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	<id>https://wiki.aurorastation.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=TheGreyWolf</id>
	<title>Aurora Information Uplink - User contributions [en]</title>
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	<updated>2026-05-04T02:38:56Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://wiki.aurorastation.org/index.php?title=Investigator&amp;diff=20480</id>
		<title>Investigator</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Investigator&amp;diff=20480"/>
		<updated>2021-07-17T19:14:21Z</updated>

		<summary type="html">&lt;p&gt;TheGreyWolf: fixes &amp;quot;closing&amp;quot; to &amp;quot;clothing&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{JobPageHeader&lt;br /&gt;
|headerbgcolor = blue&lt;br /&gt;
|headerfontcolor = white&lt;br /&gt;
|stafftype = SECURITY&lt;br /&gt;
|imagebgcolor = #9eb7ff&lt;br /&gt;
|img = Generic_forensic.png&lt;br /&gt;
|jobtitle = Investigator&lt;br /&gt;
|access = Security, Crime Labs, Morgue,&lt;br /&gt;
|difficulty = Hard&lt;br /&gt;
|qualifications = At least 25 years of age, applicable Criminal Forensics degree or 7 years experience in Criminal Forensics/Investigation. Optionally: Full Cadetship to perform arrests.&lt;br /&gt;
|education = [[Apex &amp;amp; Ft Sunder Joint Military Academies]] - [[New Seoul Combat Training Centre]] - [[Kaltir Law Academy]]&lt;br /&gt;
|superior = [[Head of Security]]&lt;br /&gt;
|duties = Investigate crime scenes, interrogation of witnesses and suspects, record evidence, perform autopsies.&lt;br /&gt;
|guides = [[Security_Officer|Guide to Security]], [[Corporate Regulations]], [http://aurorastation.org/forums/viewtopic.php?f=19&amp;amp;t=898#p7082 Guide to Forensics]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Investigator&#039;&#039;&#039;&#039;s job is to investigate the remains of any crime, use evidence to identify the perpetrator, and then ask Security to arrest them for you. They have limited brig access because they are supposed to be an Investigator, not a [[Security Officer]] or [[Warden]]. They are expected to work in tandem with security - they handle physical evidence, while the officers can take general statements, your task may involve interrogation of witnesses and suspects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==General Guidelines==&lt;br /&gt;
Step one. &#039;&#039;&#039;ALWAYS WEAR YOUR GLOVES.&#039;&#039;&#039; Acquire waistcoat and sunglasses. You are not an officer, so you do not need to adhere to their uniform expectations. You are expected to wear a business casual style of clothing while doing your work. Find a lighter and a pack of smokes and have them at the ready, to add extra cool during panic situations. Outclass everyone on the station that isn&#039;t equipped with a top hat and cane.&lt;br /&gt;
&lt;br /&gt;
Now that you look like the distinguished nerd you are, get acquainted with your lab. You will spend half your time here, when you aren&#039;t running from break in to murder to poisoning to autopsy. This is where the magic happens. See all the things on the tables around you? Grab all the things. Put them into your free CSI kit. It&#039;s the gray box on the rack. It has two layers of storage and can fit everything you need to fulfill your investigations. Do NOT lose it. If anyone steals it, you can order rather expensive replacements from the cargo department. If you arrive and your lab is already empty, find the other Investigator or Head of Security and find out where your stuff is.&lt;br /&gt;
&lt;br /&gt;
Now that you have all the things, your CSI Kit should look like this. Note that you can put boxes inside it, so you can carry around boxes of evidence bags and swab kits with you. You could also take the microscope slides out of the box and repurpose the box for storing field evidence for whatever active case you&#039;re running. Makes it easier to keep track of what evidence is relevant to which investigation. You also have body bags in your autopsy lab, which you may end up needing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Detainment And Use Of Force ===&lt;br /&gt;
This section regarding arrests/detainments is only applicable if your Investigator has completed a 4-week cadetship &#039;&#039;&#039;and&#039;&#039;&#039; that is reflected on the employment and security records.&lt;br /&gt;
If your Investigator has not completed the cadetship and detains someone, they can be charged with &amp;quot;Illegal Detention, Arrest, or Holding&amp;quot;.&lt;br /&gt;
If the firearm is utilized outside of self-defense (i.e. during an arrest/detainment or in support of other officers who perform such an arrest or detainment), they can also be charged with &amp;quot;Gross Negligence&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t &#039;&#039;&#039;arrest&#039;&#039;&#039; crew members because you don&#039;t have access to the processing room or brig timers. You &#039;&#039;are&#039;&#039; allowed to &#039;&#039;&#039;detain&#039;&#039;&#039; a suspect if you directly witness an infraction and/or encounter a suspect with a pending warrant or arrest order. In any situation you need to call security officers to assist. This doesn&#039;t mean you should be joining manhunts to find a suspect - you don&#039;t have the tools to safely detain someone on the run and resisting.  Basically, if you can&#039;t detain the suspect using only your flash and/or charming personality, just stay back and try to get officers on scene.&lt;br /&gt;
&lt;br /&gt;
Your gun is only meant to be used in &#039;&#039;&#039;self-defense&#039;&#039;&#039;. When dealing with armed suspects stay on the periphery and let officers take the heat (and bullets).&lt;br /&gt;
&lt;br /&gt;
== Tools of the Trade ==&lt;br /&gt;
* [[file:Suitcase_forensics.png]] &#039;&#039;&#039;Crime Scene Kit&#039;&#039;&#039; - Your trusty suitcase, which you can use to haul around all of your forensics junk.&lt;br /&gt;
&lt;br /&gt;
* [[file:Dustkit.png]][[file:Fingerprint.png]] &#039;&#039;&#039;Fingerprint Powder &amp;amp; Fingerprint Card&#039;&#039;&#039; - One of your primary tools. Use the powder on doors, weapons, clothes, or generally anything you suspect that has been touched by a criminal. If anyone has touched what you powder, you&#039;ll get a fingerprint card.&lt;br /&gt;
&lt;br /&gt;
* [[file:m_glass.png]] &#039;&#039;&#039;Fiber Collection Kit&#039;&#039;&#039; - One of your primary tools, but secondary to finding prints due to the interchangeability of clothing. Mostly used as supporting evidence in the case of partial prints that incriminate multiple people. Use it on doors, weapons, clothes, anything you suspect that has been touched by a criminal. If anyone has touched what you use it on, you&#039;ll get a bag of fibers.&lt;br /&gt;
&lt;br /&gt;
* [[file:uvgoggles.png]][[file:luminol.png]] &#039;&#039;&#039;UV Goggles &amp;amp; Luminol&#039;&#039;&#039; - The goggles currently do nothing, though they probably should/will do one day. The Luminol spray will reveal any blood that may have been sprayed away. You only get a limited amount of it per shift, though.&lt;br /&gt;
&lt;br /&gt;
* [[file:MS.png]][[file:Syringes.png]] &#039;&#039;&#039;Reagent Scanner &amp;amp; Syringe&#039;&#039;&#039; - Use the reagent scanner on any food or drink that&#039;s offered to you, before consuming it. Scan EVERYTHING that comes out of Chemistry, the Kitchen and the Bar. You&#039;ll analyze the chemical components of whatever applicable item you scan and each present chemical will be listed. Science can make Advanced Reagent Scanners that will show you the exact concentrations of each chemical in the mix, but the standard version does not provide this information. You can use the Syringe to take a blood sample from someone you suspect to have consumed either drugs or poison, and then analyze it for confirmation.&lt;br /&gt;
&lt;br /&gt;
* [[file:Tape_sec.png]] &#039;&#039;&#039;Police Tape&#039;&#039;&#039; - When you arrive at a crime scene you should use this to tape off every possible entryway and prevent contamination of potential evidence. Throw out anyone who cuts the tape. Try not to completely block off a main hallway, unless it&#039;s absolutely necessary, and even then try to do your investigation and call in a janitor quickly.&lt;br /&gt;
&lt;br /&gt;
* [[file:Camera.png]] &#039;&#039;&#039;Camera&#039;&#039;&#039; - Useful to carry around with you. Considering you are not equipped with the offensive and defensive tools that an Officer has, you take an incriminating picture if the opportunity presents itself and then swiftly run the hell away.&lt;br /&gt;
&lt;br /&gt;
* [[file:Tape_Recorder.png]] &#039;&#039;&#039;Recorder&#039;&#039;&#039; - Useful in case you need to perform an interview, or turn it on in secret and try to goad someone into incriminating themself with their own words.&lt;br /&gt;
&lt;br /&gt;
* [[file:DNA_kit.png]][[file:Swab.png]] &#039;&#039;&#039;Box of Swab Kits&#039;&#039;&#039; - When there&#039;s a blood trail on the floor, and no body in sight, whap the blood with one of these to take a DNA sample. You can also swab bloody weapons, bloody clothes, or people mouths.&lt;br /&gt;
&lt;br /&gt;
* [[file:Box.png]][[file:Evidence_Bag.png]] &#039;&#039;&#039;Box of Evidence Bags&#039;&#039;&#039; - Anything with blood on, or that looks out of place at a crime scene, needs to be bagged before anyone else can touch it.&lt;br /&gt;
&lt;br /&gt;
* [[file:Labler.png]] &#039;&#039;&#039;Labeler&#039;&#039;&#039; - Slap labels on those nameless evidence bags unless you want to forget which bloody weapon was from what crime scene in relevance to what investigation. You can harass cargo for some empty boxes, label them accordingly and stash anything relevant in there.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Building a Case==&lt;br /&gt;
&lt;br /&gt;
The most important tenets in investigating crimes - sometimes called the legal burden of proof, or going beyond reasonable doubt - is to ascertain the following:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Motive&#039;&#039;&#039; - This is often the most difficult thing to determine, as it usually cannot be proven by material evidence, and is crucial to proper sentencing. Motive is the difference between an assault charge and attempted murder - vandalism to sabotage - and sedition to mutiny. In order to properly charge someone with capital crimes such as murder or terrorist acts, you &#039;&#039;must&#039;&#039; be able to prove intent. Often, the only way to ascertain motive is to convince them to tell you, however, use your better judgement. A suspect that fires on someone with a .357 revolver has pretty clear intentions, despite what they might suggest.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Means&#039;&#039;&#039; - Typically, forensics can uncover this. The means to which the crime was carried out is the bare-bones facts; the details. Usually, this is in the form of a narrative, explaining, in active practice, exactly how the crime was carried out. How someone broke into an area, through what means someone was assaulted. It is here that you must prove what it is exactly that they did.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Presence/Confirmed Involvement&#039;&#039;&#039; - Again, typically forensics can typically uncover this, although witnesses may also be able to provide supporting statements. Confirming presence or involvement simply means to be able to place a suspect at the area when the crime happened. Finding a suspect&#039;s fingerprints all over a murder scene, the AI reporting someone breaking into an area, or an officer or other witness providing testimony are all indicators that your suspect was present at the crime. This usually lays the foundation of your investigation and will give you your preliminary list of suspects - additionally, it is the easiest to prove, especially with forensics or photographic evidence.&lt;br /&gt;
&lt;br /&gt;
Sometimes, however, there&#039;s going to be a witness but no evidence. You can interview witnesses in your office, and use their statements (which you can record with your trusty tape recorder) to obtain a warrant to have officers search or detain suspicious individuals.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Proper Proceedings ==&lt;br /&gt;
Have your printed dossiers with you or on file at all times - these dossiers act as the evidence against the criminal.&lt;br /&gt;
Typically, a dossier - or case files, as they are sometimes called - consists of the following:&lt;br /&gt;
&lt;br /&gt;
* Fingerprint and fiber analysis reports, printed from the high powered-electron microscope&lt;br /&gt;
* DNA analysis reports, printed from the DNA analyzer&lt;br /&gt;
* Copies of the medical/security records of any suspects with matching fingerprints/DNA pertaining to your case&lt;br /&gt;
* Photos of the crime scene, or of any incriminating action&lt;br /&gt;
* Interrogation recording transcripts, of either witnesses or suspects&lt;br /&gt;
* Signed confessions from suspects&lt;br /&gt;
* Any forensics-related paperwork, such as autopsy reports, body-scan print outs, bloodwork forms, etc. (&#039;&#039;Most of these can be found from the paperwork database at any request console, under the security archives.&#039;&#039;)&lt;br /&gt;
* A thorough case report summarizing your findings and evidence is an &#039;&#039;&#039;invaluable&#039;&#039;&#039; centerpiece to any case dossier.&lt;br /&gt;
&lt;br /&gt;
After producing your dossier you will want to hand it to the head of security or equivalent, and then after properly labeling it, archiving it in the evidence locker filing cabinet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== You&#039;ve found a Crime Scene/Body, Now What? ==&lt;br /&gt;
First, cordon off the area with the supplied police tape to ensure the crime scene isn&#039;t further contaminated by passerby&#039;s. Rest assured that many of the crew will try to involve themselves if the crime scene is in a public area. Some may even disregard the presence of your tape and walk right through a crime-scene, so if it&#039;s in a populated area try calling for an Officer to assist you in keeping the crime-scene from interference. Remember to wear your gloves so you don&#039;t contaminate evidence yourself.&lt;br /&gt;
&lt;br /&gt;
Once the crime scene is properly taped off and free of loitering assistants, you can begin getting to work. Start by getting pictures of the location of the body, and any other suspicious items. Then, use your swab kit to sample blood if any is present at the scene. Then, begin collecting evidence and putting it in bags &#039;&#039;&#039;with your gloves on.&#039;&#039;&#039; Use your judgement as to what constitutes evidence or not. Bloodied knife? Evidence. Bag of chips? Probably not evidence if it was discarded in a main hallway, definitely evidence if found in a place it has no regular business being.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Make sure to lift the crime scene as soon as possible, so that crew can once again use the part of the station.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Take the blood samples to the [[file:DNA_Analyser.gif]] DNA Analyzer to get them checked for DNA. Remember to close the lid after a sample is loaded, and open it again after ejecting it so you can get your next sample in. The analyzer can process one sample at a time, and will take a minute or so to produce its analysis. Once you have your results, you can compare your DNA strings to those stored in the medical records (which you can access in your office). If your victim has been disfigured or is otherwise impossible to identify, this is also your chance to put a proper ID on them.&lt;br /&gt;
&lt;br /&gt;
Next, it&#039;s time to search for fibers and prints. You lift both of these from evidence using the Fiber Collection Kit and Fingerprint Powder respectively, and analyze them by putting them in your Electron Microscope. If you&#039;re lucky, the culprit might&#039;ve handled valuable evidence (such as the murder weapon) without gloves, but if not you might always have a few fibers to go off on. Remember that for fibers, you need to transfer them to a microscope slide before before you can put them under your microscope (thankfully, each slide is reusable).&lt;br /&gt;
&lt;br /&gt;
At this point, you more often than not have enough evidence to get security to bring it at least one major suspect, if not arrest them outright. Make sure to communicate your findings over the security radio, so sec can be on the lookout for suspects and send them to you for interrogation.&lt;br /&gt;
&lt;br /&gt;
== Performing Autopsies ==&lt;br /&gt;
If the body isn&#039;t in your custody, fear not! Medical may have mistakenly taken the corpse. Ensure to politely ask them for the whereabouts of the victim and ensure you remind them that you have first priority for the processing of victims of crimes or workplace accidents. If your character is unable to perform autopsies, you can still contact other qualified people to help the investigation or perform it together.&lt;br /&gt;
&lt;br /&gt;
To perform an autopsy, you&#039;re going to need a [[file:Scalpel.png]] scalpel, [[file:Autopsy_scanner.png]] autopsy scanner, [[file:Sterilemask.png]] a mask, and a [[file:LGloves.png]] pair of gloves. Make sure to put on the mask and gloves before you begin, to avoid contaminating the body or catching any viral pathogens it might still be carrying.&lt;br /&gt;
&lt;br /&gt;
Then, use a health analyser to find out damage areas on the victim, and use the scalpel on every affected zone once (two cuts for the chest might be necessary). Make sure to scan every zone with the autopsy scanner, and get a printout when you&#039;re done. Voila, you have a list of every injury on the body, complete with precise time and responsible weapon. Make sure to communicate your findings with security over the security radio.&lt;br /&gt;
&lt;br /&gt;
Lastly, one additional thing you can do if you can&#039;t find any evidence pointing to a cause of death on the body is to perform a reagents test. To do this, grab a syringe, get a blood sample from the body, and put it through the [[file:MS.png]] mass-spectrometer found in the morgue. The mass-spectrometer should give you an accurate reading of any chemicals that were present in the victim&#039;s body at the time of death. (Note: this can also be used on living victims if you believe they&#039;ve been drugged.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sidetasks ==&lt;br /&gt;
Technically, the above represents the entirety of your job. Despite this, you will rarely be called upon to investigate a crime, since the victim is usually able to cry out for help and the perpetrator is quickly identified. Luckily, there are some other things that you can do instead:&lt;br /&gt;
&lt;br /&gt;
* Be a general assistant to Security - the warden may occasionally need prisoners escorted to medbay, or for spare jumpsuits to be retrieved for demoted personnel.&lt;br /&gt;
* Use the camera terminal in your office or the lobby to scan the station. Look around for any crimes, then report it over the Security channel or head over there yourself. It&#039;s probably not a good idea to announce it over the general radio, or the criminal in question will usually realize that you&#039;re onto them and get away.&lt;br /&gt;
* Update the security records. This is meant to be the Warden&#039;s job, but you&#039;ll be hard pressed to see him actually doing that.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Traitoring==&lt;br /&gt;
You are capable of fabricating and falsifying evidence. Furthermore, you have prime access to the station&#039;s morgue, which can be very useful for disposing of, or obtaining corpses, and generally people will be less suspicious of you if you carry around weapons or dangerous chemicals. As a whole, be creative! Frame others for your own crimes! Induce the station in utter confusion!&lt;br /&gt;
&lt;br /&gt;
{{Security}}&lt;br /&gt;
{{Jobs}}&lt;br /&gt;
[[Category: Jobs]]&lt;br /&gt;
[[Category: Security]]&lt;/div&gt;</summary>
		<author><name>TheGreyWolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=Democratic_People%27s_Republic_of_Adhomai&amp;diff=20402</id>
		<title>Democratic People&#039;s Republic of Adhomai</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=Democratic_People%27s_Republic_of_Adhomai&amp;diff=20402"/>
		<updated>2021-07-01T03:37:44Z</updated>

		<summary type="html">&lt;p&gt;TheGreyWolf: fixes an instance of Adhmoda to Amohda&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Navbox Lore}}&lt;br /&gt;
{{Navbox Tajara Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:DiamondALA.png|thumb|Flag of the Democratic People&#039;s Republic of Adhomai. ]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Democratic People&#039;s Republic of Adhomai ==&lt;br /&gt;
&lt;br /&gt;
The most pervasive and successful rebellion came from a group calling themselves the Adhomai Liberation Army, a group made up of Tajara from almost every walk of life. This organization opposed corporate claims on Tajaran soil and denounced the mismatched development and governmental negligence as the fault of humanity. They named the nation they were fighting for the Democratic People&#039;s Republic of Adhomai.&lt;br /&gt;
&lt;br /&gt;
During the height of the war, reality saw settlements liberated by the Liberation Army ruled by a military junta. Being a supporter of the loyalist government, or having been a collaborator, was grounds for immediate execution by firing squad. Villages often found their supplies seized by Liberation forces for the war effort, and the whole movement was a massive, tenacious military dictatorship under the absolute authority of [[Notable Tajara#Supreme Commander Halkiikijr Nated&#039;Hakhan|Supreme Commander Halkiikir Na&#039;ted&#039;Akhan]], also known simply as Nated.&lt;br /&gt;
&lt;br /&gt;
Following the release of their updated &#039;&#039;&#039;2459&#039;&#039;&#039; manifesto, the various regional civilian governments formed under their rule coalesced into  &#039;&#039;&#039;The Democratic People&#039;s Republic of Adhomai.&#039;&#039;&#039; Authority is still highly decentralized. In January of &#039;&#039;&#039;2461&#039;&#039;&#039;, a contested election saw Almrah Harrlala become president Contested by the military, the so-called Nated Supremacist Movement launched a putsch that was ultimately foiled by Nated himself, who appealed for the return of civilian government and then resigned his command.&lt;br /&gt;
&lt;br /&gt;
The DPRA is now lead by President Almrah Harrlala who is struggling to transition what was once a militant insurgency movement into a modern, democratic nation. The government attempts to negotiate with ruling Juntas to voluntarily turn over power to the civilian administration, many of which still refuse, the DPRA&#039;s future faces many fundamental changes. The DPRA does, for the most part, try to respect the basic rights of Tajara. Most Tajara under their rule doesn&#039;t need to worry about a secret police or being framed for a crime for civil disobedience. Criticizing the Liberation leadership is allowed, and many powerful figures laugh along with searing satire targeted at them.&lt;br /&gt;
&lt;br /&gt;
Tajara from the DPRA are struggling to find recognition from the major powers of the galaxy. In more recent times, DPRA citizens are being sponsored by Harrlala&#039;s government to go out into the galaxy openly and to show the galaxy what Tajara can achieve on their own terms without being puppets of human megacorporations.&lt;br /&gt;
&lt;br /&gt;
= General =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Shastar City&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Adhomian, Al&#039;mariist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Language(s):&#039;&#039;&#039; Siik&#039;maas, Siik&#039;Tajr, Nal&#039;rasan and Delvahhi.&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
The origins of the Democratic People&#039;s Republic of Adhomai can be traced back to the armed coup against Rhagrrhuzau Hadii by Halkiikir Na&#039;ted&#039;Akhan. The failure in overthrowing the Hadii from power created the Adhomai Liberation Army, a rebellious force that had the mission of replacing the leadership of the People’s Republic of Adhomai in hope of continuing Al’mari’s legacy.&lt;br /&gt;
&lt;br /&gt;
All land taken by the Liberation Army was transferred to the control of military juntas under the watching eyes of the Supreme Commander Nated. In 2459, following the release of the updated ALA manifesto, the territories controlled by the rebels were coalesced into the Democratic People&#039;s Republic of Adhomai.&lt;br /&gt;
&lt;br /&gt;
The transfer of power from the military juntas to the civil government was difficult, with many forces attempting to sabotage the young democracy. In January of 2461, Almrah Harrlala was elected as the president. Her ascension was contested by the military, the so-called Nated Supremacist Movement attempted a coup that was ultimately foiled by Nated himself, who appealed for the return of civilian state and then resigned his command. Despite this, some territories are still under the administration of military juntas.&lt;br /&gt;
&lt;br /&gt;
The Democratic People&#039;s Republic has experienced military success in the Adhomian Civil War. Expelling the People’s Republic out of Das’nrra and securing a ceasefire with the New Kingdom of Adhomai. However, they were unable to fully defeat the Hadiist power, with their final assault being held back by the alien allies of the republicans. Peace was soon established through a ceasefire and an armistice between all three Tajaran powers, where the DPRA has emerged as a recognized state by the galactic community.&lt;br /&gt;
&lt;br /&gt;
Nated returned to the control of the Liberation Army in 2462, following a crisis triggered by the attempted secession of the Island of Amohda. His return was considered a heavy blow to the democratic process in the Democratic People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
= Economy =&lt;br /&gt;
&lt;br /&gt;
The Democratic People&#039;s Republic of Adhomai uses the Credit as their main currency, with the Adhomian knuckles and other local currencies being accepted and widely used by the population.&lt;br /&gt;
&lt;br /&gt;
The DPRA economy can be described as a mixed system. Most industries and large enterprises are owned by their local government. Citizens are allowed to hold and buy shares from those businesses, allowing all people to have a voice and participate in the nation’s economy. No single person or company is allowed to have more than 10% of the shares in any public enterprise. Private ventures are permitted by the state, requiring little supervision from the authorities.&lt;br /&gt;
&lt;br /&gt;
The territories of the Democratic People&#039;s Republic of Adhomai enjoy a moderate presence of factories and industrialized farms, due to the nationalization of megacorporation industries and confiscation of PRA’s public property. Small farmers control most of the agriculture, being granted freedom to organize and practice agriculture as they see fit, without having to answer to the strict republican bureaucracy or the nobility. However, it is a common practice for the armies to confiscate harvests and other products from the farmers.&lt;br /&gt;
&lt;br /&gt;
The authorities of the DPRA continued many of the social welfare programs created by Al&#039;mari. Bread is freely provided to all citizens who don&#039;t make over a certain amount of money. Communal apartment complexes with no rent are present in cities, allowing the poorest urban dwellers to have a residency when they are unable to pay their bills. The life inside of those accommodations is devoid of luxuries, as they are built with low-cost materials and can house many families at once.&lt;br /&gt;
&lt;br /&gt;
Megacorporations are only presented in [[Crevus]], as the government of the Democratic Republic sees NanoTrasen and other galactic forces as threats to the freedom of the Tajaran species.&lt;br /&gt;
&lt;br /&gt;
= Culture and Society =&lt;br /&gt;
&lt;br /&gt;
The government of the DPRA seeks to dismantle the ethnic caste system present in Tajaran society. Instead of creating policies and using the force of the state to do so, they believe that this goal can be reached by giving the necessary opportunities and freedom from external influences to the Tajara species. Local autonomy and regional cultures are protected by the authorities. Traditional Zhan communities, rock nomads, and Amohdan lodges are allowed to thrive in the territories of the Democratic People’s Republic. This ideology is known as Al&#039;mariism, as it seeks to preserve the initial ideals of the first revolution.&lt;br /&gt;
&lt;br /&gt;
Citizens of the DPRA are usually nationalists and arduous defenders of their nation, as many see it as the rightful heir of the first revolution. Freedom and self-determination are considered the main values in society. They believe that only by taking control of their own destiny, the Tajaran people can prosper. Xenophobia is widespread among the natives, as it is common practice to blame NanoTrasen and the human nations for the problems which Adhomai faces. This prejudice is commonly displayed through an isolationist attitude and extreme care when dealing with non-Tajaran elements.&lt;br /&gt;
&lt;br /&gt;
