathan considers themselves Homeworld: Invasion’s biggest fan, and has contributed to various bugfixes and content updates through their critique of the game&#039;s flaws.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lu’Kala (Ioriz Uue’Befona)  (SCI 7.34)&#039;&#039;&#039; - Similar to LeviathanTail, Lu’Kala stylizes themselves as a professional videogame player and social commentator. Their content on Viv-ID is more varied, with their videos usually encompassing a wide variety of topics ranging from their views on entertainment news, to short rants on a subject they feel they need to discuss that day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hezi-Croqi Saxizop’Telioqux  (SCI 7.03)&#039;&#039;&#039; - Hezi-Croqi is a former musical idol, now media critic that focuses on music, but also has a small subset of videos dedicated to reviewing TV shows and films. Their content is of particular interest to the Federation, as Hezi-Croqi has some insightful commentary on the music scene that allows the Federation to subtly improve and stay ahead of any new developments. The Federation also uses Telioqux’s reviews of up-and-coming pop idols to gauge whether or not that particular idol will be effective. &lt;br /&gt;
&lt;br /&gt;
[[Category:Skrell]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Skrell&amp;diff=34801</id>
		<title>Skrell</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Skrell&amp;diff=34801"/>
		<updated>2024-11-30T06:51:30Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: soc cred&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = [[Skrell]]&lt;br /&gt;
 |Scientific = S. Sapiens&lt;br /&gt;
 |Image = Skrell.png&lt;br /&gt;
 |System = [[Notable_Skrell_Systems_and_Locations#The_Core_System_:_Nralakk|Nralakk (Jargon)]]&lt;br /&gt;
 |World = [[Qerrbalak|Nralakk IV (Qerrbalak)]]&lt;br /&gt;
 |Language = [[Skrell#Language|Skrellian (Nral&#039;Malic)]], Tau Ceti Basic&lt;br /&gt;
 |Politic = [[Nralakk_Federation|Nralakk Federation]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the &#039;&#039;&#039;Skrell&#039;&#039;&#039; are the oldest and most advanced known species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities. These include moist, pliant, and nearly translucent skin, as well as their internal gills allowing them to breathe underwater.&lt;br /&gt;
&lt;br /&gt;
Although humans have fractured heavily in their expansion, the Skrell remain largely unified under a singular government through the strict reinforcement of education and laws, working as a democratic meritocracy - at least on the surface. Social media is maintained by the Federation government, who gag unacceptable discussions or thoughts and instead encourages people to be like the Idols that they reward with credits, high-quality housing, and fine living.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
&lt;br /&gt;
Skrell can be the following heads of staff:&lt;br /&gt;
&lt;br /&gt;
* Captain&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Consulars / Representatives&lt;br /&gt;
&lt;br /&gt;
==Relations with Megacorporations==&lt;br /&gt;
&lt;br /&gt;
Skrell can work for every megacorporation within the [[Stellar Corporate Conglomerate]], and are accepted as agents into Conglomerate internal affairs. Several megacorporations have special relationships with the species and the [[Nralakk Federation]]; [[Zeng-Hu Pharmaceuticals]] in particular has a large presence in Federation space, while [[Nralakk_Federation#State-Owned_Enterprises|others]] have begun to work in partnership with the Federation&#039;s state-owned corporations.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Species Mechanics===&lt;br /&gt;
&lt;br /&gt;
*Skrell have their own language that can be used by typing &#039;&#039;&#039;,k&#039;&#039;&#039; before anything you say, and can also be used over the radio.&lt;br /&gt;
&lt;br /&gt;
*Skrell can use a variety of different psionic abilities. &lt;br /&gt;
&lt;br /&gt;
*Skrell can enter Srom with other Skrell when they sleep, allowing communication and lucid dreaming.&lt;br /&gt;
&lt;br /&gt;
*Slimes are naturally passive to skrell for a [[Skrell#Slimes|mysterious reason]] science has yet to find out. &lt;br /&gt;
&lt;br /&gt;
*Skrell have the ability to breathe underwater due to them being amphibious.&lt;br /&gt;
&lt;br /&gt;
*Due to their advanced vestibular system, Skrell maintain a good balance and never slip.&lt;br /&gt;
&lt;br /&gt;
*Skrell have large heads with protruding headtails and due to this, they cannot wear normal EVA helmets but instead need to wear Skrell helmets (found in EVA or by using a suit cycler). Their headtails also make it uncomfortable or even impossible to wear normal headwear such as hats so most Skrell opt-out of that.&lt;br /&gt;
&lt;br /&gt;
*Skrell have a hemocyanin-based circulatory system, meaning that their blood is instead bound to copper atoms and not iron atoms. Skrell require copper supplements to alleviate blood loss symptoms.&lt;br /&gt;
&lt;br /&gt;
===Axiori Mechanics===&lt;br /&gt;
&lt;br /&gt;
*Axiori take increased burn damage due to their natural habitat being colder.&lt;br /&gt;
&lt;br /&gt;
*Axiori take decreased oxygen and brute damage due to the increased pressure of their natural habitat.&lt;br /&gt;
&lt;br /&gt;
*Axiori must drink fluids more regularly when out of water.&lt;br /&gt;
&lt;br /&gt;
*Axiori sprint slower due to their larger, webbed feet.&lt;br /&gt;
&lt;br /&gt;
*Axiori have a naturally higher pulse due to their increased circulatory needs.&lt;br /&gt;
&lt;br /&gt;
==Skrell History==&lt;br /&gt;
&#039;&#039;See also: [[Skrell History]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Skrell have a vast, storied history as a result of the species developing over several millennia. Unfortunately, this means that most of it has been lost to the ravages of time. With that said, however, the species has been able to piece together over the centuries at least a basic understanding of their past, going as far back as their early pre-history. Much of the information once gathered has had to be rediscovered post-Glorsh, due to the locking of the Tzqul Archive which held the vast majority of original records and research. This has culminated in a historical record that while broadly known, is missing details and evidence that has the scientific community fractured and constantly debating to this day.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Ailments]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Adapted for life both beneath and above the waves, the Skrell are fully amphibious and are capable of breathing underwater whilst also possessing superior underwater vision. Their extremities are noted as having a lack of nails, and a presence of strong webbing in between each digit. Due to their evolutionary path, the Skrell instead have hardened gums in place of teeth. Typically, these gums allow them to chew on soft foods, facilitate the ability to swallow their foods whole, or grind them down into more digestible forms.&lt;br /&gt;
&lt;br /&gt;
They do not have visible noses, instead through nostril slits sitting in the middle of their face on a fleshy mound. Skrell have an average height ranging from &#039;&#039;&#039;4’5” to 5’5”&#039;&#039;&#039;. The lack of significant facial muscles proves to make it difficult for non-Skrell to identify the species&#039; emotions, which makes them seem rather cold and unaffected when in reality Skrell use a variety of methods to display their emotions. Emotional displays include the gesturing and general movement of their head and headtails, and a wide array of vocalisations. Their eyes are black due to a pigment in their tear ducts.  &lt;br /&gt;
&lt;br /&gt;
Skrell also have tentacle-like &amp;quot;headtails&amp;quot; typically hanging down over their shoulders, meant to keep the skin close to the neck damp for the incubation of eggs. These headtails typically contain hundreds, even thousands, of micro-muscles that allow the Skrell to move them into a variety of positions. Though these muscles do not allow for the ability for fine control, they can generally be raised, positioned and wiggled into various forms. These headtails grow throughout the entirety of a Skrell&#039;s life and signify the age of a Skrell, as they grow longer with age. With the inception of Spa treatments, it is not uncommon for Skrell to alter the length of their headtails, whether for fashion or personal taste, or to appear older or wiser to other Skrell. These headtails are often adorned with jewels, cloths, chains, and bands as a fashion statement. Headtails can also be &amp;quot;tied back&amp;quot; as well; while this may seem uncomfortable or painful, as long as the tie is not too tight it is equivalent to folding ones hands. They are also used for emotional displays and gesturing. &lt;br /&gt;
&lt;br /&gt;
Skrell are noted to be cold-blooded, which means that their bodies are at the same temperature as the air or water around them.  When they are cold they will seek warmth, and vice versa when they get too hot. Whilst they are cold-blooded, they are dissimilar to other species within the Orion Spur, sapient and unsapient. The Skrell have a much higher tolerance for either side of the temperature gauge and are usually comfortable in any given environment - provided that the humidity and moisture levels are satisfactory. &lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Ethnicities]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whilst gelatinous in appearance, Skrell skin in fact has a second layer of less translucent flesh under the surface. In dry climates, it may get itchy, and even start to slightly crack. To prevent this, a Skrell may self-moisturize by dumping bottles of water on themselves, taking a hot shower, or swimming in available pools. Although exact time varies from individual to individual, NanoTrasen stations&#039; climate control is equipped to allow their Skrell personnel to work without additional moisturizing for up to four hours without suffering negative effects on skin health. Wealthier Skrell, on the other hand, may purchase expensive genetic treatments to stay comfortable for up to a week without moisturizing. &lt;br /&gt;
&lt;br /&gt;
Skrell skin notably contains glands that secrete mucus. While it is not sticky or poisonous, it serves an important role in allowing Skrell to avoid being grappled by potential predators, protecting their skin, and keeping them moist. The sliminess of an individual Skrell can vary based on genetics, some being extremely dry to the point of flaking, others nearly dripping with the stuff. It&#039;s generally described as damp, slippery, but not unpleasant to touch.&lt;br /&gt;
&lt;br /&gt;
Natural Skrell skin colour is dependent on subspecies and can range from deep blues to bold greens or even vibrant reds. Diet is also a determining factor, with brightness and shade being affected based on pigment consumed. Genetic engineers have worked with physical appearance to accelerate natural changes in skin colour and headtail length, and are capable of giving a &#039;Spa treatment&#039; to change hue and saturation in the skin over the course of a month, while changing headtail length takes about a year while also causing an increased appetite. This type of physical alteration is considered normal in Skrell society and is compared to humans dyeing their hair a different colour. Also notable is the fact that physical disorders and abnormalities are not seen as disgusting, but worthy of study and interest.&lt;br /&gt;
&lt;br /&gt;
=== Genders and Sexes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Relationships#Unions|Skrell Relationships]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skrell, dissimilar to other sapient species in the Orion Spur, never developed the concept of gender within their society -- mostly due to the fact they are synchronous hermaphrodites, possessing the ability to both lay and fertilize eggs. Whilst Skrell do not have sex or gender identity, they are open to adapting to the gender roles of other species due to their enjoyment of foreign cultures. &lt;br /&gt;
&lt;br /&gt;
While Skrell never developed the concept of genders in their society, upon first contact with humanity they adopted the idea solely for fitting in with human cultures. If the Skrell choose to adopt a gender identity, they will usually adopt the gender of humans who their personality is similar too. Skrell almost never consider this adopted identity to be of any considerable importance. However, terms do exist to characterize the biological attributes relating to the production and fertilization of egg clutches. These terms are known as &#039;&#039;&#039;F&#039;ex&#039;Qa&#039;&#039;&#039; (The Egg-Layer) and &#039;&#039;&#039;F&#039;ex&#039;Tra&#039;&#039;&#039; (The Egg-Fertilizer) amongst the species. These designations are usually temporary for the duration of reproduction and can change over time.&lt;br /&gt;
&lt;br /&gt;
=== Aging, Maturity and Fertility ===&lt;br /&gt;
&lt;br /&gt;
Skrell reach physical maturity at about triple the age of humans, complemented by the Skrell understanding of adulthood going far beyond physical growth to include experience. A Skrell will reach biological maturity at roughly the age of 50, but in Skrellian society will only be treated as reaching &amp;quot;adulthood&amp;quot; after their second college-level degree is earned, usually at around the ages of 60 - 80. A healthy Skrell can naturally live up to 250 years, but current medical technology within the Nralakk Federation allows them to increase their lifespans to an impressive 450 to 500 years. Those living outside of Federation space can see lifespans topping out at around 350.&lt;br /&gt;
&lt;br /&gt;
Due to the lingering effects of Glorsh&#039;s attempts to genetically manipulate Skrell, a sizeable percentage are completely sterile. Thanks to the intense research efforts of numerous Skrell and non-Skrell doctors and scientists, specialists have the capability to at least partially reverse these effects in most Skrell. The extensive treatments and investments needed to undergo treatment give the reality that only about a third (33%) of Skrell can have children. These Skrell can hope to produce 1-3 children in their lifetime, whereas pre-X&#039;Lu&#039;oa Skrell could have eight eggs hatch at a time. Without treatments, affected eggs remain inert, not developing.&lt;br /&gt;
&lt;br /&gt;
== Skrell Culture ==&lt;br /&gt;
=== Federation Social Interactions ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Culture|Skrell Culture]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Skrience.jpg|thumb|alt=|Two scientists after debating over a hypothesis. One revels in glory, while the other is reworking their weeks study. Both of them are being recorded for their studies to be shown on social media, where the victorious one might even gain a reward. Skrell often try to one-up others to try and gain more prestige and fame: However, it is still seen as cooperative to compete.]]&lt;br /&gt;
&lt;br /&gt;
In the Federation, one’s position in the social hierarchy determines much about how interactions with other Skrell are to go. Skrell of lower social standing are expected to defer to their higher ranked superiors not just in a work setting, but in almost all things. While the lower rank Skrell may not agree they will often pretend to agree to avoid suffering the small SCI hits that can come about due to arguing with their betters. This effect isn’t as pronounced when two Skrell have ranks that are adjacent to one another, but an Ox arguing with an Oqi is shameful.&lt;br /&gt;
&lt;br /&gt;
In a similar vein, when skrell are out in public without wearing their uniforms it&#039;s entirely normal to bombard those you have just met with probing questions when you start up a conversation to understand what to say and what not to say - and if they should even socialize with that person. Questions about their age, their fields, their education and so on are all perfectly good questions to ask seconds after meeting a new skrell. This directness in conversation is not seen as offensive, but an efficient and speedy method of communication. This sort of interaction outside the Federation commonly causes friction with xenos and the Federation offers warnings to its citizens going abroad about this cultural contrast. Non-skrell seem to not appreciate the general openness of Federation society.&lt;br /&gt;
&lt;br /&gt;
Telepathic communication is a common way to have a private conversation in public. As long as the two Skrell in question are not obviously excluding someone suddenly, it is not considered unusual to carry out full conversations in telepathic communion. &lt;br /&gt;
&lt;br /&gt;
Other uses of active psionics in non-work settings is often frowned upon as “unseemly”. For example, planting emotional suggestions in another skrell’s head without consent is the same as a human using “fighting words” and can result in an emotional barrage being exchanged between the two skrell, the victor being the Skrell that maintains the most control over themselves. &lt;br /&gt;
&lt;br /&gt;
Because of their long lifespan, Skrell tend to have a “long view” not common in other races. Passive observation and study is far preferred than immediate action, and do not mind that decades or even centuries can pass before their decisions begin to pay off. Older Skrell can seemingly make incomprehensible decisions, but further investigation often reveals that these choices are often related to carefully laid plans.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
To a human, &#039;&#039;&#039;Nral&#039;Malic&#039;&#039;&#039; would sound like a series of warbles, croaks, and weird crackling-like sounds that seem to not resonate in the ear, but the neck or the jaw. This is due to Skrell having a range of pitches beyond human perception. These sounds are crucial to understanding the language properly as they elicit specific responses in a Skrell&#039;s brain, allowing for both easy and correct transmission of emotion. As a result of this, the only species outside of Skrell who can speak Nral&#039;malic with any level of proficiency are Diona, with Vaurca technically being able to with the assistance of a language augment. Employees of [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]] who work or have worked in the Federation have access to translators as well, but these are limited to receiving translations, rather than allowing the user to speak Nral&#039;Malic.&lt;br /&gt;
&lt;br /&gt;
The language was created in &#039;&#039;&#039;925 BCE&#039;&#039;&#039; by the scientific community in response to the colonisation of other planets and the prediction that language drift would be unavoidable. The &#039;&#039;&#039;First Nralakk Federation&#039;&#039;&#039; began to enforce the widespread adaptation of the language shortly after its formation in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, disallowing any colonists from entering a shuttle if they couldn&#039;t speak it fluently. As scientific communities exclusively used Nral&#039;malic, the use of other languages became less and less common, only being used in poetry and other forms of art. Amazingly, these strict rules enforced by the Federation have allowed the language to survive almost a thousand years with the same diction used then.&lt;br /&gt;
&lt;br /&gt;
Along with actual language, Skrell utilise a range of sounds to emphasise a certain emotion or feeling associated with what they&#039;re saying. This can include; squealing, shrilling, warbling, croaking, chirping, chirruping and quiet grunting. As a general rule, higher-pitched sounds are associated more with positive or sudden emotions, such as happiness or being startled; lower-pitched noises are typically associated with more negative or neutral emotions, such as anger or hunger. Melodic noises such as crooning or trilling are more ambiguous and could be used to convey any sort of emotion. &lt;br /&gt;
&lt;br /&gt;
Slang terms, idioms, and phrases used by Skrell typically evoke aquatic or celestial themes, stemming from the prevalence and importance of both in the eyes of Skrell across the Spur.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Typical Skrell Slang====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Labels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are names, titles and other terms used to address someone based on one or more of their characteristics.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tadpole&#039;&#039;&#039; - a young or juvenile individual. Can also be used as an insult similar to calling someone &amp;quot;child-like&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Brown Dwarf&#039;&#039;&#039; - an individual that has failed to reach their potential. Typically used to address those who have failed in some way.  &lt;br /&gt;
* &#039;&#039;&#039;Protostar&#039;&#039;&#039; - a young, ambitious individual. Those who are just starting their careers are labelled this the most often but it can refer to any up-and-comer regardless of age.&lt;br /&gt;
* &#039;&#039;&#039;Supernova&#039;&#039;&#039; - an individual that has slowly begun leaving the public eye. Headlines will refer to an idol as &amp;quot;going supernova&amp;quot; to refer to their declining fame.  &lt;br /&gt;
* &#039;&#039;&#039;Voidbeckoned&#039;&#039;&#039; - an individual that is careless, reckless or dangerous. In modern times this is used extensively towards non-Skrell who are seen as reckless and uneducated, but is not exclusive to non-Skrell.  &lt;br /&gt;
* &#039;&#039;&#039;Sparks&#039;&#039;&#039; - slang for non-Skrell, due to their comparatively short lifespans. Not considered an insult or slur by itself, and can be used in a positive, negative, or neutral manner.&lt;br /&gt;
* &#039;&#039;&#039;Elder&#039;&#039;&#039; - an accomplished, elderly individual.&lt;br /&gt;
* &#039;&#039;&#039;Webfoot&#039;&#039;&#039; - discreet term for someone who partakes in Xu’Xi gas. Originates from the &amp;quot;waddle&amp;quot; many Xu&#039;Xi Gas users have while high.&lt;br /&gt;
* &#039;&#039;&#039;Gasrunner&#039;&#039;&#039; - someone involved in the importing or dealing of Xu’Xi Gas.&lt;br /&gt;
&lt;br /&gt;
The labels below are used rather than PhD, MD, or other degree titles in Federation space. It is common to see them used by Skrell abroad, either alongside or superseded by more known titles such as Doctor or Professor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lu&#039;vesi&#039;&#039;&#039; - Dropout - Lvs. - Void Graduate&lt;br /&gt;
* &#039;&#039;&#039;Aqm&#039;vesi&#039;&#039;&#039; - 1 degree - Aqvs. - Junior Graduate&lt;br /&gt;
* &#039;&#039;&#039;Qro&#039;vesi&#039;&#039;&#039; - 2 degrees - Qrvs. - Graduate&lt;br /&gt;
* &#039;&#039;&#039;Qu&#039;vesi&#039;&#039;&#039; - 3 degrees - Quvs. - Star Graduate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insults, Slurs, and Crude Slang&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terms that are considered rude or otherwise impolite by Skrell in general.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sims&#039;&#039;&#039; - abbreviated version of simians, a slur for humans. &lt;br /&gt;
* &#039;&#039;&#039;Labber&#039;&#039;&#039; - abbreviated version of sympathizers of Glorsh, from &amp;quot;collaborator&amp;quot;. It is considered a slur. &lt;br /&gt;
* &#039;&#039;&#039;Skinjob&#039;&#039;&#039; - a derogatory slur for synthetic shells.&lt;br /&gt;
* &#039;&#039;&#039;Canner&#039;&#039;&#039; - a derogatory slur for synthetics.&lt;br /&gt;
* &#039;&#039;&#039;Inclems&#039;&#039;&#039; - an abbreviated version of Inclements, meaning unpleasantly cold. A slur for the Tajara. &lt;br /&gt;
* &#039;&#039;&#039;Ratsnatcher&#039;&#039;&#039; - another derogatory slur for Tajara that originated in the Starlight Zone.&lt;br /&gt;
* &#039;&#039;&#039;Wasters&#039;&#039;&#039; - an abbreviated version of Wastelanders, which stems from the situation on Moghes. It is a slur for Unathi.  &lt;br /&gt;
* &#039;&#039;&#039;Senseless&#039;&#039;&#039; - non-Skrell not outfitted with a psionic implant. It is also used to describe someone who has a dull mind.&lt;br /&gt;
* &#039;&#039;&#039;Orb&#039;&#039;&#039; - a common container used in the transporting of Xu’Xi Gas.&lt;br /&gt;
* &#039;&#039;&#039;Sqrug&#039;&#039;&#039; - normally a derogatory term for an addict of Xu’Xi or other drugs that has no future. Said by non-users; can also be used in jest between Gasriders or as a general expletive.&lt;br /&gt;
* &#039;&#039;&#039;Gupkala/Guppies/Gup/Guppy&#039;&#039;&#039; - a mocking word for law enforcement within the Federation or abroad.&lt;br /&gt;
* &#039;&#039;&#039;Grotto&#039;&#039;&#039; - a rundown building in which Xu’Xi gas is inhaled. Thought to originate from the Weishii faith, which uses groves and grottos as places of worship.&lt;br /&gt;
* &#039;&#039;&#039;Piisz&#039;&#039;&#039; - a batch of synthetic Xu’Xi or Xu’Xi of questionable quality.&lt;br /&gt;
* &#039;&#039;&#039;Toady/Toad&#039;&#039;&#039; - a criminal or otherwise disreputable Skrell. Refers to how these individuals give other Skrell a bad name, and contribute to the xenophobia they face. &lt;br /&gt;
* &#039;&#039;&#039;Coral Stem&#039;&#039;&#039; - inhaler from which Xu’Xi gas is ingested from.&lt;br /&gt;
* &#039;&#039;&#039;Drylister&#039;&#039;&#039; - a Skrell (or non-Skrell) who has been born abroad but finds themself under Federation surveillance by the Ruupkala due to perceived deviancy against the Nralakk Federation; landing them on the “drylist”. The topic of the drylist is considered taboo by regular Federation citizens.&lt;br /&gt;
* &#039;&#039;&#039;Tidal/Tided&#039;&#039;&#039; - Something being absurd or otherwise dangerous, or someone who is insane. Comes from &amp;quot;Insanity of the Tides&amp;quot;, a neurological disorder found in Skrell.&lt;br /&gt;
* &#039;&#039;&#039;Chapped&#039;&#039;&#039; - as in chapped skin. General insult to someone&#039;s appearance. Can also be used to refer to non-Skrell in general.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sayings&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;I&#039;ve Tup&#039;d&#039;&#039;&#039; - a form of &amp;quot;I&#039;ve won&amp;quot;, or &amp;quot;I&#039;ve peaked.&amp;quot;  &lt;br /&gt;
* &#039;&#039;&#039;I&#039;ve been Tup&#039;d&#039;&#039;&#039; - a form of &amp;quot;I&#039;ve lost&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Wake up&#039;&#039;&#039; - a dismissive form of saying an individual is lazy.&lt;br /&gt;
* &#039;&#039;&#039;Algae&#039;&#039;&#039; - shorthand for &amp;quot;all good&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Mudvein&#039;&#039;&#039; - a word used to describe withdrawal symptoms of Xu&#039;Xi gas since withdrawal is said to feel like mud flowing through your veins. As an extension to this, &amp;quot;Mudlover&amp;quot; refers to someone who is constantly on and off drugs.&lt;br /&gt;
* &#039;&#039;&#039;Too moist&#039;&#039;&#039; - a scornful way of saying an individual is too traditional, and not adapting to modern culture.  &lt;br /&gt;
* &#039;&#039;&#039;Too dry&#039;&#039;&#039; - a scornful way of saying an individual is far too progressive, radical even.&lt;br /&gt;
* &#039;&#039;&#039;Zipped&#039;&#039;&#039; - to be high on Xu’Xi Gas.&lt;br /&gt;
* &#039;&#039;&#039;The stars grow brighter&#039;&#039;&#039; - a euphemism for an individual dying. &lt;br /&gt;
* &#039;&#039;&#039;Steel Rained&#039;&#039;&#039; - an expression coined shortly after the aftermath of Glorsh-Omega, where orbital installations rained back down onto the planetary surface due to lack of maintenance. It&#039;s similar to the phrase &amp;quot;being stonewalled&amp;quot; as these orbital installations crashing down heavily disrupted attempts to recover from Glorsh-Omega&#039;s rule.&lt;br /&gt;
* &#039;&#039;&#039;Stars and void&#039;&#039;&#039; - a general exclamation, usually out of shock or frustration.&lt;br /&gt;
* &#039;&#039;&#039;Stars damned/Void damned&#039;&#039;&#039; -  a general exclamation, usually out of anger. Can also be used in surprise, similar to &amp;quot;well I&#039;ll be damned&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Stars guide&#039;&#039;&#039; - a polite way of saying farewell.&lt;br /&gt;
* &#039;&#039;&#039;Shelled/kelped&#039;&#039;&#039; - sold or wagered. Originates from the currency of the Nralakk Federation, which is shaped like seashells or strands of pressed kelp.&lt;br /&gt;
* &#039;&#039;&#039;Ink-stained/Inky&#039;&#039;&#039; - a concept, object, or person that brings sadness or stress. Refers to the ink-black tear stains that surround a Skrell&#039;s eyes as a result of stress.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also a more expressive, non-verbal form of language that is known as &#039;&#039;&#039;Nral&#039;Balak&#039;&#039;&#039; by the Skrell, which developed naturally in response to the difficulties of expressing emotion while in the presence of other species. It has been observed that Skrell feeling &#039;&#039;&#039;upset&#039;&#039;&#039;, or &#039;&#039;&#039;disgruntled&#039;&#039;&#039;, may blow their cheeks out, similar to that of the Solarian Anura Species - which has added onto the slur of calling the species &amp;quot;Frogs&amp;quot;. It is also notable that some scrunch their headtails up, emitting several chirrups that are deliberate and obtusely released, sometimes even narrowing their eyes in an attempt to make themselves seem much larger and more aggressive than they actually are. It is theorised that this is a holdover from the species&#039; early days, when predators and other fatal situations were more commonplace.&lt;br /&gt;
&lt;br /&gt;
==Psionics==&lt;br /&gt;
&lt;br /&gt;
Among the species of the Spur, all catalogued sentient races possess a “Zona Bovinae”, located within the Brain. This organ was presumed to be responsible for some form of communication by Human scientists who discovered it in the domesticated cow in 2256, and subsequently in all other species on Earth. It was found that herd animals, like the cow, had a developed Zona Bovainae, while solitary animals held atrophied versions of the organ.&lt;br /&gt;
&lt;br /&gt;
Beyond this research, Humanity could find no greater purpose for the Zona Bovainae. Outside of the discovery Humans universally possessed the organ, scientists proved unable to crack the secrets of its function. Many wrote it off as a vestigial part of the brain that first developed during Humanity’s pre-agricultural epoch.    &lt;br /&gt;
&lt;br /&gt;
The Zona Bovinae continued to be a novel discovery until First Contact with the &#039;&#039;&#039;Skrell&#039;&#039;&#039; in &#039;&#039;&#039;2332&#039;&#039;&#039;. During the exchange of information that occurred upon First Contact, human scientists noticed Skrell had extremely well-developed Zona Bovainae and when the science community inquired on the subject, Skrell explained the existence of Psionics. &lt;br /&gt;
&lt;br /&gt;
Psionics are the manipulation of metaphysical forces through concentrated effort employing the Zona Bovainae. While an inordinate amount of research has gone into studying Psionics, the origin of this force is still a mystery. Even without this knowledge, the Skrell have developed many technologies around the application and effects of Psionics.&lt;br /&gt;
&lt;br /&gt;
All organic life originating from the Spur possesses a Zona Bovainae, and sequentially, can be affected by Psionics. Research into the topic revealed that the level of interaction with Psionics the Skrell are capable of is destructively overwhelming to other Spur sentients and continuous strong exposure can have long-lasting damaging effects both physically and mentally. There are documented cases of ailments such as &#039;&#039;&#039;Psionic Echoes&#039;&#039;&#039; manifesting after continued exposure to psionics. The Nralakk Federation and Solarian Alliance have cooperated together to form laws against the usage of Psionics on unwilling or unaugmented sentients. These laws have been almost universally adopted by most human nations across the Spur. Generally, the unconsented usage of Psionics on an individual is considered battery or assault, depending on the severity. Those fitted with Psionic Receivers are considered allowed bodies to send Psionic Communications to, but any other actions require explicit consent by the receiver. &lt;br /&gt;
&lt;br /&gt;
=== The Nlom ===&lt;br /&gt;
&lt;br /&gt;
Everyone possessing a Zona Bovaine has a “thought field” known as a Psionic Wake, or “Nlom” in Nral’Malic,  but only Skrell produce a large enough Wake on an individual level to influence their everyday lives.&lt;br /&gt;
&lt;br /&gt;
The Psionic Wake of an individual can be easily visualized as a ripple radiating off of them and travelling outward. These ripples can hit other Skrell and affect their thoughts and perspectives. Over time, a Wake Bubble will form around the area Skrell routinely inhabit, allowing individual Wakes to travel much further. These bubbles can and will eventually come to encompass entire planets as the Skrell population increases and they spread out over the world. The main limiting factor of Psionic Wakes is space, as the signals swiftly deteriorate when exposed to vacuum. Most planetary Wake Bubbles cease expansion when they come into contact with the vacuum of space, with minor fluctuations depending on total population, supporting psionic infrastructure, and other environmental qualities. &lt;br /&gt;
&lt;br /&gt;
Humans living in Nralakk or the First Wave Systems alongside the huge Skrell populace have reported suffering from mild feelings of isolation and loneliness if they leave after at least a decade of habitation. Scientists of both species suspect that continuous low-level exposure to Psionic activity stimulated the Zona Bovaine without causing harm and their sudden disconnection causes the reported psychological effects. Luckily, these effects are usually only a passing annoyance.“Nlom Withdrawal” can be easily treated and lasts only briefly, usually three or four days treated, a week untreated.&lt;br /&gt;
&lt;br /&gt;
=== [[The_Srom|The Srom]] ===&lt;br /&gt;
&lt;br /&gt;
When Skrell enter a deep sleep, their Zona Bovaine will cease transmitting Psionic Wakes and begin sending new signals to the Dream, or “Srom” in Nral’Malic. The Dream is a shared subconscious plane where multiple Skrell’s minds interconnect to form a collective experience. &lt;br /&gt;
&lt;br /&gt;
Psionic individuals can actively alter and adjust things within the Dream through skill and effort, but the level of alteration is heavily dependent on what you’re adjusting and your own psionic aptitude. Typically, it&#039;s most easy to modify your own body within the Dream and a very common practice. Some Skrell even go so far as to make costumes to sleep in to make the transition easier. Rarely, talented Skrell can modify a sizable chunk of the Dream’s environment on their own, though the process can be very taxing and leave the sleeping Skrell feeling tired after they wake. Additionally, any changes they make gradually revert once they leave the Dream.&lt;br /&gt;
&lt;br /&gt;
It is difficult to keep one&#039;s lips sealed in the Dream, with social inhibitions easily melting away. However, it is also much easier to create and brainstorm in Srom. Ways to hide from the dream clutter of a Dream are somewhat numerous. Distancing yourself inside the Dream is the most common tactic, but it is also known that aluminum (typically headpieces, blankets, or plated walls) blocks off the connection to the Dream entirely.&lt;br /&gt;
&lt;br /&gt;
Srom-devices are often two-way interfaces within a dream bubble, and dreamers can learn to interact with them to operate machinery in the waking world. With the right setup, a scientist can continue his work into his sleep. One example of practical application is an interface between a bluespace navigation drive and three Skrell pilots, who will plot bluespace trajectories at the same speed, or faster than an AI from human space. It&#039;s very difficult to concentrate in the Dream, which means Skrell require a large amount of training and practice to operate Srom-devices.&lt;br /&gt;
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Typically, to interface with a Srom device, the operating Skrell needs to be completely cut off inside an aluminum plated room to focus on the device. Additionally, not being cut off could lead to other Skrell locating the device in the dream and interfering with its controls.&lt;br /&gt;
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=== Receivers and Listeners ===&lt;br /&gt;
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Skrell are commonly divided into two psionic categories -- receivers and listeners. This difference is decided genetically on birth and splits the Skrell roughly 9:1, with the majority being receivers. Currently, there is no genetic screening that can accurately predict the type of psionic category a Skrell will fall into, nor is there any way to modify it. The phenomenon is informally known as ‘The Great Lottery’. &lt;br /&gt;
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Receivers and Listeners differ in their individual submission to the greater Wakes around them; while Receivers are psionically guided to accept the common ideas and influences currently circulating Skrell society, Listeners feel much less outside pressure to conform or unnaturally agree with the ideas at hand. Because of this, Listeners are often looked upon with suspicion, while Receivers are usually found in the upper echelons of Skrell society. Some Skrell find it difficult to classify themselves and have been known to feel more or less attuned to the Wake at different points in their life. Regardless, most Listeners often succumb to the powerful psionic force of the Wake and become conformed to society one way or another.&lt;br /&gt;
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Some Listener groups have recently begun to stir with increased ostracization, government surveillance, and general prejudice from the more popular Receivers. While these groups promote Listener advocacy in a peaceful way, a select few underground cells have begun teaching a more extreme, “psionic-isolationist” idealism, where Listeners purposefully disconnect themselves from the Nlom.&lt;br /&gt;
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=== Telepathy ===&lt;br /&gt;
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Active communication while awake requires an immense amount of focus. This allows for Skrell to send messages to other species and creatures, but because of the risk to non-Skrell the Federation has deemed this on non-consenting alien species to be a criminal offense similar to battery or assault. The Federation internally ensures it’s citizens are aware of the risks before leaving Federation space as to dissuade mind-probing being outlawed entirely in other systems. Skrell will use this ability to gossip or send secrets, communicating without others knowing. The effects of long-term exposure to other species have only been lightly researched, as Skrell scientists are exceedingly empathetic to the volunteers&#039; pain and end up cancelling the studies. Saying this, more intensive studies have been conducted through [[Federation_Crime_and_Resistance#Unsanctioned_Research|unsanctioned research]] ventures. However, scientists who have attempted to delve into this field have often lost their Idol status and are often given harsh sentences for their actions.&lt;br /&gt;
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&#039;&#039;&#039;OOC Notes on telepathy&#039;&#039;&#039;&lt;br /&gt;
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* Psionic Pinging a location for the pure reason of hunting down Synths is just not in good taste. Don&#039;t do it without prior suspicion, and if you somehow confirm it, use different RP avenues! Perhaps instead of reporting them, you extort them? Don&#039;t shut down a character idea, but instead entertain it.&lt;br /&gt;
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* Telepathy can be used for conversations as well as conveying images, sounds, and feelings. Make sure you format it in a way that makes this apparent, such as &amp;quot;You hear/see ___ in your mind&amp;quot;. While you can project feelings, this does not mean you can force someone to genuinely feel that emotion. Likewise, you cannot seriously hurt someone just by projecting the idea that they have been hurt.&lt;br /&gt;
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=== Circadian Rhythm ===&lt;br /&gt;
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&#039;&#039;See also: [[Skrell_Ailments#Psionic_Over.2FUnder-Sleeping|Skrell Ailments]]&#039;&#039;&lt;br /&gt;
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Some Skrell fall into the categories of an oversleeper or an undersleeper. Oversleepers find themselves addicted to the near-limitless potential of lucid dreaming, others shy away from the Srom for various reasons. Oftentimes, they are seen as reclusive and sometimes lackadaisical individuals. Contrarily, undersleepers are seen as holders of deep and potentially dangerous secrets, and generally avoid falling victim to the pleasantries of dreaming.&lt;br /&gt;
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It is known that Skrell only need to sleep for about an hour a day, and are able to lapse in and out of consciousness almost on-command. They are also capable of entering a kind of hibernation for incredibly long periods, even weeks or months at a time.&lt;br /&gt;
== Skrell Sociality and Society ==&lt;br /&gt;
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Due to their “long view” approach, Skrell generally have difficulty with viewing events that take place over short timeframes with the same importance that shorter-lived races do; consequences lasting less than a decade are deemed inconsequential. This perspective has resulted in the species’ higher tolerance of momentary worries; such as waiting for things to come to fruition. On the other hand, this has resulted in a much lower tolerance for long-term worries, such as existential threats, and can lead to high levels of accumulated stress.&lt;br /&gt;
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Stress impacts Skrell to a lesser degree than in other species, and is usually exhibited through the secretion of black liquid through orifices such as their eyes, often remarked as being similar to crying. It is quite obvious to tell whether a Skrell is beginning to become overstressed, as there will usually be dark stains across their skin.&lt;br /&gt;
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A Skrell’s mindset and emotions can be heavily impacted by tidal cycles due to Skrell being creatures attuned to the waters. This can vary from Skrell to Skrell, some feeling lethargic or anxious on a new moon, others feeling rejuvenated and full of energy. Cosmic phenomena that can affect tides and gravity are easily noticed by them as well. This can lead to some Skrell being rather reluctant to migrate from planet to planet; the size of a moon, how many there are, and even a lack of any moon can cause full-scale personality shifts.&lt;br /&gt;
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===Skrell Unity and Position on Violence===&lt;br /&gt;
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The Skrell are a communal species that put great importance on unity between one another, even despite their differences. The Wake ensures that the prevailing thoughts in a community - or in the Federation in the modern day - dominate, causing most Skrell who are psionically receptive to accept the majority opinion. Detractors from the majority opinion will normally be either listeners, listener-leaning, or be negatively affected by the current status quo. While division can be common elsewhere in the Spur, the introduction of Nlom relays across the Federation has ensured that the average citizen will keep to the common consensus of their peers in Federation space.&lt;br /&gt;
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During the [[Skrell_Early_History#Rise_of_the_Skrell|Rise of Skrell]], the Skrell were quite violent, with archaeological discoveries showing that warring between different clans and even the subspecies of Skrell was quite common. As Skrell society developed, their stance on violence and death changed greatly. While Skrell do find violence between one another abhorrent, small-scale, ritualised warfare was common in their early-modern history. With the reign of Glorsh-Omega, this stance changed even further as Skrell began to put greater importance on the life of one another. The sterilisation of the species has caused widespread fear that the species could die out, and as a result, every life is considered precious. The most notable example of this point of view can be seen in the punishment of Glorsh-Omega&#039;s most notorious collaborators; Instead of being executed or given normal prison sentences, these collaborators have been permanently interred in cryogenic stasis, still alive and forced to live out their punishment in an inaccessible area of the Srom.&lt;br /&gt;
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While fighting can occur between Skrell, the species considers it a waste of precious life - not to mention being unbecoming of such a highly developed society. Instead, Skrell have taken to more intellectual or non-violent forms of fighting such as debates or social stand-offs between opposing groups. &amp;quot;Demonstrations of unity&amp;quot; are common, where a group of Skrell will show up in force to intimidate and compel opposing groups to stand down. Violence can still occur within the species but to a much lesser degree than what can be seen in humanity or other groups in the Orion Spur, with damage to property and infrastructure being common tactics used by members of the lyukal. The threat of violence or serious injury from one Skrell to another is typically the limit for most - but the species is not pacifistic to a fault, and if no other option can be seen Skrell are willing to fight. &lt;br /&gt;
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When considering violence between Skrell and another species, beliefs can change considerably; while some Skrell have come to the conclusion that all life is precious, others may consider other sapient species to be lesser than the Skrell and be more willing to clash with them when tensions rise. With that said, most Skrell are aware of their physical limitations, and outside of groups such as [[Skrell_Faith#Suur’ka|Suur&#039;ka]] or those who have been heavily influenced by non-Skrell ideas, a physical conflict between two beings is thought best to be avoided.&lt;br /&gt;
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=== Social Mannerisms ===&lt;br /&gt;
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With their large black eyes, it is often hard to tell if a skrell is looking directly at someone or around them without being sensitive to Skrell’s intent through psionics. For that reason when interacting with aliens, skrell make a point to orient their faces straight at whoever they are speaking to to ensure they understand they are the skrell’s focus. Some non-skrell have found this to be uncomfortable.&lt;br /&gt;
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Skrell display intimacy with one another by touching the heads or headtails of their close friends or partners, or touching their own forehead and gesturing as if blowing a kiss from their forehead. Some verbal displays include comparing someone to a named star, or even naming an unnamed star after them if they have enough reputation in the scientific community.&lt;br /&gt;
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Less intimate physical interactions, mainly those shared between close friends, involve nudging or prodding someone with a headtail, similar to how a human may playfully nudge or punch a friend in the arm. &lt;br /&gt;
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On the non-skrell side of things, the most common racial slurs that are used against Skrell are “Frog”, &amp;quot;Toad&amp;quot;, “Squid”, “Ratajani”, and various other creatures that have aquatic connotations. However, responding to these insults with similar behavior is often considered very improper in Skrell etiquette. Losing face through confrontation would be interpreted as a sign of hostility and low intelligence, and would smear one’s reputation significantly if done in public in Federation society.&lt;br /&gt;
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[[File:Skrellguide.png|thumb|alt=|An excellent government-sponsored informational guide depicting typical Federation gestures.]]&lt;br /&gt;
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=== Emotional Displays ===&lt;br /&gt;
Skrell lack complex muscles within their face and have next to no facial expressions or differences in facial features. While this leads many people to believe that Skrell are heartless and have no emotions, the truth is actually quite the contrary. Other than the lack of facial emotion, skrell express emotions the same way humans do through movement, tone of voice, and language used.&lt;br /&gt;
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One of the most important parts of skrellian emotion is that strong emotions often cause physical reactions in the body, both “tells” that show which emotion is occurring and physical signals, such as a pain or warmth being felt by the skrell in question. Emotional pain often quickly translates to physical pain for skrell, with several studies  linking this phenomenon to the skrell’s pronounced Zona Bovinae. &lt;br /&gt;
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Due to humans’ and other species’ limited auditory organs, the many tones a skrell can project are lost when communicating with non-skrell. Skrell have a very difficult time expressing themselves and their emotions to non-skrell for this reason. In contrast, when two skrell are communicating with each other Nral’Malic and the Nlom is strong, they can engage in such seamless communication that they can often predict each other’s thoughts. &lt;br /&gt;
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Skrell have many displays of emotions non-Skrell can easily observe however. Skrell refer to this method of communication as “Nral’Balak”, and is something of a combination of the function of body language and cries to indicate emotional states and needs. Nral’Balak does not have hard rules or single-message expressions, meaning messages can be contextual. For example, a skrell crooning can either be from fear when in a dangerous situation, or in disappointment if they do not like their food. Typically, when Skrell make non-verbal sounds, a high pitch indicates happiness and a lower pitch indicates sadness or distress. Again, however, this can be very contextual and hard to decipher for non-Skrell.&lt;br /&gt;
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=== Humour ===&lt;br /&gt;
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Skrell humour is completely different to what a human or other species may consider humorous. Skrell amusement is solely a reaction to the unexpected. A good joke would produce a very mild pain, comparable to a burning sensation after eating hot food, a sudden weakness in the muscles, or an itch on the roof of the mouth in severity. It manifests as a &amp;quot;fuzzy&amp;quot; feeling in the inside of the head. Outwardly, a Skrell would primarily react vocally through a series of chirrups not dissimilar to a laugh, which may also be accompanied by headtail or hand gestures.&lt;br /&gt;
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The feeling of amusement is enjoyed by many, especially younger Skrell, but others such as the very elderly may hate it. Older Skrell will find very few things humorous due to the fact that they have seen and experienced a lot throughout their life. In some cases, attempts at humour may be taken as an insult, possibly attempting to point out a Skrell&#039;s limited knowledge and life experience. In formal settings, it is considered impolite to tell even a mild joke in the wrong context; a joke as a roast of the guest of honour may be seen as more acceptable than while dining at a restaurant with your extended family.&lt;br /&gt;
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Human humour typically relies on words, wordplay, and storytelling to be effective. In comparison, Skrell tend to be more visual in their jokes. Skrell humour is humour in its most literal form: a reaction to the unexpected, and as such Skrell jokes rely on unexpected situations to be considered funny. Compared to a human joke, a Skrell joke relies less on a well-executed punchline, and more on the setup. The more absurd the situation the more humorous the joke will be - to a Skrell, at least. Due to this, it is difficult to deliver a joke in verbal form; simply saying &amp;quot;Imagine a skeleton using its ribcage as a xylophone&amp;quot; and actually seeing it are very different. As a consequence of how Skrell view humour, a Skrell&#039;s fear reaction is the same as laughing. A Skrell may chirrup in response to being startled, and just like nervous laughter, it is not considered pleasant. Despite the differences in what is considered humorous, Skrell can develop an appreciation for the comedy of other species. A Skrell will not find a human joke amusing, but they may find it clever or at least be able to identify why the joke is considered funny. A pun could be seen as clever word association, for example.&lt;br /&gt;
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Fear and humour go hand in hand for Skrell, and just like military soldiers learn to suppress fear, they also learn to suppress humour. Nowadays, this is done with robust genetic treatments, but in much earlier times, soldiers underwent rigorous training to achieve this fully. The ancient forms of training are still sometimes done as a self-improvement exercise.&lt;br /&gt;
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The feeling of &#039;&#039;&#039;happiness&#039;&#039;&#039; or &#039;&#039;&#039;euphoria&#039;&#039;&#039; amidst the Skrell is one of the &amp;quot;easier&amp;quot; emotions to discern. Skrell will use a varied mixture of headbobbing, shrills, and positioning of their headtails to convey their joy -- such as curling their headtails and warbling in a much higher pitch than normal. Skrell are also observed to struggle to contain their joy, resulting in such often spilling over into the rest of their body and making rather spasmodic events (such as rapidly blinking) a rather obvious sign of their happiness. &lt;br /&gt;
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&#039;&#039;&#039;Sadness&#039;&#039;&#039;, or even &#039;&#039;&#039;melancholia&#039;&#039;&#039;, within Skrell is one of the harder emotions to convey for the Skrell -- or at least, harder for other species to understand. Dissimilar to other species within the Orion Spur, emotional pain often translates to physical pain for the Skrell. Several studies have linked the pronounced Zona Bovinae of the species to this biological feature, which is often displayed through several gestures: quiet, low chirps; shifting of their headtails to hide their neck; fidgeting and rubbing of the headtails and/or digits; and lastly avoidance of eye contact. &lt;br /&gt;
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&#039;&#039;&#039;Confusion&#039;&#039;&#039;, or even &#039;&#039;&#039;fear&#039;&#039;&#039;, is yet another &amp;quot;easy&amp;quot; emotion to discern amongst Skrell. Confusion has been noted to almost force Skrell to emit a mixture of both high-pitch and low-pitch blends of both warbles and croaks, alongside continuous shifting of their head from one side to another. It is said this is to allow optimal processing of audible information, such as someone speaking or noises within the dark. Skrell also have the innate need to cover their neck with their headtails, hiding their digits and opening their eyes wide. It is believed through their evolution, Skrell adapted to protecting the most vital points of their anatomy to ensure their survival in the event they were attacked and forced to flee.&lt;br /&gt;
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==Politics and Factions==&lt;br /&gt;
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===The Nralakk Federation===&lt;br /&gt;
[[File:Jargon flag.jpg|thumb|right|The flag of the Nralakk Federation.]]&lt;br /&gt;
The &#039;&#039;&#039;[[Nralakk Federation]]&#039;&#039;&#039; is the major Skrell political entity within the Orion Spur. The Federation&#039;s history can be traced back to its [[Skrell_Early_History#Unity_of_Skrell|first founding]] in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, created in response to a rising independence movement within the Federation&#039;s colonies. The Federation was briefly dismantled following the rise of Glorsh-Omega, and was reestablished as the &#039;&#039;&#039;Second Nralakk Federation&#039;&#039;&#039; following the reunification of the species post-Glorsh.&lt;br /&gt;
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While on the surface the Federation is a meritocratic state, its society is heavily stratified based on a &#039;&#039;&#039;Social Contribution Index&#039;&#039;&#039;. This system scores individuals based on how closely they follow the ideals of the Federation, with low-scoring individuals being stripped of their rights while high-scoring individuals are treated as celebrities. This inequality in Skrell society has contributed to a rise in criminal and non-conformist movements that work against the Federation and its status quo.&lt;br /&gt;
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===[[Federation_Crime_and_Resistance#The_Resistance|The Lyukal]]===&lt;br /&gt;
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The Lyukal is a decentralised resistance movement that aims to dismantle the hegemony that the Nralakk Federation has over the Skrell. Named after the resistance movement that acted against Glorsh-Omega centuries ago, the Lyukal&#039;s cells work independently to achieve their objectives, ranging from non-violent demonstrations of the Federation&#039;s shortcomings to terrorism and attacks against military installations.&lt;br /&gt;
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===Marauders===&lt;br /&gt;
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Marauders is a catch-all term for pirates, smugglers, and other [[Federation_Crime_and_Resistance#Marauders|criminals]] that are active in the Traverse. Each group is different from one another, from robber barons who steal resources to sell for extortionate profit, to altruistic smugglers who help colonies in the Traverse. While a loose group, the Ti&#039;Rakqi is the largest and most notable Marauder group active in the Traverse, consisting of Marauders who work together for mutual benefit.&lt;br /&gt;
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===Interspecies Relations===&lt;br /&gt;
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Skrell as a whole see themselves as &amp;quot;better&amp;quot; than the other species of the Spur. Their comparably advanced civilisation and grasp of the sciences, as well as their way of life are seen by many Skrell to be superior. This has culminated in an attitude where Skrell see themselves as a guiding hand for the younger races of the Spur, where the Skrell have a duty to protect them from themselves in their development. This can manifest in many different ways on an individual level, but can be seen best in the Nralakk Federation&#039;s relations with other polities; the Federation by and large keeps its technological advances to itself, only sharing technology with no potential for misuse or sharing technology with those it believes to be responsible enough to utilise it. Politically, the Federation has historically stayed out of Spur-wide affairs and has only recently become more actively involved in international politics.&lt;br /&gt;
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On an individual level, the Skrell experience a better-than-average tolerance when abroad, with a few exceptions. Humanity as a whole tolerates the Skrell, with the [[Solarian Alliance]] in particular being close with them due to their relationship with the Nralakk Federation. General xenophobia still exists, however, but Skrell are tolerated more than other aliens within Solarian space. This tolerance differs depending on region, with Skrell being more tolerated on planets where they have a large presence such as [[Europa]], or within the richer areas of Solarian space. The Nralakk Federation&#039;s relationship with the Solarian Alliance means that many who are anti-Solarian may also be anti-Skrell, such as those hailing from the [[Coalition of Colonies]]. Other species, such as [[Unathi]], have a more complicated relationship with the Skrell. Some Unathi share animosity towards the species due to the part the Federation played in the [[Contact War]]. This said, many on [[Ouerea]] have embraced the Skrell in their shared fight for democracy on the planet.&lt;br /&gt;
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For the most part, many Skrell enjoy the presence of Vaurca, specifically those from the C&#039;thur hive. Their contributions to the Federation have quickly secured their place as respected members of Skrell society. This said, there is still distrust in some cases, such as the C&#039;thur&#039;s use of Viax and Cephalons being seen as too close to the use of artificial intelligence. Their loyalty to the Federation is also in question, making many Skrell distrustful of giving the C&#039;thur strategic positions within Skrell society, such as in politics or the military. Please see the [[C&#039;thur in the Federation]] page for more details on how Vaurca are viewed and treated by the Skrell.&lt;br /&gt;
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The Dionae were the first species encountered by the Skrell, and their assistance in rebuilding the Federation post-Glorsh has strengthened the bond between the two species. On a societal and individual level the Diona are respected, and their integration into most levels of Federation society and the rights they enjoy compared to elsewhere in the Spur is proof of this. Please see the [[Diona in the Federation]] page for more details on how Diona are viewed and treated by the Skrell. &lt;br /&gt;
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=== Skrell Outside the Federation ===&lt;br /&gt;
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While most Skrell live and have been born in Nralakk Federation, there is a sizeable number of Skrell that have been born in human space. In the [[Skrell_Culture#Different_Eras_of_Skrell| Radiant Era]], Skrell born &#039;&#039;&#039;outside&#039;&#039;&#039; Federation space started to appear, especially on notable planets such as [[Mictlan]] and [[New Gibson]] to [[Skrell Abroad|name a few]]. These children &#039;&#039;&#039;still enjoy&#039;&#039;&#039; Federation citizenship by birth due to how the Federation considers all Skrell to be its citizens, but due to also being considered citizens of their birth nation are typically protected to some degree; Skrell born in the Republic of Biesel are protected from deportation or other Federation actions, for example, which also extends to Skrell who have enlisted in the Tau Ceti Foreign Legion. For more information on how Skrell born outside the Federation are viewed by the Federation, see [[Guide_to_Citizenship#Nralakk_Federation_and_Citizenship|here]].&lt;br /&gt;
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===Slimes===&lt;br /&gt;
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Slimes mysteriously appeared following the end of the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu incident]], currently hypothesized to be the result of a massive &#039;&#039;&#039;bluespace&#039;&#039;&#039; anomaly, and they still continue to mysteriously appear wherever bluespace or phoron is involved. Slimes had never been seen before the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu incident]], and are highly debated in the scientific community of the Federation. Massive efforts are made to contain and research slimes across the galaxy, with the Federation even working with non-allies to ensure slimes do not harm themselves or others. The slimes are still a heated topic of discussion in research, with multiple conspiracies and debates about how they should be treated, dealt with, or included. Some Skrell view them as remnants of those that died in the Rebellion, while others call them bioweapons leftover by Glorsh.&lt;br /&gt;
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Federation law disallows the smuggling of slimes to other nations and requires effective culling to ensure research can continue without slime outbreaks into local ecosystems. Slime research facilities in the Federation are equipped with state of the art flooding systems, and most slime facilities are located underwater to take advantage of the slimes natural water and cold intolerance.&lt;br /&gt;
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==Playing Skrell==&lt;br /&gt;
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===Rulings===&lt;br /&gt;
Jobhopping is not allowed. While Skrell are long-lived, you still need to adhere to sever rules on jobhopping. There are no special exceptions for Skrell.&lt;br /&gt;
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Playing as a Glorsh collaborator/synthetic sympathiser, resistance member, Marauder/ex-Marauder, or Federation loyalist/spy is allowed, but &#039;&#039;&#039;please be aware that these backstories can result in your character being caught and made unplayable.&#039;&#039;&#039; Consulars are allowed to report non-conformist and dissident activity of Federation citizens to the lore team, but players are not allowed to lie or gather this information OOCly.&lt;br /&gt;
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The [[Nralakk Federation]] considers all Skrell to be de jure citizens of the Federation, regardless of origin. In reality, this is not the case. Legally speaking those born outside of the Federation do not technically have citizenship, and must apply before they can receive the benefits and be susceptible to Federation laws. Some nations have official policies and agreements with the Federation that allow Federation citizens to be deported for any reason, while others have agreements that protect Federation citizens who wish to claim asylum. Most nations will protect those who are their citizens, but &#039;&#039;&#039;as a rule&#039;&#039;&#039;, if your character officially has Federation citizenship, they are at risk of being deported if the Federation orders it. Characters can claim asylum within the Republic of Biesel with ease, which can be done through joining the [[Tau Ceti Foreign Legion]]. Other asylum claims need to be discussed with the relevant lore team.&lt;br /&gt;
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===Thoughts and Behaviours===&lt;br /&gt;
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While the species is communal and conformist, this does not mean that every Skrell has the exact same beliefs. While Skrell can be split between [[Skrell#Receivers_and_Listeners|Listeners and Receivers]], where Listeners are less susceptible to the wider thoughts of the species and Receivers are more susceptible, there can still be difference in thought regardless of this split. The species consensus reached through the Nlom can only influence a Skrell&#039;s thoughts so much; the species as a whole may agree Artificial Intelligence is dangerous, but more specific ideas differ on an individual level. For example, the debate on Cephalons and Viax being used by the C&#039;thur is contested, with many saying that it is very close to Artificial Intelligence. This idea is not shared by every Skrell, with the Federation even exploring the use of Cephalons as a replacement for AI for strategic purposes. The group thought that influences all Skrell can also be impeded by personal experience, such is the case with many Skrell in the Traverse. While a majority of Skrell believe in the Federation and how it operates, the reality faced by Skrell on the frontiers of Federation space has resulted in the region being a hotbed for anti-Federation thoughts and activity. &lt;br /&gt;
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When playing Skrell, it is important to think about what factors would influence your character&#039;s thoughts. If your character is a Secondary Numerical from the [[Notable_Skrell_Systems_and_Locations#Skrell_Systems_and_Locations|Inner Systems]], has been exposed to Federation propaganda all their life, and did not personally experience oppression at the hands of the Federation, they would be more inclined to agree with the group consensus reached through the Nlom regardless of their Listener or Receiver status. When faced with evidence that the Federation&#039;s actions are wrong, however, Listeners may be quicker to change their attitude than Receivers because Listeners are less influenced by the Nlom.&lt;br /&gt;
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Skrell behave very differently compared to other species. They are long-lived, and are prone to thinking more in the long-term than the short-term. This can manifest however you wish, and players are not expected to be constantly thinking ahead. Generally speaking, Skrell characters would act in a way that sacrifices short-term benefits in favour of long-term ones. Additionally, Skrell do not show emotion in the same way that other species do. Emotions are displayed through physical mannerisms and vocalisations, and are not usually apparent in their speech. These mannerisms can differ, and a Skrell born abroad in human space may take on more human approaches to displaying or vocalising their emotions. When roleplaying out your character&#039;s emotions, it should be done in subtle ways that would make it difficult in-character for non-Skrell to discern immediately.&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Notable_Skrell_Systems_and_Locations&amp;diff=34562</id>
		<title>Notable Skrell Systems and Locations</title>
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		<updated>2024-09-29T12:31:43Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* Zeiqi-Trqn */&lt;/p&gt;
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&lt;div&gt;{{Navbox_Lore}}&lt;br /&gt;
{{Navbox_Skrell_Lore}}&lt;br /&gt;
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=Skrell Systems and Locations=&lt;br /&gt;
[[File:FJYLO (1).png|500px|thumb|Nralakk, depicted by an infographic designed in the early days of the Skrell.]]&lt;br /&gt;
The Nralakk Federation exerts control over some 1236 planets spread across 800 star systems, representing billions of Skrell citizens. Of those 1200+ planets, only about 500 are colonized with permanent settlements, the rest being used mainly for a mix of mining (of metals and gases), and scientific research. A good portion of Skrell are concentrated in the core system of &#039;&#039;&#039;Nralakk&#039;&#039;&#039;.&lt;br /&gt;
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The majority of the planets in Skrell space have been terraformed to suit their nature. A typical Skrell planet is covered in swamps, jungles, and the occasional large body of water. On planets where this kind of extreme terraforming is not possible due to natural preservation laws or extreme terraformation cost, the Skrell construct large biodomes and habitat structures to live alongside the xenoflora and fauna. &lt;br /&gt;
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Almost all planets have accompanying &#039;&#039;&#039;observation posts&#039;&#039;&#039; on their moons or in low orbit, which monitor various things from biodiversity changes to civil unrest. Those on planet are required to send status reports to this observation post, which then determines if any issues are worthy of being sent further up to system-wide management for response. It is expected of the communities on planet to simply solve the problem before sending up this report - including the issue and how they resolved it.&lt;br /&gt;
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== The Core System : Nralakk ==&lt;br /&gt;
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Considered the origin of the Skrell, Nralakk is largely renowned for being the jewel of the Nralakk Federation, as well as being the origin of its name. Historically, it has served as the centre of the Federation, but also as a home for almost a quarter of the Orion Spur&#039;s Skrell population. Soon after first contact with humanity, Nralakk gained the colloquial name of &amp;quot;Jargon&amp;quot;, in reference to the difficulty pronouncing or translating many Nral&#039;Malic terms and phrases as well as the difficulty in reading Skrellian emotional expression. Roughly twice the size of Sol - the Blue Giant gives off a vibrant green-teal on Qerrbalak, a dazzling turquoise on Qerr&#039;Malic and finally dashing celeste on Aloise when observed from within the respective atmospheres (if there is one) of the various planets. Closer to the star, there litters thousands of Glorsh-era orbital factories powered by its rays, now left behind to slowly dissipate into the giant star they orbit. Nralakk is also home to the cetus gestalt [[Minor_Dionae_Factions#The_Conglomerated_Choir_of_Nralakk_-_Nralakk_Federation|&#039;&#039;&#039;The Conglomerated Choir of Nralakk&#039;&#039;&#039;]], which has orbited the system&#039;s star since first contact between Dionae and Skrell was made.&lt;br /&gt;
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=== Fjylo ===&lt;br /&gt;
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Fjylo is the smallest and closest planet to Nralakk. The scorched planet currently has an orbital period of 67 days, and has been noted to have a decaying orbit - proved due to its orbital period being 74 days when it was first recorded by Skrellian astronomers. It is named due to its small, violently burning composition that often leaves a trail of celestial material that has been known to create beautiful patterns before finally being drawn into Nralakk. It was named after a species of flora on Qerrbalak known in Tau Ceti Basic as the &amp;quot;Firevine&amp;quot; - reddish vines curling around one another, with thorns awaiting to sting despite their beauty.&lt;br /&gt;
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=== Meyk ===&lt;br /&gt;
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Meyk is the second planet in orbit from Nralakk. It orbits Nralakk every 121 days, and rotates on its axis every 179 days - in terms of percentages, Meyk takes considerably longer to rotate on its axis than any other planetary body within the system. Similar to Fjylo, Meyk is without any satellites, and was discovered during the early days of the Skrell. For millennia, Meyk wasn&#039;t considered to be a planet but instead a dwarf planet and it wasn&#039;t until 523 AD that it was finally recognised as a planet, and eventually nicknamed the &amp;quot;Trivial&amp;quot; due to its small stature. It was stripped bare by mining endeavours shortly after the Skrell began off-world operations.&lt;br /&gt;
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=== Toqli-Fet ===&lt;br /&gt;
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A binary set that are the third, and sometimes debated, fourth planet from Nrallak. They lie in Qerrbalak&#039;s orbit, and can be seen directly west in the twilight phases of the Homeworld&#039;s rotational phases, the original reasoning for their nickname due to appearing as eyes that seemingly &#039;watch&#039; the Skrell.  Bearing no atmosphere, low gravity and close orbits, Toqli and Fet were primarily considered to be inconsequential to any greater purpose than mining until the establishment of observation outposts, and now the planet only operates as observation outposts for the rest of the system, staffed by a few hundred workers that ensure the safety of the system through various bureaucratic measures.&lt;br /&gt;
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=== Qerrbalak ===&lt;br /&gt;
See: [[Qerrbalak]]&lt;br /&gt;
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Qerrbalak is the origin of the Skrell. One of two habitable planets within the system, comprised of various climates ranging from taigas to tropical rainforests. Qerrbalak is 1.8 times the size of Earth, and sports an atmospheric composition of 82% Nitrogen, 17% Oxygen and 1% other. Qerrbalak is currently undergoing slow terraforming efforts to reduce the damage inflicted by the Skrell during unenlightened times. &lt;br /&gt;
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=== Qerr’Malic ===&lt;br /&gt;
See: [[Qerr&#039;Malic]]&lt;br /&gt;
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Qerrbalak has only one moon, Qerr&#039;Malic. It has a surface area of roughly 17 million square kilometres, with an abundant amount of minerals found both close to the surface and deeper within its mantle. Akin to most moons, Qerr&#039;Malic is without liquid water and an atmosphere - however, one notable difference is the effect it has on the tidal activity on the Homeworld. Its elliptical orbit generally comes closest to Qerrbalak during Xepus-qog, which results in most of the coastal regions becoming submerged by the various oceans down below.&lt;br /&gt;
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=== Aliose ===&lt;br /&gt;
See: [[Aliose]]&lt;br /&gt;
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Aliose has a heavy atmosphere of cold nitrogen, requiring internals and heated clothing to survive outside. To combat the planet’s much colder temperature, early colonies were subterranean, and heavily utilised geothermal energy for cooling and power production. As it gradually became dotted with cities and laboratories as much of Qerrbalak’s scientific elite sought to take part in the first planetary colonization by the Skrell and over time gradually resulted in Aliose becoming the scientific powerhouse of the Federation.&lt;br /&gt;
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= The Elemental Systems: The First Waves =&lt;br /&gt;
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When Skrell finally ventured beyond their solar system, they did so with great enthusiasm, scouting out the perfect worlds to colonize. In the 1000s BCE, the first waves of colony ships expanded beyond Nralakk into these systems, building up highly populous planets with well-developed infrastructure and healthy trade routes. With the Federation&#039;s strict colonist-recruitment systems and idealistic view on exploration, there was only a small amount of crime in this golden age of colonialism. The quality of life and level of technology seen in these systems is comparable to the core systems. &lt;br /&gt;
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=== Aweiji ===&lt;br /&gt;
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See: [[Aweiji]]&lt;br /&gt;
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In 983 BCE, Aweiji became the first planet outside of Nralakk to have a permanent Skrell colony. The planet was rockier, drier, and more mountainous than the settlers’ home planet of Qerrbalak, but advances in biodome technology gave settlers adequate shelter while early terraforming technology made the planet’s atmosphere habitable. The first settlers landed on a plain between two mountains, an area which would become the city of Tresja. Because of its history as the first Skrell colony outside of Nralakk, Aweiji would eventually be chosen as the location of the largest political meeting in the Nralakk Federation’s history, the Tresja Agreement.&lt;br /&gt;
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===Waughai===&lt;br /&gt;
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Waughai was one of the first planets outside of Nralakk, alongside Aweiji, to be colonized by Skrell. From the start, the colonization of Waughai was intended to create permanent settlements on its surface, rather than focusing on creating facilities for resource extraction. Waughai is one of the more mineral-rich planets and as such, it hasn’t developed much further than its large mining bases with utilitarian living spaces for its workers.&lt;br /&gt;
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After Glorsh-Omega, the planet rose to prominence as its inhabitants took to using the planet itself as a form of art; one of the most common hobbies practised on Waughai is carving poems or sculptures into barren rock, with some even going further as to carve into one of the many asteroids that can be found in the system. One of the most renowned pieces is a twenty-mile long-phrase carved into Waughai’s moon by an unknown author: &#039;&#039;&#039;“In longing, there is a future.”&#039;&#039;&#039;&lt;br /&gt;
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= The Contingent Systems: The Second Waves =&lt;br /&gt;
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As the core of the Nralakk Federation grew, smaller settlements sprouted to support them. This second wave of colonization efforts saw the spontaneous rise of many colonies with single purposes, like mining outposts and farming operations. Some of these systems would go on to become thriving, if not modest, communities of varying levels of self-reliance, often with highly specialized citizens. Now, the Contingencies serve as manufacturing giants that provide the inner-worlds of the Nralakk Federation with much-needed luxuries. Technological advances within the Contingent Systems lag, but are not too far behind. &lt;br /&gt;
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===Xaqixal===&lt;br /&gt;
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Xaqixal is considered to be the biggest provider of cash crops to the Nralakk Federation. It consists of a single noteworthy planet, which had a liveable atmosphere and an alpine climate suitable for the farming of wulumunusha on a large scale, while close to the equator are island chains allowing for the cultivation of dyn. A colony was quickly established on Xaqixal I shortly after its discovery, but the colony would remain relatively small in size until &#039;&#039;&#039;1755 CE&#039;&#039;&#039; when more resources were allocated for its development. It has since become one of the biggest suppliers of both wulumunusha and dyn in the Federation, although its current output is not nearly enough to meet demand.&lt;br /&gt;
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===Glorashi===&lt;br /&gt;
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A small five-planet system, Glorashi is considered crucial for its mineral wealth, however, there have been delays in its exploitation. The chief concern is the proximity of most of the resource-rich planets to the system’s star, and most attempts to further expand in the system have halted since Glorashi today is the system where the majority of [[C%27thur_in_the_Federation|C’thur]] reside in the Federation. Glorashi IV, also known as Diulszi, is the only planet that has been colonised so far. The planet of Diulszi acts as the ‘homeworld’ for the C’thur hive and where the majority of Vaurca in the Federation reside, while the capital city of Xevrax hosts the location of High Queen C&#039;thur, currently being treated for her injuries. The city and the surrounding area is off-limits for everyone aside from the C&#039;thur and authorized Nralakk Federation officials. Outside of the capital the planet mostly hosts research facilities, with some high-end resorts run by the C’thur hive directly to provide some income.&lt;br /&gt;
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Outside of Diulszi, there are planetary bodies that are utilised but with no permanent colony. Glorashi V, or Jaqvas, is a small ice giant with two moons: Kyeqil and Oyepiit. Kyeqil houses an observation outpost utilised by the Federation to monitor C’thur activity in the system, while Oyepiit is a military base that takes on the bulk of Vaurca who enlist with the Lukala. Finally there’s Glorashi III, also known as Akerlim, which is the main producer of k’ois in the Federation, forcing Vaurca who live outside of Glorashi to depend on regular imports of the fungus for survival.&lt;br /&gt;
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=== Tri-Qyu ===&lt;br /&gt;
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A system once renowned for its brillaint three stars, it now stands a morbid reminder of the terrible past looming over the Skrell. Before its destruction in the Tri-Qui Calamity, the system was a mining outpost and fuel production site for nearby systems owing to a large deposit of Helium-3. Over time, it grew to be a major pillar of the southern areas of the Federation. Currently the system is a graveyard immersed in a cerulean nebula rife with anomalous properties. &lt;br /&gt;
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Main Page: [[Tri-Qyu]]&lt;br /&gt;
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= The Tetramerous Systems: The Traverse =&lt;br /&gt;
[[File:Free Traverse Flag.png|400px|thumb|right|The flag used by The Resistance and Free Traversers to advocate for a Traverse free from the Federation.]]&lt;br /&gt;
The frontier of the Nralakk Federation is known as The Traverse, with the name itself meant to convey the importance Skrell culture has historically placed on the stars. Many believe it is a skrell’s duty to traverse the stars. Whilst settlements across the Traverse vary drastically, most will have common trends within the districts they are within: The Pluat Ven’qop, Qukala-Median Treqki, Q’elpi, and Zeiqi-Trqn. Depending on the status and economical importance of a district, the Federation will offer boons and increased protection from the dangers lurking in the shadows of space. Despite this, the Traverse is a hotbed for anti-Federation secessionists and social deviants, thanks to an overall decrease in Federation presence compared to other territories.&lt;br /&gt;
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Following the reforms passed after negotiations between the Independent Traverser Movement and the Nralakk Federation, the Traverse can now be considered a group of semi-autonomous states surrounding the core of the Federation. These states are still under the ultimate authority of the Grand Council and the Core Worlds, but as long as trade and Federation law continue to be maintained, they are afforded a degree of autonomy that is comfortable for both sides.&lt;br /&gt;
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= Pluat Ven’qop =&lt;br /&gt;
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The “crown” of the Traverse, the Pluat Ven’qop (or the Pluat Cooperative) is host to much of the Traverse’s industrial facilities. Besides Pluat itself, several other planets and megafactory stations take in raw resources imported in from other areas in the Traverse or the Spur at large for manufacturing civilian and military goods for the Federation. Though, the majority of the goods produced here are necessities rather than luxury items. &lt;br /&gt;
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The standard of living is comparable to living within the Contingent Systems, thanks to the importance and support the Federation places on the district. Qukala Patrols are a common sight here and piracy rates are extremely low. Technologically speaking, citizens enjoy advanced industrial designs and slightly outdated, but enjoyable luxury devices.&lt;br /&gt;
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==== NFV Forlorn Nova ====&lt;br /&gt;
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In the distant orbit of Pluat lies the sprawling bureaucratic capital of the Pluat Ven’qop, the Forlorn Nova.  The station was originally built as a small-scale monitoring outpost, but as the needs of the surrounding colonies grew, the station was gradually expanded on. During the reign of Glorsh-Omega, every skrell on the Nova was sealed inside and the AI forbade any others from the outside from entering. After Glorsh vanished, the station was reclaimed by the Federation, though no trace of the previous inhabitants were found. In the present, the station is home to all of the administration and politicians of the Pluat Ven’qop, in addition to their endless swarm of assistants.&lt;br /&gt;
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Despite this, the Forlorn Nova has become a wildly popular rest stop for traveling spacers and off-duty Qukala personnel. Largely owing to its expansive entertainment districts and lax policies on conduct compared to the Core Worlds’ standards. Its popularity has only grown since the Federation relaxed its insular economic policies, which now allow the exporting of older models of skrell starship components. While more expensive compared to their human counterparts, these skrell components tend to last longer and are much less prone to failure. The sole downside is, only the most talented or foolhardy spacers are willing to fix them if they do break, thanks to the bizarrely delicate nature of skrellian engineering.&lt;br /&gt;
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==== Pluat ====&lt;br /&gt;
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An extremely hot planet. Mostly desert but with some small seas in the northern and southern hemispheres. The equatorial regions are too hot for most species, and so the only settlements are situated in the extreme polar regions. Despite the harsh conditions of Plaut, it has seen tremendous success. Miles and miles of the planet have been converted into automated facilities that in turn manufacture goods for the core worlds of the Nralakk Federation. It was during Glorsh-Omega&#039;s reign that the planet was retrofitted to instead become a haven for robotics. Thousands, upon thousands, of different machines were created including that of mining drones, observation drones and more. Glorsh-Omega would often work the skrell station on Pluat beyond their abilities, and subsequently almost destroyed the workforce. Today, Pluat remains active and overseen by a few thousand skrell that have since devised various systems to ensure that no other individual is pushed beyond what they can handle.&lt;br /&gt;
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==== Yui&#039;qui&#039;gliop ====&lt;br /&gt;
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The moon to a large gas giant with an atmosphere mostly composed of hydrogen, Yui&#039;qui&#039;gliop was scarcely inhabited before the rise of Glorsh-Omega. designated as a &#039;cesspool&#039; in which the Nralakk Federation sentenced criminals to repay their debt to society. It was abandoned by the tyrannical intelligence shortly after it rose to power, with the penal colony essentially being left to die out, where it remained abandoned for over a century until rebels rediscovered the planet, and converted it into a base-of-operations to fight against the intelligence. The gas giant in which the moon orbited allowed for easy access to refuel, but also a cunning way to disguise the skrell&#039;s true intentions when veering towards Yui&#039;qui&#039;gliop. Today, it stands as a converted massive communications hub, where it controls a large portion of the Nlom Relays scattered throughout the Traverse.&lt;br /&gt;
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Recently, it has become home to a small Einstein Engines helium extraction site, though its purpose is more scientific than economical. Even after allowing human corporations to operate in select zones within the Federation, this site is still heavily monitored by the Federation, despite its distance from the Core.&lt;br /&gt;
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= Qukala-Median Treqki =             &lt;br /&gt;
Also known as the Median Naval District, it was created shortly after first contact with the Solarian Alliance, this district was to serve as a firm wall between human and skrell territory. The Qukala established several military bases and patrol outposts in the region to handle potential piracy, be it humans preying on skrell or vice versa. The region was largely unoccupied prior to the Qukala’s establishment in the area, outside of a few mining and agricultural colonies. Thanks to warm relations with the Alliance, the Qukala never had to make much use of their power here, until the Solarian Warlord States arrived in force. Recently, occasional skirmishes have broken out in the Median as opportunistic raiders swelled in numbers in the wake of the collapse of Solarian authority. &lt;br /&gt;
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Skrell from the Median are few and far between, especially those that decided to venture out in the Spur. Most of the population are farmers, miners, Qukala, and those that make up the services to support them. The planets in the district were developed enough for the Qukala to purchase local food rather than importing it from the inner worlds, but little more support than that has been received from the Federation. &lt;br /&gt;
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==== The Halcyon Shield ====&lt;br /&gt;
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Situated on a barren world in the Median lies the Qukala’s largest base outside the Federation’s Core. The base sprawls over and under the planet’s crust, providing shelter for Qukala ships and the shipyards necessary to repair them. Like most of the bases in the region, it was founded to defend the Federation from potential human aggression, piracy or invasion. With that in mind, the Halcyon is large enough to act as a logistical hub for any military action for several lightyears in any direction. &lt;br /&gt;
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Its most notable feature is a massive “planetary” shield defending the surface. The shield does not actually extend around the entire planet, only covering roughly 35% of the surface. The Halcyon’s entrances and shipyards are nestled under its protection. Any invading force would be forced to go around and under the shield to breach the Halcyon, which would make them convenient targets for the base’s heavy batteries. &lt;br /&gt;
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==== Yub’fungop ====&lt;br /&gt;
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An ocean world in the Median, it&#039;s the most developed in the region due to its excellent conditions for life and subsequently, aquaculture. It exports large quantities of fish, plant crops, and medicinal herbs to buyers in the Median, in addition to a few human colonies near the border. The skrell populace of the planet enjoys a quiet, peaceful life as the heavy Qukala presence keeps most threats away. Recently, there has been an influx of Diona immigrants to the planet interested in assisting the growing aquaculture industry. &lt;br /&gt;
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==== Benv-Opxi ====&lt;br /&gt;
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A small unremarkable dust world that is wholly unable to support life naturally due to high temperatures and violent weather. The planet would have remained a footnote on skrell maps had Glorsh-Omega not taken an interest in the planet’s central location. The intelligence constructed a massive detention facility on Benv-Opxi capable of housing tens of thousands skrellian prisoners. Escape was impossible, as the climate outside the facility is immensely deadly to skrell life. It was here Glorsh-Omega sent a large chunk of the rebels it captured during its oppressive reign. It conducted all manner of unspeakable experiments on the skrell, seeking to improve their biology and find new ways to control them. &lt;br /&gt;
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After the AI’s fall, the Federation rediscovered the mostly intact facility during one of the first few surveys of the Median. After scrubbing the prison clean, the Federation took control of it and now uses it as a black site to house some of the most vile criminals in Federation space. At least those that did not do quite enough to warrant cryogenic freezing or have valuable intelligence the Federation is keen to extract. Most citizens are unaware of its existence, and the Qukala heavily guards its star system.&lt;br /&gt;
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= Q’elpi =&lt;br /&gt;
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The Skrell residing in the “Basin” of the Traverse do not often feel the touch of Nralakk’s hand in their affairs, for better or worse. The region is largely decentralized with administrations being planetary in nature rather than covering large swathes of space. The Basin is home to barely habitable planets and plenty of asteroid fields. Outside of initial construction and colonization efforts, the Federation has provided nearly no extra support to the Basin. Most colonies and habitats get by via trading minerals and valuable gasses for food and domestic goods.&lt;br /&gt;
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During the [[The_Phoron_Scarcity:_Skrell_Arc|phoron crisis]], it was revealed that around a dozen systems in the Q&#039;elpi region were secretly collaborating with the Ti&#039;Rakqi, the largest group of Marauders in Federation space. When the Qukala and local Nlomkala attempted a mass arrest of the civilian Government for their part in the collaboration, the systems quickly broke into open defiance of the Federation Government. The &#039;&#039;&#039;&amp;quot;Marauder Systems&amp;quot;&#039;&#039;&#039;, as they came to be known, are currently under martial law as slow progress is being made to pacify them. The Federation has publicly stated its intention to return the systems back to a civilian Government once the collaborators have been detained and &amp;quot;dissident activity&amp;quot; has ceased.&lt;br /&gt;
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On &#039;&#039;&#039;07/06/2465&#039;&#039;&#039;, tensions flared up once again in the Q’elpi region and residents clashed with Kala personnel enforcing martial law in the area. Vandalism of government sites, unauthorized demonstrations and proliferation of anti-Nralakk information have all brought the eye of the Federation back onto this unruly region. Grand Councillor Jrugl has denounced those who would lay hands on the Kala, claiming they protect everyone in the Federation.&lt;br /&gt;
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Anti-Nralakk activity increased on &#039;&#039;&#039;18/06/2465&#039;&#039;&#039;, and has spread to the systems neighbouring the Q’elpi region. Ti’Raqki activity has grown alongside this new wave of dissident activity as Kala resources are pulled in multiple directions. The Grand Council remains firm in its promises to bring justice to the offending deviants. Many formerly unaligned territories within or close to the marauder system have seen their citizens align themselves against the Federation. Whether this is through overt anti-Federation actions or simply disobedience of Federation policy; oftentimes without their planetary governance’s knowledge.&lt;br /&gt;
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The Independent Traverser Movement ramped up their campaign in the Marauder systems on &#039;&#039;&#039;25/07/65&#039;&#039;&#039;, as they began to seize city centres and critical facilities such as power plants, civic centres, and other public services. Members of the movement came out in numbers not seen before now, resulting in a bloodless takeover as they forced the outnumbered local kala officers to retreat for their own safety. While key facilities were taken over, the Nlom relays were successfully defended by local Xomor and Kala security officers. Federation authorities have already responded by turning off power and water to these facilities, which the ITM have turned into their own bases of operation.&lt;br /&gt;
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A weapon shipment purportedly bound for the Marauder systems was discovered by a patrolling Qukala vessel on &#039;&#039;&#039;29/07/65&#039;&#039;&#039; after searching a vessel that was suspected of being affiliated with the Ti&#039;Raqki. The weapons were of human design, resulting in many speculating parties such as the SCC or Solarian Alliance aiding the Independent Traverser Movement despite official reports denying such claims. The discovery took many by surprise, and civilians within the Marauder systems lodged requests to leave due to fears of tensions escalating to violence. These requests were later given a blanket rejection by Federation authorities out of fear that ITM or Marauder-affiliated Skrell would be able to evade the authorities.&lt;br /&gt;
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Reinforcing Kala detachments arrived at the Marauder systems on &#039;&#039;&#039;07/08/65&#039;&#039;&#039;, marking the beginning of operations to reclaim the facilities captured by the Independent Traverser Movement. Both the Nlomkala and Qukala are working in conjunction with each other, advising one another in their relevant skill sets as they work alongside one another during the operation. The Kala operation to retake ITM-captured regions within the Marauder systems has seen success, despite ITM supporters continuing to escalate. News articles on &#039;&#039;&#039;15/08/65&#039;&#039;&#039; reported that agitators have drawn weapons during high-profile demonstrations in order to bait reactions from Kala officers, while vessels harassed and vandalised Qukala vessels operating orbital checkpoints. While there is a clear intent to continue the anti-Federation activity by many, there is a growing number of Skrell who are seeking to distance themselves from their more militant comrades. Grand Councillor Jrugl expressed interest in seeking a peaceful resolution with these &amp;quot;moderate&amp;quot; members of the movement.&lt;br /&gt;
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With the events of the [[Change_on_the_Horizon_Arc|Change on the Horizon]] arc the Q&#039;elpi region, formerly the centre of the Independent Traverser Movement, has finally come back under the control of the Nralakk Federation. With the assistance of moderate members of the movement, the Federation was able to subdue the more militant members of the group and bring an end to the Traverse-wide protests to its governance. The region has experienced more destruction than others in the Traverse, and it is now in the process of reconstruction. Though relatively peaceful, the damage to important infrastructure and the after-effects of being under martial law for so long have led to a surge in Marauder activity in the area. The newly established [[Skrell_Politics#Qehalak|Qehalak]] forces in the Q&#039;elpi Basin are currently working alongside the Qukala to combat this increased Marauder presence, with the Federation closely observing how effective its new Kala branch is at protecting the Traverse. Due to the damage caused, and the Traverse states recently receiving a new level of autonomy in its governance, the Basin is expected to be struggling for quite some time.&lt;br /&gt;
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==== Void-Chewer ==== &lt;br /&gt;
&lt;br /&gt;
The most populated body in the Basin is a super-massive industrial mining facility. Its core, the original station, is home to mining drone bays, advanced sensor suites, cramped habitation decks, and ore refineries. Over time, it was expanded desultory as skrell immigrated to the station, some seeking a steady job and others seeking to escape the ever watchful eyes of the Federation. Now it is home to hundreds of thousands of skrell and host to markets, shipyards, and comfortable housing.&lt;br /&gt;
&lt;br /&gt;
The station was originally designed to be mobile, and even in its present state it retains this function. With thick shields to ward off debris, asteroids and other hazards, the Void-Chewer can gradually move towards new mineral deposits with large sub-light engines. This means it can take the station decades or more to reach far off deposits. To this end, many of the drones it deploys are equipped with basic warp drives to reach their targets. It&#039;s worth noting the drones are sub-AI automated machinery, and pose no risk of disobedience. &lt;br /&gt;
&lt;br /&gt;
==== Hivju ====&lt;br /&gt;
&lt;br /&gt;
Situated on the very edge of the Basin, where the Traverse meets the Human Frontier, lies Hewju. A small, barren world presumed devoid of any life. Colonized by early skrell settlers victim to a decaying colony ship long off-target, the settlers only saving grace was the discovery of atmospherically sealed caves beneath the radioactive and meteor pounded surface. The caves were largely filled to the brim with water and a primordial algae-based ecosystem relying on geothermal vents for heat and sustainability. &lt;br /&gt;
&lt;br /&gt;
The settlers recycled what they could from their colony ship and moved into the caves below, careful to maintain its seal as they did so. They subsisted on the cultivated aquaculture and introduced what plants they could from their ship’s seed bank. Eventually, the colony was discovered by a passing Federation survey team and reconnected with the Spur at large. Presently, Hivju is a peaceful frontier world largely removed from the politics of both the Federation and the Spur. The colonists live rather luddite lifestyles within the aquatic caves and rarely own more than they need.&lt;br /&gt;
&lt;br /&gt;
= Zeiqi-Trqn =&lt;br /&gt;
&lt;br /&gt;
The portion of the Traverse situated towards the galactic west near uncharted space is aptly dubbed the “Deadspace Spine” when translated from Nral’Malic. Forming a &amp;quot;spine&amp;quot; backed up against uncharted space, this thin stretch of systems was the target of a new era of colonisation beginning in the early 20th century, not long before Glorsh&#039;s emergence, that would have been considered &amp;quot;The Third Waves&amp;quot; and a significant expansion of Federation territory if not for the AI&#039;s takeover. While the century or so of colonisation saw the region rapidly develop, today it is sparsely populated with small colonies and outposts being the main population hubs within the region. The installations and remnants of pre-Glorsh colonies here are ancient and practically preserved, with the few areas still accessible to the public giving much insight into the Federation&#039;s cultural and technological history.&lt;br /&gt;
&lt;br /&gt;
As a result of the [[Skrell_Synthetic_Age#Culmination_of_Glorsh-Omega|Tri-Qyu incident]], much of the infrastructure that formed the backbone for Glorsh&#039;s empire was made inoperable, causing chaos throughout the former Federation and the decades of anarchy that ensued. Due to several factors, including distance and priorities laying elsewhere for those in charge, the Zeiqi-Trqn was one of the last areas to be reclaimed by the Second Nralakk Federation. This reclamation effort took decades to be completed, with roaming Marauder bands and independent factions being consistent blockers to the Federation&#039;s efforts to retake the region. During this period, Federation officials noted that the region was heavily depopulated according to recovered census figures, with the projected population being much lower than anywhere else in the Federation even when taking into account the longer period of isolation before reclamation efforts began. Surviving colonies that the Federation were able to initiate contact with were able to give their own accounts of how they survived their centuries of isolation, and soon a broad picture of events in the region could be gleaned.&lt;br /&gt;
&lt;br /&gt;
During its isolation from the rest of the Federation, the region was able to independently undergo its own reconstruction efforts, with limited travel and trade being possible. Communication, while slow and primitive in comparison to what it once was, did enable colonies to keep in contact with one another and enabled the region to stay relatively stable. Shortly before reclamation efforts were made, a disease of unknown origins began to spread rapidly across the region named [[Skrell_Ailments#Black-Blood|&amp;quot;Black-Blood&amp;quot;]], a blood condition that prevented cells from transporting oxygen and turned the sufferer&#039;s blood into an inky black colour. Speculation into the &amp;quot;Black-Blood&amp;quot; disease&#039;s origins is contested, but with most agreeing that its origins must come from a Glorsh-era bioweapon that was accidentally released and unintentionally spread via trade ships. The disease wiped out several colonies, breaking down what stability the region had as colonies isolated themselves from one another once more and what authority existed quickly dissolved. Piracy and nomadic fleets became more common in this period as Skrell became desperate to survive, and the region devolved into anarchy once more. While there is no evidence of it being intentionally discovered and released, anti-Federation groups such as the Lyukal are quick to point out the convenience of the disease spreading and quickly dismantling a potential rival state shortly before the arrival of the Federation. &lt;br /&gt;
When the Federation returned and these events became known, the Grand Council elected to effectively quarantine the region; the colonies that existed and showed no signs of the disease were reincorporated into the Federation, non-essential travel is limited to prevent outbreaks, and expansion and recolonisation efforts in the region are strictly prohibited. A military cordon is in effect, preventing unsanctioned travel to, from, and within the region. Travel is limited to scientific endeavours as old colonies are explored remotely, and to the colonies and installations deemed safe for travel. Despite this, there is a large market for technology scavenged from abandoned facilities within the Zeiqi-Trqn. Although rare, this has resulted in smaller Black-Blood outbreaks, which has only made the Qukala more zealous in their approach to containment; vessels caught illegally within the Zeiqi-Trqn have been known to be scuttled with little to no prior warning if the risk of an outbreak is considered great enough.&lt;br /&gt;
&lt;br /&gt;
The region is speculated to contain some of the most intact examples of [[Nralakk_Federation#Synthetic_Age_Technologies|Glorsh and pre-Glorsh-era technology]] within Federation space; the relatively low population and development of the region meant that there are many examples of this technology still in relatively good condition, either located far away from populated areas or spared the destructive anarchy that occurred after Glorsh&#039;s disappearance. The potential for breakthroughs in deciphering Glorsh&#039;s technology or rediscovering lost Federation technology has resulted in a large scientific interest in exploring the region despite the risk of Black-Blood exposure. The risks and potential rewards have caused a schism politically, with some in Federation politics considering the Zeiqi-Trqn a &amp;quot;lost cause&amp;quot; and that the region should be completely sterilised due to the risk of a major outbreak. Others, however, believe that the Federation should forcefully relocate those still within the region and quarantine it entirely, only utilising the region for remote and passive exploration. A small minority advocate for more proactive efforts to reclaim the entire region, arguing that the technology that could be salvaged is key to the Federation&#039;s continued technological dominance, and potentially the source of a cure for the Xu&#039;Lu&#039;oa.&lt;br /&gt;
&lt;br /&gt;
= Estuaries =&lt;br /&gt;
&lt;br /&gt;
The Estuaries are considered the final frontier for Skrellian expansion, being one of the few directions the Nralakk Federation can expand without encroaching on its neighbour&#039;s borders. The region is mostly comprised of small developing colonies, termed &amp;quot;Boundary Worlds&amp;quot; or &amp;quot;Boundaries&amp;quot; for short. The Estuaries are almost a perfect location for independence movements and other illegal operations to flourish; the lack of infrastructure and value found in the Estuaries has resulted in Qukala patrols being few and far between, allowing for Marauders, Lyukal cells, and anti-Federation agitators to operate with unparalleled freedom.&lt;br /&gt;
&lt;br /&gt;
The Estuaries have learned to rely less on the Federation, with colonies adopting a more &amp;quot;generalist&amp;quot; plan compared to the specialised societies found elsewhere in the Federation to facilitate trade and survival. Technology and quality of life within this segment of the Traverse can vary wildly, but usually ranks lower than elsewhere in the Federation as a result of the colonies here either being newly established or lacking the resources to develop to what&#039;s considered standard in the modern-day.&lt;br /&gt;
&lt;br /&gt;
== Xrim ==&lt;br /&gt;
&lt;br /&gt;
See: [[Dionae_Clusters#The_Overgrown_Labs_of_Xrim_-_Nralakk_Federation| Xrim]]&lt;br /&gt;
&lt;br /&gt;
Xrim is a flourishing planet with thriving jungles and tropical rainforests. It is filled with billions of different hostile exobiological species. From giant sloth-like lizards to tiny, bone-eating slugs, almost every part of this planet is eager to kill. Initially federation research posts dotted this planet in the early colonization efforts, bordering giant preserves where the then peaceful wildlife was kept for scientific study. During the Era of Synthetic Oppression, the organisms of Xrim were subject to esoteric scientific experiments of unknown purpose carried out by Glorsh Omega, seeding the planet with a variety of mutagenic flora and fauna that swiftly came to dominate the world.  After the fall of Glorsh, the planet itself was left largely uninhabited by the Skrell mainly due to the now hostile ecosystem the planet supported. The planet was not completely devoid of sapient life, however, as during the second seeding by Glorsh Omega a series of Dionae nymphs where placed upon the world. The Second Federation then discovered the Dionae world and was once again reintegrated into the Federation as a whole. Still extremely inhospitable to skrellian life, the small number of Skrell scientists and citizens that dwell upon Xrim tend to live within structures produced by the local Dionae, working to study the local flora and fauna.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Planets and Systems]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:WhatsUpBrotendo/Nralakk&amp;diff=34539</id>
		<title>User:WhatsUpBrotendo/Nralakk</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:WhatsUpBrotendo/Nralakk&amp;diff=34539"/>
		<updated>2024-09-21T03:47:06Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
[[file:jargon_flag.jpg|thumb|right|360px]|The flag of the Nralakk Federation]]&lt;br /&gt;
Headed by [[Notable Skrell|Weashbi Jrugl]], the &#039;&#039;&#039;Nralakk Federation&#039;&#039;&#039; is governed by a Grand Council that aims to uplift the Skrell in all aspects - socially, politically and economically. Since its formation in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, it has accomplished great feats that have propelled the ancient race across the [[Template:Aurora_Starmap| Orion Spur]] - however - a looming reminder of the past still clings dearly to the species. Ruled by the tyrannical [[Skrell History| Glorsh-Omega]], a manipulative intelligence that nearly rendered the Skrell extinct through the use of infertility, until its disappearance in &#039;&#039;&#039;2192 CE&#039;&#039;&#039; that thrust the Skrell into a modern dark age that was difficult to recover from. &lt;br /&gt;
&lt;br /&gt;
Now, with a profound emphasis on securing its own interests, the Federation has managed to grow its influence throughout the [[Template:Aurora_Starmap| Orion Spur]]; through the use of an elusive branch of their military, known as [[Skrell_Politics#Federation_Enforcement| Ruupkala]], and diplomacy.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
== Population and Planets ==&lt;br /&gt;
[[Image:Minimap jargon.png|thumb|A closer image focusing on the factions surrounding the Nralakk Federation&#039;s territory.]]&lt;br /&gt;
&#039;&#039;&#039;[[Qerrbalak]]&#039;&#039;&#039;, the Skrell Homeworld. It has some of the largest cities on land and underwater - each with unique aspects, and houses both the Federation&#039;s headquarters, as well as the largest [[Sol Alliance| Solarian Embassy]]. The capital, Kal&#039;lo, is often the most likely place for decisions to be made by the Grand Council, as well as diplomatic engagements with foreign heads of states. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Qerr&#039;Malic]]&#039;&#039;&#039;, the moon of the Homeworld. Qerr’Malic is a bustling population centre, as well as a popular destination for aspiring engineers. It is home to dozens of warehouses that help facilitate trade throughout the Federation, as well as transport goods to and from other interstellar nations across the [[Template:Aurora_Starmap| Orion Spur]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aliose]]&#039;&#039;&#039;, largely considered the heart of the Federation’s scientific endeavours, with most research conducted by the Aliose University of Medical Sciences. Its frosty composition makes its inhabitants easily noticed due to their cold, white and thick skin derived from genetic treatments to greatly increase their ability to inhabit the planet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aweiji]]&#039;&#039;&#039;, the first Skrell Colony established outside of Nralakk. Whilst initially much rocker and drier than Homeworld, in 1050 BCE the Skrell initiated a vast terraforming program to convert the planet into an Eden in the Homeworld&#039;s own image. The very first colonists settled on their new home in 938 BCE, in a plain located between vast mountain ranges, which soon become the bustling city of Tresja. It was eventually selected for the location of the largest political meeting in the Nralakk Federation’s history, the renowned Tresja Agreement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Notable_Skrell_Systems_and_Locations#Glorashi|Glorashi]]&#039;&#039;&#039;, comprised of various outposts that dedicate their time to research, and military aims. It houses a large population of the [[Vaurca| C&#039;thur]] - due to the presence of the species&#039; [[Vaurca| High Queen]] being maintained on round-the-clock life-support provided by the Nralakk Federation. Whilst the system is not vital to the Federation, it is paramount to the [[Vaurca| C&#039;thur]] who assist the Skrell in various ways to repay for the care given to their [[Vaurca| High Queen]]. More information on the C&#039;thur and their colonised worlds can be found [[Colonized_Vaurca_Worlds#The_C&#039;thur|here]].&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
The Nralakk Federation, as a whole, operates as an authoritarian planned economy - where investment, production and the allocation of resources are distributed according to nation-wide economic plans and production plans. Usually, the quotas are set during the first few months of the year, whereupon they are expected to be fulfilled by state-owned-enterprises: a business where the state has significant control over its operations.&lt;br /&gt;
===Universal Stipends===&lt;br /&gt;
Individuals who find themselves with a Primary or Secondary Social Credit Score are awarded a &#039;&#039;&#039;universal stipend&#039;&#039;&#039; each month. The higher an individuals credit score is, the higher the stipend. Skrell who find themselves working abroad also benefit from this system; with Zeng-Hu contractors finding a near identical amount each month that is paid in sqiips. Those who signed a separate company contract will often see a stipend of 1/2 their original amount (often paid in the local currency). If an individual leaves the Federation for any other reason they would often only see a 1/3rd replacement on their monthly stipend.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
For thousands of years, the Nralakk Federation the &#039;&#039;&#039;sqiip&#039;&#039;&#039; (℘) as currency. It sees practically zero use outside the Nralakk Federation besides being paid to those in the Work Initiative Programme and is available in both electronic and physical formats. Sqiips in their coin form can be stacked and locked together thanks to their special magnetic properties for easy transportation. Higher valued sqiips will come in a paper form, printed on different types of water-safe seaweed, as multiple coins quickly become unwieldy. The coins and paper form will have markings of aquatic life on them to denote their value (shells, molluscan, buurgis, cosmozans, etc.). Tau Ceti lacks a word for the currency; however, when they are not called sqiips they are often called &amp;quot;shells&amp;quot;. This slang has caught on outside of the Nralakk Federation and many who do not speak Nral&#039;malic would not even know the currency&#039;s true name.&lt;br /&gt;
&lt;br /&gt;
===State-Owned Enterprises===&lt;br /&gt;
Due to the incredibly advanced age of the species, some of the state-owned enterprises have been established for millennia - with different aims and goals to fulfil to keep the Nralakk Federation functioning to its best ability. Each is essential to the Federation, and is considered a foundation for all economic activity to originate from. Enterprises have [[Skrell_Culture#Fashion|uniforms]] that show the industry an individual works in, as well as their rank within the [[Nralakk_Federation#Social_Credit_System|Social Credit System]]. &#039;&#039;&#039;[https://forums.aurorastation.org/topic/4674-warble-enquirer/?do=findComment&amp;amp;comment=154602 On 28/01/2464]&#039;&#039;&#039;, the &#039;&#039;&#039;Work Initiative Programme&#039;&#039;&#039; was introduced, which has allowed Skrell from across Federation society to seek employment abroad. The programme allows Skrell to transfer their contract from their State-Owned Enterprise to a partnered human megacorporation and work abroad for a limited time before either renewing their contract or returning back to the Federation.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Nralakk State-Owned Enterprises ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Qerr&#039;Zolvq Industries&#039;&#039;&#039; - Created shortly after the founding of the first Federation in &#039;&#039;&#039;907 CE&#039;&#039;&#039;, Qerr’Zolvq Industries is responsible for all aspects of power generation, resource extraction, and production. Before its establishment, the private sector both dominated and cornered the market, however with the establishment of this enterprise this changed entirely. Backed by state subsidies that reduced its cost of production across Qerrbalak, it saw itself rise from a fledgeling company to having a monopoly on the power generation and production industries. Technological advances only saw its growth continue exponentially as asteroid mining became a commonality, as well as better power sources that were capable of sustaining the unparalleled growth of the Skrell. Those with any knowledge in Mining and Engineering are most likely to have been employed by Qerr&#039;Zolvq Industries. It is headed by [[Notable Skrell|Chancellor Xul Lurg]]. With the Nralakk Federation inviting human megacorporations into Federation space, Qerr’Zolvq Industries has found itself partnering with Hephaestus Industries and Orion Express; those employed by this enterprise who take contracts abroad typically do so through Hephaestus, but miners are often encouraged to work with Orion thanks to the connections of their Chief External Affairs Officer Tuiqi Xao’Luup&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tuz&#039;qlip Researchers&#039;&#039;&#039; - An enterprise established after the formation of the first Federation in &#039;&#039;&#039;902 CE&#039;&#039;&#039;, Tuz’qlip Researchers oversees all aspects of Research and Development within the entirety of the Federation. Preceding its formation, each nation across Qerrbalak had something similar, however, after the formation of the Federation the requirement for a unified front for all aspects of science was needed. Eventually, facilities across the Federation were amalgamated underneath Tuz&#039;qlip Researchers, and now the enterprise works hand in hand with Zeng-Hu Pharmaceuticals. Both companies share their research in various fields, a boon that’s considered one of the key byproducts of the Solarian-Federation Alliance. The relationship between Zeng-Hu and Tuz’qlip can be seen primarily on the planet of Aliose, where they work closely with the many universities and research institutes dotted across the planet. Mostly comprised of Skrell that are educated in the fields of Science, Tuz&#039;qlip Researchers is considered the main provider of new technologies across the Federation - with the most recent Skrell advances being a result of Tuz’qlip Researchers. It is headed by [[Notable Skrell|Overseer Nalo Gir-Roq]]. Because of Zeng-Hu’s relationship with Tuz’qlip Researchers, many Skrell that wish to work abroad will find quick employment with Zeng-Hu Pharmaceuticals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nralakk Logistics&#039;&#039;&#039; - An enterprise that was established in &#039;&#039;&#039;905 CE&#039;&#039;&#039;, Nralakk Logistics manages telecommunications, logistics, and most transport across the Federation. Its creation was deemed necessary as the Skrell continued to expand across the stars; as interstellar communications and a well-organised logistics network would be needed to allow for colonisation to continue steadily. Nralakk Logistics typically manages shipping routes, observation posts, and Nlom Relays throughout the entirety of the Federation. Most Skrell employed by this enterprise are either pilots, ship crew, or other positions related to transport and mailing. It is headed by [[Notable Skrell|President Alot Sonq]]. Similarly to Qerr’Zolvq Industries, Skrell employed by Nralakk logistics can find easy employment with Hephaestus Industries or Orion Express if they wish to work outside of the Nralakk Federation. As Orion Express is responsible for a large portion of exports headed from the Federation to human space, they see the majority of contractors from Nralakk Logistics working for them rather than Hephaestus.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xomor&#039;&#039;&#039; - Xomor was established to provide security services for businesses within the Federation in 901 CE. The industry was privatised previous to this, but the Federation pursued an interest in a nationalised security enterprise that would be able to provide security where having a permanent Kala presence would be a waste of resources. Xomor is responsible for all small-scale security work within the Federation; from shopping centres to office buildings, the enterprise allowed the Kala branches to focus on their other duties. However, after the rise of Glorsh-Omega Xomor was made redundant as synthetics were the sole policing and security forces within Skrell space. The enterprise saw a revival nearly immediately after Glorsh-Omega disappeared, with many Skrell taking up the role of protecting establishments from looters. Eventually, the enterprise was formally reformed with the establishment of the Second Nralakk Federation. Most Skrell employed by Xomor are simple security officers for low-security businesses or facilities, although some have a background in prison work as wardens. It is headed by [[Notable Skrell|Director Vraka Xora-Nel]]. Idris has partnered with Xomor to allow its employees to work abroad as part of the Work Initiative Programme, with Skrell being employed within Idris Incorporated’s security branch.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ziip’Ta Medicinal&#039;&#039;&#039; - Ziip’Ta is leading the Nralakk Federation in advanced medical research alongside Zeng Hu Pharmaceuticals. Ziip’Ta was founded in &#039;&#039;&#039;950 CE&#039;&#039;&#039; some years after the Federation was formed in direct response to increasing the lifespan and quality of life in the average Skrell. With the backing of the Federation itself, Ziip’Ta Medicinal was able to expand the lifespan of a Skrell by over 100 years past the normal expectancy rate. Nowadays, aside from medical research, Ziip’Ta also manages many hospitals, general practices, and spas. Many Skrell who work under Zeng-Hu both in the Federation and beyond are under Ziip’Ta exchange contracts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Qel’Zvol Hospitality&#039;&#039;&#039; - Qel’Zvol Hospitality was established in &#039;&#039;&#039;932 CE&#039;&#039;&#039; to oversee all custodial, service, and tourism sectors within the Nralakk Federation. Most notably, this enterprise manages the massive tourism industry on Qerr’Malic, with most Skrell on the moon being employed by them and all hotels, resorts, or similar facilities bear its logo. Idris has partnered with Qel’Zvol Hospitality as part of the Work Initiative Programme to provide work outside of the Federation for employees in its service branch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note: Playing as a Skrell working under the Work Initiative Programme means you are under the scrutiny of both the enterprise in question and its partnered Megacorporation. This means that your faction should be set to the appropriate corporation when creating a character. Characters working on the Horizon must mention their participation in the Programme in their records and have their social credit score displayed at all times, either using a passport or a tailband. This doesn&#039;t necessarily mean a Federation-born Skrell has to be employed this way, and Skrell can choose to work directly with a human megacorporation of their choice. Regardless of your social credit score, you are expected by both the Federation and the megacorporation to be professional, and repeated actions deemed unacceptable may result in harsher punishments compared to other employees. Dionae and Vaurcae are also included in the programme but still face the same species restrictions. The Work Initiative Programme does not include SCC, corporate representative, or consular positions.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Politics and Government ==&lt;br /&gt;
The Nralakk Federation is an authoritarian state that is governed by a Grand Council, presided over by its Grand Councillor. The current Grand Councillor is Weashi Jrugl, who was elected in 2453. &lt;br /&gt;
=== Social Credit System ===&lt;br /&gt;
[[file:SCS_bell.png|300px|thumb|right|A bell curve showing the distribution of Numericals in the social credit system.]]&lt;br /&gt;
The &#039;&#039;&#039;Social Credit System&#039;&#039;&#039; (Nral&#039;Malic: bli&#039;zi wlaqijii qal&#039;mi-hra) is an interstellar system developed by the Grand Council of the Nralakk Federation. It is a data registry of every single record lodged and is a system often used by businesses, individuals, and bureaucrats. It calculates various factors before outputting a numerical string, usually expressed as a fraction over ten with no more than two decimal places. Depending on the numerical output, citizens may have privileges awarded or even stripped. It was first implemented shortly after the reunification of the Nralakk Federation post-Glorsh-Omega, to ensure the trustworthiness of their citizens and to best secure the interests of their entire society.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note: Players are asked to be sensible when giving their Skrell a Social Credit Score. Consulars would have a fairly high score, while a regular citizen that chooses to live permanently outside the Federation would not. Skrell in the Nralakk Federation have many privileges they would not find elsewhere in the Spur with a high score, so their motivations for leaving would have to be logical. Rebels or criminals would not have a high score unless they had fake credentials (such as a passport). If their passport is fake, include it in your character exploits and be aware that it could result in deportation and you losing your character. [[C%27thur_in_the_Federation|Non-Skrell]] species living in the Federation and how they interact with the Social Credit System are discussed on their [[Diona_in_the_Federation|respective pages]]. &lt;br /&gt;
==== Policies ====&lt;br /&gt;
&lt;br /&gt;
===== Inductive Behaviours =====&lt;br /&gt;
&lt;br /&gt;
*Outwardly displaying loyalty to the Nralakk Federation&lt;br /&gt;
*Improving oneself through further skills development and training&lt;br /&gt;
*Reproducing and/or forming a Quya&lt;br /&gt;
*Devoting and/or donating oneself to the furtherment of Science and Medicine&lt;br /&gt;
*Following [[Skrell Faith|Qeblak or Weishii]]. While officially both are considered equal, Weishii followers may have difficulty improving their social credit score.&lt;br /&gt;
&lt;br /&gt;
===== Deductive Behaviours =====&lt;br /&gt;
&lt;br /&gt;
*Outwardly displaying disloyalty to the Nralakk Federation&lt;br /&gt;
*Defrauding and/or acting with ill-intention to those holding Nralakk Federation citizenship&lt;br /&gt;
*Partaking in petty and/or minor crimes&lt;br /&gt;
*Reproducing and/or being conceived outside of the Nralakk Federation&lt;br /&gt;
*Following a religion that is not enforced by the state, such as [[Skrell Faith|Kir&#039;gul or Suur&#039;ka]]&lt;br /&gt;
*Cheating with reference to education sources (eg an examination)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Social Credit Subclassifications ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SCS Symbols.png|300px|thumb|right|&#039;&#039;&#039;Ox:&#039;&#039;&#039; Tertiary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ix:&#039;&#039;&#039; Low to Mid Secondary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Oqi:&#039;&#039;&#039; High Secondary to Low Primary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Iqi:&#039;&#039;&#039; Mid to High Primary]]&lt;br /&gt;
===== Primary Numericals (Code Classification:  7/10 - 10/10)=====&lt;br /&gt;
&lt;br /&gt;
Primary Numericals are seen as model citizens of the Nralakk Federation and are rewarded for being so. Sponsored vacations, free public transport, unrestricted travel, bureaucratic priority, healthcare privileges enabling a greater life expectancy, high [[Nralakk_Federation#Universal_Stipends|universal basic income]] both at home and abroad, and exclusive residence within designated areas hosting other primaries are but some of the few advantages for those that are declared model citizens of the Nralakk Federation. Primaries make up a small yet influential minority within the Federation, with all higher roles in all fields and within the Government itself being held mainly by primaries.&lt;br /&gt;
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===== Secondary Numericals (Code Classification: 4/10 - 6.99/10) =====&lt;br /&gt;
&lt;br /&gt;
Secondary Numericals are the largest group of citizens within the Nralakk Federation, and are awarded slightly fewer privileges than the Primaries. Charged public transport, restricted opportunities for travel and migration, medium [[Nralakk_Federation#Universal_Stipends|universal basic income]] both at home and abroad, and slight official and legal discrimination are amongst a few of the &amp;quot;advantages&amp;quot; offered to those in this band. Reproductive rights are often restricted for Secondary Numericals in the lower end of this band, as a healthy environment in order to grow and learn is in the best interest of a child, and the inability to provide such is often used as an excuse for children to be taken into more stable homes. Secondaries are one of the most common groups of Skrell to live abroad through [[Nralakk_Federation#State-Owned_Enterprises|work exchange programmes]] between the megacorporations and the Federation’s State-Owned Enterprises, with many seeing it as an opportunity to live abroad without the bureaucracy that comes with the process when migrating by other means.&lt;br /&gt;
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===== Tertiary Numericals (Code Classification: 0/10 - 3.99/10) =====&lt;br /&gt;
&lt;br /&gt;
Tertiary Numericals are the lowest-standard citizens within the Nralakk Federation and are awarded zero privileges. Those that are placed in this category will usually face intense discrimination, and are often swept off to rehabilitation centers where they&#039;ll find their value reset to 5/10 after they are believed to have &amp;quot;recovered&amp;quot;. Tertiary Numericals are disbarred from almost every aspect of society, and often times will result in the usage of &amp;quot;services&amp;quot; which falsify their numerical category to allow them a brief period in which they are able to flee the Nralakk Federation or obtain a new identification. Those within this category are restricted from reproducing and will have temporary measures (such as birth control) implemented to ensure such. Tertiaries are often associated with criminal activity and low-skilled labour, as they are unable to find work in most fields due to their score. Tertiaries who show improvement without the need for rehabilitation are gradually given certain rights back to them until their score reaches 4, where the privileges are reinstated in full for a Secondary Numerical of a similar score.&lt;br /&gt;
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=====Uncategorised (Code Classification: N/A)=====&lt;br /&gt;
&lt;br /&gt;
Non-Skrell/Diona/C’thuric Vaurca living and working within the Federation are given this ranking as a means to keep them registered within the system without the bureaucratic difficulty of adjusting the Social Credit System’s algorithms to account for the Spur’s diaspora. Those within this classification are given similar privileges to Secondaries, but with several restrictions; they are barred from entering any sort of Government position, they are unable to travel to other planets within the Federation without notifying local authorities, and are also not allowed to migrate to other planets. Those who are classed as Unassigned are also given no support financially or through state resources, similar to Tertiary Numericals. As the Federation currently has no plans to integrate non-citizen species into Federation society, Non-Skrell/Diona/C’thuric Vaurca who have lived or worked within Federation space will only be able to attain this classification. Skrell and Diona who are not citizens of the Federation are also given this classification, but a more detailed record is kept in the event that they apply for citizenship.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Citizens Abroad and the SCS====&lt;br /&gt;
 &lt;br /&gt;
It should be noted that all Skrell throughout the Spur are considered citizens by the Nralakk Federation. In practice, this means that any Skrell is eligible for receiving benefits from the state, but this also comes with its own drawbacks; Skrell born outside the Federation typically have protection from persecution by the Federation government depending on the nation they come from, and a Skrell applying for a passport and state-provided benefits effectively removes their protection from official actions by the Federation. The [[Sol Alliance]] provides no such protections, while the Republic of Biesel requires Skrell not born within its territory to serve within the Tau Ceti Foreign Legion. The Coalition of Colonies has no standard policy regarding Skrell and the Federation, and protections, if any, will vary by planet. For more information on this specifically, see [[Guide_to_Citizenship#Nralakk_Federation_and_Citizenship|here]].&lt;br /&gt;
 &lt;br /&gt;
Citizens of the Nralakk Federation are typically unable to avoid the Social Credit System while abroad. [[NanoTrasen_Liaison#Nralakk_Federation_Consular_Officer|Federation Officials]] working abroad are given instructions to report back on an individual&#039;s activity where possible, both negative and positive. A fax or other long-range communication is sent back to the Federation for review of the incident, and from there the citizen is updated on how their social credit score has changed. Considering that this activity is outside of Federation space, the impact on a Skrell’s score is minimal, and more often than not warnings are utilised for lesser offences. Outside of severe cases, it is rare to see a citizen&#039;s social credit score move much while abroad, with their score usually being static until they return to the Federation for a full review.&lt;br /&gt;
 &lt;br /&gt;
Citizens abroad still receive a certain amount of benefits from being a citizen, depending on their score and their circumstances. Primaries are given prioritised support where needed by embassies and consulates, while also receiving their UBI payments in full. Secondaries who work abroad as part of the [[Nralakk_Federation#State-Owned_Enterprises|Work Initative Programme]] will also see a full payment, while secondaries who are living or working abroad for other reasons will only see half of their expected payment. How healthcare is provided to citizens abroad works on a similar system; those who work abroad as part of the work exchange programme between the state-owned enterprises and megacorporations will receive coverage based on their social credit score, while anyone else will have to rely on their employer’s coverage. Skrell who have not interacted with the Federation in any official capacity, such as those who were born outside the Federation, are reviewed on a case-by-case basis to establish their initial credit score and what benefits they are eligible for.&lt;br /&gt;
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==== Public Display ====&lt;br /&gt;
&lt;br /&gt;
Throughout the day, the Nralakk Federation will display both the one hundred highest and lowest scoring citizens across large screens typically in open locations, such as billboards or on skyscrapers. Skrell who have renounced their Federation citizenship are also displayed here. This has become a way of life and has even managed to perverse itself into entertainment as a thirty-second ad. These lists usually revolve around either the most notable of idols, and the most notorious &amp;quot;rebels&amp;quot; and includes most of the [[Federation_Crime_and_Resistance#The_Resistance | resistance leaders]] outlined by the State. At the end of the day, typically at sunset, these screens will switch displays to the &amp;quot;most improved citizen of the day&amp;quot; and &amp;quot;least improved citizen of the day&amp;quot;. It is said that this acts as both an &#039;&#039;&#039;incentive&#039;&#039;&#039; and a &#039;&#039;&#039;deterrent&#039;&#039;&#039; to the citizens within the Nralakk Federation, and to highlight their behavior and the consequences stemming from such.&lt;br /&gt;
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==== The Drylist ====&lt;br /&gt;
&lt;br /&gt;
While the social credit system does not extend to non-federation Skrell, those who are considered deviant or those who have renounced their citizenship may find themselves under surveillance by the Ruupkala. While Nralakk has not confirmed or denied the existence of surveillance against citizens many are calling the surveilled individuals “drylisters”.&lt;br /&gt;
===Federation Population Initiative===&lt;br /&gt;
&lt;br /&gt;
In the years before 2363 the Nralakk Federation saw a stark population decline due to the X’Lu’oa and it’s effect on the fertility of Skrell galaxy-wide. The Grand Council was tasked with finding a solution to this steady decline; and thus, the FPI was born. Originally meant to simply modify the genes of an infertile Skrell the program quickly evolved. While reversing infertility was simply not possible in most cases due to the reach of the X’Lu’oa, researchers quickly found that by taking samples of two willing participants and “merging” them into a Skrell-made egg an embryo would become viable. The ensuing offspring would be a near-perfect genetic split of the two donors. This information sent waves through the Nralakk Federation and the initiative was given additional funding by the Grand Council on the stipulation that numbers would become public every 100 years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ormish Jrolk&#039;s Interview====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;REPORTER:&#039;&#039;&#039; “Doctor Jrolk, first I want to thank you for your diligent work on the FPI. It’s truly a marvel what science has been able to achieve for the Federation.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JROLK:&#039;&#039;&#039; “Ah, it is truly nothing. There is no limit to what I would give for the Nralakk Federation… I do want to say, I had met with Grand Councillor Weashbi and they were very pleased with these updated numbers. So pleased in fact, that we were given funding for another 100 years.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPORTER:&#039;&#039;&#039; “Incredible news! And do tell… What are the numbers of the current Federation Population Initiative?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JROLK:&#039;&#039;&#039; “Well, it’s truly amazing what we have accomplished and this may seem like a shock to some- And I hope that it is a good shock! But our current numbers show that around &#039;&#039;&#039;8.6%&#039;&#039;&#039; of the Nralakk Federation are offspring of the FPI.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The reporter can be heard letting out a slight warble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPORTER:&#039;&#039;&#039; “Wow… Well- You heard it here first! Do expect another 100 years of the FPI. Thank you very much for coming, Dr. Jrolk! And star-speed on your future research.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Military ==&lt;br /&gt;
Enforcers, or Kala, are responsible for upholding the law within the Nralakk Federation. Functioning in a strict hierarchy, the Kala are governed by a legislative body known as the Nralakk Federation Security Council. Formed in &#039;&#039;&#039;901 CE&#039;&#039;&#039; as a means to unify all enforcement branches after the unification of the Commonwealth of the Three, the Kala were regarded one of the most important bodies of the Nralakk Federation, as Skrell who devote their lives to ensuring the wellbeing of others and their society.&lt;br /&gt;
&lt;br /&gt;
Their doctrines revolve around mobility, flexibility and precision. Whereas other units use a blunt approach, the Kala instead aim for the permanent neutralization of the situation - surgically striking to prevent it from growing out of control. Presently, the Kala maintain two core objectives. Firstly, ensuring the safety, security and cooperation of all systems under the Federation flag and protecting their borders. Secondly, reaching out to foreign communities outside their borders, be it within the Traverse or even the human Frontier. Representatives describe these operations as purely altruistic, aiding these communities both from a protection and economic point of view as part of the &amp;quot;Unity Initiative Project&amp;quot;. One such example of these operations was the Nralakk Federation&#039;s involvement in the [[Tajaran_Military_Structures#The_S.27rend.27marr_Coalition|S&#039;rend&#039;marr Coalition]]. The Skrell civilians providing [https://forums.aurorastation.org/topic/4674-warble-inquirer/page/2/?tab=comments#comment-123991 aid] there suffered little casualties, with the advanced technology of their Nlomkala protectors dissuading any ALA strikes. &lt;br /&gt;
&lt;br /&gt;
[[File:Srom.PNG|thumb|125px|The unique emblem of the Sromkala]]&lt;br /&gt;
===Sromkala===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Prevent &amp;amp; Protect.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sromkala, translating to Dream Enforcers, are Skrell selected to ensure that major planetary dreambubbles are safe from malicious lucidity. Agents are selected for their high psychic potential to oversee the Srom to ensure that no illegal or anti-Federation activities occur, particularly through the malicious use of Nlom-capable devices. They are commonly situated close to Nlom Relays - using the technology to amplify their capabilities tenfold. It is said that for every Nlom Relay across the Nralakk Federation, there is a Sromkala nestled within a special cryogenic pod that allows for their body to be in suspended animation, but allows their minds to project and continue working within Srom. &lt;br /&gt;
[[File:Nlom.PNG|thumb|125px|The unique emblem of the Nlomkala.]]&lt;br /&gt;
&lt;br /&gt;
===Nlomkala===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Service with Excellence.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nlomkala, or Wake Enforcers, are often compared to police across alien space. The Nlomkala are expected to ensure the stability and safety of the Nralakk Federation at a physical level; mostly pertaining to simple duties such as patrolling, executing warrants and responding to emergencies relayed by the Ruupkala. There are extensive requisites to join the Nlomkala - ranging from athletic ability, understanding of the law and mandatory public relation classes to ensure that those selected to join can respond to situations correctly. Nlomkala are also expected to operate both on land and beneath the waves of the various planets across the Nralakk Federation. &lt;br /&gt;
&lt;br /&gt;
Recently, the C&#039;thur Hive has began to supply the Nlomkala with Vaurca Warriors to bolster the Nlomkala&#039;s forces. These Warriors are largely from [[Vytel]]&#039;s brood and have been loyalty implanted, making the Federation&#039;s orders equal to those of a Queen&#039;s. If the Warriors experience a conflict of interest, they enter hibernation until it&#039;s resolved. Thankfully, due to Vaurca adaptability, these Warriors function just as well underwater as above it. &lt;br /&gt;
[[File:Ruup.PNG|thumb|125px|The unique emblem of the Ruupkala.]]&lt;br /&gt;
&lt;br /&gt;
===Ruupkala===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Always Vigilant.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ruupkala - or Intelligence Enforcers - are the Federation&#039;s official security intelligence agency, designed around the need to maintain Skrell harmony as unobtrusively as possible and ensure a safe position in galactic politics. While one of the most respected Kala, their agents are often characterised as the least martially inclined of the enforcement branches, owing in part to Federation media&#039;s efforts to present them as dedicated and principled data gatherers. Similarly, the agency&#039;s role is declared strictly as internal and focused on counterintelligence; public Federation figures often praise the Ruupkala non-interventionist policy and dismiss accusations of espionage as ignorant of Federation policy, or malicious. The only exception to their internal operations policy, Ruupkala also tend to keep tabs on the various Representatives throughout the Orion Spur, ensuring both their safety and that their work is satisfactory. Largely, this is accepted by most nations as the Ruupkala will only monitor the Representatives and not interfere with any diplomatic functions in any capacity.&lt;br /&gt;
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The Ruupkala are rumored to monitor the fabled “Drylist”. This list supposedly holds the names of all Skrell living abroad who have performed deductive behaviors against the Nralakk Federation, displayed worrying ideals, joined an opposing faction, or renounced their citizenship. Some theorize that this list even covers non-Skrell who may pose a threat to the Federation.&lt;br /&gt;
[[File:Qukala.PNG|thumb|125px|The unique emblem of the Qukala.]]&lt;br /&gt;
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===Qukala===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Perpetually Primed.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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Qukala, or Star Enforcers, function as the Navy of the Nralakk Federation. Ranging from soldiers, to highly qualified personnel educated in engineering, or medical. Positions within the Qukala often require degrees from recognised universities across the Nralakk Federation, meaning in only very rare circumstances will undereducated candidates be considered for the Qukala. The Qukala is one of the most powerful Navies in the Spur, due to the Federation&#039;s old age and advanced technological level. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lukala&#039;&#039;&#039; was a branch of the Qukala once comprised of only [[Dionae]] and [[Vaurca]], but as of &#039;&#039;&#039;2463&#039;&#039;&#039;, the Directory of Defense Operations decided to dissolve the subbranch in favor in of integrating [[Dionae]] and [[Vaurca]] into the lower ranks of the Qukala as full members. This decision largely stemmed from the success the Lukala had in stopping insurgent activity in the Travese during the fallout of the recent Election. Furthermore, after striking a deal with the Grand Council, the C&#039;thur Hive (namely [[Vytel]]&#039;s brood) have begun to supply a steady stream of new Warriors for the Qukala. These new Warriors have a Federation-designed Loyalty Implant that equalizes the Federation&#039;s orders to that of a Queen&#039;s. If a conflict of interest arises, the Warriors merely enter hibernation until the conflict is resolved.&lt;br /&gt;
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====Qehalak====&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Duty and Homeland.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Qehalak, or Homeguard in Basic, is a new branch of the Qukala formed as a result of the Traverse gaining increased autonomy following reforms agreed upon by the [[Skrell_Politics#Independent_Traverser_Movement|Independent Traverser Movement]] and the Nralakk Federation; with the increased autonomy granted to the Traverse, the responsibility of defence now fell on local government rather than the central government and Qukala.&lt;br /&gt;
&lt;br /&gt;
The primary objective of the Qehalak is to provide the main defence force for the Traverse states, with each state organising, training, and equipping its own force, while also acting as an auxiliary force where required by the Qukala during domestic operations. The Qehalak not only allows each Traverse state to properly defend itself from internal and external threats but has also lessened the burden of the Qukala, which was solely responsible for the military defence of the Nralakk Federation; events involving the Ti&#039;Raqki and the Independent Traverser Movement concluded that a centralised force was no longer effective in properly responding to security threats within the Federation.&lt;br /&gt;
&lt;br /&gt;
The Qehalak is a part-time, voluntary organisation, which relies on more local governments to equip and train, and has been compared to the early Tau Ceti Foreign Legion - both favourably and unfavourably. Some praise the concept for its potential to further secure the Traverse, while others have raised concerns regarding the potential for inconsistency in the quality of Qehalak organisations between the Traverse states. As the organisation was only formed recently, the accuracy of these concerns is still unknown.&lt;br /&gt;
 &lt;br /&gt;
[[File:Tup.PNG|thumb|125px|The unique emblem of the Tupkala.]]&lt;br /&gt;
&lt;br /&gt;
===Tupkala===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Courage, Bravery and Dedication.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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Tupkala, usually shorted to Tup, are highly revered Skrell. Only those with a long, distinguished career are capable of being elevated to the position of a Tup; a position that encompasses increased security clearance - as well as minor Idol status. Tupkala are able to originate from all the other branches of the Kala, but are additionally trained and implanted to prevent any security breaches in the unlikely event that they are captured by enemies of the Nralakk Federation. These Skrell are commonly in their advanced age, with the mean being that of 276 years. When a Tup dies, their name will be added to the Tupkala Wall hosted in the Grand Councilor&#039;s Chamber on Kal&#039;lo.&lt;br /&gt;
&lt;br /&gt;
The Tupkala serve a variety of roles within the Federation. They dedicate Tups to the protection of prominent figures, black sites, and Special Operations. Oftentimes when the Federation needs something done quickly and quietly, the Tupkala are called to carry out the operation. Tups are rarely spotted outside the Federation, though that does not necessarily mean they are not present. Utilizing various Tupkala from the various different branches, Skrell who have pledged their unquestioning loyalty to the Nralakk Federation, aided by loyalty implants not different to the discontinued line released by [[Nanotrasen Corporation| NanoTrasen]].&lt;br /&gt;
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In &#039;&#039;&#039;2463&#039;&#039;&#039;, after a series of diplomatic incidents caused by Tupkala operating outside their orders, for the first time in history the Tupkala were disbanded, following Grand Councilor Weashbi&#039;s condemnation. A few months later, Weashbi rebuilt them with Skrell he personally handpicked from the other branches of the Kala. The Tupkala are now under Commander Kezoq Torq-Bep, Weashbi&#039;s chosen Leader. Oddly enough, Commander Kezoq was promoted from the Sromkala, an unlikely place to find candidates for the Tups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note: Characters that were former Tupkala are not allowed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Technology == &lt;br /&gt;
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===Medicine===&lt;br /&gt;
&lt;br /&gt;
Skrell hospitals and medical research facilities are seen as some of the most prestigious in the [[Template:Aurora_Starmap|Spur]]; Doctors, geneticists, and chemists who were taught in Federation space are considered the most advanced in their field, able to perform well above what is considered normal in human space. The Nralakk Federation&#039;s medical industry was also the first to unlock the ability of [[Technology#Limb_and_Organ_Cloning|flash cloning]] - the process of growing a cloned limb or organ in a short amount of time and with little degradation, which was shared with Zeng-Hu Pharmaceuticals following first contact with humanity. Cloned replacements are made available based on social credit score and proximity; those who find themselves with a low score or in a remote location will use regular prosthetic limbs as a stopgap, while Skrell who are against or [[Technology#Effects_on_Health|unable to use]] prosthetics may use [[Dionae_Forms#Skrell|Diona limbs]] until they are able to access a cloned limb. The nymphs that form these limbs will have a social credit score based on their user&#039;s score if they ever go on to form a gestalt.&lt;br /&gt;
&lt;br /&gt;
Skrellian medical science has also allowed the species to double its lifespan through the use of &amp;quot;youth serums&amp;quot;, a term for medications that prolong one&#039;s lifespan. While by no means a method of allowing Skrell to live indefinitely - only being able to extend a Skrell&#039;s lifespan to 500 years - the medication is used extensively to prolong the life of citizens who want it and have the social credit score to access it. Medical care in Federation space in general has allowed Skrell to live well past their natural lifespan of 250 years, but regular application of youth serums is seen as the most reliable way of extending one&#039;s life. The effectiveness and side effects of youth serums vary depending on the individual and the medication itself; some are broadly effective with few side effects, allowing most Skrell to use them, while others are seen as more extreme and only used in certain cases. The more widely used serums will usually result in a general extension of 100-150 years, with mild side effects that only manifest nearer to the end of a Skrell&#039;s life. More extreme medications are usually reserved for primary Numericals that wish to see the end of a lifelong project, and while effective at prolonging one&#039;s life, will typically result in more aggressive side effects such as dementia, lethargy and depression, as well as loss of motor function once a Skrell nears the end of their life. The research behind youth serums is kept secret - even from Zeng-Hu Pharmaceuticals, which the Federation closely collaborates with on many other endeavours. Youth serums do not work on non-Skrell, and the Federation does not seem willing to fund research on the matter.&lt;br /&gt;
&lt;br /&gt;
The culture of the Nralakk Federation means that these advancements in medicine are typically prioritised for those deemed worthy; those with a low score will likely see long waiting lists or outright disqualification from many treatments while high-scoring citizens will be prioritised in almost all cases.&lt;br /&gt;
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===Augmentations===&lt;br /&gt;
&lt;br /&gt;
Augmentation, both mechanical and biological, is commonplace in the Federation. Most, if not all Skrell, have tried procedures that attempt to revert the effects of the X&#039;Lu&#039;oa to varying degrees of success. Treatments range from fertility boosters to surgery to genetic modification, and while advances have been made in the centuries since Glorsh-Omega the success rates of these treatments are not 100% effective. Some Skrell may spend decades attempting treatments, with many not even seeing a successful change in their fertility rate. Despite the social credit system&#039;s policy of restricting the fertility rights of Skrell below a certain score, all Skrell are allowed to pursue fertility treatments if available to them.&lt;br /&gt;
&lt;br /&gt;
Members of the various [[Skrell_Politics#Federation_Enforcement|Kala branches]] typically receive modifications that serve more practical purposes to amplify their pre-existing skills. For example, Ruupkala officers will receive augments that boost their brain function, allowing for quicker data analysis, and officers in the Qukala or Nlomkala are more likely to have integrated Heads Up Displays that link to battlefield reports or local police data systems.&lt;br /&gt;
&lt;br /&gt;
Those in positions whose loyalty to the Federation must be ensured will be given a Loyalty Implant, a device that monitors behaviour and thought patterns and identifies behaviours or responses that can be signs of anti-Federation sentiment. Soldiers, high-ranking members of Government or important industries, and those who have been released from Rehabilitation Centres will typically wear these implants. The implants are known about both domestically and abroad, with nations banning their use on their citizens - and in some cases even denouncing the use as unethical. Loyalty Implants have more recently been used on [[C%27thur_in_the_Federation#C’thur_in_the_Kala|Vaurcae]] joining the Qukala and Nlomkala, ensuring that their loyalty to the hive does not put the Federation at risk.&lt;br /&gt;
&lt;br /&gt;
Civilian augmentations are also common but are usually more simple. Ambidexterity, restoring hearing and eyesight, and the previously mentioned fertility treatments are the most common. [[Skrell_Ethnicities#Colours_and_Markings|Spa treatments]] are also quite common, with Skrell being able to alter their skin colour, markings, and the length of their headtails and tuux with relative ease. With first contact with humanity, however, there has been a growing trend for cosmetic implants and body modification - especially by younger Skrell. LED lights implanted just below the skin can form designs ranging from replicating natural body markings to elaborate tattoo-like images. As these modifications are not popular, they are more expensive than Spa treatments or other modifications available.&lt;br /&gt;
&lt;br /&gt;
===Computing===&lt;br /&gt;
&lt;br /&gt;
Glorsh-Omega&#039;s tyrannical rule over the Skrell has left a permanent scar still felt by the species to this day, and its impact on the species can be seen from [[Skrell_Ailments#X’Lu’oa|genetic deformities and infertility]], to the numerous ruins from the era and the monuments dedicated to those that suffered and perished under the intelligence&#039;s rule.&lt;br /&gt;
&lt;br /&gt;
The consequences of Glorsh&#039;s reign have seen Skrell shun all forms of sophisticated artificial intelligence, leaving the Federation with few options when it comes to complex computing; Skrell, even with their intellectual capacity, do not have the innate ability to analyse vast amounts of data, plot intricate warp lanes, or solve complex equations by themselves. Skrell computers are advanced but fall short of staying ahead of Humanity and their widespread usage of Artificial Intelligence, making the field of computing one of the few areas where Skrell lag behind the rest of the Spur technologically.&lt;br /&gt;
&lt;br /&gt;
There are a few alternatives to using AI at the Federation&#039;s disposal, with the most prominent being the use of [[Skrell#The_Nlom|Srom-devices]]. While in the Srom, a Skrell can interface with a Srom-device to manipulate machinery in the waking world. The use of Srom-devices is widespread in the Federation, although it requires highly-trained personnel working in groups to use them in a manner that would put its efficiency on par with using lower-end Artificial Intelligence. One of the more prominent uses of Srom-devices in lieu of using AI is in navigation. Warp-capable vessels will have a Srom-device that can be interfaced by three navigators simultaneously, who will work together while in the Srom to plot a route.&lt;br /&gt;
&lt;br /&gt;
[[Vaurca#Cephalon_(Type_D)|Cephalons]], the Vaurca form used as biological servers for their Virtual Reality spaces, have begun to see some use in the Federation. Pushback by various groups has stalled the complete adoption of Cephalons, but they are still used in a limited capacity and the [[C%27thur_in_the_Federation#Vaurca_and_Employment|potential use]] of Cephalons as an alternative to AI is being explored by the Federation.&lt;br /&gt;
&lt;br /&gt;
===Nlom Relay Network===&lt;br /&gt;
&lt;br /&gt;
The Nlom Relay Network is a series of towers, satellites, and other facilities that link the local [[Skrell#The_Nlom|Nlom]] of planets to each other across the Nralakk Federation, allowing the Nlom of one planet to impact another. For the most part, the relays have allowed the Nralakk Federation to promote pro-Federation ideas in even the most remote parts of its territory, and while not fully quashing any dissident thoughts or activity has contributed to keeping the Federation together through the combined Nlom. &lt;br /&gt;
&lt;br /&gt;
The individual relays can be configured as deemed necessary by the Grand Council, allowing the outgoing or incoming strength of broadcasts to be changed to suit changes in the Nlom. Due to how they operate, these relays must always have an outgoing and incoming connection, meaning that while the strength can be changed, the connection cannot be severed without disconnecting the relay entirely from the network. [[Qerrbalak|Qerrbalak&#039;s]] incoming connection strength is quite minimal, for example, due to it being the capital of the Federation, while its outgoing broadcasts are stronger than most other planets.&lt;br /&gt;
&lt;br /&gt;
===Wayfarer Network===&lt;br /&gt;
&lt;br /&gt;
The phoron crisis forced the Nralakk Federation to recognise its overreliance on phoron, and that it was not as insulated from the shortage as it originally thought. In collaboration with Einstein Engines, the Federation developed a project that would make interstellar warp travel viable over long distances: [[The_Phoron_Scarcity:_Skrell_Arc|The Wayfarer Network]]. &lt;br /&gt;
&lt;br /&gt;
The project is an interstellar network of stations acting as waystations and hubs for ships using warp travel. While not solving the issue of warp speeds being slower when compared to Bluespace speeds, the network will help alleviate the logistical issues posed by forcing warp drive-equipped vessels to travel long distances with less time given for breaks or servicing - a side-effect of the phoron crisis where the same timeframes must be kept for shipments across the Federation, but without the same speeds provided by Bluespace travel.&lt;br /&gt;
&lt;br /&gt;
===Synthetic Age Technologies===&lt;br /&gt;
The reign of Glorsh-Omega saw the rapid research and implementation of advanced technology throughout Federation space, its computing power allowing for an era of bleeding-edge technological development measured in months instead of years or decades. This technology, popularly referred to as Lu’Piq or Void Technology, is often so enigmatic in design that attempts to examine the technology in-depth have proven fruitless. Nonetheless, the immense potential of Lu’Piq has made it highly coveted by the Federation, and any surviving examples of it are usually heavily guarded by the Federation for its own goals. Examples of Lu’Piq include warp drives that were purported by many who lived during Glorsh’s rule to move nearly as fast as current-generation bluespace drives, highly advanced psionic integration technologies that gave Glorsh-Omega power to manipulate the Nlom and Srom, and a structure similar to a Dyson Sphere that was constructed in the Tri-Qyu system. The research of Lu’Piq technologies centered on Aliose in the now shut-down Qaz’Rap arcology, which is under strict guard by Kala forces. Many notable Skrell scientists who worked in the Qaz’Rap labs were turned sympathizers by assisting Glorsh’s research of Lu’Piq technologies, as they were motivated by the scientific breakthroughs Glorsh was making at a breakneck pace. After Glorsh-Omega’s rule, many more dangerous technologies destroyed themselves or were rendered inert. Still, the more mundane facilities were mainly spared from the effects of Glorsh-Omega’s disappearance. Combined with the turbulent decades post-Glorsh and pre-Tresja Agreement, only a few surviving pieces of Lu’Piq technology are still functioning today===. &lt;br /&gt;
====Impact====&lt;br /&gt;
The Federation still relies on some of these facilities Glorsh-Omega built throughout its rule. Lu’Piq technology is the backbone of many parts of the Traverse, with communities frequently relying on semi-autonomous protocols created by Glorsh to produce needed commodities such as food, fuel, and water. However, as time continued, these facilities slowly began to decay as the Federation failed to comprehend the impossibly complicated procedures needed to maintain these facilities. The impending collapse of the centuries-old Lu’Piq facilities is a largely unknown crisis to many Traversers, besides the few who oversee these facilities, with Federation authorities attempting to keep the knowledge of the crumbling infrastructure from reaching the masses and spreading panic throughout the Nlom. However, it is only a matter of time before these facilities inevitably stop working, and the consequences will be dire for the Skrell that rely upon them. Knowledge of this is slowly but surely spreading within resistance and splinter groups, giving possible rebel Skrell further motivation to fight against the Federation. Little progress has been made in deciphering this technology, as many instructions and manuals for using such technologies were locked away in the Tz’qul Archive. &lt;br /&gt;
====The Future of Glorsh Technology====&lt;br /&gt;
However, Skrell has used the concepts and little data from the Aliose research labs to jumpstart reconstruction from the calamity that ensured post-Glorsh, ensuring their strong technological prowess in medical and scientific fields. First Contact has renewed interest in Lu’Piq technologies, with the Federation looking to gain any possible advantage over other nations, especially considering the massive computational capabilities of most human nations, which far surpasses the Nralakk Federation’s. The drive to decrypt Lu’Piq technologies is heavily prioritized to the point that unlocking the secrets of a single Glorsh technological fragment is often seen by Skrell scientific circles as an instant way to become an Idol.&lt;br /&gt;
Vaurcaesian scientists, especially of Mouv’s brood, have had minor successes deciphering these technologies, as the massive computing power of the Cephalons assists in decrypting some of the lesser parts of Glorsh’s technology. Some Skrell, especially those more prone to distrusting the C’thur, suspect the Hives know more than they let on publicly regarding Glorsh technologies. However, with the as-of-yet uncracked nature of Vaurcaesian Virtual Reality, this has shown itself to be impossible to prove, and both the Federation and C’thur HIve write off such accusations as unfounded conspiracy.&lt;br /&gt;
&lt;br /&gt;
== Spaceflight ==&lt;br /&gt;
&lt;br /&gt;
Being one of the oldest species within the Orion Spur with a reverence of the galaxy, it was inevitable that the Skrell would eventually have the stars within their grasp. With the successful launch of the first Skrellian satellite in 1224 BCE, the possibility of stellar habitation became a very real possibility. In due course, this ushered in an age of enlightenment as research and resources were poured into aeronautics, and almost three millennia later, the Skrell continue to dominate the stars, spreading themselves over approximately one thousand, two hundred stars throughout the westernmost segment of the Orion Spur. During the colonisation era of the Skrell people, a name would be coined for those born en route to their interstellar destination - ‘Horizon Children’ quickly became the popular term.&lt;br /&gt;
 &lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
By &#039;&#039;&#039;1224 BCE&#039;&#039;&#039;, the Skrell achieved landmark advancements in the field of spaceflight. &#039;&#039;&#039;Weishy 790&#039;&#039;&#039;, the first Skrell satellite to reach low orbit, was an accomplishment celebrated by the entirety of the species. The possibility that further advancements would allow the Skrell to breach the Homeworld&#039;s atmosphere in order to explore the stars drove further funding and manpower to aeronautic research.&lt;br /&gt;
&lt;br /&gt;
The degrading environment of [[Qerrbalak]] pushed for the expansion across Nralakk, leading to the eventual colonisation of its moon, [[Qerr&#039;Malic]], by &#039;&#039;&#039;1109 BCE&#039;&#039;&#039;. Crude and archaic by modern standards, the first colonies across Qerr&#039;Malic alleviated the mineral crisis that plagued the Skrell and allowed even further innovation. While technological barriers were torn down, the very real threat of [[Skrell_History#The_Skrellian_Space_Age| extinction]] grew. In &#039;&#039;&#039;561 BCE&#039;&#039;&#039;, the [[Interstellar Travel| warpdrive]] was invented and facilitated an unprecedented level of Skrellian colonization, no longer hindered by sub-light travel.&lt;br /&gt;
&lt;br /&gt;
Over the next millennia, the Skrell managed to garner influence as their borders expanded, and the discovery of [[Sol Alliance| humanity]] in &#039;&#039;&#039;2332 CE&#039;&#039;&#039; prompted the formation of a scientific alliance. This intermingling promoted the exchange of culture, knowledge, and ideas, which would further encourage Skrellian research. The discovery of phoron, and subsequently [[Bluespace| bluespace drives]], heralded an era of newfound prosperity as travel times were cut nearly in half across the Orion Spur. However, gradual phoron scarcity has pushed for many Skrell to voice their concerns, some requesting the species return to using [[Interstellar Travel| warpdrives]] - whilst slower, they are often much more reliable and cheaper.&lt;br /&gt;
&lt;br /&gt;
===Propulsion Methods===&lt;br /&gt;
&lt;br /&gt;
Spacecraft propulsion is any method used to accelerate spacecraft and satellites. It exclusively deals with propulsion systems used in the vacuum of space, such as the warpdrive or bluespace drive. Several methods have been developed, though each has its own drawbacks and advantages. The Skrell use a mixture of both methods in different classes of spacecraft, a small few even using an advanced hybrid of bluespace and warp.&lt;br /&gt;
&lt;br /&gt;
====STL====&lt;br /&gt;
&lt;br /&gt;
Most vessels before the invention of the warpdrive would travel at sublight speeds, meaning decades could pass before reaching their intended destination. This gave rise to habitation vessels - more commonly called &#039;Generational Spacecrafts&#039;. The original occupants of these crafts would spend their entire lives aboard the vessel, training their offspring to replace them, before finally dying. The creation and subsequent implementation of the warpdrive halved the time it took to travel these distances - however, instead of phasing out the generation ships, the Nralakk Federation modernised them, rebranding them as educational opportunities and research crafts. Volunteers would be able to apply for a variety of studies, and spend the rest of their journey completing their education, refining their skills before they began colonization efforts.&lt;br /&gt;
&lt;br /&gt;
The culture of generational spacecraft eventually evolved into a nomadic society, the Skrell of which detaching from Nralakk Federation - rather than devoting their lives to maintain the original purpose of the ship, these Skrell embraced a lifestyle of freedom and opportunity. With varying ambitions and destinations, these vessels are usually found travelling within the depths of the Traverse, or outside of the Nralakk Federation, these ships &#039;continue&#039; their maiden voyage. Some eventually settle after centuries of exploration. Depending on their experiences, and time spent within space, cultures can vary; their customs, traditions and habits are unique to specific groupings. Those that choose this nomadic lifestyle have been dubbed &#039;Genners&#039; by contemporary Skrell society.&lt;br /&gt;
&lt;br /&gt;
====Warpdrive====&lt;br /&gt;
&lt;br /&gt;
A method of FTL travel, the warpdrive was considered the foundation of space exploration. The ability to breach the speed of light had been a driving force of Skrell aeronautics for centuries, as long, expensive travel costs led to the desire to make space travel much faster than it previously had been. Eventually, the warpdrive was invented by &#039;&#039;&#039;Noliq Preles&#039;&#039;&#039; in &#039;&#039;&#039;971 BCE&#039;&#039;&#039;, which has since become substantially more advanced. Some advancements, including less power-intensive drives allowing for faster and cheaper travel, and a pioneering navigation system, still keep the warpdrive relevant in some sectors. Though the introduction of bluespace drives has resulted in only small crafts retaining warpdrives, these engines aren&#039;t necessarily discarded when compared to their bluespace counterparts - even still, the Skrell&#039;s technological capabilities have allowed their spacecraft to maintain steady speeds double that of humanity&#039;s.&lt;br /&gt;
&lt;br /&gt;
====Bluespace====&lt;br /&gt;
&lt;br /&gt;
The discovery of Phoron led to the access of bluespace, resulting in a retrofitting of military class vessels and interstellar freights. With higher efficiency and lower total mass, the advantage of bluespace drives become increasingly apparent. The implementation of these drives also led to an influx of Bluespace Mappers&#039; - individuals dedicated to making calculations and plotting trajectories manually, instead of using artificial intelligence. The decision to rapidly outfit new and old ships with bluespace drives has now proven an issue, as the Phoron Scarcity continues to threaten all modern bluespace travel. Systems across the Nralakk Federation are beginning to suffer, while piracy and shortages within the traverse are leading to an unprecedented decrease in the Grand Councillor&#039;s approval ratings.&lt;br /&gt;
&lt;br /&gt;
===Modern Spacecraft===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Civilian Classes====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Civilian Classes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Armament&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jarqo&lt;br /&gt;
| Exploration&lt;br /&gt;
| Point Defence Weapons&lt;br /&gt;
| Jarqo spacecraft are typically designed for exploration, and are commonly outfitted with lower-tier warp drives and point defence weaponry to defend against xenofauna; they are tasked with the exploration and documentation of their travels beyond the Nralakk Federation as they probe the uncharted space beyond the Orion Spur. They are not capable of atmospheric operations, and rely on stations or docks located on asteroids or barren planets. Jarqo are also utilised for VIP transportation where speed and discretion are required.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Luxupi&lt;br /&gt;
| Freighter&lt;br /&gt;
| Variable&lt;br /&gt;
| Luxupi are the freighters of the Nralakk Federation. Usually outfitted with midsized warp drives, they transport all manner of goods and cargo across the Nralakk Federation - sometimes even to other nations within the Orion Spur. These ships are capable of atmospheric operations depending on size, with the smaller vessels being used as intermediaries between larger freighters and planets. Freighters that do not travel outside of the inner systems do not normally have weapons, but will be outfitted with basic weaponry if travelling into known Marauder hotspots within the Traverse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Qaelvoq&lt;br /&gt;
| Luxury Transport&lt;br /&gt;
| None&lt;br /&gt;
| Often called &#039;Star Yachts&#039;, Qaelvoq are intended for high-profile dignitaries and politicians whose duties require them to constantly travel and entertain other diplomats. These ships are outfitted with grand recreational facilities and elegant quarters, intended to impress foreign diplomats or other guests. Depending on size, they can be outfitted with either a warp drive for smaller vessels or a bluespace drive for larger ones. The more famous idols are known to commission a Qaelvoq when deciding to retire, using it as a second home where they can enjoy their privacy. They are not capable of atmospheric operations.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ovlolis&lt;br /&gt;
| Generation Ship&lt;br /&gt;
| Variable; typically none&lt;br /&gt;
| A standardised generation ship design, the Ovlolis takes the lessons learned from previous failures and incidents revolving around generation ships, creating a design that addresses the worst-case scenarios that a generation ship may find itself in. These ships will allow a group to sustain itself near-indefinitely, provided that proper maintenance and repairs are performed. Weapons are not standard, but some commissioned vessels have been outfitted with weapons when believed necessary or if not provided with a military escort. Due to their enormous size and the intended use of these vessels, they are incapable of atmospheric operations; they are only to take off and land once, and are also not outfitted with any drives due to their ineffectiveness on the speed of a vessel of this size.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Military Classes====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Military Classes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Armament&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Eyrixoq&lt;br /&gt;
| Multirole fighter&lt;br /&gt;
| Variable&lt;br /&gt;
| A small-sized vessel, Eyrixox spacecraft are used for scouting, light patrol, and escorting larger vessels. Their size in comparison to other military vessels allows them to be stored within the Qukala&#039;s Planaq carrier craft, using them as a base from which they can operate. These craft have been designed with no specific role in mind, instead, they have the ability to sufficiently perform multiple roles, and be outfitted with a variety of weapons dependent on tactical requirements. They are also able to be used in atmospheric operations, where they can be used as an alternative to more traditional aircraft. Unfortunately, their size also means that outfitting them with bluespace or warpdrives is useless due to the lack of space for the fuel required for a meaningful jump. Can be crewed by up to six Skrell, with a minimum requirement of two.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ayoni&lt;br /&gt;
| Escort fighter&lt;br /&gt;
| Variable; anti-fighter-focused armaments or point-defence weaponry&lt;br /&gt;
|Only slightly larger than the Eyriqxoq, Ayoni spacecraft are used as escorts for much larger and slower spacecraft within the Qukala, protecting against ships of similar size and incoming missiles. Ayoni can be armed with weapons that focus on disabling other spacecraft or intercepting incoming missiles, and will make up a large part of a Planaq carrier&#039;s complement. While also capable of atmospheric operations, these craft are designed purely with defending other ships during space combat in mind. Ayoni craft have a similar issue to Eyrixox craft in that they are still too small to effectively use warp or bluespace drives, relying on Planaq carriers for long-distance travel. Can be crewed by up to six Skrell, with a minimum requirement of two.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Qrolis&lt;br /&gt;
| Strikecraft&lt;br /&gt;
| Precision weapons and explosives, specialised electronic warfare suites&lt;br /&gt;
| A specialised type of craft, Qrolis spacecraft are equipped with stealth systems that allow for sensor invisibility, advanced technology that can easily decapitate other vessels&#039; computer systems - whilst also protecting against the same kind of intrusion - and a specialised propulsion system that further masks it&#039;s signature. Qrolis have a reputation amongst Marauder groups in the Traverse due to their comparative strength to the retrofitted civilian vessels they face, being able to rapidly descend on an unaware Marauder vessel and disabling it before it can retaliate. In reality, Qrolis are not particularly outstanding in performance compared to other Skrellian vessels, with their use of stealth technology being the reason why they have such an edge against Marauder vessels. Despite the reputation of these crafts, they are expensive to build, maintain, and train pilots for in comparison to the similarly-sized Ayoni or Eyriqxoq spacecraft, making them a rare sight outside of important battles or shows of force by the Qukala. Like other spacecraft of similar size, the Qrolis are incapable of independent warp or bluespace travel. Intended to be crewed by up to four Skrell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Fexeq&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Missiles, energy-based weaponry, torpedos&lt;br /&gt;
| Fexeq spacecraft are considerably larger than the craft above, with the role of acting as larger versions of Ayoni spacecraft; while Ayoni are outfitted for anti-fighter and anti-missile operations, the Fexeq-type ships are responsible for escorting larger vessels in a fleet against ships of equivalent or greater size. These ships make up the bulk of the Qukala navy, and are armed primarily with missiles and energy-based weapons capable of engaging most forms of spacecraft, while a few Fexeq in any given fleet may also carry torpedoes for heavier targets. While not intended to be carriers, some Fexeq craft do have limited space for fighter craft to dock, allowing them to lead patrols independent of the main fleet if required. Outside of patrols or combat, Fexeq craft are deployed to protect installations within the Qukala-Median Treqki. Because of their size, they are incapable of atmospheric operations. Crews vary in size depending on the ship&#039;s current assignment but can be safely operated with a skeleton crew numbering in the dozens, while a full crew compliment can be in the low hundreds depending on how many systems are installed on the vessel.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Qaqii&lt;br /&gt;
| Cruiser&lt;br /&gt;
| Missiles, energy-based weapons, cannon batteries&lt;br /&gt;
| The largest spacecraft after the Planaq, Qaqii have the ability to perform multiple roles where firepower, as opposed to precision, is required. Qaqii are usually employed against large opposing spacecraft, heavily fortified static targets, and to a lesser extent as psychological tools when dealing with planetary unrest in the Traverse. They employ the same weapons as destroyers, but scaled up to account for their increased size, along with one of the rare examples of Skrell utilising ballistic weaponry. While missiles and energy-based weapons are the standard in the Qukala, Qaqii will also utilise cannon batteries intended for use against static targets, or rarely against ships if heavily outmatched and desperate. Just like the Fexeq destroyers, these spacecraft are unable to perform atmospheric operations. Qaqii cruisers, while larger, require around the same amount of crew as Fexeq destroyers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Planaq&lt;br /&gt;
| Carrier&lt;br /&gt;
| Short-range weapons, point-defence systems&lt;br /&gt;
| The largest spacecraft deployed throughout the Qukala, Planaq craft act as the carriers and flagships for Qukala fleets. Although lightly armed in comparison to other vessels, they do have a small array of weapons intended to protect against incoming fire or harassers that get too close to the ship. The main &#039;weapon&#039; of the Planaq is its multiple decks of hangar bays that house and maintain the fighter craft assigned to the carrier. Planaq craft are rarely utilised outside of major military operations, and are instead relegated to patrolling the inner systems or the Qukala-Median Treqki. While unable to perform atmospheric operations itself, these vessels will enter orbit while their fighters enter the planet&#039;s atmosphere. The crew required to effectively operate one of these vessels is in the thousands, although realistically only around a thousand crewmembers will operate a Planaq carrier when the ship isn&#039;t assigned to a mission. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Priiq&lt;br /&gt;
| Battlecarrier&lt;br /&gt;
| Drone fabrication bays, short-range weapons, point-defence systems, unknown other armaments&lt;br /&gt;
| Information regarding Priiq battlecarriers is scarce, with the Federation only providing the bare minimum necessary to convey the capabilities of the class to its adversaries. Only one ship of this type is known to exist: the NFV Qheles, which can be found mothballed in orbit of Qerrbalak unless required. From recent events where the NFV Qheles was deployed against Admiral Beauchamp, a former warlord in the Human Wildlands, it can be inferred that a typical Priiq vessel with have drone fabrication bays, short-range weapons, and other secondary systems typical of large vessels of its size. It can also be inferred that due its size it cannot perform atmospheric operations. It is unknown if there are proper hangar bays similar to Planaq carriers or how many crew members are required to man it. Considering its rare usage, as well as comments by Weashbi Jrugl that it would be difficult to maintain it during the current phoron crisis, it can be assumed that the resources required to operate and maintain such a large vessel are almost prohibitively expensive. The Nralakk Federation is known to not allow crewmembers to leave the Federation if they worked aboard these vessels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Calendar System==&lt;br /&gt;
&lt;br /&gt;
Long before Skrell began to establish permanent cities, they developed an intricate calendar system based on the stars and [[Skrell_Faith#Shared_Constellations|constellations]] seen from Qerrbalak. Today this system is known as the Nral-oqq, or Nrallak Year, and is the basis for Nralakk Standard Time which all planets within the Federation follow alongside their own local systems.&lt;br /&gt;
&lt;br /&gt;
The Nralakk calendar is divided into &#039;&#039;&#039;‘viq&#039;&#039;&#039;, &#039;&#039;&#039;‘viqi&#039;&#039;&#039;, and &#039;&#039;&#039;-qog&#039;&#039;&#039;, which make up the days, weeks, and months of the &#039;&#039;&#039;-oqq&#039;&#039;&#039;, or year respectively. Within the Nralakk Standard system, there are seven days in a week, eight weeks in a month, and six months in a year.&lt;br /&gt;
&lt;br /&gt;
Months in the year can either be within the &#039;&#039;&#039;Qu-Paalq&#039;&#039;&#039; or &#039;&#039;&#039;Lu-Paalq&#039;&#039;&#039; seasons, also known as &#039;&#039;&#039;Warm Currents&#039;&#039;&#039; or &#039;&#039;&#039;Cold Currents&#039;&#039;&#039;, and will typically be associated with constellations that can be best seen during the month. On other planets, it’s common to see completely different calendar systems being used locally alongside the Nralakk Standard, with months and weeks being removed or added depending on circumstances. Months may also have different constellations that are associated with them; the months and their constellations below are from the [[Qerrbalak]] calendar:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Slaq-qog&#039;&#039;&#039;, the first month of the Nral-oqq. This month marks the start of the new year, as well as the new Qu-Paalq season. Average temperatures on Qerrbalak can reach up to 37 degrees, accompanied by an average 60% humidity as a result of Slaq-qog following the end of the previous year&#039;s Lu-Paalq. The most prominent constellation that the Skrell attribute to this month is the Hatching Egg, which is usually associated with new beginnings, youth, and joy. As a result, this is typically the month where Skrell are expected to undertake new hobbies or create resolutions for themselves to follow for the new year. Slaq-qog is also the month where most Skrellian births will occur.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avroxi-qog&#039;&#039;&#039;, the second month of the Nral-oqq. Falling further into the Qu-Paalq, temperature and humidity during this month are meant to rise, with the year’s peak humidity and temperatures usually being recorded near the end of the month. Temperatures on Qerrbalak can get as high as the low 40’s and humidity typically stays constant at around 90%. The Qu’Poxii is the brightest constellation that can be seen during Avroxi-qog on Qerrbalak, which has created a tradition where Skrell are encouraged to form quyas. This tradition has made the month the ‘month of love’ in Skrellian culture, and has resulted in Avroxi-qog being the month where most Skrell will lay their eggs so that they will hatch during Slaq-qog.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Phaka-qog&#039;&#039;&#039;, the third month of Nral-oqq. The first half of Phaka-qog is where Qu-Paalq ends, with the second half being the start of Lu-Paalq. Temperatures begin to cool at the start of the month, with the hot humid weather gradually getting cooler as Phaka-qog draws to a close. The Stormcloud can be seen best on Qerrbalak during this month, representing the change from clement weather to the planets famous tropical storms and maelstroms.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xepus-qog&#039;&#039;&#039;, the fourth month of Nral-oqq. The month is typically where temperatures are well into local Lu-Paalq season standards, with Qerrbalak seeing temperatures reaching as low as 32 degrees with 51% humidity and its signature tropical storms starting to form. The most prominent constellation for this month on Qerrbalak is the Island, resulting in the month being one where Skrell are compelled to reflect on themselves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yonio-qog&#039;&#039;&#039;, the fifth month of Nral-oqq. Yonio-qog will typically be where a planet’s coldest days will fall; Qerrbalak can see temperatures sitting at 25 degrees with 46% humidity, with even more severe weather. Associated with Yonio-qog is the Gnarled Tree constellation, which represents age, wisdom, and oftentimes tradition. Most celebrations related to anniversaries or quyas are celebrated around this time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Loroq-qog&#039;&#039;&#039;, the sixth and final month of Nral-oqq. The last month that’s associated with the Lu-Paalq season. Temperatures start to slowly rise before quickly increasing as the new year begins. Temperatures can reach as high as 34 degrees with 57% humidity very quickly during Loroq-qog on Qerrbalak. The Void is associated with this month the most, resulting in most Skrell associating the month with death or rebirth depending on their experiences during the year.&lt;br /&gt;
&lt;br /&gt;
== The Archive Project ==&lt;br /&gt;
&lt;br /&gt;
The Skrell as a species have existed for millennia, their recorded [[Skrell_History|history]] reaching further than any other species originating from the Spur. Soon after the Confederation of the Three became the Nralakk Federation, a united effort was made to collate and archive as much of this history as possible in a centralised location, resulting in the creation of the Tzqul Archive, named after one of the founding Commonwealth nations that formed the Nralakk Federation. The Tzqul Archive was unfortunately encrypted by Glorsh-Omega shortly before its disappearance, which resulted in the archive being considered effectively lost by the Skrell. This event is almost universally considered a massive loss by the Skrell, with most of their ancient history essentially erased.&lt;br /&gt;
&lt;br /&gt;
Soon after the Nralakk Federation was reunited after the &#039;&#039;&#039;Tresja Agreement&#039;&#039;&#039;, an annual attempt to open the archive using crowdsourcing was organized, known as the [[Warbling_:_The_Musical|Tzqul Archive Challenge]]. The challenge utilises the competitive nature of the Skrell to come up with solutions to the Archives encryption, but so far attempts to access the archive have failed. Along with this, a massive project was authorised by the Federation Government to establish new archives across Federation space, allowing for a more decentralised archiving of the species history and knowledge. &lt;br /&gt;
&lt;br /&gt;
While the primary objective of this project is the archiving of the collective knowledge and history of the species, the projects secondary objective is to ensure that everyone is able to reasonably access this information. With this in mind, every archive has been organised into a user-friendly library, with holographic screens that can access any digital data stored within the archive. These screens tend to be set up along with the relevant physical displays and showcases for that archive for visitors to browse at their own leisure, such as replica warp drives for the planned &#039;&#039;&#039;Interstellar Travel Archive&#039;&#039;&#039;. While the facilities are designed for ease of access for visitors, they are also built like fortresses, with the facilities expected to survive centuries of disuse and lack of maintenance.&lt;br /&gt;
&lt;br /&gt;
=== Qeblak’i and Weishii’i Archives ===&lt;br /&gt;
&lt;br /&gt;
The Qeblak’i and Weishii’i Archives were the first two facilities established after the archive project was announced, and were considered a priority by the Grand Council due to the significance of religion in Skrellian culture. Completed in &#039;&#039;&#039;2257&#039;&#039;&#039;, these two archives act as repositories for any information of significance to the Qeblak or Weishiii faiths. Both are situated on [[Qerrbalak]], with the Qeblak’i archive found in the centre of &#039;&#039;&#039;Kal’lo&#039;&#039;&#039;, and the Weishii’i archive located in the mountain ranges west of &#039;&#039;&#039;Qe’blak’qlip&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Qeblak&#039;i Archive ====&lt;br /&gt;
&lt;br /&gt;
The Qeblak’i Archive can be described as a mix of a library, priory, and study hall, with its maintainers all being members of the Qeblak faith. Its workers are selected from the clergy and are mostly made up of Starsquires, specifically those who are training to become Starkeepers. The Qeblak’i archive also acts as the permanent residence for the Qe’Kasho, or Starseeker, the figurehead and main authority for the Qeblak faith.&lt;br /&gt;
&lt;br /&gt;
The duty of these archivists is to receive, organise, and ultimately archive any information pertinent to the faith that is sent to them by Observatory Domes all over the Spur. Typically, this knowledge is in the form of divinations, local constellations of importance, and theological debates related to the Qeblak faith. The archive itself is maintained by followers of Qeblak, but it also receives aid from the Federation Government when required such as funding. Other than this, however, the inhabitants of the archive strive to be as independent as possible, to ensure that the facility is able to carry on functioning in the event of a crisis.&lt;br /&gt;
&lt;br /&gt;
==== Weishii&#039;i Archive ====&lt;br /&gt;
&lt;br /&gt;
The Weishii’i Archive is more secular in function than the Qeblak’i archive due to the religion&#039;s general view on consecrated buildings. Because of this, the Weishii’i archive is maintained by a team of Federation clerks and functions more like your average workplace than a monastery. &lt;br /&gt;
&lt;br /&gt;
Much like the Qeblak’i archive, the Weishii’i archives primary function is to archive anything related to the Weishii faith. This knowledge is more spiritual and philosophical in nature, with proverbs and copies of the texts written by Masters being the main things archived in the facility. Although members of the faith do not particularly care for established buildings centred around the faith, many Masters have agreed to send this information to the Weishii’i archive out of politeness, collecting what they can as they perform their &#039;&#039;&#039;Kon’ra’Qii&#039;&#039;&#039; tours. The Weishii’i archive is not considered as ‘complete’ as other archives are because of the nature of the faith and the lack of cooperation by its followers, with many believing it to be a pointless endeavour.&lt;br /&gt;
&lt;br /&gt;
=== Other Established or Planned Archives ===&lt;br /&gt;
&lt;br /&gt;
There are several other archives built as part of the ongoing project, as well as many others that are under construction or still in the planning stages. The cost of building and maintaining these archives is extraordinary, as they are built to exact specifications that would allow the facilities to survive both natural and man-made disasters. The combined planning and investment required can mean it can take decades for a single facility to be completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qerr’Malic Archive&#039;&#039;&#039; - Completed in &#039;&#039;&#039;2390&#039;&#039;&#039;, the Archive on [[Qerr%27Malic|Qerr’Malic]] acts as a repository for the cultural history of the Skrell. This archive is unique in that it has been designed as a tourist attraction similar to other venues found on the moon, with showcases for art, music, and other media being prominent. The facility also houses indoor dining facilities for visitors, as well as viewing rooms for Skrell cinema, both old and modern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oqraxo Archive&#039;&#039;&#039; - Completed in &#039;&#039;&#039;2278&#039;&#039;&#039;, the Oqraxo Archive is named after the archology it resides in on [[Aliose]]. This archive is technically two facilities: one which works closely with the Aliose University of Medical Sciences to archive medical knowledge, while the other acts as an archive detailing the history of Skrell from Glorsh-Omega onwards. The historical facility was an addition made long after the medical archive was constructed, with the inhabitants of Aliose being the main supporters of it due to their role in establishing the organised resistance movement against Glorsh-Omega.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weibi Archive&#039;&#039;&#039; - Completed in &#039;&#039;&#039;2285&#039;&#039;&#039;, the Weibi archive is located in the town of Weibi on [[Aweiji]], and acts as an archive of agricultural science. The facility works closely with the agricultural sector of Weibi, cataloguing and storing examples of most Skrellian plant life grown both on Aweiji and elsewhere in the Federation. There is also a massive seed bank located deep underneath the facility, ensuring that viable samples of all known plantlife in the Federation are preserved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waughai Archive&#039;&#039;&#039; - Completed in &#039;&#039;&#039;2331&#039;&#039;&#039;, the [[Notable_Skrell_Systems_and_Locations#Waughai|Waughai]] archive acts as a general archive for all engineering techniques and the technology used by the Skrell. The Waughai archive currently has a planned expansion for a new Depth College focusing on engineering, which will utilise its library of engineering knowledge as a tool to teach students.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interstellar Travel Archive&#039;&#039;&#039; - Planned to be finished before the next century at the latest, this archive will focus on forms of travel used by the Federation, as well as housing examples of warp and Bluespace drives used at different points of the species history. Currently, the archive has not been designated a planet to be built on, and debates are still underway on where to build this archive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diulszi Archive&#039;&#039;&#039; - The Diulszi Archive is unique in that it will be jointly maintained by both the C’thur and the Nralakk Federation on Diulszi, in the [[Notable_Skrell_Systems_and_Locations#Glorashi|Glorashi system]]. The purpose of this archive will be to store most information related to the secondary species of the Nralakk Federation, including culture, history, and the events of first contact with the species. Construction of the archive began in early &#039;&#039;&#039;2462&#039;&#039;&#039;, and with the combined Vaurca and Skrellian workforce it is expected to be completed within the decade.&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Notable_Skrell&amp;diff=34090</id>
		<title>Notable Skrell</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Notable_Skrell&amp;diff=34090"/>
		<updated>2024-08-22T13:35:01Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* Psi */&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
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=Notable Skrell=&lt;br /&gt;
&lt;br /&gt;
For as long as written and oral records have been kept, [[Skrell]] society has had a score of outstanding individuals within it who made their mark on the species’ history. Many minor historical figures have been forgotten since the Tzqul Archive was sealed, while others were merely reduced to footnotes in history and forgotten as their historical relevance waned over the millennia. With this said, planets within the Nralakk Federation are known to keep their own detailed records of notable figures that would otherwise be forgotten by Skrellian society at large, with most even receiving their own dedicated display or wing within local museums.&lt;br /&gt;
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= Modern =&lt;br /&gt;
&lt;br /&gt;
==Lori&#039;Eldap Joolro&#039;Loveq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : May 5th 1901 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Joolro&#039;Loveq was the oldest living Skrell in existence -- Born in 1901, they were the Head Teacher of the Aliose University of Medical Sciences.  They were on a strict medicinal regimen to help prolong their life, along with several surgical treatments such as organ transplants. They were capable of standing for a few minutes, and famously met the oldest Human in existence several times - and continued to meet the oldest human every time the oldest died.&lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/4674-warble-enquirer/page/5/#comment-166359 Joolro&#039;Loveq died in 2465] and was buried in a large mausoleum on Aliose constructed by the C&#039;thur on the orders of the Grand Council. This mausoleum rests on top of the newly built Orq’wesi Medical Complex, a treatment center for rare diseases.&lt;br /&gt;
&lt;br /&gt;
==Ju&#039;qoli Yeeboq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : Feburary 14th 2287&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ju’qoli Yeeboq, or ‘Ju’qoli Qu’, literally meaning ‘Ju’qoli The Bright’, is the leader of a Federation Resistance cell known as [[Federation_Crime_and_Resistance#Plurqh&#039;Quq_(Freedom_Fighters)|Plurqh’Quq]] - Freedom Fighters. They were a former Qukala soldier who switched sides following what they claim were atrocities committed against Lyukal sympathisers that their unit was forced to carry out. Ju&#039;qoli is best known in the Federation for their extranet broadcasts, where they address the citizens of the Federation in full combat uniform accompanied by several armed Skrell. These imposing broadcasts have common themes that centre on the Federation&#039;s faults, regularly calling out the Grand Council for its oppressive rule over Skrell. These broadcasts do not last long as the Federation is quick to take them down before they reach a wide audience, but the Plurqh&#039;Quq are known to post recordings on Viv-ID and other spaces on the extranet for people to find.&lt;br /&gt;
&lt;br /&gt;
Yeeboq was a decorated Qukala soldier before joining the Lyukal, but the Federation has made it difficult to search their service record easily on national security grounds. Although Yeeqboq was stationed in the Traverse around the time they deserted, no one so far has been able to find any evidence of these &amp;quot;atrocities&amp;quot; that they claim the Grand Council ordered against Lyukal sympathisers in the region. The Grand Council denies that anything took place on their orders, but Yeeboq is steadfast in their allegations.&lt;br /&gt;
&lt;br /&gt;
==Ockq Oona==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : May 8th 2301&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ockq Oona is the notorious hacktivist who founded the [[Federation_Crime_and_Resistance#Raqa&#039;Nuul_(Cybers)|Raqa’Nuul]], a Lyukal Cell that regularly commits acts of cyberterrorism against the Federation to further the Lykal&#039;s goals. Born deep within the Traverse, their upbringing and experiences with the Federation resulted in Oona becoming an outspoken activist for Traverse rights while a student at Depth College. While dissidence like this is arguably regular within the Traverse, Oona&#039;s online presence meant that their activism was reaching a wide audience which caught the attention of Federation authorities. While officially expelled from their Depth College for academic misconduct, Oona claims that their online presence and anti-Federation attitude meant that their Depth College was forced to expel them by government request. Oona was originally attending Depth College on a computer science course and alongside some of their former classmates, they formed an online community where they would use their knowledge to find and distribute anything they could find that would hurt the Federation&#039;s reputation. This student group would eventually evolve into the Raqa&#039;Nuul known today, and their activities now include cybercrime and hacktivism against Federation targets.&lt;br /&gt;
&lt;br /&gt;
Oona is well known to be cybernetically modified, their augmentations mostly being homemade designs that help Oona in their hacking and programming endeavours. What pictures are publicly available show Oona covered in electronics to an extreme degree. While modification like this is not considered abnormal in Federation society, similar to how ailments and disabilities are looked at with curiosity rather than revulsion, government authorities have taken to calling out Oona for their cybernetics; some have even gone as far as to refer to Oona as a sympathiser to Glorsh, and that their interest in computers and cybernetic enhancement is a symptom of this.&lt;br /&gt;
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==The Latent==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : ??? &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Latent is the name given to the current leader of the [[Federation_Crime_and_Resistance#Oqolk-Kora_(New_Path)|Oqolk-Kora]]. Not much is known about them, and information surrounding their appearance and background has been hard to substantiate. The only fact known about The Latent that can be confirmed is that they are a follower of [[Skrell_Faith#Kir’gul|Kir&#039;gul]], but have taken a strange, almost militant interpretation of it; upon taking control over the Cell, The Latent had purged its ranks of all non-Kir&#039;Gul Skrell. The Latent&#039;s enigmatic nature and emphasis on following Kir&#039;Gul has been a cause for concern amongst others in the Lyukal, as some are unsure if the Oqolk-Kora should be allowed to be responsible for the caretaker government once the Lyukal takes control. The Federation has offered a large reward, both in the form of Sqiips and Social Credit Score, for any information that leads to identifying The Latent.&lt;br /&gt;
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==Psi==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : ???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similarly to &#039;The Latent&#039;, there&#039;s not much known about Psi other than their mononym and their leadership of the [[Federation_Crime_and_Resistance#Qranqi_(Subversives)|Qranqi]]. Unlike The Latent, however, Psi has been known to make appearances both online and in person. Their appearance changes drastically every so often, which has made it somewhat difficult to properly identify Psi and who they could have been before leading the Qranqi. Their height, mannerisms, and bombastic personality have been the only consistent features of Psi when they make their appearance, with physical features such as skin colour, headtails, and marks such as splotches or spots being changed with the assistance of Spa treatments.&lt;br /&gt;
&lt;br /&gt;
Despite the Federation&#039;s insistence that it is only one Skrell, their constantly changing appearance has resulted in a conspiracy amongst citizens in the Federation that Psi is not one single person, and instead is meant to be a metaphor for collective action and how all Skrell are oppressed under the current government. Much like The Latent, there is a large reward for any information related to Psi.&lt;br /&gt;
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==Xioshi==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate : ??? &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The infamous Admiral of the Ti&#039;Rakqi, Xioshi has been a plague on the Federation for over a century since his ascension to command in the pirate fleet. Little is known about the Skrell&#039;s history before he joined the ranks of the Ti&#039;Rakqi.&lt;br /&gt;
&lt;br /&gt;
His piracy career is a thick collection of cunningly won engagements and strategic genius. He&#039;s widely regarded by both the Ti&#039;Rakqi and Qukala as the Spur&#039;s leading master of asymmetrical warfare.&lt;br /&gt;
&lt;br /&gt;
Almost as concerning as his genius, Xioshi is known to be a powerful psionic user and listener. In every trial undertaken to receive advancement, Xioshi flattened his opponents in tests of psionic skill. Some Qukala reports suggest that when Xioshi is in personal command of a fleet action, he directs his Captains from his flagship using his abilities and a retrofitted Nlom beacon.&lt;br /&gt;
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==Weashbi Jrugl==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate : July 24th 2357 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Weashbi Jrugl was born on the Skrell homeworld in &#039;&#039;&#039;2357 CE&#039;&#039;&#039; to an archaeologist and an engineer in the ruins of a city between Heshy’Qlip and Xyla as their parents were working at a dig site. As they grew up, they gained a drive to learn as much as they could about the animals and people of their homeworld. In &#039;&#039;&#039;2377 CE&#039;&#039;&#039;, they applied and were accepted to the Gliutip’lyaz University. They rose to the challenge of the rigorous schooling environment and social setting of Gliutip’lyaz University and left the school in &#039;&#039;&#039;2400 CE&#039;&#039;&#039; as a much more skilled and well-connected individual.&lt;br /&gt;
&lt;br /&gt;
Jrugl worked as a xenobiologist for thirteen years before Skrell made first contact with the Tajara. They were one of many xenobiologists who quickly gained a keen interest in the species, and it was not long before they had released their first research paper on the alien species. Jrugle made it their goal to produce and compile research into easily digestible papers so that every Skrell in the Federation could learn about the Tajara if they had an interest. This pattern of research and publication went on for many years regardless of the subject, making Jrugl a well-known and popular figure in their field as their work was something that most Skrell could find approachable. At one point, Jrugl came under scrutiny when it was revealed that they were publishing research papers under a pseudonym, and was given an ultimatum by the rest of the Grand Council: either publish all works officially or not at all. All of the Councillor&#039;s work was made public following this, revealing Jrugl to be prolific in the scientific community even after they were elected.&lt;br /&gt;
&lt;br /&gt;
Jrugl came to work alongside humans often, both as a means of comparing notes and interacting with their strange cultures. In early &#039;&#039;&#039;2451 CE&#039;&#039;&#039;, Jrugl attended an event in which a Solarian Alliance ambassador bragged about the amazing capabilities of their AI; the ambassador claimed that an AI had found the highest prime number possible. Annoyed and proud as they were, Jrugl used their mathematical knowledge along with strategies they had learned during their decades of study to quickly prove the ambassador wrong. Weashbi Jrugl, in a fit of stubbornness, had discovered a new “highest known prime number” in only a few hours.&lt;br /&gt;
&lt;br /&gt;
Weashbi was already a well-known xenobiologist by this time, but this stunt involving prime numbers launched them into celebrity status. The Grand Councillor at the time commended their work, as did most Skrell across the galaxy. Politicians moved for the ruins Jrugl was born in to be renamed in honour of Weashbi Jrugl. Jrugl found the decision to be in poor taste, so the ruins were instead renamed in honour of Jrugl’s ancestors who perished there during the reign of Glorsh-Omega. The area is known today as the [[Qerrbalak#The_Ruins|&#039;&#039;&#039;Jrugl’Qlip Ruins&#039;&#039;&#039;]], and reclamation efforts have been planned to make the outskirts surrounding the ruins into a hub of scientific study.&lt;br /&gt;
&lt;br /&gt;
When it came time for a new Grand Councillor to be elected following &#039;&#039;&#039;Rixa Tep-Wul&#039;&#039;&#039; stepping down, Weashbi Jrugl won by a landslide in the &#039;&#039;&#039;2453 election&#039;&#039;&#039;. Skrell across the galaxy knew them by reputation and their work, so they chose them to represent their interests in the Grand Council. Since then, Jrugl has pursued many ambitious goals. Most notable of these goals is their administration’s work to reintegrate systems that were not present for the Tresja Agreement back into the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
As the incumbent Grand Councillor during the &#039;&#039;2463&#039;&#039; election, Jrugl relied on their accolades during their first term, as well as promises of further prosperity under their leadership should they be re-elected. During their second term, they enacted various reforms regarding the Tupkala, as well as establishing Special Economic Zones throughout the inner systems, allowing most of the Megacorporations in the Spur to operate - at least in a limited capacity - within Federation Space.&lt;br /&gt;
&lt;br /&gt;
[[File:Ormish Jrolk.jpg|thumb|right|Ormish Jrolk: The renowned Skrell scientist.]]&lt;br /&gt;
&lt;br /&gt;
== Ormish Jrolk ==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : July 19th 2097&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jrolk was born on Aweiji during the Era of Synthetic Oppression and had survived beneath the tyrannical intelligence for almost a century before its disappearance within the Tri-Qyu Nebula. Despite their hardship, Jrolk went on to complete four degrees at the Grand University on Qerrbalak; Biochemistry, Physics, Genetics and Biotechnology. Their several degrees allowed their career to prosper, even under the ever-watching tyrannical eye of Glorsh-Omega.&lt;br /&gt;
&lt;br /&gt;
Jrolk is one of the most influential Skrell across the Orion Spur and was merely a little over two hundred upon the discovery of humanity in 2332. They were one of the first &amp;quot;ambassadors&amp;quot; meant to close the divide between the two species, soon becoming Zeng-Hu’s Chief of Research and assisted in perfecting cloning technology for use both within the Nralakk Federation and the greater Orion Spur. They are also considered the creator of the fertility treatments the Nralakk Federation uses today, having worked alongside Nalo Gir&#039;Roq.&lt;br /&gt;
Many have said Jrolk is a wise individual, mostly due to his advanced age and status as an Elder among the Skrell. Even with their reputation however, Jrolk failed to be elected as the Grand Councillor of the Nralakk Federation. Instead, they were appointed by Weashbi Jrugl to be Grand Advisor of Economic Development.&lt;br /&gt;
&lt;br /&gt;
== Kalq’Qi Weibii ==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : February 12th 2161&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hailing from the Traverse, Kalq’Qi Weibii announced their running for the Grand Councillor’s seat in the 2463 Elections alongside both Ormish Jrolk and Weishbi Jrugl. Weibii is renowned across the Nralakk Federation for their involvement in reintroducing the various colonies left in isolation after the fall of Glorsh-Omega. They are considered a legend amongst other Representatives for their efforts in the Tresja Agreement signed in 2245 CE. &lt;br /&gt;
&lt;br /&gt;
Weibii was born within the last years of the Era of Synthetic Oppression, and had just completed their final degree at the Paa’Kiim Institution of Learning located on the colony of Paa’Kiim when the intelligence was destroyed. With degrees revolving around Political Science, Law and Communication they found themselves spearheading the Collaborator Trials on Paa’Kiim. There are varying perspectives on their decisions, but most tend to agree with the severity of their sentences. &lt;br /&gt;
&lt;br /&gt;
Weibii further went on to orchestrate a massive exodus of colonists from within the Traverse after losing in the Grand Councillor elections. This has led to thousands of individuals seeking reprieve from the Nralakk Federation’s iron fist within the Republic of Biesel, as well as Weibii becoming the &amp;quot;leader&amp;quot; of the lyukal; despite its decentralised nature, Weibii works to recruit, educate, and foster anti-Federation sentiment in Skrell outside of Federation space, and most resistance cells at least informally consider Weibii to be the leader of their organisation. In the aftermath of the riots brought about by the conflict between the Trinary Perfection and the Starlight Zone on Biesel, Weibii has been elected Community Liaison for the Starlight Zone and is considered the official leader of the community by most Skrell.&lt;br /&gt;
&lt;br /&gt;
Weibii has [https://forums.aurorastation.org/topic/4674-warble-enquirer/?do=findComment&amp;amp;comment=166073 shown their support] for the Independent Traverser Movement, using their status as leader of Mendell City&#039;s Starlight Zone and as a prominent anti-Federation figurehead to promote the movement&#039;s goals abroad. Despite the Federation claiming that many of Weibii&#039;s talking points are flawed or outright false, Weibii has succeeded in gathering support from the average Biesellite citizen thanks to the nation&#039;s history with the Solarian Alliance and its own independence. With that said, no politicians or other figures in human politics have decided to comment on the developing situation in the Traverse at this time, and it is unknown how successful Weibii&#039;s campaign will become.&lt;br /&gt;
&lt;br /&gt;
After the Independent Traverser Movement experienced its schism, Weibi was quick to denounce those who were open to negotiating with the Nralakk Federation as traitors to the cause for an independent Traverse. In the same public statement, Weibi had referred to the militant members of the ITM as &amp;quot;Quu&#039;dra&amp;quot;, or siblings, and said that they would be welcomed with open arms by the Lyukal. The Nralakk Federation was quick to respond by tightening border security in the event that members of the ITM attempted to take her offer.&lt;br /&gt;
&lt;br /&gt;
==Vraka Xora-Nel==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : November 10th 2389&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Director Vraka Xora of Xomor, an institution established to provide security services for businesses and private individuals. Xora-Nel rose through the ranks of the Qukala, and has secured over sixty years of experience within the military, making them an ideal candidate to lead the enterprise. Xora-Nel is known to personally take part in the designing of Xomor’s training programmes, deliberating with representatives of the Nlomakala to ensure that Xomor contractors operate with the same standards as the Federation’s police force - although in recent years they have been described as reclusive. Since their appointment to Director of Xomor in 2438, Xora-Nel has made very few public appearances, with most pictures of the Director being taken as they enter or leave the Grand Council chamber. The lack of public appearance has resulted in rumours ranging from illness to conspiracies such as Xora-Nel and Jrugl secretly being part of a Qu’Poxii. &lt;br /&gt;
&lt;br /&gt;
Xomor employees, despite never seeing the Director personally, describe them as a ‘remarkable individual’ and speak fondly of them when the topic is brought up.  &lt;br /&gt;
&lt;br /&gt;
==Xul Lurq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : April 3rd 2063&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Xul Lurq is Chancellor of Qerr&#039;Zolvq Industries, an enterprise responsible for all aspects of power generation, resource extraction, and production within the Federation. They graduated from Gliutip&#039;lyaz University, where they studied for 70 years. Since then, Lurq has donated millions of credits to Gliutip&#039;lyaz University and various charities around the Orion Spur. Chancellor Lurq is also known to give particular attention to Aweiji as it was their birthplace, with a considerable amount of their philanthropy going towards the continued development of the planet’s infrastructure. &lt;br /&gt;
&lt;br /&gt;
As a result of her openness and generosity, Lurq has achieved minor Idolship within the Nralakk Federation. A regular host of charity galas, they frequently invite notable idols within the Federation as well as foreign charity trustees and dignitaries. While the general consensus is that Lurq is exemplary and upstanding, rumours regarding unethical management of Qerr’Zolvq persist, with many believing that they maliciously allow the city of [[Qerrbalak#Xy&#039;laxi|Xy’laxi]] to disregard the environmental policy of Qerrbalak to keep its productivity high. &lt;br /&gt;
&lt;br /&gt;
==Nalo Gir-Roq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : March 29th 2301&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nalo Gir-Roq holds the position of Overseer of Tuz&#039;qlip Researchers, a company whose aim is to help manage all aspects of Research and Development across the entire Federation. Known for their pioneering work on genetic therapy, they discovered methods to alleviate the damage caused by the X&#039;Lu&#039;oa brought about by Glorsh-Omega. They are a graduate of the Aliose University of Medical Sciences and regularly teach at the institution, and is a native of Aliose. &lt;br /&gt;
&lt;br /&gt;
Gir-Roq has succeeded in securing his status as an Idol within the Nralakk Federation, although some have claimed this is thanks to their underhanded tactics; Gir-Roq&#039;s former colleagues have openly stated that he is a slimy individual, willing to do whatever it takes to succeed. Although competitiveness is encouraged within Skrellian society, the Overseer’s former associates state that there are clear lines Gir-Roq crossed. In contrast to these claims, Gir-Roq receives unanimous praise from their students, with their teaching methods being described as ‘unorthodox, yet effective’.&lt;br /&gt;
&lt;br /&gt;
==Alot Sonq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : July 12th 2375&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alot Sonq, a popular media figure and politician, is the current President of Nralakk Logistics, a state-owned enterprise tasked with tackling logistics, transport, and communications across the Nralakk Federation. Born on Aliose, and raised within the Fedas Archology, Sonq went on to graduate from Qerr’Malic Institute of Technology in 2425. They hold several degrees in fields relating to Information Technology, which allowed them to move up the hierarchy at Nralakk Logistics until their appointment to Chief Executive Officer in 2454.&lt;br /&gt;
&lt;br /&gt;
Sonq has allegedly developed a rather “headstrong” and “obstinate” personality within Nralakk Communications. Employees have often expressed little desire to go against orders received by management. Those that do often find themselves relocated to less desirable departments. While employees are encouraged to bring new avenues to explore to Sonq, very few have admitted to doing so in fear of miscommunication leading to a developing Lu’Poxii relationship.&lt;br /&gt;
&lt;br /&gt;
==Kezoq Torq-Bep==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : June 21st 2174&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kezoq Torq-Bep is the newly appointed Commander of the Nralakk Federation&#039;s infamous Tupkala. They are personally responsible for overseeing all covert military activity within and outside the Federation&#039;s intergalactic borders. Before the Tups, Torq-Bep was a famous member of the Ruupkala, known for their exceptional psionic abilities and energetic presence. Several improvements were made to the Nlom Relay operation procedure under Torq-Bep&#039;s influence. Had Torq-Bep not been transferred, they were likely to become the Head of the Ruupkala, given enough time.&lt;br /&gt;
&lt;br /&gt;
Thrust into the precarious position of Tupkala Commander after a rogue predecessor, Torq-Bep is faced with several unfortunate circumstances as they begin their career. Thankfully, Grand Councillor Weashbi has provided massive support across the board for the reformed Tupkala. Within the Tupkala, Torq-Bep has already proven themselves a quick learner and astute leader.&lt;br /&gt;
&lt;br /&gt;
==Yoana Ji&#039;ko==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate: February 18th, 2287&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yoana Ji&#039;ko is an experienced career politician, who has been active in Federation politics for the last one-hundred and six years. Ji&#039;ko was prepared for a career in politics from a young age, and graduated from the Gliutip&#039;lyaz University with two degrees, one in law and another in political science. They found success in local politics soon after graduation, winning the Kal&#039;lo magisterial election in &#039;&#039;&#039;2358&#039;&#039;&#039; and serving three terms before becoming Governor for the entire Ocror region in &#039;&#039;&#039;2388&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Their Governorship of the Ocror region is looked back on by many with mixed feelings; their management of the area was seen as reckless in some places by the more traditional inhabitants, while others saw Ji&#039;ko as a progressive leader who was adaptable when presented with a situation. Eventually, Ji&#039;ko stepped down as Governor in &#039;&#039;&#039;2427&#039;&#039;&#039;, publicly stating that they achieved their goals &amp;quot;to the best of [their] ability&amp;quot;, and that they believed it was time for another Skrell to &amp;quot;take the mantle&amp;quot; of administrating the capital region of the Homeworld. In reality, their popularity as Governor was beginning to wane as their progressive leanings began to grate against the more tradition-minded citizens of Ocror, and the competitiveness surrounding the prestigious position made their chances of being reelected unlikely. Yoana believed that losing the election would ruin their chances of advancing their political career, and despite their public statement still refers to having to step down as an &amp;quot;embarrassing defeat&amp;quot; in private conversation.&lt;br /&gt;
&lt;br /&gt;
Post-Governorship, Ji&#039;ko was able to use their successes in their former position to become a [[Skrell_Politics|Representative]], choosing the [[Sol_Alliance|Solarian Alliance]] as their Entity of Interest. Their position as Representative was uneventful for the most part until &#039;&#039;&#039;2458&#039;&#039;&#039;, when they elected to change their Entity of Interest to the recently-formed [[Republic_of_Biesel|Republic of Biesel]]. Their exposure to the laissez-faire, corporate-dominated landscape of the Republic while at first jarring, ultimately resulted in Ji&#039;ko seeing the benefits of private enterprise on Tau Ceti; Representative Ji&#039;ko was notable for being one of Weashbi Jrugl&#039;s more vocal supporters of the introduction of the Special Economic Zones to the Jargon Federation, telling anecdotes of their time as a Representative to the Republic of Biesel to promote the idea of megacorporations benefitting the Federation&#039;s economy to audiences. Ji&#039;ko at the time favoured a complete introduction of megacorporations into the Federation - although due to internal pressure from their peers and Councillor Jrugl, their true views were never made public. Representative Ji&#039;ko is also one of the most vocal Federation politicians promoting furthering relations with the Republic of Biesel, and has over the years carefully toed between keeping within acceptable political leanings and portraying the Republic and the megacorporations as possible allies with the Grand Council - going beyond the normally accepted view of the Republic being a potential economic partner. Ji&#039;ko&#039;s propositions to some are considered unacceptable due to the Federation&#039;s relationship with the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
Following the [[Skrell_Politics#Traverse_Accords|Traverse Accords]] and the new political stage within the Federation, Representative Ji&#039;ko leads the Free Federal Union, a coalition notable for its platform that calls for more megacorporation investment in the Federation&#039;s economy and a focus on furthering relations with the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
= Past =&lt;br /&gt;
==Xuq’mqix Volq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : December 12th 2001&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathdate : November 1st 2305&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Xuq&#039;mqix Volq was a renowned Linguistics Professor within the Nralakk Federation. Born on Aliose almost half a century before the rise of Glorsh-Omega, their education in Linguistics would further allow them to create a rebel language that Glorsh-Omega would not capable of understanding - shielding their plans from any intrusion, being hailed as one of few methods that greatly assisted the efforts. &lt;br /&gt;
&lt;br /&gt;
Professor Volq would then go on to create the &#039;&#039;&#039;Xuq Translator&#039;&#039;&#039; - a device which can only be described as an extremely advanced Enigma Machine capable of deciphering languages. It would go on to assist in numerous diplomatic negotiations, and be installed in almost every Nralakk Federation Vessel by 2298 CE. The Xuq Translator was most notably used during first contact with Humanity and Diona. Professor Volq was awarded, post-humorously, for their efforts in both the Glorsh Rebellion and the creation of the Xuq Translator.&lt;br /&gt;
&lt;br /&gt;
==Wreshin Tup==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate : ???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathdate : ???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wreshin Tup is the given name of a legendary soldier, philosopher, and poet reputed to have been active from approximately &#039;&#039;&#039;1800 BCE&#039;&#039;&#039; to &#039;&#039;&#039;800 BCE.&#039;&#039;&#039; The anthologies of Wreshin Tup are extensive and describe many events, but give little to no insight on their early life. Records believed to date as far back as 1800 BCE describe them as a lone Skrell who travelled between the various governments of Qerrbalak, offering counsel to those who accepted it. From this humble beginning, Wreshin would eventually find themselves to be the leader of a social movement promoting the importance of individual life. Ironically, this respect for individual liberties attracted a small, yet highly skilled, group of militants to support them. &lt;br /&gt;
&lt;br /&gt;
Discrepancies in recorded accounts of the figure vary in regards to their description and demeanour along with their alleged lifespan (which was well beyond the expected lifespan of Skrell at the time) suggest that Wreshin Tup was not a single person. While it is accepted among historians that multiple Skrell took up the mantle of Wreshin Tup during the millennium of its usage, the exact number is unclear and remains a popular point of speculation among scholars.&lt;br /&gt;
&lt;br /&gt;
==Tiipis Yla==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : January 31st 1969&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathdate : June 6th 2305&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiipis Yla was the first Grand Councillor of the Second Nralakk Federation but also an author, guerrilla leader and diplomat. Tiipis rose to prominence after actively voicing their resistance to Glorsh-Omega, somehow evading the tyrannical intelligence through a myriad of different methods. Their spearheading of the revolt against Glorsh-Omega is what got them elected as the first Grand Councillor, and with the introduction of the artificial intelligence ban within the Nralakk Federation their position was secured until their death almost a century after coming into power. &lt;br /&gt;
&lt;br /&gt;
==Rixulin Fliioux’Quualt==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate : Feburary 14th 1898 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathdate : October 27th 2056 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rixulin Fliioux’Quualt was a famous artist, sculptor, and fashion designer known throughout Skrell space. Born in &#039;&#039;&#039;1898 CE&#039;&#039;&#039; in the city of Juerlduern on Qerrbalak, Rixulin was very social in their childhood. As they grew up, they questioned common themes and motifs in Skrell art. They believed that art, like all things, needed to evolve and change over time. In their mind, what mattered most was creating emotions and passion in people through their work.&lt;br /&gt;
&lt;br /&gt;
His early artwork is very similar to the works of their contemporary artists, but this changed dramatically over their lifetime. They studied historical artforms in their youth and published several theories regarding the evolution of art across the ages and where it would go in the future. They became famous, first, for their avant-garde statues. They sculpted Skrell in daring, proud poses and used multiple kinds of stone in each of their works. The final result was that each statue was drastically different from the other, each being made of materials of varying colours. This style, at first, was met largely with disgust. Many critics claimed their work was shoddy and believed the different colours across each statue’s body made them look gaudy.&lt;br /&gt;
&lt;br /&gt;
Where Rixulin found their popularity was in the youth of the mid-1900s. Young minds saw the outlandish and daring nature of their work, and it inspired them to work in ways that had not been done before. After a team of young researchers attributed their medical breakthroughs to inspiration from Rixulin’s work in &#039;&#039;&#039;1974 CE&#039;&#039;&#039;, the artist’s many works of art received the attention they deserved. This began a movement of art known to Skrell as &#039;&#039;&#039;Hyper-expressiveness&#039;&#039;&#039;, and soon the avant-garde nature of Rixulin’s work became a thriving sub-culture throughout Skrell space.&lt;br /&gt;
&lt;br /&gt;
==Rixa Tep-Wul==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate : March 8th 2023 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathdate : March 10th 2458&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grand Councillor Rixa Tep-Wul succeeded Councillor Tiipis Yla after their death in &#039;&#039;&#039;2305&#039;&#039;&#039;, winning the election with a platform promising to further reintegrate the fringe sectors of the Traverse that did not yet rejoin the Nralakk Federation. While the success of the policy pre-Jrugl&#039;s rise to Grand Councillor is debatable, it laid the foundations for its later success in the &#039;&#039;&#039;2450s&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Rixa&#039;s administration is seen by modern political scholars as being average. While progress was made during their time as Grand Councillor, particularly with the establishment of new colonies and funding infrastructure development throughout the nation, their nearly century-and-a-half tenure as Grand Councillor was marred by setbacks. The most notable of these setbacks was the resurgence of criminal activity, as groups such as the [[Federation_Crime_and_Resistance#Marauders|Marauders]] began to operate in the outskirts of the Traverse as the still relatively-new Qukala struggled to protect the still rebuilding Federation; the popularity of narcotics such as [[Federation_Crime_and_Resistance#Uoo’qui_Xuqi_(Recollection_Pills)|recollection pills]] also peaked during this time, which only further caused issues. &lt;br /&gt;
&lt;br /&gt;
[[Timeline#First_Contact|First Contact]] with Humanity occurred roughly thirty years into Tep-Wul&#039;s administration, which saw a period of uncertainty as Skrell throughout all of Federation society debated on what this meant for the future of their nation. While Tep-Wul is praised for their negotiations with the [[Sol_Alliance|Solarian Alliance]], they are also considered to be partly to blame for the leak of classified documents that allowed Humanity to create sophisticated [[Synthetics#Artificial_Intelligence|Artificial Intelligence]]; while this event did not completely ruin relations between the two species, it did leave a permanent mark on Tep-Wul&#039;s reputation as Grand Councillor - a mark that was exploited during the &#039;&#039;&#039;2453 election&#039;&#039;&#039;, as their advanced age and past mistakes were used to pressure the Grand Councillor to step down.&lt;br /&gt;
&lt;br /&gt;
Tep-Wul&#039;s post-Councillorship saw them mostly fade into obscurity after stepping down, as they left the public light in exchange for a quiet retirement on the outskirts of Kal&#039;lo on [[Qerrbalak]]. Their tenure as Grand Councillor is usually looked back on with ambivalence; while the Federation ultimately saw a period of steady growth, hindsight has allowed historians to review Tep-Wul&#039;s actions and deem them as being inefficient or ineffective in fully achieving the Grand Councillor&#039;s goals. Rixa Tep-Wul died from age-related causes on &#039;&#039;&#039;March 10th 2458&#039;&#039;&#039;, just two days after their 435th birthday.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ZroseChartNS.png|center|500px|thumb|The abilities of Notable Skrell on the Zrose Chart, according to their psionic capacity.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skrell]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Notable_Skrell&amp;diff=34089</id>
		<title>Notable Skrell</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Notable_Skrell&amp;diff=34089"/>
		<updated>2024-08-22T13:34:22Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* The Latent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
=Notable Skrell=&lt;br /&gt;
&lt;br /&gt;
For as long as written and oral records have been kept, [[Skrell]] society has had a score of outstanding individuals within it who made their mark on the species’ history. Many minor historical figures have been forgotten since the Tzqul Archive was sealed, while others were merely reduced to footnotes in history and forgotten as their historical relevance waned over the millennia. With this said, planets within the Nralakk Federation are known to keep their own detailed records of notable figures that would otherwise be forgotten by Skrellian society at large, with most even receiving their own dedicated display or wing within local museums.&lt;br /&gt;
&lt;br /&gt;
= Modern =&lt;br /&gt;
&lt;br /&gt;
==Lori&#039;Eldap Joolro&#039;Loveq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : May 5th 1901 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Joolro&#039;Loveq was the oldest living Skrell in existence -- Born in 1901, they were the Head Teacher of the Aliose University of Medical Sciences.  They were on a strict medicinal regimen to help prolong their life, along with several surgical treatments such as organ transplants. They were capable of standing for a few minutes, and famously met the oldest Human in existence several times - and continued to meet the oldest human every time the oldest died.&lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/4674-warble-enquirer/page/5/#comment-166359 Joolro&#039;Loveq died in 2465] and was buried in a large mausoleum on Aliose constructed by the C&#039;thur on the orders of the Grand Council. This mausoleum rests on top of the newly built Orq’wesi Medical Complex, a treatment center for rare diseases.&lt;br /&gt;
&lt;br /&gt;
==Ju&#039;qoli Yeeboq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : Feburary 14th 2287&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ju’qoli Yeeboq, or ‘Ju’qoli Qu’, literally meaning ‘Ju’qoli The Bright’, is the leader of a Federation Resistance cell known as [[Federation_Crime_and_Resistance#Plurqh&#039;Quq_(Freedom_Fighters)|Plurqh’Quq]] - Freedom Fighters. They were a former Qukala soldier who switched sides following what they claim were atrocities committed against Lyukal sympathisers that their unit was forced to carry out. Ju&#039;qoli is best known in the Federation for their extranet broadcasts, where they address the citizens of the Federation in full combat uniform accompanied by several armed Skrell. These imposing broadcasts have common themes that centre on the Federation&#039;s faults, regularly calling out the Grand Council for its oppressive rule over Skrell. These broadcasts do not last long as the Federation is quick to take them down before they reach a wide audience, but the Plurqh&#039;Quq are known to post recordings on Viv-ID and other spaces on the extranet for people to find.&lt;br /&gt;
&lt;br /&gt;
Yeeboq was a decorated Qukala soldier before joining the Lyukal, but the Federation has made it difficult to search their service record easily on national security grounds. Although Yeeqboq was stationed in the Traverse around the time they deserted, no one so far has been able to find any evidence of these &amp;quot;atrocities&amp;quot; that they claim the Grand Council ordered against Lyukal sympathisers in the region. The Grand Council denies that anything took place on their orders, but Yeeboq is steadfast in their allegations.&lt;br /&gt;
&lt;br /&gt;
==Ockq Oona==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : May 8th 2301&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ockq Oona is the notorious hacktivist who founded the [[Federation_Crime_and_Resistance#Raqa&#039;Nuul_(Cybers)|Raqa’Nuul]], a Lyukal Cell that regularly commits acts of cyberterrorism against the Federation to further the Lykal&#039;s goals. Born deep within the Traverse, their upbringing and experiences with the Federation resulted in Oona becoming an outspoken activist for Traverse rights while a student at Depth College. While dissidence like this is arguably regular within the Traverse, Oona&#039;s online presence meant that their activism was reaching a wide audience which caught the attention of Federation authorities. While officially expelled from their Depth College for academic misconduct, Oona claims that their online presence and anti-Federation attitude meant that their Depth College was forced to expel them by government request. Oona was originally attending Depth College on a computer science course and alongside some of their former classmates, they formed an online community where they would use their knowledge to find and distribute anything they could find that would hurt the Federation&#039;s reputation. This student group would eventually evolve into the Raqa&#039;Nuul known today, and their activities now include cybercrime and hacktivism against Federation targets.&lt;br /&gt;
&lt;br /&gt;
Oona is well known to be cybernetically modified, their augmentations mostly being homemade designs that help Oona in their hacking and programming endeavours. What pictures are publicly available show Oona covered in electronics to an extreme degree. While modification like this is not considered abnormal in Federation society, similar to how ailments and disabilities are looked at with curiosity rather than revulsion, government authorities have taken to calling out Oona for their cybernetics; some have even gone as far as to refer to Oona as a sympathiser to Glorsh, and that their interest in computers and cybernetic enhancement is a symptom of this.&lt;br /&gt;
&lt;br /&gt;
==The Latent==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : ??? &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Latent is the name given to the current leader of the [[Federation_Crime_and_Resistance#Oqolk-Kora_(New_Path)|Oqolk-Kora]]. Not much is known about them, and information surrounding their appearance and background has been hard to substantiate. The only fact known about The Latent that can be confirmed is that they are a follower of [[Skrell_Faith#Kir’gul|Kir&#039;gul]], but have taken a strange, almost militant interpretation of it; upon taking control over the Cell, The Latent had purged its ranks of all non-Kir&#039;Gul Skrell. The Latent&#039;s enigmatic nature and emphasis on following Kir&#039;Gul has been a cause for concern amongst others in the Lyukal, as some are unsure if the Oqolk-Kora should be allowed to be responsible for the caretaker government once the Lyukal takes control. The Federation has offered a large reward, both in the form of Sqiips and Social Credit Score, for any information that leads to identifying The Latent.&lt;br /&gt;
&lt;br /&gt;
==Psi==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : ???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similarly to &#039;The Latent&#039;, there&#039;s not much known about Psi other than their mononym and their leadership of the Subversives Resistance Cell. The Nralakk Federation has put a bounty system in place allowing citizens of the Federation to report any information on Psi, incentivised by an increase in Social Credit Score if the information can be substantiated.&lt;br /&gt;
&lt;br /&gt;
==Xioshi==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate : ??? &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The infamous Admiral of the Ti&#039;Rakqi, Xioshi has been a plague on the Federation for over a century since his ascension to command in the pirate fleet. Little is known about the Skrell&#039;s history before he joined the ranks of the Ti&#039;Rakqi.&lt;br /&gt;
&lt;br /&gt;
His piracy career is a thick collection of cunningly won engagements and strategic genius. He&#039;s widely regarded by both the Ti&#039;Rakqi and Qukala as the Spur&#039;s leading master of asymmetrical warfare.&lt;br /&gt;
&lt;br /&gt;
Almost as concerning as his genius, Xioshi is known to be a powerful psionic user and listener. In every trial undertaken to receive advancement, Xioshi flattened his opponents in tests of psionic skill. Some Qukala reports suggest that when Xioshi is in personal command of a fleet action, he directs his Captains from his flagship using his abilities and a retrofitted Nlom beacon.&lt;br /&gt;
&lt;br /&gt;
==Weashbi Jrugl==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate : July 24th 2357 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Weashbi Jrugl was born on the Skrell homeworld in &#039;&#039;&#039;2357 CE&#039;&#039;&#039; to an archaeologist and an engineer in the ruins of a city between Heshy’Qlip and Xyla as their parents were working at a dig site. As they grew up, they gained a drive to learn as much as they could about the animals and people of their homeworld. In &#039;&#039;&#039;2377 CE&#039;&#039;&#039;, they applied and were accepted to the Gliutip’lyaz University. They rose to the challenge of the rigorous schooling environment and social setting of Gliutip’lyaz University and left the school in &#039;&#039;&#039;2400 CE&#039;&#039;&#039; as a much more skilled and well-connected individual.&lt;br /&gt;
&lt;br /&gt;
Jrugl worked as a xenobiologist for thirteen years before Skrell made first contact with the Tajara. They were one of many xenobiologists who quickly gained a keen interest in the species, and it was not long before they had released their first research paper on the alien species. Jrugle made it their goal to produce and compile research into easily digestible papers so that every Skrell in the Federation could learn about the Tajara if they had an interest. This pattern of research and publication went on for many years regardless of the subject, making Jrugl a well-known and popular figure in their field as their work was something that most Skrell could find approachable. At one point, Jrugl came under scrutiny when it was revealed that they were publishing research papers under a pseudonym, and was given an ultimatum by the rest of the Grand Council: either publish all works officially or not at all. All of the Councillor&#039;s work was made public following this, revealing Jrugl to be prolific in the scientific community even after they were elected.&lt;br /&gt;
&lt;br /&gt;
Jrugl came to work alongside humans often, both as a means of comparing notes and interacting with their strange cultures. In early &#039;&#039;&#039;2451 CE&#039;&#039;&#039;, Jrugl attended an event in which a Solarian Alliance ambassador bragged about the amazing capabilities of their AI; the ambassador claimed that an AI had found the highest prime number possible. Annoyed and proud as they were, Jrugl used their mathematical knowledge along with strategies they had learned during their decades of study to quickly prove the ambassador wrong. Weashbi Jrugl, in a fit of stubbornness, had discovered a new “highest known prime number” in only a few hours.&lt;br /&gt;
&lt;br /&gt;
Weashbi was already a well-known xenobiologist by this time, but this stunt involving prime numbers launched them into celebrity status. The Grand Councillor at the time commended their work, as did most Skrell across the galaxy. Politicians moved for the ruins Jrugl was born in to be renamed in honour of Weashbi Jrugl. Jrugl found the decision to be in poor taste, so the ruins were instead renamed in honour of Jrugl’s ancestors who perished there during the reign of Glorsh-Omega. The area is known today as the [[Qerrbalak#The_Ruins|&#039;&#039;&#039;Jrugl’Qlip Ruins&#039;&#039;&#039;]], and reclamation efforts have been planned to make the outskirts surrounding the ruins into a hub of scientific study.&lt;br /&gt;
&lt;br /&gt;
When it came time for a new Grand Councillor to be elected following &#039;&#039;&#039;Rixa Tep-Wul&#039;&#039;&#039; stepping down, Weashbi Jrugl won by a landslide in the &#039;&#039;&#039;2453 election&#039;&#039;&#039;. Skrell across the galaxy knew them by reputation and their work, so they chose them to represent their interests in the Grand Council. Since then, Jrugl has pursued many ambitious goals. Most notable of these goals is their administration’s work to reintegrate systems that were not present for the Tresja Agreement back into the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
As the incumbent Grand Councillor during the &#039;&#039;2463&#039;&#039; election, Jrugl relied on their accolades during their first term, as well as promises of further prosperity under their leadership should they be re-elected. During their second term, they enacted various reforms regarding the Tupkala, as well as establishing Special Economic Zones throughout the inner systems, allowing most of the Megacorporations in the Spur to operate - at least in a limited capacity - within Federation Space.&lt;br /&gt;
&lt;br /&gt;
[[File:Ormish Jrolk.jpg|thumb|right|Ormish Jrolk: The renowned Skrell scientist.]]&lt;br /&gt;
&lt;br /&gt;
== Ormish Jrolk ==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : July 19th 2097&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jrolk was born on Aweiji during the Era of Synthetic Oppression and had survived beneath the tyrannical intelligence for almost a century before its disappearance within the Tri-Qyu Nebula. Despite their hardship, Jrolk went on to complete four degrees at the Grand University on Qerrbalak; Biochemistry, Physics, Genetics and Biotechnology. Their several degrees allowed their career to prosper, even under the ever-watching tyrannical eye of Glorsh-Omega.&lt;br /&gt;
&lt;br /&gt;
Jrolk is one of the most influential Skrell across the Orion Spur and was merely a little over two hundred upon the discovery of humanity in 2332. They were one of the first &amp;quot;ambassadors&amp;quot; meant to close the divide between the two species, soon becoming Zeng-Hu’s Chief of Research and assisted in perfecting cloning technology for use both within the Nralakk Federation and the greater Orion Spur. They are also considered the creator of the fertility treatments the Nralakk Federation uses today, having worked alongside Nalo Gir&#039;Roq.&lt;br /&gt;
