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		<title>Notable Tajara</title>
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		<summary type="html">&lt;p&gt;VeteranGary: Zhan-Kazan --&amp;gt; Zhan-Khazan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
&lt;br /&gt;
[[Tajara|Tajaran]] history and society has a long list of notable individuals and heroes that are known across [[Adhomai]]. &lt;br /&gt;
&lt;br /&gt;
==People&#039;s Republic==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Comrades, in this struggle we fight to protect the progress we have fought so hard to make in the preceding decades. Our march forever onwards for a Hadiist society must not be stopped by the usurpers who would see us become a brutish military dictatorship, nor those fetid imperialists who would restore the atrocities of the old ways.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- President Njadrasanukii Hadii, in a televised address to the people in 2452.&#039;&#039;&lt;br /&gt;
===President Njadrasanukii Hadii===&lt;br /&gt;
&lt;br /&gt;
[[File:Hadii portrait.png|200px|thumb|right|A portrait of the president, done in 2460.]]&lt;br /&gt;
Njadrasanukii Hadii, also known as Malik Hadii, was born in &#039;&#039;&#039;2402&#039;&#039;&#039; to the noble Njarir&#039;Akhran Hadii line. His mother was Rajjurl Hadii, and his father Tajrhalrr Hadii. He got involved with the military at an early age, becoming a cadet for the Royal Navy at 16 and achieving a commission as a Lieutenant-Commander at 22, and leading his own destroyer as a Captain at 29. During the revolution, he briefly fought for the loyalists but was recalled to the Hadii Citadel to help defend his family&#039;s ancestral home. Following the revolution and the Hadii&#039;s rise in the new Federal Republic, Njadrasanukii was given the office of Vice-President under his brother Al&#039;Mari Hadii. &lt;br /&gt;
&lt;br /&gt;
Malik assumed the presidency in &#039;&#039;&#039;2451&#039;&#039;&#039; after the assassination of Al&#039;mari. He continued his brother&#039;s early agenda of collaborating with NanoTrasen and other galactic powers. Njadrasanukii purged any suspicious elements from his administration after the Nated&#039;s coup, consolidating his power through the imprisonment and execution of anyone that threatened his regime. Further authoritarian measures were established by him; the expansion of the secret police, the rapid industrialization of the PRA, and further persecution against those who did not conform to his policies. Under Malik Hadii&#039;s control, the current form of Hadiism took shape; an ideology focused on the creation of a monolithic Tajaran culture under the unquestionable guidance of the Hadii political line. The office of the president had its powers largely expanded under his rule, allowing Njadrasanukii to control all aspects of the People&#039;s Republic government. Total loyalty to Njadrasanukii is expected from all Party members.&lt;br /&gt;
&lt;br /&gt;
A state-endorsed cult of personality has been established around President Hadii. Through a robust propaganda system, republican citizens are informed daily about Malik&#039;s achievements and how only through his guidance the Republican can prosper. Portraits of President Hadii can be found in most Hadiist homes and government buildings. Njadrasanukii is known for his speeches praising his own administration and the bravery of his people; his voice can be heard frequently on the radio. While many admire him as a strong leader, others fear his ruthless ways of dealing with the opposition.&lt;br /&gt;
&lt;br /&gt;
President Hadii is famous for his extreme paranoia. Very few high-ranking members of the Party have direct access to him and little is known about his private life. He is constantly surrounded by hand-picked members of the secret service; those bodyguards are always under the risk of being purged for any reason. It is rumored that he has survived more than three hundred assassination attempts.&lt;br /&gt;
&lt;br /&gt;
The few Tajara who had the opportunity to know President Hadii personally, portray him as energetic, charismatic, thoughtful, but deeply paranoid and vindictive. Njadrasanukii cultivates an image of a simple Tajara; he leads a frugal lifestyle with few material needs. Because of the nature of the PRA&#039;s government, President Hadii&#039;s work and private life are deeply entangled. President Hadii&#039;s favorite pastimes are watching movies, playing Farehal, and reading books; rumors claim that Njadrasanukii has at least 20,000 Tajaran and alien books in his private collection.&lt;br /&gt;
&lt;br /&gt;
Despite the outcome of the Second revolution, Njadrasanukii continues to rule the People&#039;s Republic with an iron grip. He did not give up his plans of reestablishing Hadiist hegemony over Adhomai.&lt;br /&gt;
&lt;br /&gt;
[[File:headmaster portrait.png|200px|thumb|left|A rare picture of the camera shy Tyr&#039;adrr, taken during the closure of an illegal protest, dated to 2459.]]&lt;br /&gt;
===Headmaster Harrrdanim Tyr&#039;adrr===&lt;br /&gt;
&lt;br /&gt;
Harrrdanim was born in &#039;&#039;&#039;2425&#039;&#039;&#039; to a M&#039;sai family serving the Hadii during the First Revolution. Wishing to follow in the footsteps of his parents, he joined the Hadiist Party at a young age. He soon caught the attention of the People&#039;s Strategic Intelligence Service due to his craftiness and was given a position in the agency. Despite enjoying moderate success during the late years of Al’mari’s rule, Tyr&#039;adrr rose to prominence after the President’s assassination. Leading several purges within the secret service, he was able to secure a promotion as the Headmaster after the previous head was arrested for suspicious behavior. Under Tyr’addr’s control, the PSIS became the feared terror machine it is today. Heavy investments in surveillance technology, the establishment of a robust web of informants, and the large-scale repression of political opponents greatly weakened the opposition in the People’s Republic. His supposed adventures during this period have spawned an entire &amp;quot;spy thriller&amp;quot; genre in the Republic.&lt;br /&gt;
&lt;br /&gt;
After helping secure President Hadii&#039;s rule, Headmaster Harrdanim focused his efforts on fighting the Liberation Army and the New Kingdom. Ruthless anti-partisan campaigns were carried out under his supervision. The displacement of Chaniska’s native population, scorched-earth tactics in Northern Ras&#039;nrr, and the creation of Try&#039;urma Penitentiary were among some of his orders during the conflict. His actions during the Second Revolution earned him the reputation of being merciless and bloodthirsty. In spite of several assassination attempts, ALA agents failed to murder him and he continued his reign of terror unimposed.&lt;br /&gt;
&lt;br /&gt;
Even after the Armistice, Headmaster Harrdanim continues to work tirelessly to undermine the enemies of the Republic. He has a large interest in securing the Tajara population living outside of Adhomai and is responsible for the PSIS presence in District Six. He is eager to suggest more authoritarian solutions and believes in increasing, even more, the state’s control over the population. Because of the role of the Strategic Service in the government, Tyr&#039;adrr is one of the most powerful and hated Tajara in the People&#039;s Republic. While seemingly loyal to President Hadii, many in the Party fear where Tyr&#039;adrr&#039;s ambition might lead him.&lt;br /&gt;
&lt;br /&gt;
Analytic, controlling, and cold are some of the words frequently used to describe Harrrdanim&#039;s personality. The headmaster is known to calculate every step on his way; he tries his hardest to manipulate the events in his favor. Tyr&#039;adarr is also infamous for never assuming any kind of blame - a scapegoat, willingly or not, always shows up to take the fall. Thanks to his position in the government, little to nothing is known about his personal life.&lt;br /&gt;
&lt;br /&gt;
===Party Secretary Yakiv Hadii===&lt;br /&gt;
&lt;br /&gt;
Yakiv Hadii was born in &#039;&#039;&#039;2412&#039;&#039;&#039; as the second cousin to President Al&#039;mari Hadii. While too young to take part in the First Revolution, Yakiv joined the Hadiist Party as soon as he could. During Al&#039;mari’s rule, he excelled as a bureaucrat due to his organizational skills. He managed the distribution of land and the establishment of communal farms during the Republican Agrarian reforms. Through a combination of political maneuvers and nepotism, he quickly climbed the Party&#039;s ranks. Yakiv sought to further the Republican relationship with NanoTrasen, seeking their support for the development of Adhomai. This stance caused him to lose Al’mari’s favor during the years leading to the Second Revolution. He was then demoted to an unimportant position in the Ministry of Agriculture.&lt;br /&gt;
&lt;br /&gt;
Yakiv returned to prominence after Al&#039;mari&#039;s assassination; he was seen as a way to link Njadrasanukii’s rule to his now-deceased brother. Following the abolishment of the office of vice-president, Yakiv was promoted as the Party Secretary by Njadrasanukii. He became responsible for the internal organization and reviewing applications to the Party; he was quick to remove many of his political opponents from power using his new powers. Known as unquestionably loyal to President Njadrasanukii Hadii, he became infamous for being nothing but a yes man. He continued his policy of maintaining good relations with megacorporations, lobbying for more deals with NanoTrasen. Countless Tajara were given the opportunity to leave Adhomai due to his efforts, most sold as cheap labor while some others were able to acquire higher education. During the final stages of the war, he was one of the main proponents of the need for foreign intervention to save the People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
After the Armistice, Yakiv remained as Party Secretary. He is one of the closest advisors to President Njadrasanukii Hadii, helping him in matters related to internal and external affairs. Despite being an orthodox Hadiist, he is eager to push for changes to appease NanoTrasen and other foreign powers in an attempt to gain their support. Many within the Party see Yakiv as a power-hungry and untrustworthy politician, eager to abuse his power to reach what he wants. Others recognize him as a cunning politician with a rather dangerous influence over President Njadrasanukii Hadii. More recent stunts such as implementing Father Valyan K’rrirran’s orphanage proposal has proven Yakiv Hadii to be seeking approval in the eyes of the citizenry. &lt;br /&gt;
&lt;br /&gt;
Yakiv Hadii is a notorious opportunist and sycophant; he is always trying to acquire any kind of leverage where it might exist. Personally, this means that Yakiv is more than eager to make friends with anyone of any importance. However, the friendship might come with strings attached: a request to repay a favor or take part in a shady business. Yakiv takes full advantage of his position within the Hadiist Party to indulge himself in all luxuries available to the political elite. Because of this lifestyle, Yakiv has become noticeably overweight.&lt;br /&gt;
&lt;br /&gt;
===Minister of Defense Irbaykhan Mirarkiizar===&lt;br /&gt;
&lt;br /&gt;
Irbaykhan Mirarkiizar was born into a Hharar peasant family in &#039;&#039;&#039;2428&#039;&#039;&#039;. He was raised around veterans of the first revolution and was always interested in their stories. Owing to the new opportunities brought by the People’s Republic, Irbaykhan enrolled in a military academy and joined the Grand People&#039;s Army as an officer. He survived the purges of the early Hadiist government because of his political reliability; as he was one of the first army leaders to support President Hadii during his ascension. This left him in the privileged situation of being one of the few properly trained officers at the dawn of the Nated’s coup.&lt;br /&gt;
&lt;br /&gt;
Irbaykhan quickly climbed the ranks of the Republican Army during the Second Revolution. Making extensive use of artillery and motorized troops, he secured early victories that gave much-needed breathing room to the fragile Republic. While in command of the Dymtris Front in &#039;&#039;&#039;2456&#039;&#039;&#039;, he pushed the New Kingdom into the defensive position that they would remain in until the very end of the war. Mirarkiizar’s final promotion during the conflict was to the theater commander of the Rass’nrr Military District. With the help of the alien allies of the Republic, he managed to recapture the main region of the continent. He was given a seat in the Ministry of Defense after the Armistice, working alongside the upper echelons of the Party to refine the Republic’s strategy.&lt;br /&gt;
&lt;br /&gt;
Unlike most members of the Ministry of Defense, Irbaykhan has both political connections and practical experience in the field. This combination has made him one of President Hadii’s closest advisors in regard to military matters. Currently, he is responsible for the Hro&#039;zamal campaign. Mirarkiizar sees the Grand People&#039;s Army as an essential component of the Hadiist state; the ever-vigilant guardian of the Republic against its enemies. The Minister believes that strict discipline and union towards a common goal is the best way to safeguard the future of the People’s Republic.&lt;br /&gt;
&lt;br /&gt;
Irbaykhan Mirarkiizar is known for his disciplined and simple lifestyle. The Minister is very strict with his routine and commonly scolds Party members, other generals, and his family for being what he would call undisciplined. Irbaykhan is well-known for his unquestionable loyalty; he would prefer death over treason. He is only seen out of uniform when fishing - Irbaykhan&#039;s favorite pastime.&lt;br /&gt;
&lt;br /&gt;
===Minister of Technology Zhuldyz Hadii===&lt;br /&gt;
[[File:zhuldyz portrait.png|200px|thumb|right|A picture done of Zhuldyz Hadii in her lab, created in 2462.]]&lt;br /&gt;
Born in &#039;&#039;&#039;2420&#039;&#039;&#039; to the Hadii dynasty, Zhuldyz enjoyed the many privileges granted to her family. She grew up fascinated by the new technologies brought by human contact; she would spend hours tinkering and dismantling electronics during her childhood. Later she was sent to study in prestigious Solarian universities, where she ventured into the field of robotics. Zhuldyz returned to Adhomai in 2449 and was granted a post in the Ministry of Technology.&lt;br /&gt;
&lt;br /&gt;
Using the knowledge acquired off-world, Zhuldyz drew plans with the objective of modernizing the Republic through a technological revolution. The rapid industrialization aided by mechatronics would bring prosperity to the Tajara. While many of her initial projects were abruptly interrupted by Al&#039;mari&#039;s assassination, she remained in her position due to being a member of the Hadii dynasty. The unstable early years of Njadrasanukii’s presidency were unfavorable towards her dreams; stopping Nated’s coup and the Royalist uprising were top priorities at the time. However, as the frontlines stagnated and a semblance of normalcy returned to the People’s Republic, Zhuldyz had the chance to convince President Hadii of her plans. Knowing that losing the war would put an end to her pursuits, she turned her genius to the military field. Victory could be achieved through technological superiority. She was one of the driving forces behind the establishment of [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]], the expansion of the [[Tajara_Space_Capability#PRA_Army_Wing|Orbital Fleet]], and the creation of the Tesla Brigade. Zhuldyz was promoted to the office of the Minister of Technology shortly before the Armistice.&lt;br /&gt;
&lt;br /&gt;
The Adhomian Cold War became the perfect testing ground for Zhuldyz&#039;s projects. She sees the period of peace as an opportunity to turn the People&#039;s Republic into a technological powerhouse. Zhuldyz believes that the future of Hadiism lies in the science and that the Republic must become advanced enough to subjugate its enemies. Minister Hadii is not interested in ethical or safe research; she is eager to pursue dangerous and questionable experiments. No price is too small to pay during the march of progress. President Hadii gave Zhuldyz near uncontested authority to lead the Ministry of Technology. She was the mind behind the creation of the first independent robotic factory on Adhomai.&lt;br /&gt;
&lt;br /&gt;
Due to her upbringing, she is a brilliant scientist and a charming conversationalist, but at the same time, she frequently refuses to admit fault and is quick to scrutinize the work of others. Holding them to nearly impossibly high standards. Many scientists have been transferred to less desirable positions due to failing to meet Zhuldyz&#039;s demands. She is a notorious workaholic who only leaves her laboratory to attend political meetings.&lt;br /&gt;
&lt;br /&gt;
===Secretary of the Navy Hura&#039;zhi Mira&#039;zkui===&lt;br /&gt;
&lt;br /&gt;
Born in &#039;&#039;&#039;2422&#039;&#039;&#039; to an exiled line of minor nobility from the Zatushka Kingdom, Mira’zkui grew up in the chaos of the First Revolution as the armies of the Hadiist rebels marched across Adhomai. When the dust had settled, despite his personal wishes to enter the party itself, his family would convince him to uphold their old traditions and join the forming Republican Navy in &#039;&#039;&#039;2447&#039;&#039;&#039;. It was then that Mira’zkui met Dynhaas and joined the Oceanmasters Lounge.&lt;br /&gt;
&lt;br /&gt;
During the chaos of Dynhaas’ defection in &#039;&#039;&#039;2450&#039;&#039;&#039;, Mira’zkui narrowly avoided his own death. Informed early by a loyal lieutenant that his own crew was plotting to kill him, Mira’zkui fled in a lifeboat and watched as his fellow officers were thrown screaming from the decks of their own ships. A few days later, he was found on the shores of Ras’nrr. As the Republic fell into chaos, Mira’zkui returned to the Republican Navy as Secretary, entrusted by Malik Hadii to fight against the pirate flotillas of the ALA and the Royal Navy. However, Mira’zkui’s loyalty was not able to make up for his inexperience. While the last of the Liberation Army’s pirate vessels were sunk, he was unable to contend with the strength of the Royal Navy and unable to achieve his personal desire: Capturing or killing Dynhaas. &lt;br /&gt;
&lt;br /&gt;
Post-War, Mira&#039;zkui has largely become reclusive and withdrawn from the public eye. While he continues to try and develop the Republican navy, Mira’zkui is forced to contend with funding going towards the projects of the Orbital Navy and Grand People’s Army. With a relationship of mutual dislike between himself and Zhuldyz Hadii, many within the party believe that Mira’zkui will likely be replaced eventually. How he would react to being denied any chance for revenge against Dynhaas is something no one knows. &lt;br /&gt;
&lt;br /&gt;
===Minister of Education Kalim Khazdar===&lt;br /&gt;
&lt;br /&gt;
Kalim Khazdar was born in &#039;&#039;&#039;2430&#039;&#039;&#039; to a family of Hharar foremen in the city of Tampiska. Deemed a bright child by his teachers, he was sent to study in Al&#039;mari. Captivated by the tales of progress and prosperity brought by the interwar period, Kalim enrolled at the Al&#039;mari College of Hadiist Sciences. He continued his studies intending to become a college teacher. During his time as a student, he became a good friend and protégé of the rector of the university, Mahir Hadii. His friendship with a member of the political dynasty opened many doors for him.&lt;br /&gt;
&lt;br /&gt;
Kalim joined the Hadiist party during the Second Revolution. He later visited Tau Ceti to study the Adhomian community there; his experiences in District Six deeply affected his ideas. He saw all the social problems that those who lived under the megacorporation rule were subject to. Instead of losing faith in Hadiism, he started to believe that reforms were necessary to save the People&#039;s Republic; NanoTrasen should be a means to an end, not the end itself. Kalim returned to Adhomai in 2459 and became a college professor. Thanks to his connections, he soon got involved with the administration and politics of the university. His papers on the subject of Hadiist education were generally well-received by the academia.&lt;br /&gt;
&lt;br /&gt;
With the Armistice of Shastar, Kalim Khazdar aligned himself to the Young Hadiist faction; his sympathy towards the movement was largely unknown to the Party. His ascension to the position of Minister of Education in 2463 was the result of a confidential deal between his mentor and President Hadii. Despite being considered a powerless and inexperienced politician by the other members of the Hadiist cabinet, Kalim is not to be underestimated. Cunning will be necessary to avoid the wrath of President Hadii and his lackeys. The path to a truly free People&#039;s Republic will be a long and difficult one. &lt;br /&gt;
&lt;br /&gt;
Usually depicted as a wide-eyed idealist, Kalim Khazdar is anything but naive. The few years he spent navigating the political fields of the Al&#039;mari College transformed him into a bright, yet deeply cunning individual. Kalim rarely loses hope; he prefers to spin every defeat into a minor setback to maintain morale. Many wonder how long it will take for Khazdar&#039;s optimism to be crushed by the People&#039;s Republic politics. Besides his academic and political work, Kalim has published  Hadiist realist poems and short stories.&lt;br /&gt;
&lt;br /&gt;
===Chief Naval Commander Samirro Qarrarhaz===&lt;br /&gt;
&lt;br /&gt;
Born in Northern Ras’nrr in &#039;&#039;&#039;2407&#039;&#039;&#039;, Samirro was the son of a loyal M&#039;sai general in the Hadii Hegemony. Qarrarhaz&#039;s family raised and taught him to follow in his father’s footsteps. He would become an artillery officer in &#039;&#039;&#039;2428&#039;&#039;&#039;, finding great success during combat against monarchist groups through using extensive shelling to force and flush out the enemy. By &#039;&#039;&#039;2431&#039;&#039;&#039; Qarrarhaz was moved into Southern Harr’masir to prepare for an invasion of the Kingdom of Kaltir. His artillery crews were among those who scoured the Kingdom following its surrender, shelling whatever villas, castles, and manors they had found. A staunch ally of Al’mari Hadii and his family, Qarrarhaz has always stood by the Hadii family and the republic they had later built. &lt;br /&gt;
&lt;br /&gt;
While also providing training for future artillery commanders in the interwar period, Qarrarhaz became part of a committee formed by President Al’mari Hadii to plan and prepare a space fleet for the PRA. He, along with other committee members, traveled to the Coalition of Colonies&#039; planets of Xanu Prime and Himeo to observe anti-piracy operations in order to better develop the PRA’s own future space warfare doctrine in &#039;&#039;&#039;2452&#039;&#039;&#039;. When the Orbital Fleet was completed by &#039;&#039;&#039;2457&#039;&#039;&#039;, Qarrarhaz was appointed Chief Naval Commander by President Malik Hadii. Since then, he has won numerous victories against piracy, smugglers, and even bested a [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&amp;amp;comment=114422 Sol cruiser]. &lt;br /&gt;
&lt;br /&gt;
Post-war, Qarrarhaz continues to lead his spaceships and Kosmostrelki in the defense of the PRA’s claimed space. Comfortable and experienced in his position, Qarrarhaz has begun to speak more on the future of the PRA’s ventures into space. Controversially, the Commander has stated that the PRA must eventually extend its hand to the numerous small colonies and off-worlder communities dotting the frontier around them. Arguing that Hadiism’s light must be spread beyond Tajara, it is his belief that the PRA must one day uplift these groups from their poverty and absorb them into the state.&lt;br /&gt;
&lt;br /&gt;
===Yasmin Piaf===&lt;br /&gt;
&lt;br /&gt;
[[File:Yasmin portrait.png|200px|thumb|right|A piece of a poster, promoting Yasmin Piaf&#039;s concert, 2463.]]&lt;br /&gt;
Yasmina Burokov, aka Yasmin Piaf, was born in 2434 in the suburbs of Nal&#039;tor to a particularly well-off Njarir&#039;Akhran family. Yasmin&#039;s father, Boris Burokov was a low-ranking State department official and devout loyalist of the People&#039;s Republic. She spent her childhood being educated in the best State-run schools their family could afford and enjoyed relative wealth and prosperity far from the poorer outskirts of the city. &lt;br /&gt;
&lt;br /&gt;
Even from a young age, Yasmin was interested in music. She was part of her school&#039;s choir and participated in several nationwide contests for the honor of singing for President Al&#039;mari Hadii. The all-female &#039;Band of Njarir Maidens&#039; consisting of Yasmin and her classmates eventually won and sang for the President and other members of his cabinet at the end of the annual military parade held in Nal&#039;tor. Eventually, she graduated and went on to the Academy of Musical Arts with a full scholarship.&lt;br /&gt;
&lt;br /&gt;
Talent scouts pruning the burgeoning academy&#039;s student pool for the next starlet eventually discovered Yasmin during rehearsals for the school&#039;s upcoming musical, and she signed a tentative deal with the small publication Vostak Recordings. Her first record, simply titled The Man in Rouge, was released with minimal fanfare. Given that she had sung a small solo during her performance for the President, some Tajara recalled her name.&lt;br /&gt;
&lt;br /&gt;
Yet her voice, described by some as angelic and innocent, found purchase with an aging generation of Tajara who wished a brief return to peaceful normalcy following the First Revolution. Her dedication to the traditional pop standard and recognition for torch songs eventually elevated her to the status of a household name, with her recording label releasing hit after hit. As a result, Yasmin Piaf has become one of the most famous singers in the modern era - one who has fostered a close relationship with State officials. She is one of the few artists who are approved to be played on State radio KGTW-11.&lt;br /&gt;
&lt;br /&gt;
===Andrey Borisov===&lt;br /&gt;
&lt;br /&gt;
Out of all the Tajara that one could argue embody loyalty to the People’s Republic, perhaps none are more memorable than Andrey Alexander Borisov. In the average Republican household, his name is just as common as President Hadii’s, owing to the fact that he is the face of State propaganda and news network RAFИ. Born in 2416 to a line of M’sai warriors, Andrey was not even two years old before humanity stumbled across Adhomai and lit the flame that ignited the First Revolution.&lt;br /&gt;
&lt;br /&gt;
Andrey’s father and uncle were killed in the uprising, leaving him, his mother, and his sister alone to fend for themselves. His mother curried favor with the local rebel leader when their town fell to the onslaught of war; she became his concubine and, later, his wife. The ever-advancing front saw Andrey moved from home to home, where the young M’sai would often spend time talking to soldiers recovering after harsh fighting. They nourished a sense of patriotism in him, and eventually, he came to see the First Revolution as necessary for the future of the Tajara.&lt;br /&gt;
&lt;br /&gt;
The war ended in 2432, when he was merely 16 years old. As the newly founded People’s Republic began the arduous transition from a movement to a government, Andrey’s connections with the upper echelon of PRA politicians bore fruit. He was taken on as a member of an officer’s general staff, headquartered in Nal’Tor, where he served as little more than a glorified secretary. His position put him in contact with the elite, however, and many found him charming and personable. His silver tongue earned him the interest of Dmitrys Marakov, the owner of the only State-approved television station at that point in time.&lt;br /&gt;
&lt;br /&gt;
His ascension from lowly secretary to the major news anchor for RAFИ was one that involved plenty of political maneuvering, money - and, rumored by some, violence - but ultimately Andrey had proved his loyalty to the political elite of the People&#039;s Republic and he was rewarded with the honor of being their mouthpiece. As a result, no Tajara on Adhomai can go very long without seeing his smiling face on their television set, spinning the next story or cover-up at the behest of the State.&lt;br /&gt;
&lt;br /&gt;
==Democratic People&#039;s Republic==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;We are soldiers. We are fighters. We are war. We have forsaken the corrupt and decaying corpse of the xeno-loving People&#039;s Republic. We have left our homes and our families, but our cause is righteous. The suns are with us! The vile usurper of my friend and comrade Al&#039;mari will have justice delivered to him! We will spill the blood of our enemies until our struggles are seen and heard, and we WILL retake OUR Republic!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- Supreme Commander Halkiikijr Nated&#039;Hakhan, the day after the coup de tat began, 2451.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Supreme Commander Halkiikijr Nated&#039;Hakhan===&lt;br /&gt;
[[File:Nateed portrait.png|200px|thumb|right|A surprise picture of Nated, taken in 2458.]]&lt;br /&gt;
Halkiikijr Nated&#039;Hakhan was born in &#039;&#039;&#039;2404&#039;&#039;&#039; to a M&#039;sai family under the service of the Hadii Dynasty. The son of a royal guard, Nated interacted with many Njarir children in his early life. He grew to resent their narcissism but was prepared to inherit his duty nonetheless. When the First Revolution ignited in &#039;&#039;&#039;2421&#039;&#039;&#039;, Halkiikijr fought for the loyalists alongside the Hadii family. Becoming a battle-brother of Rhagrrhuzau Hadii, or better known as Al&#039;Mari Hadii, Nated stood with the Hadii’s decision to abandon their royal roots and join the revolutionaries. When the war ended Al&#039;Mari was sworn into office, Halkiikijr was made a Commander in Chief of the Republican Army in return for his service. &lt;br /&gt;
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Al&#039;Mari supposedly made promises of swearing-in Halkiikijr as the next president of the People&#039;s Republic once the political climate on Adhomai had stabilized. The legitimacy of this claim is not known, but what is known is that Al&#039;Mari was assassinated during a military parade in &#039;&#039;&#039;2451&#039;&#039;&#039; and Njadrasanukii Hadii, vice president of the People&#039;s Republic, swore himself in as the successor of the presidency. Outraged at the assassination and accusing Njadrasanukii of treachery against the People’s Republic, Nated organized a coup against Malik. Bringing together military commanders dissatisfied with the new Hadiist policies, Halkiikijr created the Adhomai Liberation Army to dethrone the new President. He then took the title of Supreme Commander. &lt;br /&gt;
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As the putsch attempt was thwarted by the Hadiist forces, Nated fled to Shastar City. The coup then turned into a full-blown civil war between the Liberation Army and the People’s Republic. Without off-world help, Nated called to arms anyone willing to support his cause. His movement became a unifying front to all kinds of elements opposing President Hadii; from democratic reformers to extremists fighting to free Adhomai from alien influence. For a decade, Halkiikijr led the Liberation Army as an effective opposing force against the People’s Republic and the New Kingdom. He favored the extensive use of irregular warfare coupled with the deployment of the army to secure decisive battles. A cult of personality formed around Halkiikijr; extremists claimed that he was a prophet sent by the Gods. The Supreme Commander took advantage of this belief to cultivate undying loyalty and fanaticism among his followers. &lt;br /&gt;
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Believing that the territories under his control were ready for a democracy modeled after the Al&#039;mariist principles, Nated&#039;s undisputed rule came to an end with the creation of the Democratic People’s Republic of Adhomai. Halkiikijr retired from his position as Supreme Commander to prevent a coup against the newly elected president. His retirement did not last long; he returned to power because of the Amohdan crisis in &#039;&#039;&#039;2462&#039;&#039;&#039;. Nated was given back the control of the Liberation Army and its remaining juntas to retake the Island of Amohda. After this display of weakness, Halkiikijr is unsure if the DPRA is truly ready to rule Adhomai. For him, the ALA is now more essential than before. Nated also faces infighting between his two right-hand men; commander Kahan and Kyff.&lt;br /&gt;
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While some may call Nated an opportunist or a loyal friend to Al&#039;mari, what is certain is that he is determined. Both in his personal and political life, the Supreme Commander is known to never lose sight of his objectives. This might lead him to make promises that might be hard to fulfill, but Halkiikijr rarely goes back on his word. Because of his association with the most radical elements of the ALA and his tendency of using his position of authority to interfere in disputes, he is a firm believer that the end justifies the means. Because of the utility of his cult of personality, Nated avoids exposing much of his private life.&lt;br /&gt;
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===Commander Kahan Hro&#039;rammhad===&lt;br /&gt;
[[File:Kahan portrait.png|200px|thumb|left|Commander Hro&#039;rammhad in his summer uniform, taken in 2461.]]&lt;br /&gt;
Kahan Hro&#039;rammhad was born in &#039;&#039;&#039;2412&#039;&#039;&#039; to a Hharar family as their oldest children. A peasant from birth in the region of Southern Harr&#039;masir, he was taught the traditional values of S&#039;rendarr and Messa by his deeply religious parents. His childhood was cut short by the outbreak of the First Revolution; his family was expelled from their lands by the war. Thanks to its flat terrain, Southern Harr’masir saw the first deployment of armored vehicles in the conflict; trains, civilian cars, and trucks were outfitted for warfare by the rebels. Hro’rammhad joined the crew of an armored car as soon he turned 14 years old. Because of the high mortality among the revolutionaries, Kahan quickly found himself in the command of his own brigade. He became famous for his excellent use of the vehicles’ speed to encircle the enemy, and for his merciful nature. Monarchists soldiers were always given the chance of joining his side after capture. Hro’rammhad also forbade unnecessary executions and mistreatment of prisoners among his fighters.&lt;br /&gt;
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Commander Kahan and his brigade were incorporated into the Hadiist faction shortly before the end of the First Revolution. As a member of the Republican Army, he was a major proponent of the transformation of the People’s Army into a motorized force. Tank brigades and motostrelki units were created under his supervision. Kahan funded the reconstruction of many temples destroyed during the revolution and frequently donated to charity through the interwar period. Hro’rammhad joined Nated’s coup due to his profound disagreement with Malik’s policies; he saw the oppression of the Zhan-Khazan as morally corrupt. Armored units that defected alongside him were organized into the Hro&#039;rammhad Tank Corps under his command.&lt;br /&gt;
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Hro&#039;rammhad remained a merciful and pious Tajara through the Second Revolution. He rejected the notion of irregular warfare and continued to offer mercy to his enemies. As the leader of the main armored force in the Liberation Army, Kahan played an important role in decisive battles. This position allowed him to become a right-hand man for Nated. As part of his religiousness, Hro&#039;rammhad considered the conflict to be a battle to protect the faith against the innate atheism of Hadiism. Religious imagery and motifs became common among his Tajara. The men under Commander Kahan Hro&#039;rammhad are known to have the utmost respect for his bravery and mercy, most even going so far as to worship him as an embodiment of S&#039;rendarr&#039;s justice. His success during the civil war earned him the nickname of “Undefeated Commander&amp;quot;.&lt;br /&gt;
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Despite the armistice, Commander Kahan remains as one of the second-in-command for Halkiikijr. He is an avid supporter of the transition to democracy, advocating for the dismantlement of the juntas. This position earned him many enemies among the more authoritarian elements within the Liberation Army. He is known to despise Commander Kyff Hotak for his tactics and personality. Both Tajara are currently engaged in an internal struggle to consolidate their influence over the Liberation Army.&lt;br /&gt;
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Thanks to his religious upbringing, Commander Kahan is a forgiving and honest individual. He may be eager to let bygones be bygones, but he is not easily fooled by malicious intentions; anyone trying to take advantage of him will not have an easy time. Hro&#039;rammhad enjoys spending his free time with his family. His thirty years-long marriage sired nine children - three of whom lost their lives in the Second Revolution.&lt;br /&gt;
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===Commander Kyff Hotak===&lt;br /&gt;
[[File:hotak portrait.png|200px|thumb|right|A picture of Commander Hotak along with his pet Farwa, taken with flash in 2458.]]&lt;br /&gt;
Born in the year &#039;&#039;&#039;2406&#039;&#039;&#039; to a family of Zhan-Khazan miners in the Trizar, Kyff Hotak was supposedly destined to slave away for his Njarir master as his ancestors did for many generations. To avoid this fate, Hotak fled his home as a young Tajara. He ran into the wilderness until he found a bandit camp. Because of his age, the brigands decided to adopt Kyff as the group’s mascot. The boy grew up witnessing all kinds of crime and violence; later taking part in the band’s activity when old enough. The bandits sided with the rebels during the First Revolution in search of plunder. But their greed was their undoing; the criminals were massacred by the revolutionaries after they were discovered stealing rations. Hotak survived by being the one to report the activities of his previous comrades. As the war dragged on, Kyff became more bold and cruel in his revolutionary activities. He frequently engaged in assassinations, massacres, and false flag operations to crush the monarchists’ morale. Hotak was soon feared by his comrades and hated by his enemies. To him, everything was permissible to achieve victory. Impressed by the victories of the Hadii faction, he joined them as part of the early Ha&#039;narr Corps.&lt;br /&gt;
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The interwar period was fairly unremarkable for Kyff Hotak; he was given a low-ranking office position in the intelligence department. While Hotak advocated for the recreation of a force similar to the Mountain Ghost Corps, his request was ignored by the Hadiist high command. Memories of his excess in the First Revolution stopped Hotak from receiving any further promotions. He grew discontent with the People’s Republic, believing that he deserved more for his service. Seeing Nated&#039;s coup as an opportunity to rise to power, Kyff defected to the Liberation Army without hesitation.&lt;br /&gt;
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Hotak organized his own unit of commando early into the war; a battalion trained in stealth operations. As a major proponent of irregular warfare, he also helped organize guerilla cells and coordinate terrorist attacks. The success of these groups granted him enough influence to become one of Nated&#039;s right-hand men. However, Commander Kyff quickly returned to his old ways; he started to wage a campaign of unrestrained terror. The presence of his soldiers became a harbinger of indiscriminate persecution, murder, excessive property requisition, and collective punishment against any community suspected of working with the enemy. Despite the protest of the civilian population and Commander Kahan, Halkiikijr refused to replace Kyff. Taking advantage of his reputation, Hotak ordered his Tajara to spread stories of him being the earthly manifestation of Messa&#039;s wrath. This tactic proved to be effective both among his enemies and allies.&lt;br /&gt;
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Commander Kyff Hotak remains in service even after the armistice. Many within the army and the civilian administration desire to see Hotak punished for his war crimes, but Supreme Commander Nated continues to protect him. Kyff is a hardline supporter of the more authoritarian elements in the government and desires a strong centralized leadership above all else. He and Commander Hro&#039;rammhad are rivals; both Tajara commonly fight each other over which direction the Liberation Army should go. Hotak is always accompanied by his pet [[Adhomai#Farwa (Tree-Hopper)|Farwa]], Ghiyath.&lt;br /&gt;
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What little is known from Kyff&#039;s personal life does not paint a picture much different from his time in the army. Cold, ambitious, and cruel are some of the terms commonly used to describe Hotak. For him, other people are merely stepping stones on his path to power. To maintain his mythical image as Messa&#039;s wrath, he avoids any kind of social interaction with anyone outside of his inner circle. Kyff is a famous animal lover - besides his Farwa, he is also the proud owner of several domesticated Ha&#039;rrons.&lt;br /&gt;
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===President Almrah Harrlala===&lt;br /&gt;
[[File:harrlala portrait.png|200px|thumb|left|A portrait of the president during one of her speeches, done in 2461.]]&lt;br /&gt;
President Almrah Harrlala was born in &#039;&#039;&#039;2426&#039;&#039;&#039; to a family of Hharar factory workers in Shastar City. While her childhood was relatively unaffected by the First Revolution, she enjoyed many of the benefits brought by the People’s Republic during the interwar period. Being the first member of her household to receive a proper education, she became involved in the Party’s politics at a considerable young age. She believed that a stable democracy built upon the will of the people was the best path for Adhomai. She was also wary of the presence of megacorporations on the planet, considering their activities as harmful to the development of the Tajara species She campaigned for more worker’s rights and laws restricting corporation’s activities in the PRA. Almrah held a position within the Party until the ascension of President Njadrasanukii Hadii; he ordered the arrest of Harrlala due to her views.&lt;br /&gt;
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Harrlala was held prisoner in Shastar during the first moments of the Civil war, only the capture of the city by the Liberation Army saved her from being transferred to another location. Hoping to continue her career in politics, she aligned herself with the rebels. Even if the despotic and extremist tendencies of the ALA worried Almrah, she held to Nated&#039;s promise of saving the Republic. She was given the position of Provisional Minister of Civil Rights when the Democratic People’s Republic of Adhomai was established.&lt;br /&gt;
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As the Minister of Civil Rights, Almrah worked to protect the regional identities present in the DPRA. Her campaign to end military rule over the country while still upholding the principles of Al’mariism made her a popular figure among the moderate sectors of the population. Seeking to expand her political influence, she founded the National Adhomai Worker&#039;s Party. She was one of the candidates in the presidential elections of &#039;&#039;&#039;2460&#039;&#039;&#039;; she won the office of president by a narrow margin. President Harrlala’s ascension to power displeased the authoritarian wing of the Liberation Army, the military then planned a coup to restore their own rule. The putsch was stopped by the intervention of Supreme Commander Nated, who later resigned from his position to grant more powers to the civilian administration.&lt;br /&gt;
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Following the Armistice, President Almrah Harrlala continued with her internal policies while maintaining a strong stance against foreign dominance. Under her rule, schools to preserve local cultures and languages were established, Gakal’zaal was liberated from the Unathi rule, and the DPRA developed its nuclear program. Her status as one of the first female rulers in modern Tajaran history has inspired many women to engage in DPRA politics. However, her regime is plagued with deep issues. The ghost of separatism lingers over the nation after the Amohdan attempt to secede. Her ability to reconcile the various factions in the government was severely doubted when she failed to draw a plan to handle the rebellious island. Since the return of Halkiikijr to power, the authoritarian elements see this as a moment of weakness in the young Republic. President Harrlala must be ready to face further opposition if she wants to see her vision of Adhomai come to life.&lt;br /&gt;
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Often described as patient and focused, President Almrah Harrlala is not easily dissuaded from pursuing her objectives. When faced with hardship, she prefers to withstand the storm while continuing to work on her projects. Alongside her hectic political career, Almrah leads a modest life without much excitement or luxuries. In her sparse free time, she enjoys playing Mahmrro and visiting Das&#039;nrra&#039;s countryside.&lt;br /&gt;
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===Ex-interim President Brajrr Alnadruskiy===&lt;br /&gt;
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Born in &#039;&#039;&#039;2423&#039;&#039;&#039; in the city of Mztel’mir, Brajjr Alnadruskiy was the youngest child of a family of brewers. He later joined the Republican Army at 17 years old, slowly climbed the ranks through diligent service to the military. Brajrr attributed the prosperity of interwar Adhomai to the strong leadership of President Al’mari; he believed that the Republic always needed a strongman in control to succeed. He severely doubted Malik’s competence because of his decision to undo his brother’s reform. &lt;br /&gt;
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Brajrr finally rose to prominence with Nated&#039;s coup. Upon hearing of the revolution, he rallied the Liberation Army’s aligned troops in Das’nrra to assault Shastar. Alnadruskiy&#039;s attack was successful and he was named the Rrhaza-Akhran of the city. Shastar became the headquarter of the ALA, giving Brajrr a reasonable amount of influence within the army high command. He was known for his rigorous discipline and unforgiving nature. Many war prisoners were forced into labor by his orders. Brajrr was given the position of Interim President when the Democratic People’s Republic was created.&lt;br /&gt;
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Alnadruskiy ran for president in the 2460 elections, seeking to centralize the nation and maintain the Army’s sway over the government. He founded the Free Tajaran People’s Party, gathering the most authoritarian elements in the Republic. After Almrah Harrlala’s victory by a narrow margin, he took part in the putsch against the newly elected president. Despite the defeat of the mutiny, Brajrr managed to convince Halkiikijr that he was forced by the extremists to join them. He was released and allowed to return to politics.&lt;br /&gt;
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Ex-interim President Brajjr Alnadruskiy now leads the opposition to Harrlala’s regime. He continues to support a centralized state under the leadership of Supreme Commander Nated. Even when the successes of the current administration displease him, their latest crisis has given him enough to challenge Almrah. The return of Halkiikijr to the control of the Army is also considered a victory for him and his followers. Alnadruskiy awaits for the right moment of weakness to retake control of the DPRA.&lt;br /&gt;
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Brajrr Alnadruskiy is notorious for his unforgiving and rigid personality. He never forgets or forgives any wrongdoing, no matter how small. Brajrr has a large collection of grudges - he diligently waits for the opportunity to exact revenge upon those who wronged him. Alnadruskiy is also unreasonably stubborn; he rarely takes other points of view in his decisions. The Ex-interim President is a compulsive and skilled gambler; his favorite game is Suns and Moon.&lt;br /&gt;
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===Maksym Razin===&lt;br /&gt;
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Born in 2423 to a family of M&#039;sai foresters in Southern Ras&#039;nrr, Maksym was raised in a deeply religious household. As a follower of Mata&#039;ke, he spent his youth learning the skills necessary to become a hunter. At the age of 25, he joined the Priesthood of Mata&#039;ke after hunting an exceptionally large, Tajara-eating Ha&#039;rron who was terrorizing the region. Maksym became a firebrand priest who preached against the alien presence in Adhomai. He supporter Al&#039;mari late policies as a sign of an inevitable religious revival. Razin&#039;s service was cut short because of the outbreak of the Second Revolution. &lt;br /&gt;
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Deeming Njadrasanukii&#039;s rule to be an active danger to the Ma&#039;ta&#039;ke faith, Maksym joined the Liberation Army. In Supreme Commander Nated, he saw the very image of Mata&#039;ke - a Tajara sent by the Gods to defeat the enemies of Adhomai despite overwhelming odds. Thanks to the usefulness of his skill as a hunter in guerilla warfare, Razin quickly climbed the ranks; in a matter of time, he became the Rrhaza-Akhran of Mezuma. He was known for making extensive use of ambushes and traps. During his time in the Liberation Army, Razin was an avid supporter of Hotak. After the failed putsch of 2461, Maksym followed Nated&#039;s example and stood down as a junta leader.&lt;br /&gt;
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As a member of the Followers of Nated, Maksym Razin was elected to be a representative in the National Assembly. In the 2464 elections, he was chosen to be the candidate for the presidency. With or without the approval of Commander Nated, he now plans to turn the Democratic People&#039;s Republic into a holy realm free of the Alien influence; a nation guided by the wills of the Gods. Maksym is not afraid of doing whatever it might take to ensure the triumph of Theocratic Natediism. He firmly believes that Nated will return to the leadership of the DPRA after his followers have seized the government. &lt;br /&gt;
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Maksym is a notorious thrill seeker; no challenge is too small for him. His trophy wall is covered with all types of Adhomian animals. His bravery is only matched by his zealotry; Razin&#039;s faith plays a central role in his life.  He rarely takes any meaningful decision without consulting the Gods through rituals or before saying a prayer.&lt;br /&gt;
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===Bakhteiarova Mirzakhani===&lt;br /&gt;
[[File:Bakhteiarova portrait.png|200px|thumb|right|A portrait of Bakhteiarova in her farm, which artistically features Messa and S&#039;rendarr&#039;s light behind her. The portrait was done in 2460.]]&lt;br /&gt;
Born in 2435 on a small farm in Northern Ras&#039;nrr, Bakhteiarova was likely destined to spend her life as a mere farmer. Destiny was abruptly changed with the assassination of President Al&#039;mari. As a Zhan-Khazan, she saw her family join Nated&#039;s side due to the discrimination of her people. While too young to take part in the revolution, she was old enough to understand what was to come. As the war dragged on, she witnessed the death of most of her relatives, the destruction of her land, and the nuclear strike at Quizosa.&lt;br /&gt;
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Left without anything but scars, Bakhteiarova fled to Southern Ras&#039;nrr as a refugee. There she became involved in the still young Ruralist cause. The memories of Hadiist war machines and the bomb were enough to convince her that the real culprit was modernity itself. Moved by a mixture of nostalgia for better times and a legitimate concern for Adhomai&#039;s environment, she became deeply involved in the movement. Thanks to her background and experiences, she was able to bridge the gap between the Ruralist and Environmentalists of the Adhomian Blue Party. She worked alongside the party&#039;s theorists to make sure that the Ruralist Experimental Farms were viable.&lt;br /&gt;
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Mirzakhani was chosen as a candidate for the 2464 presidential elections by the Adhomian Blue Party. As a committed Ruralist, she is eager to implement their plan of returning to an idealized pre-industrial society. However, she recognizes that implementing such a project is impossible without reuniting Adhomai. Bakhteiarova may be willing to work with the rest of the DPRA to achieve the Al&#039;mariist victory, but she has no interest in ever giving up her dream - an Adhomai free of the evils of modernity; an idyllic paradise the Tajara once held. Besides the other parties and candidates, her main political enemy is Ahem Kah&#039;nrir, the warlord who continues to strangle her homeland.&lt;br /&gt;
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Because of her upbringing, Bakhteiarova Mirzakhani enjoys the simple things in life. Listening to the folktales, taking care of her garden, and riding a Zhsram are among her favorite activities. Either because of her duties or some unknown personal reason, Bakhteiarova frequently appears to be tired. Rumors claim she has trouble sleeping and must make use of medicine to rest properly.&lt;br /&gt;
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===Dr. Aleksandra Hro&#039;makar===&lt;br /&gt;
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The first and thus far only incident of weapons of mass destruction being employed on Adhomai happened in 2458, when the People’s Republic dropped a four-megaton nuclear bomb on the Liberation Army base in Quizosa. The death toll from the detonation was staggering, but the fallout from the bomb was carried on strong winds, leading to severe cases of radiation poisoning from the neighboring camps.&lt;br /&gt;
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Tajara medical experience with radiation poisoning and the effects of nuclear bombs were practically non-existent. The only species in the galaxy that had the technology long before the Tajara were Xenos, and the Liberation Army did not have the luxury of free contact with extraplanetary forces. With the sick and dying mounting, a call for help was sent out to the surrounding territories. Many physicians and doctors made the long and difficult journey in the winter snows to help - at the forefront of them, Dr. Aleksandra Hro’makar.&lt;br /&gt;
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The effects of the bomb were catastrophic. Survivors were badly burned. Their fur fell out, never to grow back again - leaving them susceptible to Adhomai’s frigid temperatures. Their skin peeled off in sickly ribbons, hanging limply to the ground. Doctors were at a loss, with only a rudimentary understanding of what could have happened. Dr. Aleksandra took a sort of unofficial command of the medical effort, and coordinated efforts to assist the sick and dying.&lt;br /&gt;
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Liberation-sympathetic Tajara, at her prodding, recovered as many documents as they could regarding the atom bomb from PRA-aligned holdings, downloading information from the extranet and thieving textbooks from high-security locations. Thanks to her ingenuity and leadership, the haphazard medical team of doctors saved a great many innocents from a slow, painful death - though they would have to live with the effects of the bomb for the rest of their lives. Dr. Aleksandra is widely known for her opposition to nuclear proliferation, due to her experiences, and has become the face of a growing anti-WMD movement across Ras’narr.&lt;br /&gt;
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===Arzjun Haurjuhrl===&lt;br /&gt;
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Rumors persist that Arzjun Haurjuhrl was sired out of wedlock, a result of an affair between a Zhan-Khazan mistress and a rebel leader. He was born in &#039;&#039;&#039;2427&#039;&#039;&#039; in the warmer regions near the city of Olska, and lived alone with his mother. He was scarcely a child when the war ended and the People’s Republic came to prominence. Both he and his mother suffered much in the way of discrimination - for being Zhan-Khazan as well as having a bastard child. This disconnect between what the People’s Republic promised and the way they were treated caused the young Arzjun to become disillusioned with the Republic.&lt;br /&gt;
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He was further tested when his mother suddenly fell ill and died in the winter of 2445. With nothing left tying him down, abandoned as he had been by Adhomain society, he took what little funds they had been saving and paid a smuggler to carry him off-world. It took every penny but eventually, he found himself in Mendell City, carrying nothing but the clothes on his back. For a time, he lived on the streets, forced to beg to make ends meet. He soon found work at one of the shelters he had often stayed at. The community of Little Adhomai was more welcoming to him than the homeworld had been.&lt;br /&gt;
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Deciding to pay back the kindness he received, he took part in many community outreach programs, including plays and dramas for the children of Little Adhomai. His passion for the arts as a medium of expression took root here, and his name rose to some prominence amongst the local Tajara population thanks to his charity work. He aspired to work on his own big picture and got his chance thanks to the collective donations of many Tajara. Wealthy Xenos also had an interest in seeing what the immigrant could do, though perhaps a few thought it would look good as a public relations move.&lt;br /&gt;
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The script he wrote went through many revisions and sat for a good while before it was picked up by a studio. The community who had helped him before had done it once again; the surprise blockbuster When Summer Came to Nazira was one of the top ten highest-grossing films in Biesel history. Its anti-tyranny message was seen by some as an expression of the director’s own viewpoint on the People’s Republic. In some ways, they were correct - Arzjun is a quiet supporter of the DPRA, which has put him at odds with the Republican government. As a result, his film is banned from showing on Adhomai - though this has not stopped smuggled copies from being distributed amongst DPRA theaters.&lt;br /&gt;
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==New Kingdom==&lt;br /&gt;
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&#039;&#039;&amp;quot;Loyal subjects, countrymen, brothers. It is with a heavy heart that I must announce that we must conscript from the provinces in order to maintain our fight in this war. However, you are not alone. Even as the new compulsory service legislature is passed, the aristocrats across the kingdom are likewise mobilized under a new service gentry system, so that all of the Kingdom is together in this struggle.&amp;quot;&#039;&#039;&lt;br /&gt;
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&#039;&#039;- King Vahzirathaamro Azunja, announcing the beginning of conscription and formalization of the service gentry in 2453.&#039;&#039;&lt;br /&gt;
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=== King Vahzirthaamro Azunja===&lt;br /&gt;
[[File:Azunja portrait.png|200px|thumb|left| A picture taken of King Vahzirthaamro Azunja, presenting his saber, circa 2450. The black ribbon marks his death.]]&lt;br /&gt;
King Azunja was born in 2400 in the city of Kaltir to the noble Njarir’Akhran Azunja line. His father was Farkhanzirhal and his mother Dramahdarmah. Located in the far reaches of Kaltir, the Azunja family line was one of compassion and fair treatment, as only in unity and brotherhood could they hope to survive the harsh far reaches of Northern Adhomai. Their peasants were kept well and treated with dignity, and the nobles, while privileged, never indulged in cruelty. A noble paige since the age of 10, Vahzirthaamro excelled in reading and writing from an early age. He prepared to inherit the family throne as the sole son of his parents until the first civil war of Adhomai ignited in 2421.&lt;br /&gt;
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When war broke out between the nobility and peasants, house Azunja was hesitant to pick sides, as they disagreed with the morals of both sides. Their distant position in the wild made them capable of ignoring the war until its end, as the Hadii family was placed at the head of Adhomai in 2432. Carrying the flags of the newly founded People&#039;s Republic of Adhomai, the Republic&#039;s army demanded the surrender of all nobility in Kaltir. The entire populace requested to be left in peace, as the peasantry and nobility there had never declared war on one another. Believing the peasants were utterly spineless and brainwashed, the People&#039;s Republic executed all current nobles ruthlessly, scattering the royalty of the region. Vahzirthaamro was placed in prison by his father&#039;s retinue of intellectuals, who declared he had to remain hidden amongst the lowest of the low if he wished to stay alive. From that moment on, Vahzirthaamro Azunja knew that peace was impossible so long as a compromise was not made, and a true constitutional monarchy was made the unanimous government on Adhomai.&lt;br /&gt;
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Word passed amongst the Tajara at the work camps about the possibility that Vahzirthaamro still lived as many pre-war intellectuals gathered with him in private. They spun every possibility of a government, even discussing adopting human political systems as they gathered workers, fighters, poets, and philosophers to form an organized nation as they spread their ideas to the guards of the facility, a majority of which who were old peasants under the Azunja family who thought the entirety of the nobility had been executed. Delighted to see his return, they joined his side and swore allegiance to his family once more.&lt;br /&gt;
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In 2449, in the middle of the night, Vahzirthaamro was released in secret along with the entirety of his retinue, as they quickly spread from town to town, asking for assistance from newly appointed officials and workers. Before long, the reminiscent families of the Kaltir region were happy to rejoin their flock. By 2450 his claim to rule had spread to all of Northern Harr&#039;masir, and the New Kingdom of Adhomai officially seceded as an independent nation under the newly declared King Vahzirthaamro Azunja. He then led the Kingdom for the next decade, managing the balance between the different factions within the government and the ongoing war. Vahzirthaamro became a unifying figure for the population. After successfully securing Kaltir&#039;s ancient lands and negotiating the armistice that brought the end to the war, King Vahzirthaamro passed away in 2463. His niece, Shumaila Azunja, inherited his throne.&lt;br /&gt;
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===Queen Shumaila Azunja===&lt;br /&gt;
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[[File:Shumaila portrait.png|200px|thumb|right| A portrait done of Queen Shumaila Azunja, holding the ceremonial orr&#039;bu s&#039;rrendar, circa 2460.]]&lt;br /&gt;
Shumaila Azunja was born in 2431 in Northern Harr’smirr, as the daughter of one of the kingdom’s princes. She survived the Republican slaughter by being hidden away among the peasantry, raised in secret by individuals still loyal to the old ruling dynasty. From a young age, Shumaila began to participate in secretive royalist circles within Kaltir. Here, she began her service to the kingdom by helping distribute leaflets proclaiming the coming of the New Kingdom of Adhomai. When the uprising broke out in 2450, she joined the new Imperial Adhomian Army. Shumaila then rose through the officer ranks quickly, becoming a commander in the Jabrut Almumalik and establishing a name for herself on the front.&lt;br /&gt;
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Many of those who served under Shumaila describe her as being a woman of unbreakable will, never faltering as casualties stacked or as barrages shattered the ground around her. Some even say she wouldn’t even blink at the sight of the PRA’s dreaded tanks rolling towards the lines. For her exploits in the war’s 2459 offensive and the defense of the Vlrralkhzazhul line, Shumaila came to be known as “The Storm of Harr’smir”, matching her iron will with a burning fury to destroy the kingdom’s enemies. &lt;br /&gt;
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In 2460, after meeting with several prospective heirs, King Vahzirthaamro had chosen his niece Shumaila to serve as the Crown Heir. Although the majority supported this decision alongside most of Parliament and the nobility, a large fraction remained wary of the decision of a military leader over other options. However, this opposition has shrunk over the past few years. Shumaila remains strong on her position of expanding the military, but she has also spoken about increasing ties to the galaxy’s Megacorporations to modernize the New Kingdom. Nor has she made any comments regarding changing the democratic systems of Parliament and the Chamber. Coupled with her public appearances and active presence in the newspapers, many woes and worries of her ascension have been dissuaded. &lt;br /&gt;
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Since entering the public eye in 2459, Shumaila enjoys much support from the women of Kaltir. Many look to her as an inspiration, buying “military” style jackets to emulate her look, given that Shumaila became one of the few Tajara women to lead a nation. However, this fame has also led to calls from the nobility and her family to choose a husband. Shumaila retains that her marriage comes after her coronation. She was finally crowned in 2463 after King Azunja passed away. Outside of continuing her uncle&#039;s legacy, her plans to the Kingdom are still unclear to the wide public&lt;br /&gt;
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Often called headstrong, Queen Shumaila&#039;s personality is very different from her predecessor. She appears calm and resolute during her public apparitions, however, rumors claim that she has frequent bouts of rage while in private. During her free time, Shumaila enjoys collecting and riding cars, playing Traiaz, and hunting. She has shown little to no interest in arranging a marriage to secure a direct heir.&lt;br /&gt;
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===Field-Marshal Vyakelas Klyuchevsky===&lt;br /&gt;
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Born in the Rasn’rr Empire in 2423, Vyakelas was just a young child when his family was deposed and removed from power in the First Revolution. Much of his dynasty was killed in the Njarir’akhran massacres and Hadiist purges that followed. But, Vyakelas and his siblings had managed to survive. They hid themselves among priestesses of Marryam that agreed to shelter them in exchange for what little riches they had left. During this time he began to engage with several priests and priestesses of the Mata’ke pantheon and learn more about the faith. Overtime Vyakelas began to develop a devotion to Rrredouane in the hopes of being granted better fortunes. He also grew a bitterness towards Hadiism for its anti-clericalism. His siblings went on to become priests while Vyakelas had managed to enter a military college. He left it a low-ranking infantry officer in the People’s Army and was stationed in Harr’nrr. &lt;br /&gt;
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News of the coming royalist uprising came to him through a close associate who believed Vyakelas to be a sympathizer. While Vyakelas initially sought to report him, he eventually decided to join the rebellion for unclear reasons. Vyakelas has given many claims for why he came to fight for the NKA over the years. At times he has said that he viewed the NKA as the proper form of Tajara governance, or that he left that his association with a conspiractor would get him purged anyways, or that he simply wished to test his skills on the battlefield. Since the armistice Vyakelas sticks to saying that he joined the royalists to reclaim his family’s old prestige. &lt;br /&gt;
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With the outbreak of the uprising in 2450 Vyakelas served as a Jabrut Almumalik for the first two years of the war. But he was promoted to service as a Grand Duke’s replacement for Mrraka’te’almalik when said Duke was told that he would be sent to aid Royalist forces on Amohda. For 8 years Vyakelas fought alongside Amohdan royalists against the ALA and People’s Army on the isle. With the signing of the non-aggression pact between the NKA and DPRA he was moved to Harr’masir with his forces to assist in the 2461 offensive. His knowledge of PRA tactics proved useful on the field but he struggled to achieve victory in Amohda all the same. For this, Vyakelas blames the NKA’s preference towards its navy over its land army. While his failures would be blamed on the lack of attention given to the Imperial Army he was swift to credit his victories to himself and his patron god of Rrredouane. He had also met with Queen Shumaila, then royal heir and a fellow Mrraka’te’almalik, and a friendship formed between the two. &lt;br /&gt;
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With the armistice, Vyakelas was allowed to remain in his position and continue overseeing the operations of the Imperial Army. His growing dislike of the Imperial Navy became clearer overtime as more and more of his reports demanding industrial support be taken from the navy and put into the army became circulated in the government and public. A brewing rivalry between himself and the admiralty has become the subject of much speculation and rumor. Grand Admiral Mahtra Dynhas in particular has had few good words to say about Vyakelas in his interviews, even going as far as to disparage the man for his failures to convince his siblings to immigrate to the New Kingdom. The animosity became mutual quickly. With his ascension to Field-Marshal by Queen Shumaila, Vyakelas has gained the authority he may need to finally institute his dreams of a new model Imperial Army. &lt;br /&gt;
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Vyakelas is a polyglot with an interest in studying Tajaran and alien languages, described by some as even able to speak a few phrases of Sinta’unathi. Though once awkward in the parties and galas of noble life that changed with his marriage to a Amohdan noblewoman in 2456, with whom he has had several children since. Much of his time away from his duties after the war is spent with them at a villa outside of Kaltir. &lt;br /&gt;
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[[File:Marshal portrait.png|200px|thumb|left| A portrait of Rrhazhal Zarkradar&#039;Akhan, circa 2420.]]&lt;br /&gt;
===Rrhazhal Zarkradar&#039;Akhan===&lt;br /&gt;
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Rrhazhal was born in 2380 to the noble Njarir’Akhran Zarkradar&#039;Akhan line, however, he was a legitimized bastard of a Zhan-Khazan maid. As the youngest of his brothers, Rrhazhal was sent into the service of the Azunja family as King Farkhanzirhal Azunja&#039;s servant at the age of 10. King Azunja noticed the young child had a talent for philosophy and strategy. The two had many intellectual discussions together as Rrhazhal quickly became a trusted advisor of King Farkhanzirhal by the time he was 20. At this time, King Azunja decided he trusted Rrhazhal with protecting the life of the newly born Vahzirthaamro. On the eve of the First Civil War, Rrhazhal was tasked with training the peasantry of Kaltir in order to defend their fiefdom and nobility against attackers. When Kaltir was annexed by the People&#039;s Republic of Adhomai in 2432, Farkhanzirhal frenziedly ordered Rrhazhal to hide Vahzirthaamro before People&#039;s Republic soldiers stormed the palace, killing almost everyone. From then on Rrhazhal Zarkradar&#039;Akhan personally accompanied Vahzirthaamro Azunja as his protector and chief advisor.&lt;br /&gt;
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In 2450, once the New Kingdom had officially declared independence from the People&#039;s Republic of Adhomai, Rrhazhal Zarkradar&#039;Akhan was promoted to the rank of Field-Marshal personally by King Azunja, and oversaw all military operations inside of the New Kingdom of Adhomai. Respected for his tactical skill but notorious for his radical belief that a compromise is not possible and a complete return to the old nobility is Adhomai&#039;s only option for peace, Rrhazhal Zarkradar&#039;Akhan is one of the oldest nobles left on Adhomai. After the Second Revolution’s conclusion Rrhazhal Zarkradar’Akhan finally retired in 2464. His replacement took over following a ceremony held in Rrhazhal’s honor. Since then Rrhazhal has lived peacefully and privately in a manse owned by his lineage in Kaltir. It is believed his lineage is working towards cataloging his long life for a memoir. &lt;br /&gt;
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Rrhazhal is old-fashioned, methodic, and extremely loyal. Accustomed to the strict military life, he rarely deviates from his routine. Zarkradar&#039;Akhan is notorious for his lack of sense of humor. Rrhazhal&#039;s sharp mind began to show the signs of his age after the death of King Azunja; he sometimes forgets details and has trouble remembering previous days. His status as a mixed Tajara who held such a high position has made him a significant figure for those who advocate for the Kingdom’s mixed citizens. In his sparse free time, Rrhazhal enjoys practicing wood carving.&lt;br /&gt;
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===Grand Admiral Mahtra Dynhaas===&lt;br /&gt;
[[File:dynhaas portrait.png|200px|thumb|right|A commissioned portrait of Grand Admiral Mahtra Dynhaas from his book cover, done in 2463.]]&lt;br /&gt;
Hailing from a royal cadet line and born in 2402, Dynhaas followed his father and brothers to join the Das’nrra Empire’s navy at a young age. When the First Revolution came, naval losses coupled with the rebel conquest of Das’nnra resulted in Dynhaas, the last man left of his line, surrendering and being imprisoned. With the war’s end in 2432, Dynhaas was offered a pardon by the Party in exchange for developing the Republican Navy. He would come to accept this over the alternative of death. &lt;br /&gt;
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Accepting his defeat and believing that the age of nobility came to an end, Dynhaas came to view the Republican Navy as his new purpose in life. He worked to advance it alongside other pardoned nobles and founded the Oceanmasters Lounge, a private club within the naval officer corps. This path in life would change with the announcement of the New Kingdom of Adhomai. Believing that a way to restore the old glory days of kingdoms laid with the NKA, Dynhaas began to plan a revolt. Partnering with other sympathetic admirals, he had the Republican Navy’s Grand Admiral and several other loyalists killed on a fateful night at the Shastar Naval Base before fleeing eastwards in 2450. In the same year that the New Kingdom was declared, Dynhaas delivered them the strongest naval force Adhomai had ever seen. King Azunja had declared him the Kingdom’s Grand Admiral shortly after meeting with Dynhaas in Miran’mir. &lt;br /&gt;
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With the Republican Navy&#039;s command almost crippled and the ALA unable to compete with their dominance of the sea, Dynhaas used his fleets during the war to support and supply the Royal Army while helping smash the enemies of the New Kingdom. The artillery barrages of his ships were important in coastal battles during the NKA&#039;s offensives while their supremacy saved the Royal Marines from certain destruction following the failed Ras&#039;nrr expedition. The prestige of his position made Dynhaas an instant celebrity in the NKA as well. Many propaganda reels and photos showed him as a majestic lord of the sea, something he capitalized on heavily to present himself as the very pinnacle of noble glory. Always well-groomed, well-dressed, and impeccable at talking despite whatever circumstances he was in, Dynhaas never passed the opportunity to host an interview. Most notable was Dynhaas&#039; interview on his opinions of xenos of the S&#039;rand’marr coalition, conducted on his capital vessel while it sieged Nal&#039;tor in the final stages of the war. His statements on Unathi and Skrell were less than positive. After the expulsion of the People&#039;s Republic from Harr&#039;masir in 2461, Admiral Mahtra infamously ordered the Royal Navy to engage in an unrestricted bombardment campaign of the eastern Hadiist coast. Cities and villages were targets of frequent naval artillery strikes; the battleships shelled military and civilian targets indiscriminately. The Navy infamously used incendiary shells during these attacks, causing entire neighborhoods to be engulfed in firestorms.&lt;br /&gt;
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Post-war, Dynhaas went on several speaking tours in the first year of the armistice. Traveling from city to city, his public events were used to promote his upcoming biography and drew crowds in the tens of thousands. Politically, he maintains that the future of the NKA always lies within the navy, and that the industry of the New Kingdom must always retain a heavy focus on their shipyards. Dynhaas has also been vocal in his beliefs of a stronger monarch, often using the emergency powers King Azunja had as an example of the strong benefits that could come with such. He is yet to comment at all on his supposed rival, Mira&#039;zkui, at all. Vyakelas Klyuchevsky’s promotion to Field-Marshal has brought their grudge to the forefront of the New Kingdom’s tabloids and gossip. &lt;br /&gt;
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Mahtra is an infamous glory hound; his boisterous and prideful personality is often the source of much interpersonal conflict. Dynhaas can not go long without telling war stories or exalting his actions during the previous conflict. Among the Royalists circles, the Grand Admiral is either loved or hated. Mahtra is never seen out of his fancy dress uniform adorned by a large roll of medals.&lt;br /&gt;
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===Grand Duke Akym Yudenikh===&lt;br /&gt;
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Born in the Das&#039;nrra Empire to a noble family in 2412, Akym Yudenikh survived the First Revolution by escaping to Northern Harr&#039;masir and hiding his identity. After the Hadiist occupation of the Kingdom of Kaltir, Yudenikh joined the People&#039;s Republic bureaucracy; he became responsible for the administration of the local rail system. Akym was infamous for his corruption; he frequently sold permits, disregarded contraband reports, and accepted bribes. &lt;br /&gt;
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Because of his background, Akym was contacted by the underground royalist movement. He quickly became one of the main supporters of the group; he used his position within the Hadiist government to secure supplies and funding for the incoming uprising. Weapons, machinery, and ammunition were diverted to the Royalist cells. Akym was awarded the title of baron, a seat in the parliament, and some land confiscated from the People&#039;s Republic when Vahzirthaamro returned. However, his ambitions did not stop there. Using the money made from his time as a Republican bureaucracy, alongside whatever profit he could extract from his new holdings, Yudenikh continued to acquire more estate. Newly liberated farms were sold to him at a meager price thanks to his connections within the government. In a question of years, he became a Grand Duke and one of the major landowners of the New Kingdom. Akym controversially used prisoners of war as workers in his plantations during the Second Revolution as part of deals with the military.&lt;br /&gt;
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Following the Armistice, Akym Yudenikh now leads the Royalist Party; his main mission is to maintain the status quo. The continuation of the constitutional monarchy and the privileges of the nobility align perfectly with his interests. He is one of the major supporters of further deals with megacorporations. Grand Duke Akym is not afraid to use his position to protect his interest in the parliament. Under his vision, prosperity for the New Kingdom means more power and wealth to its elite.&lt;br /&gt;
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While Akym might appear friendly and easygoing at the first sight, this facade hides treacherous tendencies. The Grand Duke only keeps a secret if it benefits him directly; anything else is fair game in the social game of the New Kingdom&#039;s nobility. Thanks to this behavior, Yudenikh has his clique of noble friends who frequently support each other in political and personal affairs. As a lover of the finer things in life, the Grand Duke likes to hold feasts, bet on Zhsram races, and collect bottles of Nm&#039;shaan Liquor.&lt;br /&gt;
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===Prince Serhiy Oliinyk===&lt;br /&gt;
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Born as the third son to a family of Njarir&#039;Akhran in 2434, Serhiy Oliinyk&#039;s life was profoundly affected by events over which he had no control. Raised in a household of avid royalists supporters, Serhiy was exposed to his parents&#039; ideology since his youth. However, the boy had his reservations in regards to the possible return of the monarchy; he doubted that they could truly avoid the mistakes of the past. For his support during the uprising in Northern Harr&#039;masir, the patriarchy of the Oliinyk family was given a seat in the parliament, a title of nobility, and a modest tract of land. Serhiy mistakenly believed that he could escape his bloodline&#039;s obligation thanks to his status as the third child. He already had a passion in his life: playing the P&#039;rrama.&lt;br /&gt;
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The war was cruel to the Oliinyk. Serhiy&#039;s brothers were killed while serving the army. This put him in an uneasy position as the heir of a parliamentary seat. The growing debt forced his father to sell whatever land they had left; the Oliinyk had officially joined the ranks of landless nobility. The final blow came in 2459 with the bombing of the Parliament; Serhiy inherited his progenitor&#039;s seat after his demise in the attack. The young musician was thrown into the midst of the New Kingdom&#039;s politics. Influenced by his social status and beliefs, he aligned himself to the Commoners Party.&lt;br /&gt;
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If he is truly unable to escape his fate, Prince Serhiy decided to make the best out of it.  Because of his age and a family full of martyrs, Serhiy became the Commoners Party&#039;s main spokesperson. Convincing the Queen to support the Populists will not be easy; the Conservatives and Absolutists are far more powerful and influential. A powerful strategy is necessary to guarantee the Commoners Party triumph in the parliament. Serhiy plans to retire from politics after the hereditary parliamentary positions are abolished and the Kingdom is fairer to its population. He hopes to return to his greatest passion: music.&lt;br /&gt;
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Prince Oliinyk is a reserved person who prefers the company of his few trusted friends to the parties and neverending social schemes of the New Kingdom. Serhiy tries his hardest to separate his role in the parliament from his private life; he relies mostly on political alliances instead of his friendships to gather support. Besides his passion for music, Oliinyk enjoys frequenting Kaltir&#039;s theaters.&lt;br /&gt;
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===Count Tscherim Sanguszkho===&lt;br /&gt;
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Hailing from a cadet house of the Rrhakaslov dynasty, Tscherim Sanguszkho was born in 2433 shortly after his family escaped to Kaltir to avoid the First Revolution&#039;s massacres. He was raised on a small farm frequented by disposed nobles and royalist sympathizers. Sheltered from the rest of Adhomai, he grew only knowing the world only through the nostalgic tales of pre-contact Njarir&#039;Akhran, The Sanguszkho family was quick to offer their support to King Azunja when he returned; the Tscherim&#039;s father was given a seat in the parliament. Tscherim became a low-ranking officer in the army.&lt;br /&gt;
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Tscherim Sanguszkho&#039;s military career came to an end in 2460 when he was gravely wounded in combat. Taking advantage of his pension and family&#039;s position, Tscherim spent the next years in gentlemen&#039;s clubs. In these places, he entered into contact with radical Absolute Royalists and became deeply interested in [[Tajaran Minor Religions#Ancient Tajara Theory|esoteric beliefs]]. Tscherim founded his organization in 2462: the Njarir&#039;Akhran Renewal Fraternity. Drawing inspiration from the stories of an idealized pre-First Contact society, the ideology known as Revival Royalism was born from the Fraternity&#039;s meetings. Posing as a regular club, Tscherim was able to introduce other nobles to his ideals. Knowing that the task of enforcing the old order was not an easy one, Sanguszkho chose a common enemy to unite the kingdom against: the Tajara of mixed heritage.&lt;br /&gt;
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Tscherim&#039;s plan came to fruition when his father died in a car accident in 2463; he inherited a landed title, a state, and a seat in the Parliament. Shortly after, the Njarir&#039;Akhran Renewal Fraternity opened its membership to the public and made its intentions clear. Thanks to a deal with the Officers and Royal parties, the Fraternity became the fourth faction in the Parliament. Despite being the leader of the smallest Party, Count Tscherim has already begun to plot to slowly introduce his ideology into the New Kingdom.&lt;br /&gt;
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Tscherim is commonly described as eccentric, volatile, and intelligent. The Count is prone to descend into long, grandstanding rants - for every subject, he has a strong opinion that is bound to divide the room he is in. Sanguszkho&#039;s demagogic tendencies have earned him a fair share of allies and enemies. Aside from his interest in esoteric ideas, Tscherim is a heavy drinker who frequently visits all kinds of pubs.&lt;br /&gt;
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===Ser Mrakhanjurl Ii&#039;rka===&lt;br /&gt;
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Mrakhanjurl was born in 2422 in a Zhan-Khazan family in a small village outside Olska. He received little education nor traveled far outside his village. As soon as he came of age at 16 he joined the rest of the village mining bauxite ore to be shipped to Olska to make aluminum. He eventually lost both parents to lung cancer from the mine&#039;s poor ventilation before he was 23. In 2452, when he was 29, he traveled with a dozen other Zhan-Khazan miners several miles to Olska to join a protest against the new legislation of President Hadii that was meant to crack down &#039;subversive elements&#039; that many felt were unfair to Zhan-Khazan. The army was called in and brutally repressed the demonstration, which saw Mrakhanjurl narrowly escape with his life. He returned to his village to find that it had been torched by the republican army for housing subversive agitators.&lt;br /&gt;
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Mrakhanjurl mourned the loss of his village and was picked up by rebel militia, who revealed that they had managed to provide early warning to the village and evacuate over a dozen people, but the army had managed to find and kill all but a handful of survivors. In gratitude for the rebels dying for his village, and to avenge the deaths, Mrakhanjurl joined the armed resistance that eventually joined itself under the New Kingdom of Adhomai. In a very short few years became a remarkable marksman, gaining the most recorded kills of any Tajara sniper. Current New Kingdom estimates put Mrakhanjurl&#039;s kill count at 285, 32 of those enemy PRA snipers.&lt;br /&gt;
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Mrakhanjurl also managed to evacuate countless civilians from Republic territory to northern New Kingdom holdings. During the famous &#039;&#039;Rout of the 2nd Battalion&#039;&#039;, in which New Kingdom defenders unsuccessfully attempted to prevent Republican forces from capturing Baltor, Mrakhanjurl assumed command of the 4th Company after both its leading officers had been killed by sniper fire. Despite a serious gunshot wound to the leg Mrakhanjurl began shouting orders and rallied the shattered defenders, who were the last line of defense between the advancing Republic forces and thousands of refugees attempting to flee the city. The &#039;&#039;Rally of the 4th Company&#039;&#039; on 2456 successfully managed to delay advancing Republic troops long enough for thousands of more refugees to escape into New Kingdom territory who would otherwise face atrocity.&lt;br /&gt;
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For his bravery and growing fame (which was now considered too important to risk in the war effort), Mrakhanjurl was given the Order of the Victorious Sun, the highest honor in the New Kingdom, as well as being the first Zhan-Khazan in history to be given the noble rank of Ser. He remains a hero to the Zhan-Khazan and the New Kingdom.&lt;br /&gt;
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===King of the Mountains Rustam Harmaliik===&lt;br /&gt;
[[File:harmaliik portrait.png|200px|thumb|right|A portrait of the king in his riding regalia, done in 2454.]]&lt;br /&gt;
Rustam Harmaliik was born in 2427 as the son of a deposed Njarir&#039;Akhran noble family. He spent most of his youth in the rural region of Harr&#039;masir, where he had contact with some groups of Rhazar&#039;Hrujmagh that inhabited the region. As an adult, he found employment in law enforcement and was sent by the People’s Republic to support the efforts to settle the rock nomads of the Harr’masir region in 2448 as a Republican official.&lt;br /&gt;
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While working alongside the authorities to make sure that the nomadic Zhan would accept and adopt a sedentary lifestyle, Rustam grew more interested in their culture and became skeptical of the Hadii’s regime and how they were treating the Rock Nomads. Unrest among the Rhazar&#039;Hrujmagh soon followed, and Rustam would try to offer his support in any way possible, such as sabotaging equipment shipment or relaying misleading intelligence. The government soon realized his treason, forcing Rustam to abandon his post and escape into the wilderness.&lt;br /&gt;
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Rustam found shelter among a caravan of the Rhazar&#039;Hrujmagh, and soon adopted their way of life. Unrest and resistance continued among the rock nomads, and Harmaliik joined their struggle against the People’s Republic. With the New Kingdom’s rebellion, the control of the region waned and the Republican efforts shifted to other problems, which allowed the nomad resistance to blossom into guerrilla warfare. Rustam climbed the ranks of his caravan’s forces, winning prestige and favor by leading them against the Republican forces.&lt;br /&gt;
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The second revolution happened, and the Rhazar&#039;Hrujmagh resistance continued. Rustam assumed the leadership of his adopted caravan and aimed to acquire more support among the other Rock Nomads. Through the years of the conflict, he gathered more men and wagons under his command, through diplomacy or conquest, but limiting himself to defensive tactics, ambushes, and raids. The political stance of Harmaliik has always been one of neutrality in the conflict, never compromising fully with the Adhomai Liberation army, due to his Njarir’Akhran origins and monarchist sentiments, and never declaring any support to the New Kingdom, in fear of losing the trust of his fellow nomads, &lt;br /&gt;
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Due to a republican offensive against the nomadic guerrillas in 2461, Rustam decided to declare himself the Almalik’Rhazar, a word roughly translated as &amp;quot;leader of the mountains&amp;quot;, following an ancient nomadic tradition that allows the largely independent Rock Nomad caravans to elect a ruler among themselves. This decision alienated him from his ALA allies and the other nomads, forcing him to side with the New Kingdom of Adhomai. Harmaliik and his caravans have joined the kingdom war effort. He and his people were later granted the southeast territories of the New Kingdom for their support during the conflict.&lt;br /&gt;
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===Brother Mikhail Ordau===&lt;br /&gt;
Little is known about Mikhail Oradu’s parentage. He was given to the Parivara at a very young age, left on the doorstep of Miran&#039;mir&#039;s abbey. Thus the Family took him in as they do many small children, teaching him and educating him about S’rendarr and Messa. Mikhail was an accomplished writer for his age, but a speech impediment left him at a disadvantage when it came to oral presentations. The boy was known to be bookish, and spent much of his free time in the abbey’s library as well as its restricted section, thanks to his close friendship with the abbot.&lt;br /&gt;
&lt;br /&gt;
He had an unusual interest in the sciences for a clergyman. As the Second Revolution loomed ahead, and whispers of splitting from the Republic crept into the local city, he busied himself with reading and tending to the monastery’s garden. Eventually, Miran’mir and all of northern Harr’masir split from the Republic to form the New Kingdom. With the war came plenty of hardship, and the Priests of S’rendarr did their best to help alleviate the tragedy amongst the peasants.&lt;br /&gt;
&lt;br /&gt;
With little farmable land and a severe manpower disadvantage, the New Kingdom struggled to provide for its people. Starvation was a very real threat, and the abbey’s garden was not sufficient. A conflicted Mikhail turned once again to the abbey’s library and science for an answer; and, as though a miracle from the Suns themselves, one came. He discovered an ancient text detailing breeding methods for slaves, from long before the First Revolution. Suggestions on how to pass on desirable traits and mannerisms; to breed subservience. Controversial, but an unknowing descriptor of genetics and hereditary traits.&lt;br /&gt;
&lt;br /&gt;
It was armed with this knowledge that Mikhail set about breeding new plants. Earthen roots, dirt berries, and more were cultivated for generations by Mikhail, aiming to pass on traits like hardiness and vitality. The plants became much more accustomed to growing in harsh conditions thanks to his work, and as the New Kingdom pushed back the Republicans and gained more territory, these hardier plants were easier to grow in the shell-shocked muddy battlefields. The threat of starvation became less and less pressing as more and more farms could deal with the way the war affected the terrain. For his efforts, Brother Mikhail was afforded a personal audience with the King.&lt;br /&gt;
&lt;br /&gt;
===Oleg Al&#039;Mor===&lt;br /&gt;
Born Oleg Murkov Al-Al’Mori in 2400, Oleg was a teenager when humanity stumbled upon the Tajara. His simple life of working and indentured servitude was suddenly upended with the influx of new ideals; he and his family, along with a contingent of other refugees of war avoided the conflicts erupting across the planet by staying in the mountains of Northern Harr’masir. To pass the time and keep themselves entertained, the telling of fireside epics became common. Oleg was noted to be imaginative with his tales even then, regaling other Tajara with stories of war and love.&lt;br /&gt;
&lt;br /&gt;
Eventually, however, the nomadic hunter-gatherer life in the mountains could no longer support their numbers, and Oleg’s group descended from their hiding place. By this point, rebel armies had mostly taken hold of Kal’tir and the surrounding areas, giving Oleg relative freedom. When the war finally came to an end in 2432, Oleg was well known as a traveling bard and performer who earned his living using his creative skills entertaining war-weary soldiers and newly freed slaves. The stability that came with the formation of the People’s Republic afforded Oleg the opportunity to settle down in Kal’tir once again, where he took an interest in the local theater scene.&lt;br /&gt;
&lt;br /&gt;
His first play, The Jester’s End, pioneered the form of black comedy and was a throwback to the days of servitude. Over the course of his career in Kal’tir, Oleg penned many more plays under his pseudonym Oleg Al’Mor, out of fear of inviting reprisals from the People’s Republic. Oleg’s plays were often scandalous or controversial for challenging the traditional morality held by Tajara. However, as time went on, his works became formulaic and much less shocking, and thus by extension more palatable to the average Tajara. Black comedy found a good home amongst the countless war veterans of the First Revolution.&lt;br /&gt;
&lt;br /&gt;
Oleg considered himself an intellectual, and when the New Kingdom of Adhomai split from the People’s Republic he was an outspoken supporter. He and his family had experienced the benefits of the old ways, and with his considerable wealth from play royalties, he financed the New Kingdom with donations. Sadly, Oleg Al’Mor passed away in December of 2460 after completing his final work. The play, titled A Maiden’s Voyage, was particularly well-received, with even the King himself getting a private showing. Many of his works are still performed in theaters all over the New Kingdom’s territory.&lt;br /&gt;
&lt;br /&gt;
==Others==&lt;br /&gt;
&lt;br /&gt;
===Father Valyan K&#039;rrirran===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;From the stars, he saw Adhomai&#039;s cities and mountains become nothing more than specks. When he beheld the planet from far away, he realized that it was a small dot within this vast new galaxy. It was then he saw how truly special our homeland and our people are.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;-Father Valyan K&#039;rrirran, written as the ending to the prologue in his novel &amp;quot;An Introduction to The Twin Suns&amp;quot;, 2430.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born in 2406 to a family of merchants in Dras’nrra, Valyan chose to join the faith at a young age, and became a fully-fledged Priest of S&#039;rendarr in the midst of the First Revolution. It was during this time that Valyan had also become one of the first few Tajara to leave Adhomai. Settling on Xanu Prime in 2426 and remaining there until the war’s end in 2431, Valyan provided much of the first glimpses into the theology of the Tajara during this time. He, later on, returned home after publishing his novel written in Tau Ceti Basic on the history of the S’rendarr and Messa. Following the Second Revolution, he had replaced Walid Al’qat as The Father of the Parivara after Al’qat died of heart failure. Since gaining his position in 2462 the new Father has already demonstrated to Adhomai that he is able to rise to the task of leading the Parivara. Alongside his archivers, he had revealed misinterpretations in the vows of the Suns Sisters and amended the Vow of Silence to the original Vow of Whispers. &lt;br /&gt;