Former Supreme Command Nated is an important figure to many, due to his role in the second revolution. It is not uncommon to find his picture in homes and workplaces, being revered as the one that carries the torch of Al’mari. Despite his retirement from politics, a cult of personality has formed around him, with some fanatical members claiming that Halkiikir is a prophet sent by the Suns. The relation between the civil government and the military is mixed. Some junta commanders are reluctant in transferring their powers to the newly created state. Confiscation of property and other abuses are also reported in regions where the army still holds some power.&lt;br /&gt;
&lt;br /&gt;
The Al’mariist basic social unit is very similar to the traditional Tajaran family, but with a larger communal focus. The responsibility to raise and educate the children is not only delegated to the parents but to the community as well. Communal schools and centers play an important role in teaching the local culture and spreading the Al’mariist ideology. Extended families are still common in the DPRA, but are slowly being replaced by nuclear ones thanks to the growth of the urban centers.&lt;br /&gt;
&lt;br /&gt;
Despite its supposedly revolutionary principles, Al’mariism’s mission to preserve Tajaran tradition has ensured that many prejudices are still alive within the DPRA. Indecency laws and societal pressure are the main ways to oppress anyone who does not conform to expectations. Those who are arrested for deviant behavior in civilian controlled areas will usually be sentenced to state-funded mental health clinics, while the military juntas prefer to jail them without much further consideration. Interbreeding between different ethnicities is not illegal, but it is subject to scorn by the more conservative population.&lt;br /&gt;
&lt;br /&gt;
== Cuisine ==&lt;br /&gt;
&lt;br /&gt;
Due to its decentralization and ideals clashing with the People’s Republic, the lands administered by the Adhomai Liberation Army are free to enjoy a high degree of autonomy when it is regarding their culture, and cuisine as well. Tajaran traditions, such as the community meals around bonfires, are a common sight on territories occupied by the Liberation army. Peasants enjoy greater freedom under the control of the Democratic People&#039;s Republic of Adhomai, being allowed to organize and practice agriculture as they see fit, without having to answer to the republican bureaucracy or the nobility. However, it is a common practice for the armies to confiscate harvests and other products from the farmers in junta-controlled regions.&lt;br /&gt;
&lt;br /&gt;
Unlike the People’s republic, there is no attempt in creating a single monolithic culture by the Democratic People’s Republic, and due to such, regional dishes flourish. Snow Strider’s meat is favored, in contrast with the more industrialized Fatshouters alternative, because of the valorization of the M’sai hunting traditions. Smuggling also plays an important role in the cuisine of the Democratic People&#039;s Republic of Adhomai, resulted from the imposed blockade by the Republican Navy around the planet. It is not unheard of chefs trying new aliens ingredients and dishes, brought from other planets by the large smuggling system.&lt;br /&gt;
&lt;br /&gt;
=== Notable Dishes ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Scout Ration:&#039;&#039;&#039; a highly nutritious mixture of meat, fat, and Adhomian berries prepared in the shape of a sphere and wrapped with wax paper. Originated among M’sai explorers and hunters in need of high-energy food. It remains popular among the ranks of the Adhomai Liberation Army due to its long shelf life. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Cone Cake:&#039;&#039;&#039; a spongy, sugar-coated cake that&#039;s baked on a spit shaped like a cone, giving it a signature look. Often sold alongside Azvah due to similar preparation methods, the difference between them being the unique shape, the crisp, flaky outside, and the tooth-aching sweetness of the dish that turns some foreigners away.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nomad Skewer:&#039;&#039;&#039; a recipe popularized by the increasing Rhazar&#039;Hrujmagh presence in DPRA territories. It is made by cooking meat and vegetables in metal skewers stuck to the ground close to bonfires. Because it is usually prepared outdoors, it is common for local communities to gather around the fire while the meal is being prepared.&lt;br /&gt;
&lt;br /&gt;
=== Notable Beverages ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shyyr Kirr&#039;tyr Wine:&#039;&#039;&#039; an alcoholic drink made by infusing a whole Shyyr Kirr&#039;tyr in Dirt Berries or Earthen-Root spirit. The Water Snake Devil&#039;s poison is neutralized by ethanol, making the beverage safe to consume. The wine can be deadly if improperly prepared. The drink is native to the Southeast Harr&#039;masir wetlands, where it is as common as Messa&#039;s Mead. Other Tajara consider the wine to be exotic or outright disgusting. The Shyyr Kirr&#039;tyr is usually eaten after the beverage is imbibed.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Veteran&#039;s Choice:&#039;&#039;&#039; a cocktail consisting of Messa&#039;s Mead and gunpowder. Supposedly originated among the ranks of the Liberation Army as an attempt to spice up the mead, the cocktail became a hit - not because of its taste - with the young Tajara. Drinking the Veteran&#039;s Choice is seen as a way to display one&#039;s bravado. ALA soldiers are known to consume the cocktail before going into battle believing that it brings luck.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mi&#039;dynhr Water:&#039;&#039;&#039; a soft drink based on Yve’kha&#039;s honey and tree syrups. The drink has a creamy consistency and is served cold from the tap of traditional soda fountains. Native to Das&#039;nrra, the beverage is now widespread in the Al&#039;mariist territories. Bottled versions exist, but they are considered to be inferior to what is served in bars and restaurants.&lt;br /&gt;
&lt;br /&gt;
=== Military Nutrition ===&lt;br /&gt;
&lt;br /&gt;
The Adhomai Liberation army, being an amalgamation of regular army units, militia groups, and undercover agents, does not have any standard set when the subject is military nutrition. Depending on the area where one army might operate, its commanding officer, and available resources, rations might range from industrialized goods to foraging and hunting. It is a common practice for armies to confiscate villages&#039; productions, something that can cause resentment among farmers when their lands are occupied by the liberation army, to feed their soldiers.&lt;br /&gt;
&lt;br /&gt;
== Fashion ==&lt;br /&gt;
&lt;br /&gt;
Most of the fashion present in the territories of the Democratic People&#039;s Republic is inspired by traditional Tajaran clothing and local trends. Overalls lined with silk, shirts with a layer of fur or pants with hand-made holes. Lighter and cheaper materials are favored by the population, that has less access to human-produced good in comparison to the average republican citizen.&lt;br /&gt;
&lt;br /&gt;
The lack of vigilance by Hadiist authorities has allowed minorities, such as the Rock Nomads, to express themselves by wearing traditional garments. Fur hats and coats have become a symbol among those that embrace the way of life of their ancestors, rejecting the new Tajara proposed by the PRA.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
The music in the Democratic People&#039;s Republic of Adhomai typically deals with the return to the Tajara tradition, the desire of uniting the Tajaran people, and the resistance against foreign influence. Folks instruments are very common, alien equipment is seen as inferior and a sign of decadency. Artists are free to perform and publish their work without asking for governmental authorization, but they may face repercussions from authorities in junta controlled areas. Censorship is uncommon in civilian controlled states, producers enjoy a far larger degree of freedom within DPRA territory than anywhere else on the planet. However, backslash is very common against pieces considered indecent. [[Notable Tajara#Bloodstorm|Bloodstorm]] is an example of a very controversial band.&lt;br /&gt;
&lt;br /&gt;
Adhomai Liberation Army war songs exalt the courage of their fighters, painting them as champions of freedom that will dispose of the Hadiist tyrant and free Adhomai from the alien grasp. The calling of every able Tajara to take up arms and rise up is also another common theme in their music.&lt;br /&gt;
&lt;br /&gt;
=== National Anthem ===&lt;br /&gt;
&lt;br /&gt;
The Democratic People’s Republic anthem was born from among the songs created during the early days of the Second Revolution. Folk instruments are usually played in coordination with the verses.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:25%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Al&#039;mariist Hymn of the Republic&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
And because he is an Al&#039;marist,&lt;br /&gt;
An Al&#039;mariist would like some to eat,&lt;br /&gt;
He wants no Khur’miurr Raharr, only something;&lt;br /&gt;
That gives them something to eat!&lt;br /&gt;
&lt;br /&gt;
Onwards!&lt;br /&gt;
So go on! Two, three!&lt;br /&gt;
So go on! Two, three!&lt;br /&gt;
So go on! Two, three!&lt;br /&gt;
&lt;br /&gt;
To the work they must go!&lt;br /&gt;
March in the snow!&lt;br /&gt;
For they are a follower of Al&#039;mari too!&lt;br /&gt;
&lt;br /&gt;
Onwards!&lt;br /&gt;
So go on! Two, three!&lt;br /&gt;
So go on! Two, three!&lt;br /&gt;
So go on! Two, three!&lt;br /&gt;
&lt;br /&gt;
And just because they are an Al&#039;mari,&lt;br /&gt;
They do not like a pistol to the head.&lt;br /&gt;
They want no servants,&lt;br /&gt;
And no overseer over their head&lt;br /&gt;
&lt;br /&gt;
Onwards!&lt;br /&gt;
So go on! Two, three!&lt;br /&gt;
So go on! Two, three!&lt;br /&gt;
So go on! Two, three!&lt;br /&gt;
&lt;br /&gt;
To the work we must go!&lt;br /&gt;
March in the snow!&lt;br /&gt;
For they are an Al&#039;mariist too!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
&lt;br /&gt;
Due to their relationship with the nobility that once controlled Adhomai, books are still seen with suspicion by the majority of the Al&#039;mariist population. Despite this, interest in literature is on the rise with the most political-minded Tajara in the DPRA. Censorship is considered light in areas controlled by the civil government; only texts offending the morals and religion will likely be suppressed. Writers in Junta territory will likely face far more scrutiny by the Liberation Army.&lt;br /&gt;
&lt;br /&gt;
Democratic People’s Republic literature usually deals with the political scenario of the nation, the call for the liberation of the Tajara people, and the growing religious sentiment. &lt;br /&gt;
&lt;br /&gt;
=== Notable Books ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;In Defense of Al&#039;mari&#039;s Legacy:&#039;&#039;&#039; the political manifesto that laid the foundations of the Al’mariist ideology, written by Supreme Commander Nated briefly after the coup attempt. The book denounces the rise of President Hadii as a betrayal of Al’mari’s vision for Adhomai. The text is infamous for its xenophobia; alien influence is blamed as the main source of the Tajara’s problems.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manual of the Adhomian Guerrilla:&#039;&#039;&#039; a book of unknown authorship aimed towards the training and preparation of freedom fighters. Written during the First Revolution, it was later adopted and updated by the Adhomai Liberation Army. The manual contains instructions on how to build makeshift firearms and prepare improvised explosives. Copies were smuggled in or airdropped upon PRA cities during the Second Revolution.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Soldier of Mztel&#039;mir:&#039;&#039;&#039; a novel set during the early stages of the Second Revolution. It tells the story of a Republican soldier, Maher, and his defection to the Adhomai Liberation Army. The book describes Maher disillusions with the Hadiist regime, and the ultimate betrayal of his brigade through the assassination of their assigned commissar. The text ends in a cliffhanger as the protagonist and fellow guerilla fighters are ambushed by a larger enemy force.&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
&lt;br /&gt;
While television is not widespread as it is in the PRA, it has found moderate success in the urban areas. Due to the lack of strict censorship in areas controlled by the civil administration, producers have a higher degree of freedom. Political satire, tabloid newscasters, and war stories are the most popular genres in Al&#039;mariist television. Cinema has also found a niche among the population, those productions are commonly screened during amateur film festivals before making their way into tv channels. Alien shows are forbidden from being broadcast in the DPRA.&lt;br /&gt;
&lt;br /&gt;
=== Notable Shows ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Obratsov Puppet Show:&#039;&#039;&#039; a televised puppetry show. String puppets made out of wood and cloth are used to tell traditional stories. Tales about the Mata’ke Gods, folklore tales, and historical events are the main subjects of the plays. Despite the association of puppets with younger audiences by humans, the Obratsov theater is aimed towards all kinds of public.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adhomai Today:&#039;&#039;&#039; a political satire show hosted by Juh’ari Ka’juuhrl, a Crevan comedian. Episodes are a mixture of sketches and talk-show interviews, where the host makes fun of events or the guests. The show’s focus is on the political scenario of the Democratic People’s Republic and Adhomai as a whole. Ka’juuhrl is known for not sparing anyone, even the Junta leaders. Due to his criticism of the Adhomai Liberation Army, his show is banned in the majority of the military-controlled territories.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;When Summer Came to Nazira:&#039;&#039;&#039; a blockbuster directed by Arzjun Haurjuhr. The movie follows the story of Haujarl Zakul, a young farmer living with his family outside the village in an ambiguous era before human contact. The protagonists engage in the revolution against the nobility, assembling a diverse group of Tajara from all walks of life. Its anti-tyranny message was seen by some as an expression of the director’s own viewpoint on the People’s Republic. Despite being filmed in Tau Ceti, the picture was a success in the DPRA.&lt;br /&gt;
&lt;br /&gt;
== Radio ==&lt;br /&gt;
&lt;br /&gt;
Radio remains the most popular mass media outlet in the Democratic People’s Republic, owing to its simplicity and versatility. Used to spread the news of Nated’s coup, the radio played an important role in the coordination of the Liberation Army during the Second Revolution. Widespread both in the cities and fields, the radio is present in the life of all families. Several independent stations emerged without the restrictions imposed by the past Hadiist regime. Outside of typical Adhomian radionovelas, folk music and political programs make up the bulk of the broadcasts.&lt;br /&gt;
&lt;br /&gt;
=== Notable Radio Stations ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Radio Free Adhomai:&#039;&#039;&#039; a state-funded radio station that broadcasts news and political discussion to all of Adhomai. It attempts to undermine the Hadiist and Monarchists governments through their own blend of propaganda; the spread of news, usually falsified information, and supposedly state secrets to the citizens of these nations. The station is also known for interviewing all kinds of political activists in the DPRA, including radical and ultra authoritarian elements.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Crevus Radio Center 27:&#039;&#039;&#039;  the largest music-based radio station in the DPRA. Located in the city of Crevus, it broadcasts a large variety of music genres through its many channels. Despite being famous for its folk music, it is the radio that introduced Bloodstorm to the general public of Adhomai.&lt;br /&gt;
&lt;br /&gt;
== National Holidays == &lt;br /&gt;
&lt;br /&gt;
Made shortly after the establishment of the DPRA in 2457, two competing holidays mark the nation&#039;s birth. Often, both were delayed until a region could celebrate it safely or were quickly completed to return to the fighting.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Democratic Revolution Day (July 4th):&#039;&#039;&#039; Established on the same day as the declaration of the Democratic People’s Republic of Adhomai, this holiday is the preferred celebration of those who support the civilian government. Largely popular in Das’nrra and southern Ras’nrr, this holiday praises heroes of all industries within the republic, not just the army. Figures such as vital civic leaders, medical doctors like Aleksandra Hro’makar, the Father and Mother of the Parivara, and even sanitation workers are praised in speeches given by Harrlala as important parts of Tajaran society. This day is also preferred by the population of Gakal’zaal, who view the civilian government as far more instrumental in their liberation from Unathi lordship. They, alongside the minority of D6’s DPRA population, hold small parties and listen to radio recordings of Harrlala’s speech as they dine on a prepared feast. This is also the chosen holiday for Crevans, where the local casinos and bars host galas for the day. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Liberation Day (July 4th):&#039;&#039;&#039; The alternative of Democratic Revolution Day, this holiday is celebrated by the Warlords and their supporters alongside the fanatics of Nated. Warlords host military parades to show off their might, captured equipment, and the culture of the regions they rule over. Within Shastar City, however, rallies are held to demonstrate support for Nated to take full control of the government. The Followers of Nated organize these meetings, pumping them up with nationalist rhetoric and whipping them into a fervor. These events often boil into riots and brawls with pro-government protesters. Despite calls from other parties to put a stop to this, Harrlala is yet to make any statements against the demonstrations. Neither has Nated said any official announcement regarding them. Due to the influence of the Liberators in D6, Liberation Day is the holiday most people there celebrate. A massive party is organized in the Great Plaza Warehouse, drawing people from across the city as Tajara drink and fire fireworks and ammunition alike.&lt;br /&gt;
&lt;br /&gt;
== Crime == &lt;br /&gt;
&lt;br /&gt;
Crime rates in the Democratic People’s Republic are considerably higher than in other Adhomian Nations. Political violence is on the rise as the population further radicalizes due to the inherent instability of the DPRA. Clashes between supporters of different parties are common during demonstrations. Banditry is another large problem in rural areas. Deserters and rogue guerillas, taking advantage of the weapons and training given by the Liberation Army, form their own bands to pillage and terrorize the countryside. Corruption is less prevalent in civilian controlled areas but widespread in junta territories.&lt;br /&gt;
&lt;br /&gt;
Because of the xenophobic and isolationist principles of Al’mariism, the Democratic People’s Republic is a safe haven for intergalactic smuggling and extranet fraud. The DPRA is home to a large fleet of smugglers; a phenomenon born from necessity during the Second Revolution’s blockade. These criminals are essential to transport goods and personnel to Liberation Army operations outside of Adhomai. Gangs of online scammers operate with impunity, sending false emails and PDA messages to deceive anyone who is naive enough to believe in the tales of a Tajaran prince offering a share of his fortune. The Al’mariist government tolerates the presence of these elements due to their utility and prosperity they bring to the country.&lt;br /&gt;
&lt;br /&gt;
= Religion =&lt;br /&gt;
&lt;br /&gt;
The Democratic People’s Republic of Adhomai possesses no official religion, being a secular state by its constitution. Most of the population identify themselves as followers of the S&#039;rand&#039;marr Worship or the Ma’ta’ke pantheon.&lt;br /&gt;
&lt;br /&gt;
Foreign missionaries are forbidden from proselytizing in the territory of the DPRA, but aliens are still allowed to practice their religion without any legal constraints.&lt;br /&gt;
&lt;br /&gt;
= Language =&lt;br /&gt;
&lt;br /&gt;
Siik’maas is recognized as the official language of the Democratic People’s Republic of Adhomai, used in all official documents and taught in the schools. Siik&#039;Tajr, Nal&#039;rasan and Delvahhi are classified as official regional languages, being spoken and spread by local learning centers and communities.&lt;br /&gt;
&lt;br /&gt;
= Regions =&lt;br /&gt;
&lt;br /&gt;
=== Southern Ras&#039;nrr===&lt;br /&gt;
Southern Ras&#039;nrr is well known as the cradle of Tajaran civilization. Trizar and Mezuma are the oldest surviving cities of the Tajara, and the homes of ancient city-states and empires. Ancient temples are interspersed with modern architecture in the cities and can be found on the summits of nearby mountains. The natives of this region tend to be highly traditional and conservative, proud of their storied history. The towns and farms are populated by a mixture of all races, but primarily Hharar. Both religions of S&#039;rand&#039;mar and Ma&#039;ta&#039;ke originated in the area. The juxtaposition of the old world and modernity is greater here than anywhere else. Every day people drive past classic palaces on their way to work, and market bazaars that have stood for countless generations sell bootlegged holodisks and alien oddities. Terror activity in the region was once pronounced, as the locals overwhelmingly sided with the conservative sentiments of the Adhomai Liberation Army. This region is currently controlled by the civilian administration of the DPRA.&lt;br /&gt;
&lt;br /&gt;
=== Northern Ras&#039;nrr===&lt;br /&gt;
Due to its proximity to the core Hadiist lands, Northern Ras’nrr suffered heavy destruction during the Second Civil War. To stop the rebels from capturing the city of Al’mari, scorched-earth tactics were used extensively by the Republican Army; autogyros bombers and artillery strikes turned the roads and bridges into rubble. The few farms that escaped destruction routinely had most of their crops confiscated by the Liberation Army. The situation escalated into famine with the firebombing of Ron’tul and the nuking of Quizosa; refugees fleeing from both catastrophes overloaded the already fragile countryside. The situation worsened in the final years of the war, as the conflict turned into a bloody stalemate. After the Second Revolution, most of the region is still in ruins and struggles to maintain itself. The reconstruction effort is currently slow and suffers from heavy interference from the ruling junta.&lt;br /&gt;
[[File:Ahem1.png|200px|thumb|left|Ahem Kah&#039;nrir, the Rrhaza-Akhran of Northern Ras&#039;nrr.]]&lt;br /&gt;
&#039;&#039;&#039;Ahem Kah&#039;nrir&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Kah’Nrir was born in 2407 to a long line of royalist Hharar who had faithfully served a noble family in Shastar City. When the first revolution broke out, Kah&#039;Nrir wanted to join the loyalist forces but was denied on account of his age. Instead, his parents kept him home-schooled, instilling in him the teachings of Njarir worship. In 2426, Kah&#039;Nrir met with Al’Mari Hadii and immediately abandoned his parents&#039; Royalist sentiments, joining Hadii and his liberation efforts. In 2448, before the assassination of Al&#039;Mari, he was attacked by a Njarir-Akrhan student with a wrench, putting him in a coma. While Kah&#039;Nrir recovered later that year, had to undergo extensive rehabilitation, and was sent on sick leave to, at the time, a small coastal town, Shungsta. When the news of a second war came to him, it was he who assumed command of the local militia and regrouped with the main ALA army group. He was the most vocal proponent of not abandoning the Ras’nrr offensive. This had catapulted him to the position of Rhaza-Akhran, for his undying loyalty.&lt;br /&gt;
&lt;br /&gt;
Today Kah&#039;Nrir is known as the most unstable Junta leader. He is under the impression that Al’Mari Hadii lives but has gone into hiding. He believes that until all aliens, degenerates, royalists, and the pretender (Njadrasanukii Hadii) are removed, Al’Mari will not return. Kah&#039;Nrir’s undying loyalty was simply extremist fanaticism, and even now he forces civilians to dig through rubble attempting to find Al’Mari Hadii, or at least his opponents. Many have called to have him removed from the office, but no one wants to know what he’d do if that came to pass.&lt;br /&gt;
&lt;br /&gt;
Kah&#039;Nrir holds the broken west and shards slip through his fingers every day. Northern Ras’nrr has seen the worst of the war and its populace is demoralized and musters a weak workforce. Kah&#039;Nrir&#039;s erratic behavior is not helping the situation and both Nated and Harrlala do not want to risk a skirmish this close to a PRA border. Worryingly, it seems Kah&#039;nrir’s ideology has taken seed among his ranks, who are seemingly more loyal to him than the Democratic Republic.&lt;br /&gt;
&lt;br /&gt;
=== Island of Amohda ===&lt;br /&gt;
&lt;br /&gt;
[[File:Swordsman.png|200px|thumb|right|Amohdan swordsman wearing traditional garments.]]&lt;br /&gt;
The island of Amohda is a curious location on Adhomai for having a history nearly as ancient as Southern Ras&#039;nrr. For over a thousand years, life on Amohda was characterized by constant maritime war as navies clashed along the coasts and raided their rival city-states. Many settlers began to move inland to escape the constant warfare and piracy. As the population of the island interior began to boom, the kingdom of Amohda emerged. Unlike the coastal settlements which focused on marine invasions and naval warfare, Amohda pioneered land warfare and dominated its rivals with advancements in wartime tactics; this allowed for the development of a warrior culture that survived nearly intact until the first revolution. Swordsmen would roam the island in search of challenges and duels, perfecting their abilities with the famous Amohdan sword.&lt;br /&gt;
&lt;br /&gt;
As the development of firearms changed the warfare of Adhomai, the Amohdan swordsmanship transformed itself into a martial art. Lodges were created for generations of M&#039;sai and Njarir Tajara to learn the ways of the Amohdan blade, a skill that would only ever be used during bayonet charges. The stability brought by the Steeple Peace age allowed them to practice without needing to face any real combat. Dueling was a popular sport until the birth of the People’s Republic. Swordplay and lodge gatherings were outlawed after the first revolution. The island was renamed Chaniska by the channel which separates it from Harr&#039;masir, as well as a prominent military base established by the People&#039;s Republic.&lt;br /&gt;
&lt;br /&gt;
The civil war allowed the return of the practice of Amohdan Swordsmanship and the re-opening of the Lodges. During the conflict, the island was divided between DPRA and NKA loyalists. The Democratic People’s Republic was able to secure the island during the last period of the war through a ceasefire agreement with the New Kingdom. Amohda was once controlled by a military junta, formed by traditionalists that support the region’s autonomy before the Al’mariist republic. The Island attempted to secede from the Democratic People&#039;s Republic in 2462. The rebellion was crushed by the Liberation Army and now Amohda faces a harsh occupation and widespread guerilla warfare.&lt;br /&gt;
&lt;br /&gt;
Amohda’s border with the PRA at Chaniska was the site of a military stand-off in 2463. While tense, the idea of finally unifying the isle was wildly popular among the Amohdans. Recruitment in the ALA soared as the situation developed but, at the request of Supreme Commander Nated, the forces at the border were ordered to stand down and hold back. Now the garrisoned troops simply glare at their rivals across the militarized border. &lt;br /&gt;
[[File:Hadjuk.png|200px|thumb|left|Rahman Hadjuk, the Rrhaza-Akhran of Amohda.]]&lt;br /&gt;
&#039;&#039;&#039;Rahman Hadjuk&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born in 2431 into a family of Hharar, Rahman was raised during the interwar period as the son of a well-off railway inspector. His high grades guaranteed him a very swift ascension, and so in 2449, he enrolled into Kaltir Law Academy. His study was cut short, however, when Rhagrrhuzau Hadii was assassinated. Hadjuk took quick action, purchasing passage aboard the earliest boat to Amohda to help his family.&lt;br /&gt;
During the Amohdan rebellion after the Armistice was signed, Rahman Hadjuk led multiple decisive strikes as a leader of the Al’Mari&#039;s guerrilla troops and was subsequently named the Rrhaza-Arkhan of Amohda. His first steps were to build a memorial for ALA&#039;s youth veterans and commission eight hundred miles of barbed wire.&lt;br /&gt;
&lt;br /&gt;
Hadjuk is the youngest Junta leader, but not inexperienced. He is known as an excellent logistician and a ruthless anti-royalist. When his sister was wounded and scarred by a loyalist’s blade, his previously lax demeanor changed. He is now determined to choke every crown supporter and secessionist out of Amohda, turning every road and city into a long series of military checkpoints.&lt;br /&gt;
