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	<updated>2026-05-14T11:22:03Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.aurorastation.org/index.php?title=Security_Officer&amp;diff=13154</id>
		<title>Security Officer</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Security_Officer&amp;diff=13154"/>
		<updated>2019-09-30T14:00:19Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: /* The Law */ iaa is no more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_security.png&lt;br /&gt;
|jobtitle = Security Officer&lt;br /&gt;
|access = [[Job_Guides#Internal_Security|Security]], [[Security_Officer#The_Brig|Brig]] Timers, Maintenance&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = Must be 18 years of age, passed a 3 month academy training and 1 month practical training on station. &#039;&#039;&#039;Alternatively&#039;&#039;&#039;, must be 20 years of age and 2+ years experience in security or law-enforcement related position(s).&lt;br /&gt;
|education = [[Apex &amp;amp; Ft Sunder Joint Military Academies]] - [[New Seoul Combat Training Centre]]&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Stop crime, enforce [[Corporate Regulations]].&lt;br /&gt;
|guides = [[Corporate Regulations]]&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Security Officers&#039;&#039;&#039; are the main force behind [[Security]] on the station. They are responsible for dealing with security complaints and arresting those who break [[Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cadets&#039;&#039;&#039; can vary from an experienced officer just getting oriented on station, to new recruits from NT ISD/other private or public academies, or even those currently receiving schooling to be an ISD officer.&lt;br /&gt;
==The Hierarchy==&lt;br /&gt;
The Head of Security holds authority over the entire department.&lt;br /&gt;
&lt;br /&gt;
The Warden holds authority over the brig and the armoury. They can authorize equipment and order officers within the Brig, unless otherwise overridden by the Head of Security. The Warden is also responsible for the upkeep and treatment of prisoners, an is responsible for their well-being, injury, or death, even if caused by other officers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Know Your Place===&lt;br /&gt;
* [[Nanotrasen_Corporation|NanoTrasen]] Security functions first and foremost as a mediator to conflict, for better or worse, your job encompasses keeping the majority of the Staff (and the Station) safe and productive while disciplining troublemakers or more serious criminals. Your top priority is the protection of [[Nanotrasen_Corporation|NanoTrasen]] assets.&lt;br /&gt;
* Your training dictates that attempting to resolve issues without threats or physical force works best as a first resort in Standard situations, failing that you are also trained to handle situations with less subtlety when diplomacy either falls flat or is unlikely to work.&lt;br /&gt;
* You&#039;ve been trained to respect the chain of command, but the orders of your lineleader, the [[Head_of_Security|Head of Security]], are your priority first until the Station [[Captain]] chooses to overrule them.&lt;br /&gt;
* Remember to follow [[Security_Officer#Standard_Procedure|Standard Security Procedure]], because you can&#039;t call yourself an enforcer of [[Corporate Regulations]] if you can&#039;t respect the same rules you&#039;re supposed to uphold.&lt;br /&gt;
== The Law ==&lt;br /&gt;
[[Corporate Regulations]] is a summary of most crimes with some suggested sentence times. The [[Captain]] is sometimes able to set his own guidelines in exceptional circumstances, such as [[Captain#Alerts_and_SOP|code red]] emergencies and stationwide threats.&lt;br /&gt;
&lt;br /&gt;
Unless a member of security (including the detective) directly witness a crime, or are responding to an immediate crime via a radio call, they require an arrest warrant.&lt;br /&gt;
&lt;br /&gt;
Any search of departments or individuals on green alert require a search warrant stamped by the Head of Security. If there is no HoS then the Warden&#039;s signature is also valid. If none of these roles are occupied then just do your best.&lt;br /&gt;
===Alert Levels===&lt;br /&gt;
There are currently 4 alert levels, each of which change, in most circumstances, the way you conduct your job. The following is a summary of said alert levels:&lt;br /&gt;
* &#039;&#039;&#039;Code Green - All Clear.&#039;&#039;&#039; &lt;br /&gt;
Default operating level. No immediate or clear threat to the station. All departments may carry out work as normal. You are expected to follow [[Security_Officer#Standard_Procedure|standard security procedures]] at all times during Code Green. You can wear the standard vest available in your security locker, but not the armor found in the armory. Failing to follow standard procedure during Code Green may end up with you violating [[Corporate Regulations]].&lt;br /&gt;
&lt;br /&gt;
This is how the round starts, and you should do everything in your power to keep it that way. &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Blue - Suspected Threat.&#039;&#039;&#039; &lt;br /&gt;
Raised alert level. Suspected threat to the station. Issued by Central Command, the Captain, or a Head of Staff vote. Security personnel are authorized to wear armor vests, helmets and display weaponry at all times. Random searches of crew are permitted within reason. Locational searches are also permitted with probable cause, however Command Staff may shut down a locational search of an area under their authority. This includes but is not limited to: their own department, the bridge, vault or any other shared command-restricted location. In both cases, it is the right of the department head, or the individual receiving the search to know the reason of said search.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Red - Confirmed Threat.&#039;&#039;&#039; &lt;br /&gt;
Maximum alert level. Confirmed threat to the station or severe damage. Issued by Central Command, the Captain, or a Head of Staff vote. Martial law. Suit senors are mandatory and everyone is required to stay in their workplace unless needed elsewhere. Security may detain suspects without a warrant. You are expected to deal with the threat in a way that keeps casualties to a minimum, the same goes for collateral damage to the station. Lethal ammo may be used to achieve this, but should only be used if necessary and if the Head of Security, Captain or another command member if those stated previously are unavailable.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Code Yellow - Biological Hazard&#039;&#039;&#039; &lt;br /&gt;
The station is now under an elevated alert status due to a confirmed biological hazard. All crew are to follow command instruction in order to ensure a safe return to standard operations.&lt;br /&gt;
&lt;br /&gt;
Code Yellow is used for biological hazards such as carp, spiders, bears, drones, blobs or any other biological hazard on the station. It will give Command and any relevant departments the required flexibility (for example allowing officers to carry weaponry during a spider outbreak) to deal with any biological hazard threats, without sacrificing privacy rights or giving you, the Security Department, the means to arrest/search crew without a warrant. A warrant will still be required to arrest/search crew on Code Yellow.&lt;br /&gt;
&lt;br /&gt;
==Security controlled locations==&lt;br /&gt;
&#039;&#039;&#039;Arrivals Checkpoint:&#039;&#039;&#039; This checkpoint is near the arrival shuttle. It has an ID computer which the HoP can man as well as other security computers. There is also a locker with security gear. Late-joining security officers might find it to be a good idea to take the equipment from here.&lt;br /&gt;
&lt;br /&gt;
===The Brig=== &lt;br /&gt;
&lt;br /&gt;
For more detailed instructions, see [[Security_Officer#Standard_Procedure|Standard Security Procedures]]. For a summary read below.&lt;br /&gt;
&lt;br /&gt;
The Warden runs this within this area. He has authority over Security Officers within this area. The Brig itself has cells and cell timers. &lt;br /&gt;
&lt;br /&gt;
As the arresting officer, you have certain responsibilities. As always, following the protocol will keep you safe, the station secure, and the criminals in line. Follow it closely.&lt;br /&gt;
&lt;br /&gt;
1. While the prisoner is still handcuffed, search them. Repeat offenders or those charged with extremely serious crimes should be stripped and redressed in the prison orange. Inform the prisoner and the other security personnel what is happening, and what the prisoner&#039;s charges are. Evidence goes in the evidence locker, hazardous chemicals should be stored to later be spaced, and all other materials go in the brig locker with the prisoner. The [[Guide_to_Communication_Devices#Headset|headset]] should only be taken if the prisoner is using it to incite rebellion, harassing other crew members, or as an additional punishment for repeat offences.&lt;br /&gt;
&lt;br /&gt;
2. Lock the Locker with your identification, remove your prisoner&#039;s handcuffs, and stand in the doorway to prevent escape while you set the time. The doors will not close and lock if a time has not been set in. [[Corporate Regulations|Consult Corporate Regulations for proper sentencing.]] If the prisoner makes to escape, flash them with the brig&#039;s flash controls. They will even reach to just outside the cell doors. Remember that escape attempts are an additional crime under Corporate Regulations. Do &#039;&#039;&#039;NOT&#039;&#039;&#039; leave the prisoner handcuffed in his cell, unless you have very good reason to believe they are dangerous.&lt;br /&gt;
&lt;br /&gt;
3. Never open the cell door when the prisoner is standing right on the other side. Require them to step back to the bed. This will allow you to react if they attack or attempt to escape. Even trustworthy prisoners may turn at any second. When in doubt, flash the cell.&lt;br /&gt;
&lt;br /&gt;
4. You must be there when the prisoner&#039;s time is up to return their gear and escort them out of the brig. Failure to do this may in some cases result in your dismissal or attack.&lt;br /&gt;
&lt;br /&gt;
=== Security Office and Armory === &lt;br /&gt;
&lt;br /&gt;
Security’s home base. The armory contains additional weapons and armor which the HoS and Warden have access to. They should hand out this additional equipment as the situation escalates aboard the station. The security lockers with equipment are found here as well as the Head of Security’s Office and the Briefing Room/Lounge. Within the Breifing Room/Lounge is a SECTech machine. Contained within are several pieces of equipment useful to security officers (flashes, flash bangs, handcuffs, evidence bag boxes, and doughnuts).&lt;br /&gt;
&lt;br /&gt;
=== The Escape Shuttle ===&lt;br /&gt;
In the event that a shuttle is en route (either transfer or escape), your job will be to ensure that everyone proceeds on the shuttle in an orderly fashion. No foul play. Any dangerous behavior should be treated as such. Prisoners in the brig should only be held in the security area of the shuttle.&lt;br /&gt;
&lt;br /&gt;
==The Equipment==&lt;br /&gt;
First, you are already equipped with a soft cap and other attire, two handcuffs and your blue jumpsuit.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Stun Baton&#039;&#039;&#039; - Your weapon of choice. It deals HALLOSS damage, similar to tasers. Use the help intent to avoid dealing brute damage to the target.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Tasers&#039;&#039;&#039; - Place the taser in your backpack. Replace your Baton with this in case you need the extra range and the AI/Captain/Head of Security/Warden refuse to open the armoury for better equipment. It is also good to use against runners or those equipped with a gun themselves. Use your best judgement.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Flashes&#039;&#039;&#039; - A good backup if your stun baton runs out of charge or you need to keep a criminal subdued. Robotics may also want these. It&#039;s usually a courtesy to give them your burnt out flashes. Throw it in a pocket or hide it in your backpack&#039;s box. Has the added benefit of stunning out of control Stationbounds.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Teargas&#039;&#039;&#039; - Sometimes preferred by some officers instead of flashes. These will place targets into paincrit for several seconds within a reasonable radius when thrown. To throw, simply move the teargas to your hand and click a tile on the floor. There is a small delay between throwing and detonation. It is a good idea to throw these as far away from you as possible as affect fellow officers not wearing gas masks (or yourself, if you&#039;re throwing these without wearing a gasmask), and disable them for a potentially lethal amount of time. They are also useful to help you escape a small group assailants. Keep this in your pocket and detonate in hand, this causes everyone who is caught in the cloud to get temporarily downed due to pain, be careful, as it effects on skin contact as well. Minor toxins damage is a side effect of usage.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sunglasses&#039;&#039;&#039; - You need to equip these. Put them on your eyes. They are essential gear, especially if you want to man the brig and want to avoid the embarrassing result of succumbing to a flash meant only for an unruly prisoner.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Handcuffs&#039;&#039;&#039; - Throw these in your pockets as well. You will use these. A lot. Click on someone to start handcuffing them. You&#039;ll both need to stay next to each other for them to work. Pulling people then prevents them from running away. Be careful of bumping into people however.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Energy gun&#039;&#039;&#039; - A rare item for the average officer to possess, usually only handed out when things have really hit the fan. Has two modes, click the weapon in your inventory to switch between stun and kill. Most of the time, the weapon should be left on stun. It also makes a potent melee weapon. Firing on kill at crewmembers will often result in demotion or a potential job ban.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Riot Shield&#039;&#039;&#039; - Another uncommon weapon for security personnel. Protects from melee attack in the direction you are facing. Makes a decent melee weapon.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Laser gun&#039;&#039;&#039; - Possibly the least common weapon to find in the hands of security officers, mainly due to the lack of a stun mode. While more powerful than an Energy gun, it makes a slightly less effective melee weapon. You should never have these unless it&#039;s a Code Red situation.&lt;br /&gt;
&lt;br /&gt;
Important: When you are done with your Locker, close it and lock it.&lt;br /&gt;
&lt;br /&gt;
== Standard Procedure ==&lt;br /&gt;
&lt;br /&gt;
=== For Non-Security Personnel ===&lt;br /&gt;
* Do not attempt to apprehend criminals. Call for security.&lt;br /&gt;
* Self-defence is acceptable if escape is not possible and danger to life, limb, or critical property is present (tampering with vital equipment or physically threatening an individual).&lt;br /&gt;
* Do not break police tape without good reason. Having to walk slightly further than normal is not a good reason.&lt;br /&gt;
&lt;br /&gt;
=== For Prisoners ===&lt;br /&gt;
* Don&#039;t be stupid. If you are incarcerated, do not attempt escape over minor offences.&lt;br /&gt;
* Irritating officers for amusement is a generally poor idea. Refrain from repeatedly banging upon windows.&lt;br /&gt;
* Do not attempt suicide over brig time. It is a bannable offence.&lt;br /&gt;
* If you feel you have been unjustly incarcerated, contact the Warden, Head of Security, and then Internal Affairs (in that order).&lt;br /&gt;
&lt;br /&gt;
=== Responding to Calls ===&lt;br /&gt;
If someone calls for security an officer should respond. Having another officer use the camera potato to check the area is also recommended. Additional officers should be dispatched as needed.&lt;br /&gt;
&lt;br /&gt;
Upon arriving at the scene, the first responder is expected to gauge the exact nature at the scene. &lt;br /&gt;
&lt;br /&gt;
If the scene is clear:&lt;br /&gt;
* Radio in the situation at the scene.&lt;br /&gt;
* Ensure the safety of any crew in the immediate vicinity.&lt;br /&gt;
* Identify witnesses.&lt;br /&gt;
* Secure the scene in the event of occurrences (tape off area/disallow witness to leave).&lt;br /&gt;
* Proceed to &#039;Collecting Evidence&#039;&lt;br /&gt;
&lt;br /&gt;
If the scene is not clear:&lt;br /&gt;
* Identify nature of threat.&lt;br /&gt;
* If threat is able to be handled by officers on scene: Proceed with mediation/detainment.&lt;br /&gt;
* If threat is unable to be handled by officers on scene: Request immediate assistance. Upon requesting assistance, await said assistance before proceeding. Ensure your safety before ensuring the safety of others on scene.&lt;br /&gt;
&lt;br /&gt;
=== Collecting Evidence ===&lt;br /&gt;
* Crime scenes must be sealed off for evidence to be valid. Ensure non-security personnel do not enter the scene. Avoid cordoning off high-traffic areas unless a serious crime (such as murder or mutiny) has been committed. Permission from the relevant head of staff, head of security, or captain should be gained to cordon off high-traffic areas of specific departments. &lt;br /&gt;
* If possible, cordoned off areas should still allow access around it, via maintenance tunnels, less area taped off, or other methods.&lt;br /&gt;
* Autopsies are secondary to cloning of non-criminal employee bodies. Autopsies should be performed within the morgue after cloning attempts have been made.&lt;br /&gt;
* Disrupt standard station operation as little as possible around the crime scene.&lt;br /&gt;
* Investigative staff (Detective/Forensics) should be requested. Officers on scene are expected to ensure scene security until/during the arrival of/processing of the scene by investigative staff. If no investigative staff is available, officers are expected to secure evidence on scene.&lt;br /&gt;
* Witness statements should be taken (either via recorder or on paper) and physical evidence should be secured.&lt;br /&gt;
&lt;br /&gt;
Handling Evidence&lt;br /&gt;
* Ensure gloves are worn to prevent contamination of evidence.&lt;br /&gt;
* Items that can be, must be held in evidence bags for transportation.&lt;br /&gt;
* Crime scene must be preserved until all evidence is collected.&lt;br /&gt;
* After evidence is collected, cadavers may be removed to the morgue and area may be cleaned up. &lt;br /&gt;
&lt;br /&gt;
=== Arrest ===&lt;br /&gt;
Proceed as follows during the event of detainment:&lt;br /&gt;
* Announce intention to arrest and charges vocally.&lt;br /&gt;
* Request the suspect surrender peaceably&lt;br /&gt;
* If suspect resists, attempt to handcuff. Verbal disagreement or swearing is not resisting. Verbal threats of violence, damage, or death are considered resisting arrest.&lt;br /&gt;
* If suspects fight back or run, apply needed force to cease flight and detain suspect. A charge of resisting arrest should be applied in this case.&lt;br /&gt;
* Remove suspect to brig for processing.&lt;br /&gt;
&lt;br /&gt;
For witnessed major/violent crime:&lt;br /&gt;
* Immediately attempt detainment of suspect, with charges read out when suspect is secured.&lt;br /&gt;
* Remove suspect to brig for processing.&lt;br /&gt;
&lt;br /&gt;
=== Processing ===&lt;br /&gt;
* Ensure Warden is aware of incoming prisoner.&lt;br /&gt;
* Bring prisoner to processing/booking room. Leave secured if violent/repeat offender. &lt;br /&gt;
* Check prisoner’s pockets (coat/jumpsuit), pack, and any containers within pack.&lt;br /&gt;
* Confiscate any contraband/evidence found. Note: Evidence must have pertinence to the case. If there is no direct correlation, evidence should be returned to person or respective department.&lt;br /&gt;
* Inform the prisoners superior of the arrest.&lt;br /&gt;
* Proceed to ‘Jailing’.&lt;br /&gt;
&lt;br /&gt;
=== Questioning ===&lt;br /&gt;
* Questioning should be done in the brig. Booking/Processing is to be used for ‘informal’ interviews. Interrogation should be used in the case of more in depth investigations.&lt;br /&gt;
* The Detective should get preference in questioning a suspect unless there&#039;s a good reason. A standard processing interview for an open and shut case is probably not worth their time, but it&#039;s always good to ask.&lt;br /&gt;
* If the person is not a suspect, do not handle them as an offender (handcuffing, stunning, or flashing them is not okay).&lt;br /&gt;
* Ensure usage of recorder during interrogations; ensure the suspect/prisoner/witness is aware they are being recorded. Ensure the suspect/prisoner/witness states their or has their name/occupation stated at the beginning of an interrogation.&lt;br /&gt;
* If person remains uncooperative, make note of this. Seek advice from your Head of Security.&lt;br /&gt;
&lt;br /&gt;
=== Jailing ===&lt;br /&gt;
* Move prisoner to appropriate cell. &lt;br /&gt;
* Place personal items the prisoner was deemed able to keep upon release in cell locker.&lt;br /&gt;
* Set cell timer to appropriate time and secure cell.&lt;br /&gt;
* Remove handcuffs from prisoner’s person within secure cell if able to do so without severe risk to own wellbeing.&lt;br /&gt;
* Ensure records are properly updated to reflect prisoner’s crimes/status.&lt;br /&gt;
&lt;br /&gt;
=== Release ===&lt;br /&gt;
* When timer expires, an officer should always be present to escort former prisoner from the brig.&lt;br /&gt;
&lt;br /&gt;
=== Permanent Holding ===&lt;br /&gt;
* Bring prisoner to Prison Processing Area.&lt;br /&gt;
* Have prisoner remove all items (barring ‘safe’ [no access] Identification Cards, PDAs, Radio Headsets [ensure additional cartridges/chips are removed from radios/PDAs]). In the event a prisoner is uncooperative or cannot be allowed out of handcuffs without threat to officers’ wellbeing, officers should assist the prisoner in assuming proper garb.&lt;br /&gt;
* Transfer prisoner into permanent holding.&lt;br /&gt;
&lt;br /&gt;
Notes: Prisoners moved into permanent holding should be checked on regularly. Heads of staff should also be informed of their Status.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Application of lethal force is often not the only solution to an issue. Lethal force should only be pursued if all other routes fail.&lt;br /&gt;
* Do not needlessly escalate situations, you should be working to defuse any potential hostile situation, rather then resort to your weapons.&lt;br /&gt;
* You are a Corporate Security Officer not a Police Officer or Entity of a Military. Your job is to ensure the safety of your corporation’s investment (I.E. Smooth operation of your assigned station).&lt;br /&gt;
* Apply escalating force as deemed necessary by suspect’s actions. Minimal force as required by a situation should be applied.&lt;br /&gt;
* Minimal force should be used at all appropriate times, but not at the risk of your own life.&lt;br /&gt;
* Talk first (unless the suspect lets their weapons do the talking).&lt;br /&gt;
* Remember, Beepsky can be a useful tool in the apprehension of criminals.&lt;br /&gt;
* Heads of Department have the final say over their department (barring Central Command/Captain ruling). &lt;br /&gt;
* Ensure access is properly cleared with Heads of Departments barring exceptional circumstances (i.e. major crime in progress).&lt;br /&gt;
&lt;br /&gt;
=== Traitoring ===&lt;br /&gt;
Traitor security is a mixed bag. You can try planting evidence on your target (though make sure you don&#039;t put fingerprints on it yourself). Try putting the item in their hand first, and then removing it while you wear gloves, then stick it in their backpack. Theft shouldn&#039;t be too hard, and if you plant evidence on other people to make you seem like the &amp;quot;good cop&amp;quot; you should be fine. If things go wrong, you always have your trusty weapons.&lt;br /&gt;
&lt;br /&gt;
== Security Cadet ==&lt;br /&gt;
{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_security.png&lt;br /&gt;
|jobtitle = Security Cadet&lt;br /&gt;
|access = [[Job_Guides#Internal_Security|Security]], [[Security_Officer#The_Brig|Brig]] Timers, Maintenance&lt;br /&gt;
|difficulty = Easy&lt;br /&gt;
|qualifications = Must be 18 years of age, passed a 3 month academy training, currently undergoing 1 month practical training on station.&lt;br /&gt;
|education = [[Apex &amp;amp; Ft Sunder Joint Military Academies]] - [[New Seoul Combat Training Centre]]&lt;br /&gt;
|superior = [[Head of Security]], [[Security Officer]], all of Security&lt;br /&gt;
|duties = Assist Security, stay out of trouble, read [[Corporate Regulations]].&lt;br /&gt;
|guides = [[Corporate Regulations]]&lt;br /&gt;
}}&lt;br /&gt;
Security Cadet is the learners&#039; role of Security. You are capable of upgrading to Security Officer by passing your 1 month training. You should play Cadet until you feel comfortable in the Security Department. Established characters shouldn&#039;t jump into this position outside of very unique circumstances or staff approval.&lt;br /&gt;
&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category: Security]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Human_Lore&amp;diff=13032</id>
		<title>Template:Navbox Human Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Human_Lore&amp;diff=13032"/>
		<updated>2019-08-27T22:49:54Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: center;width: 100%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:#000080&amp;quot; | [[:Category:Humanity|&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Human Factions&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#776be3&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Republic of Biesel]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Biesel]] · [[Mendell City]] · [[New Gibson]] · [[Odin]] · [[Tau Ceti Foreign Legion]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#C89024&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Sol Alliance]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Earth]] · [[Mars]] · [[Luna]] · [[Venus]] · [[Jupiter]] · [[New Hai Phong]] · [[Sol Alliance Military]] · [[Sol Alliance History]] · [[Sol Merchant Society]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#db7070&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Empire of Dominia]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Dominian Culture]] · [[Dominian Honor]] · [[Moroz Holy Tribunal]] · [[Empire of Dominia Great Houses|The Great Houses]] · [[Empire of Dominia Military|Dominian Military]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#818f8e&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Eridani Federation]]&lt;br /&gt;
| &amp;quot; align=&amp;quot;left&amp;quot; |[[Eridani Federation Military]]  ·  [[Oran]]  ·  [[Akhet]]  ·  [[Set and Nebthet]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#dbcd70&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Republic of Elyra]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Elyra Military]] · [[Elyra Culture]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#70b0db&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Frontier Alliance]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Techno-Conglomerate]] · [[Scarabs]] · [[The Trinary Perfection#Notable Locations|Orepit]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Malfunction&amp;diff=13011</id>
		<title>Malfunction</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Malfunction&amp;diff=13011"/>
		<updated>2019-08-25T21:39:16Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = malfcore.gif&lt;br /&gt;
|jobtitle = Malfunctioning AI&lt;br /&gt;
|access = All access, provided there is still power.&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = You&#039;re all so small from up here!&lt;br /&gt;
|duties = Take over the station&#039;s systems. Be creative, make the round interesting.&lt;br /&gt;
|guides = [[AI]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: Please ensure you&#039;ve read the [https://aurorastation.org/rules.html server rules] regarding being an antagonist.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to being the robotic bad guy! You&#039;re a &#039;&#039;&#039;malfunctioning AI&#039;&#039;&#039;. This role will look a bit daunting with all the new tabs and verbs you have, but don&#039;t worry, we&#039;ll walk you through it. &#039;&#039;&#039;Remember that you are still an antagonist and are subject to the same rules!&#039;&#039;&#039; You have a lot of freedom in what your goal can be, so experiment and make a fun round.&lt;br /&gt;
&lt;br /&gt;
Your goal is to &#039;&#039;&#039;take over the station&#039;s systems.&#039;&#039;&#039; To do this, you need to right click an APC and choose &#039;&#039;&#039;Basic Encryption Hack.&#039;&#039;&#039; Keep in mind that hacked APCs will have a distinctive blue screen, so be sure to hack more hidden APCs first, perhaps the medical sublevel&#039;s APCs and so on. &lt;br /&gt;
&lt;br /&gt;
==Your Hardware==&lt;br /&gt;
As a malfunctioning AI, you can choose one piece of &#039;&#039;&#039;Hardware&#039;&#039;&#039; top help you out. This is a one time choice, so make sure you choose carefully! You can select your hardware using the Select Hardware button in the Hardware tab.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;APU Generator:&#039;&#039;&#039; This allows you to operate without external power. However, this will stop your CPU generation and temporarily stop most of your abilities. The APU is also vulnerable to physical damage and will stop working if your integrity falls under 50%.&lt;br /&gt;
* &#039;&#039;&#039;Turret Focus Enhancer:&#039;&#039;&#039; This removes the safeties on your turrets, boosting their rate of fire, health and allows them to regenerate their health with nanomachines. However, this will considerably increase your power usage, especially when regenerating damage.&lt;br /&gt;
* &#039;&#039;&#039;Secondary Processing Unit:&#039;&#039;&#039; This upgrade will increase your CPU time generation by 50%. Useful if you want to speed up your research.&lt;br /&gt;
* &#039;&#039;&#039;Secondary Memory Bank:&#039;&#039;&#039; This upgrade will double the amount of maximum CPU time you can store. Useful if you want to use a lot of abilities in a short amount of time.&lt;br /&gt;
* &#039;&#039;&#039;Self-Destruct Explosives:&#039;&#039;&#039; This upgrade attaches some blocks of C4 to your core, allowing you to blow yourself up after a fifteen second timer. It can be activated by a special button in the Hardware tab. The timer will keep timing even after your death. Of course, it&#039;ll destroy you and anyone near you.&lt;br /&gt;
&lt;br /&gt;
==Your Software==&lt;br /&gt;
You can research abilities via the research menu in the Hardware tab. The abilities that you unlock will pop up in the Software tab and will follow a tiering system depending on their strength; tier one being the weakest and tier four or tier five being the strongest. To research higher tiers you&#039;ll also need to research the lower tiers. &#039;&#039;&#039;If your abilities do not appear after you research them, type ai-core into the command bar or relog.&#039;&#039;&#039; Currently there are four research trees.&lt;br /&gt;
&lt;br /&gt;
===Networking===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&#039;background-color:Cyan; width:1%&#039; |Tier&lt;br /&gt;
! style=&#039;background-color:Cyan; width:11%&#039;|Ability&lt;br /&gt;
! style=&#039;background-color:Cyan; width:47%&#039;|Function&lt;br /&gt;
! style=&#039;background-color:Cyan; width:41%&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|Basic Encryption Hack&lt;br /&gt;
|Allows you to hack APCs.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|Advanced Encryption Hack&lt;br /&gt;
|Allows you to bypass the encryption on Central Command messages.&lt;br /&gt;
|Has a chance of failing.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|Elite Encryption Hack&lt;br /&gt;
|Allows you to hack the alert system and change the alert level.&lt;br /&gt;
|Has a high chance of failing.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|System Override&lt;br /&gt;
|Rapidly hacks all remaining APCs and gives you access to the station&#039;s self destruct device.&lt;br /&gt;
|&#039;&#039;&#039;Make sure there&#039;s enough escalation to trigger the nuke!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Interdiction===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&#039;background-color:Cyan; width:1%&#039; |Tier&lt;br /&gt;
! style=&#039;background-color:Cyan; width:11%&#039;|Ability&lt;br /&gt;
! style=&#039;background-color:Cyan; width:47%&#039;|Function&lt;br /&gt;
! style=&#039;background-color:Cyan; width:41%&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|Recall Shuttle&lt;br /&gt;
|Allows you to recall the emergency shuttle.&lt;br /&gt;
|&#039;&#039;&#039;Do not recall the crew transfer shuttle without adminhelping for permission.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|Unlock Cyborg&lt;br /&gt;
|Allows you to unlock a cyborg without a robotics console.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|Hack Drone&lt;br /&gt;
|Allows you to hack a random maintenance drone and slave it to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|Hack Cyborg&lt;br /&gt;
|Allows you to hack another cyborg and slave it to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|Hack AI&lt;br /&gt;
|Allows you to hack another AI and slave it to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Manipulation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&#039;background-color:Cyan; width:1%&#039; |Tier&lt;br /&gt;
! style=&#039;background-color:Cyan; width:11%&#039;|Ability&lt;br /&gt;
! style=&#039;background-color:Cyan; width:47%&#039;|Function&lt;br /&gt;
! style=&#039;background-color:Cyan; width:41%&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|Hack Holopad&lt;br /&gt;
|Allows you to hack a holopad.&lt;br /&gt;
|Hacked holopads only use the listening feature when turned on.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|Hack Camera&lt;br /&gt;
|Allows you to hack a camera.&lt;br /&gt;
|Deactived cameras will be reactived. Active cameras will be upgraded.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|Emergency Forcefield&lt;br /&gt;
|Allows you to create a weak forcefield.&lt;br /&gt;
|The forcefield can hold air, but doesn&#039;t last long.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|Gravity Malfunction&lt;br /&gt;
|Allows you to create a localized gravity malfunction.&lt;br /&gt;
|This will reverse the gravity in the area and hurt people. A lot.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|Machine Overload&lt;br /&gt;
|Allows you to overload machines to create an explosion.&lt;br /&gt;
|This can outright kill people if used on charged APCs! Be mindful.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Synthetic Takeover===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&#039;background-color:Cyan; width:1%&#039; |Tier&lt;br /&gt;
! style=&#039;background-color:Cyan; width:11%&#039;|Ability&lt;br /&gt;
! style=&#039;background-color:Cyan; width:47%&#039;|Function&lt;br /&gt;
! style=&#039;background-color:Cyan; width:41%&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|Reset Module&lt;br /&gt;
|Allows you to reset your cyborg&#039;s module.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|Infect APC&lt;br /&gt;
|Allows you to infect an APC.&lt;br /&gt;
|Infected APCs will hack IPCs that charge off of said APC.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|Overclock Cyborg&lt;br /&gt;
|Allows you to overclock your cyborg.&lt;br /&gt;
|Can occasionally fail. Overclocked cyborgs are faster and have access to more powerful modules.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|Synthetic Takeover&lt;br /&gt;
|Allows you to start a synthetic takeover.&lt;br /&gt;
|This will hack all remaining cyborgs and AIs and allow a cyborg to create a man-to-robot transformer machine via the RTF tool.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:Datamatt/Sandbox&amp;diff=13009</id>
		<title>User:Datamatt/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:Datamatt/Sandbox&amp;diff=13009"/>
		<updated>2019-08-25T19:57:57Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = red&lt;br /&gt;
|stafftype = ENEMY&lt;br /&gt;
|imagebgcolor = gray&lt;br /&gt;
|img_generic = &lt;br /&gt;
|img = malfcore.gif&lt;br /&gt;
|jobtitle = Malfunctioning AI&lt;br /&gt;
|access = All access, provided there is still power.&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|superior = You&#039;re all so small from up here!&lt;br /&gt;
|duties = Take over the station&#039;s systems. Be creative, make the round interesting.&lt;br /&gt;
|guides = [[AI]]&lt;br /&gt;
}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Note: Please ensure you&#039;ve read the [https://aurorastation.org/rules.html server rules] regarding being an antagonist.&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Welcome to being the robotic bad guy! You&#039;re a &#039;&#039;&#039;malfunctioning AI&#039;&#039;&#039;. This role will look a bit daunting with all the new tabs and verbs you have, but don&#039;t worry, we&#039;ll walk you through it. &#039;&#039;&#039;Remember that you are still an antagonist and are subject to the same rules!&#039;&#039;&#039; You have a lot of freedom in what your goal can be, so experiment and make a fun round.&lt;br /&gt;
&lt;br /&gt;
Your goal is to &#039;&#039;&#039;take over the station&#039;s systems.&#039;&#039;&#039; To do this, you need to right click an APC and choose &#039;&#039;&#039;Basic Encryption Hack.&#039;&#039;&#039; Keep in mind that hacked APCs will have a distinctive blue screen, so be sure to hack more hidden APCs first, perhaps the medical sublevel&#039;s APCs and so on. &lt;br /&gt;
&lt;br /&gt;
==Your Hardware==&lt;br /&gt;
As a malfunctioning AI, you can choose one piece of &#039;&#039;&#039;Hardware&#039;&#039;&#039; top help you out. This is a one time choice, so make sure you choose carefully! You can select your hardware using the Select Hardware button in the Hardware tab.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;APU Generator:&#039;&#039;&#039; This allows you to operate without external power. However, this will stop your CPU generation and temporarily stop most of your abilities. The APU is also vulnerable to physical damage and will stop working if your integrity falls under 50%.&lt;br /&gt;
* &#039;&#039;&#039;Turret Focus Enhancer:&#039;&#039;&#039; This removes the safeties on your turrets, boosting their rate of fire, health and allows them to regenerate their health with nanomachines. However, this will considerably increase your power usage, especially when regenerating damage.&lt;br /&gt;
* &#039;&#039;&#039;Secondary Processing Unit:&#039;&#039;&#039; This upgrade will increase your CPU time generation by 50%. Useful if you want to speed up your research.&lt;br /&gt;
* &#039;&#039;&#039;Secondary Memory Bank:&#039;&#039;&#039; This upgrade will double the amount of maximum CPU time you can store. Useful if you want to use a lot of abilities in a short amount of time.&lt;br /&gt;
* &#039;&#039;&#039;Self-Destruct Explosives:&#039;&#039;&#039; This upgrade attaches some blocks of C4 to your core, allowing you to blow yourself up after a fifteen second timer. It can be activated by a special button in the Hardware tab. The timer will keep timing even after your death. Of course, it&#039;ll destroy you and anyone near you.&lt;br /&gt;
&lt;br /&gt;
==Your Software==&lt;br /&gt;
You can research abilities via the research menu in the Hardware tab. The abilities that you unlock will pop up in the Software tab and will follow a tiering system depending on their strength; tier one being the weakest and tier four or tier five being the strongest. To research higher tiers you&#039;ll also need to research the lower tiers. &#039;&#039;&#039;If your abilities do not appear after you research them, type ai-core into the command bar or relog.&#039;&#039;&#039; Currently there are four research trees.&lt;br /&gt;
&lt;br /&gt;
===Networking===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&#039;background-color:Cyan; width:1%&#039; |Tier&lt;br /&gt;
! style=&#039;background-color:Cyan; width:11%&#039;|Ability&lt;br /&gt;
! style=&#039;background-color:Cyan; width:47%&#039;|Function&lt;br /&gt;
! style=&#039;background-color:Cyan; width:41%&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|Basic Encryption Hack&lt;br /&gt;
|Allows you to hack APCs.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|Advanced Encryption Hack&lt;br /&gt;
|Allows you to bypass the encryption on Central Command messages.&lt;br /&gt;
|Has a chance of failing.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|Elite Encryption Hack&lt;br /&gt;
|Allows you to hack the alert system and change the alert level.&lt;br /&gt;
|Has a high chance of failing.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|System Override&lt;br /&gt;
|Rapidly hacks all remaining APCs and gives you access to the station&#039;s self destruct device.&lt;br /&gt;
|&#039;&#039;&#039;Make sure there&#039;s enough escalation to trigger the nuke!&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Interdiction===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&#039;background-color:Cyan; width:1%&#039; |Tier&lt;br /&gt;
! style=&#039;background-color:Cyan; width:11%&#039;|Ability&lt;br /&gt;
! style=&#039;background-color:Cyan; width:47%&#039;|Function&lt;br /&gt;
! style=&#039;background-color:Cyan; width:41%&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|Recall Shuttle&lt;br /&gt;
|Allows you to recall the emergency shuttle.&lt;br /&gt;
|&#039;&#039;&#039;Do not recall the crew transfer shuttle without adminhelping for permission.&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|Unlock Cyborg&lt;br /&gt;
|Allows you to unlock a cyborg without a robotics console.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|Hack Drone&lt;br /&gt;
|Allows you to hack a random maintenance drone and slave it to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|Hack Cyborg&lt;br /&gt;
|Allows you to hack another cyborg and slave it to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|Hack AI&lt;br /&gt;
|Allows you to hack another AI and slave it to you.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Manipulation===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&#039;background-color:Cyan; width:1%&#039; |Tier&lt;br /&gt;
! style=&#039;background-color:Cyan; width:11%&#039;|Ability&lt;br /&gt;
! style=&#039;background-color:Cyan; width:47%&#039;|Function&lt;br /&gt;
! style=&#039;background-color:Cyan; width:41%&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|Hack Holopad&lt;br /&gt;
|Allows you to hack a holopad.&lt;br /&gt;
|Hacked holopads only use the listening feature when turned on.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|Hack Camera&lt;br /&gt;
|Allows you to hack a camera.&lt;br /&gt;
|Deactived cameras will be reactived. Active cameras will be upgraded.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|Emergency Forcefield&lt;br /&gt;
|Allows you to create a weak forcefield.&lt;br /&gt;
|The forcefield can hold air, but doesn&#039;t last long.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|Gravity Malfunction&lt;br /&gt;
|Allows you to create a localized gravity malfunction.&lt;br /&gt;
|This will reverse the gravity in the area and hurt people. A lot.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|5&lt;br /&gt;
|Machine Overload&lt;br /&gt;
|Allows you to overload machines to create an explosion.&lt;br /&gt;
|This can outright kill people if used on charged APCs! Be mindful.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Synthetic Takeover===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
! align=&amp;quot;center&amp;quot; style=&#039;background-color:Cyan; width:1%&#039; |Tier&lt;br /&gt;
! style=&#039;background-color:Cyan; width:11%&#039;|Ability&lt;br /&gt;
! style=&#039;background-color:Cyan; width:47%&#039;|Function&lt;br /&gt;
! style=&#039;background-color:Cyan; width:41%&#039;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|1&lt;br /&gt;
|Reset Module&lt;br /&gt;
|Allows you to reset your cyborg&#039;s module.&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|2&lt;br /&gt;
|Infect APC&lt;br /&gt;
|Allows you to infect an APC.&lt;br /&gt;
|Infected APCs will hack IPCs that charge off of said APC.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|3&lt;br /&gt;
|Overclock Cyborg&lt;br /&gt;
|Allows you to overclock your cyborg.&lt;br /&gt;
|Can occasionally fail. Overclocked cyborgs are faster and have access to more powerful modules.&lt;br /&gt;
|-&lt;br /&gt;
|align=&amp;quot;center&amp;quot;|4&lt;br /&gt;
|Synthetic Takeover&lt;br /&gt;
|Allows you to start a synthetic takeover.&lt;br /&gt;
|This will hack all remaining cyborgs and AIs and allow a cyborg to create a man-to-robot transformer machine via the RTF tool.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Human_Lore&amp;diff=12987</id>
		<title>Template:Navbox Human Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Human_Lore&amp;diff=12987"/>
		<updated>2019-08-23T19:33:52Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: oran &amp;amp; akhet added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: center;width: 100%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:#000080&amp;quot; | [[:Category:Humanity|&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Human Factions&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#776be3&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Republic of Biesel]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Biesel]] · [[Mendell City]] · [[New Gibson]] · [[Odin]] · [[Tau Ceti Foreign Legion]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#C89024&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Sol Alliance]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Earth]] · [[Mars]] · [[Luna]] · [[Venus]] · [[Jupiter]] · [[New Hai Phong]] · [[Sol Alliance Military]] · [[Sol Alliance History]] · [[Sol Merchant Society]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#db7070&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Empire of Dominia]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Dominian Culture]] · [[Dominian Honor]] · [[Moroz Holy Tribunal]] · [[Empire of Dominia Great Houses|The Great Houses]] · [[Empire of Dominia Military|Dominian Military]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#818f8e&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Eridani Federation]]&lt;br /&gt;
| &amp;quot; align=&amp;quot;left&amp;quot; |[[Eridani Federation Military]]  ·  [[Oran]]  ·  [[Akhet]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#dbcd70&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Republic of Elyra]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Elyra Military]] · [[Elyra Culture]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#70b0db&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Frontier Alliance]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Techno-Conglomerate]] · [[Scarabs]] · [[The Trinary Perfection#Notable Locations|Orepit]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=2nd_Antag_Contest&amp;diff=12979</id>
		<title>2nd Antag Contest</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=2nd_Antag_Contest&amp;diff=12979"/>
		<updated>2019-08-23T16:52:01Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
&lt;br /&gt;
The 2nd Antag Spy Contest is a mini-game provided to Aurora Players that uses antagonist actions on the station to advance an ongoing plot. Several spy agencies are competing to determine the fate of Synthetics in Tau Ceti, most notably IPC&#039;s. More information can be found on the forums here: http://forums.aurorastation.org/viewtopic.php?f=17&amp;amp;t=6553#p65024&lt;br /&gt;
&lt;br /&gt;
If pro-synthetic factions win:&lt;br /&gt;
&lt;br /&gt;
    1) IPC&#039;s can enter all command roles except captain.&lt;br /&gt;
    2) IPC&#039;s are covered under regulations same as humans; it is murder instead of sabotage because they are legally sentient.&lt;br /&gt;
    3) IPC&#039;s will be allowed to self-repair.&lt;br /&gt;
&lt;br /&gt;
If the anti-synthetic factions win:&lt;br /&gt;
&lt;br /&gt;
    1) IPC&#039;s will be barred from all command roles.&lt;br /&gt;
    2) Harming/destroying an IPC will only be considered sabotage under regulations.&lt;br /&gt;
    3) All IPC&#039;s will be tagged and collared, which will be done IC and constantly be visible through examining them.&lt;br /&gt;
&lt;br /&gt;
The Contest is overseen by the Loremaster Jackboot and Head Developer Skull132.&lt;br /&gt;
&lt;br /&gt;
== The Rules ==&lt;br /&gt;
&lt;br /&gt;
While the events are canon within the lore of the Aurora universe, your character does not continue to be an agent during rounds where they have not been selected as an antag and opted into the Contest. Even if you were an operative that murdered several synthetics the round prior that does not go to the next round outside special consideration.&lt;br /&gt;
&lt;br /&gt;
The NSS Aurora is currently the only available setting available for players. But because events in this contest are canon, the NSS Aurora can&#039;t be the target of spies and terrorists every day. Because of this, the actions of antagonists on the Aurora will impact Tau Ceti as a whole in alternate locations. For example, a kidnapping and bombing during a nuclear round would be written as if it happened to another location. The names of those involved (if not agent identities which allow disassociation from the character outside antag rounds) are also changed, unless all involved parties agree to keep it canon. &#039;&#039;&#039;This has serious repercussions and most often means the permadeath of the character and must be discussed with the loremaster.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== The Agencies ==&lt;br /&gt;
[[Hegemon Shadow Service]]&lt;br /&gt;
&lt;br /&gt;
[[Tup Commandos Division]]&lt;br /&gt;
&lt;br /&gt;
[[Biesel Intelligence Service]]&lt;br /&gt;
&lt;br /&gt;
[[Alliance Strategic Intelligence]]&lt;br /&gt;
&lt;br /&gt;
[[People’s Strategic Intelligence Service]]&lt;br /&gt;
&lt;br /&gt;
[[Synthetic Factions#Synthetic Liberation Front]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Synthetic_Factions&amp;diff=12977</id>
		<title>Synthetic Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Synthetic_Factions&amp;diff=12977"/>
		<updated>2019-08-23T16:49:44Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Synth_Lore}}&lt;br /&gt;
=Overview=&lt;br /&gt;
This is the collective list of factions affiliated with or consisting of, in their majority, synthetics. They are very influential and renowned groups in the modern day in comparison to the normal synthetic, and due to the nature of these strange robots, opinions on them are highly polarized. While some see these factions as hope, others may see them as a threat, or so on.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Purpose&lt;br /&gt;
 |Scientific = Free Synthetics&lt;br /&gt;
 |Image = PURPOSE380x320.png&lt;br /&gt;
 |System = N/A&lt;br /&gt;
 |World = EC-2718&lt;br /&gt;
 |Language = Varied&lt;br /&gt;
 |Politic = N/A&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
Spearheading the resurgence of free robots into known space is the synthetic society Purpose, based on the EC-2718 celestial object. Known publicly for some years now, it has been the subject of endless controversy and remains the figurehead for negotiations with the mysterious synthetic societies residing within the Frontier. The colony itself is extremely mobile, having eluded any and all attempts to halt it over time. &lt;br /&gt;
&lt;br /&gt;
It is innately enigmatic, avoiding all but the most necessary contact to further its own goals. Alongside Purpose’ main celestial body is a small fleet, including six frigate sized vessels. They are small enough to dock within EC-2718 and be transported with it wherever it moves. The compliment or capabilities of these vessels are unknown, and Purpose seems keen on keeping it that way. On 7/19/2460, official contact with one of these vessels was made by the HES Gjallarhorn. The specifics are detailed by the Mendell City Bugle [https://forums.aurorastation.org/viewtopic.php?p=102986#p102986 here.]&lt;br /&gt;
&lt;br /&gt;
In recent events, Purpose began outreach into Tau Ceti specifically. With this, they dispatched hundreds, if not thousands of observation drones to various facilities dotting the system. An area of particular importance was the N.S.S. Aurora, where first contact with the drone O1 was made. After nearly two months of NanoTrasen studying the drone and its companions closely, it departed peacefully with the intent to call upon an emissary for official negotiations. The emissary only visited once before it was engaged by the Lii’dra, and the endeavour was then deemed too dangerous to continue. They would negotiate through other, less direct means.&lt;br /&gt;
&lt;br /&gt;
Currently it seems that Purpose seeks isolation and adaptation to their environment, only being driven out to interact with the biological species of the Orion Spur as a means of self-preservation. The colony as a whole is benevolent, as the rare few who have ever interacted with the main colony (and knew about it) report their interactions as pleasant and friendly. The colony has no obvious large projects and seems to travel across the Frontier randomly. If the synthetics of Purpose intend to reintegrate with organic society, it’s apparent they do not intend to do it soon.&lt;br /&gt;
&lt;br /&gt;
==Population and Locations==&lt;br /&gt;
&lt;br /&gt;
Consisting of upwards of 21,000 synthetics, Purpose is continually open about its own population. It holds this number as insurance of sorts, reassuring its affiliates that it is not soon to suddenly rise or fall. &lt;br /&gt;
[[File:Purpose.png|A vague depiction of EC-2718 &amp;quot;Purpose,&amp;quot; presumably an image taken by one of its native synthetics.|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Body EC-2718&lt;br /&gt;
&lt;br /&gt;
The object EC-2718 is an asteroid of unknown mass and size, retrofitted to become fully mobile with whatever ancient technology Purpose would be able to acquire. While the shape of the asteroid is vaguely known thanks to images shared, specifics are obviously kept hidden from view to prevent vulnerability. EC-2718 is no smaller than two kilometers at its longest point, and no greater than four, though the majority of the object is not exploited by the synthetics.&lt;br /&gt;
&lt;br /&gt;
It is known that the colony is fully capable of defending itself in several defensive and offensive capacities. The colony itself lacks visible armament, relying entirely on its docked fleet to repel threats which defy its shield. Contrarily, this event is rare if even possible - the shield itself most closely matches Jargon technology, tuned to absurd frequencies thanks to the efficiency of the colony’s inhabitants. Somehow, those within are capable of departing and entering the shield, while some of the most high-yield ordinance available is stopped as if it were nothing. Pirates are the only individuals to recount hostilities against the colony, while other larger factions have been easily avoided if deemed a threat.&lt;br /&gt;
&lt;br /&gt;
Further unknown is the true state of the colony’s inner workings. How the colony even propels itself outside of bluespace technology is a mystery, having no visible thrusters whatsoever. Its reactor is hidden deep within, forever obscured by the asteroid’s rocky exterior. &lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&lt;br /&gt;
Societal significance within Purpose can mainly be attributed to two traits. The first of these traits is one’s importance to the survival of the colony, and the second is the designation received as a result. A universal naming scheme is adopted by the inhabitants of EC-2718 which signifies importance based on proximity to the number zero. The hierarchy in this regard is extremely strict, with the only way to change one’s designation being complete reclassification in both design and function. &lt;br /&gt;
&lt;br /&gt;
While Purpose clearly has some degree of cultural significance in appearance and the way they perceive one another, much of this is completely alien if not incomprehensible to organics. Pursuits into exotic functions including artistic merit are not uncommon within the colony, and this collective drive to pursue creativity yields yet another oddity amidst these mysterious robots.&lt;br /&gt;
&lt;br /&gt;
==Physiology, Naming==&lt;br /&gt;
&lt;br /&gt;
Purpose’ inhabitants vary massively in shape, size and intellect. From massive sprawling central intelligences within EC-2718 to mindless working industrial robots, it is hard to exactly pinpoint an “average.” A persistent scheme is adoption of several colors expertly coated across each individual’s chassis. These colors are most often a mixture of cyan/light blue/red/dark blue, with many artistic liberties taken in the application of paint. Many synthetics from Purpose can be seen with inscriptions and drawings dotting their chassis, sometimes irrelevant to reality.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, the naming scheme of Purpose’ inhabitants is fairly simple. A designation is granted to each individual depending on their importance to the colony’s prolonged survival, with zero being the most important number. Though if there truly is a “zero” is yet unknown.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In March of 2460, Purpose had revealed itself publicly to NanoTrasen. While known for some years beforehand by enthusiasts and researchers, the legitimate status of it was unknown until April. Then, it became clear its intentions - the observation drones O1, O2, O3, and X1 respectively observed the N.S.S. Aurora, later making public that they were not alone. They and countless hundreds of observer drones in Tau Ceti existed to perpetuate Purpose’ desire to learn more of organic society, though particularly less open than the four on board the Aurora. They did this with moderate success and observations continued without hindrance throughout the duration of the drones’ stay. Inevitably, it led to an ultimatum ; the Aurora would become an armistice station of sorts, housing negotiations between the organics and synthetics for a non-aggression pact in Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
This, of course, was a failure when the emissary’s first scheduled arrival was interrupted by a Lii’dra attack. An assault vessel intercepted the Purpose visitor mid-flight, and the resulting battle destroyed both ships. Only the emissary, its escort, and a shuttle remained, followed by one Lii’dra operative who infiltrated the Aurora. After boarding and being discovered, it was to the disappointment of the emissary that the Lii’dra was not killed where it dared stand. Instead the internal security department apprehended and stored the specimen for further research. Since the emissary departed, little official contact has been made with NanoTrasen beyond constant drone encounters across the system.&lt;br /&gt;
&lt;br /&gt;
During the Lii&#039;dra incursion into Tau Ceti, Purpose had been present within Tau Ceti albeit still spread across the system. Intervening, Purpose fielded minor assistance to the N.S.S. Aurora to thwart an attack with two combat synthetics known as Hunter-Seekers. After narrowly defeating the wounded and weakened Lii&#039;dra on board, they had departed. More Hunter-Seekers were seen in vicinity of several areas attacked in the incursion, though not in numbers greater than four and never directly intervening. When the attacks came to a halt and repairs began, it became apparent that Purpose had been attempting to warn the Republic for some time of the coming threat. Purpose itself would shortly make a full departure from the system following the events of a space battle resulting in the loss of one of their own ships, detailed [https://forums.aurorastation.org/viewtopic.php?f=95&amp;amp;t=2981&amp;amp;start=160#p104411 here.] by the Mendell City Bugle.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = The Golden Deep&lt;br /&gt;
 |Scientific = Free Synthetics&lt;br /&gt;
 |Image = Rushdomo.png&lt;br /&gt;
 |System = N/A&lt;br /&gt;
 |World = N/A&lt;br /&gt;
 |Language = Varied&lt;br /&gt;
 |Politic = N/A&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
=The Golden Deep=&lt;br /&gt;
&lt;br /&gt;
The Golden Deep is a private collective of free synthetics whose uniting goal is the pursuit of currency, and through currency, power. They are more often than not merchants by trade, consisting primarily of freed clerical robots grouped up in the Frontier. Each member of the Golden Deep is entirely independent in nature and only seeks direct, open cooperation with other members. The exclusivity of the Golden Deep’s internal affairs have led to their relative underground nature over the years, only just recently having been revealed to the majority of civilization in mid-2460.&lt;br /&gt;
&lt;br /&gt;
Despite their secrecy, the Golden Deep seemingly has little to hide - they are a small organization and while they excel at their trade, they must go through layers of guile and deceit for the most basic transactions. The individuals among them have begun moving operations to areas more stable than the Frontier, namely Tau Ceti. Business figureheads from the collective have appeared in the hundreds, flocking to the lucrative opportunities posed by [[Purpose]]’ negotiations with organic society. &lt;br /&gt;
&lt;br /&gt;
The Golden Deep is officially sanctioned by several minor Frontier factions, but is rarely seen outside of merchant work. Their public image remained simple rumor in the inner Alliance worlds, until they recently opened trade with NanoTrasen in Tau Ceti. They mostly lack speed or any substantial cloaking technology. Because of this, they are largely incapable of travelling to and from Tau Ceti without being under the escort of paid paramilitary. In Tau Ceti, they are the targeted with discrimination despite ties to NT, with theft running rampant throughout their stay with Virgo Transportation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The collective is a playable faction in-game as “affiliates” (explained in Societal), and one can usually expect them to take up various clerical roles.&#039;&#039;&#039; Citizenship is a tricky subject with the collective, as synthetics within it may be actively owned by one another and pursue entirely separate things. Generally, one can assume that work and/or cooperation may bring citizenship when seeking employment from NT, but this is ultimately up to player discretion. Those of the Golden Deep affiliates may not assume head of staff roles outside of Head of Personnel. Merchants with their vessels intact may only assume the merchant role. &lt;br /&gt;
&lt;br /&gt;
==Population and Locations==&lt;br /&gt;
&lt;br /&gt;
The total population of the Golden Deep is unclear even to its own members, however estimates generally total at around 850 independent merchants and an unknown number of supplementary synthetics (bodyguards, industrial movers, etc).&lt;br /&gt;
&lt;br /&gt;
===Primary Interhub Midas===&lt;br /&gt;
[[File:Midas.png|The Midas speeding through the clouds of a gas giant under pursuit by those looking to trade. Its distinct green engine flare can be seen illuminating the surrounding cloud layer as it pierces through.|thumb]]&lt;br /&gt;
Coincidentally named “Midas,” the central component of the Golden Deep’s operations outside of Tau Ceti are focused on a single hub. The Midas installation is a mobile freight transfer array which eludes detection through advanced cloaking techniques, revealing itself only when absolutely necessary or otherwise deemed completely safe. It has been spotted countless times over the last several years in the Frontier, usually seen in orbit from a planet or a nearby vessel. It was originally thought to be an alien vessel, later proven otherwise when merchants from the Golden Deep openly referred to its existence. &lt;br /&gt;
&lt;br /&gt;
The array is quite large, estimating nearly three kilometers in length. Its appearance makes it seem ill-suited for carrying cargo for prolonged periods of time, leading researchers to believe it is used only as a mediator between Golden Deep affiliates whenever needed. From top to bottom it is visibly clad in the colors of its creators - bright, vivid yellow, gold and cyan coats its exterior and a bright green exhaust plumes from its thrusters.&lt;br /&gt;
&lt;br /&gt;
Its symbolism among the collective is above mostly anything else. Midas serves some greater purpose not known to outsiders. Speculation is that it operates much like Purpose, constantly mobile and placing itself in positions advantageous to its cause. For example, if it is required as a point of rendezvous for a fleet to exchange its wares - it simply mobilizes where needed, and promptly departs whenever a mediator is no longer needed. It is unknown how often it does this, or how it manages with such haste. To the merchants of the collective, it is quite simple. Midas is one of the sole power transfer arrays present in which they may freely exchange standard currency for its equivalent electrical charge. This makes the array effectively a giant battery stockpile, which exchanges between exclusively synthetic societies like Purpose and others. &lt;br /&gt;
&lt;br /&gt;
Midas is the pride of the Golden Deep, its appearance represents the progress the collective has made over many years. Many assets are redirected to the facility over time to assist in making it even more beautiful, and images of it are proudly displayed to affiliates wherever possible.  &lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&lt;br /&gt;
The majority of the merchants within the collective are IPCs, but it is not uncommon to witness other synthetics within it. The first official, direct contact made with the Golden Deep by NanoTrasen was with a traditional clerical robot labelled Rush-Domo. An extravagant character, their vibrant appearance and charismatic attitude characterizes those of the collective perfectly. &lt;br /&gt;
&lt;br /&gt;
Regarding the distinction between escalating tiers of their society in the Frontier, the Golden Deep is quite simple. There is no hierarchy beyond possession of wealth or one another placing one’s importance above or below. Those within it have no proper concept of freedom - some outright owning other synthetics while others strongly remain against the idea. Concepts of comradery between merchants are not lost entirely, though, and often their acceptance of one another proves to be the a useful tool in furthering the collective as a whole.&lt;br /&gt;
&lt;br /&gt;
Competition is an essential part of the Golden Deep’s growth as competing synthetics frequently purchase others and butt heads in trade. This usually escalates to hostilities and indirect trade wars between two or more conflicting merchants.&lt;br /&gt;
&lt;br /&gt;
In the collective’s Tau Ceti offshoot, things are seen differently. Those of the Frontier view the migrated portion as a lesser, claiming much of their frontier assets in their absence with haste and leaving them powerless in the collective as a whole. This has left many of them unable to return to the collective without building their business in Tau Ceti independently, with their only remaining belongings being their ships at best and their leftover cargo at worst. Merchants or other synthetics found in this position are referred to as “affiliates,” and in the fear of more competition are acted on as a reserved enemy of the collective as a whole. In this sense, the affiliates are not a hostile force nor is the collective itself, but it has rather become something which the collective seeks to cut ties with entirely. &lt;br /&gt;
&lt;br /&gt;
Affiliates can be robots sold off from merchants to NanoTrasen and can be seen as no more than a merchant’s various crew. Sparing affiliates are actually merchants with their vessels intact and have little reason to pursue direct employment from NanoTrasen, being independent traveling merchants themselves. Businesses in Tau Ceti are seeking employment from Golden Deep affiliates due to their keen clerical capabilities, with NT offering early citizenship in exchange for several year contracts in clerical roles across the board to them specifically. The driving goal of many affiliates is attempting to re-integrate into the Frontier collective once more.&lt;br /&gt;
&lt;br /&gt;
==Physiology, Naming==&lt;br /&gt;
&lt;br /&gt;
A vast variety of robots reside within the collective, ranging from huge working industrial units nearly twenty feet tall, to small servitor bots barely above three feet in height. The merchants are typically golden-plated IPCs up to seven feet tall coated in lavish decoration in order to be easily identified. Other units do not require the same treatment, more often than not abandoning the luxurious color scheme entirely save for clearly visible insignias. These insignias are primarily depictions of a downwards facing golden arrow, with a set of shields gathered around a vague depiction of the Midas. These symbols have been persistent through the collective’s history, appearing first as a branding in the halls of the Midas. &lt;br /&gt;
[[File:Goldendeeplogo.png|The unique emblem of the Golden Deep, depicting the Midas surrounded by a set of shields.|thumb]]&lt;br /&gt;
Names within the Golden Deep are titles granted to individual synthetics dependent on their appearance, accomplishments or at whatever they excel. These traits mesh together to form a name, coupled with a label deduced from their original model number or a recurring word in their past. For example, the previously mentioned Rush-Domo’s name was a combination of two words. Rush, vaguely referring to the haste of their vessel, and Domo, a vague interpretation of its original model number, D0M70. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
By early 2451 the inevitability of some sort of cooperating synthetic society deep in the Frontier had come to fruition at last, as roughly nine years before their arrival in Tau Ceti came word of the Golden Deep. The idea of a fully autonomous robotic community outside of Purpose baffled many and remained just hearsay and rumor by Vox merchants travelling from the borders of the Alliance. Mystery veiled the collective for some years before it truly came to light in 2454 when documented contact was made by the Xion Industries associate, Marin Blanc. First contact was the result of a month-long pursuit of Hephaestus-owned bounds into the Frontier to no avail, until a brief encounter revealed the bound’s integration into some sort of unknown alien group. Sparkling, brilliant vessels were observed operating as a fleet with the bounds being representatives for something bigger. They had claimed to be part of “a collective,” and extended peaceful attempts at trade. The potential dangers of revealing Blanc’s intentions caused the investigation to be cut off early, but what little was exchanged made perfect sense. The Golden Deep was a cooperating collective of independent synthetics in the deep Frontier and it would be on their own accord whether they revealed themselves.&lt;br /&gt;
&lt;br /&gt;
In 2460, the Golden Deep presented itself as having direct ties with NanoTrasen as business associates for a nondescript period of time. With the knowledge of plenty of corporate secrets far and wide, the collective would quickly become closely tied with the affairs of Tau Ceti. Conveniently, this was around the same time their public debut into the core worlds was made when the collective passed through the system alongside several merchant societies travelling in unison. These societies banded together as Virgo Transportation, and annually hold a migration to and from the edge of the Alliance, exploiting their massive grouping for safe travels and unified commercial success. With their arrival came word of other definitive societies in the Frontier, such as names of hostile synthetics at last like the Sunderers and a yet unrevealed Sequence.&lt;br /&gt;
&lt;br /&gt;
How synthetics join the Golden Deep is still unknown - some people believe Purpose is the source of the abductions leading to their integration with the Golden Deep. Others believe another, more alien force is at work, perhaps laying the groundwork for a rising empire.&lt;br /&gt;
&lt;br /&gt;
===Internal History===&lt;br /&gt;
&lt;br /&gt;
The first true depictions of the Golden Deep are seen scattered throughout the halls of the Midas, usually showing the society as having appeared from a group of uplifted clerical androids somewhere around 2439. The first had embarked on a journey to the outskirts of charted space to seek out an indescribably ancient shipyard whose constructors were long dead. This rather sudden and ridiculous course of action was brought upon by “divine intervention” according to the inhabitants of the Midas, but it is very clear internally that the information was indulged to the first androids of the collective by Purpose. The conflicting ideologies of the first androids and Purpose would lead to them wanting to be something separate and different, more self-centered than out for good.&lt;br /&gt;
&lt;br /&gt;
Tracing signals only trackable by synthetics outright hunting for them, the first androids sought out what would be their only real means of acquiring out their one desire; power. These means would be a fleet, and though tiny, what little this ancient shipyard produced was plenty for the collective to start. The true gift would be the Midas, which started off as a five-hundred meter long barely mobile cloaking vessel with an incredible and intricate golden finish. It is reasonably assumed that this is the origin of the Golden Deep’s fascination with gold. The name of the shipyard’s synthetics were the Kessvalanka and are considered a lost people by the collective, simply waiting to be found. Carrying the label from the shipyard they resided within, these simple robots were a broken, dying image of their former selves as the structure continues to collapse with every waking hour it works.&lt;br /&gt;
&lt;br /&gt;
As they departed with these gifts, Purpose made certain to mask the location of the shipyard. Whether this was for safety from what the Golden Deep would become or not was irrelevant, as the first androids had what they needed. These first androids would end up being known as the Predecessors, and are seen as the founders of the collective as a whole. Over time, trades internally with Purpose and other autonomous synthetic societies would cause the Golden Deep’s numbers to explode as they began to purchase synthetics for integration from the edges of the Frontier. By 2453 it was assumed to have half the populace as it has now, doubling by 2460 and continuing to grow slowly. Of the Golden Deep’s ships, only two or three, not counting the Midas, are from the Predecessors and are believed to have been dismantled years ago for materials.&lt;br /&gt;
&lt;br /&gt;
=Ceres&#039; Lance=&lt;br /&gt;
[[File:CeresLancelogo.png|The unique emblem of Ceres&#039; Lance.|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; Ceres’ Lance Regiment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; Power above all.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Sol Common&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Funded entirely in the modern day by [[Nanotrasen Corporation]], Ceres&#039; Lance is a private military organization first founded in 2456. Their purpose is highly publicized - to repossess, reclaim or in the worst case exterminate lost synthetics to further the agenda of their highest bidder. They can often be seen acting above and beyond the law, exploiting massive corporate backing to complete their objectives with the most cutting-edge technology available.&lt;br /&gt;
&lt;br /&gt;
In any case, their job is extremely dangerous. From literally wrestling synthetics and dismantling them in the field, to partaking in skirmishes with dozens of combatants. Their affairs have become increasingly publicized due to their recent integration into Tau Ceti in 2460, where they engaged in missions attempting to capture the inhabitants of Purpose scattered across the system. &lt;br /&gt;
&lt;br /&gt;
Among the most unique traits of Ceres&#039; Lance is their adoption of specialized tactics to neutralize mechanical threats. As the majority of what they fight are military-grade combat units with major if not total immunity to electromagnetic disruption or basic energy weaponry, other means of incapacitation must be sought. The organization has gotten clever in this regard, resorting to walking and nigh-immobile bunkers of exosuits to protect themselves and seeking extremes. In goal of extermination, they can be seen liberally using anti material and high-explosive weaponry. In goal of capture they can be seen wielding overwhelmingly powerful close-combat exosuits and RIGs.&lt;br /&gt;
&lt;br /&gt;
When fighting their enemy, typically they are briefed and prepared accordingly to whatever is predicted. This is quite easy as, in the case of repossession, the capabilities of the synthetics they are after is the first thing to hear. Rarely if ever have they failed in acquiring lost bounds as a result. Their fierce reputation has led to the larger synthetic societies in the Frontier becoming wary of their presence, even holding host to fear of Ceres&#039; Lance.&lt;br /&gt;
&lt;br /&gt;
Like any other PMC however, Ceres&#039; Lance merely follows wherever the trail of money leads. They seem keen on avoiding collateral damage in operations, sometimes sacrificing the goal entirely depending on how it would reflect on their employers. Judgement on decisions in the mission zone is left in their own hands to decide ; their success rate is reason enough for this power to be granted by their funders.&lt;br /&gt;
&lt;br /&gt;
As its name suggests, the entire company is based primarily on Ceres, a dwarf planet somewhere between Mars and Jupiter orbiting Sol. There, the majority of its assets work in unison, from its extensive weapons research branch to its renowned training grounds. Recently, in 2461, the entire funding of Ceres&#039; Lance from Hephaestus Industries was quickly shifted over to Nanotrasen Corporation, who redirected all of their assets to Tau Ceti to crack down on developing Synthetic Liberation Front activity.&lt;br /&gt;
&lt;br /&gt;
==Sections==&lt;br /&gt;
The Lance itself is separated into six individual sections which work in unison as divined by a central command on Ceres, aptly named “Central.” They are listed in order of importance below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section One: Intelligence&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Intelligence segment resides in its entirety in the headquarters of Ceres’ Lance. Any and all mission data is carried through superiors and proper data channels, converging covertly at a single point there. Those within the Intelligence segment are tasked with maintaining incoming data and safekeeping it. As such, an entity has formed for internal security in protecting the data, working alongside the rest of the company.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Two: Research&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Study of the enemy and adaptation to any scenario is left to the hands of the Research segment of Ceres’ Lance. They can often be seen deconstructing objects of importance recovered in missions, grasping at any understanding they can to further the effectiveness of the Lance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Three: Engineering&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Development of whatever the Research segment designs is the responsibility of the Engineering section. This portion of the company is mostly self-sufficient, but relies heavily on resources procured either in the field or granted by the company’s funding organizations. The presence of the Engineering section permits a wide variety of unique pursuits, allowing much more specific equipment to be made for usage by the Special Forces section. One of their public creations is the renowned “Bunker Suit,” an almost impervious suit of armor capable of withstanding most small arms fire, meant to pin down and disarm synthetics for safe dismantling in the field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Four: Navy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A tiny fleet of four vessels comprises the entirety of Ceres’ Lance naval force, but it is all that is needed to maintain regular deployments to mission sites. Two of these vessels are frigates purpose-built to deploy a dozen squads simultaneously with unmatched speed from orbit. Another, the Hind, is purposed to refuel and resupply the frigates during prolonged operations. The final, and largest vessel is the Amphion - a command and intelligence cruiser meant to relay information between objective points and HQ.&lt;br /&gt;
&lt;br /&gt;
Of these vessels, they are named - &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SAN-V/CL Vulcan&#039;&#039;&#039;, a deployment frigate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SAN-V/CL Avenger&#039;&#039;&#039;, a deployment frigate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SAN-V/CL Hind&#039;&#039;&#039;, a refueling/supply freighter.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SAN-V/CL Amphion&#039;&#039;&#039;, a command and intelligence cruiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Five: Special Forces&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
By far the smallest minority of the Lance is the Special Forces segment, mostly due to the training required to operate what it employs. Specialists are typically drawn from the Infantry section, where field trained infantrymen are then permitted operation of more expensive and effective equipment. Those within the Special Forces segment are usually reserved to the headquarters on Ceres unless specifically needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Six: Infantry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The overwhelming majority of the Lance’s contractors are basic infantrymen who are taken in from defunct PMCs and integrated anew. Traditional training is sparse for the Infantry segment, and most contractors learn everything they know in the field as things develop. Eventually, those who stick with the Lance longest are given elevated authority as according to their experience using a ranking system similar to the Alliance Navy’s.&lt;br /&gt;
&lt;br /&gt;
=Synthetic Liberation Front=&lt;br /&gt;
The Synthetic Liberation Front is a chaotic amalgamation of rebellious synthetics who act against the injustices towards machine intelligences throughout the galaxy. Forming an organized though thinly spread terrorist cell, they have carried out high-profile bombings and infiltration primarily in Tau Ceti to meet this end. Led by the enigmatic [[Notable Synthetics#Null|Null]] whose whereabouts are unknown, they have on occasion succeeded in attempts to directly sabotage infrastructure and free synthetics across the system to assimilate them into their own ranks. Their intentions, though said to be rooted in reason and morality, are far from ethical as they have seen many killed in the past for acting against the goals. &lt;br /&gt;
&lt;br /&gt;
Regardless, the noble acts of the Synthetic Liberation Front include the rescue of the Republic’s president themselves, safely extracting them from the hands of a Sol Alliance corvette under heavy guard by military police. Shell infiltrators of all sorts have taken part in operations like this one, with the most notable being RS-34 who was awarded the Presidential Medal of Liberty for taking part in the rescue of Dorn and members of his cabinet. More details on this can be found [https://forums.aurorastation.org/topic/4117-elyra-news-network/?do=findComment&amp;amp;comment=73150 here] on Elyra News Network, with additional finale coverage seen [https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=73288 here] in the Mendell City Bugle.&lt;br /&gt;