&lt;br /&gt;
The Father has kept this momentum of progress going forward. In the same year, he began to assist with several archeological digs across Adhomai to gather more information on not just the history of the Suns faith, but also of the Tajara people. Much of this collection is digitalized and shared through a newly developed site (Simply dubbed “Parivara and Tajara History.pra”.) made by an influx of well-educated acolytes. Now, any curious Tajara or alien can find a trove of information on the Parivara and new details on the species’ history. This mix of preserving old traditions alongside progressing aspects of the church has made Valyan popular among the younger generations of Tajara, kindling their interest in the faith. K’rrirran once again made a historical change as he became the first Father to leave Sana Sahira. He embarked on a journey to each country’s capital to petition their governments for support for Parivara orphanages. K’rrirran returned largely successful and with his standing among the faithful of Adhomai heightened. &lt;br /&gt;
&lt;br /&gt;
However, Valyan is not free of any controversy. Some conspiracy theorists believe that he could have had a hand in the death of the previous Father, citing the lack of provided medical care and the quick selection of Valyan as the new Father. Others point to his connection to the revitalized Kin of S’rendarr and believe him to be funding the Kin, supplying them with off-world equipment and arms to continue their war against whoever is deemed the faith’s enemy. Nonetheless, these are regarded as little more than baseless rumors by much of the population. K’rriran’s PRA leg of his 2464 journey was also plagued by local disinterest in Nal’tor and an inability to dissuade anti-religious sentiments.&lt;br /&gt;
&lt;br /&gt;
===Tufir Nazzirai===&lt;br /&gt;
&lt;br /&gt;
Tufir Nazzirai forever changed Adhomai with six laser pistol shots in 2451. Very few details are known about the Zhan-Khazan. It is known that he was a member of the People&#039;s Strategic Intelligence Services where he served as a field agent. It is known that he was 26 when he carried out the assassination of Al&#039;mari Hadii. It is known that he had used an energy pistol, an advanced and rare weapon for a Tajara on Adhomai. Any other records of him have been removed from archives in the PRA by the PSIS. Many believe that only the upper party will know the full truth of Tufir Nazzirai. Theories abound about the Tajara and his motives. Some think that he was a double agent working for the Sol SIIB, received his pistol from them, and killed Al&#039;mari Hadii on their orders. Some think him to be a Crevan who killed Hadii for clamping down on his city&#039;s businesses and causing economic turmoil. Some point to him as a Zhan-Khazan frustrated with his people&#039;s suppression who had decided to take revenge on the man behind it all. If one was to ask a dozen Tajara about it they could receive a dozen different answers. The lack of clarity about Tufir, his motives, and swift hidden trial and execution opens itself to boundless theorization and propaganda usage.  &lt;br /&gt;
&lt;br /&gt;
Tufir&#039;s legacy is one that cannot be avoided. His name is associated with betrayal and disaster of the highest scale. The PRA maintains that he was a monstrous reactionary who had done the murder to try and end the dream of Hadiism and that his Zhan-Khazan genetics&#039; contributed to his desire for murder. The Al&#039;mariists see him as a corporate agent who killed Hadii for NanoTrasen after Al’mari pulled back on deals with the shadowy corporation. But, for some, Tufir Nazzirai became a martyr. Citizens of the NKA point to him as a hero, despite his position, for killing the man that founded the PRA. Conservatives in the DPRA hold similar views as Al&#039;mari Hadii was the one who began the suppression of local cultures and religions. Zhan-Khazan groups will also claim him to be a hero of their people. But, no idols or statues for him exist anywhere on Adhomai and beyond. Every day Tufir as a person slips away further and further into legend and infamy.&lt;br /&gt;
&lt;br /&gt;
===Crown Voices===&lt;br /&gt;
Crown Voices are an all-female Tajara singing group hailing from the NKA, they specialize in vocal jazz and classical performances. Due to this, they have performed alongside various bands providing musical accompaniment with the longest-lasting being a Zhan group called &amp;quot;The Underclass Brass&amp;quot;. While relatively unknown, the three members were lifted from the edge of poverty by Prince Serhiy Oliinyk, who saw potential in them. Their biggest performance was at the Kaltir Royal Theater, where they performed an album titled &amp;quot;Northern Frost&amp;quot;, written by an anonymous writer.&lt;br /&gt;
[[File:Crownvoices.png|240px|thumb|right|A poster announcing the Crown Voices&#039; first show.]]&lt;br /&gt;
The song was panned by royalist critics, accusing him of attempting to push &amp;quot;misguided Nateedist ideas calling them unity.&amp;quot; Yasmin Piaf surprisingly also spoke out against the group, accusing them of being a blatant and cheap copy.&lt;br /&gt;
&lt;br /&gt;
Still, the group reaped applause and general positivity from lower nobles and peasantry, establishing them as a popular band among the lower social strata.&lt;br /&gt;
&lt;br /&gt;
====Masha Il-Azura====&lt;br /&gt;
Masha is a Hharar, born during the later inter-war era she was only a child when the war began. She, however, lived a relatively well-off life as her father was a lawyer, allowing her to get proper musical education and graduate with honors. She and her family funded the band&#039;s early endeavors and with her help, they were noticed by prince Oliinyk. She is very quiet off-stage and prefers to avoid any interviews or conferences, with many questions about why she even decided to become a celebrity. She does, however, seem very at ease with the other band members and when performing.&lt;br /&gt;
&lt;br /&gt;
====Ilvya  Kolovova====&lt;br /&gt;
Ilvya is a Zhan-khazan, born during the middle of the inter-war period making her the oldest member of the band. She is also the shortest of the three, despite being a Zhan-khazan, making her quite an oddity. She makes up for this with her forward and aggressive personality, as she was raised alongside 6 brothers on the streets of Kaltir. She is also the only member of the group with performing experience, as she provided musical accompaniment in multiple late-night bars. Due to her small size, she has the highest-pitched voice of the trio.&lt;br /&gt;
&lt;br /&gt;
====I’sha S’rremich====&lt;br /&gt;
I&#039;sha is an oddity even in the band, born during the late inter-war period she is only slightly older than Il-Azura. Born to a dockworker, she spent most of her youth doing hard labor, the sea shanties she&#039;d sing with her father are what eventually got her a well-off spot in a local bar. In this bar, she would meet with Kolovova and eventually Il-Azura. She is calm, levelheaded, and slow to agitate, serving as the spokesperson and centerpiece of the trio. Her critics also describe her as ugly and boyish, as she refuses to wear a dress, on or off-stage, due to her rough upbringing.&lt;br /&gt;
&lt;br /&gt;
===Rikdar Al&#039;Manq===&lt;br /&gt;
&lt;br /&gt;
Rikdar was born on &#039;&#039;&#039;2429&#039;&#039;&#039; the noble Njarir’Akhran Bayan line in Nal&#039;Tor, with Bayan being his birth name. However, his parents were disappeared by Republic secret police in one of the frequent purges of Njarir’Akhran and he was put into state-run foster care.  He has raised in the &#039;&#039;House Of Young Patriots&#039;&#039; orphanage until he was adopted at 14 to Hharar parents and took their last name of Al&#039;Manq. As he was going to school his parents and teachers immediately took notice of his artistic abilities and interest in painting, which the orphanage had initially tried to discourage. In 2446, when he was 18, Rikdar won an art contest where he submitted a portrait of his Environmental Geology teacher and gained a prestigious scholarship in the Nal&#039;Tor University of The Arts, a state-funded institution.&lt;br /&gt;
&lt;br /&gt;
Rikdar attended the university for several years, though his studies were sometimes interrupted or delayed by the periodic waves of anti-Njarir’Akhran demonstrations and violence that gripped the campus. However, he quickly became a prodigy amongst his peers. Al&#039;Manq&#039;s style of oil painting and doing portraits became a sensation in the capital, with the mayor and several city officials requesting their portraits done.  Rikdar graduated from university at 20 years old in &#039;&#039;&#039;2450&#039;&#039;&#039; with a Bachelor of Arts. Having already received several high-profile commissions, including the then-President Al&#039;Mari Hadii, whose portrait was done a week before his death. Al&#039;Manq managed to survive the resulting chaos across Adhomai following the assassination of Al&#039;Mari Hadii by the nature of his celebrity status, but his popularity remains confined within the major cities.&lt;br /&gt;
&lt;br /&gt;
At only 29 years old in &#039;&#039;&#039;2458&#039;&#039;&#039; the &#039;&#039;Al&#039;Manq Style&#039;&#039; has already become a famous style of painting across Adhomai. The Al&#039;Manq Style is noted for its use of rich oil-based paint that focuses on portraits and profiles. The colors are often bold or show rich texture and color. The hands of Tajara are painted without being anatomically correct. Critics blast Al&#039;Manq&#039;s apparent inability to draw hands correctly but Rikdar has stated that it&#039;s his personal style. This has influenced other artists, and many attempting to pay homage to Al&#039;Manq draw hands as stubby. Rikdar remains extremely popular on Adhomai. The People&#039;s Republic remains a quiet supporter of his work, and state officials pay him handsome commissions for their portraits to be done, though they frown on him taking commissions from New Kingdom officials as well. The Adhomai Liberation Army has painted Rikdar as just another nobleman and several members of the Liberation Army have given open contempt for his work.&lt;br /&gt;
&lt;br /&gt;
===Bloodstorm===&lt;br /&gt;
&lt;br /&gt;
Bloodstorm is a famous and infamous DPRA Heavy Metal Band that has surged in popularity with the younger “denier” generation. Those in this generation are categorized not only by refusing the current status quo, but also have a general disdain towards a complete return to Tajara roots or liberalization through corporations. Fans of this band are usually punks, anarchists,s and jaywalkers. While the band mostly operated inside the DPRA, during one of their galactic tours their citizenships were revoked, making it impossible for them to return to Adhomai. They currently preside in Mendell City.&lt;br /&gt;
&lt;br /&gt;
====Vargir Stenovich “Godslayer”====&lt;br /&gt;
&lt;br /&gt;
The lead guitarist of the group, Vargir Stenovich is known as the spokesperson of the band and the most controversial figures. Admitting to being a Raskara cultist in public and calling out the Parivara on their “bedding with the government”. Vargir has been involved in numerous scandals including protesting military parades, playing one of his songs next to a work camp without permission, and lastly ingesting drugs on live television and proceeding to slander the ALA for bombing the NKA parliament.&lt;br /&gt;
[[File:Bloodstorm.png|200px|thumb|right|Photo of Al-Atil at the Mztel&#039;Mir concert, &amp;quot;War Is Fuck, Let&#039;s Do It&amp;quot;, circa 2459.]]&lt;br /&gt;
&lt;br /&gt;
====Janos Al-Lung “Drowner”====&lt;br /&gt;
&lt;br /&gt;
Janos is the bassist of Bloodstorm and the only band member without a criminal record. He has frequently butted heads with Stenovich over the political extremities the band goes through to discredit not only PRA and NKA but also DPRA. Janos Al-Lung is currently the only member of Bloodstorm that is trying to re-apply for a DPRA citizenship.&lt;br /&gt;
&lt;br /&gt;
====Al-Atil Csihar “Nightmaster”====&lt;br /&gt;
&lt;br /&gt;
The vocalist, Al-Atil, is known for his “mrowl”, a high, long, yelp that is recorded as the loudest sound produced by a Tajara. He loves to interact with the public and often stays behind on the podium to sign autographs and fans using black or red spray paint.&lt;br /&gt;
&lt;br /&gt;
====Cecil Kernov “Bloodletter”====&lt;br /&gt;
&lt;br /&gt;
Cecil is the Drummer and has actually served time, unlike the other band members. Kernov has his nickname for a reason as he’s been charged with armed assault during his youth, which is how he met with Vargir. Later in life, he was arrested again, after he had brutally assaulted a fan who had climbed on stage with a drum, getting it stuck on said Tajara’s head and pushing him off the stage with a dropkick. This led to multiple fractures and long-term disabilities for the fan.&lt;br /&gt;
&lt;br /&gt;
====The Mist “Mih”====&lt;br /&gt;
&lt;br /&gt;
A yet unknown band member by the public, “Mih” remains anonymous always wearing a mask in public and never speaking. He plays the P&#039;rrama, an old Tajara string instrument, with 8 strings mirrored in a long horn-like pipe that extends to the ground which emits a loud, brass twanging noise described as an over-amped guitar. &amp;quot;Mih&amp;quot; has been under investigation multiple times, however, the enigmatic member always manages to avoid the authorities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Most Notable Albums Include:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Freezing Blizzard&#039;&#039; - An early, human metal-inspired album. &amp;quot;The Mih&amp;quot; was not a member at this time and the music avoids political messaging, mostly focused on heavy guitar riffs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;War Is Fuck, Let&#039;s Do It&#039;&#039; - The &amp;quot;central&amp;quot; album of the band that rocketed them to popularity. Its anti-war messages resonated with a lot of the younger audiences who were tired of the usual acoustic and traditional sorrowful performances, preferring this new aggressive style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If Messa Was Here She&#039;d Be a Whore&#039;&#039; - A distinctly anti-Parivara album, attacking their behavior towards women and female priests. The Mih joins the band around this time, employing the now-iconic P&#039;rrama. While initially released to negative reviews, it slowly became a fan favorite.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They Live in a Society&#039;&#039; - A very hateful album, attacking every faction on Adhomai, including the human Sol and Nanotrasen and their presence there.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shell In, Spine Out&#039;&#039; - Another anti-war album, the band&#039;s first attempt to create a narrative album describing the life of a dying soldier. Received both negatively and positively by the fans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;S&#039;rrendar Loves You Except He Doesn&#039;t&#039;&#039; - The critique of Parivara escalates in this album, would remain unnotable if it wasn&#039;t for the recording of Cecil attacking a fan with the drum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If You&#039;re Old You Should Die&#039;&#039; - A call to arms, actively encouraging the younger generations to overthrow the current system and drag all the politicians down. For many, this was a return to form, but also most likely the album that led to Bloodstorm&#039;s exile from the DPRA.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Tajara]]&lt;/div&gt;</summary>
		<author><name>VeteranGary</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=People%27s_Republic_of_Adhomai&amp;diff=38691</id>
		<title>People&#039;s Republic of Adhomai</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=People%27s_Republic_of_Adhomai&amp;diff=38691"/>
		<updated>2026-03-03T23:13:46Z</updated>

		<summary type="html">&lt;p&gt;VeteranGary: Removing Rhagrrhuzau, and Malik -&amp;gt; Njadrasanukii for consistency. And &amp;#039;Second Tajaran Civil war&amp;#039; --&amp;gt; Second Revolution&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
|Header Color = #831505&lt;br /&gt;
|Title Color = White&lt;br /&gt;
|Nation = People&#039;s Republic of Adhomai&lt;br /&gt;
|Shortname = People&#039;s Republic&amp;lt;br&amp;gt;PRA&lt;br /&gt;
|Flag = PRA Flag.png&lt;br /&gt;
|Capital City = Nal&#039;Tor&lt;br /&gt;
|Capital Planet = Adhomai&lt;br /&gt;
|Language = Siik&#039;maas&lt;br /&gt;
|Species = Tajara&lt;br /&gt;
|Religion = S&#039;rendarr and Messa (Unofficial)&amp;lt;br&amp;gt;Ma&#039;ta&#039;ke Pantheon (Unofficial)&lt;br /&gt;
|Demonym = Hadiist&amp;lt;br&amp;gt;Republican&amp;lt;br&amp;gt;Adhomian&lt;br /&gt;
|Government = Single-Party Presidential Republic&lt;br /&gt;
|Head of State = President Njadrasanukii Hadii&lt;br /&gt;
|Legislature = Republican Parliament&lt;br /&gt;
|Established = 2433&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
= People&#039;s Republic of Adhomai =&lt;br /&gt;
&lt;br /&gt;
Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the Peoples Republic of Adhomai is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al&#039;mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.&lt;br /&gt;
&lt;br /&gt;
The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People&#039;s Republic&#039;s Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.&lt;br /&gt;
&lt;br /&gt;
After the Second Revolution, the People&#039;s Republic lost the hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.&lt;br /&gt;
[[Image:Minimap pra.png|thumb|A closer image focusing on the factions surrounding the People&#039;s Republic of Adhomai&#039;s territory.]]&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic of Adhomai was established in 2431 as the sole ruling government in Adhomai following its victory in the First Revolution. With the popular leader Al&#039;mari Hadii as their first president, they were able to enact deep reforms, such as the distribution of land, the establishment of state schools, and healthcare. Despite the recent changes, the planet of Adhomai was still bound to humanity and NanoTrasen, a relation that brought several benefits, but caused resentment among most supporters of the Hadiist ideology, as they believed that the Tajaran species could only be truly free if they were allowed to make their own path without the interference of the alien.&lt;br /&gt;
&lt;br /&gt;
In 2449, while the royalist rebellion happened in the shadows, Al’mari decided to change his policy in regard to NanoTrasen. New economic policies unfavorable to NanoTrasen were enacted, alongside the denunciations aimed towards humanity’s imperialism and the necessity of a free Adhomai. This new position caused discontentment among many that were gaining profit with the presence of the Megacorporation on the planet.&lt;br /&gt;
&lt;br /&gt;
President Al&#039;mari was assassinated in 2451, one year after the royalist rebellion in Northern Harr&#039;masir exploded. Al&#039;mari&#039;s brother, Njadrasanukii Hadii, took over the office of the presidency while rolling back the economic reforms implemented two years prior. The head of the armed forces, Nated&#039;Hakhan, attempted a failed coup with the support of many other generals, triggering the creation of the Adhomai Liberation Army.&lt;br /&gt;
&lt;br /&gt;
The following ten years were marked by the Second Revolution; the conflict between the People’s Republic of Adhomai, the Adhomai Liberation Army, and the New Kingdom of Adhomai. During this period, several authoritarian measures were enacted by the government, such as the establishment of working camps for subversive elements and increased persecution of the Ruvska’ard or those from rebellious regions. Despite the presence of a strong economy and modern army, the PRA found themselves in a disadvantageous position in the war during 2461, losing important territories and battles. Without the support of the Sol Alliance, lost due to the recent friction caused by their poor relations, many feared that the People’s Republic may not survive in the upcoming years. Saved due to a coalition of allied alien states and mercenaries, the People&#039;s Republic was able to survive the conflict and secure peace through an armistice. Despite losing supremacy over Adhomai, they still control wealthy and populated territories and possess a better standing with the overall galactic community.&lt;br /&gt;
&lt;br /&gt;
Post-war reality has seemed a bittersweet view. The PRA’s industrial might and strong hand have guided it to a prosperous growth in recent times. It has grown to be the shining jewel of Adhomai. However, times seem uncertain. The shortage of phoron has begun to seep into the nation, threatening the already fragile house of cards. As President Njadrasanukii Hadii grows old, many in the upper echelons fear the coming storm may only be worsened by a stagnating economy. With the Spur in a place of decline, there is little perceived help from beyond. The future, to those who dare pay attention to the warning signs behind the propaganda, is tumultuous.&lt;br /&gt;
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= Culture and Society =&lt;br /&gt;
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The Republican government seeks to create a single monolithic culture for the Tajara under the ideological vision of Hadiism. The suppression of the ethnic caste system installed by the previous noble rule is one of the goals of the People’s Republic that has been reached with little success, as such divisions are still deeply entrenched in the Tajaran people. The republican culture places a large emphasis on the importance of the collective over the individual interest, with each Tajara being considered as a piece in the machinery of the Tajaran society. PRA citizens are educated on the importance of preserving their union and how factionalism is dangerous to their own species.&lt;br /&gt;
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Deviation from the established cultural and societal expectations can result in ostracization by the population and government. Regional identities and other alternative trends are suppressed and deemed as subversive. Due to such, M&#039;sai, Zhan, and Ruvska&#039;ard communities are often persecuted by the authorities and have an overall negative image before the eyes of the Republican masses. Loyalty to the Hadii party is a common trait among the citizens of the Republic, as much of the recent success and conquests of the Tajara species can be attributed to the popular leader Al&#039;mari Hadii and his ideals. The fear of the secret service is also a present factor among the urban population of the PRA cities, especially as unrest from the economic downturn spreads across less fortunate cities.&lt;br /&gt;
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Rural life is remarkably different from that of their urban counterparts. Communal farms necessitate a simple and disciplined lifestyle. Farmers wake early to fill their quotas. Most farms utilize basic mechanization permitting shorter work hours. While previous advanced farms using human technology had the shortest work hours, with some using semi-automated equipment, the shortage of phoron has led to many augmenting the struggling technology with hard labor.&lt;br /&gt;
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Those in the resource extraction industry, such as mining or logging, have stable hours comparable to factory workers. Corporate operations have above average wages and other wide-reaching benefits afforded by NanoTrasen. Even as the phoron shortage grips the PRA, corporate mines hold a high priority in the phoron rationing program. As such, they are highly sought after positions by those fleeing the unemployment of the cities. State-run operations are very stable, promising a consistent wage, hours, food, and on-site housing albeit at below average pay, and little upward mobility.&lt;br /&gt;
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Ruralities across the PRA have been experiencing an unexpected rise in immigration from urban centers. Due in large part to high unemployment, overstrained welfare, and overbearing secret police, many unemployed Tajara have chosen to find new opportunities among the wide open plains of the Hadiist countryside. This has led to tension between the urbanites and ruralites. The food shortages already present in rural regions continue to be worsened by the growing population, and rural centers struggle to account for the increased demand in housing. Those from the ruralities are known to be more conservative, however devoted Hadiists thanks to the benefits afforded by the Republic.&lt;br /&gt;
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Urban life in the PRA varies based on the Tajara’s occupation, education, and standing with the Party. Most cities are built on a strong blue-collar population working the numerous state and corporate run factories. State-run factories boast stable but strict work hours. Eight or nine hour work schedules are observed, with 1 day of the week free. These factories provide free meals and average but stable salaries. Corporate-run factories boast a variety of work hours, although the average are 8 hour work schedules with two days free. Despite having a higher than average salary, it is highly dependent on the factory being in operation, and does not afford the free meals found in State-run factories. As phoron rationing leads to less operational hours for corporate-factories, this has led to unsteady paychecks. Party members, researchers, military officers, and other educated professionals usually have access to more services and luxuries, including increasingly unaffordable human-produced goods. Political dynasties, such as the Hadii, occupy the echelons of Republican urban society, controlling the industry and government. Criminal organizations are a growing presence in the cities, controlling legal and illegal businesses. Many less fortunate Tajara become mules and frontmen for the black market phoron trade, or the growing drug market.&lt;br /&gt;
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A notable unemployed population is growing in many of the major cities. With corporate-run factories slowing operations, cutting staff, or outright shutting down, numerous factory workers have become dropped in a slim job market. Being reliant on an overstrained welfare program, life is spent between servings at the soup kitchen and spartan conditions in brutalist communal apartments. Few cities have begun to slow the momentum of the rising unemployment through rapid expansion of state-run factories, while the remaining suffer from growing unrest, lethargic government services, and increasing emigration from urban to rural centers.&lt;br /&gt;
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The Republic affords its citizens a robust education system. Primary through secondary education are compulsory across the nation. All children are given a political education on the principles of and loyalty to Hadiism alongside typical courses. While traditionally all kids would go through secondary school, then enter post-secondary education or enter the workforce, [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/7/#findComment-182543 recent initiatives] by the Party have segmented secondary education into three categories: trades, arts, and higher education. Children are assigned the trades, the arts, or preparatory schooling based on a series of tests. Children are able to transfer to different schools if their performance is not sufficient in their assigned school.&lt;br /&gt;
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Republican loyalists commonly greet each other by saying: &amp;quot;Hadii&#039;s grace, comrade&amp;quot;.&lt;br /&gt;
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Extended families are common in rural communities, while being less prevalent in urban centers. Couples leave their parents&#039; homes after marriage, usually moving to a state-issued apartment. Due to the population loss caused by the conflict, there are incentives, such as tax cuts, welfare benefits, and better homes, for couples to have children. Despite the traditional Tajara family still being the basic unit of the PRA society, the government is trying to change it. Daycare centers aimed to fully raise children in the Hadiist principles have begun to be tested; in these facilities, the contact with the biological parents is minimal in favor of treating the individual as part of a bigger system. Some visionary hadiists have considered replacing biological reproduction with more technologically advanced alternatives, such as cloning or extending one&#039;s life with augmentation. &lt;br /&gt;
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Due to the Hadiist revolutionary thought and the rejection of the older order, there is a policy of total gender equality. Female and male Tajara have the same rights, with the state making no distinction in any of its fields, including the military. The conscription, such as the one called in 2458, calls all able citizens regardless of gender. This practice allows the PRA to bolster its forces without affecting the workforce during wartime. Marriages are often seen as a formality to create a family, with the religious part being separated from the civil one. Same-sex marriage is not recognized by the Hadiist state, but some Young Hadiists have been campaigning for such. Transgender Tajara may have an easier time in the Hadiist society due to its vision of gender, but the medical technology and support are still in their early stages.&lt;br /&gt;
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Due to the lingering prejudice, the overall Hadiist society considers relationships between different ethnicities to be negative. While the government places no official sanction on mixed couples, older officials will often discriminate. Visionary and Young Hadiists believe that the government should promote mixed relationships to further dismantle the Njarir caste system. &lt;br /&gt;
== Religion ==&lt;br /&gt;
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The People’s Republic of Adhomai possesses no official religion, as it is a secular state by its constitution. Most of the population identify themselves as followers of the S&#039;rand&#039;marr Worship or the Ma’ta’ke pantheon. Irreligious and atheists tendencies are growing each day, as many Hadiists consider the traditional religions as fictitious chains created by the old Njarir masters to control their serfs. &lt;br /&gt;
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Despite being in the territory of the PRA, the holy city of Sana Sahira enjoys a large degree of freedom from the centralized authority of the state. Foreign missionaries are permitted in the Republican territory, but their activity and presence are closely monitored by the authorities.&lt;br /&gt;
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== Language ==&lt;br /&gt;
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Siik’maas is recognized as the official language of the People’s Republic of Adhomai, used in all official documents and taught in schools. The use and learning of other Tajaran languages are discouraged by the education system that works to establish a single universal tongue for all of its population. Siik&#039;tajr is used exclusively by the military and is not allowed to be taught to non-active military personnel. Speaking and teaching Delvahhi, Ya&#039;ssa, or Nal&#039;rasan as a People&#039;s Republic citizen is currently a crime. For children, it is child abuse as the state argues that these languages perpetuate negative cultural values and lead to worse lives for children. For adults, speaking these languages is considered harassment and teaching is incitement to crime. Heavy fines are used to enforce this and on repeat offences criminals may face prison time. Human languages do not face similar punishments as they are deemed important to Tajaran economic success abroad.&lt;br /&gt;
== Cuisine ==&lt;br /&gt;
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After the great war, the great majority of the land was confiscated from the nearly extinct Adhomian nobility and distributed among the peasant population. Complex agricultural projects and farms run directly by the State were attempted. Early results were less than favorable and caused dissatisfaction in the rural population who chafed under overbearing bureaucrats who skimmed their yields to sell on the black market. Al&#039;mari Hadii attempted to break this up shortly before his assassination. Njadrasanukii Hadii took his brother&#039;s project on and allowed more freedom to the peasants while adopting modern human farming equipment offered by NanoTrasen. Mechanized agriculture is a growing phenomenon in the republic’s territory, albeit a double edged sword.&lt;br /&gt;
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Many of the mechanized farms reliant on NanoTrasen technology have begun to feel the heavy weight of phoron dependency. The phoron rationing system within the Hadiist Republic has led to increasingly bitter rivalries between different agricultural communities, and a decline in production of staple crops. While many lesser farms or those that were forced to wait for less efficient Hadiist alternatives have continued with less concern, their potential yields have led to a lower priority within the government, a stance still maintained despite the clear warning signs against the phoron-dependent farms.&lt;br /&gt;
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Due to a lethargic bureaucratic system, and mismanagement of resources, the food shortage is rarely felt in the city where many supply lines lead. Rural regions, however, commonly experience food shortages. In attempts to smooth over the unsteady presence of crops, many families plant small gardens at home. Other individuals wanting more variety, and willing to work with unscrupulous businesses, can find all manner of food smuggled back from the cities to the ruralities on the black market.&lt;br /&gt;
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While the People’s republic territory includes several different regional cultures, it is possible to find common culinary traditions among its population. Bread, baked with flour produced from a variation of the Blizzard Ears, is considered an essential part of a worker’s breakfast. Salt-cured Fatshouters’ meat also has been introduced widely, facilitated by the recent advances in livestock husbandry techniques. Canned food and alien goods are an uncommon sight in republican cities, imported by NanoTrasen’s subsidiary Getmore. The technological advances provided by the revolution allowed the population to have contact with more exotic dishes, besides granting more freedom of creation to Tajaran chefs, now that electricity and refrigeration are not only restricted to the nobility.&lt;br /&gt;
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=== Notable Dishes ===&lt;br /&gt;
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*&#039;&#039;&#039;Zkah&#039;nkowa:&#039;&#039;&#039; a canned variety of the Fatshouter Bloodpudding, known for its low-fat content and lighter color. It was created shortly after the First Revolution to ease the food shortage after the conflict. Its low cost and nutritious value allowed it to become a staple of the Hadiist diet. &lt;br /&gt;
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*&#039;&#039;&#039;Rikazu:&#039;&#039;&#039; small pies, often hand-sized, usually made by folding dough, overstuffing of fruit and cream cheese; commonly served hot. The simple preparation makes it a fast favorite, and the versatility of the ingredients has gained favor with Tajara of all creeds. Different variations of Rikazu pop up all over Adhomai, some filled with meats, or vegetables, or even imported ingredients, like chocolate filling.&lt;br /&gt;
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*&#039;&#039;&#039;Sarmikhir:&#039;&#039;&#039; a fat sour-tasting cream made from Fatshouters&#039; milk. Sarmikhir is mainly used as a spread; Adhomian bread is habitually consumed with it during the Hadiist breakfast. The cream is also used as a condiment and blended with salads and soups. Sarmikhir is sold at room temperature in cans or wrapped in foil.&lt;br /&gt;
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=== Notable Beverages ===&lt;br /&gt;
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*&#039;&#039;&#039;Victory Gin:&#039;&#039;&#039; considered the official drink of the People&#039;s Republic of Adhomai, Victory Gin was created to celebrate the end of the revolution. It is commonly found in NanoTrasen’s stations, due to a contract that allows the government to supply the corporation, and in the Tajaran communities of Tau Ceti. The destruction of Victory Gin&#039;s bottles and reserves was widespread when Republican positions and cities were taken by the opposition as the drink is deemed by many as a symbol of the Hadiist regime.&lt;br /&gt;
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*&#039;&#039;&#039;Hro&#039;zamal Soda:&#039;&#039;&#039; a soft drink made from the seed&#039;s powder of the Hro&#039;zamal Ras&#039;Nifs, a plant native to [[Hro&#039;zamal]]. While initially consumed as an herbal tea by the colonists, it was introduced to Adhomai by the Army Expeditionary Force and transformed into a carbonated drink. The beverage is popular with factory workers and university students because of its stimulant effect. Much of Hro&#039;zamal&#039;s agriculture was switched to planting the crops needed to supply soda production.&lt;br /&gt;
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*&#039;&#039;&#039;Khlibnyz:&#039;&#039;&#039; a fermented beverage produced from Adhomian bread. Herbs, fruits, and tree sap can be added for flavoring. It is considered a non-alcoholic drink by Adhomian standards because of its very low alcohol content. Khlibnyz was mainly consumed by peasants during pre-contact times and is still very popular with the Hadiist rural population. Communal farms brew their own Khlibnyz and sell it to the government for distribution. The drink was involved in a controversy when the People&#039;s Republic tried to export it to human colonies as a soft drink, unaware of the alien standards.&lt;br /&gt;
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=== Military Nutrition ===&lt;br /&gt;
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The republican army is the best equipped among the warring factions of Adhomai, being supplied by NanoTrasen and other outworld supporters. Canned goods and modern rations are issued to all branches of the Republic’s military. Native field meals are composed of salt-cured Fatshouters’ meat, bread, and Victory Gin. Imported liqui-food rations, once a lucrative business for NanoTrasen, has become disfavorable as the cost of import rises above the cost of home production.&lt;br /&gt;
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== Fashion ==&lt;br /&gt;
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Having direct and friendly contact with humanity, The People&#039;s Republic of Adhomai has been the most influenced by the spacer fashion. The most known is the &amp;quot;assistant jumpsuits&amp;quot; which directly inspired the design of factory overalls, the plight and low pay of the assistants are close to the hearts of Hadiist Tajara and their Republic. However, outside of work attire, the Republic has attempted to quell humanization, preferring and encouraging simple and natural colors for civilians, hoping to stifle any thoughts that someone&#039;s neighbor has it better than them. One interesting rise is in the nylon industry. Nylon being stretchy, accommodating, and see-through yet very warm makes it the perfect wear for any Tajara, mainly soldiers and dockers who spend hours outside in the cold biting environment. However with the vast majority of nylon originating from the corporations, it has become a high-priced commodity.&lt;br /&gt;
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Tail adornments have recently become very unpopular, being quoted as a &amp;quot;Reminder of the shackles the Njarir had on us&amp;quot;, yet still the younger Tajara who do not remember the rebellions have taken a liking to these. Piercings are also popular with youngsters, who have observed this behavior from humans. Curiously it has also become common among soldiers and outlaws who pierce their skin with gold, silver, or coinage. This way one can hide a substantial amount of money under their fur.&lt;br /&gt;
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=== President Hadii Badges ===&lt;br /&gt;
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President Hadii badges are metal pins and medals bearing the image of Njadrasanukii Hadii. Created during the dawn of the First Revolution, these objects were crafted and worn by the Hadiist to identify themselves in opposition to Nated. The first ones were made with crude materials. In the early stages of the Hadii cult of personality, badges were only officially issued to celebrate events and special dates. In the later moments of the Second Revolution, they were mass fabricated and used as displays of loyalty to the Party. A thousand variations exist; some models are exclusively sold to tourists visiting the PRA. Some individuals are known to collect them.&lt;br /&gt;
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== Music ==&lt;br /&gt;
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The music in the People’s Republic of Adhomai typically deals with patriotic themes; focusing on the political struggles of the Tajaran people and the great accomplishments of the Party and President Hadii. While folk instruments are still widely present, it is not uncommon for alien techniques to be used in musical productions. Artists can only perform in public areas and publish their works with the express approval of the government. Censorship is a common obstacle that many producers encounter. [[Notable Tajara#Yasmin Piaf|Yasmin Piaf]] is one of the most famous Republican artists.&lt;br /&gt;
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Hadiist war songs during the first years of the second civil war used to boast about their technological and numerical superiority, claiming that the rebels would be swiftly crushed. During the later stages of the conflict; the theme quickly changed to call for the steadfast defense of the Republican lands and the preservation of their nation before the advancing enemy. &lt;br /&gt;
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=== National Anthem ===&lt;br /&gt;
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The current People&#039;s Republic&#039;s national anthem was chosen shortly after the ascension of President Hadii to power. The song portrays Malik&#039;s rule as reinvigorating and as the rightful continuation of Al&#039;mari&#039;s government.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:25%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;State Anthem of the People&#039;s Republic of Adhomai&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
The flag is moving in the morning sky,&lt;br /&gt;
With our first step as important as the winds,&lt;br /&gt;
Do they hear the winds, rustling again?&lt;br /&gt;
The winds of mighty attacks!&lt;br /&gt;
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And our march is going on again!&lt;br /&gt;
And the heart is uneasy in our chest,&lt;br /&gt;
And the Republic is young again!&lt;br /&gt;
And the youth of Hadii are young again!&lt;br /&gt;
Now our march is going on again!&lt;br /&gt;
And the Republic is young again!&lt;br /&gt;
And the youth of Hadii are young again!&lt;br /&gt;
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Don&#039;t wait on mercies from the Sun!&lt;br /&gt;
Don&#039;t spare their lives for truth!&lt;br /&gt;
In this life, comrades,&lt;br /&gt;
We have our own truth!&lt;br /&gt;
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There are heat and snow in this world,&lt;br /&gt;
The world is young and rich,&lt;br /&gt;
The youth of Hadii is with them!&lt;br /&gt;
Onwards!&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
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== Literature ==&lt;br /&gt;
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Literature in the People’s Republic is heavily regulated and influenced by the Party. To secure government control over the field the &#039;&#039;&#039;Tajaran Union of Writers&#039;&#039;&#039; was established, an organization responsible for dictating the writing norms and acceptable contents of any book. All texts must be approved by the Union before being published, as publishing a work without official permission is considered a crime punishable with imprisonment. The government maintains a long list of banned works, that mostly includes pre-contact books and anything conflicting with the Hadiist’s values. Possession of banned texts is penalized with detention and re-education classes.&lt;br /&gt;
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The current Party-supported school of literature is known as Hadiist Realism. This movement focuses on the condition of the Tajara people, the Republican struggle against the other two factions, and rebel stories from the First Revolution. Writers must portray the common Tajara as a heroic individual guided by the Party. Despite the support of the state towards literature, it has only found some moderate success within the urban population. Rural Tajara still see books with suspicion due to their association with the nobility.&lt;br /&gt;
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=== Notable Books ===&lt;br /&gt;
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*&#039;&#039;&#039;Hadiist Manifesto:&#039;&#039;&#039; a political document supposedly written by Al’mari Hadii after the First Revolution. It is regarded as the foundation of the Hadiist Ideology. It presents an analysis of the Tajaran situation post-conflict and how they could secure their future in the galaxy. Its reading is mandatory in all Republican schools and copies can be found in most homes and public buildings. &lt;br /&gt;
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*&#039;&#039;&#039;The Tajara Without Sun:&#039;&#039;&#039; a self-published alternate history novel, set in a world where the People’s Republic won the Second Revolution. The book depicts a dystopian Adhomai under the totalitarian rule of President Hadii; a future where all aspects of life are fully controlled by the Hadiist Party. Due to rampant industrialization, the skies are covered by black smog that blocks any sunlight from reaching the planet. The work is famous for a scene where President Hadii orders the cyborgification of all Ruvska&#039;ard Tajara. Due to its criticism of the Party, the book is banned. Its author is currently unknown; their real identity is subject to much speculation. Copies are commonly found in the black market or in the hands of Non-Republican Tajara.&lt;br /&gt;
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*&#039;&#039;&#039;Summer Comes to Adhomai:&#039;&#039;&#039; a Hadiist Realist novel set during the First Revolution. The book tells the story of a young Hharar farmer involved in the revolt against the nobility. Later in the story, the protagonist encounters the forces of Al’mari and joins his army in his conquest of Adhomai. The text praises the bravery of the revolutionaries and depicts Hadiism as the inevitable outcome of the Revolution.&lt;br /&gt;
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== Television ==&lt;br /&gt;
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Television is one of the most popular forms of mass media in the People’s Republic, owing to the Tajaran traditions of theater and oral storytelling. All channels are currently under the strict control of the government. While a majority of the programs are Adhomian-made, few select alien shows are allowed after passing by the Party-approved editing and translation. Television is considered a powerful propaganda tool by the Hadiist Party. Soap operas, films, and news are made to teach republican ideals and reinforce President Hadii&#039;s cult of personality. Actors are selected for their roles depending on their standing with the Party. &lt;br /&gt;
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Telenovelas are well-received by the Republican audience. Hadiist shows are usually focused on the daily Tajaran life and period pieces set during the First Revolution. PRA television is infamous for interrupting the regularly scheduled programs to broadcast President Hadii’s speeches. &lt;br /&gt;
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=== Notable Shows ===&lt;br /&gt;
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*&#039;&#039;&#039;Comrade Rafama and Friends:&#039;&#039;&#039; an animated series aimed towards the younger audience. This shows attempts to teach the principles of Hadiism through characters based on Adhomian animals. The protagonist, Comrade Rafama, is the embodiment of the ideal Hadiist citizen; he and his many friends are always eager to apply the teachings of the Republican ideology to resolve any problem that they may come across. The cartoon’s popularity outside of Adhomai exploded after the introduction of Cool Schlorrgo; a character meant to represent the PRA loyalist forces in Hro’zamal.&lt;br /&gt;
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*&#039;&#039;&#039;Midnight in Shastar City:&#039;&#039;&#039; a spy-thriller series focusing on the life of Comrade Konon, a fictional PSIS agent going undercover in the Adhomai Liberation Army. The show follows a rigid format where the protagonist is involved in a different operation every episode, ends trapped in a death-and-life situation, and then escapes using some kind of ingenious gadget or makeshift solution. &lt;br /&gt;
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*&#039;&#039;&#039;Tears on the Snow:&#039;&#039;&#039; one of the longest-running Adhomian telenovelas, it is focused on the history of a Tajara family through modern Tajaran history. The plot started with the first revolution and is currently situated in the period after Al’mari’s death. The show is known for its large cast of characters and over-the-top dramatic situations.&lt;br /&gt;
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== Radio ==&lt;br /&gt;
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Radio has a long history with the People&#039;s Republic, as it was widely used by rebels during the First Revolution. While it is quickly losing ground to television, it is still popular with the rural population. In a similar manner to other mass media outlets, the radio is heavily regulated and censored. All major stations are controlled by the People’s Republic and serve as propaganda vehicles for the Party. Amateur radios are allowed to operate after acquiring the proper license, but their channels are closely monitored by the Secret Service. Several jamming stations were built to prevent Hadiist citizens from listening to broadcasts made by the other Adhomian states. Number stations are common in the People&#039;s Republic, some have clear goals, like counting the time until curfew, while others&#039; intended purposes remain unclear.&lt;br /&gt;
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Outside of Party endorsed music, radionovelas stand out in the Republican radio scene. Spy thrillers, war stories, and melodramas are the most prevalent genres in these shows.&lt;br /&gt;
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=== Notable Radio Stations ===&lt;br /&gt;
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*&#039;&#039;&#039;The Voice of the Tajaran People:&#039;&#039;&#039; the national network of the PRA, focused on the political life in the country. It is considered the major source of news about the country and outside affairs on the radio. President Hadii is known to transmit all of his speeches through this channel. It is a tradition in communal farms for Tajara to gather around the radio to listen to what their leader has to say every afternoon.&lt;br /&gt;
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*&#039;&#039;&#039;KGTW-11:&#039;&#039;&#039; a radio station geared towards music and other sources of entertainment. Sports, fashion, television shows, and more are discussed by the hosts. Despite the seemingly apolitical nature of this channel, they are also under constant vigilance by the secret police in case they transmit any anti-Hadiist message. Yasmin Piaf is the main star of this network.&lt;br /&gt;
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== National Holidays ==&lt;br /&gt;
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The Party maintains its own set of state-approved holidays to be celebrated by the citizens of the Republic. Even in the harshest years of the war, these holidays were celebrated in full extravagance.&lt;br /&gt;
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*&#039;&#039;&#039;Establishment of the People’s Freedom and Memorial Day (March 4th):&#039;&#039;&#039; also known as Victory Day, this PRA holiday is centered around the founding of the People’s Republic of Adhomai following the First Revolution. It begins with a President’s speech congratulating the loyal citizens of the republic for keeping up their ideals bestowed by the revolutionaries and the Party. Ceremonies are held in cities in respect to the various heroes of the Republic and Al’mari Hadii, who are given a full memorial in the form of a state funeral service before the Palace of the Free Tajara in Nal’tor. Military parades to show off the Republic’s advancements and might are held within major cities. The Social Harmony Committee of D6 hosts their ceremony and parade with PRA veterans in front of the Hadii Living Complex.&lt;br /&gt;
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*&#039;&#039;&#039;Presidential Honoring and Respect Anniversary (May 30th):&#039;&#039;&#039; held on President Njadrasanukii Hadii’s birthday (unofficially known as President’s Day) this holiday had only officially become one at the beginning of the Second Revolution. When President Hadii’s cult of personality grew into the power that it is today, he had seen fit to declare his birthday a holiday within the PRA. During this day, a lengthy ceremony is held in the capital to celebrate President Hadii’s guidance of the PRA into the future and prosperity. This ceremony includes performances from the Grand People’s Army orchestra, personal accounts from military officers on President Hadii’s great leadership, and stories from the older generations who speak highly about how Hadiism improved Adhomai. D6’s party halls fill up during this time to screen recordings of the ceremony. Normally, to make full use of their payments, the organizers of these screenings hold dances afterward.&lt;br /&gt;
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==Hadii&#039;s Youth Clubs==&lt;br /&gt;
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Hadii&#039;s Youth Clubs are a recent reorganization by the current Minister of Education, Kalim Khazdar, of the much older Youth Brigades.  After the armistice was signed, it soon became clear that the war-oriented Youth Brigades were no longer suitable for the young citizens of PRA. Thus Hadii&#039;s Youth Clubs were established, focusing more on education, good manners, and proper political behavior. Children from ages three to seventeen can enroll in a youth club, with the youngest members often being given to the care of the girls in the clubs.&lt;br /&gt;
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Members of these clubs are easy to spot due to their uniforms. The boys are equipped with blue shorts, or pants during winter, white shirts, and bright orange cravats. Meanwhile, the girls are required to wear blue skirts, white long-sleeved shirts, and bright blue cravats. This uniform is a carry-over from the Youth Brigades, with one exception being the color of the shirt as it was changed from red to white. Children in these clubs often try to collect &amp;quot;good deeds&amp;quot; into their assigned logbooks. These deeds range from carrying groceries to the old, visiting an industrial powerplant, or conducting a course in political mannerisms. This of course isn&#039;t the only activity, as they are often given free time to play team sports, hike, or engage in &amp;quot;Pretend War&amp;quot;.&lt;br /&gt;
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The HYC is self-organized, with a civilian Party member being able to function as an overseer. Thanks to this change, even the most remote places are now able to provide their kids with after-school activities. Still, certain seniority exists, as the biggest HYC groups are pre-established and reorganized Youth Brigades, with most members still consisting of previous Youth Brigadiers. Notable youth clubs include; Young Ras&#039;neers, Nal&#039;Tor Volunteer Youths, and the controversial Rhazar Mountaineers, composed entirely of settled Rock Nomad children.&lt;br /&gt;
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== Sports ==&lt;br /&gt;
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The PRA shortly after its establishment quickly began to rewrite and re-interpret the rules and ways Tajara played sports. Much of the old nobility’s games were remade to serve the wider Tajara people. Men and women in parks played board games replicating the conquest of Adhomai, farehal loops were made in playgrounds for children to play in, and mahmrro clubs were founded and started underneath the Hadii authority. Nowadays the state has a vested interest in promoting games to youth. Especially with increasing urbanization, [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&amp;amp;comment=157462| programs] were initiated to promote activeness in children to not just keep them fit but away from unwanted or illegal activities. Sports are taught to all Republican children as not a way to compete but to work with others. Tournaments do not have winners or champions and all players are congratulated for their participation. &lt;br /&gt;
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Farehal is considered a child’s sport in the PRA. Board games became a big trend in the interwar period and saw the creation of several tabletop games, many of which also drifted into Little Adhomai. Mahmrro clubs in the PRA are run by the state as a means to encourage physical fitness in the population. Such examples are the Hadiist Youth clubs. There are no private clubs and what national teams there aren’t on the basis of any city or region but instead army branches and government ministries. The most well-known teams are the Republican Army Artillerymen, composed of veterans from the Army; The Ministry of Education Club, made of physical fitness teachers; And the Intelligence Services MC, a club for members of the PSIS. Other teams include the Naval MC, the MC Kosmosnaut, and the Ministry of Technology MC, which are considered the worst due to their low win/loss ratio. &lt;br /&gt;
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== Crime ==&lt;br /&gt;
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Crime in the People&#039;s Republic usually takes the form of bribery, smuggling, and [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-169015 paper forgeries]. Violent crime is relatively uncommon and is harshly oppressed by the Hadiist police force. Because of its oversized and Party dominated bureaucracy, governmental corruption is widespread. The criminal underground is dominated by groups focused on forging documents and running illegal goods. Many Party members are involved in these organizations; authorities commonly obtain a share of their profits by turning a blind eye to their activities. This situation is known to the high echelons of the Party, but they prefer to only interfere when it aligns with their own motives. A notable rise, and one that carries a high risk, is the black market for phoron. The phoron rationing programs of the PRA have resulted in a lucrative black market for phoron, fueled by pirates and Party members. It is a high risk market, however, as the upper echelons of the Party spare little expense in rooting out those smuggling the precious material.&lt;br /&gt;
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Speaking against the Party, preaching any other ideology besides Hadiism, possessing unauthorized literature, and lying to Party members are among some of the political crimes that can earn anyone a hefty sentence. The persecution of dissidents is under the responsibility of the People&#039;s Strategic Intelligence Service. While the death sentence is generally reserved to members of the Party, victims of purges, or for those suspected of working for other Adhomian powers; most political prisoners are re-educated and later released.&lt;br /&gt;
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Protests and riots were a very rare sight across the PRA post-revolution. With the consolidation of supplies and resources, the Party was capable of placating the majority of the populace. The small minority of those dissenters were handled easily by the well-funded PSIS. However, with the mounting problems stemming from the economic disruptance caused by the phoron scarcity, protests and dissent have begun to test the limits of the PSIS and NPD. High unemployment, lowering wages, a lethargic and overstrained welfare system, all are causes for unrest in less fortunate urban centers. Ruralities are typically spared the struggles of urban dissent, however they struggle with disruption as less fortunate urbanites flee to the countryside. With a high amount of overcrowding and questionable food safety in rural towns, protests have become a growing problem for local police.&lt;br /&gt;
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Both common criminals and political dissidents are sent to the same prisons without any separation. This practice is done to promote conflict between both factions to prevent coordination among the convicts. An increasing practice within the Hadiist system is the transfer of those serving life sentences to the Ministry of Technology. This practice is done under the table, as it is not condoned by the Party at large, and has proven to be a boon for certain experiments.&lt;br /&gt;
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= Economy =&lt;br /&gt;
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The People’s Republic of Adhomai uses the Adhomian Knuckle (თ) and the Biesel Standard Credit (电/CR) as its main currencies. Out of all Tajaran currencies, the Hadiist Knuckle is currently the most valuable one. Its banknotes are stamped with images of notable Tajara, with President Hadii&#039;s visage being the most common one. Commander Nated was once present in early print runs, but most notes bearing his image have been collected by the government; the few pieces that survived are considered valuable collector&#039;s items.&lt;br /&gt;
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The Biesel Standard Credit is accepted everywhere in the People&#039;s Republic. This currency is used mainly by the megacorporations and the government. As part of a deal with the Sol Alliance, which was later ratified by the Republic of Biesel following the breakdown of relations, the Hadiist government can print a limited number of Biesellite credits.&lt;br /&gt;
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Despite being largely rural, the People’s Republic is the faction with the most industrialized economy. While the majority of vital industries are controlled by the government, small private enterprise is still possible in a select number of sectors, as long as governmental permission is granted. The presence of megacorporations in the PRA territory was once a boon to economic growth. Steadily, as trade becomes difficult with the frontier planet and human-made machines degrade without vital phoron, it has become a stagnant component. Many workers still seek out the corporations for jobs off-world or in the growing resource extraction operations, most notably NanoTrasen.&lt;br /&gt;
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National party-owned factories answer directly to the government and have Party assigned overseers who decide how to run the production. The typical factory employs assembly lines and simple industrial robots, allowing the People&#039;s Republic to make use of their cheap labor and growing educated population. Government owned factories have become the centerpoint of Hadiist construction. Construction of new state-run factories has scaled to attempt to accommodate the rapidly declining corporate-owned factories, with less than stellar results. &lt;br /&gt;
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Fully mechanized factories equipped with the latest in human machinery were once a growing presence in high-tech areas such as the city of Al’marii. However, this trend dropped off starkly as the Hadiist government began a strict phoron rationing program. Output dropped significantly without the wonder material, and the cost of import equipment far outweighed the potential profits. As such, many high-tech factories have since been abandoned leading to many shortages in cheap luxury goods. The few remaining factories owned by megacorporations are permitted to run as the owner sees fit.&lt;br /&gt;
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The Hadiist industry consists mainly of a large heavy sector supplemented by a sizable light industry. The People&#039;s Republic specializes in producing heavy machinery and processing the natural riches of Adhomai. Consumers&#039; goods are very reliable and simple; megacorporations usually supply most of the luxurious products. These highly sought after luxuries are rarely afforded to all but the upper-class of the Republic thanks to rising import costs. Those lucky enough to save enough credits to afford such luxuries often find the maintenance costs too high, and promptly leave it for disuse. Thanks to the Hadiist investments in research, the technology industry in the PRA is one of the fastest-growing fields. &lt;br /&gt;
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Hadiist agriculture is organized into collective farms. These farms are administered by councils of local Party members who act as managers who oversee the work for the season and send reports and requests to the central government in Nal&#039;tor. The Party gathers all of the information provided by the farming councils - and all other economic data - and processes them through an older generation Artificial Intelligence, known as Aparhatchyk, purchased from the Republic of Biesel in 2459. This AI, dependent on phoronic technologies, has been a boon to the PRA’s agricultural economy. However, its use has been restricted to select times of the year to help stave off rising operational costs. The ministries of the Republic have begun training to fill-in for these gaps in operations, however the inefficiency and lack of real experience have led to shortages, lower crop yields, nutrient drainage, and an otherwise underperforming economy.&lt;br /&gt;
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The government sends out directives to the farms, telling them to grow various crops and send requested equipment or additional labor power. The farmer councils then work to implement given orders locally. They do not compete directly with other regions. There is always a diverse yield produced every season. With the severe mismanagement of food supply, many councils take it upon themselves to skim crop yields for redistributing among rural black markets, a practice which typically goes unnoticed or ignored. Despite the illegal nature of it, this black market of crops has led to a thriving underground economy. While farming may be fulfilling to many, this simple life leads Tajara with a yearning to achieve more in life, or escape the rigid conservative life on the farm, to filter into the cities and then into space to find adventure in the greater galaxy.&lt;br /&gt;
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Several welfare programs exist in Republican states. A common sight in the cities is communal apartment complexes with no rent, allowing the poorest urban dwellers to have a residency when they can not pay their bills. The life inside of those accommodations is devoid of luxuries, as they are built with low-cost materials and can house many families at once. The system has become heavily strained in recent years with the continued economic downturn. Soup kitchens struggle with food supply, a stark difference compared to the well-stocked grocery stores. Many families reliant on the urban welfare programs choose to leave their city and return to the rural farms and mines, or push their offspring to become educated and find a well-paying job off-world in hopes that the salary of a corporate job can return the family to good standing.&lt;br /&gt;
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While the People’s Republic has not yet reached reliance on phoronic technologies in every sector, the use of the wonder material can be felt in other ways. Namely, the use of megacorporate technologies, factories, and spacecraft. Trade remains a vital part of the Hadiist economy and its immense material output. With the scarcity in full swing across the Spur, trade routes have become less profitable for the Republic and corporations alike. Pay cuts have begun to roll out across almost every industry sans agricultural. The cost of off-world luxury goods continues to rise. Corporate factories, being ever reliant on phoron to outpace the production of Party-owned facilities, have slowed down production and, by extent, worker pay. Lesser regions of the nation, such as those rural towns are smaller cities, have experienced temporary food shortages at times as advanced mechanized farms begin to see declining yields.&lt;br /&gt;
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In turn with shortages, the Party has enacted a strict phoron rationing program. Recipients are tiered based on importance to national goals, the rate of phoron usage, and other smaller factors. This has led to tension and occasionally competition between organizations that need the precious material. The most notable examples tend to be advanced farming communities vying for phoron before their next harvest. Meanwhile, the Orbital Fleet bemoans the prioritization of academia and research over the operations of the space fleet. The Party condemns the entire debate, stating that the rationing program has been implemented as the nation requires, and that no true citizen of the Republic should feel concern over their allotment of phoron.&lt;br /&gt;
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== Tourism ==&lt;br /&gt;
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Tourism in the People&#039;s Republic is tightly controlled by the government. The state monopolizes the industry; however, collaboration with megacorporations is widespread. Due to concerns over internal security, only certain areas are available for visitation. The historical cities and the idyllic region of Ras&#039;nrr Heartlands are the main attractions. Religious tourism is also common in the southern Rhazar Mountains, where pilgrims can visit ancient Tajaran temples. While alien tourists suffer no additional restrictions during their stay and can travel to anywhere a Hadiist citizen can, they are constantly watched by the PRA security service.&lt;br /&gt;
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= Technology =&lt;br /&gt;
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The People&#039;s Republic of Adhomai is the leading force on Adhomai when it comes to technological advancement. Owing to their long history as the only recognized Tajaran government (until recently), the Republic enjoyed assistance from extrasolar entities such as the NanoTrasen Corporation, Republic of Biesel, and even the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#findComment-159521 Free Tajaran Council]. This has helped the Republic develop advanced medical care and weapons, but most of this advancement is centered around the urban centers in the Republic&#039;s territory. Rural areas are typically less well-equipped, and the cost of medevacing injured family members to large cities like Nal&#039;Tor is beyond the average farmer&#039;s budget.&lt;br /&gt;
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These technological advances have come at a cost. Many corporate assisted advances, namely those in the medical field, require the ever dwindling resource of phoron. As a result, fewer and fewer Tajara have been granted access to the highest tiers of technology, rather than having to utilize their lesser but non-phoronic counterparts. This has supercharged the development of Tesla technology, however the inherent limitations of this Hadiist-created field have proven difficult to navigate around.&lt;br /&gt;
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== Aparhatchyk ==&lt;br /&gt;
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Aparhatchyk is an older generation AI created in the Republic of Biesel. In 2459, the People’s Republic purchased the AI to fuel its growing economy, and to progress its technological capabilities. While originally used solely for the management of the agricultural and production economy, its use expanded rapidly into numerous military and civilian fields. However, being a human technology, it relies on the use of phoron. Despite the small requirements compared to modern human AIs, the older age of Aparhatchyk has resulted in more frequent maintenance and wear down of the phoronic components. With the rising cost of operation, the AI has begun being used sparingly, with subcomponents of the AI being activated or deactivated throughout the year.&lt;br /&gt;
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The most notable and widespread use of Aparhatchyk is the economic management subcomponent. This system takes in data from across the PRA. Resource extraction, previous production quotas and results, alongside agricultural yields, and so on. It returns a report on recommended actions for use by the Ministry of Economy and Ministry of Agriculture. This powerful tool has been pinned as the reason for the Republic’s high economic growth in previous years, and the robust industry. However, as this component has a relatively lower necessity to national defence, it has been used increasingly sparingly, forcing the Republic to adapt and train numerous functionaries to try and achieve a fraction of the foresight the machine was capable of.&lt;br /&gt;
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The Republic’s nuclear arsenal is a vital component of its defensive stance, that being a form of mutually assured destruction. With the advent of the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#findComment-160314 Skypillar] missile system, the AI was established as the primary controller of these missiles, answerable only to President Hadii himself. As such, this subcomponent of the AI remains the most important system, having never been deactivated regardless of the phoron supply.&lt;br /&gt;
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Smaller subcomponents, such as the use of Aparhatchyk  derivatives in tanks or spacecraft have seen success. Despite the inferior versions having less maintenance and running requirements, the usage of phoron has led many to be removed or temporarily deactivated.&lt;br /&gt;
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== Civilian ==&lt;br /&gt;
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Even the average Republican citizen enjoys the technological fruits of the PRA&#039;s labor. Automobiles are a common sight, even outside of the major population hubs. With advanced cold-resistant construction and snow tires, your local farmer&#039;s pick-up truck is more useful than the previous N&#039;hanzfu-driven carts. Sedans, vans, and large trucks are typical of civilian Tajara, and automobile sales spiked with the end of the war. Never before has the average Tajara citizen been able to enjoy the luxury of automated travel with such ease. Specially designed snow-piercing trains and underground rail systems are a staple and facet of modern urban PRA life. Investment into infrastructure has enabled the PRA to create a wide web of rail and bus systems, including advanced designs such as [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-167906 maglev trains].&lt;br /&gt;
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And, after a long day at work and riding public transportation, the typical PRA Tajara can return home to enjoy new advances in the field of telecommunications like their television set. Before the First Civil War, only the nobility had radios, and the populace had to rely on plays and other stage settings for entertainment. Now, not only are radios commonplace in almost every PRA household, but television sets are becoming even more popular. Each family is provided a television by the State, which can view up to at least thirty party-approved channels broadcasting everything from children&#039;s cartoons to the State news network. It is in this way that the People’s Republic is able to effectively disseminate propaganda to the masses and in some instances perhaps even spy on them.&lt;br /&gt;
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Electric stoves, coffee machines, blenders, food processors - so many appliances have been introduced to the Tajara household. One can regularly view commercials on the air directed towards the lady of the house, advertising the next useful kitchen gadget to make her life taking care of her family and husband all the simpler! And for the children, simple wooden toy blocks and animals have been steadily replaced by plastic action figures, electronic video game systems, and even kid-friendly science-oriented learning sets (uranium included). For most families living in large cities, their home life has been irrevocably changed thanks to the Republic&#039;s technological superiority.&lt;br /&gt;
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With their population booming from advances in medical care and home life, the PRA was forced to [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-169521 invest their money into agriculture and farming equipment as well]. Tractors, tills, combines and other industrial farming mechanisms including auto-farms and culture-controlled greenhouses have supplanted and replaced the slow, old methods. Even small rural farmers no longer have to plant their crops by hand, as farming equipment is loaned by the government to ensure steady food production. A dying generation of old farmhands and ranch owners find their knowledge less and less useful to pass on as machine-assisted farmers outpace the yields of old.&lt;br /&gt;
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Computers are quickly becoming widespread in the People’s Republic following the armistice. Outside of already being a fundamental part of the state bureaucracy, personal terminals are making their way into the Hadiist homes. Communal farms above a certain crop yield are given a computer linked to the managerial Artificial Intelligence to manage their production.&lt;br /&gt;
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=== Notable Civilian Vehicles ===&lt;br /&gt;
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*&#039;&#039;&#039;TAI-M1:&#039;&#039;&#039; a half-track, sedan-style car manufactured by the national automobile factories in Tampiska. Designed as a simple, cheap car to be mass-produced for the population during the interwar period. The initial plan of giving every Tajaran family an automobile was delayed by the Second Revolution; the constant fighting for Tampiska also interrupted much of the production. The project returned with full force after the Armistice. Able to withstand Adhomai&#039;s rough terrain and weather, the TAI-M1 is ubiquitous in PRA&#039;s urban and rural areas. &lt;br /&gt;
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*&#039;&#039;&#039;TAI-Volgydoh:&#039;&#039;&#039; an executive car designated for Party Members and government officials. The Volgydoh is more spacious and comfortable than the TAI-M1. Early versions were convertible; this feature was discontinued after the assassination of Al&#039;mari. These vehicles are only made in black color. Special models - powered by high-performance engines - are issued to the secret police. Due to the frequent use by the agents of the PSIS, these cars have been an almost constant target of bombing and sabotage attempts by the DPRA during the war, which lends them the nickname of &amp;quot;Coffin&amp;quot;. Mentions of the nickname warrant the charge of inciting terrorism.&lt;br /&gt;
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*&#039;&#039;&#039;Bryskavar Tractor:&#039;&#039;&#039; an experimental tractor powered by a miniaturized tesla engine. This prototype employs the same technology used by the tesla troopers. The tractor is larger than regular diesel models, but newer models are slowly being subject to improvements to fix this issue. The vehicle is currently being issued to communal farms as part of its testing phase. The initial prototypes were prone to random electric dischargers; another flaw that is being rectified by the Hadiist scientists. The People&#039;s Republic of Adhomai plans to apply this development to other vehicles.&lt;br /&gt;
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== Medical ==&lt;br /&gt;
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It is not only the military that has benefitted from PRA innovation. Whereas prior to discovery, the life expectancy of the average Tajara worker was around fifty years, now individuals living in hubs like Nal&#039;tor can survive even well into their eighties. A greater understanding of anatomy and medicines have enabled the Tajara people to live longer, healthier lives. Infant death has plummeted, and the production of numerous vaccines have rendered several diseases extinct. Tajara-specific medication is more easily and quickly synthesized, contributing to the decrease in the cost of drugs.&lt;br /&gt;
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The best in medical equipment, sourced directly from medical giants like Nanotrasen, have become a common sight across urban hospitals. Their use, however, is not as common and remains reserved for Party members and those in critical care. Regardless, your prospects are brighter than before with the advanced, however not as effective, Hadiist equipment. Rural clinics and hospitals, while better equipped now than they ever have been before, often are stocked with second-hand equipment from Urban hospitals. Midwives are still common amongst small towns and villages. Many communities continue to use traditional healing methods. Plans to standardize medical care across the rural communities within the PRA give hope, even if the roll-out is slow and piecemeal.&lt;br /&gt;
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The most recent advancement for PRA citizens is the production of prosthetics using similar technology as the Tesla Trooper corps. Many veterans of both the First and Second Civil War have had their amputated limbs refitted with these mechanical limbs. The design and technology of these novel Tesla prosthetics can be seen [[#Tesla Prosthetics|here]].&lt;br /&gt;
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== Military==&lt;br /&gt;
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Perhaps the largest gap between the three powers on Adhomai is one of military might; the People&#039;s Republic has the most advanced military and was the first state with the capability to launch its own ships into space. This gives them a significant advantage over the New Kingdom and the Democratic People&#039;s Republic as they can control the space around Adhomai without contest. The Orbital Fleet is a technological marvel achieved in conjunction with human scientists, who provided outside help in the Republic’s efforts to propel Tajara into the stars. The Fleet is not without its drawbacks, however. It remains the highest cost in the Republic’s budget due to the relatively immense phoron usage. As such, fleet operations have become fewer and fewer, a far cry from the impressive operational endurance during the war.&lt;br /&gt;
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Beyond the Orbital Fleet and the Kosmostrelki that protect the S&#039;rrendmarr system, the PRA was the first government entity on Adhomai to successfully field and maintain nuclear armaments. The most infamous deployment of these weapons was the bomb that atomized Quizosa, resulting in massive casualties. Since this incident and the galactic outrage it caused, the PRA has not used nuclear weapons again - but they have more missiles in storage, and the threat of nuclear fire has brought their enemies to heel in some small capacity.&lt;br /&gt;
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Veterans of the People&#039;s Republic are entitled to Tesla prosthetics as replacements for war wounds, a technology derived from the Republic&#039;s fearsome Tesla Troopers. The Republic has not shied away from the mechanical enhancement of its special forces teams, and the aforementioned Tesla Troopers are an example of this. The standard soldier is supplemented with cutting-edge firearms and armor, further empowering their performance in the field. With a great emphasis placed on laser weaponry, heavy armor, military exosuits, and weapons of mass destruction, the PRA military is a force to be reckoned with indeed.&lt;br /&gt;
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=== Weapons ===&lt;br /&gt;
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Unlike the other Adhomian factions, the Hadiist military has fully adopted automatic weapons. Their service rifle is the Tsarrayut&#039;yan rifle, a select-fire, automatic rifle. Laser weapons are usually used by high-ranking soldiers or special operatives. Regardless of advances in the small arms field, artillery is the Republican army’s main weapon and pride.&lt;br /&gt;
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Traditional Tajaran weapons, such as single shot and bolt action rifles, are widespread among the rural population. Those guns are primarily used for hunting or held as heirlooms from the First Revolution. Firearms are far less common in the urban centers, as they are associated with Party officials or gangsters. The purchase and carry of firearms require a permit issued by the government, with the exception being made to the members of the Hadiist Party and weapons that are considered family’s relics. Civilians can only acquire simple pistols, revolvers, and hunting rifles if they can prove a clear purpose for them such as hunting or defense of their shop. Party Membership allows citizens to acquire more powerful equipment, such as submachine guns.&lt;br /&gt;
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==== Notable Weapons ====&lt;br /&gt;
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*&#039;&#039;&#039; Tui&#039;ad &amp;quot;Icelance&amp;quot; Laser Rifle:&#039;&#039;&#039;  a clumsy energy weapon of Tajaran design, recharged through cranking. Despite having far less capacity and accuracy than modern laser rifles, the Icelance has proved itself to be adapted to the less advanced battlefields of Adhomai, as charging stations and even electricity can be a rare commodity in the most remote areas of the planet.&lt;br /&gt;
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*&#039;&#039;&#039; Adar&#039;Mazy Pistol:&#039;&#039;&#039;  mass-produced pistol issued to People&#039;s Republic officers, government officials, and low-ranking Party members. Known for its simple, cheap, and reliable design, this weapon is produced by nearly all weapon factories in the Republic. The Adar’Mazy is also found in the hands of Adhomai Liberation Army soldiers and commanders.&lt;br /&gt;
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*&#039;&#039;&#039; Nal&#039;tor Model Pistol:&#039;&#039;&#039;  given to Republican Commissars and high-ranking Party members, this bulky pistol is notable for its large caliber. Unlike the Adar&#039;Mazy pistol, only a single factory in Nal’tor is allowed to fabricate it; its design is kept as a state secret. Because of its rarity and status, the Adhomai Heavy Pistol was a sought-after war trophy by royalists and rebel forces.&lt;br /&gt;
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*&#039;&#039;&#039; Tesla Glove:&#039;&#039;&#039;  a tesla-based weapon created by the People&#039;s Republic of Adhomai as part of their Tesla Brigade program. The glove is a gauntlet capable of firing electricity arcs and shocking targets by touch; as it is powered by a miniaturized version of the Tesla Spine. Because of its long recharge time and unwieldy design, the glove is mainly used as an ancillary weapon.&lt;br /&gt;
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==== Notable Experimental Weapons ====&lt;br /&gt;
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*&#039;&#039;&#039;Nuclear Launcher:&#039;&#039;&#039; the People&#039;s Republic of Adhomai was the first Adhomian faction to master nuclear fission. Atomic weapons were used before in the Tajaran civil war, causing the annihilation of the military base of Quizosa. The nuclear launcher was created at the end of the second civil, by republican scientists as a way to deploy such destructive force while on the field. This firearm launches a miniaturized nuclear warhead capable of causing a controlled, but highly destructive, nuclear explosion. Due to its experimental and dangerous nature, this weapon never saw deployment, but several prototypes can be found in the republican arsenals.&lt;br /&gt;
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*&#039;&#039;&#039;Cybernetic Ha&#039;rron:&#039;&#039;&#039; invented by the Ministry of Technology, the Cybernetic Ha&#039;rron is a heavily augmented animal. Its limbs are replaced with specially made tesla prostheses; protection plates, bullet or stab proof are grafted on its back, head, and abdomen; hydraulic cylinders strengthen its jaw&#039;s strength; and the eyes are replaced with night vision optics connected to the brain. Due to the increase in aggressiveness and a shortened lifespan, the Ha&#039;rron is kept in a drug-induced coma when not deployed. The cyborg hounds are currently being supplied to the People&#039;s Strategic Intelligence Service for testing.&lt;br /&gt;
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*&#039;&#039;&#039;Skypillar System:&#039;&#039;&#039; created to deploy the Hadiist nuclear arsenal in case of a decapitation first strike, the Skypillar System is a missile control system recently revealed by the PRA. It relies on a series of sensors controlled by copies of the Republican AI. If the Skypillar detects an explosion, it will attempt to contact President Hadii and the Party to acquire authorization to use weapons of mass destruction. If unable to reach any authority, the Skypillar System will decide on its own if it will retaliate or not. The reliability of the mechanism and location of the sensors are only known to very few members of the state apparatus. &lt;br /&gt;
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==== Notable Military Vehicles ====&lt;br /&gt;
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*&#039;&#039;&#039;Ha&#039;rron III:&#039;&#039;&#039; a main battle tank developed in the intermediate stages of the Second Revolution to replace the Mata&#039;ke Rafama II. Thanks to its simple design, good armor, firepower, and speed, the Ha&#039;rron III quickly became a mainstay of the Republican armored divisions. The tank is mainly used to accompany motorized infantry during operations. Plans were made to begin development on a Mark IV model after the war’s end, but those resources were instead moved by the ministry of technology to their mech designs.&lt;br /&gt;
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*&#039;&#039;&#039;Rhazar Mk. I/II:&#039;&#039;&#039; a heavy tank built in the late stages of the Second Revolution. Instead of being equipped with a traditional ballistic gun, the Rhazar has a laser cannon. While this weapon gave the tank hefty firepower, it could only properly operate when in proximity to powerlines. However, the Rhazar Mk. I was effective in defending the Hadiist core territories in the final moments of the war. Projects to replace the engine with a tesla generator have netted moderate success with older Mk. I models being [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-177855 upgraded into the Mk. II]. However, these models eschew the anticipated use of automated turrets due to phoronic limitations.&lt;br /&gt;
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*&#039;&#039;&#039;Trid&#039;irra crawler:&#039;&#039;&#039; a mech created for the Division Experimental Exosuit. The Trid&#039;irra is a medium-sized crawler carrying artillery guns. Its main role is softening targets before the multipurpose vehicles of the Division EE can engage. Because it was never used in combat, the true effectiveness of the Trid&#039;irra remains unknown. Despite the investment in these new technologies, many Hadiist generals doubt that mechs can ever replace tanks.&lt;br /&gt;
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==Tesla Technology==&lt;br /&gt;
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Talkhan Krarajzir, commonly known as Tesla Technology, remains one of a handful of novel technologies developed on Adhomai. Based on the volatile but potent Tesla field, Tesla technology has become the pride of Hadiist science. While not reliant on phoron technology, Tesla technology is vastly inefficient and less effective compared to its phoronic counterparts. It occupies a space below the human technologies of the modern age, but could prove its reliability in the phoron scarcity.&lt;br /&gt;
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The most notable and widely used of the Tesla technological line-up is the generator. These generators range in size with the smallest being found in the Tesla Gauntlet. The largest on record was an experimental grid-scale power generator. The limiting factor in all cases is containment. Tesla generators require a thick containment shield, multiple discharge rods, and frequent maintenance. These requirements, however, do not ensure a consistent and safe generation field. Tesla generators, especially those larger variants, are notorious for containment failures. The results range from small shocks to explosive discharges. Containment failure has few cautionary signs, and is exceedingly difficult to reverse unlike Supermatter or nuclear alternatives. As such, maintenance technicians are highly sought after and often paid higher than average wages for their round the clock supervision and maintenance of the volatile technologies. Tesla generators are not without their benefits, however. The efficiency and output of Tesla generators are high, rivaling if not surpassing their fusion counterparts when adjusted for scale. Additionally, they are compact resulting in a high energy density.&lt;br /&gt;
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The commissioning and decommissioning process for a Tesla generator is a careful and tightly controlled process. Both events have a high likelihood to result in failure, often resulting in the severe injury of the scientists and technicians present. Due to the inability of a Tesla generator to “turn off”, decommissioning is performed through a controlled containment failure, often via remotely detonated explosives in secure facilities underground. Research into slow-decay decommissioning is seen as one of the top-priorities in Tesla Technology.&lt;br /&gt;
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=== Tesla Prosthetics ===&lt;br /&gt;
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The most visible use of Tesla technology is the Tesla prosthetics program. Due to the high cost and difficult integration of human-made prosthetics, the Ministry of Technology designed Hadiist-made prosthetics with Tajara anatomy in mind. Originally tested on soldiers to form the [[Tajaran_Military_Structures#Tesla_Brigade|Tesla Brigde]], the program was released for civilian testing in 2462. Since then, the program has expanded to include Tesla organs, and improve upon the safety and design of the limbs and spine.&lt;br /&gt;
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Between the military and civilian programs, numerous differences exist. Military-grade Tesla prosthetics were designed around earlier versions of the Tesla spine, which had leveraged the more powerful (and unstable) generator to supply the limbs, power armor, and even offensive electrical arcs. Civilian-grade Tesla prosthetics utilize newer versions of the Tesla spine. While not powerful enough to supply much more than prosthetic limbs and organs, it is much safer with the lowest chance of containment failure across all Tesla generators.&lt;br /&gt;
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=== Tesla Rejuvenation Suit ===&lt;br /&gt;
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Created as part of the Tesla prosthetics program, the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/5/#findComment-161120 Tesla Rejuvenation Suit] is a hulking suit that allows disabled Tajara to regain their vigor. Its users are surgically grafted in the machine; their limbs are replaced by large, industrial replacements; their organs are placed in a tank full of healing chemicals located inside their chest, and finally, a big tesla spine is installed. Only the head remains untouched. The suits are bulky and clumsy, restricting their wearers to jobs involving weight lifting and other menial tasks. Since this invention is still in its early stage, reports of it malfunctioning or causing pain to its user are not unheard of; however, the government is quick to claim that these are only subversive rumors. Because of extensive augmentation, Tajara in these suits reports loss of sensations everywhere except the face. The Rejuvenation Suit is only granted to loyal Hadiist Tajara living in the People&#039;s Republic. Tajara wearing it are colloquially called &amp;quot;steelsuits&amp;quot;.&lt;br /&gt;
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=== Tesla Resurrected ===&lt;br /&gt;
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One of the most secretive projects of the People&#039;s Republic is their quest to defeat death itself. In this mission, they created the Tesla Resurrected. Only known through leaked information, these experiments are dead Tajara brought back to life using a mixture of augmentation, chemicals, and life support machinery. While fresh bodies produced sentient subjects, with the bare minimum of consciousness to be called such, corpses with signs of decay require invasive techniques to birth more crude results. These resurrected, amalgamations of flesh and metal, are either mindless machines or reportedly violent maniacs. It is currently unknown if these experiments still exist in underground laboratories or if they were destroyed after they were interrogated for their secrets from beyond the grave.&lt;br /&gt;
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== Science Cities ==&lt;br /&gt;
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[https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-170130 Science cities] are a large and expansive project by the Ministry of Technology to build a number of towns dedicated towards research and testing. Intended to be secretive and protected, these towns are built underground and without a disclosed location. Families are selected by the Ministry of Technology and PSIS to carry out the functions of the community. Primarily research, however supporting functions of food and recreation are provided to eliminate the need and risk of researchers entering the public scene. No official number has been declared regarding how many of these science cities have been built or are planned to be built.&lt;br /&gt;