&lt;br /&gt;
Hadjuk admires Muhr’Fal and trusts him completely to handle the borders of DPRA and NKA, while he himself deals with Amohdan loyalists. On the other hand, his disdain for K’marr is well known, to the point that some have questioned his assignment to Amohda by Nated. Hadjuk himself has stated that he has no reservations to “Dragging that mutt down from his throne to lie with the rest his men&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
=== Southern Harr&#039;masir ===&lt;br /&gt;
&lt;br /&gt;
Southern Harr’masir is characterized by its fertile plains and low population density. Outside of its few urban centers, life in the region is remarkably rural and linked to ranching traditions. Due to being one of the last areas to be colonized by the Tajara, it’s known for its wilderness and the ruggedness of its settlers. South Harr’masir’s history is known for its constant rebellions, from the days of the Colonial Wars to the Second Revolution’s uprisings. Even after the Republican conquest of the Adhomai, the Grand People&#039;s Army dedicated a substantial amount of personnel and equipment to pacify the countryside.&lt;br /&gt;
&lt;br /&gt;
Cattle are the lifeblood of the South Harr’masir region; a large part of its population is employed in the husbandry industry. A regional fascination emerged around the M’sai and Hharar herders: the idolization of the rugged and survivalist way of life of these workers. While the ranchers are seen by outsiders as uncontrollable bandits, to the natives, the N’hanzafu herder is a heroic figure usually involved in revolts against all sorts of oppressors. An idyllic depiction of these heroes is one of the untamed riders leading a life of adventure in the countryside, with a hand in the saddle and the other holding a rifle. During the Liberation Army uprising, the Harr’masir ranchers threw their support behind Nated and joined the guerrilla cells en masse. Despite their rebellious tendencies, they are not interested in pursuing further independence due to the autonomy already given to them by the government and &lt;br /&gt;
the diplomatic approach of the local junta.&lt;br /&gt;
&lt;br /&gt;
Wetlands dominate much of Southeast Harr’masir. Zhan-Khazan and Hharar workers were brought to the region by the pre-revolution nobility in an attempt to drain the swamps; an effort that was quickly abandoned due to its unexpected difficulty and cost. Left behind by the Njarir master and M’sai enforcers, they grew to resent them. Nowadays, these Tajara led a rural lifestyle similar to the rest of Southern Harr’masir. Because of the neglect by the previous Hadiist administration and the past nobility, poverty is a large problem in the Southeast Harr’masir. Many poor Tajara turned to river piracy during the Second Revolution; others migrated to other regions in search of more opportunities. Riding airboats, these bandits frequently raided the supply lines of the Republican Army through Harr’masir. With the end of the war, the pirates are left with no target besides the Al’mariist population. The local junta has found little success in eradicating them.&lt;br /&gt;
&lt;br /&gt;
[[File:Muhr.png|200px|thumb|left|Muharajuurl Muhr’Fal, the Rrhaza-Akhran of Southern Harr&#039;masir.]]&lt;br /&gt;
&#039;&#039;&#039;Muharajuurl Muhr’Fal&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Muharajuurl Muhr’Fal, a M’sai, was born in 2419 into a poor peasant household in Southern Harr’masir. He had an unfavorable opinion of the nobility, despite his father being a staunch loyalist.  When his father was scheduled to be arrested and executed for disobeying orders, Muhr’Fal killed the presiding officer with a digging shovel. He then subsequently deserted to the Republicans and assisted in organizing the “Liberated People of Harr’masir” in the Revolution&#039;s name. After the assassination of Al’Mari Hadii many years later, Muhr’Fal refused to march under the banner of the PRA, instead defecting and taking the entire city of Sren’dul with him to the ALA.&lt;br /&gt;
&lt;br /&gt;
Muhr’Fal was the first Junta leader to come into power on Adhomai and the only one to be publicly receptive to criticism. Thanks to his diplomatic efforts, the citizens of Harr&#039;masir enjoy a relatively carefree traditional herding lifestyle owing to his staunch opposition to rampant industrialization and modernization.&lt;br /&gt;
&lt;br /&gt;
Being flanked by two allies would ease any leader&#039;s mind, but Muhr’fal considers the NKA the least of his worries. K’marr’s behavior has already threatened this careful balance he holds. Muhr’Fal, however, refuses to publicly acknowledge K’marr’s illegal activities or wrongdoings, knowing fully well that it could escalate into a deposition and a possible conflict. The placing of Hadjuk onto Amohda has thus, as Muhr’Fal himself put it, come at an inopportune time.&lt;br /&gt;
&lt;br /&gt;
=== Din&#039;akk Mountains ===&lt;br /&gt;
&lt;br /&gt;
The Din&#039;akk mountains are located at the very south of Harr’masir; it is a remote mountain range surrounded by a dense forest. Winters are long and sunless in the region. Due to the geographic isolation and hostile environment, life in the area has changed little since the First Revolution. Little interest in the region by previous Hadiist authorities has also contributed to this stagnation. Abandoned castles are common in this part of Adhomai; folk tales claim that many of these structures are haunted by the ghosts of their former residents. Dirt roads coming from Southern Harr’masir turn into badly maintained forest trails as they approach the mountain range.&lt;br /&gt;
&lt;br /&gt;
The valleys between the Din&#039;akk mountains are home to an insular Tajaran community. The population is scattered between rural settlements and has little contact with the outside world, with the exception of a few government officials and the sporadic traveler. The inhabitants are known for their extreme aversion to the external world, preferring to avoid any kind of influence that may threaten their traditional way of life. This behavior has earned them a reputation of being secretive and extremely hostile to foreigners. Stories of pesky tourists being chased by armed mobs or vanishing during the night are common. The Din&#039;akk mountains are subject to much speculation by outsiders, with many claiming that the Tajara living there are attempting to hide something or are involved in the cult of Raskara. Despite this isolation, younger Tajara - inspired by what little galactic news reaches this far away place - occasionally leaves the area to explore the rest of Adhomai or even the galaxy. This trend has left behind many bitter parents and an aging population.&lt;br /&gt;
&lt;br /&gt;
The Din&#039;akk mountains are currently controlled by a military junta. The population joined the Liberation Army uprising under the promises of autonomy and of being left alone to their own devices, which the local Junta happily provides. Virtually all army forces in the region are made up of local militias.&lt;br /&gt;
[[File:Alexeii.png|200px|thumb|left|Alexeii K’marr, the Rrhaza-Akhran of Din&#039;akk mountains.]]&lt;br /&gt;
&#039;&#039;&#039;Alexeii K’marr&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Alexeii K’marr, was born in Southern Harr’masir where he grew up as a son of a fisherman. Precious little is known about K’marr’s childhood beyond persecution he suffered as a result of being a half-breed M’sai-Hharar mix; no other information is given until 2422, where he is recorded to have been “wanted for the theft of the crown’s goods.” Later in his life, K’marr joined arms with the rebel forces, helping in sabotage, smuggling, and the illegal trade of weapons. After the first revolution, K’marr was officially inducted into the army and given the command of a platoon but was labeled a seditionist that same year and arrested for the misuse of platoon assets. &lt;br /&gt;
&lt;br /&gt;
Around 2452 he managed to successfully mount an insurrection inside a worker camp within the Din&#039;akk Mountains. K’marr and his inmates proceeded to seize the nearby garrison and recruit from the local population, many of which were relatives of the inmates there. After this, K’marr pronounced his loyalty to the ALA, and led many successful raids and asset seizing missions against the PRA.&lt;br /&gt;
&lt;br /&gt;
Alexeii K’marr is an enigma among the Junta leaders. No one knows what his political standing is, and while his leadership position was provided as a result of the strong feelings of loyalty his troops and citizens have towards him, many suspects he’ll turncoat as soon as it profited him. Alexeii leaves the locals alone, having very good relations with them and allowing them to live their weird isolated lives, as long as they don’t tell anyone about the mysterious cargo ships that park in the woods.&lt;br /&gt;
&lt;br /&gt;
The same can’t be said about his neighbors, Muhr’Fal and Hajduk; the former having already led a few border skirmishes when a few of K’marr’s smuggling friends tried selling illegal goods to the Southern Harr’masir soldiers. The latter view him as nothing more than a common thief whose tail is too short for his coat, ready to squash him the second Supreme Commander Nated orders it.&lt;br /&gt;
&lt;br /&gt;
=== Rhazkjara Valley ===&lt;br /&gt;
&lt;br /&gt;
The Rhazkjara valley is an enclave of life amidst the wastelands that surround its mountains. Because of its isolated geographic position, numerous endemic species can be found in the region; the [[Adhomai#Akhran Adar&#039;eira (Ruler Pig Bird)|Akhran Adar&#039;eira]]. is the most famous example. Until the First Revolution, the area was mainly populated by a peculiar Tajara people: the Rhazjaren. They are believed to be the original inhabitants of the valley that existed before the arrival of the southern migrations. They were a sedentary people that developed advanced techniques of terrace farming. Following their conquest by the Njarir’akhran, persecution during the revolutions, and the nuclear strikes, their unique identity has vanished. Only a few Tajara claim to have any kind of ancestry related to them now. Their hanging farms can still be found across the region.&lt;br /&gt;
&lt;br /&gt;
Adhomai Liberation cells were very active in the Rhazkjara valley during the Second Revolution. Ambushes and improvised explosives were commonly deployed against PRA forces in the region. The Hadiists were finally driven out of the valley after the capture of Quizosa; this act triggered a nuclear strike by the PRA to stop the rebels from accessing the base’s weapons of mass destruction. The detonation’s fallout caused widespread radiation poisoning and loss of life. Large stretches of land were poisoned and waves of refugees fled to the south. The Junta controlling Rhazkjara stepped down after the Armistice in favor of a civilian administration.&lt;br /&gt;
&lt;br /&gt;
Life in the Rhazkjara valley remains rural even after the Second Revolution. Under the guidance of [[Notable Tajara#Dr. Aleksandra Hro’makar|Aleksandra Hro&#039;makar]], doctors and scientists work to repair the damage caused by the bomb. The Al’mariist government has now started to support the reconstruction efforts following the establishment of the Protected Reconstruction Zone. Refugees have started to return to their villages.&lt;br /&gt;
&lt;br /&gt;
= Major Cities =&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shastar City:&#039;&#039;&#039; the capital of the Democratic People’s Republic, serving as the political center of the nation.The largest urban sprawl in Das’nrra and a major center of the revolution during the Second Civil War. The city is heavily industrialized, focusing on the production of electronics and motor vehicles. The presence of the military is kept at a minimum since the end of the war, with most of the law enforcement being handled by the civilian police. Shastar has many pre-contact palaces that were reused as government buildings, including the Das&#039;rra Imperial Palace where the Armistice of Shastar was signed. The [[Shastar Technical University]] is one of its most renowned learning centers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mztel&#039;mir:&#039;&#039;&#039; a coastal town famous for its breweries and history of sieges. The city has a long tradition of producing gin and mead, being the lead producer of alcoholic beverages in the DPRA. Victory Gin was once made in Mztel’mir until the breakout of the Second Civil War, but its production ceased since the start of the conflict. Its inhabitants have the fame of being rebellious and stalwart defenders of their homes; they repelled countless sieges during the first and second civil wars. Shumaila is the patron god of Mztel&#039;mir.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Crevus]]:&#039;&#039;&#039; a semi-autonomous city, known as a place of incredible vice and wealth. Casinos, bars, smoke shops, and other unsavory businesses line every street corner. Crevus is the only location in the Democratic People’s Republic where mega corporations are allowed to operate and aliens are free to visit.&lt;br /&gt;
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*&#039;&#039;&#039;Mezuma:&#039;&#039;&#039; a historic city, it served as the capital of the Incarnate dominion in ancient times. The town avoided any major industrialization, preserving most of its pre-contact architecture. Ancient architecture is seamlessly blended with modern styles, displaying an amalgamation of the Adhomian past and present. The city attracts the attention of archeologists and scholars with its abundance of ruins and historical sites. Mata&#039;ke is the patron god of Mezuma.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Trizar:&#039;&#039;&#039; one of Adhomai’s oldest settlements. Unlike Mezuma, this city experienced much devastation during the Second Civil War. Most of its historical sites did not escape destruction, with many old ruins and buildings being outright destroyed during the war. Trizar’s main economic activity is mining; as it is near to Rhazar Mountains&#039; most rich deposits. The wealth brought by mineral extraction has been slowly helping the reconstruction efforts. The city is home to the [[Trizar State Medical Academy]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Quizosa:&#039;&#039;&#039; originally a Hadiist military base that housed military prototypes and weapons of mass destruction. Quizosa was captured by the Liberation Army in 2458; a move that would result in the Republican Army deploying a hydrogen bomb to deny them access to the weaponry. The explosion destroyed the base, killing most of the rebels and the refugees that set camp close to it. The site remains uninhabited, but it attracts the attention of medical professionals and scientists that seek to study the effect of radiation.&lt;br /&gt;
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*&#039;&#039;&#039;Ron&#039;tul:&#039;&#039;&#039; once an important Republican industrial center, dedicated to the production of military hardware. The city was firebombed when the People’s Army retreated from it in 2458. The town remained abandoned for the rest of the war. Its ruins exposed to the elements while scavengers picked off whatever remained. Only after the Armistice some of its past citizens have attempted to return and start rebuilding it. &lt;br /&gt;
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*&#039;&#039;&#039;Shungsta:&#039;&#039;&#039; a small settlement near the coast of the Su&#039;add ocean at first, this city was changed drastically by the Second Civil War. With the destruction of Ron’tul and Quizosa, Shungsta was flooded by refugees. Without the proper structure and enough housing for everyone, a large refugee camp formed around it. The town was conquered by the Liberation Army in the final year of the conflict, causing further damage and worsening the conditions in the camps. The city is currently controlled by a military junta that struggles to solve the overpopulation problem.&lt;br /&gt;
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*&#039;&#039;&#039;Amohda:&#039;&#039;&#039; the largest city on the island of Amohda, the historical capital of the empire that controlled the entire region before the First Revolution. The town was the stage of infighting between rebellious and royalist forces factions, a situation that came to an end after the ceasefire with the New Kingdom. Amohdan swordsmanship lodges are a common sight on its streets; as they were only allowed to open their doors after the Republican presence was expelled. The city is now the seat of the military junta that controls most of the island. Amohda also houses a museum entirely dedicated to recording and preserving its unique history.&lt;br /&gt;
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*&#039;&#039;&#039;Sren&#039;dul:&#039;&#039;&#039; the main center of the Adhomai Liberation Army in Harr’masir. Its inhabitants joined Nated’s revolution during its early years, conducting a long guerrilla campaign against the Republican forces. The city is known for its textile industries and carpet weaving, with its artisans still utilizing traditional methods to fabricate the rugs. It is the capital of the military junta that controls the southern region of Harr’masir.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dolor:&#039;&#039;&#039; an industrial town focused on the production of consumer goods. The population sided with the People’s Republic at the start of the conflict. However, their minds changed as the Republican Army proved itself to be inefficient in containing the constant attacks and guerilla activity in S’ren’dul. Curfews and other draconic measures were put in place to curb the unrest. Dolor was captured by the Liberation Army with the help of its denizens, who rebelled against the Hadiist garrison as the rebels advanced towards the city.&lt;br /&gt;
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*&#039;&#039;&#039;Harzhyr:&#039;&#039;&#039; located in the wetlands east of the Azumah lake, Hazhyr is a remote town infamous for its high crime rate. The city is a prime example of rural Harr’masir; wooden stilt houses and cabins dot the landscape. Harzhyr became a haven for all types of criminals with the outbreak of the Second Revolution as the locals sided with the Liberation Army. Stolen goods flow from the city to K’marr’s junta, where the wares are then shipped to the rest of Adhomai. Outside of river piracy, fishing and peat extraction are Hazhyr’s main economic activities.&lt;br /&gt;
&lt;br /&gt;
= Technology =&lt;br /&gt;
&lt;br /&gt;
When the military officers and their loyal followers split from the People’s Republic, they poached Republican military equipment and technology. Equally, as more and more territory seceded from the Republicans, the DPRA found themselves in possession of vast swathes of land that had seen moderate investment from the central government, and thus inherited industrialized farms and large factories without having to construct them. However, due to the decentralized nature of the DPRA, the spread of technology across its territory is stunted and uneven.&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
&lt;br /&gt;
Government deregulation and local independence have contributed to the stagnation of civilian or non-military technology. When the juntas took control of Republican territory, cities and towns that had already received investment from the central government were repossessed. Yet, a vast majority of urban population centers within the Democratic Republic are antiquated compared to sister cities in the Hadiist nation. The average DPRA citizen is unlikely to own a car, but if they do it is almost certain that the vehicle is on average at least a decade old. Overcrowding in population centers is typical, as the construction of new homes is arduous and expensive.&lt;br /&gt;
&lt;br /&gt;
Apartment blocks are typically crammed full of families who enjoy frugal or spartan conditions. The Democratic Republic’s focus on traditionalism, however, has helped a new wave of Neo-Tajara architectural design and fashion. Furniture, buildings, clothes, and what new automobiles are produced are created with local traditions in mind. While the juntas do not necessarily focus on the development of their urban centers beyond what is necessary, local wealthy private business owners do. Much investment is made in public entertainment.&lt;br /&gt;
&lt;br /&gt;
Movie theaters and radio stations are the big things in the Democratic Republic. Most families can afford a radio for their homes, which besides broadcasting music can also carry news and even radio dramas. In lieu of this, movie tickets are cheap, and a growing arthouse scene focusing on telling traditional Tajara stories has many directors rising to household names as they produce blockbuster movies that, while unable to meet the production and design qualities alien films do, entertain and satisfy a populace who have little else in the way of an escape. Televisions are not commonplace amongst the average citizen.&lt;br /&gt;
&lt;br /&gt;
But with their focus on the military, the Democratic Republic’s food industry is of paramount interest to the juntas. While farmers are not subject to the intense pressure they may face in the Hadiist nation or the New Kingdom, the state does tend to confiscate large portions of their harvest to fuel the hungry military battalions spread across the DPRA’s territory. Some farmers came into possession of the large, industrialized farms that were repossessed following the secession from the Republic, but those who were not so lucky are at least better off than their New Kingdom counterparts, having access to basic tools like tractors, combines, and so on.&lt;br /&gt;
&lt;br /&gt;
Most personal computers in the Democratic People’s Republic are stolen Hadiist machines or smuggled from outside of Adhomai. Only after the Armistice, the first Al’mariist made computers are being released. The market for spare parts is currently dominated by contrabanded and used pieces. While computers are becoming more common in the cities, they are nearly inexistent in rural areas. Believing that computers are nothing but Hadiist spying devices, Ahem Kah&#039;nrir ordered his soldiers to confiscate any terminal they might find.&lt;br /&gt;
&lt;br /&gt;
=== Notable Civilian Vehicles ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Shastar-17:&#039;&#039;&#039; a half-track, popular car developed by the Shastar Technical University based on outdated Hadiist designs. The Shastar-17 was created with reliability in mind; it is built with commonly found pieces and cheap materials. Because of the DPRA&#039;s limited industrial capacity, the car has only been made available in civilian-controlled areas. Despite its association with the civilian administration, Liberation Army commanders have started to purchase these vehicles for themselves.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Amohdan Carriage:&#039;&#039;&#039; a light, two-wheeled cart consisting of a doorless, chairlike body with a collapsible cover. Owning to its name, the Amohdan Carriage originated on the island and was its main mode of transportation. This means of transportation later spread to the rest of Adhomai; it was very popular with the nobility. Before the First Revolution, this vehicle was strictly hand-pulled by Zhan-Khazan Tajara. Nowadays, most carriages are drawn by motorcycles or bikes; Zhan still are the majority of the drivers even after the restrictions were lifted. Except for Amohda - where they are still widely used - the carriages have disappeared from the face of Adhomai.&lt;br /&gt;
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*&#039;&#039;&#039;Das&#039;nrra Icycle:&#039;&#039;&#039; originally used by the serfs of Das&#039;nrra to travel during the winter, the icycle is a bicycle-like vehicle adapted for use on snow and ice. Replacing the front wheel with an ice skate and the rear wheels with tracks are among the most common modifications; others go as far as adding extra skates for extra stability. While most icycles are still pedal-driven, motor-powered versions are becoming more common after the Second Revolution. The Das&#039;nrra Icycle is popular with the Democratic People&#039;s Republic people because of its cheap and modular design.&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
&lt;br /&gt;
Some megacorporation installations within the Democratic Republic’s territory were seized for the state and their workers extradited; this included some medical facilities. During its formative years, however, the DPRA never truly hunt for experienced doctors or surgeons. Owing to the Liberation Army’s guerilla tactics, units typically had combat medics assigned to them who throughout the course of the Civil War obtained much experience in treating battlefield injuries. And, with the territory changes that came with the end of the war, the Democratic Republic came into possession of the Trizar State Medical Academy, opening its doors to a new wave of young students.&lt;br /&gt;
&lt;br /&gt;
Many experienced veterans of the Civil War, after lessened education requirements, have taken up teaching in the Trizar Academy, and others returned to civilian life to staff clinics and hospitals with dwindling staff. Unfortunately, beyond the few megacorporation facilities already in their hands, the Democratic Republic does not enjoy the same level of medical advancement that their Hadiist neighbors do. Cryogenic cells, laser-tipped instruments, genetic treatment - these are all atypical of most DPRA hospitals, which primarily rely on the old methods of treatment to care for their people. Herbal medicines, primitive instruments, and long recovery times are common.&lt;br /&gt;
&lt;br /&gt;
The strict isolationist policy adopted by the unified government and the local xenophobia amongst Tajara in the Democratic Republic make it impossible to acquire alien medical technology or even allow the Interstellar Aid Corps to assist. As such, most hospitals have to make do with what they have and aren’t exactly provided the budget to expand either, given the focus on military advancement that the juntas have. Nevertheless, the Democratic Republic is home to many bright medical minds who came to prominence in the wake of the nuclear bomb deployed by the Republic, and the horror of nuclear war has inspired a generation of young people to find a place for themselves in the medical profession.&lt;br /&gt;
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== Military ==&lt;br /&gt;
&lt;br /&gt;
A lot of military equipment in the Democratic Republic could be considered second-hand. Large quantities of their mechanized infantry, aircraft, weapons, and vehicles are the same that the Republicans use, owing to the fact that the secession movement was mainly carried out by military leaders. The Democratic Republic invests a significant amount of research and industry into reverse-engineering and the production of these Republican designs, as at the time of the secession, they lacked the ability to mass-produce this equipment on the same scale the Republicans could. And what they could not reverse-engineer or produce on their own, they stole and pilfered from their surrounding neighbors.&lt;br /&gt;
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However, what the Democratic Republic lacks in industrial might, they more than make up for in research and development. Multiple types of improvised weapons have become a staple of their guerilla tactics or espionage activities, from makeshift mortars to cheap silenced pistols. Scientists strive night and day to attempt to reverse-engineer Republican designs and equipment with moderate success, further contributing to the strength of the Democratic Republic’s army. The technological gap between them and their Hadiist neighbors is a top priority of most juntas.&lt;br /&gt;
&lt;br /&gt;
Yet, the juntas themselves are a roadblock to much of the Democratic Republic’s advancement. There are significant in-fighting and interpersonal conflicts between the many juntas that control territory and cities in the Democratic Republic, leading certain garrisons and local soldiers to receive differing levels of equipment based on their proximity to development labs and their relationships with the junta controlling said development lab. Some units are still using old, second-hand Republican equipment that requires constant upkeep and repair due to the age of said equipment.&lt;br /&gt;
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The Liberation Army revealed its nuclear weapons program in &#039;&#039;&#039;2463&#039;&#039;&#039;. Build through espionage and theft of Hadiist&#039;s assets, the true extent of the nuclear program remains a secret. Available intelligence suggests that the installations are haphazardly built and geared towards building an arsenal as quickly as possible.&lt;br /&gt;
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=== Notable Military Vehicles ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mata&#039;ke Rafama II:&#039;&#039;&#039; the famous main battle tank issue to the Hro&#039;rammhad Tank Corps. Designated by Shastar Technical University shortly before the Second Revolution, the Mata&#039;ke Rafama II was used most efficiently by the Liberation Army. Despite not having the technological superiority of the late Hadiist models, the tactics of the ALA gave this vehicle a legendary status among tank enthusiasts. The Mata&#039;ke Rafama II&#039;s design is quickly becoming obsolete as the PRA updates its vehicles.&lt;br /&gt;