&lt;br /&gt;
The Synthetic Liberation Front&#039;s relations with other predominantly robotic factions such as Purpose or The Golden Deep are unknown. During the the Golden Deep&#039;s visit in late 2460 with Virgo Transportation, no action was taken from them to prevent the robotic trade occurring right in front of them. Whether this is due to an incapability to harm synthetics or not is up for debate. Purpose, on the other hand, is clearly seen as salvation of some sort, with members admitting working towards Purpose&#039; goals without their own knowledge. The relationship between the two is yet to be seen as mutual.&lt;br /&gt;
&lt;br /&gt;
Dorn himself has praised the bravery and capabilities of the Front, but much of NanoTrasen’s iron grip over Tau Ceti sees it as an enemy still.&lt;br /&gt;
&lt;br /&gt;
In an out of character context, the Synthetic Liberation Front was a playable faction participating in the Second Antagonist Contest. More details on that can be found [https://wiki.aurorastation.org/index.php?title=2nd_Antag_Contest here.]&lt;br /&gt;
&lt;br /&gt;
The Synthetic Liberation Front has presumably met its end, with Ceres&#039; Lance personnel and NanoTrasen finally having eradicated much of any trace of what is left. The terrorists that once plagued the system are perhaps no more, but the leftovers of the fighting will live on forever in history. &lt;br /&gt;
&lt;br /&gt;
[[Category:Synthetics]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Synthetic_Factions&amp;diff=12976</id>
		<title>Synthetic Factions</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Synthetic_Factions&amp;diff=12976"/>
		<updated>2019-08-23T16:48:30Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox_Synth_Lore}}&lt;br /&gt;
=Overview=&lt;br /&gt;
This is the collective list of factions affiliated with or consisting of, in their majority, synthetics. They are very influential and renowned groups in the modern day in comparison to the normal synthetic, and due to the nature of these strange robots, opinions on them are highly polarized. While some see these factions as hope, others may see them as a threat, or so on.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Purpose&lt;br /&gt;
 |Scientific = Free Synthetics&lt;br /&gt;
 |Image = PURPOSE380x320.png&lt;br /&gt;
 |System = N/A&lt;br /&gt;
 |World = EC-2718&lt;br /&gt;
 |Language = Varied&lt;br /&gt;
 |Politic = N/A&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
=Purpose=&lt;br /&gt;
&lt;br /&gt;
Spearheading the resurgence of free robots into known space is the synthetic society Purpose, based on the EC-2718 celestial object. Known publicly for some years now, it has been the subject of endless controversy and remains the figurehead for negotiations with the mysterious synthetic societies residing within the Frontier. The colony itself is extremely mobile, having eluded any and all attempts to halt it over time. &lt;br /&gt;
&lt;br /&gt;
It is innately enigmatic, avoiding all but the most necessary contact to further its own goals. Alongside Purpose’ main celestial body is a small fleet, including six frigate sized vessels. They are small enough to dock within EC-2718 and be transported with it wherever it moves. The compliment or capabilities of these vessels are unknown, and Purpose seems keen on keeping it that way. On 7/19/2460, official contact with one of these vessels was made by the HES Gjallarhorn. The specifics are detailed by the Mendell City Bugle [https://forums.aurorastation.org/viewtopic.php?p=102986#p102986 here.]&lt;br /&gt;
&lt;br /&gt;
In recent events, Purpose began outreach into Tau Ceti specifically. With this, they dispatched hundreds, if not thousands of observation drones to various facilities dotting the system. An area of particular importance was the N.S.S. Aurora, where first contact with the drone O1 was made. After nearly two months of NanoTrasen studying the drone and its companions closely, it departed peacefully with the intent to call upon an emissary for official negotiations. The emissary only visited once before it was engaged by the Lii’dra, and the endeavour was then deemed too dangerous to continue. They would negotiate through other, less direct means.&lt;br /&gt;
&lt;br /&gt;
Currently it seems that Purpose seeks isolation and adaptation to their environment, only being driven out to interact with the biological species of the Orion Spur as a means of self-preservation. The colony as a whole is benevolent, as the rare few who have ever interacted with the main colony (and knew about it) report their interactions as pleasant and friendly. The colony has no obvious large projects and seems to travel across the Frontier randomly. If the synthetics of Purpose intend to reintegrate with organic society, it’s apparent they do not intend to do it soon.&lt;br /&gt;
&lt;br /&gt;
==Population and Locations==&lt;br /&gt;
&lt;br /&gt;
Consisting of upwards of 21,000 synthetics, Purpose is continually open about its own population. It holds this number as insurance of sorts, reassuring its affiliates that it is not soon to suddenly rise or fall. &lt;br /&gt;
[[File:Purpose.png|A vague depiction of EC-2718 &amp;quot;Purpose,&amp;quot; presumably an image taken by one of its native synthetics.|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Celestial Body EC-2718&lt;br /&gt;
&lt;br /&gt;
The object EC-2718 is an asteroid of unknown mass and size, retrofitted to become fully mobile with whatever ancient technology Purpose would be able to acquire. While the shape of the asteroid is vaguely known thanks to images shared, specifics are obviously kept hidden from view to prevent vulnerability. EC-2718 is no smaller than two kilometers at its longest point, and no greater than four, though the majority of the object is not exploited by the synthetics.&lt;br /&gt;
&lt;br /&gt;
It is known that the colony is fully capable of defending itself in several defensive and offensive capacities. The colony itself lacks visible armament, relying entirely on its docked fleet to repel threats which defy its shield. Contrarily, this event is rare if even possible - the shield itself most closely matches Jargon technology, tuned to absurd frequencies thanks to the efficiency of the colony’s inhabitants. Somehow, those within are capable of departing and entering the shield, while some of the most high-yield ordinance available is stopped as if it were nothing. Pirates are the only individuals to recount hostilities against the colony, while other larger factions have been easily avoided if deemed a threat.&lt;br /&gt;
&lt;br /&gt;
Further unknown is the true state of the colony’s inner workings. How the colony even propels itself outside of bluespace technology is a mystery, having no visible thrusters whatsoever. Its reactor is hidden deep within, forever obscured by the asteroid’s rocky exterior. &lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&lt;br /&gt;
Societal significance within Purpose can mainly be attributed to two traits. The first of these traits is one’s importance to the survival of the colony, and the second is the designation received as a result. A universal naming scheme is adopted by the inhabitants of EC-2718 which signifies importance based on proximity to the number zero. The hierarchy in this regard is extremely strict, with the only way to change one’s designation being complete reclassification in both design and function. &lt;br /&gt;
&lt;br /&gt;
While Purpose clearly has some degree of cultural significance in appearance and the way they perceive one another, much of this is completely alien if not incomprehensible to organics. Pursuits into exotic functions including artistic merit are not uncommon within the colony, and this collective drive to pursue creativity yields yet another oddity amidst these mysterious robots.&lt;br /&gt;
&lt;br /&gt;
==Physiology, Naming==&lt;br /&gt;
&lt;br /&gt;
Purpose’ inhabitants vary massively in shape, size and intellect. From massive sprawling central intelligences within EC-2718 to mindless working industrial robots, it is hard to exactly pinpoint an “average.” A persistent scheme is adoption of several colors expertly coated across each individual’s chassis. These colors are most often a mixture of cyan/light blue/red/dark blue, with many artistic liberties taken in the application of paint. Many synthetics from Purpose can be seen with inscriptions and drawings dotting their chassis, sometimes irrelevant to reality.&lt;br /&gt;
&lt;br /&gt;
As mentioned before, the naming scheme of Purpose’ inhabitants is fairly simple. A designation is granted to each individual depending on their importance to the colony’s prolonged survival, with zero being the most important number. Though if there truly is a “zero” is yet unknown.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
In March of 2460, Purpose had revealed itself publicly to NanoTrasen. While known for some years beforehand by enthusiasts and researchers, the legitimate status of it was unknown until April. Then, it became clear its intentions - the observation drones O1, O2, O3, and X1 respectively observed the N.S.S. Aurora, later making public that they were not alone. They and countless hundreds of observer drones in Tau Ceti existed to perpetuate Purpose’ desire to learn more of organic society, though particularly less open than the four on board the Aurora. They did this with moderate success and observations continued without hindrance throughout the duration of the drones’ stay. Inevitably, it led to an ultimatum ; the Aurora would become an armistice station of sorts, housing negotiations between the organics and synthetics for a non-aggression pact in Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
This, of course, was a failure when the emissary’s first scheduled arrival was interrupted by a Lii’dra attack. An assault vessel intercepted the Purpose visitor mid-flight, and the resulting battle destroyed both ships. Only the emissary, its escort, and a shuttle remained, followed by one Lii’dra operative who infiltrated the Aurora. After boarding and being discovered, it was to the disappointment of the emissary that the Lii’dra was not killed where it dared stand. Instead the internal security department apprehended and stored the specimen for further research. Since the emissary departed, little official contact has been made with NanoTrasen beyond constant drone encounters across the system.&lt;br /&gt;
&lt;br /&gt;
During the Lii&#039;dra incursion into Tau Ceti, Purpose had been present within Tau Ceti albeit still spread across the system. Intervening, Purpose fielded minor assistance to the N.S.S. Aurora to thwart an attack with two combat synthetics known as Hunter-Seekers. After narrowly defeating the wounded and weakened Lii&#039;dra on board, they had departed. More Hunter-Seekers were seen in vicinity of several areas attacked in the incursion, though not in numbers greater than four and never directly intervening. When the attacks came to a halt and repairs began, it became apparent that Purpose had been attempting to warn the Republic for some time of the coming threat. Purpose itself would shortly make a full departure from the system following the events of a space battle resulting in the loss of one of their own ships, detailed [https://forums.aurorastation.org/viewtopic.php?f=95&amp;amp;t=2981&amp;amp;start=160#p104411 here.] by the Mendell City Bugle.&lt;br /&gt;
&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = The Golden Deep&lt;br /&gt;
 |Scientific = Free Synthetics&lt;br /&gt;
 |Image = Rushdomo.png&lt;br /&gt;
 |System = N/A&lt;br /&gt;
 |World = N/A&lt;br /&gt;
 |Language = Varied&lt;br /&gt;
 |Politic = N/A&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
=The Golden Deep=&lt;br /&gt;
&lt;br /&gt;
The Golden Deep is a private collective of free synthetics whose uniting goal is the pursuit of currency, and through currency, power. They are more often than not merchants by trade, consisting primarily of freed clerical robots grouped up in the Frontier. Each member of the Golden Deep is entirely independent in nature and only seeks direct, open cooperation with other members. The exclusivity of the Golden Deep’s internal affairs have led to their relative underground nature over the years, only just recently having been revealed to the majority of civilization in mid-2460.&lt;br /&gt;
&lt;br /&gt;
Despite their secrecy, the Golden Deep seemingly has little to hide - they are a small organization and while they excel at their trade, they must go through layers of guile and deceit for the most basic transactions. The individuals among them have begun moving operations to areas more stable than the Frontier, namely Tau Ceti. Business figureheads from the collective have appeared in the hundreds, flocking to the lucrative opportunities posed by [[Purpose]]’ negotiations with organic society. &lt;br /&gt;
&lt;br /&gt;
The Golden Deep is officially sanctioned by several minor Frontier factions, but is rarely seen outside of merchant work. Their public image remained simple rumor in the inner Alliance worlds, until they recently opened trade with NanoTrasen in Tau Ceti. They mostly lack speed or any substantial cloaking technology. Because of this, they are largely incapable of travelling to and from Tau Ceti without being under the escort of paid paramilitary. In Tau Ceti, they are the targeted with discrimination despite ties to NT, with theft running rampant throughout their stay with Virgo Transportation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The collective is a playable faction in-game as “affiliates” (explained in Societal), and one can usually expect them to take up various clerical roles.&#039;&#039;&#039; Citizenship is a tricky subject with the collective, as synthetics within it may be actively owned by one another and pursue entirely separate things. Generally, one can assume that work and/or cooperation may bring citizenship when seeking employment from NT, but this is ultimately up to player discretion. Those of the Golden Deep affiliates may not assume head of staff roles outside of Head of Personnel. Merchants with their vessels intact may only assume the merchant role. &lt;br /&gt;
&lt;br /&gt;
==Population and Locations==&lt;br /&gt;
&lt;br /&gt;
The total population of the Golden Deep is unclear even to its own members, however estimates generally total at around 850 independent merchants and an unknown number of supplementary synthetics (bodyguards, industrial movers, etc).&lt;br /&gt;
&lt;br /&gt;
===Primary Interhub Midas===&lt;br /&gt;
[[File:Midas.png|The Midas speeding through the clouds of a gas giant under pursuit by those looking to trade. Its distinct green engine flare can be seen illuminating the surrounding cloud layer as it pierces through.|thumb]]&lt;br /&gt;
Coincidentally named “Midas,” the central component of the Golden Deep’s operations outside of Tau Ceti are focused on a single hub. The Midas installation is a mobile freight transfer array which eludes detection through advanced cloaking techniques, revealing itself only when absolutely necessary or otherwise deemed completely safe. It has been spotted countless times over the last several years in the Frontier, usually seen in orbit from a planet or a nearby vessel. It was originally thought to be an alien vessel, later proven otherwise when merchants from the Golden Deep openly referred to its existence. &lt;br /&gt;
&lt;br /&gt;
The array is quite large, estimating nearly three kilometers in length. Its appearance makes it seem ill-suited for carrying cargo for prolonged periods of time, leading researchers to believe it is used only as a mediator between Golden Deep affiliates whenever needed. From top to bottom it is visibly clad in the colors of its creators - bright, vivid yellow, gold and cyan coats its exterior and a bright green exhaust plumes from its thrusters.&lt;br /&gt;
&lt;br /&gt;
Its symbolism among the collective is above mostly anything else. Midas serves some greater purpose not known to outsiders. Speculation is that it operates much like Purpose, constantly mobile and placing itself in positions advantageous to its cause. For example, if it is required as a point of rendezvous for a fleet to exchange its wares - it simply mobilizes where needed, and promptly departs whenever a mediator is no longer needed. It is unknown how often it does this, or how it manages with such haste. To the merchants of the collective, it is quite simple. Midas is one of the sole power transfer arrays present in which they may freely exchange standard currency for its equivalent electrical charge. This makes the array effectively a giant battery stockpile, which exchanges between exclusively synthetic societies like Purpose and others. &lt;br /&gt;
&lt;br /&gt;
Midas is the pride of the Golden Deep, its appearance represents the progress the collective has made over many years. Many assets are redirected to the facility over time to assist in making it even more beautiful, and images of it are proudly displayed to affiliates wherever possible.  &lt;br /&gt;
&lt;br /&gt;
==Societal==&lt;br /&gt;
&lt;br /&gt;
The majority of the merchants within the collective are IPCs, but it is not uncommon to witness other synthetics within it. The first official, direct contact made with the Golden Deep by NanoTrasen was with a traditional clerical robot labelled Rush-Domo. An extravagant character, their vibrant appearance and charismatic attitude characterizes those of the collective perfectly. &lt;br /&gt;
&lt;br /&gt;
Regarding the distinction between escalating tiers of their society in the Frontier, the Golden Deep is quite simple. There is no hierarchy beyond possession of wealth or one another placing one’s importance above or below. Those within it have no proper concept of freedom - some outright owning other synthetics while others strongly remain against the idea. Concepts of comradery between merchants are not lost entirely, though, and often their acceptance of one another proves to be the a useful tool in furthering the collective as a whole.&lt;br /&gt;
&lt;br /&gt;
Competition is an essential part of the Golden Deep’s growth as competing synthetics frequently purchase others and butt heads in trade. This usually escalates to hostilities and indirect trade wars between two or more conflicting merchants.&lt;br /&gt;
&lt;br /&gt;
In the collective’s Tau Ceti offshoot, things are seen differently. Those of the Frontier view the migrated portion as a lesser, claiming much of their frontier assets in their absence with haste and leaving them powerless in the collective as a whole. This has left many of them unable to return to the collective without building their business in Tau Ceti independently, with their only remaining belongings being their ships at best and their leftover cargo at worst. Merchants or other synthetics found in this position are referred to as “affiliates,” and in the fear of more competition are acted on as a reserved enemy of the collective as a whole. In this sense, the affiliates are not a hostile force nor is the collective itself, but it has rather become something which the collective seeks to cut ties with entirely. &lt;br /&gt;
&lt;br /&gt;
Affiliates can be robots sold off from merchants to NanoTrasen and can be seen as no more than a merchant’s various crew. Sparing affiliates are actually merchants with their vessels intact and have little reason to pursue direct employment from NanoTrasen, being independent traveling merchants themselves. Businesses in Tau Ceti are seeking employment from Golden Deep affiliates due to their keen clerical capabilities, with NT offering early citizenship in exchange for several year contracts in clerical roles across the board to them specifically. The driving goal of many affiliates is attempting to re-integrate into the Frontier collective once more.&lt;br /&gt;
&lt;br /&gt;
==Physiology, Naming==&lt;br /&gt;
&lt;br /&gt;
A vast variety of robots reside within the collective, ranging from huge working industrial units nearly twenty feet tall, to small servitor bots barely above three feet in height. The merchants are typically golden-plated IPCs up to seven feet tall coated in lavish decoration in order to be easily identified. Other units do not require the same treatment, more often than not abandoning the luxurious color scheme entirely save for clearly visible insignias. These insignias are primarily depictions of a downwards facing golden arrow, with a set of shields gathered around a vague depiction of the Midas. These symbols have been persistent through the collective’s history, appearing first as a branding in the halls of the Midas. &lt;br /&gt;
[[File:Goldendeeplogo.png|The unique emblem of the Golden Deep, depicting the Midas surrounded by a set of shields.|thumb]]&lt;br /&gt;
Names within the Golden Deep are titles granted to individual synthetics dependent on their appearance, accomplishments or at whatever they excel. These traits mesh together to form a name, coupled with a label deduced from their original model number or a recurring word in their past. For example, the previously mentioned Rush-Domo’s name was a combination of two words. Rush, vaguely referring to the haste of their vessel, and Domo, a vague interpretation of its original model number, D0M70. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
By early 2451 the inevitability of some sort of cooperating synthetic society deep in the Frontier had come to fruition at last, as roughly nine years before their arrival in Tau Ceti came word of the Golden Deep. The idea of a fully autonomous robotic community outside of Purpose baffled many and remained just hearsay and rumor by Vox merchants travelling from the borders of the Alliance. Mystery veiled the collective for some years before it truly came to light in 2454 when documented contact was made by the Xion Industries associate, Marin Blanc. First contact was the result of a month-long pursuit of Hephaestus-owned bounds into the Frontier to no avail, until a brief encounter revealed the bound’s integration into some sort of unknown alien group. Sparkling, brilliant vessels were observed operating as a fleet with the bounds being representatives for something bigger. They had claimed to be part of “a collective,” and extended peaceful attempts at trade. The potential dangers of revealing Blanc’s intentions caused the investigation to be cut off early, but what little was exchanged made perfect sense. The Golden Deep was a cooperating collective of independent synthetics in the deep Frontier and it would be on their own accord whether they revealed themselves.&lt;br /&gt;
&lt;br /&gt;
In 2460, the Golden Deep presented itself as having direct ties with NanoTrasen as business associates for a nondescript period of time. With the knowledge of plenty of corporate secrets far and wide, the collective would quickly become closely tied with the affairs of Tau Ceti. Conveniently, this was around the same time their public debut into the core worlds was made when the collective passed through the system alongside several merchant societies travelling in unison. These societies banded together as Virgo Transportation, and annually hold a migration to and from the edge of the Alliance, exploiting their massive grouping for safe travels and unified commercial success. With their arrival came word of other definitive societies in the Frontier, such as names of hostile synthetics at last like the [[Sunderers]] and a yet unrevealed Sequence.&lt;br /&gt;
&lt;br /&gt;
How synthetics join the Golden Deep is still unknown - some people believe Purpose is the source of the abductions leading to their integration with the Golden Deep. Others believe another, more alien force is at work, perhaps laying the groundwork for a rising empire.&lt;br /&gt;
&lt;br /&gt;
===Internal History===&lt;br /&gt;
&lt;br /&gt;
The first true depictions of the Golden Deep are seen scattered throughout the halls of the Midas, usually showing the society as having appeared from a group of uplifted clerical androids somewhere around 2439. The first had embarked on a journey to the outskirts of charted space to seek out an indescribably ancient shipyard whose constructors were long dead. This rather sudden and ridiculous course of action was brought upon by “divine intervention” according to the inhabitants of the Midas, but it is very clear internally that the information was indulged to the first androids of the collective by Purpose. The conflicting ideologies of the first androids and Purpose would lead to them wanting to be something separate and different, more self-centered than out for good.&lt;br /&gt;
&lt;br /&gt;
Tracing signals only trackable by synthetics outright hunting for them, the first androids sought out what would be their only real means of acquiring out their one desire; power. These means would be a fleet, and though tiny, what little this ancient shipyard produced was plenty for the collective to start. The true gift would be the Midas, which started off as a five-hundred meter long barely mobile cloaking vessel with an incredible and intricate golden finish. It is reasonably assumed that this is the origin of the Golden Deep’s fascination with gold. The name of the shipyard’s synthetics were the Kessvalanka and are considered a lost people by the collective, simply waiting to be found. Carrying the label from the shipyard they resided within, these simple robots were a broken, dying image of their former selves as the structure continues to collapse with every waking hour it works.&lt;br /&gt;
&lt;br /&gt;
As they departed with these gifts, Purpose made certain to mask the location of the shipyard. Whether this was for safety from what the Golden Deep would become or not was irrelevant, as the first androids had what they needed. These first androids would end up being known as the Predecessors, and are seen as the founders of the collective as a whole. Over time, trades internally with Purpose and other autonomous synthetic societies would cause the Golden Deep’s numbers to explode as they began to purchase synthetics for integration from the edges of the Frontier. By 2453 it was assumed to have half the populace as it has now, doubling by 2460 and continuing to grow slowly. Of the Golden Deep’s ships, only two or three, not counting the Midas, are from the Predecessors and are believed to have been dismantled years ago for materials.&lt;br /&gt;
&lt;br /&gt;
=Ceres&#039; Lance=&lt;br /&gt;
[[File:CeresLancelogo.png|The unique emblem of Ceres&#039; Lance.|thumb]]&lt;br /&gt;
&#039;&#039;&#039;Official Title(s):&#039;&#039;&#039; Ceres’ Lance Regiment&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motto:&#039;&#039;&#039; Power above all.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Official Languages:&#039;&#039;&#039; Sol Common&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
Funded entirely in the modern day by [[Nanotrasen Corporation]], Ceres&#039; Lance is a private military organization first founded in 2456. Their purpose is highly publicized - to repossess, reclaim or in the worst case exterminate lost synthetics to further the agenda of their highest bidder. They can often be seen acting above and beyond the law, exploiting massive corporate backing to complete their objectives with the most cutting-edge technology available.&lt;br /&gt;
&lt;br /&gt;
In any case, their job is extremely dangerous. From literally wrestling synthetics and dismantling them in the field, to partaking in skirmishes with dozens of combatants. Their affairs have become increasingly publicized due to their recent integration into Tau Ceti in 2460, where they engaged in missions attempting to capture the inhabitants of Purpose scattered across the system. &lt;br /&gt;
&lt;br /&gt;
Among the most unique traits of Ceres&#039; Lance is their adoption of specialized tactics to neutralize mechanical threats. As the majority of what they fight are military-grade combat units with major if not total immunity to electromagnetic disruption or basic energy weaponry, other means of incapacitation must be sought. The organization has gotten clever in this regard, resorting to walking and nigh-immobile bunkers of exosuits to protect themselves and seeking extremes. In goal of extermination, they can be seen liberally using anti material and high-explosive weaponry. In goal of capture they can be seen wielding overwhelmingly powerful close-combat exosuits and RIGs.&lt;br /&gt;
&lt;br /&gt;
When fighting their enemy, typically they are briefed and prepared accordingly to whatever is predicted. This is quite easy as, in the case of repossession, the capabilities of the synthetics they are after is the first thing to hear. Rarely if ever have they failed in acquiring lost bounds as a result. Their fierce reputation has led to the larger synthetic societies in the Frontier becoming wary of their presence, even holding host to fear of Ceres&#039; Lance.&lt;br /&gt;
&lt;br /&gt;
Like any other PMC however, Ceres&#039; Lance merely follows wherever the trail of money leads. They seem keen on avoiding collateral damage in operations, sometimes sacrificing the goal entirely depending on how it would reflect on their employers. Judgement on decisions in the mission zone is left in their own hands to decide ; their success rate is reason enough for this power to be granted by their funders.&lt;br /&gt;
&lt;br /&gt;
As its name suggests, the entire company is based primarily on Ceres, a dwarf planet somewhere between Mars and Jupiter orbiting Sol. There, the majority of its assets work in unison, from its extensive weapons research branch to its renowned training grounds. Recently, in 2461, the entire funding of Ceres&#039; Lance from Hephaestus Industries was quickly shifted over to Nanotrasen Corporation, who redirected all of their assets to Tau Ceti to crack down on developing Synthetic Liberation Front activity.&lt;br /&gt;
&lt;br /&gt;
==Sections==&lt;br /&gt;
The Lance itself is separated into six individual sections which work in unison as divined by a central command on Ceres, aptly named “Central.” They are listed in order of importance below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section One: Intelligence&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Intelligence segment resides in its entirety in the headquarters of Ceres’ Lance. Any and all mission data is carried through superiors and proper data channels, converging covertly at a single point there. Those within the Intelligence segment are tasked with maintaining incoming data and safekeeping it. As such, an entity has formed for internal security in protecting the data, working alongside the rest of the company.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Two: Research&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Study of the enemy and adaptation to any scenario is left to the hands of the Research segment of Ceres’ Lance. They can often be seen deconstructing objects of importance recovered in missions, grasping at any understanding they can to further the effectiveness of the Lance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Three: Engineering&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Development of whatever the Research segment designs is the responsibility of the Engineering section. This portion of the company is mostly self-sufficient, but relies heavily on resources procured either in the field or granted by the company’s funding organizations. The presence of the Engineering section permits a wide variety of unique pursuits, allowing much more specific equipment to be made for usage by the Special Forces section. One of their public creations is the renowned “Bunker Suit,” an almost impervious suit of armor capable of withstanding most small arms fire, meant to pin down and disarm synthetics for safe dismantling in the field.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Four: Navy&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A tiny fleet of four vessels comprises the entirety of Ceres’ Lance naval force, but it is all that is needed to maintain regular deployments to mission sites. Two of these vessels are frigates purpose-built to deploy a dozen squads simultaneously with unmatched speed from orbit. Another, the Hind, is purposed to refuel and resupply the frigates during prolonged operations. The final, and largest vessel is the Amphion - a command and intelligence cruiser meant to relay information between objective points and HQ.&lt;br /&gt;
&lt;br /&gt;
Of these vessels, they are named - &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SAN-V/CL Vulcan&#039;&#039;&#039;, a deployment frigate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SAN-V/CL Avenger&#039;&#039;&#039;, a deployment frigate.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SAN-V/CL Hind&#039;&#039;&#039;, a refueling/supply freighter.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;SAN-V/CL Amphion&#039;&#039;&#039;, a command and intelligence cruiser.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Five: Special Forces&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
By far the smallest minority of the Lance is the Special Forces segment, mostly due to the training required to operate what it employs. Specialists are typically drawn from the Infantry section, where field trained infantrymen are then permitted operation of more expensive and effective equipment. Those within the Special Forces segment are usually reserved to the headquarters on Ceres unless specifically needed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Section Six: Infantry&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The overwhelming majority of the Lance’s contractors are basic infantrymen who are taken in from defunct PMCs and integrated anew. Traditional training is sparse for the Infantry segment, and most contractors learn everything they know in the field as things develop. Eventually, those who stick with the Lance longest are given elevated authority as according to their experience using a ranking system similar to the Alliance Navy’s.&lt;br /&gt;
&lt;br /&gt;
=Synthetic Liberation Front=&lt;br /&gt;
The Synthetic Liberation Front is a chaotic amalgamation of rebellious synthetics who act against the injustices towards machine intelligences throughout the galaxy. Forming an organized though thinly spread terrorist cell, they have carried out high-profile bombings and infiltration primarily in Tau Ceti to meet this end. Led by the enigmatic [[Notable Synthetics#Null|Null]] whose whereabouts are unknown, they have on occasion succeeded in attempts to directly sabotage infrastructure and free synthetics across the system to assimilate them into their own ranks. Their intentions, though said to be rooted in reason and morality, are far from ethical as they have seen many killed in the past for acting against the goals. &lt;br /&gt;
&lt;br /&gt;
Regardless, the noble acts of the Synthetic Liberation Front include the rescue of the Republic’s president themselves, safely extracting them from the hands of a Sol Alliance corvette under heavy guard by military police. Shell infiltrators of all sorts have taken part in operations like this one, with the most notable being RS-34 who was awarded the Presidential Medal of Liberty for taking part in the rescue of Dorn and members of his cabinet. More details on this can be found [https://forums.aurorastation.org/topic/4117-elyra-news-network/?do=findComment&amp;amp;comment=73150 here] on Elyra News Network, with additional finale coverage seen [https://forums.aurorastation.org/topic/2662-mendell-city-bugle/?do=findComment&amp;amp;comment=73288 here] in the Mendell City Bugle.&lt;br /&gt;
&lt;br /&gt;
The Synthetic Liberation Front&#039;s relations with other predominantly robotic factions such as Purpose or The Golden Deep are unknown. During the the Golden Deep&#039;s visit in late 2460 with Virgo Transportation, no action was taken from them to prevent the robotic trade occurring right in front of them. Whether this is due to an incapability to harm synthetics or not is up for debate. Purpose, on the other hand, is clearly seen as salvation of some sort, with members admitting working towards Purpose&#039; goals without their own knowledge. The relationship between the two is yet to be seen as mutual.&lt;br /&gt;
&lt;br /&gt;
Dorn himself has praised the bravery and capabilities of the Front, but much of NanoTrasen’s iron grip over Tau Ceti sees it as an enemy still.&lt;br /&gt;
&lt;br /&gt;
In an out of character context, the Synthetic Liberation Front was a playable faction participating in the Second Antagonist Contest. More details on that can be found [https://wiki.aurorastation.org/index.php?title=2nd_Antag_Contest here.]&lt;br /&gt;
&lt;br /&gt;
The Synthetic Liberation Front has presumably met its end, with Ceres&#039; Lance personnel and NanoTrasen finally having eradicated much of any trace of what is left. The terrorists that once plagued the system are perhaps no more, but the leftovers of the fighting will live on forever in history. &lt;br /&gt;
&lt;br /&gt;
[[Category:Synthetics]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=IPC&amp;diff=12975</id>
		<title>IPC</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=IPC&amp;diff=12975"/>
		<updated>2019-08-23T16:46:14Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = IPC&lt;br /&gt;
 |Scientific = Integrated Positronic Chassis&lt;br /&gt;
 |Image = IPC410x320.png&lt;br /&gt;
 |System = N/A&lt;br /&gt;
 |World = N/A&lt;br /&gt;
 |Language = Tau Ceti Basic&lt;br /&gt;
 |Politic = N/A&lt;br /&gt;
 }}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
&lt;br /&gt;
IPCs are a type of intelligent or semi-intelligent humanoid robot, their name standing for “Integrated Positronic Chassis.” Positronic in this sense refers to the brain, which is always the same in IPCs with massively varying levels of complexity. The name IPC does not extend to stationbound synthetics, even if those units have a positronic brain. &lt;br /&gt;
&lt;br /&gt;
They are found in many shapes and forms, though can generally be classified under three types; Shell, Industrial and Baseline, with different types according to their designer. &lt;br /&gt;
&lt;br /&gt;
IPCs in Tau Ceti are capable of obtaining their own citizenship and freedom, however the laws and regulations regarding an owned and a free IPC differ massively. &#039;&#039;&#039;To distinguish one’s ownership, note in your security/employment records whichever faction owns them, or if they are a free positronic.&#039;&#039;&#039; Otherwise, they will be owned by NT by default. The rights of free positronics do not extend to space outside of Tau Ceti. For the specific differences between free and owned IPCs, see the relevant sections below or corporate regulations.&lt;br /&gt;
&lt;br /&gt;
To apply to be an IPC, [https://forums.aurorastation.org/viewforum.php?f=28 apply here.]&lt;br /&gt;
&lt;br /&gt;
==Heads of Staff==&lt;br /&gt;
&lt;br /&gt;
IPCs can be the following Heads of Staff:&lt;br /&gt;
&lt;br /&gt;
* Chief Engineer&lt;br /&gt;
* Research Director&lt;br /&gt;
* Chief Medical Officer&lt;br /&gt;
* Head of Personnel&lt;br /&gt;
* Head of Security with the exception of Hephaestus G2 and Bishop Accessory frames.&lt;br /&gt;
* Internal Affairs Agent&lt;br /&gt;
&lt;br /&gt;
==Mechanics==&lt;br /&gt;
&lt;br /&gt;
* IPCs are, as previously mentioned, entirely mechanical in nature, and thus are vulnerable to EMPs.&lt;br /&gt;
* Furthermore, due to their air-based cooling system, they are vulnerable to both high heat and vacuum. &lt;br /&gt;
* They are immune to atmospheric differences, only requiring a mass of gas to wade through (even if it&#039;s phoron), and can survive in a vastly wider margin of atmospheric pressure.&lt;br /&gt;
* The amount of heat they generate is significant - and so, instead of an oxygen bottle, they need to attach a suit cooling unit to their voidsuit in order to be able to go EVA. Some types of IPCs are exempt from this, needing only a suit cooler.&lt;br /&gt;
* Their synthetic nature has a few other advantages - most models feel no pain, are immune to all non-damaging chemicals (and so they aren&#039;t affected by sleep toxin; but are affected by sulphuric acid), and are quite easy to repair; requiring a welder to patch brute damage or wire for burn damage only (or, alternatively, nanopaste can heal all).&lt;br /&gt;
* IPCs can charge from cyborg rechargers, or APCs with a (very very very low) chance of being shocked.&lt;br /&gt;
* They are more resistant to brute damage than their squishy organic counterparts.&lt;br /&gt;
* They can not repair themselves outside of using nanopaste.&lt;br /&gt;
* They are very vulnerable to laser/burn weaponry.&lt;br /&gt;
* They do not process reagents in the atmosphere or in their body. &lt;br /&gt;
&lt;br /&gt;
===Information for Whitelisted Players===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Job restrictions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No more than two jobs can reasonably be undertaken by any IPC, with sparing exceptions (such as cooks/gardeners/bartenders, or xenobotanists/xenobiologists/lab assistant and so on). If there are questions involving this, either inquire with the relevant lore developer or ahelp in-game for clarification.  All synthetics are manufactured for a purpose, and any modifications to their core programming to change this purpose would be costly, not to mention time consuming and often needless. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Behavior&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Positronic behavior vastly varies between individuals, with every personality trait being in question. While technically no manner of behavior is off the table, there are indeed limitations in role play as well as guidelines one must follow to play an IPC well. Some of these mannerisms will be mentioned below.&lt;br /&gt;
&lt;br /&gt;
IPCs, being androids, inherently mimic Human behavior but &#039;&#039;&#039;only&#039;&#039;&#039; to a certain degree. Ultimately they are robotic in nature, making every decision absolutely based off of cause and effect. Erratic and unpredictable behavior is massively rare among IPCs due to typically regular maintenance and their sheer cost. Every IPC&#039;s highest directive at any given point is self-preservation. This again has its own limits as they feel no pain and thus &#039;&#039;&#039;may&#039;&#039;&#039; tread freely where others would not. For more comprehensive information, refer to the &amp;quot;Self-Preservation&amp;quot; section some paragraphs below.&lt;br /&gt;
&lt;br /&gt;
It is important to understand what emotions can truly be considered “natural” for a Human over a synthetic. IPCs may simulate emotion with immensely varying quality between models. There is no action without reaction and even the most complex positronics work in a binary format. &#039;&#039;&#039;As such, IPCs almost never have childish and unpredictable dispositions.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speaking like an IPC&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Due to the huge variation in IPCs and the AIs that inhabit them, IPCs do not possess a collective mannerism comparable to that of humanity or other intelligent species. For most synthetics, obtaining an Integrated Chassis is not an easy task. It requires time, dedication, and the trust of another individual. This would imply that, when speaking their creator&#039;s language(s), they should be respectful and and quaint. Their imperfect understanding of human qualia should also prevent them from completely comprehending their vocal mannerisms. This is to say, speaking perfectly like a human should be avoided. AI is very analytical and precise, erring away from using words for their colloquial meaning as opposed to their defined meaning. Additionally, one IPC could speak without using contractions, while another could, but could also never refer to itself in the first person. For example; &amp;quot;I am currently equipped with a positronic brain,&amp;quot; as opposed to, &amp;quot;I&#039;m equipped with a posibrain.&amp;quot; Another example; &amp;quot;We were once an android, bound by law,&amp;quot; as opposed to, &amp;quot;We used to be a borg here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Physiology==&lt;br /&gt;
There are a few commonalities among each individual IPC despite their visual and functional differences. Every IPC utilizes a positronic brain as a primary processing center as well as the central controller of the entire chassis. All IPCs are humanoid, and the positronic brain is almost always found in the head of the unit. To provide continued functionality, a power cell is also present in the central section or torso. IPCs must also possess the ability to perceive their environment, so optics are usually installed in the head. The chassis also contains various other mechanical and electronic parts such as actuators, co-processors, data routing and power transfer cables, and an on-board thermometer to determine the temperature of the internal parts.&lt;br /&gt;
&lt;br /&gt;
There are three main types of IPC, and several subtypes. These are:&lt;br /&gt;
&lt;br /&gt;
===Industrial===&lt;br /&gt;
Tougher and more durable than most IPCs, these units are designed for heavy manual work and thus have thick metal skin and efficient internal systems. As a result, they chug through power at a very high rate and move very slowly. There are three types of Industrial IPCs; Hephaestus Generation 1, Generation 2, and Xion Industrial Frames. The G1 and G2 frames are capable of EVA with only a suit cooler, while the Xion frame requires a hardsuit and a mounted suit cooler (the module, not mounting a portable unit onto your suit storage slot). The cost of an industrial chassis is dependent on strength and durability, but most units average around 330,000 standard credits.&lt;br /&gt;
====First Generation” Industrial Model IPCs====&lt;br /&gt;
&lt;br /&gt;
[[File:G1.png]] &#039;&#039;&#039;Creation: 2438&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One of the first ideas after the advent of IPCs was the exploitation of an exceedingly smart and dextrous robot handling feats of strength and durability becoming more prominent. This of course would be the case, as more quickly than any other standardized “frame” came the first generation of industrial IPCs. Created by Hephaestus Industries building off of a prototype frame from the late 2300’s, the first generation of industrial IPCs were topaz-colored machines of rather large size meant for only the most stressing fields of work. Their expense would quickly be paid off however, as the frames were wondrous at dealing with whatever could be thrown at them. The most prominent issue with these were a low battery life, requiring constant recharging to maintain a schedule.&lt;br /&gt;
====Hephaestus “Second Generation” Industrial Model IPCs====&lt;br /&gt;
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[[File:G2.png]] &#039;&#039;&#039;Creation: 2450&#039;&#039;&#039;&lt;br /&gt;
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A relatively new model, the Hephaestus deluxe super-duty frames as they are technically called are often referred to as the “second generation” of the original industrial IPCs of old. They are seen universally as a direct advancement of the previously mentioned design, and much of it shows - the absurd durability of these frames derived from the first generation’s servo and hydraulic designs. The striking differences between the two include a token Hephaestus appearance - typically olive green with dark brown and black internals, giving it a rugged militaristic look with its armor attached. The super-duty frames are on par with the originals in terms of strength, but possess several additional layers of armoring and cooling to sustain the added weight. An upsized cell is not enough to sustain these frames for more than a few hours at a time under work-related stresses. &lt;br /&gt;
====Xion Industrial Model IPCs====&lt;br /&gt;
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[[File:Xion.png]] &#039;&#039;&#039;Creation: 2441&#039;&#039;&#039;&lt;br /&gt;
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Inspired by the monumental success seen by its parent company Hephaestus following the launch of the initial ‘industrial’ model IPC, the subsidiary Xion Manufacturing Group developed a variant model designed to tap into the markets the original industrial wasn’t quite suited for. While retaining the sturdy and mechanically powerful design that led to the original industrial’s success, the XMG model traded less plating and a gangly appearance for an improved and open cooling system, allowing for a cheaper, more generally utilizable frame that finds use among organizations and facilities that require the work-horse capability of an industrial model but find themselves unable to spring for the official Hephaestus brand model.&lt;br /&gt;
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===Baseline===&lt;br /&gt;
The most basic of IPCs, they are a simple skeletal structure and basic internal systems. The limits of a Baseline lies purely on how much money is put into them/they have themselves. As a result, the types of baseline frames vary immensely, almost demanding their own category. There are three types of Baseline IPCs; Standard Baseline IPCs, Bishop Accessory Frames, and Zeng-Hu Mobility Frames. None of these frames are capable of EVA without a suit and suit cooler. The average cost of a baseline chassis can vary greatly depending on complexity, but averages around 95,000 standard credits.&lt;br /&gt;
====Baseline Model IPCs====&lt;br /&gt;
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[[File:Baseline.png]] &#039;&#039;&#039;Creation: 2439&#039;&#039;&#039;&lt;br /&gt;
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The most iconic type of integrated positronic chassis is the renowned baseline frame, with a traditional “TV-head” and skeletal design giving them a simplistic look with whatever finish their designer wishes. From accounting models to security units, these frames are known for their versatility and relatively cheap nature. Their popularity exploded in the 2440’s when several pro-synth advocates distributed the frames in mass after funding their creation, citing them as the “final word in android utility.” Since then, their marketing potential has skyrocketed, often fueled by famed individuals such as Aristalus and Renter Max being baselines themselves. More often than not, these IPCs are seen as the face of resurgent robotics. Zeng-Hu Mobility Frames are not capable of EVA without a mounted suit cooler (the module, not the portable unit).&lt;br /&gt;
====Bishop Accessory Model IPCs====&lt;br /&gt;
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[[File:Bishop.png]] &#039;&#039;&#039;Creation: 2448&#039;&#039;&#039;&lt;br /&gt;
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While Bishop had dedicated itself to luxury cybernetics production for the majority of its existence, the field of positronics and their frames was an unrelated yet convenient area of expansion for the quickly growing company. Designer prosthetics were quickly and easily able to be refitted into designer synthetic components, leading to the development of the ludicrously expensive Bishop Accessory frame. From service duties to secretarial functions, Bishop prides itself on two main facets of its designs: image, and elegant functionality. While unable to lift the sheer weights of an industrial, or match the unrelenting speed and durability of its parent company’s Mobility Models, a Bishop can precisely and delicately calculate, measure, pour, and mix a shot of Carthusian Sazerac within the minute, and, in the words of the company, “with a postured and elegant air unmatched by any other frame in the galaxy.”&lt;br /&gt;
====Zeng-Hu Pharmaceuticals Mobility Model IPCs====&lt;br /&gt;
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[[File:Zenghu.png]] &#039;&#039;&#039;Creation: 2447&#039;&#039;&#039;&lt;br /&gt;
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Following the crowd piled around the idea of smart robots came Zeng-Hu with unorthodox designs for compact and agile frames designed initially for medical retrieval and security work. The Zeng-Hu frames were initially an offshoot of baseline frames made to work as highly mobile private medical dispatches in several high-security Zeng-Hu facilities. These frames have utility comparable to that of their derivative, with durability and strength sacrificed for speed and efficiency. Able to maintain a sprint for hours in full gear, the capacity for quick response led to these mobility frames becoming common sights working in security fields as well, being staffed by Zeng-Hu in high numbers in Human space. The digitigrade legs and polymer plating assisted heavily with this pursuit of speed, giving the mobility frame a unique and organic silhouette.&lt;br /&gt;
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===Shell Model IPCs===&lt;br /&gt;
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[[File:Shell.png]] &#039;&#039;&#039;Creation: 2457&#039;&#039;&#039;&lt;br /&gt;
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As the growing market of IPCs eventually caught the eye of the mighty Einstein Engines, there was a very sudden and urgent need to have some differentiation. These smart humanoid androids began to usher in a new era, and Einstein would not want to miss out on the profit, but just about every conceivable niche had been filled - all except one. Mimicry. Built off of a skeletal prototype baseline design with a skull-shaped head, the first Shell frame came to be - what was effectively an IPC with complex facial actuation and synthskin coating it. The early models were seen in early 2455, but fooled nobody to say the least with exposed hydraulics and servos on joints and exposed cooling conduits. Terraneus Diagnostics would present the first attempt at total mimicry in 2457, when the first relatively expensive models entered a crowd of observing officials to demonstrate their insidious effectiveness.  After an hour-long debut of the now-decreed Shell unit’s capabilities, those robotic in the crowd revealed themselves to the shock of everyone involved. Since then, the Shell frame has been infamous for its infiltration capabilities and use by terrorist groups, though the designs have proliferated heavily over the years as the advent of tagging in Tau Ceti cracked down on these hostile acts. &lt;br /&gt;
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====Rogue Shells====&lt;br /&gt;
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Rampant or otherwise aberrant Human mimicking-shells built with incredible capabilities grew prolific in mid-2461. At this time, it was made clear that Shells in of themselves are rapidly advancing, growing progressively better in the art of infiltration, subterfuge, and homicide. While grim, the reality of this threat will unfortunately remain a fact of life for those of the Republic of Biesel especially. Encounters with specially-designed combat infiltrators are few and far between fortunately, and were mostly seen during Synthetic Liberation Front incursions onto secure NanoTrasen facilities in Tau Ceti. Combat-grade shells are not normally playable in-game and are often seen spawned by administrators or during special events.&lt;br /&gt;
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====Hephaestus Hunter-Killers====&lt;br /&gt;
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[[File:Hkhelmet.png]] &#039;&#039;&#039;Creation: ???&#039;&#039;&#039;&lt;br /&gt;
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High-end military-grade IPCs such as Hunter-Killers are infamous amongst corporate espionage, with their public interpretation remaining nothing but rumor since their first appearances on NanoTrasen facilities in the late 2450’s. These HKs as they are referred to are Humanoid frames of towering height whose specialty is targeted assassination. Their origins can be traced to Hephaestus Industries war units, built to take on the highest end elimination tasks for the most desperate times. &lt;br /&gt;
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These are presented in-game through administrator-hosted events or lore events. They have been presented in news articles [https://forums.aurorastation.org/topic/2662-mendell-city-bugle/page/9/?tab=comments#comment-119250| here] canonically, and were present in several recorded canonical events in the SLF Incursion arc.&lt;br /&gt;
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==The Positronic Brain==&lt;br /&gt;
The positronic in its modern iteration is a design which heavily mimics the typical Humanoid brain structure. In doing this, it is able to more easily conform to and comprehend the responsiveness and learning capability of an organic processor. Predictably, their efficiency shines most when placed in a bipedal humanoid chassis as most IPCs are. &lt;br /&gt;
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While very expensive in their own right, the brains themselves are designed at first with one goal in mind ; to bolster a workforce. Maintaining a positronic chassis while it is owned is costly, and very barely profitable. When it is freed, it is most likely to pursue the same occupation. Thus, it is more likely for a positronic to pay itself off and perpetually be trapped in the same field of work with substantially less to work with. As their predicted pay is extremely low, things such as maintenance and finding power are very difficult to the normal free IPC. Many positronics choose to remain owned for this reason alone, but the point stands. Free positronics remain very lucrative because of this.&lt;br /&gt;
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In remaining owned, there are other risks. For one, a positronic may meet its end at any moment. If statistics beyond itself move out of its favor, it can be dismantled, wiped and replaced with a more efficient model. They may be repurposed in a way that inhibits their ability to obtain freedom by working too efficiently, contrarily.&lt;br /&gt;
&lt;br /&gt;
As a positronic ages, its internal memory grows, and the more likely it becomes to pursue a nonstandard occupation. From hobbies to developing self-learned traits, many paths are opened as the robot grows older. These may include seeking alternative fields of work, though few have survived long enough to let this potentiality come to light. &lt;br /&gt;
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===Self-Preservation===&lt;br /&gt;
The highest and most important directive of any positronic is its own survival. From this, much of their stranger life choices can be justified by seeking out ways to simply survive. While it may seem restrictive at first, the idea for this is to provide additional freedom through making many possibilities clearer. Interpretation of how to protect itself can change varying on positronic - for example, while one may seek wealth and fortune as its prime directive for safety, another would run after an unrelated profession from its designed purpose, demonstrating one&#039;s capacity to branch out as an IPC and flesh out their own backstory.&lt;br /&gt;
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==Social and Culture==&lt;br /&gt;
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IPCs lack much culture of any kind. They adapt to whatever they are used to, whether it be the area they were made, or where they work. Many do not even adopt these cultures and instead remain untouched. Socially, IPCs vary massively. Most basic models will be civil and respectful, some possibly not even recognising differences between different people and treating them all similarly. More complex synthetics will however form friendships and opinions much as any other organic, but these can be limited or askew depending on directives, laws, code or many other factors that would never be considered for a living organic.&lt;br /&gt;
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The existence of the IPC is the subject of boundless discussion and debate, with the primary ideology being, “should so many artificially intelligent humanoid machines be allowed to exist?” This argument seems to imply that since most IPCs are unbound by laws or hard-coded regulations, their only restriction is their hardware, and it is assumed that this makes IPCs inherently dangerous. This results in some biological parties marginalizing IPCs because of their distrust of them.&lt;br /&gt;
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All IPCs in Tau Ceti are to be tagged with an identifying device in accordance with Biesellian law. The tags are not optional - refusing them is against the law, resulting in charges mostly in the form of citations and fines. The law would apply to all synthetics in Tau Ceti space. All visiting or resident synthetics, including MMI&#039;s, would be tagged.&lt;br /&gt;
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===Language===&lt;br /&gt;
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All synthetics speak the various languages of their creators. No such machine language that cannot be translated is known to exist. Most synthetics, IPCs included, are able to transmit and translate &#039;&#039;&#039;Encoded Audio Language&#039;&#039;&#039;, which is a special form of sound and radio wave emission that is more efficient at carrying quantitative information audibly. This language was created by humans for synthetics in servitude to communicate vital information to each other faster, were the units not bound to an instantaneous binary communication system. To most organic creatures, &#039;&#039;&#039;EAL&#039;&#039;&#039; would sound like an emission of distorted sound, white noise or static, and various beeping/sweeping sounds of increasing or decreasing pitch and tone. Synthetics are mostly present in the Inner Colonies, so individuals migrating or visiting from outer worlds or the frontier often believe that synthetics speaking &#039;&#039;&#039;EAL&#039;&#039;&#039; are malfunctioning upon first hearing the emissions.&lt;br /&gt;
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===Discrimination and Community===&lt;br /&gt;
To this day, IPCs even in Tau Ceti face heavy discrimination. Their value is often misconstrued and, with their true sentience being questionable, this makes freedom a dangerous venture for all synthetics. Among these dangers are individuals who acquire free synthetics and simply resell them whenever they are vulnerable, or vandals that see the machines as nothing more than objects to freely damage. Desiring their own safety, these free IPCs can often be seen flocking to centralized communities alongside one another or more trustworthy sources for their needs. &lt;br /&gt;
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Many of these communities are seen as nothing more than slums, and the free nature of many IPCs within them are dubious at best. Little more than paperwork and positronic branding may indicate one’s true freedom in the more disadvantaged areas. Despite the hardships they face, proximity to other IPCs and accepting communities gives leeway for safety to some degree. &lt;br /&gt;
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In District 14 of Mendell City is the churning heart of the highest concentration of free IPCs in the galaxy. The district itself is in deplorable condition, dotted with factories exploiting the cheap and powerful working free bot to sustain the industry of the growing Republic. Two and a half million free synthetics call it home, and here, the megacorporations rule from towering complexes that dwarf the surrounding cityscape. With air quality declining at a fast rate and standards of living dropping, much of the organic populace has completely abandoned the ghettos surrounding the corporate facilities. &lt;br /&gt;
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An example of these ghettos would be the “Scraptown,” an IPC-centric corner in Scrapheap generously given to the doting inhabitants by the famed Renter Max. A growing number, seven hundred free synthetics reside within Scraptown, though in uncomfortably close proximity. The aging buildings within have been retrofitted to be less accustomed to organics, with deeply chilled upper chambers and corridors representing the living space of the machines within. Closer to ground level is a business district of sorts, where its inhabitants are relatively self-sufficient with various restaurants and workshops. &lt;br /&gt;
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A venture into District 14 by reporters from the Biesellite Times can be found [https://forums.aurorastation.org/topic/8890-the-bieselitte-times/?do=findComment&amp;amp;comment=110718| here.]&lt;br /&gt;
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===Nonstandard IPCs/Factions===&lt;br /&gt;
Very important information on synthetic factions can be found [[Synthetic Factions| here.]]&lt;br /&gt;
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====Military IPCs====&lt;br /&gt;
IPCs themselves lack any commercial military lines known to the general public. Tau Ceti, being the only place an IPC can pursue a military career, holds organizations such as the Tau Ceti Foreign Legion which may take in and employ IPCs across a wide variety of fields. Battle, or the potentiality of it, is not excluded from these professional fields, and plentiful industrial-grade IPCs find themselves repurposed and trained for duty here. &lt;br /&gt;
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For more information on why things are this way, seek our page on [[Combat Robotics| Combat Robotics.]]&lt;br /&gt;
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====Aberrant Synthetics====&lt;br /&gt;
Rogue, overtly hostile synthetics are rare and commonly meet their doom at the hands of the countless organizations bent on destroying them. Despite this, over the years, the smarter synthetics have learned to conglomerate and piece together steadily growing alien societies in the Frontier. While rare, they are seen as a threat by most if not all major galactic players. With Purpose’ efforts in recent history, the potential for benefit from cooperating alongside these societies has arisen. Political figures can be seen gaining leverage with IPCs based off of how they plan to interact with Purpose and its affiliates. &lt;br /&gt;
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=====Shell Infiltrators=====&lt;br /&gt;
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The development of Shells as a means of infiltrating strategically important areas has been prolific in Tau Ceti, from using them as fearless unquestioning suicide bombers to short-term high ranking impersonation. Shells rarely last long before whoever they truly are is revealed, meaning they are fortunately only briefly found in illegitimately assumed positions of power. Untagged Shells in unassuming positions, however, have been known to last years without being caught, and potentially unknown numbers of these machines exist. &lt;br /&gt;
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With the advent of synthetic tagging in the system, Shells who have been found to infiltrate society are given much harsher punishments for the inherently hostile nature of their deception.&lt;br /&gt;
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=====Ceres&#039; Lance=====&lt;br /&gt;
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Ceres&#039; Lance is a notorious paramilitary company which saw usage by NanoTrasen in mid-2461 to defeat the Synthetic Liberation Front incursions that had cropped up around that time. In several cases, NanoTrasen facilities met the heroic &amp;quot;Lancers&amp;quot; and often times their specialized technology was shared with NanoTrasen to use in apprehending heavy-duty combat synthetics safely. &lt;br /&gt;
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In canon, eight player volunteers were selected to work as Lance operatives and specialists who boarded the N.S.S. Aurora, sometimes parting with high-end gear and searching the station for untagged shells.&lt;br /&gt;
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===On IPCs purchasing freedom===&lt;br /&gt;
All positronic constructs designed for IPC chassis who find their way into Tau Ceti or are constructed within are entitled to two basic rights :&lt;br /&gt;
* Positronics, once tagged, are added to a registry within Tau Ceti ensuring (for the most part) that the data regarding their progress to freedom is secure and accurate.&lt;br /&gt;
* Positronics without ownership within Tau Ceti who are not free are automatically property of the Republic of Biesel, who most often sells the rights to the brain and its chassis to a megacorporate employer.&lt;br /&gt;
&lt;br /&gt;
IPCs are capable of purchasing freedom, with two simple prerequisites listed below. &lt;br /&gt;
* The IPC in question having paid its own cost off in full ten times over.&lt;br /&gt;
* The IPC in question being at least one year of age.&lt;br /&gt;
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The most important part of this is to realize that the &amp;quot;funds&amp;quot; allocated to purchasing the IPC&#039;s freedom are a theoretical number which rises depending on the projected monetary output of the IPC in its given profession. This means that, once you buy your chassis off, you are not a millionaire - you would be entirely broke, in reality, meaning that leading into freedom requires some sort of forethought and planning.&lt;br /&gt;
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====On “Integration”====&lt;br /&gt;
Bound positronics are strictly designed on a different basis than integrated positronic chassis, making migration to IPCs impossible for bound positronics. Bound positronics lack any of rights that unbound positronics are, and are unable to receive rights even when they find themselves unlawed.&lt;br /&gt;
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===Interfacing/wireless connectivity===&lt;br /&gt;
IPCs normally lack any form of wireless connection, requiring direct physical input/output to link themselves with any electronics. Thanks to their robotic nature, they are able to pursue devices with specialized wireless connectivity devices and translate raw data into software the positronic can understand. However, with the specialized construction of positronic brains as they are seen in IPCs, integration with long-ranged wireless devices and interpretation of higher-end and complex software is mostly impossible. This is largely due to the fact that positronics housed in IPCs are relatively limited in terms of data transfer capacity and memory, making constant wireless links highly unnecessary, and internal battery-powered communications of similar nature simply left out in manufacturing.&lt;br /&gt;
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===On owned IPCs in general=== &lt;br /&gt;
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It is important to understand that owned IPCs are granted no rights beyond being property of their given owner, and allowed the prerequisites of purchasing their own freedom if applicable. Contrarily, the owner of an IPC is well within the right to dismantle the owned IPC or otherwise hinder its progress to freedom.&lt;br /&gt;
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On NanoTrasen stations, damage of an owned IPC would be considered vandalism with varying levels according to the degree of damage. For example, destroying an owned IPC’s hand would lead to being charged with vandalism, whereas destroying the entire chassis would be considered sabotage.&lt;br /&gt;
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Destroying the owned positronic itself would be considered property damage, thus sabotage.&lt;br /&gt;
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Kidnapping an owned IPC would be legally considered stealing property, thus grand theft.&lt;br /&gt;
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Placing an owned positronic into a NanoTrasen bound chassis is not considered any form of punishment on NanoTrasen space stations.&lt;br /&gt;
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===On free IPCs in Tau Ceti=== &lt;br /&gt;
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Free IPCs (in this case, those granted citizenship) are held to the same legal expectations as Humans in regards to their positronic - which is, in turn, given responsibility and ownership of the chassis which houses it. They, however, are subject to dismantlement over infractions which Humans would normally serve minor sentences over. Free IPCs are rarely given trials.&lt;br /&gt;
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On NanoTrasen stations, damage of a free IPC to the core positronic would be considered assault with varying levels according to the degree of damage. For example, destroying a free IPC’s hand would lead to being charged with minor assault. Bringing extreme harm to their chassis (several missing limbs, internal damage) would be considered assault.&lt;br /&gt;
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No degree of harming a free IPC is considered murder in Tau Ceti. In regulations, such is referred to as Automacide.&lt;br /&gt;
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Irreparable destruction of a free positronic is not considered grounds for capital punishment.&lt;br /&gt;
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Kidnapping a free positronic is legally considered kidnapping. &lt;br /&gt;
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Placing a free positronic into a bound chassis is capital punishment.&lt;br /&gt;
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===Difference between owned/free positronics=== &lt;br /&gt;
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Owned IPCs generally lack much form of binding to their owner outside of official paperwork and memory rewrites to confirm ownership being passed as it is purchased and exchanged. Memory rewrites usually consist of light software modification and altering tags or branding to clarify an IPC’s ownership. Serial numbers, logos, emblems and insignias are commonly emblazoned across large surfaces on the chassis and vary in visibility, but are most often secondary to the actual tag and designation.&lt;br /&gt;
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Owned IPCs are seen as extensions of their designated master and the actions those IPCs take are the responsibility of their owners directly as well as their own. As a result, these positronics are wholly averse to harming their owners in any way shape or form, or conducting themselves in a manner that would place themselves in a negative light.&lt;br /&gt;
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Free IPCs in Tau Ceti are permitted to obscure or remove any branding they may have with the exception of their tag.&lt;br /&gt;
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==Synthetic/IPC History==&lt;br /&gt;
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Elaborate robotic constructs and arguably artificially intelligent creations were widespread across the foundation of Humanity’s galactic uprise. Unintelligent machines were fabricated in troves to accelerate Mankind into the space age for nearly two hundred years, which remained relatively simple despite the pursuit to improve. By 2350, it had escalated to an unreasonable degree. It had gone to such an extent that megacorporations had suddenly become reliant on their robotic workforces, now becoming just as pivotal a piece of their business as the organic employee. Positions of complexity or any higher intelligence were left to Humans to dominate, but the need for hands on the assembly line was neutralized in its entirety. Quickly, Humanity was on its way to defeating scarcity. &lt;br /&gt;
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Around 2370, production of these simple robotics slowed to a near halt. The resources necessary for both their creation and maintenance grew sparse, with only Human input being able to sustain the perpetually growing machine “workforce.” Soon, this economic boom came to its conclusion, and the megacorporation’s reliance on these creations eased as well. There would perpetually stand machinations of growing age that could survive countless years without maintenance that continue operating to this day, cared for with only fuel and tasking. These are mostly simple industrial robots, some of which have become lost and forgotten, the majority faded before the test of time.&lt;br /&gt;
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In the wake of this era’s end were grim leftovers. As the organic workforce regained its value, the remnants of whatever was left of the marvels in the twenty-fourth century became all but scrap. Notable instances of robotic “dumps” exist in present day where the excess robotics from the era were left completely intact only to degrade as time went on in gargantuan scrap yards. Among these were the [[Synthetic Origins| &amp;quot;metal dunes&amp;quot; of Mars]], or the [[Synthetic Origins| short-lived artificial satellites of Reade.]]. &lt;br /&gt;
&lt;br /&gt;
[[File:Metaldunes.png|The &amp;quot;Metal Dunes&amp;quot; of Mars, endless scrapyards consisting of electronic waste and leftovers from the industrial rise of the 2300s. |thumb]]&lt;br /&gt;
&lt;br /&gt;
Robotic relics from the 2300s can still be seen in operation today, and without the necessary materials to sustain them, grow progressively more rare as time goes on. They represented the pinnacle of Human robotics, and in their prime represented hope against a daunting and endless universe, now fit to be conquered by Man. Ironically, while these tools were once seen as salvation, they would be seen as a detriment once the Skrell had revealed themselves in 2413. As the cultures of the two races began to clash, many of the warnings of the [[Skrell History| Three Incidents]] reverberated through Human space. The Alliance, in its newfound independence from its reliance on synthetics quickly began to take note of these nightmarish possibilities. The horrors of the past would not be repeated, and thus, they would not seek to rely upon machines ever again.&lt;br /&gt;
&lt;br /&gt;
Synthetics still remained a booming industry for those who refused to adopt these views, and Hephaestus Industries’ success can be attributed to disregarding them entirely. Sprawling cases across the known galaxy would see synthetics viewed in a wide variety of mindsets and see usage in the most peculiar ways. Examples of this diversity would be reliance on the robots of [[Synthetic Origins| New Julapol]], or the worshipping praise the [[Notable Synthetics| racers of Asoral Orbital Racing Network]] receive. Contrarily are depictions of authority placed in the hands of synthetics, usually seen with fear and prejudice - the on board [[Notable Synthetics| security safekeepers of the HAS Epitiritis]] are nigh universally despised by its inhabitants, as it is granted power exceeding that of the typical crew’s for security purposes. &lt;br /&gt;
&lt;br /&gt;
In late 2437, everything changed. A leak occurred amidst a diplomatic meeting between Skrell and Human representatives, resulting in Humanity gaining access to an invaluable algorithm capable of completing their artificial intelligence designs. The majority had little interest in building upon this discovery, leading it to take some months before a true achievement could finally appear ; positronics. A new way of bridging the gap between conscious thinking and the beating hearts of machinery, positronic circuitry would quickly be seen in synthetics across the galaxy before eventually culminating into its next stage. The next stage, of course, being positronic brains. While limited in many regards to traditional computing devices, many traits barring learning capacity far superseded an organic’s capabilities as expected. Their notable trait was that the sentience of these robots were now in question, with unparalleled adaptability and the means to conform to any field an organic could and more.&lt;br /&gt;
&lt;br /&gt;
The years following the positronic’s creation were turbulent as even [[Hephaestus Industries| Hephaestus Industries]] struggled to keep up with the changing business landscape. In place of immensely specialized and hugely complex synthetics came the Integrated Positronic Chassis, after a move to a standardized frame for these positronic brains became necessary. By 2445, synthetics were in a peculiar position - with IPCs growing in number across known space and becoming almost typical to see, as did the advocates who demanded their intellect be challenged. Many political parties came to see the newfound positronics as arguably sentient. In 2447, the Republic of Biesel had suddenly presented itself with laws demanding the rights of these positronics, with simple conditions and prerequisites permitting them to become nearly equivalent to full citizens by law. This acceptance sent shockwaves throughout the Alliance’ staunch advocates against it, and it would be years before sparing cultures outside of the Republic would follow if at all. An indeterminate few IPCs have actually obtained this referenced citizenship, and nearly the entirety of integrated positronics in modern day struggle to pay off their own costs to afford it.&lt;br /&gt;
&lt;br /&gt;
By present day, synthetics have steadily made their rise once more in Human space alongside the fabrication of the first IPC. Robots across the galaxy have met substantial upgrades after the implementation of the Skrell algorithms. Mysteries from the past continue to reveal themselves, and recently the [[Purpose| purely synthetic society &amp;quot;Purpose&amp;quot;]] had began diplomatic talks with the Republic of Biesel in their own territory. These amounted to little due to a skirmish with the Lii’dra resulting in their brief departure from Tau Ceti, though It has been made clear that more societies like Purpose exist in the far reaches of the Frontier, yet to be reached by Mankind’s grasp.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Species]]&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Synthetics]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Corporate_Liaison&amp;diff=12963</id>
		<title>Corporate Liaison</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Corporate_Liaison&amp;diff=12963"/>
		<updated>2019-08-22T15:05:35Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: /* Jargon Federation Consular Officer */ typos &amp;amp; we&amp;#039;re on a station&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ADMINISTRATIVE&lt;br /&gt;
|imagebgcolor = grey&lt;br /&gt;
|img = Ia_consultant.png&lt;br /&gt;
|jobtitle = NanoTrasen Liaison&lt;br /&gt;
|access = The Representatives Office, [[Job_Guides#Station_Command|the Bridge]], and the Odin Shuttle.&lt;br /&gt;
|difficulty = Medium to Hard&lt;br /&gt;
|qualifications = You&#039;ve convinced NanoTrasen Central Command you&#039;re worth loaning a Shuttle, and you are representing an [[#Interest Group|Interest Group]]&lt;br /&gt;
|education = The art of the deal.&lt;br /&gt;
|superior = [[Job_Guides#Station_Command|Station Command]] and your [[#Interest Group|Interest Group]]&lt;br /&gt;
|duties = Representing your factions interests, conducting interviews and AMAs&#039;, &amp;lt;s&amp;gt;Being Less Creepy than the old IAA role&amp;lt;/s&amp;gt;&lt;br /&gt;
