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		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=5010</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=5010"/>
		<updated>2017-01-05T19:40:24Z</updated>

		<summary type="html">&lt;p&gt;Valky walky2: Removed most references to Phoron being called Plasma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{toc_right}}The year is [[Timeline| 2458 CE (Common Era)]], and since the late 21st century, [[Timeline of Humanity|Humanity]] has been spreading out among the stars. Leaving behind their homeworld of [[Earth]], humans proliferated throughout space, expanding hundreds of light-years in all directions under the banner of the [[Sol Alliance]]. After a century, flourishing cities had been established in nearby systems such as [[Tau Ceti]] and [[Epsilon Eridani]], and in the centuries that would follow, hundreds of systems would fall under the control of humanity. Outposts on Garden worlds became metropolises in the span of decades, entire asteroids and moons were mined out and hostile worlds were terraformed and subdued by growing corporations that began to become the dominant economic powers of human space.&lt;br /&gt;
&lt;br /&gt;
At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but this soon came to an end as an economic collapse found Trans-Stellar corporations picking away at Sol Alliance authority piece by piece.&lt;br /&gt;
&lt;br /&gt;
In the middle of the prosperity and strife, transtellars have for centuries embarked to make massive profits. The major corporate players had managed to establish a stable, if shaky peace between themselves, with no single corporation able to completely dominate the others. Any semblance of equilibrium between the mega-corps was shattered with NanoTransen&#039;s discovery of the element Phoron in 2417.&lt;br /&gt;
&lt;br /&gt;
Humanity is not alone in this vast sea of stars. Numerous alien races have been discovered in the past 50 years, some peaceful, some hostile and some just plain weird. The brilliant [[Skrell]], the crafty [[Tajara]], the proud [[Unathi]] and elegant [[Dionaea]] are but a few of the races of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to humanity, others are openly hostile.&lt;br /&gt;
&lt;br /&gt;
If one thing can be said to unite the various species, it is the drive to control the powerful element Phoron, which not only has revitalized space travel but also holds untold capabilities. Humanity, specifically NanoTrasen, has taken control of the vast majority of Phoron deposits, drawing the interest of many alien species, extremist cults and even more mysterious forces. Within humanity, a divide has begun to form: What is NanoTrasen&#039;s role not just economically but in human society? Are they the benevolent corporation that keeps the engine of human interstellar civilization alive or are they the greedy suits dedicated to manipulating galactic society through their stranglehold on the Phoron market?&lt;br /&gt;
&lt;br /&gt;
Recently the Syndicate has emerged as an organization dedicated to stopping NanoTrasen. Decentralized, secretive and efficient, the Syndicate has attacked NanoTrasen installations, mining outposts and personnel. Some decry them as terrorists, others see them as the only force with a chance to overthrown NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
==Your Workplace==&lt;br /&gt;
&lt;br /&gt;
Welcome to [[Tau Ceti]], a star system approximately 12 light-years away from [[Sol]], under the joint control of the [[Republic of Biesel]] and the trans-stellar corporate conglomerate [[Nanotrasen Corporation|Nanotrasen]]. You have been assigned to work aboard the [[NSS Aurora]], a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.&lt;br /&gt;
&lt;br /&gt;
After the discovery of a substance known as [[Plasma]] in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity&#039;s fuel source and established them as the most powerful corporation in human space. It hires only the most exemplary of employees with the finest [[education]].&lt;br /&gt;
&lt;br /&gt;
==The Economy==&lt;br /&gt;
&lt;br /&gt;
The most common currency in human space is the [[Economy| Standard Credit]], originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by &#039;&#039;&#039;cr&#039;&#039;&#039; (e.g. 5,000 cr). The galactic economy is divided amongst the handful of transtellar corporations that have earned the title of &amp;quot;Mega-Corporations&amp;quot;, which are monopolies of vast sizes with the entire economy of known space divided amongst themselves.&lt;br /&gt;
&lt;br /&gt;
==Known Space==&lt;br /&gt;
===Sol===&lt;br /&gt;
The home system of humanity, Sol is by far the most populated and, arguably, the most developed system in human space. It has seen great scientific process, prosperity and counties development but also great atrocities and suffering.&lt;br /&gt;
&lt;br /&gt;
At the end of the [[Timeline of Humanity|First Interstellar War]], The Sol system was ravaged by economic recession. It has slowly rebuilt itself over the past century, but the recovery remains unstable. Earth occupies a place of prestige as humanity&#039;s symbolic homeworld.&lt;br /&gt;
&lt;br /&gt;
[[Luna]] has become something of a mishmash of galactic society: glittering skyscrapers within pressurized underground caverns share space with slums. &lt;br /&gt;
&lt;br /&gt;
[[Mars]] has seen small scale terraforming efforts take hold, with the once &amp;quot;Red Planet&amp;quot; now tinted with green.&lt;br /&gt;
&lt;br /&gt;
The administrative center of the [[Sol Alliance]] is the Unity station, in orbit around Earth. It was built after the First Interstellar War to show the Sol Alliance represents all of humanity.&lt;br /&gt;
&lt;br /&gt;
===Inner Colonies===&lt;br /&gt;
Also known as the Inner Sphere. The inner colonies lie within 100 lightyears of Sol. The inner sphere is home to 27 billion people. Inner Colonies are the oldest in human space, typically between 200 and 350 years old. These worlds form the heartland of the Sol Alliance and are the technological and economic hub of human space, with endless streams of trade ships flowing through the Bluespace Gates connecting the most developed systems.&lt;br /&gt;
&lt;br /&gt;
Life here is the best in human space. Much of the population lives in relative comfort, although the average wage tends to be lower than that of the middle and some outer colonies. Towering arcologies, massive city-stations, and great multi-tiered metropolises which can reach over a kilometer tall can be found on the most populated of these systems. The Inner Colonies are home to the greatest cultural diversity in human space, with distinct colonial identities in many of the older systems, and several hundred spoken languages. The average lifespan ranges from 90 - 120 years.&lt;br /&gt;
&lt;br /&gt;
===Mid Colonies===&lt;br /&gt;
Also known as the Mid Sphere. The Mid Colonies lie between 100 and 200 lightyears from Sol. The mid sphere has a combined population of 14 billion, and contains hundreds more systems than the Inner Colonies. Three of these systems have populations of at least a billion. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this region of space, though it&#039;s clear the people here share their loyalties between them and their home systems.&lt;br /&gt;
&lt;br /&gt;
Life here is good, though not quite as nice as in the inner colonies. Metropolises and mega-cities are a rarer site here than in the Inner Colonies, infrastructure tends to be less developed and the lack of direct access to the Bluespace Gates means trading is more expensive. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of &amp;quot;developed&amp;quot; space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 90 - 100.&lt;br /&gt;
&lt;br /&gt;
===Outer Colonies===&lt;br /&gt;
Also known as the Outer Sphere. The Outer Colonies lie between 200 and 300 lightyears from Sol. The outer sphere is home to 3 billion people and contains over three hundred systems with more than 100,000 residents. New colonies are still regularly founded in this sphere, and most settlements are less than 100 years old. These worlds lie just beyond the reach of the Sol Alliance, and the power of the Mega-Corporations begin to replace it.&lt;br /&gt;
&lt;br /&gt;
Life here is harder than in the Mid colonies, though many see independence from the Sol Alliance as being worth the price. People here generally live in towns and cities of around 5,000-50,000 people. The &#039;Spacer&#039; culture is especially strong in the Outer Colonies as countless migrants mine the asteroid belts in search of fortune. Millions of Outer Colonials live in simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 80 - 100.&lt;br /&gt;
&lt;br /&gt;
===Frontier===&lt;br /&gt;
The Frontier consists of all space more than 300 lightyears away from Sol; it is the very edge of known space. Frontier space contains at least 50 inhabited systems with an estimated, combined population of 500 million, although these numbers are extremely difficult to determine. &lt;br /&gt;
&lt;br /&gt;
The affairs of the Inner and Middle Colonies are nearly irrelevant to these hard-spun settlers, although many remain resentful. People are often forced to make do with equipment decades or even a century behind that of the inner worlds. The largest political entities are a few united systems, but most &#039;governments&#039; are confined to a planet or city-state. &lt;br /&gt;
&lt;br /&gt;
&#039;Frontiersmen are born in a hardsuit&#039;, so the saying goes, and live or die by their skill and luck. Life is harsh and comparatively short here, with life spans ranging from 60 - 90. Those that do survive can often attain extensive technical knowledge. Here you will find the outsiders of Human (and alien) society; cults, fanatics, Earth supremacists, political exiles, outlaws, rogue AI’s, and radical exhumans. Outside the systems that somehow managed to remain independent, the mega-corporations control swaths of the frontier and are completely independent from any form of oversight.&lt;br /&gt;
&lt;br /&gt;
==Main Spacefaring Races==&lt;br /&gt;
&lt;br /&gt;
===Humanity===&lt;br /&gt;
&lt;br /&gt;
[[image:Human_fem.png]][[image:Human_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; [[Sol Alliance]], [[Republic of Biesel]], [[Eridani Federation|Eridani Corporate Federation]]&lt;br /&gt;
&lt;br /&gt;
&#039;Homo Sapiens&#039;, or as they&#039;re more commonly known, Humans, are the most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.&lt;br /&gt;
&lt;br /&gt;
However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a species. Additionally, ideological differences further deteriorate relations between human factions.&lt;br /&gt;
&lt;br /&gt;
Highly advanced technologically, humans are one of several known races to independently achieve viable, interstellar space flight.&lt;br /&gt;
&lt;br /&gt;
A detailed history of humanity can be found on the [[Timeline of Humanity]].&lt;br /&gt;
&lt;br /&gt;
===Skrell===&lt;br /&gt;
&lt;br /&gt;
[[image:Skrell_Fem.png]][[image:Skrell_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Skrell| Jargon (Nralakk)]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Skrell| Jargon IV(Qerrbalak)]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Skrellian, Tau Ceti Basic&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Jargon Federation‏&lt;br /&gt;
&lt;br /&gt;
An amphibious species whose passion lies in the field of the combined sciences, the [[Skrell]] are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.&lt;br /&gt;
&lt;br /&gt;
Skrell are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
&lt;br /&gt;
While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.&lt;br /&gt;
&lt;br /&gt;
===Unathi===&lt;br /&gt;
&lt;br /&gt;
[[image:Unathi_fem.png]][[image:Unathi_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Unathi| Uueoa-Esa]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Moghes| Moghes]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Sinta Unathi&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Izweski Nation&lt;br /&gt;
&lt;br /&gt;
The Unathi Race is a highly honorbond and clan based spieces. Unathi hail from their homeworld of Moghes and their colony planet Ouere.&lt;br /&gt;
&lt;br /&gt;
Moghean Unathi remain in a feudal system of life after the brutal Contact War in 2439, with their second planet Ouere liberated from the former Colonial administration of the Sol Alliance and Jargon Federation. Moghean culture has strict gender guidelines which are well defined, and breaking them is highly taboo. Many Unathi struggle with the competing cultures of human space with the strong connections they feel to their home culture.&lt;br /&gt;
&lt;br /&gt;
Ouerean Unathi number in the high thousands, and are ruled by a planetary Overlord. Formerly they were ruled by humans and skrell who funded their initial colonizing of this new world. While the society is more lax, unathi stubbornness prevents true reform from taking place, on top of the new, much more conservative colonial government.&lt;br /&gt;
&lt;br /&gt;
Unathi religion emphasizes respect and worship of their ancestors.&lt;br /&gt;
&lt;br /&gt;
===Tajara===&lt;br /&gt;
&lt;br /&gt;
[[image:Tajara_fem.png]][[image:Tajara_Male.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Tajara| S&#039;rand&#039;marr]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Adhomai| Adhomai]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; People&#039;s Republic of Adhomai&lt;br /&gt;
&lt;br /&gt;
The Tajaran are a feline race, and the most recent to make an appearance on the galactic stage. They are also the second most populous species in known space, behind humans in terms of population. Most of their early history is a story of indentured servitude to their own people, having been governed by a oligarchy composed of blood line rulers. Approximately two years after they were discovered by humans, they revolted against the ruling class and successfully claimed their independence.&lt;br /&gt;
&lt;br /&gt;
===Dionaea===&lt;br /&gt;
&lt;br /&gt;
[[image:Dionaea.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Epsilon Ursae Minoris&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
The [[Dionaea]] are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.&lt;br /&gt;
&lt;br /&gt;
===Vaurca===&lt;br /&gt;
&lt;br /&gt;
[[image:vaurcafemale.png]][[image:vaurcamale.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Sedantis (Sc&#039;theth&#039;stak, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Sedantis I]] (Vaur&#039;avek&#039;uyit, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Vaurcese, Zo&#039;rane, K&#039;laxane.&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Zo&#039;ra Hive, K&#039;lax Hive.&lt;br /&gt;
&lt;br /&gt;
The bipedal, insectoid creatures hailing from the moon known as Sedantis I, [[Vaurca]] (Vore-Kah, Vaurca in singular term and Vaurcae in multiple), were discovered after the first Hive-Ship contact in human space, December 21, 2456. They have a complex caste system based on three types, and many even lack sentience. Although barely tolerated on Tau Ceti stations (mostly owned by NanoTrasen) many have found homes on Biesel or New Gibson, whether in isolated and concentrated camps, or actual houses. The largest, and most common hive is the Zo&#039;ra Hive.&lt;br /&gt;
&lt;br /&gt;
===IPC===&lt;br /&gt;
&lt;br /&gt;
[[image:IPC.png]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
&lt;br /&gt;
An [[IPC| Integrated Positronic Chassis]], or IPC, is an positronic artificial intelligence inside a bipedal, humanoid frame, that has amassed enough currency to purchase its own freedom from its owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic races possess. While gender neutral, individual intelligences may develop personality quirks to further their &amp;quot;uniqueness.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Vox===&lt;br /&gt;
&lt;br /&gt;
[[image:Vox Lineup.jpg]]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Vox Standard&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Unknown&lt;br /&gt;
&lt;br /&gt;
A coalition of several different species and subspecies of avian aliens, the [[Vox]] are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient races have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.&lt;br /&gt;
&lt;br /&gt;
==Governing Entities==&lt;br /&gt;
&lt;br /&gt;
===Trans-stellar Corporations===&lt;br /&gt;
&lt;br /&gt;
The massive corporations, uniquely human entities,  rose to prominence during the advent of space travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.&lt;br /&gt;
&lt;br /&gt;
There are a number of major trans-stellars, almost all of which are owned by humans. The eight major ones in human space, going in order from largest to smallest, are the [[Nanotrasen Corporation| Nanotrasen Corporate Conglomerate]], Osiris Atmospherics, [[Einstein Engines]], [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]], and Eridani NanoTech.&lt;br /&gt;
&lt;br /&gt;
Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies [[The Syndicate| allied themselves against them]]. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.&lt;br /&gt;
&lt;br /&gt;
===Minor Human Factions===&lt;br /&gt;
&lt;br /&gt;
These are former colony worlds that declared independence from the Sol Alliance. As the Alliance&#039;s influence has waned over the centuries, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century. These groups include (but are not limited to) the [[Republic of Elyra]], Republic of Biesel, and the Eridani Federation  &lt;br /&gt;
&lt;br /&gt;
The [[Warriors of Thanatos]] can be considered an independent system due to their size and prevalence, but as of yet do not fully control a star system.&lt;br /&gt;
&lt;br /&gt;
===Sol Alliance===&lt;br /&gt;
&lt;br /&gt;
Once the central government of a unified Humanity, the [[Sol Alliance]] is now a shadow of its former glory. Reduced to the human home system of Sol and the inner and mid colonies surrounding it, the Alliance has lost authority over a significant portion of humanity. While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category: Lore]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Valky walky2</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Idris_Incorporated&amp;diff=4617</id>
		<title>Idris Incorporated</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Idris_Incorporated&amp;diff=4617"/>
		<updated>2016-10-12T05:34:31Z</updated>