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*&#039;&#039;&#039;Yve&#039;kha III:&#039;&#039;&#039; a light tank known for sacrificing much of its armor and firepower for speed. The Yve&#039;kha III is mainly used for hit-and-run attacks and raids by the Liberation Army. Armed with a light gun and a single turret, these tanks are ill-suited to fight other vehicles. Crewing a Yve&#039;kha III is a job reserved for the bravest or suicidal pilots; as any serious hit will likely disable the tank. Some pilots of the Liberation Army even embrace the danger and attach explosives to their tanks before driving towards the enemy lines.&lt;br /&gt;
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*&#039;&#039;&#039;Adhomian Gunwagon:&#039;&#039;&#039; an improvised fighting vehicle, usually an open-ended truck or tractor carrying a machine gun, artillery piece, or anti-materiel weapon. Deployed by the Liberation Army guerilla forces through the Second Revolution, it proved to be a cheap and effective alternative. The Gunwaggon was a common sight on the plains of Southern Harr&#039;masir. Some ALA warlords have incorporated fleets of gunwagons into their armies.&lt;br /&gt;
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== Extranet ==&lt;br /&gt;
&lt;br /&gt;
The Extranet in the Democratic People’s Republic is marked by its lack of control and total freedom of its users. The DPRA is a haven for illegal websites and cybercriminals; the local government has no interest in disrupting their business as long they do not cause any trouble. Thanks to the lack of technical capacity of the government and the principles of Al’mariism, there is little to no censorship; with some junta-controlled areas being the exception. The Island of Amohda is a notable example; Rrhaza-Akhran Hadjuk justifies censorship as a necessary measure to disrupt rebellious activities.&lt;br /&gt;
&lt;br /&gt;
=== Notable Websites ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;RebelTor:&#039;&#039;&#039; an online repository of digital media and software. RebelTor allows the user to download and share all kinds of archives without any form of restriction. Because of its blatant piracy and copyright infringement, the website is blocked by most providers in the known space. Members of the National Adhomai Worker&#039;s Party have tried to ban the site before to combat piracy, but this proposal was ultimately rejected by the National Assembly.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hrom-Yarra:&#039;&#039;&#039; the Adhomian version of the 64tan. Hrom-Yarra hosts an imageboard and forums destined to discuss Tajaran related topics. Despite most of its content being in Siik’maas, it has international sections where Ceti Basic is the enforced language. Because of its nearly nonexistent moderation, Hrom-Yarra became a gathering ground for Adhomian and foreign radicals.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Badlands Road:&#039;&#039;&#039; an anonymous online black market with ties to the extensive DPRA smuggling network. Guns, drugs, explosives, falsified documents, and even perfectly legal goods are offered for sale. The products are usually delivered in person or by modified robotic drones. Buyers can leave reviews on the products’ pages; this allows users to know the best sellers and who might be a scammer.&lt;br /&gt;
&lt;br /&gt;
= Government and Ideology =&lt;br /&gt;
&lt;br /&gt;
The Democratic People’s Republic of Adhomai is a presidential republic with a multi-party system. The leadership and organization are extremely decentralized, with each regional entity being granted a lot of authority to conduct their own business as they see fit. The president is an elected position and serves a four-year term.&lt;br /&gt;
&lt;br /&gt;
Each state is able to elect their own governors, that acts as their spokesperson before the national assembly. All states are granted the privilege of dictating their own laws and public development, with little interference from the main government.&lt;br /&gt;
&lt;br /&gt;
The civil population and the military are each able to vote for an elected representative. These individuals serve for one-year terms and have the power to vote on decisions made during official assemblies.&lt;br /&gt;
&lt;br /&gt;
The nationwide government is a unicameral legislature that typically meets daily. Meetings are hosted in Shastar City with governors and officials who are abroad participating through holoconferencing. During meetings, a speaking order is used to propose legislation to be voted on. Generally, the most important officials speak first. Speaking order is as follows; the president is first, then ex-presidents, governors, former governors, and finally the elected representatives.&lt;br /&gt;
&lt;br /&gt;
== Al&#039;mariism ==&lt;br /&gt;
&lt;br /&gt;
Al’mariism is an ideology characterized by decentralized leadership, rejection of the traditional Tajaran caste system, the protection of regional identities, and opposition to foreign influence on Adhomai. Its origins can be traced back to the Second Revolution; Al’mariism considers itself the rightful heir of Al’mari’s legacy and policies. Its main objective is the creation of a strong and independent Adhomai. Because of its genesis as an anti-Hadiist coalition, it presents a great deal of variation in how his theory should be applied in practice.&lt;br /&gt;
&lt;br /&gt;
The caste system is seen as one of the main obstacles to the future of the Tajara people. But unlike Hadiism, Al’mariism believes that the Tajara will naturally drift away from it if given the right conditions to prosper. The caste system only persisted thanks to active and direct coercion. The preservation of regional identities and cultures is one of the main concerns to the ideology. Allowing the population to choose its destiny is Al’mariism’s solution to the heritage left by thousands of years of noble rule.&lt;br /&gt;
&lt;br /&gt;
Al’mariism is openly opposed to alien influence, seeing their interference in Tajaran affairs as highly damaging to the species. Megacorporations are considered the largest threat to a free Adhomai. Al’mariist’s xenophobia ranges from isolationism to violent ultranationalism&lt;br /&gt;
&lt;br /&gt;
=== Schools of Thought ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Moderate Al&#039;mariism:&#039;&#039;&#039; born from the democratic elements aligned to Nated’s coup, Moderate Al’mariism aims to conciliate the principles of Al&#039;mariism with democracy. Further decentralization of the government and the dismantlement of military rules are its main platforms. Leadership should be delegated to a democratically elected leader, that also has his power limited by a robust system of checks and balances. Freedom is considered one of the Democratic Republic’s core rights, and the state should be its main defender. Out of all Al’mariist schools of thought, this ideology is the least xenophobe. Coexistence with other species is possible, but they should hold no influence in Adhomai’s affairs. Despite this position, the Moderate Al’mariists are not afraid of defending the rights of the off-world Tajaran community. [[Notable Tajara#President Almrah Harrlala|President Almrah Harrlala]] is the main proponent of this ideology.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Natediism:&#039;&#039;&#039; originated among the militaristic circles of the Liberation Army, Natediism preaches that the existence of a strong and unifying leader is necessary for the success of Al’mariism. This ideology leans heavily towards authoritarian tendencies and the cult of personality of supreme Commander Nated. Military administration is preferred above civilian administration; militarization of society is mandatory to guarantee the future of the Tajara. Xenophobia is an integral part of Natediism, the presence of aliens is believed to be actively harmful to Adhomai. Off-world communities should be indoctrinated and work towards Al’mariism instead of the whims of xeno governments and corporations. [[Notable Tajara#Ex-interim President Brajrr Alnadruskiy|Ex-interim President Brajrr Alnadruskiy]] is the main proponent of this ideology.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Vanguard Natediism:&#039;&#039;&#039; an extreme form of Natediism that believes that the victory of Al’mariism is ultimately inevitable due to its superior design. However, this triumph is only possible through armed conflict. Vanguard Natediism seeks to accelerate this supposed historical progress via all available means; restarting the Adhomian war is its main goal. Terrorism, false flag operations, propaganda, and political violence are their main tools in this pursuit. The Armistice is considered to be nothing but a ploy by the other factions to delay the inevitable. This ideology is infamous for its extreme xenophobia; coexistence between different species is impossible because of their innate differences. Vanguard Natediism actively attempts to destabilize and attack alien nations as they are deemed to be an existential threat to the Tajara. [[Notable Tajara#Commander Kyff Hotak|Commander Kyff Hotak]] is the main proponent of this ideology.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Theocratic Natediism:&#039;&#039;&#039; at the fringe of Nated’s cult of personality lies those who believe that he is of divine origin. Theocratic Natediism preaches that the Supreme Commander is a holy being, either the avatar of the Suns or Mata’ke made flesh, destined to rule Adhomai. This creed plans to revitalize the Tajaran society through a religious revival, purging any corrupt and irreligious aspects present in it. The aliens are to be expelled from the planet by the sword, as they only bring atheism and foreign religions. However, the fundamentalists remain internally divided between the faith of the Suns and the Ma’ta’ke pantheon; only their worship of Nated keeps them somehow united.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ruralist Al’mariism:&#039;&#039;&#039; faced with cultural shocks and uncontrolled industrialization since the first contact, Ruralist Al’mariism attempts to preserve the Tajaran culture through the total return to rural life. Modernity is blamed for the destruction of Adhomai’s nature and the countless social problems; the only compatible lifestyle with the Tajara species is the agrarian one. Ruralist Al’mariists advocate for the forced emptying of the cities, the destruction of modern technology, and the resettlement of the entire population in villages and farms. Its final objective is the regression to a pre-industrial stage, focused especially on subsistence agriculture. Xenophobia in this ideology appears as a form of extreme isolationism. In its ideal society, Adhomai would be permanently closed to the wide galaxy after the dismantlement of its space infrastructure and communication devices. Thanks to its appeal to tradition, Ruralist Al’mariism has found moderate support in Southern Ras&#039;nnr.&lt;br /&gt;
&lt;br /&gt;
== Political Parties ==&lt;br /&gt;
&lt;br /&gt;
The following parties operate in the government of the DPRA:&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Free Tajaran People&#039;s Party:&#039;&#039;&#039; this party encompasses most of the military and authoritarian elements. They seek to weaken the autonomy of governors in favor of a strong central government, overseen by the ex-supreme commander. Members of this organization hold the most nationalist and xenophobic views; defending the return of the war against other Adhomian nations and isolation before the galactic community. They consider rapid industrialization as the best choice for Adhomai in regard to its economy, even if it is to the detriment of the environment. This party is lead by ex-interim president Brajrr Alnadruskiy.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;National Adhomai Worker&#039;s Party:&#039;&#039;&#039; this party is composed of urban workers and intellectuals. They aim to increase the autonomy of the states, placing less importance on the decisions made by the national assemblies. Members of its organization hold far more moderate views; seeking to honor the Armistice of Shastar while recognizing that maintaining a healthy and independent relationship with other foreign powers is needed. This party is lead by president Almrah Harrlala.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Followers of Nated:&#039;&#039;&#039; an organization formed by fanatical supporters of Nated who claim he is a divine avatar of the Suns or Mata&#039;ke. They support a dictatorship under the guidance of Halkiikijr Nated&#039;Hakhan, stripping away any semblance of democracy from the Democratic People&#039;s Republic. Members of this party oppose any form of peace or negotiation with the other Tajaran factions, or diplomacy with alien powers. They are known for hosting the most radical elements of DPRA&#039;s political scenario.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Amohdan Free Lodge:&#039;&#039;&#039; this minor party was represented by Amohdan nationals. They pushed for the independence of Amohda as its own state, usually siding with other parties that may help them in reaching their goals. However, they were divided between two different sides; one that saw democracy as the best option for the island, while others believed that restoring the monarchy would have been better. This organization was the main supporter of the ceasefire with the New Kingdom of Adhomai. This Party was banned after the Amohdan uprising of 2462.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adhomian Blue Party:&#039;&#039;&#039; this minor party is formed by farmers and students. Instead of worrying about the Armistice or the composition of the government, their main goal is to preserve the environment of Adhomai. Industrialization and armed conflict are considered a major threat to the nature and beauty of the planet. Members of this organization are also vehemently opposed to the presence of NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
== Adhomai Joint Intelligence Committee ==&lt;br /&gt;
&lt;br /&gt;
Created shortly after the war through the combination of guerrilla cells, spies, and other undercover forces under the control of the Adhomai Liberation Army, the Adhomai Joint Intelligence Committee is the foreign intelligence service of the Democratic People’s Republic of Adhomai. The agency has the mission of helping liberate the Tajara people from the oppression of alien regimes, collecting strategic information, and acting against the rival Tajaran nations. The AJIC does not deal with internal threats, local law enforcement forces are usually used to deal with any organized crime or domestic terrorism.&lt;br /&gt;
&lt;br /&gt;
Members of the Adhomai Joint Intelligence Committee are trained in sabotage, assassination, and unilateral warfares. Infiltration and subversion of the population is the most favored tactic of the AJIC. Agents are known for using local forces, arming and teaching them how to fight, while introducing them to the Al’mariist ideology. Spies among the diplomatic services are rare, as diplomacy has been neglected until the formal introduction of the DPRA to the galactic community. The presence of AJIC is growing in Biesel, as more sleeping cells are being called into service.&lt;br /&gt;
&lt;br /&gt;
== Law ==&lt;br /&gt;
&lt;br /&gt;
The Al&#039;mariist justice system is decentralized and relies both on written law and local customs. Each region has the right to change and introduce its own laws to better fit its population. Judges are admitted through an entrance exam, with the jury made up of locals chosen randomly. Citizens have the right to hire any lawyer they see fit, but the government still offers public defenders for those who can not afford to pay a professional. However, the situation in junta territories is far different. The warlords are free to conduct justice as they see fit. Kangaroo courts and unlawful sentences are common. Magistrates are appointed for their loyalty to the local army leaders.&lt;br /&gt;
&lt;br /&gt;
Law enforcement in the civilian areas is the responsibility of the Public Police Agency, an organization under the direct control of the local governments. This department is tasked with keeping the peace and investigating crimes. Because of the large swathes of land and relatively sparse population in rural regions, the DPRA frequently empowers elected officials to act as law agents. The army fulfills the peacekeeping role in junta territories, with varying degrees of success and fairness.&lt;br /&gt;
&lt;br /&gt;
== International Relations ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Republic of Biesel]]:&#039;&#039;&#039; the Democratic People’s Republic of Adhomai was recognized in 2461 as a legitimate state by the Republic of Biesel as part of the Armistice of Shastar. Since then, the relations between the Al’mariist state and Tau Ceti have remained cold and distant. The memories of the ALA activities in Mendell still lingers and the DPRA is avoiding any confrontation to preserve the strategic advantage of having an official presence in the system. Al’mariist agents operating in Biesel have to take extra precautions to remain undetected; the local authorities are not willing to tolerate their activities.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[[Izweski Nation]]:&#039;&#039;&#039; the relations between the Hegemony and the Democratic People’s Republic shifted from friendly to openly hostile because of the uprising in Gakal’zaal. The Al’mariist government denounced the Unathi and supplied materiel and fighters to the rebels in the colony. Despite the normalization of diplomatic ties after the liberation of the planet, the relationship between both nations remains tense because of the Unathi situation in Gakal’zaal; the Hegemony wishes for the Unathi residing there to regain citizenship, yet the bitter history between the previously-named Unathi nobility and the Tajara population there proves too recent a hurdle to pass.&lt;br /&gt;
&lt;br /&gt;
= Military Forces =&lt;br /&gt;
&lt;br /&gt;
The Democratic People’s Republic of Adhomai’s military is the [[Tajaran Military Structures#Adhomai Liberation Army|Adhomai Liberation Army]].&lt;br /&gt;
&lt;br /&gt;
The Adhomai Liberation Army is one of the most important elements of the DPRA, as it was the force that allowed the creation of the republic. Due to this, military commanders were allowed to control most of the territory, creating powerful juntas that only now are being dissolved in favor of a civil rule. While most of the ALA’s composition is comprised of guerrilla fighters, the main core of the army is formed by the remnants of the officers and soldiers that followed Nated in his coup attempt against the PRA. This grants them a supply of well-trained combatants and mechanized divisions.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
While behind the People’s Republic in regards to technology, the Democratic People’s Republic of Adhomai makes excellent use of any weapon they can obtain or create. Stolen and makeshift guns are commonly found in the hands of their guerrilla soldiers, while the main core of the liberation army uses typical republican weapons. Favoring practicality and reliability, the weaponry of the ALA is easily adapted to whatever type of warfare is being conducted. Armored vehicles and tanks are also other dangerous tools in the rebels’ arsenal.&lt;br /&gt;
&lt;br /&gt;
Weapons are widespread among the DPRA population, with most households having at least one rifle or some heirloom gun. There are very few restrictions in acquiring or carrying firearms, with only explosives and weapons of mass destruction being reserved for the military.&lt;br /&gt;
&lt;br /&gt;
=== Notable Weapons ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Ho&#039;taki Marksman Rifle:&#039;&#039;&#039; a recent invention by the Shastar Technical University, created through the reverse engineering of captured Tsarrayut’yan rifle. The Ho’taki marksman rifle is a semi-automatic sniper rifle, designed to serve as a squad support and snipping tool. Introduced at the start of the offensive of 2460, the rifle was issued to the feared Das’nrra Marksmen.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mrrazhakulii Suppressed Pistol:&#039;&#039;&#039; created as a disposable and concealable weapon, the Mrrazhakulii suppressed pistol is a firearm with a silencer integrated as part of its barrel. Carried by guerrilla forces and spies, those guns are used in assassination and subterfuge operations. Due to using cheap and available materials, such as recycled iron and tires, countless of those pistols were distributed among cells and ALA soldiers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hotak&#039;s Foldable Shotgun:&#039;&#039;&#039; named after the infamous commander and his unit, this single-shot shotgun has been designated to be carried by infiltration agents and freedom fighters. The Hotak’s shotgun can be folded in half, allowing easy concealment under coats and other pieces of clothing. Special holsters are currently being fabricated, as the armistice has allowed the gun to enter the civil market.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battalion Buster:&#039;&#039;&#039; improvised mortars made out of diesel barrels or mead casks, those weapons were built by guerrilla cells in PRA-controlled territory. With varying levels of design, ranging from near immobile artillery to shoulder-mounted guns, the battalion buster is used in irregular warfare and attacks against buildings. Regular shells and improvised explosives are used as ammunition by the ingenious forces of the ALA.&lt;br /&gt;
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{{Navbox Tajara Lore}}&lt;br /&gt;
{{Navbox Lore}}&lt;br /&gt;
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[[Category: Tajara]]&lt;/div&gt;</summary>
		<author><name>TheGreyWolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=People%27s_Republic_of_Adhomai&amp;diff=19151</id>
		<title>People&#039;s Republic of Adhomai</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=People%27s_Republic_of_Adhomai&amp;diff=19151"/>
		<updated>2021-03-05T13:53:32Z</updated>

		<summary type="html">&lt;p&gt;TheGreyWolf: Corrects &amp;quot;pills&amp;quot; to &amp;quot;bills&amp;quot;&lt;/p&gt;
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{{Navbox Tajara Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:PRA Flag.png|thumb|Flag of the People&#039;s Republic of Adhomai. ]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== People&#039;s Republic of Adhomai ==&lt;br /&gt;
&lt;br /&gt;
Lead by President Njadrasanukii Hadii, the People’s Republic of Adhomai is considered the &#039;loyalist&#039; faction on Adhomai and once enjoyed galactic recognition as the government of Adhomai. It claims to be the true keeper of Al’mari’s legacy. However, the PRA can be described as a Hadiist branch of Al’mari’s revolutionary ideology - that means putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring revolution to the masses. With land reform, the enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power.&lt;br /&gt;
&lt;br /&gt;
With a focus on expanding the Space Navy of Adhomai and ensuring greater prosperity for his supporters, Hadii has forced rapid modernization on the cities still in loyalist&#039;s hands. The government&#039;s rule is marked by a lack of privacy, enthusiastic police, and pervasive secret police that leave privacy a nebulous concept to most Tajara. During the height of the war, anyone suspected of supporting traitors or publicizing media critical of the Hadii faced harsh retribution, but these practices are becoming less pervasive as wartime zealotry fades. In addition, the Parliament under President Hadii is criticized for being nothing more than a puppet, providing a rubber stamp to the extremely centralized office of the president. However, life under the government, while not free, can often be stable and safe when away from the conflict zones. Under the Republic, Tajara have more opportunities than they have had historically, with the Party investing heavily in its people. NanoTrasen continues to throw out large nets and bring in hundreds or even thousands of Tajara new employment opportunities in the galaxy as well as selling designs for ships and other space-faring aircraft to the People&#039;s Republic&#039;s Military. NanoTrasen is also accused of being very exploitative of Tajara laborers, but for many Tajara the company is their path to the adventure of the wider galaxy.&lt;br /&gt;
[[Image:Minimap pra.png|thumb|A closer image focusing on the factions surrounding the People&#039;s Republic of Adhomai&#039;s territory.]]&lt;br /&gt;
= General =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Nal’tor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Adhomian, Republican, Hadiist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Language(s):&#039;&#039;&#039; Siik&#039;Maas&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic of Adhomai was established in 2431 as the sole ruling government in Adhomai. With the popular leader Rhagrrhuzau Hadii as their first president, they were able to enact deep reforms, such as the distribution of land, establishment of state schools, and healthcare. Despite the recent changes, the planet of Adhomai was still bound to humanity and NanoTrasen, a relation that brought several benefits, but caused resentment among most supporters of the Hadiist ideology, as they believed that the Tajaran species could only be truly free if they were allowed to make their own path without the interference of the alien.&lt;br /&gt;
&lt;br /&gt;
In 2449, while the royalist rebellion happened in the shadows, Al’mari decided to change his policy in regards to NanoTrasen. New economic policies unfavorable to NanoTrasen were enacted, alongside with the denunciations aimed towards humanity’s imperialism and the necessity of a free Adhomai. This new position caused discontentment among many that were gaining profit with the presence of the Megacorporation on the planet.&lt;br /&gt;
&lt;br /&gt;
President Al&#039;mari was assassinated in 2451, one year after the royalist rebellion in Northern Harr&#039;masir exploded. Al&#039;mari&#039;s brother, Malik Hadii, took over the office of the presidency while rolling back the economic reforms implemented two years prior. The head of the armed forces, Nated&#039;Hakhan, attempted a failed coup with the support of many other generals, triggering the creation of the Adhomai Liberation Army.&lt;br /&gt;
&lt;br /&gt;
The following ten years were marked by the Second Tajaran Civil war; the conflict between the People’s Republic of Adhomai, the Adhomai Liberation Army, and the New Kingdom of Adhomai. During this period, several authoritarian measures were enacted by the government, such as the establishment of working camps for subversive elements and the increasing percussion of the Zhan population. Despise the presence of a strong economy and modern army, the PRA found themselves in a disadvantageous position in the war during 2461, losing important territories and battles. Without the support of the Sol Alliance, lost due to their recent friction caused by their poor relations, many feared that the People’s Republic may not survive in the upcoming years. Saved due to a coalition of allied alien states and mercenaries, the People&#039;s Republic was able to survive the conflict and secure peace through an armistice. Despite losing the supremacy over Adhomai, they still control wealthy and populated territories and posses a better standing with the overall galactic community.&lt;br /&gt;
&lt;br /&gt;
= Economy =&lt;br /&gt;
&lt;br /&gt;
The People’s Republic of Adhomai uses the Credit as their main currency, with the Adhomian knuckles and other local currencies being used sparsely in more remote regions.&lt;br /&gt;
&lt;br /&gt;
Despite being largely rural, the People’s Republic is the faction with the most industrialized economy. While most vital industries are controlled by the government, private enterprise is still possible in the majority of the sectors, as long as governmental permission is granted. The presence of NanoTrasen in the PRA territory is another important factor in the Republican economic success, as the mega-corporation offers countless opportunities to the Tajaran population, besides the growth stimulated by their operations.&lt;br /&gt;
&lt;br /&gt;
Towns and villages across the PRA are organized into collective farms that are worked on by an entire community. The farmers of these areas come together to form councils that act as a manager to oversee the work and harvest for that season, and to send reports and requests to the central government in Nal’tor. Nal’tor gathers all of the information provided by the farming councils - and all other economic data - and processes them through an older generation Artificial Intelligence purchased from the Republic of Biesel in 2459. &lt;br /&gt;
&lt;br /&gt;