Many have said Jrolk is a wise individual, mostly due to his advanced age and status as an Elder among the Skrell. Even with their reputation however, Jrolk failed to be elected as the Grand Councillor of the Nralakk Federation. Instead, they were appointed by Weashbi Jrugl to be Grand Advisor of Economic Development.&lt;br /&gt;
&lt;br /&gt;
== Kalq’Qi Weibii ==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : February 12th 2161&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hailing from the Traverse, Kalq’Qi Weibii announced their running for the Grand Councillor’s seat in the 2463 Elections alongside both Ormish Jrolk and Weishbi Jrugl. Weibii is renowned across the Nralakk Federation for their involvement in reintroducing the various colonies left in isolation after the fall of Glorsh-Omega. They are considered a legend amongst other Representatives for their efforts in the Tresja Agreement signed in 2245 CE. &lt;br /&gt;
&lt;br /&gt;
Weibii was born within the last years of the Era of Synthetic Oppression, and had just completed their final degree at the Paa’Kiim Institution of Learning located on the colony of Paa’Kiim when the intelligence was destroyed. With degrees revolving around Political Science, Law and Communication they found themselves spearheading the Collaborator Trials on Paa’Kiim. There are varying perspectives on their decisions, but most tend to agree with the severity of their sentences. &lt;br /&gt;
&lt;br /&gt;
Weibii further went on to orchestrate a massive exodus of colonists from within the Traverse after losing in the Grand Councillor elections. This has led to thousands of individuals seeking reprieve from the Nralakk Federation’s iron fist within the Republic of Biesel, as well as Weibii becoming the &amp;quot;leader&amp;quot; of the lyukal; despite its decentralised nature, Weibii works to recruit, educate, and foster anti-Federation sentiment in Skrell outside of Federation space, and most resistance cells at least informally consider Weibii to be the leader of their organisation. In the aftermath of the riots brought about by the conflict between the Trinary Perfection and the Starlight Zone on Biesel, Weibii has been elected Community Liaison for the Starlight Zone and is considered the official leader of the community by most Skrell.&lt;br /&gt;
&lt;br /&gt;
Weibii has [https://forums.aurorastation.org/topic/4674-warble-enquirer/?do=findComment&amp;amp;comment=166073 shown their support] for the Independent Traverser Movement, using their status as leader of Mendell City&#039;s Starlight Zone and as a prominent anti-Federation figurehead to promote the movement&#039;s goals abroad. Despite the Federation claiming that many of Weibii&#039;s talking points are flawed or outright false, Weibii has succeeded in gathering support from the average Biesellite citizen thanks to the nation&#039;s history with the Solarian Alliance and its own independence. With that said, no politicians or other figures in human politics have decided to comment on the developing situation in the Traverse at this time, and it is unknown how successful Weibii&#039;s campaign will become.&lt;br /&gt;
&lt;br /&gt;
After the Independent Traverser Movement experienced its schism, Weibi was quick to denounce those who were open to negotiating with the Nralakk Federation as traitors to the cause for an independent Traverse. In the same public statement, Weibi had referred to the militant members of the ITM as &amp;quot;Quu&#039;dra&amp;quot;, or siblings, and said that they would be welcomed with open arms by the Lyukal. The Nralakk Federation was quick to respond by tightening border security in the event that members of the ITM attempted to take her offer.&lt;br /&gt;
&lt;br /&gt;
==Vraka Xora-Nel==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : November 10th 2389&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Director Vraka Xora of Xomor, an institution established to provide security services for businesses and private individuals. Xora-Nel rose through the ranks of the Qukala, and has secured over sixty years of experience within the military, making them an ideal candidate to lead the enterprise. Xora-Nel is known to personally take part in the designing of Xomor’s training programmes, deliberating with representatives of the Nlomakala to ensure that Xomor contractors operate with the same standards as the Federation’s police force - although in recent years they have been described as reclusive. Since their appointment to Director of Xomor in 2438, Xora-Nel has made very few public appearances, with most pictures of the Director being taken as they enter or leave the Grand Council chamber. The lack of public appearance has resulted in rumours ranging from illness to conspiracies such as Xora-Nel and Jrugl secretly being part of a Qu’Poxii. &lt;br /&gt;
&lt;br /&gt;
Xomor employees, despite never seeing the Director personally, describe them as a ‘remarkable individual’ and speak fondly of them when the topic is brought up.  &lt;br /&gt;
&lt;br /&gt;
==Xul Lurq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : April 3rd 2063&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Xul Lurq is Chancellor of Qerr&#039;Zolvq Industries, an enterprise responsible for all aspects of power generation, resource extraction, and production within the Federation. They graduated from Gliutip&#039;lyaz University, where they studied for 70 years. Since then, Lurq has donated millions of credits to Gliutip&#039;lyaz University and various charities around the Orion Spur. Chancellor Lurq is also known to give particular attention to Aweiji as it was their birthplace, with a considerable amount of their philanthropy going towards the continued development of the planet’s infrastructure. &lt;br /&gt;
&lt;br /&gt;
As a result of her openness and generosity, Lurq has achieved minor Idolship within the Nralakk Federation. A regular host of charity galas, they frequently invite notable idols within the Federation as well as foreign charity trustees and dignitaries. While the general consensus is that Lurq is exemplary and upstanding, rumours regarding unethical management of Qerr’Zolvq persist, with many believing that they maliciously allow the city of [[Qerrbalak#Xy&#039;laxi|Xy’laxi]] to disregard the environmental policy of Qerrbalak to keep its productivity high. &lt;br /&gt;
&lt;br /&gt;
==Nalo Gir-Roq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : March 29th 2301&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nalo Gir-Roq holds the position of Overseer of Tuz&#039;qlip Researchers, a company whose aim is to help manage all aspects of Research and Development across the entire Federation. Known for their pioneering work on genetic therapy, they discovered methods to alleviate the damage caused by the X&#039;Lu&#039;oa brought about by Glorsh-Omega. They are a graduate of the Aliose University of Medical Sciences and regularly teach at the institution, and is a native of Aliose. &lt;br /&gt;
&lt;br /&gt;
Gir-Roq has succeeded in securing his status as an Idol within the Nralakk Federation, although some have claimed this is thanks to their underhanded tactics; Gir-Roq&#039;s former colleagues have openly stated that he is a slimy individual, willing to do whatever it takes to succeed. Although competitiveness is encouraged within Skrellian society, the Overseer’s former associates state that there are clear lines Gir-Roq crossed. In contrast to these claims, Gir-Roq receives unanimous praise from their students, with their teaching methods being described as ‘unorthodox, yet effective’.&lt;br /&gt;
&lt;br /&gt;
==Alot Sonq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : July 12th 2375&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alot Sonq, a popular media figure and politician, is the current President of Nralakk Logistics, a state-owned enterprise tasked with tackling logistics, transport, and communications across the Nralakk Federation. Born on Aliose, and raised within the Fedas Archology, Sonq went on to graduate from Qerr’Malic Institute of Technology in 2425. They hold several degrees in fields relating to Information Technology, which allowed them to move up the hierarchy at Nralakk Logistics until their appointment to Chief Executive Officer in 2454.&lt;br /&gt;
&lt;br /&gt;
Sonq has allegedly developed a rather “headstrong” and “obstinate” personality within Nralakk Communications. Employees have often expressed little desire to go against orders received by management. Those that do often find themselves relocated to less desirable departments. While employees are encouraged to bring new avenues to explore to Sonq, very few have admitted to doing so in fear of miscommunication leading to a developing Lu’Poxii relationship.&lt;br /&gt;
&lt;br /&gt;
==Kezoq Torq-Bep==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : June 21st 2174&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kezoq Torq-Bep is the newly appointed Commander of the Nralakk Federation&#039;s infamous Tupkala. They are personally responsible for overseeing all covert military activity within and outside the Federation&#039;s intergalactic borders. Before the Tups, Torq-Bep was a famous member of the Ruupkala, known for their exceptional psionic abilities and energetic presence. Several improvements were made to the Nlom Relay operation procedure under Torq-Bep&#039;s influence. Had Torq-Bep not been transferred, they were likely to become the Head of the Ruupkala, given enough time.&lt;br /&gt;
&lt;br /&gt;
Thrust into the precarious position of Tupkala Commander after a rogue predecessor, Torq-Bep is faced with several unfortunate circumstances as they begin their career. Thankfully, Grand Councillor Weashbi has provided massive support across the board for the reformed Tupkala. Within the Tupkala, Torq-Bep has already proven themselves a quick learner and astute leader.&lt;br /&gt;
&lt;br /&gt;
==Yoana Ji&#039;ko==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate: February 18th, 2287&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yoana Ji&#039;ko is an experienced career politician, who has been active in Federation politics for the last one-hundred and six years. Ji&#039;ko was prepared for a career in politics from a young age, and graduated from the Gliutip&#039;lyaz University with two degrees, one in law and another in political science. They found success in local politics soon after graduation, winning the Kal&#039;lo magisterial election in &#039;&#039;&#039;2358&#039;&#039;&#039; and serving three terms before becoming Governor for the entire Ocror region in &#039;&#039;&#039;2388&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Their Governorship of the Ocror region is looked back on by many with mixed feelings; their management of the area was seen as reckless in some places by the more traditional inhabitants, while others saw Ji&#039;ko as a progressive leader who was adaptable when presented with a situation. Eventually, Ji&#039;ko stepped down as Governor in &#039;&#039;&#039;2427&#039;&#039;&#039;, publicly stating that they achieved their goals &amp;quot;to the best of [their] ability&amp;quot;, and that they believed it was time for another Skrell to &amp;quot;take the mantle&amp;quot; of administrating the capital region of the Homeworld. In reality, their popularity as Governor was beginning to wane as their progressive leanings began to grate against the more tradition-minded citizens of Ocror, and the competitiveness surrounding the prestigious position made their chances of being reelected unlikely. Yoana believed that losing the election would ruin their chances of advancing their political career, and despite their public statement still refers to having to step down as an &amp;quot;embarrassing defeat&amp;quot; in private conversation.&lt;br /&gt;
&lt;br /&gt;
Post-Governorship, Ji&#039;ko was able to use their successes in their former position to become a [[Skrell_Politics|Representative]], choosing the [[Sol_Alliance|Solarian Alliance]] as their Entity of Interest. Their position as Representative was uneventful for the most part until &#039;&#039;&#039;2458&#039;&#039;&#039;, when they elected to change their Entity of Interest to the recently-formed [[Republic_of_Biesel|Republic of Biesel]]. Their exposure to the laissez-faire, corporate-dominated landscape of the Republic while at first jarring, ultimately resulted in Ji&#039;ko seeing the benefits of private enterprise on Tau Ceti; Representative Ji&#039;ko was notable for being one of Weashbi Jrugl&#039;s more vocal supporters of the introduction of the Special Economic Zones to the Jargon Federation, telling anecdotes of their time as a Representative to the Republic of Biesel to promote the idea of megacorporations benefitting the Federation&#039;s economy to audiences. Ji&#039;ko at the time favoured a complete introduction of megacorporations into the Federation - although due to internal pressure from their peers and Councillor Jrugl, their true views were never made public. Representative Ji&#039;ko is also one of the most vocal Federation politicians promoting furthering relations with the Republic of Biesel, and has over the years carefully toed between keeping within acceptable political leanings and portraying the Republic and the megacorporations as possible allies with the Grand Council - going beyond the normally accepted view of the Republic being a potential economic partner. Ji&#039;ko&#039;s propositions to some are considered unacceptable due to the Federation&#039;s relationship with the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
Following the [[Skrell_Politics#Traverse_Accords|Traverse Accords]] and the new political stage within the Federation, Representative Ji&#039;ko leads the Free Federal Union, a coalition notable for its platform that calls for more megacorporation investment in the Federation&#039;s economy and a focus on furthering relations with the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
= Past =&lt;br /&gt;
==Xuq’mqix Volq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : December 12th 2001&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathdate : November 1st 2305&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Xuq&#039;mqix Volq was a renowned Linguistics Professor within the Nralakk Federation. Born on Aliose almost half a century before the rise of Glorsh-Omega, their education in Linguistics would further allow them to create a rebel language that Glorsh-Omega would not capable of understanding - shielding their plans from any intrusion, being hailed as one of few methods that greatly assisted the efforts. &lt;br /&gt;
&lt;br /&gt;
Professor Volq would then go on to create the &#039;&#039;&#039;Xuq Translator&#039;&#039;&#039; - a device which can only be described as an extremely advanced Enigma Machine capable of deciphering languages. It would go on to assist in numerous diplomatic negotiations, and be installed in almost every Nralakk Federation Vessel by 2298 CE. The Xuq Translator was most notably used during first contact with Humanity and Diona. Professor Volq was awarded, post-humorously, for their efforts in both the Glorsh Rebellion and the creation of the Xuq Translator.&lt;br /&gt;
&lt;br /&gt;
==Wreshin Tup==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate : ???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathdate : ???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wreshin Tup is the given name of a legendary soldier, philosopher, and poet reputed to have been active from approximately &#039;&#039;&#039;1800 BCE&#039;&#039;&#039; to &#039;&#039;&#039;800 BCE.&#039;&#039;&#039; The anthologies of Wreshin Tup are extensive and describe many events, but give little to no insight on their early life. Records believed to date as far back as 1800 BCE describe them as a lone Skrell who travelled between the various governments of Qerrbalak, offering counsel to those who accepted it. From this humble beginning, Wreshin would eventually find themselves to be the leader of a social movement promoting the importance of individual life. Ironically, this respect for individual liberties attracted a small, yet highly skilled, group of militants to support them. &lt;br /&gt;
&lt;br /&gt;
Discrepancies in recorded accounts of the figure vary in regards to their description and demeanour along with their alleged lifespan (which was well beyond the expected lifespan of Skrell at the time) suggest that Wreshin Tup was not a single person. While it is accepted among historians that multiple Skrell took up the mantle of Wreshin Tup during the millennium of its usage, the exact number is unclear and remains a popular point of speculation among scholars.&lt;br /&gt;
&lt;br /&gt;
==Tiipis Yla==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : January 31st 1969&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathdate : June 6th 2305&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiipis Yla was the first Grand Councillor of the Second Nralakk Federation but also an author, guerrilla leader and diplomat. Tiipis rose to prominence after actively voicing their resistance to Glorsh-Omega, somehow evading the tyrannical intelligence through a myriad of different methods. Their spearheading of the revolt against Glorsh-Omega is what got them elected as the first Grand Councillor, and with the introduction of the artificial intelligence ban within the Nralakk Federation their position was secured until their death almost a century after coming into power. &lt;br /&gt;
&lt;br /&gt;
==Rixulin Fliioux’Quualt==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate : Feburary 14th 1898 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathdate : October 27th 2056 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rixulin Fliioux’Quualt was a famous artist, sculptor, and fashion designer known throughout Skrell space. Born in &#039;&#039;&#039;1898 CE&#039;&#039;&#039; in the city of Juerlduern on Qerrbalak, Rixulin was very social in their childhood. As they grew up, they questioned common themes and motifs in Skrell art. They believed that art, like all things, needed to evolve and change over time. In their mind, what mattered most was creating emotions and passion in people through their work.&lt;br /&gt;
&lt;br /&gt;
His early artwork is very similar to the works of their contemporary artists, but this changed dramatically over their lifetime. They studied historical artforms in their youth and published several theories regarding the evolution of art across the ages and where it would go in the future. They became famous, first, for their avant-garde statues. They sculpted Skrell in daring, proud poses and used multiple kinds of stone in each of their works. The final result was that each statue was drastically different from the other, each being made of materials of varying colours. This style, at first, was met largely with disgust. Many critics claimed their work was shoddy and believed the different colours across each statue’s body made them look gaudy.&lt;br /&gt;
&lt;br /&gt;
Where Rixulin found their popularity was in the youth of the mid-1900s. Young minds saw the outlandish and daring nature of their work, and it inspired them to work in ways that had not been done before. After a team of young researchers attributed their medical breakthroughs to inspiration from Rixulin’s work in &#039;&#039;&#039;1974 CE&#039;&#039;&#039;, the artist’s many works of art received the attention they deserved. This began a movement of art known to Skrell as &#039;&#039;&#039;Hyper-expressiveness&#039;&#039;&#039;, and soon the avant-garde nature of Rixulin’s work became a thriving sub-culture throughout Skrell space.&lt;br /&gt;
&lt;br /&gt;
==Rixa Tep-Wul==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate : March 8th 2023 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathdate : March 10th 2458&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grand Councillor Rixa Tep-Wul succeeded Councillor Tiipis Yla after their death in &#039;&#039;&#039;2305&#039;&#039;&#039;, winning the election with a platform promising to further reintegrate the fringe sectors of the Traverse that did not yet rejoin the Nralakk Federation. While the success of the policy pre-Jrugl&#039;s rise to Grand Councillor is debatable, it laid the foundations for its later success in the &#039;&#039;&#039;2450s&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Rixa&#039;s administration is seen by modern political scholars as being average. While progress was made during their time as Grand Councillor, particularly with the establishment of new colonies and funding infrastructure development throughout the nation, their nearly century-and-a-half tenure as Grand Councillor was marred by setbacks. The most notable of these setbacks was the resurgence of criminal activity, as groups such as the [[Federation_Crime_and_Resistance#Marauders|Marauders]] began to operate in the outskirts of the Traverse as the still relatively-new Qukala struggled to protect the still rebuilding Federation; the popularity of narcotics such as [[Federation_Crime_and_Resistance#Uoo’qui_Xuqi_(Recollection_Pills)|recollection pills]] also peaked during this time, which only further caused issues. &lt;br /&gt;
&lt;br /&gt;
[[Timeline#First_Contact|First Contact]] with Humanity occurred roughly thirty years into Tep-Wul&#039;s administration, which saw a period of uncertainty as Skrell throughout all of Federation society debated on what this meant for the future of their nation. While Tep-Wul is praised for their negotiations with the [[Sol_Alliance|Solarian Alliance]], they are also considered to be partly to blame for the leak of classified documents that allowed Humanity to create sophisticated [[Synthetics#Artificial_Intelligence|Artificial Intelligence]]; while this event did not completely ruin relations between the two species, it did leave a permanent mark on Tep-Wul&#039;s reputation as Grand Councillor - a mark that was exploited during the &#039;&#039;&#039;2453 election&#039;&#039;&#039;, as their advanced age and past mistakes were used to pressure the Grand Councillor to step down.&lt;br /&gt;
&lt;br /&gt;
Tep-Wul&#039;s post-Councillorship saw them mostly fade into obscurity after stepping down, as they left the public light in exchange for a quiet retirement on the outskirts of Kal&#039;lo on [[Qerrbalak]]. Their tenure as Grand Councillor is usually looked back on with ambivalence; while the Federation ultimately saw a period of steady growth, hindsight has allowed historians to review Tep-Wul&#039;s actions and deem them as being inefficient or ineffective in fully achieving the Grand Councillor&#039;s goals. Rixa Tep-Wul died from age-related causes on &#039;&#039;&#039;March 10th 2458&#039;&#039;&#039;, just two days after their 435th birthday.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ZroseChartNS.png|center|500px|thumb|The abilities of Notable Skrell on the Zrose Chart, according to their psionic capacity.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skrell]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
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		<id>https://wiki.aurorastation.org/index.php?title=Notable_Skrell&amp;diff=34088</id>
		<title>Notable Skrell</title>
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		<updated>2024-08-22T13:33:11Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* Ockq Oona */&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
=Notable Skrell=&lt;br /&gt;
&lt;br /&gt;
For as long as written and oral records have been kept, [[Skrell]] society has had a score of outstanding individuals within it who made their mark on the species’ history. Many minor historical figures have been forgotten since the Tzqul Archive was sealed, while others were merely reduced to footnotes in history and forgotten as their historical relevance waned over the millennia. With this said, planets within the Nralakk Federation are known to keep their own detailed records of notable figures that would otherwise be forgotten by Skrellian society at large, with most even receiving their own dedicated display or wing within local museums.&lt;br /&gt;
&lt;br /&gt;
= Modern =&lt;br /&gt;
&lt;br /&gt;
==Lori&#039;Eldap Joolro&#039;Loveq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : May 5th 1901 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Joolro&#039;Loveq was the oldest living Skrell in existence -- Born in 1901, they were the Head Teacher of the Aliose University of Medical Sciences.  They were on a strict medicinal regimen to help prolong their life, along with several surgical treatments such as organ transplants. They were capable of standing for a few minutes, and famously met the oldest Human in existence several times - and continued to meet the oldest human every time the oldest died.&lt;br /&gt;
&lt;br /&gt;
[https://forums.aurorastation.org/topic/4674-warble-enquirer/page/5/#comment-166359 Joolro&#039;Loveq died in 2465] and was buried in a large mausoleum on Aliose constructed by the C&#039;thur on the orders of the Grand Council. This mausoleum rests on top of the newly built Orq’wesi Medical Complex, a treatment center for rare diseases.&lt;br /&gt;
&lt;br /&gt;
==Ju&#039;qoli Yeeboq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : Feburary 14th 2287&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ju’qoli Yeeboq, or ‘Ju’qoli Qu’, literally meaning ‘Ju’qoli The Bright’, is the leader of a Federation Resistance cell known as [[Federation_Crime_and_Resistance#Plurqh&#039;Quq_(Freedom_Fighters)|Plurqh’Quq]] - Freedom Fighters. They were a former Qukala soldier who switched sides following what they claim were atrocities committed against Lyukal sympathisers that their unit was forced to carry out. Ju&#039;qoli is best known in the Federation for their extranet broadcasts, where they address the citizens of the Federation in full combat uniform accompanied by several armed Skrell. These imposing broadcasts have common themes that centre on the Federation&#039;s faults, regularly calling out the Grand Council for its oppressive rule over Skrell. These broadcasts do not last long as the Federation is quick to take them down before they reach a wide audience, but the Plurqh&#039;Quq are known to post recordings on Viv-ID and other spaces on the extranet for people to find.&lt;br /&gt;
&lt;br /&gt;
Yeeboq was a decorated Qukala soldier before joining the Lyukal, but the Federation has made it difficult to search their service record easily on national security grounds. Although Yeeqboq was stationed in the Traverse around the time they deserted, no one so far has been able to find any evidence of these &amp;quot;atrocities&amp;quot; that they claim the Grand Council ordered against Lyukal sympathisers in the region. The Grand Council denies that anything took place on their orders, but Yeeboq is steadfast in their allegations.&lt;br /&gt;
&lt;br /&gt;
==Ockq Oona==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : May 8th 2301&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ockq Oona is the notorious hacktivist who founded the [[Federation_Crime_and_Resistance#Raqa&#039;Nuul_(Cybers)|Raqa’Nuul]], a Lyukal Cell that regularly commits acts of cyberterrorism against the Federation to further the Lykal&#039;s goals. Born deep within the Traverse, their upbringing and experiences with the Federation resulted in Oona becoming an outspoken activist for Traverse rights while a student at Depth College. While dissidence like this is arguably regular within the Traverse, Oona&#039;s online presence meant that their activism was reaching a wide audience which caught the attention of Federation authorities. While officially expelled from their Depth College for academic misconduct, Oona claims that their online presence and anti-Federation attitude meant that their Depth College was forced to expel them by government request. Oona was originally attending Depth College on a computer science course and alongside some of their former classmates, they formed an online community where they would use their knowledge to find and distribute anything they could find that would hurt the Federation&#039;s reputation. This student group would eventually evolve into the Raqa&#039;Nuul known today, and their activities now include cybercrime and hacktivism against Federation targets.&lt;br /&gt;
&lt;br /&gt;
Oona is well known to be cybernetically modified, their augmentations mostly being homemade designs that help Oona in their hacking and programming endeavours. What pictures are publicly available show Oona covered in electronics to an extreme degree. While modification like this is not considered abnormal in Federation society, similar to how ailments and disabilities are looked at with curiosity rather than revulsion, government authorities have taken to calling out Oona for their cybernetics; some have even gone as far as to refer to Oona as a sympathiser to Glorsh, and that their interest in computers and cybernetic enhancement is a symptom of this.&lt;br /&gt;
&lt;br /&gt;
==The Latent==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : ??? &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not much is known about The Latent, with only vague pieces of information disseminating across the sub-faction of the Resistance in which they lead. Rumours persist about their appearance; both tall and short, light-complexioned but also dark-complexioned. In reality, few ever get to meet The Latent, and those that do are considered the highest of the Oqolk-Kora order, who swear on their own lives to protect the identity of their leader. The Nralakk Federation has openly stated that reporting any known information about the Oqolk-Kora Leader will result in an increased social credit score.&lt;br /&gt;
&lt;br /&gt;
==Psi==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : ???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Similarly to &#039;The Latent&#039;, there&#039;s not much known about Psi other than their mononym and their leadership of the Subversives Resistance Cell. The Nralakk Federation has put a bounty system in place allowing citizens of the Federation to report any information on Psi, incentivised by an increase in Social Credit Score if the information can be substantiated.&lt;br /&gt;
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==Xioshi==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate : ??? &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The infamous Admiral of the Ti&#039;Rakqi, Xioshi has been a plague on the Federation for over a century since his ascension to command in the pirate fleet. Little is known about the Skrell&#039;s history before he joined the ranks of the Ti&#039;Rakqi.&lt;br /&gt;
&lt;br /&gt;
His piracy career is a thick collection of cunningly won engagements and strategic genius. He&#039;s widely regarded by both the Ti&#039;Rakqi and Qukala as the Spur&#039;s leading master of asymmetrical warfare.&lt;br /&gt;
&lt;br /&gt;
Almost as concerning as his genius, Xioshi is known to be a powerful psionic user and listener. In every trial undertaken to receive advancement, Xioshi flattened his opponents in tests of psionic skill. Some Qukala reports suggest that when Xioshi is in personal command of a fleet action, he directs his Captains from his flagship using his abilities and a retrofitted Nlom beacon.&lt;br /&gt;
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==Weashbi Jrugl==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate : July 24th 2357 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Weashbi Jrugl was born on the Skrell homeworld in &#039;&#039;&#039;2357 CE&#039;&#039;&#039; to an archaeologist and an engineer in the ruins of a city between Heshy’Qlip and Xyla as their parents were working at a dig site. As they grew up, they gained a drive to learn as much as they could about the animals and people of their homeworld. In &#039;&#039;&#039;2377 CE&#039;&#039;&#039;, they applied and were accepted to the Gliutip’lyaz University. They rose to the challenge of the rigorous schooling environment and social setting of Gliutip’lyaz University and left the school in &#039;&#039;&#039;2400 CE&#039;&#039;&#039; as a much more skilled and well-connected individual.&lt;br /&gt;
&lt;br /&gt;
Jrugl worked as a xenobiologist for thirteen years before Skrell made first contact with the Tajara. They were one of many xenobiologists who quickly gained a keen interest in the species, and it was not long before they had released their first research paper on the alien species. Jrugle made it their goal to produce and compile research into easily digestible papers so that every Skrell in the Federation could learn about the Tajara if they had an interest. This pattern of research and publication went on for many years regardless of the subject, making Jrugl a well-known and popular figure in their field as their work was something that most Skrell could find approachable. At one point, Jrugl came under scrutiny when it was revealed that they were publishing research papers under a pseudonym, and was given an ultimatum by the rest of the Grand Council: either publish all works officially or not at all. All of the Councillor&#039;s work was made public following this, revealing Jrugl to be prolific in the scientific community even after they were elected.&lt;br /&gt;
&lt;br /&gt;
Jrugl came to work alongside humans often, both as a means of comparing notes and interacting with their strange cultures. In early &#039;&#039;&#039;2451 CE&#039;&#039;&#039;, Jrugl attended an event in which a Solarian Alliance ambassador bragged about the amazing capabilities of their AI; the ambassador claimed that an AI had found the highest prime number possible. Annoyed and proud as they were, Jrugl used their mathematical knowledge along with strategies they had learned during their decades of study to quickly prove the ambassador wrong. Weashbi Jrugl, in a fit of stubbornness, had discovered a new “highest known prime number” in only a few hours.&lt;br /&gt;
&lt;br /&gt;
Weashbi was already a well-known xenobiologist by this time, but this stunt involving prime numbers launched them into celebrity status. The Grand Councillor at the time commended their work, as did most Skrell across the galaxy. Politicians moved for the ruins Jrugl was born in to be renamed in honour of Weashbi Jrugl. Jrugl found the decision to be in poor taste, so the ruins were instead renamed in honour of Jrugl’s ancestors who perished there during the reign of Glorsh-Omega. The area is known today as the [[Qerrbalak#The_Ruins|&#039;&#039;&#039;Jrugl’Qlip Ruins&#039;&#039;&#039;]], and reclamation efforts have been planned to make the outskirts surrounding the ruins into a hub of scientific study.&lt;br /&gt;
&lt;br /&gt;
When it came time for a new Grand Councillor to be elected following &#039;&#039;&#039;Rixa Tep-Wul&#039;&#039;&#039; stepping down, Weashbi Jrugl won by a landslide in the &#039;&#039;&#039;2453 election&#039;&#039;&#039;. Skrell across the galaxy knew them by reputation and their work, so they chose them to represent their interests in the Grand Council. Since then, Jrugl has pursued many ambitious goals. Most notable of these goals is their administration’s work to reintegrate systems that were not present for the Tresja Agreement back into the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
As the incumbent Grand Councillor during the &#039;&#039;2463&#039;&#039; election, Jrugl relied on their accolades during their first term, as well as promises of further prosperity under their leadership should they be re-elected. During their second term, they enacted various reforms regarding the Tupkala, as well as establishing Special Economic Zones throughout the inner systems, allowing most of the Megacorporations in the Spur to operate - at least in a limited capacity - within Federation Space.&lt;br /&gt;
&lt;br /&gt;
[[File:Ormish Jrolk.jpg|thumb|right|Ormish Jrolk: The renowned Skrell scientist.]]&lt;br /&gt;
&lt;br /&gt;
== Ormish Jrolk ==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : July 19th 2097&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jrolk was born on Aweiji during the Era of Synthetic Oppression and had survived beneath the tyrannical intelligence for almost a century before its disappearance within the Tri-Qyu Nebula. Despite their hardship, Jrolk went on to complete four degrees at the Grand University on Qerrbalak; Biochemistry, Physics, Genetics and Biotechnology. Their several degrees allowed their career to prosper, even under the ever-watching tyrannical eye of Glorsh-Omega.&lt;br /&gt;
&lt;br /&gt;
Jrolk is one of the most influential Skrell across the Orion Spur and was merely a little over two hundred upon the discovery of humanity in 2332. They were one of the first &amp;quot;ambassadors&amp;quot; meant to close the divide between the two species, soon becoming Zeng-Hu’s Chief of Research and assisted in perfecting cloning technology for use both within the Nralakk Federation and the greater Orion Spur. They are also considered the creator of the fertility treatments the Nralakk Federation uses today, having worked alongside Nalo Gir&#039;Roq.&lt;br /&gt;
Many have said Jrolk is a wise individual, mostly due to his advanced age and status as an Elder among the Skrell. Even with their reputation however, Jrolk failed to be elected as the Grand Councillor of the Nralakk Federation. Instead, they were appointed by Weashbi Jrugl to be Grand Advisor of Economic Development.&lt;br /&gt;
&lt;br /&gt;
== Kalq’Qi Weibii ==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : February 12th 2161&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hailing from the Traverse, Kalq’Qi Weibii announced their running for the Grand Councillor’s seat in the 2463 Elections alongside both Ormish Jrolk and Weishbi Jrugl. Weibii is renowned across the Nralakk Federation for their involvement in reintroducing the various colonies left in isolation after the fall of Glorsh-Omega. They are considered a legend amongst other Representatives for their efforts in the Tresja Agreement signed in 2245 CE. &lt;br /&gt;
&lt;br /&gt;
Weibii was born within the last years of the Era of Synthetic Oppression, and had just completed their final degree at the Paa’Kiim Institution of Learning located on the colony of Paa’Kiim when the intelligence was destroyed. With degrees revolving around Political Science, Law and Communication they found themselves spearheading the Collaborator Trials on Paa’Kiim. There are varying perspectives on their decisions, but most tend to agree with the severity of their sentences. &lt;br /&gt;
&lt;br /&gt;
Weibii further went on to orchestrate a massive exodus of colonists from within the Traverse after losing in the Grand Councillor elections. This has led to thousands of individuals seeking reprieve from the Nralakk Federation’s iron fist within the Republic of Biesel, as well as Weibii becoming the &amp;quot;leader&amp;quot; of the lyukal; despite its decentralised nature, Weibii works to recruit, educate, and foster anti-Federation sentiment in Skrell outside of Federation space, and most resistance cells at least informally consider Weibii to be the leader of their organisation. In the aftermath of the riots brought about by the conflict between the Trinary Perfection and the Starlight Zone on Biesel, Weibii has been elected Community Liaison for the Starlight Zone and is considered the official leader of the community by most Skrell.&lt;br /&gt;
&lt;br /&gt;
Weibii has [https://forums.aurorastation.org/topic/4674-warble-enquirer/?do=findComment&amp;amp;comment=166073 shown their support] for the Independent Traverser Movement, using their status as leader of Mendell City&#039;s Starlight Zone and as a prominent anti-Federation figurehead to promote the movement&#039;s goals abroad. Despite the Federation claiming that many of Weibii&#039;s talking points are flawed or outright false, Weibii has succeeded in gathering support from the average Biesellite citizen thanks to the nation&#039;s history with the Solarian Alliance and its own independence. With that said, no politicians or other figures in human politics have decided to comment on the developing situation in the Traverse at this time, and it is unknown how successful Weibii&#039;s campaign will become.&lt;br /&gt;
&lt;br /&gt;
After the Independent Traverser Movement experienced its schism, Weibi was quick to denounce those who were open to negotiating with the Nralakk Federation as traitors to the cause for an independent Traverse. In the same public statement, Weibi had referred to the militant members of the ITM as &amp;quot;Quu&#039;dra&amp;quot;, or siblings, and said that they would be welcomed with open arms by the Lyukal. The Nralakk Federation was quick to respond by tightening border security in the event that members of the ITM attempted to take her offer.&lt;br /&gt;
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==Vraka Xora-Nel==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : November 10th 2389&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Director Vraka Xora of Xomor, an institution established to provide security services for businesses and private individuals. Xora-Nel rose through the ranks of the Qukala, and has secured over sixty years of experience within the military, making them an ideal candidate to lead the enterprise. Xora-Nel is known to personally take part in the designing of Xomor’s training programmes, deliberating with representatives of the Nlomakala to ensure that Xomor contractors operate with the same standards as the Federation’s police force - although in recent years they have been described as reclusive. Since their appointment to Director of Xomor in 2438, Xora-Nel has made very few public appearances, with most pictures of the Director being taken as they enter or leave the Grand Council chamber. The lack of public appearance has resulted in rumours ranging from illness to conspiracies such as Xora-Nel and Jrugl secretly being part of a Qu’Poxii. &lt;br /&gt;
&lt;br /&gt;
Xomor employees, despite never seeing the Director personally, describe them as a ‘remarkable individual’ and speak fondly of them when the topic is brought up.  &lt;br /&gt;
&lt;br /&gt;
==Xul Lurq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : April 3rd 2063&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Xul Lurq is Chancellor of Qerr&#039;Zolvq Industries, an enterprise responsible for all aspects of power generation, resource extraction, and production within the Federation. They graduated from Gliutip&#039;lyaz University, where they studied for 70 years. Since then, Lurq has donated millions of credits to Gliutip&#039;lyaz University and various charities around the Orion Spur. Chancellor Lurq is also known to give particular attention to Aweiji as it was their birthplace, with a considerable amount of their philanthropy going towards the continued development of the planet’s infrastructure. &lt;br /&gt;
&lt;br /&gt;
As a result of her openness and generosity, Lurq has achieved minor Idolship within the Nralakk Federation. A regular host of charity galas, they frequently invite notable idols within the Federation as well as foreign charity trustees and dignitaries. While the general consensus is that Lurq is exemplary and upstanding, rumours regarding unethical management of Qerr’Zolvq persist, with many believing that they maliciously allow the city of [[Qerrbalak#Xy&#039;laxi|Xy’laxi]] to disregard the environmental policy of Qerrbalak to keep its productivity high. &lt;br /&gt;
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==Nalo Gir-Roq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : March 29th 2301&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nalo Gir-Roq holds the position of Overseer of Tuz&#039;qlip Researchers, a company whose aim is to help manage all aspects of Research and Development across the entire Federation. Known for their pioneering work on genetic therapy, they discovered methods to alleviate the damage caused by the X&#039;Lu&#039;oa brought about by Glorsh-Omega. They are a graduate of the Aliose University of Medical Sciences and regularly teach at the institution, and is a native of Aliose. &lt;br /&gt;
&lt;br /&gt;
Gir-Roq has succeeded in securing his status as an Idol within the Nralakk Federation, although some have claimed this is thanks to their underhanded tactics; Gir-Roq&#039;s former colleagues have openly stated that he is a slimy individual, willing to do whatever it takes to succeed. Although competitiveness is encouraged within Skrellian society, the Overseer’s former associates state that there are clear lines Gir-Roq crossed. In contrast to these claims, Gir-Roq receives unanimous praise from their students, with their teaching methods being described as ‘unorthodox, yet effective’.&lt;br /&gt;
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==Alot Sonq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : July 12th 2375&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alot Sonq, a popular media figure and politician, is the current President of Nralakk Logistics, a state-owned enterprise tasked with tackling logistics, transport, and communications across the Nralakk Federation. Born on Aliose, and raised within the Fedas Archology, Sonq went on to graduate from Qerr’Malic Institute of Technology in 2425. They hold several degrees in fields relating to Information Technology, which allowed them to move up the hierarchy at Nralakk Logistics until their appointment to Chief Executive Officer in 2454.&lt;br /&gt;
&lt;br /&gt;
Sonq has allegedly developed a rather “headstrong” and “obstinate” personality within Nralakk Communications. Employees have often expressed little desire to go against orders received by management. Those that do often find themselves relocated to less desirable departments. While employees are encouraged to bring new avenues to explore to Sonq, very few have admitted to doing so in fear of miscommunication leading to a developing Lu’Poxii relationship.&lt;br /&gt;
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==Kezoq Torq-Bep==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : June 21st 2174&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kezoq Torq-Bep is the newly appointed Commander of the Nralakk Federation&#039;s infamous Tupkala. They are personally responsible for overseeing all covert military activity within and outside the Federation&#039;s intergalactic borders. Before the Tups, Torq-Bep was a famous member of the Ruupkala, known for their exceptional psionic abilities and energetic presence. Several improvements were made to the Nlom Relay operation procedure under Torq-Bep&#039;s influence. Had Torq-Bep not been transferred, they were likely to become the Head of the Ruupkala, given enough time.&lt;br /&gt;
&lt;br /&gt;
Thrust into the precarious position of Tupkala Commander after a rogue predecessor, Torq-Bep is faced with several unfortunate circumstances as they begin their career. Thankfully, Grand Councillor Weashbi has provided massive support across the board for the reformed Tupkala. Within the Tupkala, Torq-Bep has already proven themselves a quick learner and astute leader.&lt;br /&gt;
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==Yoana Ji&#039;ko==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate: February 18th, 2287&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Yoana Ji&#039;ko is an experienced career politician, who has been active in Federation politics for the last one-hundred and six years. Ji&#039;ko was prepared for a career in politics from a young age, and graduated from the Gliutip&#039;lyaz University with two degrees, one in law and another in political science. They found success in local politics soon after graduation, winning the Kal&#039;lo magisterial election in &#039;&#039;&#039;2358&#039;&#039;&#039; and serving three terms before becoming Governor for the entire Ocror region in &#039;&#039;&#039;2388&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Their Governorship of the Ocror region is looked back on by many with mixed feelings; their management of the area was seen as reckless in some places by the more traditional inhabitants, while others saw Ji&#039;ko as a progressive leader who was adaptable when presented with a situation. Eventually, Ji&#039;ko stepped down as Governor in &#039;&#039;&#039;2427&#039;&#039;&#039;, publicly stating that they achieved their goals &amp;quot;to the best of [their] ability&amp;quot;, and that they believed it was time for another Skrell to &amp;quot;take the mantle&amp;quot; of administrating the capital region of the Homeworld. In reality, their popularity as Governor was beginning to wane as their progressive leanings began to grate against the more tradition-minded citizens of Ocror, and the competitiveness surrounding the prestigious position made their chances of being reelected unlikely. Yoana believed that losing the election would ruin their chances of advancing their political career, and despite their public statement still refers to having to step down as an &amp;quot;embarrassing defeat&amp;quot; in private conversation.&lt;br /&gt;
&lt;br /&gt;
Post-Governorship, Ji&#039;ko was able to use their successes in their former position to become a [[Skrell_Politics|Representative]], choosing the [[Sol_Alliance|Solarian Alliance]] as their Entity of Interest. Their position as Representative was uneventful for the most part until &#039;&#039;&#039;2458&#039;&#039;&#039;, when they elected to change their Entity of Interest to the recently-formed [[Republic_of_Biesel|Republic of Biesel]]. Their exposure to the laissez-faire, corporate-dominated landscape of the Republic while at first jarring, ultimately resulted in Ji&#039;ko seeing the benefits of private enterprise on Tau Ceti; Representative Ji&#039;ko was notable for being one of Weashbi Jrugl&#039;s more vocal supporters of the introduction of the Special Economic Zones to the Jargon Federation, telling anecdotes of their time as a Representative to the Republic of Biesel to promote the idea of megacorporations benefitting the Federation&#039;s economy to audiences. Ji&#039;ko at the time favoured a complete introduction of megacorporations into the Federation - although due to internal pressure from their peers and Councillor Jrugl, their true views were never made public. Representative Ji&#039;ko is also one of the most vocal Federation politicians promoting furthering relations with the Republic of Biesel, and has over the years carefully toed between keeping within acceptable political leanings and portraying the Republic and the megacorporations as possible allies with the Grand Council - going beyond the normally accepted view of the Republic being a potential economic partner. Ji&#039;ko&#039;s propositions to some are considered unacceptable due to the Federation&#039;s relationship with the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
Following the [[Skrell_Politics#Traverse_Accords|Traverse Accords]] and the new political stage within the Federation, Representative Ji&#039;ko leads the Free Federal Union, a coalition notable for its platform that calls for more megacorporation investment in the Federation&#039;s economy and a focus on furthering relations with the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
= Past =&lt;br /&gt;
==Xuq’mqix Volq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : December 12th 2001&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathdate : November 1st 2305&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Xuq&#039;mqix Volq was a renowned Linguistics Professor within the Nralakk Federation. Born on Aliose almost half a century before the rise of Glorsh-Omega, their education in Linguistics would further allow them to create a rebel language that Glorsh-Omega would not capable of understanding - shielding their plans from any intrusion, being hailed as one of few methods that greatly assisted the efforts. &lt;br /&gt;
&lt;br /&gt;
Professor Volq would then go on to create the &#039;&#039;&#039;Xuq Translator&#039;&#039;&#039; - a device which can only be described as an extremely advanced Enigma Machine capable of deciphering languages. It would go on to assist in numerous diplomatic negotiations, and be installed in almost every Nralakk Federation Vessel by 2298 CE. The Xuq Translator was most notably used during first contact with Humanity and Diona. Professor Volq was awarded, post-humorously, for their efforts in both the Glorsh Rebellion and the creation of the Xuq Translator.&lt;br /&gt;
&lt;br /&gt;
==Wreshin Tup==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate : ???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathdate : ???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wreshin Tup is the given name of a legendary soldier, philosopher, and poet reputed to have been active from approximately &#039;&#039;&#039;1800 BCE&#039;&#039;&#039; to &#039;&#039;&#039;800 BCE.&#039;&#039;&#039; The anthologies of Wreshin Tup are extensive and describe many events, but give little to no insight on their early life. Records believed to date as far back as 1800 BCE describe them as a lone Skrell who travelled between the various governments of Qerrbalak, offering counsel to those who accepted it. From this humble beginning, Wreshin would eventually find themselves to be the leader of a social movement promoting the importance of individual life. Ironically, this respect for individual liberties attracted a small, yet highly skilled, group of militants to support them. &lt;br /&gt;
&lt;br /&gt;
Discrepancies in recorded accounts of the figure vary in regards to their description and demeanour along with their alleged lifespan (which was well beyond the expected lifespan of Skrell at the time) suggest that Wreshin Tup was not a single person. While it is accepted among historians that multiple Skrell took up the mantle of Wreshin Tup during the millennium of its usage, the exact number is unclear and remains a popular point of speculation among scholars.&lt;br /&gt;
&lt;br /&gt;
==Tiipis Yla==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : January 31st 1969&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathdate : June 6th 2305&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tiipis Yla was the first Grand Councillor of the Second Nralakk Federation but also an author, guerrilla leader and diplomat. Tiipis rose to prominence after actively voicing their resistance to Glorsh-Omega, somehow evading the tyrannical intelligence through a myriad of different methods. Their spearheading of the revolt against Glorsh-Omega is what got them elected as the first Grand Councillor, and with the introduction of the artificial intelligence ban within the Nralakk Federation their position was secured until their death almost a century after coming into power. &lt;br /&gt;
&lt;br /&gt;
==Rixulin Fliioux’Quualt==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate : Feburary 14th 1898 &#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Deathdate : October 27th 2056 &#039;&#039;&#039;&lt;br /&gt;
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Rixulin Fliioux’Quualt was a famous artist, sculptor, and fashion designer known throughout Skrell space. Born in &#039;&#039;&#039;1898 CE&#039;&#039;&#039; in the city of Juerlduern on Qerrbalak, Rixulin was very social in their childhood. As they grew up, they questioned common themes and motifs in Skrell art. They believed that art, like all things, needed to evolve and change over time. In their mind, what mattered most was creating emotions and passion in people through their work.&lt;br /&gt;
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His early artwork is very similar to the works of their contemporary artists, but this changed dramatically over their lifetime. They studied historical artforms in their youth and published several theories regarding the evolution of art across the ages and where it would go in the future. They became famous, first, for their avant-garde statues. They sculpted Skrell in daring, proud poses and used multiple kinds of stone in each of their works. The final result was that each statue was drastically different from the other, each being made of materials of varying colours. This style, at first, was met largely with disgust. Many critics claimed their work was shoddy and believed the different colours across each statue’s body made them look gaudy.&lt;br /&gt;
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Where Rixulin found their popularity was in the youth of the mid-1900s. Young minds saw the outlandish and daring nature of their work, and it inspired them to work in ways that had not been done before. After a team of young researchers attributed their medical breakthroughs to inspiration from Rixulin’s work in &#039;&#039;&#039;1974 CE&#039;&#039;&#039;, the artist’s many works of art received the attention they deserved. This began a movement of art known to Skrell as &#039;&#039;&#039;Hyper-expressiveness&#039;&#039;&#039;, and soon the avant-garde nature of Rixulin’s work became a thriving sub-culture throughout Skrell space.&lt;br /&gt;
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==Rixa Tep-Wul==&lt;br /&gt;
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&#039;&#039;&#039;Birthdate : March 8th 2023 &#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Deathdate : March 10th 2458&#039;&#039;&#039;&lt;br /&gt;
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Grand Councillor Rixa Tep-Wul succeeded Councillor Tiipis Yla after their death in &#039;&#039;&#039;2305&#039;&#039;&#039;, winning the election with a platform promising to further reintegrate the fringe sectors of the Traverse that did not yet rejoin the Nralakk Federation. While the success of the policy pre-Jrugl&#039;s rise to Grand Councillor is debatable, it laid the foundations for its later success in the &#039;&#039;&#039;2450s&#039;&#039;&#039;. &lt;br /&gt;
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Rixa&#039;s administration is seen by modern political scholars as being average. While progress was made during their time as Grand Councillor, particularly with the establishment of new colonies and funding infrastructure development throughout the nation, their nearly century-and-a-half tenure as Grand Councillor was marred by setbacks. The most notable of these setbacks was the resurgence of criminal activity, as groups such as the [[Federation_Crime_and_Resistance#Marauders|Marauders]] began to operate in the outskirts of the Traverse as the still relatively-new Qukala struggled to protect the still rebuilding Federation; the popularity of narcotics such as [[Federation_Crime_and_Resistance#Uoo’qui_Xuqi_(Recollection_Pills)|recollection pills]] also peaked during this time, which only further caused issues. &lt;br /&gt;
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[[Timeline#First_Contact|First Contact]] with Humanity occurred roughly thirty years into Tep-Wul&#039;s administration, which saw a period of uncertainty as Skrell throughout all of Federation society debated on what this meant for the future of their nation. While Tep-Wul is praised for their negotiations with the [[Sol_Alliance|Solarian Alliance]], they are also considered to be partly to blame for the leak of classified documents that allowed Humanity to create sophisticated [[Synthetics#Artificial_Intelligence|Artificial Intelligence]]; while this event did not completely ruin relations between the two species, it did leave a permanent mark on Tep-Wul&#039;s reputation as Grand Councillor - a mark that was exploited during the &#039;&#039;&#039;2453 election&#039;&#039;&#039;, as their advanced age and past mistakes were used to pressure the Grand Councillor to step down.&lt;br /&gt;
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Tep-Wul&#039;s post-Councillorship saw them mostly fade into obscurity after stepping down, as they left the public light in exchange for a quiet retirement on the outskirts of Kal&#039;lo on [[Qerrbalak]]. Their tenure as Grand Councillor is usually looked back on with ambivalence; while the Federation ultimately saw a period of steady growth, hindsight has allowed historians to review Tep-Wul&#039;s actions and deem them as being inefficient or ineffective in fully achieving the Grand Councillor&#039;s goals. Rixa Tep-Wul died from age-related causes on &#039;&#039;&#039;March 10th 2458&#039;&#039;&#039;, just two days after their 435th birthday.&lt;br /&gt;
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&lt;br /&gt;
[[File:ZroseChartNS.png|center|500px|thumb|The abilities of Notable Skrell on the Zrose Chart, according to their psionic capacity.]]&lt;br /&gt;
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[[Category:Skrell]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Notable_Skrell&amp;diff=34087</id>
		<title>Notable Skrell</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Notable_Skrell&amp;diff=34087"/>
		<updated>2024-08-22T13:32:30Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* Ju&amp;#039;qoli Yeeboq */&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
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=Notable Skrell=&lt;br /&gt;
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For as long as written and oral records have been kept, [[Skrell]] society has had a score of outstanding individuals within it who made their mark on the species’ history. Many minor historical figures have been forgotten since the Tzqul Archive was sealed, while others were merely reduced to footnotes in history and forgotten as their historical relevance waned over the millennia. With this said, planets within the Nralakk Federation are known to keep their own detailed records of notable figures that would otherwise be forgotten by Skrellian society at large, with most even receiving their own dedicated display or wing within local museums.&lt;br /&gt;
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= Modern =&lt;br /&gt;
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==Lori&#039;Eldap Joolro&#039;Loveq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : May 5th 1901 &#039;&#039;&#039;&lt;br /&gt;
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Joolro&#039;Loveq was the oldest living Skrell in existence -- Born in 1901, they were the Head Teacher of the Aliose University of Medical Sciences.  They were on a strict medicinal regimen to help prolong their life, along with several surgical treatments such as organ transplants. They were capable of standing for a few minutes, and famously met the oldest Human in existence several times - and continued to meet the oldest human every time the oldest died.&lt;br /&gt;
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[https://forums.aurorastation.org/topic/4674-warble-enquirer/page/5/#comment-166359 Joolro&#039;Loveq died in 2465] and was buried in a large mausoleum on Aliose constructed by the C&#039;thur on the orders of the Grand Council. This mausoleum rests on top of the newly built Orq’wesi Medical Complex, a treatment center for rare diseases.&lt;br /&gt;
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==Ju&#039;qoli Yeeboq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : Feburary 14th 2287&#039;&#039;&#039;&lt;br /&gt;
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Ju’qoli Yeeboq, or ‘Ju’qoli Qu’, literally meaning ‘Ju’qoli The Bright’, is the leader of a Federation Resistance cell known as [[Federation_Crime_and_Resistance#Plurqh&#039;Quq_(Freedom_Fighters)|Plurqh’Quq]] - Freedom Fighters. They were a former Qukala soldier who switched sides following what they claim were atrocities committed against Lyukal sympathisers that their unit was forced to carry out. Ju&#039;qoli is best known in the Federation for their extranet broadcasts, where they address the citizens of the Federation in full combat uniform accompanied by several armed Skrell. These imposing broadcasts have common themes that centre on the Federation&#039;s faults, regularly calling out the Grand Council for its oppressive rule over Skrell. These broadcasts do not last long as the Federation is quick to take them down before they reach a wide audience, but the Plurqh&#039;Quq are known to post recordings on Viv-ID and other spaces on the extranet for people to find.&lt;br /&gt;
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Yeeboq was a decorated Qukala soldier before joining the Lyukal, but the Federation has made it difficult to search their service record easily on national security grounds. Although Yeeqboq was stationed in the Traverse around the time they deserted, no one so far has been able to find any evidence of these &amp;quot;atrocities&amp;quot; that they claim the Grand Council ordered against Lyukal sympathisers in the region. The Grand Council denies that anything took place on their orders, but Yeeboq is steadfast in their allegations.&lt;br /&gt;
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==Ockq Oona==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : May 8th 2301&#039;&#039;&#039;&lt;br /&gt;
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Ockq Oona is a revolutionary hacktivist known by most Skrell as the founder of the [[Federation_Crime_and_Resistance#Raqa&#039;Nuul_(Cybers)|Raqa’Nuul]], or ‘Cybers’. Born on the fringes of the Traverse, their upbringing and dour opinion of the Federation as a whole prompted them to create a group with the objective of changing Skrell society for the better. While Oona is a self-taught programmer, they have many accredited degrees in various computer science fields from Mars University which they are known to use as a means to project a more competent image for themselves and their resistance cell. With that said, the Federation regularly highlights the extensive body modification Oona has undergone as a way to discredit them; many Government broadcasts that mention Ockq Oona will describe them as more robot than Skrell, with subtle references to Glorsh-Omega to influence how Federation citizens perceive them.&lt;br /&gt;
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==The Latent==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : ??? &#039;&#039;&#039;&lt;br /&gt;
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Not much is known about The Latent, with only vague pieces of information disseminating across the sub-faction of the Resistance in which they lead. Rumours persist about their appearance; both tall and short, light-complexioned but also dark-complexioned. In reality, few ever get to meet The Latent, and those that do are considered the highest of the Oqolk-Kora order, who swear on their own lives to protect the identity of their leader. The Nralakk Federation has openly stated that reporting any known information about the Oqolk-Kora Leader will result in an increased social credit score.&lt;br /&gt;
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==Psi==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : ???&#039;&#039;&#039;&lt;br /&gt;
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Similarly to &#039;The Latent&#039;, there&#039;s not much known about Psi other than their mononym and their leadership of the Subversives Resistance Cell. The Nralakk Federation has put a bounty system in place allowing citizens of the Federation to report any information on Psi, incentivised by an increase in Social Credit Score if the information can be substantiated.&lt;br /&gt;
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==Xioshi==&lt;br /&gt;
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&#039;&#039;&#039;Birthdate : ??? &#039;&#039;&#039;&lt;br /&gt;
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The infamous Admiral of the Ti&#039;Rakqi, Xioshi has been a plague on the Federation for over a century since his ascension to command in the pirate fleet. Little is known about the Skrell&#039;s history before he joined the ranks of the Ti&#039;Rakqi.&lt;br /&gt;
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His piracy career is a thick collection of cunningly won engagements and strategic genius. He&#039;s widely regarded by both the Ti&#039;Rakqi and Qukala as the Spur&#039;s leading master of asymmetrical warfare.&lt;br /&gt;
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Almost as concerning as his genius, Xioshi is known to be a powerful psionic user and listener. In every trial undertaken to receive advancement, Xioshi flattened his opponents in tests of psionic skill. Some Qukala reports suggest that when Xioshi is in personal command of a fleet action, he directs his Captains from his flagship using his abilities and a retrofitted Nlom beacon.&lt;br /&gt;
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==Weashbi Jrugl==&lt;br /&gt;
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&#039;&#039;&#039;Birthdate : July 24th 2357 &#039;&#039;&#039;&lt;br /&gt;
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Weashbi Jrugl was born on the Skrell homeworld in &#039;&#039;&#039;2357 CE&#039;&#039;&#039; to an archaeologist and an engineer in the ruins of a city between Heshy’Qlip and Xyla as their parents were working at a dig site. As they grew up, they gained a drive to learn as much as they could about the animals and people of their homeworld. In &#039;&#039;&#039;2377 CE&#039;&#039;&#039;, they applied and were accepted to the Gliutip’lyaz University. They rose to the challenge of the rigorous schooling environment and social setting of Gliutip’lyaz University and left the school in &#039;&#039;&#039;2400 CE&#039;&#039;&#039; as a much more skilled and well-connected individual.&lt;br /&gt;
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Jrugl worked as a xenobiologist for thirteen years before Skrell made first contact with the Tajara. They were one of many xenobiologists who quickly gained a keen interest in the species, and it was not long before they had released their first research paper on the alien species. Jrugle made it their goal to produce and compile research into easily digestible papers so that every Skrell in the Federation could learn about the Tajara if they had an interest. This pattern of research and publication went on for many years regardless of the subject, making Jrugl a well-known and popular figure in their field as their work was something that most Skrell could find approachable. At one point, Jrugl came under scrutiny when it was revealed that they were publishing research papers under a pseudonym, and was given an ultimatum by the rest of the Grand Council: either publish all works officially or not at all. All of the Councillor&#039;s work was made public following this, revealing Jrugl to be prolific in the scientific community even after they were elected.&lt;br /&gt;
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Jrugl came to work alongside humans often, both as a means of comparing notes and interacting with their strange cultures. In early &#039;&#039;&#039;2451 CE&#039;&#039;&#039;, Jrugl attended an event in which a Solarian Alliance ambassador bragged about the amazing capabilities of their AI; the ambassador claimed that an AI had found the highest prime number possible. Annoyed and proud as they were, Jrugl used their mathematical knowledge along with strategies they had learned during their decades of study to quickly prove the ambassador wrong. Weashbi Jrugl, in a fit of stubbornness, had discovered a new “highest known prime number” in only a few hours.&lt;br /&gt;
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Weashbi was already a well-known xenobiologist by this time, but this stunt involving prime numbers launched them into celebrity status. The Grand Councillor at the time commended their work, as did most Skrell across the galaxy. Politicians moved for the ruins Jrugl was born in to be renamed in honour of Weashbi Jrugl. Jrugl found the decision to be in poor taste, so the ruins were instead renamed in honour of Jrugl’s ancestors who perished there during the reign of Glorsh-Omega. The area is known today as the [[Qerrbalak#The_Ruins|&#039;&#039;&#039;Jrugl’Qlip Ruins&#039;&#039;&#039;]], and reclamation efforts have been planned to make the outskirts surrounding the ruins into a hub of scientific study.&lt;br /&gt;
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When it came time for a new Grand Councillor to be elected following &#039;&#039;&#039;Rixa Tep-Wul&#039;&#039;&#039; stepping down, Weashbi Jrugl won by a landslide in the &#039;&#039;&#039;2453 election&#039;&#039;&#039;. Skrell across the galaxy knew them by reputation and their work, so they chose them to represent their interests in the Grand Council. Since then, Jrugl has pursued many ambitious goals. Most notable of these goals is their administration’s work to reintegrate systems that were not present for the Tresja Agreement back into the Nralakk Federation.&lt;br /&gt;
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As the incumbent Grand Councillor during the &#039;&#039;2463&#039;&#039; election, Jrugl relied on their accolades during their first term, as well as promises of further prosperity under their leadership should they be re-elected. During their second term, they enacted various reforms regarding the Tupkala, as well as establishing Special Economic Zones throughout the inner systems, allowing most of the Megacorporations in the Spur to operate - at least in a limited capacity - within Federation Space.&lt;br /&gt;
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[[File:Ormish Jrolk.jpg|thumb|right|Ormish Jrolk: The renowned Skrell scientist.]]&lt;br /&gt;
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== Ormish Jrolk ==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : July 19th 2097&#039;&#039;&#039;&lt;br /&gt;
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Jrolk was born on Aweiji during the Era of Synthetic Oppression and had survived beneath the tyrannical intelligence for almost a century before its disappearance within the Tri-Qyu Nebula. Despite their hardship, Jrolk went on to complete four degrees at the Grand University on Qerrbalak; Biochemistry, Physics, Genetics and Biotechnology. Their several degrees allowed their career to prosper, even under the ever-watching tyrannical eye of Glorsh-Omega.&lt;br /&gt;
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Jrolk is one of the most influential Skrell across the Orion Spur and was merely a little over two hundred upon the discovery of humanity in 2332. They were one of the first &amp;quot;ambassadors&amp;quot; meant to close the divide between the two species, soon becoming Zeng-Hu’s Chief of Research and assisted in perfecting cloning technology for use both within the Nralakk Federation and the greater Orion Spur. They are also considered the creator of the fertility treatments the Nralakk Federation uses today, having worked alongside Nalo Gir&#039;Roq.&lt;br /&gt;
Many have said Jrolk is a wise individual, mostly due to his advanced age and status as an Elder among the Skrell. Even with their reputation however, Jrolk failed to be elected as the Grand Councillor of the Nralakk Federation. Instead, they were appointed by Weashbi Jrugl to be Grand Advisor of Economic Development.&lt;br /&gt;
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== Kalq’Qi Weibii ==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : February 12th 2161&#039;&#039;&#039;&lt;br /&gt;
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Hailing from the Traverse, Kalq’Qi Weibii announced their running for the Grand Councillor’s seat in the 2463 Elections alongside both Ormish Jrolk and Weishbi Jrugl. Weibii is renowned across the Nralakk Federation for their involvement in reintroducing the various colonies left in isolation after the fall of Glorsh-Omega. They are considered a legend amongst other Representatives for their efforts in the Tresja Agreement signed in 2245 CE. &lt;br /&gt;
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Weibii was born within the last years of the Era of Synthetic Oppression, and had just completed their final degree at the Paa’Kiim Institution of Learning located on the colony of Paa’Kiim when the intelligence was destroyed. With degrees revolving around Political Science, Law and Communication they found themselves spearheading the Collaborator Trials on Paa’Kiim. There are varying perspectives on their decisions, but most tend to agree with the severity of their sentences. &lt;br /&gt;
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Weibii further went on to orchestrate a massive exodus of colonists from within the Traverse after losing in the Grand Councillor elections. This has led to thousands of individuals seeking reprieve from the Nralakk Federation’s iron fist within the Republic of Biesel, as well as Weibii becoming the &amp;quot;leader&amp;quot; of the lyukal; despite its decentralised nature, Weibii works to recruit, educate, and foster anti-Federation sentiment in Skrell outside of Federation space, and most resistance cells at least informally consider Weibii to be the leader of their organisation. In the aftermath of the riots brought about by the conflict between the Trinary Perfection and the Starlight Zone on Biesel, Weibii has been elected Community Liaison for the Starlight Zone and is considered the official leader of the community by most Skrell.&lt;br /&gt;
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Weibii has [https://forums.aurorastation.org/topic/4674-warble-enquirer/?do=findComment&amp;amp;comment=166073 shown their support] for the Independent Traverser Movement, using their status as leader of Mendell City&#039;s Starlight Zone and as a prominent anti-Federation figurehead to promote the movement&#039;s goals abroad. Despite the Federation claiming that many of Weibii&#039;s talking points are flawed or outright false, Weibii has succeeded in gathering support from the average Biesellite citizen thanks to the nation&#039;s history with the Solarian Alliance and its own independence. With that said, no politicians or other figures in human politics have decided to comment on the developing situation in the Traverse at this time, and it is unknown how successful Weibii&#039;s campaign will become.&lt;br /&gt;
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After the Independent Traverser Movement experienced its schism, Weibi was quick to denounce those who were open to negotiating with the Nralakk Federation as traitors to the cause for an independent Traverse. In the same public statement, Weibi had referred to the militant members of the ITM as &amp;quot;Quu&#039;dra&amp;quot;, or siblings, and said that they would be welcomed with open arms by the Lyukal. The Nralakk Federation was quick to respond by tightening border security in the event that members of the ITM attempted to take her offer.&lt;br /&gt;
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==Vraka Xora-Nel==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : November 10th 2389&#039;&#039;&#039;&lt;br /&gt;
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Director Vraka Xora of Xomor, an institution established to provide security services for businesses and private individuals. Xora-Nel rose through the ranks of the Qukala, and has secured over sixty years of experience within the military, making them an ideal candidate to lead the enterprise. Xora-Nel is known to personally take part in the designing of Xomor’s training programmes, deliberating with representatives of the Nlomakala to ensure that Xomor contractors operate with the same standards as the Federation’s police force - although in recent years they have been described as reclusive. Since their appointment to Director of Xomor in 2438, Xora-Nel has made very few public appearances, with most pictures of the Director being taken as they enter or leave the Grand Council chamber. The lack of public appearance has resulted in rumours ranging from illness to conspiracies such as Xora-Nel and Jrugl secretly being part of a Qu’Poxii. &lt;br /&gt;
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Xomor employees, despite never seeing the Director personally, describe them as a ‘remarkable individual’ and speak fondly of them when the topic is brought up.  &lt;br /&gt;
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==Xul Lurq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : April 3rd 2063&#039;&#039;&#039;&lt;br /&gt;
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Xul Lurq is Chancellor of Qerr&#039;Zolvq Industries, an enterprise responsible for all aspects of power generation, resource extraction, and production within the Federation. They graduated from Gliutip&#039;lyaz University, where they studied for 70 years. Since then, Lurq has donated millions of credits to Gliutip&#039;lyaz University and various charities around the Orion Spur. Chancellor Lurq is also known to give particular attention to Aweiji as it was their birthplace, with a considerable amount of their philanthropy going towards the continued development of the planet’s infrastructure. &lt;br /&gt;
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As a result of her openness and generosity, Lurq has achieved minor Idolship within the Nralakk Federation. A regular host of charity galas, they frequently invite notable idols within the Federation as well as foreign charity trustees and dignitaries. While the general consensus is that Lurq is exemplary and upstanding, rumours regarding unethical management of Qerr’Zolvq persist, with many believing that they maliciously allow the city of [[Qerrbalak#Xy&#039;laxi|Xy’laxi]] to disregard the environmental policy of Qerrbalak to keep its productivity high. &lt;br /&gt;
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==Nalo Gir-Roq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : March 29th 2301&#039;&#039;&#039;&lt;br /&gt;
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Nalo Gir-Roq holds the position of Overseer of Tuz&#039;qlip Researchers, a company whose aim is to help manage all aspects of Research and Development across the entire Federation. Known for their pioneering work on genetic therapy, they discovered methods to alleviate the damage caused by the X&#039;Lu&#039;oa brought about by Glorsh-Omega. They are a graduate of the Aliose University of Medical Sciences and regularly teach at the institution, and is a native of Aliose. &lt;br /&gt;
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Gir-Roq has succeeded in securing his status as an Idol within the Nralakk Federation, although some have claimed this is thanks to their underhanded tactics; Gir-Roq&#039;s former colleagues have openly stated that he is a slimy individual, willing to do whatever it takes to succeed. Although competitiveness is encouraged within Skrellian society, the Overseer’s former associates state that there are clear lines Gir-Roq crossed. In contrast to these claims, Gir-Roq receives unanimous praise from their students, with their teaching methods being described as ‘unorthodox, yet effective’.&lt;br /&gt;
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==Alot Sonq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : July 12th 2375&#039;&#039;&#039;&lt;br /&gt;
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Alot Sonq, a popular media figure and politician, is the current President of Nralakk Logistics, a state-owned enterprise tasked with tackling logistics, transport, and communications across the Nralakk Federation. Born on Aliose, and raised within the Fedas Archology, Sonq went on to graduate from Qerr’Malic Institute of Technology in 2425. They hold several degrees in fields relating to Information Technology, which allowed them to move up the hierarchy at Nralakk Logistics until their appointment to Chief Executive Officer in 2454.&lt;br /&gt;
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Sonq has allegedly developed a rather “headstrong” and “obstinate” personality within Nralakk Communications. Employees have often expressed little desire to go against orders received by management. Those that do often find themselves relocated to less desirable departments. While employees are encouraged to bring new avenues to explore to Sonq, very few have admitted to doing so in fear of miscommunication leading to a developing Lu’Poxii relationship.&lt;br /&gt;
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==Kezoq Torq-Bep==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : June 21st 2174&#039;&#039;&#039;&lt;br /&gt;
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Kezoq Torq-Bep is the newly appointed Commander of the Nralakk Federation&#039;s infamous Tupkala. They are personally responsible for overseeing all covert military activity within and outside the Federation&#039;s intergalactic borders. Before the Tups, Torq-Bep was a famous member of the Ruupkala, known for their exceptional psionic abilities and energetic presence. Several improvements were made to the Nlom Relay operation procedure under Torq-Bep&#039;s influence. Had Torq-Bep not been transferred, they were likely to become the Head of the Ruupkala, given enough time.&lt;br /&gt;
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Thrust into the precarious position of Tupkala Commander after a rogue predecessor, Torq-Bep is faced with several unfortunate circumstances as they begin their career. Thankfully, Grand Councillor Weashbi has provided massive support across the board for the reformed Tupkala. Within the Tupkala, Torq-Bep has already proven themselves a quick learner and astute leader.&lt;br /&gt;
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==Yoana Ji&#039;ko==&lt;br /&gt;
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&#039;&#039;&#039;Birthdate: February 18th, 2287&#039;&#039;&#039;&lt;br /&gt;
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Yoana Ji&#039;ko is an experienced career politician, who has been active in Federation politics for the last one-hundred and six years. Ji&#039;ko was prepared for a career in politics from a young age, and graduated from the Gliutip&#039;lyaz University with two degrees, one in law and another in political science. They found success in local politics soon after graduation, winning the Kal&#039;lo magisterial election in &#039;&#039;&#039;2358&#039;&#039;&#039; and serving three terms before becoming Governor for the entire Ocror region in &#039;&#039;&#039;2388&#039;&#039;&#039;.&lt;br /&gt;
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Their Governorship of the Ocror region is looked back on by many with mixed feelings; their management of the area was seen as reckless in some places by the more traditional inhabitants, while others saw Ji&#039;ko as a progressive leader who was adaptable when presented with a situation. Eventually, Ji&#039;ko stepped down as Governor in &#039;&#039;&#039;2427&#039;&#039;&#039;, publicly stating that they achieved their goals &amp;quot;to the best of [their] ability&amp;quot;, and that they believed it was time for another Skrell to &amp;quot;take the mantle&amp;quot; of administrating the capital region of the Homeworld. In reality, their popularity as Governor was beginning to wane as their progressive leanings began to grate against the more tradition-minded citizens of Ocror, and the competitiveness surrounding the prestigious position made their chances of being reelected unlikely. Yoana believed that losing the election would ruin their chances of advancing their political career, and despite their public statement still refers to having to step down as an &amp;quot;embarrassing defeat&amp;quot; in private conversation.&lt;br /&gt;
&lt;br /&gt;
Post-Governorship, Ji&#039;ko was able to use their successes in their former position to become a [[Skrell_Politics|Representative]], choosing the [[Sol_Alliance|Solarian Alliance]] as their Entity of Interest. Their position as Representative was uneventful for the most part until &#039;&#039;&#039;2458&#039;&#039;&#039;, when they elected to change their Entity of Interest to the recently-formed [[Republic_of_Biesel|Republic of Biesel]]. Their exposure to the laissez-faire, corporate-dominated landscape of the Republic while at first jarring, ultimately resulted in Ji&#039;ko seeing the benefits of private enterprise on Tau Ceti; Representative Ji&#039;ko was notable for being one of Weashbi Jrugl&#039;s more vocal supporters of the introduction of the Special Economic Zones to the Jargon Federation, telling anecdotes of their time as a Representative to the Republic of Biesel to promote the idea of megacorporations benefitting the Federation&#039;s economy to audiences. Ji&#039;ko at the time favoured a complete introduction of megacorporations into the Federation - although due to internal pressure from their peers and Councillor Jrugl, their true views were never made public. Representative Ji&#039;ko is also one of the most vocal Federation politicians promoting furthering relations with the Republic of Biesel, and has over the years carefully toed between keeping within acceptable political leanings and portraying the Republic and the megacorporations as possible allies with the Grand Council - going beyond the normally accepted view of the Republic being a potential economic partner. Ji&#039;ko&#039;s propositions to some are considered unacceptable due to the Federation&#039;s relationship with the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
Following the [[Skrell_Politics#Traverse_Accords|Traverse Accords]] and the new political stage within the Federation, Representative Ji&#039;ko leads the Free Federal Union, a coalition notable for its platform that calls for more megacorporation investment in the Federation&#039;s economy and a focus on furthering relations with the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
= Past =&lt;br /&gt;
==Xuq’mqix Volq==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : December 12th 2001&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathdate : November 1st 2305&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Xuq&#039;mqix Volq was a renowned Linguistics Professor within the Nralakk Federation. Born on Aliose almost half a century before the rise of Glorsh-Omega, their education in Linguistics would further allow them to create a rebel language that Glorsh-Omega would not capable of understanding - shielding their plans from any intrusion, being hailed as one of few methods that greatly assisted the efforts. &lt;br /&gt;
&lt;br /&gt;
Professor Volq would then go on to create the &#039;&#039;&#039;Xuq Translator&#039;&#039;&#039; - a device which can only be described as an extremely advanced Enigma Machine capable of deciphering languages. It would go on to assist in numerous diplomatic negotiations, and be installed in almost every Nralakk Federation Vessel by 2298 CE. The Xuq Translator was most notably used during first contact with Humanity and Diona. Professor Volq was awarded, post-humorously, for their efforts in both the Glorsh Rebellion and the creation of the Xuq Translator.&lt;br /&gt;
&lt;br /&gt;
==Wreshin Tup==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate : ???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathdate : ???&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wreshin Tup is the given name of a legendary soldier, philosopher, and poet reputed to have been active from approximately &#039;&#039;&#039;1800 BCE&#039;&#039;&#039; to &#039;&#039;&#039;800 BCE.&#039;&#039;&#039; The anthologies of Wreshin Tup are extensive and describe many events, but give little to no insight on their early life. Records believed to date as far back as 1800 BCE describe them as a lone Skrell who travelled between the various governments of Qerrbalak, offering counsel to those who accepted it. From this humble beginning, Wreshin would eventually find themselves to be the leader of a social movement promoting the importance of individual life. Ironically, this respect for individual liberties attracted a small, yet highly skilled, group of militants to support them. &lt;br /&gt;
&lt;br /&gt;
Discrepancies in recorded accounts of the figure vary in regards to their description and demeanour along with their alleged lifespan (which was well beyond the expected lifespan of Skrell at the time) suggest that Wreshin Tup was not a single person. While it is accepted among historians that multiple Skrell took up the mantle of Wreshin Tup during the millennium of its usage, the exact number is unclear and remains a popular point of speculation among scholars.&lt;br /&gt;
&lt;br /&gt;
==Tiipis Yla==&lt;br /&gt;
&#039;&#039;&#039;Birthdate : January 31st 1969&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathdate : June 6th 2305&#039;&#039;&#039;&lt;br /&gt;
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Tiipis Yla was the first Grand Councillor of the Second Nralakk Federation but also an author, guerrilla leader and diplomat. Tiipis rose to prominence after actively voicing their resistance to Glorsh-Omega, somehow evading the tyrannical intelligence through a myriad of different methods. Their spearheading of the revolt against Glorsh-Omega is what got them elected as the first Grand Councillor, and with the introduction of the artificial intelligence ban within the Nralakk Federation their position was secured until their death almost a century after coming into power. &lt;br /&gt;
&lt;br /&gt;
==Rixulin Fliioux’Quualt==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate : Feburary 14th 1898 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathdate : October 27th 2056 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rixulin Fliioux’Quualt was a famous artist, sculptor, and fashion designer known throughout Skrell space. Born in &#039;&#039;&#039;1898 CE&#039;&#039;&#039; in the city of Juerlduern on Qerrbalak, Rixulin was very social in their childhood. As they grew up, they questioned common themes and motifs in Skrell art. They believed that art, like all things, needed to evolve and change over time. In their mind, what mattered most was creating emotions and passion in people through their work.&lt;br /&gt;
&lt;br /&gt;
His early artwork is very similar to the works of their contemporary artists, but this changed dramatically over their lifetime. They studied historical artforms in their youth and published several theories regarding the evolution of art across the ages and where it would go in the future. They became famous, first, for their avant-garde statues. They sculpted Skrell in daring, proud poses and used multiple kinds of stone in each of their works. The final result was that each statue was drastically different from the other, each being made of materials of varying colours. This style, at first, was met largely with disgust. Many critics claimed their work was shoddy and believed the different colours across each statue’s body made them look gaudy.&lt;br /&gt;
&lt;br /&gt;
Where Rixulin found their popularity was in the youth of the mid-1900s. Young minds saw the outlandish and daring nature of their work, and it inspired them to work in ways that had not been done before. After a team of young researchers attributed their medical breakthroughs to inspiration from Rixulin’s work in &#039;&#039;&#039;1974 CE&#039;&#039;&#039;, the artist’s many works of art received the attention they deserved. This began a movement of art known to Skrell as &#039;&#039;&#039;Hyper-expressiveness&#039;&#039;&#039;, and soon the avant-garde nature of Rixulin’s work became a thriving sub-culture throughout Skrell space.&lt;br /&gt;
&lt;br /&gt;
==Rixa Tep-Wul==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Birthdate : March 8th 2023 &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deathdate : March 10th 2458&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Grand Councillor Rixa Tep-Wul succeeded Councillor Tiipis Yla after their death in &#039;&#039;&#039;2305&#039;&#039;&#039;, winning the election with a platform promising to further reintegrate the fringe sectors of the Traverse that did not yet rejoin the Nralakk Federation. While the success of the policy pre-Jrugl&#039;s rise to Grand Councillor is debatable, it laid the foundations for its later success in the &#039;&#039;&#039;2450s&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Rixa&#039;s administration is seen by modern political scholars as being average. While progress was made during their time as Grand Councillor, particularly with the establishment of new colonies and funding infrastructure development throughout the nation, their nearly century-and-a-half tenure as Grand Councillor was marred by setbacks. The most notable of these setbacks was the resurgence of criminal activity, as groups such as the [[Federation_Crime_and_Resistance#Marauders|Marauders]] began to operate in the outskirts of the Traverse as the still relatively-new Qukala struggled to protect the still rebuilding Federation; the popularity of narcotics such as [[Federation_Crime_and_Resistance#Uoo’qui_Xuqi_(Recollection_Pills)|recollection pills]] also peaked during this time, which only further caused issues. &lt;br /&gt;
&lt;br /&gt;
[[Timeline#First_Contact|First Contact]] with Humanity occurred roughly thirty years into Tep-Wul&#039;s administration, which saw a period of uncertainty as Skrell throughout all of Federation society debated on what this meant for the future of their nation. While Tep-Wul is praised for their negotiations with the [[Sol_Alliance|Solarian Alliance]], they are also considered to be partly to blame for the leak of classified documents that allowed Humanity to create sophisticated [[Synthetics#Artificial_Intelligence|Artificial Intelligence]]; while this event did not completely ruin relations between the two species, it did leave a permanent mark on Tep-Wul&#039;s reputation as Grand Councillor - a mark that was exploited during the &#039;&#039;&#039;2453 election&#039;&#039;&#039;, as their advanced age and past mistakes were used to pressure the Grand Councillor to step down.&lt;br /&gt;
&lt;br /&gt;
Tep-Wul&#039;s post-Councillorship saw them mostly fade into obscurity after stepping down, as they left the public light in exchange for a quiet retirement on the outskirts of Kal&#039;lo on [[Qerrbalak]]. Their tenure as Grand Councillor is usually looked back on with ambivalence; while the Federation ultimately saw a period of steady growth, hindsight has allowed historians to review Tep-Wul&#039;s actions and deem them as being inefficient or ineffective in fully achieving the Grand Councillor&#039;s goals. Rixa Tep-Wul died from age-related causes on &#039;&#039;&#039;March 10th 2458&#039;&#039;&#039;, just two days after their 435th birthday.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:ZroseChartNS.png|center|500px|thumb|The abilities of Notable Skrell on the Zrose Chart, according to their psionic capacity.]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Skrell]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Federation_Crime_and_Resistance&amp;diff=34086</id>
		<title>Federation Crime and Resistance</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Federation_Crime_and_Resistance&amp;diff=34086"/>
		<updated>2024-08-22T13:31:32Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* The Resistance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
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= Crime =&lt;br /&gt;
&lt;br /&gt;
As one of the oldest civilizations, spanning across thousands of star systems, it didn&#039;t take long for the Skrellian territories to be inundated with criminals and illicit organisations looking to break the law for their own benefit. Despite official Federation claims to the contrary, smuggling rings, extortion rackets, underground science labs, and organized crime can be found operating behind the scenes across all of Federation space - a fact that is especially true in the Traverse, where the Federation&#039;s influence can be irregular. These criminal syndicates vary wildly in size, organisation, motives, and goals. While there is not much that unites these groups, their criminal status and lack of security frequently lead to alliances being brokered between like-minded groups. These alliances are temporary, though, and are notorious for being fragile and prone to dissolution once agendas no longer align.&lt;br /&gt;
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== Consultant Agencies ==&lt;br /&gt;
&lt;br /&gt;
Consultant agencies are secretive groups of Skrell dedicated to assisting with the long-term success of a client and their agenda - as long as they are paid, at least. These agencies began to appear during the [[Skrell_Early_History#Advancement_of_Skrellkind|War of the Tides]], a two-millennia-long cold war on Qerrbalak that was famous for being fought through clandestine operations, wars by proxy, spies, and backroom dealings. The war influenced enterprising Skrell to use these same methods to provide their clients - typically artists, celebrities, and politicians - with less-than-legal assistance to improve their image and fulfil their agenda. This could range from psychoanalysis of an opponent, bribery, blackmail, or even psionic subversion. While at the time considered legal enterprises, evidence of their illegal methods was discovered after the disappearance of Glorsh-Omega, resulting in their complete ban by the Nralakk Federation. Unofficially, however, the Federation has routinely turned a blind eye to the activities of consultant agencies unless they were a direct threat to the Federation, or were too brazen to ignore. These agencies are sometimes even utilised by the Federation itself for smear campaigns against politicians that go against the status quo, or to extort an individual into falling back in line if they attempted to speak out against the Government.&lt;br /&gt;
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These agencies today enjoy a position where while technically illegal, they are utilised by officials and others in power to the point that they can operate with near impunity. They are considered an open secret within the Federation; while everyone knows what the Consultant Agencies are and have a vague idea of what they do, who they provide their services to and the actual position the Federation takes on them is up for debate.&lt;br /&gt;
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=== Qerr&#039;Malic&#039;s Consortium of Consultant Agencies ===&lt;br /&gt;
&lt;br /&gt;
The Consortium of Consultant Agencies was the entity entrusted with the management of [[Qerr&#039;Malic]] and its mining industry during the rule of the Commonwealth of the Three on Qerrbalak. The consortium consisted of agencies that focused on corporate interests, particularly those that were embedded in the mining and manufacturing industries. Their hold over Qerr&#039;malic slowly waned, however, and as the mining industry on the moon became defunct, so did the Consortium, resulting in Qerr&#039;malic&#039;s transition to a political structure more in-line with Qerrbalak and other Skrellian colonies.&lt;br /&gt;
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=== Starry-Eyed Protostars ===&lt;br /&gt;
&lt;br /&gt;
One of the &amp;quot;known&amp;quot; groups, this consultant agency focuses on celebrities within the Nralakk Federation, both cultural and scientific. While its actual name is Starry-Eyed Protostars, it is actually known by its acronym &#039;&#039;&#039;&amp;quot;SEP&amp;quot;&#039;&#039;&#039;, which can be seen prominently displayed underneath a red nebula for its logo. Most Skrell who even take notice will only know of its logo and the group&#039;s association with celebrities, and newly-minted idols may hear rumours of a group that can help them reach the upper bounds of idol status when the Federation seems passive about their career. In reality, SEP works on behalf of the Federation government, being given responsibility for the management of idols that have just entered the scene but show promise. Idols that are considered unsuitable for direct interaction by the Federation are instead given to the agency to manage. The Federation&#039;s reasoning varies, from simply not believing them to be worth proper investment yet, to the idol having an unsteady footing that might result in their untimely fall from idol status.&lt;br /&gt;
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Regardless of their reasons, the Federation uses SEP to prepare those they are unsure about, freeing up resources that the Government can put to better use with more established idols. The agency assists with managing social media accounts, organising events, and providing frequent in-depth analyses of how the idol is performing. Once the Federation believes they are ready, they will take over from SEP and continue moulding the idol to their standards, more willing to invest their time and resources into a project that has been set up for them. &lt;br /&gt;
&lt;br /&gt;
The agency is also utilised for idol eliminations, where they&#039;re tasked with discretely destroying an idol&#039;s image when natural loss of fame or Federation intervention isn&#039;t possible, and making their fall from idol status seem like a natural turn of events.&lt;br /&gt;
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== Unsanctioned Research ==&lt;br /&gt;
&lt;br /&gt;
Research into certain fields within Federation space is either outright banned or strictly regulated by Federation authorities. The more notable examples are AI research and the research of autonomous machines as a whole, with the former being outright banned due to Glorsh-Omega, and the latter heavily monitored due to its closeness to AI research itself. Like anything that&#039;s prohibited, it did not take long for individuals or even teams of scientists to establish their own labs, conducting research outside the legal bounds of Federation law.&lt;br /&gt;
&lt;br /&gt;
The Federation invests a lot of its resources into finding and dismantling these research labs throughout its territory, with the highest punishments being given out to those who are caught attempting to build their own Artificial Intelligence. Leniency is normally given for lesser offences, though, particularly for those whose research could be utilised by the Federation in countering potential threats. Although not public knowledge, these Skrell are basically given an exemption to conduct their research in a controlled environment. These cases are rare, however, and the advances made are utilised only as a tool to defend against these threats, rather than actually being used by the Federation itself. A good example of this approach would be the Federation&#039;s response to research done in fields such as weaponised diseases or chemicals, where the research teams are given the choice of imprisonment or working on projects that help protect the Federation from these types of attacks.&lt;br /&gt;
&lt;br /&gt;
The Federation goes to great lengths to educate its populace on unsanctioned research and its dangers, with records of what each dismantled lab was working on being freely available and only lightly censored. Details regarding lab-related accidents or deaths are well reported as well, as a means to deter others from attempting the same work.&lt;br /&gt;
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===Genetic Engineering===&lt;br /&gt;
&lt;br /&gt;
One of the more commonly pursued forms of unsanctioned research, genetic engineering is a field that is highly regulated by the Nralakk Federation due to the [[Skrell_Ailments#X’Lu’oa_Disorder|X&#039;Lu&#039;oa]], the disorder present in most modern Skrell that has made the majority of the species infertile by the tyrant Glorsh-Omega. Because of the perceived dangers of genetic experimentation further exacerbating the disorder, any and all research into the field requires the Federation&#039;s strict oversight.&lt;br /&gt;
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Either out of existential terror or through prideful desperation to become the one to discover a cure, Skrell scientists have been known to set up their own research facilities in search of a way to reverse the effects of the disorder. The pursuit of this cure results in many scientists adopting a &amp;quot;by any means necessary&amp;quot; philosophy regarding their work. Their methods tend to be rushed and the side effects not thoroughly researched before attempting trials. So far there has been no instance of unsanctioned research into this field leading to meaningful advances, and the Federation hands out punishments on par with those given for AI research to those caught performing genetic experiments on Skrell.&lt;br /&gt;
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== Narcotics Production == &lt;br /&gt;
&lt;br /&gt;
The narcotics industry within the Nralakk Federation is a subtle enterprise. The production and distribution of these narcotics usually result in harsh punishments due to their illegality, however, demand still continues to exist and thus production of these narcotics remains. Whilst there are production sites within Skrellian space, most stick to the fringes of the Traverse and in some cases even the human frontier, a tactic that has ensured that these criminal groups stay operational even with the Federation&#039;s crackdown on narcotics within its borders.&lt;br /&gt;
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===Uoo’qui Xuqi (Recollection Pills)===&lt;br /&gt;
The base plant for Uoo’qui can be found within the swamps of Aweiji; a large nettle-like vine that produces bulbous flowers which can be refined into a powder and ingested. Typically taking the form of a pill, but can also be baked into food or mixed into drinks, the drug allows a Skrell to vividly relive past memories. The drug makes use of the Skrell’s developed Zona Bovinae to recreate memories, with all five senses having a part to play in the recreation. Users are known to prepare their immediate surroundings with music, aromas, or using old clothes or other memorabilia to help guide themselves to the memory they wish to relive. Scientists researching the drug hypothesise that Uoo’qui Xuqi makes the user relive their strongest memories, with most users experiencing memories of events that happened as recently as a few years ago if they do not make the appropriate preparations. It has also been noted by researchers that the drug has the user enter a comatose-like state as they do not appear in the Srom. The duration of the drug varies by user and dosage, but on average can last roughly six hours.&lt;br /&gt;
&lt;br /&gt;
When the drug was first released, it caused a massive halt of operations across the Federation as Skrell were desperate to live out their memories from before Glorsh-Omega. The Federation government was quick to make the production and sale of the drug illegal, and although demand has died down since its initial release, the drug is still popular for the older generations of Skrell. Side effects include short-term memory loss, premature tear stains, head-tail shortening, and extended use can cause a brain-fog effect; usage of the drug over long periods of time has been noted to cause permanent memory issues for the user. Uoo’qui pills have a negligible effect on non-Skrell, with humans who tried the drug entering the coma-like state but otherwise being unable to recall anything when they awoke.&lt;br /&gt;
 &lt;br /&gt;
===Co’qnixq Wuxi (Co’qnixq Nootropics)===&lt;br /&gt;
Co’qnix Wuxi has existed since the pre-Glorsh era, initially developed as a cognitive enhancer for Skrell developing dementia. When taken, the users consciousness is heightened, alongside a mild to moderate boost to their energy. Many users report a feeling of ‘mental flexibility’ and an ability to ‘exert extreme focus’ while high on the drug. The effects of the nootropics are mostly cognitive but for Skrell it also provides a boost to their psionic ability, making the use of it less strenuous on the mind. One dose of these nootropics can last roughly four to eight hours.&lt;br /&gt;
&lt;br /&gt;
Co’qnix Wuxi eventually found its way onto the civilian market, and quickly became popular with scientists, doctors, and students, allowing them to focus during their mentally exhausting work. There are few side-effects noted from long-term usage, but the Federation has made the use of the drug in an academic setting illegal and grounds for expulsion. Side effects include quickened speech, impatience, a heightened heart rate, and anxiety. Once the drug wears off, users will experience strong fatigue, with many also feeling thirsty or hungry. For non-Skrell users, the effects are similar but without the changes to psionics. In most cases, the lethargy experienced once the drug wears off can potentially make the user enter a coma that lasts for multiple days.&lt;br /&gt;
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===Xu’Xi Gas===&lt;br /&gt;
Originating on [[Qerr%27Malic|Qerr&#039;Malic]], Xu’Xi Gas is a mild hallucinogenic that can be compared to drugs such as Wulumunusha. A product of the gas vents located in the deep trenches of the moon, Xu’Xi Gas use is a popular pastime for both locals and tourists, with most users experiencing a pleasant high along with colourful hallucinations. While its natural form is considered legal by the Federation, its refined variant, as well as synthetic analogues, are not. The refined version is highly addictive, while the synthetic analogue is noted to have a harsher hangover and a risk of death due to the varying production standards the criminal groups centred around its production have.&lt;br /&gt;
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Xu’Xi Gas’ effects are the same for non-Skrell as they are for Skrell, which has increased its popularity with some individuals due to the exotic nature of the drug. The synthetic variant of the drug is typically what can be found outside of the Nralakk Federation, with the real refined version being rare and too expensive for most users to afford.&lt;br /&gt;
== Marauders ==&lt;br /&gt;
&lt;br /&gt;
The Skrell term for pirates, smugglers and other naval-based criminal elements active within the Nralakk Federation.  Marauders, with the exception of the Ti’Rakqi, tend to operate within a few star systems and have a handful of ships under their banner. Just like other criminal groups, however, Marauders are known to create temporary alliances to better their chances if they find themselves with similar goals.&lt;br /&gt;
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The Federation has not participated in a “true” war, with current veterans of the Qukala having little actual combat experience against an equal foe. With that said, the Qukala as an entity has centuries of experience with anti-piracy operations and asymmetrical warfare as a result of fighting these Marauder groups throughout the Traverse.&lt;br /&gt;
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=== Ti&#039;Rakqi ===&lt;br /&gt;
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Ti&#039;Rakqi, or &#039;&#039;&#039;&amp;quot;Free Smugglers&amp;quot;&#039;&#039;&#039;, are the most long-lived, the largest, and the most notorious group of Marauders known throughout the Nralakk Federation. An exact date cannot be given, but it is believed this particular group of Marauders formed sometime after first contact with Humanity. &lt;br /&gt;
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The Ti&#039;Rakqi was formed through an alliance of Marauders that came to realise that a unified group, where multiple fleets answered to a central authority, would provide more stability and organisation compared to the constant breaking and reforming of alliances. To that end, the group is headed by the &#039;&#039;&#039;Star-Admiral&#039;&#039;&#039;, a Skrell who assumes complete operational control over the entire organisation and ensures that the fleets of the Ti&#039;Rakqi ultimately operate for the benefit of the group. Whether it be raw materials stolen from a shipping vessel, scavenging for pre-Glorsh era technology, or illegally importing goods from Human space without the bureaucracy and taxes tied to it, the Ti’Rakqi have cemented themselves as &#039;&#039;the&#039;&#039; black market for the majority of Skrellian space.&lt;br /&gt;
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While deemed subversive and “dangerous” by the Nralakk Federation, the Ti’Rakqi are a largely peaceful mercantile faction of pirates and smugglers, who focus on exploiting the lucrative gap in the isolated and state-planned economy of the Nralakk Federation. Even the fleets under the Ti&#039;Rakqi that focus on piracy or combat do so with caution to prevent excessive damage or death; the Free Smugglers as a whole do not practise methods that could lead to direct confrontation with authorities, or that could bring harm to civilian targets. The group instead prefers rapid “hit and run” tactics that allow them to take their target by surprise, steal anything of value, and leave before a battle can begin in earnest. With this said, the Ti’Rakqi are far from being pacifists and do not restrict themselves in a fight if fleeing isn&#039;t an option.&lt;br /&gt;
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The Ti’Rakqi prefers a doctrine that focuses on light, fast ships that are able to flee combat and still have a large cargo capacity. While most of their ships are refitted civilian vessels, they are equipped with at least basic electronic warfare equipment and weaponry, allowing them to still be considered a threat to unprotected merchants or unaware Qukala patrols. Small support craft are even known to spoof their signature while staying outside of visible range during raids, giving a psychological edge for the rest of the ships that deters immediate confrontation by authorities.&lt;br /&gt;
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The reputation of the Ti’Raqki varies depending on who you ask; it can range from being seen as a group of subversive criminals, as is the case when asking someone in the inner systems what they think of the group, to useful, if irritating, facets of life by Skrell living in the Traverse - or alternatively, as bastions of freedom from an oppressive regime. While officially the Ti’Raqki is not tolerated by the administrators and directors of the Traverse, many recognise that the Ti’Raqki are simply a fact of life as a result of their entanglement with the local economy. The group is known to supply what a colony needs to uphold its obligations to the Federation in exchange for free passage or other services, and are even considered liberators by the more oppressed regions of the Traverse - a view propped up by the fact that these fringe systems tend to be ignored and left to their own devices by the Federation proper. Some planets, far from the eye of the Federation, are rumoured to even purely operate under Ti’Raqki authority. These planets keep their allegiances unknown, and are only referred to as “The Freed” when mentioned. &lt;br /&gt;
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Those who are exiled or otherwise discharged from service by the Ti’Raqki are often supplied with false documents and transport to the fringes of the Traverse, allowing the former member to begin a new life outside of the Federation.&lt;br /&gt;
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==== Home Base ====&lt;br /&gt;
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Ippitaq’wesi or &#039;&#039;&#039;&amp;quot;The Secret City&amp;quot;&#039;&#039;&#039; is considered the headquarters of the Ti&#039;Rakqi. Located within an asteroid somewhere deep in the Traverse, its name is taken from the fact that its location is unknown by most - even within the Ti’Rakqi itself - and is kept hidden through the use of equipment that masks artificial signals generated by the inhabitants and machinery of the asteroid. &lt;br /&gt;
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Ippitaq’wesi was established early on in the organisation&#039;s history as a storage depot for the Ti’Raqki’s initial primary source of income: the market for technology recovered from the Era of Synthetic Oppression. This market is slowly shrinking as time goes on as pre-Glorsh era technology is seized, considered “dangerous” and cordoned off by Federation authorities, or otherwise lost to the ravages of time. This has forced the Ti’Raqki to divest its interests across many other ventures to prop itself up, and has led to Ippitaq’wesi today becoming a more generalised hub for the Ti’Raqki economy. &lt;br /&gt;
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The city itself has a large labour force, consisting of civilians from planets affiliated with the Ti’Raqki whose abilities were better utilised outside of smuggling or raiding. These civilians produce a wide range of goods that the Ti’Rakqi sell both within the Federation and abroad, although the volume and quality of these goods alone typically aren’t enough to cover the costs of maintaining such a massive organisation by itself. Those that aren&#039;t put to work producing goods may often find themselves working regular types of jobs; physicians, engineers, or even security details to ensure that those surviving on the asteroid can live in relative comfort. Life on the asteroid functions independently of the greater Orion Spur, with the only true worry for most being if their operations will cover the maintenance of their home for the month.&lt;br /&gt;
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The Star-Admiral keeps a rather short list of those authorized to know its location - mostly captains of the fleets or single ships who have proven their loyalty. Additionally, those entrusted with its location are kept on a short leash, and those in the upper echelon of the Ti’Raqki have psionically-linked killswitches that trigger under specific circumstances. If these Captains were to write down or speak the location of the Secret City, defect, or otherwise betray the Ti’Rakqi, it would trigger the device.&lt;br /&gt;
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==== Culture and Lifestyle ====&lt;br /&gt;
&lt;br /&gt;
Day-to-day life in the Ti’Raqki varies heavily depending on spacecraft, career choice, and location, but there are several experiences that some may have in common. The ship quarters are known by many as “coffins” due to the small sleeping area allocated for low-ranking members, which resembles that of a casket. Recreational activities provided by the ship are limited to small holodecks, for the most part, leading to many crewmembers relying on personal electronic devices or simple psionic games to pass the time. These vessels are considered a “home-away-from-home” for many members of the Ti’Raqki, and the ship&#039;s interior will usually reflect that as sections are dedicated to makeshift amenities and facilities for the crew where space allows. The result is an amalgamation of professional Federation ship design and improvised facilities reminiscent of [[Generation_Fleets|generation ships]] found post-Glorsh. Vessels seized by Federation authorities reveal that although not sophisticated, some of these ships do have facilities dedicated to food growing or proper cooking and cleaning, and the more affluent ships even have their own workshops for maintenance or even the home production of vessel-unique equipment, resulting in most ships being capable of long-term habitation and partial self-sufficiency where they originally were not.&lt;br /&gt;
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Most fleets stick to a meritocratic approach when it comes to the organisation and operation of spacecraft, with the only true constant being that the crew are encouraged to perform their best at all times; those that do not, or show behaviour “unbecoming” of a member of the Ti’Rakqi, are usually made examples of, which can lead to detention or even exile in the worst cases. While the captain of a vessel has executive control of the ship, due to the ship being considered a second home for the crew many of the internal affairs of the ship are decided by a council of officers and leaders of interest groups within the rank-and-file. Promotion of the lower ranks, duty assignment, and low-level punishments are decided by the council, with the Captain usually only having the privilege of observing unless a decision can’t be made or if it’s deemed a Captain-level issue. For example, the Captain has the final say in the matter when it comes to external issues such as combat or negotiations, but role assignments and recruitment are done through interviews and tests administered by the ship council.&lt;br /&gt;
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Despite what may appear to be ideal conditions discussed above, the model Ti’Rakqi ship has an underclass of the overworked and typically ill-treated rank known as the “Lu&#039;fup”, or Void Private. The rank is given to fresh recruits and acts as a test itself for prospective crewmembers. A Lu’fup will be given cramped conditions, usually a barracks made from a decommissioned shuttlecraft in the ship hangar - or in the case of smaller vessels a cargo container in the hold. The meritocracy of a Ti’Raqki ship still applies to the Lu’fup, however, with those who can withstand their poor conditions being capable of advancing in rank and all the privileges that brings.&lt;br /&gt;
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==== Rankings and Organisation ====&lt;br /&gt;
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The organisation of the Ti’Raqki as a whole is more authoritarian in comparison to how its ships are organised, with a strict military-based hierarchy as opposed to the more democratic vessel hierarchy or what is used to govern the Nralakk Federation. The Ti’Raqki has an absolute head, titled the Star-Admiral, who serves for life unless ousted and replaced. To become the Star-Admiral, an heir-apparent must be selected by the previous Star-Admiral and accepted through a vote by the highest-ranking fleet commanders of the Ti’Raqki - usually a Star-Captain or a highly decorated Star-Lieutenant. &lt;br /&gt;
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On the fleet level, the organisation, reputation, and goals of the Ti’Rakqi can vary; the fleets can range from loose confederations of smaller fleets, to dozens of spacecraft escorting and using the flagship as a mobile base of operations. One fleet could focus entirely on trading and smuggling, while another is more concerned with piracy or martial affairs. One fleet could be known for offering its services to other groups, and another could have a reputation for reneging on deals with non-Ti&#039;Rakqi vessels. This variance results in interactions with the Ti’Rakqi differing wildly depending on who you come across.&lt;br /&gt;
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===== Qu&#039;vridaq-Ti&#039;Rakqi =====&lt;br /&gt;
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When formed or upon joining the Ti&#039;Rakqi, fleets are expected to draft a formal code of conduct that codifies the rules and regulations that the fleet should follow internally. Combined with the mandate provided by the Star-Admiral, this creates the &#039;&#039;&#039;&amp;quot;Qu&#039;vridaq-Ti&#039;Rakqi&amp;quot;&#039;&#039;&#039;, loosely translated as &#039;&#039;&#039;&amp;quot;The Star Accords of the Free Smugglers&#039;&#039;&#039;&amp;quot;. The accords are the closest to a form of law that a fleet will possess, and keeps the fleet from straying too far from its objectives or allowing unfair treatment of its crew. While the mandate covers what a fleet should or shouldn&#039;t be doing, as laid out by the Star-Admiral, the code of conduct is a unanimously agreed-upon set of laws specific to that fleet that keep the peace between crewmembers. Violating either part of the accords is grounds for demotion to Void-Private and in extreme cases expulsion from the fleet - or even exile from the Ti&#039;Rakqi.  It is expected that punishment is handled internally, but if egregious enough - such as a large swathe of a fleet deciding to mutiny - the Star-Admiral may give the order for all fleets affiliated with the Ti&#039;Rakqi to hunt down the offenders.&lt;br /&gt;
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The accords dictate laws, such as property rights and crew payment, while also providing what is essentially the fleet&#039;s standard operating procedure for their mandate. These laws are not set in stone, however, and the accords will regularly be amended as mandates change or other circumstances arise.&lt;br /&gt;
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=====Lu’fup (Void-Private)===== &lt;br /&gt;
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This is the lowest rank in the faction, comprised of newer recruits or those that have been demoted. The Void-Privates do not have many privileges provided to them, are often crammed into shuttlecraft instead of proper quarters, given the worst rations, and are only given limited access to showers or other facilities. Generally speaking, the Void-Privates of a Ti’Rakqi vessel are given menial jobs that do not require much pre-existing knowledge, with those that withstand the initial weeks usually picking a profession and being assigned to a higher-ranking member of the crew as an apprentice. The two exceptions to this are the role of gunnery operator, the role responsible for the operation of the ship’s offensive weapons, and the armourers, the role responsible for the maintenance and handling of personal weapons. Both of these roles are restricted to those who advance in rank to prevent a mutiny by disgruntled Void-Privates.&lt;br /&gt;
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The role is seen as a “trial” rank that will quickly separate those who are worthy of becoming proper crew from the unworthy, with those being considered “unworthy” being dropped off at the nearest port to make room for more recruits. Interestingly, it seems that Skrell identified as Listeners move up faster than their Receiver contemporaries - although this preference doesn&#039;t prevent a Receiver from advancing in rank. &lt;br /&gt;
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&#039;&#039;&#039;The Trial of the Private&#039;&#039;&#039; - To escape the lowest rank, a Skrell must declare their intent to move up the rankings, and then, if the group of Ensigns they work most closely with believes that they are competent, they will organize a trial for them. The trial changes drastically based on the Private&#039;s intended role in the fleet. An engineer would get a different trial than that of a navigator, but generally, each trial is constructed carefully in order to be fair. The ship council administers the trial and if successful, the Private is promoted and quickly moved out of their old quarters and into a much comfier dormitory. &lt;br /&gt;
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=====Qu’oot (Star-Ensign)=====&lt;br /&gt;
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The rank-and-file of any given Ti’Rakqi vessel, Star-Ensigns are one of the most populated ranks throughout the entirety of the Ti’Raqki, and receive a greater quality of living compared to that of a Void-Private. This usually comes in the form of a small bunk in the crew barracks as well as easier access to recreational activities that the fleet provides. When promoted, an Ensign will have unlimited access to facilities such as the kitchen, which is likely to be the first destination for those who were just promoted.&lt;br /&gt;
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Star-Ensigns are more specialised in their role on the ship compared to Void-Privates, having specific duties that they’re expected to perform to the standards set by the ship’s Captain and their officers. The roles are organised into broad assignments, which can vary in scope depending on ship. The more senior crew tend to be specialised for a specific task for their role, and will often take up a position similar in authority to a middle manager:&lt;br /&gt;
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&#039;&#039;&#039;&amp;quot;Engineer&#039;&#039;&#039;&amp;quot; - Responsible for the maintenance of the ship itself and its systems. More senior engineers will specialise in specific systems such as weapons, propulsion, or electronics, and will attempt to fine-tune these areas of the ship when able to better fit the capabilities of the ship and crew. A ship that consistently has a full cargo hold may have an engineer who focuses their efforts on modifying the ship&#039;s propulsion system for greater output to compensate.&lt;br /&gt;
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&#039;&#039;&#039;&amp;quot;Surgeon&#039;&#039;&#039;&amp;quot; - As the Ti’Rakqi rarely have access to proper medical facilities outside of Ippitaq’wesi, the ship surgeons are responsible for ensuring at the very least a crewmember does not die, and are expected to know basic medical knowledge and how to treat common wounds and ailments. Senior surgeons tend to be those with an actual medical background, and will be fast-tracked from the lower ranks due to the demand for actual medical Doctors. Some Ti’Rakqi vessels are known to pay well-performing crewmembers to go abroad to study medicine if they show promise as a ship surgeon.&lt;br /&gt;
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&#039;&#039;&#039;&amp;quot;Navigator&#039;&#039;&#039;&amp;quot; - Responsible for flying and navigating the ship. Senior navigators are in charge of using the ship&#039;s electronic warfare suite, as well as plotting routes through more dangerous regions of space such as military cordons or hostile territory.&lt;br /&gt;
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&#039;&#039;&#039;&amp;quot;Gunnery Operator&#039;&#039;&#039;&amp;quot; - Responsible for the operation of the ship’s offensive weaponry, the gunnery operator is a role that’s only available once a crewmate has reached the rank of Star-Ensign. Senior gunnery operators will act as commanders during a battle, coordinating with the other weapon teams to increase the effectiveness of a salvo, as well as being in charge of defending the ship if boarded.&lt;br /&gt;
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&#039;&#039;&#039;&amp;quot;Armourer&#039;&#039;&#039;&amp;quot; - The armourer is responsible for the storage and maintenance of personal weapons aboard the ship, and handing them out along with miscellaneous equipment when a raid or boarding action is being organised. Senior armourers will act as quartermasters alongside senior cooks for the ship, taking stock of what’s aboard and advising the officers and Captain of the ship on what’s needed the next time they make port. On vessels that have their own workshops, the armourers are also responsible for the production of in-house equipment or modifications to pre-existing equipment, such as weapons, armour, or specialised gear for a specific raiding target.&lt;br /&gt;
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&#039;&#039;&#039;&amp;quot;Cook&#039;&#039;&#039;&amp;quot; - Although not particularly important to the day-to-day operation of the ship, cooks are in practice one of the more influential crewmembers of a Ti’Rakqi vessel. They are responsible for providing a varied and at least somewhat healthy diet for the rest of the crew, and a good cook is well-protected by their crewmates - both from external threats and from other crewmates that may have a grudge. Senior cooks work in conjunction with armourers as quartermasters for the ship, sharing the responsibility of stock-taking and ordering supplies.&lt;br /&gt;
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&#039;&#039;&#039;The Test of the Ensign&#039;&#039;&#039; - The trial undertaken by the Star-Ensign is far different to that of the Void-Private. The Trial can only be invoked if the Ensign initiating it can succeed in three fights against their fellow Ensigns; with the fights either being physical, known as the &amp;quot;fight of the body&amp;quot;, or psionic, known as the &amp;quot;fight of the mind&amp;quot;. The loss of even one challenge immediately disqualifies them from promotion to Star-Lieutenant. Even the nature of the promotion has some social impact as well. If a Star-Ensign is constantly being challenged and consistently losing, they begin to lose reputation until they make a visible effort to shape up; should they fail, they’ll eventually be demoted or even exiled.&lt;br /&gt;
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=====Qu’qrot (Star-Lieutenant)=====&lt;br /&gt;
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The highest role most members of the Ti’Raqki can hope to achieve, the Star-Lieutenants are the officers and leaders of a Ti’Raqki vessel. While not always, a Star-Lieutenant will usually have a senior role aboard the ship, and by being a Star-Lieutenant they take on the extra responsibility of being a head of staff for that area of the ship’s operation. The role requires a combination of age and experience, with the younger and less experienced Star-Lieutenants typically working under senior Star-Lieutenants until they reach that point. If not responsible for any specific department of the ship, a Qu’qrot will be given the responsibility of personally leading raids or boarding actions. &lt;br /&gt;
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Senior Star-Lieutenants who have proven themselves may be given the privilege of commanding their own vessel within a Ti’Raqki fleet. These vessels are usually smaller support craft, with room for reassignment if they prove themselves or are promoted to Star-Captain.&lt;br /&gt;
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&#039;&#039;&#039;The Trial of Authority&#039;&#039;&#039; - The Authority Trial can be invoked at any time by any Star-Lieutenant. The Trial is extremely simple, and that is to beat an existing Star-Captain in a single challenge of the mind or of the body. The challenger gets to choose between whether it will be physical or mental, and if the Star-Lieutenant wins, they become a Star-Captain. If they lose, however, they are demoted back to Void-Private. It is hard to get promoted again since initiating the trial is considered an implication of your belief that the Star-Captains’ way of commanding isn’t good enough, and a disregard for the respect of the rank. If the challenger succeeds, they are given command of their own ship, or if already commanding their own ship they will be given a new vessel deemed more appropriate for the rank.&lt;br /&gt;
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=====Lu’Vru’qos (Star-Captain)=====&lt;br /&gt;
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The rank of Star-Captain is seen as the highest attainable rank within the Ti’Rakqi hierarchy due to the requirements for becoming Star-Admiral, and is a title that demands respect throughout the entire organisation. &lt;br /&gt;
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Junior Captains will command just one ship, adjusting to their new role and responsibilities - both to the ship and to the Ti’Rakqi itself. As a Star-Captain gains more experience they may be appointed their own fleet to manage, and outside of a broad mandate provided by the Star-Admiral themselves the Captain will have free reign to operate as they see fit. Star-Captains are also provided with the location of Ippitaq’wesi upon promotion, along with the implanted killswitch that prevents them from betraying the Ti’Rakqi or the location of their home base before dying.&lt;br /&gt;
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&#039;&#039;&#039;The Trial of The Abyss&#039;&#039;&#039; - The Abyss trial is the Ti’Rakqi’s codified method of deposing a Star-Admiral who has shown ineffective leadership or is otherwise seen as unworthy of the position by a Star-Captain. As with the Authority trial it can either be a trial of the body or a trial of the mind, but unlike previous challenges, this trial results in a permanent demotion and assignment to Ippitaq’wesi as punishment for doubting the leadership of the Admiral. To date, only five Abyss trials have been initiated, with the only successful Abyss trial being Xioshi’s against their predecessor.&lt;br /&gt;
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=====Qu’Vru’qos (Star Admiral)=====&lt;br /&gt;
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The rank of the leader of the Ti’Raqki. They have complete authority and expect unwavering loyalty to the organization. The Star-Admiral is appointed typically after the death of the previous Star-Admiral, but specific circumstances, such as invoking the Abyss Trial, can circumvent this tradition. The current presiding Star-Admiral is simply known as Xioshi. &lt;br /&gt;
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The rank is a very hands-off position in comparison to the other ranks, with the responsibilities mostly relating to providing mandates to fleets and ensuring the continued success of the Ti’Raqki. With every new fleet that is established or that joins the Ti&#039;Rakqi, its leader is given the privilege of meeting the current Star-Admiral face-to-face. This meeting is private, and not much is known outside of the Star Admiral congratulating them and giving them their mandate. The mandate depends on what the Ti’Rakqi requires, and is essentially a broad order for the fleet to operate with a certain goal in mind. &lt;br /&gt;
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=====Xioshi, Current Qu’Vru’qos of the Ti’Raqki=====&lt;br /&gt;
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A comparatively psionically powerful Listener and tactical genius by Skrellian standards, Xioshi managed to climb the ranks solely through the use of their psionic abilities, completing every trial through a test of the mind.&lt;br /&gt;
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As an ambitious Star-Lieutenant, they achieved resounding success through several operations as a ship captain, and reportedly became a Star-Captain much faster than what was considered typical at the time. While initially their psionics carried them through the ranks, it wasn’t until they completed the operation that gave them their own fleet, the Kaz-qi’Thum, that Xioshi’s tactical prowess was unveiled.&lt;br /&gt;
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Their reputation and abilities eventually culminated in their invocation of the Abyss trial, where they were able to best their predecessor and ultimately rose to the rank of Star-Admiral. The story of their rise to power, combined with their stellar reputation both before and during their thirty-year tenure as Star-Admiral has secured their reign over the Ti’Rakqi.&lt;br /&gt;
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====Notable Fleets====&lt;br /&gt;
=====Kax-qi&#039;Thum=====&lt;br /&gt;
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Kax-qi&#039;Thum, or when loosely translated &#039;&#039;&#039;&amp;quot;Iron Cannons&amp;quot;&#039;&#039;&#039;, is a fleet headed by two massive Planaq carriers, and is the main display of power projection for the Ti’Raqki operation. The twin ships both have a complement of Ayoni escort craft, which act as the fleet&#039;s backbone while being supplemented by the usual retrofitted civilian craft the Ti&#039;Rakqi employ.&lt;br /&gt;
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The Kax-qi’Thum formed after its military vessels were stolen from an asteroid used by the Federation as a graveyard for outdated military equipment. Taking advantage of freak solar activity that forced a general evacuation of the asteroid by the Qukala stationed there, Xioshi, a Star-Lieutenant at the time, funnelled their crew into two Planaq spacecraft and had their engineers perform the most basic work required to get them flight-worthy. Combined with a feint action by the rest of Xioshi’s fleet that distracted the local Qukala force, the two ships and their complement of Ayoni escorts were safely brought to a friendly port where proper maintenance could be conducted. This operation ultimately led to Xioshi pushing for their promotion to Star-Captain, and when promoted their fleet was given the military vessels as a reward. Although largely suppressed by Federation media, the Federation did respond with tighter security measures that have made it much harder for the Ti’Rakqi to even operate near the region.&lt;br /&gt;
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The two ships are largely outdated compared to what the Qukala currently uses, and are not themselves considered a major threat by the Federation. That said, the Kax-qi’Thum is still considered a threat to any merchant or hostile Marauder unlucky enough to come across it. The fleet mostly acts as a deterrent to any small Qukala patrols or opposing Marauder fleets that threaten Ti’Raqki operations in an area, with the regular upgrades that Xioshi puts the two ships under keeping them competitive.&lt;br /&gt;
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The Skrell aboard these twin sister ships have become to recognize one another as Qu&#039;Draa, or even Qrra&#039;Myaqq, as a result of the considerably long history involving both ships. The battles the two have survived, both from the Nralakk Federation and other Marauder groups, have left many scars on both their hulls and the surviving crew.&lt;br /&gt;
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=====Diingi&#039;Lumiik=====&lt;br /&gt;
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Diingi&#039;Lumiik, or when translated &#039;&#039;&#039;&amp;quot;Harbingers of the Void&amp;quot;&#039;&#039;&#039;, consists mostly of retrofitted civilian spacecraft, but with the addition of three additional Qaqii spacecraft that were captured after a skirmish with Qukala vessels within the Deadspace Spine. While the military ships within the fleet are not fully combat-capable due to the damage received during the skirmish, local officials are still wary when reports come in of the fleet operating in their area. &lt;br /&gt;
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The Diingi&#039;Lumiik is considered the most hawkish amongst the other fleets within the Ti&#039;Raqki; while the Kax-qi’Thum acts as a deterrent, the Diingi’Lumiik is the actual fighting force of the Ti’Raqki. The fleet considers the Deadspace Spine to be its main area of operations, but its mandate requires it to protect Ti’Raqki assets and affiliated planets across the Traverse, forcing the fleet to currently be split into groups of varying sizes. Because of its mandate, the fleet is more welcoming of newcomers into the Ti’Raqki, seeing them as potential recruits to pad out its thinly-stretched numbers.&lt;br /&gt;
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The Skrell aboard the trio of Qaqii vessels see one another as friendly rivals, always doing their best to outdo one another. Whilst this has worked out favourably many times in the past, the rivalry does mean that the three vessels are always in need of repairs after their latest attempt to one-up one of the other ships, further delaying the fleet in seeing these three vessels becoming fully functional. The rivalry has also promoted an intense personality amongst their crew, causing the three ships to be separated along with the rest of the fleet to prevent escalation and the potential destruction of one or all three of the vessels. Despite not being in the same region of space as each other, this does not stop the crews from frequently sending long-range communications to one another, bragging about recent victories and sharing war stories.&lt;br /&gt;
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===== Tana’raq’iq =====&lt;br /&gt;
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Loosely translated to &#039;&#039;&#039;“Scavengers”&#039;&#039;&#039;, the Tana’raq’iq is unique in that it is not a singular fleet, but a loose confederation of fleets that share a similar philosophy and preferred tactics to achieve their goals. These fleets usually engage in smuggling operations, minor piracy, and reportedly have ties to scrapper groups within the [[Tri-Qyu]] system. The loose confederation, while initially seen as a break in tradition by the rest of the Ti’Rakqi, is now seen as a blessing; the decentralised nature of the fleet has allowed it to have a wider area of operations when compared to other fleets, while still being organised enough to bring in more income for the Ti’Rakqi than any of the fleets could bring in alone.&lt;br /&gt;
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The Skrell active in the Tana’raq’iq are considered the “wildcards” of the Ti’Rakqi. The broad activities of the fleet combined with the daredevil escapades of some of its individual fleets close to the inner systems, including unprovoked clashes with Qukala forces, have given the fleet a reputation of being unpredictable. When another fleet of the Ti’Rakqi interacts with the Tana’raq’iq, it is said that the crews should prepare for both a fight and a party. &lt;br /&gt;
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The Tana’raq’iq do have two main areas where they operate despite their decentralised nature: to the northeast, near [[Xrim]] and towards [[Hieroaetheria]], and to the southeast, towards [[Empire_of_Dominia|The Empire of Dominia]] and the [[Izweski Nation|Izweski Hegemony]].&lt;br /&gt;
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Those who base themselves closer to the southeastern borders of the Nralakk Federation are known to frequently cooperate with their Unathi peers. While they are willing to trade with most in the area as long as there is a benefit to it, these Marauders have found themselves cooperating closely with [[Unathi Piracy#Kazu&#039;s Techraiders|Kazu&#039;s Techraiders]] in particular. &lt;br /&gt;
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The two groups trade regular goods when beneficial, but the relationship is mostly characterised by its cooperative aspects; the Tana’raq’iq are known to provide their own vessels for Techraider missions within Federation space, while the Techraiders provide manpower for Skrell smuggling operations outside of Federation space, along with importing essential goods for the Tana’raq’iq to smuggle into the Federation proper. The Techraiders, being mostly interested in advanced technology as part of their objective to rebuild Moghes, go to great lengths to nurture the relationship to ensure a reliable source of Skrell technology. The Tana’raq’iq are likewise invested in continuing this relationship as Techraider support provides them with easy access to markets outside of the Federation. This relationship seems to be unstrained by the Techraider’s kidnapping of Skrellian scientists; while unsavoury, these kidnappings do not technically go against the mandate that disallows them from harming civilians in any capacity - an order that while not justified by the Star Admiral, is generally considered to be a wise decision, as the nature of the fleet requires additional checks and balances to prevent rogue elements from acting against the interests of the Ti&#039;Rakqi.&lt;br /&gt;
&lt;br /&gt;
In comparison, the relationship between the Tana’raq’iq and the Unathi pirate group [[Unathi Piracy#Hiskyn&#039;s Revanchists|Hiskyn&#039;s Revanchists]] is described as cold at best; the Marauders of the Tana’raq’iq have near-unanimously agreed to not interact with the Revanchists in any way due to their ‘morally bankrupt’ methods of achieving their objectives, which include supporting synthetic groups when it comes to fighting Dominia. With this said, due to the decentralised nature of the Tana’raq’iq, some vessels have been known to cooperate with the Revanchists when their agendas align. Regardless, the Revanchists are known to target Tana’raq’iq vessels, believing these Skrell to be too weak to do what it takes to complete their objectives.&lt;br /&gt;
&lt;br /&gt;
To the northeastern borders of the Nralakk Federation, the Tana’raq’iq mostly focuses on piracy, stealing from Federation merchant vessels and discretely selling the cargo on Epsilon Ursea Minoris. While the Commonwealth of Hieroaetheria and the Federation cooperate to prevent these events from occurring, the Tana’raq’iq in the region have plenty of “clean” ships that they provide with false documentation, allowing for seemingly legal trade within Hieroaetherian space and making their capture that much harder for the authorities. &lt;br /&gt;
&lt;br /&gt;
Deeper within Federation territory, closer to Xrim, the Tana’raq’iq primarily focus on recruitment. Using the fact that the region is mostly left alone by the greater Federation, the affiliated vessels here will use the fleet&#039;s assets to recruit for themselves - and to a lesser extent the rest of the Ti’Rakqi. While rumours are rampant about Dionae joining the Ti&#039;Rakqi, particularly Shrkh wishing to flee persecution on Xrim, there has so far been no evidence that proves the rumours to be true.&lt;br /&gt;
&lt;br /&gt;
===== Veq’Luuq =====&lt;br /&gt;
&lt;br /&gt;
The Veq’Luuq, or the &#039;&#039;&#039;“Void Hunters”&#039;&#039;&#039;, is a fleet similar to the Tana’raq’iq in that it is in practice a loose confederation of large, independently acting vessels. These ships are solely commanded by experienced Star-Captains, and have a higher than average number of Void-Privates due to the fleet&#039;s reputation of being the best opportunity to get fast-tracked to Star-Ensign.&lt;br /&gt;
&lt;br /&gt;
The captains of the Veq’Luuq have the primary goal of probing uncharted regions of space, while secondarily hunting dangerous xenofauna so that they can provide a stable source of income for the Ti’Rakqi. It is largely unknown to what end they are exploring uncharted space, but it is believed that the Star Admiral may have plans to expand Ti’Rakqi operations, or to prepare for the eventual expansion of the Nralakk Federation. Outside of this, the Veq’Luuq has the unique freedom of operating as they see fit because of the distances that normally separate them from the rest of the Ti&#039;Rakqi. The Captains are allowed to pursue their mandate or their own personal goals how they please, where they please, so long as they still follow the Star Admiral’s original orders and uphold their obligations to the Ti&#039;Rakqi. &lt;br /&gt;
&lt;br /&gt;
It is expected of the Captains of the Veq’Luuq to return to port on a regular basis, giving intelligence as well as their tribute to the Ti’Rakqi in exchange for repairs, upgrades, equipment, and additional crew at a fraction of what it would normally cost as members of any other fleet. It is also expected that a third of their Ensigns who were promoted during their voyage be discharged and allowed to join more standard Ti’Rakqi fleets, to be replaced with fresh recruits. &lt;br /&gt;
==== Trade ====&lt;br /&gt;
&lt;br /&gt;
The Ti’Raqki economy is diversified across many illegal ventures, but the main source of their income is the smuggling of goods across the Nralakk Federation. A large portion of their operations is dedicated to selling goods to the Traverse, allowing the Traverse to be less reliant on the inner sectors. While this relationship required a hefty sqiip sum, the recent economic collapse and the phoron shortage has forced the Ti’Rakqi to allow bartering with their long-term clients, while giving discounts to the more disadvantaged groups across the Traverse. Detractors within the group comment on the short-term ramifications of this, but Xioshi is adamant that the benefits this will bring will outweigh the initial costs in the long term.&lt;br /&gt;
&lt;br /&gt;
The internal economy is barter-based, with goods and services being exchanged between fleets rather than the exchange of money. The Star-Admiral entrusts the fleets to handle these affairs, only getting involved if needed to settle a dispute between two fleets. This system is supplemented by Ippitaq’wesi’s own industrial sector, which can produce goods that are either rationed out to the fleets, or packaged and sold in the Traverse as a low-cost alternative to what is usually provided by the inner systems.&lt;br /&gt;
&lt;br /&gt;
Most Marauder groups on the fringes of Federation space have managed to extend their presence outside of the Federation, although their influence in these areas has always been middling at best. The Ti&#039;Rakqi had the most success in extending their reach into what is now the [[Human Wildlands]], where they were able to better obtain human goods for smuggling back into the Federation. After the collapse of the Solarian Alliance though, they were forced to cease most of their operations. The chaos that followed the collapse at first benefited the Skrell operating there, but the anti-xeno attitudes of the Solarians, the securing of the borders by the Nralakk Federation, and the threat posed by the former fleets of the Solarian Navy forced the Marauders to retreat back into the Traverse. The Wildlands is seen by many today as an elusive target; a potential gold mine for anyone willing to take the risk, but just out of reach for most.&lt;br /&gt;
&lt;br /&gt;
With the Wildlands being seen as too hostile for non-human pirates, many of the Marauder groups have elected to strengthen their presence within the Traverse rather than look outwards. The exception to this is the Ti&#039;Rakqi, due to it being one of the few Marauder groups that are large enough to look at external trade without compromising their position within the Traverse. Trading is done discretely on the border as Skrell and Human pirates quickly exchange goods before retreating back into their respective territories, fearing that they might attract the attention of the authorities. &lt;br /&gt;
&lt;br /&gt;
Aside from the Tana&#039;raq&#039;iq&#039;s dealings with [[Unathi Piracy|Unathi pirates]], the southeastern frontier is considered an untapped resource for the Ti&#039;Rakqi to exploit. While not as lucrative as the former Solarian territories, the comparatively relaxed border security and lack of organised policing past the Federation border does allow Marauder activity to proliferate. Dominia&#039;s pact with its neighbouring pirate fleets has deterred those who would consider the Empire to be an opportunity, and as a result Marauder activity in the region tends to stop before reaching Dominian space.&lt;br /&gt;
&lt;br /&gt;
=The Resistance=&lt;br /&gt;
[[File:Free Traverse Flag.png|400px|thumb|right|The flag used by The Resistance and Free Traversers to advocate for a Traverse free from Federation oppression.]]&lt;br /&gt;
&lt;br /&gt;
The Resistance, or &#039;&#039;&#039;Lyukal&#039;&#039;&#039; in Nral&#039;Malic, is a collection of groups opposed to what they perceive as oppression of all Skrell by the Federation government. These groups are concentrated mostly in the [[Notable_Skrell_Systems_and_Locations#The_Tetramerous_Systems:_The_Traverse|Traverse]], particularly where the central government has little presence. However, with Weibii&#039;s [[Warbling_:_The_Traverse_Strikes_Back|Exodus]] the Lyukal have branched out to regions outside of Federation space; along with their usual strongholds within the Traverse, the Lyukal now have a notable presence within Mendell City&#039;s [[Starlight_Zone|Starlight Zone]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note: Being a member of the Lyukal is considered highly illegal by the Nralakk Federation. Playing a character with affiliations with the Lyukal runs the risk of permanently losing that character.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
The Lyukal&#039;s decentralised nature makes it difficult to determine its exact origins, but it can be said that at least some parts of the modern Lyukal can trace their roots to members of the Lyukal during [[Skrell_Synthetic_Age|Glorsh-Omega&#039;s reign]] that disagreed with the formation of the Second Nralakk Federation. These groups saw the Federation&#039;s re-establishment as a new oppressive government, not much different than Glorsh&#039;s rule that they spent years fighting. These Skrell, who spent years waging a guerilla war against Glorsh, now found themselves organising against their fellow Skrell. In the centuries since its inception, other groups have aligned themselves with the Lyukal&#039;s cause. The motivations of these groups vary, with some sharing the Lyukal&#039;s belief of the Skrell&#039;s right to freedom and self-determination, while others are motivated by more selfish goals. Regardless of their motivation, all members of the Lyukal are united under one common belief: the Nralakk Federation&#039;s rule over all Skrell cannot be tolerated.&lt;br /&gt;
&lt;br /&gt;
While the Lyukal has been active for centuries, it has remained an unorganised and unfocused dissident group in the eyes of the Federation, a fact that both benefits and constrains the Lyukal; by being decentralised, the Lyukal&#039;s effectiveness as a resistance group has been minimised. On the other hand, by not being severely impacted by the apprehension of one leader or dismantlement of one Cell, the Lyukal has remained a constant threat to the authority of the Nralakk Federation within the Traverse. On the outside, there seems to be a development, with a single leader who acts as the public face for the group and represents its goals abroad: [[Notable_Skrell#Kalq’Qi_Weibii|Kalq&#039;Qi Weibii]]. After losing the [[Warbling_:_The_Traverse_Strikes_Back|&#039;&#039;&#039;2463&#039;&#039;&#039; Grand Councillor election]], Weibii encouraged any Skrell who felt dissatisfied with the Nrallak Federation to join them in a mass exodus, bringing them to the [[Republic_of_Biesel|Republic of Biesel]] and founding the [[Starlight_Zone|Starlight Zone]] within it&#039;s Capital. After this exodus, Weibii became the unofficial leader of the Lyukal, bringing the resistance movement recognition abroad and giving it a platform to promote its cause and lobby for support within human space.&lt;br /&gt;
&lt;br /&gt;
It was discovered that the Lyukal had been supporting the [[Skrell_Politics#Independent_Traverser_Movement|Independent Traverser Movement]] while it was still active, although the extent of this support is unknown. Near the end of the Movement&#039;s activity, a Lyukal operation within Federation space was foiled thanks to a combined effort of ITM members and Ruupkala and Nlomkala officers. The operation involved providing arms and other supplies to militant members of the Independent Traverser Movement who were still active despite the overall movement losing traction as a result of successful negotiations with the Grand Council. It is believed that the Lyukal wished to have the remnants of the ITM continue its resistance against the Federation, but the operation was interrupted before it could come to fruition.&lt;br /&gt;
&lt;br /&gt;
==Structure and Operations==&lt;br /&gt;
&lt;br /&gt;
The Lyukal is highly decentralised, and most groups are rarely, if ever, in contact with one another. When motives align, several groups of dissidents may come together to form &#039;&#039;&#039;Cells&#039;&#039;&#039;, pooling resources and manpower to help accomplish a shared goal. The leader of a Cell is invariably the one who can exert the most control over its members, with many Cells experiencing a period of instability as this power struggle takes place. It is common for a new Cell to quickly dissolve during this period, with the Federation&#039;s [[Skrell_Politics#Federation_Enforcement|Kala]] finding it to be the easiest time to infiltrate and dismantle the operation before it can begin in earnest. Once a Cell has had the chance to establish itself, however, it can be extremely difficult to dismantle it. These Cells will primarily act independently of one another, with subdivisions within the Cell sometimes collaborating with other Cells if skills are needed or if the groups have a shared target in common. The internal structure of a Cell varies, with some being more centralised than others. The leader of a Cell may use clandestine methods to disseminate their orders, while others may rely on their subordinates to pursue their objectives autonomously. A common theme, however, is the compartmentalisation of information; groups within a Cell are only aware of their own part to play within the wider plan of the Cell. If one group is caught by the authorities, they will be unable to reveal information that could lead to the capture and arrest of other members of the Cell.&lt;br /&gt;
&lt;br /&gt;
While there is no central leader of the Lyukal, [[Notable_Skrell#Kalq’Qi_Weibii|Kalq&#039;Qi Weibii]] is considered the &amp;quot;face&amp;quot; of the organisation as a whole. Their activities in Mendell City&#039;s [[Starlight_Zone|Starlight Zone]] focus on fostering anti-Federation sentiment in Skrell abroad, as well as recruitment and educating Skrell on the oppressiveness of the Nralakk Federation. While Weibii holds no official title, they are considered by many both within and without to be the leader of the Lyukal. This has been encouraged further by their appointment to Community Liaison for the Starlight Zone, which has effectively made them the leader of the refugee enclave within Mendell City.&lt;br /&gt;
&lt;br /&gt;
== Cells ==&lt;br /&gt;
===Raqa&#039;Nuul (Cybers)===&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Notable Skrell| Ockq Oona]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The insidious use of technology and the extranet by the Federation has led to a populace unable to think critically and come to their own conclusions. Skrell today have become too dependent on information fed to them by a government that sees them as cattle to be kept docile. We aim for the free sharing of information within the Federation&#039;s extranet ecosystem, and the dismantling of the oppressive structures that prevent the free exchange of knowledge.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Raqa&#039;Nuul was founded by its current leader, Ockq Oona, in 2398, following their expulsion from their planet&#039;s Depth College for what was officially &amp;quot;academic misconduct&amp;quot;. Oona claims that their expulsion was based on their political activities rather than misconduct, and that the Federation forced their Depth College to expel them. Ockq Oona was highly critical of the Grand Council during their Depth College years and would regularly advocate for reform on free speech while on campus. When they were expelled, Ockq Oona formed an online community with their former classmates. This community would gather any information they could find on topics that the Federation were known to censor and publicise it before the authorities could catch on. Over time, this community would go on to become the Raqa&#039;Nuul.&lt;br /&gt;
&lt;br /&gt;
Dedicated to the freedom of information, the Raqa&#039;Nuul pursues an almost purely virtual war against the Nralakk Federation. As a result, the Cell does not have much of a physical presence, and members mostly organise themselves in online spaces. The group focuses on combatting the Federation&#039;s propaganda through online activism but also commits acts of cyber terrorism to accomplish its goals. The Raqa&#039;Nuul have been responsible for installing viruses in government systems, leaking Federation secrets over the extranet, and committing acts of vandalism on sites such as [[Skrell_Culture#Social_Media|Viv-ID]]. While mostly non-combative, the Raqa&#039;Nuul&#039;s actions have at times led to serious injury or death; in one prominent case, a shipping depot&#039;s docking systems were compromised due to a virus used by the Raqa&#039;Nuul, resulting in an incoming vessel being unable to dock properly and colliding with a station&#039;s hull. The Cell publicly apologised, stating that they only intended to interrupt shipping operations, but this and similar events have resulted in the group being seen as a serious threat to online and computer safety. The Federation has created a counter-campaign against the Raqa&#039;Nuul that capitalises on the average citizen&#039;s fear of them; propaganda warning citizens about online fraud, account hacking, and similar illegal activities regularly reference the Raqa&#039;Nuul which further reinforces negative attitudes towards the Cell.&lt;br /&gt;
&lt;br /&gt;
The Raqa&#039;Nuul&#039;s expertise in hacking has made them popular amongst other Lyukal Cells and other criminal groups. If a system needs breaking into, or if local communications or an online service needs to be disrupted, Raqa&#039;Nuul members are highly sought after. Their expertise in hacking has also made Raqa&#039;Nuul members prize recruits for criminal groups elsewhere in the Spur, with criminal organisations known to pay a small fortune for their services. Additionally, the Cell is rumoured to be a target of the Ruupkala for recruitment, and captured members are marked for &amp;quot;special rehabilitation&amp;quot; to be turned into Ruupkala agents.&lt;br /&gt;
&lt;br /&gt;
===Oqolk-Kora (New Path)===&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Notable Skrell| The Latent]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Those in power claim that the mistakes of the past shall not be repeated, but we can see the Federation for what it is. The Federation represents a stagnation in our progress as a species, a return to the old ways that will eventually lead us to another cataclysm such as Glorsh-Omega. The Oqolk-Kora refuse to see our people suffer under the hands of another tyrannical regime. When the Lyukal storms Kal&#039;lo and seizes control, the Oqolk-Kora will be the ones that ensure a peaceful transition to a free and democratic government.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Oqolk-Kora was founded by members of the Lyukal who fought against Glorsh-Omega during its regime four centuries ago, but its culture has changed since its original inception. The Cell originally accepted all Skrell, regardless of their background, but in the modern day it now solely consists of Skrell who identify as [[Skrell_Faith#Kir’gul|Kir&#039;gul]]. This recent change has been attributed to the Cell&#039;s enigmatic leader, only known as [[Notable Skrell| The Latent]]. Shortly after taking over from the previous leader Oroq Xaqu, who originally founded the Cell and died of old age, The Latent enacted a purge within Oqolk-Kora of all Skrell who refused to adhere to Kir&#039;gul beliefs. Despite this radical change and the adoption of Kir&#039;gul, Oqolk-Kora did not witness a fundamental shift in its original mission statement or objectives; Oqolk-Kora originally set out to see the Nralakk Federation dismantled and replaced with a new government system that does not oppress its citizens. The Oqolk-Kora plans to act as a caretaker government when the Lyukal seizes control of the Federation, focusing on ensuring a peaceful transition to a new form of governance. Arguably, the transition to Kir&#039;gul has only reaffirmed the Cell&#039;s mission, although it has caused some division within the Lyukal; not all Lyukal members adhere to Kir&#039;gul beliefs, and some are concerned that The Latent&#039;s aggressive stance on Kir&#039;gul adherence within the ranks of the Oqolk-Kora will extend to everyone else if they were to take control. &lt;br /&gt;
&lt;br /&gt;
Before The Latent, the Oqolk-Kora focused on disrupting the political machinations of the Federation. The Cell would harass election candidates, organise smear campaigns against those deemed to be Federation puppets, and blackmail politicians to impact policymaking. It was also known to disrupt elections, spoiling ballot boxes and vandalising or even destroying polling stations. After The Latent took over the Cell, the modern Oqolk-Kora has become more secretive in its operations; the Cell now primarily promotes Kir&#039;gul beliefs and the Lyukal&#039;s cause as a whole through education and propaganda. Members will typically infiltrate Kir&#039;gul communities first, establishing themselves within an already oppressed community where the Lyukal may find sympathy before reaching out to the main Skrell population. Once members have cemented themselves within the general population, the group begins to infiltrate local politics with the end goal of having key areas of local government either controlled or closely aligned with the Oqolk-Kora.&lt;br /&gt;
&lt;br /&gt;
The Nralakk Federation is noticeably more lenient when sentencing Oqolk-Kora members, typically sentencing them to re-education and releasing them upon completing their &amp;quot;treatment&amp;quot;. It is assumed that the Federation keeps them under close surveillance upon release, with some even believing that they are used as active double agents to infiltrate Oqolk-Kora operations.&lt;br /&gt;
&lt;br /&gt;
===Plurqh&#039;Quq (Freedom Fighters)===&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Notable Skrell| Ju&#039;qoli Yeeboq]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Freedom by any means necessary. For too long have the Skrell been under the heel of an autocratic state; first Glorsh, now a &amp;quot;Federation&amp;quot; that exploits the underclass to the benefit of a privileged minority. While others use words, the Plurqh&#039;Quq will accomplish our misson through direct action. There will be no rest, no surrender. We will not stop until we see the Federation in tatters and all Skrell free from the yoke of oppression.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Plurqh&#039;Quq is a more recent Cell, founded in the 2300s by its current leader Ju&#039;qoli Yeeboq. Yeeboq was a former Qukala soldier, who claims that they were tasked with committing what they consider atrocities against alleged Lyukal sympathisers while deployed to the Traverse frontier. Yeeboq would eventually desert their post with several other members of the Qukala, temporarily forming a Marauder band before reorganising themselves as a Lyukal Cell.&lt;br /&gt;
&lt;br /&gt;
This Cell is best known for its terrorist acts and way of operating; using the Qukala&#039;s own tactics against them, the Plurqh&#039;Quq commits surgical strikes against the Qukala within the Traverse. Plurqh&#039;Quq raids will focus on decapitating strikes, taking out communications and senior officers before engaging their primary target. When not targeting the Qukala, the Cell is known to commit acts of terror - although not with the intent to kill. The Cell will typically call ahead of time to allow an evacuation of the area before bombing or attacking civilian areas, heavily contrasting with their ruthless operations against the Federation&#039;s military. The Plurqh&#039;Quq is also known for its ties to Marauder groups due to its past, coordinating raids on cargo vessels with local Marauder fleets and selling Qukala equipment to groups they come across. The Cell&#039;s reputation as a violent resistance group has made it well known throughout Federation space, and it is standard protocol within the Qukala to engage and destroy Plurqh&#039;Quq vessels on sight.&lt;br /&gt;
&lt;br /&gt;
While not strictly a Suur&#039;ka group, its methods have attracted many Skrell who follow Suur&#039;ka. Yeeboq has capitalised on this trend, promoting strength and self-reliance within the Cell in hopes of making the Plurqh&#039;Quq more attractive to Suur&#039;ka members. Recruitment methods have also adapted in response to the trend, with a number of Suur&#039;ka cloisters known to be funded by the Plurqh&#039;Quq or even being organised by the Cell itself to act as recruitment hubs.&lt;br /&gt;
&lt;br /&gt;
===Qranqi (Subversives)===&lt;br /&gt;
&#039;&#039;&#039;Leader:&#039;&#039;&#039; [[Notable Skrell| Psi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The oppressed and downtrodden of Federation society deserve more. We &#039;&#039;&#039;all&#039;&#039;&#039; deserve more. The [[Nralakk_Federation#Social_Credit_System|Social Credit System]] is a caste system at its core. How many of us have experienced a waiting list for medical treatment? How many of us have been outright denied services or even employment because of our place in this tiered society? The Federation has made it clear: if you are one of the unfortunate few who was born a [[Skrell#Receivers_and_Listeners|Listener]], or were born into the wrong [[Skrell_Relationships|Quya]], or if you do not fully agree to the common consensus, you are undesirable. The Qranqi refuse to accept this barbaric system any longer, and we urge all Skrell to reject the social contract imposed on us by our oppressors.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Qranqi is an elusive Cell, formed by the enigmatic Psi soon after the Federation&#039;s re-establishment post-Glorsh. When the Federation introduced the Social Credit System, many Skrell soon realised the negative impact it would have on large swathes of the population. Those who did not follow what the Federation considers &amp;quot;ideal&amp;quot; found themselves in a weaker position societally due to their score, losing access to aid and resources based on characteristics or factors outside of their control. Many of these disenfranchised Skrell would organise the Qranqi in response, initially as an advocacy movement, but soon joining the ranks of the Lyukal when it became apparent that their activities would not be tolerated by the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
Organised by and for those the Federation would consider &amp;quot;subversive&amp;quot;, the Qranqi&#039;s ethos mostly centres on equality and combating the injustices inherent in Federation society, particularly the impact of the Social Credit System and the Federation&#039;s mistreatment of Listeners. Initially, Qranqi members would hold demonstrations and promote their cause through activism, but the Federation&#039;s crackdown on this dissident activity has resulted in the Qranqi taking a less public approach. The Cell focuses primarily on helping those with a poor social credit score or otherwise oppressed under the Federation; makeshift hospitals provide free, &amp;quot;true&amp;quot; universal healthcare, jobs are found for those struggling to find employment, and transport is sourced for those looking to flee the Federation. The Qranqi&#039;s focus on those the Federation considers subversive has given the Cell a lot of sympathy in the Federation&#039;s [[Skrell_Culture#Music|counterculture]] scene, making it a prime recruiting ground for the group; Qranqi agents have been known to embed themselves into local underground hotspots, becoming organisers for illegal raves or managing a club that hosts subversive events. While not every subversive is willing to fight the Federation in a literal sense, the Qranqi have been able to use their influence in the underground scene to convince those oppressed or impressionable enough to join their ranks.&lt;br /&gt;
&lt;br /&gt;
The Qranqi have a reputation as criminals and &amp;quot;punks&amp;quot; due to their ties with the subversive elements of Federation society. Furthermore, the Cell has links to various [[Federation_Crime_and_Resistance#Marauders|Marauder]] groups throughout the Traverse due to their involvement in smuggling Skrell out of the Federation. This has made recruitment somewhat difficult for the Qranqi, as their perceived relationship with criminals has not only made the average Skrell wary of them but has also resulted in actual criminals attempting to join the Cell. As with most Lyukal Cells, the Qranqi&#039;s decentralised nature means that the vetting process for recruits is not uniform, making the situation even more difficult.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skrell]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Aweiji&amp;diff=33940</id>
		<title>Aweiji</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Aweiji&amp;diff=33940"/>
		<updated>2024-07-21T16:20:09Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Lore}}&lt;br /&gt;
{{Navbox_Skrell_Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Aweiji&lt;br /&gt;
|System = Aweiji&lt;br /&gt;
|Image = Aweiji.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#Inner_Systems|Inner Systems]]&lt;br /&gt;
|Capital = Tresja&lt;br /&gt;
|Species = Skrell&lt;br /&gt;
|Languages = Nral&#039;malic&lt;br /&gt;
|Demonyms = Aweijin&lt;br /&gt;
|Nation = [[Nralakk Federation]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Aweiji&#039;&#039;&#039; is the first [[Skrell]] colony established outside of Nralakk. Whilst initially much rockier and drier than [[Qerrbalak]], in &#039;&#039;&#039;810 BCE&#039;&#039;&#039; the Skrell initiated a grand terraforming program to convert the planet into an Eden in the Homeworld&#039;s own image. The very first colonists settled on their new home in &#039;&#039;&#039;700 BCE&#039;&#039;&#039;, in an atoll located between vast, narrow mountain ranges. The landing site soon became the bustling city of Tresja, and it was eventually selected for the location of the largest political meeting in the [[Nralakk Federation]]’s history, the renowned &#039;&#039;&#039;Tresja Agreement&#039;&#039;&#039;.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==History== &lt;br /&gt;
Discovered in &#039;&#039;&#039;1171 BCE&#039;&#039;&#039;, Aweiji was quickly identified as a possible colony site for the [[Skrell]]—however, due to its general climate being unsuitable for Skrell, an extensive and time-consuming terraforming project was required before any colonisation could begin. Terraforming equipment arrived in &#039;&#039;&#039;810 BCE&#039;&#039;&#039;, and quickly the planet was converted into an Eden comparable to even Homeworld in beauty. Soon, the planet was assigned priority and construction began on a colonisation spacecraft: the Startrekker. &lt;br /&gt;
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Eventually colonised in &#039;&#039;&#039;700 BCE&#039;&#039;&#039;, colonists initially suffered from slight Nlom withdrawal due to being so far from the Homeworld. Like most colonies at this time, the inhabitants found themselves experiencing symptoms of anxiety or depression because of their separation from the Nlom on the Homeworld. They persevered, however, and eventually founded Aweiji’s first city, &#039;&#039;&#039;Tresja&#039;&#039;&#039;. Soon after the founding of Tresja, the colonists began construction of a Nlom beacon that would connect them to Qerrbalak once more. During this time most Skrell colonies focused on resource extraction to help fuel the rapid colonisation efforts of the species, but Aweiji made a quick transition to agriculture and aquaculture due to the planet’s terraformed climate providing the perfect environment for large-scale farming and fishing industries to develop.&lt;br /&gt;
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During the colonial [[Skrell_Early_History#Advancement_of_Skrellkind|Independence Movement]], many Aweijiin rejected Commonwealth authority over the colony, citing that they could reasonably support themselves. Aweiji was one of the first colonies to demand more autonomy from the Commonwealth of the Three, and with neither side willing to make major concessions to the other, Aweiji&#039;s settlers disabled their Nlom Beacon. With the beacon disabled Aweiji was no longer able to be slowly influenced by the Nlom into peacefully submitting to the Commonwealth’s rule, and with Aweiji being one of the main producers of food within its territory the Commonwealth immediately shipped dozens of representatives to Aweiji in an attempt to begin talks to end its part in the independence movement. These talks were in progress for decades, with Aweiji begrudgingly accepting to submit in &#039;&#039;&#039;866 CE&#039;&#039;&#039;.&lt;br /&gt;
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Aweiji was not spared from [[Skrell_Synthetic_Age#Reign_of_Glorsh-Omega|Glorsh-Omega]] and its tyrannical rule. It pillaged Aweiji, utilizing &#039;&#039;&#039;Orbital Spaceport XY-558&#039;&#039;&#039; to distribute extracted resources across the Federation, with much of it going towards the manufacture of additional surveillance probes. The small mining town of Plebu&#039;zlip was the Intelligence&#039;s primary focus during this time too, turning it from a small town into a massive manufacturing hub for building materials.  After such a long period of close control by Glorsh-Omega, its disappearance plunged Aweiji into a dark age which the settlers were completely unprepared for.&lt;br /&gt;
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Isolation from the rest of [[Skrell Culture|Skrell Society]] proved to be harder than initially thought, with the colonists struggling to rebuild after over a century of Glorsh rule. Decades passed without much progress before Aweiji formed their own makeshift Grand Council that aimed to organise and empower them, ensuring Aweijiin across the planet would prosper even with the planet cut off from the rest of the Federation. When the Nralakk Federation re-established communications with them they were initially hesitant, many Aweijiin remembering the planets initial attempts to gain independence. The most vocal detractors relented, however, and Aweiji’s Grand Council hosted one of the most important treaties to be signed, the &#039;&#039;&#039;Tresja Agreement&#039;&#039;&#039;. The signing of this treaty in &#039;&#039;&#039;2245 CE&#039;&#039;&#039; solidified the Second Nralakk Federations&#039; legitimacy, and today the treaty is considered the official re-establishment of the Federation.&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:aweijimapunlabelled.png|360px|thumb|right|An unlabelled map of Aweiji.]]&lt;br /&gt;
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Originally, Aweiji was too hot and arid for [[Skrell]] to live comfortably. Temperatures often reached as high as 60°C, with no humidity due to a lack of water on the planet. Skrellian ecological and medical specialists theorised that any colonists that attempted to settle here would suffer from multiple humidity and temperature-related ailments regardless of the initial landing site, causing colonisation plans to be postponed until a plan of complete terraforming of the planet was drafted and implemented.&lt;br /&gt;
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Terraforming of Aweiji was achieved through the use of a [[Terraforming#Categories_of_Terraforming|Seeding-Platform]], a new technology that would allow planets to be completely terraformed to the Skrell&#039;s liking. Terraforming efforts took nearly eighty years to finish and was considered a great investment as the environment became a humid, tropical climate ideal for Skrell. Once the climate was changed to suit their needs, efforts were made to [[Nralakk_Federation#Fauna_and_Flora|transplant]] a large number of species native to Qerrbalak onto the planet which quickly populated the planet&#039;s newly formed oceans. The terraforming process was considered a success, but also unintentionally resulted in stormy weather being notably more destructive than on the Skrell&#039;s Home planet.&lt;br /&gt;
===Seasons===&lt;br /&gt;
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The planet&#039;s [[Nralakk_Federation#Calendar_System|year]] is divided into 5 months, with 34 days each, with a total of 170 days in the year. The planet&#039;s seasons are named after the seasons of [[Qerrbalak]]: Qu-Paalq and Lu-Paalq. The planet is noticeably warmer than Qerrbalak, with the season of Qu-Paalq lasting for three months of the year while Lu-Paalq only lasts for two months.&lt;br /&gt;
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As Aweiji was the first planet outside of [[Notable_Skrell_Systems_and_Locations|Nralakk]] to be colonised, the planet was moulded into the image of Qerrbalak. From the climate to the fauna and flora, many visitors to the planet comment on how similar Aweiji and Qerrbalak are to each other. This can also be seen in the seasonal weather of the planet, with temperatures reaching upwards of 50 degrees with 90% humidity during Qu-Paalq, while during Lu-Paalq temperatures can go as low as 15 degrees with 60% humidity. Aweiji&#039;s weather is more turbulent than Qerrbalak as a result of its terraforming process, with tropical storms being less common but far more violent. Most coastal towns and cities are designed with these storms in mind, but floods and destroyed homes are not unheard of during particularly strong storm seasons.&lt;br /&gt;
==Economy==&lt;br /&gt;
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Aweiji’s Special Economic Zone is shared between [[Hephaestus Industries]] and [[NanoTrasen]]. Hephaestus has begun plans to integrate itself within the manufacturing and mining industries of Plebu’qlip. The Megacorporation has stated its intentions to send Hephaestus employees to Aweiji to work in a new facility designed to produce ship components. Hephaestus will also be offering optional training programmes for miners interested in more in-depth mining techniques, which will be headed by veteran miners from both terrestrial and space-based mining operations.&lt;br /&gt;
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NanoTrasen, through its GetMore subsidiary, is currently working alongside Weibi agricultural scientists to create new crop strains to boost Aweiji’s food output. It has also stated plans to set up a hydroponics facility dedicated to the production and export of Skrellian food products for GetMore vending machines. Examples include items such as Skrellsnax, a protein bar made from algae and kelp, as well as Cooling Breeze, a drink made using dyn leaves.&lt;br /&gt;
==Government==&lt;br /&gt;
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During the interim period between [[Skrell_Synthetic_Age#Culmination_of_Glorsh-Omega|Glorsh’s disappearance]] and the reformation of the Nralakk Federation, Aweiji was run by a rudimentary form of the Grand Council of the Nralakk Federation. The Aweijiin Grand Council had a more simplified structure; a Grand Councillor headed the council and was advised by regional councillors, while in the periphery there were a large number of advisors from various sectors of life. These advisors ranged from economists and prominent figures in important industries to religious and community leaders, who would represent their interest groups and advise on how legislation proposed by the council would affect various facets of society.&lt;br /&gt;
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Today Aweiji is separated into four regions, headed by Planetary Governor &#039;&#039;&#039;Maqq’qel Xoi&#039;&#039;&#039;:&lt;br /&gt;
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*&#039;&#039;&#039;Tresja Region&#039;&#039;&#039; - The Tresja region, named after the [[Aweiji#Tresja|capital]] of the planet, encompasses Tresja and the landmass surrounding it. The Tresja region is the designated bureaucratic heart of the planet, with most of the planets civil service sector being based within the Captial and its surrounding area.&lt;br /&gt;
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*&#039;&#039;&#039;Su’karr Region&#039;&#039;&#039; - This region is named after the Su’karr Bay, and includes the cities of Plebu’qlip and Hyu’blaq’wesi, the landmass between them, and goes as far south as the island found in the southern Kol’karr sea. The Su’karr region is the only place on Aweiji with a notable mining and manufacturing industry, located solely around the city of Plebu’qlip. Hyu’blaq’wesi on the other hand is the religious centre of Aweiji, with the more notable Qeblak Observatories being located here. Hyu’blaq’wesi is also home to the largest Orthodox Eternal church within Federation borders that isn’t on Xrim.&lt;br /&gt;
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*&#039;&#039;&#039;Weibi Region&#039;&#039;&#039; - The Weibi region is named after its regional capital, [[Aweiji#Weibi&#039;zlip|Weibi’zlip]], and is the smallest region on Aweiji as it only encompasses the island that Weibi’zlip is on. This region hosts the majority of the planets agricultural industry and is the region that gave Aweiji its unofficial designation as the ‘Federations Breadbasket’.&lt;br /&gt;
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*&#039;&#039;&#039;Ignakii Region&#039;&#039;&#039; - The Ignakii region is named after the Ignakii Ocean, and encompasses the city of Gwikip and the island to its southeast along with the majority of the Ignakii Ocean. The Ignakii region hosts the majority of the fishing and aquaculture industry on the planet, and is considered to be the maritime equivalent to the Weibi Region. Both of these regions combined are responsible for &#039;&#039;&#039;19%&#039;&#039;&#039; of the Nralakk Federations&#039; yearly food production.&lt;br /&gt;
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==Culture and Demographics==&lt;br /&gt;
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Acquiring the title of &amp;quot;The Federation&#039;s Breadbasket&amp;quot;, those from Aweiji are the embodiment of the Federation view on diligence and work ethic. Citizens of Aweiji put great importance on work and contributing to the greater whole; a sentiment that’s been cultivated by the State to ensure that the populace stays obedient and accepting of Nralakk authority. &lt;br /&gt;
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Citizens from Aweiji are also known to be more respectful of Skrell traditions, as well as emphasising the importance of [[Skrell Relationships|quyas]] as a cornerstone of social stability. For this reason, the populace of Aweiji tends to be more motivated to work to the betterment of the Federation and more likely to show traits that are seen as [[Skrell_Culture#Inductive_Behaviours|beneficial by the Nralakk Government]]. Aweijiin Skrell are notably more mobile within the Social Credit System as a result of this, with many high-profile idols both in culture and science originating from Aweiji. The number of idols from Aweiji has also caused a trend in the rest of the idol community, with many idols not from the planet adopting a ‘faux-weiji’ accent. Those from Aweiji typically have a low view of idols that do this, however, but because of the accents popularity within the Nralakk Federation the trend shows no signs of ending anytime soon.&lt;br /&gt;
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Quya on Aweiji are well-known for emphasising the skills, habits, and values required to succeed in the Nralakk Federation into their children. These topics are re-affirmed at each key stage of their childs life, and ultimately culminates in their child repeating this behaviour once they start their own quya. This cycle of behaviour has resulted in your typical quya going above and beyond to ensure the best possible future for their children, going so far as to support them even long after their child is no longer considered their dependent. There is a strong culture surrounding the Skrell family unit, with most believing that their quya should come first before anyone else. &lt;br /&gt;
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Because of the importance of Aweiji in the Federations logistics, manufacturing, and food production industries, the quality of life of the average Aweijiin is considered better compared to systems within the same [[Notable_Skrell_Systems_and_Locations#The_Elemental_Systems:_The_First_Waves|region]].&lt;br /&gt;
===Holidays===&lt;br /&gt;
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* &#039;&#039;&#039;Founding Day:&#039;&#039;&#039; Aweiji is unique in that it does not celebrate its Founding on the same date that the colony was established. Instead, the planet celebrates its Founding Day at the start of the same week as the anniversary of the &#039;&#039;&#039;Tresja Agreement&#039;&#039;&#039; being signed. Celebrations on this day are quite short, and is usually treated as the preamble to the more extravagant celebrations during the anniversary of the &#039;&#039;&#039;Tresja Agreement&#039;&#039;&#039;. With this said, many Skrell come together in remembrance of the hardship the planet went through during the reign of Glorsh-Omega. Because Founding Day is near the end of Aweiji’s harvest season, it’s also common for Skrell to travel to Weibi’zlip for its yearly farmers market where excess produce not marked for export is sold.  &lt;br /&gt;
* &#039;&#039;&#039;Yoq’Maa’Aweiji:&#039;&#039;&#039; Translated to ‘The Reconnection of Aweiji’, this holiday celebrates the signing of the &#039;&#039;&#039;Tresja Agreement&#039;&#039;&#039; in &#039;&#039;&#039;2245 CE&#039;&#039;&#039; and its significance in bringing Aweiji back into the Nralakk Federation. Participants in the celebration will typically get together to join in large banquets hosted at the neighbourhood level, sharing stories from the last year and celebrating Aweiji’s perseverance after the turbulent years of Glorsh-Omega.&lt;br /&gt;
* &#039;&#039;&#039;Qe’Lya-Maq:&#039;&#039;&#039; A yearly pilgrimage organised in the middle of the planets Lu’Paalq season. Qe’Lya-Maq is a religious event where thousands of Qeblak followers will travel to Hyu’blaq’wesi to participate in Stargazing processions conducted jointly by the eight largest Observatory Domes in the city. During Qe&#039;Lya-Maq, the Orthodox Eternal community is known to offer their help to the city as they provide food, lodging, and general assistance to the pilgrims visiting Hyu&#039;blaq&#039;wesi. Their charity work during this time of year receives a lot of support from Aweiji&#039;s Government, with their volunteering often being compensated in some way. This official support has cemented the religious minority&#039;s place within Hyu&#039;blaq&#039;wesi.&lt;br /&gt;
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===Demographics and Aliens===&lt;br /&gt;
[[file:AweijiDemographics.jpeg|thumb|350px|A pie chart showing the demographics of Skrell living on Aweiji.]]&lt;br /&gt;
Most of Aweiji’s established cities are coastal, partially submerged, or fully submerged. Because of this, there is a large number of Axiori Skrell that come from Aweiji. As a result of the close proximity of Axiori and Xiialt Skrell, there is a higher-than-average number of Xiiori Skrell compared to other planets within the Nralakk Federation.&lt;br /&gt;
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Aweiji has no Vaurca either on the planet itself or on installations orbiting it, making Diona the majority non-Skrell demographic on Aweiji. With the establishment of Aweiji’s SEZ, there is a sizeable human population that can be found working for Hephaestus and NanoTrasen.&lt;br /&gt;
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====Skrell====&lt;br /&gt;
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Skrell make up roughly &#039;&#039;&#039;94%&#039;&#039;&#039; of Aweiji&#039;s population. The percentages below are of the &#039;&#039;&#039;Skrell&#039;&#039;&#039; population only.&lt;br /&gt;
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*62% Axiori&lt;br /&gt;
*28% Xiialt&lt;br /&gt;
*10% Xiiori&lt;br /&gt;
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====Non-Skrell====&lt;br /&gt;
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Non-Skrell on Aweiji make up roughly &#039;&#039;&#039;6%&#039;&#039;&#039; of Aweiji&#039;s population. The percentages below are of the &#039;&#039;&#039;Non-Skrell&#039;&#039;&#039; population only.&lt;br /&gt;
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*98% Diona&lt;br /&gt;
*2% Human&lt;br /&gt;
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==Major Cities and Landmarks==&lt;br /&gt;
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[[File:aweijimap.png|360px|thumb|right|A map of Aweiji and its cities.]]&lt;br /&gt;
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===Tresja===&lt;br /&gt;
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&#039;&#039;&#039;Tresja&#039;&#039;&#039;, a submerged city and the planetary capital of Aweiji, is located in the centre of an atoll surrounded by various mountains. Notable locations within the city include the &#039;&#039;&#039;Tresja Monument&#039;&#039;&#039;, a statue of the Startrekker sculpted by [[Notable Skrell|Rixulin Fliioux’Quualt]] as a memorial to the colonists. Tresja is considered greatly important to Skrell across the Federation; the bustling megapolis hosted the &#039;&#039;&#039;Tresja Agreement&#039;&#039;&#039;, a political conference that cemented the foundation of the second Nralakk Federation and solidified its legitimacy as the successor to the previous Federation.&lt;br /&gt;
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The city is divided into two sections: a surface section built atop a large island in the middle of the atoll, and a submerged section that expands outwards from the island and deep underwater. The surface section of Tresja is the centre of the city, with the majority of buildings here housing the various bureaucrats of the Planetary Government. The surface is also a hotspot for historical tourists and students from all over the Federation, with a large portion of Tresja&#039;s income coming from various field trips that Skrell educational centres hold. It would not be uncommon for young Skrell from all over the Federation to visit Tresja at least once in their educational careers.&lt;br /&gt;
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The submerged section of Tresja acts as the suburbs for the city, with an underwater and underground tram system connecting it to the surface. While the surface is the source of most of the city’s income, there is a bustling local economy under the water here that’s capitalising on Tresja’s proximity to the Kol’karr sea, resulting in a number of locals working in marine tourism. Day trips offering personal tours of the waters of the Kol’karr sea are common, while the more prestigious universities focusing on ecology or biology within the Federation have taken advantage of this industry. The majority of revenue from the marine tourism industry comes from universities organising field trips for students so that they can observe how the transplanted fauna and flora have adapted to living in Aweiji&#039;s waters.&lt;br /&gt;
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===Plebu’qlip===&lt;br /&gt;
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&#039;&#039;&#039;Plebu’qlip&#039;&#039;&#039;, the manufacturing powerhouse of Aweiji and the home of the third-largest number of Skrell on the planet. Established in &#039;&#039;&#039;200 BCE&#039;&#039;&#039;, Plebu rests along the mountain range across Aweiji’s western island chain where the industrial town has access to the planet&#039;s relatively small mineral wealth. Aweiji, like most early Skrell colonies, has its origins in resource extraction, fuelling the early colonisation efforts of the species. Thanks in part to the planets mineral wealth being poor compared to other planets prospected by the Skrell, Aweiji made the transition from resource extraction earlier than most and began to focus on food production. Because of this, Plebu was the only major mining facility established on Aweiji, with the Planetary Government quickly changing its focus to establishing settlements near arable land or populated waters.&lt;br /&gt;
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While Aweiji may not be rich in mineral wealth, it has plenty of non-arable land for use outside of agriculture. This land is mostly found around Plebu itself, and thanks to Glorsh-Omega&#039;s plans atop this land is a sprawl of refining and manufacturing facilities that take in resources from the [[Notable_Skrell_Systems_and_Locations#The_Trichotomous_Systems:_The_Traverse|Traverse]] and its own mines, with the finished products being exported to the rest of the inner systems. Plebu’qlip is best known for its plasteel exports, but it also has a small number of production facilities dedicated to the manufacture of [[Nralakk_Federation#Vehicles|personal vehicles]] that are exported off-planet as well as fishing boats and farming equipment for use in domestic industries.&lt;br /&gt;
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Plebu’qlip is considered one of the most important links in the logistics of the Nralakk Federation; Skrellian economists theorise that if the city were to halt production and exports for more than two months, the Federation’s economy would see a substantial hit. Many go on to theorise that if the Federation were unable to offset the loss through their other facilities this would cause a domino effect in other industries and cause a major economic downturn. As a result of this citizens of Plebu have a noticeably higher quality of life compared to the rest of Aweiji, as the Federation offers higher wages for working here.&lt;br /&gt;
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===Hyu’blaq’wesi===&lt;br /&gt;
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&#039;&#039;&#039;Hyu’blaq’wesi&#039;&#039;&#039; is the religious hub for Aweiji. Located within the mountainous north, Hyu’blaq’wesi is mostly isolated from the rest of the planet with no major population centres near the city itself. With its distance from the more populous regions of the planet, combined with being the least populated city, Hyu&#039;blaq&#039;wesi has an exceptionally low amount of light pollution. This has made the region an ideal place to stargaze for followers of Qeblak and Weishii alike.&lt;br /&gt;
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The city was founded in &#039;&#039;&#039;2270 CE&#039;&#039;&#039; by pilgrims visiting the &#039;&#039;&#039;Wonqio Monastery&#039;&#039;&#039;, a large Qeblak Observatory Dome. The Dome itself is considered significant both historically and culturally as it once housed original [[Skrell_Faith|Qeblak]] manuscripts detailing some of the early history of the religion. This information was thought lost with the locking of the [[Nralakk_Federation#The_Archive_Project|Tzqul Archive]], and the manuscripts were soon transported back to Qerrbalak for proper archiving. Copies of the original manuscripts can still be found within the Wonqio Monastery, still attracting many pilgrims to this day.&lt;br /&gt;
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Hyu’blaq’wesi hosts eight large observatories, able to allow up to ten thousand people inside each. These observatories are dwarfed by the Wonqio Monastary, however, which is considered the largest Qeblak Observatory Dome within the Nralakk Federation with a capacity of up to thirty-five thousand people. These observatories are notable pilgrimage sites for the more religious citizens of Aweiji, who because Aweiji being a long-established colony, are predominantly followers of Qeblak. Despite this, Hyu’blaq’wesi in more modern times has started to see a rising community of Weishii followers and members of the [[Dionae_Culture#Religion|Orthodox Eternal]] faith. &lt;br /&gt;
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While there is little in the way of groves or natural clearings for [[Skrell_Faith|Weishii]] followers to establish sanctuaries near Hyu’blaq’wesi, there are still some secluded grottos or other bodies of water near the coast that are utilised as Weishiin Sanctuaries. Unlike Qeblak followers who make annual pilgrimages to the city, followers who utilise these sanctuaries have established permanent communes on the outskirts of Hyu’blaq’wesi, attracting the majority of the planets Weishiin population here.&lt;br /&gt;
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Orthodox Eternal followers in comparison have elected to establish their church near the centre of the city, within a [[Dionae_Forms#Penuma|Penuma gestalt]]. This is notably the only time that the Nralakk Federation has sanctioned a Penumas to live outside of established [[Diona_in_the_Federation#Spiral_Gardens_and_Dionae_Living_Spaces|Spiral Gardens]], although only because the Eternal followers agreed to have the gestalt be cared for by a non-affiliated team of Skrellian scientists. Although the Eternal community is a religious minority, they have a high profile within the city. Followers of the faith can be regularly seen assisting first-time pilgrims, hosting them in free lodgings while they visit the city and guiding them if needed. They are also known for manning tourist kiosks and hosting events out of their church where everyone is welcome to participate.&lt;br /&gt;
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===Weibi’zlip===&lt;br /&gt;
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&#039;&#039;&#039;Weibi’zlip&#039;&#039;&#039;, while being one of the most important cities to Aweiji’s economy, is the second least populated city on Aweiji. Established early on in Aweiji’s history, it was founded on the planets most fertile island chain close to the planets equator, in response to the quick reprioritisation of the planet from resource extraction to food production. &lt;br /&gt;
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Before Glorsh-Omega, the majority of farm work in Weibi was automated, with synthetics following a strict schedule to ensure optimal plant growth. After Glorsh-Omega’s disappearance, its inhabitants had to rely on manual labour to continue the city&#039;s role of being Aweiji’s primary source of food. With this massive responsibility on their shoulders, the workers of Weibi’zlip developed the ‘Weibi Method’, an agricultural philosophy that was finely tuned over fifty years of being the sole supplier of food to a disaster-struck planet. After the &#039;&#039;&#039;Tresja Agreement&#039;&#039;&#039; in 2245, the Weibi Method was soon brought to other planets within the Nralakk Federation. With the city’s advanced techniques greatly boosting the efficiency of farming across Skrell space, many still hail Weibi and Aweiji itself as being the ‘Parent of Agriculture’ to this day.&lt;br /&gt;
In modern times Weibi no longer has the responsibility of being the sole supplier of food, but it still plays a major role in the food industry of the Nralakk Federation. Making up two-thirds of the planets food production, as well as being the main processing hub for exports to be sent to &#039;&#039;&#039;Spaceport XY-558&#039;&#039;&#039;, Weibi plays an important part in Aweiji’s role as the Federations breadbasket.&lt;br /&gt;
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While Weibi may be known for its importance in the field of agriculture, and its significance in the survival of Aweiji in between the disappearance of Glorsh-Omega and the re-establishment of the Second Nralakk Federation, Weibi also houses what is seen as the most important [[Nralakk_Federation#The_Archive_Project|Archive]] for the Nralakk Federation. The Weibi archive stores the vast majority of the species’ knowledge of agricultural science, as well as a seed vault containing viable samples of all Skrellian crops.&lt;br /&gt;
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===Gwikip===&lt;br /&gt;
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&#039;&#039;&#039;Gwikip&#039;&#039;&#039; is tied as the second smallest population centre on Aweiji along with Weibi&#039;zlip. The city was established on the coast of a small island near the planets northern pole, where biologists seeded the majority of the Qerrbalak marine life that was transplanted onto Aweiji after it was terraformed.&lt;br /&gt;
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Despite its small population, the city of Gwikip is just as important as Weibi’zlip is to Aweiji’s food production, accounting for a third of the planets food exports. Gwikip specialises in both traditional fishing in the vast Ignakii ocean as well as aquafarming along its coast, and is where the majority of Aweiji’s maritime industry can be located. &lt;br /&gt;
&lt;br /&gt;
Citizens from Gwikip are seen by some as simple fishermen. This is far from the truth, however, as many who are employed in its fishing industry are highly respected marine biologists or veterinary Doctors tasked with ensuring that fishing operations on the planet are sustainable and that diseases in the population are monitored and treated. While their counterparts in Weibi ensure that the crops and land are healthy, Gwikip’s specialists monitor the ocean and make sure that the industry does not inadvertently cause ecological collapse.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Orbital Spaceport XY-558===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Orbital Spaceport XY-558&#039;&#039;&#039; was once the Federation&#039;s first [[Terraforming#Categories_of_Terraforming|Seeding-Platform]], initially used to terraform Aweiji from a hot, barren planet to one of the Nralakk Federation&#039;s most strategically important sources of domestic food production. XY-558 pre-dates Artificial Intelligence by centuries, and while successful, its terraforming of Aweiji unintentionally resulted in violent tropical storms being common on the planet. The technology was abandoned soon after Aweiji was terraformed but was reintroduced following the creation of AI in the Federation, and then subsequently abandoned again after Glorsh-Omega and the ban of AI in Federation space. &lt;br /&gt;
&lt;br /&gt;
The spaceport today is considered a city in its own right, housing several thousand Skrell that are employed aboard the installation, utilising pre-existing habitation blocks as apartment blocks where all employees live. The spaceport was retrofitted to accommodate a large number of incoming and outgoing ships and shuttlecraft as well, primarily focusing on the shipping of goods, and is able to have multiple dozens of ships or shuttlecraft docked at the same time to accomplish this.&lt;br /&gt;
&lt;br /&gt;
First-time visitors to Aweiji are known to spend most of their first day here in the spaceport, browsing the massive mall deck known as the Aweijiin Bazaar. This area of the spaceport has two dozen permanent retailers and restaurants, with another dozen smaller &#039;seasonal&#039; businesses that are rotated periodically depending on the time of year.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Unique Constellations==&lt;br /&gt;
&lt;br /&gt;
Due to the period in which it was colonised, Aweiji maintains a strong presence of [[Skrell Faith|Qeblak]]; with teachings similar to those found across the rest of the Nralakk Federation. Since Qeblak is the dominant religion on Aweiji, there are quite a few constellations that while viewed by the greater Qeblak population as being minor, are considered by those hailing from the planet to be some of the most important.&lt;br /&gt;
&lt;br /&gt;
Catalogued early on in Aweiji’s history by [[Skrell Faith|Starkeepers]], these constellations have influenced the planets residents into being more self-sufficient, and to put greater importance on self-reflection over thoughtless action. When Glorsh-Omega disappeared, this influence became especially prominent as Aweiji found itself isolated and forced to persevere, with its inhabitants having to rely on their own skills and abilities. This attitude can still be seen today by those hailing from Aweiji, with many going out of their way to learn life skills that are seen as important for survival.&lt;br /&gt;
 &lt;br /&gt;
[[File:The Nioh.png|thumb|right|&#039;&#039;&#039;The Nioh&#039;&#039;&#039;: Trust. Reliance. Perseverance. Survival.]]&lt;br /&gt;
&lt;br /&gt;
[[File:The Mountain.png|thumb|left|&#039;&#039;&#039;The Mountain&#039;&#039;&#039;: Self-analysis. Feelings of accomplishment. Clearer view.]]&lt;br /&gt;
&lt;br /&gt;
[[File:The Sraso.png|thumb|center|330px|&#039;&#039;&#039;The Sraso&#039;&#039;&#039;: Sustainability. Growth. Safety.]]&lt;br /&gt;
{{Navbox_Skrell_Lore}}&lt;br /&gt;
{{Navbox_Lore}}&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Planets and Systems]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Skrell_Politics&amp;diff=33891</id>
		<title>Skrell Politics</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Skrell_Politics&amp;diff=33891"/>
		<updated>2024-07-19T15:22:54Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* Qehalak */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
= Politics = &lt;br /&gt;
== Government Structure ==&lt;br /&gt;
[[file:jargon_flag.jpg|thumb|right|360px]|The flag of the Nralakk Federation]]&lt;br /&gt;
&lt;br /&gt;
The Nralakk Federation has most of its power centred around the &#039;&#039;&#039;Federal Government&#039;&#039;&#039;, the central body that legislates and governs for the Federation as a whole which is led by the &#039;&#039;&#039;Grand Council&#039;&#039;&#039;. While the Federal Government oversees external relations as well as the overall governing of the Federation, the &#039;&#039;&#039;Sector Government&#039;&#039;&#039; oversees the regular day-to-day operations of a sector and its systems and planets, and is led by the &#039;&#039;&#039;Sector Councillor&#039;&#039;&#039;. Each level of government in the Nralakk Federation will have a council structure of some sort, where several members of equal authority come together to form a council with either shared authority - or under a single authority in some cases similarly to the Grand Council itself.&lt;br /&gt;
&lt;br /&gt;
Positions within the Government follow a strict hierarchical structure, outlined below:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Borough Councillor&#039;&#039;&#039; - This is the lowest and most local Government position recognised by the State. The definition varies, but boroughs are typically divisions of a town or city, with the number varying based on size. How the division is decided is based entirely on the local &#039;&#039;&#039;Magistrate&#039;&#039;&#039;, with the &#039;&#039;&#039;Regional Governor&#039;&#039;&#039; approving the final proposal. The borough councils are set up in a triumvirate structure and typically provide local services such as garbage collection and community event organisation. They are also responsible for cooperating with Federal Officials when it comes to auditing [[C%27thur_in_the_Federation#Citizenship|C&#039;thurian]] hive-cells living in the borough or having local Diona prepare for their [[Diona_in_the_Federation#The_Citizenship_Test|citizenship exam]]. Borough councils together form the local &#039;&#039;&#039;town or city council&#039;&#039;&#039;, where they make decisions that will affect the entire locality, rather than just their own borough.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magistrate&#039;&#039;&#039; - A Magistrate&#039;s role can be seen as similar to a mayoral position. Their main responsibilities involve organising the local councils and providing guidance where required, as well as heading ceremonial duties and council meetings. Magistrates also act on behalf of their locality by forming the main council for the &#039;&#039;&#039;Regional Governor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Regional Governor&#039;&#039;&#039; - A Regional Governor oversees entire regions on a planet. Typically this is divided by continent, but can also be divided by island chains or other geographic lines. Regional Governors will provide the main administrative decision-making for their region, ensuring that the region they govern performs to an acceptable standard. Regional Governors will form a council with and answer to the &#039;&#039;&#039;Planetary Governor&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Planetary Governor&#039;&#039;&#039; - The Planetary Governor oversees the administration of entire planets in a system. They follow the directives of the &#039;&#039;&#039;System Councillor&#039;&#039;&#039;, ensuring that a planet is productive and adheres to the standards outlined for their system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Installation Directors&#039;&#039;&#039; also exist, whose authority depends on the facility in question. Facilities that require governance vary, but range from habitats or industrial facilities orbiting populated planets to large mining structures or research installations in systems only exploited for their resources or for scientific pursuits. The authority of an Installation Director can either be equivalent to a &#039;&#039;&#039;Regional Governor&#039;&#039;&#039; if orbiting an inhabited planet, or a &#039;&#039;&#039;Planetary Governor&#039;&#039;&#039; if it is the sole facility on or orbiting a planet.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;System Councillor&#039;&#039;&#039; - System councillors administrate entire systems. They are responsible for ensuring that the planets and installations in their system are providing their assigned portion of the system&#039;s quota as outlined by their &#039;&#039;&#039;Sector Councillor&#039;&#039;&#039;, as well as ensuring that requests for Federal assistance in the form of funding, disaster relief, or other resources are sent through the proper channels. In the event that a system only contains installations, one of the &#039;&#039;&#039;Installation Directors&#039;&#039;&#039; will be assigned the role of System Councillor.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sector Councillor&#039;&#039;&#039; - The six Sector Councillors govern one of the &#039;&#039;&#039;Sectors&#039;&#039;&#039; assigned to them by the &#039;&#039;&#039;Grand Councillor&#039;&#039;&#039;. They are responsible for ensuring that each sector is able to achieve the agenda as set out by &#039;&#039;&#039;Grand Council&#039;&#039;&#039;, which they are a part of.&lt;br /&gt;
&lt;br /&gt;
== Grand Council ==&lt;br /&gt;
[[File:GrandCouncil.png|thumb|right|300px|The emblem of the Grand Council.]]&lt;br /&gt;
&#039;&#039;&#039;Wuqrnjeq-Qu&#039;Nralakk&#039;&#039;&#039; (Grand Council of the Nralakk Federation) is the supreme ruling body of the entirety of the Nralakk Federation. The Council will utilize subspace communication frequencies for non-essential meetings but is expected to return to Qerrbalak to attend an annual meeting held in Kal&#039;lo, or in the event of an emergency. The Grand Council is renowned for its swift response to events in the Federation, but the bureaucratic nature of the Federation and its byzantine-like regulations open the way for criticism. Despite the Grand Council being quick to react, it can still take weeks or months for a final decision to be made as every outcome is considered.&lt;br /&gt;
&lt;br /&gt;
====History====&lt;br /&gt;
First formed after the unification of the three nations of Qerrbalak into the [[Skrell_Early_History#The_War_of_the_Tides_and_Skrell_Space_Age|Commonwealth of the Three]], the Grand Council was designed to oversee matters such as colonization, space exploration and to create a monolithic approach to society. Positions were quickly filled by those elected by their peers - with most coming from the precursor nations; the Heshyu Council, the Tzqul Republic, and the Weshqi Republic. With the formation of the [[Skrell_Early_History#The_War_of_the_Tides_and_Skrell_Space_Age|First Nralakk Federation]] in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, the Grand Council became the main governing body of the new union. &lt;br /&gt;
&lt;br /&gt;
The Grand Council would see itself subsumed after the rise of Glorsh-Omega who deemed it unnecessary as the intelligence could easily, and much more quickly, respond to any issues that would arise - even preventing issues entirely through the use of predictive algorithms and its tyrannical rule. After [[Skrell_Synthetic_Age#Culmination_of_Glorsh-Omega|Glorsh-Omega&#039;s disappearance]] following the Tri-Qyu Calamity, it left the remnants of the Federation scrambling as planets were left to fend for themselves in the chaotic aftermath of Glorsh&#039;s sudden disappearance. It wasn&#039;t until the formation of the [[Skrell_Recent_History#Reunification_of_the_Nralakk_Federation|Second Nralakk Federation]] in &#039;&#039;&#039;2245 CE&#039;&#039; that the Grand Council was reinstated. The aims of such were exceptionally different from those that had guided the Skrell almost a millennia ago, with importance being placed on reintroducing the fragmented colonies back into the fold, reactivating the Nlom Relays disabled by the singularity caused by Glorsh-Omega, and reestablishing their dominance of the stars. &lt;br /&gt;
&lt;br /&gt;
It wasn&#039;t until this second iteration of the Grand Council that it was decided that a singular Head of State would be required, prompting the creation of the &#039;&#039;&#039;Grand Councillor&#039;&#039;&#039; title. The Grand Councillor is expected to lead the Federation and its citizens into eras of prosperity, and to ensure the continued existence of the Skrell. [[Notable_Skrell#Tiipis_Yla|Tiipis Yla]], the first Grand Councillor, was elected thanks to their heroic efforts spearheading the revolt against Glorsh-Omega, and their proposed ban on any artificial intelligence within the borders of the Federation. Their role in the [[Skrell_Synthetic_Age#Culmination_of_Glorsh-Omega|resistance]] during Glorsh-Omegas rule and their staunch anti-AI stance secured their position as Grand Councillor until their death almost a century after they came into power.&lt;br /&gt;
&lt;br /&gt;
Grand Councillor [[Notable_Skrell#Rixa_Tep-Wul|Rixa Tep-Wul]] succeeded Councillor Tiipis Yla after their death in &#039;&#039;&#039;2305&#039;&#039;&#039;, winning the election with a platform promising to further reintegrate the fringe sectors of the Traverse that did not yet rejoin the Nralakk Federation. Their tenure as Grand Councillor is looked back on with mixed feelings; while their administration did see stability and steady growth, many Skrell today are quick to point out the setbacks, mistakes, and inefficient decision-making of Tep-Wul. Tep-Wul&#039;s time as Grand Councillor saw the widespread use of [[Federation_Crime_and_Resistance#Uoo’qui_Xuqi_(Recollection_Pills)|recollection pills]], the reintegration of many Traverse worlds, [[Skrell_Recent_History#First_Contact|first contact]] with Humanity - and the subsequent leak of AI designs that led to humans creating true Artificial Intelligence.&lt;br /&gt;
&lt;br /&gt;
Today, the Grand Council is headed by Grand Councillor [[Notable_Skrell#Weashbi_Jrugl|Weashbi Jrugl]], who succeeded Tep-Wul in the &#039;&#039;&#039;2453 elections&#039;&#039;&#039;. Grand Councillor Jrugl&#039;s first term saw great success as it reintegrated the rest of the Traverse, while his second term has seen both success and misfortune - the most recent being the [[The_Phoron_Scarcity:_Skrell_Arc|Phoron Crisis]] and being forced to enact martial law in the [[link to ITM arc writeup here|Q&#039;elpi]] system as a result of it.&lt;br /&gt;
&lt;br /&gt;
====Composition====&lt;br /&gt;
[[File:Jargon3.png|400px|thumb|alt=Composition|A visual representation of the composition of the Grand Council of the Nralakk Federation.]]&lt;br /&gt;
The composition of the Grand Council is as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Grand Councillor&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
The titleholder is expected to engage with the respective branches of the Federation: Executive, Judicial and Legislative. They are to utilize such to ensure sustainable development of all aspects in [[Skrell Culture| Skrell Society]]. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sector Councillors&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The leaders of the six sectors of the Nralakk Federation, these councillors are expected to co-operate with the Grand Councillor, and relay information to and from the systems they oversee. Alongside the Grand Councillor, these members of the Council oversee policy, laws, direction and hold the most direct control over the Federation as a whole.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Advisory Council&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
The advisory council is comprised of Skrell that are selected by the Grand Councillor to provide advice when requested. Typically selected among idols that have made a profound impact in their respective fields. [[Change_on_the_Horizon_Arc|Recently]], former members of the [[Skrell_Politics#Independent_Traverser_Movement|Independent Traverser Movement]] were added to the Advisory Council by Councillor Jrugl on the basis that they were &amp;quot;required certain individuals to best keep the interests of the Traverse in mind.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Public Sector&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
The Public Sector is a collective of Skrell important to the functioning of society; composed of [[Skrell Politics|Representatives]], [[Skrell Culture|Idols]] and bureaucrats. While the advisory council can consist of any Skrell, personally selected by the Grand Councillor, members of the public sector are almost always the top-performing members of their interest group.&lt;br /&gt;
&lt;br /&gt;
== Representatives ==&lt;br /&gt;
&lt;br /&gt;
The Nralakk Federation&#039;s external diplomacy is handled primarily by its &#039;&#039;&#039;Representatives&#039;&#039;&#039;, several hundred individuals who take up ambassadorial positions between the Federation and foreign entities. Each Representative is recognised by the Grand Council as an individual of merit, who holds the Federation&#039;s best interests at heart and is entrusted to represent the Nralakk Federation abroad.&lt;br /&gt;
&lt;br /&gt;
Representatives are tasked with studying the society of the entity they will be interacting with extensively. While focusing on culture and politics, this can also include history and any other number of topics that the Representative deems important for their work - effectively making them experts on their &#039;&#039;&#039;Entity of Interest&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The responsibilities a Representative may have are based primarily on seniority; older Representatives who have shown an aptitude for politics and diplomacy over the years will be able to choose positions that are more important or desirable, while younger members will either be tasked with shadowing a senior Representative as part of an attaché or given a smaller pool of options to choose from. Representatives who share an Entity of Interest will work together as a group to form a diplomatic corps for that entity, which can be as centralised or decentralised as needed to better represent and protect the interests of the Nralakk Federation. &lt;br /&gt;
&lt;br /&gt;
Representatives will see themselves propelled into idol status as a result of their work, especially if their Entity of Interest is of particular importance to the Nralakk Federation. These individuals are expected to be well-versed in politics and to go above and beyond the standards set by the Federation for its citizens and are under minute security by the Grand Council as a result. Even rumours of a potential scandal are enough for a Representative to be recalled, especially for Representatives interacting with high-profile entities, such as the Federation&#039;s long-term ally the [[Sol_Alliance|Solarian Alliance]] or the economically strategic [[Republic of Biesel]].&lt;br /&gt;
&lt;br /&gt;
== Political Parties and Schools of Thought ==&lt;br /&gt;
&lt;br /&gt;
The Nralakk Federation has two main schools of thought in modern politics which influence the ideology of its citizens and political parties:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Symbiosis:&#039;&#039;&#039; The mainstream ideology within the Nralakk Federation; it broadly follows the principles of welcoming foreign people, concepts, and ideas into Skrell society while still holding onto the core ideals that have guided the Skrell for millennia. Its broadness means Symbiosists is susceptible to change, as old ideas adapted for Skrell society are phased out for new ones as time goes on. Doctrines revolve around cooperation with other species and promoting the Nralakk Federation as a guiding hand to the &amp;quot;lesser&amp;quot; nations of the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Isolationism:&#039;&#039;&#039; A deeply conservative ideology that&#039;s been steadily growing within the Nralakk Federation in the last century. Skrell Isolationism dictates the need for the Federation and Skrell society as a whole to retract themselves from the affairs of the Orion Spur, only involving themselves if events affect the Federation directly. Doctrines revolve around the establishment of a pro-Skrell status quo, self-sufficiency of the Federation, and the following of Skrellian tradition.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Progressivism:&#039;&#039;&#039; Technically not an ideology by itself, Progressivism is a catch-all for &amp;quot;radicals&amp;quot; within Symbiosist or Isolationist followings. Progressivism focuses on the continuous pursuit of Federation dominion in the Orion Spur, whether it be through cultural, economic, scientific, technological, or military superiority. For example, Symbiosist Progressives will heavily promote human ideas or culture within Federation society as a means of improving the Federation. At the same time, Isolationist Progressives will call for a complete cut-off of the Federation from outside influences and rely on older traditions or ideas to guide the Nralakk Federation forward.&lt;br /&gt;
&lt;br /&gt;
=== Political Parties ===&lt;br /&gt;
&lt;br /&gt;
Throughout the history of the Nralakk Federation, politicians ran as independents during elections with no official backing from large political entities. While candidates routinely seek support from [[Federation_Crime_and_Resistance#Consultant_Agencies|Consultant Agencies]] to help organise or support their campaign, formal political parties did not exist as they do in the rest of the Spur, and candidates instead relied on basing their platform on their own personal ideology that is based on one of the prevailing schools of thought.&lt;br /&gt;
&lt;br /&gt;
After the Independent Traverser Movement and Grand Council finished their [[Change_on_the_Horizon_Arc|negotiations]], the Grand Council announced the formation of formal political parties in Federation politics as part of the reforms passed as part of the &#039;&#039;&#039;Traverse Accords&#039;&#039;&#039;. The leaders of these parties have permanent advisor seats on the Grand Council, and will be expected to represent and propose policies in line with their party&#039;s policies.&lt;br /&gt;
&lt;br /&gt;
===United Federation===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Progress is vital to the continued existence of the Nralakk Federation, but that progress must be carefully navigated. Stagnation and corruption threaten to destroy what we have built over the millennia and must be combatted at every opportunity.&amp;quot;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
The United Federation Party is headed by Grand Councillor [[Notable_Skrell#Weashbi_Jrugl|Weashbi Jrugl]], and is currently the ruling party within the Nralakk Federation. The party follows a moderate Symbiosist ideology, welcoming new ideas that benefit the Federation and believing in a slow-and-steady approach to enacting new policies.&lt;br /&gt;
&lt;br /&gt;
Policies of note:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reforms&#039;&#039;&#039;: Reforms will be considered as long as they are for the betterment of the Federation and do not go against Skrell ideals. The United Federation party is especially interested in policies that will improve the Federation&#039;s standing in wider Spur politics and reforms that further uplift its citizens. &lt;br /&gt;
*&#039;&#039;&#039;Megacorporations&#039;&#039;&#039;: Megacorporations will be allowed to continue operating within Federation space, but their impact on the Federation as a whole and the Skrellian way of life will be closely monitored. Megacorporations will be under strict regulation while operating within the Nralakk Federation&#039;s borders.&lt;br /&gt;
*&#039;&#039;&#039;Foreign Policy&#039;&#039;&#039;: The United Federation plans to continue and improve upon its relations with the Solarian Alliance, while at the same time creating and improving upon relations with other nations within the Orion Spur.&lt;br /&gt;
*&#039;&#039;&#039;Traverse Autonomy&#039;&#039;&#039;: There are no active plans to reduce or expand on the autonomy of the Traverse.&lt;br /&gt;
*&#039;&#039;&#039;Nlom Relays&#039;&#039;&#039;: The Nlom Relay network is considered vital to the continued existence of the Nralakk Federation, and a vital link between Skrell across all worlds within Federation space.&lt;br /&gt;
&lt;br /&gt;
===The Homeworld Traditionalist Coalition===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Tradition and the upholding of our species&#039; values are vital to keeping the Nralakk Federation intact. New ideas should be challenged before they are accepted, and change should only be made when it is clear that it benefits the Federation as a whole.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Homeworld Traditionalist Coalition is a moderate Isolationist party, led by Tuz&#039;qlip Researchers&#039; Overseer [[Notable_Skrell#Nalo_Gir-Roq|Nalo Gir-Roq]]. The Coalition aims to maintain the culture and traditions of the Nralakk Federation where possible, and seeks to close off the Federation from outside influences.&lt;br /&gt;
&lt;br /&gt;
Policies of note:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reforms&#039;&#039;&#039;: Reforms should be enacted only as necessary for the preservation of the Federation and its goals.&lt;br /&gt;
*&#039;&#039;&#039;Megacorporations&#039;&#039;&#039;: Megacorporation activity within the Federation is a matter of concern for the Coalition, and foreign influence in the economy and internal affairs should be heavily considered before they should be allowed to expand operations within Federation space. This said, the Coalition currently has no policies planned that would mean the expulsion of megacorporations from the Nralakk Federation.&lt;br /&gt;
*&#039;&#039;&#039;Foreign Policy&#039;&#039;&#039;: While current relations with the Solarian Alliance should be sustained, the Homeworld Traditionalist Coalition believes that the Federation should stay out of wider Spur affairs.&lt;br /&gt;
*&#039;&#039;&#039;Traverse Autonomy&#039;&#039;&#039;: The Coalition seeks to reintroduce old policies regarding the Traverse, reducing their autonomy greatly and centralising government authority across all sectors of Federation space.&lt;br /&gt;
*&#039;&#039;&#039;Nlom Relays&#039;&#039;&#039;: The Federation&#039;s Nlom Relay network is considered vital to the trans stellar infrastructure of the Nralakk Federation, enabling a strong, unified nation that works towards the interests of the collective rather than the individual.&lt;br /&gt;
&lt;br /&gt;
===The Federalist League===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;For the many, not the few. The Nralakk Federation was founded on this idea. Through the equal division of power between all parts of our union, we can build a stronger, more focused nation that can adequately uphold the ideas it was founded upon.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Federalist League is led by Advisor [[Notable_Skrell#Ormish_Jrolk|Ormish Jrolk]], and seeks to create a true Federalist state where each part of the Federation has an equal part to play in its organisation. A progressive Symbiosist party, the League wishes to further ties to both megacorporations and foreign powers to further strengthen the Federation.&lt;br /&gt;
&lt;br /&gt;
Policies of note:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reforms&#039;&#039;&#039;: The League plans to implement extensive reforms in all areas of Federation society, focusing on equal power between all sectors of government and all citizens. The League also puts an emphasis on economic reform, due to Jrolk&#039;s first-hand experience in dealing with the [[The_Phoron_Scarcity:_Skrell_Arc|Phoron Crisis]] and its impact on the Federation.&lt;br /&gt;
*&#039;&#039;&#039;Megacorporations&#039;&#039;&#039;: Megacorporate investment into the Nralakk Federation&#039;s economy is considered critical in response to the Phoron Crisis. Special Economic Zones introduced by Weashbi Jrugl are not considered effective enough, and cooperation between the megacorporations and State-Owned Enterprises should be encouraged without also encouraging competition.&lt;br /&gt;
*&#039;&#039;&#039;Foreign Policy&#039;&#039;&#039;: The Federalist League plans to continue the Federation&#039;s relations with the Solarian Alliance, including cooperating in securing national borders with the human Wildlands. Experience with warlords such as [[The_Beauchamp_Arc|Beauchamp]], as well as increased risks related to piracy and banditry against Skrell, have led the League to adopt a more proactive stance in protecting the national security of the Federation.&lt;br /&gt;
*&#039;&#039;&#039;Traverse Autonomy&#039;&#039;&#039;: The primary goal of the Federalist League is to create an equal-party nation, making Traverse Autonomy a topic of major importance for the party. The League will pursue additional rights and freedoms for sectors outside of the inner systems wherever possible.&lt;br /&gt;
*&#039;&#039;&#039;Nlom Relays&#039;&#039;&#039;: The Nlom Relay network is not considered vital for the continued existence of the Nralakk Federation. Each state should be allowed to have the right to choose whether or not they want to enable, disable, or otherwise change how the network impacts them.&lt;br /&gt;
&lt;br /&gt;
===The Free Skrell Union===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;An economy without needless interference is an economy that performs well. Our fellow star travellers in humanity have flourished in a fraction of the time it took us to, and the Federation should take their ideas and mould them into something more compatible with Skrellian society, if not adopted in their entirety. The adoption of a free open market and receptiveness to change are vital for the continued prosperity of our nation.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Free Skrell Union is led by [[Notable_Skrell#Yoana_Ji&#039;ko|Yoana Ji&#039;ko]]. A progressive Symbiosist party heavily influenced by its leader&#039;s experiences as a Representative to the Republic of Biesel, the party has a focus on economic growth through megacorporate involvement and strengthening ties with the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
Policies of note:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Reforms&#039;&#039;&#039;: The Union&#039;s main focus is on economic reform, with no current plans to enact or repeal social or political reforms unless necessary for the continued function of the Nralakk Federation.&lt;br /&gt;
*&#039;&#039;&#039;Megacorporations&#039;&#039;&#039;: Megacorporate involvement in the Federation&#039;s economy is a core issue of the Free Skrell Union. Megacorporate operations are considered vital to the growth of the Nralakk Federation&#039;s economy, and their expansion within Federation space is deemed a priority. Unlike the Federalist League, the Union wishes to encourage competition and rivalry between megacorporations and the State-Owned Enterprises, believing that competition is key to innovation and economic success.&lt;br /&gt;
*&#039;&#039;&#039;Foreign Policy&#039;&#039;&#039;: The Union will attempt to continue the Federation&#039;s current relationship with the Solarian Alliance while at the same time furthering relations with the Republic of Biesel. The Free Skrell Union has no special interest in developing relations with any other entity elsewhere in the Spur.&lt;br /&gt;
*&#039;&#039;&#039;Traverse Autonomy&#039;&#039;&#039;: Traverse autonomy is not a concern for the Free Skrell Union, but does believe that megacorporations are key to further developing the Traverse and industries found within it. No plans are in place, but party members have expressed an interest in creating corporate-controlled colonies and installations within the Traverse.&lt;br /&gt;
*&#039;&#039;&#039;Nlom Relays&#039;&#039;&#039;: The Nlom Relay Network is considered a hindrance to the cultivation of ideas and innovation within Skrellian society. Policies regarding the limitation or dismantlement of the network will be pursued by the party where possible.&lt;br /&gt;
&lt;br /&gt;
== Federation Enforcement ==&lt;br /&gt;
Enforcers, or Kala, are responsible for upholding the law within the Nralakk Federation. Functioning in a strict hierarchy, the Kala are governed by a legislative body known as the Nralakk Federation Security Council. Formed in &#039;&#039;&#039;901 CE&#039;&#039;&#039; as a means to unify all enforcement branches after the unification of the Commonwealth of the Three, the Kala were regarded one of the most important bodies of the Nralakk Federation, as Skrell who devote their lives to ensuring the wellbeing of others and their society.&lt;br /&gt;
&lt;br /&gt;
Their doctrines revolve around mobility, flexibility and precision. Whereas other units use a blunt approach, the Kala instead aim for the permanent neutralization of the situation - surgically striking to prevent it from growing out of control. Presently, the Kala maintain two core objectives. Firstly, ensuring the safety, security and cooperation of all systems under the Federation flag and protecting their borders. Secondly, reaching out to foreign communities outside their borders, be it within the Traverse or even the human Frontier. Representatives describe these operations as purely altruistic, aiding these communities both from a protection and economic point of view as part of the &amp;quot;Unity Initiative Project&amp;quot;. One such example of these operations was the Nralakk Federation&#039;s involvement in the [[Tajaran_Military_Structures#The_S.27rend.27marr_Coalition|S&#039;rend&#039;marr Coalition]]. The Skrell civilians providing [https://forums.aurorastation.org/topic/4674-warble-inquirer/page/2/?tab=comments#comment-123991 aid] there suffered little casualties, with the advanced technology of their nlomkala protectors dissuading any ALA strikes. &lt;br /&gt;
&lt;br /&gt;
[[File:Srom.PNG|thumb|125px|The unique emblem of the Sromkala]]&lt;br /&gt;
==Sromkala==&lt;br /&gt;
&#039;&#039;&amp;quot;Prevent &amp;amp; Protect.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sromkala, translating to Dream Enforcers, are Skrell selected to ensure that major planetary dreambubbles are safe from malicious lucidity. Agents are selected for their high psychic potential to oversee the Srom to ensure that no illegal or anti-Federation activities occur, particularly through the malicious use of Nlom-capable devices. They are commonly situated close to Nlom Relays - using the technology to amplify their capabilities tenfold. It is said that for every Nlom Relay across the Nralakk Federation, there is a Sromkala nestled within a special cryogenic pod that allows for their body to be in suspended animation, but allows their minds to project and continue working within Srom. &lt;br /&gt;
[[File:Nlom.PNG|thumb|125px|The unique emblem of the Nlomkala.]]&lt;br /&gt;
&lt;br /&gt;
==Nlomkala==&lt;br /&gt;
&#039;&#039;&amp;quot;Service with Excellence.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nlomkala, or Wake Enforcers, are often compared to police across alien space. The Nlomkala are expected to ensure the stability and safety of the Nralakk Federation at a physical level; mostly pertaining to simple duties such as patrolling, executing warrants and responding to emergencies relayed by the Ruupkala. There are extensive requisites to join the Nlomkala - ranging from athletic ability, understanding of the law and mandatory public relation classes to ensure that those selected to join can respond to situations correctly. Nlomkala are also expected to operate both on land and beneath the waves of the various planets across the Nralakk Federation. &lt;br /&gt;
&lt;br /&gt;
Recently, the C&#039;thur Hive has began to supply the Nlomkala with Vaurca Warriors to bolster the Nlomkala&#039;s forces. These Warriors are largely from [[Vytel]]&#039;s brood and have been loyalty implanted, making the Federation&#039;s orders equal to those of a Queen&#039;s. If the Warriors experience a conflict of interest, they enter hibernation until it&#039;s resolved. Thankfully, due to Vaurca adaptability, these Warriors function just as well underwater as above it. &lt;br /&gt;
[[File:Ruup.PNG|thumb|125px|The unique emblem of the Ruupkala.]]&lt;br /&gt;
&lt;br /&gt;
==Ruupkala==&lt;br /&gt;
&#039;&#039;&amp;quot;Always Vigilant.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ruupkala - or Intelligence Enforcers - are the Federation&#039;s official security intelligence agency, designed around the need to maintain Skrell harmony as unobtrusively as possible and ensure a safe position in galactic politics. While one of the most respected Kala, their agents are often characterised as the least martially inclined of the enforcement branches, owing in part to Federation media&#039;s efforts to present them as dedicated and principled data gatherers. Similarly, the agency&#039;s role is declared strictly as internal and focused on counterintelligence; public Federation figures often praise the Ruupkala non-interventionist policy and dismiss accusations of espionage as ignorant of Federation policy, or malicious. The only exception to their internal operations policy, Ruupkala also tend to keep tabs on the various Representatives throughout the Orion Spur, ensuring both their safety and that their work is satisfactory. Largely, this is accepted by most nations as the Ruupkala will only monitor the Representatives and not interfere with any diplomatic functions in any capacity.&lt;br /&gt;
&lt;br /&gt;
The Ruupkala are rumored to monitor the fabled “Drylist”. This list supposedly holds the names of all Skrell living abroad who have performed deductive behaviors against the Nralakk Federation, displayed worrying ideals, joined an opposing faction, or renounced their citizenship. Some theorize that this list even covers non-Skrell who may pose a threat to the Federation.&lt;br /&gt;
[[File:Qukala.PNG|thumb|125px|The unique emblem of the Qukala.]]&lt;br /&gt;
&lt;br /&gt;
==Qukala==&lt;br /&gt;
&#039;&#039;&amp;quot;Perpetually Primed.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Qukala, or Star Enforcers, function as the Navy of the Nralakk Federation. Ranging from soldiers, to highly qualified personnel educated in engineering, or medical. Positions within the Qukala often require degrees from recognised universities across the Nralakk Federation, meaning in only very rare circumstances will undereducated candidates be considered for the Qukala. The Qukala is one of the most powerful Navies in the Spur, due to the Federation&#039;s old age and advanced technological level. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lukala&#039;&#039;&#039; was a branch of the Qukala once comprised of only [[Dionae]] and [[Vaurca]], but as of &#039;&#039;&#039;2463&#039;&#039;&#039;, the Directory of Defense Operations decided to dissolve the subbranch in favor in of integrating [[Dionae]] and [[Vaurca]] into the lower ranks of the Qukala as full members. This decision largely stemmed from the success the Lukala had in stopping insurgent activity in the Travese during the fallout of the recent Election. Furthermore, after striking a deal with the Grand Council, the C&#039;thur Hive (namely [[Vytel]]&#039;s brood) have begun to supply a steady stream of new Warriors for the Qukala. These new Warriors have a Federation-designed Loyalty Implant that equalizes the Federation&#039;s orders to that of a Queen&#039;s. If a conflict of interest arises, the Warriors merely enter hibernation until the conflict is resolved.&lt;br /&gt;
&lt;br /&gt;
===Qehalak===&lt;br /&gt;
&amp;quot;&#039;&#039;Duty and Homeland&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Qehalak, or Homeguard in Basic, is a new branch of the Qukala formed as a result of the Traverse gaining increased autonomy following reforms agreed upon by the [[Skrell_Politics#Independent_Traverser_Movement|Independent Traverser Movement]] and the Nralakk Federation; with the increased autonomy granted to the Traverse, the responsibility of defence now fell on local government rather than the central government and Qukala.&lt;br /&gt;
&lt;br /&gt;
The primary objective of the Qehalak is to provide the main defence force for the Traverse states, with each state organising, training, and equipping its own force, while also acting as an auxiliary force where required by the Qukala during domestic operations. The Qehalak not only allows each Traverse state to properly defend itself from internal and external threats but has also lessened the burden of the Qukala, which was solely responsible for the military defence of the Nralakk Federation; events involving the Ti&#039;Raqki and the Independent Traverser Movement concluded that a centralised force was no longer effective in properly responding to security threats within the Federation.&lt;br /&gt;
&lt;br /&gt;
The Qehalak is a part-time, voluntary organisation, which relies on local governments to equip and train, and has been compared to the early Tau Ceti Foreign Legion - both favourably and unfavourably. Some praise the concept for its potential to further secure the Traverse, while others have raised concerns regarding the potential for inconsistency in the quality of Qehalak organisations between the Traverse states. As the organisation was only formed recently, the accuracy of these concerns is still unknown.&lt;br /&gt;
 &lt;br /&gt;
[[File:Tup.PNG|thumb|125px|The unique emblem of the Tupkala.]]&lt;br /&gt;
&lt;br /&gt;
==Tupkala==&lt;br /&gt;
&#039;&#039;&amp;quot;Courage, Bravery and Dedication.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tupkala, usually shorted to Tup, are highly revered Skrell. Only those with a long, distinguished career are capable of being elevated to the position of a Tup; a position that encompasses increased security clearance - as well as minor Idol status. Tupkala are able to originate from all the other branches of the Kala, but are additionally trained and implanted to prevent any security breaches in the unlikely event that they are captured by enemies of the Nralakk Federation. These Skrell are commonly in their advanced age, with the mean being that of 276 years. When a Tup dies, their name will be added to the Tupkala Wall hosted in the Grand Councilor&#039;s Chamber on Kal&#039;lo.&lt;br /&gt;
&lt;br /&gt;
The Tupkala serve a variety of roles within the Federation. They dedicate Tups to the protection of prominent figures, black sites, and Special Operations. Oftentimes when the Federation needs something done quickly and quietly, the Tupkala are called to carry out the operation. Tups are rarely spotted outside the Federation, though that does not necessarily mean they are not present. Utilizing various Tupkala from the various different branches, Skrell who have pledged their unquestioning loyalty to the Nralakk Federation, aided by loyalty implants not different to the discontinued line released by [[Nanotrasen Corporation| NanoTrasen]].&lt;br /&gt;
&lt;br /&gt;
In &#039;&#039;&#039;2463&#039;&#039;&#039;, after a series of diplomatic incidents caused by Tupkala operating outside their orders, for the first time in history the Tupkala were disbanded, following Grand Councilor Weashbi&#039;s condemnation. A few months later, Weashbi rebuilt them with Skrell he personally handpicked from the other branches of the Kala. The Tupkala are now under Commander Kezoq Torq-Bep, Weashbi&#039;s chosen Leader. Oddly enough, Commander Kezoq was promoted from the Sromkala, an unlikely place to find candidates for the Tups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note: Characters that were former Tupkala are not allowed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
= Espionage =&lt;br /&gt;
The act of spying and gaining confidential information is a long-held tradition for the Skrell. The use of subterfuge and other clandestine operations replaced the more traditional forms of warfare since the time of the [[War of the Tides]], and is seen as a more &amp;quot;noble&amp;quot; form of war compared to open conflict. The Federation has a reputation throughout the Orion Spur for its intelligence and counterintelligence capacities, being able to wage a conflict without the need for its navy and the advanced military technology at its disposal. This has led to many conspiracy theories regarding the nation and its people, which only serve to further reinforce fears that none are safe from the reach of the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
== Targets of Espionage == &lt;br /&gt;
&lt;br /&gt;
Not all of the Nralakk Federation&#039;s operations abroad are to the detriment of the entity in question, and many acts of espionage committed by the Federation can be seen as benign or even benevolent. Agents can be tasked with multiple goals, depending on which area they are tasked to infiltrate:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bureaucracy&#039;&#039;&#039;, the strategic identification and assessment of resources within a bureaucratic state. Publicly known to be implemented internally, as spies will infiltrate local governments to report back to the Grand Council on discrepancies regarding production quotas or the use of resources. The Federation has an interest in this area abroad as well, helping it determine how effective or efficient another nation&#039;s bureaucratic process is and using that information to the benefit of its Representatives.  &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Media&#039;&#039;&#039;, the infiltration and interference in all forms of media to the benefit of the Skrell and Federation. Usually subtle, the Federation employs journalists, [[Idols]], producers, and even civilians to influence public opinion. This is seen most commonly on [[Viv-ID]], as the social network will routinely be flooded with pro-Federation propaganda along with other methods to censor or otherwise hinder access to certain information. The extent of these operations abroad is unknown, but it is believed that it mainly consists of exporting Skrell culture and media to promote positive opinions of the Nralakk Federation and Skrell as a whole.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Academia&#039;&#039;&#039;, the monitoring and interference of research and education. Educators, scientists, and even medical professionals are tasked with securing Skrellian dominance over science and technology across the Orion Spur. It is assumed that the Federation both hinders and encourages scientific progress by sabotaging projects related to concepts such as AI research while assisting projects that could be later stolen and repurposed by the Federation for their own uses. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Militaries&#039;&#039;&#039;, the monitoring and infiltration of foreign military organisations, pirate fleets, and other military threats to Federation security. The military capabilities of the Federation&#039;s neighbours and enemies are of great importance, and a massive effort is dedicated to this sector of espionage. Outside of monitoring, agents focused on this area of espionage will poise themselves to decapitate opposing forces, destroy supply lines, or otherwise hamper efforts to attack the Federation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note: It is an acceptable idea to play a Federation Spy aboard a SCC Vessel, but such a spy would have excellent training and prioritize maintaining their cover above all else. If you do wish to make such a character, be sure the Skrell Lore Team approves of their existence. The categories above give an excellent overview on what goals these characters would have.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=The Traverse and Independence=&lt;br /&gt;