		<summary type="html">&lt;p&gt;Valky walky2: Changed user&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip|assign=Valky_Walky2}}&lt;br /&gt;
== Brief Summary ==&lt;br /&gt;
Idris Incorporated is a interstellar corporation/bank that operates primarily out of their HQ in Mendell City, Biesel. The bank was founded as pressure grew for a secure way to store credits and have them transferable across solar-systems. Erin Idris stepped up to the challenge. After starting on Mendell, and initially only servicing Sol and Tau Ceti, Idris got his big break when the Maladaxis family, wealthy business people from Epsilon Eridani, invested over 100 million credits into the bank. The business boomed, and the Idris and Maladaxis family alliance has continued to grow the corporation, and expanded their field of work into the stock market, both families have profited greatly from this and are now both billionaires.&lt;br /&gt;
&lt;br /&gt;
=== Present Day ===&lt;br /&gt;
Now, in 2457 , Idris Incorporated runs the 4th largest bank in the entire Sol Alliance, and are expanding into the field of genetic backup storage (after establishing a contract with Zeng-Hu for the cloning and genetics equipment) and are nearly impenetrable by hackers.&lt;br /&gt;
The bank has begun offering joining bonuses to those who work for major inter-stellar corporations, to draw people away from using the companies own banks (such as NanoTrasen&#039;s Bank) , however they are still in a struggle with NanoTrasen due to it&#039;s large employee base mainly using the companies bank as their method of storing funds, preventing Idris from having a large amount of members, this has caused strained relationships between NanoTrasen and Idris Incorporated.&lt;br /&gt;
&lt;br /&gt;
=== Branches ===&lt;br /&gt;
Idris Incorporated is spread out all across the Union of Sol. Here are the locations of their primary and largest branches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mendell City, Biesel, Tau Ceti-&#039;&#039;&#039; The Mendell City branch is the company&#039;s headquarters, it is a massive building with over 3,000 workers within it. The entire body of corporate officers operates off the topmost floors of this skyscraper. Security is tight, entrance to any floor above level 6 is strictly monitored&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:47-380_hochhaeuser_aus_glas.jpg|thumb|alt=Idris Headquarters|Idris Incorporated&#039;s large, five building skyscraper complex.]]&lt;br /&gt;
&#039;&#039;&#039;Hengsha Arcology, New Gibson, Tau Ceti-&#039;&#039;&#039; The Hengsha Arcology branch is quite large, servicing a majority of the industrial workers on the planet, it is the second most guarded facility belonging to Idris Incorporated, as the recent riots in the Arcology have caused the Executives to push for more on-site security&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Troposphere, Earth, Sol-&#039;&#039;&#039; Idris Incorporated maintains an airborne branch on Earth, maintained on a helicarrier, the branch maintains a east-rotation around the Earth&#039;s northern hemisphere, this branch services the entirety of Earth.&lt;br /&gt;
&lt;br /&gt;
=== Executives/Board of Governors===&lt;br /&gt;
Idris Incorporated&#039;s Board of Governors is made up of the executive officers themselves, while strange in practice, this was done to ensure that the Maladaxis and Idris families never lose control over the company.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Owner and Chairman of the Board:&#039;&#039;&#039; Markyus Idris&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Executive Officer:&#039;&#039;&#039; Xalstros Maladaxis&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Financial Officer:&#039;&#039;&#039; Andrea Idris&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Operations Officer:&#039;&#039;&#039; Indytris Maladaxis&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Risk Officer:&#039;&#039;&#039; Verimae Rakael&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chief Technology/Information Officer:&#039;&#039;&#039; Arthur Curring&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Departments ===&lt;br /&gt;
As an interstellar corporation, Idris Incorporated maintains a variety of departments/divisions. The division system works in a hierarchy, community department&#039;s answer to regional departments, who answer to the Mendell City headquarters. The primary departments are listed below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Asset Protection-&#039;&#039;&#039; The IAPD, or Idris Asset Protection Division encompasses two smaller departments, &#039;&#039;On-Site Security&#039;&#039; who are the security guards and officers working at the banks themselves, and &#039;&#039;IT Security&#039;&#039; who work to ensure Idris&#039; computer systems are impregnable.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Information Technology (IT)-&#039;&#039;&#039; The IT Department maintains and ensures the security of Idris&#039; computer systems, and partly answers to the IAPD. They employ a variety of staff, from hackers, security consultants and telecommunication engineers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Management-&#039;&#039;&#039; Management staff run the regional and community departments, they maintain authority over all staff within their region/community.&amp;lt;br /&amp;gt; Regional Management ranks are: Regional Governor, Regional Manager, Assistant Regional Manager, Regional Human Resources Director&amp;lt;br /&amp;gt; &lt;br /&gt;
Community Management ranks are: Community Director, Community Manager, Assistant Community Manager, and Internal Affairs&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Finance and Treasury-&#039;&#039;&#039; Finance and Treasury handle all the money that Idris Incorporated holds, including the company&#039;s personal funds, and the member&#039;s bank accounts. They have regional and community representatives that authorize all transactions made by branches for improvements/expansions etc... This department employs all the bank tellers, stock market experts and any other financial related personnel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Player Lore]]&lt;br /&gt;
[[Category:Corporations]]&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Valky walky2</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Valky_walky2&amp;diff=4595</id>
		<title>User:Valky walky2</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Valky_walky2&amp;diff=4595"/>
		<updated>2016-10-04T13:56:58Z</updated>

		<summary type="html">&lt;p&gt;Valky walky2: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;NOOT NOOT&amp;#039;&amp;#039;&amp;#039;&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;NOOT NOOT&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Valky walky2</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Surgeon&amp;diff=4593</id>
		<title>Surgeon</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Surgeon&amp;diff=4593"/>
		<updated>2016-10-03T00:06:44Z</updated>

		<summary type="html">&lt;p&gt;Valky walky2: Added the basics and started this page. Still a long way to go.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip |assign = Valky walky2}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffdddd&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img = MedicalDoctor.png&lt;br /&gt;
|jobtitle = Surgeon&lt;br /&gt;
|access = [[Medbay]], [[Morgue]], [[Operating Theatre]], [[Virology]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 30 years of age, applicable MD from accredited school, 4 years Residency at accredited hospital or clinic. 2 of those need to be surgery specialization Residency&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Perform surgery.&lt;br /&gt;
|guides = [[Surgery|Guide to Surgery]], [[Guide to Medicine]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Surgeon&#039;&#039;&#039; role is a more specialized version of the [[Medical Doctor]]. It is a difficult and extremely important role as outside of the [[Chief Medical Officer]], you are the only one capable of performing surgery.&lt;br /&gt;
&lt;br /&gt;
You have received more training and experience in surgery, Medical Doctor&#039;s should NOT be performing surgeries if you are present, they simple wont have been trained for it.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
You just spawned in, your equipment will be almost identical to that of a medical doctor but you have a few things slightly different. You will start with an advanced first aid kit and surgical cap with blue scrubs. This outfit will denote you specifically as a surgeon not a doctor. Your home will be [[Medical]] and the [[Operating rooms]].&lt;br /&gt;
&lt;br /&gt;
As a surgeon your main job is to perform surgery but remember, you have all the training and experience that normal Medical Doctors will have so you are completely capable of doing their job as well, they just can&#039;t do yours. The information for [[Medical Doctor]] is on this page.&lt;/div&gt;</summary>
		<author><name>Valky walky2</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Physician&amp;diff=4592</id>
		<title>Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Physician&amp;diff=4592"/>
		<updated>2016-10-02T23:59:54Z</updated>

		<summary type="html">&lt;p&gt;Valky walky2: Removed all reference to MD&amp;#039;s being able to perform surgery.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffdddd&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img = MedicalDoctor.png&lt;br /&gt;
|jobtitle = Medical Doctor&lt;br /&gt;
|access = [[Medbay]], [[Morgue]], [[Operating Theatre]], [[Virology]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|qualifications = At least 28 years of age, applicable MD from accredited school, 2 years Residency at accredited hospital or clinic.&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Keep the crew healthy, save lives.&lt;br /&gt;
|guides = [[Guide to Medicine]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Alternate Titles:&#039;&#039;&#039; [[Virologist]], [[Surgeon]], Emergency Physician, Nurse&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039; as a role is an extremely important one. If you know what you&#039;re doing, as a Medical Doctor you &#039;&#039;will&#039;&#039; save lives. Nearly every death can be prevented, provided you reach the victim in time. Since Medical Doctors are the only ones with the tools and the [[in character]] experience to save them, Medical Doctors tend to make a lot of friends.&lt;br /&gt;
&lt;br /&gt;
You should know what most chemical medicines are (not how to make them, although you could use the notes in [[Chemistry]]), so look that up on the [[Guide to Chemistry]]. It doesn&#039;t hurt to know what the other medical stuff does. But if you have a chemist that can make them, he can also tell you how to administer them.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
You start with an advanced first-aid kit and a health analyzer. You main work will be in [[Medbay]], where there are spares, vending machines with more supplies, and more specialized kits. There are also two syringe guns (a level 6 infraction in the presence of secuiritrons) which are fairly useless for healing people, leave them alone. You have some standard medication in the Medical Supplies room, though you should ask [[Chemistry]] for some more specialized ones.&lt;br /&gt;
&lt;br /&gt;
As a Medical Doctor, your job is to heal people, save them from the brink of death, and bring those that do die into [[Genetics]] for [[cloning]]. You can diagnose injuries with the help of a [[health analyzer]], which you helpfully spawn with. Your PDA can also do a limited health readout. Technically, you and the rest of medical are the only ones who can understand the readout. Remember that the it&#039;s simplified so that your can understand it [[OOC]].&lt;br /&gt;
&lt;br /&gt;
In terms of your equipment, the general rule is that chemical treatment works at all health levels, whereas physical treatments have limits where they become ineffective. Rolls of gauze and ointment are for minor injuries, and so only work if the brute or burn damage total less than 50 HP. Advanced Trauma and Burn kits are more effective, and so work all the way to 0 HP. Beyond that, more advanced treatment is needed.&lt;br /&gt;
&lt;br /&gt;
Health runs from 100% to -100%, and it&#039;s your job to make sure it doesn&#039;t hit the bottom end. Below are the main types of damages and treatments. See the [[Guide to Medicine]] for a more detailed overview.&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage ===&lt;br /&gt;
Whether it&#039;s from fists, bullets, or a kitchen knife, it&#039;s classified as Brute Damage. Brute Damage is inevitably the most common form of damage, and is easily treated.&lt;br /&gt;
&lt;br /&gt;
There are two types of brute damage, bruises and wounds. Bruises are caused by blunt objects.They add to a persons brute damage, but unless particularly severe, they do not cause bleeding.&lt;br /&gt;
&lt;br /&gt;
Wounds and cuts are caused by sharp objects, and cause bleeding, which can only be stopped with medical treatment.&lt;br /&gt;
&lt;br /&gt;
If the patient is not in life-threatening danger, simply have them tell you where they were hit, use the body scanner in Medbay, or get them to strip off their jumpsuit and examine so you can see where. Apply gauze (for minor damage) or advanced trauma kits (for major damage) to affected areas and send them on their way.&lt;br /&gt;
&lt;br /&gt;
Brute Damage takes the form of big red streaks, or blue-purple-red messes. Apply gauze or advanced trauma kits in those areas, inject with Tricordrazine or, in cases of a helpful [[Chemist]] and extreme damage, Bicaridine.&lt;br /&gt;
&lt;br /&gt;
==== Blood Loss ====&lt;br /&gt;
&#039;&#039;See Also: [[Guide_to_Medicine#Low_Blood_Count|A More Detailed Guide on Blood Loss]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Living things have blood. Blood is quite important for them to keep living. Cuts and loss of limbs will cause various amounts of bleeding, which require rolls of gauze or advanced trauma kits to stop.&lt;br /&gt;
&lt;br /&gt;
Blood level can be found on the health analyser read out with warnings when levels get too low. Loss of blood can cause fainting or paleness of skin. Blood can either be injected from a donor, or a donor pack can be placed in an IV Drip and connected to the patient.  &lt;br /&gt;
&lt;br /&gt;
When choosing a blood pack, find the patient&#039;s [[Medical Records|medical records]] either on the Patient Records computer in the lobby, or the &amp;quot;Patient Records&amp;quot; function on your PDA.  As a quick reminder, A, B and + are types of markers on blood, O and - indicate a lack of said markers.  Don&#039;t give someone markers they don&#039;t already have or they&#039;ll die.  If that doesn&#039;t make sense to you, [http://baystation12.net/wiki/images/a/a1/BloodTable.PNG here&#039;s a chart of compatible blood types.]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unsure what blood type to use or the blood type of a patient, O- can be given to anyone.  There is a limited supply, so only use it if absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
===Burn Damage===&lt;br /&gt;
The second type of damage is Burn Damage. This is caused by fires and blisteringly high or low temperatures, such as fire or space. &lt;br /&gt;
&lt;br /&gt;
Burns work similar to wounds. Apply ointment or advanced burn kits to the affected area to heal it, or give them a kelotane pill. Chemicals take a few seconds to work, so don&#039;t waste supplies. For severe burns, give them Dermaline (a Chemist will be needed).&lt;br /&gt;
&lt;br /&gt;
Burn Damage appears as grey streaks on a person&#039;s body, or you can use the various scanners to tell location, so apply ointment in those areas (usually the chest area).&lt;br /&gt;
&lt;br /&gt;
===Toxin Damage===&lt;br /&gt;
Toxin Damage is the third kind of damage and is relatively uncommon.&lt;br /&gt;
&lt;br /&gt;
Be it from a the aptly named toxin bottle, medicine overdoses, soporific, or radiation, Toxin Damage has no visible form, so can only be recognized via analyzing. &lt;br /&gt;
&lt;br /&gt;
Inject with Dylovene, or give them Dylovene pills. This also shortens the time needed to wake someone up from Soporific or Chloral Hydrate.&lt;br /&gt;
&lt;br /&gt;
===Suffocation Damage===&lt;br /&gt;
The last main kind of damage often occurs when a patient is in critical health (-50% Health), and is usually accompanied by a another type of damage. &lt;br /&gt;
&lt;br /&gt;
Suffocation can be cured using Dexalin, Dexalin Plus, or plain fresh air (if the patient is not critical). If the patient is in critical condition, then heal the other damage, and the suffocation should recover naturally. CPR also recovers suffocation damage slowly if the patient is in critical (click on them with an empty hand with the help intent).&lt;br /&gt;
&lt;br /&gt;
Inaprovaline halts Suffocation damage, but only when in Critical.&lt;br /&gt;
&lt;br /&gt;
===Uncommon Conditions===&lt;br /&gt;
The above are the main types of damage people will receive. Other more unique damages and treatments can be found on the [[Guide to Medicine]].&lt;br /&gt;
&lt;br /&gt;
Genetic diseases can be cured by Ryetalyn or a Clean SE from your local [[Geneticist]]. So shake the chemist up and get a little to cure people.&lt;br /&gt;
&lt;br /&gt;
Viruses and Diseases are in the domain of the [[Virologist]]. Scanning people with your health analyser might show an &#039;Unknown substance&#039; in their blood stream, which may mean a virus, or just some chemicals. Either way, take a blood sample and pass it to your Virologist to analyze.&lt;br /&gt;
&lt;br /&gt;
Give your infected patients Spaceacillin to slow the spread and keep them isolated. Wearing gloves and a sterile mask helps to stop anyone else getting infected.&lt;br /&gt;
&lt;br /&gt;
=== Medical States ===&lt;br /&gt;
There are three type of medical states. The first is &#039;shock&#039;, which is the least dangerous of the three. If someone takes enough damage from each damage type, they may go into shock. This causes stammering and slow movement, and eventually collapsing and loss of consciousness. This can be cured by dealing with all the other types of damage, or temporarily by using tramadol.&lt;br /&gt;
&lt;br /&gt;
The second is known as &#039;soft critical&#039;. When someone is below 0% health (having taken more than 100 points of damage), they will suffer shock until they are above 0% health.&lt;br /&gt;
&lt;br /&gt;
The third is known as &#039;critical&#039; and occurs at -50% health (more than 150 points of damage). At this point, the patient will go unconscious, stop breathing, and take suffocation damage. This can be stopped with Inaprovaline or CPR. Chemical or Cryo treatment is usually necessary at this stage.&lt;br /&gt;
&lt;br /&gt;
=== Surgery ===&lt;br /&gt;
Surgery should not be performed by medical doctors unless no surgeon or CMO is available. Please see the [[Surgeon]] role here.&lt;br /&gt;
&lt;br /&gt;
A guide to surgery is [[Surgery|here]].&lt;br /&gt;
&lt;br /&gt;
=== Overdoses ===&lt;br /&gt;
Medicines are generally beneficial, however, more than 30 units of most medications will cause the patient to take large amounts of toxin damage. Sleepers are restricted to injecting 40 units of most chemicals, so caution should be exercised. Also note that most pills in standard medication kits are 15 units.&lt;br /&gt;
&lt;br /&gt;
Notable absences from overdoses include Dylovene, Soporific, Tricordrazine, and Inaprovaline.&lt;br /&gt;
&lt;br /&gt;
==Modern Miracles==&lt;br /&gt;
=== Cryogenics ===&lt;br /&gt;
Setting up Cryogenics is easy and simple.&lt;br /&gt;
&lt;br /&gt;
Firstly, ensure the O2 canisters are connected to the ports. There&#039;s a wrench nearby to do this. Secondly, fill the tubes with Cryoxadone - beakers should be on the table. Then set the freezer to the minimum to start cooling the chamber down.&lt;br /&gt;
&lt;br /&gt;
In order to use it for a patient, take off any temperature suits that have (RIG, Spacesuits, void suits, fire suits, etc.), grab them and put them in the cryo tube. Then turn it on and wait. You can monitor the patients vitals from outside. It&#039;s usually easier to strip all their items, and will allow cryo to cool them faster. Remember to eject them when they&#039;re better.&lt;br /&gt;
&lt;br /&gt;
=== Medibots ===&lt;br /&gt;
Medibots no longer magically synthesize Tricordrazine, so you have to fill them for them to do any good. Good news for you! Or maybe not when people actually start dying.&lt;br /&gt;
&lt;br /&gt;
Using your ID, you can alter his settings, and fill him with a beaker of Tricordrazine or Alkysine.&lt;br /&gt;
&lt;br /&gt;
As a traitor, you can fill him with a beaker of Polytrinic Acid, or even Emag him. Once Emagged, the delightful little medibot buzzes around injecting everyone and everything with not-so-helpful chemicals.&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
There is so many wonderfully terrible things you can do. See that sleepy pen item? Guess what, when people get stabbed with those, they drag them to med bay to be &amp;quot;doctored&amp;quot; by you and other people. You can then take them some place private in Medbay, and take what you want or go for malpractice to end them. You can hide victims by putting little notes by morgue trays saying &amp;quot;This man has been cyborged&amp;quot; or &amp;quot;This man has been cloned&amp;quot; and no one will bat an eye at why they are naked, and why they are there. Usually.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Tips==&lt;br /&gt;
* You most likely have a decent knowledge of people and medicines. Use it to help people.&lt;br /&gt;
* Feel free to play a nice guy, or the next House. Just make sure people get healed, it&#039;s what you&#039;re there for after all.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Valky walky2</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Surgeon&amp;diff=4591</id>
		<title>Surgeon</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Surgeon&amp;diff=4591"/>
		<updated>2016-10-02T23:33:22Z</updated>