The government sends out directives for the villages to all grow different crops and offer equipment like tractors or government workers to help build new irrigation canals or roads. The farmer councils then negotiate with the government and can get compromises so that they are not simply forced to do something by the Party. They also do not compete with other regions. There is always a diverse yield produced every season, and rural communities enjoy democratic self-management. Profits from collective farms are distributed among the entire community. With no entrenched elite or corporate executives, and only needing to pay to fill the gas tanks of loaned farm equipment or vehicles, rural Tajara tend to live comfortably when they are insulated from the war. However, the simple life, while it may be fulfilling to many, leads other Tajara with a yearning to achieve more in life, or escape the rigid conservative life on the farm, to filter into the cities and then into space to find adventure in the greater galaxy.&lt;br /&gt;
&lt;br /&gt;
Several welfare programs exist in Republican states. A common sight in the cities is communal apartment complexes with no rent, allowing the poorest urban dwellers to have a residency when they are unable to pay their bills. The life inside of those accommodations is devoid of luxuries, as they are built with low-cost materials and can house many families at once.&lt;br /&gt;
&lt;br /&gt;
= Culture and Society =&lt;br /&gt;
&lt;br /&gt;
The Republican government seeks to create a single monolithic culture for the Tajara under the ideological vision of Hadiism. The suppression of the ethnic caste system installed by the previous noble rule is one of the goals of the People’s Republic, that has been reached with little success, as such divisions are still deeply entrenched in the Tajaran people. The republican culture places a large emphasis on the importance of the collective over the individual interest, with each Tajara being seeing as a piece in the machinery of the Tajaran society. PRA citizens are educated on the importance of preserving their union and how factionalism is dangerous to their own species.&lt;br /&gt;
 &lt;br /&gt;
Deviation from the established cultural and societal expectations can result in ostracization by the population and government. Regional identities and other alternative trends are suppressed, deemed as subversive. Due to such, Zhan communities are often persecuted by the authorities and have an overall negative image before the eyes of the Republican mass. Loyalty to the Hadii party is a common trait among the citizens of the Republic, as much of the recent success and conquests of the Tajara species can be attributed to the popular leader Al&#039;mari Hadii and his ideals. The fear of the secret service is also a present factor among the urban population of the PRA cities, even if their ways have become less pervasive as the war dragged on.&lt;br /&gt;
&lt;br /&gt;
There is a stark difference in the life of rural and urban republican populations. Hadiists are inherently suspicious of urban Tajara, with their philosophers claiming that their cushier lives and access to education can turn them into ‘petty Njarir&#039;akhran’. In contrast, they emphasize the inherent purity and goodness of rural peasantry, who live an honest, simple life. In the cities, the government’s presence is pronounced. There is a lack of privacy, enthusiastic police, and pervasive secret police.&lt;br /&gt;
&lt;br /&gt;
The quality of life for an urban dweller in Nal&#039;tor, or any other major city, can vary considerably according to the Tajara&#039;s occupation, education, and standing with the Party. The average worker that labors in the industrial suburbs can expect an honest living to be made, and a modest lifestyle to be led. The majority of the city laborers work in government-run factories and spaceports, with stable but strict work hours and schedule the Hadii regime boasts of its fairness to the worker. An eight or nine-hour work schedule is observed, with 1 day of the week free. State-run factories also provide free meals through the welfare programs, coupled with at best average but stable salaries keep the morale at acceptable levels. Party members, researchers, military officers, and other educated professionals usually have access to more services and luxuries, that includes human-produced goods. Political dynasties, such as the Hadii, occupy the echelons of Republican urban society, controlling the industry and government. Criminal organizations are also present in the cities, controlling the legal and illegal business.&lt;br /&gt;
&lt;br /&gt;
Republican loyalists will commonly greet each other by saying: &amp;quot;Hadii&#039;s grace, comrade.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
The traditional Tajaran family is the basic social unit of the Hadiist family. A monogamous heterosexual relationship with as many children as possible is portrayed as the Republican ideal. Daycares, tax exemptions, rewards, and other benefits are granted as a means to encourage the establishment of families in spite of the advancing modernity. Extended families are common in rural communities while being less prevalent in urban centers. Couples will leave their parents’ homes after marriage, usually moving to a state-issued apartment. &lt;br /&gt;
&lt;br /&gt;
Deviant behavior is shunned by the overall Hadiist society and government, as it is considered a threat to the collectivist ethos of the Republic. Indecency laws exist to punish individuals that do not conform to societal expectations. During the Second Revolution, labor camps and health programs were established to reeducate these Tajara. These regulations are also used to defame political dissidents. Since the end of the War, the Hadiist regime has shut down the camps and now relies solely on rehabilitation. Race mixing is not outright illegal, but widespread prejudice against it remains.&lt;br /&gt;
&lt;br /&gt;
== Cuisine ==&lt;br /&gt;
&lt;br /&gt;
After the great war, the great majority of the land was confiscated from the nearly extinct Adhomian nobility and distributed among the peasant population. Complex agricultural projects and farms ran directly by the State were attempted. Early results were less than favorable and caused dissatisfaction in the rural population who chaffed under overbearing bureaucrats who skimmed their yields to sell on the black market. Al&#039;mari Hadii attempted to break this up shortly before his assassination. Njadrasanukii Hadii took his brother&#039;s project on and allowed more freedom to the peasants while adopting modern human farming equipment offered by NanoTrasen. Mechanized agriculture is a growing phenomenon in the republic’s territory.&lt;br /&gt;
&lt;br /&gt;
While the People’s republic territory includes several different regional cultures, it is possible to find common culinary traditions among its population. Bread, baked with flour produced from a variation of the Blizzard Ears, is considered an essential part of a worker’s breakfast. Salt-cured Fatshouters’ meat also has been introduced widely, facilitated by the recent advances in livestock husbandry techniques. Canned food and alien goods are a common sight in republican cities, imported by Solarian companies or NanoTrasen. The technological advances provided by the revolution allowed the population to have contact with more exotic dishes, besides granting more freedom of creation to Tajaran chefs, now that electricity and refrigeration are not only restricted to the nobility.&lt;br /&gt;
&lt;br /&gt;
=== Notable Dishes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Victory Gin&#039;&#039;&#039;: is considered the official drink of the People’s Republic of Adhomai, created to celebrate the end of the revolution. It is commonly found in NanoTrasen’s stations, due to a contract that allows the government to supply the corporation, and in the Tajaran communities of Tau Ceti. The destruction of Victory Gin&#039;s bottles and reserves was widespread when Republican positions and cities were taken by the opposition because the drink is deemed by many as a symbol of the Hadiist regime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zkah&#039;nkowa&#039;&#039;&#039;: a canned variety of the Fatshouter Bloodpudding, known for its low-fat content and lighter color. It was created shortly after the First Revolution to ease the food shortage after the conflict. Its low cost and nutritious value allowed it to become a staple of the Hadiist diet. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rikazu&#039;&#039;&#039;: small pies, often hand-sized, usually made by folding dough overstuffing of fruit and cream cheese; commonly served hot. The simple preparation makes it a fast favorite, and the versatility of the ingredients has gained its favor with Tajara of all creeds. Different variations of Rikazu pop up all over Adhomai, some filled with meats, or vegetables, or even imported ingredients, like chocolate filling.&lt;br /&gt;
&lt;br /&gt;
=== Military Nutrition ===&lt;br /&gt;
&lt;br /&gt;
The republican army is the best equipped among the warring factions of Adhomai, being supplied by NanoTrasen and other outworld supporters. Canned goods and modern rations are issued to all branches of the Republic’s military. Native field meals are composed of salt-cured Fatshouters’ meat, bread, and Victory Gin, while imported ones are generally found in the form of LiquidFood rations, a less than popular alternative manufactured by NanoTrasen.&lt;br /&gt;
&lt;br /&gt;
== Fashion ==&lt;br /&gt;
&lt;br /&gt;
Having direct and friendly contact with humanity, The People&#039;s Republic of Adhomai has been the most influenced by the spacer fashion. The most known is the &amp;quot;assistant jumpsuits&amp;quot; which directly inspired the design of factory overalls, the plight and low pay of the assistants are close to the hearts of Hadiist Tajara and their Republic. However, outside of work attire, the Republic has attempted to quell humanization, preferring and encouraging simple and natural colors for civilians, hoping to stifle any thoughts that someone&#039;s neighbor has it better than them. One interesting rise is in the nylon industry. Nylon being stretchy, accommodating, see-through yet very warm makes it the perfect wear for any Tajara, mainly soldiers and dockers who spend hours outside in the cold biting environment.&lt;br /&gt;
&lt;br /&gt;
Tail adornments have recently become very unpopular, being quoted as &amp;quot;Reminder of the shackles the Njarir had on us&amp;quot;, yet still the younger Tajara who do not remember the rebellions have taken a liking to these. Piercings are also popular with the youngsters, who have observed this behavior from humans. Curiously it has also become common among soldiers and outlaws who pierce their skin with gold, silver, or coinage. This way one can hide a substantial amount of money under their fur.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
The music in the People’s Republic of Adhomai typically deals with patriotic themes; focusing on the political struggles of the Tajaran people and the great accomplishments of the Party and President Hadii. While folk instruments are still widely present, it is not uncommon for alien techniques to be used in music productions. Artists can only perform in public areas and publish their works with the express approval of the government. Censorship is a common obstacle that many producers will encounter. [[Notable Tajara#Yasmin Piaf|Yasmin Piaf]] is one of the most famous Republican artists.&lt;br /&gt;
&lt;br /&gt;
Hadiist war songs during the first years of the second civil war used to boast about their technological and numerical superiority, claiming that the rebels would be swiftly crushed. During the later stages of the conflict; the theme quickly changed to call for the steadfast defense of the Republican lands and the preservation of their nation before the advancing enemy. &lt;br /&gt;
&lt;br /&gt;
=== National Anthem ===&lt;br /&gt;
&lt;br /&gt;
The current People&#039;s Republic&#039;s national anthem was chosen shortly after the ascension of President Hadii to power. The song portrays Malik&#039;s rule as reinvigorating and as the rightful continuation of Al&#039;mari&#039;s government.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:25%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;State Anthem of the People&#039;s Republic of Adhomai&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
The flag is moving in the morning sky,&lt;br /&gt;
With our first step as important as the winds,&lt;br /&gt;
Do they hear the winds, rustling again?&lt;br /&gt;
The winds of mighty attacks!&lt;br /&gt;
&lt;br /&gt;
And our march is going on again!&lt;br /&gt;
And the heart is uneasy in our chest,&lt;br /&gt;
And the Republic is young again!&lt;br /&gt;
And the youth of Hadii are young again!&lt;br /&gt;
Now our march is going on again!&lt;br /&gt;
And the Republic is young again!&lt;br /&gt;
And the youth of Hadii are young again!&lt;br /&gt;
&lt;br /&gt;
Don&#039;t wait on mercies from the Sun!&lt;br /&gt;
Don&#039;t spare their lives for truth!&lt;br /&gt;
In this life, comrades,&lt;br /&gt;
We have our own truth!&lt;br /&gt;
&lt;br /&gt;
There are heat and snow in this world,&lt;br /&gt;
The world is young and rich,&lt;br /&gt;
The youth of Hadii is with them!&lt;br /&gt;
Onwards!&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
&lt;br /&gt;
Literature in the People’s Republic is heavily regulated and influenced by the Party. To secure government control over the field the &#039;&#039;&#039;Tajaran Union of Writers&#039;&#039;&#039; was established, an organization responsible for dictating the writing norms and acceptable contents of any book. All texts must be approved by the Union before being published, as publishing a work without official permission is considered a crime punishable with imprisonment. The government maintains a long list of banned works, that mostly includes pre-contact books and anything conflicting with the Hadiist’s values. Possession of banned texts is penalized with detention and re-education classes.&lt;br /&gt;
&lt;br /&gt;
The current Party supported school of literature is known as Hadiist Realism. This movement focuses on the condition of the Tajara people, the Republican struggle against the other two factions, and rebel stories from the First Revolution. Writers must portray the common Tajara as a heroic individual guided by the Party. Despite the support of the state towards literature, it has only found some moderate success within the urban population. Rural Tajara still see books with suspicion due to their association with the nobility.&lt;br /&gt;
&lt;br /&gt;
=== Notable Books ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Hadiist Manifesto&#039;&#039;&#039;: a political document supposedly written by Al’mari Hadii after the First Revolution. It is regarded as the foundation of the Hadiist Ideology. It presents an analysis of the Tajaran situation post-conflict and how they could secure their future in the galaxy. Its reading is mandatory in all Republican schools and copies can be found in most homes and public buildings. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Tajara Without Sun&#039;&#039;&#039;: a self-published alternate history novel, set in a world where the People’s Republic won the Second Revolution. The book depicts a dystopian Adhomai under the totalitarian rule of President Hadii; a future where all aspects of life are fully controlled by the Hadiist Party. Due to the rampant industrialization, the skies are covered by a black smog that blocks any sunlight from reaching the planet. The work is famous for a scene where President Hadii orders the cyborgification of all Zhan-Khazan Tajara. Due to its criticism of the Party, the book is banned. Its author is currently unknown; their real identity is subject to much speculation. Copies are commonly found in the black market or in the hands of Non-Republican Tajara.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Summer Comes to Adhomai&#039;&#039;&#039;: a Hadiist Realist novel set during the First Revolution. The book tells the story of a young Hharar farmer involved in the revolt against the nobility. Later in the story, the protagonist encounters the forces of Al’mari and joins his army in his conquest of Adhomai. The text praises the bravery of the revolutionaries and depicts Hadiism as the inevitable outcome of the Revolution. &lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
&lt;br /&gt;
Television is one of the most popular forms of mass media in the People’s Republic, owing to the Tajaran traditions of theater and oral storytelling. All channels are currently under the strict control of the government. While a majority of the programs are Adhomian-made, few select alien shows are allowed after passing by the Party approved editing and translation. Television is considered a powerful propaganda tool by the Hadiist Party. Soap operas, films, and news are made with the objective of teaching republican ideals and reinforcing President Hadii&#039;s cult of personality. Actors are selected for their roles depending on their standing with the Party. &lt;br /&gt;
&lt;br /&gt;
Telenovelas are well received by the Republican audience. Hadiist shows are usually focused on the daily Tajaran life and period pieces set during the First Revolution. PRA television is infamous for interrupting the regularly scheduled programs to broadcast President Hadii’s speeches. &lt;br /&gt;
&lt;br /&gt;
=== Notable Shows ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Comrade Rafama and Friends&#039;&#039;&#039;: an animated series aimed towards the younger audience. This shows attempts to teach the principles of Hadiism through characters based on Adhomian animals. The protagonist, Comrade Rafama, is the embodiment of the ideal Hadiist citizen; he and his many friends are always eager to apply the teachings of the Republican ideology to resolve any problem that they may come across. The cartoon’s popularity outside of Adhomai exploded after the introduction of Cool Schlorrgo; a character meant to represent the PRA loyalist forces in Hro’zamal.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Midnight in Shastar City&#039;&#039;&#039;: a spy-thriller series focusing on the life of Comrade Konon, a fictional PSIS agent going undercover in the Adhomai Liberation Army. The show follows a rigid format where the protagonist is involved in a different operation every episode, ends trapped in a death-and-life situation, and then escapes using some kind of ingenious gadget or makeshift solution. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tears on the Snow&#039;&#039;&#039;: one of the longest-running Adhomian telenovelas, it is focused on the history of a Tajara family through modern Tajaran history. The plot started with the first revolution and is currently situated in the period after Al’mari’s death. The show is known for its large cast of characters and over the top dramatic situations.&lt;br /&gt;
&lt;br /&gt;
== Radio ==&lt;br /&gt;
&lt;br /&gt;
Radio has a long history with the People&#039;s Republic, as it was widely used by rebels during the First Revolution. While it is quickly losing ground to television, it is still popular with the rural population. In a similar manner to other mass media outlets, the radio is heavily regulated and censored. All major stations are controlled by the People’s Republic and serve as propaganda vehicles for the Party. Amateur radios are allowed to operate after acquiring the proper license, but their channels are closely monitored by the Secret Service. Several jamming stations were built to prevent Hadiist citizens from listening to broadcasts made by the other Adhomian states. Number stations are common in the People&#039;s Republic, some have clear goals, like counting the time until curfew, while others&#039; intended purposes remain unclear.&lt;br /&gt;
&lt;br /&gt;
Outside of Party endorsed music, radionovelas stand out in the Republican radio scene. Spy thrillers, war stories, and melodramas are the most prevalent genres in these shows.&lt;br /&gt;
&lt;br /&gt;
=== Notable Radio Stations ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Voice of the Tajaran People&#039;&#039;&#039;: the national network of the PRA, focused on the political life in the country. It is considered the major source of news about the country and outside affairs on the radio. President Hadii is known to transmit all of his speech through this channel. It is a tradition in communal farms for Tajara to gather around the radio to listen to what their leader has to say every afternoon.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;KGTW-11&#039;&#039;&#039;: a radio station geared towards music and other sources of entertainment. Sports, fashion, television shows, and more are discussed by the hosts. Despite the seemingly apolitical nature of this channel, they are also under constant vigilance by the secret police in case they transmit any anti-Hadiist message. Yasmin Piaf is the main star of this network.&lt;br /&gt;
&lt;br /&gt;
== National Holidays ==&lt;br /&gt;
&lt;br /&gt;
The Party maintains its own set of state-approved holidays to be celebrated by the citizens of the Republic. Even in the harshest years of the war, these holidays were celebrated in full extravagance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Establishment of the People’s Freedom and Memorial Day (March 4th):&#039;&#039;&#039; Also known as Victory Day, this PRA holiday is centered around the founding of the People’s Republic of Adhomai following the First Revolution. It begins with a President’s speech congratulating the loyal citizens of the republic for keeping up their ideals bestowed by the revolutionaries and the Party. Ceremonies are held in cities in respect to the various heroes of the Republic and Al’mari Hadii, who is given a full memorial in the form of a state funeral service in a square before the Steeple in Nal’tor. Military parades to show off the Republic’s advancements and might are held within major cities. The Social Harmony Committee of D6 hosts their own ceremony and parade with PRA veterans in front of the Hadii Living Complex.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Presidential Honoring and Respect Anniversary (May 30th):&#039;&#039;&#039; Held on President Njadrasanukii Hadii’s birthday (And unofficially known as President’s Day.) this holiday had only officially become one in the beginning of the Second Revolution. When President Hadii’s cult of personality grew into the power that it is today, he had seen fit to declare his own birthday a holiday within the PRA. During this day, a lengthy ceremony is held in the capital to celebrate President Hadii’s guidance of the PRA into the future and prosperity. This ceremony includes performances from the Grand People’s Army orchestra, personal accounts from military officers on President Hadii’s great leadership, and stories from the older generations who speak highly about how Hadiism improved Adhomai. D6’s party halls fill up during this time to screen recordings of the ceremony. Normally, in order to make full use of their payments, the organizers of these screenings hold dances afterward.&lt;br /&gt;
&lt;br /&gt;
== Crime ==&lt;br /&gt;
&lt;br /&gt;
Crime in the People&#039;s Republic usually takes the form of bribery, smuggling, and paper forgeries. Violent crime is relatively uncommon and is harshly oppressed by the Hadiist police force. Because of its oversized and Party dominated bureaucracy, governmental corruption is widespread. The criminal underground is dominated by groups focused on forging documents and running illegal goods. Many Party members are involved in these organizations; authorities commonly obtain a share of their profits by turning a blind eye to their activities. This situation is known to the high echelons of the Party, but they prefer to only interfere when it aligns with their own motives.&lt;br /&gt;
&lt;br /&gt;
Speaking against the Party, preaching any other ideology besides Hadiism, possessing unauthorized literature, and lying to Party members are among some of the political crimes that can earn anyone a hefty sentence. The persecution of dissidents is under the responsibility of the People&#039;s Strategic Intelligence Service. While the death sentence is generally reserved to members of the Party, victim of purges, or for those suspected of working for other Adhomian powers, most political prisoners are re-educated and later released.&lt;br /&gt;
&lt;br /&gt;
Both common criminals and political dissidents are sent to the same prisons without any separation. This practice is done to promote conflict between both factions with the objective of preventing coordination among the convicts.&lt;br /&gt;
&lt;br /&gt;
= Religion =&lt;br /&gt;
&lt;br /&gt;
The People’s Republic of Adhomai possesses no official religion, as it is a secular state by its constitution. Most of the population identify themselves as followers of the S&#039;rand&#039;marr Worship or the Ma’ta’ke pantheon. Irreligious and atheists tendencies are growing each day, as many Hadiists consider the traditional religions as fictitious chains created by the old Njarir masters to control their serfs. &lt;br /&gt;
 &lt;br /&gt;
Despise being in the territory of the PRA, the holy city of Sana Sahira enjoys a large degree of freedom from the centralized authority of the state. Foreign missionaries are permitted in the Republican territory, but their activity and presence are closely monitored by the authorities.&lt;br /&gt;
&lt;br /&gt;
= Language =&lt;br /&gt;
&lt;br /&gt;
Siik’maas is recognized as the official language of the People’s Republic of Adhomai, used in all official documents and taught in the schools. The use and learning of other Tajaran languages, such as Siik’tajr and Delvahhi, is discouraged by the education system, that works to establish a single universal tongue for all of its population. Speaking and teaching Delvahhi as a People&#039;s Republic citizen is currently a crime; as it is considered a subversive language.&lt;br /&gt;
&lt;br /&gt;