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== Outsider Department ==&lt;br /&gt;
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The Outsider Department, officially called Department for Alternative Research, is supposedly a secret division of the Ministry of Technology tasked with researching parapsychology and anomalous phenomena. Only known through rumors and leaked documents, the department was created by the orders of Minister Zhuldyz Hadii after the war. Tales claim that countless unethical experiments take place in subterranean laboratories in an attempt to unlock the secret of the Tajaran mind and soul. Self-proclaimed magicians and mystics are brought to have their abilities put to test; so far, nothing concrete was found. Thanks to a recent partnership between the Ministry of Technology and the PSIS, there is no shortage of test subjects for the Outsider Department.&lt;br /&gt;
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== Extranet ==&lt;br /&gt;
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The People’s Republic has been connected to the extranet since the end of the First Revolution. It has the largest population online in Adhomai. However, it is subject to censorship by the Party; the Extranet is closely monitored by the secret police for any subversive tendencies. Sites that contain Anti-Hadiist ideas, such as Al&#039;mariism and Royalism, are blocked. To cover the role of the banned domains, there are Hadiist-approved sites available to the public. Accessing the uncensored extranet is possible through illegal software or by being a full member of the Hadiist Party. The People’s Republic is rumored to be behind the countless bots that roam the extranet downvoting and reporting anti-Hadiist content.&lt;br /&gt;
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Connecting to sites beyond Adhomai has proven troublesome. Due to the relative isolation of the S’rendarr system from the rest of the Spur, it is often the first to lose extranet connections when relays must go down.&lt;br /&gt;
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=== Notable Websites ===&lt;br /&gt;
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*&#039;&#039;&#039;Square:&#039;&#039;&#039; the most popular social media in the People’s Republic. Square is a social network service that allows users to create their profiles to stay connected to their friends and family. It is also possible to share content and pictures through a news feed and albums. In order to sign up, citizens have to register their Republican ID. The website is rumored to be used by the state to acquire extra information about its citizens.&lt;br /&gt;
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*&#039;&#039;&#039;AdhomaiEye:&#039;&#039;&#039; the top search engine in the People’s Republic of Adhomai. AdhomaiEye is suspected of favoring Hadiist-aligned sources above popular or accurate results. Websites related to the other Tajaran factions are unlisted and searching blacklisted terms is considered a crime.&lt;br /&gt;
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*&#039;&#039;&#039;PRATopic:&#039;&#039;&#039; an online forum aimed at young PRA Tajara living abroad. Outside of discussing mundane subjects and media, PRATopic has a large political section dedicated to the spread and the defense of the Hadiist ideal. The forum produces propaganda, political theory, and general virtual content to indoctrinate the younger generations. The website is infamous for its very strict moderation.&lt;br /&gt;
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= Regions =&lt;br /&gt;
[[File:Internaldivisions-pra.png|300px|thumb|A map of the People&#039;s Republic&#039;s regions.]]&lt;br /&gt;
== Nraz&#039;i Basin ==&lt;br /&gt;
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Protected by the eponymous mountain range, the Nrazi&#039;i Basin is the home of the Hadii Dynasty. Rebuilt in the image of a perfect Al&#039;mariist society after the First Revolution, the Basin is a land of planned cities, rocket launch sites, and strict order. The region concentrates the majority of the PRA&#039;s technology industry and laboratories. Its inhabitants are considered to be the devout Hadiists; years of indoctrination and propaganda succeeded in creating a loyal population. Due to its status as the jewel of the nation, the People&#039;s Republic is willing to do anything it takes to stop its enemies from ever touching the Nrazi&#039;i Basin.&lt;br /&gt;
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== Ras&#039;nrr Heartlands ==&lt;br /&gt;
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The Ras&#039;nrr Heartlands, also known as Adhomai&#039;s breadbasket, is home to the thousands of communal farms responsible for the majority of the agricultural production in the People&#039;s Republic. Lying in the shadows of the Nraz&#039;i mountain range, the Heartlands is an idyllic paradise amidst the ever-growing urbanization. Since the end of the First Revolution, Central Ras&#039;nrr maintains its rural tradition without forfeiting modernity; tractors, complex irrigation systems, and chemical fertilizers are widely diffused. Because of its large forest, the northern areas of the Heartlands have a thriving logging business. Its population has the fame of being rustic, but politically active, Hadiists. The communal farms are one of the few forces in the People&#039;s Republic able to negotiate with the Party on near equal grounds, especially as the shortages of phoron and food make their production all the more necessary.&lt;br /&gt;
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== East Ras&#039;nrr ==&lt;br /&gt;
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East Ras&#039;nrr is the most populous and wealthy area of the People&#039;s Republic. Boasting a well-developed infrastructure and industry, the region plays an important role in supplying the rest of the continent; all kinds of goods quickly flow through its rails and roads after leaving the assembling lines. Thanks to the capital of Nal&#039;tor, East Ras&#039;nrr has plenty of contact with the overall galactic community. Alien products and media - as long they have been approved by the Party - are available to the inhabitants of the region who can afford them. Despite this cosmopolitan nature, the Holy City of Sana Sahira stands in the south as a reminder of the Tajaran traditions.&lt;br /&gt;
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== Rhazar Mountains ==&lt;br /&gt;
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The Rhazar Mountains and its surrounding areas are famous for their abundant mineral riches. Entire towns and villages are dedicated to mining. Tons of ores are brought to the local foundries before being carried to be processed by the factories in East Ras&#039;nrr. Because of its vast deposits of rare-earth elements, the Rhazar Mountains are essential to maintain the ongoing Hadiist&#039;s technological development. Communal farms are also found on the prairies east of the mountain range.&lt;br /&gt;
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= Major Cities =&lt;br /&gt;
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*&#039;&#039;&#039;Nal&#039;tor:&#039;&#039;&#039; the capital of the People’s Republic. It is the most populated city in Adhomai, being the cultural, financial, and political center of the country. Nal&#039;tor is considered modern and industrialized by Adhomian standards; it is the place where a Tajara can have the most contact with aliens and new off-worlder technologies. Despite the relatively low crime rates, its inhabitants are under constant surveillance by the police and the intelligence agency. It is home to the largest shuttle port on the planet. Attractions include the very active nightlife, Tajaran Electro-Swing clubs, and museums. The city is known for being the site of the now-destroyed Steeple, which is currently being replaced by the Palace of the Free Tajara. This building will be the tallest freestanding structure in Adhomai when completed. Having been built for the future, it currently has the largest housing surplus making it a common destination for those seeking a new home. The [[Tajaran Educational Institutions#Nal&#039;tor College of Career Excellence|Nal&#039;tor College of Career Excellence]] is among one of its most famous academies.&lt;br /&gt;
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*&#039;&#039;&#039;Tampiska:&#039;&#039;&#039; an industrial hub focused on the production of heavy machinery and automobiles. The city suffered greatly in the second revolution, being the stage of intense urban warfare between the Republican Army and the Adhomai Liberation Army. The Armistice has allowed Tampiska to recover, giving it the chance to return to its old productive days. The city contains vital roads and railways linking Nal’tor to the rest of Ras&#039;nrr, making it a major strategic point. Main attractions include memorials related to the Tajaran civil wars and its many train stations. With many NanoTrasen factories cutting staff and shutting down, Tampiska suffers the highest unemployment rate in the Republic. However, it boasts the strongest construction industry as mass state-funded construction projects expand existing Hadiist industrial complexes.&lt;br /&gt;
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*&#039;&#039;&#039;B&#039;urr:&#039;&#039;&#039; an important harbor town on the coast of southern Ras&#039;nrr. The city was once captured by the Adhomai Liberation Army during the Second Civil War. Famous for its busy ports, where most of the coastal trade flows before being distributed through railroads. The settlement also has high crime rates, with shady figures wandering between its warehouses and docks at night. The main Republican submarine base can be found in B’urr. The city is home to marinas and historic lighthouses.&lt;br /&gt;
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*&#039;&#039;&#039;Mal&#039;jor:&#039;&#039;&#039; a city built on the principal chokepoint dividing Ras&#039;nrr. It is heavily defended by several military bases. The settlement was occupied by the rebel forces for most of the war until it was liberated in the final year of the conflict. A mining town exists close to the garrisons, with most of the population being employed in the prospecting business or the service sector. This has made it a fast growing city, as former factory workers find work in the mining sector. It suffers with an immense housing shortage as a result. The entrance to Adhomai’s longest cavern, the Kurguzov Cave, can be found south of the city. Its tunnels spread further into the Rhazar mountains, with various areas still being left unexplored.&lt;br /&gt;
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*&#039;&#039;&#039;Orul:&#039;&#039;&#039; a city located around the fertile lands of northern Ras&#039;nrr. It remained under the control of Hadiist forces for the entirety of the war, avoiding any kind of destruction. Previously underpopulated, it has grown rapidly with urbanites seeking employment in the surrounding farms that visit the city. Foodstuff is brought from these farms to Orul, where most of it is shipped to the rest of the Republic. This has led to it becoming a major black market location. The city lacks the presence of any industry, but has been slowly urbanizing; much to the chagrin of locals and tourists who once considered it an idyllic escape from the hectic metropolitan life. Azubarre is the patron god of Orul.&lt;br /&gt;
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*&#039;&#039;&#039;Zatushka:&#039;&#039;&#039; a city located close to the vast forest of northern Ras&#039;nrr. It is renowned for its logging and woodworking tradition. Due to the supply of high-quality wood, numerous artisans and industries have taken up residence in Zatushka. Furniture made here is known to be of high quality and is prized everywhere in Adhomai. The city was controlled by the Liberation Army for most of the civil war, resulting in heavy devastation during its capture in the last moments of the conflict. This continues to haunt the city, leading to overcrowding as the logging industry grows from urban emigration. Dhrarmela is the patron god of Zatushka.&lt;br /&gt;
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*&#039;&#039;&#039;Nazira:&#039;&#039;&#039; one of the oldest Tajaran settlements, resting on the shadow of Adhomai’s tallest mountain. Nazira is on the doorstep of Sana Sahira, serving as a stop-off point for pilgrims and priests. Several inns, hotels, and restaurants exist to serve the constant influx of travelers. Shops selling religious objects, such as icons and amulets, also play a big role in the local economy. The city is home to the oldest surviving S&#039;rand&#039;marr temple in Adhomai, the Temple of the Holy Blessed Suns, with its main structures and reliquary dating back to the Immigration Period.&lt;br /&gt;
[[File:Pranuclearplant.jpg|300px|thumb|A nuclear plant in the city of Al&#039;mari.]]&lt;br /&gt;
*&#039;&#039;&#039;Al&#039;mari:&#039;&#039;&#039; the ancestral land of the Hadii dynasty. It holds an important cultural significance for the People&#039;s Republic as the cradle of Hadiism. The city houses various museums dedicated to the first revolution and monuments praising the achievements of the PRA and its heroes. The town underwent reconstruction after the first civil war; it was rebuilt following the principles of Republican architecture and meticulous urban planning. Al&#039;mari is the national center of technological development, supported by [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/3/#findComment-144507 high-tech industries], state-run laboratories, and the presence of the space program. The [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]] and [[Tajaran Educational Institutions#Al&#039;mari College of Hadiist Sciences|Al&#039;mari College of Hadiist Sciences]] are among the city&#039;s most prestigious learning institutions.&lt;br /&gt;
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*&#039;&#039;&#039;Fort Hadii:&#039;&#039;&#039; a town that can be better described as a massive military complex. Originally a fortress meant to protect the Hadii&#039;s lands, it evolved into a robust system of bases, defenses, and garrisons along the northwest section of the Nraz&#039;i mountains. Its military academies prepare aspiring officers to lead, while its training camps prepare conscripts for the realities of war. PSIS agents are supposedly indoctrinated in some hidden compound in Fort Hadii. The civilian population is composed of the family members of the personnel stationed on the base and of those working to supply and offer services to the military presence.&lt;br /&gt;
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*&#039;&#039;&#039;Castle Vladis:&#039;&#039;&#039; once the site of an abandoned fortress, the island of Vladis was chosen to be the site of the PRA’s first maximum-security prison: the Try&#039;urma Penitentiary. Due to its isolated position and turbulent waters; the institution has the fame of being inescapable. Common criminals, dissidents, and political prisoners are sent to Try&#039;urma; those who are sentenced to it are rarely seen again. A military base and a small settlement are also present. The inhabitants of the town are the few civilians that are employed in the operations necessary for the maintenance of the government facilities. &lt;br /&gt;
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*&#039;&#039;&#039;Chaniska:&#039;&#039;&#039; the last bastion of the People’s Republic in Amohda and a naval base on the southern region of the island. During the war, the vast majority of the native population fled to escape PRA control, leaving the city abandoned. The Republican Army was able to halt any armies encroaching on the city. Now, the PRA promotes [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&amp;amp;comment=147249 resettlement] of the area through a program to entice citizens displaced by the citizenship act to settle in Chaniska. The city is gradually being refilled, and the fishing and shipwright industry is expected to make a massive comeback as migration steadily increases. The area was the site of a tense military stand-off between the PRA and DPRA in 2463. While the DPRA eventually stood down, the rival armies of the two nations continue to glare at each other from their border fortifications. &lt;br /&gt;
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*&#039;&#039;&#039;Klipavayr:&#039;&#039;&#039; a mining town in the Rhazar Mountains. It is home to the largest military underground hangar in Adhomai: the Klipavayr airbase. Built into the side of the mountains, the base houses autogyro squadrons and their pilots. Bauxite extraction and aluminum production are staples of the local economy. Klavpavayr is also famous for the Sham-Rhazar, an interwar period resort built atop the summit of one of the nearby peaks. The building is exclusively used by Party members for social and political meetings.&lt;br /&gt;
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= Architecture =&lt;br /&gt;
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Hadiist architecture is divided into two notable styles: Interwar Art and Hadiist Classicism. &lt;br /&gt;
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Interwar Art, also known as Tajaran Futurism, emerged shortly after the First Revolution. This style was marked by the futuristic and hopeful spirit of the young Republic. Its main theme is the admiration for modernity and technology. Its major characteristics are smooth lines, geometric shapes, streamlined forms, and bright colors. While the first Republican buildings were built in this style, Interwar Art fell out of favor after the ascension of President Njadrasanukii Hadii. However, this style is still widely appreciated by the Tajaran community in Biesel.&lt;br /&gt;
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Developed by architects closely linked to the Party, Hadiist Classicism is an architectural style that emerged during the reconstruction of the city of Al&#039;mari. It is characterized by large buildings, rigid geometrical figures, small windows, solid concrete structures, and a monochrome palette. Its buildings prioritize function over form - the only suitable decoration are propaganda pieces exalting Hadiism. Hadiist Classicism is currently the most popular architectural style in the People&#039;s Republic of Adhomai.&lt;br /&gt;
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== Notable Monuments ==&lt;br /&gt;
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*&#039;&#039;&#039;Palace of the Free Tajara:&#039;&#039;&#039; planned after the destruction of the Steeple during the Second Civil War, the Palace of the Free Tajara is the current seat of government of the People&#039;s Republic. The Palace is the tallest freestanding structure in Adhomai, with a height surpassing 900 meters. Inaugurated in 2464, it was built with the help of megacorporations. Its main structure is heavily reinforced and a subterranean complex makes sure that the government will continue to work even if the Palace is seriously threatened. The building is overseen by Aparhatchyk, the Artificial Intelligence used in economic analysis; its software was updated and expanded to accommodate its new function by the Institute of Orbital Research. The Republican Guard is responsible for the security of the Palace. The building is also home to a museum dedicated to the history and feats of Hadiism.&lt;br /&gt;
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*&#039;&#039;&#039;Monument to the Fallen Revolutionaries:&#039;&#039;&#039; a war memorial and statue dedicated to the First Revolution&#039;s revolutionaries located in Tampiska. Inaugurated shortly after the end of the war, the monument depicts a rebel with a rifle staring towards Nal&#039;tor. A large stone tablet at the building base dedicates the memorial to the rebels who fought and died to liberate the city from the nobility. Because of its importance to the Hadiist and Al&#039;mariist causes, the monument was spared from the Second Revolution&#039;s destruction. Controlling the statue during the conflict was a matter of national pride; several soldiers died to capture and recapture the memorial.&lt;br /&gt;
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*&#039;&#039;&#039;Temple of the Holy Blessed Suns:&#039;&#039;&#039; situated in the city of Nazira, the Temple of the Holy Blessed Suns is the oldest known S&#039;rand&#039;marr temple. Built during the Immigration Age, the building is a large complex made up of several chambers, shrines, libraries, and churches. Thanks to its religious significance, it was spared by combatants during both civil wars. Proposals by the Hadiist Party to turn the temple into a museum proved to be unpopular with the public. Thanks to the effort to digitalize the church&#039;s archives, the Temple has public computers with access to its sacred texts.&lt;br /&gt;
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= Government and Ideology =&lt;br /&gt;
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The People’s Republic of Adhomai is considered a presidential republic with a single-party system. The leadership and organization are extremely centralized, with all branches of the government and administration answering to the parliament and the president, Njadrasanukii Hadii. The president serves a twelve-year term while also having ample powers, such as being able to issue mandates or dissolve the parliament in cases of emergency. The Party of the Free Tajara, also known as the  &#039;&#039;&#039;Parizahra Zhahrazjujz Tajara Akzatauzjauna&#039;&#039;&#039;,  is the only and ruling party in the PRA, with its leader always being the elected president. They follow Hadiism as their main ideology, with the objective of securing the Tajaran freedom and place in the galactic community.&lt;br /&gt;
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Membership of the Hadiist Party is not open. For anyone to become a member, they must be approved by a committee that considers their qualifications and past. Government officials can grant honorary memberships, this is seen as nothing but an honor and does not grant any status or position that a regular Party member would have. Full members of the Party always work in government positions.&lt;br /&gt;
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== Hadiism ==&lt;br /&gt;
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Hadiism is an ideology characterized by strong centralized leadership, a one-party system, a rejection of the traditional Tajaran caste system, and the enforcement of a monolithic culture to replace regional identities. Its origins can be traced back to the First Revolution, but its current form was defined by Malik Hadii’s rise to power. Hadiism is extremely authoritarian and concentrates a large amount of power in the hands of the Party and its leaders. The cult of personality of the president is another key element to it; the supreme leader is the unquestionable guide for the entire nation.&lt;br /&gt;
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The caste system is seen as one of the main obstacles to the future of the Tajara people. It is considered an issue so ingrained in the Tajaran society, that it requires state intervention to solve. The Hadiist solution to this problem is the creation of an artificial unifying culture whose goal is the elimination of any kind of division between the population. This new ideal puts great emphasis on the collective over the individual and undying loyalty to the Party. The new Hadiist Tajara is eager to sacrifice himself for the good of their nation and would never question the decision of his superiors. The desire to break with the burdens of the past extends to the religion to the more radical Hadiists; renouncing one’s belief in the Gods is necessary to recognize that no higher power than the Party exists. While incompatible with the Hadiist ideals, racism is still widespread and is a great hurdle in the process of eradicating the heritage of the caste system.&lt;br /&gt;
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Hadiism is open to diplomacy with alien powers and is welcoming of megacorporations. In its vision, the Tajara should cultivate a prosperous and friendly relationship with the other species. However, Xeno cultural influence should be closely watched for it might clash with the Hadiist Culture.&lt;br /&gt;
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=== Schools of Thought ===&lt;br /&gt;
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*&#039;&#039;&#039;Orthodox Hadiism:&#039;&#039;&#039; the mainstream form of Hadiism, followed by the majority of the Party. Orthodox Hadiism follows closely the principles of the ideology without deviation. It is resistant to change and seeks to maintain the Party&#039;s rule over the Nation at all costs. Its main inspiration comes from the actions and doctrines established by President Hadii; Malik&#039;s cult of personality is found in its strongest form here.&lt;br /&gt;
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*&#039;&#039;&#039;Totalist Hadiism:&#039;&#039;&#039; even with the ever-present secret police, strict censorship, and other measures to suppress political dissent, some Hadiists believe that the Party should exercise greater control of the society. Totalist Hadiism proposes the total planning and organization of the lives of its citizens according to the needs of the State. The concepts of independence, self-realization, individualism, and personal desires must be forgotten for the sake of the nation; a Tajara&#039;s sole purpose is to dedicate themselves to the Hadiist state. This ideal condition can only be reached through the implementation of a non-stop overview and invasive vigilance. [[Notable Tajara#Headmaster Harrrdanim Tyr&#039;adrr|Headmaster Harrrdanim Tyr&#039;adrr]] is the main proponent of this ideology. It finds great support among the ranks of the People&#039;s Strategic Intelligence Service. It is the smallest of the schools of thought.&lt;br /&gt;
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*&#039;&#039;&#039;Visionary Hadiism:&#039;&#039;&#039; originated from the growing scientific community in the People’s Republic, Visionary Hadiism believes that rapid and radical technological progress is needed for the Hadiist society to reach its goals. The flaws of the Tajaran people can be corrected with the help of revolutionary technologies; science must be used to permanently transform the Tajaran condition. No price is too great during the march of progress, neither nature nor Tajaran lives should stand on the path to greatness. Safe and ethical research is seen as a pointless constraint. Accelerated industrialization of all sectors is dictated as necessary to guarantee the survival of Hadiism against its enemy. Visionary Hadiism advocates for the expansion of the space navy and the establishment of more colonies. Under their vision, the Tajara are destined to populate and conquer the cosmos. The introduction of widespread augmentation is also among its policies; cybernetics implants would erase the concept of disability and inequality from the face of Adhomai. While it advocates for the use of any technology to propel the Tajaran people forward, in the face of the growing scarcity focus has shifted to the rapid expansion of Tesla research. [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] is the main proponent of this ideology. It finds great support among PRA’s researchers and the orbital fleet command. Visionary Hadiism is the third largest school of thought.&lt;br /&gt;
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*&#039;&#039;&#039;Young Hadiism:&#039;&#039;&#039; made up of students and intellectuals, the Young Hadiists are the reformist faction. Despite being unable to directly oppose the Party due to the threat of a political purge, they plan to change the system through gradual reforms. Young Hadiism preaches that authoritarian measures were only temporarily needed to secure the existence and security of the People’s Republic. The Tajara deserve more political rights and freedom; the Party should be the people&#039;s protector, not their jailor. Young Hadiists are one of the few to raise concerns about Adhomai&#039;s nature being threatened by industrialization. Young Hadiists believe that changes should be cautiously implemented to avoid upsetting society and the government. Ultimately, the Young Hadiists plan to slowly transform the People&#039;s Republic into a proper Hadiist democracy. [[Notable Tajara#Minister of Education Kalim Khazdar|Minister of Education Kalim Khazdar]] is the main proponent of this ideology. While originally the second smallest school of thought, as the Hadiist education system has expanded, Young Hadiism has grown to become the second largest school of thought behind Orthodox Hadiism.&lt;br /&gt;
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== People&#039;s Strategic Intelligence Service ==&lt;br /&gt;
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The People&#039;s Strategic Intelligence Service is the main intelligence agency of the People&#039;s Republic. In the wake of the revolution that had won the species their independence, the budding government recognized the need for covert operations. Teachers from Sol&#039;s [[Solarian Security and Law#The Solarian Interstellar Intelligence Bureau|SIIB]] and equipment were employed to train their agents, which then embedded themselves across Adhomai in anti-government groups, media moguls, law enforcement agencies, and other levels of society to ensure that order was kept and no subversive elements could undermine the new, weak government. Since then, their reliance on humanity has grown weak, and the agency has established itself as a respected and feared intelligence service.&lt;br /&gt;
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Several agents and informants are employed by the PSIS, both in domestic and foreign theaters. The agency makes use of espionage, sabotage, assassination, interrogation, blackmail, and all other sort of subterfuge, during their operations. Subversive elements within the People&#039;s Republican are dealt with quickly, usually through night raids and abductions conducted with the aid of black unmarked cars. Tajara residing in other systems are not truly safe from the Intelligence Service, as they are known to deploy their agents against off-world targets. Hadiist spies, enforces and collaborators are present in [[Mendell City|Mendell City&#039;s district six]], carrying out orders or watching their fellow Tajara.&lt;br /&gt;
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During the Second Revolution, the People&#039;s Strategic Intelligence Service was deployed in occupied territory to persecute anyone who was offering resistance or was suspected of doing so. Tens of thousands were killed or imprisoned by the secret police. Families of suspected guerilla fighters and dissidents were held hostage to force the suspects to surrender or come out of hiding. The [[Tajaran Military Structures#Republican Army (People&#039;s Republic of Adhomai)|Grand People&#039;s Army]] frequently collaborated with their operations under the guise of anti-partisan actions. Many community leaders, family members, and politicians remain &amp;quot;disappeared&amp;quot; by the PSIS.&lt;br /&gt;
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===Blade Dame Division===&lt;br /&gt;
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Known only through document leaks, the Blade Dame Division is a group of heavily augmented assassins. Its members are picked from female orphanages and supposedly brainwashed to be totally loyal to the Hadiist Party. They are equipped with experimental augments that favor stealth operations, including retractable blades concealed in the forearms and fingertips; subdermal ballistic armor patches; concealed guns installed in the knees and wrist; and a fully internal tesla spine prototype. Due to the nature of the augmentations, they are indistinguishable from a non-augmented Tajara to the naked eye. Rumors claim that the Blade Dames are also operating in Tau Ceti.&lt;br /&gt;
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== Law ==&lt;br /&gt;
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The Hadiist justice system is heavily centralized and relies solely on written law. The code is biased toward protecting the Party’s rule and its position as the ultimate authority in the Republic. Courts are presided by judges chosen through Party appointment, with the presence of Hadiist model citizens selected as the jury when needed. Lawyers are always appointed by the state to work on cases; it is impossible for anyone to hire a professional of their choice. All advocates are required to work for the government in order to practice their profession.&lt;br /&gt;
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Law enforcement in the People’s Republic is the responsibility of the National Police Department, an organization under the control of the Ministry of Internal Affairs. This agency is tasked with keeping the peace and investigating crimes. The Hadiist police force is the best equipped in Adhomai, but much of its efforts are hindered by the underlying corruption present in the government.&lt;br /&gt;
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== International Relations ==&lt;br /&gt;
The international relations of the People&#039;s Republic is handled by the Ministry of External Affairs. Diplomatic missions are wide and varied, whether they are the many ambassadors and consulars found across the Spur, aid missions set to improve the image of the Republic, or meetings to secure new deals with the megacorporations and other nations. Consulars of the Ministry of External Affairs are recruited, trained, and managed by the People&#039;s Diplomatic Service. Protection is performed by the Parizahra Aasii branch of the National Police Department. Officers assigned to the Horizon may hold the rank of &#039;&#039;&#039;Nalket&#039;&#039;&#039;, &#039;&#039;&#039;Rhazket&#039;&#039;&#039;, or &#039;&#039;&#039;Sil&#039;Dranalket&#039;&#039;&#039;.&lt;br /&gt;
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*&#039;&#039;&#039;[[Republic of Biesel]]:&#039;&#039;&#039; among the Tajaran nations, the People’s Republic of Adhomai has the strongest diplomatic ties with the Republic of Biesel. Thanks to NanoTrasen influence and support of the Hadiist government during the Second Revolution, Tau Ceti is considered a close ally. Following the signing of the [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/6/#findComment-165950 Mendell Protocol], these ties have only strengthened with the defensive pact. The Orbital Fleet sent an expeditionary force to aid Tau Ceti during the Solarian invasion of 2462.&lt;br /&gt;
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*&#039;&#039;&#039;[[Sol Alliance]]:&#039;&#039;&#039; once an ally and direct supporter of the People’s Republic, relations between both states quickly deteriorated after a space skirmish in 2461. Despite the diplomatic reopening following the lifting of the Second Tajara Ban, the events before the Solarian collapse forced the PRA to finally cut all ties with Sol. There is no reconciliation on sight as the People’s Republic continues to supposedly fund the Tajara Revolutionary Army in the Wildlands and Sol continues to uphold the Third Tajara Ban&lt;br /&gt;
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*&#039;&#039;&#039;[[Nralakk Federation]]:&#039;&#039;&#039; as part of the S&#039;rand&#039;marr Coalition, the Nralakk Federation dispatched peacekeepers and humanitarian aid to the People&#039;s Republic during the conflict. Despite initially recognizing all Tajaran factions due to the Armistice, the Federation now only recognizes the People&#039;s Republic as the rightful Adhomian faction. The collaboration between the governments is usually done through the joint development of technologies and information exchanges. The Federation currently sees the PRA as the best choice for Adhomian stability.&lt;br /&gt;
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== Flag ==&lt;br /&gt;
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The People&#039;s Republic Flag is based on the Hadii dynasty standard used during the First Revolution. The flag uses the colors of the revolutionary movements, with red representing the sacrifices made during the civil war, black the equality among all Tajara, and gold the natural riches of Adhomai. The flag has a Twin Suns Icon on the center symbolizing the People&#039;s Republic&#039;s rule over all Adhomai.&lt;br /&gt;
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= Military Forces =&lt;br /&gt;
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The People&#039;s Republic Military is composed of the [[Tajaran Military Structures#Republican Army (People&#039;s Republic of Adhomai)|Grand People&#039;s Army]], the [[Tajaran Military Structures#Republican Navy (People&#039;s Republic of Adhomai)|Republican Navy]], the [[Tajaran Military Structures#People&#039;s Air Force (People&#039;s Republic of Adhomai)|People&#039;s Air Force]] and the [[PRA Orbital Fleet Structure|Orbital Fleet]]. The Grand People’s Army is the ground army of the PRA; it is formed by large divisions of mechanized infantry, armored platoons, and artillery teams. While being equipped with the best that the Adhomian industry can provide, the Republican army suffered from low morale and a lack of properly trained officers in the Second Revolution. A draft was instated from 2458 to 2464, replacing the volunteer model army following high casualty rates, requiring all Tajara between 18-30 to enlist, unless they were able to pay a fee, prove that they are a member of the party or that they are employed under the NanoTrasen Corporation. With the signing of the Armistice, the Republican Military has gone through an extensive reform period with the lessons learned from their failures in the war.&lt;br /&gt;
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The Republican Orbital Fleet is the pride of the People’s Republic military, as it is the strongest space navy among the warring factions of Adhomai. While used to defend the system and used to impose a blockade against the other factions, the Fleet was able to extract a costly victory in a skirmish against Solarian forces in S&#039;rand’marr.&lt;br /&gt;
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{{Navbox Tajara Lore}}&lt;br /&gt;
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[[Category:Pages]]&lt;br /&gt;
[[Category: Tajara]]&lt;br /&gt;
[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>VeteranGary</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Democratic_People%27s_Republic_of_Adhomai&amp;diff=38692</id>
		<title>Democratic People&#039;s Republic of Adhomai</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Democratic_People%27s_Republic_of_Adhomai&amp;diff=38692"/>
		<updated>2026-03-03T23:05:49Z</updated>

		<summary type="html">&lt;p&gt;VeteranGary: Rhagrrhuzau --&amp;gt; Al&amp;#039;mari. I will smite this vomit of a name from history!!!&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{TOC Hidden}}&lt;br /&gt;
{{Infobox Nations&lt;br /&gt;
|Header Color = Black&lt;br /&gt;
|Title Color = White&lt;br /&gt;
|Nation = Democratic People&#039;s&amp;lt;br&amp;gt;Republic of Adhomai&lt;br /&gt;
|Shortname = DPRA&lt;br /&gt;
|Flag = DiamondALA.png&lt;br /&gt;
|Capital City = Shastar City&lt;br /&gt;
|Capital Planet = Adhomai&lt;br /&gt;
|Language = Siik&#039;maas (Official)&amp;lt;br&amp;gt;Siik&#039;tajir (Regional)&amp;lt;br&amp;gt;Delvahhi (Regional)&amp;lt;br&amp;gt;Nal&#039;rasan (Regional)&lt;br /&gt;
|Species = Tajara&lt;br /&gt;
|Religion = S&#039;rendarr and Messa (Unofficial)&amp;lt;br&amp;gt;Ma&#039;ta&#039;ke Pantheon (Unofficial)&lt;br /&gt;
|Demonym = Al&#039;mariist&amp;lt;br&amp;gt;Adhomian&lt;br /&gt;
|Government = Federal Presidential Republic&amp;lt;br&amp;gt;Military Junta (Select regions)&amp;lt;br&amp;gt;Anarchist (Crevus)&lt;br /&gt;
|Head of State = President Almrah Harrlala&lt;br /&gt;
|Legislature = National Assembly&lt;br /&gt;
|Established = 2451 (ALA)&amp;lt;br&amp;gt;2459 (DPRA)&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Democratic People&#039;s Republic of Adhomai ==&lt;br /&gt;
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The most pervasive and successful rebellion came from a group calling themselves the Adhomai Liberation Army, a group made up of Tajara from almost every walk of life. This organization opposed corporate claims on Tajaran soil and denounced the mismatched development and governmental negligence as the fault of humanity. During the height of the war, settlements liberated by the Liberation Army were ruled by a military junta. Being a supporter of the Hadiist government, or having been a collaborator, was grounds for immediate execution by firing squad. Villages often found their supplies seized by Liberation forces for the war effort, and the whole movement was a massive, tenacious military dictatorship under the absolute authority of [[Notable Tajara#Supreme Commander Halkiikijr Nated&#039;Hakhan|Supreme Commander Halkiikijr Nated&#039;Hakhan]].&lt;br /&gt;
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Following the release of their updated 2459 manifesto, the various regional civilian governments formed under their rule coalesced into the Democratic People&#039;s Republic of Adhomai. Authority is still highly decentralized. In January of 2461, a contested election saw [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]] become president Contested by the military, the so-called Nated Supremacist Movement launched a putsch that was ultimately foiled by Nated himself, who appealed for the return of civilian government and then resigned his command.&lt;br /&gt;
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The DPRA is now led by President Almrah Harrlala who is struggling to transition what was once a militant insurgency movement into a modern, democratic nation. The government attempts to negotiate with ruling Juntas to voluntarily turn over power to the civilian administration, many of which still refuse. The DPRA does, for the most part, try to respect the basic rights of Tajara. Most Tajara under civilian rule do not need to worry about the secret police or being framed for a crime of civil disobedience. With the Armistice, the DPRA gained intergalactic recognition as one of the Tajaran states. In more recent times, the DPRA government attempts to grapple with a bleak outlook. Tensions are rising between the Adhomian states, their colony strains the undersized space capabilities, Crevus enters a never before seen economic decline, and Nated grows closer to passing beyond Adhomai risking the tenuous balance of the entire nation. DPRA citizens are being sponsored by Harrlala&#039;s government to go out into the galaxy openly and show what Tajara can achieve on their own terms without being puppets of human megacorporations. Despite securing a second term, President Harrlala still faces many challenges and a strong opposition.&lt;br /&gt;
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= History =&lt;br /&gt;
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The origins of the Democratic People&#039;s Republic of Adhomai can be traced back to the armed coup against Njadrasanukii &#039;Malik&#039; Hadii by Halkiikijr Nated&#039;Hakhan. The failure in overthrowing Malik Hadii from power created the Adhomai Liberation Army, a rebellious force that had the mission of replacing the leadership of the People’s Republic of Adhomai in hope of continuing Al’mari’s legacy.&lt;br /&gt;
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All land taken by the Liberation Army was transferred to the control of military juntas under the watching eyes of Supreme Commander Nated. In 2459, following the release of the updated ALA manifesto, the territories controlled by the rebels were coalesced into the Democratic People&#039;s Republic of Adhomai.&lt;br /&gt;
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The transfer of power from the military juntas to the civil government was difficult, with many forces attempting to sabotage the young democracy. In January of 2461, Almrah Harrlala was elected as the president. Her ascension was contested by the military, the so-called Nated Supremacist Movement attempted a coup that was ultimately foiled by Nated himself, who appealed for the return of civilian state and then resigned his command. Despite this, some territories are still under the administration of military juntas.&lt;br /&gt;
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The Democratic People&#039;s Republic has experienced military success in the Adhomian Civil War. Expelling the People’s Republic out of Das&#039;nrra and securing a ceasefire with the New Kingdom of Adhomai. However, they were unable to fully defeat the Hadiist power, with their final assault being held back by the alien allies of the Republicans. Peace was soon established through a ceasefire and an armistice between all three Tajaran powers, where the DPRA has emerged as a recognized state by the galactic community.&lt;br /&gt;
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Nated returned to the control of the Liberation Army in 2462, following a crisis triggered by the attempted secession of the Island of Amohda. His return was considered a heavy blow to the democratic process in the Democratic People&#039;s Republic. The DPRA is now involved in the arms races as part of the Adhomian Cold War and is actively developing a nuclear arsenal.&lt;br /&gt;
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= Culture and Society =&lt;br /&gt;
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The government of the DPRA seeks to dismantle the ethnic caste system present in Tajaran society. Instead of creating policies and using the force of the state to do so, they believe that this goal can be reached by giving the necessary opportunities and freedom from external influences to the Tajara species. Local autonomy and regional cultures are protected by the authorities. Traditional Zhan communities, rock nomads, and Amohdan lodges are allowed to thrive in the territories of the Democratic People’s Republic. While the unspoken caste, the Ruvska&#039;ard, are recognized by the DPRA, it does little to wipe away its stigma or prevent discrimination. As a result, Ruvska still face much of the discrimination they faced before the Revolutions, if not a citizen under a Rhaza-Akhran where Ruvska&#039;ard are enlisted for hard labor. This ideology is known as Al&#039;mariism, as it seeks to preserve the initial ideals of the First Revolution.&lt;br /&gt;
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Citizens of the DPRA are usually nationalists and arduous defenders of their nation, as many see it as the rightful heir of the first revolution. Freedom and self-determination are considered the main values in society. They believe that only by taking control of their own destiny, the Tajaran people can prosper. Xenophobia is widespread among the natives, as it is common practice to blame NanoTrasen and the human nations for the problems which Adhomai faces. This prejudice is commonly displayed through an isolationist attitude and extreme care when dealing with non-Tajaran elements.&lt;br /&gt;
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Former Supreme Command Nated is an important figure to many, due to his role in the second revolution. It is not uncommon to find his picture in homes and workplaces, being revered as the one that carries the torch of Al’mari. Despite his retirement from politics, a cult of personality has formed around him, with some fanatical members claiming that Halkiikijr is a prophet sent by the Suns. The relationship between the civil government and the military is mixed. Some junta commanders are reluctant in transferring their powers to the newly created state. Confiscation of property and other abuses are also reported in regions where the army still holds some power.&lt;br /&gt;
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The Al’mariist basic social unit is very similar to the traditional Tajaran family, but with a larger communal focus. The responsibility to raise and educate the children is not only delegated to the parents but to the community as well; communal schools and centers play an important role in teaching the local culture and spreading the Al&#039;mariist ideology. Extended families are still common in the DPRA, but are slowly being replaced by nuclear ones thanks to the growth of the urban centers.&lt;br /&gt;
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Despite its supposedly revolutionary principles, Al&#039;mariism’s mission to preserve Tajaran tradition has ensured that many prejudices remain within the DPRA. Traditional gender roles are more prevalent in rural and junta-controlled territories, while urban and civilian ones are more relaxed. Even if the law makes sure that all are equal, there is no active effort by the state to reduce or combat the gender differences. However, the election of President Almrah Harrlala has proved that the society is open to change. There is a division between religious and civil marriage. The government rarely interferes in these personal matters. The main pressure is usually from older Tajara parents who are still influenced by the old mindset. Same-sex marriage is not recognized by the state, with it being just a concern to some parts of the moderate Al&#039;mariists.&lt;br /&gt;
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Out of all factions, the DPRA has the least public prejudice towards mixed couples, with some seeing it as a revolutionary act against the old world. Seeking a more modern life, some Tajara migrate to civilian-ruled areas and the city of Crevus.&lt;br /&gt;
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== Religion ==&lt;br /&gt;
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The Democratic People’s Republic of Adhomai possesses no official religion, being a secular state by its constitution. Most of the population identify themselves as followers of the S&#039;rand&#039;marr Worship or the Ma’ta’ke pantheon.&lt;br /&gt;
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Foreign missionaries are forbidden from proselytizing in the territory of the DPRA, but aliens are still allowed to practice their religion without any legal constraints.&lt;br /&gt;
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== Language ==&lt;br /&gt;
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Siik’maas is recognized as the official language of the Democratic People’s Republic of Adhomai, used in all official documents and taught in schools. Siik&#039;Tajr, Nal&#039;rasan, and Delvahhi are classified as official regional languages, being spoken and spread by local learning centers and communities.&lt;br /&gt;
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== Cuisine ==&lt;br /&gt;
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Due to its decentralization and ideals clashing with the People’s Republic, the lands administered by the Adhomai Liberation Army are free to enjoy a high degree of autonomy when it is regarding their culture, and cuisine as well. Tajaran traditions, such as the community meals around bonfires, are a common sight on territories occupied by the Liberation army. Peasants enjoy greater freedom under the control of the Democratic People&#039;s Republic of Adhomai, being allowed to organize and practice agriculture as they see fit, without having to answer to the republican bureaucracy or the nobility. However, it is a common practice for the armies to confiscate harvests and other products from the farmers in junta-controlled regions.&lt;br /&gt;
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Unlike the People’s Republic, there is no attempt in creating a single monolithic culture by the Democratic People’s Republic, and due to such, regional dishes flourish. Snow Strider’s meat is favored, in contrast with the more industrialized Fatshouters alternative, because of the valorization of the M’sai hunting traditions. Smuggling also plays an important role in the cuisine of the Democratic People&#039;s Republic of Adhomai, resulting from the imposed blockade by the Republican Navy around the planet. It is not unheard of for chefs to try new alien ingredients and dishes, brought from other planets by the large smuggling system.&lt;br /&gt;
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=== Notable Dishes ===&lt;br /&gt;
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*&#039;&#039;&#039;Scout Ration:&#039;&#039;&#039; a highly nutritious mixture of meat, fat, and Adhomian berries prepared in the shape of a sphere and wrapped with wax paper. Originated among M’sai explorers and hunters in need of high-energy food. It remains popular among the ranks of the Adhomai Liberation Army due to its long shelf life. &lt;br /&gt;
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*&#039;&#039;&#039;Cone Cake:&#039;&#039;&#039; a spongy, sugar-coated cake that&#039;s baked on a spit shaped like a cone, giving it a signature look. Often sold alongside Azvah due to similar preparation methods, the difference between them being the unique shape, the crisp, flaky outside, and the tooth-aching sweetness of the dish that turns some foreigners away.&lt;br /&gt;
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*&#039;&#039;&#039;Nomad Skewer:&#039;&#039;&#039; a recipe popularized by the increasing Rhazar&#039;Hrujmagh presence in DPRA territories. It is made by cooking meat and vegetables in metal skewers stuck to the ground close to bonfires. Because it is usually prepared outdoors, it is common for local communities to gather around the fire while the meal is being prepared.&lt;br /&gt;
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=== Notable Beverages ===&lt;br /&gt;
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*&#039;&#039;&#039;Shyyr Kirr&#039;tyr Wine:&#039;&#039;&#039; an alcoholic drink made by infusing a whole Shyyr Kirr&#039;tyr in Dirt Berries or Earthen-Root spirit. The Water Snake Devil&#039;s poison is neutralized by ethanol, making the beverage safe to consume. The wine can be deadly if improperly prepared. The drink is native to the Southeast Harr&#039;masir wetlands, where it is as common as Messa&#039;s Mead. Other Tajara consider the wine to be exotic or outright disgusting. The Shyyr Kirr&#039;tyr is usually eaten after the beverage is imbibed.&lt;br /&gt;
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*&#039;&#039;&#039;Veteran&#039;s Choice:&#039;&#039;&#039; a cocktail consisting of Messa&#039;s Mead and gunpowder. Supposedly originated among the ranks of the Liberation Army as an attempt to spice up the mead, the cocktail became a hit - not because of its taste - with the young Tajara. Drinking the Veteran&#039;s Choice is seen as a way to display one&#039;s bravado. ALA soldiers are known to consume the cocktail before going into battle believing it brings luck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mi&#039;dynhr Water:&#039;&#039;&#039; a soft drink based on Yve’kha&#039;s honey and tree syrups. The drink has a creamy consistency and is served cold from the tap of traditional soda fountains. Native to Das&#039;nrra, the beverage is now widespread in the Al&#039;mariist territories. Bottled versions exist, but they are considered to be inferior to what is served in bars and restaurants.&lt;br /&gt;
&lt;br /&gt;
=== Military Nutrition ===&lt;br /&gt;
&lt;br /&gt;
The Adhomai Liberation army, being an amalgamation of regular army units, militia groups, and undercover agents, does not have any standard set when the subject is military nutrition. Depending on the area where one army might operate, its commanding officer, and available resources, rations might range from industrialized goods to foraging and hunting. It is a common practice for armies to confiscate villages&#039; productions, something that can cause resentment among farmers when their lands are occupied by the liberation army, to feed their soldiers.&lt;br /&gt;
&lt;br /&gt;
== Fashion ==&lt;br /&gt;
&lt;br /&gt;
Most of the fashion present in the territories of the Democratic People&#039;s Republic is inspired by traditional Tajaran clothing and local trends. Overalls lined with silk, shirts with a layer of fur or pants with hand-made holes. Lighter and cheaper materials are favored by the population that has less access to human-produced goods in comparison to the average republican citizen.&lt;br /&gt;
&lt;br /&gt;
The lack of vigilance by Hadiist authorities has allowed minorities, such as the Rock Nomads, to express themselves by wearing traditional garments. Fur hats and coats have become a symbol among those that embrace the way of life of their ancestors, rejecting the new Tajara proposed by the PRA.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
The music in the Democratic People&#039;s Republic of Adhomai typically deals with the return to the Tajara tradition, the desire of uniting the Tajaran people, and the resistance against foreign influence. Folk instruments are very common, alien equipment is seen as inferior and a sign of decadency. Artists are free to perform and publish their work without asking for governmental authorization, but they may face repercussions from authorities in junta-controlled areas. Censorship is uncommon in civilian-controlled states, producers enjoy a far larger degree of freedom within DPRA territory than anywhere else on the planet. However, backslash is very common against pieces considered indecent. [[Notable Tajara#Bloodstorm|Bloodstorm]] is an example of a very controversial band.&lt;br /&gt;
&lt;br /&gt;
Adhomai Liberation Army war songs exalt the courage of their fighters, painting them as champions of freedom that disposes of the Hadiist tyrant and free Adhomai from the alien grasp. The calling of every able Tajara to take up arms and rise up is also another common theme in their music.&lt;br /&gt;
&lt;br /&gt;
=== National Anthem ===&lt;br /&gt;
&lt;br /&gt;
The Democratic People’s Republic anthem was born from among the songs created during the early days of the Second Revolution. Folk instruments are usually played in coordination with the verses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:25%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Al&#039;mariist Hymn of the Republic&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
And because he is an Al&#039;marist,&lt;br /&gt;
An Al&#039;mariist would like some to eat,&lt;br /&gt;
He wants no Khur’miurr Raharr, only something;&lt;br /&gt;
That gives them something to eat!&lt;br /&gt;
&lt;br /&gt;
Onwards!&lt;br /&gt;
So go on! Two, three!&lt;br /&gt;
So go on! Two, three!&lt;br /&gt;
So go on! Two, three!&lt;br /&gt;
&lt;br /&gt;
To the work they must go!&lt;br /&gt;
March in the snow!&lt;br /&gt;
For they are a follower of Al&#039;mari too!&lt;br /&gt;
&lt;br /&gt;
Onwards!&lt;br /&gt;
So go on! Two, three!&lt;br /&gt;
So go on! Two, three!&lt;br /&gt;
So go on! Two, three!&lt;br /&gt;
&lt;br /&gt;
And just because they are an Al&#039;mari,&lt;br /&gt;
They do not like a pistol to the head.&lt;br /&gt;
They want no servants,&lt;br /&gt;
And no overseer over their head&lt;br /&gt;
&lt;br /&gt;
Onwards!&lt;br /&gt;
So go on! Two, three!&lt;br /&gt;
So go on! Two, three!&lt;br /&gt;
So go on! Two, three!&lt;br /&gt;
&lt;br /&gt;
To the work we must go!&lt;br /&gt;
March in the snow!&lt;br /&gt;
For they are an Al&#039;mariist too!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
&lt;br /&gt;
Due to their relationship with the nobility that once controlled Adhomai, books are still seen with suspicion by the majority of the Al&#039;mariist population. Despite this, interest in literature is on the rise with the most political-minded Tajara in the DPRA. Censorship is considered light in areas controlled by the civil government; only texts offending morals and religion are likely to be suppressed. Writers in Junta territory face far more scrutiny by the Liberation Army.&lt;br /&gt;
&lt;br /&gt;
Democratic People’s Republic literature usually deals with the political scenario of the nation, the call for the liberation of the Tajara people, and the growing religious sentiment. &lt;br /&gt;
&lt;br /&gt;
=== Notable Books ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;In Defense of Al&#039;mari&#039;s Legacy:&#039;&#039;&#039; the political manifesto that laid the foundations of the Al’mariist ideology, written by Supreme Commander Nated briefly after the coup attempt. The book denounces the rise of President Hadii as a betrayal of Al’mari’s vision for Adhomai. The text is infamous for its xenophobia; alien influence is blamed as the main source of the Tajara’s problems.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manual of the Adhomian Guerrilla:&#039;&#039;&#039; a book of unknown authorship aimed towards the training and preparation of freedom fighters. Written during the First Revolution, it was later adopted and updated by the Adhomai Liberation Army. The manual contains instructions on how to build makeshift firearms and prepare improvised explosives. Copies were smuggled in or airdropped upon PRA cities during the Second Revolution.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Soldier of Mztel&#039;mir:&#039;&#039;&#039; a novel set during the early stages of the Second Revolution. It tells the story of a Republican soldier, Maher, and his defection to the Adhomai Liberation Army. The book describes Maher disillusions with the Hadiist regime, and the ultimate betrayal of his brigade through the assassination of their assigned commissar. The text ends in a cliffhanger as the protagonist and fellow guerilla fighters are ambushed by a larger enemy force.&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
&lt;br /&gt;
While television is not widespread as it is in the PRA, it has found moderate success in urban areas. Due to the lack of strict censorship in areas controlled by the civil administration, producers have a higher degree of freedom. Political satire, tabloid newscasters, and war stories are the most popular genres in Al&#039;mariist television. Cinema has also found a niche among the population, those productions are commonly screened during amateur film festivals before making their way into tv channels. Alien shows are forbidden from being broadcast in the DPRA.&lt;br /&gt;
&lt;br /&gt;
=== Notable Shows ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Obratsov Puppet Show:&#039;&#039;&#039; a televised puppetry show. String puppets made out of wood and cloth are used to tell traditional stories. Tales about the Mata’ke Gods, folklore tales, and historical events are the main subjects of the plays. Despite the association of puppets with younger audiences by humans, the Obratsov theater is aimed towards all kinds of publics.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adhomai Today:&#039;&#039;&#039; a political satire show hosted by Juh’ari Ka’juuhrl, a Crevan comedian. Episodes are a mixture of sketches and talk-show interviews, where the host makes fun of events or the guests. The show’s focus is on the political scenario of the Democratic People’s Republic and Adhomai as a whole. Ka’juuhrl is known for not sparing anyone, even the Junta leaders. Due to his criticism of the Adhomai Liberation Army, his show is banned in the majority of the military-controlled territories.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;When Summer Came to Nazira:&#039;&#039;&#039; a blockbuster directed by Arzjun Haurjuhr. The movie follows the story of Haujarl Zakul, a young farmer living with his family outside the village in an ambiguous era before human contact. The protagonists engage in the revolution against the nobility, assembling a diverse group of Tajara from all walks of life. Its anti-tyranny message was seen by some as an expression of the director’s own viewpoint on the People’s Republic. Despite being filmed in Tau Ceti, the picture was a success in the DPRA.&lt;br /&gt;
&lt;br /&gt;
== Radio ==&lt;br /&gt;
&lt;br /&gt;
Radio remains the most popular mass media outlet in the Democratic People’s Republic, owing to its simplicity and versatility. Used to spread the news of Nated&#039;s coup, the radio played an important role in the coordination of the Liberation Army during the Second Revolution. Widespread both in the cities and fields, the radio is present in the life of all families. Several independent stations emerged without the restrictions imposed by the past Hadiist regime. Outside of typical Adhomian radionovelas, folk music and political programs make up the bulk of the broadcasts.&lt;br /&gt;
&lt;br /&gt;
=== Notable Radio Stations ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Radio Free Adhomai:&#039;&#039;&#039; a state-funded radio station that broadcasts news and political discussion to all of Adhomai. It attempts to undermine the Hadiist and Monarchists governments through their own blend of propaganda; the spread of news, usually falsified information, and supposedly state secrets to the citizens of these nations. The station is also known for interviewing all kinds of political activists in the DPRA, including radical and ultra authoritarian elements.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crevus Radio Center 27:&#039;&#039;&#039;  the largest music-based radio station in the DPRA. Located in the city of Crevus, it broadcasts a large variety of music genres through its many channels. Despite being famous for its folk music, it is the radio that introduced Bloodstorm to the general public of Adhomai.&lt;br /&gt;
&lt;br /&gt;
== National Holidays == &lt;br /&gt;
&lt;br /&gt;
Made shortly after the establishment of the DPRA in 2457, two competing holidays mark the nation&#039;s birth. Often, both were delayed until a region could celebrate it safely or were quickly completed to return to the fighting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Democratic Revolution Day (July 4th):&#039;&#039;&#039; Established on the same day as the declaration of the Democratic People’s Republic of Adhomai, this holiday is the preferred celebration of those who support the civilian government. Largely popular in Das’nrra and southern Ras’nrr, this holiday praises heroes of all industries within the republic, not just the army. Figures such as vital civic leaders, medical doctors like Aleksandra Hro’makar, the Father and Mother of the Parivara, and even sanitation workers are praised in speeches given by Harrlala as important parts of Tajaran society. This day is also preferred by the population of Gakal’zaal, who view the civilian government as far more instrumental in their liberation from Unathi lordship. They, alongside the minority of D6’s DPRA population, hold small parties and listen to radio recordings of Harrlala’s speech as they dine on a prepared feast. This is also the chosen holiday for Crevans, where the local casinos and bars host galas for the day. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Liberation Day (July 4th):&#039;&#039;&#039; The alternative of Democratic Revolution Day, this holiday is celebrated by the Warlords and their supporters alongside the fanatics of Nated. Warlords host military parades to show off their might, captured equipment, and the culture of the regions they rule over. Within Shastar City, however, rallies are held to demonstrate support for Nated to take full control of the government. The Followers of Nated organize these meetings, pumping them up with nationalist rhetoric and whipping them into a fervor. These events often boil into riots and brawls with pro-government protesters. Despite calls from other parties to put a stop to this, Harrlala is yet to make any statements against the demonstrations. Neither has Nated said any official announcement regarding them. Due to the influence of the Liberators in D6, Liberation Day is the holiday most people there celebrate. A massive party is organized in the Great Plaza Warehouse, drawing people from across the city as Tajara drink and fire fireworks and ammunition alike.&lt;br /&gt;
&lt;br /&gt;
== Sports ==&lt;br /&gt;
&lt;br /&gt;
The DPRA’s sports scene has lent itself to be one riddled with corruption, politics, and tales of great triumph and tragedy. As it was split from the PRA itself, the attitudes towards sports generally remain what the PRA instilled in the population: all sports are to be enjoyed by the people and for the people. However, where the DPRA differentiates is how sports are organized and promoted. There aren’t any public or state attempts to promote sports beyond the school system’s physical education classes. Only private enterprises. These clubs, teams or organizations are run independently and work off donations from fans and ticket sales from stadiums that they play in. Farehal is also practically nonexistent in the DPRA. Its association with old nobility led to many people, mobs and mayoral offices alike, removing their facilities and discouraging the sport. Baghrar and other hand-to-hand martial arts are popular in Crevus where tournaments are held regularly by gyms and martial arts associations. &lt;br /&gt;
&lt;br /&gt;
The mahmrro clubs work on a regional or city basis. Teams are usually named after a workers group that founded them, though the players now are professional athletes. Only Northern Ras’nrr and the Rhazkara valley lack any teams. In Southern Rasn’rr the dominant club are the tactfully clever Trizar Miners, Shastar City is the home of the ferocious Metallurgists Mahmrro , and Crevus fields its own MC of the Azaula Entertainment MC (Called AEMC or Entertainers for short.). The armistice has also seen supporters of the various warlords make their own teams such as Amohda’s Liberator MC, Muhr’fal’s Adhomai Liberators MC, and other various variations of ALA MCs. The civilian government has its own too, the Adhomai Liberation Army MC, further adding to the confusing mess. Martial artists in Crevus enjoy great status if they’re able to make names for themselves in the cutthroat scene of tournaments there. Fighters from across the DPRA come to compete in the city’s tournaments. &lt;br /&gt;
&lt;br /&gt;
== Crime == &lt;br /&gt;
&lt;br /&gt;
Crime rates in the Democratic People’s Republic are considerably higher than in other Adhomian Nations. Political violence is on the rise as the population further radicalizes due to the inherent instability of the DPRA. Clashes between supporters of different parties are common during demonstrations. Banditry is another large problem in rural areas. Deserters and rogue guerillas, taking advantage of the weapons and training given by the Liberation Army, form their own bands to pillage and terrorize the countryside. Corruption is less prevalent in civilian-controlled areas but widespread in junta territories.&lt;br /&gt;
&lt;br /&gt;
Because of the xenophobic and isolationist principles of Al’mariism, the Democratic People’s Republic is a safe haven for intergalactic smuggling and extranet fraud. The DPRA is home to a large fleet of smugglers; a phenomenon born from necessity during the Second Revolution’s blockade. These criminals are essential to transport goods and personnel to Liberation Army operations outside of Adhomai. Gangs of online scammers operate with impunity, sending false emails and PDA messages to deceive anyone who is naive enough to believe in the tales of a Tajaran prince offering a share of his fortune. The Al’mariist government tolerates the presence of these elements due to their utility and prosperity they bring to the country.&lt;br /&gt;
&lt;br /&gt;
= Economy =&lt;br /&gt;
&lt;br /&gt;
The Democratic People&#039;s Republic of Adhomai uses the Adhomian Knuckle (თ) as its official currency. The Biesel Standard Credit (电/CR) is only accepted in Crevus due to the megacorp presence in the city. Anyone trying to buy or exchange the Credit must make so in the Free City&#039;s banks. Al&#039;mariist Knuckles are usually stamped with Adhomian animals - such as the Harr&#039;on, the Nav&#039;twir, and the N&#039;hanzafu - and historical figures related to the First Revolution, usually Supreme Commander Nated or Al&#039;mari.&lt;br /&gt;
&lt;br /&gt;
The DPRA economy can be described as a mixed system. Most industries and large enterprises are owned by their local government. Citizens are allowed to hold and buy shares from those businesses, allowing all people to have a voice and participate in the nation’s economy. No single person or company is allowed to have more than 10% of the shares in any public enterprise. Private ventures are permitted by the state, requiring little supervision from the authorities.&lt;br /&gt;
&lt;br /&gt;
The territories of the Democratic People&#039;s Republic of Adhomai enjoy a moderate presence of factories and industrialized farms, due to the nationalization of megacorporation industries and confiscation of PRA’s public property. Few of the nationalized megacorporate factories have survived recent years. Phoron salvaging has led many factories to abandon production completely as their equipment is salvaged. Those remaining factories struggle to survive as the cost of security and operations drive profits lower. New factories since the formation of the DPRA often rely on pre-revolution machinery or upgrades thereof. Despite the low production rates and high risk of injuries, these factories are the few sources of stable manufacturing.&lt;br /&gt;
&lt;br /&gt;
Small farmers control most of the agriculture, being granted freedom to organize and practice agriculture as they see fit, without having to answer to the strict republican bureaucracy or the nobility. However, it is a common practice for the armies to confiscate harvests and other products from the farmers. In junta lands, it is not uncommon for local markets to experience food shortages due to these confiscations. Civilian markets often have barely enough food to support the local population, a sobering fact for many cities where even small dips in farm output leads to food shortages.&lt;br /&gt;
&lt;br /&gt;
The authorities of the DPRA continued many of the social welfare programs created by Al&#039;mari. Bread is freely provided to all citizens who don&#039;t make over a certain amount of money. Communal apartment complexes with no rent are present in cities, allowing the poorest urban dwellers to have a residency when they can not pay their bills. The life inside of those accommodations is devoid of luxuries, as they are built with low-cost materials and can house many families at once.&lt;br /&gt;
&lt;br /&gt;
Megacorporations are only officially present in [[Crevus]], as the government of the Democratic Republic sees NanoTrasen and other galactic forces as threats to the freedom of the Tajaran species. &lt;br /&gt;
&lt;br /&gt;
== Tourism ==&lt;br /&gt;
&lt;br /&gt;
Besides the City of Crevus, tourism in the DPRA is minimal; it only truly exists as an industry in civilian-controlled areas. Southern Ras&#039;nrr is known for its many historical sites. Rhazkjara Valley, despite the damage caused by the war, is sought after for its natural beauty and exotic fauna. Junta territories, except for Southern Harr&#039;masir, are rarely visited by tourists. Anyone trying to see the ALA&#039;s land must secure permission from the ruling commander. Since Alien tourists will frequently face harassment and discrimination from the locals and authorities, they are unheard of outside of Crevus.&lt;br /&gt;
&lt;br /&gt;
= Technology =&lt;br /&gt;
&lt;br /&gt;
When the military officers and their loyal followers split from the People’s Republic, they poached Republican military equipment and technology. Equally, as more and more territory seceded from the Republicans, the DPRA found themselves in possession of vast swathes of land that had seen moderate investment from the central government, and thus inherited industrialized farms and large factories without having to construct them. However, due to the decentralized nature of the DPRA, the spread of technology across its territory is stunted and uneven and many remnants of advanced industrialization are not maintained due to cost.&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
&lt;br /&gt;
Government deregulation and local independence have contributed to the stagnation of civilian or non-military technology. When the juntas took control of Republican territory, cities and towns that had already received investment from the central government were repossessed. Yet, a vast majority of urban population centers within the Democratic Republic are antiquated compared to sister cities in the Hadiist nation. The average DPRA citizen is unlikely to own a car, but if they do it is almost certain that the vehicle is on average at least a decade old. Overcrowding in population centers is typical, as the construction of new homes is arduous and expensive.&lt;br /&gt;
&lt;br /&gt;
Apartment blocks are typically crammed full of families who enjoy frugal or spartan conditions. The Democratic Republic’s focus on traditionalism, however, has helped a new wave of Neo-Tajara architectural design and fashion. Furniture, buildings, clothes, and what new automobiles that are produced are created with local traditions in mind. While the juntas do not necessarily focus on the development of their urban centers beyond what is necessary, local wealthy private business owners do. Much investment is made in public entertainment.&lt;br /&gt;
&lt;br /&gt;
Movie theaters and radio stations are big things in the Democratic Republic. Most families can afford a radio for their homes, which besides broadcasting music can also carry news and even radio dramas. In lieu of this, movie tickets are cheap, and a growing arthouse scene focusing on telling traditional Tajara stories has many directors rising to household names as they produce blockbuster movies that, while unable to meet the production and design qualities alien films do, entertain and satisfy a populace who have little else in the way of an escape. Televisions are not commonplace amongst the average citizen.&lt;br /&gt;
&lt;br /&gt;
With their focus on the military, the Democratic Republic’s food industry is of paramount interest to the juntas. While farmers are not subject to the intense pressure they may face in the Hadiist nation or the New Kingdom, the juntas do tend to confiscate large portions of their harvest to fuel the hungry military battalions spread across the ALA&#039;s territory. Some farmers came into possession of the large, industrialized farms that were repossessed following the secession from the Republic, but those who were not so lucky are at least better off than their New Kingdom counterparts, having access to basic tools like tractors, combines, and so on.&lt;br /&gt;
&lt;br /&gt;
Most personal computers in the Democratic People’s Republic are stolen Hadiist machines. Only after the Armistice, the first Al’mariist made computers were released. The market for spare parts is currently dominated by contraband and used pieces. The majority of computers present in the DPRA struggle to connect to the extranet, with many using a much slower and less advanced intranet within the civilian provinces. While computers are becoming more common in the cities, they are nearly non-existent in rural areas. Believing that computers are nothing but Hadiist spying devices, Ahem Kah&#039;nrir ordered his soldiers to confiscate any terminal they might find.&lt;br /&gt;
&lt;br /&gt;
=== Notable Civilian Vehicles ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shastar-17:&#039;&#039;&#039; a half-track, popular car developed by the Shastar Technical University based on outdated Hadiist designs. The Shastar-17 was created with reliability in mind; it is built with commonly found pieces and cheap materials. Because of the DPRA&#039;s limited industrial capacity, the car has only been made available in civilian-controlled areas. Despite its association with the civilian administration, Liberation Army commanders have started to purchase these vehicles for themselves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Amohdan Carriage:&#039;&#039;&#039; a light, two-wheeled cart consisting of a doorless, chairlike body with a collapsible cover. Owning to its name, the Amohdan Carriage originated on the island and was its main mode of transportation. This means of transportation later spread to the rest of Adhomai; it was very popular with the nobility. Before the First Revolution, this vehicle was strictly hand-pulled by Zhan-Khazan Tajara. Nowadays, most carriages are drawn by motorcycles or bikes; Zhan still are the majority of the drivers even after the restrictions were lifted. Except for Amohda - where they are still widely used - the carriages have disappeared from the face of Adhomai.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Das&#039;nrra Icycle:&#039;&#039;&#039; originally used by the serfs of Das&#039;nrra to travel during the winter, the icycle is a bicycle-like vehicle adapted for use on snow and ice. Replacing the front wheel with an ice skate and the rear wheels with tracks are among the most common modifications; others go as far as adding extra skates for extra stability. While most icycles are still pedal-driven, motor-powered versions are becoming more common after the Second Revolution. The Das&#039;nrra Icycle is popular with the Democratic People&#039;s Republic people because of its cheap and modular design.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Rhazar Burrowing Car:&#039;&#039;&#039; created by the Shastar Technical University, the Rhazar Burrowing Car is a Tajaran-made, tunnel-digging vehicle. It uses a combination of drills and acids to quickly burrow into the stone. It comes in many different sizes, with its biggest one, Fat Bahir, measuring around 150 meters long. Armored versions have been made for the Combat Miner divisions.&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
&lt;br /&gt;
Some megacorporation installations within the Democratic Republic’s territory were seized for the state and their workers extradited; this included medical facilities. During its formative years, however, the DPRA never truly sought out experienced doctors or surgeons. Owing to the Liberation Army’s guerilla tactics, units typically had combat medics assigned to them who throughout the course of the Civil War obtained much experience in treating battlefield injuries. With the territory changes that came with the end of the war, the Democratic Republic came into possession of the Trizar State Medical Academy, opening its doors to a new wave of young medical students.&lt;br /&gt;
&lt;br /&gt;
Many experienced veterans of the Civil War, after lessened education requirements, have taken up teaching in the Trizar Academy, and others returned to civilian life to staff clinics and hospitals with dwindling staff. Unfortunately, beyond the few megacorporation facilities already in their hands, the Democratic Republic does not enjoy the same level of medical advancement that their Hadiist neighbors do. Cryogenic cells, laser-tipped instruments, genetic treatment - these are all atypical of most DPRA hospitals, which primarily rely on the old methods of treatment to care for their people. Herbal medicines, primitive instruments, and long recovery times are common. Hospitals lucky enough to contain advanced equipment rarely have the phoron to run them to their fullest capability. While better than traditional methods, it has left even the highest of medical care within the DPRA far below that of their Hadiist neighbors.&lt;br /&gt;
&lt;br /&gt;
The strict isolationist policy adopted by the unified government and the local xenophobia amongst Tajara in the Democratic Republic make it impossible to acquire alien medical technology or even allow the Interstellar Aid Corps to assist. As such, most hospitals have to make do with what they have and aren’t exactly provided the budget to expand either, given the focus on military advancement that the juntas have. Nevertheless, the Democratic Republic is home to many bright medical minds who came to prominence in the wake of the nuclear bomb deployed by the Republic, and the horror of nuclear war has inspired a generation of young people to find a place for themselves in the medical profession.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
&lt;br /&gt;
A lot of military equipment in the Democratic Republic could be considered second-hand. Large quantities of their mechanized infantry, aircraft, weapons, and vehicles are the same that the Republicans use, owing to the fact that the secession movement was mainly carried out by military leaders. The Democratic Republic invests a significant amount of research and industry into reverse-engineering and the production of these Republican designs, as at the time of the secession, they lacked the ability to mass-produce this equipment on the same scale the Republicans could. What they could not reverse-engineer or produce on their own, they stole and pilfered from their surrounding neighbors.&lt;br /&gt;
&lt;br /&gt;
However, what the Democratic Republic lacks in industrial might, they more than make up for in research and development. Multiple types of improvised weapons have become a staple of their guerilla tactics or espionage activities, from makeshift mortars to cheap silenced pistols. Scientists strive night and day to reverse-engineer Republican designs and equipment with moderate success, further contributing to the strength of the Democratic Republic’s army. The technological gap between them and their Hadiist neighbors is a top priority of most juntas.&lt;br /&gt;
&lt;br /&gt;
Yet, the juntas themselves are a roadblock to much of the Democratic Republic’s advancement. There is significant in-fighting and interpersonal conflicts between the many juntas that control territory and cities in the Democratic Republic, leading certain garrisons and local soldiers to receive differing levels of equipment based on their proximity to development labs and their relationships with the junta controlling said development lab. Some units are still using old, second-hand Republican equipment that requires constant upkeep and repair due to the age of said equipment.&lt;br /&gt;
&lt;br /&gt;
The Liberation Army revealed its nuclear weapons program in &#039;&#039;&#039;2463&#039;&#039;&#039;. Built through espionage and theft of Hadiist&#039;s assets, the true extent of the nuclear program remains a secret. Available intelligence suggests that the installations are haphazardly built and geared towards building an arsenal as quickly as possible.&lt;br /&gt;
&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
&lt;br /&gt;
Stolen and makeshift guns are commonly found in the hands of their guerrilla soldiers, while the main core of the liberation army uses typical republican weapons. Favoring practicality and reliability, the weaponry of the ALA is easily adapted to whatever type of warfare is being conducted. Their service rifle is the Mrrazhak Model-1, a weapon based on the Ho&#039;taki Marksman Rifle. The Mrrazhak is notorious for its simple and reliable design; it can be fabricated and assembled without the need for a specialized industry or a highly trained workforce.&lt;br /&gt;
&lt;br /&gt;
Weapons are widespread among the DPRA population, with most households having at least one rifle or some heirloom gun. There are very few restrictions on acquiring or carrying firearms, with only explosives and weapons of mass destruction being reserved for the military; this limitation can be lifted in case of war.&lt;br /&gt;
&lt;br /&gt;
==== Notable Weapons ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ho&#039;taki Marksman Rifle:&#039;&#039;&#039; a recent invention by the Shastar Technical University, created through the reverse engineering of captured Tsarrayut’yan rifles. The Ho’taki marksman rifle is a semi-automatic rifle, designed to serve as squad support and precision fire tool. Introduced at the start of the offensive of 2460, the rifle was issued to the feared Das’nrra Marksmen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mrrazhakulii Suppressed Pistol:&#039;&#039;&#039; created as a disposable and concealable weapon, the Mrrazhakulii suppressed pistol is a firearm with a silencer integrated as part of its barrel. Carried by guerrilla forces and spies, those guns are used in assassination and subterfuge operations. Due to using cheap and available materials, such as recycled iron and tires, countless of these pistols were distributed among cells and ALA soldiers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hotak&#039;s Foldable Shotgun:&#039;&#039;&#039; named after the infamous commander and his unit, this single-shot shotgun has been designated to be carried by infiltration agents and freedom fighters. The Hotak’s shotgun can be folded in half, allowing easy concealment under coats and other pieces of clothing. Special holsters are currently being fabricated, as the armistice allowed the gun to enter the civil market.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battalion Buster:&#039;&#039;&#039; improvised mortars made out of diesel barrels or mead casks, these weapons were built by guerrilla cells in PRA-controlled territory. With varying levels of design, ranging from near-immobile artillery to shoulder-mounted guns, the battalion buster is used in irregular warfare and attacks against buildings. Regular shells and improvised explosives are used as ammunition by the ingenious forces of the ALA.&lt;br /&gt;
&lt;br /&gt;
==== Notable Experimental Weapons ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wild-Wire Grenade:&#039;&#039;&#039; developed at the very end of the Second Civil War due to the constant urban warfare, the Wild-Wire Grenades are spheric devices that, when deployed, extend barbed wire strands and spin rapidly. When spinning, the strands lash around the grenade, trapping and cutting anyone caught in its range. The wire causes deep cuts and can even mutilate extremities, but it is ineffective against armor.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vodryanic Gas Shell:&#039;&#039;&#039; following further research into chemical warfare during the Cold War, Vodryanic acid, the chemical used by the [[Tajaran Military Structures#Experimental Compound Troopers|Experimental Compound Troopers]], was successfully transformed into a gas by Liberation Army researchers. While in its gaseous form, the chemical loses most of its corrosive properties. When inhaled, it causes suffocation, hemoptysis, and chest pain. Fur exposed to it will quickly fall, causing burns and blisters on the skin. Prolonged exposure can cause blindness, respiratory damage, and permanent hair loss. The gas is currently deployed through artillery shells.&lt;br /&gt;
&lt;br /&gt;
==== Notable Military Vehicles ====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mata&#039;ke Rafama II:&#039;&#039;&#039; the famous main battle tank issue to the Hro&#039;rammhad Tank Corps. Designed by Shastar Technical University shortly before the Second Revolution, the Mata&#039;ke Rafama II was used most efficiently by the Liberation Army. Despite not having the technological superiority of the late Hadiist models, the tactics of the ALA gave this vehicle a legendary status among tank enthusiasts.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Yve&#039;kha III:&#039;&#039;&#039; a light tank known for sacrificing much of its armor and firepower for speed. The Yve&#039;kha III is mainly used for hit-and-run attacks and raids by the Liberation Army. Armed with a light gun and a single turret, these tanks are ill-suited to fight other vehicles. Crewing a Yve&#039;kha III is a job reserved for the bravest or suicidal pilots; as any serious hit will likely disable the tank. Some tankers of the Liberation Army even embrace the danger and attach explosives to their tanks before driving toward the enemy lines.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adhomian Gunwagon:&#039;&#039;&#039; an improvised fighting vehicle, usually an open-ended truck or tractor carrying a machine gun, artillery piece, or anti-materiel weapon. Deployed by the Liberation Army guerilla forces through the Second Revolution, it proved to be a cheap and effective alternative. The Gunwaggon was a common sight on the plains of Southern Harr&#039;masir. Some ALA warlords have incorporated fleets of gunwagons into their armies.&lt;br /&gt;
&lt;br /&gt;
== Extranet ==&lt;br /&gt;
&lt;br /&gt;
The Extranet in the Democratic People’s Republic is marked by its lack of control and total freedom of its users. The DPRA is known for illegal websites and cybercriminals; the local government has no interest in disrupting their business as long as they do not cause any trouble. Thanks to the lack of technical capacity of the government and the principles of Al’mariism, there is little to no censorship; with some junta-controlled areas being the exception. The Island of Amohda is a notable example; Rrhaza-Akhran Hadjuk justifies censorship as a necessary measure to disrupt rebellious activities.&lt;br /&gt;
&lt;br /&gt;
=== Notable Websites ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;RebelTor:&#039;&#039;&#039; an online repository of digital media and software. RebelTor allows the user to download and share all kinds of archives without any form of restriction. Because of its blatant piracy and copyright infringement, the website is blocked by most providers in the known space. Members of the National Adhomai Worker&#039;s Party have tried to ban the site before to combat piracy, but this proposal was ultimately rejected by the National Assembly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hrom-Yarra:&#039;&#039;&#039; the Adhomian version of the 64tan. Hrom-Yarra hosts an imageboard and forums destined to discuss Tajaran related topics. Despite most of its content being in Siik’maas, it has international sections where Ceti Basic is the enforced language. Because of its nearly nonexistent moderation, Hrom-Yarra became a gathering ground for Adhomian and foreign radicals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Badlands Road:&#039;&#039;&#039; an anonymous online black market with ties to the extensive DPRA smuggling network. Guns, drugs, explosives, falsified documents, and even perfectly legal goods are offered for sale. The products are usually delivered in person or by modified robotic drones. Buyers can leave reviews on the products’ pages; this allows users to know the best sellers and who might be a scammer.&lt;br /&gt;
&lt;br /&gt;
= Regions =&lt;br /&gt;
[[File:Internaldivision-dpra.png|300px|thumb|A map of the Democratic People&#039;s Republic&#039;s regions.]]&lt;br /&gt;
=== Das&#039;nrra ===&lt;br /&gt;
&lt;br /&gt;
The continent of Das&#039;nrra is the political and economic center of the Democratic People&#039;s Republic. Once home to a merchant empire that pioneered the industrial revolution, the region has a large concentration of industry and urban population. During the Second Revolution, Das&#039;nrra became the headquarters of the Liberation Army. Local factories played an important role in supplying the ALA fighters. Das&#039;nrra was also the first state to successfully transfer power from the juntas to the civilian government.&lt;br /&gt;
 &lt;br /&gt;
Since the Armistice, Das&#039;nrra enjoys the relative prosperity brought by peace and successful management. Despite its proximity to [[Crevus]], off-world goods and technologies are rare on the continent. Xenophobia, galactic isolation, and diminished trade due to the phoron shortage has resulting in Das’nrra and the DPRA as a whole often being the last in line for off-world technology and goods. The inhabitants of Das&#039;nrra are known to be avid supporters of the current president and the civilian administration. Because of its high development, the region is essential in funding the government&#039;s project; Das&#039;nrra&#039;s wealth is slowly spreading through the nation.&lt;br /&gt;
&lt;br /&gt;
=== Southern Ras&#039;nrr===&lt;br /&gt;
&lt;br /&gt;
Southern Ras&#039;nrr is well known as the cradle of Tajaran civilization. Trizar and Mezuma are the oldest surviving cities of the Tajara, and the homes of ancient city-states and empires. Ancient temples are interspersed with modern architecture in the cities and can be found on the summits of nearby mountains. The natives of this region tend to be highly traditional and conservative, proud of their storied history. The towns and farms are populated by a mixture of all ethnicities, but primarily Hharar. The juxtaposition of the old world and modernity is greater here than anywhere else. Every day people drive past classic palaces on their way to work, and market bazaars that have stood for countless generations sell bootlegged datadisks and oddities. Terror activity in the region was once pronounced, as the locals overwhelmingly sided with the conservative sentiments of the Adhomai Liberation Army. &lt;br /&gt;
 &lt;br /&gt;
Southern Ras&#039;nrr is currently controlled by the civilian administration after the local juntas stepped down with the establishment of the DPRA. However, many Tajara involved in the local junta became part of the government; they used their previous influence to secure comfortable positions. Ruralists and Theocratic Natediists have found their main support base in the region. Experimental ruralist communities - subsistence farms that reject any kind of modern technology - are becoming an increasingly common sight in the countryside with rising costs in city centers. Despite the presence of extremists, the democratic tradition in the Southern Ras&#039;nrr remains strong.&lt;br /&gt;
&lt;br /&gt;
=== Northern Ras&#039;nrr===&lt;br /&gt;
Once a prosperous region, Northern Ras&#039;nrr was home to bountiful farms and production factories. The pre-revolution nobility used much of its wealth to invest in impressive monuments and universities; many nobles visited the region to acquire an education. Its population was remarkably industrious. Despite the harsh treatment, the local Tajara took pride in their professions. With the outbreak of the First Revolution, the workers were quick to take up arms to reclaim what they saw as rightfully theirs.&lt;br /&gt;
&lt;br /&gt;
After the Hadiist conquest, the Northern Ras&#039;nrr maintained its status as an industrial region. The locals greatly enjoyed the social advances brought by the People&#039;s Republic. Alongside Das&#039;nrra and East Ras&#039;nrr, the area was responsible for a major portion of the country&#039;s manufacturing. Its people were frequently used as the poster child of the ideal Hadiist worker. Everything changed with the ascension of President Hadii and the second revolution.&lt;br /&gt;
&lt;br /&gt;
Due to its proximity to the core Hadiist lands, Northern Ras&#039;nrr suffered heavy destruction during the Second Civil War. To stop the rebels from capturing the city of Al’mari, an unforgiving scorched land policy was practiced by the Grand People&#039;s Army in Northern Ras&#039;nrr: roads, bridges, and buildings were bombed by autogyros; farms were burned as the army retreated; Ron&#039;tul was firebombed; entire villages were wiped with artillery; and whatever could be used by the enemy was destroyed. The few farms that escaped destruction routinely had most of their crops confiscated by the Liberation Army. The situation escalated into famine with the firebombing of Ron’tul and the nuking of Quizosa; refugees fleeing from both catastrophes overloaded the already fragile countryside. The conditions worsened in the final years of the war, as the conflict turned into a bloody stalemate. After the Second Revolution, the region is still in ruins and struggles to maintain itself. The reconstruction effort is currently slow and suffers from heavy interference from the ruling junta.&lt;br /&gt;
&lt;br /&gt;
Its hard-working population had its spirit crushed by the war and the cruelty of the junta. Those who were left behind now dwell in the ruins of their homes and live in squalor; all products of their work are frequently confiscated by the Liberation Army. The inhabitants of Northern Ras&#039;nrr are now fearful and hopeless. The region&#039;s factories have become dimly lit sweatshops where workers are forced to toil under the watchful eyes of soldiers. Its fields are now ruined by artillery craters, nuclear fallout, and landmines. Its universities were razed to the ground. The once-proud land of Northern Ras&#039;nrr is now a prison to its people.&lt;br /&gt;
&lt;br /&gt;