		<summary type="html">&lt;p&gt;Valky walky2: Just assigned myself as the wip person&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip |assign = Valky walky2}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffdddd&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img = MedicalDoctor.png&lt;br /&gt;
|jobtitle = Surgeon&lt;br /&gt;
|access = [[Medbay]], [[Morgue]], [[Operating Theatre]], [[Virology]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 30 years of age, applicable MD from accredited school, 4 years Residency at accredited hospital or clinic. 2 of those need to be surgery specialization Residency&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Perform surgery.&lt;br /&gt;
|guides = [[Surgery|Guide to Surgery]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valky walky2</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Physician&amp;diff=4590</id>
		<title>Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Physician&amp;diff=4590"/>
		<updated>2016-10-02T23:27:43Z</updated>

		<summary type="html">&lt;p&gt;Valky walky2: /* Surgery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffdddd&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img = MedicalDoctor.png&lt;br /&gt;
|jobtitle = Medical Doctor&lt;br /&gt;
|access = [[Medbay]], [[Morgue]], [[Operating Theatre]], [[Virology]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|qualifications = At least 28 years of age, applicable MD from accredited school, 2 years Residency at accredited hospital or clinic.&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Keep the crew healthy, save lives.&lt;br /&gt;
|guides = [[Guide to Medicine]], [[Surgery|Guide to Surgery]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Alternate Titles:&#039;&#039;&#039; [[Virologist]], [[Surgeon]], Emergency Physician, Nurse&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039; as a role is an extremely important one. If you know what you&#039;re doing, as a Medical Doctor you &#039;&#039;will&#039;&#039; save lives. Nearly every death can be prevented, provided you reach the victim in time. Since Medical Doctors are the only ones with the tools and the [[in character]] experience to save them, Medical Doctors tend to make a lot of friends.&lt;br /&gt;
&lt;br /&gt;
You should know what most chemical medicines are (not how to make them, although you could use the notes in [[Chemistry]]), so look that up on the [[Guide to Chemistry]]. It doesn&#039;t hurt to know what the other medical stuff does. But if you have a chemist that can make them, he can also tell you how to administer them.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
You start with an advanced first-aid kit and a health analyzer. You main work will be in [[Medbay]], where there are spares, vending machines with more supplies, and more specialized kits. There are also two syringe guns (a level 6 infraction in the presence of secuiritrons) which are fairly useless for healing people, leave them alone. You have some standard medication in the Medical Supplies room, though you should ask [[Chemistry]] for some more specialized ones.&lt;br /&gt;
&lt;br /&gt;
As a Medical Doctor, your job is to heal people, save them from the brink of death, and bring those that do die into [[Genetics]] for [[cloning]]. You can diagnose injuries with the help of a [[health analyzer]], which you helpfully spawn with. Your PDA can also do a limited health readout. Technically, you and the rest of medical are the only ones who can understand the readout. Remember that the it&#039;s simplified so that your can understand it [[OOC]].&lt;br /&gt;
&lt;br /&gt;
In terms of your equipment, the general rule is that chemical treatment works at all health levels, whereas physical treatments have limits where they become ineffective. Rolls of gauze and ointment are for minor injuries, and so only work if the brute or burn damage total less than 50 HP. Advanced Trauma and Burn kits are more effective, and so work all the way to 0 HP. Beyond that, more advanced treatment is needed.&lt;br /&gt;
&lt;br /&gt;
Health runs from 100% to -100%, and it&#039;s your job to make sure it doesn&#039;t hit the bottom end. Below are the main types of damages and treatments. See the [[Guide to Medicine]] for a more detailed overview.&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage ===&lt;br /&gt;
Whether it&#039;s from fists, bullets, or a kitchen knife, it&#039;s classified as Brute Damage. Brute Damage is inevitably the most common form of damage, and is easily treated.&lt;br /&gt;
&lt;br /&gt;
There are two types of brute damage, bruises and wounds. Bruises are caused by blunt objects.They add to a persons brute damage, but unless particularly severe, they do not cause bleeding.&lt;br /&gt;
&lt;br /&gt;
Wounds and cuts are caused by sharp objects, and cause bleeding, which can only be stopped with medical treatment.&lt;br /&gt;
&lt;br /&gt;
If the patient is not in life-threatening danger, simply have them tell you where they were hit, use the body scanner in Medbay, or get them to strip off their jumpsuit and examine so you can see where. Apply gauze (for minor damage) or advanced trauma kits (for major damage) to affected areas and send them on their way.&lt;br /&gt;
&lt;br /&gt;
Brute Damage takes the form of big red streaks, or blue-purple-red messes. Apply gauze or advanced trauma kits in those areas, inject with Tricordrazine or, in cases of a helpful [[Chemist]] and extreme damage, Bicaridine.&lt;br /&gt;
&lt;br /&gt;
==== Blood Loss ====&lt;br /&gt;
&#039;&#039;See Also: [[Guide_to_Medicine#Low_Blood_Count|A More Detailed Guide on Blood Loss]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Living things have blood. Blood is quite important for them to keep living. Cuts and loss of limbs will cause various amounts of bleeding, which require rolls of gauze or advanced trauma kits to stop.&lt;br /&gt;
&lt;br /&gt;
Blood level can be found on the health analyser read out with warnings when levels get too low. Loss of blood can cause fainting or paleness of skin. Blood can either be injected from a donor, or a donor pack can be placed in an IV Drip and connected to the patient.  &lt;br /&gt;
&lt;br /&gt;
When choosing a blood pack, find the patient&#039;s [[Medical Records|medical records]] either on the Patient Records computer in the lobby, or the &amp;quot;Patient Records&amp;quot; function on your PDA.  As a quick reminder, A, B and + are types of markers on blood, O and - indicate a lack of said markers.  Don&#039;t give someone markers they don&#039;t already have or they&#039;ll die.  If that doesn&#039;t make sense to you, [http://baystation12.net/wiki/images/a/a1/BloodTable.PNG here&#039;s a chart of compatible blood types.]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unsure what blood type to use or the blood type of a patient, O- can be given to anyone.  There is a limited supply, so only use it if absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
===Burn Damage===&lt;br /&gt;
The second type of damage is Burn Damage. This is caused by fires and blisteringly high or low temperatures, such as fire or space. &lt;br /&gt;
&lt;br /&gt;
Burns work similar to wounds. Apply ointment or advanced burn kits to the affected area to heal it, or give them a kelotane pill. Chemicals take a few seconds to work, so don&#039;t waste supplies. For severe burns, give them Dermaline (a Chemist will be needed).&lt;br /&gt;
&lt;br /&gt;
Burn Damage appears as grey streaks on a person&#039;s body, or you can use the various scanners to tell location, so apply ointment in those areas (usually the chest area).&lt;br /&gt;
&lt;br /&gt;
===Toxin Damage===&lt;br /&gt;
Toxin Damage is the third kind of damage and is relatively uncommon.&lt;br /&gt;
&lt;br /&gt;
Be it from a the aptly named toxin bottle, medicine overdoses, soporific, or radiation, Toxin Damage has no visible form, so can only be recognized via analyzing. &lt;br /&gt;
&lt;br /&gt;
Inject with Dylovene, or give them Dylovene pills. This also shortens the time needed to wake someone up from Soporific or Chloral Hydrate.&lt;br /&gt;
&lt;br /&gt;
===Suffocation Damage===&lt;br /&gt;
The last main kind of damage often occurs when a patient is in critical health (-50% Health), and is usually accompanied by a another type of damage. &lt;br /&gt;
&lt;br /&gt;
Suffocation can be cured using Dexalin, Dexalin Plus, or plain fresh air (if the patient is not critical). If the patient is in critical condition, then heal the other damage, and the suffocation should recover naturally. CPR also recovers suffocation damage slowly if the patient is in critical (click on them with an empty hand with the help intent).&lt;br /&gt;
&lt;br /&gt;
Inaprovaline halts Suffocation damage, but only when in Critical.&lt;br /&gt;
&lt;br /&gt;
===Uncommon Conditions===&lt;br /&gt;
The above are the main types of damage people will receive. Other more unique damages and treatments can be found on the [[Guide to Medicine]].&lt;br /&gt;
&lt;br /&gt;
Genetic diseases can be cured by Ryetalyn or a Clean SE from your local [[Geneticist]]. So shake the chemist up and get a little to cure people.&lt;br /&gt;
&lt;br /&gt;
Viruses and Diseases are in the domain of the [[Virologist]]. Scanning people with your health analyser might show an &#039;Unknown substance&#039; in their blood stream, which may mean a virus, or just some chemicals. Either way, take a blood sample and pass it to your Virologist to analyze.&lt;br /&gt;
&lt;br /&gt;
Give your infected patients Spaceacillin to slow the spread and keep them isolated. Wearing gloves and a sterile mask helps to stop anyone else getting infected.&lt;br /&gt;
&lt;br /&gt;
=== Medical States ===&lt;br /&gt;
There are three type of medical states. The first is &#039;shock&#039;, which is the least dangerous of the three. If someone takes enough damage from each damage type, they may go into shock. This causes stammering and slow movement, and eventually collapsing and loss of consciousness. This can be cured by dealing with all the other types of damage, or temporarily by using tramadol.&lt;br /&gt;
&lt;br /&gt;
The second is known as &#039;soft critical&#039;. When someone is below 0% health (having taken more than 100 points of damage), they will suffer shock until they are above 0% health.&lt;br /&gt;
&lt;br /&gt;
The third is known as &#039;critical&#039; and occurs at -50% health (more than 150 points of damage). At this point, the patient will go unconscious, stop breathing, and take suffocation damage. This can be stopped with Inaprovaline or CPR. Chemical or Cryo treatment is usually necessary at this stage.&lt;br /&gt;
&lt;br /&gt;
=== Surgery ===&lt;br /&gt;
Surgery should not be performed by medical doctors unless no surgeon or CMO is available. Please see the [[Surgeon]] role here.&lt;br /&gt;
&lt;br /&gt;
A guide to surgery is [[Surgery|here]].&lt;br /&gt;
&lt;br /&gt;
=== Overdoses ===&lt;br /&gt;
Medicines are generally beneficial, however, more than 30 units of most medications will cause the patient to take large amounts of toxin damage. Sleepers are restricted to injecting 40 units of most chemicals, so caution should be exercised. Also note that most pills in standard medication kits are 15 units.&lt;br /&gt;
&lt;br /&gt;
Notable absences from overdoses include Dylovene, Soporific, Tricordrazine, and Inaprovaline.&lt;br /&gt;
&lt;br /&gt;
==Modern Miracles==&lt;br /&gt;
=== Cryogenics ===&lt;br /&gt;
Setting up Cryogenics is easy and simple.&lt;br /&gt;
&lt;br /&gt;
Firstly, ensure the O2 canisters are connected to the ports. There&#039;s a wrench nearby to do this. Secondly, fill the tubes with Cryoxadone - beakers should be on the table. Then set the freezer to the minimum to start cooling the chamber down.&lt;br /&gt;
&lt;br /&gt;
In order to use it for a patient, take off any temperature suits that have (RIG, Spacesuits, void suits, fire suits, etc.), grab them and put them in the cryo tube. Then turn it on and wait. You can monitor the patients vitals from outside. It&#039;s usually easier to strip all their items, and will allow cryo to cool them faster. Remember to eject them when they&#039;re better.&lt;br /&gt;
&lt;br /&gt;
=== Medibots ===&lt;br /&gt;
Medibots no longer magically synthesize Tricordrazine, so you have to fill them for them to do any good. Good news for you! Or maybe not when people actually start dying.&lt;br /&gt;
&lt;br /&gt;
Using your ID, you can alter his settings, and fill him with a beaker of Tricordrazine or Alkysine.&lt;br /&gt;
&lt;br /&gt;
As a traitor, you can fill him with a beaker of Polytrinic Acid, or even Emag him. Once Emagged, the delightful little medibot buzzes around injecting everyone and everything with not-so-helpful chemicals.&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
There is so many wonderfully terrible things you can do. See that sleepy pen item? Guess what, when people get stabbed with those, they drag them to med bay to be &amp;quot;doctored&amp;quot; by you and other people. You can then take them some place private in Medbay, and take what you want or go for malpractice to end them. You can hide victims by putting little notes by morgue trays saying &amp;quot;This man has been cyborged&amp;quot; or &amp;quot;This man has been cloned&amp;quot; and no one will bat an eye at why they are naked, and why they are there. Usually.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Tips==&lt;br /&gt;
* You most likely have a decent knowledge of people and medicines. Use it to help people.&lt;br /&gt;
* Feel free to play a nice guy, or the next House. Just make sure people get healed, it&#039;s what you&#039;re there for after all.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Valky walky2</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Surgeon&amp;diff=4589</id>
		<title>Surgeon</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Surgeon&amp;diff=4589"/>
		<updated>2016-10-02T23:25:17Z</updated>