= Major Cities =&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nal&#039;tor&#039;&#039;&#039;: the capital of the People’s Republic. It is the most populated city in Adhomai, being the cultural, financial, and political center of the country. Nal’tor is considered modern and industrialized by Adhomian standards; it is the place where a Tajara can have the most contact with aliens and new off-worlder technologies. Despite the relatively low crime rates, its inhabitants are under constant surveillance by the police and the intelligence agency. It is home to the largest shuttle port on the planet. Attractions include the very active nightlife, Tajaran Electro-Swing clubs, and museums. The city is known for being the site of the now-destroyed Steeple, which is currently being replaced by the Palace of the Free Tajara. This building will be the tallest freestanding structure in Adhomai when completed. The [[Nal&#039;tor College of Career Excellence]] is among one of its most famous academies.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tampiska&#039;&#039;&#039;: an industrial hub, focused on the production of heavy machinery and automobiles. The city suffered greatly during the second revolution, being the stage of intense urban warfare between the Republican Army and the Adhomai Liberation Army. The Armistice has allowed Tampiska to recover, giving it the chance to return to its old productive days. The city contains vital roads and railways linking Nal’tor to the rest of Rasn’rr, making it a major strategic point. Main attractions include memorials related to the Tajaran civil wars and its many train stations. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;B&#039;urr&#039;&#039;&#039;: an important harbor town on the coast of southern Ras’nrr. The city was once captured by the Adhomai Liberation Army during the Second Civil War and briefly renamed to P’urr. Famous for its busy ports, where most of the coastal trade flows before being distributed through railroads. The settlement also has high crime rates, with shady figures wandering between its warehouses and docks during the night. The main Republican submarine base can be found in B’urr. The city is also home to marinas and historic lighthouses.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Mal&#039;jor&#039;&#039;&#039;: a city built on the principal chokepoint separating north and south Ras&#039;narr. It is heavily defended by several military bases. The settlement was occupied by the rebel forces during most of the war until it was liberated in the final year of the conflict. A mining town exists close to the garrisons, with most of the population being employed in the prospecting business or the service sector. The entrance to Adhomai’s longest cavern, the Kurguzov Cave, can be found south of the city. Its tunnels spread further into the Rhazar mountains, with various areas still being left unexplored.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orul&#039;&#039;&#039;: a city located around the fertile lands of northern Ras’narr. It remained under the control of Hadiist forces during the entirety of the war, avoiding any kind of destruction. While relatively underpopulated, it is frequently visited by the farmers of the region. Foodstuff is brought from the communal farms to Orul, where most of it is shipped to the rest of the Republic. The city lacks the presence of any industry or any major urbanization; it is considered an idyllic tourist attraction where Tajara can visit to escape the hectic metropolitan life found in the big cities. Azubarre is the patron god of Orul.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Zatushka&#039;&#039;&#039;: a city located close to the vast forest of northern Ras’narr. It is renowned for its logging and woodworking tradition. Due to the supply of high-quality wood, numerous artisans and industries have taken up residence on Zatushka. Furniture made here is known to be of high quality and is prized everywhere on Adhomai. The city was controlled by the Liberation Army during most of the civil war, resulting in heavy devastation during its capture in the last moments of the conflict. Dhrarmela is the patron god of Zatushka.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nazira&#039;&#039;&#039;: one of the oldest Tajaran settlements, resting on the shadow of Adhomai’s tallest mountain. Nazira is on the doorstep to Sana Sahira, serving as a stop-off point to pilgrims and priests. Several inns, hotels, and restaurants were established to serve the constant influx of travelers. Shops selling religious objects, such as icons and amulets, also play a big role in the local economy. The city is home to the oldest surviving S&#039;rand&#039;marr temple in Adhomai, the Temple of the Holy Blessed Suns, with its main structures and reliquary dating back to the Immigration Period.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Al&#039;mari&#039;&#039;&#039;: the ancestral land of the Hadii dynasty. It holds an important cultural significance for the People’s Republic, it is known as the cradle of Hadiism. The city houses various museums dedicated to the first revolution and monuments praising the achievements of the PRA and its heroes. The town underwent reconstruction after the first civil war, rebuilding it following the principles of the Republican architecture and meticulous urban planning. Al&#039;mari is the national center of technological development, supported by high-tech industries, state-run laboratories, and the presence of the space program. The famous [[Hadii Institute of Orbital Research]] can be found among its learning institutions.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Fort Hadii&#039;&#039;&#039;: a town that can be better described as a massive military complex. Originally a fortress meant to protect the Hadii’s lands, it evolved into a robust system of bases, defenses, and garrisons along the northwest section of the Nraz&#039;i mountains. Its military academies prepare aspiring officers to lead, while its training camps prepare peasants and conscripts for the realities of war. PSIS agents are supposedly indoctrinated in some hidden compound in Fort Hadii. The civilian population is composed of the family members of the personnel stationed in the base and of those working to supply and offer services to the military presence.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Castle Vladis&#039;&#039;&#039;: once the site of an abandoned fortress, the island of Vladis was chosen to be the site of the PRA’s first maximum-security prison: the Try&#039;urma Penitentiary. Due to its isolated position and turbulent waters; the institution has the fame of being inescapable. Common criminals, dissidents, and political prisoners are sent to Try’urma, those that are sentenced to it are rarely seen again. A military base and a small settlement are also present. The inhabitants of the town are the few civilians that are employed in the operations necessary to the maintenance of the government facilities. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Chaniska&#039;&#039;&#039;: the last bastion of the People’s Republic in Amohda, a naval base on the southern region of the island. Despite being located on Amodah, most of the native population was displaced during the conflict. New settlers from Ras’narr were brought to populate the region around Chaniska. Besides the military presence, most locals are involved in the fishing and shipwright industry.&lt;br /&gt;
&lt;br /&gt;
= Technology =&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic of Adhomai is the leading force on Adhomai when it comes to technological advancement. Owing to their long history as the only recognized Tajaran government (until recently), the Republic enjoyed assistance from extrasolar entities such as the NanoTrasen Corporation. This has helped the Republic develop advanced medical care and weapons, but most of this advancement is centered around the urban centers in the Republic&#039;s territory. Rural areas are typically less well-equipped, and the cost of medevacing injured family members to large cities like Nal&#039;Tor is beyond the average farmer&#039;s budget.&lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
&lt;br /&gt;
Even the average Republican citizen enjoys the technological fruits of the PRA&#039;s labor. Automobiles are a common sight, even outside of the major population hubs. With advanced cold-resistant construction and snow tires, your local farmer&#039;s pick-up truck is more useful than the previous N&#039;hanzfu-driven carts. Sedans, vans, and large trucks are typical of civilian Tajara, and automobile sales spiked with the end of the war. Never before has the average Tajara citizen been able to enjoy the luxury of automated travel with such ease. Specially designed snow-piercing trains and underground rail systems are a staple and facet of modern urban PRA life. Investment into infrastructure has enabled the PRA to create a wide web of rail and bus systems.&lt;br /&gt;
&lt;br /&gt;
And, after a long day at work and riding public transportation, the typical PRA Tajara can return home to enjoy new advances in the field of telecommunications like their television set. Before the First Civil War, only the nobility had radios, and the populace had to rely on plays and other stage settings for entertainment. Now, not only are radios commonplace in almost every PRA household, but television sets are becoming even more popular. Each family is provided a television by the State, which is able to view up to at least thirty party-approved channels broadcasting everything from children&#039;s cartoons to the State news network. It is in this way that the People’s Republic is able to effectively disseminate propaganda to the masses and in some instances perhaps even spy on them...&lt;br /&gt;
&lt;br /&gt;
Electric stoves, coffee machines, blenders, food processors - so many appliances have been introduced to the Tajara household. One can regularly view commercials on the air directed towards the lady of the house, advertising the next useful kitchen gadget to make her life taking care of her family and husband all the simpler! And for the children, simple wooden toy blocks and animals have been steadily replaced by plastic action figures, electronic video game systems, and even kid-friendly science-oriented learning sets (uranium included). For most families living in large cities, their home life has been irrevocably changed thanks to the Republic&#039;s technological superiority.&lt;br /&gt;
&lt;br /&gt;
With their population booming from advances in medical care and home life, the PRA was forced to invest their money into agriculture and farming equipment as well. Tractors, tills, combines and other industrial farming mechanisms including auto-farms and culture-controlled greenhouses have supplanted and replaced the slow, old methods. Even small rural farmers no longer have to plant their crops by hand, as farming equipment is loaned by the government to ensure steady food production. A dying generation of old farmhands and ranch owners find their knowledge less and less useful to pass on as machine-assisted farmers outpace the yields of old.&lt;br /&gt;
&lt;br /&gt;
== Medical ==&lt;br /&gt;
&lt;br /&gt;
It is not only the military that has benefitted from PRA innovation. Whereas prior to discovery, the life expectancy of the average Tajara worker was around fifty years, now individuals living in hubs like Nal&#039;tor can survive even well into their eighties. A greater understanding of anatomy and medicines have enabled the Tajara people to live longer, healthier lives. Infant death has plummeted, and the production of numerous vaccines have rendered several diseases extinct. Tajara-specific medication is more easily and quickly synthesized, contributing to the decrease in the cost of drugs.&lt;br /&gt;
&lt;br /&gt;
These life-saving medical advancements are not easy for all PRA citizens to reach, however. The countryside and the rural families living there often have to rely on more traditional methods of healing. Midwives are still a common sight in small villages and towns, though local clinics have been bolstered by receiving technology second-hand. When large hospitals in the PRA upgrade their machinery or equipment, it is typical of them to send out their older models to the outlying medical facilities around the large cities. Your village doctor may not have access to the advanced body scanner or cryogenic cells found in Nal&#039;Tor hospitals, but your prospects are still brighter than before.&lt;br /&gt;
&lt;br /&gt;
The most recent advancement for PRA citizens is the production of prosthetics using similar technology as the Tesla Trooper corps. Many veterans of both the First and Second Civil War have had their amputated limbs refitted with these mechanical limbs Whereas previously most prosthetics were of alien design, expensive to import, and difficult for Tajara to integrate with, the Tesla Limbs were created exclusively with Tajara anatomy in mind, making it far simpler for disaffected veterans to make use of their new prosthetics.&lt;br /&gt;
&lt;br /&gt;
== Military ==&lt;br /&gt;
&lt;br /&gt;
Perhaps the largest gap between the three powers on Adhomai is one of military might; the People&#039;s Republic has the most advanced military and is the only government entity with the capability to launch their own ships into space. This gives them a significant advantage over the New Kingdom and the Democratic People&#039;s Republic as they can control the space around Adhomai without contest. The Orbital Fleet is a technological marvel achieved in conjunction with human scientists, who provided outside help in the Republic’s efforts to propel Tajara into the stars.&lt;br /&gt;
&lt;br /&gt;
Beyond the Orbital Fleet and the Kosmostrelki that protect the S&#039;rrendmarr system, the PRA is the only government entity on Adhomai to successfully field and maintain nuclear armaments. The most infamous deployment of these weapons was the bomb that atomized Quizosa, resulting in massive casualties. Since this incident and the galactic outrage it caused, the PRA has not used nuclear weapons again - but they have more missiles in storage, and the threat of nuclear fire has brought their enemies to heel in some small capacity.&lt;br /&gt;
&lt;br /&gt;
Veterans of the People&#039;s Republic are entitled to high-tech prosthetics as replacements for war wounds, a technology derived from the Republic&#039;s fearsome Tesla Troopers. The Republic has not shied away from the mechanical enhancement of their special forces teams, and the aforementioned Tesla Troopers are an example of this. The standard soldier is supplemented with cutting-edge firearms and armor, further empowering their performance in the field. With a great emphasis placed on laser weaponry, heavy armor, military exosuits, and weapons of mass destruction, the PRA military is a force to be reckoned with indeed.&lt;br /&gt;
&lt;br /&gt;
= Government and Ideology =&lt;br /&gt;
&lt;br /&gt;
The People’s Republic of Adhomai is considered a presidential republic with a single-party system. The leadership and organization are extremely centralized, with all branches of the government and administration answering to the parliament and the president, Njadrasanukii Hadii. The president serves a twelve-year term while also having ample powers, such as being able to issue mandates or dissolve the parliament in cases of emergency. The Party of the Free Tajara under the Leadership of Hadii, also known as the  &#039;&#039;&#039;Parizahra Zhahrazjujz Tajara Akzatauzjauna Azahrazakahuz Hadii&#039;&#039;&#039;,  is the only and ruling party in the PRA, with its leader always being the elected president. They follow Hadiism as their main ideology, with the objective of securing the Tajaran freedom and place in the galactic community.&lt;br /&gt;
&lt;br /&gt;
Membership of the Hadiist Party is not open. For anyone to become a member, they must be approved by a committee that will consider their qualifications and past. Government officials can grant honorary memberships, this is seen as nothing but an honor and does not grant any status or position that a regular Party member would have. Full members of the Party will always work in government positions.&lt;br /&gt;
&lt;br /&gt;
== Hadiism ==&lt;br /&gt;
&lt;br /&gt;
Hadiism is an ideology characterized by strong centralized leadership, a one-party system, rejection of the traditional Tajaran caste system, and the enforcement of a single monolithic culture to replace regional identities. Its origins can be traced back to the First Revolution, but its current form was defined by Malik Hadii’s rise to power. Hadiism is extremely authoritarian and concentrates a large amount of power in the hands of the Party and its leaders. The cult of personality of the president is another key element to it; the supreme leader is the unquestionable guide for the entire nation.&lt;br /&gt;
&lt;br /&gt;
The caste system is seen as one of the main obstacles in the future of the Tajara people. It is considered an issue so ingrained in the Tajaran society, that it requires state intervention to solve. The Hadiist solution to this problem is the creation of an artificial unifying culture whose goal is the elimination of any kind of division between the population. This new ideal puts great emphasis on the collective over the individual and undying loyalty to the Party. The new Hadiist Tajara is eager to sacrifice himself for the good of their nation and would never question the decision of his superiors. The desire to break with the burdens of the past extends to the religion to the more radical Hadiists; renouncing one’s belief in the Gods is necessary to recognize that no higher power than the Party exists. While incompatible with the Hadiist ideals, racism is still widespread and is a great hurdle in the process of eradicating the heritage of the caste system.&lt;br /&gt;
&lt;br /&gt;
Hadiism is open to diplomacy with alien powers and is welcoming of megacorporations. In its vision, the Tajara should cultivate a prosperous and friendly relationship with the other species. However, xeno cultural influence should be closely watched for it might conflict with the Hadiist Culture.&lt;br /&gt;
&lt;br /&gt;
=== Schools of Thought ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Orthodox Hadiism&#039;&#039;&#039;: The mainstream form of Hadiism, followed by the majority of the Party. Orthodox Hadiism follows closely the principles of the ideology without deviation. It is resistant to change and seeks to maintain the Party rule over the Nation at all costs. Its main inspiration comes from the actions and doctrines estabilished by President Hadii; Malik’s cult of personality is found in its strongest form here.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Totalist Hadiism&#039;&#039;&#039;: even with the ever-present secret police, strict censorship, and other measures to suppress political dissent, some Hadiists believe that the Party should exercise greater control of the society. Totalist Hadiism proposes the total planning and organization of the lives of its citizens according to the needs of the State. The concepts of independence, self-realization, individualism, and personal desires must be forgotten for the sake of the nation; a Tajara sole purpose is to dedicate themselves to the Hadiist state. This ideal condition can only be reached through the implementation of non-stop overview and invasive vigilance. [[Notable Tajara#Headmaster Harrrdanim Tyr&#039;adrr|Headmaster Harrrdanim Tyr&#039;adrr]] is the main proponent of this ideology. It finds great support among the ranks of the People&#039;s Strategic Intelligence Service.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Visionary Hadiism&#039;&#039;&#039;: originated from the growing scientific community in the People’s Republic, Visionary Hadiism is an ideology that believes that rapid and radical technological progress is needed for the Hadiist society to reach its goals. The flaws of the Tajaran people can be corrected with the help of revolutionary technologies, science must be used to permanently transform the Tajaran condition. No price is too great during the march of progress, neither nature nor Tajaran lives should stand on the path to greatness. Safe and ethical research is seen as pointless constraints. Accelerated industrialization of all sectors is dictated as necessary to guarantee the survival of Hadiism against its enemy. Visionary Hadiism advocates for the expansion of the space navy and the establishment of more colonies. The Tajara are destined to populate and conquer the cosmos. The introduction of widespread augmentation is also among its policies; cybernetics implants would erase the concept of disability and inequality from the face of Adhomai. [[Notable Tajara#Minister of Technology Zhuldyz Hadii|Minister of Technology Zhuldyz Hadii]] is the main proponent of this ideology. It finds great support among PRA’s researchers and the orbital fleet command.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Young Hadiism&#039;&#039;&#039;: made up of students and intellectuals, the Young Hadiists are the reformist faction. Despite being unable to directly oppose the Party due to the threat of a political purge, they plan to change the system through gradual reforms. Young Hadiism preaches that the authoritarian measures were only temporarily needed to secure the existence and security of the People’s Republic. The Tajara deserve more political rights and freedom; the Party should be the people’s protector, not their jailor. Young Hadiists are one of the few to raise concerns about Adhomai’s nature being threatened by industrialization. Changes should be cautiously implemented to avoid upsetting society and the government. Ultimately, the Young Hadiists plan to slowly transform the People’s Republic into a proper democracy.&lt;br /&gt;
&lt;br /&gt;
== People&#039;s Strategic Intelligence Service ==&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Strategic Intelligence service is the main intelligence agency of the People&#039;s Republic. In the wake of the revolution that had won the species their independence, the budding government recognized the need for covert operations. Human teachers and equipment were employed to train their agents, which then embedded themselves across Adhomai in anti-government groups, media moguls, law enforcement agencies, and other levels of society to ensure that order was kept and no subversive elements could undermine the new, weak government. Since then, their reliance on humanity has grown weak, and the agency has established itself as a respected and feared intelligence service.&lt;br /&gt;
&lt;br /&gt;
Several agents and informants are employed by the PSIS, both in the domestic and foreign theaters. The agency makes use of espionage, sabotage, assassination, interrogation, blackmail, and all other short of subterfuge, during their operations. Subversive elements within the People&#039;s Republican are dealt with quickly, usually through night raids and abductions conducted with aid of black unmarked cars. Tajara residing in other systems are not truly safe from the Intelligence Service, as they are known to deploy their agents against off-world targets. Republican spies, enforces and collaborators are present in [[Mendell City|Mendell City&#039;s district six]], carrying out orders or watching their fellow Tajara.&lt;br /&gt;
&lt;br /&gt;
== Law ==&lt;br /&gt;
&lt;br /&gt;
The Hadiist justice system is heavily centralized and relies solely on the written law. The code is biased toward protecting the Party’s rule and its position as the ultimate authority in the Republic. Courts are presided by judges chosen through Party appointment, with the presence of Hadiist model citizens selected as the jury when needed. Lawyers are always appointed by the state to work on cases; it is impossible for anyone to hire a professional of their choice. All advocates are required to work for the government in order to practice their profession.&lt;br /&gt;
&lt;br /&gt;
Law enforcement in the People’s Republic is the responsibility of the National Police Department, an organization under the control of the Ministry of Internal Affairs. This agency is tasked with keeping the peace and investigating crimes. The Hadiist police force is the best equipped in Adhomai, but much of its efforts are hindered by the underlying corruption present in the government.&lt;br /&gt;
&lt;br /&gt;
= Military Forces =&lt;br /&gt;
&lt;br /&gt;
The People&#039;s Republic Military is composed of the [[Tajaran Military Structures#Republican Army (People&#039;s Republic of Adhomai)|Grand People&#039;s Army]], the [[Tajaran Military Structures#Republican Navy (People&#039;s Republic of Adhomai)|Republican Navy]], the [[Tajaran Military Structures#People&#039;s Air Force (People&#039;s Republic of Adhomai)|People&#039;s Air Force]] and the [[PRA Orbital Fleet Structure|Orbital Fleet]]. The Grand People’s Army is the ground army of the PRA; it is composed of large divisions of motorized infantry and artillery teams. While being equipped with the best that the Adhomian industry can provide, the Republican army suffers from low morale and a lack of properly trained officers.  A draft was introduced in 2458, replacing the volunteer model-army, requiring all male Tajara between 18-30 to enlist, unless they were able to pay a fee, prove that they are a member of the party or that they are employed under the NanoTrasen Corporation. Female Tajara can volunteer and are allowed to serve in combat roles.&lt;br /&gt;
&lt;br /&gt;
The Republican Orbital Fleet is the pride of the People’s Republic military, as it is the only space navy among the warring factions of Adhomai. While used to defend the system and used to impose a blockade against the other factions, the Fleet was able to extract a costly victory in a skirmish against Solarian forces in S&#039;rand’marr.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
People’s Republic military hardware is the most advanced among the Tajaran nations. Laser weapons, alongside simple ballistic guns, are used by high ranking soldiers or special operatives. The majority of the military is still equipped with simple bolt action rifles, that are being slowly replaced by the Tsarrayut’yan rifle; a select-fire, crew-served automatic rifle. Regardless of advances in the small arms field, artillery is the Republican army’s main weapon and pride.&lt;br /&gt;
&lt;br /&gt;
Traditional Tajaran weapons, such as single shot and bolt action rifles, are widespread among the rural population. Those guns are primarily used for hunting or held as heirlooms from the First Revolution. Firearms are far less common in the urban centers, as they are associated with Party officials or gangsters. The purchase and carry of firearms require a permit issued by the government, with the exception being made to the members of the Hadiist Party and weapons that are considered family’s relics. Civilians can only acquire simple pistols, revolver, and hunting rifles. Party Membership allows citizens to acquire more powerful equipment, such as submachine guns.&lt;br /&gt;
&lt;br /&gt;
=== Notable Weapons===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tui&#039;ad &amp;quot;Icelance&amp;quot; Laser Rifle&#039;&#039;&#039;: a clumsy energy weapon of Tajaran design, recharged through cranking. Despite having far less capacity and accuracy than modern laser rifles, the Icelance has proved itself to be adapted to the less advanced battlefields of Adhomai,  as charging stations and even electricity can be a rare commodity in the most remote areas of the planet.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Adar&#039;Mazy Pistol&#039;&#039;&#039;: mass-produced pistol issued to People&#039;s Republic officers, government officials, and low-ranking Party members. Known for its simple, cheap, and reliable design, this weapon is produced by nearly all weapon factories in the Republic. The Adar’Mazy is also found in the hands of Adhomai Liberation Army soldiers and commanders.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nal’tor Model Pistol&#039;&#039;&#039;: given to Republican Commissars and high ranking Party members, this bulky pistol is notable for its large caliber. Unlike the Adar’Mazy pistol, only a single factory in Nal’tor is allowed to fabricate it, with its design being kept as a state secret. Because of its rarity and status, the Adhomai Heavy Pistol was a sought after war trophy by royalist and rebels forces.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Nuclear Launcher&#039;&#039;&#039;: the People&#039;s Republic of Adhomai was the first Adhomian faction to master nuclear fission. Atomic weapons were used before in the Tajaran civil war, causing the annihilation of the military base of Quizosa. The nuclear launcher was created at the end of the second civil, by republican scientists as a way to deploy such destructive force while on the field. This firearm launches a miniaturized nuclear warhead capable of causing a controlled, but highly destructive, nuclear explosion. Due to its experimental and dangerous nature, this weapon never saw deployment, but several prototypes can be found in the republican arsenals.&lt;br /&gt;
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[[Category: Tajara]]&lt;/div&gt;</summary>
		<author><name>TheGreyWolf</name></author>
	</entry>
	<entry>
		<id>https://wiki.aurorastation.org/index.php?title=New_Kingdom_of_Adhomai&amp;diff=19150</id>
		<title>New Kingdom of Adhomai</title>
		<link rel="alternate" type="text/html" href="https://wiki.aurorastation.org/index.php?title=New_Kingdom_of_Adhomai&amp;diff=19150"/>
		<updated>2021-03-05T13:52:27Z</updated>

		<summary type="html">&lt;p&gt;TheGreyWolf: Corrects queen Shumaila to be the current &amp;quot;monarch&amp;quot; instead of &amp;quot;monarchy&amp;quot;&lt;/p&gt;
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{{Navbox Tajara Lore}}&lt;br /&gt;
{{toc_right}}&lt;br /&gt;
[[File:New Kingdom of Adhomai.png|thumb|Flag of the New Kingdom of Adhomai. ]]&lt;br /&gt;
&amp;lt;div id=&amp;quot;EoDGeneral&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== New Kingdom of Adhomai ==&lt;br /&gt;
&lt;br /&gt;
The last major faction is the rebellious New Kingdom of Adhomai, which seceded and declared itself a nation in 2450. The New Kingdom is ruled by a Njarir’Akhran noble line that survived the previous Revolution by remaining in hiding, owing to the efforts of their supporters. Founded by [[Notable Tajara#King Vahzirthaamro Azunja|King Nazira Ka&#039;rimah (Vahzirthaamro Azunja)]] specifically, he denounced both other factions in the civil war as illegitimate and himself as the only legitimate ruler of Adhomai. Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the current republic on Adhomai was founded on genocide and unspeakable slaughters. The New Kingdom puts forth the ideology that Republicanism is bloodshed. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the ancient nobles and Republicans and create a new noble dynasty. They believe this dynasty should rule as a constitutional monarchy to prevent abuses of power. The lofty titles of the nobles disguise the fact that most of the nobility of this new kingdom remain in squalor only marginally better than the peasants. Life is difficult, but improving since the end of the war. The Ka&#039;rimah dynasty finds itself struggling to function with its limited constitutional powers and factional in-fighting between the military and the civilian government. [[Notable Tajara#Queen Shumaila Azunja|Queen Shumaila Azunja]] rose to power after King Azunja died in 2463.&lt;br /&gt;
&lt;br /&gt;
= General =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Capital:&#039;&#039;&#039; Kaltir&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demonym:&#039;&#039;&#039; Adhomian, Royalist&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Official Language(s):&#039;&#039;&#039; Siik’maas and Ya’ssa&lt;br /&gt;
&lt;br /&gt;
= History =&lt;br /&gt;
&lt;br /&gt;
The history of the New Kingdom of Adhomai has its roots in the Kingdom of Kaltir, the entity that was conquered by the People&#039;s Republic at the end of the first Tajaran civil war. Regardless of the fall of the old order, the population of Northern Harr&#039;masir was still loyal to the past ruling dynasty, the house of Ka&#039;rimah. Rebellious sentiments and plots started to ferment some years after the occupation by the Republican forces, with intellectuals seeking to break the Hadii domination while the common folk wanted the return of their benevolent rulers.&lt;br /&gt;
&lt;br /&gt;
In 2449, Vahzirthaamro Azunja, the heir of the previous king, was rescued during the plot that would set in motion the uprising that would create the New Kingdom of Adhomai. With the war being declared officially in 2450, the closest supporters of the returning house were granted their places as the new nobility. Instead of seeking to merely restore the old regime, the Crown tried to learn from the mistakes of the deposed nobility, to avoid being a victim of the same situation.&lt;br /&gt;
&lt;br /&gt;