Refugees from Northern Ras&#039;nrr are known to maintain the professional ethics of their homeland; they are proud and focused workers. Many have found shelter in Ras&#039;nrr, [[Crevus]], and Tau Ceti. Some of the rural population fled to Southern Ras&#039;nrr, where they are frequently involved in Ruralist movements. Most of them lost everything when they fled and struggle constantly with their finances.  Despite their differences, the possibility of someday being able to return to their home is what unites them all.&lt;br /&gt;
[[File:Ahem1.png|200px|thumb|left|Ahem Kah&#039;nrir, the Rrhaza-Akhran of Northern Ras&#039;nrr.]]&lt;br /&gt;
&#039;&#039;&#039;Ahem Kah&#039;nrir&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kah&#039;nrir was born in 2407 to a long line of royalist Hharar who had faithfully served a noble family in Shastar City. When the first revolution broke out, Kah&#039;nrir wanted to join the loyalist forces but was denied on account of his age. Instead, his parents kept him home-schooled, instilling in him the teachings of Njarir worship. In 2426, Kah&#039;nrir met with Al’Mari Hadii and immediately abandoned his parents&#039; Royalist sentiments, joining Hadii and his liberation efforts. In 2448, before the assassination of Al&#039;Mari, he was attacked by a Njarir-Akrhan student with a wrench, putting him in a coma. While Kah&#039;nrir recovered later that year, had to undergo extensive rehabilitation, and was sent on sick leave to, at the time, a small coastal town, Shungsta. When the news of a second war came to him, it was he who assumed command of the local militia and regrouped with the main ALA army group. He was the most vocal proponent of not abandoning the Ras’nrr offensive. This had catapulted him to the position of Rhaza-Akhran, for his undying loyalty.&lt;br /&gt;
&lt;br /&gt;
Today Kah&#039;nrir is known as the most unstable Junta leader. He is under the impression that Al&#039;Mari Hadii lives but has gone into hiding. He believes that until all aliens, degenerates, royalists, and the pretender (Njadrasanukii Hadii) are removed, Al&#039;Mari will not return. Kah&#039;nrir&#039;s undying loyalty was simply extremist fanaticism, and even now he forces civilians to dig through rubble attempting to find Al’Mari Hadii, or at least his opponents. Many have called to have him removed from the office, but no one wants to know what he’d do if that came to pass.&lt;br /&gt;
&lt;br /&gt;
Kah&#039;nrir holds the broken west and shards slip through his fingers every day. Northern Ras’nrr has seen the worst of the war and its populace is demoralized and musters a weak workforce. Kah&#039;nrir&#039;s erratic behavior is not helping the region and both Nated and Harrlala do not want to risk a skirmish this close to a PRA border. Worryingly, it seems Kah&#039;nrir&#039;s ideology has taken seed among his ranks, who are seemingly more loyal to him than the Democratic Republic.&lt;br /&gt;
&lt;br /&gt;
=== Island of Amohda ===&lt;br /&gt;
&lt;br /&gt;
[[File:Swordsman.png|200px|thumb|right|Amohdan swordsman wearing traditional garments.]]&lt;br /&gt;
The island of Amohda is a curious location on Adhomai for having a history nearly as ancient as Southern Ras&#039;nrr. For over a thousand years, life on Amohda was characterized by constant maritime war as navies clashed along the coasts and raided their rival city-states. Many settlers began to move inland to escape the constant warfare and piracy. As the population of the island interior began to boom, the kingdom of Amohda emerged. Unlike the coastal settlements which focused on marine invasions and naval warfare, Amohda pioneered land warfare and dominated its rivals with advancements in wartime tactics; this allowed for the development of a warrior culture that survived nearly intact until the first revolution. Swordsmen would roam the island in search of challenges and duels, perfecting their abilities with the famous Amohdan sword.&lt;br /&gt;
&lt;br /&gt;
As the development of firearms changed the warfare of Adhomai, the Amohdan swordsmanship transformed itself into a martial art. Lodges were created for generations of M&#039;sai and Njarir Tajara to learn the ways of the Amohdan blade, a skill that would only ever be used during bayonet charges. The stability brought by the Steeple Peace age allowed them to practice without needing to face any real combat. Dueling was a popular sport until the birth of the People’s Republic. Swordplay and lodge gatherings were outlawed after the first revolution. The island was renamed Chaniska by the channel which separates it from Harr&#039;masir, as well as a prominent military base established by the People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
The civil war allowed the return of the practice of Amohdan Swordsmanship and the re-opening of the Lodges. During the conflict, the island was divided between DPRA and NKA loyalists. The Democratic People’s Republic was able to secure the island during the last period of the war through a ceasefire agreement with the New Kingdom. Amohda was once controlled by a military junta, formed by traditionalists that support the region’s autonomy before the Al’mariist republic. The Island attempted to secede from the Democratic People&#039;s Republic in 2462. The rebellion was crushed by the Liberation Army and now Amohda faces a harsh occupation and widespread guerilla warfare.&lt;br /&gt;
&lt;br /&gt;
Amohda’s border with the PRA at Chaniska was the site of a military stand-off in 2463. While tense, the idea of finally unifying the isle was wildly popular among the Amohdans. Recruitment in the ALA soared as the situation developed but, at the request of Supreme Commander Nated, the forces at the border were ordered to stand down and hold back. Now the garrisoned troops simply glare at their rivals across the militarized border. &lt;br /&gt;
[[File:Hadjuk.png|200px|thumb|left|Rahman Hadjuk, the Rrhaza-Akhran of Amohda.]]&lt;br /&gt;
&#039;&#039;&#039;Rahman Hadjuk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born in 2431 into a family of Hharar, Rahman was raised during the interwar period as the son of a well-off railway inspector. His high grades guaranteed him a very swift ascension, and so in 2449, he enrolled into Kaltir Law Academy. His study was cut short, however, when Al&#039;mari Hadii was assassinated. Hadjuk took quick action, purchasing passage aboard the earliest boat to Amohda to help his family.&lt;br /&gt;
During the Amohdan rebellion after the Armistice was signed, Rahman Hadjuk led multiple decisive strikes as a leader of the Al’Mari&#039;s guerrilla troops and was subsequently named the Rrhaza-Arkhan of Amohda. His first steps were to build a memorial for ALA&#039;s youth veterans and commission eight hundred miles of barbed wire.&lt;br /&gt;
&lt;br /&gt;
Hadjuk is the youngest Junta leader, but not inexperienced. He is known as an excellent logistician and a ruthless anti-royalist. When his sister was wounded and scarred by a loyalist’s blade, his previously lax demeanor changed. He is now determined to choke every crown supporter and secessionist out of Amohda, turning every road and city into a long series of military checkpoints.&lt;br /&gt;
&lt;br /&gt;
Hadjuk admires Muhr’Fal and trusts him completely to handle the borders of DPRA and NKA, while he himself deals with Amohdan loyalists. On the other hand, his disdain for K’marr is well known, to the point that some have questioned his assignment to Amohda by Nated. Hadjuk himself has stated that he has no reservations to “Dragging that mutt down from his throne to lie with the rest his men&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Southern Harr&#039;masir ===&lt;br /&gt;
&lt;br /&gt;
Southern Harr’masir is characterized by its fertile plains and low population density. Outside of its few urban centers, life in the region is remarkably rural and linked to ranching traditions. Due to being one of the last areas to be colonized by the Tajara, it’s known for its wilderness and the ruggedness of its settlers. South Harr’masir’s history is known for its constant rebellions, from the days of the Colonial Wars to the Second Revolution’s uprisings. Even after the Republican conquest of the Adhomai, the Grand People&#039;s Army dedicated a substantial amount of personnel and equipment to pacify the countryside.&lt;br /&gt;
&lt;br /&gt;
Cattle are the lifeblood of the South Harr’masir region; a large part of its population is employed in the husbandry industry. A regional fascination emerged around the M’sai and Hharar herders: the idolization of the rugged and survivalist way of life of these workers. While the ranchers are seen by outsiders as uncontrollable bandits, to the natives, the N’hanzafu herder is a heroic figure usually involved in revolts against all sorts of oppressors. An idyllic depiction of these heroes is one of the untamed riders leading a life of adventure in the countryside, with a hand in the saddle and the other holding a rifle. During the Liberation Army uprising, the Harr’masir ranchers threw their support behind Nated and joined the guerrilla cells en masse. Despite their rebellious tendencies, they are not interested in pursuing further independence due to the autonomy already given to them by the government and &lt;br /&gt;
the diplomatic approach of the local junta.&lt;br /&gt;
&lt;br /&gt;
Wetlands dominate much of Southeast Harr’masir. Zhan-Khazan and Hharar workers were brought to the region by the pre-revolution nobility in an attempt to drain the swamps; an effort that was quickly abandoned due to its unexpected difficulty and cost. Left behind by the Njarir master and M’sai enforcers, they grew to resent them. Nowadays, these Tajara led a rural lifestyle similar to the rest of Southern Harr’masir. Because of the neglect by the previous Hadiist administration and the past nobility, poverty is a large problem in the Southeast Harr’masir. Many poor Tajara turned to river piracy during the Second Revolution; others migrated to other regions in search of more opportunities. Riding airboats, these bandits frequently raided the supply lines of the Republican Army through Harr’masir. With the end of the war, the pirates are left with no target besides the Al’mariist population. The local junta has found little success in eradicating them.&lt;br /&gt;
&lt;br /&gt;
[[File:Muhr.png|200px|thumb|left|Muharajuurl Muhr’Fal, the Rrhaza-Akhran of Southern Harr&#039;masir.]]&lt;br /&gt;
&#039;&#039;&#039;Muharajuurl Muhr&#039;Fal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Muharajuurl Muhr’Fal, a M&#039;sai, was born in 2419 into a poor peasant household in Southern Harr&#039;masir. He had an unfavorable opinion of the nobility, despite his father being a staunch loyalist.  When his father was scheduled to be arrested and executed for disobeying orders, Muhr’Fal killed the presiding officer with a digging shovel. He then subsequently deserted to the Republicans and assisted in organizing the “Liberated People of Harr’masir” in the Revolution&#039;s name. After the assassination of Al’Mari Hadii many years later, Muhr&#039;Fal refused to march under the banner of the PRA; he instead defected and took the entire city of Sren’dul with him to the ALA.&lt;br /&gt;
&lt;br /&gt;
Muhr’Fal was the first Junta leader to come into power on Adhomai and the only one to be publicly receptive to criticism. Thanks to his diplomatic efforts, the citizens of Harr&#039;masir enjoy a relatively carefree traditional herding lifestyle owing to his staunch opposition to rampant industrialization and modernization.&lt;br /&gt;
&lt;br /&gt;
Being flanked by two allies would ease any leader&#039;s mind, but Muhr’fal considers the NKA the least of his worries. K’marr’s behavior has already threatened this careful balance he holds. Muhr’Fal, however, refuses to publicly acknowledge K’marr’s illegal activities or wrongdoings, knowing fully well that it could escalate into a deposition and a possible conflict. The placing of Hadjuk onto Amohda has thus, as Muhr’Fal himself put it, come at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
=== Din&#039;akk Mountains ===&lt;br /&gt;
&lt;br /&gt;
The Din&#039;akk mountains are located at the very south of Harr’masir; it is a remote mountain range surrounded by a dense forest. Winters are long and sunless in the region. Due to the geographic isolation and hostile environment, life in the area has changed little since the First Revolution. Little interest in the region by previous Hadiist authorities has also contributed to this stagnation. Abandoned castles are common in this part of Adhomai; folk tales claim that many of these structures are haunted by the ghosts of their former residents. Dirt roads coming from Southern Harr’masir turn into badly maintained forest trails as they approach the mountain range.&lt;br /&gt;
&lt;br /&gt;
The valleys between the Din&#039;akk mountains are home to an insular Tajaran community. The population is scattered between rural settlements and has little contact with the outside world, with the exception of a few government officials and the sporadic traveler. The inhabitants are known for their extreme aversion to the external world, preferring to avoid any kind of influence that may threaten their traditional way of life. This behavior has earned them a reputation of being secretive and extremely hostile to foreigners. Stories of pesky tourists being chased by armed mobs or vanishing during the night are common. The Din&#039;akk mountains are subject to much speculation by outsiders, with many claiming that the Tajara living there are attempting to hide something or are involved in the cult of Raskara. Despite this isolation, younger Tajara - inspired by what little galactic news reaches this far away place - occasionally leaves the area to explore the rest of Adhomai or even the galaxy. This trend has left behind many bitter parents and an aging population.&lt;br /&gt;
&lt;br /&gt;
The Din&#039;akk mountains are currently controlled by a military junta. The population joined the Liberation Army uprising under the promises of autonomy and of being left alone to their own devices, which the local Junta happily provides. Virtually all army forces in the region are made up of local militias.&lt;br /&gt;
[[File:Alexeii.png|200px|thumb|left|Alexeii K&#039;marr, the Rrhaza-Akhran of Din&#039;akk mountains.]]&lt;br /&gt;
&#039;&#039;&#039;Alexeii K&#039;marr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alexeii K&#039;marr, was born in Southern Harr’masir where he grew up as a son of a fisherman. Precious little is known about K’marr’s childhood beyond persecution he suffered as a result of being a half-breed M’sai-Hharar mix; no other information is given until 2422, where he is recorded to have been “wanted for the theft of the crown’s goods.” Later in his life, K’marr joined arms with the rebel forces, helping in sabotage, smuggling, and the illegal trade of weapons. After the first revolution, K’marr was officially inducted into the army and given the command of a platoon but was labeled a seditionist that same year and arrested for the misuse of platoon assets. &lt;br /&gt;
&lt;br /&gt;
Around 2452 he managed to successfully mount an insurrection inside a worker camp within the Din&#039;akk Mountains. K’marr and his inmates proceeded to seize the nearby garrison and recruit from the local population, many of which were relatives of the inmates there. After this, K’marr pronounced his loyalty to the ALA, and led many successful raids and asset seizing missions against the PRA.&lt;br /&gt;
&lt;br /&gt;
Alexeii K&#039;marr is an enigma among the Junta leaders. No one knows what his political standing is, and while his leadership position was provided as a result of the strong feelings of loyalty his troops and citizens have towards him, many suspects he’ll turncoat as soon as it profited him. Alexeii leaves the locals alone, having very good relations with them and allowing them to live their weird isolated lives, as long as they don’t tell anyone about the mysterious cargo ships that park in the woods.&lt;br /&gt;
&lt;br /&gt;
The same can&#039;t be said about his neighbors, Muhr’Fal and Hajduk; the former having already led a few border skirmishes when a few of K’marr’s smuggling friends tried selling illegal goods to the Southern Harr’masir soldiers. The latter view him as nothing more than a common thief whose tail is too short for his coat, ready to squash him the second Supreme Commander Nated orders it.&lt;br /&gt;
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=== Rhazkjara Valley ===&lt;br /&gt;
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The Rhazkjara valley is an enclave of life amidst the wastelands that surround its mountains. Thanks to its isolated geographic position, numerous endemic species can be found in the region; the [[Adhomai#Akhran Adar&#039;eira (Ruler Pig Bird)|Akhran Adar&#039;eira]] is the most famous example. Until the First Revolution, the area was mainly populated by a peculiar Tajara people: the Rhazjaren. They are believed to be the original inhabitants of the valley who existed before the arrival of the southern migrations. They were a sedentary people who developed advanced techniques of terrace farming. Because of to their conquest by the Njarir&#039;akhran, persecution during the revolutions, and the nuclear strikes, their unique identity has vanished. Only a few Tajara claim to have any kind of ancestry related to them now. Their hanging farms can still be found across the region.&lt;br /&gt;
&lt;br /&gt;
Adhomai Liberation cells were very active in the Rhazkjara valley during the Second Revolution. Ambushes and improvised explosives were commonly deployed against PRA forces in the region. The Hadiists were finally driven out of the valley after the capture of Quizosa; this act triggered a nuclear strike by the PRA to stop the rebels from accessing the base&#039;s weapons of mass destruction. The detonation&#039;s fallout caused widespread radiation poisoning and loss of life. Large stretches of land were poisoned and waves of refugees fled to the south. The Junta controlling Rhazkjara stepped down after the Armistice in favor of a civilian administration.&lt;br /&gt;
&lt;br /&gt;
Life in the Rhazkjara valley remains rural even after the Second Revolution. Under the guidance of [[Notable Tajara#Dr. Aleksandra Hro’makar|Aleksandra Hro&#039;makar]], doctors and scientists work to repair the damage caused by the bomb. The Al’mariist government has now started to support the reconstruction efforts following the establishment of the Protected Reconstruction Zone. Refugees are slowly returning to their villages.&lt;br /&gt;
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= Major Cities =&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shastar City:&#039;&#039;&#039; the capital of the Democratic People’s Republic, serving as the political center of the nation.The largest urban sprawl in Das’nrra and a major center of the revolution during the Second Civil War. The city is heavily industrialized, focusing on the production of Tajaran electronics and motor vehicles. The economic recovery from the war has not been equal across the city. Former corporate facilities in the eastern expanses of the city have fallen to ruin as the cost of maintaining their phoronic-based equipment grew too much. These regions have become places of squalor, and often ignored to save on law enforcement resources and focus redevelopment in other more enticing regions of the city.&lt;br /&gt;
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The presence of the military is kept at a minimum since the end of the war, with most of the law enforcement being handled by the civilian police. Shastar has many pre-contact palaces that were reused as government buildings, including the Das&#039;nrra Imperial Palace, where the Armistice of Shastar was signed. The [[Tajaran Educational Institutions#Shastar Technical University|Shastar Technical University]] is one of its most renowned learning centers.&lt;br /&gt;
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*&#039;&#039;&#039;Mztel&#039;mir:&#039;&#039;&#039; a coastal town famous for its breweries and history of sieges. The city has a long tradition of producing gin and mead, being the lead producer of alcoholic beverages in the DPRA. Victory Gin was once made in Mztel&#039;mir until the breakout of the Second Civil War, but its production ceased after the start of the conflict. Its inhabitants have the fame of being rebellious and stalwart defenders of their homes; they repelled countless sieges during the first and second civil wars. Shumaila is the patron god of Mztel&#039;mir.&lt;br /&gt;
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*&#039;&#039;&#039;[[Crevus]]:&#039;&#039;&#039; a semi-autonomous city, known as a place of incredible vice and wealth. Casinos, bars, smoke shops, and other unsavory businesses line every street corner. Crevus is the only location in the Democratic People’s Republic where mega corporations are allowed to operate and aliens are free to visit. Rredouane is the patron god of Crevus.&lt;br /&gt;
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*&#039;&#039;&#039;Mezuma:&#039;&#039;&#039; a historic city, it served as the capital of the Incarnate dominion in ancient times. The town avoided any major industrialization, preserving most of its pre-contact structure. Ancient architecture is seamlessly blended with modern styles, displaying an amalgamation of the Adhomian past and present. The city attracts the attention of archeologists and scholars with its abundance of ruins and historical sites. Mata&#039;ke is the patron god of Mezuma.&lt;br /&gt;
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*&#039;&#039;&#039;Trizar:&#039;&#039;&#039; one of Adhomai’s oldest settlements. Unlike Mezuma, this city experienced much devastation during the Second Civil War. Most of its historical sites did not escape destruction, with many old ruins and buildings being outright destroyed during the war. Trizar’s main economic activity is mining; as it is near to Rhazar Mountains&#039; most rich deposits. The wealth brought by mineral extraction has been slowly helping the reconstruction efforts. The city is home to the [[Tajaran Educational Institutions#Trizar State Medical Academy|Trizar State Medical Academy]].&lt;br /&gt;
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*&#039;&#039;&#039;Quizosa:&#039;&#039;&#039; originally a Hadiist military base that housed military prototypes and weapons of mass destruction. Quizosa was captured by the Liberation Army in 2458; a move that would result in the Republican Army deploying a hydrogen bomb to deny them access to the weaponry. The explosion destroyed the base, killing most of the rebels and the refugees that set camp close to it. The site remains uninhabited, but it attracts the attention of medical professionals and scientists seeking to study the effects of radiation.&lt;br /&gt;
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*&#039;&#039;&#039;Ron&#039;tul:&#039;&#039;&#039; once an important Republican industrial center, dedicated to the production of military hardware. The city was firebombed when the People’s Army retreated from it in 2458. The town remained abandoned for the rest of the war. Its ruins were exposed to the elements while scavengers picked off whatever remained. Only after the Armistice some of its past citizens have attempted to return and start rebuilding it. &lt;br /&gt;
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*&#039;&#039;&#039;Shungsta:&#039;&#039;&#039; a small settlement near the coast of the Su&#039;add ocean at first, this city was changed drastically by the Second Civil War. With the destruction of Ron’tul and Quizosa, Shungsta was flooded by refugees. Without the proper structure and enough housing for everyone, a large refugee camp formed around it. The town was conquered by the Liberation Army in the final year of the conflict, causing further damage and worsening the conditions in the camps. The city is currently controlled by a military junta that struggles to solve the overpopulation problem.&lt;br /&gt;
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*&#039;&#039;&#039;Amohda:&#039;&#039;&#039; the largest city on the island of Amohda, the historical capital of the empire that controlled the entire region before the First Revolution. The town was the stage of infighting between rebellious and royalist forces, a situation that came to an end after the ceasefire with the New Kingdom. Amohdan swordsmanship lodges are a common sight on its streets; as they were only allowed to open their doors after the Republican presence was expelled. The city is now the seat of the military junta that controls most of the island. Amohda also houses a museum entirely dedicated to recording and preserving its unique history.&lt;br /&gt;
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*&#039;&#039;&#039;Sren&#039;dul:&#039;&#039;&#039; the main center of the Adhomai Liberation Army in Harr’masir. Its inhabitants joined Nated&#039;s revolution during its early years, conducting a long guerrilla campaign against the Republican forces. The city is known for its textile industries and carpet weaving, with its artisans still utilizing traditional methods to fabricate the rugs. It is the capital of the military junta that controls the southern region of Harr’masir.&lt;br /&gt;
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*&#039;&#039;&#039;Dolor:&#039;&#039;&#039; an industrial town focused on the production of consumer goods. The population sided with the People’s Republic at the start of the conflict. However, their minds changed as the Republican Army proved itself to be inefficient in containing the constant attacks and guerilla activity in S’ren’dul. Curfews and other draconic measures were put in place to curb the unrest. Dolor was captured by the Liberation Army with the help of its denizens, who rebelled against the Hadiist garrison as the rebels advanced towards the city.&lt;br /&gt;
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*&#039;&#039;&#039;Harzhyr:&#039;&#039;&#039; located in the wetlands east of the Azumah lake, Hazhyr is a remote town infamous for its high crime rate. The city is a prime example of rural Harr’masir; wooden stilt houses and cabins dot the landscape. Harzhyr became a haven for all types of criminals with the outbreak of the Second Revolution as the locals sided with the Liberation Army. Stolen goods flow from the city to K’marr’s junta, where the wares are then shipped to the rest of Adhomai. Outside of river piracy, fishing and peat extraction are Hazhyr&#039;s main economic activities.&lt;br /&gt;
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= Architecture =&lt;br /&gt;
&lt;br /&gt;
Because of the isolation endured by the DPRA during the Second Revolution, Al&#039;mariist architecture is characterized by its simplicity and reliance on local resources. Buildings are heavily influenced by the local culture. Houses in Din&#039;akk and Southern Harr&#039;masir are mainly made out of wood. Edifices in Das&#039;nrra are usually built with concrete. Amohdan architecture is characterized by wooden, elevated structures, with thatched roofs. Southern Ras&#039;nrr mimicks pre-contact styles with buildings made with cut stone and planks together with more modern materials. Due to the hindered reconstructions efforts in Northern Ras&#039;nrr, the population has taken to constructing their residence from scavenged materials or inhabiting the countless war ruins.&lt;br /&gt;
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Despite the preference for function over form, Al&#039;mariist architecture makes extensive use of decorations; pelts, painted murals, propaganda posters, and religious icons adorn the DPRA&#039;s buildings&lt;br /&gt;
&lt;br /&gt;
[[Crevus#Notable Locations|Crevus&#039; architecture]] is a notable exception. The Crevan style is inspired heavily by the Interwar Art. However, its focus is on displays of wealth. Its main characteristic is the extensive use of artificial materials, such as plastic, glass, concrete, combined with natural substances as ivory, silver, gold, and precious gems.&lt;br /&gt;
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==Notable Monuments==&lt;br /&gt;
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*&#039;&#039;&#039;Imperial Palace of Das&#039;nrra:&#039;&#039;&#039; located in Shastar city, the Imperial Palace of Das&#039;narra is a pre-contact building that once hosted the royal court of the Das&#039;nrra Empire. Constructed during the height of the Empire&#039;s power, the Palace has four thousand rooms. Currently, the edifice houses the National Assembly, the legislative body of the Democratic People&#039;s Republic, in its largest chamber. Much of the previous art and objects were looted or destroyed during the First Revolution. Its internal decoration now consists of murals and statues depicting events related to the Tajaran Civil Wars and the history of the DPRA.&lt;br /&gt;
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*&#039;&#039;&#039;Monument to the Young Veterans:&#039;&#039;&#039; commissioned by Rahman Hadjuk, the Monument to the Young Veterans is a war memorial dedicated to the underage Tajara who fought for the Liberation Army. The structure depicts a young Tajara with a rifle reaching with an open hand a wounded, fallen adult ALA soldier. While the memorial was considered highly controversial, many defend it by claiming that the Democratic People&#039;s Republic should not forget anyone who contributed to the Al&#039;mariist cause. The monument was built just some kilometers away from the Chaniska&#039;s border.&lt;br /&gt;
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*&#039;&#039;&#039;Mata&#039;ke Great Lodge:&#039;&#039;&#039; located in the outskirts of Mezuma, the Mata&#039;ke Great Lodge is the largest temple dedicated to Mata&#039;ke. Considered to be the center of the deity&#039;s worship, the temple also serves as a hunting lodge for the priests. The complex has several halls dedicated to displaying the trophies brought as offerings by the believers and the priesthood. The Great Lodge&#039;s reliquary is home to a spear supposedly used by Mata&#039;ke in his fight against Dirrnavirr.&lt;br /&gt;
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= Government and Ideology =&lt;br /&gt;
&lt;br /&gt;
The Democratic People’s Republic of Adhomai is a presidential republic with a multi-party system. The leadership and organization are extremely decentralized, with each regional entity being granted a lot of authority to conduct their own business as they see fit. The president is an elected position and serves a four-year term.&lt;br /&gt;
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Each state is able to elect their own governors, that acts as their spokesperson before the national assembly. All states are granted the privilege of dictating their own laws and public development, with little interference from the main government.&lt;br /&gt;
&lt;br /&gt;
The civil population and the military are each able to vote for an elected representative. These individuals serve for one-year terms and have the power to vote on decisions made during official assemblies.&lt;br /&gt;
&lt;br /&gt;
The nationwide government is a unicameral legislature that typically meets daily. Meetings are hosted in Shastar City with governors and officials who are abroad participating through holoconferencing. During meetings, a speaking order is used to propose legislation to be voted on. Generally, the most important officials speak first. Speaking order is as follows; the president is first, then ex-presidents, governors, former governors, and finally the elected representatives. Junta commanders are also allowed to participate; they have a position equivalent to a governor. &lt;br /&gt;
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== Al&#039;mariism ==&lt;br /&gt;
&lt;br /&gt;
Al&#039;mariism is an ideology characterized by decentralized leadership, rejection of the traditional Tajaran caste system, the protection of regional identities, and opposition to foreign influence on Adhomai. Its origins can be traced back to the Second Revolution; Al&#039;mariism considers itself the rightful heir of Al’mari’s legacy and policies. Its main objective is the creation of a strong and independent Adhomai. Because of its genesis as an anti-Hadiist coalition, it presents a great deal of variation in how his theory should be applied in practice.&lt;br /&gt;
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The caste system is seen as one of the main obstacles to the future of the Tajara people. But unlike Hadiism, Al&#039;mariism believes that the Tajara naturally drift away from it if given the right conditions to prosper. The caste system only persisted thanks to active and direct coercion. The preservation of regional identities and cultures is one of the main concerns of the ideology. Allowing the population to choose its destiny is Al’mariism’s solution to the heritage left by thousands of years of noble rule.&lt;br /&gt;
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Al’mariism is openly opposed to alien influence, seeing their interference in Tajaran affairs as highly damaging to the species. Megacorporations are considered the largest threat to a free Adhomai. Al’mariist’s xenophobia ranges from isolationism to violent ultranationalism&lt;br /&gt;
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=== Schools of Thought ===&lt;br /&gt;
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*&#039;&#039;&#039;Moderate Al&#039;mariism:&#039;&#039;&#039; born from the democratic elements aligned to Nated&#039;s coup, Moderate Al’mariism aims to conciliate the principles of Al&#039;mariism with democracy. Further decentralization of the government and the dismantlement of military rules are its main platforms. Leadership should be delegated to a democratically elected leader, that also has his power limited by a robust system of checks and balances. Freedom is considered one of the Democratic Republic’s core rights, and the state should be its main defender. Out of all Al’mariist schools of thought, this ideology is the least xenophobe. Coexistence with other species is possible, but they should hold no influence in Adhomai’s affairs. Despite this position, the Moderate Al’mariists are not afraid of defending the rights of the off-world Tajaran community. [[Notable Tajara#President Almrah Harrlala|President Almrah Harrlala]] is the main proponent of this ideology.&lt;br /&gt;
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*&#039;&#039;&#039;Natediism:&#039;&#039;&#039; originated among the militaristic circles of the Liberation Army, Natediism preaches that the existence of a strong and unifying leader is necessary for the success of Al’mariism. This ideology leans heavily towards authoritarian tendencies and the cult of personality of supreme Commander Nated. Military administration is preferred above civilian administration; militarization of society is mandatory to guarantee the future of the Tajara. Xenophobia is an integral part of Natediism, the presence of aliens is believed to be actively harmful to Adhomai. Off-world communities should be indoctrinated and work towards Al’mariism instead of serving xeno governments and corporations. [[Notable Tajara#Ex-interim President Brajrr Alnadruskiy|Ex-interim President Brajrr Alnadruskiy]] is the main proponent of this ideology.&lt;br /&gt;
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*&#039;&#039;&#039;Vanguard Natediism:&#039;&#039;&#039; an extreme form of Natediism that believes that the victory of Al’mariism is ultimately inevitable due to its superior design. However, this triumph is only possible through armed conflict. Vanguard Natediism seeks to accelerate this supposed historical progress via all available means; restarting the Adhomian war is its main goal. Terrorism, false flag operations, propaganda, and political violence are the main tools in this pursuit. The Armistice is considered to be nothing but a ploy by the other factions to delay the inevitable. This ideology is infamous for its extreme xenophobia; coexistence between different species is impossible because of their innate differences. Vanguard Natediism actively attempts to destabilize and attack alien nations as they are deemed to be an existential threat to the Tajara. [[Notable Tajara#Commander Kyff Hotak|Commander Kyff Hotak]] is the main proponent of this ideology.&lt;br /&gt;
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*&#039;&#039;&#039;Theocratic Natediism:&#039;&#039;&#039; at the fringe of Nated&#039;s cult of personality lies those who believe that he is of divine origin. Theocratic Natediism preaches that the Supreme Commander is a holy being, either the avatar of the Suns or Mata’ke made flesh, destined to rule Adhomai. This creed plans to revitalize the Tajaran society through a religious revival, purging any corrupt and irreligious aspects present in it. The aliens are to be expelled from the planet by the sword, as they only bring atheism and foreign religions. However, the fundamentalists remain internally divided between the faith of the Suns and the Ma’ta’ke pantheon; only their worship of Nated maintains them somehow united. [[Notable Tajara#Maksym Razin|Maksym Razin]] is the main proponent of this ideology.&lt;br /&gt;
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*&#039;&#039;&#039;Ruralist Al&#039;mariism:&#039;&#039;&#039; faced with cultural shocks and uncontrolled industrialization since the first contact, Ruralist Al’mariism attempts to preserve the Tajaran culture through the total return to rural life. Modernity is blamed for the destruction of Adhomai’s nature and the countless social problems; the only compatible lifestyle with the Tajara species is the agrarian one. Ruralist Al’mariists advocate for the forced emptying of the cities, the destruction of modern technology, and the resettlement of the entire population in villages and farms. Its final objective is the regression to a pre-industrial stage, focused especially on subsistence agriculture. Xenophobia in this ideology appears as a form of extreme isolationism. In its ideal society, Adhomai would be permanently closed to the wide galaxy after the dismantlement of its space infrastructure and communication devices. Thanks to its appeal to tradition, Ruralist Al’mariism has found moderate support in Southern Ras&#039;nnr. [[Notable Tajara#Bakhteiarova Mirzakhani|Bakhteiarova Mirzakhani]] is the main proponent of this ideology.&lt;br /&gt;
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== Political Parties ==&lt;br /&gt;
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The following parties operate in the government of the DPRA:&lt;br /&gt;
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*&#039;&#039;&#039;Free Tajaran People&#039;s Party:&#039;&#039;&#039; this party encompasses most of the military and authoritarian elements. They seek to weaken the autonomy of governors in favor of a strong central government, overseen by the supreme commander. Members of this organization hold the most nationalist and xenophobic views; defending the return of the war against other Adhomian nations and isolation before the galactic community. They consider rapid industrialization as the best choice for Adhomai in regard to its economy, even if it is to the detriment of the environment. This party is led by ex-interim president Brajrr Alnadruskiy.&lt;br /&gt;
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*&#039;&#039;&#039;National Adhomai Worker&#039;s Party:&#039;&#039;&#039; this party is composed of urban workers and intellectuals. They aim to increase the autonomy of the states, placing less importance on the decisions made by the national assemblies. Members of its organization hold far more moderate views; seeking to honor the Armistice of Shastar while recognizing that maintaining a healthy and independent relationship with other foreign powers is needed. This party is led by president Almrah Harrlala.&lt;br /&gt;
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*&#039;&#039;&#039;Followers of Nated:&#039;&#039;&#039; an organization formed by fanatical supporters of Nated who claim he is a divine avatar of the Suns or Mata&#039;ke. They support a dictatorship under the guidance of Halkiikijr Nated&#039;Hakhan, stripping away any semblance of democracy from the Democratic People&#039;s Republic. Members of this party oppose any form of peace or negotiation with the other Tajaran factions, or diplomacy with alien powers. They are known for hosting the most radical elements of DPRA&#039;s political scenario. This party is led by Maksym Razin.&lt;br /&gt;
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*&#039;&#039;&#039;Amohdan Free Lodge:&#039;&#039;&#039; this minor party was represented by Amohdan nationals. They pushed for the independence of Amohda as its own state, usually siding with other parties that may help them in reaching their goals. However, they were divided between two different sides; one that saw democracy as the best option for the island, while others believed that restoring the monarchy would have been better. This organization was the main supporter of the ceasefire with the New Kingdom of Adhomai. This Party was banned after the Amohdan uprising of 2462.&lt;br /&gt;
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*&#039;&#039;&#039;Adhomian Blue Party:&#039;&#039;&#039; a party is formed by farmers and students. Instead of worrying about the Armistice or the composition of the government, their main goal is to preserve the environment of Adhomai. Industrialization and armed conflict are considered a major threat to the nature and beauty of the planet. Members of this organization are also vehemently opposed to the presence of NanoTrasen. The organization is currently divided between environmentalists and Al&#039;mariist ruralists. This party is led by Bakhteiarova Mirzakhani.&lt;br /&gt;
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== Adhomai Joint Intelligence Committee ==&lt;br /&gt;
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Created shortly after the war through the combination of guerrilla cells, spies, and other undercover forces under the control of the Adhomai Liberation Army, the Adhomai Joint Intelligence Committee is the foreign intelligence service of the Democratic People’s Republic of Adhomai. The agency has the mission of helping liberate the Tajara people from the oppression of alien regimes, collecting strategic information, and acting against the rival Tajaran nations. The AJIC does not deal with internal threats, local law enforcement forces are usually used to deal with any organized crime or domestic terrorism.&lt;br /&gt;
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Members of the Adhomai Joint Intelligence Committee are trained in sabotage, assassination, and unilateral warfares. Infiltration and subversion of the population is the most favored tactic of the AJIC. Agents are known for using local forces, arming and teaching them how to fight, while introducing them to the Al’mariist ideology. Spies among the diplomatic services are rare, as diplomacy has been neglected until the formal introduction of the DPRA to the galactic community. The presence of AJIC is growing in Biesel, as more sleeping cells are being called into service.&lt;br /&gt;
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== Law ==&lt;br /&gt;
&lt;br /&gt;
The Al&#039;mariist justice system is decentralized and relies both on written law and local customs. Each region has the right to change and introduce its own laws to better fit its population. Judges are admitted through an entrance exam, with the jury made up of locals chosen randomly. Citizens have the right to hire any lawyer they see fit, but the government still offers public defenders for those who can not afford to pay a professional. However, the situation in junta territories is far different. The warlords are free to conduct justice as they see fit. Kangaroo courts and unlawful sentences are common. Magistrates are appointed for their loyalty to the local army leaders.&lt;br /&gt;
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Law enforcement in the civilian areas is the responsibility of the Public Police Agency, an organization under the direct control of the local governments. This department is tasked with keeping the peace and investigating crimes. Because of the large swathes of land and relatively sparse population in rural regions, the DPRA frequently empowers elected officials to act as law agents. The army fulfills the peacekeeping role in junta territories, with varying degrees of success and fairness.&lt;br /&gt;
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== International Relations ==&lt;br /&gt;
The Office of Diplomatic Services handles the foreign affairs of the Democratic People&#039;s Republic of Adhomai. Despite the ideological beliefs of Al&#039;mariism, the Diplomatic Service remains hard at work to ensure the continued recognition of the DPRA and the connection to off-world citizens. Beyond these bounds, however, the international affairs with the DPRA remain terse. Protection of diplomatic officials is performed by the Protective Services group of the Adhomai Joint Intelligence Committee. Agents assigned to the Horizon may hold the rank of &#039;&#039;&#039;Vrezhnar&#039;&#039;&#039; (Vzr.).&lt;br /&gt;
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*&#039;&#039;&#039;[[Republic of Biesel]]:&#039;&#039;&#039; the Democratic People’s Republic of Adhomai was recognized in 2461 as a legitimate state by the Republic of Biesel as part of the Armistice of Shastar. Since then, the relations between the Al’mariist state and Tau Ceti have remained cold and distant. The memories of the ALA activities in Mendell still linger and the DPRA is avoiding any confrontation to preserve the strategic advantage of having an official presence in the system. Al’mariist agents operating in Biesel have to take extra precautions to remain undetected; the local authorities are not willing to tolerate their activities.&lt;br /&gt;
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*&#039;&#039;&#039;[[Izweski Nation]]:&#039;&#039;&#039; the relations between the Hegemony and the Democratic People’s Republic shifted from friendly to openly hostile because of the uprising in Gakal’zaal. The Al’mariist government denounced the Unathi and supplied materiel and fighters to the rebels in the colony. Despite the normalization of diplomatic ties after the liberation of the planet, the relationship between both nations remains tense because of the Unathi situation in Gakal&#039;zaal; the Hegemony wishes for the Unathi residing there to regain citizenship, yet the bitter history between the previously-named Unathi nobility and the Tajara population there proves too recent a hurdle to pass.&lt;br /&gt;
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*&#039;&#039;&#039;[[Fisanduh]]:&#039;&#039;&#039; the Democratic People&#039;s Republic of Adhomai denounces the Dominian presence in Fisanduh as an unlawful occupation. The DPRA recognizes the Fisanduh Freedom Front as the rightful government of the region. The relationship between both nations is still very recent and little has developed out of it. However, some elements within the Al&#039;mariist state call for military cooperation with Fisanduh.&lt;br /&gt;
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== Flag ==&lt;br /&gt;
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Originated from irregular Liberation Army forces, the Al&#039;mariist flag has a simple design to allow any Tajara to quickly replicate it. The black color symbolizes the equality between all Tajaran ethnicities, the white diamond shapes represent the Twin Suns, and the empty space above the line evokes religious sentiments by claiming that nothing is above the Suns.&lt;br /&gt;
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= Military Forces =&lt;br /&gt;
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The Democratic People’s Republic of Adhomai’s military is the [[Tajaran Military Structures#Adhomai Liberation Army|Adhomai Liberation Army]].&lt;br /&gt;
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The Adhomai Liberation Army is one of the most important elements of the DPRA, as it was the force that allowed the creation of the republic. Due to this, military commanders were allowed to control most of the country&#039;s territory, creating powerful juntas that only now are being dissolved in favor of civilian rule. While most of the ALA&#039;s forces during wartime were composed of guerrilla fighters, the main core of the army is formed by the remnants of the officers and soldiers that followed Nated in his coup attempt against the PRA. This grants them a well-trained, but limited, supply of combatants and mechanized divisions. Despite inhereting an industrial base from the lands won in the Second Revolution, attempts to unify the Liberation Army towards a combined arms army have been piecemeal.&lt;br /&gt;
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After stepping down, junta commanders are usually allowed to keep their ranks and the command of their soldiers; these ex-warlords continue to answer to the Supreme Commander.  While non-junta forces man military bases in civilian areas, they are heavily restricted in regards to where they can go and when they can act. Besides typical military duty, the Liberation Army in civilian territories commonly participates in the construction of public works and disaster relief.&lt;br /&gt;
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{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
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[[Category:Pages]]&lt;br /&gt;
[[Category: Tajara]]&lt;br /&gt;
[[Category: Factions]]&lt;/div&gt;</summary>
		<author><name>VeteranGary</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajara_Space_Capability&amp;diff=38693</id>
		<title>Tajara Space Capability</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajara_Space_Capability&amp;diff=38693"/>
		<updated>2026-03-03T23:04:40Z</updated>

		<summary type="html">&lt;p&gt;VeteranGary: Rhagrrhuzau -&amp;gt; Al&amp;#039;mari&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
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=Space Flight=&lt;br /&gt;
&lt;br /&gt;
At the time of their discovery, the Tajara thought of spaceflight the same as we might think of cold fusion. However, with human first contact, these mental barriers were not dismantled but rather blown apart. All at once, apathy, shock, joy, and existential dread resonated through the entirety of Adhomai. Many were overjoyed; beings from outer space had come to usher in a new age of enlightenment and knowledge. They were swiftly corrected.&lt;br /&gt;
Now, forty years later space flight had become somewhat mundane. All three governments have implemented strict spacing laws, materials are frequently carried in and space exports are made on a daily schedule. Still, the Tajara people remain the most divided in their opinions of space flight. Many see it as the beginning of the hard times, others recognize it as a simple business and a few more know it’s their only way off of this planet.&lt;br /&gt;
&lt;br /&gt;
The benefits of space flight ensured its swift expansion, however. The money from exporting cheap goods and resources expanded the shipping market, immigration created a burgeoning shuttle and smuggling sector, while the scientific opportunities saw a rise in interest from universities and government. Adhomai has been forever changed by space flight, however it is a double edged sword. The rising cost of travel from the scarcity of phoron has threatened much of the trade that allowed so much growth. While the ships continue to fly, access has slowly restricted further and further. &lt;br /&gt;
&lt;br /&gt;
==History of Space Flight==&lt;br /&gt;
Shortly after the first contact, multiple offers were made by the royal houses to purchase human vessels, however, all were rejected. While no records of negotiations have survived to this day, it is assumed this was done to lessen the impact of Tajara on galactic politics. The first space port on Adhomai itself was established on Crevus. It was almost as lax as it is today, with human and skrell smugglers making regular use of it even after the establishment of the Republic. &lt;br /&gt;
&lt;br /&gt;
After the first revolution and the establishment of the new federal government, President Al&#039;mari Hadii put much effort into ensuring the PRA would be provided with a vessel and trained personnel. Eventually, after months of negotiations, the new PRA was provided the Freighter &amp;quot;Ruka&amp;quot; alongside 20 trained human astronauts, and blueprints of the ship. The Ruka would be the vessel that the first Tajara astronauts were trained on. After achieving this deal President Hadii’s isolationist rhetoric began to surface. Historians argue over whether this was already on its way or if securing a Tajara space program motivated the President to switch his public views. &lt;br /&gt;
&lt;br /&gt;
With these new materials, the first Tajara satellites were launched into space. The rapid advancement of technology ensured that eventually, a Tajara would reach space without the assistance of a human vessel. After the first trip to space, next came visits to other planets, Raskara was first on the list, and while many religious folks protested against it the mission was successfully completed. After all of these successes, the pinnacle of Tajara engineering was completed and launched into space: an advanced (for the time) orbital platform known as The People’s Space Station, crewed only by Tajara.&lt;br /&gt;
&lt;br /&gt;
That was the official process for the Republican effort. In Crevus’ speakeasies, black markets, and the spaceport a very different process began. Tajara signed illegally onto smuggling crews and independent space vessels for many reasons. Some wished to see space, some were drawn to the credits, and some needed a place to escape Crevus&#039; burgeoning crime families. Nonetheless, these Tajara were among the first of the species’ spacers. They worked harsh jobs aboard those vessels and over time began to ascend in the hierarchy of the crews. Some would go on to become ship captains in their own right through labor, trickery, or murder. These Tajara who gained their own vessels went on to use them as part of Adhomai’s growing black market. Thus, they began the other Tajara space tradition of smuggling.&lt;br /&gt;
&lt;br /&gt;
The Republican “space high” wore off rather quickly after the assassination. The few trained space captains and their vessels remained loyal to the PRA, being high-ranking party members themselves. However, their crews were of a different opinion, and after a myriad of mutinies and sabotage, practically the whole fleet was unusable for the first half of the war. Eventually, PRA managed to manufacture its first fully militarized ship, the PNA Retaliation as well as restore their civilian crafts. Soon, many more decommissioned and outdated human ships would be purchased, and alongside the PNA Retaliation, they&#039;d spend the rest of the war attempting to cut off smuggling supply lines of the DPRA and NKA.&lt;br /&gt;
&lt;br /&gt;
Following the creation of the New Kingdom&#039;s merchant navy and the Democratic People&#039;s Republic space navy, the Hadiist supremacy over S&#039;rand&#039;marr is being challenged. The Tajaran factions are now involved in a race to develop their space forces and claim as much space as possible.&lt;br /&gt;
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Every nation, however, suffers from the same obstacle to space domination. Phoron is a rare resource, yet is used in nearly every aspect of a fleet. To that end, Adhomai remains near the bottom of the list to receive the precious resource causing mass shortages, exorbitant costs, and sub-par results. In recent years, space operations, especially those civilian operations, have slowed down immensely. Development, to the extent it remains, is focused on efficiency or alternatives, whether it be advanced Tesla reactors or other less efficient resources. For the time being, however, the future is clear. Space, only now in the hands of Tajara, is beginning to slip away.&lt;br /&gt;
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==Civilian Ships and Installations==&lt;br /&gt;
&lt;br /&gt;
Civilian and foreign ships are a common sight around the resource-rich Adhomai. The SCC, CoC, Elyra, and independent contractors frequently fly in and out of Adhomai to trade or mine resources. The Federation has also been a more frequent sight due to their recent, relatively positive, interactions with the PRA. Despite the downturn in trade, many high-profit trade routes and mining operations persist. These are often performed by the SCC or the PRA as many independent operators are unable to cope with the cost of operating in a post-scarcity reality.&lt;br /&gt;
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In the past, ships owned by Tajara who were not citizens of the PRA would be confiscated by the state and the owner arrested. Alien-owned ships that lacked official permits designating them as working for a megacorporation or for the PRA would share the same fate, albeit with their non-Tajara crew deported. Now in times of peace, it is only PRA citizens who are not permitted to privately own a space vessel, however, they can function as government contractors and be lent a ship, provided they are a loyal party member. This doesn&#039;t mean NKA and DPRA Tajara have it easy, due to PRA&#039;s dominant supremacy all NKA and DPRA ships are searched if caught, any illegal goods they find are then immediately confiscated and sent to the PRA. The two other governments find it difficult to protect their citizens in this matter, their recommendation is to simply not get caught or become a government contractor, as PRA ships won&#039;t touch those out of fear of provoking war.&lt;br /&gt;
&lt;br /&gt;
===Freighter===&lt;br /&gt;
Tajaran designed freighters are similar in design to any other freighter, with the exception of added crudeness and a certain amateurish touch. There is one specialty, which is the emergency ejection system. Most Tajara freighters are capable of ditching their entire cargo load within seconds, leaving the goods for the pirates while the ship itself survives another day. Few captains use this system to make quick drops into hostile territories. This tactic is unpopular as very little cargo, or those supposed to receive said cargo, survive the impact.&lt;br /&gt;
&lt;br /&gt;
===Database Freighters===&lt;br /&gt;
Made from adapted designs of the first freighter Tajara ever worked upon, Database freighters are PRA vessels made specially for gathering information on star systems and what passes through them. They are equipped with several portholes that open to extend far-reaching antennae that can pick up signals from ships or launch radio waves to track moving objects in space. Newer freighters feature NanoTrasen-made sensors capable of detailed scanning. The People’s Kosmonautical Survey Corp have numerous dispersed across the S’rand’marr and Hro’zamal systems, as well as others surveying uncharted space in the Southern Spur. The early designs of the Database Freighters were leaked during the war, leading to the as-of-yet unfinished development of a new survey vessel. The DPRA and NKA both plan to field their own in the future.&lt;br /&gt;
&lt;br /&gt;
Due to recent initiatives, a handful of Database Freighters were converted into medium-endurance survey ships. The expensive refit improved operational costs, endurance, and replaced the previous survey equipment with new sensors designed for probing and identifying various resources. While still a recent variant, these survey vessels have proven invaluable in identifying new mineral deposits.&lt;br /&gt;
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===Transport===&lt;br /&gt;
Civilian transports of Tajara design are a rare sight, but they do exist. Built for survival in dangerous space, these ships boast both extremely thick plating and large, powerful engines. Making them some of the safest ships in the Badlands. This of course comes at the cost of comfort, the plating and engines leave little room for effective heat dispersal and during long and intense chases, passengers can even &amp;quot;cook alive&amp;quot; inside their cabins if they&#039;re close to the engines. Additionally, the fuel hungry engines often increase costs when used at higher speeds. Therefore, most civilian transports travel at a fraction of the top speed, only ever using such when evading and escaping raiders or pirates.&lt;br /&gt;
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===Mining Jacks===&lt;br /&gt;
A skipjack would usually be seen in the hands of smugglers but Tajara have developed an ingenious way of mining. Instead of using a large ship to land on an asteroid and deploying a mining crew, these small, one-pilot Jacks simply cut away a part of an asteroid and take it back to a mining station. There it is processed while the skipjack flies off to the asteroid again. This also means that the crews are on their own, and if anything goes wrong they&#039;ll end up stranded and without any immediate help.&lt;br /&gt;
&lt;br /&gt;
===Scrapper===&lt;br /&gt;
A frequent sight in Tajaran space are Scrappers. Crewed by three or five Tajara, these horseshoe-shaped ships use their electromagnets to latch onto other ships, after which they either tow the ship into a nearby spaceyard or offer repairs on the spot. This service is free for PRA ships and used frequently, while foreigners often prepare to repair their own ships. Scrappers also frequently engage in &amp;quot;debris cleanup&amp;quot;, towing unsalvageable ships or satellites into spaceyards to be scrapped and re-used. An urban legend persists that certain Scrappers tow healthy ships into scrap, hoping to steal other ships&#039; contents after they are dismantled alongside the crew. Regardless of the status of the ship, salvaging operations have boomed with the recovery and reselling of expensive phoronic parts. Many of these parts end up back to the megacorporations, however it is not uncommon for the Kosmostrelki to confiscate parts. A variant is used for relay tending by the PKSC. It is larger to accommodate more equipment necessary in tending operations.&lt;br /&gt;
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===Helping Hand===&lt;br /&gt;
Larger shuttles were eventually made to construct the People’s Station. The Helping Hand was what came forth. Bristling with robotic arms, loaded with various lathes, and large holds to hold many resources and engineers, the Helping Hands have been a great tool in rapidly building installations for the PRA to use. Their robotic hands are controlled through consoles used by technicians to move materials and assist in-space engineers in constructing whatever is needed for the PRA’s spacers. These can also be used in ship repairs in a pinch. Any important PRA space installation will have at least one Helping Hand. The PKSC fields multiple modified Helping Hands for rescue operations. These variants replace the resource holds and lathes for medical facilities. The DPRA and the NKA have noticed the usefulness of this design and have swiftly created their own. The DPRA’s Helping Hands are presently being used to expand and modify the Free Gakal’zaal Station.&lt;br /&gt;
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===Smugglers===&lt;br /&gt;
From the first revolution to the most recent Gakal’zaal uprising, smuggling has always played a large part in Tajara history. The DPRA in particular harbors very good relations with smugglers, keeping them more as a permanent asset rather than a quick hire. While the PRA would love to get rid of these smugglers, many arrive at Adhomai under legitimate corporate interests or at least masking as such. This gives them an uninterrupted way in and out.&lt;br /&gt;
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=People&#039;s Republic of Adhomai=&lt;br /&gt;
Realizing that ship-combat is utterly different from naval or ground combat, the PRA developed a unique doctrine titled “The Blizzard”. It is defined by quick hit-and-run attacks of smaller interceptors while larger ships stand back as fire support. This has led to the Tajara fleets being very effective in eliminating pirates, but rather fragile in any other sustained combat. This doctrine has become all the more refined as the fleet is forced to optimize its phoron usage while maintaining protection of the PRA’s trade and domain. The PRA&#039;s Orbital Navy is led by an appointed [https://wiki.aurorastation.org/index.php?title=Notable_Tajara#Chief_Naval_Commander_Samirro_Qarrarhaz Chief Naval Commander].&lt;br /&gt;
[[File:Ships pew pew.png|350px|thumb|right|Organization of the PRA space forces.]]&lt;br /&gt;
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==Hadiist Ship Models==&lt;br /&gt;
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===Fang===&lt;br /&gt;
Fangs are piloted interceptors with low shielding, light armour, unguided rockets, and ballistic cannons. Their design is based on outdated alliance corvettes, and they&#039;re designed to fit in large quantities into carriers and corvettes. The early years of the Orbital Fleet had largely poorly trained pilots flying Fangs. After the Armistice, the Fangs received actual shield systems along with a VR training program for the pilots. Pilots have a much higher rate of survival now but still face high fatality rates, a fact that makes them dour and negative.&lt;br /&gt;
&lt;br /&gt;
Experimental variants of the Fang utilizing a scaled-up version of a tesla generator, however so far this has proven unsuccessful. The stresses of space combat have led to containment failures, something which has been recorded as wiping out entire flight wings. Additionally, the sub-par wiring within frequently leads to premature electrical failures and sluggish flight controls.&lt;br /&gt;
&lt;br /&gt;
===Claw===&lt;br /&gt;
A new adaptation of the Fang design, Claws are larger two person fighters made to improve the combat capabilities of the Orbital Navy’s rockets. Meant to operate at the very forefront of space battles, they have the capability to transpond locational data back to a mother ship. This way the guided rockets that said mother ship fires have a better idea of where their target is and unguided rockets can be better aimed at the enemy. While designed for mobility with better engines and a strong shielding system, piloting a Claw is even more dangerous than a Fang. Pilots believe that being assigned to a Claw is a death sentence and a sign that you angered your superiors.&lt;br /&gt;
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===Snowstorm===&lt;br /&gt;
The most advanced addition to the Tajaran fleet, the Snowstorm is a skipjack operated by a pilot and a hacker. They employ a wide range of signal disruptors, hacking tools, and scramblers. Capable of disabling even a large destroyer, they&#039;re sent out alongside the smaller Fangs who serve as a distraction while the Snowstorm tries to get as close to the enemy vessel as possible and disable their systems. While provided special jumpsuits, the hackers on these ships are required to frequently shave their fur to prevent any short-circuiting of their sensitive equipment, thus they&#039;re often lovingly called &amp;quot;Smooths&amp;quot;.&lt;br /&gt;
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===Icelance===&lt;br /&gt;
Perfection of the PRA doctrine, these ships function as space artillery. Magnetic accelerators along the whole length of the ship fire titanium rods at supersonic speeds. Being impossible to shoot down by gunners due to their thin profile, and undetectable by conventional point-defense make these firing mechanisms a perfect fit. However, they are very slow and are only capable of firing a few shots before their battery runs dry, giving them a low rate of fire. Thus it is a rare sight to see an Icelance without a supporting Headmaster or Sentinel.&lt;br /&gt;
&lt;br /&gt;
===Icelance GC-2 (Glacial Worm Type 2 variant)===&lt;br /&gt;
The main difference between the regular Icelance and the GC-2 is the main weapon. With the perfection of cryonics, PRA scientists have equipped this ship with a &amp;quot;particle retardant&amp;quot;, commonly known as a &amp;quot;Freeze Ray&amp;quot;. Used most often against shielded opponents or ships the PRA desires to apprehend rather than destroy, this design sees frequent use at security checkpoints and borders. The nature of the weapon also means it strains the battery much less, providing it with a higher rate of fire and life expectancy.&lt;br /&gt;
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===Headmaster===&lt;br /&gt;
The second heaviest ship created by the People&#039;s Republic of Adhomai. As of now, it&#039;s the lightest heavy ship ever designed, barely staying above the classification of a cruiser. This makes the Headmaster both fast enough to keep up with the rest of the fleet, while being able to survive anything common pirates can field. However, they&#039;re incapable of standing up against any other ship in their size category and are not employed in the same way as other cruisers. Recent bigger designs have been entering the testing phase, possibly opening the Tajara to larger-scale galactic operations, however many have been sidelined due to concerns of phoron consumption and operational costs.&lt;br /&gt;
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===Sentinel===&lt;br /&gt;
A carrier ship, designed to ferry Fangs and Snowstorms, as well as assisting and providing support for the Icelance. It is the largest and bulkiest ship in the Tajara fleet and so it was assumed that the Sentinel would be the primary target of enemy fire. As a precaution, the government spared no expense on these ships. Boasting high armor, impressive shielding, point-defense, and even Bluespace Disruptors purchased from Epsilon Eridani, piloting this kind of ship is an honor of the highest degree. Only the most skilled and loyal captains are permitted to command these behemoths into battle. They are also hard to maintain and supply and so they are deployed sparingly.&lt;br /&gt;
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==Hadiist Space Forces==&lt;br /&gt;
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===Kosmostrelki===&lt;br /&gt;
[[File:Komostrelkiposter.png|200px|thumb|right|People&#039;s Republic of Adhomai propaganda poster for the recruitment of the Kosmostrelki.]]&lt;br /&gt;
&lt;br /&gt;
The PRA has always been known for substituting quality with quantity. However, this sentiment had to be tweaked for space combat as their ships, cheap as they are, are still hard and expensive to replace for the government. This makes the Kosmostrelki some of the best-trained troops in the PRA roster. The Kosmostrelki are usually trained in the martial art of Baghrar, both to instill discipline and help with their balance. They are also capable sharpshooters, understand advanced first aid, and are drilled in the repair and upkeep of the spaceships they inhabit. While there are specialized medics and engineers, all Kosmostrelki are expected to know how to improvise their way out of any emergency. This includes mandatory language classes so that they understand and speak Tau Ceti Basic. &lt;br /&gt;
&lt;br /&gt;
The process of becoming a Kosmostrelki starts with a Republican Army member filing a request to become one. If they are accepted after a review, they are interviewed by a small committee before being allowed to enter training. Training itself happens at the People’s Space Station, with all classes in engineering, medical, zero gravity and low gravity space combat. Once that is completed, the Kosmostrelki graduate with a ceremony featuring a recording of President Hadii congratulating them on their fight to keep the Tajara among the stars. It is expected that a Kosmostrelki would serve for at least 3 years unless discharged for grievous injuries. As the Orbital Fleet began in 2457, the earliest a Kosmostrelki could have served their full term and left would be 2460. &lt;br /&gt;
&lt;br /&gt;
Daily Kosmostrelki life is not too dissimilar from that of a Republican Army soldier. The day usually begins with an inspection by the vessel commissar before the Kosmostrelki go out to do their duties on the ship. The arduous process needed to become a Kosmostrelki means they are trusted by the government more than any other branch of the armed forces. As such, Kosmostrelki are usually much more relaxed and camaraderie among each other is high. Commissars still keep their distance however and maintain friendly relations only with similar rank or higher ranking officers. A Kosmostrelki who commits any offense is arrested and held on an on-ship brig until they can be taken to the People’s Space Station. Trials there are fast and broadcasted to the rest of the fleet to serve as examples. &lt;br /&gt;
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There is a rumor among other troops that the Kosmostrelki have a high amount of deserters due to how easy it would be to run away into space. However, these claims are unsupported.&lt;br /&gt;
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===People&#039;s Kosmonautical Survey Corps===&lt;br /&gt;
The &#039;&#039;&#039;People’s Kosmonautical Survey Corps (PKSC)&#039;&#039;&#039; is the premier space exploration organization within the People’s Republic. Formed in 2460, the PKSC is officially under the Orbital Navy. However, due to the differing goals of each fleet, the Orbital Navy leaves the Survey Corp to handle its own operations and organization. Whereas their sister fleet handles enforcement and military matters, the Survey Corp is tasked with civilian and exploratory duties, such as relay tending, civilian vessel regulations, search and rescue, and space exploration.&lt;br /&gt;
&lt;br /&gt;
The process to become a Surveyor is similar to the Kosmostrelki. Training is shared with the Orbital Navy leading to similar baseline skills across the two fleets. Further training for the Survey Corps is common, especially for those assigned to survey vessels set to explore uncharted space. It is a notable practice for recruiters to source soon-to-graduate scientists and engineers from universities. As the contracts for the Survey Corp are the same as that of the Kosmostrelki, the earliest year a Surveyor could leave the Corps is 2463.&lt;br /&gt;
&lt;br /&gt;
Life in the Survey Corp is less regimented than its sister fleet. System-bound ships, such as relay tenders or rescue tugs, start their day at the People’s Space Station. Roll call and the daily brief occur before Surveyors are dismissed to their daily tasks. Food and recreation are bound to the People’s Space Station, as such each shift sees frequent visits back to the station for breaks and meals. Survey vessels can spend anywhere from days to months in uncharted space. These survey ships operate in shifts, with each starting at roll call. Strict rationing is utilized to extend their endurance. To balance out morale, better accommodations are provided for the crew, such as improved bunks and exercise facilities.&lt;br /&gt;
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With the phoron scarcity in full swing, the Survey Corps has received attention from [[NanoTrasen]]. Being a major exploration agency in the Southern Spur, NanoTrasen has multiple agreements with the Hadiist government to contract out the Corps efforts. For survey data, shares in discovered resources, and exclusive rights over any phoron deposits found, NanoTrasen promises higher priority for fuel and advanced equipment for surveying. This contract has led to a high number of former Surveyors finding work with the corporation, and by extension the SCC, as engineers, scientists, medical professionals, and pilots. Despite the priority for fuel, the Survey Corps still suffers from a shortage of phoron among its survey ships, slowing down operations. As such, the survey fleet is separated between the numerous older warp-based vessels, and the few prized Bluespace-capable vessels. System-bound ships utilize lesser fuels for operation as they have no need to exit the system.&lt;br /&gt;
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===Republican Defensive Robots===&lt;br /&gt;
Most heavy Republican ships carry a detachment of very outdated combat robots brought from Solarian military surplus. They are equipped with forward-facing shielding, a power-saw, and various ballistic armaments. These robots operate with a team of 4 Kosmostrelki who are responsible for its continued operation and are only deployed in boarding actions where no hostages are expected. These robots have a rudimentary AI and can perform only the most simple tasks outside of combat.&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic was once unable to manufacture the defensive robots, relying solely on maintenance to make them sustainable. This changed in 2463 with the opening of the first Hadiist self-sufficient robotics factory. The PRA can now produce these automatons without external help.&lt;br /&gt;
&lt;br /&gt;
==Hadiist Space Installations==&lt;br /&gt;
===People’s Space Station===&lt;br /&gt;
Built in the interwar period, the People&#039;s Space Station bears the prestige of being the first space installation designed, constructed, and manned by Tajara. Its importance in PRA propaganda was immense for the time. Initially designed to be a small habitat for scientists and researchers it was swiftly converted into a training ground for future Republican space troops. As such, in 2458, it became the mustering grounds for the Kosmostrelki troops. The space station boasts several wings for educating the astronauts and Kosmostrelki of the PRA. Zero gravity chambers for practicing combat, firing ranges, and limited VR systems exist to help trainees through the grueling training. Once a symbol of collective Tajara unity and prosperity to the stars, now the People’s Space Station is an icon of PRA supremacy reaching into space itself.&lt;br /&gt;
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===Okon 001===&lt;br /&gt;
The first observation post built on the moon, initially constructed by the Nralakk Federation and named Site B2134. Its original purpose was to observe the Tajara people, but after their rapid ascension to space-age technology, the observation post was abandoned and sold to the PRA for a suspiciously low price. It was subsequently renamed to Okon 001, which translates to &amp;quot;Eye&amp;quot; in  Siik&#039;maas.&lt;br /&gt;
&lt;br /&gt;
Afterward, it remained unused for several years due to a lack of trained Tajara scientists to operate it, leading to its disrepair.&lt;br /&gt;
During the second revolution, it was manned by forty crewmembers, finally getting some much-needed maintenance. During this time it was used to spy on enemy activity and report possible pirate and smuggling activity. This is the longest-known official Tajara space deployment, lasting from the beginning of the second war until the end. Afterward, all forty-one crewmembers were inspected, and outside of the expected bone elongations, slight muscle atrophy, and audio-visual hallucinations all were declared perfectly healthy.&lt;br /&gt;
&lt;br /&gt;
Okon 001 is still in use, manned by much smaller crews of five who are rotated out every month and have varying skill levels depending on the mission they’re carrying out. Janitors, engineers, doctors, scientists, and even common miners have been part of Okon crew. Regardless, all Okon&#039;s crews modify their suits with lights, each wearing a different color to recognize each other without using the radio. Many choose to keep them afterward.&lt;br /&gt;
&lt;br /&gt;
=Democratic People&#039;s Republic of Adhomai=&lt;br /&gt;
&lt;br /&gt;
Al&#039;mariist spaceships are all civilian models repurposed for military purposes. However, the DPRA was able to reverse-engineer most of the Hephaestus Industries technology left behind by the Unathi in Gakal&#039;zaal. This breakthrough allows the Democratic People&#039;s Republic to equip its ships with more advanced engines and weapons than what the general public has access to. This comes at the great cost of phoron, however, a resource which the DPRA often lacks. As such, projects to create unique designs are currently underway.&lt;br /&gt;
&lt;br /&gt;
==Al&#039;mariist Ship Models==&lt;br /&gt;
&lt;br /&gt;
===Hailstorm===&lt;br /&gt;
&lt;br /&gt;
The Hailstorm is a skipjack armed with multiple mass-driver weapons designed for patrolling and brief engagements. Since its weaponry must be manually loaded, the ship&#039;s turrets are notoriously cramped. During combat, these crafts are usually deployed in large numbers alongside bigger ships. When used for patrols, the Hailstorm is loaded with supplies to last weeks on its own; its crew is specifically trained to be as frugal as possible while aboard.&lt;br /&gt;
&lt;br /&gt;
===Sharpshooter===&lt;br /&gt;
&lt;br /&gt;
Created from Freighter models, the sharpshooter is a ship focused on offering support to the Hailstorms. These crafts are armed with long-range ballistic and laser weapons; they also carry engineering and medical crews. However, their most notable feature is a compact torpedo launcher.&lt;br /&gt;
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===Hauler===&lt;br /&gt;
&lt;br /&gt;
The Hauler is a cargo ship meant to ferry supplies to the Hailstorm ships during patrol and engagements. These crafts usually spend most of their time docked at Sharpshooters or stations, waiting to deploy. Since most of the ships&#039; interior is occupied by a cargo hold, its only defense is its thick hull and shields. Hauler&#039;s crews are usually drafted from among smugglers.&lt;br /&gt;
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===Wasp Torpedo===&lt;br /&gt;
&lt;br /&gt;
The Wasp Torpedo is the first space torpedo developed by the Democratic People&#039;s Republic. It is deployed by the Sharpshooter and the Free Gakal&#039;zaal Station. Since the Spacer Militia lacks the technology to create sophisticated tracking systems adapted to space combat, these missiles are known to be unreliable. However, they are known to carry a large explosive load; Liberation Army researchers are currently developing models capable of carrying nuclear warheads. Another notable feature is the fact that the Wasp Torpedo can be piloted. Because of manpower concerns, this tactic is reserved only for decisive engagements or as a last resort. Most pilots jump off from the missile before it reaches its target; they later return to their ships using jetpacks or wait for rescue.&lt;br /&gt;
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==Al&#039;mariist Space Forces==&lt;br /&gt;
&lt;br /&gt;
===People&#039;s Volunteer Spacer Militia===&lt;br /&gt;
&lt;br /&gt;
Having only recently claimed a space-positioned base alongside Gaka&#039;zaal, the DPRA lacks any sort of trained force when it comes to orbital defense. Not wanting to rely purely on mercenaries due to the expenses and their scant loyalty, a militia was organized. Members of the Spacer Militia come from a variety of backgrounds: some coming back after being employed by mega-corporations; others from asteroid belts; some soldiers from Adhomai; and more from the Free Gakal&#039;Zaal Station itself, having worked on it as maintenance.&lt;br /&gt;
&lt;br /&gt;
The PVSM is poorly equipped, their training varies and they&#039;re prone to bribery, but they are strong enough to fend off the pirates whose incursions have increased ever since the Unathi were chased off and the scarcity began. Usually, they deploy in groups of six, with five volunteers and a single experienced Liberation Army advisor. Still, this army is only temporary, as the Democratic People&#039;s Republic government is hoping to train proper space capable soldiers to rival the PRA Kosmostrelki. The Al&#039;mariist space doctrine is still under development.&lt;br /&gt;
&lt;br /&gt;
Most members of the PVSM having come from diverse backgrounds has led to better problem solving, but has also created clear issues within the ships. Advisors and captains have to act heavy-handedly in order to solve crew tensions with typically harsh punishments. The threat of marooning or being airlocked for causing internal trouble keeps PVSM fighters in line for the most part. The presence of certain bad faith actors, such as ALA members only wanting to plunder, has created its own problems with the aforementioned bribery and sudden cargo seizures on those who happen to cross a PVSM captain. If the Space Militia is to ever be reformed into a professional force, it may be an uphill climb to turn the motley collection of fighters into a force to stand against the Kosmostrelki. &lt;br /&gt;
==Al&#039;mariist Installations==&lt;br /&gt;
&lt;br /&gt;
===[[Gakal&#039;zaal#Free_Gakal&#039;zaal_Station|Free Gakal&#039;zaal Station]]===&lt;br /&gt;
Gakal&#039;zaal station has been a very recent addition to the DPRA space capability. This addition has been heralded as a stepping stone to the first DPRA fleet, with its spaceyard capable of manufacturing up to medium-sized ships. The Free Gakal&#039;zaal Station, originally known as Makar Castle, is an orbital station floating around the planet. The facility was built by the Unathi to serve as their seat of power; it was abandoned after the planet joined the Democratic People’s Republic. The facility was taken over by the Tajara and turned into a spaceport. It has also become a smuggler&#039;s haven, as thanks to them, the large-scale transports of men and materials were possible. Now they enjoy a degree of immunity from the authorities, creating a large black market on the station and a very small but reasonably consistent supply of questionably sourced phoron.&lt;br /&gt;
&lt;br /&gt;
===Sani&#039;Orios Asteroid Outposts===&lt;br /&gt;
Built on the moons and asteroids of Sani&#039;Orios&#039; ring, these bases are used for resupplying Spacer Militia ships and defenses. Due to manpower concerns, they are currently maintained by a skeleton crew. Besides the long-range ballistics and missiles, they are equipped with automated turrets that can be used for defense against meteors and enemies. Since the planet&#039;s ring is poorly mapped by the other Tajaran factions, the location of these outposts is unknown to the enemies of the DPRA.&lt;br /&gt;
&lt;br /&gt;
=New Kingdom of Adhomai=&lt;br /&gt;
&lt;br /&gt;
Built by Rahimkulov Interstellar with the aid of megacorporations, the New Kingdom fleet is the newest and smallest Tajaran space navy. While its ships are professionally built, they lack the latest technology and an experienced crew. However, the Stellar Armada allows the NKA to protect their merchant navy and creates the opportunity to project their power further. The current NKA doctrine relies on sending lighter ships to slow down the enemy until the heavier craft can reach them up close. &lt;br /&gt;
&lt;br /&gt;
==Her Majesty&#039;s Mercantile Flotilla==&lt;br /&gt;
&lt;br /&gt;
Established in 2463, Her Majesty&#039;s Mercantile Flotilla is a conglomerate of Royalist companies involved in intergalactic trade. Since the end of the Armistice, the New Kingdom has been purchasing civilian ships from NanoTrasen and Hephaestus Industries. These spacecraft were then sold to the Kingdom&#039;s national companies under the condition that they would join a trading company under the government&#039;s supervision. While the Mercantile Flotilla may bring wealth to the New Kingdom, it has further increased the economy&#039;s dependence on Megacorporations and phoron.&lt;br /&gt;
&lt;br /&gt;
Besides a handful on-vessel PMCG advisors, the staffing of these ships is typically entirely Tajara. The long hours and dangerous working conditions are a problem for many of these swiftly trained and swiftly hired workers to adapt to. But the pay makes it all the more worth it. The Mercantile Space Flotilla is, currently, the most lucrative company a Tajara can work for in the New Kingdom. Despite being quite low, credit payments still go far in the Kingdom’s economy. Workers typically are common peasants and landless nobles. Their berths are notably separated by race and gender, and captains are usually nobles with a history in the national company that owns the vessel. There are no limits to how long a member is expected to work on the Space Flotilla. Criminal acts are generally handled by the PMCG, which takes the criminal to stand trial on Adhomai. &lt;br /&gt;
&lt;br /&gt;
==Royalist Ship Models==&lt;br /&gt;
&lt;br /&gt;
===Galliot===&lt;br /&gt;
Small ships with ballistic and missile weapons. The galliots are tasked with defending the Merchant Navy and engaging enemies before bigger ships can reach them. To increase their speed and efficiency, they are lightly armored. They carry some supplies but rely on nearby civilian crafts for restocking. These ships have a small and likely inexperienced crew. &lt;br /&gt;
&lt;br /&gt;
===Harpooner===&lt;br /&gt;
Inspired by the scrappers, Harpooners are equipped with magnetic hooks. Their role is to charge alongside the galliots and latch on enemy ships to stop them from escaping. They have virtually no armor to increase their rooting power and carry as much fuel as possible. Due to the high fuel use, harpooners are rarely deployed. Their crew is small and lightly armed.&lt;br /&gt;
&lt;br /&gt;
===Ironclad===&lt;br /&gt;
Destroyer-size ships armed with low-range ballistics. Due to their cost, only a few were built. It sacrifices much of its speed in favor of armor and guns. Their role is to approach the enemy and disable it with overwhelming firepower. After the opposition is disabled, the ironclad&#039;s crew will attempt to board the hostile ship to seize it.&lt;br /&gt;
&lt;br /&gt;
==Royal Stellar Fusiliers==&lt;br /&gt;
Created to work as an elite force in the Stellar Armada, the Royal Stellar Fusiliers are crewmembers tasked mainly with fighting and taking part in boarding operations. When an enemy ship is pinned down, they are expected to board it using jetpacks and mining charges. When inside the hull, they attempt to take control of the vessel. Due to their role, they are equipped with armored voidsuits, shotguns, and Varnoshyk automatic rifles.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category: Pages]]&lt;br /&gt;
[[Category: Tajara]]&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>VeteranGary</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Notable_Tajara&amp;diff=38694</id>
		<title>Notable Tajara</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Notable_Tajara&amp;diff=38694"/>
		<updated>2026-03-03T23:03:44Z</updated>

		<summary type="html">&lt;p&gt;VeteranGary: Rhagrrhuzau --&amp;gt; Al&amp;#039;mari. Also first paragraph refers to Njadrasanukii/Malik instead of Al&amp;#039;mari, assuming this is incorrect as this paragraph is prior to his position as a Party Secretary and during his employment under Al&amp;#039;mari. And making references &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
&lt;br /&gt;
[[Tajara|Tajaran]] history and society has a long list of notable individuals and heroes that are known across [[Adhomai]]. &lt;br /&gt;
&lt;br /&gt;
==People&#039;s Republic==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Comrades, in this struggle we fight to protect the progress we have fought so hard to make in the preceding decades. Our march forever onwards for a Hadiist society must not be stopped by the usurpers who would see us become a brutish military dictatorship, nor those fetid imperialists who would restore the atrocities of the old ways.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- President Njadrasanukii Hadii, in a televised address to the people in 2452.&#039;&#039;&lt;br /&gt;
===President Njadrasanukii Hadii===&lt;br /&gt;
&lt;br /&gt;
[[File:Hadii portrait.png|200px|thumb|right|A portrait of the president, done in 2460.]]&lt;br /&gt;
Njadrasanukii Hadii, also known as Malik Hadii, was born in &#039;&#039;&#039;2402&#039;&#039;&#039; to the noble Njarir&#039;Akhran Hadii line. His mother was Rajjurl Hadii, and his father Tajrhalrr Hadii. He got involved with the military at an early age, becoming a cadet for the Royal Navy at 16 and achieving a commission as a Lieutenant-Commander at 22, and leading his own destroyer as a Captain at 29. During the revolution, he briefly fought for the loyalists but was recalled to the Hadii Citadel to help defend his family&#039;s ancestral home. Following the revolution and the Hadii&#039;s rise in the new Federal Republic, Njadrasanukii was given the office of Vice-President under his brother Al&#039;Mari Hadii. &lt;br /&gt;
&lt;br /&gt;
Malik assumed the presidency in &#039;&#039;&#039;2451&#039;&#039;&#039; after the assassination of Al&#039;mari. He continued his brother&#039;s early agenda of collaborating with NanoTrasen and other galactic powers. Njadrasanukii purged any suspicious elements from his administration after the Nated&#039;s coup, consolidating his power through the imprisonment and execution of anyone that threatened his regime. Further authoritarian measures were established by him; the expansion of the secret police, the rapid industrialization of the PRA, and further persecution against those who did not conform to his policies. Under Malik Hadii&#039;s control, the current form of Hadiism took shape; an ideology focused on the creation of a monolithic Tajaran culture under the unquestionable guidance of the Hadii political line. The office of the president had its powers largely expanded under his rule, allowing Njadrasanukii to control all aspects of the People&#039;s Republic government. Total loyalty to Njadrasanukii is expected from all Party members.&lt;br /&gt;
&lt;br /&gt;
A state-endorsed cult of personality has been established around President Hadii. Through a robust propaganda system, republican citizens are informed daily about Malik&#039;s achievements and how only through his guidance the Republican can prosper. Portraits of President Hadii can be found in most Hadiist homes and government buildings. Njadrasanukii is known for his speeches praising his own administration and the bravery of his people; his voice can be heard frequently on the radio. While many admire him as a strong leader, others fear his ruthless ways of dealing with the opposition.&lt;br /&gt;
&lt;br /&gt;
President Hadii is famous for his extreme paranoia. Very few high-ranking members of the Party have direct access to him and little is known about his private life. He is constantly surrounded by hand-picked members of the secret service; those bodyguards are always under the risk of being purged for any reason. It is rumored that he has survived more than three hundred assassination attempts.&lt;br /&gt;
&lt;br /&gt;
The few Tajara who had the opportunity to know President Hadii personally, portray him as energetic, charismatic, thoughtful, but deeply paranoid and vindictive. Njadrasanukii cultivates an image of a simple Tajara; he leads a frugal lifestyle with few material needs. Because of the nature of the PRA&#039;s government, President Hadii&#039;s work and private life are deeply entangled. President Hadii&#039;s favorite pastimes are watching movies, playing Farehal, and reading books; rumors claim that Njadrasanukii has at least 20,000 Tajaran and alien books in his private collection.&lt;br /&gt;
&lt;br /&gt;
Despite the outcome of the Second revolution, Njadrasanukii continues to rule the People&#039;s Republic with an iron grip. He did not give up his plans of reestablishing Hadiist hegemony over Adhomai.&lt;br /&gt;
&lt;br /&gt;
[[File:headmaster portrait.png|200px|thumb|left|A rare picture of the camera shy Tyr&#039;adrr, taken during the closure of an illegal protest, dated to 2459.]]&lt;br /&gt;
===Headmaster Harrrdanim Tyr&#039;adrr===&lt;br /&gt;
&lt;br /&gt;
Harrrdanim was born in &#039;&#039;&#039;2425&#039;&#039;&#039; to a M&#039;sai family serving the Hadii during the First Revolution. Wishing to follow in the footsteps of his parents, he joined the Hadiist Party at a young age. He soon caught the attention of the People&#039;s Strategic Intelligence Service due to his craftiness and was given a position in the agency. Despite enjoying moderate success during the late years of Al’mari’s rule, Tyr&#039;adrr rose to prominence after the President’s assassination. Leading several purges within the secret service, he was able to secure a promotion as the Headmaster after the previous head was arrested for suspicious behavior. Under Tyr’addr’s control, the PSIS became the feared terror machine it is today. Heavy investments in surveillance technology, the establishment of a robust web of informants, and the large-scale repression of political opponents greatly weakened the opposition in the People’s Republic. His supposed adventures during this period have spawned an entire &amp;quot;spy thriller&amp;quot; genre in the Republic.&lt;br /&gt;
&lt;br /&gt;
After helping secure President Hadii&#039;s rule, Headmaster Harrdanim focused his efforts on fighting the Liberation Army and the New Kingdom. Ruthless anti-partisan campaigns were carried out under his supervision. The displacement of Chaniska’s native population, scorched-earth tactics in Northern Ras&#039;nrr, and the creation of Try&#039;urma Penitentiary were among some of his orders during the conflict. His actions during the Second Revolution earned him the reputation of being merciless and bloodthirsty. In spite of several assassination attempts, ALA agents failed to murder him and he continued his reign of terror unimposed.&lt;br /&gt;
&lt;br /&gt;
Even after the Armistice, Headmaster Harrdanim continues to work tirelessly to undermine the enemies of the Republic. He has a large interest in securing the Tajara population living outside of Adhomai and is responsible for the PSIS presence in District Six. He is eager to suggest more authoritarian solutions and believes in increasing, even more, the state’s control over the population. Because of the role of the Strategic Service in the government, Tyr&#039;adrr is one of the most powerful and hated Tajara in the People&#039;s Republic. While seemingly loyal to President Hadii, many in the Party fear where Tyr&#039;adrr&#039;s ambition might lead him.&lt;br /&gt;
&lt;br /&gt;
Analytic, controlling, and cold are some of the words frequently used to describe Harrrdanim&#039;s personality. The headmaster is known to calculate every step on his way; he tries his hardest to manipulate the events in his favor. Tyr&#039;adarr is also infamous for never assuming any kind of blame - a scapegoat, willingly or not, always shows up to take the fall. Thanks to his position in the government, little to nothing is known about his personal life.&lt;br /&gt;
&lt;br /&gt;
===Party Secretary Yakiv Hadii===&lt;br /&gt;
&lt;br /&gt;
Yakiv Hadii was born in &#039;&#039;&#039;2412&#039;&#039;&#039; as the second cousin to President Al&#039;mari Hadii. While too young to take part in the First Revolution, Yakiv joined the Hadiist Party as soon as he could. During Al&#039;mari’s rule, he excelled as a bureaucrat due to his organizational skills. He managed the distribution of land and the establishment of communal farms during the Republican Agrarian reforms. Through a combination of political maneuvers and nepotism, he quickly climbed the Party&#039;s ranks. Yakiv sought to further the Republican relationship with NanoTrasen, seeking their support for the development of Adhomai. This stance caused him to lose Al’mari’s favor during the years leading to the Second Revolution. He was then demoted to an unimportant position in the Ministry of Agriculture.&lt;br /&gt;
&lt;br /&gt;
Yakiv returned to prominence after Al&#039;mari&#039;s assassination; he was seen as a way to link Njadrasanukii’s rule to his now-deceased brother. Following the abolishment of the office of vice-president, Yakiv was promoted as the Party Secretary by Njadrasanukii. He became responsible for the internal organization and reviewing applications to the Party; he was quick to remove many of his political opponents from power using his new powers. Known as unquestionably loyal to President Njadrasanukii Hadii, he became infamous for being nothing but a yes man. He continued his policy of maintaining good relations with megacorporations, lobbying for more deals with NanoTrasen. Countless Tajara were given the opportunity to leave Adhomai due to his efforts, most sold as cheap labor while some others were able to acquire higher education. During the final stages of the war, he was one of the main proponents of the need for foreign intervention to save the People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