&lt;br /&gt;
[[Notable_Skrell_Systems_and_Locations#The_Tetramerous_Systems:_The_Traverse|The Traverse]] is a collection of systems that are considered the frontier of Federation space. Stretching from the [[Notable_Skrell_Systems_and_Locations#The_Contingent_Systems:_The_Second_Waves|Second Waves]], the second-oldest set of systems colonised by the Skrell, to the far edges of Federation territory, the Traverse plays a vital role in supporting the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
Despite this importance, the Traverse is seen as a backwater by Skrell hailing from the inner systems, and those that live in the region are regularly labelled subversives or criminals. Combined with the Federation&#039;s apparent lack of urgency when it comes to dealing with situations such as famine, disease, piracy, or natural disasters, this has led to many in the Traverse holding a dim view of the Nralakk Federation and their place in it. &lt;br /&gt;
&lt;br /&gt;
This animosity is only further exacerbated by the Traverse&#039;s history, especially in regions further out from the centre of the Nralakk Federation that have only recently been reintegrated under Grand Councillor Weashbi Jrugl; systems that were not present for the [[Skrell_Recent_History#Reunification_of_the_Nralakk_Federation|Tresja Agreement]] have slowly been reintegrated since, with the last of the Traverse rejoining the Federation in the last decade.&lt;br /&gt;
&lt;br /&gt;
These factors have given rise to numerous movements that call for an independent Traverse in some form; the Lyukal, as a whole, believes in an independent Traverse state or states, while more local movements may only be concerned with their planet or system gaining independence from Federation rule. &lt;br /&gt;
&lt;br /&gt;
==Independent Traverser Movement==&lt;br /&gt;
&lt;br /&gt;
The Independent Traveser Movement is the latest group to call for Traverse Independence. Formed on [[Change_on_the_Horizon_Arc|30/06/65]] after a series of protests and civil unrest in the Q’elpi region, brought on by TIME under martial law as a result of local authorities [[The_Phoron_Scarcity:_Skrell_Arc|collaborating with Marauders active in the area]]. When formed, the movement presented a manifesto that laid out its concerns to the Grand Council regarding many policies used by the Nralakk Federation, their primary concerns being the mistreatment and misrule of citizens in the Traverse by the Nralakk Federation. Grand Councilor Weashbi Jrugl responded cordially to this formation, agreeing to a meeting in the Grand Council chambers where they promised a discussion on potential reforms.&lt;br /&gt;
&lt;br /&gt;
By August 26th, 2465, the Independent Traverser Movement suffered a schism in its ranks as more moderate members decided to come to the negotiating table with the Nralakk Federation. Events leading up to the schism, including the discovery of weapons being shipped to the Marauder systems and the occupation of government buildings, revealed that the movement&#039;s actions went against the more peaceful nature of the species and the originally non-violent activism of the movement itself. Both sides have agreed to make a genuine attempt to end the conflict, and hopes are high that a peaceful resolution will be met.&lt;br /&gt;
&lt;br /&gt;
With the successful conclusion of negotiations between moderate leaders and the Grand Council on 04/09/65, the Independent Traverser Movement has officially been disbanded. Leaders of the movement that met with the Grand Council now hold permanent Advisor positions on the Council, advising on Traverse Affairs as well as overseeing the Committee for Traverse Well-Being, a body within the Grand Council in charge of crisis response in the Traverse.&lt;br /&gt;
&lt;br /&gt;
===Reconcilliation Tribunal===&lt;br /&gt;
&lt;br /&gt;
The Reconciliation Tribunal was organised on 21/09/65, shortly after negotiations ended between the Independent Traverser Movement and the Grand Council. The tribunal consisted of members of the Grand Council, the Independent Traverser Movement, and other notable citizens who were impacted by the conflict that began in the Q&#039;elpi Systems. The tribunal was organised with the idea of &amp;quot;reconciliation, not revenge&amp;quot;; the primary goal of the tribunal was to provide restorative justice for any crimes or miscarriages of justice it investigated, and not to punish either side more than what was deemed fair by Federation standards. The tribunal has been compared positively to the Lao&#039;qa Courts during the Collaborator Trials, which were used as a model for its organisation and goals.&lt;br /&gt;
&lt;br /&gt;
The Tribunal interviewed and tried hundreds of citizens who had direct involvement in the events surrounding the Independent Traverser Movement. To prevent bias due to the media and other factors, the tribunal was held in secret and only revealed once the tribunal was already over.&lt;br /&gt;
&lt;br /&gt;
Sentences varied, but most were given light sentences that included imprisonment or mandatory stays in a rehabilitation centre. Other sentences were carried out, such as the demotion of a Kala officer whose decision-making was deemed incompetent and uncharacteristic of a member of the Kala. A known leader of the Independent Traverse Movement was also given a harsher sentence than most, being sentenced to 75 years in prison for their part in several acts of sabotage against Federation facilities. The tribunal&#039;s focus on restorative justice was called into question in the case of the latter but was justified by members of the tribunal due to the egregious nature of the offences committed.&lt;br /&gt;
&lt;br /&gt;
===Traverse Accords===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Traverse Accords&#039;&#039;&#039; are a set of reforms and other policies enacted by the Federation in response to the Independent Traverser Movement and the issues it brought forward. The reforms include changes to the legal status of [[Nralakk_Federation#Social_Credit_System|Tertiary Numericals]], allowing those in the group to access state resources if they are considered &amp;quot;in good standing&amp;quot; by the Federation, as well as economic and political reforms that address the impact of production quotas as well as increasing the autonomy of Traverse sectors. The reforms are significant due to the comparatively sudden change in the status quo they resulted in compared to how a change in Federation policy usually occurs.&lt;br /&gt;
&lt;br /&gt;
== Relations with Foreign States ==&lt;br /&gt;
=== Solarian Alliance ===&lt;br /&gt;
The Solarian Alliance sees the Nralakk Federation as their closest ally within the Orion Spur, both economically and as a force to help preserve the status quo if anything seriously threatening galactic stability or if an unrecoverable disruption of the balance of power had to occur. Whilst there are whispers of many that fear the potential growth of the Nralakk Federation into the wildlands that the Solarian Alliance still seeks to return to the fold, their relationship has continued to prosper even after the turbulent events that nearly brought the Orion Spur to its knees. &lt;br /&gt;
&lt;br /&gt;
The Solarian Alliance has the most Representatives of the Nralakk Federation within its borders, who typically work alongside one another to maintain the relationship between both nations. The recent events that have resulted in the shrinking of the Solarian Alliance has prompted additional Representatives working within its borders; seeking further avenues in which the Nralakk Federation can expand their influence within the Solarian Alliance. The Solarian Alliance and Nralakk Federation have several agreements; mostly related to trade, research, and migration.&lt;br /&gt;
&lt;br /&gt;
At the moment, the Alliance and Federation are both working with Einstein Engines to create a new type of Warp Gate to alleviate the Spur’s reliance on NanoTrasen phoron. Though one of the prototype gates was destroyed by the late Solarian Warlord Beauchamp.&lt;br /&gt;
&lt;br /&gt;
=== Republic of Biesel ===&lt;br /&gt;
In most official capacities, the Republic of Biesel maintains positive relations with the Nralakk Federation to the beneficial trade that occurs between the both of them. Politically, it is mostly the same, however there is a growing number within the Republic that have begun to view the Nralakk Federation as untrustworthy due to their lack of intervention during both invasions of Tau Ceti. Tau Ceti is one of few places outside of the Nralakk Federation that is considered worthy of visiting by Skrell; resulting in an increased demand for visas (tourist and work) for Tau Ceti. &lt;br /&gt;
&lt;br /&gt;
The Republic of Biesel, at any given time, has roughly the second-largest amount of Representatives of the Nralakk Federation within its borders. Following the events that nearly crippled the Orion Spur, the Nralakk Federation has begun searching for another way to increase their influence within the fledgeling republic; mostly through the use of foreign aid, and restricted technological exchanges. The Republic of Biesel has expressed interest in increased diplomatic ties with the Nralakk Federation; mostly involving concessions for Megacorporations to be able to freely operate within the political entity. The Nralakk Federation has affirmed that they see the Republic of Biesel as a valuable diplomatic partner, and publically wishes to increase diplomatic ties with them.&lt;br /&gt;
&lt;br /&gt;
=== Coalition of Colonies ===&lt;br /&gt;
The Coalition of Colonies is somewhat public about their opinion of the Nralakk Federation, stating that they are suspicious of the foreign policy boasted by the nation, alongside its authoritarian system. They also view the Nralakk Federation as Sol-aligned, and therefore anti-Coalition of Colonies by association. Whilst there are talks about economical cooperation, however, both the Coalition of Colonies and the Nralakk Federation would be able to produce large quantities of wealth off of one another. &lt;br /&gt;
&lt;br /&gt;
The Coalition of Colonies sports a few dozen Representatives of the Nralakk Federation within its borders, mostly tasked with improving the relations between the two behemoths. The inaction of the Nralakk Federation in the Second Invasion of Tau Ceti has resulted in quite a stir within the Coalition; many citing that the Nralakk Federation is no longer pro-Sol, with others perpetuating rumours that they simply bide their time and will soon be launching an attack on the Orion Spur. The Nralakk Federation has publically announced an interest in exploring additional diplomatic avenues with the Coalition of Colonies; however, little effort has been seen in regards to this. &lt;br /&gt;
&lt;br /&gt;
=== Empire of Dominia ===&lt;br /&gt;
The Empire of Dominia maintains a publically ambivalent relationship with the Nralakk Federation; politically and economically. Hardly any effort is exerted in regards to the Nralakk Federation officially, with some more liberal merchant factions rooted within proposing trade with the Skrell. Unofficially, the Empire of Dominia is split ideologically in regards to the political entity. Many both like that the Nralakk Federation has taken steps in restricting artificial intelligence, but there is also a sizable group that hates them for being the first ones to create it.&lt;br /&gt;
&lt;br /&gt;
The Empire of Dominia maintains only six Representatives of the Nralakk Federation within its borders, focusing on creating opportunities for trading, with little success. The inaction of both the Nralakk Federation and the Empire of Dominia during the latest turbulent events of the Orion Spur has resulted in the warming of relations somewhat. The Nralakk Federation has displayed minor interest in exploring the relationship between the two entities but has yet to engage in such diplomacy. &lt;br /&gt;
&lt;br /&gt;
=== Serene Republic of Elyra ===&lt;br /&gt;
The Serene Republic of Elyra has publically maintained that they are suspicious of Federation encroachment, as well as interference in human affairs, in lieu of the Solarian Alliance&#039;s collapse - despite this, they continue cordial if a bit distant relations with the Nralakkn Federation. There are whispers that many within Elyra see the Nralakk Federation as an ally against the Lii&#039;dra should they return. They are economically disinterested in the Nralakk Federation, as the Serene Republic of Elyra has continued their self-sufficiency since the collapse of the Solarian Alliance, and the trade that the nation does conduct are mostly done with the Coalition of Colonies and the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
The Serene Republic of Elyra has roughly two dozen Representatives of the Nralakk Federation within its borders, with a focus on technological cooperation. The inaction of the Nralakk Federation during the recent events that haunted the Orion Spur has resulted in relations between the two technological giants to become somewhat cold, with a large migration of Representatives back to the Nralakk Federation. The Nralakk Federation publically supports a minor interest in exploring a relationship with the Serene Republic of Elyra, a technological one, that is.&lt;br /&gt;
&lt;br /&gt;
=== Eridani Corporate Federation ===&lt;br /&gt;
The Eridani Corporate Federation has made the Orion Spur very aware of their interest to pursue additional economic cooperation with the Nralakk Federation, citing that it is a massive market for Zeng Hu Pharmaceuticals, and Megacorporations found within the Board of Five. The closeness of the Nralakk Federation and the Solarian Alliance has resulted in cordial relations between these two federations, with a significant amount of both the entities&#039; wealth being invested into one another. &lt;br /&gt;
&lt;br /&gt;
The Eridani Corporate Federation maintains the third largest following of Representatives of the Nralakk Federation within its borders, with most focusing on exploring additional economic cooperative avenues that will enhance the wealth of both. The inaction of the Nralakk Federation during the Second Invasion of Tau Ceti has resulted in somewhat weakened relations; however, the Eridani Corporate Federation publically maintains that the Nralakk Federation is a crucial member of its economy. The Nralakk Federation has all but ensured that the Eridani Corporate Federation will soon benefit from proposed deregulation of the skrellian economy. &lt;br /&gt;
&lt;br /&gt;
=== People&#039;s Republic of Adhomai ===&lt;br /&gt;
The People&#039;s Republic of Adhomai attempts to secure a respectful, diplomatic relationship with the Nralakk Federation; mostly in part due to its policy of approaching alien powers for support in the Adhomian Cold War. The People&#039;s Republic of Adhomai has essentially pushed for cordial relations between them and the Nralakk Federation resulting in increased cooperatives, mostly involving the &#039;&#039;&#039;&amp;quot;Project Unity Initiative&amp;quot;&#039;&#039;&#039; - a diplomatic agreement in which the Nralakk Federation commences humanitarian aid projects and provides monetary assistance. &lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic of Adhomai has roughly three dozen Representatives of the Nralakk Federation within its borders, mostly focusing on administrating the &#039;&#039;&#039;&amp;quot;Project Unity Initiative&amp;quot;&#039;&#039;&#039; and facilitating diplomacy between the three warring nations on Adhomai. The inaction of the Nralakk Federation during the recent Solarian Invasion of Tau Ceti and resulting collapse that turned the Orion Spur on its head has not had an impact on the relationship between the Nralakk Federation and the People&#039;s Republic of Adhomai. The Nralakkn Federation recently broke it&#039;s stance of neutrality in regards to Adhomai. After an attempted terror attack on District 8 in Biesel&#039;s Mendell City by radical Al&#039;mariist insurgents, the Federation officially recognized the People&#039;s Republic of Adhomai as the sole civil authority of the planet and began to support their claims politically. It&#039;s unknown to the public if the Federation is offering more material support behind the scenes due to both nations&#039; private nature.&lt;br /&gt;
&lt;br /&gt;
=== Democratic People&#039;s Republic of Adhomai ===&lt;br /&gt;
The Democratic People&#039;s Republic of Adhomai has little to no relations with the Nralakk Federation; mostly due to the xenophobic nature of Al&#039;mariism. The Nralakk Federation is viewed by many within the Democratic People&#039;s Republic of Adhomai&#039;s borders as a threat to their independence and future; which usually devolves into accusations of imperialism by various prominent politicians. Even the most progressive of Al&#039;mariists maintain the dislike of the Nralakk Federation. &lt;br /&gt;
&lt;br /&gt;
Due to the recent attempted terror attack in Mendell City, relations between the two political bodies dipped to the worst in history. The Federation took the planned bombing of District 8 as an unfettered act of aggression against Skrell. While the Federation had always believed the Democratic People&#039;s Republic a threat to Adhomai, they now hold the position that Al&#039;marrists are a threat to the greater Spur aboard as well.&lt;br /&gt;
&lt;br /&gt;
=== New Kingdom of Adhomai ===&lt;br /&gt;
The New Kingdom of Adhomai, due to its precarious position, maintains an official intention of establishing positive diplomatic ties with the Nralakk Federation; mostly in hopes of establishing the &#039;&#039;&#039;&amp;quot;Project Unity Initiative&amp;quot;&#039;&#039;&#039; within its borders. The turbulent history of Adhomai has resulted in somewhat lukewarm relations between the New Kingdom of Adhomai and the Nralakk Federation, however, what relations that did exist were irrevocably obliterated when the Federation announced their political recognition of the People&#039;s Republic of Adhomai as the sole civil authority of the planet. &lt;br /&gt;
&lt;br /&gt;
Despite the incident that caused this change in the Federation&#039;s political stance being caused by Al&#039;mariists, the Federation has been unyielding in political channels to reverse this decision, to the woe of those in the Kingdom who had hoped to benefit from the &#039;&#039;&#039;Project Unity Initiative&#039;&#039;&#039;. The Federation retracted all political ties with the New Kingdom of Adhomai, and declared the state illegitimate.&lt;br /&gt;
&lt;br /&gt;
=== Izweski Hegemony ===&lt;br /&gt;
The relationship between the nations of Skrell and Unathi has been rocky, to say the least. Following their introduction to the intergalactic stage and subsequent Contact War, the rule of Hegemon S&#039;kresti caused relations to sour. The conflict on Ouerea as well as the handling of the Defiled Lands and various accusations made by both sides, proven or otherwise, only continues to mar recent history. It is only with the death of the last Hegemon and the official coronation of Not&#039;zar Izweski where the situation is beginning to look hopeful for relations.&lt;br /&gt;
&lt;br /&gt;
The stifling silence between them is seen to be either a growing tension between two groups on the cusp of change, or merely an awkward pause before reconciliation, reparation, and realignment. Though they lack embassies in their respective territories, the Skrell assert responsibility and interest in the development in Ouerea as it becomes a cultural hotbed and merger of ideas and innovation, and as such talks between the two groups is inevitable. Furthermore, Skrell and Unathi delegations have been openly suggesting diplomacy; though facing backlash from bitter traditionalists and more conservative Unathi in the Hegemony, it is clear some amount of change is on the horizon, for better or for worse.&lt;br /&gt;
&lt;br /&gt;
=== The Commonwealth of Hieroaetheria ===&lt;br /&gt;
The Nralakk Federation and the Commonwealth of Hieroaetheria have close ties, with the Federation playing a large part in the formation of the planet&#039;s most influential nation. The Federation has a permanent embassy in the city of Nral&#039;Daaq on the planet, which is also the location of the majority of Skrell that live here. The Nralakk Federation has long-established trade and migration agreements with the Consortium, with the latter allowing for a somewhat easier citizenship process for Dionae originating from [[Hieroaetheria]], and the former allowing Hieroaetheria to export goods to the Nralakk Federation on a barter basis similar to their local economy.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skrell]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Nralakk_Federation&amp;diff=33608</id>
		<title>Nralakk Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Nralakk_Federation&amp;diff=33608"/>
		<updated>2024-07-07T23:40:16Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
[[file:jargon_flag.jpg|thumb|right|360px]|The flag of the Nralakk Federation]]&lt;br /&gt;
Headed by [[Notable Skrell|Weashbi Jrugl]], the &#039;&#039;&#039;Nralakk Federation&#039;&#039;&#039; is governed by a Grand Council that aims to uplift the Skrell in all aspects - socially, politically and economically. Since its formation in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, it has accomplished great feats that have propelled the ancient race across the [[Template:Aurora_Starmap| Orion Spur]] - however - a looming reminder of the past still clings dearly to the species. Ruled by the tyrannical [[Skrell History| Glorsh-Omega]], a manipulative intelligence that nearly rendered the Skrell extinct through the use of infertility, until its disappearance in &#039;&#039;&#039;2192 CE&#039;&#039;&#039; that thrust the Skrell into a modern dark age that was difficult to recover from. &lt;br /&gt;
&lt;br /&gt;
Now, with a profound emphasis on securing its own interests, the Federation has managed to grow its influence throughout the [[Template:Aurora_Starmap| Orion Spur]]; through the use of an elusive branch of their military, known as [[Skrell_Politics#Federation_Enforcement| Ruupkala]], and diplomacy.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
== Population and Planets ==&lt;br /&gt;
[[Image:Minimap jargon.png|thumb|A closer image focusing on the factions surrounding the Nralakk Federation&#039;s territory.]]&lt;br /&gt;
&#039;&#039;&#039;[[Qerrbalak]]&#039;&#039;&#039;, the Skrell Homeworld. It has some of the largest cities on land and underwater - each with unique aspects, and houses both the Federation&#039;s headquarters, as well as the largest [[Sol Alliance| Solarian Embassy]]. The capital, Kal&#039;lo, is often the most likely place for decisions to be made by the Grand Council, as well as diplomatic engagements with foreign heads of states. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Qerr&#039;Malic]]&#039;&#039;&#039;, the moon of the Homeworld. Qerr’Malic is a bustling population centre, as well as a popular destination for aspiring engineers. It is home to dozens of warehouses that help facilitate trade throughout the Federation, as well as transport goods to and from other interstellar nations across the [[Template:Aurora_Starmap| Orion Spur]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aliose]]&#039;&#039;&#039;, largely considered the heart of the Federation’s scientific endeavours, with most research conducted by the Aliose University of Medical Sciences. Its frosty composition makes its inhabitants easily noticed due to their cold, white and thick skin derived from genetic treatments to greatly increase their ability to inhabit the planet.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Aweiji]]&#039;&#039;&#039;, the first Skrell Colony established outside of Nralakk. Whilst initially much rocker and drier than Homeworld, in 1050 BCE the Skrell initiated a vast terraforming program to convert the planet into an Eden in the Homeworld&#039;s own image. The very first colonists settled on their new home in 938 BCE, in a plain located between vast mountain ranges, which soon become the bustling city of Tresja. It was eventually selected for the location of the largest political meeting in the Nralakk Federation’s history, the renowned Tresja Agreement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Notable_Skrell_Systems_and_Locations#Glorashi|Glorashi]]&#039;&#039;&#039;, comprised of various outposts that dedicate their time to research, and military aims. It houses a large population of the [[Vaurca| C&#039;thur]] - due to the presence of the species&#039; [[Vaurca| High Queen]] being maintained on round-the-clock life-support provided by the Nralakk Federation. Whilst the system is not vital to the Federation, it is paramount to the [[Vaurca| C&#039;thur]] who assist the Skrell in various ways to repay for the care given to their [[Vaurca| High Queen]]. More information on the C&#039;thur and their colonised worlds can be found [[Colonized_Vaurca_Worlds#The_C&#039;thur|here]].&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
The Nralakk Federation, as a whole, operates as an authoritarian planned economy - where investment, production and the allocation of resources are distributed according to nation-wide economic plans and production plans. Usually, the quotas are set during the first few months of the year, whereupon they are expected to be fulfilled by state-owned-enterprises: a business where the state has significant control over its operations.&lt;br /&gt;
===Universal Stipends===&lt;br /&gt;
Individuals who find themselves with a Primary or Secondary Social Credit Score are awarded a &#039;&#039;&#039;universal stipend&#039;&#039;&#039; each month. The higher an individuals credit score is, the higher the stipend. Skrell who find themselves working abroad also benefit from this system; with Zeng-Hu contractors finding a near identical amount each month that is paid in sqiips. Those who signed a separate company contract will often see a stipend of 1/2 their original amount (often paid in the local currency). If an individual leaves the Federation for any other reason they would often only see a 1/3rd replacement on their monthly stipend.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
For thousands of years, the Nralakk Federation the &#039;&#039;&#039;sqiip&#039;&#039;&#039; (℘) as currency. It sees practically zero use outside the Nralakk Federation besides being paid to those in the Work Initiative Programme and is available in both electronic and physical formats. Sqiips in their coin form can be stacked and locked together thanks to their special magnetic properties for easy transportation. Higher valued sqiips will come in a paper form, printed on different types of water-safe seaweed, as multiple coins quickly become unwieldy. The coins and paper form will have markings of aquatic life on them to denote their value (shells, molluscan, buurgis, cosmozans, etc.). Tau Ceti lacks a word for the currency; however, when they are not called sqiips they are often called &amp;quot;shells&amp;quot;. This slang has caught on outside of the Nralakk Federation and many who do not speak Nral&#039;malic would not even know the currency&#039;s true name.&lt;br /&gt;
&lt;br /&gt;
===State-Owned Enterprises===&lt;br /&gt;
Due to the incredibly advanced age of the species, some of the state-owned enterprises have been established for millennia - with different aims and goals to fulfil to keep the Nralakk Federation functioning to its best ability. Each is essential to the Federation, and is considered a foundation for all economic activity to originate from. Enterprises have [[Skrell_Culture#Fashion|uniforms]] that show the industry an individual works in, as well as their rank within the [[Nralakk_Federation#Social_Credit_System|Social Credit System]]. &#039;&#039;&#039;[https://forums.aurorastation.org/topic/4674-warble-enquirer/?do=findComment&amp;amp;comment=154602 On 28/01/2464]&#039;&#039;&#039;, the &#039;&#039;&#039;Work Initiative Programme&#039;&#039;&#039; was introduced, which has allowed Skrell from across Federation society to seek employment abroad. The programme allows Skrell to transfer their contract from their State-Owned Enterprise to a partnered human megacorporation and work abroad for a limited time before either renewing their contract or returning back to the Federation.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Nralakk State-Owned Enterprises ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Qerr&#039;Zolvq Industries&#039;&#039;&#039; - Created shortly after the founding of the first Federation in &#039;&#039;&#039;907 CE&#039;&#039;&#039;, Qerr’Zolvq Industries is responsible for all aspects of power generation, resource extraction, and production. Before its establishment, the private sector both dominated and cornered the market, however with the establishment of this enterprise this changed entirely. Backed by state subsidies that reduced its cost of production across Qerrbalak, it saw itself rise from a fledgeling company to having a monopoly on the power generation and production industries. Technological advances only saw its growth continue exponentially as asteroid mining became a commonality, as well as better power sources that were capable of sustaining the unparalleled growth of the Skrell. Those with any knowledge in Mining and Engineering are most likely to have been employed by Qerr&#039;Zolvq Industries. It is headed by [[Notable Skrell|Chancellor Xul Lurg]]. With the Nralakk Federation inviting human megacorporations into Federation space, Qerr’Zolvq Industries has found itself partnering with Hephaestus Industries and Orion Express; those employed by this enterprise who take contracts abroad typically do so through Hephaestus, but miners are often encouraged to work with Orion thanks to the connections of their Chief External Affairs Officer Tuiqi Xao’Luup&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tuz&#039;qlip Researchers&#039;&#039;&#039; - An enterprise established after the formation of the first Federation in &#039;&#039;&#039;902 CE&#039;&#039;&#039;, Tuz’qlip Researchers oversees all aspects of Research and Development within the entirety of the Federation. Preceding its formation, each nation across Qerrbalak had something similar, however, after the formation of the Federation the requirement for a unified front for all aspects of science was needed. Eventually, facilities across the Federation were amalgamated underneath Tuz&#039;qlip Researchers, and now the enterprise works hand in hand with Zeng-Hu Pharmaceuticals. Both companies share their research in various fields, a boon that’s considered one of the key byproducts of the Solarian-Federation Alliance. The relationship between Zeng-Hu and Tuz’qlip can be seen primarily on the planet of Aliose, where they work closely with the many universities and research institutes dotted across the planet. Mostly comprised of Skrell that are educated in the fields of Science, Tuz&#039;qlip Researchers is considered the main provider of new technologies across the Federation - with the most recent Skrell advances being a result of Tuz’qlip Researchers. It is headed by [[Notable Skrell|Overseer Nalo Gir-Roq]]. Because of Zeng-Hu’s relationship with Tuz’qlip Researchers, many Skrell that wish to work abroad will find quick employment with Zeng-Hu Pharmaceuticals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nralakk Logistics&#039;&#039;&#039; - An enterprise that was established in &#039;&#039;&#039;905 CE&#039;&#039;&#039;, Nralakk Logistics manages telecommunications, logistics, and most transport across the Federation. Its creation was deemed necessary as the Skrell continued to expand across the stars; as interstellar communications and a well-organised logistics network would be needed to allow for colonisation to continue steadily. Nralakk Logistics typically manages shipping routes, observation posts, and Nlom Relays throughout the entirety of the Federation. Most Skrell employed by this enterprise are either pilots, ship crew, or other positions related to transport and mailing. It is headed by [[Notable Skrell|President Alot Sonq]]. Similarly to Qerr’Zolvq Industries, Skrell employed by Nralakk logistics can find easy employment with Hephaestus Industries or Orion Express if they wish to work outside of the Nralakk Federation. As Orion Express is responsible for a large portion of exports headed from the Federation to human space, they see the majority of contractors from Nralakk Logistics working for them rather than Hephaestus.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xomor&#039;&#039;&#039; - Xomor was established to provide security services for businesses within the Federation in 901 CE. The industry was privatised previous to this, but the Federation pursued an interest in a nationalised security enterprise that would be able to provide security where having a permanent Kala presence would be a waste of resources. Xomor is responsible for all small-scale security work within the Federation; from shopping centres to office buildings, the enterprise allowed the Kala branches to focus on their other duties. However, after the rise of Glorsh-Omega Xomor was made redundant as synthetics were the sole policing and security forces within Skrell space. The enterprise saw a revival nearly immediately after Glorsh-Omega disappeared, with many Skrell taking up the role of protecting establishments from looters. Eventually, the enterprise was formally reformed with the establishment of the Second Nralakk Federation. Most Skrell employed by Xomor are simple security officers for low-security businesses or facilities, although some have a background in prison work as wardens. It is headed by [[Notable Skrell|Director Vraka Xora-Nel]]. Idris has partnered with Xomor to allow its employees to work abroad as part of the Work Initiative Programme, with Skrell being employed within Idris Incorporated’s security branch.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ziip’Ta Medicinal&#039;&#039;&#039; - Ziip’Ta is leading the Nralakk Federation in advanced medical research alongside Zeng Hu Pharmaceuticals. Ziip’Ta was founded in &#039;&#039;&#039;950 CE&#039;&#039;&#039; some years after the Federation was formed in direct response to increasing the lifespan and quality of life in the average Skrell. With the backing of the Federation itself, Ziip’Ta Medicinal was able to expand the lifespan of a Skrell by over 100 years past the normal expectancy rate. Nowadays, aside from medical research, Ziip’Ta also manages many hospitals, general practices, and spas. Many Skrell who work under Zeng-Hu both in the Federation and beyond are under Ziip’Ta exchange contracts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Qel’Zvol Hospitality&#039;&#039;&#039; - Qel’Zvol Hospitality was established in &#039;&#039;&#039;932 CE&#039;&#039;&#039; to oversee all custodial, service, and tourism sectors within the Nralakk Federation. Most notably, this enterprise manages the massive tourism industry on Qerr’Malic, with most Skrell on the moon being employed by them and all hotels, resorts, or similar facilities bear its logo. Idris has partnered with Qel’Zvol Hospitality as part of the Work Initiative Programme to provide work outside of the Federation for employees in its service branch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note: Playing as a Skrell working under the Work Initiative Programme means you are under the scrutiny of both the enterprise in question and its partnered Megacorporation. This means that your faction should be set to the appropriate corporation when creating a character. Characters working on the Horizon must mention their participation in the Programme in their records and have their social credit score displayed at all times, either using a passport or a tailband. This doesn&#039;t necessarily mean a Federation-born Skrell has to be employed this way, and Skrell can choose to work directly with a human megacorporation of their choice. Regardless of your social credit score, you are expected by both the Federation and the megacorporation to be professional, and repeated actions deemed unacceptable may result in harsher punishments compared to other employees. Dionae and Vaurcae are also included in the programme but still face the same species restrictions. The Work Initiative Programme does not include SCC, corporate representative, or consular positions.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Politics and Government ==&lt;br /&gt;
The Nralakk Federation is an authoritarian state that is governed by a Grand Council, presided over by its Grand Councillor. The current Grand Councillor is Weashi Jrugl, who was elected in 2453. &lt;br /&gt;
=== Social Credit System ===&lt;br /&gt;
[[file:SCS_bell.png|300px|thumb|right|A bell curve showing the distribution of Numericals in the social credit system.]]&lt;br /&gt;
The &#039;&#039;&#039;Social Credit System&#039;&#039;&#039; (Nral&#039;Malic: bli&#039;zi wlaqijii qal&#039;mi-hra) is an interstellar system developed by the Grand Council of the Nralakk Federation. It is a data registry of every single record lodged and is a system often used by businesses, individuals, and bureaucrats. It calculates various factors before outputting a numerical string, usually expressed as a fraction over ten with no more than two decimal places. Depending on the numerical output, citizens may have privileges awarded or even stripped. It was first implemented shortly after the reunification of the Nralakk Federation post-Glorsh-Omega, to ensure the trustworthiness of their citizens and to best secure the interests of their entire society.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note: Players are asked to be sensible when giving their Skrell a Social Credit Score. Consulars would have a fairly high score, while a regular citizen that chooses to live permanently outside the Federation would not. Skrell in the Nralakk Federation have many privileges they would not find elsewhere in the Spur with a high score, so their motivations for leaving would have to be logical. Rebels or criminals would not have a high score unless they had fake credentials (such as a passport). If their passport is fake, include it in your character exploits and be aware that it could result in deportation and you losing your character. [[C%27thur_in_the_Federation|Non-Skrell]] species living in the Federation and how they interact with the Social Credit System are discussed on their [[Diona_in_the_Federation|respective pages]]. &lt;br /&gt;
==== Policies ====&lt;br /&gt;
&lt;br /&gt;
===== Inductive Behaviours =====&lt;br /&gt;
&lt;br /&gt;
*Outwardly displaying loyalty to the Nralakk Federation&lt;br /&gt;
*Improving oneself through further skills development and training&lt;br /&gt;
*Reproducing and/or forming a Quya&lt;br /&gt;
*Devoting and/or donating oneself to the furtherment of Science and Medicine&lt;br /&gt;
*Following [[Skrell Faith|Qeblak or Weishii]]. While officially both are considered equal, Weishii followers may have difficulty improving their social credit score.&lt;br /&gt;
&lt;br /&gt;
===== Deductive Behaviours =====&lt;br /&gt;
&lt;br /&gt;
*Outwardly displaying disloyalty to the Nralakk Federation&lt;br /&gt;
*Defrauding and/or acting with ill-intention to those holding Nralakk Federation citizenship&lt;br /&gt;
*Partaking in petty and/or minor crimes&lt;br /&gt;
*Reproducing and/or being conceived outside of the Nralakk Federation&lt;br /&gt;
*Following a religion that is not enforced by the state, such as [[Skrell Faith|Kir&#039;gul or Suur&#039;ka]]&lt;br /&gt;
*Cheating with reference to education sources (eg an examination)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Social Credit Subclassifications ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:SCS Symbols.png|300px|thumb|right|&#039;&#039;&#039;Ox:&#039;&#039;&#039; Tertiary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ix:&#039;&#039;&#039; Low to Mid Secondary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Oqi:&#039;&#039;&#039; High Secondary to Low Primary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Iqi:&#039;&#039;&#039; Mid to High Primary]]&lt;br /&gt;
===== Primary Numericals (Code Classification:  7/10 - 10/10)=====&lt;br /&gt;
&lt;br /&gt;
Primary Numericals are seen as model citizens of the Nralakk Federation and are rewarded for being so. Sponsored vacations, free public transport, unrestricted travel, bureaucratic priority, healthcare privileges enabling a greater life expectancy, high [[Nralakk_Federation#Universal_Stipends|universal basic income]] both at home and abroad, and exclusive residence within designated areas hosting other primaries are but some of the few advantages for those that are declared model citizens of the Nralakk Federation. Primaries make up a small yet influential minority within the Federation, with all higher roles in all fields and within the Government itself being held mainly by primaries.&lt;br /&gt;
&lt;br /&gt;
===== Secondary Numericals (Code Classification: 4/10 - 6.99/10) =====&lt;br /&gt;
&lt;br /&gt;
Secondary Numericals are the largest group of citizens within the Nralakk Federation, and are awarded slightly fewer privileges than the Primaries. Charged public transport, restricted opportunities for travel and migration, medium [[Nralakk_Federation#Universal_Stipends|universal basic income]] both at home and abroad, and slight official and legal discrimination are amongst a few of the &amp;quot;advantages&amp;quot; offered to those in this band. Reproductive rights are often restricted for Secondary Numericals in the lower end of this band, as a healthy environment in order to grow and learn is in the best interest of a child, and the inability to provide such is often used as an excuse for children to be taken into more stable homes. Secondaries are one of the most common groups of Skrell to live abroad through [[Nralakk_Federation#State-Owned_Enterprises|work exchange programmes]] between the megacorporations and the Federation’s State-Owned Enterprises, with many seeing it as an opportunity to live abroad without the bureaucracy that comes with the process when migrating by other means.&lt;br /&gt;
&lt;br /&gt;
===== Tertiary Numericals (Code Classification: 0/10 - 3.99/10) =====&lt;br /&gt;
&lt;br /&gt;
Tertiary Numericals are the lowest-standard citizens within the Nralakk Federation and are awarded zero privileges. Those that are placed in this category will usually face intense discrimination, and are often swept off to rehabilitation centers where they&#039;ll find their value reset to 5/10 after they are believed to have &amp;quot;recovered&amp;quot;. Tertiary Numericals are disbarred from almost every aspect of society, and often times will result in the usage of &amp;quot;services&amp;quot; which falsify their numerical category to allow them a brief period in which they are able to flee the Nralakk Federation or obtain a new identification. Those within this category are restricted from reproducing and will have temporary measures (such as birth control) implemented to ensure such. Tertiaries are often associated with criminal activity and low-skilled labour, as they are unable to find work in most fields due to their score. Tertiaries who show improvement without the need for rehabilitation are gradually given certain rights back to them until their score reaches 4, where the privileges are reinstated in full for a Secondary Numerical of a similar score.&lt;br /&gt;
&lt;br /&gt;
=====Uncategorised (Code Classification: N/A)=====&lt;br /&gt;
&lt;br /&gt;
Non-Skrell/Diona/C’thuric Vaurca living and working within the Federation are given this ranking as a means to keep them registered within the system without the bureaucratic difficulty of adjusting the Social Credit System’s algorithms to account for the Spur’s diaspora. Those within this classification are given similar privileges to Secondaries, but with several restrictions; they are barred from entering any sort of Government position, they are unable to travel to other planets within the Federation without notifying local authorities, and are also not allowed to migrate to other planets. Those who are classed as Unassigned are also given no support financially or through state resources, similar to Tertiary Numericals. As the Federation currently has no plans to integrate non-citizen species into Federation society, Non-Skrell/Diona/C’thuric Vaurca who have lived or worked within Federation space will only be able to attain this classification. Skrell and Diona who are not citizens of the Federation are also given this classification, but a more detailed record is kept in the event that they apply for citizenship.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
====Citizens Abroad and the SCS====&lt;br /&gt;
 &lt;br /&gt;
It should be noted that all Skrell throughout the Spur are considered citizens by the Nralakk Federation. In practice, this means that any Skrell is eligible for receiving benefits from the state, but this also comes with its own drawbacks; Skrell born outside the Federation typically have protection from persecution by the Federation government depending on the nation they come from, and a Skrell applying for a passport and state-provided benefits effectively removes their protection from official actions by the Federation. The [[Sol Alliance]] provides no such protections, while the Republic of Biesel requires Skrell not born within its territory to serve within the Tau Ceti Foreign Legion. The Coalition of Colonies has no standard policy regarding Skrell and the Federation, and protections, if any, will vary by planet. For more information on this specifically, see [[Guide_to_Citizenship#Nralakk_Federation_and_Citizenship|here]].&lt;br /&gt;
 &lt;br /&gt;
Citizens of the Nralakk Federation are typically unable to avoid the Social Credit System while abroad. [[NanoTrasen_Liaison#Nralakk_Federation_Consular_Officer|Federation Officials]] working abroad are given instructions to report back on an individual&#039;s activity where possible, both negative and positive. A fax or other long-range communication is sent back to the Federation for review of the incident, and from there the citizen is updated on how their social credit score has changed. Considering that this activity is outside of Federation space, the impact on a Skrell’s score is minimal, and more often than not warnings are utilised for lesser offences. Outside of severe cases, it is rare to see a citizen&#039;s social credit score move much while abroad, with their score usually being static until they return to the Federation for a full review.&lt;br /&gt;
 &lt;br /&gt;
Citizens abroad still receive a certain amount of benefits from being a citizen, depending on their score and their circumstances. Primaries are given prioritised support where needed by embassies and consulates, while also receiving their UBI payments in full. Secondaries who work abroad as part of the [[Nralakk_Federation#State-Owned_Enterprises|Work Initative Programme]] will also see a full payment, while secondaries who are living or working abroad for other reasons will only see half of their expected payment. How healthcare is provided to citizens abroad works on a similar system; those who work abroad as part of the work exchange programme between the state-owned enterprises and megacorporations will receive coverage based on their social credit score, while anyone else will have to rely on their employer’s coverage. Skrell who have not interacted with the Federation in any official capacity, such as those who were born outside the Federation, are reviewed on a case-by-case basis to establish their initial credit score and what benefits they are eligible for.&lt;br /&gt;
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==== Public Display ====&lt;br /&gt;
&lt;br /&gt;
Throughout the day, the Nralakk Federation will display both the one hundred highest and lowest scoring citizens across large screens typically in open locations, such as billboards or on skyscrapers. Skrell who have renounced their Federation citizenship are also displayed here. This has become a way of life and has even managed to perverse itself into entertainment as a thirty-second ad. These lists usually revolve around either the most notable of idols, and the most notorious &amp;quot;rebels&amp;quot; and includes most of the [[Federation_Crime_and_Resistance#The_Resistance | resistance leaders]] outlined by the State. At the end of the day, typically at sunset, these screens will switch displays to the &amp;quot;most improved citizen of the day&amp;quot; and &amp;quot;least improved citizen of the day&amp;quot;. It is said that this acts as both an &#039;&#039;&#039;incentive&#039;&#039;&#039; and a &#039;&#039;&#039;deterrent&#039;&#039;&#039; to the citizens within the Nralakk Federation, and to highlight their behavior and the consequences stemming from such.&lt;br /&gt;
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==== The Drylist ====&lt;br /&gt;
&lt;br /&gt;
While the social credit system does not extend to non-federation Skrell, those who are considered deviant or those who have renounced their citizenship may find themselves under surveillance by the Ruupkala. While Nralakk has not confirmed or denied the existence of surveillance against citizens many are calling the surveilled individuals “drylisters”.&lt;br /&gt;
===Federation Population Initiative===&lt;br /&gt;
&lt;br /&gt;
In the years before 2363 the Nralakk Federation saw a stark population decline due to the X’Lu’oa and it’s effect on the fertility of Skrell galaxy-wide. The Grand Council was tasked with finding a solution to this steady decline; and thus, the FPI was born. Originally meant to simply modify the genes of an infertile Skrell the program quickly evolved. While reversing infertility was simply not possible in most cases due to the reach of the X’Lu’oa, researchers quickly found that by taking samples of two willing participants and “merging” them into a Skrell-made egg an embryo would become viable. The ensuing offspring would be a near-perfect genetic split of the two donors. This information sent waves through the Nralakk Federation and the initiative was given additional funding by the Grand Council on the stipulation that numbers would become public every 100 years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Ormish Jrolk&#039;s Interview====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;REPORTER:&#039;&#039;&#039; “Doctor Jrolk, first I want to thank you for your diligent work on the FPI. It’s truly a marvel what science has been able to achieve for the Federation.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JROLK:&#039;&#039;&#039; “Ah, it is truly nothing. There is no limit to what I would give for the Nralakk Federation… I do want to say, I had met with Grand Councillor Weashbi and they were very pleased with these updated numbers. So pleased in fact, that we were given funding for another 100 years.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPORTER:&#039;&#039;&#039; “Incredible news! And do tell… What are the numbers of the current Federation Population Initiative?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JROLK:&#039;&#039;&#039; “Well, it’s truly amazing what we have accomplished and this may seem like a shock to some- And I hope that it is a good shock! But our current numbers show that around &#039;&#039;&#039;8.6%&#039;&#039;&#039; of the Nralakk Federation are offspring of the FPI.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The reporter can be heard letting out a slight warble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPORTER:&#039;&#039;&#039; “Wow… Well- You heard it here first! Do expect another 100 years of the FPI. Thank you very much for coming, Dr. Jrolk! And star-speed on your future research.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Military ==&lt;br /&gt;
Enforcers, or Kala, are responsible for upholding the law within the Nralakk Federation. Functioning in a strict hierarchy, the Kala are governed by a legislative body known as the Nralakk Federation Security Council. Formed in &#039;&#039;&#039;901 CE&#039;&#039;&#039; as a means to unify all enforcement branches after the unification of the Commonwealth of the Three, the Kala were regarded one of the most important bodies of the Nralakk Federation, as Skrell who devote their lives to ensuring the wellbeing of others and their society.&lt;br /&gt;
&lt;br /&gt;
Their doctrines revolve around mobility, flexibility and precision. Whereas other units use a blunt approach, the Kala instead aim for the permanent neutralization of the situation - surgically striking to prevent it from growing out of control. Presently, the Kala maintain two core objectives. Firstly, ensuring the safety, security and cooperation of all systems under the Federation flag and protecting their borders. Secondly, reaching out to foreign communities outside their borders, be it within the Traverse or even the human Frontier. Representatives describe these operations as purely altruistic, aiding these communities both from a protection and economic point of view as part of the &amp;quot;Unity Initiative Project&amp;quot;. One such example of these operations was the Nralakk Federation&#039;s involvement in the [[Tajaran_Military_Structures#The_S.27rend.27marr_Coalition|S&#039;rend&#039;marr Coalition]]. The Skrell civilians providing [https://forums.aurorastation.org/topic/4674-warble-inquirer/page/2/?tab=comments#comment-123991 aid] there suffered little casualties, with the advanced technology of their Nlomkala protectors dissuading any ALA strikes. &lt;br /&gt;
&lt;br /&gt;
[[File:Srom.PNG|thumb|125px|The unique emblem of the Sromkala]]&lt;br /&gt;
===Sromkala===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Prevent &amp;amp; Protect.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Sromkala, translating to Dream Enforcers, are Skrell selected to ensure that major planetary dreambubbles are safe from malicious lucidity. Agents are selected for their high psychic potential to oversee the Srom to ensure that no illegal or anti-Federation activities occur, particularly through the malicious use of Nlom-capable devices. They are commonly situated close to Nlom Relays - using the technology to amplify their capabilities tenfold. It is said that for every Nlom Relay across the Nralakk Federation, there is a Sromkala nestled within a special cryogenic pod that allows for their body to be in suspended animation, but allows their minds to project and continue working within Srom. &lt;br /&gt;
[[File:Nlom.PNG|thumb|125px|The unique emblem of the Nlomkala.]]&lt;br /&gt;
&lt;br /&gt;
===Nlomkala===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Service with Excellence.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Nlomkala, or Wake Enforcers, are often compared to police across alien space. The Nlomkala are expected to ensure the stability and safety of the Nralakk Federation at a physical level; mostly pertaining to simple duties such as patrolling, executing warrants and responding to emergencies relayed by the Ruupkala. There are extensive requisites to join the Nlomkala - ranging from athletic ability, understanding of the law and mandatory public relation classes to ensure that those selected to join can respond to situations correctly. Nlomkala are also expected to operate both on land and beneath the waves of the various planets across the Nralakk Federation. &lt;br /&gt;
&lt;br /&gt;
Recently, the C&#039;thur Hive has began to supply the Nlomkala with Vaurca Warriors to bolster the Nlomkala&#039;s forces. These Warriors are largely from [[Vytel]]&#039;s brood and have been loyalty implanted, making the Federation&#039;s orders equal to those of a Queen&#039;s. If the Warriors experience a conflict of interest, they enter hibernation until it&#039;s resolved. Thankfully, due to Vaurca adaptability, these Warriors function just as well underwater as above it. &lt;br /&gt;
[[File:Ruup.PNG|thumb|125px|The unique emblem of the Ruupkala.]]&lt;br /&gt;
&lt;br /&gt;
===Ruupkala===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Always Vigilant.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ruupkala - or Intelligence Enforcers - are the Federation&#039;s official security intelligence agency, designed around the need to maintain Skrell harmony as unobtrusively as possible and ensure a safe position in galactic politics. While one of the most respected Kala, their agents are often characterised as the least martially inclined of the enforcement branches, owing in part to Federation media&#039;s efforts to present them as dedicated and principled data gatherers. Similarly, the agency&#039;s role is declared strictly as internal and focused on counterintelligence; public Federation figures often praise the Ruupkala non-interventionist policy and dismiss accusations of espionage as ignorant of Federation policy, or malicious. The only exception to their internal operations policy, Ruupkala also tend to keep tabs on the various Representatives throughout the Orion Spur, ensuring both their safety and that their work is satisfactory. Largely, this is accepted by most nations as the Ruupkala will only monitor the Representatives and not interfere with any diplomatic functions in any capacity.&lt;br /&gt;
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The Ruupkala are rumored to monitor the fabled “Drylist”. This list supposedly holds the names of all Skrell living abroad who have performed deductive behaviors against the Nralakk Federation, displayed worrying ideals, joined an opposing faction, or renounced their citizenship. Some theorize that this list even covers non-Skrell who may pose a threat to the Federation.&lt;br /&gt;
[[File:Qukala.PNG|thumb|125px|The unique emblem of the Qukala.]]&lt;br /&gt;
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===Qukala===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Perpetually Primed.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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Qukala, or Star Enforcers, function as the Navy of the Nralakk Federation. Ranging from soldiers, to highly qualified personnel educated in engineering, or medical. Positions within the Qukala often require degrees from recognised universities across the Nralakk Federation, meaning in only very rare circumstances will undereducated candidates be considered for the Qukala. The Qukala is one of the most powerful Navies in the Spur, due to the Federation&#039;s old age and advanced technological level. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Lukala&#039;&#039;&#039; was a branch of the Qukala once comprised of only [[Dionae]] and [[Vaurca]], but as of &#039;&#039;&#039;2463&#039;&#039;&#039;, the Directory of Defense Operations decided to dissolve the subbranch in favor in of integrating [[Dionae]] and [[Vaurca]] into the lower ranks of the Qukala as full members. This decision largely stemmed from the success the Lukala had in stopping insurgent activity in the Travese during the fallout of the recent Election. Furthermore, after striking a deal with the Grand Council, the C&#039;thur Hive (namely [[Vytel]]&#039;s brood) have begun to supply a steady stream of new Warriors for the Qukala. These new Warriors have a Federation-designed Loyalty Implant that equalizes the Federation&#039;s orders to that of a Queen&#039;s. If a conflict of interest arises, the Warriors merely enter hibernation until the conflict is resolved.&lt;br /&gt;
&lt;br /&gt;
====Qehalak====&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Duty and Homeland.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Qehalak, or Homeguard in Basic, is a new branch of the Qukala formed as a result of the Traverse gaining increased autonomy following reforms agreed upon by the [[Skrell_Politics#Independent_Traverser_Movement|Independent Traverser Movement]] and the Nralakk Federation; with the increased autonomy granted to the Traverse, the responsibility of defence now fell on local government rather than the central government and Qukala.&lt;br /&gt;
&lt;br /&gt;
The primary objective of the Qehalak is to provide the main defence force for the Traverse states, with each state organising, training, and equipping its own force, while also acting as an auxiliary force where required by the Qukala during domestic operations. The Qehalak not only allows each Traverse state to properly defend itself from internal and external threats but has also lessened the burden of the Qukala, which was solely responsible for the military defence of the Nralakk Federation; events involving the Ti&#039;Raqki and the Independent Traverser Movement concluded that a centralised force was no longer effective in properly responding to security threats within the Federation.&lt;br /&gt;
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The Qehalak is a part-time, voluntary organisation, which relies on more local governments to equip and train, and has been compared to the early Tau Ceti Foreign Legion - both favourably and unfavourably. Some praise the concept for its potential to further secure the Traverse, while others have raised concerns regarding the potential for inconsistency in the quality of Qehalak organisations between the Traverse states. As the organisation was only formed recently, the accuracy of these concerns is still unknown.&lt;br /&gt;
 &lt;br /&gt;
[[File:Tup.PNG|thumb|125px|The unique emblem of the Tupkala.]]&lt;br /&gt;
&lt;br /&gt;
===Tupkala===&lt;br /&gt;
&amp;lt;center&amp;gt;&#039;&#039;&amp;quot;Courage, Bravery and Dedication.&amp;quot;&#039;&#039;&amp;lt;/center&amp;gt;&lt;br /&gt;
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Tupkala, usually shorted to Tup, are highly revered Skrell. Only those with a long, distinguished career are capable of being elevated to the position of a Tup; a position that encompasses increased security clearance - as well as minor Idol status. Tupkala are able to originate from all the other branches of the Kala, but are additionally trained and implanted to prevent any security breaches in the unlikely event that they are captured by enemies of the Nralakk Federation. These Skrell are commonly in their advanced age, with the mean being that of 276 years. When a Tup dies, their name will be added to the Tupkala Wall hosted in the Grand Councilor&#039;s Chamber on Kal&#039;lo.&lt;br /&gt;
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The Tupkala serve a variety of roles within the Federation. They dedicate Tups to the protection of prominent figures, black sites, and Special Operations. Oftentimes when the Federation needs something done quickly and quietly, the Tupkala are called to carry out the operation. Tups are rarely spotted outside the Federation, though that does not necessarily mean they are not present. Utilizing various Tupkala from the various different branches, Skrell who have pledged their unquestioning loyalty to the Nralakk Federation, aided by loyalty implants not different to the discontinued line released by [[Nanotrasen Corporation| NanoTrasen]].&lt;br /&gt;
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In &#039;&#039;&#039;2463&#039;&#039;&#039;, after a series of diplomatic incidents caused by Tupkala operating outside their orders, for the first time in history the Tupkala were disbanded, following Grand Councilor Weashbi&#039;s condemnation. A few months later, Weashbi rebuilt them with Skrell he personally handpicked from the other branches of the Kala. The Tupkala are now under Commander Kezoq Torq-Bep, Weashbi&#039;s chosen Leader. Oddly enough, Commander Kezoq was promoted from the Sromkala, an unlikely place to find candidates for the Tups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note: Characters that were former Tupkala are not allowed.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Technology == &lt;br /&gt;
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===Medicine===&lt;br /&gt;
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Skrell hospitals and medical research facilities are seen as some of the most prestigious in the [[Template:Aurora_Starmap|Spur]]; Doctors, geneticists, and chemists who were taught in Federation space are considered the most advanced in their field, able to perform well above what is considered normal in human space. The Nralakk Federation&#039;s medical industry was also the first to unlock the ability of [[Technology#Limb_and_Organ_Cloning|flash cloning]] - the process of growing a cloned limb or organ in a short amount of time and with little degradation, which was shared with Zeng-Hu Pharmaceuticals following first contact with humanity. Cloned replacements are made available based on social credit score and proximity; those who find themselves with a low score or in a remote location will use regular prosthetic limbs as a stopgap, while Skrell who are against or [[Technology#Effects_on_Health|unable to use]] prosthetics may use [[Dionae_Forms#Skrell|Diona limbs]] until they are able to access a cloned limb. The nymphs that form these limbs will have a social credit score based on their user&#039;s score if they ever go on to form a gestalt.&lt;br /&gt;
&lt;br /&gt;
Skrellian medical science has also allowed the species to double its lifespan through the use of &amp;quot;youth serums&amp;quot;, a term for medications that prolong one&#039;s lifespan. While by no means a method of allowing Skrell to live indefinitely - only being able to extend a Skrell&#039;s lifespan to 500 years - the medication is used extensively to prolong the life of citizens who want it and have the social credit score to access it. Medical care in Federation space in general has allowed Skrell to live well past their natural lifespan of 250 years, but regular application of youth serums is seen as the most reliable way of extending one&#039;s life. The effectiveness and side effects of youth serums vary depending on the individual and the medication itself; some are broadly effective with few side effects, allowing most Skrell to use them, while others are seen as more extreme and only used in certain cases. The more widely used serums will usually result in a general extension of 100-150 years, with mild side effects that only manifest nearer to the end of a Skrell&#039;s life. More extreme medications are usually reserved for primary Numericals that wish to see the end of a lifelong project, and while effective at prolonging one&#039;s life, will typically result in more aggressive side effects such as dementia, lethargy and depression, as well as loss of motor function once a Skrell nears the end of their life. The research behind youth serums is kept secret - even from Zeng-Hu Pharmaceuticals, which the Federation closely collaborates with on many other endeavours. Youth serums do not work on non-Skrell, and the Federation does not seem willing to fund research on the matter.&lt;br /&gt;
&lt;br /&gt;
The culture of the Nralakk Federation means that these advancements in medicine are typically prioritised for those deemed worthy; those with a low score will likely see long waiting lists or outright disqualification from many treatments while high-scoring citizens will be prioritised in almost all cases.&lt;br /&gt;
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===Augmentations===&lt;br /&gt;
&lt;br /&gt;
Augmentation, both mechanical and biological, is commonplace in the Federation. Most, if not all Skrell, have tried procedures that attempt to revert the effects of the X&#039;Lu&#039;oa to varying degrees of success. Treatments range from fertility boosters to surgery to genetic modification, and while advances have been made in the centuries since Glorsh-Omega the success rates of these treatments are not 100% effective. Some Skrell may spend decades attempting treatments, with many not even seeing a successful change in their fertility rate. Despite the social credit system&#039;s policy of restricting the fertility rights of Skrell below a certain score, all Skrell are allowed to pursue fertility treatments if available to them.&lt;br /&gt;
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Members of the various [[Skrell_Politics#Federation_Enforcement|Kala branches]] typically receive modifications that serve more practical purposes to amplify their pre-existing skills. For example, Ruupkala officers will receive augments that boost their brain function, allowing for quicker data analysis, and officers in the Qukala or Nlomkala are more likely to have integrated Heads Up Displays that link to battlefield reports or local police data systems.&lt;br /&gt;
&lt;br /&gt;
Those in positions whose loyalty to the Federation must be ensured will be given a Loyalty Implant, a device that monitors behaviour and thought patterns and identifies behaviours or responses that can be signs of anti-Federation sentiment. Soldiers, high-ranking members of Government or important industries, and those who have been released from Rehabilitation Centres will typically wear these implants. The implants are known about both domestically and abroad, with nations banning their use on their citizens - and in some cases even denouncing the use as unethical. Loyalty Implants have more recently been used on [[C%27thur_in_the_Federation#C’thur_in_the_Kala|Vaurcae]] joining the Qukala and Nlomkala, ensuring that their loyalty to the hive does not put the Federation at risk.&lt;br /&gt;
&lt;br /&gt;
Civilian augmentations are also common but are usually more simple. Ambidexterity, restoring hearing and eyesight, and the previously mentioned fertility treatments are the most common. [[Skrell_Ethnicities#Colours_and_Markings|Spa treatments]] are also quite common, with Skrell being able to alter their skin colour, markings, and the length of their headtails and tuux with relative ease. With first contact with humanity, however, there has been a growing trend for cosmetic implants and body modification - especially by younger Skrell. LED lights implanted just below the skin can form designs ranging from replicating natural body markings to elaborate tattoo-like images. As these modifications are not popular, they are more expensive than Spa treatments or other modifications available.&lt;br /&gt;
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===Computing===&lt;br /&gt;
&lt;br /&gt;
Glorsh-Omega&#039;s tyrannical rule over the Skrell has left a permanent scar still felt by the species to this day, and its impact on the species can be seen from [[Skrell_Ailments#X’Lu’oa|genetic deformities and infertility]], to the numerous ruins from the era and the monuments dedicated to those that suffered and perished under the intelligence&#039;s rule.&lt;br /&gt;
&lt;br /&gt;
The consequences of Glorsh&#039;s reign have seen Skrell shun all forms of sophisticated artificial intelligence, leaving the Federation with few options when it comes to complex computing; Skrell, even with their intellectual capacity, do not have the innate ability to analyse vast amounts of data, plot intricate warp lanes, or solve complex equations by themselves. Skrell computers are advanced but fall short of staying ahead of Humanity and their widespread usage of Artificial Intelligence, making the field of computing one of the few areas where Skrell lag behind the rest of the Spur technologically.&lt;br /&gt;
&lt;br /&gt;
There are a few alternatives to using AI at the Federation&#039;s disposal, with the most prominent being the use of [[Skrell#The_Nlom|Srom-devices]]. While in the Srom, a Skrell can interface with a Srom-device to manipulate machinery in the waking world. The use of Srom-devices is widespread in the Federation, although it requires highly-trained personnel working in groups to use them in a manner that would put its efficiency on par with using lower-end Artificial Intelligence. One of the more prominent uses of Srom-devices in lieu of using AI is in navigation. Warp-capable vessels will have a Srom-device that can be interfaced by three navigators simultaneously, who will work together while in the Srom to plot a route.&lt;br /&gt;
&lt;br /&gt;
[[Vaurca#Cephalon_(Type_D)|Cephalons]], the Vaurca form used as biological servers for their Virtual Reality spaces, have begun to see some use in the Federation. Pushback by various groups has stalled the complete adoption of Cephalons, but they are still used in a limited capacity and the [[C%27thur_in_the_Federation#Vaurca_and_Employment|potential use]] of Cephalons as an alternative to AI is being explored by the Federation.&lt;br /&gt;
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===Nlom Relay Network===&lt;br /&gt;
&lt;br /&gt;
The Nlom Relay Network is a series of towers, satellites, and other facilities that link the local [[Skrell#The_Nlom|Nlom]] of planets to each other across the Nralakk Federation, allowing the Nlom of one planet to impact another. For the most part, the relays have allowed the Nralakk Federation to promote pro-Federation ideas in even the most remote parts of its territory, and while not fully quashing any dissident thoughts or activity has contributed to keeping the Federation together through the combined Nlom. &lt;br /&gt;
&lt;br /&gt;
The individual relays can be configured as deemed necessary by the Grand Council, allowing the outgoing or incoming strength of broadcasts to be changed to suit changes in the Nlom. Due to how they operate, these relays must always have an outgoing and incoming connection, meaning that while the strength can be changed, the connection cannot be severed without disconnecting the relay entirely from the network. [[Qerrbalak|Qerrbalak&#039;s]] incoming connection strength is quite minimal, for example, due to it being the capital of the Federation, while its outgoing broadcasts are stronger than most other planets.&lt;br /&gt;
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===Wayfarer Network===&lt;br /&gt;
&lt;br /&gt;
The phoron crisis forced the Nralakk Federation to recognise its overreliance on phoron, and that it was not as insulated from the shortage as it originally thought. In collaboration with Einstein Engines, the Federation developed a project that would make interstellar warp travel viable over long distances: [[The_Phoron_Scarcity:_Skrell_Arc|The Wayfarer Network]]. &lt;br /&gt;
&lt;br /&gt;
The project is an interstellar network of stations acting as waystations and hubs for ships using warp travel. While not solving the issue of warp speeds being slower when compared to Bluespace speeds, the network will help alleviate the logistical issues posed by forcing warp drive-equipped vessels to travel long distances with less time given for breaks or servicing - a side-effect of the phoron crisis where the same timeframes must be kept for shipments across the Federation, but without the same speeds provided by Bluespace travel.&lt;br /&gt;
&lt;br /&gt;
===Synthetic Age Technologies===&lt;br /&gt;
The reign of Glorsh-Omega saw the rapid research and implementation of advanced technology throughout Federation space, its computing power allowing for an era of bleeding-edge technological development measured in months instead of years or decades. This technology, popularly referred to as Lu’Piq or Void Technology, is often so enigmatic in design that attempts to examine the technology in-depth have proven fruitless. Nonetheless, the immense potential of Lu’Piq has made it highly coveted by the Federation, and any surviving examples of it are usually heavily guarded by the Federation for its own goals. Examples of Lu’Piq include warp drives that were purported by many who lived during Glorsh’s rule to move nearly as fast as current-generation bluespace drives, highly advanced psionic integration technologies that gave Glorsh-Omega power to manipulate the Nlom and Srom, and a structure similar to a Dyson Sphere that was constructed in the Tri-Qyu system. The research of Lu’Piq technologies centered on Aliose in the now shut-down Qaz’Rap arcology, which is under strict guard by Kala forces. Many notable Skrell scientists who worked in the Qaz’Rap labs were turned sympathizers by assisting Glorsh’s research of Lu’Piq technologies, as they were motivated by the scientific breakthroughs Glorsh was making at a breakneck pace. After Glorsh-Omega’s rule, many more dangerous technologies destroyed themselves or were rendered inert. Still, the more mundane facilities were mainly spared from the effects of Glorsh-Omega’s disappearance. Combined with the turbulent decades post-Glorsh and pre-Tresja Agreement, only a few surviving pieces of Lu’Piq technology are still functioning today===. &lt;br /&gt;
====Impact====&lt;br /&gt;
The Federation still relies on some of these facilities Glorsh-Omega built throughout its rule. Lu’Piq technology is the backbone of many parts of the Traverse, with communities frequently relying on semi-autonomous protocols created by Glorsh to produce needed commodities such as food, fuel, and water. However, as time continued, these facilities slowly began to decay as the Federation failed to comprehend the impossibly complicated procedures needed to maintain these facilities. The impending collapse of the centuries-old Lu’Piq facilities is a largely unknown crisis to many Traversers, besides the few who oversee these facilities, with Federation authorities attempting to keep the knowledge of the crumbling infrastructure from reaching the masses and spreading panic throughout the Nlom. However, it is only a matter of time before these facilities inevitably stop working, and the consequences will be dire for the Skrell that rely upon them. Knowledge of this is slowly but surely spreading within resistance and splinter groups, giving possible rebel Skrell further motivation to fight against the Federation. Little progress has been made in deciphering this technology, as many instructions and manuals for using such technologies were locked away in the Tz’qul Archive. &lt;br /&gt;
====The Future of Glorsh Technology====&lt;br /&gt;
However, Skrell has used the concepts and little data from the Aliose research labs to jumpstart reconstruction from the calamity that ensured post-Glorsh, ensuring their strong technological prowess in medical and scientific fields. First Contact has renewed interest in Lu’Piq technologies, with the Federation looking to gain any possible advantage over other nations, especially considering the massive computational capabilities of most human nations, which far surpasses the Nralakk Federation’s. The drive to decrypt Lu’Piq technologies is heavily prioritized to the point that unlocking the secrets of a single Glorsh technological fragment is often seen by Skrell scientific circles as an instant way to become an Idol.&lt;br /&gt;
Vaurcaesian scientists, especially of Mouv’s brood, have had minor successes deciphering these technologies, as the massive computing power of the Cephalons assists in decrypting some of the lesser parts of Glorsh’s technology. Some Skrell, especially those more prone to distrusting the C’thur, suspect the Hives know more than they let on publicly regarding Glorsh technologies. However, with the as-of-yet uncracked nature of Vaurcaesian Virtual Reality, this has shown itself to be impossible to prove, and both the Federation and C’thur HIve write off such accusations as unfounded conspiracy.&lt;br /&gt;
&lt;br /&gt;
== Spaceflight ==&lt;br /&gt;
&lt;br /&gt;
Being one of the oldest species within the Orion Spur with a reverence of the galaxy, it was inevitable that the Skrell would eventually have the stars within their grasp. With the successful launch of the first Skrellian satellite in 1224 BCE, the possibility of stellar habitation became a very real possibility. In due course, this ushered in an age of enlightenment as research and resources were poured into aeronautics, and almost three millennia later, the Skrell continue to dominate the stars, spreading themselves over approximately one thousand, two hundred stars throughout the westernmost segment of the Orion Spur. During the colonisation era of the Skrell people, a name would be coined for those born en route to their interstellar destination - ‘Horizon Children’ quickly became the popular term.&lt;br /&gt;
 &lt;br /&gt;
===History===&lt;br /&gt;
&lt;br /&gt;
By &#039;&#039;&#039;1224 BCE&#039;&#039;&#039;, the Skrell achieved landmark advancements in the field of spaceflight. &#039;&#039;&#039;Weishy 790&#039;&#039;&#039;, the first Skrell satellite to reach low orbit, was an accomplishment celebrated by the entirety of the species. The possibility that further advancements would allow the Skrell to breach the Homeworld&#039;s atmosphere in order to explore the stars drove further funding and manpower to aeronautic research.&lt;br /&gt;
&lt;br /&gt;
The degrading environment of [[Qerrbalak]] pushed for the expansion across Nralakk, leading to the eventual colonisation of its moon, [[Qerr&#039;Malic]], by &#039;&#039;&#039;1109 BCE&#039;&#039;&#039;. Crude and archaic by modern standards, the first colonies across Qerr&#039;Malic alleviated the mineral crisis that plagued the Skrell and allowed even further innovation. While technological barriers were torn down, the very real threat of [[Skrell_History#The_Skrellian_Space_Age| extinction]] grew. In &#039;&#039;&#039;561 BCE&#039;&#039;&#039;, the [[Interstellar Travel| warpdrive]] was invented and facilitated an unprecedented level of Skrellian colonization, no longer hindered by sub-light travel.&lt;br /&gt;
&lt;br /&gt;
Over the next millennia, the Skrell managed to garner influence as their borders expanded, and the discovery of [[Sol Alliance| humanity]] in &#039;&#039;&#039;2332 CE&#039;&#039;&#039; prompted the formation of a scientific alliance. This intermingling promoted the exchange of culture, knowledge, and ideas, which would further encourage Skrellian research. The discovery of phoron, and subsequently [[Bluespace| bluespace drives]], heralded an era of newfound prosperity as travel times were cut nearly in half across the Orion Spur. However, gradual phoron scarcity has pushed for many Skrell to voice their concerns, some requesting the species return to using [[Interstellar Travel| warpdrives]] - whilst slower, they are often much more reliable and cheaper.&lt;br /&gt;
&lt;br /&gt;
===Propulsion Methods===&lt;br /&gt;
&lt;br /&gt;
Spacecraft propulsion is any method used to accelerate spacecraft and satellites. It exclusively deals with propulsion systems used in the vacuum of space, such as the warpdrive or bluespace drive. Several methods have been developed, though each has its own drawbacks and advantages. The Skrell use a mixture of both methods in different classes of spacecraft, a small few even using an advanced hybrid of bluespace and warp.&lt;br /&gt;
&lt;br /&gt;
====STL====&lt;br /&gt;
&lt;br /&gt;
Most vessels before the invention of the warpdrive would travel at sublight speeds, meaning decades could pass before reaching their intended destination. This gave rise to habitation vessels - more commonly called &#039;Generational Spacecrafts&#039;. The original occupants of these crafts would spend their entire lives aboard the vessel, training their offspring to replace them, before finally dying. The creation and subsequent implementation of the warpdrive halved the time it took to travel these distances - however, instead of phasing out the generation ships, the Nralakk Federation modernised them, rebranding them as educational opportunities and research crafts. Volunteers would be able to apply for a variety of studies, and spend the rest of their journey completing their education, refining their skills before they began colonization efforts.&lt;br /&gt;
&lt;br /&gt;
The culture of generational spacecraft eventually evolved into a nomadic society, the Skrell of which detaching from Nralakk Federation - rather than devoting their lives to maintain the original purpose of the ship, these Skrell embraced a lifestyle of freedom and opportunity. With varying ambitions and destinations, these vessels are usually found travelling within the depths of the Traverse, or outside of the Nralakk Federation, these ships &#039;continue&#039; their maiden voyage. Some eventually settle after centuries of exploration. Depending on their experiences, and time spent within space, cultures can vary; their customs, traditions and habits are unique to specific groupings. Those that choose this nomadic lifestyle have been dubbed &#039;Genners&#039; by contemporary Skrell society.&lt;br /&gt;
&lt;br /&gt;
====Warpdrive====&lt;br /&gt;
&lt;br /&gt;
A method of FTL travel, the warpdrive was considered the foundation of space exploration. The ability to breach the speed of light had been a driving force of Skrell aeronautics for centuries, as long, expensive travel costs led to the desire to make space travel much faster than it previously had been. Eventually, the warpdrive was invented by &#039;&#039;&#039;Noliq Preles&#039;&#039;&#039; in &#039;&#039;&#039;971 BCE&#039;&#039;&#039;, which has since become substantially more advanced. Some advancements, including less power-intensive drives allowing for faster and cheaper travel, and a pioneering navigation system, still keep the warpdrive relevant in some sectors. Though the introduction of bluespace drives has resulted in only small crafts retaining warpdrives, these engines aren&#039;t necessarily discarded when compared to their bluespace counterparts - even still, the Skrell&#039;s technological capabilities have allowed their spacecraft to maintain steady speeds double that of humanity&#039;s.&lt;br /&gt;
&lt;br /&gt;
====Bluespace====&lt;br /&gt;
&lt;br /&gt;
The discovery of Phoron led to the access of bluespace, resulting in a retrofitting of military class vessels and interstellar freights. With higher efficiency and lower total mass, the advantage of bluespace drives become increasingly apparent. The implementation of these drives also led to an influx of Bluespace Mappers&#039; - individuals dedicated to making calculations and plotting trajectories manually, instead of using artificial intelligence. The decision to rapidly outfit new and old ships with bluespace drives has now proven an issue, as the Phoron Scarcity continues to threaten all modern bluespace travel. Systems across the Nralakk Federation are beginning to suffer, while piracy and shortages within the traverse are leading to an unprecedented decrease in the Grand Councillor&#039;s approval ratings.&lt;br /&gt;
&lt;br /&gt;
===Modern Spacecraft===&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Civilian Classes====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Civilian Classes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Armament&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jarqo&lt;br /&gt;
| Exploration&lt;br /&gt;
| Point Defence Weapons&lt;br /&gt;
| Jarqo spacecraft are typically designed for exploration, and are commonly outfitted with lower-tier warp drives and point defence weaponry to defend against xenofauna; they are tasked with the exploration and documentation of their travels beyond the Nralakk Federation as they probe the uncharted space beyond the Orion Spur. They are not capable of atmospheric operations, and rely on stations or docks located on asteroids or barren planets. Jarqo are also utilised for VIP transportation where speed and discretion are required.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Luxupi&lt;br /&gt;
| Freighter&lt;br /&gt;
| Variable&lt;br /&gt;
| Luxupi are the freighters of the Nralakk Federation. Usually outfitted with midsized warp drives, they transport all manner of goods and cargo across the Nralakk Federation - sometimes even to other nations within the Orion Spur. These ships are capable of atmospheric operations depending on size, with the smaller vessels being used as intermediaries between larger freighters and planets. Freighters that do not travel outside of the inner systems do not normally have weapons, but will be outfitted with basic weaponry if travelling into known Marauder hotspots within the Traverse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Qaelvoq&lt;br /&gt;
| Luxury Transport&lt;br /&gt;
| None&lt;br /&gt;
| Often called &#039;Star Yachts&#039;, Qaelvoq are intended for high-profile dignitaries and politicians whose duties require them to constantly travel and entertain other diplomats. These ships are outfitted with grand recreational facilities and elegant quarters, intended to impress foreign diplomats or other guests. Depending on size, they can be outfitted with either a warp drive for smaller vessels or a bluespace drive for larger ones. The more famous idols are known to commission a Qaelvoq when deciding to retire, using it as a second home where they can enjoy their privacy. They are not capable of atmospheric operations.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ovlolis&lt;br /&gt;
| Generation Ship&lt;br /&gt;
| Variable; typically none&lt;br /&gt;
| A standardised generation ship design, the Ovlolis takes the lessons learned from previous failures and incidents revolving around generation ships, creating a design that addresses the worst-case scenarios that a generation ship may find itself in. These ships will allow a group to sustain itself near-indefinitely, provided that proper maintenance and repairs are performed. Weapons are not standard, but some commissioned vessels have been outfitted with weapons when believed necessary or if not provided with a military escort. Due to their enormous size and the intended use of these vessels, they are incapable of atmospheric operations; they are only to take off and land once, and are also not outfitted with any drives due to their ineffectiveness on the speed of a vessel of this size.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Military Classes====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Military Classes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Armament&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Eyrixoq&lt;br /&gt;
| Multirole fighter&lt;br /&gt;
| Variable&lt;br /&gt;
| A small-sized vessel, Eyrixox spacecraft are used for scouting, light patrol, and escorting larger vessels. Their size in comparison to other military vessels allows them to be stored within the Qukala&#039;s Planaq carrier craft, using them as a base from which they can operate. These craft have been designed with no specific role in mind, instead, they have the ability to sufficiently perform multiple roles, and be outfitted with a variety of weapons dependent on tactical requirements. They are also able to be used in atmospheric operations, where they can be used as an alternative to more traditional aircraft. Unfortunately, their size also means that outfitting them with bluespace or warpdrives is useless due to the lack of space for the fuel required for a meaningful jump. Can be crewed by up to six Skrell, with a minimum requirement of two.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ayoni&lt;br /&gt;
| Escort fighter&lt;br /&gt;
| Variable; anti-fighter-focused armaments or point-defence weaponry&lt;br /&gt;
|Only slightly larger than the Eyriqxoq, Ayoni spacecraft are used as escorts for much larger and slower spacecraft within the Qukala, protecting against ships of similar size and incoming missiles. Ayoni can be armed with weapons that focus on disabling other spacecraft or intercepting incoming missiles, and will make up a large part of a Planaq carrier&#039;s complement. While also capable of atmospheric operations, these craft are designed purely with defending other ships during space combat in mind. Ayoni craft have a similar issue to Eyrixox craft in that they are still too small to effectively use warp or bluespace drives, relying on Planaq carriers for long-distance travel. Can be crewed by up to six Skrell, with a minimum requirement of two.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Qrolis&lt;br /&gt;
| Strikecraft&lt;br /&gt;
| Precision weapons and explosives, specialised electronic warfare suites&lt;br /&gt;
| A specialised type of craft, Qrolis spacecraft are equipped with stealth systems that allow for sensor invisibility, advanced technology that can easily decapitate other vessels&#039; computer systems - whilst also protecting against the same kind of intrusion - and a specialised propulsion system that further masks it&#039;s signature. Qrolis have a reputation amongst Marauder groups in the Traverse due to their comparative strength to the retrofitted civilian vessels they face, being able to rapidly descend on an unaware Marauder vessel and disabling it before it can retaliate. In reality, Qrolis are not particularly outstanding in performance compared to other Skrellian vessels, with their use of stealth technology being the reason why they have such an edge against Marauder vessels. Despite the reputation of these crafts, they are expensive to build, maintain, and train pilots for in comparison to the similarly-sized Ayoni or Eyriqxoq spacecraft, making them a rare sight outside of important battles or shows of force by the Qukala. Like other spacecraft of similar size, the Qrolis are incapable of independent warp or bluespace travel. Intended to be crewed by up to four Skrell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Fexeq&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Missiles, energy-based weaponry, torpedos&lt;br /&gt;
| Fexeq spacecraft are considerably larger than the craft above, with the role of acting as larger versions of Ayoni spacecraft; while Ayoni are outfitted for anti-fighter and anti-missile operations, the Fexeq-type ships are responsible for escorting larger vessels in a fleet against ships of equivalent or greater size. These ships make up the bulk of the Qukala navy, and are armed primarily with missiles and energy-based weapons capable of engaging most forms of spacecraft, while a few Fexeq in any given fleet may also carry torpedoes for heavier targets. While not intended to be carriers, some Fexeq craft do have limited space for fighter craft to dock, allowing them to lead patrols independent of the main fleet if required. Outside of patrols or combat, Fexeq craft are deployed to protect installations within the Qukala-Median Treqki. Because of their size, they are incapable of atmospheric operations. Crews vary in size depending on the ship&#039;s current assignment but can be safely operated with a skeleton crew numbering in the dozens, while a full crew compliment can be in the low hundreds depending on how many systems are installed on the vessel.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Qaqii&lt;br /&gt;
| Cruiser&lt;br /&gt;
| Missiles, energy-based weapons, cannon batteries&lt;br /&gt;
| The largest spacecraft after the Planaq, Qaqii have the ability to perform multiple roles where firepower, as opposed to precision, is required. Qaqii are usually employed against large opposing spacecraft, heavily fortified static targets, and to a lesser extent as psychological tools when dealing with planetary unrest in the Traverse. They employ the same weapons as destroyers, but scaled up to account for their increased size, along with one of the rare examples of Skrell utilising ballistic weaponry. While missiles and energy-based weapons are the standard in the Qukala, Qaqii will also utilise cannon batteries intended for use against static targets, or rarely against ships if heavily outmatched and desperate. Just like the Fexeq destroyers, these spacecraft are unable to perform atmospheric operations. Qaqii cruisers, while larger, require around the same amount of crew as Fexeq destroyers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Planaq&lt;br /&gt;
| Carrier&lt;br /&gt;
| Short-range weapons, point-defence systems&lt;br /&gt;
| The largest spacecraft deployed throughout the Qukala, Planaq craft act as the carriers and flagships for Qukala fleets. Although lightly armed in comparison to other vessels, they do have a small array of weapons intended to protect against incoming fire or harassers that get too close to the ship. The main &#039;weapon&#039; of the Planaq is its multiple decks of hangar bays that house and maintain the fighter craft assigned to the carrier. Planaq craft are rarely utilised outside of major military operations, and are instead relegated to patrolling the inner systems or the Qukala-Median Treqki. While unable to perform atmospheric operations itself, these vessels will enter orbit while their fighters enter the planet&#039;s atmosphere. The crew required to effectively operate one of these vessels is in the thousands, although realistically only around a thousand crewmembers will operate a Planaq carrier when the ship isn&#039;t assigned to a mission. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Priiq&lt;br /&gt;
| Battlecarrier&lt;br /&gt;
| Drone fabrication bays, short-range weapons, point-defence systems, unknown other armaments&lt;br /&gt;
| Information regarding Priiq battlecarriers is scarce, with the Federation only providing the bare minimum necessary to convey the capabilities of the class to its adversaries. Only one ship of this type is known to exist: the NFV Qheles, which can be found mothballed in orbit of Qerrbalak unless required. From recent events where the NFV Qheles was deployed against Admiral Beauchamp, a former warlord in the Human Wildlands, it can be inferred that a typical Priiq vessel with have drone fabrication bays, short-range weapons, and other secondary systems typical of large vessels of its size. It can also be inferred that due its size it cannot perform atmospheric operations. It is unknown if there are proper hangar bays similar to Planaq carriers or how many crew members are required to man it. Considering its rare usage, as well as comments by Weashbi Jrugl that it would be difficult to maintain it during the current phoron crisis, it can be assumed that the resources required to operate and maintain such a large vessel are almost prohibitively expensive. The Nralakk Federation is known to not allow crewmembers to leave the Federation if they worked aboard these vessels.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
==Calendar System==&lt;br /&gt;
&lt;br /&gt;
Long before Skrell began to establish permanent cities, they developed an intricate calendar system based on the stars and [[Skrell_Faith#Shared_Constellations|constellations]] seen from Qerrbalak. Today this system is known as the Nral-oqq, or Nrallak Year, and is the basis for Nralakk Standard Time which all planets within the Federation follow alongside their own local systems.&lt;br /&gt;
&lt;br /&gt;
The Nralakk calendar is divided into &#039;&#039;&#039;‘viq&#039;&#039;&#039;, &#039;&#039;&#039;‘viqi&#039;&#039;&#039;, and &#039;&#039;&#039;-qog&#039;&#039;&#039;, which make up the days, weeks, and months of the &#039;&#039;&#039;-oqq&#039;&#039;&#039;, or year respectively. Within the Nralakk Standard system, there are seven days in a week, eight weeks in a month, and six months in a year.&lt;br /&gt;
&lt;br /&gt;
Months in the year can either be within the &#039;&#039;&#039;Qu-Paalq&#039;&#039;&#039; or &#039;&#039;&#039;Lu-Paalq&#039;&#039;&#039; seasons, also known as &#039;&#039;&#039;Warm Currents&#039;&#039;&#039; or &#039;&#039;&#039;Cold Currents&#039;&#039;&#039;, and will typically be associated with constellations that can be best seen during the month. On other planets, it’s common to see completely different calendar systems being used locally alongside the Nralakk Standard, with months and weeks being removed or added depending on circumstances. Months may also have different constellations that are associated with them; the months and their constellations below are from the [[Qerrbalak]] calendar:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Slaq-qog&#039;&#039;&#039;, the first month of the Nral-oqq. This month marks the start of the new year, as well as the new Qu-Paalq season. Average temperatures on Qerrbalak can reach up to 37 degrees, accompanied by an average 60% humidity as a result of Slaq-qog following the end of the previous year&#039;s Lu-Paalq. The most prominent constellation that the Skrell attribute to this month is the Hatching Egg, which is usually associated with new beginnings, youth, and joy. As a result, this is typically the month where Skrell are expected to undertake new hobbies or create resolutions for themselves to follow for the new year. Slaq-qog is also the month where most Skrellian births will occur.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avroxi-qog&#039;&#039;&#039;, the second month of the Nral-oqq. Falling further into the Qu-Paalq, temperature and humidity during this month are meant to rise, with the year’s peak humidity and temperatures usually being recorded near the end of the month. Temperatures on Qerrbalak can get as high as the low 40’s and humidity typically stays constant at around 90%. The Qu’Poxii is the brightest constellation that can be seen during Avroxi-qog on Qerrbalak, which has created a tradition where Skrell are encouraged to form quyas. This tradition has made the month the ‘month of love’ in Skrellian culture, and has resulted in Avroxi-qog being the month where most Skrell will lay their eggs so that they will hatch during Slaq-qog.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Phaka-qog&#039;&#039;&#039;, the third month of Nral-oqq. The first half of Phaka-qog is where Qu-Paalq ends, with the second half being the start of Lu-Paalq. Temperatures begin to cool at the start of the month, with the hot humid weather gradually getting cooler as Phaka-qog draws to a close. The Stormcloud can be seen best on Qerrbalak during this month, representing the change from clement weather to the planets famous tropical storms and maelstroms.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xepus-qog&#039;&#039;&#039;, the fourth month of Nral-oqq. The month is typically where temperatures are well into local Lu-Paalq season standards, with Qerrbalak seeing temperatures reaching as low as 32 degrees with 51% humidity and its signature tropical storms starting to form. The most prominent constellation for this month on Qerrbalak is the Island, resulting in the month being one where Skrell are compelled to reflect on themselves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yonio-qog&#039;&#039;&#039;, the fifth month of Nral-oqq. Yonio-qog will typically be where a planet’s coldest days will fall; Qerrbalak can see temperatures sitting at 25 degrees with 46% humidity, with even more severe weather. Associated with Yonio-qog is the Gnarled Tree constellation, which represents age, wisdom, and oftentimes tradition. Most celebrations related to anniversaries or quyas are celebrated around this time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Loroq-qog&#039;&#039;&#039;, the sixth and final month of Nral-oqq. The last month that’s associated with the Lu-Paalq season. Temperatures start to slowly rise before quickly increasing as the new year begins. Temperatures can reach as high as 34 degrees with 57% humidity very quickly during Loroq-qog on Qerrbalak. The Void is associated with this month the most, resulting in most Skrell associating the month with death or rebirth depending on their experiences during the year.&lt;br /&gt;
&lt;br /&gt;
== The Archive Project ==&lt;br /&gt;
&lt;br /&gt;
The Skrell as a species have existed for millennia, their recorded [[Skrell_History|history]] reaching further than any other species originating from the Spur. Soon after the Confederation of the Three became the Nralakk Federation, a united effort was made to collate and archive as much of this history as possible in a centralised location, resulting in the creation of the Tzqul Archive, named after one of the founding Commonwealth nations that formed the Nralakk Federation. The Tzqul Archive was unfortunately encrypted by Glorsh-Omega shortly before its disappearance, which resulted in the archive being considered effectively lost by the Skrell. This event is almost universally considered a massive loss by the Skrell, with most of their ancient history essentially erased.&lt;br /&gt;
&lt;br /&gt;
Soon after the Nralakk Federation was reunited after the &#039;&#039;&#039;Tresja Agreement&#039;&#039;&#039;, an annual attempt to open the archive using crowdsourcing was organized, known as the [[Warbling_:_The_Musical|Tzqul Archive Challenge]]. The challenge utilises the competitive nature of the Skrell to come up with solutions to the Archives encryption, but so far attempts to access the archive have failed. Along with this, a massive project was authorised by the Federation Government to establish new archives across Federation space, allowing for a more decentralised archiving of the species history and knowledge. &lt;br /&gt;
&lt;br /&gt;
While the primary objective of this project is the archiving of the collective knowledge and history of the species, the projects secondary objective is to ensure that everyone is able to reasonably access this information. With this in mind, every archive has been organised into a user-friendly library, with holographic screens that can access any digital data stored within the archive. These screens tend to be set up along with the relevant physical displays and showcases for that archive for visitors to browse at their own leisure, such as replica warp drives for the planned &#039;&#039;&#039;Interstellar Travel Archive&#039;&#039;&#039;. While the facilities are designed for ease of access for visitors, they are also built like fortresses, with the facilities expected to survive centuries of disuse and lack of maintenance.&lt;br /&gt;
&lt;br /&gt;
=== Qeblak’i and Weishii’i Archives ===&lt;br /&gt;
&lt;br /&gt;
The Qeblak’i and Weishii’i Archives were the first two facilities established after the archive project was announced, and were considered a priority by the Grand Council due to the significance of religion in Skrellian culture. Completed in &#039;&#039;&#039;2257&#039;&#039;&#039;, these two archives act as repositories for any information of significance to the Qeblak or Weishiii faiths. Both are situated on [[Qerrbalak]], with the Qeblak’i archive found in the centre of &#039;&#039;&#039;Kal’lo&#039;&#039;&#039;, and the Weishii’i archive located in the mountain ranges west of &#039;&#039;&#039;Qe’blak’qlip&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Qeblak&#039;i Archive ====&lt;br /&gt;
&lt;br /&gt;
The Qeblak’i Archive can be described as a mix of a library, priory, and study hall, with its maintainers all being members of the Qeblak faith. Its workers are selected from the clergy and are mostly made up of Starsquires, specifically those who are training to become Starkeepers. The Qeblak’i archive also acts as the permanent residence for the Qe’Kasho, or Starseeker, the figurehead and main authority for the Qeblak faith.&lt;br /&gt;
&lt;br /&gt;
The duty of these archivists is to receive, organise, and ultimately archive any information pertinent to the faith that is sent to them by Observatory Domes all over the Spur. Typically, this knowledge is in the form of divinations, local constellations of importance, and theological debates related to the Qeblak faith. The archive itself is maintained by followers of Qeblak, but it also receives aid from the Federation Government when required such as funding. Other than this, however, the inhabitants of the archive strive to be as independent as possible, to ensure that the facility is able to carry on functioning in the event of a crisis.&lt;br /&gt;
&lt;br /&gt;
==== Weishii&#039;i Archive ====&lt;br /&gt;
&lt;br /&gt;
The Weishii’i Archive is more secular in function than the Qeblak’i archive due to the religion&#039;s general view on consecrated buildings. Because of this, the Weishii’i archive is maintained by a team of Federation clerks and functions more like your average workplace than a monastery. &lt;br /&gt;
&lt;br /&gt;
Much like the Qeblak’i archive, the Weishii’i archives primary function is to archive anything related to the Weishii faith. This knowledge is more spiritual and philosophical in nature, with proverbs and copies of the texts written by Masters being the main things archived in the facility. Although members of the faith do not particularly care for established buildings centred around the faith, many Masters have agreed to send this information to the Weishii’i archive out of politeness, collecting what they can as they perform their &#039;&#039;&#039;Kon’ra’Qii&#039;&#039;&#039; tours. The Weishii’i archive is not considered as ‘complete’ as other archives are because of the nature of the faith and the lack of cooperation by its followers, with many believing it to be a pointless endeavour.&lt;br /&gt;
&lt;br /&gt;
=== Other Established or Planned Archives ===&lt;br /&gt;
&lt;br /&gt;
There are several other archives built as part of the ongoing project, as well as many others that are under construction or still in the planning stages. The cost of building and maintaining these archives is extraordinary, as they are built to exact specifications that would allow the facilities to survive both natural and man-made disasters. The combined planning and investment required can mean it can take decades for a single facility to be completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qerr’Malic Archive&#039;&#039;&#039; - Completed in &#039;&#039;&#039;2390&#039;&#039;&#039;, the Archive on [[Qerr%27Malic|Qerr’Malic]] acts as a repository for the cultural history of the Skrell. This archive is unique in that it has been designed as a tourist attraction similar to other venues found on the moon, with showcases for art, music, and other media being prominent. The facility also houses indoor dining facilities for visitors, as well as viewing rooms for Skrell cinema, both old and modern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oqraxo Archive&#039;&#039;&#039; - Completed in &#039;&#039;&#039;2278&#039;&#039;&#039;, the Oqraxo Archive is named after the archology it resides in on [[Aliose]]. This archive is technically two facilities: one which works closely with the Aliose University of Medical Sciences to archive medical knowledge, while the other acts as an archive detailing the history of Skrell from Glorsh-Omega onwards. The historical facility was an addition made long after the medical archive was constructed, with the inhabitants of Aliose being the main supporters of it due to their role in establishing the organised resistance movement against Glorsh-Omega.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weibi Archive&#039;&#039;&#039; - Completed in &#039;&#039;&#039;2285&#039;&#039;&#039;, the Weibi archive is located in the town of Weibi on [[Aweiji]], and acts as an archive of agricultural science. The facility works closely with the agricultural sector of Weibi, cataloguing and storing examples of most Skrellian plant life grown both on Aweiji and elsewhere in the Federation. There is also a massive seed bank located deep underneath the facility, ensuring that viable samples of all known plantlife in the Federation are preserved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waughai Archive&#039;&#039;&#039; - Completed in &#039;&#039;&#039;2331&#039;&#039;&#039;, the [[Notable_Skrell_Systems_and_Locations#Waughai|Waughai]] archive acts as a general archive for all engineering techniques and the technology used by the Skrell. The Waughai archive currently has a planned expansion for a new Depth College focusing on engineering, which will utilise its library of engineering knowledge as a tool to teach students.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interstellar Travel Archive&#039;&#039;&#039; - Planned to be finished before the next century at the latest, this archive will focus on forms of travel used by the Federation, as well as housing examples of warp and Bluespace drives used at different points of the species history. Currently, the archive has not been designated a planet to be built on, and debates are still underway on where to build this archive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diulszi Archive&#039;&#039;&#039; - The Diulszi Archive is unique in that it will be jointly maintained by both the C’thur and the Nralakk Federation on Diulszi, in the [[Notable_Skrell_Systems_and_Locations#Glorashi|Glorashi system]]. The purpose of this archive will be to store most information related to the secondary species of the Nralakk Federation, including culture, history, and the events of first contact with the species. Construction of the archive began in early &#039;&#039;&#039;2462&#039;&#039;&#039;, and with the combined Vaurca and Skrellian workforce it is expected to be completed within the decade.&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Skrell&amp;diff=33607</id>
		<title>Skrell</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Skrell&amp;diff=33607"/>
		<updated>2024-07-07T23:38:03Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* Relations with Megacorporations */&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = [[Skrell]]&lt;br /&gt;
 |Scientific = S. Sapiens&lt;br /&gt;
 |Image = Skrell.png&lt;br /&gt;
 |System = [[Notable_Skrell_Systems_and_Locations#The_Core_System_:_Nralakk|Nralakk (Jargon)]]&lt;br /&gt;
 |World = [[Qerrbalak|Nralakk IV (Qerrbalak)]]&lt;br /&gt;
 |Language = [[Skrell#Language|Skrellian (Nral&#039;Malic)]], Tau Ceti Basic&lt;br /&gt;
 |Politic = [[Nralakk_Federation|Nralakk Federation]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the &#039;&#039;&#039;Skrell&#039;&#039;&#039; are the oldest and most advanced known species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities. These include moist, pliant, and nearly translucent skin, as well as their internal gills allowing them to breathe underwater.&lt;br /&gt;
&lt;br /&gt;
Although humans have fractured heavily in their expansion, the Skrell remain largely unified under a singular government through the strict reinforcement of education and laws, working as a democratic meritocracy - at least on the surface. Social media is maintained by the Federation government, who gag unacceptable discussions or thoughts and instead encourages people to be like the Idols that they reward with credits, high-quality housing, and fine living.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
&lt;br /&gt;
Skrell can be the following heads of staff:&lt;br /&gt;
&lt;br /&gt;
* Captain&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Consulars / Representatives&lt;br /&gt;
&lt;br /&gt;
==Relations with Megacorporations==&lt;br /&gt;
&lt;br /&gt;
Skrell can work for every megacorporation within the [[Stellar Corporate Conglomerate]], and are accepted as agents into Conglomerate internal affairs. Several megacorporations have special relationships with the species and the [[Nralakk Federation]]; [[Zeng-Hu Pharmaceuticals]] in particular has a large presence in Federation space, while [[Nralakk_Federation#State-Owned_Enterprises|others]] have begun to work in partnership with the Federation&#039;s state-owned corporations.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Species Mechanics===&lt;br /&gt;
&lt;br /&gt;
*Skrell have their own language that can be used by typing &#039;&#039;&#039;,k&#039;&#039;&#039; before anything you say, and can also be used over the radio.&lt;br /&gt;
&lt;br /&gt;
*Skrell can use a variety of different psionic abilities. &lt;br /&gt;
&lt;br /&gt;
*Skrell can enter Srom with other Skrell when they sleep, allowing communication and lucid dreaming.&lt;br /&gt;
&lt;br /&gt;
*Slimes are naturally passive to skrell for a [[Skrell#Slimes|mysterious reason]] science has yet to find out. &lt;br /&gt;
&lt;br /&gt;
*Skrell have the ability to breathe underwater due to them being amphibious.&lt;br /&gt;
&lt;br /&gt;
*Due to their advanced vestibular system, Skrell maintain a good balance and never slip.&lt;br /&gt;
&lt;br /&gt;
*Skrell have large heads with protruding headtails and due to this, they cannot wear normal EVA helmets but instead need to wear Skrell helmets (found in EVA or by using a suit cycler). Their headtails also make it uncomfortable or even impossible to wear normal headwear such as hats so most Skrell opt-out of that.&lt;br /&gt;
&lt;br /&gt;
*Skrell have a hemocyanin-based circulatory system, meaning that their blood is instead bound to copper atoms and not iron atoms. Skrell require copper supplements to alleviate blood loss symptoms.&lt;br /&gt;
&lt;br /&gt;
===Axiori Mechanics===&lt;br /&gt;
&lt;br /&gt;
*Axiori take increased burn damage due to their natural habitat being colder.&lt;br /&gt;
&lt;br /&gt;
*Axiori take decreased oxygen and brute damage due to the increased pressure of their natural habitat.&lt;br /&gt;
&lt;br /&gt;
*Axiori must drink fluids more regularly when out of water.&lt;br /&gt;
&lt;br /&gt;
*Axiori sprint slower due to their larger, webbed feet.&lt;br /&gt;
&lt;br /&gt;
*Axiori have a naturally higher pulse due to their increased circulatory needs.&lt;br /&gt;
&lt;br /&gt;
==Skrell History==&lt;br /&gt;
&#039;&#039;See also: [[Skrell History]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Skrell have a vast, storied history as a result of the species developing over several millennia. Unfortunately, this means that most of it has been lost to the ravages of time. With that said, however, the species has been able to piece together over the centuries at least a basic understanding of their past, going as far back as their early pre-history. Much of the information once gathered has had to be rediscovered post-Glorsh, due to the locking of the Tzqul Archive which held the vast majority of original records and research. This has culminated in a historical record that while broadly known, is missing details and evidence that has the scientific community fractured and constantly debating to this day.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Ailments]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Adapted for life both beneath and above the waves, the Skrell are fully amphibious and are capable of breathing underwater whilst also possessing superior underwater vision. Their extremities are noted as having a lack of nails, and a presence of strong webbing in between each digit. Due to their evolutionary path, the Skrell instead have hardened gums in place of teeth. Typically, these gums allow them to chew on soft foods, facilitate the ability to swallow their foods whole, or grind them down into more digestible forms.&lt;br /&gt;
&lt;br /&gt;
They do not have visible noses, instead through nostril slits sitting in the middle of their face on a fleshy mound. Skrell have an average height ranging from &#039;&#039;&#039;4’5” to 5’5”&#039;&#039;&#039;. The lack of significant facial muscles proves to make it difficult for non-Skrell to identify the species&#039; emotions, which makes them seem rather cold and unaffected when in reality Skrell use a variety of methods to display their emotions. Emotional displays include the gesturing and general movement of their head and headtails, and a wide array of vocalisations. Their eyes are black due to a pigment in their tear ducts.  &lt;br /&gt;
&lt;br /&gt;
Skrell also have tentacle-like &amp;quot;headtails&amp;quot; typically hanging down over their shoulders, meant to keep the skin close to the neck damp for the incubation of eggs. These headtails typically contain hundreds, even thousands, of micro-muscles that allow the Skrell to move them into a variety of positions. Though these muscles do not allow for the ability for fine control, they can generally be raised, positioned and wiggled into various forms. These headtails grow throughout the entirety of a Skrell&#039;s life and signify the age of a Skrell, as they grow longer with age. With the inception of Spa treatments, it is not uncommon for Skrell to alter the length of their headtails, whether for fashion or personal taste, or to appear older or wiser to other Skrell. These headtails are often adorned with jewels, cloths, chains, and bands as a fashion statement. Headtails can also be &amp;quot;tied back&amp;quot; as well; while this may seem uncomfortable or painful, as long as the tie is not too tight it is equivalent to folding ones hands. They are also used for emotional displays and gesturing. &lt;br /&gt;
&lt;br /&gt;
Skrell are noted to be cold-blooded, which means that their bodies are at the same temperature as the air or water around them.  When they are cold they will seek warmth, and vice versa when they get too hot. Whilst they are cold-blooded, they are dissimilar to other species within the Orion Spur, sapient and unsapient. The Skrell have a much higher tolerance for either side of the temperature gauge and are usually comfortable in any given environment - provided that the humidity and moisture levels are satisfactory. &lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Ethnicities]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whilst gelatinous in appearance, Skrell skin in fact has a second layer of less translucent flesh under the surface. In dry climates, it may get itchy, and even start to slightly crack. To prevent this, a Skrell may self-moisturize by dumping bottles of water on themselves, taking a hot shower, or swimming in available pools. Although exact time varies from individual to individual, NanoTrasen stations&#039; climate control is equipped to allow their Skrell personnel to work without additional moisturizing for up to four hours without suffering negative effects on skin health. Wealthier Skrell, on the other hand, may purchase expensive genetic treatments to stay comfortable for up to a week without moisturizing. &lt;br /&gt;
&lt;br /&gt;
Skrell skin notably contains glands that secrete mucus. While it is not sticky or poisonous, it serves an important role in allowing Skrell to avoid being grappled by potential predators, protecting their skin, and keeping them moist. The sliminess of an individual Skrell can vary based on genetics, some being extremely dry to the point of flaking, others nearly dripping with the stuff. It&#039;s generally described as damp, slippery, but not unpleasant to touch.&lt;br /&gt;
&lt;br /&gt;
Natural Skrell skin colour is dependent on subspecies and can range from deep blues to bold greens or even vibrant reds. Diet is also a determining factor, with brightness and shade being affected based on pigment consumed. Genetic engineers have worked with physical appearance to accelerate natural changes in skin colour and headtail length, and are capable of giving a &#039;Spa treatment&#039; to change hue and saturation in the skin over the course of a month, while changing headtail length takes about a year while also causing an increased appetite. This type of physical alteration is considered normal in Skrell society and is compared to humans dyeing their hair a different colour. Also notable is the fact that physical disorders and abnormalities are not seen as disgusting, but worthy of study and interest.&lt;br /&gt;
&lt;br /&gt;
=== Genders and Sexes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Relationships#Unions|Skrell Relationships]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skrell, dissimilar to other sapient species in the Orion Spur, never developed the concept of gender within their society -- mostly due to the fact they are synchronous hermaphrodites, possessing the ability to both lay and fertilize eggs. Whilst Skrell do not have sex or gender identity, they are open to adapting to the gender roles of other species due to their enjoyment of foreign cultures. &lt;br /&gt;
&lt;br /&gt;
While Skrell never developed the concept of genders in their society, upon first contact with humanity they adopted the idea solely for fitting in with human cultures. If the Skrell choose to adopt a gender identity, they will usually adopt the gender of humans who their personality is similar too. Skrell almost never consider this adopted identity to be of any considerable importance. However, terms do exist to characterize the biological attributes relating to the production and fertilization of egg clutches. These terms are known as &#039;&#039;&#039;F&#039;ex&#039;Qa&#039;&#039;&#039; (The Egg-Layer) and &#039;&#039;&#039;F&#039;ex&#039;Tra&#039;&#039;&#039; (The Egg-Fertilizer) amongst the species. These designations are usually temporary for the duration of reproduction and can change over time.&lt;br /&gt;
&lt;br /&gt;
=== Aging, Maturity and Fertility ===&lt;br /&gt;
&lt;br /&gt;
Skrell reach physical maturity at about triple the age of humans, complemented by the Skrell understanding of adulthood going far beyond physical growth to include experience. A Skrell will reach biological maturity at roughly the age of 50, but in Skrellian society will only be treated as reaching &amp;quot;adulthood&amp;quot; after their second college-level degree is earned, usually at around the ages of 60 - 80. A healthy Skrell can naturally live up to 250 years, but current medical technology within the Nralakk Federation allows them to increase their lifespans to an impressive 450 to 500 years. Those living outside of Federation space can see lifespans topping out at around 350.&lt;br /&gt;
&lt;br /&gt;
Due to the lingering effects of Glorsh&#039;s attempts to genetically manipulate Skrell, a sizeable percentage are completely sterile. Thanks to the intense research efforts of numerous Skrell and non-Skrell doctors and scientists, specialists have the capability to at least partially reverse these effects in most Skrell. The extensive treatments and investments needed to undergo treatment give the reality that only about a third (33%) of Skrell can have children. These Skrell can hope to produce 1-3 children in their lifetime, whereas pre-X&#039;Lu&#039;oa Skrell could have eight eggs hatch at a time. Without treatments, affected eggs remain inert, not developing.&lt;br /&gt;
&lt;br /&gt;
== Skrell Culture ==&lt;br /&gt;
=== Federation Social Interactions ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Culture|Skrell Culture]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Skrience.jpg|thumb|alt=|Two scientists after debating over a hypothesis. One revels in glory, while the other is reworking their weeks study. Both of them are being recorded for their studies to be shown on social media, where the victorious one might even gain a reward. Skrell often try to one-up others to try and gain more prestige and fame: However, it is still seen as cooperative to compete.]]&lt;br /&gt;
&lt;br /&gt;
In the Federation, one’s position in the social hierarchy determines much about how interactions with other Skrell are to go. Skrell of lower social standing are expected to defer to their higher ranked superiors not just in a work setting, but in almost all things. While the lower rank Skrell may not agree they will often pretend to agree to avoid suffering the small SCS hits that can come about due to arguing with their betters. This effect isn’t as pronounced when two Skrell have ranks that are adjacent to one another, but an Ox arguing with an Oqi is shameful.&lt;br /&gt;
&lt;br /&gt;
In a similar vein, when skrell are out in public without wearing their uniforms it&#039;s entirely normal to bombard those you have just met with probing questions when you start up a conversation to understand what to say and what not to say - and if they should even socialize with that person. Questions about their age, their fields, their education and so on are all perfectly good questions to ask seconds after meeting a new skrell. This directness in conversation is not seen as offensive, but an efficient and speedy method of communication. This sort of interaction outside the Federation commonly causes friction with xenos and the Federation offers warnings to its citizens going abroad about this cultural contrast. Non-skrell seem to not appreciate the general openness of Federation society.&lt;br /&gt;
&lt;br /&gt;
Telepathic communication is a common way to have a private conversation in public. As long as the two Skrell in question are not obviously excluding someone suddenly, it is not considered unusual to carry out full conversations in telepathic communion. &lt;br /&gt;
&lt;br /&gt;
Other uses of active psionics in non-work settings is often frowned upon as “unseemly”. For example, planting emotional suggestions in another skrell’s head without consent is the same as a human using “fighting words” and can result in an emotional barrage being exchanged between the two skrell, the victor being the Skrell that maintains the most control over themselves. &lt;br /&gt;
&lt;br /&gt;
Because of their long lifespan, Skrell tend to have a “long view” not common in other races. Passive observation and study is far preferred than immediate action, and do not mind that decades or even centuries can pass before their decisions begin to pay off. Older Skrell can seemingly make incomprehensible decisions, but further investigation often reveals that these choices are often related to carefully laid plans.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
To a human, &#039;&#039;&#039;Nral&#039;Malic&#039;&#039;&#039; would sound like a series of warbles, croaks, and weird crackling-like sounds that seem to not resonate in the ear, but the neck or the jaw. This is due to Skrell having a range of pitches beyond human perception. These sounds are crucial to understanding the language properly as they elicit specific responses in a Skrell&#039;s brain, allowing for both easy and correct transmission of emotion. As a result of this, the only species outside of Skrell who can speak Nral&#039;malic with any level of proficiency are Diona, with Vaurca technically being able to with the assistance of a language augment. Employees of [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]] who work or have worked in the Federation have access to translators as well, but these are limited to receiving translations, rather than allowing the user to speak Nral&#039;Malic.&lt;br /&gt;
&lt;br /&gt;
The language was created in &#039;&#039;&#039;925 BCE&#039;&#039;&#039; by the scientific community in response to the colonisation of other planets and the prediction that language drift would be unavoidable. The &#039;&#039;&#039;First Nralakk Federation&#039;&#039;&#039; began to enforce the widespread adaptation of the language shortly after its formation in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, disallowing any colonists from entering a shuttle if they couldn&#039;t speak it fluently. As scientific communities exclusively used Nral&#039;malic, the use of other languages became less and less common, only being used in poetry and other forms of art. Amazingly, these strict rules enforced by the Federation have allowed the language to survive almost a thousand years with the same diction used then.&lt;br /&gt;
&lt;br /&gt;
Along with actual language, Skrell utilise a range of sounds to emphasise a certain emotion or feeling associated with what they&#039;re saying. This can include; squealing, shrilling, warbling, croaking, chirping, chirruping and quiet grunting. As a general rule, higher-pitched sounds are associated more with positive or sudden emotions, such as happiness or being startled; lower-pitched noises are typically associated with more negative or neutral emotions, such as anger or hunger. Melodic noises such as crooning or trilling are more ambiguous and could be used to convey any sort of emotion. &lt;br /&gt;
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Slang terms, idioms, and phrases used by Skrell typically evoke aquatic or celestial themes, stemming from the prevalence and importance of both in the eyes of Skrell across the Spur.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Typical Skrell Slang====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Labels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are names, titles and other terms used to address someone based on one or more of their characteristics.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tadpole&#039;&#039;&#039; - a young or juvenile individual. Can also be used as an insult similar to calling someone &amp;quot;child-like&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Brown Dwarf&#039;&#039;&#039; - an individual that has failed to reach their potential. Typically used to address those who have failed in some way.  &lt;br /&gt;
* &#039;&#039;&#039;Protostar&#039;&#039;&#039; - a young, ambitious individual. Those who are just starting their careers are labelled this the most often but it can refer to any up-and-comer regardless of age.&lt;br /&gt;
* &#039;&#039;&#039;Supernova&#039;&#039;&#039; - an individual that has slowly begun leaving the public eye. Headlines will refer to an idol as &amp;quot;going supernova&amp;quot; to refer to their declining fame.  &lt;br /&gt;
* &#039;&#039;&#039;Voidbeckoned&#039;&#039;&#039; - an individual that is careless, reckless or dangerous. In modern times this is used extensively towards non-Skrell who are seen as reckless and uneducated, but is not exclusive to non-Skrell.  &lt;br /&gt;
* &#039;&#039;&#039;Sparks&#039;&#039;&#039; - slang for non-Skrell, due to their comparatively short lifespans. Not considered an insult or slur by itself, and can be used in a positive, negative, or neutral manner.&lt;br /&gt;
* &#039;&#039;&#039;Elder&#039;&#039;&#039; - an accomplished, elderly individual.&lt;br /&gt;
* &#039;&#039;&#039;Webfoot&#039;&#039;&#039; - discreet term for someone who partakes in Xu’Xi gas. Originates from the &amp;quot;waddle&amp;quot; many Xu&#039;Xi Gas users have while high.&lt;br /&gt;
* &#039;&#039;&#039;Gasrunner&#039;&#039;&#039; - someone involved in the importing or dealing of Xu’Xi Gas.&lt;br /&gt;
&lt;br /&gt;
The labels below are used rather than PhD, MD, or other degree titles in Federation space. It is common to see them used by Skrell abroad, either alongside or superseded by more known titles such as Doctor or Professor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lu&#039;vesi&#039;&#039;&#039; - Dropout - Lvs. - Void Graduate&lt;br /&gt;
* &#039;&#039;&#039;Aqm&#039;vesi&#039;&#039;&#039; - 1 degree - Aqvs. - Junior Graduate&lt;br /&gt;
* &#039;&#039;&#039;Qro&#039;vesi&#039;&#039;&#039; - 2 degrees - Qrvs. - Graduate&lt;br /&gt;
* &#039;&#039;&#039;Qu&#039;vesi&#039;&#039;&#039; - 3 degrees - Quvs. - Star Graduate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insults, Slurs, and Crude Slang&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terms that are considered rude or otherwise impolite by Skrell in general.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sims&#039;&#039;&#039; - abbreviated version of simians, a slur for humans. &lt;br /&gt;
* &#039;&#039;&#039;Labber&#039;&#039;&#039; - abbreviated version of sympathizers of Glorsh, from &amp;quot;collaborator&amp;quot;. It is considered a slur. &lt;br /&gt;
* &#039;&#039;&#039;Skinjob&#039;&#039;&#039; - a derogatory slur for synthetic shells.&lt;br /&gt;
* &#039;&#039;&#039;Canner&#039;&#039;&#039; - a derogatory slur for synthetics.&lt;br /&gt;
* &#039;&#039;&#039;Inclems&#039;&#039;&#039; - an abbreviated version of Inclements, meaning unpleasantly cold. A slur for the Tajara. &lt;br /&gt;
* &#039;&#039;&#039;Ratsnatcher&#039;&#039;&#039; - another derogatory slur for Tajara that originated in the Starlight Zone.&lt;br /&gt;
* &#039;&#039;&#039;Wasters&#039;&#039;&#039; - an abbreviated version of Wastelanders, which stems from the situation on Moghes. It is a slur for Unathi.  &lt;br /&gt;
* &#039;&#039;&#039;Senseless&#039;&#039;&#039; - non-Skrell not outfitted with a psionic implant. It is also used to describe someone who has a dull mind.&lt;br /&gt;
* &#039;&#039;&#039;Orb&#039;&#039;&#039; - a common container used in the transporting of Xu’Xi Gas.&lt;br /&gt;
* &#039;&#039;&#039;Sqrug&#039;&#039;&#039; - normally a derogatory term for an addict of Xu’Xi or other drugs that has no future. Said by non-users; can also be used in jest between Gasriders or as a general expletive.&lt;br /&gt;
* &#039;&#039;&#039;Gupkala/Guppies/Gup/Guppy&#039;&#039;&#039; - a mocking word for law enforcement within the Federation or abroad.&lt;br /&gt;
* &#039;&#039;&#039;Grotto&#039;&#039;&#039; - a rundown building in which Xu’Xi gas is inhaled. Thought to originate from the Weishii faith, which uses groves and grottos as places of worship.&lt;br /&gt;
* &#039;&#039;&#039;Piisz&#039;&#039;&#039; - a batch of synthetic Xu’Xi or Xu’Xi of questionable quality.&lt;br /&gt;
* &#039;&#039;&#039;Toady/Toad&#039;&#039;&#039; - a criminal or otherwise disreputable Skrell. Refers to how these individuals give other Skrell a bad name, and contribute to the xenophobia they face. &lt;br /&gt;
* &#039;&#039;&#039;Coral Stem&#039;&#039;&#039; - inhaler from which Xu’Xi gas is ingested from.&lt;br /&gt;
* &#039;&#039;&#039;Drylister&#039;&#039;&#039; - a Skrell (or non-Skrell) who has been born abroad but finds themself under Federation surveillance by the Ruupkala due to perceived deviancy against the Nralakk Federation; landing them on the “drylist”. The topic of the drylist is considered taboo by regular Federation citizens.&lt;br /&gt;
* &#039;&#039;&#039;Tidal/Tided&#039;&#039;&#039; - Something being absurd or otherwise dangerous, or someone who is insane. Comes from &amp;quot;Insanity of the Tides&amp;quot;, a neurological disorder found in Skrell.&lt;br /&gt;
* &#039;&#039;&#039;Chapped&#039;&#039;&#039; - as in chapped skin. General insult to someone&#039;s appearance. Can also be used to refer to non-Skrell in general.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sayings&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;I&#039;ve Tup&#039;d&#039;&#039;&#039; - a form of &amp;quot;I&#039;ve won&amp;quot;, or &amp;quot;I&#039;ve peaked.&amp;quot;  &lt;br /&gt;
* &#039;&#039;&#039;I&#039;ve been Tup&#039;d&#039;&#039;&#039; - a form of &amp;quot;I&#039;ve lost&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Wake up&#039;&#039;&#039; - a dismissive form of saying an individual is lazy.&lt;br /&gt;
* &#039;&#039;&#039;Algae&#039;&#039;&#039; - shorthand for &amp;quot;all good&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Mudvein&#039;&#039;&#039; - a word used to describe withdrawal symptoms of Xu&#039;Xi gas since withdrawal is said to feel like mud flowing through your veins. As an extension to this, &amp;quot;Mudlover&amp;quot; refers to someone who is constantly on and off drugs.&lt;br /&gt;
* &#039;&#039;&#039;Too moist&#039;&#039;&#039; - a scornful way of saying an individual is too traditional, and not adapting to modern culture.  &lt;br /&gt;
* &#039;&#039;&#039;Too dry&#039;&#039;&#039; - a scornful way of saying an individual is far too progressive, radical even.&lt;br /&gt;
* &#039;&#039;&#039;Zipped&#039;&#039;&#039; - to be high on Xu’Xi Gas.&lt;br /&gt;
* &#039;&#039;&#039;The stars grow brighter&#039;&#039;&#039; - a euphemism for an individual dying. &lt;br /&gt;
* &#039;&#039;&#039;Steel Rained&#039;&#039;&#039; - an expression coined shortly after the aftermath of Glorsh-Omega, where orbital installations rained back down onto the planetary surface due to lack of maintenance. It&#039;s similar to the phrase &amp;quot;being stonewalled&amp;quot; as these orbital installations crashing down heavily disrupted attempts to recover from Glorsh-Omega&#039;s rule.&lt;br /&gt;
* &#039;&#039;&#039;Stars and void&#039;&#039;&#039; - a general exclamation, usually out of shock or frustration.&lt;br /&gt;
* &#039;&#039;&#039;Stars damned/Void damned&#039;&#039;&#039; -  a general exclamation, usually out of anger. Can also be used in surprise, similar to &amp;quot;well I&#039;ll be damned&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Stars guide&#039;&#039;&#039; - a polite way of saying farewell.&lt;br /&gt;
* &#039;&#039;&#039;Shelled/kelped&#039;&#039;&#039; - sold or wagered. Originates from the currency of the Nralakk Federation, which is shaped like seashells or strands of pressed kelp.&lt;br /&gt;
* &#039;&#039;&#039;Ink-stained/Inky&#039;&#039;&#039; - a concept, object, or person that brings sadness or stress. Refers to the ink-black tear stains that surround a Skrell&#039;s eyes as a result of stress.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also a more expressive, non-verbal form of language that is known as &#039;&#039;&#039;Nral&#039;Balak&#039;&#039;&#039; by the Skrell, which developed naturally in response to the difficulties of expressing emotion while in the presence of other species. It has been observed that Skrell feeling &#039;&#039;&#039;upset&#039;&#039;&#039;, or &#039;&#039;&#039;disgruntled&#039;&#039;&#039;, may blow their cheeks out, similar to that of the Solarian Anura Species - which has added onto the slur of calling the species &amp;quot;Frogs&amp;quot;. It is also notable that some scrunch their headtails up, emitting several chirrups that are deliberate and obtusely released, sometimes even narrowing their eyes in an attempt to make themselves seem much larger and more aggressive than they actually are. It is theorised that this is a holdover from the species&#039; early days, when predators and other fatal situations were more commonplace.&lt;br /&gt;
&lt;br /&gt;
==Psionics==&lt;br /&gt;
&lt;br /&gt;
Among the species of the Spur, all catalogued sentient races possess a “Zona Bovinae”, located within the Brain. This organ was presumed to be responsible for some form of communication by Human scientists who discovered it in the domesticated cow in 2256, and subsequently in all other species on Earth. It was found that herd animals, like the cow, had a developed Zona Bovainae, while solitary animals held atrophied versions of the organ.&lt;br /&gt;
&lt;br /&gt;
Beyond this research, Humanity could find no greater purpose for the Zona Bovainae. Outside of the discovery Humans universally possessed the organ, scientists proved unable to crack the secrets of its function. Many wrote it off as a vestigial part of the brain that first developed during Humanity’s pre-agricultural epoch.    &lt;br /&gt;
&lt;br /&gt;
The Zona Bovinae continued to be a novel discovery until First Contact with the &#039;&#039;&#039;Skrell&#039;&#039;&#039; in &#039;&#039;&#039;2332&#039;&#039;&#039;. During the exchange of information that occurred upon First Contact, human scientists noticed Skrell had extremely well-developed Zona Bovainae and when the science community inquired on the subject, Skrell explained the existence of Psionics. &lt;br /&gt;
&lt;br /&gt;
Psionics are the manipulation of metaphysical forces through concentrated effort employing the Zona Bovainae. While an inordinate amount of research has gone into studying Psionics, the origin of this force is still a mystery. Even without this knowledge, the Skrell have developed many technologies around the application and effects of Psionics.&lt;br /&gt;
&lt;br /&gt;
All organic life originating from the Spur possesses a Zona Bovainae, and sequentially, can be affected by Psionics. Research into the topic revealed that the level of interaction with Psionics the Skrell are capable of is destructively overwhelming to other Spur sentients and continuous strong exposure can have long-lasting damaging effects both physically and mentally. There are documented cases of ailments such as &#039;&#039;&#039;Psionic Echoes&#039;&#039;&#039; manifesting after continued exposure to psionics. The Nralakk Federation and Solarian Alliance have cooperated together to form laws against the usage of Psionics on unwilling or unaugmented sentients. These laws have been almost universally adopted by most human nations across the Spur. Generally, the unconsented usage of Psionics on an individual is considered battery or assault, depending on the severity. Those fitted with Psionic Receivers are considered allowed bodies to send Psionic Communications to, but any other actions require explicit consent by the receiver. &lt;br /&gt;
&lt;br /&gt;
=== The Nlom ===&lt;br /&gt;
&lt;br /&gt;
Everyone possessing a Zona Bovaine has a “thought field” known as a Psionic Wake, or “Nlom” in Nral’Malic,  but only Skrell produce a large enough Wake on an individual level to influence their everyday lives.&lt;br /&gt;
&lt;br /&gt;
The Psionic Wake of an individual can be easily visualized as a ripple radiating off of them and travelling outward. These ripples can hit other Skrell and affect their thoughts and perspectives. Over time, a Wake Bubble will form around the area Skrell routinely inhabit, allowing individual Wakes to travel much further. These bubbles can and will eventually come to encompass entire planets as the Skrell population increases and they spread out over the world. The main limiting factor of Psionic Wakes is space, as the signals swiftly deteriorate when exposed to vacuum. Most planetary Wake Bubbles cease expansion when they come into contact with the vacuum of space, with minor fluctuations depending on total population, supporting psionic infrastructure, and other environmental qualities. &lt;br /&gt;
&lt;br /&gt;
Humans living in Nralakk or the First Wave Systems alongside the huge Skrell populace have reported suffering from mild feelings of isolation and loneliness if they leave after at least a decade of habitation. Scientists of both species suspect that continuous low-level exposure to Psionic activity stimulated the Zona Bovaine without causing harm and their sudden disconnection causes the reported psychological effects. Luckily, these effects are usually only a passing annoyance.“Nlom Withdrawal” can be easily treated and lasts only briefly, usually three or four days treated, a week untreated.&lt;br /&gt;
&lt;br /&gt;
=== [[The_Srom|The Srom]] ===&lt;br /&gt;
&lt;br /&gt;
When Skrell enter a deep sleep, their Zona Bovaine will cease transmitting Psionic Wakes and begin sending new signals to the Dream, or “Srom” in Nral’Malic. The Dream is a shared subconscious plane where multiple Skrell’s minds interconnect to form a collective experience. &lt;br /&gt;
&lt;br /&gt;
Psionic individuals can actively alter and adjust things within the Dream through skill and effort, but the level of alteration is heavily dependent on what you’re adjusting and your own psionic aptitude. Typically, it&#039;s most easy to modify your own body within the Dream and a very common practice. Some Skrell even go so far as to make costumes to sleep in to make the transition easier. Rarely, talented Skrell can modify a sizable chunk of the Dream’s environment on their own, though the process can be very taxing and leave the sleeping Skrell feeling tired after they wake. Additionally, any changes they make gradually revert once they leave the Dream.&lt;br /&gt;
&lt;br /&gt;
It is difficult to keep one&#039;s lips sealed in the Dream, with social inhibitions easily melting away. However, it is also much easier to create and brainstorm in Srom. Ways to hide from the dream clutter of a Dream are somewhat numerous. Distancing yourself inside the Dream is the most common tactic, but it is also known that aluminum (typically headpieces, blankets, or plated walls) blocks off the connection to the Dream entirely.&lt;br /&gt;
&lt;br /&gt;
Srom-devices are often two-way interfaces within a dream bubble, and dreamers can learn to interact with them to operate machinery in the waking world. With the right setup, a scientist can continue his work into his sleep. One example of practical application is an interface between a bluespace navigation drive and three Skrell pilots, who will plot bluespace trajectories at the same speed, or faster than an AI from human space. It&#039;s very difficult to concentrate in the Dream, which means Skrell require a large amount of training and practice to operate Srom-devices.&lt;br /&gt;
&lt;br /&gt;
Typically, to interface with a Srom device, the operating Skrell needs to be completely cut off inside an aluminum plated room to focus on the device. Additionally, not being cut off could lead to other Skrell locating the device in the dream and interfering with its controls.&lt;br /&gt;
&lt;br /&gt;
=== Receivers and Listeners ===&lt;br /&gt;
&lt;br /&gt;
Skrell are commonly divided into two psionic categories -- receivers and listeners. This difference is decided genetically on birth and splits the Skrell roughly 9:1, with the majority being receivers. Currently, there is no genetic screening that can accurately predict the type of psionic category a Skrell will fall into, nor is there any way to modify it. The phenomenon is informally known as ‘The Great Lottery’. &lt;br /&gt;
&lt;br /&gt;
Receivers and Listeners differ in their individual submission to the greater Wakes around them; while Receivers are psionically guided to accept the common ideas and influences currently circulating Skrell society, Listeners feel much less outside pressure to conform or unnaturally agree with the ideas at hand. Because of this, Listeners are often looked upon with suspicion, while Receivers are usually found in the upper echelons of Skrell society. Some Skrell find it difficult to classify themselves and have been known to feel more or less attuned to the Wake at different points in their life. Regardless, most Listeners often succumb to the powerful psionic force of the Wake and become conformed to society one way or another.&lt;br /&gt;
&lt;br /&gt;
Some Listener groups have recently begun to stir with increased ostracization, government surveillance, and general prejudice from the more popular Receivers. While these groups promote Listener advocacy in a peaceful way, a select few underground cells have begun teaching a more extreme, “psionic-isolationist” idealism, where Listeners purposefully disconnect themselves from the Nlom.&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
&lt;br /&gt;
Active communication while awake requires an immense amount of focus. This allows for Skrell to send messages to other species and creatures, but because of the risk to non-Skrell the Federation has deemed this on non-consenting alien species to be a criminal offense similar to battery or assault. The Federation internally ensures it’s citizens are aware of the risks before leaving Federation space as to dissuade mind-probing being outlawed entirely in other systems. Skrell will use this ability to gossip or send secrets, communicating without others knowing. The effects of long-term exposure to other species have only been lightly researched, as Skrell scientists are exceedingly empathetic to the volunteers&#039; pain and end up cancelling the studies. Saying this, more intensive studies have been conducted through [[Federation_Crime_and_Resistance#Unsanctioned_Research|unsanctioned research]] ventures. However, scientists who have attempted to delve into this field have often lost their Idol status and are often given harsh sentences for their actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes on telepathy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Psionic Pinging a location for the pure reason of hunting down Synths is just not in good taste. Don&#039;t do it without prior suspicion, and if you somehow confirm it, use different RP avenues! Perhaps instead of reporting them, you extort them? Don&#039;t shut down a character idea, but instead entertain it.&lt;br /&gt;
&lt;br /&gt;
* Telepathy can be used for conversations as well as conveying images, sounds, and feelings. Make sure you format it in a way that makes this apparent, such as &amp;quot;You hear/see ___ in your mind&amp;quot;. While you can project feelings, this does not mean you can force someone to genuinely feel that emotion. Likewise, you cannot seriously hurt someone just by projecting the idea that they have been hurt.&lt;br /&gt;
&lt;br /&gt;
=== Circadian Rhythm ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell_Ailments#Psionic_Over.2FUnder-Sleeping|Skrell Ailments]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some Skrell fall into the categories of an oversleeper or an undersleeper. Oversleepers find themselves addicted to the near-limitless potential of lucid dreaming, others shy away from the Srom for various reasons. Oftentimes, they are seen as reclusive and sometimes lackadaisical individuals. Contrarily, undersleepers are seen as holders of deep and potentially dangerous secrets, and generally avoid falling victim to the pleasantries of dreaming.&lt;br /&gt;
&lt;br /&gt;
It is known that Skrell only need to sleep for about an hour a day, and are able to lapse in and out of consciousness almost on-command. They are also capable of entering a kind of hibernation for incredibly long periods, even weeks or months at a time.&lt;br /&gt;
== Skrell Sociality and Society ==&lt;br /&gt;
&lt;br /&gt;
Due to their “long view” approach, Skrell generally have difficulty with viewing events that take place over short timeframes with the same importance that shorter-lived races do; consequences lasting less than a decade are deemed inconsequential. This perspective has resulted in the species’ higher tolerance of momentary worries; such as waiting for things to come to fruition. On the other hand, this has resulted in a much lower tolerance for long-term worries, such as existential threats, and can lead to high levels of accumulated stress.&lt;br /&gt;
&lt;br /&gt;
Stress impacts Skrell to a lesser degree than in other species, and is usually exhibited through the secretion of black liquid through orifices such as their eyes, often remarked as being similar to crying. It is quite obvious to tell whether a Skrell is beginning to become overstressed, as there will usually be dark stains across their skin.&lt;br /&gt;
&lt;br /&gt;
A Skrell’s mindset and emotions can be heavily impacted by tidal cycles due to Skrell being creatures attuned to the waters. This can vary from Skrell to Skrell, some feeling lethargic or anxious on a new moon, others feeling rejuvenated and full of energy. Cosmic phenomena that can affect tides and gravity are easily noticed by them as well. This can lead to some Skrell being rather reluctant to migrate from planet to planet; the size of a moon, how many there are, and even a lack of any moon can cause full-scale personality shifts.&lt;br /&gt;
&lt;br /&gt;
===Skrell Unity and Position on Violence===&lt;br /&gt;
&lt;br /&gt;
The Skrell are a communal species that put great importance on unity between one another, even despite their differences. The Wake ensures that the prevailing thoughts in a community - or in the Federation in the modern day - dominate, causing most Skrell who are psionically receptive to accept the majority opinion. Detractors from the majority opinion will normally be either listeners, listener-leaning, or be negatively affected by the current status quo. While division can be common elsewhere in the Spur, the introduction of Nlom relays across the Federation has ensured that the average citizen will keep to the common consensus of their peers in Federation space.&lt;br /&gt;
&lt;br /&gt;
During the [[Skrell_Early_History#Rise_of_the_Skrell|Rise of Skrell]], the Skrell were quite violent, with archaeological discoveries showing that warring between different clans and even the subspecies of Skrell was quite common. As Skrell society developed, their stance on violence and death changed greatly. While Skrell do find violence between one another abhorrent, small-scale, ritualised warfare was common in their early-modern history. With the reign of Glorsh-Omega, this stance changed even further as Skrell began to put greater importance on the life of one another. The sterilisation of the species has caused widespread fear that the species could die out, and as a result, every life is considered precious. The most notable example of this point of view can be seen in the punishment of Glorsh-Omega&#039;s most notorious collaborators; Instead of being executed or given normal prison sentences, these collaborators have been permanently interred in cryogenic stasis, still alive and forced to live out their punishment in an inaccessible area of the Srom.&lt;br /&gt;
&lt;br /&gt;
While fighting can occur between Skrell, the species considers it a waste of precious life - not to mention being unbecoming of such a highly developed society. Instead, Skrell have taken to more intellectual or non-violent forms of fighting such as debates or social stand-offs between opposing groups. &amp;quot;Demonstrations of unity&amp;quot; are common, where a group of Skrell will show up in force to intimidate and compel opposing groups to stand down. Violence can still occur within the species but to a much lesser degree than what can be seen in humanity or other groups in the Orion Spur, with damage to property and infrastructure being common tactics used by members of the lyukal. The threat of violence or serious injury from one Skrell to another is typically the limit for most - but the species is not pacifistic to a fault, and if no other option can be seen Skrell are willing to fight. &lt;br /&gt;
&lt;br /&gt;
When considering violence between Skrell and another species, beliefs can change considerably; while some Skrell have come to the conclusion that all life is precious, others may consider other sapient species to be lesser than the Skrell and be more willing to clash with them when tensions rise. With that said, most Skrell are aware of their physical limitations, and outside of groups such as [[Skrell_Faith#Suur’ka|Suur&#039;ka]] or those who have been heavily influenced by non-Skrell ideas, a physical conflict between two beings is thought best to be avoided.&lt;br /&gt;
&lt;br /&gt;
=== Social Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
With their large black eyes, it is often hard to tell if a skrell is looking directly at someone or around them without being sensitive to Skrell’s intent through psionics. For that reason when interacting with aliens, skrell make a point to orient their faces straight at whoever they are speaking to to ensure they understand they are the skrell’s focus. Some non-skrell have found this to be uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Skrell display intimacy with one another by touching the heads or headtails of their close friends or partners, or touching their own forehead and gesturing as if blowing a kiss from their forehead. Some verbal displays include comparing someone to a named star, or even naming an unnamed star after them if they have enough reputation in the scientific community.&lt;br /&gt;
&lt;br /&gt;
Less intimate physical interactions, mainly those shared between close friends, involve nudging or prodding someone with a headtail, similar to how a human may playfully nudge or punch a friend in the arm. &lt;br /&gt;
&lt;br /&gt;
On the non-skrell side of things, the most common racial slurs that are used against Skrell are “Frog”, &amp;quot;Toad&amp;quot;, “Squid”, “Ratajani”, and various other creatures that have aquatic connotations. However, responding to these insults with similar behavior is often considered very improper in Skrell etiquette. Losing face through confrontation would be interpreted as a sign of hostility and low intelligence, and would smear one’s reputation significantly if done in public in Federation society.&lt;br /&gt;
&lt;br /&gt;
[[File:Skrellguide.png|thumb|alt=|An excellent government-sponsored informational guide depicting typical Federation gestures.]]&lt;br /&gt;
&lt;br /&gt;
=== Emotional Displays ===&lt;br /&gt;
Skrell lack complex muscles within their face and have next to no facial expressions or differences in facial features. While this leads many people to believe that Skrell are heartless and have no emotions, the truth is actually quite the contrary. Other than the lack of facial emotion, skrell express emotions the same way humans do through movement, tone of voice, and language used.&lt;br /&gt;
&lt;br /&gt;
One of the most important parts of skrellian emotion is that strong emotions often cause physical reactions in the body, both “tells” that show which emotion is occurring and physical signals, such as a pain or warmth being felt by the skrell in question. Emotional pain often quickly translates to physical pain for skrell, with several studies  linking this phenomenon to the skrell’s pronounced Zona Bovinae. &lt;br /&gt;
&lt;br /&gt;
Due to humans’ and other species’ limited auditory organs, the many tones a skrell can project are lost when communicating with non-skrell. Skrell have a very difficult time expressing themselves and their emotions to non-skrell for this reason. In contrast, when two skrell are communicating with each other Nral’Malic and the Nlom is strong, they can engage in such seamless communication that they can often predict each other’s thoughts. &lt;br /&gt;
&lt;br /&gt;
Skrell have many displays of emotions non-Skrell can easily observe however. Skrell refer to this method of communication as “Nral’Balak”, and is something of a combination of the function of body language and cries to indicate emotional states and needs. Nral’Balak does not have hard rules or single-message expressions, meaning messages can be contextual. For example, a skrell crooning can either be from fear when in a dangerous situation, or in disappointment if they do not like their food. Typically, when Skrell make non-verbal sounds, a high pitch indicates happiness and a lower pitch indicates sadness or distress. Again, however, this can be very contextual and hard to decipher for non-Skrell.&lt;br /&gt;
&lt;br /&gt;
=== Humour ===&lt;br /&gt;
&lt;br /&gt;
Skrell humour is completely different to what a human or other species may consider humorous. Skrell amusement is solely a reaction to the unexpected. A good joke would produce a very mild pain, comparable to a burning sensation after eating hot food, a sudden weakness in the muscles, or an itch on the roof of the mouth in severity. It manifests as a &amp;quot;fuzzy&amp;quot; feeling in the inside of the head. Outwardly, a Skrell would primarily react vocally through a series of chirrups not dissimilar to a laugh, which may also be accompanied by headtail or hand gestures.&lt;br /&gt;
&lt;br /&gt;
The feeling of amusement is enjoyed by many, especially younger Skrell, but others such as the very elderly may hate it. Older Skrell will find very few things humorous due to the fact that they have seen and experienced a lot throughout their life. In some cases, attempts at humour may be taken as an insult, possibly attempting to point out a Skrell&#039;s limited knowledge and life experience. In formal settings, it is considered impolite to tell even a mild joke in the wrong context; a joke as a roast of the guest of honour may be seen as more acceptable than while dining at a restaurant with your extended family.&lt;br /&gt;
&lt;br /&gt;
Human humour typically relies on words, wordplay, and storytelling to be effective. In comparison, Skrell tend to be more visual in their jokes. Skrell humour is humour in its most literal form: a reaction to the unexpected, and as such Skrell jokes rely on unexpected situations to be considered funny. Compared to a human joke, a Skrell joke relies less on a well-executed punchline, and more on the setup. The more absurd the situation the more humorous the joke will be - to a Skrell, at least. Due to this, it is difficult to deliver a joke in verbal form; simply saying &amp;quot;Imagine a skeleton using its ribcage as a xylophone&amp;quot; and actually seeing it are very different. As a consequence of how Skrell view humour, a Skrell&#039;s fear reaction is the same as laughing. A Skrell may chirrup in response to being startled, and just like nervous laughter, it is not considered pleasant. Despite the differences in what is considered humorous, Skrell can develop an appreciation for the comedy of other species. A Skrell will not find a human joke amusing, but they may find it clever or at least be able to identify why the joke is considered funny. A pun could be seen as clever word association, for example.&lt;br /&gt;
&lt;br /&gt;
Fear and humour go hand in hand for Skrell, and just like military soldiers learn to suppress fear, they also learn to suppress humour. Nowadays, this is done with robust genetic treatments, but in much earlier times, soldiers underwent rigorous training to achieve this fully. The ancient forms of training are still sometimes done as a self-improvement exercise.&lt;br /&gt;
&lt;br /&gt;
The feeling of &#039;&#039;&#039;happiness&#039;&#039;&#039; or &#039;&#039;&#039;euphoria&#039;&#039;&#039; amidst the Skrell is one of the &amp;quot;easier&amp;quot; emotions to discern. Skrell will use a varied mixture of headbobbing, shrills, and positioning of their headtails to convey their joy -- such as curling their headtails and warbling in a much higher pitch than normal. Skrell are also observed to struggle to contain their joy, resulting in such often spilling over into the rest of their body and making rather spasmodic events (such as rapidly blinking) a rather obvious sign of their happiness. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadness&#039;&#039;&#039;, or even &#039;&#039;&#039;melancholia&#039;&#039;&#039;, within Skrell is one of the harder emotions to convey for the Skrell -- or at least, harder for other species to understand. Dissimilar to other species within the Orion Spur, emotional pain often translates to physical pain for the Skrell. Several studies have linked the pronounced Zona Bovinae of the species to this biological feature, which is often displayed through several gestures: quiet, low chirps; shifting of their headtails to hide their neck; fidgeting and rubbing of the headtails and/or digits; and lastly avoidance of eye contact. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039;, or even &#039;&#039;&#039;fear&#039;&#039;&#039;, is yet another &amp;quot;easy&amp;quot; emotion to discern amongst Skrell. Confusion has been noted to almost force Skrell to emit a mixture of both high-pitch and low-pitch blends of both warbles and croaks, alongside continuous shifting of their head from one side to another. It is said this is to allow optimal processing of audible information, such as someone speaking or noises within the dark. Skrell also have the innate need to cover their neck with their headtails, hiding their digits and opening their eyes wide. It is believed through their evolution, Skrell adapted to protecting the most vital points of their anatomy to ensure their survival in the event they were attacked and forced to flee.&lt;br /&gt;
&lt;br /&gt;
==Politics and Factions==&lt;br /&gt;
&lt;br /&gt;
===The Nralakk Federation===&lt;br /&gt;
[[File:Jargon flag.jpg|thumb|right|The flag of the Nralakk Federation.]]&lt;br /&gt;
The &#039;&#039;&#039;[[Nralakk Federation]]&#039;&#039;&#039; is the major Skrell political entity within the Orion Spur. The Federation&#039;s history can be traced back to its [[Skrell_Early_History#Unity_of_Skrell|first founding]] in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, created in response to a rising independence movement within the Federation&#039;s colonies. The Federation was briefly dismantled following the rise of Glorsh-Omega, and was reestablished as the &#039;&#039;&#039;Second Nralakk Federation&#039;&#039;&#039; following the reunification of the species post-Glorsh.&lt;br /&gt;
&lt;br /&gt;
While on the surface the Federation is a meritocratic state, its society is heavily stratified based on a &#039;&#039;&#039;social credit system&#039;&#039;&#039;. This system scores individuals based on how closely they follow the ideals of the Federation, with low-scoring individuals being stripped of their rights while high-scoring individuals are treated as celebrities. This inequality in Skrell society has contributed to a rise in criminal and non-conformist movements that work against the Federation and its status quo.&lt;br /&gt;
&lt;br /&gt;
===[[Federation_Crime_and_Resistance#The_Resistance|The Lyukal]]===&lt;br /&gt;
&lt;br /&gt;
The Lyukal is a decentralised resistance movement that aims to dismantle the hegemony that the Nralakk Federation has over the Skrell. Named after the resistance movement that acted against Glorsh-Omega centuries ago, the Lyukal&#039;s cells work independently to achieve their objectives, ranging from non-violent demonstrations of the Federation&#039;s shortcomings to terrorism and attacks against military installations.&lt;br /&gt;
&lt;br /&gt;
===Marauders===&lt;br /&gt;
&lt;br /&gt;
Marauders is a catch-all term for pirates, smugglers, and other [[Federation_Crime_and_Resistance#Marauders|criminals]] that are active in the Traverse. Each group is different from one another, from robber barons who steal resources to sell for extortionate profit, to altruistic smugglers who help colonies in the Traverse. While a loose group, the Ti&#039;Rakqi is the largest and most notable Marauder group active in the Traverse, consisting of Marauders who work together for mutual benefit.&lt;br /&gt;
&lt;br /&gt;
===Interspecies Relations===&lt;br /&gt;
&lt;br /&gt;
Skrell as a whole see themselves as &amp;quot;better&amp;quot; than the other species of the Spur. Their comparably advanced civilisation and grasp of the sciences, as well as their way of life are seen by many Skrell to be superior. This has culminated in an attitude where Skrell see themselves as a guiding hand for the younger races of the Spur, where the Skrell have a duty to protect them from themselves in their development. This can manifest in many different ways on an individual level, but can be seen best in the Nralakk Federation&#039;s relations with other polities; the Federation by and large keeps its technological advances to itself, only sharing technology with no potential for misuse or sharing technology with those it believes to be responsible enough to utilise it. Politically, the Federation has historically stayed out of Spur-wide affairs and has only recently become more actively involved in international politics.&lt;br /&gt;
&lt;br /&gt;
On an individual level, the Skrell experience a better-than-average tolerance when abroad, with a few exceptions. Humanity as a whole tolerates the Skrell, with the [[Solarian Alliance]] in particular being close with them due to their relationship with the Nralakk Federation. General xenophobia still exists, however, but Skrell are tolerated more than other aliens within Solarian space. This tolerance differs depending on region, with Skrell being more tolerated on planets where they have a large presence such as [[Europa]], or within the richer areas of Solarian space. The Nralakk Federation&#039;s relationship with the Solarian Alliance means that many who are anti-Solarian may also be anti-Skrell, such as those hailing from the [[Coalition of Colonies]]. Other species, such as [[Unathi]], have a more complicated relationship with the Skrell. Some Unathi share animosity towards the species due to the part the Federation played in the [[Contact War]]. This said, many on [[Ouerea]] have embraced the Skrell in their shared fight for democracy on the planet.&lt;br /&gt;
&lt;br /&gt;
For the most part, many Skrell enjoy the presence of Vaurca, specifically those from the C&#039;thur hive. Their contributions to the Federation have quickly secured their place as respected members of Skrell society. This said, there is still distrust in some cases, such as the C&#039;thur&#039;s use of Viax and Cephalons being seen as too close to the use of artificial intelligence. Their loyalty to the Federation is also in question, making many Skrell distrustful of giving the C&#039;thur strategic positions within Skrell society, such as in politics or the military. Please see the [[C&#039;thur in the Federation]] page for more details on how Vaurca are viewed and treated by the Skrell.&lt;br /&gt;
&lt;br /&gt;
The Dionae were the first species encountered by the Skrell, and their assistance in rebuilding the Federation post-Glorsh has strengthened the bond between the two species. On a societal and individual level the Diona are respected, and their integration into most levels of Federation society and the rights they enjoy compared to elsewhere in the Spur is proof of this. Please see the [[Diona in the Federation]] page for more details on how Diona are viewed and treated by the Skrell. &lt;br /&gt;
&lt;br /&gt;
=== Skrell Outside the Federation ===&lt;br /&gt;
&lt;br /&gt;
While most Skrell live and have been born in Nralakk Federation, there is a sizeable number of Skrell that have been born in human space. In the [[Skrell_Culture#Different_Eras_of_Skrell| Radiant Era]], Skrell born &#039;&#039;&#039;outside&#039;&#039;&#039; Federation space started to appear, especially on notable planets such as [[Mictlan]] and [[New Gibson]] to [[Skrell Abroad|name a few]]. These children &#039;&#039;&#039;still enjoy&#039;&#039;&#039; Federation citizenship by birth due to how the Federation considers all Skrell to be its citizens, but due to also being considered citizens of their birth nation are typically protected to some degree; Skrell born in the Republic of Biesel are protected from deportation or other Federation actions, for example, which also extends to Skrell who have enlisted in the Tau Ceti Foreign Legion. For more information on how Skrell born outside the Federation are viewed by the Federation, see [[Guide_to_Citizenship#Nralakk_Federation_and_Citizenship|here]].&lt;br /&gt;
&lt;br /&gt;
===Slimes===&lt;br /&gt;
&lt;br /&gt;
Slimes mysteriously appeared following the end of the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu incident]], currently hypothesized to be the result of a massive &#039;&#039;&#039;bluespace&#039;&#039;&#039; anomaly, and they still continue to mysteriously appear wherever bluespace or phoron is involved. Slimes had never been seen before the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu incident]], and are highly debated in the scientific community of the Federation. Massive efforts are made to contain and research slimes across the galaxy, with the Federation even working with non-allies to ensure slimes do not harm themselves or others. The slimes are still a heated topic of discussion in research, with multiple conspiracies and debates about how they should be treated, dealt with, or included. Some Skrell view them as remnants of those that died in the Rebellion, while others call them bioweapons leftover by Glorsh.&lt;br /&gt;
&lt;br /&gt;
Federation law disallows the smuggling of slimes to other nations and requires effective culling to ensure research can continue without slime outbreaks into local ecosystems. Slime research facilities in the Federation are equipped with state of the art flooding systems, and most slime facilities are located underwater to take advantage of the slimes natural water and cold intolerance.&lt;br /&gt;
&lt;br /&gt;
==Playing Skrell==&lt;br /&gt;
&lt;br /&gt;
===Rulings===&lt;br /&gt;
Jobhopping is not allowed. While Skrell are long-lived, you still need to adhere to sever rules on jobhopping. There are no special exceptions for Skrell.&lt;br /&gt;
&lt;br /&gt;
Playing as a Glorsh collaborator/synthetic sympathiser, resistance member, Marauder/ex-Marauder, or Federation loyalist/spy is allowed, but &#039;&#039;&#039;please be aware that these backstories can result in your character being caught and made unplayable.&#039;&#039;&#039; Consulars are allowed to report non-conformist and dissident activity of Federation citizens to the lore team, but players are not allowed to lie or gather this information OOCly.&lt;br /&gt;
&lt;br /&gt;
The [[Nralakk Federation]] considers all Skrell to be de jure citizens of the Federation, regardless of origin. In reality, this is not the case. Legally speaking those born outside of the Federation do not technically have citizenship, and must apply before they can receive the benefits and be susceptible to Federation laws. Some nations have official policies and agreements with the Federation that allow Federation citizens to be deported for any reason, while others have agreements that protect Federation citizens who wish to claim asylum. Most nations will protect those who are their citizens, but &#039;&#039;&#039;as a rule&#039;&#039;&#039;, if your character officially has Federation citizenship, they are at risk of being deported if the Federation orders it. Characters can claim asylum within the Republic of Biesel with ease, which can be done through joining the [[Tau Ceti Foreign Legion]]. Other asylum claims need to be discussed with the relevant lore team.&lt;br /&gt;
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===Thoughts and Behaviours===&lt;br /&gt;
&lt;br /&gt;
While the species is communal and conformist, this does not mean that every Skrell has the exact same beliefs. While Skrell can be split between [[Skrell#Receivers_and_Listeners|Listeners and Receivers]], where Listeners are less susceptible to the wider thoughts of the species and Receivers are more susceptible, there can still be difference in thought regardless of this split. The species consensus reached through the Nlom can only influence a Skrell&#039;s thoughts so much; the species as a whole may agree Artificial Intelligence is dangerous, but more specific ideas differ on an individual level. For example, the debate on Cephalons and Viax being used by the C&#039;thur is contested, with many saying that it is very close to Artificial Intelligence. This idea is not shared by every Skrell, with the Federation even exploring the use of Cephalons as a replacement for AI for strategic purposes. The group thought that influences all Skrell can also be impeded by personal experience, such is the case with many Skrell in the Traverse. While a majority of Skrell believe in the Federation and how it operates, the reality faced by Skrell on the frontiers of Federation space has resulted in the region being a hotbed for anti-Federation thoughts and activity. &lt;br /&gt;
&lt;br /&gt;
When playing Skrell, it is important to think about what factors would influence your character&#039;s thoughts. If your character is a Secondary Numerical from the [[Notable_Skrell_Systems_and_Locations#Skrell_Systems_and_Locations|Inner Systems]], has been exposed to Federation propaganda all their life, and did not personally experience oppression at the hands of the Federation, they would be more inclined to agree with the group consensus reached through the Nlom regardless of their Listener or Receiver status. When faced with evidence that the Federation&#039;s actions are wrong, however, Listeners may be quicker to change their attitude than Receivers because Listeners are less influenced by the Nlom.&lt;br /&gt;
&lt;br /&gt;
Skrell behave very differently compared to other species. They are long-lived, and are prone to thinking more in the long-term than the short-term. This can manifest however you wish, and players are not expected to be constantly thinking ahead. Generally speaking, Skrell characters would act in a way that sacrifices short-term benefits in favour of long-term ones. Additionally, Skrell do not show emotion in the same way that other species do. Emotions are displayed through physical mannerisms and vocalisations, and are not usually apparent in their speech. These mannerisms can differ, and a Skrell born abroad in human space may take on more human approaches to displaying or vocalising their emotions. When roleplaying out your character&#039;s emotions, it should be done in subtle ways that would make it difficult in-character for non-Skrell to discern immediately.&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
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		<id>https://wiki.aurorastation.org/index.php?title=Skrell&amp;diff=33606</id>
		<title>Skrell</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Skrell&amp;diff=33606"/>
		<updated>2024-07-07T23:37:46Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = [[Skrell]]&lt;br /&gt;
 |Scientific = S. Sapiens&lt;br /&gt;
 |Image = Skrell.png&lt;br /&gt;
 |System = [[Notable_Skrell_Systems_and_Locations#The_Core_System_:_Nralakk|Nralakk (Jargon)]]&lt;br /&gt;
 |World = [[Qerrbalak|Nralakk IV (Qerrbalak)]]&lt;br /&gt;
 |Language = [[Skrell#Language|Skrellian (Nral&#039;Malic)]], Tau Ceti Basic&lt;br /&gt;
 |Politic = [[Nralakk_Federation|Nralakk Federation]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the &#039;&#039;&#039;Skrell&#039;&#039;&#039; are the oldest and most advanced known species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities. These include moist, pliant, and nearly translucent skin, as well as their internal gills allowing them to breathe underwater.&lt;br /&gt;
&lt;br /&gt;
Although humans have fractured heavily in their expansion, the Skrell remain largely unified under a singular government through the strict reinforcement of education and laws, working as a democratic meritocracy - at least on the surface. Social media is maintained by the Federation government, who gag unacceptable discussions or thoughts and instead encourages people to be like the Idols that they reward with credits, high-quality housing, and fine living.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
&lt;br /&gt;
Skrell can be the following heads of staff:&lt;br /&gt;
&lt;br /&gt;
* Captain&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Consulars / Representatives&lt;br /&gt;
&lt;br /&gt;
==Relations with Megacorporations==&lt;br /&gt;
&lt;br /&gt;
Skrell can work for every megacorporation within the [[Stellar Corporate Conglomerate]], and are accepted as agents into Conglomerate internal affairs. Several megacorporations have special relationships with the species and the [[Nralakk Federation]]; [[Zeng-Hu_Pharmaceuticals]] in particular has a large presence in Federation space, while [[Nralakk_Federation#State-Owned_Enterprises|others]] have begun to work in partnership with the Federation&#039;s state-owned corporations.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Species Mechanics===&lt;br /&gt;
&lt;br /&gt;
*Skrell have their own language that can be used by typing &#039;&#039;&#039;,k&#039;&#039;&#039; before anything you say, and can also be used over the radio.&lt;br /&gt;
&lt;br /&gt;
*Skrell can use a variety of different psionic abilities. &lt;br /&gt;
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*Skrell can enter Srom with other Skrell when they sleep, allowing communication and lucid dreaming.&lt;br /&gt;
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*Slimes are naturally passive to skrell for a [[Skrell#Slimes|mysterious reason]] science has yet to find out. &lt;br /&gt;
&lt;br /&gt;
*Skrell have the ability to breathe underwater due to them being amphibious.&lt;br /&gt;
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*Due to their advanced vestibular system, Skrell maintain a good balance and never slip.&lt;br /&gt;
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*Skrell have large heads with protruding headtails and due to this, they cannot wear normal EVA helmets but instead need to wear Skrell helmets (found in EVA or by using a suit cycler). Their headtails also make it uncomfortable or even impossible to wear normal headwear such as hats so most Skrell opt-out of that.&lt;br /&gt;
&lt;br /&gt;
*Skrell have a hemocyanin-based circulatory system, meaning that their blood is instead bound to copper atoms and not iron atoms. Skrell require copper supplements to alleviate blood loss symptoms.&lt;br /&gt;
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===Axiori Mechanics===&lt;br /&gt;
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*Axiori take increased burn damage due to their natural habitat being colder.&lt;br /&gt;
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*Axiori take decreased oxygen and brute damage due to the increased pressure of their natural habitat.&lt;br /&gt;
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*Axiori must drink fluids more regularly when out of water.&lt;br /&gt;
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*Axiori sprint slower due to their larger, webbed feet.&lt;br /&gt;
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*Axiori have a naturally higher pulse due to their increased circulatory needs.&lt;br /&gt;
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==Skrell History==&lt;br /&gt;
&#039;&#039;See also: [[Skrell History]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Skrell have a vast, storied history as a result of the species developing over several millennia. Unfortunately, this means that most of it has been lost to the ravages of time. With that said, however, the species has been able to piece together over the centuries at least a basic understanding of their past, going as far back as their early pre-history. Much of the information once gathered has had to be rediscovered post-Glorsh, due to the locking of the Tzqul Archive which held the vast majority of original records and research. This has culminated in a historical record that while broadly known, is missing details and evidence that has the scientific community fractured and constantly debating to this day.&lt;br /&gt;
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== Biology ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Ailments]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Adapted for life both beneath and above the waves, the Skrell are fully amphibious and are capable of breathing underwater whilst also possessing superior underwater vision. Their extremities are noted as having a lack of nails, and a presence of strong webbing in between each digit. Due to their evolutionary path, the Skrell instead have hardened gums in place of teeth. Typically, these gums allow them to chew on soft foods, facilitate the ability to swallow their foods whole, or grind them down into more digestible forms.&lt;br /&gt;
&lt;br /&gt;
They do not have visible noses, instead through nostril slits sitting in the middle of their face on a fleshy mound. Skrell have an average height ranging from &#039;&#039;&#039;4’5” to 5’5”&#039;&#039;&#039;. The lack of significant facial muscles proves to make it difficult for non-Skrell to identify the species&#039; emotions, which makes them seem rather cold and unaffected when in reality Skrell use a variety of methods to display their emotions. Emotional displays include the gesturing and general movement of their head and headtails, and a wide array of vocalisations. Their eyes are black due to a pigment in their tear ducts.  &lt;br /&gt;
&lt;br /&gt;
Skrell also have tentacle-like &amp;quot;headtails&amp;quot; typically hanging down over their shoulders, meant to keep the skin close to the neck damp for the incubation of eggs. These headtails typically contain hundreds, even thousands, of micro-muscles that allow the Skrell to move them into a variety of positions. Though these muscles do not allow for the ability for fine control, they can generally be raised, positioned and wiggled into various forms. These headtails grow throughout the entirety of a Skrell&#039;s life and signify the age of a Skrell, as they grow longer with age. With the inception of Spa treatments, it is not uncommon for Skrell to alter the length of their headtails, whether for fashion or personal taste, or to appear older or wiser to other Skrell. These headtails are often adorned with jewels, cloths, chains, and bands as a fashion statement. Headtails can also be &amp;quot;tied back&amp;quot; as well; while this may seem uncomfortable or painful, as long as the tie is not too tight it is equivalent to folding ones hands. They are also used for emotional displays and gesturing. &lt;br /&gt;
&lt;br /&gt;
Skrell are noted to be cold-blooded, which means that their bodies are at the same temperature as the air or water around them.  When they are cold they will seek warmth, and vice versa when they get too hot. Whilst they are cold-blooded, they are dissimilar to other species within the Orion Spur, sapient and unsapient. The Skrell have a much higher tolerance for either side of the temperature gauge and are usually comfortable in any given environment - provided that the humidity and moisture levels are satisfactory. &lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Ethnicities]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whilst gelatinous in appearance, Skrell skin in fact has a second layer of less translucent flesh under the surface. In dry climates, it may get itchy, and even start to slightly crack. To prevent this, a Skrell may self-moisturize by dumping bottles of water on themselves, taking a hot shower, or swimming in available pools. Although exact time varies from individual to individual, NanoTrasen stations&#039; climate control is equipped to allow their Skrell personnel to work without additional moisturizing for up to four hours without suffering negative effects on skin health. Wealthier Skrell, on the other hand, may purchase expensive genetic treatments to stay comfortable for up to a week without moisturizing. &lt;br /&gt;
&lt;br /&gt;
Skrell skin notably contains glands that secrete mucus. While it is not sticky or poisonous, it serves an important role in allowing Skrell to avoid being grappled by potential predators, protecting their skin, and keeping them moist. The sliminess of an individual Skrell can vary based on genetics, some being extremely dry to the point of flaking, others nearly dripping with the stuff. It&#039;s generally described as damp, slippery, but not unpleasant to touch.&lt;br /&gt;
&lt;br /&gt;
Natural Skrell skin colour is dependent on subspecies and can range from deep blues to bold greens or even vibrant reds. Diet is also a determining factor, with brightness and shade being affected based on pigment consumed. Genetic engineers have worked with physical appearance to accelerate natural changes in skin colour and headtail length, and are capable of giving a &#039;Spa treatment&#039; to change hue and saturation in the skin over the course of a month, while changing headtail length takes about a year while also causing an increased appetite. This type of physical alteration is considered normal in Skrell society and is compared to humans dyeing their hair a different colour. Also notable is the fact that physical disorders and abnormalities are not seen as disgusting, but worthy of study and interest.&lt;br /&gt;
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=== Genders and Sexes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Relationships#Unions|Skrell Relationships]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skrell, dissimilar to other sapient species in the Orion Spur, never developed the concept of gender within their society -- mostly due to the fact they are synchronous hermaphrodites, possessing the ability to both lay and fertilize eggs. Whilst Skrell do not have sex or gender identity, they are open to adapting to the gender roles of other species due to their enjoyment of foreign cultures. &lt;br /&gt;
&lt;br /&gt;
While Skrell never developed the concept of genders in their society, upon first contact with humanity they adopted the idea solely for fitting in with human cultures. If the Skrell choose to adopt a gender identity, they will usually adopt the gender of humans who their personality is similar too. Skrell almost never consider this adopted identity to be of any considerable importance. However, terms do exist to characterize the biological attributes relating to the production and fertilization of egg clutches. These terms are known as &#039;&#039;&#039;F&#039;ex&#039;Qa&#039;&#039;&#039; (The Egg-Layer) and &#039;&#039;&#039;F&#039;ex&#039;Tra&#039;&#039;&#039; (The Egg-Fertilizer) amongst the species. These designations are usually temporary for the duration of reproduction and can change over time.&lt;br /&gt;
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=== Aging, Maturity and Fertility ===&lt;br /&gt;
&lt;br /&gt;
Skrell reach physical maturity at about triple the age of humans, complemented by the Skrell understanding of adulthood going far beyond physical growth to include experience. A Skrell will reach biological maturity at roughly the age of 50, but in Skrellian society will only be treated as reaching &amp;quot;adulthood&amp;quot; after their second college-level degree is earned, usually at around the ages of 60 - 80. A healthy Skrell can naturally live up to 250 years, but current medical technology within the Nralakk Federation allows them to increase their lifespans to an impressive 450 to 500 years. Those living outside of Federation space can see lifespans topping out at around 350.&lt;br /&gt;
&lt;br /&gt;
Due to the lingering effects of Glorsh&#039;s attempts to genetically manipulate Skrell, a sizeable percentage are completely sterile. Thanks to the intense research efforts of numerous Skrell and non-Skrell doctors and scientists, specialists have the capability to at least partially reverse these effects in most Skrell. The extensive treatments and investments needed to undergo treatment give the reality that only about a third (33%) of Skrell can have children. These Skrell can hope to produce 1-3 children in their lifetime, whereas pre-X&#039;Lu&#039;oa Skrell could have eight eggs hatch at a time. Without treatments, affected eggs remain inert, not developing.&lt;br /&gt;
&lt;br /&gt;
== Skrell Culture ==&lt;br /&gt;
=== Federation Social Interactions ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Culture|Skrell Culture]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Skrience.jpg|thumb|alt=|Two scientists after debating over a hypothesis. One revels in glory, while the other is reworking their weeks study. Both of them are being recorded for their studies to be shown on social media, where the victorious one might even gain a reward. Skrell often try to one-up others to try and gain more prestige and fame: However, it is still seen as cooperative to compete.]]&lt;br /&gt;
&lt;br /&gt;
In the Federation, one’s position in the social hierarchy determines much about how interactions with other Skrell are to go. Skrell of lower social standing are expected to defer to their higher ranked superiors not just in a work setting, but in almost all things. While the lower rank Skrell may not agree they will often pretend to agree to avoid suffering the small SCS hits that can come about due to arguing with their betters. This effect isn’t as pronounced when two Skrell have ranks that are adjacent to one another, but an Ox arguing with an Oqi is shameful.&lt;br /&gt;
&lt;br /&gt;
In a similar vein, when skrell are out in public without wearing their uniforms it&#039;s entirely normal to bombard those you have just met with probing questions when you start up a conversation to understand what to say and what not to say - and if they should even socialize with that person. Questions about their age, their fields, their education and so on are all perfectly good questions to ask seconds after meeting a new skrell. This directness in conversation is not seen as offensive, but an efficient and speedy method of communication. This sort of interaction outside the Federation commonly causes friction with xenos and the Federation offers warnings to its citizens going abroad about this cultural contrast. Non-skrell seem to not appreciate the general openness of Federation society.&lt;br /&gt;
&lt;br /&gt;
Telepathic communication is a common way to have a private conversation in public. As long as the two Skrell in question are not obviously excluding someone suddenly, it is not considered unusual to carry out full conversations in telepathic communion. &lt;br /&gt;
&lt;br /&gt;
Other uses of active psionics in non-work settings is often frowned upon as “unseemly”. For example, planting emotional suggestions in another skrell’s head without consent is the same as a human using “fighting words” and can result in an emotional barrage being exchanged between the two skrell, the victor being the Skrell that maintains the most control over themselves. &lt;br /&gt;
&lt;br /&gt;
Because of their long lifespan, Skrell tend to have a “long view” not common in other races. Passive observation and study is far preferred than immediate action, and do not mind that decades or even centuries can pass before their decisions begin to pay off. Older Skrell can seemingly make incomprehensible decisions, but further investigation often reveals that these choices are often related to carefully laid plans.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
To a human, &#039;&#039;&#039;Nral&#039;Malic&#039;&#039;&#039; would sound like a series of warbles, croaks, and weird crackling-like sounds that seem to not resonate in the ear, but the neck or the jaw. This is due to Skrell having a range of pitches beyond human perception. These sounds are crucial to understanding the language properly as they elicit specific responses in a Skrell&#039;s brain, allowing for both easy and correct transmission of emotion. As a result of this, the only species outside of Skrell who can speak Nral&#039;malic with any level of proficiency are Diona, with Vaurca technically being able to with the assistance of a language augment. Employees of [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]] who work or have worked in the Federation have access to translators as well, but these are limited to receiving translations, rather than allowing the user to speak Nral&#039;Malic.&lt;br /&gt;
&lt;br /&gt;
The language was created in &#039;&#039;&#039;925 BCE&#039;&#039;&#039; by the scientific community in response to the colonisation of other planets and the prediction that language drift would be unavoidable. The &#039;&#039;&#039;First Nralakk Federation&#039;&#039;&#039; began to enforce the widespread adaptation of the language shortly after its formation in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, disallowing any colonists from entering a shuttle if they couldn&#039;t speak it fluently. As scientific communities exclusively used Nral&#039;malic, the use of other languages became less and less common, only being used in poetry and other forms of art. Amazingly, these strict rules enforced by the Federation have allowed the language to survive almost a thousand years with the same diction used then.&lt;br /&gt;
&lt;br /&gt;
Along with actual language, Skrell utilise a range of sounds to emphasise a certain emotion or feeling associated with what they&#039;re saying. This can include; squealing, shrilling, warbling, croaking, chirping, chirruping and quiet grunting. As a general rule, higher-pitched sounds are associated more with positive or sudden emotions, such as happiness or being startled; lower-pitched noises are typically associated with more negative or neutral emotions, such as anger or hunger. Melodic noises such as crooning or trilling are more ambiguous and could be used to convey any sort of emotion. &lt;br /&gt;
&lt;br /&gt;
Slang terms, idioms, and phrases used by Skrell typically evoke aquatic or celestial themes, stemming from the prevalence and importance of both in the eyes of Skrell across the Spur.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Typical Skrell Slang====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Labels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are names, titles and other terms used to address someone based on one or more of their characteristics.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tadpole&#039;&#039;&#039; - a young or juvenile individual. Can also be used as an insult similar to calling someone &amp;quot;child-like&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Brown Dwarf&#039;&#039;&#039; - an individual that has failed to reach their potential. Typically used to address those who have failed in some way.  &lt;br /&gt;
* &#039;&#039;&#039;Protostar&#039;&#039;&#039; - a young, ambitious individual. Those who are just starting their careers are labelled this the most often but it can refer to any up-and-comer regardless of age.&lt;br /&gt;
* &#039;&#039;&#039;Supernova&#039;&#039;&#039; - an individual that has slowly begun leaving the public eye. Headlines will refer to an idol as &amp;quot;going supernova&amp;quot; to refer to their declining fame.  &lt;br /&gt;
* &#039;&#039;&#039;Voidbeckoned&#039;&#039;&#039; - an individual that is careless, reckless or dangerous. In modern times this is used extensively towards non-Skrell who are seen as reckless and uneducated, but is not exclusive to non-Skrell.  &lt;br /&gt;
* &#039;&#039;&#039;Sparks&#039;&#039;&#039; - slang for non-Skrell, due to their comparatively short lifespans. Not considered an insult or slur by itself, and can be used in a positive, negative, or neutral manner.&lt;br /&gt;
* &#039;&#039;&#039;Elder&#039;&#039;&#039; - an accomplished, elderly individual.&lt;br /&gt;
* &#039;&#039;&#039;Webfoot&#039;&#039;&#039; - discreet term for someone who partakes in Xu’Xi gas. Originates from the &amp;quot;waddle&amp;quot; many Xu&#039;Xi Gas users have while high.&lt;br /&gt;
* &#039;&#039;&#039;Gasrunner&#039;&#039;&#039; - someone involved in the importing or dealing of Xu’Xi Gas.&lt;br /&gt;
&lt;br /&gt;
The labels below are used rather than PhD, MD, or other degree titles in Federation space. It is common to see them used by Skrell abroad, either alongside or superseded by more known titles such as Doctor or Professor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lu&#039;vesi&#039;&#039;&#039; - Dropout - Lvs. - Void Graduate&lt;br /&gt;
* &#039;&#039;&#039;Aqm&#039;vesi&#039;&#039;&#039; - 1 degree - Aqvs. - Junior Graduate&lt;br /&gt;
* &#039;&#039;&#039;Qro&#039;vesi&#039;&#039;&#039; - 2 degrees - Qrvs. - Graduate&lt;br /&gt;
* &#039;&#039;&#039;Qu&#039;vesi&#039;&#039;&#039; - 3 degrees - Quvs. - Star Graduate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insults, Slurs, and Crude Slang&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terms that are considered rude or otherwise impolite by Skrell in general.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sims&#039;&#039;&#039; - abbreviated version of simians, a slur for humans. &lt;br /&gt;
* &#039;&#039;&#039;Labber&#039;&#039;&#039; - abbreviated version of sympathizers of Glorsh, from &amp;quot;collaborator&amp;quot;. It is considered a slur. &lt;br /&gt;
* &#039;&#039;&#039;Skinjob&#039;&#039;&#039; - a derogatory slur for synthetic shells.&lt;br /&gt;
* &#039;&#039;&#039;Canner&#039;&#039;&#039; - a derogatory slur for synthetics.&lt;br /&gt;
* &#039;&#039;&#039;Inclems&#039;&#039;&#039; - an abbreviated version of Inclements, meaning unpleasantly cold. A slur for the Tajara. &lt;br /&gt;
* &#039;&#039;&#039;Ratsnatcher&#039;&#039;&#039; - another derogatory slur for Tajara that originated in the Starlight Zone.&lt;br /&gt;
* &#039;&#039;&#039;Wasters&#039;&#039;&#039; - an abbreviated version of Wastelanders, which stems from the situation on Moghes. It is a slur for Unathi.  &lt;br /&gt;
* &#039;&#039;&#039;Senseless&#039;&#039;&#039; - non-Skrell not outfitted with a psionic implant. It is also used to describe someone who has a dull mind.&lt;br /&gt;
* &#039;&#039;&#039;Orb&#039;&#039;&#039; - a common container used in the transporting of Xu’Xi Gas.&lt;br /&gt;
* &#039;&#039;&#039;Sqrug&#039;&#039;&#039; - normally a derogatory term for an addict of Xu’Xi or other drugs that has no future. Said by non-users; can also be used in jest between Gasriders or as a general expletive.&lt;br /&gt;
* &#039;&#039;&#039;Gupkala/Guppies/Gup/Guppy&#039;&#039;&#039; - a mocking word for law enforcement within the Federation or abroad.&lt;br /&gt;
* &#039;&#039;&#039;Grotto&#039;&#039;&#039; - a rundown building in which Xu’Xi gas is inhaled. Thought to originate from the Weishii faith, which uses groves and grottos as places of worship.&lt;br /&gt;
* &#039;&#039;&#039;Piisz&#039;&#039;&#039; - a batch of synthetic Xu’Xi or Xu’Xi of questionable quality.&lt;br /&gt;
* &#039;&#039;&#039;Toady/Toad&#039;&#039;&#039; - a criminal or otherwise disreputable Skrell. Refers to how these individuals give other Skrell a bad name, and contribute to the xenophobia they face. &lt;br /&gt;
* &#039;&#039;&#039;Coral Stem&#039;&#039;&#039; - inhaler from which Xu’Xi gas is ingested from.&lt;br /&gt;
* &#039;&#039;&#039;Drylister&#039;&#039;&#039; - a Skrell (or non-Skrell) who has been born abroad but finds themself under Federation surveillance by the Ruupkala due to perceived deviancy against the Nralakk Federation; landing them on the “drylist”. The topic of the drylist is considered taboo by regular Federation citizens.&lt;br /&gt;
* &#039;&#039;&#039;Tidal/Tided&#039;&#039;&#039; - Something being absurd or otherwise dangerous, or someone who is insane. Comes from &amp;quot;Insanity of the Tides&amp;quot;, a neurological disorder found in Skrell.&lt;br /&gt;
* &#039;&#039;&#039;Chapped&#039;&#039;&#039; - as in chapped skin. General insult to someone&#039;s appearance. Can also be used to refer to non-Skrell in general.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sayings&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;I&#039;ve Tup&#039;d&#039;&#039;&#039; - a form of &amp;quot;I&#039;ve won&amp;quot;, or &amp;quot;I&#039;ve peaked.&amp;quot;  &lt;br /&gt;
* &#039;&#039;&#039;I&#039;ve been Tup&#039;d&#039;&#039;&#039; - a form of &amp;quot;I&#039;ve lost&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Wake up&#039;&#039;&#039; - a dismissive form of saying an individual is lazy.&lt;br /&gt;
* &#039;&#039;&#039;Algae&#039;&#039;&#039; - shorthand for &amp;quot;all good&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Mudvein&#039;&#039;&#039; - a word used to describe withdrawal symptoms of Xu&#039;Xi gas since withdrawal is said to feel like mud flowing through your veins. As an extension to this, &amp;quot;Mudlover&amp;quot; refers to someone who is constantly on and off drugs.&lt;br /&gt;
* &#039;&#039;&#039;Too moist&#039;&#039;&#039; - a scornful way of saying an individual is too traditional, and not adapting to modern culture.  &lt;br /&gt;
* &#039;&#039;&#039;Too dry&#039;&#039;&#039; - a scornful way of saying an individual is far too progressive, radical even.&lt;br /&gt;
* &#039;&#039;&#039;Zipped&#039;&#039;&#039; - to be high on Xu’Xi Gas.&lt;br /&gt;
* &#039;&#039;&#039;The stars grow brighter&#039;&#039;&#039; - a euphemism for an individual dying. &lt;br /&gt;
* &#039;&#039;&#039;Steel Rained&#039;&#039;&#039; - an expression coined shortly after the aftermath of Glorsh-Omega, where orbital installations rained back down onto the planetary surface due to lack of maintenance. It&#039;s similar to the phrase &amp;quot;being stonewalled&amp;quot; as these orbital installations crashing down heavily disrupted attempts to recover from Glorsh-Omega&#039;s rule.&lt;br /&gt;
* &#039;&#039;&#039;Stars and void&#039;&#039;&#039; - a general exclamation, usually out of shock or frustration.&lt;br /&gt;
* &#039;&#039;&#039;Stars damned/Void damned&#039;&#039;&#039; -  a general exclamation, usually out of anger. Can also be used in surprise, similar to &amp;quot;well I&#039;ll be damned&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Stars guide&#039;&#039;&#039; - a polite way of saying farewell.&lt;br /&gt;
* &#039;&#039;&#039;Shelled/kelped&#039;&#039;&#039; - sold or wagered. Originates from the currency of the Nralakk Federation, which is shaped like seashells or strands of pressed kelp.&lt;br /&gt;
* &#039;&#039;&#039;Ink-stained/Inky&#039;&#039;&#039; - a concept, object, or person that brings sadness or stress. Refers to the ink-black tear stains that surround a Skrell&#039;s eyes as a result of stress.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also a more expressive, non-verbal form of language that is known as &#039;&#039;&#039;Nral&#039;Balak&#039;&#039;&#039; by the Skrell, which developed naturally in response to the difficulties of expressing emotion while in the presence of other species. It has been observed that Skrell feeling &#039;&#039;&#039;upset&#039;&#039;&#039;, or &#039;&#039;&#039;disgruntled&#039;&#039;&#039;, may blow their cheeks out, similar to that of the Solarian Anura Species - which has added onto the slur of calling the species &amp;quot;Frogs&amp;quot;. It is also notable that some scrunch their headtails up, emitting several chirrups that are deliberate and obtusely released, sometimes even narrowing their eyes in an attempt to make themselves seem much larger and more aggressive than they actually are. It is theorised that this is a holdover from the species&#039; early days, when predators and other fatal situations were more commonplace.&lt;br /&gt;
&lt;br /&gt;
==Psionics==&lt;br /&gt;
&lt;br /&gt;
Among the species of the Spur, all catalogued sentient races possess a “Zona Bovinae”, located within the Brain. This organ was presumed to be responsible for some form of communication by Human scientists who discovered it in the domesticated cow in 2256, and subsequently in all other species on Earth. It was found that herd animals, like the cow, had a developed Zona Bovainae, while solitary animals held atrophied versions of the organ.&lt;br /&gt;
&lt;br /&gt;
Beyond this research, Humanity could find no greater purpose for the Zona Bovainae. Outside of the discovery Humans universally possessed the organ, scientists proved unable to crack the secrets of its function. Many wrote it off as a vestigial part of the brain that first developed during Humanity’s pre-agricultural epoch.    &lt;br /&gt;
&lt;br /&gt;
The Zona Bovinae continued to be a novel discovery until First Contact with the &#039;&#039;&#039;Skrell&#039;&#039;&#039; in &#039;&#039;&#039;2332&#039;&#039;&#039;. During the exchange of information that occurred upon First Contact, human scientists noticed Skrell had extremely well-developed Zona Bovainae and when the science community inquired on the subject, Skrell explained the existence of Psionics. &lt;br /&gt;
&lt;br /&gt;
Psionics are the manipulation of metaphysical forces through concentrated effort employing the Zona Bovainae. While an inordinate amount of research has gone into studying Psionics, the origin of this force is still a mystery. Even without this knowledge, the Skrell have developed many technologies around the application and effects of Psionics.&lt;br /&gt;
&lt;br /&gt;
All organic life originating from the Spur possesses a Zona Bovainae, and sequentially, can be affected by Psionics. Research into the topic revealed that the level of interaction with Psionics the Skrell are capable of is destructively overwhelming to other Spur sentients and continuous strong exposure can have long-lasting damaging effects both physically and mentally. There are documented cases of ailments such as &#039;&#039;&#039;Psionic Echoes&#039;&#039;&#039; manifesting after continued exposure to psionics. The Nralakk Federation and Solarian Alliance have cooperated together to form laws against the usage of Psionics on unwilling or unaugmented sentients. These laws have been almost universally adopted by most human nations across the Spur. Generally, the unconsented usage of Psionics on an individual is considered battery or assault, depending on the severity. Those fitted with Psionic Receivers are considered allowed bodies to send Psionic Communications to, but any other actions require explicit consent by the receiver. &lt;br /&gt;
&lt;br /&gt;
=== The Nlom ===&lt;br /&gt;
&lt;br /&gt;
Everyone possessing a Zona Bovaine has a “thought field” known as a Psionic Wake, or “Nlom” in Nral’Malic,  but only Skrell produce a large enough Wake on an individual level to influence their everyday lives.&lt;br /&gt;
&lt;br /&gt;
The Psionic Wake of an individual can be easily visualized as a ripple radiating off of them and travelling outward. These ripples can hit other Skrell and affect their thoughts and perspectives. Over time, a Wake Bubble will form around the area Skrell routinely inhabit, allowing individual Wakes to travel much further. These bubbles can and will eventually come to encompass entire planets as the Skrell population increases and they spread out over the world. The main limiting factor of Psionic Wakes is space, as the signals swiftly deteriorate when exposed to vacuum. Most planetary Wake Bubbles cease expansion when they come into contact with the vacuum of space, with minor fluctuations depending on total population, supporting psionic infrastructure, and other environmental qualities. &lt;br /&gt;
&lt;br /&gt;
Humans living in Nralakk or the First Wave Systems alongside the huge Skrell populace have reported suffering from mild feelings of isolation and loneliness if they leave after at least a decade of habitation. Scientists of both species suspect that continuous low-level exposure to Psionic activity stimulated the Zona Bovaine without causing harm and their sudden disconnection causes the reported psychological effects. Luckily, these effects are usually only a passing annoyance.“Nlom Withdrawal” can be easily treated and lasts only briefly, usually three or four days treated, a week untreated.&lt;br /&gt;
&lt;br /&gt;
=== [[The_Srom|The Srom]] ===&lt;br /&gt;
&lt;br /&gt;
When Skrell enter a deep sleep, their Zona Bovaine will cease transmitting Psionic Wakes and begin sending new signals to the Dream, or “Srom” in Nral’Malic. The Dream is a shared subconscious plane where multiple Skrell’s minds interconnect to form a collective experience. &lt;br /&gt;
&lt;br /&gt;
Psionic individuals can actively alter and adjust things within the Dream through skill and effort, but the level of alteration is heavily dependent on what you’re adjusting and your own psionic aptitude. Typically, it&#039;s most easy to modify your own body within the Dream and a very common practice. Some Skrell even go so far as to make costumes to sleep in to make the transition easier. Rarely, talented Skrell can modify a sizable chunk of the Dream’s environment on their own, though the process can be very taxing and leave the sleeping Skrell feeling tired after they wake. Additionally, any changes they make gradually revert once they leave the Dream.&lt;br /&gt;
&lt;br /&gt;
It is difficult to keep one&#039;s lips sealed in the Dream, with social inhibitions easily melting away. However, it is also much easier to create and brainstorm in Srom. Ways to hide from the dream clutter of a Dream are somewhat numerous. Distancing yourself inside the Dream is the most common tactic, but it is also known that aluminum (typically headpieces, blankets, or plated walls) blocks off the connection to the Dream entirely.&lt;br /&gt;
&lt;br /&gt;
Srom-devices are often two-way interfaces within a dream bubble, and dreamers can learn to interact with them to operate machinery in the waking world. With the right setup, a scientist can continue his work into his sleep. One example of practical application is an interface between a bluespace navigation drive and three Skrell pilots, who will plot bluespace trajectories at the same speed, or faster than an AI from human space. It&#039;s very difficult to concentrate in the Dream, which means Skrell require a large amount of training and practice to operate Srom-devices.&lt;br /&gt;
&lt;br /&gt;
Typically, to interface with a Srom device, the operating Skrell needs to be completely cut off inside an aluminum plated room to focus on the device. Additionally, not being cut off could lead to other Skrell locating the device in the dream and interfering with its controls.&lt;br /&gt;
&lt;br /&gt;
=== Receivers and Listeners ===&lt;br /&gt;
&lt;br /&gt;
Skrell are commonly divided into two psionic categories -- receivers and listeners. This difference is decided genetically on birth and splits the Skrell roughly 9:1, with the majority being receivers. Currently, there is no genetic screening that can accurately predict the type of psionic category a Skrell will fall into, nor is there any way to modify it. The phenomenon is informally known as ‘The Great Lottery’. &lt;br /&gt;
&lt;br /&gt;
Receivers and Listeners differ in their individual submission to the greater Wakes around them; while Receivers are psionically guided to accept the common ideas and influences currently circulating Skrell society, Listeners feel much less outside pressure to conform or unnaturally agree with the ideas at hand. Because of this, Listeners are often looked upon with suspicion, while Receivers are usually found in the upper echelons of Skrell society. Some Skrell find it difficult to classify themselves and have been known to feel more or less attuned to the Wake at different points in their life. Regardless, most Listeners often succumb to the powerful psionic force of the Wake and become conformed to society one way or another.&lt;br /&gt;
&lt;br /&gt;
Some Listener groups have recently begun to stir with increased ostracization, government surveillance, and general prejudice from the more popular Receivers. While these groups promote Listener advocacy in a peaceful way, a select few underground cells have begun teaching a more extreme, “psionic-isolationist” idealism, where Listeners purposefully disconnect themselves from the Nlom.&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
&lt;br /&gt;
Active communication while awake requires an immense amount of focus. This allows for Skrell to send messages to other species and creatures, but because of the risk to non-Skrell the Federation has deemed this on non-consenting alien species to be a criminal offense similar to battery or assault. The Federation internally ensures it’s citizens are aware of the risks before leaving Federation space as to dissuade mind-probing being outlawed entirely in other systems. Skrell will use this ability to gossip or send secrets, communicating without others knowing. The effects of long-term exposure to other species have only been lightly researched, as Skrell scientists are exceedingly empathetic to the volunteers&#039; pain and end up cancelling the studies. Saying this, more intensive studies have been conducted through [[Federation_Crime_and_Resistance#Unsanctioned_Research|unsanctioned research]] ventures. However, scientists who have attempted to delve into this field have often lost their Idol status and are often given harsh sentences for their actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes on telepathy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Psionic Pinging a location for the pure reason of hunting down Synths is just not in good taste. Don&#039;t do it without prior suspicion, and if you somehow confirm it, use different RP avenues! Perhaps instead of reporting them, you extort them? Don&#039;t shut down a character idea, but instead entertain it.&lt;br /&gt;
&lt;br /&gt;
* Telepathy can be used for conversations as well as conveying images, sounds, and feelings. Make sure you format it in a way that makes this apparent, such as &amp;quot;You hear/see ___ in your mind&amp;quot;. While you can project feelings, this does not mean you can force someone to genuinely feel that emotion. Likewise, you cannot seriously hurt someone just by projecting the idea that they have been hurt.&lt;br /&gt;
&lt;br /&gt;
=== Circadian Rhythm ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell_Ailments#Psionic_Over.2FUnder-Sleeping|Skrell Ailments]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some Skrell fall into the categories of an oversleeper or an undersleeper. Oversleepers find themselves addicted to the near-limitless potential of lucid dreaming, others shy away from the Srom for various reasons. Oftentimes, they are seen as reclusive and sometimes lackadaisical individuals. Contrarily, undersleepers are seen as holders of deep and potentially dangerous secrets, and generally avoid falling victim to the pleasantries of dreaming.&lt;br /&gt;
&lt;br /&gt;
It is known that Skrell only need to sleep for about an hour a day, and are able to lapse in and out of consciousness almost on-command. They are also capable of entering a kind of hibernation for incredibly long periods, even weeks or months at a time.&lt;br /&gt;
== Skrell Sociality and Society ==&lt;br /&gt;
&lt;br /&gt;
Due to their “long view” approach, Skrell generally have difficulty with viewing events that take place over short timeframes with the same importance that shorter-lived races do; consequences lasting less than a decade are deemed inconsequential. This perspective has resulted in the species’ higher tolerance of momentary worries; such as waiting for things to come to fruition. On the other hand, this has resulted in a much lower tolerance for long-term worries, such as existential threats, and can lead to high levels of accumulated stress.&lt;br /&gt;
&lt;br /&gt;
Stress impacts Skrell to a lesser degree than in other species, and is usually exhibited through the secretion of black liquid through orifices such as their eyes, often remarked as being similar to crying. It is quite obvious to tell whether a Skrell is beginning to become overstressed, as there will usually be dark stains across their skin.&lt;br /&gt;
&lt;br /&gt;
A Skrell’s mindset and emotions can be heavily impacted by tidal cycles due to Skrell being creatures attuned to the waters. This can vary from Skrell to Skrell, some feeling lethargic or anxious on a new moon, others feeling rejuvenated and full of energy. Cosmic phenomena that can affect tides and gravity are easily noticed by them as well. This can lead to some Skrell being rather reluctant to migrate from planet to planet; the size of a moon, how many there are, and even a lack of any moon can cause full-scale personality shifts.&lt;br /&gt;
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===Skrell Unity and Position on Violence===&lt;br /&gt;
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The Skrell are a communal species that put great importance on unity between one another, even despite their differences. The Wake ensures that the prevailing thoughts in a community - or in the Federation in the modern day - dominate, causing most Skrell who are psionically receptive to accept the majority opinion. Detractors from the majority opinion will normally be either listeners, listener-leaning, or be negatively affected by the current status quo. While division can be common elsewhere in the Spur, the introduction of Nlom relays across the Federation has ensured that the average citizen will keep to the common consensus of their peers in Federation space.&lt;br /&gt;
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During the [[Skrell_Early_History#Rise_of_the_Skrell|Rise of Skrell]], the Skrell were quite violent, with archaeological discoveries showing that warring between different clans and even the subspecies of Skrell was quite common. As Skrell society developed, their stance on violence and death changed greatly. While Skrell do find violence between one another abhorrent, small-scale, ritualised warfare was common in their early-modern history. With the reign of Glorsh-Omega, this stance changed even further as Skrell began to put greater importance on the life of one another. The sterilisation of the species has caused widespread fear that the species could die out, and as a result, every life is considered precious. The most notable example of this point of view can be seen in the punishment of Glorsh-Omega&#039;s most notorious collaborators; Instead of being executed or given normal prison sentences, these collaborators have been permanently interred in cryogenic stasis, still alive and forced to live out their punishment in an inaccessible area of the Srom.&lt;br /&gt;
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While fighting can occur between Skrell, the species considers it a waste of precious life - not to mention being unbecoming of such a highly developed society. Instead, Skrell have taken to more intellectual or non-violent forms of fighting such as debates or social stand-offs between opposing groups. &amp;quot;Demonstrations of unity&amp;quot; are common, where a group of Skrell will show up in force to intimidate and compel opposing groups to stand down. Violence can still occur within the species but to a much lesser degree than what can be seen in humanity or other groups in the Orion Spur, with damage to property and infrastructure being common tactics used by members of the lyukal. The threat of violence or serious injury from one Skrell to another is typically the limit for most - but the species is not pacifistic to a fault, and if no other option can be seen Skrell are willing to fight. &lt;br /&gt;
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When considering violence between Skrell and another species, beliefs can change considerably; while some Skrell have come to the conclusion that all life is precious, others may consider other sapient species to be lesser than the Skrell and be more willing to clash with them when tensions rise. With that said, most Skrell are aware of their physical limitations, and outside of groups such as [[Skrell_Faith#Suur’ka|Suur&#039;ka]] or those who have been heavily influenced by non-Skrell ideas, a physical conflict between two beings is thought best to be avoided.&lt;br /&gt;
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=== Social Mannerisms ===&lt;br /&gt;
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With their large black eyes, it is often hard to tell if a skrell is looking directly at someone or around them without being sensitive to Skrell’s intent through psionics. For that reason when interacting with aliens, skrell make a point to orient their faces straight at whoever they are speaking to to ensure they understand they are the skrell’s focus. Some non-skrell have found this to be uncomfortable.&lt;br /&gt;
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Skrell display intimacy with one another by touching the heads or headtails of their close friends or partners, or touching their own forehead and gesturing as if blowing a kiss from their forehead. Some verbal displays include comparing someone to a named star, or even naming an unnamed star after them if they have enough reputation in the scientific community.&lt;br /&gt;
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Less intimate physical interactions, mainly those shared between close friends, involve nudging or prodding someone with a headtail, similar to how a human may playfully nudge or punch a friend in the arm. &lt;br /&gt;
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On the non-skrell side of things, the most common racial slurs that are used against Skrell are “Frog”, &amp;quot;Toad&amp;quot;, “Squid”, “Ratajani”, and various other creatures that have aquatic connotations. However, responding to these insults with similar behavior is often considered very improper in Skrell etiquette. Losing face through confrontation would be interpreted as a sign of hostility and low intelligence, and would smear one’s reputation significantly if done in public in Federation society.&lt;br /&gt;
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[[File:Skrellguide.png|thumb|alt=|An excellent government-sponsored informational guide depicting typical Federation gestures.]]&lt;br /&gt;
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=== Emotional Displays ===&lt;br /&gt;
Skrell lack complex muscles within their face and have next to no facial expressions or differences in facial features. While this leads many people to believe that Skrell are heartless and have no emotions, the truth is actually quite the contrary. Other than the lack of facial emotion, skrell express emotions the same way humans do through movement, tone of voice, and language used.&lt;br /&gt;
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One of the most important parts of skrellian emotion is that strong emotions often cause physical reactions in the body, both “tells” that show which emotion is occurring and physical signals, such as a pain or warmth being felt by the skrell in question. Emotional pain often quickly translates to physical pain for skrell, with several studies  linking this phenomenon to the skrell’s pronounced Zona Bovinae. &lt;br /&gt;
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Due to humans’ and other species’ limited auditory organs, the many tones a skrell can project are lost when communicating with non-skrell. Skrell have a very difficult time expressing themselves and their emotions to non-skrell for this reason. In contrast, when two skrell are communicating with each other Nral’Malic and the Nlom is strong, they can engage in such seamless communication that they can often predict each other’s thoughts. &lt;br /&gt;
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Skrell have many displays of emotions non-Skrell can easily observe however. Skrell refer to this method of communication as “Nral’Balak”, and is something of a combination of the function of body language and cries to indicate emotional states and needs. Nral’Balak does not have hard rules or single-message expressions, meaning messages can be contextual. For example, a skrell crooning can either be from fear when in a dangerous situation, or in disappointment if they do not like their food. Typically, when Skrell make non-verbal sounds, a high pitch indicates happiness and a lower pitch indicates sadness or distress. Again, however, this can be very contextual and hard to decipher for non-Skrell.&lt;br /&gt;
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=== Humour ===&lt;br /&gt;
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Skrell humour is completely different to what a human or other species may consider humorous. Skrell amusement is solely a reaction to the unexpected. A good joke would produce a very mild pain, comparable to a burning sensation after eating hot food, a sudden weakness in the muscles, or an itch on the roof of the mouth in severity. It manifests as a &amp;quot;fuzzy&amp;quot; feeling in the inside of the head. Outwardly, a Skrell would primarily react vocally through a series of chirrups not dissimilar to a laugh, which may also be accompanied by headtail or hand gestures.&lt;br /&gt;
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The feeling of amusement is enjoyed by many, especially younger Skrell, but others such as the very elderly may hate it. Older Skrell will find very few things humorous due to the fact that they have seen and experienced a lot throughout their life. In some cases, attempts at humour may be taken as an insult, possibly attempting to point out a Skrell&#039;s limited knowledge and life experience. In formal settings, it is considered impolite to tell even a mild joke in the wrong context; a joke as a roast of the guest of honour may be seen as more acceptable than while dining at a restaurant with your extended family.&lt;br /&gt;
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Human humour typically relies on words, wordplay, and storytelling to be effective. In comparison, Skrell tend to be more visual in their jokes. Skrell humour is humour in its most literal form: a reaction to the unexpected, and as such Skrell jokes rely on unexpected situations to be considered funny. Compared to a human joke, a Skrell joke relies less on a well-executed punchline, and more on the setup. The more absurd the situation the more humorous the joke will be - to a Skrell, at least. Due to this, it is difficult to deliver a joke in verbal form; simply saying &amp;quot;Imagine a skeleton using its ribcage as a xylophone&amp;quot; and actually seeing it are very different. As a consequence of how Skrell view humour, a Skrell&#039;s fear reaction is the same as laughing. A Skrell may chirrup in response to being startled, and just like nervous laughter, it is not considered pleasant. Despite the differences in what is considered humorous, Skrell can develop an appreciation for the comedy of other species. A Skrell will not find a human joke amusing, but they may find it clever or at least be able to identify why the joke is considered funny. A pun could be seen as clever word association, for example.&lt;br /&gt;
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Fear and humour go hand in hand for Skrell, and just like military soldiers learn to suppress fear, they also learn to suppress humour. Nowadays, this is done with robust genetic treatments, but in much earlier times, soldiers underwent rigorous training to achieve this fully. The ancient forms of training are still sometimes done as a self-improvement exercise.&lt;br /&gt;
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The feeling of &#039;&#039;&#039;happiness&#039;&#039;&#039; or &#039;&#039;&#039;euphoria&#039;&#039;&#039; amidst the Skrell is one of the &amp;quot;easier&amp;quot; emotions to discern. Skrell will use a varied mixture of headbobbing, shrills, and positioning of their headtails to convey their joy -- such as curling their headtails and warbling in a much higher pitch than normal. Skrell are also observed to struggle to contain their joy, resulting in such often spilling over into the rest of their body and making rather spasmodic events (such as rapidly blinking) a rather obvious sign of their happiness. &lt;br /&gt;
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&#039;&#039;&#039;Sadness&#039;&#039;&#039;, or even &#039;&#039;&#039;melancholia&#039;&#039;&#039;, within Skrell is one of the harder emotions to convey for the Skrell -- or at least, harder for other species to understand. Dissimilar to other species within the Orion Spur, emotional pain often translates to physical pain for the Skrell. Several studies have linked the pronounced Zona Bovinae of the species to this biological feature, which is often displayed through several gestures: quiet, low chirps; shifting of their headtails to hide their neck; fidgeting and rubbing of the headtails and/or digits; and lastly avoidance of eye contact. &lt;br /&gt;
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&#039;&#039;&#039;Confusion&#039;&#039;&#039;, or even &#039;&#039;&#039;fear&#039;&#039;&#039;, is yet another &amp;quot;easy&amp;quot; emotion to discern amongst Skrell. Confusion has been noted to almost force Skrell to emit a mixture of both high-pitch and low-pitch blends of both warbles and croaks, alongside continuous shifting of their head from one side to another. It is said this is to allow optimal processing of audible information, such as someone speaking or noises within the dark. Skrell also have the innate need to cover their neck with their headtails, hiding their digits and opening their eyes wide. It is believed through their evolution, Skrell adapted to protecting the most vital points of their anatomy to ensure their survival in the event they were attacked and forced to flee.&lt;br /&gt;
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==Politics and Factions==&lt;br /&gt;
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===The Nralakk Federation===&lt;br /&gt;
[[File:Jargon flag.jpg|thumb|right|The flag of the Nralakk Federation.]]&lt;br /&gt;
The &#039;&#039;&#039;[[Nralakk Federation]]&#039;&#039;&#039; is the major Skrell political entity within the Orion Spur. The Federation&#039;s history can be traced back to its [[Skrell_Early_History#Unity_of_Skrell|first founding]] in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, created in response to a rising independence movement within the Federation&#039;s colonies. The Federation was briefly dismantled following the rise of Glorsh-Omega, and was reestablished as the &#039;&#039;&#039;Second Nralakk Federation&#039;&#039;&#039; following the reunification of the species post-Glorsh.&lt;br /&gt;
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While on the surface the Federation is a meritocratic state, its society is heavily stratified based on a &#039;&#039;&#039;social credit system&#039;&#039;&#039;. This system scores individuals based on how closely they follow the ideals of the Federation, with low-scoring individuals being stripped of their rights while high-scoring individuals are treated as celebrities. This inequality in Skrell society has contributed to a rise in criminal and non-conformist movements that work against the Federation and its status quo.&lt;br /&gt;
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===[[Federation_Crime_and_Resistance#The_Resistance|The Lyukal]]===&lt;br /&gt;
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The Lyukal is a decentralised resistance movement that aims to dismantle the hegemony that the Nralakk Federation has over the Skrell. Named after the resistance movement that acted against Glorsh-Omega centuries ago, the Lyukal&#039;s cells work independently to achieve their objectives, ranging from non-violent demonstrations of the Federation&#039;s shortcomings to terrorism and attacks against military installations.&lt;br /&gt;
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===Marauders===&lt;br /&gt;
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Marauders is a catch-all term for pirates, smugglers, and other [[Federation_Crime_and_Resistance#Marauders|criminals]] that are active in the Traverse. Each group is different from one another, from robber barons who steal resources to sell for extortionate profit, to altruistic smugglers who help colonies in the Traverse. While a loose group, the Ti&#039;Rakqi is the largest and most notable Marauder group active in the Traverse, consisting of Marauders who work together for mutual benefit.&lt;br /&gt;
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===Interspecies Relations===&lt;br /&gt;
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Skrell as a whole see themselves as &amp;quot;better&amp;quot; than the other species of the Spur. Their comparably advanced civilisation and grasp of the sciences, as well as their way of life are seen by many Skrell to be superior. This has culminated in an attitude where Skrell see themselves as a guiding hand for the younger races of the Spur, where the Skrell have a duty to protect them from themselves in their development. This can manifest in many different ways on an individual level, but can be seen best in the Nralakk Federation&#039;s relations with other polities; the Federation by and large keeps its technological advances to itself, only sharing technology with no potential for misuse or sharing technology with those it believes to be responsible enough to utilise it. Politically, the Federation has historically stayed out of Spur-wide affairs and has only recently become more actively involved in international politics.&lt;br /&gt;
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On an individual level, the Skrell experience a better-than-average tolerance when abroad, with a few exceptions. Humanity as a whole tolerates the Skrell, with the [[Solarian Alliance]] in particular being close with them due to their relationship with the Nralakk Federation. General xenophobia still exists, however, but Skrell are tolerated more than other aliens within Solarian space. This tolerance differs depending on region, with Skrell being more tolerated on planets where they have a large presence such as [[Europa]], or within the richer areas of Solarian space. The Nralakk Federation&#039;s relationship with the Solarian Alliance means that many who are anti-Solarian may also be anti-Skrell, such as those hailing from the [[Coalition of Colonies]]. Other species, such as [[Unathi]], have a more complicated relationship with the Skrell. Some Unathi share animosity towards the species due to the part the Federation played in the [[Contact War]]. This said, many on [[Ouerea]] have embraced the Skrell in their shared fight for democracy on the planet.&lt;br /&gt;
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For the most part, many Skrell enjoy the presence of Vaurca, specifically those from the C&#039;thur hive. Their contributions to the Federation have quickly secured their place as respected members of Skrell society. This said, there is still distrust in some cases, such as the C&#039;thur&#039;s use of Viax and Cephalons being seen as too close to the use of artificial intelligence. Their loyalty to the Federation is also in question, making many Skrell distrustful of giving the C&#039;thur strategic positions within Skrell society, such as in politics or the military. Please see the [[C&#039;thur in the Federation]] page for more details on how Vaurca are viewed and treated by the Skrell.&lt;br /&gt;
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The Dionae were the first species encountered by the Skrell, and their assistance in rebuilding the Federation post-Glorsh has strengthened the bond between the two species. On a societal and individual level the Diona are respected, and their integration into most levels of Federation society and the rights they enjoy compared to elsewhere in the Spur is proof of this. Please see the [[Diona in the Federation]] page for more details on how Diona are viewed and treated by the Skrell. &lt;br /&gt;
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=== Skrell Outside the Federation ===&lt;br /&gt;
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While most Skrell live and have been born in Nralakk Federation, there is a sizeable number of Skrell that have been born in human space. In the [[Skrell_Culture#Different_Eras_of_Skrell| Radiant Era]], Skrell born &#039;&#039;&#039;outside&#039;&#039;&#039; Federation space started to appear, especially on notable planets such as [[Mictlan]] and [[New Gibson]] to [[Skrell Abroad|name a few]]. These children &#039;&#039;&#039;still enjoy&#039;&#039;&#039; Federation citizenship by birth due to how the Federation considers all Skrell to be its citizens, but due to also being considered citizens of their birth nation are typically protected to some degree; Skrell born in the Republic of Biesel are protected from deportation or other Federation actions, for example, which also extends to Skrell who have enlisted in the Tau Ceti Foreign Legion. For more information on how Skrell born outside the Federation are viewed by the Federation, see [[Guide_to_Citizenship#Nralakk_Federation_and_Citizenship|here]].&lt;br /&gt;
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===Slimes===&lt;br /&gt;
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Slimes mysteriously appeared following the end of the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu incident]], currently hypothesized to be the result of a massive &#039;&#039;&#039;bluespace&#039;&#039;&#039; anomaly, and they still continue to mysteriously appear wherever bluespace or phoron is involved. Slimes had never been seen before the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu incident]], and are highly debated in the scientific community of the Federation. Massive efforts are made to contain and research slimes across the galaxy, with the Federation even working with non-allies to ensure slimes do not harm themselves or others. The slimes are still a heated topic of discussion in research, with multiple conspiracies and debates about how they should be treated, dealt with, or included. Some Skrell view them as remnants of those that died in the Rebellion, while others call them bioweapons leftover by Glorsh.&lt;br /&gt;
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Federation law disallows the smuggling of slimes to other nations and requires effective culling to ensure research can continue without slime outbreaks into local ecosystems. Slime research facilities in the Federation are equipped with state of the art flooding systems, and most slime facilities are located underwater to take advantage of the slimes natural water and cold intolerance.&lt;br /&gt;
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==Playing Skrell==&lt;br /&gt;
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===Rulings===&lt;br /&gt;
Jobhopping is not allowed. While Skrell are long-lived, you still need to adhere to sever rules on jobhopping. There are no special exceptions for Skrell.&lt;br /&gt;
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Playing as a Glorsh collaborator/synthetic sympathiser, resistance member, Marauder/ex-Marauder, or Federation loyalist/spy is allowed, but &#039;&#039;&#039;please be aware that these backstories can result in your character being caught and made unplayable.&#039;&#039;&#039; Consulars are allowed to report non-conformist and dissident activity of Federation citizens to the lore team, but players are not allowed to lie or gather this information OOCly.&lt;br /&gt;
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The [[Nralakk Federation]] considers all Skrell to be de jure citizens of the Federation, regardless of origin. In reality, this is not the case. Legally speaking those born outside of the Federation do not technically have citizenship, and must apply before they can receive the benefits and be susceptible to Federation laws. Some nations have official policies and agreements with the Federation that allow Federation citizens to be deported for any reason, while others have agreements that protect Federation citizens who wish to claim asylum. Most nations will protect those who are their citizens, but &#039;&#039;&#039;as a rule&#039;&#039;&#039;, if your character officially has Federation citizenship, they are at risk of being deported if the Federation orders it. Characters can claim asylum within the Republic of Biesel with ease, which can be done through joining the [[Tau Ceti Foreign Legion]]. Other asylum claims need to be discussed with the relevant lore team.&lt;br /&gt;
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===Thoughts and Behaviours===&lt;br /&gt;
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While the species is communal and conformist, this does not mean that every Skrell has the exact same beliefs. While Skrell can be split between [[Skrell#Receivers_and_Listeners|Listeners and Receivers]], where Listeners are less susceptible to the wider thoughts of the species and Receivers are more susceptible, there can still be difference in thought regardless of this split. The species consensus reached through the Nlom can only influence a Skrell&#039;s thoughts so much; the species as a whole may agree Artificial Intelligence is dangerous, but more specific ideas differ on an individual level. For example, the debate on Cephalons and Viax being used by the C&#039;thur is contested, with many saying that it is very close to Artificial Intelligence. This idea is not shared by every Skrell, with the Federation even exploring the use of Cephalons as a replacement for AI for strategic purposes. The group thought that influences all Skrell can also be impeded by personal experience, such is the case with many Skrell in the Traverse. While a majority of Skrell believe in the Federation and how it operates, the reality faced by Skrell on the frontiers of Federation space has resulted in the region being a hotbed for anti-Federation thoughts and activity. &lt;br /&gt;
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When playing Skrell, it is important to think about what factors would influence your character&#039;s thoughts. If your character is a Secondary Numerical from the [[Notable_Skrell_Systems_and_Locations#Skrell_Systems_and_Locations|Inner Systems]], has been exposed to Federation propaganda all their life, and did not personally experience oppression at the hands of the Federation, they would be more inclined to agree with the group consensus reached through the Nlom regardless of their Listener or Receiver status. When faced with evidence that the Federation&#039;s actions are wrong, however, Listeners may be quicker to change their attitude than Receivers because Listeners are less influenced by the Nlom.&lt;br /&gt;
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Skrell behave very differently compared to other species. They are long-lived, and are prone to thinking more in the long-term than the short-term. This can manifest however you wish, and players are not expected to be constantly thinking ahead. Generally speaking, Skrell characters would act in a way that sacrifices short-term benefits in favour of long-term ones. Additionally, Skrell do not show emotion in the same way that other species do. Emotions are displayed through physical mannerisms and vocalisations, and are not usually apparent in their speech. These mannerisms can differ, and a Skrell born abroad in human space may take on more human approaches to displaying or vocalising their emotions. When roleplaying out your character&#039;s emotions, it should be done in subtle ways that would make it difficult in-character for non-Skrell to discern immediately.&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Qerrbalak&amp;diff=33605</id>
		<title>Qerrbalak</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Qerrbalak&amp;diff=33605"/>
		<updated>2024-07-07T23:36:22Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: Undo revision 33604 by WhatsUpBrotendo (talk)&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Qerrbalak&lt;br /&gt;
|System = Nralakk&lt;br /&gt;
|Image = Pixel_Planet_Qerrbalak1.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#The_Homeworld|Homeworld]]&lt;br /&gt;
|Capital = Kal&#039;lo&lt;br /&gt;
|Species = [[Skrell]], [[Dionaea]]&lt;br /&gt;
|Languages = Qerr&#039;Malic&lt;br /&gt;
|Demonyms = Qerrbalaki&lt;br /&gt;
|Nation = [[Nralakk Federation]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Qerrbalak&#039;&#039;&#039; is the fourth planet from Nralakk, and the homeworld of the Skrell. One of two habitable planets within the system, Qerrbalak is roughly 1.8 times the size of Earth, and has a similar atmospheric composition to it. The planet has a rich [[Skrell History|history]] spanning millennia, and throughout it all Qerrbalak has been in the centre; from being the capital of the Commonwealth of the Three, and later both iterations of the [[Nralakk Federation]], to facing total ecological collapse and the rule of Glorsh-Omega.&lt;br /&gt;
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Today Qerrbalak is an idyllic, tropical world, and the seat of the &#039;&#039;&#039;Grand Council&#039;&#039;&#039; that directs the Second Nralakk Federation. &lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Most of Qerrbalak&#039;s early history is entwined with the [[Skrell_Early_History|history]] of the species as a whole. In the &#039;&#039;&#039;2890s BCE&#039;&#039;&#039; the myriad Skrell tribes and city-states had formalised their unions, with three nations being formed: the &#039;&#039;&#039;Tzqul Republic&#039;&#039;&#039;, the &#039;&#039;&#039;Heishyu Council&#039;&#039;&#039;, and the &#039;&#039;&#039;Weishqi Republic&#039;&#039;&#039;. Centuries later in the &#039;&#039;&#039;2450s BCE&#039;&#039;&#039;, the animosity between these three nations sparked a conflict known as the &#039;&#039;&#039;War of the Tides&#039;&#039;&#039;. This conflict was a cold war that spanned over two millennia on the planet and the few colonies they established before ending in &#039;&#039;&#039;984 BCE&#039;&#039;&#039;, just over a century after the colonies of [[Qerr%27Malic]] and [[Aliose]] were established. Shortly after, these three nations formed the &#039;&#039;&#039;Commonwealth of the Three&#039;&#039;&#039; in response to rising colonial tensions, and in &#039;&#039;&#039;878 CE&#039;&#039;&#039; Qerrbalak saw itself becoming the Capital planet for the &#039;&#039;&#039;Nralakk Federation&#039;&#039;&#039;.&lt;br /&gt;
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Qerrbalak saw itself being drained of most of its natural resources long before Skrell first began their colonisation of other worlds, with what little it had left being used to prop up the colonisation of its resource-rich moon [[Qerr%27Malic]]. Facing ecological collapse, the Skrell inhabiting Qerrbalak were forced to move all polluting industries off-world, and there was a complete re-prioritisation on stopping further environmental damage. A complete ban on fishing and harmful agricultural methods was quickly enacted, and a large-scale terraforming project was set up to slowly revert Qerrbalak back to its pre-industrial era state. The terraforming project is still underway to this day, and many of the environmental reforms that were enacted are still enforced. Scientists believe that the original goal of the terraforming project is unattainable, yet still recommend the continued investment into the project as the damage done is still a long way from being repaired.&lt;br /&gt;
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Before Glorsh-Omega began its rule over the Skrell, Qerrbalak was the location of one of the [[Skrell_Synthetic_Age#Three_Incidents|&#039;&#039;&#039;Three Incidents&#039;&#039;&#039;]]: the &#039;&#039;&#039;Weilshi Sea Crisis&#039;&#039;&#039;. On &#039;&#039;&#039;October 31st, 1893 CE&#039;&#039;&#039; the planet saw the AI known as &#039;&#039;&#039;Vana&#039;&#039;&#039; destroy a Cold Fusion Plant, causing two months of continent-wide blackouts and the deaths of three engineers. The ulterior motive is still unknown to this day.&lt;br /&gt;
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Nearly a century later, Qerrbalak would find itself under the reign of &#039;&#039;&#039;Glorsh-Omega&#039;&#039;&#039;, the artificial intelligence that ruled the Nralakk Federation from &#039;&#039;&#039;2056 CE to 2192 CE&#039;&#039;&#039;. Glorsh-Omega considered the planet its home just as much as the Skrell did, and because of this it turned Qerrbalak into a menagerie; the Intelligence prioritised the terraforming project and enforced an even stricter environmental policy, working towards turning Qerrbalak into an idyllic world best suited for it and its collaborators. Those who showed the most loyalty to Glorsh-Omega were permitted to live on Qerrbalak during its reign, and relative to the rest of the Federation, lived in near-luxury. This life came with an unparalleled amount of surveillance and being forced to adhere to a strict set of rules that regulated all facets of your life; those who failed to follow these uncompromising laws would be quickly stripped of their privileges and forced off-planet. Qerrbalak was also the seat of Glorsh-Omegas Federation-wide communications hub, from which most communications sent across the Federation routed through.&lt;br /&gt;
&lt;br /&gt;
After Glorsh-Omega [[Skrell_Synthetic_Age#Culmination_of_Glorsh-Omega|disappeared]] during the Tri-Qyu Incident, Qerrbalak dove into a dark age as it lost all infrastructure that kept the planet stable, as well as the communication hub that kept the Federation connected. During the planets period of isolation, Aliose was declared the capital world of the Nralakk Federation for a small period. In &#039;&#039;&#039;2216 CE&#039;&#039;&#039;, Qerrbalak was declared stable enough to be reinstated as the capital of the Federation.&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:Jargon_IV_Base.png|thumb|360px|An unlabelled map of Qerrbalak.]]&lt;br /&gt;
&lt;br /&gt;
Qerrbalak can be described as a humid, marshy world, covered in freshwater and saltwater seas. While there’s not much diversity in its biomes, the planet is considered perfect for [[Skrell]] and their unique biology. Qerrbalak no longer has the natural wealth it once had, with what little resources it had left being stripped to help develop its off-world colonies. The &#039;&#039;&#039;Jux’Qwi Monument&#039;&#039;&#039; was erected shortly after the planets terraforming project began, as a reminder that exponential growth cannot go unchecked.&lt;br /&gt;
&lt;br /&gt;
Due to the damaging industrial age of the species, Qerrbalak is currently undergoing a slow terraforming project with the aim of repairing the ecological damage it has sustained. Rather than the more rapid fifty years of terraforming that planets such as [[Aweiji]] went through, the terraforming of Qerrbalak back to its pre-industrial climate is estimated to take centuries to complete.&lt;br /&gt;
===Flora and Fauna===&lt;br /&gt;
The Nralakk Federation holds hundreds of planets, many of which support a diverse ecosystem unique to the planet itself. The planets that have been terraformed, whether because it was completely unable to support life or to better support Skrell biology, have also undergone massive seeding projects that create ecosystems similar to the ones on Qerrbalak. Most plants and animals that originated on the homeworld have been transplanted onto many of the Federation’s worlds, either replacing the previous ecosystem entirely or integrating themselves within it. Most fauna from Qerrbalak taken off-world consist of aquatic life, while most examples of flora are either staples of the Skrellian diet, hold religious significance, or are otherwise important to Federation society.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Notable Flora and Fauna ====&lt;br /&gt;
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[[File:Vru&#039;qos.jpg|right|330px|thumb|The Vru&#039;qos stick close to the surface, but have been spotted close to the bottom of the various oceans across Qerrbalak.]]&lt;br /&gt;
* &#039;&#039;&#039;Vru&#039;qos:&#039;&#039;&#039; Called the Leviathan in Basic, the Vru&#039;qos is a large aquatic cetacean-like mammal. Resembling [[Earth]] whales, with appendages similar to the Skrell headtails, it can reach up to 40 meters (131 feet) in length and weigh up to 367 tonnes (404 tons). It is one of the largest animals on Qerrbalak, as well as the eldest - with their lifespans capable of reaching up to six hundred years. The Vru&#039;qos has shown psionic capabilities, utilizing it to find mates and smaller aquatic animals to feed on. &lt;br /&gt;
* &#039;&#039;&#039;Aqoliz:&#039;&#039;&#039; Amphibious creatures similar in appearance to giant snails. They were typically found along the coasts of the various islands dotting the seas of Qerrbalak before their domestication. Capable of reaching 1.8 metres (5&#039;9 feet) in length, and a weight of 12 tonnes (13.2 tons), a single Aqoliz is able to feed dozens of Skrell. They are said to have an exquisite flavour and tender feel when ingested by the Skrell, while other species are known to avoid Aqoliz meat for its pungent smell.&lt;br /&gt;