The rebellion occupied most of Northern Harr&#039;masir, securing the past territories of the old Kingdom of Kaltir. However, when the PRA’s army was able to organize themselves and mount a counter-attack, the NKA were pushed in a defensive position, only being able to hold back due to their land defenses and navy. The Dymtris Line, a mighty union of fortresses, trenches, and anti-air defenses, was built to hold the enemy from reconquering the rest of the country.&lt;br /&gt;
&lt;br /&gt;
The tides of war turned in favor of the Kingdom in 2458, with the defeat of a Republican offensive that destroyed the Dymtris line. The royal army was able to mount a limited offensive, establishing the Vlrralkhzazhul ﻿Line. In the next year, a terrorist attack hit the Parliament, nearly throwing the nation into a civil war, as the King was forced to become the head of all branches of the government, while countless candidates disputed with each other the succession of the vacant offices.&lt;br /&gt;
&lt;br /&gt;
Another royalist offensive happened in 2461, reinforced by forces coming from Amohda and loyal Rock nomads, the New Kingdom was able to recover its original territory, forcing the People’s Republic out of Northern Harr&#039;masir. The Kingdom signed the Armistice of Shastar in the same year, guaranteeing their peace and recognition before the galactic community. King Azunja passed away in 2463. Queen Shumaila Azunja, Vahzirthaamro&#039;s nice, is the current monarch.&lt;br /&gt;
&lt;br /&gt;
= Economy =&lt;br /&gt;
&lt;br /&gt;
The New Kingdom of Adhomai uses Credit as their main currency, with the Adhomian knuckles and other local currencies being accepted and widely used by the population.&lt;br /&gt;
&lt;br /&gt;
Most of the NKA economy is based on agriculture and mining, enjoying the presence of large and rich mineral deposits of Northern Harr&#039;masir. The industry is only present in the major urban centers, and it is heavily focused in the production of weapons and heavy machinery. Despite this, the New Kingdom suffers from an overwhelming public and private debt caused by the Tajaran civil war.&lt;br /&gt;
&lt;br /&gt;
The agricultural land is divided between large farms held by the nobility, and countless small and medium properties controlled by commoners. The technology employed in the farms of the New Kingdom is rudimentary and outdated when put in comparison to the one used in the People&#039;s Republic, such is a result of the years of neglect by the Hadii&#039;s administration and the isolation promoted by the ongoing conflict. The earthen-root is one of the most common types of products found in the farms of northern Harr&#039;masir.&lt;br /&gt;
&lt;br /&gt;
All members of the nobility that owns landed titles, with the exception of those that already work on their own private enterprises, have the obligation to serve in the public bureaucracy, civil service, or military. Landless nobles are part of a class that can be drafted as part of the service gentry in times of need, otherwise, it is common for them to take positions in education, administration, as officers in the army, or in the medical field. Commoners are able to conduct enterprises of their own and practice most of the professions in the Kingdom, such as being doctors, soldiers, professors, and artists. However, the majority of the businesses are under the control of the nobility, forcing many commoners to work under a noble family in their companies. All nobles answer directly to the King and Crown, paying taxes to the government. There are no vassalage ties between nobles, with different titles serving to display how much land and prestige someone has. It is not uncommon for unlanded and petty nobility to seek employment and fortune outside of Adhomai. &lt;br /&gt;
&lt;br /&gt;
The presence of megacorporations is limited, however, the government of the New Kingdom has been receptive of any contact and deal they might be able to sign with NanoTrasen or other galactic elements. Unlanded nobles and entrepreneuring commoners are known to leave Adhomai to work for megacorporations, seeking fortune outside of the Kingdom.&lt;br /&gt;
&lt;br /&gt;
= Culture and Society =&lt;br /&gt;
&lt;br /&gt;
The New Kingdom of Adhomai culture is characterized as traditional; instead of trying to change the Tajaran caste system, those divisions are seen as a natural part of the way of life. While the government makes no effort in enforcing this separation, there is a great societal expectation that each Tajara will attempt to stay in their customary roles related to their ethnicity.&lt;br /&gt;
&lt;br /&gt;
Society is divided between nobles and commoners. The nobility of the New Kingdom of Adhomai was created from the remnants of old Adhomian houses, descendants of the deposed rulers, and supporters of the currently ruling dynasty. Nobles are considered to be the leaders and leading intellectuals of the Kingdom. Most nobility titles are hereditary, with some orders being granted as a reward to one&#039;s effort or service to a certain family. King is the highest landed title, followed by Grand Duke, Duke, Marquis, Count, and Baron. Unlanded members of noble families are usually referred to as Princes. Petty Lord is the term used for unlanded nobles that are not part of any lineage.&lt;br /&gt;
&lt;br /&gt;
Commoner is the term used for any individual that is not part of a noble family, holds no titles, or is a foreigner. While occupying a social position with less political rights, they have fewer expectations, as they are not bound to repay the Crown for their position through work. Despite the existence of this separation, social mobility is possible, as the most successful Tajaran commoners are able to buy titles of nobility. Citizens of the New Kingdom’s territories usually bear strong patriotic sentiments, seeing the Crown as the protector of their culture and land, while the civilization of the PRA is seen as a threat to their heritage. The People&#039;s Republic was unable to stamp down those sentiments during their occupation, due to the stubbornness of the local population and the distance between northern Harr&#039;masir and Nal’tor. Republican imagery and establishments were soon destroyed or confiscated during the uprising. &lt;br /&gt;
&lt;br /&gt;
The inhabitants of the rural areas are seen as rugged frontiersmen and rustic farmers, known for their traditional values and love for the simple way of life. While the agrarian nobility prefers to serve in military positions, having the fame for supplying brave army officers and captains for the Royal Navy. Both of them commonly subscribe to the concept of sacred hospitality, where a guest should be treated with the utmost respect. Urban dwellers are more inclined to pursue the fields related to education, medicine, administration, and arts. A growing working class, composed mostly of migrating peasants, is emerging because of the slow industrialization of the economy. Nobles living in cities may enjoy greater opportunities and luxuries that those rare urban centers may offer while preferring to work in the bureaucracy and politics of the Kingdom.&lt;br /&gt;
&lt;br /&gt;
Patriotic citizens will commonly greet each other by saying: &amp;quot;Suns bless the north.&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Because of its focus on lineages, the traditional Tajaran family has an important role in the New Kingdom of Adhomai. Personal prestige and satisfaction are second to the needs of one’s dynasty. Extended families are the norm, most Tajara continue to live with their parents after marriage. Acquiring a partner of respectable pedigree is a common expectation set upon the nobles. Commoners suffer from less pressure, but many seek to marry into nobility to raise their social status.&lt;br /&gt;
&lt;br /&gt;
In line with the conservative Tajaran culture, deviant behavior is shunned by the people and New Kingdom’s authorities. Laws exist to persecute anyone that engages in such activities, but they are frequently interned in mental asylums instead of serving time in jail. Dating outside of one’s ethnicity is still taboo. Individuals of mixed heritage are seen in a negative light; they are commonly labeled as bastards.&lt;br /&gt;
&lt;br /&gt;
== Cuisine ==&lt;br /&gt;
&lt;br /&gt;
Before the first great war, most of the land was owned by the privileged aristocracy of the Kingdom of Kaltir, which utilized the peasantry to work in the fields. After the great war and with the capitulation of the Kingdom of Kaltir, most of the ownership of the land was taken away from the hands of the nobles and distributed among peasants and bureaucrats loyal to the new government. Under the New Kingdom of Adhomai most of the land was given to supporters of the Ka&#039;rimah dynasty. A large part of the population is still employed in the agrarian field, and traditional agriculture plays an important role. The technology employed in the farms of the New Kingdom is considered rudimentary and outdated. Mechanized farm equipment is a rare sight and shortages of food are still a present menace to the population.&lt;br /&gt;
&lt;br /&gt;
The Earth-Root soup is a common sight on the tables, of all social sectors, in the Northern Harr&#039;masir. Prepared traditionally with water, Earth-Root, and other plants, such as the Nif-Berries. Other main dishes include stews, commonly prepared using Snow Strider’s meat, hunted by the local M’sai population. Common alcoholic beverages might include fermented Sugar Trees and Earth-Root’s extracts, mixed with honey from Messa’s Tears or from the native apiculture. Victory Gin can also be found in the borders of the New Kingdom of Adhomai, but its production and importation have ceased, due to the drink relation with the enemy regime. &lt;br /&gt;
&lt;br /&gt;
=== Notable Dishes ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fermented Hma&#039;trra Meat&#039;&#039;&#039;: large pieces of Glacier Worm meat that have been fermented for months. It has a strong taste and smell because of its large concentration of ammonia, usually causing anyone not accustomed to it to vomit. This dish originated as a way to preserve meat during the harsh winters of Northern Harr&#039;masir. It is served alongside alcoholic beverages.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spicy Ras&#039;val Clams&#039;&#039;&#039;: made from the prized Ras’val Clams served alongside spicy herbs and Adhomian vegetables, this recipe has gained galaxy-wide fame after the First Revolution. It became exceedingly expensive outside of Adhomai during the Second Revolution because of the blockade imposed by the Orbital Fleet; as off-world clam farms were unable to cope with the demand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creamice&#039;&#039;&#039;: The traditional dessert of Northern Harr&#039;masir is considered by many as being the mixture of ice, Fatshouters’s milk, sugar, and Nif-Berries’ oil, named Creamice. The popular tales claim it was invented after a famine desolated the land, resulting in the population resorting to eating snow, however, such tale has been classified by most historians as nothing but fiction. Creamice is commonly consumed by the nobility since they are the ones that can afford the luxury of refrigeration.&lt;br /&gt;
&lt;br /&gt;
=== Gifting Tradition ===&lt;br /&gt;
&lt;br /&gt;
The conditions at Northern Harr&#039;masir are deemed harsh even for the standards of Adhomai, a planet known for its extreme climate. Due to such, a culture of cooperation and generosity emerged as a response before the hardships supported both by the nobility and the commoners. It is a common tradition when visiting someone’s else household, to gift the host a dish, with the more common choices being Earthen-Root’s soups, stews or desserts. This custom is observed both by nobles and the common population, being recognized as a sign of friendship, generosity, and, as some might argue wealth. It is an act of disrespect to visit someone and do not bring them a gift, and it is considered an insult to reject the offering.&lt;br /&gt;
&lt;br /&gt;
=== Military Nutrition ===&lt;br /&gt;
&lt;br /&gt;
The early Alam&#039;ardii forces relied on the landed nobility to provide them food, with the resources being taken from the private properties of their contractors. Their rations were composed mainly of salt-cured Snow Strider&#039;s meat, Blizzard Ears&#039;s flour, and Fatshouters’s milk. The defection of many officers from the Republican navy to the imperial side introduced the concept of canned goods, a luxury at the time, being used as rations. Large shipments of supplements, included food, were smuggled by the officers and their crew during the formation of the Royal Navy.&lt;br /&gt;
&lt;br /&gt;
With the conscription enacted by the parliament and the king, it was necessary to find a better method to store and feed the armed forces. The Mrraka&#039;te&#039;almalik, inspired by the navy, contracted a canning factory, one of the few to provide such service in the city of Kaltir, to supply canned goods for the Imperial Army. While certain issues were solved with the utilization of canning, the Navy was prioritized above the Imperial Army. Food shortages are still common among the land forces, and many officers have to rely on buying supplies from other sources or even enforcing rationing among their ranks.&lt;br /&gt;
&lt;br /&gt;
== Fashion ==&lt;br /&gt;
&lt;br /&gt;
Commoners and nobles usually wear similar clothing in their daily lives; traditional Tajaran garments or working attires. Military uniforms are a popular choice among the rural nobility, with the urban elite dressing in a most modest manner. Peasants prefer wool and fur clothes, made to withstand the bitter cold of the north. The metropolitan population favors comfortable overalls and worn suits.&lt;br /&gt;
&lt;br /&gt;
Jewelry, tail adornments, and veils are in rich abundance, often showing off small and intricate details of individual personalities. More intricated and fancy outfits are reserved for special events, such as parties or parades. Dresses long hidden that have gone from generation to generation, peacoats, and cloaks adorning every modern gentleman, suits tailored to fit. Even if the Kingdom lacks in treasury they always find that extra credit to spend on a new dashing coat.&lt;br /&gt;
&lt;br /&gt;
== Music ==&lt;br /&gt;
&lt;br /&gt;
The Music in the New Kingdom of Adhomai typically deals with the restoration of the old ways, the idyllic lifestyle of the rural areas, and tales of folk heroes. Folks instruments are widespread, alien equipment can be only found in large urban centers.  Artists are free to perform and publish their work without asking for governmental authorization, but without government help or the patronage of a noble, it is uncommon for any producer to gain notoriety. Censorship is usually uncommon, but pieces that are considered indecent or offensive to the Crown are quickly forbidden by the law.&lt;br /&gt;
&lt;br /&gt;
New Kingdom of Adhomai war songs claimed for the restoration of the monarchy and the destruction of the Republican enemy during the first years of the Second Civil War. As the Kingdom was pushed into a defensive position, the themes changed to honor the sacrifice of the unyielding defenders and the call to restore the Kingdom of Kaltir’s old borders.&lt;br /&gt;
&lt;br /&gt;
=== National Anthem ===&lt;br /&gt;
&lt;br /&gt;
The New Kingdom&#039;s national anthem was originally a war chant sung by the monarchist soldiers in the battle against the People&#039;s Republic. It expresses the royalist intentions of returning the monarchy back into control of Adhomai.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours mw-collapsible mw-collapsed&amp;quot; style=&amp;quot;width:25%; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;March of the Loyal Soldier&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;poem&amp;gt;&lt;br /&gt;
From Olska, the masterful library,&lt;br /&gt;
from Baltor, the great watchmakers of old,&lt;br /&gt;
As mighty as rolling thunder,&lt;br /&gt;
Into battle, the riflemen march,&lt;br /&gt;
As mighty as rolling thunder,&lt;br /&gt;
Into battle, the riflemen march,&lt;br /&gt;
Were they made rough.&lt;br /&gt;
&lt;br /&gt;
Furious winds,&lt;br /&gt;
So did the ruthless storms reign on Adhomai,&lt;br /&gt;
furious winds, they were made strong,&lt;br /&gt;
So did the ruthless storms reign on Adhomai,&lt;br /&gt;
They were made strong.&lt;br /&gt;
&lt;br /&gt;
No exhaustion, no fear!&lt;br /&gt;
They shall stand up for you!&lt;br /&gt;
To the waves of the Ras&#039;val Sea!&lt;br /&gt;
They&#039;ll send their greetings!&lt;br /&gt;
To the waves of the Ras&#039;val Sea!&lt;br /&gt;
&lt;br /&gt;
Remember the terror!&lt;br /&gt;
Remember the dark times!&lt;br /&gt;
An ode to old glory,&lt;br /&gt;
An ode to new found glory!&lt;br /&gt;
Suns will defend,&lt;br /&gt;
The prestige of their kind!&lt;br /&gt;
&lt;br /&gt;
The Kingdom is bound to rise!&lt;br /&gt;
Blazed by the suns!&lt;br /&gt;
And this song will be heard,&lt;br /&gt;
To the city of Nal&#039;tor!&lt;br /&gt;
&amp;lt;/poem&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Literature ==&lt;br /&gt;
&lt;br /&gt;
The interest in literature was reignited with the creation of the New Kingdom; as books were once a symbol of status among the old nobility. Pre-contact texts are prized and actively copied in an attempt to safeguard whatever survived the book burnings of the First revolution. Reading for entertainment is associated with the nobility and the urban Tajara, while the rural population has more contact with plays through the theater. The revival of Ya’ssa has also helped strengthen the nobility interested in literature.&lt;br /&gt;
&lt;br /&gt;
While many writers attempt to copy the style of the pre-contact text, the content is largely related to the reality of the Modern Tajara. The romanticization of the Traditional Tajaran life, the retelling of old tales in a modern setting, and tragic stories are the most common themes found in the NKA literature. &lt;br /&gt;
&lt;br /&gt;
=== Notable Books ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The New Kingdom&#039;&#039;&#039;: a political text written by King Vahzirthaamro Azunja during his time in hiding. The book calls for the toppling of the Hadiist regime and the restoration of a constitutional monarchy. The New Kingdom proposes the creation of a new political system to preserve the traditional Tajaran society while avoiding the pitfalls of the previous regime. Copies were illegally published and smuggled all across Northern Harr&#039;masir before the uprising. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;When the Clock Strikes&#039;&#039;&#039;: the retelling of a pre-contact family tragedy centered around the town of Bal’tor. While the original setting was situated during the gunpowder age, this version places the characters in the era shortly before the return of King Azunja. The story follows the daily struggle and drama of two feuding families. The text is famous for its bleak outcome and criticism of revenge.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Zhan Mine&#039;&#039;&#039;: a novel romanticizing the society pre-contact and criticizing the First Rebellion. The book tells the story of a group of Zhan-Khazan miners who rebel against their Njarir overseers, hoping to create an underground community where all Tajara are equal. A power struggle soon ensues between the rebels, resulting in infighting and purges. Ultimately, the rebellion is betrayed when a group of Zhan Tajara opens the shaft’s entrance to a squad of M’sai enforcers.&lt;br /&gt;
&lt;br /&gt;
== Television ==&lt;br /&gt;
&lt;br /&gt;
Due to technological constraints and its association with the People’s Republic, television is barely present within the New Kingdom. It is only found in noble homes and among some urban families. The influence of the traditional Tajaran theater is still present in the shows; broadcasts are usually theatrical recordings or based on plays. Alien shows have only started to make their way into the New Kingdom.&lt;br /&gt;
&lt;br /&gt;
=== Notable Shows ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kaltir Royal Theater Broadcast&#039;&#039;&#039;: a show dedicated to broadcasting plays performed at the Kaltir Royal Theater. The program is popular with the growing urban middle class; as they lack the time and the money to attend fancy plays in person. Oleg Al&#039;Mor’s works are one of the main attractions of the show.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Drunken Earthen-root&#039;&#039;&#039;: a low-budget sketch comedy show, created by a group of Kaltir Law Academy dropouts. Known for its black comedy and satire, the show explores the anachronistic nature of the New Kingdom through absurd situations and observational sketches without punchlines. The series gathered a cult following outside of Adhomai thanks to its rather unique humor.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Cold Court&#039;&#039;&#039;: a telenovela set during the gunpowder age. The story is focused on the plots and interpersonal dramas of the imperial court of Ras&#039;nrr. Having no set protagonist, the series follows the stories of several courtiers and their attempts to gain the favor of the King of Kings. The show is infamous for killing off its character abruptly despite their popularity with the audience.&lt;br /&gt;
&lt;br /&gt;
== Radio ==&lt;br /&gt;
&lt;br /&gt;
Because of its simple technology, the radio can be found in most homes in the New Kingdom. Despite this, entertainment takes a backseat before the necessity of broadcasting news and the Crown announcements. Pubs and other gathering centers will have at least one radio that is left on during the entire day. Amateur radios are widespread in rural areas.&lt;br /&gt;
&lt;br /&gt;
=== Notable Radio Stations ===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Crown Herald&#039;&#039;&#039;: the main government news station. Originally a pirate radio created to broadcast the return of King Azunja, the channel was brought by the Crown to be its main means of communication with the population. Parliament decisions and the King’s speeches are broadcasted daily to the subjects of the Kingdom through the Crown Herald.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Northern Harr&#039;masir Radio&#039;&#039;&#039;: the largest entertainment radio station in the New Kingdom. Situated in Kaltir, it broadcasts traditional Tajaran music and radionovelas on a daily basis. Actors that are not talented or connected enough to join the Royal Theater will commonly find work in this station.&lt;br /&gt;
&lt;br /&gt;
== National Holidays == &lt;br /&gt;
&lt;br /&gt;
With their roots in the history and traditions of Kaltir and her people, the citizens of the New Kingdom struggled with being unable to celebrate their holidays during the brutal war effort to hold against the PRA&#039;s armies. &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Day of Rightful Restoration (October 27th):&#039;&#039;&#039; Celebrated by the NKA, this holiday marks the day Kaltir declared its independence, both during the era of the Colonial Wars and when King Azjuna declared the New Kingdom. It touts the resilience of the Northern Harr’masir people and the stalwart Imperial Army. Pubs and bars fill up as its citizens celebrate their victory in the Second Revolution and the enduring legacy of the Kingdom of Kaltir. Museums and art galleries open fully to the public with no cost for tickets. A parade is always held in the capital, attracting people from across the Kingdom, with a royal procession from the Imperial Palace to the Law Academy. Following the ALA’s assassination attempt of the King and Field Marshal, the parade was halted until the war’s end. In D6, the House of Hamiyeh set up an enormous feast around the Sleeping Cannon Pub for the day, buying out food stocks from farms all around Mendell.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Ice Waltz:&#039;&#039;&#039; Held to celebrate the passing of the year, the Ice Waltz is a festival common across the Northern Harr’masir people. They gather at the shores of the ocean and set up platters for feasts, stages for musicians and plays, and various competitions ranging from wrestlers to gunslinging showmen. Halfway through the day, the waltz itself begins. To symbolize passing into a new year and a newer person, celebrators enter the freezing waters to demonstrate their own hardiness. While most opt to just dunk their feet in, the more daring don swimsuits and enter the sea.  Afterward, as warming pyres are lit, effigies made by families are tossed into the ocean. This is usually to avoid bad luck with the effigies depicting some sort of evil, such as Raskara or Hadii. The waltz is held on different days depending on the city but is always held during the lesser summer. In D6, the NKA community celebrates it on &#039;&#039;&#039;January 15th.&#039;&#039;&#039; Besides it happening on one of the many beaches near Mendell, there’s little to no difference between the holiday there and back on Adhomai.&lt;br /&gt;
&lt;br /&gt;
== Crime == &lt;br /&gt;
&lt;br /&gt;
Crime in the New Kingdom usually takes the form of robberies, hooliganism, and family feuds. With the opening of the economy to off-world investment following the armistice, wealth started to pour through the nation’s railways and ports. Gangs specialized in train robbery and cargo theft are starting to appear. These criminals wait in the prowl for the train to approach, forcing the locomotive to stop by throwing obstacles on the rails or by provoking avalanches. Hooliganism in the cities commonly happens after Farehal or Mahmrro games; fans of competing teams, after spending hours drinking in the pubs, fight each other on the streets over the result of the previous match.&lt;br /&gt;
&lt;br /&gt;
Family feuds are commonplace in the Kingdom because of society’s focus on one’s household. While nobles may prefer to engage in politics and abuse of their governmental positions to provoke and damage their enemies, the rural peasant population is known to engage in bloody vendettas that might span over generations. Many grudges even originate from events that transpired before the First Revolution. The government is eager and fast to intervene when the situation spirals out of control, but little is done to stamp out this mentality.&lt;br /&gt;
&lt;br /&gt;
= Religion =&lt;br /&gt;
&lt;br /&gt;
The New Kingdom of Adhomai possesses no official religion, but the Crown claims the role of protector of the Ma&#039;ta&#039;ke creed and the Worship of S&#039;rand&#039;marr. Most of the population identify themselves as followers of the Ma’ta’ke pantheon, with S&#039;rand&#039;marr Worship being more common in the urban centers and with some noble houses.&lt;br /&gt;
&lt;br /&gt;
Foreign missionaries are permitted in the Kingdom territory, but their activity can be hindered by locals, that are considerably more religious than the average Republican citizen.&lt;br /&gt;
&lt;br /&gt;
= Language =&lt;br /&gt;
&lt;br /&gt;
Siik’maas and Ya’ssa are recognized as the official language of the New Kingdom of Adhomai, used in all official documents, and taught in the schools. Other Tajaran languages are also commonly used, with Delvahhi being spoken by Rock Nomads and Nal’rasan by M’sai Amohdan exiles.&lt;br /&gt;
 &lt;br /&gt;
The language of the nobility, Ya’ssa, is heavily promoted by the house of Azunja, undergoing a period of revival and renaissance as the official tongue of the NKA.&lt;br /&gt;
&lt;br /&gt;
= Regions =&lt;br /&gt;
&lt;br /&gt;
== Nomadic Host of the Southern Borders ==&lt;br /&gt;
&lt;br /&gt;
A semi-autonomous province on the south-east borders of the New Kingdom, it was created after the end of the Tajaran Civil War. The region was gifted to the nomads as a reward for their support during the conflict. It is home to most of Harr&#039;masir [[Tajaran Ethnicities#Rhazar&#039;Hrujmagh|Rhazar&#039;Hrujmagh]], under the leadership of [[Notable Tajara#King of the Mountains Rustam Harmaliik|Rustam Harmaliik]]. Rock nomads are allowed to practice their own customs and are granted a certain degree of autonomy within this place. In exchange for these benefits, they are tasked with defending the frontier and serving as cavalry in the Kingdom’s military. The low population density of the region allows wagons to roam freely; they are commonly followed by a herd of animals Despite the existence of the Host, most Zhan nomads still don’t recognize its borders. Caravans are known to leave the province and wander the rest of the Kingdom or beyond into the Democratic People’s Republic territories; this is a common source of friction between both countries.&lt;br /&gt;
&lt;br /&gt;
The province is governed by Rustom Harmaliik and his council of elders. Unlike the Kingdom’s citizens, the nomads only answer to their own leaders, instead of being subject to the Crown authority. Rhazar&#039;Hrujmagh living in the Host are seen as traitors by the rest of the Adhomian rock nomad community, as they decided to follow a leader that was elected without consulting the caravans of Ras’nrr. Non-nomadic inhabitants of the province are farmers and ranchers that lived in the region before the creation of the Host; they have a mixed relationship with the nomads. The conflict between the settlers and the Rhazar&#039;Hrujmagh is common, as they often see each other as unlawful occupants of the land.&lt;br /&gt;
&lt;br /&gt;
== Amohda Exiles ==&lt;br /&gt;
&lt;br /&gt;