After the Armistice, Yakiv remained as Party Secretary. He is one of the closest advisors to President Njadrasanukii Hadii, helping him in matters related to internal and external affairs. Despite being an orthodox Hadiist, he is eager to push for changes to appease NanoTrasen and other foreign powers in an attempt to gain their support. Many within the Party see Yakiv as a power-hungry and untrustworthy politician, eager to abuse his power to reach what he wants. Others recognize him as a cunning politician with a rather dangerous influence over President Njadrasanukii Hadii. More recent stunts such as implementing Father Valyan K’rrirran’s orphanage proposal has proven Yakiv Hadii to be seeking approval in the eyes of the citizenry. &lt;br /&gt;
&lt;br /&gt;
Yakiv Hadii is a notorious opportunist and sycophant; he is always trying to acquire any kind of leverage where it might exist. Personally, this means that Yakiv is more than eager to make friends with anyone of any importance. However, the friendship might come with strings attached: a request to repay a favor or take part in a shady business. Yakiv takes full advantage of his position within the Hadiist Party to indulge himself in all luxuries available to the political elite. Because of this lifestyle, Yakiv has become noticeably overweight.&lt;br /&gt;
&lt;br /&gt;
===Minister of Defense Irbaykhan Mirarkiizar===&lt;br /&gt;
&lt;br /&gt;
Irbaykhan Mirarkiizar was born into a Hharar peasant family in &#039;&#039;&#039;2428&#039;&#039;&#039;. He was raised around veterans of the first revolution and was always interested in their stories. Owing to the new opportunities brought by the People’s Republic, Irbaykhan enrolled in a military academy and joined the Grand People&#039;s Army as an officer. He survived the purges of the early Hadiist government because of his political reliability; as he was one of the first army leaders to support President Hadii during his ascension. This left him in the privileged situation of being one of the few properly trained officers at the dawn of the Nated’s coup.&lt;br /&gt;
&lt;br /&gt;
Irbaykhan quickly climbed the ranks of the Republican Army during the Second Revolution. Making extensive use of artillery and motorized troops, he secured early victories that gave much-needed breathing room to the fragile Republic. While in command of the Dymtris Front in &#039;&#039;&#039;2456&#039;&#039;&#039;, he pushed the New Kingdom into the defensive position that they would remain in until the very end of the war. Mirarkiizar’s final promotion during the conflict was to the theater commander of the Rass’nrr Military District. With the help of the alien allies of the Republic, he managed to recapture the main region of the continent. He was given a seat in the Ministry of Defense after the Armistice, working alongside the upper echelons of the Party to refine the Republic’s strategy.&lt;br /&gt;
&lt;br /&gt;
Unlike most members of the Ministry of Defense, Irbaykhan has both political connections and practical experience in the field. This combination has made him one of President Hadii’s closest advisors in regard to military matters. Currently, he is responsible for the Hro&#039;zamal campaign. Mirarkiizar sees the Grand People&#039;s Army as an essential component of the Hadiist state; the ever-vigilant guardian of the Republic against its enemies. The Minister believes that strict discipline and union towards a common goal is the best way to safeguard the future of the People’s Republic.&lt;br /&gt;
&lt;br /&gt;
Irbaykhan Mirarkiizar is known for his disciplined and simple lifestyle. The Minister is very strict with his routine and commonly scolds Party members, other generals, and his family for being what he would call undisciplined. Irbaykhan is well-known for his unquestionable loyalty; he would prefer death over treason. He is only seen out of uniform when fishing - Irbaykhan&#039;s favorite pastime.&lt;br /&gt;
&lt;br /&gt;
===Minister of Technology Zhuldyz Hadii===&lt;br /&gt;
[[File:zhuldyz portrait.png|200px|thumb|right|A picture done of Zhuldyz Hadii in her lab, created in 2462.]]&lt;br /&gt;
Born in &#039;&#039;&#039;2420&#039;&#039;&#039; to the Hadii dynasty, Zhuldyz enjoyed the many privileges granted to her family. She grew up fascinated by the new technologies brought by human contact; she would spend hours tinkering and dismantling electronics during her childhood. Later she was sent to study in prestigious Solarian universities, where she ventured into the field of robotics. Zhuldyz returned to Adhomai in 2449 and was granted a post in the Ministry of Technology.&lt;br /&gt;
&lt;br /&gt;
Using the knowledge acquired off-world, Zhuldyz drew plans with the objective of modernizing the Republic through a technological revolution. The rapid industrialization aided by mechatronics would bring prosperity to the Tajara. While many of her initial projects were abruptly interrupted by Rhagrrhuzau&#039;s assassination, she remained in her position due to being a member of the Hadii dynasty. The unstable early years of Njadrasanukii’s presidency were unfavorable towards her dreams; stopping Nated’s coup and the Royalist uprising were top priorities at the time. However, as the frontlines stagnated and a semblance of normalcy returned to the People’s Republic, Zhuldyz had the chance to convince President Hadii of her plans. Knowing that losing the war would put an end to her pursuits, she turned her genius to the military field. Victory could be achieved through technological superiority. She was one of the driving forces behind the establishment of [[Tajaran Educational Institutions#Hadii Institute of Orbital Research|Hadii Institute of Orbital Research]], the expansion of the [[Tajara_Space_Capability#PRA_Army_Wing|Orbital Fleet]], and the creation of the Tesla Brigade. Zhuldyz was promoted to the office of the Minister of Technology shortly before the Armistice.&lt;br /&gt;
&lt;br /&gt;
The Adhomian Cold War became the perfect testing ground for Zhuldyz&#039;s projects. She sees the period of peace as an opportunity to turn the People&#039;s Republic into a technological powerhouse. Zhuldyz believes that the future of Hadiism lies in the science and that the Republic must become advanced enough to subjugate its enemies. Minister Hadii is not interested in ethical or safe research; she is eager to pursue dangerous and questionable experiments. No price is too small to pay during the march of progress. President Hadii gave Zhuldyz near uncontested authority to lead the Ministry of Technology. She was the mind behind the creation of the first independent robotic factory on Adhomai.&lt;br /&gt;
&lt;br /&gt;
Due to her upbringing, she is a brilliant scientist and a charming conversationalist, but at the same time, she frequently refuses to admit fault and is quick to scrutinize the work of others. Holding them to nearly impossibly high standards. Many scientists have been transferred to less desirable positions due to failing to meet Zhuldyz&#039;s demands. She is a notorious workaholic who only leaves her laboratory to attend political meetings.&lt;br /&gt;
&lt;br /&gt;
===Secretary of the Navy Hura&#039;zhi Mira&#039;zkui===&lt;br /&gt;
&lt;br /&gt;
Born in &#039;&#039;&#039;2422&#039;&#039;&#039; to an exiled line of minor nobility from the Zatushka Kingdom, Mira’zkui grew up in the chaos of the First Revolution as the armies of the Hadiist rebels marched across Adhomai. When the dust had settled, despite his personal wishes to enter the party itself, his family would convince him to uphold their old traditions and join the forming Republican Navy in &#039;&#039;&#039;2447&#039;&#039;&#039;. It was then that Mira’zkui met Dynhaas and joined the Oceanmasters Lounge.&lt;br /&gt;
&lt;br /&gt;
During the chaos of Dynhaas’ defection in &#039;&#039;&#039;2450&#039;&#039;&#039;, Mira’zkui narrowly avoided his own death. Informed early by a loyal lieutenant that his own crew was plotting to kill him, Mira’zkui fled in a lifeboat and watched as his fellow officers were thrown screaming from the decks of their own ships. A few days later, he was found on the shores of Ras’nrr. As the Republic fell into chaos, Mira’zkui returned to the Republican Navy as Secretary, entrusted by Malik Hadii to fight against the pirate flotillas of the ALA and the Royal Navy. However, Mira’zkui’s loyalty was not able to make up for his inexperience. While the last of the Liberation Army’s pirate vessels were sunk, he was unable to contend with the strength of the Royal Navy and unable to achieve his personal desire: Capturing or killing Dynhaas. &lt;br /&gt;
&lt;br /&gt;
Post-War, Mira&#039;zkui has largely become reclusive and withdrawn from the public eye. While he continues to try and develop the Republican navy, Mira’zkui is forced to contend with funding going towards the projects of the Orbital Navy and Grand People’s Army. With a relationship of mutual dislike between himself and Zhuldyz Hadii, many within the party believe that Mira’zkui will likely be replaced eventually. How he would react to being denied any chance for revenge against Dynhaas is something no one knows. &lt;br /&gt;
&lt;br /&gt;
===Minister of Education Kalim Khazdar===&lt;br /&gt;
&lt;br /&gt;
Kalim Khazdar was born in &#039;&#039;&#039;2430&#039;&#039;&#039; to a family of Hharar foremen in the city of Tampiska. Deemed a bright child by his teachers, he was sent to study in Al&#039;marii. Captivated by the tales of progress and prosperity brought by the interwar period, Kalim enrolled at the Al&#039;marii College of Hadiist Sciences. He continued his studies intending to become a college teacher. During his time as a student, he became a good friend and protégé of the rector of the university, Mahir Hadii. His friendship with a member of the political dynasty opened many doors for him.&lt;br /&gt;
&lt;br /&gt;
Kalim joined the Hadiist party during the Second Revolution. He later visited Tau Ceti to study the Adhomian community there; his experiences in District Six deeply affected his ideas. He saw all the social problems that those who lived under the megacorporation rule were subject to. Instead of losing faith in Hadiism, he started to believe that reforms were necessary to save the People&#039;s Republic; NanoTrasen should be a means to an end, not the end itself. Kalim returned to Adhomai in 2459 and became a college professor. Thanks to his connections, he soon got involved with the administration and politics of the university. His papers on the subject of Hadiist education were generally well-received by the academia.&lt;br /&gt;
&lt;br /&gt;
With the Armistice of Shastar, Kalim Khazdar aligned himself to the Young Hadiist faction; his sympathy towards the movement was largely unknown to the Party. His ascension to the position of Minister of Education in 2463 was the result of a confidential deal between his mentor and President Hadii. Despite being considered a powerless and inexperienced politician by the other members of the Hadiist cabinet, Kalim is not to be underestimated. Cunning will be necessary to avoid the wrath of President Hadii and his lackeys. The path to a truly free People&#039;s Republic will be a long and difficult one. &lt;br /&gt;
&lt;br /&gt;
Usually depicted as a wide-eyed idealist, Kalim Khazdar is anything but naive. The few years he spent navigating the political fields of the Al&#039;mari College transformed him into a bright, yet deeply cunning individual. Kalim rarely loses hope; he prefers to spin every defeat into a minor setback to maintain morale. Many wonder how long it will take for Khazdar&#039;s optimism to be crushed by the People&#039;s Republic politics. Besides his academic and political work, Kalim has published  Hadiist realist poems and short stories.&lt;br /&gt;
&lt;br /&gt;
===Chief Naval Commander Samirro Qarrarhaz===&lt;br /&gt;
&lt;br /&gt;
Born in Northern Ras’nrr in &#039;&#039;&#039;2407&#039;&#039;&#039;, Samirro was the son of a loyal M&#039;sai general in the Hadii Hegemony. Qarrarhaz&#039;s family raised and taught him to follow in his father’s footsteps. He would become an artillery officer in &#039;&#039;&#039;2428&#039;&#039;&#039;, finding great success during combat against monarchist groups through using extensive shelling to force and flush out the enemy. By &#039;&#039;&#039;2431&#039;&#039;&#039; Qarrarhaz was moved into Southern Harr’masir to prepare for an invasion of the Kingdom of Kaltir. His artillery crews were among those who scoured the Kingdom following its surrender, shelling whatever villas, castles, and manors they had found. A staunch ally of Al’mari Hadii and his family, Qarrarhaz has always stood by the Hadii family and the republic they had later built. &lt;br /&gt;
&lt;br /&gt;
While also providing training for future artillery commanders in the interwar period, Qarrarhaz became part of a committee formed by President Al’mari Hadii to plan and prepare a space fleet for the PRA. He, along with other committee members, traveled to the Coalition of Colonies&#039; planets of Xanu Prime and Himeo to observe anti-piracy operations in order to better develop the PRA’s own future space warfare doctrine in &#039;&#039;&#039;2452&#039;&#039;&#039;. When the Orbital Fleet was completed by &#039;&#039;&#039;2457&#039;&#039;&#039;, Qarrarhaz was appointed Chief Naval Commander by President Malik Hadii. Since then, he has won numerous victories against piracy, smugglers, and even bested a [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/?do=findComment&amp;amp;comment=114422 Sol cruiser]. &lt;br /&gt;
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Post-war, Qarrarhaz continues to lead his spaceships and Kosmostrelki in the defense of the PRA’s claimed space. Comfortable and experienced in his position, Qarrarhaz has begun to speak more on the future of the PRA’s ventures into space. Controversially, the Commander has stated that the PRA must eventually extend its hand to the numerous small colonies and off-worlder communities dotting the frontier around them. Arguing that Hadiism’s light must be spread beyond Tajara, it is his belief that the PRA must one day uplift these groups from their poverty and absorb them into the state.&lt;br /&gt;
&lt;br /&gt;
===Yasmin Piaf===&lt;br /&gt;
&lt;br /&gt;
[[File:Yasmin portrait.png|200px|thumb|right|A piece of a poster, promoting Yasmin Piaf&#039;s concert, 2463.]]&lt;br /&gt;
Yasmina Burokov, aka Yasmin Piaf, was born in 2434 in the suburbs of Nal&#039;tor to a particularly well-off Njarir&#039;Akhran family. Yasmin&#039;s father, Boris Burokov was a low-ranking State department official and devout loyalist of the People&#039;s Republic. She spent her childhood being educated in the best State-run schools their family could afford and enjoyed relative wealth and prosperity far from the poorer outskirts of the city. &lt;br /&gt;
&lt;br /&gt;
Even from a young age, Yasmin was interested in music. She was part of her school&#039;s choir and participated in several nationwide contests for the honor of singing for President Rhagrrhuzau Hadii. The all-female &#039;Band of Njarir Maidens&#039; consisting of Yasmin and her classmates eventually won and sang for the President and other members of his cabinet at the end of the annual military parade held in Nal&#039;tor. Eventually, she graduated and went on to the Academy of Musical Arts with a full scholarship.&lt;br /&gt;
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Talent scouts pruning the burgeoning academy&#039;s student pool for the next starlet eventually discovered Yasmin during rehearsals for the school&#039;s upcoming musical, and she signed a tentative deal with the small publication Vostak Recordings. Her first record, simply titled The Man in Rouge, was released with minimal fanfare. Given that she had sung a small solo during her performance for the President, some Tajara recalled her name.&lt;br /&gt;
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Yet her voice, described by some as angelic and innocent, found purchase with an aging generation of Tajara who wished a brief return to peaceful normalcy following the First Revolution. Her dedication to the traditional pop standard and recognition for torch songs eventually elevated her to the status of a household name, with her recording label releasing hit after hit. As a result, Yasmin Piaf has become one of the most famous singers in the modern era - one who has fostered a close relationship with State officials. She is one of the few artists who are approved to be played on State radio KGTW-11.&lt;br /&gt;
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===Andrey Borisov===&lt;br /&gt;
&lt;br /&gt;
Out of all the Tajara that one could argue embody loyalty to the People’s Republic, perhaps none are more memorable than Andrey Alexander Borisov. In the average Republican household, his name is just as common as President Hadii’s, owing to the fact that he is the face of State propaganda and news network RAFИ. Born in 2416 to a line of M’sai warriors, Andrey was not even two years old before humanity stumbled across Adhomai and lit the flame that ignited the First Revolution.&lt;br /&gt;
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Andrey’s father and uncle were killed in the uprising, leaving him, his mother, and his sister alone to fend for themselves. His mother curried favor with the local rebel leader when their town fell to the onslaught of war; she became his concubine and, later, his wife. The ever-advancing front saw Andrey moved from home to home, where the young M’sai would often spend time talking to soldiers recovering after harsh fighting. They nourished a sense of patriotism in him, and eventually, he came to see the First Revolution as necessary for the future of the Tajara.&lt;br /&gt;
&lt;br /&gt;
The war ended in 2432, when he was merely 16 years old. As the newly founded People’s Republic began the arduous transition from a movement to a government, Andrey’s connections with the upper echelon of PRA politicians bore fruit. He was taken on as a member of an officer’s general staff, headquartered in Nal’Tor, where he served as little more than a glorified secretary. His position put him in contact with the elite, however, and many found him charming and personable. His silver tongue earned him the interest of Dmitrys Marakov, the owner of the only State-approved television station at that point in time.&lt;br /&gt;
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His ascension from lowly secretary to the major news anchor for RAFИ was one that involved plenty of political maneuvering, money - and, rumored by some, violence - but ultimately Andrey had proved his loyalty to the political elite of the People&#039;s Republic and he was rewarded with the honor of being their mouthpiece. As a result, no Tajara on Adhomai can go very long without seeing his smiling face on their television set, spinning the next story or cover-up at the behest of the State.&lt;br /&gt;
&lt;br /&gt;
==Democratic People&#039;s Republic==&lt;br /&gt;
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&#039;&#039;&amp;quot;We are soldiers. We are fighters. We are war. We have forsaken the corrupt and decaying corpse of the xeno-loving People&#039;s Republic. We have left our homes and our families, but our cause is righteous. The suns are with us! The vile usurper of my friend and comrade Al&#039;mari will have justice delivered to him! We will spill the blood of our enemies until our struggles are seen and heard, and we WILL retake OUR Republic!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- Supreme Commander Halkiikijr Nated&#039;Hakhan, the day after the coup de tat began, 2451.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Supreme Commander Halkiikijr Nated&#039;Hakhan===&lt;br /&gt;
[[File:Nateed portrait.png|200px|thumb|right|A surprise picture of Nated, taken in 2458.]]&lt;br /&gt;
Halkiikijr Nated&#039;Hakhan was born in &#039;&#039;&#039;2404&#039;&#039;&#039; to a M&#039;sai family under the service of the Hadii Dynasty. The son of a royal guard, Nated interacted with many Njarir children in his early life. He grew to resent their narcissism but was prepared to inherit his duty nonetheless. When the First Revolution ignited in &#039;&#039;&#039;2421&#039;&#039;&#039;, Halkiikijr fought for the loyalists alongside the Hadii family. Becoming a battle-brother of Rhagrrhuzau Hadii, or better known as Al&#039;Mari Hadii, Nated stood with the Hadii’s decision to abandon their royal roots and join the revolutionaries. When the war ended Al&#039;Mari was sworn into office, Halkiikijr was made a Commander in Chief of the Republican Army in return for his service. &lt;br /&gt;
&lt;br /&gt;
Al&#039;Mari supposedly made promises of swearing-in Halkiikijr as the next president of the People&#039;s Republic once the political climate on Adhomai had stabilized. The legitimacy of this claim is not known, but what is known is that Al&#039;Mari was assassinated during a military parade in &#039;&#039;&#039;2451&#039;&#039;&#039; and Njadrasanukii Hadii, vice president of the People&#039;s Republic, swore himself in as the successor of the presidency. Outraged at the assassination and accusing Njadrasanukii of treachery against the People’s Republic, Nated organized a coup against Malik. Bringing together military commanders dissatisfied with the new Hadiist policies, Halkiikijr created the Adhomai Liberation Army to dethrone the new President. He then took the title of Supreme Commander. &lt;br /&gt;
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As the putsch attempt was thwarted by the Hadiist forces, Nated fled to Shastar City. The coup then turned into a full-blown civil war between the Liberation Army and the People’s Republic. Without off-world help, Nated called to arms anyone willing to support his cause. His movement became a unifying front to all kinds of elements opposing President Hadii; from democratic reformers to extremists fighting to free Adhomai from alien influence. For a decade, Halkiikijr led the Liberation Army as an effective opposing force against the People’s Republic and the New Kingdom. He favored the extensive use of irregular warfare coupled with the deployment of the army to secure decisive battles. A cult of personality formed around Halkiikijr; extremists claimed that he was a prophet sent by the Gods. The Supreme Commander took advantage of this belief to cultivate undying loyalty and fanaticism among his followers. &lt;br /&gt;
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Believing that the territories under his control were ready for a democracy modeled after the Al&#039;mariist principles, Nated&#039;s undisputed rule came to an end with the creation of the Democratic People’s Republic of Adhomai. Halkiikijr retired from his position as Supreme Commander to prevent a coup against the newly elected president. His retirement did not last long; he returned to power because of the Amohdan crisis in &#039;&#039;&#039;2462&#039;&#039;&#039;. Nated was given back the control of the Liberation Army and its remaining juntas to retake the Island of Amohda. After this display of weakness, Halkiikijr is unsure if the DPRA is truly ready to rule Adhomai. For him, the ALA is now more essential than before. Nated also faces infighting between his two right-hand men; commander Kahan and Kyff.&lt;br /&gt;
&lt;br /&gt;
While some may call Nated an opportunist or a loyal friend to Al&#039;mari, what is certain is that he is determined. Both in his personal and political life, the Supreme Commander is known to never lose sight of his objectives. This might lead him to make promises that might be hard to fulfill, but Halkiikijr rarely goes back on his word. Because of his association with the most radical elements of the ALA and his tendency of using his position of authority to interfere in disputes, he is a firm believer that the end justifies the means. Because of the utility of his cult of personality, Nated avoids exposing much of his private life.&lt;br /&gt;
&lt;br /&gt;
===Commander Kahan Hro&#039;rammhad===&lt;br /&gt;
[[File:Kahan portrait.png|200px|thumb|left|Commander Hro&#039;rammhad in his summer uniform, taken in 2461.]]&lt;br /&gt;
Kahan Hro&#039;rammhad was born in &#039;&#039;&#039;2412&#039;&#039;&#039; to a Hharar family as their oldest children. A peasant from birth in the region of Southern Harr&#039;masir, he was taught the traditional values of S&#039;rendarr and Messa by his deeply religious parents. His childhood was cut short by the outbreak of the First Revolution; his family was expelled from their lands by the war. Thanks to its flat terrain, Southern Harr’masir saw the first deployment of armored vehicles in the conflict; trains, civilian cars, and trucks were outfitted for warfare by the rebels. Hro’rammhad joined the crew of an armored car as soon he turned 14 years old. Because of the high mortality among the revolutionaries, Kahan quickly found himself in the command of his own brigade. He became famous for his excellent use of the vehicles’ speed to encircle the enemy, and for his merciful nature. Monarchists soldiers were always given the chance of joining his side after capture. Hro’rammhad also forbade unnecessary executions and mistreatment of prisoners among his fighters.&lt;br /&gt;
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Commander Kahan and his brigade were incorporated into the Hadiist faction shortly before the end of the First Revolution. As a member of the Republican Army, he was a major proponent of the transformation of the People’s Army into a motorized force. Tank brigades and motostrelki units were created under his supervision. Kahan funded the reconstruction of many temples destroyed during the revolution and frequently donated to charity through the interwar period. Hro’rammhad joined Nated’s coup due to his profound disagreement with Malik’s policies; he saw the oppression of the Zhan-Khazan as morally corrupt. Armored units that defected alongside him were organized into the Hro&#039;rammhad Tank Corps under his command.&lt;br /&gt;
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Hro&#039;rammhad remained a merciful and pious Tajara through the Second Revolution. He rejected the notion of irregular warfare and continued to offer mercy to his enemies. As the leader of the main armored force in the Liberation Army, Kahan played an important role in decisive battles. This position allowed him to become a right-hand man for Nated. As part of his religiousness, Hro&#039;rammhad considered the conflict to be a battle to protect the faith against the innate atheism of Hadiism. Religious imagery and motifs became common among his Tajara. The men under Commander Kahan Hro&#039;rammhad are known to have the utmost respect for his bravery and mercy, most even going so far as to worship him as an embodiment of S&#039;rendarr&#039;s justice. His success during the civil war earned him the nickname of “Undefeated Commander&amp;quot;.&lt;br /&gt;
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Despite the armistice, Commander Kahan remains as one of the second-in-command for Halkiikijr. He is an avid supporter of the transition to democracy, advocating for the dismantlement of the juntas. This position earned him many enemies among the more authoritarian elements within the Liberation Army. He is known to despise Commander Kyff Hotak for his tactics and personality. Both Tajara are currently engaged in an internal struggle to consolidate their influence over the Liberation Army.&lt;br /&gt;
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Thanks to his religious upbringing, Commander Kahan is a forgiving and honest individual. He may be eager to let bygones be bygones, but he is not easily fooled by malicious intentions; anyone trying to take advantage of him will not have an easy time. Hro&#039;rammhad enjoys spending his free time with his family. His thirty years-long marriage sired nine children - three of whom lost their lives in the Second Revolution.&lt;br /&gt;
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===Commander Kyff Hotak===&lt;br /&gt;
[[File:hotak portrait.png|200px|thumb|right|A picture of Commander Hotak along with his pet Farwa, taken with flash in 2458.]]&lt;br /&gt;
Born in the year &#039;&#039;&#039;2406&#039;&#039;&#039; to a family of Zhan-Khazan miners in the Trizar, Kyff Hotak was supposedly destined to slave away for his Njarir master as his ancestors did for many generations. To avoid this fate, Hotak fled his home as a young Tajara. He ran into the wilderness until he found a bandit camp. Because of his age, the brigands decided to adopt Kyff as the group’s mascot. The boy grew up witnessing all kinds of crime and violence; later taking part in the band’s activity when old enough. The bandits sided with the rebels during the First Revolution in search of plunder. But their greed was their undoing; the criminals were massacred by the revolutionaries after they were discovered stealing rations. Hotak survived by being the one to report the activities of his previous comrades. As the war dragged on, Kyff became more bold and cruel in his revolutionary activities. He frequently engaged in assassinations, massacres, and false flag operations to crush the monarchists’ morale. Hotak was soon feared by his comrades and hated by his enemies. To him, everything was permissible to achieve victory. Impressed by the victories of the Hadii faction, he joined them as part of the early Ha&#039;narr Corps.&lt;br /&gt;
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The interwar period was fairly unremarkable for Kyff Hotak; he was given a low-ranking office position in the intelligence department. While Hotak advocated for the recreation of a force similar to the Mountain Ghost Corps, his request was ignored by the Hadiist high command. Memories of his excess in the First Revolution stopped Hotak from receiving any further promotions. He grew discontent with the People’s Republic, believing that he deserved more for his service. Seeing Nated&#039;s coup as an opportunity to rise to power, Kyff defected to the Liberation Army without hesitation.&lt;br /&gt;
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Hotak organized his own unit of commando early into the war; a battalion trained in stealth operations. As a major proponent of irregular warfare, he also helped organize guerilla cells and coordinate terrorist attacks. The success of these groups granted him enough influence to become one of Nated&#039;s right-hand men. However, Commander Kyff quickly returned to his old ways; he started to wage a campaign of unrestrained terror. The presence of his soldiers became a harbinger of indiscriminate persecution, murder, excessive property requisition, and collective punishment against any community suspected of working with the enemy. Despite the protest of the civilian population and Commander Kahan, Halkiikijr refused to replace Kyff. Taking advantage of his reputation, Hotak ordered his Tajara to spread stories of him being the earthly manifestation of Messa&#039;s wrath. This tactic proved to be effective both among his enemies and allies.&lt;br /&gt;
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Commander Kyff Hotak remains in service even after the armistice. Many within the army and the civilian administration desire to see Hotak punished for his war crimes, but Supreme Commander Nated continues to protect him. Kyff is a hardline supporter of the more authoritarian elements in the government and desires a strong centralized leadership above all else. He and Commander Hro&#039;rammhad are rivals; both Tajara commonly fight each other over which direction the Liberation Army should go. Hotak is always accompanied by his pet [[Adhomai#Farwa (Tree-Hopper)|Farwa]], Ghiyath.&lt;br /&gt;
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What little is known from Kyff&#039;s personal life does not paint a picture much different from his time in the army. Cold, ambitious, and cruel are some of the terms commonly used to describe Hotak. For him, other people are merely stepping stones on his path to power. To maintain his mythical image as Messa&#039;s wrath, he avoids any kind of social interaction with anyone outside of his inner circle. Kyff is a famous animal lover - besides his Farwa, he is also the proud owner of several domesticated Ha&#039;rrons.&lt;br /&gt;
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===President Almrah Harrlala===&lt;br /&gt;
[[File:harrlala portrait.png|200px|thumb|left|A portrait of the president during one of her speeches, done in 2461.]]&lt;br /&gt;
President Almrah Harrlala was born in &#039;&#039;&#039;2426&#039;&#039;&#039; to a family of Hharar factory workers in Shastar City. While her childhood was relatively unaffected by the First Revolution, she enjoyed many of the benefits brought by the People’s Republic during the interwar period. Being the first member of her household to receive a proper education, she became involved in the Party’s politics at a considerable young age. She believed that a stable democracy built upon the will of the people was the best path for Adhomai. She was also wary of the presence of megacorporations on the planet, considering their activities as harmful to the development of the Tajara species She campaigned for more worker’s rights and laws restricting corporation’s activities in the PRA. Almrah held a position within the Party until the ascension of President Njadrasanukii Hadii; he ordered the arrest of Harrlala due to her views.&lt;br /&gt;
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Harrlala was held prisoner in Shastar during the first moments of the Civil war, only the capture of the city by the Liberation Army saved her from being transferred to another location. Hoping to continue her career in politics, she aligned herself with the rebels. Even if the despotic and extremist tendencies of the ALA worried Almrah, she held to Nated&#039;s promise of saving the Republic. She was given the position of Provisional Minister of Civil Rights when the Democratic People’s Republic of Adhomai was established.&lt;br /&gt;
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As the Minister of Civil Rights, Almrah worked to protect the regional identities present in the DPRA. Her campaign to end military rule over the country while still upholding the principles of Al’mariism made her a popular figure among the moderate sectors of the population. Seeking to expand her political influence, she founded the National Adhomai Worker&#039;s Party. She was one of the candidates in the presidential elections of &#039;&#039;&#039;2460&#039;&#039;&#039;; she won the office of president by a narrow margin. President Harrlala’s ascension to power displeased the authoritarian wing of the Liberation Army, the military then planned a coup to restore their own rule. The putsch was stopped by the intervention of Supreme Commander Nated, who later resigned from his position to grant more powers to the civilian administration.&lt;br /&gt;
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Following the Armistice, President Almrah Harrlala continued with her internal policies while maintaining a strong stance against foreign dominance. Under her rule, schools to preserve local cultures and languages were established, Gakal’zaal was liberated from the Unathi rule, and the DPRA developed its nuclear program. Her status as one of the first female rulers in modern Tajaran history has inspired many women to engage in DPRA politics. However, her regime is plagued with deep issues. The ghost of separatism lingers over the nation after the Amohdan attempt to secede. Her ability to reconcile the various factions in the government was severely doubted when she failed to draw a plan to handle the rebellious island. Since the return of Halkiikijr to power, the authoritarian elements see this as a moment of weakness in the young Republic. President Harrlala must be ready to face further opposition if she wants to see her vision of Adhomai come to life.&lt;br /&gt;
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Often described as patient and focused, President Almrah Harrlala is not easily dissuaded from pursuing her objectives. When faced with hardship, she prefers to withstand the storm while continuing to work on her projects. Alongside her hectic political career, Almrah leads a modest life without much excitement or luxuries. In her sparse free time, she enjoys playing Mahmrro and visiting Das&#039;nrra&#039;s countryside.&lt;br /&gt;
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===Ex-interim President Brajrr Alnadruskiy===&lt;br /&gt;
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Born in &#039;&#039;&#039;2423&#039;&#039;&#039; in the city of Mztel’mir, Brajjr Alnadruskiy was the youngest child of a family of brewers. He later joined the Republican Army at 17 years old, slowly climbed the ranks through diligent service to the military. Brajrr attributed the prosperity of interwar Adhomai to the strong leadership of President Al’mari; he believed that the Republic always needed a strongman in control to succeed. He severely doubted Malik’s competence because of his decision to undo his brother’s reform. &lt;br /&gt;
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Brajrr finally rose to prominence with Nated&#039;s coup. Upon hearing of the revolution, he rallied the Liberation Army’s aligned troops in Das’nrra to assault Shastar. Alnadruskiy&#039;s attack was successful and he was named the Rrhaza-Akhran of the city. Shastar became the headquarter of the ALA, giving Brajrr a reasonable amount of influence within the army high command. He was known for his rigorous discipline and unforgiving nature. Many war prisoners were forced into labor by his orders. Brajrr was given the position of Interim President when the Democratic People’s Republic was created.&lt;br /&gt;
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Alnadruskiy ran for president in the 2460 elections, seeking to centralize the nation and maintain the Army’s sway over the government. He founded the Free Tajaran People’s Party, gathering the most authoritarian elements in the Republic. After Almrah Harrlala’s victory by a narrow margin, he took part in the putsch against the newly elected president. Despite the defeat of the mutiny, Brajrr managed to convince Halkiikijr that he was forced by the extremists to join them. He was released and allowed to return to politics.&lt;br /&gt;
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Ex-interim President Brajjr Alnadruskiy now leads the opposition to Harrlala’s regime. He continues to support a centralized state under the leadership of Supreme Commander Nated. Even when the successes of the current administration displease him, their latest crisis has given him enough to challenge Almrah. The return of Halkiikijr to the control of the Army is also considered a victory for him and his followers. Alnadruskiy awaits for the right moment of weakness to retake control of the DPRA.&lt;br /&gt;
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Brajrr Alnadruskiy is notorious for his unforgiving and rigid personality. He never forgets or forgives any wrongdoing, no matter how small. Brajrr has a large collection of grudges - he diligently waits for the opportunity to exact revenge upon those who wronged him. Alnadruskiy is also unreasonably stubborn; he rarely takes other points of view in his decisions. The Ex-interim President is a compulsive and skilled gambler; his favorite game is Suns and Moon.&lt;br /&gt;
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===Maksym Razin===&lt;br /&gt;
&lt;br /&gt;
Born in 2423 to a family of M&#039;sai foresters in Southern Ras&#039;nrr, Maksym was raised in a deeply religious household. As a follower of Mata&#039;ke, he spent his youth learning the skills necessary to become a hunter. At the age of 25, he joined the Priesthood of Mata&#039;ke after hunting an exceptionally large, Tajara-eating Ha&#039;rron who was terrorizing the region. Maksym became a firebrand priest who preached against the alien presence in Adhomai. He supporter Al&#039;mari late policies as a sign of an inevitable religious revival. Razin&#039;s service was cut short because of the outbreak of the Second Revolution. &lt;br /&gt;
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Deeming Njadrasanukii&#039;s rule to be an active danger to the Ma&#039;ta&#039;ke faith, Maksym joined the Liberation Army. In Supreme Commander Nated, he saw the very image of Mata&#039;ke - a Tajara sent by the Gods to defeat the enemies of Adhomai despite overwhelming odds. Thanks to the usefulness of his skill as a hunter in guerilla warfare, Razin quickly climbed the ranks; in a matter of time, he became the Rrhaza-Akhran of Mezuma. He was known for making extensive use of ambushes and traps. During his time in the liberation arm, Razin was an avid supporter of Hotak. After the failed putsch of 2461, Maksym followed Nated&#039;s example and stood down as a junta leader.&lt;br /&gt;
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As a member of the Followers of Nated, Maksym Razin was elected to be a representative in the National Assembly. In his time in politics, Razin became acquit In the 2464 elections, he was chosen to be the candidate for the presidency. With or without the approval of Commander Nated, he now plans to turn the Democratic People&#039;s Republic into a holy realm free of the Alien influence; a nation guided by the wills of the Gods. Maksym is not afraid of doing whatever it might take to ensure the triumph of Theocratic Natediism. He firmly believes that Nated will return to the leadership of the DPRA after his followers have seized the government. &lt;br /&gt;
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Maksym is a notorious thrill seeker; no challenge is too small for him. His trophy wall is covered with all types of Adhomian animals. His bravery is only matched by his zealotry; Razin&#039;s faith plays a central role in his life.  He rarely takes any meaningful decision without consulting the Gods through rituals or before saying a prayer.&lt;br /&gt;
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===Bakhteiarova Mirzakhani===&lt;br /&gt;
[[File:Bakhteiarova portrait.png|200px|thumb|right|A portrait of Bakhteiarova in her farm, which artistically features Messa and S&#039;rendarr&#039;s light behind her. The portrait was done in 2460.]]&lt;br /&gt;
Born in 2435 on a small farm in Northern Ras&#039;nrr, Bakhteiarova was likely destined to spend her life as a mere farmer. Destiny was abruptly changed with the assassination of President Al&#039;marii. As a Zhan-Khazan, she saw her family join Nated&#039;s side due to the discrimination of her people. While too young to take part in the revolution, she was old enough to understand what was to come. As the war dragged on, she witnessed the death of most of her relatives, the destruction of her land, and the nuclear strike at Quizosa.&lt;br /&gt;
&lt;br /&gt;
Left without anything but scars, Bakhteiarova fled to Southern Ras&#039;nrr as a refugee. There she became involved in the still young Ruralist cause. The memories of Hadiist war machines and the bomb were enough to convince her that the real culprit was modernity itself. Moved by a mixture of nostalgia for better times and a legitimate concern for Adhomai&#039;s environment, she became deeply involved in the movement. Thanks to her background and experiences, she was able to bridge the gap between the Ruralist and Environmentalists of the Adhomian Blue Party. She worked alongside the party&#039;s theorists to make sure that the Ruralist Experimental Farms were viable.&lt;br /&gt;
&lt;br /&gt;
Mirzakhani was chosen as a candidate for the 2464 presidential elections by the Adhomian Blue Party. As a committed Ruralist, she is eager to implement their plan of returning to an idealized pre-industrial society. However, she recognizes that implementing such a project is impossible without reuniting Adhomai. Bakhteiarova may be willing to work with the rest of the DPRA to achieve the Al&#039;mariist victory, but she has no interest in ever giving up her dream - an Adhomai free of the evils of modernity; an idyllic paradise the Tajara once held. Besides the other parties and candidates, her main political enemy is Ahem Kah&#039;nrir, the warlord who continues to strangle her homeland.&lt;br /&gt;
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Because of her upbringing, Bakhteiarova Mirzakhani enjoys the simple things in life. Listening to the folktales, taking care of her garden, and riding a Zhsram are among her favorite activities. Either because of her duties or some unknown personal reason, Bakhteiarova frequently appears to be tired. Rumors claim she has trouble sleeping and must make use of medicine to rest properly.&lt;br /&gt;
&lt;br /&gt;
===Dr. Aleksandra Hro&#039;makar===&lt;br /&gt;
&lt;br /&gt;
The first and thus far only incident of weapons of mass destruction being employed on Adhomai happened in 2458, when the People’s Republic dropped a four-megaton nuclear bomb on the Liberation Army base in Quizosa. The death toll from the detonation was staggering, but the fallout from the bomb was carried on strong winds, leading to severe cases of radiation poisoning from the neighboring camps.&lt;br /&gt;
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Tajara medical experience with radiation poisoning and the effects of nuclear bombs were practically non-existent. The only species in the galaxy that had the technology long before the Tajara were Xenos, and the Liberation Army did not have the luxury of free contact with extraplanetary forces. With the sick and dying mounting, a call for help was sent out to the surrounding territories. Many physicians and doctors made the long and difficult journey in the winter snows to help - at the forefront of them, Dr. Aleksandra Hro’makar.&lt;br /&gt;
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The effects of the bomb were catastrophic. Survivors were badly burned. Their fur fell out, never to grow back again - leaving them susceptible to Adhomai’s frigid temperatures. Their skin peeled off in sickly ribbons, hanging limply to the ground. Doctors were at a loss, with only a rudimentary understanding of what could have happened. Dr. Aleksandra took a sort of unofficial command of the medical effort, and coordinated efforts to assist the sick and dying.&lt;br /&gt;
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Liberation-sympathetic Tajara, at her prodding, recovered as many documents as they could regarding the atom bomb from PRA-aligned holdings, downloading information from the extranet and thieving textbooks from high-security locations. Thanks to her ingenuity and leadership, the haphazard medical team of doctors saved a great many innocents from a slow, painful death - though they would have to live with the effects of the bomb for the rest of their lives. Dr. Aleksandra is widely known for her opposition to nuclear proliferation, due to her experiences, and has become the face of a growing anti-WMD movement across Ras’narr.&lt;br /&gt;
&lt;br /&gt;
===Arzjun Haurjuhrl===&lt;br /&gt;
&lt;br /&gt;
Rumors persist that Arzjun Haurjuhrl was sired out of wedlock, a result of an affair between a Zhan-Khazan mistress and a rebel leader. He was born in &#039;&#039;&#039;2427&#039;&#039;&#039; in the warmer regions near the city of Olska, and lived alone with his mother. He was scarcely a child when the war ended and the People’s Republic came to prominence. Both he and his mother suffered much in the way of discrimination - for being Zhan-Khazan as well as having a bastard child. This disconnect between what the People’s Republic promised and the way they were treated caused the young Arzjun to become disillusioned with the Republic.&lt;br /&gt;
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He was further tested when his mother suddenly fell ill and died in the winter of 2445. With nothing left tying him down, abandoned as he had been by Adhomain society, he took what little funds they had been saving and paid a smuggler to carry him off-world. It took every penny but eventually, he found himself in Mendell City, carrying nothing but the clothes on his back. For a time, he lived on the streets, forced to beg to make ends meet. He soon found work at one of the shelters he had often stayed at. The community of Little Adhomai was more welcoming to him than the homeworld had been.&lt;br /&gt;
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Deciding to pay back the kindness he received, he took part in many community outreach programs, including plays and dramas for the children of Little Adhomai. His passion for the arts as a medium of expression took root here, and his name rose to some prominence amongst the local Tajara population thanks to his charity work. He aspired to work on his own big picture and got his chance thanks to the collective donations of many Tajara. Wealthy Xenos also had an interest in seeing what the immigrant could do, though perhaps a few thought it would look good as a public relations move.&lt;br /&gt;
&lt;br /&gt;
The script he wrote went through many revisions and sat for a good while before it was picked up by a studio. The community who had helped him before had done it once again; the surprise blockbuster When Summer Came to Nazira was one of the top ten highest-grossing films in Biesel history. Its anti-tyranny message was seen by some as an expression of the director’s own viewpoint on the People’s Republic. In some ways, they were correct - Arzjun is a quiet supporter of the DPRA, which has put him at odds with the Republican government. As a result, his film is banned from showing on Adhomai - though this has not stopped smuggled copies from being distributed amongst DPRA theaters.&lt;br /&gt;
&lt;br /&gt;
==New Kingdom==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Loyal subjects, countrymen, brothers. It is with a heavy heart that I must announce that we must conscript from the provinces in order to maintain our fight in this war. However, you are not alone. Even as the new compulsory service legislature is passed, the aristocrats across the kingdom are likewise mobilized under a new service gentry system, so that all of the Kingdom is together in this struggle.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;- King Vahzirathaamro Azunja, announcing the beginning of conscription and formalization of the service gentry in 2453.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== King Vahzirthaamro Azunja===&lt;br /&gt;
[[File:Azunja portrait.png|200px|thumb|left| A picture taken of King Vahzirthaamro Azunja, presenting his saber, circa 2450. The black ribbon marks his death.]]&lt;br /&gt;
King Azunja was born in 2400 in the city of Kaltir to the noble Njarir’Akhran Azunja line. His father was Farkhanzirhal and his mother Dramahdarmah. Located in the far reaches of Kaltir, the Azunja family line was one of compassion and fair treatment, as only in unity and brotherhood could they hope to survive the harsh far reaches of Northern Adhomai. Their peasants were kept well and treated with dignity, and the nobles, while privileged, never indulged in cruelty. A noble paige since the age of 10, Vahzirthaamro excelled in reading and writing from an early age. He prepared to inherit the family throne as the sole son of his parents until the first civil war of Adhomai ignited in 2421.&lt;br /&gt;
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When war broke out between the nobility and peasants, house Azunja was hesitant to pick sides, as they disagreed with the morals of both sides. Their distant position in the wild made them capable of ignoring the war until its end, as the Hadii family was placed at the head of Adhomai in 2432. Carrying the flags of the newly founded People&#039;s Republic of Adhomai, the Republic&#039;s army demanded the surrender of all nobility in Kaltir. The entire populace requested to be left in peace, as the peasantry and nobility there had never declared war on one another. Believing the peasants were utterly spineless and brainwashed, the People&#039;s Republic executed all current nobles ruthlessly, scattering the royalty of the region. Vahzirthaamro was placed in prison by his father&#039;s retinue of intellectuals, who declared he had to remain hidden amongst the lowest of the low if he wished to stay alive. From that moment on, Vahzirthaamro Azunja knew that peace was impossible so long as a compromise was not made, and a true constitutional monarchy was made the unanimous government on Adhomai.&lt;br /&gt;
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Word passed amongst the Tajara at the work camps about the possibility that Vahzirthaamro still lived as many pre-war intellectuals gathered with him in private. They spun every possibility of a government, even discussing adopting human political systems as they gathered workers, fighters, poets, and philosophers to form an organized nation as they spread their ideas to the guards of the facility, a majority of which who were old peasants under the Azunja family who thought the entirety of the nobility had been executed. Delighted to see his return, they joined his side and swore allegiance to his family once more.&lt;br /&gt;
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In 2449, in the middle of the night, Vahzirthaamro was released in secret along with the entirety of his retinue, as they quickly spread from town to town, asking for assistance from newly appointed officials and workers. Before long, the reminiscent families of the Kaltir region were happy to rejoin their flock. By 2450 his claim to rule had spread to all of Northern Harr&#039;masir, and the New Kingdom of Adhomai officially seceded as an independent nation under the newly declared King Vahzirthaamro Azunja. He then led the Kingdom for the next decade, managing the balance between the different factions within the government and the ongoing war. Vahzirthaamro became a unifying figure for the population. After successfully securing Kaltir&#039;s ancient lands and negotiating the armistice that brought the end to the war, King Vahzirthaamro passed away in 2463. His niece, Shumaila Azunja, inherited his throne.&lt;br /&gt;
&lt;br /&gt;
===Queen Shumaila Azunja===&lt;br /&gt;
&lt;br /&gt;
[[File:Shumaila portrait.png|200px|thumb|right| A portrait done of Queen Shumaila Azunja, holding the ceremonial orr&#039;bu s&#039;rrendar, circa 2460.]]&lt;br /&gt;
Shumaila Azunja was born in 2431 in Northern Harr’smirr, as the daughter of one of the kingdom’s princes. She survived the Republican slaughter by being hidden away among the peasantry, raised in secret by individuals still loyal to the old ruling dynasty. From a young age, Shumaila began to participate in secretive royalist circles within Kaltir. Here, she began her service to the kingdom by helping distribute leaflets proclaiming the coming of the New Kingdom of Adhomai. When the uprising broke out in 2450, she joined the new Imperial Adhomian Army. Shumaila then rose through the officer ranks quickly, becoming a commander in the Jabrut Almumalik and establishing a name for herself on the front.&lt;br /&gt;
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Many of those who served under Shumaila describe her as being a woman of unbreakable will, never faltering as casualties stacked or as barrages shattered the ground around her. Some even say she wouldn’t even blink at the sight of the PRA’s dreaded tanks rolling towards the lines. For her exploits in the war’s 2459 offensive and the defense of the Vlrralkhzazhul line, Shumaila came to be known as “The Storm of Harr’smir”, matching her iron will with a burning fury to destroy the kingdom’s enemies. &lt;br /&gt;
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In 2460, after meeting with several prospective heirs, King Vahzirthaamro had chosen his niece Shumaila to serve as the Crown Heir. Although the majority supported this decision alongside most of Parliament and the nobility, a large fraction remained wary of the decision of a military leader over other options. However, this opposition has shrunk over the past few years. Shumaila remains strong on her position of expanding the military, but she has also spoken about increasing ties to the galaxy’s Megacorporations to modernize the New Kingdom. Nor has she made any comments regarding changing the democratic systems of Parliament and the Chamber. Coupled with her public appearances and active presence in the newspapers, many woes and worries of her ascension have been dissuaded. &lt;br /&gt;
&lt;br /&gt;
Since entering the public eye in 2459, Shumaila enjoys much support from the women of Kaltir. Many look to her as an inspiration, buying “military” style jackets to emulate her look, given that Shumaila became one of the few Tajara women to lead a nation. However, this fame has also led to calls from the nobility and her family to choose a husband. Shumaila retains that her marriage comes after her coronation. She was finally crowned in 2463 after King Azunja passed away. Outside of continuing her uncle&#039;s legacy, her plans to the Kingdom are still unclear to the wide public&lt;br /&gt;
&lt;br /&gt;
Often called headstrong, Queen Shumaila&#039;s personality is very different from her predecessor. She appears calm and resolute during her public apparitions, however, rumors claim that she has frequent bouts of rage while in private. During her free time, Shumaila enjoys collecting and riding cars, playing Traiaz, and hunting. She has shown little to no interest in arranging a marriage to secure a direct heir.&lt;br /&gt;
&lt;br /&gt;
===Field-Marshal Vyakelas Klyuchevsky===&lt;br /&gt;
&lt;br /&gt;
Born in the Rasn’rr Empire in 2423, Vyakelas was just a young child when his family was deposed and removed from power in the First Revolution. Much of his dynasty was killed in the Njarir’akhran massacres and Hadiist purges that followed. But, Vyakelas and his siblings had managed to survive. They hid themselves among priestesses of Marryam that agreed to shelter them in exchange for what little riches they had left. During this time he began to engage with several priests and priestesses of the Mata’ke pantheon and learn more about the faith. Overtime Vyakelas began to develop a devotion to Rrredouane in the hopes of being granted better fortunes. He also grew a bitterness towards Hadiism for its anti-clericalism. His siblings went on to become priests while Vyakelas had managed to enter a military college. He left it a low-ranking infantry officer in the People’s Army and was stationed in Harr’nrr. &lt;br /&gt;
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News of the coming royalist uprising came to him through a close associate who believed Vyakelas to be a sympathizer. While Vyakelas initially sought to report him, he eventually decided to join the rebellion for unclear reasons. Vyakelas has given many claims for why he came to fight for the NKA over the years. At times he has said that he viewed the NKA as the proper form of Tajara governance, or that he left that his association with a conspiractor would get him purged anyways, or that he simply wished to test his skills on the battlefield. Since the armistice Vyakelas sticks to saying that he joined the royalists to reclaim his family’s old prestige. &lt;br /&gt;
&lt;br /&gt;
With the outbreak of the uprising in 2450 Vyakelas served as a Jabrut Almumalik for the first two years of the war. But he was promoted to service as a Grand Duke’s replacement for Mrraka’te’almalik when said Duke was told that he would be sent to aid Royalist forces on Amohda. For 8 years Vyakelas fought alongside Amohdan royalists against the ALA and People’s Army on the isle. With the signing of the non-aggression pact between the NKA and DPRA he was moved to Harr’masir with his forces to assist in the 2461 offensive. His knowledge of PRA tactics proved useful on the field but he struggled to achieve victory in Amohda all the same. For this, Vyakelas blames the NKA’s preference towards its navy over its land army. While his failures would be blamed on the lack of attention given to the Imperial Army he was swift to credit his victories to himself and his patron god of Rrredouane. He had also met with Queen Shumaila, then royal heir and a fellow Mrraka’te’almalik, and a friendship formed between the two. &lt;br /&gt;
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With the armistice, Vyakelas was allowed to remain in his position and continue overseeing the operations of the Imperial Army. His growing dislike of the Imperial Navy became clearer overtime as more and more of his reports demanding industrial support be taken from the navy and put into the army became circulated in the government and public. A brewing rivalry between himself and the admiralty has become the subject of much speculation and rumor. Grand Admiral Mahtra Dynhas in particular has had few good words to say about Vyakelas in his interviews, even going as far as to disparage the man for his failures to convince his siblings to immigrate to the New Kingdom. The animosity became mutual quickly. With his ascension to Field-Marshal by Queen Shumaila, Vyakelas has gained the authority he may need to finally institute his dreams of a new model Imperial Army. &lt;br /&gt;
&lt;br /&gt;
Vyakelas is a polyglot with an interest in studying Tajaran and alien languages, described by some as even able to speak a few phrases of Sinta’unathi. Though once awkward in the parties and galas of noble life that changed with his marriage to a Amohdan noblewoman in 2456, with whom he has had several children since. Much of his time away from his duties after the war is spent with them at a villa outside of Kaltir. &lt;br /&gt;
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[[File:Marshal portrait.png|200px|thumb|left| A portrait of Rrhazhal Zarkradar&#039;Akhan, circa 2420.]]&lt;br /&gt;
===Rrhazhal Zarkradar&#039;Akhan===&lt;br /&gt;
&lt;br /&gt;
Rrhazhal was born in 2380 to the noble Njarir’Akhran Zarkradar&#039;Akhan line, however, he was a legitimized bastard of a Zhan-Kazan maid. As the youngest of his brothers, Rrhazhal was sent into the service of the Azunja family as King Farkhanzirhal Azunja&#039;s servant at the age of 10. King Azunja noticed the young child had a talent for philosophy and strategy. The two had many intellectual discussions together as Rrhazhal quickly became a trusted advisor of King Farkhanzirhal by the time he was 20. At this time, King Azunja decided he trusted Rrhazhal with protecting the life of the newly born Vahzirthaamro. On the eve of the First Civil War, Rrhazhal was tasked with training the peasantry of Kaltir in order to defend their fiefdom and nobility against attackers. When Kaltir was annexed by the People&#039;s Republic of Adhomai in 2432, Farkhanzirhal frenziedly ordered Rrhazhal to hide Vahzirthaamro before People&#039;s Republic soldiers stormed the palace, killing almost everyone. From then on Rrhazhal Zarkradar&#039;Akhan personally accompanied Vahzirthaamro Azunja as his protector and chief advisor.&lt;br /&gt;
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In 2450, once the New Kingdom had officially declared independence from the People&#039;s Republic of Adhomai, Rrhazhal Zarkradar&#039;Akhan was promoted to the rank of Field-Marshal personally by King Azunja, and oversaw all military operations inside of the New Kingdom of Adhomai. Respected for his tactical skill but notorious for his radical belief that a compromise is not possible and a complete return to the old nobility is Adhomai&#039;s only option for peace, Rrhazhal Zarkradar&#039;Akhan is one of the oldest nobles left on Adhomai. After the Second Revolution’s conclusion Rrhazhal Zarkradar’Akhan finally retired in 2464. His replacement took over following a ceremony held in Rrhazhal’s honor. Since then Rrhazhal has lived peacefully and privately in a manse owned by his lineage in Kaltir. It is believed his lineage is working towards cataloging his long life for a memoir. &lt;br /&gt;
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Rrhazhal is old-fashioned, methodic, and extremely loyal. Accustomed to the strict military life, he rarely deviates from his routine. Zarkradar&#039;Akhan is notorious for his lack of sense of humor. Rrhazhal&#039;s sharp mind began to show the signs of his age after the death of King Azunja; he sometimes forgets details and has trouble remembering previous days. His status as a mixed Tajara who held such a high position has made him a significant figure for those who advocate for the Kingdom’s mixed citizens. In his sparse free time, Rrhazhal enjoys practicing wood carving.&lt;br /&gt;
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===Grand Admiral Mahtra Dynhaas===&lt;br /&gt;
[[File:dynhaas portrait.png|200px|thumb|right|A commissioned portrait of Grand Admiral Mahtra Dynhaas from his book cover, done in 2463.]]&lt;br /&gt;
Hailing from a royal cadet line and born in 2402, Dynhaas followed his father and brothers to join the Das’nrra Empire’s navy at a young age. When the First Revolution came, naval losses coupled with the rebel conquest of Das’nnra resulted in Dynhaas, the last man left of his line, surrendering and being imprisoned. With the war’s end in 2432, Dynhaas was offered a pardon by the Party in exchange for developing the Republican Navy. He would come to accept this over the alternative of death. &lt;br /&gt;
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Accepting his defeat and believing that the age of nobility came to an end, Dynhaas came to view the Republican Navy as his new purpose in life. He worked to advance it alongside other pardoned nobles and founded the Oceanmasters Lounge, a private club within the naval officer corps. This path in life would change with the announcement of the New Kingdom of Adhomai. Believing that a way to restore the old glory days of kingdoms laid with the NKA, Dynhaas began to plan a revolt. Partnering with other sympathetic admirals, he had the Republican Navy’s Grand Admiral and several other loyalists killed on a fateful night at the Shastar Naval Base before fleeing eastwards in 2450. In the same year that the New Kingdom was declared, Dynhaas delivered them the strongest naval force Adhomai had ever seen. King Azunja had declared him the Kingdom’s Grand Admiral shortly after meeting with Dynhaas in Miran’mir. &lt;br /&gt;
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With the Republican Navy&#039;s command almost crippled and the ALA unable to compete with their dominance of the sea, Dynhaas used his fleets during the war to support and supply the Royal Army while helping smash the enemies of the New Kingdom. The artillery barrages of his ships were important in coastal battles during the NKA&#039;s offensives while their supremacy saved the Royal Marines from certain destruction following the failed Ras&#039;nrr expedition. The prestige of his position made Dynhaas an instant celebrity in the NKA as well. Many propaganda reels and photos showed him as a majestic lord of the sea, something he capitalized on heavily to present himself as the very pinnacle of noble glory. Always well-groomed, well-dressed, and impeccable at talking despite whatever circumstances he was in, Dynhaas never passed the opportunity to host an interview. Most notable was Dynhaas&#039; interview on his opinions of xenos of the S&#039;rand’marr coalition, conducted on his capital vessel while it sieged Nal&#039;tor in the final stages of the war. His statements on Unathi and Skrell were less than positive. After the expulsion of the People&#039;s Republic from Harr&#039;masir in 2461, Admiral Mahtra infamously ordered the Royal Navy to engage in an unrestricted bombardment campaign of the eastern Hadiist coast. Cities and villages were targets of frequent naval artillery strikes; the battleships shelled military and civilian targets indiscriminately. The Navy infamously used incendiary shells during these attacks, causing entire neighborhoods to be engulfed in firestorms.&lt;br /&gt;
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Post-war, Dynhaas went on several speaking tours in the first year of the armistice. Traveling from city to city, his public events were used to promote his upcoming biography and drew crowds in the tens of thousands. Politically, he maintains that the future of the NKA always lies within the navy, and that the industry of the New Kingdom must always retain a heavy focus on their shipyards. Dynhaas has also been vocal in his beliefs of a stronger monarch, often using the emergency powers King Azunja had as an example of the strong benefits that could come with such. He is yet to comment at all on his supposed rival, Mira&#039;zkui, at all. Vyakelas Klyuchevsky’s promotion to Field-Marshal has brought their grudge to the forefront of the New Kingdom’s tabloids and gossip. &lt;br /&gt;
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Mahtra is an infamous glory hound; his boisterous and prideful personality is often the source of much interpersonal conflict. Dynhaas can not go long without telling war stories or exalting his actions during the previous conflict. Among the Royalists circles, the Grand Admiral is either loved or hated. Mahtra is never seen out of his fancy dress uniform adorned by a large roll of medals.&lt;br /&gt;
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===Grand Duke Akym Yudenikh===&lt;br /&gt;
&lt;br /&gt;
Born in the Das&#039;nrra Empire to a noble family in 2412, Akym Yudenikh survived the First Revolution by escaping to Northern Harr&#039;masir and hiding his identity. After the Hadiist occupation of the Kingdom of Kaltir, Yudenikh joined the People&#039;s Republic bureaucracy; he became responsible for the administration of the local rail system. Akym was infamous for his corruption; he frequently sold permits, disregarded contraband reports, and accepted bribes. &lt;br /&gt;
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Because of his background, Akym was contacted by the underground royalist movement. He quickly became one of the main supporters of the group; he used his position within the Hadiist government to secure supplies and funding for the incoming uprising. Weapons, machinery, and ammunition were diverted to the Royalist cells. Akym was awarded the title of baron, a seat in the parliament, and some land confiscated from the People&#039;s Republic when Vahzirthaamro returned. However, his ambitions did not stop there. Using the money made from his time as a Republican bureaucracy, alongside whatever profit he could extract from his new holdings, Yudenikh continued to acquire more estate. Newly liberated farms were sold to him at a meager price thanks to his connections within the government. In a question of years, he became a Grand Duke and one of the major landowners of the New Kingdom. Akym controversially used prisoners of war as workers in his plantations during the Second Revolution as part of deals with the military.&lt;br /&gt;
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Following the Armistice, Akym Yudenikh now leads the Royalist Party; his main mission is to maintain the status quo. The continuation of the constitutional monarchy and the privileges of the nobility align perfectly with his interests. He is one of the major supporters of further deals with megacorporations. Grand Duke Akym is not afraid to use his position to protect his interest in the parliament. Under his vision, prosperity for the New Kingdom means more power and wealth to its elite.&lt;br /&gt;
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While Akym might appear friendly and easygoing at the first sight, this facade hides treacherous tendencies. The Grand Duke only keeps a secret if it benefits him directly; anything else is fair game in the social game of the New Kingdom&#039;s nobility. Thanks to this behavior, Yudenikh has his clique of noble friends who frequently support each other in political and personal affairs. As a lover of the finer things in life, the Grand Duke likes to hold feasts, bet on Zhsram races, and collect bottles of Nm&#039;shaan Liquor.&lt;br /&gt;
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===Prince Serhiy Oliinyk===&lt;br /&gt;
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Born as the third son to a family of Njarir&#039;Akhran in 2434, Serhiy Oliinyk&#039;s life was profoundly affected by events over which he had no control. Raised in a household of avid royalists supporters, Serhiy was exposed to his parents&#039; ideology since his youth. However, the boy had his reservations in regards to the possible return of the monarchy; he doubted that they could truly avoid the mistakes of the past. For his support during the uprising in Northern Harr&#039;masir, the patriarchy of the Oliinyk family was given a seat in the parliament, a title of nobility, and a modest tract of land. Serhiy mistakenly believed that he could escape his bloodline&#039;s obligation thanks to his status as the third child. He already had a passion in his life: playing the P&#039;rrama.&lt;br /&gt;
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The war was cruel to the Oliinyk. Serhiy&#039;s brothers were killed while serving the army. This put him in an uneasy position as the heir of a parliamentary seat. The growing debt forced his father to sell whatever land they had left; the Oliinyk had officially joined the ranks of landless nobility. The final blow came in 2459 with the bombing of the Parliament; Serhiy inherited his progenitor&#039;s seat after his demise in the attack. The young musician was thrown into the midst of the New Kingdom&#039;s politics. Influenced by his social status and beliefs, he aligned himself to the Commoners Party.&lt;br /&gt;
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If he is truly unable to escape his fate, Prince Serhiy decided to make the best out of it.  Because of his age and a family full of martyrs, Serhiy became the Commoners Party&#039;s main spokesperson. Convincing the Queen to support the Populists will not be easy; the Conservatives and Absolutists are far more powerful and influential. A powerful strategy is necessary to guarantee the Commoners Party triumph in the parliament. Serhiy plans to retire from politics after the hereditary parliamentary positions are abolished and the Kingdom is fairer to its population. He hopes to return to his greatest passion: music.&lt;br /&gt;
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Prince Oliinyk is a reserved person who prefers the company of his few trusted friends to the parties and neverending social schemes of the New Kingdom. Serhiy tries his hardest to separate his role in the parliament from his private life; he relies mostly on political alliances instead of his friendships to gather support. Besides his passion for music, Oliinyk enjoys frequenting Kaltir&#039;s theaters.&lt;br /&gt;
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===Count Tscherim Sanguszkho===&lt;br /&gt;
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Hailing from a cadet house of the Rrhakaslov dynasty, Tscherim Sanguszkho was born in 2433 shortly after his family escaped to Kaltir to avoid the First Revolution&#039;s massacres. He was raised on a small farm frequented by disposed nobles and royalist sympathizers. Sheltered from the rest of Adhomai, he grew only knowing the world only through the nostalgic tales of pre-contact Njarir&#039;Akhran, The Sanguszkho family was quick to offer their support to King Azunja when he returned; the Tscherim&#039;s father was given a seat in the parliament. Tscherim became a low-ranking officer in the army.&lt;br /&gt;
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Tscherim Sanguszkho&#039;s military career came to an end in 2460 when he was gravely wounded in combat. Taking advantage of his pension and family&#039;s position, Tscherim spent the next years in gentlemen&#039;s clubs. In these places, he entered into contact with radical Absolute Royalists and became deeply interested in [[Tajaran Minor Religions#Ancient Tajara Theory|esoteric beliefs]]. Tscherim founded his organization in 2462: the Njarir&#039;Akhran Renewal Fraternity. Drawing inspiration from the stories of an idealized pre-First Contact society, the ideology known as Revival Royalism was born from the Fraternity&#039;s meetings. Posing as a regular club, Tscherim was able to introduce other nobles to his ideals. Knowing that the task of enforcing the old order was not an easy one, Sanguszkho chose a common enemy to unite the kingdom against: the Tajara of mixed heritage.&lt;br /&gt;
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Tscherim&#039;s plan came to fruition when his father died in a car accident in 2463; he inherited a landed title, a state, and a seat in the Parliament. Shortly after, the Njarir&#039;Akhran Renewal Fraternity opened its membership to the public and made its intentions clear. Thanks to a deal with the Officers and Royal parties, the Fraternity became the fourth faction in the Parliament. Despite being the leader of the smallest Party, Count Tscherim has already begun to plot to slowly introduce his ideology into the New Kingdom.&lt;br /&gt;
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Tscherim is commonly described as eccentric, volatile, and intelligent. The Count is prone to descend into long, grandstanding rants - for every subject, he has a strong opinion that is bound to divide the room he is in. Sanguszkho&#039;s demagogic tendencies have earned him a fair share of allies and enemies. Aside from his interest in esoteric ideas, Tscherim is a heavy drinker who frequently visits all kinds of pubs.&lt;br /&gt;
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===Ser Mrakhanjurl Ii&#039;rka===&lt;br /&gt;
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Mrakhanjurl was born in 2422 in a Zhan-Khazan family in a small village outside Olska. He received little education nor traveled far outside his village. As soon as he came of age at 16 he joined the rest of the village mining bauxite ore to be shipped to Olska to make aluminum. He eventually lost both parents to lung cancer from the mine&#039;s poor ventilation before he was 23. In 2452, when he was 29, he traveled with a dozen other Zhan-Khazan miners several miles to Olska to join a protest against the new legislation of President Hadii that was meant to crack down &#039;subversive elements&#039; that many felt were unfair to Zhan-Khazan. The army was called in and brutally repressed the demonstration, which saw Mrakhanjurl narrowly escape with his life. He returned to his village to find that it had been torched by the republican army for housing subversive agitators.&lt;br /&gt;
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Mrakhanjurl mourned the loss of his village and was picked up by rebel militia, who revealed that they had managed to provide early warning to the village and evacuate over a dozen people, but the army had managed to find and kill all but a handful of survivors. In gratitude for the rebels dying for his village, and to avenge the deaths, Mrakhanjurl joined the armed resistance that eventually joined itself under the New Kingdom of Adhomai. In a very short few years became a remarkable marksman, gaining the most recorded kills of any Tajara sniper. Current New Kingdom estimates put Mrakhanjurl&#039;s kill count at 285, 32 of those enemy PRA snipers.&lt;br /&gt;
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Mrakhanjurl also managed to evacuate countless civilians from Republic territory to northern New Kingdom holdings. During the famous &#039;&#039;Rout of the 2nd Battalion&#039;&#039;, in which New Kingdom defenders unsuccessfully attempted to prevent Republican forces from capturing Baltor, Mrakhanjurl assumed command of the 4th Company after both its leading officers had been killed by sniper fire. Despite a serious gunshot wound to the leg Mrakhanjurl began shouting orders and rallied the shattered defenders, who were the last line of defense between the advancing Republic forces and thousands of refugees attempting to flee the city. The &#039;&#039;Rally of the 4th Company&#039;&#039; on 2456 successfully managed to delay advancing Republic troops long enough for thousands of more refugees to escape into New Kingdom territory who would otherwise face atrocity.&lt;br /&gt;
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For his bravery and growing fame (which was now considered too important to risk in the war effort), Mrakhanjurl was given the Order of the Victorious Sun, the highest honor in the New Kingdom, as well as being the first Zhan-Khazan in history to be given the noble rank of Ser. He remains a hero to the Zhan-Khazan and the New Kingdom.&lt;br /&gt;
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===King of the Mountains Rustam Harmaliik===&lt;br /&gt;
[[File:harmaliik portrait.png|200px|thumb|right|A portrait of the king in his riding regalia, done in 2454.]]&lt;br /&gt;
Rustam Harmaliik was born in 2427 as the son of a deposed Njarir&#039;Akhran noble family. He spent most of his youth in the rural region of Harr&#039;masir, where he had contact with some groups of Rhazar&#039;Hrujmagh that inhabited the region. As an adult, he found employment in law enforcement and was sent by the People’s Republic to support the efforts to settle the rock nomads of the Harr’masir region in 2448 as a Republican official.&lt;br /&gt;
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While working alongside the authorities to make sure that the nomadic Zhan would accept and adopt a sedentary lifestyle, Rustam grew more interested in their culture and became skeptical of the Hadii’s regime and how they were treating the Rock Nomads. Unrest among the Rhazar&#039;Hrujmagh soon followed, and Rustam would try to offer his support in any way possible, such as sabotaging equipment shipment or relaying misleading intelligence. The government soon realized his treason, forcing Rustam to abandon his post and escape into the wilderness.&lt;br /&gt;
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Rustam found shelter among a caravan of the Rhazar&#039;Hrujmagh, and soon adopted their way of life. Unrest and resistance continued among the rock nomads, and Harmaliik joined their struggle against the People’s Republic. With the New Kingdom’s rebellion, the control of the region waned and the Republican efforts shifted to other problems, which allowed the nomad resistance to blossom into guerrilla warfare. Rustam climbed the ranks of his caravan’s forces, winning prestige and favor by leading them against the Republican forces.&lt;br /&gt;
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The second revolution happened, and the Rhazar&#039;Hrujmagh resistance continued. Rustam assumed the leadership of his adopted caravan and aimed to acquire more support among the other Rock Nomads. Through the years of the conflict, he gathered more men and wagons under his command, through diplomacy or conquest, but limiting himself to defensive tactics, ambushes, and raids. The political stance of Harmaliik has always been one of neutrality in the conflict, never compromising fully with the Adhomai Liberation army, due to his Njarir’Akhran origins and monarchist sentiments, and never declaring any support to the New Kingdom, in fear of losing the trust of his fellow nomads, &lt;br /&gt;
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Due to a republican offensive against the nomadic guerrillas in 2461, Rustam decided to declare himself the Almalik’Rhazar, a word roughly translated as &amp;quot;leader of the mountains&amp;quot;, following an ancient nomadic tradition that allows the largely independent Rock Nomad caravans to elect a ruler among themselves. This decision alienated him from his ALA allies and the other nomads, forcing him to side with the New Kingdom of Adhomai. Harmaliik and his caravans have joined the kingdom war effort. He and his people were later granted the southeast territories of the New Kingdom for their support during the conflict.&lt;br /&gt;
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===Brother Mikhail Ordau===&lt;br /&gt;
Little is known about Mikhail Oradu’s parentage. He was given to the Parivara at a very young age, left on the doorstep of Miran&#039;mir&#039;s abbey. Thus the Family took him in as they do many small children, teaching him and educating him about S’rendarr and Messa. Mikhail was an accomplished writer for his age, but a speech impediment left him at a disadvantage when it came to oral presentations. The boy was known to be bookish, and spent much of his free time in the abbey’s library as well as its restricted section, thanks to his close friendship with the abbot.&lt;br /&gt;
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He had an unusual interest in the sciences for a clergyman. As the Second Revolution loomed ahead, and whispers of splitting from the Republic crept into the local city, he busied himself with reading and tending to the monastery’s garden. Eventually, Miran’mir and all of northern Harr’masir split from the Republic to form the New Kingdom. With the war came plenty of hardship, and the Priests of S’rendarr did their best to help alleviate the tragedy amongst the peasants.&lt;br /&gt;
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With little farmable land and a severe manpower disadvantage, the New Kingdom struggled to provide for its people. Starvation was a very real threat, and the abbey’s garden was not sufficient. A conflicted Mikhail turned once again to the abbey’s library and science for an answer; and, as though a miracle from the Suns themselves, one came. He discovered an ancient text detailing breeding methods for slaves, from long before the First Revolution. Suggestions on how to pass on desirable traits and mannerisms; to breed subservience. Controversial, but an unknowing descriptor of genetics and hereditary traits.&lt;br /&gt;
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It was armed with this knowledge that Mikhail set about breeding new plants. Earthen roots, dirt berries, and more were cultivated for generations by Mikhail, aiming to pass on traits like hardiness and vitality. The plants became much more accustomed to growing in harsh conditions thanks to his work, and as the New Kingdom pushed back the Republicans and gained more territory, these hardier plants were easier to grow in the shell-shocked muddy battlefields. The threat of starvation became less and less pressing as more and more farms could deal with the way the war affected the terrain. For his efforts, Brother Mikhail was afforded a personal audience with the King.&lt;br /&gt;
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===Oleg Al&#039;Mor===&lt;br /&gt;
Born Oleg Murkov Al-Al’Mori in 2400, Oleg was a teenager when humanity stumbled upon the Tajara. His simple life of working and indentured servitude was suddenly upended with the influx of new ideals; he and his family, along with a contingent of other refugees of war avoided the conflicts erupting across the planet by staying in the mountains of Northern Harr’masir. To pass the time and keep themselves entertained, the telling of fireside epics became common. Oleg was noted to be imaginative with his tales even then, regaling other Tajara with stories of war and love.&lt;br /&gt;
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Eventually, however, the nomadic hunter-gatherer life in the mountains could no longer support their numbers, and Oleg’s group descended from their hiding place. By this point, rebel armies had mostly taken hold of Kal’tir and the surrounding areas, giving Oleg relative freedom. When the war finally came to an end in 2432, Oleg was well known as a traveling bard and performer who earned his living using his creative skills entertaining war-weary soldiers and newly freed slaves. The stability that came with the formation of the People’s Republic afforded Oleg the opportunity to settle down in Kal’tir once again, where he took an interest in the local theater scene.&lt;br /&gt;
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His first play, The Jester’s End, pioneered the form of black comedy and was a throwback to the days of servitude. Over the course of his career in Kal’tir, Oleg penned many more plays under his pseudonym Oleg Al’Mor, out of fear of inviting reprisals from the People’s Republic. Oleg’s plays were often scandalous or controversial for challenging the traditional morality held by Tajara. However, as time went on, his works became formulaic and much less shocking, and thus by extension more palatable to the average Tajara. Black comedy found a good home amongst the countless war veterans of the First Revolution.&lt;br /&gt;
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Oleg considered himself an intellectual, and when the New Kingdom of Adhomai split from the People’s Republic he was an outspoken supporter. He and his family had experienced the benefits of the old ways, and with his considerable wealth from play royalties, he financed the New Kingdom with donations. Sadly, Oleg Al’Mor passed away in December of 2460 after completing his final work. The play, titled A Maiden’s Voyage, was particularly well-received, with even the King himself getting a private showing. Many of his works are still performed in theaters all over the New Kingdom’s territory.&lt;br /&gt;
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==Others==&lt;br /&gt;
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===Father Valyan K&#039;rrirran===&lt;br /&gt;
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&#039;&#039;&amp;quot;From the stars, he saw Adhomai&#039;s cities and mountains become nothing more than specks. When he beheld the planet from far away, he realized that it was a small dot within this vast new galaxy. It was then he saw how truly special our homeland and our people are.&amp;quot;&#039;&#039;&lt;br /&gt;
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&#039;&#039;-Father Valyan K&#039;rrirran, written as the ending to the prologue in his novel &amp;quot;An Introduction to The Twin Suns&amp;quot;, 2430.&#039;&#039;&lt;br /&gt;
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Born in 2406 to a family of merchants in Dras’nrra, Valyan chose to join the faith at a young age, and became a fully-fledged Priest of S&#039;rendarr in the midst of the First Revolution. It was during this time that Valyan had also become one of the first few Tajara to leave Adhomai. Settling on Xanu Prime in 2426 and remaining there until the war’s end in 2431, Valyan provided much of the first glimpses into the theology of the Tajara during this time. He, later on, returned home after publishing his novel written in Tau Ceti Basic on the history of the S’rendarr and Messa. Following the Second Revolution, he had replaced Walid Al’qat as The Father of the Parivara after Al’qat died of heart failure. Since gaining his position in 2462 the new Father has already demonstrated to Adhomai that he is able to rise to the task of leading the Parivara. Alongside his archivers, he had revealed misinterpretations in the vows of the Suns Sisters and amended the Vow of Silence to the original Vow of Whispers. &lt;br /&gt;
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The Father has kept this momentum of progress going forward. In the same year, he began to assist with several archeological digs across Adhomai to gather more information on not just the history of the Suns faith, but also of the Tajara people. Much of this collection is digitalized and shared through a newly developed site (Simply dubbed “Parivara and Tajara History.pra”.) made by an influx of well-educated acolytes. Now, any curious Tajara or alien can find a trove of information on the Parivara and new details on the species’ history. This mix of preserving old traditions alongside progressing aspects of the church has made Valyan popular among the younger generations of Tajara, kindling their interest in the faith. K’rrirran once again made a historical change as he became the first Father to leave Sana Sahira. He embarked on a journey to each country’s capital to petition their governments for support for Parivara orphanages. K’rrirran returned largely successful and with his standing among the faithful of Adhomai heightened. &lt;br /&gt;
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However, Valyan is not free of any controversy. Some conspiracy theorists believe that he could have had a hand in the death of the previous Father, citing the lack of provided medical care and the quick selection of Valyan as the new Father. Others point to his connection to the revitalized Kin of S’rendarr and believe him to be funding the Kin, supplying them with off-world equipment and arms to continue their war against whoever is deemed the faith’s enemy. Nonetheless, these are regarded as little more than baseless rumors by much of the population. K’rriran’s PRA leg of his 2464 journey was also plagued by local disinterest in Nal’tor and an inability to dissuade anti-religious sentiments.&lt;br /&gt;
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===Tufir Nazzirai===&lt;br /&gt;
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Tufir Nazzirai forever changed Adhomai with six laser pistol shots in 2451. Very few details are known about the Zhan-Khazan. It is known that he was a member of the People&#039;s Strategic Intelligence Services where he served as a field agent. It is known that he was 26 when he carried out the assassination of Al&#039;marii Hadii. It is known that he had used an energy pistol, an advanced and rare weapon for a Tajara on Adhomai. Any other records of him have been removed from archives in the PRA by the PSIS. Many believe that only the upper party will know the full truth of Tufir Nazzirai. Theories abound about the Tajara and his motives. Some think that he was a double agent working for the Sol SIIB, received his pistol from them, and killed Al&#039;marii Hadii on their orders. Some think him to be a Crevan who killed Hadii for clamping down on his city&#039;s businesses and causing economic turmoil. Some point to him as a Zhan-Khazan frustrated with his people&#039;s suppression who had decided to take revenge on the man behind it all. If one was to ask a dozen Tajara about it they could receive a dozen different answers. The lack of clarity about Tufir, his motives, and swift hidden trial and execution opens itself to boundless theorization and propaganda usage.  &lt;br /&gt;
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Tufir&#039;s legacy is one that cannot be avoided. His name is associated with betrayal and disaster of the highest scale. The PRA maintains that he was a monstrous reactionary who had done the murder to try and end the dream of Hadiism and that his Zhan-Khazan genetics&#039; contributed to his desire for murder. The Al&#039;mariists see him as a corporate agent who killed Hadii for NanoTrasen after Al’marii pulled back on deals with the shadowy corporation. But, for some, Tufir Nazzirai became a martyr. Citizens of the NKA point to him as a hero, despite his position, for killing the man that founded the PRA. Conservatives in the DPRA hold similar views as Al&#039;marii Hadii was the one who began the suppression of local cultures and religions. Zhan-Khazan groups will also claim him to be a hero of their people. But, no idols or statues for him exist anywhere on Adhomai and beyond. Every day Tufir as a person slips away further and further into legend and infamy. &lt;br /&gt;
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===Crown Voices===&lt;br /&gt;
Crown Voices are an all-female Tajara singing group hailing from the NKA, they specialize in vocal jazz and classical performances. Due to this, they have performed alongside various bands providing musical accompaniment with the longest-lasting being a Zhan group called &amp;quot;The Underclass Brass&amp;quot;. While relatively unknown, the three members were lifted from the edge of poverty by Prince Serhiy Oliinyk, who saw potential in them. Their biggest performance was at the Kaltir Royal Theater, where they performed an album titled &amp;quot;Northern Frost&amp;quot;, written by an anonymous writer.&lt;br /&gt;
[[File:Crownvoices.png|240px|thumb|right|A poster announcing the Crown Voices&#039; first show.]]&lt;br /&gt;
The song was panned by royalist critics, accusing him of attempting to push &amp;quot;misguided Nateedist ideas calling them unity.&amp;quot; Yasmin Piaf surprisingly also spoke out against the group, accusing them of being a blatant and cheap copy.&lt;br /&gt;
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Still, the group reaped applause and general positivity from lower nobles and peasantry, establishing them as a popular band among the lower social strata.&lt;br /&gt;
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====Masha Il-Azura====&lt;br /&gt;
Masha is a Hharar, born during the later inter-war era she was only a child when the war began. She, however, lived a relatively well-off life as her father was a lawyer, allowing her to get proper musical education and graduate with honors. She and her family funded the band&#039;s early endeavors and with her help, they were noticed by prince Oliinyk. She is very quiet off-stage and prefers to avoid any interviews or conferences, with many questions about why she even decided to become a celebrity. She does, however, seem very at ease with the other band members and when performing.&lt;br /&gt;
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====Ilvya  Kolovova====&lt;br /&gt;
Ilvya is a Zhan-khazan, born during the middle of the inter-war period making her the oldest member of the band. She is also the shortest of the three, despite being a Zhan-khazan, making her quite an oddity. She makes up for this with her forward and aggressive personality, as she was raised alongside 6 brothers on the streets of Kaltir. She is also the only member of the group with performing experience, as she provided musical accompaniment in multiple late-night bars. Due to her small size, she has the highest-pitched voice of the trio.&lt;br /&gt;
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====I’sha S’rremich====&lt;br /&gt;
I&#039;sha is an oddity even in the band, born during the late inter-war period she is only slightly older than Il-Azura. Born to a dockworker, she spent most of her youth doing hard labor, the sea shanties she&#039;d sing with her father are what eventually got her a well-off spot in a local bar. In this bar, she would meet with Kolovova and eventually Il-Azura. She is calm, levelheaded, and slow to agitate, serving as the spokesperson and centerpiece of the trio. Her critics also describe her as ugly and boyish, as she refuses to wear a dress, on or off-stage, due to her rough upbringing.&lt;br /&gt;
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===Rikdar Al&#039;Manq===&lt;br /&gt;
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Rikdar was born on &#039;&#039;&#039;2429&#039;&#039;&#039; the noble Njarir’Akhran Bayan line in Nal&#039;Tor, with Bayan being his birth name. However, his parents were disappeared by Republic secret police in one of the frequent purges of Njarir’Akhran and he was put into state-run foster care.  He has raised in the &#039;&#039;House Of Young Patriots&#039;&#039; orphanage until he was adopted at 14 to Hharar parents and took their last name of Al&#039;Manq. As he was going to school his parents and teachers immediately took notice of his artistic abilities and interest in painting, which the orphanage had initially tried to discourage. In 2446, when he was 18, Rikdar won an art contest where he submitted a portrait of his Environmental Geology teacher and gained a prestigious scholarship in the Nal&#039;Tor University of The Arts, a state-funded institution.&lt;br /&gt;
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Rikdar attended the university for several years, though his studies were sometimes interrupted or delayed by the periodic waves of anti-Njarir’Akhran demonstrations and violence that gripped the campus. However, he quickly became a prodigy amongst his peers. Al&#039;Manq&#039;s style of oil painting and doing portraits became a sensation in the capital, with the mayor and several city officials requesting their portraits done.  Rikdar graduated from university at 20 years old in &#039;&#039;&#039;2450&#039;&#039;&#039; with a Bachelor of Arts. Having already received several high-profile commissions, including the then-President Al&#039;Mari Hadii, whose portrait was done a week before his death. Al&#039;Manq managed to survive the resulting chaos across Adhomai following the assassination of Al&#039;Mari Hadii by the nature of his celebrity status, but his popularity remains confined within the major cities.&lt;br /&gt;