* &#039;&#039;&#039;Noni-Qii:&#039;&#039;&#039; Also called a Sky-grazer in Basic, the noni-qii is a type of avian fauna that inhabits the skies of Qerrbalak. The species is infamous due to its pest-like nature, being described as rats with wings by Skrell living in human space. They are capable of reaching up to 1 meter (3 feet) and weighing up to 7 kilogrammes (15.4 pounds). Noni-qii are considered a pest thanks to their reputation with farmers, and are known to readily eat crops such as dyn or wulumunusha in their entirety. After the near-extinction of the species in &#039;&#039;&#039;1622 CE&#039;&#039;&#039;, the Federation began a programme to increase their numbers once again - prompting a revival of the species that continues to prey on the Skrell plantations. The species has not been intentionally released onto other planets, but they have been known to spread out across the Federation in transport ships. Federation authorities work closely with the border authorities of their neighbours to ensure that Noni-Qii do not spread outside of the Federations borders. &lt;br /&gt;
* &#039;&#039;&#039;Dyn:&#039;&#039;&#039; An ancient plant first found along the river deltas of Qerrbalak, dyn has been domesticated by the Skrell for much of their history. Plantations can typically be found in various lakes, bogs and marshes that grow hundreds of kilometres worth of the plant. Dyn is typically used to create various drinks, or peeled and then mashed in order to create a delightful meal known as &#039;&#039;&#039;Jyalra&#039;&#039;&#039;. Dyn is typically the first seeds planted in colonies, and has become a staple part of [[Skrell Cuisine]].&lt;br /&gt;
* &#039;&#039;&#039;Wulumunusha:&#039;&#039;&#039; A plant with mild psychotropic properties, wulumunsha naturally grows in alpine climates, typically closer to the poles of the Homeworld. With roughly only a dozen or so plantations dedicated to the growth of the plant across the Federation (barring the planet of Waughai), which results in prices tending to skyrocket when out of season. It is used by both [[Skrell Faith| Qeblak]] and [[Skrell Faith| Weishii]] followers, and is said to unlock barriers to both Nlom and Srom. Outside of religious usage, Wulumunusha has a reputation of being a mild recreational drug that typically makes the user mute while under its effects.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Seasons===&lt;br /&gt;
&lt;br /&gt;
The [[Nralakk Federation|Nralakk Standard Calendar]] was developed based on the Qerrbalak year and seasons. The planet has six months, separated into eight weeks per month, with the year lasting three hundred and thirty six days.&lt;br /&gt;
&lt;br /&gt;
The planets Qu-Paalq is considered the ‘Skrell standard’ for the season, with temperatures reaching as high as 42 degrees, and with an average humidity of 92%. Similarly, the planets Lu-Paalq is considered the standard for the season, with temperatures averaging at around 25 degrees and an average humidity of 50%. During the planets Lu-Paalq its signature tropical storms are more likely to develop, something that is welcomed by the Skrell living on Qerrbalak as its seen as a ‘reset’ for the new year.&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Qerrbalak is home to a Special Economic Zone, housing Einstein Engines&#039; Federation headquarters in Kal’lo, the capital city. Multiple research labs are in the main building with collaborative work being done between Einstein Engines scientists and Federation-affiliated science teams. &lt;br /&gt;
&lt;br /&gt;
Einstein Engines employees both local and abroad work here; with the more menial work being provided by the local workforce and executives or other high-ranking corporate employees being brought in from abroad. Security within the SEZ is high, with both corporate contractors and Kala enforcers being present.&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
Qerrbalak has seen a number of Governments since the Skrell first started forming societies. Today the planet follows a strict [[Nralakk_Federation#Government_Structure|hierarchial system]], and is divided into five different regions that answer to the planets Planetary Governor. While the Grand Council of the Nralakk Federation typically does not handle smaller duties personally, the importance of Qerrbalak means that the Planetary Governor of the planet is often included within the Grand Council and their meetings. The current Planetary Governor of Qerrbalak is &#039;&#039;&#039;Qyal’uu Voqui&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The regions are divided as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eqloq Region&#039;&#039;&#039; - The region is located in the northwest area of Qerrbalak, and its inhabitants typically maintain a low-impact agrarian lifestyle that has lasted for over a thousand years. The region has a storied history with Qeblak, with some of the oldest monuments dedicated to the Qeblak constellations being located here.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ocror Region&#039;&#039;&#039;- Considered the ‘origin point’ of the Skrell species, Ocror can be found in the southwestern part of Qerrbalak. The region offers well-preserved evidence of it being the cradle of civilisation on the planet, with the crater Arqo-Wohai being the main evidence for how life began on Qerrbalak. The region acts as the bureaucratic centre of both Qerrbalak and the Nralakk Federation as a whole, and hosts the capital city of Kal’lo.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ash’Alq Region&#039;&#039;&#039; - Located along the planets equator, Ash’Alq is the largest tropical island on Qerrbalak. It’s considered one of the most important cultural landmarks within the Nralakk Federation; the most notable point of interest here being the Tzqul Archive within the Ploat’nil atoll, the archive that contains the vast majority of Skrellian knowledge. Ash’Alq has a strong tourist economy because of its status, and is given large subsidies to maintain itself. The island is also home to the largest surviving coral reef on Qerrbalak, a location that’s heavily regulated by Federation authorities due to its ecological significance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crieq’Bruq Region&#039;&#039;&#039; - The most south-eastern continent on Qerrbalak, the region enjoys a varied climate and an abundance of fauna and flora inhabiting it. The continent formed late into the planets formation, and as a result it is more tectonically active compared to the rest of the planet. The infrastructure that can be seen here is heavily influenced by this, with most buildings being build low to the ground, and what few high-rises there are being built to account for the sway and potential destruction that comes with an earthquake. There’s little in the way of industry here, with most forms of work either being agricultural or scientific.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ucra Region&#039;&#039;&#039; - Named after the Ucra Crater, the region is an atoll located in the northern hemisphere that is also one of the deepest underwater locations on the planet. The region is heavily isolated from the rest of the Qerrbalak, with most settlements having long generational ties to the region. As a result, the citizens here are quite insular, and the cities have an entirely Axiorii population. Attempts to bring in Skrell from other regions of Qerrbalak have been met with some resistance, with the Government eventually deciding on a more gradual approach to integrating outsiders into the community here. Ucra has a strong maritime tradition, with most of its economy relying on fishing in the nearby waters.&lt;br /&gt;
==Culture and Demographics==&lt;br /&gt;
&lt;br /&gt;
While most of the Nralakk Federation’s colonies have benefitted from a monoculture due to how recently they were established relative to the history of the Skrell, Qerrbalak is divided between two groups: the more progressive and modern Skrell society that’s typical for the Nralakk Federation, and the more insular, ‘traditional’ societies that can be seen within the Ucra region or in the city of Eriuyushi. While most on Qerrbalak are loyal to the Federation despite their views on tradition, many of these insular settlements are more concerned with living the (relatively) same simple life that their ancestors had centuries before. The Nralakk Federation has officially adopted a policy of non-interference with these local cultures, providing assistance where possible but otherwise doing its best to preserve these unique societies. Saying this, the Federation where possible attempts to slowly modernise these societies, with state-owned enterprises establishing new businesses and bringing in outside Skrell as a means to further integrate these communities into the greater Federation.&lt;br /&gt;
&lt;br /&gt;
As Qerrbalak is the homeworld of the Skrell, and is the capital world of the Nralakk Federation, it is one of the most well-developed planets within Federation space. Living on Qerrbalak is seen as a privilege, with strict requirements for those who are interested in immigrating; Skrell are required to be Primaries, while Vaurcae and Dionae are additionally required to be renowned scientists or cultural idols in their respective fields. The planet is known for its more overt use of surveillance of its citizens, as well as issuing harsher punishments for even minor offences, while at the same time providing the best quality of life in Federation Space.  &lt;br /&gt;
===Holidays===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nral&#039;viq&#039;&#039;&#039; - While technically a Federation-wide holiday, [[Skrell_Culture#Nral&#039;viq|Nral’viq]] or &#039;&#039;&#039;Federation Week&#039;&#039;&#039; has a unique aspect directly linked to Qerrbalak; ‘Origin’ is the name given to the annual pilgrimage many Skrell perform as part of the Nral’viq celebrations, with most of Qerrbalaks revenue from tourism coming from pilgrims visiting Qerrbalaks beaches.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Haqm’maaq&#039;&#039;&#039; -  Taking place in the last month of Qerrbalaks Qu-Paalq season, the holiday is more of a competition, being known on Qerrbalak colloquially as &#039;&#039;&#039;The Tadpole Trials&#039;&#039;&#039;. The Federation organises regional competitions for younger Skrell to participate in, with the regional winners participating in a grand final in the capital of Kal’lo. The winner of the final is awarded a large increase to their social credit score, while their parents are also similarly rewarded. The aim of Haqm’maaq is to promote the idea of parents teaching their children skills outside of what they’d typically learn in school. Subjects of note that contestants will be asked to discuss include philosophy, history, and culture.&lt;br /&gt;
&lt;br /&gt;
===Demographics and Aliens===&lt;br /&gt;
[[file:QerrbalakDemographics.jpeg|thumb|350px|A pie chart showing the demographics of Skrell living on Qerrbalak.]]&lt;br /&gt;
&lt;br /&gt;
Qerrbalak has an Axiori majority due to the high number of underwater settlements on the planet. Despite this, the planet still has a large number of Xiialt Skrell, and because of the high number of both subspecies, Qerrbalak has one of the highest populations of Xiiori Skrell within the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
Because Qerrbalak holds no major significance outside of its role as the bureaucratic centre of the Federation and its cultural importance as the homeworld of the Skrell species, there are very few non-Skrell living on Qerrbalak. There are a few humans employed by Einstein Engines to work within the SEZ in Kal’lo, while Diona functionaries and Primary Numericals make up the majority of the non-Skrell population on Qerrbalak. &lt;br /&gt;
&lt;br /&gt;
Skrell make up &#039;&#039;&#039;97%&#039;&#039;&#039; of the total population of Qerrbalak. The percentages below are of the &#039;&#039;&#039;Skrell&#039;&#039;&#039; population only.&lt;br /&gt;
&lt;br /&gt;
*40% Axiori&lt;br /&gt;
*37% Xiialt&lt;br /&gt;
*23% Xiiori&lt;br /&gt;
&lt;br /&gt;
Non-Skrell make up &#039;&#039;&#039;3%&#039;&#039;&#039; of the total population of Qerrbalak. The percentages below are of the &#039;&#039;&#039;non-Skrell&#039;&#039;&#039; population only.&lt;br /&gt;
&lt;br /&gt;
*97% Diona&lt;br /&gt;
*3% Human&lt;br /&gt;
&lt;br /&gt;
==Major Cities and Landmarks==&lt;br /&gt;
[[File:Jargon Cities FINAL.png|thumb|360px|A map of Qerrbalak and its cities.]]&lt;br /&gt;
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===Kal&#039;lo===&lt;br /&gt;
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&#039;&#039;&#039;Kal&#039;lo&#039;&#039;&#039; is the most well-known city within the Nralakk Federation, and is the capital of Qerrbalak. The city exists as the bureaucratic centre for Qerrbalak and the Nralakk Federation as a whole, with most high-level political decisions and diplomatic engagements being made here. While the [[Nralakk_Federation#Grand_Council|Grand Council]] are known to utilise subspace communications for the majority of their meetings, they are expected to return to Kal’lo for their annual Council meeting.&lt;br /&gt;
&lt;br /&gt;
Kal’lo is filled with mostly Governmental offices and prominent businesses, with very little space provided for residential districts on the outskirts of the city. The most well-known landmark within the city is &#039;&#039;&#039;Kal&#039;lo Square&#039;&#039;&#039;, where a memorial to the first Grand Councillor [[Notable_Skrell#Tiipis_Yla|&#039;&#039;&#039;Tiipis Yla&#039;&#039;&#039;]] can be found; Tiipis Yla is best known for their proposed blanket ban on artificial intelligence, a proposal that won them the election.&lt;br /&gt;
&lt;br /&gt;
The city has the largest concentration of Xiialt Skrell on the planet, with over 80% of Skrell within the city being Xiialt. The majority of Axiori and Xiiori Skrell that live within Kal’lo can be found in the outskirts of the city, closer to the lakes or other bodies of water located nearby.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Qwklip===&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Qwklip&#039;&#039;&#039; can be found on the planets southern island, on the coast. Best known for the state of the art research facilities and [[Skrell_Faith#Qeblak|observatory domes]], most Skrell living here are recognised scientists and researchers; there is a higher number of [[Skrell_Culture#Primary_Numericals|Primary Numericals]] living within Qwklip than in any other city on Qerrbalak. Because of the social credit disparity within the city, Qwklip relies heavily on imported goods from other regions.&lt;br /&gt;
Qwklip’s reputation has resulted in many intellectuals within the Nralakk Federation fantasizing about ‘retiring’ to the city to take on passion projects. Many who live or were born within Qwklip rarely move out unless forced to in the event that their social credit score drops significantly.&lt;br /&gt;
&lt;br /&gt;
With the integration of the [[Diona_in_the_Federation|Diona]], Qwklip has seen a fair number of high-performing gestalts move to Qwklip after establishing themselves as recognised scientists within their respective fields. Although numbering only in the dozens, the Diona living here are considered some of the brightest of the species who have managed to build an impressive social credit score throughout their life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Oibuish===&lt;br /&gt;
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&lt;br /&gt;
The city of &#039;&#039;&#039;Oibuish&#039;&#039;&#039; is most well-known for it being the primary victim of the &#039;&#039;&#039;Weilshi Sea Crisis&#039;&#039;&#039;, the tragedy that was caused by the artificial intelligence known as &#039;&#039;&#039;Vana&#039;&#039;&#039;. The city is seen as an example of what the unregulated AI in human space are capable of; to this day Oibuish still shows signs of extensive damage caused by the Weilshi Cold Fusion Plant overloading, with many parts of the city still submerged underwater. The mineral-rich soil revealed after the crisis contributed to the survival of Oibuish, with its economy recovering quicker than projected thanks to the city quickly capitalising on the discovery.&lt;br /&gt;
&lt;br /&gt;
Vana’s actions during the Weilshi Sea Crisis has made the inhabitants of Oibuish incredibly opposed to synthetics in all forms - even when compared to the average Skrell. This can be seen in the lack of automation in many of its industries compared to the rest of Qerrbalak. Skrell from Oibuish are much more likely to be more physically adept than other Skrell as a result of this.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Pa-Tup&#039;Zlip===&lt;br /&gt;
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The village of &#039;&#039;&#039;Pa-Tup&#039;Zlip&#039;&#039;&#039; resides in the northern icecaps of Qerrbalak. Established early in Skrell history, not much advancement has been made in modern times. Living on the polar icecap has not been without challenge to the Skrell residing here; during planets Lu-Paalq the temperatures can drop to as cold as -30°C. Residing mainly in structures made of compact ice and snow the Skrell that occupy Pa-Tup&#039;Zlip are often considered behind the times when compared to Skrell living elsewhere. They have no real industry and mainly live in a tribal society; delving into the icy waters to catch fish and other creatures for sustenance. The inhabitants of Pa-Tup&#039;Zlip are also a rare case in and of themselves; when compared to a normal Skrell they would seem quite overweight; especially due to their larger headtails that they wrap around their heads for warmth. However, this added body mass is actually a biological advantage against the cold of the north. In recent years the Pa-Tup&#039;Zlip people have accepted aid from Kal&#039;lo as the resources within their ancestral hunting grounds dwindle, which has been attributed to the ecological damage Qerrbalak has received over the centuries. The settlement has withstood many attempts to be integrated into greater Skrell society until now, with Federation authorities both overjoyed and saddened at the recent cooperation they’re seeing from the Skrell of Pa-Tup’Zlip.&lt;br /&gt;
&lt;br /&gt;
The settlement is also the only major landmark near the headquarters of the [[Skrell_Politics#Federation_Enforcement|Kala]] branches. Established somewhat close to Pa-Tup’Zlip, the Kala headquarters is home to some of the most senior officials from the various Kala branches, as well as the training grounds for arctic survival courses.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Qerr&#039;wesi===&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Qerr’wesi&#039;&#039;&#039; is one of the oldest cities still standing today, with archaeological evidence suggesting that it&#039;s one of the &#039;&#039;&#039;earliest&#039;&#039;&#039; cities of the &#039;&#039;&#039;Ranaera Skrellis&#039;&#039;&#039;. The city itself is located in the middle of the Tuz’qlip Ocean, close to the ocean’s floor.&lt;br /&gt;
&lt;br /&gt;
The area surrounding Qerr’wesi is littered with trenches and ravines, with dig sites and archaeological bases being a common sight, while within the city itself is a large underwater cave network where the original hunter-gatherer society once lived. Adorning the walls of this cave network are extensive engravings detailing this proto-Skrell society’s life, although legible markings are a rare sight today. Great care is taken to preserve any remnants of the cave settlements and any wall carvings found, with the famous &#039;&#039;&#039;Cave of Ranaera&#039;&#039;&#039; being the most well-preserved cave to date that’s also open to the public.&lt;br /&gt;
&lt;br /&gt;
Much of the city’s architecture is built on top of what’s named ‘Old Qerr’wesi’, with whole buildings and roadways carved into the sea trenches. The ‘higher’ parts of the city are considered premium real estate by its inhabitants, with residential areas built on top of the city’s trenches being reserved for those of a high [[Skrell_Culture#Social_Credit_System|social credit score]]. The deeper you go, the less ideal it is to live, with the ocean floor being considered a slum that’s mostly inhabited by tertiaries or low secondaries. Because the city is underwater and more accommodating to Axiori Skrell, the majority of those who live in the lower sections of Qerr’wesi are Axiori Skrell, who are better suited to work in the city’s menial labour force.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Eriuyushi===&lt;br /&gt;
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&lt;br /&gt;
&#039;&#039;&#039;Eriuyushi&#039;&#039;&#039; is commonly referred to as the &#039;&#039;&#039;Glowing Gem&#039;&#039;&#039; of Qerrbalak, located underwater in a lush, bioluminescent kelp forest that stretches all the way from the seafloor to the surface. The plant growth can be thick enough in most places to be seen from space at night. First settled when the &#039;&#039;&#039;Ranaera Skrellis&#039;&#039;&#039; of Qerr’wesi migrated eastwards, Eriuyushi became a permanent settlement due to its natural beauty and abundance of wildlife. To this day the main economy of Eriuyushi is in agriculture and animal husbandry; most who live in the city either manage or work at one of Eriuyushi’s &#039;&#039;&#039;Aqoliz&#039;&#039;&#039; ranches or at one of the many kelp farms dotted around the region.&lt;br /&gt;
&lt;br /&gt;
For the majority of its existence, Eriuyushi has been mostly populated by Axiori, however, in recent years many prominent state-owned enterprises have begun to encroach on the settlement, bringing in their own Xiialt employees to run the luxury resorts and other large-scale industries being developed. Many of the Axiori natives feel displaced, with many ranches and farms being bought out to make space for more modern facilities of the same industry; inversely, Eriuyushi is considered to be in an economic boom and is one of the best-performing cities on Qerrbalak as a result of the developments done by the state-owned enterprises. Today most of the original agricultural and animal husbandry industry has been replaced by industrial farms, luxury resorts, and other various businesses. The original Axiori population has also slowly dwindled, with a roughly 50/50 split between Axiori and Xiialt and Xiiori Skrell.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Xy&#039;laxi===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A relatively newer city compared to some of the ancient cities on Qerrbalak such as Qerr’wesi, &#039;&#039;&#039;Xy&#039;laxi&#039;&#039;&#039; is an underwater industrial powerhouse. The city is similar to Oibuish, as both cities exploit what is considered the last of Qerrbalaks readily accessible mineral wealth. &lt;br /&gt;
&lt;br /&gt;
Xy’laxi is quite insular, but not on the same level as settlements such as Pa-Tup’Zlip or those found in the Ucra region. Those who move to Xy’laxi are usually met with suspicion, and will find it much more difficult to find employment; as a result, the city has an almost entirely Axiori population. Regardless, not many find themselves wanting to move to Xy’laxi due to its heavy pollution increasing the rate of [[Skrell_Ailments|Tuux]] developing in its inhabitants. Neighbouring cities such as Eriuyushi are calling for investigations into Xy’laxi’s waste and pollution management, with many scolding the city for its apparent apathy towards Qerrbalak&#039;s environmental policy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Major Landmarks===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Tzqul Archive&#039;&#039;&#039; is a facility that houses a vast majority of [[Skrell History]] and knowledge. It was encrypted by [[Skrell History|Glorsh-Omega]] shortly before it disappeared and has yet to be unlocked. In 2461, a Skrell attempted to break the encryption through [[Warbling : The Musical| illegal means]], which resulted in the Archive commencing various actions that had never been observed before - as well as begin glowing a hue of maroon. The locking of the Tzqul Archive prompted the establishment of [[Nralakk_Federation#The_Archive_Project|The Archive Project]], an effort to decentralise the collective knowledge of the Skrell and to potentially recover what knowledge they lost with the Tzqul Archive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mount Haq&#039;Xaq&#039;&#039;&#039;, a dormant volcano located southwest of Gialok. Mount Haq&#039;Xaq was said to have last erupted in &#039;&#039;&#039;601 CE&#039;&#039;&#039;, and from calculations its next eruption is due in &#039;&#039;&#039;2470&#039;&#039;&#039;. Thousands come to Mount Haq’Xaq every year to visit, with many hoping to witness an early eruption. It has been measured to be over 5000m high, almost as large as Mount Everest on [[Earth]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ruins&#039;&#039;&#039; is the collective name given to the ruins of four Skrell cities found across the southern hemisphere of Qerrbalak: &#039;&#039;&#039;Jrugl’Qlip&#039;&#039;&#039;, &#039;&#039;&#039;Xyla&#039;&#039;&#039;, &#039;&#039;&#039;Juerlduern&#039;&#039;&#039;, and &#039;&#039;&#039;Wleshi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The city of &#039;&#039;&#039;Juerlduern&#039;&#039;&#039; is the oldest of the four cities, estimated to be one of the oldest Skrellian cities established outside of the &#039;&#039;&#039;Ocror Region&#039;&#039;&#039; and before the nations making up the Commonwealth of the Three were ever officially formed. There are archaeological digs across its ruins to determine who lived there and how it became a forgotten ruin for so long, but so far no evidence has been found to support any popular theories.&lt;br /&gt;
&lt;br /&gt;
The cities of &#039;&#039;&#039;Jrugl’Qlip&#039;&#039;&#039; and &#039;&#039;&#039;Xyla&#039;&#039;&#039; on the other hand, are infamously known for their destruction during the reign of Glorsh-Omega. While no Skrell alive at the time have been willing to divulge many details, it has been discerned that both cities acted as ‘holding areas’ for potential settlers to Qerrbalak; those who showed loyalty to Glorsh-Omega were invited to stay at one of these cities for a probationary period before being given permanent residence on the planet. For some unknown reason, near the end of Glorsh-Omegas rule over the Skrell the intelligence ordered the cities destroyed. What little is left of the cities is now preserved as heritage sites, reminding the Skrell that even collaborators were not safe under Glorsh.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Wleshi Ruins&#039;&#039;&#039; are the most mysterious set of ruins that are part of this group, with few surviving buildings or records found. The most notable location is a subterranean lake underneath what is considered the ‘city centre’ of Wleshi, which contains evidence of it being a Weishiin sanctuary. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Planets and Systems]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Qerrbalak&amp;diff=33604</id>
		<title>Qerrbalak</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Qerrbalak&amp;diff=33604"/>
		<updated>2024-07-07T23:35:46Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: Flora and fauna from nralakk federation page moved to the qerrbalak page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Infobox Planet&lt;br /&gt;
|Name = Qerrbalak&lt;br /&gt;
|System = Nralakk&lt;br /&gt;
|Image = Pixel_Planet_Qerrbalak1.png&lt;br /&gt;
|Sector = [[The_Orion_Spur#The_Homeworld|Homeworld]]&lt;br /&gt;
|Capital = Kal&#039;lo&lt;br /&gt;
|Species = [[Skrell]], [[Dionaea]]&lt;br /&gt;
|Languages = Qerr&#039;Malic&lt;br /&gt;
|Demonyms = Qerrbalaki&lt;br /&gt;
|Nation = [[Nralakk Federation]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Qerrbalak&#039;&#039;&#039; is the fourth planet from Nralakk, and the homeworld of the Skrell. One of two habitable planets within the system, Qerrbalak is roughly 1.8 times the size of Earth, and has a similar atmospheric composition to it. The planet has a rich [[Skrell History|history]] spanning millennia, and throughout it all Qerrbalak has been in the centre; from being the capital of the Commonwealth of the Three, and later both iterations of the [[Nralakk Federation]], to facing total ecological collapse and the rule of Glorsh-Omega.&lt;br /&gt;
&lt;br /&gt;
Today Qerrbalak is an idyllic, tropical world, and the seat of the &#039;&#039;&#039;Grand Council&#039;&#039;&#039; that directs the Second Nralakk Federation. &lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Most of Qerrbalak&#039;s early history is entwined with the [[Skrell_Early_History|history]] of the species as a whole. In the &#039;&#039;&#039;2890s BCE&#039;&#039;&#039; the myriad Skrell tribes and city-states had formalised their unions, with three nations being formed: the &#039;&#039;&#039;Tzqul Republic&#039;&#039;&#039;, the &#039;&#039;&#039;Heishyu Council&#039;&#039;&#039;, and the &#039;&#039;&#039;Weishqi Republic&#039;&#039;&#039;. Centuries later in the &#039;&#039;&#039;2450s BCE&#039;&#039;&#039;, the animosity between these three nations sparked a conflict known as the &#039;&#039;&#039;War of the Tides&#039;&#039;&#039;. This conflict was a cold war that spanned over two millennia on the planet and the few colonies they established before ending in &#039;&#039;&#039;984 BCE&#039;&#039;&#039;, just over a century after the colonies of [[Qerr%27Malic]] and [[Aliose]] were established. Shortly after, these three nations formed the &#039;&#039;&#039;Commonwealth of the Three&#039;&#039;&#039; in response to rising colonial tensions, and in &#039;&#039;&#039;878 CE&#039;&#039;&#039; Qerrbalak saw itself becoming the Capital planet for the &#039;&#039;&#039;Nralakk Federation&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Qerrbalak saw itself being drained of most of its natural resources long before Skrell first began their colonisation of other worlds, with what little it had left being used to prop up the colonisation of its resource-rich moon [[Qerr%27Malic]]. Facing ecological collapse, the Skrell inhabiting Qerrbalak were forced to move all polluting industries off-world, and there was a complete re-prioritisation on stopping further environmental damage. A complete ban on fishing and harmful agricultural methods was quickly enacted, and a large-scale terraforming project was set up to slowly revert Qerrbalak back to its pre-industrial era state. The terraforming project is still underway to this day, and many of the environmental reforms that were enacted are still enforced. Scientists believe that the original goal of the terraforming project is unattainable, yet still recommend the continued investment into the project as the damage done is still a long way from being repaired.&lt;br /&gt;
&lt;br /&gt;
Before Glorsh-Omega began its rule over the Skrell, Qerrbalak was the location of one of the [[Skrell_Synthetic_Age#Three_Incidents|&#039;&#039;&#039;Three Incidents&#039;&#039;&#039;]]: the &#039;&#039;&#039;Weilshi Sea Crisis&#039;&#039;&#039;. On &#039;&#039;&#039;October 31st, 1893 CE&#039;&#039;&#039; the planet saw the AI known as &#039;&#039;&#039;Vana&#039;&#039;&#039; destroy a Cold Fusion Plant, causing two months of continent-wide blackouts and the deaths of three engineers. The ulterior motive is still unknown to this day.&lt;br /&gt;
&lt;br /&gt;
Nearly a century later, Qerrbalak would find itself under the reign of &#039;&#039;&#039;Glorsh-Omega&#039;&#039;&#039;, the artificial intelligence that ruled the Nralakk Federation from &#039;&#039;&#039;2056 CE to 2192 CE&#039;&#039;&#039;. Glorsh-Omega considered the planet its home just as much as the Skrell did, and because of this it turned Qerrbalak into a menagerie; the Intelligence prioritised the terraforming project and enforced an even stricter environmental policy, working towards turning Qerrbalak into an idyllic world best suited for it and its collaborators. Those who showed the most loyalty to Glorsh-Omega were permitted to live on Qerrbalak during its reign, and relative to the rest of the Federation, lived in near-luxury. This life came with an unparalleled amount of surveillance and being forced to adhere to a strict set of rules that regulated all facets of your life; those who failed to follow these uncompromising laws would be quickly stripped of their privileges and forced off-planet. Qerrbalak was also the seat of Glorsh-Omegas Federation-wide communications hub, from which most communications sent across the Federation routed through.&lt;br /&gt;
&lt;br /&gt;
After Glorsh-Omega [[Skrell_Synthetic_Age#Culmination_of_Glorsh-Omega|disappeared]] during the Tri-Qyu Incident, Qerrbalak dove into a dark age as it lost all infrastructure that kept the planet stable, as well as the communication hub that kept the Federation connected. During the planets period of isolation, Aliose was declared the capital world of the Nralakk Federation for a small period. In &#039;&#039;&#039;2216 CE&#039;&#039;&#039;, Qerrbalak was declared stable enough to be reinstated as the capital of the Federation.&lt;br /&gt;
==Environment==&lt;br /&gt;
[[File:Jargon_IV_Base.png|thumb|360px|An unlabelled map of Qerrbalak.]]&lt;br /&gt;
&lt;br /&gt;
Qerrbalak can be described as a humid, marshy world, covered in freshwater and saltwater seas. While there’s not much diversity in its biomes, the planet is considered perfect for [[Skrell]] and their unique biology. Qerrbalak no longer has the natural wealth it once had, with what little resources it had left being stripped to help develop its off-world colonies. The &#039;&#039;&#039;Jux’Qwi Monument&#039;&#039;&#039; was erected shortly after the planets terraforming project began, as a reminder that exponential growth cannot go unchecked.&lt;br /&gt;
&lt;br /&gt;
Due to the damaging industrial age of the species, Qerrbalak is currently undergoing a slow terraforming project with the aim of repairing the ecological damage it has sustained. Rather than the more rapid fifty years of terraforming that planets such as [[Aweiji]] went through, the terraforming of Qerrbalak back to its pre-industrial climate is estimated to take centuries to complete.&lt;br /&gt;
===Flora and Fauna===&lt;br /&gt;
The Nralakk Federation holds hundreds of planets, many of which support a diverse ecosystem unique to the planet itself. The planets that have been terraformed, whether because it was completely unable to support life or to better support Skrell biology, have also undergone massive seeding projects that create ecosystems similar to the ones on Qerrbalak. Most plants and animals that originated on the homeworld have been transplanted onto many of the Federation’s worlds, either replacing the previous ecosystem entirely or integrating themselves within it. Most fauna from Qerrbalak taken off-world consist of aquatic life, while most examples of flora are either staples of the Skrellian diet, hold religious significance, or are otherwise important to Federation society.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
==== Notable Flora and Fauna ====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
[[File:Vru&#039;qos.jpg|right|330px|thumb|The Vru&#039;qos stick close to the surface, but have been spotted close to the bottom of the various oceans across Qerrbalak.]]&lt;br /&gt;
* &#039;&#039;&#039;Vru&#039;qos:&#039;&#039;&#039; Called the Leviathan in Basic, the Vru&#039;qos is a large aquatic cetacean-like mammal. Resembling [[Earth]] whales, with appendages similar to the Skrell headtails, it can reach up to 40 meters (131 feet) in length and weigh up to 367 tonnes (404 tons). It is one of the largest animals on Qerrbalak, as well as the eldest - with their lifespans capable of reaching up to six hundred years. The Vru&#039;qos has shown psionic capabilities, utilizing it to find mates and smaller aquatic animals to feed on. &lt;br /&gt;
* &#039;&#039;&#039;Aqoliz:&#039;&#039;&#039; Amphibious creatures similar in appearance to giant snails. They were typically found along the coasts of the various islands dotting the seas of Qerrbalak before their domestication. Capable of reaching 1.8 metres (5&#039;9 feet) in length, and a weight of 12 tonnes (13.2 tons), a single Aqoliz is able to feed dozens of Skrell. They are said to have an exquisite flavour and tender feel when ingested by the Skrell, while other species are known to avoid Aqoliz meat for its pungent smell.&lt;br /&gt;
* &#039;&#039;&#039;Noni-Qii:&#039;&#039;&#039; Also called a Sky-grazer in Basic, the noni-qii is a type of avian fauna that inhabits the skies of Qerrbalak. The species is infamous due to its pest-like nature, being described as rats with wings by Skrell living in human space. They are capable of reaching up to 1 meter (3 feet) and weighing up to 7 kilogrammes (15.4 pounds). Noni-qii are considered a pest thanks to their reputation with farmers, and are known to readily eat crops such as dyn or wulumunusha in their entirety. After the near-extinction of the species in &#039;&#039;&#039;1622 CE&#039;&#039;&#039;, the Federation began a programme to increase their numbers once again - prompting a revival of the species that continues to prey on the Skrell plantations. The species has not been intentionally released onto other planets, but they have been known to spread out across the Federation in transport ships. Federation authorities work closely with the border authorities of their neighbours to ensure that Noni-Qii do not spread outside of the Federations borders. &lt;br /&gt;
* &#039;&#039;&#039;Dyn:&#039;&#039;&#039; An ancient plant first found along the river deltas of Qerrbalak, dyn has been domesticated by the Skrell for much of their history. Plantations can typically be found in various lakes, bogs and marshes that grow hundreds of kilometres worth of the plant. Dyn is typically used to create various drinks, or peeled and then mashed in order to create a delightful meal known as &#039;&#039;&#039;Jyalra&#039;&#039;&#039;. Dyn is typically the first seeds planted in colonies, and has become a staple part of [[Skrell Cuisine]].&lt;br /&gt;
* &#039;&#039;&#039;Wulumunusha:&#039;&#039;&#039; A plant with mild psychotropic properties, wulumunsha naturally grows in alpine climates, typically closer to the poles of the Homeworld. With roughly only a dozen or so plantations dedicated to the growth of the plant across the Federation (barring the planet of Waughai), which results in prices tending to skyrocket when out of season. It is used by both [[Skrell Faith| Qeblak]] and [[Skrell Faith| Weishii]] followers, and is said to unlock barriers to both Nlom and Srom. Outside of religious usage, Wulumunusha has a reputation of being a mild recreational drug that typically makes the user mute while under its effects.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
===Seasons===&lt;br /&gt;
&lt;br /&gt;
The [[Nralakk Federation|Nralakk Standard Calendar]] was developed based on the Qerrbalak year and seasons. The planet has six months, separated into eight weeks per month, with the year lasting three hundred and thirty six days.&lt;br /&gt;
&lt;br /&gt;
The planets Qu-Paalq is considered the ‘Skrell standard’ for the season, with temperatures reaching as high as 42 degrees, and with an average humidity of 92%. Similarly, the planets Lu-Paalq is considered the standard for the season, with temperatures averaging at around 25 degrees and an average humidity of 50%. During the planets Lu-Paalq its signature tropical storms are more likely to develop, something that is welcomed by the Skrell living on Qerrbalak as its seen as a ‘reset’ for the new year.&lt;br /&gt;
==Economy==&lt;br /&gt;
&lt;br /&gt;
Qerrbalak is home to a Special Economic Zone, housing Einstein Engines&#039; Federation headquarters in Kal’lo, the capital city. Multiple research labs are in the main building with collaborative work being done between Einstein Engines scientists and Federation-affiliated science teams. &lt;br /&gt;
&lt;br /&gt;
Einstein Engines employees both local and abroad work here; with the more menial work being provided by the local workforce and executives or other high-ranking corporate employees being brought in from abroad. Security within the SEZ is high, with both corporate contractors and Kala enforcers being present.&lt;br /&gt;
==Government==&lt;br /&gt;
&lt;br /&gt;
Qerrbalak has seen a number of Governments since the Skrell first started forming societies. Today the planet follows a strict [[Nralakk_Federation#Government_Structure|hierarchial system]], and is divided into five different regions that answer to the planets Planetary Governor. While the Grand Council of the Nralakk Federation typically does not handle smaller duties personally, the importance of Qerrbalak means that the Planetary Governor of the planet is often included within the Grand Council and their meetings. The current Planetary Governor of Qerrbalak is &#039;&#039;&#039;Qyal’uu Voqui&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
The regions are divided as follows:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Eqloq Region&#039;&#039;&#039; - The region is located in the northwest area of Qerrbalak, and its inhabitants typically maintain a low-impact agrarian lifestyle that has lasted for over a thousand years. The region has a storied history with Qeblak, with some of the oldest monuments dedicated to the Qeblak constellations being located here.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ocror Region&#039;&#039;&#039;- Considered the ‘origin point’ of the Skrell species, Ocror can be found in the southwestern part of Qerrbalak. The region offers well-preserved evidence of it being the cradle of civilisation on the planet, with the crater Arqo-Wohai being the main evidence for how life began on Qerrbalak. The region acts as the bureaucratic centre of both Qerrbalak and the Nralakk Federation as a whole, and hosts the capital city of Kal’lo.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ash’Alq Region&#039;&#039;&#039; - Located along the planets equator, Ash’Alq is the largest tropical island on Qerrbalak. It’s considered one of the most important cultural landmarks within the Nralakk Federation; the most notable point of interest here being the Tzqul Archive within the Ploat’nil atoll, the archive that contains the vast majority of Skrellian knowledge. Ash’Alq has a strong tourist economy because of its status, and is given large subsidies to maintain itself. The island is also home to the largest surviving coral reef on Qerrbalak, a location that’s heavily regulated by Federation authorities due to its ecological significance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crieq’Bruq Region&#039;&#039;&#039; - The most south-eastern continent on Qerrbalak, the region enjoys a varied climate and an abundance of fauna and flora inhabiting it. The continent formed late into the planets formation, and as a result it is more tectonically active compared to the rest of the planet. The infrastructure that can be seen here is heavily influenced by this, with most buildings being build low to the ground, and what few high-rises there are being built to account for the sway and potential destruction that comes with an earthquake. There’s little in the way of industry here, with most forms of work either being agricultural or scientific.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ucra Region&#039;&#039;&#039; - Named after the Ucra Crater, the region is an atoll located in the northern hemisphere that is also one of the deepest underwater locations on the planet. The region is heavily isolated from the rest of the Qerrbalak, with most settlements having long generational ties to the region. As a result, the citizens here are quite insular, and the cities have an entirely Axiorii population. Attempts to bring in Skrell from other regions of Qerrbalak have been met with some resistance, with the Government eventually deciding on a more gradual approach to integrating outsiders into the community here. Ucra has a strong maritime tradition, with most of its economy relying on fishing in the nearby waters.&lt;br /&gt;
==Culture and Demographics==&lt;br /&gt;
&lt;br /&gt;
While most of the Nralakk Federation’s colonies have benefitted from a monoculture due to how recently they were established relative to the history of the Skrell, Qerrbalak is divided between two groups: the more progressive and modern Skrell society that’s typical for the Nralakk Federation, and the more insular, ‘traditional’ societies that can be seen within the Ucra region or in the city of Eriuyushi. While most on Qerrbalak are loyal to the Federation despite their views on tradition, many of these insular settlements are more concerned with living the (relatively) same simple life that their ancestors had centuries before. The Nralakk Federation has officially adopted a policy of non-interference with these local cultures, providing assistance where possible but otherwise doing its best to preserve these unique societies. Saying this, the Federation where possible attempts to slowly modernise these societies, with state-owned enterprises establishing new businesses and bringing in outside Skrell as a means to further integrate these communities into the greater Federation.&lt;br /&gt;
&lt;br /&gt;
As Qerrbalak is the homeworld of the Skrell, and is the capital world of the Nralakk Federation, it is one of the most well-developed planets within Federation space. Living on Qerrbalak is seen as a privilege, with strict requirements for those who are interested in immigrating; Skrell are required to be Primaries, while Vaurcae and Dionae are additionally required to be renowned scientists or cultural idols in their respective fields. The planet is known for its more overt use of surveillance of its citizens, as well as issuing harsher punishments for even minor offences, while at the same time providing the best quality of life in Federation Space.  &lt;br /&gt;
===Holidays===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nral&#039;viq&#039;&#039;&#039; - While technically a Federation-wide holiday, [[Skrell_Culture#Nral&#039;viq|Nral’viq]] or &#039;&#039;&#039;Federation Week&#039;&#039;&#039; has a unique aspect directly linked to Qerrbalak; ‘Origin’ is the name given to the annual pilgrimage many Skrell perform as part of the Nral’viq celebrations, with most of Qerrbalaks revenue from tourism coming from pilgrims visiting Qerrbalaks beaches.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Haqm’maaq&#039;&#039;&#039; -  Taking place in the last month of Qerrbalaks Qu-Paalq season, the holiday is more of a competition, being known on Qerrbalak colloquially as &#039;&#039;&#039;The Tadpole Trials&#039;&#039;&#039;. The Federation organises regional competitions for younger Skrell to participate in, with the regional winners participating in a grand final in the capital of Kal’lo. The winner of the final is awarded a large increase to their social credit score, while their parents are also similarly rewarded. The aim of Haqm’maaq is to promote the idea of parents teaching their children skills outside of what they’d typically learn in school. Subjects of note that contestants will be asked to discuss include philosophy, history, and culture.&lt;br /&gt;
&lt;br /&gt;
===Demographics and Aliens===&lt;br /&gt;
[[file:QerrbalakDemographics.jpeg|thumb|350px|A pie chart showing the demographics of Skrell living on Qerrbalak.]]&lt;br /&gt;
&lt;br /&gt;
Qerrbalak has an Axiori majority due to the high number of underwater settlements on the planet. Despite this, the planet still has a large number of Xiialt Skrell, and because of the high number of both subspecies, Qerrbalak has one of the highest populations of Xiiori Skrell within the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
Because Qerrbalak holds no major significance outside of its role as the bureaucratic centre of the Federation and its cultural importance as the homeworld of the Skrell species, there are very few non-Skrell living on Qerrbalak. There are a few humans employed by Einstein Engines to work within the SEZ in Kal’lo, while Diona functionaries and Primary Numericals make up the majority of the non-Skrell population on Qerrbalak. &lt;br /&gt;
&lt;br /&gt;
Skrell make up &#039;&#039;&#039;97%&#039;&#039;&#039; of the total population of Qerrbalak. The percentages below are of the &#039;&#039;&#039;Skrell&#039;&#039;&#039; population only.&lt;br /&gt;
&lt;br /&gt;
*40% Axiori&lt;br /&gt;
*37% Xiialt&lt;br /&gt;
*23% Xiiori&lt;br /&gt;
&lt;br /&gt;
Non-Skrell make up &#039;&#039;&#039;3%&#039;&#039;&#039; of the total population of Qerrbalak. The percentages below are of the &#039;&#039;&#039;non-Skrell&#039;&#039;&#039; population only.&lt;br /&gt;
&lt;br /&gt;
*97% Diona&lt;br /&gt;
*3% Human&lt;br /&gt;
&lt;br /&gt;
==Major Cities and Landmarks==&lt;br /&gt;
[[File:Jargon Cities FINAL.png|thumb|360px|A map of Qerrbalak and its cities.]]&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Kal&#039;lo===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Kal&#039;lo&#039;&#039;&#039; is the most well-known city within the Nralakk Federation, and is the capital of Qerrbalak. The city exists as the bureaucratic centre for Qerrbalak and the Nralakk Federation as a whole, with most high-level political decisions and diplomatic engagements being made here. While the [[Nralakk_Federation#Grand_Council|Grand Council]] are known to utilise subspace communications for the majority of their meetings, they are expected to return to Kal’lo for their annual Council meeting.&lt;br /&gt;
&lt;br /&gt;
Kal’lo is filled with mostly Governmental offices and prominent businesses, with very little space provided for residential districts on the outskirts of the city. The most well-known landmark within the city is &#039;&#039;&#039;Kal&#039;lo Square&#039;&#039;&#039;, where a memorial to the first Grand Councillor [[Notable_Skrell#Tiipis_Yla|&#039;&#039;&#039;Tiipis Yla&#039;&#039;&#039;]] can be found; Tiipis Yla is best known for their proposed blanket ban on artificial intelligence, a proposal that won them the election.&lt;br /&gt;
&lt;br /&gt;
The city has the largest concentration of Xiialt Skrell on the planet, with over 80% of Skrell within the city being Xiialt. The majority of Axiori and Xiiori Skrell that live within Kal’lo can be found in the outskirts of the city, closer to the lakes or other bodies of water located nearby.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Qwklip===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qwklip&#039;&#039;&#039; can be found on the planets southern island, on the coast. Best known for the state of the art research facilities and [[Skrell_Faith#Qeblak|observatory domes]], most Skrell living here are recognised scientists and researchers; there is a higher number of [[Skrell_Culture#Primary_Numericals|Primary Numericals]] living within Qwklip than in any other city on Qerrbalak. Because of the social credit disparity within the city, Qwklip relies heavily on imported goods from other regions.&lt;br /&gt;
Qwklip’s reputation has resulted in many intellectuals within the Nralakk Federation fantasizing about ‘retiring’ to the city to take on passion projects. Many who live or were born within Qwklip rarely move out unless forced to in the event that their social credit score drops significantly.&lt;br /&gt;
&lt;br /&gt;
With the integration of the [[Diona_in_the_Federation|Diona]], Qwklip has seen a fair number of high-performing gestalts move to Qwklip after establishing themselves as recognised scientists within their respective fields. Although numbering only in the dozens, the Diona living here are considered some of the brightest of the species who have managed to build an impressive social credit score throughout their life.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Oibuish===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The city of &#039;&#039;&#039;Oibuish&#039;&#039;&#039; is most well-known for it being the primary victim of the &#039;&#039;&#039;Weilshi Sea Crisis&#039;&#039;&#039;, the tragedy that was caused by the artificial intelligence known as &#039;&#039;&#039;Vana&#039;&#039;&#039;. The city is seen as an example of what the unregulated AI in human space are capable of; to this day Oibuish still shows signs of extensive damage caused by the Weilshi Cold Fusion Plant overloading, with many parts of the city still submerged underwater. The mineral-rich soil revealed after the crisis contributed to the survival of Oibuish, with its economy recovering quicker than projected thanks to the city quickly capitalising on the discovery.&lt;br /&gt;
&lt;br /&gt;
Vana’s actions during the Weilshi Sea Crisis has made the inhabitants of Oibuish incredibly opposed to synthetics in all forms - even when compared to the average Skrell. This can be seen in the lack of automation in many of its industries compared to the rest of Qerrbalak. Skrell from Oibuish are much more likely to be more physically adept than other Skrell as a result of this.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Pa-Tup&#039;Zlip===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The village of &#039;&#039;&#039;Pa-Tup&#039;Zlip&#039;&#039;&#039; resides in the northern icecaps of Qerrbalak. Established early in Skrell history, not much advancement has been made in modern times. Living on the polar icecap has not been without challenge to the Skrell residing here; during planets Lu-Paalq the temperatures can drop to as cold as -30°C. Residing mainly in structures made of compact ice and snow the Skrell that occupy Pa-Tup&#039;Zlip are often considered behind the times when compared to Skrell living elsewhere. They have no real industry and mainly live in a tribal society; delving into the icy waters to catch fish and other creatures for sustenance. The inhabitants of Pa-Tup&#039;Zlip are also a rare case in and of themselves; when compared to a normal Skrell they would seem quite overweight; especially due to their larger headtails that they wrap around their heads for warmth. However, this added body mass is actually a biological advantage against the cold of the north. In recent years the Pa-Tup&#039;Zlip people have accepted aid from Kal&#039;lo as the resources within their ancestral hunting grounds dwindle, which has been attributed to the ecological damage Qerrbalak has received over the centuries. The settlement has withstood many attempts to be integrated into greater Skrell society until now, with Federation authorities both overjoyed and saddened at the recent cooperation they’re seeing from the Skrell of Pa-Tup’Zlip.&lt;br /&gt;
&lt;br /&gt;
The settlement is also the only major landmark near the headquarters of the [[Skrell_Politics#Federation_Enforcement|Kala]] branches. Established somewhat close to Pa-Tup’Zlip, the Kala headquarters is home to some of the most senior officials from the various Kala branches, as well as the training grounds for arctic survival courses.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Qerr&#039;wesi===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qerr’wesi&#039;&#039;&#039; is one of the oldest cities still standing today, with archaeological evidence suggesting that it&#039;s one of the &#039;&#039;&#039;earliest&#039;&#039;&#039; cities of the &#039;&#039;&#039;Ranaera Skrellis&#039;&#039;&#039;. The city itself is located in the middle of the Tuz’qlip Ocean, close to the ocean’s floor.&lt;br /&gt;
&lt;br /&gt;
The area surrounding Qerr’wesi is littered with trenches and ravines, with dig sites and archaeological bases being a common sight, while within the city itself is a large underwater cave network where the original hunter-gatherer society once lived. Adorning the walls of this cave network are extensive engravings detailing this proto-Skrell society’s life, although legible markings are a rare sight today. Great care is taken to preserve any remnants of the cave settlements and any wall carvings found, with the famous &#039;&#039;&#039;Cave of Ranaera&#039;&#039;&#039; being the most well-preserved cave to date that’s also open to the public.&lt;br /&gt;
&lt;br /&gt;
Much of the city’s architecture is built on top of what’s named ‘Old Qerr’wesi’, with whole buildings and roadways carved into the sea trenches. The ‘higher’ parts of the city are considered premium real estate by its inhabitants, with residential areas built on top of the city’s trenches being reserved for those of a high [[Skrell_Culture#Social_Credit_System|social credit score]]. The deeper you go, the less ideal it is to live, with the ocean floor being considered a slum that’s mostly inhabited by tertiaries or low secondaries. Because the city is underwater and more accommodating to Axiori Skrell, the majority of those who live in the lower sections of Qerr’wesi are Axiori Skrell, who are better suited to work in the city’s menial labour force.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Eriuyushi===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eriuyushi&#039;&#039;&#039; is commonly referred to as the &#039;&#039;&#039;Glowing Gem&#039;&#039;&#039; of Qerrbalak, located underwater in a lush, bioluminescent kelp forest that stretches all the way from the seafloor to the surface. The plant growth can be thick enough in most places to be seen from space at night. First settled when the &#039;&#039;&#039;Ranaera Skrellis&#039;&#039;&#039; of Qerr’wesi migrated eastwards, Eriuyushi became a permanent settlement due to its natural beauty and abundance of wildlife. To this day the main economy of Eriuyushi is in agriculture and animal husbandry; most who live in the city either manage or work at one of Eriuyushi’s &#039;&#039;&#039;Aqoliz&#039;&#039;&#039; ranches or at one of the many kelp farms dotted around the region.&lt;br /&gt;
&lt;br /&gt;
For the majority of its existence, Eriuyushi has been mostly populated by Axiori, however, in recent years many prominent state-owned enterprises have begun to encroach on the settlement, bringing in their own Xiialt employees to run the luxury resorts and other large-scale industries being developed. Many of the Axiori natives feel displaced, with many ranches and farms being bought out to make space for more modern facilities of the same industry; inversely, Eriuyushi is considered to be in an economic boom and is one of the best-performing cities on Qerrbalak as a result of the developments done by the state-owned enterprises. Today most of the original agricultural and animal husbandry industry has been replaced by industrial farms, luxury resorts, and other various businesses. The original Axiori population has also slowly dwindled, with a roughly 50/50 split between Axiori and Xiialt and Xiiori Skrell.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Xy&#039;laxi===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A relatively newer city compared to some of the ancient cities on Qerrbalak such as Qerr’wesi, &#039;&#039;&#039;Xy&#039;laxi&#039;&#039;&#039; is an underwater industrial powerhouse. The city is similar to Oibuish, as both cities exploit what is considered the last of Qerrbalaks readily accessible mineral wealth. &lt;br /&gt;
&lt;br /&gt;
Xy’laxi is quite insular, but not on the same level as settlements such as Pa-Tup’Zlip or those found in the Ucra region. Those who move to Xy’laxi are usually met with suspicion, and will find it much more difficult to find employment; as a result, the city has an almost entirely Axiori population. Regardless, not many find themselves wanting to move to Xy’laxi due to its heavy pollution increasing the rate of [[Skrell_Ailments|Tuux]] developing in its inhabitants. Neighbouring cities such as Eriuyushi are calling for investigations into Xy’laxi’s waste and pollution management, with many scolding the city for its apparent apathy towards Qerrbalak&#039;s environmental policy.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Major Landmarks===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;Tzqul Archive&#039;&#039;&#039; is a facility that houses a vast majority of [[Skrell History]] and knowledge. It was encrypted by [[Skrell History|Glorsh-Omega]] shortly before it disappeared and has yet to be unlocked. In 2461, a Skrell attempted to break the encryption through [[Warbling : The Musical| illegal means]], which resulted in the Archive commencing various actions that had never been observed before - as well as begin glowing a hue of maroon. The locking of the Tzqul Archive prompted the establishment of [[Nralakk_Federation#The_Archive_Project|The Archive Project]], an effort to decentralise the collective knowledge of the Skrell and to potentially recover what knowledge they lost with the Tzqul Archive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mount Haq&#039;Xaq&#039;&#039;&#039;, a dormant volcano located southwest of Gialok. Mount Haq&#039;Xaq was said to have last erupted in &#039;&#039;&#039;601 CE&#039;&#039;&#039;, and from calculations its next eruption is due in &#039;&#039;&#039;2470&#039;&#039;&#039;. Thousands come to Mount Haq’Xaq every year to visit, with many hoping to witness an early eruption. It has been measured to be over 5000m high, almost as large as Mount Everest on [[Earth]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Ruins&#039;&#039;&#039; is the collective name given to the ruins of four Skrell cities found across the southern hemisphere of Qerrbalak: &#039;&#039;&#039;Jrugl’Qlip&#039;&#039;&#039;, &#039;&#039;&#039;Xyla&#039;&#039;&#039;, &#039;&#039;&#039;Juerlduern&#039;&#039;&#039;, and &#039;&#039;&#039;Wleshi&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The city of &#039;&#039;&#039;Juerlduern&#039;&#039;&#039; is the oldest of the four cities, estimated to be one of the oldest Skrellian cities established outside of the &#039;&#039;&#039;Ocror Region&#039;&#039;&#039; and before the nations making up the Commonwealth of the Three were ever officially formed. There are archaeological digs across its ruins to determine who lived there and how it became a forgotten ruin for so long, but so far no evidence has been found to support any popular theories.&lt;br /&gt;
&lt;br /&gt;
The cities of &#039;&#039;&#039;Jrugl’Qlip&#039;&#039;&#039; and &#039;&#039;&#039;Xyla&#039;&#039;&#039; on the other hand, are infamously known for their destruction during the reign of Glorsh-Omega. While no Skrell alive at the time have been willing to divulge many details, it has been discerned that both cities acted as ‘holding areas’ for potential settlers to Qerrbalak; those who showed loyalty to Glorsh-Omega were invited to stay at one of these cities for a probationary period before being given permanent residence on the planet. For some unknown reason, near the end of Glorsh-Omegas rule over the Skrell the intelligence ordered the cities destroyed. What little is left of the cities is now preserved as heritage sites, reminding the Skrell that even collaborators were not safe under Glorsh.&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Wleshi Ruins&#039;&#039;&#039; are the most mysterious set of ruins that are part of this group, with few surviving buildings or records found. The most notable location is a subterranean lake underneath what is considered the ‘city centre’ of Wleshi, which contains evidence of it being a Weishiin sanctuary. &lt;br /&gt;
&lt;br /&gt;
==Fauna and Flora==&lt;br /&gt;
&lt;br /&gt;
The Nralakk Federation holds hundreds of planets, many of which support a diverse ecosystem unique to the planet itself. The planets that have been terraformed, whether because it was completely unable to support life or to better support Skrell biology, have also undergone massive seeding projects that create ecosystems similar to the ones on Qerrbalak. Most plants and animals that originated on the homeworld have been transplanted onto many of the Federation’s worlds, either replacing the previous ecosystem entirely or integrating themselves within it. Most fauna from Qerrbalak taken off-world consist of aquatic life, while most examples of flora are either staples of the Skrellian diet, hold religious significance, or are otherwise important to Federation society.&lt;br /&gt;
&lt;br /&gt;
===Fauna===&lt;br /&gt;
====Vru&#039;qos (Leviathan)====&lt;br /&gt;
&lt;br /&gt;
the Vru&#039;qos, or Leviathan, is a large aquatic cetacean-like mammal. Resembling [[Earth]] whales, with appendages similar to the Skrell headtails, it can reach up to 40 meters (131 feet) in length and weigh up to 367 tonnes (404 tons). It is one of the largest animals on Qerrbalak, as well as the eldest - with their lifespans capable of reaching up to six hundred years. The Vru&#039;qos has shown psionic capabilities, utilizing it to find mates and smaller aquatic animals to feed on. &lt;br /&gt;
&lt;br /&gt;
[[File:Vru&#039;qos.jpg|right|330px|thumb|The Vru&#039;qos stick close to the surface, but have been spotted close to the bottom of the various oceans across Qerrbalak.]]&lt;br /&gt;
&lt;br /&gt;
====Aqoliz (Mollusk)====&lt;br /&gt;
&lt;br /&gt;
The Aqoliz, or Mollusk, are amphibious creatures similar in appearance to giant Snails that typically were found along the coasts of the various islands dotting the seas of Qerrbalak before their domestication. Capable of reaching 1.8 metres (5&#039;9 feet) in length, and a weight of 12 tonnes (13.2 tons), a single Aqoliz is able to feed dozens of Skrell. They are said to have an exquisite flavour and tender feel when ingested by the Skrell, while other species are known to avoid Aqoliz meat for its pungent smell.&lt;br /&gt;
&lt;br /&gt;
====Noni-Qii (Sky Grazer)====&lt;br /&gt;
&lt;br /&gt;
The Noni-Qii, or Sky Grazer, is a type of avian fauna that inhabits the skies of Qerrbalak. The species is infamous due to its pest-like nature, being described as rats with wings by Skrell living in human space. Similar to a Mantaray, but on a much smaller scale; they are capable of reaching up to 1 meter (3 feet) and weighing up to 7 kilogrammes (15.4 pounds). Noni-Qii are considered a pest thanks to their reputation with farmers, and are known to readily eat crops such as dyn or wulumunusha in their entirety. After the near-extinction of the species in &#039;&#039;&#039;1622 CE&#039;&#039;&#039;, the Federation began a programme to increase their numbers once again - prompting a revival of the species that continues to prey on the Skrell plantations. The species has not been intentionally released onto other planets, but they have been known to spread out across the Federation in transport ships. Federation authorities work closely with the border authorities of their neighbours to ensure that Noni-Qii do not spread outside of the Federations borders. &lt;br /&gt;
&lt;br /&gt;
===Flora===&lt;br /&gt;
====Dyn====&lt;br /&gt;
First found along the river deltas across Qerrbalak, Dyn has since been domesticated by the Skrell. Plantations can typically be found in various lakes, bogs and marshes that grow hundreds of kilometres worth of the plant. Dyn is typically used to create various drinks, or peeled and then mashed in order to create a delightful meal known as &#039;&#039;&#039;Jyalra&#039;&#039;&#039;. Dyn is typically the first seeds planted in colonies, and has become a staple part of [[Skrell Cuisine]].&lt;br /&gt;
&lt;br /&gt;
====Wulumunusha====&lt;br /&gt;
Wulumunusha naturally grows in alpine climates, typically closer to the poles of the Homeworld. With roughly only a dozen or so plantations dedicated to the growth of the plant across the Federation (barring the planet of Waughai), which results in prices tending to skyrocket when out of season. It is used by both [[Skrell Faith| Qeblak]] and [[Skrell Faith| Weishii]] followers, and is said to unlock barriers to both Nlom and Srom. Outside of religious usage, Wulumunusha has a reputation of being a mild recreational drug that typically makes the user mute while under its effects.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Planets and Systems]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:WhatsUpBrotendo/GUH&amp;diff=33481</id>
		<title>User:WhatsUpBrotendo/GUH</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:WhatsUpBrotendo/GUH&amp;diff=33481"/>
		<updated>2024-07-02T17:22:23Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* Thoughts and Behaviours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = [[Skrell]]&lt;br /&gt;
 |Scientific = S. Sapiens&lt;br /&gt;
 |Image = Skrell.png&lt;br /&gt;
 |System = [[Notable_Skrell_Systems_and_Locations#The_Core_System_:_Nralakk|Nralakk (Jargon)]]&lt;br /&gt;
 |World = [[Qerrbalak|Nralakk IV (Qerrbalak)]]&lt;br /&gt;
 |Language = [[Skrell#Language|Skrellian (Nral&#039;Malic)]], Tau Ceti Basic&lt;br /&gt;
 |Politic = [[Nralakk_Federation|Nralakk Federation]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the &#039;&#039;&#039;Skrell&#039;&#039;&#039; are the oldest and most advanced known species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities. These include moist, pliant, and nearly translucent skin, as well as their internal gills allowing them to breathe underwater.&lt;br /&gt;
&lt;br /&gt;
Although humans have fractured heavily in their expansion, the Skrell remain largely unified under a singular government through the strict reinforcement of education and laws, working as a democratic meritocracy - at least on the surface. Social media is maintained by the Federation government, who gag unacceptable discussions or thoughts and instead encourages people to be like the Idols that they reward with credits, high-quality housing, and fine living.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
&lt;br /&gt;
Skrell can be the following heads of staff:&lt;br /&gt;
&lt;br /&gt;
* Captain&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Consulars / Representatives&lt;br /&gt;
&lt;br /&gt;
==Relations with Megacorporations==&lt;br /&gt;
&lt;br /&gt;
Skrell can work for every megacorporation within the Stellar Corporate Conglomerate. This said several megacorporations have special relationships with the species and the Nralakk Federation. [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]] in particular has a large presence in Federation space, while [[Nralakk_Federation#State-Owned_Enterprises|others]] have begun to work in partnership with the Federation&#039;s State-Owned Enterprises.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Species Mechanics===&lt;br /&gt;
&lt;br /&gt;
*Skrell have their own language that can be used by typing &#039;&#039;&#039;,k&#039;&#039;&#039; before anything you say, and can also be used over the radio.&lt;br /&gt;
&lt;br /&gt;
*Skrell can use a variety of different psionic abilities. &lt;br /&gt;
&lt;br /&gt;
*Skrell can enter Srom with other Skrell when they sleep, allowing communication and lucid dreaming.&lt;br /&gt;
&lt;br /&gt;
*Slimes are naturally passive to skrell for a [[Skrell#Slimes|mysterious reason]] science has yet to find out. &lt;br /&gt;
&lt;br /&gt;
*Skrell have the ability to breathe underwater due to them being amphibious.&lt;br /&gt;
&lt;br /&gt;
*Due to their advanced vestibular system, Skrell maintain a good balance and never slip.&lt;br /&gt;
&lt;br /&gt;
*Skrell have large heads with protruding headtails and due to this, they cannot wear normal EVA helmets but instead need to wear Skrell helmets (found in EVA or by using a suit cycler). Their headtails also make it uncomfortable or even impossible to wear normal headwear such as hats so most Skrell opt-out of that.&lt;br /&gt;
&lt;br /&gt;
*Skrell have a hemocyanin-based circulatory system, meaning that their blood is instead bound to copper atoms and not iron atoms. Skrell require copper supplements to alleviate blood loss symptoms.&lt;br /&gt;
&lt;br /&gt;
===Axiori Mechanics===&lt;br /&gt;
&lt;br /&gt;
*Axiori take increased burn damage due to their natural habitat being colder.&lt;br /&gt;
&lt;br /&gt;
*Axiori take decreased oxygen and brute damage due to the increased pressure of their natural habitat.&lt;br /&gt;
&lt;br /&gt;
*Axiori must drink fluids more regularly when out of water.&lt;br /&gt;
&lt;br /&gt;
*Axiori sprint slower due to their larger, webbed feet.&lt;br /&gt;
&lt;br /&gt;
*Axiori have a naturally higher pulse due to their increased circulatory needs.&lt;br /&gt;
&lt;br /&gt;
==Skrell History==&lt;br /&gt;
&#039;&#039;See also: [[Skrell History]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Skrell have a vast, storied history as a result of the species developing over several millennia. Unfortunately, this means that most of it has been lost to the ravages of time. With that said, however, the species has been able to piece together over the centuries at least a basic understanding of their past, going as far back as their early pre-history. Much of the information once gathered has had to be rediscovered post-Glorsh, due to the locking of the Tzqul Archive which held the vast majority of original records and research. This has culminated in a historical record that while broadly known, is missing details and evidence that has the scientific community fractured and constantly debating to this day.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Ailments]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Adapted for life both beneath and above the waves, the Skrell are fully amphibious and are capable of breathing underwater whilst also possessing superior underwater vision. Their extremities are noted as having a lack of nails, and a presence of strong webbing in between each digit. Due to their evolutionary path, the Skrell instead have hardened gums in place of teeth. Typically, these gums allow them to chew on soft foods, facilitate the ability to swallow their foods whole, or grind them down into more digestible forms.&lt;br /&gt;
&lt;br /&gt;
They do not have visible noses, instead through nostril slits sitting in the middle of their face on a fleshy mound. Skrell have an average height ranging from &#039;&#039;&#039;4’5” to 5’5”&#039;&#039;&#039;. The lack of significant facial muscles proves to make it difficult for non-Skrell to identify the species&#039; emotions, which makes them seem rather cold and unaffected when in reality Skrell use a variety of methods to display their emotions. Emotional displays include the gesturing and general movement of their head and headtails, and a wide array of vocalisations. Their eyes are black due to a pigment in their tear ducts.  &lt;br /&gt;
&lt;br /&gt;
Skrell also have tentacle-like &amp;quot;headtails&amp;quot; typically hanging down over their shoulders, meant to keep the skin close to the neck damp for the incubation of eggs. These headtails typically contain hundreds, even thousands, of micro-muscles that allow the Skrell to move them into a variety of positions. Though these muscles do not allow for the ability for fine control, they can generally be raised, positioned and wiggled into various forms. These headtails grow throughout the entirety of a Skrell&#039;s life and signify the age of a Skrell, as they grow longer with age. With the inception of Spa treatments, it is not uncommon for Skrell to alter the length of their headtails, whether for fashion or personal taste, or to appear older or wiser to other Skrell. These headtails are often adorned with jewels, cloths, chains, and bands as a fashion statement. Headtails can also be &amp;quot;tied back&amp;quot; as well; while this may seem uncomfortable or painful, as long as the tie is not too tight it is equivalent to folding ones hands. They are also used for emotional displays and gesturing. &lt;br /&gt;
&lt;br /&gt;
Skrell are noted to be cold-blooded, which means that their bodies are at the same temperature as the air or water around them.  When they are cold they will seek warmth, and vice versa when they get too hot. Whilst they are cold-blooded, they are dissimilar to other species within the Orion Spur, sapient and unsapient. The Skrell have a much higher tolerance for either side of the temperature gauge and are usually comfortable in any given environment - provided that the humidity and moisture levels are satisfactory. &lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Ethnicities]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whilst gelatinous in appearance, Skrell skin in fact has a second layer of less translucent flesh under the surface. In dry climates, it may get itchy, and even start to slightly crack. To prevent this, a Skrell may self-moisturize by dumping bottles of water on themselves, taking a hot shower, or swimming in available pools. Although exact time varies from individual to individual, NanoTrasen stations&#039; climate control is equipped to allow their Skrell personnel to work without additional moisturizing for up to four hours without suffering negative effects on skin health. Wealthier Skrell, on the other hand, may purchase expensive genetic treatments to stay comfortable for up to a week without moisturizing. &lt;br /&gt;
&lt;br /&gt;
Skrell skin notably contains glands that secrete mucus. While it is not sticky or poisonous, it serves an important role in allowing Skrell to avoid being grappled by potential predators, protecting their skin, and keeping them moist. The sliminess of an individual Skrell can vary based on genetics, some being extremely dry to the point of flaking, others nearly dripping with the stuff. It&#039;s generally described as damp, slippery, but not unpleasant to touch.&lt;br /&gt;
&lt;br /&gt;
Natural Skrell skin colour is dependent on subspecies and can range from deep blues to bold greens or even vibrant reds. Diet is also a determining factor, with brightness and shade being affected based on pigment consumed. Genetic engineers have worked with physical appearance to accelerate natural changes in skin colour and headtail length, and are capable of giving a &#039;Spa treatment&#039; to change hue and saturation in the skin over the course of a month, while changing headtail length takes about a year while also causing an increased appetite. This type of physical alteration is considered normal in Skrell society and is compared to humans dyeing their hair a different colour. Also notable is the fact that physical disorders and abnormalities are not seen as disgusting, but worthy of study and interest.&lt;br /&gt;
&lt;br /&gt;
=== Genders and Sexes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Relationships#Unions|Skrell Relationships]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skrell, dissimilar to other sapient species in the Orion Spur, never developed the concept of gender within their society -- mostly due to the fact they are synchronous hermaphrodites, possessing the ability to both lay and fertilize eggs. Whilst Skrell do not have sex or gender identity, they are open to adapting to the gender roles of other species due to their enjoyment of foreign cultures. &lt;br /&gt;
&lt;br /&gt;
While Skrell never developed the concept of genders in their society, upon first contact with humanity they adopted the idea solely for fitting in with human cultures. If the Skrell choose to adopt a gender identity, they will usually adopt the gender of humans who their personality is similar too. Skrell almost never consider this adopted identity to be of any considerable importance. However, terms do exist to characterize the biological attributes relating to the production and fertilization of egg clutches. These terms are known as &#039;&#039;&#039;F&#039;ex&#039;Qa&#039;&#039;&#039; (The Egg-Layer) and &#039;&#039;&#039;F&#039;ex&#039;Tra&#039;&#039;&#039; (The Egg-Fertilizer) amongst the species. These designations are usually temporary for the duration of reproduction and can change over time.&lt;br /&gt;
&lt;br /&gt;
=== Aging, Maturity and Fertility ===&lt;br /&gt;
&lt;br /&gt;
Skrell reach physical maturity at about triple the age of humans, complemented by the Skrell understanding of adulthood going far beyond physical growth to include experience. A Skrell will reach biological maturity at roughly the age of 50, but in Skrellian society will only be treated as reaching &amp;quot;adulthood&amp;quot; after their second college-level degree is earned, usually at around the ages of 60 - 80. A healthy Skrell can naturally live up to 250 years, but current medical technology within the Nralakk Federation allows them to increase their lifespans to an impressive 450 to 500 years. Those living outside of Federation space can see lifespans topping out at around 350.&lt;br /&gt;
&lt;br /&gt;
Due to the lingering effects of Glorsh&#039;s attempts to genetically manipulate Skrell, a sizeable percentage are completely sterile. Thanks to the intense research efforts of numerous Skrell and non-Skrell doctors and scientists, specialists have the capability to at least partially reverse these effects in most Skrell. The extensive treatments and investments needed to undergo treatment give the reality that only about a third (33%) of Skrell can have children. These Skrell can hope to produce 1-3 children in their lifetime, whereas pre-X&#039;Lu&#039;oa Skrell could have eight eggs hatch at a time. Without treatments, affected eggs remain inert, not developing.&lt;br /&gt;
&lt;br /&gt;
== Skrell Culture ==&lt;br /&gt;
=== Federation Social Interactions ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Culture|Skrell Culture]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Skrience.jpg|thumb|alt=|Two scientists after debating over a hypothesis. One revels in glory, while the other is reworking their weeks study. Both of them are being recorded for their studies to be shown on social media, where the victorious one might even gain a reward. Skrell often try to one-up others to try and gain more prestige and fame: However, it is still seen as cooperative to compete.]]&lt;br /&gt;
&lt;br /&gt;
In the Federation, one’s position in the social hierarchy determines much about how interactions with other Skrell are to go. Skrell of lower social standing are expected to defer to their higher ranked superiors not just in a work setting, but in almost all things. While the lower rank Skrell may not agree they will often pretend to agree to avoid suffering the small SCS hits that can come about due to arguing with their betters. This effect isn’t as pronounced when two Skrell have ranks that are adjacent to one another, but an Ox arguing with an Oqi is shameful.&lt;br /&gt;
&lt;br /&gt;
In a similar vein, when skrell are out in public without wearing their uniforms it&#039;s entirely normal to bombard those you have just met with probing questions when you start up a conversation to understand what to say and what not to say - and if they should even socialize with that person. Questions about their age, their fields, their education and so on are all perfectly good questions to ask seconds after meeting a new skrell. This directness in conversation is not seen as offensive, but an efficient and speedy method of communication. This sort of interaction outside the Federation commonly causes friction with xenos and the Federation offers warnings to its citizens going abroad about this cultural contrast. Non-skrell seem to not appreciate the general openness of Federation society.&lt;br /&gt;
&lt;br /&gt;
Telepathic communication is a common way to have a private conversation in public. As long as the two Skrell in question are not obviously excluding someone suddenly, it is not considered unusual to carry out full conversations in telepathic communion. &lt;br /&gt;
&lt;br /&gt;
Other uses of active psionics in non-work settings is often frowned upon as “unseemly”. For example, planting emotional suggestions in another skrell’s head without consent is the same as a human using “fighting words” and can result in an emotional barrage being exchanged between the two skrell, the victor being the Skrell that maintains the most control over themselves. &lt;br /&gt;
&lt;br /&gt;
Because of their long lifespan, Skrell tend to have a “long view” not common in other races. Passive observation and study is far preferred than immediate action, and do not mind that decades or even centuries can pass before their decisions begin to pay off. Older Skrell can seemingly make incomprehensible decisions, but further investigation often reveals that these choices are often related to carefully laid plans.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
To a human, &#039;&#039;&#039;Nral&#039;Malic&#039;&#039;&#039; would sound like a series of warbles, croaks, and weird crackling-like sounds that seem to not resonate in the ear, but the neck or the jaw. This is due to Skrell having a range of pitches beyond human perception. These sounds are crucial to understanding the language properly as they elicit specific responses in a Skrell&#039;s brain, allowing for both easy and correct transmission of emotion. As a result of this, the only species outside of Skrell who can speak Nral&#039;malic with any level of proficiency are Diona, with Vaurca technically being able to with the assistance of a language augment. Employees of [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]] who work or have worked in the Federation have access to translators as well, but these are limited to receiving translations, rather than allowing the user to speak Nral&#039;Malic.&lt;br /&gt;
&lt;br /&gt;
The language was created in &#039;&#039;&#039;925 BCE&#039;&#039;&#039; by the scientific community in response to the colonisation of other planets and the prediction that language drift would be unavoidable. The &#039;&#039;&#039;First Nralakk Federation&#039;&#039;&#039; began to enforce the widespread adaptation of the language shortly after its formation in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, disallowing any colonists from entering a shuttle if they couldn&#039;t speak it fluently. As scientific communities exclusively used Nral&#039;malic, the use of other languages became less and less common, only being used in poetry and other forms of art. Amazingly, these strict rules enforced by the Federation have allowed the language to survive almost a thousand years with the same diction used then.&lt;br /&gt;
&lt;br /&gt;
Along with actual language, Skrell utilise a range of sounds to emphasise a certain emotion or feeling associated with what they&#039;re saying. This can include; squealing, shrilling, warbling, croaking, chirping, chirruping and quiet grunting. As a general rule, higher-pitched sounds are associated more with positive or sudden emotions, such as happiness or being startled; lower-pitched noises are typically associated with more negative or neutral emotions, such as anger or hunger. Melodic noises such as crooning or trilling are more ambiguous and could be used to convey any sort of emotion. &lt;br /&gt;
&lt;br /&gt;
Slang terms, idioms, and phrases used by Skrell typically evoke aquatic or celestial themes, stemming from the prevalence and importance of both in the eyes of Skrell across the Spur.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Typical Skrell Slang====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Labels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are names, titles and other terms used to address someone based on one or more of their characteristics.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tadpole&#039;&#039;&#039; - a young or juvenile individual. Can also be used as an insult similar to calling someone &amp;quot;child-like&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Brown Dwarf&#039;&#039;&#039; - an individual that has failed to reach their potential. Typically used to address those who have failed in some way.  &lt;br /&gt;
* &#039;&#039;&#039;Protostar&#039;&#039;&#039; - a young, ambitious individual. Those who are just starting their careers are labelled this the most often but it can refer to any up-and-comer regardless of age.&lt;br /&gt;
* &#039;&#039;&#039;Supernova&#039;&#039;&#039; - an individual that has slowly begun leaving the public eye. Headlines will refer to an idol as &amp;quot;going supernova&amp;quot; to refer to their declining fame.  &lt;br /&gt;
* &#039;&#039;&#039;Voidbeckoned&#039;&#039;&#039; - an individual that is careless, reckless or dangerous. In modern times this is used extensively towards non-Skrell who are seen as reckless and uneducated, but is not exclusive to non-Skrell.  &lt;br /&gt;
* &#039;&#039;&#039;Sparks&#039;&#039;&#039; - slang for non-Skrell, due to their comparatively short lifespans. Not considered an insult or slur by itself, and can be used in a positive, negative, or neutral manner.&lt;br /&gt;
* &#039;&#039;&#039;Elder&#039;&#039;&#039; - an accomplished, elderly individual.&lt;br /&gt;
* &#039;&#039;&#039;Webfoot&#039;&#039;&#039; - discreet term for someone who partakes in Xu’Xi gas. Originates from the &amp;quot;waddle&amp;quot; many Xu&#039;Xi Gas users have while high.&lt;br /&gt;
* &#039;&#039;&#039;Gasrunner&#039;&#039;&#039; - someone involved in the importing or dealing of Xu’Xi Gas.&lt;br /&gt;
&lt;br /&gt;
The labels below are used rather than PhD, MD, or other degree titles in Federation space. It is common to see them used by Skrell abroad, either alongside or superseded by more known titles such as Doctor or Professor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lu&#039;vesi&#039;&#039;&#039; - Dropout - Lvs. - Void Graduate&lt;br /&gt;
* &#039;&#039;&#039;Aqm&#039;vesi&#039;&#039;&#039; - 1 degree - Aqvs. - Junior Graduate&lt;br /&gt;
* &#039;&#039;&#039;Qro&#039;vesi&#039;&#039;&#039; - 2 degrees - Qrvs. - Graduate&lt;br /&gt;
* &#039;&#039;&#039;Qu&#039;vesi&#039;&#039;&#039; - 3 degrees - Quvs. - Star Graduate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insults, Slurs, and Crude Slang&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terms that are considered rude or otherwise impolite by Skrell in general.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sims&#039;&#039;&#039; - abbreviated version of simians, a slur for humans. &lt;br /&gt;
* &#039;&#039;&#039;Labber&#039;&#039;&#039; - abbreviated version of sympathizers of Glorsh, from &amp;quot;collaborator&amp;quot;. It is considered a slur. &lt;br /&gt;
* &#039;&#039;&#039;Skinjob&#039;&#039;&#039; - a derogatory slur for synthetic shells.&lt;br /&gt;
* &#039;&#039;&#039;Canner&#039;&#039;&#039; - a derogatory slur for synthetics.&lt;br /&gt;
* &#039;&#039;&#039;Inclems&#039;&#039;&#039; - an abbreviated version of Inclements, meaning unpleasantly cold. A slur for the Tajara. &lt;br /&gt;
* &#039;&#039;&#039;Ratsnatcher&#039;&#039;&#039; - another derogatory slur for Tajara that originated in the Starlight Zone.&lt;br /&gt;
* &#039;&#039;&#039;Wasters&#039;&#039;&#039; - an abbreviated version of Wastelanders, which stems from the situation on Moghes. It is a slur for Unathi.  &lt;br /&gt;
* &#039;&#039;&#039;Senseless&#039;&#039;&#039; - non-Skrell not outfitted with a psionic implant. It is also used to describe someone who has a dull mind.&lt;br /&gt;
* &#039;&#039;&#039;Orb&#039;&#039;&#039; - a common container used in the transporting of Xu’Xi Gas.&lt;br /&gt;
* &#039;&#039;&#039;Sqrug&#039;&#039;&#039; - normally a derogatory term for an addict of Xu’Xi or other drugs that has no future. Said by non-users; can also be used in jest between Gasriders or as a general expletive.&lt;br /&gt;
* &#039;&#039;&#039;Gupkala/Guppies/Gup/Guppy&#039;&#039;&#039; - a mocking word for law enforcement within the Federation or abroad.&lt;br /&gt;
* &#039;&#039;&#039;Grotto&#039;&#039;&#039; - a rundown building in which Xu’Xi gas is inhaled. Thought to originate from the Weishii faith, which uses groves and grottos as places of worship.&lt;br /&gt;
* &#039;&#039;&#039;Piisz&#039;&#039;&#039; - a batch of synthetic Xu’Xi or Xu’Xi of questionable quality.&lt;br /&gt;
* &#039;&#039;&#039;Toady/Toad&#039;&#039;&#039; - a criminal or otherwise disreputable Skrell. Refers to how these individuals give other Skrell a bad name, and contribute to the xenophobia they face. &lt;br /&gt;
* &#039;&#039;&#039;Coral Stem&#039;&#039;&#039; - inhaler from which Xu’Xi gas is ingested from.&lt;br /&gt;
* &#039;&#039;&#039;Drylister&#039;&#039;&#039; - a Skrell (or non-Skrell) who has been born abroad but finds themself under Federation surveillance by the Ruupkala due to perceived deviancy against the Nralakk Federation; landing them on the “drylist”. The topic of the drylist is considered taboo by regular Federation citizens.&lt;br /&gt;
* &#039;&#039;&#039;Tidal/Tided&#039;&#039;&#039; - Something being absurd or otherwise dangerous, or someone who is insane. Comes from &amp;quot;Insanity of the Tides&amp;quot;, a neurological disorder found in Skrell.&lt;br /&gt;
* &#039;&#039;&#039;Chapped&#039;&#039;&#039; - as in chapped skin. General insult to someone&#039;s appearance. Can also be used to refer to non-Skrell in general.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sayings&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;I&#039;ve Tup&#039;d&#039;&#039;&#039; - a form of &amp;quot;I&#039;ve won&amp;quot;, or &amp;quot;I&#039;ve peaked.&amp;quot;  &lt;br /&gt;
* &#039;&#039;&#039;I&#039;ve been Tup&#039;d&#039;&#039;&#039; - a form of &amp;quot;I&#039;ve lost&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Wake up&#039;&#039;&#039; - a dismissive form of saying an individual is lazy.&lt;br /&gt;
* &#039;&#039;&#039;Algae&#039;&#039;&#039; - shorthand for &amp;quot;all good&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Mudvein&#039;&#039;&#039; - a word used to describe withdrawal symptoms of Xu&#039;Xi gas since withdrawal is said to feel like mud flowing through your veins. As an extension to this, &amp;quot;Mudlover&amp;quot; refers to someone who is constantly on and off drugs.&lt;br /&gt;
* &#039;&#039;&#039;Too moist&#039;&#039;&#039; - a scornful way of saying an individual is too traditional, and not adapting to modern culture.  &lt;br /&gt;
* &#039;&#039;&#039;Too dry&#039;&#039;&#039; - a scornful way of saying an individual is far too progressive, radical even.&lt;br /&gt;
* &#039;&#039;&#039;Zipped&#039;&#039;&#039; - to be high on Xu’Xi Gas.&lt;br /&gt;
* &#039;&#039;&#039;The stars grow brighter&#039;&#039;&#039; - a euphemism for an individual dying. &lt;br /&gt;
* &#039;&#039;&#039;Steel Rained&#039;&#039;&#039; - an expression coined shortly after the aftermath of Glorsh-Omega, where orbital installations rained back down onto the planetary surface due to lack of maintenance. It&#039;s similar to the phrase &amp;quot;being stonewalled&amp;quot; as these orbital installations crashing down heavily disrupted attempts to recover from Glorsh-Omega&#039;s rule.&lt;br /&gt;
* &#039;&#039;&#039;Stars and void&#039;&#039;&#039; - a general exclamation, usually out of shock or frustration.&lt;br /&gt;
* &#039;&#039;&#039;Stars damned/Void damned&#039;&#039;&#039; -  a general exclamation, usually out of anger. Can also be used in surprise, similar to &amp;quot;well I&#039;ll be damned&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Stars guide&#039;&#039;&#039; - a polite way of saying farewell.&lt;br /&gt;
* &#039;&#039;&#039;Shelled/kelped&#039;&#039;&#039; - sold or wagered. Originates from the currency of the Nralakk Federation, which is shaped like seashells or strands of pressed kelp.&lt;br /&gt;
* &#039;&#039;&#039;Ink-stained/Inky&#039;&#039;&#039; - a concept, object, or person that brings sadness or stress. Refers to the ink-black tear stains that surround a Skrell&#039;s eyes as a result of stress.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also a more expressive, non-verbal form of language that is known as &#039;&#039;&#039;Nral&#039;Balak&#039;&#039;&#039; by the Skrell, which developed naturally in response to the difficulties of expressing emotion while in the presence of other species. It has been observed that Skrell feeling &#039;&#039;&#039;upset&#039;&#039;&#039;, or &#039;&#039;&#039;disgruntled&#039;&#039;&#039;, may blow their cheeks out, similar to that of the Solarian Anura Species - which has added onto the slur of calling the species &amp;quot;Frogs&amp;quot;. It is also notable that some scrunch their headtails up, emitting several chirrups that are deliberate and obtusely released, sometimes even narrowing their eyes in an attempt to make themselves seem much larger and more aggressive than they actually are. It is theorised that this is a holdover from the species&#039; early days, when predators and other fatal situations were more commonplace.&lt;br /&gt;
&lt;br /&gt;
==Psionics==&lt;br /&gt;
&lt;br /&gt;
Among the species of the Spur, all catalogued sentient races possess a “Zona Bovinae”, located within the Brain. This organ was presumed to be responsible for some form of communication by Human scientists who discovered it in the domesticated cow in 2256, and subsequently in all other species on Earth. It was found that herd animals, like the cow, had a developed Zona Bovainae, while solitary animals held atrophied versions of the organ.&lt;br /&gt;
&lt;br /&gt;
Beyond this research, Humanity could find no greater purpose for the Zona Bovainae. Outside of the discovery Humans universally possessed the organ, scientists proved unable to crack the secrets of its function. Many wrote it off as a vestigial part of the brain that first developed during Humanity’s pre-agricultural epoch.    &lt;br /&gt;
&lt;br /&gt;
The Zona Bovinae continued to be a novel discovery until First Contact with the &#039;&#039;&#039;Skrell&#039;&#039;&#039; in &#039;&#039;&#039;2332&#039;&#039;&#039;. During the exchange of information that occurred upon First Contact, human scientists noticed Skrell had extremely well-developed Zona Bovainae and when the science community inquired on the subject, Skrell explained the existence of Psionics. &lt;br /&gt;
&lt;br /&gt;
Psionics are the manipulation of metaphysical forces through concentrated effort employing the Zona Bovainae. While an inordinate amount of research has gone into studying Psionics, the origin of this force is still a mystery. Even without this knowledge, the Skrell have developed many technologies around the application and effects of Psionics.&lt;br /&gt;
&lt;br /&gt;
All organic life originating from the Spur possesses a Zona Bovainae, and sequentially, can be affected by Psionics. Research into the topic revealed that the level of interaction with Psionics the Skrell are capable of is destructively overwhelming to other Spur sentients and continuous strong exposure can have long-lasting damaging effects both physically and mentally. There are documented cases of ailments such as &#039;&#039;&#039;Psionic Echoes&#039;&#039;&#039; manifesting after continued exposure to psionics. The Nralakk Federation and Solarian Alliance have cooperated together to form laws against the usage of Psionics on unwilling or unaugmented sentients. These laws have been almost universally adopted by most human nations across the Spur. Generally, the unconsented usage of Psionics on an individual is considered battery or assault, depending on the severity. Those fitted with Psionic Receivers are considered allowed bodies to send Psionic Communications to, but any other actions require explicit consent by the receiver. &lt;br /&gt;
&lt;br /&gt;
=== The Nlom ===&lt;br /&gt;
&lt;br /&gt;
Everyone possessing a Zona Bovaine has a “thought field” known as a Psionic Wake, or “Nlom” in Nral’Malic,  but only Skrell produce a large enough Wake on an individual level to influence their everyday lives.&lt;br /&gt;
&lt;br /&gt;
The Psionic Wake of an individual can be easily visualized as a ripple radiating off of them and travelling outward. These ripples can hit other Skrell and affect their thoughts and perspectives. Over time, a Wake Bubble will form around the area Skrell routinely inhabit, allowing individual Wakes to travel much further. These bubbles can and will eventually come to encompass entire planets as the Skrell population increases and they spread out over the world. The main limiting factor of Psionic Wakes is space, as the signals swiftly deteriorate when exposed to vacuum. Most planetary Wake Bubbles cease expansion when they come into contact with the vacuum of space, with minor fluctuations depending on total population, supporting psionic infrastructure, and other environmental qualities. &lt;br /&gt;
&lt;br /&gt;
Humans living in Nralakk or the First Wave Systems alongside the huge Skrell populace have reported suffering from mild feelings of isolation and loneliness if they leave after at least a decade of habitation. Scientists of both species suspect that continuous low-level exposure to Psionic activity stimulated the Zona Bovaine without causing harm and their sudden disconnection causes the reported psychological effects. Luckily, these effects are usually only a passing annoyance.“Nlom Withdrawal” can be easily treated and lasts only briefly, usually three or four days treated, a week untreated.&lt;br /&gt;
&lt;br /&gt;
=== [[The_Srom|The Srom]] ===&lt;br /&gt;
&lt;br /&gt;
When Skrell enter a deep sleep, their Zona Bovaine will cease transmitting Psionic Wakes and begin sending new signals to the Dream, or “Srom” in Nral’Malic. The Dream is a shared subconscious plane where multiple Skrell’s minds interconnect to form a collective experience. &lt;br /&gt;
&lt;br /&gt;
Psionic individuals can actively alter and adjust things within the Dream through skill and effort, but the level of alteration is heavily dependent on what you’re adjusting and your own psionic aptitude. Typically, it&#039;s most easy to modify your own body within the Dream and a very common practice. Some Skrell even go so far as to make costumes to sleep in to make the transition easier. Rarely, talented Skrell can modify a sizable chunk of the Dream’s environment on their own, though the process can be very taxing and leave the sleeping Skrell feeling tired after they wake. Additionally, any changes they make gradually revert once they leave the Dream.&lt;br /&gt;
&lt;br /&gt;
It is difficult to keep one&#039;s lips sealed in the Dream, with social inhibitions easily melting away. However, it is also much easier to create and brainstorm in Srom. Ways to hide from the dream clutter of a Dream are somewhat numerous. Distancing yourself inside the Dream is the most common tactic, but it is also known that aluminum (typically headpieces, blankets, or plated walls) blocks off the connection to the Dream entirely.&lt;br /&gt;
&lt;br /&gt;
Srom-devices are often two-way interfaces within a dream bubble, and dreamers can learn to interact with them to operate machinery in the waking world. With the right setup, a scientist can continue his work into his sleep. One example of practical application is an interface between a bluespace navigation drive and three Skrell pilots, who will plot bluespace trajectories at the same speed, or faster than an AI from human space. It&#039;s very difficult to concentrate in the Dream, which means Skrell require a large amount of training and practice to operate Srom-devices.&lt;br /&gt;
&lt;br /&gt;
Typically, to interface with a Srom device, the operating Skrell needs to be completely cut off inside an aluminum plated room to focus on the device. Additionally, not being cut off could lead to other Skrell locating the device in the dream and interfering with its controls.&lt;br /&gt;
&lt;br /&gt;
=== Receivers and Listeners ===&lt;br /&gt;
&lt;br /&gt;
Skrell are commonly divided into two psionic categories -- receivers and listeners. This difference is decided genetically on birth and splits the Skrell roughly 9:1, with the majority being receivers. Currently, there is no genetic screening that can accurately predict the type of psionic category a Skrell will fall into, nor is there any way to modify it. The phenomenon is informally known as ‘The Great Lottery’. &lt;br /&gt;
&lt;br /&gt;
Receivers and Listeners differ in their individual submission to the greater Wakes around them; while Receivers are psionically guided to accept the common ideas and influences currently circulating Skrell society, Listeners feel much less outside pressure to conform or unnaturally agree with the ideas at hand. Because of this, Listeners are often looked upon with suspicion, while Receivers are usually found in the upper echelons of Skrell society. Some Skrell find it difficult to classify themselves and have been known to feel more or less attuned to the Wake at different points in their life. Regardless, most Listeners often succumb to the powerful psionic force of the Wake and become conformed to society one way or another.&lt;br /&gt;
&lt;br /&gt;
Some Listener groups have recently begun to stir with increased ostracization, government surveillance, and general prejudice from the more popular Receivers. While these groups promote Listener advocacy in a peaceful way, a select few underground cells have begun teaching a more extreme, “psionic-isolationist” idealism, where Listeners purposefully disconnect themselves from the Nlom.&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
&lt;br /&gt;
Active communication while awake requires an immense amount of focus. This allows for Skrell to send messages to other species and creatures, but because of the risk to non-Skrell the Federation has deemed this on non-consenting alien species to be a criminal offense similar to battery or assault. The Federation internally ensures it’s citizens are aware of the risks before leaving Federation space as to dissuade mind-probing being outlawed entirely in other systems. Skrell will use this ability to gossip or send secrets, communicating without others knowing. The effects of long-term exposure to other species have only been lightly researched, as Skrell scientists are exceedingly empathetic to the volunteers&#039; pain and end up cancelling the studies. Saying this, more intensive studies have been conducted through [[Federation_Crime_and_Resistance#Unsanctioned_Research|unsanctioned research]] ventures. However, scientists who have attempted to delve into this field have often lost their Idol status and are often given harsh sentences for their actions.&lt;br /&gt;
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&#039;&#039;&#039;OOC Notes on telepathy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Psionic Pinging a location for the pure reason of hunting down Synths is just not in good taste. Don&#039;t do it without prior suspicion, and if you somehow confirm it, use different RP avenues! Perhaps instead of reporting them, you extort them? Don&#039;t shut down a character idea, but instead entertain it.&lt;br /&gt;
&lt;br /&gt;
* Telepathy can be used for conversations as well as conveying images, sounds, and feelings. Make sure you format it in a way that makes this apparent, such as &amp;quot;You hear/see ___ in your mind&amp;quot;. While you can project feelings, this does not mean you can force someone to genuinely feel that emotion. Likewise, you cannot seriously hurt someone just by projecting the idea that they have been hurt.&lt;br /&gt;
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=== Circadian Rhythm ===&lt;br /&gt;
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&#039;&#039;See also: [[Skrell_Ailments#Psionic_Over.2FUnder-Sleeping|Skrell Ailments]]&#039;&#039;&lt;br /&gt;
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Some Skrell fall into the categories of an oversleeper or an undersleeper. Oversleepers find themselves addicted to the near-limitless potential of lucid dreaming, others shy away from the Srom for various reasons. Oftentimes, they are seen as reclusive and sometimes lackadaisical individuals. Contrarily, undersleepers are seen as holders of deep and potentially dangerous secrets, and generally avoid falling victim to the pleasantries of dreaming.&lt;br /&gt;
&lt;br /&gt;
It is known that Skrell only need to sleep for about an hour a day, and are able to lapse in and out of consciousness almost on-command. They are also capable of entering a kind of hibernation for incredibly long periods, even weeks or months at a time.&lt;br /&gt;
== Skrell Sociality and Society ==&lt;br /&gt;
&lt;br /&gt;
Due to their “long view” approach, Skrell generally have difficulty with viewing events that take place over short timeframes with the same importance that shorter-lived races do; consequences lasting less than a decade are deemed inconsequential. This perspective has resulted in the species’ higher tolerance of momentary worries; such as waiting for things to come to fruition. On the other hand, this has resulted in a much lower tolerance for long-term worries, such as existential threats, and can lead to high levels of accumulated stress.&lt;br /&gt;
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Stress impacts Skrell to a lesser degree than in other species, and is usually exhibited through the secretion of black liquid through orifices such as their eyes, often remarked as being similar to crying. It is quite obvious to tell whether a Skrell is beginning to become overstressed, as there will usually be dark stains across their skin.&lt;br /&gt;
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A Skrell’s mindset and emotions can be heavily impacted by tidal cycles due to Skrell being creatures attuned to the waters. This can vary from Skrell to Skrell, some feeling lethargic or anxious on a new moon, others feeling rejuvenated and full of energy. Cosmic phenomena that can affect tides and gravity are easily noticed by them as well. This can lead to some Skrell being rather reluctant to migrate from planet to planet; the size of a moon, how many there are, and even a lack of any moon can cause full-scale personality shifts.&lt;br /&gt;
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===Skrell Unity and Position on Violence===&lt;br /&gt;
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The Skrell are a communal species that put great importance on unity between one another, even despite their differences. The Wake ensures that the prevailing thoughts in a community - or in the Federation in the modern day - dominate, causing most Skrell who are psionically receptive to accept the majority opinion. Detractors from the majority opinion will normally be either listeners, listener-leaning, or be negatively affected by the current status quo. While division can be common elsewhere in the Spur, the introduction of Nlom relays across the Federation has ensured that the average citizen will keep to the common consensus of their peers in Federation space.&lt;br /&gt;
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During the [[Skrell_Early_History#Rise_of_the_Skrell|Rise of Skrell]], the Skrell were quite violent, with archaeological discoveries showing that warring between different clans and even the subspecies of Skrell was quite common. As Skrell society developed, their stance on violence and death changed greatly. While Skrell do find violence between one another abhorrent, small-scale, ritualised warfare was common in their early-modern history. With the reign of Glorsh-Omega, this stance changed even further as Skrell began to put greater importance on the life of one another. The sterilisation of the species has caused widespread fear that the species could die out, and as a result, every life is considered precious. The most notable example of this point of view can be seen in the punishment of Glorsh-Omega&#039;s most notorious collaborators; Instead of being executed or given normal prison sentences, these collaborators have been permanently interred in cryogenic stasis, still alive and forced to live out their punishment in an inaccessible area of the Srom.&lt;br /&gt;
&lt;br /&gt;
While fighting can occur between Skrell, the species considers it a waste of precious life - not to mention being unbecoming of such a highly developed society. Instead, Skrell have taken to more intellectual or non-violent forms of fighting such as debates or social stand-offs between opposing groups. &amp;quot;Demonstrations of unity&amp;quot; are common, where a group of Skrell will show up in force to intimidate and compel opposing groups to stand down. Violence can still occur within the species but to a much lesser degree than what can be seen in humanity or other groups in the Orion Spur, with damage to property and infrastructure being common tactics used by members of the lyukal. The threat of violence or serious injury from one Skrell to another is typically the limit for most - but the species is not pacifistic to a fault, and if no other option can be seen Skrell are willing to fight. &lt;br /&gt;
&lt;br /&gt;
When considering violence between Skrell and another species, beliefs can change considerably; while some Skrell have come to the conclusion that all life is precious, others may consider other sapient species to be lesser than the Skrell and be more willing to clash with them when tensions rise. With that said, most Skrell are aware of their physical limitations, and outside of groups such as [[Skrell_Faith#Suur’ka|Suur&#039;ka]] or those who have been heavily influenced by non-Skrell ideas, a physical conflict between two beings is thought best to be avoided.&lt;br /&gt;
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=== Social Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
With their large black eyes, it is often hard to tell if a skrell is looking directly at someone or around them without being sensitive to Skrell’s intent through psionics. For that reason when interacting with aliens, skrell make a point to orient their faces straight at whoever they are speaking to to ensure they understand they are the skrell’s focus. Some non-skrell have found this to be uncomfortable.&lt;br /&gt;
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Skrell display intimacy with one another by touching the heads or headtails of their close friends or partners, or touching their own forehead and gesturing as if blowing a kiss from their forehead. Some verbal displays include comparing someone to a named star, or even naming an unnamed star after them if they have enough reputation in the scientific community.&lt;br /&gt;
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Less intimate physical interactions, mainly those shared between close friends, involve nudging or prodding someone with a headtail, similar to how a human may playfully nudge or punch a friend in the arm. &lt;br /&gt;
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On the non-skrell side of things, the most common racial slurs that are used against Skrell are “Frog”, &amp;quot;Toad&amp;quot;, “Squid”, “Ratajani”, and various other creatures that have aquatic connotations. However, responding to these insults with similar behavior is often considered very improper in Skrell etiquette. Losing face through confrontation would be interpreted as a sign of hostility and low intelligence, and would smear one’s reputation significantly if done in public in Federation society.&lt;br /&gt;
&lt;br /&gt;
[[File:Skrellguide.png|thumb|alt=|An excellent government-sponsored informational guide depicting typical Federation gestures.]]&lt;br /&gt;
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=== Emotional Displays ===&lt;br /&gt;
Skrell lack complex muscles within their face and have next to no facial expressions or differences in facial features. While this leads many people to believe that Skrell are heartless and have no emotions, the truth is actually quite the contrary. Other than the lack of facial emotion, skrell express emotions the same way humans do through movement, tone of voice, and language used.&lt;br /&gt;
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One of the most important parts of skrellian emotion is that strong emotions often cause physical reactions in the body, both “tells” that show which emotion is occurring and physical signals, such as a pain or warmth being felt by the skrell in question. Emotional pain often quickly translates to physical pain for skrell, with several studies  linking this phenomenon to the skrell’s pronounced Zona Bovinae. &lt;br /&gt;
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Due to humans’ and other species’ limited auditory organs, the many tones a skrell can project are lost when communicating with non-skrell. Skrell have a very difficult time expressing themselves and their emotions to non-skrell for this reason. In contrast, when two skrell are communicating with each other Nral’Malic and the Nlom is strong, they can engage in such seamless communication that they can often predict each other’s thoughts. &lt;br /&gt;
&lt;br /&gt;
Skrell have many displays of emotions non-Skrell can easily observe however. Skrell refer to this method of communication as “Nral’Balak”, and is something of a combination of the function of body language and cries to indicate emotional states and needs. Nral’Balak does not have hard rules or single-message expressions, meaning messages can be contextual. For example, a skrell crooning can either be from fear when in a dangerous situation, or in disappointment if they do not like their food. Typically, when Skrell make non-verbal sounds, a high pitch indicates happiness and a lower pitch indicates sadness or distress. Again, however, this can be very contextual and hard to decipher for non-Skrell.&lt;br /&gt;
&lt;br /&gt;
=== Humour ===&lt;br /&gt;
&lt;br /&gt;
Skrell humour is completely different to what a human or other species may consider humorous. Skrell amusement is solely a reaction to the unexpected. A good joke would produce a very mild pain, comparable to a burning sensation after eating hot food, a sudden weakness in the muscles, or an itch on the roof of the mouth in severity. It manifests as a &amp;quot;fuzzy&amp;quot; feeling in the inside of the head. Outwardly, a Skrell would primarily react vocally through a series of chirrups not dissimilar to a laugh, which may also be accompanied by headtail or hand gestures.&lt;br /&gt;
&lt;br /&gt;
The feeling of amusement is enjoyed by many, especially younger Skrell, but others such as the very elderly may hate it. Older Skrell will find very few things humorous due to the fact that they have seen and experienced a lot throughout their life. In some cases, attempts at humour may be taken as an insult, possibly attempting to point out a Skrell&#039;s limited knowledge and life experience. In formal settings, it is considered impolite to tell even a mild joke in the wrong context; a joke as a roast of the guest of honour may be seen as more acceptable than while dining at a restaurant with your extended family.&lt;br /&gt;
&lt;br /&gt;
Human humour typically relies on words, wordplay, and storytelling to be effective. In comparison, Skrell tend to be more visual in their jokes. Skrell humour is humour in its most literal form: a reaction to the unexpected, and as such Skrell jokes rely on unexpected situations to be considered funny. Compared to a human joke, a Skrell joke relies less on a well-executed punchline, and more on the setup. The more absurd the situation the more humorous the joke will be - to a Skrell, at least. Due to this, it is difficult to deliver a joke in verbal form; simply saying &amp;quot;Imagine a skeleton using its ribcage as a xylophone&amp;quot; and actually seeing it are very different. As a consequence of how Skrell view humour, a Skrell&#039;s fear reaction is the same as laughing. A Skrell may chirrup in response to being startled, and just like nervous laughter, it is not considered pleasant. Despite the differences in what is considered humorous, Skrell can develop an appreciation for the comedy of other species. A Skrell will not find a human joke amusing, but they may find it clever or at least be able to identify why the joke is considered funny. A pun could be seen as clever word association, for example.&lt;br /&gt;
&lt;br /&gt;
Fear and humour go hand in hand for Skrell, and just like military soldiers learn to suppress fear, they also learn to suppress humour. Nowadays, this is done with robust genetic treatments, but in much earlier times, soldiers underwent rigorous training to achieve this fully. The ancient forms of training are still sometimes done as a self-improvement exercise.&lt;br /&gt;
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The feeling of &#039;&#039;&#039;happiness&#039;&#039;&#039; or &#039;&#039;&#039;euphoria&#039;&#039;&#039; amidst the Skrell is one of the &amp;quot;easier&amp;quot; emotions to discern. Skrell will use a varied mixture of headbobbing, shrills, and positioning of their headtails to convey their joy -- such as curling their headtails and warbling in a much higher pitch than normal. Skrell are also observed to struggle to contain their joy, resulting in such often spilling over into the rest of their body and making rather spasmodic events (such as rapidly blinking) a rather obvious sign of their happiness. &lt;br /&gt;
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&#039;&#039;&#039;Sadness&#039;&#039;&#039;, or even &#039;&#039;&#039;melancholia&#039;&#039;&#039;, within Skrell is one of the harder emotions to convey for the Skrell -- or at least, harder for other species to understand. Dissimilar to other species within the Orion Spur, emotional pain often translates to physical pain for the Skrell. Several studies have linked the pronounced Zona Bovinae of the species to this biological feature, which is often displayed through several gestures: quiet, low chirps; shifting of their headtails to hide their neck; fidgeting and rubbing of the headtails and/or digits; and lastly avoidance of eye contact. &lt;br /&gt;
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&#039;&#039;&#039;Confusion&#039;&#039;&#039;, or even &#039;&#039;&#039;fear&#039;&#039;&#039;, is yet another &amp;quot;easy&amp;quot; emotion to discern amongst Skrell. Confusion has been noted to almost force Skrell to emit a mixture of both high-pitch and low-pitch blends of both warbles and croaks, alongside continuous shifting of their head from one side to another. It is said this is to allow optimal processing of audible information, such as someone speaking or noises within the dark. Skrell also have the innate need to cover their neck with their headtails, hiding their digits and opening their eyes wide. It is believed through their evolution, Skrell adapted to protecting the most vital points of their anatomy to ensure their survival in the event they were attacked and forced to flee.&lt;br /&gt;
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==Politics and Factions==&lt;br /&gt;
&lt;br /&gt;
===The Nralakk Federation===&lt;br /&gt;
[[File:Jargon flag.jpg|thumb|right|The flag of the Nralakk Federation.]]&lt;br /&gt;
The &#039;&#039;&#039;[[Nralakk Federation]]&#039;&#039;&#039; is the major Skrell political entity within the Orion Spur. The Federation&#039;s history can be traced back to its [[Skrell_Early_History#Unity_of_Skrell|first founding]] in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, created in response to a rising independence movement within the Federation&#039;s colonies. The Federation was briefly dismantled following the rise of Glorsh-Omega, and was reestablished as the &#039;&#039;&#039;Second Nralakk Federation&#039;&#039;&#039; following the reunification of the species post-Glorsh.&lt;br /&gt;
&lt;br /&gt;
While on the surface the Federation is a meritocratic state, its society is heavily stratified based on a &#039;&#039;&#039;social credit system&#039;&#039;&#039;. This system scores individuals based on how closely they follow the ideals of the Federation, with low-scoring individuals being stripped of their rights while high-scoring individuals are treated as celebrities. This inequality in Skrell society has contributed to a rise in criminal and non-conformist movements that work against the Federation and its status quo.&lt;br /&gt;
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===[[Federation_Crime_and_Resistance#The_Resistance|The Lyukal]]===&lt;br /&gt;
&lt;br /&gt;
The Lyukal is a decentralised resistance movement that aims to dismantle the hegemony that the Nralakk Federation has over the Skrell. Named after the resistance movement that acted against Glorsh-Omega centuries ago, the Lyukal&#039;s cells work independently to achieve their objectives, ranging from non-violent demonstrations of the Federation&#039;s shortcomings to terrorism and attacks against military installations.&lt;br /&gt;
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===Marauders===&lt;br /&gt;
&lt;br /&gt;
Marauders is a catch-all term for pirates, smugglers, and other [[Federation_Crime_and_Resistance#Marauders|criminals]] that are active in the Traverse. Each group is different from one another, from robber barons who steal resources to sell for extortionate profit, to altruistic smugglers who help colonies in the Traverse. While a loose group, the Ti&#039;Rakqi is the largest and most notable Marauder group active in the Traverse, consisting of Marauders who work together for mutual benefit.&lt;br /&gt;
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===Interspecies Relations===&lt;br /&gt;
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Skrell as a whole see themselves as &amp;quot;better&amp;quot; than the other species of the Spur. Their comparably advanced civilisation and grasp of the sciences, as well as their way of life are seen by many Skrell to be superior. This has culminated in an attitude where Skrell see themselves as a guiding hand for the younger races of the Spur, where the Skrell have a duty to protect them from themselves in their development. This can manifest in many different ways on an individual level, but can be seen best in the Nralakk Federation&#039;s relations with other polities; the Federation by and large keeps its technological advances to itself, only sharing technology with no potential for misuse or sharing technology with those it believes to be responsible enough to utilise it. Politically, the Federation has historically stayed out of Spur-wide affairs and has only recently become more actively involved in international politics.&lt;br /&gt;
&lt;br /&gt;
On an individual level, the Skrell experience a better-than-average tolerance when abroad, with a few exceptions. Humanity as a whole tolerates the Skrell, with the [[Solarian Alliance]] in particular being close with them due to their relationship with the Nralakk Federation. General xenophobia still exists, however, but Skrell are tolerated more than other aliens within Solarian space. This tolerance differs depending on region, with Skrell being more tolerated on planets where they have a large presence such as [[Europa]], or within the richer areas of Solarian space. The Nralakk Federation&#039;s relationship with the Solarian Alliance means that many who are anti-Solarian may also be anti-Skrell, such as those hailing from the [[Coalition of Colonies]]. Other species, such as [[Unathi]], have a more complicated relationship with the Skrell. Some Unathi share animosity towards the species due to the part the Federation played in the [[Contact War]]. This said, many on [[Ouerea]] have embraced the Skrell in their shared fight for democracy on the planet.&lt;br /&gt;
&lt;br /&gt;
For the most part, many Skrell enjoy the presence of Vaurca, specifically those from the C&#039;thur hive. Their contributions to the Federation have quickly secured their place as respected members of Skrell society. This said, there is still distrust in some cases, such as the C&#039;thur&#039;s use of Viax and Cephalons being seen as too close to the use of artificial intelligence. Their loyalty to the Federation is also in question, making many Skrell distrustful of giving the C&#039;thur strategic positions within Skrell society, such as in politics or the military. Please see the [[C&#039;thur in the Federation]] page for more details on how Vaurca are viewed and treated by the Skrell.&lt;br /&gt;
&lt;br /&gt;
The Dionae were the first species encountered by the Skrell, and their assistance in rebuilding the Federation post-Glorsh has strengthened the bond between the two species. On a societal and individual level the Diona are respected, and their integration into most levels of Federation society and the rights they enjoy compared to elsewhere in the Spur is proof of this. Please see the [[Diona in the Federation]] page for more details on how Diona are viewed and treated by the Skrell. &lt;br /&gt;
&lt;br /&gt;
=== Skrell Outside the Federation ===&lt;br /&gt;
&lt;br /&gt;
While most Skrell live and have been born in Nralakk Federation, there is a sizeable number of Skrell that have been born in human space. In the [[Skrell_Culture#Different_Eras_of_Skrell| Radiant Era]], Skrell born &#039;&#039;&#039;outside&#039;&#039;&#039; Federation space started to appear, especially on notable planets such as [[Mictlan]] and [[New Gibson]] to [[Skrell Abroad|name a few]]. These children &#039;&#039;&#039;still enjoy&#039;&#039;&#039; Federation citizenship by birth due to how the Federation considers all Skrell to be its citizens, but due to also being considered citizens of their birth nation are typically protected to some degree; Skrell born in the Republic of Biesel are protected from deportation or other Federation actions, for example, which also extends to Skrell who have enlisted in the Tau Ceti Foreign Legion. For more information on how Skrell born outside the Federation are viewed by the Federation, see [[Guide_to_Citizenship#Nralakk_Federation_and_Citizenship|here]].&lt;br /&gt;
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===Slimes===&lt;br /&gt;
&lt;br /&gt;
Slimes mysteriously appeared following the end of the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu incident]], currently hypothesized to be the result of a massive &#039;&#039;&#039;bluespace&#039;&#039;&#039; anomaly, and they still continue to mysteriously appear wherever bluespace or phoron is involved. Slimes had never been seen before the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu incident]], and are highly debated in the scientific community of the Federation. Massive efforts are made to contain and research slimes across the galaxy, with the Federation even working with non-allies to ensure slimes do not harm themselves or others. The slimes are still a heated topic of discussion in research, with multiple conspiracies and debates about how they should be treated, dealt with, or included. Some Skrell view them as remnants of those that died in the Rebellion, while others call them bioweapons leftover by Glorsh.&lt;br /&gt;
&lt;br /&gt;
Federation law disallows the smuggling of slimes to other nations and requires effective culling to ensure research can continue without slime outbreaks into local ecosystems. Slime research facilities in the Federation are equipped with state of the art flooding systems, and most slime facilities are located underwater to take advantage of the slimes natural water and cold intolerance.&lt;br /&gt;
&lt;br /&gt;
==Playing Skrell==&lt;br /&gt;
&lt;br /&gt;
===Rulings===&lt;br /&gt;
Jobhopping is not allowed. While Skrell are long-lived, you still need to adhere to sever rules on jobhopping. There are no special exceptions for Skrell.&lt;br /&gt;
&lt;br /&gt;
Playing as a Glorsh collaborator/synthetic sympathiser, resistance member, Marauder/ex-Marauder, or Federation loyalist/spy is allowed, but &#039;&#039;&#039;please be aware that these backstories can result in your character being caught and made unplayable.&#039;&#039;&#039; Consulars are allowed to report non-conformist and dissident activity of Federation citizens to the lore team, but players are not allowed to lie or gather this information OOCly.&lt;br /&gt;
&lt;br /&gt;
The [[Nralakk Federation]] considers all Skrell to be de jure citizens of the Federation, regardless of origin. In reality, this is not the case. Legally speaking those born outside of the Federation do not technically have citizenship, and must apply before they can receive the benefits and be susceptible to Federation laws. Some nations have official policies and agreements with the Federation that allow Federation citizens to be deported for any reason, while others have agreements that protect Federation citizens who wish to claim asylum. Most nations will protect those who are their citizens, but &#039;&#039;&#039;as a rule&#039;&#039;&#039;, if your character officially has Federation citizenship, they are at risk of being deported if the Federation orders it. Characters can claim asylum within the Republic of Biesel with ease, which can be done through joining the [[Tau Ceti Foreign Legion]]. Other asylum claims need to be discussed with the relevant lore team.&lt;br /&gt;
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===Thoughts and Behaviours===&lt;br /&gt;
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While the species is communal and conformist, this does not mean that every Skrell has the exact same beliefs. While Skrell can be split between [[Skrell#Receivers_and_Listeners|Listeners and Receivers]], where Listeners are less susceptible to the wider thoughts of the species and Receivers are more susceptible, there can still be difference in thought regardless of this split. The species consensus reached through the Nlom can only influence a Skrell&#039;s thoughts so much; the species as a whole may agree Artificial Intelligence is dangerous, but more specific ideas differ on an individual level. For example, the debate on Cephalons and Viax being used by the C&#039;thur is contested, with many saying that it is very close to Artificial Intelligence. This idea is not shared by every Skrell, with the Federation even exploring the use of Cephalons as a replacement for AI for strategic purposes. The group thought that influences all Skrell can also be impeded by personal experience, such is the case with many Skrell in the Traverse. While a majority of Skrell believe in the Federation and how it operates, the reality faced by Skrell on the frontiers of Federation space has resulted in the region being a hotbed for anti-Federation thoughts and activity. &lt;br /&gt;
&lt;br /&gt;
When playing Skrell, it is important to think about what factors would influence your character&#039;s thoughts. If your character is a Secondary Numerical from the [[Notable_Skrell_Systems_and_Locations#Skrell_Systems_and_Locations|Inner Systems]], has been exposed to Federation propaganda all their life, and did not personally experience oppression at the hands of the Federation, they would be more inclined to agree with the group consensus reached through the Nlom regardless of their Listener or Receiver status. When faced with evidence that the Federation&#039;s actions are wrong, however, Listeners may be quicker to change their attitude than Receivers because Listeners are less influenced by the Nlom.&lt;br /&gt;
&lt;br /&gt;
Skrell behave very differently compared to other species. They are long-lived, and are prone to thinking more in the long-term than the short-term. This can manifest however you wish, and players are not expected to be constantly thinking ahead. Generally speaking, Skrell characters would act in a way that sacrifices short-term benefits in favour of long-term ones. Additionally, Skrell do not show emotion in the same way that other species do. Emotions are displayed through physical mannerisms and vocalisations, and are not usually apparent in their speech. These mannerisms can differ, and a Skrell born abroad in human space may take on more human approaches to displaying or vocalising their emotions. When roleplaying out your character&#039;s emotions, it should be done in subtle ways that would make it difficult in-character for non-Skrell to discern immediately.&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
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		<title>User:WhatsUpBrotendo/GUH</title>
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		<updated>2024-07-02T17:21:47Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* Thoughts and Behaviours */&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = [[Skrell]]&lt;br /&gt;
 |Scientific = S. Sapiens&lt;br /&gt;
 |Image = Skrell.png&lt;br /&gt;
 |System = [[Notable_Skrell_Systems_and_Locations#The_Core_System_:_Nralakk|Nralakk (Jargon)]]&lt;br /&gt;
 |World = [[Qerrbalak|Nralakk IV (Qerrbalak)]]&lt;br /&gt;
 |Language = [[Skrell#Language|Skrellian (Nral&#039;Malic)]], Tau Ceti Basic&lt;br /&gt;
 |Politic = [[Nralakk_Federation|Nralakk Federation]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the &#039;&#039;&#039;Skrell&#039;&#039;&#039; are the oldest and most advanced known species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities. These include moist, pliant, and nearly translucent skin, as well as their internal gills allowing them to breathe underwater.&lt;br /&gt;
&lt;br /&gt;
Although humans have fractured heavily in their expansion, the Skrell remain largely unified under a singular government through the strict reinforcement of education and laws, working as a democratic meritocracy - at least on the surface. Social media is maintained by the Federation government, who gag unacceptable discussions or thoughts and instead encourages people to be like the Idols that they reward with credits, high-quality housing, and fine living.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
&lt;br /&gt;
Skrell can be the following heads of staff:&lt;br /&gt;
&lt;br /&gt;
* Captain&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Consulars / Representatives&lt;br /&gt;
&lt;br /&gt;
==Relations with Megacorporations==&lt;br /&gt;
&lt;br /&gt;
Skrell can work for every megacorporation within the Stellar Corporate Conglomerate. This said several megacorporations have special relationships with the species and the Nralakk Federation. [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]] in particular has a large presence in Federation space, while [[Nralakk_Federation#State-Owned_Enterprises|others]] have begun to work in partnership with the Federation&#039;s State-Owned Enterprises.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Species Mechanics===&lt;br /&gt;
&lt;br /&gt;
*Skrell have their own language that can be used by typing &#039;&#039;&#039;,k&#039;&#039;&#039; before anything you say, and can also be used over the radio.&lt;br /&gt;
&lt;br /&gt;
*Skrell can use a variety of different psionic abilities. &lt;br /&gt;
&lt;br /&gt;
*Skrell can enter Srom with other Skrell when they sleep, allowing communication and lucid dreaming.&lt;br /&gt;
&lt;br /&gt;
*Slimes are naturally passive to skrell for a [[Skrell#Slimes|mysterious reason]] science has yet to find out. &lt;br /&gt;
&lt;br /&gt;
*Skrell have the ability to breathe underwater due to them being amphibious.&lt;br /&gt;
&lt;br /&gt;
*Due to their advanced vestibular system, Skrell maintain a good balance and never slip.&lt;br /&gt;
&lt;br /&gt;
*Skrell have large heads with protruding headtails and due to this, they cannot wear normal EVA helmets but instead need to wear Skrell helmets (found in EVA or by using a suit cycler). Their headtails also make it uncomfortable or even impossible to wear normal headwear such as hats so most Skrell opt-out of that.&lt;br /&gt;
&lt;br /&gt;
*Skrell have a hemocyanin-based circulatory system, meaning that their blood is instead bound to copper atoms and not iron atoms. Skrell require copper supplements to alleviate blood loss symptoms.&lt;br /&gt;
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===Axiori Mechanics===&lt;br /&gt;
&lt;br /&gt;
*Axiori take increased burn damage due to their natural habitat being colder.&lt;br /&gt;
&lt;br /&gt;
*Axiori take decreased oxygen and brute damage due to the increased pressure of their natural habitat.&lt;br /&gt;
&lt;br /&gt;
*Axiori must drink fluids more regularly when out of water.&lt;br /&gt;
&lt;br /&gt;
*Axiori sprint slower due to their larger, webbed feet.&lt;br /&gt;
&lt;br /&gt;
*Axiori have a naturally higher pulse due to their increased circulatory needs.&lt;br /&gt;
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==Skrell History==&lt;br /&gt;
&#039;&#039;See also: [[Skrell History]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Skrell have a vast, storied history as a result of the species developing over several millennia. Unfortunately, this means that most of it has been lost to the ravages of time. With that said, however, the species has been able to piece together over the centuries at least a basic understanding of their past, going as far back as their early pre-history. Much of the information once gathered has had to be rediscovered post-Glorsh, due to the locking of the Tzqul Archive which held the vast majority of original records and research. This has culminated in a historical record that while broadly known, is missing details and evidence that has the scientific community fractured and constantly debating to this day.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Ailments]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Adapted for life both beneath and above the waves, the Skrell are fully amphibious and are capable of breathing underwater whilst also possessing superior underwater vision. Their extremities are noted as having a lack of nails, and a presence of strong webbing in between each digit. Due to their evolutionary path, the Skrell instead have hardened gums in place of teeth. Typically, these gums allow them to chew on soft foods, facilitate the ability to swallow their foods whole, or grind them down into more digestible forms.&lt;br /&gt;
&lt;br /&gt;
They do not have visible noses, instead through nostril slits sitting in the middle of their face on a fleshy mound. Skrell have an average height ranging from &#039;&#039;&#039;4’5” to 5’5”&#039;&#039;&#039;. The lack of significant facial muscles proves to make it difficult for non-Skrell to identify the species&#039; emotions, which makes them seem rather cold and unaffected when in reality Skrell use a variety of methods to display their emotions. Emotional displays include the gesturing and general movement of their head and headtails, and a wide array of vocalisations. Their eyes are black due to a pigment in their tear ducts.  &lt;br /&gt;
&lt;br /&gt;
Skrell also have tentacle-like &amp;quot;headtails&amp;quot; typically hanging down over their shoulders, meant to keep the skin close to the neck damp for the incubation of eggs. These headtails typically contain hundreds, even thousands, of micro-muscles that allow the Skrell to move them into a variety of positions. Though these muscles do not allow for the ability for fine control, they can generally be raised, positioned and wiggled into various forms. These headtails grow throughout the entirety of a Skrell&#039;s life and signify the age of a Skrell, as they grow longer with age. With the inception of Spa treatments, it is not uncommon for Skrell to alter the length of their headtails, whether for fashion or personal taste, or to appear older or wiser to other Skrell. These headtails are often adorned with jewels, cloths, chains, and bands as a fashion statement. Headtails can also be &amp;quot;tied back&amp;quot; as well; while this may seem uncomfortable or painful, as long as the tie is not too tight it is equivalent to folding ones hands. They are also used for emotional displays and gesturing. &lt;br /&gt;
&lt;br /&gt;
Skrell are noted to be cold-blooded, which means that their bodies are at the same temperature as the air or water around them.  When they are cold they will seek warmth, and vice versa when they get too hot. Whilst they are cold-blooded, they are dissimilar to other species within the Orion Spur, sapient and unsapient. The Skrell have a much higher tolerance for either side of the temperature gauge and are usually comfortable in any given environment - provided that the humidity and moisture levels are satisfactory. &lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Ethnicities]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whilst gelatinous in appearance, Skrell skin in fact has a second layer of less translucent flesh under the surface. In dry climates, it may get itchy, and even start to slightly crack. To prevent this, a Skrell may self-moisturize by dumping bottles of water on themselves, taking a hot shower, or swimming in available pools. Although exact time varies from individual to individual, NanoTrasen stations&#039; climate control is equipped to allow their Skrell personnel to work without additional moisturizing for up to four hours without suffering negative effects on skin health. Wealthier Skrell, on the other hand, may purchase expensive genetic treatments to stay comfortable for up to a week without moisturizing. &lt;br /&gt;
&lt;br /&gt;
Skrell skin notably contains glands that secrete mucus. While it is not sticky or poisonous, it serves an important role in allowing Skrell to avoid being grappled by potential predators, protecting their skin, and keeping them moist. The sliminess of an individual Skrell can vary based on genetics, some being extremely dry to the point of flaking, others nearly dripping with the stuff. It&#039;s generally described as damp, slippery, but not unpleasant to touch.&lt;br /&gt;
&lt;br /&gt;
Natural Skrell skin colour is dependent on subspecies and can range from deep blues to bold greens or even vibrant reds. Diet is also a determining factor, with brightness and shade being affected based on pigment consumed. Genetic engineers have worked with physical appearance to accelerate natural changes in skin colour and headtail length, and are capable of giving a &#039;Spa treatment&#039; to change hue and saturation in the skin over the course of a month, while changing headtail length takes about a year while also causing an increased appetite. This type of physical alteration is considered normal in Skrell society and is compared to humans dyeing their hair a different colour. Also notable is the fact that physical disorders and abnormalities are not seen as disgusting, but worthy of study and interest.&lt;br /&gt;
&lt;br /&gt;
=== Genders and Sexes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Relationships#Unions|Skrell Relationships]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skrell, dissimilar to other sapient species in the Orion Spur, never developed the concept of gender within their society -- mostly due to the fact they are synchronous hermaphrodites, possessing the ability to both lay and fertilize eggs. Whilst Skrell do not have sex or gender identity, they are open to adapting to the gender roles of other species due to their enjoyment of foreign cultures. &lt;br /&gt;
&lt;br /&gt;
While Skrell never developed the concept of genders in their society, upon first contact with humanity they adopted the idea solely for fitting in with human cultures. If the Skrell choose to adopt a gender identity, they will usually adopt the gender of humans who their personality is similar too. Skrell almost never consider this adopted identity to be of any considerable importance. However, terms do exist to characterize the biological attributes relating to the production and fertilization of egg clutches. These terms are known as &#039;&#039;&#039;F&#039;ex&#039;Qa&#039;&#039;&#039; (The Egg-Layer) and &#039;&#039;&#039;F&#039;ex&#039;Tra&#039;&#039;&#039; (The Egg-Fertilizer) amongst the species. These designations are usually temporary for the duration of reproduction and can change over time.&lt;br /&gt;
&lt;br /&gt;
=== Aging, Maturity and Fertility ===&lt;br /&gt;
&lt;br /&gt;
Skrell reach physical maturity at about triple the age of humans, complemented by the Skrell understanding of adulthood going far beyond physical growth to include experience. A Skrell will reach biological maturity at roughly the age of 50, but in Skrellian society will only be treated as reaching &amp;quot;adulthood&amp;quot; after their second college-level degree is earned, usually at around the ages of 60 - 80. A healthy Skrell can naturally live up to 250 years, but current medical technology within the Nralakk Federation allows them to increase their lifespans to an impressive 450 to 500 years. Those living outside of Federation space can see lifespans topping out at around 350.&lt;br /&gt;
&lt;br /&gt;
Due to the lingering effects of Glorsh&#039;s attempts to genetically manipulate Skrell, a sizeable percentage are completely sterile. Thanks to the intense research efforts of numerous Skrell and non-Skrell doctors and scientists, specialists have the capability to at least partially reverse these effects in most Skrell. The extensive treatments and investments needed to undergo treatment give the reality that only about a third (33%) of Skrell can have children. These Skrell can hope to produce 1-3 children in their lifetime, whereas pre-X&#039;Lu&#039;oa Skrell could have eight eggs hatch at a time. Without treatments, affected eggs remain inert, not developing.&lt;br /&gt;
&lt;br /&gt;
== Skrell Culture ==&lt;br /&gt;
=== Federation Social Interactions ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Culture|Skrell Culture]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Skrience.jpg|thumb|alt=|Two scientists after debating over a hypothesis. One revels in glory, while the other is reworking their weeks study. Both of them are being recorded for their studies to be shown on social media, where the victorious one might even gain a reward. Skrell often try to one-up others to try and gain more prestige and fame: However, it is still seen as cooperative to compete.]]&lt;br /&gt;
&lt;br /&gt;
In the Federation, one’s position in the social hierarchy determines much about how interactions with other Skrell are to go. Skrell of lower social standing are expected to defer to their higher ranked superiors not just in a work setting, but in almost all things. While the lower rank Skrell may not agree they will often pretend to agree to avoid suffering the small SCS hits that can come about due to arguing with their betters. This effect isn’t as pronounced when two Skrell have ranks that are adjacent to one another, but an Ox arguing with an Oqi is shameful.&lt;br /&gt;
&lt;br /&gt;
In a similar vein, when skrell are out in public without wearing their uniforms it&#039;s entirely normal to bombard those you have just met with probing questions when you start up a conversation to understand what to say and what not to say - and if they should even socialize with that person. Questions about their age, their fields, their education and so on are all perfectly good questions to ask seconds after meeting a new skrell. This directness in conversation is not seen as offensive, but an efficient and speedy method of communication. This sort of interaction outside the Federation commonly causes friction with xenos and the Federation offers warnings to its citizens going abroad about this cultural contrast. Non-skrell seem to not appreciate the general openness of Federation society.&lt;br /&gt;
&lt;br /&gt;
Telepathic communication is a common way to have a private conversation in public. As long as the two Skrell in question are not obviously excluding someone suddenly, it is not considered unusual to carry out full conversations in telepathic communion. &lt;br /&gt;
&lt;br /&gt;
Other uses of active psionics in non-work settings is often frowned upon as “unseemly”. For example, planting emotional suggestions in another skrell’s head without consent is the same as a human using “fighting words” and can result in an emotional barrage being exchanged between the two skrell, the victor being the Skrell that maintains the most control over themselves. &lt;br /&gt;
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Because of their long lifespan, Skrell tend to have a “long view” not common in other races. Passive observation and study is far preferred than immediate action, and do not mind that decades or even centuries can pass before their decisions begin to pay off. Older Skrell can seemingly make incomprehensible decisions, but further investigation often reveals that these choices are often related to carefully laid plans.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
To a human, &#039;&#039;&#039;Nral&#039;Malic&#039;&#039;&#039; would sound like a series of warbles, croaks, and weird crackling-like sounds that seem to not resonate in the ear, but the neck or the jaw. This is due to Skrell having a range of pitches beyond human perception. These sounds are crucial to understanding the language properly as they elicit specific responses in a Skrell&#039;s brain, allowing for both easy and correct transmission of emotion. As a result of this, the only species outside of Skrell who can speak Nral&#039;malic with any level of proficiency are Diona, with Vaurca technically being able to with the assistance of a language augment. Employees of [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]] who work or have worked in the Federation have access to translators as well, but these are limited to receiving translations, rather than allowing the user to speak Nral&#039;Malic.&lt;br /&gt;
&lt;br /&gt;
The language was created in &#039;&#039;&#039;925 BCE&#039;&#039;&#039; by the scientific community in response to the colonisation of other planets and the prediction that language drift would be unavoidable. The &#039;&#039;&#039;First Nralakk Federation&#039;&#039;&#039; began to enforce the widespread adaptation of the language shortly after its formation in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, disallowing any colonists from entering a shuttle if they couldn&#039;t speak it fluently. As scientific communities exclusively used Nral&#039;malic, the use of other languages became less and less common, only being used in poetry and other forms of art. Amazingly, these strict rules enforced by the Federation have allowed the language to survive almost a thousand years with the same diction used then.&lt;br /&gt;
&lt;br /&gt;
Along with actual language, Skrell utilise a range of sounds to emphasise a certain emotion or feeling associated with what they&#039;re saying. This can include; squealing, shrilling, warbling, croaking, chirping, chirruping and quiet grunting. As a general rule, higher-pitched sounds are associated more with positive or sudden emotions, such as happiness or being startled; lower-pitched noises are typically associated with more negative or neutral emotions, such as anger or hunger. Melodic noises such as crooning or trilling are more ambiguous and could be used to convey any sort of emotion. &lt;br /&gt;
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Slang terms, idioms, and phrases used by Skrell typically evoke aquatic or celestial themes, stemming from the prevalence and importance of both in the eyes of Skrell across the Spur.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Typical Skrell Slang====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Labels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are names, titles and other terms used to address someone based on one or more of their characteristics.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tadpole&#039;&#039;&#039; - a young or juvenile individual. Can also be used as an insult similar to calling someone &amp;quot;child-like&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Brown Dwarf&#039;&#039;&#039; - an individual that has failed to reach their potential. Typically used to address those who have failed in some way.  &lt;br /&gt;
* &#039;&#039;&#039;Protostar&#039;&#039;&#039; - a young, ambitious individual. Those who are just starting their careers are labelled this the most often but it can refer to any up-and-comer regardless of age.&lt;br /&gt;
* &#039;&#039;&#039;Supernova&#039;&#039;&#039; - an individual that has slowly begun leaving the public eye. Headlines will refer to an idol as &amp;quot;going supernova&amp;quot; to refer to their declining fame.  &lt;br /&gt;
* &#039;&#039;&#039;Voidbeckoned&#039;&#039;&#039; - an individual that is careless, reckless or dangerous. In modern times this is used extensively towards non-Skrell who are seen as reckless and uneducated, but is not exclusive to non-Skrell.  &lt;br /&gt;
* &#039;&#039;&#039;Sparks&#039;&#039;&#039; - slang for non-Skrell, due to their comparatively short lifespans. Not considered an insult or slur by itself, and can be used in a positive, negative, or neutral manner.&lt;br /&gt;
* &#039;&#039;&#039;Elder&#039;&#039;&#039; - an accomplished, elderly individual.&lt;br /&gt;
* &#039;&#039;&#039;Webfoot&#039;&#039;&#039; - discreet term for someone who partakes in Xu’Xi gas. Originates from the &amp;quot;waddle&amp;quot; many Xu&#039;Xi Gas users have while high.&lt;br /&gt;
* &#039;&#039;&#039;Gasrunner&#039;&#039;&#039; - someone involved in the importing or dealing of Xu’Xi Gas.&lt;br /&gt;
&lt;br /&gt;
The labels below are used rather than PhD, MD, or other degree titles in Federation space. It is common to see them used by Skrell abroad, either alongside or superseded by more known titles such as Doctor or Professor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lu&#039;vesi&#039;&#039;&#039; - Dropout - Lvs. - Void Graduate&lt;br /&gt;
* &#039;&#039;&#039;Aqm&#039;vesi&#039;&#039;&#039; - 1 degree - Aqvs. - Junior Graduate&lt;br /&gt;
* &#039;&#039;&#039;Qro&#039;vesi&#039;&#039;&#039; - 2 degrees - Qrvs. - Graduate&lt;br /&gt;
* &#039;&#039;&#039;Qu&#039;vesi&#039;&#039;&#039; - 3 degrees - Quvs. - Star Graduate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insults, Slurs, and Crude Slang&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terms that are considered rude or otherwise impolite by Skrell in general.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sims&#039;&#039;&#039; - abbreviated version of simians, a slur for humans. &lt;br /&gt;
* &#039;&#039;&#039;Labber&#039;&#039;&#039; - abbreviated version of sympathizers of Glorsh, from &amp;quot;collaborator&amp;quot;. It is considered a slur. &lt;br /&gt;
* &#039;&#039;&#039;Skinjob&#039;&#039;&#039; - a derogatory slur for synthetic shells.&lt;br /&gt;
* &#039;&#039;&#039;Canner&#039;&#039;&#039; - a derogatory slur for synthetics.&lt;br /&gt;
* &#039;&#039;&#039;Inclems&#039;&#039;&#039; - an abbreviated version of Inclements, meaning unpleasantly cold. A slur for the Tajara. &lt;br /&gt;
* &#039;&#039;&#039;Ratsnatcher&#039;&#039;&#039; - another derogatory slur for Tajara that originated in the Starlight Zone.&lt;br /&gt;
* &#039;&#039;&#039;Wasters&#039;&#039;&#039; - an abbreviated version of Wastelanders, which stems from the situation on Moghes. It is a slur for Unathi.  &lt;br /&gt;
* &#039;&#039;&#039;Senseless&#039;&#039;&#039; - non-Skrell not outfitted with a psionic implant. It is also used to describe someone who has a dull mind.&lt;br /&gt;
* &#039;&#039;&#039;Orb&#039;&#039;&#039; - a common container used in the transporting of Xu’Xi Gas.&lt;br /&gt;
* &#039;&#039;&#039;Sqrug&#039;&#039;&#039; - normally a derogatory term for an addict of Xu’Xi or other drugs that has no future. Said by non-users; can also be used in jest between Gasriders or as a general expletive.&lt;br /&gt;
* &#039;&#039;&#039;Gupkala/Guppies/Gup/Guppy&#039;&#039;&#039; - a mocking word for law enforcement within the Federation or abroad.&lt;br /&gt;
* &#039;&#039;&#039;Grotto&#039;&#039;&#039; - a rundown building in which Xu’Xi gas is inhaled. Thought to originate from the Weishii faith, which uses groves and grottos as places of worship.&lt;br /&gt;
* &#039;&#039;&#039;Piisz&#039;&#039;&#039; - a batch of synthetic Xu’Xi or Xu’Xi of questionable quality.&lt;br /&gt;
* &#039;&#039;&#039;Toady/Toad&#039;&#039;&#039; - a criminal or otherwise disreputable Skrell. Refers to how these individuals give other Skrell a bad name, and contribute to the xenophobia they face. &lt;br /&gt;
* &#039;&#039;&#039;Coral Stem&#039;&#039;&#039; - inhaler from which Xu’Xi gas is ingested from.&lt;br /&gt;
* &#039;&#039;&#039;Drylister&#039;&#039;&#039; - a Skrell (or non-Skrell) who has been born abroad but finds themself under Federation surveillance by the Ruupkala due to perceived deviancy against the Nralakk Federation; landing them on the “drylist”. The topic of the drylist is considered taboo by regular Federation citizens.&lt;br /&gt;
* &#039;&#039;&#039;Tidal/Tided&#039;&#039;&#039; - Something being absurd or otherwise dangerous, or someone who is insane. Comes from &amp;quot;Insanity of the Tides&amp;quot;, a neurological disorder found in Skrell.&lt;br /&gt;
* &#039;&#039;&#039;Chapped&#039;&#039;&#039; - as in chapped skin. General insult to someone&#039;s appearance. Can also be used to refer to non-Skrell in general.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sayings&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;I&#039;ve Tup&#039;d&#039;&#039;&#039; - a form of &amp;quot;I&#039;ve won&amp;quot;, or &amp;quot;I&#039;ve peaked.&amp;quot;  &lt;br /&gt;
* &#039;&#039;&#039;I&#039;ve been Tup&#039;d&#039;&#039;&#039; - a form of &amp;quot;I&#039;ve lost&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Wake up&#039;&#039;&#039; - a dismissive form of saying an individual is lazy.&lt;br /&gt;
* &#039;&#039;&#039;Algae&#039;&#039;&#039; - shorthand for &amp;quot;all good&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Mudvein&#039;&#039;&#039; - a word used to describe withdrawal symptoms of Xu&#039;Xi gas since withdrawal is said to feel like mud flowing through your veins. As an extension to this, &amp;quot;Mudlover&amp;quot; refers to someone who is constantly on and off drugs.&lt;br /&gt;
* &#039;&#039;&#039;Too moist&#039;&#039;&#039; - a scornful way of saying an individual is too traditional, and not adapting to modern culture.  &lt;br /&gt;
* &#039;&#039;&#039;Too dry&#039;&#039;&#039; - a scornful way of saying an individual is far too progressive, radical even.&lt;br /&gt;
* &#039;&#039;&#039;Zipped&#039;&#039;&#039; - to be high on Xu’Xi Gas.&lt;br /&gt;
* &#039;&#039;&#039;The stars grow brighter&#039;&#039;&#039; - a euphemism for an individual dying. &lt;br /&gt;
* &#039;&#039;&#039;Steel Rained&#039;&#039;&#039; - an expression coined shortly after the aftermath of Glorsh-Omega, where orbital installations rained back down onto the planetary surface due to lack of maintenance. It&#039;s similar to the phrase &amp;quot;being stonewalled&amp;quot; as these orbital installations crashing down heavily disrupted attempts to recover from Glorsh-Omega&#039;s rule.&lt;br /&gt;
* &#039;&#039;&#039;Stars and void&#039;&#039;&#039; - a general exclamation, usually out of shock or frustration.&lt;br /&gt;
* &#039;&#039;&#039;Stars damned/Void damned&#039;&#039;&#039; -  a general exclamation, usually out of anger. Can also be used in surprise, similar to &amp;quot;well I&#039;ll be damned&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Stars guide&#039;&#039;&#039; - a polite way of saying farewell.&lt;br /&gt;
* &#039;&#039;&#039;Shelled/kelped&#039;&#039;&#039; - sold or wagered. Originates from the currency of the Nralakk Federation, which is shaped like seashells or strands of pressed kelp.&lt;br /&gt;
* &#039;&#039;&#039;Ink-stained/Inky&#039;&#039;&#039; - a concept, object, or person that brings sadness or stress. Refers to the ink-black tear stains that surround a Skrell&#039;s eyes as a result of stress.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also a more expressive, non-verbal form of language that is known as &#039;&#039;&#039;Nral&#039;Balak&#039;&#039;&#039; by the Skrell, which developed naturally in response to the difficulties of expressing emotion while in the presence of other species. It has been observed that Skrell feeling &#039;&#039;&#039;upset&#039;&#039;&#039;, or &#039;&#039;&#039;disgruntled&#039;&#039;&#039;, may blow their cheeks out, similar to that of the Solarian Anura Species - which has added onto the slur of calling the species &amp;quot;Frogs&amp;quot;. It is also notable that some scrunch their headtails up, emitting several chirrups that are deliberate and obtusely released, sometimes even narrowing their eyes in an attempt to make themselves seem much larger and more aggressive than they actually are. It is theorised that this is a holdover from the species&#039; early days, when predators and other fatal situations were more commonplace.&lt;br /&gt;
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==Psionics==&lt;br /&gt;
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Among the species of the Spur, all catalogued sentient races possess a “Zona Bovinae”, located within the Brain. This organ was presumed to be responsible for some form of communication by Human scientists who discovered it in the domesticated cow in 2256, and subsequently in all other species on Earth. It was found that herd animals, like the cow, had a developed Zona Bovainae, while solitary animals held atrophied versions of the organ.&lt;br /&gt;
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Beyond this research, Humanity could find no greater purpose for the Zona Bovainae. Outside of the discovery Humans universally possessed the organ, scientists proved unable to crack the secrets of its function. Many wrote it off as a vestigial part of the brain that first developed during Humanity’s pre-agricultural epoch.    &lt;br /&gt;
&lt;br /&gt;
The Zona Bovinae continued to be a novel discovery until First Contact with the &#039;&#039;&#039;Skrell&#039;&#039;&#039; in &#039;&#039;&#039;2332&#039;&#039;&#039;. During the exchange of information that occurred upon First Contact, human scientists noticed Skrell had extremely well-developed Zona Bovainae and when the science community inquired on the subject, Skrell explained the existence of Psionics. &lt;br /&gt;
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Psionics are the manipulation of metaphysical forces through concentrated effort employing the Zona Bovainae. While an inordinate amount of research has gone into studying Psionics, the origin of this force is still a mystery. Even without this knowledge, the Skrell have developed many technologies around the application and effects of Psionics.&lt;br /&gt;
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All organic life originating from the Spur possesses a Zona Bovainae, and sequentially, can be affected by Psionics. Research into the topic revealed that the level of interaction with Psionics the Skrell are capable of is destructively overwhelming to other Spur sentients and continuous strong exposure can have long-lasting damaging effects both physically and mentally. There are documented cases of ailments such as &#039;&#039;&#039;Psionic Echoes&#039;&#039;&#039; manifesting after continued exposure to psionics. The Nralakk Federation and Solarian Alliance have cooperated together to form laws against the usage of Psionics on unwilling or unaugmented sentients. These laws have been almost universally adopted by most human nations across the Spur. Generally, the unconsented usage of Psionics on an individual is considered battery or assault, depending on the severity. Those fitted with Psionic Receivers are considered allowed bodies to send Psionic Communications to, but any other actions require explicit consent by the receiver. &lt;br /&gt;
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=== The Nlom ===&lt;br /&gt;
&lt;br /&gt;
Everyone possessing a Zona Bovaine has a “thought field” known as a Psionic Wake, or “Nlom” in Nral’Malic,  but only Skrell produce a large enough Wake on an individual level to influence their everyday lives.&lt;br /&gt;
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The Psionic Wake of an individual can be easily visualized as a ripple radiating off of them and travelling outward. These ripples can hit other Skrell and affect their thoughts and perspectives. Over time, a Wake Bubble will form around the area Skrell routinely inhabit, allowing individual Wakes to travel much further. These bubbles can and will eventually come to encompass entire planets as the Skrell population increases and they spread out over the world. The main limiting factor of Psionic Wakes is space, as the signals swiftly deteriorate when exposed to vacuum. Most planetary Wake Bubbles cease expansion when they come into contact with the vacuum of space, with minor fluctuations depending on total population, supporting psionic infrastructure, and other environmental qualities. &lt;br /&gt;
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Humans living in Nralakk or the First Wave Systems alongside the huge Skrell populace have reported suffering from mild feelings of isolation and loneliness if they leave after at least a decade of habitation. Scientists of both species suspect that continuous low-level exposure to Psionic activity stimulated the Zona Bovaine without causing harm and their sudden disconnection causes the reported psychological effects. Luckily, these effects are usually only a passing annoyance.“Nlom Withdrawal” can be easily treated and lasts only briefly, usually three or four days treated, a week untreated.&lt;br /&gt;
&lt;br /&gt;
=== [[The_Srom|The Srom]] ===&lt;br /&gt;
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When Skrell enter a deep sleep, their Zona Bovaine will cease transmitting Psionic Wakes and begin sending new signals to the Dream, or “Srom” in Nral’Malic. The Dream is a shared subconscious plane where multiple Skrell’s minds interconnect to form a collective experience. &lt;br /&gt;
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Psionic individuals can actively alter and adjust things within the Dream through skill and effort, but the level of alteration is heavily dependent on what you’re adjusting and your own psionic aptitude. Typically, it&#039;s most easy to modify your own body within the Dream and a very common practice. Some Skrell even go so far as to make costumes to sleep in to make the transition easier. Rarely, talented Skrell can modify a sizable chunk of the Dream’s environment on their own, though the process can be very taxing and leave the sleeping Skrell feeling tired after they wake. Additionally, any changes they make gradually revert once they leave the Dream.&lt;br /&gt;
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It is difficult to keep one&#039;s lips sealed in the Dream, with social inhibitions easily melting away. However, it is also much easier to create and brainstorm in Srom. Ways to hide from the dream clutter of a Dream are somewhat numerous. Distancing yourself inside the Dream is the most common tactic, but it is also known that aluminum (typically headpieces, blankets, or plated walls) blocks off the connection to the Dream entirely.&lt;br /&gt;
&lt;br /&gt;
Srom-devices are often two-way interfaces within a dream bubble, and dreamers can learn to interact with them to operate machinery in the waking world. With the right setup, a scientist can continue his work into his sleep. One example of practical application is an interface between a bluespace navigation drive and three Skrell pilots, who will plot bluespace trajectories at the same speed, or faster than an AI from human space. It&#039;s very difficult to concentrate in the Dream, which means Skrell require a large amount of training and practice to operate Srom-devices.&lt;br /&gt;
&lt;br /&gt;
Typically, to interface with a Srom device, the operating Skrell needs to be completely cut off inside an aluminum plated room to focus on the device. Additionally, not being cut off could lead to other Skrell locating the device in the dream and interfering with its controls.&lt;br /&gt;
&lt;br /&gt;
=== Receivers and Listeners ===&lt;br /&gt;
&lt;br /&gt;
Skrell are commonly divided into two psionic categories -- receivers and listeners. This difference is decided genetically on birth and splits the Skrell roughly 9:1, with the majority being receivers. Currently, there is no genetic screening that can accurately predict the type of psionic category a Skrell will fall into, nor is there any way to modify it. The phenomenon is informally known as ‘The Great Lottery’. &lt;br /&gt;
&lt;br /&gt;
Receivers and Listeners differ in their individual submission to the greater Wakes around them; while Receivers are psionically guided to accept the common ideas and influences currently circulating Skrell society, Listeners feel much less outside pressure to conform or unnaturally agree with the ideas at hand. Because of this, Listeners are often looked upon with suspicion, while Receivers are usually found in the upper echelons of Skrell society. Some Skrell find it difficult to classify themselves and have been known to feel more or less attuned to the Wake at different points in their life. Regardless, most Listeners often succumb to the powerful psionic force of the Wake and become conformed to society one way or another.&lt;br /&gt;
&lt;br /&gt;
Some Listener groups have recently begun to stir with increased ostracization, government surveillance, and general prejudice from the more popular Receivers. While these groups promote Listener advocacy in a peaceful way, a select few underground cells have begun teaching a more extreme, “psionic-isolationist” idealism, where Listeners purposefully disconnect themselves from the Nlom.&lt;br /&gt;
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=== Telepathy ===&lt;br /&gt;
&lt;br /&gt;
Active communication while awake requires an immense amount of focus. This allows for Skrell to send messages to other species and creatures, but because of the risk to non-Skrell the Federation has deemed this on non-consenting alien species to be a criminal offense similar to battery or assault. The Federation internally ensures it’s citizens are aware of the risks before leaving Federation space as to dissuade mind-probing being outlawed entirely in other systems. Skrell will use this ability to gossip or send secrets, communicating without others knowing. The effects of long-term exposure to other species have only been lightly researched, as Skrell scientists are exceedingly empathetic to the volunteers&#039; pain and end up cancelling the studies. Saying this, more intensive studies have been conducted through [[Federation_Crime_and_Resistance#Unsanctioned_Research|unsanctioned research]] ventures. However, scientists who have attempted to delve into this field have often lost their Idol status and are often given harsh sentences for their actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes on telepathy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Psionic Pinging a location for the pure reason of hunting down Synths is just not in good taste. Don&#039;t do it without prior suspicion, and if you somehow confirm it, use different RP avenues! Perhaps instead of reporting them, you extort them? Don&#039;t shut down a character idea, but instead entertain it.&lt;br /&gt;
&lt;br /&gt;
* Telepathy can be used for conversations as well as conveying images, sounds, and feelings. Make sure you format it in a way that makes this apparent, such as &amp;quot;You hear/see ___ in your mind&amp;quot;. While you can project feelings, this does not mean you can force someone to genuinely feel that emotion. Likewise, you cannot seriously hurt someone just by projecting the idea that they have been hurt.&lt;br /&gt;
&lt;br /&gt;
=== Circadian Rhythm ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell_Ailments#Psionic_Over.2FUnder-Sleeping|Skrell Ailments]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some Skrell fall into the categories of an oversleeper or an undersleeper. Oversleepers find themselves addicted to the near-limitless potential of lucid dreaming, others shy away from the Srom for various reasons. Oftentimes, they are seen as reclusive and sometimes lackadaisical individuals. Contrarily, undersleepers are seen as holders of deep and potentially dangerous secrets, and generally avoid falling victim to the pleasantries of dreaming.&lt;br /&gt;
&lt;br /&gt;
It is known that Skrell only need to sleep for about an hour a day, and are able to lapse in and out of consciousness almost on-command. They are also capable of entering a kind of hibernation for incredibly long periods, even weeks or months at a time.&lt;br /&gt;
== Skrell Sociality and Society ==&lt;br /&gt;
&lt;br /&gt;
Due to their “long view” approach, Skrell generally have difficulty with viewing events that take place over short timeframes with the same importance that shorter-lived races do; consequences lasting less than a decade are deemed inconsequential. This perspective has resulted in the species’ higher tolerance of momentary worries; such as waiting for things to come to fruition. On the other hand, this has resulted in a much lower tolerance for long-term worries, such as existential threats, and can lead to high levels of accumulated stress.&lt;br /&gt;
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Stress impacts Skrell to a lesser degree than in other species, and is usually exhibited through the secretion of black liquid through orifices such as their eyes, often remarked as being similar to crying. It is quite obvious to tell whether a Skrell is beginning to become overstressed, as there will usually be dark stains across their skin.&lt;br /&gt;
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A Skrell’s mindset and emotions can be heavily impacted by tidal cycles due to Skrell being creatures attuned to the waters. This can vary from Skrell to Skrell, some feeling lethargic or anxious on a new moon, others feeling rejuvenated and full of energy. Cosmic phenomena that can affect tides and gravity are easily noticed by them as well. This can lead to some Skrell being rather reluctant to migrate from planet to planet; the size of a moon, how many there are, and even a lack of any moon can cause full-scale personality shifts.&lt;br /&gt;
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===Skrell Unity and Position on Violence===&lt;br /&gt;
&lt;br /&gt;
The Skrell are a communal species that put great importance on unity between one another, even despite their differences. The Wake ensures that the prevailing thoughts in a community - or in the Federation in the modern day - dominate, causing most Skrell who are psionically receptive to accept the majority opinion. Detractors from the majority opinion will normally be either listeners, listener-leaning, or be negatively affected by the current status quo. While division can be common elsewhere in the Spur, the introduction of Nlom relays across the Federation has ensured that the average citizen will keep to the common consensus of their peers in Federation space.&lt;br /&gt;
&lt;br /&gt;
During the [[Skrell_Early_History#Rise_of_the_Skrell|Rise of Skrell]], the Skrell were quite violent, with archaeological discoveries showing that warring between different clans and even the subspecies of Skrell was quite common. As Skrell society developed, their stance on violence and death changed greatly. While Skrell do find violence between one another abhorrent, small-scale, ritualised warfare was common in their early-modern history. With the reign of Glorsh-Omega, this stance changed even further as Skrell began to put greater importance on the life of one another. The sterilisation of the species has caused widespread fear that the species could die out, and as a result, every life is considered precious. The most notable example of this point of view can be seen in the punishment of Glorsh-Omega&#039;s most notorious collaborators; Instead of being executed or given normal prison sentences, these collaborators have been permanently interred in cryogenic stasis, still alive and forced to live out their punishment in an inaccessible area of the Srom.&lt;br /&gt;
&lt;br /&gt;
While fighting can occur between Skrell, the species considers it a waste of precious life - not to mention being unbecoming of such a highly developed society. Instead, Skrell have taken to more intellectual or non-violent forms of fighting such as debates or social stand-offs between opposing groups. &amp;quot;Demonstrations of unity&amp;quot; are common, where a group of Skrell will show up in force to intimidate and compel opposing groups to stand down. Violence can still occur within the species but to a much lesser degree than what can be seen in humanity or other groups in the Orion Spur, with damage to property and infrastructure being common tactics used by members of the lyukal. The threat of violence or serious injury from one Skrell to another is typically the limit for most - but the species is not pacifistic to a fault, and if no other option can be seen Skrell are willing to fight. &lt;br /&gt;
&lt;br /&gt;
When considering violence between Skrell and another species, beliefs can change considerably; while some Skrell have come to the conclusion that all life is precious, others may consider other sapient species to be lesser than the Skrell and be more willing to clash with them when tensions rise. With that said, most Skrell are aware of their physical limitations, and outside of groups such as [[Skrell_Faith#Suur’ka|Suur&#039;ka]] or those who have been heavily influenced by non-Skrell ideas, a physical conflict between two beings is thought best to be avoided.&lt;br /&gt;
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=== Social Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
With their large black eyes, it is often hard to tell if a skrell is looking directly at someone or around them without being sensitive to Skrell’s intent through psionics. For that reason when interacting with aliens, skrell make a point to orient their faces straight at whoever they are speaking to to ensure they understand they are the skrell’s focus. Some non-skrell have found this to be uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Skrell display intimacy with one another by touching the heads or headtails of their close friends or partners, or touching their own forehead and gesturing as if blowing a kiss from their forehead. Some verbal displays include comparing someone to a named star, or even naming an unnamed star after them if they have enough reputation in the scientific community.&lt;br /&gt;
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Less intimate physical interactions, mainly those shared between close friends, involve nudging or prodding someone with a headtail, similar to how a human may playfully nudge or punch a friend in the arm. &lt;br /&gt;
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On the non-skrell side of things, the most common racial slurs that are used against Skrell are “Frog”, &amp;quot;Toad&amp;quot;, “Squid”, “Ratajani”, and various other creatures that have aquatic connotations. However, responding to these insults with similar behavior is often considered very improper in Skrell etiquette. Losing face through confrontation would be interpreted as a sign of hostility and low intelligence, and would smear one’s reputation significantly if done in public in Federation society.&lt;br /&gt;
&lt;br /&gt;
[[File:Skrellguide.png|thumb|alt=|An excellent government-sponsored informational guide depicting typical Federation gestures.]]&lt;br /&gt;
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=== Emotional Displays ===&lt;br /&gt;
Skrell lack complex muscles within their face and have next to no facial expressions or differences in facial features. While this leads many people to believe that Skrell are heartless and have no emotions, the truth is actually quite the contrary. Other than the lack of facial emotion, skrell express emotions the same way humans do through movement, tone of voice, and language used.&lt;br /&gt;
&lt;br /&gt;
One of the most important parts of skrellian emotion is that strong emotions often cause physical reactions in the body, both “tells” that show which emotion is occurring and physical signals, such as a pain or warmth being felt by the skrell in question. Emotional pain often quickly translates to physical pain for skrell, with several studies  linking this phenomenon to the skrell’s pronounced Zona Bovinae. &lt;br /&gt;
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Due to humans’ and other species’ limited auditory organs, the many tones a skrell can project are lost when communicating with non-skrell. Skrell have a very difficult time expressing themselves and their emotions to non-skrell for this reason. In contrast, when two skrell are communicating with each other Nral’Malic and the Nlom is strong, they can engage in such seamless communication that they can often predict each other’s thoughts. &lt;br /&gt;
&lt;br /&gt;
Skrell have many displays of emotions non-Skrell can easily observe however. Skrell refer to this method of communication as “Nral’Balak”, and is something of a combination of the function of body language and cries to indicate emotional states and needs. Nral’Balak does not have hard rules or single-message expressions, meaning messages can be contextual. For example, a skrell crooning can either be from fear when in a dangerous situation, or in disappointment if they do not like their food. Typically, when Skrell make non-verbal sounds, a high pitch indicates happiness and a lower pitch indicates sadness or distress. Again, however, this can be very contextual and hard to decipher for non-Skrell.&lt;br /&gt;
&lt;br /&gt;
=== Humour ===&lt;br /&gt;
&lt;br /&gt;
Skrell humour is completely different to what a human or other species may consider humorous. Skrell amusement is solely a reaction to the unexpected. A good joke would produce a very mild pain, comparable to a burning sensation after eating hot food, a sudden weakness in the muscles, or an itch on the roof of the mouth in severity. It manifests as a &amp;quot;fuzzy&amp;quot; feeling in the inside of the head. Outwardly, a Skrell would primarily react vocally through a series of chirrups not dissimilar to a laugh, which may also be accompanied by headtail or hand gestures.&lt;br /&gt;
&lt;br /&gt;
The feeling of amusement is enjoyed by many, especially younger Skrell, but others such as the very elderly may hate it. Older Skrell will find very few things humorous due to the fact that they have seen and experienced a lot throughout their life. In some cases, attempts at humour may be taken as an insult, possibly attempting to point out a Skrell&#039;s limited knowledge and life experience. In formal settings, it is considered impolite to tell even a mild joke in the wrong context; a joke as a roast of the guest of honour may be seen as more acceptable than while dining at a restaurant with your extended family.&lt;br /&gt;
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Human humour typically relies on words, wordplay, and storytelling to be effective. In comparison, Skrell tend to be more visual in their jokes. Skrell humour is humour in its most literal form: a reaction to the unexpected, and as such Skrell jokes rely on unexpected situations to be considered funny. Compared to a human joke, a Skrell joke relies less on a well-executed punchline, and more on the setup. The more absurd the situation the more humorous the joke will be - to a Skrell, at least. Due to this, it is difficult to deliver a joke in verbal form; simply saying &amp;quot;Imagine a skeleton using its ribcage as a xylophone&amp;quot; and actually seeing it are very different. As a consequence of how Skrell view humour, a Skrell&#039;s fear reaction is the same as laughing. A Skrell may chirrup in response to being startled, and just like nervous laughter, it is not considered pleasant. Despite the differences in what is considered humorous, Skrell can develop an appreciation for the comedy of other species. A Skrell will not find a human joke amusing, but they may find it clever or at least be able to identify why the joke is considered funny. A pun could be seen as clever word association, for example.&lt;br /&gt;
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Fear and humour go hand in hand for Skrell, and just like military soldiers learn to suppress fear, they also learn to suppress humour. Nowadays, this is done with robust genetic treatments, but in much earlier times, soldiers underwent rigorous training to achieve this fully. The ancient forms of training are still sometimes done as a self-improvement exercise.&lt;br /&gt;
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The feeling of &#039;&#039;&#039;happiness&#039;&#039;&#039; or &#039;&#039;&#039;euphoria&#039;&#039;&#039; amidst the Skrell is one of the &amp;quot;easier&amp;quot; emotions to discern. Skrell will use a varied mixture of headbobbing, shrills, and positioning of their headtails to convey their joy -- such as curling their headtails and warbling in a much higher pitch than normal. Skrell are also observed to struggle to contain their joy, resulting in such often spilling over into the rest of their body and making rather spasmodic events (such as rapidly blinking) a rather obvious sign of their happiness. &lt;br /&gt;
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&#039;&#039;&#039;Sadness&#039;&#039;&#039;, or even &#039;&#039;&#039;melancholia&#039;&#039;&#039;, within Skrell is one of the harder emotions to convey for the Skrell -- or at least, harder for other species to understand. Dissimilar to other species within the Orion Spur, emotional pain often translates to physical pain for the Skrell. Several studies have linked the pronounced Zona Bovinae of the species to this biological feature, which is often displayed through several gestures: quiet, low chirps; shifting of their headtails to hide their neck; fidgeting and rubbing of the headtails and/or digits; and lastly avoidance of eye contact. &lt;br /&gt;
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&#039;&#039;&#039;Confusion&#039;&#039;&#039;, or even &#039;&#039;&#039;fear&#039;&#039;&#039;, is yet another &amp;quot;easy&amp;quot; emotion to discern amongst Skrell. Confusion has been noted to almost force Skrell to emit a mixture of both high-pitch and low-pitch blends of both warbles and croaks, alongside continuous shifting of their head from one side to another. It is said this is to allow optimal processing of audible information, such as someone speaking or noises within the dark. Skrell also have the innate need to cover their neck with their headtails, hiding their digits and opening their eyes wide. It is believed through their evolution, Skrell adapted to protecting the most vital points of their anatomy to ensure their survival in the event they were attacked and forced to flee.&lt;br /&gt;
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==Politics and Factions==&lt;br /&gt;
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===The Nralakk Federation===&lt;br /&gt;
[[File:Jargon flag.jpg|thumb|right|The flag of the Nralakk Federation.]]&lt;br /&gt;
The &#039;&#039;&#039;[[Nralakk Federation]]&#039;&#039;&#039; is the major Skrell political entity within the Orion Spur. The Federation&#039;s history can be traced back to its [[Skrell_Early_History#Unity_of_Skrell|first founding]] in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, created in response to a rising independence movement within the Federation&#039;s colonies. The Federation was briefly dismantled following the rise of Glorsh-Omega, and was reestablished as the &#039;&#039;&#039;Second Nralakk Federation&#039;&#039;&#039; following the reunification of the species post-Glorsh.&lt;br /&gt;
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While on the surface the Federation is a meritocratic state, its society is heavily stratified based on a &#039;&#039;&#039;social credit system&#039;&#039;&#039;. This system scores individuals based on how closely they follow the ideals of the Federation, with low-scoring individuals being stripped of their rights while high-scoring individuals are treated as celebrities. This inequality in Skrell society has contributed to a rise in criminal and non-conformist movements that work against the Federation and its status quo.&lt;br /&gt;
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===[[Federation_Crime_and_Resistance#The_Resistance|The Lyukal]]===&lt;br /&gt;
&lt;br /&gt;
The Lyukal is a decentralised resistance movement that aims to dismantle the hegemony that the Nralakk Federation has over the Skrell. Named after the resistance movement that acted against Glorsh-Omega centuries ago, the Lyukal&#039;s cells work independently to achieve their objectives, ranging from non-violent demonstrations of the Federation&#039;s shortcomings to terrorism and attacks against military installations.&lt;br /&gt;
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===Marauders===&lt;br /&gt;
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Marauders is a catch-all term for pirates, smugglers, and other [[Federation_Crime_and_Resistance#Marauders|criminals]] that are active in the Traverse. Each group is different from one another, from robber barons who steal resources to sell for extortionate profit, to altruistic smugglers who help colonies in the Traverse. While a loose group, the Ti&#039;Rakqi is the largest and most notable Marauder group active in the Traverse, consisting of Marauders who work together for mutual benefit.&lt;br /&gt;
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===Interspecies Relations===&lt;br /&gt;
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Skrell as a whole see themselves as &amp;quot;better&amp;quot; than the other species of the Spur. Their comparably advanced civilisation and grasp of the sciences, as well as their way of life are seen by many Skrell to be superior. This has culminated in an attitude where Skrell see themselves as a guiding hand for the younger races of the Spur, where the Skrell have a duty to protect them from themselves in their development. This can manifest in many different ways on an individual level, but can be seen best in the Nralakk Federation&#039;s relations with other polities; the Federation by and large keeps its technological advances to itself, only sharing technology with no potential for misuse or sharing technology with those it believes to be responsible enough to utilise it. Politically, the Federation has historically stayed out of Spur-wide affairs and has only recently become more actively involved in international politics.&lt;br /&gt;
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On an individual level, the Skrell experience a better-than-average tolerance when abroad, with a few exceptions. Humanity as a whole tolerates the Skrell, with the [[Solarian Alliance]] in particular being close with them due to their relationship with the Nralakk Federation. General xenophobia still exists, however, but Skrell are tolerated more than other aliens within Solarian space. This tolerance differs depending on region, with Skrell being more tolerated on planets where they have a large presence such as [[Europa]], or within the richer areas of Solarian space. The Nralakk Federation&#039;s relationship with the Solarian Alliance means that many who are anti-Solarian may also be anti-Skrell, such as those hailing from the [[Coalition of Colonies]]. Other species, such as [[Unathi]], have a more complicated relationship with the Skrell. Some Unathi share animosity towards the species due to the part the Federation played in the [[Contact War]]. This said, many on [[Ouerea]] have embraced the Skrell in their shared fight for democracy on the planet.&lt;br /&gt;
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For the most part, many Skrell enjoy the presence of Vaurca, specifically those from the C&#039;thur hive. Their contributions to the Federation have quickly secured their place as respected members of Skrell society. This said, there is still distrust in some cases, such as the C&#039;thur&#039;s use of Viax and Cephalons being seen as too close to the use of artificial intelligence. Their loyalty to the Federation is also in question, making many Skrell distrustful of giving the C&#039;thur strategic positions within Skrell society, such as in politics or the military. Please see the [[C&#039;thur in the Federation]] page for more details on how Vaurca are viewed and treated by the Skrell.&lt;br /&gt;
&lt;br /&gt;
The Dionae were the first species encountered by the Skrell, and their assistance in rebuilding the Federation post-Glorsh has strengthened the bond between the two species. On a societal and individual level the Diona are respected, and their integration into most levels of Federation society and the rights they enjoy compared to elsewhere in the Spur is proof of this. Please see the [[Diona in the Federation]] page for more details on how Diona are viewed and treated by the Skrell. &lt;br /&gt;
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=== Skrell Outside the Federation ===&lt;br /&gt;
&lt;br /&gt;
While most Skrell live and have been born in Nralakk Federation, there is a sizeable number of Skrell that have been born in human space. In the [[Skrell_Culture#Different_Eras_of_Skrell| Radiant Era]], Skrell born &#039;&#039;&#039;outside&#039;&#039;&#039; Federation space started to appear, especially on notable planets such as [[Mictlan]] and [[New Gibson]] to [[Skrell Abroad|name a few]]. These children &#039;&#039;&#039;still enjoy&#039;&#039;&#039; Federation citizenship by birth due to how the Federation considers all Skrell to be its citizens, but due to also being considered citizens of their birth nation are typically protected to some degree; Skrell born in the Republic of Biesel are protected from deportation or other Federation actions, for example, which also extends to Skrell who have enlisted in the Tau Ceti Foreign Legion. For more information on how Skrell born outside the Federation are viewed by the Federation, see [[Guide_to_Citizenship#Nralakk_Federation_and_Citizenship|here]].&lt;br /&gt;
&lt;br /&gt;
===Slimes===&lt;br /&gt;
&lt;br /&gt;
Slimes mysteriously appeared following the end of the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu incident]], currently hypothesized to be the result of a massive &#039;&#039;&#039;bluespace&#039;&#039;&#039; anomaly, and they still continue to mysteriously appear wherever bluespace or phoron is involved. Slimes had never been seen before the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu incident]], and are highly debated in the scientific community of the Federation. Massive efforts are made to contain and research slimes across the galaxy, with the Federation even working with non-allies to ensure slimes do not harm themselves or others. The slimes are still a heated topic of discussion in research, with multiple conspiracies and debates about how they should be treated, dealt with, or included. Some Skrell view them as remnants of those that died in the Rebellion, while others call them bioweapons leftover by Glorsh.&lt;br /&gt;
&lt;br /&gt;
Federation law disallows the smuggling of slimes to other nations and requires effective culling to ensure research can continue without slime outbreaks into local ecosystems. Slime research facilities in the Federation are equipped with state of the art flooding systems, and most slime facilities are located underwater to take advantage of the slimes natural water and cold intolerance.&lt;br /&gt;
&lt;br /&gt;
==Playing Skrell==&lt;br /&gt;
&lt;br /&gt;
===Rulings===&lt;br /&gt;
Jobhopping is not allowed. While Skrell are long-lived, you still need to adhere to sever rules on jobhopping. There are no special exceptions for Skrell.&lt;br /&gt;
&lt;br /&gt;
Playing as a Glorsh collaborator/synthetic sympathiser, resistance member, Marauder/ex-Marauder, or Federation loyalist/spy is allowed, but &#039;&#039;&#039;please be aware that these backstories can result in your character being caught and made unplayable.&#039;&#039;&#039; Consulars are allowed to report non-conformist and dissident activity of Federation citizens to the lore team, but players are not allowed to lie or gather this information OOCly.&lt;br /&gt;
&lt;br /&gt;
The [[Nralakk Federation]] considers all Skrell to be de jure citizens of the Federation, regardless of origin. In reality, this is not the case. Legally speaking those born outside of the Federation do not technically have citizenship, and must apply before they can receive the benefits and be susceptible to Federation laws. Some nations have official policies and agreements with the Federation that allow Federation citizens to be deported for any reason, while others have agreements that protect Federation citizens who wish to claim asylum. Most nations will protect those who are their citizens, but &#039;&#039;&#039;as a rule&#039;&#039;&#039;, if your character officially has Federation citizenship, they are at risk of being deported if the Federation orders it. Characters can claim asylum within the Republic of Biesel with ease, which can be done through joining the [[Tau Ceti Foreign Legion]]. Other asylum claims need to be discussed with the relevant lore team.&lt;br /&gt;
&lt;br /&gt;
===Thoughts and Behaviours===&lt;br /&gt;
&lt;br /&gt;
While the species is communal and conformist, this does not mean that every Skrell has the exact same beliefs. While Skrell can be split between [[Skrell#Receivers_and_Listeners|Listeners and Receivers]], where Listeners are less susceptible to the wider thoughts of the species and Receivers are more susceptible, there can still be difference in thought regardless of this split. The species consensus reached through the Nlom can only influence a Skrell&#039;s thoughts so much; the species as a whole may agree Artificial Intelligence is dangerous, but more specific ideas differ on an individual level. For example, the debate on Cephalons and Viax being used by the C&#039;thur is contested, with many saying that it is very close to Artificial Intelligence. This idea is not shared by every Skrell, with the Federation even exploring the use of Cephalons as a replacement for AI for strategic purposes. The group thought that influences all Skrell can also be impeded by personal experience, such is the case with many Skrell in the Traverse. While a majority of Skrell believe in the Federation and how it operates, the reality faced by Skrell on the frontiers of Federation space has resulted in the region being a hotbed for anti-Federation thoughts and activity. &lt;br /&gt;
&lt;br /&gt;
When playing Skrell, it is important to think about what factors would influence your character&#039;s thoughts. If your character is a Secondary Numerical from the [[Inner Systems]], has been exposed to Federation propaganda all their life, and did not personally experience oppression at the hands of the Federation, they would be more inclined to agree with the group consensus reached through the Nlom regardless of their Listener or Receiver status. When faced with evidence that the Federation&#039;s actions are wrong, however, Listeners may be quicker to change their attitude than Receivers because Listeners are less influenced by the Nlom.&lt;br /&gt;
&lt;br /&gt;
Skrell behave very differently compared to other species. They are long-lived, and are prone to thinking more in the long-term than the short-term. This can manifest however you wish, and players are not expected to be constantly thinking ahead. Generally speaking, Skrell characters would act in a way that sacrifices short-term benefits in favour of long-term ones. Additionally, Skrell do not show emotion in the same way that other species do. Emotions are displayed through physical mannerisms and vocalisations, and are not usually apparent in their speech. These mannerisms can differ, and a Skrell born abroad in human space may take on more human approaches to displaying or vocalising their emotions. When roleplaying out your character&#039;s emotions, it should be done in subtle ways that would make it difficult in-character for non-Skrell to discern immediately.&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:WhatsUpBrotendo/GUH&amp;diff=33462</id>
		<title>User:WhatsUpBrotendo/GUH</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:WhatsUpBrotendo/GUH&amp;diff=33462"/>
		<updated>2024-06-29T19:48:40Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* Thoughts and Behaviours */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = [[Skrell]]&lt;br /&gt;
 |Scientific = S. Sapiens&lt;br /&gt;
 |Image = Skrell.png&lt;br /&gt;
 |System = [[Notable_Skrell_Systems_and_Locations#The_Core_System_:_Nralakk|Nralakk (Jargon)]]&lt;br /&gt;
 |World = [[Qerrbalak|Nralakk IV (Qerrbalak)]]&lt;br /&gt;
 |Language = [[Skrell#Language|Skrellian (Nral&#039;Malic)]], Tau Ceti Basic&lt;br /&gt;
 |Politic = [[Nralakk_Federation|Nralakk Federation]]&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the &#039;&#039;&#039;Skrell&#039;&#039;&#039; are the oldest and most advanced known species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities. These include moist, pliant, and nearly translucent skin, as well as their internal gills allowing them to breathe underwater.&lt;br /&gt;
&lt;br /&gt;
Although humans have fractured heavily in their expansion, the Skrell remain largely unified under a singular government through the strict reinforcement of education and laws, working as a democratic meritocracy - at least on the surface. Social media is maintained by the Federation government, who gag unacceptable discussions or thoughts and instead encourages people to be like the Idols that they reward with credits, high-quality housing, and fine living.&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
&lt;br /&gt;
Skrell can be the following heads of staff:&lt;br /&gt;
&lt;br /&gt;
* Captain&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Consulars / Representatives&lt;br /&gt;
&lt;br /&gt;
==Relations with Megacorporations==&lt;br /&gt;
&lt;br /&gt;
Skrell can work for every megacorporation within the Stellar Corporate Conglomerate. This said several megacorporations have special relationships with the species and the Nralakk Federation. [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]] in particular has a large presence in Federation space, while [[Nralakk_Federation#State-Owned_Enterprises|others]] have begun to work in partnership with the Federation&#039;s State-Owned Enterprises.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Species Mechanics===&lt;br /&gt;
&lt;br /&gt;
*Skrell have their own language that can be used by typing &#039;&#039;&#039;,k&#039;&#039;&#039; before anything you say, and can also be used over the radio.&lt;br /&gt;
&lt;br /&gt;
*Skrell can use a variety of different psionic abilities. &lt;br /&gt;
&lt;br /&gt;
*Skrell can enter Srom with other Skrell when they sleep, allowing communication and lucid dreaming.&lt;br /&gt;
&lt;br /&gt;
*Slimes are naturally passive to skrell for a [[Skrell#Slimes|mysterious reason]] science has yet to find out. &lt;br /&gt;
&lt;br /&gt;
*Skrell have the ability to breathe underwater due to them being amphibious.&lt;br /&gt;
&lt;br /&gt;
*Due to their advanced vestibular system, Skrell maintain a good balance and never slip.&lt;br /&gt;
&lt;br /&gt;
*Skrell have large heads with protruding headtails and due to this, they cannot wear normal EVA helmets but instead need to wear Skrell helmets (found in EVA or by using a suit cycler). Their headtails also make it uncomfortable or even impossible to wear normal headwear such as hats so most Skrell opt-out of that.&lt;br /&gt;
&lt;br /&gt;
*Skrell have a hemocyanin-based circulatory system, meaning that their blood is instead bound to copper atoms and not iron atoms. Skrell require copper supplements to alleviate blood loss symptoms.&lt;br /&gt;
&lt;br /&gt;
===Axiori Mechanics===&lt;br /&gt;
&lt;br /&gt;
*Axiori take increased burn damage due to their natural habitat being colder.&lt;br /&gt;
&lt;br /&gt;
*Axiori take decreased oxygen and brute damage due to the increased pressure of their natural habitat.&lt;br /&gt;
&lt;br /&gt;
*Axiori must drink fluids more regularly when out of water.&lt;br /&gt;
&lt;br /&gt;
*Axiori sprint slower due to their larger, webbed feet.&lt;br /&gt;
&lt;br /&gt;
*Axiori have a naturally higher pulse due to their increased circulatory needs.&lt;br /&gt;
&lt;br /&gt;
==Skrell History==&lt;br /&gt;
&#039;&#039;See also: [[Skrell History]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Skrell have a vast, storied history as a result of the species developing over several millennia. Unfortunately, this means that most of it has been lost to the ravages of time. With that said, however, the species has been able to piece together over the centuries at least a basic understanding of their past, going as far back as their early pre-history. Much of the information once gathered has had to be rediscovered post-Glorsh, due to the locking of the Tzqul Archive which held the vast majority of original records and research. This has culminated in a historical record that while broadly known, is missing details and evidence that has the scientific community fractured and constantly debating to this day.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Ailments]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Adapted for life both beneath and above the waves, the Skrell are fully amphibious and are capable of breathing underwater whilst also possessing superior underwater vision. Their extremities are noted as having a lack of nails, and a presence of strong webbing in between each digit. Due to their evolutionary path, the Skrell instead have hardened gums in place of teeth. Typically, these gums allow them to chew on soft foods, facilitate the ability to swallow their foods whole, or grind them down into more digestible forms.&lt;br /&gt;
&lt;br /&gt;
They do not have visible noses, instead through nostril slits sitting in the middle of their face on a fleshy mound. Skrell have an average height ranging from &#039;&#039;&#039;4’5” to 5’5”&#039;&#039;&#039;. The lack of significant facial muscles proves to make it difficult for non-Skrell to identify the species&#039; emotions, which makes them seem rather cold and unaffected when in reality Skrell use a variety of methods to display their emotions. Emotional displays include the gesturing and general movement of their head and headtails, and a wide array of vocalisations. Their eyes are black due to a pigment in their tear ducts.  &lt;br /&gt;
&lt;br /&gt;
Skrell also have tentacle-like &amp;quot;headtails&amp;quot; typically hanging down over their shoulders, meant to keep the skin close to the neck damp for the incubation of eggs. These headtails typically contain hundreds, even thousands, of micro-muscles that allow the Skrell to move them into a variety of positions. Though these muscles do not allow for the ability for fine control, they can generally be raised, positioned and wiggled into various forms. These headtails grow throughout the entirety of a Skrell&#039;s life and signify the age of a Skrell, as they grow longer with age. With the inception of Spa treatments, it is not uncommon for Skrell to alter the length of their headtails, whether for fashion or personal taste, or to appear older or wiser to other Skrell. These headtails are often adorned with jewels, cloths, chains, and bands as a fashion statement. Headtails can also be &amp;quot;tied back&amp;quot; as well; while this may seem uncomfortable or painful, as long as the tie is not too tight it is equivalent to folding ones hands. They are also used for emotional displays and gesturing. &lt;br /&gt;
&lt;br /&gt;
Skrell are noted to be cold-blooded, which means that their bodies are at the same temperature as the air or water around them.  When they are cold they will seek warmth, and vice versa when they get too hot. Whilst they are cold-blooded, they are dissimilar to other species within the Orion Spur, sapient and unsapient. The Skrell have a much higher tolerance for either side of the temperature gauge and are usually comfortable in any given environment - provided that the humidity and moisture levels are satisfactory. &lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Ethnicities]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Whilst gelatinous in appearance, Skrell skin in fact has a second layer of less translucent flesh under the surface. In dry climates, it may get itchy, and even start to slightly crack. To prevent this, a Skrell may self-moisturize by dumping bottles of water on themselves, taking a hot shower, or swimming in available pools. Although exact time varies from individual to individual, NanoTrasen stations&#039; climate control is equipped to allow their Skrell personnel to work without additional moisturizing for up to four hours without suffering negative effects on skin health. Wealthier Skrell, on the other hand, may purchase expensive genetic treatments to stay comfortable for up to a week without moisturizing. &lt;br /&gt;
&lt;br /&gt;
Skrell skin notably contains glands that secrete mucus. While it is not sticky or poisonous, it serves an important role in allowing Skrell to avoid being grappled by potential predators, protecting their skin, and keeping them moist. The sliminess of an individual Skrell can vary based on genetics, some being extremely dry to the point of flaking, others nearly dripping with the stuff. It&#039;s generally described as damp, slippery, but not unpleasant to touch.&lt;br /&gt;
&lt;br /&gt;
Natural Skrell skin colour is dependent on subspecies and can range from deep blues to bold greens or even vibrant reds. Diet is also a determining factor, with brightness and shade being affected based on pigment consumed. Genetic engineers have worked with physical appearance to accelerate natural changes in skin colour and headtail length, and are capable of giving a &#039;Spa treatment&#039; to change hue and saturation in the skin over the course of a month, while changing headtail length takes about a year while also causing an increased appetite. This type of physical alteration is considered normal in Skrell society and is compared to humans dyeing their hair a different colour. Also notable is the fact that physical disorders and abnormalities are not seen as disgusting, but worthy of study and interest.&lt;br /&gt;
&lt;br /&gt;
=== Genders and Sexes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Relationships#Unions|Skrell Relationships]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Skrell, dissimilar to other sapient species in the Orion Spur, never developed the concept of gender within their society -- mostly due to the fact they are synchronous hermaphrodites, possessing the ability to both lay and fertilize eggs. Whilst Skrell do not have sex or gender identity, they are open to adapting to the gender roles of other species due to their enjoyment of foreign cultures. &lt;br /&gt;
&lt;br /&gt;
While Skrell never developed the concept of genders in their society, upon first contact with humanity they adopted the idea solely for fitting in with human cultures. If the Skrell choose to adopt a gender identity, they will usually adopt the gender of humans who their personality is similar too. Skrell almost never consider this adopted identity to be of any considerable importance. However, terms do exist to characterize the biological attributes relating to the production and fertilization of egg clutches. These terms are known as &#039;&#039;&#039;F&#039;ex&#039;Qa&#039;&#039;&#039; (The Egg-Layer) and &#039;&#039;&#039;F&#039;ex&#039;Tra&#039;&#039;&#039; (The Egg-Fertilizer) amongst the species. These designations are usually temporary for the duration of reproduction and can change over time.&lt;br /&gt;
&lt;br /&gt;
=== Aging, Maturity and Fertility ===&lt;br /&gt;
&lt;br /&gt;
Skrell reach physical maturity at about triple the age of humans, complemented by the Skrell understanding of adulthood going far beyond physical growth to include experience. A Skrell will reach biological maturity at roughly the age of 50, but in Skrellian society will only be treated as reaching &amp;quot;adulthood&amp;quot; after their second college-level degree is earned, usually at around the ages of 60 - 80. A healthy Skrell can naturally live up to 250 years, but current medical technology within the Nralakk Federation allows them to increase their lifespans to an impressive 450 to 500 years. Those living outside of Federation space can see lifespans topping out at around 350.&lt;br /&gt;
&lt;br /&gt;
Due to the lingering effects of Glorsh&#039;s attempts to genetically manipulate Skrell, a sizeable percentage are completely sterile. Thanks to the intense research efforts of numerous Skrell and non-Skrell doctors and scientists, specialists have the capability to at least partially reverse these effects in most Skrell. The extensive treatments and investments needed to undergo treatment give the reality that only about a third (33%) of Skrell can have children. These Skrell can hope to produce 1-3 children in their lifetime, whereas pre-X&#039;Lu&#039;oa Skrell could have eight eggs hatch at a time. Without treatments, affected eggs remain inert, not developing.&lt;br /&gt;
&lt;br /&gt;
== Skrell Culture ==&lt;br /&gt;
=== Federation Social Interactions ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Culture|Skrell Culture]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Skrience.jpg|thumb|alt=|Two scientists after debating over a hypothesis. One revels in glory, while the other is reworking their weeks study. Both of them are being recorded for their studies to be shown on social media, where the victorious one might even gain a reward. Skrell often try to one-up others to try and gain more prestige and fame: However, it is still seen as cooperative to compete.]]&lt;br /&gt;
&lt;br /&gt;
In the Federation, one’s position in the social hierarchy determines much about how interactions with other Skrell are to go. Skrell of lower social standing are expected to defer to their higher ranked superiors not just in a work setting, but in almost all things. While the lower rank Skrell may not agree they will often pretend to agree to avoid suffering the small SCS hits that can come about due to arguing with their betters. This effect isn’t as pronounced when two Skrell have ranks that are adjacent to one another, but an Ox arguing with an Oqi is shameful.&lt;br /&gt;
&lt;br /&gt;
In a similar vein, when skrell are out in public without wearing their uniforms it&#039;s entirely normal to bombard those you have just met with probing questions when you start up a conversation to understand what to say and what not to say - and if they should even socialize with that person. Questions about their age, their fields, their education and so on are all perfectly good questions to ask seconds after meeting a new skrell. This directness in conversation is not seen as offensive, but an efficient and speedy method of communication. This sort of interaction outside the Federation commonly causes friction with xenos and the Federation offers warnings to its citizens going abroad about this cultural contrast. Non-skrell seem to not appreciate the general openness of Federation society.&lt;br /&gt;
&lt;br /&gt;
Telepathic communication is a common way to have a private conversation in public. As long as the two Skrell in question are not obviously excluding someone suddenly, it is not considered unusual to carry out full conversations in telepathic communion. &lt;br /&gt;
&lt;br /&gt;
Other uses of active psionics in non-work settings is often frowned upon as “unseemly”. For example, planting emotional suggestions in another skrell’s head without consent is the same as a human using “fighting words” and can result in an emotional barrage being exchanged between the two skrell, the victor being the Skrell that maintains the most control over themselves. &lt;br /&gt;
&lt;br /&gt;
Because of their long lifespan, Skrell tend to have a “long view” not common in other races. Passive observation and study is far preferred than immediate action, and do not mind that decades or even centuries can pass before their decisions begin to pay off. Older Skrell can seemingly make incomprehensible decisions, but further investigation often reveals that these choices are often related to carefully laid plans.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
To a human, &#039;&#039;&#039;Nral&#039;Malic&#039;&#039;&#039; would sound like a series of warbles, croaks, and weird crackling-like sounds that seem to not resonate in the ear, but the neck or the jaw. This is due to Skrell having a range of pitches beyond human perception. These sounds are crucial to understanding the language properly as they elicit specific responses in a Skrell&#039;s brain, allowing for both easy and correct transmission of emotion. As a result of this, the only species outside of Skrell who can speak Nral&#039;malic with any level of proficiency are Diona, with Vaurca technically being able to with the assistance of a language augment. Employees of [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]] who work or have worked in the Federation have access to translators as well, but these are limited to receiving translations, rather than allowing the user to speak Nral&#039;Malic.&lt;br /&gt;
&lt;br /&gt;
The language was created in &#039;&#039;&#039;925 BCE&#039;&#039;&#039; by the scientific community in response to the colonisation of other planets and the prediction that language drift would be unavoidable. The &#039;&#039;&#039;First Nralakk Federation&#039;&#039;&#039; began to enforce the widespread adaptation of the language shortly after its formation in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, disallowing any colonists from entering a shuttle if they couldn&#039;t speak it fluently. As scientific communities exclusively used Nral&#039;malic, the use of other languages became less and less common, only being used in poetry and other forms of art. Amazingly, these strict rules enforced by the Federation have allowed the language to survive almost a thousand years with the same diction used then.&lt;br /&gt;
&lt;br /&gt;
Along with actual language, Skrell utilise a range of sounds to emphasise a certain emotion or feeling associated with what they&#039;re saying. This can include; squealing, shrilling, warbling, croaking, chirping, chirruping and quiet grunting. As a general rule, higher-pitched sounds are associated more with positive or sudden emotions, such as happiness or being startled; lower-pitched noises are typically associated with more negative or neutral emotions, such as anger or hunger. Melodic noises such as crooning or trilling are more ambiguous and could be used to convey any sort of emotion. &lt;br /&gt;
&lt;br /&gt;
Slang terms, idioms, and phrases used by Skrell typically evoke aquatic or celestial themes, stemming from the prevalence and importance of both in the eyes of Skrell across the Spur.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Typical Skrell Slang====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Labels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are names, titles and other terms used to address someone based on one or more of their characteristics.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tadpole&#039;&#039;&#039; - a young or juvenile individual. Can also be used as an insult similar to calling someone &amp;quot;child-like&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Brown Dwarf&#039;&#039;&#039; - an individual that has failed to reach their potential. Typically used to address those who have failed in some way.  &lt;br /&gt;
* &#039;&#039;&#039;Protostar&#039;&#039;&#039; - a young, ambitious individual. Those who are just starting their careers are labelled this the most often but it can refer to any up-and-comer regardless of age.&lt;br /&gt;
* &#039;&#039;&#039;Supernova&#039;&#039;&#039; - an individual that has slowly begun leaving the public eye. Headlines will refer to an idol as &amp;quot;going supernova&amp;quot; to refer to their declining fame.  &lt;br /&gt;
* &#039;&#039;&#039;Voidbeckoned&#039;&#039;&#039; - an individual that is careless, reckless or dangerous. In modern times this is used extensively towards non-Skrell who are seen as reckless and uneducated, but is not exclusive to non-Skrell.  &lt;br /&gt;
* &#039;&#039;&#039;Sparks&#039;&#039;&#039; - slang for non-Skrell, due to their comparatively short lifespans. Not considered an insult or slur by itself, and can be used in a positive, negative, or neutral manner.&lt;br /&gt;
* &#039;&#039;&#039;Elder&#039;&#039;&#039; - an accomplished, elderly individual.&lt;br /&gt;
* &#039;&#039;&#039;Webfoot&#039;&#039;&#039; - discreet term for someone who partakes in Xu’Xi gas. Originates from the &amp;quot;waddle&amp;quot; many Xu&#039;Xi Gas users have while high.&lt;br /&gt;
* &#039;&#039;&#039;Gasrunner&#039;&#039;&#039; - someone involved in the importing or dealing of Xu’Xi Gas.&lt;br /&gt;
&lt;br /&gt;
The labels below are used rather than PhD, MD, or other degree titles in Federation space. It is common to see them used by Skrell abroad, either alongside or superseded by more known titles such as Doctor or Professor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lu&#039;vesi&#039;&#039;&#039; - Dropout - Lvs. - Void Graduate&lt;br /&gt;
* &#039;&#039;&#039;Aqm&#039;vesi&#039;&#039;&#039; - 1 degree - Aqvs. - Junior Graduate&lt;br /&gt;
* &#039;&#039;&#039;Qro&#039;vesi&#039;&#039;&#039; - 2 degrees - Qrvs. - Graduate&lt;br /&gt;
* &#039;&#039;&#039;Qu&#039;vesi&#039;&#039;&#039; - 3 degrees - Quvs. - Star Graduate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insults, Slurs, and Crude Slang&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terms that are considered rude or otherwise impolite by Skrell in general.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sims&#039;&#039;&#039; - abbreviated version of simians, a slur for humans. &lt;br /&gt;
* &#039;&#039;&#039;Labber&#039;&#039;&#039; - abbreviated version of sympathizers of Glorsh, from &amp;quot;collaborator&amp;quot;. It is considered a slur. &lt;br /&gt;
* &#039;&#039;&#039;Skinjob&#039;&#039;&#039; - a derogatory slur for synthetic shells.&lt;br /&gt;
* &#039;&#039;&#039;Canner&#039;&#039;&#039; - a derogatory slur for synthetics.&lt;br /&gt;
* &#039;&#039;&#039;Inclems&#039;&#039;&#039; - an abbreviated version of Inclements, meaning unpleasantly cold. A slur for the Tajara. &lt;br /&gt;
* &#039;&#039;&#039;Ratsnatcher&#039;&#039;&#039; - another derogatory slur for Tajara that originated in the Starlight Zone.&lt;br /&gt;
* &#039;&#039;&#039;Wasters&#039;&#039;&#039; - an abbreviated version of Wastelanders, which stems from the situation on Moghes. It is a slur for Unathi.  &lt;br /&gt;
* &#039;&#039;&#039;Senseless&#039;&#039;&#039; - non-Skrell not outfitted with a psionic implant. It is also used to describe someone who has a dull mind.&lt;br /&gt;
* &#039;&#039;&#039;Orb&#039;&#039;&#039; - a common container used in the transporting of Xu’Xi Gas.&lt;br /&gt;
* &#039;&#039;&#039;Sqrug&#039;&#039;&#039; - normally a derogatory term for an addict of Xu’Xi or other drugs that has no future. Said by non-users; can also be used in jest between Gasriders or as a general expletive.&lt;br /&gt;
* &#039;&#039;&#039;Gupkala/Guppies/Gup/Guppy&#039;&#039;&#039; - a mocking word for law enforcement within the Federation or abroad.&lt;br /&gt;
* &#039;&#039;&#039;Grotto&#039;&#039;&#039; - a rundown building in which Xu’Xi gas is inhaled. Thought to originate from the Weishii faith, which uses groves and grottos as places of worship.&lt;br /&gt;
* &#039;&#039;&#039;Piisz&#039;&#039;&#039; - a batch of synthetic Xu’Xi or Xu’Xi of questionable quality.&lt;br /&gt;
* &#039;&#039;&#039;Toady/Toad&#039;&#039;&#039; - a criminal or otherwise disreputable Skrell. Refers to how these individuals give other Skrell a bad name, and contribute to the xenophobia they face. &lt;br /&gt;
* &#039;&#039;&#039;Coral Stem&#039;&#039;&#039; - inhaler from which Xu’Xi gas is ingested from.&lt;br /&gt;
* &#039;&#039;&#039;Drylister&#039;&#039;&#039; - a Skrell (or non-Skrell) who has been born abroad but finds themself under Federation surveillance by the Ruupkala due to perceived deviancy against the Nralakk Federation; landing them on the “drylist”. The topic of the drylist is considered taboo by regular Federation citizens.&lt;br /&gt;
* &#039;&#039;&#039;Tidal/Tided&#039;&#039;&#039; - Something being absurd or otherwise dangerous, or someone who is insane. Comes from &amp;quot;Insanity of the Tides&amp;quot;, a neurological disorder found in Skrell.&lt;br /&gt;
* &#039;&#039;&#039;Chapped&#039;&#039;&#039; - as in chapped skin. General insult to someone&#039;s appearance. Can also be used to refer to non-Skrell in general.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sayings&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;I&#039;ve Tup&#039;d&#039;&#039;&#039; - a form of &amp;quot;I&#039;ve won&amp;quot;, or &amp;quot;I&#039;ve peaked.&amp;quot;  &lt;br /&gt;
* &#039;&#039;&#039;I&#039;ve been Tup&#039;d&#039;&#039;&#039; - a form of &amp;quot;I&#039;ve lost&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Wake up&#039;&#039;&#039; - a dismissive form of saying an individual is lazy.&lt;br /&gt;
* &#039;&#039;&#039;Algae&#039;&#039;&#039; - shorthand for &amp;quot;all good&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Mudvein&#039;&#039;&#039; - a word used to describe withdrawal symptoms of Xu&#039;Xi gas since withdrawal is said to feel like mud flowing through your veins. As an extension to this, &amp;quot;Mudlover&amp;quot; refers to someone who is constantly on and off drugs.&lt;br /&gt;
* &#039;&#039;&#039;Too moist&#039;&#039;&#039; - a scornful way of saying an individual is too traditional, and not adapting to modern culture.  &lt;br /&gt;
* &#039;&#039;&#039;Too dry&#039;&#039;&#039; - a scornful way of saying an individual is far too progressive, radical even.&lt;br /&gt;
* &#039;&#039;&#039;Zipped&#039;&#039;&#039; - to be high on Xu’Xi Gas.&lt;br /&gt;
* &#039;&#039;&#039;The stars grow brighter&#039;&#039;&#039; - a euphemism for an individual dying. &lt;br /&gt;
* &#039;&#039;&#039;Steel Rained&#039;&#039;&#039; - an expression coined shortly after the aftermath of Glorsh-Omega, where orbital installations rained back down onto the planetary surface due to lack of maintenance. It&#039;s similar to the phrase &amp;quot;being stonewalled&amp;quot; as these orbital installations crashing down heavily disrupted attempts to recover from Glorsh-Omega&#039;s rule.&lt;br /&gt;
* &#039;&#039;&#039;Stars and void&#039;&#039;&#039; - a general exclamation, usually out of shock or frustration.&lt;br /&gt;
* &#039;&#039;&#039;Stars damned/Void damned&#039;&#039;&#039; -  a general exclamation, usually out of anger. Can also be used in surprise, similar to &amp;quot;well I&#039;ll be damned&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Stars guide&#039;&#039;&#039; - a polite way of saying farewell.&lt;br /&gt;
* &#039;&#039;&#039;Shelled/kelped&#039;&#039;&#039; - sold or wagered. Originates from the currency of the Nralakk Federation, which is shaped like seashells or strands of pressed kelp.&lt;br /&gt;
* &#039;&#039;&#039;Ink-stained/Inky&#039;&#039;&#039; - a concept, object, or person that brings sadness or stress. Refers to the ink-black tear stains that surround a Skrell&#039;s eyes as a result of stress.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
There is also a more expressive, non-verbal form of language that is known as &#039;&#039;&#039;Nral&#039;Balak&#039;&#039;&#039; by the Skrell, which developed naturally in response to the difficulties of expressing emotion while in the presence of other species. It has been observed that Skrell feeling &#039;&#039;&#039;upset&#039;&#039;&#039;, or &#039;&#039;&#039;disgruntled&#039;&#039;&#039;, may blow their cheeks out, similar to that of the Solarian Anura Species - which has added onto the slur of calling the species &amp;quot;Frogs&amp;quot;. It is also notable that some scrunch their headtails up, emitting several chirrups that are deliberate and obtusely released, sometimes even narrowing their eyes in an attempt to make themselves seem much larger and more aggressive than they actually are. It is theorised that this is a holdover from the species&#039; early days, when predators and other fatal situations were more commonplace.&lt;br /&gt;
&lt;br /&gt;
==Psionics==&lt;br /&gt;
&lt;br /&gt;
Among the species of the Spur, all catalogued sentient races possess a “Zona Bovinae”, located within the Brain. This organ was presumed to be responsible for some form of communication by Human scientists who discovered it in the domesticated cow in 2256, and subsequently in all other species on Earth. It was found that herd animals, like the cow, had a developed Zona Bovainae, while solitary animals held atrophied versions of the organ.&lt;br /&gt;
&lt;br /&gt;
Beyond this research, Humanity could find no greater purpose for the Zona Bovainae. Outside of the discovery Humans universally possessed the organ, scientists proved unable to crack the secrets of its function. Many wrote it off as a vestigial part of the brain that first developed during Humanity’s pre-agricultural epoch.    &lt;br /&gt;
&lt;br /&gt;
The Zona Bovinae continued to be a novel discovery until First Contact with the &#039;&#039;&#039;Skrell&#039;&#039;&#039; in &#039;&#039;&#039;2332&#039;&#039;&#039;. During the exchange of information that occurred upon First Contact, human scientists noticed Skrell had extremely well-developed Zona Bovainae and when the science community inquired on the subject, Skrell explained the existence of Psionics. &lt;br /&gt;
&lt;br /&gt;
Psionics are the manipulation of metaphysical forces through concentrated effort employing the Zona Bovainae. While an inordinate amount of research has gone into studying Psionics, the origin of this force is still a mystery. Even without this knowledge, the Skrell have developed many technologies around the application and effects of Psionics.&lt;br /&gt;
&lt;br /&gt;
All organic life originating from the Spur possesses a Zona Bovainae, and sequentially, can be affected by Psionics. Research into the topic revealed that the level of interaction with Psionics the Skrell are capable of is destructively overwhelming to other Spur sentients and continuous strong exposure can have long-lasting damaging effects both physically and mentally. There are documented cases of ailments such as &#039;&#039;&#039;Psionic Echoes&#039;&#039;&#039; manifesting after continued exposure to psionics. The Nralakk Federation and Solarian Alliance have cooperated together to form laws against the usage of Psionics on unwilling or unaugmented sentients. These laws have been almost universally adopted by most human nations across the Spur. Generally, the unconsented usage of Psionics on an individual is considered battery or assault, depending on the severity. Those fitted with Psionic Receivers are considered allowed bodies to send Psionic Communications to, but any other actions require explicit consent by the receiver. &lt;br /&gt;
&lt;br /&gt;
=== The Nlom ===&lt;br /&gt;
&lt;br /&gt;
Everyone possessing a Zona Bovaine has a “thought field” known as a Psionic Wake, or “Nlom” in Nral’Malic,  but only Skrell produce a large enough Wake on an individual level to influence their everyday lives.&lt;br /&gt;
&lt;br /&gt;
The Psionic Wake of an individual can be easily visualized as a ripple radiating off of them and travelling outward. These ripples can hit other Skrell and affect their thoughts and perspectives. Over time, a Wake Bubble will form around the area Skrell routinely inhabit, allowing individual Wakes to travel much further. These bubbles can and will eventually come to encompass entire planets as the Skrell population increases and they spread out over the world. The main limiting factor of Psionic Wakes is space, as the signals swiftly deteriorate when exposed to vacuum. Most planetary Wake Bubbles cease expansion when they come into contact with the vacuum of space, with minor fluctuations depending on total population, supporting psionic infrastructure, and other environmental qualities. &lt;br /&gt;
&lt;br /&gt;
Humans living in Nralakk or the First Wave Systems alongside the huge Skrell populace have reported suffering from mild feelings of isolation and loneliness if they leave after at least a decade of habitation. Scientists of both species suspect that continuous low-level exposure to Psionic activity stimulated the Zona Bovaine without causing harm and their sudden disconnection causes the reported psychological effects. Luckily, these effects are usually only a passing annoyance.“Nlom Withdrawal” can be easily treated and lasts only briefly, usually three or four days treated, a week untreated.&lt;br /&gt;
&lt;br /&gt;
=== [[The_Srom|The Srom]] ===&lt;br /&gt;
&lt;br /&gt;
When Skrell enter a deep sleep, their Zona Bovaine will cease transmitting Psionic Wakes and begin sending new signals to the Dream, or “Srom” in Nral’Malic. The Dream is a shared subconscious plane where multiple Skrell’s minds interconnect to form a collective experience. &lt;br /&gt;
&lt;br /&gt;
Psionic individuals can actively alter and adjust things within the Dream through skill and effort, but the level of alteration is heavily dependent on what you’re adjusting and your own psionic aptitude. Typically, it&#039;s most easy to modify your own body within the Dream and a very common practice. Some Skrell even go so far as to make costumes to sleep in to make the transition easier. Rarely, talented Skrell can modify a sizable chunk of the Dream’s environment on their own, though the process can be very taxing and leave the sleeping Skrell feeling tired after they wake. Additionally, any changes they make gradually revert once they leave the Dream.&lt;br /&gt;
&lt;br /&gt;
It is difficult to keep one&#039;s lips sealed in the Dream, with social inhibitions easily melting away. However, it is also much easier to create and brainstorm in Srom. Ways to hide from the dream clutter of a Dream are somewhat numerous. Distancing yourself inside the Dream is the most common tactic, but it is also known that aluminum (typically headpieces, blankets, or plated walls) blocks off the connection to the Dream entirely.&lt;br /&gt;
&lt;br /&gt;
Srom-devices are often two-way interfaces within a dream bubble, and dreamers can learn to interact with them to operate machinery in the waking world. With the right setup, a scientist can continue his work into his sleep. One example of practical application is an interface between a bluespace navigation drive and three Skrell pilots, who will plot bluespace trajectories at the same speed, or faster than an AI from human space. It&#039;s very difficult to concentrate in the Dream, which means Skrell require a large amount of training and practice to operate Srom-devices.&lt;br /&gt;
&lt;br /&gt;
Typically, to interface with a Srom device, the operating Skrell needs to be completely cut off inside an aluminum plated room to focus on the device. Additionally, not being cut off could lead to other Skrell locating the device in the dream and interfering with its controls.&lt;br /&gt;
&lt;br /&gt;
=== Receivers and Listeners ===&lt;br /&gt;
&lt;br /&gt;
Skrell are commonly divided into two psionic categories -- receivers and listeners. This difference is decided genetically on birth and splits the Skrell roughly 9:1, with the majority being receivers. Currently, there is no genetic screening that can accurately predict the type of psionic category a Skrell will fall into, nor is there any way to modify it. The phenomenon is informally known as ‘The Great Lottery’. &lt;br /&gt;
&lt;br /&gt;
Receivers and Listeners differ in their individual submission to the greater Wakes around them; while Receivers are psionically guided to accept the common ideas and influences currently circulating Skrell society, Listeners feel much less outside pressure to conform or unnaturally agree with the ideas at hand. Because of this, Listeners are often looked upon with suspicion, while Receivers are usually found in the upper echelons of Skrell society. Some Skrell find it difficult to classify themselves and have been known to feel more or less attuned to the Wake at different points in their life. Regardless, most Listeners often succumb to the powerful psionic force of the Wake and become conformed to society one way or another.&lt;br /&gt;
&lt;br /&gt;
Some Listener groups have recently begun to stir with increased ostracization, government surveillance, and general prejudice from the more popular Receivers. While these groups promote Listener advocacy in a peaceful way, a select few underground cells have begun teaching a more extreme, “psionic-isolationist” idealism, where Listeners purposefully disconnect themselves from the Nlom.&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
&lt;br /&gt;
Active communication while awake requires an immense amount of focus. This allows for Skrell to send messages to other species and creatures, but because of the risk to non-Skrell the Federation has deemed this on non-consenting alien species to be a criminal offense similar to battery or assault. The Federation internally ensures it’s citizens are aware of the risks before leaving Federation space as to dissuade mind-probing being outlawed entirely in other systems. Skrell will use this ability to gossip or send secrets, communicating without others knowing. The effects of long-term exposure to other species have only been lightly researched, as Skrell scientists are exceedingly empathetic to the volunteers&#039; pain and end up cancelling the studies. Saying this, more intensive studies have been conducted through [[Federation_Crime_and_Resistance#Unsanctioned_Research|unsanctioned research]] ventures. However, scientists who have attempted to delve into this field have often lost their Idol status and are often given harsh sentences for their actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes on telepathy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Psionic Pinging a location for the pure reason of hunting down Synths is just not in good taste. Don&#039;t do it without prior suspicion, and if you somehow confirm it, use different RP avenues! Perhaps instead of reporting them, you extort them? Don&#039;t shut down a character idea, but instead entertain it.&lt;br /&gt;
&lt;br /&gt;
* Telepathy can be used for conversations as well as conveying images, sounds, and feelings. Make sure you format it in a way that makes this apparent, such as &amp;quot;You hear/see ___ in your mind&amp;quot;. While you can project feelings, this does not mean you can force someone to genuinely feel that emotion. Likewise, you cannot seriously hurt someone just by projecting the idea that they have been hurt.&lt;br /&gt;
&lt;br /&gt;
=== Circadian Rhythm ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell_Ailments#Psionic_Over.2FUnder-Sleeping|Skrell Ailments]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some Skrell fall into the categories of an oversleeper or an undersleeper. Oversleepers find themselves addicted to the near-limitless potential of lucid dreaming, others shy away from the Srom for various reasons. Oftentimes, they are seen as reclusive and sometimes lackadaisical individuals. Contrarily, undersleepers are seen as holders of deep and potentially dangerous secrets, and generally avoid falling victim to the pleasantries of dreaming.&lt;br /&gt;
&lt;br /&gt;
It is known that Skrell only need to sleep for about an hour a day, and are able to lapse in and out of consciousness almost on-command. They are also capable of entering a kind of hibernation for incredibly long periods, even weeks or months at a time.&lt;br /&gt;
== Skrell Sociality and Society ==&lt;br /&gt;
&lt;br /&gt;
Due to their “long view” approach, Skrell generally have difficulty with viewing events that take place over short timeframes with the same importance that shorter-lived races do; consequences lasting less than a decade are deemed inconsequential. This perspective has resulted in the species’ higher tolerance of momentary worries; such as waiting for things to come to fruition. On the other hand, this has resulted in a much lower tolerance for long-term worries, such as existential threats, and can lead to high levels of accumulated stress.&lt;br /&gt;
&lt;br /&gt;
Stress impacts Skrell to a lesser degree than in other species, and is usually exhibited through the secretion of black liquid through orifices such as their eyes, often remarked as being similar to crying. It is quite obvious to tell whether a Skrell is beginning to become overstressed, as there will usually be dark stains across their skin.&lt;br /&gt;
&lt;br /&gt;
A Skrell’s mindset and emotions can be heavily impacted by tidal cycles due to Skrell being creatures attuned to the waters. This can vary from Skrell to Skrell, some feeling lethargic or anxious on a new moon, others feeling rejuvenated and full of energy. Cosmic phenomena that can affect tides and gravity are easily noticed by them as well. This can lead to some Skrell being rather reluctant to migrate from planet to planet; the size of a moon, how many there are, and even a lack of any moon can cause full-scale personality shifts.&lt;br /&gt;
&lt;br /&gt;
===Skrell Unity and Position on Violence===&lt;br /&gt;
&lt;br /&gt;
The Skrell are a communal species that put great importance on unity between one another, even despite their differences. The Wake ensures that the prevailing thoughts in a community - or in the Federation in the modern day - dominate, causing most Skrell who are psionically receptive to accept the majority opinion. Detractors from the majority opinion will normally be either listeners, listener-leaning, or be negatively affected by the current status quo. While division can be common elsewhere in the Spur, the introduction of Nlom relays across the Federation has ensured that the average citizen will keep to the common consensus of their peers in Federation space.&lt;br /&gt;
&lt;br /&gt;
During the [[Skrell_Early_History#Rise_of_the_Skrell|Rise of Skrell]], the Skrell were quite violent, with archaeological discoveries showing that warring between different clans and even the subspecies of Skrell was quite common. As Skrell society developed, their stance on violence and death changed greatly. While Skrell do find violence between one another abhorrent, small-scale, ritualised warfare was common in their early-modern history. With the reign of Glorsh-Omega, this stance changed even further as Skrell began to put greater importance on the life of one another. The sterilisation of the species has caused widespread fear that the species could die out, and as a result, every life is considered precious. The most notable example of this point of view can be seen in the punishment of Glorsh-Omega&#039;s most notorious collaborators; Instead of being executed or given normal prison sentences, these collaborators have been permanently interred in cryogenic stasis, still alive and forced to live out their punishment in an inaccessible area of the Srom.&lt;br /&gt;
&lt;br /&gt;
While fighting can occur between Skrell, the species considers it a waste of precious life - not to mention being unbecoming of such a highly developed society. Instead, Skrell have taken to more intellectual or non-violent forms of fighting such as debates or social stand-offs between opposing groups. &amp;quot;Demonstrations of unity&amp;quot; are common, where a group of Skrell will show up in force to intimidate and compel opposing groups to stand down. Violence can still occur within the species but to a much lesser degree than what can be seen in humanity or other groups in the Orion Spur, with damage to property and infrastructure being common tactics used by members of the lyukal. The threat of violence or serious injury from one Skrell to another is typically the limit for most - but the species is not pacifistic to a fault, and if no other option can be seen Skrell are willing to fight. &lt;br /&gt;
&lt;br /&gt;
When considering violence between Skrell and another species, beliefs can change considerably; while some Skrell have come to the conclusion that all life is precious, others may consider other sapient species to be lesser than the Skrell and be more willing to clash with them when tensions rise. With that said, most Skrell are aware of their physical limitations, and outside of groups such as [[Skrell_Faith#Suur’ka|Suur&#039;ka]] or those who have been heavily influenced by non-Skrell ideas, a physical conflict between two beings is thought best to be avoided.&lt;br /&gt;
&lt;br /&gt;
=== Social Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
With their large black eyes, it is often hard to tell if a skrell is looking directly at someone or around them without being sensitive to Skrell’s intent through psionics. For that reason when interacting with aliens, skrell make a point to orient their faces straight at whoever they are speaking to to ensure they understand they are the skrell’s focus. Some non-skrell have found this to be uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Skrell display intimacy with one another by touching the heads or headtails of their close friends or partners, or touching their own forehead and gesturing as if blowing a kiss from their forehead. Some verbal displays include comparing someone to a named star, or even naming an unnamed star after them if they have enough reputation in the scientific community.&lt;br /&gt;
&lt;br /&gt;
Less intimate physical interactions, mainly those shared between close friends, involve nudging or prodding someone with a headtail, similar to how a human may playfully nudge or punch a friend in the arm. &lt;br /&gt;
&lt;br /&gt;
On the non-skrell side of things, the most common racial slurs that are used against Skrell are “Frog”, &amp;quot;Toad&amp;quot;, “Squid”, “Ratajani”, and various other creatures that have aquatic connotations. However, responding to these insults with similar behavior is often considered very improper in Skrell etiquette. Losing face through confrontation would be interpreted as a sign of hostility and low intelligence, and would smear one’s reputation significantly if done in public in Federation society.&lt;br /&gt;
&lt;br /&gt;
[[File:Skrellguide.png|thumb|alt=|An excellent government-sponsored informational guide depicting typical Federation gestures.]]&lt;br /&gt;
&lt;br /&gt;
=== Emotional Displays ===&lt;br /&gt;
Skrell lack complex muscles within their face and have next to no facial expressions or differences in facial features. While this leads many people to believe that Skrell are heartless and have no emotions, the truth is actually quite the contrary. Other than the lack of facial emotion, skrell express emotions the same way humans do through movement, tone of voice, and language used.&lt;br /&gt;
&lt;br /&gt;
One of the most important parts of skrellian emotion is that strong emotions often cause physical reactions in the body, both “tells” that show which emotion is occurring and physical signals, such as a pain or warmth being felt by the skrell in question. Emotional pain often quickly translates to physical pain for skrell, with several studies  linking this phenomenon to the skrell’s pronounced Zona Bovinae. &lt;br /&gt;
&lt;br /&gt;
Due to humans’ and other species’ limited auditory organs, the many tones a skrell can project are lost when communicating with non-skrell. Skrell have a very difficult time expressing themselves and their emotions to non-skrell for this reason. In contrast, when two skrell are communicating with each other Nral’Malic and the Nlom is strong, they can engage in such seamless communication that they can often predict each other’s thoughts. &lt;br /&gt;
&lt;br /&gt;
Skrell have many displays of emotions non-Skrell can easily observe however. Skrell refer to this method of communication as “Nral’Balak”, and is something of a combination of the function of body language and cries to indicate emotional states and needs. Nral’Balak does not have hard rules or single-message expressions, meaning messages can be contextual. For example, a skrell crooning can either be from fear when in a dangerous situation, or in disappointment if they do not like their food. Typically, when Skrell make non-verbal sounds, a high pitch indicates happiness and a lower pitch indicates sadness or distress. Again, however, this can be very contextual and hard to decipher for non-Skrell.&lt;br /&gt;
&lt;br /&gt;
=== Humour ===&lt;br /&gt;
&lt;br /&gt;
Skrell humour is completely different to what a human or other species may consider humorous. Skrell amusement is solely a reaction to the unexpected. A good joke would produce a very mild pain, comparable to a burning sensation after eating hot food, a sudden weakness in the muscles, or an itch on the roof of the mouth in severity. It manifests as a &amp;quot;fuzzy&amp;quot; feeling in the inside of the head. Outwardly, a Skrell would primarily react vocally through a series of chirrups not dissimilar to a laugh, which may also be accompanied by headtail or hand gestures.&lt;br /&gt;
&lt;br /&gt;
The feeling of amusement is enjoyed by many, especially younger Skrell, but others such as the very elderly may hate it. Older Skrell will find very few things humorous due to the fact that they have seen and experienced a lot throughout their life. In some cases, attempts at humour may be taken as an insult, possibly attempting to point out a Skrell&#039;s limited knowledge and life experience. In formal settings, it is considered impolite to tell even a mild joke in the wrong context; a joke as a roast of the guest of honour may be seen as more acceptable than while dining at a restaurant with your extended family.&lt;br /&gt;
&lt;br /&gt;
Human humour typically relies on words, wordplay, and storytelling to be effective. In comparison, Skrell tend to be more visual in their jokes. Skrell humour is humour in its most literal form: a reaction to the unexpected, and as such Skrell jokes rely on unexpected situations to be considered funny. Compared to a human joke, a Skrell joke relies less on a well-executed punchline, and more on the setup. The more absurd the situation the more humorous the joke will be - to a Skrell, at least. Due to this, it is difficult to deliver a joke in verbal form; simply saying &amp;quot;Imagine a skeleton using its ribcage as a xylophone&amp;quot; and actually seeing it are very different. As a consequence of how Skrell view humour, a Skrell&#039;s fear reaction is the same as laughing. A Skrell may chirrup in response to being startled, and just like nervous laughter, it is not considered pleasant. Despite the differences in what is considered humorous, Skrell can develop an appreciation for the comedy of other species. A Skrell will not find a human joke amusing, but they may find it clever or at least be able to identify why the joke is considered funny. A pun could be seen as clever word association, for example.&lt;br /&gt;
&lt;br /&gt;
Fear and humour go hand in hand for Skrell, and just like military soldiers learn to suppress fear, they also learn to suppress humour. Nowadays, this is done with robust genetic treatments, but in much earlier times, soldiers underwent rigorous training to achieve this fully. The ancient forms of training are still sometimes done as a self-improvement exercise.&lt;br /&gt;
&lt;br /&gt;
The feeling of &#039;&#039;&#039;happiness&#039;&#039;&#039; or &#039;&#039;&#039;euphoria&#039;&#039;&#039; amidst the Skrell is one of the &amp;quot;easier&amp;quot; emotions to discern. Skrell will use a varied mixture of headbobbing, shrills, and positioning of their headtails to convey their joy -- such as curling their headtails and warbling in a much higher pitch than normal. Skrell are also observed to struggle to contain their joy, resulting in such often spilling over into the rest of their body and making rather spasmodic events (such as rapidly blinking) a rather obvious sign of their happiness. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadness&#039;&#039;&#039;, or even &#039;&#039;&#039;melancholia&#039;&#039;&#039;, within Skrell is one of the harder emotions to convey for the Skrell -- or at least, harder for other species to understand. Dissimilar to other species within the Orion Spur, emotional pain often translates to physical pain for the Skrell. Several studies have linked the pronounced Zona Bovinae of the species to this biological feature, which is often displayed through several gestures: quiet, low chirps; shifting of their headtails to hide their neck; fidgeting and rubbing of the headtails and/or digits; and lastly avoidance of eye contact. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039;, or even &#039;&#039;&#039;fear&#039;&#039;&#039;, is yet another &amp;quot;easy&amp;quot; emotion to discern amongst Skrell. Confusion has been noted to almost force Skrell to emit a mixture of both high-pitch and low-pitch blends of both warbles and croaks, alongside continuous shifting of their head from one side to another. It is said this is to allow optimal processing of audible information, such as someone speaking or noises within the dark. Skrell also have the innate need to cover their neck with their headtails, hiding their digits and opening their eyes wide. It is believed through their evolution, Skrell adapted to protecting the most vital points of their anatomy to ensure their survival in the event they were attacked and forced to flee.&lt;br /&gt;
&lt;br /&gt;
==Politics and Factions==&lt;br /&gt;
&lt;br /&gt;
===The Nralakk Federation===&lt;br /&gt;
[[File:Jargon flag.jpg|thumb|right|The flag of the Nralakk Federation.]]&lt;br /&gt;
The &#039;&#039;&#039;[[Nralakk Federation]]&#039;&#039;&#039; is the major Skrell political entity within the Orion Spur. The Federation&#039;s history can be traced back to its [[Skrell_Early_History#Unity_of_Skrell|first founding]] in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, created in response to a rising independence movement within the Federation&#039;s colonies. The Federation was briefly dismantled following the rise of Glorsh-Omega, and was reestablished as the &#039;&#039;&#039;Second Nralakk Federation&#039;&#039;&#039; following the reunification of the species post-Glorsh.&lt;br /&gt;
&lt;br /&gt;
While on the surface the Federation is a meritocratic state, its society is heavily stratified based on a &#039;&#039;&#039;social credit system&#039;&#039;&#039;. This system scores individuals based on how closely they follow the ideals of the Federation, with low-scoring individuals being stripped of their rights while high-scoring individuals are treated as celebrities. This inequality in Skrell society has contributed to a rise in criminal and non-conformist movements that work against the Federation and its status quo.&lt;br /&gt;
&lt;br /&gt;
===[[Federation_Crime_and_Resistance#The_Resistance|The Lyukal]]===&lt;br /&gt;
&lt;br /&gt;
The Lyukal is a decentralised resistance movement that aims to dismantle the hegemony that the Nralakk Federation has over the Skrell. Named after the resistance movement that acted against Glorsh-Omega centuries ago, the Lyukal&#039;s cells work independently to achieve their objectives, ranging from non-violent demonstrations of the Federation&#039;s shortcomings to terrorism and attacks against military installations.&lt;br /&gt;
&lt;br /&gt;
===Marauders===&lt;br /&gt;
&lt;br /&gt;
Marauders is a catch-all term for pirates, smugglers, and other [[Federation_Crime_and_Resistance#Marauders|criminals]] that are active in the Traverse. Each group is different from one another, from robber barons who steal resources to sell for extortionate profit, to altruistic smugglers who help colonies in the Traverse. While a loose group, the Ti&#039;Rakqi is the largest and most notable Marauder group active in the Traverse, consisting of Marauders who work together for mutual benefit.&lt;br /&gt;
&lt;br /&gt;
===Interspecies Relations===&lt;br /&gt;
&lt;br /&gt;