		<summary type="html">&lt;p&gt;Valky walky2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffdddd&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img = MedicalDoctor.png&lt;br /&gt;
|jobtitle = Surgeon&lt;br /&gt;
|access = [[Medbay]], [[Morgue]], [[Operating Theatre]], [[Virology]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 30 years of age, applicable MD from accredited school, 4 years Residency at accredited hospital or clinic. 2 of those need to be surgery specialization Residency&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Keep the crew healthy, save lives.&lt;br /&gt;
|guides = [[Guide to Medicine]], [[Surgery|Guide to Surgery]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valky walky2</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Surgeon&amp;diff=4588</id>
		<title>Surgeon</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Surgeon&amp;diff=4588"/>
		<updated>2016-10-02T23:25:05Z</updated>

		<summary type="html">&lt;p&gt;Valky walky2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip Valky_Walky2}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffdddd&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img = MedicalDoctor.png&lt;br /&gt;
|jobtitle = Surgeon&lt;br /&gt;
|access = [[Medbay]], [[Morgue]], [[Operating Theatre]], [[Virology]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 30 years of age, applicable MD from accredited school, 4 years Residency at accredited hospital or clinic. 2 of those need to be surgery specialization Residency&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Keep the crew healthy, save lives.&lt;br /&gt;
|guides = [[Guide to Medicine]], [[Surgery|Guide to Surgery]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valky walky2</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Surgeon&amp;diff=4587</id>
		<title>Surgeon</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Surgeon&amp;diff=4587"/>
		<updated>2016-10-02T23:24:20Z</updated>

		<summary type="html">&lt;p&gt;Valky walky2: Creating the surgeon page, surgeon requirements was updated today so they need their own page now.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffdddd&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img = MedicalDoctor.png&lt;br /&gt;
|jobtitle = Surgeon&lt;br /&gt;
|access = [[Medbay]], [[Morgue]], [[Operating Theatre]], [[Virology]]&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 30 years of age, applicable MD from accredited school, 4 years Residency at accredited hospital or clinic. 2 of those need to be surgery specialization Residency&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Keep the crew healthy, save lives.&lt;br /&gt;
|guides = [[Guide to Medicine]], [[Surgery|Guide to Surgery]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Valky walky2</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Physician&amp;diff=4586</id>
		<title>Physician</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Physician&amp;diff=4586"/>
		<updated>2016-10-02T23:21:26Z</updated>

		<summary type="html">&lt;p&gt;Valky walky2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = #ffdddd&lt;br /&gt;
|headerfontcolor = black&lt;br /&gt;
|stafftype = MEDICAL&lt;br /&gt;
|imagebgcolor = #ffeeee&lt;br /&gt;
|img = MedicalDoctor.png&lt;br /&gt;
|jobtitle = Medical Doctor&lt;br /&gt;
|access = [[Medbay]], [[Morgue]], [[Operating Theatre]], [[Virology]]&lt;br /&gt;
|difficulty = Medium&lt;br /&gt;
|qualifications = At least 28 years of age, applicable MD from accredited school, 2 years Residency at accredited hospital or clinic.&lt;br /&gt;
|superior = [[Chief Medical Officer]]&lt;br /&gt;
|duties = Keep the crew healthy, save lives.&lt;br /&gt;
|guides = [[Guide to Medicine]], [[Surgery|Guide to Surgery]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Alternate Titles:&#039;&#039;&#039; [[Virologist]], [[Surgeon]], Emergency Physician, Nurse&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Medical Doctor&#039;&#039;&#039; as a role is an extremely important one. If you know what you&#039;re doing, as a Medical Doctor you &#039;&#039;will&#039;&#039; save lives. Nearly every death can be prevented, provided you reach the victim in time. Since Medical Doctors are the only ones with the tools and the [[in character]] experience to save them, Medical Doctors tend to make a lot of friends.&lt;br /&gt;
&lt;br /&gt;
You should know what most chemical medicines are (not how to make them, although you could use the notes in [[Chemistry]]), so look that up on the [[Guide to Chemistry]]. It doesn&#039;t hurt to know what the other medical stuff does. But if you have a chemist that can make them, he can also tell you how to administer them.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
You start with an advanced first-aid kit and a health analyzer. You main work will be in [[Medbay]], where there are spares, vending machines with more supplies, and more specialized kits. There are also two syringe guns (a level 6 infraction in the presence of secuiritrons) which are fairly useless for healing people, leave them alone. You have some standard medication in the Medical Supplies room, though you should ask [[Chemistry]] for some more specialized ones.&lt;br /&gt;
&lt;br /&gt;
As a Medical Doctor, your job is to heal people, save them from the brink of death, and bring those that do die into [[Genetics]] for [[cloning]]. You can diagnose injuries with the help of a [[health analyzer]], which you helpfully spawn with. Your PDA can also do a limited health readout. Technically, you and the rest of medical are the only ones who can understand the readout. Remember that the it&#039;s simplified so that your can understand it [[OOC]].&lt;br /&gt;
&lt;br /&gt;
In terms of your equipment, the general rule is that chemical treatment works at all health levels, whereas physical treatments have limits where they become ineffective. Rolls of gauze and ointment are for minor injuries, and so only work if the brute or burn damage total less than 50 HP. Advanced Trauma and Burn kits are more effective, and so work all the way to 0 HP. Beyond that, more advanced treatment is needed.&lt;br /&gt;
&lt;br /&gt;
Health runs from 100% to -100%, and it&#039;s your job to make sure it doesn&#039;t hit the bottom end. Below are the main types of damages and treatments. See the [[Guide to Medicine]] for a more detailed overview.&lt;br /&gt;
&lt;br /&gt;
=== Brute Damage ===&lt;br /&gt;
Whether it&#039;s from fists, bullets, or a kitchen knife, it&#039;s classified as Brute Damage. Brute Damage is inevitably the most common form of damage, and is easily treated.&lt;br /&gt;
&lt;br /&gt;
There are two types of brute damage, bruises and wounds. Bruises are caused by blunt objects.They add to a persons brute damage, but unless particularly severe, they do not cause bleeding.&lt;br /&gt;
&lt;br /&gt;
Wounds and cuts are caused by sharp objects, and cause bleeding, which can only be stopped with medical treatment.&lt;br /&gt;
&lt;br /&gt;
If the patient is not in life-threatening danger, simply have them tell you where they were hit, use the body scanner in Medbay, or get them to strip off their jumpsuit and examine so you can see where. Apply gauze (for minor damage) or advanced trauma kits (for major damage) to affected areas and send them on their way.&lt;br /&gt;
&lt;br /&gt;
Brute Damage takes the form of big red streaks, or blue-purple-red messes. Apply gauze or advanced trauma kits in those areas, inject with Tricordrazine or, in cases of a helpful [[Chemist]] and extreme damage, Bicaridine.&lt;br /&gt;
&lt;br /&gt;
==== Blood Loss ====&lt;br /&gt;
&#039;&#039;See Also: [[Guide_to_Medicine#Low_Blood_Count|A More Detailed Guide on Blood Loss]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Living things have blood. Blood is quite important for them to keep living. Cuts and loss of limbs will cause various amounts of bleeding, which require rolls of gauze or advanced trauma kits to stop.&lt;br /&gt;
&lt;br /&gt;
Blood level can be found on the health analyser read out with warnings when levels get too low. Loss of blood can cause fainting or paleness of skin. Blood can either be injected from a donor, or a donor pack can be placed in an IV Drip and connected to the patient.  &lt;br /&gt;
&lt;br /&gt;
When choosing a blood pack, find the patient&#039;s [[Medical Records|medical records]] either on the Patient Records computer in the lobby, or the &amp;quot;Patient Records&amp;quot; function on your PDA.  As a quick reminder, A, B and + are types of markers on blood, O and - indicate a lack of said markers.  Don&#039;t give someone markers they don&#039;t already have or they&#039;ll die.  If that doesn&#039;t make sense to you, [http://baystation12.net/wiki/images/a/a1/BloodTable.PNG here&#039;s a chart of compatible blood types.]&lt;br /&gt;
&lt;br /&gt;
If you&#039;re unsure what blood type to use or the blood type of a patient, O- can be given to anyone.  There is a limited supply, so only use it if absolutely necessary.&lt;br /&gt;
&lt;br /&gt;
===Burn Damage===&lt;br /&gt;
The second type of damage is Burn Damage. This is caused by fires and blisteringly high or low temperatures, such as fire or space. &lt;br /&gt;
&lt;br /&gt;
Burns work similar to wounds. Apply ointment or advanced burn kits to the affected area to heal it, or give them a kelotane pill. Chemicals take a few seconds to work, so don&#039;t waste supplies. For severe burns, give them Dermaline (a Chemist will be needed).&lt;br /&gt;
&lt;br /&gt;
Burn Damage appears as grey streaks on a person&#039;s body, or you can use the various scanners to tell location, so apply ointment in those areas (usually the chest area).&lt;br /&gt;
&lt;br /&gt;
===Toxin Damage===&lt;br /&gt;
Toxin Damage is the third kind of damage and is relatively uncommon.&lt;br /&gt;
&lt;br /&gt;
Be it from a the aptly named toxin bottle, medicine overdoses, soporific, or radiation, Toxin Damage has no visible form, so can only be recognized via analyzing. &lt;br /&gt;
&lt;br /&gt;
Inject with Dylovene, or give them Dylovene pills. This also shortens the time needed to wake someone up from Soporific or Chloral Hydrate.&lt;br /&gt;
&lt;br /&gt;
===Suffocation Damage===&lt;br /&gt;
The last main kind of damage often occurs when a patient is in critical health (-50% Health), and is usually accompanied by a another type of damage. &lt;br /&gt;
&lt;br /&gt;
Suffocation can be cured using Dexalin, Dexalin Plus, or plain fresh air (if the patient is not critical). If the patient is in critical condition, then heal the other damage, and the suffocation should recover naturally. CPR also recovers suffocation damage slowly if the patient is in critical (click on them with an empty hand with the help intent).&lt;br /&gt;
&lt;br /&gt;
Inaprovaline halts Suffocation damage, but only when in Critical.&lt;br /&gt;
&lt;br /&gt;
===Uncommon Conditions===&lt;br /&gt;
The above are the main types of damage people will receive. Other more unique damages and treatments can be found on the [[Guide to Medicine]].&lt;br /&gt;
&lt;br /&gt;
Genetic diseases can be cured by Ryetalyn or a Clean SE from your local [[Geneticist]]. So shake the chemist up and get a little to cure people.&lt;br /&gt;
&lt;br /&gt;
Viruses and Diseases are in the domain of the [[Virologist]]. Scanning people with your health analyser might show an &#039;Unknown substance&#039; in their blood stream, which may mean a virus, or just some chemicals. Either way, take a blood sample and pass it to your Virologist to analyze.&lt;br /&gt;
&lt;br /&gt;
Give your infected patients Spaceacillin to slow the spread and keep them isolated. Wearing gloves and a sterile mask helps to stop anyone else getting infected.&lt;br /&gt;
&lt;br /&gt;
=== Medical States ===&lt;br /&gt;
There are three type of medical states. The first is &#039;shock&#039;, which is the least dangerous of the three. If someone takes enough damage from each damage type, they may go into shock. This causes stammering and slow movement, and eventually collapsing and loss of consciousness. This can be cured by dealing with all the other types of damage, or temporarily by using tramadol.&lt;br /&gt;
&lt;br /&gt;
The second is known as &#039;soft critical&#039;. When someone is below 0% health (having taken more than 100 points of damage), they will suffer shock until they are above 0% health.&lt;br /&gt;
&lt;br /&gt;
The third is known as &#039;critical&#039; and occurs at -50% health (more than 150 points of damage). At this point, the patient will go unconscious, stop breathing, and take suffocation damage. This can be stopped with Inaprovaline or CPR. Chemical or Cryo treatment is usually necessary at this stage.&lt;br /&gt;
&lt;br /&gt;
=== Surgery ===&lt;br /&gt;
You&#039;ll have to deal with broken bones, appendicitis, and autopsies. All of which can be performed by you, and only you (IC anyway) .&lt;br /&gt;
&lt;br /&gt;
A guide to surgery is [[Surgery|here]].&lt;br /&gt;
&lt;br /&gt;
=== Overdoses ===&lt;br /&gt;
Medicines are generally beneficial, however, more than 30 units of most medications will cause the patient to take large amounts of toxin damage. Sleepers are restricted to injecting 40 units of most chemicals, so caution should be exercised. Also note that most pills in standard medication kits are 15 units.&lt;br /&gt;
&lt;br /&gt;
Notable absences from overdoses include Dylovene, Soporific, Tricordrazine, and Inaprovaline.&lt;br /&gt;
&lt;br /&gt;
==Modern Miracles==&lt;br /&gt;
=== Cryogenics ===&lt;br /&gt;
Setting up Cryogenics is easy and simple.&lt;br /&gt;
&lt;br /&gt;
Firstly, ensure the O2 canisters are connected to the ports. There&#039;s a wrench nearby to do this. Secondly, fill the tubes with Cryoxadone - beakers should be on the table. Then set the freezer to the minimum to start cooling the chamber down.&lt;br /&gt;
&lt;br /&gt;
In order to use it for a patient, take off any temperature suits that have (RIG, Spacesuits, void suits, fire suits, etc.), grab them and put them in the cryo tube. Then turn it on and wait. You can monitor the patients vitals from outside. It&#039;s usually easier to strip all their items, and will allow cryo to cool them faster. Remember to eject them when they&#039;re better.&lt;br /&gt;
&lt;br /&gt;
=== Medibots ===&lt;br /&gt;
Medibots no longer magically synthesize Tricordrazine, so you have to fill them for them to do any good. Good news for you! Or maybe not when people actually start dying.&lt;br /&gt;
&lt;br /&gt;
Using your ID, you can alter his settings, and fill him with a beaker of Tricordrazine or Alkysine.&lt;br /&gt;
&lt;br /&gt;
As a traitor, you can fill him with a beaker of Polytrinic Acid, or even Emag him. Once Emagged, the delightful little medibot buzzes around injecting everyone and everything with not-so-helpful chemicals.&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
There is so many wonderfully terrible things you can do. See that sleepy pen item? Guess what, when people get stabbed with those, they drag them to med bay to be &amp;quot;doctored&amp;quot; by you and other people. You can then take them some place private in Medbay, and take what you want or go for malpractice to end them. You can hide victims by putting little notes by morgue trays saying &amp;quot;This man has been cyborged&amp;quot; or &amp;quot;This man has been cloned&amp;quot; and no one will bat an eye at why they are naked, and why they are there. Usually.&lt;br /&gt;
&lt;br /&gt;
==Roleplay Tips==&lt;br /&gt;
* You most likely have a decent knowledge of people and medicines. Use it to help people.&lt;br /&gt;
* Feel free to play a nice guy, or the next House. Just make sure people get healed, it&#039;s what you&#039;re there for after all.&lt;br /&gt;
&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;/div&gt;</summary>
		<author><name>Valky walky2</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Surgery&amp;diff=4585</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Surgery&amp;diff=4585"/>
		<updated>2016-10-02T23:20:47Z</updated>