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At only 29 years old in &#039;&#039;&#039;2458&#039;&#039;&#039; the &#039;&#039;Al&#039;Manq Style&#039;&#039; has already become a famous style of painting across Adhomai. The Al&#039;Manq Style is noted for its use of rich oil-based paint that focuses on portraits and profiles. The colors are often bold or show rich texture and color. The hands of Tajara are painted without being anatomically correct. Critics blast Al&#039;Manq&#039;s apparent inability to draw hands correctly but Rikdar has stated that it&#039;s his personal style. This has influenced other artists, and many attempting to pay homage to Al&#039;Manq draw hands as stubby. Rikdar remains extremely popular on Adhomai. The People&#039;s Republic remains a quiet supporter of his work, and state officials pay him handsome commissions for their portraits to be done, though they frown on him taking commissions from New Kingdom officials as well. The Adhomai Liberation Army has painted Rikdar as just another nobleman and several members of the Liberation Army have given open contempt for his work.&lt;br /&gt;
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===Bloodstorm===&lt;br /&gt;
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Bloodstorm is a famous and infamous DPRA Heavy Metal Band that has surged in popularity with the younger “denier” generation. Those in this generation are categorized not only by refusing the current status quo, but also have a general disdain towards a complete return to Tajara roots or liberalization through corporations. Fans of this band are usually punks, anarchists,s and jaywalkers. While the band mostly operated inside the DPRA, during one of their galactic tours their citizenships were revoked, making it impossible for them to return to Adhomai. They currently preside in Mendell City.&lt;br /&gt;
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====Vargir Stenovich “Godslayer”====&lt;br /&gt;
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The lead guitarist of the group, Vargir Stenovich is known as the spokesperson of the band and the most controversial figures. Admitting to being a Raskara cultist in public and calling out the Parivara on their “bedding with the government”. Vargir has been involved in numerous scandals including protesting military parades, playing one of his songs next to a work camp without permission, and lastly ingesting drugs on live television and proceeding to slander the ALA for bombing the NKA parliament.&lt;br /&gt;
[[File:Bloodstorm.png|200px|thumb|right|Photo of Al-Atil at the Mztel&#039;Mir concert, &amp;quot;War Is Fuck, Let&#039;s Do It&amp;quot;, circa 2459.]]&lt;br /&gt;
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====Janos Al-Lung “Drowner”====&lt;br /&gt;
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Janos is the bassist of Bloodstorm and the only band member without a criminal record. He has frequently butted heads with Stenovich over the political extremities the band goes through to discredit not only PRA and NKA but also DPRA. Janos Al-Lung is currently the only member of Bloodstorm that is trying to re-apply for a DPRA citizenship.&lt;br /&gt;
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====Al-Atil Csihar “Nightmaster”====&lt;br /&gt;
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The vocalist, Al-Atil, is known for his “mrowl”, a high, long, yelp that is recorded as the loudest sound produced by a Tajara. He loves to interact with the public and often stays behind on the podium to sign autographs and fans using black or red spray paint.&lt;br /&gt;
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====Cecil Kernov “Bloodletter”====&lt;br /&gt;
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Cecil is the Drummer and has actually served time, unlike the other band members. Kernov has his nickname for a reason as he’s been charged with armed assault during his youth, which is how he met with Vargir. Later in life, he was arrested again, after he had brutally assaulted a fan who had climbed on stage with a drum, getting it stuck on said Tajara’s head and pushing him off the stage with a dropkick. This led to multiple fractures and long-term disabilities for the fan.&lt;br /&gt;
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====The Mist “Mih”====&lt;br /&gt;
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A yet unknown band member by the public, “Mih” remains anonymous always wearing a mask in public and never speaking. He plays the P&#039;rrama, an old Tajara string instrument, with 8 strings mirrored in a long horn-like pipe that extends to the ground which emits a loud, brass twanging noise described as an over-amped guitar. &amp;quot;Mih&amp;quot; has been under investigation multiple times, however, the enigmatic member always manages to avoid the authorities.&lt;br /&gt;
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&#039;&#039;&#039;Most Notable Albums Include:&#039;&#039;&#039;&lt;br /&gt;
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&#039;&#039;The Freezing Blizzard&#039;&#039; - An early, human metal-inspired album. &amp;quot;The Mih&amp;quot; was not a member at this time and the music avoids political messaging, mostly focused on heavy guitar riffs.&lt;br /&gt;
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&#039;&#039;War Is Fuck, Let&#039;s Do It&#039;&#039; - The &amp;quot;central&amp;quot; album of the band that rocketed them to popularity. Its anti-war messages resonated with a lot of the younger audiences who were tired of the usual acoustic and traditional sorrowful performances, preferring this new aggressive style.&lt;br /&gt;
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&#039;&#039;If Messa Was Here She&#039;d Be a Whore&#039;&#039; - A distinctly anti-Parivara album, attacking their behavior towards women and female priests. The Mih joins the band around this time, employing the now-iconic P&#039;rrama. While initially released to negative reviews, it slowly became a fan favorite.&lt;br /&gt;
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&#039;&#039;They Live in a Society&#039;&#039; - A very hateful album, attacking every faction on Adhomai, including the human Sol and Nanotrasen and their presence there.&lt;br /&gt;
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&#039;&#039;Shell In, Spine Out&#039;&#039; - Another anti-war album, the band&#039;s first attempt to create a narrative album describing the life of a dying soldier. Received both negatively and positively by the fans.&lt;br /&gt;
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&#039;&#039;S&#039;rrendar Loves You Except He Doesn&#039;t&#039;&#039; - The critique of Parivara escalates in this album, would remain unnotable if it wasn&#039;t for the recording of Cecil attacking a fan with the drum.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If You&#039;re Old You Should Die&#039;&#039; - A call to arms, actively encouraging the younger generations to overthrow the current system and drag all the politicians down. For many, this was a return to form, but also most likely the album that led to Bloodstorm&#039;s exile from the DPRA.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Tajara]]&lt;/div&gt;</summary>
		<author><name>VeteranGary</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=38640</id>
		<title>Tajara</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajara&amp;diff=38640"/>
		<updated>2026-02-25T22:35:55Z</updated>

		<summary type="html">&lt;p&gt;VeteranGary: Na&amp;#039;ted&amp;#039;Akhan corrected to Nated&amp;#039;Hakhan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Tajara&lt;br /&gt;
 |Scientific = T. sapiens&lt;br /&gt;
 |Image = OldTajara.png&lt;br /&gt;
 |System = S&#039;rand&#039;marr&lt;br /&gt;
 |World = [[Adhomai]]&lt;br /&gt;
 |Language = Siik&#039;maas, Siik&#039;Tajr, Nal&#039;rasan, Ya&#039;ssa, Delvahhi&lt;br /&gt;
 |Politic = People&#039;s Republic of Adhomai,&lt;br /&gt;
 &lt;br /&gt;
Democratic People&#039;s Republic of Adhomai,&lt;br /&gt;
&lt;br /&gt;
New Kingdom of Adhomai&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
The Tajara (direct plural: Tajara – Tah-jaw-rah both singular and multiple) (adjective: Tajaran - Tah-jaw-ran) are a race of humanoids that possess markedly felinoid traits that include a semi-prehensile tail, a body covered in fur of varying shades, and padded, digitigrade feet. Tajaran history and society is deeply entrenched in the conflict between its caste system and ruling governments. The species currently finds itself involved in a cold war between the three powers that control its homeworld, Adhomai.&lt;br /&gt;
&lt;br /&gt;
To play as Tajara, apply [http://aurorastation.org/forums/viewforum.php?f=28 here].&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
Since the end of the First Revolution, Tajara have proven themselves to be capable workers to the megacorporations of the galaxy. In the years since, some of these Tajara demonstrated competent leadership and were hired into various command positions in their company of choice. To be a Tajaran head of staff in a human- and skrell-dominated space is to have dozens of eyes on you at once. Oftentimes, these Tajara face heavier criticism, are given lower wages and fewer benefits, and still face discrimination from their peers. Severe pressure is put onto them to meet a degree of excellence higher than what would be expected for a human. The vast majority of Tajaran heads of staff, especially within NanoTrasen, remain PRA citizens. Due to their close ties to NT and being of higher diplomatic standing, megacorporations prefer to promote Republican citizens over their counterparts. The NKA opening their doors to interested companies following the armistice has made it easier for their supporters to be promoted or re-promoted; however, these types are rare. The NKA’s technological backwardness is viewed as a major detriment for leadership roles and is a given reason for why a citizen would be passed over. The DPRA’s citizens, unsurprisingly, are incredibly unpopular for a promotion choice. The nation’s xenophobic and anti-corporate attitude is well known to megacorporations, so any citizen of the DPRA who manages to become promoted is subject to yearly interviews and background checks. Any sign of a connection to radical elements means a demotion, if not a firing. &lt;br /&gt;
&lt;br /&gt;
To date, there is yet to be any Tajara in a meaningful place of power within a megacorporation. &lt;br /&gt;
&lt;br /&gt;
Hharar and Njarir’Akhran can be the following Heads of Staff:&lt;br /&gt;
&lt;br /&gt;
* Head of Security&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Executive Officer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Operations Manager&lt;br /&gt;
* Consular Officer&lt;br /&gt;
* Corporate Liason&lt;br /&gt;
&lt;br /&gt;
M&#039;sai can be the following Heads of Staff:&lt;br /&gt;
* Head of Security&lt;br /&gt;
&lt;br /&gt;
== Mechanics ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* Tajara can speak a number of unique languages, such as: &lt;br /&gt;
:- Siik&#039;Maas. Use this in-game by typing say ,j&lt;br /&gt;
:- Siik&#039;Tajr. Use this in-game by typing say ,w&lt;br /&gt;
:- Ya&#039;ssa. Use this in-game by typing say ,r&lt;br /&gt;
:- Nal&#039;rasan. Only available to M&#039;sai Tajara, use this in-game by typing say ,i&lt;br /&gt;
:- Delvahhi. Only available to Zhan-Khazan Tajara, use this in-game by typing say ,n&lt;br /&gt;
* All Tajara have claws and scratch with them instead of punching, dealing extra damage.&lt;br /&gt;
* Tajara are faster but take extra brute damage.&lt;br /&gt;
* Tajara can see much better in the dark than humans. This is possible by using a verb in-game, but that makes them vulnerable to flashes.&lt;br /&gt;
* Tajara are less vulnerable to harm from the cold due to their fur but more vulnerable to harm from heat.&lt;br /&gt;
* Tajara cannot use human gloves or shoes due to their claws and digitigrade limbs. They are only able to wear voidsuits and voidsuits helmets designed/modified for their Tajaran anatomy. They are able to wear &#039;softsuits&#039; (such as regular space suits, biosuits, and fire suits).&lt;br /&gt;
* Tajara have a higher nutrition and hydration threshold and process reagents slightly slower.&lt;br /&gt;
* Tajara have a set of organs adapted to the life on Adhomai, with some differences in regard to function and form.&lt;br /&gt;
* Due to a long history of combined selective breeding and cultural factors, different Tajaran races have different physical qualities and attributes as well as levels of education. Visit the physiology sections of the [[Tajaran Ethnicities]] page for information about their differences.&lt;br /&gt;
&lt;br /&gt;
== Biology ==&lt;br /&gt;
To the average human, the Tajara share many similarities with Earth&#039;s felines; however, when looked at from a purely scientific perspective, this description is largely superficial. Unlike terrestrial felines, the Tajara are both omnivorous and bipedal. Their bodies are almost entirely covered in a thick coat of fur that is extremely good at insulating them from the extreme cold of Adhomai. The layer of body fat and fur is designed to trap body heat efficiently. There are only a handful of areas where fur is not present, those being on the palm of their hands, the soles of their feet, and a number of various orifices as well as a small area around their eyes. Tajara have nictitating membranes, a transparent eyelid layer that assists in preventing snow blindness and keeping their eyes moist against the wind.  &lt;br /&gt;
&lt;br /&gt;
Occasionally, the fur around a Tajara&#039;s neck is known to grow into a shaggy &#039;mane&#039; of sorts, giving them a distinct look, not unlike a terran lion. This hair tends to be much stronger and a great deal wirier than the rest of the fur on a Tajara&#039;s body. Some Tajara tend towards monochromatic bodies while others have multicolor or even calico fur patterns. These designs depend heavily on the genetics of the individual&#039;s parents, much like hair and eye color. Because of this, some parents are utterly incapable of producing multicolor children. Designs including flat colors, stripes, spots, and most conceivable combinations have been recorded by scientists both Tajaran and human. A male Tajara is somewhere between 150 cm and 185 cm in height, while the mean body mass is between 65 kg and 100 kg. Females tend to range between 150 cm and 175 cm in height, with their own weight somewhere around 45 kg to 85kg. As such, both their body weight and height are roughly comparable to the average human. Height depends on a Tajara&#039;s ethnicity. Njarir&#039;akhran were bred to be taller, M&#039;sai are a more middle height, Hharar are typically shorter or of middle height, and Zhan-Khazan are usually the tallest of the races.  Any Tajara who falls out of this range is unusually tall or short which typically stems from a medical condition. A Tajaran fetus only takes six months to mature, and Tajaran children likewise mature rapidly, reaching the full extent of their growth by 15 or 16. This rapid maturation has a profound effect on the lifespan of Tajara, as only with modern medicine have Tajara reached ages above 70, with the oldest living Tajara being 84 years old. Most Tajara retire at age 60 when they are too old to work in any capacity.&lt;br /&gt;
&lt;br /&gt;
===Ethnicities===&lt;br /&gt;
There are four races of Tajara: the Hharar, the Zhan-Khazan, the Njarir’Akhran, and the M&#039;sai. Each race has a common role that they play in a society to which their biological inclinations make them more suited, as well as their own cultures which have formed from long histories of performing these roles in society. Tajara heavily stereotype each other based on race which is often a cause for conflict. As a result of these differences, there is a lot of racial tension between these various types of Tajara which was further exacerbated by differences in socioeconomic classes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hharar:&#039;&#039;&#039; the first Tajaran ethnicity that Humanity came in contact with is generally viewed as the &#039;typical Tajara&#039;, which is reinforced by their numerical superiority over the other groups. Additionally, given their large numbers and capabilities, they most often serve in governmental positions and as ambassadors to other races; this leads to them being taken as the &#039;face&#039; of the Tajaran race, as it were. Hharar trend towards being the most intellectual of all Tajaran groups, and as such their physical prowess is significantly reduced. The Hharar are the stereotypical &#039;worker&#039; Tajara, commonly described as loyal employees who are passionate and not afraid to voice their opinions.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zhan-Khazan:&#039;&#039;&#039; the second most populous of Tajaran ethnicities, and are considered to be the backbone of the Tajaran workforce. Because of their history of hard work and the way they adapted to harsh mountain life, Zhan-Khazan are more physically intimidating than other Tajara. Featuring more toned, muscular bodies, thicker fur coats, and heavier body weight, they are well-suited to tasks requiring brute strength and heavy lifting. Due to their status as laborer they suffer discrimination and are usually regarded as less intelligent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;M&#039;sai:&#039;&#039;&#039; the third most populous Tajaran ethnic group, the M&#039;sai were at one point the hunters for ancient Tajara and evolved to have lithe, slender forms, and light fur that hid them in the blizzards on Adhomai. As Tajaran society advanced, M&#039;sai could be found in many roles related to combat, including law enforcement and military service. They are very loyal to their friends and family but aren&#039;t as overt about it as the Zhan-Khazan. With wide eyes and acute senses, they make great soldiers, with a vision adapted to compensate for the heavy blizzards that plague their home planet. They are also great survivalists and are capable of scrounging food for themselves via hunting.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Njarir’Akhran:&#039;&#039;&#039; the ethnic group that made up the majority of the plutocracy before the Great War. Their lineage can be traced from careful breeding between Hharar and M&#039;sai, leading to where they currently are today. Following recent events on Adhomai, Njarir make up less than ten percent of the population. Easily identifiable by their large ears, fluffy tails, luxurious fur, and slender, elegant features. Njarir suffer persecution and rejection from certain proponents of Tajaran society because of their bloodline. As the most learned of all Tajaran ethnic groups, they boast high intelligence and have a propensity towards the arts and sciences.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For information about the ethnicities, their traits, and their cultures: see [[Tajaran Ethnicities]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
=== Coloration ===&lt;br /&gt;
Fur color is the most noticeable aspect of a Tajara. It acts as a natural camouflage and is the most visible difference between the ethnicities. Ancient history saw these fur colors appear in certain regions of Adhomai, however over millennia of migration, marriage, and modern travel, every coloration of fur can be seen across Adhomai and now the Spur.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;These fur colors are suggestions and guidelines. Any one Tajara could have a variation of the colors shown, whether it be lighter or darker.&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====Hharar:====&lt;br /&gt;
Hharar fur coloration traces back to the proto-Hharar peoples of Southern Ras&#039;nrr. The forests between the Rhazar and Khazan mountains alongside the fertile soil allowed for the invention of farming, and later the formation of Adhomai’s first civilizations. The Hharar people evolved to feature brown fur colorations due to the numerous woods they lived in.&lt;br /&gt;
|[[File:H_BeaverBrown.png|300px|left|thumb|Beaver Brown (RGB 159, 139, 112 / Hex #9f8b70)]]&lt;br /&gt;
|[[File:H_Kochiba.png|300px|left|thumb|Kochiba (RGB 107, 68, 35 / Hex #6b4423)]]&lt;br /&gt;
|[[File:H_Taupe.png|300px|left|thumb|Taupe (RGB 72, 60, 50 / Hex #483c32)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Prairie Brown&#039;&#039;&#039;&lt;br /&gt;
Being the most common coloration of Hharar fur, Prairie Brown was once associated with the numerous Hharar working the fields across Ras’nrr. Despite this association, it is not considered the oldest fur coloration, instead being a variation that occured in those living among the fields of the warmer prairies of the Ras’nrr Heartlands.&lt;br /&gt;
| &#039;&#039;&#039;Azumah Wood&#039;&#039;&#039;&lt;br /&gt;
This fur color dates far older than the name it is associated with. Once referred to as simply “Summer Brown”, the name Azumah Wood became widespread following the massive success of a logging company in the Azumah lake region during the Steeple Peace. The wood products were advertised and sold with the image of a kochiba furred logger chopping down “Azumah grade” trees. The logging company has since then gone defunct, being known only as the source of a strange origin for the term.&lt;br /&gt;
| &#039;&#039;&#039;Harbor Brown&#039;&#039;&#039;&lt;br /&gt;
Harbor Brown carries the title of being the oldest known fur coloration among Hharar, having been the predominant coloration amongst the proto-Hharar of the Southern Ras’nrr region. However, in modern times it has been titled after the numerous harbor workers found across Adhomai, even if they no longer are a majority of sailors.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====Zhan-Khazan:====&lt;br /&gt;
Zhan fur colorations are the result of a long history of mountain tribes. Even during winter seasons, the darker fur colorations permitted better camouflage with the rocky terrain of the Ras’nrr mountains.&lt;br /&gt;
|[[File:ZK_BlueGrey.png|300px|thumb|left|Blue-Grey (RGB 34, 37, 50 / Hex #222532)]]&lt;br /&gt;
|[[File:ZK_DarkGrey.png|300px|thumb|left|Dark Gray (RGB 30, 30, 30 / Hex #1e1e1e)]]&lt;br /&gt;
|[[File:ZK_Chocolate.png|300px|thumb|left|Chocolate (RGB 94, 38, 18 / Hex #5e2612)]]&lt;br /&gt;
|[[File:ZK_Black.png|300px|thumb|left|Black (RGB 0, 0, 0 / Hex #000000)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Rhazar Fog&#039;&#039;&#039;&lt;br /&gt;
During Sil’nryy-aysaif, the foot of the Rhazar mountains are commonly blanketed in a thick fog. The rare blue coloration of this fog became closely associated with the local Zhan population who shared a similar fur color with that of the mountain rock. Regardless, the fur coloration took on the name of the far more popular fog than the relatively mundane mountain rock.&lt;br /&gt;
| &#039;&#039;&#039;Khazan Rock Grey&#039;&#039;&#039;&lt;br /&gt;
The proto-Zhan-Khazan people were infamously put down during the Incarnate Dominion. The majority featured a dark-grey fur that became synonymous with the Zhan tribes of the Khazan mountains that the ethnicity, and fur, are now named after.&lt;br /&gt;
| &#039;&#039;&#039;Nraz’i Mud&#039;&#039;&#039;&lt;br /&gt;
Of the Zhan tribes, those in the Nraz’i mountains enjoyed the warmest winters. The hinterlands of the Sum’add coast become a muddy mess when the snow melt of the Nraz’i mountains washes onto the thawed soil. The fur color common of the region’s Zhan tribes became associated with the mud, then taking the name it has now.&lt;br /&gt;
| &#039;&#039;&#039;Cavern Black&#039;&#039;&#039;&lt;br /&gt;
Caves formed a natural home for the first Zhan’khazan to settle within. These served as strong homes and fortresses alike for the ancient peoples. It is not believed that these conditions resulted in the dark coloration being prevalent among the Zhan, despite old tales claiming such. This uncommon coloration originated from the southern Rhazkjara mountains.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====Njarir&#039;Akhran:====&lt;br /&gt;
Njarir fur colorations are the results of the extensive eugenics programs employed by the Adhomian nobilities. Through decades of careful merging of M’sai and Hharar bloodlines, along with high amounts of inbreeding, Njarir now feature the flashiest fur colors among Tajara. Despite the inherent nature of genetics, reputations for different fur colorations have taken root among noble circles even following the revolutions.&lt;br /&gt;
|[[File:NA_Orange.png|300px|thumb|left|Orange (RGB 238, 64, 0 / Hex #ee4000))]]&lt;br /&gt;
|[[File:NA_Cinammon.png|300px|thumb|left|Cinnamon (RGB 160, 82, 45 / Hex #a0522d)]]&lt;br /&gt;
|[[File:NA_Ruddy.png|300px|thumb|left|Ruddy (RGB 138, 54, 15 / Hex #8a360f)]]&lt;br /&gt;
|[[File:NA_Cream.png|300px|thumb|left|Cream (RGB 205, 175, 149 / Hex #cdaf95)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Steeple Light&#039;&#039;&#039;&lt;br /&gt;
Seen as the ultimate fur coloration produced by the infamous eugenics programs, Steeple Light gained its name after a Rasn’rr emperor of the early Steeple Peace declared his fur, a bright orange, to be the manifestation of S’rendarr’s light. Some esoteric circles in the New Kingdom have adopted this belief upon its rediscovery. While the emperor’s name was lost to the books burned in the First Revolution, his declaration remains as the name of this fur coloration.  It is a highly sought after coloration among nobles. &lt;br /&gt;
| &#039;&#039;&#039;Hadii Red&#039;&#039;&#039;&lt;br /&gt;
Once a mundane coloration, Hadii Red has become an intimidating presence following the rise of the Hadii Dynasty. The vast majority of the family has some variation of this fur, with many rumors claiming they place great effort and care that the coloration is maintained in their offspring. It is an uncommon joke for Njarir who have this fur to say that they’re secretly a Hadii.&lt;br /&gt;
| &#039;&#039;&#039;Ras’val Royal&#039;&#039;&#039;&lt;br /&gt;
Many of the noble families who came to rule the regions surrounding the Ras’val sea featured the ruddy coloration of what is now known as Ras’val Royal. While previously considered the coloration of middling nobles, the rise of the Azunja family to the head of the New Kingdom has led to the coloration being perceived as the height of royalty.&lt;br /&gt;
| &#039;&#039;&#039;Half-Knuckle White&#039;&#039;&#039;&lt;br /&gt;
This fur color was common among lower nobility across Adhomai during the Steeple peace. The term Half-Knuckle White was coined as a slur against those nobles who were seen as fraternizing too much with their enforcers resulting in a “washed out” fur color. Genetic research shows that these claims had little backing, but this has yet to make an effect on the thoroughly cemented name.&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
{| align:Center&lt;br /&gt;
|-&lt;br /&gt;
====M&#039;sai:====&lt;br /&gt;
M’sai fur is the result of the behaviors of proto-M’sai. Having been a nomadic people of the open prairies in Ras’nrr, the light fur color was often the only way Tajaran hunters were capable of hiding or blending into the environment.&lt;br /&gt;
|[[File:M_White.png|300px|thumb|left|White (RGB 238, 223, 204 / Hex #eedfcc)]]&lt;br /&gt;
|[[File:M_Ivory.png|300px|thumb|left|Ivory (RGB 205, 205, 192 / Hex #cdcdc0)]]&lt;br /&gt;
|[[File:M_Wheat.png|300px|thumb|left|Wheat (RGB 205, 186, 150 / Hex #cdba96)]]&lt;br /&gt;
|[[File:M_Silver.png|300px|thumb|left|Silver (RGB 192, 192, 192 / Hex #c0c0c0)]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Zarragh Washoff&#039;&#039;&#039;&lt;br /&gt;
Considered the most recent evolution of fur color, Zarragh Washoff garnered its name in the Zarr’jirah mountains. The lake-effect snow of the northern lake gained the name “washoff” due to how the new layers of snow would conceal rock and dirt chips on older snow, making the mountains easier to blend into.&lt;br /&gt;
| &#039;&#039;&#039;Field Snow&#039;&#039;&#039;&lt;br /&gt;
Field Snow is arguably the most common fur coloration amongst M’sai. Characteristic of the proto-M’sai hailing from the fields of the Nraz’i basin, upon the arrival of the nomadic tribes to Souther Ras&#039;nrr the native proto-Hharar began to refer to their coloration as “Field Snow” after the coloration of fresh snow on the Ras’nrr prairies.&lt;br /&gt;
| &#039;&#039;&#039;Fatshouter White&#039;&#039;&#039;&lt;br /&gt;
Named after the coloration of fatshouter milk before processing, this coloration has dubious origins. Written history on much of the proto-m’sai peoples were sparse, however prevailing research suggests Fatshouter white primarily comes from those M’sai nomads from the inner western coast of the Nraz’i basin.&lt;br /&gt;
| &#039;&#039;&#039;Enforcer Silver&#039;&#039;&#039;&lt;br /&gt;
Being the second most common fur coloration of the M’sai people, Enforcer Silver garnered its name through association with the dreaded noble enforcers of history. The name was reinforced in older times when many noble families began to stamp enforcer insignias in silver, which often came close to the fur color of many M’sai who wore them.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Tajaran Evolution===&lt;br /&gt;
The Tajara evolved as a predatory species upon their home planet of Adhomai, and as a result, they have a pair of fairly large, well-developed eyes that are forward set. These eyes are comparable to those of humans, but they are more effective in low-light situations due to the Tajaran ancestors having to hunt in dark cave tunnels. Tajaran eyes are set above a slightly elongated structure comprised of hard bone similar to a muzzle on terrestrial creatures. Their pupils are large and capable of contracting significantly faster than most other creatures, both sapient and otherwise. This allows for a considerable degree of low light vision, however, they have a thin reflective layer that has the side-effect of appearing illuminated in the dark.&lt;br /&gt;
&lt;br /&gt;
The Tajaran dental structure was at one point in their evolutionary history once geared for a carnivorous lifestyle but has since evolved and shifted towards a more omnivorous role. Tajara have sharp, needle-like teeth in the front of their jaw which is quite clearly geared to tear meat; the further along the jawline one goes, teeth similar to human molars reside behind the sharp canines, evidence of the change to an omnivorous diet. Evolutionary biologists believe that predecessors to modern Tajara had rough tongues with few taste buds to facilitate eating raw meat. The contemporary species has evolved out of this a long time ago in conjunction with becoming omnivorous, and so they now have softer tongues with a full sense of taste. Atop their heads, Tajara have a pair of deft, normally erect ears that are capable of a wide range of motion. They can rotate to roughly ninety degrees, capable of even being able to fold back almost entirely onto the skull if needed.&lt;br /&gt;
&lt;br /&gt;
===Extremities and Sleep Cycle===&lt;br /&gt;
Tajaran extremities, specifically their hands and feet have five digits and are generally the same shape as human extremities. However, they are slightly stubbier in appearance, though still dexterous enough to be useful. Tajara employed in more professional roles such as engineers, architects, or other occupations that require dexterous manipulation often find themselves with filed down claws, reduced to a smooth end to allow easy usage of standard human-based technology. This is a task that Tajara tend to do reluctantly, given that cutting too short is incredibly painful and will expose nerves to the air. Normally, these claws are non-retractable and grow from the fingertips, usually measuring around 1-2 centimeters.&lt;br /&gt;
[[File:Cats.png|400px|thumb|right|An artist sketch of Tajaran dimorphism, builds, and general stance.]]&lt;br /&gt;
The sleep cycles of the Tajaran species are one of their most scientifically curious features. A normal waking period is somewhere between thirty-six and forty-eight hours, with a subsequent twenty to twenty-eight hours of sleep. Normally, the waking period is spotted with three to four fifteen-minute naps to keep the Tajara refreshed and alert. This is universal in all worlds with Tajaran living upon them. Tajara are capable of great feats of intelligent, dedicated work but this is physically exhausting, which renders them utterly mentally and psychologically exhausted. Those that do not enter their sleep cycle properly may find themselves groggy, aggressive, paranoid, and disoriented until their circadian rhythm is righted.&lt;br /&gt;
&lt;br /&gt;
===Tajaran Build===&lt;br /&gt;
Compared to most other known species, the Tajaran body is designed to be more flexible, lithe, and slender despite its thick insulation. A handful of Tajaran ethnicities do not exhibit these traits and instead manifest increased muscle size, strength, or bulk. Tajara are sexually dimorphic; females have more elongated muzzles, shorter ears, and more petite forms. Their distribution of body fat is entirely different from that of a male. Females do not exhibit visible breasts until pregnancy, at which point they swell in order to provide for the young. Males are in general taller, have broader shoulders, bigger hands and feet, and more pointed ears. &lt;br /&gt;
&lt;br /&gt;
Tajara are built for extremely low-temperature environments that are incredibly common on Adhomai, giving them remarkable cold resistance. However, this gives them a tendency to overheat in more mild environments. To avoid this, most Tajara dress lightly in warmer environments such as those on human installations or tropical worlds. Forgoing the usual layer-like clothing, these Tajara resign themselves to thin clothing. Those who find themselves confined to bio-suit or radiation suit for extended periods of time end up feeling extremely uncomfortable.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
===Nobility and the Ancient Past===&lt;br /&gt;
&lt;br /&gt;
For as long as Tajara care to remember, Adhomai had always been under the rule of the nobility. The oldest historical text that exists in Tajaran possession dates back at least three thousand years and talks about the presence of nobles. Many historians agree that the trend of blood rule is more deeply-rooted in Tajaran existence than was before considered.&lt;br /&gt;
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The ancient past of the Tajara is poorly documented and historical texts are rare; meticulous combing and destruction of educational material by millennia of harsh rule resulted in the total atrophy of most scientific arts in Tajaran society. Little is known about Tajara civilization before &#039;&#039;&#039;1500 BCE&#039;&#039;&#039; Galactic Standard Time.&lt;br /&gt;
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The earliest form of government were local monarchies supported by religious authorities; the ruler and their families were considered of divine origin. Most of the settlements were similar to rural fiefs, with the population working for those dynasties in trade of their protection. Urban centers started to appear around places of worship. Peasants had little to no rights, and all dissidence was met harshly and fatally at the hands of the Nobles&#039; Enforcers - trained agents (commonly of M&#039;sai descent) who fought for the nobility of Adhomai in exchange for relative freedom. These Tajaran enforcers kept the peasants of Adhomai&#039;s lands repressed and powerless through shock and terror.&lt;br /&gt;
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What is known for sure, however, is that tension and violence had slowly been increasing over hundreds of years between the populace and their fellow noble families. &lt;br /&gt;
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===Tensions Rise=== &lt;br /&gt;
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Tajara historians believe that global violence spilled out across the planet between the kingdoms and the other scattered noble families in &#039;&#039;&#039;80 CE&#039;&#039;&#039;. Those states clashed and either pitted their followers against one another. The noble leaders continued to fight and inter-marry until the ruling families had become exclusively &#039;&#039;&#039;Njarir’Akhran&#039;&#039;&#039;. Over time, the nobility slowly began to lose their religious inclination, adopting more traditional civil institutions and a relaxation of the church&#039;s control which gave way to state control. Religious worship of the noble families had been dropping steadily in conjunction with their lower influence on the other nobility. It was during this period that historians believe the overwhelming control of the noble families flourished and solidified into what it was prior to human contact.&lt;br /&gt;
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Even with technological and governmental advances, the Adhomian society was stuck with its old feudal system. The tension between the nobility and the peasantry increased due to new burdens brought by military campaigns. The first writings against the serfdom and caste systems started to appear around &#039;&#039;&#039;1732 CE&#039;&#039;&#039;, with those early revolutionaries being dealt with violence by M’sai enforcers. Draconian laws and sanctions were introduced against those that defied the status quo.  Relations between the ruling class and commoners were precarious, believed to have stemmed from harsh rulers and laws. Technological and cultural knowledge and breakthroughs had begun to trickle down from the noble families to the peasantry. The invention of the printing press in &#039;&#039;&#039;1756 CE&#039;&#039;&#039; favored the spread of anti-monarchist pamphlets. Owning a copy of an unapproved text was a capital crime. &lt;br /&gt;
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Adhomai underwent a form of industrialization with the creation and proliferation of the steam engine in &#039;&#039;&#039;1954 CE&#039;&#039;&#039;. However, this only forced the Adhomai peasants into harsh new labor digging in mines and working 18-hour days building rail lines for private use by the Njarir’Akhran nobility. Laws were soon enacted that banned any non-Njarir’Akhran from utilizing electricity or riding on trains. This trend of nobles hoarding new technology or innovations at the expense of the peasants continued until human contact.&lt;br /&gt;
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Thirty years prior to the human discovery of Adhomai, the deep-seated mistrust between peasants and nobles had reached an all-time high. The Tajaran species was trapped in a technological bubble forced upon them by their nobility. At the height of their industrial revolution only a few years prior, the leadership at the time became increasingly wary of the unification of many Tajaran workers who demanded greater rights. The realms of education, science, and luxury found themselves under severe restrictions, and your basic Tajara was forced into almost twenty-hour workdays with minimal time afforded for eating and sleeping on the job. Analysis of the noble houses proves that during this time in Tajaran history, the nobility had never been worth more in Sol credits than previously. This is largely attributed to the fact that rather than modernizing Adhomai the nobility had seen fit to confiscate and use these fruits of scientific thinking for themselves.&lt;br /&gt;
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Automobiles are considered one of the best examples of this. The first automobile is recorded to have been created in &#039;&#039;&#039;2292  CE&#039;&#039;&#039;. Using a combustion engine much like primitive human vehicles, with extra anti-freezing measures and thick treads, one of the first fully functional automated cars had been produced by a collection of Tajaran engineers and scientists, at the behest of the nobility. Older Tajara considered these large creations to be a symbol of negligence and gluttony by their leaders. Workers were never provided with such things; they were forced to transport themselves through Adhomai&#039;s harsh winter conditions on foot or by using specially designed &#039;snow bicycles&#039;, regardless of how far away their place of work was.&lt;br /&gt;
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Further restricting the rights of the individual Tajara was enacted by a furious nobility after several instances of violence against Njarir’Akhran, but specific information on these incidents has been lost. Legislations were introduced against &#039;workers unions&#039; as well as any sort of illicit groups; a permit was required to form anything from hunting parties to agencies. In this whirlwind of political turmoil, a fresh generation of Tajara were growing up, deprived of what most humans consider to be basic rights. As they grew older and angrier, the nobility saw fit to continue tightening their control over their subjects until a civil war was almost inevitable. Like a powder keg ready to blow, only a single spark was needed to light the flame.&lt;br /&gt;
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===Human Discovery===&lt;br /&gt;
This came in the form of human discovery in &#039;&#039;&#039;2418 CE&#039;&#039;&#039;. A Sol Alliance funded expedition into the Tajaran home system discovered the pre-space age species and their homeworld of Adhomai. Lush with untapped resources and potential workers, Adhomai was an attractive prospect for many human super corporations, especially NanoTrasen. Because of their slow technological progress, most of Adhomai&#039;s valuable minerals remained untapped by mining or drilling. Because of this, several megacorporations attempted to insert themselves into the dealings of Adhomai.&lt;br /&gt;
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However, the nobility felt incredibly threatened by what they considered &#039;intrusions&#039; by humanity and completely refused them diplomatic access to their planet. The Alliance stepped in, initially unwilling to interfere in a pre-space age society and, reluctantly, the super corporations were forced to abandon their wishes to stake claims on Adhomai&#039;s resources - at least in the open. In the year &#039;&#039;&#039;2420 CE&#039;&#039;&#039;, a group of Tajaran intellectuals - considered rebels by the state - were shuttled off-world by a still unknown entity. Given asylum in the Sol Alliance, they met and discussed much with human scientists and officials. Tensions between the Alliance and Tajaran nobility rose after such an event and they accused the humans of harboring terrorists.&lt;br /&gt;
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Eventually, these rebels were returned to Adhomai with supplies and weapons. Fed with new ideals of personal freedom and &#039;rights afforded to all&#039; by their influential human friends, the seeds of revolution were sowed among the Tajaran populace, spread by word of mouth. Workers, doctors, teachers, and even soldiers who were questionably loyal to the nobility were swayed by these promises of freedom and equality. Meetings in the basements of dark taverns or barns were common, and relations between the nobility and their peasants were at the lowest ever recorded in Tajaran history.&lt;br /&gt;
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===The Uprisings===&lt;br /&gt;
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It took little more than a year for a formal uprising to be staged. In &#039;&#039;&#039;2421 CE&#039;&#039;&#039;, after the nobility had captured one of the original Tajara that had been shuttled off-world, he was sentenced to be publicly hanged by the neck in front of their peasants to show just how serious they were about keeping control. Ultimately, many historians believe this to be a highly egregious mistake. Rebels in the audience, armed with advanced off-world weapons, proceeded to open fire on loyalist forces and kill a nobleman in the process. This event, called the &#039;&#039;&#039;D&#039;as&#039;ral Massacre&#039;&#039;&#039; (so named for the city it took place in) by the nobility was all the excuse they needed to enact martial law.&lt;br /&gt;
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[[File:Adhomai2.png|thumb|alt=The Tajaran homeworld.|Adhomai was ravaged by warfare and more than forty million deaths have been recorded as a result of the Great War.]]&lt;br /&gt;
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However, they found themselves in a cornered position. Weapons and supplies were being shipped off-world by mysterious benefactors, and their collections of scientists and engineers had either fled to safety being noblemen themselves or took up arms and joined the revolution. Without significant scientific presence to deconstruct or understand these new human weapons or support the war effort, the conflict resulted in a string of rebel victories drawing closer and closer to the capital cities of each kingdom. Fighting was extremely fierce and atrocities were recorded by both sides.&lt;br /&gt;
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Among the noble families, the largest and nearly the most powerful was a dynasty called the &#039;Hadii&#039;. Their castle was amongst the best defended in the region and the battle to take it was waged for six months of non-stop fighting. As it became increasingly clear to them that they were eventually going to be overrun, the Hadii struck a deal with the rebel leader; in return for complete immunity from the war, as well as persecution, they afforded the revolutionaries with unique tools and even blueprints of other families&#039; castles, pointing out weak points and infiltration spots.&lt;br /&gt;
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This turn coating tipped the revolution in favor of the rebels. Armed with this new information, they made use of radio systems previously restricted to nobility to methodically and ruthlessly end their uprising by murdering most of the noble families, and whatever soldiers and civilians remained loyal to them. By &#039;&#039;&#039;2431 CE&#039;&#039;&#039; the revolution had finally come to an end with a total of more than &#039;&#039;&#039;92 million casualties&#039;&#039;&#039; with more than half being loyalist forces and &#039;&#039;&#039;40 million civilian deaths&#039;&#039;&#039;. Many Tajaran cities and villages were utterly destroyed by vicious fighting as well as bombardment by uncaring nobles. An informal ceasefire was declared between the factions, though skirmishes were still common.&lt;br /&gt;
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===Outcome of the Revolution===&lt;br /&gt;
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Following the First Revolution, the Hadii emerged as the victorious faction. They had annexed, through diplomacy or war, the remaining factions. Human corporations took an express interest in the Hadii dynasty; they were one of the few noble families who saw profit in human stakes on Adhomai, and many back-room deals were made to secure the Hadii&#039;s position in the new Government. In &#039;&#039;&#039;2432 CE&#039;&#039;&#039;, the People&#039;s Republic of Adhomai was officially declared, with &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039;, also known as Rhagrrhuzau Hadii, as its leader. The Tajaran public was markedly distressed by this turn of events, and fearing another uprising, human intervention again helped defuse the situation. The Hadii promised that it would not be like it was before.&lt;br /&gt;
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NanoTrasen, suspected by many conspiracy theorists to be behind the funding and supplying of Tajara during the war, had a monopoly over the majority of the planet&#039;s valuables. Collaboration between the People&#039;s Republic, the Sol Alliance, and the Nralakk Federation have resulted in more technological advances in Tajaran society recently than ever before in their recorded history. The People&#039;s Republic began campaigns to quickly industrialize Adhomai and educate its people. Approval ratings for the current leadership rose in response. &lt;br /&gt;
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However, serious problems remained. &#039;&#039;&#039;Al&#039;mari Hadii&#039;&#039;&#039; suddenly began to back out of the People&#039;s Republic&#039;s agreed-upon business deals with NanoTrasen, all of which saw a massive amount of Tajaran natural resources exported. Citing humanity as greedy and destructive, Al&#039;mari made clear his intentions to make Adhomai independent until it was ready to take on the burden of interstellar politics.&lt;br /&gt;
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===The Second Revolution===&lt;br /&gt;
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The disagreements and hatred of the Hadii republican government had led to insurrection and treachery among Adhomai&#039;s major power figures since Al&#039;mari&#039;s new economic policies were revealed. Many Tajaran business contractors - just recently denied their ability to sell ludicrous amounts of natural resources and workers to the massive human megacorporation, NanoTrasen - felt threatened by the reforms of the Hadii government and its first President, Al&#039;mari Hadii. In 2451 CE, during a military parade, President Al&#039;mari was assassinated by Tufir Nazzirai. A known secret service agent of the People&#039;s Republic, the radical was swiftly sentenced to death for his betrayal, which claimed to be brought on by the violent tendencies of his Zhan-Khazan genetics. His brother and vice-president &#039;&#039;&#039;Njadrasanukii Hadii&#039;&#039;&#039;, also known as Malik Hadii, quickly assumed the office of the presidency and immediately passed brutal laws that punished the Zhan-Khazan and subversive elements. NanoTrasen was invited back to Adhomai and menial workers were sold en masse to NanoTrasen workplaces while the rights to the bountiful natural resources of Adhomai were sold off to NanoTrasen. Public hangings and firing squads became the norm once again.&lt;br /&gt;
[[File:Godblessalmarihadii.png|thumb|400px|left|Picture taken by the Adhomai Chronicle moments before the Assassination of Al&#039;Mari Hadii. The single most defining moment of this generation of Tajara.]]&lt;br /&gt;
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While Al&#039;mari implemented his new policies, the People&#039;s Republic saw the return of a surviving dynasty, the Azunja, in the form of an uprising in its most remote region. This faction, the New Kingdom of Adhomai, attempted to bring back monarchism to Adhomai through a constitutional monarchy.&lt;br /&gt;
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Many military generals who had fought for the Republic soon defected under the banner of the Adhomai Liberation Army, the leader of which being Al&#039;mari&#039;s old friend and ally, &#039;&#039;&#039;Halkiikijr Nated&#039;Hakhan&#039;&#039;&#039;, who claimed that he wanted to take control of the People&#039;s Republic to finally out Al&#039;mari&#039;s legacy. &amp;quot;His gun was on stun&amp;quot; became the rallying cry of Nated&#039;s fiercest supporters as they alluded to how he not only left himself greatly vulnerable during the parade but had even left his energy pistol on stun while he was assassinated. &lt;br /&gt;
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With these two rebellions, Adhomai found itself embroiled in yet another global conflict.&lt;br /&gt;
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===Adhomai Today===&lt;br /&gt;
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The Tajaran home world has suffered plenty in the three decades since the end of the First Revolution. With the sudden injection of advanced technology into their relatively simple life, the discrepancy between modernized cities and outlying areas could not be more obvious. While the Tajaran capital boasts the most modern developments with sleek skyscrapers, advanced connections, and phone lines, as well as hospitals and schools, the further you get from the larger cities, the more apparent it is that things are not quite so flashy. Expanding infrastructure remains difficult, as most public funds are seized for use by the military or used to repair infrastructure damaged by shelling or bombings.&lt;br /&gt;
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There is a steady stream of money being fed into the People&#039;s Republic of Adhomai. NanoTrasen, as per its agreement with the president, has set up mining and logging operations on Adhomai using the local workforce for the most menial of tasks. In return, company-funded clinics and schools are slowly being spread out and built-in needy areas. &lt;br /&gt;
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Literacy has risen to its all-time high on Adhomai, and with the assistance of the Alliance, teachers have been brought in from off-world to educate the younger generation of Tajara. However, this number has begun to decline as the dangers of working on Adhomai are beginning to become common knowledge. Special establishments for older students have also been constructed to assist the elder generation into being brought to the same level of education, but NanoTrasen has not expressed significant interest in this; these people make up the brunt of their low-paid workforce and they want to ensure they are kept this way.&lt;br /&gt;
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The second revolution came to an end in 2461, after a decade of warfare between the three factions. The People&#039;s Republic of Adhomai was driven off from many of its past territories, having to rely on the help of a coalition of allied states and mercenaries to stop the enemy offensive. After months of bloody defenses, guerrillas attacks, and complete stagnation of all fronts, a ceasefire was signed with the support of Tau Ceti and Nralakk. An armistice, known as the &#039;&#039;&#039;Armistice of Shastar&#039;&#039;&#039;, was signed by the three factions shortly after. With the recognition of the Democratic People&#039;s Republic of Adhomai and the New Kingdom of Adhomai by the galactic community and the enforced peace, the three Tajaran powers are eager to compete with each other for supremacy through a cold war.&lt;br /&gt;
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One of the clauses of the Armistice of Shastar was the creation of the Tajaran Citizenship Act; a legal provision allowing DPRA and NKA citizens to legalize their citizenship situation, forfeiting their previous PRA affiliation. Tajara living outside of S&#039;rand&#039;marr were able to request the transfer through the proper diplomatic services. Following rising tensions and incidents between the Adhomian factions, this agreement came to an end in 2462.&lt;br /&gt;
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The Tajara species is now undergoing a cold war between the three factions. This period is marked by nuclear arms races, proxy conflicts, and subterfuge. &lt;br /&gt;
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More information: [[Tajaran History]]&lt;br /&gt;
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==Tajaran Factions==&lt;br /&gt;
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Adhomai is controlled by three factions, who once participated in a civil war for the control of the planet and are now engaged in a cold war.&lt;br /&gt;
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[[File:Adhomaimodernmap.png|300px|thumb|A map of modern-day Adhomai.]]&lt;br /&gt;
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===[[File:PRA_Flag.png|30px]] [[People&#039;s Republic of Adhomai]] ===&lt;br /&gt;
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Led by [[Notable Tajara#President Njadrasanukii Hadii|President Njadrasanukii Hadii]], the &#039;&#039;&#039;People&#039;s Republic of Adhomai&#039;&#039;&#039; is the global state that emerged from the First Revolution. Before the Second Civil war, it enjoyed galactic recognition as the sole government of Adhomai. It claims to be the true keeper of Al&#039;mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.&lt;br /&gt;
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The Hadiist rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. Life under the government, while not free, is often stable and safe. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People&#039;s Republic&#039;s Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.&lt;br /&gt;
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After the Second Revolution, the People&#039;s Republic lost its hegemony over Adhomai. The Hadiist state is now focused on preparing itself for a future reunification war. Large public works, research efforts, and military expansions are underway. As President Hadii grows old, the power struggle between his possible successors intensifies. Each possible heir now works to build their own support base without openly challenging the President or attracting too much attention to their plans.&lt;br /&gt;
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===[[File:DiamondALA.png|30px]] Adhomai Liberation Army | [[Democratic People&#039;s Republic of Adhomai]] ===&lt;br /&gt;
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The most pervasive and successful rebellion came from a group called the &#039;&#039;&#039;Adhomai Liberation Army&#039;&#039;&#039;, a group made up of Tajara from almost every walk of life. This organization opposed corporate claims on Tajaran soil and denounced the mismatched development and governmental negligence as the fault of humanity. During the height of the war, settlements liberated by the Liberation Army were ruled by a military junta. Being a supporter of the Hadiist government, or having been a collaborator, was grounds for immediate execution by firing squad. Villages often found their supplies seized by Liberation forces for the war effort, and the whole movement was a massive, tenacious military dictatorship under the absolute authority of [[Notable Tajara#Supreme Commander Halkiikijr Nated&#039;Hakhan|Supreme Commander Halkiikijr Nated&#039;Hakhan]].&lt;br /&gt;
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Following the release of their updated 2459 manifesto, the various regional civilian governments formed under their rule coalesced into the &#039;&#039;&#039;Democratic People&#039;s Republic of Adhomai&#039;&#039;&#039;. Authority is still highly decentralized. In January of 2461, a contested election saw [[Notable Tajara#President Almrah Harrlala|Almrah Harrlala]] become president Contested by the military, the so-called Nated Supremacist Movement launched a putsch that was ultimately foiled by Nated himself, who appealed for the return of civilian government and then resigned his command.&lt;br /&gt;
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The DPRA is now led by President Almrah Harrlala who is struggling to transition what was once a militant insurgency movement into a modern, democratic nation. The government attempts to negotiate with ruling Juntas to voluntarily turn over power to the civilian administration, many of which still refuse. The DPRA does, for the most part, try to respect the basic rights of Tajara. Most Tajara under civilian rule do not need to worry about the secret police or being framed for a crime of civil disobedience. With the Armistice, the DPRA gained intergalactic recognition as one of the Tajaran states. In more recent times, DPRA citizens are being sponsored by Harrlala&#039;s government to go out into the galaxy openly and show what Tajara can achieve on their own terms without being puppets of human megacorporations. As President Harrlala&#039;s term comes close to its end and the next election is being organized, the fragile Al&#039;mariist democracy is threatened by all kinds of extremists.&lt;br /&gt;
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===[[File:New Kingdom of Adhomai.png|30px]] [[New Kingdom of Adhomai]]===&lt;br /&gt;
The last major faction is the rebellious &#039;&#039;&#039;New Kingdom of Adhomai&#039;&#039;&#039;, which seceded and declared itself a nation in 2450. The New Kingdom is ruled by a Njarir&#039;Akhran noble line that survived the First Revolution by hiding, owing to the efforts of their supporters. Founded by [[Notable Tajara#King Vahzirthaamro Azunja|King Vahzirthaamro Azunja]] specifically, he denounced both other factions in the civil war as illegitimate and himself as the only rightful ruler of Adhomai. Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the People&#039;s Republic was founded on genocide and unspeakable slaughters. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the ancient nobles and revolutionaries; a constitutional monarchy is necessary to prevent abuses of power.&lt;br /&gt;
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During the war, the New Kingdom faced shortages of all kinds of goods. Both commoners and nobles were stuck in crippling debt and poverty. The support for the war quickly diminished as the conflict dragged on. While the New Kingdom was able to reconquer its original lands and other territories, it failed to defeat the PRA and DPRA. The final years of King Azunja&#039;s rule were marked by political turmoil as the people requested further political recognition.&lt;br /&gt;
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[[Notable Tajara#Queen Shumaila Azunja|Queen Shumaila Azunja]] rose to power after King Azunja died in 2463. She now faces a Kingdom in turmoil due to the changes brought by the Cold War. The economy prospers due to the end of the embargo and the presence of megacorporations. The income inequality between the nobles and commoners grows. Dissent movements also begin to appear as the people become more disillusioned with the Kingdom&#039;s realities. In the Parliament, infighting ensues as each faction tries to influence the Queen. The future for the NKA remains uncertain.&lt;br /&gt;
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==Social==&lt;br /&gt;
===Names===&lt;br /&gt;
Native Tajaran names have changed over the storied history of the species. The earliest record of naming conventions appears in the Warring Kings era, where the usage of dynastic titles became a standard part of the Tajaran name as a way to distinguish which noble a given serf worked under. Since then, names changed as more titles were attached. Jobs, personality traits, status, titles, age, given names, and more have been combined to produce the infamously long and unwieldy names associated with history. Following the declaration of the Steeple Peace, nobles across Adhomai standardized to a new scheme which continues to persist among the Tajaran people.&lt;br /&gt;
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Every name features three aspects: The individual, the dynasty, and the purpose. Xeno-linguists associate these aspects to the human concepts of the given name, the family name, and the job title respectively. This has resulted in debate over forced associations, as each aspect has a different connotation than what humans may expect, namely the Dynasty. Unlike humans, family names are only found with noble dynasties. This has led to many xeno organizations to assume that Tajara associate with large extended families.&lt;br /&gt;
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The Individual aspect is the personal part of a Tajara’s name. Parents will provide their child with the Individual aspect in hopes that the phrase or word used will become a part of the Tajara&#039;s person. It is not uncommon for Tajara to bear the names of gods or powerful figures, or for others to be named after abstract, religious, or ideological concepts.&lt;br /&gt;
The Dynasty aspect is the standardized part of a Tajara’s name. Following the First Revolution, the Hadiist government mandated the Dynasty aspect be named after the birthplace of an individual as a means to remove the influences of the nobility. Those stubborn Tajara born before the end of the First Revolution, or those now living in the New Kingdom, often refused to change their Dynasty aspect, continuing to reflect the noble family they serve or are a part of.&lt;br /&gt;
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The Purpose aspect previously was the utilitarian part of a Tajara’s name. The aspect reflected a job or trade, an essential piece of information within a community. However, since the end of the first revolution, the need for static names to lessen the bureaucratic burden resulted in many Purpose aspects turning into a form of family name, a newer and still contentious concept for Tajara. With the number of regional dialects and multiple titles for the same trade or job, Purpose aspects are rarely the same across Adhomai. In some cases, two families joining together in marriage would combine their two aspects to form a new one.&lt;br /&gt;
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While a Tajara’s name contains all three aspects, the usage of all three is not required. Most Tajara will utilize the Individual and Purpose aspect, however traditionalists and nobility expect the use of the Dynasty aspect. All Tajara on the Horizon may use only &#039;&#039;&#039;two aspects&#039;&#039;&#039;.&lt;br /&gt;
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&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
The following guide is &#039;&#039;&#039;not required&#039;&#039;&#039;. Native names can vary based on parentage, region, and numerous other factors. This guide is a structured option, however other options include taking inspiration from the [[Notable Tajara]] page, and heavily modifying Eastern European or Arabic names.&lt;br /&gt;
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To create a native Tajaran name, you will need to access the &#039;&#039;&#039;unofficial&#039;&#039;&#039; translator [http://mk.darkserver.co.uk/lang/index.php here]. Select Siik’maas under the language drop down. By typing in certain words or phrases, then translating, you can utilize Tajaran words to create a name. Typically, you will want to connect multiple Tajaran words with an apostrophe or hyphen, however combining two words without a space is acceptable.&lt;br /&gt;
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*For the Individual aspect, use a phrase, trait, or concept. &lt;br /&gt;
**For example: Love becomes Azutul. S&#039;rendarr&#039;s Warmth (Kirmah rajzir. Zir)  becomes Kirmah’rajzir. &lt;br /&gt;
*For the Dynasty aspect, you may use any text you prefer. Regions and cities with royalty or dynasty attached usually garners better results. Hadiists typically utilize the name of the city or region they were born.&lt;br /&gt;
**For example: Kaltir Royalty (Jurlket mir mrra) becomes Jurlket’mir. Nal’tor (Jri chur) becomes Jri’chur&lt;br /&gt;
*For the Purpose aspect, use the title of the job or craft of the Tajara. Use multiple versions of a given job or trade for better results.&lt;br /&gt;
**For example: Police Officer (Kaii&#039;r manq rir) becomes Kaii’rirmanq. Prince becomes Vahkal.&lt;br /&gt;
*The final name becomes: Azutul Jurlket’mir Kaii’rirmanq. &lt;br /&gt;
**From this, you can tell the individual is Azutul or named love, whose liege is the Jurlket’mir or Kaltir Royalty, and performs work as a Kaii’rirmanq or officer.&lt;br /&gt;
&lt;br /&gt;
The translator output rarely gives a word or name ready for use. Modification will be required as seen in the examples provided. This also means that names cannot be decoded.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Xeno-Influenced Names ====&lt;br /&gt;
&lt;br /&gt;
Given native tajaran names are difficult for humans to pronounce, the PRA once encouraged the use of humanized names. This resulted in many Tajara taking on names derived from Eastern European or Arabic origin, as xeno-linguists found these the easiest for Tajara to pronounce. Following the transition of power from Al’marii to President Hadii, the PRA has walked back on this stance and since issued a decree to encourage citizens retake their native names as a form of pride in tradition and loyalty to the party. Many Hadiists have heeded this decree and returned to their native names, however a sizable population continues to use their adopted names. Given Tajara may have multiple names, the Adhomian governments are more dedicated in the tracking of names.&lt;br /&gt;
&lt;br /&gt;
===Language===&lt;br /&gt;
As with all other species who work in Human-centric environments. Tajara are expected and required to have passed a prerequisite test to test their comprehension of Tau-Ceti basic, the operating language of NanoTrasen and most transstellar corporations, in addition to most major sovereign entities. Admittedly the passing levels of these comprehension tests are quite low, but are high enough to ensure basic conversation between what will likely be a multi-species crew. However, private communication in Tajaran languages such as Siik’Maas or Siik’tajr is not forbidden by SCC regulations and is often used to hold conversations between Tajara on the crew.&lt;br /&gt;
&lt;br /&gt;
Though there are a variety of languages used by the Tajara, among the foremost of this vast plethora of languages are Siik&#039;mas and Siik&#039;tajr.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik&#039;maas&#039;&#039;&#039; is theorized to have been the ancient language of the Tajara, the &#039;religious&#039; tongue shared between most Tajara from their onset as a species. Despite Tajaran society evolving to a point where religious devotion became less encouraged, the universal service language used in all churches and worship sessions became the lingua franca and almost every Tajara knows how to speak it. It has been taught as the primary educational language amongst most Tajaran ethnicities since the Migration Age and continues to be the most prevalent tongue on Adhomai since.&lt;br /&gt;
&lt;br /&gt;
It is capable of being spoken by a learned human, as it is not as reliant on body language as Siik&#039;tajr or the other native languages on Adhomai. However, just as Tau Ceti basic is difficult for Tajara to master given their muzzle structure, Siik&#039;maas is the same to humans, since they lack the proper biology to perform certain inflections properly. Despite focusing more on the spoken word than others, some of the vocabularies require subtle body movements that are challenging for humans to grasp, no less perform. Even if one were to learn these movements, they tend to be sluggish and slower, giving the speech a sort of &#039;drunken&#039; feeling. Tajara speaking this over the radio often find themselves in similar positions.&lt;br /&gt;
Siik&#039;maas is the federal language of the People&#039;s Republic of Adhomai. However, several groups of Tajara ranging from scholars to traditional followers of the old ways are attempting to revive older languages such as Nal&#039;rasan, Delvahhi, Ya&#039;ssa, and other such languages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siik’tajr&#039;&#039;&#039; is the opposite of Siik’mas completely. A recent construction, it has seen more use recently following the overthrowing of the plutocracy. It was birthed from the necessity for a language that was difficult for law enforcers to understand, enabling revolutionaries to converse privately without having their conversations monitored or overheard. Revolutionary radicals have been a part of Adhomai&#039;s history for a long while, but were always small; however, when the Great War broke out, Siik&#039;tajr saw widespread use by rebel forces during military operations. It is a combination of Siik&#039;mas and the more body language inclined Nal&#039;rasan, a tongue traditionally used by hunters. It is not normally used in daily life due to its complexity, it is often maintained as a secondary language, especially for families who fought in the Great War.&lt;br /&gt;
&lt;br /&gt;
Pro-human groups within Tajaran society have repeatedly attempted to push Cyrillic or Latin alphabets as &#039;easier to use&#039; rather than the native Tajaran alphabet. However, the vast majority of Tajara use the old Siik alphabet and it is the federally enforced alphabet taught in schools, the original alphabet learned Tajara have been using for centuries. It has undergone certain modifications since the Great War to remove the influence of the plutocracy and has made a widespread comeback with increasing literary levels among the Tajaran public.&lt;br /&gt;
&lt;br /&gt;
Tajaran culture necessitates a separation of the personal self and the external self. This cultural force can be traced back to the early worship of the Twin Suns, which throughout its history has emphasized a separation of personal and public matters. This separation was later reinforced by the nobility, eventually becoming an embedded part of all Tajaran languages. The result is a grammatical structure that separates the private and public self. In Tau Ceti Basic, this has been translated into the use of first, second, and third person pronouns as the closest fit.&lt;br /&gt;
&lt;br /&gt;
The public self, third-person pronouns (he/him, she/her), is the formal state. It shows respect and a distancing of one’s personal matters from others. Traditionalist Tajara would expect the use of the Dynasty aspect and appropriate titles when speaking in the public self. However, those from progressive regions rarely pay attention to the use of aspects as the weight of dynasties and the nobility is not present. Strangers meeting, a subordinate addressing a superior, and other cases where formality and respect is expected uses the public self.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;&#039;&#039;&#039;His&#039;&#039;&#039; greetings to the &#039;&#039;&#039;madam&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
In this line, Person A speaks to Person B&#039;s public self through his own. As Person A does not know Person B’s name or title, madam is used to maintain respect.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“Hello &#039;&#039;&#039;Officer Smith&#039;&#039;&#039;. She is &#039;&#039;&#039;chef Al-Kandari&#039;&#039;&#039;.”&lt;br /&gt;
&lt;br /&gt;
Person A addresses Person B, a human, through their title and last name. Person A maintains the public self through the use of her own title and Dynasty aspect.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The use of second-person pronouns (you/your) can depend on where someone is from. Non-traditionalist regions, such as the Hadiist lands, don’t consider second-person pronouns formal or informal. Traditional cultures, such as the New Kingdom, find second-person pronouns informal. In this latter case, it is reserved for use by a superior addressing a subordinate or similar cases.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“&#039;&#039;&#039;You&#039;&#039;&#039; need to handle that report by tomorrow. &#039;&#039;&#039;She&#039;&#039;&#039; will ensure it shows on &#039;&#039;&#039;your&#039;&#039;&#039; performance review otherwise.”&lt;br /&gt;
&lt;br /&gt;
Person A addresses Person B through the personal self (you/your). It shows that Person A is either disrespectful, a superior, or from regions where the use of ‘you’ is not informal.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The personal self, first-person pronouns (I/me/mine), is the informal state. It is addressing matters on a personal level where formality is not required, or genuinity is desired. The Individual aspect can be used by itself in this state. Close friends, personal moments, and similar matters would use the personal self.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
“&#039;&#039;&#039;I&#039;&#039;&#039; am unsure what &#039;&#039;&#039;you&#039;&#039;&#039; mean by this. &#039;&#039;&#039;Your&#039;&#039;&#039; proposal vexes &#039;&#039;&#039;me&#039;&#039;&#039;.”&lt;br /&gt;
&lt;br /&gt;
Person A uses the personal self and addresses Person B in the personal self. This establishes a close and informal conversation or is used to disrespect Person B by addressing them directly.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
Transitioning from public to personal selfs is easy. The initiator who desires to make the conversation informal starts by referring to themself in the personal self. If the other participants agree to make a conversation informal, then they respond in kind using the personal self. Otherwise, they may continue to use the public self and maintain the conversation’s formality.&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;No, &#039;&#039;&#039;I&#039;&#039;&#039; simply wanted to be introduced to &#039;&#039;&#039;her&#039;&#039;&#039;. &#039;&#039;&#039;My&#039;&#039;&#039; name is &#039;&#039;&#039;Abdal Akhtarov&#039;&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Person A steps into the personal self but is still speaking to Person B through her public self. This is an invitation to personal conversation, done respectfully by not involving Person B&#039;s personal self directly. &lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
&amp;quot;Hello, &#039;&#039;&#039;Mr. Akhtarov&#039;&#039;&#039;. &#039;&#039;&#039;I&#039;&#039;&#039; am &#039;&#039;&#039;Aisha&#039;&#039;&#039;. Does &#039;&#039;&#039;he&#039;&#039;&#039; wish to speak elsewhere?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Person B is still speaking to Person A&#039;s public self, however refers to herself in the personal self, accepting the invitation to an informal conversation. In the following conversation, it would be acceptable for both to use personal self.&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
The use of the public and personal self by non-Tajara can be jarring for those not acclimated to human environments. Tajara not used to human space can find it disrespectful how the use of the personal self is standard. Those acclimated to non-Tajaran patterns of speech rarely take issue with the lack of distinction between public and personal self. Referring to a non-Tajara through informal pronouns is broadly acceptable, however the use of first-person pronouns, the personal self, as a default often takes years in human space and a concerted effort for a Tajara to transition to.&lt;br /&gt;
&lt;br /&gt;
===Emotional Displays===&lt;br /&gt;
Because of their anatomy, Tajara express emotions in different ways than Humans. Baring one’s teeth is a strong expression of challenge or mockery. As such, Tajara rarely smile by showing the teeth, instead wrinkling the nose by gently lifting the sides of the muzzle. The folding of ears is a clear sign of fear or worry, while perking the ears forward shows attention or interest. Ears will involuntarily flick when exposed to loud sounds.&lt;br /&gt;
&lt;br /&gt;
The semi-prehensile tail of Tajara allows for a great amount of expression. Enough emphasis has been placed on the tail as a form of expression and language that Tajara afflicted with Hakh’jar are commonly misread or have to vocalize their current emotion. Tajaran tails naturally sway, however a rapid sway or wag is a childish sign of satisfaction. Curving the tail downward and blistering is a clear sign of hostility, whereas tucking the tail down by the feet is a stress response. The flicking of the tail end is a sign of anger or anxiety.&lt;br /&gt;
&lt;br /&gt;
Displays of affection among Tajara are rarely seen in public, and looked down on by traditionally minded Tajara. The common forms of affection are the bumping as muzzles or holding of the wrist. While less common, twining the tail around an ankle or wrist is seen as equivalent to holding the wrist. Intertwining tails, however, is seen as a childish expression of affection. Hugging is not seen romantically. It is seen as a transfer of body heat and thus a common act between friends, comrades, and family alike. Those acclimated to human expression may view hugging as having a romantic component in certain contexts, however this is lost on those with a traditional mindset.&lt;br /&gt;
&lt;br /&gt;
Status was a major aspect of emotional expression during the times of the nobility. When interacting with another of a higher social status, it was required for the lesser of the two to lower their head and pull the ears back. Having direct eye-contact or tilting the head up was seen as a show of defiance. These expectations have since been challenged and are often disregarded if not outright rejected since the fall of the old nobility, however those traditional-minded Tajara and Royalists within the New Kingdom continue to abide by the rules of status.&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
====S&#039;rand&#039;marr Worship====&lt;br /&gt;
&#039;&#039;&amp;quot;By day and light of S&#039;Rendarr, we live and bask in his warmth, happy and content. By the warmth and light of Messa, we cease breath and fall to death. Only by the love and harmony of both the Twin Gods and Sibling Suns do we live happily, and die the same. By the Twin Gods and Sibling Suns, S&#039;Rendarr and Messa, the faithful ask for your blessing, and to please extend it to the non-faithful who do no wrong, and cast no sin.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The &amp;quot;First Prayer&amp;quot; of S&#039;rand&#039;marr Worship&lt;br /&gt;
&lt;br /&gt;
There are a handful of faiths on Adhomai, but the majority religion is the worship of S&#039;rendarr and Messa, the names of both suns in the Tajaran home system. Ancient Tajara were believed to worship the suns as gods, believing their light to be the only thing keeping the planet from freezing over entirely. Over time, this faith matured into a system of beliefs suited to the peasantry; looking down upon the acts of betraying your fellow worker and attempting to foster unity and understanding amongst its followers. It is believed by many that S&#039;rendarr is the god of life and the day, as the bigger of the two suns, and he is associated with good happenings and is most often prayed to. Contrastingly, Messa, the blue sun, is the goddess of the night and death; whenever she eclipses S&#039;rendarr, all followers partake in religious rituals asking Messa to spare them from whatever ill tidings she may bring. The worship of the sun gods is dominated by an organization called the Parivara, meaning, the &amp;quot;Family.&amp;quot; The head of the Parivara is Father Valyan K&#039;rrirran who is based out of Sana Sahira, a holy city on the tallest mountain on Adhomai which roughly translates into the City of the Suns.&lt;br /&gt;
&lt;br /&gt;
Sana Sahira&#039;s location in the People&#039;s Republic places the Parivara in the precarious position of having to act favorably to the faction&#039;s government, however, Father Valyan K&#039;rrirran attempts to stay out of politics in order to avoid alienating any worshipers across borders. The Father of the Parivara is chosen by the Brothers of the Suns who serve as the priests and clergy of the faith. Devoted women of the faith can become Suns&#039; Sisters, who take a vow of silence, like the Gods themselves, and live in the temples devoted to the worship, tending to them in any way needed, anything from cleaning to heavy manual labor repairing and replacing glass or furniture, to healing the Brothers, patrons and other Suns&#039; Sisters. To cause harm to a Suns&#039; Sister is said to be one of the most unholy things you can do in a place of worship, as they&#039;re meant to emulate the Gods themselves, silent, but strong and dependable.&lt;br /&gt;
&lt;br /&gt;
====Ma&#039;ta&#039;ke==== &lt;br /&gt;
The second-largest religion is the worship of the Mata&#039;ke and his cohort companion gods, which dates back to ancient Tajaran times. A figure of legend, Mata&#039;ke is believed to have been the head of a hardy tribe of mountain dwellers who regularly came to the aid of other tribes constantly plagued by bandits and wild animals. He was revered as a fierce warrior capable of fighting a platoon of men by himself, but also as a kind soul for the records of his dealings with other tribes shows understanding and kindness. He is upheld to be the ultimate Tajara- powerful, wise, and magnanimous. Followers of Mata&#039;ke himself endeavor to emulate his grandeur, while others attempt to emulate the other gods.&lt;br /&gt;
&lt;br /&gt;
In Tajaran mythology, the tribe of Mata&#039;ke rose to the status of gods when they slew the King of the Rrak&#039;narrr, who was also the lord and master of all Adhomai. Upon killing him, the various tribesmen all absorbed different aspects of its many powers, each becoming immortal. As the one who dealt the killing blow, and at the will of the dying Rrak&#039;narrr&#039;s final wishes, Mata&#039;ke absorbed the majority of the powers and became lord and master of all Adhomai. The tribe then decided that their former settlement was not befitting of their powers, and instead established themselves in a city of wonders at the &amp;quot;Edge of Adhomai&amp;quot; where they fend off malicious entities and protect all Tajara.&lt;br /&gt;
&lt;br /&gt;
====Njarir&#039;Akhran Worship====&lt;br /&gt;
At one point, a religion was established heralding the nobility themselves as gods by certain devout loyalists, but this faith has all but been completely erased following the uprising. Individuals who were recorded to believe in or are suspected of being a member undergo persecution and even in some cases death sentences. With most loyalists either in hiding or killed during the uprising, and all places of worship destroyed, any intelligent Tajara would never admit to being or attempt to defend, a member of this faith.&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
&lt;br /&gt;
=== Fashion ===&lt;br /&gt;
&lt;br /&gt;
Throughout Tajaran history, fashion has remained relatively simple. Extravagant vestments fabricated from silk and other high-quality animal hides were restricted exclusively to the nobility, and standard Tajaran peasantry had little time to choose their uniforms, usually donning overcoats made of rough fabric and patches of animal hide. The fluffier the design was, the wealthier a Tajara was considered.&lt;br /&gt;
&lt;br /&gt;
[[File:Tajara dance .png|240px|thumb|right|Two tajara wearing traditional dresses during a musical performance.]]&lt;br /&gt;
Given the hardships of Tajaran life and the constant need to do work by hand, the peasantry came to favor practical, well-insulated clothing rather than fanciful designs; they were also cheaper to weave, which made things easier on the weaver. Underwear usually came in the form of long-sleeved pants and a shirt typically woven from thick animal furs and plant fibers and is used as the innermost insulating layer. Then, a Tajara would overlay multiple garments to create several layers of insulation to stop the loss of body heat. Thick, full-length skirts, pants, and shirts were favored by the peasantry, all in dark colors to retain heat better. Typically pre-discovery and even post-discovery modern clothing consist of thermal underwear, pants for men or long, heavy skirts for women, with thick sweater-like shirts and fur cloaks. &lt;br /&gt;
&lt;br /&gt;
The feared enforcers of the nobility wore great suits of armor designed to seal the user inside, creating an environment completely isolated from the harsh snows of Adhomai. Build for brute strength rather than comfort, the helmets of these suits made no room for Tajaran ears. These &#039;Enforcer Shells&#039;, as translated from Siik&#039;maas, were usually brown or olive in color, with slit visors masking the wearer&#039;s face, they were also remarkably flammable and largely abandoned during the initial stages of the first revolution.&lt;br /&gt;
&lt;br /&gt;
Today, the government officials of the People&#039;s Republic of Adhomai are usually seen dressed in olive military fatigues, occasionally donning a commissar-styled cap. These caps are usually styled with small rosettes to signify authority. When in especially cold weather, officials usually layer on black trench coats and scarves rather than wearing the outfits of the lower class.&lt;br /&gt;
&lt;br /&gt;
The lower and middle class of the Tajara are better heated by proxy, and can comfortably wear flat caps and long-sleeved buttoned shirts for warmth when working in their factories rather than excessive garbs. When outside, typical Tajara wear bomber jackets or fur coats with additional fur padding on the interior to better trap heat, paired with traditional slacks. Headwear for these working-class citizens usually comes in the form of full head scarves to keep ears warm when in the wilderness, and standard soft and flat caps within cities.&lt;br /&gt;
&lt;br /&gt;
=== Cuisine ===&lt;br /&gt;
[[File:Taj food.png|240px|thumb|right|A common Tajaran meal: hard bread, fish and vegetable soup, and Fatshouter beef.]]&lt;br /&gt;
Similarly, due to the cold temperatures of Adhomai, Tajara favor warming or hot food that can be consumed quickly before the freezing winds can cool the meal off. Porridges, soups, and chowders consisting of diced meat and vegetables for flavor were the usual meal of a working-class Tajara, coupled with some bread and water or ale. Pre-industrial Tajara used to have community meals around bonfires to keep their food from cooling off too much, and almost all of their food source came in the form of porridges and oats. However, with the introduction of new technologies - such as higher quality insulation and home heating systems - Tajaran cuisine is being experimented with by chefs who are no longer restricted to compensating for the naturally low temperatures of Adhomai. Historically, culinary creations were reserved only for the nobility, who had better-heated homes than the peasantry, and more leeway was offered towards not having your meat turn blue in front of you.&lt;br /&gt;
&lt;br /&gt;
Traditional stews are made with diced vegetables, such as Nif-Berries, and meat, Snow Strider is commonly used by the rural population, while industrialized Fatshouters&#039; beef is preferred by the city’s inhabitants. Tajaran bread is usually made with Blizzard Ears&#039; and consumed during their morning meals.&lt;br /&gt;
&lt;br /&gt;
Adhomian alcoholic beverages are made with fermented grains, fruits, or vegetables. Juices are commonly mixed with sugar or honey. Victory gin is the most widespread alcoholic drink in Adhomai, the result of the fermentation of honey extracted from Messa&#039;s tears, but its production and consumption are slowly declining due to the loss of the People&#039;s Republic&#039;s hegemony over Adhomai. Messa&#039;s mead is also another more traditional alternative; it is made with honey and fermented Earthen-Root juice.&lt;br /&gt;
&lt;br /&gt;
Fishing and shellfish have a part in the diet of the population in the coastal areas, even if the ice can be an obstacle to most experienced fishermen. Spicy Ras&#039;val clams, named after the sea, are a famous treat, being appreciated in other systems besides S&#039;rand&#039;marr.&lt;br /&gt;
&lt;br /&gt;
====Notable Dishes====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adhomian Hard bread:&#039;&#039;&#039; a type of Tajaran bread, made from blizzard ears’ flour, water, and spice, basked in the shape of a loaf. It is known for its hard crust, bland taste, and long-lasting nature. The hard bread was usually prepared for long journeys, hard winters, or military campaigns, due to its shelf life. Certain folk stories and jokes claim that such food could also be used as artillery ammunition or thrown at besieging armies during sieges.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fatshouters Bloodpudding:&#039;&#039;&#039; a mixture of Fatshouters meat, offal, blood, and blizzard ears flour served in the shape of a flattened sausage. This recipe dates from the early Tajaran history, a favorite among the peasantry due to its simplicity and easily obtainable ingredients. It can be eaten during all meals and occasions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sugar Tree Candy:&#039;&#039;&#039; a literal translation of the popular Adhomian hard candy, found everywhere on the planet, from crystal plates in Crevus’ casinos to a bowl on a grandmother&#039;s table. Sugar candy is made from the Nm&#039;shaan, and is a cheap, beloved treat for anyone on Adhomai to rot their teeth on. It&#039;s occasionally flavored with fruits or savory liquors.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Avah:&#039;&#039;&#039; used to only mean &amp;quot;sweets&amp;quot; or &amp;quot;sweet thing,&amp;quot; now singularly refers to a particular dessert. The batter is grilled and made into soft, spherical shapes, and then covered with fruit jams, sugar, or sweet cream cheese. These treats are often sold at festivals and celebrations, and foreigners compare them to pancakes.&lt;br /&gt;
&lt;br /&gt;
====Notable Beverages====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Messa&#039;s Mead:&#039;&#039;&#039; a fermented alcoholic drink made from earthen-root juice and Messa&#039;s tears leaves. It has a relatively low alcohol content and characteristic honey flavor. Messa&#039;s Mead is one of the most popular alcoholic drinks in Adhomai; it is consumed both during celebrations and daily meals. Any proper Adhomian bar has at least a keg or some bottles of the mead.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Earthen-Root Juice:&#039;&#039;&#039; a juice made from the Earthen-Root. It is known for its blue color and sweetness. Because of its simplicity, Earthen-Root juice is one of Adhomai&#039;s most widely consumed drinks. Carbonated versions were created during the interwar period. However, the soft drink variation is not as popular as the traditional ones.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nm&#039;shaan Liquor:&#039;&#039;&#039; an alcoholic drink manufactured from the fruit of the Nm&#039;shaan plant. It usually has a high level of alcohol by volume. Nm&#039;shaan liquor was once reserved for the consumption of the nobility; even today it is considered a decadent drink reserved for fancy occasions. It is commonly diluted with ice water before being consumed.&lt;br /&gt;
&lt;br /&gt;
===The Arts===&lt;br /&gt;
&lt;br /&gt;
Of all arts, music is one of the most highly valued by Tajara. Stemming from the long-standing ban on most literature in their society, song, and dance remained one of the only ways for Tajara to express themselves through words. Composers and musicians were traditionally held in high regard amongst Tajara, and in place of books, the fanciful song-stories of traveling bards were one of the few ways the public could remove themselves from their lives.&lt;br /&gt;
 &lt;br /&gt;
Theatre was also equally important in the life of a pre-discovery Tajara. Given that, with the lack of books, there was little to keep your usual worker entertained, the ability to watch and enjoy a riveting drama or hilarious comedy was heaven. Theatres and performing halls can be found in almost every Tajaran village, and are often constructed to rival even the main seat of the town council or government in architectural beauty. For example, the D&#039;na&#039;tel Hall in the Nal&#039;tor was one and a quarter larger than the seat of government prior to human-sanctioned expansions. Dating back to the late Gunpowder Era, it was constructed from high-quality marble and many sculptures of characters and scenes from various popular Tajaran plays were meticulously hand-carved into the walls by sculptor Nasir Ka&#039;nira.&lt;br /&gt;
 &lt;br /&gt;
However, literature itself - that is to say novels - has never been looked kindly upon by the Tajara public. Though this closed way of thinking is starting to shift with the greater introduction of literacy amongst Tajara as a whole, many elders still harbor bitter feelings about books in general. They were almost universally considered a symbol of oppression and luxury by pre-revolution Tajara, given the fact that only the nobility was taught en masse how to read, and that every family had its own private expansive library from which even learned peasants who had to pay out of pocket to access. This led to the widespread destruction of much of historical Tajara texts following the uprising, as revolutionaries took it upon themselves to purposely gather and burn whatever books they could after taking a noble stronghold.&lt;br /&gt;
&lt;br /&gt;
Traveling circuses have been present in the Tajaran culture since ancient times. Joining a troupe was one of the few available ways for a Tajara to escape the rigid roles of the caste system. Performances usually include trained animals, acrobatics, storytelling, puppetry, strength displays, magic performance, creep shows, and stores selling all kinds of food and curiosities. Since circus schools only started to appear after the First Revolution, artists frequently transmitted their techniques to their pupils. Due to the previous conflicts and the ongoing cold war, wandering troupes face large barriers than ever before. Some of the biggest circuses have left for the stars in search of a more welcoming audience than Adhomai.&lt;br /&gt;
&lt;br /&gt;
===Music===&lt;br /&gt;
&lt;br /&gt;
Tajaran music is modally based, with there being eight modes in total. A scale can be constructed from each Mode, which is the arpeggio of the mode. There are a total of four notes in one modal scale. Two are octave, and there are two in between. Microtones between the two notes in between are used frequently, which would sound very odd to human ears. This is done because Tajara perceives music as sadder with the flatter a pitch is, and happier with the sharper a pitch is. Depending on the mood of a song, a Tajara player may tune their instrument lower, to make the song sadder; the opposite is also true. A common tradition is to let the weather decide the tuning of an instrument. Cold weather naturally makes an instrument flatter, ergo colder weather makes songs sadder. And indeed, one may notice that if each note is perceived relative to the notes that come before it, there is always a happy and sad part integral to the song. This is on purpose, as it reflects the duality in sadness/happiness which is also found in S’rendarr and Messa. Some Tajara may also associate Dissonances with Raskara. &lt;br /&gt;
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The eight modes are respectively named: Mrazur, Manur, Rrauor, Surour, Kaoel, Draeol, Aauol, Deor. They are associated with the main Ma’ta’ke deities: Mata’ke, Marryam, Rredouane, Shumaila, Kraszar, Dhrarmela, Azubarre, and The Dead Gods. &lt;br /&gt;
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A side effect of the Tajaran caste system is the possibility for the ethnicities to usually have different possible ranges and timbres on their voice. Zhan-Khazan are commonly a Bass-Baritone voice. Hharar are Tenor-Alto. M’sai and Njarir are almost always Sopranos. The voice is the most universal Tajaran instrument. Due to traditional schooling, many children have at least basic singing skills, though this is fading away in the cities. &lt;br /&gt;
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====Notable Folk Instrument====&lt;br /&gt;
[[File:Prrama.png|200px|thumb|right|The Pr&#039;rrama.]]&lt;br /&gt;
*&#039;&#039;&#039;P&#039;rrama:&#039;&#039;&#039; a plucked string instrument, with eight strings and four holes at its end. The holes on the bottom change the octave of the notes that are played, thus extending the range of the sounds. It is used both solo and with other instruments. Humans can play it, but the octave range is disabled due to a lack of a tail.&lt;br /&gt;
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*&#039;&#039;&#039;Makkra Baq:&#039;&#039;&#039; this instrument hails from the island of Das&#039;nrra, but it has long been a staple of Tajara everywhere. One plucks the strings, creating a meek and Harpsichord-like sound. It is almost always used in a solo or duet setting, as its small voice can easily be overshadowed by other instruments. In spite of this, it maintains quite a folky sound, and it is more common in rural areas than in cities.&lt;br /&gt;
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*&#039;&#039;&#039;Mah Kii:&#039;&#039;&#039; the Mah Kii is an ancient instrument, used by Tajara since the Migration Period. Adapted from a horn used to rally soldiers, it has a strong divine connotation. Many believe that one hears its sound when entering the Holly Village or when joining Messa in the afterlife. Rhazar’Hrujmagh caravans still use this trumpet at the start of raids. Some have even attempted to incorporate it into Electro-Swing bands. However, due to its short-range and its connotation with the divine, it is not used often.&lt;br /&gt;
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===Sports and Games===&lt;br /&gt;
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Recreation time for most Tajara has always been limited. Oppressive work hours and strict caste rules disallowed leeway for what a Tajara could do in their free time. Organized sports were a product of the Njarir class, which would find themselves with more time on their hands. However, as time marched on, Tajara of lower classes found ways to still play. In modern times, any Tajara is usually able to participate in any sport they wish.&lt;br /&gt;