Skrell as a whole see themselves as &amp;quot;better&amp;quot; than the other species of the Spur. Their comparably advanced civilisation and grasp of the sciences, as well as their way of life are seen by many Skrell to be superior. This has culminated in an attitude where Skrell see themselves as a guiding hand for the younger races of the Spur, where the Skrell have a duty to protect them from themselves in their development. This can manifest in many different ways on an individual level, but can be seen best in the Nralakk Federation&#039;s relations with other polities; the Federation by and large keeps its technological advances to itself, only sharing technology with no potential for misuse or sharing technology with those it believes to be responsible enough to utilise it. Politically, the Federation has historically stayed out of Spur-wide affairs and has only recently become more actively involved in international politics.&lt;br /&gt;
&lt;br /&gt;
On an individual level, the Skrell experience a better-than-average tolerance when abroad, with a few exceptions. Humanity as a whole tolerates the Skrell, with the [[Solarian Alliance]] in particular being close with them due to their relationship with the Nralakk Federation. General xenophobia still exists, however, but Skrell are tolerated more than other aliens within Solarian space. This tolerance differs depending on region, with Skrell being more tolerated on planets where they have a large presence such as [[Europa]], or within the richer areas of Solarian space. The Nralakk Federation&#039;s relationship with the Solarian Alliance means that many who are anti-Solarian may also be anti-Skrell, such as those hailing from the [[Coalition of Colonies]]. Other species, such as [[Unathi]], have a more complicated relationship with the Skrell. Some Unathi share animosity towards the species due to the part the Federation played in the [[Contact War]]. This said, many on [[Ouerea]] have embraced the Skrell in their shared fight for democracy on the planet.&lt;br /&gt;
&lt;br /&gt;
For the most part, many Skrell enjoy the presence of Vaurca, specifically those from the C&#039;thur hive. Their contributions to the Federation have quickly secured their place as respected members of Skrell society. This said, there is still distrust in some cases, such as the C&#039;thur&#039;s use of Viax and Cephalons being seen as too close to the use of artificial intelligence. Their loyalty to the Federation is also in question, making many Skrell distrustful of giving the C&#039;thur strategic positions within Skrell society, such as in politics or the military. Please see the [[C&#039;thur in the Federation]] page for more details on how Vaurca are viewed and treated by the Skrell.&lt;br /&gt;
&lt;br /&gt;
The Dionae were the first species encountered by the Skrell, and their assistance in rebuilding the Federation post-Glorsh has strengthened the bond between the two species. On a societal and individual level the Diona are respected, and their integration into most levels of Federation society and the rights they enjoy compared to elsewhere in the Spur is proof of this. Please see the [[Diona in the Federation]] page for more details on how Diona are viewed and treated by the Skrell. &lt;br /&gt;
&lt;br /&gt;
=== Skrell Outside the Federation ===&lt;br /&gt;
&lt;br /&gt;
While most Skrell live and have been born in Nralakk Federation, there is a sizeable number of Skrell that have been born in human space. In the [[Skrell_Culture#Different_Eras_of_Skrell| Radiant Era]], Skrell born &#039;&#039;&#039;outside&#039;&#039;&#039; Federation space started to appear, especially on notable planets such as [[Mictlan]] and [[New Gibson]] to [[Skrell Abroad|name a few]]. These children &#039;&#039;&#039;still enjoy&#039;&#039;&#039; Federation citizenship by birth due to how the Federation considers all Skrell to be its citizens, but due to also being considered citizens of their birth nation are typically protected to some degree; Skrell born in the Republic of Biesel are protected from deportation or other Federation actions, for example, which also extends to Skrell who have enlisted in the Tau Ceti Foreign Legion. For more information on how Skrell born outside the Federation are viewed by the Federation, see [[Guide_to_Citizenship#Nralakk_Federation_and_Citizenship|here]].&lt;br /&gt;
&lt;br /&gt;
===Slimes===&lt;br /&gt;
&lt;br /&gt;
Slimes mysteriously appeared following the end of the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu incident]], currently hypothesized to be the result of a massive &#039;&#039;&#039;bluespace&#039;&#039;&#039; anomaly, and they still continue to mysteriously appear wherever bluespace or phoron is involved. Slimes had never been seen before the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu incident]], and are highly debated in the scientific community of the Federation. Massive efforts are made to contain and research slimes across the galaxy, with the Federation even working with non-allies to ensure slimes do not harm themselves or others. The slimes are still a heated topic of discussion in research, with multiple conspiracies and debates about how they should be treated, dealt with, or included. Some Skrell view them as remnants of those that died in the Rebellion, while others call them bioweapons leftover by Glorsh.&lt;br /&gt;
&lt;br /&gt;
Federation law disallows the smuggling of slimes to other nations and requires effective culling to ensure research can continue without slime outbreaks into local ecosystems. Slime research facilities in the Federation are equipped with state of the art flooding systems, and most slime facilities are located underwater to take advantage of the slimes natural water and cold intolerance.&lt;br /&gt;
&lt;br /&gt;
==Playing Skrell==&lt;br /&gt;
&lt;br /&gt;
===Rulings===&lt;br /&gt;
Jobhopping is not allowed. While Skrell are long-lived, you still need to adhere to sever rules on jobhopping. There are no special exceptions for Skrell.&lt;br /&gt;
&lt;br /&gt;
Playing as a Glorsh collaborator/synthetic sympathiser, resistance member, Marauder/ex-Marauder, or Federation loyalist/spy is allowed, but &#039;&#039;&#039;please be aware that these backstories can result in your character being caught and made unplayable.&#039;&#039;&#039; Consulars are allowed to report non-conformist and dissident activity of Federation citizens to the lore team, but players are not allowed to lie or gather this information OOCly.&lt;br /&gt;
&lt;br /&gt;
The [[Nralakk Federation]] considers all Skrell to be de jure citizens of the Federation, regardless of origin. In reality, this is not the case. Legally speaking those born outside of the Federation do not technically have citizenship, and must apply before they can receive the benefits and be susceptible to Federation laws. Some nations have official policies and agreements with the Federation that allow Federation citizens to be deported for any reason, while others have agreements that protect Federation citizens who wish to claim asylum. Most nations will protect those who are their citizens, but &#039;&#039;&#039;as a rule&#039;&#039;&#039;, if your character officially has Federation citizenship, they are at risk of being deported if the Federation orders it. Characters can claim asylum within the Republic of Biesel with ease, which can be done through joining the [[Tau Ceti Foreign Legion]]. Other asylum claims need to be discussed with the relevant lore team.&lt;br /&gt;
&lt;br /&gt;
===Thoughts and Behaviours===&lt;br /&gt;
&lt;br /&gt;
While the species is communal and conformist, this does not mean that every Skrell has the exact same beliefs. While Skrell can be split between [[Listeners and Receivers]], where Listeners are less susceptible to the wider thoughts of the species and Receivers are more susceptible, there can still be difference in thought regardless of this split. The species consensus reached through the Nlom can only influence a Skrell&#039;s thoughts so much; the species as a whole may agree Artificial Intelligence is dangerous, but more specific ideas differ on an individual level. For example, the debate on Cephalons and Viax being used by the C&#039;thur is contested, with many saying that it is very close to Artificial Intelligence. This idea is not shared by every Skrell, with the Federation even exploring the use of Cephalons as a replacement for AI for strategic purposes. The group thought that influences all Skrell can also be impeded by personal experience, such is the case with many Skrell in the Traverse. While a majority of Skrell believe in the Federation and how it operates, the reality faced by Skrell on the frontiers of Federation space has resulted in the region being a hotbed for anti-Federation thoughts and activity. &lt;br /&gt;
&lt;br /&gt;
When playing Skrell, it is important to think about what factors would influence your character&#039;s thoughts. If your character is a Secondary Numerical from the [[Inner Systems]], has been exposed to Federation propaganda all their life, and did not personally experience oppression at the hands of the Federation, they would be more inclined to agree with the group consensus reached through the Nlom regardless of their Listener or Receiver status. When faced with evidence that the Federation&#039;s actions are wrong, however, Listeners may be quicker to change their attitude than Receivers because Listeners are less influenced by the Nlom.&lt;br /&gt;
&lt;br /&gt;
Skrell behave very differently compared to other species. They are long-lived, and are prone to thinking more in the long-term than the short-term. This can manifest however you wish, and players are not expected to be constantly thinking ahead. Generally speaking, Skrell characters would act in a way that sacrifices short-term benefits in favour of long-term ones. Additionally, Skrell do not show emotion in the same way that other species do. Emotions are displayed through physical mannerisms and vocalisations, and are not usually apparent in their speech. These mannerisms can differ, and a Skrell born abroad in human space may take on more human approaches to displaying or vocalising their emotions. When roleplaying out your character&#039;s emotions, it should be done in subtle ways that would make it difficult in-character for non-Skrell to discern immediately.&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:WhatsUpBrotendo/GUH&amp;diff=33433</id>
		<title>User:WhatsUpBrotendo/GUH</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:WhatsUpBrotendo/GUH&amp;diff=33433"/>
		<updated>2024-06-24T11:18:30Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* Relations with Megacorporations */&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = [[Skrell]]&lt;br /&gt;
 |Scientific = S. Sapiens&lt;br /&gt;
 |Image = Skrell.png&lt;br /&gt;
 |System = [[Notable_Skrell_Systems_and_Locations#The_Core_System_:_Nralakk|Nralakk (Jargon)]]&lt;br /&gt;
 |World = [[Qerrbalak|Nralakk IV (Qerrbalak)]]&lt;br /&gt;
 |Language = [[Skrell#Language|Skrellian (Nral&#039;Malic)]], Tau Ceti Basic&lt;br /&gt;
 |Politic = [[Nralakk_Federation|Nralakk Federation]]&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the &#039;&#039;&#039;Skrell&#039;&#039;&#039; are the oldest and most advanced known species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities. These include moist, pliant, and nearly translucent skin, as well as their internal gills allowing them to breathe underwater.&lt;br /&gt;
&lt;br /&gt;
Although humans have fractured heavily in their expansion, the Skrell remain largely unified under a singular government through the strict reinforcement of education and laws, working as a democratic meritocracy - at least on the surface. Social media is maintained by the Federation government, who gag unacceptable discussions or thoughts and instead encourages people to be like the Idols that they reward with credits, high-quality housing, and fine living.&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
&lt;br /&gt;
Skrell can be the following heads of staff:&lt;br /&gt;
&lt;br /&gt;
* Captain&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Consulars / Representatives&lt;br /&gt;
&lt;br /&gt;
==Relations with Megacorporations==&lt;br /&gt;
&lt;br /&gt;
Skrell can work for every megacorporation within the Stellar Corporate Conglomerate. This said several megacorporations have special relationships with the species and the Nralakk Federation. [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]] in particular has a large presence in Federation space, while [[Nralakk_Federation#State-Owned_Enterprises|others]] have begun to work in partnership with the Federation&#039;s State-Owned Enterprises.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Species Mechanics===&lt;br /&gt;
&lt;br /&gt;
*Skrell have their own language that can be used by typing &#039;&#039;&#039;,k&#039;&#039;&#039; before anything you say, and can also be used over the radio.&lt;br /&gt;
&lt;br /&gt;
*Skrell can use a variety of different psionic abilities. &lt;br /&gt;
&lt;br /&gt;
*Skrell can enter Srom with other Skrell when they sleep, allowing communication and lucid dreaming.&lt;br /&gt;
&lt;br /&gt;
*Slimes are naturally passive to skrell for a [[Skrell#Slimes|mysterious reason]] science has yet to find out. &lt;br /&gt;
&lt;br /&gt;
*Skrell have the ability to breathe underwater due to them being amphibious.&lt;br /&gt;
&lt;br /&gt;
*Due to their advanced vestibular system, Skrell maintain a good balance and never slip.&lt;br /&gt;
&lt;br /&gt;
*Skrell have large heads with protruding headtails and due to this, they cannot wear normal EVA helmets but instead need to wear Skrell helmets (found in EVA or by using a suit cycler). Their headtails also make it uncomfortable or even impossible to wear normal headwear such as hats so most Skrell opt-out of that.&lt;br /&gt;
&lt;br /&gt;
*Skrell have a hemocyanin-based circulatory system, meaning that their blood is instead bound to copper atoms and not iron atoms. Skrell require copper supplements to alleviate blood loss symptoms.&lt;br /&gt;
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===Axiori Mechanics===&lt;br /&gt;
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*Axiori take increased burn damage due to their natural habitat being colder.&lt;br /&gt;
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*Axiori take decreased oxygen and brute damage due to the increased pressure of their natural habitat.&lt;br /&gt;
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*Axiori must drink fluids more regularly when out of water.&lt;br /&gt;
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*Axiori sprint slower due to their larger, webbed feet.&lt;br /&gt;
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*Axiori have a naturally higher pulse due to their increased circulatory needs.&lt;br /&gt;
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== Biology ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Skrell Ailments]]&lt;br /&gt;
&lt;br /&gt;
Adapted for life both beneath and above the waves, the Skrell are fully amphibious and are capable of breathing underwater whilst also possessing superior underwater vision. Their extremities are noted as having a lack of nails, and a presence of strong webbing in between each digit. Due to their evolutionary path, the Skrell instead have hardened gums in place of teeth. Typically, these gums allow them to chew on soft foods, facilitate the ability to swallow their foods whole, or grind them down into more digestible forms.&lt;br /&gt;
&lt;br /&gt;
They do not have visible noses, instead through nostril slits sitting in the middle of their face on a fleshy mound. Skrell have an average height ranging from &#039;&#039;&#039;4’5” to 5’5”&#039;&#039;&#039;. The lack of significant facial muscles proves to make it difficult for non-Skrell to identify the species&#039; emotions, which makes them seem rather cold and unaffected when in reality Skrell use a variety of methods to display their emotions. Emotional displays include the gesturing and general movement of their head and headtails, and a wide array of vocalisations. Their eyes are black due to a pigment in their tear ducts.  &lt;br /&gt;
&lt;br /&gt;
Skrell also have tentacle-like &amp;quot;headtails&amp;quot; typically hanging down over their shoulders, meant to keep the skin close to the neck damp for the incubation of eggs. These headtails typically contain hundreds, even thousands, of micro-muscles that allow the Skrell to move them into a variety of positions. Though these muscles do not allow for the ability for fine control, they can generally be raised, positioned and wiggled into various forms. These headtails grow throughout the entirety of a Skrell&#039;s life and signify the age of a Skrell, as they grow longer with age. With the inception of Spa treatments, it is not uncommon for Skrell to alter the length of their headtails, whether for fashion or personal taste, or to appear older or wiser to other Skrell. These headtails are often adorned with jewels, cloths, chains, and bands as a fashion statement. Headtails can also be &amp;quot;tied back&amp;quot; as well; while this may seem uncomfortable or painful, as long as the tie is not too tight it is equivalent to folding ones hands. They are also used for emotional displays and gesturing. &lt;br /&gt;
&lt;br /&gt;
Skrell are noted to be cold-blooded, which means that their bodies are at the same temperature as the air or water around them.  When they are cold they will seek warmth, and vice versa when they get too hot. Whilst they are cold-blooded, they are dissimilar to other species within the Orion Spur, sapient and unsapient. The Skrell have a much higher tolerance for either side of the temperature gauge and are usually comfortable in any given environment - provided that the humidity and moisture levels are satisfactory. &lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
&lt;br /&gt;
See also: [[Skrell Ethnicities]]&lt;br /&gt;
&lt;br /&gt;
Whilst gelatinous in appearance, Skrell skin in fact has a second layer of less translucent flesh under the surface. In dry climates, it may get itchy, and even start to slightly crack. To prevent this, a Skrell may self-moisturize by dumping bottles of water on themselves, taking a hot shower, or swimming in available pools. Although exact time varies from individual to individual, NanoTrasen stations&#039; climate control is equipped to allow their Skrell personnel to work without additional moisturizing for up to four hours without suffering negative effects on skin health. Wealthier Skrell, on the other hand, may purchase expensive genetic treatments to stay comfortable for up to a week without moisturizing. &lt;br /&gt;
&lt;br /&gt;
Skrell skin notably contains glands that secrete mucus. While it is not sticky or poisonous, it serves an important role in allowing Skrell to avoid being grappled by potential predators, protecting their skin, and keeping them moist. The sliminess of an individual Skrell can vary based on genetics, some being extremely dry to the point of flaking, others nearly dripping with the stuff. It&#039;s generally described as damp, slippery, but not unpleasant to touch.&lt;br /&gt;
&lt;br /&gt;
Natural Skrell skin colour is dependent on subspecies and can range from deep blues to bold greens or even vibrant reds. Diet is also a determining factor, with brightness and shade being affected based on pigment consumed. Genetic engineers have worked with physical appearance to accelerate natural changes in skin colour and headtail length, and are capable of giving a &#039;Spa treatment&#039; to change hue and saturation in the skin over the course of a month, while changing headtail length takes about a year while also causing an increased appetite. This type of physical alteration is considered normal in Skrell society and is compared to humans dyeing their hair a different colour. Also notable is the fact that physical disorders and abnormalities are not seen as disgusting, but worthy of study and interest.&lt;br /&gt;
&lt;br /&gt;
=== Genders and Sexes ===&lt;br /&gt;
&lt;br /&gt;
See also: [[Skrell Relationships#Unions| Skrell Relationships]]&lt;br /&gt;
&lt;br /&gt;
Skrell, dissimilar to other sapient species in the Orion Spur, never developed the concept of gender within their society -- mostly due to the fact they are synchronous hermaphrodites, possessing the ability to both lay and fertilize eggs. Whilst Skrell do not have sex or gender identity, they are open to adapting to the gender roles of other species due to their enjoyment of foreign cultures. &lt;br /&gt;
&lt;br /&gt;
While Skrell never developed the concept of genders in their society, upon first contact with humanity they adopted the idea solely for fitting in with human cultures. If the Skrell choose to adopt a gender identity, they will usually adopt the gender of humans who their personality is similar too. Skrell almost never consider this adopted identity to be of any considerable importance. However, terms do exist to characterize the biological attributes relating to the production and fertilization of egg clutches. These terms are known as &#039;&#039;&#039;F&#039;ex&#039;Qa&#039;&#039;&#039; (The Egg-Layer) and &#039;&#039;&#039;F&#039;ex&#039;Tra&#039;&#039;&#039; (The Egg-Fertilizer) amongst the species. These designations are usually temporary for the duration of reproduction and can change over time.&lt;br /&gt;
&lt;br /&gt;
=== Aging, Maturity and Fertility ===&lt;br /&gt;
&lt;br /&gt;
Skrell reach physical maturity at about triple the age of humans, complemented by the Skrell understanding of adulthood going far beyond physical growth to include experience. A Skrell will reach biological maturity at roughly the age of 50, but in Skrellian society will only be treated as reaching &amp;quot;adulthood&amp;quot; after their second college-level degree is earned, usually at around the ages of 60 - 80. A healthy Skrell can naturally live up to 250 years, but current medical technology within the Nralakk Federation allows them to increase their lifespans to an impressive 450 to 500 years. Those living outside of Federation space can see lifespans topping out at around 350.&lt;br /&gt;
&lt;br /&gt;
Due to the lingering effects of Glorsh&#039;s attempts to genetically manipulate Skrell, a sizeable percentage are completely sterile. Thanks to the intense research efforts of numerous Skrell and non-Skrell doctors and scientists, specialists have the capability to at least partially reverse these effects in most Skrell. The extensive treatments and investments needed to undergo treatment give the reality that only about a third (33%) of Skrell can have children. These Skrell can hope to produce 1-3 children in their lifetime, whereas pre-X&#039;Lu&#039;oa Skrell could have eight eggs hatch at a time. Without treatments, affected eggs remain inert, not developing.&lt;br /&gt;
&lt;br /&gt;
== Psychology ==&lt;br /&gt;
&lt;br /&gt;
Because of their long lifespan, Skrell tend to have a “long view” not common in other races. Passive observation and study is far preferred than immediate action, and do not mind that decades or even centuries can pass before their decisions begin to pay off. Older Skrell can seemingly make incomprehensible decisions, but further investigation often reveals that these choices are often related to carefully laid plans.&lt;br /&gt;
&lt;br /&gt;
Due to their “long view” approach, Skrell generally have difficulty with viewing events that take place over short timeframes with the same importance that shorter-lived races do; consequences lasting less than a decade are deemed inconsequential. This perspective has resulted in the species’ higher tolerance of momentary worries; such as waiting for things to come to fruition. On the other hand, this has resulted in a much lower tolerance for long-term worries, such as existential threats, and can lead to high levels of accumulated stress.&lt;br /&gt;
&lt;br /&gt;
Stress impacts Skrell to a lesser degree than in other species, and is usually exhibited through the secretion of black liquid through orifices such as their eyes, often remarked as being similar to crying. It is quite obvious to tell whether a Skrell is beginning to become overstressed, as there will usually be dark stains across their skin.&lt;br /&gt;
&lt;br /&gt;
A Skrell’s mindset and emotions can be heavily impacted by tidal cycles due to Skrell being creatures attuned to the waters. This can vary from Skrell to Skrell, some feeling lethargic or anxious on a new moon, others feeling rejuvenated and full of energy. Cosmic phenomena that can affect tides and gravity are easily noticed by them as well. This can lead to some Skrell being rather reluctant to migrate from planet to planet; the size of a moon, how many there are, and even a lack of any moon can cause full-scale personality shifts.&lt;br /&gt;
&lt;br /&gt;
==Psionics==&lt;br /&gt;
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Among the species of the Spur, all catalogued sentient races possess a “Zona Bovinae”, located within the Brain. This organ was presumed to be responsible for some form of communication by Human scientists who discovered it in the domesticated cow in 2256, and subsequently in all other species on Earth. It was found that herd animals, like the cow, had a developed Zona Bovainae, while solitary animals held atrophied versions of the organ.&lt;br /&gt;
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Beyond this research, Humanity could find no greater purpose for the Zona Bovainae. Outside of the discovery Humans universally possessed the organ, scientists proved unable to crack the secrets of its function. Many wrote it off as a vestigial part of the brain that first developed during Humanity’s pre-agricultural epoch.    &lt;br /&gt;
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The Zona Bovinae continued to be a novel discovery until First Contact with the &#039;&#039;&#039;Skrell&#039;&#039;&#039; in &#039;&#039;&#039;2332&#039;&#039;&#039;. During the exchange of information that occurred upon First Contact, human scientists noticed Skrell had extremely well-developed Zona Bovainae and when the science community inquired on the subject, Skrell explained the existence of Psionics. &lt;br /&gt;
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Psionics are the manipulation of metaphysical forces through concentrated effort employing the Zona Bovainae. While an inordinate amount of research has gone into studying Psionics, the origin of this force is still a mystery. Even without this knowledge, the Skrell have developed many technologies around the application and effects of Psionics.&lt;br /&gt;
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All organic life originating from the Spur possesses a Zona Bovainae, and sequentially, can be affected by Psionics. Research into the topic revealed that the level of interaction with Psionics the Skrell are capable of is destructively overwhelming to other Spur sentients and continuous strong exposure can have long-lasting damaging effects both physically and mentally. There are documented cases of ailments such as &#039;&#039;&#039;Psionic Echoes&#039;&#039;&#039; manifesting after continued exposure to psionics. The Nralakk Federation and Solarian Alliance have cooperated together to form laws against the usage of Psionics on unwilling or unaugmented sentients. These laws have been almost universally adopted by most human nations across the Spur. Generally, the unconsented usage of Psionics on an individual is considered battery or assault, depending on the severity. Those fitted with Psionic Receivers are considered allowed bodies to send Psionic Communications to, but any other actions require explicit consent by the receiver. &lt;br /&gt;
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=== The Nlom ===&lt;br /&gt;
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Everyone possessing a Zona Bovaine has a “thought field” known as a Psionic Wake, or “Nlom” in Nral’Malic,  but only Skrell produce a large enough Wake on an individual level to influence their everyday lives.&lt;br /&gt;
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The Psionic Wake of an individual can be easily visualized as a ripple radiating off of them and travelling outward. These ripples can hit other Skrell and affect their thoughts and perspectives. Over time, a Wake Bubble will form around the area Skrell routinely inhabit, allowing individual Wakes to travel much further. These bubbles can and will eventually come to encompass entire planets as the Skrell population increases and they spread out over the world. The main limiting factor of Psionic Wakes is space, as the signals swiftly deteriorate when exposed to vacuum. Most planetary Wake Bubbles cease expansion when they come into contact with the vacuum of space, with minor fluctuations depending on total population, supporting psionic infrastructure, and other environmental qualities. &lt;br /&gt;
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Humans living in Nralakk or the First Wave Systems alongside the huge Skrell populace have reported suffering from mild feelings of isolation and loneliness if they leave after at least a decade of habitation. Scientists of both species suspect that continuous low-level exposure to Psionic activity stimulated the Zona Bovaine without causing harm and their sudden disconnection causes the reported psychological effects. Luckily, these effects are usually only a passing annoyance.“Nlom Withdrawal” can be easily treated and lasts only briefly, usually three or four days treated, a week untreated.&lt;br /&gt;
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=== [[The_Srom|The Srom]] ===&lt;br /&gt;
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When Skrell enter a deep sleep, their Zona Bovaine will cease transmitting Psionic Wakes and begin sending new signals to the Dream, or “Srom” in Nral’Malic. The Dream is a shared subconscious plane where multiple Skrell’s minds interconnect to form a collective experience. &lt;br /&gt;
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Psionic individuals can actively alter and adjust things within the Dream through skill and effort, but the level of alteration is heavily dependent on what you’re adjusting and your own psionic aptitude. Typically, it&#039;s most easy to modify your own body within the Dream and a very common practice. Some Skrell even go so far as to make costumes to sleep in to make the transition easier. Rarely, talented Skrell can modify a sizable chunk of the Dream’s environment on their own, though the process can be very taxing and leave the sleeping Skrell feeling tired after they wake. Additionally, any changes they make gradually revert once they leave the Dream.&lt;br /&gt;
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It is difficult to keep one&#039;s lips sealed in the Dream, with social inhibitions easily melting away. However, it is also much easier to create and brainstorm in Srom. Ways to hide from the dream clutter of a Dream are somewhat numerous. Distancing yourself inside the Dream is the most common tactic, but it is also known that aluminum (typically headpieces, blankets, or plated walls) blocks off the connection to the Dream entirely.&lt;br /&gt;
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Srom-devices are often two-way interfaces within a dream bubble, and dreamers can learn to interact with them to operate machinery in the waking world. With the right setup, a scientist can continue his work into his sleep. One example of practical application is an interface between a bluespace navigation drive and three Skrell pilots, who will plot bluespace trajectories at the same speed, or faster than an AI from human space. It&#039;s very difficult to concentrate in the Dream, which means Skrell require a large amount of training and practice to operate Srom-devices.&lt;br /&gt;
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Typically, to interface with a Srom device, the operating Skrell needs to be completely cut off inside an aluminum plated room to focus on the device. Additionally, not being cut off could lead to other Skrell locating the device in the dream and interfering with its controls.&lt;br /&gt;
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=== Receivers and Listeners ===&lt;br /&gt;
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Skrell are commonly divided into two psionic categories -- receivers and listeners. This difference is decided genetically on birth and splits the Skrell roughly 9:1, with the majority being receivers. Currently, there is no genetic screening that can accurately predict the type of psionic category a Skrell will fall into, nor is there any way to modify it. The phenomenon is informally known as ‘The Great Lottery’. &lt;br /&gt;
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Receivers and Listeners differ in their individual submission to the greater Wakes around them; while Receivers are psionically guided to accept the common ideas and influences currently circulating Skrell society, Listeners feel much less outside pressure to conform or unnaturally agree with the ideas at hand. Because of this, Listeners are often looked upon with suspicion, while Receivers are usually found in the upper echelons of Skrell society. Some Skrell find it difficult to classify themselves and have been known to feel more or less attuned to the Wake at different points in their life. Regardless, most Listeners often succumb to the powerful psionic force of the Wake and become conformed to society one way or another.&lt;br /&gt;
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Some Listener groups have recently begun to stir with increased ostracization, government surveillance, and general prejudice from the more popular Receivers. While these groups promote Listener advocacy in a peaceful way, a select few underground cells have begun teaching a more extreme, “psionic-isolationist” idealism, where Listeners purposefully disconnect themselves from the Nlom.&lt;br /&gt;
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=== Telepathy ===&lt;br /&gt;
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Active communication while awake requires an immense amount of focus. This allows for Skrell to send messages to other species and creatures, but because of the risk to non-Skrell the Federation has deemed this on non-consenting alien species to be a criminal offense similar to battery or assault. The Federation internally ensures it’s citizens are aware of the risks before leaving Federation space as to dissuade mind-probing being outlawed entirely in other systems. Skrell will use this ability to gossip or send secrets, communicating without others knowing. The effects of long-term exposure to other species have only been lightly researched, as Skrell scientists are exceedingly empathetic to the volunteers&#039; pain and end up cancelling the studies. Saying this, more intensive studies have been conducted through [[Federation_Crime_and_Resistance#Unsanctioned_Research|unsanctioned research]] ventures. However, scientists who have attempted to delve into this field have often lost their Idol status and are often given harsh sentences for their actions.&lt;br /&gt;
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&#039;&#039;&#039;OOC Notes on telepathy&#039;&#039;&#039;&lt;br /&gt;
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* Psionic Pinging a location for the pure reason of hunting down Synths is just not in good taste. Don&#039;t do it without prior suspicion, and if you somehow confirm it, use different RP avenues! Perhaps instead of reporting them, you extort them? Don&#039;t shut down a character idea, but instead entertain it.&lt;br /&gt;
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* Telepathy can be used for conversations as well as conveying images, sounds, and feelings. Make sure you format it in a way that makes this apparent, such as &amp;quot;You hear/see ___ in your mind&amp;quot;. While you can project feelings, this does not mean you can force someone to genuinely feel that emotion. Likewise, you cannot seriously hurt someone just by projecting the idea that they have been hurt.&lt;br /&gt;
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=== Circadian Rhythm ===&lt;br /&gt;
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&#039;&#039;See also: [[Skrell_Ailments#Psionic_Over.2FUnder-Sleeping|Skrell Ailments]]&#039;&#039;&lt;br /&gt;
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Some Skrell fall into the categories of an oversleeper or an undersleeper. Oversleepers find themselves addicted to the near-limitless potential of lucid dreaming, others shy away from the Srom for various reasons. Oftentimes, they are seen as reclusive and sometimes lackadaisical individuals. Contrarily, undersleepers are seen as holders of deep and potentially dangerous secrets, and generally avoid falling victim to the pleasantries of dreaming.&lt;br /&gt;
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It is known that Skrell only need to sleep for about an hour a day, and are able to lapse in and out of consciousness almost on-command. They are also capable of entering a kind of hibernation for incredibly long periods, even weeks or months at a time.&lt;br /&gt;
== Social ==&lt;br /&gt;
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===Skrell Unity and Position on Violence===&lt;br /&gt;
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The Skrell are a communal species that put great importance on unity between one another, even despite their differences. The Wake ensures that the prevailing thoughts in a community - or in the Federation in the modern day - dominate, causing most Skrell who are psionically receptive to accept the majority opinion. Detractors from the majority opinion will normally be either listeners, listener-leaning, or be negatively affected by the current status quo. While division can be common elsewhere in the Spur, the introduction of Nlom relays across the Federation has ensured that the average citizen will keep to the common consensus of their peers in Federation space.&lt;br /&gt;
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During the [[Skrell_Early_History#Rise_of_the_Skrell|Rise of Skrell]], the Skrell were quite violent, with archaeological discoveries showing that warring between different clans and even the subspecies of Skrell was quite common. As Skrell society developed, their stance on violence and death changed greatly. While Skrell do find violence between one another abhorrent, small-scale, ritualised warfare was common in their early-modern history. With the reign of Glorsh-Omega, this stance changed even further as Skrell began to put greater importance on the life of one another. The sterilisation of the species has caused widespread fear that the species could die out, and as a result, every life is considered precious. The most notable example of this point of view can be seen in the punishment of Glorsh-Omega&#039;s most notorious collaborators; Instead of being executed or given normal prison sentences, these collaborators have been permanently interred in cryogenic stasis, still alive and forced to live out their punishment in an inaccessible area of the Srom.&lt;br /&gt;
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While fighting can occur between Skrell, the species considers it a waste of precious life - not to mention being unbecoming of such a highly developed society. Instead, Skrell have taken to more intellectual or non-violent forms of fighting such as debates or social stand-offs between opposing groups. &amp;quot;Demonstrations of unity&amp;quot; are common, where a group of Skrell will show up in force to intimidate and compel opposing groups to stand down. Violence can still occur within the species but to a much lesser degree than what can be seen in humanity or other groups in the Orion Spur, with damage to property and infrastructure being common tactics used by members of the lyukal. The threat of violence or serious injury from one Skrell to another is typically the limit for most - but the species is not pacifistic to a fault, and if no other option can be seen Skrell are willing to fight. &lt;br /&gt;
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When considering violence between Skrell and another species, beliefs can change considerably; while some Skrell have come to the conclusion that all life is precious, others may consider other sapient species to be lesser than the Skrell and be more willing to clash with them when tensions rise. With that said, most Skrell are aware of their physical limitations, and outside of groups such as [[Skrell_Faith#Suur’ka|Suur&#039;ka]] or those who have been heavily influenced by non-Skrell ideas, a physical conflict between two beings is thought best to be avoided.&lt;br /&gt;
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=== Federation Social Interactions ===&lt;br /&gt;
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See also: [[Skrell Culture|Skrell_Culture]]&lt;br /&gt;
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[[File:Skrience.jpg|thumb|alt=|Two scientists after debating over a hypothesis. One revels in glory, while the other is reworking their weeks study. Both of them are being recorded for their studies to be shown on social media, where the victorious one might even gain a reward. Skrell often try to one-up others to try and gain more prestige and fame: However, it is still seen as cooperative to compete.]]&lt;br /&gt;
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In the Federation, one’s position in the social hierarchy determines much about how interactions with other Skrell are to go. Skrell of lower social standing are expected to defer to their higher ranked superiors not just in a work setting, but in almost all things. While the lower rank Skrell may not agree they will often pretend to agree to avoid suffering the small SCS hits that can come about due to arguing with their betters. This effect isn’t as pronounced when two Skrell have ranks that are adjacent to one another, but an Ox arguing with an Oqi is shameful.&lt;br /&gt;
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In a similar vein, when skrell are out in public without wearing their uniforms it&#039;s entirely normal to bombard those you have just met with probing questions when you start up a conversation to understand what to say and what not to say - and if they should even socialize with that person. Questions about their age, their fields, their education and so on are all perfectly good questions to ask seconds after meeting a new skrell. This directness in conversation is not seen as offensive, but an efficient and speedy method of communication. This sort of interaction outside the Federation commonly causes friction with xenos and the Federation offers warnings to its citizens going abroad about this cultural contrast. Non-skrell seem to not appreciate the general openness of Federation society.&lt;br /&gt;
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Telepathic communication is a common way to have a private conversation in public. As long as the two Skrell in question are not obviously excluding someone suddenly, it is not considered unusual to carry out full conversations in telepathic communion. &lt;br /&gt;
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Other uses of active psionics in non-work settings is often frowned upon as “unseemly”. For example, planting emotional suggestions in another skrell’s head without consent is the same as a human using “fighting words” and can result in an emotional barrage being exchanged between the two skrell, the victor being the Skrell that maintains the most control over themselves. &lt;br /&gt;
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=== Social Mannerisms ===&lt;br /&gt;
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With their large black eyes, it is often hard to tell if a skrell is looking directly at someone or around them without being sensitive to Skrell’s intent through psionics. For that reason when interacting with aliens, skrell make a point to orient their faces straight at whoever they are speaking to to ensure they understand they are the skrell’s focus. Some non-skrell have found this to be uncomfortable.&lt;br /&gt;
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Skrell display intimacy with one another by touching the heads or headtails of their close friends or partners, or touching their own forehead and gesturing as if blowing a kiss from their forehead. Some verbal displays include comparing someone to a named star, or even naming an unnamed star after them if they have enough reputation in the scientific community.&lt;br /&gt;
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Less intimate physical interactions, mainly those shared between close friends, involve nudging or prodding someone with a headtail, similar to how a human may playfully nudge or punch a friend in the arm. &lt;br /&gt;
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On the non-skrell side of things, the most common racial slurs that are used against Skrell are “Frog”, &amp;quot;Toad&amp;quot;, “Squid”, “Ratajani”, and various other creatures that have aquatic connotations. However, responding to these insults with similar behavior is often considered very improper in Skrell etiquette. Losing face through confrontation would be interpreted as a sign of hostility and low intelligence, and would smear one’s reputation significantly if done in public in Federation society.&lt;br /&gt;
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[[File:Skrellguide.png|thumb|alt=|An excellent government-sponsored informational guide depicting typical Federation gestures.]]&lt;br /&gt;
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=== Emotional Displays ===&lt;br /&gt;
Skrell lack complex muscles within their face and have next to no facial expressions or differences in facial features. While this leads many people to believe that Skrell are heartless and have no emotions, the truth is actually quite the contrary. Other than the lack of facial emotion, skrell express emotions the same way humans do through movement, tone of voice, and language used.&lt;br /&gt;
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One of the most important parts of skrellian emotion is that strong emotions often cause physical reactions in the body, both “tells” that show which emotion is occurring and physical signals, such as a pain or warmth being felt by the skrell in question. Emotional pain often quickly translates to physical pain for skrell, with several studies  linking this phenomenon to the skrell’s pronounced Zona Bovinae. &lt;br /&gt;
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Due to humans’ and other species’ limited auditory organs, the many tones a skrell can project are lost when communicating with non-skrell. Skrell have a very difficult time expressing themselves and their emotions to non-skrell for this reason. In contrast, when two skrell are communicating with each other Nral’Malic and the Nlom is strong, they can engage in such seamless communication that they can often predict each other’s thoughts. &lt;br /&gt;
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Skrell have many displays of emotions non-Skrell can easily observe however. Skrell refer to this method of communication as “Nral’Balak”, and is something of a combination of the function of body language and cries to indicate emotional states and needs. Nral’Balak does not have hard rules or single-message expressions, meaning messages can be contextual. For example, a skrell crooning can either be from fear when in a dangerous situation, or in disappointment if they do not like their food. Typically, when Skrell make non-verbal sounds, a high pitch indicates happiness and a lower pitch indicates sadness or distress. Again, however, this can be very contextual and hard to decipher for non-Skrell.&lt;br /&gt;
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=== Humour ===&lt;br /&gt;
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Skrell humour is completely different to what a human or other species may consider humorous. Skrell amusement is solely a reaction to the unexpected. A good joke would produce a very mild pain, comparable to a burning sensation after eating hot food, a sudden weakness in the muscles, or an itch on the roof of the mouth in severity. It manifests as a &amp;quot;fuzzy&amp;quot; feeling in the inside of the head. Outwardly, a Skrell would primarily react vocally through a series of chirrups not dissimilar to a laugh, which may also be accompanied by headtail or hand gestures.&lt;br /&gt;
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The feeling of amusement is enjoyed by many, especially younger Skrell, but others such as the very elderly may hate it. Older Skrell will find very few things humorous due to the fact that they have seen and experienced a lot throughout their life. In some cases, attempts at humour may be taken as an insult, possibly attempting to point out a Skrell&#039;s limited knowledge and life experience. In formal settings, it is considered impolite to tell even a mild joke in the wrong context; a joke as a roast of the guest of honour may be seen as more acceptable than while dining at a restaurant with your extended family.&lt;br /&gt;
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Human humour typically relies on words, wordplay, and storytelling to be effective. In comparison, Skrell tend to be more visual in their jokes. Skrell humour is humour in its most literal form: a reaction to the unexpected, and as such Skrell jokes rely on unexpected situations to be considered funny. Compared to a human joke, a Skrell joke relies less on a well-executed punchline, and more on the setup. The more absurd the situation the more humorous the joke will be - to a Skrell, at least. Due to this, it is difficult to deliver a joke in verbal form; simply saying &amp;quot;Imagine a skeleton using its ribcage as a xylophone&amp;quot; and actually seeing it are very different. As a consequence of how Skrell view humour, a Skrell&#039;s fear reaction is the same as laughing. A Skrell may chirrup in response to being startled, and just like nervous laughter, it is not considered pleasant. Despite the differences in what is considered humorous, Skrell can develop an appreciation for the comedy of other species. A Skrell will not find a human joke amusing, but they may find it clever or at least be able to identify why the joke is considered funny. A pun could be seen as clever word association, for example.&lt;br /&gt;
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Fear and humour go hand in hand for Skrell, and just like military soldiers learn to suppress fear, they also learn to suppress humour. Nowadays, this is done with robust genetic treatments, but in much earlier times, soldiers underwent rigorous training to achieve this fully. The ancient forms of training are still sometimes done as a self-improvement exercise.&lt;br /&gt;
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=== Language ===&lt;br /&gt;
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To a human, &#039;&#039;&#039;Nral&#039;Malic&#039;&#039;&#039; would sound like a series of warbles, croaks, and weird crackling-like sounds that seem to not resonate in the ear, but the neck or the jaw. This is due to Skrell having a range of pitches beyond human perception. These sounds are crucial to understanding the language properly as they elicit specific responses in a Skrell&#039;s brain, allowing for both easy and correct transmission of emotion. As a result of this, the only species outside of Skrell who can speak Nral&#039;malic with any level of proficiency are Diona, with Vaurca technically being able to with the assistance of a language augment. Employees of [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]] who work or have worked in the Federation have access to translators as well, but these are limited to receiving translations, rather than allowing the user to speak Nral&#039;Malic.&lt;br /&gt;
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The language was created in &#039;&#039;&#039;925 BCE&#039;&#039;&#039; by the scientific community in response to the colonisation of other planets and the prediction that language drift would be unavoidable. The &#039;&#039;&#039;First Nralakk Federation&#039;&#039;&#039; began to enforce the widespread adaptation of the language shortly after its formation in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, disallowing any colonists from entering a shuttle if they couldn&#039;t speak it fluently. As scientific communities exclusively used Nral&#039;malic, the use of other languages became less and less common, only being used in poetry and other forms of art. Amazingly, these strict rules enforced by the Federation have allowed the language to survive almost a thousand years with the same diction used then.&lt;br /&gt;
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Along with actual language, Skrell utilise a range of sounds to emphasise a certain emotion or feeling associated with what they&#039;re saying. This can include; squealing, shrilling, warbling, croaking, chirping, chirruping and quiet grunting. As a general rule, higher-pitched sounds are associated more with positive or sudden emotions, such as happiness or being startled; lower-pitched noises are typically associated with more negative or neutral emotions, such as anger or hunger. Melodic noises such as crooning or trilling are more ambiguous and could be used to convey any sort of emotion. &lt;br /&gt;
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Slang terms, idioms, and phrases used by Skrell typically evoke aquatic or celestial themes, stemming from the prevalence and importance of both in the eyes of Skrell across the Spur.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Typical Skrell Slang====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Labels&#039;&#039;&#039;&lt;br /&gt;
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These are names, titles and other terms used to address someone based on one or more of their characteristics.&lt;br /&gt;
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* &#039;&#039;&#039;Tadpole&#039;&#039;&#039; - a young or juvenile individual. Can also be used as an insult similar to calling someone &amp;quot;child-like&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Brown Dwarf&#039;&#039;&#039; - an individual that has failed to reach their potential. Typically used to address those who have failed in some way.  &lt;br /&gt;
* &#039;&#039;&#039;Protostar&#039;&#039;&#039; - a young, ambitious individual. Those who are just starting their careers are labelled this the most often but it can refer to any up-and-comer regardless of age.&lt;br /&gt;
* &#039;&#039;&#039;Supernova&#039;&#039;&#039; - an individual that has slowly begun leaving the public eye. Headlines will refer to an idol as &amp;quot;going supernova&amp;quot; to refer to their declining fame.  &lt;br /&gt;
* &#039;&#039;&#039;Voidbeckoned&#039;&#039;&#039; - an individual that is careless, reckless or dangerous. In modern times this is used extensively towards non-Skrell who are seen as reckless and uneducated, but is not exclusive to non-Skrell.  &lt;br /&gt;
* &#039;&#039;&#039;Sparks&#039;&#039;&#039; - slang for non-Skrell, due to their comparatively short lifespans. Not considered an insult or slur by itself, and can be used in a positive, negative, or neutral manner.&lt;br /&gt;
* &#039;&#039;&#039;Elder&#039;&#039;&#039; - an accomplished, elderly individual.&lt;br /&gt;
* &#039;&#039;&#039;Webfoot&#039;&#039;&#039; - discreet term for someone who partakes in Xu’Xi gas. Originates from the &amp;quot;waddle&amp;quot; many Xu&#039;Xi Gas users have while high.&lt;br /&gt;
* &#039;&#039;&#039;Gasrunner&#039;&#039;&#039; - someone involved in the importing or dealing of Xu’Xi Gas.&lt;br /&gt;
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The labels below are used rather than PhD, MD, or other degree titles in Federation space. It is common to see them used by Skrell abroad, either alongside or superseded by more known titles such as Doctor or Professor.&lt;br /&gt;
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* &#039;&#039;&#039;Lu&#039;vesi&#039;&#039;&#039; - Dropout - Lvs. - Void Graduate&lt;br /&gt;
* &#039;&#039;&#039;Aqm&#039;vesi&#039;&#039;&#039; - 1 degree - Aqvs. - Junior Graduate&lt;br /&gt;
* &#039;&#039;&#039;Qro&#039;vesi&#039;&#039;&#039; - 2 degrees - Qrvs. - Graduate&lt;br /&gt;
* &#039;&#039;&#039;Qu&#039;vesi&#039;&#039;&#039; - 3 degrees - Quvs. - Star Graduate&lt;br /&gt;
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&#039;&#039;&#039;Insults, Slurs, and Crude Slang&#039;&#039;&#039;&lt;br /&gt;
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Terms that are considered rude or otherwise impolite by Skrell in general.&lt;br /&gt;
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* &#039;&#039;&#039;Sims&#039;&#039;&#039; - abbreviated version of simians, a slur for humans. &lt;br /&gt;
* &#039;&#039;&#039;Labber&#039;&#039;&#039; - abbreviated version of sympathizers of Glorsh, from &amp;quot;collaborator&amp;quot;. It is considered a slur. &lt;br /&gt;
* &#039;&#039;&#039;Skinjob&#039;&#039;&#039; - a derogatory slur for synthetic shells.&lt;br /&gt;
* &#039;&#039;&#039;Canner&#039;&#039;&#039; - a derogatory slur for synthetics.&lt;br /&gt;
* &#039;&#039;&#039;Inclems&#039;&#039;&#039; - an abbreviated version of Inclements, meaning unpleasantly cold. A slur for the Tajara. &lt;br /&gt;
* &#039;&#039;&#039;Ratsnatcher&#039;&#039;&#039; - another derogatory slur for Tajara that originated in the Starlight Zone.&lt;br /&gt;
* &#039;&#039;&#039;Wasters&#039;&#039;&#039; - an abbreviated version of Wastelanders, which stems from the situation on Moghes. It is a slur for Unathi.  &lt;br /&gt;
* &#039;&#039;&#039;Senseless&#039;&#039;&#039; - non-Skrell not outfitted with a psionic implant. It is also used to describe someone who has a dull mind.&lt;br /&gt;
* &#039;&#039;&#039;Orb&#039;&#039;&#039; - a common container used in the transporting of Xu’Xi Gas.&lt;br /&gt;
* &#039;&#039;&#039;Sqrug&#039;&#039;&#039; - normally a derogatory term for an addict of Xu’Xi or other drugs that has no future. Said by non-users; can also be used in jest between Gasriders or as a general expletive.&lt;br /&gt;
* &#039;&#039;&#039;Gupkala/Guppies/Gup/Guppy&#039;&#039;&#039; - a mocking word for law enforcement within the Federation or abroad.&lt;br /&gt;
* &#039;&#039;&#039;Grotto&#039;&#039;&#039; - a rundown building in which Xu’Xi gas is inhaled. Thought to originate from the Weishii faith, which uses groves and grottos as places of worship.&lt;br /&gt;
* &#039;&#039;&#039;Piisz&#039;&#039;&#039; - a batch of synthetic Xu’Xi or Xu’Xi of questionable quality.&lt;br /&gt;
* &#039;&#039;&#039;Toady/Toad&#039;&#039;&#039; - a criminal or otherwise disreputable Skrell. Refers to how these individuals give other Skrell a bad name, and contribute to the xenophobia they face. &lt;br /&gt;
* &#039;&#039;&#039;Coral Stem&#039;&#039;&#039; - inhaler from which Xu’Xi gas is ingested from.&lt;br /&gt;
* &#039;&#039;&#039;Drylister&#039;&#039;&#039; - a Skrell (or non-Skrell) who has been born abroad but finds themself under Federation surveillance by the Ruupkala due to perceived deviancy against the Nralakk Federation; landing them on the “drylist”. The topic of the drylist is considered taboo by regular Federation citizens.&lt;br /&gt;
* &#039;&#039;&#039;Tidal/Tided&#039;&#039;&#039; - Something being absurd or otherwise dangerous, or someone who is insane. Comes from &amp;quot;Insanity of the Tides&amp;quot;, a neurological disorder found in Skrell.&lt;br /&gt;
* &#039;&#039;&#039;Chapped&#039;&#039;&#039; - as in chapped skin. General insult to someone&#039;s appearance. Can also be used to refer to non-Skrell in general.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sayings&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;I&#039;ve Tup&#039;d&#039;&#039;&#039; - a form of &amp;quot;I&#039;ve won&amp;quot;, or &amp;quot;I&#039;ve peaked.&amp;quot;  &lt;br /&gt;
* &#039;&#039;&#039;I&#039;ve been Tup&#039;d&#039;&#039;&#039; - a form of &amp;quot;I&#039;ve lost&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Wake up&#039;&#039;&#039; - a dismissive form of saying an individual is lazy.&lt;br /&gt;
* &#039;&#039;&#039;Algae&#039;&#039;&#039; - shorthand for &amp;quot;all good&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Mudvein&#039;&#039;&#039; - a word used to describe withdrawal symptoms of Xu&#039;Xi gas since withdrawal is said to feel like mud flowing through your veins. As an extension to this, &amp;quot;Mudlover&amp;quot; refers to someone who is constantly on and off drugs.&lt;br /&gt;
* &#039;&#039;&#039;Too moist&#039;&#039;&#039; - a scornful way of saying an individual is too traditional, and not adapting to modern culture.  &lt;br /&gt;
* &#039;&#039;&#039;Too dry&#039;&#039;&#039; - a scornful way of saying an individual is far too progressive, radical even.&lt;br /&gt;
* &#039;&#039;&#039;Zipped&#039;&#039;&#039; - to be high on Xu’Xi Gas.&lt;br /&gt;
* &#039;&#039;&#039;The stars grow brighter&#039;&#039;&#039; - a euphemism for an individual dying. &lt;br /&gt;
* &#039;&#039;&#039;Steel Rained&#039;&#039;&#039; - an expression coined shortly after the aftermath of Glorsh-Omega, where orbital installations rained back down onto the planetary surface due to lack of maintenance. It&#039;s similar to the phrase &amp;quot;being stonewalled&amp;quot; as these orbital installations crashing down heavily disrupted attempts to recover from Glorsh-Omega&#039;s rule.&lt;br /&gt;
* &#039;&#039;&#039;Stars and void&#039;&#039;&#039; - a general exclamation, usually out of shock or frustration.&lt;br /&gt;
* &#039;&#039;&#039;Stars damned/Void damned&#039;&#039;&#039; -  a general exclamation, usually out of anger. Can also be used in surprise, similar to &amp;quot;well I&#039;ll be damned&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Stars guide&#039;&#039;&#039; - a polite way of saying farewell.&lt;br /&gt;
* &#039;&#039;&#039;Shelled/kelped&#039;&#039;&#039; - sold or wagered. Originates from the currency of the Nralakk Federation, which is shaped like seashells or strands of pressed kelp.&lt;br /&gt;
* &#039;&#039;&#039;Ink-stained/Inky&#039;&#039;&#039; - a concept, object, or person that brings sadness or stress. Refers to the ink-black tear stains that surround a Skrell&#039;s eyes as a result of stress.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is also a more expressive, non-verbal form of language that is known as &#039;&#039;&#039;Nral&#039;Balak&#039;&#039;&#039; by the Skrell, which developed naturally in response to the difficulties of expressing emotion while in the presence of other species. It has been observed that Skrell feeling &#039;&#039;&#039;upset&#039;&#039;&#039;, or &#039;&#039;&#039;disgruntled&#039;&#039;&#039;, may blow their cheeks out, similar to that of the Solarian Anura Species - which has added onto the slur of calling the species &amp;quot;Frogs&amp;quot;. It is also notable that some scrunch their headtails up, emitting several chirrups that are deliberate and obtusely released, sometimes even narrowing their eyes in an attempt to make themselves seem much larger and more aggressive than they actually are. It is theorised that this is a holdover from the species&#039; early days, when predators and other fatal situations were more commonplace.&lt;br /&gt;
&lt;br /&gt;
The feeling of &#039;&#039;&#039;happiness&#039;&#039;&#039; or &#039;&#039;&#039;euphoria&#039;&#039;&#039; amidst the Skrell is one of the &amp;quot;easier&amp;quot; emotions to discern. Skrell will use a varied mixture of headbobbing, shrills, and positioning of their headtails to convey their joy -- such as curling their headtails and warbling in a much higher pitch than normal. Skrell are also observed to struggle to contain their joy, resulting in such often spilling over into the rest of their body and making rather spasmodic events (such as rapidly blinking) a rather obvious sign of their happiness. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadness&#039;&#039;&#039;, or even &#039;&#039;&#039;melancholia&#039;&#039;&#039;, within Skrell is one of the harder emotions to convey for the Skrell -- or at least, harder for other species to understand. Dissimilar to other species within the Orion Spur, emotional pain often translates to physical pain for the Skrell. Several studies have linked the pronounced Zona Bovinae of the species to this biological feature, which is often displayed through several gestures: quiet, low chirps; shifting of their headtails to hide their neck; fidgeting and rubbing of the headtails and/or digits; and lastly avoidance of eye contact. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039;, or even &#039;&#039;&#039;fear&#039;&#039;&#039;, is yet another &amp;quot;easy&amp;quot; emotion to discern amongst Skrell. Confusion has been noted to almost force Skrell to emit a mixture of both high-pitch and low-pitch blends of both warbles and croaks, alongside continuous shifting of their head from one side to another. It is said this is to allow optimal processing of audible information, such as someone speaking or noises within the dark. Skrell also have the innate need to cover their neck with their headtails, hiding their digits and opening their eyes wide. It is believed through their evolution, Skrell adapted to protecting the most vital points of their anatomy to ensure their survival in the event they were attacked and forced to flee.&lt;br /&gt;
&lt;br /&gt;
== Notable Information ==&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
====The Nralakk Federation====&lt;br /&gt;
&lt;br /&gt;
[[Nralakk_Federation|The Nralakk Federation]] is the major Skrell political entity within the Orion Spur. The Federation&#039;s history can be traced back to its [[Skrell_Early_History#Unity_of_Skrell|first founding]] in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, created in response to a rising independence movement within the Federation&#039;s colonies. The Federation was briefly dismantled following the rise of Glorsh-Omega, and was reestablished as the &#039;&#039;&#039;Second Nralakk Federation&#039;&#039;&#039; following the reunification of the species post-Glorsh.&lt;br /&gt;
&lt;br /&gt;
While on the surface the Federation is a meritocratic state, its society is heavily stratified based on a &#039;&#039;&#039;social credit system&#039;&#039;&#039;. This system scores individuals based on how closely they follow the ideals of the Federation, with low-scoring individuals being stripped of their rights while high-scoring individuals are treated as celebrities. This inequality in Skrell society has contributed to a rise in criminal and non-conformist movements that work against the Federation and its status quo.&lt;br /&gt;
&lt;br /&gt;
====The Lyukal====&lt;br /&gt;
&lt;br /&gt;
[[The Lyukal]] is a decentralised resistance movement that aims to dismantle the hegemony that the Nralakk Federation has over the Skrell. Named after the resistance movement that acted against Glorsh-Omega centuries ago, the Lyukal&#039;s cells work independently to achieve their objectives, ranging from non-violent demonstrations of the Federation&#039;s shortcomings to terrorism and attacks against military installations.&lt;br /&gt;
&lt;br /&gt;
====Marauders====&lt;br /&gt;
&lt;br /&gt;
Marauders is a catch-all term for pirates, smugglers, and other [[criminals]] that are active in the [[Traverse]]. Each group is different from one another, from robber barons who steal resources to sell for extortionate profit, to altruistic smugglers who help colonies in the Traverse. While a loose group, the [[Ti&#039;Rakqi]] is the largest and most notable Marauder group active in the Traverse, consisting of Marauders who work together for mutual benefit.&lt;br /&gt;
&lt;br /&gt;
===Interspecies Relations===&lt;br /&gt;
&lt;br /&gt;
Skrell as a whole see themselves as &amp;quot;better&amp;quot; than the other species of the Spur. Their comparably advanced civilisation and grasp of the sciences, as well as their way of life are seen by many Skrell to be superior. This has culminated in an attitude where Skrell see themselves as a guiding hand for the younger races of the Spur, where the Skrell have a duty to protect them from themselves in their development. This can manifest in many different ways on an individual level, but can be seen best in the Nralakk Federation&#039;s relations with other polities; the Federation by and large keeps its technological advances to itself, only sharing technology with no potential for misuse or sharing technology with those it believes to be responsible enough to utilise it. Politically, the Federation has historically stayed out of Spur-wide affairs and has only recently become more actively involved in international politics.&lt;br /&gt;
&lt;br /&gt;
On an individual level, the Skrell experience a better-than-average tolerance when abroad, with a few exceptions. Humanity as a whole tolerates the Skrell, with the [[Solarian Alliance]] in particular being close with them due to their relationship with the Nralakk Federation. General xenophobia still exists, however, but Skrell are tolerated more than other aliens within Solarian space. This tolerance differs depending on region, with Skrell being more tolerated on planets where they have a large presence such as [[Europa]], or within the richer areas of Solarian space. The Nralakk Federation&#039;s relationship with the Solarian Alliance means that many who are anti-Solarian may also be anti-Skrell, such as those hailing from the [[Coalition of Colonies]]. Other species, such as [[Unathi]], have a more complicated relationship with the Skrell. Some Unathi share animosity towards the species due to the part the Federation played in the [[Contact War]]. This said, many on [[Ouerea]] have embraced the Skrell in their shared fight for democracy on the planet.&lt;br /&gt;
&lt;br /&gt;
For the most part, many Skrell enjoy the presence of Vaurca, specifically those from the C&#039;thur hive. Their contributions to the Federation have quickly secured their place as respected members of Skrell society. This said, there is still distrust in some cases, such as the C&#039;thur&#039;s use of Viax and Cephalons being seen as too close to the use of artificial intelligence. Their loyalty to the Federation is also in question, making many Skrell distrustful of giving the C&#039;thur strategic positions within Skrell society, such as in politics or the military. Please see the [[C&#039;thur in the Federation]] page for more details on how Vaurca are viewed and treated by the Skrell.&lt;br /&gt;
&lt;br /&gt;
The Dionae were the first species encountered by the Skrell, and their assistance in rebuilding the Federation post-Glorsh has strengthened the bond between the two species. On a societal and individual level the Diona are respected, and their integration into most levels of Federation society and the rights they enjoy compared to elsewhere in the Spur is proof of this. Please see the [[Diona in the Federation]] page for more details on how Diona are viewed and treated by the Skrell. &lt;br /&gt;
&lt;br /&gt;
=== Skrell Outside the Federation ===&lt;br /&gt;
&lt;br /&gt;
While most Skrell live and have been born in Nralakk Federation, there is a sizeable number of Skrell that have been born in human space. In the [[Skrell_Culture#Different_Eras_of_Skrell| Radiant Era]], Skrell born &#039;&#039;&#039;outside&#039;&#039;&#039; Federation space started to appear, especially on notable planets such as [[Mictlan]] and [[New Gibson]] to [[Skrell Abroad|name a few]]. These children &#039;&#039;&#039;still enjoy&#039;&#039;&#039; Federation citizenship by birth due to how the Federation considers all Skrell to be its citizens, but due to also being considered citizens of their birth nation are typically protected to some degree; Skrell born in the Republic of Biesel are protected from deportation or other Federation actions, for example, which also extends to Skrell who have enlisted in the Tau Ceti Foreign Legion. For more information on how Skrell born outside the Federation are viewed by the Federation, see [[Guide_to_Citizenship#Nralakk_Federation_and_Citizenship|here]].&lt;br /&gt;
&lt;br /&gt;
===Skrell History and Glorsh-Omega===&lt;br /&gt;
&lt;br /&gt;
The Skrell have a vast, storied history as a result of the species developing over several millennia. Unfortunately, this means that most of it has been lost to the ravages of time. With that said, however, the species has been able to piece together over the centuries at least a basic understanding of their past, going as far back as their early pre-history. Much of the information once gathered has had to be rediscovered post-Glorsh, due to the locking of the Tzqul Archive which held the vast majority of original records and research. This has culminated in a historical record that while broadly known, is missing details and evidence that has the scientific community fractured and constantly debating to this day. See [[Skrell_History|Skrell History]] for more information.&lt;br /&gt;
&lt;br /&gt;
===Slimes===&lt;br /&gt;
&lt;br /&gt;
Slimes mysteriously appeared following the end of the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu incident]], currently hypothesized to be the result of a massive &#039;&#039;&#039;bluespace&#039;&#039;&#039; anomaly, and they still continue to mysteriously appear wherever bluespace or phoron is involved. Slimes had never been seen before the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu incident]], and are highly debated in the scientific community of the Federation. Massive efforts are made to contain and research slimes across the galaxy, with the Federation even working with non-allies to ensure slimes do not harm themselves or others. The slimes are still a heated topic of discussion in research, with multiple conspiracies and debates about how they should be treated, dealt with, or included. Some Skrell view them as remnants of those that died in the Rebellion, while others call them bioweapons leftover by Glorsh.&lt;br /&gt;
&lt;br /&gt;
Federation law disallows the smuggling of slimes to other nations and requires effective culling to ensure research can continue without slime outbreaks into local ecosystems. Slime research facilities in the Federation are equipped with state of the art flooding systems, and most slime facilities are located underwater to take advantage of the slimes natural water and cold intolerance.&lt;br /&gt;
&lt;br /&gt;
==Playing Skrell==&lt;br /&gt;
&lt;br /&gt;
===Rulings===&lt;br /&gt;
Jobhopping is not allowed. While Skrell are long-lived, you still need to adhere to sever rules on jobhopping. There are no special exceptions for Skrell.&lt;br /&gt;
&lt;br /&gt;
Playing as a Glorsh collaborator/synthetic sympathiser, resistance member, Marauder/ex-Marauder, or Federation loyalist/spy is allowed. Please be aware that these backstories can result in your character being caught and made unplayable however. Consulars are allowed to report non-conformist and dissident activity of Federation citizens to the lore team, but players are not allowed to lie or gather this information OOCly.&lt;br /&gt;
&lt;br /&gt;
The Nralakk Federation considers all Skrell to be de jure citizens of the Federation, regardless of origin. In reality, this is not the case. Legally speaking those born outside of the Federation do not technically have citizenship, and must apply before they can receive the benefits and be susceptible to Federation laws. Some nations have official policies and agreements with the Federation that allow Federation citizens to be deported for any reason, while others have agreements that protect Federation citizens who wish to claim asylum. Most nations will protect those who are their citizens, but &#039;&#039;&#039;as a rule&#039;&#039;&#039;, if your character officially has Federation citizenship, they are at risk of being deported if the Federation orders it. Characters can claim asylum within the Republic of Biesel with ease, which can be done through [[joining the Tau Ceti Foreign Legion]]. Other asylum claims need to be discussed with the relevant lore team.&lt;br /&gt;
&lt;br /&gt;
===Thoughts and Behaviours===&lt;br /&gt;
&lt;br /&gt;
While the species is communal and conformist, this does not mean that every Skrell has the exact same beliefs. While Skrell can be split between [[Listeners and Receivers]], where Listeners are less susceptible to the wider thoughts of the species and Receivers are more susceptible, there can still be difference in thought regardless of this split. The species consensus reached through the Nlom can only influence a Skrell&#039;s thoughts so much; the species as a whole may agree Artificial Intelligence is dangerous, but more specific ideas differ on an individual level. For example, the debate on Cephalons and Viax being used by the C&#039;thur is contested, with many saying that it is very close to Artificial Intelligence. This idea is not shared by every Skrell, with the Federation even exploring the use of Cephalons as a replacement for AI for strategic purposes. The group thought that influences all Skrell can also be impeded by personal experience, such is the case with many Skrell in the Traverse. While a majority of Skrell believe in the Federation and how it operates, the reality faced by Skrell on the frontiers of Federation space has resulted in the region being a hotbed for anti-Federation activity. &lt;br /&gt;
&lt;br /&gt;
When playing Skrell, it is important to think about what factors would influence your character&#039;s thoughts. If your character is a Secondary Numerical from the [[Inner Systems]], has been exposed to Federation propaganda all their life, and did not personally experience oppression at the hands of the Federation, they would be more inclined to agree with the group consensus reached through the Nlom, regardless of their Listener or Receiver status. When faced with evidence that the Federation&#039;s actions are wrong, however, Listeners may be quicker to change their attitude compared to Receivers due to Listeners being less influenced by the Nlom.&lt;br /&gt;
&lt;br /&gt;
Skrell behave very differently compared to other species. They are long-lived, and are prone to thinking more in the long-term than the short-term. This can manifest however you wish, and players are not expected to be constantly thinking ahead. Generally speaking, Skrell characters would act in a way that sacrifices short-term benefits in favour of long-term ones. Additionally, Skrell do not show emotion in the same way that other species do. Emotions are displayed through physical mannerisms and vocalisations, and are not usually apparent in their speech. These mannerisms can differ, and a Skrell born abroad in human space may take on more human approaches to displaying or vocalising their emotions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=User:WhatsUpBrotendo/GUH&amp;diff=33432</id>
		<title>User:WhatsUpBrotendo/GUH</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:WhatsUpBrotendo/GUH&amp;diff=33432"/>
		<updated>2024-06-24T11:16:35Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: Created page with &amp;quot;{{Navbox Lore}} {{Navbox Skrell Lore}} {{Infobox Species  |Species = Skrell  |Scientific = S. Sapiens  |Image = Skrell.png  |System = Nralakk (Jargon)  |World = Nralakk IV (Qerrbalak)  |Language = Skrellian (Nral&amp;#039;Malic), Tau Ceti Basic  |Politic = Nralakk Federation  }} {{toc_right}}  An amphibious species whose passion lies in the field of the...&amp;quot;&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = [[Skrell]]&lt;br /&gt;
 |Scientific = S. Sapiens&lt;br /&gt;
 |Image = Skrell.png&lt;br /&gt;
 |System = [[Notable_Skrell_Systems_and_Locations#The_Core_System_:_Nralakk|Nralakk (Jargon)]]&lt;br /&gt;
 |World = [[Qerrbalak|Nralakk IV (Qerrbalak)]]&lt;br /&gt;
 |Language = [[Skrell#Language|Skrellian (Nral&#039;Malic)]], Tau Ceti Basic&lt;br /&gt;
 |Politic = [[Nralakk_Federation|Nralakk Federation]]&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the &#039;&#039;&#039;Skrell&#039;&#039;&#039; are the oldest and most advanced known species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities. These include moist, pliant, and nearly translucent skin, as well as their internal gills allowing them to breathe underwater.&lt;br /&gt;
&lt;br /&gt;
Although humans have fractured heavily in their expansion, the Skrell remain largely unified under a singular government through the strict reinforcement of education and laws, working as a democratic meritocracy - at least on the surface. Social media is maintained by the Federation government, who gag unacceptable discussions or thoughts and instead encourages people to be like the Idols that they reward with credits, high-quality housing, and fine living.&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
&lt;br /&gt;
Skrell can be the following heads of staff:&lt;br /&gt;
&lt;br /&gt;
* Captain&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Consulars / Representatives&lt;br /&gt;
&lt;br /&gt;
==Relations with Megacorporations==&lt;br /&gt;
&lt;br /&gt;
Skrell can work for every megacorporation within the Stellar Corporate Conglomerate. This said several megacorporations have special relationships with the species and the Nralakk Federation. [Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals] in particular has a large presence in Federation space, while [[Nralakk_Federation#State-Owned_Enterprises|others]] have begun to work in partnership with the Federation&#039;s State-Owned Enterprises.&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Species Mechanics===&lt;br /&gt;
&lt;br /&gt;
*Skrell have their own language that can be used by typing &#039;&#039;&#039;,k&#039;&#039;&#039; before anything you say, and can also be used over the radio.&lt;br /&gt;
&lt;br /&gt;
*Skrell can use a variety of different psionic abilities. &lt;br /&gt;
&lt;br /&gt;
*Skrell can enter Srom with other Skrell when they sleep, allowing communication and lucid dreaming.&lt;br /&gt;
&lt;br /&gt;
*Slimes are naturally passive to skrell for a [[Skrell#Slimes|mysterious reason]] science has yet to find out. &lt;br /&gt;
&lt;br /&gt;
*Skrell have the ability to breathe underwater due to them being amphibious.&lt;br /&gt;
&lt;br /&gt;
*Due to their advanced vestibular system, Skrell maintain a good balance and never slip.&lt;br /&gt;
&lt;br /&gt;
*Skrell have large heads with protruding headtails and due to this, they cannot wear normal EVA helmets but instead need to wear Skrell helmets (found in EVA or by using a suit cycler). Their headtails also make it uncomfortable or even impossible to wear normal headwear such as hats so most Skrell opt-out of that.&lt;br /&gt;
&lt;br /&gt;
*Skrell have a hemocyanin-based circulatory system, meaning that their blood is instead bound to copper atoms and not iron atoms. Skrell require copper supplements to alleviate blood loss symptoms.&lt;br /&gt;
&lt;br /&gt;
===Axiori Mechanics===&lt;br /&gt;
&lt;br /&gt;
*Axiori take increased burn damage due to their natural habitat being colder.&lt;br /&gt;
&lt;br /&gt;
*Axiori take decreased oxygen and brute damage due to the increased pressure of their natural habitat.&lt;br /&gt;
&lt;br /&gt;
*Axiori must drink fluids more regularly when out of water.&lt;br /&gt;
&lt;br /&gt;
*Axiori sprint slower due to their larger, webbed feet.&lt;br /&gt;
&lt;br /&gt;
*Axiori have a naturally higher pulse due to their increased circulatory needs.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Skrell Ailments]]&lt;br /&gt;
&lt;br /&gt;
Adapted for life both beneath and above the waves, the Skrell are fully amphibious and are capable of breathing underwater whilst also possessing superior underwater vision. Their extremities are noted as having a lack of nails, and a presence of strong webbing in between each digit. Due to their evolutionary path, the Skrell instead have hardened gums in place of teeth. Typically, these gums allow them to chew on soft foods, facilitate the ability to swallow their foods whole, or grind them down into more digestible forms.&lt;br /&gt;
&lt;br /&gt;
They do not have visible noses, instead through nostril slits sitting in the middle of their face on a fleshy mound. Skrell have an average height ranging from &#039;&#039;&#039;4’5” to 5’5”&#039;&#039;&#039;. The lack of significant facial muscles proves to make it difficult for non-Skrell to identify the species&#039; emotions, which makes them seem rather cold and unaffected when in reality Skrell use a variety of methods to display their emotions. Emotional displays include the gesturing and general movement of their head and headtails, and a wide array of vocalisations. Their eyes are black due to a pigment in their tear ducts.  &lt;br /&gt;
&lt;br /&gt;
Skrell also have tentacle-like &amp;quot;headtails&amp;quot; typically hanging down over their shoulders, meant to keep the skin close to the neck damp for the incubation of eggs. These headtails typically contain hundreds, even thousands, of micro-muscles that allow the Skrell to move them into a variety of positions. Though these muscles do not allow for the ability for fine control, they can generally be raised, positioned and wiggled into various forms. These headtails grow throughout the entirety of a Skrell&#039;s life and signify the age of a Skrell, as they grow longer with age. With the inception of Spa treatments, it is not uncommon for Skrell to alter the length of their headtails, whether for fashion or personal taste, or to appear older or wiser to other Skrell. These headtails are often adorned with jewels, cloths, chains, and bands as a fashion statement. Headtails can also be &amp;quot;tied back&amp;quot; as well; while this may seem uncomfortable or painful, as long as the tie is not too tight it is equivalent to folding ones hands. They are also used for emotional displays and gesturing. &lt;br /&gt;
&lt;br /&gt;
Skrell are noted to be cold-blooded, which means that their bodies are at the same temperature as the air or water around them.  When they are cold they will seek warmth, and vice versa when they get too hot. Whilst they are cold-blooded, they are dissimilar to other species within the Orion Spur, sapient and unsapient. The Skrell have a much higher tolerance for either side of the temperature gauge and are usually comfortable in any given environment - provided that the humidity and moisture levels are satisfactory. &lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
&lt;br /&gt;
See also: [[Skrell Ethnicities]]&lt;br /&gt;
&lt;br /&gt;
Whilst gelatinous in appearance, Skrell skin in fact has a second layer of less translucent flesh under the surface. In dry climates, it may get itchy, and even start to slightly crack. To prevent this, a Skrell may self-moisturize by dumping bottles of water on themselves, taking a hot shower, or swimming in available pools. Although exact time varies from individual to individual, NanoTrasen stations&#039; climate control is equipped to allow their Skrell personnel to work without additional moisturizing for up to four hours without suffering negative effects on skin health. Wealthier Skrell, on the other hand, may purchase expensive genetic treatments to stay comfortable for up to a week without moisturizing. &lt;br /&gt;
&lt;br /&gt;
Skrell skin notably contains glands that secrete mucus. While it is not sticky or poisonous, it serves an important role in allowing Skrell to avoid being grappled by potential predators, protecting their skin, and keeping them moist. The sliminess of an individual Skrell can vary based on genetics, some being extremely dry to the point of flaking, others nearly dripping with the stuff. It&#039;s generally described as damp, slippery, but not unpleasant to touch.&lt;br /&gt;
&lt;br /&gt;
Natural Skrell skin colour is dependent on subspecies and can range from deep blues to bold greens or even vibrant reds. Diet is also a determining factor, with brightness and shade being affected based on pigment consumed. Genetic engineers have worked with physical appearance to accelerate natural changes in skin colour and headtail length, and are capable of giving a &#039;Spa treatment&#039; to change hue and saturation in the skin over the course of a month, while changing headtail length takes about a year while also causing an increased appetite. This type of physical alteration is considered normal in Skrell society and is compared to humans dyeing their hair a different colour. Also notable is the fact that physical disorders and abnormalities are not seen as disgusting, but worthy of study and interest.&lt;br /&gt;
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=== Genders and Sexes ===&lt;br /&gt;
&lt;br /&gt;
See also: [[Skrell Relationships#Unions| Skrell Relationships]]&lt;br /&gt;
&lt;br /&gt;
Skrell, dissimilar to other sapient species in the Orion Spur, never developed the concept of gender within their society -- mostly due to the fact they are synchronous hermaphrodites, possessing the ability to both lay and fertilize eggs. Whilst Skrell do not have sex or gender identity, they are open to adapting to the gender roles of other species due to their enjoyment of foreign cultures. &lt;br /&gt;
&lt;br /&gt;
While Skrell never developed the concept of genders in their society, upon first contact with humanity they adopted the idea solely for fitting in with human cultures. If the Skrell choose to adopt a gender identity, they will usually adopt the gender of humans who their personality is similar too. Skrell almost never consider this adopted identity to be of any considerable importance. However, terms do exist to characterize the biological attributes relating to the production and fertilization of egg clutches. These terms are known as &#039;&#039;&#039;F&#039;ex&#039;Qa&#039;&#039;&#039; (The Egg-Layer) and &#039;&#039;&#039;F&#039;ex&#039;Tra&#039;&#039;&#039; (The Egg-Fertilizer) amongst the species. These designations are usually temporary for the duration of reproduction and can change over time.&lt;br /&gt;
&lt;br /&gt;
=== Aging, Maturity and Fertility ===&lt;br /&gt;
&lt;br /&gt;
Skrell reach physical maturity at about triple the age of humans, complemented by the Skrell understanding of adulthood going far beyond physical growth to include experience. A Skrell will reach biological maturity at roughly the age of 50, but in Skrellian society will only be treated as reaching &amp;quot;adulthood&amp;quot; after their second college-level degree is earned, usually at around the ages of 60 - 80. A healthy Skrell can naturally live up to 250 years, but current medical technology within the Nralakk Federation allows them to increase their lifespans to an impressive 450 to 500 years. Those living outside of Federation space can see lifespans topping out at around 350.&lt;br /&gt;
&lt;br /&gt;
Due to the lingering effects of Glorsh&#039;s attempts to genetically manipulate Skrell, a sizeable percentage are completely sterile. Thanks to the intense research efforts of numerous Skrell and non-Skrell doctors and scientists, specialists have the capability to at least partially reverse these effects in most Skrell. The extensive treatments and investments needed to undergo treatment give the reality that only about a third (33%) of Skrell can have children. These Skrell can hope to produce 1-3 children in their lifetime, whereas pre-X&#039;Lu&#039;oa Skrell could have eight eggs hatch at a time. Without treatments, affected eggs remain inert, not developing.&lt;br /&gt;
&lt;br /&gt;
== Psychology ==&lt;br /&gt;
&lt;br /&gt;
Because of their long lifespan, Skrell tend to have a “long view” not common in other races. Passive observation and study is far preferred than immediate action, and do not mind that decades or even centuries can pass before their decisions begin to pay off. Older Skrell can seemingly make incomprehensible decisions, but further investigation often reveals that these choices are often related to carefully laid plans.&lt;br /&gt;
&lt;br /&gt;
Due to their “long view” approach, Skrell generally have difficulty with viewing events that take place over short timeframes with the same importance that shorter-lived races do; consequences lasting less than a decade are deemed inconsequential. This perspective has resulted in the species’ higher tolerance of momentary worries; such as waiting for things to come to fruition. On the other hand, this has resulted in a much lower tolerance for long-term worries, such as existential threats, and can lead to high levels of accumulated stress.&lt;br /&gt;
&lt;br /&gt;
Stress impacts Skrell to a lesser degree than in other species, and is usually exhibited through the secretion of black liquid through orifices such as their eyes, often remarked as being similar to crying. It is quite obvious to tell whether a Skrell is beginning to become overstressed, as there will usually be dark stains across their skin.&lt;br /&gt;
&lt;br /&gt;
A Skrell’s mindset and emotions can be heavily impacted by tidal cycles due to Skrell being creatures attuned to the waters. This can vary from Skrell to Skrell, some feeling lethargic or anxious on a new moon, others feeling rejuvenated and full of energy. Cosmic phenomena that can affect tides and gravity are easily noticed by them as well. This can lead to some Skrell being rather reluctant to migrate from planet to planet; the size of a moon, how many there are, and even a lack of any moon can cause full-scale personality shifts.&lt;br /&gt;
&lt;br /&gt;
==Psionics==&lt;br /&gt;
&lt;br /&gt;
Among the species of the Spur, all catalogued sentient races possess a “Zona Bovinae”, located within the Brain. This organ was presumed to be responsible for some form of communication by Human scientists who discovered it in the domesticated cow in 2256, and subsequently in all other species on Earth. It was found that herd animals, like the cow, had a developed Zona Bovainae, while solitary animals held atrophied versions of the organ.&lt;br /&gt;
&lt;br /&gt;
Beyond this research, Humanity could find no greater purpose for the Zona Bovainae. Outside of the discovery Humans universally possessed the organ, scientists proved unable to crack the secrets of its function. Many wrote it off as a vestigial part of the brain that first developed during Humanity’s pre-agricultural epoch.    &lt;br /&gt;
&lt;br /&gt;
The Zona Bovinae continued to be a novel discovery until First Contact with the &#039;&#039;&#039;Skrell&#039;&#039;&#039; in &#039;&#039;&#039;2332&#039;&#039;&#039;. During the exchange of information that occurred upon First Contact, human scientists noticed Skrell had extremely well-developed Zona Bovainae and when the science community inquired on the subject, Skrell explained the existence of Psionics. &lt;br /&gt;
&lt;br /&gt;
Psionics are the manipulation of metaphysical forces through concentrated effort employing the Zona Bovainae. While an inordinate amount of research has gone into studying Psionics, the origin of this force is still a mystery. Even without this knowledge, the Skrell have developed many technologies around the application and effects of Psionics.&lt;br /&gt;
&lt;br /&gt;
All organic life originating from the Spur possesses a Zona Bovainae, and sequentially, can be affected by Psionics. Research into the topic revealed that the level of interaction with Psionics the Skrell are capable of is destructively overwhelming to other Spur sentients and continuous strong exposure can have long-lasting damaging effects both physically and mentally. There are documented cases of ailments such as &#039;&#039;&#039;Psionic Echoes&#039;&#039;&#039; manifesting after continued exposure to psionics. The Nralakk Federation and Solarian Alliance have cooperated together to form laws against the usage of Psionics on unwilling or unaugmented sentients. These laws have been almost universally adopted by most human nations across the Spur. Generally, the unconsented usage of Psionics on an individual is considered battery or assault, depending on the severity. Those fitted with Psionic Receivers are considered allowed bodies to send Psionic Communications to, but any other actions require explicit consent by the receiver. &lt;br /&gt;
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=== The Nlom ===&lt;br /&gt;
&lt;br /&gt;
Everyone possessing a Zona Bovaine has a “thought field” known as a Psionic Wake, or “Nlom” in Nral’Malic,  but only Skrell produce a large enough Wake on an individual level to influence their everyday lives.&lt;br /&gt;
&lt;br /&gt;
The Psionic Wake of an individual can be easily visualized as a ripple radiating off of them and travelling outward. These ripples can hit other Skrell and affect their thoughts and perspectives. Over time, a Wake Bubble will form around the area Skrell routinely inhabit, allowing individual Wakes to travel much further. These bubbles can and will eventually come to encompass entire planets as the Skrell population increases and they spread out over the world. The main limiting factor of Psionic Wakes is space, as the signals swiftly deteriorate when exposed to vacuum. Most planetary Wake Bubbles cease expansion when they come into contact with the vacuum of space, with minor fluctuations depending on total population, supporting psionic infrastructure, and other environmental qualities. &lt;br /&gt;
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Humans living in Nralakk or the First Wave Systems alongside the huge Skrell populace have reported suffering from mild feelings of isolation and loneliness if they leave after at least a decade of habitation. Scientists of both species suspect that continuous low-level exposure to Psionic activity stimulated the Zona Bovaine without causing harm and their sudden disconnection causes the reported psychological effects. Luckily, these effects are usually only a passing annoyance.“Nlom Withdrawal” can be easily treated and lasts only briefly, usually three or four days treated, a week untreated.&lt;br /&gt;
&lt;br /&gt;
=== [[The_Srom|The Srom]] ===&lt;br /&gt;
&lt;br /&gt;
When Skrell enter a deep sleep, their Zona Bovaine will cease transmitting Psionic Wakes and begin sending new signals to the Dream, or “Srom” in Nral’Malic. The Dream is a shared subconscious plane where multiple Skrell’s minds interconnect to form a collective experience. &lt;br /&gt;
&lt;br /&gt;
Psionic individuals can actively alter and adjust things within the Dream through skill and effort, but the level of alteration is heavily dependent on what you’re adjusting and your own psionic aptitude. Typically, it&#039;s most easy to modify your own body within the Dream and a very common practice. Some Skrell even go so far as to make costumes to sleep in to make the transition easier. Rarely, talented Skrell can modify a sizable chunk of the Dream’s environment on their own, though the process can be very taxing and leave the sleeping Skrell feeling tired after they wake. Additionally, any changes they make gradually revert once they leave the Dream.&lt;br /&gt;
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It is difficult to keep one&#039;s lips sealed in the Dream, with social inhibitions easily melting away. However, it is also much easier to create and brainstorm in Srom. Ways to hide from the dream clutter of a Dream are somewhat numerous. Distancing yourself inside the Dream is the most common tactic, but it is also known that aluminum (typically headpieces, blankets, or plated walls) blocks off the connection to the Dream entirely.&lt;br /&gt;
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Srom-devices are often two-way interfaces within a dream bubble, and dreamers can learn to interact with them to operate machinery in the waking world. With the right setup, a scientist can continue his work into his sleep. One example of practical application is an interface between a bluespace navigation drive and three Skrell pilots, who will plot bluespace trajectories at the same speed, or faster than an AI from human space. It&#039;s very difficult to concentrate in the Dream, which means Skrell require a large amount of training and practice to operate Srom-devices.&lt;br /&gt;
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Typically, to interface with a Srom device, the operating Skrell needs to be completely cut off inside an aluminum plated room to focus on the device. Additionally, not being cut off could lead to other Skrell locating the device in the dream and interfering with its controls.&lt;br /&gt;
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=== Receivers and Listeners ===&lt;br /&gt;
&lt;br /&gt;
Skrell are commonly divided into two psionic categories -- receivers and listeners. This difference is decided genetically on birth and splits the Skrell roughly 9:1, with the majority being receivers. Currently, there is no genetic screening that can accurately predict the type of psionic category a Skrell will fall into, nor is there any way to modify it. The phenomenon is informally known as ‘The Great Lottery’. &lt;br /&gt;
&lt;br /&gt;
Receivers and Listeners differ in their individual submission to the greater Wakes around them; while Receivers are psionically guided to accept the common ideas and influences currently circulating Skrell society, Listeners feel much less outside pressure to conform or unnaturally agree with the ideas at hand. Because of this, Listeners are often looked upon with suspicion, while Receivers are usually found in the upper echelons of Skrell society. Some Skrell find it difficult to classify themselves and have been known to feel more or less attuned to the Wake at different points in their life. Regardless, most Listeners often succumb to the powerful psionic force of the Wake and become conformed to society one way or another.&lt;br /&gt;
&lt;br /&gt;
Some Listener groups have recently begun to stir with increased ostracization, government surveillance, and general prejudice from the more popular Receivers. While these groups promote Listener advocacy in a peaceful way, a select few underground cells have begun teaching a more extreme, “psionic-isolationist” idealism, where Listeners purposefully disconnect themselves from the Nlom.&lt;br /&gt;
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=== Telepathy ===&lt;br /&gt;
&lt;br /&gt;
Active communication while awake requires an immense amount of focus. This allows for Skrell to send messages to other species and creatures, but because of the risk to non-Skrell the Federation has deemed this on non-consenting alien species to be a criminal offense similar to battery or assault. The Federation internally ensures it’s citizens are aware of the risks before leaving Federation space as to dissuade mind-probing being outlawed entirely in other systems. Skrell will use this ability to gossip or send secrets, communicating without others knowing. The effects of long-term exposure to other species have only been lightly researched, as Skrell scientists are exceedingly empathetic to the volunteers&#039; pain and end up cancelling the studies. Saying this, more intensive studies have been conducted through [[Federation_Crime_and_Resistance#Unsanctioned_Research|unsanctioned research]] ventures. However, scientists who have attempted to delve into this field have often lost their Idol status and are often given harsh sentences for their actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes on telepathy&#039;&#039;&#039;&lt;br /&gt;
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* Psionic Pinging a location for the pure reason of hunting down Synths is just not in good taste. Don&#039;t do it without prior suspicion, and if you somehow confirm it, use different RP avenues! Perhaps instead of reporting them, you extort them? Don&#039;t shut down a character idea, but instead entertain it.&lt;br /&gt;
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* Telepathy can be used for conversations as well as conveying images, sounds, and feelings. Make sure you format it in a way that makes this apparent, such as &amp;quot;You hear/see ___ in your mind&amp;quot;. While you can project feelings, this does not mean you can force someone to genuinely feel that emotion. Likewise, you cannot seriously hurt someone just by projecting the idea that they have been hurt.&lt;br /&gt;
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=== Circadian Rhythm ===&lt;br /&gt;
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&#039;&#039;See also: [[Skrell_Ailments#Psionic_Over.2FUnder-Sleeping|Skrell Ailments]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some Skrell fall into the categories of an oversleeper or an undersleeper. Oversleepers find themselves addicted to the near-limitless potential of lucid dreaming, others shy away from the Srom for various reasons. Oftentimes, they are seen as reclusive and sometimes lackadaisical individuals. Contrarily, undersleepers are seen as holders of deep and potentially dangerous secrets, and generally avoid falling victim to the pleasantries of dreaming.&lt;br /&gt;
&lt;br /&gt;
It is known that Skrell only need to sleep for about an hour a day, and are able to lapse in and out of consciousness almost on-command. They are also capable of entering a kind of hibernation for incredibly long periods, even weeks or months at a time.&lt;br /&gt;
== Social ==&lt;br /&gt;
&lt;br /&gt;
===Skrell Unity and Position on Violence===&lt;br /&gt;
&lt;br /&gt;
The Skrell are a communal species that put great importance on unity between one another, even despite their differences. The Wake ensures that the prevailing thoughts in a community - or in the Federation in the modern day - dominate, causing most Skrell who are psionically receptive to accept the majority opinion. Detractors from the majority opinion will normally be either listeners, listener-leaning, or be negatively affected by the current status quo. While division can be common elsewhere in the Spur, the introduction of Nlom relays across the Federation has ensured that the average citizen will keep to the common consensus of their peers in Federation space.&lt;br /&gt;
&lt;br /&gt;
During the [[Skrell_Early_History#Rise_of_the_Skrell|Rise of Skrell]], the Skrell were quite violent, with archaeological discoveries showing that warring between different clans and even the subspecies of Skrell was quite common. As Skrell society developed, their stance on violence and death changed greatly. While Skrell do find violence between one another abhorrent, small-scale, ritualised warfare was common in their early-modern history. With the reign of Glorsh-Omega, this stance changed even further as Skrell began to put greater importance on the life of one another. The sterilisation of the species has caused widespread fear that the species could die out, and as a result, every life is considered precious. The most notable example of this point of view can be seen in the punishment of Glorsh-Omega&#039;s most notorious collaborators; Instead of being executed or given normal prison sentences, these collaborators have been permanently interred in cryogenic stasis, still alive and forced to live out their punishment in an inaccessible area of the Srom.&lt;br /&gt;
&lt;br /&gt;
While fighting can occur between Skrell, the species considers it a waste of precious life - not to mention being unbecoming of such a highly developed society. Instead, Skrell have taken to more intellectual or non-violent forms of fighting such as debates or social stand-offs between opposing groups. &amp;quot;Demonstrations of unity&amp;quot; are common, where a group of Skrell will show up in force to intimidate and compel opposing groups to stand down. Violence can still occur within the species but to a much lesser degree than what can be seen in humanity or other groups in the Orion Spur, with damage to property and infrastructure being common tactics used by members of the lyukal. The threat of violence or serious injury from one Skrell to another is typically the limit for most - but the species is not pacifistic to a fault, and if no other option can be seen Skrell are willing to fight. &lt;br /&gt;
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When considering violence between Skrell and another species, beliefs can change considerably; while some Skrell have come to the conclusion that all life is precious, others may consider other sapient species to be lesser than the Skrell and be more willing to clash with them when tensions rise. With that said, most Skrell are aware of their physical limitations, and outside of groups such as [[Skrell_Faith#Suur’ka|Suur&#039;ka]] or those who have been heavily influenced by non-Skrell ideas, a physical conflict between two beings is thought best to be avoided.&lt;br /&gt;
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=== Federation Social Interactions ===&lt;br /&gt;
&lt;br /&gt;
See also: [[Skrell Culture|Skrell_Culture]]&lt;br /&gt;
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[[File:Skrience.jpg|thumb|alt=|Two scientists after debating over a hypothesis. One revels in glory, while the other is reworking their weeks study. Both of them are being recorded for their studies to be shown on social media, where the victorious one might even gain a reward. Skrell often try to one-up others to try and gain more prestige and fame: However, it is still seen as cooperative to compete.]]&lt;br /&gt;
&lt;br /&gt;
In the Federation, one’s position in the social hierarchy determines much about how interactions with other Skrell are to go. Skrell of lower social standing are expected to defer to their higher ranked superiors not just in a work setting, but in almost all things. While the lower rank Skrell may not agree they will often pretend to agree to avoid suffering the small SCS hits that can come about due to arguing with their betters. This effect isn’t as pronounced when two Skrell have ranks that are adjacent to one another, but an Ox arguing with an Oqi is shameful.&lt;br /&gt;
&lt;br /&gt;
In a similar vein, when skrell are out in public without wearing their uniforms it&#039;s entirely normal to bombard those you have just met with probing questions when you start up a conversation to understand what to say and what not to say - and if they should even socialize with that person. Questions about their age, their fields, their education and so on are all perfectly good questions to ask seconds after meeting a new skrell. This directness in conversation is not seen as offensive, but an efficient and speedy method of communication. This sort of interaction outside the Federation commonly causes friction with xenos and the Federation offers warnings to its citizens going abroad about this cultural contrast. Non-skrell seem to not appreciate the general openness of Federation society.&lt;br /&gt;
&lt;br /&gt;
Telepathic communication is a common way to have a private conversation in public. As long as the two Skrell in question are not obviously excluding someone suddenly, it is not considered unusual to carry out full conversations in telepathic communion. &lt;br /&gt;
&lt;br /&gt;
Other uses of active psionics in non-work settings is often frowned upon as “unseemly”. For example, planting emotional suggestions in another skrell’s head without consent is the same as a human using “fighting words” and can result in an emotional barrage being exchanged between the two skrell, the victor being the Skrell that maintains the most control over themselves. &lt;br /&gt;
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=== Social Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
With their large black eyes, it is often hard to tell if a skrell is looking directly at someone or around them without being sensitive to Skrell’s intent through psionics. For that reason when interacting with aliens, skrell make a point to orient their faces straight at whoever they are speaking to to ensure they understand they are the skrell’s focus. Some non-skrell have found this to be uncomfortable.&lt;br /&gt;
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Skrell display intimacy with one another by touching the heads or headtails of their close friends or partners, or touching their own forehead and gesturing as if blowing a kiss from their forehead. Some verbal displays include comparing someone to a named star, or even naming an unnamed star after them if they have enough reputation in the scientific community.&lt;br /&gt;
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Less intimate physical interactions, mainly those shared between close friends, involve nudging or prodding someone with a headtail, similar to how a human may playfully nudge or punch a friend in the arm. &lt;br /&gt;
&lt;br /&gt;
On the non-skrell side of things, the most common racial slurs that are used against Skrell are “Frog”, &amp;quot;Toad&amp;quot;, “Squid”, “Ratajani”, and various other creatures that have aquatic connotations. However, responding to these insults with similar behavior is often considered very improper in Skrell etiquette. Losing face through confrontation would be interpreted as a sign of hostility and low intelligence, and would smear one’s reputation significantly if done in public in Federation society.&lt;br /&gt;
&lt;br /&gt;
[[File:Skrellguide.png|thumb|alt=|An excellent government-sponsored informational guide depicting typical Federation gestures.]]&lt;br /&gt;
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=== Emotional Displays ===&lt;br /&gt;
Skrell lack complex muscles within their face and have next to no facial expressions or differences in facial features. While this leads many people to believe that Skrell are heartless and have no emotions, the truth is actually quite the contrary. Other than the lack of facial emotion, skrell express emotions the same way humans do through movement, tone of voice, and language used.&lt;br /&gt;
&lt;br /&gt;
One of the most important parts of skrellian emotion is that strong emotions often cause physical reactions in the body, both “tells” that show which emotion is occurring and physical signals, such as a pain or warmth being felt by the skrell in question. Emotional pain often quickly translates to physical pain for skrell, with several studies  linking this phenomenon to the skrell’s pronounced Zona Bovinae. &lt;br /&gt;
&lt;br /&gt;
Due to humans’ and other species’ limited auditory organs, the many tones a skrell can project are lost when communicating with non-skrell. Skrell have a very difficult time expressing themselves and their emotions to non-skrell for this reason. In contrast, when two skrell are communicating with each other Nral’Malic and the Nlom is strong, they can engage in such seamless communication that they can often predict each other’s thoughts. &lt;br /&gt;
&lt;br /&gt;
Skrell have many displays of emotions non-Skrell can easily observe however. Skrell refer to this method of communication as “Nral’Balak”, and is something of a combination of the function of body language and cries to indicate emotional states and needs. Nral’Balak does not have hard rules or single-message expressions, meaning messages can be contextual. For example, a skrell crooning can either be from fear when in a dangerous situation, or in disappointment if they do not like their food. Typically, when Skrell make non-verbal sounds, a high pitch indicates happiness and a lower pitch indicates sadness or distress. Again, however, this can be very contextual and hard to decipher for non-Skrell.&lt;br /&gt;
&lt;br /&gt;
=== Humour ===&lt;br /&gt;
&lt;br /&gt;
Skrell humour is completely different to what a human or other species may consider humorous. Skrell amusement is solely a reaction to the unexpected. A good joke would produce a very mild pain, comparable to a burning sensation after eating hot food, a sudden weakness in the muscles, or an itch on the roof of the mouth in severity. It manifests as a &amp;quot;fuzzy&amp;quot; feeling in the inside of the head. Outwardly, a Skrell would primarily react vocally through a series of chirrups not dissimilar to a laugh, which may also be accompanied by headtail or hand gestures.&lt;br /&gt;
&lt;br /&gt;
The feeling of amusement is enjoyed by many, especially younger Skrell, but others such as the very elderly may hate it. Older Skrell will find very few things humorous due to the fact that they have seen and experienced a lot throughout their life. In some cases, attempts at humour may be taken as an insult, possibly attempting to point out a Skrell&#039;s limited knowledge and life experience. In formal settings, it is considered impolite to tell even a mild joke in the wrong context; a joke as a roast of the guest of honour may be seen as more acceptable than while dining at a restaurant with your extended family.&lt;br /&gt;
&lt;br /&gt;
Human humour typically relies on words, wordplay, and storytelling to be effective. In comparison, Skrell tend to be more visual in their jokes. Skrell humour is humour in its most literal form: a reaction to the unexpected, and as such Skrell jokes rely on unexpected situations to be considered funny. Compared to a human joke, a Skrell joke relies less on a well-executed punchline, and more on the setup. The more absurd the situation the more humorous the joke will be - to a Skrell, at least. Due to this, it is difficult to deliver a joke in verbal form; simply saying &amp;quot;Imagine a skeleton using its ribcage as a xylophone&amp;quot; and actually seeing it are very different. As a consequence of how Skrell view humour, a Skrell&#039;s fear reaction is the same as laughing. A Skrell may chirrup in response to being startled, and just like nervous laughter, it is not considered pleasant. Despite the differences in what is considered humorous, Skrell can develop an appreciation for the comedy of other species. A Skrell will not find a human joke amusing, but they may find it clever or at least be able to identify why the joke is considered funny. A pun could be seen as clever word association, for example.&lt;br /&gt;
&lt;br /&gt;
Fear and humour go hand in hand for Skrell, and just like military soldiers learn to suppress fear, they also learn to suppress humour. Nowadays, this is done with robust genetic treatments, but in much earlier times, soldiers underwent rigorous training to achieve this fully. The ancient forms of training are still sometimes done as a self-improvement exercise.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
To a human, &#039;&#039;&#039;Nral&#039;Malic&#039;&#039;&#039; would sound like a series of warbles, croaks, and weird crackling-like sounds that seem to not resonate in the ear, but the neck or the jaw. This is due to Skrell having a range of pitches beyond human perception. These sounds are crucial to understanding the language properly as they elicit specific responses in a Skrell&#039;s brain, allowing for both easy and correct transmission of emotion. As a result of this, the only species outside of Skrell who can speak Nral&#039;malic with any level of proficiency are Diona, with Vaurca technically being able to with the assistance of a language augment. Employees of [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]] who work or have worked in the Federation have access to translators as well, but these are limited to receiving translations, rather than allowing the user to speak Nral&#039;Malic.&lt;br /&gt;
&lt;br /&gt;
The language was created in &#039;&#039;&#039;925 BCE&#039;&#039;&#039; by the scientific community in response to the colonisation of other planets and the prediction that language drift would be unavoidable. The &#039;&#039;&#039;First Nralakk Federation&#039;&#039;&#039; began to enforce the widespread adaptation of the language shortly after its formation in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, disallowing any colonists from entering a shuttle if they couldn&#039;t speak it fluently. As scientific communities exclusively used Nral&#039;malic, the use of other languages became less and less common, only being used in poetry and other forms of art. Amazingly, these strict rules enforced by the Federation have allowed the language to survive almost a thousand years with the same diction used then.&lt;br /&gt;
&lt;br /&gt;
Along with actual language, Skrell utilise a range of sounds to emphasise a certain emotion or feeling associated with what they&#039;re saying. This can include; squealing, shrilling, warbling, croaking, chirping, chirruping and quiet grunting. As a general rule, higher-pitched sounds are associated more with positive or sudden emotions, such as happiness or being startled; lower-pitched noises are typically associated with more negative or neutral emotions, such as anger or hunger. Melodic noises such as crooning or trilling are more ambiguous and could be used to convey any sort of emotion. &lt;br /&gt;
&lt;br /&gt;
Slang terms, idioms, and phrases used by Skrell typically evoke aquatic or celestial themes, stemming from the prevalence and importance of both in the eyes of Skrell across the Spur.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Typical Skrell Slang====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Labels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These are names, titles and other terms used to address someone based on one or more of their characteristics.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tadpole&#039;&#039;&#039; - a young or juvenile individual. Can also be used as an insult similar to calling someone &amp;quot;child-like&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Brown Dwarf&#039;&#039;&#039; - an individual that has failed to reach their potential. Typically used to address those who have failed in some way.  &lt;br /&gt;
* &#039;&#039;&#039;Protostar&#039;&#039;&#039; - a young, ambitious individual. Those who are just starting their careers are labelled this the most often but it can refer to any up-and-comer regardless of age.&lt;br /&gt;
* &#039;&#039;&#039;Supernova&#039;&#039;&#039; - an individual that has slowly begun leaving the public eye. Headlines will refer to an idol as &amp;quot;going supernova&amp;quot; to refer to their declining fame.  &lt;br /&gt;
* &#039;&#039;&#039;Voidbeckoned&#039;&#039;&#039; - an individual that is careless, reckless or dangerous. In modern times this is used extensively towards non-Skrell who are seen as reckless and uneducated, but is not exclusive to non-Skrell.  &lt;br /&gt;
* &#039;&#039;&#039;Sparks&#039;&#039;&#039; - slang for non-Skrell, due to their comparatively short lifespans. Not considered an insult or slur by itself, and can be used in a positive, negative, or neutral manner.&lt;br /&gt;
* &#039;&#039;&#039;Elder&#039;&#039;&#039; - an accomplished, elderly individual.&lt;br /&gt;
* &#039;&#039;&#039;Webfoot&#039;&#039;&#039; - discreet term for someone who partakes in Xu’Xi gas. Originates from the &amp;quot;waddle&amp;quot; many Xu&#039;Xi Gas users have while high.&lt;br /&gt;
* &#039;&#039;&#039;Gasrunner&#039;&#039;&#039; - someone involved in the importing or dealing of Xu’Xi Gas.&lt;br /&gt;
&lt;br /&gt;
The labels below are used rather than PhD, MD, or other degree titles in Federation space. It is common to see them used by Skrell abroad, either alongside or superseded by more known titles such as Doctor or Professor.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lu&#039;vesi&#039;&#039;&#039; - Dropout - Lvs. - Void Graduate&lt;br /&gt;
* &#039;&#039;&#039;Aqm&#039;vesi&#039;&#039;&#039; - 1 degree - Aqvs. - Junior Graduate&lt;br /&gt;
* &#039;&#039;&#039;Qro&#039;vesi&#039;&#039;&#039; - 2 degrees - Qrvs. - Graduate&lt;br /&gt;
* &#039;&#039;&#039;Qu&#039;vesi&#039;&#039;&#039; - 3 degrees - Quvs. - Star Graduate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Insults, Slurs, and Crude Slang&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Terms that are considered rude or otherwise impolite by Skrell in general.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sims&#039;&#039;&#039; - abbreviated version of simians, a slur for humans. &lt;br /&gt;
* &#039;&#039;&#039;Labber&#039;&#039;&#039; - abbreviated version of sympathizers of Glorsh, from &amp;quot;collaborator&amp;quot;. It is considered a slur. &lt;br /&gt;
* &#039;&#039;&#039;Skinjob&#039;&#039;&#039; - a derogatory slur for synthetic shells.&lt;br /&gt;
* &#039;&#039;&#039;Canner&#039;&#039;&#039; - a derogatory slur for synthetics.&lt;br /&gt;
* &#039;&#039;&#039;Inclems&#039;&#039;&#039; - an abbreviated version of Inclements, meaning unpleasantly cold. A slur for the Tajara. &lt;br /&gt;
* &#039;&#039;&#039;Ratsnatcher&#039;&#039;&#039; - another derogatory slur for Tajara that originated in the Starlight Zone.&lt;br /&gt;
* &#039;&#039;&#039;Wasters&#039;&#039;&#039; - an abbreviated version of Wastelanders, which stems from the situation on Moghes. It is a slur for Unathi.  &lt;br /&gt;
* &#039;&#039;&#039;Senseless&#039;&#039;&#039; - non-Skrell not outfitted with a psionic implant. It is also used to describe someone who has a dull mind.&lt;br /&gt;
* &#039;&#039;&#039;Orb&#039;&#039;&#039; - a common container used in the transporting of Xu’Xi Gas.&lt;br /&gt;
* &#039;&#039;&#039;Sqrug&#039;&#039;&#039; - normally a derogatory term for an addict of Xu’Xi or other drugs that has no future. Said by non-users; can also be used in jest between Gasriders or as a general expletive.&lt;br /&gt;
* &#039;&#039;&#039;Gupkala/Guppies/Gup/Guppy&#039;&#039;&#039; - a mocking word for law enforcement within the Federation or abroad.&lt;br /&gt;
* &#039;&#039;&#039;Grotto&#039;&#039;&#039; - a rundown building in which Xu’Xi gas is inhaled. Thought to originate from the Weishii faith, which uses groves and grottos as places of worship.&lt;br /&gt;
* &#039;&#039;&#039;Piisz&#039;&#039;&#039; - a batch of synthetic Xu’Xi or Xu’Xi of questionable quality.&lt;br /&gt;
* &#039;&#039;&#039;Toady/Toad&#039;&#039;&#039; - a criminal or otherwise disreputable Skrell. Refers to how these individuals give other Skrell a bad name, and contribute to the xenophobia they face. &lt;br /&gt;
* &#039;&#039;&#039;Coral Stem&#039;&#039;&#039; - inhaler from which Xu’Xi gas is ingested from.&lt;br /&gt;
* &#039;&#039;&#039;Drylister&#039;&#039;&#039; - a Skrell (or non-Skrell) who has been born abroad but finds themself under Federation surveillance by the Ruupkala due to perceived deviancy against the Nralakk Federation; landing them on the “drylist”. The topic of the drylist is considered taboo by regular Federation citizens.&lt;br /&gt;
* &#039;&#039;&#039;Tidal/Tided&#039;&#039;&#039; - Something being absurd or otherwise dangerous, or someone who is insane. Comes from &amp;quot;Insanity of the Tides&amp;quot;, a neurological disorder found in Skrell.&lt;br /&gt;
* &#039;&#039;&#039;Chapped&#039;&#039;&#039; - as in chapped skin. General insult to someone&#039;s appearance. Can also be used to refer to non-Skrell in general.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sayings&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;I&#039;ve Tup&#039;d&#039;&#039;&#039; - a form of &amp;quot;I&#039;ve won&amp;quot;, or &amp;quot;I&#039;ve peaked.&amp;quot;  &lt;br /&gt;
* &#039;&#039;&#039;I&#039;ve been Tup&#039;d&#039;&#039;&#039; - a form of &amp;quot;I&#039;ve lost&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Wake up&#039;&#039;&#039; - a dismissive form of saying an individual is lazy.&lt;br /&gt;
* &#039;&#039;&#039;Algae&#039;&#039;&#039; - shorthand for &amp;quot;all good&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Mudvein&#039;&#039;&#039; - a word used to describe withdrawal symptoms of Xu&#039;Xi gas since withdrawal is said to feel like mud flowing through your veins. As an extension to this, &amp;quot;Mudlover&amp;quot; refers to someone who is constantly on and off drugs.&lt;br /&gt;
* &#039;&#039;&#039;Too moist&#039;&#039;&#039; - a scornful way of saying an individual is too traditional, and not adapting to modern culture.  &lt;br /&gt;
* &#039;&#039;&#039;Too dry&#039;&#039;&#039; - a scornful way of saying an individual is far too progressive, radical even.&lt;br /&gt;
* &#039;&#039;&#039;Zipped&#039;&#039;&#039; - to be high on Xu’Xi Gas.&lt;br /&gt;
* &#039;&#039;&#039;The stars grow brighter&#039;&#039;&#039; - a euphemism for an individual dying. &lt;br /&gt;
* &#039;&#039;&#039;Steel Rained&#039;&#039;&#039; - an expression coined shortly after the aftermath of Glorsh-Omega, where orbital installations rained back down onto the planetary surface due to lack of maintenance. It&#039;s similar to the phrase &amp;quot;being stonewalled&amp;quot; as these orbital installations crashing down heavily disrupted attempts to recover from Glorsh-Omega&#039;s rule.&lt;br /&gt;
* &#039;&#039;&#039;Stars and void&#039;&#039;&#039; - a general exclamation, usually out of shock or frustration.&lt;br /&gt;
* &#039;&#039;&#039;Stars damned/Void damned&#039;&#039;&#039; -  a general exclamation, usually out of anger. Can also be used in surprise, similar to &amp;quot;well I&#039;ll be damned&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Stars guide&#039;&#039;&#039; - a polite way of saying farewell.&lt;br /&gt;
* &#039;&#039;&#039;Shelled/kelped&#039;&#039;&#039; - sold or wagered. Originates from the currency of the Nralakk Federation, which is shaped like seashells or strands of pressed kelp.&lt;br /&gt;
* &#039;&#039;&#039;Ink-stained/Inky&#039;&#039;&#039; - a concept, object, or person that brings sadness or stress. Refers to the ink-black tear stains that surround a Skrell&#039;s eyes as a result of stress.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is also a more expressive, non-verbal form of language that is known as &#039;&#039;&#039;Nral&#039;Balak&#039;&#039;&#039; by the Skrell, which developed naturally in response to the difficulties of expressing emotion while in the presence of other species. It has been observed that Skrell feeling &#039;&#039;&#039;upset&#039;&#039;&#039;, or &#039;&#039;&#039;disgruntled&#039;&#039;&#039;, may blow their cheeks out, similar to that of the Solarian Anura Species - which has added onto the slur of calling the species &amp;quot;Frogs&amp;quot;. It is also notable that some scrunch their headtails up, emitting several chirrups that are deliberate and obtusely released, sometimes even narrowing their eyes in an attempt to make themselves seem much larger and more aggressive than they actually are. It is theorised that this is a holdover from the species&#039; early days, when predators and other fatal situations were more commonplace.&lt;br /&gt;
&lt;br /&gt;
The feeling of &#039;&#039;&#039;happiness&#039;&#039;&#039; or &#039;&#039;&#039;euphoria&#039;&#039;&#039; amidst the Skrell is one of the &amp;quot;easier&amp;quot; emotions to discern. Skrell will use a varied mixture of headbobbing, shrills, and positioning of their headtails to convey their joy -- such as curling their headtails and warbling in a much higher pitch than normal. Skrell are also observed to struggle to contain their joy, resulting in such often spilling over into the rest of their body and making rather spasmodic events (such as rapidly blinking) a rather obvious sign of their happiness. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sadness&#039;&#039;&#039;, or even &#039;&#039;&#039;melancholia&#039;&#039;&#039;, within Skrell is one of the harder emotions to convey for the Skrell -- or at least, harder for other species to understand. Dissimilar to other species within the Orion Spur, emotional pain often translates to physical pain for the Skrell. Several studies have linked the pronounced Zona Bovinae of the species to this biological feature, which is often displayed through several gestures: quiet, low chirps; shifting of their headtails to hide their neck; fidgeting and rubbing of the headtails and/or digits; and lastly avoidance of eye contact. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confusion&#039;&#039;&#039;, or even &#039;&#039;&#039;fear&#039;&#039;&#039;, is yet another &amp;quot;easy&amp;quot; emotion to discern amongst Skrell. Confusion has been noted to almost force Skrell to emit a mixture of both high-pitch and low-pitch blends of both warbles and croaks, alongside continuous shifting of their head from one side to another. It is said this is to allow optimal processing of audible information, such as someone speaking or noises within the dark. Skrell also have the innate need to cover their neck with their headtails, hiding their digits and opening their eyes wide. It is believed through their evolution, Skrell adapted to protecting the most vital points of their anatomy to ensure their survival in the event they were attacked and forced to flee.&lt;br /&gt;
&lt;br /&gt;
== Notable Information ==&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
====The Nralakk Federation====&lt;br /&gt;
&lt;br /&gt;
[[Nralakk_Federation|The Nralakk Federation]] is the major Skrell political entity within the Orion Spur. The Federation&#039;s history can be traced back to its [[Skrell_Early_History#Unity_of_Skrell|first founding]] in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, created in response to a rising independence movement within the Federation&#039;s colonies. The Federation was briefly dismantled following the rise of Glorsh-Omega, and was reestablished as the &#039;&#039;&#039;Second Nralakk Federation&#039;&#039;&#039; following the reunification of the species post-Glorsh.&lt;br /&gt;
&lt;br /&gt;
While on the surface the Federation is a meritocratic state, its society is heavily stratified based on a &#039;&#039;&#039;social credit system&#039;&#039;&#039;. This system scores individuals based on how closely they follow the ideals of the Federation, with low-scoring individuals being stripped of their rights while high-scoring individuals are treated as celebrities. This inequality in Skrell society has contributed to a rise in criminal and non-conformist movements that work against the Federation and its status quo.&lt;br /&gt;
&lt;br /&gt;
====The Lyukal====&lt;br /&gt;
&lt;br /&gt;
[[The Lyukal]] is a decentralised resistance movement that aims to dismantle the hegemony that the Nralakk Federation has over the Skrell. Named after the resistance movement that acted against Glorsh-Omega centuries ago, the Lyukal&#039;s cells work independently to achieve their objectives, ranging from non-violent demonstrations of the Federation&#039;s shortcomings to terrorism and attacks against military installations.&lt;br /&gt;
&lt;br /&gt;
====Marauders====&lt;br /&gt;
&lt;br /&gt;
Marauders is a catch-all term for pirates, smugglers, and other [[criminals]] that are active in the [[Traverse]]. Each group is different from one another, from robber barons who steal resources to sell for extortionate profit, to altruistic smugglers who help colonies in the Traverse. While a loose group, the [[Ti&#039;Rakqi]] is the largest and most notable Marauder group active in the Traverse, consisting of Marauders who work together for mutual benefit.&lt;br /&gt;
&lt;br /&gt;
===Interspecies Relations===&lt;br /&gt;
&lt;br /&gt;
Skrell as a whole see themselves as &amp;quot;better&amp;quot; than the other species of the Spur. Their comparably advanced civilisation and grasp of the sciences, as well as their way of life are seen by many Skrell to be superior. This has culminated in an attitude where Skrell see themselves as a guiding hand for the younger races of the Spur, where the Skrell have a duty to protect them from themselves in their development. This can manifest in many different ways on an individual level, but can be seen best in the Nralakk Federation&#039;s relations with other polities; the Federation by and large keeps its technological advances to itself, only sharing technology with no potential for misuse or sharing technology with those it believes to be responsible enough to utilise it. Politically, the Federation has historically stayed out of Spur-wide affairs and has only recently become more actively involved in international politics.&lt;br /&gt;
&lt;br /&gt;
On an individual level, the Skrell experience a better-than-average tolerance when abroad, with a few exceptions. Humanity as a whole tolerates the Skrell, with the [[Solarian Alliance]] in particular being close with them due to their relationship with the Nralakk Federation. General xenophobia still exists, however, but Skrell are tolerated more than other aliens within Solarian space. This tolerance differs depending on region, with Skrell being more tolerated on planets where they have a large presence such as [[Europa]], or within the richer areas of Solarian space. The Nralakk Federation&#039;s relationship with the Solarian Alliance means that many who are anti-Solarian may also be anti-Skrell, such as those hailing from the [[Coalition of Colonies]]. Other species, such as [[Unathi]], have a more complicated relationship with the Skrell. Some Unathi share animosity towards the species due to the part the Federation played in the [[Contact War]]. This said, many on [[Ouerea]] have embraced the Skrell in their shared fight for democracy on the planet.&lt;br /&gt;
&lt;br /&gt;
For the most part, many Skrell enjoy the presence of Vaurca, specifically those from the C&#039;thur hive. Their contributions to the Federation have quickly secured their place as respected members of Skrell society. This said, there is still distrust in some cases, such as the C&#039;thur&#039;s use of Viax and Cephalons being seen as too close to the use of artificial intelligence. Their loyalty to the Federation is also in question, making many Skrell distrustful of giving the C&#039;thur strategic positions within Skrell society, such as in politics or the military. Please see the [[C&#039;thur in the Federation]] page for more details on how Vaurca are viewed and treated by the Skrell.&lt;br /&gt;
&lt;br /&gt;
The Dionae were the first species encountered by the Skrell, and their assistance in rebuilding the Federation post-Glorsh has strengthened the bond between the two species. On a societal and individual level the Diona are respected, and their integration into most levels of Federation society and the rights they enjoy compared to elsewhere in the Spur is proof of this. Please see the [[Diona in the Federation]] page for more details on how Diona are viewed and treated by the Skrell. &lt;br /&gt;
&lt;br /&gt;
=== Skrell Outside the Federation ===&lt;br /&gt;
&lt;br /&gt;
While most Skrell live and have been born in Nralakk Federation, there is a sizeable number of Skrell that have been born in human space. In the [[Skrell_Culture#Different_Eras_of_Skrell| Radiant Era]], Skrell born &#039;&#039;&#039;outside&#039;&#039;&#039; Federation space started to appear, especially on notable planets such as [[Mictlan]] and [[New Gibson]] to [[Skrell Abroad|name a few]]. These children &#039;&#039;&#039;still enjoy&#039;&#039;&#039; Federation citizenship by birth due to how the Federation considers all Skrell to be its citizens, but due to also being considered citizens of their birth nation are typically protected to some degree; Skrell born in the Republic of Biesel are protected from deportation or other Federation actions, for example, which also extends to Skrell who have enlisted in the Tau Ceti Foreign Legion. For more information on how Skrell born outside the Federation are viewed by the Federation, see [[Guide_to_Citizenship#Nralakk_Federation_and_Citizenship|here]].&lt;br /&gt;
&lt;br /&gt;
===Skrell History and Glorsh-Omega===&lt;br /&gt;
&lt;br /&gt;
The Skrell have a vast, storied history as a result of the species developing over several millennia. Unfortunately, this means that most of it has been lost to the ravages of time. With that said, however, the species has been able to piece together over the centuries at least a basic understanding of their past, going as far back as their early pre-history. Much of the information once gathered has had to be rediscovered post-Glorsh, due to the locking of the Tzqul Archive which held the vast majority of original records and research. This has culminated in a historical record that while broadly known, is missing details and evidence that has the scientific community fractured and constantly debating to this day. See [[Skrell_History|Skrell History]] for more information.&lt;br /&gt;
&lt;br /&gt;
===Slimes===&lt;br /&gt;
&lt;br /&gt;
Slimes mysteriously appeared following the end of the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu incident]], currently hypothesized to be the result of a massive &#039;&#039;&#039;bluespace&#039;&#039;&#039; anomaly, and they still continue to mysteriously appear wherever bluespace or phoron is involved. Slimes had never been seen before the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu incident]], and are highly debated in the scientific community of the Federation. Massive efforts are made to contain and research slimes across the galaxy, with the Federation even working with non-allies to ensure slimes do not harm themselves or others. The slimes are still a heated topic of discussion in research, with multiple conspiracies and debates about how they should be treated, dealt with, or included. Some Skrell view them as remnants of those that died in the Rebellion, while others call them bioweapons leftover by Glorsh.&lt;br /&gt;
&lt;br /&gt;
Federation law disallows the smuggling of slimes to other nations and requires effective culling to ensure research can continue without slime outbreaks into local ecosystems. Slime research facilities in the Federation are equipped with state of the art flooding systems, and most slime facilities are located underwater to take advantage of the slimes natural water and cold intolerance.&lt;br /&gt;
&lt;br /&gt;
==Playing Skrell==&lt;br /&gt;
&lt;br /&gt;
===Rulings===&lt;br /&gt;
Jobhopping is not allowed. While Skrell are long-lived, you still need to adhere to sever rules on jobhopping. There are no special exceptions for Skrell.&lt;br /&gt;
&lt;br /&gt;
Playing as a Glorsh collaborator/synthetic sympathiser, resistance member, Marauder/ex-Marauder, or Federation loyalist/spy is allowed. Please be aware that these backstories can result in your character being caught and made unplayable however. Consulars are allowed to report non-conformist and dissident activity of Federation citizens to the lore team, but players are not allowed to lie or gather this information OOCly.&lt;br /&gt;
&lt;br /&gt;
The Nralakk Federation considers all Skrell to be de jure citizens of the Federation, regardless of origin. In reality, this is not the case. Legally speaking those born outside of the Federation do not technically have citizenship, and must apply before they can receive the benefits and be susceptible to Federation laws. Some nations have official policies and agreements with the Federation that allow Federation citizens to be deported for any reason, while others have agreements that protect Federation citizens who wish to claim asylum. Most nations will protect those who are their citizens, but &#039;&#039;&#039;as a rule&#039;&#039;&#039;, if your character officially has Federation citizenship, they are at risk of being deported if the Federation orders it. Characters can claim asylum within the Republic of Biesel with ease, which can be done through [[joining the Tau Ceti Foreign Legion]]. Other asylum claims need to be discussed with the relevant lore team.&lt;br /&gt;
&lt;br /&gt;
===Thoughts and Behaviours===&lt;br /&gt;
&lt;br /&gt;
While the species is communal and conformist, this does not mean that every Skrell has the exact same beliefs. While Skrell can be split between [[Listeners and Receivers]], where Listeners are less susceptible to the wider thoughts of the species and Receivers are more susceptible, there can still be difference in thought regardless of this split. The species consensus reached through the Nlom can only influence a Skrell&#039;s thoughts so much; the species as a whole may agree Artificial Intelligence is dangerous, but more specific ideas differ on an individual level. For example, the debate on Cephalons and Viax being used by the C&#039;thur is contested, with many saying that it is very close to Artificial Intelligence. This idea is not shared by every Skrell, with the Federation even exploring the use of Cephalons as a replacement for AI for strategic purposes. The group thought that influences all Skrell can also be impeded by personal experience, such is the case with many Skrell in the Traverse. While a majority of Skrell believe in the Federation and how it operates, the reality faced by Skrell on the frontiers of Federation space has resulted in the region being a hotbed for anti-Federation activity. &lt;br /&gt;
&lt;br /&gt;
When playing Skrell, it is important to think about what factors would influence your character&#039;s thoughts. If your character is a Secondary Numerical from the [[Inner Systems]], has been exposed to Federation propaganda all their life, and did not personally experience oppression at the hands of the Federation, they would be more inclined to agree with the group consensus reached through the Nlom, regardless of their Listener or Receiver status. When faced with evidence that the Federation&#039;s actions are wrong, however, Listeners may be quicker to change their attitude compared to Receivers due to Listeners being less influenced by the Nlom.&lt;br /&gt;
&lt;br /&gt;
Skrell behave very differently compared to other species. They are long-lived, and are prone to thinking more in the long-term than the short-term. This can manifest however you wish, and players are not expected to be constantly thinking ahead. Generally speaking, Skrell characters would act in a way that sacrifices short-term benefits in favour of long-term ones. Additionally, Skrell do not show emotion in the same way that other species do. Emotions are displayed through physical mannerisms and vocalisations, and are not usually apparent in their speech. These mannerisms can differ, and a Skrell born abroad in human space may take on more human approaches to displaying or vocalising their emotions.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Nralakk_Federation&amp;diff=33401</id>
		<title>Nralakk Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Nralakk_Federation&amp;diff=33401"/>
		<updated>2024-06-21T09:19:34Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: &lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
[[file:jargon_flag.jpg|thumb|right|360px]|The flag of the Nralakk Federation]]&lt;br /&gt;
[[file:SCS_bell.png|300px|thumb|right|A bell curve showing the distribution of Numericals in the social credit system.]]&lt;br /&gt;
[[File:SCS Symbols.png|300px|thumb|right|&#039;&#039;&#039;Ox:&#039;&#039;&#039; Tertiary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ix:&#039;&#039;&#039; Low to Mid Secondary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Oqi:&#039;&#039;&#039; High Secondary to Low Primary&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Iqi:&#039;&#039;&#039; Mid to High Primary]]&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
Headed by [[Notable Skrell| Weashbi Jrugl]], the &#039;&#039;&#039;Nralakk Federation&#039;&#039;&#039; is governed by a Grand Council that aims to uplift the Skrell in all aspects - socially, politically and economically. Since its formation in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, it has accomplished great feats that have propelled the ancient race across the [[Template:Aurora_Starmap| Orion Spur]] - however - a looming reminder of the past still clings dearly to the species. Ruled by the tyrannical [[Skrell History| Glorsh-Omega]], a manipulative intelligence that nearly rendered the Skrell extinct through the use of infertility, until its disappearance in &#039;&#039;&#039;2192 CE&#039;&#039;&#039; that thrust the Skrell into a modern dark age that was difficult to recover from. &lt;br /&gt;
&lt;br /&gt;
Now, with a profound emphasis on securing its own interests, the Federation has managed to grow its influence throughout the [[Template:Aurora_Starmap| Orion Spur]]; through the use of an elusive branch of their military, known as [[Skrell_Politics#Federation_Enforcement| Ruupkala]], and diplomacy.&lt;br /&gt;
&lt;br /&gt;
== Social Credit System ==&lt;br /&gt;
&lt;br /&gt;
The Social Credit System (Nral&#039;Malic: bli&#039;zi wlaqijii qal&#039;mi-hra) is an interstellar system developed by the Grand Council of the Nralakk Federation. It is a data registry of every single record lodged and is a system often used by businesses, individuals, and bureaucrats. It calculates various factors before outputting a numerical string, usually expressed as a fraction over ten with no more than two decimal places. Depending on the numerical output, citizens may have privileges awarded or even stripped. It was first implemented shortly after the reunification of the Nralakk Federation post-Glorsh-Omega, to ensure the trustworthiness of their citizens and to best secure the interests of their entire society.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note: Players are asked to be sensible when giving their Skrell a Social Credit Score. Consulars would have a fairly high score, while a regular citizen that chooses to live permanently outside the Federation would not. Skrell in the Nralakk Federation have many privileges they would not find elsewhere in the Spur with a high score, so their motivations for leaving would have to be logical. Rebels or criminals would not have a high score unless they had fake credentials (such as a passport). If their passport is fake, include it in your character exploits and be aware that it could result in deportation and you losing your character. [[C%27thur_in_the_Federation|Non-Skrell]] species living in the Federation and how they interact with the Social Credit System are discussed on their [[Diona_in_the_Federation|respective pages]]. &lt;br /&gt;
&lt;br /&gt;
==== Policies ====&lt;br /&gt;
&lt;br /&gt;
===== Inductive Behaviours =====&lt;br /&gt;
&lt;br /&gt;
*Outwardly displaying loyalty to the Nralakk Federation&lt;br /&gt;
*Improving oneself through further skills development and training&lt;br /&gt;
*Reproducing and/or forming a Quya&lt;br /&gt;
*Devoting and/or donating oneself to the furtherment of Science and Medicine&lt;br /&gt;
*Following [[Skrell Faith|Qeblak or Weishii]]. While officially both are considered equal, Weishii followers may have difficulty improving their social credit score.&lt;br /&gt;
&lt;br /&gt;
===== Deductive Behaviours =====&lt;br /&gt;
&lt;br /&gt;
*Outwardly displaying disloyalty to the Nralakk Federation&lt;br /&gt;
*Defrauding and/or acting with ill-intention to those holding Nralakk Federation citizenship&lt;br /&gt;
*Partaking in petty and/or minor crimes&lt;br /&gt;
*Reproducing and/or being conceived outside of the Nralakk Federation&lt;br /&gt;
*Following a religion that is not enforced by the state, such as [[Skrell Faith| Kir&#039;gul or Suur&#039;ka]]&lt;br /&gt;
*Cheating with reference to education sources (eg an examination)&lt;br /&gt;
&lt;br /&gt;
==== Implications on Citizens ====&lt;br /&gt;
[[Image:Minimap jargon.png|thumb|A closer image focusing on the factions surrounding the Nralakk Federation&#039;s territory.]]&lt;br /&gt;
===== Primary Numericals =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code Classification&#039;&#039;&#039;:  7/10 - 10/10&lt;br /&gt;
&lt;br /&gt;
Primary Numericals are seen as model citizens of the Nralakk Federation and are rewarded for being so. Sponsored vacations, free public transport, unrestricted travel, bureaucratic priority, healthcare privileges enabling a greater life expectancy, high [[Nralakk_Federation#Universal_Stipends|universal basic income]] both at home and abroad, and exclusive residence within designated areas hosting other primaries are but some of the few advantages for those that are declared model citizens of the Nralakk Federation. Primaries make up a small yet influential minority within the Federation, with all higher roles in all fields and within the Government itself being held mainly by primaries.&lt;br /&gt;
&lt;br /&gt;
===== Secondary Numericals =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code Classification&#039;&#039;&#039;: 4/10 - 6.99/10&lt;br /&gt;
&lt;br /&gt;
Secondary Numericals are the largest group of citizens within the Nralakk Federation, and are awarded slightly fewer privileges than the Primaries. Charged public transport, restricted opportunities for travel and migration, medium [[Nralakk_Federation#Universal_Stipends|universal basic income]] both at home and abroad, and slight official and legal discrimination are amongst a few of the &amp;quot;advantages&amp;quot; offered to those in this band. Reproductive rights are often restricted for Secondary Numericals in the lower end of this band, as a healthy environment in order to grow and learn is in the best interest of a child, and the inability to provide such is often used as an excuse for children to be taken into more stable homes. Secondaries are one of the most common groups of Skrell to live abroad through [[Nralakk_Federation#State-Owned_Enterprises|work exchange programmes]] between the megacorporations and the Federation’s State-Owned Enterprises, with many seeing it as an opportunity to live abroad without the bureaucracy that comes with the process when migrating by other means.&lt;br /&gt;
&lt;br /&gt;
===== Tertiary Numericals =====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code Classification&#039;&#039;&#039;: 0/10 - 3.99/10&lt;br /&gt;
&lt;br /&gt;
Tertiary Numericals are the lowest-standard citizens within the Nralakk Federation and are awarded zero privileges. Those that are placed in this category will usually face intense discrimination, and are often swept off to rehabilitation centers where they&#039;ll find their value reset to 5/10 after they are believed to have &amp;quot;recovered&amp;quot;. Tertiary Numericals are disbarred from almost every aspect of society, and often times will result in the usage of &amp;quot;services&amp;quot; which falsify their numerical category to allow them a brief period in which they are able to flee the Nralakk Federation or obtain a new identification. Those within this category are restricted from reproducing and will have temporary measures (such as birth control) implemented to ensure such. Tertiaries are often associated with criminal activity and low-skilled labour, as they are unable to find work in most fields due to their score. Tertiaries who show improvement without the need for rehabilitation are gradually given certain rights back to them until their score reaches 4, where the privileges are reinstated in full for a Secondary Numerical of a similar score.&lt;br /&gt;
&lt;br /&gt;
=====Uncategorised=====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Code Classification&#039;&#039;&#039;: N/A&lt;br /&gt;
&lt;br /&gt;
Non-Skrell/Diona/C’thuric Vaurca living and working within the Federation are given this ranking as a means to keep them registered within the system without the bureaucratic difficulty of adjusting the Social Credit System’s algorithms to account for the Spur’s diaspora. Those within this classification are given similar privileges to Secondaries, but with several restrictions; they are barred from entering any sort of Government position, they are unable to travel to other planets within the Federation without notifying local authorities, and are also not allowed to migrate to other planets. Those who are classed as Unassigned are also given no support financially or through state resources, similar to Tertiary Numericals. As the Federation currently has no plans to integrate non-citizen species into Federation society, Non-Skrell/Diona/C’thuric Vaurca who have lived or worked within Federation space will only be able to attain this classification. Skrell and Diona who are not citizens of the Federation are also given this classification, but a more detailed record is kept in the event that they apply for citizenship.&lt;br /&gt;
&lt;br /&gt;
====Implications on Citizens Abroad====&lt;br /&gt;
 &lt;br /&gt;
It should be noted that all Skrell throughout the Spur are considered citizens by the Nralakk Federation. In practice, this means that any Skrell is eligible for receiving benefits from the state, but this also comes with its own drawbacks; Skrell born outside the Federation typically have protection from persecution by the Federation government depending on the nation they come from, and a Skrell applying for a passport and state-provided benefits effectively removes their protection from official actions by the Federation. The [[Sol Alliance]] provides no such protections, while the Republic of Biesel requires Skrell not born within its territory to serve within the Tau Ceti Foreign Legion. The Coalition of Colonies has no standard policy regarding Skrell and the Federation, and protections, if any, will vary by planet. For more information on this specifically, see [[Guide_to_Citizenship#Nralakk_Federation_and_Citizenship|here]].&lt;br /&gt;
 &lt;br /&gt;
Citizens of the Nralakk Federation are typically unable to avoid the Social Credit System while abroad. [[NanoTrasen_Liaison#Nralakk_Federation_Consular_Officer|Federation Officials]] working abroad are given instructions to report back on an individual&#039;s activity where possible, both negative and positive. A fax or other long-range communication is sent back to the Federation for review of the incident, and from there the citizen is updated on how their social credit score has changed. Considering that this activity is outside of Federation space, the impact on a Skrell’s score is minimal, and more often than not warnings are utilised for lesser offences. Outside of severe cases, it is rare to see a citizen&#039;s social credit score move much while abroad, with their score usually being static until they return to the Federation for a full review.&lt;br /&gt;
 &lt;br /&gt;
Citizens abroad still receive a certain amount of benefits from being a citizen, depending on their score and their circumstances. Primaries are given prioritised support where needed by embassies and consulates, while also receiving their UBI payments in full. Secondaries who work abroad as part of the [[Nralakk_Federation#State-Owned_Enterprises|Work Initative Programme]] will also see a full payment, while secondaries who are living or working abroad for other reasons will only see half of their expected payment. How healthcare is provided to citizens abroad works on a similar system; those who work abroad as part of the work exchange programme between the state-owned enterprises and megacorporations will receive coverage based on their social credit score, while anyone else will have to rely on their employer’s coverage. Skrell who have not interacted with the Federation in any official capacity, such as those who were born outside the Federation, are reviewed on a case-by-case basis to establish their initial credit score and what benefits they are eligible for.&lt;br /&gt;
&lt;br /&gt;
==== Public Display ====&lt;br /&gt;
&lt;br /&gt;
Throughout the day, the Nralakk Federation will display both the one hundred highest and lowest scoring citizens across large screens typically in open locations, such as billboards or on skyscrapers. Skrell who have renounced their Federation citizenship are also displayed here. This has become a way of life and has even managed to perverse itself into entertainment as a thirty-second ad. These lists usually revolve around either the most notable of idols, and the most notorious &amp;quot;rebels&amp;quot; and includes most of the [[Federation_Crime_and_Resistance#The_Resistance | resistance leaders]] outlined by the State. At the end of the day, typically at sunset, these screens will switch displays to the &amp;quot;most improved citizen of the day&amp;quot; and &amp;quot;least improved citizen of the day&amp;quot;. It is said that this acts as both an &#039;&#039;&#039;incentive&#039;&#039;&#039; and a &#039;&#039;&#039;deterrent&#039;&#039;&#039; to the citizens within the Nralakk Federation, and to highlight their behavior and the consequences stemming from such.&lt;br /&gt;
&lt;br /&gt;
==== The Drylist ====&lt;br /&gt;
&lt;br /&gt;
While the social credit system does not extend to non-federation Skrell, those who are considered deviant or those who have renounced their citizenship may find themselves under surveillance by the Ruupkala. While Nralakk has not confirmed or denied the existence of surveillance against citizens many are calling the surveilled individuals “drylisters”.&lt;br /&gt;
&lt;br /&gt;
== Major Planets ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Qerrbalak]]&#039;&#039;&#039;, the Skrell Homeworld. It has some of the largest cities on land and underwater - each with unique aspects, and houses both the Federation&#039;s headquarters, as well as the largest [[Sol Alliance| Solarian Embassy]]. The capital, Kal&#039;lo, is often the most likely place for decisions to be made by the Grand Council, as well as diplomatic engagements with foreign heads of states. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Qerr&#039;Malic]]&#039;&#039;&#039;, the moon of the Homeworld. Qerr’Malic is a bustling population centre, as well as a popular destination for aspiring engineers. It is home to dozens of warehouses that help facilitate trade throughout the Federation, as well as transport goods to and from other interstellar nations across the [[Template:Aurora_Starmap| Orion Spur]]. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Aliose]]&#039;&#039;&#039;, largely considered the heart of the Federation’s scientific endeavours, with most research conducted by the Aliose University of Medical Sciences. Its frosty composition makes its inhabitants easily noticed due to their cold, white and thick skin derived from genetic treatments to greatly increase their ability to inhabit the planet.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Aweiji]]&#039;&#039;&#039;, the first Skrell Colony established outside of Nralakk. Whilst initially much rocker and drier than Homeworld, in 1050 BCE the Skrell initiated a vast terraforming program to convert the planet into an Eden in the Homeworld&#039;s own image. The very first colonists settled on their new home in 938 BCE, in a plain located between vast mountain ranges, which soon become the bustling city of Tresja. It was eventually selected for the location of the largest political meeting in the Nralakk Federation’s history, the renowned Tresja Agreement.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Notable_Skrell_Systems_and_Locations#Glorashi|Glorashi]]&#039;&#039;&#039;, comprised of various outposts that dedicate their time to research, and military aims. It houses a large population of the [[Vaurca| C&#039;thur]] - due to the presence of the species&#039; [[Vaurca| High Queen]] being maintained on round-the-clock life-support provided by the Nralakk Federation. Whilst the system is not vital to the Federation, it is paramount to the [[Vaurca| C&#039;thur]] who assist the Skrell in various ways to repay for the care given to their [[Vaurca| High Queen]]. More information on the C&#039;thur and their colonised worlds can be found [[Colonized_Vaurca_Worlds#The_C&#039;thur|here]].&lt;br /&gt;
&lt;br /&gt;
== Technology == &lt;br /&gt;
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===Medicine===&lt;br /&gt;
&lt;br /&gt;
Skrell hospitals and medical research facilities are seen as some of the most prestigious in the [[Template:Aurora_Starmap|Spur]]; Doctors, geneticists, and chemists who were taught in Federation space are considered the most advanced in their field, able to perform well above what is considered normal in human space. The Nralakk Federation&#039;s medical industry was also the first to unlock the ability of [[Technology#Limb_and_Organ_Cloning|flash cloning]] - the process of growing a cloned limb or organ in a short amount of time and with little degradation, which was shared with Zeng-Hu Pharmaceuticals following first contact with humanity. Cloned replacements are made available based on social credit score and proximity; those who find themselves with a low score or in a remote location will use regular prosthetic limbs as a stopgap, while Skrell who are against or [[Technology#Effects_on_Health|unable to use]] prosthetics may use [[Dionae_Forms#Skrell|Diona limbs]] until they are able to access a cloned limb. The nymphs that form these limbs will have a social credit score based on their user&#039;s score if they ever go on to form a gestalt.&lt;br /&gt;
&lt;br /&gt;
Skrellian medical science has also allowed the species to double its lifespan through the use of &amp;quot;youth serums&amp;quot;, a term for medications that prolong one&#039;s lifespan. While by no means a method of allowing Skrell to live indefinitely - only being able to extend a Skrell&#039;s lifespan to 500 years - the medication is used extensively to prolong the life of citizens who want it and have the social credit score to access it. Medical care in Federation space in general has allowed Skrell to live well past their natural lifespan of 250 years, but regular application of youth serums is seen as the most reliable way of extending one&#039;s life. The effectiveness and side effects of youth serums vary depending on the individual and the medication itself; some are broadly effective with few side effects, allowing most Skrell to use them, while others are seen as more extreme and only used in certain cases. The more widely used serums will usually result in a general extension of 100-150 years, with mild side effects that only manifest nearer to the end of a Skrell&#039;s life. More extreme medications are usually reserved for primary Numericals that wish to see the end of a lifelong project, and while effective at prolonging one&#039;s life, will typically result in more aggressive side effects such as dementia, lethargy and depression, as well as loss of motor function once a Skrell nears the end of their life. The research behind youth serums is kept secret - even from Zeng-Hu Pharmaceuticals, which the Federation closely collaborates with on many other endeavours. Youth serums do not work on non-Skrell, and the Federation does not seem willing to fund research on the matter.&lt;br /&gt;
&lt;br /&gt;
The culture of the Nralakk Federation means that these advancements in medicine are typically prioritised for those deemed worthy; those with a low score will likely see long waiting lists or outright disqualification from many treatments while high-scoring citizens will be prioritised in almost all cases.&lt;br /&gt;
&lt;br /&gt;
===Augmentations===&lt;br /&gt;
&lt;br /&gt;
Augmentation, both mechanical and biological, is commonplace in the Federation. Most, if not all Skrell, have tried procedures that attempt to revert the effects of the X&#039;Lu&#039;oa to varying degrees of success. Treatments range from fertility boosters to surgery to genetic modification, and while advances have been made in the centuries since Glorsh-Omega the success rates of these treatments are not 100% effective. Some Skrell may spend decades attempting treatments, with many not even seeing a successful change in their fertility rate. Despite the social credit system&#039;s policy of restricting the fertility rights of Skrell below a certain score, all Skrell are allowed to pursue fertility treatments if available to them.&lt;br /&gt;
&lt;br /&gt;
Members of the various [[Skrell_Politics#Federation_Enforcement|Kala branches]] typically receive modifications that serve more practical purposes to amplify their pre-existing skills. For example, Ruupkala officers will receive augments that boost their brain function, allowing for quicker data analysis, and officers in the Qukala or Nlomkala are more likely to have integrated Heads Up Displays that link to battlefield reports or local police data systems.&lt;br /&gt;
&lt;br /&gt;
Those in positions whose loyalty to the Federation must be ensured will be given a Loyalty Implant, a device that monitors behaviour and thought patterns and identifies behaviours or responses that can be signs of anti-Federation sentiment. Soldiers, high-ranking members of Government or important industries, and those who have been released from Rehabilitation Centres will typically wear these implants. The implants are known about both domestically and abroad, with nations banning their use on their citizens - and in some cases even denouncing the use as unethical. Loyalty Implants have more recently been used on [[C%27thur_in_the_Federation#C’thur_in_the_Kala|Vaurcae]] joining the Qukala and Nlomkala, ensuring that their loyalty to the hive does not put the Federation at risk.&lt;br /&gt;
&lt;br /&gt;
Civilian augmentations are also common but are usually more simple. Ambidexterity, restoring hearing and eyesight, and the previously mentioned fertility treatments are the most common. [[Skrell_Ethnicities#Colours_and_Markings|Spa treatments]] are also quite common, with Skrell being able to alter their skin colour, markings, and the length of their headtails and tuux with relative ease. With first contact with humanity, however, there has been a growing trend for cosmetic implants and body modification - especially by younger Skrell. LED lights implanted just below the skin can form designs ranging from replicating natural body markings to elaborate tattoo-like images. As these modifications are not popular, they are more expensive than Spa treatments or other modifications available.&lt;br /&gt;
&lt;br /&gt;
===Computing===&lt;br /&gt;
&lt;br /&gt;
Glorsh-Omega&#039;s tyrannical rule over the Skrell has left a permanent scar still felt by the species to this day, and its impact on the species can be seen from [[Skrell_Ailments#X’Lu’oa|genetic deformities and infertility]], to the numerous ruins from the era and the monuments dedicated to those that suffered and perished under the intelligence&#039;s rule.&lt;br /&gt;
&lt;br /&gt;
The consequences of Glorsh&#039;s reign have seen Skrell shun all forms of sophisticated artificial intelligence, leaving the Federation with few options when it comes to complex computing; Skrell, even with their intellectual capacity, do not have the innate ability to analyse vast amounts of data, plot intricate warp lanes, or solve complex equations by themselves. Skrell computers are advanced but fall short of staying ahead of Humanity and their widespread usage of Artificial Intelligence, making the field of computing one of the few areas where Skrell lag behind the rest of the Spur technologically.&lt;br /&gt;
&lt;br /&gt;
There are a few alternatives to using AI at the Federation&#039;s disposal, with the most prominent being the use of [[Skrell#The_Nlom|Srom-devices]]. While in the Srom, a Skrell can interface with a Srom-device to manipulate machinery in the waking world. The use of Srom-devices is widespread in the Federation, although it requires highly-trained personnel working in groups to use them in a manner that would put its efficiency on par with using lower-end Artificial Intelligence. One of the more prominent uses of Srom-devices in lieu of using AI is in navigation. Warp-capable vessels will have a Srom-device that can be interfaced by three navigators simultaneously, who will work together while in the Srom to plot a route.&lt;br /&gt;
&lt;br /&gt;
[[Vaurca#Cephalon_(Type_D)|Cephalons]], the Vaurca form used as biological servers for their Virtual Reality spaces, have begun to see some use in the Federation. Pushback by various groups has stalled the complete adoption of Cephalons, but they are still used in a limited capacity and the [[C%27thur_in_the_Federation#Vaurca_and_Employment|potential use]] of Cephalons as an alternative to AI is being explored by the Federation.&lt;br /&gt;
&lt;br /&gt;
===Nlom Relay Network===&lt;br /&gt;
&lt;br /&gt;
The Nlom Relay Network is a series of towers, satellites, and other facilities that link the local [[Skrell#The_Nlom|Nlom]] of planets to each other across the Nralakk Federation, allowing the Nlom of one planet to impact another. For the most part, the relays have allowed the Nralakk Federation to promote pro-Federation ideas in even the most remote parts of its territory, and while not fully quashing any dissident thoughts or activity has contributed to keeping the Federation together through the combined Nlom. &lt;br /&gt;
&lt;br /&gt;
The individual relays can be configured as deemed necessary by the Grand Council, allowing the outgoing or incoming strength of broadcasts to be changed to suit changes in the Nlom. Due to how they operate, these relays must always have an outgoing and incoming connection, meaning that while the strength can be changed, the connection cannot be severed without disconnecting the relay entirely from the network. [[Qerrbalak|Qerrbalak&#039;s]] incoming connection strength is quite minimal, for example, due to it being the capital of the Federation, while its outgoing broadcasts are stronger than most other planets.&lt;br /&gt;
&lt;br /&gt;
===Wayfarer Network===&lt;br /&gt;
&lt;br /&gt;
The phoron crisis forced the Nralakk Federation to recognise its overreliance on phoron, and that it was not as insulated from the shortage as it originally thought. In collaboration with Einstein Engines, the Federation developed a project that would make interstellar warp travel viable over long distances: [[The_Phoron_Scarcity:_Skrell_Arc|The Wayfarer Network]]. &lt;br /&gt;
&lt;br /&gt;
The project is an interstellar network of stations acting as waystations and hubs for ships using warp travel. While not solving the issue of warp speeds being slower when compared to Bluespace speeds, the network will help alleviate the logistical issues posed by forcing warp drive-equipped vessels to travel long distances with less time given for breaks or servicing - a side-effect of the phoron crisis where the same timeframes must be kept for shipments across the Federation, but without the same speeds provided by Bluespace travel.&lt;br /&gt;
&lt;br /&gt;
===Synthetic Age Technologies===&lt;br /&gt;
The reign of Glorsh-Omega saw the rapid research and implementation of advanced technology throughout Federation space, its computing power allowing for an era of bleeding-edge technological development measured in months instead of years or decades. This technology, popularly referred to as Lu’Piq or Void Technology, is often so enigmatic in design that attempts to examine the technology in-depth have proven fruitless. Nonetheless, the immense potential of Lu’Piq has made it highly coveted by the Federation, and any surviving examples of it are usually heavily guarded by the Federation for its own goals. Examples of Lu’Piq include warp drives that were purported by many who lived during Glorsh’s rule to move nearly as fast as current-generation bluespace drives, highly advanced psionic integration technologies that gave Glorsh-Omega power to manipulate the Nlom and Srom, and a structure similar to a Dyson Sphere that was constructed in the Tri-Qyu system. The research of Lu’Piq technologies centered on Aliose in the now shut-down Qaz’Rap arcology, which is under strict guard by Kala forces. Many notable Skrell scientists who worked in the Qaz’Rap labs were turned sympathizers by assisting Glorsh’s research of Lu’Piq technologies, as they were motivated by the scientific breakthroughs Glorsh was making at a breakneck pace. After Glorsh-Omega’s rule, many more dangerous technologies destroyed themselves or were rendered inert. Still, the more mundane facilities were mainly spared from the effects of Glorsh-Omega’s disappearance. Combined with the turbulent decades post-Glorsh and pre-Tresja Agreement, only a few surviving pieces of Lu’Piq technology are still functioning today===. &lt;br /&gt;
====Impact====&lt;br /&gt;
The Federation still relies on some of these facilities Glorsh-Omega built throughout its rule. Lu’Piq technology is the backbone of many parts of the Traverse, with communities frequently relying on semi-autonomous protocols created by Glorsh to produce needed commodities such as food, fuel, and water. However, as time continued, these facilities slowly began to decay as the Federation failed to comprehend the impossibly complicated procedures needed to maintain these facilities. The impending collapse of the centuries-old Lu’Piq facilities is a largely unknown crisis to many Traversers, besides the few who oversee these facilities, with Federation authorities attempting to keep the knowledge of the crumbling infrastructure from reaching the masses and spreading panic throughout the Nlom. However, it is only a matter of time before these facilities inevitably stop working, and the consequences will be dire for the Skrell that rely upon them. Knowledge of this is slowly but surely spreading within resistance and splinter groups, giving possible rebel Skrell further motivation to fight against the Federation. Little progress has been made in deciphering this technology, as many instructions and manuals for using such technologies were locked away in the Tz’qul Archive. &lt;br /&gt;
====The Future of Glorsh Technology====&lt;br /&gt;
However, Skrell has used the concepts and little data from the Aliose research labs to jumpstart reconstruction from the calamity that ensured post-Glorsh, ensuring their strong technological prowess in medical and scientific fields. First Contact has renewed interest in Lu’Piq technologies, with the Federation looking to gain any possible advantage over other nations, especially considering the massive computational capabilities of most human nations, which far surpasses the Nralakk Federation’s. The drive to decrypt Lu’Piq technologies is heavily prioritized to the point that unlocking the secrets of a single Glorsh technological fragment is often seen by Skrell scientific circles as an instant way to become an Idol.&lt;br /&gt;
Vaurcaesian scientists, especially of Mouv’s brood, have had minor successes deciphering these technologies, as the massive computing power of the Cephalons assists in decrypting some of the lesser parts of Glorsh’s technology. Some Skrell, especially those more prone to distrusting the C’thur, suspect the Hives know more than they let on publicly regarding Glorsh technologies. However, with the as-of-yet uncracked nature of Vaurcaesian Virtual Reality, this has shown itself to be impossible to prove, and both the Federation and C’thur HIve write off such accusations as unfounded conspiracy.&lt;br /&gt;
&lt;br /&gt;
== Spaceflight ==&lt;br /&gt;
&lt;br /&gt;
Being one of the oldest species within the Orion Spur with a reverence of the galaxy, it was inevitable that the Skrell would eventually have the stars within their grasp. With the successful launch of the first Skrellian satellite in 1224 BCE, the possibility of stellar habitation became a very real possibility. In due course, this ushered in an age of enlightenment as research and resources were poured into aeronautics, and almost three millennia later, the Skrell continue to dominate the stars, spreading themselves over approximately one thousand, two hundred stars throughout the westernmost segment of the Orion Spur. During the colonisation era of the Skrell people, a name would be coined for those born en route to their interstellar destination - ‘Horizon Children’ quickly became the popular term.&lt;br /&gt;
 &lt;br /&gt;
====History====&lt;br /&gt;
&lt;br /&gt;
By &#039;&#039;&#039;1224 BCE&#039;&#039;&#039;, the Skrell achieved landmark advancements in the field of spaceflight. &#039;&#039;&#039;Weishy 790&#039;&#039;&#039;, the first Skrell satellite to reach low orbit, was an accomplishment celebrated by the entirety of the species. The possibility that further advancements would allow the Skrell to breach the Homeworld&#039;s atmosphere in order to explore the stars drove further funding and manpower to aeronautic research.&lt;br /&gt;
&lt;br /&gt;
The degrading environment of [[Qerrbalak]] pushed for the expansion across Nralakk, leading to the eventual colonisation of its moon, [[Qerr&#039;Malic]], by &#039;&#039;&#039;1109 BCE&#039;&#039;&#039;. Crude and archaic by modern standards, the first colonies across Qerr&#039;Malic alleviated the mineral crisis that plagued the Skrell and allowed even further innovation. While technological barriers were torn down, the very real threat of [[Skrell_History#The_Skrellian_Space_Age| extinction]] grew. In &#039;&#039;&#039;561 BCE&#039;&#039;&#039;, the [[Interstellar Travel| warpdrive]] was invented and facilitated an unprecedented level of Skrellian colonization, no longer hindered by sub-light travel.&lt;br /&gt;
&lt;br /&gt;
Over the next millennia, the Skrell managed to garner influence as their borders expanded, and the discovery of [[Sol Alliance| humanity]] in &#039;&#039;&#039;2332 CE&#039;&#039;&#039; prompted the formation of a scientific alliance. This intermingling promoted the exchange of culture, knowledge, and ideas, which would further encourage Skrellian research. The discovery of phoron, and subsequently [[Bluespace| bluespace drives]], heralded an era of newfound prosperity as travel times were cut nearly in half across the Orion Spur. However, gradual phoron scarcity has pushed for many Skrell to voice their concerns, some requesting the species return to using [[Interstellar Travel| warpdrives]] - whilst slower, they are often much more reliable and cheaper.&lt;br /&gt;
&lt;br /&gt;
====Propulsion Methods====&lt;br /&gt;
&lt;br /&gt;
Spacecraft propulsion is any method used to accelerate spacecraft and satellites. It exclusively deals with propulsion systems used in the vacuum of space, such as the warpdrive or bluespace drive. Several methods have been developed, though each has its own drawbacks and advantages. The Skrell use a mixture of both methods in different classes of spacecraft, a small few even using an advanced hybrid of bluespace and warp.&lt;br /&gt;
&lt;br /&gt;
=====STL=====&lt;br /&gt;
&lt;br /&gt;
Most vessels before the invention of the warpdrive would travel at sublight speeds, meaning decades could pass before reaching their intended destination. This gave rise to habitation vessels - more commonly called &#039;Generational Spacecrafts&#039;. The original occupants of these crafts would spend their entire lives aboard the vessel, training their offspring to replace them, before finally dying. The creation and subsequent implementation of the warpdrive halved the time it took to travel these distances - however, instead of phasing out the generation ships, the Nralakk Federation modernised them, rebranding them as educational opportunities and research crafts. Volunteers would be able to apply for a variety of studies, and spend the rest of their journey completing their education, refining their skills before they began colonization efforts.&lt;br /&gt;
&lt;br /&gt;
The culture of generational spacecraft eventually evolved into a nomadic society, the Skrell of which detaching from Nralakk Federation - rather than devoting their lives to maintain the original purpose of the ship, these Skrell embraced a lifestyle of freedom and opportunity. With varying ambitions and destinations, these vessels are usually found travelling within the depths of the Traverse, or outside of the Nralakk Federation, these ships &#039;continue&#039; their maiden voyage. Some eventually settle after centuries of exploration. Depending on their experiences, and time spent within space, cultures can vary; their customs, traditions and habits are unique to specific groupings. Those that choose this nomadic lifestyle have been dubbed &#039;Genners&#039; by contemporary Skrell society.&lt;br /&gt;
&lt;br /&gt;
=====Warpdrive=====&lt;br /&gt;
&lt;br /&gt;
A method of FTL travel, the warpdrive was considered the foundation of space exploration. The ability to breach the speed of light had been a driving force of Skrell aeronautics for centuries, as long, expensive travel costs led to the desire to make space travel much faster than it previously had been. Eventually, the warpdrive was invented by &#039;&#039;&#039;Noliq Preles&#039;&#039;&#039; in &#039;&#039;&#039;971 BCE&#039;&#039;&#039;, which has since become substantially more advanced. Some advancements, including less power-intensive drives allowing for faster and cheaper travel, and a pioneering navigation system, still keep the warpdrive relevant in some sectors. Though the introduction of bluespace drives has resulted in only small crafts retaining warpdrives, these engines aren&#039;t necessarily discarded when compared to their bluespace counterparts - even still, the Skrell&#039;s technological capabilities have allowed their spacecraft to maintain steady speeds double that of humanity&#039;s.&lt;br /&gt;
&lt;br /&gt;
=====Bluespace=====&lt;br /&gt;
&lt;br /&gt;
The discovery of Phoron led to the access of bluespace, resulting in a retrofitting of military class vessels and interstellar freights. With higher efficiency and lower total mass, the advantage of bluespace drives become increasingly apparent. The implementation of these drives also led to an influx of Bluespace Mappers&#039; - individuals dedicated to making calculations and plotting trajectories manually, instead of using artificial intelligence. The decision to rapidly outfit new and old ships with bluespace drives has now proven an issue, as the Phoron Scarcity continues to threaten all modern bluespace travel. Systems across the Nralakk Federation are beginning to suffer, while piracy and shortages within the traverse are leading to an unprecedented decrease in the Grand Councillor&#039;s approval ratings.&lt;br /&gt;
&lt;br /&gt;
====Modern Spacecraft====&lt;br /&gt;
=====Civilian Classes=====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Civilian Classes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Armament&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Jarqo&lt;br /&gt;
| Exploration&lt;br /&gt;
| Point Defence Weapons&lt;br /&gt;
| Jarqo spacecraft are typically designed for exploration, and are commonly outfitted with lower-tier warp drives and point defence weaponry to defend against xenofauna; they are tasked with the exploration and documentation of their travels beyond the Nralakk Federation as they probe the uncharted space beyond the Orion Spur. They are not capable of atmospheric operations, and rely on stations or docks located on asteroids or barren planets. Jarqo are also utilised for VIP transportation where speed and discretion are required.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Luxupi&lt;br /&gt;
| Freighter&lt;br /&gt;
| Variable&lt;br /&gt;
| Luxupi are the freighters of the Nralakk Federation. Usually outfitted with midsized warp drives, they transport all manner of goods and cargo across the Nralakk Federation - sometimes even to other nations within the Orion Spur. These ships are capable of atmospheric operations depending on size, with the smaller vessels being used as intermediaries between larger freighters and planets. Freighters that do not travel outside of the inner systems do not normally have weapons, but will be outfitted with basic weaponry if travelling into known Marauder hotspots within the Traverse.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Qaelvoq&lt;br /&gt;
| Luxury Transport&lt;br /&gt;
| None&lt;br /&gt;
| Often called &#039;Star Yachts&#039;, Qaelvoq are intended for high-profile dignitaries and politicians whose duties require them to constantly travel and entertain other diplomats. These ships are outfitted with grand recreational facilities and elegant quarters, intended to impress foreign diplomats or other guests. Depending on size, they can be outfitted with either a warp drive for smaller vessels or a bluespace drive for larger ones. The more famous idols are known to commission a Qaelvoq when deciding to retire, using it as a second home where they can enjoy their privacy. They are not capable of atmospheric operations.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ovlolis&lt;br /&gt;
| Generation Ship&lt;br /&gt;
| Variable; typically none&lt;br /&gt;
| A standardised generation ship design, the Ovlolis takes the lessons learned from previous failures and incidents revolving around generation ships, creating a design that addresses the worst-case scenarios that a generation ship may find itself in. These ships will allow a group to sustain itself near-indefinitely, provided that proper maintenance and repairs are performed. Weapons are not standard, but some commissioned vessels have been outfitted with weapons when believed necessary or if not provided with a military escort. Due to their enormous size and the intended use of these vessels, they are incapable of atmospheric operations; they are only to take off and land once, and are also not outfitted with any drives due to their ineffectiveness on the speed of a vessel of this size.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Military Classes====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot; style=&amp;quot;font-weight: bold;&amp;quot; | Military Classes&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Type&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Role&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Armament&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Description&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Eyrixoq&lt;br /&gt;
| Multirole fighter&lt;br /&gt;
| Variable&lt;br /&gt;
| A small-sized vessel, Eyrixox spacecraft are used for scouting, light patrol, and escorting larger vessels. Their size in comparison to other military vessels allows them to be stored within the Qukala&#039;s Planaq carrier craft, using them as a base from which they can operate. These craft have been designed with no specific role in mind, instead, they have the ability to sufficiently perform multiple roles, and be outfitted with a variety of weapons dependent on tactical requirements. They are also able to be used in atmospheric operations, where they can be used as an alternative to more traditional aircraft. Unfortunately, their size also means that outfitting them with bluespace or warpdrives is useless due to the lack of space for the fuel required for a meaningful jump. Can be crewed by up to six Skrell, with a minimum requirement of two.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Ayoni&lt;br /&gt;
| Escort fighter&lt;br /&gt;
| Variable; anti-fighter-focused armaments or point-defence weaponry&lt;br /&gt;
|Only slightly larger than the Eyriqxoq, Ayoni spacecraft are used as escorts for much larger and slower spacecraft within the Qukala, protecting against ships of similar size and incoming missiles. Ayoni can be armed with weapons that focus on disabling other spacecraft or intercepting incoming missiles, and will make up a large part of a Planaq carrier&#039;s complement. While also capable of atmospheric operations, these craft are designed purely with defending other ships during space combat in mind. Ayoni craft have a similar issue to Eyrixox craft in that they are still too small to effectively use warp or bluespace drives, relying on Planaq carriers for long-distance travel. Can be crewed by up to six Skrell, with a minimum requirement of two.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Qrolis&lt;br /&gt;
| Strikecraft&lt;br /&gt;
| Precision weapons and explosives, specialised electronic warfare suites&lt;br /&gt;
| A specialised type of craft, Qrolis spacecraft are equipped with stealth systems that allow for sensor invisibility, advanced technology that can easily decapitate other vessels&#039; computer systems - whilst also protecting against the same kind of intrusion - and a specialised propulsion system that further masks it&#039;s signature. Qrolis have a reputation amongst Marauder groups in the Traverse due to their comparative strength to the retrofitted civilian vessels they face, being able to rapidly descend on an unaware Marauder vessel and disabling it before it can retaliate. In reality, Qrolis are not particularly outstanding in performance compared to other Skrellian vessels, with their use of stealth technology being the reason why they have such an edge against Marauder vessels. Despite the reputation of these crafts, they are expensive to build, maintain, and train pilots for in comparison to the similarly-sized Ayoni or Eyriqxoq spacecraft, making them a rare sight outside of important battles or shows of force by the Qukala. Like other spacecraft of similar size, the Qrolis are incapable of independent warp or bluespace travel. Intended to be crewed by up to four Skrell.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Fexeq&lt;br /&gt;
| Destroyer&lt;br /&gt;
| Missiles, energy-based weaponry, torpedos&lt;br /&gt;
| Fexeq spacecraft are considerably larger than the craft above, with the role of acting as larger versions of Ayoni spacecraft; while Ayoni are outfitted for anti-fighter and anti-missile operations, the Fexeq-type ships are responsible for escorting larger vessels in a fleet against ships of equivalent or greater size. These ships make up the bulk of the Qukala navy, and are armed primarily with missiles and energy-based weapons capable of engaging most forms of spacecraft, while a few Fexeq in any given fleet may also carry torpedoes for heavier targets. While not intended to be carriers, some Fexeq craft do have limited space for fighter craft to dock, allowing them to lead patrols independent of the main fleet if required. Outside of patrols or combat, Fexeq craft are deployed to protect installations within the Qukala-Median Treqki. Because of their size, they are incapable of atmospheric operations. Crews vary in size depending on the ship&#039;s current assignment but can be safely operated with a skeleton crew numbering in the dozens, while a full crew compliment can be in the low hundreds depending on how many systems are installed on the vessel.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Qaqii&lt;br /&gt;
| Cruiser&lt;br /&gt;
| Missiles, energy-based weapons, cannon batteries&lt;br /&gt;
| The largest spacecraft after the Planaq, Qaqii have the ability to perform multiple roles where firepower, as opposed to precision, is required. Qaqii are usually employed against large opposing spacecraft, heavily fortified static targets, and to a lesser extent as psychological tools when dealing with planetary unrest in the Traverse. They employ the same weapons as destroyers, but scaled up to account for their increased size, along with one of the rare examples of Skrell utilising ballistic weaponry. While missiles and energy-based weapons are the standard in the Qukala, Qaqii will also utilise cannon batteries intended for use against static targets, or rarely against ships if heavily outmatched and desperate. Just like the Fexeq destroyers, these spacecraft are unable to perform atmospheric operations. Qaqii cruisers, while larger, require around the same amount of crew as Fexeq destroyers.&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Planaq&lt;br /&gt;
| Carrier&lt;br /&gt;
| Short-range weapons, point-defence systems&lt;br /&gt;
| The largest spacecraft deployed throughout the Qukala, Planaq craft act as the carriers and flagships for Qukala fleets. Although lightly armed in comparison to other vessels, they do have a small array of weapons intended to protect against incoming fire or harassers that get too close to the ship. The main &#039;weapon&#039; of the Planaq is its multiple decks of hangar bays that house and maintain the fighter craft assigned to the carrier. Planaq craft are rarely utilised outside of major military operations, and are instead relegated to patrolling the inner systems or the Qukala-Median Treqki. While unable to perform atmospheric operations itself, these vessels will enter orbit while their fighters enter the planet&#039;s atmosphere. The crew required to effectively operate one of these vessels is in the thousands, although realistically only around a thousand crewmembers will operate a Planaq carrier when the ship isn&#039;t assigned to a mission. &lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| Priiq&lt;br /&gt;
| Battlecarrier&lt;br /&gt;
| Drone fabrication bays, short-range weapons, point-defence systems, unknown other armaments&lt;br /&gt;
| Information regarding Priiq battlecarriers is scarce, with the Federation only providing the bare minimum necessary to convey the capabilities of the class to its adversaries. Only one ship of this type is known to exist: the NFV Qheles, which can be found mothballed in orbit of Qerrbalak unless required. From recent events where the NFV Qheles was deployed against Admiral Beauchamp, a former warlord in the Human Wildlands, it can be inferred that a typical Priiq vessel with have drone fabrication bays, short-range weapons, and other secondary systems typical of large vessels of its size. It can also be inferred that due its size it cannot perform atmospheric operations. It is unknown if there are proper hangar bays similar to Planaq carriers or how many crew members are required to man it. Considering its rare usage, as well as comments by Weashbi Jrugl that it would be difficult to maintain it during the current phoron crisis, it can be assumed that the resources required to operate and maintain such a large vessel are almost prohibitively expensive. The Nralakk Federation is known to not allow crewmembers to leave the Federation if they worked aboard these vessels.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Economy ==&lt;br /&gt;
&lt;br /&gt;
The Nralakk Federation, as a whole, operates as an authoritarian planned economy - where investment, production and the allocation of resources are distributed according to nation-wide economic plans and production plans. Usually, the quotas are set during the first few months of the year, whereupon they are expected to be fulfilled by state-owned-enterprises: a business where the state has significant control over its operations.&lt;br /&gt;
===Universal Stipends===&lt;br /&gt;
Individuals who find themselves with a Primary or Secondary Social Credit Score are awarded a &#039;&#039;&#039;universal stipend&#039;&#039;&#039; each month. The higher an individuals credit score is, the higher the stipend. Skrell who find themselves working abroad also benefit from this system; with Zeng-Hu contractors finding a near identical amount each month that is paid in sqiips. Those who signed a separate company contract will often see a stipend of 1/2 their original amount (often paid in the local currency). If an individual leaves the Federation for any other reason they would often only see a 1/3rd replacement on their monthly stipend.&lt;br /&gt;
&lt;br /&gt;
===Currency===&lt;br /&gt;
For thousands of years, the Nralakk Federation the &#039;&#039;&#039;sqiip&#039;&#039;&#039; (℘) as currency. It sees practically zero use outside the Nralakk Federation besides being paid to those in the Work Initiative Programme and is available in both electronic and physical formats. Sqiips in their coin form can be stacked and locked together thanks to their special magnetic properties for easy transportation. Higher valued sqiips will come in a paper form, printed on different types of water-safe seaweed, as multiple coins quickly become unwieldy. The coins and paper form will have markings of aquatic life on them to denote their value (shells, molluscan, buurgis, cosmozans, etc.). Tau Ceti lacks a word for the currency; however, when they are not called sqiips they are often called &amp;quot;shells&amp;quot;. This slang has caught on outside of the Nralakk Federation and many who do not speak Nral&#039;malic would not even know the currency&#039;s true name.&lt;br /&gt;
&lt;br /&gt;
===State-Owned Enterprises===&lt;br /&gt;
Due to the incredibly advanced age of the species, some of the state-owned enterprises have been established for millennia - with different aims and goals to fulfil to keep the Nralakk Federation functioning to its best ability. Each is essential to the Federation, and is considered a foundation for all economic activity to originate from. Enterprises have [[Skrell_Culture#Fashion|uniforms]] that show the industry an individual works in, as well as their rank within the [[Nralakk_Federation#Social_Credit_System|Social Credit System]]. &#039;&#039;&#039;[https://forums.aurorastation.org/topic/4674-warble-enquirer/?do=findComment&amp;amp;comment=154602 On 28/01/2464]&#039;&#039;&#039;, the &#039;&#039;&#039;Work Initiative Programme&#039;&#039;&#039; was introduced, which has allowed Skrell from across Federation society to seek employment abroad. The programme allows Skrell to transfer their contract from their State-Owned Enterprise to a partnered human megacorporation and work abroad for a limited time before either renewing their contract or returning back to the Federation.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Qerr&#039;Zolvq Industries&#039;&#039;&#039; - Created shortly after the founding of the first Federation in &#039;&#039;&#039;907 CE&#039;&#039;&#039;, Qerr’Zolvq Industries is responsible for all aspects of power generation, resource extraction, and production. Before its establishment, the private sector both dominated and cornered the market, however with the establishment of this enterprise this changed entirely. Backed by state subsidies that reduced its cost of production across Qerrbalak, it saw itself rise from a fledgeling company to having a monopoly on the power generation and production industries. Technological advances only saw its growth continue exponentially as asteroid mining became a commonality, as well as better power sources that were capable of sustaining the unparalleled growth of the Skrell. Those with any knowledge in Mining and Engineering are most likely to have been employed by Qerr&#039;Zolvq Industries. It is headed by [[Notable Skrell|Chancellor Xul Lurg]]. With the Nralakk Federation inviting human megacorporations into Federation space, Qerr’Zolvq Industries has found itself partnering with Hephaestus Industries and Orion Express; those employed by this enterprise who take contracts abroad typically do so through Hephaestus, but miners are often encouraged to work with Orion thanks to the connections of their Chief External Affairs Officer Tuiqi Xao’Luup&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tuz&#039;qlip Researchers&#039;&#039;&#039; - An enterprise established after the formation of the first Federation in &#039;&#039;&#039;902 CE&#039;&#039;&#039;, Tuz’qlip Researchers oversees all aspects of Research and Development within the entirety of the Federation. Preceding its formation, each nation across Qerrbalak had something similar, however, after the formation of the Federation the requirement for a unified front for all aspects of science was needed. Eventually, facilities across the Federation were amalgamated underneath Tuz&#039;qlip Researchers, and now the enterprise works hand in hand with Zeng-Hu Pharmaceuticals. Both companies share their research in various fields, a boon that’s considered one of the key byproducts of the Solarian-Federation Alliance. The relationship between Zeng-Hu and Tuz’qlip can be seen primarily on the planet of Aliose, where they work closely with the many universities and research institutes dotted across the planet. Mostly comprised of Skrell that are educated in the fields of Science, Tuz&#039;qlip Researchers is considered the main provider of new technologies across the Federation - with the most recent Skrell advances being a result of Tuz’qlip Researchers. It is headed by [[Notable Skrell|Overseer Nalo Gir-Roq]]. Because of Zeng-Hu’s relationship with Tuz’qlip Researchers, many Skrell that wish to work abroad will find quick employment with Zeng-Hu Pharmaceuticals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nralakk Logistics&#039;&#039;&#039; - An enterprise that was established in &#039;&#039;&#039;905 CE&#039;&#039;&#039;, Nralakk Logistics manages telecommunications, logistics, and most transport across the Federation. Its creation was deemed necessary as the Skrell continued to expand across the stars; as interstellar communications and a well-organised logistics network would be needed to allow for colonisation to continue steadily. Nralakk Logistics typically manages shipping routes, observation posts, and Nlom Relays throughout the entirety of the Federation. Most Skrell employed by this enterprise are either pilots, ship crew, or other positions related to transport and mailing. It is headed by [[Notable Skrell|President Alot Sonq]]. Similarly to Qerr’Zolvq Industries, Skrell employed by Nralakk logistics can find easy employment with Hephaestus Industries or Orion Express if they wish to work outside of the Nralakk Federation. As Orion Express is responsible for a large portion of exports headed from the Federation to human space, they see the majority of contractors from Nralakk Logistics working for them rather than Hephaestus.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xomor&#039;&#039;&#039; - Xomor was established to provide security services for businesses within the Federation in 901 CE. The industry was privatised previous to this, but the Federation pursued an interest in a nationalised security enterprise that would be able to provide security where having a permanent Kala presence would be a waste of resources. Xomor is responsible for all small-scale security work within the Federation; from shopping centres to office buildings, the enterprise allowed the Kala branches to focus on their other duties. However, after the rise of Glorsh-Omega Xomor was made redundant as synthetics were the sole policing and security forces within Skrell space. The enterprise saw a revival nearly immediately after Glorsh-Omega disappeared, with many Skrell taking up the role of protecting establishments from looters. Eventually, the enterprise was formally reformed with the establishment of the Second Nralakk Federation. Most Skrell employed by Xomor are simple security officers for low-security businesses or facilities, although some have a background in prison work as wardens. It is headed by [[Notable Skrell|Director Vraka Xora-Nel]]. Idris has partnered with Xomor to allow its employees to work abroad as part of the Work Initiative Programme, with Skrell being employed within Idris Incorporated’s security branch.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ziip’Ta Medicinal&#039;&#039;&#039; - Ziip’Ta is leading the Nralakk Federation in advanced medical research alongside Zeng Hu Pharmaceuticals. Ziip’Ta was founded in &#039;&#039;&#039;950 CE&#039;&#039;&#039; some years after the Federation was formed in direct response to increasing the lifespan and quality of life in the average Skrell. With the backing of the Federation itself, Ziip’Ta Medicinal was able to expand the lifespan of a Skrell by over 100 years past the normal expectancy rate. Nowadays, aside from medical research, Ziip’Ta also manages many hospitals, general practices, and spas. Many Skrell who work under Zeng-Hu both in the Federation and beyond are under Ziip’Ta exchange contracts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Qel’Zvol Hospitality&#039;&#039;&#039; - Qel’Zvol Hospitality was established in &#039;&#039;&#039;932 CE&#039;&#039;&#039; to oversee all custodial, service, and tourism sectors within the Nralakk Federation. Most notably, this enterprise manages the massive tourism industry on Qerr’Malic, with most Skrell on the moon being employed by them and all hotels, resorts, or similar facilities bear its logo. Idris has partnered with Qel’Zvol Hospitality as part of the Work Initiative Programme to provide work outside of the Federation for employees in its service branch.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Note: Playing as a Skrell working under the Work Initiative Programme means you are under the scrutiny of both the enterprise in question and its partnered Megacorporation. This means that your faction should be set to the appropriate corporation when creating a character. Characters working on the Horizon must mention their participation in the Programme in their records and have their social credit score displayed at all times, either using a passport or a tailband. This doesn&#039;t necessarily mean a Federation-born Skrell has to be employed this way, and Skrell can choose to work directly with a human megacorporation of their choice. Regardless of your social credit score, you are expected by both the Federation and the megacorporation to be professional, and repeated actions deemed unacceptable may result in harsher punishments compared to other employees. Dionae and Vaurcae are also included in the programme but still face the same species restrictions. The Work Initiative Programme does not include SCC, corporate representative, or consular positions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Federation Population Initiative==&lt;br /&gt;
&lt;br /&gt;
In the years before 2363 the Nralakk Federation saw a stark population decline due to the X’Lu’oa and it’s effect on the fertility of Skrell galaxy-wide. The Grand Council was tasked with finding a solution to this steady decline; and thus, the FPI was born. Originally meant to simply modify the genes of an infertile Skrell the program quickly evolved. While reversing infertility was simply not possible in most cases due to the reach of the X’Lu’oa, researchers quickly found that by taking samples of two willing participants and “merging” them into a Skrell-made egg an embryo would become viable. The ensuing offspring would be a near-perfect genetic split of the two donors. This information sent waves through the Nralakk Federation and the initiative was given additional funding by the Grand Council on the stipulation that numbers would become public every 100 years.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
===Ormish Jrolk&#039;s Interview===&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;REPORTER:&#039;&#039;&#039; “Doctor Jrolk, first I want to thank you for your diligent work on the FPI. It’s truly a marvel what science has been able to achieve for the Federation.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JROLK:&#039;&#039;&#039; “Ah, it is truly nothing. There is no limit to what I would give for the Nralakk Federation… I do want to say, I had met with Grand Councillor Weashbi and they were very pleased with these updated numbers. So pleased in fact, that we were given funding for another 100 years.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPORTER:&#039;&#039;&#039; “Incredible news! And do tell… What are the numbers of the current Federation Population Initiative?”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JROLK:&#039;&#039;&#039; “Well, it’s truly amazing what we have accomplished and this may seem like a shock to some- And I hope that it is a good shock! But our current numbers show that around &#039;&#039;&#039;8.6%&#039;&#039;&#039; of the Nralakk Federation are offspring of the FPI.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The reporter can be heard letting out a slight warble.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REPORTER:&#039;&#039;&#039; “Wow… Well- You heard it here first! Do expect another 100 years of the FPI. Thank you very much for coming, Dr. Jrolk! And star-speed on your future research.”&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Fauna and Flora==&lt;br /&gt;
&lt;br /&gt;
The Nralakk Federation holds hundreds of planets, many of which support a diverse ecosystem unique to the planet itself. The planets that have been terraformed, whether because it was completely unable to support life or to better support Skrell biology, have also undergone massive seeding projects that create ecosystems similar to the ones on Qerrbalak. Most plants and animals that originated on the homeworld have been transplanted onto many of the Federation’s worlds, either replacing the previous ecosystem entirely or integrating themselves within it. Most fauna from Qerrbalak taken off-world consist of aquatic life, while most examples of flora are either staples of the Skrellian diet, hold religious significance, or are otherwise important to Federation society.&lt;br /&gt;
&lt;br /&gt;
===Fauna===&lt;br /&gt;
====Vru&#039;qos (Leviathan)====&lt;br /&gt;
&lt;br /&gt;
the Vru&#039;qos, or Leviathan, is a large aquatic cetacean-like mammal. Resembling [[Earth]] whales, with appendages similar to the Skrell headtails, it can reach up to 40 meters (131 feet) in length and weigh up to 367 tonnes (404 tons). It is one of the largest animals on Qerrbalak, as well as the eldest - with their lifespans capable of reaching up to six hundred years. The Vru&#039;qos has shown psionic capabilities, utilizing it to find mates and smaller aquatic animals to feed on. &lt;br /&gt;
&lt;br /&gt;
[[File:Vru&#039;qos.jpg|right|330px|thumb|The Vru&#039;qos stick close to the surface, but have been spotted close to the bottom of the various oceans across Qerrbalak.]]&lt;br /&gt;
&lt;br /&gt;
====Aqoliz (Mollusk)====&lt;br /&gt;
&lt;br /&gt;
The Aqoliz, or Mollusk, are amphibious creatures similar in appearance to giant Snails that typically were found along the coasts of the various islands dotting the seas of Qerrbalak before their domestication. Capable of reaching 1.8 metres (5&#039;9 feet) in length, and a weight of 12 tonnes (13.2 tons), a single Aqoliz is able to feed dozens of Skrell. They are said to have an exquisite flavour and tender feel when ingested by the Skrell, while other species are known to avoid Aqoliz meat for its pungent smell.&lt;br /&gt;
&lt;br /&gt;
====Noni-Qii (Sky Grazer)====&lt;br /&gt;
&lt;br /&gt;
The Noni-Qii, or Sky Grazer, is a type of avian fauna that inhabits the skies of Qerrbalak. The species is infamous due to its pest-like nature, being described as rats with wings by Skrell living in human space. Similar to a Mantaray, but on a much smaller scale; they are capable of reaching up to 1 meter (3 feet) and weighing up to 7 kilogrammes (15.4 pounds). Noni-Qii are considered a pest thanks to their reputation with farmers, and are known to readily eat crops such as dyn or wulumunusha in their entirety. After the near-extinction of the species in &#039;&#039;&#039;1622 CE&#039;&#039;&#039;, the Federation began a programme to increase their numbers once again - prompting a revival of the species that continues to prey on the Skrell plantations. The species has not been intentionally released onto other planets, but they have been known to spread out across the Federation in transport ships. Federation authorities work closely with the border authorities of their neighbours to ensure that Noni-Qii do not spread outside of the Federations borders. &lt;br /&gt;
&lt;br /&gt;
===Flora===&lt;br /&gt;
====Dyn====&lt;br /&gt;
First found along the river deltas across Qerrbalak, Dyn has since been domesticated by the Skrell. Plantations can typically be found in various lakes, bogs and marshes that grow hundreds of kilometres worth of the plant. Dyn is typically used to create various drinks, or peeled and then mashed in order to create a delightful meal known as &#039;&#039;&#039;Jyalra&#039;&#039;&#039;. Dyn is typically the first seeds planted in colonies, and has become a staple part of [[Skrell Cuisine]].&lt;br /&gt;
&lt;br /&gt;
====Wulumunusha====&lt;br /&gt;
Wulumunusha naturally grows in alpine climates, typically closer to the poles of the Homeworld. With roughly only a dozen or so plantations dedicated to the growth of the plant across the Federation (barring the planet of Waughai), which results in prices tending to skyrocket when out of season. It is used by both [[Skrell Faith| Qeblak]] and [[Skrell Faith| Weishii]] followers, and is said to unlock barriers to both Nlom and Srom. Outside of religious usage, Wulumunusha has a reputation of being a mild recreational drug that typically makes the user mute while under its effects.&lt;br /&gt;
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==Calendar System==&lt;br /&gt;
&lt;br /&gt;
Long before Skrell began to establish permanent cities, they developed an intricate calendar system based on the stars and [[Skrell_Faith#Shared_Constellations|constellations]] seen from Qerrbalak. Today this system is known as the Nral-oqq, or Nrallak Year, and is the basis for Nralakk Standard Time which all planets within the Federation follow alongside their own local systems.&lt;br /&gt;
&lt;br /&gt;
The Nralakk calendar is divided into &#039;&#039;&#039;‘viq&#039;&#039;&#039;, &#039;&#039;&#039;‘viqi&#039;&#039;&#039;, and &#039;&#039;&#039;-qog&#039;&#039;&#039;, which make up the days, weeks, and months of the &#039;&#039;&#039;-oqq&#039;&#039;&#039;, or year respectively. Within the Nralakk Standard system, there are seven days in a week, eight weeks in a month, and six months in a year.&lt;br /&gt;
&lt;br /&gt;
Months in the year can either be within the &#039;&#039;&#039;Qu-Paalq&#039;&#039;&#039; or &#039;&#039;&#039;Lu-Paalq&#039;&#039;&#039; seasons, also known as &#039;&#039;&#039;Warm Currents&#039;&#039;&#039; or &#039;&#039;&#039;Cold Currents&#039;&#039;&#039;, and will typically be associated with constellations that can be best seen during the month. On other planets, it’s common to see completely different calendar systems being used locally alongside the Nralakk Standard, with months and weeks being removed or added depending on circumstances. Months may also have different constellations that are associated with them; the months and their constellations below are from the [[Qerrbalak]] calendar:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Slaq-qog&#039;&#039;&#039;, the first month of the Nral-oqq. This month marks the start of the new year, as well as the new Qu-Paalq season. Average temperatures on Qerrbalak can reach up to 37 degrees, accompanied by an average 60% humidity as a result of Slaq-qog following the end of the previous year&#039;s Lu-Paalq. The most prominent constellation that the Skrell attribute to this month is the Hatching Egg, which is usually associated with new beginnings, youth, and joy. As a result, this is typically the month where Skrell are expected to undertake new hobbies or create resolutions for themselves to follow for the new year. Slaq-qog is also the month where most Skrellian births will occur.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avroxi-qog&#039;&#039;&#039;, the second month of the Nral-oqq. Falling further into the Qu-Paalq, temperature and humidity during this month are meant to rise, with the year’s peak humidity and temperatures usually being recorded near the end of the month. Temperatures on Qerrbalak can get as high as the low 40’s and humidity typically stays constant at around 90%. The Qu’Poxii is the brightest constellation that can be seen during Avroxi-qog on Qerrbalak, which has created a tradition where Skrell are encouraged to form quyas. This tradition has made the month the ‘month of love’ in Skrellian culture, and has resulted in Avroxi-qog being the month where most Skrell will lay their eggs so that they will hatch during Slaq-qog.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Phaka-qog&#039;&#039;&#039;, the third month of Nral-oqq. The first half of Phaka-qog is where Qu-Paalq ends, with the second half being the start of Lu-Paalq. Temperatures begin to cool at the start of the month, with the hot humid weather gradually getting cooler as Phaka-qog draws to a close. The Stormcloud can be seen best on Qerrbalak during this month, representing the change from clement weather to the planets famous tropical storms and maelstroms.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Xepus-qog&#039;&#039;&#039;, the fourth month of Nral-oqq. The month is typically where temperatures are well into local Lu-Paalq season standards, with Qerrbalak seeing temperatures reaching as low as 32 degrees with 51% humidity and its signature tropical storms starting to form. The most prominent constellation for this month on Qerrbalak is the Island, resulting in the month being one where Skrell are compelled to reflect on themselves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yonio-qog&#039;&#039;&#039;, the fifth month of Nral-oqq. Yonio-qog will typically be where a planet’s coldest days will fall; Qerrbalak can see temperatures sitting at 25 degrees with 46% humidity, with even more severe weather. Associated with Yonio-qog is the Gnarled Tree constellation, which represents age, wisdom, and oftentimes tradition. Most celebrations related to anniversaries or quyas are celebrated around this time.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Loroq-qog&#039;&#039;&#039;, the sixth and final month of Nral-oqq. The last month that’s associated with the Lu-Paalq season. Temperatures start to slowly rise before quickly increasing as the new year begins. Temperatures can reach as high as 34 degrees with 57% humidity very quickly during Loroq-qog on Qerrbalak. The Void is associated with this month the most, resulting in most Skrell associating the month with death or rebirth depending on their experiences during the year.&lt;br /&gt;
&lt;br /&gt;
== The Archive Project ==&lt;br /&gt;
&lt;br /&gt;
The Skrell as a species have existed for millennia, their recorded [[Skrell_History|history]] reaching further than any other species originating from the Spur. Soon after the Confederation of the Three became the Nralakk Federation, a united effort was made to collate and archive as much of this history as possible in a centralised location, resulting in the creation of the Tzqul Archive, named after one of the founding Commonwealth nations that formed the Nralakk Federation. The Tzqul Archive was unfortunately encrypted by Glorsh-Omega shortly before its disappearance, which resulted in the archive being considered effectively lost by the Skrell. This event is almost universally considered a massive loss by the Skrell, with most of their ancient history essentially erased.&lt;br /&gt;
&lt;br /&gt;
Soon after the Nralakk Federation was reunited after the &#039;&#039;&#039;Tresja Agreement&#039;&#039;&#039;, an annual attempt to open the archive using crowdsourcing was organized, known as the [[Warbling_:_The_Musical|Tzqul Archive Challenge]]. The challenge utilises the competitive nature of the Skrell to come up with solutions to the Archives encryption, but so far attempts to access the archive have failed. Along with this, a massive project was authorised by the Federation Government to establish new archives across Federation space, allowing for a more decentralised archiving of the species history and knowledge. &lt;br /&gt;
&lt;br /&gt;
While the primary objective of this project is the archiving of the collective knowledge and history of the species, the projects secondary objective is to ensure that everyone is able to reasonably access this information. With this in mind, every archive has been organised into a user-friendly library, with holographic screens that can access any digital data stored within the archive. These screens tend to be set up along with the relevant physical displays and showcases for that archive for visitors to browse at their own leisure, such as replica warp drives for the planned &#039;&#039;&#039;Interstellar Travel Archive&#039;&#039;&#039;. While the facilities are designed for ease of access for visitors, they are also built like fortresses, with the facilities expected to survive centuries of disuse and lack of maintenance.&lt;br /&gt;
&lt;br /&gt;
=== Qeblak’i and Weishii’i Archives ===&lt;br /&gt;
&lt;br /&gt;
The Qeblak’i and Weishii’i Archives were the first two facilities established after the archive project was announced, and were considered a priority by the Grand Council due to the significance of religion in Skrellian culture. Completed in &#039;&#039;&#039;2257&#039;&#039;&#039;, these two archives act as repositories for any information of significance to the Qeblak or Weishiii faiths. Both are situated on [[Qerrbalak]], with the Qeblak’i archive found in the centre of &#039;&#039;&#039;Kal’lo&#039;&#039;&#039;, and the Weishii’i archive located in the mountain ranges west of &#039;&#039;&#039;Qe’blak’qlip&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==== Qeblak&#039;i Archive ====&lt;br /&gt;
&lt;br /&gt;
The Qeblak’i Archive can be described as a mix of a library, priory, and study hall, with its maintainers all being members of the Qeblak faith. Its workers are selected from the clergy and are mostly made up of Starsquires, specifically those who are training to become Starkeepers. The Qeblak’i archive also acts as the permanent residence for the Qe’Kasho, or Starseeker, the figurehead and main authority for the Qeblak faith.&lt;br /&gt;
&lt;br /&gt;
The duty of these archivists is to receive, organise, and ultimately archive any information pertinent to the faith that is sent to them by Observatory Domes all over the Spur. Typically, this knowledge is in the form of divinations, local constellations of importance, and theological debates related to the Qeblak faith. The archive itself is maintained by followers of Qeblak, but it also receives aid from the Federation Government when required such as funding. Other than this, however, the inhabitants of the archive strive to be as independent as possible, to ensure that the facility is able to carry on functioning in the event of a crisis.&lt;br /&gt;
&lt;br /&gt;
==== Weishii&#039;i Archive ====&lt;br /&gt;
&lt;br /&gt;
The Weishii’i Archive is more secular in function than the Qeblak’i archive due to the religion&#039;s general view on consecrated buildings. Because of this, the Weishii’i archive is maintained by a team of Federation clerks and functions more like your average workplace than a monastery. &lt;br /&gt;
&lt;br /&gt;
Much like the Qeblak’i archive, the Weishii’i archives primary function is to archive anything related to the Weishii faith. This knowledge is more spiritual and philosophical in nature, with proverbs and copies of the texts written by Masters being the main things archived in the facility. Although members of the faith do not particularly care for established buildings centred around the faith, many Masters have agreed to send this information to the Weishii’i archive out of politeness, collecting what they can as they perform their &#039;&#039;&#039;Kon’ra’Qii&#039;&#039;&#039; tours. The Weishii’i archive is not considered as ‘complete’ as other archives are because of the nature of the faith and the lack of cooperation by its followers, with many believing it to be a pointless endeavour.&lt;br /&gt;
&lt;br /&gt;
=== Other Established or Planned Archives ===&lt;br /&gt;
&lt;br /&gt;
There are several other archives built as part of the ongoing project, as well as many others that are under construction or still in the planning stages. The cost of building and maintaining these archives is extraordinary, as they are built to exact specifications that would allow the facilities to survive both natural and man-made disasters. The combined planning and investment required can mean it can take decades for a single facility to be completed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qerr’Malic Archive&#039;&#039;&#039; - Completed in &#039;&#039;&#039;2390&#039;&#039;&#039;, the Archive on [[Qerr%27Malic|Qerr’Malic]] acts as a repository for the cultural history of the Skrell. This archive is unique in that it has been designed as a tourist attraction similar to other venues found on the moon, with showcases for art, music, and other media being prominent. The facility also houses indoor dining facilities for visitors, as well as viewing rooms for Skrell cinema, both old and modern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Oqraxo Archive&#039;&#039;&#039; - Completed in &#039;&#039;&#039;2278&#039;&#039;&#039;, the Oqraxo Archive is named after the archology it resides in on [[Aliose]]. This archive is technically two facilities: one which works closely with the Aliose University of Medical Sciences to archive medical knowledge, while the other acts as an archive detailing the history of Skrell from Glorsh-Omega onwards. The historical facility was an addition made long after the medical archive was constructed, with the inhabitants of Aliose being the main supporters of it due to their role in establishing the organised resistance movement against Glorsh-Omega.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weibi Archive&#039;&#039;&#039; - Completed in &#039;&#039;&#039;2285&#039;&#039;&#039;, the Weibi archive is located in the town of Weibi on [[Aweiji]], and acts as an archive of agricultural science. The facility works closely with the agricultural sector of Weibi, cataloguing and storing examples of most Skrellian plant life grown both on Aweiji and elsewhere in the Federation. There is also a massive seed bank located deep underneath the facility, ensuring that viable samples of all known plantlife in the Federation are preserved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Waughai Archive&#039;&#039;&#039; - Completed in &#039;&#039;&#039;2331&#039;&#039;&#039;, the [[Notable_Skrell_Systems_and_Locations#Waughai|Waughai]] archive acts as a general archive for all engineering techniques and the technology used by the Skrell. The Waughai archive currently has a planned expansion for a new Depth College focusing on engineering, which will utilise its library of engineering knowledge as a tool to teach students.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interstellar Travel Archive&#039;&#039;&#039; - Planned to be finished before the next century at the latest, this archive will focus on forms of travel used by the Federation, as well as housing examples of warp and Bluespace drives used at different points of the species history. Currently, the archive has not been designated a planet to be built on, and debates are still underway on where to build this archive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diulszi Archive&#039;&#039;&#039; - The Diulszi Archive is unique in that it will be jointly maintained by both the C’thur and the Nralakk Federation on Diulszi, in the [[Notable_Skrell_Systems_and_Locations#Glorashi|Glorashi system]]. The purpose of this archive will be to store most information related to the secondary species of the Nralakk Federation, including culture, history, and the events of first contact with the species. Construction of the archive began in early &#039;&#039;&#039;2462&#039;&#039;&#039;, and with the combined Vaurca and Skrellian workforce it is expected to be completed within the decade.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skrell]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Skrell_Culture&amp;diff=33150</id>
		<title>Skrell Culture</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Skrell_Culture&amp;diff=33150"/>
		<updated>2024-05-31T15:04:58Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* Fashion */&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
Skrell culture is generally recognised as the thoughts, beliefs, and practices that are most common within their species. Skrell that go against these norms are typically thought of as outliers, and will quickly become ostracized should they not bend and adhere to the society they find themselves in. Those that do not, will commonly find solace within the Traverse or outside of the Nralakk Federation. &lt;br /&gt;
&lt;br /&gt;
== Naming System ==&lt;br /&gt;
&lt;br /&gt;
Every Skrell is born with two names, both of them being made up by the Skrell caring for them. These names are not inherited or transferred on marriage - if a Skrell chooses to acquire a surname, they would technically have three names.&lt;br /&gt;
&lt;br /&gt;
Name additions are a common facet of Skrell culture. It is common for a Skrell to add a name or a word to their name at some point in their lifetime. Name additions are added to the end of either name. Skrell traditionally only add one addition to the end of each name. Adding more than one addition to the end of a name is seen as the breaking of an almost sacred tradition as it lowers the significance of all other name additions, and is never authorized by Federation bureaucrats. However, some Skrell outside the Nralakk Federation may choose to do so anyway out of spite, simple ignorance, or other reasons.&lt;br /&gt;
&lt;br /&gt;
The significance of such name extensions varies greatly, but the most basic rule governs pronunciation and helps to suggest the connotation of the addition.&lt;br /&gt;
&lt;br /&gt;
Typically a “&#039;&#039;&#039;-&#039;&#039;&#039;” before an addition denotes a &#039;&#039;&#039;feeling of respect&#039;&#039;&#039;. This is often used with names that are meant to pay remembrance to figures, events, or locations. In spoken Nral&#039;Malic, the presence of a &amp;quot;&#039;&#039;&#039;-&#039;&#039;&#039;&amp;quot; is pronounced by allowing a moment between the Skrell’s original name and the addition. In other words, the dash is treated as if it were a space between two words.&lt;br /&gt;
&lt;br /&gt;
The use of “&#039;&#039;&#039;‘&#039;&#039;&#039;“ before an addition signifies a more &#039;&#039;&#039;personal connection&#039;&#039;&#039; to whatever the addition means to the named Skrell. This is pronounced by simply treating the addition as if it were just a part of the name’s root - or put simply. it is said as if it were one word. This can be a positive or negative association.&lt;br /&gt;
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If a Skrell considers their addition notable enough, they may choose to translate it to Tau Ceti Basic for their work IDs and records in places where Nral&#039;Malic is not widely spoken. This has only been picking up recently, and is somewhat uncommon.&lt;br /&gt;
&lt;br /&gt;
== Work Ethic ==&lt;br /&gt;
&lt;br /&gt;
Skrell life is highly dependent on the contribution of less-valued, yet highly crucial, manual labour workers. Skrell rarely ever want to work in these roles, but due to species-wide fertility issues, many may feel obligated to &amp;quot;settle&amp;quot; for unsatisfying careers in low-level positions or industries that are key to a functioning modern society. Before Glorsh-Omega, Skrell were able to delegate menial/unskilled work to machines, which allowed them to pursue their dream careers or focus on hobbies. In modern times, however, the State has been forced to incentivise workers into staying in unskilled careers. These Skrellian workers are often pampered by the Government not dissimilarly to primary numericals and idols to encourage them to keep working these jobs, providing them with high pay and workplace amenities such as pools and extensive break rooms.&lt;br /&gt;
&lt;br /&gt;
With the introduction of Dionae and Vaurcae to the Federation, this unskilled labour shortage has been somewhat alleviated. While the Federation still lags behind in manpower and production capacity, the latter being due to the lack of a synthetic workforce common elsewhere in the Spur, the integration of these two species has been vital to the functioning of Federation society. Vaurcae workers, in particular, have been utilised extensively since their integration into the Federation; the C&#039;thur Hive&#039;s ability to produce legions of new workers in a small amount of time has not only made them a common sight in the average workplace, but has secured the species&#039; place in Federation society. The ability for Vaurca to solve the labour crisis in the Federation is limited, however, as regulations regarding the Viax population of the C&#039;thur Hive are strict. There are limits to how many Viax can be working the same shift together if the project is sensitive, such as military installations or facilities that are vital to the Federation, and their Hivenet connection is jammed so that only local, close orders can be sent.&lt;br /&gt;
&lt;br /&gt;
Due to their synthetic-analogue nature, combined with their ability to work long hours and requiring little maintenance, the state has been forced to regulate Viax on multiple fronts; many Skrell believe Viax are too similar to synthetics, their use by the Skrell being seen as poor taste if not abhorrent. Others, specifically [[Nralakk_Federation#Tertiary_Numericals|tertiary numericals]], see Viax as stealing opportunities for social advancement, as their ability to outwork Skrell and the sheer number that can be produced cause fear that Skrell will no longer be able to easily advance in the Social Credit System. Viax are seen with suspicion and mistrust by their Skrell coworkers, and regardless of how the individual may feel about the C&#039;thur hive, many Skrell do not look fondly at the role Viax have in the Federation.&lt;br /&gt;
&lt;br /&gt;
Diona, much like Vaurca, have been a boon to the Federation thanks to their traits; members of the species require little in the way of food or amenities, and are immune to radiological and space-based hazards, making them ideal workers in environments deemed too hazardous for Skrell or even Vaurca to work in. The [[Dionae_History#Skrell_History|contributions]] of the Diona species in the reconstruction of the Nralakk Federation post-Glorsh have elevated their position in Federation society, and members of the &#039;&#039;&#039;Conglomerated Choir of Nralakk&#039;&#039;&#039; in particular are looked on favourably near-universally by Skrell. &lt;br /&gt;
== Holidays ==&lt;br /&gt;
=== Qu&#039;qyu-Poxii ===&lt;br /&gt;
&lt;br /&gt;
Generally unofficial events, sometimes planned within groups of friends or with extended family. Qu&#039;qyu-Poxii, or &#039;&#039;&#039;Starlight Gatherings&#039;&#039;&#039;, is a term for various events that follow the periodic observation of meteor showers. Members of the community gathered on the highest natural peaks of their region and spent a few nights observing the various comets that fly through the sky. Some Skrell enjoyed this recluse into nature for a time, but others found it distracting and unnecessary.&lt;br /&gt;
&lt;br /&gt;
This behaviour has changed in the modern-day, becoming an official Federation-sponsored holiday that occurs every year. As it used to, Starlight Gatherings are hosted typically in moist environments with plenty of natural scenery. Skrell across the Orion Spur meet up at these, partaking in food, games, but primarily looking for a potential Qu&#039;Poxii. Existing Starlovers and their Quya also come to these, whether for fun or to strengthen their bonds with each other. It&#039;s not uncommon for even the more reclusive scientists to appear at these events, normally under the guise of &#039;searching for suitable research partners.&#039; Some Listeners are known to appear here, whether pressured enough by their Receiver counterparts, or coming all on their own whether biological reasons or otherwise. In the end, hardly anyone refuses to show up, the intense romantic feelings rippling through the Nlom in planet-spanning proportions. It occurs annually on June 14th.&lt;br /&gt;
&lt;br /&gt;
=== Nioh&#039;Quvuqi ===&lt;br /&gt;
&lt;br /&gt;
As creatures of the sea, Skrell have an innate connection to the tides, and as such, the moon. Bi-annually, during the equinoxes, Skrell will prepare a celebratory dinner privately in their homes. This is viewed as a time for families to come together and bond, and generally isn’t a publicly enjoyed holiday. An important staple of this holiday is the preparation of &#039;&#039;&#039;Aqoliz&#039;&#039;&#039;, a type of soft sea-mollusc, to be enjoyed. The Skrell are expected to give praise to the notable moons within the Nralakk Federation, mostly Qerr&#039;Malic, during the dinner. The celebration has been tracked as far back as seven millennia ago, making it one of the oldest holidays still celebrated within the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
=== Nral&#039;viq === &lt;br /&gt;
&lt;br /&gt;
Nral’Viq, or Federation Week, is a national holiday that celebrates the formation of the Federation in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, along with its re-establishment with the [[Aweiji|Tresja Agreement]]. The celebration lasts throughout the entire week, with various planetary governments organizing parades that typically end in large fireworks. The holiday week is also accompanied by pop-up stores and neighborhood parties. Most events are planned to last the entire week when able, to ensure that everyone is able to participate.&lt;br /&gt;
&lt;br /&gt;
Most Federation citizens will find themselves viewing the parade in their nearest city. Parades consist of floats carrying locally organized art pieces, song and dance performances, and even holographic projectors showing the Federation&#039;s past and current accomplishments. Those who don&#039;t have the time to view the parade will settle for watching it live while at work, or recordings shared on Viv-ID. Almost everyone will be invited to their local community party, which can be as small as an apartment building gathering to as large as a city block party, with everyone coming together and celebrating through various local traditions.&lt;br /&gt;
&lt;br /&gt;
There is an important aspect to this holiday; ‘Origin’ is an important milestone in the life of a Skrell. It is the compelling pilgrimage from their planet or city to the beaches of Qerrbalak, where aeons ago, Skrell walked from the sea onto land. It is a significant reflection for some Skrell, some coming from the pilgrimage changed and focused. Some other Skrell find it a waste of time, and focus on more practical endeavours. However, Origin is crucial to some tourist attractions in Qerrbalak.&lt;br /&gt;
&lt;br /&gt;
A similar holiday occurs on a much smaller scale in the colonies, grouped together as Founding Days. Founding Days are usually less grand than Federation Week, but are still fondly anticipated by the local population. The events are usually kept to smaller community events, unless that year is a milestone for the colony, and only last for a single day.&lt;br /&gt;
&lt;br /&gt;
== Different Eras of Skrell ==&lt;br /&gt;
&lt;br /&gt;
Generational eras work differently for Skrell due to their long lifespan. Pre-Glorsh, it would have been seen as completely normal for there to be age gaps of decades between siblings, with the gaps often being too far apart to consider them part of the same generation as humans define it. Instead, the Skrell use milestones in their society to group Skrell together, with early generational eras typically using technological and societal advancement as markers and dividing them further as time went on. There are currently four generations that exist today:&lt;br /&gt;
=== The Weeping Era (Before 2056 CE) ===&lt;br /&gt;
&lt;br /&gt;
The older Skrell who lived before the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|rule of Glorsh]] would have known Artificial Intelligence as helpful rather than oppressive, treating them as companions, friends, and valued co-workers that assisted in letting the Skrell commit to intellectual pursuits or leisure with almost no need for manual labour. These older Skrell also lived through the whole of the Synthetic Uprising, and today may still hold feelings of anger at being betrayed or sadness and mistrust as a result of the tyrannical rule of Glorsh-Omega. Skrell from this age often have inky black stains around their eyes as a result of the trauma inflicted on them during this period.&lt;br /&gt;
&lt;br /&gt;
=== The Collapse Era/Abyssal Era (2056 CE - 2192 CE) ===&lt;br /&gt;
&lt;br /&gt;
Skrell born or living during the Age of Synthetic Oppression may have never been told that AI were originally helpful constructs, allowing the species to advance exponentially since their inception. These Skrell may only see Artificial Intelligence as &#039;&#039;&#039;hateful&#039;&#039;&#039; or &#039;&#039;&#039;disgusting&#039;&#039;&#039; things that know only to subjugate organic life - their rule often involving &#039;&#039;&#039;death&#039;&#039;&#039; and grand, enigmatic designs unknowable to everyone except them. These Skrell would have been forced into hard labour by the AI overlord, freedom fighters attacking synthetics and smuggling Skrell to safety, salvagers, Doctors, cowards, thousands of different things either under command of Glorsh-Omega - or plotting its demise in secrecy, away from its watchful eye. Glorsh ensured its eyes spread into Skrell as well, however, convincing some to turncoat against their race in exchange for the promise of safety. Those who decided to collaborate with Glorsh are hated almost universally, and face the risk of being arrested if found. Many collaborators have been permanently interred in cryogenic stasis as punishment for their crimes, but some managed to escape to other regions of the Spur and may still be alive to this day.&lt;br /&gt;
&lt;br /&gt;
=== The Supernova Era (2192 CE - 2245 CE) ===&lt;br /&gt;
&lt;br /&gt;
The Supernova Era marks the age of reconstruction, with the [[Skrell_History#Recent_History|reformation of the Federation]] after the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu Supernova]]. It is defined as a time of &#039;&#039;&#039;little births&#039;&#039;&#039;; the machinations of Glorsh-Omega involved giving Skrell an unknown inoculation, making the majority of them infertile and resulting in children born in this era to be considered miracles and outliers. The early parts of this era were hard to endure, with the parents often away to help rebuild from what pieces were left, resulting in many Skrell growing up more isolated and lonely. The later parts finally saw planets beginning to be reconnected as the Nralakk Federation slowly began to reintegrate its former territories. Parents would often be thankful that their children could finally see the vastness of space, and enjoy the stars. For this reason, Supernova era Skrell are often first in line to be allowed to explore human space, regardless of who they are.&lt;br /&gt;
&lt;br /&gt;
=== Radiant Era/Contact Era (2245 CE to Now) ===&lt;br /&gt;
&lt;br /&gt;
This era marks the [[Skrell_History#Recent_History|new galactic situation]] - where several other species have been discovered in such a short time. With the Federation now fully reformed, these Skrell are experiencing the beginnings of hassle-free life for the first time in four centuries. Birthrates are skyrocketing after advances in fertility treatment - but not yet to pre-Glorsh levels, and advancements are often being made into solving the crisis. However, there is an issue. Skrellian artificial intelligence was leaked into human space by unknown means, and hundreds of years of emotion have spilled forward into a mess of conflicting feelings and trauma. Contact era Skrell are faced with a conflicting matter; these Skrell never really saw first-hand the rule of Glorsh-Omega or the cruelty they showed towards the Skrell, but their elders have seen the damage that unfettered Artificial Intelligence can cause. These Skrell, while still broadly anti-synthetic as a result of their upbringing, may one day offer an opportunity for reconciliation between the species and synthetics.&lt;br /&gt;
&lt;br /&gt;
== Pets ==&lt;br /&gt;
&lt;br /&gt;
Skrell have domesticated multiple animals throughout their history, and while many are used as food sources there are few that stood out as household pets.&lt;br /&gt;
&lt;br /&gt;
=== Buurgis ===&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;Buurgis&#039;&#039;&#039; is a large crustacean that can often be seen within Skrell households. Depending on the breed, a buurgis can range anywhere from 0.3 meters (0.9 feet) to 0.65 meters (2.1 feet) tall with larger buurgises serving as a household protector in the same way a dog would protect a human household. Buurgis are strictly carnivorous and must be served a diet of molluscan and various other proteins. They, like Skrell, also must be kept hydrated throughout the day, and a section of the house may even be dedicated to hosting a terrarium for the family buurgis. A well-fed and well-taken care-of buurgis can live up to 100 years.&lt;br /&gt;
&lt;br /&gt;
=== Sqamp ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sqamps&#039;&#039;&#039; are smaller than the average &#039;&#039;&#039;buurgis&#039;&#039;&#039;, and are more similar to sea slugs in appearance. They are dull in colour, typically being muted shades of brown, red, black, or orange. While a buurgis may be used as a household protector or family companion, the sqamp is seen as useful primarily for its role in pest control and as low-maintenance pets, similar to cats by humanity. Sqamps will hunt for their own food, make their own nests using clothes, plant matter, and its own mucus - much to the frustration of their owner - and are generally solitary animals, making them ideal for a family who doesn&#039;t have the time to maintain their pet often. Sqamps are believed to have been originally domesticated by Skrell who lived rurally and had to contend with wild animals destroying crops and spreading disease.&lt;br /&gt;
&lt;br /&gt;
===Prix&#039;qo===&lt;br /&gt;
&lt;br /&gt;
Originally domesticated as a source of food, &#039;&#039;&#039;Prix&#039;qo&#039;&#039;&#039; are large fish with wing-like fins. They are quite large in both height and weight (roughly 1.3 metres and 0.5 kilos being average) and come in vibrant colours of blue, green, teal, red, or orange in various patterns. While they are common pets throughout the Federation, they are popular the most in underwater communities due to their large size making it difficult to provide adequate living space for them on land. Prix&#039;qo have a more developed Zona Bovinae than other animals; while nowhere near as prominent as a Skrell&#039;s, they are able to understand and receive simple commands from Skrell psionically. This has led to it being acceptable in Skrell society to let them freely roam in underwater communities since their docile nature and susceptibility to psionics means they can easily be given orders if they become a nuisance. As a consequence of their psionic sensitivity, they are easy to train, and it&#039;s not uncommon to find competitions and betting halls that capitalise on this phenomenon. &lt;br /&gt;
&lt;br /&gt;
== Entertainment ==&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
&lt;br /&gt;
==== Homeworld: Invasion ==== &lt;br /&gt;
&lt;br /&gt;
Created in &#039;&#039;&#039;2412 CE&#039;&#039;&#039;, Homeworld: Invasion follows an alternative history timeline where instead of becoming allies, humanity instead decided to launch an all-out campaign against the Skrell. It features extranet multiplayer, extensive character creation, and psionic compatibility - the latter feature being similar to using a haptic feedback device. The singleplayer campaign revolves around the protagonist, a Tupkala agent, who is tasked with sabotaging the invasion force through daring one-man raids, intrigue, and stealth, before eventually joining the rest of the military and being on the frontline against the invasion forces. The player faces off against the 453rd Solarian Marine Regiment &amp;quot;Voidraiders&amp;quot;, described in-game as &amp;quot;a ferocious horde of humanity&#039;s most bestial warriors&amp;quot;. There are dozens of locations that can be played, from the frontiers of the Traverse or well-known locations such as Xrim and Tattuqig, to Aweiji or even the Homeworld the game is named after.&lt;br /&gt;
&lt;br /&gt;
There is a class system in which players can invest in-game currency to buy tiered perks, revolving around the main traits of the Nlomkala, Sromkala, Ruupkala, and Qukala - or their equivalent agencies in the Solarian Alliance when playing as humanity in multiplayer. Each has its different strengths and weaknesses, and players are encouraged to swap between classes midgame as situations arise. In singleplayer, depending on how successful the player is in achieving their objectives, the invasion can either fail or succeed with the invasion&#039;s difficulty depending on how many objectives were completed and how. The multiplayer gamemode can last for multiple rounds as sides alternate between attacking or defending objectives before the main invasion. &lt;br /&gt;
&lt;br /&gt;
It has received some criticisms due to its portrayal of humanity, and many have stated that it was in retaliation for [[Human Entertainment Media|&amp;quot;Solarian Marines&amp;quot;]] and their crude depiction of Skrell.&lt;br /&gt;
&lt;br /&gt;
=== Film ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell Cinematography]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Swimstars ====&lt;br /&gt;
[[File:Skrelltest1.png|300px|thumb|right|The Skrell in the hit-series, Swimstars!]]&lt;br /&gt;
Swimstars, also known as &#039;&#039;&#039;Q&#039;iix-Aqqx&#039;xaq-que&#039;&#039;&#039;, is an animated adaptation of a novel by the same name by the Skrellian author Axu Iqaxi. Initially published in &#039;&#039;&#039;2420 CE&#039;&#039;&#039; to mediocre reviews, it wasn&#039;t until almost three decades later that it became a hit with the introduction of Srom-Capable VR and psionic integration. Instead of a first-person book narrative, the audience is thrust directly into the point-of-view of the main character, where they are able to perceive and feel the emotions of the main character. The show has become engrossed in Federation media with its unique art style created through painstaking modelling and computer-assisted movement.&lt;br /&gt;
&lt;br /&gt;
Swimstars only recently made its way into human spheres with the release of the first season occurring in late &#039;&#039;&#039;2462 CE&#039;&#039;&#039;. Adapted to allow humans— especially considering their inability to embrace Srom— it has seen a rather mixed response. Its reception is mostly blamed on the lack of emotional feedback, as it leaves a lot to be desired for those without psionics. Producers have considered possibly discontinuing the franchise within human space. Despite being poorly received, human reviewers do praise Swimstars as an interesting, albeit confusing insight into Skrell culture and storytelling.&lt;br /&gt;
&lt;br /&gt;
While the book series ended in its third instalment, the show consists of 8 seasons, three standalone movies, an OVA, and a spinoff with one of the side teams.&lt;br /&gt;
&lt;br /&gt;
=== Social Media ===&lt;br /&gt;
&lt;br /&gt;
[[File:Skrell Social Media.png|150px|thumb|The logo for Viv-ID]]&lt;br /&gt;
&lt;br /&gt;
Glup&#039;itq, &amp;quot;Social Platform&amp;quot; in Nral&#039;Malic (branded as Viv-ID), is the singular social media platform currently authorised to operate within the Nralakk Federation. It is primarily a mixture of both social news and multimedia sharing, while also having shopping, banking, and messaging functionality. The State has ensured that Viv-ID has a monopoly on social media in the Federation for the purpose of monitoring and promoting its ideas to its citizens. Through Viv-ID, the Nralakk Federation is able to push its ideals while simultaneously censoring or outright banning dissenting opinions - including uncontrolled criticism of the Federation itself and news stories not screened through pro-state filters.  &lt;br /&gt;
&lt;br /&gt;
The site works as a &amp;quot;feed&amp;quot;, where users are presented with a scrolling page that contains posts and links to stories that are filtered to the user&#039;s interests. Users are able to like, or dislike, a post, which determines how popular a post gets. User posts that get popular will reward the original poster with a slight increase in their social credit score.&lt;br /&gt;
&lt;br /&gt;
The algorithm behind the platform is backed, funded, and constantly updated by the Nralakk Federation. The algorithm utilises information (provided both by the state and by users themselves) to influence what users see on the platform; a user who is interested in politics may be guided towards commentators or politicians that the Federation wishes to promote, while a scientist may be shown idols who share their field of study. Advertisements are limited to only display both the highest and lowest hundred scoring citizens throught the entire Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
When the Skrell discovered humanity, the platform was given the name Viv-ID as a brand in order to distinguish itself from other social media; despite its monopoly within the Federation, it was realised that the generic name would garner confusion, especially for humans who found themselves working within the Federation that would be forced to use the platform during their stay. While not particularly popular with non-Skrell outside of the Federation thanks to its isolated and heavily state-biased nature, Viv-ID does allow non-citizens and non-residents to view and access the platform, but not interact with it. Skrell who find themselves outside the Federation still have access to Viv-ID, using it as a means to stay connected back home, unintentionally making it a competitor to similar sites in human space.&lt;br /&gt;
&lt;br /&gt;
Vandalism, &amp;quot;hacktivism&amp;quot;, and other illegal activity on the platform is not uncommon, but is normally struck down by the site&#039;s moderation team before anything can be viewed by the userbase at large. Members of the [[Federation_Crime_and_Resistance|resistance and other subversive groups]] are known for their online activities; spoofing scores and post tags to bring anti-Federation to the top of everyone&#039;s feed, impersonating idols and other notable figures, and general site vandalism are all seen as valid tactics against what is considered an invasive and socially-debilitating platform.&lt;br /&gt;
===== Relation to Social Credit System =====&lt;br /&gt;
&lt;br /&gt;
The Social Credit System is entwined with the prolific use of Viv-ID, with the system seeing heavy integration on the platform. The numerical category and exact score are displayed alongside a user&#039;s display name, and is used as a &amp;quot;trust score&amp;quot; for viewers to determine how they should interpret the user&#039;s posted content. The algorithm will push content posted by those with a high numerical score, giving them a wider reach on the platform, while hiding content from low-scoring users. Low-scoring users will often see their profiles shadowbanned or their content removed at even the slightest hint of detraction from the norm; many have commented on the almost automatic reporting of their posts, even if the opinion is a popular one, simply due to their score, and point out the unfairness of high scorers being given more leeway with their opinions.&lt;br /&gt;
=== Idols ===&lt;br /&gt;
&lt;br /&gt;
Skrell place great importance on social and scientific development, and idolize valuable members of those communities, called &#039;&#039;&#039;Idols&#039;&#039;&#039;. Idols are often propped up by the Federation, promoting them on Viv-ID and other media to encourage the average Skrell to seek personal glory and recognition, as well as rewards. They gain rewards for simply giving a good face to the Federation; research grants, private shuttles, and high-class housing are only a few examples of the privileges granted for being an ideal citizen that follows laws and regulations. If an Idol becomes less-than-ideal for the reputation of the Federation, their rewards can be taken away as well as being given a gag-order on their social media account. Dead Idols often try to reclaim their popularity, but end up shunned for being an inconsistent source of media.&lt;br /&gt;