		<summary type="html">&lt;p&gt;Valky walky2: /* A Guide to Surgery In General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
==A Guide to Surgery In General==&lt;br /&gt;
All surgery requires the set of medical tools in the [[Operating Theatre]], along with an operating table. In general, only [[Surgeon]]s and the [[Chief Medical Officer]] can (ICly) perform advanced surgery. Remember to let each step complete fully, else you risk harming yourself or your patient.&lt;br /&gt;
&lt;br /&gt;
===Ghetto Surgery===&lt;br /&gt;
If you can&#039;t find an operating table, have no fear, there are other ways to fix people up. Any table will work! Click twice on a player to put them in an aggressive grab, and click on a table. However, you have a 1/3 chance per step to make a mistake and injure the patient rather than advancing the procedure. While tables are more available anywhere metal is on hand, deploying the patient on a roller bed is preferable with only a 1/4 chance to fail.&lt;br /&gt;
&lt;br /&gt;
===NOTE ABOUT GHETTO SURGERY===&lt;br /&gt;
Performing this as a crew member and a non-antagonist one, (Unless the situation really calls for it, if you have any questions, You&#039;re free to ahelp it) might possibly lead to action by the internal security team or IAA. Which would result in your character in being &#039;fired&#039; or disciplined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Surgical Tools===&lt;br /&gt;
Surgical tools are very hard to get and it is best to keep them in the operating theatre. However, if the worst happens and some tools disappear, you can order more in a surgery crate from cargo, and most can be made with an autolathe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The following are the standard surgical tools most doctors will need:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[File:MMI empty.png]] MMI&lt;br /&gt;
* [[File:Drill.png]] surgical drill&lt;br /&gt;
* [[File:Scalpel.png]] scalpel&lt;br /&gt;
* [[File:Saw.png]] circular saw&lt;br /&gt;
* [[File:Hemostat.png]] hemostat&lt;br /&gt;
* [[File:Cautery.png]] cautery&lt;br /&gt;
* [[File:Retractor.png]] retractors&lt;br /&gt;
* [[File:Bone setter.png]] bone setter&lt;br /&gt;
* [[File:Bone gel.png]] bone gel&lt;br /&gt;
* [[File:Autopsy scanner.png]] autopsy scanner&lt;br /&gt;
* [[File:Anesthetics.png]] sleeping agent&lt;br /&gt;
* [[File:BreathingMask.png]] medical mask&lt;br /&gt;
* [[File:Sterilemask.png]] sterile mask&lt;br /&gt;
* [[File:LGloves.png]] latex gloves&lt;br /&gt;
* [[File:Traumakit.png]] advanced trauma kit&lt;br /&gt;
* [[File:Nanopaste.png]] nanopaste&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ghetto surgical tools:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Cable coil&lt;br /&gt;
* Glass shard&lt;br /&gt;
* wirecutter&lt;br /&gt;
* crowbar&lt;br /&gt;
* welding tool&lt;br /&gt;
* screwdriver&lt;br /&gt;
* mousetrap&lt;br /&gt;
* fork&lt;br /&gt;
* cigarette&lt;br /&gt;
* lighter&lt;br /&gt;
* metal rods&lt;br /&gt;
* wrench&lt;br /&gt;
* kitchen knife&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Infection ===&lt;br /&gt;
Place on gloves and wash your hands before every surgery. Failure to do so will result in giving your patient an infection, which left untreated can be deadly. Apply ointment to the afflicted areas quickly if you fail to wash your hands before starting surgery.&lt;br /&gt;
&lt;br /&gt;
== Prepping for Surgery ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Please ensure that your patients are properly diagnosed and scanned before starting the operation, and that all medications and personnel needed for the procedure have been prepared.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Find a suitable [[File:OpTable.gif]] operating table, unless you&#039;re willing to risk [[Surgery#Ghetto_Surgery|Ghetto Surgery]].&lt;br /&gt;
# Make sure you&#039;re wearing [[File:LGloves.png]] latex gloves and a [[File:Sterilemask.png]] sterile mask.&lt;br /&gt;
# Ask the person to strip, or click+drag them onto your body and click on all of their items to remove them.&lt;br /&gt;
# [[File:Grab.png]] Grab the person and click on the operating table to lay them down on it.&lt;br /&gt;
# Check the [[File:Crewmonitor.gif]] Operating Computer to ensure the patient is positioned properly; if the monitor does not show the patient&#039;s vitals, the surgery will not work.&lt;br /&gt;
# Pick up a [[File:BreathingMask.png]] medical mask and [[File:Anesthetics.png]] sleeping agent.&lt;br /&gt;
# Click+drag their body onto yours to view their inventory. With the medical mask in your right hand, click on the &amp;quot;Nothing&amp;quot; link at the top beside &amp;quot;Head (Mask)&amp;quot;. In a few seconds, you will equip them with the medical mask. &lt;br /&gt;
# Place the sleeping agent in your right hand, then click the &amp;quot;Nothing&amp;quot; link in their inventory window beside &amp;quot;Back&amp;quot; to equip it on their back.&lt;br /&gt;
# A new link will appear beside the sleeping agent called &amp;quot;Set internals&amp;quot;. Click on it to turn on the gas. It will force them asleep in about 5 seconds. You are now ready to proceed with surgery.&lt;br /&gt;
# Make sure you&#039;re set on the [[File:Help.png]] Help intent.&lt;br /&gt;
# Use a &#039;&#039;&#039;sink&#039;&#039;&#039; to wash your hands. Unclean hands can result in an infected wound. This is treatable with ointment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;font color=red&amp;gt;NOTE: If anyone is pulling on the patient, the surgery will not work properly! Make sure no one is pulling the patient!&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Surgery List==&lt;br /&gt;
&lt;br /&gt;
There are many different types of surgeries out there to perform. Sometimes it will be necessary to have the patient hooked up to an IV or someone on standby to inject medications during the procedure. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Bone Repair Surgery ==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The mending of broken bones and fractures&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the afflicted limb in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. &lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to the broken bone.&lt;br /&gt;
# Use the [[File:Bone setter.png]] &#039;&#039;&#039;bone setter&#039;&#039;&#039; to put the bone in place.&lt;br /&gt;
# Apply more [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Facial Reconstruction Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The fixing of facial and vocal deformaties.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the patient&#039;s mouth &#039;&#039;&#039;not head&#039;&#039;&#039; in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to mend their vocal cords.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to put the skin back in place.&lt;br /&gt;
# Cauterize the wound with the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal Bleeding Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Repairing damaged arteries and veins within the body to stop internal bleeding.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the afflicted limb in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. Note you do not need to do this for the head.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# (Only for chest/head) Use your [[File:Saw.png]] &#039;&#039;&#039;CircularSaw&#039;&#039;&#039; to saw through the ripcage/skull&lt;br /&gt;
# (Only for chest/head) Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to bend back the ripcage/skull.&lt;br /&gt;
# Use the [[File:Fixovein.png]] &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to repair the damaged blood vessels.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amputation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing a limb or a limb stump.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the patient&#039;s limb using the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use a [[File:Saw.png]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; to amputate the limb.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Limb Replacement Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Replacing missing limbs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Ampuate the stump as in Amputation.&lt;br /&gt;
# Attach the limb you recovered (hopefully).&lt;br /&gt;
# Alternatively attach the appropriate robotic limb from [[Robotics]].&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Keep dylovene and spaceacilline handy. If meat limb was left outside of freezers for long, it might be infected. If it comes from someone of different species, be ready for rejection.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Robotic limbs are tougher than normal limbs, and do not count towards overall damage. However, they can only be repaired by welders (for brute damage) or wires (for burn damage), and malfunction if damaged. Robotic limbs explode when they take too much damage.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal Organs Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Mending brain hematomas, damaged eyes, collasped lungs and other broken organs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the area where organ is at in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open.&lt;br /&gt;
# Use the [[File:Traumakit.png]] &#039;&#039;&#039;advanced trauma kit&#039;&#039;&#039; to mend the organs, or [[File:Nanopaste.png]] &#039;&#039;&#039;nanopaste&#039;&#039;&#039; on an robotic organ.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their ribcage.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut ribcage.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cavity Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Putting things inside peoples&#039; body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Maxiumum size of item that fits inside: &lt;br /&gt;
* Head - tiny (i.e. pen, paper)&lt;br /&gt;
* Abdomen - pocket-size (i.e. most surgical tools)&lt;br /&gt;
* Chest - small (i.e. bone saw, revolver)&lt;br /&gt;
# Aim for the chest, abdomen or head in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. Note that you do not need to do this for the head.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# [CHEST ONLY] Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage.&lt;br /&gt;
# [CHEST ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open.&lt;br /&gt;
# Use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to prepeare cavity.&lt;br /&gt;
# Insert the item inside. If it caused internal bleeding, use &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to fix it.&lt;br /&gt;
# If you decided not to put item inside, use [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to mend cavity wall.&lt;br /&gt;
# [CHEST ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their ribcage.&lt;br /&gt;
# [CHEST ONLY] Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut ribcage.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Implant Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing implants from the body. Also removal of things from body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the implant location on the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop bleeding. (May not be needed)&lt;br /&gt;
# Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage. [CHEST ONLY]&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open. [CHEST ONLY]&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to extract the implant. This may take several goes.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their ribcage. [CHEST ONLY]&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut ribcage. [CHEST ONLY]&lt;br /&gt;
# Cauterize the wound with the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Organ Removal/Transplantation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removal and re-insertion of the brain, heart, lungs, inflammed appenxies, etc. This also applies to neural laces.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the organ&#039;s location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes/neural lace, chest for heart/liver/lungs, groin for appendix/kidney)&lt;br /&gt;
# Use a [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut back the flesh.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# [CHEST/HEAD ONLY] Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to cut through the bones.&lt;br /&gt;
# [CHEST/HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to separate the bones.&lt;br /&gt;
# [REMOVAL] Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;. This will open up a window asking you which organ you&#039;d like to cut loose.&lt;br /&gt;
# [REMOVAL] Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;. This will open up a window asking you which loose organ you&#039;d like to remove.&lt;br /&gt;
# [REMOVAL] Dispose of the organ or store it in a freezer. For [[Roboticist#Cyborgs | Borgification]], place the brain in an [[File:MMI empty.png]] MMI and give it to a [[Roboticist]].&lt;br /&gt;
# [TRANSPLANTATION] Use the organ you intend to transplant on the patient.&lt;br /&gt;
# [TRANSPLANTATION] Use the [[File:Fixovein.png]] &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to reconnect the organ to the body.&lt;br /&gt;
# [TRANSPLANTATION] [CHEST/HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to push the bones back together.&lt;br /&gt;
# [TRANSPLANTATION] [CHEST/HEAD ONLY] Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to repair the bones.&lt;br /&gt;
# [TRANSPLANTATION] Administer a [[File:Traumakit.png]] &#039;&#039;&#039;advanced trauma kit&#039;&#039;&#039; or use the [[File:Nanopaste.png]] &#039;&#039;&#039;nanopaste&#039;&#039;&#039; if required, to repair any damage received during transport/transplantation.&lt;br /&gt;
# Close the incision with a [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; and monitor the patient&#039;s health closely for either an infection or organ rejection.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Head Reattachment Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Reattaching a severed head for simpler cloning.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
See &#039;&#039;limb replacement surgery&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necrotic Limb &amp;amp; Organ Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Fixing limb and organ necrosis caused (mostly) by septic infections.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the necrotic organ in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. Note you do not need to do this for the head.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# (Optional) If the affected organ is in the chest, use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage.&lt;br /&gt;
# (Optional) If the affected organ is in the chest, use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut away the dead flesh.&lt;br /&gt;
# Use a [[File:Eyedropper.png]] &#039;&#039;&#039;dropper&#039;&#039;&#039; filled with [[Guide_to_Chemistry|&#039;&#039;&#039;Peridaxon&#039;&#039;&#039;]] to revive the necrotic organ.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Autopsy==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Examination of cadavers to find cause of death. See [[Guide_to_Cadavers#Autopsy_Procedures|autopsy prodedures]] for more information.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place cadaver onto the operating table.&lt;br /&gt;
# Scan the cadaver with a Health Analyer to find injured locations.&lt;br /&gt;
# Aim for the patient&#039;s affected area in the [[File:Damage_zone.png]] Damage Zone. &lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] scalpel (the chest may require two cuts).&lt;br /&gt;
# Use the [[File:Autopsy scanner.png]] autopsy scanner to scan the area.&lt;br /&gt;
# Repeat scalpel and scan procedure for all affected areas.&lt;br /&gt;
# Right click the [[File:Autopsy scanner.png]] autopsy scanner to print out autopsy data.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Hardsuit Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Cutting the seals on a sealed hardsuit so that it can be removed from the person wearing it.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the patient or cadaver onto the operating table. Cleanliness is not required.&lt;br /&gt;
# Aim for the chest in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use a &#039;&#039;&#039;plasma cutter&#039;&#039;&#039;, [[File:Welderon.gif]] &#039;&#039;&#039;welding tool&#039;&#039;&#039;, or [[File:Saw.png]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; to slice the hardsuit seals open. &#039;&#039;This may take several attempts.&#039;&#039;&lt;br /&gt;
# Pull the hardsuit control module off, as when unsealed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Extracting organs from detached body parts==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing internal organs from parts of the body, such as heads, which are no longer attached to the rest.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the body part on any surface, or hold it in hand.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut the body part open.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to crack the body part open.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to extract an organ. Repeated applications will yield further organs, until all organs present in the body part have been removed. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Valky walky2</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Surgery&amp;diff=4584</id>
		<title>Surgery</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Surgery&amp;diff=4584"/>
		<updated>2016-10-02T23:20:32Z</updated>