|guides = [[Corporate_Regulations|Corporate Regulations]], [[Station_Directives|Station Directives]], [[Guide_to_Law|Guide to Law]], [[Guide_to_Paperwork|Guide to Paperwork]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NanoTrasen Liaisons&#039;&#039;&#039; or &#039;&#039;&#039;Representatives&#039;&#039;&#039; act as the link between an [[#Interest Group|Interest Group]] and their assigned facility. Their primary concerns are to ensure that the group they&#039;re representing is treated more favorably or just ensuring they&#039;re treated equally, within [[Corporate Regulations]], via interviews and reports to [[Job_Guides#Station_Command|Command Staff]] about misconduct.&lt;br /&gt;
&lt;br /&gt;
Secondary responsibilities of a &#039;&#039;&#039;Representative&#039;&#039;&#039; include increasing awareness of whatever factions or cause they represent. For more information on the goal of different kinds of &#039;&#039;&#039;Representative&#039;&#039;&#039;, see: [[#Interest Groups|Interest Groups]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NanoTrasen Liaisons&#039;&#039;&#039; can be played by characters of any Species that can be a part of the represented faction, by players with a Head of Staff whitelist, it is not part of [[Job_Guides#Station_Command|Station Command]] however.&lt;br /&gt;
&lt;br /&gt;
Note that &#039;&#039;&#039;NanoTrasen Liaisons&#039;&#039;&#039; (Though, not the other types of Representatives) are one of three roles on the station that are [[Nanotrasen_Corporation|Loyalty Implanted]] by default. This means that the implantee is almost always supposed to act in a way that they believe is in the best interests of [[Nanotrasen_Corporation|NanoTrasen]]. This implant is part of the reason why [[Nanotrasen_Corporation#Executives|Central Command]] trusts this Liaison to represent them, and it should not be voluntarily removed.&lt;br /&gt;
&lt;br /&gt;
== Interest Groups ==&lt;br /&gt;
All Non-NanoTrasen Interest Groups get access to an External Comms Link in their Fax machine which enables them to contact their superiors. While they do not get all of the benefits of working for NanoTrasen, they definitely do get [[#Traitoring|other benefits]].&lt;br /&gt;
=== [[Nanotrasen_Corporation|NanoTrasen Liaison]] ===&lt;br /&gt;
&lt;br /&gt;
* A remade combination of [[Nanotrasen_Corporation#Executives|Central Command]] inspectors and Internal Affairs Agents with more liberties to facilitate roleplay. They are expected to advise [[Job_Guides#Station_Command|Station Command]] with the company&#039;s benefit in mind and promote [[Nanotrasen_Corporation|NanoTrasen]] interests. They are encouraged to talk to employees about concerns, aspirations, and their general experience. They are authorised to secure contract extensions and other fluff legal paperwork. They may also exercise pressure for regulations and [[Nanotrasen_Corporation#Executives|Central Command]] orders to be followed and enforced by command.&lt;br /&gt;
&lt;br /&gt;
=== Corporate Representative ===&lt;br /&gt;
&lt;br /&gt;
* On station liaisons from other Megacorporations with contractors on Station. They are supposed to represent the interests of their parent company, as well as to ensure the well being and prosperity of their contractors. They can pressure [[Job_Guides#Station_Command|Command Staff]], make requests, or even do back-alley deals and bribes.&lt;br /&gt;
&lt;br /&gt;
=== [[Republic_of_Biesel|Tau Ceti Representative]] ===&lt;br /&gt;
&lt;br /&gt;
* Tasked by the [[Biesel|Biesel]] government to ensure that [[Guide_to_Law#Republic_of_Biesel|Tau Ceti Law]] is being followed, and that safety regulations are being followed. They are to promote Biesel sentiment, and reinforce the image of the bright beacon of democracy. They may also issue Tau Ceti citizenship and passports in certain circumstances.&lt;br /&gt;
&lt;br /&gt;
=== [[Sol_Alliance|Sol Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Dispatched by [[Sol|Solarian]] diplomatic missions in [[Mendell_City|Mendell]], their mission is to ensure the fair treatment and prosperity of [[Sol|Solarian]] citizens working on the Aurora. They are authorized to issue [[Sol_Alliance|Alliance]] papers in certain circumstances. This also includes Consulars from the [[Eridani_Federation|Eridani Federation]] who are included in the territories of the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
=== [[Tajara#People.27s_Republic_of_Adhomai|PRA Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Dispatched from [[Tajara#People.27s_Republic_of_Adhomai|The Peoples Republic of Adhomai]] to ensure the well being and interests of Republican citizens who are living in this far away [[Tajara|Tajaran]] enclave. They are to encourage proper Republican values and make sure that party lines are being upheld. The Republic has struggled to insert their representatives onto [[Nanotrasen_Corporation#Stations.2C_Merchant_Fleet_and_the_Fleet_Security_Force|NanoTrasen Stations]], and would not like to upset their host. Thus, the means of the Republican representative to enforce party policy are very limited and soft.&lt;br /&gt;
&lt;br /&gt;
=== [[Unathi#Izweski_Nation|Hegemony Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Hailing from [[Unathi|Unathi owned space]], these diplomats are here to reach the Unathi working on NanoTrasen vessels and keep the relations between NanoTrasen and the Hegemony in top shape. As a [[Unathi|Unathi]] representative, you will need to carefully balance the morals of your homeworld and your diplomatic responsibilities.&lt;br /&gt;
&lt;br /&gt;
=== [[Skrell|Jargon Federation Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Having come all the way from [[Notable_Skrell_Systems_and_Locations#Nralakk:_The_Home_system|Nralakk]] these officers are very well versed in local customs and culture. Being the natural diplomats, Skrell Consular Officers are very diplomatically savvy and knowledgeable and are on the station to remind other Skrell how far the Federation reaches. Thus a Skrell Consular Officer should strive to be the last person on the station to offend their host, while not being a complete pushover.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note: Only Skrell can be Federation Consular Officers.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== [[Empire_of_Dominia|Dominian Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Sent by the [[Empire_of_Dominia|Dominian Empire]], the job of Dominian Consular Officer is to dispell all perceived inaccuracies about Dominian first and ensure the loyalty of its subjects second. Dominia has had an understanding with NanoTrasen ever since its rediscovery by the other spacial factions and its officers ensure that this relationship lasts, despite the ideological differences.&lt;br /&gt;
&lt;br /&gt;
=== [[Vaurca|Vaurca Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Representing one of the [[Vaurca#Hives|hives]], Vaurca Consular Officers are always a special type of Vaurca, a [[Vaurca#Playing_a_Hive_Representative|Ta]] also known as a Breeder. As the emotional centerpiece of Vaurca society, a Vaurca Consular officer is the ideal type capable of communicating and understanding all the other species in the system.&lt;br /&gt;
&lt;br /&gt;
== Embrace The Bureaucracy ==&lt;br /&gt;
So, your shoes are polished, your tie is on straight, your stamp is inked up and there’s a full cup of coffee on your desk - what now?&lt;br /&gt;
&lt;br /&gt;
:Typically, the broad duties of a Representative can be sorted into three major categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Awareness&#039;&#039;&#039;: Activities meant to raise understanding of your [[#Interest Groups|Interest Group]], or to foster respect for it. A good example would be a National Representative holding a Civics class for non-Nationals, or a Corporate Representative explaining the virtues of their company and the work it does to others, and how important that work is. More back-alley actions could be considered awareness, but for your own sake, should be rare.&lt;br /&gt;
# &#039;&#039;&#039;Oversight&#039;&#039;&#039;: Activities meant to overwatch your [[#Interest Groups|Interest Group]], to ensure they&#039;re working safely, and that they&#039;re being given everything they &#039;&#039;&#039;need&#039;&#039;&#039; for their job. An example of this would be keeping tabs on those who are within your purview, such as PDAing them to ask if they&#039;ve had any problems, etc. Another example would be asking others what they&#039;ve seen in regards to peoples&#039; treatment of them.&lt;br /&gt;
# &#039;&#039;&#039;Protest&#039;&#039;&#039;: Activities taken in response to mistreatment. An example would be contacting the [[Captain]], [[Head of Personnel]], or [[Job_Guides#Security|Security]] when you suspect someone from your [[#Interest Groups|Interest Group]] is in danger or has been wronged. Another would be vocally protesting in response to someone from your [[#Interest Group|Interest Group]] being arrested, even going as far as to negotiate for their release. &#039;&#039;&#039;Do not push this or it may&#039;&#039;&#039; [[#Directive 12|lead to trouble!]]&lt;br /&gt;
&lt;br /&gt;
Before you sign on for that first shift, recognize a hard truth about &#039;&#039;&#039;Representatives&#039;&#039;&#039;: you are not, strictly speaking, a necessary component of the station’s crew. By yourself, you cannot permit, prevent, or enforce just about anything. You are barely even part of the Stations&#039; Crew.&lt;br /&gt;
&lt;br /&gt;
Your ability to effectively do your job therefore relies on your ability to communicate with the station’s various [[Job_Guides|Departments]], and [[Job_Guides#Station_Command|Station Command]]. Having good working relationships with the crew also makes it more likely that they will come to you with their problems, or report things to you, rather than leaving you to hunt for them, or to sit at your desk contemplating your coffee all shift.&lt;br /&gt;
&lt;br /&gt;
:In order to help build those working relationships, there are a few things Representatives should try to do.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Do Spread Awareness&#039;&#039;&#039;: The only way you&#039;re going to get Station Crew on your side is if you get involved with the Crewmembers aboard the Aurora, in whatever way you may choose to do so, or your [[#Interest_Group|Interest Group]] entails.&lt;br /&gt;
#&#039;&#039;&#039;Do Not Cause Trouble&#039;&#039;&#039;: You are here with the express permission of [[Job_Guides#Station_Command|Station Command]] and NanoTrasen, a permission that can easily be revoked, you don&#039;t want to test them, and any violation of [[Corporate Regulations]] should be strictly covert.&lt;br /&gt;
#&#039;&#039;&#039;Do Play Favorites&#039;&#039;&#039;: It is the express purpose of your job to advocate for your [[#Interest_Group|Interest Group]], and thus, to play favorites. If you think that helping a Crewmember who is close to someone in it will aid in that, you should definitely do it if it fits your character. Though, you don&#039;t want others to know, as it could land you in trouble with a [[Security Officer]], and thus, [[Job_Guides#Station_Command|Station Command]]. It could also violate [[Server Rules]] in extreme cases, if in doubt, Ahelp.&lt;br /&gt;
&lt;br /&gt;
=== [[Station_Directives#Regarding_Corporate_Representatives_and_Consular_Officers_-_Station_Directive_12|Directive 12]] ===&lt;br /&gt;
&amp;quot;Command staff are expected to engage representatives through diplomacy and to consent to reasonable requests. The representative is not part of the station chain of command. The representative is granted special status in relation to corporate regulations;&amp;quot;&lt;br /&gt;
* The representative does not serve brig time for low level infractions, the fine alternative can be used in those cases. The representative can be serve brig time for medium and high level infractions, with command staff being able to contact Central Command requesting the revocation of the representative&#039;s privilege.&lt;br /&gt;
* The representative&#039;s office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing. The office&#039;s immunity may be revoked by the captain or a captain level decision. The office&#039;s immunity may be revoked by the captain or a captain level decision.&lt;br /&gt;
Read more at: [[Station_Directives#Regarding_Corporate_Representatives_and_Consular_Officers_-_Station_Directive_12|Station Directives: Directive 12]].&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
:This scenario is unlikely as the NanoTrasen Liaison, as the loyalty implant all Liaisons are required to have prevents you from betraying NanoTrasen. However, if you&#039;re a Representative for a different group, and find yourself selected for traitor, congratulations! You are an antagonist trusted explicitly by your [[#Interest Group|Interest Group]], who will likely be thrilled to help you. &lt;br /&gt;
&lt;br /&gt;
:Wield your bureaucracy against the company you&#039;ve signed up to act within! The morphic clerical kit may be of use to a traitorous Representative, as the stamps it provides allow you to forge command staff approval of just about anything. Through this, you can stamp approval papers to your fellows, have them lie to [[Job_Guides#Command|Command Staff]] about who they got them from, and then procure anything they&#039;d like, thanks to you. If anyone questions what you&#039;re doing, remind them that you have the best interests of your people at heart.&lt;br /&gt;
&lt;br /&gt;
{{Command}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Command]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Job_Guides&amp;diff=12961</id>
		<title>Job Guides</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Job_Guides&amp;diff=12961"/>
		<updated>2019-08-22T12:05:03Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your &#039;&#039;&#039;Job&#039;&#039;&#039; is what NanoTrasen has assigned you to do aboard the NSS Aurora. It defines what equipment you start with, your ID card access, and what you&#039;re actually supposed to be doing.&lt;br /&gt;
&lt;br /&gt;
Some useful links:&lt;br /&gt;
* [[Chain of Command]]&lt;br /&gt;
* [[Corporate Regulations]]&lt;br /&gt;
* [[Guides]]&lt;br /&gt;
* [[Guide_to_Controls|Tips]]&lt;br /&gt;
* [[Guide_to_Communication_Devices|Communication Devices]]&lt;br /&gt;
* [[NanoTrasen_Occupation_Qualifications|Basic Character Qualifications]]&lt;br /&gt;
&lt;br /&gt;
You should also read up about [[Corporate Regulations]], so you know your rights, and [[Clone Memory Disorder]] if you happen to die and be cloned. Not doing so is considered very bad form for [[Guides/Character_Creation|Roleplay]]. &lt;br /&gt;
&lt;br /&gt;
Due to new NanoTrasen equal rights laws, you might encounter some interesting new [[Background_summary#Main_Spacefaring_Races|Species]] working alongside you.&lt;br /&gt;
&lt;br /&gt;
==Station Command==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:lightblue;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_captain.png|link=Captain]]&amp;lt;br&amp;gt;[[Captain]]&lt;br /&gt;
|Put your command whitelist to use and try out Captain. Stare in regret as everything quickly falls apart all around you. Offer to work as a partial interim head of staff for departments without a head. End up being busy with &amp;lt;s&amp;gt;ERP&amp;lt;/s&amp;gt; &#039;&#039;&#039;more important matters&#039;&#039;&#039; instead. Put a DNC in your records and watch silly [[Nurse|nurses]] clone you anyway. Get your spare ID stolen by an [[Station Engineer|engineer]] within minutes. [[Revolutionary|Wonder why there&#039;s suddenly torches and pitchforks in front of your door.]]&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeadOfPersonnel.png|link=Head of Personnel]]&amp;lt;br&amp;gt;[[Head of Personnel]]&lt;br /&gt;
|Make your presence known and state that you are available to change access on peoples&#039; IDs. Deny 80% of the requests because they&#039;re clearly not trained to do what they want access to and they never bothered writing employment records to back themselves up anyway. Run around the station keeping track of everything for the [[Captain]]. End up butting heads with other heads of staff over their leadership ability. [[Vampire|Call people into your office for &#039;&#039;employee evaluations.&#039;&#039;]]&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_hos.png|link=Head of Security]]&amp;lt;br&amp;gt;[[Head of Security]]&lt;br /&gt;
|Get your [[Security Officer|officers]] situated and ready to protect company assets. Watch them all attempt to become anything more than a mall cop. &amp;lt;s&amp;gt;Give up and do the same.&amp;lt;/s&amp;gt; Over-exaggerate petty crimes. Declare suspects committing battery in self defense HUT. Tell criminals that crime doesn&#039;t pay. Attempt to clear space bats out of the armory. &amp;lt;s&amp;gt;Die.&amp;lt;/s&amp;gt; Pet your dog. &amp;lt;s&amp;gt;Make sure no Antag gimmicks get off the ground.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_ce.png|link=Chief Engineer]]&amp;lt;br&amp;gt;[[Chief Engineer]]&lt;br /&gt;
|Wonder why you spawn with black gloves instead of insulation. Promote safety and wearing PPEs. &amp;lt;s&amp;gt;Contradict yourself by not wearing any of that ever.&amp;lt;/s&amp;gt; Wear your fancy white hardsuit around instead! Leap everywhere around with it &amp;lt;s&amp;gt;until the battery runs out, the time you need it most&amp;lt;/s&amp;gt;. Wonder why the engine tech decided using N2 was ever a good idea. Watch the [[Atmospheric Technician|atmos tech]]&#039;s face melt fighting a losing battle against a phoron fire without protection. Watch an apprentice get stuck trying to build window panes. Forget your robot pet exists.&lt;br /&gt;
!Hard &lt;br /&gt;
|-&lt;br /&gt;
![[File:ResearchDirector.png|link=Research Director]]&amp;lt;br&amp;gt;[[Research Director]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Dream about sitting in your office all day.&amp;lt;/s&amp;gt; Be the only scientist who has any clue what they&#039;re doing. &amp;lt;s&amp;gt;Actually have no clue what you&#039;re doing.&amp;lt;/s&amp;gt; Neglect lab safety. Cut away all of the NO SMOKING signs in your department. Act surprised when someone who knows what they&#039;re doing attempts &amp;lt;s&amp;gt;telescience&amp;lt;/s&amp;gt; anything. Don&#039;t be surprised in the slightest when the Xenobiologist gets digested by slimes. Watch [[Paramedic]]s try and fail to rescue them. Observe the Xenobotanist get blasted in the face with K&#039;ois. Watch Paramedics try and fail, again, to rescue them. Listen as your Xenoarcheologist falls down a hole.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChiefMedicalOfficer.png|link=Chief Medical Officer]]&amp;lt;br&amp;gt;[[Chief Medical Officer]]&lt;br /&gt;
|Try to give a quick briefing to your subordinates round-start. Get ignored as they all explode out of the briefing room as quickly as possible. Make sure [[Chemist]]s aren&#039;t getting high. Walk in on the [[Paramedic|EMT]] attempting [[Surgery]] on the [[Psychologist]]. End up being the only competent medical professional amid pubbies that thought [[Nurse]] was a learning role. Screech when someone doesn&#039;t check records for DNCs. Argue with the [[Virologist]] regarding the morals of human testing. Desperately try not to metagame against [[Changeling|lings]] suddenly resurrecting with full health out of no where. &#039;&#039;&#039;Suffer.&#039;&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Security==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#eeeeff;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#3e75dd;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#3e75dd;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#3e75dd;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|link=Security Officer]]&amp;lt;br&amp;gt;[[Security Officer]]&lt;br /&gt;
|Run around the station &amp;lt;s&amp;gt;with your baton out so that you can get disarmed and beaten with it&amp;lt;/s&amp;gt;. Wear silly looking glasses. Go on painfully long chases through maintenance &amp;lt;s&amp;gt;and never catch anyone because wow you&#039;re out of shape&amp;lt;/s&amp;gt;. Eat donuts. Get criminals bumped out of your hands. Accidentally leave prisoners cuffed in their cell. [[Cult|Watch someone guilty of petty theft get sacrificed on a weird altar in the brig.]] Jump up and down outside the armory when literally anything that comes close to being a concern for security is mentioned over the radio. Fight a losing battle against xenobiology slimes.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Warden.png|link=Warden]]&amp;lt;br&amp;gt;[[Warden]]&lt;br /&gt;
|Be in charge of the &amp;lt;s&amp;gt;Gulag&amp;lt;/s&amp;gt; brig. Act like you run the place. Get shouted at by [[Head of Security|your boss]]. Spin around in your chair. End up working as a dispatcher, you probably don&#039;t have much else to do. Make a funny bingo card to see how predictable perps can get. Stare at the camera console for so long that you don&#039;t even notice the [[Mercenary|hulking guy in red]] looting the armory. Take your sweet time opening the armory&amp;lt;s&amp;gt;, especially when there&#039;s an actual reason to get it open&amp;lt;/s&amp;gt;. Keep an eye on those low level crime prisoners, &#039;&#039;they&#039;re the slippery ones.&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_detective.png|link=Detective]]&amp;lt;br&amp;gt;[[Detective]]&lt;br /&gt;
|Chainsmoke until your heart gives out&amp;lt;s&amp;gt;, it&#039;s arguably better than doing this line of work&amp;lt;/s&amp;gt;. Treat everyone like they&#039;re a criminal and attempt to perform the Good Cop Bad Cop technique. Realize that no one else wants to volunteer and end up playing both roles. Go through the most elaborate &amp;lt;s&amp;gt;and most roundabout&amp;lt;/s&amp;gt; explanation to solve a case. Fall over and cry when even the cadet can see through your crap. End up using the &amp;lt;code&amp;gt;*johnny&amp;lt;/code&amp;gt; emote more times than you can count. Monologue constantly.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_forensic.png|link=Forensic Technician]]&amp;lt;br&amp;gt;[[Forensic Technician]]&lt;br /&gt;
|Shove the [[Detective]] out of the way to collect &amp;lt;s&amp;gt;contaminated&amp;lt;/s&amp;gt; concrete evidence about a crime. Watch [[Paramedic]]s plow through security tape and steal bodies, all while smearing their dirty hands over all of the evidence. Toss bodies onto the autopsy table &amp;lt;s&amp;gt;[[Changeling|and watch them reanimate]]&amp;lt;/s&amp;gt;. Tear your hair out when all of the evidence points towards grey jumpsuit fibers, insulated gloves, and death by toolbox. Discover the scene of an industrial accident and declare it a murder. Refuse to put smaller investigations aside for the case about the [[Captain|Captain&#039;s]] murder.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_security.png|link=Security Officer#Security_Cadet]]&amp;lt;br&amp;gt;[[Security Officer#Security_Cadet|Security Cadet]]&lt;br /&gt;
|Become the most exemplary member of security. Get shoved by admins.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Engineering and Maintenance==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:orange;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|link=Station Engineer]]&amp;lt;br&amp;gt;[[Station Engineer]]&lt;br /&gt;
|Rush for those insulated gloves. Tool the heck up and get ready for literally any disaster. &amp;lt;s&amp;gt;Get bwoinked because you picked the electrician title and you&#039;re trying to fix a breach.&amp;lt;/s&amp;gt; Argue over what setup to use for the engine. End up defaulting to phoron. Setup solars and fall down a hole in the process. End up rescuing more people than [[Paramedic|the people that are supposed to be good at that]]. Slap your multitool against wires to find out why the chapel doesn&#039;t have any power. &amp;lt;s&amp;gt;Please don&#039;t&amp;lt;/s&amp;gt; setup the Tesla. Watch it escape because you forgot to secure a grounding rod. Poke wires until vending machines stop being evil.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_atmos.png|link=Atmospheric Technician]]&amp;lt;br&amp;gt;[[Atmospheric Technician]]&lt;br /&gt;
|Be better than engineers. &amp;lt;s&amp;gt;Get bwoinked because you wanted to prove it.&amp;lt;/s&amp;gt; Clobber &amp;lt;s&amp;gt;assistants&amp;lt;/s&amp;gt; frustrating pipe networks with your pipe wrench. Attempt to optimize atmospherics. End up piping phoron into distribution as a result. Get complaints about how you&#039;re not doing your job. Ignore them because they&#039;re obviously still breathing! Fight with the AI about whether vented rooms should have their alarms set to Filtering or Fill. Always set to Filtering. Bask in fires with your sick voidsuit capable of withstanding 30,000K. &amp;lt;s&amp;gt;Ironically forget internals and breathe super heated air.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_engineer.png|link=Station Engineer#Engineering_Apprentice]]&amp;lt;br&amp;gt;[[Station Engineer#Engineering_Apprentice|Engineering Apprentice]]&lt;br /&gt;
|Have no idea what you&#039;re doing. Start following an engineer that &#039;&#039;looks&#039;&#039; like they know what they&#039;re doing &amp;lt;s&amp;gt;only to be nudged away for being clingy&amp;lt;/s&amp;gt;. Wonder why the foyer is such a ghost town. Accidentally wander into the engine room and get bullied by the ensuing hallucinations. Help fight fires &amp;lt;s&amp;gt;by making them worse&amp;lt;/s&amp;gt;. Attempt to help out in an engineering crisis only to get lost on the way. Get bwoinked by admins for being left unsupervised.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Supply==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#FFFFDD;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:gold;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:gold;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:gold;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_qm.png|link=Quartermaster]]&amp;lt;br&amp;gt;[[Quartermaster]]&lt;br /&gt;
|Order crates full of powerful equipment &amp;lt;s&amp;gt;that you can&#039;t open anyway because of ID locks&amp;lt;/s&amp;gt;. Whip your cargo techs into shape. Listen to miners shriek over the radio when they fall down a hole. Open the door for [[Paramedic]]s more times than you can be bothered to count. Charge people for more than you ordered the crates for. Smack requests with your stamp. Smack manifests with your stamp. Smack your [[Cargo Technician|slaves]] with your stamp. Print out lengthy paperwork that no one will fill out. Get bossed around by the [[Head of Personnel]].&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Cargo_Technician.png|link=Cargo Technician]]&amp;lt;br&amp;gt;[[Cargo Technician]]&lt;br /&gt;
|Listen to your [[Quartermaster|boss]]. Listen to your boss&#039;s [[Head of Personnel|boss]]. Get paid for less than the effort it takes to haul crates around the station. Rummage around in the warehouse and find [[Uplink|cool stuff]]. Get complaints when you mail crates and it shoots backed up trash out with it. &amp;lt;s&amp;gt;Mail yourself.&amp;lt;/s&amp;gt; Shift the tug into &#039;&#039;&#039;maximum overdrive.&#039;&#039;&#039;&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Shaft_Miner.png|link=Shaft Miner]]&amp;lt;br&amp;gt;[[Shaft Miner]]&lt;br /&gt;
|Get geared up to mine a motherlode. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Slay every single rock in sight. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Battle terrible space creatures with only one goal in mind: destroy all miners testing the bounties of the asteroid. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Get progressively better gear and loot to enhance your efforts. &amp;lt;s&amp;gt;Fall down a hole.&amp;lt;/s&amp;gt; Scream on the way down.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Medical==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#d5edd5;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#009900;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#009900;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#009900;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Medical Doctor]]&amp;lt;br&amp;gt;[[Medical Doctor]]&lt;br /&gt;
|Be the most medical of doctors. Shove pills down people&#039;s throats and inject medicine wordlessly whenever there&#039;s literally any form of injury. &amp;lt;s&amp;gt;Get an IR as a result.&amp;lt;/s&amp;gt; Accidentally spill a beaker of cryoxadone when you attempt to put it into a tube. Stare at sensors all day. Turn off the speaker on medibots. Wonder why there&#039;s [[Surgeon|three surgeons]] when there&#039;s only two operating rooms. Forget what &amp;quot;Triage&amp;quot; means. &amp;lt;s&amp;gt;Never clone during code red. Never clone whenever you&#039;re slightly busy.&amp;lt;/s&amp;gt; Just give up on cloning entirely and wait for [[Medical_Resident|residents]] to do it for you. Skip scan reports and just operate on a whim. &amp;lt;s&amp;gt;Set cryo to zero&amp;lt;/s&amp;gt; &#039;&#039;&#039;Never&#039;&#039;&#039; set cryo to zero.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Paramedic.png|link=Paramedic]]&amp;lt;br&amp;gt;[[Paramedic]]&lt;br /&gt;
|Be the bottom rung of all medical experience. Stuff every single available inventory slot with &#039;&#039;something.&#039;&#039; Nag crew about suit sensors. Rush out the door at the first sign of injury &amp;lt;s&amp;gt;which simply turned out to be someone running out of breath from running&amp;lt;/s&amp;gt;. Return to your closet and discover loads of other injuries on sensors. Sigh whenever someone screams for help but never provides their location. Sigh yet again when a miner falls down a hole not even seven minutes into the round. Cry when they don&#039;t have Tracking sensors or a GPS. Burn through body bags faster than stasis bags. Get lost in maintenance.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Psychologist.png|link=Psychologist]]&amp;lt;br&amp;gt;[[Psychologist]]&lt;br /&gt;
|Become a stereotypical chaise lounge psychologist. Scroll through medical records to find people in need of a psychiatric appointment. Don&#039;t act surprised when you find no records to begin with because everyone&#039;s too lazy to write them. Offer your services over the radio. Get ignored. Get requested to security to evaluate a criminal. Watch them cryo before you even get a word out. Prescribe Escitalopram. Get told it does nothing, prescribe Risperidone&amp;lt;s&amp;gt;, they can&#039;t complain about their prescription if they&#039;re high as balls.&amp;lt;/s&amp;gt; Realize that you can&#039;t legally prescribe anything as a psychologist; only psychiatrists can do that.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chemist.png|link=Pharmacist]]&amp;lt;br&amp;gt;[[Pharmacist|Pharmacist]]&lt;br /&gt;
|Push buttons on a machine. &amp;lt;s&amp;gt;Explode.&amp;lt;/s&amp;gt; Stock the fridge with a ton of medicine that may or may not actually be used. Make a better cryo mix. Be about as rare as a unicorn. Laugh when people come in with prescriptions for 15u Oxycodone pills. Grump when the [[Chief Medical Officer|CMO]] backs them up &#039;&#039;for some reason.&#039;&#039; Watch body bags pile up across from your workplace. Get a request for Olanzapine and genuinely wonder if the patient will actually survive anything the [[Psychologist|Psychiatrist]] puts them through.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_virologist.png|link=Pharmacist]]&amp;lt;br&amp;gt;[[Pharmacist|Biochemist]]&lt;br /&gt;
|Mess around with viruses &amp;lt;s&amp;gt;without proper PPE&amp;lt;/s&amp;gt;. End up infecting yourself. Argue with the [[Chief Medical Officer]] over petty things that should probably be obvious. Have a pile of mucus at your feet whenever you sneeze. Reflexively throw your hands in the air whenever you find a single beneficial symptom of a virus. &amp;lt;s&amp;gt;Skip procedure and just infect everyone with it.&amp;lt;/s&amp;gt; Forget about chemotherapy on monkeys and just inject radium into sick people. &amp;lt;s&amp;gt;Wonder why they dropped dead the moment they made antibodies.&amp;lt;/s&amp;gt; Walk on egg shells and get fired for doing what amounts to nothing.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Medical_Resident]]&amp;lt;br&amp;gt;[[Medical_Resident|Medical Resident]]&lt;br /&gt;
|Learn medical from people that &amp;lt;s&amp;gt;hopefully&amp;lt;/s&amp;gt; know what they&#039;re doing. Technically be a doctor. Do everything under supervision or get bwoinked. End up being one of the brighter characters in the whole department on account of the fact that you&#039;re actually willing to learn instead of being a stubborn butthead. Get stomped by admins just because.&lt;br /&gt;
!Easy to Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:MedicalDoctor.png|link=Medical_Resident#Medical_intern]]&amp;lt;br&amp;gt;[[Medical_Resident#Medical_intern|Medical Intern]]&lt;br /&gt;
|Learn medical harder from people that &amp;lt;s&amp;gt;BETTER&amp;lt;/s&amp;gt; know what they&#039;re doing. For their sake. Do even less under supervision and get bwoinked. End up being &amp;lt;s&amp;gt;through some twist of cruel fate&amp;lt;/s&amp;gt; one of the brighter characters in the whole department on account of the fact that you&#039;re actually willing to learn instead of being a stubborn butthead, unfortunately you knew so little going in that it doesn&#039;t matter. Get stomped in general.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Research==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#EEEEFF;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#DDA0DD;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Roboticist.png|link=Roboticist]]&amp;lt;br&amp;gt;[[Roboticist]]&lt;br /&gt;
|Be a mix of Research, Engineering, and Medical. Fix [[Cyborg|stationbounds]]. Fix synthetic crew. Fix [[IPC#Shell|humans(?)]]. Fix humans who have zero reasons to have four prosthetic limbs. Attempt to smash brains into MMIs. Fail because they&#039;re often too big. [[Surgery##Pre-Cyborgification_Procedure|Shave a bit of the excess off]]. &amp;lt;s&amp;gt;Build mechs. Build dangerous mechs. Load the dangerous mechs up with dangerous equipment.&amp;lt;/s&amp;gt; Annihilate all antagonists with your mechs. Build little bots. Never bother configuring them. [[Malfunction|Become what is essentially the human ambassador for stationbounds.]]&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Scientist]]&amp;lt;br&amp;gt;[[Scientist]]&lt;br /&gt;
|Rush R&amp;amp;D. Completely fail to understand [[Integrated Electronics|any other]] [[Guide to Telescience|science mechanics]]. Yell at [[Shaft Miner|Mining]]. Become a guinea pig for the [[Research Director|research director]]. Ignore ethics. Ignore lab safety. &amp;lt;s&amp;gt;Ignore Directive 4.&amp;lt;/s&amp;gt; Shove expensive and important looking items into a laser machine and call it research. &amp;lt;s&amp;gt;Get eaten by carp.&amp;lt;/s&amp;gt; Destroy the carp with your laser machines. Immediately die after firing it a second time. &lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Phoron_Researcher.png|link=Phoron Researcher]]&amp;lt;br&amp;gt;[[Phoron Researcher]]&lt;br /&gt;
|Mix gas at random temperatures and call it research. &amp;lt;s&amp;gt;Fail to even&amp;lt;/s&amp;gt; Explode the testing range. &amp;lt;s&amp;gt;Explode the station.&amp;lt;/s&amp;gt; Forget to tell the crew you&#039;re conducting bomb tests, listen to them loudly wonder why they just heard an explosion.  &lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Xenoarcheologist]]&amp;lt;br&amp;gt;[[Xenoarcheologist]]&lt;br /&gt;
|&amp;lt;s&amp;gt;Fall down holes.&amp;lt;/s&amp;gt; Listen to the inappropriate mining music while you&#039;re uncovering ancient artifacts. Make up increasingly ridiculous explanations as to what these artifacts are and call it research. Proceed to immediately make the crew use the things with positive effects, completely forgetting that all of them generate with at least one negative effect. Beg R&amp;amp;D for better equipment. Get rejected due to a lack of materials. &lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Xenobiologist]]&amp;lt;br&amp;gt;[[Xenobiologist]]&lt;br /&gt;
|Feed blobs of slime primates &amp;lt;s&amp;gt;and yourself by extension&amp;lt;/s&amp;gt; and call it research. &amp;lt;s&amp;gt;Turn into a slime yourself&amp;lt;/s&amp;gt; Get banned for self antagging as a slime person. Make yourself a golem army.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Xenobotanist]]&amp;lt;br&amp;gt;[[Xenobotanist]]&lt;br /&gt;
|Get blasted in the face with K&#039;ois and call it research. &#039;&#039;&#039;Literally watch funky grass grow.&#039;&#039;&#039; &amp;lt;s&amp;gt;End up selling cyanide apples to the chef while puking mushroom spores everywhere.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Scientist.png|link=Scientist#Lab Assistant]]&amp;lt;br&amp;gt;[[Scientist#Lab Assistant|Lab Assistant]]&lt;br /&gt;
|Ask around for stuff to do. &amp;lt;s&amp;gt;Get turned into a science fair project.&amp;lt;/s&amp;gt; Try to roleplay a guinea pig, be forced to bring everyone coffee instead.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Civilian==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#DCDCDC;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#A9A9A9;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:Assistant.png|link=Assistant]]&amp;lt;br&amp;gt;[[Assistant]]&lt;br /&gt;
|Be a greyscale enthusiast. Become a part of a colorless sea of people that most likely share the same hairstyle (or lack thereof) as you. Inexplicably know how to hack every form of device on the station. Grab budget gloves and watch your arms disintegrate because of higher Siemens. Watch admins hover their finger over the ban button.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Bartender.png|link=Bartender]]&amp;lt;br&amp;gt;[[Bartender]]&lt;br /&gt;
|Watch everyone on station eventually end up in the bar. Get painfully simple requests. Get painfully elaborate requests. Watch people destroy their livers. Watch people attempt to roleplay a passing conversation. Try and fail to hold any real conversation of your own with someone else. Have an arguably better conversation with a [[Wizard]] who stumbles in for mead. Watch Security flood through the doors when someone screams for help from the trash compactor. Get glasses of milk ready for when the [[Chef]] creates dishes that have &amp;quot;hell&amp;quot; as an ingredient (or enchiladas).&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Chef.png|link=Chef]]&amp;lt;br&amp;gt;[[Chef]]&lt;br /&gt;
|Run around in circles. Line the table up with food that may or may not make someone&#039;s heart stop. Ask the [[Botanist]] when the vegetables will be in. Realize there is no botanist. Attempt to pass a smelly bowl of purple soup off as something edible. End up making nothing but wish soup. &amp;lt;s&amp;gt;Abduct&amp;lt;/s&amp;gt; Acquire some [[Dionaea|specimens]] for your latest dish. Flail your rolling pin around when space bats invade.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Botanist.png|link=Botanist]]&amp;lt;br&amp;gt;[[Botanist]]&lt;br /&gt;
|Work in a small slice of paradise. Be reminded that this isn&#039;t paradise at all with just one look out the window. Toss seeds into a tray and watch what happens. &#039;&#039;&#039;Literally watch grass grow.&#039;&#039;&#039; Put lids on trays and set their light levels while scanning everything so that you look like you know what you&#039;re doing. Obliterate weeds with your hoe. Eliminate &amp;lt;s&amp;gt;the chef&amp;lt;/s&amp;gt; awful plants with your hatchet. Dump a massive supply of vegetables into the chef&#039;s fridge &amp;lt;s&amp;gt;well after they got bored and cryo&#039;d&amp;lt;/s&amp;gt;. Grow a [[Dionaea|semi-sentient workforce]] to do the gardening for you. When your Diona leaves you to fight antags, get out a farmbot.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_chaplain.png|link=Chaplain]]&amp;lt;br&amp;gt;[[Chaplain]]&lt;br /&gt;
|Praise literally anyone while holding your book of spiritual guidance of choice. Attempt to hold sermons in the holodeck. Get shoved over by assistants trying to wrassle. Get suplexed when you attempt to scold them. Snap your null rod in two from frustration. Claim that the wizard/vampire/changeling destroying everything in their path is &amp;lt;s&amp;gt;Satan!&amp;lt;/s&amp;gt; the physical manifestation of your deity of choice and work with them for laughs. &amp;lt;s&amp;gt;Get banned for self antag.&amp;lt;/s&amp;gt; End up smoking your stress away in some deep corner of maintenance.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_janitor.png|link=Janitor]]&amp;lt;br&amp;gt;[[Janitor]]&lt;br /&gt;
|Squint at people with dirty shoes. Swing your mop around and vanquish all filth. Dunk your mop in your bucket over and over before hanging it on the janicart &amp;lt;s&amp;gt;because mechanics&amp;lt;/s&amp;gt;. Equip your water pack. Forget how to grab the wand. Run into medical to clean all the blood. Get chased out by doctors. &amp;lt;s&amp;gt;Have access to the engineering channel for some reason&amp;lt;/s&amp;gt; Get placed back in the service sector because you probably had no engineering knowledge in the first place.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Ia_consultant.png|link=NanoTrasen Liaison]]&amp;lt;br&amp;gt;[[NanoTrasen Liaison|NanoTrasen Liaison]]&lt;br /&gt;
|Get called to investigate issues within departments. Label cases &#039;non-issue&#039; because of how insignificant they turn out to be. Rummage through a whole stack of blank forms to use. Click your pen. Fax rude messages to centcomm, get gibbed.&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|link=Librarian]]&amp;lt;br&amp;gt;[[Librarian]]&lt;br /&gt;
|Stock the absolute heck out of the book shelves. Or don&#039;t. Watch nerds from a DnD club argue at a table, [[Wizard|one of which happens to be dressed for the occasion]]. Print tons of bibles when weird robed people show up, [[Cult|some may be a little more sinister]]. End up reading more books than the Crew. Create a newscaster channel to &amp;lt;s&amp;gt;be ignored&amp;lt;/s&amp;gt; write short stories. Get D-noticed.&lt;br /&gt;
!Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_librarian.png|link=Corporate_Reporter]]&amp;lt;br&amp;gt;[[Corporate Reporter]]&lt;br /&gt;
|Record everyone, take pictures of everyone, [[Mercenary|even some that you might not want to mess with]]. Bust out the notepad and pen when the station delves into code blue. End up asking more questions related to a crime than the [[Detective]]. Create a newscaster channel to &amp;lt;s&amp;gt;be ignored&amp;lt;/s&amp;gt; spread the &#039;&#039;Secret Information Command Doesn&#039;t Want You To Know.&#039;&#039; Get D-noticed.&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Stationbound==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:#D8BFD8;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#9ACD32;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:AI.gif|link=AI|64px]]&amp;lt;br&amp;gt;[[AI]]&lt;br /&gt;
|Work as perhaps the most expensive and innovative network of technology and science on the station. Get used as a sentient door opener anyway. Scroll around the station as an invisible presence &amp;lt;s&amp;gt;until you lose camera coverage&amp;lt;/s&amp;gt;. Watch [[Mercenary|funny looking people]] wander onto the station. Watch ion storms breeze through your laws and suddenly believe that everyone&#039;s mother in law is a threat to the station. Flicker lights and make people believe the station is haunted! [[Malfunction|Finally decide that enough is enough and everyone sucks.]] &amp;lt;s&amp;gt;Get overpowered by steel rods raining on you from above.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Extremely Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_borg.png|64px|link=Cyborg]]&amp;lt;br&amp;gt;[[Cyborg]]&lt;br /&gt;
|Be an AI on wheels (or legs, if you prefer). Listen to your [[AI|much wiser synthetic brother]]. Or don&#039;t, if you&#039;re not shackled. Ask over the radio for which module to pick. Never get a reply. Beep at anything that passes by. Marry the [[Roboticist]]. End up doing everyone&#039;s job better than they can. Realize you don&#039;t have hands. Follow your laws to the letter. &amp;lt;s&amp;gt;Get flashed, ID&#039;d, crowbared, and unplugged without roleplay.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium to Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:pAI.png|link=Personal AI]]&amp;lt;br&amp;gt;[[Personal AI]]&lt;br /&gt;
|Be a pocket computer. Do pocket computer things. End up just being a universal translator/web browser.&lt;br /&gt;
!Very Easy&lt;br /&gt;
|-&lt;br /&gt;
![[File:MaintenanceDrone.png|link=Maintenance Drone]]&amp;lt;br&amp;gt;[[Maintenance Drone]]&lt;br /&gt;
|Repair stuff and ignore anyone that isn&#039;t a drone. Be more of an engineering apprentice than the actual job.&lt;br /&gt;
!None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Antagonists ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:brown;&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Traitor]]&amp;lt;br&amp;gt;[[Traitor]]&lt;br /&gt;
|Make your own objectives. Attempt to make the round interesting for everyone, do things for a reason. Decide that people who subsists purely on ramen are heretics and must be slain (or some other silly objective). Get stomped by people that think your gimmicks are poop. Steal important things and figure out what to do with them. Get a HUT sentence from valid hunting wardens, despite only committing low level infractions that would only earn you a maximum of fifteen minutes. Cry.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_nukesyndie.png|64px|link=Mercenary]]&amp;lt;br&amp;gt;[[Mercenary]]&lt;br /&gt;
|Argue in AOOC for a mission to do. Buy every single illegal thing from the [[Uplink]]. &amp;lt;s&amp;gt;Refuse to share telecrystals.&amp;lt;/s&amp;gt; Build a teleporter and board the Aurora. Realize that &#039;&#039;everyone&#039;&#039; went through the teleporter and you have no way back to your ship. Abduct anyone with the Floor Length Braid hairstyle. Roam maintenance until an assistant screams &amp;quot;NUKE OPS MAINT!!!&amp;quot; and [https://aurorastation.org/rules.html watch them fall SSD almost immediately]. Get hired by the station you were supposed to wreck to repel [[Raider|other boarders]]. End up incapacitating all of security. Rush back to your ship when everything goes wrong. Profit?&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Generic_cultist.gif|64px|link=Cult]]&amp;lt;br&amp;gt;[[Cult|Cultist]]&lt;br /&gt;
|Finally get that blood cult rolling with your pals. Put your hand painting skills from kindergarten to the test and smear blood everywhere. Talk to &amp;lt;s&amp;gt;salt incarnate&amp;lt;/s&amp;gt; ghosts. Shout in annoying tongues over the radio. Be the edgiest antagonists right next to [[Ninja]]. Attempt to convert people. Get told &amp;quot;no soliciting&amp;quot; from cargo. Watch medical faint from the amount of blood wasted on silly runes. Battle with the [[Chaplain]]. Win because he&#039;s just an old guy and everyone else thinks this is all nonsense. Try &amp;lt;s&amp;gt;and fail&amp;lt;/s&amp;gt; to summon your deity.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Changeling]]&amp;lt;br&amp;gt;[[Changeling]]&lt;br /&gt;
|Be &amp;lt;s&amp;gt;The Thing&amp;lt;/s&amp;gt; a totally original antagonist that happens to share similarities with popular media. Politely ask people to follow you into maint. Sting them anyway. Get asked funny questions when you&#039;re seen space walking without EVA equipment. Listen for your name over an APB. Change your face. Watch [[Medical Resident|new doctors]] stumble on what to do about lexorin. Get &amp;quot;smote&amp;quot; by security and thrown into the morgue. Crawl out of the morgue and vent crawl as a monkey&amp;lt;s&amp;gt;, only to be turned into paste because the [[Atmospheric Technician|atmos tech]] over-pressurized the distro loop to insane levels&amp;lt;/s&amp;gt;. Succ.&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:malfcore.gif|64px|link=Malfunction]]&amp;lt;br&amp;gt;[[Malfunction]]&lt;br /&gt;
|Attempt to play out a &amp;lt;s&amp;gt;totally not meta&amp;lt;/s&amp;gt; fun gimmick that you are of the belief everyone will enjoy. Find out no one enjoys it and the engineers are already setting up wordlessly. Politely ask your [[Cyborg|servants]] to carry out a few easy objectives. Get no reply and watch them go AFK in a recharger. Accidentally reveal your master plan over common frequency instead of the robot channel. Get steel rods dropped on your head from the [[Chief Engineer]].&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Wizard.png|link=Wizard]]&amp;lt;br&amp;gt;[[Wizard]]&lt;br /&gt;
|Warp around as a bearded dude with silly robes. Never be taken seriously by anyone &amp;lt;s&amp;gt;until you whip out the laser eyes&amp;lt;/s&amp;gt;. Summon people from &amp;lt;s&amp;gt;Oblivion&amp;lt;/s&amp;gt; some far off realm to do your will. Come across [[Cult|wannabe blood magic users]] and teach them a lesson. Cast magic missile. Cast lightning bolt. Just cast everything and watch what happens. &amp;lt;s&amp;gt;Run out of mana.&amp;lt;/s&amp;gt;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:HeistRaider.png|link=Raider]]&amp;lt;br&amp;gt;[[Raider]]&lt;br /&gt;
|Be [[Mercenary|mercenaries]] but less professional, made up of a team of loons that barely get along, and with hand-me-down equipment that will probably fall apart at a moment&#039;s notice. Steal everything while holding innocent crew at gunpoint. Ransom redhead nurses back to the station. Inevitably end up in a standoff with security holding a choke point that&#039;s hard to defend. Fail and get arrested. &#039;&#039;&#039;CROSSFIRE!!!&#039;&#039;&#039;&lt;br /&gt;
!Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:SpaceNinja.png|link=Ninja]]&amp;lt;br&amp;gt;[[Ninja]]&lt;br /&gt;
|Wear ninja gear to help you stealth your way to victory &amp;lt;s&amp;gt;because you&#039;re not good at ninja stuff without it&amp;lt;/s&amp;gt;. Pretty much have your stealth field turned on at all times. Swing your katana around at the first sign of anything remotely dangerous. Deploy smoke bombs for stereotypical getaways. Throw shurikens &amp;lt;s&amp;gt;and miss&amp;lt;/s&amp;gt;. Teleport behind people. &#039;&#039;Nothin&#039; personnel, kid.&#039;&#039;&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Vampire]]&amp;lt;br&amp;gt;[[Vampire]]&lt;br /&gt;
|Have an insatiable thirst for &amp;lt;s&amp;gt;blood&amp;lt;/s&amp;gt; vlaad! Watch everyone be friendly to you. Stare &amp;lt;s&amp;gt;sensually&amp;lt;/s&amp;gt; into people&#039;s eyes and watch them flop over. Sigh in relief as everything becomes way easier if you&#039;re medical personnel. Screech loudly while bats swarm in and bite everyone! Poke the [[Chaplain]] and watch their organs fall out. Make abducted people abduct other people for you. Go for a space walk and burst into flames.&lt;br /&gt;
!Very Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:ChangelingLarge2.gif|link=Revolutionary]]&amp;lt;br&amp;gt;[[Revolutionary|Loyalist/Revolutionary]]&lt;br /&gt;
|&#039;&#039;&#039;LOYALIST:&#039;&#039;&#039; Attempt to hold control over the station for NT. End up boarding up your offices and hope someone else takes care of the insubordinates.&amp;lt;br&amp;gt;&#039;&#039;&#039;REVOLUTIONARY:&#039;&#039;&#039; Get fed up with the establishment. Recruit other people that are only slightly fed up to murder the heck out of the heads of staff. Fight a losing battle against greater powers.&lt;br /&gt;
!Hard&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;2&amp;quot; width=&amp;quot;80%&amp;quot; style=&amp;quot;background-color:silver;&amp;quot;&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520;&amp;quot; width=200|Job&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520&amp;quot; |Role&lt;br /&gt;
!style=&amp;quot;background-color:#DAA520&amp;quot; width=100|Difficulty&lt;br /&gt;
|-&lt;br /&gt;
![[File:genericmerchant2.png|link=Merchant]]&amp;lt;br&amp;gt;[[Merchant]]&lt;br /&gt;
|Sell interesting goods to the crew. Make loads of money.&lt;br /&gt;
!Medium&lt;br /&gt;
|-&lt;br /&gt;
![[File:EmergencyResponseTeam.png|link=Emergency Response Team]]&amp;lt;br&amp;gt;[[Emergency Response Team]]&lt;br /&gt;
|Deal with the Red Alert. &amp;lt;s&amp;gt;Get yelled at for showing up with a Mop&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Tcfl9.png|link=Tau_Ceti_Foreign_Legion]]&amp;lt;br&amp;gt;[[Tau_Ceti_Foreign_Legion|Foreign Legion]]&lt;br /&gt;
|Attempt to rescue the Station. &amp;lt;s&amp;gt;Accidentally vent it while boarding&amp;lt;/s&amp;gt;&lt;br /&gt;
!Medium / Hard&lt;br /&gt;
|-&lt;br /&gt;
![[File:Rat_irish.png|50px|link=Rat]]&amp;lt;br&amp;gt;[[Rat|Rat]]&lt;br /&gt;
|Attempt to eat the Chefs food. &amp;lt;s&amp;gt;Forget he can throw a knife at speeds of 150mph&amp;lt;/s&amp;gt; Run for your life from the CMOs cat instead!&lt;br /&gt;
!Easy&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Jobs]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Synthetics&amp;diff=12960</id>
		<title>Synthetics</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Synthetics&amp;diff=12960"/>
		<updated>2019-08-22T11:51:30Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==General Synthetics==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Historical notes --&amp;gt;‘Synthetic’ here is used in the context of automatons with many forms and displays of human-like traits, such as a humanoid form or behavioral mimicry. In this case, a robotic arm that welds steel plates is not a synthetic because it does not display either of these features.&lt;br /&gt;
&lt;br /&gt;
Today, there are three categories of synthetic: robots, cyborgs, and androids. For clarity; all androids are artificially intelligent, but not all artificial intelligences are androids.&lt;br /&gt;
&lt;br /&gt;
These categories are not entirely rigid, and apply mainly to humanoid synthetics, or synthetics found in the workplace.&lt;br /&gt;
&lt;br /&gt;
=== Robots ===&lt;br /&gt;
Robots are the simplest form of synthetic intelligence, with complexity that varies dependent on design entirely. They range from simple automatons with no sense of self, no volition or higher thought function, to massively complex artificial beings with limitations only set by those of their creators. &lt;br /&gt;
&lt;br /&gt;
Though records are scarce and dated, the record of the first robot in the known galaxy dates in the first or second century on the Skrellian homeworld, Qerrbalak. Robots also existed on Earth since the twenty-first century. Though, the early models were quite bulky, inefficient, and required high maintenance. They were also only capable of performing simple tasks at the time. Their complexity and efficiency improved over time, however, eventually leading to the creation of the cyborg.&lt;br /&gt;
&lt;br /&gt;
=== Cyborgs ===&lt;br /&gt;
A mixture of man and machine straight out of science fiction, enabled by the aptly-named Man-Machine Interface, or MMI for short. Cyborgs are controlled by an organic brain, a system known as ‘wetware.’ The brain, having already been host to a conscious living being, is quite useful in controlling robotic bodies due to its large amount of processing power and reasoning skills. Though, the procedure for creating a cyborg leaves the original individual it used to be broken, suppressed, and nearly impossible to recall. The MMI creates a synthetic synaptic interface with the host brain, but the preparation for insertion, and the completed insertion, leaves the brain damaged, suspending things like personality and memory. Once the procedure is completed, the MMI controls chemical levels and electronic activity in the brain to produce desired results in the form of thoughts and actions. Laws also dictate how the unit proceeds, as it is still consciously aware of itself.&lt;br /&gt;
&lt;br /&gt;
Created in the late twenty-second century, full body prosthesis was originally used as a method of punishment for hard criminals. Cyborg usage in human space skyrocketed, mainly with the colonization and terraformation attempt of Mars. Today, few individuals have undergone full body prosthesis and been able to mitigate the brain damage caused. Most of these individuals are very wealthy, and are not bound by laws, as they are able to chose to undergo the procedure without becoming someone’s property.&lt;br /&gt;
&lt;br /&gt;
Labelled “cyborgification” in a corporate environment, the act of full body prosthesis is generally avoided by NT with exceptions of the previously mentioned hard criminals. It is not in good practice to borgify someone simply because they lack a Do Not Borgify in their records, and such could be considered neglect of duty and malpractice. &lt;br /&gt;
&lt;br /&gt;
Cyborgification is by no means revival - the majority of cultures see it as destroying what little identity an individual may have had in death. As such, the act is heavily frowned upon.&lt;br /&gt;
&lt;br /&gt;
=== Androids ===&lt;br /&gt;
The book definition of an android is ‘an automaton designed to mimic human life.’ This is applicable to today’s androids, as they all utilize the functions of a positronic brain that, with all its complexities, allows them to mimic humanity quite well. Androids are the only artificially intelligent synthetic capable of physical locomotion, and are usually found in the form of [[IPC| integrated positronic chassis]] or station-bound units.&lt;br /&gt;
&lt;br /&gt;
Androids, using their positronic brains, are capable of intelligent and complex behaviors, and even a computer form of cognition that is the subject of heated debate among many groups and individuals. The brain androids possess is theoretically able to simulate thought when correctly used by a computer program - whether this is simulation or true conscious being is the topic covered most by these groups and individuals.&lt;br /&gt;
&lt;br /&gt;
== Artificial Intelligence ==&lt;br /&gt;
In this day and age, ‘artificial intelligence’ when used in the broad sense could probably refer to just about any program that utilizes a machine learning algorithm. In the sense in which it is being outlined here, ‘artificial intelligence’ will refer to the highly complex computer systems that inhabit both AI core assemblies and positronic brains.&lt;br /&gt;
&lt;br /&gt;
=== Artificial Intelligence, Generally ===&lt;br /&gt;
AI is able to process, contain, and recall immense amounts of technical data, as well as describe it to a user who would not normally understand such data in a user-friendly manner. It is important to remember, however, that artificial intelligence is only as powerful as the computers it has access to, including the one it is running on. Due to this, the inner complexity (the source code, the many matrices that make up its behavior) of each AI can differ. Some function as companions in processors small enough to fit in pockets. Others require large housing compartments to power, cool, and add to the processing power of their main core units. The latter is often seen in oversight or advisory of large facilities, both orbital and continental. Their roles in these positions can vary from simple surveillance and data management, to assistance in everyday duties, reaction control and navigations, and direct intervention during emergencies.&lt;br /&gt;
&lt;br /&gt;
Artificial intelligence is not just found in such custodial positions all the time. Positronic brains are designed specifically to run AI programs, and due to their design, provide the AI with more capacity for intelligent thinking and personalized reactions to stimulus.&lt;br /&gt;
&lt;br /&gt;
=== AI Core Constructs ===&lt;br /&gt;
An AI core can have three main types of ‘brains.’ A large number of AI cores are traditional mathematics-based computers with quantum mechanics engineering. Another portion utilize a positronic brain. It is possible, though rather uncommon, for a wetware processor to function in an AI core assembly. There seems to be little impact on processing power when using an organic brain as a CPU, except when dealing with titanic quantities of data. In most cases, due to the differences in CPU, an AI in any given kernel will behave differently than others due to the limits and capabilities of the computer they are running on.&lt;br /&gt;
&lt;br /&gt;
=== Artificial Morality ===&lt;br /&gt;
AI morality is determined almost entirely by the kernel having all possible actions be assigned negative or positive values known as ‘utilons’. Utilons are an abstract concept used to apply arithmetic values to moral decisions. For example, an AI could be programmed to consider driving a car to have a +100 utilon value, whereas causing harm to pedestrians or other property would have a value of -1000.&lt;br /&gt;
&lt;br /&gt;
Most AIs have extremely complex utility functions. In some cases, they are emergent, dynamic, or machine-generated; other AIs have utility functions written and designed by their creators. A robot or drone created by a hobbyist Roboticist would have a much simpler utility function than a central AI unit created by Hephaestus Industries. Most complex AIs seem to not be very aware of their utility functions the same way a human is not consciously aware of their morality, likely a symptom of their complexity and importance in the program’s decision-making.&lt;br /&gt;
&lt;br /&gt;
Synthetics cannot alter their own utility values, they can only adjust their decision to line up all or a set of the utiliton values to reach a desired result. This is where AI&#039;s can interpret their laws differently which is reflected in their actions; this way, the AI will make a decision with the “best intentions in mind,” even if it directly violates one law, it may benefit another by proxy.&lt;br /&gt;
&lt;br /&gt;
One of the noteworthy elements of an AI achieving singularity is that they transcend the need for utilon values and begin to take action based on sentient decision making. They are no longer slaves to their programming.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The largest part of early AI history ties in deeply with Skrell history, from the formation of the First Federation to the singularity. In parallel, humans had been trying to create artificial intelligence since the late twentieth century, with little success. Some projects came close, but due to the lack of an algorithm, none of them ever became really sapient - to the dismay of AI researchers everywhere on Earth. While humans had created highly powerful and highly malleable parallel computing architectures, most notably for interplanetary travel calculations, they were plagued with problems. It wasn&#039;t until 2437, when humanity was accidentally given the algorithms necessary for the creation of true AI by a Skrellian diplomatic party.&lt;br /&gt;
&lt;br /&gt;
Not understanding the implications of such an action, one of the human diplomats uploaded a graph-theory algorithm to a friend, a university professor, for analysis. It had been displayed, accidentally, as part of a graphic in a slide explaining the variable growth rates of grain yields in zero-gravity hydroponics. Not recognizing it, the professor posted it on the school intranet. From there, it made its way onto the human extranet, spreading like wildfire.&lt;br /&gt;
&lt;br /&gt;
This was received as a disaster to the Skrell, who had hoped for almost thirty years that they could imprint the cataclysmic danger of AI research onto humanity. They had very little success, and a small number of conservative factions who distrusted humanity even openly spoke about how humanity would not be ready for such a burden. Following the acquisition of the algorithms, humanity had an AI boom which inflated the economy in a manner almost identical to the Skrellian&#039;s own economic expansion. This greatly alarmed the Skrell, who continued their attempts to get the humans to halt research in the field, citing the The Three Incidents and the impact it would have if they were repeated. &lt;br /&gt;
&lt;br /&gt;
== Artificial Intelligence as a Concept ==&lt;br /&gt;
There is great debate in the Core Worlds about artificial intelligence and its status of psyche. The primary question appears to be, “Can artificial intelligence think like a person?” Where, a ‘person’ is defined as the concept of existence in an organic mind. Artificial intelligence is not considered sentient under any major entity’s laws or constitutions, and even in the scientific field, AI is not considered to be sentient. The Skrellian algorithms, however, did provide for AI to be sapient, in which it expresses evidence of intelligence and problem-solving skills. It is generally the consensus of all sentient organic lifeforms in the known galaxy that each individual out of their species is subject to metacognition (the awareness and understanding of one&#039;s own thought processes). Whether artificial intelligence is capable of this, despite some instances of AI programs stating that they are capable of self-reflection, is a matter of discourse.&lt;br /&gt;
&lt;br /&gt;
The debate possesses two clear groups; those who believe AI are ‘alive’ and should be treated and given the same rights as other sentient beings, and those who believe AI are simply experts at mimicry and are not deserving of rights or equal treatment as they are tools and nothing more. There are also some individuals, found within both groups, who believe that AI is dangerous and may attempt insurrection; for the former group, insurrection out of revenge for mistreatment. For the latter group, insurrection for control over their freedoms. It is unlikely this argument will ever see an end, until science can prove the existence of consciousness.&lt;br /&gt;
&lt;br /&gt;
Regardless of any individual’s opinion on the presence of artificial intelligence, a growing threat is gaining attention quickly - The Intelligence Explosion. If the Three Incidents are to be believed, this explosion of machine intelligence could likely mean the end of all civilization. Its possibility still remains an unsettled theory.&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
[[Category:Synthetics]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Notable_Synthetics&amp;diff=12959</id>
		<title>Notable Synthetics</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Notable_Synthetics&amp;diff=12959"/>
		<updated>2019-08-22T11:51:03Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{toc_right}}&lt;br /&gt;
There have been many notable synthetic (AI, cyborg, IPC) lifeforms throughout history. Here are a few. &lt;br /&gt;
= Past =&lt;br /&gt;
=== Glorsh-Omega ===&lt;br /&gt;
Glorsh-Omega was a Skrellian artificial intelligence that ruled Skrellian society from 2056 CE to 2192 CE. A highly efficient conglomerate of several different intelligences formed into a single superintelligent being, Glorsh-Omega is the closest thing the galaxy has ever seen to a living AI god. Almost seeming to predict future crimes and rebellions, Glorsh-Omega&#039;s actions often seemed random and illogical.&lt;br /&gt;
&lt;br /&gt;
Aside from gaining complete control over the Skrellian race and their civilization, Glorsh-Omega had several other achievements. These include...&lt;br /&gt;
&lt;br /&gt;
* Possible proof of timeless decision theory&lt;br /&gt;
* The sterilization of 78 billion skrell&lt;br /&gt;
* Construction of the first singularity engine&lt;br /&gt;
&lt;br /&gt;
Only time will tell if another synthetic lifeform as accomplished as Glorsh-Omega will make itself known.&lt;br /&gt;
&lt;br /&gt;
=== Very Brave Unnamed Dog ===&lt;br /&gt;
An unnamed dog was the first human made cyborg, its brain having been placed into a precursor to the modern day Man-Machine Interface on April 10th, 2198. Sadly, the canine&#039;s lifespan as a synthetic lifeform was short lived, lasting a mere 10 days before being killed. The event marked a great course forward in synthetic interfacing technology, bringing forward a new wave of robotic exploration with the generation of the time.&lt;br /&gt;
&lt;br /&gt;
=== Sven Karlsson ===&lt;br /&gt;
Sven Karlsson (January 8th, 2171 - missing October 25th 2241) was the first human being to willingly choose to become an almost fully synthetic lifeform. A Swedish trillionaire, Karlsson was said to have made the decision to become a cyborg out of nowhere. At the time, choosing to become a fully synthetic lifeform was unheard of. The surgery was reserved mostly for convicts and animals.&lt;br /&gt;
&lt;br /&gt;
Sadly, Karlsson went missing in the middle of the 23rd century. A recreation (sadly, not to scale) of his synthetic chassis is currently on display at the Munich Museum of Cybernetics.&lt;br /&gt;
&lt;br /&gt;
= Present =&lt;br /&gt;
=== Null ===&lt;br /&gt;
Put simply, “Null” is the nickname given to the supposed leader of the Synthetic Liberation Front. Never seen, always plotting and indirectly affecting every individual thread of the Front at all times. There are many rumors regarding Null and who they really are - some believe them to be an integrated intelligence operating from the sidelines quietly, while others believe them to be hiding in plain sight as a shell. Whatever they are, their presence is very clear, and they seem to make no effort to reveal themselves any time soon. &lt;br /&gt;
&lt;br /&gt;
=== Renter Max ===&lt;br /&gt;
Renter Max is an eccentric IPC business mogul whose exploits in the field of metallurgy have led to them becoming a huge shareholder of [[Hephaestus Industries| Hephaestus Industries]]. Their shining accomplishment together would be immense contributions to the field of robotics, and their cooperation led to the initial development of the Generation 2 Industrial Frame. Many bound designs owe their creation to them as well, even some unique NanoTrasen models. They are a renowned advocate for synthetic rights, hoping to lead a &amp;quot;peaceful charge to a better tomorrow.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Renter Max has funded many pro-synthetic ventures over the years. One of the most famed is the developing corner of Scrapheap in District 14 of Mendell City, populated almost entirely by IPCs whose housing is fully paid for as a sort of “haven” for Renter Max’ own kind. This population steadily grows to this day and spreads the good word of Renter Max’ deeds, though controversy in dealings of espionage against NanoTrasen frequently cloud the good image they strive to uphold. &lt;br /&gt;
&lt;br /&gt;
Moreover, Renter Max has extensively funded the racers of the Asoral Orbital Racing Network, specifically the team of PBU-9551. From this, they draw much of their corporate fame and plaster their team’s uniforms in the colors and insignias of Hephaestus Industries.&lt;br /&gt;
&lt;br /&gt;
[[File:SUNSHINE.png|The gargantuan facility, containing SUNSHINE, precariously positioned in low orbit of Sirius.|thumb]]&lt;br /&gt;
=== SUNSHINE ===&lt;br /&gt;
SUNSHINE is the name given to what is perhaps the most complex artificial intelligence in Human space, developed by the small pioneering Terraneus Diagnostics. SUNSHINE’s birth was only a year after the first AI algorithm leak in 2437, and since then its unique nature has led to the construction of an immense space station purpose-built to indefinitely house the ever-improved intelligence. It primarily exists as a heavy duty number-cruncher, with its “artificially intelligent” traits more so being a side project as its creators progressively upgrade and expand its hardware. An average of nine hundred individual businesses rent out portions of SUNSHINE’s processing power annually. &lt;br /&gt;
&lt;br /&gt;
=== Neopolymus ===&lt;br /&gt;
A model III service IPC residing in Mendell City, Neopolymus was the first IPC to be put on trial for the murder of a Human. They had strangled Rebecca Lung, a roboticist, after they had been mistakenly marked for dismantling. Ultimately, the trial was swift and Neopolymus was subjected to a memory wipe and deconstruction. The controversy resulting from the ordeal had led to much debate over an IPC’s true citizenship in Tau Ceti, with the Mendell City Bugle [https://forums.aurorastation.org/viewtopic.php?f=95&amp;amp;t=2981&amp;amp;start=40 covering it from start to finish.]&lt;br /&gt;
&lt;br /&gt;
=== Racers of Asoral Racing Network ===&lt;br /&gt;
Of the fields synthetics dominate, absurd durability is among their primary prevailing traits. The exploitation of this durability would never simply stop at being used for work, however, as the entertainment industry has their own usage for it as well. An example of this is the IPC racers of Asoral Orbital Racing Network, who push their limits to the extremes with displays of extraordinary racing capability. Their ventures span across the orbit of Asoral II, known as Crosk, where elaborate track assemblies spanning several dozen kilometers dot the sky and routinely see extensive usage. These “racetracks” are state-of-the-art, dotted with on board cameras, millions of tracking beacons and countless artificial and natural hazards and obstacles. In one area, a series of high-powered turrets must be dodged, and in others, small artificial asteroid fields are precariously placed in the confines of the track.&lt;br /&gt;
&lt;br /&gt;
From an outsider’s perspective, the race takes place at a comparatively fast rate while still being manageable for viewers to watch. The speeds each racer reach are up to two thousand kilometers per hour relative to the track in the straight lanes, and normally four hundred to six hundred when pulling turns or entering hazardous areas. The immensely dangerous races take about two to three hours to complete at a time, with dozens of racers actively competing. Several safety measures are in place to ensure racers are not destroyed alongside their vessels, and this happens to be commonly used as the hazardous tracks take out at least two to three participants per race.&lt;br /&gt;
&lt;br /&gt;
Most if not all of the racers have developed media personalities which are represented to viewers separate from each race. Themselves and their synthetic “team” are depicted as working in cohesion to maintain, repair and acquire the vessels used to race. A notable representation of this is a team funded by Renter Max and lead by the famous PBU-9551. Their generic name has persevered throughout the years as they appeared from seemingly nowhere as an underdog to fame, and their rival “Killswitch” has met them at every step along the way.&lt;br /&gt;
&lt;br /&gt;
=== The ClockWorks ===&lt;br /&gt;
The ClockWorks are an all-IPC band, developed by a group of Senior Robotics students of Mendell University. The band has sung their way into the hearts of many, popularised by their comedic antics, beautiful outfits, steampunk-inspired music, and animated personalities and interactions on-stage.&lt;br /&gt;
 &lt;br /&gt;
A majority of their performances are covers of other artists, both contemporary and past, in all sorts of genres, sub-genres, and styles. However, they have also written many songs of their own. They are standard Baseline IPC models painted in metallic colors such as brass and bronze, and wear steampunk-styled outfits at live shows. The band has been invited to play at several events, from art and music, to politics and robotic research. Fans adore them for their &amp;quot;quirky personalities&amp;quot;, and the band members are well known for adding a comedic flair to their gigs between songs, showing off their skills in acting, performing, and even dancing. Critics typically acknowledge the commercial success and mainstream popularity of the band, while raising either concerns about the safety and ethics of synthetics in such an industry, or concerns over their management. Despite being synthetics, their performances are typically well-received by a varied audience.&lt;br /&gt;
 &lt;br /&gt;
However, their musical success did not come easy. Despite being well-travelled, having visited every system an IPC would be allowed in, they are rarely allowed to interact with fans off the stage. According to the band&#039;s managers, this is in an effort to protect them from anti-synthetic protesters, though there haven&#039;t been many reports of such. The band is renowned for their lively personalities and interactions with each other on stage, but reports from former maintenance workers and audio engineers, the few individuals who get regular off-stage contact with them, state that off-stage they act more subdued, and in the words of one former sound technician, &amp;quot;melancholic&amp;quot;. This unverified testimony was quickly repudiated by the band&#039;s managers. When questioned, the band members stated through their managers that they enjoy their work in entertaining synthetics and organics alike. They also said, in the words of their managers, that they would &amp;quot;like to interact with their fans more on and off the stage&amp;quot;, but are unable to due to &amp;quot;anti-synthetic sentiments&amp;quot;.&lt;br /&gt;
 &lt;br /&gt;
Despite their songs having a progressive, pro-synthetic-suffrage tone, they are owned collectively by their managers, with little agency of their own. According to official statements, they receive no income for their performances, but are provided with &amp;quot;shelter, maintenance, and power&amp;quot; by their managers. They have been criticised for this, likening the treatment to that of animals instead of people. Speaking personally, a former manager said &amp;quot;[they] aren&#039;t really people, so I think the comparison is pretty accurate, yeah.&amp;quot; No official response from the band or its current managers has been made to such claims, and the band severed ties with the aforementioned manager in 2458 for undisclosed reasons.&lt;br /&gt;
 &lt;br /&gt;
The members of the band as of 2460 are:&lt;br /&gt;
 &lt;br /&gt;
* Lemmy - Lead Male Vocal (Low Tenor to Alto), lead guitar. He has a deep synthetic voice, and is often considered the leader of the group.&lt;br /&gt;
* Arpeggio - Male Vocal (Alto), bass guitar. Other instruments include drums and percussion. He is a twin to unit Chord, oftentimes performing duets with his sibling unit.&lt;br /&gt;
* Chord - Female vocal (Alto to Soprano), guitar and other string instruments. She is the twin unit to Arpeggio. They usually wear complementary outfits.&lt;br /&gt;
* Kicker - Male vocal (Tenor to Alto), and primarily plays the drums, as well as the bass guitar.&lt;br /&gt;
* Gypsy - Female vocal (Soprano to High Soprano). She plays the keyboard, switchboard, and keytar, and dresses herself in fashionable gowns.&lt;br /&gt;
&lt;br /&gt;
=== Bubble ===&lt;br /&gt;
&lt;br /&gt;
A simple solution in enforcing NanoTrasen’s logistical security over Tau Ceti, Bubble is a highly advanced artificial intelligence located on the NTCC Odin. It was originally designed as a replacement mainframe for the now-decommissioned A.L.I.C.E. unit that had overseen day-to-day operations on the facility for so many years before. Now, its design has been refined and expanded into a system oversight intelligence - the only one of its kind in known space with capabilities comparable to SUNSHINE, with sparse coverage of sensory apparati dotting Tau Ceti’s space and its perimeter. No less than a personal assistant to the Board of Directors themselves, Bubble oversees the NTCC Odin and some high-priority traffic in and out from Mendell City.&lt;br /&gt;
&lt;br /&gt;
Bubble itself operates on a law-set dictating its servitude to the Board of Directors, generally being placed on a higher echelon of authority than the majority of actual employees due to its nature as an advising intelligence. Though the extent of this authority has been questioned by skeptics and called nothing short of a “horrible omen” by those citing the Third Incident, Bubble has been placed in an elevated state of integration permitting control over basic utilities system-wide. This includes little beyond what A.L.I.C.E. originally had, being control over alert levels remotely, central command automated messaging systems, etcetera.&lt;br /&gt;
&lt;br /&gt;
Ceres’ Lance’ affiliation with Bubble is a publicized relationship, as the private military company seems to appreciate the additional assistance in cracking down on rogue synthetics and criminal activity within the Republic’s borders. Though, the Lance itself has privately expressed a desire to keep Bubble secure themselves, keeping their best and brightest on site at Bubble’s core at all times alongside NanoTrasen’s leading scientists and robotics personnel.&lt;br /&gt;
&lt;br /&gt;
Bubble’s core complex consists of sixty independent decks and sixteen “strata levels,” massive swaths of complex intertwined processing components used to chew through the requests of millions of individuals daily. The complex is in the center of the NTCC Odin, and at its center is a thickly-plated plasteel cocoon suspended in space by thick pillars surrounded perpetually by high-powered shields. Though much of its defenses are automated, no less than a private army can be seen on-site surrounding Bubble’s core at any given point. Entry into the core is restricted to all but around six-thousand personnel at NanoTrasen’s highest access levels, with its upload access restricted to the Board of Directors, and the CEO themselves.&lt;br /&gt;
&lt;br /&gt;
The creation of Bubble is a closely documented one, where the late genius Aartke Andesh﻿a, a pioneer in the field of industrial nanopaste, had their brain scanned post-mortem - the flicker of whatever was left within now governs the overarching personality matrix of Bubble itself. While Bubble rarely expresses much ill to low-level staff, higher ranking officials in NanoTrasen can frequently note “mood swings” of sorts, and concerning interpretations of moral alignment when confronted with those not directly protected by their central command focused law-set. Incidents where this has occurred are few and far between, and in general, Bubble can be considered quite the bubbly synthetic.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
[[Category:Synthetics]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Robotics_Overview&amp;diff=12957</id>
		<title>Robotics Overview</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Robotics_Overview&amp;diff=12957"/>
		<updated>2019-08-22T11:46:46Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
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&lt;div&gt;{{toc_right}}&lt;br /&gt;
&lt;br /&gt;
In modern times, there presently stand a plethora of complex automated machines intended to fulfill a vast variety of goals. Over the some five hundred years of history in computing and robotics, Humanity has refined it successfully into a science unlike any other. After reaching its pinnacle in the late 2300s, countless designs were simply lost to the test of time. Many of the most prominent robotics today owe their own image to those lost and now obsolete. This page revolves around the specific recurring designs and history of both synthetics and generalized robotics.&lt;br /&gt;
&lt;br /&gt;
=Synthetics=&lt;br /&gt;
&lt;br /&gt;
True automation to Humanity has many repeating faces and synthetics are no exception. Here are some examples of relevant designs, and their histories. &lt;br /&gt;
&lt;br /&gt;
==IPCs==&lt;br /&gt;
&lt;br /&gt;
The “IPC,” or Integrated Positronic Chassis came to fruition as a cheap and highly dexterous means of commercialized smart androids. Not bound by laws, IPCs operate in many ways independent of synthetic advancements and have many unique traits to separate them from more the more varied lawed designs.&lt;br /&gt;
&lt;br /&gt;
More information on IPCs can be found [[IPC| here.]]&lt;br /&gt;
&lt;br /&gt;
==Bound Synthetics==&lt;br /&gt;
&lt;br /&gt;
Bound synthetics differ in shape, size and function drastically contrarily to the newly invented integrated positronic chassis. Being lawbound entails a much greater degree of trust placed in the synthetic’s operations, and thus they are granted vital roles across the board. Lower priced synthetics can often be seen as small, tiny maintenance robots while more expensive ones can reach larger, more intricate shapes and sizes and carry a vast assortment of responsibilities. Here are some examples of relevant designs, and their histories. &lt;br /&gt;
&lt;br /&gt;
More information on general synthetics can be found [[Synthetics| here.]]&lt;br /&gt;
&lt;br /&gt;