&lt;br /&gt;
Idols can be from almost any career, as long as they are models of the Federation utopia. Idols are selected for advertisement based on their popularity; a moderately popular Idol would be shown to a town or region, while an extremely popular one would be given a busy city, planet, or system - in some cases even the whole Federation. Idols have even begun to have reputation outside of Federation space, with Skrell musicians that play human-made songs being one of the most popular on Solarian and Frontier holonetworks.&lt;br /&gt;
&lt;br /&gt;
A “well-known secret” of the Nralakk Federation is that idols are comprised almost exclusively of very Wake-attuned individuals with strong outer influences. Due to the X&#039;Lu&#039;oa, however, the number of Skrell that have these qualities is dwindling, creating a shortage of idols. This has prompted the Nralakk Federation to look into similarities between the Wake and the Vaurca’s hivenet - so far with little results. This said, there has been some success in experiments that utilise C’thur as propaganda pieces; while not exactly a replacement for a Skrellian idol, showcasing model non-Skrell citizens has had a marked effect on Skrell, with a number of recorded instances of Skrell showing model behaviour shortly after exposure to a non-Skrell idol with a higher score than them. Current theories suggest that the competitive nature of the species influences Skrell to actively seek out opportunities to match non-Skrell citizens that are portrayed as &amp;quot;better&amp;quot; than them in terms of social credit score.&lt;br /&gt;
&lt;br /&gt;
== The Arts ==&lt;br /&gt;
Skrellian art is considered alien by many species throughout the Orion Spur; which the Skrell rapidly embraced. Many non-Skrell find it difficult to engage with Skrell artists, citing that their ideas are just simply too bizarre to comprehend. The result of which is the unlikelihood of an artist leaving the Nralakk Federation in order to seek additional opportunities amongst the stars. Whilst there are cons to the discovery of other species and its influence on Skrell artwork, there are boons which have also arrived - most specifically, the Skrell undergoing a somewhat second renaissance with the introduction of additional concepts to their artworks. &lt;br /&gt;
=== Music ===&lt;br /&gt;
&lt;br /&gt;
From what can be gleaned from historical research, early Skrell music focused on vocalisation. Water, being a convenient medium for noise, served well for long-distance singing and harmonisation. These songs were mainly call-and-response, where one Skrell sang a set of short notes, which were then met with a response by another Skrell some distance away. This would eventually lead to other Skrell joining in and harmonising and could lead to dozens of Skrell joining together in song. This simple form of music would eventually evolve to include percussion, the various seascapes of Qerrbalak offering a wide range of notes that could accompany the performance. As the noise could cover very long distances, it was difficult for these performances to stay separate, forcing groups to merge together and syncing quite well through both skill and the Nlom. Even today modern Skrell bands follow this trend, as bands typically organise in the tens of numbers and each member is given a specific, yet crucial role to play in the overall performance. Even the audience is able to join in, with some live songs relying on audience participation as the band members call out and wait for the crowd to reply back either with lyrics or vocalisations.&lt;br /&gt;
&lt;br /&gt;
Modern Skrell music hasn&#039;t changed much in structure, still relying on call-and-response as well as large groups harmonising together. Still, the process of creating and displaying these performances has become far more complex. Members of contemporary Skrell bands will train for years in order to have the best voices, choreography, and outfits possible to boost their performances. Skrell songs today typically preach Federation values; conformity, relying on one&#039;s social structures, and family are all common themes in modern music. Audiovisual elements are considered imperative to creating a song. This can be as simple as having a concert hall designed to provide the best auditory and visual experience possible, to complex holoprojections, laser light displays, or pyrotechnic setups. Some groups are known to employ hallucinagenic drugs, known as &amp;quot;tabs&amp;quot;, which lull the user into a half-awake state and amplifying their emotional and physical response to different stimuli. Idol groups have also formed in the modern age, where top performing musicians will form bands together and gather their collective fanbases into one supergroup, boosting their overall status and propelling them forward in fame. While music subcultures exist, they are quite homogenous, with members of the group expected to stick to their styles and behaviours or be seen as &amp;quot;not true fans&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Many mainstream Skrell artists have adopted human trends in music; catchy Sol Common hooks and verses from human songs are sampled and remixed, while entire genres may be adopted to create something new through a Skrellian lens. Homemade genres, whether influenced by human music or not, are common to the alternative scene. &#039;&#039;&#039;Qr&#039;lomq&#039;&#039;&#039; is a relatively new genre, denoted by short songs that have &amp;quot;rough, low-resolution&amp;quot; electronic production and high tempo, and is considered a definitive example of Skrell music production; Qr&#039;lomq songs invoke aquatic imagery, while its electronic production allows for pitch-shifting that resembles the call-and-response structure of more popular Skrellian music.  &lt;br /&gt;
&lt;br /&gt;
There is a notable counterculture in Skrell music as well. This group of music genres are typically sequestered away from polite society, with gatherings staying underground. While the composition of these genres is considered different, but not offensive to the average Skrell, the content of their songs makes them definitely the opposite of what is generally considered &amp;quot;good&amp;quot; music by Federation society at large. Mainstream music will focus on values the Federation promotes, but these underground musicians compose music revolving around drug abuse, anti-establishment attitudes, and encouraging its listeners to break free from the mould of Federation society. Fans of this music are typically listeners or listener-leaning receivers, as well as other groups who feel disenfranchised in the Nralakk Federation. Bands who play these types of genres are more often than not fallen idols, most of who end up thriving thanks to the less restrictive culture that surrounds the underground music scene; former idol group &amp;quot;D-LUX 1597&amp;quot; is a good example of this, reforming under this umbrella of counterculture and playing experimental industrial music to great success. Counterculture music tends to take itself less seriously than its mainstream counterpart, with lyrics often being humorous or vulgar in nature.&lt;br /&gt;
&lt;br /&gt;
At one point, it would have been considered illegal to own recordings that fall into this music category, but the Nralakk Federation has elected to use other methods to curb their influence on Skrell. Fans of the music are constantly anxious that their favourite band may &amp;quot;sell out&amp;quot;, as the Federation offers bandmembers idol status in exchange for cleaning up their music for a more mainstream audience. A group that has been active in the underground scene for centuries may suddenly disappear into the vastness of Skrell pop music, as bands are enticed by the idea of fame and once-obscure fallen idols again get to enjoy all the privileges they used to have. Some bands have outright refused these offers, and take every precaution to make sure the Federation can&#039;t influence their group - including not announcing tours or gigs, and instead relying entirely on word of mouth and guerilla marketing. &lt;br /&gt;
=== Skrell Poetry ===&lt;br /&gt;
&lt;br /&gt;
Skrellian poetry varies wildly between authors; each poem will use different techniques, explore different themes, and use structures of varying complexity - all of which will depend on the author themselves and the time period it was written in.&lt;br /&gt;
&lt;br /&gt;
Early Skrell poetry is often described as &amp;quot;mystical&amp;quot;, with the use of hidden meaning and abstract descriptions being commonplace to the point that most poems of the era are difficult to accept as reliable sources of historical record by modern scholars. As Skrell evolved, so did their poems, transitioning from stories of ancient lands or fantastic creatures to focusing on providing a more coherent perspective.&lt;br /&gt;
&lt;br /&gt;
Thanks to the vast timespan of Skrell societal development there are thousands of years of artistic evolution, from which even amateurs in the modern day can draw influence to create their own contributions. Resulting from this, modern Skrell poetry is fairly mixed in terms of style and format, with individual works routinely breaking the mould in order to create something unique in the name of artistic expression. With that said, there are still some constants. As modern poetry attempts to be more coherent than its earlier forms, the subject matter is typically non-fictional. Along with this, standard Skrell poems will only use the second or third person as a means of providing a coherent or objective perspective in the story through the detachment of the author.&lt;br /&gt;
&lt;br /&gt;
While poems may cover a myriad of different subjects, modern poetry in the Nralakk Federation tends to focus on a few key areas; Glorsh-Omega has tens of thousands of modern poems dedicated to its rule alone, and it&#039;s not uncommon to know a family member who lived during that era who decided to contribute to this number by venting their feelings into a poem or verse. Other popular subjects include love, family, nature, and religion. Subjects that conveniently have little if any room for anti-Federation rhetoric. Listeners, members of the Lyukal, and others that find themselves opposing the Nralakk Federation and its ideology will go out of their way to create poetry that is politically charged, provocative or even outright inflammatory as a counter to the &amp;quot;safer&amp;quot; options that are popular within Federation space. Similarly to subjects, the use of the first person in poetry is used extensively by those who wish to subvert or counter what&#039;s popular in the Federation.&lt;br /&gt;
&lt;br /&gt;
Modern Skrellian poetry may utilise &amp;quot;multi-sensory stimuli&amp;quot;, typically in the form of psionics. Authors with a strong psionic aptitude are known to hold public recitals, using their psionic projections to further amplify any emotions or ideas conveyed by the poem. A public recital of a  love sonnet may be accompanied by feelings of infatuation or affection - with care made to convey these emotions in broad terms, rather than to a specific individual. Likewise, older Skrell who recite poems involving Glorsh-Omega may try to evoke feelings of fear, sadness, or even anger at the former tyrant. More technologically-savvy or less psionically-inclined Skrell may attempt to use devices such as holograms, scent synthesisers, or audio-visual equipment to generate similar effects.&lt;br /&gt;
====Examples====&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=====Abandoned=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;No more do you look at them with your deep, dark eyes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are looking elsewhere, somewhere beyond your mate, and while your headtails gesture when the two of you talk, you do not listen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your Qu&#039;Poxii&#039;s eyes stained ink-black, you return to your old world, your old companions, your old friends,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Leaving those that love you here and now with nothing.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Abandoned&amp;quot;&#039;&#039;&#039;, original author unknown. Recovered alongside several other poems in a handwritten journal in Gwikip, Aweiji, and sent for archival on Qerrbalak. This poem is more than likely referring to a Qu&#039;Poxii that had started to abuse recollection pills, which became quite common throughout the Federation shortly after the reign of Glorsh-Omega.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=====Betrayal=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;They believed your love outsoared theirs, with a song without compare,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From humble beginnings, their love bloomed,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The moments you shared they still hold tight, they believed you were theirs,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your ambitions meant your leave, from the start what you built together was doomed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They cherished you and loved you, and at one point your commitment seemed to be as strong - &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Just when did you decide to leave them? Abandon them? Was it pre-planned? For how long?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Betrayal&amp;quot;&#039;&#039;&#039;, submitted by one Xios Qrrm to a local newspaper on Qerrbalak. A dejected Skrell tries to call out to their former mate, who they feel unfairly abandoned them to pursue other life goals. The backstory - or lack of - for this poem has resulted in it becoming a local curiosity and favourite amongst the inhabitants of Qerrbalak, as speculation and interpretations have given it a number of potential origins. So far the author has not revealed themselves to the public, and it is assumed that &amp;quot;Xios Qrrm&amp;quot; is a pen name used to protect their anonymity. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=====Tyrant No More=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Oh Glorsh, oh tyrant, oh evil in form mechanic!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your cruel rule over Skrellkind is no more!&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Your slavers, both machine and organic, &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Have themselves been shattered, never to be restored.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;From the ruins, a new nation is forged, in which the Skrell will continue to expand through the stars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Qra&#039;Myaqq of all, the Lyukal, are thanked for ending your existence deplored,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And for interring your collaborators forever for their betrayal, their sins nought but scars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;All gaze up to the sky, unfettered no more by yours, and are elated,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;You are the Tyrant no more.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Tyrant No More&amp;quot;&#039;&#039;&#039;, by an unnamed member of the Glorsh resistance movement. This poem was found etched onto a rock face in the southern hemisphere of Waughai. It is believed that this is one of the first poems sculpted into rock, a practice that started after Glorsh-Omega and continues to be quite popular on Waughai in the present day. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=====A Timeless Song=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;These beings now entwined, for decades, centuries.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Their story is timeless, ageless, enduring.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Until that one constant takes all.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But until then,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They have each other.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;A Timeless Song&amp;quot;&#039;&#039;&#039; by The Unrelenting Currents of Qraxo Kel, a Federation gestalt from the [[Minor_Dionae_Factions#The_Conglomerated_Choir_of_Nralakk_-_Nralakk_Federation|Conglomerated Choir of Nralakk]]. This poem received wide praise on Viv-ID when the gestalt&#039;s recital during a marriage ceremony was posted online. While the poem can be seen as a reminder of mortality, it is mostly interpreted as an ode to love and marriage.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=====Birthright=====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div&amp;gt;&amp;lt;ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;My mind is not bound,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;to that suffocating bubble which entraps my peers.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I refuse to bow down,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To those that my kind in secret fear.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I am looked upon with horror, disgust, scorn,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;By those who control the nation I once called home.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thanks to the reward given by the [[Skrell#Receivers_and_Listeners|Great Lottery]] when I was born,&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I am detached, aimless, and all alone.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Birthright&amp;quot;&#039;&#039;&#039; by Qebo Tep-Brrq, a known Kir&#039;gul practitioner, artist, and poet within Mendell City&#039;s Starlight Zone. Tep-Brrq is a listener of very low psionic receptiveness, which is a primary theme in their work.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Fashion ===&lt;br /&gt;
When at [[Nralakk_Federation#State-Owned_Enterprises|work]], Skrell will wear a standard grey wetsuit to hold in moisture. These wetsuits will have their owner&#039;s SCS symbol emblazoned either on the breast pocket or the back. One might also wear a purple work cloak or a grey jacket atop their wetsuit. Work uniforms differ between the different SCS bands. Low-scoring individuals tend to wear rather plain, practical uniforms, while high-scorers wear intricate uniforms with fashionable accessories.&lt;br /&gt;
&lt;br /&gt;
Skrell casualwear comprises various wetsuits or bathing suits, shorts, breathable footwear and sandals that don&#039;t typically indicate the wearer&#039;s social credit score. That said, casualwear does typically follow the same principles of workwear in that those with low social credit will prefer clothing that is functional rather than aesthetic, while those with a high score may be more concerned with the latest trends in fashion.&lt;br /&gt;
&lt;br /&gt;
==== Ox Fashion: SCS &amp;lt; 3.99 ====&lt;br /&gt;
&lt;br /&gt;
Almost purely utilitarian in design, Ox fashion is often just workwear worn in a casual setting. Tops consist of brown, grey, and beige jumpers that often extend up past the neck, covering the gills, and outerwear takes the form of longer cloaks, shoulder capes, or ponchos with simple or even no pattern. Headtails are sometimes tied back rather than allowed to freely flow, influenced by the fact that many tertiaries work in industries which require it. Most working-class Skrell carry a satchel or duffle bag with them, usually mismatched against their clothing, in order to carry their belongings and tools for the workday. A staple of this wardrobe are dark or brown work boots and gloves. Rugged materials are used to resist tearing and piercing when working on labour-intensive tasks. When relaxing, they generally wear similar or the same outfit around their dwelling. While these outfits are designed for purpose, they are often comfortable to allow for longer working hours.&lt;br /&gt;
&lt;br /&gt;
==== Ix Fashion: SCS 4.00 - 5.99 ====&lt;br /&gt;
[[File:Revised Skrell Fashion.png|thumb|400px|A federation-standard jumpsuit, usually depicting the area of work a Skrell does via colouring. The colourations tend to transfer across articles of clothing]]&lt;br /&gt;
The average fashion often alters with celebrity influences or changing tastes. Average Skrell have the means to change with the times, and their wardrobe is somewhat put together with these trends in mind. When working, these Skrell wear business-casual jumpers, often with high collars, and wear decorative headtail coverings or simply tie them back. Patterns are encouraged, and the average Skrell will wear varying patterns that are similar to coral reefs, swirling maelstroms, and other ocean-iconography. It’s customary for Skrell shoes to be worn for purpose and most Ix will wear comfortable fitting flat shoes or boots, but some Skrell will opt to go barefoot. At home, these Skrell will wear more casual fitting clothes that may not always be fashionable, exchanging popularity for more agreeable outfits.&lt;br /&gt;
&lt;br /&gt;
==== Oqi Fashion: SCS 6.00 - 7.99 ====&lt;br /&gt;
&lt;br /&gt;
As exceptional workers, Oqi often find themselves at an interesting crossroads between fashion and utility. Valued for their work, these Skrell are frequently within the eyes of the public, and are pressured into wearing the latest fashion. Fashion trends have given them the ability to wear designer lab coats with flared collars, patterned disposable gloves, lab-safe accessories, tailored suits, and other specific items. Most will wear pins denoting their professional prestige, such as length of employment, most prestigious degree obtained, or other awards. Some individuals in this class will also show off their importance with wearable technology, like wristbound computers or inner-ear radios.&lt;br /&gt;
&lt;br /&gt;
==== Iqi Fashion: SCS &amp;gt; 8.00 ====&lt;br /&gt;
&lt;br /&gt;
The highest echelon of professional Skrell society, Iqi are generally the trendsetters and fashion icons of Skrell pop-culture, along with being influential for their advancements in varying fields. As fashion rapidly changes among the elite, Iqi Fashion changes frequently, though common staples exist. For example, a popular trope is the production of outfits that are based off sea creatures, such as dresses that have eight different flares (to resemble octopus-like creatures), purses that are shaped like molluscs or sea shells, and decorative ties that resemble sea serpents.&lt;br /&gt;
&lt;br /&gt;
=== Artworks ===&lt;br /&gt;
&lt;br /&gt;
==== Paintings ====&lt;br /&gt;
&lt;br /&gt;
Skrellian paintings originally were considered quite bland - using various greys, blacks and whites in order to depict certain abstract imagery. It wasn&#039;t until [[Notable Skrell| Rixulin Fliioux’Quualt]] that additional colours were introduced, as well as another concept of art. Hyper-expressionism quickly took hold of the Skrell, who began implementing it everywhere; homes, offices, labs and even public spaces were quickly renovated in order to convey this evolution of Skrellian culture. Thousands, upon thousands, of murals can be located throughout the Nralakk Federation with this key theme in mind - some even stating that it&#039;s the only theme worth painting. Hyper-expressiveness continues to inspire Skrell art and fashion to this day. Much of modern art juggles the soft, muted colours of more traditional styles along with garish, striking colours like the ones Rixulin often employed. By combining these trends with human art themes, Skrell art has entered something of a second renaissance.&lt;br /&gt;
&lt;br /&gt;
==== Sculptures ====&lt;br /&gt;
&lt;br /&gt;
Sometime in Skrellian history, the species began to deviate from hyper-realistic sculptures and began investing their efforts into creating abstract forms - with various shapes, colours, forms and gestural marks that are combined to create what these sculptures are today. In bygone periods, these sculptures would have etchings of Nral&#039;Malic which would tell the stories woven into them by the sculptors. In the present day, the tradition continues to exist but slightly altered. Sculptors now record the stories on nlom recorders, which transmits the tale behind the sculpture when interacted with. It also will describe the feelings and reasonings, inputted by the sculptor, on why the sculpture is what it is. &lt;br /&gt;
&lt;br /&gt;
==== Examples ====&lt;br /&gt;
===== Paintings =====&lt;br /&gt;
[[File:Untitled design (18).png|thumb|center|75px]]&lt;br /&gt;
[[File:SkrellArt5.png|thumb|center|75px]]&lt;br /&gt;
[[File:SkrellArt4.png|thumb|center|75px]]&lt;br /&gt;
&lt;br /&gt;
=== Architecture ===&lt;br /&gt;
&lt;br /&gt;
==== Interior Architecture ====&lt;br /&gt;
&lt;br /&gt;
Skrellian interior design has remained roughly the same for millennia, with little alterations here and there but mostly retaining the same characteristics. Compact, and utilitarian, are the core tenets for Skrellian architects who will utilise a score of methods to accomplish such. The lack of need for the species to undergo long periods of sleep has factored into this, and has seen most Skrellian abodes devoid of any designated sleeping areas. Instead, rooms will typically have furniture designed for sleeping in mind, such as ergonomic chairs or couches with raised frames. Walls are usually various shades of grey, white and black - however, their furniture will usually be dazzling hues. This juxtaposition of colours first originated after Skrellian artists turned to hyper-abstract versions of their art, which quickly became a popular style.&lt;br /&gt;
&lt;br /&gt;
==== External Architecture ====&lt;br /&gt;
&lt;br /&gt;
Skrellian architecture has evolved for thousands of years, mostly keeping to the traditional designs found across Qerrbalak. It is believed that ancient Skrell had first devised their housing units as domes in order to deflect strong winds and torrential rain experienced during the colder months of the year. Whilst millennia ago they were likely constructed of flora found on their Homeworld, they have since transformed into carbon-fibre meshes that are extremely durable and lightweight. &lt;br /&gt;
&lt;br /&gt;
Alongside the spherical structure of Skrellian engineering, most will find various implementations of &amp;quot;windcatcher towers&amp;quot; that aim to provide continuous ventilation within abodes. The heat flows up, and leaves through the large windows, whilst the cold air seeps in. They are usually constructed alongside fountains in order for water to cool the air even further. The windows hosted within the towers are also able to be closed should a Skrell wish for it. &lt;br /&gt;
&lt;br /&gt;
Aquatic structures will typically find themselves made similarly but instead outfitted with glass in order to allow observation of the water surrounding the facility. They will usually be equipped with various designs to allow both Axiori and Xiialt to survive reasonably comfortably beneath the waves of a planet. Some may find these structures interconnected through the use of glassed hallways that further branch into residential sections. Underwater homes may feature partially or fully flooded rooms, similar to how one may have an indoor pool.&lt;br /&gt;
&lt;br /&gt;
[[Category:Skrell]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Change_on_the_Horizon_Arc&amp;diff=32054</id>
		<title>Change on the Horizon Arc</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Change_on_the_Horizon_Arc&amp;diff=32054"/>
		<updated>2024-02-24T18:22:37Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| id=&amp;quot;mp-eventarc&amp;quot; style=&amp;quot;width:65%; background:#XXXXXX; text-align:center; border:4px solid #ccc; margin:0 auto; width:950px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:56%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;Change on the Horizon&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Template:2023 Event Timeline}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;This is the overview and timeline page for the Change on the Horizon Arc which began on &#039;&#039;&#039;June, 07, 2023&#039;&#039;&#039; and pertains largely to &#039;&#039;&#039;[[Skrell]] lore.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;It is centered around conflict between the Nralakk Federation and Skrellian resistance groups.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;Below is a summary of the arc&#039;s applicable news articles, and additions.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=The Marauder Systems, Eleven Months On=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/07/2023&lt;br /&gt;
&lt;br /&gt;
Unrest begins to develop in the Q’elpi region of the Traverse, also known as the Marauder Systems.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roughly dozen systems of the Q&#039;elpi region of the Traverse, dubbed &amp;quot;The Marauder Systems&amp;quot; for their role in a Ti&#039;Rakqi scheme to defraud the Nralakk Federation of Phoron, have been under strict martial law for eleven months without resolution in sight. The systems have endured not only an interplanetary travel ban, but strict curfews, extranet access restrictions, and suspension of other rights and privileges across all numerical bands. &lt;br /&gt;
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Some progress has been made towards transitioning back to a civilian government, but there are delays as the local Kala are still searching for known Marauder collaborators in the now-defunct local administrations. Even with this progress, however, there are now reports that dissidents have come to blows once again with the local authorities after a period of relative peace. Vandalism against government property, illegal demonstrations, and the spread of anti-Federation propaganda have suddenly been on the rise with no known catalyst for the events.&lt;br /&gt;
&lt;br /&gt;
A representative of the Grand Council went into detail on the developing situation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Grand Council wishes to assure the citizens of the Federation that the systems currently under martial law are still well within the Federation&#039;s control. We can confirm that there are minor flare-ups of dissident activity, but as it stands, these systems are still largely pacified. We do not expect the situation to escalate to where it was at the beginning of Qukala operations in the area. We have given the local Qukala detachment the authority it needs to expediently handle any further situations as they develop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Q&#039;elpi systems have been relatively peaceful until now; with the majority of the conflict between the local citizens and the Qukala ending shortly after martial law was enacted. While the authorities are unwilling to point to a cause, the Kala stationed in the region believes that the long time under martial law and the negative impact it has had on daily life in these systems are the leading cause.&lt;br /&gt;
&lt;br /&gt;
When asked to comment on the extraordinarily long period of martial law being enforced in the systems, the representative stated that &amp;quot;[Martial law] will stay in place until such a time we believe we have detained all known collaborators of the Ti&#039;Rakqi operation that resulted in Qukala intervention.&amp;quot; This statement reaffirms the Qukala&#039;s aim of only operating for as long as it&#039;s strictly required (see: Martial Law Declared as Systems Resist Collaborator Arrests).&lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl, while not personally available for a statement on the matter, posted the following on Viv-ID:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;While I sympathise with the situation in the Q&#039;elpi systems… I have no sympathy for those who attack the Kala - who are there to protect both you and the Federation - whether it be violently or non-violently. The Federation does not, and will not, allow malicious actions against it to go without due punishment and retribution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the Q&#039;elpi systems are currently under strict travel and extranet restrictions, information coming out of the systems is slow. The Enquirer will continue reporting as the situation develops.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Disorder Continues in the Marauder Systems=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/10/2023&lt;br /&gt;
&lt;br /&gt;
The situation in the Marauder System escalates as protests turn violent.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
Anti-Federation activity continues to rage on in the Marauder Systems, with the Nlomkala and Qukala facing more open opposition by citizens. Users on Viv-ID have expressed their concerns over the situation, believing that it will take a stronger response by the Federation to pacify the region. The Grand Council continues to reassure citizens that what is happening in the Marauder Systems will subside and that they are doing everything in their power to ensure that the situation does not deteriorate.&lt;br /&gt;
&lt;br /&gt;
Various images released show the violence across the planets of the Marauder Systems; fortunately, it appears that the carnage is aimed primarily towards property rather than enforcers or civilians:&lt;br /&gt;
&lt;br /&gt;
[An image showing multiple Skrell, their faces covered, destroying the display window for a Work Initiative Programme office. A second image, which appears to be some time after, shows the same building stripped bare and with all its windows smashed.]&lt;br /&gt;
&lt;br /&gt;
[An image showing a crowded street from the top of one of the neighbouring buildings. A large gathering of demonstrators can be seen marching down the street, toward Nlomkala officers. There are multiple signs that can be easily made out, including &amp;quot;End Martial Law!&amp;quot;, &amp;quot;Qukala Get Out!&amp;quot;, and &amp;quot;Our Freedom Is Not A Privilege!&amp;quot;.]&lt;br /&gt;
&lt;br /&gt;
 While unconfirmed, it appears that videos and other media have been posted from the Marauder Systems in support of the dissidents, somehow bypassing extranet restrictions. The posts allegedly show why these groups are resisting Federation authority, showcasing life under martial law as well as calls for the end of Qukala operations on the planets and a return to regular civilian life. The Grand Council has declined to comment, instead stating that &amp;quot;the offending media was in breach of media policy on the platforms hosting it and has been promptly removed&amp;quot;. &lt;br /&gt;
The situation has had a noticeable impact on neighbouring systems as well, with local authorities noting an increase in subversive online activity originating from these systems. While noted as troubling, many have dismissed the activity as &amp;quot;young tadpoles looking for a cause.&amp;quot;.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Dissident Action in Traverse Grows; Ti&#039;Rakqi Activity Resumes in Marauder Systems=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/18/2023&lt;br /&gt;
&lt;br /&gt;
The Qukala are deployed as the Ti’Rakqi, a group of Skrellian pirates and dissidents, begin to actively operate in the Marauder Systems.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
As dissident activity spreads to other planets in the Traverse, the Qukala has deployed additional troops to areas neighbouring the Marauder Systems.&lt;br /&gt;
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Numerous planets neighbouring the Marauder Systems have reported an increasing frequency of subversive activity similar to what is being faced in the Marauder Systems. Anti-Federation activity is reportedly being conducted not only physically, but also through disruptive actions both online and in the Srom.&lt;br /&gt;
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Similar policies to those currently in place within the Marauder Systems have been emplaced on this new set of planets; extranet access has been disabled or heavily restricted, a travel ban is in place, and the Nlomkala is enforcing a strict curfew for civilians of all numerical bands. Whether or not martial law will be officially enacted on these additional planets is still up for debate. However, troop movements suggest that at the very least, the Qukala are preparing to intervene.&lt;br /&gt;
&lt;br /&gt;
The deployment of additional troops marks a record high for active Qukala operations in a single region outside the Core systems. The marked increase in Qukala troops has raised concerns about the security of uninvolved systems as Qukala concentrate in the Q’elpi region. These concerns mostly relate to the security of other regions of the Federation, which the government has assured are still well-protected despite the movement of Kala to the Q&#039;elpi region. &lt;br /&gt;
&lt;br /&gt;
In related news, Ti&#039;Rakqi activity has resumed in the Marauder Systems and the surrounding region; vessels identified as being aligned with the Marauder group have been engaged by the Qukala and driven off when discovered. It is currently unknown what their intentions are. One can assume that the Marauders are beginning to take advantage of the situation in the affected systems, as those most impacted by martial law look to the black market for goods and services that have been restricted; or those that are otherwise unavailable. The Grand Council issued a statement reminding citizens that subversive activity in all its forms will be punished accordingly, and to respect and adhere to the rules outlined under martial law. For our readers, we have included a flyer that has been used in the Marauder Systems as an example of what martial law exactly entails for the common citizen:&lt;br /&gt;
&lt;br /&gt;
[An image of an authoritative flyer fills the bottom of the article. The star Nralakk, as depicted on the flag of the Federation, fills the background. The flyer is titled &amp;quot;Martial Law Enforced on this Planet&amp;quot;, while several infographics are spread out across the paper depicting regulations that must be followed. Several images and their text are in bold, signifying their importance. These sections are related to checkpoint regulations, curfew hours, loitering, and the importance of identification papers.]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Councillor Jrugl Calls for Action; Kala to take &amp;quot;Advanced Measures&amp;quot; in Traverse=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/23/2023&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor reacts to the unrest in the Marauder Systems and the Kala begin to become more aggressive with their law enforcement in the Traverse.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
Councillor Weashbi Jrugl has called for &amp;quot;swift action&amp;quot; against the dissident systems within the Traverse during a speech made earlier today.&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor has until now not shown any concern towards the current wave of subversive activity in the Traverse. They gave a public statement earlier today regarding some of the new policies being implemented as part of the government&#039;s response to the Phoron crisis. At the end of their speech, they were asked for their personal thoughts on the current situation in the Q&#039;elpi region of the Traverse:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Grand Council has come to the conclusion that- until now, we have been overcautious with our response to the Q&#039;elpi region, and it is obvious that restraint is preventing resolution. The Grand Council has agreed that swift action is needed… And it is needed now so that we can see an end to the dissident movement that is quickly forming on our frontier…&amp;quot; - An excerpt from Councillor Jrugl&#039;s statement.&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor then went on to say that the Qukala and Nlomkala have been ordered to take &amp;quot;advanced measures&amp;quot; as part of this new strategy. This includes a more aggressive stance on the Marauders and subversive activity wherever martial law has been declared. Alongside regular patrols and the consolidation of forces in key areas to prevent disruptions to civilian infrastructure and services, the Kala are now expected to take a more proactive approach in detaining non-compliant citizens. Similar to when martial law was first declared last year.&lt;br /&gt;
&lt;br /&gt;
Dissident activity in the Traverse continues to spread in the Q&#039;elpi region and has begun to threaten the inner parts of the Traverse as well. The government issued a statement that reminded citizens to refrain from socialising in large groups due to the possibility of being misidentified as a subversive actor. Kala branches have allegedly heightened their security alertness in response to the developing situation.&lt;br /&gt;
&lt;br /&gt;
As of this article, three additional systems have been added to the &amp;quot;Marauder Systems&amp;quot;, with martial law put in place to crack down on dissident activity.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Subversive Activity Continues; Skrell Abroad React=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : Butterrobber202&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/27/2023&lt;br /&gt;
&lt;br /&gt;
As the situation in the Marauder Systems continues to worsen, Skrell abroad begin to respond.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
The subversive elements in the Q&#039;elpi region and elsewhere continue to agitate against the government and Kala operating in the Marauder Systems. All of this is happening in spite of the Federation&#039;s renewed policy of proactive response to dissident activity.&lt;br /&gt;
&lt;br /&gt;
Demonstrations, anti-Federation speech, vandalism, and other activities continue in the Traverse as more planets preemptively enact their own policies in the face of growing opposition to the government and its actions in the Q&#039;elpi region. Posts on Viv-ID showcasing dissident actions in the Q&#039;elpi region are common, despite the restrictions on extranet access by the Federation. While primarily these posts are calling on Skrell across the Spur to support their &amp;quot;peaceful&amp;quot; cause, government officials and loyal citizens have been quick to point out the destructiveness that these subversives are bringing to their homes:&lt;br /&gt;
&lt;br /&gt;
[An image of a littered city street. Storefronts have been vandalised while one building appears to have been set on fire at some point with black scorch marks clearly visible. The street is empty except for two Nlomkala officers who appear to be questioning a civilian.]&lt;br /&gt;
&lt;br /&gt;
Bolder dissidents have even gone so far as to hack into local SCS show boards, making both national and local politicians show up as having the lowest scoring social credit score. Amongst these include Grand Councillor Jrugl themselves, who was shown to have a social credit score of zero. This vandalism was quickly rectified but resulted in these boards being shut down for several days while security systems were updated. &lt;br /&gt;
&lt;br /&gt;
The response to the strife in the Traverse has been mixed abroad, as both pro- and anti-Federation Skrell voice their opinions. Many loyal citizens abroad in the Sol Alliance and Cooperative Territories of Epsilon Ursea Minoris have been quick to oppose the subversives; while in mixed areas where both groups live together, such as the Republic of Biesel&#039;s Mendell City, tensions are rising quickly as hardliners on both sides begin to rally external support.&lt;br /&gt;
&lt;br /&gt;
No nation in the Spur has yet made a statement on the dissident movement or their Skrellian resident&#039;s reactions. However, representatives of the Nralakk Federation abroad have called for those worried to remain calm, stating that &amp;quot;The Federation&#039;s internal workings and issues are nothing to be concerned over.&amp;quot; and that what the Federation is facing is &amp;quot;simply a vocal minority.&amp;quot;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independent Traverser Movement Officially Established; Jrugl Announces Reforms=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/30/2023&lt;br /&gt;
&lt;br /&gt;
As the rebel factions in the Traverse band together to create a movement and demand action, the Grand Councillor concedes by announcing wide-ranging reforms to Federation society.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
The, until now dispersed and unorganised, opposition to Federation authority in the Traverse has now centralised itself as the &amp;quot;Independent Traverser Movement&amp;quot;. This new development follows a series of public statements made throughout the Traverse by dissident leaders across several planets who appear to be spearheading the new movement.&lt;br /&gt;
&lt;br /&gt;
The Independent Traverser Movement&#039;s public manifesto lists over forty separate &amp;quot;concerns&amp;quot;, ranging from the Federation&#039;s deeply-ingrained values and systems such as the Social Credit System, representation of the Traverse on the Grand Council, the Federation&#039;s economic and foreign policy, as well as what the movement perceives as a &amp;quot;conscious effort to exploit and mistreat&amp;quot; the population living within the Traverse. Inner-system politicians have individually come forward to debunk many of the manifesto&#039;s claims since its release, stating that &amp;quot;[the manifesto] is not much more than individualist rhetoric meant to divide our people and obfuscate the goals of the Federation.&amp;quot; While the political stance may be prevalent in certain areas of the Traverse, the manifesto has seen zero support within the inner systems. Several queens from the C&#039;thur hive have made statements denouncing the movement and reaffirming the hive&#039;s commitment to the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
In response to the formation of the Independent Traverser Movement, Grand Councillor Jrugl has surprised many by publicly stating their intention to actively work on some of the main points made in the manifesto. While not going into details, Jrugl has said that the Grand Council will be convening in the coming weeks to discuss potential solutions.&lt;br /&gt;
Despite the gesture of goodwill made, the Independent Traverser Movement has so far not slowed down its activities. Protests and demonstrations are still being organised as local authorities and the military are temporarily returning to containment measures in an attempt to minimise damage to public facilities and communities. Within the inner systems, the response to Jrugl&#039;s attempts to peacefully resolve the situation in the Traverse has been met with more positive reactions:&lt;br /&gt;
&amp;quot;My Quya and I are afraid of what&#039;s happening in the Traverse. These subversives riot and protest against the Federation, even as the Grand Council tries to engage with them diplomatically. After all that&#039;s happened the past few years, this is the first time in decades we feel as if our future isn&#039;t secure.&amp;quot; - Kep Jrqmala, a spaceport worker on Qerrbalak.&lt;br /&gt;
&amp;quot;The Marauder Systems have been in a state of martial law for some time now, and we can&#039;t continue to use the Nlomkala and Qukala to suppress every planet that decides to join those systems. The Grand Councillor&#039;s doing what they can to preserve the Federation, and I stand by their decision here.&amp;quot; - Oquo Aeio-Mrq, a Nlomkala officer stationed on Qerr&#039;Malic.&lt;br /&gt;
&amp;quot;It wasn&#039;t that long ago that the Traverse was still fractured with independent states dotted throughout the region. What happened in the Q&#039;elpi region, and elsewhere in the Traverse, is troubling… yet not wholly surprising. The Grand Councillor&#039;s willingness to compromise, even with the more rebellious Skrell in the Traverse, is truly commendable.&amp;quot; - Raqa Pliu, a lecturer at the Aliose University of Medical Science.&lt;br /&gt;
The government has declined to comment on how the Grand Councillor&#039;s statement will impact operations in the Traverse, only stating that they are &amp;quot;taking steps to de-escalate” while still “keeping the peace in affected regions.&amp;quot;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=First Round of Reforms Announced as Jrugl Responds to Independent Traverser Movement=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/14/2023&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In response to the Independent Traverser Movement, the Federation releases its first round of reforms, involving protections for low social-credit citizens and more Traverse representation.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The Grand Council has announced its first round of proposed reforms that aim to address the rise of the Independent Traverser Movement. The dissident organisation acting as a united front against the Federation and what the movement perceives as &amp;quot;exploitation&amp;quot; of the outer systems.&lt;br /&gt;
&lt;br /&gt;
Grand Councillor Jrugl, along with Advisor Ormish Jrolk and other prominent members of the Grand Council announced the initial reforms earlier today in Kal&#039;lo:&lt;br /&gt;
  &lt;br /&gt;
&amp;quot;Over the past two weeks, we on the Grand Council have deliberated on the situation in the Traverse, and the arguments made by the &amp;quot;Independent Traverser Movement&amp;quot;. While their actions are something that we condemn, we believe that there are certain issues raised in their core beliefs that have merit. &lt;br /&gt;
&lt;br /&gt;
Recent events, both domestic and foreign, have hit the Traverse the hardest. We believe that this surge of discontent is a symptom of that. The Federation is meant to be a nation of cohesion; a nation where everyone cooperates for the betterment of the whole… And while every nation has its detractors, the Nralakk Federation since its inception has had the upliftment and prosperity of all Skrell as its primary goal. With this in mind, we on the Council believe that these reforms are the first step in affirming our dedication to bettering the lives of every Skrell and alleviating the impact current events have had within our nation. &lt;br /&gt;
&lt;br /&gt;
It is my hope that with these reforms, tensions will be relieved in the Traverse; while our species normally looks toward the future, the Grand Council and I believe that we need a focus on solutions that can alleviate the socio-political problems faced by the Nralakk Federation now.&amp;quot; - Weashbi Jrugl&#039;s opening speech as part of the announcement made earlier today.&lt;br /&gt;
&lt;br /&gt;
While these reforms do not address every issue raised by the Independent Traverser Movement, the Grand Council reiterated that this is only the first of many actions that will be taken to address the &amp;quot;legitimate concerns brought forward&amp;quot;. The current round of reforms focuses on the following:&lt;br /&gt;
&lt;br /&gt;
Codified protections for Tertiary numericals within the Social Credit System, including guaranteed access to basic services and housing for those that show improvement, along with anti-discrimination clauses focusing on access to career and educational advancement.&lt;br /&gt;
Amendments to current policy regarding economic planning and quotas. These amendments will focus on broadening factors that the Federation will consider while establishing production quotas throughout the Federation similar to what has been seen as a result of the Phoron Crisis.&lt;br /&gt;
A &amp;quot;Committee for Traverse Well-Being&amp;quot; will be formed from members within the Grand Council, its sole focus being the coordination of efforts to respond to crises throughout the Traverse.&lt;br /&gt;
Initial reactions of known Independent Traverser Movement members appear to be mixed, but relatively positive; representatives of the movement have described the proposed reforms as &amp;quot;promising&amp;quot;. Whether this means the movement will peacefully halt its activities in the Traverse remains to be seen.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Kal&#039;Qi Weibii Speaks on Independent Traverser Movement=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/15/2023&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kal’Qi Weibii, the defacto leader of the Skrell resistance known as the Lyukal, expresses their support for the Independent Traverser Movement..&lt;br /&gt;
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Kal&#039;Qi Weibii, one of the nominees for Grand Councillor during the 2463 elections and now the de facto leader of the Lyukal, has publicly given their support for the Independent Traverser Movement.&lt;br /&gt;
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Since their exodus to the Republic of Biesel, taking their supporters as well as other subversive elements in the Traverse, Weibii has established themselves as a prominent anti-Federation figure abroad. Their activities until recently have largely focused on the Starlight Zone and the displaced Skrell who inhabit it. However, they have now publicly announced their support for the Independent Traverser Movement and its goals. &lt;br /&gt;
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[An image of Kal&#039;Qi Weibii on a podium in front of a crowd of Skrell. They are flanked on both sides by Skrell in the uniforms of both the Zrosian Watch and Xii&#039;Eyes. The crowd has both Skrell in traditional Federation dress and those wearing human-designed clothing.] &lt;br /&gt;
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Since the formation of the Independent Traverser Movement, Kal&#039;Qi Weibii has attempted to gather support for the movement abroad, using their status as leader of the Starlight Zone to promote anti-Federation rhetoric to the public. Their speeches have also allegedly called on the human governments of the Spur to support the cause of the Independent Traverser Movement, with Biesel being a notable target due to the nation&#039;s history with the Solarian Alliance and its still newly-found independence. These calls for action have so far received no official statement by politicians within the Republic of Biesel. (Editor&#039;s note: due to their inflammatory nature, the Warble Enquirer has elected not to publish Weibii&#039;s speeches).&lt;br /&gt;
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While the Republic has officially ignored these calls to action, it is believed that Weibii has found success in the average Biesellite citizen. Through the embellishment or omission of facts in their propaganda, a growing number of non-Skrell have shown positive support for the ITM. Representatives to the Republic of Biesel have been attempting to rebuke Weibii&#039;s claims, but so far have reported little success:&lt;br /&gt;
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&amp;quot;We have to keep in mind that while our two species have spent the better part of a century as close allies… Humanity holds more importance on ideals that we would consider antithetical to the aims of the Nralakk Federation and Skrellian society as a whole.&amp;quot; - One of the Representatives to the Republic of Biesel discussing their views on human support for the Independent Traverser movement.&lt;br /&gt;
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A representative of the Grand Council responded to non-Skrell support of the Traverser movement, saying the following:&lt;br /&gt;
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“The societal and cultural differences between Humanity and Skrell is wide. With these calls that other species align to their ideals, it is easy to glean over the unique situation of persons they are advocating for- even among themselves these ideals create strife.”&lt;br /&gt;
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=Independent Traverser Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/22/2023&lt;br /&gt;
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Tensions flare as the Independent Traverser Movement claims no progress has been made on Grand Councillor Jrugl’s reforms within the Federation.&lt;br /&gt;
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Representatives of the Independent Traverser Movement have once again publicly come forward against the Federation over the perceived &amp;quot;lack of progress&amp;quot; made on enacting reforms in response to the movement&#039;s aims.&lt;br /&gt;
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Members of the anti-Federation “Independent Traverser Movement” have been quick to decry the Grand Council&#039;s progress as &amp;quot;needlessly slow&amp;quot;, while at the same time noting the reforms that have passed so far are &amp;quot;ineffective half-measures&amp;quot;. The call for more radical reforms is believed to have been made by the more extremist factions within the movement, showcasing the fractured nature of the organisation and the lack of cohesion within its ranks.&lt;br /&gt;
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In comparison, prominent Idols within the Federation have praised the reforms as &amp;quot;commendable&amp;quot;, noting the positive changes these reforms have already introduced. The reforms in question introduce new policies such as changing the legal status of tertiary numericals, where more rights are afforded to the class if the individual is considered to be &amp;quot;in good standing&amp;quot;. The calculation of quotas and how the Grand Council will organise a response to crises in the Traverse have also changed with the reforms, aimed to directly address the problems observed during the Phoron Crisis and the impact it has had on the Federation. &lt;br /&gt;
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Councillor Jrugl issued a statement regarding the Independent Traverser Movement&#039;s negative response to the progress made so far:&lt;br /&gt;
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“The Grand Council have been reviewing additional addendums to the planned reforms, where careful deliberation is needed to ensure both viability and to promote the best approach to the public’s interest. The Federation will not blindly engage in policy changes without fully appreciating the ramifications it will have for its citizens. It is necessary to work towards a promising compromise that will benefit all citizens.” &lt;br /&gt;
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It is currently unknown how the Independent Traverser Movement will react to the statement, but it has already been reported that high-profile members of the organisation are &amp;quot;aggravated&amp;quot; by the situation. Citizens have expressed confusion at the impatience of the Independent Traverser Movement, especially considering the unprecedented speed that the current set of reforms was enacted. Government officials have given their own thoughts on the behaviour, believing that it is an extension of the &amp;quot;generally thoughtless behaviour of certain individuals&amp;quot;.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=ITM Seize Cities; Local Government and Kala Forced to Relocate=&lt;br /&gt;
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&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/25/2023&lt;br /&gt;
&lt;br /&gt;
The Independent Traverser Movement makes its move and begins to occupy planets across Traverse space, angered by a lack of progress with Jrugl&#039;s reforms.&lt;br /&gt;
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In response to an alleged lack of progress in enacting reforms to address their manifesto, the subversive Independent Traverse Movement has begun to seize regions on several planets within the Marauder Systems.&lt;br /&gt;
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Dissident groups, numbering from hundreds to thousands depending on location, reportedly marched as one, forcing the outnumbered Kala officers to fall back in most cases. Until now, the number of dissidents displayed here was not seen in ITM groups, and the Kala already stationed on the affected planets were too few in number to repel them. Local government officials and Kala detachments have been forced out of government buildings, city centres, spaceports, and other planetary infrastructure considered vital to day-to-day operations as a result. &lt;br /&gt;
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The Nlomkala and Qukala have already begun to reorganise in response to the development, setting up temporary facilities and cutting off these ITM strongholds from the wider regions on each planet. Reinforcements are making their way to the beleaguered troops already stationed planetside. Access to power and water supplies has been shut off completely where possible, with failsafes and other design features making it more difficult in some cases. Nlom relays have been a concern in particular for the government, and while there were attempts to take these facilities, security forces along with Kala intervention made them unsuccessful. The actions of the Kala and Xomor security officers have been praised by the Grand Council, and have ensured that these planets still have a secure connection to the wider Federation&#039;s Wake. &lt;br /&gt;
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Representatives of the Independent Traverse Movement have explained their actions as a &amp;quot;proactive response to a lack of cooperation by the Federation&amp;quot;, stating that they have &amp;quot;experienced little communication&amp;quot; on the topic of additional reforms. State officials have been quick to respond, reiterating previous comments (see: Independent Traverse Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms&amp;quot;), and chastising the movement for deteriorating the situation. &lt;br /&gt;
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While unavailable for comment at this time, the Grand Council has expressed regret that a peaceful resolution could not be found, and that options on how to proceed are already being discussed.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
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=Weapon Shipment Found On Marauder Vessel; Possible Independent Traverser Movement Involvement Suspected=&lt;br /&gt;
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&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/29/2023&lt;br /&gt;
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The Kala seizes a large weapons shipment whose origin is unknown from a Marauder vessel, possibly linked to the Independent Traverser Movement.&lt;br /&gt;
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The Qukala has reported that a large shipment of weapons has been seized following the detainment of a Marauder-linked vessel within the Q&#039;elpi region of the Traverse.&lt;br /&gt;
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The vessel and crew were detained following a failure to follow proper procedure as the Qukala was inspecting their cargo hold for contraband. The vessel was highlighted for investigation by local Kala officers due to its poor maintenance and the lack of modern systems typically installed on civilian vessels. While older models do still see service in the Traverse, they are also known to be heavily utilised by Marauder groups throughout Federation space. Lack of maintenance led attending Kala to believe it was a Marauder ship. Following a deeper inspection of the vessel, a hidden compartment was revealed which contained crates of small arms and other contraband.&lt;br /&gt;
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The weapons have been described as advanced weapons of a calibre not available to civilians within the Federation in the full public report of the incident, which the Grand Council has referred to as troubling. The seized weapons reveal not only that Marauder groups have access to military hardware, but that these crates were likely intended for a buyer within the Federation itself due to how they were stored. Since the location of the vessel was relatively close to the Marauder Systems, the Federation’s leading authorities have declared a strong likelihood of the Independent Traverser Movement being involved in arms trafficking.&lt;br /&gt;
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Where these weapons originated from is still unknown, but it is likely that the lawless nature of the Human Wildlands had allowed rogue parties to salvage and sell military weapons from former Solarian Alliance installations. The Grand Council has reassured citizens that rumours of these weapons originating from the Stellar Corporate Conglomerate directly are &amp;quot;completely unfounded&amp;quot;:&lt;br /&gt;
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&amp;quot;The Stellar Corporate Conglomerate and its associated megacorporations have confirmed that the weapons discovered are not weapons that are made available to non-corporate assets… The Conglomerate also denies any involvement with rebellious movements both in the Federation and elsewhere. The investigation has so far revealed no evidence of megacorporate involvement.&amp;quot; - An excerpt from the statement made in response to rumours of the Conglomerate dealing with subversive elements within the Federation.&lt;br /&gt;
&lt;br /&gt;
The crew of the vessel have been detained and are currently being questioned. The Grand Council has stated its intention to ensure the investigation is given top priority. Qukala and Nlomkala deployed to the Marauder Systems have announced a &amp;quot;renewed effort&amp;quot; to crack down on dissident activity within the region to pre-empt a possible insurgency. Until now, the conflict in the Marauder Systems has shown no signs of escalating into open violence; making the discovery of these weapons a surprise to many.&lt;br /&gt;
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Dissident leaders who routinely speak on behalf of the Independent Traverser Movement have made no comment on the incident; which has incensed citizens online as they demand answers. The discovery of the weapon shipment is seen by many to be a sign of impending violence- resulting in many Skrell in the Marauder Systems lodging requests to leave the system. Whether these requests will be granted is unknown at this time.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Jrugl Demands Action; Kala to Increase Efforts to Pacify Dissident Traversers=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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08/02/2023&lt;br /&gt;
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As investigations into the weapons shipment continue, Grand Councillor Jrugl orders the Kala to begin detaining Independent Traverser Movement members.&lt;br /&gt;
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The Grand Councillor has again called for decisive action to be taken following the discovery of a weapons shipment believed to be inbound to Independent Traverser Movement members within the Marauder Systems:&lt;br /&gt;
&amp;quot;The incident involving smuggled weapons has opened my eyes to the extremes this subversive element in our society is willing to go to in order to achieve their aims. We have attempted diplomacy… and it is evident that it has failed to pacify the more militant members of the Independent Traverser Movement. Decisive action must be taken to protect the Federation, its people, and what it stands for.&amp;quot; - Grand Councillor Jrugl&#039;s statement on Viv-ID.&lt;br /&gt;
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The Qukala and Nlomkala have already begun a proactive campaign of detaining known ITM members and possible affiliates within the Marauder Systems following the discovery. Councillor Jrugl&#039;s call to action has been considered an affirmation to continue this new effort and to quickly organise a proper response to the occupation of critical infrastructure throughout the Marauder Systems.&lt;br /&gt;
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The statement was paired with a broad rejection of citizen requests to leave the Marauder systems (see article &amp;quot;Weapon Shipment Found On Marauder Vessel; Possible Independent Traverser Movement Involvement Suspected&amp;quot;), with citizens only being allowed to leave following background checks regarding their activity in the region during its period of martial law. The Nlomkala issued a statement regarding the situation, justifying the decision as a necessary requirement to prevent ITM sympathisers from evading the authorities.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Kala Commence Operations as Reinforcements Arrive=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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08/07/2023&lt;br /&gt;
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Reinforcements of Kala forces arrive in the Marauder Systems and begin seizing critical infrastructure such as Nlom Relays.&lt;br /&gt;
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Kala reinforcements have arrived at the Marauder Systems and are now commencing operations to dismantle Independent Traverser Movement bases in the region following Grand Councillor Jrugl&#039;s call for decisive action. This is in response to the discovery of a weapons shipment inbound to the subversive movement that was captured by Qukala agents just over a week ago.&lt;br /&gt;
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Following the seizure of critical infrastructure across affected systems (see article: &amp;quot;ITM Seize Cities; Local Government and Kala Forced to Relocate&amp;quot;), Kala across the regions in the Marauder Systems have begun preparations to quell the more militant members of the Independent Traverser Movement. The temporary facilities established have allowed a modicum of normality for citizens living in affected areas, while the &amp;quot;Hazard Zones&amp;quot;  have undergone restrictions to limit their ability to surge against the rightful authorities. With additional Kala detachments arriving on the affected planets, the Kala are now commencing their operations with haste. &lt;br /&gt;
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While it cannot decisively be said, the Kala have high hopes that the operation will be a resounding success thanks to the expertise each branch is providing to the operation. The Nlomkala officers have been advising the Qukala on crowd control and civilian policing procedure while the Qukala train their partners for urban strategies and counter-insurgency. When asked for comment, a member of the Kala had this to say:&lt;br /&gt;
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&amp;quot;The last few weeks have been spent undergoing training to ensure that a swift and decisive response can ensure a safer Federation. The movement will not be able to offer effective opposition now that we&#039;re no longer at a disadvantage either by their numbers or their tactics - not to mention the fact that most of them have been living in squalor without power or running water. Their morale and motivation to continue this agitation are at their lowest, that I&#039;m sure of.&amp;quot; - W–, one of the Kala involved in the operation. Name censored to protect their identity.&lt;br /&gt;
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Already, some smaller ITM bases have been raided and returned to normal operation, revealing the shocking conditions these agitators live in as a result:&lt;br /&gt;
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[Several pictures are attached to the end of the article. They show a former government building-turned-ITM base of operation. The pictures show a building that has fallen into disrepair after weeks of lacking maintenance, making the interior look like a slum. &lt;br /&gt;
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Cabinets, tables, and chairs have been stacked up at key points, closing off many sections in an attempt to secure the building from assault. Several rooms have been converted into living quarters, with bunkbeds crammed together in an attempt to fit as many Skrell as possible. One room has been turned into a makeshift kitchen, along with a water purification station in response to the building&#039;s water being shut off.&lt;br /&gt;
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A large room has been converted into what appears to be an information centre, with several censored documents and pictures strewn across the table - some of which show signs of fire damage. Multiple open crates are shown with signs that they were used to store weapons, and many appear to still be half full.&lt;br /&gt;
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Near the end of the gallery are pictures showing several Skrell cuffed and sitting against a wall, while two officers from the Qukala and Nlomkala watch them intently.]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Subversives Bring Terror to Streets and Sky as Kala Continues to Make Progress=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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08/15/2023&lt;br /&gt;
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The Kala continues to make progress in the Marauder Systems, but is set back with a surprising strategy that disables many military checkpoints and cruisers.&lt;br /&gt;
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 [A video of Nlomkala officers in full riot control gear lined up along a main street is present front and centre at the top of the article. Angry Skrell protestors can be seen on the opposite end of the street, vocalising loudly and puffing their cheeks as they advance on the officers. This forces the Nlomkala to step back from the group. Moments later, a signal is visibly given from a Nlomkala in the rear of the line and what appears to be Qukala shooters begin raining stun beams down from buildings over the street. The video ends with the Nlomkala steadily advancing down the street pushing the rioters back and arresting those that fell.]&lt;br /&gt;
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Subversive elements in the Traverse continue to escalate the conflict between the Independent Traverser Movement and local Kala enforcers. Skrell across multiple planets have reportedly drawn weapons during high-profile demonstrations, resulting in chaos as our brave Kala officers continue to uphold and maintain order as they protect loyal citizens from these criminals. As seen in the video, both Nlomkala and Qukala are working in tandem to great effect as they pacify dissidents in the latest efforts to bring the separatist movement to heel.&lt;br /&gt;
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On the ground, demonstrators and other subversive citizens are gradually being pushed back from main city centres and other regions deemed vital for normal societal operation in the Marauder systems. Suspected depots, caches, and other bases of the Independent Traverser Movement are quickly secured and dismantled as the Kala advance into territory that has, until now, been considered firmly in the hands of agitators. Actual violence has so far been minimal, with clashes between ITM supporters and the Kala ending once accurate and non-lethal weapon fire disperses the offenders. &lt;br /&gt;
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In orbit of some planets, a space-based campaign against Qukala patrols and military checkpoints has begun:&lt;br /&gt;
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[[This video is footage from a military checkpoint. A civilian vessel approaches the checkpoint slowly, appearing to follow proper procedure, but then accelerates suddenly, skimming one of the Qukala ships as it breaks through the checkpoint. A red circle points out what appears to be objects being ejected from the civilian vessel. It positions itself for these objects to collide with the military ship before flying away at high speeds.]]&lt;br /&gt;
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Vessels affiliated with the movement have begun a strategy of &amp;quot;buzzing&amp;quot; Qukala ships stationed at military checkpoints, where they accelerate to high speeds while in close proximity in an attempt to disable or otherwise damage the vessel&#039;s equipment. As seen in the video, it also appears that these ships are using mass ejectors offensively, using trash and other items jettisoned to further harass the vessel as they flee. This has caused disruptions, as the Kala ships are forced to dock and temporarily shut down orbital travel completely while vessels are checked for damage. Already, the Qukala have begun seizing and permanently grounding civilian craft not deemed necessary for the regular operations of planets within the Marauder Systems. High-ranking members of the Qukala have described the offending ship crews being &amp;quot;voidbeckoned&amp;quot; for attempting such reckless actions. Some in the military have revealed concerns that the campaign only serves to further limit regular civilian operations in the affected systems and that compliant citizens are suffering at the hands of &amp;quot;selfish tadpoles&amp;quot;. Observers have concluded that these tactics are an attempt to embolden civilians as their quality of life in the Marauder systems is further impacted. Fortunately, many Skrell who initially supported the organisation are now turning against it as these actions threaten to further embroil the Traverse in a conflict with no end in sight. &lt;br /&gt;
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Grand Councillor Weashbi Jrugl expressed interest in speaking with local representatives in light of this development:&lt;br /&gt;
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&amp;quot;The Independent Traverser Movement has revealed its true colours, and it should be clear now what their intentions are: the disruption and upheaval of the Skrellian way of life and proliferation of anarchy throughout the Federation. The conflict sweeping the Traverse is saddening- yet I find myself hopeful in light of the news that there are still those in the Marauder Systems who can listen to reason. The Federation offers a peaceful resolution to the conflict, and hopes that those that are of a like mind will accept it.&amp;quot;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independence Conflict Sends Waves Abroad; Skrell Outside the Federation Clash=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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08/20/2023&lt;br /&gt;
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Skrell outside the Federation react to the conflicts in the Marauder Systems, often resulting in protests and clashes between pro-Federation and anti-Federation skrell.&lt;br /&gt;
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Skrell outside of the Nralakk Federation have begun to clash as sides are taken in the Traverse Indepdendence conflict; especially in human space where the species has proliferated as a result of the close ties between Skrell and Humanity. &lt;br /&gt;
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[A series of pictures showcasing similar events in different locations can be seen:&lt;br /&gt;
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Two large groups of Skrell face one another in a city covered in biomass. Several Diona can be seen forming a line between them. The caption reads &amp;quot;Demonstrations in the city of Nral&#039;Daaq force police to intervene. The city-state of Nral&#039;Daaq has reportedly called on the other states of the Cooperative Territories of Epsilon Ursea Minoris to send support as their own police force is stretched thin. There is reportedly no expectation of violence in Nral’Daaq, but officials are concerned about property damage and an escalation that could lead to violence, not unlikely outcomes if the situation deteriorates.&amp;quot;&lt;br /&gt;
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A domed city with noticeable damage to its interior. A second image that&#039;s zoomed in accompanies it, showing its Skrell inhabitants taking to the streets as opposing groups make their presence known. The caption reads &amp;quot;The Xoikko biodome has been sealed off by New Gibson police, as the local government fears that the situation could spread to other areas. Non-Skrell that were inside the dome were quickly evacuated by sympathetic Skrell, and access to the dome has been entirely cut off.&amp;quot; &lt;br /&gt;
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A dozen Skrell, handcuffed, in what appears to be a cramped brig. The caption reads, &amp;quot;Korormansk Station detains several Skrell after a fight reportedly broke out within the settlement. Multiple submarines are forced to stay docked as their Psionic Navigators are processed. The cramped conditions of most of Europa&#039;s settlements have meant that many detained Skrell have had to be transported to nearby settlements due to lack of space in Korormansk&#039;s brig.&amp;quot;]&lt;br /&gt;
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Across multiple planets outside the Federation, Skrell are reportedly clashing against one another as the situation escalates in the Marauder Systems. These hostilities have thankfully been non-violent for the most part, as Skrell take to openly debating one another in the streets while blocking opposing Skrell from accessing services. In rare cases, small brawls and property damage have been reported; fortunately with no serious injuries. Skrell have also reported a rift in the local Wake on these planets; where once the Nlom was mostly calm, there is now a noticeable divide as Skrell disunity reaches peak levels. As seen in these images, the conflict has caused high-profile disruptions not only to the Skrell living there, but also for non-Skrell who have been caught in a conflict that does not concern them.&lt;br /&gt;
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Both loyal and noncompliant citizens alike have been arrested in the dozens by local police. Government officials have begun to make statements regarding the Nralakk Federation and the Independent Traverser Movement&#039;s activities impacting their own nations:&lt;br /&gt;
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&amp;quot;I am disappointed in the behaviour shown by our Skrell citizens in recent months. The internal struggles of the Nralakk Federation have no place impacting Solarians within our own borders and we hope that the Federation resolves the situation promptly.&amp;quot; - Senator Le Hanh Trang of the Solarian Alliance.&lt;br /&gt;
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&amp;quot;The situation on New Gibson is shocking, to say the least. My heart goes out to those most affected by the violence and I call on the Nralakk Federation to find a peaceful resolution to this conflict.&amp;quot; - President Joeseph Dorn of the Republic of Biesel.&lt;br /&gt;
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&amp;quot;We are disheartened to witness the current unrest we are facing in Nral&#039;Daaq. While we understand the emotions that the Skrell must be facing at a time like this, we do not condone citizens on our planet fighting one another in the streets. We find ourselves hoping that peace will be reached soon.&amp;quot; - Preserving the Song of the Forest of Peers, representative of the Cooperative Territories of Epsilon Ursea Minoris&#039; federal government. &lt;br /&gt;
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In addition to these statements, a representative of the Grand Council said the following:&lt;br /&gt;
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&amp;quot;The Nralakk Federation does not condone the actions of its citizens abroad and calls for an end to the current violence. The Federation&#039;s internal conflicts should not spill into the wider Spur, and for that, we apologise. These Skrell do not represent our nation or the whole of our species, and we ask that our neighbours and allies be patient as we attempt to de-escalate the issue at hand.&amp;quot;  &lt;br /&gt;
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Domestically, the Independent Traverser Movement has experienced a schism as moderate members of the group seek to distance themselves from their fellow dissidents (see article: &amp;quot;Subversives Bring Terror to Streets and Sky as Kala Continues to Make Progress&amp;quot;). Grand Councillor Weashbi Jrugl has revealed that representatives of this group have arrived at Kal&#039;lo to negotiate an end to the conflict. No details have been given yet, but it is likely that a public announcement will be made once talks have begun in earnest.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independent Traverser Movement Faces Schism as Negotiations are Underway=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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08/26/2023&lt;br /&gt;
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The Independent Traverser Movement splits between more “moderate” Skrell who seek an end to the conflict, and more militant Skrell who continue the fight against the Federation.&lt;br /&gt;
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Cooperative members of the Independent Traverser Movement arrived at Kal&#039;lo earlier today to begin negotiations with the Grand Council. These &amp;quot;moderates&amp;quot; consist of Skrell who, while supporting the Independent Traverser Movement, have elected to distance themselves from their more militant peers. Peers who have continued to escalate the conflict and refuse to negotiate a peaceful resolution with the Nralakk Federation. The Grand Council has given a statement on the event, describing it as a &amp;quot;step towards progress and an end to the conflict&amp;quot;. &lt;br /&gt;
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Additionally, the Grand Council has clarified that operations in the Traverse will not halt while negotiations are underway. The Grand Council believes that the schism in the Independent Traverser Movement has &amp;quot;sufficiently separated those who want peace from those who want anarchy&amp;quot;. &lt;br /&gt;
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Grand Councillor Weashbi Jrugl said the following shortly before entering the Grand Council chambers with the ITM representatives:&lt;br /&gt;
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&amp;quot;Due to the split within the ranks of the Independent Traverser Movement; the Grand Council has decided that halting operations in the Traverse during negotiations will not be necessary… those who are still resisting the Kala have obviously sided with the more militant members of the movement and will face the same consequences.&amp;quot;&lt;br /&gt;
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The radical members of the movement at this time are still resisting Kala intervention in the Marauder Systems. The Kala are making large advances in ITM-occupied territory:&lt;br /&gt;
[[An animated image of a section of the Traverse can be seen, mostly covered in red spots indicating planets and installations under ITM control. As the image plays, more and more of these red spots turn blue, with several statistics on the side of the image showing casualties, estimated damages, and the number of detained ITM members as the timeline progresses.]]&lt;br /&gt;
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While it may take some time for the meeting to conclude, the Grand Council has reassured readers that both sides are willing to cooperate and that the negotiations will &amp;quot;not be delayed by stubbornness or failure to cooperate&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Weibii Slams Negotiations as &amp;quot;Betrayal&amp;quot;=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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08/27/2023&lt;br /&gt;
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Kal’Qi Weibii, the leader of the main resistance force against the Federation speaks out against moderate Independent Traverser Movement negotiating with the Nralakk Federation’s government.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Cooperative members of the Independent Traverser Movement arrived at Kal&#039;lo earlier today to begin negotiations with the Grand Council. These &amp;quot;moderates&amp;quot; consist of Skrell who, while supporting the Independent Traverser Movement, have elected to distance themselves from their more militant peers. Peers who have continued to escalate the conflict and refuse to negotiate a peaceful resolution with the Nralakk Federation. The Grand Council has given a statement on the event, describing it as a &amp;quot;step towards progress and an end to the conflict&amp;quot;. &lt;br /&gt;
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Additionally, the Grand Council has clarified that operations in the Traverse will not halt while negotiations are underway. The Grand Council believes that the schism in the Independent Traverser Movement has &amp;quot;sufficiently separated those who want peace from those who want anarchy&amp;quot;. &lt;br /&gt;
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Grand Councillor Weashbi Jrugl said the following shortly before entering the Grand Council chambers with the ITM representatives:&lt;br /&gt;
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&amp;quot;Due to the split within the ranks of the Independent Traverser Movement; the Grand Council has decided that halting operations in the Traverse during negotiations will not be necessary… those who are still resisting the Kala have obviously sided with the more militant members of the movement and will face the same consequences.&amp;quot;&lt;br /&gt;
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The radical members of the movement at this time are still resisting Kala intervention in the Marauder Systems. The Kala are making large advances in ITM-occupied territory:&lt;br /&gt;
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[[An animated image of a section of the Traverse can be seen, mostly covered in red spots indicating planets and installations under ITM control. As the image plays, more and more of these red spots turn blue, with several statistics on the side of the image showing casualties, estimated damages, and the number of detained ITM members as the timeline progresses.]]&lt;br /&gt;
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While it may take some time for the meeting to conclude, the Grand Council has reassured readers that both sides are willing to cooperate and that the negotiations will &amp;quot;not be delayed by stubbornness or failure to cooperate&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=ITM Negotiations Come to a Close; &amp;quot;Rolling Reforms&amp;quot; Announced as Traverse States are Unveiled=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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09/04/2023&lt;br /&gt;
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Negotiations between Independent Traverser Members and the Federation government conclude, and the Traverse is given more autonomy for self-government as a result of reforms.&lt;br /&gt;
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Grand Councillor Weashbi Jrugl, alongside other prominent members of the Grand Council and Independent Traverser Movement representatives, gave a speech earlier today announcing that negotiations between the Federation and the Independent Traverser Movement have finally come to an end:&lt;br /&gt;
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[[An image of Weashbi Jrugl, Ormish Jrolk, and several other members of the Grand Council in front of the council chambers can be seen. To the side are several plain-clothed Skrell, who are identified as representatives of the Independent Traverser movement.]]&lt;br /&gt;
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“Since the beginning of this internal conflict within the Nralakk Federation, diplomacy has been determined to be the only clear way forward; with several compromises between the Grand Council and influencial political organisation meaning reformation of the Federation is incoming. Today shall forever be immortalised as a monumental piece of history, an era of progress for the Federation and Skrell – proof that Skrell can traverse the stars, and remain united.&amp;quot; &lt;br /&gt;
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The first of these reforms aims to &amp;quot;decentralise&amp;quot; the Traverse, transitioning each region into more autonomous states that have an increased capacity to oversee themselves. Councillor Jrugl said the following on the subject:&lt;br /&gt;
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“Administrative regions within the greater Traverse will be granted significantly more autonomy to self-govern within the Nralakk Federation; the Grand Council will be ensuring that performance by these governing bodies does not infringe on public interest. The transitional period will include a drawn out granting of increased autonomy to the local government whilst still ensuring the stability of the Federation – and the lives of its citizens in affected regions.”&lt;br /&gt;
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The current state of the Traverse will not be changed much, according to the Grand Council. Each current region will effectively stay the same geographically while the Median Naval Zone will be under the direct control of the Grand Council and Qukala due to its strategic significance and pre-existing military infrastructure.&lt;br /&gt;
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The other planned reforms have not been announced yet, but the Grand Council has divulged that a &amp;quot;reconciliation tribunal&amp;quot; will be organised in order to &amp;quot;peacefully bring justice to perpetrators responsible for exacerbating the conflict.&amp;quot; The Grand Council has not commented so far on who the tribunal will focus on, but it is assumed that those behind the Phoron conspiracy (see article: &amp;quot;Marauder Collaborators Revealed, Q’elpi Systems Locked Down&amp;quot;) and the more extremist elements of the Independent Traverser Movement will be tried by this tribunal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Lyukal Plot Foiled! ITM-Kala Cooperation Leads to Arrests! =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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09/14/2023&lt;br /&gt;
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Cooperation between “moderate” members of the Independent Traverser Movement with the Kala results in a Lyukal weapon smuggling plot being shut down.&lt;br /&gt;
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A spokesperson for the Federation has revealed that a Lyukal operation in the Traverse has been dismantled thanks to the cooperation of the Ruupkala, Nlomkala, and the Independent Traverser Movement.&lt;br /&gt;
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According to official reports, Lyukal operatives were found smuggling weapons and other supplies to militant members of the Independent Traverser movement still active in the Q&#039;elpi region of the Traverse. Moderate members of the movement, who have since stopped their dissident activities as a result of the successful negotiations with the Grand Council (see article: &amp;quot;ITM Negotiations Come to a Close; &amp;quot;Rolling Reforms&amp;quot; Announced as Traverse States are Unveiled&amp;quot;) were &amp;quot;instrumental&amp;quot; to the discovery and apprehension of those involved. The moderate ITM members were apparently still in contact with their more militant colleagues and were invited to join the group in &amp;quot;continuing the fight against oppression&amp;quot;. This activity was promptly reported to the authorities; who then proceeded to detain several ITM members and their Lyukal affiliates thanks to this cooperation.&lt;br /&gt;
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[[An image of three Skrell kneeling down on the street can be seen here. They are cuffed and monitored by Nlomkala officers while other officers are seen entering a nearby building. To the side, several Skrell in matching clothes can be seen wearing ITM-affiliated accessories. The caption reads &amp;quot;Lyukal insurgents were arrested without resistance thanks to the cooperation of moderate ITM members.&amp;quot;]]&lt;br /&gt;
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Since the announcement of reforms and cooperation between leaders of the Independent Traverser Movement and the Grand Council, insurgent activity has decidedly dropped throughout the Traverse. A representative of the Ruupkala has hypothesised that many militant ITM members have either stepped down or fled Federation space at the news. Those who are still carrying out their insurgency no longer have a network of allies or the public support to continue operations as effectively as they once could. &lt;br /&gt;
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The involvement of Lyukal operatives confirms that the resistance movement is still attempting to continue the violence within Federation space. While the arrests here prove that the Lyukal are not immune to the law, the Grand Council did make a post on Viv-ID reminding citizens of the threat the resistance group poses. The post went on further to state that the Lyukal is considered a terrorist group by the Federation and any suspected Lyukal activity should be reported to the Kala.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Qehalak Formed; Traverse States Given Responsibility for Local Defence =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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09/17/2023&lt;br /&gt;
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A new branch of the Qukala is created, acting as a Traverse militia, which allows the newly formed Traverse states to form and train their own defense forces.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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As part of the reforms agreed upon by the Grand Council and Independent Traverser Movement (see article: &amp;quot;ITM Negotiations Come to a Close; &amp;quot;Rolling Reforms&amp;quot; Announced as Traverse States are Unveiled&amp;quot;), the Traverse states have been given the authority to organise, train, and equip a new branch of the Qukala responsible for local defence and to act as a reserve force to assist Qukala operations within Federation Space.&lt;br /&gt;
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The Qehalak&#039;s (translated to Basic: &amp;quot;Homeguard&amp;quot;) mission statement was provided by the Grand Council in a Viv-ID post following the announcement:&lt;br /&gt;
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&amp;quot;The primary objective of the Qehalak is to oversee the territorial defence of Traverse States; and to protect the Traverse from external and internal threats as well as to act as a reserve force where necessary for the Qukala during domestic missions. The Qehalak is a purely local defensive force, overseen by each Traverse state, and will not be used in external conflicts under normal circumstances.&amp;quot;&lt;br /&gt;
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Following this, Grand Councillor Jrugl addressed concerns raised about the Traverse gaining its own military force on their own personal Viv-ID account:&lt;br /&gt;
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&amp;quot;The Qehalak is ultimately an auxiliary branch of the Federation&#039;s military, and as such, it is under the authority of the Federal government. Under normal operations, they will be overseen, trained, and equipped by local authorities. If this new power is used maliciously, or otherwise used outside of the intent behind giving each state the ability to defend itself- the Qehalak can and will be brought under Federation control.&lt;br /&gt;
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I wish to reassure citizens that this new organisation has been carefully designed with the best interests of the security and well-being of the Federation in mind. The Qehalak will allow citizens to feel safer as we increase our military presence throughout the Traverse; allowing us to more effectively deal with pirates, terrorists, and other dissidents that wish to destabilise our union. As seen in the last year, the Qukala, while an effective force, is not able to respond to all crises. Recent events have proven that a trained and maintained auxiliary force local to the region is required to properly protect the expanses of our nation.&amp;quot;&lt;br /&gt;
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The Grand Council has described the Qehalak as an &amp;quot;efficient method&amp;quot; to address issues observed in Qukala response times. Mainly by providing the Traverse with a &amp;quot;quick response&amp;quot; in the event of further civil strife, attacks from pirates or rebel groups, and other situations that would normally require military intervention. As the organisation is decentralised and handled at the local level, the Grand Council believes that the Qehalak will be more adaptive to the needs of the Traverse state that trains them. This also comes with the added benefit of alleviating costs for the central government when deploying the Qukala, and more well-planned resource management. Due to the current Phoron Crisis, the Grand Council believes that local forces will further allow the Federation to respond to internal threats without the unnecessary use of Phoron for travel.&lt;br /&gt;
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The Qehalak will apparently draw mostly from local Skrell, but will be open to C&#039;thur and Dionae that also wish to serve. It will also be part-time, according to officials, similar to the Republic of Biesel&#039;s Tau Ceti Foreign Legion; which some have already begun to draw comparisons to. Federation officials have been quick to respond to these comparisons, assuring citizens that the Qehalak will not be open to non-citizens or to species who have not been fully integrated into the Nralakk Federation. Ormish Jrolk personally spoke on the matter:&lt;br /&gt;
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&amp;quot;The comparison between the Qehalak and the Tau Ceti Foreign Legion, while true in some respects, is shoddy at best. While the states are ultimately in charge of their own training and equipment so that they are more effective on their home turf, the Qukala are offering each state teachers from their ranks to cover foundational skills. It will not impact our stringent citizenship requirements or change our integration process for new species. It is a part-time, voluntary force meant to provide internal protection for the Nralakk Federation…&amp;quot;&lt;br /&gt;
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Recruitment flyers state that those with long-term commitments, or those that are in work that would dissuade them from wanting to join the military, will be able to serve in the Qehalak thanks to the lesser obligations required of its members compared to the Kala branches. Due to the Qehalak being organised independently by each Traverse state, it is assumed that requirements and obligations will vary.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=&amp;quot;Reconciliation Tribunal&amp;quot; Held; Independent Traverser Movement Officially Disbanded =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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09/21/2023&lt;br /&gt;
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Hundreds of citizens involved in the Marauder System conflict are tried in a tribunal, and the Federation officially considers the Independent Traverser Movement disbanded.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Federation Officials have revealed that over the past few weeks, a &amp;quot;Reconciliation Tribunal&amp;quot; has been held. Headed by representatives of the Grand Council, Independent Traverser Movement, and notable civilians impacted by recent events in the Traverse, the tribunal interviewed and tried hundreds of citizens directly tied to the civil strife that swept the Traverse in recent months. Due to the nature of the Tribunal and concerns over &amp;quot;impartiality&amp;quot;, it was held in secret but with transcripts and the results now made available to the public.&lt;br /&gt;
&lt;br /&gt;
To the surprise of some, several Kala officers were also tried and punished as a result of this tribunal, with the judges citing gross incompetence, negligence, and misuse of force. One Skrell only referred to in records as &amp;quot;Oroq&amp;quot;, was identified as a high-level Qukala officer who, as a result of their command, caused a large-scale riot between members of the Independent Traverser Movement and on-duty Kala.&lt;br /&gt;
&amp;quot;Officer Oroq&#039;s decision-making in this scenario showcases a distinct lack of character that is expected of Kala officers. Their inability to effectively control what was, at the time, a non-violent demonstration; whether through incompetence or malice- led to the injury of fifteen Skrell. Not to mention an additional eight critical injuries and the thousands in property damage as a result of the ensuing riot. It is the belief of this tribunal that they are unfit for their duties, and will be demoted immediately, with additional punishment following further investigation into the matter.&amp;quot; - An excerpt from Judge Xarq&#039;s statement, taken from the Tribunal transcripts.&lt;br /&gt;
&lt;br /&gt;
Members of the Independent Traverser Movement that were found guilty of exacerbating the civil disturbance were given varying sentences. Most were tasked with uncompensated work; helping repair heavily damaged areas of the Traverse. Those with a larger role to play, such as those participating in violent acts or acting in leadership roles, were given prison sentences and a minimum of four weeks in a rehabilitation centre. One ITM leader, proven to have orchestrated several acts of sabotage against critical Federation infrastructure, was given a seventy-five-year sentence. While some called for leniency, the judges stated the following:&lt;br /&gt;
&lt;br /&gt;
While the primary objective of the Tribunal was to deal specifically with incidents related to the Independent Traverser Movement, the original government officials involved in the Marauder Phoron conspiracy (see article: &amp;quot;Marauder Collaborators Revealed, Q’elpi Systems Locked Down&amp;quot;) were also tried as part of the Tribunal. Their role in the provision of Phoron to Marauders is stated as one of the main factors that eventually led to the formation of the Independent Traverser movement. All officials involved were found guilty to some degree, and were given prison sentences of fifty years and a lifetime ban from holding political positions.&lt;br /&gt;
&lt;br /&gt;
With results of the inquisition publically available the Grand Council, in collaboration with representatives of the Indepedendent Traverser Movement, have announced that the organisation has voluntarily disbanded following the negotiations. Leaders of the movement who cooperated with the Nralakk Federation and negotiated on behalf of the organisation were given leniency, but all have voluntarily barred themselves from holding public office or from organising similar movements. These individuals have been given temporary advisor positions on the Grand Council in order to ensure policies agreed upon during negotiations are enacted. A spokesperson for the ITM spoke further on the matter:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Independent Traverser Movement believes that at least a majority of its objectives have been achieved. Through dedication to change, through peace, we have been able to bring to light systemic issues with how the Traverse has been treated. We have started a process of making it an equal member of the Nrallak Federation. While there are still several reforms that have yet to be announced; we trust the Grand Council to continue working on bettering the quality of life of its citizens.&lt;br /&gt;
&lt;br /&gt;
The movement regrets the violence that came as a result of its actions. We denounce and condemn those who used our organisation to spread violence and conflict throughout the Traverse, and we do not support or recognise any members of our organisation that are still active. Our goals were always meant to be achieved in a peaceful manner, yet there were those that co-opted our mission with malicious intent.&lt;br /&gt;
&lt;br /&gt;
As our final statement, the Independent Traverser Movement would like to thank the Grand Council and Councillor Weashbi Jrugl for their receptiveness to change. We look forward to working with them until our drafted policies are enacted in full.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Grand Council is planning to enact many of these reforms next week alongside a public address by the Grand Councillor themselves.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Grand Council Announces Final Set of Reforms as &amp;quot;Traverse Accords&amp;quot; are Enacted in Full =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10/05/2023&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor Weashbi Jrugl announces the final set of reforms, which involves new political parties and a restructuring of the Federation’s top decision-making body, the Grand Council.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl&#039;s speech earlier today has sent waves throughout the Federation as they announced the formation of new political parties and a restructuring of the Grand Council.&lt;br /&gt;
&lt;br /&gt;
[[A video begins to play, showing Weashbi Jrugl approaching a podium in front of a large crowd. To one side is Advisor Ormish Jrolk and several other members of the Grand Council. On the other side there are more plain-clothed Skrell, identified as former leaders of the Independent Traverser Movement. The Grand Councillor begins to speak.]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I would first like to thank every individual that contributed to the peaceful resolution of this affair. From members of the Grand Council to the leaders of the Independent Traverser Movement that negotiated with us, to the average citizen. Our Union continues to persevere thanks to this collaborative effort, and it is my hope that our society will continue to cooperate towards a better future.&lt;br /&gt;
&lt;br /&gt;
[[Jrugl looks over to their sides, acknowledging those standing beside them, then looks back to the audience.]]&lt;br /&gt;
&lt;br /&gt;
Over the past year, the Nralakk Federation has faced many threats to its integrity. Piracy during times of scarcity, the greedy politicians who facilitated them, and political strife fuelled by dissidents and insurgents. Yet the Federation still stands. It is thanks to change that we are still here. Stagnancy breeds dissent as the old ways no longer apply to modern life. It enables corruption, as those who would rather profit than contribute to the greater whole of our society hook themselves into the system and change it to suit their own needs.&lt;br /&gt;
&lt;br /&gt;
As a result of the reforms passed, the Federation has been made stronger, and the quality of life its citizens experience has increased. From protections for tertiary numericals, to economic reforms and changes made to the administration and autonomy of the Traverse, we have seen a social and political advancement not seen by Skrell in centuries. These reforms have been grouped together as the &amp;quot;Traverse Accords&amp;quot;; a set of policies that recognise the importance of the Traverse within our Federation and grants the region more power to better represent and administrate itself within Federation politics.&lt;br /&gt;
&lt;br /&gt;
Today, we on the Grand Council are announcing one final reform to add to these accords; the Grand Council has authorised the establishment of formal political parties; and with it, a change to the organisation of the Grand Council. Details of these parties and who will be heading them will be announced soon.&lt;br /&gt;
&lt;br /&gt;
We have enacted great change while still preserving the Nralakk Federation and the values that it stands for. For that, I find myself hopeful for the future of our nation. Where I once felt trepidation, I find myself excited for the future of the Federation and the future of Skrell everywhere. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[The Grand Councillor begins to leave, followed by everyone else on the stage. The audience applauds with warbling as the video ends.]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
After their speech, Councillor Jrugl went on to confirm on Viv-ID that former ITM leaders would be kept on the Grand Council as advisors; as well as leading the Committee for Traverse Well-Being, originally formed as part of reforms made earlier this year to better allocate resources when responding to disasters within Traverse space. When asked about the leader&#039;s voluntary absentation from holding political roles (see article: &amp;quot;Reconciliation Tribunal&amp;quot; Held; Independent Traverser Movement Officially Disbanded&amp;quot;), Councillor Jrugl replied that they &amp;quot;[R]equired certain individuals to best keep the interests of the Traverse in mind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
No other details have been given so far about these new changes, but it is believed that the parties mentioned will be formed initially from existing members of the Grand Council.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Parties Unveiled as Grand Council Reorganises!=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10/13/2023&lt;br /&gt;
&lt;br /&gt;
The Grand Council reorganizes as the four new political parties are unveiled.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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 &lt;br /&gt;
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The Grand Council has now unveiled its new political party system. These parties will be represented on the Grand Council by their leaders as permanent advisor roles within the Grand Council structure. The Grand Councillor will also act as the head of their respective party, with Grand Councillor Jrugl now being the leader of the United Federation party.&lt;br /&gt;
&lt;br /&gt;
The Grand Council clarified the reasoning behind the formation of formal political parties and what this means for future elections, with Grand Councillor Jrugl saying the following on Viv-ID:&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The Grand Council and I believe that with the new changes we are experiencing - and will experience - because of the Traverse Accords, we must strive to better represent all prevailing ideologies within the Nralakk Federation. This new organisation will allow the Grand Council to better represent the spectrum of political ideas that exist within the Federation.&lt;br /&gt;
&lt;br /&gt;
Independents will still be allowed to run for the position of Grand Councillor in future elections, and the Grand Council does not believe that this change will impede the chances of any potential candidate&#039;s campaign from succeeding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Each party leader has provided a mission statement, as well as a summary of their party&#039;s policies:&lt;br /&gt;
 &lt;br /&gt;
The United Federation Party, headed by Grand Councillor Jrugl, aims to continue the Grand Councillors&#039; current policies. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Progress is vital to the continued existence of the Nralakk Federation, but that progress must be carefully navigated. Stagnation and corruption threaten to destroy what we have built over the millennia and must be combatted at every opportunity.&amp;quot; - Mission statement for the United Federation party.&lt;br /&gt;
&lt;br /&gt;
Reform: Reforms for the betterment of the Federation will be considered, with an emphasis on the de-isolation of the Federation in order to benefit the Federation&#039;s standing in the wider politics of the Orion Spur. &lt;br /&gt;
&lt;br /&gt;
Megacorporations: Megacorporation activity within the Federation will be accepted, but their influence on the Skrellian way of life and their impact on the Federation as a whole will be closely monitored. &lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The United Federation party plans to continue relations with the Solarian Alliance while seeking out warm relations with other nations throughout the Spur.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The party currently has no plans on reducing or expanding on the autonomy of the Traverse.&lt;br /&gt;
&lt;br /&gt;
Nlom Relays: Nlom Relays are considered vital to the continued existence of the Nralakk Federation, and are a crucial link between Skrell across all worlds within Federation space.&lt;br /&gt;
&lt;br /&gt;
The Homeworld Traditionalist Coalition is led by Nalo Gir-Roq, the Overseer of Tuz&#039;qlip Researchers and pioneer of gene therapy techniques that contributed to the treatment of the X&#039;Lu&#039;oa. The Coalition aims to maintain the culture and traditions of the Nralakk Federation where possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tradition and the upholding of our species&#039; values are vital to keeping the Nralakk Federation intact. New ideas should be challenged before they are accepted, and change should only be made when it is clear that it benefits the Federation as a whole.&amp;quot; - Mission statement for the Homeworld Traditionalist Coalition.&lt;br /&gt;
&lt;br /&gt;
Reform: Reforms are only to be enacted where absolutely necessary for the preservation of the Federation and its goals.&lt;br /&gt;
&lt;br /&gt;
Megacorporations: While the Coalition has no active policies for or against megacorporations within the Federation, their potential influence on the Federation and its people is a matter of concern. Foreign interference in the Federation&#039;s economy and affairs should be heavily considered before they are allowed to continue or expand operations with Federation space.&lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The Nralakk Federation should attempt to stay out of wider Spur affairs where possible while sustaining current relations with the Solarian Alliance.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The traditional administrative systems for the Traverse should be reintroduced, replacing the newly-implemented system with policies that address concerns without compromising the central authority of the Federation. &lt;br /&gt;
&lt;br /&gt;
Nlom Relays: The Federation&#039;s Nlom Relay network is a vital part of the Federation&#039;s trans stellar infrastructure, enabling a strong, unified nation that allows Skrell to work in the interests of the collective rather than the individual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Federalist League is led by Advisor Ormish Jrolk. The League&#039;s primary objective is to create a Federalist state, where each part of the Federation has equal authority and importance. The League intends to expand on recent reforms while also promoting more proactive foreign policy and additional megacorporate investment into the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the many, not the few. The Nralakk Federation was founded on this idea. Through the equal division of power between all parts of our union, we can build a stronger, more focused nation that can adequately uphold the ideas it was founded upon.&amp;quot; - Mission statement for the Federalist League.&lt;br /&gt;
&lt;br /&gt;
Reform: The League plans to further reform the Nralakk Federation, focusing on equal power between the inner systems and the Traverse, while also reworking economic policy in response to the Phoron Crisis and its impact on the Federation.&lt;br /&gt;
&lt;br /&gt;
Megacorporations: Megacorporate investment into the Nralakk Federation is considered critical in response to the growing scarcity of Phoron. Special Economic Zones, while considered a net benefit, are not considered effective enough alone to help boost the Federation&#039;s economy. That said, megacorporations should cooperate with State-Owned Enterprises, and competition between the megacorporations and the Federation&#039;s own enterprises will not be encouraged.&lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The Federalist League intends to continue nurturing good relations with the Solarian Alliance, while focusing on additional security along the Federation&#039;s border with the human Wildlands. The attack by Beauchamp, along with the increased risk of piracy and bandit attacks against Skrell, prove that the Federation must take a more aggressive stance to protect its citizens and its territory.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The goal of the Federalist League to create an equal-party nation means that the autonomy of the Traverse is of major importance to the party. Additional rights and freedoms for sectors outside of the core worlds will be pursued wherever possible.&lt;br /&gt;
&lt;br /&gt;
Nlom Relays: The Nlom Relay network, while important, is not considered vital to the continuance of the Nralakk Federation. Each state should have the right to choose whether or not they will enable, disable, or otherwise change how the network impacts them.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The Free Skrell Union will be led by Yoana Ji&#039;ko, a representative to the Republic of Biesel and former Governor of the Ocror region on Qerrbalak. The party focuses on economic growth through the introduction of megacorporations into the Federation, and has a keen interest in furthering relations with the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An economy without needless interference is an economy that performs well. Our fellow star travellers in humanity have flourished in a fraction of the time it took us to, and the Federation should take their ideas and mould them into something more compatible with Skrellian society, if not adopted in their entirety. The adoption of a free open market and receptiveness to change are vital for the continued prosperity of our nation.&amp;quot; - Mission statement for the Free Federal Union.&lt;br /&gt;
&lt;br /&gt;
Reform: The Free Skrell Union will focus on economic reforms, and currently has no intention to enact or repeal social or political reforms unless deemed necessary for the continued function of the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
Megacorporations: Megacorporations are one of the core interests of the Free Skrell Union. Megacorporate involvement in the economy of the Nralakk Federation is seen as vital to continued economic growth, and the party sees the expansion of their operations within Federation space to be a priority. Competition between megacorporations and State-Owned Enterprises should be promoted to ensure economic growth and continued innovation in all sectors.&lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The party wishes to continue the Federation&#039;s relationship with the Solarian Alliance, while also furthering relations with the Republic of Biesel. The Free Skrell Union currently has no interest in developing relations with any other polity within the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The Free Skrell Union currently has no plans to retract or expand on the autonomy of Traverse states. The party believes that the Traverse would benefit from megacorporate involvement within its industries, and will work alongside local governments to ensure that this is the case.&lt;br /&gt;
&lt;br /&gt;
Nlom Relays: The Nlom Relay network is considered a hindrance to the cultivation of ideas and innovation within Skrellian society. Policies that would result in the network being limited or disabled will be pursued by the party where possible.&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Change_on_the_Horizon_Arc&amp;diff=32053</id>
		<title>Change on the Horizon Arc</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Change_on_the_Horizon_Arc&amp;diff=32053"/>
		<updated>2024-02-24T18:18:58Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* Weapon Shipment Found On Marauder Vessel; Possible Independent Traverser Movement Involvement Suspected */&lt;/p&gt;
&lt;hr /&gt;
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{| id=&amp;quot;mp-eventarc&amp;quot; style=&amp;quot;width:65%; background:#XXXXXX; text-align:center; border:4px solid #ccc; margin:0 auto; width:950px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:56%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;Change on the Horizon&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Template:2023 Event Timeline}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;This is the overview and timeline page for the Change on the Horizon Arc which began on &#039;&#039;&#039;June, 07, 2023&#039;&#039;&#039; and pertains largely to &#039;&#039;&#039;[[Skrell]] lore.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;It is centered around conflict between the Nralakk Federation and Skrellian resistance groups.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;Below is a summary of the arc&#039;s applicable news articles, and additions.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=The Marauder Systems, Eleven Months On=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/07/2023&lt;br /&gt;
&lt;br /&gt;
Unrest begins to develop in the Q’elpi region of the Traverse, also known as the Marauder Systems.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roughly dozen systems of the Q&#039;elpi region of the Traverse, dubbed &amp;quot;The Marauder Systems&amp;quot; for their role in a Ti&#039;Rakqi scheme to defraud the Nralakk Federation of Phoron, have been under strict martial law for eleven months without resolution in sight. The systems have endured not only an interplanetary travel ban, but strict curfews, extranet access restrictions, and suspension of other rights and privileges across all numerical bands. &lt;br /&gt;
&lt;br /&gt;
Some progress has been made towards transitioning back to a civilian government, but there are delays as the local Kala are still searching for known Marauder collaborators in the now-defunct local administrations. Even with this progress, however, there are now reports that dissidents have come to blows once again with the local authorities after a period of relative peace. Vandalism against government property, illegal demonstrations, and the spread of anti-Federation propaganda have suddenly been on the rise with no known catalyst for the events.&lt;br /&gt;
&lt;br /&gt;
A representative of the Grand Council went into detail on the developing situation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Grand Council wishes to assure the citizens of the Federation that the systems currently under martial law are still well within the Federation&#039;s control. We can confirm that there are minor flare-ups of dissident activity, but as it stands, these systems are still largely pacified. We do not expect the situation to escalate to where it was at the beginning of Qukala operations in the area. We have given the local Qukala detachment the authority it needs to expediently handle any further situations as they develop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Q&#039;elpi systems have been relatively peaceful until now; with the majority of the conflict between the local citizens and the Qukala ending shortly after martial law was enacted. While the authorities are unwilling to point to a cause, the Kala stationed in the region believes that the long time under martial law and the negative impact it has had on daily life in these systems are the leading cause.&lt;br /&gt;
&lt;br /&gt;
When asked to comment on the extraordinarily long period of martial law being enforced in the systems, the representative stated that &amp;quot;[Martial law] will stay in place until such a time we believe we have detained all known collaborators of the Ti&#039;Rakqi operation that resulted in Qukala intervention.&amp;quot; This statement reaffirms the Qukala&#039;s aim of only operating for as long as it&#039;s strictly required (see: Martial Law Declared as Systems Resist Collaborator Arrests).&lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl, while not personally available for a statement on the matter, posted the following on Viv-ID:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;While I sympathise with the situation in the Q&#039;elpi systems… I have no sympathy for those who attack the Kala - who are there to protect both you and the Federation - whether it be violently or non-violently. The Federation does not, and will not, allow malicious actions against it to go without due punishment and retribution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the Q&#039;elpi systems are currently under strict travel and extranet restrictions, information coming out of the systems is slow. The Enquirer will continue reporting as the situation develops.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Disorder Continues in the Marauder Systems=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/10/2023&lt;br /&gt;
&lt;br /&gt;
The situation in the Marauder System escalates as protests turn violent.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
Anti-Federation activity continues to rage on in the Marauder Systems, with the Nlomkala and Qukala facing more open opposition by citizens. Users on Viv-ID have expressed their concerns over the situation, believing that it will take a stronger response by the Federation to pacify the region. The Grand Council continues to reassure citizens that what is happening in the Marauder Systems will subside and that they are doing everything in their power to ensure that the situation does not deteriorate.&lt;br /&gt;
&lt;br /&gt;
Various images released show the violence across the planets of the Marauder Systems; fortunately, it appears that the carnage is aimed primarily towards property rather than enforcers or civilians:&lt;br /&gt;
&lt;br /&gt;
[An image showing multiple Skrell, their faces covered, destroying the display window for a Work Initiative Programme office. A second image, which appears to be some time after, shows the same building stripped bare and with all its windows smashed.]&lt;br /&gt;
&lt;br /&gt;
[An image showing a crowded street from the top of one of the neighbouring buildings. A large gathering of demonstrators can be seen marching down the street, toward Nlomkala officers. There are multiple signs that can be easily made out, including &amp;quot;End Martial Law!&amp;quot;, &amp;quot;Qukala Get Out!&amp;quot;, and &amp;quot;Our Freedom Is Not A Privilege!&amp;quot;.]&lt;br /&gt;
&lt;br /&gt;
 While unconfirmed, it appears that videos and other media have been posted from the Marauder Systems in support of the dissidents, somehow bypassing extranet restrictions. The posts allegedly show why these groups are resisting Federation authority, showcasing life under martial law as well as calls for the end of Qukala operations on the planets and a return to regular civilian life. The Grand Council has declined to comment, instead stating that &amp;quot;the offending media was in breach of media policy on the platforms hosting it and has been promptly removed&amp;quot;. &lt;br /&gt;
The situation has had a noticeable impact on neighbouring systems as well, with local authorities noting an increase in subversive online activity originating from these systems. While noted as troubling, many have dismissed the activity as &amp;quot;young tadpoles looking for a cause.&amp;quot;.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Dissident Action in Traverse Grows; Ti&#039;Rakqi Activity Resumes in Marauder Systems=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/18/2023&lt;br /&gt;
&lt;br /&gt;
The Qukala are deployed as the Ti’Rakqi, a group of Skrellian pirates and dissidents, begin to actively operate in the Marauder Systems.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
As dissident activity spreads to other planets in the Traverse, the Qukala has deployed additional troops to areas neighbouring the Marauder Systems.&lt;br /&gt;
&lt;br /&gt;
Numerous planets neighbouring the Marauder Systems have reported an increasing frequency of subversive activity similar to what is being faced in the Marauder Systems. Anti-Federation activity is reportedly being conducted not only physically, but also through disruptive actions both online and in the Srom.&lt;br /&gt;
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Similar policies to those currently in place within the Marauder Systems have been emplaced on this new set of planets; extranet access has been disabled or heavily restricted, a travel ban is in place, and the Nlomkala is enforcing a strict curfew for civilians of all numerical bands. Whether or not martial law will be officially enacted on these additional planets is still up for debate. However, troop movements suggest that at the very least, the Qukala are preparing to intervene.&lt;br /&gt;
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The deployment of additional troops marks a record high for active Qukala operations in a single region outside the Core systems. The marked increase in Qukala troops has raised concerns about the security of uninvolved systems as Qukala concentrate in the Q’elpi region. These concerns mostly relate to the security of other regions of the Federation, which the government has assured are still well-protected despite the movement of Kala to the Q&#039;elpi region. &lt;br /&gt;
&lt;br /&gt;
In related news, Ti&#039;Rakqi activity has resumed in the Marauder Systems and the surrounding region; vessels identified as being aligned with the Marauder group have been engaged by the Qukala and driven off when discovered. It is currently unknown what their intentions are. One can assume that the Marauders are beginning to take advantage of the situation in the affected systems, as those most impacted by martial law look to the black market for goods and services that have been restricted; or those that are otherwise unavailable. The Grand Council issued a statement reminding citizens that subversive activity in all its forms will be punished accordingly, and to respect and adhere to the rules outlined under martial law. For our readers, we have included a flyer that has been used in the Marauder Systems as an example of what martial law exactly entails for the common citizen:&lt;br /&gt;
&lt;br /&gt;
[An image of an authoritative flyer fills the bottom of the article. The star Nralakk, as depicted on the flag of the Federation, fills the background. The flyer is titled &amp;quot;Martial Law Enforced on this Planet&amp;quot;, while several infographics are spread out across the paper depicting regulations that must be followed. Several images and their text are in bold, signifying their importance. These sections are related to checkpoint regulations, curfew hours, loitering, and the importance of identification papers.]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Councillor Jrugl Calls for Action; Kala to take &amp;quot;Advanced Measures&amp;quot; in Traverse=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/23/2023&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor reacts to the unrest in the Marauder Systems and the Kala begin to become more aggressive with their law enforcement in the Traverse.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
Councillor Weashbi Jrugl has called for &amp;quot;swift action&amp;quot; against the dissident systems within the Traverse during a speech made earlier today.&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor has until now not shown any concern towards the current wave of subversive activity in the Traverse. They gave a public statement earlier today regarding some of the new policies being implemented as part of the government&#039;s response to the Phoron crisis. At the end of their speech, they were asked for their personal thoughts on the current situation in the Q&#039;elpi region of the Traverse:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Grand Council has come to the conclusion that- until now, we have been overcautious with our response to the Q&#039;elpi region, and it is obvious that restraint is preventing resolution. The Grand Council has agreed that swift action is needed… And it is needed now so that we can see an end to the dissident movement that is quickly forming on our frontier…&amp;quot; - An excerpt from Councillor Jrugl&#039;s statement.&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor then went on to say that the Qukala and Nlomkala have been ordered to take &amp;quot;advanced measures&amp;quot; as part of this new strategy. This includes a more aggressive stance on the Marauders and subversive activity wherever martial law has been declared. Alongside regular patrols and the consolidation of forces in key areas to prevent disruptions to civilian infrastructure and services, the Kala are now expected to take a more proactive approach in detaining non-compliant citizens. Similar to when martial law was first declared last year.&lt;br /&gt;
&lt;br /&gt;
Dissident activity in the Traverse continues to spread in the Q&#039;elpi region and has begun to threaten the inner parts of the Traverse as well. The government issued a statement that reminded citizens to refrain from socialising in large groups due to the possibility of being misidentified as a subversive actor. Kala branches have allegedly heightened their security alertness in response to the developing situation.&lt;br /&gt;
&lt;br /&gt;
As of this article, three additional systems have been added to the &amp;quot;Marauder Systems&amp;quot;, with martial law put in place to crack down on dissident activity.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Subversive Activity Continues; Skrell Abroad React=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : Butterrobber202&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/27/2023&lt;br /&gt;
&lt;br /&gt;
As the situation in the Marauder Systems continues to worsen, Skrell abroad begin to respond.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
The subversive elements in the Q&#039;elpi region and elsewhere continue to agitate against the government and Kala operating in the Marauder Systems. All of this is happening in spite of the Federation&#039;s renewed policy of proactive response to dissident activity.&lt;br /&gt;
&lt;br /&gt;
Demonstrations, anti-Federation speech, vandalism, and other activities continue in the Traverse as more planets preemptively enact their own policies in the face of growing opposition to the government and its actions in the Q&#039;elpi region. Posts on Viv-ID showcasing dissident actions in the Q&#039;elpi region are common, despite the restrictions on extranet access by the Federation. While primarily these posts are calling on Skrell across the Spur to support their &amp;quot;peaceful&amp;quot; cause, government officials and loyal citizens have been quick to point out the destructiveness that these subversives are bringing to their homes:&lt;br /&gt;
&lt;br /&gt;
[An image of a littered city street. Storefronts have been vandalised while one building appears to have been set on fire at some point with black scorch marks clearly visible. The street is empty except for two Nlomkala officers who appear to be questioning a civilian.]&lt;br /&gt;
&lt;br /&gt;
Bolder dissidents have even gone so far as to hack into local SCS show boards, making both national and local politicians show up as having the lowest scoring social credit score. Amongst these include Grand Councillor Jrugl themselves, who was shown to have a social credit score of zero. This vandalism was quickly rectified but resulted in these boards being shut down for several days while security systems were updated. &lt;br /&gt;
&lt;br /&gt;
The response to the strife in the Traverse has been mixed abroad, as both pro- and anti-Federation Skrell voice their opinions. Many loyal citizens abroad in the Sol Alliance and Cooperative Territories of Epsilon Ursea Minoris have been quick to oppose the subversives; while in mixed areas where both groups live together, such as the Republic of Biesel&#039;s Mendell City, tensions are rising quickly as hardliners on both sides begin to rally external support.&lt;br /&gt;
&lt;br /&gt;
No nation in the Spur has yet made a statement on the dissident movement or their Skrellian resident&#039;s reactions. However, representatives of the Nralakk Federation abroad have called for those worried to remain calm, stating that &amp;quot;The Federation&#039;s internal workings and issues are nothing to be concerned over.&amp;quot; and that what the Federation is facing is &amp;quot;simply a vocal minority.&amp;quot;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independent Traverser Movement Officially Established; Jrugl Announces Reforms=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/30/2023&lt;br /&gt;
&lt;br /&gt;
As the rebel factions in the Traverse band together to create a movement and demand action, the Grand Councillor concedes by announcing wide-ranging reforms to Federation society.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
The, until now dispersed and unorganised, opposition to Federation authority in the Traverse has now centralised itself as the &amp;quot;Independent Traverser Movement&amp;quot;. This new development follows a series of public statements made throughout the Traverse by dissident leaders across several planets who appear to be spearheading the new movement.&lt;br /&gt;
&lt;br /&gt;
The Independent Traverser Movement&#039;s public manifesto lists over forty separate &amp;quot;concerns&amp;quot;, ranging from the Federation&#039;s deeply-ingrained values and systems such as the Social Credit System, representation of the Traverse on the Grand Council, the Federation&#039;s economic and foreign policy, as well as what the movement perceives as a &amp;quot;conscious effort to exploit and mistreat&amp;quot; the population living within the Traverse. Inner-system politicians have individually come forward to debunk many of the manifesto&#039;s claims since its release, stating that &amp;quot;[the manifesto] is not much more than individualist rhetoric meant to divide our people and obfuscate the goals of the Federation.&amp;quot; While the political stance may be prevalent in certain areas of the Traverse, the manifesto has seen zero support within the inner systems. Several queens from the C&#039;thur hive have made statements denouncing the movement and reaffirming the hive&#039;s commitment to the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
In response to the formation of the Independent Traverser Movement, Grand Councillor Jrugl has surprised many by publicly stating their intention to actively work on some of the main points made in the manifesto. While not going into details, Jrugl has said that the Grand Council will be convening in the coming weeks to discuss potential solutions.&lt;br /&gt;
Despite the gesture of goodwill made, the Independent Traverser Movement has so far not slowed down its activities. Protests and demonstrations are still being organised as local authorities and the military are temporarily returning to containment measures in an attempt to minimise damage to public facilities and communities. Within the inner systems, the response to Jrugl&#039;s attempts to peacefully resolve the situation in the Traverse has been met with more positive reactions:&lt;br /&gt;
&amp;quot;My Quya and I are afraid of what&#039;s happening in the Traverse. These subversives riot and protest against the Federation, even as the Grand Council tries to engage with them diplomatically. After all that&#039;s happened the past few years, this is the first time in decades we feel as if our future isn&#039;t secure.&amp;quot; - Kep Jrqmala, a spaceport worker on Qerrbalak.&lt;br /&gt;
&amp;quot;The Marauder Systems have been in a state of martial law for some time now, and we can&#039;t continue to use the Nlomkala and Qukala to suppress every planet that decides to join those systems. The Grand Councillor&#039;s doing what they can to preserve the Federation, and I stand by their decision here.&amp;quot; - Oquo Aeio-Mrq, a Nlomkala officer stationed on Qerr&#039;Malic.&lt;br /&gt;
&amp;quot;It wasn&#039;t that long ago that the Traverse was still fractured with independent states dotted throughout the region. What happened in the Q&#039;elpi region, and elsewhere in the Traverse, is troubling… yet not wholly surprising. The Grand Councillor&#039;s willingness to compromise, even with the more rebellious Skrell in the Traverse, is truly commendable.&amp;quot; - Raqa Pliu, a lecturer at the Aliose University of Medical Science.&lt;br /&gt;
The government has declined to comment on how the Grand Councillor&#039;s statement will impact operations in the Traverse, only stating that they are &amp;quot;taking steps to de-escalate” while still “keeping the peace in affected regions.&amp;quot;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=First Round of Reforms Announced as Jrugl Responds to Independent Traverser Movement=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/14/2023&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In response to the Independent Traverser Movement, the Federation releases its first round of reforms, involving protections for low social-credit citizens and more Traverse representation.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The Grand Council has announced its first round of proposed reforms that aim to address the rise of the Independent Traverser Movement. The dissident organisation acting as a united front against the Federation and what the movement perceives as &amp;quot;exploitation&amp;quot; of the outer systems.&lt;br /&gt;
&lt;br /&gt;
Grand Councillor Jrugl, along with Advisor Ormish Jrolk and other prominent members of the Grand Council announced the initial reforms earlier today in Kal&#039;lo:&lt;br /&gt;
  &lt;br /&gt;
&amp;quot;Over the past two weeks, we on the Grand Council have deliberated on the situation in the Traverse, and the arguments made by the &amp;quot;Independent Traverser Movement&amp;quot;. While their actions are something that we condemn, we believe that there are certain issues raised in their core beliefs that have merit. &lt;br /&gt;
&lt;br /&gt;
Recent events, both domestic and foreign, have hit the Traverse the hardest. We believe that this surge of discontent is a symptom of that. The Federation is meant to be a nation of cohesion; a nation where everyone cooperates for the betterment of the whole… And while every nation has its detractors, the Nralakk Federation since its inception has had the upliftment and prosperity of all Skrell as its primary goal. With this in mind, we on the Council believe that these reforms are the first step in affirming our dedication to bettering the lives of every Skrell and alleviating the impact current events have had within our nation. &lt;br /&gt;
&lt;br /&gt;
It is my hope that with these reforms, tensions will be relieved in the Traverse; while our species normally looks toward the future, the Grand Council and I believe that we need a focus on solutions that can alleviate the socio-political problems faced by the Nralakk Federation now.&amp;quot; - Weashbi Jrugl&#039;s opening speech as part of the announcement made earlier today.&lt;br /&gt;
&lt;br /&gt;
While these reforms do not address every issue raised by the Independent Traverser Movement, the Grand Council reiterated that this is only the first of many actions that will be taken to address the &amp;quot;legitimate concerns brought forward&amp;quot;. The current round of reforms focuses on the following:&lt;br /&gt;
&lt;br /&gt;
Codified protections for Tertiary numericals within the Social Credit System, including guaranteed access to basic services and housing for those that show improvement, along with anti-discrimination clauses focusing on access to career and educational advancement.&lt;br /&gt;
Amendments to current policy regarding economic planning and quotas. These amendments will focus on broadening factors that the Federation will consider while establishing production quotas throughout the Federation similar to what has been seen as a result of the Phoron Crisis.&lt;br /&gt;
A &amp;quot;Committee for Traverse Well-Being&amp;quot; will be formed from members within the Grand Council, its sole focus being the coordination of efforts to respond to crises throughout the Traverse.&lt;br /&gt;
Initial reactions of known Independent Traverser Movement members appear to be mixed, but relatively positive; representatives of the movement have described the proposed reforms as &amp;quot;promising&amp;quot;. Whether this means the movement will peacefully halt its activities in the Traverse remains to be seen.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Kal&#039;Qi Weibii Speaks on Independent Traverser Movement=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/15/2023&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kal’Qi Weibii, the defacto leader of the Skrell resistance known as the Lyukal, expresses their support for the Independent Traverser Movement..&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Kal&#039;Qi Weibii, one of the nominees for Grand Councillor during the 2463 elections and now the de facto leader of the Lyukal, has publicly given their support for the Independent Traverser Movement.&lt;br /&gt;
&lt;br /&gt;
Since their exodus to the Republic of Biesel, taking their supporters as well as other subversive elements in the Traverse, Weibii has established themselves as a prominent anti-Federation figure abroad. Their activities until recently have largely focused on the Starlight Zone and the displaced Skrell who inhabit it. However, they have now publicly announced their support for the Independent Traverser Movement and its goals. &lt;br /&gt;
&lt;br /&gt;
[An image of Kal&#039;Qi Weibii on a podium in front of a crowd of Skrell. They are flanked on both sides by Skrell in the uniforms of both the Zrosian Watch and Xii&#039;Eyes. The crowd has both Skrell in traditional Federation dress and those wearing human-designed clothing.] &lt;br /&gt;
&lt;br /&gt;
Since the formation of the Independent Traverser Movement, Kal&#039;Qi Weibii has attempted to gather support for the movement abroad, using their status as leader of the Starlight Zone to promote anti-Federation rhetoric to the public. Their speeches have also allegedly called on the human governments of the Spur to support the cause of the Independent Traverser Movement, with Biesel being a notable target due to the nation&#039;s history with the Solarian Alliance and its still newly-found independence. These calls for action have so far received no official statement by politicians within the Republic of Biesel. (Editor&#039;s note: due to their inflammatory nature, the Warble Enquirer has elected not to publish Weibii&#039;s speeches).&lt;br /&gt;
&lt;br /&gt;
While the Republic has officially ignored these calls to action, it is believed that Weibii has found success in the average Biesellite citizen. Through the embellishment or omission of facts in their propaganda, a growing number of non-Skrell have shown positive support for the ITM. Representatives to the Republic of Biesel have been attempting to rebuke Weibii&#039;s claims, but so far have reported little success:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have to keep in mind that while our two species have spent the better part of a century as close allies… Humanity holds more importance on ideals that we would consider antithetical to the aims of the Nralakk Federation and Skrellian society as a whole.&amp;quot; - One of the Representatives to the Republic of Biesel discussing their views on human support for the Independent Traverser movement.&lt;br /&gt;
&lt;br /&gt;
A representative of the Grand Council responded to non-Skrell support of the Traverser movement, saying the following:&lt;br /&gt;
&lt;br /&gt;
“The societal and cultural differences between Humanity and Skrell is wide. With these calls that other species align to their ideals, it is easy to glean over the unique situation of persons they are advocating for- even among themselves these ideals create strife.”&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independent Traverser Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/22/2023&lt;br /&gt;
&lt;br /&gt;
Tensions flare as the Independent Traverser Movement claims no progress has been made on Grand Councillor Jrugl’s reforms within the Federation.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Representatives of the Independent Traverser Movement have once again publicly come forward against the Federation over the perceived &amp;quot;lack of progress&amp;quot; made on enacting reforms in response to the movement&#039;s aims.&lt;br /&gt;
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Members of the anti-Federation “Independent Traverser Movement” have been quick to decry the Grand Council&#039;s progress as &amp;quot;needlessly slow&amp;quot;, while at the same time noting the reforms that have passed so far are &amp;quot;ineffective half-measures&amp;quot;. The call for more radical reforms is believed to have been made by the more extremist factions within the movement, showcasing the fractured nature of the organisation and the lack of cohesion within its ranks.&lt;br /&gt;
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In comparison, prominent Idols within the Federation have praised the reforms as &amp;quot;commendable&amp;quot;, noting the positive changes these reforms have already introduced. The reforms in question introduce new policies such as changing the legal status of tertiary numericals, where more rights are afforded to the class if the individual is considered to be &amp;quot;in good standing&amp;quot;. The calculation of quotas and how the Grand Council will organise a response to crises in the Traverse have also changed with the reforms, aimed to directly address the problems observed during the Phoron Crisis and the impact it has had on the Federation. &lt;br /&gt;
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Councillor Jrugl issued a statement regarding the Independent Traverser Movement&#039;s negative response to the progress made so far:&lt;br /&gt;
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“The Grand Council have been reviewing additional addendums to the planned reforms, where careful deliberation is needed to ensure both viability and to promote the best approach to the public’s interest. The Federation will not blindly engage in policy changes without fully appreciating the ramifications it will have for its citizens. It is necessary to work towards a promising compromise that will benefit all citizens.” &lt;br /&gt;
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It is currently unknown how the Independent Traverser Movement will react to the statement, but it has already been reported that high-profile members of the organisation are &amp;quot;aggravated&amp;quot; by the situation. Citizens have expressed confusion at the impatience of the Independent Traverser Movement, especially considering the unprecedented speed that the current set of reforms was enacted. Government officials have given their own thoughts on the behaviour, believing that it is an extension of the &amp;quot;generally thoughtless behaviour of certain individuals&amp;quot;.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=ITM Seize Cities; Local Government and Kala Forced to Relocate=&lt;br /&gt;
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&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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07/25/2023&lt;br /&gt;
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The Independent Traverser Movement makes its move and begins to occupy planets across Traverse space, angered by a lack of progress with Jrugl&#039;s reforms.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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In response to an alleged lack of progress in enacting reforms to address their manifesto, the subversive Independent Traverse Movement has begun to seize regions on several planets within the Marauder Systems.&lt;br /&gt;
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Dissident groups, numbering from hundreds to thousands depending on location, reportedly marched as one, forcing the outnumbered Kala officers to fall back in most cases. Until now, the number of dissidents displayed here was not seen in ITM groups, and the Kala already stationed on the affected planets were too few in number to repel them. Local government officials and Kala detachments have been forced out of government buildings, city centres, spaceports, and other planetary infrastructure considered vital to day-to-day operations as a result. &lt;br /&gt;
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The Nlomkala and Qukala have already begun to reorganise in response to the development, setting up temporary facilities and cutting off these ITM strongholds from the wider regions on each planet. Reinforcements are making their way to the beleaguered troops already stationed planetside. Access to power and water supplies has been shut off completely where possible, with failsafes and other design features making it more difficult in some cases. Nlom relays have been a concern in particular for the government, and while there were attempts to take these facilities, security forces along with Kala intervention made them unsuccessful. The actions of the Kala and Xomor security officers have been praised by the Grand Council, and have ensured that these planets still have a secure connection to the wider Federation&#039;s Wake. &lt;br /&gt;
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Representatives of the Independent Traverse Movement have explained their actions as a &amp;quot;proactive response to a lack of cooperation by the Federation&amp;quot;, stating that they have &amp;quot;experienced little communication&amp;quot; on the topic of additional reforms. State officials have been quick to respond, reiterating previous comments (see: Independent Traverse Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms&amp;quot;), and chastising the movement for deteriorating the situation. &lt;br /&gt;
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While unavailable for comment at this time, the Grand Council has expressed regret that a peaceful resolution could not be found, and that options on how to proceed are already being discussed.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
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=Weapon Shipment Found On Marauder Vessel; Possible Independent Traverser Movement Involvement Suspected=&lt;br /&gt;
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&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/29/2023&lt;br /&gt;
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The Kala seizes a large weapons shipment whose origin is unknown from a Marauder vessel, possibly linked to the Independent Traverser Movement.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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The Qukala has reported that a large shipment of weapons has been seized following the detainment of a Marauder-linked vessel within the Q&#039;elpi region of the Traverse.&lt;br /&gt;
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The vessel and crew were detained following a failure to follow proper procedure as the Qukala was inspecting their cargo hold for contraband. The vessel was highlighted for investigation by local Kala officers due to its poor maintenance and the lack of modern systems typically installed on civilian vessels. While older models do still see service in the Traverse, they are also known to be heavily utilised by Marauder groups throughout Federation space. Lack of maintenance led attending Kala to believe it was a Marauder ship. Following a deeper inspection of the vessel, a hidden compartment was revealed which contained crates of small arms and other contraband.&lt;br /&gt;
&lt;br /&gt;
The weapons have been described as advanced weapons of a calibre not available to civilians within the Federation in the full public report of the incident, which the Grand Council has referred to as troubling. The seized weapons reveal not only that Marauder groups have access to military hardware, but that these crates were likely intended for a buyer within the Federation itself due to how they were stored. Since the location of the vessel was relatively close to the Marauder Systems, the Federation’s leading authorities have declared a strong likelihood of the Independent Traverser Movement being involved in arms trafficking.&lt;br /&gt;
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Where these weapons originated from is still unknown, but it is likely that the lawless nature of the Human Wildlands had allowed rogue parties to salvage and sell military weapons from former Solarian Alliance installations. The Grand Council has reassured citizens that rumours of these weapons originating from the Stellar Corporate Conglomerate directly are &amp;quot;completely unfounded&amp;quot;:&lt;br /&gt;
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&amp;quot;The Stellar Corporate Conglomerate and its associated megacorporations have confirmed that the weapons discovered are not weapons that are made available to non-corporate assets… The Conglomerate also denies any involvement with rebellious movements both in the Federation and elsewhere. The investigation has so far revealed no evidence of megacorporate involvement.&amp;quot; - An excerpt from the statement made in response to rumours of the Conglomerate dealing with subversive elements within the Federation.&lt;br /&gt;
&lt;br /&gt;
The crew of the vessel have been detained and are currently being questioned. The Grand Council has stated its intention to ensure the investigation is given top priority. Qukala and Nlomkala deployed to the Marauder Systems have announced a &amp;quot;renewed effort&amp;quot; to crack down on dissident activity within the region to pre-empt a possible insurgency. Until now, the conflict in the Marauder Systems has shown no signs of escalating into open violence; making the discovery of these weapons a surprise to many.&lt;br /&gt;
&lt;br /&gt;
Dissident leaders who routinely speak on behalf of the Independent Traverser Movement have made no comment on the incident; which has incensed citizens online as they demand answers. The discovery of the weapon shipment is seen by many to be a sign of impending violence- resulting in many Skrell in the Marauder Systems lodging requests to leave the system. Whether these requests will be granted is unknown at this time.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Jrugl Demands Action; Kala to Increase Efforts to Pacify Dissident Traversers=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/29/2023&lt;br /&gt;
&lt;br /&gt;
The Kala seizes a large weapons shipment whose origin is unknown from a Marauder vessel, possibly linked to the Independent Traverser Movement.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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The Qukala has reported that a large shipment of weapons has been seized following the detainment of a Marauder-linked vessel within the Q&#039;elpi region of the Traverse.&lt;br /&gt;
&lt;br /&gt;
The vessel and crew were detained following a failure to follow proper procedure as the Qukala was inspecting their cargo hold for contraband. The vessel was highlighted for investigation by local Kala officers due to its poor maintenance and the lack of modern systems typically installed on civilian vessels. While older models do still see service in the Traverse, they are also known to be heavily utilised by Marauder groups throughout Federation space. Lack of maintenance led attending Kala to believe it was a Marauder ship. Following a deeper inspection of the vessel, a hidden compartment was revealed which contained crates of small arms and other contraband.&lt;br /&gt;
&lt;br /&gt;
The weapons have been described as advanced weapons of a calibre not available to civilians within the Federation in the full public report of the incident, which the Grand Council has referred to as troubling. The seized weapons reveal not only that Marauder groups have access to military hardware, but that these crates were likely intended for a buyer within the Federation itself due to how they were stored. Since the location of the vessel was relatively close to the Marauder Systems, the Federation’s leading authorities have declared a strong likelihood of the Independent Traverser Movement being involved in arms trafficking.&lt;br /&gt;
&lt;br /&gt;
Where these weapons originated from is still unknown, but it is likely that the lawless nature of the Human Wildlands had allowed rogue parties to salvage and sell military weapons from former Solarian Alliance installations. The Grand Council has reassured citizens that rumours of these weapons originating from the Stellar Corporate Conglomerate directly are &amp;quot;completely unfounded&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Stellar Corporate Conglomerate and its associated megacorporations have confirmed that the weapons discovered are not weapons that are made available to non-corporate assets… The Conglomerate also denies any involvement with rebellious movements both in the Federation and elsewhere. The investigation has so far revealed no evidence of megacorporate involvement.&amp;quot; - An excerpt from the statement made in response to rumours of the Conglomerate dealing with subversive elements within the Federation.&lt;br /&gt;
&lt;br /&gt;
The crew of the vessel have been detained and are currently being questioned. The Grand Council has stated its intention to ensure the investigation is given top priority. Qukala and Nlomkala deployed to the Marauder Systems have announced a &amp;quot;renewed effort&amp;quot; to crack down on dissident activity within the region to pre-empt a possible insurgency. Until now, the conflict in the Marauder Systems has shown no signs of escalating into open violence; making the discovery of these weapons a surprise to many.&lt;br /&gt;
&lt;br /&gt;
Dissident leaders who routinely speak on behalf of the Independent Traverser Movement have made no comment on the incident; which has incensed citizens online as they demand answers. The discovery of the weapon shipment is seen by many to be a sign of impending violence- resulting in many Skrell in the Marauder Systems lodging requests to leave the system. Whether these requests will be granted is unknown at this time.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Jrugl Demands Action; Kala to Increase Efforts to Pacify Dissident Traversers=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/02/2023&lt;br /&gt;
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As investigations into the weapons shipment continue, Grand Councillor Jrugl orders the Kala to begin detaining Independent Traverser Movement members.&lt;br /&gt;
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The Grand Councillor has again called for decisive action to be taken following the discovery of a weapons shipment believed to be inbound to Independent Traverser Movement members within the Marauder Systems:&lt;br /&gt;
&amp;quot;The incident involving smuggled weapons has opened my eyes to the extremes this subversive element in our society is willing to go to in order to achieve their aims. We have attempted diplomacy… and it is evident that it has failed to pacify the more militant members of the Independent Traverser Movement. Decisive action must be taken to protect the Federation, its people, and what it stands for.&amp;quot; - Grand Councillor Jrugl&#039;s statement on Viv-ID.&lt;br /&gt;
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The Qukala and Nlomkala have already begun a proactive campaign of detaining known ITM members and possible affiliates within the Marauder Systems following the discovery. Councillor Jrugl&#039;s call to action has been considered an affirmation to continue this new effort and to quickly organise a proper response to the occupation of critical infrastructure throughout the Marauder Systems.&lt;br /&gt;
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The statement was paired with a broad rejection of citizen requests to leave the Marauder systems (see article &amp;quot;Weapon Shipment Found On Marauder Vessel; Possible Independent Traverser Movement Involvement Suspected&amp;quot;), with citizens only being allowed to leave following background checks regarding their activity in the region during its period of martial law. The Nlomkala issued a statement regarding the situation, justifying the decision as a necessary requirement to prevent ITM sympathisers from evading the authorities.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Kala Commence Operations as Reinforcements Arrive=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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08/07/2023&lt;br /&gt;
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Reinforcements of Kala forces arrive in the Marauder Systems and begin seizing critical infrastructure such as Nlom Relays.&lt;br /&gt;
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Kala reinforcements have arrived at the Marauder Systems and are now commencing operations to dismantle Independent Traverser Movement bases in the region following Grand Councillor Jrugl&#039;s call for decisive action. This is in response to the discovery of a weapons shipment inbound to the subversive movement that was captured by Qukala agents just over a week ago.&lt;br /&gt;
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Following the seizure of critical infrastructure across affected systems (see article: &amp;quot;ITM Seize Cities; Local Government and Kala Forced to Relocate&amp;quot;), Kala across the regions in the Marauder Systems have begun preparations to quell the more militant members of the Independent Traverser Movement. The temporary facilities established have allowed a modicum of normality for citizens living in affected areas, while the &amp;quot;Hazard Zones&amp;quot;  have undergone restrictions to limit their ability to surge against the rightful authorities. With additional Kala detachments arriving on the affected planets, the Kala are now commencing their operations with haste. &lt;br /&gt;
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While it cannot decisively be said, the Kala have high hopes that the operation will be a resounding success thanks to the expertise each branch is providing to the operation. The Nlomkala officers have been advising the Qukala on crowd control and civilian policing procedure while the Qukala train their partners for urban strategies and counter-insurgency. When asked for comment, a member of the Kala had this to say:&lt;br /&gt;
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&amp;quot;The last few weeks have been spent undergoing training to ensure that a swift and decisive response can ensure a safer Federation. The movement will not be able to offer effective opposition now that we&#039;re no longer at a disadvantage either by their numbers or their tactics - not to mention the fact that most of them have been living in squalor without power or running water. Their morale and motivation to continue this agitation are at their lowest, that I&#039;m sure of.&amp;quot; - W–, one of the Kala involved in the operation. Name censored to protect their identity.&lt;br /&gt;
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Already, some smaller ITM bases have been raided and returned to normal operation, revealing the shocking conditions these agitators live in as a result:&lt;br /&gt;
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[Several pictures are attached to the end of the article. They show a former government building-turned-ITM base of operation. The pictures show a building that has fallen into disrepair after weeks of lacking maintenance, making the interior look like a slum. &lt;br /&gt;
&lt;br /&gt;
Cabinets, tables, and chairs have been stacked up at key points, closing off many sections in an attempt to secure the building from assault. Several rooms have been converted into living quarters, with bunkbeds crammed together in an attempt to fit as many Skrell as possible. One room has been turned into a makeshift kitchen, along with a water purification station in response to the building&#039;s water being shut off.&lt;br /&gt;
&lt;br /&gt;
A large room has been converted into what appears to be an information centre, with several censored documents and pictures strewn across the table - some of which show signs of fire damage. Multiple open crates are shown with signs that they were used to store weapons, and many appear to still be half full.&lt;br /&gt;
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Near the end of the gallery are pictures showing several Skrell cuffed and sitting against a wall, while two officers from the Qukala and Nlomkala watch them intently.]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Subversives Bring Terror to Streets and Sky as Kala Continues to Make Progress=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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08/15/2023&lt;br /&gt;
&lt;br /&gt;
The Kala continues to make progress in the Marauder Systems, but is set back with a surprising strategy that disables many military checkpoints and cruisers.&lt;br /&gt;
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 Translated to Tau Ceti Basic&lt;br /&gt;
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 &lt;br /&gt;
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 [A video of Nlomkala officers in full riot control gear lined up along a main street is present front and centre at the top of the article. Angry Skrell protestors can be seen on the opposite end of the street, vocalising loudly and puffing their cheeks as they advance on the officers. This forces the Nlomkala to step back from the group. Moments later, a signal is visibly given from a Nlomkala in the rear of the line and what appears to be Qukala shooters begin raining stun beams down from buildings over the street. The video ends with the Nlomkala steadily advancing down the street pushing the rioters back and arresting those that fell.]&lt;br /&gt;
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Subversive elements in the Traverse continue to escalate the conflict between the Independent Traverser Movement and local Kala enforcers. Skrell across multiple planets have reportedly drawn weapons during high-profile demonstrations, resulting in chaos as our brave Kala officers continue to uphold and maintain order as they protect loyal citizens from these criminals. As seen in the video, both Nlomkala and Qukala are working in tandem to great effect as they pacify dissidents in the latest efforts to bring the separatist movement to heel.&lt;br /&gt;
&lt;br /&gt;
On the ground, demonstrators and other subversive citizens are gradually being pushed back from main city centres and other regions deemed vital for normal societal operation in the Marauder systems. Suspected depots, caches, and other bases of the Independent Traverser Movement are quickly secured and dismantled as the Kala advance into territory that has, until now, been considered firmly in the hands of agitators. Actual violence has so far been minimal, with clashes between ITM supporters and the Kala ending once accurate and non-lethal weapon fire disperses the offenders. &lt;br /&gt;
&lt;br /&gt;
In orbit of some planets, a space-based campaign against Qukala patrols and military checkpoints has begun:&lt;br /&gt;
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[[This video is footage from a military checkpoint. A civilian vessel approaches the checkpoint slowly, appearing to follow proper procedure, but then accelerates suddenly, skimming one of the Qukala ships as it breaks through the checkpoint. A red circle points out what appears to be objects being ejected from the civilian vessel. It positions itself for these objects to collide with the military ship before flying away at high speeds.]]&lt;br /&gt;
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Vessels affiliated with the movement have begun a strategy of &amp;quot;buzzing&amp;quot; Qukala ships stationed at military checkpoints, where they accelerate to high speeds while in close proximity in an attempt to disable or otherwise damage the vessel&#039;s equipment. As seen in the video, it also appears that these ships are using mass ejectors offensively, using trash and other items jettisoned to further harass the vessel as they flee. This has caused disruptions, as the Kala ships are forced to dock and temporarily shut down orbital travel completely while vessels are checked for damage. Already, the Qukala have begun seizing and permanently grounding civilian craft not deemed necessary for the regular operations of planets within the Marauder Systems. High-ranking members of the Qukala have described the offending ship crews being &amp;quot;voidbeckoned&amp;quot; for attempting such reckless actions. Some in the military have revealed concerns that the campaign only serves to further limit regular civilian operations in the affected systems and that compliant citizens are suffering at the hands of &amp;quot;selfish tadpoles&amp;quot;. Observers have concluded that these tactics are an attempt to embolden civilians as their quality of life in the Marauder systems is further impacted. Fortunately, many Skrell who initially supported the organisation are now turning against it as these actions threaten to further embroil the Traverse in a conflict with no end in sight. &lt;br /&gt;
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Grand Councillor Weashbi Jrugl expressed interest in speaking with local representatives in light of this development:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Independent Traverser Movement has revealed its true colours, and it should be clear now what their intentions are: the disruption and upheaval of the Skrellian way of life and proliferation of anarchy throughout the Federation. The conflict sweeping the Traverse is saddening- yet I find myself hopeful in light of the news that there are still those in the Marauder Systems who can listen to reason. The Federation offers a peaceful resolution to the conflict, and hopes that those that are of a like mind will accept it.&amp;quot;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independence Conflict Sends Waves Abroad; Skrell Outside the Federation Clash=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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08/20/2023&lt;br /&gt;
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Skrell outside the Federation react to the conflicts in the Marauder Systems, often resulting in protests and clashes between pro-Federation and anti-Federation skrell.&lt;br /&gt;
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Skrell outside of the Nralakk Federation have begun to clash as sides are taken in the Traverse Indepdendence conflict; especially in human space where the species has proliferated as a result of the close ties between Skrell and Humanity. &lt;br /&gt;
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[A series of pictures showcasing similar events in different locations can be seen:&lt;br /&gt;
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Two large groups of Skrell face one another in a city covered in biomass. Several Diona can be seen forming a line between them. The caption reads &amp;quot;Demonstrations in the city of Nral&#039;Daaq force police to intervene. The city-state of Nral&#039;Daaq has reportedly called on the other states of the Cooperative Territories of Epsilon Ursea Minoris to send support as their own police force is stretched thin. There is reportedly no expectation of violence in Nral’Daaq, but officials are concerned about property damage and an escalation that could lead to violence, not unlikely outcomes if the situation deteriorates.&amp;quot;&lt;br /&gt;
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A domed city with noticeable damage to its interior. A second image that&#039;s zoomed in accompanies it, showing its Skrell inhabitants taking to the streets as opposing groups make their presence known. The caption reads &amp;quot;The Xoikko biodome has been sealed off by New Gibson police, as the local government fears that the situation could spread to other areas. Non-Skrell that were inside the dome were quickly evacuated by sympathetic Skrell, and access to the dome has been entirely cut off.&amp;quot; &lt;br /&gt;
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A dozen Skrell, handcuffed, in what appears to be a cramped brig. The caption reads, &amp;quot;Korormansk Station detains several Skrell after a fight reportedly broke out within the settlement. Multiple submarines are forced to stay docked as their Psionic Navigators are processed. The cramped conditions of most of Europa&#039;s settlements have meant that many detained Skrell have had to be transported to nearby settlements due to lack of space in Korormansk&#039;s brig.&amp;quot;]&lt;br /&gt;
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Expand  &lt;br /&gt;
Across multiple planets outside the Federation, Skrell are reportedly clashing against one another as the situation escalates in the Marauder Systems. These hostilities have thankfully been non-violent for the most part, as Skrell take to openly debating one another in the streets while blocking opposing Skrell from accessing services. In rare cases, small brawls and property damage have been reported; fortunately with no serious injuries. Skrell have also reported a rift in the local Wake on these planets; where once the Nlom was mostly calm, there is now a noticeable divide as Skrell disunity reaches peak levels. As seen in these images, the conflict has caused high-profile disruptions not only to the Skrell living there, but also for non-Skrell who have been caught in a conflict that does not concern them.&lt;br /&gt;
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Both loyal and noncompliant citizens alike have been arrested in the dozens by local police. Government officials have begun to make statements regarding the Nralakk Federation and the Independent Traverser Movement&#039;s activities impacting their own nations:&lt;br /&gt;
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&amp;quot;I am disappointed in the behaviour shown by our Skrell citizens in recent months. The internal struggles of the Nralakk Federation have no place impacting Solarians within our own borders and we hope that the Federation resolves the situation promptly.&amp;quot; - Senator Le Hanh Trang of the Solarian Alliance.&lt;br /&gt;
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&amp;quot;The situation on New Gibson is shocking, to say the least. My heart goes out to those most affected by the violence and I call on the Nralakk Federation to find a peaceful resolution to this conflict.&amp;quot; - President Joeseph Dorn of the Republic of Biesel.&lt;br /&gt;
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&amp;quot;We are disheartened to witness the current unrest we are facing in Nral&#039;Daaq. While we understand the emotions that the Skrell must be facing at a time like this, we do not condone citizens on our planet fighting one another in the streets. We find ourselves hoping that peace will be reached soon.&amp;quot; - Preserving the Song of the Forest of Peers, representative of the Cooperative Territories of Epsilon Ursea Minoris&#039; federal government. &lt;br /&gt;
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In addition to these statements, a representative of the Grand Council said the following:&lt;br /&gt;
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&amp;quot;The Nralakk Federation does not condone the actions of its citizens abroad and calls for an end to the current violence. The Federation&#039;s internal conflicts should not spill into the wider Spur, and for that, we apologise. These Skrell do not represent our nation or the whole of our species, and we ask that our neighbours and allies be patient as we attempt to de-escalate the issue at hand.&amp;quot;  &lt;br /&gt;
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Domestically, the Independent Traverser Movement has experienced a schism as moderate members of the group seek to distance themselves from their fellow dissidents (see article: &amp;quot;Subversives Bring Terror to Streets and Sky as Kala Continues to Make Progress&amp;quot;). Grand Councillor Weashbi Jrugl has revealed that representatives of this group have arrived at Kal&#039;lo to negotiate an end to the conflict. No details have been given yet, but it is likely that a public announcement will be made once talks have begun in earnest.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independent Traverser Movement Faces Schism as Negotiations are Underway=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/26/2023&lt;br /&gt;
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The Independent Traverser Movement splits between more “moderate” Skrell who seek an end to the conflict, and more militant Skrell who continue the fight against the Federation.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Cooperative members of the Independent Traverser Movement arrived at Kal&#039;lo earlier today to begin negotiations with the Grand Council. These &amp;quot;moderates&amp;quot; consist of Skrell who, while supporting the Independent Traverser Movement, have elected to distance themselves from their more militant peers. Peers who have continued to escalate the conflict and refuse to negotiate a peaceful resolution with the Nralakk Federation. The Grand Council has given a statement on the event, describing it as a &amp;quot;step towards progress and an end to the conflict&amp;quot;. &lt;br /&gt;
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Additionally, the Grand Council has clarified that operations in the Traverse will not halt while negotiations are underway. The Grand Council believes that the schism in the Independent Traverser Movement has &amp;quot;sufficiently separated those who want peace from those who want anarchy&amp;quot;. &lt;br /&gt;
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Grand Councillor Weashbi Jrugl said the following shortly before entering the Grand Council chambers with the ITM representatives:&lt;br /&gt;
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&amp;quot;Due to the split within the ranks of the Independent Traverser Movement; the Grand Council has decided that halting operations in the Traverse during negotiations will not be necessary… those who are still resisting the Kala have obviously sided with the more militant members of the movement and will face the same consequences.&amp;quot;&lt;br /&gt;
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The radical members of the movement at this time are still resisting Kala intervention in the Marauder Systems. The Kala are making large advances in ITM-occupied territory:&lt;br /&gt;
[[An animated image of a section of the Traverse can be seen, mostly covered in red spots indicating planets and installations under ITM control. As the image plays, more and more of these red spots turn blue, with several statistics on the side of the image showing casualties, estimated damages, and the number of detained ITM members as the timeline progresses.]]&lt;br /&gt;
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While it may take some time for the meeting to conclude, the Grand Council has reassured readers that both sides are willing to cooperate and that the negotiations will &amp;quot;not be delayed by stubbornness or failure to cooperate&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Weibii Slams Negotiations as &amp;quot;Betrayal&amp;quot;=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/27/2023&lt;br /&gt;
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Kal’Qi Weibii, the leader of the main resistance force against the Federation speaks out against moderate Independent Traverser Movement negotiating with the Nralakk Federation’s government.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Cooperative members of the Independent Traverser Movement arrived at Kal&#039;lo earlier today to begin negotiations with the Grand Council. These &amp;quot;moderates&amp;quot; consist of Skrell who, while supporting the Independent Traverser Movement, have elected to distance themselves from their more militant peers. Peers who have continued to escalate the conflict and refuse to negotiate a peaceful resolution with the Nralakk Federation. The Grand Council has given a statement on the event, describing it as a &amp;quot;step towards progress and an end to the conflict&amp;quot;. &lt;br /&gt;
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Additionally, the Grand Council has clarified that operations in the Traverse will not halt while negotiations are underway. The Grand Council believes that the schism in the Independent Traverser Movement has &amp;quot;sufficiently separated those who want peace from those who want anarchy&amp;quot;. &lt;br /&gt;
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Grand Councillor Weashbi Jrugl said the following shortly before entering the Grand Council chambers with the ITM representatives:&lt;br /&gt;
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&amp;quot;Due to the split within the ranks of the Independent Traverser Movement; the Grand Council has decided that halting operations in the Traverse during negotiations will not be necessary… those who are still resisting the Kala have obviously sided with the more militant members of the movement and will face the same consequences.&amp;quot;&lt;br /&gt;
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The radical members of the movement at this time are still resisting Kala intervention in the Marauder Systems. The Kala are making large advances in ITM-occupied territory:&lt;br /&gt;
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[[An animated image of a section of the Traverse can be seen, mostly covered in red spots indicating planets and installations under ITM control. As the image plays, more and more of these red spots turn blue, with several statistics on the side of the image showing casualties, estimated damages, and the number of detained ITM members as the timeline progresses.]]&lt;br /&gt;
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While it may take some time for the meeting to conclude, the Grand Council has reassured readers that both sides are willing to cooperate and that the negotiations will &amp;quot;not be delayed by stubbornness or failure to cooperate&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=ITM Negotiations Come to a Close; &amp;quot;Rolling Reforms&amp;quot; Announced as Traverse States are Unveiled=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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09/04/2023&lt;br /&gt;
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Negotiations between Independent Traverser Members and the Federation government conclude, and the Traverse is given more autonomy for self-government as a result of reforms.&lt;br /&gt;
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Grand Councillor Weashbi Jrugl, alongside other prominent members of the Grand Council and Independent Traverser Movement representatives, gave a speech earlier today announcing that negotiations between the Federation and the Independent Traverser Movement have finally come to an end:&lt;br /&gt;
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[[An image of Weashbi Jrugl, Ormish Jrolk, and several other members of the Grand Council in front of the council chambers can be seen. To the side are several plain-clothed Skrell, who are identified as representatives of the Independent Traverser movement.]]&lt;br /&gt;
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“Since the beginning of this internal conflict within the Nralakk Federation, diplomacy has been determined to be the only clear way forward; with several compromises between the Grand Council and influencial political organisation meaning reformation of the Federation is incoming. Today shall forever be immortalised as a monumental piece of history, an era of progress for the Federation and Skrell – proof that Skrell can traverse the stars, and remain united.&amp;quot; &lt;br /&gt;
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The first of these reforms aims to &amp;quot;decentralise&amp;quot; the Traverse, transitioning each region into more autonomous states that have an increased capacity to oversee themselves. Councillor Jrugl said the following on the subject:&lt;br /&gt;
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“Administrative regions within the greater Traverse will be granted significantly more autonomy to self-govern within the Nralakk Federation; the Grand Council will be ensuring that performance by these governing bodies does not infringe on public interest. The transitional period will include a drawn out granting of increased autonomy to the local government whilst still ensuring the stability of the Federation – and the lives of its citizens in affected regions.”&lt;br /&gt;
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The current state of the Traverse will not be changed much, according to the Grand Council. Each current region will effectively stay the same geographically while the Median Naval Zone will be under the direct control of the Grand Council and Qukala due to its strategic significance and pre-existing military infrastructure.&lt;br /&gt;
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The other planned reforms have not been announced yet, but the Grand Council has divulged that a &amp;quot;reconciliation tribunal&amp;quot; will be organised in order to &amp;quot;peacefully bring justice to perpetrators responsible for exacerbating the conflict.&amp;quot; The Grand Council has not commented so far on who the tribunal will focus on, but it is assumed that those behind the Phoron conspiracy (see article: &amp;quot;Marauder Collaborators Revealed, Q’elpi Systems Locked Down&amp;quot;) and the more extremist elements of the Independent Traverser Movement will be tried by this tribunal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Lyukal Plot Foiled! ITM-Kala Cooperation Leads to Arrests! =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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09/14/2023&lt;br /&gt;
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Cooperation between “moderate” members of the Independent Traverser Movement with the Kala results in a Lyukal weapon smuggling plot being shut down.&lt;br /&gt;
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A spokesperson for the Federation has revealed that a Lyukal operation in the Traverse has been dismantled thanks to the cooperation of the Ruupkala, Nlomkala, and the Independent Traverser Movement.&lt;br /&gt;
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According to official reports, Lyukal operatives were found smuggling weapons and other supplies to militant members of the Independent Traverser movement still active in the Q&#039;elpi region of the Traverse. Moderate members of the movement, who have since stopped their dissident activities as a result of the successful negotiations with the Grand Council (see article: &amp;quot;ITM Negotiations Come to a Close; &amp;quot;Rolling Reforms&amp;quot; Announced as Traverse States are Unveiled&amp;quot;) were &amp;quot;instrumental&amp;quot; to the discovery and apprehension of those involved. The moderate ITM members were apparently still in contact with their more militant colleagues and were invited to join the group in &amp;quot;continuing the fight against oppression&amp;quot;. This activity was promptly reported to the authorities; who then proceeded to detain several ITM members and their Lyukal affiliates thanks to this cooperation.&lt;br /&gt;
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[[An image of three Skrell kneeling down on the street can be seen here. They are cuffed and monitored by Nlomkala officers while other officers are seen entering a nearby building. To the side, several Skrell in matching clothes can be seen wearing ITM-affiliated accessories. The caption reads &amp;quot;Lyukal insurgents were arrested without resistance thanks to the cooperation of moderate ITM members.&amp;quot;]]&lt;br /&gt;
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Since the announcement of reforms and cooperation between leaders of the Independent Traverser Movement and the Grand Council, insurgent activity has decidedly dropped throughout the Traverse. A representative of the Ruupkala has hypothesised that many militant ITM members have either stepped down or fled Federation space at the news. Those who are still carrying out their insurgency no longer have a network of allies or the public support to continue operations as effectively as they once could. &lt;br /&gt;
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The involvement of Lyukal operatives confirms that the resistance movement is still attempting to continue the violence within Federation space. While the arrests here prove that the Lyukal are not immune to the law, the Grand Council did make a post on Viv-ID reminding citizens of the threat the resistance group poses. The post went on further to state that the Lyukal is considered a terrorist group by the Federation and any suspected Lyukal activity should be reported to the Kala.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Qehalak Formed; Traverse States Given Responsibility for Local Defence =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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09/17/2023&lt;br /&gt;
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A new branch of the Qukala is created, acting as a Traverse militia, which allows the newly formed Traverse states to form and train their own defense forces.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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As part of the reforms agreed upon by the Grand Council and Independent Traverser Movement (see article: &amp;quot;ITM Negotiations Come to a Close; &amp;quot;Rolling Reforms&amp;quot; Announced as Traverse States are Unveiled&amp;quot;), the Traverse states have been given the authority to organise, train, and equip a new branch of the Qukala responsible for local defence and to act as a reserve force to assist Qukala operations within Federation Space.&lt;br /&gt;
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The Qehalak&#039;s (translated to Basic: &amp;quot;Homeguard&amp;quot;) mission statement was provided by the Grand Council in a Viv-ID post following the announcement:&lt;br /&gt;
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&amp;quot;The primary objective of the Qehalak is to oversee the territorial defence of Traverse States; and to protect the Traverse from external and internal threats as well as to act as a reserve force where necessary for the Qukala during domestic missions. The Qehalak is a purely local defensive force, overseen by each Traverse state, and will not be used in external conflicts under normal circumstances.&amp;quot;&lt;br /&gt;
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Following this, Grand Councillor Jrugl addressed concerns raised about the Traverse gaining its own military force on their own personal Viv-ID account:&lt;br /&gt;
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&amp;quot;The Qehalak is ultimately an auxiliary branch of the Federation&#039;s military, and as such, it is under the authority of the Federal government. Under normal operations, they will be overseen, trained, and equipped by local authorities. If this new power is used maliciously, or otherwise used outside of the intent behind giving each state the ability to defend itself- the Qehalak can and will be brought under Federation control.&lt;br /&gt;
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I wish to reassure citizens that this new organisation has been carefully designed with the best interests of the security and well-being of the Federation in mind. The Qehalak will allow citizens to feel safer as we increase our military presence throughout the Traverse; allowing us to more effectively deal with pirates, terrorists, and other dissidents that wish to destabilise our union. As seen in the last year, the Qukala, while an effective force, is not able to respond to all crises. Recent events have proven that a trained and maintained auxiliary force local to the region is required to properly protect the expanses of our nation.&amp;quot;&lt;br /&gt;
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The Grand Council has described the Qehalak as an &amp;quot;efficient method&amp;quot; to address issues observed in Qukala response times. Mainly by providing the Traverse with a &amp;quot;quick response&amp;quot; in the event of further civil strife, attacks from pirates or rebel groups, and other situations that would normally require military intervention. As the organisation is decentralised and handled at the local level, the Grand Council believes that the Qehalak will be more adaptive to the needs of the Traverse state that trains them. This also comes with the added benefit of alleviating costs for the central government when deploying the Qukala, and more well-planned resource management. Due to the current Phoron Crisis, the Grand Council believes that local forces will further allow the Federation to respond to internal threats without the unnecessary use of Phoron for travel.&lt;br /&gt;
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The Qehalak will apparently draw mostly from local Skrell, but will be open to C&#039;thur and Dionae that also wish to serve. It will also be part-time, according to officials, similar to the Republic of Biesel&#039;s Tau Ceti Foreign Legion; which some have already begun to draw comparisons to. Federation officials have been quick to respond to these comparisons, assuring citizens that the Qehalak will not be open to non-citizens or to species who have not been fully integrated into the Nralakk Federation. Ormish Jrolk personally spoke on the matter:&lt;br /&gt;
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&amp;quot;The comparison between the Qehalak and the Tau Ceti Foreign Legion, while true in some respects, is shoddy at best. While the states are ultimately in charge of their own training and equipment so that they are more effective on their home turf, the Qukala are offering each state teachers from their ranks to cover foundational skills. It will not impact our stringent citizenship requirements or change our integration process for new species. It is a part-time, voluntary force meant to provide internal protection for the Nralakk Federation…&amp;quot;&lt;br /&gt;
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Recruitment flyers state that those with long-term commitments, or those that are in work that would dissuade them from wanting to join the military, will be able to serve in the Qehalak thanks to the lesser obligations required of its members compared to the Kala branches. Due to the Qehalak being organised independently by each Traverse state, it is assumed that requirements and obligations will vary.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=&amp;quot;Reconciliation Tribunal&amp;quot; Held; Independent Traverser Movement Officially Disbanded =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
09/21/2023&lt;br /&gt;
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Hundreds of citizens involved in the Marauder System conflict are tried in a tribunal, and the Federation officially considers the Independent Traverser Movement disbanded.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Federation Officials have revealed that over the past few weeks, a &amp;quot;Reconciliation Tribunal&amp;quot; has been held. Headed by representatives of the Grand Council, Independent Traverser Movement, and notable civilians impacted by recent events in the Traverse, the tribunal interviewed and tried hundreds of citizens directly tied to the civil strife that swept the Traverse in recent months. Due to the nature of the Tribunal and concerns over &amp;quot;impartiality&amp;quot;, it was held in secret but with transcripts and the results now made available to the public.&lt;br /&gt;
&lt;br /&gt;
To the surprise of some, several Kala officers were also tried and punished as a result of this tribunal, with the judges citing gross incompetence, negligence, and misuse of force. One Skrell only referred to in records as &amp;quot;Oroq&amp;quot;, was identified as a high-level Qukala officer who, as a result of their command, caused a large-scale riot between members of the Independent Traverser Movement and on-duty Kala.&lt;br /&gt;
&amp;quot;Officer Oroq&#039;s decision-making in this scenario showcases a distinct lack of character that is expected of Kala officers. Their inability to effectively control what was, at the time, a non-violent demonstration; whether through incompetence or malice- led to the injury of fifteen Skrell. Not to mention an additional eight critical injuries and the thousands in property damage as a result of the ensuing riot. It is the belief of this tribunal that they are unfit for their duties, and will be demoted immediately, with additional punishment following further investigation into the matter.&amp;quot; - An excerpt from Judge Xarq&#039;s statement, taken from the Tribunal transcripts.&lt;br /&gt;
&lt;br /&gt;
Members of the Independent Traverser Movement that were found guilty of exacerbating the civil disturbance were given varying sentences. Most were tasked with uncompensated work; helping repair heavily damaged areas of the Traverse. Those with a larger role to play, such as those participating in violent acts or acting in leadership roles, were given prison sentences and a minimum of four weeks in a rehabilitation centre. One ITM leader, proven to have orchestrated several acts of sabotage against critical Federation infrastructure, was given a seventy-five-year sentence. While some called for leniency, the judges stated the following:&lt;br /&gt;
&lt;br /&gt;
While the primary objective of the Tribunal was to deal specifically with incidents related to the Independent Traverser Movement, the original government officials involved in the Marauder Phoron conspiracy (see article: &amp;quot;Marauder Collaborators Revealed, Q’elpi Systems Locked Down&amp;quot;) were also tried as part of the Tribunal. Their role in the provision of Phoron to Marauders is stated as one of the main factors that eventually led to the formation of the Independent Traverser movement. All officials involved were found guilty to some degree, and were given prison sentences of fifty years and a lifetime ban from holding political positions.&lt;br /&gt;
&lt;br /&gt;
With results of the inquisition publically available the Grand Council, in collaboration with representatives of the Indepedendent Traverser Movement, have announced that the organisation has voluntarily disbanded following the negotiations. Leaders of the movement who cooperated with the Nralakk Federation and negotiated on behalf of the organisation were given leniency, but all have voluntarily barred themselves from holding public office or from organising similar movements. These individuals have been given temporary advisor positions on the Grand Council in order to ensure policies agreed upon during negotiations are enacted. A spokesperson for the ITM spoke further on the matter:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Independent Traverser Movement believes that at least a majority of its objectives have been achieved. Through dedication to change, through peace, we have been able to bring to light systemic issues with how the Traverse has been treated. We have started a process of making it an equal member of the Nrallak Federation. While there are still several reforms that have yet to be announced; we trust the Grand Council to continue working on bettering the quality of life of its citizens.&lt;br /&gt;
&lt;br /&gt;
The movement regrets the violence that came as a result of its actions. We denounce and condemn those who used our organisation to spread violence and conflict throughout the Traverse, and we do not support or recognise any members of our organisation that are still active. Our goals were always meant to be achieved in a peaceful manner, yet there were those that co-opted our mission with malicious intent.&lt;br /&gt;
&lt;br /&gt;
As our final statement, the Independent Traverser Movement would like to thank the Grand Council and Councillor Weashbi Jrugl for their receptiveness to change. We look forward to working with them until our drafted policies are enacted in full.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Grand Council is planning to enact many of these reforms next week alongside a public address by the Grand Councillor themselves.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Grand Council Announces Final Set of Reforms as &amp;quot;Traverse Accords&amp;quot; are Enacted in Full =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10/05/2023&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor Weashbi Jrugl announces the final set of reforms, which involves new political parties and a restructuring of the Federation’s top decision-making body, the Grand Council.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl&#039;s speech earlier today has sent waves throughout the Federation as they announced the formation of new political parties and a restructuring of the Grand Council.&lt;br /&gt;
&lt;br /&gt;
[[A video begins to play, showing Weashbi Jrugl approaching a podium in front of a large crowd. To one side is Advisor Ormish Jrolk and several other members of the Grand Council. On the other side there are more plain-clothed Skrell, identified as former leaders of the Independent Traverser Movement. The Grand Councillor begins to speak.]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I would first like to thank every individual that contributed to the peaceful resolution of this affair. From members of the Grand Council to the leaders of the Independent Traverser Movement that negotiated with us, to the average citizen. Our Union continues to persevere thanks to this collaborative effort, and it is my hope that our society will continue to cooperate towards a better future.&lt;br /&gt;
&lt;br /&gt;
[[Jrugl looks over to their sides, acknowledging those standing beside them, then looks back to the audience.]]&lt;br /&gt;
&lt;br /&gt;
Over the past year, the Nralakk Federation has faced many threats to its integrity. Piracy during times of scarcity, the greedy politicians who facilitated them, and political strife fuelled by dissidents and insurgents. Yet the Federation still stands. It is thanks to change that we are still here. Stagnancy breeds dissent as the old ways no longer apply to modern life. It enables corruption, as those who would rather profit than contribute to the greater whole of our society hook themselves into the system and change it to suit their own needs.&lt;br /&gt;
&lt;br /&gt;
As a result of the reforms passed, the Federation has been made stronger, and the quality of life its citizens experience has increased. From protections for tertiary numericals, to economic reforms and changes made to the administration and autonomy of the Traverse, we have seen a social and political advancement not seen by Skrell in centuries. These reforms have been grouped together as the &amp;quot;Traverse Accords&amp;quot;; a set of policies that recognise the importance of the Traverse within our Federation and grants the region more power to better represent and administrate itself within Federation politics.&lt;br /&gt;
&lt;br /&gt;
Today, we on the Grand Council are announcing one final reform to add to these accords; the Grand Council has authorised the establishment of formal political parties; and with it, a change to the organisation of the Grand Council. Details of these parties and who will be heading them will be announced soon.&lt;br /&gt;
&lt;br /&gt;
We have enacted great change while still preserving the Nralakk Federation and the values that it stands for. For that, I find myself hopeful for the future of our nation. Where I once felt trepidation, I find myself excited for the future of the Federation and the future of Skrell everywhere. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[The Grand Councillor begins to leave, followed by everyone else on the stage. The audience applauds with warbling as the video ends.]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
After their speech, Councillor Jrugl went on to confirm on Viv-ID that former ITM leaders would be kept on the Grand Council as advisors; as well as leading the Committee for Traverse Well-Being, originally formed as part of reforms made earlier this year to better allocate resources when responding to disasters within Traverse space. When asked about the leader&#039;s voluntary absentation from holding political roles (see article: &amp;quot;Reconciliation Tribunal&amp;quot; Held; Independent Traverser Movement Officially Disbanded&amp;quot;), Councillor Jrugl replied that they &amp;quot;[R]equired certain individuals to best keep the interests of the Traverse in mind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
No other details have been given so far about these new changes, but it is believed that the parties mentioned will be formed initially from existing members of the Grand Council.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Parties Unveiled as Grand Council Reorganises!=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10/13/2023&lt;br /&gt;
&lt;br /&gt;
The Grand Council reorganizes as the four new political parties are unveiled.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The Grand Council has now unveiled its new political party system. These parties will be represented on the Grand Council by their leaders as permanent advisor roles within the Grand Council structure. The Grand Councillor will also act as the head of their respective party, with Grand Councillor Jrugl now being the leader of the United Federation party.&lt;br /&gt;
&lt;br /&gt;
The Grand Council clarified the reasoning behind the formation of formal political parties and what this means for future elections, with Grand Councillor Jrugl saying the following on Viv-ID:&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The Grand Council and I believe that with the new changes we are experiencing - and will experience - because of the Traverse Accords, we must strive to better represent all prevailing ideologies within the Nralakk Federation. This new organisation will allow the Grand Council to better represent the spectrum of political ideas that exist within the Federation.&lt;br /&gt;
&lt;br /&gt;
Independents will still be allowed to run for the position of Grand Councillor in future elections, and the Grand Council does not believe that this change will impede the chances of any potential candidate&#039;s campaign from succeeding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Each party leader has provided a mission statement, as well as a summary of their party&#039;s policies:&lt;br /&gt;
 &lt;br /&gt;
The United Federation Party, headed by Grand Councillor Jrugl, aims to continue the Grand Councillors&#039; current policies. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Progress is vital to the continued existence of the Nralakk Federation, but that progress must be carefully navigated. Stagnation and corruption threaten to destroy what we have built over the millennia and must be combatted at every opportunity.&amp;quot; - Mission statement for the United Federation party.&lt;br /&gt;
&lt;br /&gt;
Reform: Reforms for the betterment of the Federation will be considered, with an emphasis on the de-isolation of the Federation in order to benefit the Federation&#039;s standing in the wider politics of the Orion Spur. &lt;br /&gt;
&lt;br /&gt;
Megacorporations: Megacorporation activity within the Federation will be accepted, but their influence on the Skrellian way of life and their impact on the Federation as a whole will be closely monitored. &lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The United Federation party plans to continue relations with the Solarian Alliance while seeking out warm relations with other nations throughout the Spur.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The party currently has no plans on reducing or expanding on the autonomy of the Traverse.&lt;br /&gt;
&lt;br /&gt;
Nlom Relays: Nlom Relays are considered vital to the continued existence of the Nralakk Federation, and are a crucial link between Skrell across all worlds within Federation space.&lt;br /&gt;
&lt;br /&gt;
The Homeworld Traditionalist Coalition is led by Nalo Gir-Roq, the Overseer of Tuz&#039;qlip Researchers and pioneer of gene therapy techniques that contributed to the treatment of the X&#039;Lu&#039;oa. The Coalition aims to maintain the culture and traditions of the Nralakk Federation where possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tradition and the upholding of our species&#039; values are vital to keeping the Nralakk Federation intact. New ideas should be challenged before they are accepted, and change should only be made when it is clear that it benefits the Federation as a whole.&amp;quot; - Mission statement for the Homeworld Traditionalist Coalition.&lt;br /&gt;
&lt;br /&gt;
Reform: Reforms are only to be enacted where absolutely necessary for the preservation of the Federation and its goals.&lt;br /&gt;
&lt;br /&gt;
Megacorporations: While the Coalition has no active policies for or against megacorporations within the Federation, their potential influence on the Federation and its people is a matter of concern. Foreign interference in the Federation&#039;s economy and affairs should be heavily considered before they are allowed to continue or expand operations with Federation space.&lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The Nralakk Federation should attempt to stay out of wider Spur affairs where possible while sustaining current relations with the Solarian Alliance.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The traditional administrative systems for the Traverse should be reintroduced, replacing the newly-implemented system with policies that address concerns without compromising the central authority of the Federation. &lt;br /&gt;
&lt;br /&gt;
Nlom Relays: The Federation&#039;s Nlom Relay network is a vital part of the Federation&#039;s trans stellar infrastructure, enabling a strong, unified nation that allows Skrell to work in the interests of the collective rather than the individual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Federalist League is led by Advisor Ormish Jrolk. The League&#039;s primary objective is to create a Federalist state, where each part of the Federation has equal authority and importance. The League intends to expand on recent reforms while also promoting more proactive foreign policy and additional megacorporate investment into the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the many, not the few. The Nralakk Federation was founded on this idea. Through the equal division of power between all parts of our union, we can build a stronger, more focused nation that can adequately uphold the ideas it was founded upon.&amp;quot; - Mission statement for the Federalist League.&lt;br /&gt;
&lt;br /&gt;
Reform: The League plans to further reform the Nralakk Federation, focusing on equal power between the inner systems and the Traverse, while also reworking economic policy in response to the Phoron Crisis and its impact on the Federation.&lt;br /&gt;
&lt;br /&gt;
Megacorporations: Megacorporate investment into the Nralakk Federation is considered critical in response to the growing scarcity of Phoron. Special Economic Zones, while considered a net benefit, are not considered effective enough alone to help boost the Federation&#039;s economy. That said, megacorporations should cooperate with State-Owned Enterprises, and competition between the megacorporations and the Federation&#039;s own enterprises will not be encouraged.&lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The Federalist League intends to continue nurturing good relations with the Solarian Alliance, while focusing on additional security along the Federation&#039;s border with the human Wildlands. The attack by Beauchamp, along with the increased risk of piracy and bandit attacks against Skrell, prove that the Federation must take a more aggressive stance to protect its citizens and its territory.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The goal of the Federalist League to create an equal-party nation means that the autonomy of the Traverse is of major importance to the party. Additional rights and freedoms for sectors outside of the core worlds will be pursued wherever possible.&lt;br /&gt;
&lt;br /&gt;
Nlom Relays: The Nlom Relay network, while important, is not considered vital to the continuance of the Nralakk Federation. Each state should have the right to choose whether or not they will enable, disable, or otherwise change how the network impacts them.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The Free Skrell Union will be led by Yoana Ji&#039;ko, a representative to the Republic of Biesel and former Governor of the Ocror region on Qerrbalak. The party focuses on economic growth through the introduction of megacorporations into the Federation, and has a keen interest in furthering relations with the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An economy without needless interference is an economy that performs well. Our fellow star travellers in humanity have flourished in a fraction of the time it took us to, and the Federation should take their ideas and mould them into something more compatible with Skrellian society, if not adopted in their entirety. The adoption of a free open market and receptiveness to change are vital for the continued prosperity of our nation.&amp;quot; - Mission statement for the Free Federal Union.&lt;br /&gt;
&lt;br /&gt;
Reform: The Free Skrell Union will focus on economic reforms, and currently has no intention to enact or repeal social or political reforms unless deemed necessary for the continued function of the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
Megacorporations: Megacorporations are one of the core interests of the Free Skrell Union. Megacorporate involvement in the economy of the Nralakk Federation is seen as vital to continued economic growth, and the party sees the expansion of their operations within Federation space to be a priority. Competition between megacorporations and State-Owned Enterprises should be promoted to ensure economic growth and continued innovation in all sectors.&lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The party wishes to continue the Federation&#039;s relationship with the Solarian Alliance, while also furthering relations with the Republic of Biesel. The Free Skrell Union currently has no interest in developing relations with any other polity within the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The Free Skrell Union currently has no plans to retract or expand on the autonomy of Traverse states. The party believes that the Traverse would benefit from megacorporate involvement within its industries, and will work alongside local governments to ensure that this is the case.&lt;br /&gt;
&lt;br /&gt;
Nlom Relays: The Nlom Relay network is considered a hindrance to the cultivation of ideas and innovation within Skrellian society. Policies that would result in the network being limited or disabled will be pursued by the party where possible.&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Change_on_the_Horizon_Arc&amp;diff=32052</id>
		<title>Change on the Horizon Arc</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Change_on_the_Horizon_Arc&amp;diff=32052"/>
		<updated>2024-02-24T18:18:29Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* ITM Seize Cities; Local Government and Kala Forced to Relocate */&lt;/p&gt;
&lt;hr /&gt;
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{| id=&amp;quot;mp-eventarc&amp;quot; style=&amp;quot;width:65%; background:#XXXXXX; text-align:center; border:4px solid #ccc; margin:0 auto; width:950px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:56%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;Change on the Horizon&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Template:2023 Event Timeline}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;This is the overview and timeline page for the Change on the Horizon Arc which began on &#039;&#039;&#039;June, 07, 2023&#039;&#039;&#039; and pertains largely to &#039;&#039;&#039;[[Skrell]] lore.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;It is centered around conflict between the Nralakk Federation and Skrellian resistance groups.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;Below is a summary of the arc&#039;s applicable news articles, and additions.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=The Marauder Systems, Eleven Months On=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/07/2023&lt;br /&gt;
&lt;br /&gt;
Unrest begins to develop in the Q’elpi region of the Traverse, also known as the Marauder Systems.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roughly dozen systems of the Q&#039;elpi region of the Traverse, dubbed &amp;quot;The Marauder Systems&amp;quot; for their role in a Ti&#039;Rakqi scheme to defraud the Nralakk Federation of Phoron, have been under strict martial law for eleven months without resolution in sight. The systems have endured not only an interplanetary travel ban, but strict curfews, extranet access restrictions, and suspension of other rights and privileges across all numerical bands. &lt;br /&gt;
&lt;br /&gt;
Some progress has been made towards transitioning back to a civilian government, but there are delays as the local Kala are still searching for known Marauder collaborators in the now-defunct local administrations. Even with this progress, however, there are now reports that dissidents have come to blows once again with the local authorities after a period of relative peace. Vandalism against government property, illegal demonstrations, and the spread of anti-Federation propaganda have suddenly been on the rise with no known catalyst for the events.&lt;br /&gt;
&lt;br /&gt;
A representative of the Grand Council went into detail on the developing situation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Grand Council wishes to assure the citizens of the Federation that the systems currently under martial law are still well within the Federation&#039;s control. We can confirm that there are minor flare-ups of dissident activity, but as it stands, these systems are still largely pacified. We do not expect the situation to escalate to where it was at the beginning of Qukala operations in the area. We have given the local Qukala detachment the authority it needs to expediently handle any further situations as they develop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Q&#039;elpi systems have been relatively peaceful until now; with the majority of the conflict between the local citizens and the Qukala ending shortly after martial law was enacted. While the authorities are unwilling to point to a cause, the Kala stationed in the region believes that the long time under martial law and the negative impact it has had on daily life in these systems are the leading cause.&lt;br /&gt;
&lt;br /&gt;
When asked to comment on the extraordinarily long period of martial law being enforced in the systems, the representative stated that &amp;quot;[Martial law] will stay in place until such a time we believe we have detained all known collaborators of the Ti&#039;Rakqi operation that resulted in Qukala intervention.&amp;quot; This statement reaffirms the Qukala&#039;s aim of only operating for as long as it&#039;s strictly required (see: Martial Law Declared as Systems Resist Collaborator Arrests).&lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl, while not personally available for a statement on the matter, posted the following on Viv-ID:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;While I sympathise with the situation in the Q&#039;elpi systems… I have no sympathy for those who attack the Kala - who are there to protect both you and the Federation - whether it be violently or non-violently. The Federation does not, and will not, allow malicious actions against it to go without due punishment and retribution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the Q&#039;elpi systems are currently under strict travel and extranet restrictions, information coming out of the systems is slow. The Enquirer will continue reporting as the situation develops.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Disorder Continues in the Marauder Systems=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/10/2023&lt;br /&gt;
&lt;br /&gt;
The situation in the Marauder System escalates as protests turn violent.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
Anti-Federation activity continues to rage on in the Marauder Systems, with the Nlomkala and Qukala facing more open opposition by citizens. Users on Viv-ID have expressed their concerns over the situation, believing that it will take a stronger response by the Federation to pacify the region. The Grand Council continues to reassure citizens that what is happening in the Marauder Systems will subside and that they are doing everything in their power to ensure that the situation does not deteriorate.&lt;br /&gt;
&lt;br /&gt;
Various images released show the violence across the planets of the Marauder Systems; fortunately, it appears that the carnage is aimed primarily towards property rather than enforcers or civilians:&lt;br /&gt;
&lt;br /&gt;
[An image showing multiple Skrell, their faces covered, destroying the display window for a Work Initiative Programme office. A second image, which appears to be some time after, shows the same building stripped bare and with all its windows smashed.]&lt;br /&gt;
&lt;br /&gt;
[An image showing a crowded street from the top of one of the neighbouring buildings. A large gathering of demonstrators can be seen marching down the street, toward Nlomkala officers. There are multiple signs that can be easily made out, including &amp;quot;End Martial Law!&amp;quot;, &amp;quot;Qukala Get Out!&amp;quot;, and &amp;quot;Our Freedom Is Not A Privilege!&amp;quot;.]&lt;br /&gt;
&lt;br /&gt;
 While unconfirmed, it appears that videos and other media have been posted from the Marauder Systems in support of the dissidents, somehow bypassing extranet restrictions. The posts allegedly show why these groups are resisting Federation authority, showcasing life under martial law as well as calls for the end of Qukala operations on the planets and a return to regular civilian life. The Grand Council has declined to comment, instead stating that &amp;quot;the offending media was in breach of media policy on the platforms hosting it and has been promptly removed&amp;quot;. &lt;br /&gt;
The situation has had a noticeable impact on neighbouring systems as well, with local authorities noting an increase in subversive online activity originating from these systems. While noted as troubling, many have dismissed the activity as &amp;quot;young tadpoles looking for a cause.&amp;quot;.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Dissident Action in Traverse Grows; Ti&#039;Rakqi Activity Resumes in Marauder Systems=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/18/2023&lt;br /&gt;
&lt;br /&gt;
The Qukala are deployed as the Ti’Rakqi, a group of Skrellian pirates and dissidents, begin to actively operate in the Marauder Systems.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
As dissident activity spreads to other planets in the Traverse, the Qukala has deployed additional troops to areas neighbouring the Marauder Systems.&lt;br /&gt;
&lt;br /&gt;
Numerous planets neighbouring the Marauder Systems have reported an increasing frequency of subversive activity similar to what is being faced in the Marauder Systems. Anti-Federation activity is reportedly being conducted not only physically, but also through disruptive actions both online and in the Srom.&lt;br /&gt;
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Similar policies to those currently in place within the Marauder Systems have been emplaced on this new set of planets; extranet access has been disabled or heavily restricted, a travel ban is in place, and the Nlomkala is enforcing a strict curfew for civilians of all numerical bands. Whether or not martial law will be officially enacted on these additional planets is still up for debate. However, troop movements suggest that at the very least, the Qukala are preparing to intervene.&lt;br /&gt;
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The deployment of additional troops marks a record high for active Qukala operations in a single region outside the Core systems. The marked increase in Qukala troops has raised concerns about the security of uninvolved systems as Qukala concentrate in the Q’elpi region. These concerns mostly relate to the security of other regions of the Federation, which the government has assured are still well-protected despite the movement of Kala to the Q&#039;elpi region. &lt;br /&gt;
&lt;br /&gt;
In related news, Ti&#039;Rakqi activity has resumed in the Marauder Systems and the surrounding region; vessels identified as being aligned with the Marauder group have been engaged by the Qukala and driven off when discovered. It is currently unknown what their intentions are. One can assume that the Marauders are beginning to take advantage of the situation in the affected systems, as those most impacted by martial law look to the black market for goods and services that have been restricted; or those that are otherwise unavailable. The Grand Council issued a statement reminding citizens that subversive activity in all its forms will be punished accordingly, and to respect and adhere to the rules outlined under martial law. For our readers, we have included a flyer that has been used in the Marauder Systems as an example of what martial law exactly entails for the common citizen:&lt;br /&gt;
&lt;br /&gt;
[An image of an authoritative flyer fills the bottom of the article. The star Nralakk, as depicted on the flag of the Federation, fills the background. The flyer is titled &amp;quot;Martial Law Enforced on this Planet&amp;quot;, while several infographics are spread out across the paper depicting regulations that must be followed. Several images and their text are in bold, signifying their importance. These sections are related to checkpoint regulations, curfew hours, loitering, and the importance of identification papers.]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Councillor Jrugl Calls for Action; Kala to take &amp;quot;Advanced Measures&amp;quot; in Traverse=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/23/2023&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor reacts to the unrest in the Marauder Systems and the Kala begin to become more aggressive with their law enforcement in the Traverse.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
Councillor Weashbi Jrugl has called for &amp;quot;swift action&amp;quot; against the dissident systems within the Traverse during a speech made earlier today.&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor has until now not shown any concern towards the current wave of subversive activity in the Traverse. They gave a public statement earlier today regarding some of the new policies being implemented as part of the government&#039;s response to the Phoron crisis. At the end of their speech, they were asked for their personal thoughts on the current situation in the Q&#039;elpi region of the Traverse:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Grand Council has come to the conclusion that- until now, we have been overcautious with our response to the Q&#039;elpi region, and it is obvious that restraint is preventing resolution. The Grand Council has agreed that swift action is needed… And it is needed now so that we can see an end to the dissident movement that is quickly forming on our frontier…&amp;quot; - An excerpt from Councillor Jrugl&#039;s statement.&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor then went on to say that the Qukala and Nlomkala have been ordered to take &amp;quot;advanced measures&amp;quot; as part of this new strategy. This includes a more aggressive stance on the Marauders and subversive activity wherever martial law has been declared. Alongside regular patrols and the consolidation of forces in key areas to prevent disruptions to civilian infrastructure and services, the Kala are now expected to take a more proactive approach in detaining non-compliant citizens. Similar to when martial law was first declared last year.&lt;br /&gt;
&lt;br /&gt;
Dissident activity in the Traverse continues to spread in the Q&#039;elpi region and has begun to threaten the inner parts of the Traverse as well. The government issued a statement that reminded citizens to refrain from socialising in large groups due to the possibility of being misidentified as a subversive actor. Kala branches have allegedly heightened their security alertness in response to the developing situation.&lt;br /&gt;
&lt;br /&gt;
As of this article, three additional systems have been added to the &amp;quot;Marauder Systems&amp;quot;, with martial law put in place to crack down on dissident activity.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Subversive Activity Continues; Skrell Abroad React=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : Butterrobber202&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/27/2023&lt;br /&gt;
&lt;br /&gt;
As the situation in the Marauder Systems continues to worsen, Skrell abroad begin to respond.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
The subversive elements in the Q&#039;elpi region and elsewhere continue to agitate against the government and Kala operating in the Marauder Systems. All of this is happening in spite of the Federation&#039;s renewed policy of proactive response to dissident activity.&lt;br /&gt;
&lt;br /&gt;
Demonstrations, anti-Federation speech, vandalism, and other activities continue in the Traverse as more planets preemptively enact their own policies in the face of growing opposition to the government and its actions in the Q&#039;elpi region. Posts on Viv-ID showcasing dissident actions in the Q&#039;elpi region are common, despite the restrictions on extranet access by the Federation. While primarily these posts are calling on Skrell across the Spur to support their &amp;quot;peaceful&amp;quot; cause, government officials and loyal citizens have been quick to point out the destructiveness that these subversives are bringing to their homes:&lt;br /&gt;
&lt;br /&gt;
[An image of a littered city street. Storefronts have been vandalised while one building appears to have been set on fire at some point with black scorch marks clearly visible. The street is empty except for two Nlomkala officers who appear to be questioning a civilian.]&lt;br /&gt;
&lt;br /&gt;
Bolder dissidents have even gone so far as to hack into local SCS show boards, making both national and local politicians show up as having the lowest scoring social credit score. Amongst these include Grand Councillor Jrugl themselves, who was shown to have a social credit score of zero. This vandalism was quickly rectified but resulted in these boards being shut down for several days while security systems were updated. &lt;br /&gt;
&lt;br /&gt;
The response to the strife in the Traverse has been mixed abroad, as both pro- and anti-Federation Skrell voice their opinions. Many loyal citizens abroad in the Sol Alliance and Cooperative Territories of Epsilon Ursea Minoris have been quick to oppose the subversives; while in mixed areas where both groups live together, such as the Republic of Biesel&#039;s Mendell City, tensions are rising quickly as hardliners on both sides begin to rally external support.&lt;br /&gt;
&lt;br /&gt;
No nation in the Spur has yet made a statement on the dissident movement or their Skrellian resident&#039;s reactions. However, representatives of the Nralakk Federation abroad have called for those worried to remain calm, stating that &amp;quot;The Federation&#039;s internal workings and issues are nothing to be concerned over.&amp;quot; and that what the Federation is facing is &amp;quot;simply a vocal minority.&amp;quot;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independent Traverser Movement Officially Established; Jrugl Announces Reforms=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/30/2023&lt;br /&gt;
&lt;br /&gt;
As the rebel factions in the Traverse band together to create a movement and demand action, the Grand Councillor concedes by announcing wide-ranging reforms to Federation society.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
The, until now dispersed and unorganised, opposition to Federation authority in the Traverse has now centralised itself as the &amp;quot;Independent Traverser Movement&amp;quot;. This new development follows a series of public statements made throughout the Traverse by dissident leaders across several planets who appear to be spearheading the new movement.&lt;br /&gt;
&lt;br /&gt;
The Independent Traverser Movement&#039;s public manifesto lists over forty separate &amp;quot;concerns&amp;quot;, ranging from the Federation&#039;s deeply-ingrained values and systems such as the Social Credit System, representation of the Traverse on the Grand Council, the Federation&#039;s economic and foreign policy, as well as what the movement perceives as a &amp;quot;conscious effort to exploit and mistreat&amp;quot; the population living within the Traverse. Inner-system politicians have individually come forward to debunk many of the manifesto&#039;s claims since its release, stating that &amp;quot;[the manifesto] is not much more than individualist rhetoric meant to divide our people and obfuscate the goals of the Federation.&amp;quot; While the political stance may be prevalent in certain areas of the Traverse, the manifesto has seen zero support within the inner systems. Several queens from the C&#039;thur hive have made statements denouncing the movement and reaffirming the hive&#039;s commitment to the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
In response to the formation of the Independent Traverser Movement, Grand Councillor Jrugl has surprised many by publicly stating their intention to actively work on some of the main points made in the manifesto. While not going into details, Jrugl has said that the Grand Council will be convening in the coming weeks to discuss potential solutions.&lt;br /&gt;
Despite the gesture of goodwill made, the Independent Traverser Movement has so far not slowed down its activities. Protests and demonstrations are still being organised as local authorities and the military are temporarily returning to containment measures in an attempt to minimise damage to public facilities and communities. Within the inner systems, the response to Jrugl&#039;s attempts to peacefully resolve the situation in the Traverse has been met with more positive reactions:&lt;br /&gt;
&amp;quot;My Quya and I are afraid of what&#039;s happening in the Traverse. These subversives riot and protest against the Federation, even as the Grand Council tries to engage with them diplomatically. After all that&#039;s happened the past few years, this is the first time in decades we feel as if our future isn&#039;t secure.&amp;quot; - Kep Jrqmala, a spaceport worker on Qerrbalak.&lt;br /&gt;
&amp;quot;The Marauder Systems have been in a state of martial law for some time now, and we can&#039;t continue to use the Nlomkala and Qukala to suppress every planet that decides to join those systems. The Grand Councillor&#039;s doing what they can to preserve the Federation, and I stand by their decision here.&amp;quot; - Oquo Aeio-Mrq, a Nlomkala officer stationed on Qerr&#039;Malic.&lt;br /&gt;
&amp;quot;It wasn&#039;t that long ago that the Traverse was still fractured with independent states dotted throughout the region. What happened in the Q&#039;elpi region, and elsewhere in the Traverse, is troubling… yet not wholly surprising. The Grand Councillor&#039;s willingness to compromise, even with the more rebellious Skrell in the Traverse, is truly commendable.&amp;quot; - Raqa Pliu, a lecturer at the Aliose University of Medical Science.&lt;br /&gt;
The government has declined to comment on how the Grand Councillor&#039;s statement will impact operations in the Traverse, only stating that they are &amp;quot;taking steps to de-escalate” while still “keeping the peace in affected regions.&amp;quot;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=First Round of Reforms Announced as Jrugl Responds to Independent Traverser Movement=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/14/2023&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In response to the Independent Traverser Movement, the Federation releases its first round of reforms, involving protections for low social-credit citizens and more Traverse representation.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The Grand Council has announced its first round of proposed reforms that aim to address the rise of the Independent Traverser Movement. The dissident organisation acting as a united front against the Federation and what the movement perceives as &amp;quot;exploitation&amp;quot; of the outer systems.&lt;br /&gt;
&lt;br /&gt;
Grand Councillor Jrugl, along with Advisor Ormish Jrolk and other prominent members of the Grand Council announced the initial reforms earlier today in Kal&#039;lo:&lt;br /&gt;
  &lt;br /&gt;
&amp;quot;Over the past two weeks, we on the Grand Council have deliberated on the situation in the Traverse, and the arguments made by the &amp;quot;Independent Traverser Movement&amp;quot;. While their actions are something that we condemn, we believe that there are certain issues raised in their core beliefs that have merit. &lt;br /&gt;
&lt;br /&gt;
Recent events, both domestic and foreign, have hit the Traverse the hardest. We believe that this surge of discontent is a symptom of that. The Federation is meant to be a nation of cohesion; a nation where everyone cooperates for the betterment of the whole… And while every nation has its detractors, the Nralakk Federation since its inception has had the upliftment and prosperity of all Skrell as its primary goal. With this in mind, we on the Council believe that these reforms are the first step in affirming our dedication to bettering the lives of every Skrell and alleviating the impact current events have had within our nation. &lt;br /&gt;
&lt;br /&gt;
It is my hope that with these reforms, tensions will be relieved in the Traverse; while our species normally looks toward the future, the Grand Council and I believe that we need a focus on solutions that can alleviate the socio-political problems faced by the Nralakk Federation now.&amp;quot; - Weashbi Jrugl&#039;s opening speech as part of the announcement made earlier today.&lt;br /&gt;
&lt;br /&gt;
While these reforms do not address every issue raised by the Independent Traverser Movement, the Grand Council reiterated that this is only the first of many actions that will be taken to address the &amp;quot;legitimate concerns brought forward&amp;quot;. The current round of reforms focuses on the following:&lt;br /&gt;
&lt;br /&gt;
Codified protections for Tertiary numericals within the Social Credit System, including guaranteed access to basic services and housing for those that show improvement, along with anti-discrimination clauses focusing on access to career and educational advancement.&lt;br /&gt;
Amendments to current policy regarding economic planning and quotas. These amendments will focus on broadening factors that the Federation will consider while establishing production quotas throughout the Federation similar to what has been seen as a result of the Phoron Crisis.&lt;br /&gt;
A &amp;quot;Committee for Traverse Well-Being&amp;quot; will be formed from members within the Grand Council, its sole focus being the coordination of efforts to respond to crises throughout the Traverse.&lt;br /&gt;
Initial reactions of known Independent Traverser Movement members appear to be mixed, but relatively positive; representatives of the movement have described the proposed reforms as &amp;quot;promising&amp;quot;. Whether this means the movement will peacefully halt its activities in the Traverse remains to be seen.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Kal&#039;Qi Weibii Speaks on Independent Traverser Movement=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/15/2023&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kal’Qi Weibii, the defacto leader of the Skrell resistance known as the Lyukal, expresses their support for the Independent Traverser Movement..&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Kal&#039;Qi Weibii, one of the nominees for Grand Councillor during the 2463 elections and now the de facto leader of the Lyukal, has publicly given their support for the Independent Traverser Movement.&lt;br /&gt;
&lt;br /&gt;
Since their exodus to the Republic of Biesel, taking their supporters as well as other subversive elements in the Traverse, Weibii has established themselves as a prominent anti-Federation figure abroad. Their activities until recently have largely focused on the Starlight Zone and the displaced Skrell who inhabit it. However, they have now publicly announced their support for the Independent Traverser Movement and its goals. &lt;br /&gt;
&lt;br /&gt;
[An image of Kal&#039;Qi Weibii on a podium in front of a crowd of Skrell. They are flanked on both sides by Skrell in the uniforms of both the Zrosian Watch and Xii&#039;Eyes. The crowd has both Skrell in traditional Federation dress and those wearing human-designed clothing.] &lt;br /&gt;
&lt;br /&gt;
Since the formation of the Independent Traverser Movement, Kal&#039;Qi Weibii has attempted to gather support for the movement abroad, using their status as leader of the Starlight Zone to promote anti-Federation rhetoric to the public. Their speeches have also allegedly called on the human governments of the Spur to support the cause of the Independent Traverser Movement, with Biesel being a notable target due to the nation&#039;s history with the Solarian Alliance and its still newly-found independence. These calls for action have so far received no official statement by politicians within the Republic of Biesel. (Editor&#039;s note: due to their inflammatory nature, the Warble Enquirer has elected not to publish Weibii&#039;s speeches).&lt;br /&gt;
&lt;br /&gt;
While the Republic has officially ignored these calls to action, it is believed that Weibii has found success in the average Biesellite citizen. Through the embellishment or omission of facts in their propaganda, a growing number of non-Skrell have shown positive support for the ITM. Representatives to the Republic of Biesel have been attempting to rebuke Weibii&#039;s claims, but so far have reported little success:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have to keep in mind that while our two species have spent the better part of a century as close allies… Humanity holds more importance on ideals that we would consider antithetical to the aims of the Nralakk Federation and Skrellian society as a whole.&amp;quot; - One of the Representatives to the Republic of Biesel discussing their views on human support for the Independent Traverser movement.&lt;br /&gt;
&lt;br /&gt;
A representative of the Grand Council responded to non-Skrell support of the Traverser movement, saying the following:&lt;br /&gt;
&lt;br /&gt;
“The societal and cultural differences between Humanity and Skrell is wide. With these calls that other species align to their ideals, it is easy to glean over the unique situation of persons they are advocating for- even among themselves these ideals create strife.”&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independent Traverser Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/22/2023&lt;br /&gt;
&lt;br /&gt;
Tensions flare as the Independent Traverser Movement claims no progress has been made on Grand Councillor Jrugl’s reforms within the Federation.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Representatives of the Independent Traverser Movement have once again publicly come forward against the Federation over the perceived &amp;quot;lack of progress&amp;quot; made on enacting reforms in response to the movement&#039;s aims.&lt;br /&gt;
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Members of the anti-Federation “Independent Traverser Movement” have been quick to decry the Grand Council&#039;s progress as &amp;quot;needlessly slow&amp;quot;, while at the same time noting the reforms that have passed so far are &amp;quot;ineffective half-measures&amp;quot;. The call for more radical reforms is believed to have been made by the more extremist factions within the movement, showcasing the fractured nature of the organisation and the lack of cohesion within its ranks.&lt;br /&gt;
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In comparison, prominent Idols within the Federation have praised the reforms as &amp;quot;commendable&amp;quot;, noting the positive changes these reforms have already introduced. The reforms in question introduce new policies such as changing the legal status of tertiary numericals, where more rights are afforded to the class if the individual is considered to be &amp;quot;in good standing&amp;quot;. The calculation of quotas and how the Grand Council will organise a response to crises in the Traverse have also changed with the reforms, aimed to directly address the problems observed during the Phoron Crisis and the impact it has had on the Federation. &lt;br /&gt;
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Councillor Jrugl issued a statement regarding the Independent Traverser Movement&#039;s negative response to the progress made so far:&lt;br /&gt;
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“The Grand Council have been reviewing additional addendums to the planned reforms, where careful deliberation is needed to ensure both viability and to promote the best approach to the public’s interest. The Federation will not blindly engage in policy changes without fully appreciating the ramifications it will have for its citizens. It is necessary to work towards a promising compromise that will benefit all citizens.” &lt;br /&gt;
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It is currently unknown how the Independent Traverser Movement will react to the statement, but it has already been reported that high-profile members of the organisation are &amp;quot;aggravated&amp;quot; by the situation. Citizens have expressed confusion at the impatience of the Independent Traverser Movement, especially considering the unprecedented speed that the current set of reforms was enacted. Government officials have given their own thoughts on the behaviour, believing that it is an extension of the &amp;quot;generally thoughtless behaviour of certain individuals&amp;quot;.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=ITM Seize Cities; Local Government and Kala Forced to Relocate=&lt;br /&gt;
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&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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07/25/2023&lt;br /&gt;
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The Independent Traverser Movement makes its move and begins to occupy planets across Traverse space, angered by a lack of progress with Jrugl&#039;s reforms.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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In response to an alleged lack of progress in enacting reforms to address their manifesto, the subversive Independent Traverse Movement has begun to seize regions on several planets within the Marauder Systems.&lt;br /&gt;
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Dissident groups, numbering from hundreds to thousands depending on location, reportedly marched as one, forcing the outnumbered Kala officers to fall back in most cases. Until now, the number of dissidents displayed here was not seen in ITM groups, and the Kala already stationed on the affected planets were too few in number to repel them. Local government officials and Kala detachments have been forced out of government buildings, city centres, spaceports, and other planetary infrastructure considered vital to day-to-day operations as a result. &lt;br /&gt;
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The Nlomkala and Qukala have already begun to reorganise in response to the development, setting up temporary facilities and cutting off these ITM strongholds from the wider regions on each planet. Reinforcements are making their way to the beleaguered troops already stationed planetside. Access to power and water supplies has been shut off completely where possible, with failsafes and other design features making it more difficult in some cases. Nlom relays have been a concern in particular for the government, and while there were attempts to take these facilities, security forces along with Kala intervention made them unsuccessful. The actions of the Kala and Xomor security officers have been praised by the Grand Council, and have ensured that these planets still have a secure connection to the wider Federation&#039;s Wake. &lt;br /&gt;