		<summary type="html">&lt;p&gt;Valky walky2: /* A Guide to Surgery In General */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
==A Guide to Surgery In General==&lt;br /&gt;
All surgery requires the set of medical tools in the [[Operating Theatre]], along with an operating table. In general, only [[Surgeons]]s and the [[Chief Medical Officer]] can (ICly) perform advanced surgery. Remember to let each step complete fully, else you risk harming yourself or your patient.&lt;br /&gt;
&lt;br /&gt;
===Ghetto Surgery===&lt;br /&gt;
If you can&#039;t find an operating table, have no fear, there are other ways to fix people up. Any table will work! Click twice on a player to put them in an aggressive grab, and click on a table. However, you have a 1/3 chance per step to make a mistake and injure the patient rather than advancing the procedure. While tables are more available anywhere metal is on hand, deploying the patient on a roller bed is preferable with only a 1/4 chance to fail.&lt;br /&gt;
&lt;br /&gt;
===NOTE ABOUT GHETTO SURGERY===&lt;br /&gt;
Performing this as a crew member and a non-antagonist one, (Unless the situation really calls for it, if you have any questions, You&#039;re free to ahelp it) might possibly lead to action by the internal security team or IAA. Which would result in your character in being &#039;fired&#039; or disciplined.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Surgical Tools===&lt;br /&gt;
Surgical tools are very hard to get and it is best to keep them in the operating theatre. However, if the worst happens and some tools disappear, you can order more in a surgery crate from cargo, and most can be made with an autolathe.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The following are the standard surgical tools most doctors will need:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* [[File:MMI empty.png]] MMI&lt;br /&gt;
* [[File:Drill.png]] surgical drill&lt;br /&gt;
* [[File:Scalpel.png]] scalpel&lt;br /&gt;
* [[File:Saw.png]] circular saw&lt;br /&gt;
* [[File:Hemostat.png]] hemostat&lt;br /&gt;
* [[File:Cautery.png]] cautery&lt;br /&gt;
* [[File:Retractor.png]] retractors&lt;br /&gt;
* [[File:Bone setter.png]] bone setter&lt;br /&gt;
* [[File:Bone gel.png]] bone gel&lt;br /&gt;
* [[File:Autopsy scanner.png]] autopsy scanner&lt;br /&gt;
* [[File:Anesthetics.png]] sleeping agent&lt;br /&gt;
* [[File:BreathingMask.png]] medical mask&lt;br /&gt;
* [[File:Sterilemask.png]] sterile mask&lt;br /&gt;
* [[File:LGloves.png]] latex gloves&lt;br /&gt;
* [[File:Traumakit.png]] advanced trauma kit&lt;br /&gt;
* [[File:Nanopaste.png]] nanopaste&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ghetto surgical tools:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
* Cable coil&lt;br /&gt;
* Glass shard&lt;br /&gt;
* wirecutter&lt;br /&gt;
* crowbar&lt;br /&gt;
* welding tool&lt;br /&gt;
* screwdriver&lt;br /&gt;
* mousetrap&lt;br /&gt;
* fork&lt;br /&gt;
* cigarette&lt;br /&gt;
* lighter&lt;br /&gt;
* metal rods&lt;br /&gt;
* wrench&lt;br /&gt;
* kitchen knife&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Infection ===&lt;br /&gt;
Place on gloves and wash your hands before every surgery. Failure to do so will result in giving your patient an infection, which left untreated can be deadly. Apply ointment to the afflicted areas quickly if you fail to wash your hands before starting surgery.&lt;br /&gt;
&lt;br /&gt;
== Prepping for Surgery ==&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;i&amp;gt;Please ensure that your patients are properly diagnosed and scanned before starting the operation, and that all medications and personnel needed for the procedure have been prepared.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Find a suitable [[File:OpTable.gif]] operating table, unless you&#039;re willing to risk [[Surgery#Ghetto_Surgery|Ghetto Surgery]].&lt;br /&gt;
# Make sure you&#039;re wearing [[File:LGloves.png]] latex gloves and a [[File:Sterilemask.png]] sterile mask.&lt;br /&gt;
# Ask the person to strip, or click+drag them onto your body and click on all of their items to remove them.&lt;br /&gt;
# [[File:Grab.png]] Grab the person and click on the operating table to lay them down on it.&lt;br /&gt;
# Check the [[File:Crewmonitor.gif]] Operating Computer to ensure the patient is positioned properly; if the monitor does not show the patient&#039;s vitals, the surgery will not work.&lt;br /&gt;
# Pick up a [[File:BreathingMask.png]] medical mask and [[File:Anesthetics.png]] sleeping agent.&lt;br /&gt;
# Click+drag their body onto yours to view their inventory. With the medical mask in your right hand, click on the &amp;quot;Nothing&amp;quot; link at the top beside &amp;quot;Head (Mask)&amp;quot;. In a few seconds, you will equip them with the medical mask. &lt;br /&gt;
# Place the sleeping agent in your right hand, then click the &amp;quot;Nothing&amp;quot; link in their inventory window beside &amp;quot;Back&amp;quot; to equip it on their back.&lt;br /&gt;
# A new link will appear beside the sleeping agent called &amp;quot;Set internals&amp;quot;. Click on it to turn on the gas. It will force them asleep in about 5 seconds. You are now ready to proceed with surgery.&lt;br /&gt;
# Make sure you&#039;re set on the [[File:Help.png]] Help intent.&lt;br /&gt;
# Use a &#039;&#039;&#039;sink&#039;&#039;&#039; to wash your hands. Unclean hands can result in an infected wound. This is treatable with ointment.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;&amp;lt;font color=red&amp;gt;NOTE: If anyone is pulling on the patient, the surgery will not work properly! Make sure no one is pulling the patient!&amp;lt;/font&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Surgery List==&lt;br /&gt;
&lt;br /&gt;
There are many different types of surgeries out there to perform. Sometimes it will be necessary to have the patient hooked up to an IV or someone on standby to inject medications during the procedure. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Bone Repair Surgery ==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The mending of broken bones and fractures&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the afflicted limb in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. &lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to the broken bone.&lt;br /&gt;
# Use the [[File:Bone setter.png]] &#039;&#039;&#039;bone setter&#039;&#039;&#039; to put the bone in place.&lt;br /&gt;
# Apply more [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039;.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Facial Reconstruction Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;The fixing of facial and vocal deformaties.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the patient&#039;s mouth &#039;&#039;&#039;not head&#039;&#039;&#039; in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to mend their vocal cords.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to put the skin back in place.&lt;br /&gt;
# Cauterize the wound with the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal Bleeding Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Repairing damaged arteries and veins within the body to stop internal bleeding.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the afflicted limb in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. Note you do not need to do this for the head.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# (Only for chest/head) Use your [[File:Saw.png]] &#039;&#039;&#039;CircularSaw&#039;&#039;&#039; to saw through the ripcage/skull&lt;br /&gt;
# (Only for chest/head) Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to bend back the ripcage/skull.&lt;br /&gt;
# Use the [[File:Fixovein.png]] &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to repair the damaged blood vessels.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Amputation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing a limb or a limb stump.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the patient&#039;s limb using the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use a [[File:Saw.png]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; to amputate the limb.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Limb Replacement Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Replacing missing limbs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Ampuate the stump as in Amputation.&lt;br /&gt;
# Attach the limb you recovered (hopefully).&lt;br /&gt;
# Alternatively attach the appropriate robotic limb from [[Robotics]].&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Keep dylovene and spaceacilline handy. If meat limb was left outside of freezers for long, it might be infected. If it comes from someone of different species, be ready for rejection.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Robotic limbs are tougher than normal limbs, and do not count towards overall damage. However, they can only be repaired by welders (for brute damage) or wires (for burn damage), and malfunction if damaged. Robotic limbs explode when they take too much damage.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Internal Organs Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Mending brain hematomas, damaged eyes, collasped lungs and other broken organs.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the area where organ is at in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open.&lt;br /&gt;
# Use the [[File:Traumakit.png]] &#039;&#039;&#039;advanced trauma kit&#039;&#039;&#039; to mend the organs, or [[File:Nanopaste.png]] &#039;&#039;&#039;nanopaste&#039;&#039;&#039; on an robotic organ.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their ribcage.&lt;br /&gt;
# [CHEST OR HEAD ONLY] Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut ribcage.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Cavity Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Putting things inside peoples&#039; body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Maxiumum size of item that fits inside: &lt;br /&gt;
* Head - tiny (i.e. pen, paper)&lt;br /&gt;
* Abdomen - pocket-size (i.e. most surgical tools)&lt;br /&gt;
* Chest - small (i.e. bone saw, revolver)&lt;br /&gt;
# Aim for the chest, abdomen or head in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. Note that you do not need to do this for the head.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# [CHEST ONLY] Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage.&lt;br /&gt;
# [CHEST ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open.&lt;br /&gt;
# Use the [[File:Drill.png]] &#039;&#039;&#039;surgical drill&#039;&#039;&#039; to prepeare cavity.&lt;br /&gt;
# Insert the item inside. If it caused internal bleeding, use &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to fix it.&lt;br /&gt;
# If you decided not to put item inside, use [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to mend cavity wall.&lt;br /&gt;
# [CHEST ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their ribcage.&lt;br /&gt;
# [CHEST ONLY] Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut ribcage.&lt;br /&gt;
# Use the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; to seal the incision.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Implant Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing implants from the body. Also removal of things from body cavities.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the implant location on the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop bleeding. (May not be needed)&lt;br /&gt;
# Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage. [CHEST ONLY]&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open. [CHEST ONLY]&lt;br /&gt;
# Use your [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to extract the implant. This may take several goes.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to close their ribcage. [CHEST ONLY]&lt;br /&gt;
# Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to mend the cut ribcage. [CHEST ONLY]&lt;br /&gt;
# Cauterize the wound with the [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Organ Removal/Transplantation==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removal and re-insertion of the brain, heart, lungs, inflammed appenxies, etc. This also applies to neural laces.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the organ&#039;s location in the [[File:Damage_zone.png]] Damage Zone. (Head for brain/eyes/neural lace, chest for heart/liver/lungs, groin for appendix/kidney)&lt;br /&gt;
# Use a [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut back the flesh.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# [CHEST/HEAD ONLY] Use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to cut through the bones.&lt;br /&gt;
# [CHEST/HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to separate the bones.&lt;br /&gt;
# [REMOVAL] Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039;. This will open up a window asking you which organ you&#039;d like to cut loose.&lt;br /&gt;
# [REMOVAL] Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039;. This will open up a window asking you which loose organ you&#039;d like to remove.&lt;br /&gt;
# [REMOVAL] Dispose of the organ or store it in a freezer. For [[Roboticist#Cyborgs | Borgification]], place the brain in an [[File:MMI empty.png]] MMI and give it to a [[Roboticist]].&lt;br /&gt;
# [TRANSPLANTATION] Use the organ you intend to transplant on the patient.&lt;br /&gt;
# [TRANSPLANTATION] Use the [[File:Fixovein.png]] &#039;&#039;&#039;FixOVein&#039;&#039;&#039; to reconnect the organ to the body.&lt;br /&gt;
# [TRANSPLANTATION] [CHEST/HEAD ONLY] Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to push the bones back together.&lt;br /&gt;
# [TRANSPLANTATION] [CHEST/HEAD ONLY] Apply [[File:Bone gel.png]] &#039;&#039;&#039;bone gel&#039;&#039;&#039; to repair the bones.&lt;br /&gt;
# [TRANSPLANTATION] Administer a [[File:Traumakit.png]] &#039;&#039;&#039;advanced trauma kit&#039;&#039;&#039; or use the [[File:Nanopaste.png]] &#039;&#039;&#039;nanopaste&#039;&#039;&#039; if required, to repair any damage received during transport/transplantation.&lt;br /&gt;
# Close the incision with a [[File:Cautery.png]] &#039;&#039;&#039;cautery&#039;&#039;&#039; and monitor the patient&#039;s health closely for either an infection or organ rejection.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Head Reattachment Surgery==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Reattaching a severed head for simpler cloning.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
See &#039;&#039;limb replacement surgery&#039;&#039;.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Necrotic Limb &amp;amp; Organ Repair==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Fixing limb and organ necrosis caused (mostly) by septic infections.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# (Optional) Complete [[Surgery#Prepping_for_Surgery|Prepping for Surgery]].&lt;br /&gt;
# Aim for the necrotic organ in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to stop any potential bleeding. Note you do not need to do this for the head.&lt;br /&gt;
# Use your [[File:Retractor.png]] &#039;&#039;&#039;retractors&#039;&#039;&#039; to lift up the skin.&lt;br /&gt;
# (Optional) If the affected organ is in the chest, use the [[File:Saw.png]] &#039;&#039;&#039;saw&#039;&#039;&#039; to open the ribcage.&lt;br /&gt;
# (Optional) If the affected organ is in the chest, use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to pull their ribcage open.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut away the dead flesh.&lt;br /&gt;
# Use a [[File:Eyedropper.png]] &#039;&#039;&#039;dropper&#039;&#039;&#039; filled with [[Guide_to_Chemistry|&#039;&#039;&#039;Peridaxon&#039;&#039;&#039;]] to revive the necrotic organ.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Autopsy==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Examination of cadavers to find cause of death. See [[Guide_to_Cadavers#Autopsy_Procedures|autopsy prodedures]] for more information.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place cadaver onto the operating table.&lt;br /&gt;
# Scan the cadaver with a Health Analyer to find injured locations.&lt;br /&gt;
# Aim for the patient&#039;s affected area in the [[File:Damage_zone.png]] Damage Zone. &lt;br /&gt;
# Cut the skin with your [[File:Scalpel.png]] scalpel (the chest may require two cuts).&lt;br /&gt;
# Use the [[File:Autopsy scanner.png]] autopsy scanner to scan the area.&lt;br /&gt;
# Repeat scalpel and scan procedure for all affected areas.&lt;br /&gt;
# Right click the [[File:Autopsy scanner.png]] autopsy scanner to print out autopsy data.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Hardsuit Removal==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Cutting the seals on a sealed hardsuit so that it can be removed from the person wearing it.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the patient or cadaver onto the operating table. Cleanliness is not required.&lt;br /&gt;
# Aim for the chest in the [[File:Damage_zone.png]] Damage Zone.&lt;br /&gt;
# Use a &#039;&#039;&#039;plasma cutter&#039;&#039;&#039;, [[File:Welderon.gif]] &#039;&#039;&#039;welding tool&#039;&#039;&#039;, or [[File:Saw.png]] &#039;&#039;&#039;circular saw&#039;&#039;&#039; to slice the hardsuit seals open. &#039;&#039;This may take several attempts.&#039;&#039;&lt;br /&gt;
# Pull the hardsuit control module off, as when unsealed.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
==Extracting organs from detached body parts==&lt;br /&gt;
&amp;lt;small&amp;gt;&amp;lt;i&amp;gt;Removing internal organs from parts of the body, such as heads, which are no longer attached to the rest.&amp;lt;/i&amp;gt;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
# Place the body part on any surface, or hold it in hand.&lt;br /&gt;
# Use the [[File:Scalpel.png]] &#039;&#039;&#039;scalpel&#039;&#039;&#039; to cut the body part open.&lt;br /&gt;
# Use the [[File:Retractor.png]] &#039;&#039;&#039;retractor&#039;&#039;&#039; to crack the body part open.&lt;br /&gt;
# Use the [[File:Hemostat.png]] &#039;&#039;&#039;hemostat&#039;&#039;&#039; to extract an organ. Repeated applications will yield further organs, until all organs present in the body part have been removed. &lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>Valky walky2</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate_Occupation_Qualifications&amp;diff=4583</id>
		<title>Stellar Corporate Conglomerate Occupation Qualifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate_Occupation_Qualifications&amp;diff=4583"/>
		<updated>2016-10-02T23:09:02Z</updated>