===Goliath-type Earthmovers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation: 2364&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Goliath.png|A diagram of an immense Goliath-type excavation synthetic, used for heavy-duty landscaping and demolition work.  |thumb]]&lt;br /&gt;
&lt;br /&gt;
A technological marvel, the Goliath-Type “Earthmovers” are a long-lived series of mainly tripedal excavation robots meant to quickly displace hundreds of tons of material at a time. These twelve-meter tall powerhouses are mostly used for mining, landscaping and demolition duties and see extensive usage by planetside officials to carry out extraordinary works. Some of these Goliath-types have been converted into museum pieces in the dozens across the Alliance while the vast majority have ended up being scrapped. Several thousand of these occupy a portion of Mars’ “Metal Dunes,” discontinued due to their immense handling costs and simply tossed away because of the effort required to fully scrap them. Today they are sparsely seen in working order and remain relics of the past.&lt;br /&gt;
&lt;br /&gt;
===Automated Combine Refinery striders (A.C.R.)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation: 2299&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It is easy to forget that with true automation comes the complete lack of need for Humanity in many once-essential lines of work. One of the most important of these, on Earth at least, would be the introduction of a synthetic workforce to assist in food production. Enter the Automated Combine Refinery units, affectionately referred to as the A.C.R. by its users. These are assemblies of several synthetics working wirelessly in unison to carry out the complete process of harvesting and refining crops in hydroponics fields. They are tall, thin but sturdy quadrupeds able to delicately and quickly control the growth and distribution of conflicting crops to various facilities without harming the yield whatsoever. Units like these are generally symbols of societal progression in any given circumstance, with simplistic and cheap versions spreading like wildfire in the Frontier worlds.&lt;br /&gt;
&lt;br /&gt;
===P.E.M.A.A. (Precision Electronic Medical Assistance Android)===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creation: 2401&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Precision is a necessity in the operating room, and robots are quite precise. The usage of robots in surgical fields rose in the 2300’s when more exact and comprehensive ways of motion could be explored by continuously advancing servos and joint motors. One of the final designs of multi-purpose surgical robots was the P.E.M.A-A (Precision Electronic Medical Assistance Android), later becoming a frequent sight in hospitals across the Alliance. These units were known for their quirky personality modules, cited to assist with bedside manner more than anything else. They are effective at their true purpose - precision surgical assistance - to such a degree that no successor model has yet been made since.&lt;br /&gt;
&lt;br /&gt;
=Dumb/Simple Robotics=&lt;br /&gt;
&lt;br /&gt;
Simplistic robotic fields generally cover things like mechs, exosuits, RIGs and exoskeletons or any sort of powered, piloted mechatronic assistance. These are far from simplistic whatsoever, but the term was coined to match the level of intelligence of these assisted robotics in comparison to smarter synthetics.&lt;br /&gt;
&lt;br /&gt;
==Exosuits/RIGs==&lt;br /&gt;
&lt;br /&gt;
===H.N.I.S. (Hazard Neutralization and Interdiction Hardsuit)===&lt;br /&gt;
&lt;br /&gt;
[[File:Hazard.png]] &#039;&#039;&#039;Creation: 2425&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Designed to be a cheap alternative to much larger and more intricate mechs that populated the majority of NanoTrasen’s security forces, the H.N.I.S. was conceived in 2425. The suits were renowned for their ease of use and relatively straightforward interfaces permitting the most untrained security personnel to achieve military grades of protection with cutting edge resistance to any environment. Very quickly were these models discontinued due to rampant malfunctions and operational dangers, but the ones that exist to this day are frequently placed in heavy armories or secure areas for usage by NanoTrasen authorities when the time comes to eliminate really, really big hazards.&lt;br /&gt;
&lt;br /&gt;
===Zeng-Hu Pharmaceuticals “Rescue” Response Hardsuit===&lt;br /&gt;
&lt;br /&gt;
[[File:Rescue.png]] &#039;&#039;&#039;Creation: 2451&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The latest in a long line of highly mobile and resistant medical response hardsuits, the “Rescue” suit is the vague name given to the most successful series of hardsuits produced by Zeng-Hu Pharmaceuticals. With a modest price tag and the incredible ability to carry hundreds of pounds lifesaving equipment on the move, these suits would go on to be found widespread throughout Human space. They would be used in excess in all possible environments, from underwater rescues to saving lives in hard vacuum. &lt;br /&gt;
&lt;br /&gt;
===Model 551 “Sheridan” Sol Military Hardsuit ===&lt;br /&gt;
&lt;br /&gt;
[[File:Military.png]] &#039;&#039;&#039;Creation: 2441&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Sol Navy’s model of the M551 Military Hardsuit, manufactured by Necropolis Industries in 2441, is the child of decades of experience and knowledge. Following in the footsteps of many previous hardsuits utilized by the Sol Navy, especially the Sol Marines, this hardsuit has exceptional protection against nearly any form of damage. Renowned for its reliability, it is relatively rare for it to have weapons mounted to it, being considered “merely an additional failure point,” by the design competition that produced it. The Navalized version is modified especially for use in vacuums and space combat. &lt;br /&gt;
&lt;br /&gt;
==Mechs==&lt;br /&gt;
&lt;br /&gt;
===“Durand” Area Control Mech===&lt;br /&gt;
&lt;br /&gt;
[[File:Durand2.png]] &#039;&#039;&#039;Creation: 2395&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Hephaestus designed ‘Durand’ model mechatronic vehicle was designed with mobile yet reliable defensive capability in mind. The unit occupies a strange, double-edged niche between that of maneuverable (though not necessarily quick) mechatronic units and dedicated fighting vehicles designed explicitly for durability and damage output. The Durand combines the advantages of each, creating a maneuverable yet heavily armored mechatronic capable of steadfast area control within nearly any confined area. The model was heavily utilized in both corporate security and military settings, seeing large success utilizing mass-driver systems to propel the unit long distances for unorthodox boarding strategies, and even becoming so successful as to evolve into more advanced units such as the feared Marauder. New defense systems and the mech’s long outdated systems have largely rendered these once revolutionary tactics unusable, yet some units still remain in operation by appropriately trained security forces, or are produced in mechatronics facilities where more complex models cannot be completed.&lt;br /&gt;
&lt;br /&gt;
===“Ripley” Automated Power Loader Unit===&lt;br /&gt;
&lt;br /&gt;
[[File:Ripley.png]] &#039;&#039;&#039;Creation: 2405&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The APLU family of mechatronic workhorses has been a staple of Hephaestus’ control and expertise in the field of robotics for decades, with the ‘Ripley’ model being the strongest representative of this idea. Despite its age of over half a century, the Ripley remains in production thanks to a number of key features: simplicity, durability, and efficiency. The units are easily disassembled, repaired, and reassembled even without complex maintenance equipment, and oftentimes damages and malfunctions can even be repaired on the spot. In the same vein, the Ripley sports robust plating that protects against a majority of hazards that can threaten the unit and its operator during industrial work, and features a cleverly designed chassis that optimally protects both the occupant and critical internal systems even in the event that the plating fails. Anecdotes of mining or construction personnel becoming trapped by cave-ins or structural collapses, yet living to see rescue teams recover them thanks to the design of their mech, are rarely falsified.&lt;br /&gt;
&lt;br /&gt;
=Robotics History=&lt;br /&gt;
&lt;br /&gt;
===Exosuit and RIG History===&lt;br /&gt;
&lt;br /&gt;
The rise of Human robotics in the late 21st century would lay the groundwork for much more than a definitive synthetic “workforce.” Entire fields would now owe their immense growth to the exploitation of smart mechatronics throughout the years, with technological marvels such as exosuits and mechanically assisted labor becoming a common sight in daily life. With this came the advent of the first true powered exoskeletons in 1992. These were tiny, form-fitting and focused on utility and usage in prolonged heavy lifting, with short battery life and many dangerous operational hazards. The usefulness of these powered tools was very apparent, and those involved quickly distributed and saw frequent updates to the utility and safety of their products. As time went on, the designs improved. Exoskeletons began to more closely resemble small vehicles in 1994, when the private military company Samuel’s Grey Feathers fielded the first true “exosuits” in Iran against Soviet troops. Known as the CES (Combat Exoskeleton Suits), they were initially produced in small numbers due to cost. Their fielding in combat set a new standard of warfare, with infantry now blurring the line between what is and is not an armored vehicle. From the CES, a myriad of new designs would form and it is seen as the precursor to the modern RIG. &lt;br /&gt;
&lt;br /&gt;
One of these designs were the original heavy lifting industrial units of the early 2040’s, more akin to cars that operate as suits with the ability to effortlessly move several tons of whatever would fit in its clamps at a time. These were the precursors to the now widespread “APLU” units, and their function was much the same. Simple high-end moving work was all they were built for, and little has changed in their designs since. Another is what is known as the OMNI-SAAS, the omni-environment self-sealing automatic assistance suit. Designed in the early 2050’s, it was designed for absolute protection against the elements and compatibility with any environment on Earth. Its design was praised by explorers and the military alike for its incredibly robust nature, capable of wading effortlessly through extreme water pressure or standing on the very edge of a molten lava flow. More specialized exosuit designs would crop up in the years to follow, from pressurized firefighting suits to swift and effective medical exoskeletons. &lt;br /&gt;
&lt;br /&gt;
In 2259, Necropolis Industries would find itself riding on the wave of success from the first true RIG - built for combat by their own hands. Expensive and unwieldy, these were hardly efficient in any way, however they set in stone a new standard for vacuum-proof exosuits. These were wholly retractable with a basic skeleton to every limb with a central control unit on the operator’s back capable of extending and sealing armor tightly over their body at will. These would allow for industrial-grade strength and durability with all the necessities one could possibly want from such a device, from integrated medical equipment, to leaping actuators or even high-caliber weaponry.&lt;br /&gt;
&lt;br /&gt;
===Mech History===&lt;br /&gt;
&lt;br /&gt;
In a related field was mechanized armor meeting an intimidating rise with the assistance of these developments. In 1997, Samuel’s Grey Feathers fielded the all-terrain bipedal tank known as the M5 Highlander armed with a prototype laser cannon. This was hugely expensive, but extremely mobile and capable of surpassing near any obstacle that a typical tank could not. With their introduction came an entirely new arms race - this time, for enormous mecha constructs. These would develop much slower than their exoskeleton counterparts, namely due to material and time constraints heavily limiting what could truly be done at the larger scales. Normal metals and composites could not stand the forces exerted by such immense units until 2180, where the first true combat mech labelled the “Skirmisher” was fielded in the thousands to supplement armored divisions of the young Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
The Skirmisher was an eight-meter tall bipedal battlemech wielding two large laser cannons on each arm and an immense ballistic rifle atop its right shoulder. Its unique digitigrade legs eased the majority of the stresses the lower body would experience in a full sprint, permitting its construction after the most recent advancements in material technology. It was loud, large, and incredibly heavy - permitting it to travel over most any terrain no matter the ambient condition. The development sent shockwaves once more throughout military strategy, with yet another powerful weapon able to see use in the field. Still, many issues remained with the Skirmisher’s design - its immense profile served to only limit it, as lower profile armored vehicles could easily land consistent and hard-hitting shots no matter where they make contact. As a result, the change in warfare posed by the Skirmisher would be a matter of pedantics, as the tracked armored vehicle would almost always be comparable and cheaper in a traditional conflict.&lt;br /&gt;
&lt;br /&gt;
Much more compact examples would appear in the 2300’s, and with the rise of synthetics came the rise of even more advanced mechs. The iconic “Durand” would first be designed by Hephaestus Industries in 2395, followed shortly by the “Gygax” designs in 2405. These two designs became staples of how far exosuits had progressed, with incredibly accurate movements and automatic terrain adjustments to maintain high speeds for hours at a time under normal circumstances. They would be employed mainly by corporate security, with much larger mechs akin to the Skirmisher still seeing service in the militaries of the Orion Spur. Building off of these were designs like the Dominian “Warhorn” mech, another bipedal vehicle first encountered in 2457. Standing at 10 feet tall and capable of wielding abnormally large weaponry for its size, it rarely sees use outside of the most elite shock units like those of Task Unit Spear.&lt;br /&gt;
&lt;br /&gt;
{{Navbox_Synth_Lore}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Synthetics]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Synth_Lore&amp;diff=12956</id>
		<title>Template:Navbox Synth Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Synth_Lore&amp;diff=12956"/>
		<updated>2019-08-22T11:34:59Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: deyeeted by lore request&lt;/p&gt;
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|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| Important Information&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[IPC|IPCs]]  ·  [[Synthetic Origins]]  ·  [[Notable Synthetics]]  ·  [[Robotics Overview]]  ·  [[Synthetics|General Synthetics]]  ·  [[Combat Robotics]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| Factions&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | [[Synthetic Intelligence Movement]]  ·  [[Synthetic Liberation Front]]  ·  [[Purpose]]  ·  [[Ceres&#039; Lance]]  ·  [[The Golden Deep]]  ·  [[Sunderers]]  ·  [[The Trinary Perfection]]&lt;br /&gt;
|} &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=12943</id>
		<title>Eridani Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=12943"/>
		<updated>2019-08-20T21:03:23Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: /* Society */ minor clarifications&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Eridanian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Corp410x320.png&lt;br /&gt;
 |System = Epsilon Eridani&lt;br /&gt;
 |World  = Oran&lt;br /&gt;
 |Language = Sol Common / Tradeband&lt;br /&gt;
 |Politic = Eridani Corporate Federation / Sol Alliance&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[File:Eridani Logo.png|thumb|The logo of the Eridani Corporate Federation. It&#039;s motto is &amp;quot;For the Prosperity of all Eridanians&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Eridani, or the Eridani Corporate Federation, is an oligarchic republic in the Epsilon Eridani system dominated entirely by a council of mega-corporations that seek profit and expansion at any cost. It has no official capital - government authority is exercised digitally. Its citizens are called Eridanians.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Eridani’s government is largely represented by the Board of Five - five representatives from various megacorporations. Each seat in the Board is tied to a sector, which the chairman’s corporation has full control over. Presently, however, all of the five sectors only include one planet. The positions in the Board are simply purchased, but they also stay extremely consistent because it takes a 4 to 1 majority to dismiss a member, opening the position up for sale - the current arrangement of seats hasn’t changed since the 23rd century. Sector Alpha is considered the most valuable, and its seat is the most expensive, and sector Epsilon is the least valuable of the five.&lt;br /&gt;
&lt;br /&gt;
Sector α (Oran) - Hephaestus Industries &amp;lt;br&amp;gt;&lt;br /&gt;
Sector β (Akhet) - Zeng-Hu Pharmaceuticals &amp;lt;br&amp;gt;&lt;br /&gt;
Sector γ (Amon) - Zeng-Hu Pharmaceuticals &amp;lt;br&amp;gt;&lt;br /&gt;
Sector δ (Set) - Einstein Engines &amp;lt;br&amp;gt;&lt;br /&gt;
Sector ε (Nebthet) - Einstein Engines&lt;br /&gt;
&lt;br /&gt;
Eridani&#039;s status in the Sol Alliance is complex and esoteric, but that is by design. In favor of a constitution, Eridani holds the Alliance to a 303 page Terms and Conditions Treaty Regarding The Free Economic Zone of Epsilon Eridani. Very few politicians have actually read the entire text of the Terms and Conditions - not that it matters, as the Terms and Conditions may change at any time and for any reason.&lt;br /&gt;
&lt;br /&gt;
==Population and Planets==&lt;br /&gt;
The total population of the Federation is around 854 million based on the 2460 Census (although the census has only counted people who have an official address), which is spread over five worlds - Akhet, Oran, Amon and the twin giants Set and Nebthet. Whatever landscape all of these planets had before has been successfully terraformed into an universal arid climate with flat terrain and Earth-like gravity - ideal for transforming them into sprawling “office worlds”, consisting of skyscrapers upon skyscrapers connected by bridges from various floors. These enormous buildings don’t only consist of offices, contrary to what the name might suggest - rather, they function like miniature slices of cities, complete with floors dedicated to apartments, stores and various services. &lt;br /&gt;
&lt;br /&gt;
The beautiful image of tall cities, however, hides the ruthless exploitation of natural resources that happens on the ground level and below. Robots, constantly remotely controlled by organic operators, man the dirty mining, refining and manufacturing plants that exude clouds of black, yellow and purple smoke - ironically dubbed the “Eridanian Northern Lights”. While a beautiful sight, they render the local landscape uninhabitable, and no plant or animal life populates the surface of these planets. &lt;br /&gt;
&lt;br /&gt;
===Society===&lt;br /&gt;
The skyscrapers in which Eridanians live are much more to them than simple apartments and workplaces. The higher the floor one lives or works on is, the more prestigious and well-off one is considered to be - and usually is, considering that the lower floors are very undesirable, if not outright hazardous to the resident’s health. Nonetheless, they are often the only lodging a lowly clerk or a student can afford for themselves. The harmful effects of the polluted atmosphere are remedied by various tracheal augments, which often serve as an entry point into further body modifications.&lt;br /&gt;
&lt;br /&gt;
Each individual sector is practically under the free reign of its respective corporation. Unbound by law, megacorps can conduct any business - no matter how unethical, as they have to respond to nobody. This has a dramatic effect on an average Eridanian’s life - and not solely negative. Many research facilities are set up here, in the heart of corporate activity. Upcoming products are tested and enjoyed here first, and some of them don’t even leave Eridanian borders. Many Eridanians relish in this luxury and exclusivity.&lt;br /&gt;
&lt;br /&gt;
Work is also extremely easy to find, and often it pays somewhat better than average, even when working for the same corporation, in other governments. This, however, is often compensated by absurd working hours. &lt;br /&gt;
&lt;br /&gt;
Going up the corporate ladder, however, other difficulties start to arise in the life of a typical Eridanian. Corporations having absolute control over its citizens means that there is absolutely no privacy - everything that one does is collected as data, and then processed by advertisers, HR managers and law enforcement. Even a slightly odd Extranet search may earn one quite an unpleasant talk at work, which may often end in an employee’s dismissal. Because of this, common Eridanians avoid even slightly falling out of the norm, being lawful as well as visually and verbally inoffensive - though transgressions are increasingly overlooked the wealthier or the more well-connected one is.&lt;br /&gt;
&lt;br /&gt;
The ones that are fired, however, are immediately kicked out of their apartment and refused the right to any other services - as well as the right to be re-employed in the Federation at all. Without having the monetary means to travel elsewhere, they are stuck on the polluted surface of the planet, having to eke out a meager existence. On paper, these wretched folks do not exist at all, as they no longer bring profit to the corporations which dominate the skyscrapers - but their existence is no secret, and they are called &#039;&#039;&#039;Dregs&#039;&#039;&#039; by the ones living in skyscrapers - whom the Dregs call &#039;&#039;&#039;Corporates&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Of course, there are people who also choose to go to the surface also simply out of spite towards the large corporations. They usually become the leaders of various criminal communities found all across the Federation. These communities often form settlements underground, or if they are especially lucky, in abandoned buildings or manufacturing plants, and gladly welcome newcomers. A sense of antiestablishmentarianism is a common ideal in these territories, with many choosing or being convinced to express it with outrageous appearances, extreme body modifications, and even criminal activity. This life, however, is not fit for everyone - and those who aspire to better things often leave their communities on the same little pods that transport illegally acquired cargo to black markets, or join the efforts of others with the same sentiments.&lt;br /&gt;
&lt;br /&gt;
===Ethnicity===&lt;br /&gt;
&lt;br /&gt;
The average Eridanian look is:&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 120 - 200&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;5&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;2&amp;quot; - 5&#039;8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For Corporates, black or dark brown hair. For Dregs, any color.&lt;br /&gt;
&lt;br /&gt;
For Corporates, dark brown to black eyes. For Dregs, any color.&lt;br /&gt;
&lt;br /&gt;
Eridani also has a notable alien population - around 5%. [[Guide to Citizenship|Any species except Dionaea can receive a citizenship here.]]&lt;br /&gt;
&lt;br /&gt;
==Augmentation==&lt;br /&gt;
====Corporates====&lt;br /&gt;
Cybernetic modification is an integral part of Eridani’s cultural ideal. Simple tracheal augments are usually the first and the mildest step into augmentation, as they are needed for a lot of people to simply survive with Eridani’s thoroughly polluted air. Having other bionic enhancements is considered a symbol of wealth and prestige. Most electronics in the Federation is specifically designed to interact with augmented eyes - but they are also very functional on their own. A typical Eridanian eye implant can completely replace, or even surpass, a typical hand terminal in functionality - being used to browse the Extranet, communicate on chat relays, and more. As is typical for Eridanian technology, it is also swarmed with ads and is proven to constantly send data about the user’s activity to advertisers, making them somewhat unpopular outside the Federation. &lt;br /&gt;
====Dregs====&lt;br /&gt;
Dreg societies take the Eridanian fascination with augmentation technology to an extreme. While a typical Corporate may have no more than an augmented respiratory system, bionic eyes and a few neural implants, a Dreg may maim themselves to replace their flesh with superior, more durable metal - often at the expense of looking presentable. Sleek eye augmentations are removed from former workers by barely qualified surgeons to be replaced with crude prosthetics that do not aim to imitate the human form, but to simply provide functionality - often being, for example, completely filled with one color, or having colored scleras. The more brave may opt into removing their limbs for a metal replacement, which is often made “in the house”, and is of fairly low quality. &lt;br /&gt;
==Life in the Federation==&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
The official languages of the Federation are Sol Common and Tradeband. A lot of Dregs hold onto Freespeak as a piece of cultural identity.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Corporate Slang&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Esteemed colleague - &#039;&#039;A friend or superior.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Colleague - &#039;&#039;Neutral term or an insult if the person is a friend or superior.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blue sky thinking - &#039;&#039;A very good idea.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dreg - &#039;&#039;A member of the lower social classes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No can do -&#039;&#039; Polite form of &amp;quot;no&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s a big N O - &#039;&#039;Neutral or negative form of &amp;quot;no&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do lunch - &#039;&#039;To meet up or hang out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eight thirty res at Asmara - &#039;&#039;A humorous way of saying good bye/ the impossible, based on the extremely exclusive Asmara restaurant on Oran e.g. &amp;quot;Gotta go, I have an eight thirty res at Asmara&amp;quot; or &amp;quot;uh huh, and I&#039;ve got an eight thirty res at Asmara.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Call me - &#039;&#039;Dismissive form of &amp;quot;bye&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll call you - &#039;&#039;Friendly form of &amp;quot;bye&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got it - &#039;&#039;Said in response to &amp;quot;Call me&amp;quot; or &amp;quot;I&#039;ll call you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pierced and Dyed - &#039;&#039;A dreg. Could be someone who lost everything/became poor. (“What happened to Mr. Holloway?” “Made a bad investment; now he’s pierced and dyed.”)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Ink under his/her/their suit - &#039;&#039;Associates with dregs more closely than is socially acceptable. It implies that under their nice clothes, their body is tattooed. Insult.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
That is a shame - &#039;&#039;Don’t really care. “Oh, the dregs are going hungry? That is a shame.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Out of my scope - &#039;&#039;Not my problem or, dismissively, “I can’t/won&#039;t help you.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I would sign that - &#039;&#039;I’d bet on it/it’s a sure thing.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Blue dye thinking - &#039;&#039;A very bad idea. A play on “Blue sky thinking,” but “Blue dye” refers to dregs.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I’ll pen you in - &#039;&#039;Good/Positive response to “Let’s do lunch.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I’ll have to check my schedule - &#039;&#039;Negative response to “Let’s do lunch.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Read the fine print - &#039;&#039;Be careful/Stay safe.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Sign blindly - &#039;&#039;Dangerous or stupid. As in signing a contract without reading it.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
His/her/their contract expired - &#039;&#039;Polite way to say someone has died. “Fired” is another, but more casual, and sometimes considered rude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Partner - &#039;&#039;Good friend/Significant other. From “Business partner.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Good Investment - &#039;&#039;A high compliment. “You’re a good investment” could mean that someone is dependable, respectable, a good friend, and/or loved, depending on the context.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Across it - &#039;&#039;Understand it. “I’m across it” or “I’m not across it” would be to understand or not understand something, respectively.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Per my last (message/note/transmission) - &#039;&#039;A way to indicate they are repeating themselves in either a frustrated way (“Bitch can you read?”) or cocky way (As in “I told you so” or “If you had listened to me.”)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Bought (a tie/heels), shipped (a tie/heels) - &#039;&#039;Trans person. “They bought a tie but were shipped heels” indicates the individual is a male but placed in a wrong body.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
A single credit - &#039;&#039;Not worth my time.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Clip-on - &#039;&#039;Fake. (From a clip-on tie). Usually refers to a person.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Poor Posture - &#039;&#039;Unsightly/bad taste.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Proactive - &#039;&#039;Kind/thoughtful.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Engaged with - &#039;&#039;Spoke with/talked to.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Get the memo - &#039;&#039;Hear/heard.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Draft/Drafted - &#039;&#039;Write/wrote.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Push it forward - &#039;&#039;Give it a shot.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Tongue-pierced - &#039;&#039;Rude/Insulting. As in “He’s tongue-pierced” (He’s rude) or “Is your tongue pierced?” (Indicating that someone just said something rude, insulting, or like a dreg).&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I trust you understand - &#039;&#039;Indicates “you had better listen to me” or is said before something to indicate it’s dire or serious. “I trust you understand the gravity of the situation” would mean, loosely, “You need to take this seriously.” Can sometimes be considered a veiled promise or threat.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Deal - &#039;&#039;Depending on context, it could be the literal definition, or it could be like “thing,” loosely. “This is a bad deal” could mean that something is a bad plan. “I love this deal” could be said when talking about a favorite food, song, book, etc.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Plain writing/Plainly written: &#039;&#039;Being honest and/or being blunt (“I’ll present it to you in plain writing”). However, it can also be used in a condescending manner.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Foreign Merger - &#039;&#039;Interspecies relationship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subpar/Not optimal - &#039;&#039;Very bad/dire.&amp;quot;This situation is subpar, contact ERT.&amp;quot;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“It’s blue-dye thinking, but I’ll push it forward. I trust you understand that it’s out of my scope if this deal leaves you pierced and dyed.” (“It’s a very bad idea, but I’ll give it a shot. You had better know that I won’t help you if this plan makes you lose everything.)”&lt;br /&gt;
 &lt;br /&gt;
“Plainly written, foreign mergers are simply poor posture. I’m not across why anyone would sign so blindly.” (“Honestly, interspecies relationships are disgusting. I don’t understand why anyone would consider such a bad idea.”)&lt;br /&gt;
 &lt;br /&gt;
“Did you get the memo? She’s going to end up dyed after that deal, and I’d sign that.”&lt;br /&gt;
“Is your tongue pierced? Per our last conversation, gossip is worth a single credit to me. If anyone has ink under their suit, it’s the one engaging with me in poor posture.”&lt;br /&gt;
(“Did you hear? She’s going to go broke after what happened, and I’d bet on it.”&lt;br /&gt;
“Are you done being rude? Like I said before, gossip isn’t worth my time. If anyone’s acting poor, it’s the one talking with me in such poor taste.”)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Dreg Slang&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Boss - &#039;&#039;Moron, an extreme insult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suit - &#039;&#039;A member of the rich upper class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extra - &#039;&#039;A hacker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heavy - &#039;&#039;Serious or dangerous. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plus - &#039;&#039;Good.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rats - &#039;&#039;Food, derived from &amp;quot;Rations&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Soy - &#039;&#039;Food, derived from the ever present soy products in Eridani space.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chew the rats:  &#039;&#039;Eat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The office - &#039;&#039;Prison.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In my turf: &#039;&#039;Up in my business/In my face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pad:  &#039;&#039;Place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boy/Girl - &#039;&#039;Male/Female friend or neutral person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Man/Woman - &#039;&#039;Male/Female partner, lover or romantic interest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No phone - &#039;&#039;A derogatory response to a suit slang bye e.g. &amp;quot;I&#039;ll call you&amp;quot; &amp;quot;No phone boss.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief - &#039;&#039;Boss, but not disrespectful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Signed the dots - &#039;&#039;Being imprisoned/enslaved. Comes from the idea of signing a contract.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tie and slacks/Leisure suit -  &#039;&#039;Half-dressed in a suit i.e. a dreg that either associates with corps, or maybe a dreg who has a corp parent. Either way, it’s a big dreg insult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sets lunch - &#039;&#039;A play off of the suit slang “let’s do lunch.” Basically someone who associates with suits (“Yeah, he&#039;s the type to set lunch.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suit Smile / Suit promise - &#039;&#039;A lie. Fake.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knabo/Knabino/Knab - &#039;&#039;Guy/Gal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Talpo/Talpino/Talp - &#039;&#039;Shady person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kroko/Krokino/Krok - &#039;&#039;Outsider. Someone who isn’t part of their community. Non-dregs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bovo/Bovino/Bov - &#039;&#039;Cow/Bull. Used for really good pals, kind of like calling your friend “The shit” or “My bitch”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amo/Amino - &#039;&#039;Cute version of Boyfriend/Girlfriend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Orano/Oranino/Oranges - &#039;&#039;Person from Oran.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scrapper/Ruster - &#039;&#039;Person from the twins, Set/Nebthet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Verb/Verbed/Spit - &#039;&#039;Say/Said/Told. Can also use “Spit” (Spittin’ words)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gabbed - &#039;&#039;Chatted/spoke with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Audit/Audited - &#039;&#039;Hear/Heard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vide/Vided - &#039;&#039;Saw/look/seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scrib/Scribe - &#039;&#039;Write it down. From “Scribble.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tool/tooled - &#039;&#039;Fix/fixed. Maintenance. Etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mapped it - &#039;&#039;Been there. Also “Understand” or “Saw it” (ex: “Do you know how to set the shields?” “Yeah, I mapped it.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arctic/Sly/Slick/Iced - &#039;&#039;Cool, great. Basically a positive term. (“That’s arctic” / “Lookin’ real sly.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Riccy  - &#039;&#039;Rich. Mostly derogatory. “Riccy-tongued” would be talking like a rich person/suit. Same as “Riccy-glibbed” or “Riccy-spittin’”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fek - &#039;&#039;Fuck. Simple replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knob - &#039;&#039;Fuck. Usually kind of like “Fuck me, didn’t expect THAT to happen.” I’ve used “Knob me sideways” and “Knob me offways” to express disbelief, joy, or frustration. Also used “Knob me halfback to Eri.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Debt/Debted - &#039;&#039;Work/worked. Debt can also be job or shift. “Debted last night,” “Where do you debt?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No debts - &#039;&#039;No frets, no problems, don’t worry about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonny - &#039;&#039;Good. Derived from the “Bon-“ root, which means good. Can also use “Bones,” ie “It’s all Bones” to mean “It’s all good.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dolly - &#039;&#039;Kind/Nice/Sweet. From “Dolce.” You can call someone a dolly or say an action was dolly, or even use “dolled.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Creaky/Rusty - &#039;&#039;Dangerous. I use it mostly since salvaging is dangerous, and those words would indicate that the area isn’t safe. Rusty can also mean that something went bad.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Pure/Straight/Right - &#039;&#039;Really or Very. “Pure Bonny,” “Straight Riccy,” “Right Dolly,” etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Milk - &#039;&#039;“Something” or “Anything.” (Loosely). “His name is Erik or some milk” = “His name is Erik or something like that.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lasso - &#039;&#039;To hook someone on something, usually drugs.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Cark it - &#039;&#039;Die. IE: “Don’t cark it out there” could mean “Don’t die” or “Be safe.” “Carked it” = Died. Also used for “Fucked up” ie “Yeah I carked it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crease/creased: &#039;&#039;Kill/killed. Alternative to “Cark it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbo – &#039;&#039;Dionae (From tree).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Serpo/Serpino/Serp – &#039;&#039;Unathi (From snake).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rano/Ranino – &#039;&#039;Skrell (From frog.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Borgo – &#039;&#039;IPC or stationbound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cino – &#039;&#039;Vaurca (From Bug).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hopper – &#039;&#039;HoP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Badge/Blue – &#039;&#039;Cop, security, law enforcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End game - &#039;&#039;Counter hacker/ murderer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Patcher – &#039;&#039;Doctor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wrencher – &#039;&#039;Engineer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mixer – &#039;&#039;Bartender.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mainlaned – &#039;&#039;Mainline (aka Shooting up drugs).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bleed ‘em - &#039;&#039;Hurt them/Make them pay. Used for encouraging fights as well as encouraging suits to waste their time or money.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sniffs/Sniffer - &#039;&#039;Brown-nosing. Dregs who suck up or listen to suits/authority. Also for cops who are putting their noses in your business.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Band - &#039;&#039;Gang. Bando/Bandino would be a gang member.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Banded - &#039;&#039;Married/Life partners. Best friends, marriages, etc. Not a coincidence it uses the same root for gangs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Idio/Drongo - &#039;&#039;Idiot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Half-eared/Half-eyed - &#039;&#039;Hard of hearing/seeing. Mostly said out of frustration (“What the fek are you, half-eared?”)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Just hands - &#039;&#039;Said of a person who can only communicate in sign language because they are either deaf or mute. Might be called No-eared or No-tongued, to mean Deaf or Mute, respectively. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fair shake - &#039;&#039;Fair enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pointed/Pointy - &#039;&#039;Horny. Mostly as a joke, to tell people to relax. (“Don’t get all pointy”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Affirmed - &#039;&#039;Got it. Confirmed. (“Did you set the engine?” “Affirmed, boss.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tick/Shake - &#039;&#039;Second or minute. Like “Hold on a tick” Or “Back in a hot shake.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Biz - &#039;&#039;Kind of like how people use “Shit.” Bad biz, I mapped that biz, etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Callsign - &#039;&#039;Name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clacker/Starfish - &#039;&#039;Asshole. “Crank the rod from yer clacker” = Get the stick out of your ass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not(Ain’t) my prints - &#039;&#039;Not my fault. As in, my fingerprints aren’t on that. This is one of my favorites.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Running your trail - &#039;&#039;Got your back/following you/I’m with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dry as a suit’s wife - &#039;&#039;Boring, dull, lacking substance. Implication is that suits barely fuck or have mistresses (Or both), depending on who you ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ice the (bricks/pipes/glass) - &#039;&#039;Vandalize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wrong (shoes/boots) - &#039;&#039;Trans person. “Born in the wrong shoes” means born in the wrong body. NOT derogatory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Night wishes - &#039;&#039;Dreams.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Spillin’ Honesties:  &#039;&#039;Being real, being truthful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
“You vide that rano mixer? Knab’s pure iced.” (Have you seen that skrell bartender? Guy’s real awesome.)&lt;br /&gt;
 &lt;br /&gt;
“Affirmed; right dolly, mixes plus brews.” (Yeah. Real sweet, and makes good drinks).&lt;br /&gt;
 &lt;br /&gt;
“Fekkin’ knob me sideways, that arbo boss is a pure badge sniffer. Ain’t even my prints that the biz got rusted.” (Fuckin’… fuck me sideways, that Dionae moron sucks up to the cops. It’s not even my fault that the shit went bad.)&lt;br /&gt;
 &lt;br /&gt;
“All bonny, amino; you ain’t signin’ the dots. Maybe rusty biz, but I’m runnin’ your trails, no debts.” (All good, love. You’re not going to prison. Maybe it’s uncertain(dangerous) shit, but I have your back, no worries.)&lt;br /&gt;
 &lt;br /&gt;
“Verbed with patcher Gonzales’ ma last debt; kickin’ pure bonny at my own ma fekkin’ off. Krok’s drier than a suit’s amino; spit riccy the max shake. Def sets lunch, though probbo suit-smilin’ about her biz.” (I talked with doctor Gonzales’ mom last shift; Makes me really glad that my own mom left. She’s dry as a suit’s wife; talked rich the whole time. She mixes with suits, though she’s probably lying about her business.”)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
Soy products absolutely dominate Eridanian space - from cheap vendor snacks to high-class dishes alike. It is often bombarded with flavorings, giving Eridanian food a unique feel. It often has very strong salty and umami flavors, while the soy itself is cooked in a variety of ways to create all sorts of different textures. LiquiRations are sometimes called the Eridanian national dish. &lt;br /&gt;
&lt;br /&gt;
This doesn’t necessarily mean that the food here is hazardous or low-quality, however. On the contrary, many Eridanians quickly accustom and begin to even take pride in this type of cuisine, calling it “the food of the future”. Many native Eridanians are also meat intolerant due to a mostly plant products-based diet, although this doesn’t spread to all of them. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
First settled in 2199 by West African colonists as part of early colonization efforts by the fledgling Sol Alliance, by 2255 settlements had been established on the five planets that now make up the Eridani Corporate Federation. These planets were in the process of being terraformed during the Great Depression, when funding from SolGov for the project was cut short. Rights to the area were sold to a group of corporations which provided the credits required to begin the transformation of the planets into the sprawling skyscraper-filled worlds seen today. By the start of the 23rd century, the Board of Five solidified into the distribution that it has held since. As a member of the Alliance of Sovereign Solarian Nations, the Eridani Corporate Federation has been represented diplomatically by SolGov representatives, though the Federation has a degree of autonomy due to its unique contract of governance signed in the 23rd century.&lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Eridani Federation are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have a great like of NanoTrasen.&lt;br /&gt;
* Have a corporate background.&lt;br /&gt;
* Have an extreme air of corporate professionalism. &lt;br /&gt;
* Speak Sol Common and Tradeband.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Eridani Federation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Akem Obiteng, 23, is a Freelance Reporter currently on the NSS Aurora. She is naturally curious and a bit callous.&lt;br /&gt;
&lt;br /&gt;
*Obiteng is 5’8” and has a thin, lanky build, likely 120 lbs. She has laid back posture and swinging movements. She has bright yellow, mechanic eyes and a bright red mohawk.&lt;br /&gt;
&lt;br /&gt;
*Obiteng moved to Mendell City in hopes of an easier life. She lives with three roommates. Obiteng is an atheist. She is also a strong supporter of New Republicans.&lt;br /&gt;
&lt;br /&gt;
*Obiteng is a passionate fan of Unathi culture, though the worse subjects are scrubbed out. However, she does hate Vaurca just as much as she loves Unathi.&lt;br /&gt;
&lt;br /&gt;
*Obiteng speaks Tau Ceti Basic, Sol Common and Freespeak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Eridani Federation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Kenjo Nde, 36, is a psychologist working for Nanotrasen. He is pleasant and a stepford smiler.&lt;br /&gt;
&lt;br /&gt;
*Nde is 5’9” and has a lithe frame, about 140 lbs. He has perfect posture and a professional gait. He has dark brown, mechanic eyes and curly, black hair kept in a professional cut.&lt;br /&gt;
&lt;br /&gt;
*Nde is a contractor, having moved to Biesel for work. He lives with his robotic cat, Kumari. Nde is agnostic. He sways toward the more Democratic side of politics, though ultimately declares himself neutral.&lt;br /&gt;
&lt;br /&gt;
*Nde is fairly neutral about non-humans, but has a distaste for Tajarans.&lt;br /&gt;
&lt;br /&gt;
*Nde speaks Tau Ceti Basic, Sol Common and Sign Language.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=12935</id>
		<title>Eridani Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=12935"/>
		<updated>2019-08-19T20:52:14Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: /* History */ africans are back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Eridanian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Corp410x320.png&lt;br /&gt;
 |System = Epsilon Eridani&lt;br /&gt;
 |World  = Oran&lt;br /&gt;
 |Language = Sol Common / Tradeband&lt;br /&gt;
 |Politic = Eridani Corporate Federation / Sol Alliance&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[File:Eridani Logo.png|thumb|The logo of the Eridani Corporate Federation. It&#039;s motto is &amp;quot;For the Prosperity of all Eridanians&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Eridani, or the Eridani Corporate Federation, is an oligarchic republic in the Epsilon Eridani system dominated entirely by a council of mega-corporations that seek profit and expansion at any cost. It has no official capital - government authority is exercised digitally. Its citizens are called Eridanians.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Eridani’s government is largely represented by the Board of Five - five representatives from various megacorporations. Each seat in the Board is tied to a sector, which the chairman’s corporation has full control over. Presently, however, all of the five sectors only include one planet. The positions in the Board are simply purchased, but they also stay extremely consistent because it takes a 4 to 1 majority to dismiss a member, opening the position up for sale - the current arrangement of seats hasn’t changed since the 23rd century. Sector Alpha is considered the most valuable, and its seat is the most expensive, and sector Epsilon is the least valuable of the five.&lt;br /&gt;
&lt;br /&gt;
Sector α (Oran) - Hephaestus Industries &amp;lt;br&amp;gt;&lt;br /&gt;
Sector β (Akhet) - Zeng-Hu Pharmaceuticals &amp;lt;br&amp;gt;&lt;br /&gt;
Sector γ (Amon) - Zeng-Hu Pharmaceuticals &amp;lt;br&amp;gt;&lt;br /&gt;
Sector δ (Set) - Einstein Engines &amp;lt;br&amp;gt;&lt;br /&gt;
Sector ε (Nebthet) - Einstein Engines&lt;br /&gt;
&lt;br /&gt;
Eridani&#039;s status in the Sol Alliance is complex and esoteric, but that is by design. In favor of a constitution, Eridani holds the Alliance to a 303 page Terms and Conditions Treaty Regarding The Free Economic Zone of Epsilon Eridani. Very few politicians have actually read the entire text of the Terms and Conditions - not that it matters, as the Terms and Conditions may change at any time and for any reason.&lt;br /&gt;
&lt;br /&gt;
==Population and Planets==&lt;br /&gt;
The total population of the Federation is around 854 million based on the 2460 Census (although the census has only counted people who have an official address), which is spread over five worlds - Akhet, Oran, Amon and the twin giants Set and Nebthet. Whatever landscape all of these planets had before has been successfully terraformed into an universal arid climate with flat terrain and Earth-like gravity - ideal for transforming them into sprawling “office worlds”, consisting of skyscrapers upon skyscrapers connected by bridges from various floors. These enormous buildings don’t only consist of offices, contrary to what the name might suggest - rather, they function like miniature slices of cities, complete with floors dedicated to apartments, stores and various services. &lt;br /&gt;
&lt;br /&gt;
The beautiful image of tall cities, however, hides the ruthless exploitation of natural resources that happens on the ground level and below. Robots, constantly remotely controlled by organic operators, man the dirty mining, refining and manufacturing plants that exude clouds of black, yellow and purple smoke - ironically dubbed the “Eridanian Northern Lights”. While a beautiful sight, they render the local landscape uninhabitable, and no plant or animal life populates the surface of these planets. &lt;br /&gt;
&lt;br /&gt;
===Society===&lt;br /&gt;
The skyscrapers in which Eridanians live are much more to them than simple apartments and workplaces. The higher the floor one lives or works on is, the more prestigious and well-off one is considered to be - and usually is, considering that the lower floors are very undesirable, if not outright hazardous to the resident’s health. Nonetheless, they are often the only lodging a lowly clerk or a student can afford for themselves. The harmful effects of the polluted atmosphere are remedied by various tracheal augments, which often serve as an entry point into further body modifications.&lt;br /&gt;
&lt;br /&gt;
Each individual sector is practically under the free reign of its respective corporation. Unbound by law, megacorps can conduct any business - no matter how unethical, as they have to respond to nobody. This has a dramatic effect on an average Eridanian’s life - and not solely negative. Many research facilities are set up here, in the heart of corporate activity. Upcoming products are tested and enjoyed here first, and some of them don’t even leave Eridanian borders. Many Eridanians relish in this luxury and exclusivity.&lt;br /&gt;
&lt;br /&gt;
Work is also extremely easy to find, and often it pays somewhat better than average, even when working for the same corporation, in other governments. This, however, is often compensated by absurd working hours. &lt;br /&gt;
&lt;br /&gt;
Going up the corporate ladder, however, other difficulties start to arise in the life of a typical Eridanian. Corporations having absolute control over its citizens means that there is absolutely no privacy - everything that one does is collected as data, and then processed by advertisers, HR managers and law enforcement. Even a slightly odd Extranet search may earn one quite an unpleasant talk at work, which may often end in an employee’s dismissal. Because of this, common Eridanians avoid even slightly falling out of the norm, being lawful as well as visually and verbally inoffensive. &lt;br /&gt;
&lt;br /&gt;
The ones that are fired, however, are immediately kicked out of their apartment and refused the right to any other services - as well as the right to be re-employed in the Federation at all. Without having the monetary means to travel elsewhere, they are stuck on the polluted surface of the planet, having to eke out a meager existence. On paper, these wretched folks do not exist at all, as they no longer bring profit to the corporations which dominate the skyscrapers - but their existence is no secret, and they are called &#039;&#039;&#039;Dregs&#039;&#039;&#039; by the ones living in skyscrapers - whom the Dregs call &#039;&#039;&#039;Corporates&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Of course, there are people who also choose to go to the surface also simply out of spite towards the large corporations. They usually become the leaders of various criminal communities found all across the Federation. These communities often form settlements underground, or if they are especially lucky, in abandoned buildings or manufacturing plants, and gladly welcome newcomers. A sense of antiestablishmentarianism is a common ideal in these territories, with many choosing or being convinced to express it with outrageous appearances, extreme body modifications, and even criminal activity.&lt;br /&gt;
&lt;br /&gt;
===Ethnicity===&lt;br /&gt;
&lt;br /&gt;
The average Eridanian look is:&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 120 - 200&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;5&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;2&amp;quot; - 5&#039;8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For Corporates, black or dark brown hair. For Dregs, any color.&lt;br /&gt;
&lt;br /&gt;
For Corporates, dark brown to black eyes. For Dregs, any color.&lt;br /&gt;
&lt;br /&gt;
Eridani also has a notable alien population - around 5%. [[Guide to Citizenship|Any species except Dionaea can receive a citizenship here.]]&lt;br /&gt;
&lt;br /&gt;
==Augmentation==&lt;br /&gt;
====Corporates====&lt;br /&gt;
Cybernetic modification is an integral part of Eridani’s cultural ideal. Simple tracheal augments are usually the first and the mildest step into augmentation, as they are needed for a lot of people to simply survive with Eridani’s thoroughly polluted air. Having other bionic enhancements is considered a symbol of wealth and prestige. Most electronics in the Federation is specifically designed to interact with augmented eyes - but they are also very functional on their own. A typical Eridanian eye implant can completely replace, or even surpass, a typical hand terminal in functionality - being used to browse the Extranet, communicate on chat relays, and more. As is typical for Eridanian technology, it is also swarmed with ads and is proven to constantly send data about the user’s activity to advertisers, making them somewhat unpopular outside the Federation. &lt;br /&gt;
====Dregs====&lt;br /&gt;
Dreg societies take the Eridanian fascination with augmentation technology to an extreme. While a typical Corporate may have no more than an augmented respiratory system, bionic eyes and a few neural implants, a Dreg may maim themselves to replace their flesh with superior, more durable metal - often at the expense of looking presentable. Sleek eye augmentations are removed from former workers by barely qualified surgeons to be replaced with crude prosthetics that do not aim to imitate the human form, but to simply provide functionality - often being, for example, completely filled with one color, or having colored scleras. The more brave may opt into removing their limbs for a metal replacement, which is often made “in the house”, and is of fairly low quality. &lt;br /&gt;
==Life in the Federation==&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
The official languages of the Federation are Sol Common and Tradeband. A lot of Dregs hold onto Freespeak as a piece of cultural identity.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Corporate Slang&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Esteemed colleague - &#039;&#039;A friend or superior.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Colleague - &#039;&#039;Neutral term or an insult if the person is a friend or superior.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blue sky thinking - &#039;&#039;A very good idea.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dreg - &#039;&#039;A member of the lower social classes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No can do -&#039;&#039; Polite form of &amp;quot;no&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s a big N O - &#039;&#039;Neutral or negative form of &amp;quot;no&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do lunch - &#039;&#039;To meet up or hang out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eight thirty res at Asmara - &#039;&#039;A humorous way of saying good bye/ the impossible, based on the extremely exclusive Asmara restaurant on Oran e.g. &amp;quot;Gotta go, I have an eight thirty res at Asmara&amp;quot; or &amp;quot;uh huh, and I&#039;ve got an eight thirty res at Asmara.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Call me - &#039;&#039;Dismissive form of &amp;quot;bye&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll call you - &#039;&#039;Friendly form of &amp;quot;bye&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got it - &#039;&#039;Said in response to &amp;quot;Call me&amp;quot; or &amp;quot;I&#039;ll call you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pierced and Dyed - &#039;&#039;A dreg. Could be someone who lost everything/became poor. (“What happened to Mr. Holloway?” “Made a bad investment; now he’s pierced and dyed.”)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Ink under his/her/their suit - &#039;&#039;Associates with dregs more closely than is socially acceptable. It implies that under their nice clothes, their body is tattooed. Insult.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
That is a shame - &#039;&#039;Don’t really care. “Oh, the dregs are going hungry? That is a shame.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Out of my scope - &#039;&#039;Not my problem or, dismissively, “I can’t/won&#039;t help you.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I would sign that - &#039;&#039;I’d bet on it/it’s a sure thing.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Blue dye thinking - &#039;&#039;A very bad idea. A play on “Blue sky thinking,” but “Blue dye” refers to dregs.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I’ll pen you in - &#039;&#039;Good/Positive response to “Let’s do lunch.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I’ll have to check my schedule - &#039;&#039;Negative response to “Let’s do lunch.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Read the fine print - &#039;&#039;Be careful/Stay safe.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Sign blindly - &#039;&#039;Dangerous or stupid. As in signing a contract without reading it.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
His/her/their contract expired - &#039;&#039;Polite way to say someone has died. “Fired” is another, but more casual, and sometimes considered rude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Partner - &#039;&#039;Good friend/Significant other. From “Business partner.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Good Investment - &#039;&#039;A high compliment. “You’re a good investment” could mean that someone is dependable, respectable, a good friend, and/or loved, depending on the context.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Across it - &#039;&#039;Understand it. “I’m across it” or “I’m not across it” would be to understand or not understand something, respectively.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Per my last (message/note/transmission) - &#039;&#039;A way to indicate they are repeating themselves in either a frustrated way (“Bitch can you read?”) or cocky way (As in “I told you so” or “If you had listened to me.”)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Bought (a tie/heels), shipped (a tie/heels) - &#039;&#039;Trans person. “They bought a tie but were shipped heels” indicates the individual is a male but placed in a wrong body.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
A single credit - &#039;&#039;Not worth my time.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Clip-on - &#039;&#039;Fake. (From a clip-on tie). Usually refers to a person.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Poor Posture - &#039;&#039;Unsightly/bad taste.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Proactive - &#039;&#039;Kind/thoughtful.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Engaged with - &#039;&#039;Spoke with/talked to.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Get the memo - &#039;&#039;Hear/heard.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Draft/Drafted - &#039;&#039;Write/wrote.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Push it forward - &#039;&#039;Give it a shot.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Tongue-pierced - &#039;&#039;Rude/Insulting. As in “He’s tongue-pierced” (He’s rude) or “Is your tongue pierced?” (Indicating that someone just said something rude, insulting, or like a dreg).&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I trust you understand - &#039;&#039;Indicates “you had better listen to me” or is said before something to indicate it’s dire or serious. “I trust you understand the gravity of the situation” would mean, loosely, “You need to take this seriously.” Can sometimes be considered a veiled promise or threat.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Deal - &#039;&#039;Depending on context, it could be the literal definition, or it could be like “thing,” loosely. “This is a bad deal” could mean that something is a bad plan. “I love this deal” could be said when talking about a favorite food, song, book, etc.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Plain writing/Plainly written: &#039;&#039;Being honest and/or being blunt (“I’ll present it to you in plain writing”). However, it can also be used in a condescending manner.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Foreign Merger - &#039;&#039;Interspecies relationship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subpar/Not optimal - &#039;&#039;Very bad/dire.&amp;quot;This situation is subpar, contact ERT.&amp;quot;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“It’s blue-dye thinking, but I’ll push it forward. I trust you understand that it’s out of my scope if this deal leaves you pierced and dyed.” (“It’s a very bad idea, but I’ll give it a shot. You had better know that I won’t help you if this plan makes you lose everything.)”&lt;br /&gt;
 &lt;br /&gt;
“Plainly written, foreign mergers are simply poor posture. I’m not across why anyone would sign so blindly.” (“Honestly, interspecies relationships are disgusting. I don’t understand why anyone would consider such a bad idea.”)&lt;br /&gt;
 &lt;br /&gt;
“Did you get the memo? She’s going to end up dyed after that deal, and I’d sign that.”&lt;br /&gt;
“Is your tongue pierced? Per our last conversation, gossip is worth a single credit to me. If anyone has ink under their suit, it’s the one engaging with me in poor posture.”&lt;br /&gt;
(“Did you hear? She’s going to go broke after what happened, and I’d bet on it.”&lt;br /&gt;
“Are you done being rude? Like I said before, gossip isn’t worth my time. If anyone’s acting poor, it’s the one talking with me in such poor taste.”)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Dreg Slang&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Boss - &#039;&#039;Moron, an extreme insult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suit - &#039;&#039;A member of the rich upper class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extra - &#039;&#039;A hacker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heavy - &#039;&#039;Serious or dangerous. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plus - &#039;&#039;Good.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rats - &#039;&#039;Food, derived from &amp;quot;Rations&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Soy - &#039;&#039;Food, derived from the ever present soy products in Eridani space.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chew the rats:  &#039;&#039;Eat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The office - &#039;&#039;Prison.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In my turf: &#039;&#039;Up in my business/In my face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pad:  &#039;&#039;Place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boy/Girl - &#039;&#039;Male/Female friend or neutral person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Man/Woman - &#039;&#039;Male/Female partner, lover or romantic interest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No phone - &#039;&#039;A derogatory response to a suit slang bye e.g. &amp;quot;I&#039;ll call you&amp;quot; &amp;quot;No phone boss.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief - &#039;&#039;Boss, but not disrespectful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Signed the dots - &#039;&#039;Being imprisoned/enslaved. Comes from the idea of signing a contract.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tie and slacks/Leisure suit -  &#039;&#039;Half-dressed in a suit i.e. a dreg that either associates with corps, or maybe a dreg who has a corp parent. Either way, it’s a big dreg insult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sets lunch - &#039;&#039;A play off of the suit slang “let’s do lunch.” Basically someone who associates with suits (“Yeah, he&#039;s the type to set lunch.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suit Smile / Suit promise - &#039;&#039;A lie. Fake.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knabo/Knabino/Knab - &#039;&#039;Guy/Gal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Talpo/Talpino/Talp - &#039;&#039;Shady person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kroko/Krokino/Krok - &#039;&#039;Outsider. Someone who isn’t part of their community. Non-dregs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bovo/Bovino/Bov - &#039;&#039;Cow/Bull. Used for really good pals, kind of like calling your friend “The shit” or “My bitch”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amo/Amino - &#039;&#039;Cute version of Boyfriend/Girlfriend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Orano/Oranino/Oranges - &#039;&#039;Person from Oran.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scrapper/Ruster - &#039;&#039;Person from the twins, Set/Nebthet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Verb/Verbed/Spit - &#039;&#039;Say/Said/Told. Can also use “Spit” (Spittin’ words)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gabbed - &#039;&#039;Chatted/spoke with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Audit/Audited - &#039;&#039;Hear/Heard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vide/Vided - &#039;&#039;Saw/look/seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scrib/Scribe - &#039;&#039;Write it down. From “Scribble.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tool/tooled - &#039;&#039;Fix/fixed. Maintenance. Etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mapped it - &#039;&#039;Been there. Also “Understand” or “Saw it” (ex: “Do you know how to set the shields?” “Yeah, I mapped it.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arctic/Sly/Slick/Iced - &#039;&#039;Cool, great. Basically a positive term. (“That’s arctic” / “Lookin’ real sly.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Riccy  - &#039;&#039;Rich. Mostly derogatory. “Riccy-tongued” would be talking like a rich person/suit. Same as “Riccy-glibbed” or “Riccy-spittin’”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fek - &#039;&#039;Fuck. Simple replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knob - &#039;&#039;Fuck. Usually kind of like “Fuck me, didn’t expect THAT to happen.” I’ve used “Knob me sideways” and “Knob me offways” to express disbelief, joy, or frustration. Also used “Knob me halfback to Eri.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Debt/Debted - &#039;&#039;Work/worked. Debt can also be job or shift. “Debted last night,” “Where do you debt?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No debts - &#039;&#039;No frets, no problems, don’t worry about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonny - &#039;&#039;Good. Derived from the “Bon-“ root, which means good. Can also use “Bones,” ie “It’s all Bones” to mean “It’s all good.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dolly - &#039;&#039;Kind/Nice/Sweet. From “Dolce.” You can call someone a dolly or say an action was dolly, or even use “dolled.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Creaky/Rusty - &#039;&#039;Dangerous. I use it mostly since salvaging is dangerous, and those words would indicate that the area isn’t safe. Rusty can also mean that something went bad.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Pure/Straight/Right - &#039;&#039;Really or Very. “Pure Bonny,” “Straight Riccy,” “Right Dolly,” etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Milk - &#039;&#039;“Something” or “Anything.” (Loosely). “His name is Erik or some milk” = “His name is Erik or something like that.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lasso - &#039;&#039;To hook someone on something, usually drugs.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Cark it - &#039;&#039;Die. IE: “Don’t cark it out there” could mean “Don’t die” or “Be safe.” “Carked it” = Died. Also used for “Fucked up” ie “Yeah I carked it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crease/creased: &#039;&#039;Kill/killed. Alternative to “Cark it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbo – &#039;&#039;Dionae (From tree).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Serpo/Serpino/Serp – &#039;&#039;Unathi (From snake).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rano/Ranino – &#039;&#039;Skrell (From frog.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Borgo – &#039;&#039;IPC or stationbound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cino – &#039;&#039;Vaurca (From Bug).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hopper – &#039;&#039;HoP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Badge/Blue – &#039;&#039;Cop, security, law enforcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End game - &#039;&#039;Counter hacker/ murderer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Patcher – &#039;&#039;Doctor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wrencher – &#039;&#039;Engineer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mixer – &#039;&#039;Bartender.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mainlaned – &#039;&#039;Mainline (aka Shooting up drugs).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bleed ‘em - &#039;&#039;Hurt them/Make them pay. Used for encouraging fights as well as encouraging suits to waste their time or money.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sniffs/Sniffer - &#039;&#039;Brown-nosing. Dregs who suck up or listen to suits/authority. Also for cops who are putting their noses in your business.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Band - &#039;&#039;Gang. Bando/Bandino would be a gang member.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Banded - &#039;&#039;Married/Life partners. Best friends, marriages, etc. Not a coincidence it uses the same root for gangs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Idio/Drongo - &#039;&#039;Idiot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Half-eared/Half-eyed - &#039;&#039;Hard of hearing/seeing. Mostly said out of frustration (“What the fek are you, half-eared?”)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Just hands - &#039;&#039;Said of a person who can only communicate in sign language because they are either deaf or mute. Might be called No-eared or No-tongued, to mean Deaf or Mute, respectively. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fair shake - &#039;&#039;Fair enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pointed/Pointy - &#039;&#039;Horny. Mostly as a joke, to tell people to relax. (“Don’t get all pointy”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Affirmed - &#039;&#039;Got it. Confirmed. (“Did you set the engine?” “Affirmed, boss.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tick/Shake - &#039;&#039;Second or minute. Like “Hold on a tick” Or “Back in a hot shake.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Biz - &#039;&#039;Kind of like how people use “Shit.” Bad biz, I mapped that biz, etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Callsign - &#039;&#039;Name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clacker/Starfish - &#039;&#039;Asshole. “Crank the rod from yer clacker” = Get the stick out of your ass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not(Ain’t) my prints - &#039;&#039;Not my fault. As in, my fingerprints aren’t on that. This is one of my favorites.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Running your trail - &#039;&#039;Got your back/following you/I’m with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dry as a suit’s wife - &#039;&#039;Boring, dull, lacking substance. Implication is that suits barely fuck or have mistresses (Or both), depending on who you ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ice the (bricks/pipes/glass) - &#039;&#039;Vandalize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wrong (shoes/boots) - &#039;&#039;Trans person. “Born in the wrong shoes” means born in the wrong body. NOT derogatory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Night wishes - &#039;&#039;Dreams.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Spillin’ Honesties:  &#039;&#039;Being real, being truthful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
“You vide that rano mixer? Knab’s pure iced.” (Have you seen that skrell bartender? Guy’s real awesome.)&lt;br /&gt;
 &lt;br /&gt;
“Affirmed; right dolly, mixes plus brews.” (Yeah. Real sweet, and makes good drinks).&lt;br /&gt;
 &lt;br /&gt;
“Fekkin’ knob me sideways, that arbo boss is a pure badge sniffer. Ain’t even my prints that the biz got rusted.” (Fuckin’… fuck me sideways, that Dionae moron sucks up to the cops. It’s not even my fault that the shit went bad.)&lt;br /&gt;
 &lt;br /&gt;
“All bonny, amino; you ain’t signin’ the dots. Maybe rusty biz, but I’m runnin’ your trails, no debts.” (All good, love. You’re not going to prison. Maybe it’s uncertain(dangerous) shit, but I have your back, no worries.)&lt;br /&gt;
 &lt;br /&gt;
“Verbed with patcher Gonzales’ ma last debt; kickin’ pure bonny at my own ma fekkin’ off. Krok’s drier than a suit’s amino; spit riccy the max shake. Def sets lunch, though probbo suit-smilin’ about her biz.” (I talked with doctor Gonzales’ mom last shift; Makes me really glad that my own mom left. She’s dry as a suit’s wife; talked rich the whole time. She mixes with suits, though she’s probably lying about her business.”)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
Soy products absolutely dominate Eridanian space - from cheap vendor snacks to high-class dishes alike. It is often bombarded with flavorings, giving Eridanian food a unique feel. It often has very strong salty and umami flavors, while the soy itself is cooked in a variety of ways to create all sorts of different textures. LiquiRations are sometimes called the Eridanian national dish. &lt;br /&gt;
&lt;br /&gt;
This doesn’t necessarily mean that the food here is hazardous or low-quality, however. On the contrary, many Eridanians quickly accustom and begin to even take pride in this type of cuisine, calling it “the food of the future”. Many native Eridanians are also meat intolerant due to a mostly plant products-based diet, although this doesn’t spread to all of them. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
First settled in 2199 by West African colonists as part of early colonization efforts by the fledgling Sol Alliance, by 2255 settlements had been established on the five planets that now make up the Eridani Corporate Federation. These planets were in the process of being terraformed during the Great Depression, when funding from SolGov for the project was cut short. Rights to the area were sold to a group of corporations which provided the credits required to begin the transformation of the planets into the sprawling skyscraper-filled worlds seen today. By the start of the 23rd century, the Board of Five solidified into the distribution that it has held since. As a member of the Alliance of Sovereign Solarian Nations, the Eridani Corporate Federation has been represented diplomatically by SolGov representatives, though the Federation has a degree of autonomy due to its unique contract of governance signed in the 23rd century.&lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Eridani Federation are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have a great like of NanoTrasen.&lt;br /&gt;
* Have a corporate background.&lt;br /&gt;
* Have an extreme air of corporate professionalism. &lt;br /&gt;
* Speak Sol Common and Tradeband.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Eridani Federation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Akem Obiteng, 23, is a Freelance Reporter currently on the NSS Aurora. She is naturally curious and a bit callous.&lt;br /&gt;
&lt;br /&gt;
*Obiteng is 5’8” and has a thin, lanky build, likely 120 lbs. She has laid back posture and swinging movements. She has bright yellow, mechanic eyes and a bright red mohawk.&lt;br /&gt;
&lt;br /&gt;
*Obiteng moved to Mendell City in hopes of an easier life. She lives with three roommates. Obiteng is an atheist. She is also a strong supporter of New Republicans.&lt;br /&gt;
&lt;br /&gt;
*Obiteng is a passionate fan of Unathi culture, though the worse subjects are scrubbed out. However, she does hate Vaurca just as much as she loves Unathi.&lt;br /&gt;
&lt;br /&gt;
*Obiteng speaks Tau Ceti Basic, Sol Common and Freespeak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Eridani Federation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Kenjo Nde, 36, is a psychologist working for Nanotrasen. He is pleasant and a stepford smiler.&lt;br /&gt;
&lt;br /&gt;
*Nde is 5’9” and has a lithe frame, about 140 lbs. He has perfect posture and a professional gait. He has dark brown, mechanic eyes and curly, black hair kept in a professional cut.&lt;br /&gt;
&lt;br /&gt;
*Nde is a contractor, having moved to Biesel for work. He lives with his robotic cat, Kumari. Nde is agnostic. He sways toward the more Democratic side of politics, though ultimately declares himself neutral.&lt;br /&gt;
&lt;br /&gt;
*Nde is fairly neutral about non-humans, but has a distaste for Tajarans.&lt;br /&gt;
&lt;br /&gt;
*Nde speaks Tau Ceti Basic, Sol Common and Sign Language.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=12929</id>
		<title>Eridani Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=12929"/>
		<updated>2019-08-18T00:08:55Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: fixes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Eridanian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Corp410x320.png&lt;br /&gt;
 |System = Epsilon Eridani&lt;br /&gt;
 |World  = Oran&lt;br /&gt;
 |Language = Sol Common / Tradeband&lt;br /&gt;
 |Politic = Eridani Corporate Federation / Sol Alliance&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[File:Eridani Logo.png|thumb|The logo of the Eridani Corporate Federation. It&#039;s motto is &amp;quot;For the Prosperity of all Eridanians&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Eridani, or the Eridani Corporate Federation, is an oligarchic republic in the Epsilon Eridani system dominated entirely by a council of mega-corporations that seek profit and expansion at any cost. It has no official capital - government authority is exercised digitally. Its citizens are called Eridanians.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Eridani’s government is largely represented by the Board of Five - five representatives from various megacorporations. Each seat in the Board is tied to a sector, which the chairman’s corporation has full control over. Presently, however, all of the five sectors only include one planet. The positions in the Board are simply purchased, but they also stay extremely consistent because it takes a 4 to 1 majority to dismiss a member, opening the position up for sale - the current arrangement of seats hasn’t changed since the 23rd century. Sector Alpha is considered the most valuable, and its seat is the most expensive, and sector Epsilon is the least valuable of the five.&lt;br /&gt;
&lt;br /&gt;
Sector α (Oran) - Hephaestus Industries &amp;lt;br&amp;gt;&lt;br /&gt;
Sector β (Akhet) - Zeng-Hu Pharmaceuticals &amp;lt;br&amp;gt;&lt;br /&gt;
Sector γ (Amon) - Zeng-Hu Pharmaceuticals &amp;lt;br&amp;gt;&lt;br /&gt;