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Representatives of the Independent Traverse Movement have explained their actions as a &amp;quot;proactive response to a lack of cooperation by the Federation&amp;quot;, stating that they have &amp;quot;experienced little communication&amp;quot; on the topic of additional reforms. State officials have been quick to respond, reiterating previous comments (see: Independent Traverse Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms&amp;quot;), and chastising the movement for deteriorating the situation. &lt;br /&gt;
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While unavailable for comment at this time, the Grand Council has expressed regret that a peaceful resolution could not be found, and that options on how to proceed are already being discussed.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
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=Weapon Shipment Found On Marauder Vessel; Possible Independent Traverser Movement Involvement Suspected=&lt;br /&gt;
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&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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07/29/2023&lt;br /&gt;
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A Marauder vessel has been found smuggling weapons into ITM territory.&lt;br /&gt;
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The Qukala has reported that a large shipment of weapons has been seized following the detainment of a Marauder-linked vessel within the Q&#039;elpi region of the Traverse.&lt;br /&gt;
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The vessel and crew were detained following a failure to follow proper procedure as the Qukala was inspecting their cargo hold for contraband. The vessel was highlighted for investigation by local Kala officers due to its poor maintenance and the lack of modern systems typically installed on civilian vessels. While older models do still see service in the Traverse, they are also known to be heavily utilised by Marauder groups throughout Federation space. Lack of maintenance led attending Kala to believe it was a Marauder ship. Following a deeper inspection of the vessel, a hidden compartment was revealed which contained crates of small arms and other contraband.&lt;br /&gt;
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The weapons have been described as advanced weapons of a calibre not available to civilians within the Federation in the full public report of the incident, which the Grand Council has referred to as troubling. The seized weapons reveal not only that Marauder groups have access to military hardware, but that these crates were likely intended for a buyer within the Federation itself due to how they were stored. Since the location of the vessel was relatively close to the Marauder Systems, the Federation’s leading authorities have declared a strong likelihood of the Independent Traverser Movement being involved in arms trafficking.&lt;br /&gt;
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Where these weapons originated from is still unknown, but it is likely that the lawless nature of the Human Wildlands had allowed rogue parties to salvage and sell military weapons from former Solarian Alliance installations. The Grand Council has reassured citizens that rumours of these weapons originating from the Stellar Corporate Conglomerate directly are &amp;quot;completely unfounded&amp;quot;:&lt;br /&gt;
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&amp;quot;The Stellar Corporate Conglomerate and its associated megacorporations have confirmed that the weapons discovered are not weapons that are made available to non-corporate assets… The Conglomerate also denies any involvement with rebellious movements both in the Federation and elsewhere. The investigation has so far revealed no evidence of megacorporate involvement.&amp;quot; - An excerpt from the statement made in response to rumours of the Conglomerate dealing with subversive elements within the Federation.&lt;br /&gt;
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The crew of the vessel have been detained and are currently being questioned. The Grand Council has stated its intention to ensure the investigation is given top priority. Qukala and Nlomkala deployed to the Marauder Systems have announced a &amp;quot;renewed effort&amp;quot; to crack down on dissident activity within the region to pre-empt a possible insurgency. Until now, the conflict in the Marauder Systems has shown no signs of escalating into open violence; making the discovery of these weapons a surprise to many.&lt;br /&gt;
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Dissident leaders who routinely speak on behalf of the Independent Traverser Movement have made no comment on the incident; which has incensed citizens online as they demand answers. The discovery of the weapon shipment is seen by many to be a sign of impending violence- resulting in many Skrell in the Marauder Systems lodging requests to leave the system. Whether these requests will be granted is unknown at this time.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
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=Jrugl Demands Action; Kala to Increase Efforts to Pacify Dissident Traversers=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/29/2023&lt;br /&gt;
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The Kala seizes a large weapons shipment whose origin is unknown from a Marauder vessel, possibly linked to the Independent Traverser Movement.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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The Qukala has reported that a large shipment of weapons has been seized following the detainment of a Marauder-linked vessel within the Q&#039;elpi region of the Traverse.&lt;br /&gt;
&lt;br /&gt;
The vessel and crew were detained following a failure to follow proper procedure as the Qukala was inspecting their cargo hold for contraband. The vessel was highlighted for investigation by local Kala officers due to its poor maintenance and the lack of modern systems typically installed on civilian vessels. While older models do still see service in the Traverse, they are also known to be heavily utilised by Marauder groups throughout Federation space. Lack of maintenance led attending Kala to believe it was a Marauder ship. Following a deeper inspection of the vessel, a hidden compartment was revealed which contained crates of small arms and other contraband.&lt;br /&gt;
&lt;br /&gt;
The weapons have been described as advanced weapons of a calibre not available to civilians within the Federation in the full public report of the incident, which the Grand Council has referred to as troubling. The seized weapons reveal not only that Marauder groups have access to military hardware, but that these crates were likely intended for a buyer within the Federation itself due to how they were stored. Since the location of the vessel was relatively close to the Marauder Systems, the Federation’s leading authorities have declared a strong likelihood of the Independent Traverser Movement being involved in arms trafficking.&lt;br /&gt;
&lt;br /&gt;
Where these weapons originated from is still unknown, but it is likely that the lawless nature of the Human Wildlands had allowed rogue parties to salvage and sell military weapons from former Solarian Alliance installations. The Grand Council has reassured citizens that rumours of these weapons originating from the Stellar Corporate Conglomerate directly are &amp;quot;completely unfounded&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Stellar Corporate Conglomerate and its associated megacorporations have confirmed that the weapons discovered are not weapons that are made available to non-corporate assets… The Conglomerate also denies any involvement with rebellious movements both in the Federation and elsewhere. The investigation has so far revealed no evidence of megacorporate involvement.&amp;quot; - An excerpt from the statement made in response to rumours of the Conglomerate dealing with subversive elements within the Federation.&lt;br /&gt;
&lt;br /&gt;
The crew of the vessel have been detained and are currently being questioned. The Grand Council has stated its intention to ensure the investigation is given top priority. Qukala and Nlomkala deployed to the Marauder Systems have announced a &amp;quot;renewed effort&amp;quot; to crack down on dissident activity within the region to pre-empt a possible insurgency. Until now, the conflict in the Marauder Systems has shown no signs of escalating into open violence; making the discovery of these weapons a surprise to many.&lt;br /&gt;
&lt;br /&gt;
Dissident leaders who routinely speak on behalf of the Independent Traverser Movement have made no comment on the incident; which has incensed citizens online as they demand answers. The discovery of the weapon shipment is seen by many to be a sign of impending violence- resulting in many Skrell in the Marauder Systems lodging requests to leave the system. Whether these requests will be granted is unknown at this time.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Jrugl Demands Action; Kala to Increase Efforts to Pacify Dissident Traversers=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/02/2023&lt;br /&gt;
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As investigations into the weapons shipment continue, Grand Councillor Jrugl orders the Kala to begin detaining Independent Traverser Movement members.&lt;br /&gt;
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The Grand Councillor has again called for decisive action to be taken following the discovery of a weapons shipment believed to be inbound to Independent Traverser Movement members within the Marauder Systems:&lt;br /&gt;
&amp;quot;The incident involving smuggled weapons has opened my eyes to the extremes this subversive element in our society is willing to go to in order to achieve their aims. We have attempted diplomacy… and it is evident that it has failed to pacify the more militant members of the Independent Traverser Movement. Decisive action must be taken to protect the Federation, its people, and what it stands for.&amp;quot; - Grand Councillor Jrugl&#039;s statement on Viv-ID.&lt;br /&gt;
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The Qukala and Nlomkala have already begun a proactive campaign of detaining known ITM members and possible affiliates within the Marauder Systems following the discovery. Councillor Jrugl&#039;s call to action has been considered an affirmation to continue this new effort and to quickly organise a proper response to the occupation of critical infrastructure throughout the Marauder Systems.&lt;br /&gt;
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The statement was paired with a broad rejection of citizen requests to leave the Marauder systems (see article &amp;quot;Weapon Shipment Found On Marauder Vessel; Possible Independent Traverser Movement Involvement Suspected&amp;quot;), with citizens only being allowed to leave following background checks regarding their activity in the region during its period of martial law. The Nlomkala issued a statement regarding the situation, justifying the decision as a necessary requirement to prevent ITM sympathisers from evading the authorities.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Kala Commence Operations as Reinforcements Arrive=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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08/07/2023&lt;br /&gt;
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Reinforcements of Kala forces arrive in the Marauder Systems and begin seizing critical infrastructure such as Nlom Relays.&lt;br /&gt;
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Kala reinforcements have arrived at the Marauder Systems and are now commencing operations to dismantle Independent Traverser Movement bases in the region following Grand Councillor Jrugl&#039;s call for decisive action. This is in response to the discovery of a weapons shipment inbound to the subversive movement that was captured by Qukala agents just over a week ago.&lt;br /&gt;
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Following the seizure of critical infrastructure across affected systems (see article: &amp;quot;ITM Seize Cities; Local Government and Kala Forced to Relocate&amp;quot;), Kala across the regions in the Marauder Systems have begun preparations to quell the more militant members of the Independent Traverser Movement. The temporary facilities established have allowed a modicum of normality for citizens living in affected areas, while the &amp;quot;Hazard Zones&amp;quot;  have undergone restrictions to limit their ability to surge against the rightful authorities. With additional Kala detachments arriving on the affected planets, the Kala are now commencing their operations with haste. &lt;br /&gt;
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While it cannot decisively be said, the Kala have high hopes that the operation will be a resounding success thanks to the expertise each branch is providing to the operation. The Nlomkala officers have been advising the Qukala on crowd control and civilian policing procedure while the Qukala train their partners for urban strategies and counter-insurgency. When asked for comment, a member of the Kala had this to say:&lt;br /&gt;
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&amp;quot;The last few weeks have been spent undergoing training to ensure that a swift and decisive response can ensure a safer Federation. The movement will not be able to offer effective opposition now that we&#039;re no longer at a disadvantage either by their numbers or their tactics - not to mention the fact that most of them have been living in squalor without power or running water. Their morale and motivation to continue this agitation are at their lowest, that I&#039;m sure of.&amp;quot; - W–, one of the Kala involved in the operation. Name censored to protect their identity.&lt;br /&gt;
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Already, some smaller ITM bases have been raided and returned to normal operation, revealing the shocking conditions these agitators live in as a result:&lt;br /&gt;
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[Several pictures are attached to the end of the article. They show a former government building-turned-ITM base of operation. The pictures show a building that has fallen into disrepair after weeks of lacking maintenance, making the interior look like a slum. &lt;br /&gt;
&lt;br /&gt;
Cabinets, tables, and chairs have been stacked up at key points, closing off many sections in an attempt to secure the building from assault. Several rooms have been converted into living quarters, with bunkbeds crammed together in an attempt to fit as many Skrell as possible. One room has been turned into a makeshift kitchen, along with a water purification station in response to the building&#039;s water being shut off.&lt;br /&gt;
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A large room has been converted into what appears to be an information centre, with several censored documents and pictures strewn across the table - some of which show signs of fire damage. Multiple open crates are shown with signs that they were used to store weapons, and many appear to still be half full.&lt;br /&gt;
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Near the end of the gallery are pictures showing several Skrell cuffed and sitting against a wall, while two officers from the Qukala and Nlomkala watch them intently.]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Subversives Bring Terror to Streets and Sky as Kala Continues to Make Progress=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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08/15/2023&lt;br /&gt;
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The Kala continues to make progress in the Marauder Systems, but is set back with a surprising strategy that disables many military checkpoints and cruisers.&lt;br /&gt;
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 [A video of Nlomkala officers in full riot control gear lined up along a main street is present front and centre at the top of the article. Angry Skrell protestors can be seen on the opposite end of the street, vocalising loudly and puffing their cheeks as they advance on the officers. This forces the Nlomkala to step back from the group. Moments later, a signal is visibly given from a Nlomkala in the rear of the line and what appears to be Qukala shooters begin raining stun beams down from buildings over the street. The video ends with the Nlomkala steadily advancing down the street pushing the rioters back and arresting those that fell.]&lt;br /&gt;
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Subversive elements in the Traverse continue to escalate the conflict between the Independent Traverser Movement and local Kala enforcers. Skrell across multiple planets have reportedly drawn weapons during high-profile demonstrations, resulting in chaos as our brave Kala officers continue to uphold and maintain order as they protect loyal citizens from these criminals. As seen in the video, both Nlomkala and Qukala are working in tandem to great effect as they pacify dissidents in the latest efforts to bring the separatist movement to heel.&lt;br /&gt;
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On the ground, demonstrators and other subversive citizens are gradually being pushed back from main city centres and other regions deemed vital for normal societal operation in the Marauder systems. Suspected depots, caches, and other bases of the Independent Traverser Movement are quickly secured and dismantled as the Kala advance into territory that has, until now, been considered firmly in the hands of agitators. Actual violence has so far been minimal, with clashes between ITM supporters and the Kala ending once accurate and non-lethal weapon fire disperses the offenders. &lt;br /&gt;
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In orbit of some planets, a space-based campaign against Qukala patrols and military checkpoints has begun:&lt;br /&gt;
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[[This video is footage from a military checkpoint. A civilian vessel approaches the checkpoint slowly, appearing to follow proper procedure, but then accelerates suddenly, skimming one of the Qukala ships as it breaks through the checkpoint. A red circle points out what appears to be objects being ejected from the civilian vessel. It positions itself for these objects to collide with the military ship before flying away at high speeds.]]&lt;br /&gt;
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Vessels affiliated with the movement have begun a strategy of &amp;quot;buzzing&amp;quot; Qukala ships stationed at military checkpoints, where they accelerate to high speeds while in close proximity in an attempt to disable or otherwise damage the vessel&#039;s equipment. As seen in the video, it also appears that these ships are using mass ejectors offensively, using trash and other items jettisoned to further harass the vessel as they flee. This has caused disruptions, as the Kala ships are forced to dock and temporarily shut down orbital travel completely while vessels are checked for damage. Already, the Qukala have begun seizing and permanently grounding civilian craft not deemed necessary for the regular operations of planets within the Marauder Systems. High-ranking members of the Qukala have described the offending ship crews being &amp;quot;voidbeckoned&amp;quot; for attempting such reckless actions. Some in the military have revealed concerns that the campaign only serves to further limit regular civilian operations in the affected systems and that compliant citizens are suffering at the hands of &amp;quot;selfish tadpoles&amp;quot;. Observers have concluded that these tactics are an attempt to embolden civilians as their quality of life in the Marauder systems is further impacted. Fortunately, many Skrell who initially supported the organisation are now turning against it as these actions threaten to further embroil the Traverse in a conflict with no end in sight. &lt;br /&gt;
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Grand Councillor Weashbi Jrugl expressed interest in speaking with local representatives in light of this development:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Independent Traverser Movement has revealed its true colours, and it should be clear now what their intentions are: the disruption and upheaval of the Skrellian way of life and proliferation of anarchy throughout the Federation. The conflict sweeping the Traverse is saddening- yet I find myself hopeful in light of the news that there are still those in the Marauder Systems who can listen to reason. The Federation offers a peaceful resolution to the conflict, and hopes that those that are of a like mind will accept it.&amp;quot;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independence Conflict Sends Waves Abroad; Skrell Outside the Federation Clash=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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08/20/2023&lt;br /&gt;
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Skrell outside the Federation react to the conflicts in the Marauder Systems, often resulting in protests and clashes between pro-Federation and anti-Federation skrell.&lt;br /&gt;
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Skrell outside of the Nralakk Federation have begun to clash as sides are taken in the Traverse Indepdendence conflict; especially in human space where the species has proliferated as a result of the close ties between Skrell and Humanity. &lt;br /&gt;
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[A series of pictures showcasing similar events in different locations can be seen:&lt;br /&gt;
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Two large groups of Skrell face one another in a city covered in biomass. Several Diona can be seen forming a line between them. The caption reads &amp;quot;Demonstrations in the city of Nral&#039;Daaq force police to intervene. The city-state of Nral&#039;Daaq has reportedly called on the other states of the Cooperative Territories of Epsilon Ursea Minoris to send support as their own police force is stretched thin. There is reportedly no expectation of violence in Nral’Daaq, but officials are concerned about property damage and an escalation that could lead to violence, not unlikely outcomes if the situation deteriorates.&amp;quot;&lt;br /&gt;
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A domed city with noticeable damage to its interior. A second image that&#039;s zoomed in accompanies it, showing its Skrell inhabitants taking to the streets as opposing groups make their presence known. The caption reads &amp;quot;The Xoikko biodome has been sealed off by New Gibson police, as the local government fears that the situation could spread to other areas. Non-Skrell that were inside the dome were quickly evacuated by sympathetic Skrell, and access to the dome has been entirely cut off.&amp;quot; &lt;br /&gt;
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A dozen Skrell, handcuffed, in what appears to be a cramped brig. The caption reads, &amp;quot;Korormansk Station detains several Skrell after a fight reportedly broke out within the settlement. Multiple submarines are forced to stay docked as their Psionic Navigators are processed. The cramped conditions of most of Europa&#039;s settlements have meant that many detained Skrell have had to be transported to nearby settlements due to lack of space in Korormansk&#039;s brig.&amp;quot;]&lt;br /&gt;
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Expand  &lt;br /&gt;
Across multiple planets outside the Federation, Skrell are reportedly clashing against one another as the situation escalates in the Marauder Systems. These hostilities have thankfully been non-violent for the most part, as Skrell take to openly debating one another in the streets while blocking opposing Skrell from accessing services. In rare cases, small brawls and property damage have been reported; fortunately with no serious injuries. Skrell have also reported a rift in the local Wake on these planets; where once the Nlom was mostly calm, there is now a noticeable divide as Skrell disunity reaches peak levels. As seen in these images, the conflict has caused high-profile disruptions not only to the Skrell living there, but also for non-Skrell who have been caught in a conflict that does not concern them.&lt;br /&gt;
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Both loyal and noncompliant citizens alike have been arrested in the dozens by local police. Government officials have begun to make statements regarding the Nralakk Federation and the Independent Traverser Movement&#039;s activities impacting their own nations:&lt;br /&gt;
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&amp;quot;I am disappointed in the behaviour shown by our Skrell citizens in recent months. The internal struggles of the Nralakk Federation have no place impacting Solarians within our own borders and we hope that the Federation resolves the situation promptly.&amp;quot; - Senator Le Hanh Trang of the Solarian Alliance.&lt;br /&gt;
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&amp;quot;The situation on New Gibson is shocking, to say the least. My heart goes out to those most affected by the violence and I call on the Nralakk Federation to find a peaceful resolution to this conflict.&amp;quot; - President Joeseph Dorn of the Republic of Biesel.&lt;br /&gt;
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&amp;quot;We are disheartened to witness the current unrest we are facing in Nral&#039;Daaq. While we understand the emotions that the Skrell must be facing at a time like this, we do not condone citizens on our planet fighting one another in the streets. We find ourselves hoping that peace will be reached soon.&amp;quot; - Preserving the Song of the Forest of Peers, representative of the Cooperative Territories of Epsilon Ursea Minoris&#039; federal government. &lt;br /&gt;
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In addition to these statements, a representative of the Grand Council said the following:&lt;br /&gt;
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&amp;quot;The Nralakk Federation does not condone the actions of its citizens abroad and calls for an end to the current violence. The Federation&#039;s internal conflicts should not spill into the wider Spur, and for that, we apologise. These Skrell do not represent our nation or the whole of our species, and we ask that our neighbours and allies be patient as we attempt to de-escalate the issue at hand.&amp;quot;  &lt;br /&gt;
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Domestically, the Independent Traverser Movement has experienced a schism as moderate members of the group seek to distance themselves from their fellow dissidents (see article: &amp;quot;Subversives Bring Terror to Streets and Sky as Kala Continues to Make Progress&amp;quot;). Grand Councillor Weashbi Jrugl has revealed that representatives of this group have arrived at Kal&#039;lo to negotiate an end to the conflict. No details have been given yet, but it is likely that a public announcement will be made once talks have begun in earnest.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independent Traverser Movement Faces Schism as Negotiations are Underway=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/26/2023&lt;br /&gt;
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The Independent Traverser Movement splits between more “moderate” Skrell who seek an end to the conflict, and more militant Skrell who continue the fight against the Federation.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Cooperative members of the Independent Traverser Movement arrived at Kal&#039;lo earlier today to begin negotiations with the Grand Council. These &amp;quot;moderates&amp;quot; consist of Skrell who, while supporting the Independent Traverser Movement, have elected to distance themselves from their more militant peers. Peers who have continued to escalate the conflict and refuse to negotiate a peaceful resolution with the Nralakk Federation. The Grand Council has given a statement on the event, describing it as a &amp;quot;step towards progress and an end to the conflict&amp;quot;. &lt;br /&gt;
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Additionally, the Grand Council has clarified that operations in the Traverse will not halt while negotiations are underway. The Grand Council believes that the schism in the Independent Traverser Movement has &amp;quot;sufficiently separated those who want peace from those who want anarchy&amp;quot;. &lt;br /&gt;
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Grand Councillor Weashbi Jrugl said the following shortly before entering the Grand Council chambers with the ITM representatives:&lt;br /&gt;
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&amp;quot;Due to the split within the ranks of the Independent Traverser Movement; the Grand Council has decided that halting operations in the Traverse during negotiations will not be necessary… those who are still resisting the Kala have obviously sided with the more militant members of the movement and will face the same consequences.&amp;quot;&lt;br /&gt;
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The radical members of the movement at this time are still resisting Kala intervention in the Marauder Systems. The Kala are making large advances in ITM-occupied territory:&lt;br /&gt;
[[An animated image of a section of the Traverse can be seen, mostly covered in red spots indicating planets and installations under ITM control. As the image plays, more and more of these red spots turn blue, with several statistics on the side of the image showing casualties, estimated damages, and the number of detained ITM members as the timeline progresses.]]&lt;br /&gt;
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While it may take some time for the meeting to conclude, the Grand Council has reassured readers that both sides are willing to cooperate and that the negotiations will &amp;quot;not be delayed by stubbornness or failure to cooperate&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Weibii Slams Negotiations as &amp;quot;Betrayal&amp;quot;=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/27/2023&lt;br /&gt;
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Kal’Qi Weibii, the leader of the main resistance force against the Federation speaks out against moderate Independent Traverser Movement negotiating with the Nralakk Federation’s government.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Cooperative members of the Independent Traverser Movement arrived at Kal&#039;lo earlier today to begin negotiations with the Grand Council. These &amp;quot;moderates&amp;quot; consist of Skrell who, while supporting the Independent Traverser Movement, have elected to distance themselves from their more militant peers. Peers who have continued to escalate the conflict and refuse to negotiate a peaceful resolution with the Nralakk Federation. The Grand Council has given a statement on the event, describing it as a &amp;quot;step towards progress and an end to the conflict&amp;quot;. &lt;br /&gt;
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Additionally, the Grand Council has clarified that operations in the Traverse will not halt while negotiations are underway. The Grand Council believes that the schism in the Independent Traverser Movement has &amp;quot;sufficiently separated those who want peace from those who want anarchy&amp;quot;. &lt;br /&gt;
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Grand Councillor Weashbi Jrugl said the following shortly before entering the Grand Council chambers with the ITM representatives:&lt;br /&gt;
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&amp;quot;Due to the split within the ranks of the Independent Traverser Movement; the Grand Council has decided that halting operations in the Traverse during negotiations will not be necessary… those who are still resisting the Kala have obviously sided with the more militant members of the movement and will face the same consequences.&amp;quot;&lt;br /&gt;
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The radical members of the movement at this time are still resisting Kala intervention in the Marauder Systems. The Kala are making large advances in ITM-occupied territory:&lt;br /&gt;
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[[An animated image of a section of the Traverse can be seen, mostly covered in red spots indicating planets and installations under ITM control. As the image plays, more and more of these red spots turn blue, with several statistics on the side of the image showing casualties, estimated damages, and the number of detained ITM members as the timeline progresses.]]&lt;br /&gt;
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While it may take some time for the meeting to conclude, the Grand Council has reassured readers that both sides are willing to cooperate and that the negotiations will &amp;quot;not be delayed by stubbornness or failure to cooperate&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=ITM Negotiations Come to a Close; &amp;quot;Rolling Reforms&amp;quot; Announced as Traverse States are Unveiled=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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09/04/2023&lt;br /&gt;
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Negotiations between Independent Traverser Members and the Federation government conclude, and the Traverse is given more autonomy for self-government as a result of reforms.&lt;br /&gt;
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Grand Councillor Weashbi Jrugl, alongside other prominent members of the Grand Council and Independent Traverser Movement representatives, gave a speech earlier today announcing that negotiations between the Federation and the Independent Traverser Movement have finally come to an end:&lt;br /&gt;
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[[An image of Weashbi Jrugl, Ormish Jrolk, and several other members of the Grand Council in front of the council chambers can be seen. To the side are several plain-clothed Skrell, who are identified as representatives of the Independent Traverser movement.]]&lt;br /&gt;
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“Since the beginning of this internal conflict within the Nralakk Federation, diplomacy has been determined to be the only clear way forward; with several compromises between the Grand Council and influencial political organisation meaning reformation of the Federation is incoming. Today shall forever be immortalised as a monumental piece of history, an era of progress for the Federation and Skrell – proof that Skrell can traverse the stars, and remain united.&amp;quot; &lt;br /&gt;
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The first of these reforms aims to &amp;quot;decentralise&amp;quot; the Traverse, transitioning each region into more autonomous states that have an increased capacity to oversee themselves. Councillor Jrugl said the following on the subject:&lt;br /&gt;
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“Administrative regions within the greater Traverse will be granted significantly more autonomy to self-govern within the Nralakk Federation; the Grand Council will be ensuring that performance by these governing bodies does not infringe on public interest. The transitional period will include a drawn out granting of increased autonomy to the local government whilst still ensuring the stability of the Federation – and the lives of its citizens in affected regions.”&lt;br /&gt;
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The current state of the Traverse will not be changed much, according to the Grand Council. Each current region will effectively stay the same geographically while the Median Naval Zone will be under the direct control of the Grand Council and Qukala due to its strategic significance and pre-existing military infrastructure.&lt;br /&gt;
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The other planned reforms have not been announced yet, but the Grand Council has divulged that a &amp;quot;reconciliation tribunal&amp;quot; will be organised in order to &amp;quot;peacefully bring justice to perpetrators responsible for exacerbating the conflict.&amp;quot; The Grand Council has not commented so far on who the tribunal will focus on, but it is assumed that those behind the Phoron conspiracy (see article: &amp;quot;Marauder Collaborators Revealed, Q’elpi Systems Locked Down&amp;quot;) and the more extremist elements of the Independent Traverser Movement will be tried by this tribunal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Lyukal Plot Foiled! ITM-Kala Cooperation Leads to Arrests! =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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09/14/2023&lt;br /&gt;
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Cooperation between “moderate” members of the Independent Traverser Movement with the Kala results in a Lyukal weapon smuggling plot being shut down.&lt;br /&gt;
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A spokesperson for the Federation has revealed that a Lyukal operation in the Traverse has been dismantled thanks to the cooperation of the Ruupkala, Nlomkala, and the Independent Traverser Movement.&lt;br /&gt;
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According to official reports, Lyukal operatives were found smuggling weapons and other supplies to militant members of the Independent Traverser movement still active in the Q&#039;elpi region of the Traverse. Moderate members of the movement, who have since stopped their dissident activities as a result of the successful negotiations with the Grand Council (see article: &amp;quot;ITM Negotiations Come to a Close; &amp;quot;Rolling Reforms&amp;quot; Announced as Traverse States are Unveiled&amp;quot;) were &amp;quot;instrumental&amp;quot; to the discovery and apprehension of those involved. The moderate ITM members were apparently still in contact with their more militant colleagues and were invited to join the group in &amp;quot;continuing the fight against oppression&amp;quot;. This activity was promptly reported to the authorities; who then proceeded to detain several ITM members and their Lyukal affiliates thanks to this cooperation.&lt;br /&gt;
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[[An image of three Skrell kneeling down on the street can be seen here. They are cuffed and monitored by Nlomkala officers while other officers are seen entering a nearby building. To the side, several Skrell in matching clothes can be seen wearing ITM-affiliated accessories. The caption reads &amp;quot;Lyukal insurgents were arrested without resistance thanks to the cooperation of moderate ITM members.&amp;quot;]]&lt;br /&gt;
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Since the announcement of reforms and cooperation between leaders of the Independent Traverser Movement and the Grand Council, insurgent activity has decidedly dropped throughout the Traverse. A representative of the Ruupkala has hypothesised that many militant ITM members have either stepped down or fled Federation space at the news. Those who are still carrying out their insurgency no longer have a network of allies or the public support to continue operations as effectively as they once could. &lt;br /&gt;
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The involvement of Lyukal operatives confirms that the resistance movement is still attempting to continue the violence within Federation space. While the arrests here prove that the Lyukal are not immune to the law, the Grand Council did make a post on Viv-ID reminding citizens of the threat the resistance group poses. The post went on further to state that the Lyukal is considered a terrorist group by the Federation and any suspected Lyukal activity should be reported to the Kala.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Qehalak Formed; Traverse States Given Responsibility for Local Defence =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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09/17/2023&lt;br /&gt;
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A new branch of the Qukala is created, acting as a Traverse militia, which allows the newly formed Traverse states to form and train their own defense forces.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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As part of the reforms agreed upon by the Grand Council and Independent Traverser Movement (see article: &amp;quot;ITM Negotiations Come to a Close; &amp;quot;Rolling Reforms&amp;quot; Announced as Traverse States are Unveiled&amp;quot;), the Traverse states have been given the authority to organise, train, and equip a new branch of the Qukala responsible for local defence and to act as a reserve force to assist Qukala operations within Federation Space.&lt;br /&gt;
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The Qehalak&#039;s (translated to Basic: &amp;quot;Homeguard&amp;quot;) mission statement was provided by the Grand Council in a Viv-ID post following the announcement:&lt;br /&gt;
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&amp;quot;The primary objective of the Qehalak is to oversee the territorial defence of Traverse States; and to protect the Traverse from external and internal threats as well as to act as a reserve force where necessary for the Qukala during domestic missions. The Qehalak is a purely local defensive force, overseen by each Traverse state, and will not be used in external conflicts under normal circumstances.&amp;quot;&lt;br /&gt;
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Following this, Grand Councillor Jrugl addressed concerns raised about the Traverse gaining its own military force on their own personal Viv-ID account:&lt;br /&gt;
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&amp;quot;The Qehalak is ultimately an auxiliary branch of the Federation&#039;s military, and as such, it is under the authority of the Federal government. Under normal operations, they will be overseen, trained, and equipped by local authorities. If this new power is used maliciously, or otherwise used outside of the intent behind giving each state the ability to defend itself- the Qehalak can and will be brought under Federation control.&lt;br /&gt;
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I wish to reassure citizens that this new organisation has been carefully designed with the best interests of the security and well-being of the Federation in mind. The Qehalak will allow citizens to feel safer as we increase our military presence throughout the Traverse; allowing us to more effectively deal with pirates, terrorists, and other dissidents that wish to destabilise our union. As seen in the last year, the Qukala, while an effective force, is not able to respond to all crises. Recent events have proven that a trained and maintained auxiliary force local to the region is required to properly protect the expanses of our nation.&amp;quot;&lt;br /&gt;
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The Grand Council has described the Qehalak as an &amp;quot;efficient method&amp;quot; to address issues observed in Qukala response times. Mainly by providing the Traverse with a &amp;quot;quick response&amp;quot; in the event of further civil strife, attacks from pirates or rebel groups, and other situations that would normally require military intervention. As the organisation is decentralised and handled at the local level, the Grand Council believes that the Qehalak will be more adaptive to the needs of the Traverse state that trains them. This also comes with the added benefit of alleviating costs for the central government when deploying the Qukala, and more well-planned resource management. Due to the current Phoron Crisis, the Grand Council believes that local forces will further allow the Federation to respond to internal threats without the unnecessary use of Phoron for travel.&lt;br /&gt;
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The Qehalak will apparently draw mostly from local Skrell, but will be open to C&#039;thur and Dionae that also wish to serve. It will also be part-time, according to officials, similar to the Republic of Biesel&#039;s Tau Ceti Foreign Legion; which some have already begun to draw comparisons to. Federation officials have been quick to respond to these comparisons, assuring citizens that the Qehalak will not be open to non-citizens or to species who have not been fully integrated into the Nralakk Federation. Ormish Jrolk personally spoke on the matter:&lt;br /&gt;
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&amp;quot;The comparison between the Qehalak and the Tau Ceti Foreign Legion, while true in some respects, is shoddy at best. While the states are ultimately in charge of their own training and equipment so that they are more effective on their home turf, the Qukala are offering each state teachers from their ranks to cover foundational skills. It will not impact our stringent citizenship requirements or change our integration process for new species. It is a part-time, voluntary force meant to provide internal protection for the Nralakk Federation…&amp;quot;&lt;br /&gt;
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Recruitment flyers state that those with long-term commitments, or those that are in work that would dissuade them from wanting to join the military, will be able to serve in the Qehalak thanks to the lesser obligations required of its members compared to the Kala branches. Due to the Qehalak being organised independently by each Traverse state, it is assumed that requirements and obligations will vary.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=&amp;quot;Reconciliation Tribunal&amp;quot; Held; Independent Traverser Movement Officially Disbanded =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
09/21/2023&lt;br /&gt;
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Hundreds of citizens involved in the Marauder System conflict are tried in a tribunal, and the Federation officially considers the Independent Traverser Movement disbanded.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Federation Officials have revealed that over the past few weeks, a &amp;quot;Reconciliation Tribunal&amp;quot; has been held. Headed by representatives of the Grand Council, Independent Traverser Movement, and notable civilians impacted by recent events in the Traverse, the tribunal interviewed and tried hundreds of citizens directly tied to the civil strife that swept the Traverse in recent months. Due to the nature of the Tribunal and concerns over &amp;quot;impartiality&amp;quot;, it was held in secret but with transcripts and the results now made available to the public.&lt;br /&gt;
&lt;br /&gt;
To the surprise of some, several Kala officers were also tried and punished as a result of this tribunal, with the judges citing gross incompetence, negligence, and misuse of force. One Skrell only referred to in records as &amp;quot;Oroq&amp;quot;, was identified as a high-level Qukala officer who, as a result of their command, caused a large-scale riot between members of the Independent Traverser Movement and on-duty Kala.&lt;br /&gt;
&amp;quot;Officer Oroq&#039;s decision-making in this scenario showcases a distinct lack of character that is expected of Kala officers. Their inability to effectively control what was, at the time, a non-violent demonstration; whether through incompetence or malice- led to the injury of fifteen Skrell. Not to mention an additional eight critical injuries and the thousands in property damage as a result of the ensuing riot. It is the belief of this tribunal that they are unfit for their duties, and will be demoted immediately, with additional punishment following further investigation into the matter.&amp;quot; - An excerpt from Judge Xarq&#039;s statement, taken from the Tribunal transcripts.&lt;br /&gt;
&lt;br /&gt;
Members of the Independent Traverser Movement that were found guilty of exacerbating the civil disturbance were given varying sentences. Most were tasked with uncompensated work; helping repair heavily damaged areas of the Traverse. Those with a larger role to play, such as those participating in violent acts or acting in leadership roles, were given prison sentences and a minimum of four weeks in a rehabilitation centre. One ITM leader, proven to have orchestrated several acts of sabotage against critical Federation infrastructure, was given a seventy-five-year sentence. While some called for leniency, the judges stated the following:&lt;br /&gt;
&lt;br /&gt;
While the primary objective of the Tribunal was to deal specifically with incidents related to the Independent Traverser Movement, the original government officials involved in the Marauder Phoron conspiracy (see article: &amp;quot;Marauder Collaborators Revealed, Q’elpi Systems Locked Down&amp;quot;) were also tried as part of the Tribunal. Their role in the provision of Phoron to Marauders is stated as one of the main factors that eventually led to the formation of the Independent Traverser movement. All officials involved were found guilty to some degree, and were given prison sentences of fifty years and a lifetime ban from holding political positions.&lt;br /&gt;
&lt;br /&gt;
With results of the inquisition publically available the Grand Council, in collaboration with representatives of the Indepedendent Traverser Movement, have announced that the organisation has voluntarily disbanded following the negotiations. Leaders of the movement who cooperated with the Nralakk Federation and negotiated on behalf of the organisation were given leniency, but all have voluntarily barred themselves from holding public office or from organising similar movements. These individuals have been given temporary advisor positions on the Grand Council in order to ensure policies agreed upon during negotiations are enacted. A spokesperson for the ITM spoke further on the matter:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Independent Traverser Movement believes that at least a majority of its objectives have been achieved. Through dedication to change, through peace, we have been able to bring to light systemic issues with how the Traverse has been treated. We have started a process of making it an equal member of the Nrallak Federation. While there are still several reforms that have yet to be announced; we trust the Grand Council to continue working on bettering the quality of life of its citizens.&lt;br /&gt;
&lt;br /&gt;
The movement regrets the violence that came as a result of its actions. We denounce and condemn those who used our organisation to spread violence and conflict throughout the Traverse, and we do not support or recognise any members of our organisation that are still active. Our goals were always meant to be achieved in a peaceful manner, yet there were those that co-opted our mission with malicious intent.&lt;br /&gt;
&lt;br /&gt;
As our final statement, the Independent Traverser Movement would like to thank the Grand Council and Councillor Weashbi Jrugl for their receptiveness to change. We look forward to working with them until our drafted policies are enacted in full.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Grand Council is planning to enact many of these reforms next week alongside a public address by the Grand Councillor themselves.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Grand Council Announces Final Set of Reforms as &amp;quot;Traverse Accords&amp;quot; are Enacted in Full =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10/05/2023&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor Weashbi Jrugl announces the final set of reforms, which involves new political parties and a restructuring of the Federation’s top decision-making body, the Grand Council.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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 &lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl&#039;s speech earlier today has sent waves throughout the Federation as they announced the formation of new political parties and a restructuring of the Grand Council.&lt;br /&gt;
&lt;br /&gt;
[[A video begins to play, showing Weashbi Jrugl approaching a podium in front of a large crowd. To one side is Advisor Ormish Jrolk and several other members of the Grand Council. On the other side there are more plain-clothed Skrell, identified as former leaders of the Independent Traverser Movement. The Grand Councillor begins to speak.]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I would first like to thank every individual that contributed to the peaceful resolution of this affair. From members of the Grand Council to the leaders of the Independent Traverser Movement that negotiated with us, to the average citizen. Our Union continues to persevere thanks to this collaborative effort, and it is my hope that our society will continue to cooperate towards a better future.&lt;br /&gt;
&lt;br /&gt;
[[Jrugl looks over to their sides, acknowledging those standing beside them, then looks back to the audience.]]&lt;br /&gt;
&lt;br /&gt;
Over the past year, the Nralakk Federation has faced many threats to its integrity. Piracy during times of scarcity, the greedy politicians who facilitated them, and political strife fuelled by dissidents and insurgents. Yet the Federation still stands. It is thanks to change that we are still here. Stagnancy breeds dissent as the old ways no longer apply to modern life. It enables corruption, as those who would rather profit than contribute to the greater whole of our society hook themselves into the system and change it to suit their own needs.&lt;br /&gt;
&lt;br /&gt;
As a result of the reforms passed, the Federation has been made stronger, and the quality of life its citizens experience has increased. From protections for tertiary numericals, to economic reforms and changes made to the administration and autonomy of the Traverse, we have seen a social and political advancement not seen by Skrell in centuries. These reforms have been grouped together as the &amp;quot;Traverse Accords&amp;quot;; a set of policies that recognise the importance of the Traverse within our Federation and grants the region more power to better represent and administrate itself within Federation politics.&lt;br /&gt;
&lt;br /&gt;
Today, we on the Grand Council are announcing one final reform to add to these accords; the Grand Council has authorised the establishment of formal political parties; and with it, a change to the organisation of the Grand Council. Details of these parties and who will be heading them will be announced soon.&lt;br /&gt;
&lt;br /&gt;
We have enacted great change while still preserving the Nralakk Federation and the values that it stands for. For that, I find myself hopeful for the future of our nation. Where I once felt trepidation, I find myself excited for the future of the Federation and the future of Skrell everywhere. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[The Grand Councillor begins to leave, followed by everyone else on the stage. The audience applauds with warbling as the video ends.]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
After their speech, Councillor Jrugl went on to confirm on Viv-ID that former ITM leaders would be kept on the Grand Council as advisors; as well as leading the Committee for Traverse Well-Being, originally formed as part of reforms made earlier this year to better allocate resources when responding to disasters within Traverse space. When asked about the leader&#039;s voluntary absentation from holding political roles (see article: &amp;quot;Reconciliation Tribunal&amp;quot; Held; Independent Traverser Movement Officially Disbanded&amp;quot;), Councillor Jrugl replied that they &amp;quot;[R]equired certain individuals to best keep the interests of the Traverse in mind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
No other details have been given so far about these new changes, but it is believed that the parties mentioned will be formed initially from existing members of the Grand Council.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Parties Unveiled as Grand Council Reorganises!=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10/13/2023&lt;br /&gt;
&lt;br /&gt;
The Grand Council reorganizes as the four new political parties are unveiled.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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 &lt;br /&gt;
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The Grand Council has now unveiled its new political party system. These parties will be represented on the Grand Council by their leaders as permanent advisor roles within the Grand Council structure. The Grand Councillor will also act as the head of their respective party, with Grand Councillor Jrugl now being the leader of the United Federation party.&lt;br /&gt;
&lt;br /&gt;
The Grand Council clarified the reasoning behind the formation of formal political parties and what this means for future elections, with Grand Councillor Jrugl saying the following on Viv-ID:&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The Grand Council and I believe that with the new changes we are experiencing - and will experience - because of the Traverse Accords, we must strive to better represent all prevailing ideologies within the Nralakk Federation. This new organisation will allow the Grand Council to better represent the spectrum of political ideas that exist within the Federation.&lt;br /&gt;
&lt;br /&gt;
Independents will still be allowed to run for the position of Grand Councillor in future elections, and the Grand Council does not believe that this change will impede the chances of any potential candidate&#039;s campaign from succeeding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Each party leader has provided a mission statement, as well as a summary of their party&#039;s policies:&lt;br /&gt;
 &lt;br /&gt;
The United Federation Party, headed by Grand Councillor Jrugl, aims to continue the Grand Councillors&#039; current policies. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Progress is vital to the continued existence of the Nralakk Federation, but that progress must be carefully navigated. Stagnation and corruption threaten to destroy what we have built over the millennia and must be combatted at every opportunity.&amp;quot; - Mission statement for the United Federation party.&lt;br /&gt;
&lt;br /&gt;
Reform: Reforms for the betterment of the Federation will be considered, with an emphasis on the de-isolation of the Federation in order to benefit the Federation&#039;s standing in the wider politics of the Orion Spur. &lt;br /&gt;
&lt;br /&gt;
Megacorporations: Megacorporation activity within the Federation will be accepted, but their influence on the Skrellian way of life and their impact on the Federation as a whole will be closely monitored. &lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The United Federation party plans to continue relations with the Solarian Alliance while seeking out warm relations with other nations throughout the Spur.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The party currently has no plans on reducing or expanding on the autonomy of the Traverse.&lt;br /&gt;
&lt;br /&gt;
Nlom Relays: Nlom Relays are considered vital to the continued existence of the Nralakk Federation, and are a crucial link between Skrell across all worlds within Federation space.&lt;br /&gt;
&lt;br /&gt;
The Homeworld Traditionalist Coalition is led by Nalo Gir-Roq, the Overseer of Tuz&#039;qlip Researchers and pioneer of gene therapy techniques that contributed to the treatment of the X&#039;Lu&#039;oa. The Coalition aims to maintain the culture and traditions of the Nralakk Federation where possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tradition and the upholding of our species&#039; values are vital to keeping the Nralakk Federation intact. New ideas should be challenged before they are accepted, and change should only be made when it is clear that it benefits the Federation as a whole.&amp;quot; - Mission statement for the Homeworld Traditionalist Coalition.&lt;br /&gt;
&lt;br /&gt;
Reform: Reforms are only to be enacted where absolutely necessary for the preservation of the Federation and its goals.&lt;br /&gt;
&lt;br /&gt;
Megacorporations: While the Coalition has no active policies for or against megacorporations within the Federation, their potential influence on the Federation and its people is a matter of concern. Foreign interference in the Federation&#039;s economy and affairs should be heavily considered before they are allowed to continue or expand operations with Federation space.&lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The Nralakk Federation should attempt to stay out of wider Spur affairs where possible while sustaining current relations with the Solarian Alliance.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The traditional administrative systems for the Traverse should be reintroduced, replacing the newly-implemented system with policies that address concerns without compromising the central authority of the Federation. &lt;br /&gt;
&lt;br /&gt;
Nlom Relays: The Federation&#039;s Nlom Relay network is a vital part of the Federation&#039;s trans stellar infrastructure, enabling a strong, unified nation that allows Skrell to work in the interests of the collective rather than the individual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Federalist League is led by Advisor Ormish Jrolk. The League&#039;s primary objective is to create a Federalist state, where each part of the Federation has equal authority and importance. The League intends to expand on recent reforms while also promoting more proactive foreign policy and additional megacorporate investment into the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the many, not the few. The Nralakk Federation was founded on this idea. Through the equal division of power between all parts of our union, we can build a stronger, more focused nation that can adequately uphold the ideas it was founded upon.&amp;quot; - Mission statement for the Federalist League.&lt;br /&gt;
&lt;br /&gt;
Reform: The League plans to further reform the Nralakk Federation, focusing on equal power between the inner systems and the Traverse, while also reworking economic policy in response to the Phoron Crisis and its impact on the Federation.&lt;br /&gt;
&lt;br /&gt;
Megacorporations: Megacorporate investment into the Nralakk Federation is considered critical in response to the growing scarcity of Phoron. Special Economic Zones, while considered a net benefit, are not considered effective enough alone to help boost the Federation&#039;s economy. That said, megacorporations should cooperate with State-Owned Enterprises, and competition between the megacorporations and the Federation&#039;s own enterprises will not be encouraged.&lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The Federalist League intends to continue nurturing good relations with the Solarian Alliance, while focusing on additional security along the Federation&#039;s border with the human Wildlands. The attack by Beauchamp, along with the increased risk of piracy and bandit attacks against Skrell, prove that the Federation must take a more aggressive stance to protect its citizens and its territory.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The goal of the Federalist League to create an equal-party nation means that the autonomy of the Traverse is of major importance to the party. Additional rights and freedoms for sectors outside of the core worlds will be pursued wherever possible.&lt;br /&gt;
&lt;br /&gt;
Nlom Relays: The Nlom Relay network, while important, is not considered vital to the continuance of the Nralakk Federation. Each state should have the right to choose whether or not they will enable, disable, or otherwise change how the network impacts them.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The Free Skrell Union will be led by Yoana Ji&#039;ko, a representative to the Republic of Biesel and former Governor of the Ocror region on Qerrbalak. The party focuses on economic growth through the introduction of megacorporations into the Federation, and has a keen interest in furthering relations with the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An economy without needless interference is an economy that performs well. Our fellow star travellers in humanity have flourished in a fraction of the time it took us to, and the Federation should take their ideas and mould them into something more compatible with Skrellian society, if not adopted in their entirety. The adoption of a free open market and receptiveness to change are vital for the continued prosperity of our nation.&amp;quot; - Mission statement for the Free Federal Union.&lt;br /&gt;
&lt;br /&gt;
Reform: The Free Skrell Union will focus on economic reforms, and currently has no intention to enact or repeal social or political reforms unless deemed necessary for the continued function of the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
Megacorporations: Megacorporations are one of the core interests of the Free Skrell Union. Megacorporate involvement in the economy of the Nralakk Federation is seen as vital to continued economic growth, and the party sees the expansion of their operations within Federation space to be a priority. Competition between megacorporations and State-Owned Enterprises should be promoted to ensure economic growth and continued innovation in all sectors.&lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The party wishes to continue the Federation&#039;s relationship with the Solarian Alliance, while also furthering relations with the Republic of Biesel. The Free Skrell Union currently has no interest in developing relations with any other polity within the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The Free Skrell Union currently has no plans to retract or expand on the autonomy of Traverse states. The party believes that the Traverse would benefit from megacorporate involvement within its industries, and will work alongside local governments to ensure that this is the case.&lt;br /&gt;
&lt;br /&gt;
Nlom Relays: The Nlom Relay network is considered a hindrance to the cultivation of ideas and innovation within Skrellian society. Policies that would result in the network being limited or disabled will be pursued by the party where possible.&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Change_on_the_Horizon_Arc&amp;diff=32051</id>
		<title>Change on the Horizon Arc</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Change_on_the_Horizon_Arc&amp;diff=32051"/>
		<updated>2024-02-24T18:18:02Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* Independent Traverser Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms */&lt;/p&gt;
&lt;hr /&gt;
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{| id=&amp;quot;mp-eventarc&amp;quot; style=&amp;quot;width:65%; background:#XXXXXX; text-align:center; border:4px solid #ccc; margin:0 auto; width:950px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:56%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;Change on the Horizon&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Template:2023 Event Timeline}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;This is the overview and timeline page for the Change on the Horizon Arc which began on &#039;&#039;&#039;June, 07, 2023&#039;&#039;&#039; and pertains largely to &#039;&#039;&#039;[[Skrell]] lore.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;It is centered around conflict between the Nralakk Federation and Skrellian resistance groups.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;Below is a summary of the arc&#039;s applicable news articles, and additions.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=The Marauder Systems, Eleven Months On=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/07/2023&lt;br /&gt;
&lt;br /&gt;
Unrest begins to develop in the Q’elpi region of the Traverse, also known as the Marauder Systems.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roughly dozen systems of the Q&#039;elpi region of the Traverse, dubbed &amp;quot;The Marauder Systems&amp;quot; for their role in a Ti&#039;Rakqi scheme to defraud the Nralakk Federation of Phoron, have been under strict martial law for eleven months without resolution in sight. The systems have endured not only an interplanetary travel ban, but strict curfews, extranet access restrictions, and suspension of other rights and privileges across all numerical bands. &lt;br /&gt;
&lt;br /&gt;
Some progress has been made towards transitioning back to a civilian government, but there are delays as the local Kala are still searching for known Marauder collaborators in the now-defunct local administrations. Even with this progress, however, there are now reports that dissidents have come to blows once again with the local authorities after a period of relative peace. Vandalism against government property, illegal demonstrations, and the spread of anti-Federation propaganda have suddenly been on the rise with no known catalyst for the events.&lt;br /&gt;
&lt;br /&gt;
A representative of the Grand Council went into detail on the developing situation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Grand Council wishes to assure the citizens of the Federation that the systems currently under martial law are still well within the Federation&#039;s control. We can confirm that there are minor flare-ups of dissident activity, but as it stands, these systems are still largely pacified. We do not expect the situation to escalate to where it was at the beginning of Qukala operations in the area. We have given the local Qukala detachment the authority it needs to expediently handle any further situations as they develop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Q&#039;elpi systems have been relatively peaceful until now; with the majority of the conflict between the local citizens and the Qukala ending shortly after martial law was enacted. While the authorities are unwilling to point to a cause, the Kala stationed in the region believes that the long time under martial law and the negative impact it has had on daily life in these systems are the leading cause.&lt;br /&gt;
&lt;br /&gt;
When asked to comment on the extraordinarily long period of martial law being enforced in the systems, the representative stated that &amp;quot;[Martial law] will stay in place until such a time we believe we have detained all known collaborators of the Ti&#039;Rakqi operation that resulted in Qukala intervention.&amp;quot; This statement reaffirms the Qukala&#039;s aim of only operating for as long as it&#039;s strictly required (see: Martial Law Declared as Systems Resist Collaborator Arrests).&lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl, while not personally available for a statement on the matter, posted the following on Viv-ID:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;While I sympathise with the situation in the Q&#039;elpi systems… I have no sympathy for those who attack the Kala - who are there to protect both you and the Federation - whether it be violently or non-violently. The Federation does not, and will not, allow malicious actions against it to go without due punishment and retribution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the Q&#039;elpi systems are currently under strict travel and extranet restrictions, information coming out of the systems is slow. The Enquirer will continue reporting as the situation develops.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Disorder Continues in the Marauder Systems=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/10/2023&lt;br /&gt;
&lt;br /&gt;
The situation in the Marauder System escalates as protests turn violent.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
Anti-Federation activity continues to rage on in the Marauder Systems, with the Nlomkala and Qukala facing more open opposition by citizens. Users on Viv-ID have expressed their concerns over the situation, believing that it will take a stronger response by the Federation to pacify the region. The Grand Council continues to reassure citizens that what is happening in the Marauder Systems will subside and that they are doing everything in their power to ensure that the situation does not deteriorate.&lt;br /&gt;
&lt;br /&gt;
Various images released show the violence across the planets of the Marauder Systems; fortunately, it appears that the carnage is aimed primarily towards property rather than enforcers or civilians:&lt;br /&gt;
&lt;br /&gt;
[An image showing multiple Skrell, their faces covered, destroying the display window for a Work Initiative Programme office. A second image, which appears to be some time after, shows the same building stripped bare and with all its windows smashed.]&lt;br /&gt;
&lt;br /&gt;
[An image showing a crowded street from the top of one of the neighbouring buildings. A large gathering of demonstrators can be seen marching down the street, toward Nlomkala officers. There are multiple signs that can be easily made out, including &amp;quot;End Martial Law!&amp;quot;, &amp;quot;Qukala Get Out!&amp;quot;, and &amp;quot;Our Freedom Is Not A Privilege!&amp;quot;.]&lt;br /&gt;
&lt;br /&gt;
 While unconfirmed, it appears that videos and other media have been posted from the Marauder Systems in support of the dissidents, somehow bypassing extranet restrictions. The posts allegedly show why these groups are resisting Federation authority, showcasing life under martial law as well as calls for the end of Qukala operations on the planets and a return to regular civilian life. The Grand Council has declined to comment, instead stating that &amp;quot;the offending media was in breach of media policy on the platforms hosting it and has been promptly removed&amp;quot;. &lt;br /&gt;
The situation has had a noticeable impact on neighbouring systems as well, with local authorities noting an increase in subversive online activity originating from these systems. While noted as troubling, many have dismissed the activity as &amp;quot;young tadpoles looking for a cause.&amp;quot;.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Dissident Action in Traverse Grows; Ti&#039;Rakqi Activity Resumes in Marauder Systems=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/18/2023&lt;br /&gt;
&lt;br /&gt;
The Qukala are deployed as the Ti’Rakqi, a group of Skrellian pirates and dissidents, begin to actively operate in the Marauder Systems.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
As dissident activity spreads to other planets in the Traverse, the Qukala has deployed additional troops to areas neighbouring the Marauder Systems.&lt;br /&gt;
&lt;br /&gt;
Numerous planets neighbouring the Marauder Systems have reported an increasing frequency of subversive activity similar to what is being faced in the Marauder Systems. Anti-Federation activity is reportedly being conducted not only physically, but also through disruptive actions both online and in the Srom.&lt;br /&gt;
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Similar policies to those currently in place within the Marauder Systems have been emplaced on this new set of planets; extranet access has been disabled or heavily restricted, a travel ban is in place, and the Nlomkala is enforcing a strict curfew for civilians of all numerical bands. Whether or not martial law will be officially enacted on these additional planets is still up for debate. However, troop movements suggest that at the very least, the Qukala are preparing to intervene.&lt;br /&gt;
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The deployment of additional troops marks a record high for active Qukala operations in a single region outside the Core systems. The marked increase in Qukala troops has raised concerns about the security of uninvolved systems as Qukala concentrate in the Q’elpi region. These concerns mostly relate to the security of other regions of the Federation, which the government has assured are still well-protected despite the movement of Kala to the Q&#039;elpi region. &lt;br /&gt;
&lt;br /&gt;
In related news, Ti&#039;Rakqi activity has resumed in the Marauder Systems and the surrounding region; vessels identified as being aligned with the Marauder group have been engaged by the Qukala and driven off when discovered. It is currently unknown what their intentions are. One can assume that the Marauders are beginning to take advantage of the situation in the affected systems, as those most impacted by martial law look to the black market for goods and services that have been restricted; or those that are otherwise unavailable. The Grand Council issued a statement reminding citizens that subversive activity in all its forms will be punished accordingly, and to respect and adhere to the rules outlined under martial law. For our readers, we have included a flyer that has been used in the Marauder Systems as an example of what martial law exactly entails for the common citizen:&lt;br /&gt;
&lt;br /&gt;
[An image of an authoritative flyer fills the bottom of the article. The star Nralakk, as depicted on the flag of the Federation, fills the background. The flyer is titled &amp;quot;Martial Law Enforced on this Planet&amp;quot;, while several infographics are spread out across the paper depicting regulations that must be followed. Several images and their text are in bold, signifying their importance. These sections are related to checkpoint regulations, curfew hours, loitering, and the importance of identification papers.]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Councillor Jrugl Calls for Action; Kala to take &amp;quot;Advanced Measures&amp;quot; in Traverse=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/23/2023&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor reacts to the unrest in the Marauder Systems and the Kala begin to become more aggressive with their law enforcement in the Traverse.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
Councillor Weashbi Jrugl has called for &amp;quot;swift action&amp;quot; against the dissident systems within the Traverse during a speech made earlier today.&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor has until now not shown any concern towards the current wave of subversive activity in the Traverse. They gave a public statement earlier today regarding some of the new policies being implemented as part of the government&#039;s response to the Phoron crisis. At the end of their speech, they were asked for their personal thoughts on the current situation in the Q&#039;elpi region of the Traverse:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Grand Council has come to the conclusion that- until now, we have been overcautious with our response to the Q&#039;elpi region, and it is obvious that restraint is preventing resolution. The Grand Council has agreed that swift action is needed… And it is needed now so that we can see an end to the dissident movement that is quickly forming on our frontier…&amp;quot; - An excerpt from Councillor Jrugl&#039;s statement.&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor then went on to say that the Qukala and Nlomkala have been ordered to take &amp;quot;advanced measures&amp;quot; as part of this new strategy. This includes a more aggressive stance on the Marauders and subversive activity wherever martial law has been declared. Alongside regular patrols and the consolidation of forces in key areas to prevent disruptions to civilian infrastructure and services, the Kala are now expected to take a more proactive approach in detaining non-compliant citizens. Similar to when martial law was first declared last year.&lt;br /&gt;
&lt;br /&gt;
Dissident activity in the Traverse continues to spread in the Q&#039;elpi region and has begun to threaten the inner parts of the Traverse as well. The government issued a statement that reminded citizens to refrain from socialising in large groups due to the possibility of being misidentified as a subversive actor. Kala branches have allegedly heightened their security alertness in response to the developing situation.&lt;br /&gt;
&lt;br /&gt;
As of this article, three additional systems have been added to the &amp;quot;Marauder Systems&amp;quot;, with martial law put in place to crack down on dissident activity.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Subversive Activity Continues; Skrell Abroad React=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : Butterrobber202&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/27/2023&lt;br /&gt;
&lt;br /&gt;
As the situation in the Marauder Systems continues to worsen, Skrell abroad begin to respond.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
The subversive elements in the Q&#039;elpi region and elsewhere continue to agitate against the government and Kala operating in the Marauder Systems. All of this is happening in spite of the Federation&#039;s renewed policy of proactive response to dissident activity.&lt;br /&gt;
&lt;br /&gt;
Demonstrations, anti-Federation speech, vandalism, and other activities continue in the Traverse as more planets preemptively enact their own policies in the face of growing opposition to the government and its actions in the Q&#039;elpi region. Posts on Viv-ID showcasing dissident actions in the Q&#039;elpi region are common, despite the restrictions on extranet access by the Federation. While primarily these posts are calling on Skrell across the Spur to support their &amp;quot;peaceful&amp;quot; cause, government officials and loyal citizens have been quick to point out the destructiveness that these subversives are bringing to their homes:&lt;br /&gt;
&lt;br /&gt;
[An image of a littered city street. Storefronts have been vandalised while one building appears to have been set on fire at some point with black scorch marks clearly visible. The street is empty except for two Nlomkala officers who appear to be questioning a civilian.]&lt;br /&gt;
&lt;br /&gt;
Bolder dissidents have even gone so far as to hack into local SCS show boards, making both national and local politicians show up as having the lowest scoring social credit score. Amongst these include Grand Councillor Jrugl themselves, who was shown to have a social credit score of zero. This vandalism was quickly rectified but resulted in these boards being shut down for several days while security systems were updated. &lt;br /&gt;
&lt;br /&gt;
The response to the strife in the Traverse has been mixed abroad, as both pro- and anti-Federation Skrell voice their opinions. Many loyal citizens abroad in the Sol Alliance and Cooperative Territories of Epsilon Ursea Minoris have been quick to oppose the subversives; while in mixed areas where both groups live together, such as the Republic of Biesel&#039;s Mendell City, tensions are rising quickly as hardliners on both sides begin to rally external support.&lt;br /&gt;
&lt;br /&gt;
No nation in the Spur has yet made a statement on the dissident movement or their Skrellian resident&#039;s reactions. However, representatives of the Nralakk Federation abroad have called for those worried to remain calm, stating that &amp;quot;The Federation&#039;s internal workings and issues are nothing to be concerned over.&amp;quot; and that what the Federation is facing is &amp;quot;simply a vocal minority.&amp;quot;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independent Traverser Movement Officially Established; Jrugl Announces Reforms=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/30/2023&lt;br /&gt;
&lt;br /&gt;
As the rebel factions in the Traverse band together to create a movement and demand action, the Grand Councillor concedes by announcing wide-ranging reforms to Federation society.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
The, until now dispersed and unorganised, opposition to Federation authority in the Traverse has now centralised itself as the &amp;quot;Independent Traverser Movement&amp;quot;. This new development follows a series of public statements made throughout the Traverse by dissident leaders across several planets who appear to be spearheading the new movement.&lt;br /&gt;
&lt;br /&gt;
The Independent Traverser Movement&#039;s public manifesto lists over forty separate &amp;quot;concerns&amp;quot;, ranging from the Federation&#039;s deeply-ingrained values and systems such as the Social Credit System, representation of the Traverse on the Grand Council, the Federation&#039;s economic and foreign policy, as well as what the movement perceives as a &amp;quot;conscious effort to exploit and mistreat&amp;quot; the population living within the Traverse. Inner-system politicians have individually come forward to debunk many of the manifesto&#039;s claims since its release, stating that &amp;quot;[the manifesto] is not much more than individualist rhetoric meant to divide our people and obfuscate the goals of the Federation.&amp;quot; While the political stance may be prevalent in certain areas of the Traverse, the manifesto has seen zero support within the inner systems. Several queens from the C&#039;thur hive have made statements denouncing the movement and reaffirming the hive&#039;s commitment to the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
In response to the formation of the Independent Traverser Movement, Grand Councillor Jrugl has surprised many by publicly stating their intention to actively work on some of the main points made in the manifesto. While not going into details, Jrugl has said that the Grand Council will be convening in the coming weeks to discuss potential solutions.&lt;br /&gt;
Despite the gesture of goodwill made, the Independent Traverser Movement has so far not slowed down its activities. Protests and demonstrations are still being organised as local authorities and the military are temporarily returning to containment measures in an attempt to minimise damage to public facilities and communities. Within the inner systems, the response to Jrugl&#039;s attempts to peacefully resolve the situation in the Traverse has been met with more positive reactions:&lt;br /&gt;
&amp;quot;My Quya and I are afraid of what&#039;s happening in the Traverse. These subversives riot and protest against the Federation, even as the Grand Council tries to engage with them diplomatically. After all that&#039;s happened the past few years, this is the first time in decades we feel as if our future isn&#039;t secure.&amp;quot; - Kep Jrqmala, a spaceport worker on Qerrbalak.&lt;br /&gt;
&amp;quot;The Marauder Systems have been in a state of martial law for some time now, and we can&#039;t continue to use the Nlomkala and Qukala to suppress every planet that decides to join those systems. The Grand Councillor&#039;s doing what they can to preserve the Federation, and I stand by their decision here.&amp;quot; - Oquo Aeio-Mrq, a Nlomkala officer stationed on Qerr&#039;Malic.&lt;br /&gt;
&amp;quot;It wasn&#039;t that long ago that the Traverse was still fractured with independent states dotted throughout the region. What happened in the Q&#039;elpi region, and elsewhere in the Traverse, is troubling… yet not wholly surprising. The Grand Councillor&#039;s willingness to compromise, even with the more rebellious Skrell in the Traverse, is truly commendable.&amp;quot; - Raqa Pliu, a lecturer at the Aliose University of Medical Science.&lt;br /&gt;
The government has declined to comment on how the Grand Councillor&#039;s statement will impact operations in the Traverse, only stating that they are &amp;quot;taking steps to de-escalate” while still “keeping the peace in affected regions.&amp;quot;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=First Round of Reforms Announced as Jrugl Responds to Independent Traverser Movement=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/14/2023&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In response to the Independent Traverser Movement, the Federation releases its first round of reforms, involving protections for low social-credit citizens and more Traverse representation.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The Grand Council has announced its first round of proposed reforms that aim to address the rise of the Independent Traverser Movement. The dissident organisation acting as a united front against the Federation and what the movement perceives as &amp;quot;exploitation&amp;quot; of the outer systems.&lt;br /&gt;
&lt;br /&gt;
Grand Councillor Jrugl, along with Advisor Ormish Jrolk and other prominent members of the Grand Council announced the initial reforms earlier today in Kal&#039;lo:&lt;br /&gt;
  &lt;br /&gt;
&amp;quot;Over the past two weeks, we on the Grand Council have deliberated on the situation in the Traverse, and the arguments made by the &amp;quot;Independent Traverser Movement&amp;quot;. While their actions are something that we condemn, we believe that there are certain issues raised in their core beliefs that have merit. &lt;br /&gt;
&lt;br /&gt;
Recent events, both domestic and foreign, have hit the Traverse the hardest. We believe that this surge of discontent is a symptom of that. The Federation is meant to be a nation of cohesion; a nation where everyone cooperates for the betterment of the whole… And while every nation has its detractors, the Nralakk Federation since its inception has had the upliftment and prosperity of all Skrell as its primary goal. With this in mind, we on the Council believe that these reforms are the first step in affirming our dedication to bettering the lives of every Skrell and alleviating the impact current events have had within our nation. &lt;br /&gt;
&lt;br /&gt;
It is my hope that with these reforms, tensions will be relieved in the Traverse; while our species normally looks toward the future, the Grand Council and I believe that we need a focus on solutions that can alleviate the socio-political problems faced by the Nralakk Federation now.&amp;quot; - Weashbi Jrugl&#039;s opening speech as part of the announcement made earlier today.&lt;br /&gt;
&lt;br /&gt;
While these reforms do not address every issue raised by the Independent Traverser Movement, the Grand Council reiterated that this is only the first of many actions that will be taken to address the &amp;quot;legitimate concerns brought forward&amp;quot;. The current round of reforms focuses on the following:&lt;br /&gt;
&lt;br /&gt;
Codified protections for Tertiary numericals within the Social Credit System, including guaranteed access to basic services and housing for those that show improvement, along with anti-discrimination clauses focusing on access to career and educational advancement.&lt;br /&gt;
Amendments to current policy regarding economic planning and quotas. These amendments will focus on broadening factors that the Federation will consider while establishing production quotas throughout the Federation similar to what has been seen as a result of the Phoron Crisis.&lt;br /&gt;
A &amp;quot;Committee for Traverse Well-Being&amp;quot; will be formed from members within the Grand Council, its sole focus being the coordination of efforts to respond to crises throughout the Traverse.&lt;br /&gt;
Initial reactions of known Independent Traverser Movement members appear to be mixed, but relatively positive; representatives of the movement have described the proposed reforms as &amp;quot;promising&amp;quot;. Whether this means the movement will peacefully halt its activities in the Traverse remains to be seen.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Kal&#039;Qi Weibii Speaks on Independent Traverser Movement=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/15/2023&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kal’Qi Weibii, the defacto leader of the Skrell resistance known as the Lyukal, expresses their support for the Independent Traverser Movement..&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Kal&#039;Qi Weibii, one of the nominees for Grand Councillor during the 2463 elections and now the de facto leader of the Lyukal, has publicly given their support for the Independent Traverser Movement.&lt;br /&gt;
&lt;br /&gt;
Since their exodus to the Republic of Biesel, taking their supporters as well as other subversive elements in the Traverse, Weibii has established themselves as a prominent anti-Federation figure abroad. Their activities until recently have largely focused on the Starlight Zone and the displaced Skrell who inhabit it. However, they have now publicly announced their support for the Independent Traverser Movement and its goals. &lt;br /&gt;
&lt;br /&gt;
[An image of Kal&#039;Qi Weibii on a podium in front of a crowd of Skrell. They are flanked on both sides by Skrell in the uniforms of both the Zrosian Watch and Xii&#039;Eyes. The crowd has both Skrell in traditional Federation dress and those wearing human-designed clothing.] &lt;br /&gt;
&lt;br /&gt;
Since the formation of the Independent Traverser Movement, Kal&#039;Qi Weibii has attempted to gather support for the movement abroad, using their status as leader of the Starlight Zone to promote anti-Federation rhetoric to the public. Their speeches have also allegedly called on the human governments of the Spur to support the cause of the Independent Traverser Movement, with Biesel being a notable target due to the nation&#039;s history with the Solarian Alliance and its still newly-found independence. These calls for action have so far received no official statement by politicians within the Republic of Biesel. (Editor&#039;s note: due to their inflammatory nature, the Warble Enquirer has elected not to publish Weibii&#039;s speeches).&lt;br /&gt;
&lt;br /&gt;
While the Republic has officially ignored these calls to action, it is believed that Weibii has found success in the average Biesellite citizen. Through the embellishment or omission of facts in their propaganda, a growing number of non-Skrell have shown positive support for the ITM. Representatives to the Republic of Biesel have been attempting to rebuke Weibii&#039;s claims, but so far have reported little success:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have to keep in mind that while our two species have spent the better part of a century as close allies… Humanity holds more importance on ideals that we would consider antithetical to the aims of the Nralakk Federation and Skrellian society as a whole.&amp;quot; - One of the Representatives to the Republic of Biesel discussing their views on human support for the Independent Traverser movement.&lt;br /&gt;
&lt;br /&gt;
A representative of the Grand Council responded to non-Skrell support of the Traverser movement, saying the following:&lt;br /&gt;
&lt;br /&gt;
“The societal and cultural differences between Humanity and Skrell is wide. With these calls that other species align to their ideals, it is easy to glean over the unique situation of persons they are advocating for- even among themselves these ideals create strife.”&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independent Traverser Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/22/2023&lt;br /&gt;
&lt;br /&gt;
Tensions flare as the Independent Traverser Movement claims no progress has been made on Grand Councillor Jrugl’s reforms within the Federation.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Representatives of the Independent Traverser Movement have once again publicly come forward against the Federation over the perceived &amp;quot;lack of progress&amp;quot; made on enacting reforms in response to the movement&#039;s aims.&lt;br /&gt;
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Members of the anti-Federation “Independent Traverser Movement” have been quick to decry the Grand Council&#039;s progress as &amp;quot;needlessly slow&amp;quot;, while at the same time noting the reforms that have passed so far are &amp;quot;ineffective half-measures&amp;quot;. The call for more radical reforms is believed to have been made by the more extremist factions within the movement, showcasing the fractured nature of the organisation and the lack of cohesion within its ranks.&lt;br /&gt;
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In comparison, prominent Idols within the Federation have praised the reforms as &amp;quot;commendable&amp;quot;, noting the positive changes these reforms have already introduced. The reforms in question introduce new policies such as changing the legal status of tertiary numericals, where more rights are afforded to the class if the individual is considered to be &amp;quot;in good standing&amp;quot;. The calculation of quotas and how the Grand Council will organise a response to crises in the Traverse have also changed with the reforms, aimed to directly address the problems observed during the Phoron Crisis and the impact it has had on the Federation. &lt;br /&gt;
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Councillor Jrugl issued a statement regarding the Independent Traverser Movement&#039;s negative response to the progress made so far:&lt;br /&gt;
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“The Grand Council have been reviewing additional addendums to the planned reforms, where careful deliberation is needed to ensure both viability and to promote the best approach to the public’s interest. The Federation will not blindly engage in policy changes without fully appreciating the ramifications it will have for its citizens. It is necessary to work towards a promising compromise that will benefit all citizens.” &lt;br /&gt;
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It is currently unknown how the Independent Traverser Movement will react to the statement, but it has already been reported that high-profile members of the organisation are &amp;quot;aggravated&amp;quot; by the situation. Citizens have expressed confusion at the impatience of the Independent Traverser Movement, especially considering the unprecedented speed that the current set of reforms was enacted. Government officials have given their own thoughts on the behaviour, believing that it is an extension of the &amp;quot;generally thoughtless behaviour of certain individuals&amp;quot;.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=ITM Seize Cities; Local Government and Kala Forced to Relocate=&lt;br /&gt;
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&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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07/22/2023&lt;br /&gt;
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The Independent Traverser Movement makes its move and begins to occupy planets across Traverse space, angered by a lack of progress with Jrugl&#039;s reforms.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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In response to an alleged lack of progress in enacting reforms to address their manifesto, the subversive Independent Traverse Movement has begun to seize regions on several planets within the Marauder Systems.&lt;br /&gt;
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Dissident groups, numbering from hundreds to thousands depending on location, reportedly marched as one, forcing the outnumbered Kala officers to fall back in most cases. Until now, the number of dissidents displayed here was not seen in ITM groups, and the Kala already stationed on the affected planets were too few in number to repel them. Local government officials and Kala detachments have been forced out of government buildings, city centres, spaceports, and other planetary infrastructure considered vital to day-to-day operations as a result. &lt;br /&gt;
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The Nlomkala and Qukala have already begun to reorganise in response to the development, setting up temporary facilities and cutting off these ITM strongholds from the wider regions on each planet. Reinforcements are making their way to the beleaguered troops already stationed planetside. Access to power and water supplies has been shut off completely where possible, with failsafes and other design features making it more difficult in some cases. Nlom relays have been a concern in particular for the government, and while there were attempts to take these facilities, security forces along with Kala intervention made them unsuccessful. The actions of the Kala and Xomor security officers have been praised by the Grand Council, and have ensured that these planets still have a secure connection to the wider Federation&#039;s Wake. &lt;br /&gt;
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Representatives of the Independent Traverse Movement have explained their actions as a &amp;quot;proactive response to a lack of cooperation by the Federation&amp;quot;, stating that they have &amp;quot;experienced little communication&amp;quot; on the topic of additional reforms. State officials have been quick to respond, reiterating previous comments (see: Independent Traverse Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms&amp;quot;), and chastising the movement for deteriorating the situation. &lt;br /&gt;
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While unavailable for comment at this time, the Grand Council has expressed regret that a peaceful resolution could not be found, and that options on how to proceed are already being discussed.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
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=Weapon Shipment Found On Marauder Vessel; Possible Independent Traverser Movement Involvement Suspected=&lt;br /&gt;
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&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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07/29/2023&lt;br /&gt;
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A Marauder vessel has been found smuggling weapons into ITM territory.&lt;br /&gt;
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The Qukala has reported that a large shipment of weapons has been seized following the detainment of a Marauder-linked vessel within the Q&#039;elpi region of the Traverse.&lt;br /&gt;
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The vessel and crew were detained following a failure to follow proper procedure as the Qukala was inspecting their cargo hold for contraband. The vessel was highlighted for investigation by local Kala officers due to its poor maintenance and the lack of modern systems typically installed on civilian vessels. While older models do still see service in the Traverse, they are also known to be heavily utilised by Marauder groups throughout Federation space. Lack of maintenance led attending Kala to believe it was a Marauder ship. Following a deeper inspection of the vessel, a hidden compartment was revealed which contained crates of small arms and other contraband.&lt;br /&gt;
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The weapons have been described as advanced weapons of a calibre not available to civilians within the Federation in the full public report of the incident, which the Grand Council has referred to as troubling. The seized weapons reveal not only that Marauder groups have access to military hardware, but that these crates were likely intended for a buyer within the Federation itself due to how they were stored. Since the location of the vessel was relatively close to the Marauder Systems, the Federation’s leading authorities have declared a strong likelihood of the Independent Traverser Movement being involved in arms trafficking.&lt;br /&gt;
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Where these weapons originated from is still unknown, but it is likely that the lawless nature of the Human Wildlands had allowed rogue parties to salvage and sell military weapons from former Solarian Alliance installations. The Grand Council has reassured citizens that rumours of these weapons originating from the Stellar Corporate Conglomerate directly are &amp;quot;completely unfounded&amp;quot;:&lt;br /&gt;
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&amp;quot;The Stellar Corporate Conglomerate and its associated megacorporations have confirmed that the weapons discovered are not weapons that are made available to non-corporate assets… The Conglomerate also denies any involvement with rebellious movements both in the Federation and elsewhere. The investigation has so far revealed no evidence of megacorporate involvement.&amp;quot; - An excerpt from the statement made in response to rumours of the Conglomerate dealing with subversive elements within the Federation.&lt;br /&gt;
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The crew of the vessel have been detained and are currently being questioned. The Grand Council has stated its intention to ensure the investigation is given top priority. Qukala and Nlomkala deployed to the Marauder Systems have announced a &amp;quot;renewed effort&amp;quot; to crack down on dissident activity within the region to pre-empt a possible insurgency. Until now, the conflict in the Marauder Systems has shown no signs of escalating into open violence; making the discovery of these weapons a surprise to many.&lt;br /&gt;
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Dissident leaders who routinely speak on behalf of the Independent Traverser Movement have made no comment on the incident; which has incensed citizens online as they demand answers. The discovery of the weapon shipment is seen by many to be a sign of impending violence- resulting in many Skrell in the Marauder Systems lodging requests to leave the system. Whether these requests will be granted is unknown at this time.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
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=Jrugl Demands Action; Kala to Increase Efforts to Pacify Dissident Traversers=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/29/2023&lt;br /&gt;
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The Kala seizes a large weapons shipment whose origin is unknown from a Marauder vessel, possibly linked to the Independent Traverser Movement.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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The Qukala has reported that a large shipment of weapons has been seized following the detainment of a Marauder-linked vessel within the Q&#039;elpi region of the Traverse.&lt;br /&gt;
&lt;br /&gt;
The vessel and crew were detained following a failure to follow proper procedure as the Qukala was inspecting their cargo hold for contraband. The vessel was highlighted for investigation by local Kala officers due to its poor maintenance and the lack of modern systems typically installed on civilian vessels. While older models do still see service in the Traverse, they are also known to be heavily utilised by Marauder groups throughout Federation space. Lack of maintenance led attending Kala to believe it was a Marauder ship. Following a deeper inspection of the vessel, a hidden compartment was revealed which contained crates of small arms and other contraband.&lt;br /&gt;
&lt;br /&gt;
The weapons have been described as advanced weapons of a calibre not available to civilians within the Federation in the full public report of the incident, which the Grand Council has referred to as troubling. The seized weapons reveal not only that Marauder groups have access to military hardware, but that these crates were likely intended for a buyer within the Federation itself due to how they were stored. Since the location of the vessel was relatively close to the Marauder Systems, the Federation’s leading authorities have declared a strong likelihood of the Independent Traverser Movement being involved in arms trafficking.&lt;br /&gt;
&lt;br /&gt;
Where these weapons originated from is still unknown, but it is likely that the lawless nature of the Human Wildlands had allowed rogue parties to salvage and sell military weapons from former Solarian Alliance installations. The Grand Council has reassured citizens that rumours of these weapons originating from the Stellar Corporate Conglomerate directly are &amp;quot;completely unfounded&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Stellar Corporate Conglomerate and its associated megacorporations have confirmed that the weapons discovered are not weapons that are made available to non-corporate assets… The Conglomerate also denies any involvement with rebellious movements both in the Federation and elsewhere. The investigation has so far revealed no evidence of megacorporate involvement.&amp;quot; - An excerpt from the statement made in response to rumours of the Conglomerate dealing with subversive elements within the Federation.&lt;br /&gt;
&lt;br /&gt;
The crew of the vessel have been detained and are currently being questioned. The Grand Council has stated its intention to ensure the investigation is given top priority. Qukala and Nlomkala deployed to the Marauder Systems have announced a &amp;quot;renewed effort&amp;quot; to crack down on dissident activity within the region to pre-empt a possible insurgency. Until now, the conflict in the Marauder Systems has shown no signs of escalating into open violence; making the discovery of these weapons a surprise to many.&lt;br /&gt;
&lt;br /&gt;
Dissident leaders who routinely speak on behalf of the Independent Traverser Movement have made no comment on the incident; which has incensed citizens online as they demand answers. The discovery of the weapon shipment is seen by many to be a sign of impending violence- resulting in many Skrell in the Marauder Systems lodging requests to leave the system. Whether these requests will be granted is unknown at this time.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Jrugl Demands Action; Kala to Increase Efforts to Pacify Dissident Traversers=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/02/2023&lt;br /&gt;
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As investigations into the weapons shipment continue, Grand Councillor Jrugl orders the Kala to begin detaining Independent Traverser Movement members.&lt;br /&gt;
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The Grand Councillor has again called for decisive action to be taken following the discovery of a weapons shipment believed to be inbound to Independent Traverser Movement members within the Marauder Systems:&lt;br /&gt;
&amp;quot;The incident involving smuggled weapons has opened my eyes to the extremes this subversive element in our society is willing to go to in order to achieve their aims. We have attempted diplomacy… and it is evident that it has failed to pacify the more militant members of the Independent Traverser Movement. Decisive action must be taken to protect the Federation, its people, and what it stands for.&amp;quot; - Grand Councillor Jrugl&#039;s statement on Viv-ID.&lt;br /&gt;
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The Qukala and Nlomkala have already begun a proactive campaign of detaining known ITM members and possible affiliates within the Marauder Systems following the discovery. Councillor Jrugl&#039;s call to action has been considered an affirmation to continue this new effort and to quickly organise a proper response to the occupation of critical infrastructure throughout the Marauder Systems.&lt;br /&gt;
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The statement was paired with a broad rejection of citizen requests to leave the Marauder systems (see article &amp;quot;Weapon Shipment Found On Marauder Vessel; Possible Independent Traverser Movement Involvement Suspected&amp;quot;), with citizens only being allowed to leave following background checks regarding their activity in the region during its period of martial law. The Nlomkala issued a statement regarding the situation, justifying the decision as a necessary requirement to prevent ITM sympathisers from evading the authorities.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Kala Commence Operations as Reinforcements Arrive=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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08/07/2023&lt;br /&gt;
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Reinforcements of Kala forces arrive in the Marauder Systems and begin seizing critical infrastructure such as Nlom Relays.&lt;br /&gt;
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Kala reinforcements have arrived at the Marauder Systems and are now commencing operations to dismantle Independent Traverser Movement bases in the region following Grand Councillor Jrugl&#039;s call for decisive action. This is in response to the discovery of a weapons shipment inbound to the subversive movement that was captured by Qukala agents just over a week ago.&lt;br /&gt;
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Following the seizure of critical infrastructure across affected systems (see article: &amp;quot;ITM Seize Cities; Local Government and Kala Forced to Relocate&amp;quot;), Kala across the regions in the Marauder Systems have begun preparations to quell the more militant members of the Independent Traverser Movement. The temporary facilities established have allowed a modicum of normality for citizens living in affected areas, while the &amp;quot;Hazard Zones&amp;quot;  have undergone restrictions to limit their ability to surge against the rightful authorities. With additional Kala detachments arriving on the affected planets, the Kala are now commencing their operations with haste. &lt;br /&gt;
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While it cannot decisively be said, the Kala have high hopes that the operation will be a resounding success thanks to the expertise each branch is providing to the operation. The Nlomkala officers have been advising the Qukala on crowd control and civilian policing procedure while the Qukala train their partners for urban strategies and counter-insurgency. When asked for comment, a member of the Kala had this to say:&lt;br /&gt;
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&amp;quot;The last few weeks have been spent undergoing training to ensure that a swift and decisive response can ensure a safer Federation. The movement will not be able to offer effective opposition now that we&#039;re no longer at a disadvantage either by their numbers or their tactics - not to mention the fact that most of them have been living in squalor without power or running water. Their morale and motivation to continue this agitation are at their lowest, that I&#039;m sure of.&amp;quot; - W–, one of the Kala involved in the operation. Name censored to protect their identity.&lt;br /&gt;
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Already, some smaller ITM bases have been raided and returned to normal operation, revealing the shocking conditions these agitators live in as a result:&lt;br /&gt;
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[Several pictures are attached to the end of the article. They show a former government building-turned-ITM base of operation. The pictures show a building that has fallen into disrepair after weeks of lacking maintenance, making the interior look like a slum. &lt;br /&gt;
&lt;br /&gt;
Cabinets, tables, and chairs have been stacked up at key points, closing off many sections in an attempt to secure the building from assault. Several rooms have been converted into living quarters, with bunkbeds crammed together in an attempt to fit as many Skrell as possible. One room has been turned into a makeshift kitchen, along with a water purification station in response to the building&#039;s water being shut off.&lt;br /&gt;
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A large room has been converted into what appears to be an information centre, with several censored documents and pictures strewn across the table - some of which show signs of fire damage. Multiple open crates are shown with signs that they were used to store weapons, and many appear to still be half full.&lt;br /&gt;
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Near the end of the gallery are pictures showing several Skrell cuffed and sitting against a wall, while two officers from the Qukala and Nlomkala watch them intently.]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Subversives Bring Terror to Streets and Sky as Kala Continues to Make Progress=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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08/15/2023&lt;br /&gt;
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The Kala continues to make progress in the Marauder Systems, but is set back with a surprising strategy that disables many military checkpoints and cruisers.&lt;br /&gt;
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 &lt;br /&gt;
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 [A video of Nlomkala officers in full riot control gear lined up along a main street is present front and centre at the top of the article. Angry Skrell protestors can be seen on the opposite end of the street, vocalising loudly and puffing their cheeks as they advance on the officers. This forces the Nlomkala to step back from the group. Moments later, a signal is visibly given from a Nlomkala in the rear of the line and what appears to be Qukala shooters begin raining stun beams down from buildings over the street. The video ends with the Nlomkala steadily advancing down the street pushing the rioters back and arresting those that fell.]&lt;br /&gt;
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Subversive elements in the Traverse continue to escalate the conflict between the Independent Traverser Movement and local Kala enforcers. Skrell across multiple planets have reportedly drawn weapons during high-profile demonstrations, resulting in chaos as our brave Kala officers continue to uphold and maintain order as they protect loyal citizens from these criminals. As seen in the video, both Nlomkala and Qukala are working in tandem to great effect as they pacify dissidents in the latest efforts to bring the separatist movement to heel.&lt;br /&gt;
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On the ground, demonstrators and other subversive citizens are gradually being pushed back from main city centres and other regions deemed vital for normal societal operation in the Marauder systems. Suspected depots, caches, and other bases of the Independent Traverser Movement are quickly secured and dismantled as the Kala advance into territory that has, until now, been considered firmly in the hands of agitators. Actual violence has so far been minimal, with clashes between ITM supporters and the Kala ending once accurate and non-lethal weapon fire disperses the offenders. &lt;br /&gt;
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In orbit of some planets, a space-based campaign against Qukala patrols and military checkpoints has begun:&lt;br /&gt;
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[[This video is footage from a military checkpoint. A civilian vessel approaches the checkpoint slowly, appearing to follow proper procedure, but then accelerates suddenly, skimming one of the Qukala ships as it breaks through the checkpoint. A red circle points out what appears to be objects being ejected from the civilian vessel. It positions itself for these objects to collide with the military ship before flying away at high speeds.]]&lt;br /&gt;
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Vessels affiliated with the movement have begun a strategy of &amp;quot;buzzing&amp;quot; Qukala ships stationed at military checkpoints, where they accelerate to high speeds while in close proximity in an attempt to disable or otherwise damage the vessel&#039;s equipment. As seen in the video, it also appears that these ships are using mass ejectors offensively, using trash and other items jettisoned to further harass the vessel as they flee. This has caused disruptions, as the Kala ships are forced to dock and temporarily shut down orbital travel completely while vessels are checked for damage. Already, the Qukala have begun seizing and permanently grounding civilian craft not deemed necessary for the regular operations of planets within the Marauder Systems. High-ranking members of the Qukala have described the offending ship crews being &amp;quot;voidbeckoned&amp;quot; for attempting such reckless actions. Some in the military have revealed concerns that the campaign only serves to further limit regular civilian operations in the affected systems and that compliant citizens are suffering at the hands of &amp;quot;selfish tadpoles&amp;quot;. Observers have concluded that these tactics are an attempt to embolden civilians as their quality of life in the Marauder systems is further impacted. Fortunately, many Skrell who initially supported the organisation are now turning against it as these actions threaten to further embroil the Traverse in a conflict with no end in sight. &lt;br /&gt;
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Grand Councillor Weashbi Jrugl expressed interest in speaking with local representatives in light of this development:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Independent Traverser Movement has revealed its true colours, and it should be clear now what their intentions are: the disruption and upheaval of the Skrellian way of life and proliferation of anarchy throughout the Federation. The conflict sweeping the Traverse is saddening- yet I find myself hopeful in light of the news that there are still those in the Marauder Systems who can listen to reason. The Federation offers a peaceful resolution to the conflict, and hopes that those that are of a like mind will accept it.&amp;quot;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independence Conflict Sends Waves Abroad; Skrell Outside the Federation Clash=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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08/20/2023&lt;br /&gt;
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Skrell outside the Federation react to the conflicts in the Marauder Systems, often resulting in protests and clashes between pro-Federation and anti-Federation skrell.&lt;br /&gt;
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Skrell outside of the Nralakk Federation have begun to clash as sides are taken in the Traverse Indepdendence conflict; especially in human space where the species has proliferated as a result of the close ties between Skrell and Humanity. &lt;br /&gt;
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[A series of pictures showcasing similar events in different locations can be seen:&lt;br /&gt;
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Two large groups of Skrell face one another in a city covered in biomass. Several Diona can be seen forming a line between them. The caption reads &amp;quot;Demonstrations in the city of Nral&#039;Daaq force police to intervene. The city-state of Nral&#039;Daaq has reportedly called on the other states of the Cooperative Territories of Epsilon Ursea Minoris to send support as their own police force is stretched thin. There is reportedly no expectation of violence in Nral’Daaq, but officials are concerned about property damage and an escalation that could lead to violence, not unlikely outcomes if the situation deteriorates.&amp;quot;&lt;br /&gt;
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A domed city with noticeable damage to its interior. A second image that&#039;s zoomed in accompanies it, showing its Skrell inhabitants taking to the streets as opposing groups make their presence known. The caption reads &amp;quot;The Xoikko biodome has been sealed off by New Gibson police, as the local government fears that the situation could spread to other areas. Non-Skrell that were inside the dome were quickly evacuated by sympathetic Skrell, and access to the dome has been entirely cut off.&amp;quot; &lt;br /&gt;
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A dozen Skrell, handcuffed, in what appears to be a cramped brig. The caption reads, &amp;quot;Korormansk Station detains several Skrell after a fight reportedly broke out within the settlement. Multiple submarines are forced to stay docked as their Psionic Navigators are processed. The cramped conditions of most of Europa&#039;s settlements have meant that many detained Skrell have had to be transported to nearby settlements due to lack of space in Korormansk&#039;s brig.&amp;quot;]&lt;br /&gt;
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Expand  &lt;br /&gt;
Across multiple planets outside the Federation, Skrell are reportedly clashing against one another as the situation escalates in the Marauder Systems. These hostilities have thankfully been non-violent for the most part, as Skrell take to openly debating one another in the streets while blocking opposing Skrell from accessing services. In rare cases, small brawls and property damage have been reported; fortunately with no serious injuries. Skrell have also reported a rift in the local Wake on these planets; where once the Nlom was mostly calm, there is now a noticeable divide as Skrell disunity reaches peak levels. As seen in these images, the conflict has caused high-profile disruptions not only to the Skrell living there, but also for non-Skrell who have been caught in a conflict that does not concern them.&lt;br /&gt;
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Both loyal and noncompliant citizens alike have been arrested in the dozens by local police. Government officials have begun to make statements regarding the Nralakk Federation and the Independent Traverser Movement&#039;s activities impacting their own nations:&lt;br /&gt;
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&amp;quot;I am disappointed in the behaviour shown by our Skrell citizens in recent months. The internal struggles of the Nralakk Federation have no place impacting Solarians within our own borders and we hope that the Federation resolves the situation promptly.&amp;quot; - Senator Le Hanh Trang of the Solarian Alliance.&lt;br /&gt;
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&amp;quot;The situation on New Gibson is shocking, to say the least. My heart goes out to those most affected by the violence and I call on the Nralakk Federation to find a peaceful resolution to this conflict.&amp;quot; - President Joeseph Dorn of the Republic of Biesel.&lt;br /&gt;
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&amp;quot;We are disheartened to witness the current unrest we are facing in Nral&#039;Daaq. While we understand the emotions that the Skrell must be facing at a time like this, we do not condone citizens on our planet fighting one another in the streets. We find ourselves hoping that peace will be reached soon.&amp;quot; - Preserving the Song of the Forest of Peers, representative of the Cooperative Territories of Epsilon Ursea Minoris&#039; federal government. &lt;br /&gt;
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In addition to these statements, a representative of the Grand Council said the following:&lt;br /&gt;
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&amp;quot;The Nralakk Federation does not condone the actions of its citizens abroad and calls for an end to the current violence. The Federation&#039;s internal conflicts should not spill into the wider Spur, and for that, we apologise. These Skrell do not represent our nation or the whole of our species, and we ask that our neighbours and allies be patient as we attempt to de-escalate the issue at hand.&amp;quot;  &lt;br /&gt;
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Domestically, the Independent Traverser Movement has experienced a schism as moderate members of the group seek to distance themselves from their fellow dissidents (see article: &amp;quot;Subversives Bring Terror to Streets and Sky as Kala Continues to Make Progress&amp;quot;). Grand Councillor Weashbi Jrugl has revealed that representatives of this group have arrived at Kal&#039;lo to negotiate an end to the conflict. No details have been given yet, but it is likely that a public announcement will be made once talks have begun in earnest.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independent Traverser Movement Faces Schism as Negotiations are Underway=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/26/2023&lt;br /&gt;
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The Independent Traverser Movement splits between more “moderate” Skrell who seek an end to the conflict, and more militant Skrell who continue the fight against the Federation.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Cooperative members of the Independent Traverser Movement arrived at Kal&#039;lo earlier today to begin negotiations with the Grand Council. These &amp;quot;moderates&amp;quot; consist of Skrell who, while supporting the Independent Traverser Movement, have elected to distance themselves from their more militant peers. Peers who have continued to escalate the conflict and refuse to negotiate a peaceful resolution with the Nralakk Federation. The Grand Council has given a statement on the event, describing it as a &amp;quot;step towards progress and an end to the conflict&amp;quot;. &lt;br /&gt;
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Additionally, the Grand Council has clarified that operations in the Traverse will not halt while negotiations are underway. The Grand Council believes that the schism in the Independent Traverser Movement has &amp;quot;sufficiently separated those who want peace from those who want anarchy&amp;quot;. &lt;br /&gt;
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Grand Councillor Weashbi Jrugl said the following shortly before entering the Grand Council chambers with the ITM representatives:&lt;br /&gt;
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&amp;quot;Due to the split within the ranks of the Independent Traverser Movement; the Grand Council has decided that halting operations in the Traverse during negotiations will not be necessary… those who are still resisting the Kala have obviously sided with the more militant members of the movement and will face the same consequences.&amp;quot;&lt;br /&gt;
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The radical members of the movement at this time are still resisting Kala intervention in the Marauder Systems. The Kala are making large advances in ITM-occupied territory:&lt;br /&gt;
[[An animated image of a section of the Traverse can be seen, mostly covered in red spots indicating planets and installations under ITM control. As the image plays, more and more of these red spots turn blue, with several statistics on the side of the image showing casualties, estimated damages, and the number of detained ITM members as the timeline progresses.]]&lt;br /&gt;
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While it may take some time for the meeting to conclude, the Grand Council has reassured readers that both sides are willing to cooperate and that the negotiations will &amp;quot;not be delayed by stubbornness or failure to cooperate&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Weibii Slams Negotiations as &amp;quot;Betrayal&amp;quot;=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/27/2023&lt;br /&gt;
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Kal’Qi Weibii, the leader of the main resistance force against the Federation speaks out against moderate Independent Traverser Movement negotiating with the Nralakk Federation’s government.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Cooperative members of the Independent Traverser Movement arrived at Kal&#039;lo earlier today to begin negotiations with the Grand Council. These &amp;quot;moderates&amp;quot; consist of Skrell who, while supporting the Independent Traverser Movement, have elected to distance themselves from their more militant peers. Peers who have continued to escalate the conflict and refuse to negotiate a peaceful resolution with the Nralakk Federation. The Grand Council has given a statement on the event, describing it as a &amp;quot;step towards progress and an end to the conflict&amp;quot;. &lt;br /&gt;
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Additionally, the Grand Council has clarified that operations in the Traverse will not halt while negotiations are underway. The Grand Council believes that the schism in the Independent Traverser Movement has &amp;quot;sufficiently separated those who want peace from those who want anarchy&amp;quot;. &lt;br /&gt;
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Grand Councillor Weashbi Jrugl said the following shortly before entering the Grand Council chambers with the ITM representatives:&lt;br /&gt;
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&amp;quot;Due to the split within the ranks of the Independent Traverser Movement; the Grand Council has decided that halting operations in the Traverse during negotiations will not be necessary… those who are still resisting the Kala have obviously sided with the more militant members of the movement and will face the same consequences.&amp;quot;&lt;br /&gt;
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The radical members of the movement at this time are still resisting Kala intervention in the Marauder Systems. The Kala are making large advances in ITM-occupied territory:&lt;br /&gt;
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[[An animated image of a section of the Traverse can be seen, mostly covered in red spots indicating planets and installations under ITM control. As the image plays, more and more of these red spots turn blue, with several statistics on the side of the image showing casualties, estimated damages, and the number of detained ITM members as the timeline progresses.]]&lt;br /&gt;
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While it may take some time for the meeting to conclude, the Grand Council has reassured readers that both sides are willing to cooperate and that the negotiations will &amp;quot;not be delayed by stubbornness or failure to cooperate&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=ITM Negotiations Come to a Close; &amp;quot;Rolling Reforms&amp;quot; Announced as Traverse States are Unveiled=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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09/04/2023&lt;br /&gt;
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Negotiations between Independent Traverser Members and the Federation government conclude, and the Traverse is given more autonomy for self-government as a result of reforms.&lt;br /&gt;
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Grand Councillor Weashbi Jrugl, alongside other prominent members of the Grand Council and Independent Traverser Movement representatives, gave a speech earlier today announcing that negotiations between the Federation and the Independent Traverser Movement have finally come to an end:&lt;br /&gt;
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[[An image of Weashbi Jrugl, Ormish Jrolk, and several other members of the Grand Council in front of the council chambers can be seen. To the side are several plain-clothed Skrell, who are identified as representatives of the Independent Traverser movement.]]&lt;br /&gt;
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“Since the beginning of this internal conflict within the Nralakk Federation, diplomacy has been determined to be the only clear way forward; with several compromises between the Grand Council and influencial political organisation meaning reformation of the Federation is incoming. Today shall forever be immortalised as a monumental piece of history, an era of progress for the Federation and Skrell – proof that Skrell can traverse the stars, and remain united.&amp;quot; &lt;br /&gt;
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The first of these reforms aims to &amp;quot;decentralise&amp;quot; the Traverse, transitioning each region into more autonomous states that have an increased capacity to oversee themselves. Councillor Jrugl said the following on the subject:&lt;br /&gt;
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“Administrative regions within the greater Traverse will be granted significantly more autonomy to self-govern within the Nralakk Federation; the Grand Council will be ensuring that performance by these governing bodies does not infringe on public interest. The transitional period will include a drawn out granting of increased autonomy to the local government whilst still ensuring the stability of the Federation – and the lives of its citizens in affected regions.”&lt;br /&gt;
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The current state of the Traverse will not be changed much, according to the Grand Council. Each current region will effectively stay the same geographically while the Median Naval Zone will be under the direct control of the Grand Council and Qukala due to its strategic significance and pre-existing military infrastructure.&lt;br /&gt;
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The other planned reforms have not been announced yet, but the Grand Council has divulged that a &amp;quot;reconciliation tribunal&amp;quot; will be organised in order to &amp;quot;peacefully bring justice to perpetrators responsible for exacerbating the conflict.&amp;quot; The Grand Council has not commented so far on who the tribunal will focus on, but it is assumed that those behind the Phoron conspiracy (see article: &amp;quot;Marauder Collaborators Revealed, Q’elpi Systems Locked Down&amp;quot;) and the more extremist elements of the Independent Traverser Movement will be tried by this tribunal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Lyukal Plot Foiled! ITM-Kala Cooperation Leads to Arrests! =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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09/14/2023&lt;br /&gt;
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Cooperation between “moderate” members of the Independent Traverser Movement with the Kala results in a Lyukal weapon smuggling plot being shut down.&lt;br /&gt;
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A spokesperson for the Federation has revealed that a Lyukal operation in the Traverse has been dismantled thanks to the cooperation of the Ruupkala, Nlomkala, and the Independent Traverser Movement.&lt;br /&gt;
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According to official reports, Lyukal operatives were found smuggling weapons and other supplies to militant members of the Independent Traverser movement still active in the Q&#039;elpi region of the Traverse. Moderate members of the movement, who have since stopped their dissident activities as a result of the successful negotiations with the Grand Council (see article: &amp;quot;ITM Negotiations Come to a Close; &amp;quot;Rolling Reforms&amp;quot; Announced as Traverse States are Unveiled&amp;quot;) were &amp;quot;instrumental&amp;quot; to the discovery and apprehension of those involved. The moderate ITM members were apparently still in contact with their more militant colleagues and were invited to join the group in &amp;quot;continuing the fight against oppression&amp;quot;. This activity was promptly reported to the authorities; who then proceeded to detain several ITM members and their Lyukal affiliates thanks to this cooperation.&lt;br /&gt;
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[[An image of three Skrell kneeling down on the street can be seen here. They are cuffed and monitored by Nlomkala officers while other officers are seen entering a nearby building. To the side, several Skrell in matching clothes can be seen wearing ITM-affiliated accessories. The caption reads &amp;quot;Lyukal insurgents were arrested without resistance thanks to the cooperation of moderate ITM members.&amp;quot;]]&lt;br /&gt;
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Since the announcement of reforms and cooperation between leaders of the Independent Traverser Movement and the Grand Council, insurgent activity has decidedly dropped throughout the Traverse. A representative of the Ruupkala has hypothesised that many militant ITM members have either stepped down or fled Federation space at the news. Those who are still carrying out their insurgency no longer have a network of allies or the public support to continue operations as effectively as they once could. &lt;br /&gt;
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The involvement of Lyukal operatives confirms that the resistance movement is still attempting to continue the violence within Federation space. While the arrests here prove that the Lyukal are not immune to the law, the Grand Council did make a post on Viv-ID reminding citizens of the threat the resistance group poses. The post went on further to state that the Lyukal is considered a terrorist group by the Federation and any suspected Lyukal activity should be reported to the Kala.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Qehalak Formed; Traverse States Given Responsibility for Local Defence =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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09/17/2023&lt;br /&gt;
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A new branch of the Qukala is created, acting as a Traverse militia, which allows the newly formed Traverse states to form and train their own defense forces.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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As part of the reforms agreed upon by the Grand Council and Independent Traverser Movement (see article: &amp;quot;ITM Negotiations Come to a Close; &amp;quot;Rolling Reforms&amp;quot; Announced as Traverse States are Unveiled&amp;quot;), the Traverse states have been given the authority to organise, train, and equip a new branch of the Qukala responsible for local defence and to act as a reserve force to assist Qukala operations within Federation Space.&lt;br /&gt;
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The Qehalak&#039;s (translated to Basic: &amp;quot;Homeguard&amp;quot;) mission statement was provided by the Grand Council in a Viv-ID post following the announcement:&lt;br /&gt;
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&amp;quot;The primary objective of the Qehalak is to oversee the territorial defence of Traverse States; and to protect the Traverse from external and internal threats as well as to act as a reserve force where necessary for the Qukala during domestic missions. The Qehalak is a purely local defensive force, overseen by each Traverse state, and will not be used in external conflicts under normal circumstances.&amp;quot;&lt;br /&gt;
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Following this, Grand Councillor Jrugl addressed concerns raised about the Traverse gaining its own military force on their own personal Viv-ID account:&lt;br /&gt;
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&amp;quot;The Qehalak is ultimately an auxiliary branch of the Federation&#039;s military, and as such, it is under the authority of the Federal government. Under normal operations, they will be overseen, trained, and equipped by local authorities. If this new power is used maliciously, or otherwise used outside of the intent behind giving each state the ability to defend itself- the Qehalak can and will be brought under Federation control.&lt;br /&gt;
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I wish to reassure citizens that this new organisation has been carefully designed with the best interests of the security and well-being of the Federation in mind. The Qehalak will allow citizens to feel safer as we increase our military presence throughout the Traverse; allowing us to more effectively deal with pirates, terrorists, and other dissidents that wish to destabilise our union. As seen in the last year, the Qukala, while an effective force, is not able to respond to all crises. Recent events have proven that a trained and maintained auxiliary force local to the region is required to properly protect the expanses of our nation.&amp;quot;&lt;br /&gt;
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The Grand Council has described the Qehalak as an &amp;quot;efficient method&amp;quot; to address issues observed in Qukala response times. Mainly by providing the Traverse with a &amp;quot;quick response&amp;quot; in the event of further civil strife, attacks from pirates or rebel groups, and other situations that would normally require military intervention. As the organisation is decentralised and handled at the local level, the Grand Council believes that the Qehalak will be more adaptive to the needs of the Traverse state that trains them. This also comes with the added benefit of alleviating costs for the central government when deploying the Qukala, and more well-planned resource management. Due to the current Phoron Crisis, the Grand Council believes that local forces will further allow the Federation to respond to internal threats without the unnecessary use of Phoron for travel.&lt;br /&gt;
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The Qehalak will apparently draw mostly from local Skrell, but will be open to C&#039;thur and Dionae that also wish to serve. It will also be part-time, according to officials, similar to the Republic of Biesel&#039;s Tau Ceti Foreign Legion; which some have already begun to draw comparisons to. Federation officials have been quick to respond to these comparisons, assuring citizens that the Qehalak will not be open to non-citizens or to species who have not been fully integrated into the Nralakk Federation. Ormish Jrolk personally spoke on the matter:&lt;br /&gt;
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&amp;quot;The comparison between the Qehalak and the Tau Ceti Foreign Legion, while true in some respects, is shoddy at best. While the states are ultimately in charge of their own training and equipment so that they are more effective on their home turf, the Qukala are offering each state teachers from their ranks to cover foundational skills. It will not impact our stringent citizenship requirements or change our integration process for new species. It is a part-time, voluntary force meant to provide internal protection for the Nralakk Federation…&amp;quot;&lt;br /&gt;
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Recruitment flyers state that those with long-term commitments, or those that are in work that would dissuade them from wanting to join the military, will be able to serve in the Qehalak thanks to the lesser obligations required of its members compared to the Kala branches. Due to the Qehalak being organised independently by each Traverse state, it is assumed that requirements and obligations will vary.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=&amp;quot;Reconciliation Tribunal&amp;quot; Held; Independent Traverser Movement Officially Disbanded =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
09/21/2023&lt;br /&gt;
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Hundreds of citizens involved in the Marauder System conflict are tried in a tribunal, and the Federation officially considers the Independent Traverser Movement disbanded.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Federation Officials have revealed that over the past few weeks, a &amp;quot;Reconciliation Tribunal&amp;quot; has been held. Headed by representatives of the Grand Council, Independent Traverser Movement, and notable civilians impacted by recent events in the Traverse, the tribunal interviewed and tried hundreds of citizens directly tied to the civil strife that swept the Traverse in recent months. Due to the nature of the Tribunal and concerns over &amp;quot;impartiality&amp;quot;, it was held in secret but with transcripts and the results now made available to the public.&lt;br /&gt;
&lt;br /&gt;
To the surprise of some, several Kala officers were also tried and punished as a result of this tribunal, with the judges citing gross incompetence, negligence, and misuse of force. One Skrell only referred to in records as &amp;quot;Oroq&amp;quot;, was identified as a high-level Qukala officer who, as a result of their command, caused a large-scale riot between members of the Independent Traverser Movement and on-duty Kala.&lt;br /&gt;
&amp;quot;Officer Oroq&#039;s decision-making in this scenario showcases a distinct lack of character that is expected of Kala officers. Their inability to effectively control what was, at the time, a non-violent demonstration; whether through incompetence or malice- led to the injury of fifteen Skrell. Not to mention an additional eight critical injuries and the thousands in property damage as a result of the ensuing riot. It is the belief of this tribunal that they are unfit for their duties, and will be demoted immediately, with additional punishment following further investigation into the matter.&amp;quot; - An excerpt from Judge Xarq&#039;s statement, taken from the Tribunal transcripts.&lt;br /&gt;
&lt;br /&gt;
Members of the Independent Traverser Movement that were found guilty of exacerbating the civil disturbance were given varying sentences. Most were tasked with uncompensated work; helping repair heavily damaged areas of the Traverse. Those with a larger role to play, such as those participating in violent acts or acting in leadership roles, were given prison sentences and a minimum of four weeks in a rehabilitation centre. One ITM leader, proven to have orchestrated several acts of sabotage against critical Federation infrastructure, was given a seventy-five-year sentence. While some called for leniency, the judges stated the following:&lt;br /&gt;
&lt;br /&gt;
While the primary objective of the Tribunal was to deal specifically with incidents related to the Independent Traverser Movement, the original government officials involved in the Marauder Phoron conspiracy (see article: &amp;quot;Marauder Collaborators Revealed, Q’elpi Systems Locked Down&amp;quot;) were also tried as part of the Tribunal. Their role in the provision of Phoron to Marauders is stated as one of the main factors that eventually led to the formation of the Independent Traverser movement. All officials involved were found guilty to some degree, and were given prison sentences of fifty years and a lifetime ban from holding political positions.&lt;br /&gt;
&lt;br /&gt;
With results of the inquisition publically available the Grand Council, in collaboration with representatives of the Indepedendent Traverser Movement, have announced that the organisation has voluntarily disbanded following the negotiations. Leaders of the movement who cooperated with the Nralakk Federation and negotiated on behalf of the organisation were given leniency, but all have voluntarily barred themselves from holding public office or from organising similar movements. These individuals have been given temporary advisor positions on the Grand Council in order to ensure policies agreed upon during negotiations are enacted. A spokesperson for the ITM spoke further on the matter:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Independent Traverser Movement believes that at least a majority of its objectives have been achieved. Through dedication to change, through peace, we have been able to bring to light systemic issues with how the Traverse has been treated. We have started a process of making it an equal member of the Nrallak Federation. While there are still several reforms that have yet to be announced; we trust the Grand Council to continue working on bettering the quality of life of its citizens.&lt;br /&gt;
&lt;br /&gt;
The movement regrets the violence that came as a result of its actions. We denounce and condemn those who used our organisation to spread violence and conflict throughout the Traverse, and we do not support or recognise any members of our organisation that are still active. Our goals were always meant to be achieved in a peaceful manner, yet there were those that co-opted our mission with malicious intent.&lt;br /&gt;
&lt;br /&gt;
As our final statement, the Independent Traverser Movement would like to thank the Grand Council and Councillor Weashbi Jrugl for their receptiveness to change. We look forward to working with them until our drafted policies are enacted in full.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Grand Council is planning to enact many of these reforms next week alongside a public address by the Grand Councillor themselves.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Grand Council Announces Final Set of Reforms as &amp;quot;Traverse Accords&amp;quot; are Enacted in Full =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10/05/2023&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor Weashbi Jrugl announces the final set of reforms, which involves new political parties and a restructuring of the Federation’s top decision-making body, the Grand Council.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl&#039;s speech earlier today has sent waves throughout the Federation as they announced the formation of new political parties and a restructuring of the Grand Council.&lt;br /&gt;
&lt;br /&gt;
[[A video begins to play, showing Weashbi Jrugl approaching a podium in front of a large crowd. To one side is Advisor Ormish Jrolk and several other members of the Grand Council. On the other side there are more plain-clothed Skrell, identified as former leaders of the Independent Traverser Movement. The Grand Councillor begins to speak.]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I would first like to thank every individual that contributed to the peaceful resolution of this affair. From members of the Grand Council to the leaders of the Independent Traverser Movement that negotiated with us, to the average citizen. Our Union continues to persevere thanks to this collaborative effort, and it is my hope that our society will continue to cooperate towards a better future.&lt;br /&gt;
&lt;br /&gt;
[[Jrugl looks over to their sides, acknowledging those standing beside them, then looks back to the audience.]]&lt;br /&gt;
&lt;br /&gt;
Over the past year, the Nralakk Federation has faced many threats to its integrity. Piracy during times of scarcity, the greedy politicians who facilitated them, and political strife fuelled by dissidents and insurgents. Yet the Federation still stands. It is thanks to change that we are still here. Stagnancy breeds dissent as the old ways no longer apply to modern life. It enables corruption, as those who would rather profit than contribute to the greater whole of our society hook themselves into the system and change it to suit their own needs.&lt;br /&gt;
&lt;br /&gt;
As a result of the reforms passed, the Federation has been made stronger, and the quality of life its citizens experience has increased. From protections for tertiary numericals, to economic reforms and changes made to the administration and autonomy of the Traverse, we have seen a social and political advancement not seen by Skrell in centuries. These reforms have been grouped together as the &amp;quot;Traverse Accords&amp;quot;; a set of policies that recognise the importance of the Traverse within our Federation and grants the region more power to better represent and administrate itself within Federation politics.&lt;br /&gt;
&lt;br /&gt;
Today, we on the Grand Council are announcing one final reform to add to these accords; the Grand Council has authorised the establishment of formal political parties; and with it, a change to the organisation of the Grand Council. Details of these parties and who will be heading them will be announced soon.&lt;br /&gt;
&lt;br /&gt;
We have enacted great change while still preserving the Nralakk Federation and the values that it stands for. For that, I find myself hopeful for the future of our nation. Where I once felt trepidation, I find myself excited for the future of the Federation and the future of Skrell everywhere. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[The Grand Councillor begins to leave, followed by everyone else on the stage. The audience applauds with warbling as the video ends.]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
After their speech, Councillor Jrugl went on to confirm on Viv-ID that former ITM leaders would be kept on the Grand Council as advisors; as well as leading the Committee for Traverse Well-Being, originally formed as part of reforms made earlier this year to better allocate resources when responding to disasters within Traverse space. When asked about the leader&#039;s voluntary absentation from holding political roles (see article: &amp;quot;Reconciliation Tribunal&amp;quot; Held; Independent Traverser Movement Officially Disbanded&amp;quot;), Councillor Jrugl replied that they &amp;quot;[R]equired certain individuals to best keep the interests of the Traverse in mind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
No other details have been given so far about these new changes, but it is believed that the parties mentioned will be formed initially from existing members of the Grand Council.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Parties Unveiled as Grand Council Reorganises!=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10/13/2023&lt;br /&gt;
&lt;br /&gt;
The Grand Council reorganizes as the four new political parties are unveiled.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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 &lt;br /&gt;
&lt;br /&gt;
The Grand Council has now unveiled its new political party system. These parties will be represented on the Grand Council by their leaders as permanent advisor roles within the Grand Council structure. The Grand Councillor will also act as the head of their respective party, with Grand Councillor Jrugl now being the leader of the United Federation party.&lt;br /&gt;
&lt;br /&gt;
The Grand Council clarified the reasoning behind the formation of formal political parties and what this means for future elections, with Grand Councillor Jrugl saying the following on Viv-ID:&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The Grand Council and I believe that with the new changes we are experiencing - and will experience - because of the Traverse Accords, we must strive to better represent all prevailing ideologies within the Nralakk Federation. This new organisation will allow the Grand Council to better represent the spectrum of political ideas that exist within the Federation.&lt;br /&gt;
&lt;br /&gt;
Independents will still be allowed to run for the position of Grand Councillor in future elections, and the Grand Council does not believe that this change will impede the chances of any potential candidate&#039;s campaign from succeeding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Each party leader has provided a mission statement, as well as a summary of their party&#039;s policies:&lt;br /&gt;
 &lt;br /&gt;
The United Federation Party, headed by Grand Councillor Jrugl, aims to continue the Grand Councillors&#039; current policies. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Progress is vital to the continued existence of the Nralakk Federation, but that progress must be carefully navigated. Stagnation and corruption threaten to destroy what we have built over the millennia and must be combatted at every opportunity.&amp;quot; - Mission statement for the United Federation party.&lt;br /&gt;
&lt;br /&gt;
Reform: Reforms for the betterment of the Federation will be considered, with an emphasis on the de-isolation of the Federation in order to benefit the Federation&#039;s standing in the wider politics of the Orion Spur. &lt;br /&gt;
&lt;br /&gt;
Megacorporations: Megacorporation activity within the Federation will be accepted, but their influence on the Skrellian way of life and their impact on the Federation as a whole will be closely monitored. &lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The United Federation party plans to continue relations with the Solarian Alliance while seeking out warm relations with other nations throughout the Spur.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The party currently has no plans on reducing or expanding on the autonomy of the Traverse.&lt;br /&gt;
&lt;br /&gt;
Nlom Relays: Nlom Relays are considered vital to the continued existence of the Nralakk Federation, and are a crucial link between Skrell across all worlds within Federation space.&lt;br /&gt;
&lt;br /&gt;
The Homeworld Traditionalist Coalition is led by Nalo Gir-Roq, the Overseer of Tuz&#039;qlip Researchers and pioneer of gene therapy techniques that contributed to the treatment of the X&#039;Lu&#039;oa. The Coalition aims to maintain the culture and traditions of the Nralakk Federation where possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tradition and the upholding of our species&#039; values are vital to keeping the Nralakk Federation intact. New ideas should be challenged before they are accepted, and change should only be made when it is clear that it benefits the Federation as a whole.&amp;quot; - Mission statement for the Homeworld Traditionalist Coalition.&lt;br /&gt;
&lt;br /&gt;
Reform: Reforms are only to be enacted where absolutely necessary for the preservation of the Federation and its goals.&lt;br /&gt;
&lt;br /&gt;
Megacorporations: While the Coalition has no active policies for or against megacorporations within the Federation, their potential influence on the Federation and its people is a matter of concern. Foreign interference in the Federation&#039;s economy and affairs should be heavily considered before they are allowed to continue or expand operations with Federation space.&lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The Nralakk Federation should attempt to stay out of wider Spur affairs where possible while sustaining current relations with the Solarian Alliance.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The traditional administrative systems for the Traverse should be reintroduced, replacing the newly-implemented system with policies that address concerns without compromising the central authority of the Federation. &lt;br /&gt;
&lt;br /&gt;
Nlom Relays: The Federation&#039;s Nlom Relay network is a vital part of the Federation&#039;s trans stellar infrastructure, enabling a strong, unified nation that allows Skrell to work in the interests of the collective rather than the individual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Federalist League is led by Advisor Ormish Jrolk. The League&#039;s primary objective is to create a Federalist state, where each part of the Federation has equal authority and importance. The League intends to expand on recent reforms while also promoting more proactive foreign policy and additional megacorporate investment into the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the many, not the few. The Nralakk Federation was founded on this idea. Through the equal division of power between all parts of our union, we can build a stronger, more focused nation that can adequately uphold the ideas it was founded upon.&amp;quot; - Mission statement for the Federalist League.&lt;br /&gt;
&lt;br /&gt;
Reform: The League plans to further reform the Nralakk Federation, focusing on equal power between the inner systems and the Traverse, while also reworking economic policy in response to the Phoron Crisis and its impact on the Federation.&lt;br /&gt;
&lt;br /&gt;
Megacorporations: Megacorporate investment into the Nralakk Federation is considered critical in response to the growing scarcity of Phoron. Special Economic Zones, while considered a net benefit, are not considered effective enough alone to help boost the Federation&#039;s economy. That said, megacorporations should cooperate with State-Owned Enterprises, and competition between the megacorporations and the Federation&#039;s own enterprises will not be encouraged.&lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The Federalist League intends to continue nurturing good relations with the Solarian Alliance, while focusing on additional security along the Federation&#039;s border with the human Wildlands. The attack by Beauchamp, along with the increased risk of piracy and bandit attacks against Skrell, prove that the Federation must take a more aggressive stance to protect its citizens and its territory.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The goal of the Federalist League to create an equal-party nation means that the autonomy of the Traverse is of major importance to the party. Additional rights and freedoms for sectors outside of the core worlds will be pursued wherever possible.&lt;br /&gt;
&lt;br /&gt;
Nlom Relays: The Nlom Relay network, while important, is not considered vital to the continuance of the Nralakk Federation. Each state should have the right to choose whether or not they will enable, disable, or otherwise change how the network impacts them.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The Free Skrell Union will be led by Yoana Ji&#039;ko, a representative to the Republic of Biesel and former Governor of the Ocror region on Qerrbalak. The party focuses on economic growth through the introduction of megacorporations into the Federation, and has a keen interest in furthering relations with the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An economy without needless interference is an economy that performs well. Our fellow star travellers in humanity have flourished in a fraction of the time it took us to, and the Federation should take their ideas and mould them into something more compatible with Skrellian society, if not adopted in their entirety. The adoption of a free open market and receptiveness to change are vital for the continued prosperity of our nation.&amp;quot; - Mission statement for the Free Federal Union.&lt;br /&gt;
&lt;br /&gt;
Reform: The Free Skrell Union will focus on economic reforms, and currently has no intention to enact or repeal social or political reforms unless deemed necessary for the continued function of the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
Megacorporations: Megacorporations are one of the core interests of the Free Skrell Union. Megacorporate involvement in the economy of the Nralakk Federation is seen as vital to continued economic growth, and the party sees the expansion of their operations within Federation space to be a priority. Competition between megacorporations and State-Owned Enterprises should be promoted to ensure economic growth and continued innovation in all sectors.&lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The party wishes to continue the Federation&#039;s relationship with the Solarian Alliance, while also furthering relations with the Republic of Biesel. The Free Skrell Union currently has no interest in developing relations with any other polity within the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The Free Skrell Union currently has no plans to retract or expand on the autonomy of Traverse states. The party believes that the Traverse would benefit from megacorporate involvement within its industries, and will work alongside local governments to ensure that this is the case.&lt;br /&gt;
&lt;br /&gt;
Nlom Relays: The Nlom Relay network is considered a hindrance to the cultivation of ideas and innovation within Skrellian society. Policies that would result in the network being limited or disabled will be pursued by the party where possible.&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Change_on_the_Horizon_Arc&amp;diff=32050</id>
		<title>Change on the Horizon Arc</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Change_on_the_Horizon_Arc&amp;diff=32050"/>
		<updated>2024-02-24T18:14:24Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* ITM Seize Cities; Local Government and Kala Forced to Relocate */&lt;/p&gt;
&lt;hr /&gt;
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{| id=&amp;quot;mp-eventarc&amp;quot; style=&amp;quot;width:65%; background:#XXXXXX; text-align:center; border:4px solid #ccc; margin:0 auto; width:950px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:56%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;Change on the Horizon&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Template:2023 Event Timeline}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;This is the overview and timeline page for the Change on the Horizon Arc which began on &#039;&#039;&#039;June, 07, 2023&#039;&#039;&#039; and pertains largely to &#039;&#039;&#039;[[Skrell]] lore.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;It is centered around conflict between the Nralakk Federation and Skrellian resistance groups.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;Below is a summary of the arc&#039;s applicable news articles, and additions.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=The Marauder Systems, Eleven Months On=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/07/2023&lt;br /&gt;
&lt;br /&gt;
Unrest begins to develop in the Q’elpi region of the Traverse, also known as the Marauder Systems.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roughly dozen systems of the Q&#039;elpi region of the Traverse, dubbed &amp;quot;The Marauder Systems&amp;quot; for their role in a Ti&#039;Rakqi scheme to defraud the Nralakk Federation of Phoron, have been under strict martial law for eleven months without resolution in sight. The systems have endured not only an interplanetary travel ban, but strict curfews, extranet access restrictions, and suspension of other rights and privileges across all numerical bands. &lt;br /&gt;
&lt;br /&gt;
Some progress has been made towards transitioning back to a civilian government, but there are delays as the local Kala are still searching for known Marauder collaborators in the now-defunct local administrations. Even with this progress, however, there are now reports that dissidents have come to blows once again with the local authorities after a period of relative peace. Vandalism against government property, illegal demonstrations, and the spread of anti-Federation propaganda have suddenly been on the rise with no known catalyst for the events.&lt;br /&gt;
&lt;br /&gt;
A representative of the Grand Council went into detail on the developing situation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Grand Council wishes to assure the citizens of the Federation that the systems currently under martial law are still well within the Federation&#039;s control. We can confirm that there are minor flare-ups of dissident activity, but as it stands, these systems are still largely pacified. We do not expect the situation to escalate to where it was at the beginning of Qukala operations in the area. We have given the local Qukala detachment the authority it needs to expediently handle any further situations as they develop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Q&#039;elpi systems have been relatively peaceful until now; with the majority of the conflict between the local citizens and the Qukala ending shortly after martial law was enacted. While the authorities are unwilling to point to a cause, the Kala stationed in the region believes that the long time under martial law and the negative impact it has had on daily life in these systems are the leading cause.&lt;br /&gt;
&lt;br /&gt;
When asked to comment on the extraordinarily long period of martial law being enforced in the systems, the representative stated that &amp;quot;[Martial law] will stay in place until such a time we believe we have detained all known collaborators of the Ti&#039;Rakqi operation that resulted in Qukala intervention.&amp;quot; This statement reaffirms the Qukala&#039;s aim of only operating for as long as it&#039;s strictly required (see: Martial Law Declared as Systems Resist Collaborator Arrests).&lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl, while not personally available for a statement on the matter, posted the following on Viv-ID:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;While I sympathise with the situation in the Q&#039;elpi systems… I have no sympathy for those who attack the Kala - who are there to protect both you and the Federation - whether it be violently or non-violently. The Federation does not, and will not, allow malicious actions against it to go without due punishment and retribution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the Q&#039;elpi systems are currently under strict travel and extranet restrictions, information coming out of the systems is slow. The Enquirer will continue reporting as the situation develops.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Disorder Continues in the Marauder Systems=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/10/2023&lt;br /&gt;
&lt;br /&gt;
The situation in the Marauder System escalates as protests turn violent.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
Anti-Federation activity continues to rage on in the Marauder Systems, with the Nlomkala and Qukala facing more open opposition by citizens. Users on Viv-ID have expressed their concerns over the situation, believing that it will take a stronger response by the Federation to pacify the region. The Grand Council continues to reassure citizens that what is happening in the Marauder Systems will subside and that they are doing everything in their power to ensure that the situation does not deteriorate.&lt;br /&gt;
&lt;br /&gt;
Various images released show the violence across the planets of the Marauder Systems; fortunately, it appears that the carnage is aimed primarily towards property rather than enforcers or civilians:&lt;br /&gt;
&lt;br /&gt;
[An image showing multiple Skrell, their faces covered, destroying the display window for a Work Initiative Programme office. A second image, which appears to be some time after, shows the same building stripped bare and with all its windows smashed.]&lt;br /&gt;
&lt;br /&gt;
[An image showing a crowded street from the top of one of the neighbouring buildings. A large gathering of demonstrators can be seen marching down the street, toward Nlomkala officers. There are multiple signs that can be easily made out, including &amp;quot;End Martial Law!&amp;quot;, &amp;quot;Qukala Get Out!&amp;quot;, and &amp;quot;Our Freedom Is Not A Privilege!&amp;quot;.]&lt;br /&gt;
&lt;br /&gt;
 While unconfirmed, it appears that videos and other media have been posted from the Marauder Systems in support of the dissidents, somehow bypassing extranet restrictions. The posts allegedly show why these groups are resisting Federation authority, showcasing life under martial law as well as calls for the end of Qukala operations on the planets and a return to regular civilian life. The Grand Council has declined to comment, instead stating that &amp;quot;the offending media was in breach of media policy on the platforms hosting it and has been promptly removed&amp;quot;. &lt;br /&gt;
The situation has had a noticeable impact on neighbouring systems as well, with local authorities noting an increase in subversive online activity originating from these systems. While noted as troubling, many have dismissed the activity as &amp;quot;young tadpoles looking for a cause.&amp;quot;.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Dissident Action in Traverse Grows; Ti&#039;Rakqi Activity Resumes in Marauder Systems=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/18/2023&lt;br /&gt;
&lt;br /&gt;
The Qukala are deployed as the Ti’Rakqi, a group of Skrellian pirates and dissidents, begin to actively operate in the Marauder Systems.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
As dissident activity spreads to other planets in the Traverse, the Qukala has deployed additional troops to areas neighbouring the Marauder Systems.&lt;br /&gt;
&lt;br /&gt;
Numerous planets neighbouring the Marauder Systems have reported an increasing frequency of subversive activity similar to what is being faced in the Marauder Systems. Anti-Federation activity is reportedly being conducted not only physically, but also through disruptive actions both online and in the Srom.&lt;br /&gt;
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Similar policies to those currently in place within the Marauder Systems have been emplaced on this new set of planets; extranet access has been disabled or heavily restricted, a travel ban is in place, and the Nlomkala is enforcing a strict curfew for civilians of all numerical bands. Whether or not martial law will be officially enacted on these additional planets is still up for debate. However, troop movements suggest that at the very least, the Qukala are preparing to intervene.&lt;br /&gt;
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The deployment of additional troops marks a record high for active Qukala operations in a single region outside the Core systems. The marked increase in Qukala troops has raised concerns about the security of uninvolved systems as Qukala concentrate in the Q’elpi region. These concerns mostly relate to the security of other regions of the Federation, which the government has assured are still well-protected despite the movement of Kala to the Q&#039;elpi region. &lt;br /&gt;
&lt;br /&gt;
In related news, Ti&#039;Rakqi activity has resumed in the Marauder Systems and the surrounding region; vessels identified as being aligned with the Marauder group have been engaged by the Qukala and driven off when discovered. It is currently unknown what their intentions are. One can assume that the Marauders are beginning to take advantage of the situation in the affected systems, as those most impacted by martial law look to the black market for goods and services that have been restricted; or those that are otherwise unavailable. The Grand Council issued a statement reminding citizens that subversive activity in all its forms will be punished accordingly, and to respect and adhere to the rules outlined under martial law. For our readers, we have included a flyer that has been used in the Marauder Systems as an example of what martial law exactly entails for the common citizen:&lt;br /&gt;
&lt;br /&gt;
[An image of an authoritative flyer fills the bottom of the article. The star Nralakk, as depicted on the flag of the Federation, fills the background. The flyer is titled &amp;quot;Martial Law Enforced on this Planet&amp;quot;, while several infographics are spread out across the paper depicting regulations that must be followed. Several images and their text are in bold, signifying their importance. These sections are related to checkpoint regulations, curfew hours, loitering, and the importance of identification papers.]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Councillor Jrugl Calls for Action; Kala to take &amp;quot;Advanced Measures&amp;quot; in Traverse=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/23/2023&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor reacts to the unrest in the Marauder Systems and the Kala begin to become more aggressive with their law enforcement in the Traverse.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
Councillor Weashbi Jrugl has called for &amp;quot;swift action&amp;quot; against the dissident systems within the Traverse during a speech made earlier today.&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor has until now not shown any concern towards the current wave of subversive activity in the Traverse. They gave a public statement earlier today regarding some of the new policies being implemented as part of the government&#039;s response to the Phoron crisis. At the end of their speech, they were asked for their personal thoughts on the current situation in the Q&#039;elpi region of the Traverse:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Grand Council has come to the conclusion that- until now, we have been overcautious with our response to the Q&#039;elpi region, and it is obvious that restraint is preventing resolution. The Grand Council has agreed that swift action is needed… And it is needed now so that we can see an end to the dissident movement that is quickly forming on our frontier…&amp;quot; - An excerpt from Councillor Jrugl&#039;s statement.&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor then went on to say that the Qukala and Nlomkala have been ordered to take &amp;quot;advanced measures&amp;quot; as part of this new strategy. This includes a more aggressive stance on the Marauders and subversive activity wherever martial law has been declared. Alongside regular patrols and the consolidation of forces in key areas to prevent disruptions to civilian infrastructure and services, the Kala are now expected to take a more proactive approach in detaining non-compliant citizens. Similar to when martial law was first declared last year.&lt;br /&gt;
&lt;br /&gt;
Dissident activity in the Traverse continues to spread in the Q&#039;elpi region and has begun to threaten the inner parts of the Traverse as well. The government issued a statement that reminded citizens to refrain from socialising in large groups due to the possibility of being misidentified as a subversive actor. Kala branches have allegedly heightened their security alertness in response to the developing situation.&lt;br /&gt;
&lt;br /&gt;
As of this article, three additional systems have been added to the &amp;quot;Marauder Systems&amp;quot;, with martial law put in place to crack down on dissident activity.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Subversive Activity Continues; Skrell Abroad React=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : Butterrobber202&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/27/2023&lt;br /&gt;
&lt;br /&gt;
As the situation in the Marauder Systems continues to worsen, Skrell abroad begin to respond.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
The subversive elements in the Q&#039;elpi region and elsewhere continue to agitate against the government and Kala operating in the Marauder Systems. All of this is happening in spite of the Federation&#039;s renewed policy of proactive response to dissident activity.&lt;br /&gt;
&lt;br /&gt;
Demonstrations, anti-Federation speech, vandalism, and other activities continue in the Traverse as more planets preemptively enact their own policies in the face of growing opposition to the government and its actions in the Q&#039;elpi region. Posts on Viv-ID showcasing dissident actions in the Q&#039;elpi region are common, despite the restrictions on extranet access by the Federation. While primarily these posts are calling on Skrell across the Spur to support their &amp;quot;peaceful&amp;quot; cause, government officials and loyal citizens have been quick to point out the destructiveness that these subversives are bringing to their homes:&lt;br /&gt;
&lt;br /&gt;
[An image of a littered city street. Storefronts have been vandalised while one building appears to have been set on fire at some point with black scorch marks clearly visible. The street is empty except for two Nlomkala officers who appear to be questioning a civilian.]&lt;br /&gt;
&lt;br /&gt;
Bolder dissidents have even gone so far as to hack into local SCS show boards, making both national and local politicians show up as having the lowest scoring social credit score. Amongst these include Grand Councillor Jrugl themselves, who was shown to have a social credit score of zero. This vandalism was quickly rectified but resulted in these boards being shut down for several days while security systems were updated. &lt;br /&gt;
&lt;br /&gt;
The response to the strife in the Traverse has been mixed abroad, as both pro- and anti-Federation Skrell voice their opinions. Many loyal citizens abroad in the Sol Alliance and Cooperative Territories of Epsilon Ursea Minoris have been quick to oppose the subversives; while in mixed areas where both groups live together, such as the Republic of Biesel&#039;s Mendell City, tensions are rising quickly as hardliners on both sides begin to rally external support.&lt;br /&gt;
&lt;br /&gt;
No nation in the Spur has yet made a statement on the dissident movement or their Skrellian resident&#039;s reactions. However, representatives of the Nralakk Federation abroad have called for those worried to remain calm, stating that &amp;quot;The Federation&#039;s internal workings and issues are nothing to be concerned over.&amp;quot; and that what the Federation is facing is &amp;quot;simply a vocal minority.&amp;quot;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independent Traverser Movement Officially Established; Jrugl Announces Reforms=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/30/2023&lt;br /&gt;
&lt;br /&gt;
As the rebel factions in the Traverse band together to create a movement and demand action, the Grand Councillor concedes by announcing wide-ranging reforms to Federation society.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
The, until now dispersed and unorganised, opposition to Federation authority in the Traverse has now centralised itself as the &amp;quot;Independent Traverser Movement&amp;quot;. This new development follows a series of public statements made throughout the Traverse by dissident leaders across several planets who appear to be spearheading the new movement.&lt;br /&gt;
&lt;br /&gt;
The Independent Traverser Movement&#039;s public manifesto lists over forty separate &amp;quot;concerns&amp;quot;, ranging from the Federation&#039;s deeply-ingrained values and systems such as the Social Credit System, representation of the Traverse on the Grand Council, the Federation&#039;s economic and foreign policy, as well as what the movement perceives as a &amp;quot;conscious effort to exploit and mistreat&amp;quot; the population living within the Traverse. Inner-system politicians have individually come forward to debunk many of the manifesto&#039;s claims since its release, stating that &amp;quot;[the manifesto] is not much more than individualist rhetoric meant to divide our people and obfuscate the goals of the Federation.&amp;quot; While the political stance may be prevalent in certain areas of the Traverse, the manifesto has seen zero support within the inner systems. Several queens from the C&#039;thur hive have made statements denouncing the movement and reaffirming the hive&#039;s commitment to the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
In response to the formation of the Independent Traverser Movement, Grand Councillor Jrugl has surprised many by publicly stating their intention to actively work on some of the main points made in the manifesto. While not going into details, Jrugl has said that the Grand Council will be convening in the coming weeks to discuss potential solutions.&lt;br /&gt;
Despite the gesture of goodwill made, the Independent Traverser Movement has so far not slowed down its activities. Protests and demonstrations are still being organised as local authorities and the military are temporarily returning to containment measures in an attempt to minimise damage to public facilities and communities. Within the inner systems, the response to Jrugl&#039;s attempts to peacefully resolve the situation in the Traverse has been met with more positive reactions:&lt;br /&gt;
&amp;quot;My Quya and I are afraid of what&#039;s happening in the Traverse. These subversives riot and protest against the Federation, even as the Grand Council tries to engage with them diplomatically. After all that&#039;s happened the past few years, this is the first time in decades we feel as if our future isn&#039;t secure.&amp;quot; - Kep Jrqmala, a spaceport worker on Qerrbalak.&lt;br /&gt;
&amp;quot;The Marauder Systems have been in a state of martial law for some time now, and we can&#039;t continue to use the Nlomkala and Qukala to suppress every planet that decides to join those systems. The Grand Councillor&#039;s doing what they can to preserve the Federation, and I stand by their decision here.&amp;quot; - Oquo Aeio-Mrq, a Nlomkala officer stationed on Qerr&#039;Malic.&lt;br /&gt;
&amp;quot;It wasn&#039;t that long ago that the Traverse was still fractured with independent states dotted throughout the region. What happened in the Q&#039;elpi region, and elsewhere in the Traverse, is troubling… yet not wholly surprising. The Grand Councillor&#039;s willingness to compromise, even with the more rebellious Skrell in the Traverse, is truly commendable.&amp;quot; - Raqa Pliu, a lecturer at the Aliose University of Medical Science.&lt;br /&gt;
The government has declined to comment on how the Grand Councillor&#039;s statement will impact operations in the Traverse, only stating that they are &amp;quot;taking steps to de-escalate” while still “keeping the peace in affected regions.&amp;quot;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=First Round of Reforms Announced as Jrugl Responds to Independent Traverser Movement=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/14/2023&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In response to the Independent Traverser Movement, the Federation releases its first round of reforms, involving protections for low social-credit citizens and more Traverse representation.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The Grand Council has announced its first round of proposed reforms that aim to address the rise of the Independent Traverser Movement. The dissident organisation acting as a united front against the Federation and what the movement perceives as &amp;quot;exploitation&amp;quot; of the outer systems.&lt;br /&gt;
&lt;br /&gt;
Grand Councillor Jrugl, along with Advisor Ormish Jrolk and other prominent members of the Grand Council announced the initial reforms earlier today in Kal&#039;lo:&lt;br /&gt;
  &lt;br /&gt;
&amp;quot;Over the past two weeks, we on the Grand Council have deliberated on the situation in the Traverse, and the arguments made by the &amp;quot;Independent Traverser Movement&amp;quot;. While their actions are something that we condemn, we believe that there are certain issues raised in their core beliefs that have merit. &lt;br /&gt;
&lt;br /&gt;
Recent events, both domestic and foreign, have hit the Traverse the hardest. We believe that this surge of discontent is a symptom of that. The Federation is meant to be a nation of cohesion; a nation where everyone cooperates for the betterment of the whole… And while every nation has its detractors, the Nralakk Federation since its inception has had the upliftment and prosperity of all Skrell as its primary goal. With this in mind, we on the Council believe that these reforms are the first step in affirming our dedication to bettering the lives of every Skrell and alleviating the impact current events have had within our nation. &lt;br /&gt;
&lt;br /&gt;
It is my hope that with these reforms, tensions will be relieved in the Traverse; while our species normally looks toward the future, the Grand Council and I believe that we need a focus on solutions that can alleviate the socio-political problems faced by the Nralakk Federation now.&amp;quot; - Weashbi Jrugl&#039;s opening speech as part of the announcement made earlier today.&lt;br /&gt;
&lt;br /&gt;
While these reforms do not address every issue raised by the Independent Traverser Movement, the Grand Council reiterated that this is only the first of many actions that will be taken to address the &amp;quot;legitimate concerns brought forward&amp;quot;. The current round of reforms focuses on the following:&lt;br /&gt;
&lt;br /&gt;
Codified protections for Tertiary numericals within the Social Credit System, including guaranteed access to basic services and housing for those that show improvement, along with anti-discrimination clauses focusing on access to career and educational advancement.&lt;br /&gt;
Amendments to current policy regarding economic planning and quotas. These amendments will focus on broadening factors that the Federation will consider while establishing production quotas throughout the Federation similar to what has been seen as a result of the Phoron Crisis.&lt;br /&gt;
A &amp;quot;Committee for Traverse Well-Being&amp;quot; will be formed from members within the Grand Council, its sole focus being the coordination of efforts to respond to crises throughout the Traverse.&lt;br /&gt;
Initial reactions of known Independent Traverser Movement members appear to be mixed, but relatively positive; representatives of the movement have described the proposed reforms as &amp;quot;promising&amp;quot;. Whether this means the movement will peacefully halt its activities in the Traverse remains to be seen.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Kal&#039;Qi Weibii Speaks on Independent Traverser Movement=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/15/2023&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kal’Qi Weibii, the defacto leader of the Skrell resistance known as the Lyukal, expresses their support for the Independent Traverser Movement..&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Kal&#039;Qi Weibii, one of the nominees for Grand Councillor during the 2463 elections and now the de facto leader of the Lyukal, has publicly given their support for the Independent Traverser Movement.&lt;br /&gt;
&lt;br /&gt;
Since their exodus to the Republic of Biesel, taking their supporters as well as other subversive elements in the Traverse, Weibii has established themselves as a prominent anti-Federation figure abroad. Their activities until recently have largely focused on the Starlight Zone and the displaced Skrell who inhabit it. However, they have now publicly announced their support for the Independent Traverser Movement and its goals. &lt;br /&gt;
&lt;br /&gt;
[An image of Kal&#039;Qi Weibii on a podium in front of a crowd of Skrell. They are flanked on both sides by Skrell in the uniforms of both the Zrosian Watch and Xii&#039;Eyes. The crowd has both Skrell in traditional Federation dress and those wearing human-designed clothing.] &lt;br /&gt;
&lt;br /&gt;
Since the formation of the Independent Traverser Movement, Kal&#039;Qi Weibii has attempted to gather support for the movement abroad, using their status as leader of the Starlight Zone to promote anti-Federation rhetoric to the public. Their speeches have also allegedly called on the human governments of the Spur to support the cause of the Independent Traverser Movement, with Biesel being a notable target due to the nation&#039;s history with the Solarian Alliance and its still newly-found independence. These calls for action have so far received no official statement by politicians within the Republic of Biesel. (Editor&#039;s note: due to their inflammatory nature, the Warble Enquirer has elected not to publish Weibii&#039;s speeches).&lt;br /&gt;
&lt;br /&gt;
While the Republic has officially ignored these calls to action, it is believed that Weibii has found success in the average Biesellite citizen. Through the embellishment or omission of facts in their propaganda, a growing number of non-Skrell have shown positive support for the ITM. Representatives to the Republic of Biesel have been attempting to rebuke Weibii&#039;s claims, but so far have reported little success:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have to keep in mind that while our two species have spent the better part of a century as close allies… Humanity holds more importance on ideals that we would consider antithetical to the aims of the Nralakk Federation and Skrellian society as a whole.&amp;quot; - One of the Representatives to the Republic of Biesel discussing their views on human support for the Independent Traverser movement.&lt;br /&gt;
&lt;br /&gt;
A representative of the Grand Council responded to non-Skrell support of the Traverser movement, saying the following:&lt;br /&gt;
&lt;br /&gt;
“The societal and cultural differences between Humanity and Skrell is wide. With these calls that other species align to their ideals, it is easy to glean over the unique situation of persons they are advocating for- even among themselves these ideals create strife.”&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independent Traverser Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/22/2023&lt;br /&gt;
&lt;br /&gt;
Tensions flare as the Independent Traverser Movement claims no progress has been made on Grand Councillor Jrugl’s reforms within the Federation.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Representatives of the Independent Traverser Movement have once again publicly come forward against the Federation over the perceived &amp;quot;lack of progress&amp;quot; made on enacting reforms in response to the movement&#039;s aims.&lt;br /&gt;
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Members of the anti-Federation “Independent Traverser Movement” have been quick to decry the Grand Council&#039;s progress as &amp;quot;needlessly slow&amp;quot;, while at the same time noting the reforms that have passed so far are &amp;quot;ineffective half-measures&amp;quot;. The call for more radical reforms is believed to have been made by the more extremist factions within the movement, showcasing the fractured nature of the organisation and the lack of cohesion within its ranks.&lt;br /&gt;
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In comparison, prominent Idols within the Federation have praised the reforms as &amp;quot;commendable&amp;quot;, noting the positive changes these reforms have already introduced. The reforms in question introduce new policies such as changing the legal status of tertiary numericals, where more rights are afforded to the class if the individual is considered to be &amp;quot;in good standing&amp;quot;. The calculation of quotas and how the Grand Council will organise a response to crises in the Traverse have also changed with the reforms, aimed to directly address the problems observed during the Phoron Crisis and the impact it has had on the Federation. &lt;br /&gt;
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Councillor Jrugl issued a statement regarding the Independent Traverser Movement&#039;s negative response to the progress made so far:&lt;br /&gt;
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“The Grand Council have been reviewing additional addendums to the planned reforms, where careful deliberation is needed to ensure both viability and to promote the best approach to the public’s interest. The Federation will not blindly engage in policy changes without fully appreciating the ramifications it will have for its citizens. It is necessary to work towards a promising compromise that will benefit all citizens.” &lt;br /&gt;
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It is currently unknown how the Independent Traverser Movement will react to the statement, but it has already been reported that high-profile members of the organisation are &amp;quot;aggravated&amp;quot; by the situation. Citizens have expressed confusion at the impatience of the Independent Traverser Movement, especially considering the unprecedented speed that the current set of reforms was enacted. Government officials have given their own thoughts on the behaviour, believing that it is an extension of the &amp;quot;generally thoughtless behaviour of certain individuals&amp;quot;.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=ITM Seize Cities; Local Government and Kala Forced to Relocate=&lt;br /&gt;
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&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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07/22/2023&lt;br /&gt;
&lt;br /&gt;
The Independent Traverser Movement makes its move and begins to occupy planets across Traverse space, angered by a lack of progress with Jrugl&#039;s reforms.&lt;br /&gt;
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In response to an alleged lack of progress in enacting reforms to address their manifesto, the subversive Independent Traverse Movement has begun to seize regions on several planets within the Marauder Systems.&lt;br /&gt;
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Dissident groups, numbering from hundreds to thousands depending on location, reportedly marched as one, forcing the outnumbered Kala officers to fall back in most cases. Until now, the number of dissidents displayed here was not seen in ITM groups, and the Kala already stationed on the affected planets were too few in number to repel them. Local government officials and Kala detachments have been forced out of government buildings, city centres, spaceports, and other planetary infrastructure considered vital to day-to-day operations as a result. &lt;br /&gt;
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The Nlomkala and Qukala have already begun to reorganise in response to the development, setting up temporary facilities and cutting off these ITM strongholds from the wider regions on each planet. Reinforcements are making their way to the beleaguered troops already stationed planetside. Access to power and water supplies has been shut off completely where possible, with failsafes and other design features making it more difficult in some cases. Nlom relays have been a concern in particular for the government, and while there were attempts to take these facilities, security forces along with Kala intervention made them unsuccessful. The actions of the Kala and Xomor security officers have been praised by the Grand Council, and have ensured that these planets still have a secure connection to the wider Federation&#039;s Wake. &lt;br /&gt;
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Representatives of the Independent Traverse Movement have explained their actions as a &amp;quot;proactive response to a lack of cooperation by the Federation&amp;quot;, stating that they have &amp;quot;experienced little communication&amp;quot; on the topic of additional reforms. State officials have been quick to respond, reiterating previous comments (see: Independent Traverse Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms&amp;quot;), and chastising the movement for deteriorating the situation. &lt;br /&gt;
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While unavailable for comment at this time, the Grand Council has expressed regret that a peaceful resolution could not be found, and that options on how to proceed are already being discussed.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
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=Independent Traverser Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/25/2023&lt;br /&gt;
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Chaos erupts as the Independent Traverser Movement seizes cities in the Marauder Systems, as retaliation for no progress being made on Grand Councillor Jrugl’s reforms.&lt;br /&gt;
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In response to an alleged lack of progress in enacting reforms to address their manifesto, the subversive Independent Traverse Movement has begun to seize regions on several planets within the Marauder Systems.&lt;br /&gt;
&lt;br /&gt;
Dissident groups, numbering from hundreds to thousands depending on location, reportedly marched as one, forcing the outnumbered Kala officers to fall back in most cases. Until now, the number of dissidents displayed here was not seen in ITM groups, and the Kala already stationed on the affected planets were too few in number to repel them. Local government officials and Kala detachments have been forced out of government buildings, city centres, spaceports, and other planetary infrastructure considered vital to day-to-day operations as a result. &lt;br /&gt;
&lt;br /&gt;
The Nlomkala and Qukala have already begun to reorganise in response to the development, setting up temporary facilities and cutting off these ITM strongholds from the wider regions on each planet. Reinforcements are making their way to the beleaguered troops already stationed planetside. Access to power and water supplies has been shut off completely where possible, with failsafes and other design features making it more difficult in some cases. Nlom relays have been a concern in particular for the government, and while there were attempts to take these facilities, security forces along with Kala intervention made them unsuccessful. The actions of the Kala and Xomor security officers have been praised by the Grand Council, and have ensured that these planets still have a secure connection to the wider Federation&#039;s Wake. &lt;br /&gt;
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Representatives of the Independent Traverse Movement have explained their actions as a &amp;quot;proactive response to a lack of cooperation by the Federation&amp;quot;, stating that they have &amp;quot;experienced little communication&amp;quot; on the topic of additional reforms. State officials have been quick to respond, reiterating previous comments (see: Independent Traverse Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms&amp;quot;), and chastising the movement for deteriorating the situation. &lt;br /&gt;
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While unavailable for comment at this time, the Grand Council has expressed regret that a peaceful resolution could not be found, and that options on how to proceed are already being discussed.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Jrugl Demands Action; Kala to Increase Efforts to Pacify Dissident Traversers=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/29/2023&lt;br /&gt;
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The Kala seizes a large weapons shipment whose origin is unknown from a Marauder vessel, possibly linked to the Independent Traverser Movement.&lt;br /&gt;
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The Qukala has reported that a large shipment of weapons has been seized following the detainment of a Marauder-linked vessel within the Q&#039;elpi region of the Traverse.&lt;br /&gt;
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The vessel and crew were detained following a failure to follow proper procedure as the Qukala was inspecting their cargo hold for contraband. The vessel was highlighted for investigation by local Kala officers due to its poor maintenance and the lack of modern systems typically installed on civilian vessels. While older models do still see service in the Traverse, they are also known to be heavily utilised by Marauder groups throughout Federation space. Lack of maintenance led attending Kala to believe it was a Marauder ship. Following a deeper inspection of the vessel, a hidden compartment was revealed which contained crates of small arms and other contraband.&lt;br /&gt;
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The weapons have been described as advanced weapons of a calibre not available to civilians within the Federation in the full public report of the incident, which the Grand Council has referred to as troubling. The seized weapons reveal not only that Marauder groups have access to military hardware, but that these crates were likely intended for a buyer within the Federation itself due to how they were stored. Since the location of the vessel was relatively close to the Marauder Systems, the Federation’s leading authorities have declared a strong likelihood of the Independent Traverser Movement being involved in arms trafficking.&lt;br /&gt;
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Where these weapons originated from is still unknown, but it is likely that the lawless nature of the Human Wildlands had allowed rogue parties to salvage and sell military weapons from former Solarian Alliance installations. The Grand Council has reassured citizens that rumours of these weapons originating from the Stellar Corporate Conglomerate directly are &amp;quot;completely unfounded&amp;quot;:&lt;br /&gt;
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&amp;quot;The Stellar Corporate Conglomerate and its associated megacorporations have confirmed that the weapons discovered are not weapons that are made available to non-corporate assets… The Conglomerate also denies any involvement with rebellious movements both in the Federation and elsewhere. The investigation has so far revealed no evidence of megacorporate involvement.&amp;quot; - An excerpt from the statement made in response to rumours of the Conglomerate dealing with subversive elements within the Federation.&lt;br /&gt;
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The crew of the vessel have been detained and are currently being questioned. The Grand Council has stated its intention to ensure the investigation is given top priority. Qukala and Nlomkala deployed to the Marauder Systems have announced a &amp;quot;renewed effort&amp;quot; to crack down on dissident activity within the region to pre-empt a possible insurgency. Until now, the conflict in the Marauder Systems has shown no signs of escalating into open violence; making the discovery of these weapons a surprise to many.&lt;br /&gt;
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Dissident leaders who routinely speak on behalf of the Independent Traverser Movement have made no comment on the incident; which has incensed citizens online as they demand answers. The discovery of the weapon shipment is seen by many to be a sign of impending violence- resulting in many Skrell in the Marauder Systems lodging requests to leave the system. Whether these requests will be granted is unknown at this time.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Jrugl Demands Action; Kala to Increase Efforts to Pacify Dissident Traversers=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/02/2023&lt;br /&gt;
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As investigations into the weapons shipment continue, Grand Councillor Jrugl orders the Kala to begin detaining Independent Traverser Movement members.&lt;br /&gt;
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The Grand Councillor has again called for decisive action to be taken following the discovery of a weapons shipment believed to be inbound to Independent Traverser Movement members within the Marauder Systems:&lt;br /&gt;
&amp;quot;The incident involving smuggled weapons has opened my eyes to the extremes this subversive element in our society is willing to go to in order to achieve their aims. We have attempted diplomacy… and it is evident that it has failed to pacify the more militant members of the Independent Traverser Movement. Decisive action must be taken to protect the Federation, its people, and what it stands for.&amp;quot; - Grand Councillor Jrugl&#039;s statement on Viv-ID.&lt;br /&gt;
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The Qukala and Nlomkala have already begun a proactive campaign of detaining known ITM members and possible affiliates within the Marauder Systems following the discovery. Councillor Jrugl&#039;s call to action has been considered an affirmation to continue this new effort and to quickly organise a proper response to the occupation of critical infrastructure throughout the Marauder Systems.&lt;br /&gt;
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The statement was paired with a broad rejection of citizen requests to leave the Marauder systems (see article &amp;quot;Weapon Shipment Found On Marauder Vessel; Possible Independent Traverser Movement Involvement Suspected&amp;quot;), with citizens only being allowed to leave following background checks regarding their activity in the region during its period of martial law. The Nlomkala issued a statement regarding the situation, justifying the decision as a necessary requirement to prevent ITM sympathisers from evading the authorities.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Kala Commence Operations as Reinforcements Arrive=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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08/07/2023&lt;br /&gt;
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Reinforcements of Kala forces arrive in the Marauder Systems and begin seizing critical infrastructure such as Nlom Relays.&lt;br /&gt;
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Kala reinforcements have arrived at the Marauder Systems and are now commencing operations to dismantle Independent Traverser Movement bases in the region following Grand Councillor Jrugl&#039;s call for decisive action. This is in response to the discovery of a weapons shipment inbound to the subversive movement that was captured by Qukala agents just over a week ago.&lt;br /&gt;
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Following the seizure of critical infrastructure across affected systems (see article: &amp;quot;ITM Seize Cities; Local Government and Kala Forced to Relocate&amp;quot;), Kala across the regions in the Marauder Systems have begun preparations to quell the more militant members of the Independent Traverser Movement. The temporary facilities established have allowed a modicum of normality for citizens living in affected areas, while the &amp;quot;Hazard Zones&amp;quot;  have undergone restrictions to limit their ability to surge against the rightful authorities. With additional Kala detachments arriving on the affected planets, the Kala are now commencing their operations with haste. &lt;br /&gt;
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While it cannot decisively be said, the Kala have high hopes that the operation will be a resounding success thanks to the expertise each branch is providing to the operation. The Nlomkala officers have been advising the Qukala on crowd control and civilian policing procedure while the Qukala train their partners for urban strategies and counter-insurgency. When asked for comment, a member of the Kala had this to say:&lt;br /&gt;
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&amp;quot;The last few weeks have been spent undergoing training to ensure that a swift and decisive response can ensure a safer Federation. The movement will not be able to offer effective opposition now that we&#039;re no longer at a disadvantage either by their numbers or their tactics - not to mention the fact that most of them have been living in squalor without power or running water. Their morale and motivation to continue this agitation are at their lowest, that I&#039;m sure of.&amp;quot; - W–, one of the Kala involved in the operation. Name censored to protect their identity.&lt;br /&gt;
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Already, some smaller ITM bases have been raided and returned to normal operation, revealing the shocking conditions these agitators live in as a result:&lt;br /&gt;
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[Several pictures are attached to the end of the article. They show a former government building-turned-ITM base of operation. The pictures show a building that has fallen into disrepair after weeks of lacking maintenance, making the interior look like a slum. &lt;br /&gt;
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Cabinets, tables, and chairs have been stacked up at key points, closing off many sections in an attempt to secure the building from assault. Several rooms have been converted into living quarters, with bunkbeds crammed together in an attempt to fit as many Skrell as possible. One room has been turned into a makeshift kitchen, along with a water purification station in response to the building&#039;s water being shut off.&lt;br /&gt;
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A large room has been converted into what appears to be an information centre, with several censored documents and pictures strewn across the table - some of which show signs of fire damage. Multiple open crates are shown with signs that they were used to store weapons, and many appear to still be half full.&lt;br /&gt;
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Near the end of the gallery are pictures showing several Skrell cuffed and sitting against a wall, while two officers from the Qukala and Nlomkala watch them intently.]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Subversives Bring Terror to Streets and Sky as Kala Continues to Make Progress=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
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08/15/2023&lt;br /&gt;
&lt;br /&gt;
The Kala continues to make progress in the Marauder Systems, but is set back with a surprising strategy that disables many military checkpoints and cruisers.&lt;br /&gt;
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 [A video of Nlomkala officers in full riot control gear lined up along a main street is present front and centre at the top of the article. Angry Skrell protestors can be seen on the opposite end of the street, vocalising loudly and puffing their cheeks as they advance on the officers. This forces the Nlomkala to step back from the group. Moments later, a signal is visibly given from a Nlomkala in the rear of the line and what appears to be Qukala shooters begin raining stun beams down from buildings over the street. The video ends with the Nlomkala steadily advancing down the street pushing the rioters back and arresting those that fell.]&lt;br /&gt;
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Subversive elements in the Traverse continue to escalate the conflict between the Independent Traverser Movement and local Kala enforcers. Skrell across multiple planets have reportedly drawn weapons during high-profile demonstrations, resulting in chaos as our brave Kala officers continue to uphold and maintain order as they protect loyal citizens from these criminals. As seen in the video, both Nlomkala and Qukala are working in tandem to great effect as they pacify dissidents in the latest efforts to bring the separatist movement to heel.&lt;br /&gt;
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On the ground, demonstrators and other subversive citizens are gradually being pushed back from main city centres and other regions deemed vital for normal societal operation in the Marauder systems. Suspected depots, caches, and other bases of the Independent Traverser Movement are quickly secured and dismantled as the Kala advance into territory that has, until now, been considered firmly in the hands of agitators. Actual violence has so far been minimal, with clashes between ITM supporters and the Kala ending once accurate and non-lethal weapon fire disperses the offenders. &lt;br /&gt;
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In orbit of some planets, a space-based campaign against Qukala patrols and military checkpoints has begun:&lt;br /&gt;
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[[This video is footage from a military checkpoint. A civilian vessel approaches the checkpoint slowly, appearing to follow proper procedure, but then accelerates suddenly, skimming one of the Qukala ships as it breaks through the checkpoint. A red circle points out what appears to be objects being ejected from the civilian vessel. It positions itself for these objects to collide with the military ship before flying away at high speeds.]]&lt;br /&gt;
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Vessels affiliated with the movement have begun a strategy of &amp;quot;buzzing&amp;quot; Qukala ships stationed at military checkpoints, where they accelerate to high speeds while in close proximity in an attempt to disable or otherwise damage the vessel&#039;s equipment. As seen in the video, it also appears that these ships are using mass ejectors offensively, using trash and other items jettisoned to further harass the vessel as they flee. This has caused disruptions, as the Kala ships are forced to dock and temporarily shut down orbital travel completely while vessels are checked for damage. Already, the Qukala have begun seizing and permanently grounding civilian craft not deemed necessary for the regular operations of planets within the Marauder Systems. High-ranking members of the Qukala have described the offending ship crews being &amp;quot;voidbeckoned&amp;quot; for attempting such reckless actions. Some in the military have revealed concerns that the campaign only serves to further limit regular civilian operations in the affected systems and that compliant citizens are suffering at the hands of &amp;quot;selfish tadpoles&amp;quot;. Observers have concluded that these tactics are an attempt to embolden civilians as their quality of life in the Marauder systems is further impacted. Fortunately, many Skrell who initially supported the organisation are now turning against it as these actions threaten to further embroil the Traverse in a conflict with no end in sight. &lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl expressed interest in speaking with local representatives in light of this development:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Independent Traverser Movement has revealed its true colours, and it should be clear now what their intentions are: the disruption and upheaval of the Skrellian way of life and proliferation of anarchy throughout the Federation. The conflict sweeping the Traverse is saddening- yet I find myself hopeful in light of the news that there are still those in the Marauder Systems who can listen to reason. The Federation offers a peaceful resolution to the conflict, and hopes that those that are of a like mind will accept it.&amp;quot;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independence Conflict Sends Waves Abroad; Skrell Outside the Federation Clash=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/20/2023&lt;br /&gt;
&lt;br /&gt;
Skrell outside the Federation react to the conflicts in the Marauder Systems, often resulting in protests and clashes between pro-Federation and anti-Federation skrell.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Skrell outside of the Nralakk Federation have begun to clash as sides are taken in the Traverse Indepdendence conflict; especially in human space where the species has proliferated as a result of the close ties between Skrell and Humanity. &lt;br /&gt;
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[A series of pictures showcasing similar events in different locations can be seen:&lt;br /&gt;
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Two large groups of Skrell face one another in a city covered in biomass. Several Diona can be seen forming a line between them. The caption reads &amp;quot;Demonstrations in the city of Nral&#039;Daaq force police to intervene. The city-state of Nral&#039;Daaq has reportedly called on the other states of the Cooperative Territories of Epsilon Ursea Minoris to send support as their own police force is stretched thin. There is reportedly no expectation of violence in Nral’Daaq, but officials are concerned about property damage and an escalation that could lead to violence, not unlikely outcomes if the situation deteriorates.&amp;quot;&lt;br /&gt;
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A domed city with noticeable damage to its interior. A second image that&#039;s zoomed in accompanies it, showing its Skrell inhabitants taking to the streets as opposing groups make their presence known. The caption reads &amp;quot;The Xoikko biodome has been sealed off by New Gibson police, as the local government fears that the situation could spread to other areas. Non-Skrell that were inside the dome were quickly evacuated by sympathetic Skrell, and access to the dome has been entirely cut off.&amp;quot; &lt;br /&gt;
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A dozen Skrell, handcuffed, in what appears to be a cramped brig. The caption reads, &amp;quot;Korormansk Station detains several Skrell after a fight reportedly broke out within the settlement. Multiple submarines are forced to stay docked as their Psionic Navigators are processed. The cramped conditions of most of Europa&#039;s settlements have meant that many detained Skrell have had to be transported to nearby settlements due to lack of space in Korormansk&#039;s brig.&amp;quot;]&lt;br /&gt;
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Expand  &lt;br /&gt;
Across multiple planets outside the Federation, Skrell are reportedly clashing against one another as the situation escalates in the Marauder Systems. These hostilities have thankfully been non-violent for the most part, as Skrell take to openly debating one another in the streets while blocking opposing Skrell from accessing services. In rare cases, small brawls and property damage have been reported; fortunately with no serious injuries. Skrell have also reported a rift in the local Wake on these planets; where once the Nlom was mostly calm, there is now a noticeable divide as Skrell disunity reaches peak levels. As seen in these images, the conflict has caused high-profile disruptions not only to the Skrell living there, but also for non-Skrell who have been caught in a conflict that does not concern them.&lt;br /&gt;
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Both loyal and noncompliant citizens alike have been arrested in the dozens by local police. Government officials have begun to make statements regarding the Nralakk Federation and the Independent Traverser Movement&#039;s activities impacting their own nations:&lt;br /&gt;
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&amp;quot;I am disappointed in the behaviour shown by our Skrell citizens in recent months. The internal struggles of the Nralakk Federation have no place impacting Solarians within our own borders and we hope that the Federation resolves the situation promptly.&amp;quot; - Senator Le Hanh Trang of the Solarian Alliance.&lt;br /&gt;
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&amp;quot;The situation on New Gibson is shocking, to say the least. My heart goes out to those most affected by the violence and I call on the Nralakk Federation to find a peaceful resolution to this conflict.&amp;quot; - President Joeseph Dorn of the Republic of Biesel.&lt;br /&gt;
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&amp;quot;We are disheartened to witness the current unrest we are facing in Nral&#039;Daaq. While we understand the emotions that the Skrell must be facing at a time like this, we do not condone citizens on our planet fighting one another in the streets. We find ourselves hoping that peace will be reached soon.&amp;quot; - Preserving the Song of the Forest of Peers, representative of the Cooperative Territories of Epsilon Ursea Minoris&#039; federal government. &lt;br /&gt;
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 &lt;br /&gt;
In addition to these statements, a representative of the Grand Council said the following:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Nralakk Federation does not condone the actions of its citizens abroad and calls for an end to the current violence. The Federation&#039;s internal conflicts should not spill into the wider Spur, and for that, we apologise. These Skrell do not represent our nation or the whole of our species, and we ask that our neighbours and allies be patient as we attempt to de-escalate the issue at hand.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
Domestically, the Independent Traverser Movement has experienced a schism as moderate members of the group seek to distance themselves from their fellow dissidents (see article: &amp;quot;Subversives Bring Terror to Streets and Sky as Kala Continues to Make Progress&amp;quot;). Grand Councillor Weashbi Jrugl has revealed that representatives of this group have arrived at Kal&#039;lo to negotiate an end to the conflict. No details have been given yet, but it is likely that a public announcement will be made once talks have begun in earnest.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independent Traverser Movement Faces Schism as Negotiations are Underway=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/26/2023&lt;br /&gt;
&lt;br /&gt;
The Independent Traverser Movement splits between more “moderate” Skrell who seek an end to the conflict, and more militant Skrell who continue the fight against the Federation.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Cooperative members of the Independent Traverser Movement arrived at Kal&#039;lo earlier today to begin negotiations with the Grand Council. These &amp;quot;moderates&amp;quot; consist of Skrell who, while supporting the Independent Traverser Movement, have elected to distance themselves from their more militant peers. Peers who have continued to escalate the conflict and refuse to negotiate a peaceful resolution with the Nralakk Federation. The Grand Council has given a statement on the event, describing it as a &amp;quot;step towards progress and an end to the conflict&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Additionally, the Grand Council has clarified that operations in the Traverse will not halt while negotiations are underway. The Grand Council believes that the schism in the Independent Traverser Movement has &amp;quot;sufficiently separated those who want peace from those who want anarchy&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl said the following shortly before entering the Grand Council chambers with the ITM representatives:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Due to the split within the ranks of the Independent Traverser Movement; the Grand Council has decided that halting operations in the Traverse during negotiations will not be necessary… those who are still resisting the Kala have obviously sided with the more militant members of the movement and will face the same consequences.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The radical members of the movement at this time are still resisting Kala intervention in the Marauder Systems. The Kala are making large advances in ITM-occupied territory:&lt;br /&gt;
[[An animated image of a section of the Traverse can be seen, mostly covered in red spots indicating planets and installations under ITM control. As the image plays, more and more of these red spots turn blue, with several statistics on the side of the image showing casualties, estimated damages, and the number of detained ITM members as the timeline progresses.]]&lt;br /&gt;
&lt;br /&gt;
While it may take some time for the meeting to conclude, the Grand Council has reassured readers that both sides are willing to cooperate and that the negotiations will &amp;quot;not be delayed by stubbornness or failure to cooperate&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Weibii Slams Negotiations as &amp;quot;Betrayal&amp;quot;=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/27/2023&lt;br /&gt;
&lt;br /&gt;
Kal’Qi Weibii, the leader of the main resistance force against the Federation speaks out against moderate Independent Traverser Movement negotiating with the Nralakk Federation’s government.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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 &lt;br /&gt;
&lt;br /&gt;
Cooperative members of the Independent Traverser Movement arrived at Kal&#039;lo earlier today to begin negotiations with the Grand Council. These &amp;quot;moderates&amp;quot; consist of Skrell who, while supporting the Independent Traverser Movement, have elected to distance themselves from their more militant peers. Peers who have continued to escalate the conflict and refuse to negotiate a peaceful resolution with the Nralakk Federation. The Grand Council has given a statement on the event, describing it as a &amp;quot;step towards progress and an end to the conflict&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Additionally, the Grand Council has clarified that operations in the Traverse will not halt while negotiations are underway. The Grand Council believes that the schism in the Independent Traverser Movement has &amp;quot;sufficiently separated those who want peace from those who want anarchy&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl said the following shortly before entering the Grand Council chambers with the ITM representatives:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Due to the split within the ranks of the Independent Traverser Movement; the Grand Council has decided that halting operations in the Traverse during negotiations will not be necessary… those who are still resisting the Kala have obviously sided with the more militant members of the movement and will face the same consequences.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The radical members of the movement at this time are still resisting Kala intervention in the Marauder Systems. The Kala are making large advances in ITM-occupied territory:&lt;br /&gt;
&lt;br /&gt;
[[An animated image of a section of the Traverse can be seen, mostly covered in red spots indicating planets and installations under ITM control. As the image plays, more and more of these red spots turn blue, with several statistics on the side of the image showing casualties, estimated damages, and the number of detained ITM members as the timeline progresses.]]&lt;br /&gt;
&lt;br /&gt;
While it may take some time for the meeting to conclude, the Grand Council has reassured readers that both sides are willing to cooperate and that the negotiations will &amp;quot;not be delayed by stubbornness or failure to cooperate&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=ITM Negotiations Come to a Close; &amp;quot;Rolling Reforms&amp;quot; Announced as Traverse States are Unveiled=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
09/04/2023&lt;br /&gt;
&lt;br /&gt;
Negotiations between Independent Traverser Members and the Federation government conclude, and the Traverse is given more autonomy for self-government as a result of reforms.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Grand Councillor Weashbi Jrugl, alongside other prominent members of the Grand Council and Independent Traverser Movement representatives, gave a speech earlier today announcing that negotiations between the Federation and the Independent Traverser Movement have finally come to an end:&lt;br /&gt;
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[[An image of Weashbi Jrugl, Ormish Jrolk, and several other members of the Grand Council in front of the council chambers can be seen. To the side are several plain-clothed Skrell, who are identified as representatives of the Independent Traverser movement.]]&lt;br /&gt;
&lt;br /&gt;
“Since the beginning of this internal conflict within the Nralakk Federation, diplomacy has been determined to be the only clear way forward; with several compromises between the Grand Council and influencial political organisation meaning reformation of the Federation is incoming. Today shall forever be immortalised as a monumental piece of history, an era of progress for the Federation and Skrell – proof that Skrell can traverse the stars, and remain united.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The first of these reforms aims to &amp;quot;decentralise&amp;quot; the Traverse, transitioning each region into more autonomous states that have an increased capacity to oversee themselves. Councillor Jrugl said the following on the subject:&lt;br /&gt;
&lt;br /&gt;
“Administrative regions within the greater Traverse will be granted significantly more autonomy to self-govern within the Nralakk Federation; the Grand Council will be ensuring that performance by these governing bodies does not infringe on public interest. The transitional period will include a drawn out granting of increased autonomy to the local government whilst still ensuring the stability of the Federation – and the lives of its citizens in affected regions.”&lt;br /&gt;
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The current state of the Traverse will not be changed much, according to the Grand Council. Each current region will effectively stay the same geographically while the Median Naval Zone will be under the direct control of the Grand Council and Qukala due to its strategic significance and pre-existing military infrastructure.&lt;br /&gt;
&lt;br /&gt;
The other planned reforms have not been announced yet, but the Grand Council has divulged that a &amp;quot;reconciliation tribunal&amp;quot; will be organised in order to &amp;quot;peacefully bring justice to perpetrators responsible for exacerbating the conflict.&amp;quot; The Grand Council has not commented so far on who the tribunal will focus on, but it is assumed that those behind the Phoron conspiracy (see article: &amp;quot;Marauder Collaborators Revealed, Q’elpi Systems Locked Down&amp;quot;) and the more extremist elements of the Independent Traverser Movement will be tried by this tribunal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Lyukal Plot Foiled! ITM-Kala Cooperation Leads to Arrests! =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
09/14/2023&lt;br /&gt;
&lt;br /&gt;
Cooperation between “moderate” members of the Independent Traverser Movement with the Kala results in a Lyukal weapon smuggling plot being shut down.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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A spokesperson for the Federation has revealed that a Lyukal operation in the Traverse has been dismantled thanks to the cooperation of the Ruupkala, Nlomkala, and the Independent Traverser Movement.&lt;br /&gt;
&lt;br /&gt;
According to official reports, Lyukal operatives were found smuggling weapons and other supplies to militant members of the Independent Traverser movement still active in the Q&#039;elpi region of the Traverse. Moderate members of the movement, who have since stopped their dissident activities as a result of the successful negotiations with the Grand Council (see article: &amp;quot;ITM Negotiations Come to a Close; &amp;quot;Rolling Reforms&amp;quot; Announced as Traverse States are Unveiled&amp;quot;) were &amp;quot;instrumental&amp;quot; to the discovery and apprehension of those involved. The moderate ITM members were apparently still in contact with their more militant colleagues and were invited to join the group in &amp;quot;continuing the fight against oppression&amp;quot;. This activity was promptly reported to the authorities; who then proceeded to detain several ITM members and their Lyukal affiliates thanks to this cooperation.&lt;br /&gt;
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[[An image of three Skrell kneeling down on the street can be seen here. They are cuffed and monitored by Nlomkala officers while other officers are seen entering a nearby building. To the side, several Skrell in matching clothes can be seen wearing ITM-affiliated accessories. The caption reads &amp;quot;Lyukal insurgents were arrested without resistance thanks to the cooperation of moderate ITM members.&amp;quot;]]&lt;br /&gt;
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Since the announcement of reforms and cooperation between leaders of the Independent Traverser Movement and the Grand Council, insurgent activity has decidedly dropped throughout the Traverse. A representative of the Ruupkala has hypothesised that many militant ITM members have either stepped down or fled Federation space at the news. Those who are still carrying out their insurgency no longer have a network of allies or the public support to continue operations as effectively as they once could. &lt;br /&gt;
&lt;br /&gt;
The involvement of Lyukal operatives confirms that the resistance movement is still attempting to continue the violence within Federation space. While the arrests here prove that the Lyukal are not immune to the law, the Grand Council did make a post on Viv-ID reminding citizens of the threat the resistance group poses. The post went on further to state that the Lyukal is considered a terrorist group by the Federation and any suspected Lyukal activity should be reported to the Kala.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Qehalak Formed; Traverse States Given Responsibility for Local Defence =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
09/17/2023&lt;br /&gt;
&lt;br /&gt;
A new branch of the Qukala is created, acting as a Traverse militia, which allows the newly formed Traverse states to form and train their own defense forces.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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As part of the reforms agreed upon by the Grand Council and Independent Traverser Movement (see article: &amp;quot;ITM Negotiations Come to a Close; &amp;quot;Rolling Reforms&amp;quot; Announced as Traverse States are Unveiled&amp;quot;), the Traverse states have been given the authority to organise, train, and equip a new branch of the Qukala responsible for local defence and to act as a reserve force to assist Qukala operations within Federation Space.&lt;br /&gt;
&lt;br /&gt;
The Qehalak&#039;s (translated to Basic: &amp;quot;Homeguard&amp;quot;) mission statement was provided by the Grand Council in a Viv-ID post following the announcement:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The primary objective of the Qehalak is to oversee the territorial defence of Traverse States; and to protect the Traverse from external and internal threats as well as to act as a reserve force where necessary for the Qukala during domestic missions. The Qehalak is a purely local defensive force, overseen by each Traverse state, and will not be used in external conflicts under normal circumstances.&amp;quot;&lt;br /&gt;
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Following this, Grand Councillor Jrugl addressed concerns raised about the Traverse gaining its own military force on their own personal Viv-ID account:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Qehalak is ultimately an auxiliary branch of the Federation&#039;s military, and as such, it is under the authority of the Federal government. Under normal operations, they will be overseen, trained, and equipped by local authorities. If this new power is used maliciously, or otherwise used outside of the intent behind giving each state the ability to defend itself- the Qehalak can and will be brought under Federation control.&lt;br /&gt;
&lt;br /&gt;
I wish to reassure citizens that this new organisation has been carefully designed with the best interests of the security and well-being of the Federation in mind. The Qehalak will allow citizens to feel safer as we increase our military presence throughout the Traverse; allowing us to more effectively deal with pirates, terrorists, and other dissidents that wish to destabilise our union. As seen in the last year, the Qukala, while an effective force, is not able to respond to all crises. Recent events have proven that a trained and maintained auxiliary force local to the region is required to properly protect the expanses of our nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
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&lt;br /&gt;
The Grand Council has described the Qehalak as an &amp;quot;efficient method&amp;quot; to address issues observed in Qukala response times. Mainly by providing the Traverse with a &amp;quot;quick response&amp;quot; in the event of further civil strife, attacks from pirates or rebel groups, and other situations that would normally require military intervention. As the organisation is decentralised and handled at the local level, the Grand Council believes that the Qehalak will be more adaptive to the needs of the Traverse state that trains them. This also comes with the added benefit of alleviating costs for the central government when deploying the Qukala, and more well-planned resource management. Due to the current Phoron Crisis, the Grand Council believes that local forces will further allow the Federation to respond to internal threats without the unnecessary use of Phoron for travel.&lt;br /&gt;
&lt;br /&gt;
The Qehalak will apparently draw mostly from local Skrell, but will be open to C&#039;thur and Dionae that also wish to serve. It will also be part-time, according to officials, similar to the Republic of Biesel&#039;s Tau Ceti Foreign Legion; which some have already begun to draw comparisons to. Federation officials have been quick to respond to these comparisons, assuring citizens that the Qehalak will not be open to non-citizens or to species who have not been fully integrated into the Nralakk Federation. Ormish Jrolk personally spoke on the matter:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The comparison between the Qehalak and the Tau Ceti Foreign Legion, while true in some respects, is shoddy at best. While the states are ultimately in charge of their own training and equipment so that they are more effective on their home turf, the Qukala are offering each state teachers from their ranks to cover foundational skills. It will not impact our stringent citizenship requirements or change our integration process for new species. It is a part-time, voluntary force meant to provide internal protection for the Nralakk Federation…&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Recruitment flyers state that those with long-term commitments, or those that are in work that would dissuade them from wanting to join the military, will be able to serve in the Qehalak thanks to the lesser obligations required of its members compared to the Kala branches. Due to the Qehalak being organised independently by each Traverse state, it is assumed that requirements and obligations will vary.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=&amp;quot;Reconciliation Tribunal&amp;quot; Held; Independent Traverser Movement Officially Disbanded =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
09/21/2023&lt;br /&gt;
&lt;br /&gt;
Hundreds of citizens involved in the Marauder System conflict are tried in a tribunal, and the Federation officially considers the Independent Traverser Movement disbanded.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Federation Officials have revealed that over the past few weeks, a &amp;quot;Reconciliation Tribunal&amp;quot; has been held. Headed by representatives of the Grand Council, Independent Traverser Movement, and notable civilians impacted by recent events in the Traverse, the tribunal interviewed and tried hundreds of citizens directly tied to the civil strife that swept the Traverse in recent months. Due to the nature of the Tribunal and concerns over &amp;quot;impartiality&amp;quot;, it was held in secret but with transcripts and the results now made available to the public.&lt;br /&gt;
&lt;br /&gt;
To the surprise of some, several Kala officers were also tried and punished as a result of this tribunal, with the judges citing gross incompetence, negligence, and misuse of force. One Skrell only referred to in records as &amp;quot;Oroq&amp;quot;, was identified as a high-level Qukala officer who, as a result of their command, caused a large-scale riot between members of the Independent Traverser Movement and on-duty Kala.&lt;br /&gt;
&amp;quot;Officer Oroq&#039;s decision-making in this scenario showcases a distinct lack of character that is expected of Kala officers. Their inability to effectively control what was, at the time, a non-violent demonstration; whether through incompetence or malice- led to the injury of fifteen Skrell. Not to mention an additional eight critical injuries and the thousands in property damage as a result of the ensuing riot. It is the belief of this tribunal that they are unfit for their duties, and will be demoted immediately, with additional punishment following further investigation into the matter.&amp;quot; - An excerpt from Judge Xarq&#039;s statement, taken from the Tribunal transcripts.&lt;br /&gt;
&lt;br /&gt;
Members of the Independent Traverser Movement that were found guilty of exacerbating the civil disturbance were given varying sentences. Most were tasked with uncompensated work; helping repair heavily damaged areas of the Traverse. Those with a larger role to play, such as those participating in violent acts or acting in leadership roles, were given prison sentences and a minimum of four weeks in a rehabilitation centre. One ITM leader, proven to have orchestrated several acts of sabotage against critical Federation infrastructure, was given a seventy-five-year sentence. While some called for leniency, the judges stated the following:&lt;br /&gt;
&lt;br /&gt;
While the primary objective of the Tribunal was to deal specifically with incidents related to the Independent Traverser Movement, the original government officials involved in the Marauder Phoron conspiracy (see article: &amp;quot;Marauder Collaborators Revealed, Q’elpi Systems Locked Down&amp;quot;) were also tried as part of the Tribunal. Their role in the provision of Phoron to Marauders is stated as one of the main factors that eventually led to the formation of the Independent Traverser movement. All officials involved were found guilty to some degree, and were given prison sentences of fifty years and a lifetime ban from holding political positions.&lt;br /&gt;
&lt;br /&gt;
With results of the inquisition publically available the Grand Council, in collaboration with representatives of the Indepedendent Traverser Movement, have announced that the organisation has voluntarily disbanded following the negotiations. Leaders of the movement who cooperated with the Nralakk Federation and negotiated on behalf of the organisation were given leniency, but all have voluntarily barred themselves from holding public office or from organising similar movements. These individuals have been given temporary advisor positions on the Grand Council in order to ensure policies agreed upon during negotiations are enacted. A spokesperson for the ITM spoke further on the matter:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Independent Traverser Movement believes that at least a majority of its objectives have been achieved. Through dedication to change, through peace, we have been able to bring to light systemic issues with how the Traverse has been treated. We have started a process of making it an equal member of the Nrallak Federation. While there are still several reforms that have yet to be announced; we trust the Grand Council to continue working on bettering the quality of life of its citizens.&lt;br /&gt;
&lt;br /&gt;
The movement regrets the violence that came as a result of its actions. We denounce and condemn those who used our organisation to spread violence and conflict throughout the Traverse, and we do not support or recognise any members of our organisation that are still active. Our goals were always meant to be achieved in a peaceful manner, yet there were those that co-opted our mission with malicious intent.&lt;br /&gt;
&lt;br /&gt;
As our final statement, the Independent Traverser Movement would like to thank the Grand Council and Councillor Weashbi Jrugl for their receptiveness to change. We look forward to working with them until our drafted policies are enacted in full.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Grand Council is planning to enact many of these reforms next week alongside a public address by the Grand Councillor themselves.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Grand Council Announces Final Set of Reforms as &amp;quot;Traverse Accords&amp;quot; are Enacted in Full =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10/05/2023&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor Weashbi Jrugl announces the final set of reforms, which involves new political parties and a restructuring of the Federation’s top decision-making body, the Grand Council.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl&#039;s speech earlier today has sent waves throughout the Federation as they announced the formation of new political parties and a restructuring of the Grand Council.&lt;br /&gt;
&lt;br /&gt;
[[A video begins to play, showing Weashbi Jrugl approaching a podium in front of a large crowd. To one side is Advisor Ormish Jrolk and several other members of the Grand Council. On the other side there are more plain-clothed Skrell, identified as former leaders of the Independent Traverser Movement. The Grand Councillor begins to speak.]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I would first like to thank every individual that contributed to the peaceful resolution of this affair. From members of the Grand Council to the leaders of the Independent Traverser Movement that negotiated with us, to the average citizen. Our Union continues to persevere thanks to this collaborative effort, and it is my hope that our society will continue to cooperate towards a better future.&lt;br /&gt;
&lt;br /&gt;
[[Jrugl looks over to their sides, acknowledging those standing beside them, then looks back to the audience.]]&lt;br /&gt;
&lt;br /&gt;
Over the past year, the Nralakk Federation has faced many threats to its integrity. Piracy during times of scarcity, the greedy politicians who facilitated them, and political strife fuelled by dissidents and insurgents. Yet the Federation still stands. It is thanks to change that we are still here. Stagnancy breeds dissent as the old ways no longer apply to modern life. It enables corruption, as those who would rather profit than contribute to the greater whole of our society hook themselves into the system and change it to suit their own needs.&lt;br /&gt;
&lt;br /&gt;
As a result of the reforms passed, the Federation has been made stronger, and the quality of life its citizens experience has increased. From protections for tertiary numericals, to economic reforms and changes made to the administration and autonomy of the Traverse, we have seen a social and political advancement not seen by Skrell in centuries. These reforms have been grouped together as the &amp;quot;Traverse Accords&amp;quot;; a set of policies that recognise the importance of the Traverse within our Federation and grants the region more power to better represent and administrate itself within Federation politics.&lt;br /&gt;
&lt;br /&gt;
Today, we on the Grand Council are announcing one final reform to add to these accords; the Grand Council has authorised the establishment of formal political parties; and with it, a change to the organisation of the Grand Council. Details of these parties and who will be heading them will be announced soon.&lt;br /&gt;
&lt;br /&gt;
We have enacted great change while still preserving the Nralakk Federation and the values that it stands for. For that, I find myself hopeful for the future of our nation. Where I once felt trepidation, I find myself excited for the future of the Federation and the future of Skrell everywhere. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[The Grand Councillor begins to leave, followed by everyone else on the stage. The audience applauds with warbling as the video ends.]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
After their speech, Councillor Jrugl went on to confirm on Viv-ID that former ITM leaders would be kept on the Grand Council as advisors; as well as leading the Committee for Traverse Well-Being, originally formed as part of reforms made earlier this year to better allocate resources when responding to disasters within Traverse space. When asked about the leader&#039;s voluntary absentation from holding political roles (see article: &amp;quot;Reconciliation Tribunal&amp;quot; Held; Independent Traverser Movement Officially Disbanded&amp;quot;), Councillor Jrugl replied that they &amp;quot;[R]equired certain individuals to best keep the interests of the Traverse in mind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
No other details have been given so far about these new changes, but it is believed that the parties mentioned will be formed initially from existing members of the Grand Council.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Parties Unveiled as Grand Council Reorganises!=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10/13/2023&lt;br /&gt;
&lt;br /&gt;
The Grand Council reorganizes as the four new political parties are unveiled.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The Grand Council has now unveiled its new political party system. These parties will be represented on the Grand Council by their leaders as permanent advisor roles within the Grand Council structure. The Grand Councillor will also act as the head of their respective party, with Grand Councillor Jrugl now being the leader of the United Federation party.&lt;br /&gt;
&lt;br /&gt;
The Grand Council clarified the reasoning behind the formation of formal political parties and what this means for future elections, with Grand Councillor Jrugl saying the following on Viv-ID:&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The Grand Council and I believe that with the new changes we are experiencing - and will experience - because of the Traverse Accords, we must strive to better represent all prevailing ideologies within the Nralakk Federation. This new organisation will allow the Grand Council to better represent the spectrum of political ideas that exist within the Federation.&lt;br /&gt;
&lt;br /&gt;
Independents will still be allowed to run for the position of Grand Councillor in future elections, and the Grand Council does not believe that this change will impede the chances of any potential candidate&#039;s campaign from succeeding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Each party leader has provided a mission statement, as well as a summary of their party&#039;s policies:&lt;br /&gt;
 &lt;br /&gt;
The United Federation Party, headed by Grand Councillor Jrugl, aims to continue the Grand Councillors&#039; current policies. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Progress is vital to the continued existence of the Nralakk Federation, but that progress must be carefully navigated. Stagnation and corruption threaten to destroy what we have built over the millennia and must be combatted at every opportunity.&amp;quot; - Mission statement for the United Federation party.&lt;br /&gt;
&lt;br /&gt;
Reform: Reforms for the betterment of the Federation will be considered, with an emphasis on the de-isolation of the Federation in order to benefit the Federation&#039;s standing in the wider politics of the Orion Spur. &lt;br /&gt;
&lt;br /&gt;
Megacorporations: Megacorporation activity within the Federation will be accepted, but their influence on the Skrellian way of life and their impact on the Federation as a whole will be closely monitored. &lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The United Federation party plans to continue relations with the Solarian Alliance while seeking out warm relations with other nations throughout the Spur.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The party currently has no plans on reducing or expanding on the autonomy of the Traverse.&lt;br /&gt;
&lt;br /&gt;
Nlom Relays: Nlom Relays are considered vital to the continued existence of the Nralakk Federation, and are a crucial link between Skrell across all worlds within Federation space.&lt;br /&gt;
&lt;br /&gt;