		<summary type="html">&lt;p&gt;Valky walky2: /* Tier 8m/r */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;BE AWARE THAT THIS PAGE IS OUT OF DATE.&lt;br /&gt;
&lt;br /&gt;
Please search for the specific job guide to find qualifications for it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At NanoTrasen, we look to hire the best and brightest in a wide range of fields. Given the vast breadth of known inhabited space and the variety of university, doctorate programs and general experiences potential employees can be subject to, NT HR has come up with these explicit requirements applicants much meet before being hired.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, conditions listed are requirements.&lt;br /&gt;
&lt;br /&gt;
==IMPORTANT: Applicability==&lt;br /&gt;
The following requirements and recommendations are applicable to &#039;&#039;&#039;new hires&#039;&#039;&#039; and &#039;&#039;&#039;current employees applying for a job outside of their department&#039;&#039;&#039; only. For information on in-department paygrade increases and promotions for current employees of NanoTrasen please see [[NanoTrasen Corporate Finances]].&lt;br /&gt;
&lt;br /&gt;
=Standard Requirements=&lt;br /&gt;
&lt;br /&gt;
All potential employees must be able to meet all of the following criteria to be considered for employment by NanoTrasen:&lt;br /&gt;
&lt;br /&gt;
* Must be a citizen or possess a work visa from all applicable governments&lt;br /&gt;
* Must be at least 18 years old (17 years for interns/apprentices)&lt;br /&gt;
* Must be of sound-mind&lt;br /&gt;
** Those with psychological disorders are subject to additional levels of psychological screening&lt;br /&gt;
* Must speak Tau-Ceti Common/Basic unaided by translation devices or software&lt;br /&gt;
* Must have no outstanding warrants or bounties&lt;br /&gt;
&lt;br /&gt;
=Standard Procedure=&lt;br /&gt;
&lt;br /&gt;
All potential employees are subject to the following pre-employment procedures, regardless of species, race, age, nationality and socioeconomic status.&lt;br /&gt;
&lt;br /&gt;
The following are done in the order listed:&lt;br /&gt;
&lt;br /&gt;
* Two-tier background check&lt;br /&gt;
** Employment and Educational History&lt;br /&gt;
** Criminal Record &lt;br /&gt;
* Routine Level-1 Psychological Evaluation&lt;br /&gt;
* Interview(s) with HR and department head(s)&lt;br /&gt;
* Sign binding non-disclosure agreement&lt;br /&gt;
&lt;br /&gt;
=Occupation Specific Requirements=&lt;br /&gt;
&lt;br /&gt;
Certain positions warrant additional requirements and/or screening procedures to ensure only the most skilled and professional people are hired.&lt;br /&gt;
Their requirements and recommendations are listed below, divided into Tiers.&lt;br /&gt;
&lt;br /&gt;
==Tier 2i-m==&lt;br /&gt;
&lt;br /&gt;
Medical Intern &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Medical Degree or Medical Degree in Progress preferred&lt;br /&gt;
&lt;br /&gt;
==Tier 3h==&lt;br /&gt;
&lt;br /&gt;
Cafeteria Chef&amp;lt;br /&amp;gt;&lt;br /&gt;
Hydroponics Botanist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Bachelors Degree in applicable field&lt;br /&gt;
or&lt;br /&gt;
* Pass (75%+) Culinary or Horticulture Aptitude test&lt;br /&gt;
&lt;br /&gt;
==Tier 4s==&lt;br /&gt;
&lt;br /&gt;
Security Officer, Level 1 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Complete year long NT Security cadet-ship&lt;br /&gt;
or&lt;br /&gt;
* 2+ years experience in security-related position(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 5s==&lt;br /&gt;
&lt;br /&gt;
Security Officer, Level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* 10+ years experience in security-related position(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 5c==&lt;br /&gt;
&lt;br /&gt;
Cargo Quartermaster&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 22 years of age&lt;br /&gt;
*2 years experience in supply-management related fields&lt;br /&gt;
*Completion of NanoTrasen Introduction to Management Course&lt;br /&gt;
&lt;br /&gt;
==Tier 5m==&lt;br /&gt;
&lt;br /&gt;
Emergency Medical Technician, EMT&amp;lt;br /&amp;gt;&lt;br /&gt;
Nursing Assistant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 22 years of age&lt;br /&gt;
*Certification from accredited Medical School&lt;br /&gt;
*1 year medical-related experience (academic experience ok)&lt;br /&gt;
*Recommended Medical Degree or 2 years experience as EMT or Nurse in previous occupation(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 6s==&lt;br /&gt;
&lt;br /&gt;
Brig Warden&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective&amp;lt;br /&amp;gt;&lt;br /&gt;
Forensics Technician&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age&lt;br /&gt;
and&lt;br /&gt;
*Applicable criminal forensics degree&lt;br /&gt;
or&lt;br /&gt;
*7 years experience in related fields&lt;br /&gt;
**For Warden: Prisoner Management&lt;br /&gt;
** For Others: Criminal Forensics/Investigation&lt;br /&gt;
&lt;br /&gt;
==Tier 6e==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Engineer, Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
*Includes: Maintenance and Engine Technicians&amp;lt;br /&amp;gt;&lt;br /&gt;
Atmospherics Technician, Level 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age&lt;br /&gt;
*Completion of NanoTrasen Engineering or Atmospherics Aptitude Test&lt;br /&gt;
*Applicable Bachelors Degree&lt;br /&gt;
or&lt;br /&gt;
*7 years experience in Related Fields&lt;br /&gt;
&lt;br /&gt;
==Tier 7m==&lt;br /&gt;
&lt;br /&gt;
General Medical Personnel &lt;br /&gt;
*Includes: Medical Doctor (MD), Pharmacist, Chemist &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 28 years of age&lt;br /&gt;
*Applicable degree from accredited school&lt;br /&gt;
**For Medical Doctor: Doctorate of Medicine (MD)&lt;br /&gt;
**For Pharmacist, Chemist: Doctorate of Pharmaceuticals (DPh)&lt;br /&gt;
*2 year Residency at accredited hospital or clinic&lt;br /&gt;
*Experience as NanoTrasen Nurse or EMT preferred&lt;br /&gt;
&lt;br /&gt;
==Tier 7r==&lt;br /&gt;
&lt;br /&gt;
Research Personnel, Level 1&lt;br /&gt;
*Includes departments: R&amp;amp;D, Robotics, Plasma Research&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age &lt;br /&gt;
*Applicable degree from accredited school&lt;br /&gt;
**For R&amp;amp;D, Plasma Researcher: PhD &lt;br /&gt;
**For Robotics: Engineering or Mechatronics or Robotics degree (Masters preferred)&lt;br /&gt;
&lt;br /&gt;
==Tier 8m/r==&lt;br /&gt;
&lt;br /&gt;
Genetics Researcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Psychologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Virologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Surgeon&amp;lt;br /&amp;gt;&lt;br /&gt;
Xenobiologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Xenoarcheologist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*PhD from accredited university in applicable field&lt;br /&gt;
** Surgeon does not require a PhD but needs two years additional residancy in which they specialized in the field.&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; at least 5 years experience in related field&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
&lt;br /&gt;
==Tier 9s==&lt;br /&gt;
&lt;br /&gt;
Internal Affairs Agent&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*12 years experience in security and management related fields&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
*Sign Loyalty Implantation Consent Form&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; Bachelors Degree in Business/Management&lt;br /&gt;
&lt;br /&gt;
==Tier 10==&lt;br /&gt;
&lt;br /&gt;
Head of Personnel, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Head of Security, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Chief Engineer, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Research Director,  level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Chief Medical Officer,  level 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*Possess department-related degree&lt;br /&gt;
**HoP,HoS: Bachelors (Masters preferred)&lt;br /&gt;
**CMO,RD: PhD (Several preferred)&lt;br /&gt;
**CE: Doctorate of Engineering (or equivalent)&lt;br /&gt;
*10 years experience in department-related field&lt;br /&gt;
*Pass NanoTrasen Upper-Management Aptitude Test&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
*(HoS) Sign Loyalty Implantation Consent Form&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; 5 years management experience&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Valky walky2</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate_Occupation_Qualifications&amp;diff=4582</id>
		<title>Stellar Corporate Conglomerate Occupation Qualifications</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Stellar_Corporate_Conglomerate_Occupation_Qualifications&amp;diff=4582"/>
		<updated>2016-10-02T23:08:12Z</updated>

		<summary type="html">&lt;p&gt;Valky walky2: /* Tier 7m */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;BE AWARE THAT THIS PAGE IS OUT OF DATE.&lt;br /&gt;
&lt;br /&gt;
Please search for the specific job guide to find qualifications for it.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At NanoTrasen, we look to hire the best and brightest in a wide range of fields. Given the vast breadth of known inhabited space and the variety of university, doctorate programs and general experiences potential employees can be subject to, NT HR has come up with these explicit requirements applicants much meet before being hired.&lt;br /&gt;
&lt;br /&gt;
Unless otherwise stated, conditions listed are requirements.&lt;br /&gt;
&lt;br /&gt;
==IMPORTANT: Applicability==&lt;br /&gt;
The following requirements and recommendations are applicable to &#039;&#039;&#039;new hires&#039;&#039;&#039; and &#039;&#039;&#039;current employees applying for a job outside of their department&#039;&#039;&#039; only. For information on in-department paygrade increases and promotions for current employees of NanoTrasen please see [[NanoTrasen Corporate Finances]].&lt;br /&gt;
&lt;br /&gt;
=Standard Requirements=&lt;br /&gt;
&lt;br /&gt;
All potential employees must be able to meet all of the following criteria to be considered for employment by NanoTrasen:&lt;br /&gt;
&lt;br /&gt;
* Must be a citizen or possess a work visa from all applicable governments&lt;br /&gt;
* Must be at least 18 years old (17 years for interns/apprentices)&lt;br /&gt;
* Must be of sound-mind&lt;br /&gt;
** Those with psychological disorders are subject to additional levels of psychological screening&lt;br /&gt;
* Must speak Tau-Ceti Common/Basic unaided by translation devices or software&lt;br /&gt;
* Must have no outstanding warrants or bounties&lt;br /&gt;
&lt;br /&gt;
=Standard Procedure=&lt;br /&gt;
&lt;br /&gt;
All potential employees are subject to the following pre-employment procedures, regardless of species, race, age, nationality and socioeconomic status.&lt;br /&gt;
&lt;br /&gt;
The following are done in the order listed:&lt;br /&gt;
&lt;br /&gt;
* Two-tier background check&lt;br /&gt;
** Employment and Educational History&lt;br /&gt;
** Criminal Record &lt;br /&gt;
* Routine Level-1 Psychological Evaluation&lt;br /&gt;
* Interview(s) with HR and department head(s)&lt;br /&gt;
* Sign binding non-disclosure agreement&lt;br /&gt;
&lt;br /&gt;
=Occupation Specific Requirements=&lt;br /&gt;
&lt;br /&gt;
Certain positions warrant additional requirements and/or screening procedures to ensure only the most skilled and professional people are hired.&lt;br /&gt;
Their requirements and recommendations are listed below, divided into Tiers.&lt;br /&gt;
&lt;br /&gt;
==Tier 2i-m==&lt;br /&gt;
&lt;br /&gt;
Medical Intern &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Medical Degree or Medical Degree in Progress preferred&lt;br /&gt;
&lt;br /&gt;
==Tier 3h==&lt;br /&gt;
&lt;br /&gt;
Cafeteria Chef&amp;lt;br /&amp;gt;&lt;br /&gt;
Hydroponics Botanist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* Bachelors Degree in applicable field&lt;br /&gt;
or&lt;br /&gt;
* Pass (75%+) Culinary or Horticulture Aptitude test&lt;br /&gt;
&lt;br /&gt;
==Tier 4s==&lt;br /&gt;
&lt;br /&gt;
Security Officer, Level 1 &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* Complete year long NT Security cadet-ship&lt;br /&gt;
or&lt;br /&gt;
* 2+ years experience in security-related position(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 5s==&lt;br /&gt;
&lt;br /&gt;
Security Officer, Level 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
* 10+ years experience in security-related position(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 5c==&lt;br /&gt;
&lt;br /&gt;
Cargo Quartermaster&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 22 years of age&lt;br /&gt;
*2 years experience in supply-management related fields&lt;br /&gt;
*Completion of NanoTrasen Introduction to Management Course&lt;br /&gt;
&lt;br /&gt;
==Tier 5m==&lt;br /&gt;
&lt;br /&gt;
Emergency Medical Technician, EMT&amp;lt;br /&amp;gt;&lt;br /&gt;
Nursing Assistant&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 22 years of age&lt;br /&gt;
*Certification from accredited Medical School&lt;br /&gt;
*1 year medical-related experience (academic experience ok)&lt;br /&gt;
*Recommended Medical Degree or 2 years experience as EMT or Nurse in previous occupation(s)&lt;br /&gt;
&lt;br /&gt;
==Tier 6s==&lt;br /&gt;
&lt;br /&gt;
Brig Warden&amp;lt;br /&amp;gt;&lt;br /&gt;
Detective&amp;lt;br /&amp;gt;&lt;br /&gt;
Forensics Technician&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age&lt;br /&gt;
and&lt;br /&gt;
*Applicable criminal forensics degree&lt;br /&gt;
or&lt;br /&gt;
*7 years experience in related fields&lt;br /&gt;
**For Warden: Prisoner Management&lt;br /&gt;
** For Others: Criminal Forensics/Investigation&lt;br /&gt;
&lt;br /&gt;
==Tier 6e==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Engineer, Level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
*Includes: Maintenance and Engine Technicians&amp;lt;br /&amp;gt;&lt;br /&gt;
Atmospherics Technician, Level 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age&lt;br /&gt;
*Completion of NanoTrasen Engineering or Atmospherics Aptitude Test&lt;br /&gt;
*Applicable Bachelors Degree&lt;br /&gt;
or&lt;br /&gt;
*7 years experience in Related Fields&lt;br /&gt;
&lt;br /&gt;
==Tier 7m==&lt;br /&gt;
&lt;br /&gt;
General Medical Personnel &lt;br /&gt;
*Includes: Medical Doctor (MD), Pharmacist, Chemist &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 28 years of age&lt;br /&gt;
*Applicable degree from accredited school&lt;br /&gt;
**For Medical Doctor: Doctorate of Medicine (MD)&lt;br /&gt;
**For Pharmacist, Chemist: Doctorate of Pharmaceuticals (DPh)&lt;br /&gt;
*2 year Residency at accredited hospital or clinic&lt;br /&gt;
*Experience as NanoTrasen Nurse or EMT preferred&lt;br /&gt;
&lt;br /&gt;
==Tier 7r==&lt;br /&gt;
&lt;br /&gt;
Research Personnel, Level 1&lt;br /&gt;
*Includes departments: R&amp;amp;D, Robotics, Plasma Research&lt;br /&gt;
----&lt;br /&gt;
*At least 25 years of age &lt;br /&gt;
*Applicable degree from accredited school&lt;br /&gt;
**For R&amp;amp;D, Plasma Researcher: PhD &lt;br /&gt;
**For Robotics: Engineering or Mechatronics or Robotics degree (Masters preferred)&lt;br /&gt;
&lt;br /&gt;
==Tier 8m/r==&lt;br /&gt;
&lt;br /&gt;
Genetics Researcher&amp;lt;br /&amp;gt;&lt;br /&gt;
Psychologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Virologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Xenobiologist&amp;lt;br /&amp;gt;&lt;br /&gt;
Xenoarcheologist&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*PhD from accredited university in applicable field&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; at least 5 years experience in related field&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
&lt;br /&gt;
==Tier 9s==&lt;br /&gt;
&lt;br /&gt;
Internal Affairs Agent&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*12 years experience in security and management related fields&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
*Sign Loyalty Implantation Consent Form&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; Bachelors Degree in Business/Management&lt;br /&gt;
&lt;br /&gt;
==Tier 10==&lt;br /&gt;
&lt;br /&gt;
Head of Personnel, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Head of Security, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Chief Engineer, level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Research Director,  level 1&amp;lt;br /&amp;gt;&lt;br /&gt;
Chief Medical Officer,  level 1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
*At least 30 years of age&lt;br /&gt;
*Possess department-related degree&lt;br /&gt;
**HoP,HoS: Bachelors (Masters preferred)&lt;br /&gt;
**CMO,RD: PhD (Several preferred)&lt;br /&gt;
**CE: Doctorate of Engineering (or equivalent)&lt;br /&gt;
*10 years experience in department-related field&lt;br /&gt;
*Pass NanoTrasen Upper-Management Aptitude Test&lt;br /&gt;
*Advanced Level-2 Psychological screening&lt;br /&gt;
*(HoS) Sign Loyalty Implantation Consent Form&lt;br /&gt;
*&#039;&#039;Preferred&#039;&#039; 5 years management experience&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>Valky walky2</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Atmospherics&amp;diff=4574</id>
		<title>Guide to Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Atmospherics&amp;diff=4574"/>
		<updated>2016-10-02T03:42:03Z</updated>