Sector δ (Set) - Einstein Engines &amp;lt;br&amp;gt;&lt;br /&gt;
Sector ε (Nebthet) - Einstein Engines&lt;br /&gt;
&lt;br /&gt;
Eridani&#039;s status in the Sol Alliance is complex and esoteric, but that is by design. In favor of a constitution, Eridani holds the Alliance to a 303 page Terms and Conditions Treaty Regarding The Free Economic Zone of Epsilon Eridani. Very few politicians have actually read the entire text of the Terms and Conditions - not that it matters, as the Terms and Conditions may change at any time and for any reason.&lt;br /&gt;
&lt;br /&gt;
==Population and Planets==&lt;br /&gt;
The total population of the Federation is around 854 million based on the 2460 Census (although the census has only counted people who have an official address), which is spread over five worlds - Akhet, Oran, Amon and the twin giants Set and Nebthet. Whatever landscape all of these planets had before has been successfully terraformed into an universal arid climate with flat terrain and Earth-like gravity - ideal for transforming them into sprawling “office worlds”, consisting of skyscrapers upon skyscrapers connected by bridges from various floors. These enormous buildings don’t only consist of offices, contrary to what the name might suggest - rather, they function like miniature slices of cities, complete with floors dedicated to apartments, stores and various services. &lt;br /&gt;
&lt;br /&gt;
The beautiful image of tall cities, however, hides the ruthless exploitation of natural resources that happens on the ground level and below. Robots, constantly remotely controlled by organic operators, man the dirty mining, refining and manufacturing plants that exude clouds of black, yellow and purple smoke - ironically dubbed the “Eridanian Northern Lights”. While a beautiful sight, they render the local landscape uninhabitable, and no plant or animal life populates the surface of these planets. &lt;br /&gt;
&lt;br /&gt;
===Society===&lt;br /&gt;
The skyscrapers in which Eridanians live are much more to them than simple apartments and workplaces. The higher the floor one lives or works on is, the more prestigious and well-off one is considered to be - and usually is, considering that the lower floors are very undesirable, if not outright hazardous to the resident’s health. Nonetheless, they are often the only lodging a lowly clerk or a student can afford for themselves. The harmful effects of the polluted atmosphere are remedied by various tracheal augments, which often serve as an entry point into further body modifications.&lt;br /&gt;
&lt;br /&gt;
Each individual sector is practically under the free reign of its respective corporation. Unbound by law, megacorps can conduct any business - no matter how unethical, as they have to respond to nobody. This has a dramatic effect on an average Eridanian’s life - and not solely negative. Many research facilities are set up here, in the heart of corporate activity. Upcoming products are tested and enjoyed here first, and some of them don’t even leave Eridanian borders. Many Eridanians relish in this luxury and exclusivity.&lt;br /&gt;
&lt;br /&gt;
Work is also extremely easy to find, and often it pays somewhat better than average, even when working for the same corporation, in other governments. This, however, is often compensated by absurd working hours. &lt;br /&gt;
&lt;br /&gt;
Going up the corporate ladder, however, other difficulties start to arise in the life of a typical Eridanian. Corporations having absolute control over its citizens means that there is absolutely no privacy - everything that one does is collected as data, and then processed by advertisers, HR managers and law enforcement. Even a slightly odd Extranet search may earn one quite an unpleasant talk at work, which may often end in an employee’s dismissal. Because of this, common Eridanians avoid even slightly falling out of the norm, being lawful as well as visually and verbally inoffensive. &lt;br /&gt;
&lt;br /&gt;
The ones that are fired, however, are immediately kicked out of their apartment and refused the right to any other services - as well as the right to be re-employed in the Federation at all. Without having the monetary means to travel elsewhere, they are stuck on the polluted surface of the planet, having to eke out a meager existence. On paper, these wretched folks do not exist at all, as they no longer bring profit to the corporations which dominate the skyscrapers - but their existence is no secret, and they are called &#039;&#039;&#039;Dregs&#039;&#039;&#039; by the ones living in skyscrapers - whom the Dregs call &#039;&#039;&#039;Corporates&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Of course, there are people who also choose to go to the surface also simply out of spite towards the large corporations. They usually become the leaders of various criminal communities found all across the Federation. These communities often form settlements underground, or if they are especially lucky, in abandoned buildings or manufacturing plants, and gladly welcome newcomers. A sense of antiestablishmentarianism is a common ideal in these territories, with many choosing or being convinced to express it with outrageous appearances, extreme body modifications, and even criminal activity.&lt;br /&gt;
&lt;br /&gt;
===Ethnicity===&lt;br /&gt;
&lt;br /&gt;
The average Eridanian look is:&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 120 - 200&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;5&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;2&amp;quot; - 5&#039;8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For Corporates, black or dark brown hair. For Dregs, any color.&lt;br /&gt;
&lt;br /&gt;
For Corporates, dark brown to black eyes. For Dregs, any color.&lt;br /&gt;
&lt;br /&gt;
Eridani also has a notable alien population - around 5%. [[Guide to Citizenship|Any species except Dionaea can receive a citizenship here.]]&lt;br /&gt;
&lt;br /&gt;
==Augmentation==&lt;br /&gt;
====Corporates====&lt;br /&gt;
Cybernetic modification is an integral part of Eridani’s cultural ideal. Simple tracheal augments are usually the first and the mildest step into augmentation, as they are needed for a lot of people to simply survive with Eridani’s thoroughly polluted air. Having other bionic enhancements is considered a symbol of wealth and prestige. Most electronics in the Federation is specifically designed to interact with augmented eyes - but they are also very functional on their own. A typical Eridanian eye implant can completely replace, or even surpass, a typical hand terminal in functionality - being used to browse the Extranet, communicate on chat relays, and more. As is typical for Eridanian technology, it is also swarmed with ads and is proven to constantly send data about the user’s activity to advertisers, making them somewhat unpopular outside the Federation. &lt;br /&gt;
====Dregs====&lt;br /&gt;
Dreg societies take the Eridanian fascination with augmentation technology to an extreme. While a typical Corporate may have no more than an augmented respiratory system, bionic eyes and a few neural implants, a Dreg may maim themselves to replace their flesh with superior, more durable metal - often at the expense of looking presentable. Sleek eye augmentations are removed from former workers by barely qualified surgeons to be replaced with crude prosthetics that do not aim to imitate the human form, but to simply provide functionality - often being, for example, completely filled with one color, or having colored scleras. The more brave may opt into removing their limbs for a metal replacement, which is often made “in the house”, and is of fairly low quality. &lt;br /&gt;
==Life in the Federation==&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
The official languages of the Federation are Sol Common and Tradeband. A lot of Dregs hold onto Freespeak as a piece of cultural identity.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Corporate Slang&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Esteemed colleague - &#039;&#039;A friend or superior.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Colleague - &#039;&#039;Neutral term or an insult if the person is a friend or superior.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blue sky thinking - &#039;&#039;A very good idea.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dreg - &#039;&#039;A member of the lower social classes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No can do -&#039;&#039; Polite form of &amp;quot;no&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s a big N O - &#039;&#039;Neutral or negative form of &amp;quot;no&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do lunch - &#039;&#039;To meet up or hang out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eight thirty res at Asmara - &#039;&#039;A humorous way of saying good bye/ the impossible, based on the extremely exclusive Asmara restaurant on Oran e.g. &amp;quot;Gotta go, I have an eight thirty res at Asmara&amp;quot; or &amp;quot;uh huh, and I&#039;ve got an eight thirty res at Asmara.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Call me - &#039;&#039;Dismissive form of &amp;quot;bye&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll call you - &#039;&#039;Friendly form of &amp;quot;bye&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got it - &#039;&#039;Said in response to &amp;quot;Call me&amp;quot; or &amp;quot;I&#039;ll call you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pierced and Dyed - &#039;&#039;A dreg. Could be someone who lost everything/became poor. (“What happened to Mr. Holloway?” “Made a bad investment; now he’s pierced and dyed.”)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Ink under his/her/their suit - &#039;&#039;Associates with dregs more closely than is socially acceptable. It implies that under their nice clothes, their body is tattooed. Insult.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
That is a shame - &#039;&#039;Don’t really care. “Oh, the dregs are going hungry? That is a shame.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Out of my scope - &#039;&#039;Not my problem or, dismissively, “I can’t/won&#039;t help you.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I would sign that - &#039;&#039;I’d bet on it/it’s a sure thing.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Blue dye thinking - &#039;&#039;A very bad idea. A play on “Blue sky thinking,” but “Blue dye” refers to dregs.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I’ll pen you in - &#039;&#039;Good/Positive response to “Let’s do lunch.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I’ll have to check my schedule - &#039;&#039;Negative response to “Let’s do lunch.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Read the fine print - &#039;&#039;Be careful/Stay safe.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Sign blindly - &#039;&#039;Dangerous or stupid. As in signing a contract without reading it.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
His/her/their contract expired - &#039;&#039;Polite way to say someone has died. “Fired” is another, but more casual, and sometimes considered rude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Partner - &#039;&#039;Good friend/Significant other. From “Business partner.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Good Investment - &#039;&#039;A high compliment. “You’re a good investment” could mean that someone is dependable, respectable, a good friend, and/or loved, depending on the context.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Across it - &#039;&#039;Understand it. “I’m across it” or “I’m not across it” would be to understand or not understand something, respectively.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Per my last (message/note/transmission) - &#039;&#039;A way to indicate they are repeating themselves in either a frustrated way (“Bitch can you read?”) or cocky way (As in “I told you so” or “If you had listened to me.”)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Bought (a tie/heels), shipped (a tie/heels) - &#039;&#039;Trans person. “They bought a tie but were shipped heels” indicates the individual is a male but placed in a wrong body.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
A single credit - &#039;&#039;Not worth my time.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Clip-on - &#039;&#039;Fake. (From a clip-on tie). Usually refers to a person.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Poor Posture - &#039;&#039;Unsightly/bad taste.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Proactive - &#039;&#039;Kind/thoughtful.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Engaged with - &#039;&#039;Spoke with/talked to.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Get the memo - &#039;&#039;Hear/heard.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Draft/Drafted - &#039;&#039;Write/wrote.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Push it forward - &#039;&#039;Give it a shot.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Tongue-pierced - &#039;&#039;Rude/Insulting. As in “He’s tongue-pierced” (He’s rude) or “Is your tongue pierced?” (Indicating that someone just said something rude, insulting, or like a dreg).&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I trust you understand - &#039;&#039;Indicates “you had better listen to me” or is said before something to indicate it’s dire or serious. “I trust you understand the gravity of the situation” would mean, loosely, “You need to take this seriously.” Can sometimes be considered a veiled promise or threat.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Deal - &#039;&#039;Depending on context, it could be the literal definition, or it could be like “thing,” loosely. “This is a bad deal” could mean that something is a bad plan. “I love this deal” could be said when talking about a favorite food, song, book, etc.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Plain writing/Plainly written: &#039;&#039;Being honest and/or being blunt (“I’ll present it to you in plain writing”). However, it can also be used in a condescending manner.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Foreign Merger - &#039;&#039;Interspecies relationship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subpar/Not optimal - &#039;&#039;Very bad/dire.&amp;quot;This situation is subpar, contact ERT.&amp;quot;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“It’s blue-dye thinking, but I’ll push it forward. I trust you understand that it’s out of my scope if this deal leaves you pierced and dyed.” (“It’s a very bad idea, but I’ll give it a shot. You had better know that I won’t help you if this plan makes you lose everything.)”&lt;br /&gt;
 &lt;br /&gt;
“Plainly written, foreign mergers are simply poor posture. I’m not across why anyone would sign so blindly.” (“Honestly, interspecies relationships are disgusting. I don’t understand why anyone would consider such a bad idea.”)&lt;br /&gt;
 &lt;br /&gt;
“Did you get the memo? She’s going to end up dyed after that deal, and I’d sign that.”&lt;br /&gt;
“Is your tongue pierced? Per our last conversation, gossip is worth a single credit to me. If anyone has ink under their suit, it’s the one engaging with me in poor posture.”&lt;br /&gt;
(“Did you hear? She’s going to go broke after what happened, and I’d bet on it.”&lt;br /&gt;
“Are you done being rude? Like I said before, gossip isn’t worth my time. If anyone’s acting poor, it’s the one talking with me in such poor taste.”)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Dreg Slang&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Boss - &#039;&#039;Moron, an extreme insult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suit - &#039;&#039;A member of the rich upper class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extra - &#039;&#039;A hacker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heavy - &#039;&#039;Serious or dangerous. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plus - &#039;&#039;Good.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rats - &#039;&#039;Food, derived from &amp;quot;Rations&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Soy - &#039;&#039;Food, derived from the ever present soy products in Eridani space.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chew the rats:  &#039;&#039;Eat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The office - &#039;&#039;Prison.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In my turf: &#039;&#039;Up in my business/In my face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pad:  &#039;&#039;Place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boy/Girl - &#039;&#039;Male/Female friend or neutral person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Man/Woman - &#039;&#039;Male/Female partner, lover or romantic interest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No phone - &#039;&#039;A derogatory response to a suit slang bye e.g. &amp;quot;I&#039;ll call you&amp;quot; &amp;quot;No phone boss.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief - &#039;&#039;Boss, but not disrespectful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Signed the dots - &#039;&#039;Being imprisoned/enslaved. Comes from the idea of signing a contract.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tie and slacks/Leisure suit -  &#039;&#039;Half-dressed in a suit i.e. a dreg that either associates with corps, or maybe a dreg who has a corp parent. Either way, it’s a big dreg insult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sets lunch - &#039;&#039;A play off of the suit slang “let’s do lunch.” Basically someone who associates with suits (“Yeah, he&#039;s the type to set lunch.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suit Smile / Suit promise - &#039;&#039;A lie. Fake.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knabo/Knabino/Knab - &#039;&#039;Guy/Gal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Talpo/Talpino/Talp - &#039;&#039;Shady person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kroko/Krokino/Krok - &#039;&#039;Outsider. Someone who isn’t part of their community. Non-dregs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bovo/Bovino/Bov - &#039;&#039;Cow/Bull. Used for really good pals, kind of like calling your friend “The shit” or “My bitch”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amo/Amino - &#039;&#039;Cute version of Boyfriend/Girlfriend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Orano/Oranino/Oranges - &#039;&#039;Person from Oran.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scrapper/Ruster - &#039;&#039;Person from the twins, Set/Nebthet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Verb/Verbed/Spit - &#039;&#039;Say/Said/Told. Can also use “Spit” (Spittin’ words)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gabbed - &#039;&#039;Chatted/spoke with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Audit/Audited - &#039;&#039;Hear/Heard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vide/Vided - &#039;&#039;Saw/look/seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scrib/Scribe - &#039;&#039;Write it down. From “Scribble.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tool/tooled - &#039;&#039;Fix/fixed. Maintenance. Etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mapped it - &#039;&#039;Been there. Also “Understand” or “Saw it” (ex: “Do you know how to set the shields?” “Yeah, I mapped it.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arctic/Sly/Slick/Iced - &#039;&#039;Cool, great. Basically a positive term. (“That’s arctic” / “Lookin’ real sly.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Riccy  - &#039;&#039;Rich. Mostly derogatory. “Riccy-tongued” would be talking like a rich person/suit. Same as “Riccy-glibbed” or “Riccy-spittin’”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fek - &#039;&#039;Fuck. Simple replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knob - &#039;&#039;Fuck. Usually kind of like “Fuck me, didn’t expect THAT to happen.” I’ve used “Knob me sideways” and “Knob me offways” to express disbelief, joy, or frustration. Also used “Knob me halfback to Eri.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Debt/Debted - &#039;&#039;Work/worked. Debt can also be job or shift. “Debted last night,” “Where do you debt?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No debts - &#039;&#039;No frets, no problems, don’t worry about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonny - &#039;&#039;Good. Derived from the “Bon-“ root, which means good. Can also use “Bones,” ie “It’s all Bones” to mean “It’s all good.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dolly - &#039;&#039;Kind/Nice/Sweet. From “Dolce.” You can call someone a dolly or say an action was dolly, or even use “dolled.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Creaky/Rusty - &#039;&#039;Dangerous. I use it mostly since salvaging is dangerous, and those words would indicate that the area isn’t safe. Rusty can also mean that something went bad.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Pure/Straight/Right - &#039;&#039;Really or Very. “Pure Bonny,” “Straight Riccy,” “Right Dolly,” etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Milk - &#039;&#039;“Something” or “Anything.” (Loosely). “His name is Erik or some milk” = “His name is Erik or something like that.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lasso - &#039;&#039;To hook someone on something, usually drugs.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Cark it - &#039;&#039;Die. IE: “Don’t cark it out there” could mean “Don’t die” or “Be safe.” “Carked it” = Died. Also used for “Fucked up” ie “Yeah I carked it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crease/creased: &#039;&#039;Kill/killed. Alternative to “Cark it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbo – &#039;&#039;Dionae (From tree).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Serpo/Serpino/Serp – &#039;&#039;Unathi (From snake).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rano/Ranino – &#039;&#039;Skrell (From frog.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Borgo – &#039;&#039;IPC or stationbound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cino – &#039;&#039;Vaurca (From Bug).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hopper – &#039;&#039;HoP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Badge/Blue – &#039;&#039;Cop, security, law enforcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End game - &#039;&#039;Counter hacker/ murderer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Patcher – &#039;&#039;Doctor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wrencher – &#039;&#039;Engineer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mixer – &#039;&#039;Bartender.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mainlaned – &#039;&#039;Mainline (aka Shooting up drugs).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bleed ‘em - &#039;&#039;Hurt them/Make them pay. Used for encouraging fights as well as encouraging suits to waste their time or money.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sniffs/Sniffer - &#039;&#039;Brown-nosing. Dregs who suck up or listen to suits/authority. Also for cops who are putting their noses in your business.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Band - &#039;&#039;Gang. Bando/Bandino would be a gang member.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Banded - &#039;&#039;Married/Life partners. Best friends, marriages, etc. Not a coincidence it uses the same root for gangs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Idio/Drongo - &#039;&#039;Idiot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Half-eared/Half-eyed - &#039;&#039;Hard of hearing/seeing. Mostly said out of frustration (“What the fek are you, half-eared?”)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Just hands - &#039;&#039;Said of a person who can only communicate in sign language because they are either deaf or mute. Might be called No-eared or No-tongued, to mean Deaf or Mute, respectively. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fair shake - &#039;&#039;Fair enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pointed/Pointy - &#039;&#039;Horny. Mostly as a joke, to tell people to relax. (“Don’t get all pointy”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Affirmed - &#039;&#039;Got it. Confirmed. (“Did you set the engine?” “Affirmed, boss.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tick/Shake - &#039;&#039;Second or minute. Like “Hold on a tick” Or “Back in a hot shake.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Biz - &#039;&#039;Kind of like how people use “Shit.” Bad biz, I mapped that biz, etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Callsign - &#039;&#039;Name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clacker/Starfish - &#039;&#039;Asshole. “Crank the rod from yer clacker” = Get the stick out of your ass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not(Ain’t) my prints - &#039;&#039;Not my fault. As in, my fingerprints aren’t on that. This is one of my favorites.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Running your trail - &#039;&#039;Got your back/following you/I’m with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dry as a suit’s wife - &#039;&#039;Boring, dull, lacking substance. Implication is that suits barely fuck or have mistresses (Or both), depending on who you ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ice the (bricks/pipes/glass) - &#039;&#039;Vandalize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wrong (shoes/boots) - &#039;&#039;Trans person. “Born in the wrong shoes” means born in the wrong body. NOT derogatory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Night wishes - &#039;&#039;Dreams.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Spillin’ Honesties:  &#039;&#039;Being real, being truthful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
“You vide that rano mixer? Knab’s pure iced.” (Have you seen that skrell bartender? Guy’s real awesome.)&lt;br /&gt;
 &lt;br /&gt;
“Affirmed; right dolly, mixes plus brews.” (Yeah. Real sweet, and makes good drinks).&lt;br /&gt;
 &lt;br /&gt;
“Fekkin’ knob me sideways, that arbo boss is a pure badge sniffer. Ain’t even my prints that the biz got rusted.” (Fuckin’… fuck me sideways, that Dionae moron sucks up to the cops. It’s not even my fault that the shit went bad.)&lt;br /&gt;
 &lt;br /&gt;
“All bonny, amino; you ain’t signin’ the dots. Maybe rusty biz, but I’m runnin’ your trails, no debts.” (All good, love. You’re not going to prison. Maybe it’s uncertain(dangerous) shit, but I have your back, no worries.)&lt;br /&gt;
 &lt;br /&gt;
“Verbed with patcher Gonzales’ ma last debt; kickin’ pure bonny at my own ma fekkin’ off. Krok’s drier than a suit’s amino; spit riccy the max shake. Def sets lunch, though probbo suit-smilin’ about her biz.” (I talked with doctor Gonzales’ mom last shift; Makes me really glad that my own mom left. She’s dry as a suit’s wife; talked rich the whole time. She mixes with suits, though she’s probably lying about her business.”)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
Soy products absolutely dominate Eridanian space - from cheap vendor snacks to high-class dishes alike. It is often bombarded with flavorings, giving Eridanian food a unique feel. It often has very strong salty and umami flavors, while the soy itself is cooked in a variety of ways to create all sorts of different textures. LiquiRations are sometimes called the Eridanian national dish. &lt;br /&gt;
&lt;br /&gt;
This doesn’t necessarily mean that the food here is hazardous or low-quality, however. On the contrary, many Eridanians quickly accustom and begin to even take pride in this type of cuisine, calling it “the food of the future”. Many native Eridanians are also meat intolerant due to a mostly plant products-based diet, although this doesn’t spread to all of them. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
First colonized in 2199 as part of early colonization efforts by the fledgling Sol Alliance, by 2255 settlements had been established on the five planets that now make up the Eridani Corporate Federation. These planets were in the process of being terraformed during the Great Depression, when funding from SolGov for the project was cut short. Rights to the area were sold to a group of corporations which provided the credits required to begin the transformation of the planets into the sprawling skyscraper-filled worlds seen today. By the start of the 23rd century, the Board of Five solidified into the distribution that it has held since. As a member of the Alliance of Sovereign Solarian Nations, the Eridani Corporate Federation has been represented diplomatically by SolGov representatives, though the Federation has a degree of autonomy due to its unique contract of governance signed in the 23rd century. &lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Eridani Federation are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have a great like of NanoTrasen.&lt;br /&gt;
* Have a corporate background.&lt;br /&gt;
* Have an extreme air of corporate professionalism. &lt;br /&gt;
* Speak Sol Common and Tradeband.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Eridani Federation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Akem Obiteng, 23, is a Freelance Reporter currently on the NSS Aurora. She is naturally curious and a bit callous.&lt;br /&gt;
&lt;br /&gt;
*Obiteng is 5’8” and has a thin, lanky build, likely 120 lbs. She has laid back posture and swinging movements. She has bright yellow, mechanic eyes and a bright red mohawk.&lt;br /&gt;
&lt;br /&gt;
*Obiteng moved to Mendell City in hopes of an easier life. She lives with three roommates. Obiteng is an atheist. She is also a strong supporter of New Republicans.&lt;br /&gt;
&lt;br /&gt;
*Obiteng is a passionate fan of Unathi culture, though the worse subjects are scrubbed out. However, she does hate Vaurca just as much as she loves Unathi.&lt;br /&gt;
&lt;br /&gt;
*Obiteng speaks Tau Ceti Basic, Sol Common and Freespeak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Eridani Federation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Kenjo Nde, 36, is a psychologist working for Nanotrasen. He is pleasant and a stepford smiler.&lt;br /&gt;
&lt;br /&gt;
*Nde is 5’9” and has a lithe frame, about 140 lbs. He has perfect posture and a professional gait. He has dark brown, mechanic eyes and curly, black hair kept in a professional cut.&lt;br /&gt;
&lt;br /&gt;
*Nde is a contractor, having moved to Biesel for work. He lives with his robotic cat, Kumari. Nde is agnostic. He sways toward the more Democratic side of politics, though ultimately declares himself neutral.&lt;br /&gt;
&lt;br /&gt;
*Nde is fairly neutral about non-humans, but has a distaste for Tajarans.&lt;br /&gt;
&lt;br /&gt;
*Nde speaks Tau Ceti Basic, Sol Common and Sign Language.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=12928</id>
		<title>Eridani Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=12928"/>
		<updated>2019-08-17T22:36:04Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Eridanian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Corp410x320.png&lt;br /&gt;
 |System = Epsilon Eridani&lt;br /&gt;
 |World  = Oran&lt;br /&gt;
 |Language = Sol Common / Tradeband&lt;br /&gt;
 |Politic = Eridani Corporate Federation / Sol Alliance&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[File:Eridani Logo.png|thumb|The logo of the Eridani Corporate Federation. It&#039;s motto is &amp;quot;For the Prosperity of all Eridanians&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Eridani, or the Eridani Corporate Federation, is an oligarchic republic in the Epsilon Eridani system dominated entirely by a council of mega-corporations that seek profit and expansion at any cost. It has no official capital - government authority is exercised digitally. Its citizens are called Eridanians.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Eridani’s government is largely represented by the Board of Five - five representatives from various megacorporations. Each seat in the Board is tied to a sector, which the chairman’s corporation has full control over. Presently, however, all of the five sectors only include one planet. The positions in the Board are simply purchased, but they also stay extremely consistent because it takes a 4 to 1 majority to dismiss a member, opening the position up for sale - the current arrangement of seats hasn’t changed since the 23rd century. Sector Alpha is considered the most valuable, and its seat is the most expensive, and sector Epsilon is the least valuable of the five.&lt;br /&gt;
&lt;br /&gt;
Sector α (Oran) - Hephaestus Industries &amp;lt;br&amp;gt;&lt;br /&gt;
Sector β (Akhet) - Zeng-Hu Pharmaceuticals &amp;lt;br&amp;gt;&lt;br /&gt;
Sector γ (Amon) - Zeng-Hu Pharmaceuticals &amp;lt;br&amp;gt;&lt;br /&gt;
Sector δ (Set) - Einstein Engines &amp;lt;br&amp;gt;&lt;br /&gt;
Sector ε (Nebthet) - Einstein Engines&lt;br /&gt;
&lt;br /&gt;
Eridani&#039;s status in the Sol Alliance is complex and esoteric, but that is by design. In favor of a constitution, Eridani holds the Alliance to a 303 page Terms and Conditions Treaty Regarding The Free Economic Zone of Epsilon Eridani. Very few politicians have actually read the entire text of the Terms and Conditions - not that it matters, as the Terms and Conditions may change at any time and for any reason.&lt;br /&gt;
&lt;br /&gt;
==Population and Planets==&lt;br /&gt;
The total population of the Federation is around 854 million based on the 2460 Census (although the census has only counted people who have an official address), which is spread over five worlds - Akhet, Oran, Amon and the twin giants Set and Nebthet. Whatever landscape all of these planets had before has been successfully terraformed into an universal arid climate with flat terrain and Earth-like gravity - ideal for transforming them into sprawling “office worlds”, consisting of skyscrapers upon skyscrapers connected by bridges from various floors. These enormous buildings don’t only consist of offices, contrary to what the name might suggest - rather, they function like miniature slices of cities, complete with floors dedicated to apartments, stores and various services. &lt;br /&gt;
&lt;br /&gt;
The beautiful image of tall cities, however, hides the ruthless exploitation of natural resources that happens on the ground level and below. Robots, constantly remotely controlled by organic operators, man the dirty mining, refining and manufacturing plants that exude clouds of black, yellow and purple smoke - ironically dubbed the “Eridanian Northern Lights”. While a beautiful sight, they render the local landscape uninhabitable, and no plant or animal life populates the surface of these planets. &lt;br /&gt;
&lt;br /&gt;
===Society===&lt;br /&gt;
The skyscrapers in which Eridanians live are much more to them than simple apartments and workplaces. The higher the floor one lives or works on is, the more prestigious and well-off one is considered to be - and usually is, considering that the lower floors are very undesirable, if not outright hazardous to the resident’s health. Nonetheless, they are often the only lodging a lowly clerk or a student can afford for themselves. The harmful effects of the polluted atmosphere are remedied by various tracheal augments, which often serve as an entry point into further body modifications.&lt;br /&gt;
&lt;br /&gt;
Each individual sector is practically under the free reign of its respective corporation. Unbound by law, megacorps can conduct any business - no matter how unethical, as they have to respond to nobody. This has a dramatic effect on an average Eridanian’s life - and not solely negative. Many research facilities are set up here, in the heart of corporate activity. Upcoming products are tested and enjoyed here first, and some of them don’t even leave Eridanian borders. Many Eridanians relish in this luxury and exclusivity.&lt;br /&gt;
&lt;br /&gt;
Work is also extremely easy to find, and often it pays somewhat better than average, even when working for the same corporation, in other governments. This, however, is often compensated by absurd working hours. &lt;br /&gt;
&lt;br /&gt;
Going up the corporate ladder, however, other difficulties start to arise in the life of a typical Eridanian. Corporations having absolute control over its citizens means that there is absolutely no privacy - everything that one does is collected as data, and then processed by advertisers, HR managers and law enforcement. Even a slightly odd Extranet search may earn one quite an unpleasant talk at work, which may often end in an employee’s dismissal. Because of this, common Eridanians avoid even slightly falling out of the norm, being lawful as well as visually and verbally inoffensive. &lt;br /&gt;
&lt;br /&gt;
The ones that are fired, however, are immediately kicked out of their apartment and refused the right to any other services - as well as the right to be re-employed in the Federation at all. Without having the monetary means to travel elsewhere, they are stuck on the polluted surface of the planet, having to eke out a meager existence. On paper, these wretched folks do not exist at all, as they no longer bring profit to the corporations which dominate the skyscrapers - but their existence is no secret, and they are called &#039;&#039;&#039;Dregs&#039;&#039;&#039; by the ones living in skyscrapers - whom the Dregs call &#039;&#039;&#039;Corporates&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Of course, there are people who also choose to go to the surface also simply out of spite towards the large corporations. They usually become the leaders of various criminal communities found all across the Federation. These communities often form settlements underground, or if they are especially lucky, in abandoned buildings or manufacturing plants, and gladly welcome newcomers. A sense of antiestablishmentarianism is a common ideal in these territories, with many choosing or being convinced to express it with outrageous appearances, extreme body modifications, and even criminal activity.&lt;br /&gt;
&lt;br /&gt;
===Ethnicity===&lt;br /&gt;
&lt;br /&gt;
The average Eridanian look is:&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 120 - 200&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;5&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;2&amp;quot; - 5&#039;8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For Corporates, black or dark brown hair. For Dregs, any color.&lt;br /&gt;
&lt;br /&gt;
For Corporates, dark brown to black eyes. For Dregs, any color.&lt;br /&gt;
&lt;br /&gt;
Eridani also has a notable alien population - around 5%. [[Guide to Citizenship|Any species except Dionaea can receive a citizenship here.]]&lt;br /&gt;
&lt;br /&gt;
==Augmentation==&lt;br /&gt;
====Corporates====&lt;br /&gt;
Cybernetic modification is an integral part of Eridani’s cultural ideal. Simple tracheal augments are usually the first and the mildest step into augmentation, as they are needed for a lot of people to simply survive with Eridani’s thoroughly polluted air. Having other bionic enhancements is considered a symbol of wealth and prestige. Most electronics in the Federation is specifically designed to interact with augmented eyes - but they are also very functional on their own. A typical Eridanian eye implant can completely replace, or even surpass, a typical hand terminal in functionality - being used to browse the Extranet, communicate on chat relays, and more. As is typical for Eridanian technology, it is also swarmed with ads and is proven to constantly send data about the user’s activity to advertisers, making them somewhat unpopular outside the Federation. &lt;br /&gt;
====Dregs====&lt;br /&gt;
Dreg societies take the Eridanian fascination with augmentation technology to an extreme. While a typical Corporate may have no more than an augmented respiratory system, bionic eyes and a few neural implants, a Dreg may maim themselves to replace their flesh with superior, more durable metal - often at the expense of looking presentable. Sleek eye augmentations are removed from former workers by barely qualified surgeons to be replaced with crude prosthetics that do not aim to imitate the human form, but to simply provide functionality - often being, for example, completely filled with one color, or having colored scleras. The more brave may opt into removing their limbs for a metal replacement, which is often made “in the house”, and is of fairly low quality. &lt;br /&gt;
==Life in the Federation==&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
The official languages of the Federation are Sol Common and Tradeband. A lot of Dregs hold onto Freespeak as a piece of cultural identity.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Corporate Slang&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Esteemed colleague - &#039;&#039;A friend or superior.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Colleague - &#039;&#039;Neutral term or an insult if the person is a friend or superior.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blue sky thinking - &#039;&#039;A very good idea.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dreg - &#039;&#039;A member of the lower social classes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No can do -&#039;&#039; Polite form of &amp;quot;no&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s a big N O - &#039;&#039;Neutral or negative form of &amp;quot;no&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do lunch - &#039;&#039;To meet up or hang out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eight thirty res at Asmara - &#039;&#039;A humorous way of saying good bye/ the impossible, based on the extremely exclusive Asmara restaurant on Oran e.g. &amp;quot;Gotta go, I have an eight thirty res at Asmara&amp;quot; or &amp;quot;uh huh, and I&#039;ve got an eight thirty res at Asmara.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Call me - &#039;&#039;Dismissive form of &amp;quot;bye&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll call you - &#039;&#039;Friendly form of &amp;quot;bye&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got it - &#039;&#039;Said in response to &amp;quot;Call me&amp;quot; or &amp;quot;I&#039;ll call you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pierced and Dyed - &#039;&#039;A dreg. Could be someone who lost everything/became poor. (“What happened to Mr. Holloway?” “Made a bad investment; now he’s pierced and dyed.”)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Ink under his/her/their suit - &#039;&#039;Associates with dregs more closely than is socially acceptable. It implies that under their nice clothes, their body is tattooed. Insult.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
That is a shame - &#039;&#039;Don’t really care. “Oh, the dregs are going hungry? That is a shame.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Out of my scope - &#039;&#039;Not my problem or, dismissively, “I can’t/won&#039;t help you.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I would sign that - &#039;&#039;I’d bet on it/it’s a sure thing.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Blue dye thinking - &#039;&#039;A very bad idea. A play on “Blue sky thinking,” but “Blue dye” refers to dregs.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I’ll pen you in - &#039;&#039;Good/Positive response to “Let’s do lunch.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I’ll have to check my schedule - &#039;&#039;Negative response to “Let’s do lunch.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Read the fine print - &#039;&#039;Be careful/Stay safe.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Sign blindly - &#039;&#039;Dangerous or stupid. As in signing a contract without reading it.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
His/her/their contract expired - &#039;&#039;Polite way to say someone has died. “Fired” is another, but more casual, and sometimes considered rude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Partner - &#039;&#039;Good friend/Significant other. From “Business partner.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Good Investment - &#039;&#039;A high compliment. “You’re a good investment” could mean that someone is dependable, respectable, a good friend, and/or loved, depending on the context.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Across it - &#039;&#039;Understand it. “I’m across it” or “I’m not across it” would be to understand or not understand something, respectively.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Per my last (message/note/transmission) - &#039;&#039;A way to indicate they are repeating themselves in either a frustrated way (“Bitch can you read?”) or cocky way (As in “I told you so” or “If you had listened to me.”)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Bought (a tie/heels), shipped (a tie/heels) - &#039;&#039;Trans person. “They bought a tie but were shipped heels” indicates the individual is a male but placed in a wrong body.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
A single credit - &#039;&#039;Not worth my time.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Clip-on - &#039;&#039;Fake. (From a clip-on tie). Usually refers to a person.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Poor Posture - &#039;&#039;Unsightly/bad taste.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Proactive - &#039;&#039;Kind/thoughtful.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Engaged with - &#039;&#039;Spoke with/talked to.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Get the memo - &#039;&#039;Hear/heard.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Draft/Drafted - &#039;&#039;Write/wrote.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Push it forward - &#039;&#039;Give it a shot.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Tongue-pierced - &#039;&#039;Rude/Insulting. As in “He’s tongue-pierced” (He’s rude) or “Is your tongue pierced?” (Indicating that someone just said something rude, insulting, or like a dreg).&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I trust you understand - &#039;&#039;Indicates “you had better listen to me” or is said before something to indicate it’s dire or serious. “I trust you understand the gravity of the situation” would mean, loosely, “You need to take this seriously.” Can sometimes be considered a veiled promise or threat.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Deal - &#039;&#039;Depending on context, it could be the literal definition, or it could be like “thing,” loosely. “This is a bad deal” could mean that something is a bad plan. “I love this deal” could be said when talking about a favorite food, song, book, etc.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Plain writing/Plainly written: &#039;&#039;Being honest and/or being blunt (“I’ll present it to you in plain writing”). However, it can also be used in a condescending manner.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Foreign Merger - &#039;&#039;Interspecies relationship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subpar/Not optimal - &#039;&#039;Very bad/dire.&amp;quot;This situation is subpar, contact ERT.&amp;quot;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“It’s blue-dye thinking, but I’ll push it forward. I trust you understand that it’s out of my scope if this deal leaves you pierced and dyed.” (“It’s a very bad idea, but I’ll give it a shot. You had better know that I won’t help you if this plan makes you lose everything.)”&lt;br /&gt;
 &lt;br /&gt;
“Plainly written, foreign mergers are simply poor posture. I’m not across why anyone would sign so blindly.” (“Honestly, interspecies relationships are disgusting. I don’t understand why anyone would consider such a bad idea.”)&lt;br /&gt;
 &lt;br /&gt;
“Did you get the memo? She’s going to end up dyed after that deal, and I’d sign that.”&lt;br /&gt;
“Is your tongue pierced? Per our last conversation, gossip is worth a single credit to me. If anyone has ink under their suit, it’s the one engaging with me in poor posture.”&lt;br /&gt;
(“Did you hear? She’s going to go broke after what happened, and I’d bet on it.”&lt;br /&gt;
“Are you done being rude? Like I said before, gossip isn’t worth my time. If anyone’s acting poor, it’s the one talking with me in such poor taste.”)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Dreg Slang&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Boss - &#039;&#039;Moron, an extreme insult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suit - &#039;&#039;A member of the rich upper class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extra - &#039;&#039;A hacker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heavy - &#039;&#039;Serious or dangerous. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plus - &#039;&#039;Good.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rats - &#039;&#039;Food, derived from &amp;quot;Rations&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Soy - &#039;&#039;Food, derived from the ever present soy products in Eridani space.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chew the rats:  &#039;&#039;Eat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The office - &#039;&#039;Prison.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In my turf: &#039;&#039;Up in my business/In my face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pad:  &#039;&#039;Place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boy/Girl - &#039;&#039;Male/Female friend or neutral person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Man/Woman - &#039;&#039;Male/Female partner, lover or romantic interest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No phone - &#039;&#039;A derogatory response to a suit slang bye e.g. &amp;quot;I&#039;ll call you&amp;quot; &amp;quot;No phone boss.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief - &#039;&#039;Boss, but not disrespectful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Signed the dots - &#039;&#039;Being imprisoned/enslaved. Comes from the idea of signing a contract.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tie and slacks/Leisure suit -  &#039;&#039;Half-dressed in a suit i.e. a dreg that either associates with corps, or maybe a dreg who has a corp parent. Either way, it’s a big dreg insult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sets lunch - &#039;&#039;A play off of the suit slang “let’s do lunch.” Basically someone who associates with suits (“Yeah, he&#039;s the type to set lunch.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suit Smile / Suit promise - &#039;&#039;A lie. Fake.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knabo/Knabino/Knab - &#039;&#039;Guy/Gal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Talpo/Talpino/Talp - &#039;&#039;Shady person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kroko/Krokino/Krok - &#039;&#039;Outsider. Someone who isn’t part of their community. Non-dregs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bovo/Bovino/Bov - &#039;&#039;Cow/Bull. Used for really good pals, kind of like calling your friend “The shit” or “My bitch”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amo/Amino - &#039;&#039;Cute version of Boyfriend/Girlfriend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Orano/Oranino/Oranges - &#039;&#039;Person from Oran.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scrapper/Ruster - &#039;&#039;Person from the twins, Set/Nebthet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Verb/Verbed/Spit - &#039;&#039;Say/Said/Told. Can also use “Spit” (Spittin’ words)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gabbed - &#039;&#039;Chatted/spoke with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Audit/Audited - &#039;&#039;Hear/Heard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vide/Vided - &#039;&#039;Saw/look/seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scrib/Scribe - &#039;&#039;Write it down. From “Scribble.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tool/tooled - &#039;&#039;Fix/fixed. Maintenance. Etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mapped it - &#039;&#039;Been there. Also “Understand” or “Saw it” (ex: “Do you know how to set the shields?” “Yeah, I mapped it.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arctic/Sly/Slick/Iced - &#039;&#039;Cool, great. Basically a positive term. (“That’s arctic” / “Lookin’ real sly.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Riccy  - &#039;&#039;Rich. Mostly derogatory. “Riccy-tongued” would be talking like a rich person/suit. Same as “Riccy-glibbed” or “Riccy-spittin’”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fek - &#039;&#039;Fuck. Simple replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knob - &#039;&#039;Fuck. Usually kind of like “Fuck me, didn’t expect THAT to happen.” I’ve used “Knob me sideways” and “Knob me offways” to express disbelief, joy, or frustration. Also used “Knob me halfback to Eri.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Debt/Debted - &#039;&#039;Work/worked. Debt can also be job or shift. “Debted last night,” “Where do you debt?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No debts - &#039;&#039;No frets, no problems, don’t worry about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonny - &#039;&#039;Good. Derived from the “Bon-“ root, which means good. Can also use “Bones,” ie “It’s all Bones” to mean “It’s all good.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dolly - &#039;&#039;Kind/Nice/Sweet. From “Dolce.” You can call someone a dolly or say an action was dolly, or even use “dolled.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Creaky/Rusty - &#039;&#039;Dangerous. I use it mostly since salvaging is dangerous, and those words would indicate that the area isn’t safe. Rusty can also mean that something went bad.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Pure/Straight/Right - &#039;&#039;Really or Very. “Pure Bonny,” “Straight Riccy,” “Right Dolly,” etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Milk - &#039;&#039;“Something” or “Anything.” (Loosely). “His name is Erik or some milk” = “His name is Erik or something like that.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lasso - &#039;&#039;To hook someone on something, usually drugs.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Cark it - &#039;&#039;Die. IE: “Don’t cark it out there” could mean “Don’t die” or “Be safe.” “Carked it” = Died. Also used for “Fucked up” ie “Yeah I carked it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crease/creased: &#039;&#039;Kill/killed. Alternative to “Cark it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbo – &#039;&#039;Dionae (From tree).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Serpo/Serpino/Serp – &#039;&#039;Unathi (From snake).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rano/Ranino – &#039;&#039;Skrell (From frog.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Borgo – &#039;&#039;IPC or stationbound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cino – &#039;&#039;Vaurca (From Bug).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hopper – &#039;&#039;HoP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Badge/Blue – &#039;&#039;Cop, security, law enforcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End game - &#039;&#039;Counter hacker/ murderer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Patcher – &#039;&#039;Doctor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wrencher – &#039;&#039;Engineer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mixer – &#039;&#039;Bartender.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mainlaned – &#039;&#039;Mainline (aka Shooting up drugs).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bleed ‘em - &#039;&#039;Hurt them/Make them pay. Used for encouraging fights as well as encouraging suits to waste their time or money.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sniffs/Sniffer - &#039;&#039;Brown-nosing. Dregs who suck up or listen to suits/authority. Also for cops who are putting their noses in your business.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Band - &#039;&#039;Gang. Bando/Bandino would be a gang member.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Banded - &#039;&#039;Married/Life partners. Best friends, marriages, etc. Not a coincidence it uses the same root for gangs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Idio/Drongo - &#039;&#039;Idiot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Half-eared/Half-eyed - &#039;&#039;Hard of hearing/seeing. Mostly said out of frustration (“What the fek are you, half-eared?”)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Just hands - &#039;&#039;Said of a person who can only communicate in sign language because they are either deaf or mute. Might be called No-eared or No-tongued, to mean Deaf or Mute, respectively. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fair shake - &#039;&#039;Fair enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pointed/Pointy - &#039;&#039;Horny. Mostly as a joke, to tell people to relax. (“Don’t get all pointy”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Affirmed - &#039;&#039;Got it. Confirmed. (“Did you set the engine?” “Affirmed, boss.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tick/Shake - &#039;&#039;Second or minute. Like “Hold on a tick” Or “Back in a hot shake.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Biz - &#039;&#039;Kind of like how people use “Shit.” Bad biz, I mapped that biz, etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Callsign - &#039;&#039;Name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clacker/Starfish - &#039;&#039;Asshole. “Crank the rod from yer clacker” = Get the stick out of your ass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not(Ain’t) my prints - &#039;&#039;Not my fault. As in, my fingerprints aren’t on that. This is one of my favorites.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Running your trail - &#039;&#039;Got your back/following you/I’m with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dry as a suit’s wife - &#039;&#039;Boring, dull, lacking substance. Implication is that suits barely fuck or have mistresses (Or both), depending on who you ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ice the (bricks/pipes/glass) - &#039;&#039;Vandalize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wrong (shoes/boots) - &#039;&#039;Trans person. “Born in the wrong shoes” means born in the wrong body. NOT derogatory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Night wishes - &#039;&#039;Dreams.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Spillin’ Honesties:  &#039;&#039;Being real, being truthful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
“You vide that rano mixer? Knab’s pure iced.” (Have you seen that skrell bartender? Guy’s real awesome.)&lt;br /&gt;
 &lt;br /&gt;
“Affirmed; right dolly, mixes plus brews.” (Yeah. Real sweet, and makes good drinks).&lt;br /&gt;
 &lt;br /&gt;
“Fekkin’ knob me sideways, that arbo boss is a pure badge sniffer. Ain’t even my prints that the biz got rusted.” (Fuckin’… fuck me sideways, that Dionae moron sucks up to the cops. It’s not even my fault that the shit went bad.)&lt;br /&gt;
 &lt;br /&gt;
“All bonny, amino; you ain’t signin’ the dots. Maybe rusty biz, but I’m runnin’ your trails, no debts.” (All good, love. You’re not going to prison. Maybe it’s uncertain(dangerous) shit, but I have your back, no worries.)&lt;br /&gt;
 &lt;br /&gt;
“Verbed with patcher Gonzales’ ma last debt; kickin’ pure bonny at my own ma fekkin’ off. Krok’s drier than a suit’s amino; spit riccy the max shake. Def sets lunch, though probbo suit-smilin’ about her biz.” (I talked with doctor Gonzales’ mom last shift; Makes me really glad that my own mom left. She’s dry as a suit’s wife; talked rich the whole time. She mixes with suits, though she’s probably lying about her business.”)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
Soy products absolutely dominate Eridanian space - from cheap vendor snacks to high-class dishes alike. It is often bombarded with flavorings, giving Eridanian food a unique feel. It often has very strong salty and umami flavors, while the soy itself is cooked in a variety of ways to create all sorts of different textures. LiquiRations are sometimes called the Eridanian national dish. &lt;br /&gt;
&lt;br /&gt;
This doesn’t necessarily mean that the food here is hazardous or low-quality, however. On the contrary, many Eridanians quickly accustom and begin to even take pride in this type of cuisine, calling it “the food of the future”. Many native Eridanians are also meat intolerant due to a mostly plant products-based diet, although this doesn’t spread to all of them. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
First colonized in 2199 as part of early colonization efforts by the fledgling Sol Alliance, by 2255 settlements had been established on the five planets that now make up the Eridani Corporate Federation. These planets were in the process of being terraformed during the Great Depression, when funding from SolGov for the project was cut short. Rights to the area were sold to a group of corporations which provided the credits required to begin the transformation of the planets into the sprawling skyscraper-filled worlds seen today. By the start of the 23rd century, the Board of Five solidified into the distribution that it has held since. As a member of the Alliance of Sovereign Solarian Nations, the Eridani Corporate Federation has been represented diplomatically by SolGov representatives, though the Federation has a degree of autonomy due to its unique contract of governance signed in the 23rd century. &lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Eridani Federation are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have a great like of NanoTrasen.&lt;br /&gt;
* Have a corporate background.&lt;br /&gt;
* Have an extreme air of corporate professionalism. &lt;br /&gt;
* Speak Tradeband.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Eridani Federation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Akem Obiteng, 23, is a Freelance Reporter currently on the NSS Aurora. She is naturally curious and a bit callous.&lt;br /&gt;
&lt;br /&gt;
*Obiteng is 5’8” and has a thin, lanky build, likely 120 lbs. She has laid back posture and swinging movements. She has bright yellow, mechanic eyes and a bright red mohawk.&lt;br /&gt;
&lt;br /&gt;
*Obiteng moved to Mendell City in hopes of an easier life. She lives with three roommates. Obiteng is an atheist. She is also a strong supporter of New Republicans.&lt;br /&gt;
&lt;br /&gt;
*Obiteng is a passionate fan of Unathi culture, though the worse subjects are scrubbed out. However, she does hate Vaurca just as much as she loves Unathi.&lt;br /&gt;
&lt;br /&gt;
*Obiteng speaks Tau Ceti Common and Freespeak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Eridani Federation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Kenjo Nde, 36, is a psychologist working for Nanotrasen. He is pleasant and a stepford smiler.&lt;br /&gt;
&lt;br /&gt;
*Nde is 5’9” and has a lithe frame, about 140 lbs. He has perfect posture and a professional gait. He has dark brown, mechanic eyes and curly, black hair kept in a professional cut.&lt;br /&gt;
&lt;br /&gt;
*Nde is a contractor, having moved to Biesel for work. He lives with his robotic cat, Kumari. Nde is agnostic. He sways toward the more Democratic side of politics, though ultimately declares himself neutral.&lt;br /&gt;
&lt;br /&gt;
*Nde is fairly neutral about non-humans, but has a distaste for Tajarans.&lt;br /&gt;
&lt;br /&gt;
*Nde speaks Tau Ceti Common and Tradeband, and he knows Sign Language.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=12927</id>
		<title>Eridani Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=12927"/>
		<updated>2019-08-17T22:19:10Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: EMERGENCY BRS&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Eridanian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Corp410x320.png&lt;br /&gt;
 |System = Epsilon Eridani&lt;br /&gt;
 |World  = Oran&lt;br /&gt;
 |Language = Sol Common / Tradeband&lt;br /&gt;
 |Politic = Eridani Corporate Federation / Sol Alliance&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[File:Eridani Logo.png|thumb|The logo of the Eridani Corporate Federation. It&#039;s motto is &amp;quot;For the Prosperity of all Eridanians&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Eridani, or the Eridani Corporate Federation, is an oligarchic republic in the Epsilon Eridani system dominated entirely by a council of mega-corporations that seek profit and expansion at any cost. It has no official capital - government authority is exercised digitally. Its citizens are called Eridanians.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Eridani’s government is largely represented by the Board of Five - five representatives from various megacorporations. Each seat in the Board is tied to a sector, which the chairman’s corporation has full control over. Presently, however, all of the five sectors only include one planet. The positions in the Board are simply purchased, but they also stay extremely consistent because it takes a 4 to 1 majority to dismiss a member, opening the position up for sale - the current arrangement of seats hasn’t changed since the 23rd century. Sector Alpha is considered the most valuable, and its seat is the most expensive, and sector Epsilon is the least valuable of the five.&lt;br /&gt;
&lt;br /&gt;
Sector α (Oran) - Hephaestus Industries &amp;lt;br&amp;gt;&lt;br /&gt;
Sector β (Akhet) - Zeng-Hu Pharmaceuticals &amp;lt;br&amp;gt;&lt;br /&gt;
Sector γ (Amon) - Zeng-Hu Pharmaceuticals &amp;lt;br&amp;gt;&lt;br /&gt;
Sector δ (Set) - Einstein Engines &amp;lt;br&amp;gt;&lt;br /&gt;
Sector ε (Nebthet) - Einstein Engines&lt;br /&gt;
&lt;br /&gt;
Eridani&#039;s status in the Sol Alliance is complex and esoteric, but that is by design. In favor of a constitution, Eridani holds the Alliance to a 303 page Terms and Conditions Treaty Regarding The Free Economic Zone of Epsilon Eridani. Very few politicians have actually read the entire text of the Terms and Conditions - not that it matters, as the Terms and Conditions may change at any time and for any reason.&lt;br /&gt;
&lt;br /&gt;
==Population and Planets==&lt;br /&gt;
The total population of the Federation is around 854 million based on the 2460 Census (although the census has only counted people who have an official address), which is spread over five worlds - Akhet, Oran, Amon and the twin giants Set and Nebthet. Whatever landscape all of these planets had before has been successfully terraformed into an universal arid climate with flat terrain and Earth-like gravity - ideal for transforming them into sprawling “office worlds”, consisting of skyscrapers upon skyscrapers connected by bridges from various floors. These enormous buildings don’t only consist of offices, contrary to what the name might suggest - rather, they function like miniature slices of cities, complete with floors dedicated to apartments, stores and various services. &lt;br /&gt;
&lt;br /&gt;
The beautiful image of tall cities, however, hides the ruthless exploitation of natural resources that happens on the ground level and below. Robots, constantly remotely controlled by organic operators, man the dirty mining, refining and manufacturing plants that exude clouds of black, yellow and purple smoke - ironically dubbed the “Eridanian Northern Lights”. While a beautiful sight, they render the local landscape uninhabitable, and no plant or animal life populates the surface of these planets. &lt;br /&gt;
&lt;br /&gt;
===Society===&lt;br /&gt;
The skyscrapers in which Eridanians live are much more to them than simple apartments and workplaces. The higher the floor one lives or works on is, the more prestigious and well-off one is considered to be - and usually is, considering that the lower floors are very undesirable, if not outright hazardous to the resident’s health. Nonetheless, they are often the only lodging a lowly clerk or a student can afford for themselves. The harmful effects of the polluted atmosphere are remedied by various tracheal augments, which often serve as an entry point into further body modifications.&lt;br /&gt;
&lt;br /&gt;
Each individual sector is practically under the free reign of its respective corporation. Unbound by law, megacorps can conduct any business - no matter how unethical, as they have to respond to nobody. This has a dramatic effect on an average Eridanian’s life - and not solely negative. Many research facilities are set up here, in the heart of corporate activity. Upcoming products are tested and enjoyed here first, and some of them don’t even leave Eridanian borders. Many Eridanians relish in this luxury and exclusivity.&lt;br /&gt;
&lt;br /&gt;
Work is also extremely easy to find, and often it pays somewhat better than average, even when working for the same corporation, in other governments. This, however, is often compensated by absurd working hours. &lt;br /&gt;
&lt;br /&gt;
Going up the corporate ladder, however, other difficulties start to arise in the life of a typical Eridanian. Corporations having absolute control over its citizens means that there is absolutely no privacy - everything that one does is collected as data, and then processed by advertisers, HR managers and law enforcement. Even a slightly odd Extranet search may earn one quite an unpleasant talk at work, which may often end in an employee’s dismissal. Because of this, common Eridanians avoid even slightly falling out of the norm, being lawful as well as visually and verbally inoffensive. &lt;br /&gt;
&lt;br /&gt;
The ones that are fired, however, are immediately kicked out of their apartment and refused the right to any other services - as well as the right to be re-employed in the Federation at all. Without having the monetary means to travel elsewhere, they are stuck on the polluted surface of the planet, having to eke out a meager existence. On paper, these wretched folks do not exist at all, as they no longer bring profit to the corporations which dominate the skyscrapers - but their existence is no secret, and they are called &#039;&#039;&#039;Dregs&#039;&#039;&#039; by the ones living in skyscrapers - whom the Dregs call &#039;&#039;&#039;Corporates&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Of course, there are people who also choose to go to the surface also simply out of spite towards the large corporations. They usually become the leaders of various criminal communities found all across the Federation. These communities often form settlements underground, or if they are especially lucky, in abandoned buildings or manufacturing plants, and gladly welcome newcomers. A sense of antiestablishmentarianism is a common ideal in these territories, with many choosing or being convinced to express it with outrageous appearances, extreme body modifications, and even criminal activity.&lt;br /&gt;
&lt;br /&gt;
===Ethnicity===&lt;br /&gt;
&lt;br /&gt;
The average Eridanian look is:&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 120 - 200&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;5&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;2&amp;quot; - 5&#039;8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For Corporates, black or dark brown hair. For Dregs, any color.&lt;br /&gt;
&lt;br /&gt;
For Corporates, dark brown to black eyes. For Dregs, any color.&lt;br /&gt;
&lt;br /&gt;
Eridani also has a notable alien population - around 5%. [[Guide to Citizenship|Any species, except Dionaea, can receive a citizenship here.]]&lt;br /&gt;
&lt;br /&gt;
==Augmentation==&lt;br /&gt;
====Corporates====&lt;br /&gt;
Cybernetic modification is an integral part of Eridani’s cultural ideal. Simple tracheal augments are usually the first and the mildest step into augmentation, as they are needed for a lot of people to simply survive with Eridani’s thoroughly polluted air. Having other bionic enhancements is considered a symbol of wealth and prestige. Most electronics in the Federation is specifically designed to interact with augmented eyes - but they are also very functional on their own. A typical Eridanian eye implant can completely replace, or even surpass, a typical hand terminal in functionality - being used to browse the Extranet, communicate on chat relays, and more. As is typical for Eridanian technology, it is also swarmed with ads and is proven to constantly send data about the user’s activity to advertisers, making them somewhat unpopular outside the Federation. &lt;br /&gt;
====Dregs====&lt;br /&gt;
Dreg societies take the Eridanian fascination with augmentation technology to an extreme. While a typical Corporate may have no more than an augmented respiratory system, bionic eyes and a few neural implants, a Dreg may maim themselves to replace their flesh with superior, more durable metal - often at the expense of looking presentable. Sleek eye augmentations are removed from former workers by barely qualified surgeons to be replaced with crude prosthetics that do not aim to imitate the human form, but to simply provide functionality - often being, for example, completely filled with one color, or having colored scleras. The more brave may opt into removing their limbs for a metal replacement, which is often made “in the house”, and is of fairly low quality. &lt;br /&gt;
==Life in the Federation==&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
The official languages of the Federation are Sol Common and Tradeband. A lot of Dregs hold onto Freespeak as a piece of cultural identity.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Corporate Slang&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Esteemed colleague - &#039;&#039;A friend or superior.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Colleague - &#039;&#039;Neutral term or an insult if the person is a friend or superior.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blue sky thinking - &#039;&#039;A very good idea.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dreg - &#039;&#039;A member of the lower social classes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No can do -&#039;&#039; Polite form of &amp;quot;no&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s a big N O - &#039;&#039;Neutral or negative form of &amp;quot;no&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do lunch - &#039;&#039;To meet up or hang out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eight thirty res at Asmara - &#039;&#039;A humorous way of saying good bye/ the impossible, based on the extremely exclusive Asmara restaurant on Oran e.g. &amp;quot;Gotta go, I have an eight thirty res at Asmara&amp;quot; or &amp;quot;uh huh, and I&#039;ve got an eight thirty res at Asmara.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Call me - &#039;&#039;Dismissive form of &amp;quot;bye&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll call you - &#039;&#039;Friendly form of &amp;quot;bye&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got it - &#039;&#039;Said in response to &amp;quot;Call me&amp;quot; or &amp;quot;I&#039;ll call you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pierced and Dyed - &#039;&#039;A dreg. Could be someone who lost everything/became poor. (“What happened to Mr. Holloway?” “Made a bad investment; now he’s pierced and dyed.”)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Ink under his/her/their suit - &#039;&#039;Associates with dregs more closely than is socially acceptable. It implies that under their nice clothes, their body is tattooed. Insult.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
That is a shame - &#039;&#039;Don’t really care. “Oh, the dregs are going hungry? That is a shame.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Out of my scope - &#039;&#039;Not my problem or, dismissively, “I can’t/won&#039;t help you.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I would sign that - &#039;&#039;I’d bet on it/it’s a sure thing.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Blue dye thinking - &#039;&#039;A very bad idea. A play on “Blue sky thinking,” but “Blue dye” refers to dregs.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I’ll pen you in - &#039;&#039;Good/Positive response to “Let’s do lunch.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I’ll have to check my schedule - &#039;&#039;Negative response to “Let’s do lunch.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Read the fine print - &#039;&#039;Be careful/Stay safe.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Sign blindly - &#039;&#039;Dangerous or stupid. As in signing a contract without reading it.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
His/her/their contract expired - &#039;&#039;Polite way to say someone has died. “Fired” is another, but more casual, and sometimes considered rude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Partner - &#039;&#039;Good friend/Significant other. From “Business partner.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Good Investment - &#039;&#039;A high compliment. “You’re a good investment” could mean that someone is dependable, respectable, a good friend, and/or loved, depending on the context.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Across it - &#039;&#039;Understand it. “I’m across it” or “I’m not across it” would be to understand or not understand something, respectively.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Per my last (message/note/transmission) - &#039;&#039;A way to indicate they are repeating themselves in either a frustrated way (“Bitch can you read?”) or cocky way (As in “I told you so” or “If you had listened to me.”)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Bought (a tie/heels), shipped (a tie/heels) - &#039;&#039;Trans person. “They bought a tie but were shipped heels” indicates the individual is a male but placed in a wrong body.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
A single credit - &#039;&#039;Not worth my time.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Clip-on - &#039;&#039;Fake. (From a clip-on tie). Usually refers to a person.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Poor Posture - &#039;&#039;Unsightly/bad taste.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Proactive - &#039;&#039;Kind/thoughtful.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Engaged with - &#039;&#039;Spoke with/talked to.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Get the memo - &#039;&#039;Hear/heard.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Draft/Drafted - &#039;&#039;Write/wrote.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Push it forward - &#039;&#039;Give it a shot.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Tongue-pierced - &#039;&#039;Rude/Insulting. As in “He’s tongue-pierced” (He’s rude) or “Is your tongue pierced?” (Indicating that someone just said something rude, insulting, or like a dreg).&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I trust you understand - &#039;&#039;Indicates “you had better listen to me” or is said before something to indicate it’s dire or serious. “I trust you understand the gravity of the situation” would mean, loosely, “You need to take this seriously.” Can sometimes be considered a veiled promise or threat.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Deal - &#039;&#039;Depending on context, it could be the literal definition, or it could be like “thing,” loosely. “This is a bad deal” could mean that something is a bad plan. “I love this deal” could be said when talking about a favorite food, song, book, etc.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Plain writing/Plainly written: &#039;&#039;Being honest and/or being blunt (“I’ll present it to you in plain writing”). However, it can also be used in a condescending manner.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Foreign Merger - &#039;&#039;Interspecies relationship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subpar/Not optimal - &#039;&#039;Very bad/dire.&amp;quot;This situation is subpar, contact ERT.&amp;quot;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“It’s blue-dye thinking, but I’ll push it forward. I trust you understand that it’s out of my scope if this deal leaves you pierced and dyed.” (“It’s a very bad idea, but I’ll give it a shot. You had better know that I won’t help you if this plan makes you lose everything.)”&lt;br /&gt;
 &lt;br /&gt;
“Plainly written, foreign mergers are simply poor posture. I’m not across why anyone would sign so blindly.” (“Honestly, interspecies relationships are disgusting. I don’t understand why anyone would consider such a bad idea.”)&lt;br /&gt;
 &lt;br /&gt;
“Did you get the memo? She’s going to end up dyed after that deal, and I’d sign that.”&lt;br /&gt;
“Is your tongue pierced? Per our last conversation, gossip is worth a single credit to me. If anyone has ink under their suit, it’s the one engaging with me in poor posture.”&lt;br /&gt;
(“Did you hear? She’s going to go broke after what happened, and I’d bet on it.”&lt;br /&gt;