A large community of Amohdan immigrants can be found in Bar’jar, transferred from the [[Democratic People&#039;s Republic of Adhomai#Island of Amohda|Island]] to the New Kingdom after the ceasefire treaty with the Adhomai Liberation Army. Composed mainly of monarchists that followed the Royal Army after their retreat from Amohda, they have settled on the coast of the Northern Harr&#039;masir. They have brought their culture and martial art traditions with them, opening lodges and serving the New Kingdom’s military in their own auxiliary divisions. Most of the Amohdan community has not given up on the hopes of returning to their homeland; as the dream of restoring the monarchy in the isle is still alive among them. The relations between the exiles and the Kingdom’s citizens are generally positive. Many nobles seek to acquire Amohdan blades; a sought after curiosity and sign of wealth. Despite the existence of this alliance, lodge membership and the learning of their swordsmanship remains something exclusive to the members of the Amohdan community.&lt;br /&gt;
&lt;br /&gt;
= Major Cities =&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Kaltir&#039;&#039;&#039;: the capital of the New Kingdom of Adhomai. The largest and most industrialized urban center in the Kingdom, with its industry focusing on heavy machinery and weaponry. Kaltir is known for its cultural attractions: museums, opera houses, art galleries, and traditional pubs are found within the city. The presence of megacorporations and alien elements is on the rise since the armistice; as Kaltir has the only functioning shuttle port in the entire country. The Kaltir Imperial Palace, the home of the Azunja dynasty, can be found here. The [[Kaltir Law Academy]] is one of its most renowned learning centers.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bar&#039;jar&#039;&#039;&#039;: a coastal town, home to the majority of Amohda exiles residing in the New Kingdom. Most of its inhabitants are employed in the fishing or clam farming business. The city is famous for its seafood cuisine, Ras&#039;val Clams are considered a staple in the region. The Amohdan population has started to open their lodges and mix their traditions with the local ones, creating their own blend of culture. Bar’jar also had contact with Zhan nomads during the war; as it was the location where they were temporarily settled before the creation of the nomadic host.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Miran’mir&#039;&#039;&#039;: the main harbor of the New Kingdom, where the bulk of the royal navy is situated. Home to the largest shipyard in Adhomai, where several ships dock daily for repair or supplies. Most of the locals are employed in the shipwright industry or in the service sector. The city is visited daily by travelers and sailors from all over the Kingdom. Miran&#039;mir is the home of the [[Miran’mir Academy of Scientific Pursuits]] and its museum.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dymtris&#039;&#039;&#039;: the site of the now-defunct Dymtris Line, which protected the New Kingdom for nearly a decade before being destroyed by the major People&#039;s Republic offensive in 2458. The city has an important cultural significance; it is the bastion that protected Kaltir from the Republican Army for years. Dymtris was changed deeply by the constant battles close to it, many memorials and monuments dedicated to the ones that fell in its defenses can be found in the streets and parks. Marryam is the patron god of Dymtris.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Baltor&#039;&#039;&#039;: a fortress founded during the Gunpowder Age; it was the landing site of the royal armies during the Suns’ wars. Baltor plays a strategic role in controlling the Ras&#039;val sea during the war. A town emerged around the fort over time, attracted by the safety provided by the military presence. The city is known for its skilled watchmaker artisans, a trade that has been passed down through generations. The Mez&#039;gin clock tower, located at the town square, is one of its points of interest.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Olska&#039;&#039;&#039;: a mining town close to the Zarragh Lake. The city was one of the last Republican bastions in Harr’masir during the final chapters of the Second Civil War. However, it avoided any substantial damage due to the surrender of the garrison during its siege. The Kraszar Library is the main attraction in Oslka; an extensive deposit of knowledge preserved by its priesthood. The city attracts many scholars and Kraszarrumalkarii, with some of them taking up residence on it. Its parks have reserved spots for story-telling. Kraszar is the patron god of Olska.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Tunguska&#039;&#039;&#039;: once a secretive People’s Republic military base in the northern wastelands of Harr’masir. The compound was attacked by the Royal Navy in 2459. For unknown reasons, the New Kingdom abandoned Tunguska shortly after its capture. Its underground installations were sealed and all the military hardware was left behind; it is a collection of buildings, tanks and autogyros that remain left to rust on the cold winds. The compound has turned into an eccentric tourist attraction, with Tajara and alien visitors paying local guides to take them to the area. Many return with stories of unexplained events happening at Tunguska, ranging from disembodied voices to the entire place changing shape and size overnight.&lt;br /&gt;
&lt;br /&gt;
= Technology =&lt;br /&gt;
&lt;br /&gt;
Much like the Democratic People’s Republic, the New Kingdom inherited a portion of Republican technology when they broke from the once-unified Hadiist government. However, the social strata of the Kingdom is exceedingly different, and their isolated territory in the North did not see that much development prior to the War. The New Kingdom has been forced to grapple with this reality, and, as a result, most advanced technology has been appropriated by the landed nobility unlike the peasants, who are left to return to the old ways. &lt;br /&gt;
&lt;br /&gt;
== Civilian ==&lt;br /&gt;
&lt;br /&gt;
By design, the noble families of the New Kingdom enjoy access to a wide variety of modern inventions. Once again, the nobility has begun to hoard technology for itself, and while different levels of political power and nobility permit access to varying ranges of items, almost all are more easily capable of acquiring imports thanks to their elevated status. Nobles enjoy devices like televisions, radios, gaming systems, automobiles, computers, advanced kitchen appliances - anything they can afford to buy and import and upgrade in their own household. Eventually, though, the prices of these new imports and inventions do fall, giving the peasantry wider access to newer technology  - though not before the nobles have had their fill of it.&lt;br /&gt;
&lt;br /&gt;
Peasant homes are usually constructed with wood and stone and may have few utilities. Owing to their far northern homeland, boilers and wood-burning stoves are typical to provide warmth and hot water. The average peasant does not have an icebox, however, and most families store their food and meat in the ground under the snow as Tajara did for thousands of years. Simple, reliable furniture and breathable, sturdy clothing for the workday is favored. Some well-off rural peasants or farmers may be able to have electricity installed so they may power things like radios or simple appliances like irons, but most households rely on oil lamps and the local river for needs like light or clothes washing. &lt;br /&gt;
&lt;br /&gt;
Cities in the interior of the Kingdom enjoy easier access to these amenities. Rural villages and settlements tend to be the most backward, but life in the numerous Imperial population centers does tend to offer a higher quality of life. While by no means approaching the level of wealth and decadence landed nobility might enjoy, city-dwellers do gain access to utilities like plumbing, heating, and electricity. Widespread illiteracy means that most homes in the city have radios so they can receive news and updates from the Imperial government. The New Kingdom has many of these bustling metropolises, and though they are nowhere near as industrialized as the Republic, a melding of technology with older Tajaran styles and traditions has offered city-living peasants a brighter lease on life.&lt;br /&gt;
&lt;br /&gt;
The New Kingdom’s industry is heavily focused on the mining and agricultural sectors, and as such these tend to receive the most investment and attention from Imperial elements. Miners and farmers still use old methods of transportation, like lever-powered mine-carts or N’hanzfu-driven tills for their needs, and mining especially does not come without inherent dangers. A good portion of the populace is devoted to maintaining these two economic powerhouses, favoring the agricultural sector. To escape from the monotony of this work, and in lieu of entertainment like televisions or radios, the performing arts have made a huge comeback in the North. Plays, musicals, poetry nights - anything to help distract the peasantry from the grind of their daily lives. Theaters are especially common in most villages.&lt;br /&gt;
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== Medical ==&lt;br /&gt;
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Advanced medical treatment in the New Kingdom is typically reserved for the upper class. The landed nobility get to enjoy the most of new advancements in gene therapy, surgery, or cosmetic operations - far beyond what the average peasant can get, thanks to their political status and the privilege that comes with it. Equally, with the New Kingdom currying favor with NanoTrasen, they have access to medical care even on par with what the average Republican citizen may receive in cities like Nal’tor. The same, however, cannot be said of the lower classes. Peasants are often hospitalized for longer periods of time and tend to have higher mortality rates both from increased stressors and dangers from work and insufficient medical care.&lt;br /&gt;
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Traditional remedies such as the usage of Messa’s Tears or S’rendarr’s Hands are popular for cuts and burns. Many peasants still practice old methods of curing ailments, like salt-water gargling for strep throat and even in some rural areas bloodletting to ‘cleanse the body of its unnatural vapors’. Poor understanding of medicine amongst the rural population complicates wounds sometimes, but some medical architecture leftover from the Republicans still remains, giving the typical peasant the ability to visit a doctor - if they can afford it. Most cannot, however, and village religious leaders or family elders tend to care the most for their injured. Education and understanding of anatomy is not as advanced, and experience varies wildly from village to village.&lt;br /&gt;
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Infant mortality rates in the New Kingdom tend to be high. While the children of nobility tend to have easier access to life-saving care in the event of abnormal births or defects, peasant families are not nearly so fortunate. The typical New Kingdom family will have many children, but there is a high chance a few may die in the first few months or years of their lives. This has diminished somewhat with the introduction of vaccinations to larger cities in the New Kingdom, but unlike other powers, medical facilities lack the ability to mass-produce these inoculations and the government relies on NanoTrasen to step in, leading to a rise in the cost of drug prices.&lt;br /&gt;
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== Military ==&lt;br /&gt;
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Unlike the People’s Republic or the Democratic Republic, the infantry of the New Kingdom is not as mechanized. While they do have tank corps and technicians, they still maintain the usage of outdated tactics and units like cavalry or grenadiers. Whereas the other powers focused their power on offensive research, the New Kingdom prepped for and successfully waged a defensive war against the invading Republican army. Most branches of their military are aimed towards defending the northern territory - with their most offensive units being their naval forces. Indeed, out of the three powers, the New Kingdom has invested the most into its navy.&lt;br /&gt;
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Some of the Republic’s most brilliant admirals and veteran ship crews seceded with the New Kingdom, a defeat which the Republican navy has not recovered from. While this benefit does not give them much beyond bombardment for land operations, the massive fleet of formidable ships, aircraft carriers, and anti-submarine detectors has kept both other powers on the ropes when it comes to engagements on the seas. Their enemies are wary of engaging the Imperial Navy unless absolutely required - and as such, this reputation equally carries over with privateers or pirates, who scarcely engage with the Imperial Navy as well. &lt;br /&gt;
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The New Kingdom is widely known for having very reliable equipment; military research is less involved in experimental or expensive designs, and instead industrial capacity is devoted towards tried-and-true and traditional weapons, like bolt-action rifles or bayonets. Lacking the intense industrialization of the other nations, artisans of the New Kingdom focus on producing arms and armor that is less prone to failure and requires less maintenance. It takes longer, but the end result typically is the production of high-quality armaments, giving the average Imperial soldier a leg up on the battlefield.&lt;br /&gt;
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= Government and Ideology =&lt;br /&gt;
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The New Kingdom of Adhomai is a constitutional monarchy, with the King acting as the head of the judicial and executive system. The Parliament is divided into a chamber of Nobles and a chamber of Commoners. The Chamber of Nobles is constituted by hereditary positions held by the Nobility. The representatives in the Chamber of Commoners are elected through elections. The Crown Heir is selected through the appointment of the King, with the approval of the parliamentarians.&lt;br /&gt;
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Because of the intrinsic relationship between the nobility and the public offices in the Kingdom, rivalities between the existing dynasties are common. Many of the positions are used to gain more prestige to one&#039;s family or sabotage a rival&#039;s attempt to secure a post of importance. &lt;br /&gt;
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== Royalism ==&lt;br /&gt;
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Royalism is an ideology characterized by monarchism, a constitution limiting the power of the monarch, the existence of a noble class, and the acceptance of the traditional Tajaran caste system. Its origins can be traced back to the end of the interwar period, where growing discontent with the People’s Republic allowed the return of an old dynasty bearing promises of change. Royalism attempts to reinstate the rule of the nobility over Adhomai while correcting the supposed flaws that caused the First Revolution. Despite not being adverse to progress, this ideology avoids any kind of fast change.&lt;br /&gt;
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The caste system is believed to be an essential and unavoidable element of the Taraja species. However, the active enforcement of those differences is considered detrimental; society will naturally enforce and drift towards it without any kind of interference. Instead of trying to make every Tajara equal, Royalism claims that every ethnicity has its own separated but indispensable function. But ultimately, the Njarir’Akhran are the indisputable masters.&lt;br /&gt;
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Royalism is open to diplomacy with alien powers and is generally welcoming of megacorporations. However, this stance is supported due to the necessity of support in the conflict against the other Adhomian powers. &lt;br /&gt;
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=== Schools of Thought ===&lt;br /&gt;
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*&#039;&#039;&#039;Conservative Royalism:&#039;&#039;&#039; supported by the land-owning nobility, Conservative Royalism aims to maintain the political and social status quo while bringing economic prosperity to the Kingdom. A Monarch restricted by a parliament, composed of hereditary titles, and a constitution is seen as the perfect system to guide the Tajara people. Decision-making should remain in the hands of the nobility, while commoners should have their survival and basic rights guaranteed by the state. Megacorporations are welcomed with open arms by Conservative Royalists; they are an opportunity to attract foreign investments and modernize the nation.&lt;br /&gt;
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*&#039;&#039;&#039;Absolute Royalism:&#039;&#039;&#039; supported by the military and the rural population, Absolute Royalism believes that the power should be concentrated in the hands of the Monarch. The parliament and the constitution are obstacles to the progress of the nation. An absolute monarchy backed up by a strong army and navy is deemed as the best alternative to secure the Kingdom against any threats. Due to their might, the Majesty has the right to dictate what is the most adequate alternative to any situation. Absolute Royalists are opposed to diplomacy with alien governments and the presence of megacorporations, for they believe that the nation should not rely on foreigners to stand on its own.&lt;br /&gt;
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*&#039;&#039;&#039;Populist Royalism:&#039;&#039;&#039; supported by intellectuals and the urban working class, Populist Royalism plans to further democratize the New Kingdom. While the banishment of the monarchy is unthinkable, it should instead be delegated to a symbolic role. All of the power should be in the hands of democratically elected officials. The people should take an active part in the politics and their well being is the main priority to the Kingdom. Nobility should remain as a mere cultural formality to preserve the families’ heritage. Populist Royalists are not opposed to megacorporations, but their activities should be tightly regulated to prevent abuses and a takeover of the nation.&lt;br /&gt;
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== Political Parties ==&lt;br /&gt;
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The Parliament is divided into three parties;&lt;br /&gt;
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*&#039;&#039;&#039;The Royal Party:&#039;&#039;&#039; this party encompasses most of the agrarian landowners and high nobility, known to be loyalists to the ruling dynasty. Their main interest lies in protecting the rights of the nobility and strengthening the civil government. Peasants and monarchists usually support this party, as they see it as the one that is fully aligned with the interests of the house of Azunja and the Kingdom. They do not oppose the presence of megacorporations and diplomacy with other galactic states.&lt;br /&gt;
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*&#039;&#039;&#039;The Officers Party:&#039;&#039;&#039; this party is composed mostly of army officers, navy captains, and fervorous patriots. They seek to strengthen the importance of the military in the politics and daily life of the Kingdom, usually clashing with the other two parties. Their main platforms include increasing the spending and modernization of the armed forces. Soldiers and sailors usually support this party, as it is one of the few ways they can improve their condition and participate in politics through their superiors. They are staunchly against the presence of megacorporations and have an isolationist instance in regards to galactic diplomacy.&lt;br /&gt;
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*&#039;&#039;&#039;The Commoners Party:&#039;&#039;&#039; despite its name, this party is made up of lower-ranking and landless nobles. They aim to increase the rights of the commoners and move the government to a more democratic orientation, reducing the King’s powers and the reliance on the army. Members of this organization are known to hold meetings with the population to gather and understand their concerns, making use of those problems to create their own political agenda. Factory workers, learned professionals, and urban inhabitants usually support this party, as this organization is one of the few ways that their voice can reach the Parliament. While not opposed to the presence of megacorporations, the Commoners Party is against them being allowed into the Kingdom without strict laws to control their expansion. They have an open but cautious approach in regards to diplomacy with other states.&lt;br /&gt;
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== Royal Ministry of Intelligence ==&lt;br /&gt;
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Formed during the early stages of the second revolution, the Royal Ministry of Intelligence, also known as the Office of Ungentlemanly Affairs, can trace its origins to royalist circles that organized their meetings in cellars of Kaltir’s pubs. First serving as the force used to free King Azunja from his prison, the RMI has evolved into an agency tasked with dealing with all kinds of foreign intelligence and threats. Internal matters are handled by the ministry of interior and its subordinated departments.&lt;br /&gt;
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Agents of the Royal Ministry of Intelligence are adept in espionage, reconnaissance, interrogation, and surveillance. Information gathering and counterintelligence are the main tasks of the RMI, as they prefer to work closely with the military in their operations. Several diplomats and consular officials are members of the agency, as their positions allow them more contact with the affairs of other nations. They have added Biesel to their theaters of operations after the armistice.&lt;br /&gt;
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== Law ==&lt;br /&gt;
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The law in the New Kingdom possesses a written code but most of its decisions rely on precedents and local customs. Judges are directly appointed by the Crown to their position. There is no jury in the Kingdom’s courts. Citizens have the right to hire any lawyer they see fit, but the government still offers public defenders for those who can not afford to pay for once. In spite of this provision, there is a distinct shortage of public attorneys. The justice system is biased towards the nobility, offering them greater protection and rights than the ones afforded to the commoners.&lt;br /&gt;
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Law enforcement in the New Kingdom is the responsibility of the Royal Constabulary, an agency under the direct control of each province. The police in urban centers are known to be well equipped and trained. Mounted constables are still extensively used in rural areas.&lt;br /&gt;
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===Royal Peacekeepers===&lt;br /&gt;
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Formed shortly after the New Kingdom declared its existence, the Royal Peacekeepers (Raakti Shariim in Siik’maas.) are a specialized policing force for the Kingdom. As the Royal Constabulary formed to manage individual provinces, the Peacekeepers exist as a Kingdom-wide force focusing on higher profile targets such as spies, terrorists, domestic enemies of the Kingdom, and persons of interest. Their origins lie in the old orders of M’sai enforcers who would track criminals roaming from fief to fief or over the borders of Kaltir. While the Peacekeepers remain mostly M’sai, other races of the Tajara can be found in its ranks. &lt;br /&gt;
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Officers of the Peacekeepers are specialized in handling not just investigations and arrests, but also surviving the harsh conditions they may come across while tracking criminals. Rock-climbing, foraging, medical aid, and other skills ensure the Peacekeepers will be able to handle anything the wildness can throw at them. Armored cars are the typical mode of transportation for Peacekeepers in urban areas, but they retain bred ha’rron steeds for rural operations.&lt;br /&gt;
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= Military Forces =&lt;br /&gt;
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The New Kingdom of Adhomai is composed of the [[Tajaran Military Structures#Imperial Adhomian Army (New Kingdom of Adhomai)|Imperial Adhomian Army]], the [[Tajaran Military Structures#Royal Flying Corps (New Kingdom of Adhomai)|Royal Flying Corps]] and the [[Tajaran Military Structures#The Royal Navy (New Kingdom of Adhomai)|Royal Navy]].&lt;br /&gt;
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The Imperial Adhomian is the ground army of the NKA, made up mainly of infantry divisions, supported by artillery, cavalry, and the few armored vehicles that the Kingdom is able to bring in service. Despite being poorly equipped by Tajaran standards, they are able to deploy efficient defensive tactics. Each commoner family in the New Kingdom of Adhomai has the duty of offering a single member of their household to serve in the military, while the nobility usually serves in positions of command.&lt;br /&gt;
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The Royal Navy is the powerhouse of the Kingdom military, nearly securing them supremacy on the seas. Created through the defection of most officers, alongside their ships and supplies, during the uprising. The New Kingdom’s naval force was able to secure the shores of Northern Harr&#039;masir, but was proven to be less useful in the overall land conflict.&lt;br /&gt;
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== Weapons ==&lt;br /&gt;
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Due to its isolation and economic situation, the New Kingdom of Adhomai relies on more traditional weaponry. Soldiers are usually armed with simple bolt action rifles and bayonets, while sailors and expeditionary marines are given the few available semi-automatic weapons. Officers have more freedom in their gear, as they are allowed to use any personnel weapon on the field.&lt;br /&gt;
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Firearms are more common in rural regions than in the few urban centers, owning to the culture of the agrarian nobility and peasantry. Commoners are able to obtain and carry small semi-automatic weapons, such as hunting shotguns and pistols. Nobles have more freedom in acquiring weapons, being granted the right to acquire automatic weapons.&lt;br /&gt;
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=== Notable Weapons ===&lt;br /&gt;
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*&#039;&#039;&#039;Hand Cannon&#039;&#039;&#039;: created because of a shortage of weapons that happened in the New Kingdom of Adhomai during the second civil war. Old naval culverins found in museums and forgotten warehouses were adapted into portable weapons, combining modern and ancient Tajaran technology. Usually found in the hands of sailors and marines of the Royal Navy,  this fearsome firearm is able to proper small cannonballs with destructive force.&lt;br /&gt;
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*&#039;&#039;&#039;Royal Firearms Service Revolver&#039;&#039;&#039;: a simple and reliable double-action revolver, favored by the nobility, officers, and law enforcement. The design is known for having an outdated reloading mechanism, with the need to manually eject each of the used cartridges, and reload one cartridge at a time through a loading gate. However, their cheap manufacturing cost has allowed countless copies to flood the Kingdom’s markets.&lt;br /&gt;
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*&#039;&#039;&#039;Lawbringer Mk.I&#039;&#039;&#039;: an advanced and rare energy weapon, obtained through a mysterious otherworldly benefactor. Equipped with varying rates of fire, a nonlethal setting, and various types of ammunition which include explosive, incendiary, and armor-piercing rounds. The handgun boasts a DNA lock that prevents anyone other than its owner from using it. The presence of the Lawbringer causes awe in the forces of New Kingdom and their enemies, as the few Imperial Dragoons allowed to wield it are well trained in its use.&lt;br /&gt;
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*&#039;&#039;&#039;Frozen Sea Harpoon Gun&#039;&#039;&#039;: adapted from fishing tools, harpoons were found to be useful weapons in the hands of the Royal Navy and Army. Their ammunition can be equipped with all sorts of implements, such as explosives and even grappling hooks. Large guns are usually mounted on warships, serving as a complement to their traditional cannons. Smaller versions are usually carried by sailors and fishermen.&lt;br /&gt;
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[[Category: Tajara]]&lt;/div&gt;</summary>
		<author><name>TheGreyWolf</name></author>
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