		<summary type="html">&lt;p&gt;Valky walky2: Just added the links at the bottom.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
= Welcome to Atmospherics =&lt;br /&gt;
Welcome to Atmosia, a land of beautiful pipes and gas. Your job is to keep the station breathable and fix any problems that might occur. Simply put, you control the air. Not doing your job quickly and correctly can very easily lead to the death of the crew and the further damage of station property. This guide should help steer you in the right direction and help you learn most of the overall concepts of atmospherics before you jump into a game. At the very least it should be a handy reference guide if you are still not sure on certain areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s in your home? ==&lt;br /&gt;
&lt;br /&gt;
So, you loaded into Atmosia and all the colorful pipes and consoles look confusing. Have no fear because those colors actually help you work out exactly what each pipe is used for and is consistent in the entire station. So lets take a little deeper look at these pipes. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000FF&amp;gt; &#039;&#039;&#039;Dark blue&#039;&#039;&#039;&amp;lt;/font&amp;gt;: You wont have many of these in atmospherics with you, most of them will be found around the station. This is your distribution loop. This takes fresh air to the rest of the station. Easily the most important pipes aboard, if something goes wrong with these you will quickly realize it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#00ffff&amp;gt; &#039;&#039;&#039;Cyan&#039;&#039;&#039;&amp;lt;/font&amp;gt;: This is your mixed air line. All fresh air that is mixed in atmospherics, ready to go into distribution will first travel through these pipes. This can also be found at the atmospheric substations connected to the pressure tanks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#b2b200&amp;gt; &#039;&#039;&#039;Yellow&#039;&#039;&#039;&amp;lt;/font&amp;gt;: This is your gas to mixing line. It connects to each of the large pressure tanks outside of the station and feeds gas into the two mixing chambers. The one in the top left is for air, the one in the bottom right is for any mixtures you specifically might want to create.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#e50000&amp;gt; &#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/font&amp;gt;: This is the waste loop. Any gas that is filtered off station by air alarms and scrubbers, removed with the use of portable air scrubbers or removed during a panic siphon ends up in this loop. If something goes wrong expect this loop to become backed up quickly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#009900&amp;gt; &#039;&#039;&#039;Green&#039;&#039;&#039;&amp;lt;/font&amp;gt;: This is the filtered gas line. When gas is taken into the waste loop it will be directed to the gas filters, these will split the component gasses and send them back to their pressure tanks. This is completely automatic, if not a little slow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#590059&amp;gt; &#039;&#039;&#039;Purple&#039;&#039;&#039;&amp;lt;/font&amp;gt;: This is a very rare one, the only place it exists is above Xenoflora in maintenance. It is a switchable pipe line that either takes gas into Xenoflora or into the waste loop&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#595959&amp;gt; &#039;&#039;&#039;Gray&#039;&#039;&#039;&amp;lt;/font&amp;gt;: This is the miscellaneous line, anything that either does multiple jobs or is not specifically in any of the other categories will be this color.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
So how does gas get into these pipes? Well for most of them, they get their gas from the large pressure chambers in space, just outside of atmospherics. The chambers are split into two batches, the northern ones are your gasses used to mix air. N2, O2, and then finally an air tank on the end. These will mix and go into the cyan pipe line.&lt;br /&gt;
&lt;br /&gt;
The lower batch of pressure chambers are for the more dangerous gasses. CO2, PH, and N2O. These are all gasses that are dangerous to breathe. Make sure they don&#039;t go into the distribution line. The final pressure chamber on the bottom is a completely empty one in which you are free to mix any gasses you choose. Just make sure not to put dangerous gasses in it and then send them to distribution.&lt;br /&gt;
&lt;br /&gt;
== Gasses you will work with ==&lt;br /&gt;
&lt;br /&gt;
[[File:O2_canister.png]] Oxygen (O2): This is the gas you breathe. Very little else to say honestly, a room will on average be around 21% of this gas. While the code doesn&#039;t actually do any kind of high oxygen level poisoning its still recommended to keep the station&#039;s air at 21%. High oxygen does increase fire risks though. Should oxygen drop below 16 kPa suffocation damage will begin, eventually killing you.&lt;br /&gt;
&lt;br /&gt;
[[File:N2_canister.png]] Nitrogen (N2): This is the other gas that you breathe, its mixed with oxygen to form air. Doesn&#039;t really do anything else honestly, just brings up the pressure of rooms. High oxygen atmospheres are at a higher flame risk. Nitrogen is used to make up the last of the pressure needed to make the rooms comfortable.&lt;br /&gt;
&lt;br /&gt;
[[File:CO2_canister.png]] Carbon Dioxide (CO2): This is what most of the crew will breathe out. It is also a potential waste gas from the supermatter engine, depending on what coolant is used. All station air alarms and scrubbers are set to filter this out by default on the round start so unless someone messes with those settings it will be fine. Too much CO2 in the air will cause you to become short of breath and minor suffocation damage. Very large amounts will knock you out and eventually kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:N2O_canister.png]] Nitrous oxide (N2O): This is a fairly dangerous gas. Being invisible up until large quantities its actually quite easy to miss it in the atmosphere. In small doses it causes giggling, larger doses will cause you to pass out. It is used in Medbay&#039;s anesthetic internals as sedative for patients undergoing surgery. Keep in mind that if you are refilling these internals for medbay, it has to be mixed with oxygen otherwise it will suffocate the patient!&lt;br /&gt;
&lt;br /&gt;
[[File:Plasma_canister.png]] Plasma/Phoron (Ph): This is the most dangerous gas on the station and potentially the most useful too. Its used heavily by toxins to make bombs and can be used as the most efficient cooling gas in the supermatter engine. Even the smallest amounts in the atmosphere will start to kill you. Its also highly flammable, the tiniest spark can set the whole room on fire.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
{{Gameplay Guides}}&lt;/div&gt;</summary>
		<author><name>Valky walky2</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Atmospherics&amp;diff=4573</id>
		<title>Guide to Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Atmospherics&amp;diff=4573"/>
		<updated>2016-10-02T03:33:56Z</updated>

		<summary type="html">&lt;p&gt;Valky walky2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
{{WIP}}&lt;br /&gt;
&lt;br /&gt;
= Welcome to Atmospherics =&lt;br /&gt;
Welcome to Atmosia, a land of beautiful pipes and gas. Your job is to keep the station breathable and fix any problems that might occur. Simply put, you control the air. Not doing your job quickly and correctly can very easily lead to the death of the crew and the further damage of station property. This guide should help steer you in the right direction and help you learn most of the overall concepts of atmospherics before you jump into a game. At the very least it should be a handy reference guide if you are still not sure on certain areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s in your home? ==&lt;br /&gt;
&lt;br /&gt;
So, you loaded into Atmosia and all the colorful pipes and consoles look confusing. Have no fear because those colors actually help you work out exactly what each pipe is used for and is consistent in the entire station. So lets take a little deeper look at these pipes. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000FF&amp;gt; &#039;&#039;&#039;Dark blue&#039;&#039;&#039;&amp;lt;/font&amp;gt;: You wont have many of these in atmospherics with you, most of them will be found around the station. This is your distribution loop. This takes fresh air to the rest of the station. Easily the most important pipes aboard, if something goes wrong with these you will quickly realize it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#00ffff&amp;gt; &#039;&#039;&#039;Cyan&#039;&#039;&#039;&amp;lt;/font&amp;gt;: This is your mixed air line. All fresh air that is mixed in atmospherics, ready to go into distribution will first travel through these pipes. This can also be found at the atmospheric substations connected to the pressure tanks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#b2b200&amp;gt; &#039;&#039;&#039;Yellow&#039;&#039;&#039;&amp;lt;/font&amp;gt;: This is your gas to mixing line. It connects to each of the large pressure tanks outside of the station and feeds gas into the two mixing chambers. The one in the top left is for air, the one in the bottom right is for any mixtures you specifically might want to create.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#e50000&amp;gt; &#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/font&amp;gt;: This is the waste loop. Any gas that is filtered off station by air alarms and scrubbers, removed with the use of portable air scrubbers or removed during a panic siphon ends up in this loop. If something goes wrong expect this loop to become backed up quickly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#009900&amp;gt; &#039;&#039;&#039;Green&#039;&#039;&#039;&amp;lt;/font&amp;gt;: This is the filtered gas line. When gas is taken into the waste loop it will be directed to the gas filters, these will split the component gasses and send them back to their pressure tanks. This is completely automatic, if not a little slow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#590059&amp;gt; &#039;&#039;&#039;Purple&#039;&#039;&#039;&amp;lt;/font&amp;gt;: This is a very rare one, the only place it exists is above Xenoflora in maintenance. It is a switchable pipe line that either takes gas into Xenoflora or into the waste loop&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#595959&amp;gt; &#039;&#039;&#039;Gray&#039;&#039;&#039;&amp;lt;/font&amp;gt;: This is the miscellaneous line, anything that either does multiple jobs or is not specifically in any of the other categories will be this color.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
So how does gas get into these pipes? Well for most of them, they get their gas from the large pressure chambers in space, just outside of atmospherics. The chambers are split into two batches, the northern ones are your gasses used to mix air. N2, O2, and then finally an air tank on the end. These will mix and go into the cyan pipe line.&lt;br /&gt;
&lt;br /&gt;
The lower batch of pressure chambers are for the more dangerous gasses. CO2, PH, and N2O. These are all gasses that are dangerous to breathe. Make sure they don&#039;t go into the distribution line. The final pressure chamber on the bottom is a completely empty one in which you are free to mix any gasses you choose. Just make sure not to put dangerous gasses in it and then send them to distribution.&lt;br /&gt;
&lt;br /&gt;
== Gasses you will work with ==&lt;br /&gt;
&lt;br /&gt;
[[File:O2_canister.png]] Oxygen (O2): This is the gas you breathe. Very little else to say honestly, a room will on average be around 21% of this gas. While the code doesn&#039;t actually do any kind of high oxygen level poisoning its still recommended to keep the station&#039;s air at 21%. High oxygen does increase fire risks though. Should oxygen drop below 16 kPa suffocation damage will begin, eventually killing you.&lt;br /&gt;
&lt;br /&gt;
[[File:N2_canister.png]] Nitrogen (N2): This is the other gas that you breathe, its mixed with oxygen to form air. Doesn&#039;t really do anything else honestly, just brings up the pressure of rooms. High oxygen atmospheres are at a higher flame risk. Nitrogen is used to make up the last of the pressure needed to make the rooms comfortable.&lt;br /&gt;
&lt;br /&gt;
[[File:CO2_canister.png]] Carbon Dioxide (CO2): This is what most of the crew will breathe out. It is also a potential waste gas from the supermatter engine, depending on what coolant is used. All station air alarms and scrubbers are set to filter this out by default on the round start so unless someone messes with those settings it will be fine. Too much CO2 in the air will cause you to become short of breath and minor suffocation damage. Very large amounts will knock you out and eventually kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:N2O_canister.png]] Nitrous oxide (N2O): This is a fairly dangerous gas. Being invisible up until large quantities its actually quite easy to miss it in the atmosphere. In small doses it causes giggling, larger doses will cause you to pass out. It is used in Medbay&#039;s anesthetic internals as sedative for patients undergoing surgery. Keep in mind that if you are refilling these internals for medbay, it has to be mixed with oxygen otherwise it will suffocate the patient!&lt;br /&gt;
&lt;br /&gt;
[[File:Plasma_canister.png]] Plasma/Phoron (Ph): This is the most dangerous gas on the station and potentially the most useful too. Its used heavily by toxins to make bombs and can be used as the most efficient cooling gas in the supermatter engine. Even the smallest amounts in the atmosphere will start to kill you. Its also highly flammable, the tiniest spark can set the whole room on fire.&lt;/div&gt;</summary>
		<author><name>Valky walky2</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Atmospherics&amp;diff=4536</id>
		<title>Guide to Atmospherics</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Atmospherics&amp;diff=4536"/>
		<updated>2016-09-22T00:34:40Z</updated>

		<summary type="html">&lt;p&gt;Valky walky2: /* Atmospherics guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
===This page is still a work in progress!===&lt;br /&gt;
&lt;br /&gt;
= Welcome to Atmospherics =&lt;br /&gt;
Welcome to Atmosia, a land of beautiful pipes and gas. Your job is to keep the station breathable and fix any problems that might occur. Simply put, you control the air. Not doing your job quickly and correctly can very easily lead to the death of the crew and the further damage of station property. This guide should help steer you in the right direction and help you learn most of the overall concepts of atmospherics before you jump into a game. At the very least it should be a handy reference guide if you are still not sure on certain areas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== What&#039;s in your home? ==&lt;br /&gt;
&lt;br /&gt;
So, you loaded into Atmosia and all the colorful pipes and consoles look confusing. Have no fear because those colors actually help you work out exactly what each pipe is used for and is consistent in the entire station. So lets take a little deeper look at these pipes. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#0000FF&amp;gt; &#039;&#039;&#039;Dark blue&#039;&#039;&#039;&amp;lt;/font&amp;gt;: You wont have many of these in atmospherics with you, most of them will be found around the station. This is your distribution loop. This takes fresh air to the rest of the station. Easily the most important pipes aboard, if something goes wrong with these you will quickly realize it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#00ffff&amp;gt; &#039;&#039;&#039;Cyan&#039;&#039;&#039;&amp;lt;/font&amp;gt;: This is your mixed air line. All fresh air that is mixed in atmospherics, ready to go into distribution will first travel through these pipes. This can also be found at the atmospheric substations connected to the pressure tanks.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#b2b200&amp;gt; &#039;&#039;&#039;Yellow&#039;&#039;&#039;&amp;lt;/font&amp;gt;: This is your gas to mixing line. It connects to each of the large pressure tanks outside of the station and feeds gas into the two mixing chambers. The one in the top left is for air, the one in the bottom right is for any mixtures you specifically might want to create.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#e50000&amp;gt; &#039;&#039;&#039;Red&#039;&#039;&#039;&amp;lt;/font&amp;gt;: This is the waste loop. Any gas that is filtered off station by air alarms and scrubbers, removed with the use of portable air scrubbers or removed during a panic siphon ends up in this loop. If something goes wrong expect this loop to become backed up quickly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#009900&amp;gt; &#039;&#039;&#039;Green&#039;&#039;&#039;&amp;lt;/font&amp;gt;: This is the filtered gas line. When gas is taken into the waste loop it will be directed to the gas filters, these will split the component gasses and send them back to their pressure tanks. This is completely automatic, if not a little slow.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#590059&amp;gt; &#039;&#039;&#039;Purple&#039;&#039;&#039;&amp;lt;/font&amp;gt;: This is a very rare one, the only place it exists is above Xenoflora in maintenance. It is a switchable pipe line that either takes gas into Xenoflora or into the waste loop&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font color=#595959&amp;gt; &#039;&#039;&#039;Gray&#039;&#039;&#039;&amp;lt;/font&amp;gt;: This is the miscellaneous line, anything that either does multiple jobs or is not specifically in any of the other categories will be this color.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
So how does gas get into these pipes? Well for most of them, they get their gas from the large pressure chambers in space, just outside of atmospherics. The chambers are split into two batches, the northern ones are your gasses used to mix air. N2, O2, and then finally an air tank on the end. These will mix and go into the cyan pipe line.&lt;br /&gt;
&lt;br /&gt;
The lower batch of pressure chambers are for the more dangerous gasses. CO2, PH, and N2O. These are all gasses that are dangerous to breathe. Make sure they don&#039;t go into the distribution line. The final pressure chamber on the bottom is a completely empty one in which you are free to mix any gasses you choose. Just make sure not to put dangerous gasses in it and then send them to distribution.&lt;br /&gt;
&lt;br /&gt;
== Gasses you will work with ==&lt;br /&gt;
&lt;br /&gt;
[[File:O2_canister.png]] Oxygen (O2): This is the gas you breathe. Very little else to say honestly, a room will on average be around 21% of this gas. While the code doesn&#039;t actually do any kind of high oxygen level poisoning its still recommended to keep the station&#039;s air at 21%. High oxygen does increase fire risks though. Should oxygen drop below 16 kPa suffocation damage will begin, eventually killing you.&lt;br /&gt;
&lt;br /&gt;
[[File:N2_canister.png]] Nitrogen (N2): This is the other gas that you breathe, its mixed with oxygen to form air. Doesn&#039;t really do anything else honestly, just brings up the pressure of rooms. High oxygen atmospheres are at a higher flame risk. Nitrogen is used to make up the last of the pressure needed to make the rooms comfortable.&lt;br /&gt;
&lt;br /&gt;
[[File:CO2_canister.png]] Carbon Dioxide (CO2): This is what most of the crew will breathe out. It is also a potential waste gas from the supermatter engine, depending on what coolant is used. All station air alarms and scrubbers are set to filter this out by default on the round start so unless someone messes with those settings it will be fine. Too much CO2 in the air will cause you to become short of breath and minor suffocation damage. Very large amounts will knock you out and eventually kill you.&lt;br /&gt;
&lt;br /&gt;
[[File:N2O_canister.png]] Nitrous oxide (N2O): This is a fairly dangerous gas. Being invisible up until large quantities its actually quite easy to miss it in the atmosphere. In small doses it causes giggling, larger doses will cause you to pass out. It is used in Medbay&#039;s anesthetic internals as sedative for patients undergoing surgery. Keep in mind that if you are refilling these internals for medbay, it has to be mixed with oxygen otherwise it will suffocate the patient!&lt;br /&gt;
&lt;br /&gt;
[[File:Plasma_canister.png]] Plasma/Phoron (Ph): This is the most dangerous gas on the station and potentially the most useful too. Its used heavily by toxins to make bombs and can be used as the most efficient cooling gas in the supermatter engine. Even the smallest amounts in the atmosphere will start to kill you. Its also highly flammable, the tiniest spark can set the whole room on fire.&lt;/div&gt;</summary>
		<author><name>Valky walky2</name></author>
	</entry>
</feed>