“Are you done being rude? Like I said before, gossip isn’t worth my time. If anyone’s acting poor, it’s the one talking with me in such poor taste.”)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Dreg Slang&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Boss - &#039;&#039;Moron, an extreme insult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suit - &#039;&#039;A member of the rich upper class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extra - &#039;&#039;A hacker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heavy - &#039;&#039;Serious or dangerous. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plus - &#039;&#039;Good.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rats - &#039;&#039;Food, derived from &amp;quot;Rations&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Soy - &#039;&#039;Food, derived from the ever present soy products in Eridani space.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chew the rats:  &#039;&#039;Eat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The office - &#039;&#039;Prison.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In my turf: &#039;&#039;Up in my business/In my face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pad:  &#039;&#039;Place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boy/Girl - &#039;&#039;Male/Female friend or neutral person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Man/Woman - &#039;&#039;Male/Female partner, lover or romantic interest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No phone - &#039;&#039;A derogatory response to a suit slang bye e.g. &amp;quot;I&#039;ll call you&amp;quot; &amp;quot;No phone boss.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief - &#039;&#039;Boss, but not disrespectful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Signed the dots - &#039;&#039;Being imprisoned/enslaved. Comes from the idea of signing a contract.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tie and slacks/Leisure suit -  &#039;&#039;Half-dressed in a suit i.e. a dreg that either associates with corps, or maybe a dreg who has a corp parent. Either way, it’s a big dreg insult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sets lunch - &#039;&#039;A play off of the suit slang “let’s do lunch.” Basically someone who associates with suits (“Yeah, he&#039;s the type to set lunch.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suit Smile / Suit promise - &#039;&#039;A lie. Fake.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knabo/Knabino/Knab - &#039;&#039;Guy/Gal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Talpo/Talpino/Talp - &#039;&#039;Shady person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kroko/Krokino/Krok - &#039;&#039;Outsider. Someone who isn’t part of their community. Non-dregs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bovo/Bovino/Bov - &#039;&#039;Cow/Bull. Used for really good pals, kind of like calling your friend “The shit” or “My bitch”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amo/Amino - &#039;&#039;Cute version of Boyfriend/Girlfriend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Orano/Oranino/Oranges - &#039;&#039;Person from Oran.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scrapper/Ruster - &#039;&#039;Person from the twins, Set/Nebthet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Verb/Verbed/Spit - &#039;&#039;Say/Said/Told. Can also use “Spit” (Spittin’ words)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gabbed - &#039;&#039;Chatted/spoke with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Audit/Audited - &#039;&#039;Hear/Heard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vide/Vided - &#039;&#039;Saw/look/seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scrib/Scribe - &#039;&#039;Write it down. From “Scribble.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tool/tooled - &#039;&#039;Fix/fixed. Maintenance. Etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mapped it - &#039;&#039;Been there. Also “Understand” or “Saw it” (ex: “Do you know how to set the shields?” “Yeah, I mapped it.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arctic/Sly/Slick/Iced - &#039;&#039;Cool, great. Basically a positive term. (“That’s arctic” / “Lookin’ real sly.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Riccy  - &#039;&#039;Rich. Mostly derogatory. “Riccy-tongued” would be talking like a rich person/suit. Same as “Riccy-glibbed” or “Riccy-spittin’”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fek - &#039;&#039;Fuck. Simple replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knob - &#039;&#039;Fuck. Usually kind of like “Fuck me, didn’t expect THAT to happen.” I’ve used “Knob me sideways” and “Knob me offways” to express disbelief, joy, or frustration. Also used “Knob me halfback to Eri.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Debt/Debted - &#039;&#039;Work/worked. Debt can also be job or shift. “Debted last night,” “Where do you debt?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No debts - &#039;&#039;No frets, no problems, don’t worry about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonny - &#039;&#039;Good. Derived from the “Bon-“ root, which means good. Can also use “Bones,” ie “It’s all Bones” to mean “It’s all good.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dolly - &#039;&#039;Kind/Nice/Sweet. From “Dolce.” You can call someone a dolly or say an action was dolly, or even use “dolled.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Creaky/Rusty - &#039;&#039;Dangerous. I use it mostly since salvaging is dangerous, and those words would indicate that the area isn’t safe. Rusty can also mean that something went bad.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Pure/Straight/Right - &#039;&#039;Really or Very. “Pure Bonny,” “Straight Riccy,” “Right Dolly,” etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Milk - &#039;&#039;“Something” or “Anything.” (Loosely). “His name is Erik or some milk” = “His name is Erik or something like that.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lasso - &#039;&#039;To hook someone on something, usually drugs.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Cark it - &#039;&#039;Die. IE: “Don’t cark it out there” could mean “Don’t die” or “Be safe.” “Carked it” = Died. Also used for “Fucked up” ie “Yeah I carked it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crease/creased: &#039;&#039;Kill/killed. Alternative to “Cark it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbo – &#039;&#039;Dionae (From tree).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Serpo/Serpino/Serp – &#039;&#039;Unathi (From snake).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rano/Ranino – &#039;&#039;Skrell (From frog.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Borgo – &#039;&#039;IPC or stationbound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cino – &#039;&#039;Vaurca (From Bug).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hopper – &#039;&#039;HoP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Badge/Blue – &#039;&#039;Cop, security, law enforcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End game - &#039;&#039;Counter hacker/ murderer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Patcher – &#039;&#039;Doctor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wrencher – &#039;&#039;Engineer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mixer – &#039;&#039;Bartender.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mainlaned – &#039;&#039;Mainline (aka Shooting up drugs).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bleed ‘em - &#039;&#039;Hurt them/Make them pay. Used for encouraging fights as well as encouraging suits to waste their time or money.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sniffs/Sniffer - &#039;&#039;Brown-nosing. Dregs who suck up or listen to suits/authority. Also for cops who are putting their noses in your business.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Band - &#039;&#039;Gang. Bando/Bandino would be a gang member.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Banded - &#039;&#039;Married/Life partners. Best friends, marriages, etc. Not a coincidence it uses the same root for gangs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Idio/Drongo - &#039;&#039;Idiot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Half-eared/Half-eyed - &#039;&#039;Hard of hearing/seeing. Mostly said out of frustration (“What the fek are you, half-eared?”)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Just hands - &#039;&#039;Said of a person who can only communicate in sign language because they are either deaf or mute. Might be called No-eared or No-tongued, to mean Deaf or Mute, respectively. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fair shake - &#039;&#039;Fair enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pointed/Pointy - &#039;&#039;Horny. Mostly as a joke, to tell people to relax. (“Don’t get all pointy”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Affirmed - &#039;&#039;Got it. Confirmed. (“Did you set the engine?” “Affirmed, boss.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tick/Shake - &#039;&#039;Second or minute. Like “Hold on a tick” Or “Back in a hot shake.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Biz - &#039;&#039;Kind of like how people use “Shit.” Bad biz, I mapped that biz, etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Callsign - &#039;&#039;Name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clacker/Starfish - &#039;&#039;Asshole. “Crank the rod from yer clacker” = Get the stick out of your ass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not(Ain’t) my prints - &#039;&#039;Not my fault. As in, my fingerprints aren’t on that. This is one of my favorites.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Running your trail - &#039;&#039;Got your back/following you/I’m with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dry as a suit’s wife - &#039;&#039;Boring, dull, lacking substance. Implication is that suits barely fuck or have mistresses (Or both), depending on who you ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ice the (bricks/pipes/glass) - &#039;&#039;Vandalize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wrong (shoes/boots) - &#039;&#039;Trans person. “Born in the wrong shoes” means born in the wrong body. NOT derogatory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Night wishes - &#039;&#039;Dreams.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Spillin’ Honesties:  &#039;&#039;Being real, being truthful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
“You vide that rano mixer? Knab’s pure iced.” (Have you seen that skrell bartender? Guy’s real awesome.)&lt;br /&gt;
 &lt;br /&gt;
“Affirmed; right dolly, mixes plus brews.” (Yeah. Real sweet, and makes good drinks).&lt;br /&gt;
 &lt;br /&gt;
“Fekkin’ knob me sideways, that arbo boss is a pure badge sniffer. Ain’t even my prints that the biz got rusted.” (Fuckin’… fuck me sideways, that Dionae moron sucks up to the cops. It’s not even my fault that the shit went bad.)&lt;br /&gt;
 &lt;br /&gt;
“All bonny, amino; you ain’t signin’ the dots. Maybe rusty biz, but I’m runnin’ your trails, no debts.” (All good, love. You’re not going to prison. Maybe it’s uncertain(dangerous) shit, but I have your back, no worries.)&lt;br /&gt;
 &lt;br /&gt;
“Verbed with patcher Gonzales’ ma last debt; kickin’ pure bonny at my own ma fekkin’ off. Krok’s drier than a suit’s amino; spit riccy the max shake. Def sets lunch, though probbo suit-smilin’ about her biz.” (I talked with doctor Gonzales’ mom last shift; Makes me really glad that my own mom left. She’s dry as a suit’s wife; talked rich the whole time. She mixes with suits, though she’s probably lying about her business.”)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
Soy products absolutely dominate Eridanian space - from cheap vendor snacks to high-class dishes alike. It is often bombarded with flavorings, giving Eridanian food a unique feel. It often has very strong salty and umami flavors, while the soy itself is cooked in a variety of ways to create all sorts of different textures. LiquiRations are sometimes called the Eridanian national dish. &lt;br /&gt;
&lt;br /&gt;
This doesn’t necessarily mean that the food here is hazardous or low-quality, however. On the contrary, many Eridanians quickly accustom and begin to even take pride in this type of cuisine, calling it “the food of the future”. Many native Eridanians are also meat intolerant due to a mostly plant products-based diet, although this doesn’t spread to all of them. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
First colonized in 2199 as part of early colonization efforts by the fledgling Sol Alliance, by 2255 settlements had been established on the five planets that now make up the Eridani Corporate Federation. These planets were in the process of being terraformed during the Great Depression, when funding from SolGov for the project was cut short. Rights to the area were sold to a group of corporations which provided the credits required to begin the transformation of the planets into the sprawling skyscraper-filled worlds seen today. By the start of the 23rd century, the Board of Five solidified into the distribution that it has held since. As a member of the Alliance of Sovereign Solarian Nations, the Eridani Corporate Federation has been represented diplomatically by SolGov representatives, though the Federation has a degree of autonomy due to its unique contract of governance signed in the 23rd century. &lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Eridani Federation are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have a great like of NanoTrasen.&lt;br /&gt;
* Have a corporate background.&lt;br /&gt;
* Have an extreme air of corporate professionalism. &lt;br /&gt;
* Speak Tradeband.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Eridani Federation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Akem Obiteng, 23, is a Freelance Reporter currently on the NSS Aurora. She is naturally curious and a bit callous.&lt;br /&gt;
&lt;br /&gt;
*Obiteng is 5’8” and has a thin, lanky build, likely 120 lbs. She has laid back posture and swinging movements. She has bright yellow, mechanic eyes and a bright red mohawk.&lt;br /&gt;
&lt;br /&gt;
*Obiteng moved to Mendell City in hopes of an easier life. She lives with three roommates. Obiteng is an atheist. She is also a strong supporter of New Republicans.&lt;br /&gt;
&lt;br /&gt;
*Obiteng is a passionate fan of Unathi culture, though the worse subjects are scrubbed out. However, she does hate Vaurca just as much as she loves Unathi.&lt;br /&gt;
&lt;br /&gt;
*Obiteng speaks Tau Ceti Common and Freespeak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Eridani Federation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Kenjo Nde, 36, is a psychologist working for Nanotrasen. He is pleasant and a stepford smiler.&lt;br /&gt;
&lt;br /&gt;
*Nde is 5’9” and has a lithe frame, about 140 lbs. He has perfect posture and a professional gait. He has dark brown, mechanic eyes and curly, black hair kept in a professional cut.&lt;br /&gt;
&lt;br /&gt;
*Nde is a contractor, having moved to Biesel for work. He lives with his robotic cat, Kumari. Nde is agnostic. He sways toward the more Democratic side of politics, though ultimately declares himself neutral.&lt;br /&gt;
&lt;br /&gt;
*Nde is fairly neutral about non-humans, but has a distaste for Tajarans.&lt;br /&gt;
&lt;br /&gt;
*Nde speaks Tau Ceti Common and Tradeband, and he knows Sign Language.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=12926</id>
		<title>Eridani Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=12926"/>
		<updated>2019-08-17T22:17:54Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Eridanian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Corp410x320.png&lt;br /&gt;
 |System = Epsilon Eridani&lt;br /&gt;
 |World  = Oran&lt;br /&gt;
 |Language = Sol Common / Tradeband&lt;br /&gt;
 |Politic = Eridani Corporate Federation / Sol Alliance&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[File:Eridani Logo.png|thumb|The logo of the Eridani Corporate Federation. It&#039;s motto is &amp;quot;For the Prosperity of all Eridanians&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Eridani, or the Eridani Corporate Federation, is an oligarchic republic in the Epsilon Eridani system dominated entirely by a council of mega-corporations that seek profit and expansion at any cost. It has no official capital - government authority is exercised digitally. Its citizens are called Eridanians.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Eridani’s government is largely represented by the Board of Five - five representatives from various megacorporations. Each seat in the Board is tied to a sector, which the chairman’s corporation has full control over. Presently, however, all of the five sectors only include one planet. The positions in the Board are simply purchased, but they also stay extremely consistent because it takes a 4 to 1 majority to dismiss a member, opening the position up for sale - the current arrangement of seats hasn’t changed since the 23rd century. Sector Alpha is considered the most valuable, and its seat is the most expensive, and sector Epsilon is the least valuable of the five.&lt;br /&gt;
&lt;br /&gt;
Sector α (Oran) - Hephaestus Industries&lt;br /&gt;
Sector β (Akhet) - Zeng-Hu Pharmaceuticals&lt;br /&gt;
Sector γ (Amon) - Zeng-Hu Pharmaceuticals&lt;br /&gt;
Sector δ (Set) - Einstein Engines&lt;br /&gt;
Sector ε (Nebthet) - Einstein Engines&lt;br /&gt;
&lt;br /&gt;
Eridani&#039;s status in the Sol Alliance is complex and esoteric, but that is by design. In favor of a constitution, Eridani holds the Alliance to a 303 page Terms and Conditions Treaty Regarding The Free Economic Zone of Epsilon Eridani. Very few politicians have actually read the entire text of the Terms and Conditions - not that it matters, as the Terms and Conditions may change at any time and for any reason.&lt;br /&gt;
&lt;br /&gt;
==Population and Planets==&lt;br /&gt;
The total population of the Federation is around 854 million based on the 2460 Census (although the census has only counted people who have an official address), which is spread over five worlds - Akhet, Oran, Amon and the twin giants Set and Nebthet. Whatever landscape all of these planets had before has been successfully terraformed into an universal arid climate with flat terrain and Earth-like gravity - ideal for transforming them into sprawling “office worlds”, consisting of skyscrapers upon skyscrapers connected by bridges from various floors. These enormous buildings don’t only consist of offices, contrary to what the name might suggest - rather, they function like miniature slices of cities, complete with floors dedicated to apartments, stores and various services. &lt;br /&gt;
&lt;br /&gt;
The beautiful image of tall cities, however, hides the ruthless exploitation of natural resources that happens on the ground level and below. Robots, constantly remotely controlled by organic operators, man the dirty mining, refining and manufacturing plants that exude clouds of black, yellow and purple smoke - ironically dubbed the “Eridanian Northern Lights”. While a beautiful sight, they render the local landscape uninhabitable, and no plant or animal life populates the surface of these planets. &lt;br /&gt;
&lt;br /&gt;
===Society===&lt;br /&gt;
The skyscrapers in which Eridanians live are much more to them than simple apartments and workplaces. The higher the floor one lives or works on is, the more prestigious and well-off one is considered to be - and usually is, considering that the lower floors are very undesirable, if not outright hazardous to the resident’s health. Nonetheless, they are often the only lodging a lowly clerk or a student can afford for themselves. The harmful effects of the polluted atmosphere are remedied by various tracheal augments, which often serve as an entry point into further body modifications.&lt;br /&gt;
&lt;br /&gt;
Each individual sector is practically under the free reign of its respective corporation. Unbound by law, megacorps can conduct any business - no matter how unethical, as they have to respond to nobody. This has a dramatic effect on an average Eridanian’s life - and not solely negative. Many research facilities are set up here, in the heart of corporate activity. Upcoming products are tested and enjoyed here first, and some of them don’t even leave Eridanian borders. Many Eridanians relish in this luxury and exclusivity.&lt;br /&gt;
&lt;br /&gt;
Work is also extremely easy to find, and often it pays somewhat better than average, even when working for the same corporation, in other governments. This, however, is often compensated by absurd working hours. &lt;br /&gt;
&lt;br /&gt;
Going up the corporate ladder, however, other difficulties start to arise in the life of a typical Eridanian. Corporations having absolute control over its citizens means that there is absolutely no privacy - everything that one does is collected as data, and then processed by advertisers, HR managers and law enforcement. Even a slightly odd Extranet search may earn one quite an unpleasant talk at work, which may often end in an employee’s dismissal. Because of this, common Eridanians avoid even slightly falling out of the norm, being lawful as well as visually and verbally inoffensive. &lt;br /&gt;
&lt;br /&gt;
The ones that are fired, however, are immediately kicked out of their apartment and refused the right to any other services - as well as the right to be re-employed in the Federation at all. Without having the monetary means to travel elsewhere, they are stuck on the polluted surface of the planet, having to eke out a meager existence. On paper, these wretched folks do not exist at all, as they no longer bring profit to the corporations which dominate the skyscrapers - but their existence is no secret, and they are called &#039;&#039;&#039;Dregs&#039;&#039;&#039; by the ones living in skyscrapers - whom the Dregs call &#039;&#039;&#039;Corporates&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Of course, there are people who also choose to go to the surface also simply out of spite towards the large corporations. They usually become the leaders of various criminal communities found all across the Federation. These communities often form settlements underground, or if they are especially lucky, in abandoned buildings or manufacturing plants, and gladly welcome newcomers. A sense of antiestablishmentarianism is a common ideal in these territories, with many choosing or being convinced to express it with outrageous appearances, extreme body modifications, and even criminal activity.&lt;br /&gt;
&lt;br /&gt;
===Ethnicity===&lt;br /&gt;
&lt;br /&gt;
The average Eridanian look is:&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 120 - 200&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;5&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;2&amp;quot; - 5&#039;8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For Corporates, black or dark brown hair. For Dregs, any color.&lt;br /&gt;
&lt;br /&gt;
For Corporates, dark brown to black eyes. For Dregs, any color.&lt;br /&gt;
&lt;br /&gt;
Eridani also has a notable alien population - around 5%. [[Guide to Citizenship|Any species, except Dionaea, can receive a citizenship here.]]&lt;br /&gt;
&lt;br /&gt;
==Augmentation==&lt;br /&gt;
====Corporates====&lt;br /&gt;
Cybernetic modification is an integral part of Eridani’s cultural ideal. Simple tracheal augments are usually the first and the mildest step into augmentation, as they are needed for a lot of people to simply survive with Eridani’s thoroughly polluted air. Having other bionic enhancements is considered a symbol of wealth and prestige. Most electronics in the Federation is specifically designed to interact with augmented eyes - but they are also very functional on their own. A typical Eridanian eye implant can completely replace, or even surpass, a typical hand terminal in functionality - being used to browse the Extranet, communicate on chat relays, and more. As is typical for Eridanian technology, it is also swarmed with ads and is proven to constantly send data about the user’s activity to advertisers, making them somewhat unpopular outside the Federation. &lt;br /&gt;
====Dregs====&lt;br /&gt;
Dreg societies take the Eridanian fascination with augmentation technology to an extreme. While a typical Corporate may have no more than an augmented respiratory system, bionic eyes and a few neural implants, a Dreg may maim themselves to replace their flesh with superior, more durable metal - often at the expense of looking presentable. Sleek eye augmentations are removed from former workers by barely qualified surgeons to be replaced with crude prosthetics that do not aim to imitate the human form, but to simply provide functionality - often being, for example, completely filled with one color, or having colored scleras. The more brave may opt into removing their limbs for a metal replacement, which is often made “in the house”, and is of fairly low quality. &lt;br /&gt;
==Life in the Federation==&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
The official languages of the Federation are Sol Common and Tradeband. A lot of Dregs hold onto Freespeak as a piece of cultural identity.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Corporate Slang&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Esteemed colleague - &#039;&#039;A friend or superior.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Colleague - &#039;&#039;Neutral term or an insult if the person is a friend or superior.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blue sky thinking - &#039;&#039;A very good idea.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dreg - &#039;&#039;A member of the lower social classes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No can do -&#039;&#039; Polite form of &amp;quot;no&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s a big N O - &#039;&#039;Neutral or negative form of &amp;quot;no&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do lunch - &#039;&#039;To meet up or hang out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eight thirty res at Asmara - &#039;&#039;A humorous way of saying good bye/ the impossible, based on the extremely exclusive Asmara restaurant on Oran e.g. &amp;quot;Gotta go, I have an eight thirty res at Asmara&amp;quot; or &amp;quot;uh huh, and I&#039;ve got an eight thirty res at Asmara.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Call me - &#039;&#039;Dismissive form of &amp;quot;bye&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll call you - &#039;&#039;Friendly form of &amp;quot;bye&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got it - &#039;&#039;Said in response to &amp;quot;Call me&amp;quot; or &amp;quot;I&#039;ll call you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pierced and Dyed - &#039;&#039;A dreg. Could be someone who lost everything/became poor. (“What happened to Mr. Holloway?” “Made a bad investment; now he’s pierced and dyed.”)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Ink under his/her/their suit - &#039;&#039;Associates with dregs more closely than is socially acceptable. It implies that under their nice clothes, their body is tattooed. Insult.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
That is a shame - &#039;&#039;Don’t really care. “Oh, the dregs are going hungry? That is a shame.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Out of my scope - &#039;&#039;Not my problem or, dismissively, “I can’t/won&#039;t help you.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I would sign that - &#039;&#039;I’d bet on it/it’s a sure thing.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Blue dye thinking - &#039;&#039;A very bad idea. A play on “Blue sky thinking,” but “Blue dye” refers to dregs.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I’ll pen you in - &#039;&#039;Good/Positive response to “Let’s do lunch.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I’ll have to check my schedule - &#039;&#039;Negative response to “Let’s do lunch.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Read the fine print - &#039;&#039;Be careful/Stay safe.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Sign blindly - &#039;&#039;Dangerous or stupid. As in signing a contract without reading it.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
His/her/their contract expired - &#039;&#039;Polite way to say someone has died. “Fired” is another, but more casual, and sometimes considered rude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Partner - &#039;&#039;Good friend/Significant other. From “Business partner.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Good Investment - &#039;&#039;A high compliment. “You’re a good investment” could mean that someone is dependable, respectable, a good friend, and/or loved, depending on the context.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Across it - &#039;&#039;Understand it. “I’m across it” or “I’m not across it” would be to understand or not understand something, respectively.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Per my last (message/note/transmission) - &#039;&#039;A way to indicate they are repeating themselves in either a frustrated way (“Bitch can you read?”) or cocky way (As in “I told you so” or “If you had listened to me.”)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Bought (a tie/heels), shipped (a tie/heels) - &#039;&#039;Trans person. “They bought a tie but were shipped heels” indicates the individual is a male but placed in a wrong body.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
A single credit - &#039;&#039;Not worth my time.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Clip-on - &#039;&#039;Fake. (From a clip-on tie). Usually refers to a person.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Poor Posture - &#039;&#039;Unsightly/bad taste.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Proactive - &#039;&#039;Kind/thoughtful.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Engaged with - &#039;&#039;Spoke with/talked to.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Get the memo - &#039;&#039;Hear/heard.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Draft/Drafted - &#039;&#039;Write/wrote.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Push it forward - &#039;&#039;Give it a shot.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Tongue-pierced - &#039;&#039;Rude/Insulting. As in “He’s tongue-pierced” (He’s rude) or “Is your tongue pierced?” (Indicating that someone just said something rude, insulting, or like a dreg).&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I trust you understand - &#039;&#039;Indicates “you had better listen to me” or is said before something to indicate it’s dire or serious. “I trust you understand the gravity of the situation” would mean, loosely, “You need to take this seriously.” Can sometimes be considered a veiled promise or threat.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Deal - &#039;&#039;Depending on context, it could be the literal definition, or it could be like “thing,” loosely. “This is a bad deal” could mean that something is a bad plan. “I love this deal” could be said when talking about a favorite food, song, book, etc.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Plain writing/Plainly written: &#039;&#039;Being honest and/or being blunt (“I’ll present it to you in plain writing”). However, it can also be used in a condescending manner.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Foreign Merger - &#039;&#039;Interspecies relationship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subpar/Not optimal - &#039;&#039;Very bad/dire.&amp;quot;This situation is subpar, contact ERT.&amp;quot;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“It’s blue-dye thinking, but I’ll push it forward. I trust you understand that it’s out of my scope if this deal leaves you pierced and dyed.” (“It’s a very bad idea, but I’ll give it a shot. You had better know that I won’t help you if this plan makes you lose everything.)”&lt;br /&gt;
 &lt;br /&gt;
“Plainly written, foreign mergers are simply poor posture. I’m not across why anyone would sign so blindly.” (“Honestly, interspecies relationships are disgusting. I don’t understand why anyone would consider such a bad idea.”)&lt;br /&gt;
 &lt;br /&gt;
“Did you get the memo? She’s going to end up dyed after that deal, and I’d sign that.”&lt;br /&gt;
“Is your tongue pierced? Per our last conversation, gossip is worth a single credit to me. If anyone has ink under their suit, it’s the one engaging with me in poor posture.”&lt;br /&gt;
(“Did you hear? She’s going to go broke after what happened, and I’d bet on it.”&lt;br /&gt;
“Are you done being rude? Like I said before, gossip isn’t worth my time. If anyone’s acting poor, it’s the one talking with me in such poor taste.”)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Dreg Slang&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Boss - &#039;&#039;Moron, an extreme insult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suit - &#039;&#039;A member of the rich upper class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extra - &#039;&#039;A hacker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heavy - &#039;&#039;Serious or dangerous. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plus - &#039;&#039;Good.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rats - &#039;&#039;Food, derived from &amp;quot;Rations&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Soy - &#039;&#039;Food, derived from the ever present soy products in Eridani space.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chew the rats:  &#039;&#039;Eat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The office - &#039;&#039;Prison.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In my turf: &#039;&#039;Up in my business/In my face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pad:  &#039;&#039;Place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boy/Girl - &#039;&#039;Male/Female friend or neutral person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Man/Woman - &#039;&#039;Male/Female partner, lover or romantic interest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No phone - &#039;&#039;A derogatory response to a suit slang bye e.g. &amp;quot;I&#039;ll call you&amp;quot; &amp;quot;No phone boss.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief - &#039;&#039;Boss, but not disrespectful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Signed the dots - &#039;&#039;Being imprisoned/enslaved. Comes from the idea of signing a contract.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tie and slacks/Leisure suit -  &#039;&#039;Half-dressed in a suit i.e. a dreg that either associates with corps, or maybe a dreg who has a corp parent. Either way, it’s a big dreg insult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sets lunch - &#039;&#039;A play off of the suit slang “let’s do lunch.” Basically someone who associates with suits (“Yeah, he&#039;s the type to set lunch.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suit Smile / Suit promise - &#039;&#039;A lie. Fake.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knabo/Knabino/Knab - &#039;&#039;Guy/Gal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Talpo/Talpino/Talp - &#039;&#039;Shady person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kroko/Krokino/Krok - &#039;&#039;Outsider. Someone who isn’t part of their community. Non-dregs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bovo/Bovino/Bov - &#039;&#039;Cow/Bull. Used for really good pals, kind of like calling your friend “The shit” or “My bitch”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amo/Amino - &#039;&#039;Cute version of Boyfriend/Girlfriend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Orano/Oranino/Oranges - &#039;&#039;Person from Oran.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scrapper/Ruster - &#039;&#039;Person from the twins, Set/Nebthet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Verb/Verbed/Spit - &#039;&#039;Say/Said/Told. Can also use “Spit” (Spittin’ words)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gabbed - &#039;&#039;Chatted/spoke with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Audit/Audited - &#039;&#039;Hear/Heard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vide/Vided - &#039;&#039;Saw/look/seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scrib/Scribe - &#039;&#039;Write it down. From “Scribble.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tool/tooled - &#039;&#039;Fix/fixed. Maintenance. Etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mapped it - &#039;&#039;Been there. Also “Understand” or “Saw it” (ex: “Do you know how to set the shields?” “Yeah, I mapped it.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arctic/Sly/Slick/Iced - &#039;&#039;Cool, great. Basically a positive term. (“That’s arctic” / “Lookin’ real sly.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Riccy  - &#039;&#039;Rich. Mostly derogatory. “Riccy-tongued” would be talking like a rich person/suit. Same as “Riccy-glibbed” or “Riccy-spittin’”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fek - &#039;&#039;Fuck. Simple replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knob - &#039;&#039;Fuck. Usually kind of like “Fuck me, didn’t expect THAT to happen.” I’ve used “Knob me sideways” and “Knob me offways” to express disbelief, joy, or frustration. Also used “Knob me halfback to Eri.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Debt/Debted - &#039;&#039;Work/worked. Debt can also be job or shift. “Debted last night,” “Where do you debt?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No debts - &#039;&#039;No frets, no problems, don’t worry about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonny - &#039;&#039;Good. Derived from the “Bon-“ root, which means good. Can also use “Bones,” ie “It’s all Bones” to mean “It’s all good.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dolly - &#039;&#039;Kind/Nice/Sweet. From “Dolce.” You can call someone a dolly or say an action was dolly, or even use “dolled.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Creaky/Rusty - &#039;&#039;Dangerous. I use it mostly since salvaging is dangerous, and those words would indicate that the area isn’t safe. Rusty can also mean that something went bad.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Pure/Straight/Right - &#039;&#039;Really or Very. “Pure Bonny,” “Straight Riccy,” “Right Dolly,” etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Milk - &#039;&#039;“Something” or “Anything.” (Loosely). “His name is Erik or some milk” = “His name is Erik or something like that.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lasso - &#039;&#039;To hook someone on something, usually drugs.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Cark it - &#039;&#039;Die. IE: “Don’t cark it out there” could mean “Don’t die” or “Be safe.” “Carked it” = Died. Also used for “Fucked up” ie “Yeah I carked it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crease/creased: &#039;&#039;Kill/killed. Alternative to “Cark it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbo – &#039;&#039;Dionae (From tree).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Serpo/Serpino/Serp – &#039;&#039;Unathi (From snake).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rano/Ranino – &#039;&#039;Skrell (From frog.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Borgo – &#039;&#039;IPC or stationbound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cino – &#039;&#039;Vaurca (From Bug).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hopper – &#039;&#039;HoP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Badge/Blue – &#039;&#039;Cop, security, law enforcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End game - &#039;&#039;Counter hacker/ murderer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Patcher – &#039;&#039;Doctor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wrencher – &#039;&#039;Engineer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mixer – &#039;&#039;Bartender.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mainlaned – &#039;&#039;Mainline (aka Shooting up drugs).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bleed ‘em - &#039;&#039;Hurt them/Make them pay. Used for encouraging fights as well as encouraging suits to waste their time or money.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sniffs/Sniffer - &#039;&#039;Brown-nosing. Dregs who suck up or listen to suits/authority. Also for cops who are putting their noses in your business.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Band - &#039;&#039;Gang. Bando/Bandino would be a gang member.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Banded - &#039;&#039;Married/Life partners. Best friends, marriages, etc. Not a coincidence it uses the same root for gangs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Idio/Drongo - &#039;&#039;Idiot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Half-eared/Half-eyed - &#039;&#039;Hard of hearing/seeing. Mostly said out of frustration (“What the fek are you, half-eared?”)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Just hands - &#039;&#039;Said of a person who can only communicate in sign language because they are either deaf or mute. Might be called No-eared or No-tongued, to mean Deaf or Mute, respectively. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fair shake - &#039;&#039;Fair enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pointed/Pointy - &#039;&#039;Horny. Mostly as a joke, to tell people to relax. (“Don’t get all pointy”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Affirmed - &#039;&#039;Got it. Confirmed. (“Did you set the engine?” “Affirmed, boss.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tick/Shake - &#039;&#039;Second or minute. Like “Hold on a tick” Or “Back in a hot shake.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Biz - &#039;&#039;Kind of like how people use “Shit.” Bad biz, I mapped that biz, etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Callsign - &#039;&#039;Name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clacker/Starfish - &#039;&#039;Asshole. “Crank the rod from yer clacker” = Get the stick out of your ass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not(Ain’t) my prints - &#039;&#039;Not my fault. As in, my fingerprints aren’t on that. This is one of my favorites.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Running your trail - &#039;&#039;Got your back/following you/I’m with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dry as a suit’s wife - &#039;&#039;Boring, dull, lacking substance. Implication is that suits barely fuck or have mistresses (Or both), depending on who you ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ice the (bricks/pipes/glass) - &#039;&#039;Vandalize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wrong (shoes/boots) - &#039;&#039;Trans person. “Born in the wrong shoes” means born in the wrong body. NOT derogatory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Night wishes - &#039;&#039;Dreams.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Spillin’ Honesties:  &#039;&#039;Being real, being truthful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
“You vide that rano mixer? Knab’s pure iced.” (Have you seen that skrell bartender? Guy’s real awesome.)&lt;br /&gt;
 &lt;br /&gt;
“Affirmed; right dolly, mixes plus brews.” (Yeah. Real sweet, and makes good drinks).&lt;br /&gt;
 &lt;br /&gt;
“Fekkin’ knob me sideways, that arbo boss is a pure badge sniffer. Ain’t even my prints that the biz got rusted.” (Fuckin’… fuck me sideways, that Dionae moron sucks up to the cops. It’s not even my fault that the shit went bad.)&lt;br /&gt;
 &lt;br /&gt;
“All bonny, amino; you ain’t signin’ the dots. Maybe rusty biz, but I’m runnin’ your trails, no debts.” (All good, love. You’re not going to prison. Maybe it’s uncertain(dangerous) shit, but I have your back, no worries.)&lt;br /&gt;
 &lt;br /&gt;
“Verbed with patcher Gonzales’ ma last debt; kickin’ pure bonny at my own ma fekkin’ off. Krok’s drier than a suit’s amino; spit riccy the max shake. Def sets lunch, though probbo suit-smilin’ about her biz.” (I talked with doctor Gonzales’ mom last shift; Makes me really glad that my own mom left. She’s dry as a suit’s wife; talked rich the whole time. She mixes with suits, though she’s probably lying about her business.”)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
Soy products absolutely dominate Eridanian space - from cheap vendor snacks to high-class dishes alike. It is often bombarded with flavorings, giving Eridanian food a unique feel. It often has very strong salty and umami flavors, while the soy itself is cooked in a variety of ways to create all sorts of different textures. LiquiRations are sometimes called the Eridanian national dish. &lt;br /&gt;
&lt;br /&gt;
This doesn’t necessarily mean that the food here is hazardous or low-quality, however. On the contrary, many Eridanians quickly accustom and begin to even take pride in this type of cuisine, calling it “the food of the future”. Many native Eridanians are also meat intolerant due to a mostly plant products-based diet, although this doesn’t spread to all of them. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
First colonized in 2199 as part of early colonization efforts by the fledgling Sol Alliance, by 2255 settlements had been established on the five planets that now make up the Eridani Corporate Federation. These planets were in the process of being terraformed during the Great Depression, when funding from SolGov for the project was cut short. Rights to the area were sold to a group of corporations which provided the credits required to begin the transformation of the planets into the sprawling skyscraper-filled worlds seen today. By the start of the 23rd century, the Board of Five solidified into the distribution that it has held since. As a member of the Alliance of Sovereign Solarian Nations, the Eridani Corporate Federation has been represented diplomatically by SolGov representatives, though the Federation has a degree of autonomy due to its unique contract of governance signed in the 23rd century. &lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Eridani Federation are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have a great like of NanoTrasen.&lt;br /&gt;
* Have a corporate background.&lt;br /&gt;
* Have an extreme air of corporate professionalism. &lt;br /&gt;
* Speak Tradeband.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Eridani Federation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Akem Obiteng, 23, is a Freelance Reporter currently on the NSS Aurora. She is naturally curious and a bit callous.&lt;br /&gt;
&lt;br /&gt;
*Obiteng is 5’8” and has a thin, lanky build, likely 120 lbs. She has laid back posture and swinging movements. She has bright yellow, mechanic eyes and a bright red mohawk.&lt;br /&gt;
&lt;br /&gt;
*Obiteng moved to Mendell City in hopes of an easier life. She lives with three roommates. Obiteng is an atheist. She is also a strong supporter of New Republicans.&lt;br /&gt;
&lt;br /&gt;
*Obiteng is a passionate fan of Unathi culture, though the worse subjects are scrubbed out. However, she does hate Vaurca just as much as she loves Unathi.&lt;br /&gt;
&lt;br /&gt;
*Obiteng speaks Tau Ceti Common and Freespeak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Eridani Federation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Kenjo Nde, 36, is a psychologist working for Nanotrasen. He is pleasant and a stepford smiler.&lt;br /&gt;
&lt;br /&gt;
*Nde is 5’9” and has a lithe frame, about 140 lbs. He has perfect posture and a professional gait. He has dark brown, mechanic eyes and curly, black hair kept in a professional cut.&lt;br /&gt;
&lt;br /&gt;
*Nde is a contractor, having moved to Biesel for work. He lives with his robotic cat, Kumari. Nde is agnostic. He sways toward the more Democratic side of politics, though ultimately declares himself neutral.&lt;br /&gt;
&lt;br /&gt;
*Nde is fairly neutral about non-humans, but has a distaste for Tajarans.&lt;br /&gt;
&lt;br /&gt;
*Nde speaks Tau Ceti Common and Tradeband, and he knows Sign Language.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Human_Lore&amp;diff=12925</id>
		<title>Template:Navbox Human Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Human_Lore&amp;diff=12925"/>
		<updated>2019-08-17T22:14:04Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: Eridani has been rewritten. Yes, ALL of it. This page doesn&amp;#039;t fit anymore.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: center;width: 100%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:#000080&amp;quot; | [[:Category:Humanity|&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Human Factions&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#776be3&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Republic of Biesel]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Biesel]] · [[Mendell City]] · [[New Gibson]] · [[Odin]] · [[Tau Ceti Foreign Legion]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#C89024&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Sol Alliance]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Earth]] · [[Mars]] · [[Luna]] · [[Venus]] · [[Jupiter]] · [[New Hai Phong]] · [[Sol Alliance Military]] · [[Sol Alliance History]] · [[Sol Merchant Society]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#db7070&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Empire of Dominia]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Dominian Culture]] · [[Dominian Honor]] · [[Moroz Holy Tribunal]] · [[Empire of Dominia Great Houses|The Great Houses]] · [[Empire of Dominia Military|Dominian Military]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#818f8e&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Eridani Federation]]&lt;br /&gt;
| &amp;quot; align=&amp;quot;left&amp;quot; |[[Eridani Federation Military]] &lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#dbcd70&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Republic of Elyra]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Elyra Military]] · [[Elyra Culture]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 20%; background-color:#70b0db&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Frontier Alliance]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[The Techno-Conglomerate]] · [[Scarabs]] · [[The Trinary Perfection#Notable Locations|Orepit]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Eridani_Federation_Military&amp;diff=12924</id>
		<title>Eridani Federation Military</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Eridani_Federation_Military&amp;diff=12924"/>
		<updated>2019-08-17T22:13:24Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: Eridani has been rewritten. Yes, ALL of it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
The armed forces of the Eridani Corporate Federation are split into two branches, the Federal Navy and the Federal Army. The armed forces of the Federation are composed of private military companies, which when not required by the state are contracted out across the Orion Spur. If a threat to Federation sovereignty arises, the Board of Five has the power to cancel these contracts. These contracted soldiers can be found in any situation ranging from active war zones to mere private security. While the Federal Army is composed of native contractors often sent abroad, the Federal Navy is made up of majority foreign-contracted vessels and crew, with few native Eridanian companies specializing in naval contracting. &lt;br /&gt;
&lt;br /&gt;
==The Federal Army==&lt;br /&gt;
Eridani private military contractors are recruited primarily from the Federation itself, with higher ranks being more immediately available to those able to pay. Five major companies make up the private side of the Eridani military, with different specializations and backgrounds, though some smaller companies do exist. These five companies are often referred to colloquially as the Golden Fist. Each seat on the Board of Five has a degree of control over one of these companies.&lt;br /&gt;
Equipment used by these private companies varies, though across all of them is a strong and fervent focus on the most modern technology, especially in the realm of combat augments and electronics. Contractors are often trained in using both lethal and non-lethal weaponry due to being employed both privately and publicly. Specialized combat augments include eyes with built in FoF (Friend or Foe) indicators, implanted drug injectors, and thermal vision. Contractors who are employed by megacorporations are rarely sent with proprietary combat augments in order to preserve their secrecy. &lt;br /&gt;
&lt;br /&gt;
==The Golden Fist==&lt;br /&gt;
These companies are the oldest and most influential military contractors in Eridani, tracing their history back to the Solarian military contracting companies employed during the Interstellar War. The traditions and structures of these companies were forged in that conflict, with this foundation of experience being instrumental to their continued dominance in Eridani. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ringspire&#039;&#039;&#039;: A company known for working with anyone with enough funding, Ringspire contractors can be seen on any side of a conflict or job with enough credits to pay them. This has given them a reputation as being little more than hired guns, leaving higher than usual casualties in their wake. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eagle Corp&#039;&#039;&#039;: With enlisted ranks being filled with lower class citizens drawn across human space, this company has a hammer-meets-nail reputation. One of the more merit-based companies for promotion within the ranks, many officer positions are occupied by people from lower backgrounds. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phalanx Incorporated&#039;&#039;&#039;: Known for their dedicated and prolonged training with heavy weapons and armament, these contractors are famous for providing fire support in their conflicts. They are notable for their abundant use of any form of artillery, even when not strictly necessary. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;N4NL Incorporated&#039;&#039;&#039;: Specializing in technological warfare, these specially augmented contractors are employed in guarding and operating high-tech equipment. They are also known for contracting civilian employees out as telecommunications engineers, or server network maintainers. Contractors from this company can be found in the back line of many conflicts operating and maintaining electronic warfare equipment. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Index Security Solutions&#039;&#039;&#039;: One of the few military contractors to employ IPCs, which make up the majority of its employees. They are known for their top-notch security contracting, both for public and private facilities. IPCs owned by this company receive high quality maintenance and conditions, but operate under a permanent ownership contract, with freedom or transfer to another owner being impossible.&lt;br /&gt;
&lt;br /&gt;
==The Federal Navy==&lt;br /&gt;
The Eridani Federal Navy varies wildly in size and composition, with vessels and personnel being contracted as need arises from various internal and foreign sources. On average, it has about two fleets’ worth of craft employed at any given moment in peacetime. Unlike the Federal Army, the navy has a semi-permanent command structure which answers to the Board of Five as a whole. &lt;br /&gt;
&lt;br /&gt;
[[Category:Military]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=12923</id>
		<title>Eridani Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=12923"/>
		<updated>2019-08-17T22:10:52Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: Eridani has been rewritten. Yes, ALL of it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Eridanian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Corp410x320.png&lt;br /&gt;
 |System = Epsilon Eridani&lt;br /&gt;
 |World  = Oran&lt;br /&gt;
 |Language = Sol Common / Tradeband&lt;br /&gt;
 |Politic = Eridani Corporate Federation / Sol Alliance&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[File:Eridani Logo.png|thumb|The logo of the Eridani Corporate Federation. It&#039;s motto is &amp;quot;For the Prosperity of all Eridanians&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Eridani, or the Eridani Corporate Federation, is an oligarchic republic in the Epsilon Eridani system dominated entirely by a council of mega-corporations that seek profit and expansion at any cost. It has no official capital - government authority is exercised digitally. Its citizens are called Eridanians.&lt;br /&gt;
&lt;br /&gt;
==Government==&lt;br /&gt;
Eridani’s government is largely represented by the Board of Five - five representatives from various megacorporations. Each seat in the Board is tied to a sector, which the chairman’s corporation has full control over. Presently, however, all of the five sectors only include one planet. The positions in the Board are simply purchased, but they also stay extremely consistent because it takes a 4 to 1 majority to dismiss a member, opening the position up for sale - the current arrangement of seats hasn’t changed since the 23rd century. Sector Alpha is considered the most valuable, and its seat is the most expensive, and sector Epsilon is the least valuable of the five.&lt;br /&gt;
&lt;br /&gt;
Sector α (Oran) - Hephaestus Industries&lt;br /&gt;
Sector β (Akhet) - Zeng-Hu Pharmaceuticals&lt;br /&gt;
Sector γ (Amon) - Zeng-Hu Pharmaceuticals&lt;br /&gt;
Sector δ (Set) - Einstein Engines&lt;br /&gt;
Sector ε (Nebthet) - Einstein Engines&lt;br /&gt;
&lt;br /&gt;
Eridani&#039;s status in the Sol Alliance is complex and esoteric, but that is by design. In favor of a constitution, Eridani holds the Alliance to a 303 page Terms and Conditions Treaty Regarding The Free Economic Zone of Epsilon Eridani. Very few politicians have actually read the entire text of the Terms and Conditions - not that it matters, as the Terms and Conditions may change at any time and for any reason.&lt;br /&gt;
&lt;br /&gt;
==Population and Planets==&lt;br /&gt;
The total population of the Federation is around 854 million based on the 2460 Census (although the census has only counted people who have an official address), which is spread over five worlds - Akhet, Oran, Amon and the twin giants Set and Nebthet. Whatever landscape all of these planets had before has been successfully terraformed into an universal arid climate with flat terrain and Earth-like gravity - ideal for transforming them into sprawling “office worlds”, consisting of skyscrapers upon skyscrapers connected by bridges from various floors. These enormous buildings don’t only consist of offices, contrary to what the name might suggest - rather, they function like miniature slices of cities, complete with floors dedicated to apartments, stores and various services. &lt;br /&gt;
&lt;br /&gt;
The beautiful image of tall cities, however, hides the ruthless exploitation of natural resources that happens on the ground level and below. Robots, constantly remotely controlled by organic operators, man the dirty mining, refining and manufacturing plants that exude clouds of black, yellow and purple smoke - ironically dubbed the “Eridanian Northern Lights”. While a beautiful sight, they render the local landscape uninhabitable, and no plant or animal life populates the surface of these planets. &lt;br /&gt;
&lt;br /&gt;
===Society===&lt;br /&gt;
The skyscrapers in which Eridanians live are much more to them than simple apartments and workplaces. The higher the floor one lives or works on is, the more prestigious and well-off one is considered to be - and usually is, considering that the lower floors are very undesirable, if not outright hazardous to the resident’s health. Nonetheless, they are often the only lodging a lowly clerk or a student can afford for themselves. The harmful effects of the polluted atmosphere are remedied by various tracheal augments, which often serve as an entry point into further body modifications.&lt;br /&gt;
&lt;br /&gt;
Each individual sector is practically under the free reign of its respective corporation. Unbound by law, megacorps can conduct any business - no matter how unethical, as they have to respond to nobody. This has a dramatic effect on an average Eridanian’s life - and not solely negative. Many research facilities are set up here, in the heart of corporate activity. Upcoming products are tested and enjoyed here first, and some of them don’t even leave Eridanian borders. Many Eridanians relish in this luxury and exclusivity.&lt;br /&gt;
&lt;br /&gt;
Work is also extremely easy to find, and often it pays somewhat better than average, even when working for the same corporation, in other governments. This, however, is often compensated by absurd working hours. &lt;br /&gt;
&lt;br /&gt;
Going up the corporate ladder, however, other difficulties start to arise in the life of a typical Eridanian. Corporations having absolute control over its citizens means that there is absolutely no privacy - everything that one does is collected as data, and then processed by advertisers, HR managers and law enforcement. Even a slightly odd Extranet search may earn one quite an unpleasant talk at work, which may often end in an employee’s dismissal. Because of this, common Eridanians avoid even slightly falling out of the norm, being lawful as well as visually and verbally inoffensive. &lt;br /&gt;
&lt;br /&gt;
The ones that are fired, however, are immediately kicked out of their apartment and refused the right to any other services - as well as the right to be re-employed in the Federation at all. Without having the monetary means to travel elsewhere, they are stuck on the polluted surface of the planet, having to eke out a meager existence. On paper, these wretched folks do not exist at all, as they no longer bring profit to the corporations which dominate the skyscrapers - but their existence is no secret, and they are called &#039;&#039;&#039;Dregs&#039;&#039;&#039; by the ones living in skyscrapers - whom the Dregs call &#039;&#039;&#039;Corporates&#039;&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
Of course, there are people who also choose to go to the surface also simply out of spite towards the large corporations. They usually become the leaders of various criminal communities found all across the Federation. These communities often form settlements underground, or if they are especially lucky, in abandoned buildings or manufacturing plants, and gladly welcome newcomers. A sense of antiestablishmentarianism is a common ideal in these territories, with many choosing or being convinced to express it with outrageous appearances, extreme body modifications, and even criminal activity.&lt;br /&gt;
&lt;br /&gt;
===Ethnicity===&lt;br /&gt;
&lt;br /&gt;
The average Eridanian look is:&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 120 - 200&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;5&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;2&amp;quot; - 5&#039;8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For Corporates, black or dark brown hair. For Dregs, any primary color.&lt;br /&gt;
&lt;br /&gt;
For Corporates, dark brown to black eyes. For Dregs, any primary color.&lt;br /&gt;
&lt;br /&gt;
Eridani also has a notable alien population - around 5%. [[Guide to Citizenship|Any species, except Dionaea, can receive a citizenship here.]]&lt;br /&gt;
&lt;br /&gt;
==Augmentation==&lt;br /&gt;
====Corporates====&lt;br /&gt;
Cybernetic modification is an integral part of Eridani’s cultural ideal. Simple tracheal augments are usually the first and the mildest step into augmentation, as they are needed for a lot of people to simply survive with Eridani’s thoroughly polluted air. Having other bionic enhancements is considered a symbol of wealth and prestige. Most electronics in the Federation is specifically designed to interact with augmented eyes - but they are also very functional on their own. A typical Eridanian eye implant can completely replace, or even surpass, a typical hand terminal in functionality - being used to browse the Extranet, communicate on chat relays, and more. As is typical for Eridanian technology, it is also swarmed with ads and is proven to constantly send data about the user’s activity to advertisers, making them somewhat unpopular outside the Federation. &lt;br /&gt;
====Dregs====&lt;br /&gt;
Dreg societies take the Eridanian fascination with augmentation technology to an extreme. While a typical Corporate may have no more than an augmented respiratory system, bionic eyes and a few neural implants, a Dreg may maim themselves to replace their flesh with superior, more durable metal - often at the expense of looking presentable. Sleek eye augmentations are removed from former workers by barely qualified surgeons to be replaced with crude prosthetics that do not aim to imitate the human form, but to simply provide functionality - often being, for example, completely filled with one color, or having colored scleras. The more brave may opt into removing their limbs for a metal replacement, which is often made “in the house”, and is of fairly low quality. &lt;br /&gt;
==Life in the Federation==&lt;br /&gt;
&lt;br /&gt;
===Languages===&lt;br /&gt;
The official languages of the Federation are Sol Common and Tradeband. A lot of Dregs hold onto Freespeak as a piece of cultural identity.&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Corporate Slang&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Esteemed colleague - &#039;&#039;A friend or superior.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Colleague - &#039;&#039;Neutral term or an insult if the person is a friend or superior.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blue sky thinking - &#039;&#039;A very good idea.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dreg - &#039;&#039;A member of the lower social classes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No can do -&#039;&#039; Polite form of &amp;quot;no&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s a big N O - &#039;&#039;Neutral or negative form of &amp;quot;no&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do lunch - &#039;&#039;To meet up or hang out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eight thirty res at Asmara - &#039;&#039;A humorous way of saying good bye/ the impossible, based on the extremely exclusive Asmara restaurant on Oran e.g. &amp;quot;Gotta go, I have an eight thirty res at Asmara&amp;quot; or &amp;quot;uh huh, and I&#039;ve got an eight thirty res at Asmara.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Call me - &#039;&#039;Dismissive form of &amp;quot;bye&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll call you - &#039;&#039;Friendly form of &amp;quot;bye&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got it - &#039;&#039;Said in response to &amp;quot;Call me&amp;quot; or &amp;quot;I&#039;ll call you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pierced and Dyed - &#039;&#039;A dreg. Could be someone who lost everything/became poor. (“What happened to Mr. Holloway?” “Made a bad investment; now he’s pierced and dyed.”)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Ink under his/her/their suit - &#039;&#039;Associates with dregs more closely than is socially acceptable. It implies that under their nice clothes, their body is tattooed. Insult.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
That is a shame - &#039;&#039;Don’t really care. “Oh, the dregs are going hungry? That is a shame.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Out of my scope - &#039;&#039;Not my problem or, dismissively, “I can’t/won&#039;t help you.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I would sign that - &#039;&#039;I’d bet on it/it’s a sure thing.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Blue dye thinking - &#039;&#039;A very bad idea. A play on “Blue sky thinking,” but “Blue dye” refers to dregs.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I’ll pen you in - &#039;&#039;Good/Positive response to “Let’s do lunch.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I’ll have to check my schedule - &#039;&#039;Negative response to “Let’s do lunch.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Read the fine print - &#039;&#039;Be careful/Stay safe.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Sign blindly - &#039;&#039;Dangerous or stupid. As in signing a contract without reading it.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
His/her/their contract expired - &#039;&#039;Polite way to say someone has died. “Fired” is another, but more casual, and sometimes considered rude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Partner - &#039;&#039;Good friend/Significant other. From “Business partner.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Good Investment - &#039;&#039;A high compliment. “You’re a good investment” could mean that someone is dependable, respectable, a good friend, and/or loved, depending on the context.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Across it - &#039;&#039;Understand it. “I’m across it” or “I’m not across it” would be to understand or not understand something, respectively.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Per my last (message/note/transmission) - &#039;&#039;A way to indicate they are repeating themselves in either a frustrated way (“Bitch can you read?”) or cocky way (As in “I told you so” or “If you had listened to me.”)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Bought (a tie/heels), shipped (a tie/heels) - &#039;&#039;Trans person. “They bought a tie but were shipped heels” indicates the individual is a male but placed in a wrong body.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
A single credit - &#039;&#039;Not worth my time.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Clip-on - &#039;&#039;Fake. (From a clip-on tie). Usually refers to a person.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Poor Posture - &#039;&#039;Unsightly/bad taste.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Proactive - &#039;&#039;Kind/thoughtful.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Engaged with - &#039;&#039;Spoke with/talked to.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Get the memo - &#039;&#039;Hear/heard.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Draft/Drafted - &#039;&#039;Write/wrote.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Push it forward - &#039;&#039;Give it a shot.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Tongue-pierced - &#039;&#039;Rude/Insulting. As in “He’s tongue-pierced” (He’s rude) or “Is your tongue pierced?” (Indicating that someone just said something rude, insulting, or like a dreg).&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I trust you understand - &#039;&#039;Indicates “you had better listen to me” or is said before something to indicate it’s dire or serious. “I trust you understand the gravity of the situation” would mean, loosely, “You need to take this seriously.” Can sometimes be considered a veiled promise or threat.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Deal - &#039;&#039;Depending on context, it could be the literal definition, or it could be like “thing,” loosely. “This is a bad deal” could mean that something is a bad plan. “I love this deal” could be said when talking about a favorite food, song, book, etc.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Plain writing/Plainly written: &#039;&#039;Being honest and/or being blunt (“I’ll present it to you in plain writing”). However, it can also be used in a condescending manner.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Foreign Merger - &#039;&#039;Interspecies relationship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subpar/Not optimal - &#039;&#039;Very bad/dire.&amp;quot;This situation is subpar, contact ERT.&amp;quot;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“It’s blue-dye thinking, but I’ll push it forward. I trust you understand that it’s out of my scope if this deal leaves you pierced and dyed.” (“It’s a very bad idea, but I’ll give it a shot. You had better know that I won’t help you if this plan makes you lose everything.)”&lt;br /&gt;
 &lt;br /&gt;
“Plainly written, foreign mergers are simply poor posture. I’m not across why anyone would sign so blindly.” (“Honestly, interspecies relationships are disgusting. I don’t understand why anyone would consider such a bad idea.”)&lt;br /&gt;
 &lt;br /&gt;
“Did you get the memo? She’s going to end up dyed after that deal, and I’d sign that.”&lt;br /&gt;
“Is your tongue pierced? Per our last conversation, gossip is worth a single credit to me. If anyone has ink under their suit, it’s the one engaging with me in poor posture.”&lt;br /&gt;
(“Did you hear? She’s going to go broke after what happened, and I’d bet on it.”&lt;br /&gt;
“Are you done being rude? Like I said before, gossip isn’t worth my time. If anyone’s acting poor, it’s the one talking with me in such poor taste.”)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:99%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
Dreg Slang&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Boss - &#039;&#039;Moron, an extreme insult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suit - &#039;&#039;A member of the rich upper class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extra - &#039;&#039;A hacker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heavy - &#039;&#039;Serious or dangerous. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plus - &#039;&#039;Good.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rats - &#039;&#039;Food, derived from &amp;quot;Rations&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Soy - &#039;&#039;Food, derived from the ever present soy products in Eridani space.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chew the rats:  &#039;&#039;Eat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The office - &#039;&#039;Prison.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In my turf: &#039;&#039;Up in my business/In my face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pad:  &#039;&#039;Place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boy/Girl - &#039;&#039;Male/Female friend or neutral person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Man/Woman - &#039;&#039;Male/Female partner, lover or romantic interest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No phone - &#039;&#039;A derogatory response to a suit slang bye e.g. &amp;quot;I&#039;ll call you&amp;quot; &amp;quot;No phone boss.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief - &#039;&#039;Boss, but not disrespectful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Signed the dots - &#039;&#039;Being imprisoned/enslaved. Comes from the idea of signing a contract.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tie and slacks/Leisure suit -  &#039;&#039;Half-dressed in a suit i.e. a dreg that either associates with corps, or maybe a dreg who has a corp parent. Either way, it’s a big dreg insult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sets lunch - &#039;&#039;A play off of the suit slang “let’s do lunch.” Basically someone who associates with suits (“Yeah, he&#039;s the type to set lunch.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suit Smile / Suit promise - &#039;&#039;A lie. Fake.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knabo/Knabino/Knab - &#039;&#039;Guy/Gal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Talpo/Talpino/Talp - &#039;&#039;Shady person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kroko/Krokino/Krok - &#039;&#039;Outsider. Someone who isn’t part of their community. Non-dregs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bovo/Bovino/Bov - &#039;&#039;Cow/Bull. Used for really good pals, kind of like calling your friend “The shit” or “My bitch”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amo/Amino - &#039;&#039;Cute version of Boyfriend/Girlfriend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Orano/Oranino/Oranges - &#039;&#039;Person from Oran.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scrapper/Ruster - &#039;&#039;Person from the twins, Set/Nebthet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Verb/Verbed/Spit - &#039;&#039;Say/Said/Told. Can also use “Spit” (Spittin’ words)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gabbed - &#039;&#039;Chatted/spoke with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Audit/Audited - &#039;&#039;Hear/Heard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vide/Vided - &#039;&#039;Saw/look/seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scrib/Scribe - &#039;&#039;Write it down. From “Scribble.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tool/tooled - &#039;&#039;Fix/fixed. Maintenance. Etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mapped it - &#039;&#039;Been there. Also “Understand” or “Saw it” (ex: “Do you know how to set the shields?” “Yeah, I mapped it.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arctic/Sly/Slick/Iced - &#039;&#039;Cool, great. Basically a positive term. (“That’s arctic” / “Lookin’ real sly.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Riccy  - &#039;&#039;Rich. Mostly derogatory. “Riccy-tongued” would be talking like a rich person/suit. Same as “Riccy-glibbed” or “Riccy-spittin’”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fek - &#039;&#039;Fuck. Simple replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knob - &#039;&#039;Fuck. Usually kind of like “Fuck me, didn’t expect THAT to happen.” I’ve used “Knob me sideways” and “Knob me offways” to express disbelief, joy, or frustration. Also used “Knob me halfback to Eri.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Debt/Debted - &#039;&#039;Work/worked. Debt can also be job or shift. “Debted last night,” “Where do you debt?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No debts - &#039;&#039;No frets, no problems, don’t worry about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonny - &#039;&#039;Good. Derived from the “Bon-“ root, which means good. Can also use “Bones,” ie “It’s all Bones” to mean “It’s all good.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dolly - &#039;&#039;Kind/Nice/Sweet. From “Dolce.” You can call someone a dolly or say an action was dolly, or even use “dolled.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Creaky/Rusty - &#039;&#039;Dangerous. I use it mostly since salvaging is dangerous, and those words would indicate that the area isn’t safe. Rusty can also mean that something went bad.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Pure/Straight/Right - &#039;&#039;Really or Very. “Pure Bonny,” “Straight Riccy,” “Right Dolly,” etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Milk - &#039;&#039;“Something” or “Anything.” (Loosely). “His name is Erik or some milk” = “His name is Erik or something like that.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lasso - &#039;&#039;To hook someone on something, usually drugs.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Cark it - &#039;&#039;Die. IE: “Don’t cark it out there” could mean “Don’t die” or “Be safe.” “Carked it” = Died. Also used for “Fucked up” ie “Yeah I carked it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crease/creased: &#039;&#039;Kill/killed. Alternative to “Cark it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbo – &#039;&#039;Dionae (From tree).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Serpo/Serpino/Serp – &#039;&#039;Unathi (From snake).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rano/Ranino – &#039;&#039;Skrell (From frog.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Borgo – &#039;&#039;IPC or stationbound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cino – &#039;&#039;Vaurca (From Bug).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hopper – &#039;&#039;HoP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Badge/Blue – &#039;&#039;Cop, security, law enforcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End game - &#039;&#039;Counter hacker/ murderer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Patcher – &#039;&#039;Doctor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wrencher – &#039;&#039;Engineer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mixer – &#039;&#039;Bartender.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mainlaned – &#039;&#039;Mainline (aka Shooting up drugs).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bleed ‘em - &#039;&#039;Hurt them/Make them pay. Used for encouraging fights as well as encouraging suits to waste their time or money.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sniffs/Sniffer - &#039;&#039;Brown-nosing. Dregs who suck up or listen to suits/authority. Also for cops who are putting their noses in your business.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Band - &#039;&#039;Gang. Bando/Bandino would be a gang member.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Banded - &#039;&#039;Married/Life partners. Best friends, marriages, etc. Not a coincidence it uses the same root for gangs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Idio/Drongo - &#039;&#039;Idiot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Half-eared/Half-eyed - &#039;&#039;Hard of hearing/seeing. Mostly said out of frustration (“What the fek are you, half-eared?”)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Just hands - &#039;&#039;Said of a person who can only communicate in sign language because they are either deaf or mute. Might be called No-eared or No-tongued, to mean Deaf or Mute, respectively. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fair shake - &#039;&#039;Fair enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pointed/Pointy - &#039;&#039;Horny. Mostly as a joke, to tell people to relax. (“Don’t get all pointy”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Affirmed - &#039;&#039;Got it. Confirmed. (“Did you set the engine?” “Affirmed, boss.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tick/Shake - &#039;&#039;Second or minute. Like “Hold on a tick” Or “Back in a hot shake.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Biz - &#039;&#039;Kind of like how people use “Shit.” Bad biz, I mapped that biz, etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Callsign - &#039;&#039;Name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clacker/Starfish - &#039;&#039;Asshole. “Crank the rod from yer clacker” = Get the stick out of your ass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not(Ain’t) my prints - &#039;&#039;Not my fault. As in, my fingerprints aren’t on that. This is one of my favorites.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Running your trail - &#039;&#039;Got your back/following you/I’m with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dry as a suit’s wife - &#039;&#039;Boring, dull, lacking substance. Implication is that suits barely fuck or have mistresses (Or both), depending on who you ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ice the (bricks/pipes/glass) - &#039;&#039;Vandalize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wrong (shoes/boots) - &#039;&#039;Trans person. “Born in the wrong shoes” means born in the wrong body. NOT derogatory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Night wishes - &#039;&#039;Dreams.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Spillin’ Honesties:  &#039;&#039;Being real, being truthful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
“You vide that rano mixer? Knab’s pure iced.” (Have you seen that skrell bartender? Guy’s real awesome.)&lt;br /&gt;
 &lt;br /&gt;
“Affirmed; right dolly, mixes plus brews.” (Yeah. Real sweet, and makes good drinks).&lt;br /&gt;
 &lt;br /&gt;
“Fekkin’ knob me sideways, that arbo boss is a pure badge sniffer. Ain’t even my prints that the biz got rusted.” (Fuckin’… fuck me sideways, that Dionae moron sucks up to the cops. It’s not even my fault that the shit went bad.)&lt;br /&gt;
 &lt;br /&gt;
“All bonny, amino; you ain’t signin’ the dots. Maybe rusty biz, but I’m runnin’ your trails, no debts.” (All good, love. You’re not going to prison. Maybe it’s uncertain(dangerous) shit, but I have your back, no worries.)&lt;br /&gt;
 &lt;br /&gt;
“Verbed with patcher Gonzales’ ma last debt; kickin’ pure bonny at my own ma fekkin’ off. Krok’s drier than a suit’s amino; spit riccy the max shake. Def sets lunch, though probbo suit-smilin’ about her biz.” (I talked with doctor Gonzales’ mom last shift; Makes me really glad that my own mom left. She’s dry as a suit’s wife; talked rich the whole time. She mixes with suits, though she’s probably lying about her business.”)&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Food===&lt;br /&gt;
Soy products absolutely dominate Eridanian space - from cheap vendor snacks to high-class dishes alike. It is often bombarded with flavorings, giving Eridanian food a unique feel. It often has very strong salty and umami flavors, while the soy itself is cooked in a variety of ways to create all sorts of different textures. LiquiRations are sometimes called the Eridanian national dish. &lt;br /&gt;
&lt;br /&gt;
This doesn’t necessarily mean that the food here is hazardous or low-quality, however. On the contrary, many Eridanians quickly accustom and begin to even take pride in this type of cuisine, calling it “the food of the future”. Many native Eridanians are also meat intolerant due to a mostly plant products-based diet, although this doesn’t spread to all of them. &lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
First colonized in 2199 as part of early colonization efforts by the fledgling Sol Alliance, by 2255 settlements had been established on the five planets that now make up the Eridani Corporate Federation. These planets were in the process of being terraformed during the Great Depression, when funding from SolGov for the project was cut short. Rights to the area were sold to a group of corporations which provided the credits required to begin the transformation of the planets into the sprawling skyscraper-filled worlds seen today. By the start of the 23rd century, the Board of Five solidified into the distribution that it has held since. As a member of the Alliance of Sovereign Solarian Nations, the Eridani Corporate Federation has been represented diplomatically by SolGov representatives, though the Federation has a degree of autonomy due to its unique contract of governance signed in the 23rd century. &lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Eridani Federation are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have a great like of NanoTrasen.&lt;br /&gt;