The Homeworld Traditionalist Coalition is led by Nalo Gir-Roq, the Overseer of Tuz&#039;qlip Researchers and pioneer of gene therapy techniques that contributed to the treatment of the X&#039;Lu&#039;oa. The Coalition aims to maintain the culture and traditions of the Nralakk Federation where possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tradition and the upholding of our species&#039; values are vital to keeping the Nralakk Federation intact. New ideas should be challenged before they are accepted, and change should only be made when it is clear that it benefits the Federation as a whole.&amp;quot; - Mission statement for the Homeworld Traditionalist Coalition.&lt;br /&gt;
&lt;br /&gt;
Reform: Reforms are only to be enacted where absolutely necessary for the preservation of the Federation and its goals.&lt;br /&gt;
&lt;br /&gt;
Megacorporations: While the Coalition has no active policies for or against megacorporations within the Federation, their potential influence on the Federation and its people is a matter of concern. Foreign interference in the Federation&#039;s economy and affairs should be heavily considered before they are allowed to continue or expand operations with Federation space.&lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The Nralakk Federation should attempt to stay out of wider Spur affairs where possible while sustaining current relations with the Solarian Alliance.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The traditional administrative systems for the Traverse should be reintroduced, replacing the newly-implemented system with policies that address concerns without compromising the central authority of the Federation. &lt;br /&gt;
&lt;br /&gt;
Nlom Relays: The Federation&#039;s Nlom Relay network is a vital part of the Federation&#039;s trans stellar infrastructure, enabling a strong, unified nation that allows Skrell to work in the interests of the collective rather than the individual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Federalist League is led by Advisor Ormish Jrolk. The League&#039;s primary objective is to create a Federalist state, where each part of the Federation has equal authority and importance. The League intends to expand on recent reforms while also promoting more proactive foreign policy and additional megacorporate investment into the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the many, not the few. The Nralakk Federation was founded on this idea. Through the equal division of power between all parts of our union, we can build a stronger, more focused nation that can adequately uphold the ideas it was founded upon.&amp;quot; - Mission statement for the Federalist League.&lt;br /&gt;
&lt;br /&gt;
Reform: The League plans to further reform the Nralakk Federation, focusing on equal power between the inner systems and the Traverse, while also reworking economic policy in response to the Phoron Crisis and its impact on the Federation.&lt;br /&gt;
&lt;br /&gt;
Megacorporations: Megacorporate investment into the Nralakk Federation is considered critical in response to the growing scarcity of Phoron. Special Economic Zones, while considered a net benefit, are not considered effective enough alone to help boost the Federation&#039;s economy. That said, megacorporations should cooperate with State-Owned Enterprises, and competition between the megacorporations and the Federation&#039;s own enterprises will not be encouraged.&lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The Federalist League intends to continue nurturing good relations with the Solarian Alliance, while focusing on additional security along the Federation&#039;s border with the human Wildlands. The attack by Beauchamp, along with the increased risk of piracy and bandit attacks against Skrell, prove that the Federation must take a more aggressive stance to protect its citizens and its territory.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The goal of the Federalist League to create an equal-party nation means that the autonomy of the Traverse is of major importance to the party. Additional rights and freedoms for sectors outside of the core worlds will be pursued wherever possible.&lt;br /&gt;
&lt;br /&gt;
Nlom Relays: The Nlom Relay network, while important, is not considered vital to the continuance of the Nralakk Federation. Each state should have the right to choose whether or not they will enable, disable, or otherwise change how the network impacts them.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The Free Skrell Union will be led by Yoana Ji&#039;ko, a representative to the Republic of Biesel and former Governor of the Ocror region on Qerrbalak. The party focuses on economic growth through the introduction of megacorporations into the Federation, and has a keen interest in furthering relations with the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An economy without needless interference is an economy that performs well. Our fellow star travellers in humanity have flourished in a fraction of the time it took us to, and the Federation should take their ideas and mould them into something more compatible with Skrellian society, if not adopted in their entirety. The adoption of a free open market and receptiveness to change are vital for the continued prosperity of our nation.&amp;quot; - Mission statement for the Free Federal Union.&lt;br /&gt;
&lt;br /&gt;
Reform: The Free Skrell Union will focus on economic reforms, and currently has no intention to enact or repeal social or political reforms unless deemed necessary for the continued function of the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
Megacorporations: Megacorporations are one of the core interests of the Free Skrell Union. Megacorporate involvement in the economy of the Nralakk Federation is seen as vital to continued economic growth, and the party sees the expansion of their operations within Federation space to be a priority. Competition between megacorporations and State-Owned Enterprises should be promoted to ensure economic growth and continued innovation in all sectors.&lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The party wishes to continue the Federation&#039;s relationship with the Solarian Alliance, while also furthering relations with the Republic of Biesel. The Free Skrell Union currently has no interest in developing relations with any other polity within the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The Free Skrell Union currently has no plans to retract or expand on the autonomy of Traverse states. The party believes that the Traverse would benefit from megacorporate involvement within its industries, and will work alongside local governments to ensure that this is the case.&lt;br /&gt;
&lt;br /&gt;
Nlom Relays: The Nlom Relay network is considered a hindrance to the cultivation of ideas and innovation within Skrellian society. Policies that would result in the network being limited or disabled will be pursued by the party where possible.&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Change_on_the_Horizon_Arc&amp;diff=32049</id>
		<title>Change on the Horizon Arc</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Change_on_the_Horizon_Arc&amp;diff=32049"/>
		<updated>2024-02-24T18:12:16Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* ITM Seize Cities; Local Government and Kala Forced to Relocate */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| id=&amp;quot;mp-eventarc&amp;quot; style=&amp;quot;width:65%; background:#XXXXXX; text-align:center; border:4px solid #ccc; margin:0 auto; width:950px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:56%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;Change on the Horizon&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Template:2023 Event Timeline}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;This is the overview and timeline page for the Change on the Horizon Arc which began on &#039;&#039;&#039;June, 07, 2023&#039;&#039;&#039; and pertains largely to &#039;&#039;&#039;[[Skrell]] lore.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;It is centered around conflict between the Nralakk Federation and Skrellian resistance groups.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;Below is a summary of the arc&#039;s applicable news articles, and additions.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=The Marauder Systems, Eleven Months On=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/07/2023&lt;br /&gt;
&lt;br /&gt;
Unrest begins to develop in the Q’elpi region of the Traverse, also known as the Marauder Systems.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roughly dozen systems of the Q&#039;elpi region of the Traverse, dubbed &amp;quot;The Marauder Systems&amp;quot; for their role in a Ti&#039;Rakqi scheme to defraud the Nralakk Federation of Phoron, have been under strict martial law for eleven months without resolution in sight. The systems have endured not only an interplanetary travel ban, but strict curfews, extranet access restrictions, and suspension of other rights and privileges across all numerical bands. &lt;br /&gt;
&lt;br /&gt;
Some progress has been made towards transitioning back to a civilian government, but there are delays as the local Kala are still searching for known Marauder collaborators in the now-defunct local administrations. Even with this progress, however, there are now reports that dissidents have come to blows once again with the local authorities after a period of relative peace. Vandalism against government property, illegal demonstrations, and the spread of anti-Federation propaganda have suddenly been on the rise with no known catalyst for the events.&lt;br /&gt;
&lt;br /&gt;
A representative of the Grand Council went into detail on the developing situation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Grand Council wishes to assure the citizens of the Federation that the systems currently under martial law are still well within the Federation&#039;s control. We can confirm that there are minor flare-ups of dissident activity, but as it stands, these systems are still largely pacified. We do not expect the situation to escalate to where it was at the beginning of Qukala operations in the area. We have given the local Qukala detachment the authority it needs to expediently handle any further situations as they develop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Q&#039;elpi systems have been relatively peaceful until now; with the majority of the conflict between the local citizens and the Qukala ending shortly after martial law was enacted. While the authorities are unwilling to point to a cause, the Kala stationed in the region believes that the long time under martial law and the negative impact it has had on daily life in these systems are the leading cause.&lt;br /&gt;
&lt;br /&gt;
When asked to comment on the extraordinarily long period of martial law being enforced in the systems, the representative stated that &amp;quot;[Martial law] will stay in place until such a time we believe we have detained all known collaborators of the Ti&#039;Rakqi operation that resulted in Qukala intervention.&amp;quot; This statement reaffirms the Qukala&#039;s aim of only operating for as long as it&#039;s strictly required (see: Martial Law Declared as Systems Resist Collaborator Arrests).&lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl, while not personally available for a statement on the matter, posted the following on Viv-ID:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;While I sympathise with the situation in the Q&#039;elpi systems… I have no sympathy for those who attack the Kala - who are there to protect both you and the Federation - whether it be violently or non-violently. The Federation does not, and will not, allow malicious actions against it to go without due punishment and retribution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the Q&#039;elpi systems are currently under strict travel and extranet restrictions, information coming out of the systems is slow. The Enquirer will continue reporting as the situation develops.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Disorder Continues in the Marauder Systems=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/10/2023&lt;br /&gt;
&lt;br /&gt;
The situation in the Marauder System escalates as protests turn violent.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
Anti-Federation activity continues to rage on in the Marauder Systems, with the Nlomkala and Qukala facing more open opposition by citizens. Users on Viv-ID have expressed their concerns over the situation, believing that it will take a stronger response by the Federation to pacify the region. The Grand Council continues to reassure citizens that what is happening in the Marauder Systems will subside and that they are doing everything in their power to ensure that the situation does not deteriorate.&lt;br /&gt;
&lt;br /&gt;
Various images released show the violence across the planets of the Marauder Systems; fortunately, it appears that the carnage is aimed primarily towards property rather than enforcers or civilians:&lt;br /&gt;
&lt;br /&gt;
[An image showing multiple Skrell, their faces covered, destroying the display window for a Work Initiative Programme office. A second image, which appears to be some time after, shows the same building stripped bare and with all its windows smashed.]&lt;br /&gt;
&lt;br /&gt;
[An image showing a crowded street from the top of one of the neighbouring buildings. A large gathering of demonstrators can be seen marching down the street, toward Nlomkala officers. There are multiple signs that can be easily made out, including &amp;quot;End Martial Law!&amp;quot;, &amp;quot;Qukala Get Out!&amp;quot;, and &amp;quot;Our Freedom Is Not A Privilege!&amp;quot;.]&lt;br /&gt;
&lt;br /&gt;
 While unconfirmed, it appears that videos and other media have been posted from the Marauder Systems in support of the dissidents, somehow bypassing extranet restrictions. The posts allegedly show why these groups are resisting Federation authority, showcasing life under martial law as well as calls for the end of Qukala operations on the planets and a return to regular civilian life. The Grand Council has declined to comment, instead stating that &amp;quot;the offending media was in breach of media policy on the platforms hosting it and has been promptly removed&amp;quot;. &lt;br /&gt;
The situation has had a noticeable impact on neighbouring systems as well, with local authorities noting an increase in subversive online activity originating from these systems. While noted as troubling, many have dismissed the activity as &amp;quot;young tadpoles looking for a cause.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Dissident Action in Traverse Grows; Ti&#039;Rakqi Activity Resumes in Marauder Systems=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/18/2023&lt;br /&gt;
&lt;br /&gt;
The Qukala are deployed as the Ti’Rakqi, a group of Skrellian pirates and dissidents, begin to actively operate in the Marauder Systems.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
As dissident activity spreads to other planets in the Traverse, the Qukala has deployed additional troops to areas neighbouring the Marauder Systems.&lt;br /&gt;
&lt;br /&gt;
Numerous planets neighbouring the Marauder Systems have reported an increasing frequency of subversive activity similar to what is being faced in the Marauder Systems. Anti-Federation activity is reportedly being conducted not only physically, but also through disruptive actions both online and in the Srom.&lt;br /&gt;
&lt;br /&gt;
Similar policies to those currently in place within the Marauder Systems have been emplaced on this new set of planets; extranet access has been disabled or heavily restricted, a travel ban is in place, and the Nlomkala is enforcing a strict curfew for civilians of all numerical bands. Whether or not martial law will be officially enacted on these additional planets is still up for debate. However, troop movements suggest that at the very least, the Qukala are preparing to intervene.&lt;br /&gt;
&lt;br /&gt;
The deployment of additional troops marks a record high for active Qukala operations in a single region outside the Core systems. The marked increase in Qukala troops has raised concerns about the security of uninvolved systems as Qukala concentrate in the Q’elpi region. These concerns mostly relate to the security of other regions of the Federation, which the government has assured are still well-protected despite the movement of Kala to the Q&#039;elpi region. &lt;br /&gt;
&lt;br /&gt;
In related news, Ti&#039;Rakqi activity has resumed in the Marauder Systems and the surrounding region; vessels identified as being aligned with the Marauder group have been engaged by the Qukala and driven off when discovered. It is currently unknown what their intentions are. One can assume that the Marauders are beginning to take advantage of the situation in the affected systems, as those most impacted by martial law look to the black market for goods and services that have been restricted; or those that are otherwise unavailable. The Grand Council issued a statement reminding citizens that subversive activity in all its forms will be punished accordingly, and to respect and adhere to the rules outlined under martial law. For our readers, we have included a flyer that has been used in the Marauder Systems as an example of what martial law exactly entails for the common citizen:&lt;br /&gt;
&lt;br /&gt;
[An image of an authoritative flyer fills the bottom of the article. The star Nralakk, as depicted on the flag of the Federation, fills the background. The flyer is titled &amp;quot;Martial Law Enforced on this Planet&amp;quot;, while several infographics are spread out across the paper depicting regulations that must be followed. Several images and their text are in bold, signifying their importance. These sections are related to checkpoint regulations, curfew hours, loitering, and the importance of identification papers.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Councillor Jrugl Calls for Action; Kala to take &amp;quot;Advanced Measures&amp;quot; in Traverse=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/23/2023&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor reacts to the unrest in the Marauder Systems and the Kala begin to become more aggressive with their law enforcement in the Traverse.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
Councillor Weashbi Jrugl has called for &amp;quot;swift action&amp;quot; against the dissident systems within the Traverse during a speech made earlier today.&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor has until now not shown any concern towards the current wave of subversive activity in the Traverse. They gave a public statement earlier today regarding some of the new policies being implemented as part of the government&#039;s response to the Phoron crisis. At the end of their speech, they were asked for their personal thoughts on the current situation in the Q&#039;elpi region of the Traverse:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Grand Council has come to the conclusion that- until now, we have been overcautious with our response to the Q&#039;elpi region, and it is obvious that restraint is preventing resolution. The Grand Council has agreed that swift action is needed… And it is needed now so that we can see an end to the dissident movement that is quickly forming on our frontier…&amp;quot; - An excerpt from Councillor Jrugl&#039;s statement.&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor then went on to say that the Qukala and Nlomkala have been ordered to take &amp;quot;advanced measures&amp;quot; as part of this new strategy. This includes a more aggressive stance on the Marauders and subversive activity wherever martial law has been declared. Alongside regular patrols and the consolidation of forces in key areas to prevent disruptions to civilian infrastructure and services, the Kala are now expected to take a more proactive approach in detaining non-compliant citizens. Similar to when martial law was first declared last year.&lt;br /&gt;
&lt;br /&gt;
Dissident activity in the Traverse continues to spread in the Q&#039;elpi region and has begun to threaten the inner parts of the Traverse as well. The government issued a statement that reminded citizens to refrain from socialising in large groups due to the possibility of being misidentified as a subversive actor. Kala branches have allegedly heightened their security alertness in response to the developing situation.&lt;br /&gt;
&lt;br /&gt;
As of this article, three additional systems have been added to the &amp;quot;Marauder Systems&amp;quot;, with martial law put in place to crack down on dissident activity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Subversive Activity Continues; Skrell Abroad React=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : Butterrobber202&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/27/2023&lt;br /&gt;
&lt;br /&gt;
As the situation in the Marauder Systems continues to worsen, Skrell abroad begin to respond.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
The subversive elements in the Q&#039;elpi region and elsewhere continue to agitate against the government and Kala operating in the Marauder Systems. All of this is happening in spite of the Federation&#039;s renewed policy of proactive response to dissident activity.&lt;br /&gt;
&lt;br /&gt;
Demonstrations, anti-Federation speech, vandalism, and other activities continue in the Traverse as more planets preemptively enact their own policies in the face of growing opposition to the government and its actions in the Q&#039;elpi region. Posts on Viv-ID showcasing dissident actions in the Q&#039;elpi region are common, despite the restrictions on extranet access by the Federation. While primarily these posts are calling on Skrell across the Spur to support their &amp;quot;peaceful&amp;quot; cause, government officials and loyal citizens have been quick to point out the destructiveness that these subversives are bringing to their homes:&lt;br /&gt;
&lt;br /&gt;
[An image of a littered city street. Storefronts have been vandalised while one building appears to have been set on fire at some point with black scorch marks clearly visible. The street is empty except for two Nlomkala officers who appear to be questioning a civilian.]&lt;br /&gt;
&lt;br /&gt;
Bolder dissidents have even gone so far as to hack into local SCS show boards, making both national and local politicians show up as having the lowest scoring social credit score. Amongst these include Grand Councillor Jrugl themselves, who was shown to have a social credit score of zero. This vandalism was quickly rectified but resulted in these boards being shut down for several days while security systems were updated. &lt;br /&gt;
&lt;br /&gt;
The response to the strife in the Traverse has been mixed abroad, as both pro- and anti-Federation Skrell voice their opinions. Many loyal citizens abroad in the Sol Alliance and Cooperative Territories of Epsilon Ursea Minoris have been quick to oppose the subversives; while in mixed areas where both groups live together, such as the Republic of Biesel&#039;s Mendell City, tensions are rising quickly as hardliners on both sides begin to rally external support.&lt;br /&gt;
&lt;br /&gt;
No nation in the Spur has yet made a statement on the dissident movement or their Skrellian resident&#039;s reactions. However, representatives of the Nralakk Federation abroad have called for those worried to remain calm, stating that &amp;quot;The Federation&#039;s internal workings and issues are nothing to be concerned over.&amp;quot; and that what the Federation is facing is &amp;quot;simply a vocal minority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independent Traverser Movement Officially Established; Jrugl Announces Reforms=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/30/2023&lt;br /&gt;
&lt;br /&gt;
As the rebel factions in the Traverse band together to create a movement and demand action, the Grand Councillor concedes by announcing wide-ranging reforms to Federation society.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
The, until now dispersed and unorganised, opposition to Federation authority in the Traverse has now centralised itself as the &amp;quot;Independent Traverser Movement&amp;quot;. This new development follows a series of public statements made throughout the Traverse by dissident leaders across several planets who appear to be spearheading the new movement.&lt;br /&gt;
&lt;br /&gt;
The Independent Traverser Movement&#039;s public manifesto lists over forty separate &amp;quot;concerns&amp;quot;, ranging from the Federation&#039;s deeply-ingrained values and systems such as the Social Credit System, representation of the Traverse on the Grand Council, the Federation&#039;s economic and foreign policy, as well as what the movement perceives as a &amp;quot;conscious effort to exploit and mistreat&amp;quot; the population living within the Traverse. Inner-system politicians have individually come forward to debunk many of the manifesto&#039;s claims since its release, stating that &amp;quot;[the manifesto] is not much more than individualist rhetoric meant to divide our people and obfuscate the goals of the Federation.&amp;quot; While the political stance may be prevalent in certain areas of the Traverse, the manifesto has seen zero support within the inner systems. Several queens from the C&#039;thur hive have made statements denouncing the movement and reaffirming the hive&#039;s commitment to the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
In response to the formation of the Independent Traverser Movement, Grand Councillor Jrugl has surprised many by publicly stating their intention to actively work on some of the main points made in the manifesto. While not going into details, Jrugl has said that the Grand Council will be convening in the coming weeks to discuss potential solutions.&lt;br /&gt;
Despite the gesture of goodwill made, the Independent Traverser Movement has so far not slowed down its activities. Protests and demonstrations are still being organised as local authorities and the military are temporarily returning to containment measures in an attempt to minimise damage to public facilities and communities. Within the inner systems, the response to Jrugl&#039;s attempts to peacefully resolve the situation in the Traverse has been met with more positive reactions:&lt;br /&gt;
&amp;quot;My Quya and I are afraid of what&#039;s happening in the Traverse. These subversives riot and protest against the Federation, even as the Grand Council tries to engage with them diplomatically. After all that&#039;s happened the past few years, this is the first time in decades we feel as if our future isn&#039;t secure.&amp;quot; - Kep Jrqmala, a spaceport worker on Qerrbalak.&lt;br /&gt;
&amp;quot;The Marauder Systems have been in a state of martial law for some time now, and we can&#039;t continue to use the Nlomkala and Qukala to suppress every planet that decides to join those systems. The Grand Councillor&#039;s doing what they can to preserve the Federation, and I stand by their decision here.&amp;quot; - Oquo Aeio-Mrq, a Nlomkala officer stationed on Qerr&#039;Malic.&lt;br /&gt;
&amp;quot;It wasn&#039;t that long ago that the Traverse was still fractured with independent states dotted throughout the region. What happened in the Q&#039;elpi region, and elsewhere in the Traverse, is troubling… yet not wholly surprising. The Grand Councillor&#039;s willingness to compromise, even with the more rebellious Skrell in the Traverse, is truly commendable.&amp;quot; - Raqa Pliu, a lecturer at the Aliose University of Medical Science.&lt;br /&gt;
The government has declined to comment on how the Grand Councillor&#039;s statement will impact operations in the Traverse, only stating that they are &amp;quot;taking steps to de-escalate” while still “keeping the peace in affected regions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=First Round of Reforms Announced as Jrugl Responds to Independent Traverser Movement=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/14/2023&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In response to the Independent Traverser Movement, the Federation releases its first round of reforms, involving protections for low social-credit citizens and more Traverse representation.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The Grand Council has announced its first round of proposed reforms that aim to address the rise of the Independent Traverser Movement. The dissident organisation acting as a united front against the Federation and what the movement perceives as &amp;quot;exploitation&amp;quot; of the outer systems.&lt;br /&gt;
&lt;br /&gt;
Grand Councillor Jrugl, along with Advisor Ormish Jrolk and other prominent members of the Grand Council announced the initial reforms earlier today in Kal&#039;lo:&lt;br /&gt;
  &lt;br /&gt;
&amp;quot;Over the past two weeks, we on the Grand Council have deliberated on the situation in the Traverse, and the arguments made by the &amp;quot;Independent Traverser Movement&amp;quot;. While their actions are something that we condemn, we believe that there are certain issues raised in their core beliefs that have merit. &lt;br /&gt;
&lt;br /&gt;
Recent events, both domestic and foreign, have hit the Traverse the hardest. We believe that this surge of discontent is a symptom of that. The Federation is meant to be a nation of cohesion; a nation where everyone cooperates for the betterment of the whole… And while every nation has its detractors, the Nralakk Federation since its inception has had the upliftment and prosperity of all Skrell as its primary goal. With this in mind, we on the Council believe that these reforms are the first step in affirming our dedication to bettering the lives of every Skrell and alleviating the impact current events have had within our nation. &lt;br /&gt;
&lt;br /&gt;
It is my hope that with these reforms, tensions will be relieved in the Traverse; while our species normally looks toward the future, the Grand Council and I believe that we need a focus on solutions that can alleviate the socio-political problems faced by the Nralakk Federation now.&amp;quot; - Weashbi Jrugl&#039;s opening speech as part of the announcement made earlier today.&lt;br /&gt;
&lt;br /&gt;
While these reforms do not address every issue raised by the Independent Traverser Movement, the Grand Council reiterated that this is only the first of many actions that will be taken to address the &amp;quot;legitimate concerns brought forward&amp;quot;. The current round of reforms focuses on the following:&lt;br /&gt;
&lt;br /&gt;
Codified protections for Tertiary numericals within the Social Credit System, including guaranteed access to basic services and housing for those that show improvement, along with anti-discrimination clauses focusing on access to career and educational advancement.&lt;br /&gt;
Amendments to current policy regarding economic planning and quotas. These amendments will focus on broadening factors that the Federation will consider while establishing production quotas throughout the Federation similar to what has been seen as a result of the Phoron Crisis.&lt;br /&gt;
A &amp;quot;Committee for Traverse Well-Being&amp;quot; will be formed from members within the Grand Council, its sole focus being the coordination of efforts to respond to crises throughout the Traverse.&lt;br /&gt;
Initial reactions of known Independent Traverser Movement members appear to be mixed, but relatively positive; representatives of the movement have described the proposed reforms as &amp;quot;promising&amp;quot;. Whether this means the movement will peacefully halt its activities in the Traverse remains to be seen.&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Kal&#039;Qi Weibii Speaks on Independent Traverser Movement=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/15/2023&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kal’Qi Weibii, the defacto leader of the Skrell resistance known as the Lyukal, expresses their support for the Independent Traverser Movement..&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Kal&#039;Qi Weibii, one of the nominees for Grand Councillor during the 2463 elections and now the de facto leader of the Lyukal, has publicly given their support for the Independent Traverser Movement.&lt;br /&gt;
&lt;br /&gt;
Since their exodus to the Republic of Biesel, taking their supporters as well as other subversive elements in the Traverse, Weibii has established themselves as a prominent anti-Federation figure abroad. Their activities until recently have largely focused on the Starlight Zone and the displaced Skrell who inhabit it. However, they have now publicly announced their support for the Independent Traverser Movement and its goals. &lt;br /&gt;
&lt;br /&gt;
[An image of Kal&#039;Qi Weibii on a podium in front of a crowd of Skrell. They are flanked on both sides by Skrell in the uniforms of both the Zrosian Watch and Xii&#039;Eyes. The crowd has both Skrell in traditional Federation dress and those wearing human-designed clothing.] &lt;br /&gt;
&lt;br /&gt;
Since the formation of the Independent Traverser Movement, Kal&#039;Qi Weibii has attempted to gather support for the movement abroad, using their status as leader of the Starlight Zone to promote anti-Federation rhetoric to the public. Their speeches have also allegedly called on the human governments of the Spur to support the cause of the Independent Traverser Movement, with Biesel being a notable target due to the nation&#039;s history with the Solarian Alliance and its still newly-found independence. These calls for action have so far received no official statement by politicians within the Republic of Biesel. (Editor&#039;s note: due to their inflammatory nature, the Warble Enquirer has elected not to publish Weibii&#039;s speeches).&lt;br /&gt;
&lt;br /&gt;
While the Republic has officially ignored these calls to action, it is believed that Weibii has found success in the average Biesellite citizen. Through the embellishment or omission of facts in their propaganda, a growing number of non-Skrell have shown positive support for the ITM. Representatives to the Republic of Biesel have been attempting to rebuke Weibii&#039;s claims, but so far have reported little success:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have to keep in mind that while our two species have spent the better part of a century as close allies… Humanity holds more importance on ideals that we would consider antithetical to the aims of the Nralakk Federation and Skrellian society as a whole.&amp;quot; - One of the Representatives to the Republic of Biesel discussing their views on human support for the Independent Traverser movement.&lt;br /&gt;
&lt;br /&gt;
A representative of the Grand Council responded to non-Skrell support of the Traverser movement, saying the following:&lt;br /&gt;
&lt;br /&gt;
“The societal and cultural differences between Humanity and Skrell is wide. With these calls that other species align to their ideals, it is easy to glean over the unique situation of persons they are advocating for- even among themselves these ideals create strife.”&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independent Traverser Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/22/2023&lt;br /&gt;
&lt;br /&gt;
Tensions flare as the Independent Traverser Movement claims no progress has been made on Grand Councillor Jrugl’s reforms within the Federation.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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 &lt;br /&gt;
&lt;br /&gt;
Representatives of the Independent Traverser Movement have once again publicly come forward against the Federation over the perceived &amp;quot;lack of progress&amp;quot; made on enacting reforms in response to the movement&#039;s aims.&lt;br /&gt;
&lt;br /&gt;
Members of the anti-Federation “Independent Traverser Movement” have been quick to decry the Grand Council&#039;s progress as &amp;quot;needlessly slow&amp;quot;, while at the same time noting the reforms that have passed so far are &amp;quot;ineffective half-measures&amp;quot;. The call for more radical reforms is believed to have been made by the more extremist factions within the movement, showcasing the fractured nature of the organisation and the lack of cohesion within its ranks.&lt;br /&gt;
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In comparison, prominent Idols within the Federation have praised the reforms as &amp;quot;commendable&amp;quot;, noting the positive changes these reforms have already introduced. The reforms in question introduce new policies such as changing the legal status of tertiary numericals, where more rights are afforded to the class if the individual is considered to be &amp;quot;in good standing&amp;quot;. The calculation of quotas and how the Grand Council will organise a response to crises in the Traverse have also changed with the reforms, aimed to directly address the problems observed during the Phoron Crisis and the impact it has had on the Federation. &lt;br /&gt;
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Councillor Jrugl issued a statement regarding the Independent Traverser Movement&#039;s negative response to the progress made so far:&lt;br /&gt;
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“The Grand Council have been reviewing additional addendums to the planned reforms, where careful deliberation is needed to ensure both viability and to promote the best approach to the public’s interest. The Federation will not blindly engage in policy changes without fully appreciating the ramifications it will have for its citizens. It is necessary to work towards a promising compromise that will benefit all citizens.” &lt;br /&gt;
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It is currently unknown how the Independent Traverser Movement will react to the statement, but it has already been reported that high-profile members of the organisation are &amp;quot;aggravated&amp;quot; by the situation. Citizens have expressed confusion at the impatience of the Independent Traverser Movement, especially considering the unprecedented speed that the current set of reforms was enacted. Government officials have given their own thoughts on the behaviour, believing that it is an extension of the &amp;quot;generally thoughtless behaviour of certain individuals&amp;quot;.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=ITM Seize Cities; Local Government and Kala Forced to Relocate=&lt;br /&gt;
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&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/22/2023&lt;br /&gt;
&lt;br /&gt;
The Independent Traverser Movement makes its move and begins to occupy planets across Traverse space.&lt;br /&gt;
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In response to an alleged lack of progress in enacting reforms to address their manifesto, the subversive Independent Traverse Movement has begun to seize regions on several planets within the Marauder Systems.&lt;br /&gt;
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Dissident groups, numbering from hundreds to thousands depending on location, reportedly marched as one, forcing the outnumbered Kala officers to fall back in most cases. Until now, the number of dissidents displayed here was not seen in ITM groups, and the Kala already stationed on the affected planets were too few in number to repel them. Local government officials and Kala detachments have been forced out of government buildings, city centres, spaceports, and other planetary infrastructure considered vital to day-to-day operations as a result. &lt;br /&gt;
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The Nlomkala and Qukala have already begun to reorganise in response to the development, setting up temporary facilities and cutting off these ITM strongholds from the wider regions on each planet. Reinforcements are making their way to the beleaguered troops already stationed planetside. Access to power and water supplies has been shut off completely where possible, with failsafes and other design features making it more difficult in some cases. Nlom relays have been a concern in particular for the government, and while there were attempts to take these facilities, security forces along with Kala intervention made them unsuccessful. The actions of the Kala and Xomor security officers have been praised by the Grand Council, and have ensured that these planets still have a secure connection to the wider Federation&#039;s Wake. &lt;br /&gt;
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Representatives of the Independent Traverse Movement have explained their actions as a &amp;quot;proactive response to a lack of cooperation by the Federation&amp;quot;, stating that they have &amp;quot;experienced little communication&amp;quot; on the topic of additional reforms. State officials have been quick to respond, reiterating previous comments (see: Independent Traverse Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms&amp;quot;), and chastising the movement for deteriorating the situation. &lt;br /&gt;
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While unavailable for comment at this time, the Grand Council has expressed regret that a peaceful resolution could not be found, and that options on how to proceed are already being discussed.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Independent Traverser Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/25/2023&lt;br /&gt;
&lt;br /&gt;
Chaos erupts as the Independent Traverser Movement seizes cities in the Marauder Systems, as retaliation for no progress being made on Grand Councillor Jrugl’s reforms.&lt;br /&gt;
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In response to an alleged lack of progress in enacting reforms to address their manifesto, the subversive Independent Traverse Movement has begun to seize regions on several planets within the Marauder Systems.&lt;br /&gt;
&lt;br /&gt;
Dissident groups, numbering from hundreds to thousands depending on location, reportedly marched as one, forcing the outnumbered Kala officers to fall back in most cases. Until now, the number of dissidents displayed here was not seen in ITM groups, and the Kala already stationed on the affected planets were too few in number to repel them. Local government officials and Kala detachments have been forced out of government buildings, city centres, spaceports, and other planetary infrastructure considered vital to day-to-day operations as a result. &lt;br /&gt;
&lt;br /&gt;
The Nlomkala and Qukala have already begun to reorganise in response to the development, setting up temporary facilities and cutting off these ITM strongholds from the wider regions on each planet. Reinforcements are making their way to the beleaguered troops already stationed planetside. Access to power and water supplies has been shut off completely where possible, with failsafes and other design features making it more difficult in some cases. Nlom relays have been a concern in particular for the government, and while there were attempts to take these facilities, security forces along with Kala intervention made them unsuccessful. The actions of the Kala and Xomor security officers have been praised by the Grand Council, and have ensured that these planets still have a secure connection to the wider Federation&#039;s Wake. &lt;br /&gt;
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Representatives of the Independent Traverse Movement have explained their actions as a &amp;quot;proactive response to a lack of cooperation by the Federation&amp;quot;, stating that they have &amp;quot;experienced little communication&amp;quot; on the topic of additional reforms. State officials have been quick to respond, reiterating previous comments (see: Independent Traverse Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms&amp;quot;), and chastising the movement for deteriorating the situation. &lt;br /&gt;
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While unavailable for comment at this time, the Grand Council has expressed regret that a peaceful resolution could not be found, and that options on how to proceed are already being discussed.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Jrugl Demands Action; Kala to Increase Efforts to Pacify Dissident Traversers=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/29/2023&lt;br /&gt;
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The Kala seizes a large weapons shipment whose origin is unknown from a Marauder vessel, possibly linked to the Independent Traverser Movement.&lt;br /&gt;
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The Qukala has reported that a large shipment of weapons has been seized following the detainment of a Marauder-linked vessel within the Q&#039;elpi region of the Traverse.&lt;br /&gt;
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The vessel and crew were detained following a failure to follow proper procedure as the Qukala was inspecting their cargo hold for contraband. The vessel was highlighted for investigation by local Kala officers due to its poor maintenance and the lack of modern systems typically installed on civilian vessels. While older models do still see service in the Traverse, they are also known to be heavily utilised by Marauder groups throughout Federation space. Lack of maintenance led attending Kala to believe it was a Marauder ship. Following a deeper inspection of the vessel, a hidden compartment was revealed which contained crates of small arms and other contraband.&lt;br /&gt;
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The weapons have been described as advanced weapons of a calibre not available to civilians within the Federation in the full public report of the incident, which the Grand Council has referred to as troubling. The seized weapons reveal not only that Marauder groups have access to military hardware, but that these crates were likely intended for a buyer within the Federation itself due to how they were stored. Since the location of the vessel was relatively close to the Marauder Systems, the Federation’s leading authorities have declared a strong likelihood of the Independent Traverser Movement being involved in arms trafficking.&lt;br /&gt;
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Where these weapons originated from is still unknown, but it is likely that the lawless nature of the Human Wildlands had allowed rogue parties to salvage and sell military weapons from former Solarian Alliance installations. The Grand Council has reassured citizens that rumours of these weapons originating from the Stellar Corporate Conglomerate directly are &amp;quot;completely unfounded&amp;quot;:&lt;br /&gt;
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&amp;quot;The Stellar Corporate Conglomerate and its associated megacorporations have confirmed that the weapons discovered are not weapons that are made available to non-corporate assets… The Conglomerate also denies any involvement with rebellious movements both in the Federation and elsewhere. The investigation has so far revealed no evidence of megacorporate involvement.&amp;quot; - An excerpt from the statement made in response to rumours of the Conglomerate dealing with subversive elements within the Federation.&lt;br /&gt;
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The crew of the vessel have been detained and are currently being questioned. The Grand Council has stated its intention to ensure the investigation is given top priority. Qukala and Nlomkala deployed to the Marauder Systems have announced a &amp;quot;renewed effort&amp;quot; to crack down on dissident activity within the region to pre-empt a possible insurgency. Until now, the conflict in the Marauder Systems has shown no signs of escalating into open violence; making the discovery of these weapons a surprise to many.&lt;br /&gt;
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Dissident leaders who routinely speak on behalf of the Independent Traverser Movement have made no comment on the incident; which has incensed citizens online as they demand answers. The discovery of the weapon shipment is seen by many to be a sign of impending violence- resulting in many Skrell in the Marauder Systems lodging requests to leave the system. Whether these requests will be granted is unknown at this time.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Jrugl Demands Action; Kala to Increase Efforts to Pacify Dissident Traversers=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/02/2023&lt;br /&gt;
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As investigations into the weapons shipment continue, Grand Councillor Jrugl orders the Kala to begin detaining Independent Traverser Movement members.&lt;br /&gt;
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The Grand Councillor has again called for decisive action to be taken following the discovery of a weapons shipment believed to be inbound to Independent Traverser Movement members within the Marauder Systems:&lt;br /&gt;
&amp;quot;The incident involving smuggled weapons has opened my eyes to the extremes this subversive element in our society is willing to go to in order to achieve their aims. We have attempted diplomacy… and it is evident that it has failed to pacify the more militant members of the Independent Traverser Movement. Decisive action must be taken to protect the Federation, its people, and what it stands for.&amp;quot; - Grand Councillor Jrugl&#039;s statement on Viv-ID.&lt;br /&gt;
&lt;br /&gt;
The Qukala and Nlomkala have already begun a proactive campaign of detaining known ITM members and possible affiliates within the Marauder Systems following the discovery. Councillor Jrugl&#039;s call to action has been considered an affirmation to continue this new effort and to quickly organise a proper response to the occupation of critical infrastructure throughout the Marauder Systems.&lt;br /&gt;
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The statement was paired with a broad rejection of citizen requests to leave the Marauder systems (see article &amp;quot;Weapon Shipment Found On Marauder Vessel; Possible Independent Traverser Movement Involvement Suspected&amp;quot;), with citizens only being allowed to leave following background checks regarding their activity in the region during its period of martial law. The Nlomkala issued a statement regarding the situation, justifying the decision as a necessary requirement to prevent ITM sympathisers from evading the authorities.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Kala Commence Operations as Reinforcements Arrive=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/07/2023&lt;br /&gt;
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Reinforcements of Kala forces arrive in the Marauder Systems and begin seizing critical infrastructure such as Nlom Relays.&lt;br /&gt;
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Kala reinforcements have arrived at the Marauder Systems and are now commencing operations to dismantle Independent Traverser Movement bases in the region following Grand Councillor Jrugl&#039;s call for decisive action. This is in response to the discovery of a weapons shipment inbound to the subversive movement that was captured by Qukala agents just over a week ago.&lt;br /&gt;
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Following the seizure of critical infrastructure across affected systems (see article: &amp;quot;ITM Seize Cities; Local Government and Kala Forced to Relocate&amp;quot;), Kala across the regions in the Marauder Systems have begun preparations to quell the more militant members of the Independent Traverser Movement. The temporary facilities established have allowed a modicum of normality for citizens living in affected areas, while the &amp;quot;Hazard Zones&amp;quot;  have undergone restrictions to limit their ability to surge against the rightful authorities. With additional Kala detachments arriving on the affected planets, the Kala are now commencing their operations with haste. &lt;br /&gt;
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While it cannot decisively be said, the Kala have high hopes that the operation will be a resounding success thanks to the expertise each branch is providing to the operation. The Nlomkala officers have been advising the Qukala on crowd control and civilian policing procedure while the Qukala train their partners for urban strategies and counter-insurgency. When asked for comment, a member of the Kala had this to say:&lt;br /&gt;
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&amp;quot;The last few weeks have been spent undergoing training to ensure that a swift and decisive response can ensure a safer Federation. The movement will not be able to offer effective opposition now that we&#039;re no longer at a disadvantage either by their numbers or their tactics - not to mention the fact that most of them have been living in squalor without power or running water. Their morale and motivation to continue this agitation are at their lowest, that I&#039;m sure of.&amp;quot; - W–, one of the Kala involved in the operation. Name censored to protect their identity.&lt;br /&gt;
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Already, some smaller ITM bases have been raided and returned to normal operation, revealing the shocking conditions these agitators live in as a result:&lt;br /&gt;
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[Several pictures are attached to the end of the article. They show a former government building-turned-ITM base of operation. The pictures show a building that has fallen into disrepair after weeks of lacking maintenance, making the interior look like a slum. &lt;br /&gt;
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Cabinets, tables, and chairs have been stacked up at key points, closing off many sections in an attempt to secure the building from assault. Several rooms have been converted into living quarters, with bunkbeds crammed together in an attempt to fit as many Skrell as possible. One room has been turned into a makeshift kitchen, along with a water purification station in response to the building&#039;s water being shut off.&lt;br /&gt;
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A large room has been converted into what appears to be an information centre, with several censored documents and pictures strewn across the table - some of which show signs of fire damage. Multiple open crates are shown with signs that they were used to store weapons, and many appear to still be half full.&lt;br /&gt;
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Near the end of the gallery are pictures showing several Skrell cuffed and sitting against a wall, while two officers from the Qukala and Nlomkala watch them intently.]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Subversives Bring Terror to Streets and Sky as Kala Continues to Make Progress=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/15/2023&lt;br /&gt;
&lt;br /&gt;
The Kala continues to make progress in the Marauder Systems, but is set back with a surprising strategy that disables many military checkpoints and cruisers.&lt;br /&gt;
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 [A video of Nlomkala officers in full riot control gear lined up along a main street is present front and centre at the top of the article. Angry Skrell protestors can be seen on the opposite end of the street, vocalising loudly and puffing their cheeks as they advance on the officers. This forces the Nlomkala to step back from the group. Moments later, a signal is visibly given from a Nlomkala in the rear of the line and what appears to be Qukala shooters begin raining stun beams down from buildings over the street. The video ends with the Nlomkala steadily advancing down the street pushing the rioters back and arresting those that fell.]&lt;br /&gt;
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Subversive elements in the Traverse continue to escalate the conflict between the Independent Traverser Movement and local Kala enforcers. Skrell across multiple planets have reportedly drawn weapons during high-profile demonstrations, resulting in chaos as our brave Kala officers continue to uphold and maintain order as they protect loyal citizens from these criminals. As seen in the video, both Nlomkala and Qukala are working in tandem to great effect as they pacify dissidents in the latest efforts to bring the separatist movement to heel.&lt;br /&gt;
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On the ground, demonstrators and other subversive citizens are gradually being pushed back from main city centres and other regions deemed vital for normal societal operation in the Marauder systems. Suspected depots, caches, and other bases of the Independent Traverser Movement are quickly secured and dismantled as the Kala advance into territory that has, until now, been considered firmly in the hands of agitators. Actual violence has so far been minimal, with clashes between ITM supporters and the Kala ending once accurate and non-lethal weapon fire disperses the offenders. &lt;br /&gt;
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In orbit of some planets, a space-based campaign against Qukala patrols and military checkpoints has begun:&lt;br /&gt;
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[[This video is footage from a military checkpoint. A civilian vessel approaches the checkpoint slowly, appearing to follow proper procedure, but then accelerates suddenly, skimming one of the Qukala ships as it breaks through the checkpoint. A red circle points out what appears to be objects being ejected from the civilian vessel. It positions itself for these objects to collide with the military ship before flying away at high speeds.]]&lt;br /&gt;
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Vessels affiliated with the movement have begun a strategy of &amp;quot;buzzing&amp;quot; Qukala ships stationed at military checkpoints, where they accelerate to high speeds while in close proximity in an attempt to disable or otherwise damage the vessel&#039;s equipment. As seen in the video, it also appears that these ships are using mass ejectors offensively, using trash and other items jettisoned to further harass the vessel as they flee. This has caused disruptions, as the Kala ships are forced to dock and temporarily shut down orbital travel completely while vessels are checked for damage. Already, the Qukala have begun seizing and permanently grounding civilian craft not deemed necessary for the regular operations of planets within the Marauder Systems. High-ranking members of the Qukala have described the offending ship crews being &amp;quot;voidbeckoned&amp;quot; for attempting such reckless actions. Some in the military have revealed concerns that the campaign only serves to further limit regular civilian operations in the affected systems and that compliant citizens are suffering at the hands of &amp;quot;selfish tadpoles&amp;quot;. Observers have concluded that these tactics are an attempt to embolden civilians as their quality of life in the Marauder systems is further impacted. Fortunately, many Skrell who initially supported the organisation are now turning against it as these actions threaten to further embroil the Traverse in a conflict with no end in sight. &lt;br /&gt;
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Grand Councillor Weashbi Jrugl expressed interest in speaking with local representatives in light of this development:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Independent Traverser Movement has revealed its true colours, and it should be clear now what their intentions are: the disruption and upheaval of the Skrellian way of life and proliferation of anarchy throughout the Federation. The conflict sweeping the Traverse is saddening- yet I find myself hopeful in light of the news that there are still those in the Marauder Systems who can listen to reason. The Federation offers a peaceful resolution to the conflict, and hopes that those that are of a like mind will accept it.&amp;quot;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independence Conflict Sends Waves Abroad; Skrell Outside the Federation Clash=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/20/2023&lt;br /&gt;
&lt;br /&gt;
Skrell outside the Federation react to the conflicts in the Marauder Systems, often resulting in protests and clashes between pro-Federation and anti-Federation skrell.&lt;br /&gt;
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Skrell outside of the Nralakk Federation have begun to clash as sides are taken in the Traverse Indepdendence conflict; especially in human space where the species has proliferated as a result of the close ties between Skrell and Humanity. &lt;br /&gt;
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[A series of pictures showcasing similar events in different locations can be seen:&lt;br /&gt;
&lt;br /&gt;
Two large groups of Skrell face one another in a city covered in biomass. Several Diona can be seen forming a line between them. The caption reads &amp;quot;Demonstrations in the city of Nral&#039;Daaq force police to intervene. The city-state of Nral&#039;Daaq has reportedly called on the other states of the Cooperative Territories of Epsilon Ursea Minoris to send support as their own police force is stretched thin. There is reportedly no expectation of violence in Nral’Daaq, but officials are concerned about property damage and an escalation that could lead to violence, not unlikely outcomes if the situation deteriorates.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A domed city with noticeable damage to its interior. A second image that&#039;s zoomed in accompanies it, showing its Skrell inhabitants taking to the streets as opposing groups make their presence known. The caption reads &amp;quot;The Xoikko biodome has been sealed off by New Gibson police, as the local government fears that the situation could spread to other areas. Non-Skrell that were inside the dome were quickly evacuated by sympathetic Skrell, and access to the dome has been entirely cut off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A dozen Skrell, handcuffed, in what appears to be a cramped brig. The caption reads, &amp;quot;Korormansk Station detains several Skrell after a fight reportedly broke out within the settlement. Multiple submarines are forced to stay docked as their Psionic Navigators are processed. The cramped conditions of most of Europa&#039;s settlements have meant that many detained Skrell have had to be transported to nearby settlements due to lack of space in Korormansk&#039;s brig.&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
Expand  &lt;br /&gt;
Across multiple planets outside the Federation, Skrell are reportedly clashing against one another as the situation escalates in the Marauder Systems. These hostilities have thankfully been non-violent for the most part, as Skrell take to openly debating one another in the streets while blocking opposing Skrell from accessing services. In rare cases, small brawls and property damage have been reported; fortunately with no serious injuries. Skrell have also reported a rift in the local Wake on these planets; where once the Nlom was mostly calm, there is now a noticeable divide as Skrell disunity reaches peak levels. As seen in these images, the conflict has caused high-profile disruptions not only to the Skrell living there, but also for non-Skrell who have been caught in a conflict that does not concern them.&lt;br /&gt;
&lt;br /&gt;
Both loyal and noncompliant citizens alike have been arrested in the dozens by local police. Government officials have begun to make statements regarding the Nralakk Federation and the Independent Traverser Movement&#039;s activities impacting their own nations:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am disappointed in the behaviour shown by our Skrell citizens in recent months. The internal struggles of the Nralakk Federation have no place impacting Solarians within our own borders and we hope that the Federation resolves the situation promptly.&amp;quot; - Senator Le Hanh Trang of the Solarian Alliance.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The situation on New Gibson is shocking, to say the least. My heart goes out to those most affected by the violence and I call on the Nralakk Federation to find a peaceful resolution to this conflict.&amp;quot; - President Joeseph Dorn of the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are disheartened to witness the current unrest we are facing in Nral&#039;Daaq. While we understand the emotions that the Skrell must be facing at a time like this, we do not condone citizens on our planet fighting one another in the streets. We find ourselves hoping that peace will be reached soon.&amp;quot; - Preserving the Song of the Forest of Peers, representative of the Cooperative Territories of Epsilon Ursea Minoris&#039; federal government. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
In addition to these statements, a representative of the Grand Council said the following:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Nralakk Federation does not condone the actions of its citizens abroad and calls for an end to the current violence. The Federation&#039;s internal conflicts should not spill into the wider Spur, and for that, we apologise. These Skrell do not represent our nation or the whole of our species, and we ask that our neighbours and allies be patient as we attempt to de-escalate the issue at hand.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
Domestically, the Independent Traverser Movement has experienced a schism as moderate members of the group seek to distance themselves from their fellow dissidents (see article: &amp;quot;Subversives Bring Terror to Streets and Sky as Kala Continues to Make Progress&amp;quot;). Grand Councillor Weashbi Jrugl has revealed that representatives of this group have arrived at Kal&#039;lo to negotiate an end to the conflict. No details have been given yet, but it is likely that a public announcement will be made once talks have begun in earnest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independent Traverser Movement Faces Schism as Negotiations are Underway=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/26/2023&lt;br /&gt;
&lt;br /&gt;
The Independent Traverser Movement splits between more “moderate” Skrell who seek an end to the conflict, and more militant Skrell who continue the fight against the Federation.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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 &lt;br /&gt;
&lt;br /&gt;
Cooperative members of the Independent Traverser Movement arrived at Kal&#039;lo earlier today to begin negotiations with the Grand Council. These &amp;quot;moderates&amp;quot; consist of Skrell who, while supporting the Independent Traverser Movement, have elected to distance themselves from their more militant peers. Peers who have continued to escalate the conflict and refuse to negotiate a peaceful resolution with the Nralakk Federation. The Grand Council has given a statement on the event, describing it as a &amp;quot;step towards progress and an end to the conflict&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Additionally, the Grand Council has clarified that operations in the Traverse will not halt while negotiations are underway. The Grand Council believes that the schism in the Independent Traverser Movement has &amp;quot;sufficiently separated those who want peace from those who want anarchy&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl said the following shortly before entering the Grand Council chambers with the ITM representatives:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Due to the split within the ranks of the Independent Traverser Movement; the Grand Council has decided that halting operations in the Traverse during negotiations will not be necessary… those who are still resisting the Kala have obviously sided with the more militant members of the movement and will face the same consequences.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The radical members of the movement at this time are still resisting Kala intervention in the Marauder Systems. The Kala are making large advances in ITM-occupied territory:&lt;br /&gt;
[[An animated image of a section of the Traverse can be seen, mostly covered in red spots indicating planets and installations under ITM control. As the image plays, more and more of these red spots turn blue, with several statistics on the side of the image showing casualties, estimated damages, and the number of detained ITM members as the timeline progresses.]]&lt;br /&gt;
&lt;br /&gt;
While it may take some time for the meeting to conclude, the Grand Council has reassured readers that both sides are willing to cooperate and that the negotiations will &amp;quot;not be delayed by stubbornness or failure to cooperate&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Weibii Slams Negotiations as &amp;quot;Betrayal&amp;quot;=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/27/2023&lt;br /&gt;
&lt;br /&gt;
Kal’Qi Weibii, the leader of the main resistance force against the Federation speaks out against moderate Independent Traverser Movement negotiating with the Nralakk Federation’s government.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Cooperative members of the Independent Traverser Movement arrived at Kal&#039;lo earlier today to begin negotiations with the Grand Council. These &amp;quot;moderates&amp;quot; consist of Skrell who, while supporting the Independent Traverser Movement, have elected to distance themselves from their more militant peers. Peers who have continued to escalate the conflict and refuse to negotiate a peaceful resolution with the Nralakk Federation. The Grand Council has given a statement on the event, describing it as a &amp;quot;step towards progress and an end to the conflict&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Additionally, the Grand Council has clarified that operations in the Traverse will not halt while negotiations are underway. The Grand Council believes that the schism in the Independent Traverser Movement has &amp;quot;sufficiently separated those who want peace from those who want anarchy&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl said the following shortly before entering the Grand Council chambers with the ITM representatives:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Due to the split within the ranks of the Independent Traverser Movement; the Grand Council has decided that halting operations in the Traverse during negotiations will not be necessary… those who are still resisting the Kala have obviously sided with the more militant members of the movement and will face the same consequences.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The radical members of the movement at this time are still resisting Kala intervention in the Marauder Systems. The Kala are making large advances in ITM-occupied territory:&lt;br /&gt;
&lt;br /&gt;
[[An animated image of a section of the Traverse can be seen, mostly covered in red spots indicating planets and installations under ITM control. As the image plays, more and more of these red spots turn blue, with several statistics on the side of the image showing casualties, estimated damages, and the number of detained ITM members as the timeline progresses.]]&lt;br /&gt;
&lt;br /&gt;
While it may take some time for the meeting to conclude, the Grand Council has reassured readers that both sides are willing to cooperate and that the negotiations will &amp;quot;not be delayed by stubbornness or failure to cooperate&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=ITM Negotiations Come to a Close; &amp;quot;Rolling Reforms&amp;quot; Announced as Traverse States are Unveiled=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
09/04/2023&lt;br /&gt;
&lt;br /&gt;
Negotiations between Independent Traverser Members and the Federation government conclude, and the Traverse is given more autonomy for self-government as a result of reforms.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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 &lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl, alongside other prominent members of the Grand Council and Independent Traverser Movement representatives, gave a speech earlier today announcing that negotiations between the Federation and the Independent Traverser Movement have finally come to an end:&lt;br /&gt;
 &lt;br /&gt;
[[An image of Weashbi Jrugl, Ormish Jrolk, and several other members of the Grand Council in front of the council chambers can be seen. To the side are several plain-clothed Skrell, who are identified as representatives of the Independent Traverser movement.]]&lt;br /&gt;
&lt;br /&gt;
“Since the beginning of this internal conflict within the Nralakk Federation, diplomacy has been determined to be the only clear way forward; with several compromises between the Grand Council and influencial political organisation meaning reformation of the Federation is incoming. Today shall forever be immortalised as a monumental piece of history, an era of progress for the Federation and Skrell – proof that Skrell can traverse the stars, and remain united.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The first of these reforms aims to &amp;quot;decentralise&amp;quot; the Traverse, transitioning each region into more autonomous states that have an increased capacity to oversee themselves. Councillor Jrugl said the following on the subject:&lt;br /&gt;
&lt;br /&gt;
“Administrative regions within the greater Traverse will be granted significantly more autonomy to self-govern within the Nralakk Federation; the Grand Council will be ensuring that performance by these governing bodies does not infringe on public interest. The transitional period will include a drawn out granting of increased autonomy to the local government whilst still ensuring the stability of the Federation – and the lives of its citizens in affected regions.”&lt;br /&gt;
&lt;br /&gt;
The current state of the Traverse will not be changed much, according to the Grand Council. Each current region will effectively stay the same geographically while the Median Naval Zone will be under the direct control of the Grand Council and Qukala due to its strategic significance and pre-existing military infrastructure.&lt;br /&gt;
&lt;br /&gt;
The other planned reforms have not been announced yet, but the Grand Council has divulged that a &amp;quot;reconciliation tribunal&amp;quot; will be organised in order to &amp;quot;peacefully bring justice to perpetrators responsible for exacerbating the conflict.&amp;quot; The Grand Council has not commented so far on who the tribunal will focus on, but it is assumed that those behind the Phoron conspiracy (see article: &amp;quot;Marauder Collaborators Revealed, Q’elpi Systems Locked Down&amp;quot;) and the more extremist elements of the Independent Traverser Movement will be tried by this tribunal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Lyukal Plot Foiled! ITM-Kala Cooperation Leads to Arrests! =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
09/14/2023&lt;br /&gt;
&lt;br /&gt;
Cooperation between “moderate” members of the Independent Traverser Movement with the Kala results in a Lyukal weapon smuggling plot being shut down.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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 &lt;br /&gt;
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A spokesperson for the Federation has revealed that a Lyukal operation in the Traverse has been dismantled thanks to the cooperation of the Ruupkala, Nlomkala, and the Independent Traverser Movement.&lt;br /&gt;
&lt;br /&gt;
According to official reports, Lyukal operatives were found smuggling weapons and other supplies to militant members of the Independent Traverser movement still active in the Q&#039;elpi region of the Traverse. Moderate members of the movement, who have since stopped their dissident activities as a result of the successful negotiations with the Grand Council (see article: &amp;quot;ITM Negotiations Come to a Close; &amp;quot;Rolling Reforms&amp;quot; Announced as Traverse States are Unveiled&amp;quot;) were &amp;quot;instrumental&amp;quot; to the discovery and apprehension of those involved. The moderate ITM members were apparently still in contact with their more militant colleagues and were invited to join the group in &amp;quot;continuing the fight against oppression&amp;quot;. This activity was promptly reported to the authorities; who then proceeded to detain several ITM members and their Lyukal affiliates thanks to this cooperation.&lt;br /&gt;
&lt;br /&gt;
[[An image of three Skrell kneeling down on the street can be seen here. They are cuffed and monitored by Nlomkala officers while other officers are seen entering a nearby building. To the side, several Skrell in matching clothes can be seen wearing ITM-affiliated accessories. The caption reads &amp;quot;Lyukal insurgents were arrested without resistance thanks to the cooperation of moderate ITM members.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Since the announcement of reforms and cooperation between leaders of the Independent Traverser Movement and the Grand Council, insurgent activity has decidedly dropped throughout the Traverse. A representative of the Ruupkala has hypothesised that many militant ITM members have either stepped down or fled Federation space at the news. Those who are still carrying out their insurgency no longer have a network of allies or the public support to continue operations as effectively as they once could. &lt;br /&gt;
&lt;br /&gt;
The involvement of Lyukal operatives confirms that the resistance movement is still attempting to continue the violence within Federation space. While the arrests here prove that the Lyukal are not immune to the law, the Grand Council did make a post on Viv-ID reminding citizens of the threat the resistance group poses. The post went on further to state that the Lyukal is considered a terrorist group by the Federation and any suspected Lyukal activity should be reported to the Kala.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Qehalak Formed; Traverse States Given Responsibility for Local Defence =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
09/17/2023&lt;br /&gt;
&lt;br /&gt;
A new branch of the Qukala is created, acting as a Traverse militia, which allows the newly formed Traverse states to form and train their own defense forces.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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As part of the reforms agreed upon by the Grand Council and Independent Traverser Movement (see article: &amp;quot;ITM Negotiations Come to a Close; &amp;quot;Rolling Reforms&amp;quot; Announced as Traverse States are Unveiled&amp;quot;), the Traverse states have been given the authority to organise, train, and equip a new branch of the Qukala responsible for local defence and to act as a reserve force to assist Qukala operations within Federation Space.&lt;br /&gt;
&lt;br /&gt;
The Qehalak&#039;s (translated to Basic: &amp;quot;Homeguard&amp;quot;) mission statement was provided by the Grand Council in a Viv-ID post following the announcement:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The primary objective of the Qehalak is to oversee the territorial defence of Traverse States; and to protect the Traverse from external and internal threats as well as to act as a reserve force where necessary for the Qukala during domestic missions. The Qehalak is a purely local defensive force, overseen by each Traverse state, and will not be used in external conflicts under normal circumstances.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Following this, Grand Councillor Jrugl addressed concerns raised about the Traverse gaining its own military force on their own personal Viv-ID account:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Qehalak is ultimately an auxiliary branch of the Federation&#039;s military, and as such, it is under the authority of the Federal government. Under normal operations, they will be overseen, trained, and equipped by local authorities. If this new power is used maliciously, or otherwise used outside of the intent behind giving each state the ability to defend itself- the Qehalak can and will be brought under Federation control.&lt;br /&gt;
&lt;br /&gt;
I wish to reassure citizens that this new organisation has been carefully designed with the best interests of the security and well-being of the Federation in mind. The Qehalak will allow citizens to feel safer as we increase our military presence throughout the Traverse; allowing us to more effectively deal with pirates, terrorists, and other dissidents that wish to destabilise our union. As seen in the last year, the Qukala, while an effective force, is not able to respond to all crises. Recent events have proven that a trained and maintained auxiliary force local to the region is required to properly protect the expanses of our nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The Grand Council has described the Qehalak as an &amp;quot;efficient method&amp;quot; to address issues observed in Qukala response times. Mainly by providing the Traverse with a &amp;quot;quick response&amp;quot; in the event of further civil strife, attacks from pirates or rebel groups, and other situations that would normally require military intervention. As the organisation is decentralised and handled at the local level, the Grand Council believes that the Qehalak will be more adaptive to the needs of the Traverse state that trains them. This also comes with the added benefit of alleviating costs for the central government when deploying the Qukala, and more well-planned resource management. Due to the current Phoron Crisis, the Grand Council believes that local forces will further allow the Federation to respond to internal threats without the unnecessary use of Phoron for travel.&lt;br /&gt;
&lt;br /&gt;
The Qehalak will apparently draw mostly from local Skrell, but will be open to C&#039;thur and Dionae that also wish to serve. It will also be part-time, according to officials, similar to the Republic of Biesel&#039;s Tau Ceti Foreign Legion; which some have already begun to draw comparisons to. Federation officials have been quick to respond to these comparisons, assuring citizens that the Qehalak will not be open to non-citizens or to species who have not been fully integrated into the Nralakk Federation. Ormish Jrolk personally spoke on the matter:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The comparison between the Qehalak and the Tau Ceti Foreign Legion, while true in some respects, is shoddy at best. While the states are ultimately in charge of their own training and equipment so that they are more effective on their home turf, the Qukala are offering each state teachers from their ranks to cover foundational skills. It will not impact our stringent citizenship requirements or change our integration process for new species. It is a part-time, voluntary force meant to provide internal protection for the Nralakk Federation…&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Recruitment flyers state that those with long-term commitments, or those that are in work that would dissuade them from wanting to join the military, will be able to serve in the Qehalak thanks to the lesser obligations required of its members compared to the Kala branches. Due to the Qehalak being organised independently by each Traverse state, it is assumed that requirements and obligations will vary.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=&amp;quot;Reconciliation Tribunal&amp;quot; Held; Independent Traverser Movement Officially Disbanded =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
09/21/2023&lt;br /&gt;
&lt;br /&gt;
Hundreds of citizens involved in the Marauder System conflict are tried in a tribunal, and the Federation officially considers the Independent Traverser Movement disbanded.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Federation Officials have revealed that over the past few weeks, a &amp;quot;Reconciliation Tribunal&amp;quot; has been held. Headed by representatives of the Grand Council, Independent Traverser Movement, and notable civilians impacted by recent events in the Traverse, the tribunal interviewed and tried hundreds of citizens directly tied to the civil strife that swept the Traverse in recent months. Due to the nature of the Tribunal and concerns over &amp;quot;impartiality&amp;quot;, it was held in secret but with transcripts and the results now made available to the public.&lt;br /&gt;
&lt;br /&gt;
To the surprise of some, several Kala officers were also tried and punished as a result of this tribunal, with the judges citing gross incompetence, negligence, and misuse of force. One Skrell only referred to in records as &amp;quot;Oroq&amp;quot;, was identified as a high-level Qukala officer who, as a result of their command, caused a large-scale riot between members of the Independent Traverser Movement and on-duty Kala.&lt;br /&gt;
&amp;quot;Officer Oroq&#039;s decision-making in this scenario showcases a distinct lack of character that is expected of Kala officers. Their inability to effectively control what was, at the time, a non-violent demonstration; whether through incompetence or malice- led to the injury of fifteen Skrell. Not to mention an additional eight critical injuries and the thousands in property damage as a result of the ensuing riot. It is the belief of this tribunal that they are unfit for their duties, and will be demoted immediately, with additional punishment following further investigation into the matter.&amp;quot; - An excerpt from Judge Xarq&#039;s statement, taken from the Tribunal transcripts.&lt;br /&gt;
&lt;br /&gt;
Members of the Independent Traverser Movement that were found guilty of exacerbating the civil disturbance were given varying sentences. Most were tasked with uncompensated work; helping repair heavily damaged areas of the Traverse. Those with a larger role to play, such as those participating in violent acts or acting in leadership roles, were given prison sentences and a minimum of four weeks in a rehabilitation centre. One ITM leader, proven to have orchestrated several acts of sabotage against critical Federation infrastructure, was given a seventy-five-year sentence. While some called for leniency, the judges stated the following:&lt;br /&gt;
&lt;br /&gt;
While the primary objective of the Tribunal was to deal specifically with incidents related to the Independent Traverser Movement, the original government officials involved in the Marauder Phoron conspiracy (see article: &amp;quot;Marauder Collaborators Revealed, Q’elpi Systems Locked Down&amp;quot;) were also tried as part of the Tribunal. Their role in the provision of Phoron to Marauders is stated as one of the main factors that eventually led to the formation of the Independent Traverser movement. All officials involved were found guilty to some degree, and were given prison sentences of fifty years and a lifetime ban from holding political positions.&lt;br /&gt;
&lt;br /&gt;
With results of the inquisition publically available the Grand Council, in collaboration with representatives of the Indepedendent Traverser Movement, have announced that the organisation has voluntarily disbanded following the negotiations. Leaders of the movement who cooperated with the Nralakk Federation and negotiated on behalf of the organisation were given leniency, but all have voluntarily barred themselves from holding public office or from organising similar movements. These individuals have been given temporary advisor positions on the Grand Council in order to ensure policies agreed upon during negotiations are enacted. A spokesperson for the ITM spoke further on the matter:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Independent Traverser Movement believes that at least a majority of its objectives have been achieved. Through dedication to change, through peace, we have been able to bring to light systemic issues with how the Traverse has been treated. We have started a process of making it an equal member of the Nrallak Federation. While there are still several reforms that have yet to be announced; we trust the Grand Council to continue working on bettering the quality of life of its citizens.&lt;br /&gt;
&lt;br /&gt;
The movement regrets the violence that came as a result of its actions. We denounce and condemn those who used our organisation to spread violence and conflict throughout the Traverse, and we do not support or recognise any members of our organisation that are still active. Our goals were always meant to be achieved in a peaceful manner, yet there were those that co-opted our mission with malicious intent.&lt;br /&gt;
&lt;br /&gt;
As our final statement, the Independent Traverser Movement would like to thank the Grand Council and Councillor Weashbi Jrugl for their receptiveness to change. We look forward to working with them until our drafted policies are enacted in full.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Grand Council is planning to enact many of these reforms next week alongside a public address by the Grand Councillor themselves.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Grand Council Announces Final Set of Reforms as &amp;quot;Traverse Accords&amp;quot; are Enacted in Full =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10/05/2023&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor Weashbi Jrugl announces the final set of reforms, which involves new political parties and a restructuring of the Federation’s top decision-making body, the Grand Council.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl&#039;s speech earlier today has sent waves throughout the Federation as they announced the formation of new political parties and a restructuring of the Grand Council.&lt;br /&gt;
&lt;br /&gt;
[[A video begins to play, showing Weashbi Jrugl approaching a podium in front of a large crowd. To one side is Advisor Ormish Jrolk and several other members of the Grand Council. On the other side there are more plain-clothed Skrell, identified as former leaders of the Independent Traverser Movement. The Grand Councillor begins to speak.]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I would first like to thank every individual that contributed to the peaceful resolution of this affair. From members of the Grand Council to the leaders of the Independent Traverser Movement that negotiated with us, to the average citizen. Our Union continues to persevere thanks to this collaborative effort, and it is my hope that our society will continue to cooperate towards a better future.&lt;br /&gt;
&lt;br /&gt;
[[Jrugl looks over to their sides, acknowledging those standing beside them, then looks back to the audience.]]&lt;br /&gt;
&lt;br /&gt;
Over the past year, the Nralakk Federation has faced many threats to its integrity. Piracy during times of scarcity, the greedy politicians who facilitated them, and political strife fuelled by dissidents and insurgents. Yet the Federation still stands. It is thanks to change that we are still here. Stagnancy breeds dissent as the old ways no longer apply to modern life. It enables corruption, as those who would rather profit than contribute to the greater whole of our society hook themselves into the system and change it to suit their own needs.&lt;br /&gt;
&lt;br /&gt;
As a result of the reforms passed, the Federation has been made stronger, and the quality of life its citizens experience has increased. From protections for tertiary numericals, to economic reforms and changes made to the administration and autonomy of the Traverse, we have seen a social and political advancement not seen by Skrell in centuries. These reforms have been grouped together as the &amp;quot;Traverse Accords&amp;quot;; a set of policies that recognise the importance of the Traverse within our Federation and grants the region more power to better represent and administrate itself within Federation politics.&lt;br /&gt;
&lt;br /&gt;
Today, we on the Grand Council are announcing one final reform to add to these accords; the Grand Council has authorised the establishment of formal political parties; and with it, a change to the organisation of the Grand Council. Details of these parties and who will be heading them will be announced soon.&lt;br /&gt;
&lt;br /&gt;
We have enacted great change while still preserving the Nralakk Federation and the values that it stands for. For that, I find myself hopeful for the future of our nation. Where I once felt trepidation, I find myself excited for the future of the Federation and the future of Skrell everywhere. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[The Grand Councillor begins to leave, followed by everyone else on the stage. The audience applauds with warbling as the video ends.]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
After their speech, Councillor Jrugl went on to confirm on Viv-ID that former ITM leaders would be kept on the Grand Council as advisors; as well as leading the Committee for Traverse Well-Being, originally formed as part of reforms made earlier this year to better allocate resources when responding to disasters within Traverse space. When asked about the leader&#039;s voluntary absentation from holding political roles (see article: &amp;quot;Reconciliation Tribunal&amp;quot; Held; Independent Traverser Movement Officially Disbanded&amp;quot;), Councillor Jrugl replied that they &amp;quot;[R]equired certain individuals to best keep the interests of the Traverse in mind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
No other details have been given so far about these new changes, but it is believed that the parties mentioned will be formed initially from existing members of the Grand Council.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Parties Unveiled as Grand Council Reorganises!=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10/13/2023&lt;br /&gt;
&lt;br /&gt;
The Grand Council reorganizes as the four new political parties are unveiled.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The Grand Council has now unveiled its new political party system. These parties will be represented on the Grand Council by their leaders as permanent advisor roles within the Grand Council structure. The Grand Councillor will also act as the head of their respective party, with Grand Councillor Jrugl now being the leader of the United Federation party.&lt;br /&gt;
&lt;br /&gt;
The Grand Council clarified the reasoning behind the formation of formal political parties and what this means for future elections, with Grand Councillor Jrugl saying the following on Viv-ID:&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The Grand Council and I believe that with the new changes we are experiencing - and will experience - because of the Traverse Accords, we must strive to better represent all prevailing ideologies within the Nralakk Federation. This new organisation will allow the Grand Council to better represent the spectrum of political ideas that exist within the Federation.&lt;br /&gt;
&lt;br /&gt;
Independents will still be allowed to run for the position of Grand Councillor in future elections, and the Grand Council does not believe that this change will impede the chances of any potential candidate&#039;s campaign from succeeding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Each party leader has provided a mission statement, as well as a summary of their party&#039;s policies:&lt;br /&gt;
 &lt;br /&gt;
The United Federation Party, headed by Grand Councillor Jrugl, aims to continue the Grand Councillors&#039; current policies. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Progress is vital to the continued existence of the Nralakk Federation, but that progress must be carefully navigated. Stagnation and corruption threaten to destroy what we have built over the millennia and must be combatted at every opportunity.&amp;quot; - Mission statement for the United Federation party.&lt;br /&gt;
&lt;br /&gt;
Reform: Reforms for the betterment of the Federation will be considered, with an emphasis on the de-isolation of the Federation in order to benefit the Federation&#039;s standing in the wider politics of the Orion Spur. &lt;br /&gt;
&lt;br /&gt;
Megacorporations: Megacorporation activity within the Federation will be accepted, but their influence on the Skrellian way of life and their impact on the Federation as a whole will be closely monitored. &lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The United Federation party plans to continue relations with the Solarian Alliance while seeking out warm relations with other nations throughout the Spur.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The party currently has no plans on reducing or expanding on the autonomy of the Traverse.&lt;br /&gt;
&lt;br /&gt;
Nlom Relays: Nlom Relays are considered vital to the continued existence of the Nralakk Federation, and are a crucial link between Skrell across all worlds within Federation space.&lt;br /&gt;
&lt;br /&gt;
The Homeworld Traditionalist Coalition is led by Nalo Gir-Roq, the Overseer of Tuz&#039;qlip Researchers and pioneer of gene therapy techniques that contributed to the treatment of the X&#039;Lu&#039;oa. The Coalition aims to maintain the culture and traditions of the Nralakk Federation where possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tradition and the upholding of our species&#039; values are vital to keeping the Nralakk Federation intact. New ideas should be challenged before they are accepted, and change should only be made when it is clear that it benefits the Federation as a whole.&amp;quot; - Mission statement for the Homeworld Traditionalist Coalition.&lt;br /&gt;
&lt;br /&gt;
Reform: Reforms are only to be enacted where absolutely necessary for the preservation of the Federation and its goals.&lt;br /&gt;
&lt;br /&gt;
Megacorporations: While the Coalition has no active policies for or against megacorporations within the Federation, their potential influence on the Federation and its people is a matter of concern. Foreign interference in the Federation&#039;s economy and affairs should be heavily considered before they are allowed to continue or expand operations with Federation space.&lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The Nralakk Federation should attempt to stay out of wider Spur affairs where possible while sustaining current relations with the Solarian Alliance.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The traditional administrative systems for the Traverse should be reintroduced, replacing the newly-implemented system with policies that address concerns without compromising the central authority of the Federation. &lt;br /&gt;
&lt;br /&gt;
Nlom Relays: The Federation&#039;s Nlom Relay network is a vital part of the Federation&#039;s trans stellar infrastructure, enabling a strong, unified nation that allows Skrell to work in the interests of the collective rather than the individual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Federalist League is led by Advisor Ormish Jrolk. The League&#039;s primary objective is to create a Federalist state, where each part of the Federation has equal authority and importance. The League intends to expand on recent reforms while also promoting more proactive foreign policy and additional megacorporate investment into the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the many, not the few. The Nralakk Federation was founded on this idea. Through the equal division of power between all parts of our union, we can build a stronger, more focused nation that can adequately uphold the ideas it was founded upon.&amp;quot; - Mission statement for the Federalist League.&lt;br /&gt;
&lt;br /&gt;
Reform: The League plans to further reform the Nralakk Federation, focusing on equal power between the inner systems and the Traverse, while also reworking economic policy in response to the Phoron Crisis and its impact on the Federation.&lt;br /&gt;
&lt;br /&gt;
Megacorporations: Megacorporate investment into the Nralakk Federation is considered critical in response to the growing scarcity of Phoron. Special Economic Zones, while considered a net benefit, are not considered effective enough alone to help boost the Federation&#039;s economy. That said, megacorporations should cooperate with State-Owned Enterprises, and competition between the megacorporations and the Federation&#039;s own enterprises will not be encouraged.&lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The Federalist League intends to continue nurturing good relations with the Solarian Alliance, while focusing on additional security along the Federation&#039;s border with the human Wildlands. The attack by Beauchamp, along with the increased risk of piracy and bandit attacks against Skrell, prove that the Federation must take a more aggressive stance to protect its citizens and its territory.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The goal of the Federalist League to create an equal-party nation means that the autonomy of the Traverse is of major importance to the party. Additional rights and freedoms for sectors outside of the core worlds will be pursued wherever possible.&lt;br /&gt;
&lt;br /&gt;
Nlom Relays: The Nlom Relay network, while important, is not considered vital to the continuance of the Nralakk Federation. Each state should have the right to choose whether or not they will enable, disable, or otherwise change how the network impacts them.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The Free Skrell Union will be led by Yoana Ji&#039;ko, a representative to the Republic of Biesel and former Governor of the Ocror region on Qerrbalak. The party focuses on economic growth through the introduction of megacorporations into the Federation, and has a keen interest in furthering relations with the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An economy without needless interference is an economy that performs well. Our fellow star travellers in humanity have flourished in a fraction of the time it took us to, and the Federation should take their ideas and mould them into something more compatible with Skrellian society, if not adopted in their entirety. The adoption of a free open market and receptiveness to change are vital for the continued prosperity of our nation.&amp;quot; - Mission statement for the Free Federal Union.&lt;br /&gt;
&lt;br /&gt;
Reform: The Free Skrell Union will focus on economic reforms, and currently has no intention to enact or repeal social or political reforms unless deemed necessary for the continued function of the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
Megacorporations: Megacorporations are one of the core interests of the Free Skrell Union. Megacorporate involvement in the economy of the Nralakk Federation is seen as vital to continued economic growth, and the party sees the expansion of their operations within Federation space to be a priority. Competition between megacorporations and State-Owned Enterprises should be promoted to ensure economic growth and continued innovation in all sectors.&lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The party wishes to continue the Federation&#039;s relationship with the Solarian Alliance, while also furthering relations with the Republic of Biesel. The Free Skrell Union currently has no interest in developing relations with any other polity within the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The Free Skrell Union currently has no plans to retract or expand on the autonomy of Traverse states. The party believes that the Traverse would benefit from megacorporate involvement within its industries, and will work alongside local governments to ensure that this is the case.&lt;br /&gt;
&lt;br /&gt;
Nlom Relays: The Nlom Relay network is considered a hindrance to the cultivation of ideas and innovation within Skrellian society. Policies that would result in the network being limited or disabled will be pursued by the party where possible.&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Change_on_the_Horizon_Arc&amp;diff=32048</id>
		<title>Change on the Horizon Arc</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Change_on_the_Horizon_Arc&amp;diff=32048"/>
		<updated>2024-02-24T18:12:04Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* Independent Traverser Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{| id=&amp;quot;mp-eventarc&amp;quot; style=&amp;quot;width:65%; background:#XXXXXX; text-align:center; border:4px solid #ccc; margin:0 auto; width:950px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:56%; color:#000;&amp;quot; |&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:162%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;Change on the Horizon&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;center&amp;gt;&lt;br /&gt;
{{Template:2023 Event Timeline}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;This is the overview and timeline page for the Change on the Horizon Arc which began on &#039;&#039;&#039;June, 07, 2023&#039;&#039;&#039; and pertains largely to &#039;&#039;&#039;[[Skrell]] lore.&#039;&#039;&#039;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;It is centered around conflict between the Nralakk Federation and Skrellian resistance groups.&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-size:110%; border:2px solid #ccc; margin:0; background:#29870e; padding:.1em; color:#fff;&amp;quot;&amp;gt;Below is a summary of the arc&#039;s applicable news articles, and additions.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=The Marauder Systems, Eleven Months On=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/07/2023&lt;br /&gt;
&lt;br /&gt;
Unrest begins to develop in the Q’elpi region of the Traverse, also known as the Marauder Systems.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The roughly dozen systems of the Q&#039;elpi region of the Traverse, dubbed &amp;quot;The Marauder Systems&amp;quot; for their role in a Ti&#039;Rakqi scheme to defraud the Nralakk Federation of Phoron, have been under strict martial law for eleven months without resolution in sight. The systems have endured not only an interplanetary travel ban, but strict curfews, extranet access restrictions, and suspension of other rights and privileges across all numerical bands. &lt;br /&gt;
&lt;br /&gt;
Some progress has been made towards transitioning back to a civilian government, but there are delays as the local Kala are still searching for known Marauder collaborators in the now-defunct local administrations. Even with this progress, however, there are now reports that dissidents have come to blows once again with the local authorities after a period of relative peace. Vandalism against government property, illegal demonstrations, and the spread of anti-Federation propaganda have suddenly been on the rise with no known catalyst for the events.&lt;br /&gt;
&lt;br /&gt;
A representative of the Grand Council went into detail on the developing situation:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Grand Council wishes to assure the citizens of the Federation that the systems currently under martial law are still well within the Federation&#039;s control. We can confirm that there are minor flare-ups of dissident activity, but as it stands, these systems are still largely pacified. We do not expect the situation to escalate to where it was at the beginning of Qukala operations in the area. We have given the local Qukala detachment the authority it needs to expediently handle any further situations as they develop.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Q&#039;elpi systems have been relatively peaceful until now; with the majority of the conflict between the local citizens and the Qukala ending shortly after martial law was enacted. While the authorities are unwilling to point to a cause, the Kala stationed in the region believes that the long time under martial law and the negative impact it has had on daily life in these systems are the leading cause.&lt;br /&gt;
&lt;br /&gt;
When asked to comment on the extraordinarily long period of martial law being enforced in the systems, the representative stated that &amp;quot;[Martial law] will stay in place until such a time we believe we have detained all known collaborators of the Ti&#039;Rakqi operation that resulted in Qukala intervention.&amp;quot; This statement reaffirms the Qukala&#039;s aim of only operating for as long as it&#039;s strictly required (see: Martial Law Declared as Systems Resist Collaborator Arrests).&lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl, while not personally available for a statement on the matter, posted the following on Viv-ID:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;While I sympathise with the situation in the Q&#039;elpi systems… I have no sympathy for those who attack the Kala - who are there to protect both you and the Federation - whether it be violently or non-violently. The Federation does not, and will not, allow malicious actions against it to go without due punishment and retribution.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As the Q&#039;elpi systems are currently under strict travel and extranet restrictions, information coming out of the systems is slow. The Enquirer will continue reporting as the situation develops.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Disorder Continues in the Marauder Systems=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/10/2023&lt;br /&gt;
&lt;br /&gt;
The situation in the Marauder System escalates as protests turn violent.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
Anti-Federation activity continues to rage on in the Marauder Systems, with the Nlomkala and Qukala facing more open opposition by citizens. Users on Viv-ID have expressed their concerns over the situation, believing that it will take a stronger response by the Federation to pacify the region. The Grand Council continues to reassure citizens that what is happening in the Marauder Systems will subside and that they are doing everything in their power to ensure that the situation does not deteriorate.&lt;br /&gt;
&lt;br /&gt;
Various images released show the violence across the planets of the Marauder Systems; fortunately, it appears that the carnage is aimed primarily towards property rather than enforcers or civilians:&lt;br /&gt;
&lt;br /&gt;
[An image showing multiple Skrell, their faces covered, destroying the display window for a Work Initiative Programme office. A second image, which appears to be some time after, shows the same building stripped bare and with all its windows smashed.]&lt;br /&gt;
&lt;br /&gt;
[An image showing a crowded street from the top of one of the neighbouring buildings. A large gathering of demonstrators can be seen marching down the street, toward Nlomkala officers. There are multiple signs that can be easily made out, including &amp;quot;End Martial Law!&amp;quot;, &amp;quot;Qukala Get Out!&amp;quot;, and &amp;quot;Our Freedom Is Not A Privilege!&amp;quot;.]&lt;br /&gt;
&lt;br /&gt;
 While unconfirmed, it appears that videos and other media have been posted from the Marauder Systems in support of the dissidents, somehow bypassing extranet restrictions. The posts allegedly show why these groups are resisting Federation authority, showcasing life under martial law as well as calls for the end of Qukala operations on the planets and a return to regular civilian life. The Grand Council has declined to comment, instead stating that &amp;quot;the offending media was in breach of media policy on the platforms hosting it and has been promptly removed&amp;quot;. &lt;br /&gt;
The situation has had a noticeable impact on neighbouring systems as well, with local authorities noting an increase in subversive online activity originating from these systems. While noted as troubling, many have dismissed the activity as &amp;quot;young tadpoles looking for a cause.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Dissident Action in Traverse Grows; Ti&#039;Rakqi Activity Resumes in Marauder Systems=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/18/2023&lt;br /&gt;
&lt;br /&gt;
The Qukala are deployed as the Ti’Rakqi, a group of Skrellian pirates and dissidents, begin to actively operate in the Marauder Systems.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
As dissident activity spreads to other planets in the Traverse, the Qukala has deployed additional troops to areas neighbouring the Marauder Systems.&lt;br /&gt;
&lt;br /&gt;
Numerous planets neighbouring the Marauder Systems have reported an increasing frequency of subversive activity similar to what is being faced in the Marauder Systems. Anti-Federation activity is reportedly being conducted not only physically, but also through disruptive actions both online and in the Srom.&lt;br /&gt;
&lt;br /&gt;
Similar policies to those currently in place within the Marauder Systems have been emplaced on this new set of planets; extranet access has been disabled or heavily restricted, a travel ban is in place, and the Nlomkala is enforcing a strict curfew for civilians of all numerical bands. Whether or not martial law will be officially enacted on these additional planets is still up for debate. However, troop movements suggest that at the very least, the Qukala are preparing to intervene.&lt;br /&gt;
&lt;br /&gt;
The deployment of additional troops marks a record high for active Qukala operations in a single region outside the Core systems. The marked increase in Qukala troops has raised concerns about the security of uninvolved systems as Qukala concentrate in the Q’elpi region. These concerns mostly relate to the security of other regions of the Federation, which the government has assured are still well-protected despite the movement of Kala to the Q&#039;elpi region. &lt;br /&gt;
&lt;br /&gt;
In related news, Ti&#039;Rakqi activity has resumed in the Marauder Systems and the surrounding region; vessels identified as being aligned with the Marauder group have been engaged by the Qukala and driven off when discovered. It is currently unknown what their intentions are. One can assume that the Marauders are beginning to take advantage of the situation in the affected systems, as those most impacted by martial law look to the black market for goods and services that have been restricted; or those that are otherwise unavailable. The Grand Council issued a statement reminding citizens that subversive activity in all its forms will be punished accordingly, and to respect and adhere to the rules outlined under martial law. For our readers, we have included a flyer that has been used in the Marauder Systems as an example of what martial law exactly entails for the common citizen:&lt;br /&gt;
&lt;br /&gt;
[An image of an authoritative flyer fills the bottom of the article. The star Nralakk, as depicted on the flag of the Federation, fills the background. The flyer is titled &amp;quot;Martial Law Enforced on this Planet&amp;quot;, while several infographics are spread out across the paper depicting regulations that must be followed. Several images and their text are in bold, signifying their importance. These sections are related to checkpoint regulations, curfew hours, loitering, and the importance of identification papers.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Councillor Jrugl Calls for Action; Kala to take &amp;quot;Advanced Measures&amp;quot; in Traverse=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/23/2023&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor reacts to the unrest in the Marauder Systems and the Kala begin to become more aggressive with their law enforcement in the Traverse.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
Councillor Weashbi Jrugl has called for &amp;quot;swift action&amp;quot; against the dissident systems within the Traverse during a speech made earlier today.&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor has until now not shown any concern towards the current wave of subversive activity in the Traverse. They gave a public statement earlier today regarding some of the new policies being implemented as part of the government&#039;s response to the Phoron crisis. At the end of their speech, they were asked for their personal thoughts on the current situation in the Q&#039;elpi region of the Traverse:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Grand Council has come to the conclusion that- until now, we have been overcautious with our response to the Q&#039;elpi region, and it is obvious that restraint is preventing resolution. The Grand Council has agreed that swift action is needed… And it is needed now so that we can see an end to the dissident movement that is quickly forming on our frontier…&amp;quot; - An excerpt from Councillor Jrugl&#039;s statement.&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor then went on to say that the Qukala and Nlomkala have been ordered to take &amp;quot;advanced measures&amp;quot; as part of this new strategy. This includes a more aggressive stance on the Marauders and subversive activity wherever martial law has been declared. Alongside regular patrols and the consolidation of forces in key areas to prevent disruptions to civilian infrastructure and services, the Kala are now expected to take a more proactive approach in detaining non-compliant citizens. Similar to when martial law was first declared last year.&lt;br /&gt;
&lt;br /&gt;
Dissident activity in the Traverse continues to spread in the Q&#039;elpi region and has begun to threaten the inner parts of the Traverse as well. The government issued a statement that reminded citizens to refrain from socialising in large groups due to the possibility of being misidentified as a subversive actor. Kala branches have allegedly heightened their security alertness in response to the developing situation.&lt;br /&gt;
&lt;br /&gt;
As of this article, three additional systems have been added to the &amp;quot;Marauder Systems&amp;quot;, with martial law put in place to crack down on dissident activity.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Subversive Activity Continues; Skrell Abroad React=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : Butterrobber202&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/27/2023&lt;br /&gt;
&lt;br /&gt;
As the situation in the Marauder Systems continues to worsen, Skrell abroad begin to respond.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
The subversive elements in the Q&#039;elpi region and elsewhere continue to agitate against the government and Kala operating in the Marauder Systems. All of this is happening in spite of the Federation&#039;s renewed policy of proactive response to dissident activity.&lt;br /&gt;
&lt;br /&gt;
Demonstrations, anti-Federation speech, vandalism, and other activities continue in the Traverse as more planets preemptively enact their own policies in the face of growing opposition to the government and its actions in the Q&#039;elpi region. Posts on Viv-ID showcasing dissident actions in the Q&#039;elpi region are common, despite the restrictions on extranet access by the Federation. While primarily these posts are calling on Skrell across the Spur to support their &amp;quot;peaceful&amp;quot; cause, government officials and loyal citizens have been quick to point out the destructiveness that these subversives are bringing to their homes:&lt;br /&gt;
&lt;br /&gt;
[An image of a littered city street. Storefronts have been vandalised while one building appears to have been set on fire at some point with black scorch marks clearly visible. The street is empty except for two Nlomkala officers who appear to be questioning a civilian.]&lt;br /&gt;
&lt;br /&gt;
Bolder dissidents have even gone so far as to hack into local SCS show boards, making both national and local politicians show up as having the lowest scoring social credit score. Amongst these include Grand Councillor Jrugl themselves, who was shown to have a social credit score of zero. This vandalism was quickly rectified but resulted in these boards being shut down for several days while security systems were updated. &lt;br /&gt;
&lt;br /&gt;
The response to the strife in the Traverse has been mixed abroad, as both pro- and anti-Federation Skrell voice their opinions. Many loyal citizens abroad in the Sol Alliance and Cooperative Territories of Epsilon Ursea Minoris have been quick to oppose the subversives; while in mixed areas where both groups live together, such as the Republic of Biesel&#039;s Mendell City, tensions are rising quickly as hardliners on both sides begin to rally external support.&lt;br /&gt;
&lt;br /&gt;
No nation in the Spur has yet made a statement on the dissident movement or their Skrellian resident&#039;s reactions. However, representatives of the Nralakk Federation abroad have called for those worried to remain calm, stating that &amp;quot;The Federation&#039;s internal workings and issues are nothing to be concerned over.&amp;quot; and that what the Federation is facing is &amp;quot;simply a vocal minority.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independent Traverser Movement Officially Established; Jrugl Announces Reforms=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
06/30/2023&lt;br /&gt;
&lt;br /&gt;
As the rebel factions in the Traverse band together to create a movement and demand action, the Grand Councillor concedes by announcing wide-ranging reforms to Federation society.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
The, until now dispersed and unorganised, opposition to Federation authority in the Traverse has now centralised itself as the &amp;quot;Independent Traverser Movement&amp;quot;. This new development follows a series of public statements made throughout the Traverse by dissident leaders across several planets who appear to be spearheading the new movement.&lt;br /&gt;
&lt;br /&gt;
The Independent Traverser Movement&#039;s public manifesto lists over forty separate &amp;quot;concerns&amp;quot;, ranging from the Federation&#039;s deeply-ingrained values and systems such as the Social Credit System, representation of the Traverse on the Grand Council, the Federation&#039;s economic and foreign policy, as well as what the movement perceives as a &amp;quot;conscious effort to exploit and mistreat&amp;quot; the population living within the Traverse. Inner-system politicians have individually come forward to debunk many of the manifesto&#039;s claims since its release, stating that &amp;quot;[the manifesto] is not much more than individualist rhetoric meant to divide our people and obfuscate the goals of the Federation.&amp;quot; While the political stance may be prevalent in certain areas of the Traverse, the manifesto has seen zero support within the inner systems. Several queens from the C&#039;thur hive have made statements denouncing the movement and reaffirming the hive&#039;s commitment to the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
In response to the formation of the Independent Traverser Movement, Grand Councillor Jrugl has surprised many by publicly stating their intention to actively work on some of the main points made in the manifesto. While not going into details, Jrugl has said that the Grand Council will be convening in the coming weeks to discuss potential solutions.&lt;br /&gt;
Despite the gesture of goodwill made, the Independent Traverser Movement has so far not slowed down its activities. Protests and demonstrations are still being organised as local authorities and the military are temporarily returning to containment measures in an attempt to minimise damage to public facilities and communities. Within the inner systems, the response to Jrugl&#039;s attempts to peacefully resolve the situation in the Traverse has been met with more positive reactions:&lt;br /&gt;
&amp;quot;My Quya and I are afraid of what&#039;s happening in the Traverse. These subversives riot and protest against the Federation, even as the Grand Council tries to engage with them diplomatically. After all that&#039;s happened the past few years, this is the first time in decades we feel as if our future isn&#039;t secure.&amp;quot; - Kep Jrqmala, a spaceport worker on Qerrbalak.&lt;br /&gt;
&amp;quot;The Marauder Systems have been in a state of martial law for some time now, and we can&#039;t continue to use the Nlomkala and Qukala to suppress every planet that decides to join those systems. The Grand Councillor&#039;s doing what they can to preserve the Federation, and I stand by their decision here.&amp;quot; - Oquo Aeio-Mrq, a Nlomkala officer stationed on Qerr&#039;Malic.&lt;br /&gt;
&amp;quot;It wasn&#039;t that long ago that the Traverse was still fractured with independent states dotted throughout the region. What happened in the Q&#039;elpi region, and elsewhere in the Traverse, is troubling… yet not wholly surprising. The Grand Councillor&#039;s willingness to compromise, even with the more rebellious Skrell in the Traverse, is truly commendable.&amp;quot; - Raqa Pliu, a lecturer at the Aliose University of Medical Science.&lt;br /&gt;
The government has declined to comment on how the Grand Councillor&#039;s statement will impact operations in the Traverse, only stating that they are &amp;quot;taking steps to de-escalate” while still “keeping the peace in affected regions.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=First Round of Reforms Announced as Jrugl Responds to Independent Traverser Movement=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/14/2023&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In response to the Independent Traverser Movement, the Federation releases its first round of reforms, involving protections for low social-credit citizens and more Traverse representation.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The Grand Council has announced its first round of proposed reforms that aim to address the rise of the Independent Traverser Movement. The dissident organisation acting as a united front against the Federation and what the movement perceives as &amp;quot;exploitation&amp;quot; of the outer systems.&lt;br /&gt;
&lt;br /&gt;
Grand Councillor Jrugl, along with Advisor Ormish Jrolk and other prominent members of the Grand Council announced the initial reforms earlier today in Kal&#039;lo:&lt;br /&gt;
  &lt;br /&gt;
&amp;quot;Over the past two weeks, we on the Grand Council have deliberated on the situation in the Traverse, and the arguments made by the &amp;quot;Independent Traverser Movement&amp;quot;. While their actions are something that we condemn, we believe that there are certain issues raised in their core beliefs that have merit. &lt;br /&gt;
&lt;br /&gt;
Recent events, both domestic and foreign, have hit the Traverse the hardest. We believe that this surge of discontent is a symptom of that. The Federation is meant to be a nation of cohesion; a nation where everyone cooperates for the betterment of the whole… And while every nation has its detractors, the Nralakk Federation since its inception has had the upliftment and prosperity of all Skrell as its primary goal. With this in mind, we on the Council believe that these reforms are the first step in affirming our dedication to bettering the lives of every Skrell and alleviating the impact current events have had within our nation. &lt;br /&gt;
&lt;br /&gt;
It is my hope that with these reforms, tensions will be relieved in the Traverse; while our species normally looks toward the future, the Grand Council and I believe that we need a focus on solutions that can alleviate the socio-political problems faced by the Nralakk Federation now.&amp;quot; - Weashbi Jrugl&#039;s opening speech as part of the announcement made earlier today.&lt;br /&gt;
&lt;br /&gt;
While these reforms do not address every issue raised by the Independent Traverser Movement, the Grand Council reiterated that this is only the first of many actions that will be taken to address the &amp;quot;legitimate concerns brought forward&amp;quot;. The current round of reforms focuses on the following:&lt;br /&gt;
&lt;br /&gt;
Codified protections for Tertiary numericals within the Social Credit System, including guaranteed access to basic services and housing for those that show improvement, along with anti-discrimination clauses focusing on access to career and educational advancement.&lt;br /&gt;
Amendments to current policy regarding economic planning and quotas. These amendments will focus on broadening factors that the Federation will consider while establishing production quotas throughout the Federation similar to what has been seen as a result of the Phoron Crisis.&lt;br /&gt;
A &amp;quot;Committee for Traverse Well-Being&amp;quot; will be formed from members within the Grand Council, its sole focus being the coordination of efforts to respond to crises throughout the Traverse.&lt;br /&gt;
Initial reactions of known Independent Traverser Movement members appear to be mixed, but relatively positive; representatives of the movement have described the proposed reforms as &amp;quot;promising&amp;quot;. Whether this means the movement will peacefully halt its activities in the Traverse remains to be seen.&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Kal&#039;Qi Weibii Speaks on Independent Traverser Movement=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/15/2023&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Kal’Qi Weibii, the defacto leader of the Skrell resistance known as the Lyukal, expresses their support for the Independent Traverser Movement..&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Kal&#039;Qi Weibii, one of the nominees for Grand Councillor during the 2463 elections and now the de facto leader of the Lyukal, has publicly given their support for the Independent Traverser Movement.&lt;br /&gt;
&lt;br /&gt;
Since their exodus to the Republic of Biesel, taking their supporters as well as other subversive elements in the Traverse, Weibii has established themselves as a prominent anti-Federation figure abroad. Their activities until recently have largely focused on the Starlight Zone and the displaced Skrell who inhabit it. However, they have now publicly announced their support for the Independent Traverser Movement and its goals. &lt;br /&gt;
&lt;br /&gt;
[An image of Kal&#039;Qi Weibii on a podium in front of a crowd of Skrell. They are flanked on both sides by Skrell in the uniforms of both the Zrosian Watch and Xii&#039;Eyes. The crowd has both Skrell in traditional Federation dress and those wearing human-designed clothing.] &lt;br /&gt;
&lt;br /&gt;
Since the formation of the Independent Traverser Movement, Kal&#039;Qi Weibii has attempted to gather support for the movement abroad, using their status as leader of the Starlight Zone to promote anti-Federation rhetoric to the public. Their speeches have also allegedly called on the human governments of the Spur to support the cause of the Independent Traverser Movement, with Biesel being a notable target due to the nation&#039;s history with the Solarian Alliance and its still newly-found independence. These calls for action have so far received no official statement by politicians within the Republic of Biesel. (Editor&#039;s note: due to their inflammatory nature, the Warble Enquirer has elected not to publish Weibii&#039;s speeches).&lt;br /&gt;
&lt;br /&gt;
While the Republic has officially ignored these calls to action, it is believed that Weibii has found success in the average Biesellite citizen. Through the embellishment or omission of facts in their propaganda, a growing number of non-Skrell have shown positive support for the ITM. Representatives to the Republic of Biesel have been attempting to rebuke Weibii&#039;s claims, but so far have reported little success:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We have to keep in mind that while our two species have spent the better part of a century as close allies… Humanity holds more importance on ideals that we would consider antithetical to the aims of the Nralakk Federation and Skrellian society as a whole.&amp;quot; - One of the Representatives to the Republic of Biesel discussing their views on human support for the Independent Traverser movement.&lt;br /&gt;
&lt;br /&gt;
A representative of the Grand Council responded to non-Skrell support of the Traverser movement, saying the following:&lt;br /&gt;
&lt;br /&gt;
“The societal and cultural differences between Humanity and Skrell is wide. With these calls that other species align to their ideals, it is easy to glean over the unique situation of persons they are advocating for- even among themselves these ideals create strife.”&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independent Traverser Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/22/2023&lt;br /&gt;
&lt;br /&gt;
Tensions flare as the Independent Traverser Movement claims no progress has been made on Grand Councillor Jrugl’s reforms within the Federation.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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 &lt;br /&gt;
&lt;br /&gt;
Representatives of the Independent Traverser Movement have once again publicly come forward against the Federation over the perceived &amp;quot;lack of progress&amp;quot; made on enacting reforms in response to the movement&#039;s aims.&lt;br /&gt;
&lt;br /&gt;
Members of the anti-Federation “Independent Traverser Movement” have been quick to decry the Grand Council&#039;s progress as &amp;quot;needlessly slow&amp;quot;, while at the same time noting the reforms that have passed so far are &amp;quot;ineffective half-measures&amp;quot;. The call for more radical reforms is believed to have been made by the more extremist factions within the movement, showcasing the fractured nature of the organisation and the lack of cohesion within its ranks.&lt;br /&gt;
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In comparison, prominent Idols within the Federation have praised the reforms as &amp;quot;commendable&amp;quot;, noting the positive changes these reforms have already introduced. The reforms in question introduce new policies such as changing the legal status of tertiary numericals, where more rights are afforded to the class if the individual is considered to be &amp;quot;in good standing&amp;quot;. The calculation of quotas and how the Grand Council will organise a response to crises in the Traverse have also changed with the reforms, aimed to directly address the problems observed during the Phoron Crisis and the impact it has had on the Federation. &lt;br /&gt;
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Councillor Jrugl issued a statement regarding the Independent Traverser Movement&#039;s negative response to the progress made so far:&lt;br /&gt;
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“The Grand Council have been reviewing additional addendums to the planned reforms, where careful deliberation is needed to ensure both viability and to promote the best approach to the public’s interest. The Federation will not blindly engage in policy changes without fully appreciating the ramifications it will have for its citizens. It is necessary to work towards a promising compromise that will benefit all citizens.” &lt;br /&gt;
&lt;br /&gt;
It is currently unknown how the Independent Traverser Movement will react to the statement, but it has already been reported that high-profile members of the organisation are &amp;quot;aggravated&amp;quot; by the situation. Citizens have expressed confusion at the impatience of the Independent Traverser Movement, especially considering the unprecedented speed that the current set of reforms was enacted. Government officials have given their own thoughts on the behaviour, believing that it is an extension of the &amp;quot;generally thoughtless behaviour of certain individuals&amp;quot;.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=ITM Seize Cities; Local Government and Kala Forced to Relocate=&lt;br /&gt;
=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/22/2023&lt;br /&gt;
&lt;br /&gt;
The Independent Traverser Movement makes its move and begins to occupy planets across Traverse space.&lt;br /&gt;
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In response to an alleged lack of progress in enacting reforms to address their manifesto, the subversive Independent Traverse Movement has begun to seize regions on several planets within the Marauder Systems.&lt;br /&gt;
&lt;br /&gt;
Dissident groups, numbering from hundreds to thousands depending on location, reportedly marched as one, forcing the outnumbered Kala officers to fall back in most cases. Until now, the number of dissidents displayed here was not seen in ITM groups, and the Kala already stationed on the affected planets were too few in number to repel them. Local government officials and Kala detachments have been forced out of government buildings, city centres, spaceports, and other planetary infrastructure considered vital to day-to-day operations as a result. &lt;br /&gt;
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The Nlomkala and Qukala have already begun to reorganise in response to the development, setting up temporary facilities and cutting off these ITM strongholds from the wider regions on each planet. Reinforcements are making their way to the beleaguered troops already stationed planetside. Access to power and water supplies has been shut off completely where possible, with failsafes and other design features making it more difficult in some cases. Nlom relays have been a concern in particular for the government, and while there were attempts to take these facilities, security forces along with Kala intervention made them unsuccessful. The actions of the Kala and Xomor security officers have been praised by the Grand Council, and have ensured that these planets still have a secure connection to the wider Federation&#039;s Wake. &lt;br /&gt;
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Representatives of the Independent Traverse Movement have explained their actions as a &amp;quot;proactive response to a lack of cooperation by the Federation&amp;quot;, stating that they have &amp;quot;experienced little communication&amp;quot; on the topic of additional reforms. State officials have been quick to respond, reiterating previous comments (see: Independent Traverse Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms&amp;quot;), and chastising the movement for deteriorating the situation. &lt;br /&gt;
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While unavailable for comment at this time, the Grand Council has expressed regret that a peaceful resolution could not be found, and that options on how to proceed are already being discussed.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Independent Traverser Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/25/2023&lt;br /&gt;
&lt;br /&gt;
Chaos erupts as the Independent Traverser Movement seizes cities in the Marauder Systems, as retaliation for no progress being made on Grand Councillor Jrugl’s reforms.&lt;br /&gt;
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In response to an alleged lack of progress in enacting reforms to address their manifesto, the subversive Independent Traverse Movement has begun to seize regions on several planets within the Marauder Systems.&lt;br /&gt;
&lt;br /&gt;
Dissident groups, numbering from hundreds to thousands depending on location, reportedly marched as one, forcing the outnumbered Kala officers to fall back in most cases. Until now, the number of dissidents displayed here was not seen in ITM groups, and the Kala already stationed on the affected planets were too few in number to repel them. Local government officials and Kala detachments have been forced out of government buildings, city centres, spaceports, and other planetary infrastructure considered vital to day-to-day operations as a result. &lt;br /&gt;
&lt;br /&gt;
The Nlomkala and Qukala have already begun to reorganise in response to the development, setting up temporary facilities and cutting off these ITM strongholds from the wider regions on each planet. Reinforcements are making their way to the beleaguered troops already stationed planetside. Access to power and water supplies has been shut off completely where possible, with failsafes and other design features making it more difficult in some cases. Nlom relays have been a concern in particular for the government, and while there were attempts to take these facilities, security forces along with Kala intervention made them unsuccessful. The actions of the Kala and Xomor security officers have been praised by the Grand Council, and have ensured that these planets still have a secure connection to the wider Federation&#039;s Wake. &lt;br /&gt;
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Representatives of the Independent Traverse Movement have explained their actions as a &amp;quot;proactive response to a lack of cooperation by the Federation&amp;quot;, stating that they have &amp;quot;experienced little communication&amp;quot; on the topic of additional reforms. State officials have been quick to respond, reiterating previous comments (see: Independent Traverse Movement Angered Over &amp;quot;Lack of Progress&amp;quot; on Reforms&amp;quot;), and chastising the movement for deteriorating the situation. &lt;br /&gt;
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While unavailable for comment at this time, the Grand Council has expressed regret that a peaceful resolution could not be found, and that options on how to proceed are already being discussed.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Jrugl Demands Action; Kala to Increase Efforts to Pacify Dissident Traversers=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
07/29/2023&lt;br /&gt;
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The Kala seizes a large weapons shipment whose origin is unknown from a Marauder vessel, possibly linked to the Independent Traverser Movement.&lt;br /&gt;
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The Qukala has reported that a large shipment of weapons has been seized following the detainment of a Marauder-linked vessel within the Q&#039;elpi region of the Traverse.&lt;br /&gt;
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The vessel and crew were detained following a failure to follow proper procedure as the Qukala was inspecting their cargo hold for contraband. The vessel was highlighted for investigation by local Kala officers due to its poor maintenance and the lack of modern systems typically installed on civilian vessels. While older models do still see service in the Traverse, they are also known to be heavily utilised by Marauder groups throughout Federation space. Lack of maintenance led attending Kala to believe it was a Marauder ship. Following a deeper inspection of the vessel, a hidden compartment was revealed which contained crates of small arms and other contraband.&lt;br /&gt;
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The weapons have been described as advanced weapons of a calibre not available to civilians within the Federation in the full public report of the incident, which the Grand Council has referred to as troubling. The seized weapons reveal not only that Marauder groups have access to military hardware, but that these crates were likely intended for a buyer within the Federation itself due to how they were stored. Since the location of the vessel was relatively close to the Marauder Systems, the Federation’s leading authorities have declared a strong likelihood of the Independent Traverser Movement being involved in arms trafficking.&lt;br /&gt;
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Where these weapons originated from is still unknown, but it is likely that the lawless nature of the Human Wildlands had allowed rogue parties to salvage and sell military weapons from former Solarian Alliance installations. The Grand Council has reassured citizens that rumours of these weapons originating from the Stellar Corporate Conglomerate directly are &amp;quot;completely unfounded&amp;quot;:&lt;br /&gt;
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&amp;quot;The Stellar Corporate Conglomerate and its associated megacorporations have confirmed that the weapons discovered are not weapons that are made available to non-corporate assets… The Conglomerate also denies any involvement with rebellious movements both in the Federation and elsewhere. The investigation has so far revealed no evidence of megacorporate involvement.&amp;quot; - An excerpt from the statement made in response to rumours of the Conglomerate dealing with subversive elements within the Federation.&lt;br /&gt;
&lt;br /&gt;
The crew of the vessel have been detained and are currently being questioned. The Grand Council has stated its intention to ensure the investigation is given top priority. Qukala and Nlomkala deployed to the Marauder Systems have announced a &amp;quot;renewed effort&amp;quot; to crack down on dissident activity within the region to pre-empt a possible insurgency. Until now, the conflict in the Marauder Systems has shown no signs of escalating into open violence; making the discovery of these weapons a surprise to many.&lt;br /&gt;
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Dissident leaders who routinely speak on behalf of the Independent Traverser Movement have made no comment on the incident; which has incensed citizens online as they demand answers. The discovery of the weapon shipment is seen by many to be a sign of impending violence- resulting in many Skrell in the Marauder Systems lodging requests to leave the system. Whether these requests will be granted is unknown at this time.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Jrugl Demands Action; Kala to Increase Efforts to Pacify Dissident Traversers=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/02/2023&lt;br /&gt;
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As investigations into the weapons shipment continue, Grand Councillor Jrugl orders the Kala to begin detaining Independent Traverser Movement members.&lt;br /&gt;
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The Grand Councillor has again called for decisive action to be taken following the discovery of a weapons shipment believed to be inbound to Independent Traverser Movement members within the Marauder Systems:&lt;br /&gt;
&amp;quot;The incident involving smuggled weapons has opened my eyes to the extremes this subversive element in our society is willing to go to in order to achieve their aims. We have attempted diplomacy… and it is evident that it has failed to pacify the more militant members of the Independent Traverser Movement. Decisive action must be taken to protect the Federation, its people, and what it stands for.&amp;quot; - Grand Councillor Jrugl&#039;s statement on Viv-ID.&lt;br /&gt;
&lt;br /&gt;
The Qukala and Nlomkala have already begun a proactive campaign of detaining known ITM members and possible affiliates within the Marauder Systems following the discovery. Councillor Jrugl&#039;s call to action has been considered an affirmation to continue this new effort and to quickly organise a proper response to the occupation of critical infrastructure throughout the Marauder Systems.&lt;br /&gt;
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The statement was paired with a broad rejection of citizen requests to leave the Marauder systems (see article &amp;quot;Weapon Shipment Found On Marauder Vessel; Possible Independent Traverser Movement Involvement Suspected&amp;quot;), with citizens only being allowed to leave following background checks regarding their activity in the region during its period of martial law. The Nlomkala issued a statement regarding the situation, justifying the decision as a necessary requirement to prevent ITM sympathisers from evading the authorities.&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Kala Commence Operations as Reinforcements Arrive=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/07/2023&lt;br /&gt;
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Reinforcements of Kala forces arrive in the Marauder Systems and begin seizing critical infrastructure such as Nlom Relays.&lt;br /&gt;
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Kala reinforcements have arrived at the Marauder Systems and are now commencing operations to dismantle Independent Traverser Movement bases in the region following Grand Councillor Jrugl&#039;s call for decisive action. This is in response to the discovery of a weapons shipment inbound to the subversive movement that was captured by Qukala agents just over a week ago.&lt;br /&gt;
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Following the seizure of critical infrastructure across affected systems (see article: &amp;quot;ITM Seize Cities; Local Government and Kala Forced to Relocate&amp;quot;), Kala across the regions in the Marauder Systems have begun preparations to quell the more militant members of the Independent Traverser Movement. The temporary facilities established have allowed a modicum of normality for citizens living in affected areas, while the &amp;quot;Hazard Zones&amp;quot;  have undergone restrictions to limit their ability to surge against the rightful authorities. With additional Kala detachments arriving on the affected planets, the Kala are now commencing their operations with haste. &lt;br /&gt;
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While it cannot decisively be said, the Kala have high hopes that the operation will be a resounding success thanks to the expertise each branch is providing to the operation. The Nlomkala officers have been advising the Qukala on crowd control and civilian policing procedure while the Qukala train their partners for urban strategies and counter-insurgency. When asked for comment, a member of the Kala had this to say:&lt;br /&gt;
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&amp;quot;The last few weeks have been spent undergoing training to ensure that a swift and decisive response can ensure a safer Federation. The movement will not be able to offer effective opposition now that we&#039;re no longer at a disadvantage either by their numbers or their tactics - not to mention the fact that most of them have been living in squalor without power or running water. Their morale and motivation to continue this agitation are at their lowest, that I&#039;m sure of.&amp;quot; - W–, one of the Kala involved in the operation. Name censored to protect their identity.&lt;br /&gt;
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Already, some smaller ITM bases have been raided and returned to normal operation, revealing the shocking conditions these agitators live in as a result:&lt;br /&gt;
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[Several pictures are attached to the end of the article. They show a former government building-turned-ITM base of operation. The pictures show a building that has fallen into disrepair after weeks of lacking maintenance, making the interior look like a slum. &lt;br /&gt;
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Cabinets, tables, and chairs have been stacked up at key points, closing off many sections in an attempt to secure the building from assault. Several rooms have been converted into living quarters, with bunkbeds crammed together in an attempt to fit as many Skrell as possible. One room has been turned into a makeshift kitchen, along with a water purification station in response to the building&#039;s water being shut off.&lt;br /&gt;
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A large room has been converted into what appears to be an information centre, with several censored documents and pictures strewn across the table - some of which show signs of fire damage. Multiple open crates are shown with signs that they were used to store weapons, and many appear to still be half full.&lt;br /&gt;
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Near the end of the gallery are pictures showing several Skrell cuffed and sitting against a wall, while two officers from the Qukala and Nlomkala watch them intently.]&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Subversives Bring Terror to Streets and Sky as Kala Continues to Make Progress=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/15/2023&lt;br /&gt;
&lt;br /&gt;
The Kala continues to make progress in the Marauder Systems, but is set back with a surprising strategy that disables many military checkpoints and cruisers.&lt;br /&gt;
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 [A video of Nlomkala officers in full riot control gear lined up along a main street is present front and centre at the top of the article. Angry Skrell protestors can be seen on the opposite end of the street, vocalising loudly and puffing their cheeks as they advance on the officers. This forces the Nlomkala to step back from the group. Moments later, a signal is visibly given from a Nlomkala in the rear of the line and what appears to be Qukala shooters begin raining stun beams down from buildings over the street. The video ends with the Nlomkala steadily advancing down the street pushing the rioters back and arresting those that fell.]&lt;br /&gt;
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Subversive elements in the Traverse continue to escalate the conflict between the Independent Traverser Movement and local Kala enforcers. Skrell across multiple planets have reportedly drawn weapons during high-profile demonstrations, resulting in chaos as our brave Kala officers continue to uphold and maintain order as they protect loyal citizens from these criminals. As seen in the video, both Nlomkala and Qukala are working in tandem to great effect as they pacify dissidents in the latest efforts to bring the separatist movement to heel.&lt;br /&gt;
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On the ground, demonstrators and other subversive citizens are gradually being pushed back from main city centres and other regions deemed vital for normal societal operation in the Marauder systems. Suspected depots, caches, and other bases of the Independent Traverser Movement are quickly secured and dismantled as the Kala advance into territory that has, until now, been considered firmly in the hands of agitators. Actual violence has so far been minimal, with clashes between ITM supporters and the Kala ending once accurate and non-lethal weapon fire disperses the offenders. &lt;br /&gt;
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In orbit of some planets, a space-based campaign against Qukala patrols and military checkpoints has begun:&lt;br /&gt;
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[[This video is footage from a military checkpoint. A civilian vessel approaches the checkpoint slowly, appearing to follow proper procedure, but then accelerates suddenly, skimming one of the Qukala ships as it breaks through the checkpoint. A red circle points out what appears to be objects being ejected from the civilian vessel. It positions itself for these objects to collide with the military ship before flying away at high speeds.]]&lt;br /&gt;
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Vessels affiliated with the movement have begun a strategy of &amp;quot;buzzing&amp;quot; Qukala ships stationed at military checkpoints, where they accelerate to high speeds while in close proximity in an attempt to disable or otherwise damage the vessel&#039;s equipment. As seen in the video, it also appears that these ships are using mass ejectors offensively, using trash and other items jettisoned to further harass the vessel as they flee. This has caused disruptions, as the Kala ships are forced to dock and temporarily shut down orbital travel completely while vessels are checked for damage. Already, the Qukala have begun seizing and permanently grounding civilian craft not deemed necessary for the regular operations of planets within the Marauder Systems. High-ranking members of the Qukala have described the offending ship crews being &amp;quot;voidbeckoned&amp;quot; for attempting such reckless actions. Some in the military have revealed concerns that the campaign only serves to further limit regular civilian operations in the affected systems and that compliant citizens are suffering at the hands of &amp;quot;selfish tadpoles&amp;quot;. Observers have concluded that these tactics are an attempt to embolden civilians as their quality of life in the Marauder systems is further impacted. Fortunately, many Skrell who initially supported the organisation are now turning against it as these actions threaten to further embroil the Traverse in a conflict with no end in sight. &lt;br /&gt;
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Grand Councillor Weashbi Jrugl expressed interest in speaking with local representatives in light of this development:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Independent Traverser Movement has revealed its true colours, and it should be clear now what their intentions are: the disruption and upheaval of the Skrellian way of life and proliferation of anarchy throughout the Federation. The conflict sweeping the Traverse is saddening- yet I find myself hopeful in light of the news that there are still those in the Marauder Systems who can listen to reason. The Federation offers a peaceful resolution to the conflict, and hopes that those that are of a like mind will accept it.&amp;quot;&lt;br /&gt;
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&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independence Conflict Sends Waves Abroad; Skrell Outside the Federation Clash=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/20/2023&lt;br /&gt;
&lt;br /&gt;
Skrell outside the Federation react to the conflicts in the Marauder Systems, often resulting in protests and clashes between pro-Federation and anti-Federation skrell.&lt;br /&gt;
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Skrell outside of the Nralakk Federation have begun to clash as sides are taken in the Traverse Indepdendence conflict; especially in human space where the species has proliferated as a result of the close ties between Skrell and Humanity. &lt;br /&gt;
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[A series of pictures showcasing similar events in different locations can be seen:&lt;br /&gt;
&lt;br /&gt;
Two large groups of Skrell face one another in a city covered in biomass. Several Diona can be seen forming a line between them. The caption reads &amp;quot;Demonstrations in the city of Nral&#039;Daaq force police to intervene. The city-state of Nral&#039;Daaq has reportedly called on the other states of the Cooperative Territories of Epsilon Ursea Minoris to send support as their own police force is stretched thin. There is reportedly no expectation of violence in Nral’Daaq, but officials are concerned about property damage and an escalation that could lead to violence, not unlikely outcomes if the situation deteriorates.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
A domed city with noticeable damage to its interior. A second image that&#039;s zoomed in accompanies it, showing its Skrell inhabitants taking to the streets as opposing groups make their presence known. The caption reads &amp;quot;The Xoikko biodome has been sealed off by New Gibson police, as the local government fears that the situation could spread to other areas. Non-Skrell that were inside the dome were quickly evacuated by sympathetic Skrell, and access to the dome has been entirely cut off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
A dozen Skrell, handcuffed, in what appears to be a cramped brig. The caption reads, &amp;quot;Korormansk Station detains several Skrell after a fight reportedly broke out within the settlement. Multiple submarines are forced to stay docked as their Psionic Navigators are processed. The cramped conditions of most of Europa&#039;s settlements have meant that many detained Skrell have had to be transported to nearby settlements due to lack of space in Korormansk&#039;s brig.&amp;quot;]&lt;br /&gt;
&lt;br /&gt;
Expand  &lt;br /&gt;
Across multiple planets outside the Federation, Skrell are reportedly clashing against one another as the situation escalates in the Marauder Systems. These hostilities have thankfully been non-violent for the most part, as Skrell take to openly debating one another in the streets while blocking opposing Skrell from accessing services. In rare cases, small brawls and property damage have been reported; fortunately with no serious injuries. Skrell have also reported a rift in the local Wake on these planets; where once the Nlom was mostly calm, there is now a noticeable divide as Skrell disunity reaches peak levels. As seen in these images, the conflict has caused high-profile disruptions not only to the Skrell living there, but also for non-Skrell who have been caught in a conflict that does not concern them.&lt;br /&gt;
&lt;br /&gt;
Both loyal and noncompliant citizens alike have been arrested in the dozens by local police. Government officials have begun to make statements regarding the Nralakk Federation and the Independent Traverser Movement&#039;s activities impacting their own nations:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am disappointed in the behaviour shown by our Skrell citizens in recent months. The internal struggles of the Nralakk Federation have no place impacting Solarians within our own borders and we hope that the Federation resolves the situation promptly.&amp;quot; - Senator Le Hanh Trang of the Solarian Alliance.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The situation on New Gibson is shocking, to say the least. My heart goes out to those most affected by the violence and I call on the Nralakk Federation to find a peaceful resolution to this conflict.&amp;quot; - President Joeseph Dorn of the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;We are disheartened to witness the current unrest we are facing in Nral&#039;Daaq. While we understand the emotions that the Skrell must be facing at a time like this, we do not condone citizens on our planet fighting one another in the streets. We find ourselves hoping that peace will be reached soon.&amp;quot; - Preserving the Song of the Forest of Peers, representative of the Cooperative Territories of Epsilon Ursea Minoris&#039; federal government. &lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
In addition to these statements, a representative of the Grand Council said the following:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Nralakk Federation does not condone the actions of its citizens abroad and calls for an end to the current violence. The Federation&#039;s internal conflicts should not spill into the wider Spur, and for that, we apologise. These Skrell do not represent our nation or the whole of our species, and we ask that our neighbours and allies be patient as we attempt to de-escalate the issue at hand.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
Domestically, the Independent Traverser Movement has experienced a schism as moderate members of the group seek to distance themselves from their fellow dissidents (see article: &amp;quot;Subversives Bring Terror to Streets and Sky as Kala Continues to Make Progress&amp;quot;). Grand Councillor Weashbi Jrugl has revealed that representatives of this group have arrived at Kal&#039;lo to negotiate an end to the conflict. No details have been given yet, but it is likely that a public announcement will be made once talks have begun in earnest.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Independent Traverser Movement Faces Schism as Negotiations are Underway=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/26/2023&lt;br /&gt;
&lt;br /&gt;
The Independent Traverser Movement splits between more “moderate” Skrell who seek an end to the conflict, and more militant Skrell who continue the fight against the Federation.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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 &lt;br /&gt;
&lt;br /&gt;
Cooperative members of the Independent Traverser Movement arrived at Kal&#039;lo earlier today to begin negotiations with the Grand Council. These &amp;quot;moderates&amp;quot; consist of Skrell who, while supporting the Independent Traverser Movement, have elected to distance themselves from their more militant peers. Peers who have continued to escalate the conflict and refuse to negotiate a peaceful resolution with the Nralakk Federation. The Grand Council has given a statement on the event, describing it as a &amp;quot;step towards progress and an end to the conflict&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Additionally, the Grand Council has clarified that operations in the Traverse will not halt while negotiations are underway. The Grand Council believes that the schism in the Independent Traverser Movement has &amp;quot;sufficiently separated those who want peace from those who want anarchy&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl said the following shortly before entering the Grand Council chambers with the ITM representatives:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Due to the split within the ranks of the Independent Traverser Movement; the Grand Council has decided that halting operations in the Traverse during negotiations will not be necessary… those who are still resisting the Kala have obviously sided with the more militant members of the movement and will face the same consequences.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The radical members of the movement at this time are still resisting Kala intervention in the Marauder Systems. The Kala are making large advances in ITM-occupied territory:&lt;br /&gt;
[[An animated image of a section of the Traverse can be seen, mostly covered in red spots indicating planets and installations under ITM control. As the image plays, more and more of these red spots turn blue, with several statistics on the side of the image showing casualties, estimated damages, and the number of detained ITM members as the timeline progresses.]]&lt;br /&gt;
&lt;br /&gt;
While it may take some time for the meeting to conclude, the Grand Council has reassured readers that both sides are willing to cooperate and that the negotiations will &amp;quot;not be delayed by stubbornness or failure to cooperate&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Weibii Slams Negotiations as &amp;quot;Betrayal&amp;quot;=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
08/27/2023&lt;br /&gt;
&lt;br /&gt;
Kal’Qi Weibii, the leader of the main resistance force against the Federation speaks out against moderate Independent Traverser Movement negotiating with the Nralakk Federation’s government.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Cooperative members of the Independent Traverser Movement arrived at Kal&#039;lo earlier today to begin negotiations with the Grand Council. These &amp;quot;moderates&amp;quot; consist of Skrell who, while supporting the Independent Traverser Movement, have elected to distance themselves from their more militant peers. Peers who have continued to escalate the conflict and refuse to negotiate a peaceful resolution with the Nralakk Federation. The Grand Council has given a statement on the event, describing it as a &amp;quot;step towards progress and an end to the conflict&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Additionally, the Grand Council has clarified that operations in the Traverse will not halt while negotiations are underway. The Grand Council believes that the schism in the Independent Traverser Movement has &amp;quot;sufficiently separated those who want peace from those who want anarchy&amp;quot;. &lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl said the following shortly before entering the Grand Council chambers with the ITM representatives:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Due to the split within the ranks of the Independent Traverser Movement; the Grand Council has decided that halting operations in the Traverse during negotiations will not be necessary… those who are still resisting the Kala have obviously sided with the more militant members of the movement and will face the same consequences.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The radical members of the movement at this time are still resisting Kala intervention in the Marauder Systems. The Kala are making large advances in ITM-occupied territory:&lt;br /&gt;
&lt;br /&gt;
[[An animated image of a section of the Traverse can be seen, mostly covered in red spots indicating planets and installations under ITM control. As the image plays, more and more of these red spots turn blue, with several statistics on the side of the image showing casualties, estimated damages, and the number of detained ITM members as the timeline progresses.]]&lt;br /&gt;
&lt;br /&gt;
While it may take some time for the meeting to conclude, the Grand Council has reassured readers that both sides are willing to cooperate and that the negotiations will &amp;quot;not be delayed by stubbornness or failure to cooperate&amp;quot;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=ITM Negotiations Come to a Close; &amp;quot;Rolling Reforms&amp;quot; Announced as Traverse States are Unveiled=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
09/04/2023&lt;br /&gt;
&lt;br /&gt;
Negotiations between Independent Traverser Members and the Federation government conclude, and the Traverse is given more autonomy for self-government as a result of reforms.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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 &lt;br /&gt;
&lt;br /&gt;
Grand Councillor Weashbi Jrugl, alongside other prominent members of the Grand Council and Independent Traverser Movement representatives, gave a speech earlier today announcing that negotiations between the Federation and the Independent Traverser Movement have finally come to an end:&lt;br /&gt;
 &lt;br /&gt;
[[An image of Weashbi Jrugl, Ormish Jrolk, and several other members of the Grand Council in front of the council chambers can be seen. To the side are several plain-clothed Skrell, who are identified as representatives of the Independent Traverser movement.]]&lt;br /&gt;
&lt;br /&gt;
“Since the beginning of this internal conflict within the Nralakk Federation, diplomacy has been determined to be the only clear way forward; with several compromises between the Grand Council and influencial political organisation meaning reformation of the Federation is incoming. Today shall forever be immortalised as a monumental piece of history, an era of progress for the Federation and Skrell – proof that Skrell can traverse the stars, and remain united.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The first of these reforms aims to &amp;quot;decentralise&amp;quot; the Traverse, transitioning each region into more autonomous states that have an increased capacity to oversee themselves. Councillor Jrugl said the following on the subject:&lt;br /&gt;
&lt;br /&gt;
“Administrative regions within the greater Traverse will be granted significantly more autonomy to self-govern within the Nralakk Federation; the Grand Council will be ensuring that performance by these governing bodies does not infringe on public interest. The transitional period will include a drawn out granting of increased autonomy to the local government whilst still ensuring the stability of the Federation – and the lives of its citizens in affected regions.”&lt;br /&gt;
&lt;br /&gt;
The current state of the Traverse will not be changed much, according to the Grand Council. Each current region will effectively stay the same geographically while the Median Naval Zone will be under the direct control of the Grand Council and Qukala due to its strategic significance and pre-existing military infrastructure.&lt;br /&gt;
&lt;br /&gt;
The other planned reforms have not been announced yet, but the Grand Council has divulged that a &amp;quot;reconciliation tribunal&amp;quot; will be organised in order to &amp;quot;peacefully bring justice to perpetrators responsible for exacerbating the conflict.&amp;quot; The Grand Council has not commented so far on who the tribunal will focus on, but it is assumed that those behind the Phoron conspiracy (see article: &amp;quot;Marauder Collaborators Revealed, Q’elpi Systems Locked Down&amp;quot;) and the more extremist elements of the Independent Traverser Movement will be tried by this tribunal.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Lyukal Plot Foiled! ITM-Kala Cooperation Leads to Arrests! =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
09/14/2023&lt;br /&gt;
&lt;br /&gt;
Cooperation between “moderate” members of the Independent Traverser Movement with the Kala results in a Lyukal weapon smuggling plot being shut down.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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 &lt;br /&gt;
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A spokesperson for the Federation has revealed that a Lyukal operation in the Traverse has been dismantled thanks to the cooperation of the Ruupkala, Nlomkala, and the Independent Traverser Movement.&lt;br /&gt;
&lt;br /&gt;
According to official reports, Lyukal operatives were found smuggling weapons and other supplies to militant members of the Independent Traverser movement still active in the Q&#039;elpi region of the Traverse. Moderate members of the movement, who have since stopped their dissident activities as a result of the successful negotiations with the Grand Council (see article: &amp;quot;ITM Negotiations Come to a Close; &amp;quot;Rolling Reforms&amp;quot; Announced as Traverse States are Unveiled&amp;quot;) were &amp;quot;instrumental&amp;quot; to the discovery and apprehension of those involved. The moderate ITM members were apparently still in contact with their more militant colleagues and were invited to join the group in &amp;quot;continuing the fight against oppression&amp;quot;. This activity was promptly reported to the authorities; who then proceeded to detain several ITM members and their Lyukal affiliates thanks to this cooperation.&lt;br /&gt;
&lt;br /&gt;
[[An image of three Skrell kneeling down on the street can be seen here. They are cuffed and monitored by Nlomkala officers while other officers are seen entering a nearby building. To the side, several Skrell in matching clothes can be seen wearing ITM-affiliated accessories. The caption reads &amp;quot;Lyukal insurgents were arrested without resistance thanks to the cooperation of moderate ITM members.&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Since the announcement of reforms and cooperation between leaders of the Independent Traverser Movement and the Grand Council, insurgent activity has decidedly dropped throughout the Traverse. A representative of the Ruupkala has hypothesised that many militant ITM members have either stepped down or fled Federation space at the news. Those who are still carrying out their insurgency no longer have a network of allies or the public support to continue operations as effectively as they once could. &lt;br /&gt;
&lt;br /&gt;
The involvement of Lyukal operatives confirms that the resistance movement is still attempting to continue the violence within Federation space. While the arrests here prove that the Lyukal are not immune to the law, the Grand Council did make a post on Viv-ID reminding citizens of the threat the resistance group poses. The post went on further to state that the Lyukal is considered a terrorist group by the Federation and any suspected Lyukal activity should be reported to the Kala.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Qehalak Formed; Traverse States Given Responsibility for Local Defence =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
09/17/2023&lt;br /&gt;
&lt;br /&gt;
A new branch of the Qukala is created, acting as a Traverse militia, which allows the newly formed Traverse states to form and train their own defense forces.&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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As part of the reforms agreed upon by the Grand Council and Independent Traverser Movement (see article: &amp;quot;ITM Negotiations Come to a Close; &amp;quot;Rolling Reforms&amp;quot; Announced as Traverse States are Unveiled&amp;quot;), the Traverse states have been given the authority to organise, train, and equip a new branch of the Qukala responsible for local defence and to act as a reserve force to assist Qukala operations within Federation Space.&lt;br /&gt;
&lt;br /&gt;
The Qehalak&#039;s (translated to Basic: &amp;quot;Homeguard&amp;quot;) mission statement was provided by the Grand Council in a Viv-ID post following the announcement:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The primary objective of the Qehalak is to oversee the territorial defence of Traverse States; and to protect the Traverse from external and internal threats as well as to act as a reserve force where necessary for the Qukala during domestic missions. The Qehalak is a purely local defensive force, overseen by each Traverse state, and will not be used in external conflicts under normal circumstances.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Following this, Grand Councillor Jrugl addressed concerns raised about the Traverse gaining its own military force on their own personal Viv-ID account:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Qehalak is ultimately an auxiliary branch of the Federation&#039;s military, and as such, it is under the authority of the Federal government. Under normal operations, they will be overseen, trained, and equipped by local authorities. If this new power is used maliciously, or otherwise used outside of the intent behind giving each state the ability to defend itself- the Qehalak can and will be brought under Federation control.&lt;br /&gt;
&lt;br /&gt;
I wish to reassure citizens that this new organisation has been carefully designed with the best interests of the security and well-being of the Federation in mind. The Qehalak will allow citizens to feel safer as we increase our military presence throughout the Traverse; allowing us to more effectively deal with pirates, terrorists, and other dissidents that wish to destabilise our union. As seen in the last year, the Qukala, while an effective force, is not able to respond to all crises. Recent events have proven that a trained and maintained auxiliary force local to the region is required to properly protect the expanses of our nation.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The Grand Council has described the Qehalak as an &amp;quot;efficient method&amp;quot; to address issues observed in Qukala response times. Mainly by providing the Traverse with a &amp;quot;quick response&amp;quot; in the event of further civil strife, attacks from pirates or rebel groups, and other situations that would normally require military intervention. As the organisation is decentralised and handled at the local level, the Grand Council believes that the Qehalak will be more adaptive to the needs of the Traverse state that trains them. This also comes with the added benefit of alleviating costs for the central government when deploying the Qukala, and more well-planned resource management. Due to the current Phoron Crisis, the Grand Council believes that local forces will further allow the Federation to respond to internal threats without the unnecessary use of Phoron for travel.&lt;br /&gt;
&lt;br /&gt;
The Qehalak will apparently draw mostly from local Skrell, but will be open to C&#039;thur and Dionae that also wish to serve. It will also be part-time, according to officials, similar to the Republic of Biesel&#039;s Tau Ceti Foreign Legion; which some have already begun to draw comparisons to. Federation officials have been quick to respond to these comparisons, assuring citizens that the Qehalak will not be open to non-citizens or to species who have not been fully integrated into the Nralakk Federation. Ormish Jrolk personally spoke on the matter:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The comparison between the Qehalak and the Tau Ceti Foreign Legion, while true in some respects, is shoddy at best. While the states are ultimately in charge of their own training and equipment so that they are more effective on their home turf, the Qukala are offering each state teachers from their ranks to cover foundational skills. It will not impact our stringent citizenship requirements or change our integration process for new species. It is a part-time, voluntary force meant to provide internal protection for the Nralakk Federation…&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Recruitment flyers state that those with long-term commitments, or those that are in work that would dissuade them from wanting to join the military, will be able to serve in the Qehalak thanks to the lesser obligations required of its members compared to the Kala branches. Due to the Qehalak being organised independently by each Traverse state, it is assumed that requirements and obligations will vary.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=&amp;quot;Reconciliation Tribunal&amp;quot; Held; Independent Traverser Movement Officially Disbanded =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
09/21/2023&lt;br /&gt;
&lt;br /&gt;
Hundreds of citizens involved in the Marauder System conflict are tried in a tribunal, and the Federation officially considers the Independent Traverser Movement disbanded.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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Federation Officials have revealed that over the past few weeks, a &amp;quot;Reconciliation Tribunal&amp;quot; has been held. Headed by representatives of the Grand Council, Independent Traverser Movement, and notable civilians impacted by recent events in the Traverse, the tribunal interviewed and tried hundreds of citizens directly tied to the civil strife that swept the Traverse in recent months. Due to the nature of the Tribunal and concerns over &amp;quot;impartiality&amp;quot;, it was held in secret but with transcripts and the results now made available to the public.&lt;br /&gt;
&lt;br /&gt;
To the surprise of some, several Kala officers were also tried and punished as a result of this tribunal, with the judges citing gross incompetence, negligence, and misuse of force. One Skrell only referred to in records as &amp;quot;Oroq&amp;quot;, was identified as a high-level Qukala officer who, as a result of their command, caused a large-scale riot between members of the Independent Traverser Movement and on-duty Kala.&lt;br /&gt;
&amp;quot;Officer Oroq&#039;s decision-making in this scenario showcases a distinct lack of character that is expected of Kala officers. Their inability to effectively control what was, at the time, a non-violent demonstration; whether through incompetence or malice- led to the injury of fifteen Skrell. Not to mention an additional eight critical injuries and the thousands in property damage as a result of the ensuing riot. It is the belief of this tribunal that they are unfit for their duties, and will be demoted immediately, with additional punishment following further investigation into the matter.&amp;quot; - An excerpt from Judge Xarq&#039;s statement, taken from the Tribunal transcripts.&lt;br /&gt;
&lt;br /&gt;
Members of the Independent Traverser Movement that were found guilty of exacerbating the civil disturbance were given varying sentences. Most were tasked with uncompensated work; helping repair heavily damaged areas of the Traverse. Those with a larger role to play, such as those participating in violent acts or acting in leadership roles, were given prison sentences and a minimum of four weeks in a rehabilitation centre. One ITM leader, proven to have orchestrated several acts of sabotage against critical Federation infrastructure, was given a seventy-five-year sentence. While some called for leniency, the judges stated the following:&lt;br /&gt;
&lt;br /&gt;
While the primary objective of the Tribunal was to deal specifically with incidents related to the Independent Traverser Movement, the original government officials involved in the Marauder Phoron conspiracy (see article: &amp;quot;Marauder Collaborators Revealed, Q’elpi Systems Locked Down&amp;quot;) were also tried as part of the Tribunal. Their role in the provision of Phoron to Marauders is stated as one of the main factors that eventually led to the formation of the Independent Traverser movement. All officials involved were found guilty to some degree, and were given prison sentences of fifty years and a lifetime ban from holding political positions.&lt;br /&gt;
&lt;br /&gt;
With results of the inquisition publically available the Grand Council, in collaboration with representatives of the Indepedendent Traverser Movement, have announced that the organisation has voluntarily disbanded following the negotiations. Leaders of the movement who cooperated with the Nralakk Federation and negotiated on behalf of the organisation were given leniency, but all have voluntarily barred themselves from holding public office or from organising similar movements. These individuals have been given temporary advisor positions on the Grand Council in order to ensure policies agreed upon during negotiations are enacted. A spokesperson for the ITM spoke further on the matter:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Independent Traverser Movement believes that at least a majority of its objectives have been achieved. Through dedication to change, through peace, we have been able to bring to light systemic issues with how the Traverse has been treated. We have started a process of making it an equal member of the Nrallak Federation. While there are still several reforms that have yet to be announced; we trust the Grand Council to continue working on bettering the quality of life of its citizens.&lt;br /&gt;
&lt;br /&gt;
The movement regrets the violence that came as a result of its actions. We denounce and condemn those who used our organisation to spread violence and conflict throughout the Traverse, and we do not support or recognise any members of our organisation that are still active. Our goals were always meant to be achieved in a peaceful manner, yet there were those that co-opted our mission with malicious intent.&lt;br /&gt;
&lt;br /&gt;
As our final statement, the Independent Traverser Movement would like to thank the Grand Council and Councillor Weashbi Jrugl for their receptiveness to change. We look forward to working with them until our drafted policies are enacted in full.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Grand Council is planning to enact many of these reforms next week alongside a public address by the Grand Councillor themselves.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Grand Council Announces Final Set of Reforms as &amp;quot;Traverse Accords&amp;quot; are Enacted in Full =&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10/05/2023&lt;br /&gt;
&lt;br /&gt;
The Grand Councillor Weashbi Jrugl announces the final set of reforms, which involves new political parties and a restructuring of the Federation’s top decision-making body, the Grand Council.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Translated to Tau Ceti Basic&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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&lt;br /&gt;
Grand Councillor Weashbi Jrugl&#039;s speech earlier today has sent waves throughout the Federation as they announced the formation of new political parties and a restructuring of the Grand Council.&lt;br /&gt;
&lt;br /&gt;
[[A video begins to play, showing Weashbi Jrugl approaching a podium in front of a large crowd. To one side is Advisor Ormish Jrolk and several other members of the Grand Council. On the other side there are more plain-clothed Skrell, identified as former leaders of the Independent Traverser Movement. The Grand Councillor begins to speak.]]&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I would first like to thank every individual that contributed to the peaceful resolution of this affair. From members of the Grand Council to the leaders of the Independent Traverser Movement that negotiated with us, to the average citizen. Our Union continues to persevere thanks to this collaborative effort, and it is my hope that our society will continue to cooperate towards a better future.&lt;br /&gt;
&lt;br /&gt;
[[Jrugl looks over to their sides, acknowledging those standing beside them, then looks back to the audience.]]&lt;br /&gt;
&lt;br /&gt;
Over the past year, the Nralakk Federation has faced many threats to its integrity. Piracy during times of scarcity, the greedy politicians who facilitated them, and political strife fuelled by dissidents and insurgents. Yet the Federation still stands. It is thanks to change that we are still here. Stagnancy breeds dissent as the old ways no longer apply to modern life. It enables corruption, as those who would rather profit than contribute to the greater whole of our society hook themselves into the system and change it to suit their own needs.&lt;br /&gt;
&lt;br /&gt;
As a result of the reforms passed, the Federation has been made stronger, and the quality of life its citizens experience has increased. From protections for tertiary numericals, to economic reforms and changes made to the administration and autonomy of the Traverse, we have seen a social and political advancement not seen by Skrell in centuries. These reforms have been grouped together as the &amp;quot;Traverse Accords&amp;quot;; a set of policies that recognise the importance of the Traverse within our Federation and grants the region more power to better represent and administrate itself within Federation politics.&lt;br /&gt;
&lt;br /&gt;
Today, we on the Grand Council are announcing one final reform to add to these accords; the Grand Council has authorised the establishment of formal political parties; and with it, a change to the organisation of the Grand Council. Details of these parties and who will be heading them will be announced soon.&lt;br /&gt;
&lt;br /&gt;
We have enacted great change while still preserving the Nralakk Federation and the values that it stands for. For that, I find myself hopeful for the future of our nation. Where I once felt trepidation, I find myself excited for the future of the Federation and the future of Skrell everywhere. Thank you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[[The Grand Councillor begins to leave, followed by everyone else on the stage. The audience applauds with warbling as the video ends.]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
After their speech, Councillor Jrugl went on to confirm on Viv-ID that former ITM leaders would be kept on the Grand Council as advisors; as well as leading the Committee for Traverse Well-Being, originally formed as part of reforms made earlier this year to better allocate resources when responding to disasters within Traverse space. When asked about the leader&#039;s voluntary absentation from holding political roles (see article: &amp;quot;Reconciliation Tribunal&amp;quot; Held; Independent Traverser Movement Officially Disbanded&amp;quot;), Councillor Jrugl replied that they &amp;quot;[R]equired certain individuals to best keep the interests of the Traverse in mind&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
No other details have been given so far about these new changes, but it is believed that the parties mentioned will be formed initially from existing members of the Grand Council.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
=Parties Unveiled as Grand Council Reorganises!=&lt;br /&gt;
&#039;&#039;&#039;News Article&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Publisher : Warbler Inquirer&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Writer : WhatsUpBrotendo&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Editors : RyverStyx, Butterrobber202&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
10/13/2023&lt;br /&gt;
&lt;br /&gt;
The Grand Council reorganizes as the four new political parties are unveiled.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
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Translated to Tau Ceti Basic&lt;br /&gt;
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The Grand Council has now unveiled its new political party system. These parties will be represented on the Grand Council by their leaders as permanent advisor roles within the Grand Council structure. The Grand Councillor will also act as the head of their respective party, with Grand Councillor Jrugl now being the leader of the United Federation party.&lt;br /&gt;
&lt;br /&gt;
The Grand Council clarified the reasoning behind the formation of formal political parties and what this means for future elections, with Grand Councillor Jrugl saying the following on Viv-ID:&lt;br /&gt;
 &lt;br /&gt;
&amp;quot;The Grand Council and I believe that with the new changes we are experiencing - and will experience - because of the Traverse Accords, we must strive to better represent all prevailing ideologies within the Nralakk Federation. This new organisation will allow the Grand Council to better represent the spectrum of political ideas that exist within the Federation.&lt;br /&gt;
&lt;br /&gt;
Independents will still be allowed to run for the position of Grand Councillor in future elections, and the Grand Council does not believe that this change will impede the chances of any potential candidate&#039;s campaign from succeeding.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Each party leader has provided a mission statement, as well as a summary of their party&#039;s policies:&lt;br /&gt;
 &lt;br /&gt;
The United Federation Party, headed by Grand Councillor Jrugl, aims to continue the Grand Councillors&#039; current policies. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Progress is vital to the continued existence of the Nralakk Federation, but that progress must be carefully navigated. Stagnation and corruption threaten to destroy what we have built over the millennia and must be combatted at every opportunity.&amp;quot; - Mission statement for the United Federation party.&lt;br /&gt;
&lt;br /&gt;
Reform: Reforms for the betterment of the Federation will be considered, with an emphasis on the de-isolation of the Federation in order to benefit the Federation&#039;s standing in the wider politics of the Orion Spur. &lt;br /&gt;
&lt;br /&gt;
Megacorporations: Megacorporation activity within the Federation will be accepted, but their influence on the Skrellian way of life and their impact on the Federation as a whole will be closely monitored. &lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The United Federation party plans to continue relations with the Solarian Alliance while seeking out warm relations with other nations throughout the Spur.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The party currently has no plans on reducing or expanding on the autonomy of the Traverse.&lt;br /&gt;
&lt;br /&gt;
Nlom Relays: Nlom Relays are considered vital to the continued existence of the Nralakk Federation, and are a crucial link between Skrell across all worlds within Federation space.&lt;br /&gt;
&lt;br /&gt;
The Homeworld Traditionalist Coalition is led by Nalo Gir-Roq, the Overseer of Tuz&#039;qlip Researchers and pioneer of gene therapy techniques that contributed to the treatment of the X&#039;Lu&#039;oa. The Coalition aims to maintain the culture and traditions of the Nralakk Federation where possible.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tradition and the upholding of our species&#039; values are vital to keeping the Nralakk Federation intact. New ideas should be challenged before they are accepted, and change should only be made when it is clear that it benefits the Federation as a whole.&amp;quot; - Mission statement for the Homeworld Traditionalist Coalition.&lt;br /&gt;
&lt;br /&gt;
Reform: Reforms are only to be enacted where absolutely necessary for the preservation of the Federation and its goals.&lt;br /&gt;
&lt;br /&gt;
Megacorporations: While the Coalition has no active policies for or against megacorporations within the Federation, their potential influence on the Federation and its people is a matter of concern. Foreign interference in the Federation&#039;s economy and affairs should be heavily considered before they are allowed to continue or expand operations with Federation space.&lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The Nralakk Federation should attempt to stay out of wider Spur affairs where possible while sustaining current relations with the Solarian Alliance.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The traditional administrative systems for the Traverse should be reintroduced, replacing the newly-implemented system with policies that address concerns without compromising the central authority of the Federation. &lt;br /&gt;
&lt;br /&gt;
Nlom Relays: The Federation&#039;s Nlom Relay network is a vital part of the Federation&#039;s trans stellar infrastructure, enabling a strong, unified nation that allows Skrell to work in the interests of the collective rather than the individual.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Federalist League is led by Advisor Ormish Jrolk. The League&#039;s primary objective is to create a Federalist state, where each part of the Federation has equal authority and importance. The League intends to expand on recent reforms while also promoting more proactive foreign policy and additional megacorporate investment into the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;For the many, not the few. The Nralakk Federation was founded on this idea. Through the equal division of power between all parts of our union, we can build a stronger, more focused nation that can adequately uphold the ideas it was founded upon.&amp;quot; - Mission statement for the Federalist League.&lt;br /&gt;
&lt;br /&gt;
Reform: The League plans to further reform the Nralakk Federation, focusing on equal power between the inner systems and the Traverse, while also reworking economic policy in response to the Phoron Crisis and its impact on the Federation.&lt;br /&gt;
&lt;br /&gt;
Megacorporations: Megacorporate investment into the Nralakk Federation is considered critical in response to the growing scarcity of Phoron. Special Economic Zones, while considered a net benefit, are not considered effective enough alone to help boost the Federation&#039;s economy. That said, megacorporations should cooperate with State-Owned Enterprises, and competition between the megacorporations and the Federation&#039;s own enterprises will not be encouraged.&lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The Federalist League intends to continue nurturing good relations with the Solarian Alliance, while focusing on additional security along the Federation&#039;s border with the human Wildlands. The attack by Beauchamp, along with the increased risk of piracy and bandit attacks against Skrell, prove that the Federation must take a more aggressive stance to protect its citizens and its territory.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The goal of the Federalist League to create an equal-party nation means that the autonomy of the Traverse is of major importance to the party. Additional rights and freedoms for sectors outside of the core worlds will be pursued wherever possible.&lt;br /&gt;
&lt;br /&gt;
Nlom Relays: The Nlom Relay network, while important, is not considered vital to the continuance of the Nralakk Federation. Each state should have the right to choose whether or not they will enable, disable, or otherwise change how the network impacts them.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
The Free Skrell Union will be led by Yoana Ji&#039;ko, a representative to the Republic of Biesel and former Governor of the Ocror region on Qerrbalak. The party focuses on economic growth through the introduction of megacorporations into the Federation, and has a keen interest in furthering relations with the Republic of Biesel.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;An economy without needless interference is an economy that performs well. Our fellow star travellers in humanity have flourished in a fraction of the time it took us to, and the Federation should take their ideas and mould them into something more compatible with Skrellian society, if not adopted in their entirety. The adoption of a free open market and receptiveness to change are vital for the continued prosperity of our nation.&amp;quot; - Mission statement for the Free Federal Union.&lt;br /&gt;
&lt;br /&gt;
Reform: The Free Skrell Union will focus on economic reforms, and currently has no intention to enact or repeal social or political reforms unless deemed necessary for the continued function of the Nralakk Federation.&lt;br /&gt;
&lt;br /&gt;
Megacorporations: Megacorporations are one of the core interests of the Free Skrell Union. Megacorporate involvement in the economy of the Nralakk Federation is seen as vital to continued economic growth, and the party sees the expansion of their operations within Federation space to be a priority. Competition between megacorporations and State-Owned Enterprises should be promoted to ensure economic growth and continued innovation in all sectors.&lt;br /&gt;
&lt;br /&gt;
Foreign Policy: The party wishes to continue the Federation&#039;s relationship with the Solarian Alliance, while also furthering relations with the Republic of Biesel. The Free Skrell Union currently has no interest in developing relations with any other polity within the Orion Spur.&lt;br /&gt;
&lt;br /&gt;
Autonomy: The Free Skrell Union currently has no plans to retract or expand on the autonomy of Traverse states. The party believes that the Traverse would benefit from megacorporate involvement within its industries, and will work alongside local governments to ensure that this is the case.&lt;br /&gt;
&lt;br /&gt;
Nlom Relays: The Nlom Relay network is considered a hindrance to the cultivation of ideas and innovation within Skrellian society. Policies that would result in the network being limited or disabled will be pursued by the party where possible.&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Skrell&amp;diff=31757</id>
		<title>Skrell</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Skrell&amp;diff=31757"/>
		<updated>2024-02-04T19:49:37Z</updated>

		<summary type="html">&lt;p&gt;WhatsUpBrotendo: /* Language */&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Skrell Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = [[Skrell]]&lt;br /&gt;
 |Scientific = S. Sapiens&lt;br /&gt;
 |Image = Skrell.png&lt;br /&gt;
 |System = [[Notable_Skrell_Systems_and_Locations#The_Core_System_:_Nralakk|Nralakk (Jargon)]]&lt;br /&gt;
 |World = [[Qerrbalak|Nralakk IV (Qerrbalak)]]&lt;br /&gt;
 |Language = [[Skrell#Language|Skrellian (Nral&#039;Malic)]], Tau Ceti Basic&lt;br /&gt;
 |Politic = [[Nralakk_Federation|Nralakk Federation]]&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the &#039;&#039;&#039;Skrell&#039;&#039;&#039; are the oldest and most advanced known species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities. These include moist, pliant, and nearly translucent skin, as well as their internal gills allowing them to breathe underwater.&lt;br /&gt;
&lt;br /&gt;
Although humans have fractured heavily in their expansion, the Skrell remain largely unified under a singular government through the strict reinforcement of education and laws, working as a democratic meritocracy - at least on the surface. Social media is maintained by the Federation government, who gag unacceptable discussions or thoughts and instead encourages people to be like the Idols that they reward with credits, high-quality housing, and fine living.&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
&lt;br /&gt;
Skrell can be the following heads of staff:&lt;br /&gt;
&lt;br /&gt;
* Captain&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Consulars / Representatives&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
===Species Mechanics===&lt;br /&gt;
&lt;br /&gt;
*Skrell have their own language that can be used by typing &#039;&#039;&#039;,k&#039;&#039;&#039; before anything you say, and can also be used over the radio.&lt;br /&gt;
&lt;br /&gt;
*Skrell can use a variety of different psionic abilities. &lt;br /&gt;
&lt;br /&gt;
*Skrell can enter Srom with other Skrell when they sleep, allowing communication and lucid dreaming.&lt;br /&gt;
&lt;br /&gt;
*Slimes are naturally passive to skrell for a [[Skrell#Slimes|mysterious reason]] science has yet to find out. &lt;br /&gt;
&lt;br /&gt;
*Skrell have the ability to breathe underwater due to them being amphibious.&lt;br /&gt;
&lt;br /&gt;
*Due to their advanced vestibular system, Skrell maintain a good balance and never slip.&lt;br /&gt;
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*Skrell have large heads with protruding headtails and due to this, they cannot wear normal EVA helmets but instead need to wear Skrell helmets (found in EVA or by using a suit cycler). Their headtails also make it uncomfortable or even impossible to wear normal headwear such as hats so most Skrell opt-out of that.&lt;br /&gt;
&lt;br /&gt;
*Skrell have a hemocyanin-based circulatory system, meaning that their blood is instead bound to copper atoms and not iron atoms. Skrell require copper supplements to alleviate blood loss symptoms.&lt;br /&gt;
&lt;br /&gt;
===Axiori Mechanics===&lt;br /&gt;
&lt;br /&gt;
*Axiori take increased burn damage due to their natural habitat being colder.&lt;br /&gt;
&lt;br /&gt;
*Axiori take decreased oxygen and brute damage due to the increased pressure of their natural habitat.&lt;br /&gt;
&lt;br /&gt;
*Axiori must drink fluids more regularly when out of water.&lt;br /&gt;
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*Axiori sprint slower due to their larger, webbed feet.&lt;br /&gt;
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*Axiori have a naturally higher pulse due to their increased circulatory needs.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
&lt;br /&gt;
See also: [[Skrell Ailments]]&lt;br /&gt;
&lt;br /&gt;
Adapted for life both beneath and above the waves, the Skrell are fully amphibious and are capable of breathing underwater whilst also possessing superior underwater vision. Their extremities are noted as having a lack of nails, and a presence of strong webbing in between each digit. Due to their evolutionary path, the Skrell instead have hardened gums in place of teeth. Typically, these gums allow them to chew on soft foods, facilitate the ability to swallow their foods whole, or grind them down into more digestible forms.&lt;br /&gt;
&lt;br /&gt;
They do not have visible noses, instead through nostril slits sitting in the middle of their face on a fleshy mound. Skrell have an average height ranging from &#039;&#039;&#039;4’5” to 5’5”&#039;&#039;&#039;. The lack of significant facial muscles proves to make it difficult for non-Skrell to identify the species&#039; emotions, which makes them seem rather cold and unaffected when in reality Skrell use a variety of methods to display their emotions. Emotional displays include the gesturing and general movement of their head and headtails, and a wide array of vocalisations. Their eyes are black due to a pigment in their tear ducts.  &lt;br /&gt;
&lt;br /&gt;
Skrell also have tentacle-like &amp;quot;headtails&amp;quot; typically hanging down over their shoulders, meant to keep the skin close to the neck damp for the incubation of eggs. These headtails typically contain hundreds, even thousands, of micro-muscles that allow the Skrell to move them into a variety of positions. Though these muscles do not allow for the ability for fine control, they can generally be raised, positioned and wiggled into various forms. These headtails grow throughout the entirety of a Skrell&#039;s life and signify the age of a Skrell, as they grow longer with age. With the inception of Spa treatments, it is not uncommon for Skrell to alter the length of their headtails, whether for fashion or personal taste, or to appear older or wiser to other Skrell. These headtails are often adorned with jewels, cloths, chains, and bands as a fashion statement. Headtails can also be &amp;quot;tied back&amp;quot; as well; while this may seem uncomfortable or painful, as long as the tie is not too tight it is equivalent to folding ones hands. They are also used for emotional displays and gesturing. &lt;br /&gt;
&lt;br /&gt;
Skrell are noted to be cold-blooded, which means that their bodies are at the same temperature as the air or water around them.  When they are cold they will seek warmth, and vice versa when they get too hot. Whilst they are cold-blooded, they are dissimilar to other species within the Orion Spur, sapient and unsapient. The Skrell have a much higher tolerance for either side of the temperature gauge and are usually comfortable in any given environment - provided that the humidity and moisture levels are satisfactory. &lt;br /&gt;
&lt;br /&gt;
=== Physical Appearance ===&lt;br /&gt;
&lt;br /&gt;
See also: [[Skrell Ethnicities]]&lt;br /&gt;
&lt;br /&gt;
Whilst gelatinous in appearance, Skrell skin in fact has a second layer of less translucent flesh under the surface. In dry climates, it may get itchy, and even start to slightly crack. To prevent this, a Skrell may self-moisturize by dumping bottles of water on themselves, taking a hot shower, or swimming in available pools. Although exact time varies from individual to individual, NanoTrasen stations&#039; climate control is equipped to allow their Skrell personnel to work without additional moisturizing for up to four hours without suffering negative effects on skin health. Wealthier Skrell, on the other hand, may purchase expensive genetic treatments to stay comfortable for up to a week without moisturizing. &lt;br /&gt;
&lt;br /&gt;
Skrell skin notably contains glands that secrete mucus. While it is not sticky or poisonous, it serves an important role in allowing Skrell to avoid being grappled by potential predators, protecting their skin, and keeping them moist. The sliminess of an individual Skrell can vary based on genetics, some being extremely dry to the point of flaking, others nearly dripping with the stuff. It&#039;s generally described as damp, slippery, but not unpleasant to touch.&lt;br /&gt;
&lt;br /&gt;
Natural Skrell skin colour is dependent on subspecies and can range from deep blues to bold greens or even vibrant reds. Diet is also a determining factor, with brightness and shade being affected based on pigment consumed. Genetic engineers have worked with physical appearance to accelerate natural changes in skin colour and headtail length, and are capable of giving a &#039;Spa treatment&#039; to change hue and saturation in the skin over the course of a month, while changing headtail length takes about a year while also causing an increased appetite. This type of physical alteration is considered normal in Skrell society and is compared to humans dyeing their hair a different colour. Also notable is the fact that physical disorders and abnormalities are not seen as disgusting, but worthy of study and interest.&lt;br /&gt;
&lt;br /&gt;
=== Genders and Sexes ===&lt;br /&gt;
&lt;br /&gt;
See also: [[Skrell Relationships#Unions| Skrell Relationships]]&lt;br /&gt;
&lt;br /&gt;
Skrell, dissimilar to other sapient species in the Orion Spur, never developed the concept of gender within their society -- mostly due to the fact they are synchronous hermaphrodites, possessing the ability to both lay and fertilize eggs. Whilst Skrell do not have sex or gender identity, they are open to adapting to the gender roles of other species due to their enjoyment of foreign cultures. &lt;br /&gt;
&lt;br /&gt;
While Skrell never developed the concept of genders within their society, terms do exist to characterize the biological attributes relating to the production and fertilization of egg clutches. These terms are known as &#039;&#039;&#039;F&#039;ex&#039;Qa&#039;&#039;&#039; (The Egg-Layer) and &#039;&#039;&#039;F&#039;ex&#039;Tra&#039;&#039;&#039; (The Egg-Fertilizer) amongst the species. These designations are usually temporary for the duration of reproduction and can change over time.&lt;br /&gt;
&lt;br /&gt;
=== Aging, Maturity and Fertility ===&lt;br /&gt;
&lt;br /&gt;
Skrell reach physical maturity at about triple the age of humans, complemented by the Skrell understanding of adulthood going far beyond physical growth to include experience. A Skrell will reach biological maturity at roughly the age of 50, but in Skrellian society will only be treated as reaching &amp;quot;adulthood&amp;quot; after their second college-level degree is earned, usually at around the ages of 60 - 80. A healthy Skrell can naturally live up to 250 years, but current medical technology within the Nralakk Federation allows them to increase their lifespans to an impressive 450 to 500 years. Those living outside of Federation space can see lifespans topping out at around 350.&lt;br /&gt;
&lt;br /&gt;
Due to the lingering effects of Glorsh&#039;s attempts to genetically manipulate Skrell, a sizeable percentage are completely sterile. Thanks to the intense research efforts of numerous Skrell and non-Skrell doctors and scientists, specialists have the capability to at least partially reverse these effects in most Skrell. The extensive treatments and investments needed to undergo treatment give the reality that only about a third (33%) of Skrell can have children. These Skrell can hope to produce 1-3 children in their lifetime, whereas pre-X&#039;Lu&#039;oa Skrell could have eight eggs hatch at a time. Without treatments, affected eggs remain inert, not developing.&lt;br /&gt;
&lt;br /&gt;
== Psychology ==&lt;br /&gt;
&lt;br /&gt;
Because of their long lifespan, Skrell tend to have a “long view” not common in other races. Passive observation and study is far preferred than immediate action, and do not mind that decades or even centuries can pass before their decisions begin to pay off. Older Skrell can seemingly make incomprehensible decisions, but further investigation often reveals that these choices are often related to carefully laid plans.&lt;br /&gt;
&lt;br /&gt;
Due to their “long view” approach, Skrell generally have difficulty with viewing events that take place over short timeframes with the same importance that shorter-lived races do; consequences lasting less than a decade are deemed inconsequential. This perspective has resulted in the species’ higher tolerance of momentary worries; such as waiting for things to come to fruition. On the other hand, this has resulted in a much lower tolerance for long-term worries, such as existential threats, and can lead to high levels of accumulated stress.&lt;br /&gt;
&lt;br /&gt;
Stress impacts Skrell to a lesser degree than in other species, and is usually exhibited through the secretion of black liquid through orifices such as their eyes, often remarked as being similar to crying. It is quite obvious to tell whether a Skrell is beginning to become overstressed, as there will usually be dark stains across their skin.&lt;br /&gt;
&lt;br /&gt;
A Skrell’s mindset and emotions can be heavily impacted by tidal cycles due to Skrell being creatures attuned to the waters. This can vary from Skrell to Skrell, some feeling lethargic or anxious on a new moon, others feeling rejuvenated and full of energy. Cosmic phenomena that can affect tides and gravity are easily noticed by them as well. This can lead to some Skrell being rather reluctant to migrate from planet to planet; the size of a moon, how many there are, and even a lack of any moon can cause full-scale personality shifts.&lt;br /&gt;
&lt;br /&gt;
==Psionics==&lt;br /&gt;
&lt;br /&gt;
Among the species of the Spur, all catalogued sentient races possess a “Zona Bovinae”, located within the Brain. This organ was presumed to be responsible for some form of communication by Human scientists who discovered it in the domesticated cow in 2256, and subsequently in all other species on Earth. It was found that herd animals, like the cow, had a developed Zona Bovainae, while solitary animals held atrophied versions of the organ.&lt;br /&gt;
&lt;br /&gt;
Beyond this research, Humanity could find no greater purpose for the Zona Bovainae. Outside of the discovery Humans universally possessed the organ, scientists proved unable to crack the secrets of its function. Many wrote it off as a vestigial part of the brain that first developed during Humanity’s pre-agricultural epoch.    &lt;br /&gt;
&lt;br /&gt;
The Zona Bovinae continued to be a novel discovery until First Contact with the &#039;&#039;&#039;Skrell&#039;&#039;&#039; in &#039;&#039;&#039;2332&#039;&#039;&#039;. During the exchange of information that occurred upon First Contact, human scientists noticed Skrell had extremely well-developed Zona Bovainae and when the science community inquired on the subject, Skrell explained the existence of Psionics. &lt;br /&gt;
&lt;br /&gt;
Psionics are the manipulation of metaphysical forces through concentrated effort employing the Zona Bovainae. While an inordinate amount of research has gone into studying Psionics, the origin of this force is still a mystery. Even without this knowledge, the Skrell have developed many technologies around the application and effects of Psionics.&lt;br /&gt;
&lt;br /&gt;
All organic life originating from the Spur possesses a Zona Bovainae, and sequentially, can be affected by Psionics. Research into the topic revealed that the level of interaction with Psionics the Skrell are capable of is destructively overwhelming to other Spur sentients and continuous strong exposure can have long-lasting damaging effects both physically and mentally. There are documented cases of ailments such as &#039;&#039;&#039;Psionic Echoes&#039;&#039;&#039; manifesting after continued exposure to psionics. The Nralakk Federation and Solarian Alliance have cooperated together to form laws against the usage of Psionics on unwilling or unaugmented sentients. These laws have been almost universally adopted by most human nations across the Spur. Generally, the unconsented usage of Psionics on an individual is considered battery or assault, depending on the severity. Those fitted with Psionic Receivers are considered allowed bodies to send Psionic Communications to, but any other actions require explicit consent by the receiver. &lt;br /&gt;
&lt;br /&gt;
=== The Nlom ===&lt;br /&gt;
&lt;br /&gt;
Everyone possessing a Zona Bovaine has a “thought field” known as a Psionic Wake, or “Nlom” in Nral’Malic,  but only Skrell produce a large enough Wake on an individual level to influence their everyday lives.&lt;br /&gt;
&lt;br /&gt;
The Psionic Wake of an individual can be easily visualized as a ripple radiating off of them and travelling outward. These ripples can hit other Skrell and affect their thoughts and perspectives. Over time, a Wake Bubble will form around the area Skrell routinely inhabit, allowing individual Wakes to travel much further. These bubbles can and will eventually come to encompass entire planets as the Skrell population increases and they spread out over the world. The main limiting factor of Psionic Wakes is space, as the signals swiftly deteriorate when exposed to vacuum. Most planetary Wake Bubbles cease expansion when they come into contact with the vacuum of space, with minor fluctuations depending on total population, supporting psionic infrastructure, and other environmental qualities. &lt;br /&gt;
&lt;br /&gt;
Humans living in Nralakk or the First Wave Systems alongside the huge Skrell populace have reported suffering from mild feelings of isolation and loneliness if they leave after at least a decade of habitation. Scientists of both species suspect that continuous low-level exposure to Psionic activity stimulated the Zona Bovaine without causing harm and their sudden disconnection causes the reported psychological effects. Luckily, these effects are usually only a passing annoyance.“Nlom Withdrawal” can be easily treated and lasts only briefly, usually three or four days treated, a week untreated.&lt;br /&gt;
&lt;br /&gt;
=== [[The_Srom|The Srom]] ===&lt;br /&gt;
&lt;br /&gt;
When Skrell enter a deep sleep, their Zona Bovaine will cease transmitting Psionic Wakes and begin sending new signals to the Dream, or “Srom” in Nral’Malic. The Dream is a shared subconscious plane where multiple Skrell’s minds interconnect to form a collective experience. &lt;br /&gt;
&lt;br /&gt;
Psionic individuals can actively alter and adjust things within the Dream through skill and effort, but the level of alteration is heavily dependent on what you’re adjusting and your own psionic aptitude. Typically, it&#039;s most easy to modify your own body within the Dream and a very common practice. Some Skrell even go so far as to make costumes to sleep in to make the transition easier. Rarely, talented Skrell can modify a sizable chunk of the Dream’s environment on their own, though the process can be very taxing and leave the sleeping Skrell feeling tired after they wake. Additionally, any changes they make gradually revert once they leave the Dream.&lt;br /&gt;
&lt;br /&gt;
It is difficult to keep one&#039;s lips sealed in the Dream, with social inhibitions easily melting away. However, it is also much easier to create and brainstorm in Srom. Ways to hide from the dream clutter of a Dream are somewhat numerous. Distancing yourself inside the Dream is the most common tactic, but it is also known that aluminum (typically headpieces, blankets, or plated walls) blocks off the connection to the Dream entirely.&lt;br /&gt;
&lt;br /&gt;
Srom-devices are often two-way interfaces within a dream bubble, and dreamers can learn to interact with them to operate machinery in the waking world. With the right setup, a scientist can continue his work into his sleep. One example of practical application is an interface between a bluespace navigation drive and three Skrell pilots, who will plot bluespace trajectories at the same speed, or faster than an AI from human space. It&#039;s very difficult to concentrate in the Dream, which means Skrell require a large amount of training and practice to operate Srom-devices.&lt;br /&gt;
&lt;br /&gt;
Typically, to interface with a Srom device, the operating Skrell needs to be completely cut off inside an aluminum plated room to focus on the device. Additionally, not being cut off could lead to other Skrell locating the device in the dream and interfering with its controls.&lt;br /&gt;
&lt;br /&gt;
=== Receivers and Listeners ===&lt;br /&gt;
&lt;br /&gt;
Skrell are commonly divided into two psionic categories -- receivers and listeners. This difference is decided genetically on birth and splits the Skrell roughly 9:1, with the majority being receivers. Currently, there is no genetic screening that can accurately predict the type of psionic category a Skrell will fall into, nor is there any way to modify it. The phenomenon is informally known as ‘The Great Lottery’. &lt;br /&gt;
&lt;br /&gt;
Receivers and Listeners differ in their individual submission to the greater Wakes around them; while Receivers are psionically guided to accept the common ideas and influences currently circulating Skrell society, Listeners feel much less outside pressure to conform or unnaturally agree with the ideas at hand. Because of this, Listeners are often looked upon with suspicion, while Receivers are usually found in the upper echelons of Skrell society. Some Skrell find it difficult to classify themselves and have been known to feel more or less attuned to the Wake at different points in their life. Regardless, most Listeners often succumb to the powerful psionic force of the Wake and become conformed to society one way or another.&lt;br /&gt;
&lt;br /&gt;
Some Listener groups have recently begun to stir with increased ostracization, government surveillance, and general prejudice from the more popular Receivers. While these groups promote Listener advocacy in a peaceful way, a select few underground cells have begun teaching a more extreme, “psionic-isolationist” idealism, where Listeners purposefully disconnect themselves from the Nlom.&lt;br /&gt;
&lt;br /&gt;
=== Telepathy ===&lt;br /&gt;
&lt;br /&gt;
Active communication while awake requires an immense amount of focus. This allows for Skrell to send messages to other species and creatures, but because of the risk to non-Skrell the Federation has deemed this on non-consenting alien species to be a criminal offense similar to battery or assault. The Federation internally ensures it’s citizens are aware of the risks before leaving Federation space as to dissuade mind-probing being outlawed entirely in other systems. Skrell will use this ability to gossip or send secrets, communicating without others knowing. The effects of long-term exposure to other species have only been lightly researched, as Skrell scientists are exceedingly empathetic to the volunteers&#039; pain and end up cancelling the studies. Saying this, more intensive studies have been conducted through [[Federation_Crime_and_Resistance#Unsanctioned_Research|unsanctioned research]] ventures. However, scientists who have attempted to delve into this field have often lost their Idol status and are often given harsh sentences for their actions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Notes on telepathy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Psionic Pinging a location for the pure reason of hunting down Synths is just not in good taste. Don&#039;t do it without prior suspicion, and if you somehow confirm it, use different RP avenues! Perhaps instead of reporting them, you extort them? Don&#039;t shut down a character idea, but instead entertain it.&lt;br /&gt;
&lt;br /&gt;
* Telepathy can be used for conversations as well as conveying images, sounds, and feelings. Make sure you format it in a way that makes this apparent, such as &amp;quot;You hear/see ___ in your mind&amp;quot;. While you can project feelings, this does not mean you can force someone to genuinely feel that emotion. Likewise, you cannot seriously hurt someone just by projecting the idea that they have been hurt.&lt;br /&gt;
&lt;br /&gt;
=== Circadian Rhythm ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Skrell_Ailments#Psionic_Over.2FUnder-Sleeping|Skrell Ailments]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some Skrell fall into the categories of an oversleeper or an undersleeper. Oversleepers find themselves addicted to the near-limitless potential of lucid dreaming, others shy away from the Srom for various reasons. Oftentimes, they are seen as reclusive and sometimes lackadaisical individuals. Contrarily, undersleepers are seen as holders of deep and potentially dangerous secrets, and generally avoid falling victim to the pleasantries of dreaming.&lt;br /&gt;
&lt;br /&gt;
It is known that Skrell only need to sleep for about an hour a day, and are able to lapse in and out of consciousness almost on-command. They are also capable of entering a kind of hibernation for incredibly long periods, even weeks or months at a time.&lt;br /&gt;
== Social ==&lt;br /&gt;
&lt;br /&gt;
===Skrell Unity and Position on Violence===&lt;br /&gt;
&lt;br /&gt;
The Skrell are a communal species that put great importance on unity between one another, even despite their differences. The Wake ensures that the prevailing thoughts in a community - or in the Federation in the modern day - dominate, causing most Skrell who are psionically receptive to accept the majority opinion. Detractors from the majority opinion will normally be either listeners, listener-leaning, or be negatively affected by the current status quo. While division can be common elsewhere in the Spur, the introduction of Nlom relays across the Federation has ensured that the average citizen will keep to the common consensus of their peers in Federation space.&lt;br /&gt;
&lt;br /&gt;
During the [[Skrell_Early_History#Rise_of_the_Skrell|Rise of Skrell]], the Skrell were quite violent, with archaeological discoveries showing that warring between different clans and even the subspecies of Skrell was quite common. As Skrell society developed, their stance on violence and death changed greatly. While Skrell do find violence between one another abhorrent, small-scale, ritualised warfare was common in their early-modern history. With the reign of Glorsh-Omega, this stance changed even further as Skrell began to put greater importance on the life of one another. The sterilisation of the species has caused widespread fear that the species could die out, and as a result, every life is considered precious. The most notable example of this point of view can be seen in the punishment of Glorsh-Omega&#039;s most notorious collaborators; Instead of being executed or given normal prison sentences, these collaborators have been permanently interred in cryogenic stasis, still alive and forced to live out their punishment in an inaccessible area of the Srom.&lt;br /&gt;
&lt;br /&gt;
While fighting can occur between Skrell, the species considers it a waste of precious life - not to mention being unbecoming of such a highly developed society. Instead, Skrell have taken to more intellectual or non-violent forms of fighting such as debates or social stand-offs between opposing groups. &amp;quot;Demonstrations of unity&amp;quot; are common, where a group of Skrell will show up in force to intimidate and compel opposing groups to stand down. Violence can still occur within the species but to a much lesser degree than what can be seen in humanity or other groups in the Orion Spur, with damage to property and infrastructure being common tactics used by members of the lyukal. The threat of violence or serious injury from one Skrell to another is typically the limit for most - but the species is not pacifistic to a fault, and if no other option can be seen Skrell are willing to fight. &lt;br /&gt;
&lt;br /&gt;
When considering violence between Skrell and another species, beliefs can change considerably; while some Skrell have come to the conclusion that all life is precious, others may consider other sapient species to be lesser than the Skrell and be more willing to clash with them when tensions rise. With that said, most Skrell are aware of their physical limitations, and outside of groups such as [[Skrell_Faith#Suur’ka|Suur&#039;ka]] or those who have been heavily influenced by non-Skrell ideas, a physical conflict between two beings is thought best to be avoided.&lt;br /&gt;
&lt;br /&gt;
=== Federation Social Interactions ===&lt;br /&gt;
&lt;br /&gt;
[[File:Skrience.jpg|thumb|alt=|Two scientists after debating over a hypothesis. One revels in glory, while the other is reworking their weeks study. Both of them are being recorded for their studies to be shown on social media, where the victorious one might even gain a reward. Skrell often try to one-up others to try and gain more prestige and fame: However, it is still seen as cooperative to compete.]]&lt;br /&gt;
&lt;br /&gt;
In the Federation, one’s position in the social hierarchy determines much about how interactions with other Skrell are to go. Skrell of lower social standing are expected to defer to their higher ranked superiors not just in a work setting, but in almost all things. While the lower rank Skrell may not agree they will often pretend to agree to avoid suffering the small SCS hits that can come about due to arguing with their betters. This effect isn’t as pronounced when two Skrell have ranks that are adjacent to one another, but an Ox arguing with an Oqi is shameful.&lt;br /&gt;
&lt;br /&gt;
In a similar vein, when skrell are out in public without wearing their uniforms it&#039;s entirely normal to bombard those you have just met with probing questions when you start up a conversation to understand what to say and what not to say - and if they should even socialize with that person. Questions about their age, their fields, their education and so on are all perfectly good questions to ask seconds after meeting a new skrell. This directness in conversation is not seen as offensive, but an efficient and speedy method of communication. This sort of interaction outside the Federation commonly causes friction with xenos and the Federation offers warnings to its citizens going abroad about this cultural contrast. Non-skrell seem to not appreciate the general openness of Federation society.&lt;br /&gt;
&lt;br /&gt;
Telepathic communication is a common way to have a private conversation in public. As long as the two Skrell in question are not obviously excluding someone suddenly, it is not considered unusual to carry out full conversations in telepathic communion. &lt;br /&gt;
&lt;br /&gt;
Other uses of active psionics in non-work settings is often frowned upon as “unseemly”. For example, planting emotional suggestions in another skrell’s head without consent is the same as a human using “fighting words” and can result in an emotional barrage being exchanged between the two skrell, the victor being the Skrell that maintains the most control over themselves. &lt;br /&gt;
&lt;br /&gt;
=== Social Mannerisms ===&lt;br /&gt;
&lt;br /&gt;
With their large black eyes, it is often hard to tell if a skrell is looking directly at someone or around them without being sensitive to Skrell’s intent through psionics. For that reason when interacting with xenos, skrell make a point to orient their faces straight at whoever they are speaking to to ensure they understand they are the skrell’s focus. Some non-skrell have found this to be uncomfortable.&lt;br /&gt;
&lt;br /&gt;
Skrell display intimacy with one another by touching the heads or headtails of their close friends or partners, or touching their own forehead and gesturing as if blowing a kiss from their forehead. Some verbal displays include comparing someone to a named star, or even naming an unnamed star after them if they have enough reputation in the scientific community.&lt;br /&gt;
&lt;br /&gt;
Less intimate physical interactions, mainly those shared between close friends, involve nudging or prodding someone with a headtail, similar to how a human may playfully nudge or punch a friend in the arm. &lt;br /&gt;
&lt;br /&gt;
On the non-skrell side of things, the most common racial slurs that are used against Skrell are “Frog”, &amp;quot;Toad&amp;quot;, “Squid”, “Ratajani”, and various other creatures that have aquatic connotations. However, responding to these insults with similar behavior is often considered very improper in Skrell etiquette. Losing face through confrontation would be interpreted as a sign of hostility and low intelligence, and would smear one’s reputation significantly if done in public in Federation society.&lt;br /&gt;
&lt;br /&gt;
[[File:Skrellguide.png|thumb|alt=|An excellent government-sponsored informational guide depicting typical Federation gestures.]]&lt;br /&gt;
&lt;br /&gt;
=== Emotional Displays ===&lt;br /&gt;
Skrell lack complex muscles within their face and have next to no facial expressions or differences in facial features. While this leads many people to believe that Skrell are heartless and have no emotions, the truth is actually quite the contrary. Other than the lack of facial emotion, skrell express emotions the same way humans do through movement, tone of voice, and language used.&lt;br /&gt;
&lt;br /&gt;
One of the most important parts of skrellian emotion is that strong emotions often cause physical reactions in the body, both “tells” that show which emotion is occurring and physical signals, such as a pain or warmth being felt by the skrell in question. Emotional pain often quickly translates to physical pain for skrell, with several studies  linking this phenomenon to the skrell’s pronounced Zona Bovinae. &lt;br /&gt;
&lt;br /&gt;
Due to humans’ and other species’ limited auditory organs, the many tones a skrell can project are lost when communicating with non-skrell. Skrell have a very difficult time expressing themselves and their emotions to non-skrell for this reason. In contrast, when two skrell are communicating with each other Nral’Malic and the Nlom is strong, they can engage in such seamless communication that they can often predict each other’s thoughts. &lt;br /&gt;
&lt;br /&gt;
Skrell have many displays of emotions non-Skrell can easily observe however. Skrell refer to this method of communication as “Nral’Balak”, and is something of a combination of the function of body language and cries to indicate emotional states and needs. Nral’Balak does not have hard rules or single-message expressions, meaning messages can be contextual. For example, a skrell crooning can either be from fear when in a dangerous situation, or in disappointment if they do not like their food. Typically, when Skrell make non-verbal sounds, a high pitch indicates happiness and a lower pitch indicates sadness or distress. Again, however, this can be very contextual and hard to decipher for non-Skrell.&lt;br /&gt;
&lt;br /&gt;
=== Humour ===&lt;br /&gt;
&lt;br /&gt;
Skrell humour is completely different to what a human or other species may consider humorous. Skrell amusement is solely a reaction to the unexpected. A good joke would produce a very mild pain, comparable to a burning sensation after eating hot food, a sudden weakness in the muscles, or an itch on the roof of the mouth in severity. It manifests as a &amp;quot;fuzzy&amp;quot; feeling in the inside of the head. Outwardly, a Skrell would primarily react vocally through a series of chirrups not dissimilar to a laugh, which may also be accompanied by headtail or hand gestures.&lt;br /&gt;
&lt;br /&gt;
The feeling of amusement is enjoyed by many, especially younger Skrell, but others such as the very elderly may hate it. Older Skrell will find very few things humorous due to the fact that they have seen and experienced a lot throughout their life. In some cases, attempts at humour may be taken as an insult, possibly attempting to point out a Skrell&#039;s limited knowledge and life experience. In formal settings, it is considered impolite to tell even a mild joke in the wrong context; a joke as a roast of the guest of honour may be seen as more acceptable than while dining at a restaurant with your extended family.&lt;br /&gt;
&lt;br /&gt;
Human humour typically relies on words, wordplay, and storytelling to be effective. In comparison, Skrell tend to be more visual in their jokes. Skrell humour is humour in its most literal form: a reaction to the unexpected, and as such Skrell jokes rely on unexpected situations to be considered funny. Compared to a human joke, a Skrell joke relies less on a well-executed punchline, and more on the setup. The more absurd the situation the more humorous the joke will be - to a Skrell, at least. Due to this, it is difficult to deliver a joke in verbal form; simply saying &amp;quot;Imagine a skeleton using its ribcage as a xylophone&amp;quot; and actually seeing it are very different. As a consequence of how Skrell view humour, a Skrell&#039;s fear reaction is the same as laughing. A Skrell may chirrup in response to being startled, and just like nervous laughter, it is not considered pleasant. Despite the differences in what is considered humorous, Skrell can develop an appreciation for the comedy of other species. A Skrell will not find a human joke amusing, but they may find it clever or at least be able to identify why the joke is considered funny. A pun could be seen as clever word association, for example.&lt;br /&gt;
&lt;br /&gt;
Fear and humour go hand in hand for Skrell, and just like military soldiers learn to suppress fear, they also learn to suppress humour. Nowadays, this is done with robust genetic treatments, but in much earlier times, soldiers underwent rigorous training to achieve this fully. The ancient forms of training are still sometimes done as a self-improvement exercise.&lt;br /&gt;
&lt;br /&gt;
=== Language ===&lt;br /&gt;
&lt;br /&gt;
To a human, &#039;&#039;&#039;Nral&#039;Malic&#039;&#039;&#039; would sound like a series of warbles, croaks, and weird crackling-like sounds that seem to not resonate in the ear, but the neck or the jaw. This is due to Skrell having a range of pitches beyond human perception. These sounds are crucial to understanding the language properly as they elicit specific responses in a Skrell&#039;s brain, allowing for both easy and correct transmission of emotion. As a result of this, the only species outside of Skrell who can speak Nral&#039;malic with any level of proficiency are Diona, with Vaurca technically being able to with the assistance of a language augment. Employees of [[Zeng-Hu_Pharmaceuticals|Zeng-Hu Pharmaceuticals]] who work or have worked in the Federation have access to translators as well, but these are limited to receiving translations, rather than allowing the user to speak Nral&#039;Malic.&lt;br /&gt;
&lt;br /&gt;
The language was created in &#039;&#039;&#039;925 BCE&#039;&#039;&#039; by the scientific community in response to the colonisation of other planets and the prediction that language drift would be unavoidable. The &#039;&#039;&#039;First Nralakk Federation&#039;&#039;&#039; began to enforce the widespread adaptation of the language shortly after its formation in &#039;&#039;&#039;878 CE&#039;&#039;&#039;, disallowing any colonists from entering a shuttle if they couldn&#039;t speak it fluently. As scientific communities exclusively used Nral&#039;malic, the use of other languages became less and less common, only being used in poetry and other forms of art. Amazingly, these strict rules enforced by the Federation have allowed the language to survive almost a thousand years with the same diction used then.&lt;br /&gt;
&lt;br /&gt;
Along with actual language, Skrell utilise a range of sounds to emphasise a certain emotion or feeling associated with what they&#039;re saying. This can include; squealing, shrilling, warbling, croaking, chirping, chirruping and quiet grunting. As a general rule, higher-pitched sounds are associated more with positive or sudden emotions, such as happiness or being startled; lower-pitched noises are typically associated with more negative or neutral emotions, such as anger or hunger. Melodic noises such as crooning or trilling are more ambiguous and could be used to convey any sort of emotion. &lt;br /&gt;
&lt;br /&gt;
Slang terms, idioms, and phrases used by Skrell typically evoke aquatic or celestial themes, stemming from the prevalence and importance of both in the eyes of Skrell across the Spur.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
====Typical Skrell Slang====&lt;br /&gt;
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&#039;&#039;&#039;Labels&#039;&#039;&#039;&lt;br /&gt;
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These are names, titles and other terms used to address someone based on one or more of their characteristics.&lt;br /&gt;
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* &#039;&#039;&#039;Tadpole&#039;&#039;&#039; - a young or juvenile individual. Can also be used as an insult similar to calling someone &amp;quot;child-like&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Brown Dwarf&#039;&#039;&#039; - an individual that has failed to reach their potential. Typically used to address those who have failed in some way.  &lt;br /&gt;
* &#039;&#039;&#039;Protostar&#039;&#039;&#039; - a young, ambitious individual. Those who are just starting their careers are labelled this the most often but it can refer to any up-and-comer regardless of age.&lt;br /&gt;
* &#039;&#039;&#039;Supernova&#039;&#039;&#039; - an individual that has slowly begun leaving the public eye. Headlines will refer to an idol as &amp;quot;going supernova&amp;quot; to refer to their declining fame.  &lt;br /&gt;
* &#039;&#039;&#039;Voidbeckoned&#039;&#039;&#039; - an individual that is careless, reckless or dangerous. In modern times this is used extensively towards non-Skrell who are seen as reckless and uneducated, but is not exclusive to non-Skrell.  &lt;br /&gt;
* &#039;&#039;&#039;Sparks&#039;&#039;&#039; - slang for non-Skrell, due to their comparatively short lifespans. Not considered an insult or slur by itself, and can be used in a positive, negative, or neutral manner.&lt;br /&gt;
* &#039;&#039;&#039;Elder&#039;&#039;&#039; - an accomplished, elderly individual.&lt;br /&gt;
* &#039;&#039;&#039;Webfoot&#039;&#039;&#039; - discreet term for someone who partakes in Xu’Xi gas. Originates from the &amp;quot;waddle&amp;quot; many Xu&#039;Xi Gas users have while high.&lt;br /&gt;
* &#039;&#039;&#039;Gasrunner&#039;&#039;&#039; - someone involved in the importing or dealing of Xu’Xi Gas.&lt;br /&gt;
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The labels below are used rather than PhD, MD, or other degree titles in Federation space. It is common to see them used by Skrell abroad, either alongside or superseded by more known titles such as Doctor or Professor.&lt;br /&gt;
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* &#039;&#039;&#039;Lu&#039;vesi&#039;&#039;&#039; - Dropout - Lvs. - Void Graduate&lt;br /&gt;
* &#039;&#039;&#039;Aqm&#039;vesi&#039;&#039;&#039; - 1 degree - Aqvs. - Junior Graduate&lt;br /&gt;
* &#039;&#039;&#039;Qro&#039;vesi&#039;&#039;&#039; - 2 degrees - Qrvs. - Graduate&lt;br /&gt;
* &#039;&#039;&#039;Qu&#039;vesi&#039;&#039;&#039; - 3 degrees - Quvs. - Star Graduate&lt;br /&gt;
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&#039;&#039;&#039;Insults, Slurs, and Crude Slang&#039;&#039;&#039;&lt;br /&gt;
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Terms that are considered rude or otherwise impolite by Skrell in general.&lt;br /&gt;
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* &#039;&#039;&#039;Sims&#039;&#039;&#039; - abbreviated version of simians, a slur for humans. &lt;br /&gt;
* &#039;&#039;&#039;Labber&#039;&#039;&#039; - abbreviated version of sympathizers of Glorsh, from &amp;quot;collaborator&amp;quot;. It is considered a slur. &lt;br /&gt;
* &#039;&#039;&#039;Skinjob&#039;&#039;&#039; - a derogatory slur for synthetic shells.&lt;br /&gt;
* &#039;&#039;&#039;Canner&#039;&#039;&#039; - a derogatory slur for synthetics.&lt;br /&gt;
* &#039;&#039;&#039;Inclems&#039;&#039;&#039; - an abbreviated version of Inclements, meaning unpleasantly cold. A slur for the Tajara. &lt;br /&gt;
* &#039;&#039;&#039;Ratsnatcher&#039;&#039;&#039; - another derogatory slur for Tajara that originated in the Starlight Zone.&lt;br /&gt;
* &#039;&#039;&#039;Wasters&#039;&#039;&#039; - an abbreviated version of Wastelanders, which stems from the situation on Moghes. It is a slur for Unathi.  &lt;br /&gt;
* &#039;&#039;&#039;Senseless&#039;&#039;&#039; - non-Skrell not outfitted with a psionic implant. It is also used to describe someone who has a dull mind.&lt;br /&gt;
* &#039;&#039;&#039;Orb&#039;&#039;&#039; - a common container used in the transporting of Xu’Xi Gas.&lt;br /&gt;
* &#039;&#039;&#039;Sqrug&#039;&#039;&#039; - normally a derogatory term for an addict of Xu’Xi or other drugs that has no future. Said by non-users; can also be used in jest between Gasriders or as a general expletive.&lt;br /&gt;
* &#039;&#039;&#039;Gupkala/Guppies/Gup/Guppy&#039;&#039;&#039; - a mocking word for law enforcement within the Federation or abroad.&lt;br /&gt;
* &#039;&#039;&#039;Grotto&#039;&#039;&#039; - a rundown building in which Xu’Xi gas is inhaled. Thought to originate from the Weishii faith, which uses groves and grottos as places of worship.&lt;br /&gt;
* &#039;&#039;&#039;Piisz&#039;&#039;&#039; - a batch of synthetic Xu’Xi or Xu’Xi of questionable quality.&lt;br /&gt;
* &#039;&#039;&#039;Toady/Toad&#039;&#039;&#039; - a criminal or otherwise disreputable Skrell. Refers to how these individuals give other Skrell a bad name, and contribute to the xenophobia they face. &lt;br /&gt;
* &#039;&#039;&#039;Coral Stem&#039;&#039;&#039; - inhaler from which Xu’Xi gas is ingested from.&lt;br /&gt;
* &#039;&#039;&#039;Drylister&#039;&#039;&#039; - a Skrell (or non-Skrell) who has been born abroad but finds themself under Federation surveillance by the Ruupkala due to perceived deviancy against the Nralakk Federation; landing them on the “drylist”. The topic of the drylist is considered taboo by regular Federation citizens.&lt;br /&gt;
* &#039;&#039;&#039;Tidal/Tided&#039;&#039;&#039; - Something being absurd or otherwise dangerous, or someone who is insane. Comes from &amp;quot;Insanity of the Tides&amp;quot;, a neurological disorder found in Skrell.&lt;br /&gt;
* &#039;&#039;&#039;Chapped&#039;&#039;&#039; - as in chapped skin. General insult to someone&#039;s appearance. Can also be used to refer to non-Skrell in general.&lt;br /&gt;
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&#039;&#039;&#039;Sayings&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;I&#039;ve Tup&#039;d&#039;&#039;&#039; - a form of &amp;quot;I&#039;ve won&amp;quot;, or &amp;quot;I&#039;ve peaked.&amp;quot;  &lt;br /&gt;
* &#039;&#039;&#039;I&#039;ve been Tup&#039;d&#039;&#039;&#039; - a form of &amp;quot;I&#039;ve lost&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Wake up&#039;&#039;&#039; - a dismissive form of saying an individual is lazy.&lt;br /&gt;
* &#039;&#039;&#039;Algae&#039;&#039;&#039; - shorthand for &amp;quot;all good&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;Mudvein&#039;&#039;&#039; - a word used to describe withdrawal symptoms of Xu&#039;Xi gas since withdrawal is said to feel like mud flowing through your veins. As an extension to this, &amp;quot;Mudlover&amp;quot; refers to someone who is constantly on and off drugs.&lt;br /&gt;
* &#039;&#039;&#039;Too moist&#039;&#039;&#039; - a scornful way of saying an individual is too traditional, and not adapting to modern culture.  &lt;br /&gt;
* &#039;&#039;&#039;Too dry&#039;&#039;&#039; - a scornful way of saying an individual is far too progressive, radical even.&lt;br /&gt;
* &#039;&#039;&#039;Zipped&#039;&#039;&#039; - to be high on Xu’Xi Gas.&lt;br /&gt;
* &#039;&#039;&#039;The stars grow brighter&#039;&#039;&#039; - a euphemism for an individual dying. &lt;br /&gt;
* &#039;&#039;&#039;Steel Rained&#039;&#039;&#039; - an expression coined shortly after the aftermath of Glorsh-Omega, where orbital installations rained back down onto the planetary surface due to lack of maintenance. It&#039;s similar to the phrase &amp;quot;being stonewalled&amp;quot; as these orbital installations crashing down heavily disrupted attempts to recover from Glorsh-Omega&#039;s rule.&lt;br /&gt;
* &#039;&#039;&#039;Stars and void&#039;&#039;&#039; - a general exclamation, usually out of shock or frustration.&lt;br /&gt;
* &#039;&#039;&#039;Stars damned/Void damned&#039;&#039;&#039; -  a general exclamation, usually out of anger. Can also be used in surprise, similar to &amp;quot;well I&#039;ll be damned&amp;quot;. &lt;br /&gt;
* &#039;&#039;&#039;Stars guide&#039;&#039;&#039; - a polite way of saying farewell.&lt;br /&gt;
* &#039;&#039;&#039;Shelled/kelped&#039;&#039;&#039; - sold or wagered. Originates from the currency of the Nralakk Federation, which is shaped like seashells or strands of pressed kelp.&lt;br /&gt;
* &#039;&#039;&#039;Ink-stained/Inky&#039;&#039;&#039; - a concept, object, or person that brings sadness or stress. Refers to the ink-black tear stains that surround a Skrell&#039;s eyes as a result of stress.&lt;br /&gt;
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There is also a more expressive, non-verbal form of language that is known as &#039;&#039;&#039;Nral&#039;Balak&#039;&#039;&#039; by the Skrell, which developed naturally in response to the difficulties of expressing emotion while in the presence of other species. It has been observed that Skrell feeling &#039;&#039;&#039;upset&#039;&#039;&#039;, or &#039;&#039;&#039;disgruntled&#039;&#039;&#039;, may blow their cheeks out, similar to that of the Solarian Anura Species - which has added onto the slur of calling the species &amp;quot;Frogs&amp;quot;. It is also notable that some scrunch their headtails up, emitting several chirrups that are deliberate and obtusely released, sometimes even narrowing their eyes in an attempt to make themselves seem much larger and more aggressive than they actually are. It is theorised that this is a holdover from the species&#039; early days, when predators and other fatal situations were more commonplace.&lt;br /&gt;
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The feeling of &#039;&#039;&#039;happiness&#039;&#039;&#039; or &#039;&#039;&#039;euphoria&#039;&#039;&#039; amidst the Skrell is one of the &amp;quot;easier&amp;quot; emotions to discern. Skrell will use a varied mixture of headbobbing, shrills, and positioning of their headtails to convey their joy -- such as curling their headtails and warbling in a much higher pitch than normal. Skrell are also observed to struggle to contain their joy, resulting in such often spilling over into the rest of their body and making rather spasmodic events (such as rapidly blinking) a rather obvious sign of their happiness. &lt;br /&gt;
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&#039;&#039;&#039;Sadness&#039;&#039;&#039;, or even &#039;&#039;&#039;melancholia&#039;&#039;&#039;, within Skrell is one of the harder emotions to convey for the Skrell -- or at least, harder for other species to understand. Dissimilar to other species within the Orion Spur, emotional pain often translates to physical pain for the Skrell. Several studies have linked the pronounced Zona Bovinae of the species to this biological feature, which is often displayed through several gestures: quiet, low chirps; shifting of their headtails to hide their neck; fidgeting and rubbing of the headtails and/or digits; and lastly avoidance of eye contact. &lt;br /&gt;
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&#039;&#039;&#039;Confusion&#039;&#039;&#039;, or even &#039;&#039;&#039;fear&#039;&#039;&#039;, is yet another &amp;quot;easy&amp;quot; emotion to discern amongst Skrell. Confusion has been noted to almost force Skrell to emit a mixture of both high-pitch and low-pitch blends of both warbles and croaks, alongside continuous shifting of their head from one side to another. It is said this is to allow optimal processing of audible information, such as someone speaking or noises within the dark. Skrell also have the innate need to cover their neck with their headtails, hiding their digits and opening their eyes wide. It is believed through their evolution, Skrell adapted to protecting the most vital points of their anatomy to ensure their survival in the event they were attacked and forced to flee.&lt;br /&gt;
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== Notable Information ==&lt;br /&gt;
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=== Skrell Outside the Federation ===&lt;br /&gt;
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While most Skrell live and have been born in Nralakk Federation, there is a sizeable number of Skrell that have been born in human space. In the [[Skrell_Culture#Different_Eras_of_Skrell| Radiant Era]], Skrell born &#039;&#039;&#039;outside&#039;&#039;&#039; Federation space started to appear, especially on notable planets such as [[Mictlan]] and [[New Gibson]] to [[Skrell Abroad|name a few]]. These children &#039;&#039;&#039;still enjoy&#039;&#039;&#039; Federation citizenship by birth due to how the Federation considers all Skrell to be its citizens, but due to also being considered citizens of their birth nation are typically protected to some degree; Skrell born in the Republic of Biesel are protected from deportation or other Federation actions, for example, which also extends to Skrell who have enlisted in the Tau Ceti Foreign Legion. For more information on how Skrell born outside the Federation are viewed by the Federation, see [[Guide_to_Citizenship#Nralakk_Federation_and_Citizenship|here]].&lt;br /&gt;
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===Glorsh-Omega===&lt;br /&gt;
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Roughly four hundred years ago, the Tyrannical Skrell AI known as “Glorsh-Omega” took control of the Federation practically overnight. Under the [[Skrell Synthetic Age|Reign of Glorsh-Omega]], the Skrell faced horror after horror, including &#039;&#039;&#039;forced sterility and systematic euthanasia.&#039;&#039;&#039; Glorsh-Omega was rapidly self-improving itself during its rule, and reached such a point it was arresting Skrell due to highly advanced predictive algorithms that claimed these Skrell would rebel against it. Many Skrell choose to cooperate with the AI, for fear of their lives and the promises of Glorsh to fulfill their desires.&lt;br /&gt;
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At the culmination of the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu incident]], the AI mysteriously vanished in what could only be described as an implosion. The Skrell were left to pick up the pieces of their destroyed Federation, without any assurance their Overlord was truly dead...&lt;br /&gt;
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&#039;&#039;&#039;OOC Note: By playing Glorsh Sympathizers born inside the Federation, you are running a serious risk of canonically losing your character.&#039;&#039;&#039;&lt;br /&gt;
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===Slimes===&lt;br /&gt;
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Slimes mysteriously appeared following the end of the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu incident]], currently hypothesized to be the result of a massive &#039;&#039;&#039;bluespace&#039;&#039;&#039; anomaly, and they still continue to mysteriously appear wherever bluespace or phoron is involved. Slimes had never been seen before the [[Skrell_History#Synthetic_Age_and_Era_of_Synthetic_Oppression|Tri-Qyu incident]], and are highly debated in the scientific community of the Federation. Massive efforts are made to contain and research slimes across the galaxy, with the Federation even working with non-allies to ensure slimes do not harm themselves or others. The slimes are still a heated topic of discussion in research, with multiple conspiracies and debates about how they should be treated, dealt with, or included. Some Skrell view them as remnants of those that died in the Rebellion, while others call them bioweapons leftover by Glorsh.&lt;br /&gt;
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Federation law disallows the smuggling of slimes to other nations and requires effective culling to ensure research can continue without slime outbreaks into local ecosystems. Slime research facilities in the Federation are equipped with state of the art flooding systems, and most slime facilities are located underwater to take advantage of the slimes natural water and cold intolerance.&lt;br /&gt;
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[[Category:Skrell]]&lt;br /&gt;
[[Category:Species]]&lt;/div&gt;</summary>
		<author><name>WhatsUpBrotendo</name></author>
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