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Tabletop RPGs and wargames are popular for Tajara in urban centers. The Tajaran tradition of storytelling lent itself to these games being easily understood and quickly enjoyed by players who saw them as an evolution of the tales that priests shared in their communities. The tabletop scene sprouted a few years following the First Revolution’s end with Siik’maas translated versions of human and skrell tabletops. These were adapted later into localized versions that then became entirely Tajaran systems. The most well-known of these games is “Global Conquest”, originally made by the PRA and then adapted by DPRA and NKA companies, this board game replicates the conquest of Adhomai by different armies. Another is “Explorators of the Unknown”, a modular game where players play as characters exploring or investigating a world of their design. &lt;br /&gt;
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The notion of video games is unknown to the natives of Adhomai; as computers are usually seen as tools. However, the younger generations living in Little Adhomai have taken interest in electronic games and arcades. Many independent productions have started to appear, with software being shared through the extranet or data storage devices. One popular title is &amp;quot;The Bane of Rashashana&amp;quot;: which follows the tale of an Adhomian folk hero attempting to save her village from a malicious monarch. The player can make narrative choices that affect the story, interspersed with objectives such as running and managing a limited time meter while avoiding obstacles.&lt;br /&gt;
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====Notable Sports====&lt;br /&gt;
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*&#039;&#039;&#039;Farehal:&#039;&#039;&#039; a sport focused on accuracy. It consists of the player throwing a disc through several hoops scattered around a course. The distance and the difficulty of the shoot influence the score. The player with the highest point value wins. Due to the amount of space needed for Farehal, especially for multiple matches on the same course, due to this, it was only practiced by the nobility at first. Large buildings were constructed to host Farehal, where noble competitors played. This game is seen as extremely pretentious, with critics claiming it requires no real strength or skill to win. It has not seen much popularity outside of S&#039;rand&#039;marr, but it is moderately popular on Adhomai,  with players in the PRA and a larger following in the NKA. Al’mari Hadii used to be a famous Farehal player.&lt;br /&gt;
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*&#039;&#039;&#039;Mahmrro:&#039;&#039;&#039; a sport requiring the Tajara to capture a ball and either run it to the opposite side of a field or throw it to a team member located on the other side of the field. This game is very popular among the youth of any Tajara generation, mostly with the lower class. It is very decentralized and has any number of regional rules depending on where you are. Mahmrro came to be associated with the lower classes towards the end of the Steeple Peace. This attitude is visible in the NKA where nobility largely avoid playing the game. Leagues exist in every country for the game with these Mahmrro Clubs gaining much fame. &lt;br /&gt;
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*&#039;&#039;&#039;N&#039;hanzafu Roping:&#039;&#039;&#039; a sport created by the [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|rock nomads]], commonly used to settle disputes. Two or more riders can participate. Using Zhsram as their mount, they have to capture a N’hanzafu calf with a lasso and complete five rounds around a circular arena with it. Competitors are allowed to knock down each other or steal the other’s rope, but weapons are strictly forbidden.&lt;br /&gt;
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*&#039;&#039;&#039;Baghrar:&#039;&#039;&#039; an ancient martial art from Adhomai primarily used for sport and contests of strength. The fighting style consists of strikes against the opponent from the waist up. The form of the attacks is primarily swiping motions that take advantage of a Tajara&#039;s claws to rake an opponent&#039;s torso or head. Other moves include punching for friendlier matches or stabbing forward with the claws in typical confrontations. Modern Baghrariri, or people who practice the Baghrar style for sport, usually fight with implements that cover and support their nails to avoid serious bodily damage. Modern Baghrar fights are decided upon with a point-scoring system over three 10-minute rounds, but historical victories were secured by knocking opponents onto the ground. Baghrar has been adapted into several different styles used by Adhomaian police and army units.&lt;br /&gt;
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====Notable Games====&lt;br /&gt;
[[File:Suns and moon rules.png|200px|thumb|right|Suns and Moon rules.]]&lt;br /&gt;
*&#039;&#039;&#039;Suns and Moon:&#039;&#039;&#039; a very common dice game. It is played by all, though the lower classes have the tendency to gamble whereas the upper classes play it just for fun. The ease and universality of the rules have garnered it quite the reputation. Die usually has an image of Rredouane fixed upon them. Parks commonly have designated spots for people to play Suns and Moon. Disputes are also solved through this game. &lt;br /&gt;
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*&#039;&#039;&#039;Traiaz:&#039;&#039;&#039; a game mixing intellectual and dexterity play. The board is similar to chess, though it is considerably longer, with a lot of extra space in the middle. All 10 pieces are essentially pawns, though each pair has a catch. Pieces are captured by moving horizontally on the board. Some pieces can only capture when moving diagonally, vertically, or sideways. There are several distinct regional rules influencing what kind of movements are allowed. A match is decided after all pieces have been eliminated.&lt;br /&gt;
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=== Military ===&lt;br /&gt;
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The military hardware of the Tajaran nation is somewhere close to what humankind used in the 1900s, though the transition to energy weapons has already been made. Clumsy overheating handguns and rifles that slowly fire long bolts of concentrated energy are used by high-ranking soldiers or special operatives, but their durability is dubious in comparison to the mass-produced, single-shot or bolt action rifles that the majority of Tajaran soldiers use. In recent years the People&#039;s Republic has largely replaced bolt action rifles with fully automatic Tsarrayut’yan rifles, however, these suffer accuracy issues at longer ranges. Bayonets are heavily relied upon in close-quarters combat rather than Tajaran model submachine guns, which are expensive in the eyes of the People&#039;s Republic and jam easily in the harsh terrain of Adhomai.&lt;br /&gt;
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Heavy infantry weapons like heavy machine guns used to come in the form of heavy, hand-cranked gatling emplacements with a heavy emphasis on frontal gun shielding. These HMG emplacements are extremely deadly in comparison to the slow-firing rifles of foot soldiers and are usually countered by Tajaran artillery or laser weaponry. Most squads of Tajara now carry a mixture of top-loading magazine-fed light machine guns or quicker-firing belt-fed LMGs.&lt;br /&gt;
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Tajaran artillery is where the cunning of the People&#039;s Republic engineering shines, and many mountain ranges of Adhomai have been lined with massive artillery guns. These weapons fire devastating artillery rounds capable of leveling small camps with a single shot, let alone a barrage. Artillery vehicles and mortar teams are almost always deployed in tandem with Tajaran infantry in order to shell enemy entrenchments and positions, and many Tajaran tacticians utilize artillery as their main killing force. These weapons are the pride of the People&#039;s Republic, and their nightmare if lost to enemy hands.&lt;br /&gt;
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&#039;&#039;For more information, see [[Tajaran Military Structures]]&#039;&#039;&lt;br /&gt;
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=== Education ===&lt;br /&gt;
Tajaran institutions for education are woefully behind their counterparts in other species. Historically, Njarir’Akhran were often the only ones who became literate. Historians theorize this is tied to their alleged rise to nobility through their positions in early theological organizations. Officials from each faction agree that religious education has dominated most of Adhomai&#039;s academic history with heavy evidence from religious books which were largely able to survive the mass destruction of books by being sheltered in temples. Disagreements among academics arise when discussing the evolution of primary schools, secondary schools, and universities. Academicians in the New Kingdom of Adhomai assert that these institutions began to raise thousands of years ago during the Gunpowder Era and downplay the role of the nobility&#039;s suppression of educating the masses. However, intellectuals in the People&#039;s Republic of Adhomai and the Democratic People&#039;s Republic assert that these institutions were disingenuous social clubs at best and that schooling and formal education did not begin to arise until five hundred years prior. Hard information on the curriculum of pre-war institutions outside of theological institutions is difficult to find, however, archaeological evidence tends to support arguments that there was a heavy focus on the arts- especially musicals. Some artistic Hharar who lived before the war give accounts on nobles providing large patronage for painters such as in the modern sense with Al-Manq, but also for lavish concerts, operas, and ballets. Sculpting also came into prominence as evidenced by the intricate detail of various statues and gargoyle-like protrusions from an array of buildings in Nal&#039;Tor and especially on the capital building in The People&#039;s Square: the aptly-named Steeple. Regardless of the details of pre-revolution educational institutions, the current face of Tajaran education outside of seminaries is primarily technical schools that focus on preparing young Tajara to work the various labor jobs around Adhomai.&lt;br /&gt;
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=== Marriage and Relationships ===&lt;br /&gt;
Historically, the peasantry made due by uniting themselves as a workforce which has bred an intimate inter-person relationship among the families of most villages, towns, and cities. Regardless of the size of the population, pre-uprising Tajara were often well acquainted with families that may have lived on the other side of town. Arranged marriages were extremely common and were ways to improve relationships among families. However, this traditional practice has met with extreme criticism following post-uprising debates. The practice of arranged marriage was not feasible following the first revolution which effectively eliminated a generation of adult Tajara. This created a generation that had to largely create their own marriages, many of which passed on this emerging cultural norm to the next generation. Although the permanent pairing of Tajara is often colloquially referred to as &amp;quot;marriage&amp;quot; due to humanizing influences, there are a handful of different technical terms for it depending on the religion of the Tajara involved. S&#039;rand&#039;marr worshipers are typically brought together in temples by their local Brother of the Sun in a ceremony that symbolizes and glorifies S&#039;rendarr and life. Their equivalent of Marriage is called &amp;quot;&#039;&#039;&#039;S&#039;rendal&#039;Matir&#039;&#039;&#039;&amp;quot; (The life of S&#039;rendarr), named for the idea of continuing the life that the sun god S&#039;rendarr celebrates. Tajara under the worship of Ma&#039;ta&#039;ke have a less celebratory and less ritualistic ceremony, instead, they have a simple meeting between families with a clergyman to proclaim the lovers &amp;quot;&#039;&#039;&#039;Zrrazhil Ekrratul&#039;&#039;&#039;&amp;quot; (Continuation of the families), named for the simple notion of propagating the blood of the families involved. &lt;br /&gt;
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Throughout history, the concept of gender in Tajara society varied over time. Archaeological evidence suggests that before the Incarnate Dominion, multiple identities—often related to religious practices—existed. Like everything else, the nobility&#039;s breeding project also molded the perception of gender in Adhomai. Njarir’Akhran, with their great emphasis on their bloodline, were the ones with the strictest and defined gender roles. While the Zhan-Khazan rarely cared about these definitions, seeing little distinction between them. After the revolution, gender in the Tajara society changed as well, but it did not free itself fully from the shackles of the pre-contact oppression. &lt;br /&gt;
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In history, transgender Tajara were more common among Njarir and Hharar due to their more defined gender roles. Before the revolution, these individuals were often in a nebulous state, as they were still obligated to participate in the eugenics program. While some could still find suitable partners, others had to find other outlets, such as joining religious societies or becoming outcasts. Ma&#039;ta&#039;ke priesthood is open to transgender Tajara who identify as their patron god&#039;s gender. The Church of S&#039;rand&#039;marr rejects these notions and maintains a strong distinction within its organization based on the gender assigned at birth of its members. &lt;br /&gt;
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Third gender and nonbinary identities have historically been associated with religious and mystical perspectives. Those who could combine and balance both aspects were typically priests or mystics, known to have achieved some form of enlightenment. Only after the revolution are these identities now explored without the trappings of the occult. The older generations are usually confused by younger individuals who identify as such, with more religious Tajara being outraged at them for appropriating something that was once sacred. &lt;br /&gt;
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Sexual orientation was a poorly defined concept for the Tajara until the contact. With the emphasis on the caste system, most individuals were expected to have a partner of the same ethnicity with whom they could reproduce, despite their preferences. The nobility often persecuted any relationship or behavior that threatened the caste project. The nobility strictly forbade any kind of relationship with a Tajara of a different ethnicity. &lt;br /&gt;
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After the civil war, theories and studies about gender and orientation have begun to emerge among revolutionary thinkers. The most radical theorists argued that such concepts were constructions of the old nobility to further their control, calling for forgetting such ideas in favor of new visions. Currently, the Tajara society still upholds gender roles similar to those before the contact, mainly based on one&#039;s heritage. The concept of a defined and clear sexual orientation is still fairly new. Only now free of the oppressive Njarir system, the Tajara are free to think about these matters as they develop further socially, even if frequently tainted by the lingering old prejudices. The other species&#039; vision of these matters is seen as alien; even a traditional Tajara would not care to pass judgment on anything that does not involve their people.&lt;br /&gt;
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Because of the Tajara&#039;s recent history as a repressive, conservative species, they still carry many prejudices from the period before the revolution. Overt displays of affection, xenophilia, and interracial relationships among Tajara are looked down on and treated as deviancy. The pre-contact nobility purposefully encouraged these sentiments to further preserve the caste system. &lt;br /&gt;
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[[File:Adhomai render 2.png|240px|thumb|right|An Adhomian city.]]&lt;br /&gt;
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===Architecture===&lt;br /&gt;
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Adhomai&#039;s architecture is marked by the swift historical changes that the planet suffered in the past decades. Pre-contact buildings - ostentatious monuments built by the Njarir&#039;Akhran and wooden hovels inhabited by peasants - stand alongside modern edifices constructed by the early People&#039;s Republic and the modern Tajaran nations. Because of the destruction brought by two global conflicts, the Tajara had plenty of opportunities to experiment during the reconstruction. Most urban landscapes are a mosaic displaying the styles of whoever controlled them at a given time.&lt;br /&gt;
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===Holidays===&lt;br /&gt;
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Tajaran holidays center around the celebration of their nations, faith, or community. Many of these holidays have existed for centuries if not millennia, with a host of smaller rural holidays which vary from village to village. While priests of the Ma&#039;ta&#039;ke pantheon and the Parivara alike speak out against holding non-Tajaran holidays on Adhomai, such as Nal&#039;tor&#039;s annual [https://forums.aurorastation.org/topic/2839-wwwadhomaichroniclecomnews/page/2/?tab=comments#comment-104944 Halloween] fundraisers, the vast majority of Tajara are usually indifferent towards celebrating these holidays when in Tau Ceti or other alien systems. Denying an invitation to a celebration for an alien holiday is still considered rude. Only hardliners become angered at the idea of celebrating non-Tajaran holidays off Adhomai. &lt;br /&gt;
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*&#039;&#039;&#039;Armistice Day (November 26th):&#039;&#039;&#039; while the signing of the Armistice had led the nations to declare its date a holiday, the hopes for massive celebrations for the first anniversary were crushed quickly. The Solarian collapse had diverted the attention of the Tajaran governments towards trying to ensure their people in Tau Ceti were safe. Despite this, smaller and personal celebrations of the signed peace were still held on Adhomai. For the Tajaran community in Tau Ceti, Armistice Day became a symbol of unity in the face of the Solarian incursion. Rival gangs and communities set aside their differences and prepared for a possible invasion of Biesel together, a unity that unfortunately did not last after the rogue fleet was pushed out. &lt;br /&gt;
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*&#039;&#039;&#039;Ma&#039;ta’kyr (March 24th to 30th):&#039;&#039;&#039; for an entire week, followers of the Ma’ta’ke pantheon hold celebrations for their gods. The first day is for Azubarre, which is filled with dazzling performances and unsurprisingly marriages. The second day is for Dhrarmela, whose followers present well-made crafts to donate to their community. The third day is Kraszar, whose priests hold elaborate theatre performances to tell stories and share wisdom with the people. The fourth day is Shumalia&#039;s, and is spent repairing the broken homes of the poorest while also ensuring important buildings are maintained. The fifth is Rredouane’s, and a day consisting mostly of war stories and gambling. The sixth day is Marryam’s, where families spend the day connecting with one another and holding personal celebrations. The final day is dedicated to Mata&#039;ke. It is on this day that an enormous fair is held within a community, organized by all Ma’ta’ke pantheon priests, celebrating the splendor of Mata’ke and his fellow gods. Within urban centers these fairs can become massive, sprawling over blocks and streets. D6’s Mata’ke following population celebrates this week fully, with workers taking days off or reduced shifts to enjoy it. &lt;br /&gt;
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*&#039;&#039;&#039;Coming of Dawn (January 9th):&#039;&#039;&#039; a holiday commemorating the founding of the modern Parivara, the Coming of Dawn is when the worshippers of the Suns pay respects to Dirrnavirr&#039;Almalik. Proclaimed as the prophet of the Suns, priests share stories about Dirrnavirr’Almalik’s history from his birth to establishing the Dominion of southern Ras’nrr, the first empire. It is said that it was there that he spread the faith of the suns and the priesthood was established and entrusted to guide the Tajara people. Services include performances from choirs and communal singing led by priests. Idols were once brought out depicting Dirrnavirr’Almalik, a Njarir King. Many of these icons were smashed apart in the First Revolution. What few still exist are artifacts in museums, kept in Sana Sahira, or brought out in Kaltir lands where the practice continues. The echo of the choirs can be heard wherever this is held, and within D6 one could hear the ringing of hymns throughout the entire district. &lt;br /&gt;
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*&#039;&#039;&#039;Dholma Festival (Third Week of October):&#039;&#039;&#039;  a week-long celebration to honor the harvest and prepare for the oncoming winter. During this period, Tajara will participate in large communal feasts, food fairs, and alcohol festivals. Drinking, eating, and spending time with friends and family are the main activities during this period; religious Tajara also visits local temples to offer donations to thank the Gods for the bountiful harvests.&lt;br /&gt;
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&#039;&#039;Al&#039;Mari Hadii picture created by SleepyWolf&#039;&#039;&lt;/div&gt;</summary>
		<author><name>VeteranGary</name></author>
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		<id>https://wiki.aurorastation.org/index.php?title=Tajaran_Military_Structures&amp;diff=38573</id>
		<title>Tajaran Military Structures</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajaran_Military_Structures&amp;diff=38573"/>
		<updated>2026-02-19T22:42:06Z</updated>

		<summary type="html">&lt;p&gt;VeteranGary: Zhan-Kazan --&amp;gt; Zhan-Khazan&lt;/p&gt;
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=Adhomian Warfare=&lt;br /&gt;
&#039;&#039;“War is speed. Speed is life. Life is winning.” - Mra’qara Amohda’Darrmra’ak Rhaza-Halbaq, Spirit of Battle (2622 AI/1530 CE)&#039;&#039;&lt;br /&gt;
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Warfare on the snowy planet has seen many evolutions and changes since the First Revolution. Despite the magnitude of that revolution, fighting retained an asymmetrical nature as unorganized rebels fought against organized enforcers in a new age of combat. The Second Revolution further up-ended the art of Adhomian warfare with vast leaps in mechanization, firearms, aircraft, naval, and logistical technologies. However, across the history of war on Adhomai, certain facets of the planet’s geography rebase the standard of war making compared to other planets. Adhomai’s climate lends itself to a perpetual alpine environment. While regions closer to the equator may experience periods of snow melt, the majority of the planet has developed its doctrines and strategies around the snow and ice that define the geography around them as much as the economic and political climate that defines their militaries.&lt;br /&gt;
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=Ground Forces on Adhomai=&lt;br /&gt;
&#039;&#039;“War is not won through rifles, artillery, and tanks. It is won through food, heat, and information.” - Antoranov Miradhal’khahar, The Liberation (3620 AI/2462 CE)&#039;&#039;&lt;br /&gt;
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Warfare on Adhomai has always focused on land warfare. With tempestuous seas littered with icebergs and unreliable blustery winds naval and air warfare has always remained secondary to land warfare. Each faction relies heavily on its infantry to wage its war, however with differing regions, academics, and technologies each has evolved its army in varied ways. Whether it ranges from the logistical support to feed a hungry army to the weapons each conscript carries into battle. A constant remains across the armies of Adhomai: the planet is rough, the snow rougher, and the cold kills. The need for simplicity, reliability, and ease of maintenance has led to the slow adoption of experimental equipment, and the reliance on what other species may consider outdated technologies.&lt;br /&gt;
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==Grand People’s Army (People’s Republic of Adhomai)==&lt;br /&gt;
&#039;&#039;“The Hadiist army is the people’s army, the defenders of revolution who remain vigilant against our enemies.” - Hadiist Manifesto&#039;&#039;&lt;br /&gt;
[[File:OwO_whats_this.png|500px|thumb|right|The organization of a Motostrelki division post-2463 force reorganization.]]&lt;br /&gt;
The Grand People’s Army, also known as the Republican Army, is the ground force of the People’s Republic of Adhomai. It holds the arguable position of best equipped, supplied, and funded. Despite this, it is defined by a chronic manpower shortage in large part due to the brutal attrition warfare seen during the Second Revolution. While enlistment numbers have remained steady since the Armistice, the lack of soldiers has led to a shift in the focus of the PRA’s army.&lt;br /&gt;
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Previous strategies relied on the use of attrition warfare. The mass of capable soldiers during the PRA’s reign as world government led to a view that numbers would win. This was augmented with early mechanization as the young Republic wanted to bring its army closer to those seen across the Spur. With the onset of the Second Revolution, this strategy, alongside unchecked Commissars, an outdated command structure, inexperienced officers, and disorganization early in the war resulted in a high death toll, among the highest in Adhomian history. Following the Armistice, the wounded Republic enacted a steady series of reforms across the military, with the vast majority targeting the Grand Army. The old command structure, once statically tied to geographic lines, was rebuilt from the ground up. The organization of field armies and divisions were redesigned. Since the end of the Second Revolution, stronger emphasis was placed on doctrinal research, leading to a renewed strategy.&lt;br /&gt;
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The modern Grand People’s Army is based around the dividing and conquering of the enemy. Recon intelligence informs every action. Learning from ALA tactics during the Second Revolution, modern Hadiist doctrine calls for the use of sappers and the environment to force the enemy into chokepoints. Infantry, typically utilizing skis or fast treaded vehicles, harasses the enemy force to deny them safety, heat, and rest. After an enemy has been sufficiently weakened by the elements, an armored force or heavy artillery launch a decisive assault to decimate the enemy force. Due to the use of constant ambushes and mobility, the tactic has been named Rhaz’tyr (war devil) tactics after the behaviors of hostile Sham’tyrs. As a result of this doctrine, the modern Hadiist army is highly reliant on intel gathered by its special forces, high mobility, technology, and superior firepower afforded by the large Hadiist industrial capacity.&lt;br /&gt;
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=== Commander in Chief ===&lt;br /&gt;
The Commander in Chief of the Republican Army is an office held by the President of the People&#039;s Republic of Adhomai (Currently [[ Notable Tajara | President Njadrasanukii Hadii]]). The Commander in Chief is responsible for the grand strategy of the military. He appoints all ministers in the Ministry of Defense to carry out his policies.&lt;br /&gt;
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=== Ministry of Defense ===&lt;br /&gt;
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The Ministry of Defense houses the Ministers in charge of each branch of military service as well as their adjutants. They define the military districts under order from the Commander in Chief, as well as appoint staff to manage them. While once given little autonomy, since the post-war reforms, the Ministry has received a greater degree of freedom to dictate the operation of the military. Since 2465, a board of advisors has provided academic insights to the Ministry of Defense. The board is made up of various professors from the Republic’s universities. Despite the research and expertise in military theory, the advisory board has been neglected to a large extent.&lt;br /&gt;
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=== Military Districts ===&lt;br /&gt;
Military Districts are administrative districts that define an operating region. Once based on geography, a relic of the interwar period when the People’s Republic owned the entire planet, the rigid structure of the Military District led to innumerable issues that plagued the entire Grand Army during the Second Revolution. On the orders of the Commander in Chief, Military Districts were redefined to be any region that the military operates in. The vague definition has led to  issues in determining where one district ends and another begins, often with arguments between theater commanders over who controls which fronts. Each military district is staffed by appointees who handle recruitment, supply, and organization of troops. Each district has a theater commander who designates and manages the fronts of the district.&lt;br /&gt;
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=== Fronts ===&lt;br /&gt;
Fronts are areas of operations designated by military districts where field armies are deployed. Fronts typically follow along the perceived edges of opposing “battle lines”. This commonly translates into fronts being drawn along geographic lines, however during times of conflict, the front conforms to the furthest extent that a field army is capable of advancing before encountering resistance. Frontal Commanders manage fronts, and are responsible for reporting on the state of a front, the logistical situation of the field armies, and preparing strategic plans for a front.&lt;br /&gt;
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=== Field Armies ===&lt;br /&gt;
[[File:Ha&#039;rronMKIV.png|300px|thumb|right|A scout posing next to a Ha&#039;rron MK.IV light tank in a Republican motor pool.]]&lt;br /&gt;
Field Armies make up the highest level of “combat organization” within the Grand Army. Field armies are combined arms, utilizing primarily mechanized, armored, and artillery divisions. Since the Armistice, the once gutted Hadiist officer corp has rebounded sharply. Most friction related to doctrinal theory occurs at the field army level as the old guard and new officers debate over tactics. Republican high command permits a level of this friction, believing it to be a boon for military theory research. Field Armies within a front will commonly perform field training together where these new theories are tested.&lt;br /&gt;
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=== Divisions and Regiments ===&lt;br /&gt;
Each field army in the Republican Army is composed of three divisions. Almost every division within the Grand Army is considered motostrelki, motor rifles, which are mechanized infantry units. Each division comprises three infantry regiments, one armored regiment, and one heavy artillery regiment. In support of these fighting regiments are pioneer, medical, supply, signal units as well as at least one squad of Ha’narii scouts. Divisional command coordinates these regiments and scout teams to perform Rhaz’tyr tactics; dividing an enemy force and wearing them down until a single decisive battle can route or destroy the unit.&lt;br /&gt;
&lt;br /&gt;
Defensive tactics rely heavily on saturating an advancing field, “Alam’Mai” or blood land, with heavy artillery barrages. Other specialty companies, such as the ever important pioneer companies and recon companies, play key roles in divisional success.&lt;br /&gt;
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=== The S&#039;rand&#039;marr Coalition ===&lt;br /&gt;
&lt;br /&gt;
Formed by the People’s Republic of Adhomai in 2461, the S&#039;rand&#039;marr Coalition was a diverse multi-army group used to defend the heartland of the Republic and to assist in aid operations within PRA territory. Using NanoTrasen loans and diplomatic prowess, the Party was able to gather troops from Xanu Prime and the Republic of Biesel, peacekeepers from the Nralakk Federation, and invest in Ringspire and Kataphract mercenaries. Several freelancer groups were also involved though their contributions were minimal to the war effort. While glamorized in the media back home and in the PRA, these soldiers became a favorite target for ALA cells. Sharpshooters, bombers, gunmen, all of these radicals were eager to kill those who they saw as alien invaders. Morale plummeted among coalition troops as casualties stacked and attempts failed to push the fronts of Ras&#039;nrr. After just two months of fighting, the coalition began to break down as they demanded better pay from the Republic or as governments frustrated by the slow grind of the war threatened to withdraw their soldiers. Only the Nralakk Federation remained fully dedicated to their aid missions by this time. After NanoTrasen’s announcement that the situation on Adhomai had grown unprofitable, President Hadii agreed to begin the peace talks that led to the armistice. While the Coalition failed to mount a counter-offensive against the Liberation Army, they were successful in defending the People&#039;s Republic core territories. The coalition’s remaining members departed Adhomai shortly after peace came, with some taking the chance to at least party in Crevus before withdrawing.&lt;br /&gt;
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=== Zbrojny ===&lt;br /&gt;
&lt;br /&gt;
Seeking to replicate the success of the Liberation Army guerrillas, the Zbrojny is a partisan force created after the Armistice. The Zbrojny is made up of loyal Hadiist volunteers from the civilian population. Trained by the People&#039;s Strategic Intelligence Service in guerilla tactics, they are meant to act behind enemy lines in occupied territory. Unlike all branches of the Grand People&#039;s Army, the Partisans are under the direct control of the secret service. Due to the lack of any ongoing conflict on Adhomai, their real effectiveness is unknown; however, some suspect that the Zbrojny is nothing but a ploy by the PSIS to create their own army.&lt;br /&gt;
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== Adhomai Liberation Army ==&lt;br /&gt;
&#039;&#039;“An armed people are a people who will never be slaves.” - Supreme Commander Halkiikijr Nated&#039;Hakhan, In Defense of Al’mari’s Legacy&#039;&#039;&lt;br /&gt;
[[File:Kazarrhaldiye.png|350px|thumb|right|The organization of an ideal Kazarrhaldiya Tajara. Alterations are common between Akhran’al Mai and Rhaza-Akhran.]]&lt;br /&gt;
&lt;br /&gt;
The Adhomai Liberation Army is the ground branch of the Democratic People’s Republic of Adhomai. While officially under the control of the civilian government, the army exists under a divided system with a singular agreed upon commander: Nated. Beyond the Supreme Commander, the army can be separated between those commanders who pledge allegiance to the civilian government, and those commanders who reject the civilian government, answering only to Nated.&lt;br /&gt;
&lt;br /&gt;
Regardless of the organization of the army, the ALA can be considered one of the most successful armies in Tajaran history. Through the use of guerilla tactics, deep-strikes, logistical disruption, and clever technologies, the ALA successfully pushed back the Grand People’s Army throughout the Second Revolution. Despite the massive success, the modern Liberation Army suffers from stagnation, divisions within its own command structure, and economic limitations.&lt;br /&gt;
&lt;br /&gt;
Following the successes of Commander Hro’hammad’s tank corps, modern ALA doctrine has emphasized the use of maneuver warfare. Complimented by the decentralized structure of the Liberation Army, units commonly utilize mechanized infantry and tanks to rapidly overrun, encircle, and otherwise shock enemies into surrender or to shatter their defenses. However, due to the divisions within the ALA itself, and a weaker industry compared to its Hadiist peer, the Liberation Army does not uniformly subscribe to this doctrine with many alternative strategies being found across the juntas and their subordinate units.&lt;br /&gt;
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=== Supreme Commander ===&lt;br /&gt;
The Adhomai Liberation Army, from the decentralized confederacy of juntas to the loose collection of regular army units to the widespread guerrilla units and deep-cover infiltration, all look up to [[Notable Tajara|Supreme Commander Halkiikijr Nated&#039;Hakhan]] for direction and leadership. Although the Liberation Army has an underlying anti-foreign influence ideology, it still very much remains a cult of personality focused on fulfilling Nated&#039;s claim to the rule of the planet. Many pundits have been quick to point out his legendary status among his supporters, and the fervent fanatical dedication many of his soldiers demonstrate. He is the rock which the military structure relies upon for direction, but he primarily reserves his command to his formal army units, intervening only when he feels it is necessary to the many-headed hydra of the Liberation Army&#039;s command structure.&lt;br /&gt;
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=== Juntas ===&lt;br /&gt;
Juntas is a human term applied to the many military-owned regions across Adhomai which are under the overarching Adhomai Liberation Army. During the Second Revolution, conquered cities and lands were placed under the ownership of the commanding officer of the occupying forces. These commanding officers then became Rrhaza-Akhran, war-ruler. Administrative roles in these regions are given to officers appointed by the Rrhaza-Akhran. All juntas pledge allegiance first and foremost to Supreme Commander Nated’Hakhan, resulting in friction between the Rrhaza-Akhran insistence on maintaining power and the civilian government. Juntas, much like Hadiist Military Districts, handle logistics, organization, and conscription within their region.&lt;br /&gt;
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=== Akhran’al Mai (Region Command) ===&lt;br /&gt;
The Akhran’al Mai (Regional Command, direct translation: Leader of [the] land) are the counterparts to the Rhaza-akhran and juntas. While still pledging allegiance to the Supreme Commander, the Akhran’al Mai are those military commanders who have chosen civilian control over the army. They do not administrate land, unlike the Rhaza-akhran, however they do handle other functions typically controlled by a junta: organization, logistics, and conscription. Unlike their junta counterparts, the Mrrazhakulii under the Akhran’al Mai have relatively standardized equipment and organization.&lt;br /&gt;
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=== Mrrazhakulii (Liberators) ===&lt;br /&gt;
A Mrrazhakul (Liberator) is the formation of many Kazarrhaldiya Tajara under a general who leads on behalf of a Rrhaza-Akhran or Akhran’al Mai. Their name derives from the idea that they are the patron liberator of a city from the tyranny of its old government. Due to the highly decentralized nature of Adhomai Liberation Army command, a benefit they enjoy due to the highly capable officer corps which defected in the early days of the war, these formations are typically very loose and serve primarily as a line of communication between the battlefield commanders to coordinate through. The general in command of these formations has near limitless control over the Swords units that make up their formation. As such, Liberator units can vary greatly, from armor heavy formations to artillery heavy formations. Liberator commanders often command only a handful of Kazarrhaldiye Tajara directly, leaving their subordinates with the flexibility which the Adhomai Liberation Army is famous for.&lt;br /&gt;
&lt;br /&gt;
While Mrrazhakulii under the Juntas are subject to the supplies and organization of their patron Rhaza-Akhran supplies, those others which answer to Akhran’al Mai experience more standard and rigid organization. Commonly, these Mrrazhakulii will prioritize mechanized infantry, augmented with armored vehicle support and highly trained marksmen. The marksmen serve as reconnaissance for the unit. When a weak spot in an enemy line is identified, the armored support attempts a breakthrough. Infantry not committed to keeping the enemy pinned down are then rushed in behind the tanks and utilized to encircle the enemy position. While intended to conserve ammo and avoid bloodshed, very few Liberators offer their enemy an option to surrender unless commanded to do so.&lt;br /&gt;
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=== Kazarrhaldiye Tajara (Swords of the Tajara) ===&lt;br /&gt;
The Kazarrhaldiye Tajara (Swords of the Tajara, or Swords for short) are largely autonomous collections of soldiers under a single leader. Much like other aspects of ALA organization, the Junta-controlled and Akhran’al Mai-controlled Kazarrhaldiye drastically changes the make-up of the unit. Junta Swords place near limitless control within the leader of the Swords. This includes, oftentimes, tactics and strategy that often led and continues to lead to friendly fire incidents and weak coordination. Many commanders prefer this level of control and actively work against changes to the command structure. On the other side, Akhran’al Mai typically exercise greater control and restriction of their Swords commanders. This level of control, while stifling, has seen better coordination during offense and defense. One similarity across all command structures is a unified training regime. With the experience provided by veterans, the Liberation Army&#039;s basic training camps perform better on average than Republican conscripts or Imperial levies.&lt;br /&gt;
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=== Cells and Guerrilla Units ===&lt;br /&gt;
While the formal units of the Liberation Army were some of the best-trained units on Adhomai, it was not through solely their efforts that the ALA won the Second Revolution. Behind enemy lines, mostly within Hadiist lands, numerous cells of rebels terrorized villages and caravans supplying the opposition. These cells hid in the mountains and countryside, waiting to descend and ambush the enemy in hopes of disrupting operations on the front and easing the difficulties facing the professional Liberation Army. Despite very few cells ever having met Supreme Commander Halkiikijr Nated&#039;Hakhan or Liberation Army Command, all swore loyalty to the Supreme Commander and his fight for liberation. Through this fanaticism towards Nated and the cause, many cells extended their recruiting process to children whom the cells had no qualms about placing in combat or using to carry out acts of terror in enemy population centers. While wildly successful during the war, most rebels within guerilla cells have since joined the professional army, or dissolved. &lt;br /&gt;
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== Imperial Adhomian Army (New Kingdom of Adhomai) ==&lt;br /&gt;
&#039;&#039;“The Azunja dynasty was the only upon Adhomai to summon such fervor from its population; Where other peasants rebelled against corrupt masters, mine had stood defiantly with my father even during our fall.” - King Vahzirthaamro Azunja, The New Kingdom&#039;&#039;&lt;br /&gt;
[[File:ImperialAdhomianArmy.png|600px|thumb|right|The command and unit structure of an Alyad’Almalik. Every formation and unit has a patron noble in command, analogous to a regimental system.]]&lt;br /&gt;
&lt;br /&gt;
The Imperial Adhomian Army is one of two winning armies from the Second Revolution. Born from royalist defectors, fervent supporters, and later Imperial levies, the Imperial Army fought one of the most successful defensive wars on Adhomai. However, in spite of its successes, it remains the worst equipped, supplied, and funded army between the three nations. Due in large part to internal politicking encouraged and perpetuated by Queen Azunja. &lt;br /&gt;
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The organization of the Imperial Army is very centralized. Flexibility in command on the battlefield is restricted, and heavily reliant upon orders from higher up the chain of command. As a result, the Imperial Army utilizes a primarily defensive doctrine. Lines of battle are entrenched, with offensive pushes being made only with support from light tanks and cavalry once the enemy has sufficiently weakened their lines against the Imperial defenses.&lt;br /&gt;
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=== Field-Marshal ===&lt;br /&gt;
The current Field-Marshal of the New Kingdom of Adhomai is [[Notable_Tajara#Field-Marshal_Vyakelas_Klyuchevsky|Field-Marshal Vyakelas Klyuchevsky]], who was appointed by [[Notable_Tajara#Queen_Shumaila_Azunja|Queen Shumaila Azunja]] of the New Kingdom of Adhomai. The position is held by appointment from the Queen, who is also able to take the position for herself if she so chooses. The Field-Marshal has supreme authority over the Imperial Adhomian Army, managing all theaters of operation and giving orders to the Mrraka&#039;te&#039;almalik (Will of King) nobles and their retinues. Unlike the Adhomai Liberation Army or the Republican Army, the Imperial Army is highly centralized and relies heavily on the orders of the Field-Marshal to coordinate with other units.&lt;br /&gt;
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=== Mrraka&#039;te&#039;almalik  (The Will of the Crown) ===&lt;br /&gt;
The Imperial Army has three Mrraka&#039;te&#039;almalika (Wills of the Crown or Wills for short) lording over its forces. Each Will serves a role similar to a theater commander, controlling all the Jabrut Almumalik under their control. The positions are always formally held by grand dukes, however, they often appoint commanders to rule in their stead if they are unable to fill the role with all orders signed as &amp;quot;By the Will of the Crown.&amp;quot;&lt;br /&gt;
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=== Jabrut Almumalik (The Kingdom&#039;s Might) ===&lt;br /&gt;
The Jabrut Almumalikii (The Kingdom&#039;s Mights or Mights for short) are command positions of groups of Alyad&#039;almalikii. The posts are held by princes, dukes, and sometimes notably powerful counts under the three grand dukes. These commanders serve to manage the formations of Alyad&#039;almalikii, as well as to relay the orders of their Mrraka&#039;te&#039;almalik and to manage their supply lines. Their careful and meticulous planning is integral to maintaining the army&#039;s organization, and their sub-commanders rely on the orders passed down to them to continue operation. As with the previous higher positions, the more prominent nobles often appoint specialists to carry out their duties if they believe themselves incapable, however, lower nobles are often part of a service gentry and are therefore unable to delegate away their positions.&lt;br /&gt;
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[[File:For_the_King.png|200px|thumb|right|New Kingdom poster announcing the offensive of 2460.]]&lt;br /&gt;
=== Alyad&#039;almalik (Hand of the Crown) ===&lt;br /&gt;
Alyad&#039;almalikii (Hands of the Crown or Hands for short) are all of the minor nobles and service gentry who command formations of Alam&#039;ardii which are typically similar to field armies. Unlike most armies, these are primarily infantry-based units as the New Kingdom lacks the production capacity to have widespread motorized and mechanized units. A handful of Alyad&#039;almalikii are armored units with light tankettes which are usually held in reserve behind the front lines and used as cavalry to attack enemy flanks or respond to opposing armored assaults.&lt;br /&gt;
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=== Alam&#039;ard (Blood of the People) ===&lt;br /&gt;
The Alam’ardii (Bloods of the People, or Bloods for short) are large units of enlisted soldiers commanded by an Alyad’almalik. Following the Armistice, Bloods returned to their prior status as solely professional soldiers. The Second Revolution incurred heavy losses on all sides, and forced the Crown government to instate conscription. As a result, the service gentry, estates granted for notable service, formed “so that all of the Kingdom is together in this struggle.” Despite the end of the war, the service gentry remains in place, leading to a consistent stream of new enlistees for the service. The Bloods are almost all infantry, utilizing primarily defensive tactics with dug-in positions, fortifications, and trenches. The Imperial Army has also found utility in keeping cavalry Alam&#039;ardii which can push through snow and either position dragoons or charge into enemy flanks. While once having a severe shortage of artillery, the Imperial Army experienced a steady growth of new cannons being added to their stock. As a result, artillery Alam’ardii have been growing in number and importance to Royalist strategy. In keeping with tradition with the older cannons utilized during the Second Revolution, newer Royalist artillery are capable of direct and indirect fire, and are typically used in anti-armor roles.&lt;br /&gt;
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= Naval Forces on Adhomai =&lt;br /&gt;
&#039;&#039;&amp;quot;In mastering the sea, a sailor becomes the puppeteer of nature.&amp;quot; - Captain Karrhamalik of the merchant vessel Minharzzka&#039;s Gaze, 2418&#039;&#039;&lt;br /&gt;
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Although the military focus of the various factions is ground-based, there is still a heavy reliance on naval power for trade between regions, the transportation of military supplies, and the movement of troops between continents. Similar to human sailors, the various seamen are highly superstitious and obsessive about centuries-old naval traditions. While naval might is evidently not the determining factor in winning the Adhomian wars, it remains an important aid to many military endeavors.&lt;br /&gt;
== Republican Navy (People&#039;s Republic of Adhomai) ==&lt;br /&gt;
&#039;&#039;“We have met the enemy and they are ours…” - Alert of engagement by Chief Naval Commander Samirro Qarrarhaz﻿ before engaging a Solarian Alliance Cruiser, 2461&#039;&#039; &lt;br /&gt;
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The Republican Navy is a two-faced beast. The blue water navy of the Hadiists stands as the worst failure of the Republican military. In direct opposition to this, the Orbital Navy is the premier Tajaran space fleet. Unparalleled in its breadth, technology, and experience the Orbital Fleet is by far the pride of the Republican Navy. As a result, nearly all of the funding gets funneled into the Orbital Fleet, worsening the state of the blue water navy. It remains to be seen if the water fleet will recover, or remain the neglected branch of the Hadiist military.&lt;br /&gt;
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=== Planetary ===&lt;br /&gt;
The Republican Navy is a shell of a navy. Once a vast and formidable force, following the mass defection of Republican Navy officers in &#039;&#039;&#039;2450&#039;&#039;&#039; and the decimation of the remaining fleet during the Second Revolution, the Hadiist government was forced to reconsider what aquatic navy it could reasonably field. Some years after the Armistice, the Secretary of the Navy Hura&#039;zhi Mira&#039;zkui enacted the New Fleet Project. This new fleet is centered around three branches of operation: Sub-nautical, escort, and merchant.&lt;br /&gt;
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The sub-nautical branch contains the numerous infamous Hadiist submarines. Lessons learned from the Second Revolution have informed a new doctrinal effort to cripple the enemy’s logistics. To achieve these ends, new submarines were developed to reduce noise, increase endurance, and enhance sensor equipment. Although they have the benefit of being able to travel beneath the ice sheets, they are of no use in ice-covered regions unless they catch a surface ship traversing thin ice. Remote-controlled decoy vessels have been commonly used to draw out enemy fleets. The submariners of the Hadiist navy have a fierce reputation. Intense training ensures they are capable of occupying multiple roles during emergencies. The black leather coats provided to each submariner are worn with pride.&lt;br /&gt;
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The escort branch is a newer creation. Following the decimation of the Hadiist surface fleet, attempting peer-to-peer naval combat was an impossibility. However, nautical trade was a necessity for supplying Hadiist troops overseas. With the shortage of manpower and power gap between the Hadiist and Royalist fleets, new naval planning retools the surface fleet towards escort duties. Smaller agile vessels provide support for merchant vessels with large caliber guns and torpedos, alongside specially designed carriers. Being the youngest of the naval branches, escort sailors are commonly the butt-end of jokes in the Hadiist military.&lt;br /&gt;
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The merchant branch is a misnomer. This branch has few vessels beyond resupply ships for the other branches. Instead, sailors within this branch are sent to mobilized cargo vessels to coordinate convoys, supplies, and operations. The branch is commonly called a retirement route for older Hadiist sailors who don’t want to leave the service, but can’t keep up with the other branches.&lt;br /&gt;
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In spite of this new fleet plan, little has been done to cure the fleet of the issues that plague it. The fleet’s size is a shell of what it once was, and shipbuilding efforts continue to delay the Secretary’s fleet plan from coming to fruition in the next decade. Additionally, the officer corp remains undertrained and inexperienced. However, the commissars that once struck fear into naval crews have, much like their army counterparts, been restrained in their actions. Pay has improved, albeit still less than their counterparts in the Orbital Navy and Republican Army.&lt;br /&gt;
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Besides their intense loyalty, Republican sailors are also known for being the least superstitious of the Tajaran navies. Most of those who do practice old traditions or Minharrzka worship normally keep it a hidden secret. Commissars continue to believe that encouraging old traditions only leads to disloyal attitudes. Recruitment numbers for the navy have been stagnant since &#039;&#039;&#039;2463&#039;&#039;&#039;.&lt;br /&gt;
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=== Space ===&lt;br /&gt;
The People&#039;s Republic of Adhomai enjoys having the largest space navy of all the factions on Adhomai. Initially, they relied on contracting outside protection from NanoTrasen and the Sol Alliance in order to defend their orbit from raiders. However, the Orbital Navy has striven to become independent. With the help of contracted engineers, access to higher education abroad at Tau Ceti, and training from Tau Ceti’s naval advisers, the People&#039;s Republic has replaced nearly all of its fleet with domestic designs and crew. The Orbital Navy primarily conducts counter-piracy operations in conjunction with fending off raiders in the S’rand’marr system and Hro’zamal Trade Corridor. The PRA&#039;s fleets in orbit are centered around the battleship PRS (People&#039;s Republic Ship) Hadii and other notable ships include the PRS Njarir and PRS Vostok. More information on the Orbital Navy can be found [[Tajara_Space_Capability#Hadiist_Space_Forces|here]].&lt;br /&gt;
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To aid in furthering Hadiist scientific efforts, and to off-load civilian operations onto a cheaper range of vessels, the People&#039;s Republic fields the Survey Corps. While not a fighting force, it assists the Orbital Fleet and provides invaluable data from its numerous database freighters. More information on the People&#039;s Kosmonautical Survey Corps. can be found [[Tajara_Space_Capability#People&#039;s_Kosmonautical_Survey_Corps | here]].&lt;br /&gt;
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== Adhomai Liberation Navy (Democratic People’s Republic of Adhomai) ==&lt;br /&gt;
&#039;&#039;“He has not yet begun to fight!” - Flotilla Commander Rheshanu Zhajrri to Supreme Commander Nated following a successful raid against Hadiist convoys.&#039;&#039;&lt;br /&gt;
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Like many aspects of the DPRA’s military outside of the army, the Liberation Navy can best be described as patchwork. The planetary fleet began as a collection of defectors and pirate vessels with loose coordination and tactics. This has only continued well beyond the Armistice as the navy continues to be sidelined in preference for the Army, owed in large part to the clout of the Liberation Army and its Rhaza-Akhrans. Additionally, the Space Militia making up the DPRA’s orbital presence struggles to build up into a notable force, let alone one capable of contesting the S’rand’marr system. It remains to be seen if the Liberation Navy will one day receive more attention, or remain an afterthought of the ALA command structure.&lt;br /&gt;
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=== Planetary ===&lt;br /&gt;
The Adhomai Liberation Navy is the weakest naval power among the three factions, consisting only of ramshackle pirate flotillas that assail unguarded coastal settlements and attack unprotected convoys. With only a handful of destroyers and cruisers, typically older designs that defected during the Second Revolution, the Liberation Navy continues to be treated as a collection of privateers as opposed to a proper fleet. As a result of being weaker compared to their opponents, most fleets operate through hit and run tactics, using superior speed and tactical flexibility to enter and exit firing ranges of opposing vessels. To aid in the efforts of the Liberation Navy, few commanders attempt to destroy convoys. Instead, they utilize superior manpower and shock tactics to board and plunder supplies. On a strategic level, the Liberation Navy rarely helps the war efforts of the other branches, however there is little will to reform or remove the navy as it stands.&lt;br /&gt;
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In line with Supreme Commander Nated’s mandate in &#039;&#039;&#039;2464&#039;&#039;&#039;, a number of new destroyers and light cruisers have been created. These new vessels have been purpose-built for convoy raiding. Many more are set to be built for the new navy. There has been little issue in sourcing new recruits despite the downturn in recruitment numbers. The promise of wealth in plundering convoys has fallen away as peace restrains the Liberation fleet. Many captains have threatened going off on their own and continuing to harass merchant vessels, held back only by Nated and ALA high command. Naval superstitions were rife among these sailors in the hopes to grant them the luck to survive engagements and avoid attacks from their better-equipped counterparts. Rumors persist that many captains threw captured enemy crews into the waters as sacrifices for Minharrzka, with some surely spread by the ALA to strike fear into the hearts of the enemy’s sailors.&lt;br /&gt;
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=== Space ===&lt;br /&gt;
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After the taking of Gakal’zaal the Al’mariists present on the planet used the Free Gakal’zaal Station to create the People’s Volunteer Spacer Militia in &#039;&#039;&#039;2463&#039;&#039;&#039;. The DPRA’s creation of their space force has begun a long and arduous process of attempting to create an effective space navy without outside assistance. It presently tries to handle the pirate presence around Gakal’zaal, however struggles with the costs of maintaining fuel for the small force. More information on the Spacer Militia can be found [[Tajara_Space_Capability#People&#039;s_Volunteer_Spacer_Militia|here]].&lt;br /&gt;
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== The Royal Navy (New Kingdom of Adhomai) ==&lt;br /&gt;
&#039;&#039;“Damn the torpedoes, full steam ahead!” - Captain El-Harrmariiq during engagement with Republican Navy Submarines, 2453&#039;&#039;&lt;br /&gt;
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One of the most formidable navies in Adhomian history, the Royal Navy has been a major player within the New Kingdom’s armed forces since it first formed from defecting captains and crew. Carrying an impressively low number of losses during the Second Revolution, none of yet to match the might of the mighty Royal Armada, even well after the Armistice. However, the Navy’s prestige and excellence cannot be seen throughout. The planetary fleet has begun to lag behind technologically as the admiralty and army continue to bicker and fight for budget. The Mercantile Flotilla, meanwhile, remains the weakest of the three nations. Having little prestige in its postings, and an overreliance on corporate assistance, it has done little to establish the Royal Navy as a player in the orbital arena.&lt;br /&gt;
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===Planetary===&lt;br /&gt;
[[File:Prasubmarine.png|250px|thumb|right|Two Royal Navy sailors.]]&lt;br /&gt;
The New Kingdom of Adhomai&#039;s Royal Navy is the strongest aquatic navy on the surface of Adhomai. In &#039;&#039;&#039;2450&#039;&#039;&#039; when the New Kingdom of Adhomai seceded from the People&#039;s Republic of Adhomai, many of the Republic&#039;s naval officers defected along with their ships and crew citing the gutting and suppression of venerable naval traditions by the Republican command as detrimental to their esprit de corps. In reality, however, sailors on Adhomai have a long history of loyalty to their old noble rulers, and most of the naval officers were pardoned loyalists from the first revolution out of the People&#039;s Republic&#039;s desperate need for naval personnel in the aftermath of the war. Despite the powerful navy and accompanying merchant marine, these traits often fail to bring the Kingdom military successes on land as they can only provide fire support in regions where water is not frozen over, or only slightly frozen over. The immense experience, training, and capability of their naval officers allow them to operate in waters that are impassable to the other navies due to their abilities to chart the thickness of the ice sheets and navigate around icebergs and obstacles. The Royal Navy consists primarily of surface ships, however, during the war their expertise with decoy vessels aided in luring PRA submarines. Many PRA submarine squads attacked supposed merchant vessels only to be surprised by magnetic mines and counter-squads of the NKA’s anti-submarine destroyers. Adhomai Liberation Army pirate flotillas avoid convoys under the protection of the Royal Navy, understanding that it can only spell their doom. Their domination of the waters enables them to deploy and supply expeditionary forces on continents outside of their primary lands. As a result of the Kingdom’s victory in the war, and the continued competition for funding with the Army, the Royal Navy has scarcely expanded since the armistice. Only token few upgrades have been made to the aging fleet in hopes to keep the formidable vessels from falling into obsolescence.&lt;br /&gt;
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Owing to its focus on upholding long-standing naval traditions, the Royal Navy is full of those who follow superstition, from the widespread to those specific to a single vessel. These greatly assist with crew morale and cohesion, allowing crewmen and marines to have a strong sense of comradery. Officers and seamen alike hold true to superstitions, and idols of Minharrzka can be found on nearly every ship of the Royal Navy. The navy’s recruits are mostly from coastal towns and city dwellers who are already experienced with working on boats. Many of these men were drawn to the navy with a strong sense of dedication to the cause of the New Kingdom and the magnetic personality of Grand Admiral Mahtra Dynhaas.&lt;br /&gt;
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===Space===&lt;br /&gt;
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Following the Armistice, the New Kingdom had been steadily acquiring various corporate vessels. In ‘’’2463’’’, this fleet was unified and sold to the Kingdom’s national companies to form the Mercantile Flotilla. Primarily made up of merchant vessels and modified corporate designs, the fleet has never been truly tested even against pirates. The lack of phoron in Royalist possession has resulted in few sorties, only being deployed at the request of the Corporations, or in periods of notable pirate activity. More information on the Mercantile Flotilla can be found [[Tajara_Space_Capability#Her_Majesty&#039;s_Mercantile_Flotilla|here]].&lt;br /&gt;
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= Air Forces on Adhomai =&lt;br /&gt;
&#039;&#039;“Good landings are those in which the pilot walks away. Great landings are those in which the gyro may be used after.” - People’s Air Force training manual, 2450&#039;&#039;&lt;br /&gt;
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Air power has always had a limited role in Tajaran militaries due to the extreme conditions on Adhomai. Blizzards, freezing temperatures, and extreme winds threaten the ability of stable flight. As a result, aircraft are utilized for rapid missions that reduce flight time. The one exception, for most of the Second Revolution, were bombing runs and ground support in the equatorial regions during the summer seasons. Since the Armistice, the People’s Republic and New Kingdom have put a notable amount of resources into researching methods of operating longer flights. While a few methods have been developed, none have been tested in battle.&lt;br /&gt;
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Tajaran aircraft are typically autogyros and gyrodynes. Thrust is provided by jet engines, although older aircraft may still utilize propellers. The bodies of Tajaran aircraft are made up of resistant alloys typically seen used in Orbital Fleet ships, a necessary part of ensuring the aircraft can withstand harsh conditions. Armaments are commonly autocannons, with the introduction of laser weaponry towards the end of the Second Revolution.&lt;br /&gt;
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Due to the blizzards and freezing temperatures typical of Adhomai, the air force has a rather limited role in the Tajaran military. Aircraft are usually used for rapid deployment of troops and recon missions. However, during warm seasons and in the equatorial regions, planes can see action in aerial combat, bombings, and ground support assignments. Tajaran aircraft are designed in a manner similar to autogyros and gyrodynes, possessing wings and rotor blades. They are made from resistant alloys, similar to the ones used in the Orbital Fleet ship, that allow them to withstand harsh conditions. These planes are able to match the speed of modern crafts and shuttles on orbit, due to their jet engines. Tajaran aircraft are commonly armed with autocannons and laser weaponry.&lt;br /&gt;
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== People&#039;s Air Force (People&#039;s Republic of Adhomai) ==&lt;br /&gt;
&#039;&#039;&amp;quot;The wingman knows what their responsibilities are, and knows what his are.” - PAF bomber pilot on the effectiveness of escorts during bombing runs, 2460&#039;&#039;&lt;br /&gt;
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Of all of the factions, the Republican Army has the largest aviation units. The People’s Air Force is used mainly for the deployment of troops and reconnaissance. Large gyrodynes, accompanied by autogyro fighters, carry soldiers and Republican Guards during missions. However, air combat and ground support operations are not unheard of when the conditions are favorable. Alongside regular carrier ships, the People’s Republic makes use of submarine aircraft carriers. Stealth gyros featuring anti-radar and ECM technologies were prototyped and deployed in reconnaissance roles near the end of the war. The Hadiist air force has been quietly upgrading the rest of the fleet with these new technologies, however little propaganda has been released regarding this. In an effort to gain an advantage, the People’s Republic researched and rolled out the use of continuous heating on aircraft wings and rotors. In combination with de-icing agents, this has seen longer flight times than ever seen before during training. These heaters have not been included into laser-equipped aircraft as these aircraft cannot produce enough power for the high-power heaters and laser weaponry. Currently, the People’s Air Force is taking part in the conflict at [[Hro&#039;zamal]]. &lt;br /&gt;
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Pilots in the PAF are well-trained, previously having used limited VR until the phoron scarcity made the enhanced training unsustainable. While not featured heavily in propaganda, many pilots consider themselves unsung heroes of the war effort. A trait that usually results in them being considered pompous by troops on the ground and on the sea. Due to the Republic embracing mass aerial bombardment tactics, pilots who evacuated from their aircrafts and landed in ALA or NKA held lands did not survive long. &lt;br /&gt;
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== Liberation Army Air Brigades (Adhomai Liberation Army) ==&lt;br /&gt;
&#039;&#039;“And you know why those dunces with the flak guns get all the credit? It’s easier to photograph a static gun than the gyros that really matter.” - ALA pilot on press coverage of AA gun crews, 2458&#039;&#039;&lt;br /&gt;
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The Adhomai Liberation Army possesses a small number of aviation units, composed of defected pilots from the People&#039;s Air Force. These units are attached to the armies led by junta commanders. The Air Brigades are commonly deployed in nighttime bombing missions, favoring stealth. Air combat is avoided at all costs unless there is a clear advantage. The Air Brigades also enabled the dropping of asymmetric warfare manuals and firearms for liberator cells deep within enemy territory. Due to their unwillingness in engaging with enemy planes, the Liberation Army makes extensive use of anti-aircraft guns.&lt;br /&gt;
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Anti-aircraft gunners, especially skilled ones, became more famous than the Air Brigade pilots during the war. They were featured more in propaganda depicting anti-aircraft weaponry as the arm of justice against what the ALA deemed as Republican terror-bombing. Many gunwagons also featured anti-aircraft gunnery on them to be used against ground and air targets alike. &lt;br /&gt;
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== Royal Flying Corps (New Kingdom of Adhomai) ==&lt;br /&gt;
&#039;&#039;“She looked up from the line and saw the gyros in the sky. How they twirled in dance!” - Imperial Levy commenting on aerial dogfights in a letter home, 2456&#039;&#039;&lt;br /&gt;
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Most autogyros in the Royal Flying Corps are attached to the Royal Navy, operating from their aircraft-carrying ships. The remaining planes are assigned to complement the anti-air defenses in the Kingdom’s fortifications. Helium air balloons are used to gather intelligence in the field; the crew of these aerostats are equipped with spyglasses and parachutes. Incendiary balloons, carrying bombs or incendiary grenades, are also used by the Imperial Army.&lt;br /&gt;
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The higher degree of separation between perpetrator and the carnage they caused made pilots see aerial combat as a form of dueling. Many customize their autogyros with decals proclaiming their ancestry, slogans supporting the royal crown, and markings depicting how many planes or targets they destroyed. Post-war nobility were allowed to keep their autogyros for personal use at flight clubs. The vast majority of pilots in the Royal Flying Corps were either Njarir’akhran or M’sai.&lt;br /&gt;
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= Special Forces =&lt;br /&gt;
&#039;&#039;“War is not won by marching. It is won by doing.” - Unnamed Hotak Commando, 2460&#039;&#039;&lt;br /&gt;
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Warfare on the surface of Adhomai is highly mobile with constantly shifting front lines and grinding engagements between exhausted armies. The special forces of each claimant to the planet&#039;s government are the oil that keeps the war machines turning. Their varying approaches and exotic tactics are essential for the war plans of their commanders, and the saving grace of their regular army unit counterparts.&lt;br /&gt;
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== People&#039;s Republic of Adhomai ==&lt;br /&gt;
&#039;&#039;“Were every division proficient as our special forces, the Spur may yet be under Hadiist control.” - Frontal Commander Maliqarah on the effectiveness of PRA Special Forces, 2456&#039;&#039;&lt;br /&gt;
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Few have invested so heavily into their special forces as the People’s Republic. What began as trying to find a leg up during the Second Revolution became a lynch pin of Hadiist military strategy. By design, each special forces group has its part to play in the Hadiist war machine. Unit doctrine, equipment, and deployment is tailor-made for this role. &lt;br /&gt;
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=== Ha&#039;narr Corps (Mountain Ghost Corps) ===&lt;br /&gt;
&#039;&#039;“Kept you waiting, huh?” - Lieutenant Abradov to Commandant Marqai’alamark following a delayed Ha’narr Corps operation during the Dymtris offensive of 2458&#039;&#039;&lt;br /&gt;
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Originally formed in &#039;&#039;&#039;2421&#039;&#039;&#039; during the first revolution, the Ha&#039;narr Corps served as a reconnaissance, scouting, and special operations unit for the rebellion. As the predecessor of the Republican Army began to coalesce into organized units, the Ha&#039;narr Corps was officially given its name and designated its own branch of the military outside of the regular army command structure. Although it was disbanded at the end of the first revolution, it was reformed at the dawn of the second revolution as the inflexibility of the Republican Army proved to be a vital weakness that these units corrected for. The training regime for Ha&#039;narri is typically anywhere in between one to three months, with recruits trained in basic survival and reconnaissance skills emphasizing self-dependence within the frozen wilderness of Adhomai. They are typically deployed for around one-year rotations before being returned home, however extenuating circumstances often change this. Small detachments of Ha&#039;narri are typically attached to large infantry units - 6-22 for each field army - and report to their own command structure. Ha&#039;narri operate separately from infantry and spend the bulk of their time outside of base camps and fortifications. As a scouting unit, Ha&#039;narri travel lightly on equipment, carrying the essentials for survival and only a token amount of ammunition. Many detachments also make use of snow skis in order to travel quickly in mountainous regions. Specially designed lever-action rifles are standard-issue, with modifications in place designed to prevent freezing or jamming within the more sensitive components. More experienced Ha&#039;narri make use of small, balanced bladed weapons and silenced sidearms, however, their equipment is considered highly situational based on the assignment. They are well-known for their iconic thick light-colored cloaks which they wear while traversing the vast countryside for warmth, as well as camouflage. Due to being a dedicated scouting and sabotage unit, most Ha&#039;narri soldiers are average shots and primarily use their weapons to skirmish enemies they encounter only long enough for them to flee and regroup before resuming operations.&lt;br /&gt;
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=== The Republican Guard ===&lt;br /&gt;
&#039;&#039;“And the blue berets go marching by.” - Lyric from The Guard, released 2442&#039;&#039;&lt;br /&gt;
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[[File:TeslaBrigade.png|200px|thumb|right|Republican war poster announcing the establishment of the Tesla Brigade.]]&lt;br /&gt;
[[File:P&#039;kus-3.png|300px|thumb|right|The first working design of the Division, the P&#039;kus-3 &amp;quot;Egg&amp;quot; model.]]&lt;br /&gt;
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Following the end of the first revolution, many veterans, especially of the Ha&#039;narr Corps, had become hardened warriors with exceptional abilities. Seeking to mate the refined combat effectiveness of shock troop units which formed among front-line infantry with the survival skills and mobility of the Ha&#039;narrii, the Republican Guard was formed by absorbing all of these units as a hard-hitting highly mobile airborne special forces unit in &#039;&#039;&#039;2435&#039;&#039;&#039;. They primarily draw recruits from promising and outstanding members of the Ha&#039;narr Corps, as well as shock infantry divisions, not unlike their original founding members. Their iconic light blue berets inspire awe and admiration on the battlefield among their teammates and fear among their enemies. The Republican Guard primarily deploys by airdropping from high altitude aircraft in special thick cold-resistant pressurized soft suits, and unlike the Ha&#039;narr, carry a considerable amount of equipment for combat operations. Unlike most troops on Adhomai, they prefer special-designed assault rifles as opposed to the battle rifle of the frontline infantry. There is still a widespread rejection of laser-based weaponry for the unreliability, the high visibility it grants to its enemies when beams travel through snow, and the difficulties of carrying and insulating spare power cells into the field. Most special operations begin with a detachment of mountain ghosts performing reconnaissance of a target and sabotage of anti-air radar capabilities, which then leads to a full Republican Guard airdrop to eliminate targets behind enemy lines before ex-filtrating via routes scouted and provided to them by the Corps. These units also saw the deployment of the first prototypical Tajaran mechatronics, using in some cases experimental military rig suits. These prototypes have made little progress since the war, in large part due to the lack of interest by the Guard for the failures of the earlier prototypes.&lt;br /&gt;
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=== Tesla Brigade ===&lt;br /&gt;
&#039;&#039;“Madiik was hit by lightning. Lightning! He shot at the monster but the bullet did nothing. He surely thought he would die.” - Al’mariist during interrogation following the first deployment of the Tesla Brigade, 2461&#039;&#039;&lt;br /&gt;
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Formed in &#039;&#039;&#039;2461&#039;&#039;&#039;, the Tesla Brigade is a shock force composed of augmented veterans. Created after the intense casualties of the Das&#039;nrra campaign and the severe loss of Republican Guard units. Additional funding and focus were placed on a previously shelved proposal for heavily armed shock and high technology assault troopers. A special unit designated to withstand the numerical disadvantages and prolonged engagements special forces of the Republic often face. Many of the injured and disabled republican veterans were chosen to be outfitted with cutting-edge Tajaran prosthesis, which includes an advanced &amp;quot;Tesla Spine&amp;quot; which generates large amounts of electrical energy to power their prosthetic limbs - and more. These soldiers are equipped with hardsuits wielding energy weapons, which are powered by the spine in order to provide mechanically assisted movement as well as to shoot arcs of lightning which can fry enemy combatants. The Tesla Brigade was deployed with success during the final stages of the Second Revolution.&lt;br /&gt;
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=== Party Commissars ===&lt;br /&gt;
&#039;&#039;“Our reach will extend to the stars and beyond, Hadiism is inevitable.” - Hadiist Manifesto&#039;&#039;&lt;br /&gt;
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Party Commissars are high-ranking members of the Party of the Free Tajara under the Leadership of Hadii attached to army units. The principle role of commissars is to ensure that soldiers and commanders follow the principles of Hadiism, follow the regulations of the People’s Army, and  maintain the morale of the unit. This role, likened to HR and Military Police, is a recent development following the failure that was the Second Revolution. Courage and loyalty to the Party are essentials for anyone to be considered for this prestigious position. The political officers are outside of the regular chain of command, only answering to the Party authorities. [[People&#039;s Republic of Adhomai#Notable Weapons|Nal&#039;tor Model Pistols]] are issued to all commissars. They are known for their peaked caps bearing the symbol of the People’s Republic of Adhomai.&lt;br /&gt;
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=== Division Experimental Exosuit===&lt;br /&gt;
&#039;&#039;“Never has a better boarding party been seen than those with the P’kus.” - Orbital Commander on the effectiveness of the P’kus-3 in Kosmostrelki boarding parties&#039;&#039;&lt;br /&gt;
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Envisioned in &#039;&#039;&#039;2461&#039;&#039;&#039; by Zhuldyz Hadii and the Hadii Institute of Orbital Research, Division EE (Experimental Exosuits) was conceived as a way to introduce the concept of exosuit based warfare to Adhomai. Much to the chagrin of its research team, this division’s prototypes were not unveiled until &#039;&#039;&#039;2463&#039;&#039;&#039;’s Victory Day parade. The war’s demand had led to their designs remaining unbuilt in the Second Revolution, only to begin trials in the following peace. Presently the division wields some varied mechs. Due to being unable to test them in a conventional theatre, Zhuldyz allows her researchers to produce any design they believe may work to be tested in field drills. The division retains two main mech designs: The multi-purpose and light P’kus-3 “Egg” and the artillery-focused medium Trid’irra crawler. Division EE is yet to prove itself in any conflict, given its recent introduction, and a debate remains in the various branches of the Republic’s armed forces if exosuits are worth focusing on over tank development. Models of the P’kus-3 have already been rolled out to the Kosmostrelki, who find great success using them in conflicts against raiders.&lt;br /&gt;
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== Adhomai Liberation Army ==&lt;br /&gt;
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The Liberation Army, of all the nations of Adhomai, saw the strongest success in its special forces during the Second Revolution. This has massively influenced the changes to the structuring of its forces, turning the once legendary Hro’hammad Tank Corps into a template for the new ALA, integrating the feared Das’nrra Marksmen into modern marksman training, and the integration of Hotak’s Commando’s expertise into the new AJIC. However, despite having drawn from the special forces of the ALA to define much of the modern structure, it has not lessened the continued evolution and skill of the special units. In staying ahead of the curve, each has continued to evolve in their own way, maintaining the distinction of the most expert special forces on Adhomai.&lt;br /&gt;
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===Hro&#039;rammhad Tank Corps===&lt;br /&gt;
&#039;&#039;“Outgun, outmaneuver.” - Motto of the Tank Corps&#039;&#039;&lt;br /&gt;
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Lead by the famously merciful [[Notable Tajara|Commander Kahan Hro&#039;rammhad]], the Hro&#039;rammhad Tank Corps has the distinction of being the most powerful and accomplished armored unit in the history of Adhomai. Once an exclusive and elite armored Kazarrhaldiye Tajara, the successes of Hro’hammad’s tanks during the Second Revolution has seen the tank corps expanded and integrated with other units across the Liberation Army. The famous tank corps now serves as a testing ground for experimental tank models and new tactics. The typical Hro&#039;rammhad Tank Corps Kazarrhaldiya Tajara consists of a tank brigade with approximately 300 main battle tanks, an artillery brigade to provide support and soften enemy defenses, and a mechanized infantry brigade. The corps formerly used the Mata’ke Rafama II found both in the PRA and ALA’s arsenal. Now, however, it uses a combination of prototypes from the Shastar Technical University and elsewhere. Veterans of the Hro&#039;rammhad Tank Corps are known for their golden pins depicting the sun-god S&#039;rendarr which they wear on their uniforms.&lt;br /&gt;
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===Hotak&#039;s Commandos===&lt;br /&gt;
&#039;&#039;“A shadow&#039;s whisper.” - Motto of Hotak’s Commandos&#039;&#039;&lt;br /&gt;
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Hotak&#039;s Commandos, named after [[Notable Tajara|Commander Kyff Hotak]], are renowned for their expertise in stealth operations. Unlike other formal military units in the Adhomai Liberation Army, these commandos often dress irregularly in order to aid in their infiltration duties. Hotak&#039;s Commandos primarily serve as intelligence, meeting with rebel cells to gather observations and reports on enemy troop movements, weaknesses, and plans. Despite the formation of the [[Democratic People’s Republic of Adhomai#Adhomai Joint Intelligence Command|AJIC]], Hotak’s Commandos continue to operate outside of the civilian government’s purview. The information, once used to direct guerilla cells during the Second Revolution, is now used by ALA command units and the Commandos themselves to plan sabotage missions across Adhomai. These roles involve a large degree of studying on the parts of the infiltrators in order to memorize the proper mannerisms, unit structures, and party ideology of the units they target in order to act perfectly as a natural among them. A common rumor in circulation claims that they scalp their victims.&lt;br /&gt;
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===Das’nrra Marksmen===&lt;br /&gt;
&#039;&#039;“Range twice, shoot once.” - ALA marksmanship manual, 2459&#039;&#039;&lt;br /&gt;
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Selected among the best marksmen in the Kazarrhaldiye Tajara, these soldiers are renowned and feared for their deadly aim. Acting under the secret orders of the Adhomai Liberation Army high command, they are commonly used for assassination missions against important elements. However, they can be deployed during regular warfare, offering suppressive fire and surveillance. They earned their name after the victory against the People’s Republic in Das’nrra in 2460. The snipers played an important role in eliminating the Republican Guard deployed during the battle. In addition to marksmanship, the Das’nrra Marksmen are trained in camouflage, infiltration, and survival. Racially, they are almost entirely white-furred M&#039;sai.&lt;br /&gt;
[[File:Chemicaltrooper.png|200px|thumb|right|Experimental Compound Trooper in full gear.]]&lt;br /&gt;
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===Combat Miners===&lt;br /&gt;
&#039;&#039;“The bravest soldiers were always the miners. Between their first-in mentality and more explosives than a Baltoran dungeon, it’s any wonder they aren’t crazed.” - Al’mariist soldier on the siege of Fort Hadii&#039;&#039;&lt;br /&gt;
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Combat Miners are infantry specialized in demolition, digging, and tunnel warfare; many of them are Zhan-Khazan prospectors, who are known for their ancient mining traditions. They are usually tasked with creating shortcuts through defenses, either by excavating tunnels bypassing the fortifications or by making use of explosives charges to collapse any structure. It is expected for them to be the first ones to engage the enemy after breaching any position, this can result in chaotic and bloody close-quarter encounters. Every combat miner is given a mattock, which also serves as a melee weapon. Dynamite is commonly used as an improvised grenade by these bold soldiers.&lt;br /&gt;
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===Experimental Compound Troopers===&lt;br /&gt;
&#039;&#039;“All is fair in war.” - ALA Junta memo in regards to concerns over the use of Vodryanic, 2465&#039;&#039;&lt;br /&gt;
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Experimental Compound Troopers, colloquially known as &amp;quot;Chemical Troopers&amp;quot;, are units specialized in chemical warfare. Originating among the ranks of the Liberation Army that were not picky about what methods they used to combat its enemies, this division underwent expansion during the Adhomian Cold War. Protected by full-body protective suits and robust gas masks, these soldiers are designated to assault fortified positions with gas attacks to flush out defenders. Besides the use of gas weapons, they are armed with Acid Throwers; a muzzle-like mechanism connected to a tank strapped on the user’s back. The main substance used in this weapon is an acidic mixture known as &amp;quot;Vodryanic&amp;quot;, a deadly compound capable of dissolving unprotected organic tissue if exposed to high concentrations. The gas created by the chemical reaction also presents choking properties. Due to the obvious limitations in regards to the mobility and range of their weaponry, Experimental Compound Troopers require support during combat to successfully engage targets with the Acid Thrower.&lt;br /&gt;
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== New Kingdom of Adhomai ==&lt;br /&gt;
&#039;&#039;“It is the highest honor to lead such brave souls.” - Commander El-Hasiikam upon receiving command of an Imperial Dragoon Alam’ard, 2466&#039;&#039;&lt;br /&gt;
[[File:RoyalGrenadier.png|200px|thumb|right|A Royal Grenadier in his combat armor, resting.]]&lt;br /&gt;
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The New Kingdom’s special forces are some of the largest on Adhomai. Sitting on the line between special forces and specialized support units, Imperial levies often serve a specific purpose in the course of the New Kingdom’s war making. Rising above the rest of the Imperial Army, the New Kingdom’s special forces receive markedly better funding and equipment than the rest. This does not correlate to success, however, as the noble politics and lackluster tactics have shown the worst track record among the Adhomian states.&lt;br /&gt;
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=== Imperial Dragoons ===&lt;br /&gt;
&#039;&#039;“A Zhsram must be a bit mad to be a good dragoon mount, and its rider must be completely so.” - Imperial Levy on her experiences with Imperial Dragoons, 2457&#039;&#039;&lt;br /&gt;
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The Imperial Dragoons of the New Kingdom of Adhomai are a type of Alam&#039;ard that most Alyad&#039;almalik contain at least one of. The units claim to have roots that stretch back centuries to when military tacticians began recognizing the value of light infantry units that could ride around enemy flanks to deploy. Beginning with muzzle-loaded carbines and riding atop Zhsramii, these dragoons changed the face of warfare on Adhomai as they first began to roll out. The original Tajaran word for these units was lost with the passage of time along with most pre-war knowledge, and so, reluctantly, with the reformation of these units following the secession of the New Kingdom, a human cognate was used to describe them. Modern Dragoons still ride Zhsramii into battle, but now utilize semi-automatic carbine rifles. During battles, they are used to reinforce weak points along their allied line, as well as to take advantage of gaps in the enemy lines. Their Zhsramii saddles come with carbine holsters where the Dragoons can keep their rifles while they gallop around the battlefield. This also enables them to draw their sabers and perform cavalry charges on routing enemies as well as ambush unsuspecting patrols. Their uniforms are iconic for their bright white colors with golden buttons with varying colors of sashes depending on their specific unit. Tall black Nav&#039;twir fur hats are synonymous with the Dragoons and are sought-after souvenirs by foreigners for their comfort as well as style. Racially, they are almost entirely M&#039;sai so that they can endure the bitter winds and travel more quickly.&lt;br /&gt;
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=== Royal Grenadiers ===&lt;br /&gt;
&#039;&#039;“No sane Tajara could stare down a charging Grenadier.” - Commander Mirraj’mrro on the effectiveness of Grenadier bayonet charges, 2455&#039;&#039;&lt;br /&gt;
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The Royal Grenadiers of the New Kingdom of Adhomai is another form of Alam&#039;ard which is famous for being composed primarily of Zhan-Khazan Tajara. They claim to have ties to history as being infantrymen at the front strong enough to throw cumbersome early Tajaran grenades into enemy lines. In the modern context, they are typically used as shock troops along the front line to strike fear into the hearts of the opposition. They are renowned for their savage melee combat, and their bayonet charges often rout their enemies. However, their bayonets are not what distinguishes them from the armaments of their regular line infantry counterparts, but rather their plated metal armor, metal claw attachments, and firebomb grenades. These items make them formidable fighters in urban combat situations where they excel in close-quarters combat. In field warfare, on the other hand, their slow movements leave them highly vulnerable to skirmishers and light infantry. Their grenade satchels are usually highly decorative thick leather bags, typically with their Alam&#039;ard&#039;s insignia on the clasp. Many take their satchels home with them when they leave the service.&lt;br /&gt;
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=== Ras&#039;nrr Expeditionary Force Marines ===&lt;br /&gt;
&#039;&#039;“Where the army fails, The marines succeed.” - Commander Marrmeladov to Admiral Lirr’manqi, 2460&#039;&#039;&lt;br /&gt;
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The Ras&#039;nrr Expeditionary Force Marines are composed of twenty-two Alam&#039;arda specialized in supporting land operations through amphibious assaults. This force was initially created with the purpose of conquering territory on Ras&#039;nrr, but with the failure of the campaign, they were repurposed into their own fighting unit. They have been deployed with success by the New Kingdom during the war, making good use of the Fleet’s mobility to encircle enemies and capture positions. Boarding operations and protection of ships are also part of the duties of a royal marine. &#039;&#039;&#039;Mrraka&#039;te&#039;almalik Marrmeladov&#039;&#039;&#039; is the noble responsible for commanding these troops.&lt;br /&gt;
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===New Kingdom Auxiliary Forces===&lt;br /&gt;
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The New Kingdom&#039;s military forces are segregated based on its soldier&#039;s origins. These units are forced to serve in their separated regiments and can not integrate the main command structure.&lt;br /&gt;
&lt;br /&gt;
====Rock Nomad Light Cavalry====&lt;br /&gt;
[[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|Rock Nomads]], under the command of Mrraka&#039;te&#039;almalik [[Notable Tajara#King of the Mountains Rustam Harmaliik|Rustam Harmaliik]], are used as light cavalry by the royal army. Their main tactics include hit-and-run tactics and raiding enemy supply lines, always avoiding direct confrontation. They ride into battle on their Zhsramii, firing short rifles or revolvers before retreating. The Rhazar&#039;Hrujmagh brings their family wagons to the battlefield, as their vehicles provide extra supplies and cover when needed. Since they lack the discipline and traditional training of a regular Alam&#039;ard, looting and unordered retreats are common problems among them.&lt;br /&gt;
&lt;br /&gt;
====Amohdan Swordsmen====&lt;br /&gt;
Amohdan swordsmen are traditional M&#039;sai warriors from the island of Amohda, brought to Harr’masir after the New Kingdom retreated from that front. Unlike other Alam’ard, they favor melee assaults above ranged engagements. Due to their ancestral traditions, these Tajara usually seek glory in combat. They bring their ancestral armor and blades to the battlefield, but most of them also carry firearms. While they are not effective in the field against regular infantry, they excel in close-quarter engagements during ambushes and trench warfare.&lt;br /&gt;
&lt;br /&gt;
====Zarr’jiri Troops==== &lt;br /&gt;
&lt;br /&gt;
Zarr’jiri are a group of M’sai hailing from the [[New_Kingdom_of_Adhomai#Zarr.27jirah_Mountains|Zarr’jirah mountains]] of Harr’masir. With a long tradition of serving the old nobility, these iron-nerved fighters came to fight on King Azunja’s behalf during the Second Revolution. They served as forward scouts for the Imperial Army and RMI, providing both with crucial information, while also carrying out daring night raids. Zarr’jiri were well-known for simply using whatever equipment they would steal during these attacks. On the battlefield the Zarr’jiri identified each other with blue headbands or sashes.&lt;br /&gt;
&lt;br /&gt;
= Military Traditions and Daily Life =&lt;br /&gt;
&lt;br /&gt;
== People&#039;s Republic of Adhomai ​==&lt;br /&gt;
&lt;br /&gt;
Because of Nated&#039;s coup and President Hadii&#039;s paranoia, most of the early Republican Army traditions were replaced by political indoctrination. Soldiers are taught to obey and worship the Party above all else; recruits are taught that they are the guardians of the revolution and must do their best to fight for the Republic. While this education created a military loyal to the civil government, its effect on the morale of the troops is considered questionable. Thanks to the presence of Party Commissars, hazing has become uncommon.&lt;br /&gt;
&lt;br /&gt;
The Hadiist salute is done by raising the right hand at the chest height with the palm facing towards the saluter while perking the ears forward.&lt;br /&gt;
&lt;br /&gt;
The daily life of a Hadiist soldier is marked by strict discipline and a rigid routine. Recruits must wake up at a set time to sing the national anthem before heading to their duties. Every assignment is usually preceded by political ceremonies praising the Party and President Hadii. Insubordination is harshly punished by the military courts. Despite this stern routine, Republican soldiers are also entitled to their own leisure time. Once a week, servicemen are allowed to spend a day watching holovideos, enjoy their facility&#039;s recreation centers, play cards games with their comrades, and visit the nearest city to enjoy its attractions.&lt;br /&gt;
&lt;br /&gt;
== Adhomai Liberation Army ​==&lt;br /&gt;
&lt;br /&gt;
Owing to its structure and origins, the Liberation Army has a rich array of military traditions. Every battalion has its song, symbols, and rituals; many of these customs are based on their regional identities. While this creates a strong sense of camaraderie among the members of the same unit, it can lead to rivalries and infighting between the forces of the ALA. Hazing is still commonly practiced.&lt;br /&gt;