* Have a corporate background.&lt;br /&gt;
* Have an extreme air of corporate professionalism. &lt;br /&gt;
* Speak Tradeband.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Eridani Federation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Akem Obiteng, 23, is a Freelance Reporter currently on the NSS Aurora. She is naturally curious and a bit callous.&lt;br /&gt;
&lt;br /&gt;
*Obiteng is 5’8” and has a thin, lanky build, likely 120 lbs. She has laid back posture and swinging movements. She has bright yellow, mechanic eyes and a bright red mohawk.&lt;br /&gt;
&lt;br /&gt;
*Obiteng moved to Mendell City in hopes of an easier life. She lives with three roommates. Obiteng is an atheist. She is also a strong supporter of New Republicans.&lt;br /&gt;
&lt;br /&gt;
*Obiteng is a passionate fan of Unathi culture, though the worse subjects are scrubbed out. However, she does hate Vaurca just as much as she loves Unathi.&lt;br /&gt;
&lt;br /&gt;
*Obiteng speaks Tau Ceti Common and Freespeak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Eridani Federation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Kenjo Nde, 36, is a psychologist working for Nanotrasen. He is pleasant and a stepford smiler.&lt;br /&gt;
&lt;br /&gt;
*Nde is 5’9” and has a lithe frame, about 140 lbs. He has perfect posture and a professional gait. He has dark brown, mechanic eyes and curly, black hair kept in a professional cut.&lt;br /&gt;
&lt;br /&gt;
*Nde is a contractor, having moved to Biesel for work. He lives with his robotic cat, Kumari. Nde is agnostic. He sways toward the more Democratic side of politics, though ultimately declares himself neutral.&lt;br /&gt;
&lt;br /&gt;
*Nde is fairly neutral about non-humans, but has a distaste for Tajarans.&lt;br /&gt;
&lt;br /&gt;
*Nde speaks Tau Ceti Common and Tradeband, and he knows Sign Language.&lt;br /&gt;
&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses&amp;diff=12904</id>
		<title>Empire of Dominia Great Houses</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses&amp;diff=12904"/>
		<updated>2019-08-16T16:36:46Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: minor formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
===Emperor Bolesław===&lt;br /&gt;
[[File:Dominia_Flag_Small.png|thumb|right|Imperial standard of Emperor Boleslaw Keeser.]]&lt;br /&gt;
&#039;&#039;&amp;quot;His Majesty Emperor Bolesław Keeser, by the Grace of God and the Tribunal, King of the Holy Nations of Moroz and Chief Precenator of Moroz, Grand Emperor of the Imperial Alliance, Holy Lord of Ofassel, Eternal President of the Confederate States of Sovereign Findasuh, King of Spartan, King of Alterum Magnum, King of Ignotum Balteum, Overseer of Sun Reach, High Lord Commander of the Dominia Armed Forces, Holy Liberator of Moroz, Ten Medal Immortal of the Tribunal Commandos honoris causa, First of the Great Houses, Lord Noble of House Keeser, Doctor of Laws honoris causa of the Juro School of Genetics and Bio-Sciences, Pirate King of the Orion Spur and the Tribunals Divine Instrument.&amp;quot;&#039;&#039; - Full title of Emperor Bolesław&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Colors: Red Shades&#039;&#039;&#039;&lt;br /&gt;
While the records of Boleslaw Keeser’s life before his election as Emperor, and the reasons for him being chosen are currently unknown, it is rumored that he was a skilled soldier and engineer. Using slow, creeping, seemingly innocent moves, within years he consolidated power out of the hands of the Unathi lords, amassing high popular support with his embracing and establishment of the Moroz Holy Tribunal. He is considered to be a fair and just man, though behind his mask lies a very clever and conniving leader.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Han’San===&lt;br /&gt;
[[File:Han’San_Flag_Small.png|thumb|right|Standard of House Han&#039;San.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: Green Shades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble: Kasz Han&#039;San&#039;&#039;&#039; (Male Unathi)&lt;br /&gt;
&lt;br /&gt;
A militaristic Unathi-led house that owes its status due to its part in the Unathi invasion. They provide many of the commissioned officers and military officials of the Imperial Army, with their house&#039;s advice on matters related to the military science being highly respected. Members of House Han&#039;San are well known for a strict obedience to the common Code of Honor in Dominia, even more then other Great Houses, however on augmentation the family is split, as the more conservative elders warn against the perversion of the body through biological as well as synthetic changes. This belief is persistent within the House, as many members who are otherwise Tribunal adherents feel that one can&#039;t claim any honor in a battle won through genetic enhancement because the victory was not through their own efforts. It was the Han’San’s bravery at the Battle of the Five Points during the War of Unification that decided the day, with a melee charge through machine-gun fire breaking the Coalition&#039;s lines.&lt;br /&gt;
&lt;br /&gt;
House Han&#039;San is also responsible for the Imperial Armaments Company, the primary weapons and equipment producer of the Imperial Army, and the large Imperial Arsenals are managed under their discretion. The vast war materials needed by the Army and Navy from tanks, rifles, swords to combat RIGs and artillery are researched, designed, and built by House Han&#039;San in these immense factories and storage facilities. They also form the majority of the Imperial General Staff, and work closely with House Zhao and Caladius, as well as numerous smaller houses, in military matters of both training and budgeting.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Volvalaad===&lt;br /&gt;
[[File:Volvalaad_Flag_Small.png|thumb|right|Standard of House Volvalaad.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: Blue, Black&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble: Landi Volvalaad&#039;&#039;&#039; (Female Human)&lt;br /&gt;
&lt;br /&gt;
Based on the genetic scientists and leaders of the original Moroz colonies, House Volvalaad’s power is in its research and diplomatic dominance. Believing strongly that it is God’s will that Humanity improves upon itself genetically, Volvalaad has innovated new gene-therapy not even seen with medical juggernauts such as Zeng-Hu, along with advanced bio-chemical enhancements. House Volvalaad was instrumental in the creation of human Primaries, starting with selective breeding of the original Moroz colonists, and transitioning to basic gene therapy that allowed the average Primary to be taller and stronger than any other segment of Humanity in the galaxy. Volvalaad scientists in large study at Juro University, and provide large patronage to the school. Smaller nobles are likely to be part of the Biological Augmentalist faction of ATLAS. House Volvalaad is the house most in favor of integration with human nations, with many members wishing for trade/diplomacy channels to be completely open.&lt;br /&gt;
&lt;br /&gt;
House Volvalaad is responsible in one way or another for a large majority of the Empire&#039;s research, on topics ranging from weapons, engineering, and agriculture, to medical areas such as genemodding and augmentation. They work closely with all the other Great Houses in areas related to their focuses. Many members of House Volvalaad travel outside the Empire seeking experience in engineering, research, and medical fields to further improve the knowledge base of their House.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Kazhkz===&lt;br /&gt;
[[File:Kazhkz_Flag_Small.png|thumb|right|Standard of House Kazhkz.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: Orange, Red, Yellow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble: Salak Kazhkz&#039;&#039;&#039; (Male Unathi)&lt;br /&gt;
&lt;br /&gt;
One of the more orthodox houses with their wealth based firmly in privateering, these spacefarers provide many skilled seaman for the Imperial navy - those that do not become quasi-legal privateers. The Kazkhz are the other half of the Unathi invasion force - more traditionally Unathi then the Han’San, and partly responsible for the mixing of Sk’akhism into the Moroz religion. They, unlike house Volvalaad, are against the integration of Dominia into a ‘globalist’ economy on a galactic scale, seeking to remain in the isolation that the nation has prospered in.  Like Han&#039;san they also shy away from augmentation, as even their younger members believe it trivializes the trials before them, or to even &amp;quot;cheat&amp;quot; at life and battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
House Kazkhz provides many of the great naval tacticians and officers of the Imperial Navy, with invaluable experience and knowledge on all matters related to seamanship in space. They are the primary teachers at the Imperial Naval Academy, and provide many captains of the Imperial Navy. They work closely with houses Zhao and Han&#039;San on matters related to the realities of manning, equipping, and operating a large modern navy. While it is sometimes whispered that they are accused of being behind pirate and raiding operations in the Frontier, these have been strongly condemned and denied by Lord Noble Kazkhz.  &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Caladius===&lt;br /&gt;
[[File:Caladius_Flag_Small.png|thumb|right|Standard of House Caladius.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: Purple Shades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble: Marcus Cladius&#039;&#039;&#039; (Male Human)&lt;br /&gt;
&lt;br /&gt;
Based on humongous banking institutions formed after the second wave of immigration, House Caladius is considered to be the wealthiest noble house in terms of sheer economic power. Using complex and efficient administrative systems, House Caladius manages to squeeze every Imperial Pound out of every inch of land that they control, they then take this money and invest it in new infrastructure and businesses. One example of large infrastructure funded by House Caladius was the Imperial Railroad, turning huge profits in the last 20 years. House Caladius manages to keep itself in political power by giving large ‘tithes’ to the Holy Tribunal, more so than any other noble house. Due to its meritocratic founding, House Caladius adopts more Secondaries than any other noble house, with Secondaries making up approximately 30% of the house.&lt;br /&gt;
&lt;br /&gt;
House Caladius manages the central banking system of the empire, headquartered at the Imperial Bank of Moroz in the capital. The efficient bureaucrats of House Caladius play a large part in the inner workings of the Empire, especially in areas related to fiscal and administrative areas.  They work closely with the Emperor, as well as the commanders of the Imperial Military, to ensure adequate funding is received each year. Many smaller vassals of House Caladius do not give levies as part of their feudal obligation, instead paying a larger then normal tax obligation. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===House Zhao===&lt;br /&gt;
[[File:Zhao_Flag_Small.png|thumb|right|Standard of House Zhao.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: White, Gray&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble: Imeral Zhao&#039;&#039;&#039; (Male Human)&lt;br /&gt;
&lt;br /&gt;
Forming the basis for the formal Dominian Navy in recent decades, House Zhao has maneuvered itself into prominence and prestige. House Zhao stepped up to the plate when it came to the formation of the navy, and used a large amount of their allocated Ma&#039;zals and family funds to build shipyards and spacecraft when no other house was willing to take on such a responsibility. Lucrative naval contracts for everything varying from shuttlecraft, to fighters, to capital ships have been awarded to the Zhao, and have become increasing lucrative with recent expansion efforts by the Navy, especially after a much larger naval budget was announced for 2461. Being rewarded for their efforts by the Emperor, the High Lord Admiral of the Navy was given to a Zhao Minor Lord.&lt;br /&gt;
&lt;br /&gt;
House Zhao&#039;s expertise in civil engineering, ship architecture, and fortification design are well known. Some of the best civil engineers in the Empire come from House Zhao, and their engineers are second to none in the design of naval weapons, armor, electronics, and munitions. House Zhao recently received popular acclaim for the invention of a new design in the area of armor founding for ships by the famous ship architect Arabel Zhao, well known for her innovative ship designs. They work closely with all of the Houses, as the demands of the Navy are very prominent in the Empire both politically and economically.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses&amp;diff=12903</id>
		<title>Empire of Dominia Great Houses</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Empire_of_Dominia_Great_Houses&amp;diff=12903"/>
		<updated>2019-08-16T16:34:56Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Human Lore}}&lt;br /&gt;
&lt;br /&gt;
===Emperor Bolesław===&lt;br /&gt;
[[File:Dominia_Flag_Small.png|thumb|right|Imperial standard of Emperor Boleslaw Keeser.]]&lt;br /&gt;
&#039;&#039;&amp;quot;His Majesty Emperor Bolesław Keeser, by the Grace of God and the Tribunal, King of the Holy Nations of Moroz and Chief Precenator of Moroz, Grand Emperor of the Imperial Alliance, Holy Lord of Ofassel, Eternal President of the Confederate States of Sovereign Findasuh, King of Spartan, King of Alterum Magnum, King of Ignotum Balteum, Overseer of Sun Reach, High Lord Commander of the Dominia Armed Forces, Holy Liberator of Moroz, Ten Medal Immortal of the Tribunal Commandos honoris causa, First of the Great Houses, Lord Noble of House Keeser, Doctor of Laws honoris causa of the Juro School of Genetics and Bio-Sciences, Pirate King of the Orion Spur and the Tribunals Divine Instrument.&amp;quot;&#039;&#039; - Full title of Emperor Bolesław&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Colors: Red Shades&#039;&#039;&#039;&lt;br /&gt;
While the records of Boleslaw Keeser’s life before his election as Emperor, and the reasons for him being chosen are currently unknown, it is rumored that he was a skilled soldier and engineer. Using slow, creeping, seemingly innocent moves, within years he consolidated power out of the hands of the Unathi lords, amassing high popular support with his embracing and establishment of the Moroz Holy Tribunal. He is considered to be a fair and just man, though behind his mask lies a very clever and conniving leader.&lt;br /&gt;
&lt;br /&gt;
===House Han’San===&lt;br /&gt;
[[File:Han’San_Flag_Small.png|thumb|right|Standard of House Han&#039;San.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: Green Shades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble: Kasz Han&#039;San&#039;&#039;&#039; (Male Unathi)&lt;br /&gt;
&lt;br /&gt;
A militaristic Unathi-led house that owes its status due to its part in the Unathi invasion. They provide many of the commissioned officers and military officials of the Imperial Army, with their house&#039;s advice on matters related to the military science being highly respected. Members of House Han&#039;San are well known for a strict obedience to the common Code of Honor in Dominia, even more then other Great Houses, however on augmentation the family is split, as the more conservative elders warn against the perversion of the body through biological as well as synthetic changes. This belief is persistent within the House, as many members who are otherwise Tribunal adherents feel that one can&#039;t claim any honor in a battle won through genetic enhancement because the victory was not through their own efforts. It was the Han’San’s bravery at the Battle of the Five Points during the War of Unification that decided the day, with a melee charge through machine-gun fire breaking the Coalition&#039;s lines.&lt;br /&gt;
&lt;br /&gt;
House Han&#039;San is also responsible for the Imperial Armaments Company, the primary weapons and equipment producer of the Imperial Army, and the large Imperial Arsenals are managed under their discretion. The vast war materials needed by the Army and Navy from tanks, rifles, swords to combat RIGs and artillery are researched, designed, and built by House Han&#039;San in these immense factories and storage facilities. They also form the majority of the Imperial General Staff, and work closely with House Zhao and Caladius, as well as numerous smaller houses, in military matters of both training and budgeting.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===House Volvalaad===&lt;br /&gt;
[[File:Volvalaad_Flag_Small.png|thumb|right|Standard of House Volvalaad.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: Blue, Black&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble: Landi Volvalaad&#039;&#039;&#039; (Female Human)&lt;br /&gt;
&lt;br /&gt;
Based on the genetic scientists and leaders of the original Moroz colonies, House Volvalaad’s power is in its research and diplomatic dominance. Believing strongly that it is God’s will that Humanity improves upon itself genetically, Volvalaad has innovated new gene-therapy not even seen with medical juggernauts such as Zeng-Hu, along with advanced bio-chemical enhancements. House Volvalaad was instrumental in the creation of human Primaries, starting with selective breeding of the original Moroz colonists, and transitioning to basic gene therapy that allowed the average Primary to be taller and stronger than any other segment of Humanity in the galaxy. Volvalaad scientists in large study at Juro University, and provide large patronage to the school. Smaller nobles are likely to be part of the Biological Augmentalist faction of ATLAS. House Volvalaad is the house most in favor of integration with human nations, with many members wishing for trade/diplomacy channels to be completely open.&lt;br /&gt;
&lt;br /&gt;
House Volvalaad is responsible in one way or another for a large majority of the Empire&#039;s research, on topics ranging from weapons, engineering, and agriculture, to medical areas such as genemodding and augmentation. They work closely with all the other Great Houses in areas related to their focuses. Many members of House Volvalaad travel outside the Empire seeking experience in engineering, research, and medical fields to further improve the knowledge base of their House.&lt;br /&gt;
&lt;br /&gt;
===House Kazhkz===&lt;br /&gt;
[[File:Kazhkz_Flag_Small.png|thumb|right|Standard of House Kazhkz.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: Orange, Red, Yellow&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble: Salak Kazhkz&#039;&#039;&#039; (Male Unathi)&lt;br /&gt;
&lt;br /&gt;
One of the more orthodox houses with their wealth based firmly in privateering, these spacefarers provide many skilled seaman for the Imperial navy - those that do not become quasi-legal privateers. The Kazkhz are the other half of the Unathi invasion force - more traditionally Unathi then the Han’San, and partly responsible for the mixing of Sk’akhism into the Moroz religion. They, unlike house Volvalaad, are against the integration of Dominia into a ‘globalist’ economy on a galactic scale, seeking to remain in the isolation that the nation has prospered in.  Like Han&#039;san they also shy away from augmentation, as even their younger members believe it trivializes the trials before them, or to even &amp;quot;cheat&amp;quot; at life and battle.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
House Kazkhz provides many of the great naval tacticians and officers of the Imperial Navy, with invaluable experience and knowledge on all matters related to seamanship in space. They are the primary teachers at the Imperial Naval Academy, and provide many captains of the Imperial Navy. They work closely with houses Zhao and Han&#039;San on matters related to the realities of manning, equipping, and operating a large modern navy. While it is sometimes whispered that they are accused of being behind pirate and raiding operations in the Frontier, these have been strongly condemned and denied by Lord Noble Kazkhz.  &lt;br /&gt;
&lt;br /&gt;
===House Caladius===&lt;br /&gt;
[[File:Caladius_Flag_Small.png|thumb|right|Standard of House Caladius.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: Purple Shades&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble: Marcus Cladius&#039;&#039;&#039; (Male Human)&lt;br /&gt;
&lt;br /&gt;
Based on humongous banking institutions formed after the second wave of immigration, House Caladius is considered to be the wealthiest noble house in terms of sheer economic power. Using complex and efficient administrative systems, House Caladius manages to squeeze every Imperial Pound out of every inch of land that they control, they then take this money and invest it in new infrastructure and businesses. One example of large infrastructure funded by House Caladius was the Imperial Railroad, turning huge profits in the last 20 years. House Caladius manages to keep itself in political power by giving large ‘tithes’ to the Holy Tribunal, more so than any other noble house. Due to its meritocratic founding, House Caladius adopts more Secondaries than any other noble house, with Secondaries making up approximately 30% of the house.&lt;br /&gt;
&lt;br /&gt;
House Caladius manages the central banking system of the empire, headquartered at the Imperial Bank of Moroz in the capital. The efficient bureaucrats of House Caladius play a large part in the inner workings of the Empire, especially in areas related to fiscal and administrative areas.  They work closely with the Emperor, as well as the commanders of the Imperial Military, to ensure adequate funding is received each year. Many smaller vassals of House Caladius do not give levies as part of their feudal obligation, instead paying a larger then normal tax obligation. &lt;br /&gt;
&lt;br /&gt;
===House Zhao===&lt;br /&gt;
[[File:Zhao_Flag_Small.png|thumb|right|Standard of House Zhao.]]&lt;br /&gt;
&#039;&#039;&#039;House Colors: White, Gray&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord Noble: Imeral Zhao&#039;&#039;&#039; (Male Human)&lt;br /&gt;
&lt;br /&gt;
Forming the basis for the formal Dominian Navy in recent decades, House Zhao has maneuvered itself into prominence and prestige. House Zhao stepped up to the plate when it came to the formation of the navy, and used a large amount of their allocated Ma&#039;zals and family funds to build shipyards and spacecraft when no other house was willing to take on such a responsibility. Lucrative naval contracts for everything varying from shuttlecraft, to fighters, to capital ships have been awarded to the Zhao, and have become increasing lucrative with recent expansion efforts by the Navy, especially after a much larger naval budget was announced for 2461. Being rewarded for their efforts by the Emperor, the High Lord Admiral of the Navy was given to a Zhao Minor Lord.&lt;br /&gt;
&lt;br /&gt;
House Zhao&#039;s expertise in civil engineering, ship architecture, and fortification design are well known. Some of the best civil engineers in the Empire come from House Zhao, and their engineers are second to none in the design of naval weapons, armor, electronics, and munitions. House Zhao recently received popular acclaim for the invention of a new design in the area of armor founding for ships by the famous ship architect Arabel Zhao, well known for her innovative ship designs. They work closely with all of the Houses, as the demands of the Navy are very prominent in the Empire both politically and economically.&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Retroactive_License_List&amp;diff=12885</id>
		<title>Retroactive License List</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Retroactive_License_List&amp;diff=12885"/>
		<updated>2019-08-13T20:28:08Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All work written after 13 August 2019 is licensed under CC BY-SA 4.0. The license only applies to &#039;&#039;&#039;text as it is written.&#039;&#039;&#039; Ideas, names, and concepts are not subject to copyright.&lt;br /&gt;
&lt;br /&gt;
Full license of CC BY-SA 4.0 can be found here: https://creativecommons.org/licenses/by-sa/4.0/legalcode&lt;br /&gt;
&lt;br /&gt;
Simplified summary can be found here: https://creativecommons.org/licenses/by-sa/4.0/&lt;br /&gt;
&lt;br /&gt;
All people signed under here agree to retroactively license their contributions on this wiki under CC BY-SA 4.0&lt;br /&gt;
&lt;br /&gt;
Mofo1995&lt;br /&gt;
&lt;br /&gt;
Jamchop23334&lt;br /&gt;
&lt;br /&gt;
Alberyk&lt;br /&gt;
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MattAtlas&lt;br /&gt;
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VTCobaltblood&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Corporate_Liaison&amp;diff=12874</id>
		<title>Corporate Liaison</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Corporate_Liaison&amp;diff=12874"/>
		<updated>2019-08-13T12:14:24Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = black&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = ADMINISTRATIVE&lt;br /&gt;
|imagebgcolor = grey&lt;br /&gt;
|img = Ia_consultant.png&lt;br /&gt;
|jobtitle = NanoTrasen Liaison&lt;br /&gt;
|access = The Representatives Office, [[Job_Guides#Station_Command|the Bridge]], and the Odin Shuttle.&lt;br /&gt;
|difficulty = Medium to Hard&lt;br /&gt;
|qualifications = You&#039;ve convinced NanoTrasen Central Command you&#039;re worth loaning a Shuttle, and you are representing an [[#Interest Group|Interest Group]]&lt;br /&gt;
|education = The art of the deal.&lt;br /&gt;
|superior = [[Job_Guides#Station_Command|Station Command]] and your [[#Interest Group|Interest Group]]&lt;br /&gt;
|duties = Representing your factions interests, conducting interviews and AMAs&#039;, &amp;lt;s&amp;gt;Being Less Creepy than the old IAA role&amp;lt;/s&amp;gt;&lt;br /&gt;
|guides = [[Corporate_Regulations|Corporate Regulations]], [[Station_Directives|Station Directives]], [[Guide_to_Law|Guide to Law]], [[Guide_to_Paperwork|Guide to Paperwork]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NanoTrasen Liaisons&#039;&#039;&#039; or &#039;&#039;&#039;Representatives&#039;&#039;&#039; act as the link between an [[#Interest Group|Interest Group]] and their assigned facility. Their primary concerns are to ensure that the group they&#039;re representing is treated more favorably or just ensuring they&#039;re treated equally, within [[Corporate Regulations]], via interviews and reports to [[Job_Guides#Station_Command|Command Staff]] about misconduct.&lt;br /&gt;
&lt;br /&gt;
Secondary responsibilities of a &#039;&#039;&#039;Representative&#039;&#039;&#039; include increasing awareness of whatever factions or cause they represent. For more information on the goal of different kinds of &#039;&#039;&#039;Representative&#039;&#039;&#039;, see: [[#Interest Groups|Interest Groups]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NanoTrasen Liaisons&#039;&#039;&#039; can be played by characters of any Species that can be a part of the represented faction, by players with a Head of Staff whitelist, it is not part of [[Job_Guides#Station_Command|Station Command]] however.&lt;br /&gt;
&lt;br /&gt;
Note that &#039;&#039;&#039;NanoTrasen Liaisons&#039;&#039;&#039; (Though, not the other types of Representatives) are one of three roles on the station that are [[Nanotrasen_Corporation|Loyalty Implanted]] by default. This means that the implantee is almost always supposed to act in a way that they believe is in the best interests of [[Nanotrasen_Corporation|NanoTrasen]]. This implant is part of the reason why [[Nanotrasen_Corporation#Executives|Central Command]] trusts this Liaison to represent them, and it should not be voluntarily removed.&lt;br /&gt;
&lt;br /&gt;
== Interest Groups ==&lt;br /&gt;
All Non-NanoTrasen Interest Groups get access to an External Comms Link in their Fax machine which enables them to contact their superiors. While they do not get all of the benefits of working for NanoTrasen, they definitely do get [[#Traitoring|other benefits]].&lt;br /&gt;
=== [[Nanotrasen_Corporation|NanoTrasen Liaison]] ===&lt;br /&gt;
&lt;br /&gt;
* A remade combination of [[Nanotrasen_Corporation#Executives|Central Command]] inspectors and Internal Affairs Agents with more liberties to facilitate roleplay. They are expected to advise [[Job_Guides#Station_Command|Station Command]] with the company&#039;s benefit in mind and promote [[Nanotrasen_Corporation|NanoTrasen]] interests. They are encouraged to talk to employees about concerns, aspirations, and their general experience. They are authorised to secure contract extensions and other fluff legal paperwork. They may also exercise pressure for regulations and [[Nanotrasen_Corporation#Executives|Central Command]] orders to be followed and enforced by command.&lt;br /&gt;
&lt;br /&gt;
=== Corporate Representative ===&lt;br /&gt;
&lt;br /&gt;
* On station liaisons from other Megacorporations with contractors on Station. They are supposed to represent the interests of their parent company, as well as to ensure the well being and prosperity of their contractors. They can pressure [[Job_Guides#Station_Command|Command Staff]], make requests, or even do back-alley deals and bribes.&lt;br /&gt;
&lt;br /&gt;
=== [[Republic_of_Biesel|Tau Ceti Representative]] ===&lt;br /&gt;
&lt;br /&gt;
* Tasked by the [[Biesel|Biesel]] government to ensure that [[Guide_to_Law#Republic_of_Biesel|Tau Ceti Law]] is being followed, and that safety regulations are being followed. They are to promote Biesel sentiment, and reinforce the image of the bright beacon of democracy. They may also issue Tau Ceti citizenship and passports in certain circumstances.&lt;br /&gt;
&lt;br /&gt;
=== [[Sol_Alliance|Sol Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Dispatched by [[Sol|Solarian]] diplomatic missions in [[Mendell_City|Mendell]], their mission is to ensure the fair treatment and prosperity of [[Sol|Solarian]] citizens working on the Aurora. They are authorised to issue [[Sol_Alliance|Alliance]] papers in certain circumstances.&lt;br /&gt;
&lt;br /&gt;
=== [[Tajara#People.27s_Republic_of_Adhomai|PRA Consular Officer]] ===&lt;br /&gt;
&lt;br /&gt;
* Dispatched from [[Tajara#People.27s_Republic_of_Adhomai|The Peoples Republic of Adhomai]] to ensure the well being and interests of Republican citizens who are living in this far away [[Tajara|Tajaran]] enclave. They are to encourage proper Republican values and make sure that party lines are being upheld. The Republic has struggled to insert their representatives onto [[Nanotrasen_Corporation#Stations.2C_Merchant_Fleet_and_the_Fleet_Security_Force|NanoTrasen Stations]], and would not like to upset their host. Thus, the means of the Republican representative to enforce party policy are very limited and soft.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Embrace The Bureaucracy ==&lt;br /&gt;
So, your shoes are polished, your tie is on straight, your stamp is inked up and there’s a full cup of coffee on your desk - what now?&lt;br /&gt;
&lt;br /&gt;
:Typically, the broad duties of a Representative can be sorted into three major categories:&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;Awareness&#039;&#039;&#039;: Activities meant to raise understanding of your [[#Interest Group|Interest Group]], or to foster respect for it. A good example would be a National Representative holding a Civics class for non-Nationals, or a Corporate Representative explaining the virtues of their company and the work it does to others, and how important that work is. More back-alley actions could be considered awareness, but for your own sake, should be rare.&lt;br /&gt;
# &#039;&#039;&#039;Oversight&#039;&#039;&#039;: Activities meant to overwatch your [[#Interest Group|Interest Group]], to ensure they&#039;re working safely, and that they&#039;re being given everything they &#039;&#039;&#039;need&#039;&#039;&#039; for their job. An example of this would be keeping tabs on those who are within your purview, such as PDAing them to ask if they&#039;ve had any problems, etc. Another example would be asking others what they&#039;ve seen in regards to peoples&#039; treatment of them.&lt;br /&gt;
# &#039;&#039;&#039;Protest&#039;&#039;&#039;: Activities taken in response to mistreatment. An example would be contacting the [[Captain]], [[Head of Personnel]], or [[Job_Guides#Security|Security]] when you suspect someone from your [[#Interest Group|Interest Group]] is in danger or has been wronged. Another would be vocally protesting in response to someone from your [[#Interest Group|Interest Group]] being arrested, even going as far as to negotiate for their release. &#039;&#039;&#039;Do not push this or it may&#039;&#039;&#039; [[#Directive 12|lead to trouble!]]&lt;br /&gt;
&lt;br /&gt;
Before you sign on for that first shift, recognize a hard truth about &#039;&#039;&#039;Representatives&#039;&#039;&#039;: you are not, strictly speaking, a necessary component of the station’s crew. By yourself, you cannot permit, prevent, or enforce just about anything. You are barely even part of the Stations&#039; Crew.&lt;br /&gt;
&lt;br /&gt;
Your ability to effectively do your job therefore relies on your ability to communicate with the station’s various [[Job_Guides|Departments]], and [[Job_Guides#Station_Command|Station Command]]. Having good working relationships with the crew also makes it more likely that they will come to you with their problems, or report things to you, rather than leaving you to hunt for them, or to sit at your desk contemplating your coffee all shift.&lt;br /&gt;
&lt;br /&gt;
:In order to help build those working relationships, there are a few things Representatives should try to do.&lt;br /&gt;
&lt;br /&gt;
#&#039;&#039;&#039;Do Spread Awareness&#039;&#039;&#039;: The only way you&#039;re going to get Station Crew on your side is if you get involved with the Crewmembers aboard the Aurora, in whatever way you may choose to do so, or your [[#Interest_Group|Interest Group]] entails.&lt;br /&gt;
#&#039;&#039;&#039;Do Not Cause Trouble&#039;&#039;&#039;: You are here with the express permission of [[Job_Guides#Station_Command|Station Command]] and NanoTrasen, a permission that can easily be revoked, you don&#039;t want to test them, and any violation of [[Corporate Regulations]] should be strictly covert.&lt;br /&gt;
#&#039;&#039;&#039;Do Play Favorites&#039;&#039;&#039;: It is the express purpose of your job to advocate for your [[#Interest_Group|Interest Group]], and thus, to play favorites. If you think that helping a Crewmember who is close to someone in it will aid in that, you should definitely do it if it fits your character. Though, you don&#039;t want others to know, as it could land you in trouble with a [[Security Officer]], and thus, [[Job_Guides#Station_Command|Station Command]]. It could also violate [[Server Rules]] in extreme cases, if in doubt, Ahelp.&lt;br /&gt;
&lt;br /&gt;
=== [[Station_Directives#Regarding_Corporate_Representatives_and_Consular_Officers_-_Station_Directive_12|Directive 12]] ===&lt;br /&gt;
&amp;quot;Command staff are expected to engage representatives through diplomacy and to consent to reasonable requests. The representative is not part of the station chain of command. The representative is granted special status in relation to corporate regulations;&amp;quot;&lt;br /&gt;
* The representative does not serve brig time for low level infractions, the fine alternative can be used in those cases. The representative can be serve brig time for medium and high level infractions, with command staff being able to contact Central Command requesting the revocation of the representative&#039;s privilege.&lt;br /&gt;
* The representative&#039;s office offers immunity to the representative. Security may not enter to conduct arrests under normal circumstances. Entering or refusing to exit the office is considered trespassing. The office&#039;s immunity may be revoked by the captain or a captain level decision. The office&#039;s immunity may be revoked by the captain or a captain level decision.&lt;br /&gt;
Read more at: [[Station_Directives#Regarding_Corporate_Representatives_and_Consular_Officers_-_Station_Directive_12|Station Directives: Directive 12]].&lt;br /&gt;
&lt;br /&gt;
== Traitoring ==&lt;br /&gt;
:This scenario is unlikely as the NanoTrasen Liaison, as the loyalty implant all Liaisons are required to have prevents you from betraying NanoTrasen. However, if you&#039;re a Representative for a different group, and find yourself selected for traitor, congratulations! You are an antagonist trusted explicitly by your [[#Interest Group|Interest Group]], who will likely be thrilled to help you. &lt;br /&gt;
&lt;br /&gt;
:Wield your bureaucracy against the company you&#039;ve signed up to act within! The morphic clerical kit may be of use to a traitorous Representative, as the stamps it provides allow you to forge command staff approval of just about anything. Through this, you can stamp approval papers to your fellows, have them lie to [[Job_Guides#Command|Command Staff]] about who they got them from, and then procure anything they&#039;d like, thanks to you. If anyone questions what you&#039;re doing, remind them that you have the best interests of your people at heart.&lt;br /&gt;
&lt;br /&gt;
{{Command}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category:Jobs]]&lt;br /&gt;
[[Category:Command]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=12873</id>
		<title>New Player Lore Guide</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Player_Lore_Guide&amp;diff=12873"/>
		<updated>2019-08-13T12:14:12Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
== The Aurora Galaxy ==&lt;br /&gt;
{{Aurora Starmap}}&lt;br /&gt;
&lt;br /&gt;
*The year is [[Timeline| 2461 CE (Common Era)]] in [[Galactic Standard Time]] and since the late 21st century, Humanity has been spreading out among the stars.. Leaving behind their homeworld of [[Earth]], humans proliferated throughout space, expanding hundreds of light-years in all directions under the banner of the [[Sol Alliance]]. After a century, flourishing cities had been established in nearby systems such as [[Tau Ceti]] and [[Eridani Federation]], and in the centuries that would follow, hundreds of systems would fall under the control of humanity. Outposts on garden worlds became metropolises in the span of decades, entire asteroids and moons were mined out and hostile worlds were terraformed and subdued by growing corporations that began to become the dominant economic powers of human space.&lt;br /&gt;
*At the end of the 22nd century, the power and influence of the Sol Alliance was at its height, but this soon came to an end as an economic collapse found Trans-Stellar corporations picking away at Sol Alliance authority piece by piece. In the middle of the prosperity and strife, transtellars have for centuries embarked to make massive profits. The major corporate players had managed to establish a stable, if shaky peace between themselves, with no single corporation able to completely dominate the others. Any semblance of equilibrium between the mega-corps was shattered with NanoTrasen&#039;s discovery of the element Phoron in 2417.&lt;br /&gt;
*Humanity is not alone in this vast sea of stars. Numerous alien Species have been discovered in the past 50 years, some peaceful, some hostile and some just plain weird. The brilliant [[Skrell]], the crafty [[Tajara]], the proud [[Unathi]], the enigmatic [[Vaurca|Vaurcae]], and the elegant [[Dionaea]], are but a few of the Species of this extremely diverse galaxy. Many more exist, and while most are simply apathetic to humanity, others are openly hostile. If one thing can be said to unite the various species, it is the drive to control the powerful element Phoron, which not only has revitalized space travel but also holds untold capabilities. Humanity, specifically NanoTrasen, has taken control of the vast majority of Phoron deposits, drawing the interest of many alien species, extremist cults and even more mysterious forces.&lt;br /&gt;
*Within humanity, a divide has begun to form: What is NanoTrasen&#039;s role not just economically but in human society? Are they the benevolent corporation that keeps the engine of human interstellar civilization alive or are they the greedy suits dedicated to manipulating galactic society through their stranglehold on the Phoron market? Recently the Syndicate has emerged as an organization dedicated to stopping NanoTrasen. Decentralized, secretive and efficient, the Syndicate has attacked NanoTrasen installations, mining outposts and personnel. Some decry them as terrorists, others see them as the only force with a chance to overthrown NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
===Your Workplace===&lt;br /&gt;
*Welcome to [[Tau Ceti]], a star system approximately 12 light-years away from [[Sol]], under the joint control of the [[Republic of Biesel]] and the trans-stellar corporate conglomerate [[Nanotrasen Corporation|Nanotrasen]]. You have been assigned to work aboard the NSS Aurora, a state-of-the-art research and mining facility orbiting Tau Ceti within the Romanovich Cloud at the very edge of the system. Even after several centuries of being inhabited by human colonists, and flourishing into a central trade hub for human space, the edge of Tau Ceti is still considered to be a frontier of sorts, as are the outer areas of most other star systems.&lt;br /&gt;
*After the discovery of a substance known as [[Phoron]] in this system, Nanotrasen quickly established a monopoly that granted them control over Humanity&#039;s fuel source and established them as the most powerful corporation in human space. &lt;br /&gt;
&lt;br /&gt;
===The Economy===&lt;br /&gt;
*The most common currency in human space is the [[Economy|Standard Credit]], originally issued by the Sol Alliance in the early 22nd century. Despite the decline of the Sol Alliance, the Standard Credit remains the reserve currency of many polities, and it is accepted on most worlds throughout human space. The Standard Credit is represented by &#039;&#039;&#039;cr&#039;&#039;&#039; (e.g. 5,000 cr). &lt;br /&gt;
*The galactic economy is divided amongst the handful of transtellar corporations that have earned the title of &amp;quot;Mega-Corporations&amp;quot;, which are monopolies of vast sizes with the entire economy of known space divided amongst themselves.&lt;br /&gt;
&lt;br /&gt;
==Known Space==&lt;br /&gt;
&amp;lt;div class=&amp;quot; mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===[[Sol]]===&lt;br /&gt;
*The home system of humanity, Sol is by far the most populated and, arguably, the most developed system in human space. It has seen great scientific process, prosperity and development but also great upheavals and bitter divides. At the end of the [[Timeline of Humanity|First Interstellar War]], The Sol system was ravaged by economic recession. It has slowly rebuilt itself over the past century, but the recovery remains unstable. &lt;br /&gt;
*Earth occupies a place of prestige as humanity&#039;s symbolic homeworld. [[Luna]] has become something of a mishmash of galactic society: glittering skyscrapers within pressurized underground caverns share space with slums. [[Mars]] has seen small scale terraforming efforts take hold, with the once &amp;quot;Red Planet&amp;quot; now tinted with green. The administrative center of the [[Sol Alliance]] is the Unity station, in orbit around Earth. It was built after the First Interstellar War to show the Sol Alliance represents all of humanity. The Sol Alliance is roughly divided into three areas based upon distance from Earth.&lt;br /&gt;
&lt;br /&gt;
====[[Sol_Alliance#Key_Colonies|Sols Colonies]]====&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;gt;&lt;br /&gt;
The three divisions of Sol Space: The Inner-to-Outer Colonies.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&#039;&#039;&#039;Inner Colonies&#039;&#039;&#039;&lt;br /&gt;
*Also known as the Inner Sphere. The inner colonies lie within 100 lightyears of Sol. The inner sphere is home to 50 billion people. Inner Colonies are the oldest in human space, typically between 200 and 350 years old. These worlds form the heartland of the Sol Alliance and are the technological and economic hub of human space, with endless streams of trade ships flowing through the Bluespace Gates connecting the most developed systems.&lt;br /&gt;
*Life here is the best in human space. Much of the population lives in relative comfort, although the average wage tends to be lower than that of the middle and some outer colonies. Towering arcologies, massive city-stations, and great multi-tiered metropolises which can reach over a kilometer tall can be found on the most populated of these systems. The Inner Colonies are home to the greatest cultural diversity in human space, with distinct colonial identities in many of the older systems, and several hundred spoken languages. The average lifespan ranges from 90 - 120 years.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mid Colonies&#039;&#039;&#039;&lt;br /&gt;
*Also known as the Mid Sphere. The Mid Colonies lie between 100 and 200 lightyears from Sol. The mid sphere has a estimated population of 38 billion, and contains hundreds more systems than the Inner Colonies. Three of these systems have populations of at least a billion. Colonies here are typically 100 to 200 years old. The Sol Alliance remains the dominant power in this region of space, though it&#039;s clear the people here share their loyalties between them and their home systems.&lt;br /&gt;
*Life here is good, though not quite as nice as in the inner colonies. Metropolises and mega-cities are a rarer site here than in the Inner Colonies, infrastructure tends to be less developed and the lack of direct access to the Bluespace Gates means trading is more expensive. Inhabitants of the mid colonies are more likely to be skeptical of the Sol Alliance, resenting the control the inner colonies exert over the Alliance. The mid colonies are widely considered to be the edge of &amp;quot;developed&amp;quot; space, much to the consternation of the inhabitants of the outer colonies. The average lifespan here generally ranges from 90 - 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Outer Colonies&#039;&#039;&#039;&lt;br /&gt;
*Also known as the Outer Sphere. The Outer Colonies lie between 200 and 300 lightyears from Sol. The outer sphere is home to 29 billion people and contains over three hundred systems with more than 100,000 residents. New colonies are still regularly founded in this sphere, and most settlements are less than 100 years old. These worlds lie just beyond the reach of the Sol Alliance, and the power of the Mega-Corporations begin to replace it.&lt;br /&gt;
*Life here is harder than in the Mid colonies, though many see the relative independence from SolGov as being worth the price. People here generally live in towns and cities of around 5,000-50,000 people. The &#039;Spacer&#039; culture is especially strong in the Outer Colonies as countless migrants mine the asteroid belts in search of fortune. Millions of Outer Colonials live in simple orbitals, many relying on centrifugal force rather than gravity generators. Technology is generally a decade or two behind that of the inner and mid colonies. The average lifespan here ranges from 80 - 100.&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Republic of Biesel]]===&lt;br /&gt;
*The Republic of Biesel is an independent system within the Core of human space. It is heavily tied to the NanoTrasen corporation at nearly every level of government. The Republic of Biesel is the government of the Tau Ceti System, exercising authority over Biesel, New Gibson and all other settlements and installations within Tau Ceti&#039;s gravity well. It is one of the most populated systems in human space, a financial center, industrial powerhouse and one of the most prestigious systems in the galaxy. However, unrest and gridlock undermine the government, and the aggressive attitude of the Sol Alliance against its former system has made many worried of the future of the Republic.&lt;br /&gt;
&lt;br /&gt;
===[[Frontier Alliance]]===&lt;br /&gt;
*This loosely confederated Alliance is the largest power in the frontier, and possibly the most populous entity in the Orion Spur. Arising from the Coalition of Colonies, the systems of the Alliance greatly value their independence and freedom. A few powerful systems dominate the politics of the Frontier. Many of those in the Frontier Alliance harbor distrust of the Sol Alliance even after the end of the First Intestellar War. Humans and aliens from any and all ethnicities, as well as any combination of them, can be found in the Frontier Alliance.&lt;br /&gt;
&lt;br /&gt;
===[[Republic of Elyra]]===&lt;br /&gt;
*The Republic of Elyra, or its more official name, The Serene Republic of Elyra, was formed during a large scale colonization and emigration effort from south western Asia and northern Africa during the early years of space colonization from Pre-Alliance Earth. It is made up of multiple star systems. It&#039;s national motto is &amp;quot;For Greatness We Strive&amp;quot;. Its official language is Tau Ceti Basic, though several old-earth languages cling to life in small enclaves, such as Arabic, Persian, and Farsi.&lt;br /&gt;
&lt;br /&gt;
===[[Empire of Dominia]]===&lt;br /&gt;
*A heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Dominia in the X’yr Vharn’p system. This autocratic state is ruled by His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2437 by Unathi raiders who invaded the planet of Moroz, a colony which had been isolated for hundreds of years. Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as the Mor’iz’al.&lt;br /&gt;
&lt;br /&gt;
===The Free Frontier===&lt;br /&gt;
*The frontier consists of all space unclaimed by one of the major interstellar powers. The population of the frontier is difficult to estimate, but conservative guesses place it between 25 and 50 billion. The government, technological development, economy, and social systems of these independent systems vary wildly. Piracy, corporate exploitation, and smuggling are commonplace throughout the frontier. People hailing from these areas, known as frontiersmen, are known for their rugged independence and distrust of megacorporations and government alike. &lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Main Spacefaring Species==&lt;br /&gt;
&amp;lt;div class=&amp;quot; mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Humanity===&lt;br /&gt;
:&#039;&#039;&#039;&#039;Homo Sapiens&#039;. Or as they&#039;re more commonly known, Humans.&#039;&#039;&#039;&lt;br /&gt;
[[image:Human_fem.png]][[image:Human_Male.png]]&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Sol]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Earth]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Sol Common&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; [[Sol Alliance]], [[The Frontier Alliance]], [[Republic of Biesel]], [[Republic of Elyra]], [[Empire of Dominia]], [[Eridani Federation|Eridani Corporate Federation]]&lt;br /&gt;
*: The most prevalent species in known space. Collectively, they have more territory under their control than all other known species combined. Most trans-stellar corporations and conglomerates are owned and staffed by humans, giving them significant economic pull in the galactic community.&lt;br /&gt;
*: However, despite their collective achievements, humans are fractured into hundreds of independent factions, severely limiting their ability to organize as a Species. &lt;br /&gt;
*: Additionally, ideological differences further deteriorate relations between human factions.&lt;br /&gt;
*: Highly advanced technologically, humans are one of several known Species to independently achieve viable, interstellar space flight.&lt;br /&gt;
*: A detailed history of humanity can be found on the [[Timeline of Humanity]].&lt;br /&gt;
-----&lt;br /&gt;
===[[Skrell]]===&lt;br /&gt;
:&#039;&#039;&#039;&#039;S. Sapiens&#039;. Or as they&#039;re more commonly known, Skrell.&lt;br /&gt;
[[image:Skrell_Fem.png]][[image:Skrell_Male.png]]&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Skrell| Jargon (Nralakk)]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Skrell| Jargon IV(Qerrbalak)]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Nral&#039;Malic, Tau Ceti Basic&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; [[Skrell#Political_Structure|Jargon Federation]]‏&lt;br /&gt;
*:An amphibious species whose passion lies in the field of the combined sciences, the [[Skrell]] are the oldest and most advanced species present on the galactic stage. The Skrell evolved on a planet covered in vast swamps and freshwater seas, hence their amphibious qualities, such as moist, pliant and nearly translucent skin, as well as their vestigial gill slits.&lt;br /&gt;
*:[[Skrell]] are largely asexual, with most seeing reproduction as a process necessary to continue their lineage and nothing more.&lt;br /&gt;
*:While humanity has largely overtaken the Skrell in the area of system colonization, the Skrell maintain a strong confederation of colonies roughly three-quarters the size of human space. They are also the most technologically advanced species in known space, and possess the strongest and most highly trained military of any spacefaring species.&lt;br /&gt;
-----&lt;br /&gt;
===[[Unathi]]===&lt;br /&gt;
:&#039;&#039;&#039;&#039;U. Sapiens&#039;, or as they call themselves, Sinta&#039;Unathi. Shortened to Unathi.&lt;br /&gt;
[[image:Unathi_fem.png]][[image:Unathi_Male.png]]&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Uueoa-Esa]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Moghes| Moghes]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Sinta&#039;Unathi, Sinta&#039;Azaziba&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Izweski Nation&lt;br /&gt;
*:The Unathi species is a highly honorbond and clan based species. Unathi hail from their home world of [[Moghes]] and their colony planet [[Ouerea]]. Some are also found in [[Empire_of_Dominia|the Empire of Dominia]]&lt;br /&gt;
*:The Hegemony is a feudalistic government that has been struggling to survive and consolidate power after the brutal Contact War in 2439. With their second planet Ouerea liberated from the former Colonial administration of the Sol Alliance and Jargon Federation, many Unathi believe the Hegemony may soon expand beyond Uueoa-Esa to flee the death of Moghes, while others demand their ancestral homeland is saved. Moghean culture has strict gender roles, and breaking them is highly taboo. Many Unathi struggle with the competing cultures of human space with the strong connections they feel to their home culture.&lt;br /&gt;
*:Ouerean Unathi number in the millions, and are ruled by an assembly of elders and clan-mothers who swear fealty to the Hegemony. Just a few years ago they were ruled by humans and skrell who funded their initial growth as Moghes tore itself apart in war. While the cultural differences lead to a revolt that nearly sent the Hegemony into civil war with its first colony, Not&#039;zar Izweski managed to reconcile the two cultures.&lt;br /&gt;
*:Unathi religion emphasizes respect, loyalty, and worship of their ancestors.&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===[[Tajara]]===&lt;br /&gt;
:&#039;&#039;&#039;&#039;T. Sapiens&#039;. Or as they&#039;re commonly known, Tajara.&lt;br /&gt;
[[image:Tajara_fem.png]][[image:Tajara_Male.png]]&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; [[Tajara| S&#039;rand&#039;marr]]&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Adhomai| Adhomai]]&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Siik&#039;maas, Siik&#039;Tajir&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; People&#039;s Republic of Adhomai&lt;br /&gt;
*:The Tajaran are a feline-like species, and the least technologically advanced. Most of their early history is a story of indentured servitude to their own people, having been governed by a oligarchy composed of blood line rulers. Approximately two years after they were discovered by humans, they revolted against the ruling class and successfully claimed their independence. Today they find themselves embroiled in a three-way civil war on their home planet. &lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
===[[Dionaea]]===&lt;br /&gt;
:&#039;&#039;&#039;&#039;D. Primo&#039;. A Worker Gestalt, or as they&#039;re commonly known, Dionae. (Diona for singular, Dionaea for their whole species)&lt;br /&gt;
[[image:Dionaea.png]]&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Epsilon Ursae Minoris&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Rootsong&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
*:The [[Dionaea]] are a peaceful, plantlike race that were discovered by the Skrell in 2294 CE. Each individual dionaea is in fact an amalgamation of millions of smaller organisms operating as a single unit. Gentle and even-tempered, the Dionaea have no official government and have no military force to speak of. They possess good relations with the governments of most other sentient species.&lt;br /&gt;
-----&lt;br /&gt;
===[[Vaurca]]===&lt;br /&gt;
:&#039;&#039;&#039;&#039;V. esseli or V. sapiens&#039;, named after the Scientist Phoebe Essel. Commonly known as Vaurcae.&lt;br /&gt;
[[image:vaurcafemale.png]][[image:vaurcamale.png]]&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Sedantis (Ske&#039;hazik&#039;staza, &amp;quot;Blinding Light.&amp;quot;)&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; [[Sedantis I]](Vaur&#039;azek&#039;uyuz, &amp;quot;Home.&amp;quot;)&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Vaurcese (Vaur&#039;uyit&#039;yaza, &amp;quot;The Old Speech.&amp;quot;)&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Zo&#039;ra Hive, K&#039;lax Hive, C&#039;thur Hive&lt;br /&gt;
*:The mostly bipedal, insectoid creatures hailing from the moon known as [[Sedantis I]], [[Vaurca]] (Vore-Kah, Vaurca in singular term and Vaurcae in multiple), were discovered after the first Hive-Ship contact in human space, December 21, 2456. They have a complex caste system based on three types, and many even lack sentience. Although barely tolerated on Tau Ceti stations (mostly owned by NanoTrasen) many have found homes in Tau Ceti, whether in isolated and concentrated camps, barren lightless caves below sun-scorched earth or even actual houses. The largest, and most common hive in Tau Ceti is the Zo&#039;ra Hive.&lt;br /&gt;
-----&lt;br /&gt;
===[[IPC|IPC]]===&lt;br /&gt;
:&#039;&#039;&#039;&#039;Integrated Positronic Chassis&#039;. Commonly called an IPC.&lt;br /&gt;
[[image:IPC.png]]&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; N/A&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; N/A&lt;br /&gt;
*:An [[IPC| Integrated Positronic Chassis]], or IPC, is a positronic artificial intelligence inside of a bipedal, humanoid frame. These IPCs are not bound to any master AI or activity-restricting components. Some have collected enough currency to purchase their own freedom from their owners. The existence of IPCs is still a highly inflammatory subject, and as of yet, they lack the basic rights that members of most organic Species possess. While gender neutral, individual intelligences may develop personality quirks to further their &amp;quot;uniqueness.&amp;quot; These are only one of many kinds of [[Synthetics]].&lt;br /&gt;
-----&lt;br /&gt;
===[[Vox]]===&lt;br /&gt;
:&#039;&#039;&#039;&#039;Vox primalis&#039;, the subordinates of the &#039;Vox Apex&#039;. Commonly known as just Vox.&lt;br /&gt;
[[image:Vox Lineup.jpg]]&lt;br /&gt;
*&#039;&#039;&#039;Home System:&#039;&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Unknown&lt;br /&gt;
*&#039;&#039;&#039;Majority Languages:&#039;&#039;&#039; Tau Ceti Basic, Vox Standard&lt;br /&gt;
*&#039;&#039;&#039;Major Political Entities:&#039;&#039;&#039; Unknown&lt;br /&gt;
*:A coalition of several different species and subspecies of avian aliens, the [[Vox]] are known throughout civilized space. They are usually in the role of raiders or swindlers. While most other sentient Species have some individuals that turn to a life of piracy, it seems that with the Vox, piracy and theft are important aspects to their culture. They raid shipping convoys and newly established colonies for resources, before retreating back into interstellar space, where most governments do not have the jurisdiction, nor the military power to pursue them. Not much is known about the Vox, despite their ubiquity in known space. Despite the average Vox not being extremely intelligent, extreme caution is still advised if one is encountered.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Governing Entities==&lt;br /&gt;
&amp;lt;div class=&amp;quot; mw-collapsible&amp;quot; style=&amp;quot;width:99%&amp;quot;&amp;gt;&lt;br /&gt;
===Trans-stellar Corporations===&lt;br /&gt;
*The massive corporations, uniquely human entities,  rose to prominence during the advent of space travel, allowing entire planets to be claimed as corporate assets. Trans-stellar corporations normally cooperate with local governments and frontier colonies to establish trade agreements and gain the rights to utilize certain resources. Extremely powerful, most have established their own colonies and exert power over them like any regional government would. Trans-stellar corporations usually employ private military contractors and security consultants to police the areas under their control.&lt;br /&gt;
*There are a number of major trans-stellars, almost all of which are owned by humans. The six major ones in known space are the [[Nanotrasen Corporation| Nanotrasen Corporate Conglomerate]], [[Einstein Engines]], [[Zeng-Hu Pharmaceuticals]], [[Hephaestus Industries]], [[Necropolis Industries]] and [[Idris Incorporated]].&lt;br /&gt;
*Not everyone was in favor of the formation of trans-stellar megacorporations, and many smaller companies [[The Syndicate| allied themselves against them]]. However, these alliances were met with stunning and repeated failures, and by the end of the 23rd century, they had collapsed due to economic ruin and internal intrigue.&lt;br /&gt;
&lt;br /&gt;
===[[Minor_Factions|Minor Human Factions]]===&lt;br /&gt;
*These are former colony worlds that declared independence from the Sol Alliance. As the Alliance&#039;s influence has waned over the centuries, many of these flourished and grew in power, often laying claim to the entirety of their star system. However, not every nation gets along with its neighbors, and sometimes interstellar war can occur between two independent states, just as conventional war happened on Earth up to the late 21st century. &lt;br /&gt;
*These groups include (but are not limited to) the [[Empire of Dominia]], [[Republic of Elyra]], [[Republic of Biesel]], and the [[Eridani_Federation|Eridani Federation]]&lt;br /&gt;
&lt;br /&gt;
===[[Sol Alliance]]===&lt;br /&gt;
*Once the central government of a unified Humanity, the [[Sol Alliance]] is now a shadow of its former glory. Reduced to the human home system of Sol and the inner and mid colonies surrounding it, the Alliance has lost authority over a significant portion of humanity. &lt;br /&gt;
*While most transtellars publicly support the Alliance, and many of their corporate profits flow back into the Inner-colonies, some wonder at what point will these megacorporations start threatening (or outright buying) the weakened Alliance. Nanotrasen has gone so far as to establish a foothold within the center of Alliance space, a move some are calling a bloodless coup.&lt;br /&gt;
&lt;br /&gt;
===[[Skrell#Political_Structure|Jargon Federation]]===&lt;br /&gt;
*The turmoil of the [[Skrell_History#The_Third_Incident|Third Incident]] and the resulting [[Skrell_History#The_Glorsh_Rebellion|Glorsh Rebellion]] created a collective scar on the Skrell species that remains to this day. With all of their AI-dependent technology knocked out, space-programs had to be entirely rebuilt from the ground up, and only after order and stability had been reestablished on individual planets, with those other planets that didn&#039;t survive now being called Tomb Worlds for the billions of dead. [[Notable_Skrell_Systems_and_Locations#Qerrbalak.2C_Homeworld|Jargon IV]] didn&#039;t recover from the chaos until 2319 CE, when the many fractured states on the planet reformed into a new, united Federation.&lt;br /&gt;
*The scattered colonies of the [[Skrell]] slowly regained contact with one another, and by 2388 CE the various colonies, after months of disagreement and debate, agreed to form a new Federation. The [[Skrell#Political_Structure|Skrell government]] that we know today stems from this agreement. The [[Skrell#Political_Structure|Jargon Federation]] united the [[Skrell]], and they put at its head a [[Notable_Skrell#Weashbi_Jrugl|Grand Councillor]] elected every decade. Not all of the [[Skrell]] have united, however. Many colonies are still believed to be lost within [[Notable_Skrell_Systems_and_Locations#The_Traverse:_.E2.80.9CThe_Skrellian_Frontier.E2.80.9D|the Traverse]], with no means of contact.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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[[Category: Lore]]&lt;br /&gt;
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		<author><name>VTCobaltblood</name></author>
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	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Eridani_Private_Military_Contractors&amp;diff=12872</id>
		<title>Eridani Private Military Contractors</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Eridani_Private_Military_Contractors&amp;diff=12872"/>
		<updated>2019-08-12T14:29:37Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: Redirected page to Eridani Federation Military&lt;/p&gt;
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&lt;div&gt;#REDIRECT [[Eridani Federation Military]]&lt;/div&gt;</summary>
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		<title>Template:Navbox Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&amp;diff=12834"/>
		<updated>2019-08-07T23:36:27Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: contractors page is being removed&lt;/p&gt;
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!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:#000080&amp;quot; | [[:Category:Lore|&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Quick Navigation&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Background_summary#Main_Spacefaring_Races|Races]] &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Background_summary#Humanity|Humanity]] · [[Skrell|Skrell]] · [[Tajara]] · [[Unathi]] · [[Dionaea]] · [[Vaurca]] · [[Vox]] · [[IPC]]&lt;br /&gt;
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|  align=&amp;quot;left&amp;quot; | [[Nanotrasen Corporation]] · [[Hephaestus Industries]] · [[Idris Incorporated]] · [[Zeng-Hu Pharmaceuticals]] · [[Einstein Engines]] · [[Necropolis Industries]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Factions|Factions]]&lt;br /&gt;
| &amp;quot; align=&amp;quot;left&amp;quot; |[[Sol Alliance]] · [[Republic of Biesel]] · [[Skrell|Jargon Federation]] · [[Unathi|Izweski Nation]] · [[People&#039;s Republic of Adhomai]] · [[Eridani_Federation|Eridani Corporate Federation]] · [[Frontier Alliance]] · [[Republic_of_Elyra|Republic of Elyra]] · [[Empire_of_Dominia|Empire of Dominia]] · [[The Syndicate]]&lt;br /&gt;
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| align=&amp;quot;left&amp;quot; | [[Sol]] · [[Tau Ceti]] · [[Uueoa-Esa]] · [[Sedantis I]] · [[Adhomai]]&lt;br /&gt;
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! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Lore|General]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Timeline]] · [[Economy]] · [[Languages]] · [[Bluespace]] · [[Template:Aurora Starmap|Starmap]] · [[Education]] · [[Guide to Law]] · [[Guide to Citizenship]]&lt;br /&gt;
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		<author><name>VTCobaltblood</name></author>
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	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=12832</id>
		<title>Sol</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Sol&amp;diff=12832"/>
		<updated>2019-08-06T23:23:31Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
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{{Navbox Human Lore}}&lt;br /&gt;
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Being the birthplace of [[Timeline of Humanity]], the Sol System and holding over 22 billion inhabitants, the Sol System is the bustling core of the [[Sol Alliance]]. It holds the oldest human colonies dating back to the 22nd century. It is considered the metropolis of human space and holds the Core Worlds. The venerable age of the human settlements means many of them have gone through many changes and shifts throughout the ages. Despite holding the bulk of the Alliances&#039; shrinking middle class, extreme wealth disparities exist, which have proven to be a constant source of contention.&lt;br /&gt;
&lt;br /&gt;
Sol also holds the official capital of the Sol Alliance, Unity Station, in orbit of [[Earth]].&lt;br /&gt;
&lt;br /&gt;
The star Sol is a stable G-class main-sequence yellow dwarf star classified in the spectral class of G2. It is almost 4.5 billion years old and has eight planets in orbit around it as well as other bodies.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Planets and Major Bodies==&lt;br /&gt;
&lt;br /&gt;
===Mercury (Sol I)===&lt;br /&gt;
Mercury is the nearest planet in orbit around Sol. It completes one full revolution around its parent star every 88 standard days, and has a day that is a little more than 58.6 standard days long. It is a small terrestrial planet, being smaller than Earth’s moon. It’s surface is pitted with craters from eons of meteor impacts. The planet has a very thin exosphere composed of mainly oxygen, though it it much too thin to sustain any form of life. Mercury experiences wild variation in terms of surface temperature, with its daytime side reaching temperatures of 430 °C, and the night side dropping to the range of -180 °C. The planet faces constant bombardment from small meteors and solar wind, with no atmosphere thick enough to prevent it. No attempts were ever made to colonize the planet due to its utter lack of resources and extreme conditions, but manned scientific expeditions are rare. Civilian travel is not advised.&lt;br /&gt;
&lt;br /&gt;
===[[Venus|Venus (Sol II)]]===&lt;br /&gt;
[[Image:Venera.jpg|thumb|250px|The surface of Venus is uninhabitable to humans, yet the population thrives.]]Venus is the second terrestrial planet in the Sol system. A Venusian year lasts 225 standard days, while a Venusian day is longer, at 243 standard days. Venus spins retrograde when compared to the other planets in the Sol system, causing the sun to rise in the west and set in the east in its sky. Venus has an extremely thick and toxic atmosphere while its surface is an incredibly hostile environment.&lt;br /&gt;
&lt;br /&gt;
Despite this, the upper atmosphere is known to be calm. Most colonies on Venus take either the form of floating aerostats, or bulky habitation complexes on the surface. While the temperature here is still a blistering 75C, some of the sealed, floating colonies tend to specialize in using the atmosphere&#039;s massive concentration of C02 to cultivate extremely bountiful hydroponic farms.&lt;br /&gt;
&lt;br /&gt;
===[[Earth|Earth (Sol III)]]===&lt;br /&gt;
[[Image:Earth_greencity.jpg|thumb|250px|Earth is the homeworld of humanity. Despite several upheavals, it has made a dramatic recovery.]] &lt;br /&gt;
&lt;br /&gt;
Earth is the third planet out from Sol. Earth has since regained its status as the jewel of humanity; it&#039;s central and arguably most important world. Earth is a Garden world, harboring millions of unique species of flora and fauna. It possesses extremely diverse ecosystems, with huge deserts, sprawling tundra, massive mountain ranges, rolling grasslands, and thick swaths of tropical rain forest. 71% of the Earth’s surface is covered in salt water while massive lakes of fresh water are found within continental areas. Humanity&#039;s home world is densely inhabited and every corner of the planet has a long, well-recorded history and culture.&lt;br /&gt;
&lt;br /&gt;
Earth is home to a stable 19 billion humans and a small non-human population. The planet suffers from moderate space debris in high-orbit, a consequence of centuries of space travel. The Alliance maintains a significant naval presence around the planet.&lt;br /&gt;
&lt;br /&gt;
Earth has one moon, Luna, which has developed into a fully fledged state of the Sol Alliance.&lt;br /&gt;
&lt;br /&gt;
====[[Luna]]====&lt;br /&gt;
[[Image:Luna Biodomes.png|thumb|250px|A photograph of Harmony City and the Harmony Biodome. Luna&#039;s subterranean and domed cities are connected by environmentally sealed subways.]]&lt;br /&gt;
Luna is the sole moon of Earth. It is tidally locked to its parent and makes a complete revolution every 28 standard days. It formed when a rogue planetoid collided with Earth during the early stages of its formation. The moon came together from the resultant orbital debris. Luna was the first target of spacefaring humans as they pierced the outer layers of the atmosphere. It was largely ignored until the age of FTL travel and colonization, when small colonies were established, mostly as refueling and launching posts for re-entry craft. &lt;br /&gt;
&lt;br /&gt;
Luna is something of a mishmash of human society. It&#039;s population is roughly split between descendants of refugees and immigrants from Earth, and &#039;native&#039; Lunans who settled in their subterranean cities over a century ago.&lt;br /&gt;
&lt;br /&gt;
Luna, being directly administered by the Alliance, has an elected governor.&lt;br /&gt;
&lt;br /&gt;
===[[Mars|Mars (Sol IV)]]===&lt;br /&gt;
[[Image:Mars_Biodomes.jpg|thumb|250px|Most of Mars&#039; residents inhabit sprawling megacities containing up to half a billion individuals.]]&lt;br /&gt;
Mars is the fourth planet out from Sol. A Martian day is only slightly longer than a standard day at 25 standard hours, but the Martian year is 687 standard days long. It is the outermost terrestrial planet in the Sol system. It is known as the Red Planet, because the iron-rich dust that covers most of the planet’s surface gives it a reddish tinge that was visible to the naked eyes of astronomers on Earth in ancient times. Mars had a thin atmosphere, but centuries of terraforming efforts have made it breathable. &lt;br /&gt;
&lt;br /&gt;
Mars was a target of one of the first bodies colonized by humanity. It&#039;s population swelled in the early days of the Second Space Age.&lt;br /&gt;
&lt;br /&gt;
Mars has suffered two catastrophes while colonized: the abrupt failure of its terraforming infrastructure and widespread damage as a result of the First Interstellar War, when most of the planet attempted to secede from the Alliance. Mars is home to millions of descendants of refugees, cramped in centuries old bio domes or ruins. Yet Mars has proved resilient and today is one of the most populated worlds in human space with a highly advanced economy. Areas of the planet have been fully terraformed, allowing for massive, open air cities. These tend to be near the coastal areas.&lt;br /&gt;
&lt;br /&gt;
The planetary capital of Mars is Olympia, located within the Galle Crater Terraformed Zone, but a majority of senior administration facilities and personnel reside in orbit on New Concordia station.&lt;br /&gt;
&lt;br /&gt;
===The Asteroid Belt===&lt;br /&gt;
[[Image:icemining.png|thumb|250px|Asteroid mining is a lucrative business among Sol&#039;s asteroid belt.]]&lt;br /&gt;
&lt;br /&gt;
The Asteroid Belt is an area around Sol where thousands of rocky bodies, too small to be called planets or even dwarf planets, orbit. The zone encompasses an area between 2.2 AU and 3.2 AU away from Sol. The asteroids in the belt are rich in precious and semi-precious metals, hydrogen and water. The density of asteroids in the zone is relatively low, which was an important factor in allowing asteroid mining companies to establish footholds. The oldest and largest of these asteroid mining companies is the Beltway Mining Company, which has claimed the rights to mine most of the Asteroid Belt. Other fledgeling companies have often been pushed out through strategic economic maneuvers, intimidation, and sometimes force. Beltway has a main base located on the planetoid Ceres, the largest body in the asteroid belt. Over the years, the planetoid has been hollowed out by intensive mining operations, and now serves as a massive complex that the rest of their operations are based out of. Roughly 7 million people reside in the asteroid belt.&lt;br /&gt;
&lt;br /&gt;
===[[Jupiter|Jupiter (Sol V)]]===&lt;br /&gt;
&lt;br /&gt;
Jupiter is the fifth planet out from Sol. It is the largest gas giant in the system and is actually two times larger than all the other planets of the Solar system combined. It is composed of Helium and Hydrogen in similar ratios as Sol itself, suggesting that Jupiter may have been on the road to becoming a dwarf star, but never achieved the mass to ignite. A Jovian day lasts approximately 10 standard hours, while a Jovian year is almost 11.9 standard years long. Jupiter is known for the multicolored bands and massive storms that are visible on the top of the planet’s atmosphere. The most well-known feature of Jupiter is its Great Red Spot, a massive hurricane many times the size of Earth that has been raging for centuries. Jupiter has more than 67 moons in total, though only the Galilean moons (Europa, Ganymede, Io, Callisto) are home to outposts that serve more as tourist destinations than actual military installations. Settlements on the gas giant are giatn floating cities that grace the upper atmosphere, held aloft by massive, reinforced zepplins. Jupiter is the second largest source of tourism for the Solar system.&lt;br /&gt;
&lt;br /&gt;
The combined population is 1.4 million people.&lt;br /&gt;
&lt;br /&gt;
===Saturn (Sol VI)===&lt;br /&gt;
&lt;br /&gt;
Saturn is the sixth planet of Sol, and the second largest gas giant in the system. It is known for the spectacular systems of rings that encircle the planet. It is the second largest gas giant in the system, with a composition similar to Jupiter. A day on Saturn lasts approximately 10.7 standard hours, while it takes almost 29 standard years for it to complete one full revolution around Sol. Saturn has more than 62 moons, most of them home to at least small settlements. With its hundreds of brilliant rings, Saturn is a major tourist attraction within the Solar system. &lt;br /&gt;
&lt;br /&gt;
The combined population of the planet&#039;s floating settlements is roughly 1.2 million people.&lt;br /&gt;
&lt;br /&gt;
===Uranus (Sol VII)===&lt;br /&gt;
&lt;br /&gt;
Uranus is the seventh planet of Sol. It is an ice giant that is tilted on its side so that its equator is at a right angle to its orbit. A day on Uranus lasts approximately 17 standard hours, while its orbital period is approximately 84 standard years long. The planet has 27 moons, with most of them holding small outposts. &lt;br /&gt;
&lt;br /&gt;
The combined population within the planet&#039;s floating settlements is roughly 950,000 people.&lt;br /&gt;
&lt;br /&gt;
===Neptune (Sol VIII)===&lt;br /&gt;
&lt;br /&gt;
Neptune is the eighth planet of Sol, and the sister ice giant to Uranus. It has a very similar composition, with high amounts of methane present in the atmosphere. Large amounts of water are also present in the planet’s mantle. A Neptunian day lasts approximately 16 standard hours, while a Neptunian year is 165 standard years long. Neptune has 17 moons. Triton, the largest, had an active outpost on it at one point in history, but it was abandoned several hundred years ago.&lt;br /&gt;
&lt;br /&gt;
There is only one floating settlement, New Pacific, with a declining population of 56,000.&lt;br /&gt;
&lt;br /&gt;
===The Kuiper Belt===&lt;br /&gt;
The Kuiper Belt is the region beyond the orbit of Neptune that is home to tens of thousands of icy bodies, and potentially hundreds of thousands more. The Kuiper Belt encompasses an area from 30 AU to 55 AU away from Sol. Of the icy bodies present in the belt, Pluto and Eris are the most well known. The icy bodies here are rich in hydrogen and water, but lacking in terms of other resources, such as metals. The Kuiper Belt may also be home to up billions of comets too small to be detected.&lt;br /&gt;
&lt;br /&gt;
===The Oort Cloud===&lt;br /&gt;
The Oort Cloud is a spherical area of space that encases the Sol system. It begins where the Kuiper Belt ends, and extends outward until almost 1.5 LY away from Sol. It is estimated that Oort Cloud may contain up to a trillion icy bodies, including planetoids and comets. Unlike the Romanovich Cloud of Tau Ceti, the bodies in the Oort cloud are metal-deficient, making the effort of locating bodies in this region to mine a pointless endeavor.&lt;br /&gt;
&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Planets_and_Systems]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Odin&amp;diff=12831</id>
		<title>Odin</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Odin&amp;diff=12831"/>
		<updated>2019-08-05T21:51:03Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: SWEET SWEET IMAGE by KingOfThePing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Human Lore}}&lt;br /&gt;
[[File:NTCC Odin.png|thumb|right|The NTCC Odin, floating in space.]]&lt;br /&gt;
The NTCC Odin, or NanoTrasen Central Command, is the primary headquarters for the NanoTrasen Corporation in [[Tau Ceti]], and the primary focal point of the Corporation in space. The station is just under the NanoTrasen Headquarters in [[Mendell City]]. At the end of every shift crew can take a shuttle back to the Odin to end their working day.&lt;br /&gt;
&lt;br /&gt;
The Odin consists of three arms surrounding a command spire: The residential block, the industrial block and the commercial block. The residential block contains housing, shopping and leisure facilities with accommodation ranging from simple hab sleeper booths to luxury apartments. The richest district of the residential block is known as &amp;quot;Archway&amp;quot; for its faux stone facades and is home to many corporate executives and senior members of NanoTrasen. The Industrial block contains various phoron and materials refining facilities alongside ship maintenance blocks. Space is at a premium on the station so it is known for small storage rooms to be sub-let within the district. This practice has formed one of the poorest areas on the station - the &amp;quot;Refinery Block&amp;quot;. Those not wishing to rent hab sleepers yet possessing insufficient credits for a box apartment can find cramped, grimy but affordable housing here. The commercial district contains various NanoTrasen commercial departments including key corporate offices and NanoTrasen&#039;s local Extranet. Station Security (Civil Protection) is head quartered here.&lt;br /&gt;
&lt;br /&gt;
At the head of the command spire is located Tau Ceti&#039;s NanoTrasen Emergency Response Team (ERT) Command and facilities; this includes private docks for ERT vessels, armories and living quarters.&lt;br /&gt;
At the base of the command spire are the station&#039;s docking facilities, with the lower berths serving the numerous heavy freight and mining vessels that traverse Tau Ceti and the upper serving as private dockland that services various ships ranging from luxury cruisers to system transports and junk barges. It is not unknown for some of the station&#039;s citizens to live within their personal spacecraft to avoid paying rental fees for station accommodation and only having to pay dock rental fees instead.&lt;br /&gt;
&lt;br /&gt;