&lt;br /&gt;
The Al&#039;mariist salute is done by raising the right hand at the chest height, turning the hand to the chest, and then closing it into a fist while perking the ears forward.&lt;br /&gt;
&lt;br /&gt;
The daily life of an Al&#039;mariist soldier mostly depends on who he is serving under: fanatical warlords impose strict routines and exhausting training sessions, while most reasonable commanders enforce only the necessary drills. Liberation Army Tajara wake up early for training, followed by performing any kind of duty that their junta requires; this can range from repairing roads to law enforcement. Military forces in civilian areas are merely left to patrol the borders or guard their bases. During the weekend and at night, soldiers are free to have their leisure time. Outside of enjoying whatever their installations might offer, they usually head to the cities or villages to mingle with the population.&lt;br /&gt;
&lt;br /&gt;
== New Kingdom of Adhomai ​==&lt;br /&gt;
&lt;br /&gt;
The early Imperial Army inherited most of its traditions from the pre-revolution forces until the draft. With the new surge of conscripts, a clear division between the nobles and commoners in the military emerged. The nobility is infamous for its internal rivalities and glory-hound tendencies; officers frequently engage in risky operations to gain fame and the attention of their superiors. Subject to the whims of their superiors, a strong sense of camaraderie exists between the commoners; they stand together to survive whatever the enemy and their officers throw at them.&lt;br /&gt;
&lt;br /&gt;
The Royalist salute is done by raising the right hand to the head while using only the index and middle finger, bending the other fingers at the knuckles, with the palm facing towards the signer with the ears folding backward.&lt;br /&gt;
&lt;br /&gt;
The day of a New Kingdom&#039;s soldiers starts with them being awake at dawn to perform basic maintenance of their bases. After their installations are in order, training exercises are performed until the afternoon, when their superiors either dismiss the Tajara or assign them other tasks. Outside of patrolling and guarding bases, conscripts are frequently tasked with doing personal tasks for their superiors; many noble cottages were built by conscripts. Thanks to the frugal nature of the Royalist military installations, servicemen are left with little options on how to spend their leisure time; most just head to the nearest pub.&lt;br /&gt;
&lt;br /&gt;
== Ranking System ==&lt;br /&gt;
&lt;br /&gt;
Prior to the establishment of the People&#039;s Republic of Adhomai following the First Revolution, noble armies utilized a simple system of hierarchy among their armies and enforcers. Commoner levies were equal in authority underneath their noble officers, who themselves followed the hierarchy of noble titles. Enforcers, in much the same way, made little distinction between themselves, with stark exception for the enforcer captain and the jail master. The new People&#039;s Republic, however, required a new system of hierarchy both to further free itself from the nobility and, more importantly, to standardize a system of salaries provided to the professional military. This new system of ranks, the &#039;&#039;&#039;Kran&#039;ardjri&#039;&#039;&#039; (directly: Order of People System), as implemented across the Republican military regardless of branch for both efficiency and simplification of the world-spanning organization. Special positions not directly within the original hierarchy, such as singular ranks or temporary positions, typically utilize a standard rank within the system, then attach a modifier, such as Samtal Mroiikhran for regional general. &lt;br /&gt;
&lt;br /&gt;
===Rhaz’Zirmroii=== &lt;br /&gt;
War Fighters or Enlisted. These ranks make up the bulk of units and can be generally considered equivalent to enlisted ranks found in human militaries. The structure is used across most organizations, including police departments. Promotions are typically based on seniority, however experience and performance does contribute depending on the organization.&lt;br /&gt;
&lt;br /&gt;
*Nalket (Nkt.) - Trooper&lt;br /&gt;
*Rhazket (Rkt.) - Senior Trooper&lt;br /&gt;
*Sil’Dranalket (S&#039;Dkt.) - Junior Specialist Trooper&lt;br /&gt;
*Dranalket (Dkt.) - Specialist Trooper&lt;br /&gt;
*Sil’mrroka (S&#039;Mka.) - Lower Lead Trooper&lt;br /&gt;
*Mirmrroka (Mka.) - Lead Trooper&lt;br /&gt;
*Rhaz’mrroka (R&#039;Mka.) - Upper Lead Trooper&lt;br /&gt;
*Kra’mrroka (K&#039;Mka.) - Master Trooper&lt;br /&gt;
&lt;br /&gt;
===Kazarr’Akhran===&lt;br /&gt;
Sword Leader or Officer. These ranks are the leaders of units, armies, and fronts. Of the major Adhomian militaries, each has special additions to this list. Notable examples are the Rhaza-Akhran of the Adhomian Liberation Army and Maital-Qarakhran, Field-Marshal.&lt;br /&gt;
&lt;br /&gt;
The highest achieved officer rank an character on the Horizon may be is &#039;&#039;&#039;Zarkir (Captain)&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
*Ahket (Akt.) - Cadet&lt;br /&gt;
*Qarakhran (Qkn.) - Marshal&lt;br /&gt;
*Sil’Kazkhran (S&#039;Kzn.) - Junior Lieutenant&lt;br /&gt;
*Kazkhran (Kzn.) - Lieutenant&lt;br /&gt;
*Zarkir (Zkr.) - Captain&lt;br /&gt;
*Mraakhran (Mkn.) - Major&lt;br /&gt;
*Mahmahdar (Mhr.) - Colonel&lt;br /&gt;
*Rhaz’mahdar (R&#039;Mhr.) - Senior Colonel&lt;br /&gt;
*Sil’Mroiikhran (S&#039;Min.) - Junior General&lt;br /&gt;
*Mroiikhran (Min.) - General&lt;br /&gt;
&lt;br /&gt;
= Notable Decorations and Medals =&lt;br /&gt;
&lt;br /&gt;
Because of the cultural impact of the civil wars in the Tajara species, medals are treated with the utmost respect by society. Veterans commonly wear their decorations to formal occasions. Falsifying or selling a medal is a crime in all Tajaran nations.&lt;br /&gt;
&lt;br /&gt;
== People&#039;s Republic of Adhomai Medals ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hero of the People&#039;s Republic Medal:&#039;&#039;&#039; the highest distinction in the People&#039;s Republic of Adhomai, awarded for great service or heroic act while in duty to the nation. It can be bestowed to civilian and military recipients. Unlike all other rewards, this medal is given by President Hadii personally.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;President Hadii Medal for Courage:&#039;&#039;&#039; a medal awarded to the soldiers and PSIS agents who performed acts of bravery during the war, security operations, or during military duties. While this medal has no benefit attached to it, being granted one is a matter of pride to Hadiist troops.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Messa&#039;s Virtue Medal:&#039;&#039;&#039; a posthumous award bestowed to Tajara who lost their lives while serving the People&#039;s Republic. This medal, alongside a lifetime pension, is usually handed to the family of the recipient. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medal for the Evacuation of Das&#039;nrra:&#039;&#039;&#039; a medal given to anyone who participated in the evacuation of the Republican Army from Das&#039;nrra in 2460. The civilian crewmembers of the ships repossessed for the operation were also granted this award.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medal for the Defense of the Homeland:&#039;&#039;&#039; awarded to those who fought alongside the  S&#039;rand&#039;marr Coalition in 2461. This was the last medal issued concerning the Second Revolution. It is one of the few Hadiist service awards to be bestowed to non-Tajara; a few select members of the Tau Ceti and Nralakk Federation forces were given this award.&lt;br /&gt;
&lt;br /&gt;
== Adhomai Liberation Army Medals ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adhomai Hero of the Liberation Medal:&#039;&#039;&#039; the highest decoration given to any Al&#039;mariist citizen for their service to the Democratic People&#039;s Republic. Only the President and the Supreme Commander are allowed to bestow this medal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Al&#039;mariist Medal for Bravery:&#039;&#039;&#039; an award bestowed to Liberation Army fighters for acts of courage during their service. Since Junta commanders are allowed to issue this medal, the pieces have a varying degree of quality - ranging from scrap metal to silver - and artwork.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Al&#039;mariist Martyr Medal:&#039;&#039;&#039; an award granted to those who perished or were gravely wounded while fighting for the Liberation Army. This medal was also infamously awarded to terrorists from the liberation cells.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medal for the Liberation of Das&#039;nrra:&#039;&#039;&#039; awarded to the Liberation Army soldiers who fought to expel the People&#039;s Republic army from the continent of Das&#039;nrra. Because of the presence of the entire Republican Guard during the battle, this medal is considered a symbol of bravery.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medal for the Liberation of Gakal&#039;zaal:&#039;&#039;&#039; the first medal to be created after the Second Revolution; it was awarded to the Tajara who took part in the liberation of [[Gakal&#039;zaal]]. It was also granted to civilians who actively sabotaged the Unathi war effort.&lt;br /&gt;
&lt;br /&gt;
== New Kingdom of Adhomai Medals ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Order of the Victorious Sun:&#039;&#039;&#039; the highest order in the New Kingdom, granted for exceptional service to the Royalist cause or for leading the military to victory. A non-hereditary title of nobility is also bestowed to the recipient if they are not already part of the nobility.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Order of Mata&#039;ke:&#039;&#039;&#039; an order bestowed to soldiers and officers for acts of bravery while in the service of the Crown. The awards given to commoners are known to be less adorned than the ones awarded to nobles. This order does not grant a title of nobility.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Order of the Blue Heart:&#039;&#039;&#039; a decoration awarded to those killed while serving the Kingdom&#039;s military. Due to issues with keeping up with the production shortly after the start of the war, this medal is now only given to higher-ranked members of the military.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medal for the Defense of the Kingdom:&#039;&#039;&#039; a medal awarded to those who participated in the defense of Northern Harr&#039;masir during the Hadiist offensive of 2458. Thanks to the presence of the volunteer forces, this was one of the few Royalist campaign medals to be given to non-Tajara.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Medal for the Harr&#039;masir Offensive:&#039;&#039;&#039; an award bestowed to the military personnel who took part in the final offensive to liberate Harr&#039;masir from Hadiist occupation in 2461. This medal is the only service award to be granted to the Rock Nomads by the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Military]]&lt;br /&gt;
[[Category:Tajara]]&lt;/div&gt;</summary>
		<author><name>VeteranGary</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Tajaran_Military_Structures&amp;diff=38572</id>
		<title>Tajaran Military Structures</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Tajaran_Military_Structures&amp;diff=38572"/>
		<updated>2026-02-17T23:12:50Z</updated>

		<summary type="html">&lt;p&gt;VeteranGary: /* Hotak&amp;#039;s Commandos */&lt;/p&gt;
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&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{TOC_Hidden}}&lt;br /&gt;
=Adhomian Warfare=&lt;br /&gt;
&#039;&#039;“War is speed. Speed is life. Life is winning.” - Mra’qara Amohda’Darrmra’ak Rhaza-Halbaq, Spirit of Battle (2622 AI/1530 CE)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warfare on the snowy planet has seen many evolutions and changes since the First Revolution. Despite the magnitude of that revolution, fighting retained an asymmetrical nature as unorganized rebels fought against organized enforcers in a new age of combat. The Second Revolution further up-ended the art of Adhomian warfare with vast leaps in mechanization, firearms, aircraft, naval, and logistical technologies. However, across the history of war on Adhomai, certain facets of the planet’s geography rebase the standard of war making compared to other planets. Adhomai’s climate lends itself to a perpetual alpine environment. While regions closer to the equator may experience periods of snow melt, the majority of the planet has developed its doctrines and strategies around the snow and ice that define the geography around them as much as the economic and political climate that defines their militaries.&lt;br /&gt;
&lt;br /&gt;
=Ground Forces on Adhomai=&lt;br /&gt;
&#039;&#039;“War is not won through rifles, artillery, and tanks. It is won through food, heat, and information.” - Antoranov Miradhal’khahar, The Liberation (3620 AI/2462 CE)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warfare on Adhomai has always focused on land warfare. With tempestuous seas littered with icebergs and unreliable blustery winds naval and air warfare has always remained secondary to land warfare. Each faction relies heavily on its infantry to wage its war, however with differing regions, academics, and technologies each has evolved its army in varied ways. Whether it ranges from the logistical support to feed a hungry army to the weapons each conscript carries into battle. A constant remains across the armies of Adhomai: the planet is rough, the snow rougher, and the cold kills. The need for simplicity, reliability, and ease of maintenance has led to the slow adoption of experimental equipment, and the reliance on what other species may consider outdated technologies.&lt;br /&gt;
&lt;br /&gt;
==Grand People’s Army (People’s Republic of Adhomai)==&lt;br /&gt;
&#039;&#039;“The Hadiist army is the people’s army, the defenders of revolution who remain vigilant against our enemies.” - Hadiist Manifesto&#039;&#039;&lt;br /&gt;
[[File:OwO_whats_this.png|500px|thumb|right|The organization of a Motostrelki division post-2463 force reorganization.]]&lt;br /&gt;
The Grand People’s Army, also known as the Republican Army, is the ground force of the People’s Republic of Adhomai. It holds the arguable position of best equipped, supplied, and funded. Despite this, it is defined by a chronic manpower shortage in large part due to the brutal attrition warfare seen during the Second Revolution. While enlistment numbers have remained steady since the Armistice, the lack of soldiers has led to a shift in the focus of the PRA’s army.&lt;br /&gt;
&lt;br /&gt;
Previous strategies relied on the use of attrition warfare. The mass of capable soldiers during the PRA’s reign as world government led to a view that numbers would win. This was augmented with early mechanization as the young Republic wanted to bring its army closer to those seen across the Spur. With the onset of the Second Revolution, this strategy, alongside unchecked Commissars, an outdated command structure, inexperienced officers, and disorganization early in the war resulted in a high death toll, among the highest in Adhomian history. Following the Armistice, the wounded Republic enacted a steady series of reforms across the military, with the vast majority targeting the Grand Army. The old command structure, once statically tied to geographic lines, was rebuilt from the ground up. The organization of field armies and divisions were redesigned. Since the end of the Second Revolution, stronger emphasis was placed on doctrinal research, leading to a renewed strategy.&lt;br /&gt;
&lt;br /&gt;
The modern Grand People’s Army is based around the dividing and conquering of the enemy. Recon intelligence informs every action. Learning from ALA tactics during the Second Revolution, modern Hadiist doctrine calls for the use of sappers and the environment to force the enemy into chokepoints. Infantry, typically utilizing skis or fast treaded vehicles, harasses the enemy force to deny them safety, heat, and rest. After an enemy has been sufficiently weakened by the elements, an armored force or heavy artillery launch a decisive assault to decimate the enemy force. Due to the use of constant ambushes and mobility, the tactic has been named Rhaz’tyr (war devil) tactics after the behaviors of hostile Sham’tyrs. As a result of this doctrine, the modern Hadiist army is highly reliant on intel gathered by its special forces, high mobility, technology, and superior firepower afforded by the large Hadiist industrial capacity.&lt;br /&gt;
&lt;br /&gt;
=== Commander in Chief ===&lt;br /&gt;
The Commander in Chief of the Republican Army is an office held by the President of the People&#039;s Republic of Adhomai (Currently [[ Notable Tajara | President Njadrasanukii Hadii]]). The Commander in Chief is responsible for the grand strategy of the military. He appoints all ministers in the Ministry of Defense to carry out his policies.&lt;br /&gt;
&lt;br /&gt;
=== Ministry of Defense ===&lt;br /&gt;
&lt;br /&gt;
The Ministry of Defense houses the Ministers in charge of each branch of military service as well as their adjutants. They define the military districts under order from the Commander in Chief, as well as appoint staff to manage them. While once given little autonomy, since the post-war reforms, the Ministry has received a greater degree of freedom to dictate the operation of the military. Since 2465, a board of advisors has provided academic insights to the Ministry of Defense. The board is made up of various professors from the Republic’s universities. Despite the research and expertise in military theory, the advisory board has been neglected to a large extent.&lt;br /&gt;
&lt;br /&gt;
=== Military Districts ===&lt;br /&gt;
Military Districts are administrative districts that define an operating region. Once based on geography, a relic of the interwar period when the People’s Republic owned the entire planet, the rigid structure of the Military District led to innumerable issues that plagued the entire Grand Army during the Second Revolution. On the orders of the Commander in Chief, Military Districts were redefined to be any region that the military operates in. The vague definition has led to  issues in determining where one district ends and another begins, often with arguments between theater commanders over who controls which fronts. Each military district is staffed by appointees who handle recruitment, supply, and organization of troops. Each district has a theater commander who designates and manages the fronts of the district.&lt;br /&gt;
&lt;br /&gt;
=== Fronts ===&lt;br /&gt;
Fronts are areas of operations designated by military districts where field armies are deployed. Fronts typically follow along the perceived edges of opposing “battle lines”. This commonly translates into fronts being drawn along geographic lines, however during times of conflict, the front conforms to the furthest extent that a field army is capable of advancing before encountering resistance. Frontal Commanders manage fronts, and are responsible for reporting on the state of a front, the logistical situation of the field armies, and preparing strategic plans for a front.&lt;br /&gt;
&lt;br /&gt;
=== Field Armies ===&lt;br /&gt;
[[File:Ha&#039;rronMKIV.png|300px|thumb|right|A scout posing next to a Ha&#039;rron MK.IV light tank in a Republican motor pool.]]&lt;br /&gt;
Field Armies make up the highest level of “combat organization” within the Grand Army. Field armies are combined arms, utilizing primarily mechanized, armored, and artillery divisions. Since the Armistice, the once gutted Hadiist officer corp has rebounded sharply. Most friction related to doctrinal theory occurs at the field army level as the old guard and new officers debate over tactics. Republican high command permits a level of this friction, believing it to be a boon for military theory research. Field Armies within a front will commonly perform field training together where these new theories are tested.&lt;br /&gt;
&lt;br /&gt;
=== Divisions and Regiments ===&lt;br /&gt;
Each field army in the Republican Army is composed of three divisions. Almost every division within the Grand Army is considered motostrelki, motor rifles, which are mechanized infantry units. Each division comprises three infantry regiments, one armored regiment, and one heavy artillery regiment. In support of these fighting regiments are pioneer, medical, supply, signal units as well as at least one squad of Ha’narii scouts. Divisional command coordinates these regiments and scout teams to perform Rhaz’tyr tactics; dividing an enemy force and wearing them down until a single decisive battle can route or destroy the unit.&lt;br /&gt;
&lt;br /&gt;
Defensive tactics rely heavily on saturating an advancing field, “Alam’Mai” or blood land, with heavy artillery barrages. Other specialty companies, such as the ever important pioneer companies and recon companies, play key roles in divisional success.&lt;br /&gt;
&lt;br /&gt;
=== The S&#039;rand&#039;marr Coalition ===&lt;br /&gt;
&lt;br /&gt;
Formed by the People’s Republic of Adhomai in 2461, the S&#039;rand&#039;marr Coalition was a diverse multi-army group used to defend the heartland of the Republic and to assist in aid operations within PRA territory. Using NanoTrasen loans and diplomatic prowess, the Party was able to gather troops from Xanu Prime and the Republic of Biesel, peacekeepers from the Nralakk Federation, and invest in Ringspire and Kataphract mercenaries. Several freelancer groups were also involved though their contributions were minimal to the war effort. While glamorized in the media back home and in the PRA, these soldiers became a favorite target for ALA cells. Sharpshooters, bombers, gunmen, all of these radicals were eager to kill those who they saw as alien invaders. Morale plummeted among coalition troops as casualties stacked and attempts failed to push the fronts of Ras&#039;nrr. After just two months of fighting, the coalition began to break down as they demanded better pay from the Republic or as governments frustrated by the slow grind of the war threatened to withdraw their soldiers. Only the Nralakk Federation remained fully dedicated to their aid missions by this time. After NanoTrasen’s announcement that the situation on Adhomai had grown unprofitable, President Hadii agreed to begin the peace talks that led to the armistice. While the Coalition failed to mount a counter-offensive against the Liberation Army, they were successful in defending the People&#039;s Republic core territories. The coalition’s remaining members departed Adhomai shortly after peace came, with some taking the chance to at least party in Crevus before withdrawing.&lt;br /&gt;
&lt;br /&gt;
=== Zbrojny ===&lt;br /&gt;
&lt;br /&gt;
Seeking to replicate the success of the Liberation Army guerrillas, the Zbrojny is a partisan force created after the Armistice. The Zbrojny is made up of loyal Hadiist volunteers from the civilian population. Trained by the People&#039;s Strategic Intelligence Service in guerilla tactics, they are meant to act behind enemy lines in occupied territory. Unlike all branches of the Grand People&#039;s Army, the Partisans are under the direct control of the secret service. Due to the lack of any ongoing conflict on Adhomai, their real effectiveness is unknown; however, some suspect that the Zbrojny is nothing but a ploy by the PSIS to create their own army.&lt;br /&gt;
&lt;br /&gt;
== Adhomai Liberation Army ==&lt;br /&gt;
&#039;&#039;“An armed people are a people who will never be slaves.” - Supreme Commander Halkiikijr Nated&#039;Hakhan, In Defense of Al’mari’s Legacy&#039;&#039;&lt;br /&gt;
[[File:Kazarrhaldiye.png|350px|thumb|right|The organization of an ideal Kazarrhaldiya Tajara. Alterations are common between Akhran’al Mai and Rhaza-Akhran.]]&lt;br /&gt;
&lt;br /&gt;
The Adhomai Liberation Army is the ground branch of the Democratic People’s Republic of Adhomai. While officially under the control of the civilian government, the army exists under a divided system with a singular agreed upon commander: Nated. Beyond the Supreme Commander, the army can be separated between those commanders who pledge allegiance to the civilian government, and those commanders who reject the civilian government, answering only to Nated.&lt;br /&gt;
&lt;br /&gt;
Regardless of the organization of the army, the ALA can be considered one of the most successful armies in Tajaran history. Through the use of guerilla tactics, deep-strikes, logistical disruption, and clever technologies, the ALA successfully pushed back the Grand People’s Army throughout the Second Revolution. Despite the massive success, the modern Liberation Army suffers from stagnation, divisions within its own command structure, and economic limitations.&lt;br /&gt;
&lt;br /&gt;
Following the successes of Commander Hro’hammad’s tank corps, modern ALA doctrine has emphasized the use of maneuver warfare. Complimented by the decentralized structure of the Liberation Army, units commonly utilize mechanized infantry and tanks to rapidly overrun, encircle, and otherwise shock enemies into surrender or to shatter their defenses. However, due to the divisions within the ALA itself, and a weaker industry compared to its Hadiist peer, the Liberation Army does not uniformly subscribe to this doctrine with many alternative strategies being found across the juntas and their subordinate units.&lt;br /&gt;
&lt;br /&gt;
=== Supreme Commander ===&lt;br /&gt;
The Adhomai Liberation Army, from the decentralized confederacy of juntas to the loose collection of regular army units to the widespread guerrilla units and deep-cover infiltration, all look up to [[Notable Tajara|Supreme Commander Halkiikijr Nated&#039;Hakhan]] for direction and leadership. Although the Liberation Army has an underlying anti-foreign influence ideology, it still very much remains a cult of personality focused on fulfilling Nated&#039;s claim to the rule of the planet. Many pundits have been quick to point out his legendary status among his supporters, and the fervent fanatical dedication many of his soldiers demonstrate. He is the rock which the military structure relies upon for direction, but he primarily reserves his command to his formal army units, intervening only when he feels it is necessary to the many-headed hydra of the Liberation Army&#039;s command structure.&lt;br /&gt;
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=== Juntas ===&lt;br /&gt;
Juntas is a human term applied to the many military-owned regions across Adhomai which are under the overarching Adhomai Liberation Army. During the Second Revolution, conquered cities and lands were placed under the ownership of the commanding officer of the occupying forces. These commanding officers then became Rrhaza-Akhran, war-ruler. Administrative roles in these regions are given to officers appointed by the Rrhaza-Akhran. All juntas pledge allegiance first and foremost to Supreme Commander Nated’Hakhan, resulting in friction between the Rrhaza-Akhran insistence on maintaining power and the civilian government. Juntas, much like Hadiist Military Districts, handle logistics, organization, and conscription within their region.&lt;br /&gt;
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=== Akhran’al Mai (Region Command) ===&lt;br /&gt;
The Akhran’al Mai (Regional Command, direct translation: Leader of [the] land) are the counterparts to the Rhaza-akhran and juntas. While still pledging allegiance to the Supreme Commander, the Akhran’al Mai are those military commanders who have chosen civilian control over the army. They do not administrate land, unlike the Rhaza-akhran, however they do handle other functions typically controlled by a junta: organization, logistics, and conscription. Unlike their junta counterparts, the Mrrazhakulii under the Akhran’al Mai have relatively standardized equipment and organization.&lt;br /&gt;
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=== Mrrazhakulii (Liberators) ===&lt;br /&gt;
A Mrrazhakul (Liberator) is the formation of many Kazarrhaldiya Tajara under a general who leads on behalf of a Rrhaza-Akhran or Akhran’al Mai. Their name derives from the idea that they are the patron liberator of a city from the tyranny of its old government. Due to the highly decentralized nature of Adhomai Liberation Army command, a benefit they enjoy due to the highly capable officer corps which defected in the early days of the war, these formations are typically very loose and serve primarily as a line of communication between the battlefield commanders to coordinate through. The general in command of these formations has near limitless control over the Swords units that make up their formation. As such, Liberator units can vary greatly, from armor heavy formations to artillery heavy formations. Liberator commanders often command only a handful of Kazarrhaldiye Tajara directly, leaving their subordinates with the flexibility which the Adhomai Liberation Army is famous for.&lt;br /&gt;
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While Mrrazhakulii under the Juntas are subject to the supplies and organization of their patron Rhaza-Akhran supplies, those others which answer to Akhran’al Mai experience more standard and rigid organization. Commonly, these Mrrazhakulii will prioritize mechanized infantry, augmented with armored vehicle support and highly trained marksmen. The marksmen serve as reconnaissance for the unit. When a weak spot in an enemy line is identified, the armored support attempts a breakthrough. Infantry not committed to keeping the enemy pinned down are then rushed in behind the tanks and utilized to encircle the enemy position. While intended to conserve ammo and avoid bloodshed, very few Liberators offer their enemy an option to surrender unless commanded to do so.&lt;br /&gt;
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=== Kazarrhaldiye Tajara (Swords of the Tajara) ===&lt;br /&gt;
The Kazarrhaldiye Tajara (Swords of the Tajara, or Swords for short) are largely autonomous collections of soldiers under a single leader. Much like other aspects of ALA organization, the Junta-controlled and Akhran’al Mai-controlled Kazarrhaldiye drastically changes the make-up of the unit. Junta Swords place near limitless control within the leader of the Swords. This includes, oftentimes, tactics and strategy that often led and continues to lead to friendly fire incidents and weak coordination. Many commanders prefer this level of control and actively work against changes to the command structure. On the other side, Akhran’al Mai typically exercise greater control and restriction of their Swords commanders. This level of control, while stifling, has seen better coordination during offense and defense. One similarity across all command structures is a unified training regime. With the experience provided by veterans, the Liberation Army&#039;s basic training camps perform better on average than Republican conscripts or Imperial levies.&lt;br /&gt;
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=== Cells and Guerrilla Units ===&lt;br /&gt;
While the formal units of the Liberation Army were some of the best-trained units on Adhomai, it was not through solely their efforts that the ALA won the Second Revolution. Behind enemy lines, mostly within Hadiist lands, numerous cells of rebels terrorized villages and caravans supplying the opposition. These cells hid in the mountains and countryside, waiting to descend and ambush the enemy in hopes of disrupting operations on the front and easing the difficulties facing the professional Liberation Army. Despite very few cells ever having met Supreme Commander Halkiikijr Nated&#039;Hakhan or Liberation Army Command, all swore loyalty to the Supreme Commander and his fight for liberation. Through this fanaticism towards Nated and the cause, many cells extended their recruiting process to children whom the cells had no qualms about placing in combat or using to carry out acts of terror in enemy population centers. While wildly successful during the war, most rebels within guerilla cells have since joined the professional army, or dissolved. &lt;br /&gt;
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== Imperial Adhomian Army (New Kingdom of Adhomai) ==&lt;br /&gt;
&#039;&#039;“The Azunja dynasty was the only upon Adhomai to summon such fervor from its population; Where other peasants rebelled against corrupt masters, mine had stood defiantly with my father even during our fall.” - King Vahzirthaamro Azunja, The New Kingdom&#039;&#039;&lt;br /&gt;
[[File:ImperialAdhomianArmy.png|600px|thumb|right|The command and unit structure of an Alyad’Almalik. Every formation and unit has a patron noble in command, analogous to a regimental system.]]&lt;br /&gt;
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The Imperial Adhomian Army is one of two winning armies from the Second Revolution. Born from royalist defectors, fervent supporters, and later Imperial levies, the Imperial Army fought one of the most successful defensive wars on Adhomai. However, in spite of its successes, it remains the worst equipped, supplied, and funded army between the three nations. Due in large part to internal politicking encouraged and perpetuated by Queen Azunja. &lt;br /&gt;
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The organization of the Imperial Army is very centralized. Flexibility in command on the battlefield is restricted, and heavily reliant upon orders from higher up the chain of command. As a result, the Imperial Army utilizes a primarily defensive doctrine. Lines of battle are entrenched, with offensive pushes being made only with support from light tanks and cavalry once the enemy has sufficiently weakened their lines against the Imperial defenses.&lt;br /&gt;
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=== Field-Marshal ===&lt;br /&gt;
The current Field-Marshal of the New Kingdom of Adhomai is [[Notable_Tajara#Field-Marshal_Vyakelas_Klyuchevsky|Field-Marshal Vyakelas Klyuchevsky]], who was appointed by [[Notable_Tajara#Queen_Shumaila_Azunja|Queen Shumaila Azunja]] of the New Kingdom of Adhomai. The position is held by appointment from the Queen, who is also able to take the position for herself if she so chooses. The Field-Marshal has supreme authority over the Imperial Adhomian Army, managing all theaters of operation and giving orders to the Mrraka&#039;te&#039;almalik (Will of King) nobles and their retinues. Unlike the Adhomai Liberation Army or the Republican Army, the Imperial Army is highly centralized and relies heavily on the orders of the Field-Marshal to coordinate with other units.&lt;br /&gt;
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=== Mrraka&#039;te&#039;almalik  (The Will of the Crown) ===&lt;br /&gt;
The Imperial Army has three Mrraka&#039;te&#039;almalika (Wills of the Crown or Wills for short) lording over its forces. Each Will serves a role similar to a theater commander, controlling all the Jabrut Almumalik under their control. The positions are always formally held by grand dukes, however, they often appoint commanders to rule in their stead if they are unable to fill the role with all orders signed as &amp;quot;By the Will of the Crown.&amp;quot;&lt;br /&gt;
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=== Jabrut Almumalik (The Kingdom&#039;s Might) ===&lt;br /&gt;
The Jabrut Almumalikii (The Kingdom&#039;s Mights or Mights for short) are command positions of groups of Alyad&#039;almalikii. The posts are held by princes, dukes, and sometimes notably powerful counts under the three grand dukes. These commanders serve to manage the formations of Alyad&#039;almalikii, as well as to relay the orders of their Mrraka&#039;te&#039;almalik and to manage their supply lines. Their careful and meticulous planning is integral to maintaining the army&#039;s organization, and their sub-commanders rely on the orders passed down to them to continue operation. As with the previous higher positions, the more prominent nobles often appoint specialists to carry out their duties if they believe themselves incapable, however, lower nobles are often part of a service gentry and are therefore unable to delegate away their positions.&lt;br /&gt;
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[[File:For_the_King.png|200px|thumb|right|New Kingdom poster announcing the offensive of 2460.]]&lt;br /&gt;
=== Alyad&#039;almalik (Hand of the Crown) ===&lt;br /&gt;
Alyad&#039;almalikii (Hands of the Crown or Hands for short) are all of the minor nobles and service gentry who command formations of Alam&#039;ardii which are typically similar to field armies. Unlike most armies, these are primarily infantry-based units as the New Kingdom lacks the production capacity to have widespread motorized and mechanized units. A handful of Alyad&#039;almalikii are armored units with light tankettes which are usually held in reserve behind the front lines and used as cavalry to attack enemy flanks or respond to opposing armored assaults.&lt;br /&gt;
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=== Alam&#039;ard (Blood of the People) ===&lt;br /&gt;
The Alam’ardii (Bloods of the People, or Bloods for short) are large units of enlisted soldiers commanded by an Alyad’almalik. Following the Armistice, Bloods returned to their prior status as solely professional soldiers. The Second Revolution incurred heavy losses on all sides, and forced the Crown government to instate conscription. As a result, the service gentry, estates granted for notable service, formed “so that all of the Kingdom is together in this struggle.” Despite the end of the war, the service gentry remains in place, leading to a consistent stream of new enlistees for the service. The Bloods are almost all infantry, utilizing primarily defensive tactics with dug-in positions, fortifications, and trenches. The Imperial Army has also found utility in keeping cavalry Alam&#039;ardii which can push through snow and either position dragoons or charge into enemy flanks. While once having a severe shortage of artillery, the Imperial Army experienced a steady growth of new cannons being added to their stock. As a result, artillery Alam’ardii have been growing in number and importance to Royalist strategy. In keeping with tradition with the older cannons utilized during the Second Revolution, newer Royalist artillery are capable of direct and indirect fire, and are typically used in anti-armor roles.&lt;br /&gt;
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= Naval Forces on Adhomai =&lt;br /&gt;
&#039;&#039;&amp;quot;In mastering the sea, a sailor becomes the puppeteer of nature.&amp;quot; - Captain Karrhamalik of the merchant vessel Minharzzka&#039;s Gaze, 2418&#039;&#039;&lt;br /&gt;
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Although the military focus of the various factions is ground-based, there is still a heavy reliance on naval power for trade between regions, the transportation of military supplies, and the movement of troops between continents. Similar to human sailors, the various seamen are highly superstitious and obsessive about centuries-old naval traditions. While naval might is evidently not the determining factor in winning the Adhomian wars, it remains an important aid to many military endeavors.&lt;br /&gt;
== Republican Navy (People&#039;s Republic of Adhomai) ==&lt;br /&gt;
&#039;&#039;“We have met the enemy and they are ours…” - Alert of engagement by Chief Naval Commander Samirro Qarrarhaz﻿ before engaging a Solarian Alliance Cruiser, 2461&#039;&#039; &lt;br /&gt;
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The Republican Navy is a two-faced beast. The blue water navy of the Hadiists stands as the worst failure of the Republican military. In direct opposition to this, the Orbital Navy is the premier Tajaran space fleet. Unparalleled in its breadth, technology, and experience the Orbital Fleet is by far the pride of the Republican Navy. As a result, nearly all of the funding gets funneled into the Orbital Fleet, worsening the state of the blue water navy. It remains to be seen if the water fleet will recover, or remain the neglected branch of the Hadiist military.&lt;br /&gt;
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=== Planetary ===&lt;br /&gt;
The Republican Navy is a shell of a navy. Once a vast and formidable force, following the mass defection of Republican Navy officers in &#039;&#039;&#039;2450&#039;&#039;&#039; and the decimation of the remaining fleet during the Second Revolution, the Hadiist government was forced to reconsider what aquatic navy it could reasonably field. Some years after the Armistice, the Secretary of the Navy Hura&#039;zhi Mira&#039;zkui enacted the New Fleet Project. This new fleet is centered around three branches of operation: Sub-nautical, escort, and merchant.&lt;br /&gt;
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The sub-nautical branch contains the numerous infamous Hadiist submarines. Lessons learned from the Second Revolution have informed a new doctrinal effort to cripple the enemy’s logistics. To achieve these ends, new submarines were developed to reduce noise, increase endurance, and enhance sensor equipment. Although they have the benefit of being able to travel beneath the ice sheets, they are of no use in ice-covered regions unless they catch a surface ship traversing thin ice. Remote-controlled decoy vessels have been commonly used to draw out enemy fleets. The submariners of the Hadiist navy have a fierce reputation. Intense training ensures they are capable of occupying multiple roles during emergencies. The black leather coats provided to each submariner are worn with pride.&lt;br /&gt;
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The escort branch is a newer creation. Following the decimation of the Hadiist surface fleet, attempting peer-to-peer naval combat was an impossibility. However, nautical trade was a necessity for supplying Hadiist troops overseas. With the shortage of manpower and power gap between the Hadiist and Royalist fleets, new naval planning retools the surface fleet towards escort duties. Smaller agile vessels provide support for merchant vessels with large caliber guns and torpedos, alongside specially designed carriers. Being the youngest of the naval branches, escort sailors are commonly the butt-end of jokes in the Hadiist military.&lt;br /&gt;
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The merchant branch is a misnomer. This branch has few vessels beyond resupply ships for the other branches. Instead, sailors within this branch are sent to mobilized cargo vessels to coordinate convoys, supplies, and operations. The branch is commonly called a retirement route for older Hadiist sailors who don’t want to leave the service, but can’t keep up with the other branches.&lt;br /&gt;
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In spite of this new fleet plan, little has been done to cure the fleet of the issues that plague it. The fleet’s size is a shell of what it once was, and shipbuilding efforts continue to delay the Secretary’s fleet plan from coming to fruition in the next decade. Additionally, the officer corp remains undertrained and inexperienced. However, the commissars that once struck fear into naval crews have, much like their army counterparts, been restrained in their actions. Pay has improved, albeit still less than their counterparts in the Orbital Navy and Republican Army.&lt;br /&gt;
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Besides their intense loyalty, Republican sailors are also known for being the least superstitious of the Tajaran navies. Most of those who do practice old traditions or Minharrzka worship normally keep it a hidden secret. Commissars continue to believe that encouraging old traditions only leads to disloyal attitudes. Recruitment numbers for the navy have been stagnant since &#039;&#039;&#039;2463&#039;&#039;&#039;.&lt;br /&gt;
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=== Space ===&lt;br /&gt;
The People&#039;s Republic of Adhomai enjoys having the largest space navy of all the factions on Adhomai. Initially, they relied on contracting outside protection from NanoTrasen and the Sol Alliance in order to defend their orbit from raiders. However, the Orbital Navy has striven to become independent. With the help of contracted engineers, access to higher education abroad at Tau Ceti, and training from Tau Ceti’s naval advisers, the People&#039;s Republic has replaced nearly all of its fleet with domestic designs and crew. The Orbital Navy primarily conducts counter-piracy operations in conjunction with fending off raiders in the S’rand’marr system and Hro’zamal Trade Corridor. The PRA&#039;s fleets in orbit are centered around the battleship PRS (People&#039;s Republic Ship) Hadii and other notable ships include the PRS Njarir and PRS Vostok. More information on the Orbital Navy can be found [[Tajara_Space_Capability#Hadiist_Space_Forces|here]].&lt;br /&gt;
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To aid in furthering Hadiist scientific efforts, and to off-load civilian operations onto a cheaper range of vessels, the People&#039;s Republic fields the Survey Corps. While not a fighting force, it assists the Orbital Fleet and provides invaluable data from its numerous database freighters. More information on the People&#039;s Kosmonautical Survey Corps. can be found [[Tajara_Space_Capability#People&#039;s_Kosmonautical_Survey_Corps | here]].&lt;br /&gt;
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== Adhomai Liberation Navy (Democratic People’s Republic of Adhomai) ==&lt;br /&gt;
&#039;&#039;“He has not yet begun to fight!” - Flotilla Commander Rheshanu Zhajrri to Supreme Commander Nated following a successful raid against Hadiist convoys.&#039;&#039;&lt;br /&gt;
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Like many aspects of the DPRA’s military outside of the army, the Liberation Navy can best be described as patchwork. The planetary fleet began as a collection of defectors and pirate vessels with loose coordination and tactics. This has only continued well beyond the Armistice as the navy continues to be sidelined in preference for the Army, owed in large part to the clout of the Liberation Army and its Rhaza-Akhrans. Additionally, the Space Militia making up the DPRA’s orbital presence struggles to build up into a notable force, let alone one capable of contesting the S’rand’marr system. It remains to be seen if the Liberation Navy will one day receive more attention, or remain an afterthought of the ALA command structure.&lt;br /&gt;
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=== Planetary ===&lt;br /&gt;
The Adhomai Liberation Navy is the weakest naval power among the three factions, consisting only of ramshackle pirate flotillas that assail unguarded coastal settlements and attack unprotected convoys. With only a handful of destroyers and cruisers, typically older designs that defected during the Second Revolution, the Liberation Navy continues to be treated as a collection of privateers as opposed to a proper fleet. As a result of being weaker compared to their opponents, most fleets operate through hit and run tactics, using superior speed and tactical flexibility to enter and exit firing ranges of opposing vessels. To aid in the efforts of the Liberation Navy, few commanders attempt to destroy convoys. Instead, they utilize superior manpower and shock tactics to board and plunder supplies. On a strategic level, the Liberation Navy rarely helps the war efforts of the other branches, however there is little will to reform or remove the navy as it stands.&lt;br /&gt;
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In line with Supreme Commander Nated’s mandate in &#039;&#039;&#039;2464&#039;&#039;&#039;, a number of new destroyers and light cruisers have been created. These new vessels have been purpose-built for convoy raiding. Many more are set to be built for the new navy. There has been little issue in sourcing new recruits despite the downturn in recruitment numbers. The promise of wealth in plundering convoys has fallen away as peace restrains the Liberation fleet. Many captains have threatened going off on their own and continuing to harass merchant vessels, held back only by Nated and ALA high command. Naval superstitions were rife among these sailors in the hopes to grant them the luck to survive engagements and avoid attacks from their better-equipped counterparts. Rumors persist that many captains threw captured enemy crews into the waters as sacrifices for Minharrzka, with some surely spread by the ALA to strike fear into the hearts of the enemy’s sailors.&lt;br /&gt;
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=== Space ===&lt;br /&gt;
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After the taking of Gakal’zaal the Al’mariists present on the planet used the Free Gakal’zaal Station to create the People’s Volunteer Spacer Militia in &#039;&#039;&#039;2463&#039;&#039;&#039;. The DPRA’s creation of their space force has begun a long and arduous process of attempting to create an effective space navy without outside assistance. It presently tries to handle the pirate presence around Gakal’zaal, however struggles with the costs of maintaining fuel for the small force. More information on the Spacer Militia can be found [[Tajara_Space_Capability#People&#039;s_Volunteer_Spacer_Militia|here]].&lt;br /&gt;
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== The Royal Navy (New Kingdom of Adhomai) ==&lt;br /&gt;
&#039;&#039;“Damn the torpedoes, full steam ahead!” - Captain El-Harrmariiq during engagement with Republican Navy Submarines, 2453&#039;&#039;&lt;br /&gt;
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One of the most formidable navies in Adhomian history, the Royal Navy has been a major player within the New Kingdom’s armed forces since it first formed from defecting captains and crew. Carrying an impressively low number of losses during the Second Revolution, none of yet to match the might of the mighty Royal Armada, even well after the Armistice. However, the Navy’s prestige and excellence cannot be seen throughout. The planetary fleet has begun to lag behind technologically as the admiralty and army continue to bicker and fight for budget. The Mercantile Flotilla, meanwhile, remains the weakest of the three nations. Having little prestige in its postings, and an overreliance on corporate assistance, it has done little to establish the Royal Navy as a player in the orbital arena.&lt;br /&gt;
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===Planetary===&lt;br /&gt;
[[File:Prasubmarine.png|250px|thumb|right|Two Royal Navy sailors.]]&lt;br /&gt;
The New Kingdom of Adhomai&#039;s Royal Navy is the strongest aquatic navy on the surface of Adhomai. In &#039;&#039;&#039;2450&#039;&#039;&#039; when the New Kingdom of Adhomai seceded from the People&#039;s Republic of Adhomai, many of the Republic&#039;s naval officers defected along with their ships and crew citing the gutting and suppression of venerable naval traditions by the Republican command as detrimental to their esprit de corps. In reality, however, sailors on Adhomai have a long history of loyalty to their old noble rulers, and most of the naval officers were pardoned loyalists from the first revolution out of the People&#039;s Republic&#039;s desperate need for naval personnel in the aftermath of the war. Despite the powerful navy and accompanying merchant marine, these traits often fail to bring the Kingdom military successes on land as they can only provide fire support in regions where water is not frozen over, or only slightly frozen over. The immense experience, training, and capability of their naval officers allow them to operate in waters that are impassable to the other navies due to their abilities to chart the thickness of the ice sheets and navigate around icebergs and obstacles. The Royal Navy consists primarily of surface ships, however, during the war their expertise with decoy vessels aided in luring PRA submarines. Many PRA submarine squads attacked supposed merchant vessels only to be surprised by magnetic mines and counter-squads of the NKA’s anti-submarine destroyers. Adhomai Liberation Army pirate flotillas avoid convoys under the protection of the Royal Navy, understanding that it can only spell their doom. Their domination of the waters enables them to deploy and supply expeditionary forces on continents outside of their primary lands. As a result of the Kingdom’s victory in the war, and the continued competition for funding with the Army, the Royal Navy has scarcely expanded since the armistice. Only token few upgrades have been made to the aging fleet in hopes to keep the formidable vessels from falling into obsolescence.&lt;br /&gt;
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Owing to its focus on upholding long-standing naval traditions, the Royal Navy is full of those who follow superstition, from the widespread to those specific to a single vessel. These greatly assist with crew morale and cohesion, allowing crewmen and marines to have a strong sense of comradery. Officers and seamen alike hold true to superstitions, and idols of Minharrzka can be found on nearly every ship of the Royal Navy. The navy’s recruits are mostly from coastal towns and city dwellers who are already experienced with working on boats. Many of these men were drawn to the navy with a strong sense of dedication to the cause of the New Kingdom and the magnetic personality of Grand Admiral Mahtra Dynhaas.&lt;br /&gt;
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===Space===&lt;br /&gt;
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Following the Armistice, the New Kingdom had been steadily acquiring various corporate vessels. In ‘’’2463’’’, this fleet was unified and sold to the Kingdom’s national companies to form the Mercantile Flotilla. Primarily made up of merchant vessels and modified corporate designs, the fleet has never been truly tested even against pirates. The lack of phoron in Royalist possession has resulted in few sorties, only being deployed at the request of the Corporations, or in periods of notable pirate activity. More information on the Mercantile Flotilla can be found [[Tajara_Space_Capability#Her_Majesty&#039;s_Mercantile_Flotilla|here]].&lt;br /&gt;
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= Air Forces on Adhomai =&lt;br /&gt;
&#039;&#039;“Good landings are those in which the pilot walks away. Great landings are those in which the gyro may be used after.” - People’s Air Force training manual, 2450&#039;&#039;&lt;br /&gt;
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Air power has always had a limited role in Tajaran militaries due to the extreme conditions on Adhomai. Blizzards, freezing temperatures, and extreme winds threaten the ability of stable flight. As a result, aircraft are utilized for rapid missions that reduce flight time. The one exception, for most of the Second Revolution, were bombing runs and ground support in the equatorial regions during the summer seasons. Since the Armistice, the People’s Republic and New Kingdom have put a notable amount of resources into researching methods of operating longer flights. While a few methods have been developed, none have been tested in battle.&lt;br /&gt;
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Tajaran aircraft are typically autogyros and gyrodynes. Thrust is provided by jet engines, although older aircraft may still utilize propellers. The bodies of Tajaran aircraft are made up of resistant alloys typically seen used in Orbital Fleet ships, a necessary part of ensuring the aircraft can withstand harsh conditions. Armaments are commonly autocannons, with the introduction of laser weaponry towards the end of the Second Revolution.&lt;br /&gt;
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Due to the blizzards and freezing temperatures typical of Adhomai, the air force has a rather limited role in the Tajaran military. Aircraft are usually used for rapid deployment of troops and recon missions. However, during warm seasons and in the equatorial regions, planes can see action in aerial combat, bombings, and ground support assignments. Tajaran aircraft are designed in a manner similar to autogyros and gyrodynes, possessing wings and rotor blades. They are made from resistant alloys, similar to the ones used in the Orbital Fleet ship, that allow them to withstand harsh conditions. These planes are able to match the speed of modern crafts and shuttles on orbit, due to their jet engines. Tajaran aircraft are commonly armed with autocannons and laser weaponry.&lt;br /&gt;
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== People&#039;s Air Force (People&#039;s Republic of Adhomai) ==&lt;br /&gt;
&#039;&#039;&amp;quot;The wingman knows what their responsibilities are, and knows what his are.” - PAF bomber pilot on the effectiveness of escorts during bombing runs, 2460&#039;&#039;&lt;br /&gt;
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Of all of the factions, the Republican Army has the largest aviation units. The People’s Air Force is used mainly for the deployment of troops and reconnaissance. Large gyrodynes, accompanied by autogyro fighters, carry soldiers and Republican Guards during missions. However, air combat and ground support operations are not unheard of when the conditions are favorable. Alongside regular carrier ships, the People’s Republic makes use of submarine aircraft carriers. Stealth gyros featuring anti-radar and ECM technologies were prototyped and deployed in reconnaissance roles near the end of the war. The Hadiist air force has been quietly upgrading the rest of the fleet with these new technologies, however little propaganda has been released regarding this. In an effort to gain an advantage, the People’s Republic researched and rolled out the use of continuous heating on aircraft wings and rotors. In combination with de-icing agents, this has seen longer flight times than ever seen before during training. These heaters have not been included into laser-equipped aircraft as these aircraft cannot produce enough power for the high-power heaters and laser weaponry. Currently, the People’s Air Force is taking part in the conflict at [[Hro&#039;zamal]]. &lt;br /&gt;
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Pilots in the PAF are well-trained, previously having used limited VR until the phoron scarcity made the enhanced training unsustainable. While not featured heavily in propaganda, many pilots consider themselves unsung heroes of the war effort. A trait that usually results in them being considered pompous by troops on the ground and on the sea. Due to the Republic embracing mass aerial bombardment tactics, pilots who evacuated from their aircrafts and landed in ALA or NKA held lands did not survive long. &lt;br /&gt;
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== Liberation Army Air Brigades (Adhomai Liberation Army) ==&lt;br /&gt;
&#039;&#039;“And you know why those dunces with the flak guns get all the credit? It’s easier to photograph a static gun than the gyros that really matter.” - ALA pilot on press coverage of AA gun crews, 2458&#039;&#039;&lt;br /&gt;
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The Adhomai Liberation Army possesses a small number of aviation units, composed of defected pilots from the People&#039;s Air Force. These units are attached to the armies led by junta commanders. The Air Brigades are commonly deployed in nighttime bombing missions, favoring stealth. Air combat is avoided at all costs unless there is a clear advantage. The Air Brigades also enabled the dropping of asymmetric warfare manuals and firearms for liberator cells deep within enemy territory. Due to their unwillingness in engaging with enemy planes, the Liberation Army makes extensive use of anti-aircraft guns.&lt;br /&gt;
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Anti-aircraft gunners, especially skilled ones, became more famous than the Air Brigade pilots during the war. They were featured more in propaganda depicting anti-aircraft weaponry as the arm of justice against what the ALA deemed as Republican terror-bombing. Many gunwagons also featured anti-aircraft gunnery on them to be used against ground and air targets alike. &lt;br /&gt;
&lt;br /&gt;
== Royal Flying Corps (New Kingdom of Adhomai) ==&lt;br /&gt;
&#039;&#039;“She looked up from the line and saw the gyros in the sky. How they twirled in dance!” - Imperial Levy commenting on aerial dogfights in a letter home, 2456&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most autogyros in the Royal Flying Corps are attached to the Royal Navy, operating from their aircraft-carrying ships. The remaining planes are assigned to complement the anti-air defenses in the Kingdom’s fortifications. Helium air balloons are used to gather intelligence in the field; the crew of these aerostats are equipped with spyglasses and parachutes. Incendiary balloons, carrying bombs or incendiary grenades, are also used by the Imperial Army.&lt;br /&gt;
&lt;br /&gt;
The higher degree of separation between perpetrator and the carnage they caused made pilots see aerial combat as a form of dueling. Many customize their autogyros with decals proclaiming their ancestry, slogans supporting the royal crown, and markings depicting how many planes or targets they destroyed. Post-war nobility were allowed to keep their autogyros for personal use at flight clubs. The vast majority of pilots in the Royal Flying Corps were either Njarir’akhran or M’sai.&lt;br /&gt;
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= Special Forces =&lt;br /&gt;
&#039;&#039;“War is not won by marching. It is won by doing.” - Unnamed Hotak Commando, 2460&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Warfare on the surface of Adhomai is highly mobile with constantly shifting front lines and grinding engagements between exhausted armies. The special forces of each claimant to the planet&#039;s government are the oil that keeps the war machines turning. Their varying approaches and exotic tactics are essential for the war plans of their commanders, and the saving grace of their regular army unit counterparts.&lt;br /&gt;
&lt;br /&gt;
== People&#039;s Republic of Adhomai ==&lt;br /&gt;
&#039;&#039;“Were every division proficient as our special forces, the Spur may yet be under Hadiist control.” - Frontal Commander Maliqarah on the effectiveness of PRA Special Forces, 2456&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Few have invested so heavily into their special forces as the People’s Republic. What began as trying to find a leg up during the Second Revolution became a lynch pin of Hadiist military strategy. By design, each special forces group has its part to play in the Hadiist war machine. Unit doctrine, equipment, and deployment is tailor-made for this role. &lt;br /&gt;
&lt;br /&gt;
=== Ha&#039;narr Corps (Mountain Ghost Corps) ===&lt;br /&gt;
&#039;&#039;“Kept you waiting, huh?” - Lieutenant Abradov to Commandant Marqai’alamark following a delayed Ha’narr Corps operation during the Dymtris offensive of 2458&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Originally formed in &#039;&#039;&#039;2421&#039;&#039;&#039; during the first revolution, the Ha&#039;narr Corps served as a reconnaissance, scouting, and special operations unit for the rebellion. As the predecessor of the Republican Army began to coalesce into organized units, the Ha&#039;narr Corps was officially given its name and designated its own branch of the military outside of the regular army command structure. Although it was disbanded at the end of the first revolution, it was reformed at the dawn of the second revolution as the inflexibility of the Republican Army proved to be a vital weakness that these units corrected for. The training regime for Ha&#039;narri is typically anywhere in between one to three months, with recruits trained in basic survival and reconnaissance skills emphasizing self-dependence within the frozen wilderness of Adhomai. They are typically deployed for around one-year rotations before being returned home, however extenuating circumstances often change this. Small detachments of Ha&#039;narri are typically attached to large infantry units - 6-22 for each field army - and report to their own command structure. Ha&#039;narri operate separately from infantry and spend the bulk of their time outside of base camps and fortifications. As a scouting unit, Ha&#039;narri travel lightly on equipment, carrying the essentials for survival and only a token amount of ammunition. Many detachments also make use of snow skis in order to travel quickly in mountainous regions. Specially designed lever-action rifles are standard-issue, with modifications in place designed to prevent freezing or jamming within the more sensitive components. More experienced Ha&#039;narri make use of small, balanced bladed weapons and silenced sidearms, however, their equipment is considered highly situational based on the assignment. They are well-known for their iconic thick light-colored cloaks which they wear while traversing the vast countryside for warmth, as well as camouflage. Due to being a dedicated scouting and sabotage unit, most Ha&#039;narri soldiers are average shots and primarily use their weapons to skirmish enemies they encounter only long enough for them to flee and regroup before resuming operations.&lt;br /&gt;
&lt;br /&gt;
=== The Republican Guard ===&lt;br /&gt;
&#039;&#039;“And the blue berets go marching by.” - Lyric from The Guard, released 2442&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:TeslaBrigade.png|200px|thumb|right|Republican war poster announcing the establishment of the Tesla Brigade.]]&lt;br /&gt;
[[File:P&#039;kus-3.png|300px|thumb|right|The first working design of the Division, the P&#039;kus-3 &amp;quot;Egg&amp;quot; model.]]&lt;br /&gt;
&lt;br /&gt;
Following the end of the first revolution, many veterans, especially of the Ha&#039;narr Corps, had become hardened warriors with exceptional abilities. Seeking to mate the refined combat effectiveness of shock troop units which formed among front-line infantry with the survival skills and mobility of the Ha&#039;narrii, the Republican Guard was formed by absorbing all of these units as a hard-hitting highly mobile airborne special forces unit in &#039;&#039;&#039;2435&#039;&#039;&#039;. They primarily draw recruits from promising and outstanding members of the Ha&#039;narr Corps, as well as shock infantry divisions, not unlike their original founding members. Their iconic light blue berets inspire awe and admiration on the battlefield among their teammates and fear among their enemies. The Republican Guard primarily deploys by airdropping from high altitude aircraft in special thick cold-resistant pressurized soft suits, and unlike the Ha&#039;narr, carry a considerable amount of equipment for combat operations. Unlike most troops on Adhomai, they prefer special-designed assault rifles as opposed to the battle rifle of the frontline infantry. There is still a widespread rejection of laser-based weaponry for the unreliability, the high visibility it grants to its enemies when beams travel through snow, and the difficulties of carrying and insulating spare power cells into the field. Most special operations begin with a detachment of mountain ghosts performing reconnaissance of a target and sabotage of anti-air radar capabilities, which then leads to a full Republican Guard airdrop to eliminate targets behind enemy lines before ex-filtrating via routes scouted and provided to them by the Corps. These units also saw the deployment of the first prototypical Tajaran mechatronics, using in some cases experimental military rig suits. These prototypes have made little progress since the war, in large part due to the lack of interest by the Guard for the failures of the earlier prototypes.&lt;br /&gt;
&lt;br /&gt;
=== Tesla Brigade ===&lt;br /&gt;
&#039;&#039;“Madiik was hit by lightning. Lightning! He shot at the monster but the bullet did nothing. He surely thought he would die.” - Al’mariist during interrogation following the first deployment of the Tesla Brigade, 2461&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Formed in &#039;&#039;&#039;2461&#039;&#039;&#039;, the Tesla Brigade is a shock force composed of augmented veterans. Created after the intense casualties of the Das&#039;nrra campaign and the severe loss of Republican Guard units. Additional funding and focus were placed on a previously shelved proposal for heavily armed shock and high technology assault troopers. A special unit designated to withstand the numerical disadvantages and prolonged engagements special forces of the Republic often face. Many of the injured and disabled republican veterans were chosen to be outfitted with cutting-edge Tajaran prosthesis, which includes an advanced &amp;quot;Tesla Spine&amp;quot; which generates large amounts of electrical energy to power their prosthetic limbs - and more. These soldiers are equipped with hardsuits wielding energy weapons, which are powered by the spine in order to provide mechanically assisted movement as well as to shoot arcs of lightning which can fry enemy combatants. The Tesla Brigade was deployed with success during the final stages of the Second Revolution.&lt;br /&gt;
&lt;br /&gt;
=== Party Commissars ===&lt;br /&gt;
&#039;&#039;“Our reach will extend to the stars and beyond, Hadiism is inevitable.” - Hadiist Manifesto&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Party Commissars are high-ranking members of the Party of the Free Tajara under the Leadership of Hadii attached to army units. The principle role of commissars is to ensure that soldiers and commanders follow the principles of Hadiism, follow the regulations of the People’s Army, and  maintain the morale of the unit. This role, likened to HR and Military Police, is a recent development following the failure that was the Second Revolution. Courage and loyalty to the Party are essentials for anyone to be considered for this prestigious position. The political officers are outside of the regular chain of command, only answering to the Party authorities. [[People&#039;s Republic of Adhomai#Notable Weapons|Nal&#039;tor Model Pistols]] are issued to all commissars. They are known for their peaked caps bearing the symbol of the People’s Republic of Adhomai.&lt;br /&gt;
&lt;br /&gt;
=== Division Experimental Exosuit===&lt;br /&gt;
&#039;&#039;“Never has a better boarding party been seen than those with the P’kus.” - Orbital Commander on the effectiveness of the P’kus-3 in Kosmostrelki boarding parties&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Envisioned in &#039;&#039;&#039;2461&#039;&#039;&#039; by Zhuldyz Hadii and the Hadii Institute of Orbital Research, Division EE (Experimental Exosuits) was conceived as a way to introduce the concept of exosuit based warfare to Adhomai. Much to the chagrin of its research team, this division’s prototypes were not unveiled until &#039;&#039;&#039;2463&#039;&#039;&#039;’s Victory Day parade. The war’s demand had led to their designs remaining unbuilt in the Second Revolution, only to begin trials in the following peace. Presently the division wields some varied mechs. Due to being unable to test them in a conventional theatre, Zhuldyz allows her researchers to produce any design they believe may work to be tested in field drills. The division retains two main mech designs: The multi-purpose and light P’kus-3 “Egg” and the artillery-focused medium Trid’irra crawler. Division EE is yet to prove itself in any conflict, given its recent introduction, and a debate remains in the various branches of the Republic’s armed forces if exosuits are worth focusing on over tank development. Models of the P’kus-3 have already been rolled out to the Kosmostrelki, who find great success using them in conflicts against raiders.&lt;br /&gt;
&lt;br /&gt;
== Adhomai Liberation Army ==&lt;br /&gt;
&lt;br /&gt;
The Liberation Army, of all the nations of Adhomai, saw the strongest success in its special forces during the Second Revolution. This has massively influenced the changes to the structuring of its forces, turning the once legendary Hro’hammad Tank Corps into a template for the new ALA, integrating the feared Das’nrra Marksmen into modern marksman training, and the integration of Hotak’s Commando’s expertise into the new AJIC. However, despite having drawn from the special forces of the ALA to define much of the modern structure, it has not lessened the continued evolution and skill of the special units. In staying ahead of the curve, each has continued to evolve in their own way, maintaining the distinction of the most expert special forces on Adhomai.&lt;br /&gt;
&lt;br /&gt;
===Hro&#039;rammhad Tank Corps===&lt;br /&gt;
&#039;&#039;“Outgun, outmaneuver.” - Motto of the Tank Corps&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lead by the famously merciful [[Notable Tajara|Commander Kahan Hro&#039;rammhad]], the Hro&#039;rammhad Tank Corps has the distinction of being the most powerful and accomplished armored unit in the history of Adhomai. Once an exclusive and elite armored Kazarrhaldiye Tajara, the successes of Hro’hammad’s tanks during the Second Revolution has seen the tank corps expanded and integrated with other units across the Liberation Army. The famous tank corps now serves as a testing ground for experimental tank models and new tactics. The typical Hro&#039;rammhad Tank Corps Kazarrhaldiya Tajara consists of a tank brigade with approximately 300 main battle tanks, an artillery brigade to provide support and soften enemy defenses, and a mechanized infantry brigade. The corps formerly used the Mata’ke Rafama II found both in the PRA and ALA’s arsenal. Now, however, it uses a combination of prototypes from the Shastar Technical University and elsewhere. Veterans of the Hro&#039;rammhad Tank Corps are known for their golden pins depicting the sun-god S&#039;rendarr which they wear on their uniforms.&lt;br /&gt;
&lt;br /&gt;
===Hotak&#039;s Commandos===&lt;br /&gt;
&#039;&#039;“A shadow&#039;s whisper.” - Motto of Hotak’s Commandos&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotak&#039;s Commandos, named after [[Notable Tajara|Commander Kyff Hotak]], are renowned for their expertise in stealth operations. Unlike other formal military units in the Adhomai Liberation Army, these commandos often dress irregularly in order to aid in their infiltration duties. Hotak&#039;s Commandos primarily serve as intelligence, meeting with rebel cells to gather observations and reports on enemy troop movements, weaknesses, and plans. Despite the formation of the [[Democratic People’s Republic of Adhomai#Adhomai Joint Intelligence Command|AJIC]], Hotak’s Commandos continue to operate outside of the civilian government’s purview. The information, once used to direct guerilla cells during the Second Revolution, is now used by ALA command units and the Commandos themselves to plan sabotage missions across Adhomai. These roles involve a large degree of studying on the parts of the infiltrators in order to memorize the proper mannerisms, unit structures, and party ideology of the units they target in order to act perfectly as a natural among them. A common rumor in circulation claims that they scalp their victims.&lt;br /&gt;
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===Das’nrra Marksmen===&lt;br /&gt;
&#039;&#039;“Range twice, shoot once.” - ALA marksmanship manual, 2459&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Selected among the best marksmen in the Kazarrhaldiye Tajara, these soldiers are renowned and feared for their deadly aim. Acting under the secret orders of the Adhomai Liberation Army high command, they are commonly used for assassination missions against important elements. However, they can be deployed during regular warfare, offering suppressive fire and surveillance. They earned their name after the victory against the People’s Republic in Das’nrra in 2460. The snipers played an important role in eliminating the Republican Guard deployed during the battle. In addition to marksmanship, the Das’nrra Marksmen are trained in camouflage, infiltration, and survival. Racially, they are almost entirely white-furred M&#039;sai.&lt;br /&gt;
[[File:Chemicaltrooper.png|200px|thumb|right|Experimental Compound Trooper in full gear.]]&lt;br /&gt;
&lt;br /&gt;
===Combat Miners===&lt;br /&gt;
&#039;&#039;“The bravest soldiers were always the miners. Between their first-in mentality and more explosives than a Baltoran dungeon, it’s any wonder they aren’t crazed.” - Al’mariist soldier on the siege of Fort Hadii&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Combat Miners are infantry specialized in demolition, digging, and tunnel warfare; many of them are Zhan-Kazan prospectors, who are known for their ancient mining traditions. They are usually tasked with creating shortcuts through defenses, either by excavating tunnels bypassing the fortifications or by making use of explosives charges to collapse any structure. It is expected for them to be the first ones to engage the enemy after breaching any position, this can result in chaotic and bloody close-quarter encounters. Every combat miner is given a mattock, which also serves as a melee weapon. Dynamite is commonly used as an improvised grenade by these bold soldiers.&lt;br /&gt;
&lt;br /&gt;
===Experimental Compound Troopers===&lt;br /&gt;
&#039;&#039;“All is fair in war.” - ALA Junta memo in regards to concerns over the use of Vodryanic, 2465&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Experimental Compound Troopers, colloquially known as &amp;quot;Chemical Troopers&amp;quot;, are units specialized in chemical warfare. Originating among the ranks of the Liberation Army that were not picky about what methods they used to combat its enemies, this division underwent expansion during the Adhomian Cold War. Protected by full-body protective suits and robust gas masks, these soldiers are designated to assault fortified positions with gas attacks to flush out defenders. Besides the use of gas weapons, they are armed with Acid Throwers; a muzzle-like mechanism connected to a tank strapped on the user’s back. The main substance used in this weapon is an acidic mixture known as &amp;quot;Vodryanic&amp;quot;, a deadly compound capable of dissolving unprotected organic tissue if exposed to high concentrations. The gas created by the chemical reaction also presents choking properties. Due to the obvious limitations in regards to the mobility and range of their weaponry, Experimental Compound Troopers require support during combat to successfully engage targets with the Acid Thrower.&lt;br /&gt;
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== New Kingdom of Adhomai ==&lt;br /&gt;
&#039;&#039;“It is the highest honor to lead such brave souls.” - Commander El-Hasiikam upon receiving command of an Imperial Dragoon Alam’ard, 2466&#039;&#039;&lt;br /&gt;
[[File:RoyalGrenadier.png|200px|thumb|right|A Royal Grenadier in his combat armor, resting.]]&lt;br /&gt;
&lt;br /&gt;
The New Kingdom’s special forces are some of the largest on Adhomai. Sitting on the line between special forces and specialized support units, Imperial levies often serve a specific purpose in the course of the New Kingdom’s war making. Rising above the rest of the Imperial Army, the New Kingdom’s special forces receive markedly better funding and equipment than the rest. This does not correlate to success, however, as the noble politics and lackluster tactics have shown the worst track record among the Adhomian states.&lt;br /&gt;
&lt;br /&gt;
=== Imperial Dragoons ===&lt;br /&gt;
&#039;&#039;“A Zhsram must be a bit mad to be a good dragoon mount, and its rider must be completely so.” - Imperial Levy on her experiences with Imperial Dragoons, 2457&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Imperial Dragoons of the New Kingdom of Adhomai are a type of Alam&#039;ard that most Alyad&#039;almalik contain at least one of. The units claim to have roots that stretch back centuries to when military tacticians began recognizing the value of light infantry units that could ride around enemy flanks to deploy. Beginning with muzzle-loaded carbines and riding atop Zhsramii, these dragoons changed the face of warfare on Adhomai as they first began to roll out. The original Tajaran word for these units was lost with the passage of time along with most pre-war knowledge, and so, reluctantly, with the reformation of these units following the secession of the New Kingdom, a human cognate was used to describe them. Modern Dragoons still ride Zhsramii into battle, but now utilize semi-automatic carbine rifles. During battles, they are used to reinforce weak points along their allied line, as well as to take advantage of gaps in the enemy lines. Their Zhsramii saddles come with carbine holsters where the Dragoons can keep their rifles while they gallop around the battlefield. This also enables them to draw their sabers and perform cavalry charges on routing enemies as well as ambush unsuspecting patrols. Their uniforms are iconic for their bright white colors with golden buttons with varying colors of sashes depending on their specific unit. Tall black Nav&#039;twir fur hats are synonymous with the Dragoons and are sought-after souvenirs by foreigners for their comfort as well as style. Racially, they are almost entirely M&#039;sai so that they can endure the bitter winds and travel more quickly.&lt;br /&gt;
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=== Royal Grenadiers ===&lt;br /&gt;
&#039;&#039;“No sane Tajara could stare down a charging Grenadier.” - Commander Mirraj’mrro on the effectiveness of Grenadier bayonet charges, 2455&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Royal Grenadiers of the New Kingdom of Adhomai is another form of Alam&#039;ard which is famous for being composed primarily of Zhan-Khazan Tajara. They claim to have ties to history as being infantrymen at the front strong enough to throw cumbersome early Tajaran grenades into enemy lines. In the modern context, they are typically used as shock troops along the front line to strike fear into the hearts of the opposition. They are renowned for their savage melee combat, and their bayonet charges often rout their enemies. However, their bayonets are not what distinguishes them from the armaments of their regular line infantry counterparts, but rather their plated metal armor, metal claw attachments, and firebomb grenades. These items make them formidable fighters in urban combat situations where they excel in close-quarters combat. In field warfare, on the other hand, their slow movements leave them highly vulnerable to skirmishers and light infantry. Their grenade satchels are usually highly decorative thick leather bags, typically with their Alam&#039;ard&#039;s insignia on the clasp. Many take their satchels home with them when they leave the service.&lt;br /&gt;
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=== Ras&#039;nrr Expeditionary Force Marines ===&lt;br /&gt;
&#039;&#039;“Where the army fails, The marines succeed.” - Commander Marrmeladov to Admiral Lirr’manqi, 2460&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Ras&#039;nrr Expeditionary Force Marines are composed of twenty-two Alam&#039;arda specialized in supporting land operations through amphibious assaults. This force was initially created with the purpose of conquering territory on Ras&#039;nrr, but with the failure of the campaign, they were repurposed into their own fighting unit. They have been deployed with success by the New Kingdom during the war, making good use of the Fleet’s mobility to encircle enemies and capture positions. Boarding operations and protection of ships are also part of the duties of a royal marine. &#039;&#039;&#039;Mrraka&#039;te&#039;almalik Marrmeladov&#039;&#039;&#039; is the noble responsible for commanding these troops.&lt;br /&gt;
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===New Kingdom Auxiliary Forces===&lt;br /&gt;
&lt;br /&gt;
The New Kingdom&#039;s military forces are segregated based on its soldier&#039;s origins. These units are forced to serve in their separated regiments and can not integrate the main command structure.&lt;br /&gt;
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====Rock Nomad Light Cavalry====&lt;br /&gt;
[[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|Rock Nomads]], under the command of Mrraka&#039;te&#039;almalik [[Notable Tajara#King of the Mountains Rustam Harmaliik|Rustam Harmaliik]], are used as light cavalry by the royal army. Their main tactics include hit-and-run tactics and raiding enemy supply lines, always avoiding direct confrontation. They ride into battle on their Zhsramii, firing short rifles or revolvers before retreating. The Rhazar&#039;Hrujmagh brings their family wagons to the battlefield, as their vehicles provide extra supplies and cover when needed. Since they lack the discipline and traditional training of a regular Alam&#039;ard, looting and unordered retreats are common problems among them.&lt;br /&gt;
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====Amohdan Swordsmen====&lt;br /&gt;
Amohdan swordsmen are traditional M&#039;sai warriors from the island of Amohda, brought to Harr’masir after the New Kingdom retreated from that front. Unlike other Alam’ard, they favor melee assaults above ranged engagements. Due to their ancestral traditions, these Tajara usually seek glory in combat. They bring their ancestral armor and blades to the battlefield, but most of them also carry firearms. While they are not effective in the field against regular infantry, they excel in close-quarter engagements during ambushes and trench warfare.&lt;br /&gt;
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====Zarr’jiri Troops==== &lt;br /&gt;
&lt;br /&gt;
Zarr’jiri are a group of M’sai hailing from the [[New_Kingdom_of_Adhomai#Zarr.27jirah_Mountains|Zarr’jirah mountains]] of Harr’masir. With a long tradition of serving the old nobility, these iron-nerved fighters came to fight on King Azunja’s behalf during the Second Revolution. They served as forward scouts for the Imperial Army and RMI, providing both with crucial information, while also carrying out daring night raids. Zarr’jiri were well-known for simply using whatever equipment they would steal during these attacks. On the battlefield the Zarr’jiri identified each other with blue headbands or sashes.&lt;br /&gt;
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= Military Traditions and Daily Life =&lt;br /&gt;
&lt;br /&gt;
== People&#039;s Republic of Adhomai ​==&lt;br /&gt;
&lt;br /&gt;
Because of Nated&#039;s coup and President Hadii&#039;s paranoia, most of the early Republican Army traditions were replaced by political indoctrination. Soldiers are taught to obey and worship the Party above all else; recruits are taught that they are the guardians of the revolution and must do their best to fight for the Republic. While this education created a military loyal to the civil government, its effect on the morale of the troops is considered questionable. Thanks to the presence of Party Commissars, hazing has become uncommon.&lt;br /&gt;
&lt;br /&gt;
The Hadiist salute is done by raising the right hand at the chest height with the palm facing towards the saluter while perking the ears forward.&lt;br /&gt;
&lt;br /&gt;
The daily life of a Hadiist soldier is marked by strict discipline and a rigid routine. Recruits must wake up at a set time to sing the national anthem before heading to their duties. Every assignment is usually preceded by political ceremonies praising the Party and President Hadii. Insubordination is harshly punished by the military courts. Despite this stern routine, Republican soldiers are also entitled to their own leisure time. Once a week, servicemen are allowed to spend a day watching holovideos, enjoy their facility&#039;s recreation centers, play cards games with their comrades, and visit the nearest city to enjoy its attractions.&lt;br /&gt;
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== Adhomai Liberation Army ​==&lt;br /&gt;
&lt;br /&gt;
Owing to its structure and origins, the Liberation Army has a rich array of military traditions. Every battalion has its song, symbols, and rituals; many of these customs are based on their regional identities. While this creates a strong sense of camaraderie among the members of the same unit, it can lead to rivalries and infighting between the forces of the ALA. Hazing is still commonly practiced.&lt;br /&gt;
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The Al&#039;mariist salute is done by raising the right hand at the chest height, turning the hand to the chest, and then closing it into a fist while perking the ears forward.&lt;br /&gt;
&lt;br /&gt;
The daily life of an Al&#039;mariist soldier mostly depends on who he is serving under: fanatical warlords impose strict routines and exhausting training sessions, while most reasonable commanders enforce only the necessary drills. Liberation Army Tajara wake up early for training, followed by performing any kind of duty that their junta requires; this can range from repairing roads to law enforcement. Military forces in civilian areas are merely left to patrol the borders or guard their bases. During the weekend and at night, soldiers are free to have their leisure time. Outside of enjoying whatever their installations might offer, they usually head to the cities or villages to mingle with the population.&lt;br /&gt;
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== New Kingdom of Adhomai ​==&lt;br /&gt;
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The early Imperial Army inherited most of its traditions from the pre-revolution forces until the draft. With the new surge of conscripts, a clear division between the nobles and commoners in the military emerged. The nobility is infamous for its internal rivalities and glory-hound tendencies; officers frequently engage in risky operations to gain fame and the attention of their superiors. Subject to the whims of their superiors, a strong sense of camaraderie exists between the commoners; they stand together to survive whatever the enemy and their officers throw at them.&lt;br /&gt;
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The Royalist salute is done by raising the right hand to the head while using only the index and middle finger, bending the other fingers at the knuckles, with the palm facing towards the signer with the ears folding backward.&lt;br /&gt;
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The day of a New Kingdom&#039;s soldiers starts with them being awake at dawn to perform basic maintenance of their bases. After their installations are in order, training exercises are performed until the afternoon, when their superiors either dismiss the Tajara or assign them other tasks. Outside of patrolling and guarding bases, conscripts are frequently tasked with doing personal tasks for their superiors; many noble cottages were built by conscripts. Thanks to the frugal nature of the Royalist military installations, servicemen are left with little options on how to spend their leisure time; most just head to the nearest pub.&lt;br /&gt;
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== Ranking System ==&lt;br /&gt;
&lt;br /&gt;
Prior to the establishment of the People&#039;s Republic of Adhomai following the First Revolution, noble armies utilized a simple system of hierarchy among their armies and enforcers. Commoner levies were equal in authority underneath their noble officers, who themselves followed the hierarchy of noble titles. Enforcers, in much the same way, made little distinction between themselves, with stark exception for the enforcer captain and the jail master. The new People&#039;s Republic, however, required a new system of hierarchy both to further free itself from the nobility and, more importantly, to standardize a system of salaries provided to the professional military. This new system of ranks, the &#039;&#039;&#039;Kran&#039;ardjri&#039;&#039;&#039; (directly: Order of People System), as implemented across the Republican military regardless of branch for both efficiency and simplification of the world-spanning organization. Special positions not directly within the original hierarchy, such as singular ranks or temporary positions, typically utilize a standard rank within the system, then attach a modifier, such as Samtal Mroiikhran for regional general. &lt;br /&gt;
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===Rhaz’Zirmroii=== &lt;br /&gt;
War Fighters or Enlisted. These ranks make up the bulk of units and can be generally considered equivalent to enlisted ranks found in human militaries. The structure is used across most organizations, including police departments. Promotions are typically based on seniority, however experience and performance does contribute depending on the organization.&lt;br /&gt;
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*Nalket (Nkt.) - Trooper&lt;br /&gt;
*Rhazket (Rkt.) - Senior Trooper&lt;br /&gt;
*Sil’Dranalket (S&#039;Dkt.) - Junior Specialist Trooper&lt;br /&gt;
*Dranalket (Dkt.) - Specialist Trooper&lt;br /&gt;
*Sil’mrroka (S&#039;Mka.) - Lower Lead Trooper&lt;br /&gt;
*Mirmrroka (Mka.) - Lead Trooper&lt;br /&gt;
*Rhaz’mrroka (R&#039;Mka.) - Upper Lead Trooper&lt;br /&gt;
*Kra’mrroka (K&#039;Mka.) - Master Trooper&lt;br /&gt;
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===Kazarr’Akhran===&lt;br /&gt;
Sword Leader or Officer. These ranks are the leaders of units, armies, and fronts. Of the major Adhomian militaries, each has special additions to this list. Notable examples are the Rhaza-Akhran of the Adhomian Liberation Army and Maital-Qarakhran, Field-Marshal.&lt;br /&gt;
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The highest achieved officer rank an character on the Horizon may be is &#039;&#039;&#039;Zarkir (Captain)&#039;&#039;&#039;.&lt;br /&gt;
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*Ahket (Akt.) - Cadet&lt;br /&gt;
*Qarakhran (Qkn.) - Marshal&lt;br /&gt;
*Sil’Kazkhran (S&#039;Kzn.) - Junior Lieutenant&lt;br /&gt;
*Kazkhran (Kzn.) - Lieutenant&lt;br /&gt;
*Zarkir (Zkr.) - Captain&lt;br /&gt;
*Mraakhran (Mkn.) - Major&lt;br /&gt;
*Mahmahdar (Mhr.) - Colonel&lt;br /&gt;
*Rhaz’mahdar (R&#039;Mhr.) - Senior Colonel&lt;br /&gt;
*Sil’Mroiikhran (S&#039;Min.) - Junior General&lt;br /&gt;
*Mroiikhran (Min.) - General&lt;br /&gt;
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= Notable Decorations and Medals =&lt;br /&gt;
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Because of the cultural impact of the civil wars in the Tajara species, medals are treated with the utmost respect by society. Veterans commonly wear their decorations to formal occasions. Falsifying or selling a medal is a crime in all Tajaran nations.&lt;br /&gt;
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== People&#039;s Republic of Adhomai Medals ==&lt;br /&gt;
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*&#039;&#039;&#039;Hero of the People&#039;s Republic Medal:&#039;&#039;&#039; the highest distinction in the People&#039;s Republic of Adhomai, awarded for great service or heroic act while in duty to the nation. It can be bestowed to civilian and military recipients. Unlike all other rewards, this medal is given by President Hadii personally.&lt;br /&gt;
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*&#039;&#039;&#039;President Hadii Medal for Courage:&#039;&#039;&#039; a medal awarded to the soldiers and PSIS agents who performed acts of bravery during the war, security operations, or during military duties. While this medal has no benefit attached to it, being granted one is a matter of pride to Hadiist troops.&lt;br /&gt;
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*&#039;&#039;&#039;Messa&#039;s Virtue Medal:&#039;&#039;&#039; a posthumous award bestowed to Tajara who lost their lives while serving the People&#039;s Republic. This medal, alongside a lifetime pension, is usually handed to the family of the recipient. &lt;br /&gt;
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*&#039;&#039;&#039;Medal for the Evacuation of Das&#039;nrra:&#039;&#039;&#039; a medal given to anyone who participated in the evacuation of the Republican Army from Das&#039;nrra in 2460. The civilian crewmembers of the ships repossessed for the operation were also granted this award.&lt;br /&gt;
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*&#039;&#039;&#039;Medal for the Defense of the Homeland:&#039;&#039;&#039; awarded to those who fought alongside the  S&#039;rand&#039;marr Coalition in 2461. This was the last medal issued concerning the Second Revolution. It is one of the few Hadiist service awards to be bestowed to non-Tajara; a few select members of the Tau Ceti and Nralakk Federation forces were given this award.&lt;br /&gt;
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== Adhomai Liberation Army Medals ==&lt;br /&gt;
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*&#039;&#039;&#039;Adhomai Hero of the Liberation Medal:&#039;&#039;&#039; the highest decoration given to any Al&#039;mariist citizen for their service to the Democratic People&#039;s Republic. Only the President and the Supreme Commander are allowed to bestow this medal.&lt;br /&gt;
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*&#039;&#039;&#039;Al&#039;mariist Medal for Bravery:&#039;&#039;&#039; an award bestowed to Liberation Army fighters for acts of courage during their service. Since Junta commanders are allowed to issue this medal, the pieces have a varying degree of quality - ranging from scrap metal to silver - and artwork.&lt;br /&gt;
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*&#039;&#039;&#039;Al&#039;mariist Martyr Medal:&#039;&#039;&#039; an award granted to those who perished or were gravely wounded while fighting for the Liberation Army. This medal was also infamously awarded to terrorists from the liberation cells.&lt;br /&gt;
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*&#039;&#039;&#039;Medal for the Liberation of Das&#039;nrra:&#039;&#039;&#039; awarded to the Liberation Army soldiers who fought to expel the People&#039;s Republic army from the continent of Das&#039;nrra. Because of the presence of the entire Republican Guard during the battle, this medal is considered a symbol of bravery.&lt;br /&gt;
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*&#039;&#039;&#039;Medal for the Liberation of Gakal&#039;zaal:&#039;&#039;&#039; the first medal to be created after the Second Revolution; it was awarded to the Tajara who took part in the liberation of [[Gakal&#039;zaal]]. It was also granted to civilians who actively sabotaged the Unathi war effort.&lt;br /&gt;
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== New Kingdom of Adhomai Medals ==&lt;br /&gt;
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*&#039;&#039;&#039;Order of the Victorious Sun:&#039;&#039;&#039; the highest order in the New Kingdom, granted for exceptional service to the Royalist cause or for leading the military to victory. A non-hereditary title of nobility is also bestowed to the recipient if they are not already part of the nobility.&lt;br /&gt;
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*&#039;&#039;&#039;Order of Mata&#039;ke:&#039;&#039;&#039; an order bestowed to soldiers and officers for acts of bravery while in the service of the Crown. The awards given to commoners are known to be less adorned than the ones awarded to nobles. This order does not grant a title of nobility.&lt;br /&gt;
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*&#039;&#039;&#039;Order of the Blue Heart:&#039;&#039;&#039; a decoration awarded to those killed while serving the Kingdom&#039;s military. Due to issues with keeping up with the production shortly after the start of the war, this medal is now only given to higher-ranked members of the military.&lt;br /&gt;
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*&#039;&#039;&#039;Medal for the Defense of the Kingdom:&#039;&#039;&#039; a medal awarded to those who participated in the defense of Northern Harr&#039;masir during the Hadiist offensive of 2458. Thanks to the presence of the volunteer forces, this was one of the few Royalist campaign medals to be given to non-Tajara.&lt;br /&gt;
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*&#039;&#039;&#039;Medal for the Harr&#039;masir Offensive:&#039;&#039;&#039; an award bestowed to the military personnel who took part in the final offensive to liberate Harr&#039;masir from Hadiist occupation in 2461. This medal is the only service award to be granted to the Rock Nomads by the New Kingdom.&lt;br /&gt;
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{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Military]]&lt;br /&gt;
[[Category:Tajara]]&lt;/div&gt;</summary>
		<author><name>VeteranGary</name></author>
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