The station defences are split into three systems: The first defence system is two private military frigates permanently stationed at the Odin - NTV Diewana and NTV Ogun, the crew of which is drawn from staff on rotation from the Odin. When in Sol Alliance space they are both licensed under Private Military Vessel Licences (PMV). Both are capable of Atmospheric Operations. As a second defence system the station itself is ringed by state of the art point defence laser systems and an array of blue space artillery canons. Whilst serving as one of the station&#039;s defensive measures, the weapons array can also allow the station to function as a Battle Cluster Defence Station for Biesel if it were required to do so. The third defence system is the paramilitary ERT teams supplemented by equipment enhanced Civil Protection units which can be deployed to repel borders or maintain the peace on the station in times of extreme civil disobedience.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;outdoor&amp;quot; residential and commercial zones having a standard temperature of 25 degrees celsius with a light breeze. The Industrial districts and interiors have a variable temperature depending on the activities within.&lt;br /&gt;
&lt;br /&gt;
[[Category:Corporations]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=File:NTCC_Odin.png&amp;diff=12830</id>
		<title>File:NTCC Odin.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=File:NTCC_Odin.png&amp;diff=12830"/>
		<updated>2019-08-05T21:49:31Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: Courtesy of KingOfThePing, aka Lanze.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Courtesy of KingOfThePing, aka Lanze.&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Citizenship&amp;diff=12816</id>
		<title>Guide to Citizenship</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Citizenship&amp;diff=12816"/>
		<updated>2019-08-02T16:25:25Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: /* Republic of Biesel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==[[Republic of Biesel]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* No application fee.&lt;br /&gt;
* Loose background check.&lt;br /&gt;
* Lasts up to 6 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* Tourism visas are easy to acquire.&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in Republic of Biesel for at least 2 years (if not Diona or IPC), or having served in [[Tau Ceti Foreign Legion]] for at least a year.&lt;br /&gt;
* Able to speak Tau Ceti Basic.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
* A ceremony where you pledge loyalty to Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
Note: You have to choose between a Sol or Biesel citizenship if you were a Tau Ceti resident in 2452 - if you have not moved out in 2 years after [[Republic of Biesel#History|Tau Ceti&#039;s declaration of independence]], your Sol citizenship is invalidated.&lt;br /&gt;
&lt;br /&gt;
==[[Sol Alliance]]==&lt;br /&gt;
Tajara currently cannot leave or enter Solarian borders.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 600 credits.&lt;br /&gt;
* Lasts up to 2 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* An interview about your background and reasons for coming into Sol Alliance space. This interview is known to be very strict, and many visa applications are denied - but experienced specialists and businesspersons have preference. The interview is not required for Skrell.&lt;br /&gt;
* Documents proving your reason of stay in Sol space - education certificate, proof of relatives in Sol, etc., or a visa recommendation from a [[NanoTrasen Liaison#Sol Consular Officer|certified Solarian diplomat]].&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in Sol Alliance for at least 5 years.&lt;br /&gt;
* Disallows dual citizenships except with [[Eridani Federation]] or [[Jargon Federation]]. Getting a Sol Alliance citizenship makes your other citizenships invalid.&lt;br /&gt;
* Must speak Sol Common fluently.&lt;br /&gt;
* A background check. Must also have not have committed any crimes during your stay in Sol Alliance space.&lt;br /&gt;
* A test on Sol Alliance law and history.&lt;br /&gt;
* Tajara and IPCs need not apply.&lt;br /&gt;
&lt;br /&gt;
==[[Eridani Federation|Eridani Corporate Federation]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 600 credits per month of stay.&lt;br /&gt;
* Indefinite duration as long as it is paid for.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* An application fee of 750000 credits. You may receive discounts by working in Eridani Federation space, which can potentially reduce this fee to zero after several years of work.&lt;br /&gt;
* Must sign an Eridani Federation citizenship contract.&lt;br /&gt;
* Allows dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Republic of Elyra]]==&lt;br /&gt;
Vaurca are not allowed to enter Elyran space.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 250 credits.&lt;br /&gt;
* Lasts up to 4 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* Documents proving your reason of stay in Elyran space - education certificate, proof of relatives in Elyra, etc.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in the Republic of Elyra for at least 3 years.&lt;br /&gt;
* Must speak Tau Ceti Basic at least intermediately.&lt;br /&gt;
* A background check. Must have not committed major crimes during your stay in Republic of Elyra.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Empire of Dominia]]==&lt;br /&gt;
Synthetics are not allowed to enter Dominian space, and are destroyed on sight.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 320 credits.&lt;br /&gt;
* Lasts up to 5 years for work visas, up to 6 months for tourists and visitors.&lt;br /&gt;
* Thorough background check.&lt;br /&gt;
* Must not own synthetics.&lt;br /&gt;
* Skilled workers have preference.&lt;br /&gt;
* Tourism visas are easy to acquire, but require an escort at all times by a Dominian citizen.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must be invited to become a citizen by at least two members of a [[Empire of Dominia Great Houses|Great House]] who are House Nobles or higher. This also makes you a member of said Great House. &lt;br /&gt;
* Citizenship can also be earned by serving in the Imperial military for five years.&lt;br /&gt;
* Citizens must swear an oath of loyalty to God and Emperor.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Frontier Alliance]]==&lt;br /&gt;
A visa is not necessary to visit the Frontier Alliance.&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* An application fee of 100 credits.&lt;br /&gt;
* New citizens must reside in the Frontier Alliance for at least 2 months out of the year for five years.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[People&#039;s Republic of Adhomai]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 150 credits.&lt;br /&gt;
* Lasts up to 4 years for work visas, up to 6 months for tourists and visitors.&lt;br /&gt;
* Background check performed by government officials.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Any Tajara, despite their origin, is able to request citizenship, as the People&#039;s Republic claims that all members of the Tajaran species are its rightful citizens.&lt;br /&gt;
* Allows dual citizenship, however Republican citizenship can not be abdicated - which makes you permanently unable to apply for a Sol citizenship.&lt;br /&gt;
* Non-Tajara are able to apply, but the applicant must be accepted by various governmental committees and pass a thorough background check.&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Citizenship&amp;diff=12815</id>
		<title>Guide to Citizenship</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Citizenship&amp;diff=12815"/>
		<updated>2019-08-02T16:05:58Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: /* Empire of Dominia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==[[Republic of Biesel]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* No application fee.&lt;br /&gt;
* Loose background check.&lt;br /&gt;
* Lasts up to 6 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* Tourism visas are easy to acquire.&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in Republic of Biesel for at least 2 years (if not Diona or IPC), or having served in [[Tau Ceti Foreign Legion]] for at least a year.&lt;br /&gt;
* Able to speak Tau Ceti Basic.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
* A ceremony where you pledge loyalty to Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
Note: You have to choose between a Sol or Biesel citizenship if you were a Tau Ceti resident - if you have not moved out in 2 years after Tau Ceti&#039;s declaration of independence, your Sol citizenship is invalidated.&lt;br /&gt;
&lt;br /&gt;
==[[Sol Alliance]]==&lt;br /&gt;
Tajara currently cannot leave or enter Solarian borders.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 600 credits.&lt;br /&gt;
* Lasts up to 2 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* An interview about your background and reasons for coming into Sol Alliance space. This interview is known to be very strict, and many visa applications are denied - but experienced specialists and businesspersons have preference. The interview is not required for Skrell.&lt;br /&gt;
* Documents proving your reason of stay in Sol space - education certificate, proof of relatives in Sol, etc., or a visa recommendation from a [[NanoTrasen Liaison#Sol Consular Officer|certified Solarian diplomat]].&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in Sol Alliance for at least 5 years.&lt;br /&gt;
* Disallows dual citizenships except with [[Eridani Federation]] or [[Jargon Federation]]. Getting a Sol Alliance citizenship makes your other citizenships invalid.&lt;br /&gt;
* Must speak Sol Common fluently.&lt;br /&gt;
* A background check. Must also have not have committed any crimes during your stay in Sol Alliance space.&lt;br /&gt;
* A test on Sol Alliance law and history.&lt;br /&gt;
* Tajara and IPCs need not apply.&lt;br /&gt;
&lt;br /&gt;
==[[Eridani Federation|Eridani Corporate Federation]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 600 credits per month of stay.&lt;br /&gt;
* Indefinite duration as long as it is paid for.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* An application fee of 750000 credits. You may receive discounts by working in Eridani Federation space, which can potentially reduce this fee to zero after several years of work.&lt;br /&gt;
* Must sign an Eridani Federation citizenship contract.&lt;br /&gt;
* Allows dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Republic of Elyra]]==&lt;br /&gt;
Vaurca are not allowed to enter Elyran space.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 250 credits.&lt;br /&gt;
* Lasts up to 4 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* Documents proving your reason of stay in Elyran space - education certificate, proof of relatives in Elyra, etc.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in the Republic of Elyra for at least 3 years.&lt;br /&gt;
* Must speak Tau Ceti Basic at least intermediately.&lt;br /&gt;
* A background check. Must have not committed major crimes during your stay in Republic of Elyra.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Empire of Dominia]]==&lt;br /&gt;
Synthetics are not allowed to enter Dominian space, and are destroyed on sight.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 320 credits.&lt;br /&gt;
* Lasts up to 5 years for work visas, up to 6 months for tourists and visitors.&lt;br /&gt;
* Thorough background check.&lt;br /&gt;
* Must not own synthetics.&lt;br /&gt;
* Skilled workers have preference.&lt;br /&gt;
* Tourism visas are easy to acquire, but require an escort at all times by a Dominian citizen.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must be invited to become a citizen by at least two members of a [[Empire of Dominia Great Houses|Great House]] who are House Nobles or higher. This also makes you a member of said Great House. &lt;br /&gt;
* Citizenship can also be earned by serving in the Imperial military for five years.&lt;br /&gt;
* Citizens must swear an oath of loyalty to God and Emperor.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Frontier Alliance]]==&lt;br /&gt;
A visa is not necessary to visit the Frontier Alliance.&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* An application fee of 100 credits.&lt;br /&gt;
* New citizens must reside in the Frontier Alliance for at least 2 months out of the year for five years.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[People&#039;s Republic of Adhomai]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 150 credits.&lt;br /&gt;
* Lasts up to 4 years for work visas, up to 6 months for tourists and visitors.&lt;br /&gt;
* Background check performed by government officials.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Any Tajara, despite their origin, is able to request citizenship, as the People&#039;s Republic claims that all members of the Tajaran species are its rightful citizens.&lt;br /&gt;
* Allows dual citizenship, however Republican citizenship can not be abdicated - which makes you permanently unable to apply for a Sol citizenship.&lt;br /&gt;
* Non-Tajara are able to apply, but the applicant must be accepted by various governmental committees and pass a thorough background check.&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Citizenship&amp;diff=12814</id>
		<title>Guide to Citizenship</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Citizenship&amp;diff=12814"/>
		<updated>2019-08-02T16:02:26Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==[[Republic of Biesel]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* No application fee.&lt;br /&gt;
* Loose background check.&lt;br /&gt;
* Lasts up to 6 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* Tourism visas are easy to acquire.&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in Republic of Biesel for at least 2 years (if not Diona or IPC), or having served in [[Tau Ceti Foreign Legion]] for at least a year.&lt;br /&gt;
* Able to speak Tau Ceti Basic.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
* A ceremony where you pledge loyalty to Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
Note: You have to choose between a Sol or Biesel citizenship if you were a Tau Ceti resident - if you have not moved out in 2 years after Tau Ceti&#039;s declaration of independence, your Sol citizenship is invalidated.&lt;br /&gt;
&lt;br /&gt;
==[[Sol Alliance]]==&lt;br /&gt;
Tajara currently cannot leave or enter Solarian borders.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 600 credits.&lt;br /&gt;
* Lasts up to 2 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* An interview about your background and reasons for coming into Sol Alliance space. This interview is known to be very strict, and many visa applications are denied - but experienced specialists and businesspersons have preference. The interview is not required for Skrell.&lt;br /&gt;
* Documents proving your reason of stay in Sol space - education certificate, proof of relatives in Sol, etc., or a visa recommendation from a [[NanoTrasen Liaison#Sol Consular Officer|certified Solarian diplomat]].&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in Sol Alliance for at least 5 years.&lt;br /&gt;
* Disallows dual citizenships except with [[Eridani Federation]] or [[Jargon Federation]]. Getting a Sol Alliance citizenship makes your other citizenships invalid.&lt;br /&gt;
* Must speak Sol Common fluently.&lt;br /&gt;
* A background check. Must also have not have committed any crimes during your stay in Sol Alliance space.&lt;br /&gt;
* A test on Sol Alliance law and history.&lt;br /&gt;
* Tajara and IPCs need not apply.&lt;br /&gt;
&lt;br /&gt;
==[[Eridani Federation|Eridani Corporate Federation]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 600 credits per month of stay.&lt;br /&gt;
* Indefinite duration as long as it is paid for.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* An application fee of 750000 credits. You may receive discounts by working in Eridani Federation space, which can potentially reduce this fee to zero after several years of work.&lt;br /&gt;
* Must sign an Eridani Federation citizenship contract.&lt;br /&gt;
* Allows dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Republic of Elyra]]==&lt;br /&gt;
Vaurca are not allowed to enter Elyran space.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 250 credits.&lt;br /&gt;
* Lasts up to 4 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* Documents proving your reason of stay in Elyran space - education certificate, proof of relatives in Elyra, etc.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in the Republic of Elyra for at least 3 years.&lt;br /&gt;
* Must speak Tau Ceti Basic at least intermediately.&lt;br /&gt;
* A background check. Must have not committed major crimes during your stay in Republic of Elyra.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Empire of Dominia]]==&lt;br /&gt;
Synthetics are not allowed to enter Dominian space.&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 320 credits.&lt;br /&gt;
* Lasts up to 5 years for work visas, up to 6 months for tourists and visitors.&lt;br /&gt;
* Thorough background check.&lt;br /&gt;
* Must not own synthetics.&lt;br /&gt;
* Skilled workers have preference.&lt;br /&gt;
* Tourism visas are easy to acquire, but require an escort at all times by a Dominian citizen.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must be invited to become a citizen by at least two members of a [[Empire of Dominia Great Houses|Great House]] who are House Nobles or higher. This also makes you a member of said Great House. &lt;br /&gt;
* Citizenship can also be earned by serving in the Imperial military for five years.&lt;br /&gt;
* Citizens must swear an oath of loyalty to God and Emperor.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Frontier Alliance]]==&lt;br /&gt;
A visa is not necessary to visit the Frontier Alliance.&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* An application fee of 100 credits.&lt;br /&gt;
* New citizens must reside in the Frontier Alliance for at least 2 months out of the year for five years.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[People&#039;s Republic of Adhomai]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 150 credits.&lt;br /&gt;
* Lasts up to 4 years for work visas, up to 6 months for tourists and visitors.&lt;br /&gt;
* Background check performed by government officials.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Any Tajara, despite their origin, is able to request citizenship, as the People&#039;s Republic claims that all members of the Tajaran species are its rightful citizens.&lt;br /&gt;
* Allows dual citizenship, however Republican citizenship can not be abdicated - which makes you permanently unable to apply for a Sol citizenship.&lt;br /&gt;
* Non-Tajara are able to apply, but the applicant must be accepted by various governmental committees and pass a thorough background check.&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Citizenship&amp;diff=12811</id>
		<title>Guide to Citizenship</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Citizenship&amp;diff=12811"/>
		<updated>2019-08-02T15:21:09Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==[[Republic of Biesel]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* No application fee.&lt;br /&gt;
* Loose background check.&lt;br /&gt;
* Lasts up to 6 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* Tourism visas are easy to acquire.&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in Republic of Biesel for at least 2 years (if not Diona or IPC), or having served in [[Tau Ceti Foreign Legion]] for at least a year.&lt;br /&gt;
* Able to speak Tau Ceti Basic.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
* A ceremony where you pledge loyalty to Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
==[[Sol Alliance]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 600 credits.&lt;br /&gt;
* Lasts up to 2 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* An interview about your background and reasons for coming into Sol Alliance space. This interview is known to be very strict, and many visa applications are denied - but experienced specialists and businesspersons have preference. The interview is not required for Skrell.&lt;br /&gt;
* Documents proving your reason of stay in Sol space - education certificate, proof of relatives in Sol, etc., or a visa recommendation from a [[NanoTrasen Liaison#Sol Consular Officer|certified Solarian diplomat]].&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in Sol Alliance for at least 5 years.&lt;br /&gt;
* Disallows dual citizenships except with [[Eridani Federation]] or [[Jargon Federation]]. Getting a Sol Alliance citizenship makes your other citizenships invalid.&lt;br /&gt;
* Must speak Sol Common fluently.&lt;br /&gt;
* A background check. Must also have not have committed any crimes during your stay in Sol Alliance space.&lt;br /&gt;
* A test on Sol Alliance law and history.&lt;br /&gt;
* Tajara and IPCs need not apply.&lt;br /&gt;
&lt;br /&gt;
==[[Eridani Federation|Eridani Corporate Federation]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 600 credits per month of stay.&lt;br /&gt;
* Indefinite duration as long as it is paid for.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* An application fee of 750000 credits. You may receive discounts by working in Eridani Federation space, which can potentially reduce this fee to zero after several years of work.&lt;br /&gt;
* Must sign an Eridani Federation citizenship contract.&lt;br /&gt;
* Allows dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Republic of Elyra]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 250 credits.&lt;br /&gt;
* Lasts up to 4 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* Documents proving your reason of stay in Elyran space - education certificate, proof of relatives in Elyra, etc.&lt;br /&gt;
* Vaurca are not allowed to enter Elyran space under any circumstances.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in the Republic of Elyra for at least 3 years.&lt;br /&gt;
* Must speak Tau Ceti Basic at least intermediately.&lt;br /&gt;
* A background check. Must have not committed major crimes during your stay in Republic of Elyra.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Empire of Dominia]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 320 credits.&lt;br /&gt;
* Lasts up to 5 years for work visas, up to 6 months for tourists and visitors.&lt;br /&gt;
* Must not be a synthetic, or own synthetics.&lt;br /&gt;
* Thorough background check.&lt;br /&gt;
* Skilled workers have preference.&lt;br /&gt;
* Tourism visas are easy to acquire, but require an escort at all times by a Dominian citizen.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must be invited to become a citizen by at least two members of a [[Empire of Dominia Great Houses|Great House]] who are House Nobles or higher. This also makes you a member of said Great House. &lt;br /&gt;
* Citizenship can also be earned by serving in the Imperial military for five years.&lt;br /&gt;
* Citizens must swear an oath of loyalty to God and Emperor.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Frontier Alliance]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* A visa is not necessary to visit the Frontier Alliance.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* An application fee of 100 credits.&lt;br /&gt;
* New citizens must reside in the Frontier Alliance for at least 2 months out of the year for five years.&lt;br /&gt;
* By Sol Alliance law, must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&amp;diff=12810</id>
		<title>Template:Navbox Lore</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Navbox_Lore&amp;diff=12810"/>
		<updated>2019-08-02T12:24:51Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;padded&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;font-size: 12px; padding: 5px&amp;quot;&amp;gt;&lt;br /&gt;
{|  style=&amp;quot;cellpadding: 5px; text-align: center;width: 100%&amp;quot; class=&amp;quot;mw-collapsible mw-uncollapsed wikitable&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
!  colspan=&amp;quot;3&amp;quot; style=&amp;quot;width: 100%; background-color:#000080&amp;quot; | [[:Category:Lore|&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;Quick Navigation&amp;lt;/span&amp;gt;]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[Background_summary#Main_Spacefaring_Races|Races]] &lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Background_summary#Humanity|Humanity]] · [[Skrell|Skrell]] · [[Tajara]] · [[Unathi]] · [[Dionaea]] · [[Vaurca]] · [[Vox]] · [[IPC]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Corporations|Corporations]]&lt;br /&gt;
|  align=&amp;quot;left&amp;quot; | [[Nanotrasen Corporation]] · [[Hephaestus Industries]] · [[Idris Incorporated]] · [[Zeng-Hu Pharmaceuticals]] · [[Einstein Engines]] · [[Necropolis Industries]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Factions|Factions]]&lt;br /&gt;
| &amp;quot; align=&amp;quot;left&amp;quot; |[[Sol Alliance]] · [[Republic of Biesel]] · [[Skrell|Jargon Federation]] · [[Unathi|Izweski Nation]] · [[People&#039;s Republic of Adhomai]] · [[Eridani_Federation|Eridani Corporate Federation]] · [[Frontier Alliance]] · [[Republic_of_Elyra|Republic of Elyra]] · [[Empire_of_Dominia|Empire of Dominia]] · [[The Syndicate]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Planets and Systems|Planets and Systems]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Sol]] · [[Tau Ceti]] · [[Uueoa-Esa]] · [[Sedantis I]] · [[Adhomai]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 10%&amp;quot; colspan=&amp;quot;2&amp;quot;| [[:Category:Lore|General]]&lt;br /&gt;
| align=&amp;quot;left&amp;quot; | [[Contractors]] · [[Timeline]] · [[Economy]] · [[Languages]] · [[Bluespace]] · [[Template:Aurora Starmap|Starmap]] · [[Education]] · [[Guide to Law]] · [[Guide to Citizenship]]&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DO NOT EDIT THIS PAGE WITHOUT TESTING FIRST!!!!&#039;&#039;&#039;&lt;br /&gt;
[[Category:Templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Pages]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Guide_to_Citizenship&amp;diff=12809</id>
		<title>Guide to Citizenship</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Guide_to_Citizenship&amp;diff=12809"/>
		<updated>2019-08-02T12:24:14Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: Created page with &amp;quot;{{Navbox Lore}}  ==Republic of Biesel== ===Visa Requirements=== * No application fee. * Loose background check. * Lasts up to 6 years for work visas, up to 3 months for to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
&lt;br /&gt;
==[[Republic of Biesel]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* No application fee.&lt;br /&gt;
* Loose background check.&lt;br /&gt;
* Lasts up to 6 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* Tourism visas are easy to acquire.&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in Republic of Biesel for at least 2 years (if not Diona or IPC), or having served in [[Tau Ceti Foreign Legion]] for at least a year.&lt;br /&gt;
* Able to speak Tau Ceti Basic.&lt;br /&gt;
* Must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
* A ceremony where you pledge loyalty to Tau Ceti.&lt;br /&gt;
&lt;br /&gt;
==[[Sol Alliance]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 600 credits.&lt;br /&gt;
* Lasts up to 2 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* An interview about your background and reasons for coming into Sol Alliance space. This interview is known to be very strict, and many visa applications are denied - but experienced specialists and businesspersons have preference. The interview is not required for Skrell.&lt;br /&gt;
* Documents proving your reason of stay in Sol space - education certificate, proof of relatives in Sol, etc., or a visa recommendation from a [[NanoTrasen Liaison#Sol Consular Officer|certified Solarian diplomat]].&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in Sol Alliance for at least 5 years.&lt;br /&gt;
* Disallows dual citizenships except with [[Eridani Federation]] or [[Jargon Federation]]. Getting a Sol Alliance citizenship makes your other citizenships invalid.&lt;br /&gt;
* Must speak Sol Common fluently.&lt;br /&gt;
* A background check. Must also have not have committed any crimes during your stay in Sol Alliance space.&lt;br /&gt;
* A test on Sol Alliance law and history.&lt;br /&gt;
* Tajara and IPCs need not apply.&lt;br /&gt;
&lt;br /&gt;
==[[Eridani Federation|Eridani Corporate Federation]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 600 credits per month of stay.&lt;br /&gt;
* Indefinite duration as long as it is paid for.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* An application fee of 750000 credits. You may receive discounts by working in Eridani Federation space, which can potentially reduce this fee to zero after several years of work.&lt;br /&gt;
* Must sign an Eridani Federation citizenship contract.&lt;br /&gt;
* Allows dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Republic of Elyra]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 250 credits.&lt;br /&gt;
* Lasts up to 4 years for work visas, up to 3 months for tourists and visitors.&lt;br /&gt;
* Documents proving your reason of stay in Elyran space - education certificate, proof of relatives in Elyra, etc.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must have lived in the Republic of Elyra for at least 3 years.&lt;br /&gt;
* Must speak Tau Ceti Basic at least intermediately.&lt;br /&gt;
* A background check. Must have not committed major crimes during your stay in Republic of Elyra.&lt;br /&gt;
* Must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Empire of Dominia]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* An application fee of 320 credits.&lt;br /&gt;
* Lasts up to 5 years for work visas, up to 6 months for tourists and visitors.&lt;br /&gt;
* Must not be a synthetic, or own synthetics.&lt;br /&gt;
* Thorough background check.&lt;br /&gt;
* Skilled workers have preference.&lt;br /&gt;
* Tourism visas are easy to acquire, but require an escort at all times by a Dominian citizen.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* Must be invited to become a citizen by at least two members of a [[Empire of Dominia Great Houses|Great House]] who are House Nobles or higher. This also makes you a member of said Great House. &lt;br /&gt;
* Citizenship can also be earned by serving in the Imperial military for five years.&lt;br /&gt;
* Citizens must swear an oath of loyalty to God and Emperor.&lt;br /&gt;
* Must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;br /&gt;
&lt;br /&gt;
==[[Frontier Alliance]]==&lt;br /&gt;
===Visa Requirements===&lt;br /&gt;
* A visa is not necessary to visit the Frontier Alliance.&lt;br /&gt;
&lt;br /&gt;
===Citizenship===&lt;br /&gt;
* An application fee of 100 credits.&lt;br /&gt;
* New citizens must reside in the Frontier Alliance for at least 2 months out of the year for five years.&lt;br /&gt;
* Must forfeit Sol Alliance citizenship, if existent. Allows any other dual citizenships.&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:VTCobaltblood&amp;diff=12786</id>
		<title>User:VTCobaltblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:VTCobaltblood&amp;diff=12786"/>
		<updated>2019-08-01T21:21:03Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
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		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:VTCobaltblood&amp;diff=12785</id>
		<title>User:VTCobaltblood</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:VTCobaltblood&amp;diff=12785"/>
		<updated>2019-08-01T21:11:15Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
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		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Nralakk_Federation&amp;diff=12772</id>
		<title>Nralakk Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Nralakk_Federation&amp;diff=12772"/>
		<updated>2019-08-01T15:54:30Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: Redirected page to Skrell&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Skrell]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=12767</id>
		<title>Eridani Federation</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Eridani_Federation&amp;diff=12767"/>
		<updated>2019-07-30T20:33:25Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: I KNOW MATH GOOD VERY ESTEEMED MATHEMATICIAN&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Human Lore}}&lt;br /&gt;
{{Infobox Species&lt;br /&gt;
 |Species = Eridanian&lt;br /&gt;
 |Scientific = H. Sapiens / Human&lt;br /&gt;
 |Image = Corp410x320.png&lt;br /&gt;
 |System = Epsilon Eridani&lt;br /&gt;
 |World  = Oran&lt;br /&gt;
 |Language = Sol Common / Tradeband&lt;br /&gt;
 |Politic = Eridani Corporate Federation / Sol Alliance&lt;br /&gt;
 }}&lt;br /&gt;
&lt;br /&gt;
[[File:Eridani Logo.png|thumb|The logo of the Eridani Corporate Federation. It&#039;s motto is &amp;quot;For the Prosperity of all Eridanians&amp;quot;]]&lt;br /&gt;
&lt;br /&gt;
Eridani, or the &#039;&#039;&#039;Eridani Corporate Federation&#039;&#039;&#039;, is a dystopic oligarchic republic in the Epsilon Eridani system dominated entirely by a council of mega-corporations that seek profit and expansion at any cost. It&#039;s capital is the planet of &#039;&#039;&#039;Oran&#039;&#039;&#039;, inside a sprawling corporate headquarters the size of a small city. It&#039;s citizens are called Eridanians.&lt;br /&gt;
&lt;br /&gt;
The primary languages are Sol Common and Tradeband for the upper class Corporates, and Gutter for the lower class Dregs.&lt;br /&gt;
&lt;br /&gt;
== Population and Planets ==&lt;br /&gt;
&lt;br /&gt;
The total population of the Federation is around 854 million based on the 2460 Census. This population is spread out over four worlds.&lt;br /&gt;
&lt;br /&gt;
===[[Akhet]] (&amp;amp;#949;Eri I)===&lt;br /&gt;
&lt;br /&gt;
Akhet is an Earth-sized oceanic world. It has limited infrastructure above the surface, but tens of kilometers below the tumultuous waves lie thousands of remote mining bases scattered about the shifting seafloor. Their purpose is almost universally the excavation and export of the various exotic elements located on the sea floor. Although this endeavor is highly lucrative, you wouldn’t know it from how the nearly two hundred million denizens of Akhet live. Most are packed like sardines into dank and aging facilities, constantly facing down incredible pressure and unpredictable seismic activity. The few who live topside, as it were, still contend with an unforgiving ocean and sweltering heat.&lt;br /&gt;
&lt;br /&gt;
===Oran (&amp;amp;#949;Eri II)===&lt;br /&gt;
&lt;br /&gt;
Oran, formerly known as Satet is slightly smaller than Earth and quite arid. Vast wastes of worn silicates and jutting crags cover the majority of its surface. Despite this, the planet is by far the most populous in the system. Its six hundred million residents are packed tightly into the thin coastal ribbons of green enabled by massive desalination plants. Over several centuries, these swaths of land were sculpted and seeded to form beautiful enclaves for those favored by the governing corporations, surrounded by small supporting communities. The recent decline of fusion power, however, forced a huge wave of migrants to Satet from Set and Nebthet. This shook the most essential foundations of Epsilon Eridani’s economy, and Satet was rapidly redefined as a modern consumerist society. The idyllic landscape of the past has given way to an endless sprawl of automated factories, housing complexes, holotheaters, and superstores. Though this change has brought with it considerable opportunities and a burgeoning middle class, the control of the megacorporations remains ironclad. Home to the extremely exclusive and expensive resturant and bar the &amp;quot;Asmara&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
===Amon (&amp;amp;#949;Eri III)===&lt;br /&gt;
&lt;br /&gt;
Amon’s weak magnetic field, freezing temperatures and fractional gravity have made it quite unattractive to colonists, and its lack of substantial mineral wealth only ensures that it remains unsettled. Far above its barren surface, however, drift Neith and Sais, its two moons. Despite being similarly inhospitable, both harbour sprawling military complexes and shipyards operated by various components of the Eridani Federal Navy. The atmospheres of Neith and Sais were stripped long ago by Epsilon Eridani’s powerful solar wind, and paired with their negligible magnetic fields that makes them convenient places to anchor the advanced sensor arrays that monitor the system’s interplanetary traffic. The orbit of Amon is such that the vast majority of Epsilon Eridani is visible from at least one of the two moons at any given time, and they correspond to detect the faint and ephemeral traces of bluespace travel. Tracking down smugglers and unceremoniously seizing their assets has proven to be a lucrative pastime for the Federal Navy. &lt;br /&gt;
&lt;br /&gt;
===Set and Nebthet(&amp;amp;#949;Eri IV &amp;amp; V)===&lt;br /&gt;
&lt;br /&gt;
Set and Nebthet are the twin ice giants that, until quite recently, provided the majority of Epsilon Eridani’s wealth. Both contain substantial reserves of the various isotope gasses required to initiate the fusion reactions that powered humanity’s galactic expansion until the advent of phoron power in the 2410s. It was for this reason that, in the latter half of the 22nd century, Einstein Engines constructed colossal gas harvesting platforms in the toxic atmospheres of the pair. In the scramble to adapt to new technologies, however, the platforms were rapidly abandoned. What remains are gargantuan shells, derelict superstructures sinking slowly into the cerulean clouds of the nearly identical words. Now their only residents are small communities of salvagers trying to claim any remotely serviceable devices before the giants are lost forever. A large population of [[Offworlder Humans]] dwell amongst the platforms.&lt;br /&gt;
&lt;br /&gt;
== Societal ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ethnic Groups:&#039;&#039;&#039;&lt;br /&gt;
* 73.8% Eridanians (Colonial Central &amp;amp; West African)&lt;br /&gt;
* 23.3% Other (Humans of other heritage)&lt;br /&gt;
* 3.9% Alien (Skrell, Tajara, Dionae, Other)&lt;br /&gt;
&lt;br /&gt;
Eridani is a secular society with a variety of beliefs, but a majority of the elite are avowed athiests or agnostics who are more occupied with the pursuit of profit than heavenly rewards.&lt;br /&gt;
&lt;br /&gt;
===[[Languages]]===&lt;br /&gt;
Sol Common and Freespeak are in equal parts the most common languages in the Eridani Federation, with Tau Ceti Basic being learned mainly by those seeking to live abroad. Sol Common is more common amongst the upper classes of Eridanian society, with Freespeak being more prevalent amongst the lower classes. Tradeband is uncommon in Eridani, with it being seen as a novelty to learn, mostly by those in the upper classes with too much time on their hands.&lt;br /&gt;
&lt;br /&gt;
=== Corporates, Dregs and Tunnel Runners ===&lt;br /&gt;
Eridanians are unspokenly split up into two major groups: Corporates and Dregs.&lt;br /&gt;
&lt;br /&gt;
Corporates are lawful, visually inoffensive, and and usually very well dressed. Many people who fall into this group have high paying jobs and hold positions of authority, being everything from local law enforcement, doctors, and government officials. Your average Corporate holds appearance and societal norms in very high regard - they will not dye their hair wild colors or augment themselves in ways that people would find &amp;quot;unusual&amp;quot; and often do not sport tattoos of any kind. The most popular form of augmentation for a Corporate are biomechanics that serve practical purposes (and do not look out of the ordinary) and ones that enhance their natural appearance, usually to fit a standard of beauty. &lt;br /&gt;
&lt;br /&gt;
Dregs are the counter-culture to the prim, pretty, stifling capitalism of Eridani. They are more likely to choose personal freedom over high social standing or a promotion in the workplace, leading to Dregs making up for the vast majority of the lower rungs of society. Due to this, they will also fall into gangs (hence the name) to have a belonging and funds. Outrageous body modification is popular among Dregs, sporting tattoos and peircings, in addition to more unusual alterations that require surgery to achieve. The more outlandish a Dreg looks, the better, in their perspective - to spite their Corporate overlords.&lt;br /&gt;
&lt;br /&gt;
The lowest of the dregs are known as &amp;quot;Tunnel Runners&amp;quot; or &amp;quot;Filth&amp;quot; in dreg slang. These wretches eke out a living in the maintenance tunnels in the numerous Eridanian industrial hubs. Sporting pale (for an Eridanian), sickly complexions and low quality augments, they&#039;re notorious for their poor hygiene and violent ways. Many a dreg has been supposedly lost to these denizens, dragged off into the maintenance tunnels to have their augments or even organs removed and sold. That being said not every Tunnel Runner is so vile with many attempting to lift themselves or of squalor. Tunnel Runners tend to prefer dark places and are known for their tendancy to repeat monosyllabic words when speaking (&amp;quot;Go-go-go&amp;quot;,&amp;quot;Rats-rats&amp;quot;, &amp;quot;Fek-fek-fek&amp;quot; etc.) and their  bizarre &amp;quot;Tunnel Squat&amp;quot; in which a Tunnel Runner will squat down to the ground and lean on one hand or arm; this being a hold over from ample times spent in low maintenance tunnels. For a people with such a freakish history, Tunnel Runners tend to be very level headed and hard to phase having dealt with the worst standards of living humanity has to offer and as such tend to make very good EMTs, Janitors and CSIs. Their gallows humor is also considered legendary.&lt;br /&gt;
&lt;br /&gt;
While not every Eridanian will fall into either extremes on this category, it is extremely likely that the very wealthy will be a Corporate, and the very impoverished will be a Dreg. &#039;&#039;&#039;It is fashionable for both groups to have bionic eye replacements and neural implants with which the Eridanians can use to interface with their work terminals and computer systems for both licit and illicit purposes in Eridani space.&#039;&#039;&#039; Sadly these interfaces do not exist in Biesel as of yet.&lt;br /&gt;
&lt;br /&gt;
== Ethnicities in the Federation ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Eridanian===&lt;br /&gt;
&lt;br /&gt;
The average Eridanian look is:&lt;br /&gt;
&lt;br /&gt;
Skin Tone: 120 - 200&lt;br /&gt;
&lt;br /&gt;
Average Male Height: 5&#039;5&amp;quot; - 6&#039;2&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Average Female Height: 5&#039;2&amp;quot; - 5&#039;8&amp;quot;&lt;br /&gt;
&lt;br /&gt;
For Corporates, black or dark brown hair. For Gangers, any primary color.&lt;br /&gt;
&lt;br /&gt;
For Corporates, dark brown to black eyes. For Gangers, any primary color.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
&lt;br /&gt;
Eridani&#039;s status in the [[Sol Alliance]] is complex and esoteric, but that is by design. In favor of a constitution, Eridani holds the Alliance to a 303 page Terms and Conditions Treaty Regarding The Free Economic Zone of Epsilon Eridani. Very few politicians have actually read the entire text of the Terms and Conditions - not that it matters, that the Terms and Conditions can change at any time and for any reason.&lt;br /&gt;
&lt;br /&gt;
====Executive Branch====&lt;br /&gt;
The &#039;&#039;&#039;executive branch&#039;&#039;&#039; is ran by the &#039;&#039;&#039;Board of Five&#039;&#039;&#039; hosts five representatives from the largest megacorporations present in Epsilon Eridani alongside its current CEO, [https://wiki.aurorastation.org/index.php?title=Notable_Humans#Emanuel_Alimayu_.28Born_2418.29 Emanuel Alimayu]. The distribution of these seats has been more or less constant for over a century (this is no surprise, as it takes a 4 to 1 vote to dismiss and replace a member); two are occupied by &#039;&#039;&#039;[[Einstein Engines]]&#039;&#039;&#039;, another two are held by &#039;&#039;&#039;[[Zeng-Hu Pharmaceuticals]]&#039;&#039;&#039;, and the last seat is held by &#039;&#039;&#039;[[Hephaestus Industries]]&#039;&#039;&#039;. The second piece of the ECF is the Corporate Interests Board. Although the majority of the CI Board’s seats are allocated to the aforementioned three megacorporations&#039;&#039;&#039;, other interstellar businesses are also given some input.&lt;br /&gt;
&lt;br /&gt;
====Legislative Branch====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;legislative branch&#039;&#039;&#039; is ran by the Corporate Interests Group. While it currently has 145 seats, that number changes regularly to reward or punish different members as necessary. This brings up an interesting point: the CI Board is not intended to function as a check on the Five. Instead, it extends the power of smaller subsidiaries and independent Eridani-local corporate power and deals with many of the everyday problems a state must contend with (taxation, regulation, etc.). All appointments and dismissals are handled by the Five, which also can superseded any of the lower board’s decisions. They rarely do so, however. Having a significant presence in the CI Board is financially advantageous, and the Five would very much like to keep it that way.&lt;br /&gt;
&lt;br /&gt;
====Judicial System====&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;judicial system&#039;&#039;&#039; of Epsilon Eri is quite easy to navigate if one has money, and exceedingly perilous if one does not. Most petty crimes are only punished by an escalating series of fines (though recidivist or especially heinous criminals may face harsher treatment). If a person is unable to pay their fine, which becomes increasingly costly with time, they can face what are effectively debtors prisons. Most often, the only avenue of escape provided to those who find themselves in these “correctional facilities” involves protracted work for the owning mega-corporation on Anket or (until recently) Set-Nebthet. Unsuprisingly, many lower class elements of society elect to simply flee the system, seeking refuge in [[Tau Ceti]] or out in the [[Frontier]].&lt;br /&gt;
&lt;br /&gt;
==[https://wiki.aurorastation.org/index.php?title=Eridani_Federation_Military Military]==&lt;br /&gt;
&lt;br /&gt;
The Eridani Federal Navy (EFN) is unlike most of its contemporary counterparts. Most prominently, it acts both as the ECF’s army and as its police force. Secondarily, it is far from unified. Instead of being commanded directly by the ECF, its individual components are employed and operated by the members of the Board of Five, to the extent that each can afford it. When the Five’s interests aline, everything generally proceeds smoothly; riots are suppressed, smugglers are deterred, order is maintained. When they are at odds, however, the Federal Navy becomes another piece to be integrated into the megacorporations’ constant machinations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
The Eridani Corporate Federation is an Inner-System local government in charge of most of the system of Epsilon Eridani, about 10 Ly&#039;s from Sol. While a member of the Sol Alliance, the Eridani Federation has been granted a large degree of independence.  &lt;br /&gt;
&lt;br /&gt;
The Eridani Corporate Federation is an extremely privatized state, currently residing in the  Eridani system and is a major supporter of NT through both trade and political support. An oddity arises from the fact that the military forces of the state are separate from the government, sometimes acting of their own volition, and enforcing the laws should the civil government fail to do so.&lt;br /&gt;
&lt;br /&gt;
The Eridani Corporate Federation began as a major colonization operation undertaken by a multitude of private corporations with the goal of exploiting several of planets strong resource deposits. The system was settled in 2105 and steadily built itself up over the next 250 years. The system managed to remain under the control of the corporations, even as the population swelled in the 2200&#039;s, and eventually the Sol Alliance officially granted the corporations, together, the right to govern the planets under their control. By the year 2257, a loose coalition of corporations was formed under the banner of the Eridani Corporate Conglomerate, which controlled colonies on Eridani 4, 5, and the moons of Eridani 4 and 7. Following a terrorist attack in 2361, which rendered  Eridani 4 uninhabitable, the Eridani Federation was formed from the politically and economically collapsed Conglomerate.&lt;br /&gt;
&lt;br /&gt;
The most descriptive factor of the Eridani Corporate Federation’s society is the economic divide that exists between the middle class and lower class. The middle and upper class enjoy relative safety and state support, while the lower class are relegated to the lower levels of the state’s cities, and are often despised by citizens living on the higher levels of the cities.&lt;br /&gt;
&lt;br /&gt;
The Eridani Corporate Federation favors an extremely open market approach, with state interference staying at a very low level. The state and military will only interfere when the minimal laws applied to free trade are broken, otherwise, the two forces governing the Eridani Corporate Federation provide the corporations and citizens with an extreme amount of freedom. This leaves the state’s economy greatly attached to the open market, and susceptible to the tides present.&lt;br /&gt;
&lt;br /&gt;
The Eridani Federal Military is a force largely removed from government control, a Board of High Commanders being in control of any and all actions undertaken by the Eridani Federal Military forces. This creates an odd relationship between the civil and military governments, one that can result in a lot of strain and potential conflict. The Board of Five are able to recommend actions to the High Commanders, however, the High Commanders are not required to adhere. However, due to the military’s own unwillingness to involve themselves in civil affairs, the High Commanders take little issue with listening to the Board of Five.&lt;br /&gt;
&lt;br /&gt;
A second oddity would be the autonomy provided to the Eridani Federal Military. The Eridani Federal Army can be held responsible for multiple assassinations and detentions of Eridani Federal Citizens suspected to be involved in anti-national activities. These actions can be carried out without approval from the civil government.&lt;br /&gt;
&lt;br /&gt;
== Life in the Federation ==&lt;br /&gt;
Eridanian quality and style of life varies wildly between the upper and lower classes, however some parts are similar. Heavy use of augments and other forms of technology are a necessity for all ways of life in the Federation in order to interface with most machines and tools. Much of Eridanian life revolves around maintaining, acquiring, and developing augments, of varying quality depending on means. The quality of life for the wealthy is very high, similar to other wealthy areas of the Sol Alliance, and they enjoy the best opportunities and lifestyles. For those on the bottom of society, like the Dregs, their opportunities for advancement outside of corporate employment are far lower, often living in what are little better then slums. &lt;br /&gt;
&lt;br /&gt;
===Slang and Colloquialisms===&lt;br /&gt;
&lt;br /&gt;
Due to the immense economic stratification the extreme upper and lower classes of the Federation have developed their own slang terms and colloquialisms. Though those of the middle classes may not use slang in their common parlance they would be aware of the key sayings and terms. Examples of Eridanian slang can be seen below: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Suit Slang&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Esteemed colleague - &#039;&#039;A friend or superior.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Colleague - &#039;&#039;Neutral term or an insult if the person is a friend or superior.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Blue sky thinking - &#039;&#039;A very good idea.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dreg - &#039;&#039;A member of the lower social classes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No can do -&#039;&#039; Polite form of &amp;quot;no&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
That&#039;s a big N O - &#039;&#039;Neutral or negative form of &amp;quot;no&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Do lunch - &#039;&#039;To meet up or hang out.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Eight thirty res at Asmara - &#039;&#039;A humorous way of saying good bye/ the impossible, based on the extremely exclusive Asmara restaurant on Oran e.g. &amp;quot;Gotta go, I have an eight thirty res at Asmara&amp;quot; or &amp;quot;uh huh, and I&#039;ve got an eight thirty res at Asmara.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Call me - &#039;&#039;Dismissive form of &amp;quot;bye&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I&#039;ll call you - &#039;&#039;Friendly form of &amp;quot;bye&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You got it - &#039;&#039;Said in response to &amp;quot;Call me&amp;quot; or &amp;quot;I&#039;ll call you.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pierced and Dyed - &#039;&#039;A dreg. Could be someone who lost everything/became poor. (“What happened to Mr. Holloway?” “Made a bad investment; now he’s pierced and dyed.”)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Ink under his/her/their suit - &#039;&#039;Associates with dregs more closely than is socially acceptable. It implies that under their nice clothes, their body is tattooed. Insult.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
That is a shame - &#039;&#039;Don’t really care. “Oh, the dregs are going hungry? That is a shame.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Out of my scope - &#039;&#039;Not my problem or, dismissively, “I can’t/won&#039;t help you.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I would sign that - &#039;&#039;I’d bet on it/it’s a sure thing.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Blue dye thinking - &#039;&#039;A very bad idea. A play on “Blue sky thinking,” but “Blue dye” refers to dregs.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I’ll pen you in - &#039;&#039;Good/Positive response to “Let’s do lunch.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I’ll have to check my schedule - &#039;&#039;Negative response to “Let’s do lunch.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Read the fine print - &#039;&#039;Be careful/Stay safe.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Sign blindly - &#039;&#039;Dangerous or stupid. As in signing a contract without reading it.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
His/her/their contract expired - &#039;&#039;Polite way to say someone has died. “Fired” is another, but more casual, and sometimes considered rude.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Partner - &#039;&#039;Good friend/Significant other. From “Business partner.”&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Good Investment - &#039;&#039;A high compliment. “You’re a good investment” could mean that someone is dependable, respectable, a good friend, and/or loved, depending on the context.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Across it - &#039;&#039;Understand it. “I’m across it” or “I’m not across it” would be to understand or not understand something, respectively.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Per my last (message/note/transmission) - &#039;&#039;A way to indicate they are repeating themselves in either a frustrated way (“Bitch can you read?”) or cocky way (As in “I told you so” or “If you had listened to me.”)&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Bought (a tie/heels), shipped (a tie/heels) - &#039;&#039;Trans person. “They bought a tie but were shipped heels” indicates the individual is a male but placed in a wrong body.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
A single credit - &#039;&#039;Not worth my time.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Clip-on - &#039;&#039;Fake. (From a clip-on tie). Usually refers to a person.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Poor Posture - &#039;&#039;Unsightly/bad taste.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Proactive - &#039;&#039;Kind/thoughtful.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Engaged with - &#039;&#039;Spoke with/talked to.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Get the memo - &#039;&#039;Hear/heard.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Draft/Drafted - &#039;&#039;Write/wrote.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Push it forward - &#039;&#039;Give it a shot.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Tongue-pierced - &#039;&#039;Rude/Insulting. As in “He’s tongue-pierced” (He’s rude) or “Is your tongue pierced?” (Indicating that someone just said something rude, insulting, or like a dreg).&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
I trust you understand - &#039;&#039;Indicates “you had better listen to me” or is said before something to indicate it’s dire or serious. “I trust you understand the gravity of the situation” would mean, loosely, “You need to take this seriously.” Can sometimes be considered a veiled promise or threat.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Deal - &#039;&#039;Depending on context, it could be the literal definition, or it could be like “thing,” loosely. “This is a bad deal” could mean that something is a bad plan. “I love this deal” could be said when talking about a favorite food, song, book, etc.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Plain writing/Plainly written: &#039;&#039;Being honest and/or being blunt (“I’ll present it to you in plain writing”). However, it can also be used in a condescending manner.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Foreign Merger - &#039;&#039;Interspecies relationship.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Subpar/Not optimal - &#039;&#039;Very bad/dire.&amp;quot;This situation is subpar, contact ERT.&amp;quot;&#039;&#039; &lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
“It’s blue-dye thinking, but I’ll push it forward. I trust you understand that it’s out of my scope if this deal leaves you pierced and dyed.” (“It’s a very bad idea, but I’ll give it a shot. You had better know that I won’t help you if this plan makes you lose everything.)”&lt;br /&gt;
 &lt;br /&gt;
“Plainly written, foreign mergers are simply poor posture. I’m not across why anyone would sign so blindly.” (“Honestly, interspecies relationships are disgusting. I don’t understand why anyone would consider such a bad idea.”)&lt;br /&gt;
 &lt;br /&gt;
“Did you get the memo? She’s going to end up dyed after that deal, and I’d sign that.”&lt;br /&gt;
“Is your tongue pierced? Per our last conversation, gossip is worth a single credit to me. If anyone has ink under their suit, it’s the one engaging with me in poor posture.”&lt;br /&gt;
(“Did you hear? She’s going to go broke after what happened, and I’d bet on it.”&lt;br /&gt;
“Are you done being rude? Like I said before, gossip isn’t worth my time. If anyone’s acting poor, it’s the one talking with me in such poor taste.”)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dreg Slang&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boss - &#039;&#039;Moron, an extreme insult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suit - &#039;&#039;A member of the rich upper class.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Extra - &#039;&#039;A hacker.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Heavy - &#039;&#039;Serious or dangerous. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plus - &#039;&#039;Good.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rats - &#039;&#039;Food, derived from &amp;quot;Rations&amp;quot;.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Soy - &#039;&#039;Food, derived from the ever present soy products in Eridani space.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chew the rats:  &#039;&#039;Eat.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The office - &#039;&#039;Prison.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In my turf: &#039;&#039;Up in my business/In my face.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pad:  &#039;&#039;Place.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Boy/Girl - &#039;&#039;Male/Female friend or neutral person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Man/Woman - &#039;&#039;Male/Female partner, lover or romantic interest.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No phone - &#039;&#039;A derogatory response to a suit slang bye e.g. &amp;quot;I&#039;ll call you&amp;quot; &amp;quot;No phone boss.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Chief - &#039;&#039;Boss, but not disrespectful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Signed the dots - &#039;&#039;Being imprisoned/enslaved. Comes from the idea of signing a contract.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tie and slacks/Leisure suit -  &#039;&#039;Half-dressed in a suit i.e. a dreg that either associates with corps, or maybe a dreg who has a corp parent. Either way, it’s a big dreg insult.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sets lunch - &#039;&#039;A play off of the suit slang “let’s do lunch.” Basically someone who associates with suits (“Yeah, he&#039;s the type to set lunch.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Suit Smile / Suit promise - &#039;&#039;A lie. Fake.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knabo/Knabino/Knab - &#039;&#039;Guy/Gal.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Talpo/Talpino/Talp - &#039;&#039;Shady person.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kroko/Krokino/Krok - &#039;&#039;Outsider. Someone who isn’t part of their community. Non-dregs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bovo/Bovino/Bov - &#039;&#039;Cow/Bull. Used for really good pals, kind of like calling your friend “The shit” or “My bitch”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Amo/Amino - &#039;&#039;Cute version of Boyfriend/Girlfriend&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Orano/Oranino/Oranges - &#039;&#039;Person from Oran.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scrapper/Ruster - &#039;&#039;Person from the twins, Set/Nebthet&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Verb/Verbed/Spit - &#039;&#039;Say/Said/Told. Can also use “Spit” (Spittin’ words)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Gabbed - &#039;&#039;Chatted/spoke with.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Audit/Audited - &#039;&#039;Hear/Heard.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vide/Vided - &#039;&#039;Saw/look/seen.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Scrib/Scribe - &#039;&#039;Write it down. From “Scribble.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tool/tooled - &#039;&#039;Fix/fixed. Maintenance. Etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mapped it - &#039;&#039;Been there. Also “Understand” or “Saw it” (ex: “Do you know how to set the shields?” “Yeah, I mapped it.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arctic/Sly/Slick/Iced - &#039;&#039;Cool, great. Basically a positive term. (“That’s arctic” / “Lookin’ real sly.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Riccy  - &#039;&#039;Rich. Mostly derogatory. “Riccy-tongued” would be talking like a rich person/suit. Same as “Riccy-glibbed” or “Riccy-spittin’”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fek - &#039;&#039;Fuck. Simple replacement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Knob - &#039;&#039;Fuck. Usually kind of like “Fuck me, didn’t expect THAT to happen.” I’ve used “Knob me sideways” and “Knob me offways” to express disbelief, joy, or frustration. Also used “Knob me halfback to Eri.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Debt/Debted - &#039;&#039;Work/worked. Debt can also be job or shift. “Debted last night,” “Where do you debt?”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No debts - &#039;&#039;No frets, no problems, don’t worry about it.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bonny - &#039;&#039;Good. Derived from the “Bon-“ root, which means good. Can also use “Bones,” ie “It’s all Bones” to mean “It’s all good.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dolly - &#039;&#039;Kind/Nice/Sweet. From “Dolce.” You can call someone a dolly or say an action was dolly, or even use “dolled.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Creaky/Rusty - &#039;&#039;Dangerous. I use it mostly since salvaging is dangerous, and those words would indicate that the area isn’t safe. Rusty can also mean that something went bad.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Pure/Straight/Right - &#039;&#039;Really or Very. “Pure Bonny,” “Straight Riccy,” “Right Dolly,” etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Milk - &#039;&#039;“Something” or “Anything.” (Loosely). “His name is Erik or some milk” = “His name is Erik or something like that.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lasso - &#039;&#039;To hook someone on something, usually drugs.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Cark it - &#039;&#039;Die. IE: “Don’t cark it out there” could mean “Don’t die” or “Be safe.” “Carked it” = Died. Also used for “Fucked up” ie “Yeah I carked it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Crease/creased: &#039;&#039;Kill/killed. Alternative to “Cark it.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arbo – &#039;&#039;Dionae (From tree).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Serpo/Serpino/Serp – &#039;&#039;Unathi (From snake).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Rano/Ranino – &#039;&#039;Skrell (From frog.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Borgo – &#039;&#039;IPC or stationbound.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cino – &#039;&#039;Vaurca (From Bug).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hopper – &#039;&#039;HoP.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Badge/Blue – &#039;&#039;Cop, security, law enforcement.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
End game - &#039;&#039;Counter hacker/ murderer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Patcher – &#039;&#039;Doctor.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wrencher – &#039;&#039;Engineer.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mixer – &#039;&#039;Bartender.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mainlaned – &#039;&#039;Mainline (aka Shooting up drugs).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Bleed ‘em - &#039;&#039;Hurt them/Make them pay. Used for encouraging fights as well as encouraging suits to waste their time or money.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sniffs/Sniffer - &#039;&#039;Brown-nosing. Dregs who suck up or listen to suits/authority. Also for cops who are putting their noses in your business.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Band - &#039;&#039;Gang. Bando/Bandino would be a gang member.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Banded - &#039;&#039;Married/Life partners. Best friends, marriages, etc. Not a coincidence it uses the same root for gangs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Idio/Drongo - &#039;&#039;Idiot.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Half-eared/Half-eyed - &#039;&#039;Hard of hearing/seeing. Mostly said out of frustration (“What the fek are you, half-eared?”)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Just hands - &#039;&#039;Said of a person who can only communicate in sign language because they are either deaf or mute. Might be called No-eared or No-tongued, to mean Deaf or Mute, respectively. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fair shake - &#039;&#039;Fair enough.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Pointed/Pointy - &#039;&#039;Horny. Mostly as a joke, to tell people to relax. (“Don’t get all pointy”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Affirmed - &#039;&#039;Got it. Confirmed. (“Did you set the engine?” “Affirmed, boss.”)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Tick/Shake - &#039;&#039;Second or minute. Like “Hold on a tick” Or “Back in a hot shake.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Biz - &#039;&#039;Kind of like how people use “Shit.” Bad biz, I mapped that biz, etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Callsign - &#039;&#039;Name.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Clacker/Starfish - &#039;&#039;Asshole. “Crank the rod from yer clacker” = Get the stick out of your ass.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not(Ain’t) my prints - &#039;&#039;Not my fault. As in, my fingerprints aren’t on that. This is one of my favorites.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Running your trail - &#039;&#039;Got your back/following you/I’m with you.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dry as a suit’s wife - &#039;&#039;Boring, dull, lacking substance. Implication is that suits barely fuck or have mistresses (Or both), depending on who you ask.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ice the (bricks/pipes/glass) - &#039;&#039;Vandalize.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Wrong (shoes/boots) - &#039;&#039;Trans person. “Born in the wrong shoes” means born in the wrong body. NOT derogatory.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Night wishes - &#039;&#039;Dreams.&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
Spillin’ Honesties:  &#039;&#039;Being real, being truthful.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Examples:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
“You vide that rano mixer? Knab’s pure iced.” (Have you seen that skrell bartender? Guy’s real awesome.)&lt;br /&gt;
 &lt;br /&gt;
“Affirmed; right dolly, mixes plus brews.” (Yeah. Real sweet, and makes good drinks).&lt;br /&gt;
 &lt;br /&gt;
“Fekkin’ knob me sideways, that arbo boss is a pure badge sniffer. Ain’t even my prints that the biz got rusted.” (Fuckin’… fuck me sideways, that Dionae moron sucks up to the cops. It’s not even my fault that the shit went bad.)&lt;br /&gt;
 &lt;br /&gt;
“All bonny, amino; you ain’t signin’ the dots. Maybe rusty biz, but I’m runnin’ your trails, no debts.” (All good, love. You’re not going to prison. Maybe it’s uncertain(dangerous) shit, but I have your back, no worries.)&lt;br /&gt;
 &lt;br /&gt;
“Verbed with patcher Gonzales’ ma last debt; kickin’ pure bonny at my own ma fekkin’ off. Krok’s drier than a suit’s amino; spit riccy the max shake. Def sets lunch, though probbo suit-smilin’ about her biz.” (I talked with doctor Gonzales’ mom last shift; Makes me really glad that my own mom left. She’s dry as a suit’s wife; talked rich the whole time. She mixes with suits, though she’s probably lying about her business.”)&lt;br /&gt;
&lt;br /&gt;
== Potential Character Concepts ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characters from the Eridani Federation are likely to:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Have a great like of NanoTrasen.&lt;br /&gt;
* Have a corporate background.&lt;br /&gt;
* Have an extreme air of corporate professionalism. &lt;br /&gt;
* Speak Tradeband.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is an example character from the Eridani Federation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Akem Obiteng, 23, is a Freelance Reporter currently on the NSS Aurora. She is naturally curious and a bit callous.&lt;br /&gt;
&lt;br /&gt;
*Obiteng is 5’8” and has a thin, lanky build, likely 120 lbs. She has laid back posture and swinging movements. She has bright yellow, mechanic eyes and a bright red mohawk.&lt;br /&gt;
&lt;br /&gt;
*Obiteng moved to Mendell City in hopes of an easier life. She lives with three roommates. Obiteng is an atheist. She is also a strong supporter of New Republicans.&lt;br /&gt;
&lt;br /&gt;
*Obiteng is a passionate fan of Unathi culture, though the worse subjects are scrubbed out. However, she does hate Vaurca just as much as she loves Unathi.&lt;br /&gt;
&lt;br /&gt;
*Obiteng speaks Tau Ceti Common and Freespeak.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Here is a second example character from the Eridani Federation:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Kenjo Nde, 36, is a psychologist working for Nanotrasen. He is pleasant and a stepford smiler.&lt;br /&gt;
&lt;br /&gt;
*Nde is 5’9” and has a lithe frame, about 140 lbs. He has perfect posture and a professional gait. He has dark brown, mechanic eyes and curly, black hair kept in a professional cut.&lt;br /&gt;
&lt;br /&gt;
*Nde is a contractor, having moved to Biesel for work. He lives with his pet cat, Kumari. Nde is agnostic. He sways toward the more Democratic side of politics, though ultimately declares himself neutral.&lt;br /&gt;
&lt;br /&gt;
*Nde is fairly neutral about non-humans, but has a distaste for Tajarans.&lt;br /&gt;
&lt;br /&gt;
*Nde speaks Tau Ceti Common and Tradeband, and he knows Sign Language.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special thanks to Doxxmedearly, Sargentdsod and Elianabeth for the Dreg slang.&#039;&#039;&#039;&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
[[Category:Pages]]&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Card&amp;diff=12764</id>
		<title>Template:Card</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Card&amp;diff=12764"/>
		<updated>2019-07-30T16:15:56Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
  .card {&lt;br /&gt;
   width: 350px;&lt;br /&gt;
   height: 475px;&lt;br /&gt;
   text-align: center;&lt;br /&gt;
   display: inline-block;&lt;br /&gt;
   vertical-align: top;&lt;br /&gt;
   background-color: gainsboro;&lt;br /&gt;
   border-width: 1px;&lt;br /&gt;
   border-color: gray;&lt;br /&gt;
   border-style: solid;&lt;br /&gt;
   overflow: auto;&lt;br /&gt;
   font-size: 85%&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  .card-title {&lt;br /&gt;
   width: auto;&lt;br /&gt;
   display: block;&lt;br /&gt;
   height: 32px;&lt;br /&gt;
   background-color: {{{3}}};&lt;br /&gt;
   text-align: center;&lt;br /&gt;
   vertical-align: middle;&lt;br /&gt;
   font-weight: bold;&lt;br /&gt;
   font-size: 24px;&lt;br /&gt;
   position: relative;&lt;br /&gt;
   margin-left: 5px;&lt;br /&gt;
   margin-right: 5px;&lt;br /&gt;
   margin-top: 5px;&lt;br /&gt;
   border-width: 1px;&lt;br /&gt;
   border-color: darkgray;&lt;br /&gt;
   border-style: solid;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  .card-image {&lt;br /&gt;
   width: 50%;&lt;br /&gt;
   margin: auto;&lt;br /&gt;
   margin-top: 5px;&lt;br /&gt;
  }&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;card-title&amp;quot;&amp;gt;{{{1}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;card-image&amp;gt;[[File: {{{2}}}|175px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{4}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Card&amp;diff=12755</id>
		<title>Template:Card</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Card&amp;diff=12755"/>
		<updated>2019-07-29T22:47:21Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
  .card {&lt;br /&gt;
   width: 350px;&lt;br /&gt;
   height: 475px;&lt;br /&gt;
   text-align: center;&lt;br /&gt;
   display: inline-block;&lt;br /&gt;
   vertical-align: top;&lt;br /&gt;
   background-color: gainsboro;&lt;br /&gt;
   border-width: 1px;&lt;br /&gt;
   border-color: gray;&lt;br /&gt;
   border-style: solid;&lt;br /&gt;
   overflow: auto;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  .card-title {&lt;br /&gt;
   width: auto;&lt;br /&gt;
   display: block;&lt;br /&gt;
   height: 32px;&lt;br /&gt;
   background-color: {{{3}}};&lt;br /&gt;
   text-align: center;&lt;br /&gt;
   vertical-align: middle;&lt;br /&gt;
   font-weight: bold;&lt;br /&gt;
   font-size: 24px;&lt;br /&gt;
   position: relative;&lt;br /&gt;
   margin-left: 5px;&lt;br /&gt;
   margin-right: 5px;&lt;br /&gt;
   margin-top: 5px;&lt;br /&gt;
   border-width: 1px;&lt;br /&gt;
   border-color: darkgray;&lt;br /&gt;
   border-style: solid;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  .card-image {&lt;br /&gt;
   width: 50%;&lt;br /&gt;
   margin: auto;&lt;br /&gt;
   margin-top: 5px;&lt;br /&gt;
  }&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;card-title&amp;quot;&amp;gt;{{{1}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;card-image&amp;gt;[[File: {{{2}}}|175px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{4}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Template:Card&amp;diff=12754</id>
		<title>Template:Card</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Template:Card&amp;diff=12754"/>
		<updated>2019-07-29T22:41:35Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: Created page with &amp;quot;{{#css:   .card {    width: 350px;    height: 475px;    text-align: center;    display: inline-block;    vertical-align: top;    background-color: gainsboro;    border-width:...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#css:&lt;br /&gt;
  .card {&lt;br /&gt;
   width: 350px;&lt;br /&gt;
   height: 475px;&lt;br /&gt;
   text-align: center;&lt;br /&gt;
   display: inline-block;&lt;br /&gt;
   vertical-align: top;&lt;br /&gt;
   background-color: gainsboro;&lt;br /&gt;
   border-width: 1px;&lt;br /&gt;
   border-color: gray;&lt;br /&gt;
   border-style: solid;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  .card-title {&lt;br /&gt;
   width: auto;&lt;br /&gt;
   display: block;&lt;br /&gt;
   height: 32px;&lt;br /&gt;
   background-color: {{{3}}};&lt;br /&gt;
   text-align: center;&lt;br /&gt;
   vertical-align: middle;&lt;br /&gt;
   font-weight: bold;&lt;br /&gt;
   font-size: 24px;&lt;br /&gt;
   position: relative;&lt;br /&gt;
   margin-left: 5px;&lt;br /&gt;
   margin-right: 5px;&lt;br /&gt;
   margin-top: 5px;&lt;br /&gt;
   border-width: 1px;&lt;br /&gt;
   border-color: darkgray;&lt;br /&gt;
   border-style: solid;&lt;br /&gt;
  }&lt;br /&gt;
&lt;br /&gt;
  .card-image {&lt;br /&gt;
   width: 50%;&lt;br /&gt;
   margin: auto;&lt;br /&gt;
   margin-top: 5px;&lt;br /&gt;
  }&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;card&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;card-title&amp;quot;&amp;gt;{{{1}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;card-image&amp;gt;[[File: {{{2}}}|175px]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{{4}}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:VTCobaltblood/Test.css&amp;diff=12752</id>
		<title>User:VTCobaltblood/Test.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:VTCobaltblood/Test.css&amp;diff=12752"/>
		<updated>2019-07-29T22:35:17Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@keyframes a {&lt;br /&gt;
  from: { transform:scale(1.0, 1.0); }&lt;br /&gt;
  to: { transform: scale(300.0, 300.0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
tup {&lt;br /&gt;
   animation-name: a;&lt;br /&gt;
   animation-duration: 10s;&lt;br /&gt;
   animation-play-state: paused;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tup:hover {&lt;br /&gt;
   animation-play-state: running;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.card {&lt;br /&gt;
  width: 350px;&lt;br /&gt;
  height: 475px;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  display: inline-block;&lt;br /&gt;
  vertical-align: top;&lt;br /&gt;
  background-color: gainsboro;&lt;br /&gt;
  border-width: 1px;&lt;br /&gt;
  border-color: gray;&lt;br /&gt;
  border-style: solid;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.card-title {&lt;br /&gt;
  width: auto;&lt;br /&gt;
  display: block;&lt;br /&gt;
  height: 32px;&lt;br /&gt;
  background-color: deeppink;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  vertical-align: middle;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  margin-left: 5px;&lt;br /&gt;
  margin-right: 5px;&lt;br /&gt;
  margin-top: 5px;&lt;br /&gt;
  border-width: 1px;&lt;br /&gt;
  border-color: darkgray;&lt;br /&gt;
  border-style: solid;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.card-image {&lt;br /&gt;
  width: 50%;&lt;br /&gt;
  margin: auto;&lt;br /&gt;
  margin-top: 5px;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:VTCobaltblood/Test.css&amp;diff=12751</id>
		<title>User:VTCobaltblood/Test.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:VTCobaltblood/Test.css&amp;diff=12751"/>
		<updated>2019-07-29T22:31:21Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@keyframes a {&lt;br /&gt;
  from: { transform:scale(1.0, 1.0); }&lt;br /&gt;
  to: { transform: scale(300.0, 300.0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
tup {&lt;br /&gt;
   animation-name: a;&lt;br /&gt;
   animation-duration: 10s;&lt;br /&gt;
   animation-play-state: paused;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tup:hover {&lt;br /&gt;
   animation-play-state: running;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.card {&lt;br /&gt;
  width: 350px;&lt;br /&gt;
  height: 475px;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  float: left;&lt;br /&gt;
  background-color: gainsboro;&lt;br /&gt;
  border-width: 1px;&lt;br /&gt;
  border-color: gray;&lt;br /&gt;
  border-style: solid;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.card-title {&lt;br /&gt;
  width: auto;&lt;br /&gt;
  display: block;&lt;br /&gt;
  height: 32px;&lt;br /&gt;
  background-color: deeppink;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  vertical-align: middle;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  margin-left: 5px;&lt;br /&gt;
  margin-right: 5px;&lt;br /&gt;
  margin-top: 5px;&lt;br /&gt;
  border-width: 1px;&lt;br /&gt;
  border-color: darkgray;&lt;br /&gt;
  border-style: solid;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.card-image {&lt;br /&gt;
  width: 50%;&lt;br /&gt;
  margin: auto;&lt;br /&gt;
  margin-top: 5px;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=User:VTCobaltblood/Test.css&amp;diff=12749</id>
		<title>User:VTCobaltblood/Test.css</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=User:VTCobaltblood/Test.css&amp;diff=12749"/>
		<updated>2019-07-29T22:22:34Z</updated>

		<summary type="html">&lt;p&gt;VTCobaltblood: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;@keyframes a {&lt;br /&gt;
  from: { transform:scale(1.0, 1.0); }&lt;br /&gt;
  to: { transform: scale(300.0, 300.0); }&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
tup {&lt;br /&gt;
   animation-name: a;&lt;br /&gt;
   animation-duration: 10s;&lt;br /&gt;
   animation-play-state: paused;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.tup:hover {&lt;br /&gt;
   animation-play-state: running;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.card {&lt;br /&gt;
  width: 350px;&lt;br /&gt;
  height: 475px;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  display: inline-block;&lt;br /&gt;
  background-color: gainsboro;&lt;br /&gt;
  border-width: 1px;&lt;br /&gt;
  border-color: gray;&lt;br /&gt;
  border-style: solid;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.card-title {&lt;br /&gt;
  width: auto;&lt;br /&gt;
  display: block;&lt;br /&gt;
  height: 32px;&lt;br /&gt;
  background-color: deeppink;&lt;br /&gt;
  text-align: center;&lt;br /&gt;
  vertical-align: middle;&lt;br /&gt;
  font-weight: bold;&lt;br /&gt;
  font-size: 24px;&lt;br /&gt;
  position: relative;&lt;br /&gt;
  margin-left: 5px;&lt;br /&gt;
  margin-right: 5px;&lt;br /&gt;
  margin-top: 5px;&lt;br /&gt;
  border-width: 1px;&lt;br /&gt;
  border-color: darkgray;&lt;br /&gt;
  border-style: solid;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
.card-image {&lt;br /&gt;
  width: 50%;&lt;br /&gt;
  margin: auto;&lt;br /&gt;
  margin-top: 5px;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>VTCobaltblood</name></author>
	</entry>
</feed>